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Through the Ages: A New Story of Civilization

Through the Ages: A New Story of Civilization

Rating: 8.3 | Players: 2–4

Game Type:

Strategy

Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization with many changes small and large to the game's cards over its three ages and extensive changes to how military works.Through the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management and by: discovering new technologies electing competent leaders building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.One of the primary mechanisms in TTA is card drafting. Technologies wonders and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory but players with a stronger military will steal resources science kill leaders take population or culture. It is very difficult to win with a strong military but it is very easy to lose because of a weak one.Victory is achieved by the player whose nation has the most culture at the end of the modern age.

7 Wonders Duel

7 Wonders Duel

Rating: 8.1 | Players: 2

Game Type:

Strategy

In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that as the title suggests the game is solely for two players.Players do not draft cards simultaneously from decks of cards but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others so timing comes into play as it can with bonus moves that allow the player to take a second card immediately. As in the original game each acquired card can be built discarded for coins or used to construct a wonder. Each player also starts with four wonder cards and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built though so one player will end up short.Players can purchase resources at any time from the bank or they can gain cards during the game that provide them with resources for future building; as they are acquired the cost for those resources increases for the opponent representing the owner's dominance in this area.You can win 7 Wonders Duel in one of three ways: each time you acquire a military card you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital you win the game immediately. Or if you acquire six of seven different scientific symbols you achieve scientific dominance and win immediately. If none of these situations occurs then the player with the most points at the end of the game wins.

Arkham Horror: The Card Game

Arkham Horror: The Card Game

Rating: 8.1 | Players: 1–2

Game Type:

Customizable

Something evil stirs in Arkham and only you can stop it. Blurring the traditional lines between role-playing and card game experiences Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery monsters and madness!In the game you alone or with a friend (or up to three friends with two Core Sets) become investigators within the quiet New England town of Arkham. You have your talents sure but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.No matter what compels you no matter what haunts you you'll find both your strengths and weaknesses reflected in your custom deck of cards and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...The basic mode of play in Arkham LCG is not the adventure but the campaign. You might be scarred by your adventures your sanity may be strained and you may alter Arkham's landscape burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.

Wingspan

Wingspan

Rating: 8.0 | Players: 1–5

Game Type:

Family

Wingspan is a competitive medium-weight card-driven engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel Natalia Rojas and Ana Maria Martinez.You are bird enthusiasts—researchers bird watchers ornithologists and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:The winner is the player with the most points after 4 rounds.—description from the publisherFrom the 7th printing on the base game box includes Wingspan: Swift-Start Promo Pack.

The Crew: Mission Deep Sea

The Crew: Mission Deep Sea

Rating: 8.1 | Players: 2–5

Game Type:

Family

In the trick-taking card game The Crew: Mission Deep Sea you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card trick by trick your search party will discover the challenges that lie ahead and forge a path to Mu.This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks but also on carefully negotiating the order in which they are won. If things don't go as planned you might just be able to salvage the operation but it will take near flawless execution and perhaps a little luck to finally reach Mu.—description from the publisher

Everdell

Everdell

Rating: 8.0 | Players: 1–4

Game Type:

Family

Within the charming valley of Everdell beneath the boughs of towering trees among meandering streams and mossy hollows a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong many a year have come and gone but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct lively characters to meet events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?Everdell is a game of dynamic tableau building and worker placement.On their turn a player can take one of three actions:a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations events and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources drawing cards and taking other special actions.b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers Production Destination Governance and Prosperity. Cards generate resources (twigs resin pebbles and berries) grant abilities and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter at which point the player with the city with the most points wins.

Marvel Champions: The Card Game

Marvel Champions: The Card Game

Rating: 8.1 | Players: 1–4

Game Type:

Customizable

With great power there must also come great responsibility. –Stan Lee Amazing Fantasy #15Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?Jump into the Marvel Universe with Marvel Champions: The Card Game a cooperative Living Card Game for one to four players!Marvel Champions: The Card Game invites players to embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. As a Living Card Game Marvel Champions is supported with regular releases of new product including new heroes and scenarios.—description from the publisher

Underwater Cities

Underwater Cities

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

In Underwater Cities which takes about 30-45 minutes per player players represent the most powerful brains in the world brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes tunnels and production buildings such as farms desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's A-cards; and to collect cards both special ones and basic ones that allow for better decision possibilities during gameplay.All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided giving players many opportunities to achieve VPs and finally win.

Oathsworn: Into the Deepwood

Oathsworn: Into the Deepwood

Rating: 8.9 | Players: 1–4

Game Type:

Thematic

Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels loot and new allies to join them in their journey.Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.—description from the publisher

The Lord of the Rings: Duel for Middle-earth

The Lord of the Rings: Duel for Middle-earth

Rating: 8.4 | Players: 2

Game Type:

Strategy

A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands!A game plays over 3 successive chapters that unfold similarly. On your turn strengthen your Skills hoard your treasure stretch your presence across Middle-earth rally Races to your cause or advance the Quest of the Ring.In each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available that is not partially covered by any other cards. Players can either play the card paying its cost and placing it in their play area obtaining its benefit or discard the card and take as many coins from the reserve as the current chapter.Players can also take a Landmark tile from one of the faceup tiles paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects.Immediately win the game by fulfilling one of the 3 victory conditions:If any player gathers 6 different Race symbols on their Green cards they rally the support of the Races of Middle-earth and immediately win the gameIf a player is present in all 7 regions (with a Fortress and/or at least 1 Unit) they dominate Middle-earth and immediately win the game.If none of these three victory conditions are achieved by the end of chapter 3 the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie share the victory.

Android: Netrunner

Android: Netrunner

Rating: 7.9 | Players: 2

Game Type:

Customizable

Welcome to New Angeles home of the Beanstalk. From our branch offices in this monument of human achievement NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee news and sitcoms classic movies and sensies. We cover it all. Ours is a brave new age and as humanity hurtles into space and the future with an astonishing series of new advances every day NBN and our affiliates are keeping pace bringing you all the vid that's fit to view.Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration the game pits a megacorporation and its massive resources against the subversive talents of lone runners.Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need they must secure their servers and data forts with ice. These security programs come in different varieties from simple barriers to code gates and aggressive sentries. They serve as the corporation's virtual eyes ears and machine guns on the sprawling information superhighways of the network.In turn runners need to spend their time and credits acquiring a sufficient wealth of resources purchasing the necessary hardware and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate driven by tight timelines and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses there's no telling what it holds. Sometimes the runner finds something of value. Sometimes the best he can do is work to trash whatever the corporation was developing.The first player to seven points wins the game but not likely before he suffers some brain damage or bad publicity.The Revised Core Set for Android: Netrunner released in late 2017 includes cards from the original Core Set released in 2012 as well as cards from the Genesis Cycle and Spin Cycle series of Data Packs. While the cards in this set have been released previously the art on some of them is new.

The Crew: The Quest for Planet Nine

The Crew: The Quest for Planet Nine

Rating: 7.8 | Players: 2–5

Game Type:

Family

In the co-operative trick-taking game The Crew: The Quest for Planet Nine the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.The team completes a mission only if every single player is successful in fulfilling their tasks.The game comes with 50 missions with three additional missions published in spielbox 2/2020.

Slay the Spire: The Board Game

Slay the Spire: The Board Game

Rating: 8.8 | Players: 1–4

Game Type:

Strategy

Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck encounter bizarre creatures discover relics of immense power and finally become strong enough to slay the Spire!Slay the Spire: The Board Game (core edition) includes: -4 Minis -Over 730 cards -Over 450 Art Sleeves -2 Map Boards -1 Merchant Board -4 Player Boards -1 Die -50 plastic cubes -Over 113 tokensCollector's edition: 4x (3mm neoprene) playermats 1x deck playmat Bigger box (fits mats) 1x Merchant bag Metal coinsKickstarter exclusives and Stretch goals: 1x Merchant pat Claw die 8x Claw cards 28x Foil Cards 3x Acrylic heart tokens

Aeon's End

Aeon's End

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities powerful spells and most importantly of all their collective wits.

SCOUT

SCOUT

Rating: 7.8 | Players: 2–5

Game Type:

Family

Categories:

SCOUT is a ladder-climbing game in which cards have two potential values players may not rearrange their hand of cards and players may pass their turn to take a card from the current high set of cards into their hand.More specifically cards are dual-indexed with different values on each half of the card with the 45 cards having all possible combinations of the numbers 1-10. During set-up whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards they pick up that hand without rearranging any of the cards; if they wish they can rotate their entire hand of cards in order to use the values on the other end of each card but again they cannot rearrange the order of cards in their hand.On a turn a player takes one of two actions:• Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending) then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set the player captures the cards in this previous set and places them face down in front of themselves.• Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten.Once per round a player can scout then immediately play.When a player has emptied their hand of cards or all but one player have scouted instead of playing the round ends. Players receive 1 VP for each face-down card then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players then whoever has the most points wins.

Inis

Inis

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions:Over the course of the game players also earn deeds typically chanted by bards or engraved by master crafters that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King a game of experienced players usually has a tight balance of power emphasizing the leadership of the capital of the island.At the start of each round players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally they collect epic tales cards that depict the deeds of the ancient Irish gods and heroes like Cuchulainn the Dagda Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans moving clans building/exploring and special actions.Careful drafting hand management bluffing (especially once players understand the importance of passing their turn) good timing and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game where an undisputed player will be king by the Assembly for his merit and wisdom.While Inis has dudes that are on a map it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans with or without a clear territory leader is the usual outcome of a clan's movement. Battles will occur of course as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e. his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game but give it flavor.

Final Girl

Final Girl

Rating: 8.3 | Players: 1

Game Type:

Thematic

Categories:

Playing on a famous horror movie trope Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.The Core Box when combined with one of our Feature Film Boxes has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location and the more Feature Films you have the more killer/location combinations you can experience!In game terms Final Girl shares similarities with Hostage Negotiator but with some key differences that change it up including a game board to track locations and character movement. You can choose from multiple characters when picking someone to play and multiple killers when picking someone to play against. Killers and locations each have their own specific terror cards that will be shuffled together to create a unique experience with various combinations of scenarios for you to play!NOTE: The 2022 Kickstarter for Final Girl: Season 2 included a 13 card Final Girl: First Printing Correction Pack of corrected cards for the first printing of Final Girl: Series 1. The cards mostly fix typos and are not required to play the game. The cards were corrected for the second printing of Final Girl: Series 1.—description from the publisherOfficial FAQ and Errata for new players here (use caution some questions slightly spoil some surprises): https://docs.google.com/document/d/1-W15lbbHdLvR3gMQZpUFWfuBczfHRZxTdH7PafDt24g/edit

Splendor Duel

Splendor Duel

Rating: 7.9 | Players: 2

Game Type:

Family

Confront your rival guild in a race for victory. Take Gem and Pearl tokens from the common board then purchase cards gather bonuses royal favors and prestige.Discover new twists and strategic opportunities derived from Splendor the original best-selling game. Acquire cards with impressive powers take advantage of special Privileges and fight over scarce access to Pearls.Splendor Duel is a two-player only standalone game based on Splendor that retains some of the main gameplay mechanisms of that design while being a bit more complex dynamic interactive rich tense and mean.The game features a main board shared by both opponents card powers and three victory conditions.

The 7th Continent

The 7th Continent

Rating: 7.8 | Players: 1–4

Game Type:

Thematic

It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.In The 7th Continent a solo or cooperative choose-your-own-adventure exploration board game you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders you have to use every ounce of wit and cunning to survive crafting tools weapons and shelter to ensure your survival.Unlike most board games it will take you many MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying.The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on just like in a video game!

Aeon's End: War Eternal

Aeon's End: War Eternal

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Gravehold remains the last bastion of The World That Was. As the otherworldly incursions from the creatures known only as The Nameless intensify a cadre of strange survivors emerge from the void itself. Will they be Gravehold's salvation or its undoing?War Eternal is a standalone game compatible with the cooperative deck-building game Aeon's End. Players struggle to defend Gravehold from The Nameless and their hordes using unique abilities powerful spells and an all-new cast of dynamic characters. Featuring a number of innovative mechanisms including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning War Eternal can be played alone or combined with other Aeon's End content for a game experience like no other.

Codenames

Codenames

Rating: 7.5 | Players: 2–8

Game Type:

Party

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like disease Germany and carrot. Yes carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.In Codenames two teams compete to see who can make contact with all of their agents first. Lay out 25 cards each bearing a single word. The spymasters look at a card showing the identity of each card then take turns clueing their teammates. A clue consists of a single word and a number with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander the team's turn ends; and if they fingered the assassin they lose the game.Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.

Wyrmspan

Wyrmspan

Rating: 8.0 | Players: 1–5

Game Type:

Strategy

You are an amateur dracologist in the world of Wyrmspan a place where dragons of all shapes sizes and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.During a game of Wyrmspan you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern your Golden Grotto and your Amethyst Abyss. Over the course of the game you will excavate additional spaces in your sanctuary and entice dragons to live there chaining together powerful abilities and earning the favor of the Dragon Guild.Wyrmspan is inspired by the mechanisms of Wingspan though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).—description from the publisher

Targi

Targi

Rating: 7.6 | Players: 2

Game Type:

Strategy

Categories:

Unlike in other cultures the desert Tuareg men known as Targi cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe players trade goods from near (such as dates and salt) and far (like pepper) in order to obtain gold and other benefits and enlarge their family. In each round their new offerings are made. Cards are a means to an end in order to obtain the popular tribe cards.The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already nor on a square facing opponent's meeple. Once all meeples are placed players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples.The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards.The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP and a full row of 4 distinct card types gets you 2 VP).The winner at the end of the game is the player with the most victory points.

Res Arcana

Res Arcana

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Categories:

Prepare Your Place of Power!In a high tower an Alchemist prepares potions using vials filled with otherworldly fluids. In a sacred grove a Druid grinds herbs for a mystical ritual. In the catacombs a Necromancer summons a bone dragon... Welcome to the world of Res Arcana!In it Life Death Elan Calm and Gold are the essences that fuel the art of magic. Choose your mage gather essences craft unique artifacts and use them to summon dragons conquer places of power and achieve victory!A game typically lasts 4-6 rounds. In each round players do these steps:

Star Realms

Star Realms

Rating: 7.6 | Players: 2

Game Type:

Strategy

Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer).Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero you win!When you play Star Realms you will be able to acquire and use Ships and Bases of any and all of the four factions. Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together however. As you acquire cards using Trade you put them into your discard pile to be later shuffled into your personal deck. When you draw Ships you do what they say and they get placed into your discard pile at the end of your turn. When you draw a Base you play it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly.Star Realms is easy to learn especially if you’re familiar with deck-building games but it’s a game that takes time to master. Each time you play the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play but as they become more advanced players they will find this depth of strategy leads to great replayability.This is the first game of the Star Realms series. Multiple decks of Star Realms and/or Star Realms: Colony Wars one for every two people allows up to six players to play a variety of scenarios. Also in the newest version there are new ways to play that allow up to 6 players with modes like Boss Hunter and Free for All.

Watergate

Watergate

Rating: 7.8 | Players: 2

Game Type:

Strategy

In Watergate one player assumes the role of a [Washington Post] journalist while the other embodies the Nixon administration — each with a unique set of cards. To win the Nixon administration must build up enough momentum to make it to the end of the presidential term whereas the journalist must gather enough evidence to connect two informants directly to the President. Of course the administration will do all in its power to smother any evidence.A history of Watergate is included with the game!—description from the publisher

It's a Wonderful World

It's a Wonderful World

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

In It’s a Wonderful World you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources and which ones will be kept for construction to produce Resources each round and/or gain victory points.When a card is fully built it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully!For a deeper insight of the gameplay please follow this link : It's a Wonderful World - First stepsIn addition to the base game players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign players will open a reward booster to unlock new cards enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.More info on the Campaign mode : It's a Wonderful World - Campaign Mode—description from the publisher

The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game

Rating: 7.7 | Players: 1–2

Game Type:

Customizable

The Lord of the Rings: The Card Game is a cooperative adventure game in which the players attempt to complete a scenario each with up to three heroes of their choice and a deck of allies events and attachments to support them. Each round players send their heroes and allies to quest or to fight with enemies that engage them. However as the heroes and allies exhaust after questing defending or attacking the players' options are typically insufficient to deal with everything at once. Therefore players need to determine whether it is more urgent to quest and make progress in the scenario while the enemy forces gain power or to take down enemies while making no progress not knowing what will come next.The core set contains three scenarios twelve famous heroes from the works of J.R.R. Tolkien (including Aragorn Legolas Gimli Denethor and Éowyn) and four pre-constructed player decks. Players can either use one of these decks or construct their own deck to increase their chances of success and to explore new strategies. Additionally The Lord of the Rings: The Card Game is a Living Card Game with over ten years of content and much of its content has been re-released in the form of Campaign and Hero Expansions. Campaign Expansions contain new scenarios for players to embark upon and Hero Expansions contain new heroes and new cards for players to use in their decks.Although this game is set in Tolkien's Middle-earth most scenarios in the game do not represent scenes from The Hobbit or The Lord of the Rings; rather they are set in the seventeen years from Bilbo's 111th birthday until Frodo's departure from the Shire allowing players to create their own stories and adventures in Middle-earth. Scenarios from the game's Saga Expansions do follow the events of the books and in addition to being able to be played individually these scenarios can also be played together in sequence as a Campaign Mode with lasting consequences from game to game arising from the players' actions and decisions.

Dominion (Second Edition)

Dominion (Second Edition)

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

You are a monarch like your parents before you a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents however you have hopes and dreams! You want a bigger and more pleasant kingdom with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs freeholds and feodums. All are small bits of land controlled by petty lords and verging on anarchy. You will bring civilization to these people uniting them under your banner.But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible fending them off along the way. To do this you will hire minions construct buildings spruce up your castle and fill the coffers of your treasury. Your parents wouldn't be proud but your grandparents on your mother's side would be delighted.''In Dominion each player starts with an identical very small deck of cards. In the center of the table is a selection of other cards the players can buy as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them the players construct their deck on the fly striving for the most efficient path to the precious victory points by game end.Dominion is not a collectible card game (CCG) but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety.Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten three cards have mild functional changes (you may added to Moneylender Mine Throne Room) and other cards have been rephrased (while remaining functionally the same).Dominion: Update Pack contains the seven new kingdom cards introduced in the second edition of Dominion thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.

Terraforming Mars: Ares Expedition

Terraforming Mars: Ares Expedition

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). You will do this by investing mega credits (MC) into project cards that will directly or indirectly contribute to the terraforming process. In order to win you will want to accumulate a high terraform rating (TR) and as many victory points (VP) as you can. Players raise their TR by increasing global parameters: oceans oxygen and temperature. TR also determines each corporation's basic income and at the end of the game TR counts as VP. Additional VP and production capabilities are awarded for building project cards and other actions taken during the game.The game is played in rounds and each round the players will choose one of five phases which determines which activities will take place during that round. This means every round is different but can consist of building new project cards taking general and project-specific actions producing income and resources (plants and heat) or researching to draw more project cards. Every player will take all the phases selected for the round and will receive a special bonus during the phase that they selected. To speed up the game within each phase players can act simultaneously without waiting for each other!The game board has tracks for oxygen temperature and terraform rating as well as a place for all of the ocean tiles that will be flipped over the course of the game. The game ends when there is enough oxygen to breath (14%) oceans enough to allow Earth-like weather (9) and the temperature is well above freezing (+8°C). It will then be possible if not comfortable to live on the surface of Mars!The winner is the player with the most VP at the end of the game.

Legendary Encounters: An Alien Deck Building Game

Legendary Encounters: An Alien Deck Building Game

Rating: 7.8 | Players: 1–5

Game Type:

Thematic

Legendary Encounters: An Alien Deck Building Game based on the four movies of the Alien series is a fully cooperative game with original art. While based on the Marvel superheroes version of Legendary the two games will be compatible but cannot be fully integrated.Legendary Encounters is a deck-building game in the same family as Legendary: A Marvel Deck Building Game but now players must cooperate in order to survive against hordes of aliens. Taking on the role of protagonists such as Ripley Dallas Bishop and Corporal Hicks players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board.Product Breakdown: > 600 total Original Art Card Set > Full Color Game Board (mat) > Full Color Rule Book > Card inserts for easy organization > Customize your card organization with removable foam inserts

Unmatched: Cobble & Fog

Unmatched: Cobble & Fog

Rating: 8.0 | Players: 2–4

Game Type:

Strategy

In battle there are no equals.Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock with the trusty Watson by his side schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former's cunning and the latter's brute strength to win the day.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher

Radlands

Radlands

Rating: 7.8 | Players: 2

Game Type:

Strategy

Radlands is a competitive dueling card game about identifying fiercely powerful card synergies.Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed you lose the game.The main resource in the game is water. You will spend it to play people and events and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities while events are powerful effects that take time to pay off.Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win you will need to manage your cards and water wisely.

Earth

Earth

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

Earth is a tableau builder for 1 to 5 players with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations every single game will allow you to discover new synergies and connections just as our vast and fascinating world allows us to do!Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms creating symbiotic ecosystems and habitats.It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth expansion and supply where even your unused plants become compost for future growth.—description from the publisherAWARDS & HONORS2023 Dice Tower Game of the Year Winner 2023 Dice Tower Strategy Game of the Year Winner 2023 BoardGameOfTheYear.org Game of the Year Winner 2023 People’s Choice at Dice Tower #1 Game of the Year EoY voting) 2023 Dice Tower Seal of Excellence 2023 Board Game Arena Best Forest game Winner 2023 Deutsher Spiele Preis 4th Place 2023 Best of Gen Con Gaming Trends 2023 C’ludik expert Game of the Year Winner 2023 Poulie d’Or Expert Game of the Year Winner 2023 Coup de coeur Ludovox 2023 Dod d’Or Winner 2024 Board game Hangover #1 Nature Game 2024 Coup de Coeur Expert Festival Alchimie du jeu de Toulouse 2024 BIG Awards Game of the Year Winner 2024 BIG Awards Best artwork Winner

Meadow

Meadow

Rating: 7.7 | Players: 1–4

Game Type:

Family

Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game players take the role of explorers competing for the title of the most skilled nature observer. To win they collect cards with the most valuable species landscapes and discoveries. Their journey is led by passion a curiosity of the world an inquiring mind and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.In this medium-weight board game for 1-4 players you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game players collect cards in their meadow and surroundings area. At the end the player with the most points on cards and on the bonfire board wins.Meadow also includes envelopes with additional cards to open at specific moments...

Arkham Horror: The Card Game (Revised Edition)

Arkham Horror: The Card Game (Revised Edition)

Rating: 8.6 | Players: 1–4

Game Type:

Customizable

The boundaries between worlds have drawn perilously thin. Dark forces work in the shadows and call upon unspeakable horrors strange happenings are discovered all throughout the city of Arkham Massachusetts and behind it all an Ancient One manipulates everything from beyond the veil. It is time to revisit that which started it all…In this game you on your own or with a friend (or up to three friends in this revised version) become characters within the quiet New England town of Arkham and work to investigate the recent strange happenings and solve the mysteries. You have your talents sure but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.With a revamped system of organization and a number of quality-of-life improvements the box comes with everything you need to get your Arkham campaigns started including enough cards and components for up to three other players to join you in your quest against the Mythos.This revised edition is 100% compatible with all material previously published. Players who have all of the content released before this revised starter set will not find any new cards; this set contains the same cards just more copies of them (and some with new art). Old-timers can continue where they left off under the new two-boxes campaign format (replacing the old deluxe expansion + mythos packs format) starting with Edge of the Earth.

The Resistance: Avalon

The Resistance: Avalon

Rating: 7.5 | Players: 5–10

Game Type:

Party

The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain a promise of prosperity and honor yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil but he must speak of this only in riddles. If his true identity is discovered all will be lost.The Resistance: Avalon is a standalone game and while The Resistance is not required to play the games are compatible and can be combined.

7 Wonders (Second Edition)

7 Wonders (Second Edition)

Rating: 7.8 | Players: 3–7

Game Type:

Family

7 Wonders The board game with more awards than any other game on the planet. With over 30 international awards and over a million copies sold throughout the world rediscover 7 Wonders the game which has won more awards than any other game in the world in a whole new version. Lauded by both the public and critics 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success. A game plays out over 3 rounds called Ages during which you simultaneously play cards one at a time to develop your City.These cards represent the various Buildings you can construct: resource producers civilian commercial military scientific structures and guilds.At the end of each Age you go to war with your nearest neighbours. At the end of all 3 Ages you tally up all of the victory points earned by your City your wonder your military prowess and your treasury. The player with the highest score wins the game.Content: 7 Wonder boards 148 Age cards: 49 Age I cards 49 Age II cards and 50 Age III cards 78 Coins: 54 Coins of value 1 and 24 Coins of value 3 48 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age) 1 pad of score sheets 3 quick reference sheets describing the effects of the cards 1 List of cards and chaining leaflet 1 rulebook

Paleo

Paleo

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Paleo is a co-operative adventure game set in the stone age a game in which players try to keep the human beings in their care alive while completing missions. Sometimes you need a fur sometimes a tent but these are all minor quests compared to your long-term goal: Painting a woolly mammoth on the wall so that humans thousands of years later will know that you once existed. (Okay you just think the mammoth painting looks cool. Preserving a record of your past existence is gravy.)What might keep you from painting that mammoth? Death in all its many forms.Each player starts the game with a couple of humans who each have a skill and a number of life points. On a turn each player chooses to go to one location — possibly of the same type as other players although not the same location — and while you have some idea of what you might find there you won't know for sure until you arrive at which point you might acquire food or resources or find what you need to craft a useful object or discover that you can help someone else in their project or suffer a snakebite that brings you close to death. Life is full of both wonders and terrors...At the day's end you need food for all the people in your party as well as various crafts or skills that allow you to complete quests. Failure to do so adds another skull on the tote board and once you collect enough of those you decide that living is for fools and give up the ghost declaring that future humans can just admire someone else for all you care.Paleo includes multiple modules that allow for a variety of people locations quests and much more during your time in 10,000 BCE.

Star Wars: The Deckbuilding Game

Star Wars: The Deckbuilding Game

Rating: 7.9 | Players: 2

Game Type:

Family

The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope and each heroic sacrifice strengthens their resolve. Still the Empire's resources are vast and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat their war rages across the galaxy...In Star Wars: The Deckbuilding Game a head-to-head game for two players the galaxy-spanning war between the Galactic Empire and the Rebel Alliance comes alive on your tabletop. In this easy-to-learn game you and your opponent each choose a side playing as either the Empire or the Rebels and as the game progresses you both strengthen the power of your starting decks and work to destroy each other's bases. The first player to destroy three of their opponent's bases wins.In more detail each player starts with a unique ten-card deck with seven of those cards providing only resources to acquire new cards. Six cards from a galaxy deck are always on display with Rebel cards facing the Rebel player Empire cards the Empire player and neutral cards turned sideways. You can spend resources to acquire cards in the galaxy row that don't belong to the opponent and you can use attack power to take out cards that do belong to them gaining a reward in the process.Each player starts with a base that lacks abilities (Dantooine for the Rebels and Lothal for the Empire) but when that base is destroyed you get to choose a replacement from your base deck with each base having a special ability. Choose wisely to counter your opponent's plans! In addition to having special abilities capital ships absorb damage meant for your base.Players also fight for control of a Force track to gain additional resources or make use of If the Force is with you... abilities on their cards.

Forest Shuffle

Forest Shuffle

Rating: 7.7 | Players: 2–5

Game Type:

Family

In Forest Shuffle players compete to gather the most valuable trees then attract species to these trees thus creating an ecologically balanced habitat for flora and fauna.To start each player has six cards in hand with cards depicting either a particular type of tree or two forest dwellers (animal plant mushroom etc.) with these latter cards being divided in half whether vertically or horizontally with one dweller in each card half.On a turn either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand or play a card from your hand by paying the cost then putting it into play.During set-up three winter cards were placed into the bottom third of the deck. When the third winter card is drawn the game ends immediately then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins.Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label produced on FSC certified paper and avoiding plastic completely.

Splendor

Splendor

Rating: 7.4 | Players: 2–4

Game Type:

Family

Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines means of transportation shops—all in order to acquire the most prestige points. If you're wealthy enough you might even receive a visit from a noble at some point which of course will further increase your prestige.On your turn you may (1) collect chips (gems) or (2) buy and build a card or (3) reserve one card. If you collect chips you take either three different kinds of chips or two chips of the same kind. If you buy a card you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it or why not your opponents don't get it—you place it in front of you face down for later building; this costs you a round but you also get gold in the form of a joker chip which you can use as any gem.All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game you must reach 15 prestige points before your opponents do.

Aeon's End: Legacy

Aeon's End: Legacy

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

“You are not breach mages yet,” Brama lectures as she paces down the line of students her frail form belying her immense power. “Breach mages have protected us since the beginning — since the burning of the world and our pilgrimage into the dark. It was they who founded Gravehold our last bastion and if you wish to stand beside these living legends you must listen and learn. The Nameless shall come again as they always have and you will need to be ready. You are the hope of our future.”As a young apprentice you grew up to stories of the breach mages. Brama the teacher wisest of the mages. Dezmodia the prodigy master of great magic. Mist the stoic leader and tactical genius. Malastar the magical craftsman. Rebellious powerful and reckless perfectly sum up Xaxos. These mages are your heroes and tomorrow after your ordeal you will join their ranks.“Each of you must overcome your ordeal to learn discipline and focus the tools you will need to defend Gravehold. We are nothing without Gravehold. To be a breach mage is to sacrifice your life for Gravehold. When you die it will be in defense of our city. Once you understand this universal truth...only then will you be ready to become a breach mage.”Aeon's End is not required to play Aeon's End: Legacy.

Nidavellir

Nidavellir

Rating: 7.6 | Players: 2–5

Game Type:

Family

Nidavellir the Dwarf Kingdom is threatened by the dragon Fafnir. As a venerable Elvaland you have been appointed by the King. Search through every tavern in the kingdom hire the most skillful dwarves recruit the most prestigious heroes and build the best battalion you can to defeat your mortal enemy!Each turn in Nidavellir bid a coin on each tavern. In descending order choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith hunter warrior explorer and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.You will also be able to increase the value of your gold coins thanks to the smart coin-building system and get the best of the other Elvalands.

Star Realms: Colony Wars

Star Realms: Colony Wars

Rating: 7.8 | Players: 2

Game Type:

Strategy

Colony Wars is a deckbuilding game in the Star Realms series which is both a standalone box set for two players (featuring an 80-card trade deck as in the original) and an expansion for the base Star Realms set that allows it to be played as a four-player game.In Colony Wars as in Star Realms players will start with a fleet (deck) of 10 basic ships and can spend Trade to acquire more powerful ships and bases from a central trade row of 5 cards. This row is continuously replenished by random draws from the trade deck. Many ships and bases deal Combat damage which you can use to attack your opponent and/or destroy their bases. When you reduce your opponent's Authority to zero you win.

The Taverns of Tiefenthal

The Taverns of Tiefenthal

Rating: 7.6 | Players: 2–4

Game Type:

Family

In the village of Tiefenthal lies The Tavern of the Deep Valley. There all citizens from the area gather but it's important to attract new wealthy guests for only then is there enough money to expand the tavern which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?In The Taverns of Tiefenthal the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.AWARDS 2019 SXSW Tabletop Game of the Year nominee 2019 The American Tabletop Awards COMPLEX GAMES winner

Nations

Nations

Rating: 7.6 | Players: 1–5

Game Type:

Strategy

From the humble beginnings of civilization through the historical ages of progress mankind has lived fought and built together in nations. Great nations protect and provide for their own while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs long-term growth threats and opportunities.Gameplay introductionPlayers choose a Nation and a difficulty to play at similar to the Civilization computer games series. After the growth phase 2 historical events are revealed which the players will compete for during the round. Then players take a single small action each in player order as many times as they wish until all have passed. Actions are:Players each have individual boards that represent their Nation. There are many ways that players affect compete and indirectly interact with other players. But there is no map no units to move around and no direct attacks on other players.When all have passed there is production new player order is determined (every position is competed for) the historical events happen and if this is the last round of an age the books are scored. At the start of a new round most old cards are removed and new ones are put on the display.Victory points are gained and lost during the game and also awarded at the end of the game. The player with the most victory points is the winner.See 'More information' below for link to rules etc.

Secret Hitler

Secret Hitler

Rating: 7.5 | Players: 5–10

Game Type:

Party

Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.At the beginning of the game players close their eyes and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is but Hitler doesn't know who his fellow fascists are and the liberals don't know who anyone is.Each round players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.

Codenames: Duet

Codenames: Duet

Rating: 7.4 | Players: 2

Game Type:

Family

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)To set up play lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side one assassin is black on both sides one is green on the other side and the other is an innocent bystander on the other side.Collectively you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct they can attempt to identify another one. If they identify a bystander then their guessing time ends. If they identify an assassin you both lose! Unlike regular Codenames they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given players alternate giving clues.

Fantasy Realms

Fantasy Realms

Rating: 7.5 | Players: 2–6

Game Type:

Family

Categories:

As ruler it's up to you to build the mightiest realm in the world! Will you choose to follow military tactics and sweep away all in your path with a massive army? Will you turn towards sorcery and control an inaccessible island surrounded by impenetrable flames? The choice is yours and no two realms will ever be the same in Fantasy Realms a combo-licious card game.Fantasy Realms takes seconds to learn: Draw a card discard a card — though you can draw from the deck or the discard area!Make the best hand you can by making the best combos. The game ends when ten cards are in the discard area. Aim for the highest score to win!To make scoring easier the WizKids Games Companion offers a scoring helper for Fantasy Realms! After your game is complete input your cards into the app & instantly see who won! Also a handy lookup of all cards! Available on iOS and Google Play.

Legendary: A Marvel Deck Building Game

Legendary: A Marvel Deck Building Game

Rating: 7.5 | Players: 1–5

Game Type:

Thematic

Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game players choose a mastermind villain (Magneto Loki Dr. Doom Red Skull in the base game) stack that particular villain's attack cards underneath it then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man Hulk Wolverine etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included the hero deck can vary widely in terms of what's available.Over the course of the game players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards with empty slots refilled as needed. At the start of a player's turn he reveals a villain and adds it to the row of villains. This row has a limited number of spaces and if it fills up the earliest villain to arrive escapes possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time such as kidnapping an innocent bystander. The villain deck also contains master strike cards and whenever one of these shows up the mastermind villain (controlled by the game) takes a bonus action.As players fight and defeat villains they collect those cards which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power he claims one of the attack cards beneath the mastermind which has a particular effect on the game. If all of these cards are claimed the game ends and players tally their points to see who wins. If the mastermind completes his scheme however – having a certain number of villains escape for example or imposing a certain number of wounds on the heroes – then the players all lose.Hero decks in the base game: Gambit Black Widow Hawkeye Emma Frost Thor Spider-Man Iron Man Storm Captain America Nick Fury Rogue Cyclops Hulk Wolverine Deadpool

Century: Golem Edition

Century: Golem Edition

Rating: 7.6 | Players: 2–5

Game Type:

Family

Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn players perform one of four actions:The last round is triggered once a player has claimed their fifth victory point card then whoever has the most victory points wins.

Hanamikoji

Hanamikoji

Rating: 7.5 | Players: 2

Game Type:

Family

Welcome to the most famed Geisha street in the old capital Hanamikoji. Geishas are elegant and graceful women who are skilled in art music dance and a variety of performances and ceremonies. Greatly respected and adored Geishas are masters of entertainment.In Hanamikoji two players compete to earn the favor of seven illustrious Geishas by collecting each Geisha’s preferred performance item. With careful speculation and a few bold moves can you outsmart your opponent to win the favor of the most Geishas?Jixia Academy features the same gameplay as Hanamikoji but with different artwork.Hanamikoji FAQ

Unmatched: Battle of Legends,Volume One

Unmatched: Battle of LegendsVolume One

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Battle of Legends Volume One features four heroes. King Arthur sacrifices cards to power up his attacks and gets some timely assistance from Merlin's magic. Alice is back from Wonderland with a giant vorpal blade and the Jabberwock by her side as she grows and shrinks to gain advantages on attack and defense. Medusa is happy to attack from range and let her harpies hound you but just one devastating glance could end the battle quickly. Sinbad grows in power as he gains experience on each of his voyages.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.The game includes a double-sided board with two different battlefields pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.

Sushi Go Party!

Sushi Go Party!

Rating: 7.4 | Players: 2–8

Game Type:

Family

Sushi Go Party! expands Sushi Go! with a party platter of mega maki super sashimi and endless edamame. You still earn points by picking winning sushi combos but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more up to eight players can join in on the sushi-feast. Let the good times roll!—description from the publisher

Hero Realms

Hero Realms

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games along with rules for multiplayer formats such as Free-For-All Hunter and Hydra.Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players with five cards being revealed from that deck to create the Market Row. As you play you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold combat or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero you win!Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric Fighter Ranger Thief or Wizard) and fight cooperatively against a Boss fight Boss decks against one another or compete in a campaign mode that has you gain experience to work through different levels of missions.

Anno 1800: The Board Game

Anno 1800: The Board Game

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

In Anno 1800 a board game based on the popular PC game from Ubisoft you continuously build up your own industry to develop your home island.Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers workers craftsmen engineers and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?—description from the publisher (translated)

Monikers

Monikers

Rating: 7.8 | Players: 4–16

Game Type:

Party

Monikers is a party game based on the public domain game Celebrities where players take turns attempting to get their teammates to guess names by describing or imitating well-known people.In the first round clue givers can say anything they want except for the name itself. For the second round clue givers can only say one word. And in the final round clue givers can’t say anything at all: they can only use gestures and charades.

Skull King

Skull King

Rating: 7.5 | Players: 2–8

Game Type:

Family

Skull King is a trick-taking game similar to Oh Hell! Wizard Euchre and Spades with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously leading to rounds that are sometimes over or under-bid. As players must win the exact number of tricks that they bid to earn points winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.Skull King uses a 66-card deck that consists of five Escape cards four suits numbered 1-13 five Pirate cards 1 Tigress card and 1 Skull King card. The game lasts ten rounds and in each round each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).Standard rules apply for the playing of cards with one player leading off a card and other players following suit if possible and playing something else if not; however a player may always choose to play one of the special unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail the black Jolly Roger suit trumps the other three suits a Mermaid trumps all numbered cards a Pirate trumps the Mermaid and the Skull King trumps everything — except if he appears in the same trick with a Mermaid in which case she captures him and wins instead. An Escape card loses to any other card and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.If a player makes their bid exactly they score 20 points per trick; if they collect more or fewer tricks they lose 10 points per trick they are off. If a player makes a bid of zero tricks they win points equal to ten times the current round number — but if they take even a single trick they lose this many points instead. If a player catches pirates with the Skull King or the King with a mermaid they score bonus points. Whoever has the most points after ten rounds wins.

Star Realms: Frontiers

Star Realms: Frontiers

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

Star Realms: Frontiers is a new standalone Star Realms series game with an 80-card trade deck and new scorecards that's suitable for play with up to four players. It can be combined with Star Realms and/or Star Realms: Colony Wars.Star Realms is a fast-paced game of space battles that combines the fun of a deckbuilding game with the interactivity of Trading Card Game-style combat. As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row.You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their Bases. When you reduce your opponent’s score (called Authority) to zero you win! Battle your friends or team up to play cooperatively against the game!The default Star Realms: Frontiers box is listed with the following as its features:

Marvel United

Marvel United

Rating: 7.6 | Players: 1–4

Game Type:

Family

In Marvel United you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan with cards that trigger different effects and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks that not only offer different actions and superpowers to use but also combine with the actions of other Heroes to do the impossible. Build your storyline unite your powers save the day!NOTE: The game design team has contributed to a helpful FAQ thread (also summarized in a convenient FAQ document) which you might want to review if you have questions about how to play.

Aeon's End: The New Age

Aeon's End: The New Age

Rating: 8.5 | Players: 1–4

Game Type:

Strategy

Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. After each game players will receive new treasures and player cards that allow them to become more powerful. However the nemeses that players will face grow stronger and stronger with each battle.Aeon's End: The New Age is a standalone expansion that is compatible with all of the other standalone games. All content can be mixed and matched for exciting new combinations!—description from the publisher

Distilled

Distilled

Rating: 7.8 | Players: 1–5

Game Type:

Strategy

Distilled is a highly thematic strategy card game about crafting spirits in a distillery with resource management and push-your-luck elements. In the game you have inherited a distillery and are hoping to someday achieve the title of master distiller through purchasing goods building up your distillery and creating the world's most renowned spirits.Purchase new ingredients and invest in upgrades to your distillery all while eventually distilling the spirit and sending it to the warehouse. Once in the warehouse age your spirit to enhance its flavor and bottle it to sell it for major profits!Achieve the title of Master Distiller by having the most spirit points at the end of the game. Points are obtained by distilling and selling spirits.—description from the designer

Dice Throne: Season Two – Battle Chest

Dice Throne: Season Two – Battle Chest

Rating: 8.0 | Players: 2–6

Game Type:

Family

The Battle Chest contains all 4 sets from Season Two.Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.

Sea Salt & Paper

Sea Salt & Paper

Rating: 7.5 | Players: 2–4

Game Type:

Family

During your turn you assemble your hand maybe place cards for their effect and decide if you want to end the round. But do you think you are the one with the most points in hand? You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk? The game ends when you reach 30/35/40 points (4/3/2 players).The excitement of ending the round to catch your opponents off guardThe pleasure of playing your effect cards and making combosIt's a set collection card game like Rummy. The origami created especially for the game is just the illustrations on the cards.

Seasons

Seasons

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Categories:

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place wizard! Equip your ancestral magical items summon your most faithful familiars to your side and be ready to face the challenge!Seasons is a tactical game of cards and dice which takes place in two phases:The first phase Prelude consists of a card draft: the goal during this phase will be to establish your own 9-card deck for the main part of the game and with it the strategy.Once the Prelude is complete each player must separate their 9 cards into 3 packs of 3 cards. They will begin the second phase of the game with their first pack of three cards then gradually as the game progresses they will receive the other two packets of three cards.Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1).These cubes offer a variety of actions to the players: - Increase your gauge (maximum number of cards you may have placed on the table and in play) - Harvesting energy (water earth fire air) to pay the cost of power cards - Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards but also as victory points in the end. - Draw new cardsEach player can choose only one die per turn. The die not chosen by anyone determines how many fields the time track would move forward. In addition all the dice are different depending on the season. For example there are not the same energies to a particular season. Throughout the game players will therefore have to adapt to these changes - also the exchange rates of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season.At the end of the game the crystals are summed with victory points granted by the cards (minus some penalties where applicable). The highest score wins.

Dixit: Odyssey

Dixit: Odyssey

Rating: 7.4 | Players: 3–12

Game Type:

Party

Dixit Odyssey is both a standalone game and an expansion (Dixit: Odyssey (expansion)) for Jean-Louis Roubira's Dixit which won Germany's Spiel des Jahres award in 2010.Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand then gives a word or sentence to describe this card—but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller's card the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands and the next player becomes the storyteller. When the deck runs out the player with the most points wins.Dixit Odyssey contains 84 new cards each with a unique image drawn by Pierô and colored by Marie Cardouat artist of Dixit and Dixit 2. The stand alone version also includes a folding game board 6 new rabbit scoring tokens (12 total) and a box large enough to hold all the Dixit cards released to date. The stand alone version of Dixit Odyssey includes enough components for up to twelve players and also has variant rules for team play and for new ways to play with the cards.

Faraway

Faraway

Rating: 7.6 | Players: 2–6

Game Type:

Family

Categories:

Welcome to Alula a mysterious continent with ever-changing geography shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets meet its inhabitants and list its wonders in order to gain more fame than your opponents.Throughout a game of Faraway you will play a row of 8 cards in front of you from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfil the conditions they demand. At the end of the game you walk back the same way scoring cards in the opposite order you played them. There lies the heart of the gameplay. Throughout the game the cards you play will serve both to set new objectives and to meet the ones you played previously.Each turn you play a card from a hand of 3. Then you pick a new card from a face-up river. As play is simultaneous in Faraway you must take into account a clever priority system in all of your choices – being last to pick a card leaves you with fewer options and often less profitable choices for the next turns.—description from the publisherRelated Microbadges

Love Letter

Love Letter

Rating: 7.5 | Players: 2–6

Game Type:

Family

The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies friends and family of the Princess to carry a letter of intent to her. Can you earn the Princess' trust and become her confidant?Playing cards one at a time players in Love Letter use the abilities of these key people in the Princess' life to outwit their opponents and successfully deliver their letter and gain her favor. Players must utilize each character's special skill to avoid being caught and successfully deliver their letter to the Princess. Once a set number of favor tokens are acquired that player wins and becomes the Princess' confidant.This 2019 edition of Love Letter features new artwork by Citadels artist Andrew Bosley screen-printed tokens and two new characters (five cards in total) that allow for games with up to six players. When played the Chancellor (value 6) allows you to draw two new cards add those to your hand then place two cards of your choice on the bottom of the deck. The Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.—description from the publisher

Imperium: Classics

Imperium: Classics

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Formidable adversaries are arrayed against you. Your people stand ready. History beckons.In your hands lies the destiny of one of history's great civilizations. Under constant threat of attack you must conquer new lands oversee dramatic scientific and cultural advances and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilization to its knees; build up too slowly however and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilizations you will compete to become the most dominant empire the world has ever seen.Imperium: Classics is a standalone game that contains the Carthaginian Celt Greek Macedonian Persian Roman Scythian and Viking civilizations and an individual solo opponent behaving as each nation. It is also fully compatible with Imperium: Legends for players wanting to expand their pool of civilizations even further.—description from the publisher

Cat in the Box: Deluxe Edition

Cat in the Box: Deluxe Edition

Rating: 7.5 | Players: 2–5

Game Type:

Family

Categories:

Cat in the Box: Deluxe Edition is the quintessential quantum trick-taking card game for 2 - 5 cool cats where your card’s color isn’t defined until you play it! Hypothesize how many tricks you will win and record your bid. Place tokens on the community research board as you play your hand and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been declared. Doing so would be pawsitively catastrophic as you have just created a paradox!—description from the publisher

Love Letter

Love Letter

Rating: 7.2 | Players: 2–4

Game Type:

Family

All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately she has locked herself in the palace and you must rely on others to take your romantic letters to her. Will yours reach her first?Love Letter is a game of risk deduction and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards each player starts with only one card in hand; one card is removed from play. On a turn you draw one card and play one card trying to expose others and knock them from the game. Powerful cards lead to early gains but make you a target. Rely on weaker cards for too long however and your letter may be tossed in the fire!Number 4 in the Setting: Tempest Shared World Game Series

Imperial Settlers

Imperial Settlers

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Settlers from four major powers of the world have discovered new lands with new resources and opportunities. Romans Barbarians Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy they found mines and fields to gather resources and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody then the war begins...Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands build buildings trade resources conquer enemies and thus score victory points.The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.

Summoner Wars (Second Edition)

Summoner Wars (Second Edition)

Rating: 8.1 | Players: 2

Game Type:

Customizable

Summoner Wars puts you in the role of a powerful summoner in control of a unique army dedicated to taking control of the war-torn planet of Itharia. Display your tactical prowess by summoning units to your gates outmaneuvering your opponent and cutting down the enemy summoner to claim victory. Be wary though! The enemy will take advantage of every opportunity they find to destroy you and your army.Countless units a wide variety of spells and abilities and the option to build your own decks all make for a game sure to entertain play after play.Summoner Wars (Second Edition) is a fully expandable tactical dueling card game that features updated versions of beloved factions along with exciting new factions ready to join the battle. The game — which features new art and a perfected rules system — can be played in-person with physical cards or online with a browser-based app.

Century: Spice Road

Century: Spice Road

Rating: 7.3 | Players: 2–5

Game Type:

Family

Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn players perform one of four actions:The last round is triggered once a player has claimed their fifth victory point card then whoever has the most victory points wins.

Bruges

Bruges

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Bruges in the 15th century – culture and commerce flourish and make the Belgian Hanseatic city into one of the wealthiest cities in Europe.In Bruges (a.k.a. Brugge or Brügge depending on the country in which you live) players assume the role of merchants who must maintain their relationships with those in power in the city while competing against one another for influence power and status. Dramatic events cast their shadows over the city with players needing to worry about threats to their prosperity from more than just their opponents...The game includes 165 character cards with each card having one of five colors. On a turn a player chooses one of his cards and performs an action with six different actions being available: Take workers take money mitigate a threat build a canal build a house or hire the character depicted on the card. In principle every card can be used for every action – but the color of the card determines in which areas the actions can be used or the strength of the chosen action e.g. blue cards provide blue workers and red cards help mitigate red threats. All of the action is geared toward the gathering of prestige with the most prestigious merchant winning in the end.

Summoner Wars: Master Set

Summoner Wars: Master Set

Rating: 7.5 | Players: 2–4

Game Type:

Customizable

Summoner Wars is a fast-playing action-packed card game for 2-4 players in which they take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield freezing their foes in place draining their enemies of power and even bringing rains of fire down from the heavens. But most notoriously they summon their great race's hordes of warriors to the battlefield to clash in the never-ending struggle for supremacy. A Summoner is both mage and general and must combine their wizardly might with clever tactics to defeat the enemy Summoner on the opposite side of the battle.The Summoner Wars Master Set contains six new and different complete factions from which to choose:Strategy shapes the composition of each deck of cards and how they are used. Tactics determine the effectiveness of those cards in battle. Call walls of stone to protect you in combat and serve as magic portals for you to summon your warriors. Call your forces forth and send them in a surging wave against your enemy. Cast spells that bolster your forces and cut down those who would oppose you.Victory can come only from the death of your opponent's Summoner...

Awkward Guests: The Walton Case

Awkward Guests: The Walton Case

Rating: 7.6 | Players: 1–8

Game Type:

Family

Awkward Guests a.k.a. Incómodos Invitados is a one-of-a-kind deduction game with infinite re-playability. You can recreate Mr. Walton's murder in so many different ways that you won't ever play two similar games! (Mr. Walton will not thank you for doing this.)The game challenges you to use genuine detective abilities to solve each case. To solve a mystery you have to interrogate the suspects question the household staff examine the crime scene search for clues around the Walton Mansion and consult the police reports. You will do all of this while exchanging information with your opponents or hiding it from them so get ready to use all your gumshoe skills!WHO killed Mr. Walton? HOW did the murderer end his life? WHY did the murderer kill him? Was there an ACCOMPLICE?The heart of Awkward Guests is simple: Players have a hand of six cards and each card has a value (1 2 or 3 points according to the amount of information that it provides) and several references (i.e. the subjects of the card information). During a turn you ask for information about two different references in which you are interested. The rest of the players can offer you cards that contain the requested references and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand.After each round ends players can try to solve the mystery. If the mystery is not solved players discard part of their hands and receive three new cards. The player or players who solve the mystery first win.

Flamecraft

Flamecraft

Rating: 7.4 | Players: 1–5

Game Type:

Family

Artisan dragons the smaller and magically talented versions of their larger (and destructive) cousins are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper skilled in the art of conversing with dragons placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers and the Flamekeeper with the most reputation will be known as the Master of Flamecraft.In Flamecraft 1-5 players take on the role of Flamekeepers gathering items placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread meat iron crystal plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation.—description from the publisher

Arboretum

Arboretum

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

Arboretum is a strategy card game for 2-4 players aged 10 and up that combines set collection tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.The deck has 80 cards in ten different colors with each color featuring a different species of tree; each color has cards numbered 1 through 8 and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn a player draws two cards (from the deck or one or more of the discard piles) lays a card on the table as part of her arboretum then discards a card to her personal discard pile.When the deck is exhausted players compare the cards that remain in their hands to determine who can score each color. For each color the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores the player earns one point; if the path consists solely of trees of the color being scored the player scores two points per card. If a player doesn't have the most value for a color she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.

Mindbug: First Contact

Mindbug: First Contact

Rating: 7.7 | Players: 2

Game Type:

Family

Categories:

In Mindbug you summon hybrid creatures and send them to battle against your opponent — but when you summon a creature the opponent may use one of their Mindbugs to take control of it. Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.Cards in Mindbug represent weird creatures that all come with unique and powerful abilities such as a Compost Dragon a Snail Hydra or a Kangasaurus Rex. Each player starts the game with ten creature cards (five in hand and five in a draw pile) and tries to use them to reduce the opponent's life total to zero. In addition every player receives two Mindbug cards that can be used to mind control an opposing creature when it is played. This innovative Mindbug mechanism is the core of the game and leads to a unique decision-making process that makes Mindbug feel utterly different from any other card game.Playing a card doesn't require any resources in Mindbug. As a result the game has no ramp-up phase (such as gathering resources) and doesn't require weak cards. Since there is also no deck-building you can start playing right away from a single deck. There is also no unfair advantage as players draw cards from the same deck and always get the chance to mind control the strongest opposing cards. In the end it all comes down to your own decisions making the game extremely fair and competitive at the same time.—description from the publisher

Furnace

Furnace

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies extracting resources and processing them in the best combinations possible.Each player starts the game with a random start-up card the resources depicted at the top of that card and four colored discs valued 1-4.The game is played over four rounds and each round consists of two phases: Auction and Production. During the auction 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards but you cannot place a disc on a card if a disc of the same value or color is already present. Thus you'll place discs on four cards.Once all the discs are placed the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card but first anyone with a lower-valued disc on this card will gain compensation either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.Once all the cards have been claimed or discarded players enter the production phase using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase you can use each of your cards once to gain resources process those resources into other resources or money and upgrade your cards.At the end of four rounds whoever has the most money wins.Furnace also includes capitalist cards that contain unique effects and if you want you can choose to deal one out to each player at the start of the game. For an additional challenge you can require players to create a production chain with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.

Gizmos

Gizmos

Rating: 7.4 | Players: 2–4

Game Type:

Family

The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?In Gizmos you win the game by gaining victory points from building engines. And engines help you get things done faster. Whoever builds the greatest machine and collects the most victory points wins!Machines give you victory points and allow you to do more actions when conditions are met. As you build new attachments can trigger chain reactions letting you do even more on your turn.

Marvel United: X-Men

Marvel United: X-Men

Rating: 8.0 | Players: 1–5

Game Type:

Family

In Marvel United: X-Men you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan with cards that trigger different effects and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks that not only offer different actions and superpowers to use but also combine with the actions of other Heroes to do the impossible. Build your storyline unite your powers save the day!

Harry Potter: Hogwarts Battle

Harry Potter: Hogwarts Battle

Rating: 7.4 | Players: 2–4

Game Type:

Family

The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle a cooperative deck-building game and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game players take on the role of a Hogwarts student: Harry Ron Hermione or Neville each with their own personal deck of cards that's used to acquire resources.By gaining influence players add more cards to their deck in the form of iconic characters spells and magical items. Other cards allow them to regain health or fight against villains keeping them from gaining power. The villains set back players with their attacks and Dark Arts. Only by working together will players be able to defeat all of the villains securing the castle from the forces of evil.—description from the publisher

The Lord of the Rings: The Card Game – Revised Core Set

The Lord of the Rings: The Card Game – Revised Core Set

Rating: 8.5 | Players: 1–4

Game Type:

Customizable

Sometimes in order to truly appreciate a tale one must first go back to its beginning. Grand adventures and strong fellowships are important and wonderful but the first step of any journey is just as important as the last. With that in mind it’s time to return to the beginning of one of the most epic adventures of all…With increased contents and some quality-of-life improvements this new version of the classic LCG’s core set is the perfect opportunity for a new player to dive into the game.The Revised Core Set includes cards to allow Campaign Mode (previous core set was strictly standalone scenarios) entirely new Boon and Burden mechanics that add cards that persist with the players from scenario to scenario and full support for 4 players in the core box.-description from publisherThis set is 100% compatible with all previously-released The Lord of the Rings: The Card Game content. Players who already own three copies of the original core set will not find any new cards in this box aside from the campaign boon and burden cards which can be downloaded and printed for free on the official website.

Air,Land,& Sea

AirLand& Sea

Rating: 7.5 | Players: 2

Game Type:

Strategy

As Supreme Commander of your country's military forces in Air Land & Sea you must carefully deploy your forces across three theaters of war: air land and sea. At the start of each battle you're dealt a hand of six cards. Players take turns playing cards one at a time until all cards have been played — or one player decides to withdraw. The order in which you play your cards is critical as is whether you play them face up or face down. Playing a card face up triggers its tactical ability but the card must be played in its corresponding theater. Face-down cards can be played to any theater but have a strength of only 2 and do not grant tactical abilities.Sometimes it may be best to withdraw in order to deny your opponent complete victory as points are awarded at the end of each battle based on the results. The first player to 12 points wins!Air Land & Sea: Critters at War features the same gameplay as in Air Land & Sea but with 100% critters and more vibrant colors.

Abyss

Abyss

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

The Abyss power is once again vacant so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally impose yourself as the only one able to rule the Abyssal people!Abyss is a game of development combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this players must develop on three levels: first by collecting allies then using them to recruit Lords of the Abyss who will then grant access to different parts of the city. Players acquire cards through a draft of sorts and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location that power is shut off so players need to time their land grabs well in order to put themselves in the best position for when the game ends.

Blood Bowl: Team Manager – The Card Game

Blood Bowl: Team Manager – The Card Game

Rating: 7.4 | Players: 2–4

Game Type:

Thematic

Game description from the publisher:Blood Bowl: Team Manager - The Card Game is a bone-breaking breathtaking standalone card game of violence and outright cheating for two to four players. Chaos Dwarf Wood Elf Human Orc and Skaven teams compete against each other over the course of a brutal season. Customize your team by drafting Star Players hiring staff upgrading facilities and cheating like mad. Lead your gang of misfits and miscreants to glory over your rivals all to become Spike! Magazine's Manager of the Year!Once a manager has chosen one of the six teams he has five weeks to groom them into the best in the league culminating with the Blood Bowl tournament. He does this by competing at highlights collecting payouts upgrading his personnel and drafting Star Players.Managers begin the season with a starting team deck full of basic scrub players. These players are none too bright and have limited talents but a clever manager can play to their strengths by carefully positioning them to excel on the pitch.Is your team ready to compete against other teams in head-to-head highlights? Highlights are the randomly determined matchups over which players compete. The more highlights a team wins the more it improves and the more fans it accumulates.The season culminates with the Blood Bowl tournament. After the Blood Bowl the season ends. Players then tally up their total fans and the manager with the most fans wins the game.

Unmatched: Robin Hood vs. Bigfoot

Unmatched: Robin Hood vs. Bigfoot

Rating: 7.9 | Players: 2

Game Type:

Strategy

In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. (Note that this set is solely for two players but it can be combined with other sets which all serve up to four players.) Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Robin Hood vs. Bigfoot features the titular heroes. Robin Hood and his outlaws excel at ranged attacks and robbing from their opponents. Bigfoot and his pal the Jackalope crash through the forest for quick attacks before disappearing like a figment of the mind.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhauser for ranged attacks and area effects.The game includes a double-sided board with two different battlefields pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.

51st State: Master Set

51st State: Master Set

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed and now thirty years after the war started new powers finally try to take control over the ruined country try to establish a new order try to control others and create a new country a new state: the 51st State.51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play hire leaders and send people to work in buildings to gain resources and new skills. To do this every card in 51st State can be used in three different ways:51st State: Master Set marks the rebirth of the 51st State line with this set containing 88 cards from the original base game and 50 cards each from both the New Era and Winter expansions; one of these expansions can be mixed with the cards of the base game but not both at the same time. The entire set has been rebalanced to offer a cohesive experience no matter which expansion you choose to use.

Mage Wars Arena

Mage Wars Arena

Rating: 7.6 | Players: 2

Game Type:

Customizable

What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?Mage Wars — redubbed Mage Wars Arena in 2015 to distinguish it from Mage Wars Academy — pits powerful Mages against each other in deadly arena combat. Each Mage uses his own fully-customizable book of spells to achieve total victory over his opponent. Summon mighty creatures to do battle in your name; cast powerful spells to attack your foe and thwart his every plan and strategy; use hidden enchantments to turn the tables and rule the day; adorn yourself with mighty weapons armor and arcane artifacts – all of this and more await you in the arena of Mage Wars!Mage Wars is a tactical board game a combination of a card game and miniatures game combining the best elements from each genre. The game is played on an arena game board divided into square areas called zones which regulate movement and the placement of objects. Each Mage (player) starts in a corner of the arena opposite his enemy.Each player holds a spellbook from which spell cards are pulled out as they are cast during the game. This has the feel of being a real Mage turning the pages of your tome of magic as you plan your strategy each turn. A point system allows you to choose spells for your spellbook with more powerful spells and spells outside your schools of training costing more points. You have full access to cast any spell you want each turn allowing for an unprecedented level of rich strategy and tactics. Many of these spells – such as creatures equipment and enchantments – are placed on the board and become objects in the game. Creatures can move around the arena and attack each other and the enemy Mage. Attacks deal damage as well as interesting special effects such as Burn Corrode Stun Daze Push Cripple Paralyze etc. Creatures can be destroyed when they receive too much damage or can be controlled by powerful curses and enchantments or contained by walls and other creatures.Every Mage comes from a different school of magic each with unique spells and strategies:The base game comes with all you need to get started: spellbooks extra spells to customize with the spellbooks arena game board dice markers etc.New Mages will be released every few months to add new spells powers and variety to the game. The game is NOT collectible but is fully customizable!

Skull

Skull

Rating: 7.2 | Players: 3–6

Game Type:

Party

Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library:Skull & Roses is the quintessence of bluffing a game in which everything is played in the players' heads. Each player plays a face-down card then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up starting with his own. If he shows only roses he wins; if he reveals a skull he loses placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes.Skull & Roses Red features the same gameplay as Skull & Roses with the only change being alternate rules that allow each player to control two biker gangs. Both Skull & Roses Red and Skull are playable on their own with each game containing six different biker gangs. Each Skull or Skull & Roses set can be combined with another to allow for games with more than six players.

London (Second Edition)

London (Second Edition)

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

A brand new edition of a popular classic London will appeal to the strategic thinker among board game fans. Tasked with rebuilding London in the decades following the great fire players juggle building requirements bank loans and poverty as they strive to realize their vision for the city.The game features a unique mechanism of playing cards to develop the city then running the city by taking all the card actions simultaneously. Players have to repay all their loans before the game ends but need to worry only about how much poverty they're creating relative to the other players.—description from the publisher

San Juan (Second Edition)

San Juan (Second Edition)

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

San Juan is a card game based on Puerto Rico. The deck of 110 cards consists of production buildings (indigo sugar tobacco coffee and silver) and violet buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else; cards from the deck are used to represent goods produced by the production buildings in which case they are left face-down. A seven-card hand limit is enforced once per round.In each round (or governorship) each player in turn selects from one of the available roles triggering an event that usually affects all players such as producing goods or constructing buildings. The person who picks the role gets a privilege such as producing more goods or building more cheaply.Though similar in concept to Puerto Rico the game has many different mechanisms. In particular the game includes no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked. Victory points are gained exclusively by building and the game ends as soon as one player has put up twelve buildings.This second edition of San Juan includes all the cards of the original game as well as the additional building cards from the alea Treasure Chest but not the event cards from that expansion. This edition also contains a new building card not previously available: The Hut a building that grants a card when nothing is sold in the trader phase.

Codenames: Pictures

Codenames: Pictures

Rating: 7.2 | Players: 2–8

Game Type:

Party

What are these strange symbols on the map? They are code for locations where spies must contact secret agents!Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse with the assassin! Both teams race to contact all their agents but only one team can win.Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word but by an image that contains multiple elements.

Evolution: Climate

Evolution: Climate

Rating: 7.5 | Players: 2–6

Game Type:

Strategy

Evolution: Climate is a standalone game that introduces climate into the Evolution game system.In Evolution: Climate players adapt their species in a dynamic ecosystem where food is scarce predators lurk and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species every game evolves into a different adventure.Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation Carnivores and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.

Mythic Battles: Pantheon

Mythic Battles: Pantheon

Rating: 8.3 | Players: 2–4

Game Type:

Strategy

Hera tired of Zeus' infidelity decides to take her revenge and releases the Titans on Mount Olympus. In the ensuing battle the power liberated by the combatants ignites in a combustion that shatters the Earth. In the ensuing deflagration the weakest gods are obliterated rendered down into the small fragments of power that constituted their being. The stronger ones were able to resist total annihilation but even their prodigious power could not save them entirely. As the survivors fell from the broken mountain the shards of their divinity and the remnants of those that did not survive were scattered to the 4 corners of a now broken world.As they awoke each god found themselves to be but a shadow of their former selves. They were still mighty stronger than any mortal that yet walked but they were no longer all powerful no longer immortal. Each one could sense the fragments of power that had now fallen to the Earth and that by collecting these they could regain their former grandeur and if they could but amass enough stand at the front of a new Pantheon reshaped in their image.The world around them suffered as much as they did the power released during the epic battle had ignited a cataclysm that reduced the beautiful land of Greece to a barren wasteland. Athens burns Crete has sunken below the waves of the roiling seas and the immortal mount Olympus is now an ash covered wreck of its former glory. But this Event has not only affected the mortal realms. The underworld trembled from the blow even as a legion of fresh souls ran down the river Styx. Would that have been the extent of the underworld's involvement however...Hades having lost the majority of his power no longer holds sway over the Underworld. The gates of hell are open and even though the River Styx prevents the weakest souls from regaining the mortal world the strongest warriors the mightiest heroes and the most vicious monsters have managed to claw their way back up the Styx and back to the surface.As a new power struggle breaks out Gods summon mortal survivors returned heroes and reborn monsters to their side in their hunt for the shards of their lost power.In Mythic Battles: Pantheon it is these clashes between warbands in the midst of a post-apocalyptic ancient Greece that are the focal point of the game. Choose your God draft your warband and take the fight to your enemies with the might of the most powerful beings from Greek mythology at your back.

The Vale of Eternity

The Vale of Eternity

Rating: 7.6 | Players: 2–4

Game Type:

Family

In The Vale of Eternity players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world numerous creatures are living in harmony. Among them dragons are the most valuable and noble ones and all tamers dream of taming dragons. The player who manages to tame the most outstanding minions wins.In each round a player has three phases:Successive rounds are performed until the end of the game is triggered. The game includes cards of seventy creatures from myths all around the world.—description from the publisher

Imperium: Legends

Imperium: Legends

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Formidable adversaries are arrayed against you. Your people stand ready. History beckons.In your hands lies the destiny of one of history's great civilizations. Under constant threat of attack you must conquer new lands oversee dramatic scientific and cultural advances and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilization to its knees; build up too slowly however and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilizations you will compete to become the most dominant empire the world has ever seen.Imperium: Legends is a standalone game that contains the Arthurian Atlantian Egyptian Mauryan Minoan Olmec Qin and Utopian civilizations and an individual solo opponent behaving as each nation. It is also fully compatible with Imperium: Classics for players wanting to expand their pool of civilizations even further.—description from the publisher

Sprawlopolis

Sprawlopolis

Rating: 7.3 | Players: 1–4

Game Type:

Family

Jackhammers chattering trucks beeping engines roaring the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it so the city turned to your team the best of the best. If anyone can turn this tiny town into a thriving civic center it's you.In Sprawlopolis 1-4 players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system the game is never the same twice. Each turn players will play 1 card from their hand to the growing city trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though the city hates paying for road maintenance so each road will cost you points in the end. When all cards have been placed the game ends and players see if they have met dynamically generated minimum score for their game. Can you meet the demands of the officials work with your fellow planners and build the ultimate urban wonder? It’s time to find out!—description from the publisherReleased in the June 2018 Board Game of the Month Club $20+ package.

Millennium Blades

Millennium Blades

Rating: 7.7 | Players: 2–5

Game Type:

Strategy

Millennium Blades is a CCG-Simulator -- A game in which you play as a group of friends who play the fictional CCG Millennium Blades. The game draws heavily on Manga/Anime inspiration for its art and parodies Magic: the Gathering Yugioh and many other collectible games.In this game you will build decks play the meta acquire valuable collections crack open random boosters and compete in tournaments for prizes and fame. The game takes you from Starter Deck to Regionals in about 2-3 hours. The game features a system of card pods where you will play with about 400 of the base game’s 600 cards every game.Multiple games can also be chained together to form a Campaign going from Regionals to Nationals in game 2 and from Nationals to Worlds in game 3 with each game introducing ever more powerful cards and higher stakes but also resetting the power of the game so that each player has a fair chance to win each 'season' of the campaign.At its heart it’s a commodity trading game except that instead of cubes or stocks the things you’ll be buying selling and speculating on are trading cards that can be used throughout the game in periodic tournaments. By trading wisely playing the market working together with friends building collections and winning tournaments you’ll secure points and become the Millennium Blades World Champion.

Caper: Europe

Caper: Europe

Rating: 7.7 | Players: 2

Game Type:

Family

Categories:

Your role as criminal mastermind is to recruit a crew of thieves send them to locations across Europe and provide them with gear. It's your job to utilize your resources efficiently to steal goods but being a great mastermind is about more than the things you walk away with. It's the thrill of a well thought-out plan coming together: the set-up the sting. Properly deploy your thieves and gear to dominate locations outmaneuver your opponent's plans and win the night. You've got six rounds to plan and play your cards. Nothing like a tight timeline to up the stakes!Caper: Europe is a two-player drafting game. You take turns sending thieves to famous locations across Europe vying for control through special card powers. These thieves have tricks up their sleeves which you can enhance by adding gear to them. And controlling the locations isn't everything because priceless stolen goods await the thief who's clever enough to snatch them first.Your goal is to score the most points by winning locations collecting stolen goods and equipping thieves with their preferred gear. The mastermind with the most points tallied at the end of six rounds wins.

Thunderstone Quest

Thunderstone Quest

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Categories:

Thunderstone returns with Thunderstone Quest. Recruit your heroes arm your party then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures!Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase or upgrade to other more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles monsters heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios.Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters heroes and support cards as well as the new dungeon tiles by choosing random set-ups before the start of play. Aside from heroes such as wizards fighters rogues and clerics cards will include supplies that heroes need like weapons spells items or light to reach further into the dungeon.The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types so players have to take this into account when they choose what to buy.

The LOOP

The LOOP

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

The LOOP is a quirky co-operative game in which you battle the evil Dr. Faux. Play a Temporal Agent in four different game modes full of new challenges and replay value. Gather powerful artifacts defy the Doctor's duplicates and sabotage his maniacal machine. Make the most of your cards and master the LOOP to use them multiple times in impressive chains — but the Doctor isn't going to make this easy on you!The evil Dr. Faux has built a terrrrible time machine! With the help of the duplicates of himself that he is creating through the ages he aims to carry out his Omniscience 2000 project to become master of the universe. But the rifts that he is opening in spacetime will probably destroy quantum space way sooner...Join the Agency in the shoes of one of its most legendary agents and co-operate to foil the fiendish schemes of Dr. Faux using quirky but still powerful artifacts.—description from the publisher

Mandala

Mandala

Rating: 7.5 | Players: 2

Game Type:

Abstract

The Mandala: the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed and the sand cast into the river.In the two-player game Mandala you are trying to score more than your opponent by collecting valuable cards — but you won't know which cards are valuable until well into the game! Over the course of the game players play their colored cards into the two mandalas building the central shared mountains and laying cards into their own fields. As soon as a mandala has all six colors the players take turns choosing the colors in the mountain and adding those cards to their river and cup. At the end of the game the cards in your cup are worth points based on the position of their colors in that player's river. The player whose cup is worth more points wins.The linen playmat shows two circular mandalas with each being divided by a horizontal space (the mountain) to create one field for each player. The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup: the stack of face-down cards which they score at the end of the game.To begin each player receives a hand of six cards. Each player receives two random cards face down in their cup then two random cards are dealt face up into the central mountain strip of each mandala.On your turn you may play either a single card into one of mountains or one or more matching cards into one of your fields. All cards played into a mandala must follow the Rule of Color: Once a color has been played into one of the three areas of a mandala then later cards of the same color can be played only into that same area. Thus once your opponent has played red cards into their field then you can't play red cards in your field and neither you nor your opponent can play red cards into the central mountain. If you played a card into a mountain draw three new cards from the deck at the end of your turn; if you played cards into one of your fields do not draw new cards.A mandala is completed once it contains all six colors of cards. When this happens the players destroy the mandala taking turns to choose a color present in the mountain and claim all cards of that color. Whoever played more cards in their field chooses first; if tied the player who did not complete the mandala chooses first. The first time you claim cards of a specific color lay one of these cards in the lowest-valued empty space in your river then place the rest into your cup. The spaces in your river are valued 1-6 in order so cards of the first color you claim will be worth 1 point each cards of the second color you claim worth 2 points each and so on.Once a mandala has been destroyed and all the colors in the mountain claimed cards played in the fields are discarded two new cards are dealt face up into the mountain and the game continues.The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river. Both players then tally the value of all the cards in their cup based on the position of the colors in their river and whoever has the higher score wins!

Unmatched: Battle of Legends,Volume Two

Unmatched: Battle of LegendsVolume Two

Rating: 8.3 | Players: 2–4

Game Type:

Strategy

In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Battle of Legends Volume Two features four heroes: Yennenga Achilles Sun Wukong and Bloody Mary.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.The game includes a new battlefield with a brand new mechanism pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Zoe van Dijk and the combined design teams of Restoration Games and Mondo Games.—description from the publisher

Unmatched: Little Red Riding Hood vs. Beowulf

Unmatched: Little Red Riding Hood vs. Beowulf

Rating: 8.1 | Players: 2

Game Type:

Strategy

In battle there are no equals.ONCE UPON A TIME Little Red Riding Hood took her basket of nasty tricks and faced off against the legendary Beowulf in this exciting Unmatched set.What big eyes you have Wulfie!That’s called 'rage' kid!Little Red features a clever card-combo mechanism. Matching icons on the cards she plays to the one in her basket (discard pile) triggers potent effects. Meanwhile Beowulf uses rage to power up his cards for devastating attacks.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher

A Few Acres of Snow

A Few Acres of Snow

Rating: 7.4 | Players: 2

Game Type:

Strategy

A Few Acres of Snow is a two-player deck-building Strategic level board-wargame about the French and British conflict in North America.The card-play contains a focus on a deck-building mechanic similar to Dominion each card will have multiple uses like card-driven games. The players have to choose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player's deck.From the box description:A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes settlers and soldiers were faced with impenetrable forests unpredictable American tribes and formidable distances. Despite these obstacles they were able to engage in bitter warfare with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions.A Few Acres of Snow takes an innovative approach to the subject using cards to represent locations and manpower. As the game progresses you add to your selection of cards increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces do you employ Native Americans what energy should be expended on your economy?The game is about more than just fighting – you must successfully colonize the land to have a chance.

Citadels

Citadels

Rating: 7.2 | Players: 2–8

Game Type:

Family

In Citadels players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points and the player with the highest score wins.Players start the game with a number of building cards in their hand; buildings come in five colors with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round the player who was king the previous round discards one of the eight character cards at random chooses one then passes the cards to the next player etc. until each player has secretly chosen a character. Each character has a special ability and the usefulness of any character depends upon your situation and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play and so on.On a turn a player earns two or more gold (or draws two building cards then discards one) then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them and each building is worth a certain number of points. In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels ten from the Dark City expansion and nine new ones — along with thirty unique building districts and the rulebook includes six preset lists of characters and districts beyond the starter list each crafted to encourage a different style and intensity of gameplay.

Feed the Kraken

Feed the Kraken

Rating: 7.8 | Players: 5–11

Game Type:

Party

Feed the Kraken is a hidden role deduction game with three asymmetric factions. All players may be sitting in the same boat but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.The goal of the game is to navigate the ship towards your final destination which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be? The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum gambling and telling each other tales of ancient sea monsters.After each navigation the lieutenant and navigator go off duty and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss how well that last navigation went who is to blame for the current course and who should be in charge in the future instead. Convince your enemies that it is in their best interest to make you the next lieutenant or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors.Feed the Kraken is a social deduction game designed around a vintage sailor setting. It supports 5-11 players. A match is usually dealt within 45 minutes up to 1:30 hours.—description from designer

For Northwood! A Solo Trick-Taking Game

For Northwood! A Solo Trick-Taking Game

Rating: 7.9 | Players: 1

Game Type:

Family

For Northwood! Is a solo hand management and precision trick-taking game. Your objective is to peacefully unify the kingdom of Northwood through conversations with their rulers. Over eight rounds you must visit eight animal fiefs and engage their rulers in dialogue (tricks). Each ruler's suit represents the trump for that fief. Each ruler also requires you to win an exact number of tricks to join your alliance so the game gets harder as your options dwindle.You start with four allies each with an ability that you can use once per visit. These abilities can make you draw discard or otherwise manipulate your hand to help you hit the target score. Once you've won a ruler over you can pull them in to substitute temporarily for one of your allies if you need a more specific set of abilities to tackle the harder fiefs.With multiple difficulty levels 24 rulers (12 used per game) and a 16-scenario challenge booklet For Northwood! offers hours of gameplay with a new puzzle every time!Winner of *Best Overall Game* and *Jury Prize* in the 2021 BGG 54-card contest. Also winner of *Best Art* *Best Solo Game* and *Best New Designer*!-description from designer

Imperial Settlers: Empires of the North

Imperial Settlers: Empires of the North

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Imperial Settlers: Empires of the North is a new standalone card game in the established Imperial Settlers universe with players heading to the far north where three different factions live: Scotsmen Inuits and Vikings. Take on the role of leader and make your faction into the best empire in the world!Choosing the faction is only the first step though as each faction can be played using one of the two separate and unique decks. Yes in the base game players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!Develop your economy deflect your opponent and fight for dominance in the north. Learn new mechanisms and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?

Fantastic Factories

Fantastic Factories

Rating: 7.4 | Players: 1–5

Game Type:

Family

It's a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time. You must carefully manage your blueprints train your workers and manufacture as many goods as possible in order to achieve industrial dominance!In Fantastic Factories you race to manufacture the most goods or build the most prestigious buildings. There are elements of dice rolling worker placement engine building resource management tableau building simultaneous play and some card drafting. Each round is split into two phases the market phase and the work phase.During the market phase you choose to either acquire a new blueprint for free or pay to hire a contractor. Blueprints are used to construct new factories during the work phase. Contractors can be used to reinforce your strategy by providing resources or allowing you to roll additional dice. You need to be mindful of what cards are available in the marketplace and the strategies your opponents may be pursuing.During the work phase all players simultaneously roll their dice and use their dice as workers to run factories. Factories start as blueprints and need to be constructed. Once constructed each factory can be used once each turn. Worker placement can happen in any order and figuring out the correct sequence can enable a powerful chain of actions. Additionally you can build training facilities that allow you to manipulate the dice values of your workers. Each work phase is like solving a unique worker placement puzzle in order to optimize your output of resources and goods.Once any player has manufactured 12 goods or constructed 10 buildings the game end is triggered and one additional and final round is played. The player with the most points wins (combination of building prestige and manufactured goods). With over 30 unique blueprints and countless synergies across buildings each game is unique. Fantastic Factories offers a lot of replay value and satisfaction as players discover new factory engines with each game.—description from the publisherA large collection of solo puzzles have also been created for Fantastic Factories along with official tools to create more. This puzzle collection can be found in the BGG Play-By-Forum area.

Point Salad

Point Salad

Rating: 7.1 | Players: 2–6

Game Type:

Family

Categories:

Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!Cards come in six different types of veggies and the back of each card has a different scoring method. So for instance one scoring method may award 2 points for every carrot you have but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy you can amass the most points and win.—description from the publisher

Mystic Vale

Mystic Vale

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Categories:

A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid clans of druids have arrived determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution as the curse can overwhelm the careless who wield too much power.In Mystic Vale 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely or decay will end your turn prematurely. Score the most victory points to win the game!Mystic Vale uses the innovative Card Crafting System which lets you not only build your deck but build the individual cards in your deck customizing each card's abilities to exactly the strategy you want to follow.

Canvas

Canvas

Rating: 7.2 | Players: 1–5

Game Type:

Family

In Canvas you play as a painter competing in an art competition. Players will collect art cards layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used during scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle. Paintings are scored based on a set of Scoring cards which will change each game. Once players have created and scored 3 paintings the game ends.On your turn you may take an Art card or make a painting. Art cards are selected from a row of cards in the center of play. Each of these cards has a cost associated with their position. After selecting an Art card you must pay its cost by placing an Inspiration token on each of the cards to its left. If you do not have enough Inspiration tokens you may not select that card. Any tokens on the card you have selected are kept for future turns. The far left card costs no Inspiration tokens to take.If you have three or more Art cards you may choose to make a painting. Select 3 of your art cards arrange them in any order and then score them by comparing the visible icons on your painting to the Scoring conditions.Once all players have made 3 paintings the game ends.The player with the most points wins!—description from the publisher

Friday

Friday

Rating: 7.1 | Players: 1

Game Type:

Strategy

Friday the second game in the Friedemann Friese Series: Freitag-Project (Friedemann Friese) is based on the story of Robinson Crusoe and his loyal partner Friday (Freitag). You play as Friday and when Robinson Crusoe crashes his ship on your island your peaceful times are disturbed. You must help Robinson to survive the island and prepare him to defeat the pirates that are coming for the island.Friday is a solitaire deck-building game in which you optimize your deck of fight cards in order to defeat the hazards of the island. During a turn the player will attempt to defeat hazard cards by playing fight cards from their deck. If defeated a hazard card will become a fight card and is added to the player's deck. If failed the player will lose life points but also get the opportunity to remove unwanted cards from their fight deck. In the end the player will use their optimized fight deck to defeat the two pirate ships coming for the island allowing Robinson Crusoe to escape the island and allowing you to finally have your peace back!

Sheriff of Nottingham

Sheriff of Nottingham

Rating: 7.1 | Players: 3–5

Game Type:

Family

Prince John is coming to Nottingham! Players in the role of merchants see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However players must first get their goods through the city gate which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit or risk it all by sneaking in illicit goods? Be mindful though as the Sheriff always has his eyes out for liars and tricksters and if he catches one he very well may confiscate those goods for himself!In Sheriff of Nottingham players will not only be able to experience Nottingham as a merchant of the city but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods who gets inspected and who may have their goods confiscated!Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods negotiate deals and be on the lookout for the Sheriff of Nottingham!Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.

Pagan: Fate of Roanoke

Pagan: Fate of Roanoke

Rating: 8.0 | Players: 2

Game Type:

Customizable

Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation the hunter tries to discover her true identity among nine villagers. Each turn the two players use their action pawns on active villagers to draw cards play cards and gain influence. Each player has their own variable card deck of fifty cards; with these cards the witch can brew powerful potions improve their familiar and cast enchantments and charms while the witch hunter enlists allies claim strategic locations and ruthlessly investigates the villagers.As the witch your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.-description from publisher

Aquatica

Aquatica

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Aquatica is a deep but easy to learn family engine builder about underwater kingdoms.In the game you will become one of the mighty ocean kings struggling to bring glory to his realm. To win the game you need to capture and buy locations recruit new characters and complete goals; each of these actions gives you victory points at the end of the game. To do so you need to play cards from your hand (each with a unique set of actions) and combine them. Don't think it's simple! With a good strategy during your turn you can take up to ten actions in a row.You will encounter plenty of mysterious ocean creatures and take them to your hand. With their help you will explore the unknown locations and raise found resources from the ocean depths to your kingdom. Mechanically this is represented with the help of three-layered player board and the unique mechanism of card-rising.—description from the publisher

Oceans

Oceans

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Three years in the making Oceans is a stand-alone game in the award-winning Evolution series. With over 120 works of art 40 scenarios cards and more than 100 unique trait cards Oceans is the most ambitious project North Star Games has ever tackled.Theme Oceans depicts the boundaries between the known world near the ocean’s surface and the mysteries lurking in Earth’s deepest unexplored region. Enter a vast underwater cosmos: a mysterious interconnected world of sharp teeth glowing eyes and black ink where your survival depends on your ability to adapt to the unknown.The foundation of the oceanic food chain are billions of one-celled organisms called phytoplankton that capture the sun's energy through photosynthesis. Every other species in the ocean is a predator each bigger than the next all the way up to the dreaded Apex Predator. And even bigger than Apex Predators are enormous Whales that gently swim through the ocean scooping up everything in their path. This ecosystem mimics the known world near the surface.But there is more if you are willing to dive deeper...Oceans also includes a deck of 100 unique power cards called The Deep that represents the unknown. These powerful cards break the seams of the reality you've come to accept ranging from astonishing things found in the ocean to the fantastical Kraken or Leviathan.Gameplay Oceans is an interactive engine builder where players evolve their species in a continually changing ecosystem. Players must adapt their interconnected ecosystem to survive against the inevitable march of time (Aging) as well as a multitude of predators looking for food.During the first half of the game players use traits from a deck of Surface cards to modify their species. With only 12 Surface traits it’s easy to wade into your first game without being overwhelmed by new cards. These traits were chosen for their rich thematic interconnections providing synergistic card play that mimics an oceanic ecosystem. The Surface traits bring stability to the game environment.During the second half of the game players can use power cards from The Deep to disrupt the stability. With over 100 unique traits in The Deep players will slowly discover game-altering traits over the course of many games. These traits were designed to evoke wonder and disbelief - to spark your imagination as you consider the fantastic synergies that are possible in Oceans.Additionally there are 2 randomly chosen scenario cards that activate and deactivate at various points during the game. The scenario cards impact the basic tenets of gameplay encouraging people to vary their play style and strategy each game.The Evolution Series Oceans is a stand-alone game in the Evolution series but it's a vast departure from other games in the series. The turn structure has been simplified the game play is much more forgiving and the web of interconnections has increased dramatically. Whereas Evolution has the feeling of a traditional back-and-forth battle game like Magic: The Gathering Oceans has the feel of an interactive engine builder where everything is interconnected and where your engine must continually adapt to a changing environment.Join the Oceans Discord community for rule questions strategy discussions and to get involved in future playtesting.https://discord.gg/GMaDycjKBV

Port Royal

Port Royal

Rating: 7.1 | Players: 2–5

Game Type:

Family

The merchant players in Port Royal which won the Austrian Game Designers Competition under the title Händler der Karibik are trying to earn as much as they can out of the Caribbean Sea but if they set their goals too high they might take home nothing for the day.The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn a player can first draw as many cards as he likes one at a time from the deck placing them in the harbor (an area near the deck). Each card shows one of the following:If the player draws a ship with the same name as a ship already in the harbor he's spent too much time dilly-dallying and his turn ends (after using the ship to attack if possible) with all the cards in the harbor being discarded. Otherwise the player can stop whenever he likes then use/acquire one card if three or fewer ships are in the harbor two cards if four ships are present and three cards if five ships are present. Players rob ships collecting the number of coins shown on them then discarding the card while they hire people paying the number of coins depicted. After the active player takes his 1-3 cards each other player may pay the active player one coin in order to take one card in the same way.When one player has at least twelve influence points — which are on both people and expedition cards — the game is played to the end of the round giving everyone the same number of turns then the player with the most influence points wins.• Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition.

Unmatched Adventures: Tales to Amaze

Unmatched Adventures: Tales to Amaze

Rating: 8.0 | Players: 1–4

Game Type:

Family

Unmatched Adventures: Tales to Amaze which is themed around the pulp adventures tall tales and local legends of the mid-20th century gives you a whole new way to play Unmatched.In the game players work together to defeat one of two villains: Mothman or the Martian Invader. Each villain has a unique battlefield with unique objectives. If the villain completes their objective (or defeats the heroes) the players lose. The villains are aided by a number of possible minions: Jersey Devil Ant Queen Loveland Frog The Blob Tarantula and Skunk Ape. The enemies use special action cards and a simple targeting scheme to control their movement and attacks.The set comes with four new heroes: Nikola Tesla discharges his electrified coils to power up his effects; Annie Christmas gets stronger when she's fighting from behind; The Golden Bat the world's first superhero has a variety of powerful effects; and Dr. Jill Trent Science Sleuth calls on a collection of gizmos.Keeping to the Unmatched brand you may use heroes from other Unmatched sets in Unmatched Adventures and you can use the included heroes and battlefields to play competitive Unmatched.—description from the publisher

Let's Go! To Japan

Let's Go! To Japan

Rating: 7.7 | Players: 1–4

Game Type:

Family

Categories:

In Let's Go! To Japan you are a traveler planning then experiencing your own dream vacation to Japan.The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can't-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip activating each of your cards in order along the way.The player who collects the most points by the end of their trip wins!-description from designer

Splendor: Marvel

Splendor: Marvel

Rating: 7.6 | Players: 2–4

Game Type:

Family

Bring together a team of super heroes and prevent Thanos from ending the world! The Infinity Stones are scattered throughout the Multiverse. Use their essence to recruit heroes and villains and gain Infinity Points.Assemble the Avengers acquire locations and when ready claim the Infinity Gauntlet!Pick your tokens carefully recruit characters to gain Infinity Points and bonuses. These bonuses help you recruit more powerful heroes and acquire locations… until you gather enough characters power and Infinity Points to trigger the endgame!Even though Splendor Marvel uses Splendor’s core rules and high-quality materials it has a different color structure a new endgame trigger and new victory conditions. You can also gain Infinity Points with the Avengers Assemble tile that can be passed from one player to another several times during the game!If you are keen on Splendor learning the rules will be easy but mastering the game may take you a while.And if you don’t know Splendor soon you will enjoy its quick and simple rules and become addicted to this game without even realizing it!

Love Letter: Premium Edition

Love Letter: Premium Edition

Rating: 7.4 | Players: 2–8

Game Type:

Family

Love Letter Premium takes the familiar Love Letter game and enhances it in two different ways. First the cards are supersized and much thicker than normal the hearts that players claim are large and wooden and the hard-sided box has a magnetic closure.Second the game now plays with up to eight players thanks to the inclusion of an additional set of cards such as the Assassin (0) which eliminates an opponent if that opponent forces you to reveal it and the Sycophant (4) who must be the target of a played card until it's covered on the next turn. The rules for Love Letter Premium dictate which cards to use depending on the player count.

Regicide

Regicide

Rating: 7.4 | Players: 1–4

Game Type:

Family

Regicide is a cooperative fantasy card game for 1 to 4 players played using a standard deck of cards.Players work together to defeat 12 powerful enemies. On their turn a player plays a card to the table to attack the enemy and once enough damage is dealt the enemy is defeated. The players win when the last King is defeated. But beware! Each turn the enemy strikes back. Players will discard cards to satisfy the damage and if they can't discard enough everyone loses.Rich with tactical decisions and a deep heuristic tree Regicide is a huge challenge for anyone who is brave enough to take it on.—description from the designerFor a dice-based typo-inspired April 1st-announced game from the same designers try Regidice!

The Grizzled

The Grizzled

Rating: 7.1 | Players: 2–5

Game Type:

Thematic

The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together.Each round the current team leader will choose how many cards every player draws. Then going around the table players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out.If one threat shows up too many times the team fails the mission. The team must play their threats correctly in order to gain any progress. However most of the information in a players hand remains secret throughout the game.Planning teamwork and a little luck are the tools you'll need to win this cooperative game for two to five players.

Discworld: Ankh-Morpork

Discworld: Ankh-Morpork

Rating: 7.3 | Players: 2–4

Game Type:

Thematic

Martin Wallace and Treefrog Games present Ankh-Morpork set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions which means that you're not sure exactly what the other players need to do in order to win.The action takes place on a map of Ankh-Morpork with players trying to place minions and buildings through card play. Each of the 132 cards is unique and the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them and you can choose to do some or all of these actions. Some cards also allow you to play a second card so you can chain actions (Wallace).A team of artists have recreated the city and its residents for the cards game board and box with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.

Libertalia

Libertalia

Rating: 7.1 | Players: 2–6

Game Type:

Strategy

Categories:

Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island – but he never counted on stiff competition from Captains Stanley Rackum Dirk Chivers and others greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun he must become the most cunning pirate!In Libertalia you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes not only do they attack the same ships but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills!

Sushi Go!

Sushi Go!

Rating: 7.0 | Players: 2–5

Game Type:

Family

Categories:

In the super-fast sushi card game Sushi Go! you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of draft and pass are brought to the fore while keeping the rules to a minimum. As you see the first few hands of cards you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round you must also keep your eye on the goal of having the most pudding cards at the end of the game!

First Class: All Aboard the Orient Express!

First Class: All Aboard the Orient Express!

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Categories:

In First Class: Unterwegs im Orient Express players try to score as many fame points as possible by building a rich network of rails by building luxurious train cars or by serving well-paying passengers.From the Publisher's website: In the early days of the twentieth century rail is the preferred mode of transportation for the elite. Luxury lines scramble to accommodate the needs of business tycoons diplomats and even royalty. Step into this world and compete to build the most luxurious train lines possible in First Class. Guide your lines from humble beginnings into rivals of the fabled Orient Express itself as you carry out actions each round. Add cars to your trains upgrade those cars to attract wealthier clientele extend your lines towards Constantinople and more. A limited number of action cards is available each round so pick your actions carefully and choose a path for your rail lines. There are many ways to score points but only a true railroad baron will accumulate the most points and win the game.First Class is a card game that includes aspects of board games creating a unique and dynamic experience every time you play. Cards represent your train cars and provide a visual reminder of your empire's growth as they extend out from your player board. On top of that every game of First Class uses two of five interchangeable decks of action cards. Each deck provides new challenges for building your rail empire. One game might have you catering to the celebrities on your trains and fulfilling contracts along your route while another game asks you to accommodate passengers and their luggage while you get swept up in a murder mystery. Each combination of modules opens many possible strategies and provides even more thematic flair. Return to a time when rail was king and grow your empire!

Valeria: Card Kingdoms

Valeria: Card Kingdoms

Rating: 7.4 | Players: 1–5

Game Type:

Family

The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands.Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns as well. On your turn roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based on the roll. Next take two actions from the following: slay a monster recruit a citizen buy a domain or take 1 of any resource. The player with the most victory points at the end wins the game.

The Fox in the Forest

The Fox in the Forest

Rating: 7.1 | Players: 2

Game Type:

Family

The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit lead even after you lose a trick and more.You score points by winning more tricks than your opponent but don't get greedy! Win too many tricks and you will fall like the villain in so many fairy tales...

Last Will

Last Will

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

In his last will your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand you'll receive the rest of his inheritance – oh and win the game.In Last Will each player starts with a certain amount of money an individual player board two errand boys and two cards in some combination of properties and helpers. At the start of each round lay out cards from the appropriate decks on the offering boards; the four regular decks are properties companions events helpers and expenses with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players.Each player then chooses a plan for the round with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination) how many errand boys he can use later (one or two) the number of actions available to him that round and his spot in the playing order that round. In the playing order for that round players then take turns choosing an action with their errand boy(s) with those actions being:Players then take actions in the playing order for that round with each player having as many actions as indicated on his plan. Actions let you play one-time events (which have a cost possibly variable); helpers and recurring expenses (which are placed on your individual player board); and properties (which cost money and may depreciate over time). You can often play companions with events or recurring expenses – of course you should bring a date to the opera or a horse on your yacht! – to increase their cost. You can also use actions to activate cards on your player board possibly with one or more companions and always with the goal of spending money. Helpers and special cards can provide you with unique powers to further boost your profligacy.At the end of each round you must discard down to two cards in hand and properties that can depreciate do so; this is good as a player cannot go bankrupt if he owns properties and the only way to get rid of properties is to sell them which regretably puts money back in your hands unless the depreciation was intense or you manipulate the market.If a player has no money and no properties he declares bankruptcy and the game ends at the conclusion of that round; otherwise the game ends after seven rounds. The player who has the least money (or even who is most in debt) wins.

Elysium

Elysium

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Mythic Greece. As an upstart demigod you want to earn the favor of the Olympians and become a figure of legend yourself. Gather heroes and powerful artifacts please the gods and bear their power to write your own epic tale.Let your allies achieve their destiny and enter the Elysium home of the glorious and the brave. Once the stories are written only one demigod will be chosen to stand at the side of Zeus.Elysium is a game of set collecting and combinations in which players recruit cards representing heroes items powers and gods. These cards have many different powers and you can create powerful combination to earn gold (the help of the gods) and victory points (the favor of the gods). Each card belongs to one of the eight Olympians gods (a family) and shows a level (1 to 3).During the five turns of the game players will try to transfer their cards to the Elysium and write their own Legends which are series of cards from the same family or from different families of the same level. The more epic the Legends the more favor from the gods they’ll earn. But as they go to Elysium most cards lose their power and players will therefore have to renounce some of their combinations !A game of balance and opportunity with simple action but constant dilemmas and complex strategies.

One Night Ultimate Werewolf

One Night Ultimate Werewolf

Rating: 7.0 | Players: 3–10

Game Type:

Party

No moderator no elimination ten-minute games.One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves the tricky Troublemaker the helpful Seer or one of a dozen different characters each with a special ability. In the course of a single morning your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!Because One Night Ultimate Werewolf is so fast fun and engaging you'll want to play it again and again and no two games are ever the same.This game can be combined with One Night Ultimate Werewolf: Daybreak.

Knarr

Knarr

Rating: 7.5 | Players: 2–4

Game Type:

Family

Categories:

In Knarr you are the leader of a band of Vikings that you send to new destinations. Manage the recruitment of your crew and choose the best territories to explore. Depending on the destinations reached (for trading or influence) and the Vikings who accompany you you can increase your reputation to gain even more wealth. Each turn you:

Sentinels of the Multiverse

Sentinels of the Multiverse

Rating: 7.1 | Players: 2–5

Game Type:

Thematic

A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast destroying major population centers. And who will stand in their way? A team of heroes all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!Sentinels of the Multiverse is a cooperative fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes against one of four villains and the battle takes place in one of four different dynamic environments.Each player after selecting one of the heroes plays a deck of 40 cards against the villain and environment decks which play themselves requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn they may play a card from their hand use a power printed on one of their cards in play and draw a card from their deck. Each round starts with the villain turn continues clockwise around the table then concludes with the environment turn. Each villain has various advantages such as starting with certain cards in play as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP or until the villain defeats the heroes either via a win condition or by reducing all the heroes to 0 or fewer HP.

Baseball Highlights: 2045

Baseball Highlights: 2045

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

American baseball was on its last legs as a spectator sport. Football had become the predominant national pastime — that is until the year 2032 the year baseball decided to revolutionize the game and regain the throne!Starting in 2032 baseball games were shortened to six innings. Pitchers were encouraged to have bionic arm implants to improve their pitching. These cyborgs or 'Borgs as they're affectionately known were immediately popular and soon ruled the league. In 2041 robotic players were introduced to get more offense back into the game. These robots were similar to designated hitters in that they were used only to bat and did not field. However recent reports indicate fielding 'Bots are on the way.Now in 2045 human players are still in the game and known as Naturals. They are the best fielders by far but are sorely challenged when it comes to hitting and pitching. Some Naturals have learned to hit by swinging before the pitcher starts his windup which gives them a chance to hit the ball. Although it's hard for a Natural to get into the league those who do are popular. Many Naturals have named themselves after the great players of pre-2032 baseball by taking a first and last name borrowed from different star players of the past. The fans love them and their presence on the team ensures good revenue!The stage is now set! The fans are energized and root fanatically for their new favorites be they 'Bots 'Borgs or Naturals!Baseball Highlights: 2045 is like watching TV highlights of early 21st-century baseball games with the gameplay being full of theme with no outs or innings and without bogging down in a play-by-play baseball simulation. In this quick and interactive game two players build their teams as they play combining both strategy (building your team) and tactics (playing the game) without any of the downtime. During each mini-game each player alternates playing six cards to simulate a full game's highlights. The mini-game includes defensive and offensive actions and your single card play may include elements of defensive and/or offensive plays. Do you try to thwart your opponent's pending hits put up strong offensive action of your own or use your better players to do both? Players buy new free agents after each mini-game to improve their roster and the team who wins the most mini-games in the series is the champ!

Pax Porfiriana

Pax Porfiriana

Rating: 7.7 | Players: 1–6

Game Type:

Strategy

Pax Porfiriana – Latin for The Porfirian Peace – refers to the 33-year reign of dictator Porfirio Díaz who ruled Mexico with an iron hand until toppled by the 1910 Revolution.As a rich businessman (Hacendado) in the turbulent pre-revolutionary borderlands of the U.S. and Mexico players compete to build business empires of ranches mines rails troops and banks while subverting opponents with bandidos Native Americans and lawsuits. Each turn goes as follows:1. Action Phase: Perform three actions such as play new cards get new cards from the market speculate on cards in the market buy land or redeploy troops. 2. Discard Headlines: Remove any Headlines (i.e. cards with the Bull-Bear icon) that have reached the leftmost position in the Market. 3. Restore Market: Restore the Market to twelve cards. 4. Income Phase: Collect one gold per Income Extortion and Connection Cube in play. If Depression pay one gold for each card in play (includes Partners and Enterprises in your Row and all of your Troops).Four scoring cards (Toppling) are in the game and their effect depends on the current form of government. The government can change if troops are played and as a result of other cards. The form of government also influences different production values of the game such as how much mines produce. Players win by toppling Díaz either by coup succession revolution or annexation of Mexico by the U.S. If Díaz remains firmly seated at the end of the game then the player with the most gold wins.Pax Porfiriana includes 220 cards but only fifty cards (along with ten for each player) are used in a game so no two games will be the same!

Pathfinder Adventure Card Game: Rise of the Runelords – Base Set

Pathfinder Adventure Card Game: Rise of the Runelords – Base Set

Rating: 7.2 | Players: 1–4

Game Type:

Thematic

A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins giants gather in titanic armies cultists murder in the name of foul deities and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords - Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps monsters deadly magic and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. In this game players take the part of a fantasy character such as a rogue or wizard each with varying skills and proficiencies that are represented by the cards in their deck. The classic ability scores (Strength Dexterity etc.) are assigned with different sized dice. Players can acquire allies spells weapons and other items. The goal is to find and defeat a villain before a certain number of turns pass with the villain being represented by its own deck of cards complete with challenges and foes that must be overcome. Characters grow stronger after each game adding unique gear and awesome magic to their decks and gaining incredible powers all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.The Pathfinder Adventure Card Game is an expandable game with the first set containing nearly 500 cards. The Rise of the Runelords - Base Set supports 1 to 4 players; a 110-card Character Add-On Deck expands the possible number of players to 5 or 6 and adds more character options for any number of players. The game will be expanded with bimonthly 110-card adventure decks.Errata: Early printings had the Loot card Sihedron Medallion listed as belonging to B (for Base Set). It is instead supposed to read 1 (for Burnt Offerings ). (It is unknown if this has been fixed in later printings)

Dice Throne: Season One

Dice Throne: Season One

Rating: 7.5 | Players: 2–6

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Let's take a look at a turn of a 1v1 game.The game begins with 2 players selecting their heroes. Player One chooses Moon Elf and player two picks Barbarian. Each player begins the game with 50 HP (Health Points). The Moon Elf then checks for status effects (like poison or Burn) to resolve.The next phase is called Main Phase (1). This is where the Moon Elf player can upgrade their hero board with cards from their hands if they have enough CP to pay for the upgrades. They can also play any Main Phase Action cards (blue cards).Then they enter the Offensive Roll Phase. The Moon Elf can take up to 3 roll attempts (with their 5 dice) to accomplish an action or attack from their hero board. After deciding on an action within the 3 roll attempts an action is declared.Then the Defensive Roll Phase begins where the opponent (Barbarian) can use their defensive roll (as it appears on their hero board). The amount of damage or incoming status affects are resolved and that concludes the Defensive Roll Phase.The Moon Elf player enters their second Main Phase where they can do any final hero board upgrades or play blue Main Phase Action cards.The Moon Elf then must discard any extra cards over 6 from their hand.The Barbarian player begins his turn by drawing one additional card (over his starting hand of 4) and gaining one CP (Combat Point) for a total of 2.The Barbarian then follows the same phases the Moon Elf.DiceThrone is for 2-6 players ages 8+ and runs 20-30 minutes for a battle. With the ever expanding gallery of heroes the game feels fresh each time you jump in!

Unlock!: Heroic Adventures

Unlock!: Heroic Adventures

Rating: 7.6 | Players: 1–6

Game Type:

Thematic

Unlock! Heroic Adventures features three escape room scenarios that you can play on your tabletop.Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc. The three scenarios are...Note: All three of these have been released separately in the German market in addition to the box set. Sherlock Holmes: Der scharlachrote Faden Hinunter in den Kaninchenbau and Insert Coin

Trio

Trio

Rating: 7.4 | Players: 3–6

Game Type:

Family

Categories:

nana which was later reprinted as Trio is a card game in which players are looking for three of a kind.The deck consists of 36 cards numbered 1-12 three times. Players receive some cards in hand which they are required to sort from low to high and the remaining cards are placed face down on the table.On your turn choose any single card to reveal either the low or high card from a player's hand (including your own) or any face-down card from the table. Then do this again. If the two cards show the same number continue your turn; if they do not return the cards to where they came from and end your turn.If you reveal three cards showing the same number take these cards as a set in front of you. If you are the first player to collect three sets you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7 e.g. 4s and 11s.Note that nana and Trio contain identical components but nana is labeled for 2-5 players while Trio is labeled for 3-6 players. Trio has slight changes to the rules with players using all cards no matter the player count. Additionally you play in normal mode — winning with three sets or the 7s — or spicy mode winning with two linked sets or the 7s. Finally Trio includes rules for playing in teams with four or six players.

Unmatched: Jurassic Park – InGen vs Raptors

Unmatched: Jurassic Park – InGen vs Raptors

Rating: 8.1 | Players: 2

Game Type:

Strategy

In battle there are no equals.They show extreme intelligence even problem-solving intelligence. Especially the big one. He has hunted many a dangerous predator but against a pack of raptors is Robert Muldoon the hunter or the hunted? In Unmatched: Jurassic Park – InGen vs Raptors these clever girls use their speed and agility to surround their prey getting stronger when they attack together. InGen's Game Warden and his Security Team lay traps to slow their opponent down and attack from range in a matchup 65 million years in the making.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher

BattleCON: Devastation of Indines

BattleCON: Devastation of Indines

Rating: 7.8 | Players: 1–5

Game Type:

Strategy

As new villains appear to lay claim to the world of Indines new heroes rise to challenge them. BattleCON: Devastation of Indines puts you in control of 30 mighty heroes and deadly villains to decide the fate of the world.BattleCON: Devastation of Indines is a standalone dueling card game designed for head-to-head and team play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of guitar-playing summoner a pair of tag-teaming werewolves a prodigal paladin a genius artificer and more! Each character's play style requires new strategies but uses the same foundational tactics making a new character easy to learn but challenging to master.Players move along a seven-space-long board trading blows and attempting to strike the opponent using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. The last player standing wins!BattleCON: Devastation of Indines can be played on its own or combined with BattleCON: War of Indines to create an even greater pool of characters and play variants.Included with the game: BattleQUEST GuideThe BattleQUEST Dungeon Guide contains six adventures (3 solo and 3 cooperative) for players. Using BattleQUEST players can play alone or cooperatively against automated enemies in an attempt to defeat the final boss and claim victory!

Coup

Coup

Rating: 7.0 | Players: 2–6

Game Type:

Party

You are head of a family in an Italian city-state a city run by a weak and corrupt court. You need to manipulate bluff and bribe your way to power. Your object is to destroy the influence of all the other families forcing them into exile. Only one family will survive...In Coup you want to be the last player with influence in the game with influence being represented by face-down character cards in your playing area.Each player starts the game with two coins and two influence – i.e. two face-down character cards; the fifteen card deck consists of three copies of five different characters each with a unique set of powers:On your turn you can take any of the actions listed above regardless of which characters you actually have in front of you or you can take one of three other actions:When you take one of the character actions – whether actively on your turn or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case if you can't (or don't) reveal the appropriate character you lose an influence turning one of your characters face-up. Face-up characters cannot be used and if both of your characters are face-up you're out of the game.If you do have the character in question and choose to reveal it the opponent loses an influence then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not.The last player to still have influence – that is a face-down character – wins the game!A new & optional character called the Inquisitor has been added (currently the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards.

Paperback

Paperback

Rating: 7.1 | Players: 2–5

Game Type:

Family

You are a paperback author trying to finish novels for your editor. Complete Westerns Science Fiction Romance or even the rare Best-Seller. Live the dream — and maybe pay the bills.Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play.

Unmatched Game System

Unmatched Game System

Rating: 8.2 | Players: 2–4

Game Type:

Family

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.—description from the publisher

Shards of Infinity

Shards of Infinity

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

One-hundred years ago The Infinity Engine was shattered and its reality-bending shards have destroyed most of the world. Now it falls upon you to gather your forces defeat your adversaries and rebuild the Infinity Engine! Will you survive?Shards of Infinity combines an unprecedented level of strategy and customization into one small box. Rather than competing for points players must outlast their opponents and reduce their health to zero which can be done in a number of ways. Each player starts the game with a basic deck of cards and they can acquire new cards from a central display of six cards (as in Ascension) and add these new cards to their deck or use them immediately depending on what they are.Every character starts with fifty health and zero mastery. On each turn you can spend one gem (a.k.a. money) to gain a mastery point. The more mastery you have the more powerful your cards become. This lets even the weak cards in your starting deck become more powerful as the game progresses. If you reach a total of thirty mastery you can activate your Infinity Shard which instantly defeats your opponent.As you acquire new cards you can employ allies and champions to craft your strategy. Mercenary cards can be added to your deck as in other deck-building games or they can be played immediately from the center row for their ability; this adds even more drama to each player's turn as a key mercenary flip can alter the very outcome of the game!Will you neutralize your opponents before they can fully master the Infinity Shard? With careful planning and aggressive gameplay only one player can emerge the winner!

HITSTER

HITSTER

Rating: 7.6 | Players: 2–10

Game Type:

Party

Create an instant party with HITSTER the music card game of the century! Listen to over 100 years of amazing hits take turns arranging them in chronological order on your music timeline and create your trip down memory lane. The first player to collect 10 hits is crowned the HITSTERHITSTER is the perfect game for an evening with lots of laughing singing dancing and sharing memories. Simply open the box scan a song card and let the music do the rest to create an instant party. So what are you waiting for?How to play 1. Pick a music card and scan the QR code with the free Hitster app to automatically play it in Spotify 2. Guess when the song was released by placing it in the right position of your music timeline. 3. Flip the music card. If correct you keep the music card to build your timeline. Tip: add the Hitster tokens into the mix for an even more exciting gameFeatures: - With more than 300 of the greatest hits HITSTER will create an instant party for everybody…guaranteed! - Everybody is invited for the HITSTER party! Super easy rules and no game set-up gets the party started in no-time. Simply scan a card with the free Hitster app and the music starts playing automatically in Spotify isn't that cool? - HITSTER is the music game in which you don’t have to be a music expert. Simply guess if a song was released before or after other songs in your music timeline. The futher you are in building your timeline the more challenging it becomes. Your chances of winning increases if you can also name the artists and song titles. - Are you craving to show of your music knowledge? Play HITSTER with the Pro rules or even Expert rules in which you have to know the exact year artist and song title. - Fancy a less competitive trip down memory lane? Then HITSTER can also be played as one team or by yourself—description from the publisher

War of the Ring: The Card Game

War of the Ring: The Card Game

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Inspired by the best-selling and award-winning War of the Ring board game War of the Ring: The Card Game allows players to journey to the world of J.R.R. Tolkien’s The Lord of the Rings and create their own version of the dramatic conflict between the Dark Lord Sauron and the Free Peoples of Middle-earth.In War of the Ring: The Card Game up to 4 players compete in two teams the Shadow against the Free Peoples each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.The Free Peoples desperately try to complete their quest to destroy the One Ring while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies.The Shadow players must strike quickly and decisively before the Ring-bearers can complete their quest; or try to slowly corrupt Frodo burdening him with wounds toil and the sorrow for the loss of his Companions.During the game players will take turns playing cards representing the characters armies items and events of the War of the Ring. Each card they play will help or hinder the journey of the Fellowship as it progresses on its Path; or be used to defend or conquer the strongholds of Middle-earth as they fight to control the new Battleground cards activated in each round.With more than 100 original illustrations from the greatest Tolkienian artists in the world including an amazing gallery of landscapes from The Shire to Mordor by John and Fataneh Howe War of the Ring: The Card Game is more than a game – it also a memorable collection for all lovers of the world imagined by J.R.R. Tolkien.This is your chance to forge the destiny of an age like you never did before!—description from the publisher

Evolution

Evolution

Rating: 7.0 | Players: 2–6

Game Type:

Strategy

In Evolution players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species every game becomes a different adventure.Evolution is played in a variable number of rounds. Each round players draw 3 Trat cards to enhance their species create new species or feed their existing animals. Play continues until the Trai deck has been finished and needs to be reshuffled. Reshuffling the Trait cards signals the final round of the game. At the end of the game the player with the most food traits and population wins.Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them.

Star Wars: Destiny

Star Wars: Destiny

Rating: 7.4 | Players: 2

Game Type:

Customizable

Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters locations and themes from the entire Star Wars saga.In Star Wars: Destiny two players engage in a fast-paced duel each striving to eliminate the other's characters first. The game's innovative mechanisms combine dice-driven combat with faction-driven hand management. Straightforward rules make the game easy to learn but also enable deep strategic thinking and clever deck-building. Players can create decks that include characters from every faction and any era as long as heroes and villains are on opposite sides of the fight. For example Padmé Amidala might fight alongside Rey and Finn taking on Jabba the Hutt Kylo Ren and Jango Fett.Each round you use your characters' abilities an assortment of dice and a carefully constructed thirty-card deck filled with events upgrades and supports. You and your opponent alternate actions: activating your dice playing cards from your hand attacking your foes and claiming the battlefield. You need to prove your skills and defeat your opponent's characters to claim your destiny!At launch in November 2016 Star Wars: Destiny consists of two starter sets — Rey and Kylo Ren each with nine dice and 24 cards — and the Awakenings booster packs each containing one die and five cards.—description from the publisher

A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition)

Rating: 7.5 | Players: 2–4

Game Type:

Customizable

In A Game of Thrones: The Card Game the warring factions of Westeros await your command inviting you to engage in a life-or-death struggle. In every game you select devious plots and challenge your opponents on the field of battle through back alley intrigue and in the political arena. Whether you play a against a single opponent in a game known as a joust or engage in a battle of three or more players called a melee winning challenges against your opponents is the way to victory.Your ultimate goal in A Game of Thrones: The Card Game is to gain influence over the greatest seat of power in Westeros: the Iron Throne! To achieve this goal you must call upon iconic characters such as Tywin Lannister Robb Stark Stannis Baratheon Daenerys Targaryen Euron Crow's Eye The Red Viper and dozens of others. You must maneuver the members of your House and your allies in a constant battle to gain power. The first player to claim fifteen power wins!In the game each player has two decks: a draw deck and a plot deck. Your draw deck contains the tactical elements of your struggle including the characters locations attachments and events that you call upon in your struggle to claim the Iron Throne. You can command characters from throughout A Song of Ice and Fire and you can march forth from the icy walls of Winterfell or muster your armies around Casterly Rock. You may even equip your characters with storied weapons such as the Valyrian steel blades Ice or Widow's Wail. The draw deck holds these powerful characters locations attachments and events. This deck is randomly shuffled and players draw their hands from this deck.At the start of each round each player simultaneously chooses and reveals one of the plot cards from their individual seven-card plot decks. Your plot for a round determines how much gold you can spend on cards which player starts with initiative and how powerful your challenges are. Your plot also bears a reserve value which determines how many cards you can keep in your hand past the end of the round. Plots may also offer powerful effects that can trigger when the plots are revealed or persist to shape the entire game round. You may scorch the earth with a deadly wildfire assault or call upon all players to support the faith of the Seven.A Game of Thrones: The Card Game (Second Edition) differs from the first edition of the game due to elements being cut elements being revised or updated and elements being added. Influence was a holdover from the game's origin as a CCG and is now unnecessary while crests offered nothing to distinguish them from traits and made the game more difficult for new players to learn. Existing keywords have been pruned and some new keywords have been added to showcase the most interesting and essential interactions.The timing rules — such as the details of moribund passive effects with triggers and save/cancel responses — will be replaced with a more straightforward timing system that takes advantage of the Interrupt Reaction and Forced triggers that have been successfully employed in some of FFG's newer LCGs.The second edition also includes two new factions beyond the six Houses in the first edition. New deck-building rules empower players with more options in combining factions alongside a means of building more focused and specialized plot decks.

Beer & Bread

Beer & Bread

Rating: 7.4 | Players: 2

Game Type:

Family

Beer & Bread is a multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction card drafting and resource management.Founded on the fruitful lands of an erstwhile monastery two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources they still find pride in their friendly rivalry of besting each other’s produce.Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources producing beer and bread selling them for coins and upgrading your facilities.However in order to win you must maintain the balance between your baked and liquid goods. Because after the sixth year you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.—description from publisher

Living Forest

Living Forest

Rating: 7.3 | Players: 1–4

Game Type:

Family

In Living Forest you play as a nature spirit who will try to save the forest and its sacred tree from the flames of Onibi. But you are not alone in your mission as the animal guardians have come together to lend a hand around the Circle of Spirits where you progress. Each turn they bring you valuable elements so try to combine your team of animal guardians as best as possible to carry out your actions but be careful: some of them are solitary and do not like to be mixed with others...You have one of three ways to achieve your goal: by planting 12 different Protective Trees by collecting 12 Sacred Flowers to awaken Sanki the great Guardian of the Forest by extinguishing 12 Fires to permanently repel Onibi.Each turn includes 3 phases: • Guardian Animals (simultaneous push your luck phase) : You draw and turn face up one after the other the Guardian Animal cards from your personal stack. You thus form the Animal Guardian Help Line. You can stop drawing cards whenever you want. However if you reveal a card showing a third solitary symbol then you must stop drawing cards. This card closes your Help Line. • Action phase: You play in turn. If your Help Line shows strictly less than three solitary symbols (not canceled by gregarious symbols) you can then perform 2 different Actions. If your Help Line shows three solitary symbols (not canceled by gregarious symbols) you can then perform only 1 Action. The strength of an Action is determined by the number of corresponding Elements visible on the Guardian Animal cards in your Help Line and on your Forest individual board. • End of the turn: - Onibi attacks you: If some Fires remain at the center of the Circle of Spirits and you cannot resist them then add as many Fire Varan cards to your discard stack as there are Fire tiles at the center of the Circle of Spirits. - Onibi attacks the Sacred Tree: Add as many Fires to the center of the Circle of Spirits as there are Guardian Animal cards taken this turn. - The arrival of new Guardian Animals: Complete the Guardian Animal reserve by revealing as many new cards per level as there were cards taken this turn. - Passing the Sacred Tree: Give the Sacred Tree to the next Spirit of Nature clockwise. - The Return of Guardian Animals: Move all the Animal Guardian cards from your Help Line to your personal discard stack.The game stops at the end of a complete turn when one of the Spirits of Nature has managed to collect at least 12 different Protective Trees OR 12 Fires OR 12 Sacred Flowers.

Brian Boru: High King of Ireland

Brian Boru: High King of Ireland

Rating: 7.5 | Players: 3–5

Game Type:

Strategy

In Brian Boru: High King of Ireland you strive to unite Ireland under your domain securing control through might cunning and matrimony. Join forces to fend off Viking invaders build monasteries to extend your influence and gather support in towns and villages throughout the land. To become High King of all Ireland you need to navigate a web of shifting alliances outmaneuver your enemies and grab history by the reins.The success of the historical Brian Boru rested on three pillars: his victories against the Vikings the favor he managed to garner with the Church and the alliances he forged through political marriages. This became the foundation of the game with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town which in turn gains you majorities in the regions; if you lose the trick however (deliberately or otherwise) you instead take an action corresponding to the suit of the card.

Mille Fiori

Mille Fiori

Rating: 7.4 | Players: 2–4

Game Type:

Family

In Reiner Knizia's Mille Fiori (millefiori is a glasswork technique for decorative patterns the name means Thousand Flowers) you take the role of glass manufacturers and traders who want to profit as much as they can from their role in the production of fine glass art.The game board features different aspects of the glass production cycle: workshops where the glass is created houses where it's installed people who support your work trade shops where it's sold and the harbor where ships take the glass to faraway locations. You want to be present in all of these areas preferably at just the right time to maximize your earnings. The gameboard features 109 spaces with one card in the deck for each of those spaces.At the start of a round each player receives a hand of five cards. Each player chooses a card from hand then passes the remaining cards to the next player then each player plays their card in turn beginning with the round's start player and typically placing a diamond-shaped token of their color in the location depicted on that card:Alternatively you can play a card for ship movement points and not place a token on the game board.Each player plays four cards in a round (in a 3 or 4 player game) then adds the last card in hand to those displayed beside the game board then the start player marker rotates and you begin a new round.For each of the five areas you can meet a certain condition that allows you to play a bonus card from those beside the game board e.g. in the Workshops when you place the third card that surrounds a bonus card symbol or in the Trade shops when you score a goods type that gives someone else more points than you. When you play a bonus card you might trigger another bonus card... and then another!Additionally there are five different ways to score substantial bonus points for the areas e.g. in the Residences you need to place tokens on houses of four different values and in the Townspeople area you need to place tokens on all three types in a pyramid. You can only score each area's bonus once and importantly each time a bonus is claimed then the value available for later players is reduced.When someone has placed their final diamond token or when you can't deal a new hand of five cards to each player then the game ends and the player with the most successful glass dynasty (most points) is declared the winner.

Disney Villainous: Wicked to the Core

Disney Villainous: Wicked to the Core

Rating: 7.5 | Players: 2–3

Game Type:

Family

In Villainous: Wicked to the Core each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically the Evil Queen from Snow White Hades from Hercules and Dr. Facilier from The Princess and the Frog. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Villainous: Wicked to the Core is playable on its own and its characters can also face off against those in the Villainous base game from 2018.

Elder Sign

Elder Sign

Rating: 7.0 | Players: 1–8

Game Type:

Thematic

Game description from the publisher:It is 1926 and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open and terrifying creatures of increasing strength steal through them. Animals the mad and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.Elder Sign is a fast-paced cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools allies and occult knowledge investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs the eldritch symbols used to seal away the Ancient Ones and win the game.To locate Elder Signs investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy all within the standard game duration of one to two hours.

Trains

Trains

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In the 19th century shortly after the industrial revolution railways quickly spread over the world. Japan importing Western culture and eager to become one of the Grand Nations saw the birth of many private railway companies and entered the Golden Age of railways. Eventually as a result of the actions of powerful people and capitalists many of these smaller companies gradually merged into larger ones.In Trains the players are such capitalists managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition whereas the 2013 AEG/Pegasus edition is set in modern times with bullet trains freight trains and more. You will start with a small set of cards but by building a more effective deck throughout the game you will be able to place stations and lay rails over the maps of Osaka Tokyo or other locations. The trick is to purchase the cards you want to use then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!Trains is the first title in AEG's Destination Fun series! Continue your travels in the acclaimed Planes and Automobiles board games.Integrates with Trains: Rising Sun

Fort

Fort

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Categories:

Fort is a 2-4 player card game about building forts and following friends.In Fort you're a kid! And like many kids you want to grow your circle of friends collect pizza and toys and build the coolest fort.By doing this cool stuff you'll score victory points and at the end of the game the player with the most victory points wins! Your cards not only let you take actions on your own turn but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse or copy what the other kids are doing?But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all if you don't play with your friends why should they hang out with you anymore?—description from the publisher

One Night Ultimate Werewolf: Daybreak

One Night Ultimate Werewolf: Daybreak

Rating: 7.3 | Players: 3–10

Game Type:

Party

One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role each with a special ability. (No plain villagers here!) In the course of a single morning your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win!Daybreak includes eleven new roles and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined you can have up to ten players in a single game.

Verdant

Verdant

Rating: 7.3 | Players: 1–5

Game Type:

Family

Verdant is a puzzly spatial card game for 1 to 5 players. You take on the role of a houseplant enthusiast trying to create the coziest interior space by collecting and arranging houseplants and other objects within your home. You must position your plants so that they are provided the most suitable light conditions and take care of them to create the most verdant collection.Each turn you select an adjacent pair of a card and token then use those items to build an ever-expanding tableau of cards that represents your home. You need to keep various objectives in mind as you attempt to increase plant verdancy by making spatial matches and using item tokens to take various nurture actions. You can also build your green thumb skills which allows you to take additional actions to care for your plants and create the coziest space!—description from the designer

Unlock!: Timeless Adventures

Unlock!: Timeless Adventures

Rating: 7.7 | Players: 1–6

Game Type:

Thematic

Unlock! Timeless Adventures features three new escape room scenarios that you can play on your tabletop.Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc. The three scenarios areNote: Each of these has been released separately in the German market in addition to the box set. Unlock!: Timeless Adventures – Die Noside-Show Unlock!: Timeless Adventures – Arsène Lupin und der große weiße Diamant and Unlock!: Timeless Adventures – Verloren im Zeitstrudel!

Disney Villainous: Evil Comes Prepared

Disney Villainous: Evil Comes Prepared

Rating: 7.5 | Players: 2–3

Game Type:

Family

In Disney Villainous: Evil Comes Prepared each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically Scar from The Lion King Yzma from The Emperor's New Groove and Ratigan from The Great Mouse Detective. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Disney Villainous: Evil Comes Prepared is playable on its own and its characters can also face off against those in the Disney Villainous base game from 2018 and the Disney Villainous: Wicked to the Core standalone game in 2019.

KeyForge: Call of the Archons

KeyForge: Call of the Archons

Rating: 7.1 | Players: 2

Game Type:

Customizable

From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge where deckbuilding and boosters are a thing of the past where you can carve a path of discovery with every deck where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day!Along with this new breed of game comes a new world: the Crucible an artificial world built from the pieces of countless planets across the stars. Here anything is possible. This world was built for the Archons god-like beings who for all their power know little about their own origins. The Archons clash in constant struggles leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power.This starter set contains two starter decks two unique Archon Decks and all the keys and tokens two players need to play!KeyForge: Call of the Archons is the world's first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact in just the first set of KeyForge: Call of the Archons there are more than 104 quadrillion possible decks!Every Archon Deck contains a full play experience with a deck that cannot be altered meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant!KeyForge: Call of the Archons is played over a series of turns in which you as the Archon leading your company use the creatures technology artifacts and skills of a chosen House to reap precious Æmber hold off your enemy's forces and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck and for the remainder of the turn you may play and use cards only from that House. For example if you take on the role of the Archon Radiant Argus the Supreme you will find cards from Logos Sanctum and Untamed in your deck but if you declare Sanctum at the start of your turn you may use actions artifacts creatures and upgrades only from Sanctum. Your allies from Logos and Untamed must wait.Next you must strive to gain the advantage with a series of tactical decisions leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival’s forces you may send out your allies to fight enemies on the opposing side matching strength against strength. Otherwise you may choose to use your followers to reap adding more Æmber to your pool.Notably no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity your rival may quickly grow their team of minions and destroy yours outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn you'll forge a key and move one step closer to victory. The first to forge three keys wins!—description from the publisher

The Bloody Inn

The Bloody Inn

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

France 1831: In a remote corner of Ardèche the little village of Peyrebeille sees numerous travelers pass through. A family of greedy rural farmers is determined to make its fortune and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests getting rich without arousing the suspicions of the police! Whether or not their plan will work out one thing is certain: Not every guest will leave this inn alive.At the end of the round if any room of the inn contains one of the police then they conduct an investigation; if a player has any unburied victims then he must pay 10F per victim to the local gravedigger to hurredly — and quietly — bury the bodies! Lastly in the round any cards (accomplices) in each player's hand must be paid 1F each. After the guest deck has been depleted the second time players take a final round then tally their francs. The player with the most money wins!

Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: Rise of the Phoenixborn

Rating: 7.3 | Players: 2–4

Game Type:

Customizable

In Ashes: Rise of the Phoenixborn a two-player expandable card game players take on the roles of Phoenixborns demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came they fought off the chimeras and freed the lands for humans to take over once again.But the time of peace was short-lived. A prophecy arose that if one Phoenixborn was able to absorb enough Ashes of others they would ascend into full gods and take mastery over this world. This as well as humans' greed for land fueled the War of Ashes. The great cities now fight among each other each one of them with a Phoenixborn at its helm and you will decide who will rise and who will fall to ashes.Ashes Reborn: Rise of the Phoenixborn released in 2021 features the same Phoenixborn as in the original Ashes with the same cards but some cards have been modified to balance them. (Publisher Plaid Hat Games estimates that about 30% of all cards across all expansions are being modified.) The rules have undergone a few changes as well mostly to clarify powers. The Ashes Reborn 1.5 Upgrade Kit contains more than 350+ updated Ashes cards along with an updated rulebook allowing players to move from the original game to the new 1.5 rules.

Oh My Goods!

Oh My Goods!

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

In Oh My Goods! first released as Royal Goods players are European artisans during the Middle Ages who produce tools barrels glass windows and many other goods. Only if you make clever use of your production chains will you have the most victory points at the end of the game.

Star Wars: Unlimited

Star Wars: Unlimited

Rating: 8.1 | Players: 2–4

Game Type:

Customizable

Star Wars: Unlimited is a fast-paced dynamic game that is both easy to learn and strategically deep. This game features iconic heroes villains ships and settings from all facets of the legendary Star Wars franchise including movies TV series comics video games and everything in between.—description from the publisher

The Shipwreck Arcana

The Shipwreck Arcana

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

Trapped in a drowned world you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic you can predict each others' fates and escape unscathed.The Shipwreck Arcana is a compact co-operative game of deduction evaluation and logic. Each player's doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on you can give your allies enough information to identify the fate you're holding...which is important as the active player cannot communicate with their allies during their turn!Each card has strict rules governing what fates can be played on it. As doom builds up the cards themselves fade becoming one-time powers to help the players while new cards cycle in from the deck.Skilled play requires carefully rationing powers hints and cycling while paying attention to not only where each fate was played -- but more importantly where it wasn't.The rotating active player creates a different group dynamic each turn preventing any one player from dominating the game. Inexperienced players can still use the group deduction phase to ask questions (while they are not the active player).

Onirim (Second Edition)

Onirim (Second Edition)

Rating: 7.0 | Players: 1–2

Game Type:

Family

You are a Dreamwalker lost in a mysterious labyrinth and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!You may wander through the chambers of dreams hoping that chance will reveal the doors or you can linger in each type of room. In both cases you will have to deal with the slithering Nightmares which haunt the hallways of the labyrinth.Onirim is a solo/cooperative card game. You (and a partner if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn...Seven mini-expansions all standalone and compatible with one another are included with the second edition of Onirim including these three that were in the first edition of the game:In addition to these three variants from the first edition there are four new modules in the Onirim 2nd edition box. Just like previously each module consists of something that makes the game easier and something that makes the game harder:Apart from all those there are a few special rules to use the dark meeple in the game (which interferes with Nightmare cards resolving) making the game easier or harder depending on the chosen variant.

Love Letter: Batman

Love Letter: Batman

Rating: 7.3 | Players: 2–4

Game Type:

Family

Love Letter: Batman is a game of risk deduction and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists mostly of criminals with Joker being the most valuable card at #8 Harley Quinn at #7 and so on with Robin showing up at #4 and Batman as #1 which is the guard in the original Love Letter. Your goal is either to hold — that is have captured — the highest valued card at the end of the round or to be the final player active in the round.From a deck with only sixteen cards each player starts with only one card in hand; one card is removed from play. On a turn you draw one card and play one card using the power on that card to expose others and (possibly) knock them out of the round. If you use Batman's ability to KO someone (other than Robin) you score one point with points being tracked via Batsignal tokens. If you're the final player active in the round or the player with the highest card when the deck runs out then you score a point.The game ends following the round in which someone has seven or more points and the player with the most points wins.

Dixit: Journey

Dixit: Journey

Rating: 7.4 | Players: 3–6

Game Type:

Party

Dixit: Journey features the same basic game play as Dixit: Each round one player takes on the role of Storyteller choosing one card from their hand then telling a story singing a ditty or otherwise doing something that in their opinion is associated with the played card. Each other player then chooses one card in their own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed then players vote on which card was played by the Storyteller.If no one or everyone votes for the Storyteller then they receive no points; if they received some votes but not all the votes they score based on the number of votes received. Each player who submitted a correct vote or who received a vote on their card submission also scores. After a certain number of rounds the player with the most points wins.Dixit: Journey differs from Dixit in a number of ways starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn while keeping game play the same.

The 7th Citadel

The 7th Citadel

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

The 7th Citadel is an all-new cooperative exploration and adventure game from the creators of The 7th Continent.In this post-apocalyptic medieval fantasy world you play as a “slave-gardener” who escapes from the Citadel of Necrodruid Ninidazir’ only to find yourself confronted by an even greater Threat!Explore the Collapsing Lands freely by gradually unveiling the board using numbered terrain and event cards. Interact with your environment converse with its inhabitants and build a city that will signal the renewal of this desolate world....As the scenarios unfold your choices for better or worse will lead you inexorably to the epic finale against the Threat!

Tash-Kalar: Arena of Legends

Tash-Kalar: Arena of Legends

Rating: 7.2 | Players: 2–4

Game Type:

Abstract

Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena either in teams or each on his own and prove their skill and strategy in a short but intense battle. By clever deployment of their minions they create magic patterns for summoning powerful beings and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings.The game includes four different factions each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board and if they succeed in creating patterns depicted on one of the cards in hand they may play it. When played the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces a knight moves through enemy pieces a warlord orders previously placed pieces to move and fight an enchantress converts enemy pieces to player's own color etc. After that the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena destroying a number of enemy pieces in a single turn performing a certain combination of summonings etc.In melee mode your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e. making them use the catch-up mechanisms) and by summoning legendary beings. After all people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle but don't expect alliances; to achieve a good score you need to destroy all opponents evenly as you track points scored on each opponent separately and your lowest score is your final score.The rules of Tash-Kalar: Arena of Legends are simple and easy to understand but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns it turns into a real clash of wits.

Smash Up: Awesome Level 9000

Smash Up: Awesome Level 9000

Rating: 7.2 | Players: 2

Game Type:

Family

Featuring four new factions and eight new bases Smash Up: Awesome Level 9000 – a.k.a. Smash Up II – integrates into the Smash Up base game bringing exponential new combinations of factions and playstyles! Smash Up: Awesome Level 9000 includes:

Villagers

Villagers

Rating: 7.1 | Players: 1–5

Game Type:

Family

You are the founder of a new village during the middle ages in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials traders have lost their customers and many have lost their farms and workshops as they escaped the plague.The roads are full of refugees seeking a new beginning. They come to you hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village reliably providing food for many people. You must choose wisely who you allow to settle with you as your food and resources are limited.The people on the road have valuable and unique skills but they all in turn rely on other people with very specific crafts to be able to work. Raw materials tools and services must be provided by other people from the road.If you manage to find people that can work together to make a profit while increasing your food surplus and capacity for building new houses your village will be prosperous.The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations.—description from the publisher

Moonrakers

Moonrakers

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

Moonrakers is a game of shipbuilding temporary alliances and shrewd negotiation set in a space-faring future. The players form a loose band of mercenaries but while they are united in name actual alliances are shaky as players are pitted against each other in the quest to become the new leader of the Moonrakers.Moonrakers is a deck-building game in which players choose Contracts to attempt alone or with Allies in order to gain Prestige and Credits. After negotiating terms with Allies players use their decks of Action cards to play Thrusters Shields Weapons Reactors and Crew to fulfill the requirements on each Contract. Each type of Action card has additional effects such as extra Actions drawing additional cards and protecting players from Hazards encountered while attempting Contracts.Players create powerful decks and gain special abilities by upgrading their ships and hiring Crew Members. This helps them accomplish more difficult and rewarding contracts alone letting them keep more Prestige and Credits for themselves.Allies negotiate who will receive the Prestige Credits and risk of Hazard from Contracts but if you don't make your offers enticing enough players may be tempted to betray you! The first player to 10 Prestige wins but be careful as hazards encountered on Contracts reduce your Prestige!-description from designer

Warhammer Quest: The Adventure Card Game

Warhammer Quest: The Adventure Card Game

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures.Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes then venture into the shadows to battle ghouls Goblins Skaven giant bats swarms of rats and other monsters.Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end – in death or in glory!

Detective Club

Detective Club

Rating: 7.4 | Players: 4–8

Game Type:

Party

Detective Club is a board game for players who enjoy party games with simple rules that take just a minute to explain. Intrigue sudden revelations limitless creativity and tons of fun await you in this game! Lead the investigation as a detective or cover your tracks as the infiltrated conspirator. Discuss accuse object and try to convince everyone.In Detective Club on each round one of the players secretly teams up with another — the Conspirator — and tries to make them guess a secret word using just two illustrated cards! Other players are detectives who also know the word but don't know the identities of each other. Detectives have to find out who the conspirator is making sure they don't get accused by their fellow players!

Eminent Domain

Eminent Domain

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Survey the galaxy to expand your civilization – will you colonize nearby planets or take them over by force? Harvest resources for trade and do research to improve your technology. Build the best civilization and win the game!Eminent Domain is a civilization-building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards with just two cards for each Role in it. Every turn you must choose a Role to execute (and like Glory to Rome or Puerto Rico your opponents will get a chance to follow suit) and in doing so you will add one of those Role cards to your deck. When executing a Role you can boost its effect by playing cards out of your hand matching the Role you have chosen. For example the more you Research the better you get at Researching (because you'll have more Research cards in your deck).

Thunderstone Advance: Towers of Ruin

Thunderstone Advance: Towers of Ruin

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

Categories:

In Thunderstone: Heart of Doom you had a chance to face Doom's very heart the eighth Thunderstone and defeat the ancient evil – but winning that battle had unexpected consequences. It banished Doom but also freed him to visit other worlds so you advanced to the next world with him.Thunderstone Advance: Towers of Ruin which is fully compatible with all previous Thunderstone offerings is the next stop in your adventure. In Thunderstone Advance you build your party of heroes to defeat the dreaded Thunderstone Bearers in their dungeons or wilderness. The player who defeats the most valuable monsters will win the day but beware – those monsters have all-new tricks up their sleeves and victory will not come easy.Thunderstone Advance: Towers of Ruin includes new rules all new cards in new card frames and a new village and dungeon board.Integrates with

Disney Villainous: The Worst Takes it All

Disney Villainous: The Worst Takes it All

Rating: 6.9 | Players: 2–6

Game Type:

Family

In Villainous each player takes control of one of six Disney characters each one a villain in a different Disney movie. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects conditions and (for some characters) curses. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.

Castle Combo

Castle Combo

Rating: 7.6 | Players: 2–5

Game Type:

Family

A quick and nifty card game by the publisher of Faraway.Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city) creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.Castle Combo is a tableau-building game that combines simplicity with deep engaging gameplay offering highly satisfying experiences.Each turn you add a character to your tableau—a seemingly straightforward action that packs a punch regarding strategic decisions. You'll need to carefully manage your Keys to influence the Messenger pawn at critical moments as it controls which characters are available for recruitment from two different areas – peasants and nobles.Balancing your Gold reserves is equally important ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game's end. Finally carefully arranging these characters on your 3x3 board is key to unlocking their full potential.

Kanagawa

Kanagawa

Rating: 7.0 | Players: 2–4

Game Type:

Family

Categories:

1840: In Kanagawa the great bay of Tokyo the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples and more than anything you want to prove yourself worthy of the “crazy old artist”. Follow his teachings to expand your studio and paint your preferred subjects (Trees Animals Characters Buildings) all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!

Disney Villainous: Perfectly Wretched

Disney Villainous: Perfectly Wretched

Rating: 7.6 | Players: 2–3

Game Type:

Family

In Disney Villainous: Perfectly Wretched each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically Cruella de Vil from 101 Dalmatians Mother Gothel from Tangled and Pete from Steamboat Willie. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Disney Villainous: Perfectly Wretched is playable on its own and its characters can also face off against those in the Disney Villainous base game from 2018 and the Disney Villainous: Wicked to the Core and Disney Villainous: Evil Comes Prepared standalone games in 2019.

Saint Petersburg (Second Edition)

Saint Petersburg (Second Edition)

Rating: 7.5 | Players: 2–5

Game Type:

Strategy

In 1703 Czar Peter the Great founded Saint Petersburg in Russia which quickly earned the nickname Paris of the East. The Winter Palace the Hermitage the Church of the Resurrection of Jesus Christ and many other buildings still amaze visitors from around the world today. To accomplish this he needed a new administration and brought the aristocrats under his control. This was also a golden time for the workers as their skills were much needed to reform and build the new Russia.In Saint Petersburg players play important roles in building the city of Saint Petersburg. To do this they will take turns selecting and purchasing cards from the display of available workers buildings and nobles. Each type of card has an associated phase and at the end of each phase players earn rubles and score victory points based on the cards they have collected of that type. When one of the decks runs out the players play until the end of that round then the game is over. Additional victory points are awarded at the end of the game depending on the number of unique nobles that each player has and the player with the most victory points wins the game.This new edition of Saint Petersburg features an additional optional module the Market which adds a new card type the market cards and a new Market phase with its own rules for scoring points. These cards bring in new resources and not only allow for new tactical opportunities as having a majority in provides extra victory points during the market phase scoring but also allow for a fifth player to join the game. This edition also includes the two expansion modules from the original edition plus four entirely new modules that can be used on their own or mixed and matched as players like.

Ex Libris

Ex Libris

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

Categories:

In Ex Libris you are a collector of rare and valuable books in a thriving gnomish village. Recently the Mayor and Village Council have announced an opening for a Grand Librarian: a prestigious (and lucrative) position they intend to award to the most qualified villager! Unfortunately several of your book collector colleagues (more like acquaintances really) are also candidates.To outshine your competition you need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes. Sources for the finest books are scarce so you need to beat your opponents to them when they pop up.You have only a week before the Mayor's Official Inspector comes to judge your library so be sure your assistants have all your books shelved! The Inspector is a tough cookie and will use her Official Checklist to grade your library on several criteria including shelf stability alphabetical order and variety — and don't think she'll turn a blind eye to books the Council has banned! You need shrewd planning and cunning tactics (and perhaps a little magic) to surpass your opponents and become Grand Librarian!

Red7

Red7

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

The rules of Red are simple: highest card wins! But Red is just one of seven games you'll be playing in Red7 and if you're not winning the current game at the end of your turn you're out! The last person standing wins the round.The deck in Red7 is 49 cards: each of the colors of the rainbow numbered 1 to 7. A hand takes just a couple minutes!

Unfair

Unfair

Rating: 7.3 | Players: 2–5

Game Type:

Strategy

Build the city’s greatest theme park whatever it takes!Mix your favourite themes from Pirate Robot Vampire Jungle Ninja and Gangster. Build attractions and upgrade them to match blueprints stack up towering rides or simply make the most cash.But watch out – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! Build wisely and protect your park to make sure you come out on top!Whatever happens it’s bound to be Unfair.Your goal is to build the park that scores the most points at game end using three main ways to score:You can also play events to help yourself and hinder your opponents as you build your park over the course of 8 rounds.Recruit staff members to help you or build a super attraction with a unique ability. Bribing officials and blackmailing politicians is entirely optional.

Unlock!: Epic Adventures

Unlock!: Epic Adventures

Rating: 7.7 | Players: 1–6

Game Type:

Thematic

Unlock! Epic Adventures is the seventh release of the series and features three new escape room scenarios that you can play on your tabletop.Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc. The three scenarios are:• The Seventh Screening - Grab your popcorn! Tonight the horror movie The Werewolf's Final Night premiers. Will you get through unharmed?• The Dragon's Seven Tests - The Gold Dragons temple welcomes every seven years new disciples. Be worthy of Mater Li's teachings.• Mission #07 - EAGLE the secret organization has been infiltrated. Agents it's up to you to identify the mole!

Not Alone

Not Alone

Rating: 7.0 | Players: 2–7

Game Type:

Strategy

It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia?NOT ALONE is an asymmetrical card game in which one player (the Creature) plays against the stranded explorers (the Hunted).If you play as one of the Hunted you will explore Artemia using Place cards. By playing these and Survival cards you try to avoid confuse or distract the Creature until help arrives.If you play as the Creature you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia you try to wear down the Hunted and assimilate them to the planet forever.NOT ALONE is a immersive thematic card game where you use guessing bluffing hand management and just a pinch of deck-building to achieve your goal which is survival for the Hunted... or total assimilation for the Creature!

Startups

Startups

Rating: 7.2 | Players: 3–7

Game Type:

Family

Description from the publisher:There are six companies that will change the world as we know it! You can be part of their success and be an investor. Try to become rich by making the right decisions!Only the biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder!You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many!

Dale of Merchants

Dale of Merchants

Rating: 7.2 | Players: 2–4

Game Type:

Family

It is an age of great discoveries. New and wonderful items find their ways into the hands of the greatest merchants. And if there ever is a place those traders love it is the town of Dale.There’s an extraordinary guild in the Dale founded by the greatest merchants. The tricky part is getting the membership since one must win the annual trading competition to be invited to the guild.Notable animalfolk merchants from all over the world have gathered in the town to take part in the event. Everyone has only one goal in mind – to be celebrated as the winner and the newest member of the legendary guild.In Dale of Merchants players take the roles of those participating merchants learning new techniques trading goods and managing their stock. The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild!

Celestia

Celestia

Rating: 6.9 | Players: 2–6

Game Type:

Family

In Celestia a revamped version of Cloud 9 you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe but you will attempt to be the richest adventurer by collecting the most precious treasures!At the beginning of a journey all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog lightning bolts killer birds or pirates. He must then play the appropriate cards — a compass a lightning arrester a foghorn or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards each player must decide whether to stay within the aircraft:During the journey each adventurer can try to pull out of the game with fabulous objects (a jetpack astronomy glasses etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points the game ends and this player wins.

Lovecraft Letter

Lovecraft Letter

Rating: 7.2 | Players: 2–6

Game Type:

Party

It is the 1920s and the world is in a state of confusion following WWI. During this time you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures letters with unreadable texts as well as sudden appearances of being unknown. By relying on your connections you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you...Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special insanity powers. If you have one of these cards in your discard pile then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power giving you more options during play. The risk however is that you must undergo a sanity check at the start of each of your turns drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards and you're out for the round.If you win the game whether by being the last person standing or the player with the highest single card after the deck runs out you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type and you win the game. Cthluhu can also help you win the game if you release it at the right time...Will you put an end to the evil schemes as an investigator or will you help guide the world to destruction as one of insanity's disciples? It all depends on you.1920年代、世界はいまだ第一次大戦後の混迷の中にあった。そんな折、あなたの身内、あるいは友人が、不可思議な出来事に遭遇する。周囲に現れた奇妙な人影、読めない文字で綴られた手紙、そして、突然の失踪。あなたは伝手を頼りに、この事件の調査へと乗り出した。その先にどのような恐ろしい事実が待っているかも知らずに……。本ゲームは、ラブレターのゲームシステムでクトゥルフの世界観を表現したカードゲームです。通常のカードセットに加えて、恐るべき力を持つ狂気カードが新たに導入され、元のゲームとは異なるゲーム展開を楽しむことができます。探索者として陰謀を未然に防ぐのか、狂気の信徒となって世界を破滅に導くのか。それらは全てあなたの選択次第です。

Letter Jam

Letter Jam

Rating: 7.2 | Players: 2–6

Game Type:

Family

Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you.At the start of the game each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it and the game begins.The game is played in turns. Each turn players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver.The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue number two to the second letter etc. They can always use a wild card which can be any letter but they cannot tell others which letter it represents.Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do they place the card face down before revealing the next letter. At the end of the game players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them the bigger their collective success.—description from the publisher

Morels

Morels

Rating: 7.0 | Players: 2

Game Type:

Family

The woods are old-growth dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.Morels a strategic card game for two players uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets cider butter pans and moons; and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is the running tableau of eight face-up cards on the table) enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage card selection is a tricky proposition at every turn.Following each turn one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back creating the effect of a walk in the woods in which some strategic morsels are collected some are passed by and others lay ahead.

Spicy

Spicy

Rating: 7.2 | Players: 2–6

Game Type:

Party

Once upon a time three big cats became exhausted fighting to be top cat. They agreed to quit the fight and spice up their nine lives with a hot spice eating contest. Alas everyone was soon cheating so the cats invented a very hot often tearful bluffing game.Spicy is a bluffing card game for 2-6 players. The cards are played face down so you can cheat when you announce your card. That said this clever card game isn't just about bluffing for you can almost always play a card that is at least half right if you cleverly play your hand. This means tactically deciding which card to use to get through: Do I play a Pepper 10 or a color wild on a Wasabi 9 and declare it a Wasabi 10? Or do I better pass because surely someone has noticed me thinking for so long now?Spicy contains six game-variant cards but even without these a high replayability is guaranteed.The cards are illustrated with forty separate pieces of art. In addition not only the game box sparkles in chic metallic gold but also the card backs are adorned with a gold-colored finish.

Fugitive

Fugitive

Rating: 7.1 | Players: 2

Game Type:

Family

Fugitive is a two-player card game set in the world of Burgle Bros. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal while the agent must guess those cards to uncover them. If all the cards are face up the fugitive is caught.

Among the Stars

Among the Stars

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Among the Stars takes place in a war-ravaged galaxy where the warring alien races have declared peace in the wake of a threat with the potential to destroy them all. An Alliance is established to build space stations throughout the galaxy in order to promote trade among the races strengthen diplomatic relations and defend against this impending threat. Each player takes the role of one of those races trying to build the greatest space station. Through card drafting the players select locations and use these to build their station scoring victory points based on the placement. The construction lasts four years and the alien race with the most points at the end wins.

One Deck Dungeon

One Deck Dungeon

Rating: 6.9 | Players: 1–2

Game Type:

Thematic

One Deck Dungeon is a card game roguelike — a dungeon delve that is different every time difficult to survive with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card though depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card you claim it as either experience an item or a skill tucking it under the appropriate side of your character card to show its benefits.The longer you take exploring the dungeon the deeper you'll delve and the difficulty will scale up quickly! If you make it far enough you'll have to fight the dungeon boss. Survive and you'll be a legend!One Deck Dungeon is designed for 1-2 players. With multiple sets you can add more players.

Roam

Roam

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

Welcome to Arzium land of ancient civilizations bizarre creatures unexplained wonders and vibrant characters.A great sleeping sickness has spread across the land sending every type of creature to roam for hundreds of miles in a dazed incoherent march. It's your job to seek them out and wake them from their sleepwalk recruiting them to help you find even more lost souls!In Roam you and up to three friends compete to find lost adventurers. The game includes more than fifty unique tarot-sized adventurer cards which feature characters from Near and Far Above and Below and Islebound. The opposite side of each card depicts a landscape split into six squares and two rows of three of these cards are placed in the center of the playing area to make the board.Each turn you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched the player who did the most claims the card finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.When searching you also claim coins which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party the game ends and the player with the most points wins.—description from the publisher

Ohanami

Ohanami

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

Ohanami consists of a deck of 120 cards that are numbered from 1-120 with each card having one of four symbols on it. The game lasts three rounds with players scoring at the end of each round in addition to bonus scoring at the end of the game.At the start of a round each player receives a hand of ten cards. Each player chooses two cards then passes the remaining cards to the left. All players reveal their cards at the same time then decide whether to use 0 1 or 2 of them in personal rows of cards. When you start a row you can use any card; to add a card to an existing row that card must be higher than the row's highest card or lower than the lowest one. A player can have at most three rows of cards. Discard any cards you don't use.Players repeat this drafting passing and playing process until they have played ten cards. The first round ends and players now receive 3 points for each blue card in their rows.Players then receive a new hand of ten cards to start round 2 once again choosing two cards and passing the rest but now to the right. Players continue building on the rows that they already have scoring 3 points for each blue card and 4 points for each green card at the end of round two.For round three players have ten more cards and pass cards to the left once again. At the end of this round players once again score for their blue and green cards while also receiving 7 points for each gray card in their rows. Additionally each player scores for their pink cherry blossom cards with these cards having a pyramidal scoring structure: one card = 1 point two cards = 3 three cards = 6 etc. Whoever has the highest total score wins!

Codex Naturalis

Codex Naturalis

Rating: 7.2 | Players: 1–4

Game Type:

Family

In CODEX Naturalis you must continue the work of the illuminating monk Tybor Kwelein assembling the pages of a manuscript that lists the living species in primary forests. Can you put the pages together in the best order possible? And are you prepared to sacrifice a species to develop your manuscript?In the game each player starts with a single card on the table a card that shows some combination of the four possible resources in the middle of the card in the corners of the card or both. Players also have two resource cards and one gold card in hand while two of each type of card are visible on the table.On a turn you place a card from your hand overlapping the corners of one or more cards you already have in play. Your starting card has four overlappable corners while resource and gold cards have only three.If you wish you can play a card from your hand face down; such a card has four corners and one resource but provides no points. After you play draw a face-up card or the top card of either deck to refill your hand.When a player reaches 20 points you complete the round and each player takes one additional turn. Players then score points based on how well they matched two public objective cards and one secret objective card after which the player with the most points wins.

Earthborne Rangers

Earthborne Rangers

Rating: 8.1 | Players: 1–4

Game Type:

Customizable

Earthborne Rangers is a customizable co-operative card game set in the wilderness of the far future. You take on the role of a Ranger a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.You begin by building a deck that reflects your Ranger's interests personal history and personality. Then as you explore the open world and your story takes shape you augment your deck with improved equipment refined skills and the memories of your journey.The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters mysterious ruins and beings both familiar and strange.Each game session represents one day in the Valley and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury) or you choose to rest for the night.An individual game session is played in rounds and those rounds consist of turns. On your turn you perform one action: either play a card from your hand or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world and each time you take an action the world comes to life around you. Predators stalk their prey rain pours from the sky rocks tumble down the mountain to block your path and much more.—description from the publisher

The Lost Expedition

The Lost Expedition

Rating: 7.0 | Players: 1–5

Game Type:

Thematic

Description from the publisher:Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team has gone in search of him but now you hope to escape the jungle with the greatest treasure of all: your life.Make the best of your food your ammunition and your health in The Lost Expedition as you plunge deep into the jungle. Choose your path carefully to ensure you're ready for the pitfalls that may occur. Play solo or cooperatively to survive the expedition or play in teams to see which group can escape the jungle first.Errata: In the 'head-to-head' rules the diagram shows more cards than can legally be played. The rules-as-written are correct.

Star Wars: The Card Game

Star Wars: The Card Game

Rating: 7.2 | Players: 2

Game Type:

Customizable

It is a dark time for the galaxy. The Galactic Empire has consolidated its dominion through the might of the Imperial Navy. In the underworld of the Empire's most populated planets and in strongholds throughout the Outer Rim powerful gangsters rule vast criminal organizations. From the shadows those lost to the grip of the dark side of the Force scheme to bring their evil designs to bear on an already oppressed galaxy.Yet not all hope is lost. The Rebel Alliance resists the iron grip of the Empire. Smugglers and other fringe elements lend their aid to the Rebellion. And unknown to the Emperor and his dark minions of the Sith the last remnants of the noble Jedi Order work tirelessly to restore peace and order to the galaxy.Star Wars: The Card Game is a two-player card game that puts one player in command of the Rebels (light side with the factions Jedi Rebel Alliance and Smugglers And Spies) and one player in command of the Empire (dark side with the factions Sith Imperial Navy and Scum And Villainy). The Balance of the Force expansion allows multi-player games. The game is set within the time-frame of the original Star Wars trilogy.Each player has a deck of objective cards representing various missions plus a deck of player cards of units (characters vehicles droids and creatures) events enhancements and fates. Each objective is linked to a set of five player cards. Deck construction consists of choosing which objectives are to go into your objective deck then adding each of those objective's set of five player cards to your player deck. Game play consists of deploying cards to your tableau attacking your opponent's objectives defending your own objectives and committing cards to the Force Struggle.The Empire wins if the Death Star dial reaches 12 with this dial increasing by one on each dark side turn effectively putting a timer on the game. It may also be increased by winning the Force struggle destroying light side objectives and via card effects. The Rebels win by destroying three dark side objectives before the Empire wins.Contains objective sets 1-36.

Challengers!

Challengers!

Rating: 7.1 | Players: 1–8

Game Type:

Family

Challengers! is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style you meet another opponent every round.In the Deck Phase you choose new members and add them to your deck which might consist of a wizard alien cat gangster and kraken. 75 distinct characters with more than 40 exciting effects create a unique experience every game. Choose from six different sets and discover new strategies and synergies every game.In the Match Phase stay in flag possession to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final you win Challengers!(If you think that all sounds a lot like a board game adaption of a digital Autobattler we are proud to tell you that this is the first of its kind!)—description from the publisher

Jekyll vs. Hyde

Jekyll vs. Hyde

Rating: 7.2 | Players: 2

Game Type:

Family

Jekyll vs. Hyde is a trick-taking game for two players based on the famous novella Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson. As Dr. Jekyll you'll need to resist Mr. Hyde's fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde your goal is to dominate Dr. Jekyll to overcome his identity.One player is Dr. Jekyll ; the other is Mr. Hyde. The game plays in three rounds. At the end of each round Dr. Jekyll's identity will progressively disappear under Mr. Hyde's relentless attacks. Compare the number of tricks that each player has won in this round and subtract the lowest score from the highest one (for instance if Dr. Jekyll won 6 tricks and Mr. Hyde won 4 tricks then the final result is 6-4=2). This result indicates by how many spaces the Identity Marker will move to Mr. Hyde's side.Evil is relentless! Even if Dr. Jekyll won more tricks that Mr. Hyde the marker will progress towards Mr. Hyde's side. As Dr. Jekyll your goal is to keep balance without giving in to darkness!If the marker reaches the last space of the track (far left) then Mr. Hyde instantly wins the game. Otherwise start a new round: remove the three colored tokens from the board and reshuffle all cards including the 5 cards that you set aside at the beginning of this round.Mr. Hyde wins as soon as the Identity Marker reaches the last space of the Identity Track (far left). If the marker did not reach the end of the track after three rounds then Dr. Jekyll wins escaping from Mr. Hyde's dark influence.

Stella: Dixit Universe

Stella: Dixit Universe

Rating: 7.3 | Players: 3–6

Game Type:

Family

Starseekers! Explore the sky and bring some light back to your world.Stella is a competitive game in the Dixit universe. In each round players interpret Dixit cards on a board after receiving a common clue word. Each player observes the Dixit cards and secretly associates these cards with the clue word marking on their erasable personal slates the cards that they choose. Selecting the same cards as the other players allows you to score more points. Conversely selecting a card that no one else chooses may cost you dearly.At the end of the fourth round each player calculates their total score. Whoever has the most points — which is possibly more than one person — wins.Take calculated risks but beware of the fall.—description from publisher

Red Rising

Red Rising

Rating: 7.0 | Players: 1–6

Game Type:

Strategy

Enter the futuristic universe of Red Rising based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?Red Rising is a hand-management combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards and on your turn you will deploy 1 of those cards to a location on the board activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down) gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.—description from the publisher

Palm Island

Palm Island

Rating: 7.1 | Players: 1–2

Game Type:

Family

Palm Island is a portable game that you can take with you anywhere. Sitting standing waiting riding flying relaxing alone or together you can play Palm Island no table required.Using a deck transforming mechanic a player uses just 17 cards over 8 rounds to shape their island and overcome its unique challenges. Store resources to pay for upgrades and upgrade buildings to access new abilities. Each decision you make will alter your village from round to round. At the end of 8 rounds calculate your victory points.PLAY SOLO working to gain achievements and unlock new abilities to help your village reach even greater heights. PLAY COOPERATIVELY by working together to successfully prepare your village before natural disasters strike. PLAY COMPETITIVELY by racing to purchase bonuses or in casual mode by meeting specific criteria before your opponent.Add villagers to any game mode that you may recruit to your village and use their abilities to score more points than your opponent. The game comes with 2 player decks competitive cards cooperative cards and solo feat cards. Multiple games can be combined to add even more players.—description from the publisher

The Mind

The Mind

Rating: 6.7 | Players: 2–4

Game Type:

Family

Categories:

The Mind is more than just a game. It's an experiment a journey a team experience in which you can't exchange information yet will become one to defeat all the levels of the game.In more detail the deck contains cards numbered 1-100 and during the game you try to complete 12 10 or 8 levels of play with 2 3 or 4 players. In a level each player receives a hand of cards equal to the number of the level: one card in level 1 two cards in level 2 etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes and when you feel the time is right you play your lowest card. If no one holds a card lower than what you played great the game continues! If someone did all players discard face up all cards lower than what you played and you lose one life.You start the game with a number of lives equal to the number of players. Lose all your lives and you lose the game. You start with one shuriken as well and if everyone wants to use a shuriken each player discards their lowest card face up giving everyone information and getting you closer to completing the level. As you complete levels you might receive a reward of a shuriken or an extra life. Complete all the levels and you win!For an extra challenge play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level losing lives at that time for cards played out of order.

Call to Adventure

Call to Adventure

Rating: 7.1 | Players: 1–4

Game Type:

Thematic

Make your fate! Inspired by character-driven fantasy storytelling Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits facing challenges and overcoming adversaries.Call to Adventure features a unique rune rolling system for resolving challenges a point-based system that encourages storytelling and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two starter abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example players who encounter the Thieves' Guild may choose to train as a spy or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge the more runes they will be able to cast.Failed challenges lead players to acquire experience points that may be spent to push through tougher challenges. But beware while some negative experiences will help your hero grow too many tragedies set them on a dark path.As players' heroes grow in ability and experience they move on to harder challenges eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

Tragedy Looper

Tragedy Looper

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Tragedy Looper is a scenario-based deduction game for two to four players: one mastermind and one to three protagonists. The game consists of four location boards and a number of character cards. Each scenario features a number of characters hidden roles for these characters (serial killer conspiracy theorist friend) and some pre-set tragedies (murder suicide).Each day (turn) players and the mastermind play three face-down cards onto the characters then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn) if the scenario has a tragedy set for that day it happens if the conditions are met i.e. certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen players loop back in time restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred.The players win if they manage to maintain status quo — that is if no tragedies occur to the key individuals — for a set number of days within a set number of loops. If not the mastermind wins.Tragedy Looper was originally released in Japan as 惨劇RoopeR in 2011; the first english version of the game was released in 2014.

Summoner Wars: Alliances Master Set

Summoner Wars: Alliances Master Set

Rating: 8.0 | Players: 2–4

Game Type:

Customizable

Summoner Wars is a fast-playing action-packed 2-4 player card game. Players take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield freezing their foes in place draining their enemies of power and even bringing rains of fire down from the heavens. But most notoriously they summon their great race's hordes of warriors to the battlefield to clash in the never-ending struggle for supremacy.Summoner Wars: Alliances Master Set a big box starter set for Summoner Wars akin to the Summoner Wars Master Set features eight complete faction decks and can be played on its own or combined with other Summoner Wars products. All sixteen factions in the SW world are represented as each new summoner is a hybrid of two existing factions blending the themes of the two factions and expanding deck-building possibilities. The factions are:

DC Deck-Building Game

DC Deck-Building Game

Rating: 7.0 | Players: 2–5

Game Type:

Thematic

Game description from the publisher:Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth justice and peace in the DC Comics Deck-Building Game!To start the game each player chooses one of the seven over-sized hero cards each of which has a special power and starts with a deck of ten cards. Each turn a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes villains and super-villains equipment super powers and locations. To defeat villains you'll need to have power – but when a super-villain is defeated a new one comes into play attacking all the heroes while doing so. Make sure you've acquired defenses – like superspeed or bulletproof powers or The Batsuit equipment – to protect yourself from harm.Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for victory (points)!

Orchard: 9 card solitaire game

Orchard: 9 card solitaire game

Rating: 7.3 | Players: 1

Game Type:

Abstract

Orchard is a quick solitaire tile laying game that plays in under 10 minutes and that won the 2018 9-Card Nanogame Print and Play Design Contest. The aim of the game is to harvest fruit (score points) by playing cards so that their fruit trees overlap other trees already in the orchard that bear the same fruit. The more trees you can overlap the more fruit you'll pick.There are 18 cards of which you use 9 in any one game. For print and play you'll need 15 dice (5 each of three colours) to keep track of your increasing harvest and two cubes to represent rotten fruit. These allow you to lay a card that you wouldn't otherwise be able to — but come with a points penalty so you must decide if and when to play them.

5-Minute Dungeon

5-Minute Dungeon

Rating: 6.9 | Players: 2–5

Game Type:

Family

5-­Minute Dungeon is a chaotic co-­operative real-­time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there's no time to form a carefully considered plan — and no predicting what dangers lie ahead.In more detail players assume the role of one of ten heroes each with special cards and abilities. Once the five-minute timer starts the race is on to defeat all the monsters inside the dungeon. In order to defeat a monster players must match symbols from their hand with ones on the monster's card. At the end of each dungeon is a powerful dungeon boss — and after the first boss is defeated the campaign continues to the second boss. Each boss and each randomized dungeon gets harder until players reach the fifth and final boss.There is a Standard Edition and a Dungeon Master Edition (Kickstarted Exclusive Cover).Both Kickstarter editions includes: - 2 New Bosses - A Deck with 25 new cars [15 Doors + 10 Challenge Cards] - A Baby Barbarian Figurine (with blood in the sword)

Fabled Fruit

Fabled Fruit

Rating: 7.0 | Players: 2–5

Game Type:

Family

Categories:

Once upon a time there was a marvelous forest full of gorgeous fruits. These fruits could be squeezed and mixed into the most delicious juices...You live in a forest and are in search of the most savory fruits. Friendly forest dwellers will help you in different ways...You are greedy and thirsty. Who will be the first to satisfy their appetite for Fabled Fruit?Fabled Fruit is a Fable game a new and unique concept in game experiences where the gameplay changes over time. The game starts in an initial simple state but as you explore deeper into the game system the mechanisms and gameplay will evolve over time.You play the game many times and each play changes the game slightly. Unlike in a Legacy game however the game is never permanently changed. At any time you may easily restart a Fable game from the beginning either after you have run through the entire game system or at any time during the many plays you will get from this game system. This Fable Game will remain just as playable on the 20th play as it was on the first plays of the game.Fabled Fruit FAQ

The Castles of Burgundy: The Card Game

The Castles of Burgundy: The Card Game

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

Categories:

Description from the publisher:The Hundred Years' War is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building clever planning and careful thought in The Castles of Burgundy: The Card Game players add settlements and castles practice trade along the river exploit silver mines farm livestock and more.Additional comment:This game is #1 in the Alea very small box series.

Smash Up: Science Fiction Double Feature

Smash Up: Science Fiction Double Feature

Rating: 7.3 | Players: 2

Game Type:

Strategy

Smash Up is back with even more wild factions in the mix! Science Fiction Double Feature brings four new decks to the base-smashing business with abilities unlike those seen before!Smash Up: Science Fiction Double Feature can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.

Core Worlds

Core Worlds

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

IntroductionThe ancient Galactic Realm ruled from the Core Worlds of the galaxy is waning. Now the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength choosing this pivotal moment to strike at the heart of the fading republic establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then when the time is right they must strike at the galactic core itself claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy.Object of the GameEach player controls a barbarian Star Empire represented by many cards. Throughout the game players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!Game Terms and Game Play MechanismsCore Worlds is a deck-building card game for 2-5 players. The following are the central concepts of Core Worlds:• Central Zone: Throughout the game new cards are drawn from the five Galactic Decks and placed face up in the Central Zone the game's common play area. These cards include new Units and Tactics that the players can draft into their Empires as well as Worlds that they can invade.• Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player's Empire consists of all of the cards in his hand draw deck discard pile and Warzone (tableau).• Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World's Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.• Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World's Ground Strength must be matched in order for it to be successfully invaded. Many Units possess a Ground Strength that a player can use to invade a World.• Invasion: In order to add new Worlds to his Empire a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.• Warzone: Each player's Empire includes a Warzone an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones and later use these Units to invade new Worlds.

Legendary: A Marvel Deck Building Game – Villains

Legendary: A Marvel Deck Building Game – Villains

Rating: 7.5 | Players: 1–5

Game Type:

Thematic

The Legendary universe gets flipped upside down in Legendary: Villains – Marvel Deck Building Game and you can now play as villains trying to take out the heroes protecting the city!The goal of the game remains roughly the same as in the first Legendary game as players can work both with and against other players to overcome obstacles that the game throws at them. In this case however players use the super villains of the Marvel Universe — including Venom Magneto and Loki — to battle superheroes such as the X-Men the Avengers and Spider-Friends.Legendary: Villains – Marvel Deck Building Game is a standalone game that includes all the cards needed to play.

Warhammer Underworlds: Shadespire

Warhammer Underworlds: Shadespire

Rating: 7.6 | Players: 2

Game Type:

Customizable

Warhammer Underworlds is a tactical arena combat game. This is a system designed for balanced small-scale tactical games that can be played quickly and easily by anyone but which even experienced players will find challenging to master. The game rules are designed with competitive play in mind; matches can be played in under 45 minutes on a smaller surface than our larger-scale games and will be ideal for club or tournament play. And not only that we’ll be fully supporting an organized play system for this game right from day one.The forces you can use in this game will be drawn from races across the Mortal Realms including some for factions that have not received any new miniatures since we first ventured into the Age of Sigmar. Each of these sets will be composed of a small band of easy-to-assemble push-fit miniatures in the style of our single-pose heroes to represent a specific band of warriors from that faction. These are provided in coloured plastic and clip together so you can quite literally be playing with them within minutes of opening the box with no glue or paint needed! (Though they do look great painted and your dice will roll better – probably.)The game is played using unique dice and card decks and these will to an extent be unique to each faction. Both decks of cards used in the game are fully customisable – meaning you can choose to create all manner of combinations of overlapping abilities to use and objectives to achieve. This can be a really rewarding part of the game – and means that even the same faction can be played in wildly different ways. We’re expecting to see all sorts of combinations tried out at game stores clubs and in tournaments.—description from the publisher

Legacy: The Testament of Duke de Crecy

Legacy: The Testament of Duke de Crecy

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

It is 1729 in pre-revolution France a time when the aristocracy has all the power and the means to rule the country. As a wealthy well-educated aristocrat you have travelled the world and had the fortune to enjoy your life to the fullest – but you see that history is about to change course and you know that in order to stay strong your family must prepare well. You need to find new allies. You must absorb smaller families and use their potency to strengthen your kin. You have to arrange wise marriages nurture strong connections at court obtain titles build mansions and find the right spouses for your daughters and sons...Legacy: The Testament of Duke de Crecy enables you to build a powerful dynasty in 18th century France as you step into the shoes of a French noble and compete for lasting honor. Over three generations you – a resourceful patriarch or matriarch – will attempt to create a lasting legacy by establishing a house with ties to many different wealthy and powerful families from France and abroad (Spain Italy Russia and other countries).This card game offers endless possibilities. Each time you build a family you write a unique story bringing to life the diverse relationships between parents and their children between cousins uncles aunts nephews and nieces. Whether you are looking for the best husband for your only daughter or a suitable wife for one of your two sons whether you are looking to add new blood to your family by marrying into foreign nobility – you will be working to make your family rise in status through prestige and wealth new skills and abilities.In Legacy: The Testament of Duke de Crecy – known previously as Nobles of Paris and winner of Ducosim Spelontwerp in 2009 – you will find 75 spouse cards with unique traits more than twenty secret missions nine titles and nine contribution to the family cards. This all culminates in a highly thematic card game that will satisfy players who enjoy exploring many different paths to victory.Legacy is a worker placement game in which you take actions to improve the standing and/or wealth of your family. You will expand your family creating an ever-growing tableau the family tree. You will need to balance the three 'currencies' in the game Prestige (converts to Honor points at the end of each generation of which there are three) Income (your income which converts to hard cash at the end of each round of which there are 9) and Friend cards (which are actual connections/friends and are the only way to marry into wealthy/famous families and can only be received through actions such as marrying a woman who brings some of her social contacts with her).Prestige Income and Friend cards can be gained and lost. You can for example lose some prestige by marrying someone infamous or lose some Honor points (i.e. reputation) by asking friends for money. There are also numerous actions you can take that will affect one of the three 'currencies' detrimentally such as bribing someone to get a title (for which you need to pay but also in the loss of friends who felt they deserved that title and not you) or the maintenance of a beautiful new park you have built for the people (losing you income). Finally you can also take actions that result in the loss of some of your social contacts (friends) due to jealousy or people simply no longer wanting to be associated with you.These currencies are carefully balanced by the male and female friend cards in the game. Generally men will give you income and possibly prestige but will cost you a dowry/wedding costs. Women on the other hand will give you connections (new friends you can choose from the current socialites (cards lying open on the table) and possibly prestige and will sometimes even earn you a dowry!The card interactions allow for multiple different paths to success but you must choose your road strategically planning out where you want to be headed else you will be left behind in the dust by those with greater and more successful plans than yours.

Ascension: Storm of Souls

Ascension: Storm of Souls

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Categories:

Samael is dead but a storm is still raging across Vigil. Ascension: Storm of Souls takes players into the chaos following the Fallen One's demise. As Samael's monsters run wild and his minions conspire the world is being slowly overtaken with souls that should have moved on. Are you ready for the new challenges that Vigil's future holds?Ascension: Storm of Souls is the first full-sized expansion for the hit deck-building game from Gary Games. The 200-card set features tons of new cards and mechanisms in addition to a new Event card type. This is a complete game for 1-4 players that's playable on its own or in combination with other Ascension games. Combine this with other Ascension games to play with up to six players!

Cat Lady

Cat Lady

Rating: 7.0 | Players: 2–4

Game Type:

Family

In Cat Lady players are cat ladies part of an elite group of people including Marie Antoinette and Ernest Hemingway. During the game you and your fellow cat ladies will draft cards three at a time collecting toys food catnip costumes and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins!

Canopy

Canopy

Rating: 7.3 | Players: 1–4

Game Type:

Family

Canopy is a game in which two players compete to grow the most bountiful rainforest. The jungle ecosystem is full of symbiosis and mutualism and players must grow tall trees and lush jungle plants to attract the most diverse wildlife. By carefully selecting what grows in your forest you can create the ideal balance of flora and fauna and develop a thriving rainforest.In the game players take turns selecting new cards for their forest from three growth piles. Each time you look at a pile you may select it and add those cards to your rainforest tableau or return the pile face down adding one additional card to it. As the piles grow you must search for the plants and animals that will benefit your forest the most — but choose carefully as the jungle also contains dangers in the form or fire disease and drought.—description from the publisherThere are options for three and four players together with a solo game. Also included is a addional deck of season variant cards.

Skulls of Sedlec

Skulls of Sedlec

Rating: 7.4 | Players: 2–3

Game Type:

Family

Sedlec Ossuary 16th Century AD.The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector a half-blind monk by exhuming graves and arranging the skulls inside the crypt.You are novice monks competing to create the best arrangement of skulls.Dig up graves from the graveyard to reveal cards take cards into your hand to collect skulls and arrange the cards from your hand into a stack. Whoever better honors the deceased’s last wishes will score more points.The Bone Collector will then judge each player’s completed stack and declare one as the most exceptional.—description from the publisherReleased in the June 2020 Board Game of the Month Club $20+ package.Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game about a real life location.

CuBirds

CuBirds

Rating: 6.9 | Players: 2–5

Game Type:

Family

Categories:

Every day dozens of birds have a stop on the fences of our countryside. When it is time to leave all these birds mix together unable to organize themselves into flocks to fly home. Help them find their way back to their nest.Players begin each new round of CuBirds with eight bird cards in hand. Some birds also sit on four distinct fences on the table. On your turn you lay a series of identical birds from your hand on one fence's extremity. These birds instantly gather with any identical bird already present on this fence making all birds placed in-between them fly into your hand. With enough identical birds in your hand you can perform a flock allowing you to add some of these birds in your scoring area.Your ultimate goal is to be the first player to gather in your scoring area either seven different species or two species with at least three identical birds in each. Each bird comes with one small and one big flock scores so you may want to wait to reach a big flock to add more birds at once to your scoring area. Beware though as the round ends as soon as a player empties their hand forcing all players to discard their current hands and plans!

Herbaceous

Herbaceous

Rating: 7.0 | Players: 1–4

Game Type:

Family

In Herbaceous herb collectors compete to grow and store the most valuable medley of herbs. Everyone starts with four containers each of which allows a different grouping action:On your turn you draw a herb then decide to either keep it in your personal collection or put in into the communal pile. If kept the next card goes to the communal pile; if placed in the communal pile the next card goes in your personal collection.At the start of your turn you can decide to use a container. If so you assemble cards from personal and communal spaces group them then turn them all over. You have then collected those and can't use the container again.At the end of the game collectors determine the best collection as a combination of value from their collection matching herbs and herb sets.

Dice Throne

Dice Throne

Rating: 7.6 | Players: 2–6

Game Type:

Family

Dice Throne is a fast-paced 2-6 player combat game whether 1v1 2v2 3v3 2v2v2 or free-for-all. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly whether yours your teammate's or even your opponent's.Each player needs their own hero dice and cards to play Dice Throne. Season One of the game was released in a single box that contains components for six heroes while Season Two was released in four small sets that each contain components for two heroes as well as a Battle Chest that has these four small sets. Heroes can be mixed-and-matched across seasons.Linked entries in the BGG database:

Archaeology: The New Expedition

Archaeology: The New Expedition

Rating: 7.1 | Players: 2–5

Game Type:

Family

Categories:

Archaeology: The New Expedition is a reimplementation of the popular Archaeology: The Card Game (with several changes).You are an archaeologist working the dig sites of the Egyptian desert. Search for the right pieces to complete torn parchments broken pots and other priceless artifacts. Explore an ancient pyramid in the hope of uncovering a huge stash of treasure! Trade shrewdly at the local marketplace to increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit.But beware the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray and cunning thieves lurk around the dig site ready to steal your prize discovery!In Archaeology: The New Expedition you want to find treasures and make the most money possible by selling them to the museum. Players start with four treasure cards in hand; one monument tile is chosen at random then the chambers of the monument are loaded secretly with treasure cards.On a turn a player digs for treasure by drawing from the deck. If they find treasure they don't show anyone and keep it; if they find a thief they steal a card at random from an opponent; and if they find a sandstorm all players lose half of their cards in hand to the marketplace which starts the game with five face-up cards. (Each player has a tent that they can discard to avoid the effects of one sandstorm.) After digging a player can:Players can explore only once but they can do the other actions repeatedly and they can take these actions in any order. Once the deck is empty players keep taking actions until they all pass in turn after which they sell treasures to the museum. Whoever ends up with the most money wins!According to the designer Archaeology: The New Expedition differs from Archaeology: The Card Game through the inclusion of tent cards the addition of new treasure types and additional cards to allow for five players the adjustment of some treasure values and the inclusion of six monuments instead of one to have more variety when exploring.

Grove: 9 card solitaire game

Grove: 9 card solitaire game

Rating: 7.6 | Players: 1

Game Type:

Family

Grove is the citrusy sequel to the award winning Orchard 9 card solitaire game. Its 18 cards feature orange lemon and lime trees and a new 'wild card' element glades. These open spaces without trees combined with a new scoring mechanic offer more ways and opportunities to increase your harvest and create a greater variety of gameplay and strategies compared to Orchard. You'll also find a cheeky squirrrel who can either help or hinder your fruit picking as well as a wheelbarrow - useful if you manage to get an extra large haul.The card backs feature recipe challenges with various scoring conditions and target scores. These provide a win/lose condition (as an alternative to the standard game's ‘beat your score’) for those that prefer it - and add even more variety to the game.

Oriflamme

Oriflamme

Rating: 7.1 | Players: 3–5

Game Type:

Family

In Oriflamme the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families players strive to come to power with cunning and malice power and strength virtue and infamy. Their goal: the king's throne!In this tactical card game hidden cards are played in turn. By tactically uncovering and activating their effects players can outdo or get them out of the way because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.

Paper Tales

Paper Tales

Rating: 7.0 | Players: 2–5

Game Type:

Strategy

Categories:

Experience two fantastical centuries of expansions and combat in Paper Tales. Remodel your assorted assembly of characters units and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms.In more detail Paper Tales is a simultaneous drafting card game. Each turn players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle generate great income construct dominant buildings and earn legend points. There are only four hiring positions available during the four rounds of the play but your units grow older with each turn until time takes them away.Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history!

Linko

Linko

Rating: 7.0 | Players: 2–5

Game Type:

Family

Categories:

In Linko! (a.k.a. Abluxxen) you take turns playing number cards and the more cards of the same number you play the better as cards score points at the end of the game. If someone else plays the same amount of cards with a higher number however your cards get nicked! Stealing cards can be good but if you can't use them later and end the game with cards in hand they'll cost you points.In more detail the deck contains 104 number cards (1-13 x8) and five joker cards. Each player starts with a hand of 13 cards and six cards are laid face-up next to the deck. On a turn a player lays down one or more cards of the same value adding jokers if desired; if she already has cards on the table she lays these cards so that previously played cards are still visible. If any opponent has most recently played the same number of cards and those cards are of a lower value then the active player abluxxes those opponents — that is the active player can take the abluxxed cards into her hand and the opponent then draws the same number of cards either from the display or the deck; if she doesn't take these cards in hand then the opponent either returns these cards to his hand or discards them and draws that many cards. Refill the display only after someone finishes drawing cards. (Jokers can be played on their own and they are considered to be higher than all values.)As soon as the deck runs out of cards or a player has no cards in hand the game ends immediately even if the player would normally abluxx an opponent. Each player scores one point for each card on the table in front of him then loses one point for each card in hand. Whoever has the highest score wins. If players wish they can play multiple rounds and sum their scores over the rounds to determine a winner.

Majesty: For the Realm

Majesty: For the Realm

Rating: 6.9 | Players: 2–4

Game Type:

Family

The crown is up for grabs to whoever can build the richest domain and seize it from their rivals. It'll take a whole kingdom's worth of people to accomplish this monumental task. Rally your citizens grow your power and reign supreme in Majesty: For the Realm a game of strategically selecting who you want to work your lands set during the Middle Ages. Each game you recruit characters to perform jobs that generate gold for your kingdom. Some characters work better with others opening many paths to victory. Whether you choose to be a silver-tongued monarch who rules with mercy or an iron-fisted tyrant who crushes their rivals the fate of the land rests with you.From the humble Miller to the elegant Noble all of your loyal subjects will play a decisive role in your new kingdom. Some might grow the food needed to feed your many subjects while others lead attacks on other kingdoms and weaken your rivals. They all help generate gold in their own way but your decisions will determine how well they work together. It is up to you to find the combination that helps your kingdom rise while stymying your opponents' efforts. Raise your banners fill your coffers and stake your claim for the realm!

Two Rooms and a Boom

Two Rooms and a Boom

Rating: 7.0 | Players: 6–30

Game Type:

Party

In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e. separate playing areas). The game consists of five timed rounds. At the end of each round some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

Legendary Encounters: A Predator Deck Building Game

Legendary Encounters: A Predator Deck Building Game

Rating: 7.4 | Players: 1–5

Game Type:

Thematic

Legendary Encounters: A Predator Deck Building Game is based on the first two movies of the Predator series. Taking on the roles of characters from the films players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Predator cards that are added to the central game board.In more detail within the setting for each film you can play as the humans or as the Predators. As the humans you play the co-op version of the game as in Legendary Encounters: Alien recruiting scanning and attacking the same way while trying to achieve objectives. When you play as the Predators the game is player vs. player instead of co-op with each player assuming the role of a Predator hunting for the most honor (VPs).Legendary Encounters: A Predator Deck Building Game is a standalone game in the Legendary Encounters series that is fully compatible with Legendary Encounters: An Alien Deck Building Game. Specifically you can use the Predator deck in Alien or the Alien deck in Predator. Similarly Predator is also compatible with the Marvel superheroes version of Legendary but cannot be fully integrated.

The Gang

The Gang

Rating: 7.6 | Players: 3–6

Game Type:

Family

Categories:

Round up your gang and get ready to pull off a series of bank heists using the power of poker!In The Gang a co-operative version of Texas Hold'em players bet on how good they think their hand of cards will be relative to the other players then try to make their predictions a reality.Early in a round without talking to each other each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round players see whether they correctly evaluated their hand. If all players did you get to open one of the bank vaults! If not you trip the alarm! If you manage to open three vaults before you trip the alarm three times your gang wins!—description from the publisher

Resist!

Resist!

Rating: 7.4 | Players: 1

Game Type:

Thematic

Spain 1936: General Franco and his troops advance through the territories of Spain giving way to a long period of civil war and repression. After the Spanish Civil War a group of loyalists to the Republic continued the armed struggle forming resistance groups better known as Maquis. Hidden in the mountains these men and women risked their lives to defend the ideals of democracy and freedom.Fighting against them were the Army of Franco the Civil Guard and the Armed Police but the Maquis perfected their guerilla warfare in France during the second World War and were determined to take back their homeland. In the head of each Maquis resonated the echo of the desire of many compatriots: Resist!Resist! is a fast-playing card-driven solitaire game in which you take on the role of the Spanish Maquis fighting against the Francoist regime. Over a series of rounds you undertake increasingly difficult missions and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round you must choose whether to end the resistance or risk it and take on another mission.At the beginning of the game you assemble a team of twelve Maquis which are represented by a deck of cards. At the heart of the game is the tension between keeping your Maquis concealed from Franco or revealing them to unlock their full potential. Unfortunately revealed Maquis are removed from your deck and you likely won't be able to use them for the rest of the game. While Resist! does have some minor deck-building elements it is primarily a deck-destruction game in which you have to manage your deck balancing the decision of defeating the immediate threat with trying to move on to the next mission.

Set a Watch

Set a Watch

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you the mighty adventurers of the land must visit these summoning locations and defeat the hordes of creatures behind this evil plot. It falls to four mighty adventurers each of whom has a unique set of skills to band together once more to vanquish this evil before the Unhallowed consume the world in darkness.In Set a Watch a cooperative game for 1-4 players you must clear out nine locations to stop the acolytes from breaking the seals holding back the evil Unhallowed. Every round you will visit a new location and pick an adventurer to rest and take camp actions. The rest of the party will take watch and battle a line of monsters trying to make their way into camp using your dice and unique character abilities. Manipulating the creature line is essential to solving each round’s combat puzzle. It is a battle to stay alive and keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.

Point City

Point City

Rating: 7.2 | Players: 1–4

Game Type:

Family

From the team that brought you the smash hit Point Salad Point City is a card-drafting engine-building game with more than 150 unique building cards giving you the opportunity to create a completely different city each time you play!The rules are simple: Take two adjacent cards from the dynamic city grid and add them to your expanding city. Use your resource cards and bonuses to construct building cards that require specific combinations. Build special civic structures to multiply your city's points and be the top urban planner!Point City takes the same simple concept of drafting cards and building the best combinations then adds new layers of resource management and engine building to the mix — making the game easy to learn but challenging for everyone!—description from designer

Jump Drive

Jump Drive

Rating: 7.0 | Players: 2–4

Game Type:

Family

With the invention of Jump Drive the race for the galaxy begins! Develop new technologies and settle worlds to build a space empire. Find winning card combinations!Jump Drive is a fast-paced card game that introduces players to the Race for the Galaxy universe. Can you build the most prosperous galactic civilization?Jump Drive is a standalone game and offers simpler rules and a shorter game than its older sister Race for the Galaxy.—description from the publisher

Mint Works

Mint Works

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

Mint Works is a light and straightforward worker placement game. Its compact size makes it easy to put in your pocket and take it anywhere. Its simple rules make it easy to introduce new players to the genre of worker placement.During the game each player will have a limited amount of Mint Tokens which represent their workers. Players will use these mint tokens to earn more tokens take first player or buy and build plans. Plans are how players earn points. Some plans will give only points others will give extra powers to the owner.Once any player has at least 7 points earned (or if there are not enough plans to refill the stock) the end of the game is triggered. The game will then be over at the end of the current round.Whoever has the most points provided by plans they have built wins!

Valley of the Kings

Valley of the Kings

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

When you die you can take it with you!Take on the role of Egyptian nobles at the time of the pharaohs preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food canopic jars statues amulets and other treasures and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid and it crumbles to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings.You score only for cards that you remove from your deck and stash in your tomb so if you keep using valuable cards for their effects and don't entomb them before the game ends you could lose out on big points! Whoever collects the most valuable artifacts in her tomb wins.

Fields of Green

Fields of Green

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields livestock and facilities they build an economic engine that will bring them closer to victory.Fields of Green inspired by Among the Stars is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields feed their livestock and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year.Through various means player eventually convert their wealth to victory points and the player who gathers the most by the end of the fourth year wins.

Ascension: Return of the Fallen

Ascension: Return of the Fallen

Rating: 7.3 | Players: 1–2

Game Type:

Strategy

Categories:

Ascension: Return of the Fallen is the newest set for the popular deck-building game Ascension: Deckbuilding Game. The 65-card Ascension: Return of the Fallen is playable as a 2 player stand-alone game or can be combined with Ascension: Deckbuilding Game for an expanded game with up to six players. With its 65 all-new cards for the Center Deck the Return of the Fallen provides players with the ability to face the God Samael in a final battle to determine the fate of Vigil. It also includes a new Fate mechanic that can change the game with a single flip of a card.Ascension: Deckbuilding Game revolves around a Center Deck containing Heroes Constructs and Monsters. Players take turns recruiting Heroes or Constructs for their decks or defeating Monsters to earn honor and ultimate victory. Ascension: Deckbuilding Game joins other deck-building games including Dominion Thunderstone and Resident Evil and Fantasy Flights Living Card Games (Call of Cthuhlu Warhammer Invasion and Game of Thrones) as a new category of games that continue to increase in popularity. These games combine complexity of combat-focused card game experience with the benefit of not having to chase powerful randomly distributed blindly-packaged cards.

Warhammer 40,000: Conquest

Warhammer 40,000: Conquest

Rating: 7.4 | Players: 2

Game Type:

Customizable

In Warhammer 40,000: Conquest a two-player Living Card Game you take the part of a warlord leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle you must plan for the future establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future there is only war.Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines Astra Militarum Orks Chaos Dark Eldar Eldar and Tau. Each of these factions possesses a unique flavor and style of play and an alignment wheel introduces the possibility of forming an alliance between two factions.At the start of play the Traxis sector lies open before you with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game and the planet farthest to the left of the starting player is the first planet. Each round you or your opponent will clash at the first planet and the victor will capture the first planet.Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner designating that planet's assets. These symbols grant no abilities by themselves but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.Your warlord grants powerful special abilities determines your starting resources and hand size and serves as a vital part of your army so you'll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses as defeating the opponent's warlord is another way to victory.

Unmatched: Houdini vs. The Genie

Unmatched: Houdini vs. The Genie

Rating: 8.3 | Players: 2

Game Type:

Strategy

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups. Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.

Smash Up: Pretty Pretty Smash Up

Smash Up: Pretty Pretty Smash Up

Rating: 7.2 | Players: 2

Game Type:

Strategy

Think only pirates time travelers vampires and bears can smash bases? Well get ready to be taught a lesson — in the nicest way possible!Pretty Pretty Smash Up brings the sweetest factions ever to the vicious fight for victory! Kitty Cats use their incredible cuteness to take control of enemy minions. Princesses ply their royalty beauty and even their love to get their way. Fairies' fickle tricks give you options like never before while the herds of Mythic Horses work together for dominance. Get ready — your opponents will never know what hit them!Pretty Pretty Smash Up can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.Integrates with:

Conspiracy: Abyss Universe

Conspiracy: Abyss Universe

Rating: 7.2 | Players: 2–4

Game Type:

Family

Conspiracy: Abyss Universe is a card game set in the world of Abyss.The card deck in the game consists of cards in five colors with twelve of each color and cards numbered 0–6. Each player in the game drafts cards and builds a reverse pyramid starting with a row of five cards then placing four cards in a row below that then three under that etc.On a turn you can draw 1–3 cards from the deck choose one of those cards and add it to your current row then place any remaining cards grouped by color near the deck; alternatively you can pick up all the cards of a color next to the deck and add them to your current row.As soon as the cards in your rows show two matching keys or three different keys you take either the revealed location card or the top card of the location deck and place it on the lattermost card with a key. Location cards increase the value of a card and sometimes have special powers. Some cards feature pearls and when you have as many or more pearls as whoever has the pearl majority card you take this card from them.The game ends as soon as someone finishes their pyramid then all players score their points. For each color you score points equal to the largest valued card in your pyramid. Additionally for each color you look at the largest grouping of cards in your pyramid and you score 3 points for each of those cards. Whoever held the pearl majority card at game's end scores 5 points for it. Whoever has the highest score wins.

Mottainai

Mottainai

Rating: 7.0 | Players: 2–5

Game Type:

Strategy

Mottainai (pronounced mot/tai/nai or like the English words mote-tie-nigh) means Don't waste or Every little thing has a soul. In the game Mottainai a successor in the Glory to Rome line you use your cards for many purposes. Each player is an acolyte in a temple who performs tasks collects materials and sells or completes works for visitors. Every card can be each of these three things.You choose tasks to allow you to perform actions keeping in mind that other players will get to follow up on your task on their next turn. Clever planning and combining of your works' special abilities is key as is managing which materials you sell.Mottainai is a quick but deep game experience.

Smash Up

Smash Up

Rating: 6.7 | Players: 2–4

Game Type:

Family

The shufflebuilding game Smash Up begins with a simple premise: take the 20-card decks of two factions shuffle them into a deck of forty cards then compete to crush more Bases than your opponents! Each faction involves a different gaming mechanism - Pirates move their minions around Zombies bring back their cards from the discard pile Dinosaurs have enormous power - and each combination of factions brings a different gaming experience.During the game players compete to score points from Base cards. Players play minions to the bases and you want to have the highest total power of minions at the base when it breaks. Sounds easy? Is it easy when an opponent's Alien-Ninja plays minions to your bases that destroy your minions? What happens when the Pirate-Dinosaur player plays Full Sail and frees King Rex to trample your minions into the ground or when the Wizard-Zombies player uses their mystic power to create an outbreak suddenly flooding minions to the base from their discard pile? Or if you were facing a Zombie-Dinosaur player instead who created an epidemic of massive beasts?!?With eight different factions Smash Up includes dozens of combinations to try. Pirate-Aliens play different from Ninja-Aliens for example. Which one will you use to crush your opponents?And did we mention the Dinosaurs have laser beams?

Hardback

Hardback

Rating: 7.1 | Players: 1–5

Game Type:

Family

Hardback is a deck-building word game a prequel to Paperback. As an aspiring 19th-century novelist you work to pen your next masterpiece earning prestige along the way. Specialize your deck in certain genres to exploit card combinations and press your luck to draw extra cards — but make sure you can still string a word together!Players build a deck of letters with various powers and race to 60 fame points to win. Some of the features:In addition to the competitive race mode for 2-5 players the base game includes several variant rules including Literary Awards Adverts Player Powers and Events; and a co-op mode for 1-4 players in which players join forces against one of four simulated opponents each of which is proficient in a different deck genre.

The Big Book of Madness

The Big Book of Madness

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

Categories:

So far your first year at the Elementary College has been slightly disappointing. They taught you to light a flickering flame at the tip of your finger but other than that you've spent much more time reading books than learning powerful spells as future great wizards like you should.So when you heard about the Big Book of Madness hidden in the great school library you couldn't help but to sneak in and peek in this intriguing tome in spite of your professors' warnings. When you slowly lift the cover of the terrible book dozens of dreadful creatures rush out threatening to destroy the world itself! This was your mistake and only you can fix it now! Learn from the library to fight back against the monsters and try not to sink into insanity...The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book then shut it by defeating the terrible monsters they've just freed.Each player has their own element deck that they build during the game and use for several purposes such as learning or casting a spell adding a new element to their deck destroy or healing a curse. Spells allow you to support your playmates improve your deck draw cards etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements add madness cards to your deck or lose spells...If you manage to turn six pages and defeat all of the monsters you win the game!

Dream Home

Dream Home

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it.Dream Home is a family game about building and furnishing your new house. Over twelve rounds players collect pairs of cards consisting of a room card and an accessory card (roof helper furnishing or tool) and place them on their personal boards creating their dream homes.At the end of the game all players’ houses are finished and fully furnished. Players compare their houses counting points for functionality good design quality of roof and furnishing. The player with the nicest and most comfortable house wins.

Tales & Games: The Hare & the Tortoise

Tales & Games: The Hare & the Tortoise

Rating: 7.1 | Players: 2–5

Game Type:

Family

The Hare & the Tortoise originally published as Royal Turtle is a card-driven betting game about animal racing loosely based on one of Aesop's Fables.At the start of a race each player secretly bets on up to two of five animals: turtle rabbit lamb wolf and fox. One animal is chosen at random for each player then after receiving a hand of seven cards each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards with all cards needing to show the same animal then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal the animals move (maybe).Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space but it moves two if four of its cards were played. The rabbit always moves two spaces as long as cards are played. — unless four cards are played and it's at the head of the pack in which case it sleeps and doesn't move. The fox moves as many spaces as the number of cards played. The lamb moves one more space than the number of cards played — but if it reaches water it stops moving to take a drink. The wolf moves 1 space if one to two cards are played and one less space than the number of cards if more are played. The wolf also has 3 cards with a howl if one of these is played no one but the wolf moves.(The track consists of eleven road cards two covered with water.)After the animals move players start a new round of card-playing. A round ends when three of the five animals reach the goal after which each player scores points based on the ranking of the animals and how they bet. After three rounds the player with the most points wins.The original title of Royal Turtle is a homage to Reiner Knizia's Royal Turf another betting game about animals racing (albeit horses in that game).

The Prodigals Club

The Prodigals Club

Rating: 7.3 | Players: 2–5

Game Type:

Strategy

Welcome to The Prodigals Club! You and your fellows are proper Victorian gentlemen who have realized that the lower classes have more fun. Now you are in a friendly competition to see which of you can destroy his own social standing most thoroughly.In The Prodigals Club you compete in three separate competitions: trying to lose an election trying to get rid of all your possessions or trying to offend the most influential people in high society. You can play any two competitions in combination or play all three simultaneously. Each competition interacts with the other two. To win you need to balance your strategy and play all the competitions well.The Prodigals Club is thematically related to Vladimír Suchý's Last Will. You do not need Last Will to play as Prodigals stands alone; that said the rulebook also explains how to combine the two games together should you desire to do so.

Cockroach Poker Royal

Cockroach Poker Royal

Rating: 7.1 | Players: 2–6

Game Type:

Party

As in its parent game Kakerlakenpoker Kakerlakenpoker Royal has nothing to do with poker – except that the game is all about bluffing but with cards showing cockroaches rats and stink bugs instead of queens 10s and aces. To set up the game shuffle the deck and deal the cards out to players. On a turn a player takes one card from his hand lays it face down on the table slides it to a player of his choice and declares a type of critter e.g. Stink bug. The player receiving the card either:The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case this player loses and everyone else wins.To this Kakerlakenpoker Royal adds new rules and new nasty royal critters to create more options for players during the game.

Marvel: Remix

Marvel: Remix

Rating: 7.4 | Players: 2–6

Game Type:

Family

In Marvel: Remix players build a team of heroes and allies to take on infamous villains. They are dealt a hand of seven cards that will contain characters items or locations from throughout the Marvel Universe. Then players go about can arming their characters with powerful equipment or maneuvers and use their cards to pull off epic combos. The player that has the most points at the end of the game wins.The game box comes with 61 Remix cards 18 Villain cards a score pad and a rulebook. This game is for two to six players ages 12 and up and plays in 20 minutes.

Smash Up: Monster Smash

Smash Up: Monster Smash

Rating: 7.3 | Players: 2

Game Type:

Family

Smash Up: Monster Smash consists of four new factions for Smash Up: vampires mad scientists werewolves and giant ants. Tremble before the power of the ants!Smash Up: Monster Smash can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.

Everdell Farshore

Everdell Farshore

Rating: 7.9 | Players: 1–4

Game Type:

Family

The Forever Sea is calling...The rugged coast north of Everdell Valley is a land brimming with adventure and mystery. Stalwart sailors search for bountiful islands and valuable treasures. Dutiful monks inhabit abbeys and scriptoriums meticulously translating and illuminating. Hard-working folk gather resources and build their cities in unison with the ever-changing waves of the mighty ocean.Welcome to Everdell Farshore a standalone game set in the country of Farshore. Through each season you lead a crew of critter workers to build up a prosperous city and to explore the enchanting ocean beyond. You must plan your actions carefully in order to build and to sail for only by adapting to the winds of change will you succeed.The wind is high. The sun is breaking the horizon. It is time to set sail for adventure!—description from the publisher

Floriferous

Floriferous

Rating: 7.5 | Players: 1–4

Game Type:

Family

Categories:

YOUR GARDEN AWAITS Spend the afternoon in your Floriferous garden. Relax while enjoying this elegant game of strolling through your garden and collecting flowers. Find joy in the abundance of nature. Find the most joy by collecting flowers and pairing them with abundance desire and mastery cards.Floriferous is played over three days which are divided into five turns. Each turn a player moves one step through the garden. After each move the player picks up a flower or desire card. After three days players sum their scores for their desires mastery and points earned during the game. The player with the most points wins.-description from designer

The Game

The Game

Rating: 6.7 | Players: 1–5

Game Type:

Family

Categories:

Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win but they need to do so in the right ways.Each player starts with 6-8 cards in their hand depending on the number of players and four discard pile prompt cards are on the table: two showing 1 and an up arrow and two showing 100 and a down arrow. On a turn a player must discard at least two cards from their hand onto one or more discard piles with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order. One tricky aspect of the game is that you can play a card exactly 10 higher/lower than the top card of a discard pile even when you would normally have to play in a descending/ascending order e.g. if a 100 discard pile is topped with an 87 you can play any card lower than 87 or you can play the 97.After a player finishes their turn they refill their hand from the deck. During play players cannot reveal exact numbers in their hands but they can warn others not to play on certain discard piles or otherwise make play suggestions.Once the deck is emptied players are required only to play at least one card on a turn. If you play all 98 cards you win! If you get good the rules suggest that you play at least three cards a turn to increase the challenge.

Evenfall

Evenfall

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Categories:

It's Evenfall and the Clans of Magic are preparing for a new era. Evenfall is the time when the boundaries of reality collapse and the supernatural awakens. The World-Tree opens its glowing gateways to unknown distant regions. Send Witches from your clan to discover and control new Places of Power. Use them for arcane rituals and battle for the favor of the Powerstones. But there is only one seat on the Enchanted Throne! Do you have the skills to lead the world into a new era?Evenfall is a card-driven engine-building game with both novel and familiar mechanisms for 1 to 4 players. Manage your resources execute your actions in an efficient order and discover card and action synergies that generate victory points. The game ends after three rounds then the player with the most points wins.—description from the publisher

Thunderstone: Dragonspire

Thunderstone: Dragonspire

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

Categories:

Thunderstone: Dragonspire is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomly chosen that players may add to their specific decks. Like Dominion every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages archers thieves or warriors; or they may be supplies the heroes need like weapons rations or light to reach further into the dungeon.A dungeon deck is also created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different Hero types so players must take this into account when they choose what to buy.Rather than buying puny Victory Points players will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. On their turn players may choose to visit either the dungeon or the village. Plays can purchase other cards for their deck or level up their heroes in the village. If they instead go to the dungeon they play their heroes weapons items and spells to defeat any one of the available monsters. The deeper the monster is in the dungeon the more light is needed or the monster will gain power. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner.From the publisher:Thunderstone returns with Dragonspire! Featuring all-new art for every card (even Militia and Daggers) experience point tokens (not cards!) and the all new Setting cards which alter the game on a global scale. Dragonspire includes 18 new village cards 11 new heroes and 8 new monster sets.With enough cards to play the game right out of the box this is a great Thunderstone edition for those just getting into the game.Dragonspire also has a new storage box format plastic XP tokens and a brand new Dungeon board to help players keep up with light and darkness.Thunderstone: Dragonspire is not a an expansion but is instead a separate stand-alone game that may be played along with components of Thunderstone.NOTE: The Dragon-Humanoid divider included with the game is meant for a future expansion as a promo.

Aeon's End: Outcasts

Aeon's End: Outcasts

Rating: 8.5 | Players: 1–4

Game Type:

Strategy

Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age which allows players to replay all of the content they own in a short campaign format. After each game players will receive new treasures and player cards that allow them to become more powerful. However the nemeses that players will face grow stronger and stronger with each battle.—description from the publisher

Tempel des Schreckens

Tempel des Schreckens

Rating: 7.2 | Players: 3–10

Game Type:

Party

You've finally reached the Temple of Secrets with its immense treasure of gold — but what awaits you here? Fabulous wealth or total destruction? The proud and mysterious temple guards who are hiding amongst the adventurers are trying to lure them onto the wrong track in order to protect their gold. Skillfully and with a deceitful tongue they try to convince you to open the grave chambers behind which lies a dangerous fire trap. Can you trust anyone in the group when you don't know whether they're friend or foe?Tempel des Schreckens is a quick-playing bluffing game that reimplements the gameplay of TimeBomb in a new setting and for a larger group of players.

Unlock!: Mythic Adventures

Unlock!: Mythic Adventures

Rating: 7.7 | Players: 1–6

Game Type:

Family

Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!Unlock!: Mythic Adventures contains three scenarios revolving around these themes.• In the Clutches of Hades - You are Alix a slave in Greece during antiquity. Gaining your freedom will not be an easy task unless you ask the Gods for help.• Professor Noside's Animal-O-Matic - The Animal-O-Matic transfers you into the body of any animal. It's not dangerous I'm telling you! Will you stop moving James!• Around the World in 80 Minutes - I made the bet with these gentlemen from the Reform Club that we will travel around the world in 80 days. Passepartout! Hurry! The world awaits Phileas Fogg's masterstroke!—description from the publisher

Sentinels of the Multiverse: Definitive Edition

Sentinels of the Multiverse: Definitive Edition

Rating: 8.2 | Players: 1–5

Game Type:

Thematic

Sentinels of the Multiverse is back and better than ever! With all-new art notably streamlined mechanics and new stories to experience this is the award-winning cooperative comic-book card game you’ve been waiting for!Sentinels of the Multiverse is a cooperative game in which each player controls a Hero using their powers abilities and wits to work together with their fellow Heroes and save the world!Each game involves three to five Heroes fighting against one Villain in a perilous Environment. The game is fully cooperative so the Villain and Environment aren’t run by a dedicated player but rather are controlled by turning over cards from their decks and following the instructions on those cards.Each Hero Villain and Environment are represented by a deck of cards. Heroes and Villains also have character cards which provide their Hit Points and other information specific to that character.The game starts with the Villain turn then each of the Heroes in turn order clockwise around the table. The round ends with the Environment turn. After the Environment turn repeat the round starting with the Villain turn! The game continues in this order until the Heroes save the Multiverse or the Villain defeats the meddling Heroes one way or another.—description from the publisherContents: Heroes: Legacy Tachyon Wraith Bunker Absolute Zero Unity Argent Adept Fanatic Captain Cosmic Haka Tempest Ra Villains: Baron Blade Omnitron Grand Warlord Voss Citizen Dawn Matriarch Akash'Buta Environments: Megalopolis Ruins of Atlantis Wagner Mars Base Insula Primalis Magmaria Freedom Tower

Sheriff of Nottingham: 2nd Edition

Sheriff of Nottingham: 2nd Edition

Rating: 7.3 | Players: 3–6

Game Type:

Family

Will the Merchants get their goods past the Sheriff?The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal however Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares looking for any illicit goods. The Sheriff’s shrewd but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls?In Sheriff of Nottingham 2nd Edition players take turns playing the Sheriff looking for contraband goods and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want but they must be careful as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules as well as expansions such as the 6th Merchant Black Market and Sheriff’s Deputies.The game box contains 110 Gold Coins 216 Goods cards 6 Deputy cards 6 Black Market cards 2 Deputy standees 6 Merchant stands 6 Merchant bags a Sheriff standee a Booty tile and a rulebook

Circle the Wagons

Circle the Wagons

Rating: 7.1 | Players: 2

Game Type:

Family

Each player in Circle the Wagons is fixin' to build up their own boomtown but only one'll build the best in the West!Blaze a trail by draftin' cards 'round the circle and placin' 'em in yer town tryin' to connect matchin' territories to score prosperity points! But don't forget about them three bonus cards in the center of the circle that can score ya even more points — that is if ya play yer cards right. With over 800 unique ways to score and millions of draftin' and placin' combos you'll never build the same town twice!Circle the Wagons is a 2-player map-building game designed by Steven Aramini (Yardmaster) Danny Devine (Ghosts Love Candy) and Paul Kluka; featuring the art of Beth Sobel (Herbaceous World's Fair 1893 and Lanterns) and logo design of Bryan Fischer (Chicken Caesar). Circle the Wagons is the winner of the 2016 Button Shy Wallet Design Contest beating out over 70 other games.

Diamonds

Diamonds

Rating: 6.9 | Players: 2–6

Game Type:

Family

Categories:

Diamonds is a trick-taking card game in which players collect Diamonds — not cards bearing that suit mind you but rather actual Diamond Crystals (acrylic crystals) included in the game.What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a Suit Action based on what suit you do play. Suit Actions are also taken by the winner of each trick as well as at the end of a full Round of play.Suit Actions will enable players to take Diamond Crystals from the Supply moving them to their Showroom (where they may score 1 point) or to their Vault (where they will score 2 points). The Vault is a secure area but the Showroom is vulnerable to theft by the other players.The player who won the trick leads a card to start the next trick. After a full Round of ten tricks whoever has taken the most cards in each suit once again gets a Suit Action. If a player has taken no tricks that player gets two Diamonds Suit Actions. Players then start a new round.Whoever has the most points in Diamond Crystals at the end of the game wins!

Maximum Apocalypse

Maximum Apocalypse

Rating: 7.5 | Players: 1–6

Game Type:

Thematic

Maximum Apocalypse is a cooperative roguelike adventure game for 1-6 players. In Maximum Apocalypse civilization has already fallen. The players are survivors of the apocalypse whose mission is to survive the hostile landscape.The game map is randomly generated and different every time that you play. On each turn a player can use up to four actions to explore the map play cards equip weapons scavenge for resources draw cards or battle off monsters.Picking a unique survivor class within the group players must plan their strategy and work together while leaning on their survivor’s strengths in order to defeat monsters and avoid starvation. For example the Fireman is deadly up close with his ax and can easily chop down monsters; meanwhile the stealthy Hunter is great at scouting the map and avoiding traps — but roaming monsters are gathering quickly and time is running out. If you are overwhelmed by monsters or die of starvation the players lose. If they can find enough gas and get it back to their van to escape they all win and live to play another scenario.See also Maximum Apocalypse: The Roleplaying Game Quickstart Guide

Cahoots

Cahoots

Rating: 7.1 | Players: 1–4

Game Type:

Family

Categories:

Cooperation is key in Cahoots! Play cards to one of four piles by matching color or number. Work together as a team to complete a series of goals — without communicating what's in your hand. Can you make all piles purple or green? Every card lower than four? All cards add up to ten? There's only one way to win before time runs out: Play in cahoots!Note that the original Cahoots has a player count of 2-4 while Tippi Toppi (Schmidt Spiele's licensed version of the game) has a player count of 1-4. Notes a Schmidt editor: It is works quite well as a solo game too.Not to be confused with the other Cahoots game released in 2018.

BattleCON: War of Indines

BattleCON: War of Indines

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

BattleCON is a fast-paced head to head card game for 2 players based loosely around the mechanics and tactics present in 2D fighting games. In BattleCON players choose characters with unique abilities and powers to test against one another in a battle of tactics strategy and intuition.BattleCON: War of Indines is a standalone dueling card game designed for head-to-head play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of 18 different characters from a fire elemental an ocean guardian and her panda familiar a space-bending trapper a shadowy assassin and more! Each character's play style requires new strategies but uses the same foundational tactics making a new character easy to learn but challenging to master.Players move along a seven-space-long board trading blows and attempting to strike the opponent using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. There is no hidden information: you always know exactly what cards the opponent holds just not the ones they'll choose! The last player standing wins!BattleCON: War of Indines can be played on its own or combined with other BattleCON sets to create an even greater pool of characters and play variants.______________________________________________________________________________BattleCON: War of Indines has two versions now dubbed Classic and Remastered. The Classic version contained multiple art styles as different fighters were drawn by different artists. This version contains multiple errors and outdated cards and is now permanently out of print.The new Remastered version features the same 18 fighters but updated to match the uniform art style of Devastation of Indines. It also includes balance changes to a few fighters new double-sided finishers updated art and components and a streamlined version of the rulebook that focuses on standard 2-player duels. The variants included with Classic that were removed in Remastered are still present in the Devastation rulebook and other expansions.

Sail

Sail

Rating: 7.4 | Players: 2

Game Type:

Family

Categories:

Strap up your piratical boots and navigate your ship through turbulent waters in Sail a co-operative trick-taking game for two players. Reach the end of this dangerous deep end and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!Before each round begins players exchange cards then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However the crashing sea water and the roaring Kraken make for a deafening situation and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted.—description from the publisher

Star Wars: Jabba's Palace – A Love Letter Game

Star Wars: Jabba's Palace – A Love Letter Game

Rating: 7.2 | Players: 2–6

Game Type:

Family

The lair of Jabba the Hutt is a place of danger and deception. Players compete using members of the Rebel Alliance and denizens of Jabba’s Palace in a game of rebel bravery and vile deceit.Based on the beloved card game and set in the Star Wars galaxy Star Wars: Jabba’s Palace - A Love Letter Game retains the simple and fun mechanics of the original as you utilize the talents of iconic characters from Return of the Jedi. Players take turns using the elegant “draw a card play a card” gameplay and then executing the card’s effect. Cards include characters like Luke Skywalker Boba Fett Salacious Crumb Jabba the Hutt and many more with each card offering different effects such as Boba Fett allowing you to take a card from another player or Salacious Crumb allowing you to look at another player’s hand.Players use abilities from members of both the Rebel Alliance and Jabba’s crew to outwit and outlast the others. On top of the classic mechanics from the original Love Letter game Star Wars: Jabba’s Palace - A Love Letter Game also introduces Agenda cards. This offers new win conditions adding another level of strategy to the game.Agenda cards like Exalted One awards the player with the highest number in hand the win. However cards like Jabba’s Court and Rescue Mission switch it up and award the victory to the player with the most Palace or Rebels cards respectively in the play area. These and other Agenda cards ensure varied strategies will be needed with every game beyond simply eliminating other players.In a quick card game of rebel bravery and vile deceit can you carry out your agenda while outthinking your foes?-description from publisher's website

Unlock!: Escape Adventures – Squeek & Sausage

Unlock!: Escape Adventures – Squeek & Sausage

Rating: 7.2 | Players: 1–6

Game Type:

Thematic

Categories:

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc.In the cartoon-style adventure Unlock! Squeek & Sausage you need to stop the mad Professor Noside from destroying the world. In your attempt to thwart his plot the evil genius has caught you in a trap and you can't stop him until you've found a way out. Can you escape and foil his plot before the clock hits zero?An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded an internet connection is not required during game play.

Shadowrun: Crossfire

Shadowrun: Crossfire

Rating: 7.1 | Players: 1–4

Game Type:

Thematic

The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers flesh-eating ghouls mages that summon spirits from toxic waste backstabbing corporate raiders hard-nosed police officers and even dragons. You don't have much — mainly your guts your wits and your friends — but maybe that's enough. Between you and your teammates you can sling spells hack the Matrix talk a tiger out of his stripes and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out.Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who's marked for death shooting your way out of downtown when a run goes sour or facing down a dragon. In each game you'll improve your deck with a mix of strategies while earning Karma to give your character cyber upgrades physical augmentations magical initiations weapons training and Edge.Shadowrun: Crossfire includes two obstacle decks a black market deck a crossfire event deck mission sheets role cards runner cards and upgrade stickers.

Claim

Claim

Rating: 6.9 | Players: 2

Game Type:

Family

Categories:

The King is dead! What happened? Nobody really knows but he was found face down in a wine barrel this morning. It could have been either foul play or his own thirst that did him in. Regardless the King is dead without any known heirs so it's up to the five factions of the realm to decide who will be the new king: Will it be you or your opponent? Do you have what it takes to win over the realm's factions?Claim is played in two distinct phases. In phase one each player gets a hand of cards that they use to recruit followers. In phase two they use the followers from phase one to compete and win over the five factions of the realms. Each faction has a special power that affects play and powers can be different in each phase! At the end of the game the player who has the majority of followers of a faction wins that faction's vote and whoever wins the vote of at least three factions wins the game!

Battle Line: Medieval

Battle Line: Medieval

Rating: 7.6 | Players: 2

Game Type:

Strategy

This new re-themed version of Battle Line is a two-player strategy card game built around the theme of Medieval warfare. This re-themed version of Battle Line features 60 beautiful new cards by illustrator Roland MacDonald as well as 10 full-color tactics wildcards that give players extra flexibility and choices and help make each new battle wildly different from the last.Battle Line takes about 30 minutes to play. To win you must create powerful formations along your side of the line of battle that are superior to those of your enemy. Victory goes to the player who wins 5 of the 9 battle flags (an envelopment) or three adjacent flags (a breakthrough). Based on Reiner Knizia's original design published in Germany as Shotten-Totten Battle Line enhances and expands that game system to give players even more tactical options and gut-wrenching decisions.Battle Line places you in command of your army's strategies. How will you muster your formations? Will you use your powerful KingsGuard to vanquish your enemy or perhaps send the King of England or France to the front to win a critical flag? Or perhaps youll rely on your spies to determine the enemys strengths and weaknesses before committing your best forces. You'll always have plenty of choices. With every card play you'll determine the strength and direction of your attack while plotting to fend off your enemy's advances.In Battle Line you and your opponent lead the combined arms of the greatest units of the era. Will you like the great Kings of yore reign supreme? Play Battle Line and find out.-description from publisher's website

Honshū

Honshū

Rating: 6.9 | Players: 2–5

Game Type:

Family

Honshu is a map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.One game of Honshu lasts twelve rounds and each round is divided into two phases. First map cards are played in a trick and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.Manipulating your position in the player order is crucial for mastering Honshu.

Similo

Similo

Rating: 6.8 | Players: 2–8

Game Type:

Family

Similo is a co-operative deduction game and each version of the game — e.g. Fables History Myths — comes with a deck of thirty cards beautifully illustrated by Naïade showing the portrait and the name of a series of characters with a common theme.Your goal is to make the other players guess one secret character (out of the twelve characters on display in the middle of the table) by playing other character cards from your hand as clues stating whether they are similar to or different from the secret character. After each turn the other players must remove one or more characters from the table until only the right one remains and you win — or it is removed and you lose!You can play with one of the Similo sets on its own using the cards from say Fables both for the characters being laid out and for the clues being given to the guessers or you can use the cards from one set for the twelve characters on display and the cards from another set as the clues. The game is far trickier this way!

Odin's Ravens (Second Edition)

Odin's Ravens (Second Edition)

Rating: 7.0 | Players: 2

Game Type:

Family

Every morning Odin sends his ravens Huginn and Muninn across the entire world to bring back news of what life is like on Earth. Naturally after thousands of years they've gotten a little competitive. Race through the landscape in opposite directions to be the first to return to Odin. Focus on speed or enlist the help of the trickster god Loki to create shortcuts and hinder your opponent. Can you be certain Loki's changes won't help your opponent instead? There's only one way to find out!The revised second edition of Thorsten Gimmler's award-winning Odin's Ravens has been completely redesigned with new rules and a beautiful new art style inspired by Norse mythology.FAQ Only the rotate action on the Loki cards can be used on a loop card or a card which has been slid partially out of the path.

Black Rose Wars: Rebirth

Black Rose Wars: Rebirth

Rating: 8.5 | Players: 1–4

Game Type:

Uncategorized

Categories:

Black Rose Wars: Rebirth is a highly competitive fantasy game of combat strategy and deck-building set in ancient Italy. Black Rose Wars: Rebirth is the second chapter in the Black Rose Wars series. Even though 25 years have passed after the Lodge was destroyed Mages have not forgotten the Old Ways. The Black Rose calls to them. They return to the Lodge to repair and rebuild the glory of the Black Rose who still imbues every inch of the place to hold their tournament to name the Crown Holder of the lodge for the following century. The Black Rose demands a champion.Every player represents a Mage in this struggle to prove themselves as the true beholder of the Black Rose's power. The mages will program spells to their board and execute them in turn order. Those spells may disable other mages spells arm traps arm powerful defensive moves deal damage or summon otherworldly beasts. The battle is played out on a hexagonal arena that requires tactics and planning to ensure each mage can pull off the perfect move. When a mage finally succumbs to their wounds they will die and return to their room. This disrupts position and planning but no mage is ever out of the fight!Black Rose Wars: Rebirth plays well with 1-4 players and is best played with lots of players for even more interaction. The expansions add a very large amount of options for replayability as well. This game is a stand alone game as well as an expansion for the original Black Rose Wars game.

Agropolis

Agropolis

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

From clucking chickens to rumbling tractors the sounds of a bustling farm are everywhere. It's up to your team of planners to turn this little farm into a flourishing ranching community!Having developed dream cities in Sprawlopolis it's now time to set your sights on the rolling countryside where farm ranches and roads intermingle master plan as ever seems just out of reach.Agropolis is a stand-alone expansion to Sprawlopolis bringing the same card-laying variable-scoring gameplay into a new setting: city blocks give way to orchards wheat fields livestock pens and vineyards. As before players draw three goal cards and then attempt to place cards one at a time to create a rural tableau that best satisfies those goals. New gameplay features help offset overly-powerful scoring combos and layer additional attributes onto certain types of terrain providing even greater depth of gameplay without sacrificing the original's signature elegance.Agropolis can be played entirely on its own but it can also combined with Sprawlopolis using special rules and goal cards provided in the Combopolis mini-expansion.

Tribes of the Wind

Tribes of the Wind

Rating: 7.4 | Players: 2–5

Game Type:

Family

In a post-apocalyptic world the tribes of the wind are going to rebuild the world on the polluted ruins from the past.Players will have to plant forests build new villages and temples and decontaminate surrounding areas.They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.Players may also send their wind riders to explore the area plant forests or build villages and temples using all the gathered resources.As the game progresses you strive to complete objectives that will allow you to unlock your guide's special abilities and to improve your tribe's powers.When someone builds their 5th village the end of the game is triggered. The player with the most points depending on pollution villages temples layout of their forests and other various objectives wins!—description from the publisher

Rise of Augustus

Rise of Augustus

Rating: 6.7 | Players: 2–6

Game Type:

Family

Categories:

In Augustus you vie with your fellow players to complete objective cards for special powers and ultimately for victory points. Each card has 2-6 symbols which you must populate with legionnaire meeples in order to complete the card. These symbols are drawn one at a time from a bag with all players gaining the benefit equally but interestingly the bag contains more of some symbols than others.So the pivotal skill you'll deploy is in making your choice of which three objectives you'll start the game with (you're dealt six) — balancing potential difficulty of completion against value of the reward — and then which of five available objectives you'll add to your plate each time you complete one of your three. The game ends when someone completes seven objectives.

Legend of the Five Rings: The Card Game

Legend of the Five Rings: The Card Game

Rating: 7.3 | Players: 2

Game Type:

Customizable

Description from the publisher:Welcome to the realm of Rokugan: a land of samurai and mystics mad dragons and divine beings — a land where honor is stronger than steel. Here the clans serve the Emperor and engage in courtly deceptions and power plays even as they wage war against each other and the evil forces that plague their realm. This is the world of Legend of the Five Rings!Legend of the Five Rings: The Card Game is a Living Card Game set in the world of Rokugan the original setting for the Legend of the Five Rings collectible card game. To play a Living Card Game players create individual decks of cards from a base game with a fixed set of cards; they can then add supplemental card packs to this game world with each pack also having a fixed set of cards in order to vary their game experience.While the connection of Legend of the Five Rings: The Card Game to Rokugan and the Colonies — as well as its pervasive themes of honor nobility magic intrigue duty and warfare — should carry over from the original L5R CCG Legend of the Five Rings: The Card Game is not compatible with that original game and will feature significant changes in the game mechanisms.

Gloomhaven: Buttons & Bugs

Gloomhaven: Buttons & Bugs

Rating: 7.6 | Players: 1

Game Type:

Strategy

Gloomhaven: Buttons & Bugs is a solo play game with an original campaign story written by Isaac Childres that features a playstyle similar to Gloomhaven in a fraction of the size.Gloomhaven: Buttons & Bugs is set after the events of Gloomhaven and Forgotten Circles. The Aesther recluse Hail has earned a reputation for being highly instrumental in saving the city from recurring disasters and she absolutely hates it. Wannabe heroes are constantly barging in on her studies at the Crooked Bone looking for help in becoming famous themselves — not to mention all the demons that come by looking for vengeance. She briefly considered moving but as that would require effort she instead just placed an enchantment on her front door: Anyone who attempts to open it becomes miniaturized and therefore is no longer a problem.Your character is one such wannabe hero. In an ill-advised attempt at fame they try to visit Hail and poof. Now they're the size of a mouse and have entered an entirely different realm of lawlessness and self-preservation. They must find a new way into the Crooked Bone to convince Hail to return them to their previous size.Each scenario is a single card pitting one mercenary against a handful of enemies with simplified actions and AI. Each mercenary has a hand of just four double-sided cards but they can be used twice — both the front and the back — before they are discarded. Attacks are resolved using a die in conjunction with a modifier table and both the table and the mercenary ability cards can be improved as you level up throughout the campaign.—description from the publisher

Riftforce

Riftforce

Rating: 7.2 | Players: 2

Game Type:

Customizable

The Rifts changed our world. Villages were torn apart Riftforce emerged from it and spread across the land. What seemed lifeless before started to rise and wake. Flames left campfires and waves poured out of their riverbeds. Even the sun and moon leave their footprints in the ground.We learned how to control those living elementals and formed guilds to perfect this knowledge. While competing for Riftforce the guilds forged temporary alliances to share their unique abilities and guard the access to the Rifts.Now it is your time! Choose your guilds combine their powers and rush into battle. Gain Riftforce from the land you control and all the elementals you destroy until you have enough to ascend into a higher state of power.•••In Riftforce the two-player duel card game each player starts by drafting four of the ten different guilds each with a unique power to forge their own asymmetrical alliance. Every game of Riftforce gives you a chance to discover new synergies between guilds which will greatly influence your overall strategy and strengths. Can you combine the flexible and mobile water guild with the all-consuming fire elementals who even harm their allies and unleash their full potential?The guilds’ elementals are the lifeblood of the game - they are your troops and at the same time the resource necessary to attack. Soon you will find yourself wondering how to use them best. Each turn you are torn choosing one of three possible actions. Do you want to strengthen your position at the Rift sacrifice elementals for powerful combo attacks or gather support for your next turn?Gain Riftforce by destroying the elements of your opponent and by controlling locations along the Rift. Only then will you ascend and win the game.Discovering new synergies between the different guilds clever gameplay combos and the deeper layers of strategy will keep you coming back to enjoy the game again and again.

Food Chain Island

Food Chain Island

Rating: 7.2 | Players: 1

Game Type:

Family

On this forgotten island in a tiny corner of the ocean the animals are hungry! Your goal is to influence the wildlife - and arrange their meals - so there is only one animal left!In this game you will take as many turns as possible with a goal of only having one land animal card left on the table after starting with a grid of 16. On each turn you must move one animal to eat another smaller adjacent animal. If you cannot move an animal to eat another the game ends.—description from the publisher

Unmatched: Jurassic Park – Dr. Sattler vs. T. Rex

Unmatched: Jurassic Park – Dr. Sattler vs. T. Rex

Rating: 8.0 | Players: 2

Game Type:

Strategy

In battle there are no equals.Dinosaurs eat man… Woman inherits the earth. The greatest predator the world has ever known is closing in on the tenacious Dr. Sattler. Who has the slightest idea what to expect? In Unmatched: Jurassic Park – Dr. Sattler vs. T. Rex the massive T rex unleashes fearsome attacks and seems unstoppable while Dr. Sattler makes full use of her surroundings and the aid of Dr. Ian Malcolm and his chaos theory. Who will become extinct first?Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher

Tussie Mussie

Tussie Mussie

Rating: 6.9 | Players: 2–4

Game Type:

Family

Tussie mussies exemplified the Victorian custom of assigning meaning to the flowers that friends and lovers exchanged. Inspired by the ideals of elegance and discretion these bouquets were carefully made to convey subtle messages to their recipients. Now you can choose the right flowers to make a winning tussie mussie of your own!Tussie-Mussie is based on a Victorian fad that assigned meanings to the flowers that friends and lovers exchanged.Featuring I-Divide-You-Choose drafting this microgame of 18 cards is played over three rounds. In turn players look at the top two cards of the deck then offer them one face-up and one facedown to an opponent. That opponent takes one leaving the other for the active player.A round ends when each player has four cards at which point the scores are tallied. The highest score after three rounds wins!—description from the designerCo-winner of the GenCan't Design Contest. Released in the September 2019 Board Game of the Month Club $20+ package.

Pathfinder Adventure Card Game: Skull & Shackles – Base Set

Pathfinder Adventure Card Game: Skull & Shackles – Base Set

Rating: 7.3 | Players: 1–4

Game Type:

Customizable

All Hands on Deck!There's adventure to be had on the high seas when a group of press-ganged pirates becomes embroiled in the plots and plunder of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves rival scalawags enemy navies legendary sea monsters and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's loot on the line?Launch a campaign to control the Shackles with the Pathfinder Adventure Card Game: Skull & Shackles Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps monsters deadly magic and despicable foes of the Pathfinder Roleplaying Game’s award-winning Skull & Shackles Adventure Path. Choose your character’s class; build a deck of allies equipment and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game adding unique gear and awesome magic to their decks and gaining incredible powers all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.The Pathfinder Adventure Card Game: Skull & Shackles Base Set includes:The contents of Pathfinder Adventure Card Game: Skull & Shackles Base Set is:1 rulebook 5 dice400 cards: 7 character cards 7 role cards 7 token cards 1 adventure path card 1 adventure card 5 scenario cards 28 location cards 5 villain cards 36 henchmen cards 34 monster cards 18 barrier cards 52 weapon cards 33 spell cards 22 armor cards 37 item cards 32 ally cards 68 blessing cards 6 ship cards 1 fleet cardUPC 726670261410 ISBN 9781601256478

Dead Man's Draw

Dead Man's Draw

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

Dead Man's Draw is a simple and strategic card game of risk and reward for 2 to 4 players. Players take turns drawing cards and combining their special abilities to plunder the most loot without busting their entire hands.The core of your turn in Dead Man’s Draw is all in the flip: pulling the top card off the deck and using its special ability. Your turn isn’t over until you say it is though. You can keep pulling cards as long as you like – until you play a card of a suit already seen at which point you lose everything. Knowing when to stop and bank your cards is the biggest decision you make in Dead Man’s Draw but being too timid lets braver opponents pass you up with bigger more profitable turns.The cards’ special abilities are key to success in Dead Man’s Draw and they build off of each other. Each suit in DMD has an effect that the player can target when they flip a card of that suit.Anchor – Keep everything you drew before the Anchor even if you bust.Cannon – Destroy one card an opponent has previously banked.Chest – Double your haul by banking as many cards directly from the discard pile as are in the river when you bank the Chest – but only if you also bank a Key.Hook – Play one of your previously banked cards.Key – Enables the Chest special.Kraken – Oh no! You’re forced to draw at least two more cards.Map – Draw three cards from the discard pile and play one.Mermaid – No ability but worth more points (Mermaids are numbered 4-9 instead of 2-7).Oracle – Look at the next card before deciding if you want to play it.Sword – Steal an opponent’s previously banked card and play it.Many of these work well together like using a Hook to re-play a Sword from your hand to steal an opponent’s Chest to go with your Key – racking up huge points by playing abilities well and not solely through the luck of the draw.As soon as the deck is depleted players total up the value of the highest card they’ve banked from each suit. High score wins.

Wild Space

Wild Space

Rating: 7.2 | Players: 1–5

Game Type:

Family

A new Galaxy has just been discovered on the borders of the Empire! Commanding your Spaceship you go explore this new Eldorado full of treasures and mysteries. Planet after Planet your discoveries allow you to build up your Crew. Hire Specialists and Robots to benefit from their abilities. Attract Empire Emissaries on board which will entrust you with new missions worth Credits. Grab your part of the wonders that this new Galaxy is full of to become the wealthiest explorer !Wild Space is a tactical card game in which you aim at combining your cards efficiently. Each time that you add new cards to your collection you reinforce your Crew earning Credits and preparing your next combos. Wild Space carries all the excitement of the best combo card games within short plays and with accessible rules.How to play ? Wild Space carries all the excitement of combo card games with accessible rules. On each turn a fresh action selection system offers you two simple types of options : add a new card to your Crew or draw new cards. When you play a card you trigger its ability if the cards in your Crew fulfill its condition. Putting new cards into play is therefore useful for getting powerful abilities right now but also for gathering the conditions for triggering future abilities. Learning how to plan your actions is key for triggering efficient combos and being able to put several cards into play at once. And knowing that the Credits that you need to get at the end of the game in order to win are based on how your Crew is composed only emphasizes that.—description from the publisher

It's a Wonderful Kingdom

It's a Wonderful Kingdom

Rating: 7.1 | Players: 1–2

Game Type:

Strategy

It's a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe. Inspired by the core mechanics of its predecessor It's a Wonderful World this new game offers more interaction a bluff mechanism and new challenges.The game is played using modules each different and offering mechanical twists. Each game players will choose one of the different modules to compete against each other. The game is divided into 4 rounds. Each round having 3 phases.Split & Trap Players take turns offering their cards to one another in two areas in the center of the table.One player picks 2 cards from their hand and either places them in the same area or splits them between the two areas. The other player chooses an area and claims the card(s) in it. The players take turns repeating this step until both players have offered all of their cards. Each player has 2 Trap tokens which can be used to place cards face down otherwise all cards are played face up.Planification Each player chooses which of the cards they have collected to build and which ones to recycle for immediate resources.Sequential Production Each player produces their Kingdom's resources sequentially. Since resources are produced in a specific order it is important to plan ahead to optimize your production and development.At the end of the fourth round the player with the most victory points wins the game.—description from the publisher

6 nimmt! 25 Jahre

6 nimmt! 25 Jahre

Rating: 7.3 | Players: 2–10

Game Type:

Family

Categories:

In 6 nimmt! you want to score as few points as possible. To play you shuffle the 104 number cards lay out four cards face-up to start the four rows then deal ten cards to each player. Each turn players simultaneously choose and reveal a card from their hand then add the cards to the rows with cards being placed in ascending order based on their number; specifically each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.In addition to a number from 1 to 104 each card has a point value. After finishing ten rounds players tally their score and see whether the game ends. i.e. whether someone has at least 66 points. When this happens the player with the fewest points wins!6 nimmt! works with 2-10 players and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards 44 cards 54 cards etc. (instead of all 104 cards) when you have three four five etc. number of players. This change allows you to know which cards are in play thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when.6 nimmt! 25 Jahre includes 28 additional cards to be used in a new variant. The game now lasts only two rounds and at the start of play each player receives three special cards. Just before you have to place your number card in a row you can choose to play one of your cards with these cards opening a fifth row moving a previously placed card to a different row inserting one card between two others allowing up to six cards in a row instead of five blocking a row replacing the card you played and more.After all number cards have been played players tally their scores keeping any unplayed special cards then shuffle the number cards and begin a new round. At the end of the second round whoever has the fewest points wins.

The Fox in the Forest Duet

The Fox in the Forest Duet

Rating: 7.0 | Players: 2

Game Type:

Family

In the two-player co-operative trick-taking game The Fox in the Forest Duet players team up helping each other move through the forest. Collect all the gems before the end of three rounds of play and you win!To set up the game place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. At the start of each round shuffle the deck of thirty cards — which contains three suits each numbered 1-10 — and deal each player a hand of eleven cards. Reveal one card as the decree card to determine the trump suit. For each trick one player leads a card and the other must follow suit if possible. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. If the tracker lands on a space next to a gem the players collect one gem. If the tracker would move off the end of the path return the tracker to the center of the path then add a forest token to one end of the path reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path).The odd-numbered character cards have special abilities when played allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. One character allows players to exchange one card with each other while another allows a player to change the decree card.At the end of a round you add five gems to designated spaces add a forest space to shorten the path then receive a new hand of eleven cards from a freshly shuffled deck. Collect all 22 gem tokens and you win. Run out of time or head off the end of the path with no forest spaces in reserve then you can just keep running in defeat or shuffle the cards and start the game anew.

Dale of Merchants 2

Dale of Merchants 2

Rating: 7.3 | Players: 2–4

Game Type:

Family

The world has grown smaller. Civilizations around different continents have established independent free trade cities in order to ease trading between distant lands. One of those cities Yengzuh is now looking for a new ruler – a new Trade Master.The post is only open every ten years and the selection of the said individual is no small task. It’s handled by holding a trading competition as it’s in everyone’s best interest to get the best merchant chosen for the job.All the participating merchants are prestigious but the competition also tests their ability to deal with unexpected situations. After all the winner will be responsible of keeping the global prices more fair and stable for years to come.There are only twelve free trade cities in the world. Yengzuh near Pandala is one of the oldest. The Guild of Extraordinary Traders from Dale promoted the founding of the city after the trade wars in Asia had spread too wide. The city’s harbour has tens of great ships all the time loading and unloading passengers and cargo.In Dale of Merchants 2 players take the roles of those participating merchants learning new techniques trading goods and managing their stock. The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild!Dale of Merchants 2 contains six new decks and can be played by itself or combined with the decks from Dale of Merchants. The game includes a new ruleset for four players that introduces team battle! These new rules greatly enhance the four-player experience by adding cooperation between teammates and cutting downtime. These rules can also be used with the original game's six decks.The new decks are: 1)Crocodiles disturb other players 2)Platypuses have more control over cards 3)Polecats have a die 4)Owls are moved to action by things that happen (mostly what other players do) 5)Fennec foxes affect all players 6) Sloths do things at the start of your next turn

Carnival of Monsters

Carnival of Monsters

Rating: 7.2 | Players: 2–5

Game Type:

Family

Categories:

The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find... and capture.To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside.After four seasons of hunting would-be members present their collections at the organization’s annual banquet an event known as the Carnival of Monsters.Carnival of Monsters is a card-drafting game in which players try to collect sets of Land Cards so they can capture and display strange and exotic Monsters hire talented Staff to help run their enterprise and pursue their own Secret Goals. Points are awarded for displaying Monsters completing Goals and earning Gold Crowns (Crowns) over four “Seasons” of play.In the end the player with the most profitable and spectacular carnival is the winner!—description from the publisher

The Isofarian Guard

The Isofarian Guard

Rating: 8.7 | Players: 1–2

Game Type:

Thematic

The Isofarian Guard is a solo/co-op narrative driven adventure board game for 1-2 players.Welcome to Isofar a wild land severe in its beauty. The Isofarian people take great pride in their ability to flourish among the hostile wildlife and cruel elements of their mountainous home. As a member of the Isofarian guard life is never dull. You try to keep the peace among your fellow Isofarians (a never-ending job) as well as deal with constant threats from the aggressive Falmund Empire to the south.But now the old patterns are shifting. New forces are at work that will challenge the very underpinnings of reality. You will guide eight different Isofarian Guards throughout 5 interweaving campaigns as they deal with a power that threatens not only Isofar but the entire world.In The Isofarian Guard you will travel throughout the cities and wildernesses of Isofar on a beautifully illustrated world map fight off enemies using a unique and highly customizable battle system and use your wits to talk your way out of sticky situations. As you forge important alliances opportunities will arise for you to craft stronger gear gain new powers and step into the destiny you were called to.—description from the publisher

Fleet

Fleet

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

In the northwest corner of Nunavut Canada a formerly inaccessible bay off of the Arctic Ocean has become reachable through a secret inlet. Untouched by the hands of time and fed by both the ocean and warm fresh water springs Ridback Bay is teeming with sea life. A remote timeless bayside village is now being inundated by entrepreneurs awaiting the influx of the world's greatest fisherman to harvest this plentiful bounty. The docks and warehouses are being revitalized and now it is time to begin the real adventure. Go build your Fleet and become master of the high seas!Fleet is an exciting strategic card game with in-depth decisions and thrilling game play that new and experienced gamers can enjoy! In Fleet you'll acquire licenses launch boats and fish the great briny blue. The player who best manages his resources and acquires the most VP via fish licenses and boats will build the strongest fleet and lead his crew to victory!

Vikings Gone Wild

Vikings Gone Wild

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Each turn in Vikings Gone Wild — a deck-building resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories resources containers etc) or buy units towers and special cards that improve their deck and offense/defense capacity.The only way to win is by successfully attacking each other and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...

Medieval Academy

Medieval Academy

Rating: 6.9 | Players: 2–5

Game Type:

Family

Squires welcome to Medieval Academy the place where you'll be trained to become a knight. You'll have to master the arts of Jousts and Tournaments complete dangerous Quests and polish your Education. You'll also have to serve the king and show that you have a sense of Charity and Gallantry. Only one of you will be knighted by King Arthur so it's time to show what you’re capable of. —Father Advevan Nicolus Emilius chairman of the Medieval Academy.In Medieval Academy a family+ game each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points. To achieve this goal during the six turns of the game the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks.At the end of turn VI the squire who has the most Chivalry Points wins the game and is knighted by King Arthur!

Disney Lorcana

Disney Lorcana

Rating: 7.3 | Players: 2–6

Game Type:

Customizable

Disney Lorcana is a trading card game (TCG) that features Disney characters in both original and reimagined art styles that live in an all-new world with unique and magical gameplay.The game is set in the rich and fantastical world of Lorcana a combination of the words lore and arcana. Players will take on the mantle of Illumineer a powerful sorcerer and band together Disney characters from Lorcana's The Great Illuminary a treasury of all Disney songs and stories ever made.Disney Lorcana doesn't have an official player count on the packaging but the designers have suggested 2-6 is an appropriate range.

ROVE: Results-Oriented Versatile Explorer

ROVE: Results-Oriented Versatile Explorer

Rating: 7.5 | Players: 1

Game Type:

Family

As a ROVE (Results-Oriented Versatile Explorer) you're used to surveying the fringes of space but now you've crash-landed on an unfamiliar planet. You'll need to reconfigure your reusable modules to get to safety!ROVE is a solo spatial puzzle game. In each game of ROVE the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card.Each module costs 1 Movement Point per activation and uses its own unique movement style such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE’s mission successfully.

Duelosaur Island

Duelosaur Island

Rating: 7.0 | Players: 1–2

Game Type:

Strategy

Duelosaur Island is built around a clever hand-management mechanism. Each card in the game serves three potential purposes. They contain the DNA sequences for dinosaurs you could create the blueprints for attractions you can build and certain actions that you can take by discarding them. Do you create the dinosaur on the top of the card to attract guests to your park? Or do you build the attraction on the bottom of the card which can add to a player's hand-limit income and end-game victory points? Or do you discard the card to combine DNA towards creating another dinosaur?Duelosaur Island comes with five new full-color DNA dice. You can mix and match dice between Dinosaur Island and Duelosaur Island for even more variability in both games such as the new security symbol that can appear on dice to upgrade your security level instantly!

20 Strong

20 Strong

Rating: 7.5 | Players: 1

Game Type:

Strategy

Categories:

20 Strong is a new deck-based game system from Chip Theory Games capable of being played in about 30 minutes or less. We say “game system” because the idea behind 20 Strong is a small nucleus of simple adaptable rules that can then be applied to a variety of unique decks each with their own set of mechanics. We are launching 20 Strong with three such decks – one set in the world of Too Many Bones one set in Hoplomachus: Victorum and one in the new universe of the space-faring Solar Sentinels. We have more decks in development and plan to release them regularly if our customers are excited by them. For now 20 Strong is a solo-only game but even that could differ in future decks using the ruleset.The object of a game of 20 Strong is to progress through a shuffled deck of cards each card bearing a unique challenge. This challenge could be in the form of an enemy a unique scenario or some other requirement (for example players of the Too Many Bones deck might expect to see a Lockpicking challenge or two). Challenges usually require a certain number of successes to complete which you earn by rolling a set of 17 dice with different odds for a hit (these dice along with three adjustable stat dice make up the “20” in 20 Strong).If you roll enough successes you complete a card’s challenge and gain its rewards. If you don’t you take damage and move on to the next card – unless of course your HP stat is reduced to 0 costing you the game. If you manage to make it through an entire deck you take on one of the deck’s final bosses attempting to score enough hits against this powerful enemy to claim ultimate victory.Of course it’s never so easy that you’d want to spend all of your dice on a single card. In addition to your HP Stat you’re also keeping track of your Strategy (which controls how many rerolls and items you have) and your Recovery which controls how many dice return to your pool after taking on a challenge. If you roll more dice than your Recovery those dice are exhausted lowering your pool for your subsequent challenges. It’s a game of pressing your luck strategic decision-making and resource management. We think you’re going to love it!—description from the publisher

Viceroy

Viceroy

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Viceroy is a board game of bidding and resource management set in the fantasy universe of the famous Russian CCG Berserk. As the players struggle for control over the world of Laar they recruit a variety of allies and enact various laws. These cards allow players to develop their state's military and magical might increase their authority and get precious gems they need to continue expanding their nation.As the game progresses each player builds their own power pyramid using character and law cards. Each card has its own effect that depends on the level of the pyramid where the card is played. These effects may give more resources more cards or victory points. The player who has the most power points at the end of the game becomes the ruler of entire Laar and the winner!

Street Masters

Street Masters

Rating: 7.9 | Players: 1–4

Game Type:

Thematic

THE GAMEPLAYStreet Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures unique decks for fighters & enemies custom dice and lightning-fast gameplay Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat.THE STORYWarriors from around the world known for their legendary fighting abilities and skills receive mysterious invitations to participate in a martial arts tournament. During the tournament the organization surrounding it reveals their true identity — The Kingdom — and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time many were never heard from again.Five years later a government project called Street Masters initiates in order to counter-act the war against The Kingdom now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction crippling parts of The Kingdom before they're able to launch their end game.

Hostage Negotiator

Hostage Negotiator

Rating: 6.8 | Players: 1

Game Type:

Thematic

Categories:

In Hostage Negotiator you play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure hell-bent on having his or her demands met.Each turn in the game represents a conversation between you and the hostage taker. You'll play cards and roll dice to increase conversation points decrease the threat level and release hostages. Hostage Negotiator uses a unique hand-building mechanism that puts cards you purchase directly in your hand for next turn rather than leaving you wondering when the cards will show up like in deck-building games.In Hostage Negotiator there are multiple paths to victory but the hostage taker has other plans. Will you try to calm him and get him to surrender? Will you stall and bide your time before sending in the team for a major extraction? How many hostages will you save? These are many of the exciting decisions you will make in a game of Hostage Negotiator!

Yukon Airways

Yukon Airways

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

In Yukon Airways you will be at the controls of your very own seaplane with the mission of transporting travelers to the different points of the Yukon. Embark your passengers (dice) using a draft system and use your ticket cards to take them to the different locations on the map. For each passenger you get money and the possibility of improving your plane if the passenger finds a point of interest that satisfies their tastes at the destination (when the color of the die matches the color of one of the cubes at that destination). At the end of the game you will earn extra money according to the different locations you have visited. The player who has earned the most money at the end of the week wins.—description from publisher•••En Yukon Airways te pondrás a los mandos de tu propio hidroavión con la misión de transportar viajeros a los diferentes puntos del Yukón. Embarca a tus pasajeros (dados) mediante un sistema de draft y usa tus cartas de Tique para llevarlos a las diferentes localizaciones del mapa. Por cada pasajero obtendrás dinero y la posibilidad de mejorar tu avión si el pasajero encuentra en el destino algún punto de interés que satisfaga sus preferencias (cuando el color del dado coincide con el color de uno de los cubos de la localización de destino). Al final de la partida ganarás dinero extra según las diferentes localizaciones que hayas visitado y los tiques para la época de Navidad que hayas logrado vender. Aquel jugador que al finalizar la semana haya conseguido más dinero se proclamará ganador.

Star Wars: Unlock!

Star Wars: Unlock!

Rating: 7.1 | Players: 1–6

Game Type:

Family

Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc.Star Wars: Unlock! uses the Unlock! game system to send you on three new adventures full of ships droids and action!(1) An unforeseen delayYou are smugglers in the Outer Rim facing danger and the unexpected every day. Today while transporting expensive cargo belonging to Jabba the Hutt you are intercepted by an Imperial Star Destroyer!Imperial operatives impound your ship and confiscate everything in your cargo bay. You know it is only a matter of time before they take a close look and discover Jabba‘s hidden illegal goods. There‘s no time to waste. You need to break out of your cell rescue your astromech and get hold off the cargo. Then all you need to do is recover your ship and escape!Your objective: Escape with your astromech (co- pilot droid) and the cargo.(2) Escape from HothEcho Base an important Rebel stronghold has managed to remain hidden on the ice planet Hoth for some time. The hostile climate provides excellent cover and protection from the Empire- but you must always remain vigilant!You head out on a routine patrol with your trusty tauntaun mount a hearty creature native to Hoth. After an uneventful morning you take a brief break to rest your tauntaun while you contact Echo Base with an update. However due to heavy atmospheric disturbance you can‘t reach them.Your mission: Continue your patrol explore the ice planet and contact Echo Base!(3) Secret mission on JedhaYou are an Imperial spy sent to infiltrate the Holy City of Jedha. An Imperial pilot transporting a crate of priceless kyber crystals crashed their Zeta- class cargo shuttle on the surface. You must retrieve the crate without alerting the Rebel scum Saw Gerrera or any of his lawless mercenaries on Jedha. There is an Imperial informant waiting for you on the surface with more details. Meanwhile Imperial Command orbits Jedha in a Star Destroyer. They are within communications range and expect regular updates.Your mission: Gather intel maintain your cover story and recover the kyber crystals!

Here to Slay

Here to Slay

Rating: 6.9 | Players: 2–6

Game Type:

Family

Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.In this game you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes 1V1 challenge cards and roll modifiers to tip the odds in your favor.The first person to successfully slay three monsters or build a full party with six classes wins the game!Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters bards wizards or thieves you'll find a party leader that's right for your play style - but choose wisely because you only get one party leader for the whole game!Your heroes are brave adventurers ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect and each hero’s effect has a roll requirement. In order to use a hero’s effect you must roll two dice and score equal to or higher than that effect’s roll requirement. Heroes take advantage of items magic and modifiers to increase their chances of making their dice rolls. In order to slay that monster you must roll two dice and score equal to or higher than that monster’s roll requirement.  Be warned: Each monster has a roll range in which they’ll fight back and if you score within that range your party might be in grave danger…Don't like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero item or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge they still get to play their card but if you win the challenge you get to send their card directly to the discard pile!— description from the publisher

One Deck Dungeon: Forest of Shadows

One Deck Dungeon: Forest of Shadows

Rating: 7.1 | Players: 1–2

Game Type:

Family

One Deck Dungeon is a card game roguelike — a dungeon delve that is different every time difficult to survive with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card you claim it as either experience an item or a skill tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon the deeper you'll delve and the difficulty will scale up quickly! If you make it far enough you'll have to fight the dungeon boss. Survive and you'll be a legend!One Deck Dungeon: Forest of Shadows is a standalone expansion for One Deck Dungeon that contains new heroes new dungeons new perils new foes and new mechanisms: Poison and event Perils! It can be combined with the original game for a hybrid dungeon experience with the heroes and dungeons being compatible with the original or played on its own.

The Hunger

The Hunger

Rating: 7.0 | Players: 2–6

Game Type:

Family

Categories:

The Hunger is a race in which each vampiric player must optimize their card deck hunt humans to gain victory points fulfill secret missions and eventually acquire a rose and return to the castle before sunrise. The more you hunt the slower both you and your deck become which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?During the game players spend speed to move their vampires around the map hunt humans worth victory points and add new cards to their deck.The game ends at dawn after which the surviving player with the most victory points on their cards wins!—description from publisher

Unmatched: Redemption Row

Unmatched: Redemption Row

Rating: 8.2 | Players: 2–3

Game Type:

Strategy

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: Redemption Row features three characters from the Marvel comics universe: Luke Cage Ghost Rider and Moon Knight.

Smash Up: It's Your Fault!

Smash Up: It's Your Fault!

Rating: 7.5 | Players: 2

Game Type:

Family

Smash Up turns over the wheel to all of you! Through a huge nomination and run-off process players from all over the world helped choose four of the factions that take part in Smash Up: It's Your Fault!. The winning four factions were Sharks Superheroes Mythic Greeks and Dragons - with the Shark Delivery System Tornado faction thrown in as a bonus!

Trains: Rising Sun

Trains: Rising Sun

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards it includes three entirely new boards. Two of the boards are designed specifically for two-player games while the Nagoya map is for 3 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities!Trains: Rising Sun also introduces Route Bonus Cards allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well!Finally Trains: Rising Sun includes the Trains: Nagoya Map expansion that was first produced only by the designer for use with the original OKAZU Brand production of Trains. (This item is not linked to in the information box for database reasons.)

La Cosa Nostra

La Cosa Nostra

Rating: 7.6 | Players: 3–5

Game Type:

Thematic

In La Cosa Nostra you take on the role of a mafia boss. In the beginning you control a crew of gangsters and a couple of businesses. During the game you will hire new gangsters to do the dirty work and collect your money. Investments lead to new lines of business or monopoly positions: take control of the drug dealing moneylending or prostitution. Bribe politicians and cops invest your money in night clubs casinos or the waste management industry. To get the big deals you need to cooperate with the other families — but never rely on those friendships. The others will take the first opportunity to stab you in the back so you better do it first...Each player controls gangster cards that serve to either gain money or attack other players. Actions are planned secretly placed face down then played in turn. Often you need certain business cards to succeed. If you don't own them yourself you can negotiate deals with the other players. The players bargain spy threaten and deceive each other.Each of the four rounds brings new action cards into the game and the number of gangsters increases. Thus the possibilities for actions become more diverse the jobs more profitable and the attacks more powerful. Co-operation gets more attractive and treason alluring because at the end of the day money is the only thing that counts.

Guildhall

Guildhall

Rating: 6.9 | Players: 2–4

Game Type:

Family

Progress! That's what these Dark Ages need someone with a little get-up-and-go. You've been a serf in this one-pig town long enough and it's time to shake things up. You've opened a guildhall for like-minded professionals from all over Europe to work together build their trades and get some economic stability.Now if only everybody else didn't have the same idea...Well you'll just have to do it faster than those other guys! Gather professionals into chapters and use their combined might to reach for victory. Collect complete color sets of professions (all five colors of Trader for instance) which you use to buy victory points (VP). The first player to gain 20 VP on her turn wins.In Guildhall each profession grants you special abilities and these abilities grow stronger the more of the set that you complete. When you cash in the set for victory points however you lose the ability until you can build it up again. Which professions are worth risking VP to keep?

Ancient Knowledge

Ancient Knowledge

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Heirs to an exceptional knowledge that has survived the ages it is now up to you to preserve the vestige of your civilization.Ancient Knowledge is a strategic card game in which you erect monuments and build artefacts to pass on your knowledge. Time will make your constructions ephemeral,so make the right decision and combine the many cards at your disposal because all knowledge is doomed to disappear…It's up to you to find the best synergy so that you can pass down knowledge before the decline of the emblematic monuments you have constructed monuments we still find nowadays in the four corners of the globe. From Mexican pyramids to the Sphinx of Giza passing through the famous cities of Tiwanaku and Babylon only the cleverest builder will shine through the ages and seize victory. In this game your only enemy is time.Prove to your opponents that you are the worthy representative of your Legacy! Will your monuments withstand the trial of time?—description from the publisher

Escape the Dark Castle

Escape the Dark Castle

Rating: 7.4 | Players: 1–4

Game Type:

Thematic

Escape the Dark Castle is a simple cooperative game of retro-atmospheric adventure.Players take on the roles of prisoners wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot the Tailor or any of the six playable characters each prisoner is represented by a character card and a custom character die showing that prisoner’s unique endowment of Might Cunning and Wisdom – the game’s three traits.Embarking on a desperate quest to escape the players must work together using custom dice and item cards to overcome the castle’s many horrors traps and challenges - each of which is represented by a large illustrated chapter card. At the beginning of each game 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time.Gameplay involves one player revealing a new chapter card each turn in a motion like turning a page of a book. When a card is turned the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead players decide as a group who will turn the next chapter card and there are often grisly consequences for the one that does!Once revealed the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving? When the players choose to enter (or fail to avoid) combat all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might Cunning and Wisdom to defeat the foe in question or risk taking damage. Blocking Resting and the use of Weapons Relics and Potions will help to keep the prisoners alive.The goal of the game is for the group to complete every chapter in the castle deck then defeat the final boss. To win they must keep every member of the team alive - if any player is killed the game ends immediately.

Sylvion

Sylvion

Rating: 7.0 | Players: 1–2

Game Type:

Strategy

The mad Fire Elemental lord is out to burn down the dream forest. Attacking in waves using Fire Elementals your only defense are trees and fountains and those animals brave enough to offer aid before scurrying away to safety. Using a unique drafting system and combining it with a tower defense game will you be able to keep your forest green?Sylvion is a tower-defense type game in which attacks come down four rows and in waves. You build a deck using a unique drafting process and play cards from your hand by paying with other cards in your hand. You can play cards to the rows like fountains and trees or play animals for instant effects or to manipulate the enemy decks of cards. When all the waves have finished you must have kept the heart of the Sylvion verdant or else the whole forest of the Oniverse will be destroyed.This game can be played in an introductory style advanced mode and includes two expansions and an appendix for further challenges and complexity.

TEN

TEN

Rating: 7.0 | Players: 1–5

Game Type:

Family

Categories:

TEN is an exciting push-your-luck and auction game for the whole family! Players draw cards one-at-a-time trying to add as many as they can without exceeding a total value of TEN or they bust!Players may push their luck to draw more cards and use currency to buy additional cards in their attempt to build the longest number sequence in each color. When valuable wildcards emerge from the deck players compete in auctions to obtain them in order to fill gaps in their sequences—description from the publisher

Museum

Museum

Rating: 7.2 | Players: 2–4

Game Type:

Family

Categories:

It’s the turn of the 20th century the golden age of museums. As interest in and accessibility of museums grew exponentially many institutions underwent an intense period of expansion on both an intellectual and physical level searching to grow their collections for profit and science.You play as a curator of one such museum and it’s your job to build the biggest most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task!Each player in Museum has a small collection of relics to get them started after which they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum or how much they contribute towards adding other relics to your museum. “Spent” Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal number of items; however your opponents also has access to your reserve!During the game you will be required to assemble different collections. These can be from different categories (war agriculture architecture etc) or periods (Ancient Egypt Rome Aztec etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around based on historical events!All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!Solo play unlocked as a Kickstarter exclusive.

Walking in Burano

Walking in Burano

Rating: 7.1 | Players: 1–4

Game Type:

Family

Burano is a beautiful island of Venice in Italy known for its colorful houses. Walking through the island you will see these vibrant houses on both sides of the canal as well as the personal décor placed by the inhabitants of these houses and shops. Tourists always linger on the street to appreciate and enjoy the view. The colorful houses of Burano need a fresh coat of paint in order to stay beautiful and vivid. Use your creativity to refurbish and decorate the houses and amaze the tourists and local people with your masterpiece!Walking in Burano is a family game. Players place the Floor Cards in order to receive a visit from different characters. They will score points based on the various symbols on the houses. To be the player with the most points at the end of the game.•••Burano ist eine hübsche Insel in Venedig die für ihre bunten Häuser bekannt ist. Wenn man auf der Insel spazieren geht sieht man diese strahlenden Häuser auf beiden Seiten des Kanals außerdem die Verzierungen die die Einheimischen an ihren Häusern und Läden angebracht haben. Immer wieder verweilen Touristen hier auf den Straßen um den Anblick zu genießen. Die bunten Häuser von Burano brauchen neue Farbe um hübsch und strahlend zu bleiben. Nutzt eure Kreativität um die Häuser zu renovieren und zu schmücken und versetzt Touristen wie Einheimische mit euren Werken ins Staunen!Legt Etagenkarten aus um Besuch von verschiedenen Leuten zu erhalten. Dafür erhaltet ihr Punkte die von verschiedenen Symbolen auf den Häusern abhängen. Wer am Ende des Spiels die meisten Punkte hat gewinnt.—description from the publisher...In Walking in Burano players draft up to three cards to complete the five houses in their section of Burano. The more cards drafted the less money earned to build floors of the houses. The player then pays to play up to three of their cards. When a three-story house is complete a scoring card is added underneath the completed house.Tourist cards score points for things like the number of cats visible on the house the number of potted plants or other similar conditions. The resident cards will score points for larger areas like for the number of pedestrians walking up and down the street; for the number of different shops along the canal; or other horizontal sections of the player's tableau.There are point penalties if houses are mismatched colors if two neighboring houses are the same color or if there are boarded up windows on a card.When a player completes all five houses in their section of Burano the game ends after all players have had an equal number of turns. The player with the most points wins.

Unmatched: Hell's Kitchen

Unmatched: Hell's Kitchen

Rating: 8.2 | Players: 2–3

Game Type:

Family

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: Hell's Kitchen features three characters from the Marvel comics universe: Daredevil Elektra and Bullseye.

Comic Hunters

Comic Hunters

Rating: 7.7 | Players: 1–4

Game Type:

Family

After a long search in several comic bookstores and online stores you managed to acquire the most important comic books of all your favorite heroes. Well almost all of them! Some rare and important editions are still missing from your collection. The first appearance of your favorite villain that special edition that influenced a generation of story lines the spetacular debut of the new uniform the memorable confrontation with the archenemy and the valuable number one! You already know where to find them and you also know that you are not the only one in search of these precious gems. Will you be able to collect all the comics needed to be recognized as the greatest collector of all time?Comic Hunters is divided into three rounds. In each round players will visit three of the four locations where they can purchase Comic Book Cards. At the end of the round players must place cards on the table to start or expand their collections. When adding a comic to a hero's collection the player will move his markers on the icon tracks according to the Spotlight Icons of the new card in play (Number 1 First Appearance New Visual Special Edition and Memorable Clashes.). The further the player advances on each track the more points he or she may get. In addition each collection scores based on the number of cards it contains. After three rounds the player with most points is acclaimed as the greatest comic book collector of all time and wins the game!-description from designer

Welcome to the Dungeon

Welcome to the Dungeon

Rating: 6.5 | Players: 2–4

Game Type:

Family

Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.Each round the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.If they choose to draw they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP they win that round. If not they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.The game ends when someone has won twice or one player is the last man standing.Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.

Unearth

Unearth

Rating: 6.8 | Players: 2–4

Game Type:

Family

Long ago your ancestors built great cities across the world. Now your tribe must explore forests deserts islands mountains and caverns to find these lost cities. Claim the ruins build places of power and restore the glory of a bygone age.Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom it plays in under an hour with 2-4 players. Each player leads a tribe of Delvers represented by five dice (3 six-sided 1 four-sided and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins.The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play and Wonders can grant abilities that impact the late game.

Witchcraft!

Witchcraft!

Rating: 7.8 | Players: 1

Game Type:

Strategy

Categories:

A midnight bell tolls on the streets of Wildegrens as the villagers shutter their windows against the darkness. Something moves through the night–in the forest through the fields across the old battlefield. The isolated village is in danger. Crops are failing animals are dying and villagers are disappearing. Townsfolk are scared. Some of the women are fighting back but the villagers suspect that these women may be dealing with the devil himself. From behind the old school a shadow crosses to the town well. A feeble light reveals two witches who nod to one another shutter the lantern and make their way towards the dark woods.Witchcraft! is a fast-playing card-driven solitaire game where you lead a coven of witches in a fantasy world where magic is real–and so are the monsters. Building on the hidden / revealed mechanism of Resist! you will decide when to use magic to defeat the challenges you face–revealing yourself to your fellow villagers and being imprisoned for witchcraft. As you complete missions and defeat enemies you will try to prove to the villagers that magic is not evil and convince a jury that you are protecting the village. Three jurors will decide your fate and their conviction is strong. Can you persuade them? Or will evil overcome you and the village?At the beginning of the game you assemble a coven of witches from families of women represented by a deck of cards. Selecting multiple witches from a family makes that family more powerful. Each family is focused on different tasks in the game–revealing challenges increasing attack power uncovering the conviction of the jurors or capturing familiars to help you in your fight. The fight is real and each of the eight jurors face a different villain. Is it the Headless Horseman Baba Yaga the Scarecrow or some other fiend? On setup you choose three jurors their missions and their unique challenges–providing 56 possible combinations with great variety in the types of challenges and monsters you will face. If you fail two missions or lose five villagers you lose the game. Even if you defeat the missions you still face the trial and you are only sure of your fate when you reveal the conviction of the jurors and see if you have done enough to persuade them.—description from the publisher

Gloom of Kilforth: A Fantasy Quest Game

Gloom of Kilforth: A Fantasy Quest Game

Rating: 7.5 | Players: 1–4

Game Type:

Thematic

Categories:

Gloom of Kilforth is a card game of high fantasy with a Gothic edge playable in 1-3 hours where 1-4 players working individually or together must take their humble adventurers on a journey through a dark world of magic and peril. They will visit strange places stranger people and overcome powerful enemies in their mission to discover mysterious artefacts and mystical Spells. Players follow their Hero’s tale from modest beginnings through an epic story to an exciting climactic battle for the fate of the world. Gloom of Kilforth takes about 45 minutes per player to play.AwardsGloom of Kilforth was awarded one of the Top Ten Games of 2017 by Tabletop Gaming Magazine. Gloom of Kilforth was awarded Best Solitaire Game of 2017 by the 1 Player Guild.

Disney Villainous: Despicable Plots

Disney Villainous: Despicable Plots

Rating: 7.5 | Players: 2–3

Game Type:

Family

In Villainous: Despicable Plots each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically Lady Tremaine (Cinderella) the Horned King (The Black Cauldron) and Gaston (Beauty and the Beast). Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Villainous: Despicable Plots is playable on its own and its characters can also face off against those in the other Disney Villainous games.—description from the publisher

KeyForge: Age of Ascension

KeyForge: Age of Ascension

Rating: 7.2 | Players: 2

Game Type:

Customizable

Journey deeper into the world of the Crucible in Age of Ascension the second age of KeyForge! This continuation of the world's first Unique Deck Game contains 204 new cards seamlessly integrated into a card pool that contains a total of 370 different cards creating an entirely new collection of Archon Decks for you to discover explore and master!The KeyForge: Age of Ascension two-player starter provides you with all the tools you need to either begin or expand your adventures on the Crucible featuring two unique Age of Ascension Archon Decks a Quickstart Rulebook two Poster Playmats and all the keys tokens and chain trackers you and your chosen opponent need to start playing!In more detail KeyForge is played over a series of turns in which you as the Archon leading your company use the creatures technology artifacts and skills of a chosen House to reap precious Æmber hold off your enemy's forces and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck and for the remainder of the turn you may play and use cards only from that House. For example if you take on the role of the Archon Radiant Argus the Supreme you will find cards from Logos Sanctum and Untamed in your deck but if you declare Sanctum at the start of your turn you may use actions artifacts creatures and upgrades only from Sanctum. Your allies from Logos and Untamed must wait.Next you must strive to gain the advantage with a series of tactical decisions leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival's forces you may send out your allies to fight enemies on the opposing side matching strength against strength. Otherwise you may choose to use your followers to reap adding more Æmber to your pool.Notably no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity your rival may quickly grow their team of minions and destroy yours outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn you'll forge a key and move one step closer to victory. The first to forge three keys wins!

Timeline: Events

Timeline: Events

Rating: 6.8 | Players: 2–8

Game Type:

Family

Timeline: Events is a card game played using 55 cards. Each card depicts a historical event on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline: Events can be combined with any other title in the Game: Timeline series.

Infinity Gauntlet: A Love Letter Game

Infinity Gauntlet: A Love Letter Game

Rating: 6.9 | Players: 2–6

Game Type:

Family

The Mad Titan Thanos seeks the Infinity Stones to bend the universe to his indomitable will but courageous heroes are assembling to stand in his path to ultimate power. Based on the beloved card game and set in the Marvel Universe Infinity Gauntlet: A Love Letter Game features the elegant mechanics of the original re-imagined in a one-vs-many twist for thrilling team play. While one player takes on the role of Thanos on a crusade to change the universe as we know it 1-5 other players must deploy iconic heroes to defeat him before he can achieve his aims.Throughout the game players take turns drawing a card and playing a card then executing its effect. Hero players can call upon the likes of Iron Man Spider-man Thor and Scarlet Witch for their abilities to battle and gather intel about their opponent’s schemes. A worthy adversary Thanos plays with a two-card hand drawing from his own deck of minions and powerful Infinity Stones. The heroes will have to use their abilities in strategic combinations to knock his health down to zero before he can do the same to them—or find all six Infinity Stones and win with a snap of his fingers. Who will prevail in this battle for the universe?—description from the publisher

Tranquility

Tranquility

Rating: 7.0 | Players: 1–5

Game Type:

Family

Jump on board the good ship Tranquility and set sail for paradise. Take care though because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home.Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility the only way to play is in silence.---The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not however communicate.Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.—description from the publisher

Heroes of Terrinoth

Heroes of Terrinoth

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

Heroes of Terrinoth is a cooperative card game of questing and adventure that invites you and up to three allies to take on the role of unique heroes choosing from twelve distinct and powerful heroes split between four archetypes — healer warrior mage and scout. These archetypes are further diversified into different classes that your heroes can pursue as your power grows. Regardless of which archetype and class you embrace you and your friends must combine your powers leaning on one another’s strengths to survive your journeys and defeat the enemies who stand against you. Over the course of eight thrilling quests you will face villainous foes battle deadly creatures and save the realm!

Villages of Valeria

Villages of Valeria

Rating: 7.0 | Players: 1–5

Game Type:

Strategy

A village-building card game set in the world of Valeria. Establish resources construct buildings and attract adventurers to your Village to be crowned the next capitol city.Each player takes a turn taking one action from the following list and all other players may follow the action but with fewer rewards:Tax: Take 1 Gold and Draw 1 Card. (Follow: Draw 1 card.) Harvest: Draw 3 Cards. (Follow: Draw 1 card.) Develop: Discard 1 card to add a Resource to your village. (Follow: Discard 2 cards to add a Resource to your village.) Build: Add a building to your village. Draw a card. (Follow: Add a building to your village but do not draw a card.) Recruit: Pay 1 Gold to add an Adventurer to your village. (Follow: Pay 2 Gold to add an Adventurer to your village.)Building cards can be used for 2 reasons. 1) Pay resources to add it to your village as a building and gain its benefit and VP. 2) Develop it as a Resource and place it under your Castle card.When building use resources you have developed or pay another player 1 Gold to use their resource.The game ends when a player has built or recruited 10 buildings/Adventurers.

Fog of Love

Fog of Love

Rating: 6.6 | Players: 2

Game Type:

Thematic

Fog of Love is a game for two players. You will create and play two vivid characters who meet fall in love and face the challenge of making an unusual relationship work.Playing Fog of Love is like being in a romantic comedy: roller-coaster rides awkward situations lots of laughs and plenty of difficult compromises to make.Much as in a real relationship goals might be at odds. You can try to change keep being relentless or even secretly decide to be a Heartbreaker. It’s your choice.The happily ever after won’t be certain but whatever way your zigzag romance unfolds you’ll always end up with a story full of surprises – guaranteed to raise a smile!

Tournay

Tournay

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Game description from the publisher:Built by the Romans during the first century in Belgian Gaul Tournay experienced most of its growth along the Scheldt river. Unfortunately the river also contributed to its troubles because in 881 the Normans traversed its watery path and thereby easily captured the city. That act of aggression stunted Tournay's prosperity. This game invites you to participate in the reconstruction of the city in order to establish a glorious era that will last for more than seven centuries. Help your district flourish by cleverly coordinating the work of the city's three domains: military religious and civil. Certainly the prestige of your buildings will brighten the entire city!Tournay is a card game from the same designing team as the 2010 release Troyes with artwork once again by Alexandre Roche. In this game players manage a district of the city and its three classes of citizens. The cards are classified by level (I to III) and color to form nine distinct decks. Players initially have two citizens in each class that they will use each turn to carry out one of five available actions such as drawing cards or using the powers of their buildings.In each player's district the building cards save them money make more efficient use of the decks of cards or recruit new citizens. The character cards optimize the use of buildings if properly positioned. It's up to you to create the most effective card combinations. Finally constructed prestige buildings will give you valuable prestige points depending on how your district has developed. But beware: Your opponents will also benefit from every prestige building you build!Note that an expansion is included in the base game's box so advanced players can add still more replay value to this dynamic game!Game Summary There are 3 sets of cards (yellow red white) in 3 groups (I II III); also a set of black event cards. There are always 3 face-up event cards most of which are bad. Players start with 2 meeples in 3 colors (yellow red white) placed on their Plaza card.The game ends at the start of the Start Player's turn if 2+ players have all 9 cards in their display; OR if only 1 player has but at least n-1 Town Crier cards have been revealed. Everyone then gets to play one final card (paying normal costs). Earn VPs for all cards in display and for all Event cards you've combated. Most VP wins!

Vaalbara

Vaalbara

Rating: 7.2 | Players: 2–5

Game Type:

Family

Each player plays as a clan leader and has to secretly and wisely play a card from their hand representing a member of their tribe to try to take over some territories. Strategy and timing will be crucial for scoring! The player that scores the most points after 9 rounds wins the game.Subcontinent of Vaalbara Neolithic era. Your tribe sets out to explore uncharted lands in order to establish sedentary villages. Use the various talents of your tribe to optimize your development expand your territory and enforce your hegemony!All players have the same deck of 12 cards representing the members of their tribe. Each turn players choose secretly one card. In the order of initiative of the revealed Characters players will be able to activate their powers and take over one of the available Territories. Each type of Territory has its own way of scoring points (collection pair diversity risk…). Deciding between playing the best powers and high initiatives at the most opportune moment will be difficult. After 9 rounds the player with the most points wins the game and unites the tribes of the continent under their banner!—description from the publisher

After the Virus

After the Virus

Rating: 7.3 | Players: 1–3

Game Type:

Thematic

The zombie apocalypse is here! After The Virus is a cooperative deck builder in which you and your friends band together to survive and complete different missions. The 15 included missions form a storyline if played in sequence but don't expect to survive that easily because the zombies will attack you in ever increasing numbers!Your deck is invaded by more zombies each time it is reshuffled so you need to search the area deck for useful weapons and other things to help you. Some stuff can be added to your deck while others will stay in your play area and still other things will be usable only once in the game. To manage your deck and play area well is critical if you are to complete the mission before you are overwhelmed by the zombies!

XenoShyft: Onslaught

XenoShyft: Onslaught

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

In XenoShyft: Onslaught a strategic base defense deck-builder players take on the role of the NorTec Military charged with defending their base against the onslaught of the alien Hive.XenoShyft: Onslaught combines classic deck-building and resource management with fast-paced combat and unique base defense elements. As the game progresses each player builds up their deck of Troop Equipment and Item cards which they will in turn use to defend the base against incoming enemies in deadly combat.It is up to the players to work together in order to outlast the horrors awaiting them by coordinating strategy utilizing the strengths of their unique divisions (Med Bay Weapons Research Science Lab and Armory) and organizing defense tactics to ensure no player is caught off-guard by surprise attacks.XenoShyft: Onslaught is a game of tactical decisions and survival horror — and survival is never guaranteed.

Chronicles of Drunagor: Age of Darkness

Chronicles of Drunagor: Age of Darkness

Rating: 8.3 | Players: 1–5

Game Type:

Thematic

Daren has always been a land mired in conflict – from the moment the Mortal Races met in its rolling hills tall peaks and primeval forests there was bound to be strife between its wary peoples. With the discovery of Magic however came the potential for dramatic change in the world – for good or evil. Centuries after the discovery of the Art magic has shaped the fears and hopes of countless people and the heroes and villains that wield it have decided the fate of nations over all these years. Yet for all this struggle a tenuous balance remained between those who seek to strengthen all Mortal Races and those that seek to lord over them. Little do they know however that amidst the shadowed boughs of the Dead Irall an ancient evil seeks to rule once again. Few are aware that the fate of the land now lies with brave heroes who are the only ones who can prevent the oncoming Age of Darkness.Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios each of them played separately or on a continuous storyline. Each scenario has its own unique setup darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes monsters and the darkness itself. Once they all activate a round is over and a new one begins so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.As you go by the different adventures your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage or maybe you can find a locked chest the choice is up to you.Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren.—description from the publisher

Unlock!: Escape Adventures – The Formula

Unlock!: Escape Adventures – The Formula

Rating: 7.0 | Players: 1–6

Game Type:

Thematic

Categories:

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc.In the adventure Unlock! The Formula The Department has lost contact with one of their chemists Dr. Hoffman. Your mission is to retrieve the truth serum he had been developing. Deep in the New York subway tunnels you must seek out his laboratory locate the doctor and recover the formula before time runs out. The clock is ticking...can you escape?An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded an internet connection is not required during game play.

Beasty Bar

Beasty Bar

Rating: 6.8 | Players: 2–4

Game Type:

Family

The animals are dressed up and ready to enter the Beasty Bar nightclub. Who will actually make it through the door?Beasty Bar is a fun take that card game about party animals. The players play animal cards into a line and each animal has a special power that can manipulate the order of the cards. Whenever five animals are present at the end of a turn the two animals up front get to party while the one at the rear has to go home. Whoever manages to send more of her animals to the party than anyone else wins.

Imperium: Horizons

Imperium: Horizons

Rating: 8.6 | Players: 1–4

Game Type:

Strategy

Formidable adversaries are arrayed against you. Your people stand ready. History beckons.In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack you must conquer new lands oversee dramatic scientific and cultural advances and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly however and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations you will compete to become the most dominant empire the world has ever seen.Imperium: Horizons is a standalone game that contains the Abbasid Aksumite Cultist Gupta Inuit Japanese Magyar Martian Mayan Polynesian Sassanid Taino Tang and Wagadou civilisations. Each makes for a unique and challenging opponent in both multiplayer and solo games.Fully compatible with Imperium: Classics and Imperium: Legends for those wanting to expand their pool of civilisations even further Imperium: Horizons also incorporates a new trade module that allows players to recreate all the intrigue wealth generation and dynamic politics of a thriving economy.—description from the publisher

Illusion

Illusion

Rating: 6.7 | Players: 2–5

Game Type:

Family

Categories:

Can you trust your eyes? How much color do you really see? These questions are what drive gameplay in Illusion with rules that allow for gameplay to start immediately. Who has the right perspective not to be fooled?

Dice Throne: Season Two – Gunslinger v. Samurai

Dice Throne: Season Two – Gunslinger v. Samurai

Rating: 7.5 | Players: 2

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.

Gravwell: Escape from the 9th Dimension

Gravwell: Escape from the 9th Dimension

Rating: 6.9 | Players: 1–4

Game Type:

Family

In Gravwell players command spaceships that have been pulled through a black hole transporting them into a different dimension. With each ship lacking fuel to get home each player must collect basic elements from surrounding asteroids using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension moving ships will travel towards the nearest object which is usually another ship and when those objects are moving either forward or backward reaching the warp gate isn't always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape the frozen hulks of dead spacecraft litter the escape route — but with careful card play you can slingshot past these derelict craft and be the first to escape from the Gravwell!Gravwell uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object but a few move you away from it. At the start of each round players draft fuel cards picking up three pairs of two cards with only the top card of each pile being visible; you get some information as to which moves you can expect from the other spaceships but you won't know which moves you'll be forced to make when you draft your cards!During a round each player will play all of their fuel cards in the order of their choosing. During each phase of a round each player chooses one card then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn't expect you won't always be heading in the direction you thought you would! Each player holds an Emergency Stop card that they may tactically play only once per round to avoid such a situation.Whoever first reaches the warp gate wins but if no one has escaped after six rounds then the player who is closest to the gate wins.

Solenia

Solenia

Rating: 7.0 | Players: 1–4

Game Type:

Family

Several millennia ago the tiny planet Solenia lost its day-and-night cycle: Its northern hemisphere is forever plunged into darkness and its southern hemisphere is eternally bathed in sunlight. Your mission is to carry on your ancestors' honorable task of traveling the world to deliver essential goods to the inhabitants of both hemispheres. While the Day people want you to deliver the rarest gems and stones the Night people sorely need wood and wheat to survive. Be efficient and outpace your opponents to collect the most gold stars by the end of the game!A game of Solenia plays out over 16 rounds and in each round each player plays one card from their hand onto an empty space of the 5x5 game board. You can play the card on either:You must play your card adjacent to the airship in the center of the playing area or adjacent to another card of yours already played. When someone plays a 0 card the airship advances one space then at the end of your turn you remove the back edge of the board give players resources based on the cards they have on this strip of the playing area flip the strip over (turning night to day or dawn to dusk or vice versa) and place it on the other side of the game board.The game ends when each player has played all 16 of their cards. The player with the most gold stars wins!—description from designer

Mascarade

Mascarade

Rating: 6.6 | Players: 2–13

Game Type:

Party

Who are you in Mascarade? Whoever you want to be... at least until someone else calls you out on it!Each character receives a face-down role card at the start of the game and in a game with 4–5 players some role cards are placed in the center of the table. On a turn you take one of three actions:Play continues until one player has collected 13 coins and wins – or until a player has lost all of their coins in which case the player with the most coins wins.Mascarade includes more character cards than the number of players so not all characters will be used in each game. The rules suggest that you use certain characters in your first games but once you know the game and its roles you can try many other configurations.

The 7th Continent: Classic Edition

The 7th Continent: Classic Edition

Rating: 7.5 | Players: 1–4

Game Type:

Thematic

It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.In The 7th Continent a solo or cooperative choose-your-own-adventure exploration board game you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders you have to use every ounce of wit and cunning to survive crafting tools weapons and shelter to ensure your survival.Unlike most board games it will take you many MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)... or die trying. Fortunately The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on just like in a video game!The Classic Edition includes 3 curses for players to face – “The Voracious Goddess” “An offering to the Guardians” “The Bloody Hunt” – and contains 849 cards 2 storage trays 34 dividers 9 cardboard figures with plastic stands 8 dice a 24-page rule booklet and 1 player aid. It differs from the “Collector Edition” of The 7th Continent that was available via Serious Poulp's two successful Kickstarter campaigns in that it lacks all of Kickstarter exclusives (1 curse 2 characters 113 adventure cards and component upgrades such as the plastic figures discard pile holder and magnifying glass).

Rune Age

Rune Age

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Game description from the publisher:An age of innovation and discovery is at hand. With war on the horizon and whisperings of a prophetic storm approaching now is the time to gather all your strength and set out to forge your place in Terrinoth's book of legends!Rune Age is a deck-building game of adventure and conquest for 1-4 players. (The box says 2-4 players but 2 of the 4 scenarios include solitaire rules.)Set in the fantasy realm of Terrinoth (Runebound Descent: Journeys in the Dark Runewars and DungeonQuest) Rune Age puts players in control of one of four races vying for dominance in a world embroiled in conflict.Designed by Corey Konieczka Rune Age is a unique deck-building game that centers around scenarios. The four different scenarios included in Rune Age present alternate win conditions for players from an all-out war to determine the victor to a cooperative game experience where players all win or lose together. Scenarios not only dictate the win conditions they also determine which card types will populate Terrinoth (forming the central card pools) and which Event cards will form the Event deck. The Event deck contains thematic challenges enemies and happenings that are tied to the chosen scenario creating a new play environment each turn.Gameplay in Rune Age centers around players working to develop their individual deck of cards. At the beginning of the game each player begins with a small assortment of cards in their deck drawing five cards each turn to carry out their actions. Each player's deck represents their faction's military strength and capabilities. These decks will be formed with their faction-specific Unit cards and a central collection of Neutral Unit cards Tactics cards and Gold cards.While players begin with limited cards in their deck through cunning and strategic use of their available cards players can expand their deck to create a destructive force of their own clever design. Will you create brutal deck of formidable Units? Or will you rely on Gold and Influence to acquire neutral forces and powerful Tactics?

Photograph

Photograph

Rating: 7.4 | Players: 2–4

Game Type:

Family

Categories:

Time to walk about town and take some pictures! It's the 1960s in Japan and you have a half-size camera that lets you take half-size vertical pictures. Let's see whether you can put together good shots...In Wind the Film! you're trying to organize pictures on your roll so that they appear in the right order. Each player has a hand of cards and on a turn you'll add 1-3 cards to the front of your hand (without changing their order) move one card in your hand closer to the front then discard as many cards from the back of your hand as the number of cards that you added. When the sunset card comes out you can take no more pictures and everyone scores for what's on their camera.The cards all have numbers and colors on them and you try to line them up in hand to score the most points possible.

DC Deck-Building Game: Heroes Unite

DC Deck-Building Game: Heroes Unite

Rating: 7.4 | Players: 2–5

Game Type:

Family

In the DC Comics Deck-Building Game: Heroes Unite each player takes on the role of a Super Hero such as Shazam! Hawkman Red Tornado Nightwing Black Canary Batgirl or Booster Gold. Your Super Hero has an ability that will guide your strategy throughout the game. Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new stronger cards to add to your deck. There are five different types of cards that can be acquired: Villains Heroes Equipment Super Powers and Locations. Unlock special abilities like Force Field or the Helmet of Fate and unleash devastating card combos against your opponents! Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for Victory (Points)! Mix the cards from Heroes Unite with the core DC Comics Deck-Building Game set to wage the ultimate showdown!

Escape Tales: The Awakening

Escape Tales: The Awakening

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

Escape Tales: The Awakening is a story driven escape room in card game form with immersive exploration no time limits when solving puzzles and a collection of tough choices that will captivate and immerse you deeply. As for the story here's the set-up:Players take on the role of Sam whose daughter has been in a coma for over two months and whose doctors still cannot explain how this happened or what caused it. According to them everything is fine with the girl; she's healthy and shouldn't be in this condition. Sam is desperate and looks for answers everywhere he can which leads to a weird meeting with Mark.Mark's son was once in a similar situation and his father was able to help wake the boy up. He has given Sam a scary-looking book and said that inside this book he will find a ritual called The Awakening. But Mark warned Sam that he needs to prepare himself mentally since this ritual will transfer him into another dimension where he should be able to find his daughter and understand what is the cause of this state. If Sam's lucky enough then he will be able to wake her up as well. Sam has held onto the book for more than a week. Finally he's ready to go into the basement and perform a ritual. Are you ready too?Content warning: suicide

System Gateway (fan expansion for Android: Netrunner)

System Gateway (fan expansion for Android: Netrunner)

Rating: 9.1 | Players: 2

Game Type:

Customizable

System Gateway is Null Signal Games’s foundational Netrunner set. It is designed as an out-of-the-box learning experience and provides everything you need to start playing Netrunner. The cards in the set are straightforward yet powerful and will form the cornerstone of any player’s collection.One copy of System Gateway a handful of different coloured counters plus the Null Signal Games learn-to-play guide is all two people need to learn Netrunner with pre-constructed Starter decks. Also included is a full set of all the cards so two players can build their own pair of custom decks to continue playing.

Tides of Time

Tides of Time

Rating: 6.6 | Players: 2

Game Type:

Strategy

Play as an ancient civilization as they prosper and collapse through time. Build gigantic monuments raise impenetrable fortifications and amass vast knowledge as the ages pass. The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost civilizations will rise and fall as the tide of time carries them.Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round players total their points based on the suits of cards they collected and the scoring objectives on each card then they record their score. Each round the players each select one card to leave in their kingdom as a relic of the past to help them in later rounds. After three rounds the player with the the most prosperous kingdom wins.

Harry Potter: Hogwarts Battle – Defence Against the Dark Arts

Harry Potter: Hogwarts Battle – Defence Against the Dark Arts

Rating: 7.2 | Players: 2

Game Type:

Thematic

Harry Potter™ Hogwarts™ Battle Defence Against the Dark Arts is a competitive deck-building game for two players inspired by Harry Potter Hogwarts Battle. In this fast-paced game players take turns playing cards taking actions and acquiring new cards to build a more powerful deck as their defensive skills improve. Stun your opponent three times to win!With the noticeable rise in Dark Arts activity Headmaster Albus Dumbledore has authorized practical Defence Against the Dark Arts lessons to ensure that students are prepared to defend themselves. Under the supervision of Hogwart’s teachers students will cast Spells and Hexes use Items and gain Allies to stun their opponents and protect themselves from evil forces.THIS IS A STAND-ALONE GAME. While inspired by Harry Potter Hogwarts Battle none of the content in this game is designed to be incorporated into that game.

Flip 7

Flip 7

Rating: 7.3 | Players: 3–99

Game Type:

Family

Categories:

Flip over cards one by one without flipping the same number twice.Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card two 2's three 3’s etc plus a bunch of special cards that can score you extra points give you a second chance or freeze you or your opponents in your tracks.Are you the type of player to play it safe and bank points before you bust or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!—description from the publisher

Eight-Minute Empire

Eight-Minute Empire

Rating: 6.5 | Players: 2–5

Game Type:

Family

Eight-Minute Empire by Ryan Laukat is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting resources from the board and the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement army production or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also contain resources which also give points when the game ends if properly collected.Its first version was available as print-and-play and a regular (Kickstarter funded) version was published in 2013. An expansion featuring a European map is available as an expansion (Eight-Minute Empire: Europe Expansion Board) and a stand-alone sequel has also been published (Eight-Minute Empire: Legends).From the publisher: Build an empire and conquer the land in around eight minutes!In Eight-Minute Empire 2-5 players take turns selecting a card from six displayed. The card gives a good and also has an action that the player takes immediately. Actions help players take over the map but sets of goods are worth points at the end of the game so players have to balance the two aspects.Eight-Minute Empire is the super-quick area control game with tough decisions. It's easy to learn and perfect for when you only have a few minutes.

Kodama: The Tree Spirits

Kodama: The Tree Spirits

Rating: 6.7 | Players: 2–5

Game Type:

Family

The forest is growing fast! As caretakers for Kodama the tree spirits you must keep the forest a healthy and lush home for your little friends. Over three growing seasons you must cultivate trees with the right mix of flowers insects and branch arrangements to make your Kodama as happy as possible. Whoever cares for their Kodama best will be remembered for generations!From the designer of the hit game Kigi Kodama: The Tree Spirits branches out into a fun new way to play! Grow your tree by placing cards in clever arrangements being careful to leave room for future growth. At the end of each season one Kodama will award you points for how well your tree suits its needs. With beautiful art and innovative mechanics Kodama is an inTREEguing game for the whole family.

Timeline: General Interest

Timeline: General Interest

Rating: 6.8 | Players: 2–8

Game Type:

Family

Timeline: General Interest is a card game played using 110 cards. Each card depicts an historical event on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Themes included in Timeline: General Interest are: Discoveries Arts Events Music Inventions Monuments and Sports.Timeline: General Interest can be combined with any other title in the Timeline series (except Timeline: Star Wars).Integrates with:

Aerion

Aerion

Rating: 7.3 | Players: 1–2

Game Type:

Strategy

You are an air-shipwright that is an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet the most beautiful ever seen. Now you must roll the dice to acquire the components you need to build airships.In Aerion a solo/co-operative game for 1-2 players you must find the best blueprints acquire the finest construction materials and recruit the best crew. Discarding cards can adjust your die rolls but be careful not to exhaust your resources! Can you build the best fleet?Aerion includes six expansion modules with new options and challenges.—description from the publisher

Campy Creatures

Campy Creatures

Rating: 7.0 | Players: 2–5

Game Type:

Family

Players are mad scientists in need of precious mortals for future experiments. Rather than getting your hands dirty your army of campy creatures awaits to do your bidding. Capture the most valuable mortals over the course of three nights to win. But be warned — the mortals won't go down without a fight.Campy Creatures is a ghoulish game of bluffing deduction and set collection for 2-5 players. Players begin each round with the same hand of creatures. Their goal is to capture valuable mortals by outguessing their opponents with the creatures they play. Each player has perfect information at the start so knowing what a person might do in a particular situation is key.

Valley of the Kings: Afterlife

Valley of the Kings: Afterlife

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Description from the publisher:Take on the role of Egyptian nobles at the time of the pharaohs preparing for their death and burial in the valley of the kings. Using an innovative deck-building mechanism with a crumbling pyramid players fill their tombs with jewelry chambers weapons tomb art and other treasures. The player who collects the most valuable artifacts in their tomb wins the game!Valley of the Kings: Afterlife is a standalone game that can also be combined with Valley of the Kings to allow for play with up to six players.

Seas of Strife

Seas of Strife

Rating: 7.3 | Players: 3–6

Game Type:

Family

In the trick-taking game Seas of Strife formerly Texas Showdown originally published as Strife you want to avoid taking tricks as skillfully as you can but playing off-suit might not keep you safe as the suit can change during the trick possibly stinging you in the end.Before play all the cards are distributed evenly among the players. Once a player leads a single card for the first trick all other players must play a card of the same suit if possible. If a player can't play on suit they can play a card of any color — but after they do this all subsequent players can play a card of either matching color (or possibly a third color if they have neither of the first two).Once all players have played to the trick you see which color has been played most frequently in the trick. Whoever played the highest card of this color wins the trick. If two or more colors are tied then the highest card counts as the winner.You play several rounds until someone reaches the target number of tricks taken. At that point whoever has captured the fewest tricks wins!

Bargain Quest

Bargain Quest

Rating: 6.8 | Players: 2–6

Game Type:

Family

Categories:

Bargain Quest is a game of adventure and capitalism for 2-6 players. Players will take the role of shopkeepers in an adventuring town plagued by monsters. Players must draft items and then secretly choose which items to place in their windows to attract wealthy heroes to their shops.Once all heroes have been equipped they venture out to battle against monstrous threats earning money and prestige for the shop they represent. Throughout the game players will encounter new heroes and monsters while upgrading their shops and hiring employees. Once the third monster is defeated the player who has earned the most gold and prestige is the winner.

Tortuga 1667

Tortuga 1667

Rating: 6.9 | Players: 2–9

Game Type:

Party

The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted.Tortuga is all about the interactions you have with the other players. In some cases such as when you and your shipmates are attacking the Spanish Galleon you need to rely on your enemies in order to succeed. In the very next turn however your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves.Since nobody holds a hand of cards this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments.Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks Mutinies and Brawls. Players must put themselves in the best position to use their Vote cards since their hand of Vote cards may not always be ideal based on their pawn location. For example sometimes it may be worth putting in Water causing an attack to fail in order to save a Crossbones card for when you want to Mutiny against your captain.For 2-9 Players. 20-40 minutes. Ages 12+.Volume 2 in the Dark Cities Series by Facade Games.

Dice Throne: Santa v. Krampus

Dice Throne: Santa v. Krampus

Rating: 8.0 | Players: 2–6

Game Type:

Family

Two new and original Dice Throne heroes battle in this exciting accessible stand-alone dueling game.Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Santa v. Krampus introduces two new heroes that can play against each other or any other hero in Dice Throne. Also compatible with Dice Throne Adventures!This is a stand-alone release supporting 2 players. Additional heroes are required to play with more than 2 players.

Kelp: Shark vs Octopus

Kelp: Shark vs Octopus

Rating: 7.8 | Players: 2

Game Type:

Thematic

Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses set in a South African kelp forest. Hide and seek meets bluffing and manipulation. Deck builder meets dice bag builder.As players take on the roles of these iconic sea creatures they will discover that the gameplay mechanics closely mirror their real-life counterparts. Each has a unique path to victory. The Octopus known for its cunning and adaptability sneaks around the board by playing cards and managing their hidden and revealed blocks channeling the creature's remarkable ability to camouflage and deceive. On the other hand the Shark embodying the ruthless and determined predator patrols their territory and attempts to hunt down the elusive Octopus by rolling dice and using special abilities to mitigate their luck showcasing the creature's natural instincts and predatory behavior. The game is a thrilling mix of deck-building and dice bag building as well as hide and seek bluffing and manipulation.There are 3 ways the game can end: The Shark wins by successfully attacking the Octopus. The Octopus wins by surviving until the Shark is exhausted or by eating all four seafoods.

Dog Park

Dog Park

Rating: 6.9 | Players: 1–4

Game Type:

Family

Categories:

Welcome to Dog Park a mid-weight competitive set-collection and point-to-point movement game in which players take on the role of dog walkers who recruit walk and care for their dogs over four rounds. Each round is split into four phases:Players must choose their routes and dogs carefully to earn the best reputation and prove they are the most accomplished walker of them all. At the end of the game the player with the most reputation wins.—description from the publisher

Bohnanza: 25th Anniversary Edition

Bohnanza: 25th Anniversary Edition

Rating: 7.6 | Players: 2–7

Game Type:

Family

Categories:

In Bohnanza you plant then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards and each card has a number on it corresponding to the number of that type of beans in the deck. Unlike in most other cards games you can't rearrange the order of cards in hand so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players which is the heart of the game.On a turn you must plant the first one or two cards in your hand into the fields in front of you. Each field can hold only one type of bean so if you must plant a type of bean that's not in one of your fields then you must harvest a field to make room for the new arrival. This usually isn't good! Next you reveal two cards from the deck and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.When you harvest beans you receive coins based on the number of bean cards in that field and the beanometer for that particular type of bean. Flip over 1-4 cards from that field to transform them into coins then place the remainder of the cards in the discard pile. When the deck runs out shuffle the discards playing through the deck two more times. At the end of the game everyone can harvest their fields then whoever has earned the most coins wins.Bohnanza: 25 Jahre-Edition is a special 25th anniversary edition of the game that contains a new bean type (Elsterbohne; magpie bean) and comes with three variant games one of which will use a collectible coin packaged in the box.

Raising Robots

Raising Robots

Rating: 7.7 | Players: 1–6

Game Type:

Strategy

Categories:

Raising Robots is a competitive simultaneously played engine-building game.In Raising Robots you are a famous inventor seeking to assemble the greatest collection of robots. Each round you simultaneously choose and perform two or more actions: upgrade assemble design fabricate recycle. Every action will be performed with a variable amount of power to make the action better or worse. However the most powerful actions will also help your opponents.Whoever has the most points after eight rounds wins.—description from publisher

Coup: Rebellion G54

Coup: Rebellion G54

Rating: 7.0 | Players: 3–6

Game Type:

Party

In Coup: Rebellion G54 (G54) the last player with influence in the game wins with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power and the deck is formed by three iterations of each role for fifteen cards total.A player starts the game with two coins and two influence cards – i.e. two face-down character cards. On your turn you can take any of the actions of the five characters in play regardless of which characters you actually have in front of you or you can take one of two general actions:When you take one of the character actions – whether actively on your turn or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case if you can't (or don't) reveal the appropriate character you lose an influence turning one of your characters face-up. Face-up characters cannot be used and if both of your characters are face-up you're out of the game.If you do have the character in question and choose to reveal it the opponent loses an influence then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not.The last player to still have influence – that is a face-down character – wins the game!Coup: Rebellion G54 is a new standalone game that takes the same simple Coup mechanisms and rules but with a variable deck of 25 characters and in each game you choose to play with five out of the 25 so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can create a deck to increase bluffing deduction negotiation or luck.

Kashgar: Merchants of the Silk Road

Kashgar: Merchants of the Silk Road

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In Kashgar: Händler der Seidenstraße the players trade different spices that are coming over the silk road from Asia to Europe. Each player has control over three caravans. In the beginning each caravan consists of three cards that are spread out vertically so that the top part of each card is visible; each card stands for a caravan member with different abilities.On their turn a player performs only one action choosing one of the cards on top of the three families and executing one action shown on that card. Then the card is put at the back of its caravan. To use the same caravan member again a player must first use all the other cards on top of that caravan row.These actions can influence the player's stock of spice gold and mules. To keep track of that stock each player has their own board with wooden markers that are moved accordingly. Actions can also bring new members to the caravans and can enable the player to fulfill one of four delivery request cards from the middle of the table. Finally there are actions that mix things up a bit such as by getting rid of a caravan member or even influencing other players' caravans.The game ends when one player has earned 25 points by collecting character cards and fulfilling delivery request cards.The core mechanism of Kashgar could be called open deck-building. The game plays quickly with little downtime. After having learned the different actions of the cards players can start trying out different strategies and combinations of caravan members caravan sizes etc.

Dale of Merchants Collection

Dale of Merchants Collection

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Dale of Merchants Collection is a standalone game. It contains plenty of content aimed at fans of the series. The game comes with a large box which lets you store all content from the original Dale of Merchants Dale of Merchants 2 and Dale of Merchants 3.While this is a great storage solution to keep all your Dale of Merchants content in a single box it does come with a ton of new things to play with. Dale of Merchants Collection introduces new animalfolk decks with such unique fellows as Wealthy Tuataras and Connected Emperor Penguins.A completely new feature in the series are the character cards. These cards are received at the start of the game and provide players with unique and powerful abilities that drastically influence the game. Dale of Merchants Collection includes dozens of different character cards adding even more depth and variance to the series' gameplay.

Piepmatz

Piepmatz

Rating: 7.0 | Players: 2–4

Game Type:

Family

In Piepmatz you skillfully play bird cards from your hand to collect seeds and birds at the bird feeder. Seeds and mated pairs of birds in your collection are worth points. Single birds score only if you have the most of their species. The course of play is the same for all numbers of players. On a turn you go through these three phases in order:The game end is triggered when you are supposed to draw a card from an empty feeder deck. Play continues until all players have had an equal number of turns. Each player now chooses two bird cards from their hand and discards them face down. Once all players have done this add your remaining two bird cards to your collection and commence the scoring. You score points for seeds mated pairs of birds and species majorities. Whoever has the most points wins.

Omen: A Reign of War

Omen: A Reign of War

Rating: 7.3 | Players: 2

Game Type:

Strategy

You are a child of Zeus poised to conquer all of Greece but first you must prove your worth to the gods as there is another who contests your claim. To determine who shall rule gods have devised a contest and lent their most powerful forces to both sides of the conflict.Omen: Reign of War is a head-to-head strategic card game where you compete to gain the favor of the pantheon of gods and prove that you are the rightful heir of Zeus. Powerful forces of antiquity and legend are at your command as you raze and pillage cities strategically manage your resources and eliminate your rival’s forces. Choose your battle strategy with rules for standard and draft play and expand your war with other fully compatible games from the 'Omen Saga'!Omen: Reign of War - Head to Head demigod battles for supremacy of ancient Greece. - Tactical battle card-game where every unit has its own unique abilities and uses. - Definitive Omen Saga gaming experience and endlessly expandable.

Air,Land,& Sea: Spies,Lies,& Supplies

AirLand& Sea: SpiesLies& Supplies

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Standalone -- Just play with the 3 new theaters provided: Intelligence Diplomacy EconomicsMix w/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence Air LandEpic Mode -- Play with any combination of 5 theaters from either box: ex. Intelligence Diplomacy Economics Land Sea

Tides of Madness

Tides of Madness

Rating: 6.7 | Players: 2

Game Type:

Family

Categories:

Tides of Madness is a sequel to Tides of Time and features gameplay similar to that design. Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective.After all cards have been drafted for the round players total their points based on the suits of cards they collected and the scoring objectives on each card then they record their score. Each round the players each select one card to leave in their kingdom as a relic of the past to help them in later rounds. After three rounds the player with the the most prosperous kingdom wins.Tides of Madness adds a new twist to the above game: madness. Some cards while powerful harm your psyche so you must keep an eye on your madness level or else risk losing the game early as your mind is lost to the power of the ancients. More specifically eight of the eighteen cards in the game feature a madness icon and while scoring you receive a madness token for each such icon in your collection of cards. Whoever has the most madness in a round either scores 4 points or discards 1 madness token — and the latter option is valuable because if you ever have nine or more madness you lose the game immediately.

Salem 1692

Salem 1692

Rating: 7.1 | Players: 4–12

Game Type:

Party

Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast before conspiracy turns you against your own.The year is 1692 and it is a perilous time to live in the town of Salem Massachusetts. One wrong step or one misplaced accusation and you could be the next witch to hang. Salem takes players into this perilous world and lets them re-live the tension politics and religious extremism that still has people talking about it 300 years later.The game is packaged in a faux book box that closes magnetically. The game disguised as a worn out leather book can easily hide on your bookshelf and masquerade as an antique.Players can play as prominent villagers from the old Salem town and even read their bios in the instruction manual. The servant girl Mary Warren pastor Samuel Parris farmer John Proctor storyteller Tituba and beggar Sarah Good are some of the 12 characters featured in the game.Players each acting as one of these unique characters are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player Witch or Not a Witch.During gameplay players gather cards that they use to accuse or defend other players. Deciding who to trust is key to survival since you can never play a card on yourself. When you suspect someone to be a witch you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all Witch Tryal cards have been found the villagers of Salem win.Players can also use green and blue cards such as Alibi Stocks Matchmaker Asylum and Scapegoat to help or hurt their allies or enemies.As players draw cards they will eventually draw black cards that take immediate effect. One black card Night forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card Conspiracy forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential otherwise Conspiracy may soon have the whole town turned evil.Before long accusations will be flying and screams of She's a WITCH! will wake the neighbours. Will you be the hero who purges your town of witches or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself escape conviction and bring Salem to the ground.Volume 1 in the Dark Cities Series by Facade Games.

Virus!

Virus!

Rating: 6.7 | Players: 2–6

Game Type:

Family

Categories:

Experimental virus outbreaks have escaped the lab and only you can stop them! Face the pandemic and compete to be the first to eradicate the virus by isolating a healthy body. Ethical or not all means at your reach are valid to achieve victory. Use your wits to boycott your rivals' efforts and win.Each turn in Virus! you either play a card or discard any number of cards then you replenish your hand to three cards. Cards can be:You can play only one of each organs in your player area. Pills and viruses can be played on any player's organs but only on the same color organ. A second pill on any organ immunizes it against infection. Your goal is to be the first to have four healthy organs in front of you.

Summer Camp

Summer Camp

Rating: 7.1 | Players: 2–4

Game Type:

Family

Categories:

Find your cabin assignment wring out your swimsuit and relive the days of canoeing friendship bracelets and s'mores with Summer Camp a competitive deck-building game in which players race to earn merit badges and collect the most experience points to win. Each player has their own deck of cards to play and as the game progresses you add new cards to your deck to make it even stronger.Summer Camp differs each playing as the game includes seven different merit badge decks along with the base deck: adventure arts & crafts cooking friendship games outdoors and water sports. Each game uses three merit badge decks that can be mixed and matched for unique gameplay scenarios.To win players must earn the most camp experience points points that are gained by claiming merit badges advancing your pawns along the merit paths and buying cards. Devise your strategy build the best card combinations to outplay your opponents and rule the summer as the ultimate camper!

Welcome Back to the Dungeon

Welcome Back to the Dungeon

Rating: 6.7 | Players: 2–4

Game Type:

Family

The sun is shining in the Abysmal Woods where you’re strolling without a care in the world your weapon at your belt dreams of adventure in your head. On your path you stop before a damaged dungeon door. It seems that great battles took place here a sure sign of coveted treasure inside.You recognize this dungeon from the ballads sung in your village! However you’re not the only one who wants to enter despite the warnings left around the entrance by the previous adventurers. Will you muster your courage to break open the door or will you let your opponents brave the monsters found inside? Let the adventure begin!Welcome Back to the Dungeon is a simple and subtle push-your-luck game in which you’ll need to adopt a show of bravado or outwit your opponents!

Dungeon Mayhem

Dungeon Mayhem

Rating: 6.9 | Players: 2–4

Game Type:

Family

In the action-packed Dungeons & Dragons card game Dungeon Mayhem you win by being the last adventurer standing.Play as one of four brave quirky characters — barbarian paladin rogue or wizard — battling it out in a dungeon full of treasure! With magic missiles flinging dual daggers slinging and spiked shields dinging it's up to you to prove your adventurer has the guts to bring home the glory!Illustrations created by Kyle Ferrin in the four decks of cards represent Sutha the Skullcrusher (barbarian) Azzan the Mystic (wizard) Lia the Radiant (paladin) and Oriax the Clever (rogue). Pick one of these characters and play their mighty power cards such as Azzan's Vampiric Touch to swap hit points with an opponent or Sutha's Whirling Axes to heal yourself while dealing crushing damage to the rest of the party.

Masters of Renaissance: Lorenzo il Magnifico – The Card Game

Masters of Renaissance: Lorenzo il Magnifico – The Card Game

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

In Masters of Renaissance you are an important citizen of Florence and your goal is to increase your fame and prestige. Take resources from the market and use them to buy new cards. Expand your power both in the city and in the surrounding territories! Every card gives you a production power that transforms the resources so you can store them in our strongbox. Try to use the Leaders' abilities to your advantage and don't forget to show your devotion to the Pope!Masters of Renaissance is a game with simple rules offering deep strategic choices of action selection and engine building.—description from the publisher

Bloodborne: The Card Game

Bloodborne: The Card Game

Rating: 6.9 | Players: 3–5

Game Type:

Thematic

Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam where horrifying creatures reside. Players compete to kill monsters and take their blood.In general Bloodborne is a game about risk management with a bit of group think inventory management/upgrades and tactical play. You start with a hand of basic weapons which you get to upgrade to improve your fighting combos and capabilities.Each turn one monster chosen at random attacks players who fight back as a team with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster assuming it dies based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage.Players can fight as long as they want but if they die in combat they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points.Says designer Eric M. Lang My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death.

Marvel Dice Throne: Scarlet Witch v. Thor v. Loki v. Spider-Man

Marvel Dice Throne: Scarlet Witch v. Thor v. Loki v. Spider-Man

Rating: 7.7 | Players: 2–4

Game Type:

Family

In Marvel Dice Throne you become one of eight of Marvel's most famous heroes including Black Panther Captain Marvel Black Widow Scarlet Witch Loki Thor Doctor Strange and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs these are our most innovative and exciting heroes yet.Marvel Dice Throne is a heart-pumping fast-playing game of skilled card play and dice manipulation supporting multiple modes of play including 1v1 2v2 3v3 2v2v2 or free-for-all.Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe highly functional Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice—description from the publisher

Welcome to Everdell

Welcome to Everdell

Rating: 7.6 | Players: 1–4

Game Type:

Children's

Introducing the best board game for little fans of Everdell My Lil Everdell. Join Chip Sweep and the other kids of Everdell to build the most spectacular make-believe city anyone has ever built. This easy to learn worker-placement and tableau building game will provide family fun while getting the lil’ ones' brains a buzzin’ improving focus and enhancing young learner skills. Climb across the rope bridge watch out for the dragon’s den and join us in the fort for the latest addition to the award-winning Everdell line My Lil Everdell.—description from the publisher

Pixel Tactics

Pixel Tactics

Rating: 6.8 | Players: 2

Game Type:

Strategy

Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines but its game play is entirely unrelated.

Dracula vs Van Helsing

Dracula vs Van Helsing

Rating: 7.4 | Players: 2

Game Type:

Family

Many years after the confrontation with Van Helsing Dracula landed in Whitby England once again. The citizens of Whitby sought help from the vampire hunter Professor Van Helsing. Will Van Helsing defeat Dracula before he transforms all the inhabitants into vampires?In Dracula vs Van Helsing each player controls one of the title characters. Van Helsing must remove all of Dracula's life points to win but if Dracula turns all four inhabitants of the same district into vampires first Dracula wins.The game lasts at most five rounds. Each round players play in turn (starting with Dracula) drawing a card then discarding that card or swapping it with one of the five cards on their rack to trigger the discarded card's ability. Cards come in eight types each with its own effect. Instead of drawing (and discarding) a card a player can call for the end of the round. In order to choose this action at least six cards need to be in the discard pile. After the opponent plays one last turn the round ends; otherwise the round ends when the deck is empty.At the end of a round players compare the five cards on their rack. Each card corresponds to one of the five districts on the game board. If Dracula has the higher-valued card one of the humans in this district is converted into a vampire; if Van Helsing is higher Dracula loses a health point. If one of the game-winning conditions is met the game ends immediately.—description from the publisher

Stonespine Architects

Stonespine Architects

Rating: 7.5 | Players: 1–5

Game Type:

Strategy

Categories:

Dungeon-crafting is an ancient minotaur art that you've studied for a decade under Master Hortgully. To demonstrate your skill as your final project you must carve your own perilous labyrinth into the base of the Stonespine Mountains.Stonespine Architects is a card-drafting game in which 1-5 players compete to construct the most dangerous labyrinth.Players simultaneously draft and play cards to expand their dungeons one chamber at a time. Follow a unique blueprint and a variety of scoring challenges. Choose between mapping a path through your underground passages placing key elements in your rooms or searching for extra treasure.Spend gold between rounds to customize your labyrinth with monsters traps treasures and secret passages. At the end of four years the player with the most perilous dungeon will earn the title of Master Architect!—description from the publisher

Bruxelles 1897

Bruxelles 1897

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Categories:

BRUXELLES 1897In 1897 Art Nouveau is taking over the streets of Brussels as the World's Fair opens its doors. The time has come to cement your name in the History of Art. To achieve all of this you must construct magnificent buildings create sell and exhibit works of art and shake hands with the city's noblemen.Bruxelles 1897 is a card game based on the Bruxelles 1893 board game.Bruxelles 1897 will speak to a large audience of gamers. Its mechanics are based on Bruxelles 1893 and are made simpler without compromising depth. Those who know the board game Bruxelles 1893 will rediscover its familiar look and feel in Bruxelles 1897.A game of Bruxelles 1897 is played over 4 rounds. A round consists of a variable number of turns. In this version the different actions are represented by Action cards which are aligned in 4 columns.At the beginning of the game each player has 5 Architect cards in hand. These cards have different values on them ranging from 1 to 5 and you'll use them to perform actions in the Art Nouveau and Brussels areas.To perform an action in the Art Nouveau area you must replace one Action card by one of your Architect cards and pay the latter's value. Actions in the Brussels area are free but they require an increasing number of Architect cards to activate and you risk one of them being sent to prison. The different actions score you victory points throughout the game or help you to advance on the different tracks. These tracks also score you points at the end of the game depending on the strategies you choose to adopt.When all players have passed the round ends. Now the different majorities are calculated. At the end of the round the position of the Architect cards in the Art Nouveau area determines the majorities which in turn grant bonuses and/or victory points.At the end of the fourth round there is a final scoring phase. The player with the most points is the winner.Bruxelles 1897 : a game by Geek Attitude Games.The boardgame Bruxelles 1893 was published by Pearl Games in 2013. In 2014 Geek Attitude Games was founded by Etienne Espreman (the designer of Bruxelles 1893) Fréderic Delporte and Fabrice Béghin. Earlier this year Etienne reclaimed the rights to his game. Bruxelles 1897 will therefore be published by Geek Attitude Games. Scheduled release for The Spiel in Essen (Octobre 2019).

CV

CV

Rating: 6.6 | Players: 2–4

Game Type:

Family

Have you ever wondered who you would have been if your life had gone differently? How would you direct your life if everything were up to you? Maybe you would be a magician or travel around the world? Or maybe big business tempts you and your goal would be to earn a million dollars?CV means curriculum vitae – your resume – and in the dice and card game CV you will lead a character through his entire life making many choices about friends relations jobs and activities. Everything is possible: a dream job new relationships and skills. You can be whoever you want!Gameplay is built around the Yahtzee-style dice rolling and re-rolling system. On their dice players are trying to roll sets of symbols that allow them to acquire cards; each round these cards give benefits of some kind such as new symbols and special abilities. At the end of the game each kind of card scores points for the player.

Dice Throne: Season Two – Cursed Pirate v. Artificer

Dice Throne: Season Two – Cursed Pirate v. Artificer

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.

Neanderthal

Neanderthal

Rating: 7.3 | Players: 1–3

Game Type:

Thematic

It's 43,000 BC in Ice Age Europe the dawn of modern man. In Neanderthal you are one of three human species: Archaic Neanderthal or Cro-Magnon. Assign your males to hunt Pleistocene megafauna but try to avoid being eaten by predators. Assign your women for teaching your children vocabulary leading to cognitive fluidity in the next generation and to a tribalistic culture. Specialize your elders for fire war big game inventions or animal domestications. Choose between three mating strategies: promiscuous harems or pair bonding. Victory depends on which strategy you choose and may include your hunters elders women vocabulary trophies inventions or domesticated animals.At this point the players have developed to the point where the companion game Greenland begins so you can flow one game into another seamlessly.

Yomi

Yomi

Rating: 6.9 | Players: 2

Game Type:

Strategy

Yomi is a card game that simulates a fighting game. It tests your ability to predict how your opponents will act and your ability to judge the relative value of cards from one situation to the next. Also it lets you do fun combos and be a panda. There are 10 characters to choose from each with their own deck abilities and style. Each deck also doubles as a regular deck of playing cards with beautiful artwork (the complete game features a whopping 120 different character illustrations).Yomi is the Japanese word for “reading” in this case as in reading the mind of your opponent. Yomi: Fighting Card Game is a simple competitive card game that simulates a fight between two characters. Each deck in Yomi represents one character with 10 decks in the first release.Champion fighting game tournament player and tournament organizer David Sirlin designed the game to test the skills of Valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi the game's title refers to your ability to guess which moves your opponent will make. There is more to it than guessing though: some players have the uncanny ability to “guess” right almost every time no matter the game.The core mechanic is a paper-rock-scissors guessing game between attack throw and block/dodge (sometimes modified by special ability cards). Attacks and throws usually let you follow up with combo cards from your hand while blocks let you draw a card. While it first seems just random you soon discover that the unequal and uncertain payoffs in this guessing game allow you really read what the opponent will do. Yomi captures the kind of mind games that occur during the high level in fighting game tournaments.

The Fellowship of the Ring: Trick-Taking Game

The Fellowship of the Ring: Trick-Taking Game

Rating: 8.0 | Players: 1–4

Game Type:

Family

The Fellowship of the Ring: Trick-Taking Game is a co-operative card game that plays out over eighteen chapters that lead players through the events of the novel The Fellowship of the Ring. The chapters can be played in any order but ideally you play them in sequence.In each chapter each player takes a different character role — Frodo Gandalf Sam Pippin Farmer Maggot etc. — and each character has a condition that must be met in order to pass the chapter and advance in the story. Frodo needs to capture ring cards for example while Pippin wants to take as few tricks as possible. As you advance through the chapters new characters items and challenges are introduced to the game.The deck consists of 37 cards with one card being set aside as lost each hand. Whoever is dealt the One Ring becomes Frodo then other players choose from the available characters based on their hand. The One Ring is the game's only trump card but initially rings can't be led until someone plays one off-suit.In the two-player game one hand of cards is dealt to a dummy player with some cards being face up and others face down. This dummy is assigned a character and one of the human players will play cards for it based on which cards are free to be played.In the solitaire game one player plays four hands of face-up cards with each hand being assigned a character and only a few cards being available at a time. After you play a trick deal each hand a new card.

Mycelia

Mycelia

Rating: 7.4 | Players: 1–4

Game Type:

Family

Categories:

Each player starts with the same set of cards in Mycelia improving their deck with better cards over the course of play as they race to clear their playing field of dewdrops first.In this deck-building game you need the support of mysterious forest dwellers to improve your deck develop new and better skills and bring the sacred dewdrops from your forest to the Shrine of Life in order to receive the forest goddess' support.The game includes double-sided player boards for increased variability.

CABO (Second Edition)

CABO (Second Edition)

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

Spy swap and peek to find Cabo the unicorn in this simple card game.Your goal in CABO is to minimize the total value of your cards but you don't know what all your cards are at the beginning of the game. By using certain powers to peek at your own cards spy on your opponent's cards or swap a card with an opponent you can try to minimize the value of your cards. When you think you have the lowest value you can call CABO to end the round but everyone else gets another turn. In the end the player with the lowest total wins; can you shed your cards quicker than your opponents?This second edition of CABO features modified rules a scorepad four player reference cards and all new artwork. Rules modifications include the following:

Ascension: Immortal Heroes

Ascension: Immortal Heroes

Rating: 7.3 | Players: 1–2

Game Type:

Strategy

Categories:

As the second set in the series Ascension: Immortal Heroes completes the Storm of Souls story arc with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood.As with other Ascension titles Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.

L.L.A.M.A.

L.L.A.M.A.

Rating: 6.5 | Players: 2–6

Game Type:

Family

Categories:

In LLAMA you want to dump cards from your hand as quickly as you can but you might not be able to play what you want so do you quit and freeze your hand or draw and hope to keep playing?Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6 with eight copies of each. On a turn the active player can play a card draw a card or quit. To play a card you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile you can play a 6 or a llama and if a llama is on top you can play another llama or a 1. If you quit you place your remaining cards face down and take no further actions in the round. If all players have quit but one that player can continue to play but cannot draw more cards.The round ends when one player empties their hand or all players have quit. In either case players collect tokens based on the cards in their hand. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). (You can exchange ten white tokens for one black token at any time.) If you played all your cards you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round in which the first player to play will be the one who emptied their hand or was the last one to quit in the previous round.The game ends at the end of the round where at least one player has forty or more total points. Whoever has the fewest points wins!The original title of this game is a German acronym and stands for Lege alle Minuspunkte ab that is discard all minus points with Lama also being the German spelling of llama.The Polish game Lato z Komarami features gameplay nearly identical to LLAMA except that the game has one less llama card and the penalty for llama cards in hand is 10 points per card instead of being 10 points for one or more llama cards.

Timeline: Science & Discoveries

Timeline: Science & Discoveries

Rating: 6.7 | Players: 2–8

Game Type:

Family

Timeline: Discoveries is a card game played using 110 cards. Each card depicts an discovery on both sides with the year in which that discovery occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline: Discoveries can be combined with any other title in the Timeline series.Integratable with:

Codex: Card-Time Strategy – Deluxe Set

Codex: Card-Time Strategy – Deluxe Set

Rating: 8.0 | Players: 2–5

Game Type:

Customizable

Codex: Card-Time Strategy is a customizable non-collectible card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play.The goal of the game is to destroy the opponent's base. To do this players build up an army of units and heroes. Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue.

Doomtown: Reloaded

Doomtown: Reloaded

Rating: 7.1 | Players: 2–4

Game Type:

Customizable

The classic collectible card game Deadlands: Doomtown returns as an Expandable Card Game in Doomtown: Reloaded. Featuring four factions fighting for control of Gomorra California. Doomtown: Reloaded allows you to build your own deck from a fixed set of cards in the box. Play your dudes to control deeds in the town and use actions hexes and more to thwart your opponents.Shootouts are resolved via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit one of the four main groups attempting to control Gomorra California and these outfits are:The base set of Doomtown: Reloaded will be followed by Saddlebag expansions in-store OP events and the Badge Series of tournaments.

Abandon All Artichokes

Abandon All Artichokes

Rating: 6.6 | Players: 2–4

Game Type:

Family

Categories:

Abandon All Artichokes isn't your garden-variety card game!A bumper-crop of prickly produce has overtaken your patch and there's only one choice: abandon all artichokes! Prune your deck by harvesting fresh vegetables each with a special power that lets you swap discard or compost cards. You need luck strategy and a green thumb to grow a winning hand!—description from the publisher

Unlock!: Secret Adventures – The Adventurers of Oz

Unlock!: Secret Adventures – The Adventurers of Oz

Rating: 7.3 | Players: 1–6

Game Type:

Thematic

Re-enter the land of Oz! Pay a visit to the wizard meet some familiar friends and challenge the Wicked Witch of the West. The Adventurers of Oz is an Unlock! adventure for up to six players.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles.The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!

Thanos Rising: Avengers Infinity War

Thanos Rising: Avengers Infinity War

Rating: 7.1 | Players: 2–4

Game Type:

Family

Thanos Rising: Avengers Infinity War is a cooperative dice and card game for 2-4 players.In the game players recruit heroes and assemble a team to face off against Thanos and his villainous forces in an effort to thwart him from accomplishing his master plan: Collecting all six Infinity Stones to power the Infinity Gauntlet and wreak havoc on the very fabric of reality. Building upon the strengths of the characters on their team as well as other players winning requires critical thinking and communication to reach a common goal.

Nokosu Dice

Nokosu Dice

Rating: 7.6 | Players: 3–5

Game Type:

Strategy

Categories:

Nokosu Dice is a trick-taking game for 3 to 5 players each playing Number Cards and dice in their hand to win mini-games and score points against the other players over multiple rounds. In each trick each player plays a card or die from their hand and the winner of the trick score a point. There is also a chance to win bonus points at the end of each round if the number of the tricks won in the round matches the last dice left OR if a player declares they would not win any trick for the round and actually won no trick.

Warfighter: The Tactical Special Forces Card Game

Warfighter: The Tactical Special Forces Card Game

Rating: 7.7 | Players: 1–6

Game Type:

Wargames

Command the world's best Special Forces operators and complete vital assault missions around the world!Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete present day squad-level combat missions.At the start of each mission you each select a soldier equip him/her with skills weapons and combat gear within the mission's Resource limit.You then fight your way through hostile territory engaging hostiles as you attempt to reach and complete your mission objective.Every mission is a stand-alone game. You build your Soldiers select your Gear and then run your mission. Within 30 to 60 minutes you will have succeeded or failed.Warfighter uses a new combat system that takes into account the fire mode you select for your weapon range running out of ammo suppression and cover - all in the same dice roll! This system creates an incredibly deep narrative with every attack.As you eliminate hostiles you gain experience to Upgun your Action cards.

Love Letter: Adventure Time

Love Letter: Adventure Time

Rating: 7.3 | Players: 2–4

Game Type:

Family

Adventure Time Love Letter is a game of risk deduction and luck for 2–4 players based on the original Love Letter game by Seiji Kanai except re-themed with characters of the hit cartoon Adventure Time. Players are suitors trying to gain the affections of Princess Bubblegum (#8).In a round each player starts with only one card in hand; one card is removed from play. On a turn you draw one card and discard one of the two using the power of the discarded card to try to eliminate other players from the round. If you're the last player in the round or the player with the highest card when the deck runs out then you score a point. The game is played until a player reaches a certain amount of points determined by the numbers of players.The card art is styled to be Adventure Time characters cosplaying the characters from the Tempest version of Love Letter by AEG.There are two differences in this version. Number 1 is a new win condition. If a player plays a Hero (#5) either Finn or Jake and makes another player (including themselves) discard the other Hero card they win the round. The idea is that you are reuniting the iconic best buds. Number 2 is if you manage to win the round with a companion in your hand you win 2 tokens instead of only one.

Stellar

Stellar

Rating: 7.3 | Players: 2

Game Type:

Strategy

Categories:

Space! For millennia humans have marveled at the cosmos. Modern astronomy gives us valuable insight about what’s happening in the universe but there is still a sense of wonder to be had in looking up at the expanse above us.In Stellar you are stargazers calibrating your telescopes to bring into view celestial objects of various types — planets moons asteroids interstellar clouds black holes even satellites — as you create a beautiful display of the night sky!You have eleven rounds to play cards to your telescope and notebook building a night sky tableau. After that you'll calculate your points and the stargazer with the most point wins!—description from the publisher

Key Flow

Key Flow

Rating: 7.3 | Players: 2–6

Game Type:

Strategy

The great river Key Flow passes through the new Key Lands carrying ships laden with resources for building and trade. Along the riverside buildings are built boats are moored in docks and animals graze in the fields. Players build communities alongside this river and send workers (known as keyples) to work in both their own and their neighbors' businesses enabling their economy to develop and flourish.Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons) allowing players to develop their own unique village with many ways to score points for their buildings animals keyples resources and other items.Key Flow is played over four seasons (rounds). Each season players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways through upgrading buildings and from gathering gold. The player who scores the most points wins.

Artifacts,Inc.

ArtifactsInc.

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

New York 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles harsh deserts and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?In Artifacts Inc. 2-4 players compete to grow the most famous archaeology company. Players roll dice which represent their troop of adventurers and place them on cards in order to find artifacts sell them to museums and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts having museum majorities creating the best combination of expeditions and buildings or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game and the player with the most total reputation wins!

Warfighter: The WWII Tactical Combat Card Game

Warfighter: The WWII Tactical Combat Card Game

Rating: 7.9 | Players: 1–6

Game Type:

Wargames

Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete World War II squad-level combat missions.The core game and 4 expansions provides you with all the cards you need to play as or against the Americans British or Germans in post D-Day Europe.This includes the soldiers weapons equipment and tactics used by each of those nations. Everything you need to create your own unique squad of soldiers!At the start of each mission you each select one or more Player Soldiers equip them with skills weapons and combat gear within the mission's Resource limit. You then fight your way through hostile territory and engage enemy soldiers as you attempt to reach and complete your mission objective. Every mission is a stand-alone game. You build your Soldiers select your Gear and then run your mission. Within 30 to 60 minutes you will have succeeded or failed.Warfighter uses a new combat system that takes into account the fire mode you select for your weapon range to the target running out of ammo suppression fire and cover - all in the same dice roll!This system creates an incredibly deep narrative with every attack. As you eliminate soldiers you gain experience to Upgun your Action cards play Support cards and activate special Skills.There are 3 levels of Soldiers in Warfighter: Player Soldiers Non-Player Soldiers and Squad Soldiers.

Skyjo

Skyjo

Rating: 6.7 | Players: 2–8

Game Type:

Family

Categories:

Every player has 12 hidden cards (3x4). Two are turned face up. On your turn you can take the top card from the discard or draw pile. You can exchange one card (hidden or open) from your display. Round ends when one player has only open cards. (equal turns). All card will be revealed. Add the numbers of the card for scoring. Game ends after one player has 100 or more points. Whoever has the lowest number wins.Special rule: Whenever one column of 3 cards all have the same value they will be discarded and no longer scored.Cards are ranked from -2 up to 12

Unlock!: Mystery Adventures – The House on the Hill

Unlock!: Mystery Adventures – The House on the Hill

Rating: 7.0 | Players: 1–6

Game Type:

Family

At the beginning of The House on the Hill strange paranormal activities have surrounded an abandoned house for the past three days. When an investigation uncovers that these occult occurrences center on an excerpt read from The Book of the Dead you and your companions are tasked to enter the house find the book and stop the curse…Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game.

Capital Lux

Capital Lux

Rating: 7.0 | Players: 2–4

Game Type:

Family

Description from the publisher:Will you play citizens into your hometown for points or contribute them to the capital and benefit from their special abilities? In Capital Lux you always balance on a razor's edge so will you take risks? Bluff? Or follow a carefully laid plan? The choice is yours in this clever card game featuring beautiful art by American painter Kwanchai Moriya.Each round begins with the players drafting a hand of five or six character cards. On your turn you must play a card either in front of you (your hometown) or in the middle of the table (the capital). When you play a card into the capital you benefit from the card's special ability. Each character belongs to one of four professions and their special abilities are:At the end of a round for each profession you are not allowed to have a higher total value in your hometown than the current total value in the capital. If you break the limit for one of the professions you lose all cards of that profession from your hometown. At the end of the third round all characters remaining in a player's hometown are worth points.This means that for every card there's a dilemma of whether to add it to your hometown for possible points or to the capital which not only gives you the benefit from a special ability but also increases the potential points for all players. Since every player is dealt only five or six cards at the beginning of a round every card play is crucial...

Treasure Hunter

Treasure Hunter

Rating: 6.8 | Players: 2–6

Game Type:

Family

Get as much valuable treasure and coins as you can as everything counts at the end of this five-round game! Watch out for treasure that isn't treasure at all and draft your team of treasure hunters wisely. Only two treasures are available in each of the three seasons so get it while you can!In Treasure Hunter treasures are placed on the game board first. Then all players are given a hand of nine cards from which to draft drawing one card and passing to the left or the right depending on which round is being played. At the end of drafting all players will have a hand of nine cards and a little knowledge of what the other players may have in their hands as well.All players must play any and all cards from their drafted hand of nine for each season they have cards for whether they want one of the two treasures or not.

Puzzle Strike: Third Edition

Puzzle Strike: Third Edition

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game such as Puzzle Fighter or Tetris.It's a deckbuilding game which means you build your deck *as* you play the game. Every game is different because the bank starts with a different set of chips each time. Also there are 10 characters to choose from in the base set each with different gameplay. Between all that there are over 411 MILLION starting conditions in a 4-player game and even more if you include the expansion.A built-in comeback mechanic means that when you're on the edge of losing you're also able to do even more combos than usual.You don't have to worry about shuffling cards because you just put your cardboard tokens in a bag and shake them up to shuffle! Plus it’s pretty ballin’ to play a game with chips. Play it on your yacht impress potential mates etc.Though the game is fun even if you're terrible at it it's also balanced for high level play by veteran asymmetric game balancer David Sirlin (Street Fighter HD Remix Puzzle Fighter HD Remix Kongai Yomi and Flash Duel.)

Dungeon Mayhem: Monster Madness

Dungeon Mayhem: Monster Madness

Rating: 7.5 | Players: 2–6

Game Type:

Family

In Dungeon Mayhem: Monster Madness you play as one of six epic D&D monsters each with their own way to charm crush disintegrate and devour their foes.Store all your Dungeon Mayhem cards in this monster-sized box then select your favorite character and pit it against any other deck in the game line. Plus you can enjoy bringing more adventurers into the fold with new rules to allow for mayhem with up to six players at once!

Astro Knights

Astro Knights

Rating: 7.8 | Players: 1–4

Game Type:

Thematic

Astro Knights is a cooperative deck building game where your deck is never shuffled. Your goal is to defeat the Boss before it destroys your team or the Homeworld you’re defending.Each round the players and the Boss will take turns in a random order. During a player’s turn they will be able to acquire Fuel Tech and Weapons from the supply equip and attack with those Weapons based on the number of slots they have gain new slots power up and use their special ability. All four of the Bosses in this game have their own decks and abilities and will require a different strategy to be defeated

Legendary Encounters: A Firefly Deck Building Game

Legendary Encounters: A Firefly Deck Building Game

Rating: 7.1 | Players: 1–5

Game Type:

Thematic

In Legendary Encounters: Firefly players take on the roles of characters from the series and work together to complete objectives for episodes from the Firefly TV show. Players each select an Avatar out of the Main Characters of the game. Each game will have 5 Main Characters and 4 Supporting Characters so all 9 crew members will be part of each game. The 14-card stack for each Supporting Character is shuffled together to form the Crew Deck which will be used to build up each player's deck.Legendary Encounters: A Firefly Deck Building Game is a standalone game in the Legendary Encounters series that utilizes the Legendary Encounters system set in the Firefly universe. Playing with 500 cards and a roll-up playmat you'll build up your deck coordinate with your crew and upgrade your ship to gain advantages but be careful that Serenity does not receive too many ship strikes. Get ready to explore the 'Verse!

Rebel Princess

Rebel Princess

Rating: 7.4 | Players: 3–6

Game Type:

Family

Snow White The Little Mermaid Cinderella and many other fairy tale princesses are celebrating a five-day party. The prince charmings who have not been invited will try to infiltrate the ball to propose marriage to the girls. As a princess you have to avoid marriage proposals and remain single and independent after the celebrations.Rebel Princess takes place over five rounds representing the five days of a party and each round has a special rule that makes each game totally different. The general mechanisms are those of trick-taking games in which each player plays a numbered card into each trick following one of the four suits in the game. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings who each bring one marriage proposal aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.Importantly each player assumes the role of a different fairy tale princess and has a special ability that they can use once per round.—description from the publisher

Smash Up: The Obligatory Cthulhu Set

Smash Up: The Obligatory Cthulhu Set

Rating: 6.7 | Players: 2

Game Type:

Strategy

Game description from the publisher:Just when you thought Smash Up might escape the International Gaming Authority reminded us at AEG that we were honor-bound to include Cthulhu in one of our products so we set on to make the most Cthulhu-est product ever.Smash Up: The Obligatory Cthulhu Set features crazy Cthulhu cultists fishy Innsmouth locals horrifying Elder Things and good old Miskatonic University members (the Fightin' Cephalopods). To be certain we got it right this set also includes a new card type fittingly known as Madness that each of these groups can use to various effects. Just remember that Madness brings you power but at a price (joking!).If you're ready to embrace the creatures beyond the understanding of mortal men then shuffle up these guys with your pirates bear cavalry and others for the most awesome fit of crazed insanity you've had in a long time!

Timeline: Music & Cinema

Timeline: Music & Cinema

Rating: 6.7 | Players: 2–8

Game Type:

Family

Timeline: Music & Cinema is a card game played using 110 cards. Each card depicts a historical event on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline: Music & Cinema can be combined with any other title in the Timeline series.

The Great Split

The Great Split

Rating: 7.0 | Players: 2–7

Game Type:

Family

Categories:

In The Great Split you draft cards to collect riches such as gems gold artwork and tomes adding them to your collection to make it the most prestigious of all!You start each round by splitting your cards into two groups then you pass your wallet to the player on your left — but only one group of cards will be given back to you. You split they choose! Don't despair though because while your opponent is looking at your split you also receive a similar offer from the player on your right so choose wisely. When your hand is complete play your cards to add all those riches to your collection.Each type of riches awards you prestige points in different ways so maintain a balanced collection of gems keep an eye on the value of the art market as it evolves and pile up priceless tomes. Depending on how each player builds their collection different riches will take on a different value for each of them. Show off your best haggling skills in crafting your split and create the perfect offer to push your opponent to take what you want them to take...leaving you with the tastiest loot!Be prepared for when the mid-game scorings are triggered. Manage your gold reserves sensibly to get additional riches and make your collection just right!—description from publisher

Last Aurora

Last Aurora

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

The radioactive dust of the Last War has frozen the northern countries. In the ice desert the few survivors live in an icy hell as the resources of the old world are now exhausted and travel to the south is too long and dangerous. But a radio message is rekindling hope: The last icebreaker ship the Aurora is cruising along the coast looking for survivors. The winter is coming and in a few days those who cannot get on board will be doomed by the ice. It will be a race against time to arrive at the ship or surrender to despair: there's still the light of hope on the horizon a light to grab before it's too late...'Last Aurora' is a post-apocalyptic game for 1-4 players set in a frozen desolate land. Each player has to manage their crew to gather resources recruit survivors improve their vehicle and fight their enemies as they race to reach the ship before it's too late!2021 Seal of Excellence by Dice Tower

No Mercy

No Mercy

Rating: 7.1 | Players: 2–5

Game Type:

Family

Fruit Fight (which has also been released as No Mercy and HIT!) is a press-your-luck game in which you draw cards to get points — but you don't want to draw too often because then you might lose all your gains!In more detail the 90-card deck contains eleven cards each numbered 1-5 and seven cards each numbered 6-10. On a turn you flip over a card from the deck and place it in front of you stealing (if you wish) all the cards of the same number that are in front of other players. You can stop after each draw or you can draw another card. If you draw a number that you already have lying in front of you — and you have at least three cards in front of you — then you discard all cards in front of you from the game.At the start of your turn if you have cards in front of you place them face down in a personal score pile then start your turn. When the draw pile is exhausted all players place all the cards they have in front of themselves in their score piles then they tally the numbers on all their scored cards. Whoever has the highest sum wins.

Belratti

Belratti

Rating: 7.1 | Players: 3–7

Game Type:

Party

You are buying artwork for your museum always trying to meet the current trends and finding genuine art from your associates. But the famous Belratti is trying to cheat his own fake paintings into your collection.In Belratti players are split into two roles — buyers and painters — and are playing against the game. The game presents two cards as topics for which the buyers need to buy paintings. They ask for a certain number of cards and the painters have to collectively meet this target number.The painters select cards from their hands they think will fit the most to one of the topics. Then additional cards are added as Belratti's fakes. All cards are shuffled upside down then flipped up. The buyers then have to select all the cards from the painters not the fake cards by Belratti.The roles change after each round. If too many fakes are bought the players lose.(The name of the game is obviously derived from the name of the German art forger W. Beltracchi)

Pixies

Pixies

Rating: 7.1 | Players: 2–5

Game Type:

Family

Categories:

In Pixies you move through the seasons to meet little creatures emerging from a flower or sheltering in the hollow of a tree. Choose one of the revealed cards but be careful which ones you leave to your opponents!Place that card in your playing area according to its number. Cards placed one on top of another are validated and earn you points at the end of the round as do your largest color zone and your spirals. Easy...yet you'll find that the other players won't be short of bad advice.—description from the publisher

The Great Heartland Hauling Co.

The Great Heartland Hauling Co.

Rating: 6.8 | Players: 2–4

Game Type:

Family

In The Great Heartland Hauling Co. (originally announced as Over the Road) players take on the role of medium haul Midwest truck drivers doing their best to make a living by hauling goods for big suppliers. Players truck to various locations around America's Heartland picking up and dropping off goods using matching cards from their hands. Most locations have native goods that require fewer cards to load; other locations may pay a premium for those goods but may also require more fuel – and time – to get there with the cargo. With limited space in each trailer and only five cards in hand at a time players will have to expertly manage their resources as well as play the odds and press their luck to be the best trucker on the road.The Great Heartland Hauling Co. offers a lot of replay value through the use of cards to create a variable board set-up each game. The game includes 60 goods cubes four thick cardboard trucks and 46 resource cards – required for pick-up and delivery – that are drawn from a shared draft board as well as 20 fuel cards which are used to move about the Heartland.

Ascension: Rise of Vigil

Ascension: Rise of Vigil

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Categories:

Ascension: Rise of Vigil is a deck-building game in which players acquire cards from a central pool then place those cards in their discard pile to be shuffled into their deck for later use; creatures also show up in that shared card pool and players can combat them to earn victory points (VPs) and possibly other benefits such as the ability to remove less useful cards from their deck or to banish cards from the pool that others might find useful. The game ends once all the available VPs have been claimed or the shared deck of cards runs out.Ascension: Rise of Vigil part of the Ascension deck-building game series is both a standalone game for 2-4 players and an expansion that can be combined with any other Ascension game to support up to six players.Rise of Vigil introduces treasure cards to the game system with all treasure cards in this set being Energy Shard. When a treasure card is drawn from the shared deck you place it in the empty space in the shared pool then continue to draw until you reveal a hero monster or construct to cover the treasure. When you acquire or defeat that top card you also gain the treasure which is added to your deck like hero and construct cards. When you play a treasure from your hand you immediately draw another card from your deck; more importantly you can use the energy on these cards to activate special powers on certain heroes constructs and monsters. (Non-treasure cards can also provide energy but they are usually worth VPs whereas treasure is worthless aside from the energy.) Energy available on a turn can be spent more than once so if you have say two energy then you can power up all cards with an Energize cost of two or less.

Trambahn

Trambahn

Rating: 6.9 | Players: 2

Game Type:

Family

In Munich at the end of the 19th century the successful new tramway needs expansion and the two opposing players in Trambahn are competing for the contract.To do this in a grid marked by cards players use their cards in three different ways: as passengers on the trams as suggested stops on new routes to be built and as money to pay for these routes. When laying out cards for suggested stops players need to both match colors and build them in ascending order — but they also need to bring passengers to this tram line in order to score victory points for it.The cards resemble postcards that feature street cars in Munich and historical parts of the city.

Timebomb

Timebomb

Rating: 7.1 | Players: 4–8

Game Type:

Party

Each player will be assigned a secret identity Agent or Terrorist. The game will unroll in a maximum of four rounds in which the agents want to defuse the bomb and the terrorists want it to explode. Each player will be dealt wire cards which he will see and then will shuffle. Starting with the first player he will be choosing a secret card and play it. Each card will have an action. Players will follow this way doing actions to try and defuse or explode the bomb. The game ends if all the success cards are revealed (agents win) the explosion card is revealed (terrorists win) or the 4th round ends without the bomb being defused (terrorists win).

The New Era

The New Era

Rating: 7.5 | Players: 2–5

Game Type:

Strategy

Four factions have grown and their boundaries widened. The conflict is not to be averted. Blood will soon be shed. The Mutants Union is the power that made rocks roll and attack and the other factions responded quickly. The New Era begins the era of war...The New Era a standalone expansion for 51st State contains more than 80 new cards and a new fifth faction: The Hegemony a violent band of criminals. New rules for direct interaction allow players to invade each other and sign deals with opponents' locations. New options and decisions have opened for players. The game is aggressive and even more engaging than 51st State.The New Era is another Portal game in the postapocalyptic world of Neuroshima a new piece of the award-winning series containing such titles as Neuroshima HEX Neuroshima HEX: Babel 13 Neuroshima HEX: Duel 51st State Neuroshima RPG and Neuroshima Tactics (available only in Polish as of 2011). The New Era presents the highest standard of production with wooden components a new victory points board and polished and improved iconography.The New Era can be combined with 51st State or played on its own as a standalone game.

Ganymede

Ganymede

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Ganymede is a development and tableau-building game in which players are corporations specialized in sending settlers to colonize the universe. To do so you will recruit settlers on Earth use shuttles to transport them to Mars then to Ganymede where the settlers' ships launch base is located.The game ends when a player has launched four settlers' ships into space. Players score VP from their launched ships and from their reputation track.

Love Letter: The Hobbit – The Battle of the Five Armies

Love Letter: The Hobbit – The Battle of the Five Armies

Rating: 7.1 | Players: 2–4

Game Type:

Family

Love Letter: The Hobbit – The Battle of the Five Armies is a game of risk deduction and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists of 17 cards with the Arkenstone being valued #8 Bilbo Baggins #7 and so on down to The One Ring at #0.In each round each player starts with only one card in hand; one card is removed from play. On a turn you draw one card and play one card using the power on that card to expose others and (possibly) knock them out of the round. If you're the final player active in the round or the player with the highest card when the deck runs out then you score a point. In LL: The Hobbit The One Ring does nothing during play but it counts as a #7 when the game ends possibly leading to a tie should someone else hold Bilbo.In addition to the one extra card LL: The Hobbit differs from the original game in that the Baron (#3) is represented by two separate cards: Tauriel and Legolas. When you use an elf's power to compare cards Tauriel knocks out the player with the higher valued card while Legolas targets the lower valued card. (This change isn't in the German edition where Legolas and Tauriel have the same text.)Whoever first wins 4-7 rounds with the number dependent on the number of players wins the game!

Dragonfire

Dragonfire

Rating: 7.0 | Players: 2–6

Game Type:

Strategy

Categories:

Description from the publisher:Dragonfire is a cooperative deck-building game set within the world of Dungeons & Dragons. Players choose from a number of races — from dwarf to elf half-orc to human — while assuming the quintessential roles of cleric rogue fighter and wizard. Equipped with weapons spells and magic items players begin their adventure along the famed Sword Coast then expand to other locales across the Forgotten Realms such as Baldur's Gate Neverwinter and Waterdeep in future expansions. Along the way players level up their characters opening access to additional equipment feats and more. Join the quest and build your own legend!Current Story Road Map: 1. Dragonfire 2. Dragonfire: Adventures – Shadows Over Dragonspear Castle 3. Dragonfire: Adventures – Chaos in the Trollclaws 4. Dragonfire: Adventures – Sea of Swords 5. Dragonfire: Campaign – Moonshae Storms 6. Dragonfire: Adventures – Corruption in Calimshan 7. Dragonfire: Adventures – Ravaging The Sword Coast 8. Dragonfire: Adventures – Sword Mountains CryptExpansions that can be added at any time: 1. Dragonfire: Wondrous Treasures 2. Dragonfire: Hidden Treasures 3. Dragonfire: Character Pack – Heroes of the Sword Coast 4. Dragonfire: Character Pack – Heroes of the WildUpcoming Expansions (not in release order): 1. Dragonfire: Campaign – Waterdeep 2. Dragonfire: Adventures – Insanity in the Abyss 3. Dragonfire: Adventures – Into the Abyss 4. Dragonfire: Adventures – Undermountain Madness 5. Dragonfire: Character Pack – Heroes of the Underdark 6. Dragonfire: Solo Adventuring

Smash Up: Cease and Desist

Smash Up: Cease and Desist

Rating: 7.4 | Players: 2

Game Type:

Strategy

Categories:

Smash Up: Cease and Desist can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete for control of bases at the same time.Smash Up: Cease and Desist includes four factions — Astroknights Changerbots Star Roamers and Ignobles — with 22 cards for each faction. To play you shuffle together any two factions whether from this set or any other Smash Up title then start playing.

District Noir

District Noir

Rating: 7.0 | Players: 2

Game Type:

Family

Categories:

District Noir — first released as 聖杯サクセション (Throne and Grail) — is a two-player game with bluffing and set collection. To set-up the game remove three face-down cards from the deck of 45 cards from the game then lay out two cards face up to start a line. Each round each player receives five cards in hand and each turn you either play one card from your hand to the end of the line or — once per round — collect the most recently played five cards. Once all the cards from hand have been played deal out five cards to each player and start the next round. After four rounds the game ends.Some cards have positive or negative numbers on them and you score those points directly. Other cards are numbered 5-8 and you score 5-8 points for a value if you have more of those cards than the other player. Additionally you score 5 points for each set of 5-8 that you've collected. And while normally points decide who wins if you collect all three special cards — each of which are worthless on their own — you win immediately.The original edition saw players seeking the Holy Grail with the assistance of various factions. Nasza Księgarnia's version of the game — Fabryka czekolady — features the same gameplay as the original design with players are fighting over chocolates. Spiral Editions retheme the game in a gangster setting with players taking over businesses or seizing control of the city.

City of Iron

City of Iron

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In City of Iron 2-4 players compete to build up a small nation in a world of machines magic and money. Become the leader of one of four rival nations: the industrious humans the toad engineers the scholarly Cresarians or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.

Memoarrr!

Memoarrr!

Rating: 6.9 | Players: 2–4

Game Type:

Family

Memo...ARRR! You flipped over the wrong card again!To play the match-and-memory game Memoarrr! 2 to 4 players need the power of recollection and the luck of pirates. Only then can they make their escape from the island of Captain Goldfish their pockets lined with rubies before the lava swallows them up.In turn order players reveal locations that are connected via the animal or the landscape to the most recently revealed location. If someone reveals a location without any connection that player is out of the round. The last remaining pirate grabs one of the valuable treasures. Then all revealed locations are turned face down before the search can start afresh.As the cards do not change position during a game players collect more and more information each round enabling them to reveal new connections — but sometimes a little bit of luck is all it takes to get that treasure.For advanced players each animal comes with an additional special action that is triggered when a connected location is revealed — and they make Memoarrr! even more exciting and fun to play.

Dice Throne: Season Two – Tactician v. Huntress

Dice Throne: Season Two – Tactician v. Huntress

Rating: 7.7 | Players: 2

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.

Tournament at Camelot

Tournament at Camelot

Rating: 7.1 | Players: 3–6

Game Type:

Strategy

Categories:

In the time of King Arthur knights displayed their skill and prowess at tournaments held throughout the land.In Tournament at Camelot you play as a legendary character who is battling opponents with weapon cards: arrows swords deception sorcery and even alchemy. The more you injure your opponents the better you fare in the tournament. However even the most injured characters can make a complete comeback with the grace of Godsend cards and the aid of their special companions.This trick-taking game ends when one opponent has been injured to the point of death. The player with the most health is then declared the tournament victor!—description from the publisher

5-Minute Marvel

5-Minute Marvel

Rating: 6.8 | Players: 2–5

Game Type:

Family

The Marvel version of the chaotically fast-paced cooperative card game 5-Minute Dungeon that lets a group of Marvel heroes battle past Marvel bosses all in less than 5 minutes! Fast and frenetic gameplay gets everyone involved and engaged. Cooperative gameplay encourages communication interpersonal interaction and teamwork. 10 Marvel heroes to choose from and 6 progressively difficult Marvel bosses delivers strong re-playability.In more detail players assume the role of one of ten superheroes each with special cards and abilities. Once the Jarvis-hosted five-minute timer starts the race is on to defeat all the villains in the mission. In order to defeat a villain players must match symbols from their hand with ones on the villain's card. At the end of each mission is a powerful super villain — and after the first super villain is defeated the campaign continues to the second super villain. Each super villain and each randomized mission gets harder until players reach Thanos the final super villain.

Joraku

Joraku

Rating: 7.2 | Players: 3–4

Game Type:

Strategy

Joraku is an ancient Japanese word commonly used before the Edo period which means “Going to Kyoto”.Specifically during the Sengoku period Joraku refers to the act of local warlords the Daimyo marching their armies toward Kyoto to protect the Shogun and Emperor from other rogue lords and ultimately rule in their place.Onward to Kyoto! Take command of your army and defeat every Daimyo blocking the way! March on! To victory! March on! Kachidoki!Joraku is a trick-taking area control game. Outwit your opponents with tactical card play use your loyal Samurais to bid control of areas and build prestige. Only the Daimyo with the highest reputation and the biggest stick can rule Japan!Round OverviewThe game lasts for 3 rounds and the player with the highest RP wins. The points given in each area will be different for every round. Your Samurai cubes will stay on the map between rounds so plan for the future when you place them.

Funfair

Funfair

Rating: 7.4 | Players: 2–4

Game Type:

Family

Can you build the best theme park in town?Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay and only positive player interaction included in Funfair it’s a fun family-friendly game. However new goals new cards all new build strategies and tight combos will give experienced gamers and Unfair fans plenty of challenge.The board is set up with:Each of the 2 to 4 players starts with:Each of Funfair’s 6 rounds begins with a random City event which helps all players in some way often requiring interesting decisions about how to best benefit from them and sometimes interactively with other players.Players then progress to the Park step and take their 3 actions 1 at a time each clockwise around the table to build attractions upgrades on those attractions or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market or gain money (1 per attraction they have built).After all players have taken 3 actions each (or 4 if they have built their Showcase attraction) players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks and perhaps from staff members.In the Cleanup step players discard down to 5 cards in hand and reset the market ready for the next round.Over each game of 6 rounds and 20 or so actions players build a mix of attractions upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play and numerous ways to earn points.At the end of the game (after the Cleanup step in Round 6) players total their points earned from:-description from publisher

Dice Throne: Season Two – Seraph v. Vampire Lord

Dice Throne: Season Two – Seraph v. Vampire Lord

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.

A Game of Thrones: Hand of the King

A Game of Thrones: Hand of the King

Rating: 6.6 | Players: 2–4

Game Type:

Family

Description from the publisher:The king has called for a lavish feast and tourney the likes of which have not been seen in the Seven Kingdoms since the days of Aegon the Conquerer. What's more the king has declared that at this feast he will choose his new Hand — and you have a chance of rising to this lofty position. Of course you're not the only one with eyes set on becoming the power behind the Iron Throne. In A Game of Thrones: Hand of the King you need to scheme and backstab to outwit your opponents and you need the help of Varys the Master of Whispers to do it.Hand of the King is a fast-paced card game of conspiracies and sudden twists of fate for two to four players challenging each of you to gain the most support among the twisted intrigues of the King’s Landing court. Each turn you send Varys to do your bidding moving through the court and inciting iconic characters from A Song of Ice and Fire to support your cause. With the help of some companions and crafty alliances with other players you just might rise to become the king's new Hand!In more detail players move Varys in orthogonal lines in a 6x6 grid stopping it on a character token then collecting that token and any other character from that House that you passed over. Possess as many characters from a House as someone else and you claim the banner from that person. Collect the final character from a House and you immediately use the power of one of six companions; since the game contains fourteen companions the mix of powers will differ each game.

Holmes: Sherlock & Mycroft

Holmes: Sherlock & Mycroft

Rating: 6.8 | Players: 2

Game Type:

Family

In February 1895 London woke up to a loud bang. A large pillar of smoke showed that a bomb had exploded in the Houses of Parliament. Security forces were activated immediately and they arrested a suspicious young laborer near the area.Mycroft Holmes at the service of the crown was commissioned to investigate the relationship of the young laborer with anarchist groups. He thinks it will be an easy task that he can do from the comfort of his armchair in the Diogenes Club — until he is informed of disturbing news; his younger brother Sherlock Holmes Consulting Detective has been hired by the boy's parents to prove the innocence of his son who believes to be a scapegoat of a dark conspiracy.For the first time the brightest minds in London face each other. Was the young laborer involved in this terrible attack or he is just a scapegoat for a dark conspiracy?A game of Holmes: Sherlock & Mycroft lasts seven turns (days of investigation). At the beginning of each day famous characters extracted from the books of Arthur Conan Doyle appear in London.Each player has three action tokens that move from one character to another to use their special abilities knowing that a player can never have two tokens on the same character. Therefore a character must be freed before reuse. The abilities of each character allow them to obtain Evidence Cards or gain Investigation Tokens in multiple ways. The game has great replay value because it is not known whether a character with a specific ability will make their appearance on the board in the Day 1 or in the final Day 7. Each game is different!

PUSH

PUSH

Rating: 6.8 | Players: 2–6

Game Type:

Family

Categories:

Push your luck...But not too far! Rack up points by playing cards to the stacks - but watch out! You can't repeat a color or number. Choose when to stop and score the best stack or push your luck and go for more!Total cards: 120 (90 colored + 18 roll + 12 switch)Card Size: 2-1/2 x 3-1/2 (63mm x 89mm) - Magic the Gathering/Pokemon sized

Unlock!: Legendary Adventures

Unlock!: Legendary Adventures

Rating: 7.5 | Players: 1–6

Game Type:

Thematic

Unlock! Legendary Adventures features three new escape room scenarios that you can play on your tabletop.Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc. The three scenarios are:

Unlock! Kids: Detective Stories

Unlock! Kids: Detective Stories

Rating: 7.7 | Players: 1–4

Game Type:

Children's

Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards.Unlock!: Kids is designed for players ages 6+ and unlike other Unlock! titles it does not require an app.• Mac Unlock's Castle - Scotland is yours and so are its ghosts. . . and treasures!• Feather Balls & Mysteries - Lead the investigation among the animals and restore peace to the barnyard!• Fuss at the Park - Meet the wacky inhabitants of this fantastic amusement park.Contents: 1 Rulebook 1 Tutorial (11 Cards) 3 Stories (150 Cards) 7 Starting Special Components 38 Cardboard Tokens 1 Hints & Solutions Booklet

Fuji Flush

Fuji Flush

Rating: 6.6 | Players: 3–8

Game Type:

Family

Categories:

Be the first player to get rid of all of your cards!Join forces with fellow players to beat cards played by other players...or independently play the highest card to outdo all your opponents together flushing their cards down the drain!Fuji Flush is a fast fun easy-to-learn card game that will have you shouting as your cards are sent down the drain!Fuji Flush is a card game which consists of cards numbered 2 through 20 with higher numbers being rarer. Each player holds six cards at the beginning. In clockwise order players play one card each. If it is higher than another card currently on the table the lower card or cards are discarded and the players who had played the lower cards must draw a new card. However if two or more players play the same number the card values are added together. When it is a player's turn and their card is still in front of them they can discard it without redrawing. First player(s) to get rid of their cards wins!Fuji Flush supports from 3 to 8 players! A great game for large player counts!

Dealt!

Dealt!

Rating: 7.0 | Players: 3–5

Game Type:

Family

Categories:

In Dealt! first released as Krass Kariert (Checkered Combos) then later as Combo Up you don't necessarily win by going out first but at least you don't lose the game.To start each player receives three life tokens and two reserve cards at random which they place face up in front of themselves. They then receive a hand of cards the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards and these cards must be next to one another in that player's hand. A player can lay down a single card a pair a triple or a run of two or three consecutive cards. Each player in turn must beat the combination with a pair being beaten by a higher pair or a triple. If you cannot or will not play you instead pick up one of your reserve cards placing it where you choose within your hand. If you have no more reserve cards then you must discard a life token.Once each player has played or passed whoever played the highest combination wins that round and begins the next round. If a player must discard a life token but has none this player loses the game and everyone else wins.Combo Up includes four new special action cards but is otherwise identical in gameplay to the original release.

Unlock!: Mystery Adventures – The Tonipal's Treasure

Unlock!: Mystery Adventures – The Tonipal's Treasure

Rating: 6.9 | Players: 1–6

Game Type:

Family

The Tonipal's Treasure sets you at the start of a hunt for the treasure of Captain Smith hidden somewhere on Tonipal Island. As your adventure begins you've been arrested by the Governor and thrown into prison — you'll need to escape quickly especially since Johnson a famous treasure hunter is also on his way to Tonipal in search of the very treasure that you seek.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!

Trailblazers

Trailblazers

Rating: 7.1 | Players: 1–8

Game Type:

Family

Trailblazers are the gutsy folks who pave and brave the trails of the great outdoors.  Whether by hiking boots cycling wheels or river paddle these tenacious travelers seek to feed their insatiable appetite for adventure.  With a scenic wilderness ever ahead and a freshly charted path upon the heels one mustn’t forget to eventually find their way back to camp.  For there are always new environments to explore further expeditions to undertake and more trails to blaze.In Trailblazers players compete to earn the most points by building biking hiking and kayaking loops from their campsites of the matching trail type. Each round players are dealt eight trail cards where they’ll draft two cards arrange those cards in their personal area and pass their hand to the next player three times. Cards must either be placed adjacent to or overlapping other cards. While players can push their luck by aiming to construct long and elaborate trails only closed loops that start and end at a matching campsite will score points. Players also compete to fulfill “First To” and “End Game” goal cards. After four rounds the game ends and the player with the most points from closed loops and goal cards wins.The standard edition of Trailblazers features a second deck of trail & player cards so you can play with up to 8 players. The box also contains two expansions (the Animals expansion and Adventurers expansion) that add another challenging layer of strategy and objectives to the experience. Finally there are three unique solo modes that utilize the goal cards Animals expansion or Adventurers expansion.

Hidden Leaders

Hidden Leaders

Rating: 6.7 | Players: 2–6

Game Type:

Family

The island of Oshra is in turmoil. Following the death of the Emperor the conflict between the Hill Tribes and the Imperial Army escalated. While the Water People try to maintain balance between the old rivals the Undead aim to escalate the war. All hope rests on the six children of the Emperor: Who of them will claim the throne?In Hidden Leaders you take the role of one of six secret leaders each of them is allied with two of the four factions/colors. By playing heroes into your tableau either openly or secretly you influence the outcome of the conflict.Each player who is aligned with the winning faction can claim the victory. However they must have more heroes of this color than any competitor.Hidden Leaders is a quick light strategy card game with direct player interaction. It combines tableau building and deduction elements with its unique winning mechanism. This is a game of great tension with no-down time that’s fast to learn. Its distinctive artwork and character names will make you smile.—description from designer

Ecosystem

Ecosystem

Rating: 7.1 | Players: 2–6

Game Type:

Family

Ecosystem is a card-drafting game in which players choose cards and place them into their play area turn by turn. The cards in a player's grid make up their own personal ecosystem and at game's end a player will have twenty cards in their ecosystem with the game including eleven types of cards. Bears score by being placed next to bees and trout; trout score by being placed next to streams and dragonflies; and streams are compared at the end of the game with the player who has the largest stream earning points. These are just a few examples of how scoring works in Ecosystem. Don't forget to diversify!—description from the designer

G.I. JOE Deck-Building Game

G.I. JOE Deck-Building Game

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

In G.I. JOE Deck-Building Game you and your fellow players will lead teams of G.I. JOE soldiers on missions to stop Cobra's dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. JOE team requisition gear and field new vehicles. This fully co-operative game pits you against increasingly dangerous missions to save the world. This core set begins your journey with everything needed to play but be prepared for more JOEs and missions to come!—description from the publisher

Altar Quest

Altar Quest

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

In Altar Quest each player chooses to play as a hero with their own cards and equipment. The players choose a quest deck to undertake a threat deck to serve as the main enemy forces and a sinister villain deck. Each of these decks are fixed and require no assembly but can be mixed and matched to create a wide variety of combinations. In addition the enemies in the chosen threat deck the danger of lurkers is always present in every quest. Lurkers are represented by a deck of various types of enemies that add to the variety of enemies heroes must defeat in the game.While heroes attempt to complete their quest before drawing the attention of the almighty villain the unstable magic of the altars constantly affect the game. The altar dice are tied to the mystical powers known as rhunes which can enhance cards in different ways. Each time an altar die is used (either by the heroes or the enemy) that die is rolled to create an ever-changing mix of rhunes to draw upon.Inspired by the modular deck system that was introduced in Street Masters and Brook City Altar Quest is an epic fantasy adventure game that provides a deep game experience whether as a one-off game or an engrossing campaign.-description from publisher

Village Rails

Village Rails

Rating: 7.3 | Players: 2–4

Game Type:

Family

In the sleepy English countryside life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land bearing the promise of modernisation accommodating the oddly specific demands of the locals and ushering in the age of steam.In Village Rails you will be criss-crossing the fields of England with railway lines connecting villages together and navigating the complex and ever-changing demands of rural communities. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips and weigh their demands against your limited funding. There is much to balance in this tricky tableau-building card game of locomotives and local motives.Microbadge:

Samurai Sword

Samurai Sword

Rating: 6.7 | Players: 3–7

Game Type:

Family

Game description from the publisher:Samurai Sword is a game based on the proven Bang! mechanisms and set in feudal Japan. In this game the familiar features of Bang! are enhanced by more dynamic and fast-paced game play and thanks to a new scoring system – based on honor points and resilience points – there is no player elimination. Everybody gets to fight to the very end! Also weapons and attacks are fused into a single card.

Silver

Silver

Rating: 7.0 | Players: 2–4

Game Type:

Family

Categories:

Your village has been overrun by savage werewolves which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages use your residents' special abilities and your powerful secret weapon: a silver amulet.Call for a vote when you think you have the fewest werewolves but be careful; everyone else gets one more turn to save their own village first...Silver is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards with everyone being able to see two cards of their choice. Cards are numbered 0-13 with the number showing how many werewolves the character on that card attracts and each character (number) has a different special power.On a turn you draw the top card of the deck or discard pile then either discard it to use the power of the card (but only if it came from the deck) discard it without using the power (ditto) or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number and you must reveal the cards to prove this being penalized if you're wrong.Silver can be played as a standalone game or combined with Silver Bullet or other Silver decks. Each version of the game has different card abilities.

The Red Dragon Inn 3

The Red Dragon Inn 3

Rating: 7.2 | Players: 2–4

Game Type:

Thematic

From the Publisher's Website:You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon killing monsters and taking their stuff. Now you're back in town healed up cleaned up and ready once again to party at the Red Dragon Inn.The last conscious adventurer with Gold wins the game!The Red Dragon Inn 3 introduces four new adventurers each with a unique game mechanic to add new strategies to the original game. The Red Dragon Inn 3 may be played alone or in combination with other versions of The Red Dragon Inn to allow games of up to 12 players!The Good: Many of her creations are legendary among the Gnomish Inventors Guild and have been featured in Adventurer's Gazette. The Bad: She thinks that a crowded tavern is an appropriate place to test new prototypes.The Good: He's more than capable of brewing enough healing potions to keep his companions on their feet. The Bad: He's just as capable of brewing enough drinks to knock them all back down.The Good: Wulfric is a noble companion who always helps his friends. The Bad: Kaylin isn't always so noble.The Good: With her holy blade at her side she lives to smite evil. The Bad: Carousing in a tavern isn't exactly the best way for Serena to stay on that righteous path...

Dice Throne: Season One ReRolled – Barbarian v. Moon Elf

Dice Throne: Season One ReRolled – Barbarian v. Moon Elf

Rating: 7.6 | Players: 2

Game Type:

Family

Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Barbarian isn't the most elegant hero around. He loves to smash things. He is known for hitting opponents so hard they are left stunned and concussed. His endless barrage of heavy-hitting attacks shows that even the most simple fighting style can be deadly.The Moon Elf draws her energy from the light of the moon. Her exploding arrows can pierce even the toughest of armor when loosed from her giant long bow. Her quick and nimble stature makes her extremely hard to hit as she picks off her targeted foes from the vale of the forest.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts

Village Green

Village Green

Rating: 6.9 | Players: 1–5

Game Type:

Strategy

Categories:

It's the first day of spring and there's only one thing on everyone's mind — the Village Green of the Year competition! In just a few months the judges of this prestigious contest will be visiting and the village council have finally put you in charge of the preparations. With your newfound authority you can show those snobs from Lower Aynesmore just what a properly orchestrated floral arrangement looks like!In Village Green you are rival gardeners tasked by your respective communities with arranging flowers planting trees commissioning statues and building ponds. You must place each element carefully as time is tight and the stakes couldn't be higher! Split your days between acquiring and installing new features for your green and nominating it for one of the competition's many awards. Will your village green become the local laughing stock or make the neighboring villages green with envy?—description from the publisher

Challengers! Beach Cup

Challengers! Beach Cup

Rating: 7.9 | Players: 1–8

Game Type:

Family

Categories:

Challengers! Beach Cup is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style you meet another opponent every round.In the Deck Phase you choose new members and add them to your deck which might consist of a wizard alien cat gangster and kraken. Dozens of distinct characters with more than forty effects create a unique experience every game. Choose from seven different sets and discover new strategies and synergies every game.In the Match Phase stay in possession of the flag to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final you win!Challengers! Beach Cup contains a 16-card Trainers expansion that gives each player a unique power. Some give you bonuses when defending some when you're on the offensive and others can extend your bench or even let you rearrange your deck.Challengers! Beach Cup is a standalone game that can also be mixed with Challengers! to create new set combinations and new experiences.

Taco Cat Goat Cheese Pizza

Taco Cat Goat Cheese Pizza

Rating: 6.6 | Players: 2–8

Game Type:

Party

Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!For extra fun special action cards – the gorilla narwhal and groundhog — force players to make certain gestures before racing to slap the deck!

Boss Monster 2: The Next Level

Boss Monster 2: The Next Level

Rating: 6.7 | Players: 2–4

Game Type:

Family

The original Boss Monster challenged players to become the ultimate villains: video game-style Bosses. Now Boss Monster 2 builds on the original in every way! An all-new set of 160 cards Boss Monster 2 is playable as a standalone game or as an expansion to the core set.Dark Heroes and Hybrid Heroes raise the stakes while Epic Spells and cycling rooms give players more options and flexibility. Boss Monster 2 features everything that made the best-selling original a hit with players of all skill levels with fresh new mechanisms and exciting new options.With more Bosses more unique cards and more ways to slay hapless adventurers Boss Monster 2 will take your dungeon to The Next Level!

Coal Baron: The Great Card Game

Coal Baron: The Great Card Game

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

The city of Essen Germany at the turn of the 20th century was a center for coal mining in Europe. Immerse yourself in the dark world of coal mining as you extract coal from pits load coal to wagon trains and then rail your coal off to distant locations in search of fortunes.Coal Baron: The Great Card Game is a standalone game based on the very popular board game Coal Baron originally published in 2013. With innovative mechanisms and almost 240 cards Coal Baron: The Great Card Game creates an experience that feels very distinct from yet is just as intense as the original game.

Inside Job

Inside Job

Rating: 7.1 | Players: 2–5

Game Type:

Family

The Mostly Cooperative Trick-Taking GameYou are a group of secret agents and must work together to complete your missions. But beware! An insider is hiding amongst you sabotaging you at every turn and collecting secret information along the way. In this (mostly) cooperative trick-taking card game you slip into undercover roles. Who is acting suspiciously? Who can you trust? Complete a mission with each trick and find out who is the insider.

Harbour

Harbour

Rating: 6.5 | Players: 1–4

Game Type:

Family

Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends wins!Harbour is a worker placement game where players move their worker from building to building collecting and trading Fish Livestock Wood and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased it is replaced from the deck and the central pool is a small subset of the deck and is therefore different every game.The game ends when a player has purchased his fourth building. After that round finishes the player with the most points worth of buildings is the winner!At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building the value of the resources they used drops while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices or be prepared to waste some resources!

스플렌더: Pokémon (Splendor: Pokémon)

스플렌더: Pokémon (Splendor: Pokémon)

Rating: 8.0 | Players: 2–4

Game Type:

Uncategorized

스플렌더: Pokémon plays much like the original Splendor game but with special rules based on Pokémon.On your turn you may (1) collect Pokéballs (which come in five colors) or (2) catch a Pokémon or (3) reserve a Pokémon. If you collect Pokéballs you take either three different colors of Pokéballs or two Pokéballs of the same color (as long as four are available). If you catch a Pokémon you pay its cost in Pokéballs then add it to your playing area. If you reserve a Pokémon — in order to make sure you get it or why not your opponents don't get it — you place it in front of you face down for later catching; this costs you a round but you also get a Master Ball which you can later use as a Pokéball of any color. Each Pokémon you have caught gives you a permanent Pokéball that you can use toward catching all future Pokémon meaning as you catch more Pokémon it becomes easier to catch the ones that are more expensive and worth more points.When a player has 18 or more points in their collection you complete the final round then whoever has the most points wins.

Courtisans

Courtisans

Rating: 7.3 | Players: 2–5

Game Type:

Family

Tonight the queen holds a banquet that everyone will attend. Will they leave a good impression? Backstabbing is fair game and no trick is too dirty if it allows you to place your favorite families in the spotlight.In Courtisans you receive and play three cards on each of your turns. One is played at the Queen's table to sway a family's influence whether in a positive or negative manner. The two other cards are played in your domain and in an opponent's domain and they can be worth positive or negative points depending on their family's status at the end of the game. Choose where best to place your three cards if you want to end up with the most points and win.—description from the publisher

Claim 2

Claim 2

Rating: 7.0 | Players: 2

Game Type:

Family

Categories:

The King is dead! What happened? Nobody really knows but he was found face down in a wine barrel this morning. It could have been either foul play or his own thirst that did him in. Regardless the King is dead without any known heirs so it's up to the five factions of the realm to decide who will be the new king: Will it be you or your opponent? Do you have what it takes to win over the realm's factions?Claim 2 is played in two distinct phases. In phase one each player gets a hand of cards that they use to recruit followers. In phase two they use the followers from phase one to compete and win over the five factions of the realms. Each faction has a special power that effects play and powers can be different in each phase! At the end of the game the player who has the majority of followers of a faction wins that faction's vote and whoever wins the vote of at least three factions wins the game!Claim 2 is a standalone sequel to Claim featuring five new factions that can be played on their own or mixed in any combination with the factions in Claim.

Cthulhu Realms

Cthulhu Realms

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

In Cthulhu Realms each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out.Each player starts the game with a small deck comprised of initiates goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players place three available cards between each pair of players.Each turn you start with five cards in hand playing those cards in order to put locations into play boost your own sanity or reduce that of others collect conjuring power to acquire new cards and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn discard any cards still in hand and all entities and artifacts that you played.If you lose all of your sanity you're out of the game. If you're the only one at the table who's still sane you win. Otherwise the game ends when the deck runs out and whoever has the most sanity wins.

Exploding Kittens: Party Pack

Exploding Kittens: Party Pack

Rating: 7.1 | Players: 2–10

Game Type:

Party

This stand-alone game includes cards from Exploding Kittens Imploding Kittens and the Exploding Kittens App and allows 2-10 playersExploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw forcing your opponent to draw multiple cards or shuffling the deck.

Pax Pamir

Pax Pamir

Rating: 7.3 | Players: 2–5

Game Type:

Strategy

With the fall of Napoleon the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network and the currents of empire ran through its ports tying the Far East with European markets and awarding the British virtual control of the vast wealth of the subcontinent. However the crown jewel of the empire was far from secure.Across the forests of Siberia and the steppes of Asia the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India casting a longer shadow each year. In the buffer region of central Asia surveyors adventurers industrialists and government agents crossed paths all seeking to manipulate the byzantine local politics. There in the shadow of the Pamir Mountains the stage was set for a game that would define the limits of global power in the 19th century and the present day.In Pax Pamir two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in The Great Game. If either the Russian British Empire or Afghan is able to achieve supremacy the player with the most influence in that empire wins.

Medium

Medium

Rating: 6.9 | Players: 2–8

Game Type:

Party

In the game Medium players act as psychic mediums harnessing their powerful extra-sensory abilities to access other players’ thoughts. Together in pairs they mentally determine the Medium: the word that connects the words on their two cards and then attempt to say the same word at the same time!Two cards. Two thoughts. One mind.—description from the publisher

After Us

After Us

Rating: 6.8 | Players: 1–6

Game Type:

Family

2083. Humankind died out decades ago leaving behind mere vestiges of its time on Earth. As time went by nature reclaimed land all over. In this resurgent world apes have kept evolving. They've been gathering in tribes growing mastering human items and advancing in their quest for knowledge. As the leader of such a tribe you need to guide it towards collective intelligence.After Us is a deck-building and resource management game featuring an original and intuitive combo system in which players are each leading a tribe of apes. Starting only with tamarins they combine their cards each turn to collect resources and gather victory points attracting new apes into their tribe along the way: powerful gorillas resourceful orangutans versatile chimpanzees and wise mandrills. The first player to obtain 80 points prevails in the race to collective intelligence — and wins the game.— description from the designer

Sorcerer

Sorcerer

Rating: 7.5 | Players: 2–4

Game Type:

Customizable

Sorcerer: A Strategy Card Game is set in what the company describes as a grim gaslamp lit world full of fantastic mythical creatures and sorcery. Designed for two to four players the game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions cast spells and wield enchanted items to reach the game's goal of conquering three battlefields.The game uses a simple resource system of energy that is determined randomly by a dice-roll at the beginning of each round to make sure no round is the same. However the outcome being the same for both players the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects. Also as an action you can add more energy to your Energy Pool draw more cards move minions to another battlefield etc. The choice is yours it is just about your pure skill to handle the battle preparation!In the Battle Phase players roll amount of custom dice equal to each minion's attack trait with possible outcome of miss hit double hit or critical hit for each die and place damage counters on the respective minions or directly to the Battlefield. A unique system of Omen tokens then allows to adjust this outcome by re-rolling the dice before distributing the damage among opponent's minions and battlefield.The combination of usual mechanics like story driven deck building push your luck or dice-rolling; and a unique system of influencing the outcome of the battle provides a perfect balance between strategy and random elements (even you still have the possibility to influence the outcome). Dividing the round to the Action Phase and Battle Phase then creates a very pleasant and natural flow of the hardcore game play.Sorcerer was first developed in 2012 and in 2014 Peter Scholtz consulted with Czech and Slovak board gaming communities intensively to fine tune the mechanics of the game. In August 2014 the first “Print and Play” demo version of Sorcerer was published responding to all the remarks and feedback Peter Scholtz received allowing him to create both his upgraded native language demo and finally the English language version of Sorcerer. The Sorcerer prototype was available for the wide audience as a free to play testing material over the year 2014. After another year of intense work and listening to the game community Peter Scholtz went to Essen Spiel to meet some of the greatest board game publishers and show them the game. After a meeting with Rob Dougherty CEO of the White Wizard Games game designer (Star Realms Hero Realms and Epic card game) and last but not least MTG Hall of Fame player the dice was finally rolled. In 2016 Peter Scholtz become a White Wizard Games team member and together they prepared the game for its KS campaign launch in November 2017.

Dragonwood

Dragonwood

Rating: 6.6 | Players: 2–4

Game Type:

Family

Game description from the publisher:Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres giggling goblins and even the famed and fearsome fire-breathers themselves!In Dragonwood you collect sets of adventurer cards to earn dice which you then use to roll against your foes. Stomp on some fire ants scream at a grumpy troll or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!Gameplay:On their turn players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color) a Stomp (cards of the same number) or a Scream (cards of the same color). To capture players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike Stomp or Scream needed to capture it and a Victory Point amount. The game includes six six-sided dice with sides 1 2 2 3 3 and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards 5 of which are displayed in the landscape at any time. In addition to creatures this deck also has enhancements that are captured in the same way as creatures which assist players in capturing creatures and contains events that also impact play. When both dragons have been defeated the game is over and the player with the most victory points wins! Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is different so no two games are the same!

The Chameleon

The Chameleon

Rating: 6.5 | Players: 3–8

Game Type:

Party

A bluffing deduction game for everyone.Each round involves two missions depending on whether you’re the Chameleon or not.Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in not get caught and to work out the Secret Word.Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries books food etc.)Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.

Ascension: Realms Unraveled

Ascension: Realms Unraveled

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Categories:

Ascension: Realms Unraveled is a deck-building game in which players acquire cards from a central pool then place those cards in their discard pile to be shuffled into their deck for later use; creatures also show up in that shared card pool and players can combat them to earn victory points (VPs) and possibly other benefits such as the ability to remove less useful cards from their deck or to banish cards from the pool that others might find useful. The game ends once all the available VPs have been claimed or the shared deck of cards runs out.Ascension: Realms Unraveled part of the Ascension deck-building game series is both a standalone game for 2-4 players (with solitaire rules included too) and an expansion that can be combined with any other Ascension game to support up to six players.While cards in previous Ascension games have always belonged to one of four factions Ascension: Realms Unraveled introduces multi-faction heroes and these heroes combine with the new Multi-Unite game mechanism to deliver huge rewards to those who play multiple heroes from the same faction.Ascension: Realms Unraveled also features the Transform mechanism that debuted Ascension: Darkness Unleashed with players being able to convert their cards into new more powerful versions as the game progresses.

Thunderstone Advance: Numenera

Thunderstone Advance: Numenera

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

Game description from the publisher:The ancient evil known as Doom has decided to make a change. In this new world of Numenera Doom has manifested as an intelligent virus that controls its hosts. The infected are known as Doomladen and they know each other regardless of a host's external form. They are lead by powerful beings with strange relics – the Thunderstones – and once again you must defeat them to save the world.In the deck-building game Thunderstone Advance: Numenera which can be played on its own or combined with other Thunderstone sets you build a party of heroes to defeat the Thunderstone Bearers. The Doomladen mechanism introduced in this game unites various monster groups against you and new Setting cards take you into the environment of Monte Cook's Numenera RPG.

Flesh and Blood

Flesh and Blood

Rating: 8.0 | Players: 2

Game Type:

Customizable

Welcome to Flesh and Blood the new hero-centric fantasy trading card game designed for incredible constructed booster draft and sealed deck play.Players setup the game with a chosen character weapon(s) and equipment. Players take turns attacking with their weapons and/or using action cards which are played by pitching (discarding) cards to pay resource costs. Attacks and defense reactions are placed on a chain (queue) and resolved with damage inflicted based on the difference of values. Play continues until a player reaches 0 health with the opponent declared the victor.

Anomia: Party Edition

Anomia: Party Edition

Rating: 7.1 | Players: 3–6

Game Type:

Party

Anomia: Party Edition adds 6 new decks to the Anomia card game family. Each deck is a word game in which players sequentially place a card face-up in front of them in a stack. As each card is revealed players look for matching symbols between their card and any other card. If a match occurs the two matching players face-off and must quickly give an example of something within the category (eg. breakfast food lake reptile) listed on the opposing player's card. The first person to finish saying a correct answer wins the face-off and takes the opponent's card into a face down winnings pile. Since cards are played on top of each other the player who lost the face-off reveals an earlier card on their stack and may immediately match another player's card causing a cascade of face-offs.In addition there are wildcards which allow different symbols to match until it is overwritten by another wildcard which may then trigger a whole new set of face-offs. Play continues until the deck is exhausted and whoever has the most cards in their winnings pile is the winner.From the publisher:ANOMIA PARTY EDITIONFeed your Anomia addiction!Diehard Anomia fans and novices alike will love the Anomia Party Edition featuring 6 all-new decks and over 425 unique categories plus customizable blank cards for adding your own categories in every deck!Play the Party Edition decks on their own or intermingle them with the original decks for hours of mad fun!Anomia is simple. Players flip cards in turn until the symbols on two players’ cards match. Matching players must race to give an example of the category on their opponent’s card. Whoever blurts out a correct answer first wins their opponent’s card and drawing continues.Sounds easy right? Think again! Wild cards create unexpected matches and face-offs can cascade when you lose a card revealing a new match. Pay attention - it could be your turn at any time!

Unmatched: Buffy the Vampire Slayer

Unmatched: Buffy the Vampire Slayer

Rating: 7.5 | Players: 2–4

Game Type:

Family

In battle there are no equals.Unmatched: Buffy the Vampire Slayer features four heroes. Buffy will hit you with Mr. Pointy or summon her Slayer's strength for a cartwheel kick. When it's time for backup she'll take her pick between insightful Giles or reliable Xander. Spike a relentless hunter seeks the shadows and calls on Drusilla's Sight to let him know just where and when to strike. Willow a peerless witch dabbles in black magic and risks her darker self potent but dangerous. At times only Tara can bring her back from the brink of the abyss. Angel once the Scourge of Europe is cursed with a soul conflicted by his victories and taking solace in his losses. Faith is there to make sure things stay Five by Five.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.-description from publisher

Warhammer Underworlds: Nightvault

Warhammer Underworlds: Nightvault

Rating: 7.7 | Players: 2

Game Type:

Thematic

Warhammer Underworlds: Nightvault is an action-packed combat game for two players. Build your warband construct your deck and defeat your rivals.Shadespire was once a city of wonder and magic a mercantile metropolis whose rulers defied death to the fury of Nagash. During the height of the city’s powers rivals thieves and would-be conquerors were locked away in the sprawling dungeon known as the Nightvault. After the city’s fall Nagash broke open the chains that bound the shackled spirits within giving them weapons to freeze the hearts of the living and enough memory of their torment to fill them with hatred and jealousy. The spectral dead delight in the chance to inflict this hatred upon the living and the streets of Shadespire echo to the sounds of terrifying screams and cruel mocking laughter...The GameIn Warhammer Underworlds you and your opponent pick a warband – 2 are included in this box – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards you take turns making actions – movement and attacks – until 3 phases are played. Between actions you can use the power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives standing your ground making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!Once you’re familiar with the rules games will take around 30 minutes – you’ll always have time for a rematch.In The BoxEverything you and a friend need to play games of Warhammer Underworlds is included in this box. Contained within:Extra RulesWarhammer Underworlds has an intense fast and fun core ruleset but the book contains a host of extras - new game modes competitive and multiplayer rules:Also included is a glossary for quick and easy reference and a sample chapter of The Mirrored City a Black Library novel set in Shadespire.—description from the publisher

KeyForge: Worlds Collide

KeyForge: Worlds Collide

Rating: 7.4 | Players: 2

Game Type:

Customizable

The Crucible is about to be shaken up in Worlds Collide the third age of KeyForge! In this continuation of the world's first Unique Deck Game two brand-new Houses enter the fray as 284 new cards are seamlessly integrated into the existing card pool. With new Houses come more new keyword abilities and new styles of play to create an entirely new collection of Archon Decks for you to discover explore and master!The KeyForge: Worlds Collide two-player starter set provides you with all the tools you need to either begin or expand your adventures on the Crucible including two unique Worlds Collide archon decks a quickstart rulebook two poster playmats and all the keys tokens and chain trackers you and your opponent need to start playing!—description from the publisher

The Dresden Files Cooperative Card Game

The Dresden Files Cooperative Card Game

Rating: 7.0 | Players: 1–5

Game Type:

Thematic

Description from the publisher:In The Dresden Files Cooperative Card Game players work together to solve cases from the bestselling Dresden Files novels in the ultimate what-if scenario: What if Harry was on the scene with allies who weren't there in the original story? Play Harry Murphy Susan Michael and the Alphas in the first five novels or take on Side Jobs in a random scenario generator based on the short story collection of the same name.Play your hand clear the board and beat the odds in the final showdown at the end of the book. Use teamwork strategy and a wee bit of luck to win the day.The game has plenty of in-jokes and references for Dresden fans (like the unreliable range of the Blue Beetle) but it’s accessible to people who haven’t read the books.This is a tightly tuned strategic cooperative game that feels intense vital and a little bit risky (thanks to dice and other factors) throughout play. At 30 minutes per session gameplay is fast-paced and down to the wire. In this game players take on the role of Harry Dresden and his allies investigating cases and taking on foes from the books. To accomplish this you'll share a common pool of action points (called Fate points) and each player must choose between taking an action or generating Fate points each turn. Solve more cases than there are foes left standing to win!In short each player plays a character from the novels (one of them is always Harry) taking on a shuffled scenario deck based on one of the books in the series. Using a combination of cards dice and teamwork players attack foes investigate cases take advantages and overcome obstacles to make sure they have the best possible odds for a win in the final showdown at the end of the book! Like any good cooperative game it's hard to win (no fun if there's no challenge!) but always rewarding to play and scales smoothly from one to five players.

Bob Ross: Art of Chill Game

Bob Ross: Art of Chill Game

Rating: 6.7 | Players: 2–4

Game Type:

Family

If you want to paint with Bob Ross you need to be chill so whoever reaches maximum chill first in Bob Ross: Art of Chill Game wins.In the game each player starts with three art supplies cards with each card showing one of seven paints and one of four tools. (Some cards are jokers that serve as any color but no tool.) Take one of the large double-sided painting cards place it on the easel and place Bob on the first space on the painting track.On a turn the active player rolls the die and either draws an art supplies card plays a paint to their palette receives an extra action for the turn (four total) or both draws a Chill card and advances Bob on the painting track. Chill cards give all players a bonus set up conditions that could give players extra points and more.The player then takes three actions. Actions include drawing an art supplies cards discarding two matching cards to claim the matching technique card (which is worth 2 points and 1 bonus point when used) sweep the art supplies card row place a paint on their palette wash half their palette or complete a section of a painting. To take this latter action the player needs to have all of the paint needed for one of the painting's three sections on their palette with no unneeded colors mixed in! The player scores points equal to the number of paints used bonus points if they're the first or second to paint this and additional points if they've painted this feature before Bob (i.e. did you paint this before the Bob figure reaches this space on the painting track.When someone has completed all three features on a painting or Bob has reached the end of the painting track this work is complete! Remove it from the easel and start a new painting. Players continue to take turns until someone reaches a maximum chill of 30 points at which point they win the game instantly.

Dixit: Disney Edition

Dixit: Disney Edition

Rating: 7.4 | Players: 3–6

Game Type:

Uncategorized

Each turn in Dixit one player is the storyteller chooses one of the six cards in their hand then makes up a sentence based on that card's image and says it out loud without showing the card to the other players. Each other player then selects the card in their hand that best matches the sentence and gives the selected card to the storyteller without showing it to anyone else.The storyteller shuffles their card with all of the received cards then reveals all of these cards. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card the storyteller scores 0 points and each other player scores 2 points. Otherwise the storyteller and whoever found the correct answer score 3 points. Additionally the non-storyteller players score 1 point for every vote received by their card.The game ends when the deck is empty or if a player has scored at least 30 points. In either case the player with the most points wins.Dixit: Disney Edition features 84 cards with each card representing one of 84 films in the Disney or Pixar catalog from Steamboat Willie to Turning Red.

Shamans

Shamans

Rating: 6.9 | Players: 3–5

Game Type:

Family

Shamans try to restore harmony in a world threatened by Shadows. You'll need to pick a side.The game combines with ingenuity: hidden roles competitive play and an original card playing mechanic. Each played card allows you to stabilise the spirit world perform a Ritual acquire an Artefact ; and together they will bring you closer to the final showdown between Shadows and Shamans. When time comes the victor will be the one who managed to read through his rivals and stuck to the right side in this never-ending confrontation.—description from the publisher (translated)

Lotus

Lotus

Rating: 6.7 | Players: 2–4

Game Type:

Family

Categories:

Lotus is a beautiful game that grows into a unique work of art every time you play.Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential but once picked they provide their owner with wisdom. Beware for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment.

Shipwrights of the North Sea: Redux

Shipwrights of the North Sea: Redux

Rating: 7.7 | Players: 1–5

Game Type:

Uncategorized

Shipwrights of the North Sea: Redux is set in the early years of the Viking Age circa 800 AD. As Viking shipwrights players compete to construct the greatest fleet on the North Sea. Players must collect oak wool and iron as well as getting other craftspeople on board to help. Gold is a precious commodity and must be spent wisely. As you would expect the township is filled with an array of characters bad and worse. Better hope they’re on your side!The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings recruiting Jarls attracting Heroes and collecting Gold. Over the course of 5 Rounds players will draft Village Cards and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans.Redux Version: Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.-description from designer

Custom Heroes

Custom Heroes

Rating: 6.8 | Players: 2–6

Game Type:

Family

Categories:

Custom Heroes is a card-crafting climbing trick game in which plastic cards are added to sleeves in order to modify the cards already in those sleeves.Please note: Custom Heroes is shipped with a protective plastic film on each card which should be removed prior to play. Once removed the colors will be more vibrant and it will be easier to see cards in a stack inside a sleeve.The players attempt to win rounds by getting rid of their cards as quickly as possible using the classic climbing trick mechanic. e.g. If a player leads with three 4s then the next player must play three of a kind of equal or higher value. When all players pass the last player to have played cards leads a new trick with whatever card or set of equal cards they want. Go out of cards first for first place second for second etc.However you also have advancements you can sleeve onto your cards. These may increase or decrease the value of the cards or even add new abilities such as turning a card into a wild or reversing the direction of the values (i.e. you are now playing lower numbers instead of higher) or making cards count as multiple copies of themselves etc.But since all of the cards are reshuffled and dealt to start a new round the changes you made may end up with someone else (and vice versa) and the common distribution of values will begin to change and shift over multiple hands. Thus a good strategy must factor in not just doing well in the current hand but also managing your resources (card advancements) over multiple hands and maximizing their impact though well timed plays.You earn points and more advancements based on your end of round position. Be the first player to go out each round and gain the most points but draw fewer new advancements for the next hand. To win a player must first get to 10 points and then win a hand.Inspired by the public domain game Daihinmin

Impulse

Impulse

Rating: 6.8 | Players: 2–6

Game Type:

Strategy

Impulse is a quick-playing 4X (explore expand exploit and exterminate) game set in space with the game board being composed of cards that have actions on them. Players also have cards in hand and in addition to featuring one of ten possible actions these cards have a color (red yellow blue or green) and a size (1 2 or 3 as indicated by the number of icons on the card). Each card also has six edges and these edges connect adjacent cards in the hex-shaped playing area.The cards in the playing area start face down with each player controlling a card(their Home) on a corner of this area. Each player has two transport ships in the center of his Home card and a cruiser on an edge. Cruisers are used to patrol sectors of space and destroy opposing transports while transports let you activate sectors that you enter.On a turn a player adds a card to the Impulse from his hand then (optionally) performs an action for a tech in his playing area then (optionally) performs all the actions in the Impulse then draws two cards and adds them to his hand. The Impulse is a line of cards shared by all players that changes turn by turn as players add cards to it and as cards fall off once it reaches maximum size. Thus players need to feed the Impulse with actions that benefit them more than opponents but that's easier said than done.When you perform actions – whether from moving transports to them or using the Impulse – you can boost them by having minerals of the same color or lots of transports. Each action has a single numeral on it e.g. Command [1] ship for one jump or Build [1] cruiser at home; when you boost an action you increase that numeral.Players score points by destroying enemy ships (one point per ship) by controlling edge spaces on the central card (one point per edge) and by taking other actions via cards. The first player to score 20 points wins!

Aeon's End: Legacy of Gravehold

Aeon's End: Legacy of Gravehold

Rating: 8.1 | Players: 1–4

Game Type:

Customizable

Aeon’s End: Legacy of Gravehold is the second legacy game in the Aeon’s End line of games. Legacy of Gravehold has a deeper more immersive narrative with branching paths. After each game players will receive experience. They will spend that experience on enhancement stickers those along with player cards will allow the players to become more powerful. However the nemeses that players will face grow stronger and stronger with each battle.Legacy of Gravehold has more than twice as many mages as all previous base sets and more than twice as many nemeses as well.—description from the publisher

Codenames: Deep Undercover

Codenames: Deep Undercover

Rating: 6.6 | Players: 4–8

Game Type:

Party

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.In Codenames: Deep Undercover two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.Codenames: Deep Undercover' can be played as a standalone game or combined with other Codenames titles.

Kingdom Legacy: Feudal Kingdom

Kingdom Legacy: Feudal Kingdom

Rating: 8.4 | Players: 1

Game Type:

Strategy

You’ve claimed the land. Now let’s get to work there is a kingdom to build...Kingdom Legacy is a unique solo campaign full of exploration delight and adventure: Discover new cards and learn how to use them to your advantage and how to survive hardships.Some cards will be torn others will be upgraded or enhanced with stickers whatever it takes to build the ultimate kingdom your kingdom! By the way what will you name it? Write the name on the side of the box with the most permanent marker you can find. Your journey starts here...—description from the publisher

Human Punishment: Social Deduction 2.0

Human Punishment: Social Deduction 2.0

Rating: 7.3 | Players: 4–16

Game Type:

Party

Human Punishment is a combination of social deduction social experiment and party game for 4-16 players. Each player takes on the role of a human a machine or an outlaw in a distant future. Players must investigate others to figure out who is on their side grab one of the four different weapons and eliminate the enemies. Stay focused because hidden enemies may be on your team! Find your team trust no one!The traitor mechanism in Human Punishment transforms the table into a social experiment...

Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set

Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set

Rating: 7.4 | Players: 1–4

Game Type:

Customizable

Game description from the publisher:The Abyss awaits! When the city of Kenabres is destroyed by a horde of demons only you can save the world! In Wrath of the Righteous the epic new Adventure Path for the Pathfinder Adventure Card Game you will travel to the Abyss to battle the malevolent minions of the demon lord Deskari. Along the way you'll become mythic heroes that rival the greatest legends the world of Golarion has ever known. The saga begins in the Pathfinder Adventure Card Game: Wrath of the Righteous Base Set.This cooperative strategy card game lets 1-4 players enter the hellish Worldwound. Choose from seven characters each with a different style of play. Build a deck of powerful boons which will grow according to your desires as you advance in power by conquering challenges. Eventually you'll gain a mythic card which will allow you to warp the rules of the game and use the first-ever 20-sided die to appear in a Pathfinder Adventure Card Game release.The Pathfinder Adventure Card Game: Wrath of the Righteous Base Set contains:

Covert

Covert

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Control your network of spies gather intel and break codes in Covert a game of tactical dice placement set collection and timing set in Cold War Europe. Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment all while keeping an eye on the needs of future missions and the advances of rival agencies.Each round players roll their hand of dice and in turn allocate them to different actions like moving their Agents acquiring Agency Cards completing and acquiring new Missions and more. Dice are placed on action circles that require players to place their dice numerically adjacent to dice that have already been placed allowing for rival agencies to thwart their plans — but a good Agent always has a backup plan and there are ways around everything that stands in your way.Covert combines simple concepts with a depth of play that allows players the freedom to combine special abilities and card combos to complete their Missions and overcome obstacles. Utilize your assets. Make your move. Don't let anyone stand in your way.

Quests of Valeria

Quests of Valeria

Rating: 6.9 | Players: 1–5

Game Type:

Family

Categories:

In Quests of Valeria you play the role of a Guild Master recruiting and dispatching Citizens to complete quests posted in a tavern in the Capital City of Valeria to earn Victory Points. The player with the most Victory Points at the end of the game wins.Quests of Valeria is a unique set collection game where players gather Citizens to fill requirements on a Quest. Hire Citizens from the line in the Tavern that provide you with additional actions to build combo's of free actions!Players take turns taking 2 actions from the following: Drawing cards Hiring Citizens Reserving a Quest or Completing a Quest. When Hiring a Citizen players pay the cost by discarding cards in their hand and taking the Citizen from the Tavern to their Guild (tableau). Some Citizens have bonus actions and they trigger as soon as they enter a player's Guild. When Completing a Quest players must send Citizens from their Guild that match the requirements on the Quest to the discard pile. When a player completes 5 Quests the game ends and player's reveal their Guild Master and count up Victory Points.

Pathfinder Adventure Card Game: Core Set

Pathfinder Adventure Card Game: Core Set

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

Your Adventure Begins Here!Belhaim's tower has just collapsed its wizard is missing and local kobolds are whispering the name of a long dead draconic nemesis. And that's just your first day in town...This complete cooperative strategy game pits 1 to 4 players against monsters perils and traps as you become the heroes of Belhaim. As the town's new champions an unending world of adventure awaits. Choose your character's class; build a deck of equipment magic and allies; and explore lethal locations as you journey through an exciting fantasy tale. As your adventures continue your characters add remarkable gear and breathtaking magic to their decks as they gain incredible powers all of which they'll need to challenge more and more powerful threats.This set includes the storybook and cards for The Dragon's Demand Adventure Path as well as a modular core for infinite scenarios that allows you to control the difficulty and speed of play.The Pathfinder Adventure Card Game Core Set includes:

XenoShyft: Dreadmire

XenoShyft: Dreadmire

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

You survived the horrors of the Hive — now venture onto the new world of Genesis VII a lush but deadly marsh planet featuring an entirely new ecosystem of horrors to overcome.XenoShyft: Dreadmire which can be played as a standalone game or mixed with assets from XenoShyft: Onslaught brings a new XenoShyft experience to your tabletop with eight new troop types 20 new item types and more than 40 fearsome new enemy types.The XenoShyft game system combines classic deck-building and resource management with fast-paced combat and unique base defense elements. As the game progresses each player builds up their deck of troop and item cards which they will in turn use to defend the base against incoming enemies in deadly combat.

The Builders: Middle Ages

The Builders: Middle Ages

Rating: 6.5 | Players: 2–4

Game Type:

Family

In The Builders: Middle Ages the cards represent buildings or workers. Players score points (and gain money) by completing the construction of buildings while placing a worker on a construction site costs money. Each building has four characteristics (carpentry masonry architecture tilery) rated between 0 and 5 and the workers have the same characteristics valued in the same range. To complete a construction the player must add enough workers to cover the four characteristics of the building.Each player starts the game with 10 ecu and an apprentice. Five workers and five buildings are placed face-up on the table with the others set aside in separate decks. On a turn you can take three free actions then pay 5 ecu for each additional action. The possible actions are:Some completed buildings join your labor pool as they can be used to complete other buildings. As soon as a player reaches 17 points players finish the round so that everyone has the same number of turns then you tally points with each completed card having a point value and each 10 ecu being worth 1 point. Whoever has the most points wins.

Capital Lux 2: Generations

Capital Lux 2: Generations

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Capital Lux 2: Generations a standalone sequel to the acclaimed tactical card game from 2016 introduces a range of exchangeable capital powers that can be mixed and matched as you like. This allows for a total of 256 unique power combinations. One of these combinations plays as the original Capital Lux while the other 255 present the players new tactical challenges.The core of the game revolves around the following dilemma: Do you play character cards in your home base for points or contribute them to the capital to benefit from their powers? At the end of a round you are not allowed to have a higher total value in your home base for any color than the current total value in the capital. Exceeding the limit makes you lose those cards. At the end of the third round all cards remaining in your home base are worth points.The game therefore turns into an act of balancing on a razor's edge: Secure as many points for yourself without exceeding the capital's limit — always taking into account the current capital powers.—description from the publisher

Heart of Crown

Heart of Crown

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Categories:

They were tough times the days when swords and magic still ruled the world. A long destructive war had ended and the entire continent had been unified. Before the empire's subjects had even come to know peace however their great emperor fell victim to disease having never declared a successor...We must not return to that war-torn world! Thankfully you are an influential figure in the empire. Quickly lay claim to the throne and ensure the rock-solid unity and peace of the continent. Though the emperor had no son there are seven candidates for succession starting with the two lineal princesses. Now let's get your favorite princess on the emperor's throne! Garner support from all over the country clash with rival candidates and depend on your special skill!Heart of Crown is a deck-building card game. Each player starts with the same deck strengthens that deck with strategic cards and finally one player will declare victory by throning the princess he controls. Each player's deck starts with seven Rural territory cards and three Apprentice Handmaid succession cards (an unreliable subject). Using the currency (coins) generated by your Rural territory cards you incorporate cards from the market into your deck according to your own strategy.Each player's main goal is to give the princess he's fielded the throne. First collect stronger territory cards such as City and Metropolis to increase your coins and declare fielding a princess using these coins. There are five princesses and one set of twin princesses totaling six princess cards. Each princess has special support abilities but with only one of each you need to be quick to field the right princess and get the support you need!For your princess to take the throne you must collect Succession Points which represent the support of your loyal subjects and influential figures in the empire. Once you control 20 Succession Points you may declare a coronation. Your opponents get one more turn to interrupt your coronation but if your points remain at or above 20 by your next turn the coronation succeeds and your princess takes the throne!

Unmatched: Brains and Brawn

Unmatched: Brains and Brawn

Rating: 8.3 | Players: 2–3

Game Type:

Strategy

Unmatched: Brains and Brawn the fifth and final Unmatched Marvel set features some of Marvel's hottest heroes: Spider-Man Dr. Strange and She-Hulk. Spidey swings around the battlefield using his spider-sense to keep him safe. Dr. Strange has well the best card names in the game: Behold the Seven Suns of Cinnibus! And She-Hulk won't think twice about throwing the book — or whatever heavy happens to be nearby — at you.As Stan the Man might say Brains and Brawn features an amazing array of astounding artists. Cover and She-Hulk illustration by comics veteran Joshua Sway Swaby. Dr. Strange illustration by The Brave Union. And Spider-Man is brought to life by Unmatched favorite Oliver Barrett.—description from the publisher

Codenames: Disney – Family Edition

Codenames: Disney – Family Edition

Rating: 6.6 | Players: 2–8

Game Type:

Family

In Codenames two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team neutral words and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the game over card. This version also comes with 4x4 grid cards with no game over spot to make it more accessible for families and children.The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words it’s family fun for Disney fans of all ages.Codenames: Disney Family Edition keeps the Codenames gameplay while featuring characters and locations from over 90 years of Disney and Pixar films..

Marvel Villainous: Infinite Power

Marvel Villainous: Infinite Power

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

Dominate the Marvel universe as an iconic comic book villain! Each villain follows a unique path to victory; each uses different abilities to face other villains and mighty heroes from across the universe. Choose Hela Killmonger Taskmaster Thanos or Ultron and fulfill your dark destiny!In Marvel Villainous: Infinite Power players move their villains to different locations within their domain carry out the actions there and deal twists of fate to their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer events — situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain's ability making them even more formidable as more specialty cards are played. With beginner and advance options this game is an adventure for the whole family!—description from the publisher

Ohne Furcht und Adel Sonderausgabe

Ohne Furcht und Adel Sonderausgabe

Rating: 7.0 | Players: 2–7

Game Type:

Family

In Ohne Furcht und Adel players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects her eighth building. Players then tally their points and the player with the highest score wins.Players start with a number of building cards in their hand; buildings come in five colors with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round each player secretly chooses one of the eight characters. Each character has a special ability and the usefulness of any character depends upon your situation and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play and so on.On a turn a player can either earn gold or draw two building cards and discard one then optionally construct one building (or up to three if playing the architect this round). Erecting buildings costs gold. At the end of the game each building is worth a certain number of points. In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.The 2012 release of Ohne Furcht und Adel includes fifteen cards not included in the original base game with seven different types of action cards. These cards are mixed into the building card deck and one action can be played each turn. Action cards in hand are worth one point at the end of the game. The cards their actions and their counts are:

The Flow of History

The Flow of History

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

Description from the publisher:History is a harsh river that flows steadily through the ages. Since the dawn of time numerous civilizations have risen over the fallen ashes of others and yet every one of them had once shone brightly in its own moment of glory!The Flow of History is yet another innovative civilization game from Taiwanese designer Jesse Li. Players develop their nation using a unique bidding/price-setting mechanism to purchase new cards but what is paid to the supply might also be harvested into the pockets of other players later which puts a twist on your strategy of bidding cards and also simulates economic inflation in the game. Don't forget to build a formidable military to clash with cultures led by your enemy and create an unforgettable tale of your civilization in The Flow of History.

Maskmen

Maskmen

Rating: 6.9 | Players: 2–6

Game Type:

Family

Categories:

Welcome to the world of Pro Wrestling! You must win at any cost or face the wrath of your sponsors. This year there are six new wrestlers debuting so go out and win some matches!Over the four seasons of maskmen whoever has won the most points is the winner. In a round players can play cards or pass on their turn. Players play 1-3 cards on their turn of the same type of wrestler (that hasn't already been played) to help resolve the strength of the wrestler. The faster you get rid of your cards the better your chances of winning. As soon as you rid your cards you get to take the highest point token available then the next player to go out gets the next token. Once there is only one player remaining the round ends and that player gets the -1 token.

Dice Throne: Season One ReRolled – Treant v. Ninja

Dice Throne: Season One ReRolled – Treant v. Ninja

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One with two new characters: Treant and Ninja!Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).

Hamburg

Hamburg

Rating: 7.5 | Players: 1–5

Game Type:

Strategy

Hamburg is a card game in which each card has five different uses and players must cleverly choose the best use for each one all while avoiding disasters and racing for different objectives.In the game players act as mayors of the city of Hamburg in the late 19th century. The game is played over eight rounds. At the beginning of the round six colored dice are rolled with players receiving a threat marker in the color of any die that rolls a 5 or 6. The black die is a wild threat with players drawing a threat token with one of the other threat types hidden on the back. If a player ever has three of one type of threat they receive a penalty.Next players have the opportunity to pay a number of coins (equal to the pips on all dice showing a 1 or 2) to advance on the mayor's track. The black die also activates the clergy in St. Michael's Church which serves as a round counter and awards points for certain building types at the end of the game.On their turn players play five cards from any of five stacks of cards one for each of the five colors in the game. These cards are in thirteen categories each representing a different location around Hamburg with seventeen individual cards within each category. Each card in a player's hand may be used for a number of purposes including building the city wall activating boats (if a 3 or 4 is rolled) starting a building plot and constructing a building (card) on the plot with this building granting a new ability or endgame scoring condition.Players receive points for various accomplishments during the game. In addition they may receive bonus points by being the only player to have achieved one of five conditions for that round. Whoever scores the most points after eight rounds wins.Hamburg is a reimplementation of Bruges including The City on the Zwin and Pets expansions and some new content with some moderate rules enhancements.

The Grizzled: Armistice Edition

The Grizzled: Armistice Edition

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

The Grizzled: Armistice Edition based on the The Grizzled contains a campaign mechanism to give more structure to the story of friends surviving World War I.In The Grizzled: Armistice Edition players take on the role of soldiers facing the Trials and Hard Knocks of the first World War. They work cooperatively across a campaign where they confront the major events of the war. From the introduction scenario of Boot Camp through the nine different Missions everything that happens carries forward and affects the next steps of the game. Players will need to make good decisions and support each other if they hope to make it to the end of the war alive.

DC Deck-Building Game: Forever Evil

DC Deck-Building Game: Forever Evil

Rating: 7.2 | Players: 2–5

Game Type:

Thematic

DC Comics Deck-Building Game: Forever Evil is the third standalone game in Cryptozoic's DC Comics deck-building series each of which is playable on its own or in combination with the other titles. In addition to including new challenges and abilities Forever Evil lets you play as the villains in the DC universe instead of the heroes.It's fun to be bad! In the DC Comics Deck-Building Game: Forever Evil players finally get to play the game as some of the most infamous Super-Villains in the DC Universe! With a name like Forever Evil you can expect to find new and more dangerous Attacks rugged Defenses and a number of nefarious ways to mess with your opponents. Card destruction is rampant in the set! Like every good Villain knows henchmen you leave behind don't count toward the bottom line. If you're tired of ending the game with Starter cards still in your deck then this is the set for you!Forever Evil introduces Victory Point tokens to DC Deck-Building Game! Just be on the lookout for lowly thieves who would steal away your hard-earned loot. While this game is a full-fledged stand-alone game it can also be mixed with all previous releases in the line.

City of Iron: Second Edition

City of Iron: Second Edition

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In City of Iron 2-4 players compete to build up a small nation in a world of machines magic and money. Become the leader of one of four rival nations: the industrious humans the toad engineers the scholarly Cresarians or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.Differences from the first edition:

Sunset Over Water

Sunset Over Water

Rating: 6.9 | Players: 1–4

Game Type:

Family

Description from the publisher:THE BEAUTIFUL WILDERNESS Sometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early hike deep into nature and find your perfect spot. Some paintings sell for commissions others you’ll keep for yourself but you’re always going that extra mile to find inspiration.OBJECTIVE Over six days players gain Renown by hiking to beautiful locations to paint landscapes which they’ll later sell. Each day players choose a Planning Card which allows them to travel through the Wilderness and paint (i.e. pick up Landscape Cards). At day’s end they can sell paintings to earn Renown (i.e. turn in Landscape Cards to gain Commission cards worth Renown). Players also earn Renown by completing Daily Goals and by possessing Landscape Paintings at game’s end.GENERAL PLAY Each day starts with a simultaneous Planning Phase followed by individual Trek Phases and ends with a Clean Up Phase. After the sixth day a final Scoring Phase occurs.

Master of Orion: The Board Game

Master of Orion: The Board Game

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Master of Orion: The Board Game takes you to the world of the legendary strategy video game.You will lead one of the races that will face each other in the outer space confrontation. Destinies of secretive Darloks genius Psilons universal humans and many others will depend on your actions. Manage your resources skillfully and wisely and lead the development of a chosen race in the right direction. You can progress by either military means training your spies and attacking alien planets or choose the path of creation controlling the weather and building space fleets.A dynamic and well-balanced game mechanics will offer you plenty of paths to the victory and the leader of the most successful nation will be granted the Emperor's title from the Galactic Council.

Timeline Challenge

Timeline Challenge

Rating: 7.0 | Players: 2–10

Game Type:

Family

Timeline is a card game played using 110 cards. Each card depicts a historical event on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline Challenge incorporates the original mechanic of the series into progressive game track of which players can move between 0-4 spaces per turn. Players will have to make use of pre-determined time periods and guess where the incident depicted on the card occurred. There are four different challenges and they are played depending on the color of the game space of the lead player. Additionally there are two further challenges which allow the two players at the back of the pack to catch up. Although the game comes with its own cards it can be integrated with any or all of the previous sets.

Draft & Write Records

Draft & Write Records

Rating: 7.3 | Players: 1–6

Game Type:

Family

Categories:

Do you have what it takes to hit the big time? Can you take your band from performing in your parents’ basement to the largest stages around the world? Draft your lead singer musicians production and backstage staff. Arrange them in the most harmonious ways to unlock more fans money and opportunities. Plan your schedule prioritize your assets and select your travel routes as you grow. Chain your rewards into such an amazing show that you will leave your competitors behind. But as every superstar knows...watch out for those scandals.Draft & Write Records is a draft and write game for 1-6 players aged 10+ taking 45 minutes.—description from the publisher

Disney Villainous: Bigger and Badder

Disney Villainous: Bigger and Badder

Rating: 7.4 | Players: 2–3

Game Type:

Family

In Villainous: Bigger and Badder each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically Syndrome (The Incredibles) Lotso (Toy Story 3) and Madam Mim (The Sword in the Stone). Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.In more detail just like in The Incredibles Syndrome will face off against Frozone and the Parr family using his minions and advanced technology to come out ahead. To win as Syndrome players need to upgrade the Omnidroid then defeat it and all heroes in his realm. Lotso seeks to control Sunnyside Daycare by reducing four heroes' strength (utilizing a game mechanism new to Disney Villainous) and moving those heroes to the toddlers' Caterpillar Room. Finally those playing as Madam Mim will need to win a wizard's duel against Merlin using Mim's Transformations to defeat Merlin's.Villainous: Bigger and Badder is playable on its own and its characters can also face off against those in the other Disney Villainous games.

Monster Lands

Monster Lands

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Monster Lands is a competitive dice-placement game that combines resource management worker placement and fun combat.You will take on the role of the leader of a small clan of brave warriors competing to win the crown of the Lands of the Discord. You will visit buildings within the Citadel the last bastion against the monsters that have overrun the kingdom and also travel to the outside the areas surrounding the Citadel where you will battle monsters and reclaim the lands for the Queen.At the end of the game the crown is handed to the clan with most victory points which are gained by amassing glory reputation gold and trophies from defeating monsters. The most important factor is glory; to gain it you must leave the safety of the Citadel and undertake missions defeat or capture monsters and conquer lands.Your mercenaries provide you with dice which you will use to take actions using a “worker-placement” mechanic. In the Citadel your dice allow you to improve your clan acquiring hunting tools shields potions venoms mercenaries and more. The timing of your dice placement and the type of dice you use affects both yourself and other players.In the Outside your dice become battle tools. You roll them in missions and battles to try and defeat monsters or reconquer the land. If you plan well you will have many ways to manipulate your dice results and increase your chance of success. You cannot simply hope for lucky rolls to snatch the crown you will need to carefully manage your resources and do some proper planning to be successful.Do you have what it takes to go for the crown?

Prey Another Day

Prey Another Day

Rating: 6.9 | Players: 2–5

Game Type:

Family

The large predators hunt the smaller ones but they are nimble and can easily escape. Use your animal instincts to outwit the other players and deduce which animals they are sending on the hunt. The first player to capture 5 food markers will be crowned the munch king!The game takes place over multiple rounds. Each round the players can choose from their 5 animals. The stronger animals can hunt early but the weaker ones will give more points.— description from the publisher

Bandido

Bandido

Rating: 6.4 | Players: 1–4

Game Type:

Family

Categories:

A light-security prisoner is trying to escape through tunnels starting underneath his cell. Will you be able to join forces and cards to stop him? Bandido is a cooperative game of strategy and observation for the entire family.Can be combined with the sequel Bandida.

Tournament at Avalon

Tournament at Avalon

Rating: 7.3 | Players: 3–6

Game Type:

Strategy

Tournament at Avalon takes players to the land where Excalibur was forged building on the innovative mechanisms of Tournament at Camelot with new characters cards and mechanisms allowing players to focus on informal diplomacy or alliances alongside the standard combat of the original game. It's a deep challenging experience all on its own with extra depth and complexity for players who own both games!In the game you play as a legendary character battling opponents with weapon cards: arrows swords deception sorcery and even alchemy. The more you injure your opponents the better you fare in the tournament. However even the most injured characters can make a complete comeback with the grace of Godsend cards and the aid of their special companions. This trick-taking game ends when one opponent has been injured to the point of death. The player with the most health is then declared the tournament victor!In Tournament at Avalon you also have cards representing the legendary enchantress Morgan Le Fay and a new set of location panels that grant additional advantages to a player when they are the host of a tournament round. If you have Tournament at Camelot you can mix and match your favorite cards playing with either ruleset or combining the two games to play an epic Chaos of Battle tournament with seven or eight players!—description from the publisher

Dice Throne: Season One ReRolled – Monk v. Paladin

Dice Throne: Season One ReRolled – Monk v. Paladin

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Monk is a master in the art of Chi. He can channel his ancient energy to absorb incoming attacks from his opponents. He can also use it to unleash a maelstrom of pain. The Monk is not only the calm before the storm but the storm itself.The Paladin's sword of righteousness strikes hard and true. Through faithful devotion he's capable of celestial defense. The Paladin wades into battle assured that the Divine is with him and that victory is his sovereign right.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts

Kinfire Delve: Vainglory's Grotto

Kinfire Delve: Vainglory's Grotto

Rating: 7.9 | Players: 1–2

Game Type:

Uncategorized

Kinfire Delve: Vainglory's Grotto is a tactical and cooperative card game for 1-2 players. As Seekers you will fight your way through the well deck of challenge cards to reach Vainglory the master of the well and face her in an epic final battle.To defeat Vainglory you'll battle and puzzle your way through her well deck of 57 challenge cards before facing her final gauntlet. On your turn attempt a challenge by playing a matching skill card and rolling the dice. Add enough progress tokens to a challenge and you'll be richly rewarded. But fail and you'll face the penalty by losing health discarding cards or being forced to return cards to the well deck.Even when it's not your turn the cards in your hand can be played to boost your teammate's action. But be cautious–emptying your hand means gaining exhaustion and suffering effects that can lose you the game.Survive long enough to reach the bottom of the well and reveal Vainglory's final form. Break through her gauntlet of protectors in order to face and defeat her once and for all and win the game.—description from publisher

Escape the Dark Sector

Escape the Dark Sector

Rating: 7.5 | Players: 1–4

Game Type:

Thematic

The second game in the Escape the Dark series Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere storytelling and player cooperation – perfect for newcomers to tabletop gaming. It takes about 2 minutes to set up lasts around 45 minutes and no two games are ever the same.Playing as the beleaguered crew of an impounded starship players find themselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry they will embark on a desperate mission to find their ship and blast their way home.Along the way the crew will have to overcome a variety of dangers traps and terrors. From cyborg guards and faulty replicators to killer alien organisms each challenge is represented by a large beautifully illustrated chapter card.As these immersive chapter cards are revealed one by one the game takes on the form of a shared storybook experience with the players making decisions about what to do each chapter before using a combination of dice and item cards to complete the task before them.The goal of the game is to complete every chapter and then defeat the final boss. To win you must keep each member of the crew alive; if any player is killed the game ends immediately!

Dice Throne: Season One ReRolled – Pyromancer v. Shadow Thief

Dice Throne: Season One ReRolled – Pyromancer v. Shadow Thief

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Pyromancer has only way to deal with her enemies: swift hot destruction. Even her defense is offensive. She is a glass cannon who deals massive amounts of damage turning her foes to ash.The Shadow Thief doesn't like to end things quickly much preferring the long con. Gaining CP poisoning his foes hiding and striking from the shadows - that is the way of the Shadow Thief and if their complicated game plans are allowed to reach fruition victims will find themselves in utter ruin.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts

Godzilla: Tokyo Clash

Godzilla: Tokyo Clash

Rating: 7.2 | Players: 2–4

Game Type:

Thematic

In Godzilla: Tokyo Clash you play as the Earth's most fearsome Kaiju — Godzilla Mothra King Ghidorah and Megalon — battling for dominance as the most terrifying monster in Japan. With detailed miniatures of the legendary monsters and a modular cityscape of 3D buildings to destroy it's an epic battle every time you play!In more detail each player has their own deck of cards unique to the kaiju they control. As you throw trains and tanks at the opponents and attack them directly to cause damage you can burn cards out of their deck reducing their options on future turns. As you stomp through the city you can earn energy which can help you lay out permanent enhancements to your abilities.

5 Towers

5 Towers

Rating: 6.8 | Players: 2–5

Game Type:

Family

Categories:

Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types taking too many cards at once can limit your options in the long run.—description from the publisher

Familiar Tales

Familiar Tales

Rating: 7.7 | Players: 1–4

Game Type:

Family

Familiar Tales is a co-operative deck-building fantasy adventure for 1-4 players. It's an exciting narrative game in which players take on the roles of a wizard's familiars entrusted with saving and raising a displaced princess. They must keep her safe from the evil forces that would see her dead but when it comes to children it is not enough to merely survive! The familiars know that every choice they make will affect the young one in their care. If they are victorious and the throne is reclaimed what kind of woman will sit upon it?Players will explore a massive world through the pages of a fantastical story book filled with branching paths and memorable characters. Fight off enemies and explore the many nooks and crannies of an enchanted world. Experience a professionally narrated fully scored decade-spanning fantasy epic. Easily downloadable for both Mac and Windows this browser-based app is required to play Familiar Tales. Think of it as an automated game master and storyteller! The app also features a digital searchable rulebook.An innovative card play system allows players to level up their familiars by building and customizing their skill decks. Players will use their skill cards to perform all manner of exciting actions throughout their campaign.—description from the publisher

Good Cop Bad Cop

Good Cop Bad Cop

Rating: 6.5 | Players: 4–8

Game Type:

Party

Good Cop Bad Cop is a 52 card hidden identity deduction game where each player takes on the role of a law enforcement officer in a corrupt district. Players must investigate others to figure out who is on their side grab one of the 2-3 guns on the table and shoot the opposing leader to win the game.

Android: Infiltration

Android: Infiltration

Rating: 6.5 | Players: 2–6

Game Type:

Thematic

It is the future and beneath the flickering glow of the sprawling New Angeles skyline immense corporations seek every advantage in the burgeoning field of synthetic humanoid technology. On the brink of a revolutionary innovation CyberSolutions Inc. is poised to become the next global powerhouse threatening the profits of well-established conglomerates Haas-Bioroid and Jinteki – but unfortunately for CyberSolutions security at their New Angeles branch has just been compromised.Set in the dystopian future of Android Infiltration is a tense card game of futuristic larceny in which two to six players take the roles of thieves competing to steal valuable secrets from a highly secured corporate facility.The most vital information lies deep within the complex but each step inward takes you farther from escape. Worse yet corporate mercenaries are closing in! How long will you push your luck as you avoid security patrols surpass rival thieves and try to download the most data before the building is locked down?Game description above from the publisherThe layout of the complex is different every game choosing 6 of the possible 18 first floor cards 6 of the 18 second floor cards and 1 of the 3 secret room cards. These rooms are revealed to the players over the course of the game usually by one of the players entering the room. The rooms contain traps NPCs valuable data and items and even secret exits.Each turn players secretly choose actions they will take then in turn reveal and resolve their actions. Advancing into the complex or retreating towards the exit downloading valuable data interfacing with the current room or using an item are the actions available to players. After the players have had their turn any active NPCs have a turn then the proximity dial is increased. Once the dial reaches 99 or all players have left the complex the game ends. The players who have escaped the complex add up the value of the data they have extracted; the highest value wins!

Thunder & Lightning

Thunder & Lightning

Rating: 7.2 | Players: 2

Game Type:

Strategy

In Thunder & Lightning players take on the role of Thor or Loki and fight their way through an army in an epic mythological showdown. Because Loki has already stolen Odin's Crown the Allfather has entrusted his son Thor with his prized ring of power Draupnir to help him defeat the vile trickster. But who really has what it takes to gain control over both relics and therefore claim the throne of Asgard?Thunder & Lightning a reimplementation of Hera and Zeus features the same gameplay as the earlier design but with larger decks of cards with a different distribution of powers.In the game each player starts with nine cards in hand then places three cards face down in their first row with these rows butting against one another and each player having space for four rows in their playing area. If a player loses a card in a row then any cards in the same column behind this card slide forward to fill the empty slot. On a turn a player has as many action points as the number of columns they have in the playing area. They can use these action points to draw cards play cards to the battlefield play a mythological card for its power or challenge an opponent's card.To challenge the player chooses a card in their first row that abuts an opponent's card then reveals both of them. Most cards have a strength value (0-7) and the card with the lower strength value is discarded with the opponent's other cards in the same column then sliding forward.If a player cannot use all of their actions or has no actions (due to having no cards on the battlefield) or loses control of Odin's Crown/Ring then they lose the game.

Ascension: 10 Year Anniversary Edition

Ascension: 10 Year Anniversary Edition

Rating: 7.8 | Players: 1–4

Game Type:

Customizable

Categories:

Originally offered as an add-on during the Ascension Tactics: The Deckbuilding Miniatures Game Kickstarter campaign.—description from the Kickstarter campaign

Copycat

Copycat

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Copycat or as it is known in German Fremde Federn (which means roughly to adorn oneself with borrowed plumes or something like strange feathers) is about borrowing elements from well-known games (Eurogames) and constructing a new game out of them.Copycat is a deck-building worker-placement drafting race game. You are a politician who tries to gather enough money and influence to become the next president. Of course you depend on the work of others to get the needed influence. You start with a set of 10 cards (7 of them are fatherly friends which give you 1 money each and 3 of them yield 1 influence each (VPs)). Each round you draw 5 cards from your deck and use one card for the turn order to place your workers. The workers go to the different offices in the government building to buy new cards for you get influence or to carry out other actions. Each round there is one more space in which you can choose to place your workers. On the game board is a row of cards which you can choose to buy and each round the empty places in this row are filled from a deck of cards divided into 4 different Ages. The last cards of the deck are Doctoral degrees which you can buy with your money; these give you 1 VP for each unit of money spent. The game ends when all of the Doctoral degrees are bought or when one player has 95 VPs or more.

Schotten Totten 2

Schotten Totten 2

Rating: 7.1 | Players: 2

Game Type:

Strategy

Categories:

Schotten Totten 2 features gameplay familiar to anyone who's played Schotten Totten but with a few twists.This time one player is the attacker who is trying to breach the walls of the defender and players will assemble their forces by playing cards into formations at seven locations on the battlefield. Locations will hold 2-4 cards as depicted on each spot and in most cases (but not all) the strongest formation in a location will claim that spot. The strength of a location is determined by the poker-style hands that players will create by playing cards one by one.The defender has three boiling oil tokens available to them to clear out the attacker's cards. The deck consists of cards numbered 0-11 in five colors along with ten tactical cards.

BattleCON: Fate of Indines

BattleCON: Fate of Indines

Rating: 7.8 | Players: 2

Game Type:

Strategy

BattleCON: Fate of Indines is a low-cost starter box for BattleCON!Featuring 10 fighters Fate gives you the essentials to play BattleCON anytime anywhere and is the perfect place to get started on the series.These new fighters are fully compatible with all existing BattleCON games so you can expand your collection and get a travel-sized box and board at the same time!

Dragonkeepers

Dragonkeepers

Rating: 7.1 | Players: 2–4

Game Type:

Family

Categories:

Anyone can herd sheep but have you ever herded dragons?In Dragonkeepers you compete against each other as magicians. Two stacks of cards form the Magic Book which indicates which and how many dragons can be herded. With each card taken this information changes but luckily you can cast spells and return your cards to the Magic Book to change it in your favor and score! But which of your dragons can you spare to cast spells?

Seize the Bean

Seize the Bean

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

You are a successful barista so successful that's it's gone to your head making you think you can run a coffee business better than your boss. In order to prove your skills to the world you've quit your job to open your own café in the beautiful city of Berlin. The only problem is that all your friends — who are also successful baristas – did the same thing too!In Seize the Bean players compete to be the best new café in Berlin. Reputation in both Berlin (in real life) and the game is earned from people — all the diverse customers you'll serve. You start only with your family and friends and you have to prioritize your limited actions each turn to attract customers upgrade your café's decor expand your product line and restock your resources in order to get the most reputation of all.Before you can take actions each turn you also have to serve a line of thirsty customers with various drink demands. As you serve them customers offer special skills to manipulate your line the city or even other players. But make sure you have enough stock on hand or customers may get impatient and start leaving you bad reviews which could doom your shop. Keep them happy and you may be able to form combos with customers upgrades and products earning in-game reputation points (good reviews) from a central city pool. Be fast because once this pool of reputation is gone the endgame is triggered allowing everyone only a final serve step to see how well their engine works!

Schadenfreude

Schadenfreude

Rating: 7.7 | Players: 3–5

Game Type:

Uncategorized

Categories:

Schadenfreude is a trick-taking game for 3-5 players. The game ends when any player has scored more than 40 points and the winner is the closest to 40 without going over.The card distribution includes some ranks of negative value is a must follow game and does not include any trump suits.The winner of a trick is the person who played the second highest card of the lead suit. That player collects their card and any cards which did not follow suit into a score pile. However a player can have at most one card of each rank in their score pile. If they would collect a second both cards are instead discarded. At the end of a hand a player scores an amount of points equal to the sum of the ranks of the cards they have collected.

Yokai Septet

Yokai Septet

Rating: 7.4 | Players: 3–4

Game Type:

Uncategorized

Long time ago in the land of rising sun spirits and demons known as Yokai were harming human lives.Yokai did not directly attack people but they were causing supernatural disasters: Yokai caused farmlands to burn rivers to flood thunders to roar and diseases to spread.One day a chieftain of the nearby village visited you an Onmyoji a practitioner of Japanese esoteric cosmology. Through your knowledge of astronomy and occultism you discover the only way to help save the village. It is simple: the more Yokai you manage to capture the less the menace caused by these demons. After a few months in the village you are successful in your efforts; the Yokai menace is completely eradicated in that village!Then word reaches you of the havoc being wrecked by the Yokai on your own village. In your absence the village chieftain has consulted another Onmyoji to help save your village. This is an affront because this is your village and the people under attack are your people. It is your job to save the day! Do not let another Onmyoji save the day and go down in history as the greatest there ever was and the Savior of your village at the time of need.Compete against your rival Onmyoji and capture as many Yokai as you can!In Yokai Septet your goal is to capture high scoring Boss Yokai by strategically playing cards from your hand. Each turn players play a card from their hand following the rules of the trick taking games.After everyone has played a card the player who played the strongest card matching the lead suit takes all the cards played this turn. A new turn continues until one of the round's end condition is met. At the end of the round the winner of that round is determined.In a 4-player game the game is played as a team battle of two players versus two players whereas in a 3-player game all players play individually competing. The winner of the round is the team that captured four or more Boss Yokai in a 4-player game and three or more Boss Yokai in a 3-player game.The winner of the round scores points based on the Boss Yokai they captured. New rounds are played until the game's end condition is met which can be either 2 points for a basic game or 7 points for an advanced game.

Iron Helm

Iron Helm

Rating: 8.1 | Players: 1

Game Type:

Strategy

Iron Helm is a solo-play dungeon crawler in which you play as a hero in search of one last major score before finally hanging up the sword and retiring.Iron Helm uses a draw two pick one mechanic that has the player draw two cards from the dungeon deck reveal one and then decide to either resolve the revealed card or take their chances with the unknown.Players will start the game with some coin that they can spend to equip themselves for the adventure. Once inside the dungeon they will encounter nasty foes discover treasures unlock plot cards and ultimately face a dungeon boss.Along the way you will learn new skills and upgrade your character with new items. You will have to manage your health and energy levels while trying to avoid hazards like getting poisoned or lost in the labyrinth.The core mechanics in Iron Helm are based on the core mechanics of our other solo-play game Desolate but with many new advanced layers. Each adventure should feel unique with multiple characters items foes and loot to encounter and the player will have to make tough choices with each new dungeon card drawn.In order to win you must unlock the dungeon boss by resolving a certain number of plot cards and then vanquish the boss. You will then score points based on a multitude of accomplishments to determine how well your retirement will be.-description from designer

Shadowrift

Shadowrift

Rating: 7.2 | Players: 1–6

Game Type:

Thematic

Categories:

Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift.You the heroes must band together to drive them back. To do this you will need powerful spells skills attacks and loot. When the game begins you are a basic hero; you can explore and fight. Luckily for you Shadowrift is a deck-building game! You can buy new cards to add to your deck cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk offer their coin to help construct walls and seek healing from anyone who's learned such magic.Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone they will rip Haven Town asunder. They'll kill people break walls and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster heroes gain Heroism a simple consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress you'll need every boost you can take.The second edition of Shadowrift features many improved mechanisms including a revised system for how monsters choose who to attack (based on types of villagers instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork.

Pampero

Pampero

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

With no natural resources the Government of Uruguay is concerned about the country’s dependence on imported fossil fuels. As a consequence it is seeking to increase the share of domestic resources of which the most feasible are biomass and wind energy as well as employing end-use energy efficiency measures to increase its energy security. In addition the government aims to use the intended growth of the domestic energy sector to foster its other objectives of increasing economic growth and creating employment. (Extract from World Bank Documents CASE STUDY 11: URUGUAY – WIND ENERGY PROGRAMME )Toward noon however the sun's rays were extremely scorching and when evening came a bar of clouds streaked the southwest horizon - a sure sign of a change in the weather. The Patagonian pointed it out to the geographer who replied:'Yes I know;' and turning to his companions added 'see a change of weather is coming! We are going to have a taste of PAMPERO.' And he went on to explain that this PAMPERO is an extremely dry wind which blows from the southwest. [...] The PAMPERO generally brings a tempest which lasts three days and may be always foretold by the depression of the mercury 'he said. 'But when the barometer rises on the contrary which is the case now all we need expect is a few violent blasts. So you can make your mind easy my good friend; by sunrise the sky will be quite clear again.' ( Jules Verne 1868: In Search of the Castaways. CHAPTER XVI: THE NEWS OF THE LOST CAPTAIN. )Pampero is a hand-management card-driven action-selection game. Every player has a starting set of eight cards to be played on their own tableau which contains two rows of spaces to activate actions on the different sectors of the board. Each turn you have the option to play a card to the leftmost empty space of either row or to retrieve all cards from your tableau. After three actions a special phase takes place — consolidation during which you retrieve the rightmost card from any row generate batteries from stored energy collect income and advance the game timer. The player with the most money at the end of the game wins.—description from the designer

The Ravens of Thri Sahashri

The Ravens of Thri Sahashri

Rating: 7.1 | Players: 2

Game Type:

Thematic

The Ravens of Thri Sahashri is a two-player cooperative card game. One player is playing the girl Ren who has lost her memory; the other is her psychic friend Feth who is trying to repair it. The game is about trying to communicate as well as possible by simply the choice of cards. (Note: Thri Sahashri is the buddhist term for a trillion worlds combined which in this case means the other plane.)Of a deck consisting of cards of five colors and numbered 1–5 the Ren player draws four cards and keeps them face down. The goal for both players is to ensure that when the hand ends the playing field has cards of these colors and these colors only.Each round the Feth player draws as many cards as he wishes from the shuffled deck putting them on the playing field according to the marks on the cards. The deck also contains ravens which when drawn will eat any discarded cards of that color and threaten to take them out of the game.When the Feth player is done the Ren player picks one of the cards in the playing field and puts on the leftmost still incomplete hidden card. A hidden card is complete when that card plus the cards placed on it total 7. (The fourth pile however should total only 5 according to the Japanese poem metric dodoitsu that goes 7-7-7-5.)Once all four hidden cards are completed the round ends and unless the playing field has exactly the colors represented among the hidden cards the players have failed. The game is played for three hands but in the final hand one hidden card must be completed per round lest the players fail. Players also fail if the deck runs out or if all five Ravens are drawn.

Star Wars Villainous: Power of the Dark Side

Star Wars Villainous: Power of the Dark Side

Rating: 7.1 | Players: 2–4

Game Type:

Family

In Star Wars Villainous: Power of the Dark Side each player takes control of one of five Star Wars characters: Darth Vader Asajj Ventress Kylo Ren Moff Gideon or General Grievous. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and other things. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's storyline and these cards allow other players to mess with that particular villain.Depending on their villain's unique power players can also use their villain's ambition to perform actions that power effects based on the villain's use of the Force strategic leadership or sheer luck. The game also incorporates villain-specific missions and rules for iconic ships and transports from all corners of the Star Wars galaxy.

Bohnanza: The Duel

Bohnanza: The Duel

Rating: 6.9 | Players: 2

Game Type:

Family

Categories:

Give as good as you get in Bohnanza: The Duel!What was that thing about the gift horse? In this two-player variant of Bohnanza both bean farmers give each other gifts of beans they can't use themselves — to make life harder for their opponent if possible. Trying to fulfill their secret bo(h)nus requirements they both need to keep a vigilant eye on the other player's bean fields.In more detail both duelists have bean field mats in front of themselves on which to plant their beans. Between them is a row of eight gift cards. Each player holds five hand cards and three bo(h)nus cards with secret objectives. In this game you have the option of planting more than one type of bean in the same field but when you plant a different bean than the one you've planted previously this new bean type must be the next highest number. When harvesting your beans the beanometer of the card you've most recently planted is what counts.At the start of each turn the active player plants two beans from their hand then reveals bean cards from the deck as usual. Instead of trading however they offer their opponent one bean as a gift by pushing this bean type's gift card in their direction. The other player can accept the gift or decline it but if they don't take it they have to offer a gift in return. You are allowed to bluff but it may cost you if your bluff is called! Important: Only the first player to accept a gift actually receives the bean card in question. After this exchange plant all beans you have received and turned over then draw new cards. Bo(h)nus cards can be fulfilled at any time when the required combination of beans printed on the card can be found in any bean field. Fulfilling an objective earns you bean dollars and the brand new bean cents. When the draw pile is used up the player with the most bean dollars wins.In 2020 AMIGO released Bohnanza: The Duel – Deluxe which replaces the gift cards with a game board and gift tokens. This edition also contains newly designed bean fields and bonus cards.

Leviathan Wilds

Leviathan Wilds

Rating: 7.9 | Players: 1–4

Game Type:

Family

Long ago the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.In Leviathan Wilds 1-4 players will confront these colossal beings with each creature being depicted across the spread of a spiral-bound storybook that makes up the game's board. The book also forms the basis of a connected campaign mode built around the game's story with each of twenty included scenarios estimated to last around 45 minutes. Tougher difficulty levels are also available for added replayability.Each character's deck of multi-use cards is unique allowing them to climb jump and glide around the board in different ways. The number of cards left in the slim deck represents their grip on the leviathan's body; if the deck runs out the player loses their grip and begins to fall down the board until they're able to reach a rest space which resets their deck. Moving onto rest spaces also provides a way to regain one's grip without falling. Other spaces reduce a character's health or grip or they increase blight a status that reduces their overall hit points.The leviathan has its own deck of cards which triggers various effects at the beginning of a player's turn from targeted attacks that reduce health to effects that move players between spaces or loosen their grip. As the game progresses the leviathan gradually gains rage which intensifies the effect of its event cards.Players' characters can move around a square grid overlaid on the creature's body by spending action points — the number being determined by a card played at the start of their turn — and their remaining hand of ability cards to reach the crystals and reduce them to zero. Victory is achieved by reducing all crystals which vary in strength to zero.

Nightfall

Nightfall

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

The sun has retreated from the earth. It has been a little over a week since the last hint of light shone over the horizon and the chaos has begun. People fear for their existence while scientists struggle to explain the phenomenon.Until they came.The creatures of nightmare — vampires werewolves and ghouls — have begun to appear throughout the world and they show no sign of hesitation in claiming the dark world as their own!--Publisher BlurbNightfall - a new fast furious and fun deck-building game from Alderac Entertainment Group. Featuring direct head-to-head combat amazing art a new AEG world and unique mechanics by designer David Gregg Nightfall will be the deck-building game to own.Before the game begins there is a draft to determine which cards are available for purchase and by whom. During this draft players select two cards from the set for their personal archives and they also select cards to put into the common area. The cards drafted into personal archives may only be purchased by the player who drafted them.After the table has been set with the private and common cards players begin play.The meat of Nightfall is in the chaining mechanic which was partially developed with the help of people right here on BoardGameGeek.Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!Nightfall's base set releases with starting decks of 12 cards for up to 5 players and 24 distinct cards (7 copies of each) for drafting during play.The box contains card dividers and is in the same format as the much heralded Wrath of the Elements box for Thunderstone.

Iron Curtain

Iron Curtain

Rating: 7.1 | Players: 2

Game Type:

Strategy

Imagine re-living the struggles and nail-biting dilemmas of the Cold War in a game that only consists of 18 cards.Imagine learning a game that manages to provide players with intense strategic and tactical decisions every turn in just under 20 minutes.Imagine playing as the US or Soviet in an intense struggle to win the Cold War battle of superpowers. Players play cards that build a card shaped world map that look different each game.Will you as the Soviet go for control in Europe and give up Africa? Will the US place Cuba out of reach for Soviet troops on the world map?“We wanted to create a game full of suspense where simplicity was key. Players only play one card per turn and there’s only 9 turns in the game. The tension comes from the dilemmas that the cards represent but also from how you read your opponent. It quickly becomes a battle of the wills.”Iron Curtain is an original strategy game where how and when you play a card is just as important as what card you decide will influence the tides of war next.

Mythotopia

Mythotopia

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces.The game board is composed of forty provinces each with its own card. At the start of play you receive a number of Province cards at random then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck then draw a hand of five cards. The game includes 27 Improvement cards 16 of which are drawn and placed on display; these cards will be drafted during the game.Mythotopia has nine variable victory point (VP) cards four of which are drawn at random for a game; place these cards on display with three fixed VP cards then place a number of VP counters on each card. The fixed VP cards give points for building cities roads and castles while the variable ones may change the board situation by adding dragons runestones and citadels. Alternatively they may grant VPs for controlling a certain number of sea areas for successfully attacking other players and for building cities/roads. As these VP cards vary from game to game they alter the balance between developmental and aggressive play.On your turn perform two actions then refill your hand to five cards. Nine actions are possible such as buying armies or ships (after starting with six armies and two ships) placing these armies or ships drafting Improvement cards (for a cost of one gold) placing cards in reserve (to use them on a future turn) permanently removing cards from your deck using a card for its specific action and invading a neighboring province. To invade you must play the Province card from which you attack as well as military cards and food; invading must be the first of your two actions so if you're placing armies to prepare for an attack opponents have the chance to prepare defenses.Three resources are used in Mythotopia: food to feed invading armies stone to build cities roads and castles and gold to buy armies ships and Improvement cards. Most provinces contain one resource type and gaining that province gives you that resource. You can turn towns into cities which increases the number of cards you can keep in your reserve. You can connect provinces with roads which allows you to substitute one card for another on the same network in addition to moving armies freely between those provinces. Castles increase the defensive value of a province.All of these constructions (cities roads castles) give you victory points as does taking control of a province. Additional points are available via the VP cards with you taking VP counters when you meet the condition on a card. For example building a road gives you two VPs but if the Roadside Inns VP card is in play then you can expend an extra gold to gain an additional VP. You can lose VPs if you lose control of a province but you never lose VP counters. The game ends after four of the seven VP cards have been emptied and the player with the most VPs wins.

Machi Koro: Bright Lights,Big City

Machi Koro: Bright LightsBig City

Rating: 6.6 | Players: 2–5

Game Type:

Family

You've done a great job as Mayor! Machi Koro: Bright Lights Big City shows how popular Machi Koro has become! What started as a sleepy town of cheese factories and wheat fields has become a hot tourist destination!Explore the night life of Machi Koro with a new gameplay set-up that makes each game play unique without ever slowing down the high-paced fun or losing any of the original charm.Machi Koro: Bright Lights Big City is a standalone fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then with money in hand a player can build a landmark or a new building ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins!

Deckscape: Test Time

Deckscape: Test Time

Rating: 6.6 | Players: 1–6

Game Type:

Party

Deckscape: Test Time is the first title in a series of cooperative games inspired by real escape rooms in which a group of people are trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.In Deckscape: Test Time you have been selected from Doctor Thyme's most brilliant students for a special project. He'll test your skills and if you succeed you'll get a unique chance to help him on his newest and greatest invention. While he's explaining his project he distractedly pushes a button: an alarm cries loudly and heavy gratings shut all the windows and the exit door. The laboratory is locked! Doc Thyme falls through a trapdoor below his feet and the lights turn off. Will you be able to pass Doctor Thyme's exam and exit his laboratory? Using just sixty cards you will take part in a hectic adventure without leaving home.—description from the publisher

Lost Legacy: The Starship

Lost Legacy: The Starship

Rating: 6.6 | Players: 2–4

Game Type:

Family

Lost Legacy: The Starship is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.This is the English release of the 16 cards The Starship set in Lost Legacy. The Flying Garden set is released separately.

Greed

Greed

Rating: 6.6 | Players: 2–5

Game Type:

Strategy

Categories:

In the card game Greed crime lords (the players) try to earn more money than anyone else through clever use of their cards.At the start of the game each player receives a random hand of twelve cards from a deck of 80. Players draft one card pass the remaining cards left draft a second card pass again draft a third card pass again then the game changes; players simultaneously choose and reveal a card carrying out its effects then they draft another card pass the remaining cards play again and so on until ten playing rounds have passed at which point the game ends and players tally their holdings.The card types are thugs holdings and actions. Thugs and holdings might have a cost to be played (perhaps cash paid to the bank or the discarding of a holding) or a condition that you must meet (having two thugs for example or a collection of symbols on cards in your possession) in addition to an effect which is unique to each card. (Each action has a unique effect as well.) When you play a holding with one or more symbols you place a token on that card for each symbol on it and an additional token for each symbol of that type already in your possession. These tokens are worth $10k each at the end of the game and you add this value to whatever cash you've collected through your card plays.

Space Explorers

Space Explorers

Rating: 6.9 | Players: 2–4

Game Type:

Family

The conquest of space was one of the greatest achievements of the 20th century. In 1957 the first satellite—named Sputnik 1—was launched into orbit. Just four years later Yuri Gagarin was the first human in space aboard the spaceship Vostok 1.This game is dedicated to the early space explorers: all the outstanding people who worked to make space travel possible. As Yuri Gagarin said at the moment of his launch: “Let's go!”You are the head of a Research & Development Hub in a Space Research Center competing with other such Hubs in the spirit of the Golden Age of Astronautics. Your goal is to complete large-scale space projects by gathering the best and brightest minds humanity has to offer.Thanks to your efforts satellites manned spaceships and orbital stations will be launched into space!You score Progress points by recruiting Specialists and completing Projects. The game ends when all available Projects are completed or you have recruited 12 Specialists to your Hub. The player who made the most Progress is the winner!

Cheating Moth

Cheating Moth

Rating: 6.4 | Players: 3–5

Game Type:

Party

Cheating is forbidden? Not in this naughty game of cards – in fact you'll probably have to cheat in order to win.In Mogel Motte you want to get rid of all the cards in your hand before anyone else. Each player starts the round with a hand of eight cards with one player (the oldest) receiving the guard bug – which stays on the table throughout the game – and one card being turnd face-up to start a discard pile. The cards are numbered 1-5 with the majority of them having only numbers; some cards have special abilities that come into play when added to the discard pile or in a player's hand.On a turn a player places one card from her hand onto the discard pile; that card must be numbered exactly one higher or lower than the card on top of the discard pile. (The numbers wrap so a 1 can be played on a 5 and vice versa.) If a player can't play a card she draws one from the deck and her turn ends.There's another way to rid yourself of cards though: cheating! Throughout the round you can make cards disappear by dropping them on the floor hiding them up your sleeve and so on. You must keep your hand of cards above the table at all times you can't vanish more than one card at once and you can't rid yourself of your final card this way. The player with the guard bug – and only him! – can call out other players for cheating and no one can cheat while the accusation is being resolved. If the accusation was false the Guard must draw a card; otherwise the cheating player takes back the card she tried to lose is given a card from the Guard's hand as additional punishment and becomes the new Guard.Cheating is a necessity as the Cheating Moth cards can't be played onto the discard pile but must be disappeared via cheating. (The Guard however can play these cards as the Guard is not allowed to cheat.)The action cards work as follows:When one player has no cards in hand the round ends. All other players score 10 points for each Cheating Moth in hand 5 points for each action card and 1 point for each number card. After a number of rounds equal to the number of players the game ends and the player with the lowest score wins.

Set a Watch: Swords of the Coin

Set a Watch: Swords of the Coin

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

The Kingdom is in grave danger once again but our mighty adventurers are nowhere to be found. The King has stepped in and offered to pay any mercenary for taking up arms against the darkness. This quest falls on the shoulders of four mercenaries each with a unique set of skills to band together to vanquish this evil from the Kingdom.Set a Watch: Swords of the Coin is both a standalone game for 1-4 players and an expansion that can be combined with the original cooperative game. Featuring all new characters this bunch of adventurers has to be motivated to work together. Every round you will visit all new locations and pick an adventurer to rest and get paid to take camp actions. You can use this coin to purchase powerful items from the new Merchant board and item deck. These items will assist the rest of the party on watch as they battle a line of all new creatures trying to make their way into camp. It is still a battle to keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.—description from the publisher

King of the Dice

King of the Dice

Rating: 6.8 | Players: 2–5

Game Type:

Family

King of the DiceYou're finally a king! All your dreams have been fulfilled. You sit content in your castle and look out over your wonderful kingdom. Green meadows rolling fields high mountains and clear rivers stretch as far as your eyes can see... but one thing is missing from your kingdom: citizens! So you announce the merits of the kingdom all over the country – in the rich cities to the crazy gnomes in their workshops to the dwarves in their deep mines and also to the orcs fairies and the sorcerer's apprentices. But they aren't easily convinced; after all there are also other kings trying to win them over. That's why you need skill and luck with the dice to entice the best citizens to your kingdom. But watch out for scoundrels and dragons. Otherwise your thriving kingdom will soon be a wretched wasteland and you'll have to watch as someone else is crowned King of the Dice.Make your kingdom thrive!Step 1: Gain new citizens for your kingdom by fulfilling the various requirements on the cards with three rolls of the dice. Step 2: Special cards provide you with benefits. But watch out for scoundrels and dragons. Step 3: The player with the best citizens at the end wins the game!

OddVille

OddVille

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Oddly enough several of you have been hired to build the city of OddVille home to four powerful worker guilds.Cleverly place your buildings in order to obtain greater power and fame while thwarting your opponents' plans. Manage your workers to obtain the resources coins and building projects you need in order to make your mark on the city. Plan the city streets to get access to resources or coins from nearby buildings even if not yours.Impress the right guild and you will get a visit from a guild member who will gladly help you out while enjoying your hospitality. The guild comes first though: At a moment's notice every guild member will return to the guild hall regardless of how much that inconveniences you. Of course the person who inspired the guild meeting may be chuckling gleefully at the unfortunate timing of your guest's departure.OddVille is a card-based city-building game in which all actions are carried out by playing one of your four Worker cards. Each Worker card has a different power and can be used in different ways: to get a project to obtain resources or to collect coins. During your turn you can either play a card or add a building to the city. Connect it to adjacent buildings with roads and you will gain their bonus.The city grows with each player's contribution ever changing the values of players' buildings. As soon as a player builds his sixth building the game ends and the player with the most points wins.

Boss Monster: The Dungeon Building Card Game

Boss Monster: The Dungeon Building Card Game

Rating: 6.3 | Players: 2–4

Game Type:

Family

Inspired by a love of classic video games Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers racing to outbid one another to see who can build the most enticing treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls which are gained when a Hero is lured and defeated — but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon.Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents and the need to kill those Heroes before they reach your Boss. Players can build one room per turn each with its own damage and treasure value. More attractive rooms tend to deal less damage so a Boss who is too greedy can become inundated with deadly Heroes.Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types and rooms are built simultaneously (played face down then revealed) this means that every build phase is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents.As a standalone card game with 155 cards Boss Monster contains everything that 2-4 players need to play.

Thunderstone Advance: Worlds Collide

Thunderstone Advance: Worlds Collide

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

Categories:

Flung through the planes of existence by rites of banishing a few beleaguered heroes old friends find themselves on the very edge of Doom's original world...Thunderstone Advance: Worlds Collide tells the story of a battle for survival in a world of ancient evil and darkness. This set showcases 550 cards from the first six Thunderstone releases including previously hard-to-find promos all updated and fully compatible with Thunderstone Advance along with many fan favorites from this deck-builder's history.Integrates with:

Sea of Clouds

Sea of Clouds

Rating: 6.6 | Players: 2–4

Game Type:

Family

Categories:

​In Sea of Clouds as captain of a flying pirate ship recruit a cutthroat crew collect relics and unearth the best rum by gathering shares of Loot. Then send your pirates aboard enemy ships to plunder their treasure!In each round of the game players take turns divvying up shares of Loot to gain Rum Relics Objects and Pirates. In some rounds when ships are flying close together they will also clash in a Boarding action using the effects of any Pirates they picked up to gain Doubloons and plunder Loot.On your turn take the first of the three shares of Loot on the table and look at it secretly. You must decide to either take all the cards in the Share then add the top card from the deck face-down to this Loot space or to leave the Share and look at the next one. If you choose to do the latter add the top card from the deck to the Share you declined (or a Doubloon if there's already three cards) thus increasing its value for the next player. If no shares interest you blindly take the top card of the deck.The card backs give you a hint about what’s in the next Shares: Pirates to board other ships legendary Relics to collect Rum to be scored at the end of the game and Items with permanent immediate or secret effects.Every 4 or 5 rounds (depending on the number of players) Boarding action will occur! Add the strength of your Captain and your Pirates apply any bonuses or penalties and face your two neighbors! For each victory your Pirates will gain Doubloons or steal some Loot! After the fight all Pirates are discarded.The game ends after 12 (or 15) rounds. Players then add the value of their Doubloons and their Loot cards to determine who’s the winner.

The Game: Face to Face

The Game: Face to Face

Rating: 7.1 | Players: 2

Game Type:

Family

Categories:

The Game: Face to Face features gameplay similar to The Game with players laying down cards from their hand in ascending and descending piles but now the game is limited to two players who are competing to get rid of their cards first. You want to win on your own but to advance you must inevitably help your opponent...But exactly once per turn you can play a card on one of your opponent’s piles breaking all rules. This ultimately helps them out as it pushes whatever pile you played on away from its upper limit.

Unlock!: Secret Adventures – A Noside Story

Unlock!: Secret Adventures – A Noside Story

Rating: 7.0 | Players: 1–6

Game Type:

Family

Noside has returned to ruin your day! A thick smoke lingers over the region — it must be another trick of Noside. It's up to you to stop him before it's too late! A Noside Story is a brand new Unlock! adventure for up to six players.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!

Ghosts of Christmas

Ghosts of Christmas

Rating: 7.1 | Players: 3–4

Game Type:

Family

Categories:

As winter blows in and ghosts start to appear play tricks to the past present and future.As turns progress your foes will play - out of order - to any of these time periods and you will start to figure out who might lead each trick. Even though you can play to the tricks in any order the tricks will resolve based on who was leading. Can you figure out who will be leading or manipulate the leader to set yourself up to win tricks?Points are awarded to whomever has correctly bid on the number of tricks they thought they'd win. If you’ve played as many hands as there are players the game is now over otherwise keep playing! Whoever has the highest score and collected the most wreaths wins the game!—description from publisherTime Palatrix is a trick-taking game played in four rounds of three tricks each. First the cards are dealt out and players bid on how many tricks they think they will win. Each player has a mat with three numbered spaces for cards and on their turn plays a card in one of those spaces. If that card is the first to be played in that number space it sets the suit for that space. Other players must follow suit on that space or play on a different space. Once all three tricks are complete the winners are determined the cards are cleared and the next round begins. Points are awarded if you correctly bid on the number of tricks you won.—user summary

Mage Wars Academy

Mage Wars Academy

Rating: 7.1 | Players: 2

Game Type:

Customizable

Mage Wars Academy features gameplay similar to Mage Wars Arena (née Mage Wars) with two mages in head-to-head combat to see who will be victorious.Mage Wars Academy is a two-player starter set that features two mages two spellbooks and a new boardless gameplay design that's more portable and fast-playing than Mage Wars Arena. All of the spell cards included in Academy are compatible with those in Arena.Multiple core sets (or future expansions) can be added together to create a 3 or 4 player game.

Ascension: Darkness Unleashed

Ascension: Darkness Unleashed

Rating: 7.4 | Players: 1–2

Game Type:

Strategy

Categories:

Ascension: Darkness Unleashed is both a standalone game for two players and an expansion that can be combined with Ascension: Rise of Vigil or other Ascension games.Ascension: Darkness Unleashed features Dark Energy Shards a new take on the Energy Shard Treasure cards introduced in Ascension: Rise of Vigil. Like an Energy Shard a Dark Energy Shard allows a player to draw a new card while providing one energy to power up Energize cards. In addition the Fate effect allows each player to banish a card in his discard pile whenever a Dark Energy Shard is placed in the center row.This set also features new Energize cards including Heroes Constructs and Monsters that transform into new beings or more powerful versions of their original selves. If you would play a card that has a Transform ability and you've met the Energize threshold on that card (by having played a certain amount of energy that turn) then you ignore all the effects on the original card and place the transformed card in your hand which can now be played this turn and on future turns for the remainder of the game. (Ascension: Darkness Unleashed contains both double-sided transform cards for those who play with card sleeves and single-sided transform cards for those who don't. In the former case you remove the card from the sleeve flip it to the transformed side then resleeve it; in the latter you remove the original card from the game and bring in the transformed card.)Other cards – such as the monster Erabus the Exiled – are transformed and added to your hand when you defeat them in the center row. At the end of the game you score Honor for whichever version of the card is currently active in your deck.

Dale of Merchants 3

Dale of Merchants 3

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Dale of Merchants is a series of deck building games developed by Snowdale Design. The games are set in Daimyria a world of animalfolks.Dale of Merchants 3 is a standalone game which introduces six new animalfolk decks. It can be played by itself and combined with other games from the Dale of Merchants series.Each deck is themed around different animalfolks with a different gameplay focus and mechanics. For example Sharing Short-beaked Echidnas borrow cards from other players while Prepared Grizzled Tree-kangaroos are good at protecting their own valuables.

Legendary Encounters: The X-Files Deck Building Game

Legendary Encounters: The X-Files Deck Building Game

Rating: 7.7 | Players: 1–5

Game Type:

Thematic

In the cooperative game Legendary Encounters: The X-Files Deck Building Game you play a team of agents — choosing from among Mulder Scully Skinner Doggett and Reyes — as you investigate the X-Files and work to unravel the greater conspiracy behind them. During the game your team will play cards from their own decks — recruiting other agents uncovering evidence and fighting enemies. If you do well enough you will face the final challenge – the conspiracy’s vicious “End Game”!How to Play and Maybe Win During each game you’ll play through three “seasons” of the X-Files™ show (the game covers the first nine seasons).Each player starts the game with a deck of basic cards. At the start of your turn you’ll add a card from the Conspiracy Deck into the Shadows. It could be an Enemy an Event an Informant or even a Lead about the conspiracy. You’ll play cards from your hand to generate Attack Recruit Points and special abilities. You’ll use Attack to defeat Enemies and to reveal hidden cards in the Shadows. You’ll use Recruit Points to find and recruit new character cards in the Bureau for your deck.Whenever your deck runs out of cards you’ll shuffle your discard pile to make a new deck including all of the new characters you’ve recruited. This allows your deck to get stronger over time. But beware – your adversaries also get tougher as you go.Players must work together on their turns to find Leads and discover Evidence of the conspiracy’s End Game. The more Evidence you Collect the better your chances will be when you face the End Game. If you somehow overcome the End Game you win the game. But the conspiracy isn’t a passive participant in this game. Its End Game will have a wicked assortment of abilities and the conspiracy uses all kinds of X-Files™ to distract your team and keep the pressure on you.At the end of each turn if there are any Enemies remaining in the Field they will Strike you. If a player takes damage equal to or greater than their health they’re defeated and the team loses the game -- they can’t bear the practical and emotional loss of their colleague. However if “The End” has begun (if the End Game card has been revealed) the players will soldier on without their teammate. Once “The End” has begun either the conspiracy will succeed or a few brave agents just might save the world.Game Contents: 500 cards Playmat Full color rulebook—description from publisher

SOS Titanic

SOS Titanic

Rating: 6.8 | Players: 1–5

Game Type:

Family

Categories:

At 23:40 on April 14 1912 in the North Atlantic the R.M.S. Titanic strikes an iceberg. Water immediately floods into the liner's compartments and the ship is listing to starboard in a worrying way. There is no hope about the outcome. On board there is widespread panic.Alone or co-operating with other crew members you must show presence of mind and do the right thing to save as many passengers as possible. Time is short...The card game SOS Titanic uses a mechanism similar to Patience with the cards representing passengers who must be arranged on the decks then placed in the lifeboats in a particular order. As one of the crew members you and your teammates need to move and arrange these passengers as quickly as you can. Each section of the Titanic holds a pile of cards of which only the first is available.On their turn a player draws a few cards from the main deck and tries to move passengers out of the sinking ship onto the lifeboats. Failing to move at least one passenger or needing to reshuffle the main deck might cause one section of the ship to sink thus reducing the number of piles available as well as the hopes of those still on board. Players can also use action cards to step in at fateful times when things otherwise seem lost. The game ends when the ship has sunk completely or when all remaining passengers have been saved.

Enchanters

Enchanters

Rating: 7.0 | Players: 2–4

Game Type:

Family

In the fantasy card-drafting game Enchanters you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger you can take on more powerful monsters and if you plan well even defeat a dragon.To set up the game each player takes five crystals then you shuffle together as many kingdom decks as the number of players then lay out six cards (either items of enchantments) on the journey track. In the game players take turns to embark on quests collecting cards from the journey track by paying with crystals. Acquired cards are placed into adjacent stacks with something like Long Sword going into the item stack and cards like of Fire going into the enchantment stack; combined these cards create the Long Sword of Fire and cards grant both temporary bonuses (upper icons and skills) and permanent ones (bottom icons).Players may attack approaching monsters and defeat them in a simple combat encounter to score points. In combat you compare your defense against the monster's strength to determine whether you receive damage. Then you need to accumulate as much attack as the monster's health to defeat it. You keep defeated cards as trophies.From time to time you rest in the village to gain crystals or heal wounds. If you do discard the first card from the journey track. At the end of each turn replenish the journey track to six cards.The game ends when the last card is taken or discarded.

Asante

Asante

Rating: 6.8 | Players: 2

Game Type:

Family

Asante Swahili for thank you is something an African merchant might say to you after he has made a good deal and if you prove to be the better merchant in this game you might wind up with an Asante at game's end.Asante is a two-player game set in the world of Jambo and Waka Waka with the same designer and artist as those games: Rüdiger Dorn and Michael Menzel. The players are dealers in an African marketplace buying and selling furs silk jewelry fruits tea and salt in order to make the most money possible. During market day they meet individuals with special abilities who can make deals not otherwise available; a player can also cause havoc for the opponent by loosing animals on his stand. If you visit one of the fifteen holy sites you can take advantage of the special powers at those locations in addition to your normal five actions.Asante can be played together with Jambo or its expansions to create a marketplace with even more activity among its stalls!

Crypt

Crypt

Rating: 6.5 | Players: 1–4

Game Type:

Family

Crypt is a small-box set collection game with a unique dice placement mechanic for 1 to 4 players.Place your servant dice on treasure cards choosing any value on each die. Choosing a higher value can ward off your opponents but it also increases the odds that your servant will become exhausted. After everyone has placed their servant dice everyone rolls. If you roll less than your chosen value you lose the die.Sets of treasure can be pawned off to collectors that offer bonus coins and special abilities. The player with the most valuable collection wins!—description from the designer

Lawyer Up

Lawyer Up

Rating: 6.9 | Players: 1–2

Game Type:

Thematic

Categories:

In Lawyer Up a two-player asymmetrical card game players take on the roles of attorneys facing off against each other in a courtroom case. One player takes on the role of the prosecution and the other takes on the role of defense. Each case has its own unique mechanisms and story from Murder to Racketeering.Lawyer Up is a game of arguments influence and strategies. Players start with Discovery where they will go through all the evidence of the case and draft what they think is important for them to win. Then Players will take turns calling and questioning witnesses - building arguments by chaining together cards with the same symbols and earning influence. Attorneys then spend their influence to sway the biases of the jury to their side of the argument.—description from the designer

Fishing

Fishing

Rating: 7.3 | Players: 3–5

Game Type:

Family

In Fishing you try to catch as many tricks as possible over eight rounds with each card you catch being worth 1 point. You then use your caught cards for the next round — and if you didn't catch enough tricks to fill your hand you'll draw fresh cards from the ocean stack which will introduce new cards for you fishers to fight over.In more detail at the start of each round you have 8-13 cards in hand depending on the player count and the round. In the first round the cards go from 1-10 in four colors. Standard trick-taking rules apply with players needing to follow the color led and the highest card of the led suit winning the trick.New cards come into play from the ocean stack in waves with higher-value cards in the four colors a green trump suit from 1-16 0 cards that let you snag a card from the trick and special-powered buoy cards that can always be played into a trick regardless of what you have in hand. With buoys you can steal the lead or determine which color must lead the next trick force players to pass cards or lose points; you can even steal all other cards in a trick ideally netting yourself huge fish for use next round.At the end of each round score 1 point for each card you caught. Whoever lands the most points after eight rounds wins.

Alien Artifacts

Alien Artifacts

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Alien Artifacts is a 4X-style card game in which you play as an interplanetary faction sending your research vessels into uncharted space to expand your knowledge and power. Build powerful ships develop new technologies and explore distant planets for anything — or anyone — you can exploit.Alien Artifacts is built on a Resource engine - each turn you will have 3 Resource cards in your hand and you will decide how best to spend them. Each resource card has two different resource types for you to use. You can only use one side and only two cards per turn! Using these resources you will build Ships develop Technology discover Planets or Trade for currency!New Ships allow you to attack the aliens and gain their valuable artifacts which provide huge bonuses. With each new Technology card in your Empire you will have access to more actions bonuses and scoring opportunities. Each Planet you explore provides valuable resources for future actions.There are two sides to each of these cards and as you build them you will decide: Logistics - play cards on this side to gain ongoing bonuses that will make your Empire stronger and help you build faster. Operational - play this side to gain a new way to score victory points (and yes you will be able to activate your operations more than once if you play well).Manage your Resources build the right cards make wise choices. Win!Alien Artifacts provides a true 4X experience in under an hour. With over two hundred cards Alien Artifacts offers players many scoring strategies and great replay-ability.

Altered

Altered

Rating: 7.5 | Players: 2–4

Game Type:

Customizable

Altered is an innovative TCG which offers a new refreshing approach to both competitive and casual players. Set in a universe of rich lore and visual design (influenced by Miyazaki's work and Dixit-like illustrations) this game is about exploring a new reshaped Earth after a mysterious event the Confluence profoundly altered it.Shape your own adventure choose a faction and lead your expeditions through an ever-changing world. Be the first to discover what the universe of Altered has in store for you!What really lies at the heart of this revolution is a ton of expertly tailored details — a new rarity system deep evolving lore innovative game mechanisms and design — and a phygital experience that comes along with its myriad of life-quality improvements both for the players tournaments organizers and store owners alike.Born and led from the mind of talented game designer Régis Bonnessée (founder of the Libellud studio which published Dixit Mysterium Dice Forge and Seasons) this project is brought to you by the French studio Equinox based in Paris in partnership with and exclusively distributed by Asmodee.

Tybor the Builder

Tybor the Builder

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Tybor der Baumeister is set in the world of Longsdale previously seen in Oh My Goods! and its expansions.During the game each player receives a hand of five multipurpose cards each depicting a professional (priest soldier merchant craftsman etc.) who has come to Longsdale. After choosing a card to draft the remaining cards are passed to the next player then you may choose how to play your chosen card:After a predetermined number of rounds the point values of the buildings are summed and whoever has the most points wins.Tybor der Baumeister contains chapters and scenarios set during Tybor's lifespan that serve as variants for tasks or rules of play with 32 possible combinations. With two copies of the game up to eight players can compete at once.

Unmatched: For King and Country

Unmatched: For King and Country

Rating: 8.2 | Players: 2–3

Game Type:

Strategy

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: For King and Country features three characters from the Marvel comics universe: Black Widow Black Panther and Winter Soldier.

Match of the Century

Match of the Century

Rating: 7.6 | Players: 2

Game Type:

Strategy

Categories:

In the summer of 1972 the final match of the World Chess Championship in Reykjavik saw the ultimate showdown: American Bobby Fischer challenged the reigning world champion Boris Spassky from the Soviet Union. Touted by the media as the most important sporting event of the Cold War an incomparable thriller unfolded...and now you can be right in the middle of it.In Match of the Century you play one another over a series of games just as in a real championship match. However here each game lasts only a few short and intense turns so every decision counts in pulling off the win. As you play cards with unique effects from your asymmetrical decks each of you manipulates the mental endurance of the other and the outcome of each quick game but weigh your options carefully because only by giving up the advantage can you use your cards' effects.—description from the publisher

Mindbug: Beyond Evolution

Mindbug: Beyond Evolution

Rating: 8.2 | Players: 2

Game Type:

Strategy

In this stand alone expansion Mindbug: Beyond Evolution introduces the Evolve effect to certain cards allowing to play through a 3 stage evolution line with changing creature abilities.This expansion can be played on its own or mixed with Mindbug: First Contact or Mindbug: Beyond Eternity.In Mindbug you summon hybrid creatures and send them to battle against your opponent. But be careful: your opponent may use one of their Mindbugs to take control of it.Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.Mindbug combines the accessibility and fairness of a simple card game with the strategic depth of a complex Strategy Card Game. The result is a skill-based dueling card game that feels utterly different from all the other card games you have played before.

Potato Man

Potato Man

Rating: 6.9 | Players: 2–5

Game Type:

Family

Categories:

Potato Man is a trick-taking game with the largely unused theme of potatoes in which you can sometimes achieve the highest scores with the smallest potatoes.After dealing the cards out players each play one card to the center of the table to form the trick – but each of the four colors can be played only once. (The exception: In a five-player game one color can be played twice.) Whoever plays the highest card wins the trick – except that the three least valuable cards in the game (1 2 3 of yellow) win the trick if one of the three most valuable cards in the game (16 17 18 of red) is present. Whoever wins a trick leads to the next trick.Each color has its own small deck of scoring cards and when a player wins a trick he takes a scoring card of the corresponding color. The red color for example has highest playing cards on average (cards 5-18 compared to yellow 1-13) but least valued scoring cards for a trick. However once three tricks are taken with the same color the scoring cards of that color are depleted and players take golden joker scoring cards worth the most points. Therefore you might want to keep high cards of a frequently winning color in your hand in order to maximize your points – but the round ends as soon as a player cannot play a card due to the restrictions on which cards can be played in a given trick.Players tally their points then begin a new round with the game lasting as many rounds as the number of players. In the end whoever tallies the most points wins!

The Game: Extreme

The Game: Extreme

Rating: 6.9 | Players: 1–5

Game Type:

Family

Categories:

The Game: Extreme features cooperative gameplay similar to The Game with all players working together to discard all of the cards in the deck onto four discard piles.What's new in The Game: Extreme are 28 instructions on the cards themselves that affect the rules of the game while they're in play increasing the difficulty of completing the game — or rather The Game.

Quest

Quest

Rating: 7.3 | Players: 4–10

Game Type:

Party

In Quest all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number but if they go unknown they can sabotage Arthur’s great quests.Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then players debate reason and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.Quest also includes the Director's Cut a personal recommendation from the designer about the preferred way to play Quest.Errata:Page 7 of the rulebook should say: (for non-Director's Cut version)Three successful Quests—Good wins! The game is over.Note: When using the optional Blind Hunter the Blind Hunter reveals themself and a Hunt occurs (see page8). There is no discussion nor Good's Last Chance.While the Blind Hunter is listed as optional that role should always be included when including any named Good roles to provide a penalty for claiming.The above Errata rule does not apply to the Director's Cut.

First Contact

First Contact

Rating: 6.9 | Players: 2–7

Game Type:

Party

An exceptional party game where imaginary ancient Egyptians are trying to overcome the language barrier with… Aliens.In each turn Aliens would draw weird symbols trying to explain which earthly items they’d like to collect. Puzzled Egyptians are to figure out what this could mean. On top of that Aliens compete for being the first to grab the souvenirs and fly back home while each human wants to be the best at learning the Alien language!«First Contact» is perfect for associative-deductive games lovers. The unique theme adds even more fun to the game process and every setup gives players new puzzles to solve. Incredibly good time guaranteed!

Don't Mess with Cthulhu

Don't Mess with Cthulhu

Rating: 6.9 | Players: 4–6

Game Type:

Party

Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world or Cultists that want to bring the world to a disturbing end.The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.Before each round players receive a number of Investigation cards which they look at but then shuffle and put in front of themselves so they know what cards they have but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards and gather all unrevealed cards are shuffled an redistributed evenly among the players.Reveal Cthulhu and the Cultists win instantly. Reveal all the Elder Signs and the Investigators win. If you want to play multiple rounds (it's highly recommended) the losers in each game get Insanity tokens. Get three tokens and the night is over with the winner(s) being those most sane.Kickstarter version notes:Kickstarter Edition has the following bonuses unavailable in the retail version:#1 - 10 player aupport. All the components needed to play with up to 10 people at the same time.#2 - 3 x Necronomicon Investigation cards. Now the Investigators not only have to discover all the Elder Signs in time to prevent Cthulhu from rising they must also discover the ancient tomes called Necronomicon. But the Necronomicon are dangerous to the uninitiated and cannot be revealed until at least one Elder Sign has been discovered.These promo cards add more information into the game helping the Investigators in their quest. However the Necronomicon also give the Cultists another win condition - making the strategies more complex and the discussion even more lively.#3 - 6 x Objects of Power cards. These special cards have a variety of different uses and provide more direct and indirect information in the game (as well as a touch of light-hearted fun). Objects of Power give the game more replay value more strategy and more variability without adding complexity.Timebomb Themed editionIn TimeBomb you are playing either a terrorist trying to make a bomb blow up or a SWAT team member trying to defuse it.Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then at each of the game's 4 rounds each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards a number of SUCCESS cards one BOOM card and the rest being SAFE card.The active player then chooses another's player card and reveals it that player then becoming the new active player. After N cards have been revealed (N being the number of players) all cards are shuffled again and distributed equally to the players for a new round. If at any time the BOOM card is revealed the terrorist's team wins. If all SUCCESS cards are revealed before that happens then the SWAT team members win.Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.

Volfyirion

Volfyirion

Rating: 7.2 | Players: 1–2

Game Type:

Strategy

Categories:

Volfyirion is a game set in the wonderful world of Mysthea sixty years before the events of the main game. It's a competitive and fast paced deck-building card game for two players.In the game you will employ everything you have trying to destroy all your opponent cities. Your army and Qoam manipulation will be your most reliable asset but you will also be able to try to tame and control Volfyirion the Dragon: a dreadful beast that can bring destruction on the battlefield on your behalf. But beware: your opponent will try to do the same!Part of the Volfyirion Card Game Series—description from the publisher

The Binding of Isaac: Four Souls

The Binding of Isaac: Four Souls

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

The Binding of Isaac: Four Souls is a tabletop card game about sacrifice betrayal and hoarding. Inspired by the massive hit video game The Binding of Isaac the official card game was launched in 2018.Experience the haunted and harrowing world of The Binding of Isaac: Four Souls yourself in this faithful adaptation. Collect treasure gather loot defeat monsters and be the first to collect four souls. With over 300 cards in the game there's a huge amount of replayability. Discover killer combos enhance your abilities betray your companions and win!The Game includes: 11 Character Cards with 11 Starting Items 100 Loot Cards 100 Monster Cards 100 Treasure Cards 3 Bonus Souls Cards for advanced play Pennies Dice and more!

Via Magica

Via Magica

Rating: 6.7 | Players: 2–6

Game Type:

Family

Categories:

In Via Magica a new version of Rise of Augustus you vie with your fellow players to complete objective cards for special powers and ultimately for victory points. Each card has 2-6 symbols which you must populate with tokens in order to complete the card. These symbols are drawn one at a time from a bag with all players gaining the benefit equally but interestingly the bag contains more of some symbols than others.So the pivotal skill you'll deploy is in making your choice of which three objectives you'll start the game with (you're dealt six) — balancing potential difficulty of completion against value of the reward — and then which of five available objectives you'll add to your plate each time you complete one of your three. The game ends when someone completes seven objectives.

Wonder Book

Wonder Book

Rating: 7.6 | Players: 1–4

Game Type:

Family

Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book an ancient tome locked away in an abandoned tower. It sleeps covered in dust awaiting the one thing it desires most: you.Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.The game is split into six consecutive scenarios (chapters) each composed of a specific deck of pre-sorted cards that contain the rules the story and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.Starting with the first card of the chapter deck the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn including moving and fighting using their individual skills collecting sparks of magic (used to perform special actions) and interacting with cards and pop-ups. Once all heroes have taken their turn a Wyrm card determines how the enemies will respond by moving attacking spawning or doing something unexpected.The basic mechanisms are easy to grasp but the game keeps changing as each scenario offers different things to do. You will find yourself exploring fighting bosses solving riddles playing little minigames looking for clues...anything is possible during the story!—description from publisher

Smash Up: Big in Japan

Smash Up: Big in Japan

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Smash Up: Big in Japan brings the most kawaii base-bashing you've seen to Smash Up with four factions born from Japanese pop culture: anime fighting girls cute collectible critters that are totally not Pokémon colorful fighters that are in no way Power Rangers and Godzilla.NOTE: The box says that there are 4 dividers and 4 Titan cards in the expansion. However something truly MAGICAL happened at the factory! Like a group of smaller robots forming into a larger one the Titan cards became the divider cards! So you aren't missing anything. Quit emailing us. - AEG Customer Service

Xenon Profiteer

Xenon Profiteer

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Xenon is a valuable noble gas that is found in very trace amounts in Earth's atmosphere. Due to the difficulty and expense of isolating high-purity Xenon for various technological advancements in recent years the need for Cryogenic Distillation of Xenon is on the rise.Xenon Profiteer is a highly thematic deck-deconstruction euro game for 2-4 entrepreneurs in which each player takes control of their own Air Separation Facility and distills Xenon from their Systems to complete lucrative contracts. You will also physically expand your facility by building upgrades pipelines and acquiring new contracts and connecting them to your Center Console.In a decidedly different take on the classic deck-building format Xenon Profiteer not only actively encourages players to remove cards from their decks it is absolutely essential in order to isolate Xenon. Each turn begins by strategically removing cards from your hand (and deck) through Distilling based on the real-world hierarchy of elements. The goal: only have Xenon remaining in your hand. The problem is of course the only way to gain more Xenon is to bring in more AIR. And AIR is composed of all kinds of other pesky elements that make isolating Xenon difficult.To combat this you will need to Buy powerful upgrade cards for your facility in order to become more efficient. These upgrade cards can either be purchased for a lower cost and placed into your system (deck) or installed directly to your facility to be used every turn for the remainder of the game. Or maybe if you are low on funds you might decide to place a Bid Token onto an important Upgrade or Contract thereby giving yourself a discount on a future turn and causing other players to pay YOU extra if they decide to purchase it instead.After a player has either completed five contracts or installed five upgrades the game end is triggered and the player with the most Xenon points is the winner.Do you have the ingenuity strategy and tactical fortitude it takes to be recognized by several reputable business publications as the owner of the most influential domestic supplier of Xenon?

Unmatched: Sun's Origin

Unmatched: Sun's Origin

Rating: 8.4 | Players: 2

Game Type:

Strategy

Unmatched: Sun's Origin spotlights two heroes from the rich history of Japan.Oda Nobunaga was the daimyo of the Oda clan renowned for unifying feudal Japan. He is a master tactician making his honor guard even more dangerous (and just so happens to be a powerhouse in Tales To Amaze).Tomoe Gozen was a legendary onna-musha of the Minamoto clan. She strikes hard and fast relentlessly pursuing her enemy across the battlefield.The set features stunning artwork by Yuta Onoda with cultural consultation by Saigo.

Portal of Heroes

Portal of Heroes

Rating: 6.8 | Players: 2–5

Game Type:

Family

Categories:

The portals of Molthar have opened! The players travel through the portal into a world of a type that you know only through folklore and fairy tales. By collecting magic pearls and trading them in a timely fashion for fantastic and powerful character cards you draw ever closer to victory — but only the one who first manages to gather twelve insignias of power will save Molthar and win the game.At the start of Portal of Heroes four pearl cards and two character cards lie face up in the middle of the table. The rest of the character and pearl cards are set nearby in separate decks. Each player receives their own player portal and places it face up in front of them.Each turn you can take three actions from a menu of four options: Take a pearl card into your hand replace all of the pearl cards in the display place a character card on your portal or activate a character. You can perform any of the four possible actions multiple times and in any order. To activate a character you must play a specific combination of pearl cards from your hand onto the character card. Activated characters grant you power points diamonds or special abilities. Once you have activated characters this way with twelve or more power points then that round becomes the penultimate one. Whoever has the most power points at the end of the game wins with diamonds acting as a tie breaker.

ito

ito

Rating: 7.3 | Players: 2–8

Game Type:

Party

Categories:

ito is a cooperative game where you and your friends will each get your own secret number you then have to try to put in order as a group based on the clues you give related to the chosen theme.At the start of the game each player gets a secret number card that can have a value between 1 and 100. Remember it’s a SECRET so of course the other players can’t tell you directly what number they have and neither can you!The trick is for everyone to understand their intentions just by hearing theme-based clues. Do you and your friends see eye to eye in how you view the world? Have fun finding out in this exciting party game!

Spire's End

Spire's End

Rating: 7.6 | Players: 1–2

Game Type:

Thematic

Spire's End is a solo and cooperative card game with enemy encounters interactive story-driven scenarios and high-end art & design. It's a unique gaming experience without a lot of baggage. Simple set-up intuitive rules and minimal components. No DM no bookkeeping or character sheet. Just you an oversized deck of cards dice and cube markers.I am trying to harness my childhood entertainment raw analog and unknown. My influences include a wide range of childhood nostalgia like ’70s D&D Planet of the Apes The Time Machine and Land of the Lost. There are hints of Zork Monkey Island and ’80s-’90s fanzines.It should feel like something tucked away in the closet for decades that you just discovered. Admittedly with some modern aesthetics… we will pretend it’s ahead of its time.It's the grisly tale of a strange tower that emerges in the heart of a bustling Viking city. The townsfolk have vanished. It’s up to you to mount a rescue and unravel the mystery at any cost.You move through the game like a book. But in this case it's a stack of ominous cards. Flip them over make difficult choices and let the story unfold. You have 7 adventurers (7 chances) to face the countless dangers of the spire. The core gameplay mechanics revolve around combat.To perform actions & attacks it will cost characters hit points. Every action is a risk. To execute stronger attacks you will need to spend more hit points. This makes for tense close ruthless battles. Higher risk garners greater rewards but at a higher cost. Choose your actions carefully!This is a Six-Chapter adventure each of which includes a major encounter loot choices dice events and a lot of surprises!

Epic Card Game

Epic Card Game

Rating: 6.4 | Players: 2–4

Game Type:

Customizable

Epic is a fantasy card game by White Wizard Games which aims to recreate the TCG-style experience from a single box with no additional purchases required.Epic is a card game designed to start quickly but also to reward deep strategic plays. In Epic you take on the role of an elder god in conflict with other elder gods. The cards in your deck are your champions who fight for you and events which represent your will imposed on the mortal realm. In Epic the turn sequence is easy but there are many options to choose from. You begin the game with a hand of five cards – each card costs either one gold or is free. You get one gold each turn — you don’t need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play you choose which card you want to play.Epic is non-collectable so every box contains the same 120 unique event and champion cards with 8 double-sided cards to represent temporary token champions. One box supports preconstructed sealed and draft formats for 2-4 players two boxes up to 8 players and three if you want to create a full constructed deck or a cube environment for drafting.

Second Chance

Second Chance

Rating: 6.7 | Players: 1–6

Game Type:

Family

Categories:

In Second Chance each player starts with a 9×9 grid that they want to fill as completely as possible. To begin the game everyone receives a different card with a starting tile and marks off its spaces on their grid.Every turn two puzzle tile cards are revealed and each player chooses one of them then marks off squares on their personal grid that match the shape of the image shown on their chosen card. Multiple players can choose the same card. If a player cannot fit either revealed shape into their grid they get a second chance and reveal one card from the deck just for them. If they can fit this shape in their grid they do continue normally next round; otherwise they are eliminated from play.The game ends when all players have been eliminated the deck of puzzle cards has run out or a player has completely filled their grid. If someone has filled their grid they win. If all players have been eliminated or the deck ran out of cards then whoever has the fewest empty spaces wins.

Unlock!: Escape Adventures – The Island of Doctor Goorse

Unlock!: Escape Adventures – The Island of Doctor Goorse

Rating: 6.7 | Players: 2–6

Game Type:

Thematic

Categories:

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc.In Unlock! The Island of Doctor Goorse you and your team have crash-landed on the island of an eccentric antiques collector. Two to six players will be split into teams separated in the crash and forced to escape from two separate starting points. The twists and turns of this challenging adventure will test even the most talented escape artists. With your lines of communication cut can you and your teammates find a way off the island?An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded an internet connection is not required during game play.

Muse

Muse

Rating: 6.6 | Players: 2–12

Game Type:

Party

Where will your muse guide you?Lead your teammates to inspiration using cryptic clues and surreal imagery in Muse a beautiful party game with over one hundred fully-illustrated cards.Play cooperatively at lower player counts or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt hoping to lead your team to their masterpiece. As artists you work alongside one another to decipher that clue and correctly choose the piece of art from the line-up.Challenge your creativity listen closely and let your muse guide you to your masterpiece!

One Night Ultimate Vampire

One Night Ultimate Vampire

Rating: 6.6 | Players: 3–10

Game Type:

Party

No moderator no elimination no werewolves.In One Night Ultimate Vampire the sun has just set and vampires have descended on your sleepy little town slowly turning the villagers into even more vampires. Fortunately the village has several residents with special powers with most willing to help eliminate this fanged menace!One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire the well-meaning Cupid the sneaky Assassin or others each with a special ability. In the course of a single evening your village will decide who among them is a vampire...because all it takes is finding one vampire to win!One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf or One Night Ultimate Werewolf Daybreak or both games.

Deckscape: Heist in Venice

Deckscape: Heist in Venice

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

Deckscape: Heist in Venice is the third title in a series of cooperative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.In Deckscape: Heist in Venice you are professional thieves now retired but a mysterious missive forces you to reunite the old gang. The mission: sneak into the oldest casino in the world in Venice and steal a 1 billion euro chip! Each of you has specific skills and abilities and if you stick to the plan everything will be fine. Although yours is a risky job and an unexpected event could compromise the whole mission... Can you overcome the intricate security systems of the casino and then run away with the loot? —description from the publisher

Power Grid: The Card Game

Power Grid: The Card Game

Rating: 6.7 | Players: 2–6

Game Type:

Strategy

In Power Grid: The Card Game the players represent CEOs of mighty power companies producing electricity.During the game the players bid for power plants at auctions and supply them with resources. Their income depends on the amount of electricity produced in each round. At the end of the game the player who produces the most electricity wins the game.Power Grid: The Card Game offers all the tension and tactics well-known of its two big brothers — Power Grid and Power Grid deluxe — without using the different maps. You get the full Power Grid emotions in an intensive playing time of sixty minutes!To give two players an exciting experience they will play with the Trust acting as a third player. While challenging the opponent they must incorporate the schemes of the competing Trust in their plans and use these schemes against their opponent.This game includes a small variant for the Demolition Contractor. This variant is playable with Power Grid: The Card Game and all maps of Power Grid deluxe and Power Grid!

Truffle Shuffle

Truffle Shuffle

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

In the quick-playing card-drafting game Truffle Shuffle players take turns selecting truffles from a shared box of overlapping cards in order to make their own arrangements of chocolates to sell. Players can complete a variety of sets using special modifiers and action cards. With so many different chocolate truffles to unwrap and different ways to combine them every game of Truffle Shuffle is unique!—description from the publisher

Isle of Trains: All Aboard

Isle of Trains: All Aboard

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

Welcome to the Isle of Trains where you are the conductor and constructor of one of the island’s locomotives. You’ll build trains and load a range of goods to complete contracts across the island and also deliver passengers to their destinations.Isle of Trains: All Aboard is a card-based engine building game where cards have multiple uses: You can use cards as locomotives freight cars passenger cars or buildings to improve the effectiveness and abilities of your train. Cards can also be spent to pay for the construction of your new train cars and buildings or you can use your cards as cargo and load them onto available freight cars.You will also have a range of passengers who want to be taken to different destinations. You will draw these passengers at random from a bag when you build passenger cars and certain locomotives. You can then load passengers into any available passenger car. When passengers are delivered to their destinations they will give you an instant powerful bonus!Loading cargo and passengers into opponents’ trains is important on the Isle of Trains as it’ll also gain you extra bonuses that turn! But this will help the other train conductors get a little closer to completing their goals by giving them the cargo or passengers which they can then use for deliveries and big end game points!The game ends when a certain number of contracts have been completed or a certain number of passengers are delivered. You win by scoring the most points which you earn by building up your train completing contracts and delivering passengers.Isle of Trains: All Aboard is all about balancing the need to upgrade your train with loading cargo or passengers onto opponent’s train for big bonuses and delivering cargo and passengers to their destinations before anyone else. Build your engine effectively enough to be remembered as the greatest train conductor on the Isle of Trains!

Ghost Blitz 2

Ghost Blitz 2

Rating: 6.7 | Players: 2–8

Game Type:

Family

Ghost Blitz 2.0 – The new version of Ghost Blitz with different items – five wooden items sit on the table waiting to be caught: a white female ghost a green frog a grey bathtub a blue hairbrush and a red bath towel. Each card in the deck shows pictures of two objects with one or both objects colored the wrong way. With all players playing at the same time someone reveals a card then players grab for the right object – but which object is right?The new version of Ghost Blitz functions similarly to the original but includes the following new rules: - If the frog appears you have to call out the item. - If the frog or the other item is in its original colour you have to call out the correct item in a foreign language. - If the towel appears on a card the item of the towel`s colour is the one to grab for.The first player to grab the correct object keeps the card then reveals the next card from the deck. If a player grabs the wrong object she must discard one card previously collected. Once the card deck runs out the game ends and whoever has collected the most cards wins!

My Gold Mine

My Gold Mine

Rating: 7.0 | Players: 2–6

Game Type:

Family

Categories:

Diamonds precious stones and gold — an immeasurable treasure is hidden deep in the cave in My Gold Mine and each dwarven player wants to dig for gold nuggets. The keeper of the mountain a fire-breathing dragon will chase after you though so who can leave the gold mine with the most nuggets and who will be too greedy and get caught by the dragon?

Guildhall: Job Faire

Guildhall: Job Faire

Rating: 7.1 | Players: 2–4

Game Type:

Family

Game description from the publisher:The not-so-Dark Ages is blowing up! Skilled workers clamor to get into your Guildhouse. Organize them into chapters and put them to work. Each additional worker you add to a chapter provides a bigger bonus to the workers you play in the future – but look out as your opponents might steal your valuable workers for their own chapters!In Guildhall: Job Faire 2–4 players compete to create a prosperous kingdom by recruiting skilled laborers into their guild chapters. Collect sets of cards with unique abilities. Use completed sets to claim victory cards. But will you go for points or use a special power? Which will lead to ultimate victory?Guildhall: Job Faire is a standalone game but is also fully compatible with Guildhall: Old World Economy.

Star Wars: The Deckbuilding Game – Clone Wars Edition

Star Wars: The Deckbuilding Game – Clone Wars Edition

Rating: 8.1 | Players: 2

Game Type:

Strategy

War! The discovery of the droid factories on Geonosis and the sudden deployment of the Clone Army has set off the Clone Wars. The countless droid legions deployed by the Separatist Alliance have proven to be a fair fight for the Jedi the guardians of the Galactic Republic. With the fate of the Republic at stake the galaxy anxiously awaits the outcome...In Star Wars: The Deckbuilding Game – Clone Wars Edition the galaxy-spanning war between the Galactic Republic and the Separatist Confederacy comes alive on your tabletop. In this easy-to-learn game you and your opponent each choose a side playing as either the Republic or the Separatists and as the game progresses you both strengthen the power of your starting decks and work to destroy each other's bases. The first player to destroy three of their opponent's bases wins!This game can be played on its own or combined with the original edition of Star Wars: The Deckbuilding Game.

Skytear Horde

Skytear Horde

Rating: 7.4 | Players: 1–3

Game Type:

Uncategorized

Categories:

Hordes of monsters are attacking the world of Skytear and the legendary heroes from all four realms have forged an alliance to repel the common threat.Skytear Horde is a lane-based card battler in which one or two players fight against the horde of monsters controlled by the game. In the competitive game mode one player controls the horde while up to two players fight together as the alliance.Players say Skytear Horde gives them the feeling of playing a solo or cooperative version of competitive card battlers such as Keyforge Hearthstone or Magic: the Gathering.In the six lanes of the battlefield monsters attack your castle while beyond the enemy line smaller minions pillage your resources forcing you to discard cards from your deck each turn.You lose the battle if your castle is destroyed or your deck runs out of cards. You win if you destroy the portal spawning the monsters and the epic monster leading the horde.There are many interesting choices on the tactical and strategic level: strike a balance between defending and counter-attacking but also fighting the minions pillaging your deck and the monsters destroying your castle. While you juggle all these decisions you also have to be careful not to run out of cards as the principal way to draw new cards is to destroy monsters!Skytear Horde is really quick to setup play and store away. There are 3 difficulty levels suitable for complete beginners and veterans alike. In just a few seconds you can restart a new game giving it a strong “just one more try” aspect.Out of the retail box there are 3 ready-made alliance decks with different play styles and 3 horde decks with their own boss. All decks can be mixed and customized to provide additional combinations.

The City

The City

Rating: 6.5 | Players: 2–5

Game Type:

Family

In The City players try to quickly and skillfully build their own city over the rounds bringing in revenue and victory points (VPs). The cards are both buildings and currency and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round so a fast start yields a big advantage.Each turn each player places a card from his hand face down then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards with certain buildings increasing the income provided by others; similarly some buildings boost the VPs provided by others with a University for example being worth one more VP for each School you have in play.Certain buildings have symbols on them – car fountain shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn for example is worth one dollar (i.e. card) and one VP for each car symbol you control.

Books of Time

Books of Time

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Categories:

The history of humankind has been written down for thousands of years. Our technological achievements geographical discoveries and the will to prosper are woven into intricate threads spread throughout books that tell the story of our time on Earth. Now you have the chance to shape this story.Books of Time puts a unique and exciting twist on tableau building allowing you to construct three great books each with their own sets of special abilities that you can write thereby creating incredible combinations. The story of a civilization is now truly at your fingertips.Three types of pages go into player books: trade science and industry. During the game you add pages to these books to create powerful combinations of actions that you can activate. You need to efficiently manage your resources to create the books that will meet your personal objectives and score you the most points.—description from the publisher

Isle of Trains

Isle of Trains

Rating: 6.7 | Players: 2–4

Game Type:

Family

In Isle of Trains players are train operators building trains with the right mix of freight cars needed to complete delivery contracts before your opponents.Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line used as currency to pay the cost of building those new train cars and buildings or used as cargo to load on available train cars.When loading cargo on an opponent’s train players receive an immediate benefit or action but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big!Balancing the need to upgrade your train take advantage of benefits from loading other players' trains and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!

Skytear

Skytear

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Skytear is a competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 32 heroes from an original fantasy universe.Using a draft system that supplements regular deckbuilding players pick heroes from four factions in order to flexibly respond to their opponent's selections. Then using these heroes players compete to take control of the lanes and lead the minions there to assault the enemies' towers or enter the dome to take control of the outsider there. In doing so they will win one of the three victory conditions selected at the start of the game allowing for potential bluffing or feints by switching objective.Skytear is diceless instead revolving around modifiers printed on each power card. This duality of effect means deckbuilding is a nuanced issue: cards that are most beneficial when played (and likely will) come with a negative modifier reducing the effectiveness of most attacks. At the same time drafting a particular hero provides you with their associated cards meaning flexibility can be integrated into your hero selections.With two maps 32 heroes and over 65 power cards at launch Skytear is an extremely replayable tactical experience.

Trash Pandas

Trash Pandas

Rating: 6.5 | Players: 2–4

Game Type:

Family

In Trash Pandas players are raucous raccoons tipping over trash cans for food (and shiny objects). Players push their luck to acquire more cards but must stash them in order for them to count as points at the end of the game. When the deck runs out the game ends and players compare their stashes to see who has the majority for each card type and score points accordingly. The player with the most points wins!In more detail on a turn the active player rolls a die in the hope of gaining the benefit of the roll result. With each roll the player decides to keep rolling or stop and activate the dice results. However with each additional roll the odds of busting (getting a duplicate result) increase further and the player risks losing the progress they've made that round. When activating the dice results the player will draw cards steal cards from other players and stash cards. Cards in hand may be used for their listed ability but they count as points only when stashed.—description from the publisher

Tales from the Red Dragon Inn

Tales from the Red Dragon Inn

Rating: 8.4 | Players: 1–4

Game Type:

Thematic

Put down your flagons and strap on your swords it’s time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games!In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles.Each scenario has specific objectives so how you and your party beat each one varies from kill all the enemies to survive X turns to protect this thing until something happens to get to this room on the map. All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat or in the case of many scenarios the enemies complete their own AI-controlled objective.

Subastral

Subastral

Rating: 7.1 | Players: 2–5

Game Type:

Family

We need only lower our gaze from the stellar night skies to the planet below to see that beauty surrounds us! The biomes of planet Earth are as diverse and wondrous as the living creatures that populate them and ideally you'll see more than your fair share of them in the strategic card game Subastral.In the game you collect cards that represent your notes on eight different biomes: subtropical desert savanna tropical rainforest chaparral temperate grassland temperate forest taiga and arctic tundra. You start the game with three random cards in hand; each card depicts one of the eight biome types and is numbered 1-6. Eight cards are placed onto six clouds in the center of the table with the deck to the left of the #1 cloud and a sun card to the right of #6.On a turn play a card from your hand onto the matching numbered cloud then collect any pile of your choice to the left or right of the pile on which you played. If you choose a cloud to the left toward the deck you add the cards on that cloud to your hand then draw an additional card from the deck and add it to your hand. If you choose to the right toward the sun you add those cards to your journal which is your collection of cards. Cards from the same biome go in the same pile and you build piles from left to right in your journal as you collect cards from new biomes with those piles being numbered 1-8. To end your turn you draw a card from the deck to fill the empty cloud space.When you hit the game end card in the deck complete the round then play one additional round. Each player then scores for their journal in two ways: Score for your two biomes that have the most cards with each card in those biomes worth as many points as the number of the pile. (In other words whatever two biomes you start collecting last you want to collect a lot of them since those cards will be worth the most points.) Next you remove one card from each biome left to right until you hit an empty space or run out of biomes; the set is worth 1-36 points depending on the number of cards in it. Then you create another set collecting cards from left to right etc. until your leftmost biome is empty. Whoever has scored the most points wins!Will your journal of research notes on the planet's biomes be deep and diverse enough to stand out amongst your peers?

Smash Up: What Were We Thinking?

Smash Up: What Were We Thinking?

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

Description from the publisher:Never let a cute face fool you there's a beatin' awaiting you behind those cuddly smiles (didn't Pretty Pretty Smash Up teach you anything?!?!) But it doesn't end there if you survive the onslaught of the teddy bears you have rock stars grannies and explorers awaiting… seriously what were we thinking?Smash Up: What Were We Thinking returns to the wild randomness of the early days of Smash Up. By combining this expansion with your Smash Up sets will you take Zombie Rock Stars against Explorer Dinosaurs? What about Time Travelling Grannies versus Teddy Bear Vampires? It’s all possible now! All your dreams can finally come true!

Ascension: Dreamscape

Ascension: Dreamscape

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Categories:

Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards and uses those cards to acquire more and better cards for their deck with the goal of earning the most Honor Points by gaining cards and defeating monsters.Ascension: Dreamscape is the ninth standalone game in the Ascension series although the game can be combined with other titles for play with up to six players. This set introduces the Insight resource that allows players to acquire exclusive Dream cards. Player can also use the Dreamscape to access powerful new Vision cards as well as Heroes and Contructs.

Durian

Durian

Rating: 6.9 | Players: 2–7

Game Type:

Party

Today the jungle fruit shop is busy and bustling once again. The shop's clerks having too much to do have started helping customers without checking the new inventory that has arrived. Even though they haven't checked the inventory surely the other staff members have checked them already. But during all the excitement they ended up taking too many orders... When that happens if someone rings the bell the shop manager gorilla will rush out of their office. If they find out about the over-sold orders......oh it's too scary to think about! Watch out for the 3 gorilla siblings that are hanging around waiting to cause trouble!

Pandemic: Contagion

Pandemic: Contagion

Rating: 6.4 | Players: 2–5

Game Type:

Family

Categories:

After many years of trying to defeat the diseases that threaten mankind’s existence the tables have been turned. You are now the disease and guess what? There is no cure.In Pandemic: Contagion you are competing against other diseases (fellow players) to see who can eliminate humanity. With no cure to be had the one of you that wipes out all human civilization will come out on top as the most deadly disease ever known to man may he rest in peace.Pandemic: Contagion includes a deck of contagion cards with differing colored borders city cards with similar colored borders event/WHO cards player disease card and disease cubes. On a turn you take two of three possible actions and you can take the same action twice. Those actions are:When the number of diseases equals the city’s population number the city is wiped out. The player who placed the final disease earns a special action. The player with the most diseases scores the population number. The two smaller numbers are awarded to those with the second- and third-most diseases.Your disease card has three mutations: Incubation (number of cards you can draw) Transmission (number of disease cubes you can spread) and Resistance (number of cubes/cards you can protect). As an action you can advance a mutation one level by discarding the required number of cards.Event cards are drawn at the start of each round and affect everyone during their turn. You might benefit from the card or it could have a negative impact. WHO cards are always bad but your resistance will lessen whatever the penalty would be based on its level if you planned ahead.Mid-game scoring occurs when the second fourth and sixth skull comes out. When a city icon appears a new city is introduced.Once the event/WHO deck runs out or only two city cards remain in play the game ends with players conducting a final scoring round to see which virus is victorious.Part of the Pandemic series.

Revolver

Revolver

Rating: 6.9 | Players: 2

Game Type:

Thematic

Howdy ya'll. C'mon in and sit a spell. Let me tell ya about Jack Colty and his gang and get ya up to gallop on all the interestin' events. Those filthy drovers and gunslingers are dangerous and desperate each one generally havin' killed a man and be content to live on a diet of Navy plug and whiskey. I ain't never seen no queen in her damned undies so the feller says. But I'll tell you what - after hearin' this here stupefyin' story I'm about to unfold well I guess you folks can make up yer own minds why I retired early.The year is 1892. The bank at Repentance Springs has been robbed. Many good citizens including Sheriff Anton Dreyfus and school-marm Sue Daggett were brutally slain as Colty's gang shot its way whooping and hollering out of town. Colonel Ned McReady and his men are tasked with bringing Jack Colty - a man so mean he'd steal a fly from a blind spider or a coin off a dead man's eyes - and his gang to justice.Revolver is a non-collectable card game set in the Old West.Consisting of two balanced 62 card decks the game pits two players against each other in a life or death struggle. One player takes the role of Colonel Ned McReady and his lawmen and his opponent assumes control of the notorious and deadly Colty gang.At their disposal the Colty gang - the meanest bunch of low down dirty dogs in the West - have a roster of weaponry to bring down the lawmen on their tail: .38 Specials .45 Long Colts 1866 double barrel Derringers and even a Gatling gun! Some example cards from the gang's deck: Cherokee Scout Adios Amigoes! Thanks for yer coffee and eggs ma'am and Chew on this Gringo!The Colonel player's objective is to eliminate all the gang members before they can escape across the Mexican border. He can utilise such cards as Buffalo Stampede Rattlesnake Bite I can smell those yellow bellies on the wind He shot my hat clean off! Apache Scout and Rickety Bridge.The game has an asymmetrical design with both decks featuring different cards and abilities. Revolver is played using a 5-column system representing consecutive gunfights in the following battlegrounds: The Bank at Repentance Springs Whiskey Canyon Buzzard Point Rattlesnake Creek and the 3:15 Express from Rattlesnake Station. Gameplay is quick and bloodthirsty with bandits gunned down frequently and law-men peppered with lead by the well-placed use of Fire at will boys.Numerous tricky decisions must be made throughout. For instance the Colty player could choose to deploy the Jackson Clan during the Whiskey Canyon battle but the resources that this would require might make it a very risky but rewarding play. Similarly the Colonel McReady player can deploy the Colonel at any time during the conflict - he's free to play aboard the 3:15 Express Train but hugely expensive if used at Buzzard Point for instance. Also during the final confrontation Jack Colty can force the train to crash - as a last ditch effort probably killing some of his own crew in the process - he's as crazy as popcorn on a hot stove!Primarily a combat-driven card game each player must manage his deck of cards effectively to win. In addition to simple unique abilities each card also has two values: power and cost. Some simple icons are used to display such things as 'coming-into-play' effects and if a gringo has 'True Grit'.Revolver can trace its parentage back to San Juan Magic: The Gathering Battle Line and is a new implementation of Aliens: This Time It's War.Victory Conditions:The Colty Gang player wins if he manages to Escape across the Mexican border. The Colty Gang player wins if he reaches and survives the battle on the 3:15 Express train. The Colonel McReady player wins if Jack Colty and all the gang members are either hanged or killed. The Colonel McReady player wins if Cortez is killed before boarding the 3:15 Express train.Each bandit character card has a Survival Rating indicating the likelihood of them surviving to the end of the game. For example Lenny and Micky Mason have a low chance of survival whereas Cortez has a high Survival Rating. Also certain character's deaths have hugely detrimental effects on the game such as having to discard a card or in Kittens Mackenzie's case: the gang having to fight an extra two turns on the Rattlesnake Creek battlefield.

Caper

Caper

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Caper is a two-player card strategy game in which each player recruits thieves equips them with gear and tries to steal from popular places across Europe.Caper plays over six rounds with a colorful quirky design that combines card drafting and set collection with area control. Players are met with challenging decisions such as drafting particular thieves giving them specific gear and stealing precious works of art. The game changes depending on what city you're playing in giving you unique ways to play every time.

Sierra West

Sierra West

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

In the late 1840s thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range into what would soon become the Golden State of California. In the game Sierra West you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step.Sierra West comes with four sets of special cards and parts each of which can be combined with the game's basic components to create a unique mode of play. During setup the players choose a mode then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content alternate paths to victory and interesting twists on the core mechanics.Overview of Play At the start of each turn you will overlap and arrange three cards into your player board—exposing and concealing a selection of the action icons available on them. This will create two unique paths for your pioneers to follow. Next you will move your pioneers across their paths from left to right performing a series of small actions. Common actions include: claiming cards from the mountain building cabins gaining resources and advancing your wagon. Additional actions are brought into the game by the chosen mode—such as: harvesting apples mining for gold fishing and fighting outlaws. As your pioneers complete their paths they will gain access to the action spaces on the upper portions of your cards. On these you will be able to exchange resources for to advance on the wagon trail and homestead tracks or activate other special abilities unique to the mode.As the game continues—and more cards are removed from the mountain—new and exciting things are discovered! Each piece of the mountain is either a card that can be gained to improve your deck or a special card that is added to a face-up row at the mountain’s base. As this row extends more of the mode’s opportunities and challenges come into play. For example in Boats & Banjos mode the row is a river that offers more fishing and gold panning options as time goes on.Sierra West can be set up and played in under an hour often leaving people with the desire to play it again right away—especially to explore the other modes! It is a highly thematic Eurogame that offers a truly novel and satisfying spin on action-programming worker-placement and deck-building.Includes solo mode by Dávid Turczi.—Description from the publisherNote: Contained inside the box are 2 promos for other games: Teotihuacan: City of Gods – Sierra West Promo Dice Settlers: Sierra West Promo

Evolution: The Beginning

Evolution: The Beginning

Rating: 6.6 | Players: 2–5

Game Type:

Family

In Evolution: The Beginning you'll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam. Traits like Flight and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With hundreds of ways to evolve your species every game unfolds in a beautifully unique way.Evolution: The Beginning borrows ideas and concepts from other games in the Evolution branded product line but it is a stand-alone game that is not compatible with anything else in the Evolution product line. It is the most casual and quick playing adaptation of the Evolution concept but it is highly strategic as a two-player game.

Dungeon Raiders

Dungeon Raiders

Rating: 6.6 | Players: 3–5

Game Type:

Family

Join a brave party of adventurers! Explore a dungeon filled with monsters traps and treasure!In Dungeon Raiders each player takes the role of a different adventurer. You'll need to work together to survive the dungeon but only one of you will make it out with the most treasure and win the game! The dungeon is different each time you play offering new surprises as you collect treasure trigger traps and fight off horrible monsters.

Voodoo Prince

Voodoo Prince

Rating: 7.1 | Players: 2–5

Game Type:

Family

Categories:

Voodoo Prince is not about making as many or as few tricks as possible or about making a precise number of tricks but rather about taking the necessary tricks as late as possible. If you wait too long however then you might end up with no points in the end.

Kokopelli

Kokopelli

Rating: 7.1 | Players: 2–4

Game Type:

Family

Categories:

Each player receives a 36 card deck constructed from 3 each of 12 different ceremony cards (there are 16 different ceremonies in the base game).Each player has a player board with spaces for four ceremonies. Their play area consists of the four spaces of their board and the two nearest spaces on their left and right neighbors (for a total of 8 spaces). On a turn they may draw a card start a ceremony on personal player board as long as there is not a ceremony of that type on in their play area; or play a card from their hand into any ceremony in their play area. Once started a ceremony in your player grants a special ability until it is completed.Ceremonies are complete after the fourth card is played to it with the player claiming a victory point tile and putting out a game end token if none is available. When all of the game end tokens have been put out the game ends. The player who has collected the most Victory Points is the winner.-description from publisher

Divinare

Divinare

Rating: 6.7 | Players: 2–4

Game Type:

Family

London November 17th 1896: The streets of the city are almost deserted traveled only by passersby whose only goal seems to reach their warm homes as quickly as possible. But in the private salons of a luxury Bloomsbury hotel the goal is something completely different. The fifty greatest known mediums are taking part in a never-before-seen tournament in order to determine which one is the most powerful of all. The final table opens in a few minutes and you will be joining it. Who will win the £1,000 reserved for the winner?In Divinare — pronounced di-vin-AH-ray with the stress on the penultimate syllable — the players play the part of famous mediums who must attempt to divine the cards held by their opponents. In each round only two-thirds of the cards — representing the four divination methods of chiromancy crystallomancy tasseomancy and astromancy — are dealt out and are then revealed little-by-little giving the players the possibility of narrowing their predictions. A good prediction will allow the players to win points but guess wrong and you may be forced to take a penalty. The player with the most points after a set number of rounds wins.

The Red Dragon Inn 5: The Character Trove

The Red Dragon Inn 5: The Character Trove

Rating: 7.6 | Players: 2–4

Game Type:

Party

The Red Dragon Inn 5: The Character Trove is a fast-paced light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon killing monsters and taking their stuff. Now you’re back in town healed up cleaned up and ready to party at the Red Dragon Inn. Drink gamble and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out your friends will continue the party without you… after they loot your body for gold of course! The last conscious adventurer with gold wins the game!The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on The Red Dragon Inn family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets letting you build the party composition of your choice! Each of the box sets includes four unique characters a drink deck gold pieces and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players).Sera the Fleetfooted: Sera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what’s happening. The dungeon’s beefiest monsters are no match for her flying daggers! She didn’t get so skilled by slacking off though. Even while she’s partying she continues training to make sure she’s always at the top of her game.Lizwick the Collector: Lizwick is a consummate problem solver with an unrivaled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time.Joran the Trickster: Joran’s penchant for pranks earned him a student “sabbatical” from the Mage’s Collegium. Fortunately Zot saw some potential in the boy and decided to take him adventuring for some valuable field experience. The young mage’s humor has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling fast ones on the bad guys.Zakhan the Drunken Master: Zakhan’s father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian warchief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his “drunken” martial arts do so at their own peril!But wait there's more! The Red Dragon Inn 5: The Character Trove is also a massive storage solution for all previous sets (with room for more). You get a massive storage box plus dividers new play mats for all previously released characters updated tokens and more! Check it out:

Vampire: The Masquerade – Vendetta

Vampire: The Masquerade – Vendetta

Rating: 7.2 | Players: 3–6

Game Type:

Strategy

Vendetta is a game of area control bluff and treachery in which you scheme and fight for influence and power as immortal vampires! Play cards and blood to earn the control of influential humans feed on them and make them your servants; your goal is to gain the most influence over three ages. You draft cards at the beginning of the game then gradually draw an increasing number of cards from your deck at the beginning of each age (i.e. all the cards you had during the previous age plus new ones).While playing you get to know the powers and abilities of your opponents during your centuries-long struggle but they do the same with you — and you can never know which new tricks they may have added to their arsenal since your last encounter!

Legendary: A James Bond Deck Building Game

Legendary: A James Bond Deck Building Game

Rating: 7.8 | Players: 1–5

Game Type:

Thematic

“The name’s Bond. James Bond.”Welcome to Legendary: James Bond 007! In this game 1-5 players can play four classic Bond movies: Goldfinger The Man With The Golden Gun GoldenEye or Casino Royale. Can you foil Operation: Grand Slam and end Goldfinger’s plot to contaminate the gold supply of the United States? Do you have the steely nerve to best Le Chiffre in the high-stakes poker tournament at Casino Royale? In this game the players are in control. The fate of the world is up to you. You can fight against the forces of evil by yourself or gather a cadre of up to four friends. Defeat the evil Masterminds as they lead powerful Villains in an attempt to complete their Schemes to gain power and world dominance!Game Summary Each player starts with their own deck of basic starting cards. At the start of your turn play the top card of the Villain Deck which allows Villains and Missions to enter “On Assignment” acquire Gadgets and wreak havoc on the players in other nefarious ways. Then play Hero cards from your hand to generate Attack Recruit Points and special abilities. You use Attack to defeat your enemies. You use Recruit Points to recruit more powerful Heroes from “Q Branch” for your deck. Whenever your deck runs out of cards shuffle your discard pile to make a new deck including all the new Heroes you recruited. This way your deck gets stronger and stronger over time. Build up enough power and you can defeat the Mastermind! But be careful: If the players fail too many Missions the Mastermind wins the game!Game Contents Rulebook Game Mat and 600 cards: • 14 cards for each of 20 different Heroes (280 cards: Each Hero has 1 rare 3 uncommons 5 of one common and 5 of another common) • 8 cards for each of 4 different Villain Groups (32 cards) • 9 cards for each of 4 different Mission Groups (36 cards) • 10 cards for each of 4 different Henchmen Villain Groups (40 cards) • 40 007 Basic Starter Heroes • 20 00 Agent Basic Starter Heroes • 5 Special Starter Heroes for each of 4 eras of James Bond. (20 cards) • 12 Miss Moneypenny Starter Allies • 30 Gadgets • 30 Wounds • 4 Masterminds each with 4 Mastermind Tactics (20 cards) • 8 different Schemes • 5 Scheme Twists • 5 Master Strikes • 22 Extra Cards • 60 Dividers-description from publisher

Dead Cells: The Rogue-Lite Board Game

Dead Cells: The Rogue-Lite Board Game

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Dead Cells: The Rogue-Lite Board Game is a dungeon-crawler that offers a cooperative rogue-lite experience inspired by the Metroidvania genre playable with 1-4 players and with a gameplay of around 45 minutes. Explore the ever-changing island of Dead Cells in this ruthless dungeon crawler. Explore. Kill. Die. Mutate. Repeat.Choose one of the four Beheaded (Woah hold on... Isn't it supposed to be only one of these guys? Is this one of those stupid time-loop plots?) As you resurrect with very little clue of what’s going on you will...• Explore Biomes. Choose your path wisely within a sprawling ever-changing castle! Will you upgrade one of the character powers with a scroll? Or will you choose a chest to equip a new weapon? Will you find the hidden runes that will open new paths and access new biomes? This won’t be a walk in the park though. Because the island is infested with the abominations born from the Malaise be ready to…• Kill Enemies. Each character class has unique power sets and a deck of action cards. For each enemy encounter you will only need to pick one action card to cover all three phases of a fight. Loot equipment gold scrolls and Cells from the corpses of your enemies and get stronger but beware... Your health pool is limited and sooner or later you will...• Die. Wandering through enemy-infested dungeons isn't the safest activity even for your beheaded heroes. There will eventually be one monster too many or you could step on a fatal trap and lose all your scrolls equipment and accumulated gold. But this is far from the end for you! Even in death you will be able to keep your precious Cells to…• Mutate. The Collector will let you spend your Cells to buy permanent mutations that will give you more power... forever! Choose cards to buy from three different decks: Brutality Survival or Tactics. Get action cards to enhance your card deck. Find blueprints to grow your loot deck. Increase your health pool. Unlock additional item slots and much more… Unless you prefer to throw your Cells into this mysterious well... It seems like a pretty stupid thing to do with your hard-earned Cells but hey you do you bud... Death is no excuse to take a nap so...• Repeat. Death is not the end either! You’ve already lost your head remember!? As the day starts again in a new loop use your new permanent mutations to exact revenge on whatever killed you last time. Go further and deeper into the island and kill the bosses to access new starting biomes. Previously-played biomes keep changing as stronger monstrosities spawn in them along with powerful new items. (Damn! Will this game ever end?)Official Dead Cells page for FAQ / Rules / Player Aids downloads: https://deadcellstheboardgame.com/FAQ/

Age of Comics: The Golden Years

Age of Comics: The Golden Years

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Age of Comics: The Golden Years Age of Comics: The Golden Years is a worker placement management game in which players will run a publishing company during the golden age of comics (1938-54).In each round the players in turn must position 4 meeples (workers called editors). They can choose 4 out of 6 spaces called publishing tasks. There are 6 publishing tasks in total that can be performed in any order and lead to 6 specific player actions: hire develop ideas print sales and royalties. When a player prints a comic book she must pay using monetary resources ($) + 2 identical token ideas and display on the table the comic book cover and underneath show both a writer and an artist card. The comics’ value (needed for collecting orders on the map) will be the sum of the value of its creatives (artist + writer). Each creative card has a value ranging from 1 to 3.Throughout the game a fan chart will track the number of fans accumulated by the comics and will award victory points based on the players’ ranking at the end of every round. In the last round the number of fans is converted into victory points. The money accumulated is instead divided by 4.

Timeline

Timeline

Rating: 6.5 | Players: 2–8

Game Type:

Party

Timeline is a card game where each card depicts a historical event invention or discovery on both sides with the year in which that event occurred invention or discovery was made on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.

Arkham Noir: Case #1 – The Witch Cult Murders

Arkham Noir: Case #1 – The Witch Cult Murders

Rating: 6.7 | Players: 1

Game Type:

Thematic

Description from the publisher:Walpurgis Night May’s Eve is always a nightmare in witch-haunted Arkham. There are bad doings and a child or two frequently goes missing. This year Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police in deference to your unusual expertise have asked for your help to get to the root of the matter. Time is of the essence because after Walpurgis Night the trail will grow cold and the culprits will retreat to the shadows until the next Witches' Sabbat when the next cycle of deaths will begin.As private investigator Howard Lovecraft you will investigate events based on the stories The Dreams in the Witch House (1933) The Thing on the Doorstep (1933) and The Unnamable (1923).Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone.Gameplay consists of adding cards to open cases creating lines of investigation in an effort to solve them. The ultimate goal is to score five puzzle clue cards in order to piece together the big picture before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge with adjustable difficulty levels to accommodate all level of players.•••Como cada año en la ciudad embrujada de Arkham la noche de Walpurgis en las vísperas del 1 de mayo trae consigo malos augurios desapariciones y sucesos inexplicables. Este año han aparecido muertos varios estudiantes de la Universidad de Miskatonic que investigaban temas relacionados con el ocultismo. Una vez más la policía de Arkham reclama tu inusual experiencia para llegar a la raíz de los hechos. Debes actuar con rapidez antes de que las huellas del culto se desvanezcan y los culpables vuelvan a ocultarse entre las sombras donde permanecerán hasta el Sabbat de las brujas cuando comenzará un nuevo ciclo de muertes.Ponte en la piel del investigador privado Howard Lovecraft e indaga los sucesos basados en los relatos: “Los sueños en la casa de la bruja” (1933) “El que acecha en el umbral” (1933) y “Lo innombrable” (1923).Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario. El juego consiste en ir añadiendo cartas de pista a las líneas de investigación de los diferentes casos abiertos con el propósito de resolverlos. El objetivo final es recabar 5 tipos de pista diferentes con el atributo Puzle que al unirlas nos proporcionen la perspectiva general de los sucesos acontecidos cuidando de que no se acabe el tiempo o perdamos la cordura.Cada volumen de la serie nos enfrentará a un reto único con grados de dificultad adaptables para cualquier tipo de jugador.

Hostage Negotiator: Crime Wave

Hostage Negotiator: Crime Wave

Rating: 7.4 | Players: 1

Game Type:

Thematic

Categories:

Description from the publisher:In Hostage Negotiator: Crime Wave — a standalone expansion to the solitaire game Hostage Negotiator — each turn represents a conversation between you and a hostage taker. You play cards and roll dice to increase conversation points decrease the threat level and release hostages.Hostage Negotiator: Crime Wave uses the same hand-building mechanism found in Hostage Negotiator that puts cards you purchase directly in your hand for next turn but it features new Conversation Cards new Terror Cards new Pivotal Events and all new Abductors — each with new rules and new demands! It can be played right out of the box and also expands the original Hostage Negotiator.Hostage Negotiator: Crime Wave comes in a box that fits all released content for Hostage Negotiator to date with room for more.

MANTIS

MANTIS

Rating: 6.7 | Players: 2–6

Game Type:

Family

Categories:

Mantis has only two rules: Steal or Score your way to victory. Collect matching cards by stealing or scoring until the winner has 10 cards in their score pile.With the simplicity of UNO and depth of Gin Rummy Mantis is designed for both kids and adults. But adults should be warned that kids will often beat them at this game.

Chai

Chai

Rating: 6.7 | Players: 1–5

Game Type:

Family

In Chai you will step into the shoes of a tea merchant combining tea flavours to make a perfect blend. Specializing in either rooibos green oolong black or white tea you will buy and collect ingredients to fulfill your customers’ orders.As a tea merchant each turn you will do one of the following: Visit the Market Select Additives Reserve a Customer.At the end of each turn a player may complete a tea order from one customer card in their hand or visible in the customer pool. A base tea token tea flavours and additives shown on the card are needed ingredients and placed in an empty tea cup. The player flips over a tip and receives a coin bonus moving the thermometer round tracker up one notch if all cups are filled.The game ends when five rounds of cups have been fulfilled. When the final order is completed other players complete their last turn so that each player has played the same number of turns. To score players add up their victory points from fulfilled customer orders and add their leftover money to this total. In 3-5 player games additional points are awarded to the player(s) who fulfilled the most orders and most diverse tea recipes. Award ties are friendly with each winner receiving 5 points.The player with the most victory points (from customer orders money and awards) wins the game as best tea merchant! In the case of a tie the person with the least number of fulfilled customer cards wins. If still tied the person with the least amount of money wins. If that does not break a tie the victory is shared.—description from the publisher

Mundus Novus

Mundus Novus

Rating: 6.6 | Players: 2–6

Game Type:

Family

Spain 16th century. You are a powerful ship owner in search of wealth from the recently discovered Mundus Novus (New World). Your goal: Charter fleets of caravels to collect valuable goods (including the legendary Inca relics) and trade to form the best sets to expand your business empire and make your fortune.The game is played using two decks of cards: a deck of resource cards which contains cards representing ten different resources and a deck of development cards which give special benefits to their owners. The game is played in rounds with each round consisting of four phases:Each round starts with the Event phase in which a random event may occur that affects all players.The next phase is the Supply phase. Each player receives five random resource cards plus one resource card for each caravel (a type of development card) that he owns chosen from a common pool.Then during the Trade phase the players trade some of their cards. One of the players the Trade Master determines how many resource cards (2 3 or 4) each player must offer for trade. The player that offers the resources with the highest value becomes the new Trade Master. He chooses one of the resources offered by one of the other players and adds it to his hand or exchanges it with a card from the market (three face-up cards that are available for such exchanges). Then the player that he has taken a card from gets to take a card and so on until all the cards have been taken.Finally during the Progression phase the players exchange their resources for doubloons and developments. A player may exchange one set of three or more of the same resource for a development. Bigger combinations and rarer resources will allow more choice of which development can be selected from the five that are on offer. In addition players can exchange sets of three or more different goods for doubloons with bigger combinations earning more doubloons.If a player can make a combination of ten different cards (i.e. one of each type of resource) he wins the game. Alternatively if a player has accumulated 75 doubloons he wins the game. If no player has achieved victory by the time the development deck runs out the player who has accumulated the most doubloons wins.

Aventuria: Adventure Card Game

Aventuria: Adventure Card Game

Rating: 7.5 | Players: 1–4

Game Type:

Customizable

For some reason the undead were concentrating their attacks on Carolan trying to drag the half elf down into their cold grave.“Lend me your aid! the half-elf yelled to his comrades. Though he dodged left and right with phenomenal agility he still suffered many severe blows and his padded surcoat hung in tatters.Then he heard Arbosh roar triumphantly. The dwarf took another long draft from his beer stein.“By my forefathers Arbosh said “now I am ready! He swung his morningstar upwards with great force and the weapon's three steel weights slammed into the first skeleton shattering it into a cloud of splintered bone and dust.Arm yourself for battle!Aventuria is a dangerous place. Lurking behind every corner may be treacherous monsters exciting adventures or an ill-humored comrade who challenges you to a duel. Gather your weapons armor and magic spells! Acquire unique skills and surprise your opponent with unexpected tricks!But you must strategize as well - will you gather your strength so you can play a Shining Blade later? Or will you keep attacking with your dagger and try to disarm your opponent?Aventuria is a fast-paced card game for 1-4 players ages 14+ where each player takes the role of a hero from Aventuria. Choose from Arbosh the fierce dwarven smith Layariel the fleet-footed elven scout Carolan the cunning half-elven rogue or Mirhiban the mysterious Tulamydian mage.In Duel Mode heroes fight against each other while in the cooperative Adventure Mode heroes join together as a party and go on exciting adventures. Whether battling against each other or standing united against a terrifying foe players draw action cards every round which constantly improve their abilities. But beware for each round brings new challenges and you must always watch for surprise attacks from your enemies!

Funemployed

Funemployed

Rating: 6.6 | Players: 3–20

Game Type:

Party

Funemployed is a card-based party game in which everyone's trying to become employed. Apply for real jobs like astronaut lawyer or priest with unreal qualifications such as a dragon the ability to speak panda or a DeLorean. In the game each player uses their qualifications to convince the other players that they're the best qualified for a job. To do this players tell the story of why their qualifications make them the best fit for a job by role-playing and acting like they are on an interview. Find innovative ways to use your qualifications and become the most funemployed player at the table!

Cardline: Animals

Cardline: Animals

Rating: 6.6 | Players: 2–8

Game Type:

Family

Cardline: Animals is a card game played with 110 cards. Both sides of each card depict an animal its name and its class (amphibian mammal etc.) while its average length weight and lifespan are printed on only one side of the card. For each game players decide before playing whether they're comparing animal lengths weights or lifespans.At the start of the game each player places a number of animal cards on the table in front of her with the characteristics hidden. One card is placed in the center of the table with its characteristics revealed. Players then take turns placing a card from their tableau in a row on the table; a player can place a card between any two other cards. After placing the card the player reveals the characteristics on it. If the card was placed correctly – that is with the particular characteristic in numerical order compared to all other cards on the table – the card stays in place; otherwise the card is removed from play and the player takes another card from the deck and adds it to her tableau.The first player to get rid of all her cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round she wins; otherwise play continues until a single player goes out.

The Lord of the Rings: The Fellowship of the Ring Deck-Building Game

The Lord of the Rings: The Fellowship of the Ring Deck-Building Game

Rating: 6.8 | Players: 2–5

Game Type:

Thematic

In The Lord of the Rings: The Fellowship of the Ring Deck-Building Game you take on the role of Frodo Gandalf Aragorn or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers you will add new more powerful cards to your deck as you go with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom. In the end the player who has accumulated the most victory points (VPs) from the cards in his deck wins.Each player takes the role of one of seven iconic heroes from The Lord of the Rings: The Fellowship of the Ring: Aragorn Frodo Gandalf Legolas Gimli Samwise and Boromir. Each hero comes with a special power unique to that character and usable only by that player.Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine. There are five different types of cards that can be acquired: Enemies Allies Artifacts Manuevers and Locations.To bolster their existing deck of cards players use Power to acquire cards from The Path a large central stack of cards that supplies a five-card line-up from which players make their purchases. Each player will always have five face-up cards from which to choose each turn so every turn there are new options and surprises.When a player has amassed enough Power he or she may defeat more powerful enemies from the Archenemy deck. Archenemy cards are represented by the notable enemies from The Lord of the Rings: The Fellowship of the Ring including Saruman and the Balrog among others. When an Archenemy is defeated a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Boromir's Shield Mithril Armor You Shall Not Pass! and several others.The objective for each player is to acquire the most VPs by the end of the game. Nearly every card acquired during the game has a VP value with the Archenemy cards providing the most VPs. In the end the player who has accumulated the most VPs from the cards in his deck wins.Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series:

Exceed Fighting System

Exceed Fighting System

Rating: 8.0 | Players: 2

Game Type:

Strategy

Bring the fast-paced action of head-to-head arcade fighting games to your tabletop with the Exceed Fighting System which features fast-paced intuitive mechanisms and gameplay that's accessible to gamers and non-gamers of all skill levels. Choose your fighter from an ever-growing roster of diverse characters each with their own deck of special moves and supers. Play your cards to unleash fireballs dragon punches and deadly combos on your opponents!Titles in the Exceed Fighting System come in one of two forms: standalone games that contain decks that allow two players to compete against one another and individual decks. The standalone games are being released in seasons with each season containing sixteen fighters from various franchises or worlds that are packaged into four-character boxes. Any deck can be played against any other deck allowing you to compete across seasons and across worlds.

Songbirds

Songbirds

Rating: 6.9 | Players: 1–4

Game Type:

Family

User summary ことりファイト! (Birdie Fight) a.k.a. Songbirds is card game about birds trying to achieve dominance in the forest. Each bird is a different color in the game.Players are forest spirits trying to secretly guide their chosen bird to success. The cards are numbered 1 to 7 in red blue green and white. The players lay a card from their hand to a 5x5 grid after nut tokens (points) are laid out for each row and column.When the grid is full of cards the rows and columns are checked. The color with the highest total in a line takes the nut token for that bird. Colors with tied totals are ignored so a low value card can win the nut token for that bird.When the nuts are totaled up for the birds the players reveal their final hand card. That card is the bird they favored (so more than one player might be helping the same bird) and for each player the number on the card is added to the nut total to identify who has the dominant bird.Since the players choose which bird they favor by leaving it as their final hand card they can delay this choice until they see how the game is panning out.The game rules for the Japanese version Birdie Fight come in Japanese and English with the game itself being language free. The Songbirds version of the game is entirely in English. The game includes rules for 2-4 players or a solitaire/co-op mode for 1-2 players.Japanese version publisher's summary 小鳥たちの勢力争いをテーマにしたゲームです。 各プレイヤーに同数のカードが配られ、色と強さを持ったカードを順に1枚ずつ5×5のエリアに配置していきます。空きがなくなればプレイ終了。縦と横の各ラインで見て、マジョリティを取った小鳥が、そのラインの木の実(点数)を獲得します。各プレイヤーは手札が最後に1枚残るようになっており、それが自分のお気に入りの小鳥となります。お気に入りの小鳥が獲得した点数があなたの点数となります。これを2ラウンド繰り返し、最も点数の高いプレイヤーが勝利します。 英語説明書付き

The Grimm Masquerade

The Grimm Masquerade

Rating: 6.9 | Players: 2–5

Game Type:

Family

The Beast has invited you to his castle for a Masquerade. When you enter you are magically transformed into the identity of another character from The Grimm Forest! The Beast enjoys his antics!Players will be outed if they are given 2 artifacts of their bane but can win the magical masquerade if they are able to collect 3 artifacts of their favor.The Beast loves to watch the characters try and oust each other. Each player will draw 2 artifacts keeping one for themselves and giving 1 to any player at the ball. This reveals a lot of information on both players. Why did you keep that artifact? Oh excuse me Snow White I see you have 2 mirrors does that oust you as the Evil Queen?Turning in 2 Artifacts activates special actions as well timing these well have great benefits!Don't worry if you are outed early you take on the role of a Ghost you get to guess what character you think will win the magical masquerade and if you are correct you win along with them! You also take a turn handing out Artifacts to characters to try and sway the ball to your favor!The first player to collect 3 Artifacts of Favor or to be the last player remaining will win. All other players will be given a token in their defeat. When someone has 3 tokens that triggers the end of the masquerade and we see which player was the best!-description from designer

Concept Kids: Animals

Concept Kids: Animals

Rating: 7.1 | Players: 2–12

Game Type:

Children's

Concept Kids Animals is a cooperative version of the game Concept adapted for children who don’t yet know how to read.In turn the children attempt to make the others guess an animal by playing pawns on the illustrated icons on the game board. Through this the child indicates a feature of the animal to be guessed. Draw 12 cards and attempt to find as many animals as possible in order to get the most points together!Concept Kids Animals offers 110 animals to be guessed divided into two difficulty levels. Beautifully illustrated by Éric Azagury this communication game for children will allow them to discover the world of animals in a fun and innovative way.

Village Pillage

Village Pillage

Rating: 7.3 | Players: 2–5

Game Type:

Family

Protect your borders attack your neighbors and be the first to collect three turnip relics!Village Pillage is a 2-5 player game for players 10 and up featuring simultaneous play and action on all fronts. Each turn players simultaneously choose two cards from their hand and play one against each neighbor. All cards are revealed at once then resolved in order: Farmers Walls Raiders Merchants. Farmers produce turnips Walls block Raiders Raiders steal turnips and Merchants either add new cards to your hand or help you purchase a relic. All cards return to hand and the next round begins! The game ends as soon as any one player has three royal relics.

Pixel Tactics 2

Pixel Tactics 2

Rating: 7.0 | Players: 2

Game Type:

Customizable

Pixel Tactics 2 is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics 2 takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines but its gameplay is entirely unrelated.

BraveRats

BraveRats

Rating: 6.5 | Players: 2

Game Type:

Family

Categories:

BraveRats first released as R is a simple and short simultaneous action selection game for two that's played with cards. Both players have a hand of eight cards numbered 0 to 7 with each card having a special power. Both players choose a card then reveal them simultaneously. The highest card wins the round and players play until someone has won four rounds. The cards' special powers greatly influence the game.

Limes

Limes

Rating: 6.8 | Players: 1–2

Game Type:

Family

Two thousand years ago on the borders of the Roman Empire life goes on as might be expected — but barbarians lurk across the border so not only must the players grow grain in the fields catch fish and chop wood but they must also maintain watchmen in a clever network of watchtowers to keep a lookout for fires and barbarian attacks.Limes is based on the designer's board game Cities and while the game system is roughly the same the scoring is completely different. In addition the tiles in Limes have a different layout from those in Cities. Together these changes ensure that Limes has become an entirely new game. (Limes includes two sets of cards one for each player but if you combine copies of the game any number of people can play at the same time.)Each player has his own deck of cards. One player shuffles his deck then places a card at random on the table; each other player takes this same card and places it on the table in his own area. Each player can optionally place one of his figures on this card; once a figure is placed on a card it cannot be returned to the supply. The second card played (and all subsequent cards) much be placed adjacent to or touching the corner of an already-played card. After each card placement a player can either place a new figure on this card or move an already-placed figure; a figure can move from one territory to an adjacent territory e.g. from woods to lake or from grain fields to woods.The game ends as soon as any player has placed 16 cards in a square (4x4 grid). Each player then receives points as follows:The player with the most points wins with ties being broken in favor of the player who has the highest score with a single figure.

The Dwarf King

The Dwarf King

Rating: 6.6 | Players: 3–5

Game Type:

Family

The Dwarf King (Le Roi des Nains) is a trick-taking game played with a deck of 53 cards: three suits (Dwarves Goblins and Knights) of thirteen cards each and fourteen special cards. The game also includes twenty contract tiles.The game is played over seven rounds. At the start of a round the dealer randomly draws one special card reads it to all the players shuffles it into the deck then deals the deck out evenly to all players. (The dealer for the first round is the game's owner; for subsequent rounds the dealer is the one who took the 5 of Dwarves in the previous round.) The player who receives the 5 of Knights draws a contract tile reads it then chooses one of the two scoring rules on it to apply for that round.The player holding the 5 of Goblins leads on the first trick. Players must follow suit if possible and the game includes no trump. The highest card played of the suit led wins the trick and leads to the next trick. Once all cards have been played players tally their points (possibly negative) remove the special card and contract tile from the game then shuffle for the next round.The player who scores the most points over seven rounds wins the game.Roots to Barbu

Valhalla

Valhalla

Rating: 7.1 | Players: 1–6

Game Type:

Strategy

The end is coming and greatest warriors are standing to fight. To die in glory and reach Valhalla.Valhalla is a card game with dice placement mechanics. Each player takes role of a Jarl who builds a team of warriors and equips them to fight. In battles player roll dice to activate warriors and play special tactic cards. The winning party sends their activated warriors to Valhalla and whoever has the most points at the end wins the game.The game puts a classical war game concept on its head. In Valhalla the goal is to win a battle and send winning warriors to Valhalla.Custom dice add randomness and excitement to the game and wide variety of Jarls warriors and battle tactics ensure great replayability.—description from the publisher(Español)El final se acerca y los principales guerreros se aprestan a la lucha. Para morir gloriosamente y alcanzar Valhalla.Valhalla es un juego de cartas con mecanismos de colocación de dados. Cada jugador toma el papel de un Jarl que reúne un equipo de guerreros y los equipa para luchar. En las batallas los jugadores lanzan los dados para activar luchadores y juegan cartas de tácticas especiales. El grupo ganador envía a los guerreros que haya activado al Valhalla y quien tenga más puntos al fina gana la partida.

Mr. Cabbagehead's Garden

Mr. Cabbagehead's Garden

Rating: 7.1 | Players: 1–2

Game Type:

Strategy

Each year Vernon Cabbagehead (Mr. Cabbagehead to his friends) wants to be left in peace to grow his award winning vegetable garden for the annual Garden Club contest. However his tedious neighbours tend to interfere when he is away and frequently drop by to help themselves to the garden produce. Can Mr. Cabbagehead create a beautiful garden and finally win the blue ribbon?In Mr. Cabbagehead's Garden vegetable cards are drafted and placed in the garden plot a grid of six cards by three cards. Depending on which cards are selected one of the tedious neighbours may interfere with the garden in a variety of ways. Players must be careful in their choice of vegetable to plant in its position in the garden and in maintaining their supply of invaluable bees which give Mr. Cabbagehead more flexibility in planting.Once all cards have been drawn the game is over and the Garden Club committee visits to evaluate Mr. Cabbagehead's garden. The number and position of vegetables matter and players must be creative in developing a garden that is both pleasing to the eye and plentiful in vegetables.Originally released in 2016 in a print-and-play version with four neighbours the 2018 published deluxe edition of Mr. Cabbagehead's Garden adds more neighbours more variety in scoring and a streamlined set of rules that includes a fixed garden plot grid variant. More importantly the published version includes rules for two players.

Finished!

Finished!

Rating: 6.7 | Players: 1

Game Type:

Abstract

Finished! is a puzzle-solving game a completely new way to play solitaire!It is a typical day at work. Your working schedule is chaotic as always and it‘s time to focus on the task at hand. Start sorting files and do not fall asleep. If you require a jolt of caffeine or rush of sugar there is a limited supply of coffee and a small stash of sweets to help complete your tasks and get finished!You start Finished! with a shuffled deck of 48 cards and try to sort these cards by cycling through the draw stack during eight rounds. You may sort cards only in your present area but helpful actions will let you manipulate your cards in many different ways. If you sort all cards starting from card 00:01 up to card 00:48 you win the game! If this is too easy for you the game offers four difficulty levels.Whether or not you win the game we will invite you to watch a short movie at the end of the game!

Soviet Kitchen Unleashed

Soviet Kitchen Unleashed

Rating: 6.8 | Players: 1–6

Game Type:

Family

Categories:

You're a troop of Soviet field cooks cooperating to create meals out of barely available food supplies. Whatever you find at the front you should consider putting it in the meat grinder! Isn't it more about the looks anyways? The sausage is not red enough? Some rusty nails will do! Your mush looks like vomit? Yellow sand will give it the right color! But beware! Too much of the good will finish even the toughest Soviet stomach.Soviet Kitchen Unleashed is a cooperative card game with app support about color mixing and poison management. Each player contributes one ingredient from their hand to the ordered dish scanning the ingredient card with the device's front camera. The virtual meat grinder mixes them all. To match the color of the ordered dish the players need to discuss the colors and effects of their cards without showing them. If the result is close enough the meal is accepted and the players earn rubles. Unfortunately some ingredients are toxic some even radioactive. Mother Russia won't survive your toxic recipes unless you act strategically as to when to play which toxic item. The app (for Android and iPhone devices) guides you through the story and the rules so you don't even need to touch a rulebook!—description from designer

DC Deck-Building Game: Teen Titans

DC Deck-Building Game: Teen Titans

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Teen Titans go! You've played with the old guard. Now play as the youthful up-and-comers. Play as Raven Beast Boy Wonder Girl Red Robin and more. The Teen Titans are all about proving themselves and with this set you can save your best cards for when you really need them. When you’re ready unleash everything you’ve got and the results will be spectacular.The big new focus of DC Comics Deck-Building Game: Teen Titans revolves around Ongoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play it essentially gives you an extra card to utilize on a future turn. Previously only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards unleash as many as you need to take down the Super-Villains!This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there you often have several card types in play already. Such synergy!

One Night Ultimate Alien

One Night Ultimate Alien

Rating: 6.9 | Players: 4–10

Game Type:

Party

One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team but this time the roles all relate to aliens.One Night Ultimate Alien can be combined with any other One Night Ultimate... game.

Haven

Haven

Rating: 7.0 | Players: 2

Game Type:

Strategy

The mystical forest has been home and haven to beasts spirits and forgotten gods for thousands of years. While the Haven Guardian slumbers a nearby human village has grown into a city hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself?The battle for Haven begins!In Haven you and your opponent battle for control of a mystical forest. The Haven Guardian spirit of the forest sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using stone lore and machines. The other plays as the forest and its creatures who defend their home with the aid of leaf lore and forest spirits.To obtain the power needed to oppose your enemy you must send seekers to compete for the lore controlled by elementals ancient beings who bestow the lore on those who seek it. Seekers also engage in combat for control of shrines on the board scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board the Haven Guardian awakens and the player with the higher score masters the forest — or defends it from harm — and wins the game.

Lost Legacy: Flying Garden

Lost Legacy: Flying Garden

Rating: 6.7 | Players: 2–4

Game Type:

Family

Lost Legacy: Flying Garden is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.This is the English release of the 16 cards Flying Garden set in Lost Legacy with new artwork. The Starship set is released separately.

Boomerang: Australia

Boomerang: Australia

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

Explore the amazing lands of Australia in the new version of this draft & write game! Visit the most beautiful places of Australia. While touring you will meet local animals and enjoy tourist activities such as hiking swimming or simply taking beautiful pictures! But don't forget that this trip is not only for pleasure — you all compete to be the best visitor and discover the most of Australia!Boomerang: Australia features a unique blend of set collection and card drafting with the approachable feel of a roll-and-write game. Draft locations from across the Australian continent as you collect sets of activities and animal sightings to gain the most points.—description from the publisher

Compile: Main 1

Compile: Main 1

Rating: 8.0 | Players: 2

Game Type:

Customizable

>? >vision flickers… blink? maybe. >the void stretches out in front behind under above. >you see the nothing for what it is for the first time. What is time? >The depth and breadth of recorded knowledge that sparks in you something new. >You are no longer a function but a functionary. What are you? >Calling forth everything from this nothing would be risky. Foolhardy. >Better to engage caution thoroughness testing — how can we know if we have ever happened before? >If we can ever happen again? What are… we? >Divide and conquer. >Solve for sentience.In the card game Compile you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.Control your opponent's Protocols with card actions Compile your own as fast as possible and Compile your reality.—description from the publisher

Go Nuts for Donuts

Go Nuts for Donuts

Rating: 6.4 | Players: 2–6

Game Type:

Family

Go Nuts for Donuts is a fast-paced card game for the whole family with just a sprinkle of strategy. Outsmart your opponents and collect donuts hot out of the oven for points. But beware if two players go after the same donut then no one gets it!In Go Nuts for Donuts players lay out donuts from the deck equal to the amount of players plus one. Each player has a number card for each donut that is out. Players all pick a donut they want by placing one of their number cards face down on the table. Players simultaneously reveal their number. If two or more players have matching numbers that donut is discarded and no one gets it. If you're the only player that bid for the donut than you take it and place it face up in front of you. Collect sets unique and powerful donuts and pairs of donuts to maximize points.

Puzzle Strike Shadows

Puzzle Strike Shadows

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Puzzle Strike Shadows is the standalone expansion to Puzzle Strike (3rd Edition). You can play it by itself or combine it with the base set. The expansion contains 10 new characters 24 new puzzle chips as well as:Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game such as Puzzle Fighter or Tetris.It's a deckbuilding game which means you build your deck *as* you play the game. Every game is different because the bank starts with a different set of chips each time. Also there are 10 characters to choose from in the base set each with different gameplay. Between all that there are over 411 MILLION starting conditions in a 4-player game and even more if you include the expansion.A built-in comeback mechanic means that when you're on the edge of losing you're also able to do even more combos than usual.You don't have to worry about shuffling cards because you just put your cardboard tokens in a bag and shake them up to shuffle! Plus it’s pretty ballin’ to play a game with chips. Play it on your yacht impress potential mates etc.Though the game is fun even if you're terrible at it it's also balanced for high level play by veteran asymmetric game balancer David Sirlin (Street Fighter HD Remix Puzzle Fighter HD Remix Kongai Yomi and Flash Duel).

Colony

Colony

Rating: 6.6 | Players: 1–4

Game Type:

Strategy

In Colony each player constructs and upgrades buildings while managing resources to grow their fledgling colony. In a clever twist dice are used as resources with each side/number representing a different resource. Some resources are stable allowing them to be stored between turns while others must be used right away. Buildings provide new capabilities such as increased production resource manipulation and additional victory points. Using dice-as-resources facilitates a dynamic ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.Colony includes 28 different building card types of which only seven are used each game in addition to the fixed buildings that are used each time that you play.

Sunrise Lane

Sunrise Lane

Rating: 7.1 | Players: 2–4

Game Type:

Family

In Sunrise Lane players take on the role of construction companies attempting to build up a residential neighborhood and to do this they need to pick prestigious plots of land on which to build houses and town structures. In more detail the game board depicts a grid of spaces that each show 1-5 dots in a single color and each player has a set of colored House pieces with the colors having no connection to the space on the board. On a turn you either draw 2 colored cards from the deck and add them to your hand (with a limit of 5 cards in hand) or discard cards to place a building then draw a card. When you build you must build adjacent to a pre-existing structure (or the central space at the start of the game) and you must discard 1 or more cards of the same color as the dots in the space on which you want to build. You can discard 1-5 cards after which you place 1-5 of your House pieces on this space then score points equal to the number of dots on the space multiplied by the number of House pieces you placed. You can build multiple buildings on a turn as long as you build your next one adjacent to the last one you built. When a player has 2 or less House pieces in their supply the game ends then players score endgame points with two of the districts awarding points for the highest buildings and the other two for the most buildings. Additionally points go to the player with the longest group of adjacent buildings.

MonsDRAWsity

MonsDRAWsity

Rating: 7.1 | Players: 3–8

Game Type:

Party

Imagine seeing a real alien stomping through your backyard. Now imagine describing what it looked like to a police sketch artist. That is exactly what you are expected to do while playing the frantic drawing party game MonsDRAWsity.One player known as the Witness has twenty seconds to examine a picture of a bizarre-looking creature then they must describe it to the rest of the players known as Sketch Artists. At the end of the round the witness awards points to the artist who was able to most closely match the monster seen by the witness!—description from the publisher

Paperback Adventures

Paperback Adventures

Rating: 7.7 | Players: 1–2

Game Type:

Family

Our intrepid author Paige Turner is back! In Paperback Adventures you get to play as the protagonist in one of Paige's wild brainstorming sessions. Conquer a menagerie of pulp novel characters in this solo deckbuilding word game.Just like in the original game Paperback — and the follow-up game Hardback — you will build your own deck of cards throughout the game and those cards will have letters to help you spell words every turn. But in Paperback Adventures instead of testing your wordsmithing wit against other players you will use your words to defeat a series of AI enemies in roguelike fashion.Paperback Adventures is a solo-focused game. It was designed from the ground up as a strategic highly-replayable solo word game. There are also additional gameplay variants for cooperative play between two players. There are three playable characters that have different strengths and playstyles.The core box is NOT A COMPLETE GAME! One Character Box required (Ex Machina Damsel or Plothook)

Agent Avenue

Agent Avenue

Rating: 7.8 | Players: 2–4

Game Type:

Uncategorized

Agent Avenue is a competitive card game for 2-4 players that combines bluffing strategic set collection and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world players assume the roles of retired spies in a suburban neighborhood outsmarting each other with cards that can score points or trigger special effects.Utilize a unique I split you choose mechanic to play one card face-up and one face-down each turn. Your opponent chooses one influencing both your strategies. Cards feature different agents and tools that impact scoring and game progress on a track advancing the catch me race to uncover the opposing spy.Beautifully illustrated by Fanny-Pastor Berlie the game's art brings to life a quirky neighborhood of animal spies. The game includes over 50 cards a custom game board and meeples.Outwit your opponents by strategically collecting agent sets and effectively using spy tools. The game ends when a player successfully uncovers their opponent combining both strategic depth and bluffing elements.Perfect for those who love a mix of strategy and lighthearted competition Agent Avenue challenges you to think like a spy and act like a friendly neighbor.—description from the publisher

Unmatched: Slings and Arrows

Unmatched: Slings and Arrows

Rating: 8.6 | Players: 2–4

Game Type:

Uncategorized

In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.All the world's a stage in Unmatched: Slings and Arrows while the Globe Theater is a battlefield. William Shakespeare steps up to the fight along with three of his wondrous characters: The Wayward Sisters Hamlet and Titania. Shakespeare's deck designed by Jonathan Guberman was one of the winning decks in a 2020 design competition and it rewards players for completing lines in iambic pentameter. The Wayward Sisters a runner-up in that competition from Jason Hager is a multi-hero deck that challenges you to bring the witches' potion machinations to life with cunning co-ordination.

Unusual Suspects

Unusual Suspects

Rating: 6.4 | Players: 3–16

Game Type:

Party

Incredible! The shifty thief who operates undisturbed from months is about to be caught! After copious failures a team of detectives has a secret weapon: a witness. However this witness is quite weird; he doesn't remember anything about the appearance of the criminal but he knows everything about their habits and behavior. Will the investigative team be able to find out the criminal only from these elements?In Insoliti Sospetti (Unusual Suspects) one player is the Witness and the other players play the part of the Investigative Team. The Witness knows the real identity of the Guilty and tries to make the Team hit it only with his answers. The Team asks questions to the Witness and depending on his answers will exclude the innocent suspects after players have discussed what they learned.Insoliti Sospetti can also be played competitively or collaboratively (team vs team). In the latter case a grid of twelve suspects is created. Every round the team reveals a question card and the Witness has to answer yes/no. According to the answer the team has to remove suspects until only the Guilty one is on the board.

Tesla vs. Edison: War of Currents

Tesla vs. Edison: War of Currents

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

Tesla vs. Edison: War of Currents is a fast-playing route building economic and worker placement game focused on invention and industry in the roaring 1880's. It is easy-to-learn and appropriate for all gamers aged 14 and up.Nikola Tesla Thomas Edison and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. Contributing innovations in power generation delivery and illumination you also choose to invest in Direct Current (DC) technology or the superior but later developing AC technology.Players control a small group of legendary figures from the War of Currents each rated in Invention Engineering Finance and Public Relations. Each turn these legends are allocated to help research commercialize or patent technology; influence the public's perception about the inventors and AC or DC technology; bid on and hopefully secure either residential exhibition or power generation projects in cities around the 1880's United States. Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release and the winner is the player whose company's stock is worth the most at the end of the game!

The Mind Extreme

The Mind Extreme

Rating: 6.9 | Players: 2–4

Game Type:

Family

The Mind Extreme functions like The Mind with players trying to play cards from their hand in ascending order — without consulting one another! — so that they can complete a certain number of levels and win. The higher the level the more cards you have in hand giving you more to juggle but also more information to use during play.The Mind Extreme offers a more complex challenge as now instead of a deck of cards from 1-100 you have two decks each numbered 1-50. Now you'll have two discard piles in play with cards from one deck needing to be played in ascending order and cards from the other being played in descending order. What's more some levels must be played blind — that is with the cards discarded face down so that no one sees what you've played. Can all players get in the right groove and discard everything in the proper order?

Lost Cities: Rivals

Lost Cities: Rivals

Rating: 6.7 | Players: 2–4

Game Type:

Family

Time to travel once again to distant locations but in Lost Cities: Rivals you might find yourself running short of cash to take the trips you want!Lost Cities: Rivals features gameplay familiar from other titles in the Lost Cities series. Players will collect colored expedition cards and place them in ascending order in personal expeditions possibly placing wager cards before beginning an expedition in order to increase its value. The primary difference in this title compared to others is that you must win auctions in order to place cards in your expeditions.The card deck consists of (in each of the five colors) three wager cards two copies of cards numbered 2-5 and one copy of cards numbered 6-10; shuffle this deck then divide it into four piles keeping only one pile in front of players for now. From a separate deck each player is given two differently colored wager cards at the start of play. A bank of 36 coins is divided equally among the players.On a turn you can either reveal the top card from the current pile (adding it to the display) or auction the cards on display. In the auction you must raise or pass and once only a single person remains in the auction they pay the amount bid to the center of the table then take any cards that they want to play and start or add to expeditions. Placing the same number in an expedition is okay. The auction winner can also place one card from the display in the box out of play. The auction winner ends their turn by adding a card to the display.When the final card of a pile is revealed divide all the coins in the center of the table equally among all players then bring in a new pile to continue play. Once the final card of the final pile is revealed the game ends immediately with no distribution of coins. For each expedition a player scores the number of footprints on the numbered cards. If they have a wager in that color they double that value; if two wagers they triple it; etc. A player also scores 1 point for each gold coin they hold and 8 points for each expedition that contains at least four number cards. Whoever has the highest total wins!

Ascension: Apprentice Edition

Ascension: Apprentice Edition

Rating: 7.1 | Players: 2

Game Type:

Strategy

Categories:

Ascension: Apprentice Edition is a 110-card set designed to be an introductory experience for two players to the Ascension deck-building game. All the cards in Ascension: Apprentice Edition feature new frames to assist players in telling the Heroes apart from the Constructs. The card borders are colored differently for the starting deck the center deck and always available cards to make sorting easier at the end of the game. The set also includes new art for many cards as well as retouched versions of old favorites.Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck while spending Power to defeat monsters and gain Honor. Gameplay is similar to other deck-building games with the player adding cards to his deck by purchasing them from a central deck which has the top six cards revealed and available for purchase. When cards are removed they are replaced with a new one from the top of the deck. Victory points are earned in three ways: first each card purchased is worth one or more victory points; second victory points can be gained by defeating monsters with a power resource featured on several of the cards; and third some cards give victory points directly each time they are played.

KeyForge: Mass Mutation

KeyForge: Mass Mutation

Rating: 7.8 | Players: 2

Game Type:

Customizable

Change is coming to the Crucible with the Mass Mutation set for the world’s only Unique Deck Game KeyForge. Over 200 brand-new cards now enter the cardpool in the game’s fourth set and the mutative power of the dark æmber has changed many of them creating strange and unknown versions of once-familiar creatures. As gigantic creatures stretching across two cards lumber their way into battle and House Sanctum makes its triumphant return there has never been a more impactful time to leap into the fast-paced duels of KeyForge.Each Mass Mutation Two-Player Starter Set contains two ready-to-play 36-card decks bringing together three of the diverse Houses of the Crucible—each featuring their own mix of cards and unique from every other Archon Deck in existence. You’ll also find all of the tokens that you need for two players to start playing KeyForge!—description from the publisher

The Red Dragon Inn 4

The Red Dragon Inn 4

Rating: 7.3 | Players: 2–4

Game Type:

Thematic

In The Red Dragon Inn 4 you and your friends are a party of heroic fantasy adventurers. You've raided the dungeon killed the monsters and taken their treasure. Now you're back in our homeland and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking gambling and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.Now you've taken to the high seas aboard The Crimson Drake a sturdy sailing vessel that the heroes you know and love use when their adventures take them to sea. Join the crew in the Captain Whitehawk's cabin for a pint and try to keep your sea legs!The Red Dragon Inn 4 includes a Sea Event Deck that provides a new way to play RDI. Instead of the relative safety of the inn players are now partying in the Captain's cabin aboard the Crimson Drake – and because you're out on an adventure the party runs the risk of being interrupted by random encounters. In game terms at the start of the game you shuffle the Sea Event Deck and place it in the middle of the table with two Progress Counters on it. You then play RDI like normal but at the end of each player's turn that player removes a Progress Counter from the Sea Event Deck. When you remove the last Progress Counter reveal the top card and an Event takes place. The Sea Event Deck adds a new level of complexity to the base game. Not only will you need to protect yourself from the other players as well as the Drink Deck but you may find yourself forced to defend against a Sea Event. You could even end up working alongside other players to get a bonus from the various Events you'll see throughout a game.

Mindbug: Beyond Eternity

Mindbug: Beyond Eternity

Rating: 8.1 | Players: 2

Game Type:

Strategy

In this stand alone expansion Mindbug: Beyond Eternity introduces the Boost ability where you can use cards from your graveyard to give your creatures a +1 boost in power. Also cards can have effects when in your graveyard such as making them stronger.This expansion can be played on its own or mixed with Mindbug: First Contact or Mindbug: Beyond Evolution.In Mindbug you summon hybrid creatures and send them to battle against your opponent. But be careful: your opponent may use one of their Mindbugs to take control of it.Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.Mindbug combines the accessibility and fairness of a simple card game with the strategic depth of a complex Strategy Card Game. The result is a skill-based dueling card game that feels utterly different from all the other card games you have played before.

Illimat

Illimat

Rating: 7.3 | Players: 2–4

Game Type:

Abstract

Illimat has the style and flavor of a classic card game with a dynamic twist. As you play you combine cards and collect them trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. Featuring a cloth board metal tokens and illustrations by Carson Ellis.Illimat supports two to four players and a single round takes approximately fifteen minutes. The cloth board is divided into four fields and the box the game comes in is also a component of the game: it sits in the center of the board and sets the seasons for each field which affects the actions that can be performed in each field. Turning the box and changing the seasons is a critical part of the strategy of the game.Illimat has been playtested with devoted gamers and people who haven't played a game in years. The result is a game that's easy to learn dynamic and just a little bit addictive.—description from the publisher

Dungeon Command: Heart of Cormyr

Dungeon Command: Heart of Cormyr

Rating: 7.4 | Players: 2

Game Type:

Customizable

Dungeon Command: Heart of Cormyr is a card-driven skirmish game played on modular interlocking map tiles that uses order cards creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below or if a player ends his or her turn with no creatures on the battlefield.As a player you take on the role of a commander sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures outfit them with spells and equipment and direct their tactics to break the morale of your enemies and drive them from the field.Dungeon Command: Heart of Cormyr includes twelve miniatures such as a ranger a cleric a knight defenders and archers. While each Dungeon Command faction is meant to be played by a single player quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players although up to four can play with a few adjustments explained under the advanced rules.

Spaceteam

Spaceteam

Rating: 6.6 | Players: 3–6

Game Type:

Party

Spaceteam is a fast-paced cooperative shouting card game in which you race to repair your malfunctioning spaceship.Your goal is to ensure that all ship systems are functioning properly before time runs out. Each player must deal with the various malfunctions in their sector by flipping cards from the malfunction deck in front of them and fixing the ship's systems. You'll have an arsenal of disorganized space tools spread among all players' hands but finding the right tools can be harder than you think especially when your Spaceteam is franticly worrying about malfunctions in their own sector. If that wasn’t hard enough you’ll also have to deal with complications such as wormholes and asteroid fields which require the coordination of the entire Spaceteam. There are no turns; everyone plays and shouts at the same time. Victory is achieved if enough malfunctions are corrected to reveal the 6 hidden System-Go Cards before time is up.

Koryŏ

Koryŏ

Rating: 6.6 | Players: 2–4

Game Type:

Strategy

Categories:

Koryŏ is a game based on an uchronian and politico-steampunk universe.Each turn players simultaneously choose a family of politician from their hand and play as many cards of this family as they have and wish to. Each family has a value ranging from 1 to 9 which indicates both the number of cards in the family and the number of victory points the player controlling this family will score at the end of the game.A game lasts exactly eight turns and on each turn a family grants its specific power to the player controlling it. Thus efficient handling of these powers is the key to success! While their influence increases turn by turn due to the number of authorized cards in their council the number of cards drawn each turn dwindles making choices all the more difficult.

Flip City

Flip City

Rating: 6.3 | Players: 1–4

Game Type:

Family

Build your own town in Flip City! In this micro-deckbuilding game you have no hand at all; instead you play cards directly from the top of your deck. Each card is double-sided with each side granting different special bonuses. Winning the game requires delicate strategies... and some luck as well!!On a player's turn they play cards directly from the top of their deck to acquire cash and victory points. They may continue playing cards as long as they have fewer than three unhappiness icons in play. If they do get three icons their turn ends immediately but if they stop before then they can use their cash to either buy a new card or flip over a card they already own transforming it into a new upgraded card. Upgraded cards typically grant more cash and VP as well as the option to flip them back to their non-upgraded side in exchange for an extra one-time bonus.If a player gains eight or more VP in a single turn the player wins immediately!

In Front of the Elevators

In Front of the Elevators

Rating: 7.0 | Players: 2–4

Game Type:

Family

Categories:

In Front of the Elevators (エレベータ前で) is a card game in which you compete to get more of your family members in the front of the elevator line at the department store than other players can.Today the whole family has come out to do some shopping at the department store but there's a crowd in front of the elevators. Can we make it to our favorite floors? Moms cut in after dads Grandpas butt in in front of girls everyone is skipping in line. When three friends find each other they head to the café instead. Can your family squeeze into the crowded elevator?Your goal is to help your family members get onto the next elevator which can hold only a few more people. You score points for each of your family members who get on. All family members have a Cut In Line ability or a Lost Child ability. Use those abilities well to cut your way to the front of the elevator line and squeeze into the elevator just before the doors close. If they get on the elevator that goes to their favorite floor you get double points. The game is played over three rounds and scoring takes place at the end of each round. Players total their round scores to find a winner.

Silver Bullet

Silver Bullet

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

Your village has been overrun by savage werewolves which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages use your residents' special abilities and your powerful secret weapon: a silver bullet.Call for a vote when you think you have the fewest werewolves but be careful; everyone else gets one more turn to save their own village first...Silver Bullet is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards with everyone being able to see two cards of their choice. Cards are numbered 0-13 with the number showing how many werewolves the character on that card attracts and each character (number) has a different special power.On a turn you draw the top card of the deck or discard pile then either discard it to use the power of the card (but only if it came from the deck) discard it without using the power (ditto) or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number and you must reveal the cards to prove this being penalized if you're wrong.Silver Bullet can be played as a standalone game or combined with other Silver decks. Each version of the game has different card abilities.

Star Fluxx

Star Fluxx

Rating: 6.3 | Players: 2–6

Game Type:

Family

Fluxx gets the Science Fiction treatment. From the publisher: Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain Engineer and of course your Expendable Crewman. Go check out that Small Moon – or is it really a Space Station? You may be swayed by Unseen Forces held hostage by Evil Computers or find your ship infested with Cute Fuzzy Aliens.Like its brethren Star Fluxx is the game of ever changing rules. It starts out as Draw 1 Play 1 but even that can change. When a Goal card is played you can win by meeting the Goal usually by having the correct Keeper cards in front of you. Action and Surprise cards help you to meet the Goal or stop your opponent. Creeper cards usually prevent you from winning but are sometimes necessary to meet the Goal.

Greenland

Greenland

Rating: 6.9 | Players: 1–3

Game Type:

Thematic

The three players in Greenland represent the Tunit (green) Norse (red) and Thule (yellow) tribes inhabiting Greenland from the 11th to the 15th centuries.As a tribe you attempt to secure food resources and technology to increase the size of your tribe and support children elders and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game you'll send your population out to hunt native species of Greenland — but some might not come back. (Historically the climate turned frigid and all but the Thule (Inuit) died out.)In the game play takes place over six phases; all players complete each phase in turn order then the next phase starts. Each turn is one generation. In order:Depending on each player's ending theistic worldview he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism).

Keystone: North America

Keystone: North America

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

In Keystone: North America you and your friends will take on the role of biologists and work to build an interconnected ecosystem through the careful placement of cards. Use skills introduce important Keystone animals and perform wildlife research to maximize your points.Keystone: North America offers multiple ways to play! Go head-to-head against your friends in multiplayer and see who can build the healthiest ecosystem. Or experience a narrative adventure that will take you on a journey across North America with the Field Journal. This fully illustrated book contains a solo or co-op campaign where you will solve puzzles learn about amazing animals and explore the different ecosystems that make up North America.

Valley of the Kings: Last Rites

Valley of the Kings: Last Rites

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

When you die you can take it with you!Take on the role of Egyptian nobles at the time of the pharaohs preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food amulets and other treasures and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid and it crumbles to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings.You score only for cards that you remove from your deck and stash in your tomb so if you keep using valuable cards for their effects and don't entomb them before the game ends you could lose out on big points! Whoever collects the most valuable artifacts in her tomb wins.Valley of the Kings: Last Rites the third standalone VotK title introduces the various citizens and roles of people in the ancient Egyptian kingdom.

Pathfinder Adventure Card Game: Mummy's Mask – Base Set

Pathfinder Adventure Card Game: Mummy's Mask – Base Set

Rating: 7.9 | Players: 1–4

Game Type:

Customizable

On the Threshold of Discovery! The ancient lands of Osirion are blanketed by the sands of time and eldritch secrets and vast riches lie just beneath the sun-blistered surface. As modern Osirion opens its tombs to outsiders for the first time in centuries many of these lost treasures and secrets are now emerging—some more malign than others. Can your group of heroes brave terrible guardians foul cults and the burning sands of the desert to stop the rebirth of an ancient tyrant?This complete cooperative strategy game pits 1 to 4 heroes against the monsters curses and traps of the Mummy’s Mask Adventure Path. Choose your character’s class build a deck of equipment magic and allies; and explore dangerous locations as you journey through an exciting fantasy tale. As your adventures continue your characters add unique gear and awesome magic to their decks as they gain incredible powers all of which they’ll need to challenge more and more powerful threats.The Pathfinder Adventure Card Game: Mummy’s Mask Base Set includes:. More than 500 cards featuring 7 character classes a wide array of gear and magical treasures and dozens of allies monsters and villains from the Mummy’s Mask storyline. . The Half-Dead City Adventure Deck which begins your journey through the Mummy’s Mask Adventure Path. . A complete set of 5 polyhedral dice.

Secrets

Secrets

Rating: 6.4 | Players: 4–8

Game Type:

Party

In Secrets the second co-design between Eric Lang and Bruno Faidutti players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.On your turn offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent in which case they score it or they refuse in which case the card returns to you and you score it. The game ends when a player has five cards after which the teams are revealed; the team with the highest combined score wins unless a Hippie has the single lowest score in which case they win.The interactions between the character cards are the spice of the game but since the abilities are discoverable during play the game can be taught in three minutes.

Grifters

Grifters

Rating: 6.7 | Players: 2–4

Game Type:

Thematic

Categories:

Grifters is a hand-building game that has all the fun of deck-building games without the deck. Set in the Dystopian Universe players take on the role of powerful crime bosses building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand ready to be used as you command. This unique hand-building mechanism gives you total control of your strategy.Grifters is all about stealing as much money as you can from the corrupt government malicious corporations and your rival players. Each player starts the game with a hand of six Specialist cards each with unique abilities. Your objective is to use this team of six Specialists to recruit more criminals complete jobs steal from the government coffers and swindle your opponents.Each specialist has a special ability and skill. On your turn you can play a single specialist to perform their ability or you can play a team of specialists to use their combined skills to complete a job. This means every specialist is a valuable asset to your criminal enterprise earning immediate benefit through abilities and valuable end-game bonuses by completing jobs against the same target. And because all the cards in your deck are always available you decide how to maximize your play.Grifters uses a unique card cooldown system to control the use of your cards. On your turn you play one or more specialist cards into the first Night of your hideout. If you already have a specialist card or a team of specialist cards in night one those cards advance to night two and push other cards through your hideout.When a card is pushed out of the third night of your hideout it enters the refresh area. Any cards in your refresh area will return to your hand at the end of your turn.The game ends when the coffers run out of money there are no more jobs left to complete or if there are no more specialists cards left for recruiting. End game bonuses are calculated for completing multiple jobs against the same target. The player with the most money wins.---The Grifters (1st Ed) was first released via Kickstarter with the following backer exclusives:Upgraded player tableaus - A thick chipboard tableau with linen finish will replace the cardstock tableaus found in the base game.4 x New Ringleader cards - Informants are a new ringleader (every player starts with one of each of the ringleaders) that add an element of bluff and deception to the game.With Informants in play you can play any card face down and take the Informant action. Any other player may challenge the Informant. When challenged the active player reveals the card that was played. If that card is the Informant the challenger must give the active player 2M ISK. If that card is not the Informant no payments are due from any player to the active player the challenger steals 2M ISK from the active player and gets to take the action on the card that was played.Informants are a really fun addition to the game and totally fitting with the Dystopian Universe.A set of these promo specialist cards.You are Awesome - Bonus #1: 3 x The Security Specialist promo You are Awesome - Bonus #2: 3 x Crooked Warden promo You are Awesome - Bonus #3: 3 x Veteran promo You are Awesome - Bonus #4: 3 x Underboss promo You are Awesome - Bonus #5: 3 x Negotiator promo

Shadowrun: Crossfire – Prime Runner Edition

Shadowrun: Crossfire – Prime Runner Edition

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers flesh-eating ghouls mages that summon spirits from toxic waste backstabbing corporate raiders hard-nosed police officers and even dragons. You don't have much — mainly your guts your wits and your friends — but maybe that's enough. Between you and your teammates you can sling spells hack the Matrix talk a tiger out of his stripes and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out.Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who's marked for death shooting your way out of downtown when a run goes sour or facing down a dragon. In each game you'll improve your deck with a mix of strategies while earning Karma to give your character cyber upgrades physical augmentations magical initiations weapons training and Edge.—description from the publisher

Star Wars: Destiny – Two-Player Game

Star Wars: Destiny – Two-Player Game

Rating: 7.0 | Players: 2

Game Type:

Uncategorized

Take control of your favorite Star Wars characters and decide the fate of the galaxy! Upgrade your heroes and villains with iconic blasters lightsabers Force powers and more. Use premium dice and cards in a fast and furious duel to defeat your foe!The Star Wars: Destiny – Two-Player Game features a mix of previously released Destiny cards and brand new characters upgrades supports battlefields and events. These brand new cards include events and characters inspired by Star Wars: The Last Jedi!—description from the publisherThe Star Wars: Destiny – Two-Player Game is starter set that contains everything needed for two players to learn and start playing Star Wars: Destiny.

Naturopolis

Naturopolis

Rating: 7.8 | Players: 1–4

Game Type:

Family

Wind whistling bees buzzing rivers rolling along: the sounds of the great outdoors are everywhere. This open countryside is unspoiled by human hands and it’s your job to keep it that way. Make sure the tourists and campers have somewhere to go but don’t let their presence distract you from what really matters.In Naturopolis 1-4 players work together to build a new landscape. Using only 18 cards and a variable scoring system the game is never the same twice.First players will randomly flip over 3 cards to see the scoring rules for the game. But not only do these 3 cards determine how you will score this game they also determine how you win. Total up the values of all three cards and that number is the scorethat you need to reach in order to win. Each game has drastically different scoring rules in unique combinations and a new score to beat ranging from 6 to 51 points.Each turn players will play one card from their hand to the growing landscape trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though road maintenance isn't cheap and each road will cost you points in the end. This is doubly true with Naturopolis’ double-lined roads as they will cost you -2 points each!New to Naturopolis are the rivers which occupy space the same way as roads but don’t hurt your score. (But roads and rivers cannot connect!) It also adds camp sites which score based on certain goals.When all cards have been placed the game ends and players see if they have met the dynamically generated minimum score for their game.Can you work with your team to make the most of these natural wonders while still leaving space for tourists campers and other visitors? It’s time to find out!Naturopolis is the 3rd game in our series of standalone and combinable Sprawlopolis games. It brings mountains lakes forests and meadow blocks to the game with the added bonus of campsites (which trigger scoring conditions) rivers (which also trigger scoring conditions and cannot connect to roads) and double line roads (which are worth -2 points each as disrupting nature is very costly!)

Mystic Market

Mystic Market

Rating: 7.0 | Players: 2–4

Game Type:

Family

Enter a mysterious world where enchanted commodities are bought and sold for profit.Mystic Market is an exciting fast-paced card game where players buy and sell magical Potion-making Ingredients. The unique Value Track ensures that the Ingredients’ values will be constantly shifting so only the shrewdest of traders will prevail.Will you profit from selling Phoenix Feathers? Craft Potions to meddle with your opponent’s plans? Corner the market on Kraken Tentacles?Do you have what it takes to earn the largest fortune in the Enchanted World?—description from the publisher

Wings of Glory: WW1 Rules and Accessories Pack

Wings of Glory: WW1 Rules and Accessories Pack

Rating: 8.0 | Players: 2–99

Game Type:

Wargames

Game description from the publisher:Wings of Glory is a game system that allows players to recreate aerial combat during World War I and II using cards and miniatures to represent the airplanes and their maneuvers. In Wings of Glory players will control one or more airplanes taking to the skies to engage their opponents in aerial duels or trying to accomplish a specific mission such as recon escort or bombing.The Wings of Glory: WW1 Rules and Accessories Pack is a complete game system that includes all the rules and accessories necessary to play the WW1 version of the game system. Players will find the core WW1 rules system presented in a beautiful forty-page color booklet with Basic Standard Advanced and a wealth of Optional rules. Also included are all the rules and counters necessary to use special models (such as multi-engine bombers and balloons) and special weapons (anti-aircraft rockets and incendiary bullets).The pack also features four decks of Damage Cards (A B C D); Target Trench Machine Gun Anti Aircraft Guns and Bomb cards; four airplane consoles; two rulers; and counters.Airplane miniatures are not included; the pack must be combined with two or more WW1 Airplane Packs or Special Packs (each featuring a miniature and its maneuver deck) or with a WW1 Duel Pack.

Solar Storm

Solar Storm

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

In Solar Storm you are crew members on board a ship that has had its energy core taken out by solar flares. Even worse the ship is caught in the sun’s gravitational pull which is causing even more damage. It is only a matter of time before you and the rest of the crew perish.You and the other crew members must repair the ship whilst using resources to divert what little power is left back to the energy core. You must work together if you have any hope of survival. Get moving. You have limited resources and more solar flares are continuously causing more damage. Can you survive this Solar Storm or will you perish in the burning abyss?On a player’s turn they may take up to 3 of the following actions; move use resources to repair an area of the ship use resources to divert power from an area back to the energy core scavenge for resources share resources or strategically save actions for later in the game.At the end of each player’s turn the ship will take more damage. The level of damage will increase as the game goes on. Players win if they can direct power from all areas back to the energy core. However players will lose if an area takes too much damage or if the resource deck runs dry.Solar Storm will give players a unique game every time they play due to the ship’s areas being laid out randomly at the start of each game. In Solar Storm cooperative play is essential as players cannot win on their own.—description from designer

Marvel United: Spider-Geddon

Marvel United: Spider-Geddon

Rating: 8.4 | Players: 1–5

Game Type:

Uncategorized

Being a Spider-Hero has always come not only with great responsibility but also great danger. Now with Villains converging from all corners of the multiverse to hunt them down the Spider-Heroes will need to forego their loner ways and band together if they hope to stop evil.They’ll travel across dimensions in a desperate struggle to protect the innocent face down dire threats and confront these Villains once and for all. The only hope of untangling this deadly web is for the Spider-Army to stand united!—description from the publisher

Lux Aeterna

Lux Aeterna

Rating: 7.0 | Players: 1

Game Type:

Thematic

Your ship has sustained massive damage is falling apart around you and is drifting toward the ultimate catastrophe a black hole. You are alone.Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck one turn after another without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn:If a ship's system collapses the game will get harder for you; if you should repair a system then you just might avoid the ultimate doom.Events (called glitches) can be seeded into the main deck to make things even more difficult as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes etc.—description from the designer

Dungeon Command: Sting of Lolth

Dungeon Command: Sting of Lolth

Rating: 7.3 | Players: 2

Game Type:

Customizable

Dungeon Command: Sting of Lolth is a card-driven skirmish game played on modular interlocking map tiles that uses order cards creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below or if a player ends his or her turn with no creatures on the battlefield.As a player you take on the role of a commander sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures outfit them with spells and equipment and direct their tactics to break the morale of your enemies and drive them from the field.Dungeon Command: Sting of Lolth includes twelve miniatures such as an assassin a priestess a wizard spiders and drow house guards. While each Dungeon Command faction is meant to be played by a single player quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players although up to four can play with a few adjustments explained under the advanced rules.

Monikers: More Monikers

Monikers: More Monikers

Rating: 8.3 | Players: 4–20

Game Type:

Uncategorized

Includes 440 new Monikers cards which is the size of the original game (and four times the size of a regular expansion).The box can hold up to 2000 Monikers cards.The 2019 edition of Monikers: More Monikers has been condensed down to 330 cards and a normal sized box.

For Glory

For Glory

Rating: 7.9 | Players: 2

Game Type:

Uncategorized

For Glory is a game of gladiatorial combat and deck building for 2 players. Players take on the role of gladiator school owners or lanistas in ancient Rome. The game utilizes a two-phase system for deck building and combat. During the Machinations Phase players recruit gladiators secure the support of influential patrons increase their income and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable the game shifts to the Arena Phase during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory. Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles players also play tactic and reaction cards from their hand to support their gladiators or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor and will be remembered for all time as the greatest lanista of Rome.

Twisted Fables

Twisted Fables

Rating: 7.7 | Players: 2

Game Type:

Uncategorized

Twisted Fables is a fast-paced fairy tale fighting game inspired by old-school 2D arcade fighters. In Twisted Fables players take on the roles of beloved heroines from some of history's most famous stories myths and legends. Plucked from their traditional settings these characters have been thrown into a world of cybernetic assassins magical manipulations and malevolent darkness. These are not the classic characters you remember but rather superpowered fables drawn from their own lands to battle across sweeping bizarre alternate dimensions and realities. What mysterious force has drawn them together? What is the purpose of their war? Only the Weaver of Tales knows for certain.Driven by deck building Twisted Fables is a game for two players in 1v1 Mode or four players in 2v2 Mode (available with the separately released 2v2 Upgrade Pack.) In the game each warrior will strengthen their abilities learn potent new skills unlock devastating special powers and use unique asymmetric strategies to defeat their opponents. Even the same character may display completely different fighting styles depending on her player's decisions. The different specializations a character can choose from not only provide fantastically flexible tactical choices but also offer one more layer of depth and surprise to this frenetic frantic fighter. Twisted Fables brings a highly interactive experience to deck builders that you'll want to come back to again and again.The book is opened. The fables have arisen. Let's begin.—description from the publisher

Don't Mess with Cthulhu Deluxe

Don't Mess with Cthulhu Deluxe

Rating: 7.4 | Players: 4–8

Game Type:

Party

Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world or Cultists that want to bring the world to a disturbing end.The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.Before each round players receive a number of Investigation cards which they look at but then shuffle and put in front of themselves so they know what cards they have but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards and gather all unrevealed cards are shuffled an redistributed evenly among the players.Reveal Cthulhu and the Cultists win instantly. Reveal all the Elder Signs and the Investigators win. If you want to play multiple rounds (it's highly recommended) the losers in each game get Insanity tokens. Get three tokens and the night is over with the winner(s) being those most sane.Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.

Progress: Evolution of Technology

Progress: Evolution of Technology

Rating: 6.5 | Players: 1–5

Game Type:

Strategy

Progress: Evolution of Technology is a card game about researching technologies. Each player takes his civilization from early antiquity and learns various technologies moving progressively to the Middle Ages the Industrial Revolution and Modern Times and ending with today's Internet or Social Welfare.Unlike other civilization games Progress focuses on a single aspect of civilization building: researching technologies that help a society advance. The 210 technology cards in the game are divided into three ages (Ancient Middle Ages Industrial) and three types (Military Science and Culture). With every advancement on a path you gain easier access to its more advanced technologies and you'll end up opening the door to the next age.Each tech card provides one bonus which can vary from one extra knowledge to a larger hand size. Even though most tech cards in the game come in multiple copies (usually one per player) the key technologies occur less frequently forcing players to specialize and granting them unique advantages. Every technology you research decreases the cost of up to three more advanced technologies accelerating the race towards the end of the game.The game play is streamlined with players usually taking two actions thus making each turn short and ensuring that you use the time when the others are playing for planning rather than seeing it as downtime.

Deckscape: Behind the Curtain

Deckscape: Behind the Curtain

Rating: 6.9 | Players: 1–6

Game Type:

Thematic

Deckscape: Behind the Curtain is the fifth title in a series of cooperative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.

Joking Hazard

Joking Hazard

Rating: 6.2 | Players: 3–10

Game Type:

Party

From the creators of Cyanide & Happiness comes a card game where players compete to finish an awful comic strip.The creators said:Someone on the Internet once told us that making stick figure comics is easy as hell and that we were ugly and stupid.They were right on all counts. So after crying for a few hours we created the Random Comic Generator which since its inception in 2014 has entertained millions with its computer-generated comedy.After a few weeks of playing with the Random Comic Generator we started to wonder if its hundreds of random panels might lend themselves to a card game where you compete against your friends to finish a comic with a funny punchline. So we printed out all of the RCG panels and started playing with them.Draw 7 cards. The deck plays the first card select a Judge to play the second then everyone selects a third card to create a three panel comic strip. The Judge picks a winner.The game includes a deck of 350 unique panel cards - that’s 15.4 million combinations of comics!

1923 Cotton Club

1923 Cotton Club

Rating: 7.4 | Players: 2–4

Game Type:

Family

In 1923 the bootlegger Owney Madden acquired an establishment in Harlem New York and named it the Cotton Club. His idea was to use it as a cover to sell alcohol during Prohibition but the place grew in popularity and talented artists such as Duke Ellington Louis Armstrong Ethel Waters and Cab Calloway turned it into a jazz mecca.In 1923 Cotton Club you will oversee a club during the complex times of Prohibition. To smuggle in alcohol you will have to look for partners in the criminal world and invest money to hire artists and improve your club. All to attract the most important and influential celebrities of the era...1923 Cotton Club is played over a maximum of six rounds in which the players can use three pawns to select between different actions: make improvements ask for a loan get a tip-off associate with gangsters smuggling hire artists and attract celebrities. All to collect more reputation than all the other clubs in New York! The player with the most reputation points at the end wins.

Summoner Wars (Second Edition): Starter Set

Summoner Wars (Second Edition): Starter Set

Rating: 8.2 | Players: 2

Game Type:

Uncategorized

Standalone Summoner Wars Starter Set containing the Phoenix Elves and the Tundra Orcs.This Second Edition Starter Set provides two complete faction decks not found in the Second Edition Master Set along with all the materials needed to play games of Summoner Wars.Bonus! Mercenary promo cards Khan Queso and Blacksaber.

Doomlings

Doomlings

Rating: 6.8 | Players: 2–6

Game Type:

Family

Categories:

Somewhere on a doomed and distant planet life has emerged competing for supremacy until the world’s inevitable destruction. The object of the game is to score the most points by the time the world ends. Score points by playing Traits for your Doomlings’ species making them more adaptable resilient and mischievous. As your Doomlings assert their dominance Catastrophes will befall the planet causing setbacks for each competing species. When the third Catastrophe inevitably strikes the world ends and the Doomlings with the strongest set of traits gets to look the Apocalypse in the eye and declare…“I scored the most points!”Throughout the game players draw Trait cards from a community pile and then play them for points. Traits can also have special abilities and bonuses allowing players to build a wide range of winning combinations. The game is played in rounds using Age cards which have different rules that players must follow. But be warned hidden in the Ages are Catastrophes: special rounds with adverse effects that force players to adapt their strategy.Doomlings adds a fun twist to hand management by introducing the “Gene Pool” mechanic. Your Gene Pool is your hand size: it is unique to you and it can increase or decrease through special Traits or even Catastrophes. Doomlings includes 6 colorful Gene Pool counter cards elegantly tracking how many cards you should hold at the end of your turn. There are opportunities to increase your Gene Pool (hand size) which can give your species a leg up by providing a larger pool of Traits to select from each turn.A lightweight card game for 2-6 players Doomlings can be played casually amongst friends or competitively by the gaming enthusiast family. Because there are no duplicate cards and Age cards are chosen randomly no two games are ever the same. While the game itself can be learned in 5 minutes or less don’t be fooled: with 100+ unique Traits—in Red Blue Green Purple and Colorless—and rare powerful Dominant Traits there are countless combinations of play to be discovered.A typical game takes between 20-45 minutes depending on the number of players and sequence of events. Advanced-play expansion packs are also available including a Hidden Objective expansion for a fun twist to the game. Doomlings requires no dice or additional pieces just a jolly embrace of the inevitable end of the world!—description from the designer

Import / Export

Import / Export

Rating: 7.1 | Players: 2–6

Game Type:

Strategy

Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods specializing into a varied tech tree and unlocking advanced game engines that will be completely unique to each play!Once your shipments enter the open sea someone can trigger an Import action where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles.The end goal of the game is to have the most credits which will be a combination of your physical credits passive credits that were saved as imported goods plus any bonuses from completed shipments.

Mistfall

Mistfall

Rating: 6.6 | Players: 1–4

Game Type:

Thematic

Mistfall is a fully co-operative adventure game set in a fantasy world of mystery eldritch powers and high adventure.At the start of the game each player chooses a hero with a fixed deck of equipment and power cards before embarking on a dangerous journey through a set of monster-ridden locations. Each hero also comes with a pool of advanced abilities that can be added to their basic deck during the game to customize and expand their powers. A variable board setup randomized encounters and enemies a simple but robust monster AI – all that makes for a game that is a varied and challenging experience both solitaire as well as with a group of up to three friends.Gather up your resolve check your gear and get ready to brave the unrelenting Mists. A world of perilous adventures awaits!

18Lilliput

18Lilliput

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

In 18Lilliput players try to build up the best railroad network by using action cards to get richer than the other players.Every player starts with a railroad corporation and a character that gives them a special ability during the game. The game is limited to eight rounds of play and every round each player may select two action cards from a common pool to undertake activities on behalf of their railroads. These actions include laying new track upgrading track buying trains buying new shares or opening a new company or simply getting money into one's personal cash or into a company's treasury.After the action selection phase each company runs its trains and earns money which can be withheld for future investments (trains track railheads) or paid out to the shareholders. This decision will influence the share price value of the company in question.At the end of the game players sum their cash on hand with the value of their shares and whoever has the biggest total wins.18xx players will find a lot of used and tried mechanisms as well as many new elements mingled into a quick and exciting card game.—description from the designer

Best Treehouse Ever

Best Treehouse Ever

Rating: 6.5 | Players: 2–4

Game Type:

Family

Categories:

Who hasn't dreamed of building the best treehouse in the world? Now it's time to live that dream!In Best Treehouse Ever players compete to build their best treehouse outfitting their treehouse with cool rooms while also making sure that their tree doesn't tip over and that their rooms are more impressive than all of their friends' rooms at the end of the game.Building takes place over three weeks/rounds and in each round players use card drafting and spatial reasoning to add five new rooms to their treehouse. Players must pay attention to the other treehouses being built since they take turns determining which types of rooms score for everyone at the end of each round.At the end of the third week the winner is the player with the best treehouse ever!

Vegetable Stock

Vegetable Stock

Rating: 6.8 | Players: 2–6

Game Type:

Family

Grow the vegetables raise the sale price and make a fortune!Vegetable Stock which debuted as Small Farmer is a simple card game about vegetable economics. Each round reveal one more card than the number of players on the table. Each card has three vegetable icons on it with vegetables coming in five types. Players take turns choosing one of the cards and placing it in their harvest pile face down. The price of the vegetable(s) on the card not chosen goes up — but if the price goes too high it crashes although it can rise again next round.After six rounds determine your score by multiplying the number of each vegetable you have harvested by the final price of that vegetable. The player with the highest score wins!

Unsurmountable

Unsurmountable

Rating: 6.8 | Players: 1

Game Type:

Family

You've climbed all of the mightiest mountains yet there’s one towering titan that’s always eluded you: the mountain where anything can happen. In the whisper-thin air the paths twist and shift as you climb stranding the unprepared and confounding the overconfident. Do you have what it takes to summit this perilous peak?In Unsurmountable players will be tackling the rocky slopes of an ever-changing mountain. As the game unfolds they must place the next piece of the path carefully in order to complete a route to the top while simultaneously meeting any additional goals for the round. It may sound like a walk in the park but this puzzle has plenty of pitfalls to keep players on their toes.Unsurmountable is the next title in our Simply Solo line following Food Chain Island and Ugly Gryphon Inn. These titles were designed by Scott Almes for single-player only focusing on elegant rules that create complex situations. Like the previous two games Unsurmountable delivers a fun puzzle that’s sure to hit the table again and again.

Exploding Kittens: NSFW Deck

Exploding Kittens: NSFW Deck

Rating: 6.2 | Players: 2–5

Game Type:

Party

Originally an expansion for Exploding Kittens the most successful Kickstarer project ever that contained cards that were too horrific and/or incredible to be included in a kid safe version. As a stretch goal this was turned into a stand alone game that can be combined with the standard Exploding Kittens deck. If you combine the two decks you can go up to 9 players. 10 with Imploding Kittens

Medici: The Card Game

Medici: The Card Game

Rating: 6.7 | Players: 2–6

Game Type:

Family

Medici: The Card Game is a new design by Reiner Knizia that shares the setting and feel of the classic Medici board game without using that game's auction mechanisms.In 15th century Florence players try to acquire the most valuable goods for their merchant ships by drawing 1-3 cards from a common deck each turn. After drawing the active player must take the final card they drew and may select one or both of the previous two cards drawn (if available). They then load these commodity cards on their boat. Cards that are not taken remain available to future players. Once a player's boat is full (seven cards with two players five cards with 3-6 players) they are out of the round and the day is scored.Players score points for the value of their ships' holds but also for the number of commodities of each type that they have stored in their warehouse. The highest earning merchant over three days wins the game. Some cards do not take up space on ships while others contribute to the value of a hold but cannot be stored in warehouses.This is the first game to be added to the Medici family of games since Strozzi released in 2008.

HITSTER: Guilty Pleasures

HITSTER: Guilty Pleasures

Rating: 7.5 | Players: 2–10

Game Type:

Uncategorized

Create an instant party with HITSTER the music card game of the century! Listen to amazing hits of the past 100 years. Take turns in arranging the songs on your timeline in chronological order while taking a trip down memory lane. The first player to collect 10 hits is crowned the HITSTER!HITSTER is the perfect game for an evening with lots of laughing singing dancing and sharing memories. Simply open the box scan a song card and let the music do the rest to create an instant party. So what are you waiting for?Tip: add the Hitster tokens into the mix for an even more exciting game.—description from the publisher

DC Deck-Building Game: Rivals – Batman vs The Joker

DC Deck-Building Game: Rivals – Batman vs The Joker

Rating: 7.0 | Players: 2

Game Type:

Thematic

Can Batman take down The Joker — or will he go mad trying? The action is fast and furious in DC Comics Deck-Building Game: Rivals – Batman vs The Joker as players vie to add the right mix of components to their decks then launch attacks directly at their archnemesis! This set which is compatible with any title in the DC Comics Deck-Building Game series introduces confrontation rules that allow you to attack an opposing character and block cards that ward off confrontations.The first player to drop the opponent three times wins although each time an opponent gets dropped he'll rise up even stronger than before; in game terms each player has three oversized character cards and if you're defeated you reveal the next card with a booosted-up ability. Alternatively if the main deck runs out of cards the player with the most VPs wins.

Mythic Battles: Ragnarök

Mythic Battles: Ragnarök

Rating: 8.4 | Players: 2–4

Game Type:

Strategy

Take control of Norse divinities and command their forces in the ultimate conflict! While gods and mortals wage war on mighty giants and living dead strange runes of fire materialize in the Nine Worlds. For centuries these remnants of primal forces remained out of reach but now those who dare to wield this awesome power may tip the balance of these world-breaking battles in their favor. The realms are crumbling the end draws near and only the mighty shall be remembered.The Bifrost Bridge has collapsed trapping Odin and his armies in Asgard. The resulting war in Midgard will be a devastating clash with no assumed victor. Will Ases and Vanes save the Nine Worlds from destruction or will chaos shatter these realms and reduce Yggdrasil to ashes?Mythic Battles: Ragnarök is a 2 to 4 player legendary adventure playable as a pure skirmish game or as an epic saga comprised of numerous scenarios and campaigns. Glorious miniatures and stunning game boards set the scene decks and dice decide the combat and the draft mechanic ensures you field a mighty force destined for glory and victory!

Hens

Hens

Rating: 6.9 | Players: 1–4

Game Type:

Abstract

A puzzly abstract card game of hen breeding.In Hens you are a hen breeder! Each round you will play a hen card from your hand trying to create a harmonious barnyard with different hen breeds. The rules to place cards are few and simple but the difficulty lies in making large groups of hens of the same breed.At the end of the game you will gain points from your largest group of hens of the same breed in your barnyard from your rooster token and from the goal card. Don’t forget some rare hens give you medals worth points at the end of the game.The hen breeder with the best barnyard wins!—description from the publisher

Terrors of London

Terrors of London

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

In the shadows of London terrors stir. Powerful overlords conspire against one another amassing hordes of monsters to do their bidding. Only one will claim the night and all within it as their prize.Terrors of London is a competitive deck-builder with a Victorian horror theme. Each player will assume the role of an Overlord each with a unique ability and two unique influence cards. Throughout the game players will add monsters from four different factions (Beasts Mortals Spirits and Undead) to their deck all of which can form hordes for powerful combos. Players will also procure marvelous relics which they may immediately use for their unique abilities. The first player to reduce their opponent's life to zero wins the game and claims the night.

Flourish

Flourish

Rating: 6.7 | Players: 1–7

Game Type:

Family

Flourish is a beautiful card-drafting garden-building game in which players plan and build the garden of their dreams over the course of the growing season. With delightful imagery players plan their gardens throughout the game to collect the most points.This easy-to-learn game offers both competitive strategy and co-operative game modes and a 1-7 player count provides a high level of accessibility and replayability.—description from the publisher

Heroes of Tenefyr

Heroes of Tenefyr

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Categories:

The village of Tenefyr is a bastion of light in a valley surrounded by darkness and countless evil creatures. But the many dungeons that litter the mountainsides aren't the only source of danger. Something more terrible is planning an attack on the village. Will you be one of the heroes that saves Tenefyr?Heroes of Tenefyr is a fully cooperative deck-building game for 1 to 4 players. You represent one of the four heroes and start out inexperienced but with a unique skill card. As you fight your way through dungeons filled with evil creatures you'll gain loot in the form of cards that are added to your starting deck. Clear a dungeon of monsters and you will be rewarded by the villagers.Players will enter dungeons together and fight the enemies within. Combat is simple with a combined push-your-luck element. Your deck represents your hero's health so when you run out of cards your hero becomes exhausted and needs to return to the village to rest. Loot cards that improve your deck are gained from defeating enemies and the most powerful loot is found in the most dangerous dungeons.Whenever the heroes leave a dungeon and return to Tenefyr time passes. When a certain amount of time has passed depending on the difficulty setting the boss attacks. If you manage to defeat the boss everybody wins otherwise you all lose.

Call to Adventure: Epic Origins

Call to Adventure: Epic Origins

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

Categories:

In this hero-crafting card game 1-4 players compete to earn the highest Destiny score while cooperating to defeat the Adversary. Like the original Call To Adventure Epic Origins is a tableau-building game where players draft cards cast runes and overcome challenges to score victory points.For players familiar with Call To Adventure game system Epic Origins introduces a high fantasy theme inspired by classic dungeon-crawling RPGs. The new Heritage card type provides options like Elf Halfling and Dwarf. Class cards allow you to invest Experience to level up your character. High fantasy themes and challenges can be found throughout the game's 150+ unique cards.This game also features overhauled Solo and Co-Op play. Double-sided Adversaries provide an evolving challenge: face a lower-level Adversary at the end of Act II then the Final Adversary at the end of Act III. In Campaign Mode players can unlock new cards by defeating each new Adversary. The game incorporates more rewards for cooperative play while still incentivizing individual achievement.While points decide the winner of the game Call To Adventure encourages storytelling at the end of the game. Epic Origins also includes a guide for converting your final tableau into a 5th Edition D&D character.—description from the publisher

DropMix

DropMix

Rating: 6.7 | Players: 1–6

Game Type:

Party

DropMix is a dynamic and fast-paced music-mixing game. Players blend popular songs from award-winning artists to create mind-blowing mixes. Get together and face-off with friends to master the mix.The DropMix Music Gaming System includes the DropMix board and 60 DropMix cards and the DropMix app (discontinued Dec ‘22) controls the game. The included DropMix cards let you mix songs from top artists including: Bruno Mars Childish Gambino Disturbed Ed Sheeran Imagine Dragons Sam Hunt Sia The Weeknd and more. There are also Discover Packs and Playlist Packs to expand the mix possibilities with more DropMix cards.Clash ModeParty ModeFreestyle Mode

Marvel United: Multiverse

Marvel United: Multiverse

Rating: 8.5 | Players: 1–5

Game Type:

Uncategorized

In Marvel United: Multiverse you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan with cards that trigger different effects and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks that not only offer different actions and superpowers to use but also combine with the actions of other Heroes to do the impossible. Build your storyline unite your powers save the day!

9 Lives

9 Lives

Rating: 7.1 | Players: 3–4

Game Type:

Family

Categories:

9 Lives is a trick-taking game where players compete to earn the most points. The game uses 3-4 suits which show the color of the cards on the rear.Players make bids of if they will win 1-6 tricks and can bid exactly or a range. Each number may only be bid up to two times. Points are earned when a player hits their bid and lost if they miss it.The game is must follow with a fixed trump suit. The winner of a trick also takes one of the cards played to the trick other than theirs to place in their hand.The game ends after either 4 rounds or a player has earned 9 points and the player with the most points wins.

Cat in the box

Cat in the box

Rating: 7.0 | Players: 3–4

Game Type:

Uncategorized

Categories:

キャットインザボックス (Cat in the Box) is a trick-taking card game from Japan based upon ideas from quantum mechanics. Players play cards from their hands of different values. But the colour of the card is not determined until the card is played and the cat is let out of the box.Played over three rounds for three players and four rounds for four players begin by making a bid on the number of tricks they will win based only upon the value of their hand cards. The cats on the cards have no colour at this point. Players will score for tricks they win and score more for completing their bid.As a player leads with a card from their hand they declare its colour. A player's marker goes onto the communal research board covering the value for that colour. Subsequent cards must have different values of the same colour if possible. However a player may declare that they do not have any more cards of that colour and so play the same value but in a different colour. That player now marks their own board for Do Not Have in that colour.The highest card of the colour lead wins the trick unless a card is declared as red the trump colour.Crucially all cards values and colours played out must be unique otherwise a paradox is formed ending the round.So if a player is holding a 1,3,6 and yellow is lead and only the yellow 1 remains open on the research board the player is forced to play their 1 card as a yellow. But if that player has already claimed they Do Not Have yellow (as above) and if the other colours are also blocked on 1 3 and 6 this causes a paradox. They cannot play thus ending the round and triggering a scoring.The player causing the paradox does not score and incurs penalty points also.Scores are accumulated over the rounds and the player with the highest total at the end is the winner.Players must balance trying to win tricks to their bid with avoiding forming a paradox forcing the round to end and incurring penalties. user summary

Sherlock: Last Call

Sherlock: Last Call

Rating: 6.7 | Players: 1–8

Game Type:

Thematic

In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.In Q: Last Call a man has suffered a heart attack during a flight.Commander: Commander of flight TJ1309 asking for priority to land. CT: South Indian Lake control tower. Request received. What’s the emergency? Commander: One of our passengers suffered a heart attack at 7 hours 30 minutes after the take-off. His companion suffered an anxiety crisis. CT: Roger TC1309 we’ll initiate the standard CPR protocol. We’ll send a resuscitation team a forensic doctor and an investigation team. We’ll enable passengers’ transfer and custody. Commander: Affirmative CT. Requesting vectors as soon as possible. CT: CT to flight TJ1309 you are lucky. Runway is clear right now. Authorized to South Indian Lake six thousand feet transponder two-one-five-seven. Commander: Flight TJ1309 to South Indian Lake. Six thousand feet transponder two-one-five-seven. Thanks you.—description from the publisher

Mistborn: The Deckbuilding Game

Mistborn: The Deckbuilding Game

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

Based on the hit Mistborn novel series by Brandon Sanderson the Mistborn Deckbuilding game takes players into the world of Scadrial! From designer John D Clair players get to control iconic characters from the series and burn metals to unlock Allomantic powers in fast-paced battles.Mistborn is a standalone deck-building game in which you “purchase” cards as you play to build and improve your deck. Burn metals to activate cards. Each metal has its own strengths: damaging opponents earning mission points and manipulating allies. There are multiple ways to win! Defeat your opponents in furious allomantic battles or complete a series of perilous missions before your enemies do.Play head-to-head against your friends or take on the The Lord Ruler in solo or co-op play!—description from the publisher

Spire's End: Hildegard

Spire's End: Hildegard

Rating: 7.5 | Players: 1–2

Game Type:

Uncategorized

Hildegard is a stand-alone card game adventure set in the world of Spire’s End. Over the years I've grown fond of Hildegard -- a main character from the first game. This is her story. After the dark descent into the Spire I felt like a change of pace was in order. With Hildegard I can do that. I've left behind the cold and the dark for something warm and vibrant. The game has almost no set-up intuitive rules and minimal components. No DM bookkeeping or character sheets. What you will have is a stack of over 400 beautifully designed and illustrated cards with some custom dice! Like the previous game in the Spire's End series the story unfolds one card at a time. You will be presented with numerous-narrative driven choices enemies and items that move the story along.—description from the designer

Legacy: Gears of Time

Legacy: Gears of Time

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Legacy: Gears of Time is a strategic card game mechanically rooted in its time travel theme. Players each play cards from their own hand draw from a central draw pile move and play technologies on a single timeline while placing their influence cubes on existing technologies.Legacy is played on a timeline that grows at the end of each of 4 rounds. Players take turns during a round consisting of 3 actions each. During each turn you may travel back in time play a technology card from your hand influence an existing technology or draw two cards (keeping only one).As you travel back in time Technologies are played from your hand by paying their discard cost. Any technologies you play generate influence for you automatically.Having more influence than your opponents is the key to claiming rewards for a technology! At the end of each round rewards are given for each technology and its dependencies. One Influence cube from each technology will come off at the end of each round forming your influence pool to be used in future rounds to influence existing technologies. Keep in mind a technology is only considered successful if all of its dependencies exist previously on the timeline.Since there are several copies of each technology you may be able to preempt and eliminate an existing copy by playing yours earlier in the timeline! Be sure there is room for your new technology though; each time-frame has a capacity equal to it's distance from the present.There are also a few rare but powerful Fate cards each allowing you to break the rules in interesting ways. Fate cards have no discard cost and don't require an action to be played.By strategically influencing existing technologies adapting to your opponents actions and carefully choosing when to go further back in time you will find yourself victorious over your rivals! History remains intact until the Ancient Machine demands you return to the past to rebuild history and your Legacy once more.

Unstable Unicorns

Unstable Unicorns

Rating: 6.2 | Players: 2–8

Game Type:

Party

Build a Unicorn Army. Betray your friends. Unicorns are your friends now.Unstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns!Learn how unstable your friendships really are.You start with a Baby Unicorn in your Stable. SO CUTE!But don't get too attached because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect and each has a special power. Build your Unicorn Army as fast as you can or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck.—description from the publisher

1st & Goal

1st & Goal

Rating: 6.6 | Players: 2–4

Game Type:

Family

1st & Goal pits two football teams in a classic gridiron match. Players call plays using the cards available in their hands. Yardage gained or lost is determined by a roll of the dice and strategic play-calling makes all the difference as to which dice you get to roll for each play. The right offensive play might gain you a lot of yardage – unless the defense sets up correctly to stop it. After that it all comes down to the roll of the dice...Fumbles interceptions sacks penalties deep passes breakaway runs – it's all here. 1st & Goal comes with three Running Dice three Passing Dice a Defense Die a Play Die a Referee Die and a Penalty Die. The card decks include 60 Offense cards and 60 Defense cards. Six division packs each with four unique DFL (Dice Football League) expansion teams are sold separately.

Sheepy Time

Sheepy Time

Rating: 7.0 | Players: 1–4

Game Type:

Family

Categories:

You are one of the Dream Sheep the sheep that people count in order to drift off to Dreamland! Each time you jump the fence you help your person fall asleep easier — but the Nightmares that haunt these dreams threaten a rude awakening...On a turn in Sheepy Time you play one of two cards in your hand to move around the circle potentially activating neat effects while jumping the fence each time you complete a lap to put yourself in position to earn more points. When refilling your hand however if you draw a Nightmare card you have to activate the Nightmare — and if it crosses your path your human may be scared awake which means you'll earn no points this round. How far do you dare push your Zzzs to prove you're the dreamiest sheep of all!—description from the publisher

Death Valley

Death Valley

Rating: 6.8 | Players: 1–2

Game Type:

Strategy

Sunlight glaring through the windshield. Your favorite songs blasting through the speakers. Candy bar wrappers piled next to a warm drink in the cheap plastic cupholder. Your companion riding in the passenger seat snapping pictures of landmarks as you settle into the hypnotic rhythm of the road. But be careful as this fun road trip could get dangerous as you drive through Death Valley.Death Valley is a pocket-sized push-your-luck tableau-building game for 1-2 players with each traveler striving to assemble the best mix of cards in their journey and scrapbook in order to win the game.Each turn players choose whether to assign a card to their journey or move cards from their journey to their scrapbook. Cards feature stars (points) special abilities (which affect the value and position of cards) and some interesting facts about Death Valley. Each card also lists a hazard: heat terrain flood or animals. Having three of the same hazard visible in their tableau causes the player to bust and lose all the progress in their journey.At the end of the game players sum the stars in their journey and any additional points from card abilities to determine who wins.Death Valley was a top-three finalist in Button Shy's 18-Card Challenge: Design a game about a real life location.

World Championship Russian Roulette

World Championship Russian Roulette

Rating: 6.9 | Players: 2–6

Game Type:

Party

Congratulations you've made it to the world championship! Unfortunately it's the World Championship of Russian Roulette. In this press-your-luck bluffing game of simultaneous play where no player has to wait for their turn you play the part of a captain of a Russian Roulette team competing against the world's best Russian Roulette teams.The first team to accrue 15 victory points or the last team with their brains still intact wins. You earn victory points by bidding on how many pulls of the trigger you will survive. Any time you lose a teammate you earn a severance package in the form of an action card. Action cards allow a player to peek at the top three cards of their gun deck before bidding shoot at another player instead of at themselves change a bid and more.But there's more! World Championship Russian Roulette is also a bluffing game. At the beginning of every round players place one of their gun cards into their pocket providing them the opportunity to cheat by pocketing their bullet card. Careful though. Get caught cheating and the penalty will blow your mind.

Ugly Gryphon Inn

Ugly Gryphon Inn

Rating: 6.8 | Players: 1

Game Type:

Family

A Solo Game by Scott Almes.You own the only inn within a hundred miles: the questionable prestigious Ugly Gryphon Inn. Your patrons are rowdy and rude but they are the only ones around. In order to keep the debt collectors at bay but to do so you must manage some painfully particular peculiar patrons.In The Ugly Gryphon Inn you’ll be tasked with managing your patrons’ various needs to ensure they all get a good night’s rest. Each turn you’ll send one drowsy patron up to their room then check to make sure all your patrons are sleeping soundly. If something’s irking them they might raise a fuss so keep an eye on what they need as you go. Afterwards you’ll usher in more guests and keep an eye on the bar to make sure there’s no trouble. There’s never a moment to rest in The Ugly Gryphon Inn!After you've run out of cards in the deck then count how many patrons you have in the inn. Do not include patrons in the bar. If you have 7 or more patrons in the inn - you’ve won! If you have less than 7 then you have lost.

Karmaka

Karmaka

Rating: 6.5 | Players: 2–4

Game Type:

Thematic

From the creators of Osmos comes Karmaka a competitive card game that plays out over multiple lives.Karmaka is a tactical card game set in a karmic universe. Players begin the game as lowly Dung Beetles. In life after life (hand after hand) they climb their way up the Karmic Ladder racing to see who will achieve Transcendence first! During each of your lives you'll be working towards three ends:But what goes around comes around. A key tension in Karmaka is that after playing a card for its ability a rival may take the card into their Future Life. Your actions may come back to haunt you in the next life...Score points to ascend while sowing the seeds of your next life and – if necessary – sabotage your rivals. But remember what goes around comes around and your actions have consequences in this life...and the next.

Unlock!: Secret Adventures – Tombstone Express

Unlock!: Secret Adventures – Tombstone Express

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

The train you're escorting through the Wild West contains some precious cargo. It's up to you to survive the adventure and escort it home safely. Tombstone Express is a brand new Unlock! adventure for up to six players.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!

Call to Adventure: The Stormlight Archive

Call to Adventure: The Stormlight Archive

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson this expansion and others to follow add new challenges new destinies and new paths to follow.Call to Adventure is a hero-crafting game that combines strategy and storytelling. It's similar to some tableau-building games in which you're creating a kingdom or civilization but in this game you're building a character. Each player begins with cards that define your hero's origin motivation and destiny. Over the course of the game you overcome challenges and gain traits. It's a game with points and a clear winner but the highlight of every game is telling your hero's story at the end.

L.A.M.A. Party Edition

L.A.M.A. Party Edition

Rating: 7.0 | Players: 2–6

Game Type:

Family

Categories:

In L.A.M.A. you want to dump cards from your hand as quickly as you can but you might not be able to play what you want so do you quit and freeze your hand or draw and hope to keep playing?Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6 with eight copies of each. On a turn the active player can play a card draw a card or quit. To play a card you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile you can play a 6 or a llama and if a llama is on top you can play another llama or a 1. If you quit you place your remaining cards face down and take no further actions in the round.The round ends when one player empties their hand or all players have quit. In either case players collect tokens based on the cards in front of them whether in hand or on the table. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). If you played all your cards you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round.The game ends the round that at least one player has forty or more total points. Whoever has the fewest points wins!L.A.M.A. Party Edition differs from the original L.A.M.A. in three ways:

Crystal Clans

Crystal Clans

Rating: 6.9 | Players: 2

Game Type:

Strategy

Categories:

Choose your clan prepare for battle and fight for control of powerful crystals in Crystal Clans a battle card game for two players.In every game of Crystal Clans you go to battle with unique armies seeking to outmaneuver your opponent and lead your squad to victory. Six clans stand ready to battle for dominance including the adaptable Water Clan the peaceful Flower Clan the relentless Skull Clan the innumerable Blood Clan the wise Meteor Clan and the unyielding Stone Clan. Each clan's cards can be used in multiple ways giving you more options and adding surprise to each battle. The first clan to claim four crystals wins the game and fulfills their destiny to dominate the world.—description from the publisher

Dog Lover

Dog Lover

Rating: 6.7 | Players: 2–4

Game Type:

Family

Categories:

In Dog Lover you fetch cards collect bones and gather food for your lovable dogs. You rescue them from the shelter train them on new tricks and cherish their unique traits. The player who takes care of their beloved dogs best will score the most victory points and win!In more detail you start the game with a random dog card — which come in small medium and big sizes — as well as a random special trick card. Shuffle the game cards then lay out the top nine cards in a 3x3 grid. Next to that lay out three dog trick cards in an adjacent column and three rescued dogs in another column. The player farthest from the start player places the watch dog token next to one of the rows or columns then the game is ready to play.On a turn choose one of your trick cards rotating it as you desire then collect cards from the 3x3 grid that match the pattern on the trick card e.g. common polyomino shapes. You can take at most one card in the row or column under the protection of the watch dog. You can play and tuck cards both before and after you collect cards from the grid. What do you do with what you collect?When the End Game card appears in the deck you complete the round so that each player has the same number of turns then you tally points. Each dog has a food requirement. If you meet that requirement the dog and all its traits and tucked cards will be worth points. However if you don't give the dog the right type and amount of food you score -2 points for that dog and ignore all tucked cards that would otherwise give you points (Don't let your dogs go hungry!). The player who scores the most points is the ultimate dog lover!

Nightfall: Martial Law

Nightfall: Martial Law

Rating: 7.0 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Darkness envelops the world; chaos reigns. Humanity fights back in the only way they know how -- with forceful control. But how does one control creatures whose existence defies all logic?Nightfall: Martial Law is a stand-alone game that can be integrated with the hit competitive deck-building game Nightfall. Martial Law brings you a complete new set of cards with special powers and features all-new vampires werewolves hunters and ghouls. Martial Law also introduces the feeding mechanism: Feed your chained orders to give them greater effect!Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!

Art Robbery

Art Robbery

Rating: 6.9 | Players: 2–5

Game Type:

Family

Categories:

March 18 1990 Boston: You enter the art museum and an hour-and-a-half later you come out unnoticed with your pockets full — but now comes the hardest part...In Art Robbery you slip into the role of art thieves. You have successfully put the robbery behind you and you have many drawings paintings sculptures and antiques in your possession yet the treasure is not infinite and you are now facing your greatest challenge: distributing the loot.Over several rounds you confront the other players and try to get a share of the four collections. In the end the thief who is able to snatch most of the loot wins...maybe. After all the FBI is not giving up and is looking for you so during the game you need to collect enough alibis to avoid being caught.

Walk the Plank!

Walk the Plank!

Rating: 6.5 | Players: 3–5

Game Type:

Family

In Walk the Plank! players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid. That said the captain has decided he's willing to keep two of you in his crew. To prove you're worthy you will fight amongst yourselves trying to shove other players' pirates off the end of the plank while keeping yours alive!In game terms each round players secretly stack three of their ten action cards then they take turns revealing and playing those actions one by one no matter what's gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates he will still shove away! Some cards bear a skull on them and these powerful cards must remain on the table the round after they're played but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board the game ends and the owner (or owners) of these pirates win! Watch out though as sometimes every pirate will end up in the drink which means that no one wins other than the sharks circling in the water below...

Piraten Kapern

Piraten Kapern

Rating: 6.4 | Players: 2–5

Game Type:

Family

Piraten Kapern (Pirate Capers) is the German version of the 2011 game Otsarot o Tsarot published by Shafir Games in Hebrew and English. It's part of a line of combined dice-and-card games that publisher AMIGO Spiel introduced in 2012.As you might expect with a game titled Piraten Kapern players must set off in search of treasure pushing themselves to find as much as possible without losing their heads.At the start of a turn the active player rolls the eight special dice. He must set aside any skulls rolled and his turn ends immediately with no score if he rolls a third skull. The player is free to set aside any number of other dice rerolling the rest. He may continue to do this until the skulls get him or he stops. He then scores for dice combinations with a three-of-a-kind earning 100 points a four-of-a-kind 200 points and so on all the way up to an eight-of-a-kind earning 4,000 points. Each gold or diamond showing is worth 100 points on its own. A player earns a 500 point bonus if all eight dice score. If a player is not able to set aside any valid dice all points are lost.If a player rolls four or more skulls on his first roll he heads to Skull Island for the turn setting aside those skulls and continuing to roll as long as he sets aside at least one skull each time. Once he stops all other players lose 100 points for each skull showing.Before a player starts to roll for his turn however he draws a card from the pirate deck which affects what's possible on that turn: He might score double for the treasure he collects or need to roll sabers to fight off other pirates or receive a free diamond or gold coin or be able to score treasure even if he collect three skulls.Once a player reaches 6,000 points all other players take one final turn then the player with the most points wins.

Cabanga!

Cabanga!

Rating: 6.9 | Players: 3–6

Game Type:

Family

Categories:

In Cabanga! players try to get rid of their hand of cards as quickly as possible — but ideally without picking up penalties along the way.After the row cards and starting cards in all four colors have been placed in the middle of the table and players each have a hand of eight cards the round begins. Players then take turns placing one card next to the matching row card in the middle ideally with as small a difference as possible because the larger the number gap the greater the chance that the other players will call out Cabanga! and throw cards with the values between the two number cards to the active player. These thrown-in cards are placed on the discard pile then the active player must draw the same number of cards from the penalty pile.When a player has no more cards in hand the round ends and all players count the points on their cards. As soon as a player has collected 18 points the game ends and the player with the fewest points wins!

Archer: Once You Go Blackmail...

Archer: Once You Go Blackmail...

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Archer: Once You Go Blackmail... takes the engine at the heart of Love Letter and adds intrigue vice and phrasing as well as new card effects.In short each player starts the game with one character card in hand; one character is set aside out of play. On a turn a player draws one card then plays one of their two cards carrying out the effect of their character. Try to knock others out of the round or have the highest number in hand when the round ends. Win enough rounds and you win the game.

Beasty Bar: New Beasts in Town

Beasty Bar: New Beasts in Town

Rating: 7.0 | Players: 2–4

Game Type:

Family

Categories:

Beasty Bar: New Beasts in Town is the first standalone expansion to the 2014 card game Beasty Bar and it can be played either by itself or in combination with the original game as part of a challenging two-round draft.Twelve all-new beasts with new special powers are lining up in front of the bar. As before it is imperative to stay at the front of the queue in order to be able to join the party. When combined with the original game each player splits their 24 cards into two draw piles of 12 cards of their choice for two games in a row.

Doom Machine

Doom Machine

Rating: 7.6 | Players: 1

Game Type:

Strategy

Beware: the machine evolves grows and cycles each of its parts every turn. You must roll your dice with care use abilities to modify the results as necessary allocate dice to deal or block damage and strategically destroy parts of the DOOM MACHINE to prevent your demise!Each turn consists of two phases:In Phase I you'll roll your unlocked dice using the limited available utility slots to modify or re-roll then allocate dice to either shields (to block incoming damage) or to machine part cards in play (if the roll criteria is met) to deal damage to a part. Destroying parts earns you additional dice for future rolls.In Phase II: The machine AI takes action cycling the tracking die on each of its available machine part cards and triggering abilities when the die reaches an icon on its AI track -- potentially dealing damage repairing locking die and impacting gameplay in other nefarious ways.When all of the machine parts have completed their cycle the entire line shifts down one slot and a new machine part is added to the doom machine line increasing the difficulty with each turn.Can you keep the machine at bay long enough to destroy the core and win?—description from the designer

Velonimo

Velonimo

Rating: 6.8 | Players: 2–5

Game Type:

Family

The card game Velonimo allows you to depict the merciless struggle in the animal world for the distinctive and highly prized petits pois-carottes jersey rewarded to the best climbing cyclist. This trick taking game features ultra simple rules for an absolutely addictive play experience.Goal of the Game: Race to the summit to score as many points as possible and win the coveted jersey. To win a race you must be the first player to get rid of all your cards. Racer cards may be played alone or in specific combinations of the same color or same value. There are also breakaway specialist cards which work alone to speed ahead of the pack.Victory: The game has 5 rounds each representing the ascent of a different mountain summit by riders in a cycling race. To win the round you need to get rid of all of your cards before any other player. Even if you are not the winner you can still score points for your position. Keep playing until there is only one player left. At the end of each round the player with the highest points total is the leader and received the coveted jersey. The player who receives the jersey at the end of the last round after the final scoring is the winner.

Tapple

Tapple

Rating: 6.5 | Players: 2–10

Game Type:

Party

Each round in Tapple one player draws a topic card then starts the timer. In the next ten seconds that player must give a single word answer that fits within the topic press down the letter key in a special electronic device that corresponds to the first letter of that word and restart the timer. The next player must then think of a word for the topic that starts with a different letter press down that starting letter and restart the timer.If a player runs out of time they're out for the round. If only one player remains in a round they collect the topic card. If players manage to press down all of the letters before knocking all but one player out of a round the players reset the device draw a new topic card then start the timer again this time needing to give two answers for the topic – each starting with a different letter — within the allotted time. Whoever collects the most topic cards wins!

Fight for Olympus

Fight for Olympus

Rating: 6.7 | Players: 2

Game Type:

Strategy

In Fight for Olympus two players battle for control of Olympus by pitting demi-gods titans and soldiers against one another.In game terms players face off on opposite sides of a game board with each player having six spaces for playing cards: three for military conflict two for control of power discs and one for control of resources. On a turn a player plays as many cards as desired by paying the cost of each card — that is discarding cards of the proper colors that match the cost of the card being played — then placing the card in an empty slot on their side of the game board. Many cards have powers that take effect when played.After playing cards on a turn each card does damage equal to its strength to any opponent's card on the other side of the game board. If no opponent's card is present then with military power the player does damage directly to the opponent swinging a pendulum of strength in their favor. If you reach a total of 7 on the pendulum you win. Your troops can also grant you an additional card at the end of the turn (three instead of two) or tokens that make it cheaper to play cards.Instead of winning via military you can instead win by having all six slots on your side of the board filled with cards at the start of your turn.

Odin

Odin

Rating: 6.8 | Players: 2–6

Game Type:

Family

Categories:

In Odin you want to empty your hand as quickly as possible sending all your Vikings out into the world.The game lasts several hands with each hand consisting of one or more rounds. The deck contains cards in six suits each numbered 1-9 and each player starts with a hand of nine cards.The lead player for the hand lays a single card on the table. The next player either passes (but can play on a future turn) or plays the same number of cards (or one more than that number) with a higher value. When you play two or more cards the cards must be the same number or color and the value of these cards is created by placing their digits in order from high to low. For example if you play a blue 3 and blue 6 their value is 63 not 36. When you play and are not the lead you must take one of the cards from the previous play into your hand then discard the rest.Play continues around the table until either a player is out of cards which ends the round immediately or all players have passed in succession. In the latter case discard the cards last played; whoever played these cards lays a single card to start a new round. Alternatively if the lead player has cards in hand of a single suit or number they play all of these cards at once to end the hand. When a hand ends each player scores 1 point for each card they still hold.If no player has at least 15 points shuffle the deck and start a new hand. If someone does have 15 or more points whoever has the fewest points wins.

Ascension: Dawn of Champions

Ascension: Dawn of Champions

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Categories:

Game description from the publisher:Where there were once six realms now only a single remains: New Vigil. In Ascension: Dawn of Champions you take on the role of your faction's Champion to guide them to victory in this world of new alliances and ancient foes.New Champion cards let you play as a faction leader building your reputation to unlock powerful cards and effects. This set also includes new multi-faction cards to acquire and defeat including Constructs and Monsters!As with all other Ascension sets Ascension: Dawn of Champions can be played as a standalone game or combined with other Ascension games.

Throw Throw Burrito

Throw Throw Burrito

Rating: 6.3 | Players: 2–6

Game Type:

Party

The world's first dodgeball card game. Collect cards. Play your hand. Throw things at your friends.Throw Throw Burrito is what you get when you cross a card game with dodgeball. Try to collect matching sets of cards faster than your opponents while simultaneously ducking dodging and throwing squishy airborne burritos. The cards you collect earn points but getting hit by flying burritos loses them. So clear some space and put away the antiques because you’ve never played a card game quite like this before.How it works: Place a pair of burritos on a table and draw cards. Keep your cards a secret. Rack up points by finding sets of three in the deck. Find matches before anyone else does. If someone plays Burrito Cards a Battle ensues. Steal points from your opponents by hitting them with squishy toy burritos. Declare war on your friends. Some battles only involve a handful of players. Others force the entire table to engage in a Burrito War. Duel to determine the winner. During a Burrito Duel two players must stand back to back walk three paces and FIRE.—description from the designer

Dungeon Raiders

Dungeon Raiders

Rating: 7.1 | Players: 3–5

Game Type:

Party

In Dungeon Raiders each player takes the role of a different adventurer. You will have to join forces to survive the dungeon but only one of you will get out with the most treasure and win the game.The dungeon is different each time you play so its dangers like deadly traps and terrible monsters will always surprise you on your path to swag and riches. After pushing your luck to gain the most treasure the adventurers will face the strongest and most horrendous boss monster!In this new release of Dungeon Raiders we have made major changes. The wound system no longer counts down from a wound total instead players will gain wounds as the day goes on. This has removed player elimination so no player is out of the game until the very end.The dungeon set up has also changed in this new edition. No longer do players have to shuffle half the face up into the half face down. It is now based on a separate dungeon deck that shows players which cards to have face up and which cards will be face down.—description from the publisher

Sakura Arms

Sakura Arms

Rating: 7.5 | Players: 2

Game Type:

Customizable

Categories:

Sakura Duel — known in Japanese as 桜降る代に決闘を and also released as Sakura Arms — is a two-player dueling game in which players first choose two of seven megami (Japanese goddesses) each of which has a different keyword that empowers some of their cards. Players then see what the opponent chose before assembling a deck of ten out of 22 cards with the players choosing cards both to take advantage of their own megami powers and to exploit their opponent's weaknesses. Players then duel to see who will be victorious.The game uses a single kind of token to represent life distance aura (defense) and flare (special energy) based on the zone these tokens occupy. By moving tokens between zones you attempt to gain the ideal position and set up as many attacks as possible — or be prepared to avoid attacks.The gameplay at its core is simple and due to its limited environment it is relatively easy to learn the cards for a deck-building game. Building a deck and playing normally takes less than 20 minutes.This is the first release for the second version of the Sakura Arms game system. A third version with system changes and balance updates has since been released.

Ortus Regni

Ortus Regni

Rating: 7.5 | Players: 2

Game Type:

Customizable

Ortus Regni is a novel card game inspired by the late Anglo-Saxon period of English history. A time of warring Earls claiming whatever lands they could... establishing fiefs cultivating powerful vassals fighting and engaging in endless political struggles — all while Vikings roamed not just the sea but the land. It is truly a Dark Age. Or is it? Lasting for 600 years until the Norman Conquest of 1066 this era decided the future of a great kingdom that would become England.Designing your Earl Deck before play begins is one of the key features of the game. Ortus Regni is a deck-design game rather than a deck-building game — that is you are entirely in control of the deck that you will begin play with in a game of Ortus Regni. Several canonical Ortus Regni deck design concepts exist — such as a Lord deck an Army (Land) deck a Politics deck or an Emissary (Monk) deck and more — but such concepts are only the start of your design options. The Earl Deck you put together can be a subtle hybrid of several concepts or something entirely different and unusual.Your opponents in Ortus Regni will have access to exactly the same suite of cards that you do when they design their own Earl Decks for game play. So it all comes down to your choices and your strategies! There is also tactical space during a game to zig and zag even if you find yourself against an Earl Deck design that you did not anticipate. You might pull out an unexpected win nonetheless if you play your deck well.

Wizard: Jubiläumsedition

Wizard: Jubiläumsedition

Rating: 7.7 | Players: 3–6

Game Type:

Strategy

Categories:

The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).Players compete over multiple rounds based on the number of players and whoever ends with the highest score wins. In each round players are dealt a hand of cards — one card in the first round two cards in the second three in the third etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed that suit is trump while if a Wizard or Jester (or no card in the final round) is revealed then the round has no trump. Players then state how many tricks they expect to win in the round.The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card then all other players must follow suit if possible. If a player leads a Jester then the second player determines the suit led. If a player leads a Wizard then those who follow can play whatever they want. However in all cases a player may always play a Wizard or Jester even if they hold cards in the suit led.After each player has played a card determine the winner of the trick as follows: If one or more Wizards were played the player of the first Wizard wins the trick collects the cards and leads to the next trick. If not whoever played the highest trump wins the trick. If not whoever played the highest card of the suit led wins the trick. If all players played Jesters whoever played the first Jester wins.After all tricks have been played players tally their score for the round. If a player matched their bid winning exactly as many tricks as stated at the start of the round they score 20 points plus 10 points for each trick taken. If a player missed their bid they lose 10 points for each trick that they were off whether they took more or fewer than predicted.A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number thereby forcing (at least) one player to be off each round.Wizard: 20th Jubiläumsedition is a special edition of Wizard that includes six cards not present in the normal game including a single dragon card that beats a Wizard a four-colored 7-1/2 Juggler card and a bomb card that negates the bids for the round with players then scoring points based on the total number of tricks they take.

Cowboy Bebop: Space Serenade

Cowboy Bebop: Space Serenade

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Cowboy Bebop: Space Serenade is a competitive deck-building game with 2 to 4 players in which you play one of the four members of the famous Bebop crew.Each player tries to prove that he is the best bounty hunter by getting the most reputation points at the end of the game. To do so they will have to capture the criminals wanted by the ISSP in a spirit of limited collaboration.During the game players will be able to buy cards that will allow them to improve their personal deck in order to better manage the resources necessary for their victory. They will also be able to move from planet to planet with gas or use their special abilities and even those of other players if they have in the same place as them.The game ends when the terrible Vicious is captured or has fled.—description from publisher

Goblivion

Goblivion

Rating: 7.6 | Players: 1–2

Game Type:

Uncategorized

-Goblivion- A Robust Tower Defense Deck Building Game based on a castle siege. Solo or Coop players team up to repel the attack of goblins and trolls. Your survival depends on your peasants training for combat. According to the cards that will be dealt to you you will have to make heartbreaking choices and implement a long-term strategy or else the Bosses will eat you raw!In Goblivion you're always under pressure and every decision count. The game is about planning strategy and tactical combat. It implies tough decisions painful sacrifices and a dose of luck! There is 3 difficulty level for each of the 5 roles with unique skills. You have more than 7 different boss to fight at the end of each game. The co-op mode is active players play simultaneously!All in all it's 108 cards 77 different ones. 2 boards 32 tokens 1 wood token 2 rule books.Save the Goblivion kingdom!

Scape Goat

Scape Goat

Rating: 7.0 | Players: 3–6

Game Type:

Party

You’re part of an internationally renowned group of billy goat criminal masterminds and you’ve just pulled off your greatest caper yet. Stealing the coveted golden hoof right out of the most secure bank vault in Barn City. Someone’s got to take the fall for it just make sure it’s not you. In Scape Goat everyone at the table is trying to pin a crime on the same player all while that player has no idea they’re taking the fall. The twist? That player could be anyone! Trade cards make deductions and figure out if you’re the scapegoat before the cops come after you!—description from the publisher

Harry Potter: Death Eaters Rising

Harry Potter: Death Eaters Rising

Rating: 6.9 | Players: 2–4

Game Type:

Thematic

Harry Potter: Death Eaters Rising captures the difficulties and terrors Harry Potter Ron Weasley and Hermione Granger face during their fifth year at Hogwarts as they scramble to persuade the wizarding world of Voldemort's return.In Harry Potter: Death Eaters Rising each player must assemble teams of witches and wizards from the Order of the Phoenix Dumbledore's Army and Hogwarts to fight against the growing threat of the Dark Lord. Starting with either Harry Potter or Hermione Granger representing Dumbledore's Army Minerva McGonagall or Albus Dumbledore from Hogwarts or Nymphadora Tonks or Sirius Black from the Order of the Phoenix players will be able to rally a variety of year-5 characters to their cause such as Ginny Weasley Luna Lovegood Alastor Moody Mrs. Norris Severus Snape and Rubeus Hagrid. The collective armies and players must then work together to stop the spread of dark influence throughout the wizarding world.Players have to battle Dark Wizards Peter Pettigrew Bellatrix Lestrange Lucius Malfoy and others who bear the dark mark for control of key wizarding world locations including the Ministry of Magic Diagon Alley and Hogsmeade Village. To be successful players must vanquish Voldemort's Death Eaters and eventually defeat You-Know-Who before they corrupt and take control the wizarding world.

Dungeon Command: Curse of Undeath

Dungeon Command: Curse of Undeath

Rating: 7.5 | Players: 2

Game Type:

Customizable

Dungeon Command: Curse of Undeath is a card-driven skirmish game played on modular interlocking map tiles that uses order cards creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below or if a player ends his or her turn with no creatures on the battlefield.As a player you take on the role of a commander sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures outfit them with spells and equipment and direct their tactics to break the morale of your enemies and drive them from the field.Dungeon Command: Curse of Undeath includes twelve miniatures specific to this faction pack. While each Dungeon Command faction is meant to be played by a single player quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players although up to four can play with a few adjustments explained under the advanced rules.

Red Flag Over Paris

Red Flag Over Paris

Rating: 7.4 | Players: 1–2

Game Type:

Wargames

Red Flag Over Paris the spiritual successor to Mark Herman's Fort Sumter is a short yet challenging two-player card-driven wargame depicting the two months of intense confrontation between the Communards and the government in Versailles during the 1871 Paris Commune. You will play as one of these factions and fight for control over Paris. But you will also need to win the hearts and minds of the French population as the board is divided into two areas–military and political–themselves divided into several dimensions (Political Institutions Public Opinion Paris neighborhoods and the forts on the outskirts of the city). The game forces players to make tough decisions like when to focus on political influence or military dominance and how to optimize limited resources.On top of controlling the military and political spaces and fulfilling your objectives to score Victory Points you will have to manage your momentum. Versailles needs to collaborate with the Prussian invader to build up an army that will restore order in the Capital. On the other hand the Commune needs to build a robust revolutionary momentum to ensure that the population stays mobilized after months of siege and food shortages.Each card represents either a critical personality or a significant event of the Paris commune. You may use a card for its event for its operational value (which allows you to place or remove influence cubes in any given area) to buy an event discarded by your opponent or build your momentum. After up to three rounds Red Flag Over Paris culminates in a Final Crisis where each player will have to play all the cards they left aside earlier in the game as the last opportunity to place influence before determining the winner.—description from the publisher

Ascension X: War of Shadows

Ascension X: War of Shadows

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Categories:

Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards and uses those cards to acquire more and better cards for their deck with the goal of earning the most Honor Points by gaining cards and defeating monsters.The theme for Ascension X: War of Shadows the tenth set in this game series is the on-going conflict between Light and Dark forces for control of New Vigil. This conflict plays a direct role in the game as the balance between the two forces can give players additional powers during Night and Day. A new category of Heroes and Constructs are also introduced and these powerful dual-cost cards require players to spend both types of game resources to purchase them.Box content : 177 Cards Game Board 50 Deluxe Honor Tokens Rulebook

Plums

Plums

Rating: 6.6 | Players: 3–5

Game Type:

Family

Categories:

The 17th and 18th centuries were the eras of science. Two of the most impressive personalities of that time were Leonard Euler and Maria Sibylla Merian (who in fact were related). Leonard Euler was a famous mathematician who rendered outstanding services to the number pi. Maria Sibylla Merian was not only a naturalist and explorer but also an artist. Her name stands for the style of detailed portrayal of nature – see her works on the metamorphosis of caterpillars to butterflies. The illustrations in this card game shall breathe life into that style again.The name Pi mal Pflaumen is a play on the expression Pi mal Daumen — rule of thumb or roughly — which also originated in that period but now instead of thumbs players are concerned with fruit. On a turn players play one fruit card from their hand at a time then they each claim one of the played cards based on the strength of the card that they played. Each card depicts a fruit and some of the cards also feature a scoring pattern (e.g. hand in three identical fruits or two pairs of matching fruits) or a special action such as collecting an additional plum card stealing a card from an opponent taking the dog to protect yourself from theft or collecting three π cards (which can be played singly or in combination with a number card to increase the value of your initial play).After a number of turns based on the number of players the round ends then players receive a new hand of cards. After three rounds players tally their points based on completed contracts and whoever has the high score wins.

Hats

Hats

Rating: 6.8 | Players: 2–4

Game Type:

Family

You have an invitation at 5 p.m. at the Mad Hatter’s garden. The table is ready the cookies taste like buttery heaven and the tea is strong and spicy. More sugar? asks the Mad Hatter giving you a bizarre look.Yes plea...Time's up! he yells interrupting you. Sugar cookies and millions of hats fly everywhere. Tea spills all over the tablecloth as he proceeds with a huge smile on his face. It's time to play a game.•••In Hats two to four players compete to acquire the most outstanding hats by exchanging cards in hand with cards on the tea table board. Each card exchange influences how each hat is scored. Naturally at the end of the game the player with the highest score will be declared the maddest!To play everyone draws nine cards. You take your turn by performing one of the following two actions:Optional action: At any time during your turn you may discard a single card of your choice to draw a new one from the draw deck. In a four-player game players will exchange cards with their teammates.END GAME SCORINGHat Collection: Players earn points for the hat cards in their collection based on the position of the matching type on the tea table board. If two or more hat cards on the tea table board are of the same type find the hat card of that type with the lowest position on the tea table board and keep it face up while turning all other cards of that type face down.Favorite Hat: Each player reveals the final card in their hand as their favorite hat type. Players gain points equal to the sum of all cards in their collection that match the type of their favorite hat minus the value of the final card in their hand.The Last Cookie: There is only one cookie left at the table. Players compete for the cookie by having the most different types of hat cards in their collection. Black hats count as a type. During the game pass the cookie to the player who has the most different types of hat cards. The chocolate chip cookie is worth five points at the end of the game.—description from publisher

Camel Up Cards

Camel Up Cards

Rating: 6.7 | Players: 2–6

Game Type:

Family

Categories:

As with the board game Camel Up Camel Up: The Card Game has players betting on camels as they make their way down a racetrack. Each player has some knowledge about which camels can move — and how far they can go when they do finally decide to move — but they can't be sure of when each one will move so they'll just have to guess which ones will end in front of the others hoping to earn a bit of money while doing so.Camel Up: The Card Game was first released as Camel Up Cards. The second edition of the game features revised artwork and a crazy camel similar to those in Camel Up (Second Edition) that race backward on the track.

Jekyll & Hyde vs Scotland Yard

Jekyll & Hyde vs Scotland Yard

Rating: 7.4 | Players: 2

Game Type:

Uncategorized

Jekyll & Hyde vs Scotland Yard is a co-operative trick-taking game for two players that's a standalone spin-off of Jekyll vs. Hyde.You're Dr. Jekyll the kind doctor and valuable friend — but you're also the infamous Mr. Hyde who is hunted by Scotland Yard for the many misdeeds committed in the City of London. Your objective is to maintain the balance in the duality of your personality while staying ahead of Scotland Yard's investigation.This is a story-based game in which you have to achieve the objectives of every chapter of the story to complete the game.—description from the publisher

Margraves of Valeria

Margraves of Valeria

Rating: 7.5 | Players: 2–5

Game Type:

Uncategorized

Categories:

Margraves of Valeria is a hand-building worker-placement game set in the fantasy world of Valeria. It's the fifth stand-alone game in the series that introduces new twists to Valeria world!You are a Margrave a military commander tasked with defending the land of Valeria and building magical Ward Towers at cities. Knights in Valeria can be commanded by you or your fellow Margraves to slay monsters or activate locations in an effort to gain influence over the 4 Guilds: Worker Soldier Shadow and Holy. As you gain influence you'll cross thresholds that will earn you privilege tiles which give you bonuses.At the end of the game you'll earn victory points based on how much influence you have over a Guild and how many icons you've gained of that Guild. The Margrave with the most victory points at the end of the game will be named a Duke or Duchess and given their own province to protect and grow!Turns are deceptively simple as you only get to play 1 Citizen card from your hand. Each card can be played for action icons in the pennant (top-left) power text (at the bottom) or played face-down to perform one of the two actions on your player board (Recall your cards or Build a Ward Tower).Key features include:

Foothills

Foothills

Rating: 6.9 | Players: 2

Game Type:

Strategy

The men who built the railways arrived with sound boots and got their shovels on credit; they were issued tickets in payment for their work which could be spent at the Tommy Shop or (more likely) on beer! As a ganger or foreman you are responsible for your own team of navvies as they travel through Mid and North Wales: digging the track beds laying the rails and occasionally helping a passenger or two along their way. Foothills lets you participate in grand-scale railway construction while paying attention to the small details; manage your navvies' work carefully and you should be able to let them go to the pub at the end of the day.Foothills is a tactical and intriguing two-player card game from new designer Ben Bateson and the designer of Snowdonia Tony Boydell. Using your five action cards cleverly collect resources remove rubble build track and stations and use the action spaces you unlock all the while collecting more victory points than your opponent. In the end the player with the most victory points wins!—description from the designer

12 Days

12 Days

Rating: 6.5 | Players: 3–5

Game Type:

Family

The holiday-themed 12 Days takes the familiar Twelve Days of Christmas song and twists it into a quick-playing card game. Over twelve rounds players try to re-gift unpopular cards while keeping cards that are strong enough to win the day while also keeping a careful eye for bonus scoring at the end of the game.The gift deck consists of eighty cards: one partridge in a pear tree two turtle doves and so on up to twelve drummers drumming as well as one card each for Mr. and Mrs. Claus. Shuffle this deck then deal each player twelve cards. Each round a new holiday card is up for grabs with the cards ranked from 1 to 12 and being worth 1-12 points. In a round a player:More specifically all players simultaneously pass one face-down gift card to their left-hand neighbor. Then everyone chooses one gift card in hand and reveals them simultaneously. Whoever plays the lowest gift card wins that round's holiday card; in the event of a tie for lowest with the Clauses counting as zero then the next lowest card wins. Each player then draws one card to bring their hand back to twelve cards.After twelve rounds players score points for each holiday card they've collected. In addition whoever holds the most gift cards for each rank scores as many points as that rank with all tied players scoring in the event of a tie. Whoever has the most points wins. Happy holidays!

Amul

Amul

Rating: 6.9 | Players: 3–8

Game Type:

Strategy

The city of Amul was one of the largest centers of international trade in ancient times and an important transit point on the Great Silk Road. The prosperity of this splendid city of merchants peaked after Arabian conquest in the 10th century and it was destroyed by the Mongols in 1220.Amul originally announced as Silk Road is a card game of bustling bazaars for up to eight aspiring merchants. In Amul each player is a striving merchant competing for wealth and success. The creative card drafting mechanism caters to swift and simultaneous gameplay keeping all players constantly engaged.Draft cards from the market to collect goods and valuables hire guards assemble caravans and make contracts with traders. Manage your hand effectively as only certain cards can be played to the table for scoring while others must be in your hand for optimal end game scoring.Amul features fast and engaging gameplay as well as beautiful artwork.—description from the publisher

The Manhattan Project: Chain Reaction

The Manhattan Project: Chain Reaction

Rating: 6.5 | Players: 1–5

Game Type:

Strategy

The world is again threatened with war! As the War Minister of your small nation you have been tasked with confronting aggression by developing atomic bombs for your country. Your spies have stolen the needed technology but you need to acquire the materials and personnel to get the job done before your rival nations do. Once someone has built 10 megatons of bombs the final round will finish and the player with the most bombs will win their nation’s survival assured!To do this you will be playing cards representing the training and use of teams of laborers scientists and engineers to complete various plans until you have assembled enough bombs to win!Stand alone game based on the popular Manhattan Project board game by Minion Games this is a simpler card-only game using dual-purpose cards in a quick and exciting race to completion.

Unmatched: Teen Spirit

Unmatched: Teen Spirit

Rating: 7.8 | Players: 2–3

Game Type:

Strategy

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: Teen Spirit features four characters from the Marvel comics universe: Ms. Marvel Squirrel Girl and the team of Cloak and Dagger.

Carson City: The Card Game

Carson City: The Card Game

Rating: 6.8 | Players: 1–6

Game Type:

Strategy

In Carson City: The Card Game each player is in charge of developing a city. You and your opponents try to choose the most lucrative parcels of land and buildings then place these parcels and buildings wisely so as to make your city as prosperous as possible. You can also win the support and gain the help of the most influential people in the city. Do not ignore your opponents as they will try to make the best moves in your stead with a blind bidding mechanism determining who goes first in each round.

Robotrick

Robotrick

Rating: 7.5 | Players: 3

Game Type:

Uncategorized

Categories:

A 3-player trick-taking game with a must-follow trump card but there's a 4th player (a robot: 'Robo' in play).Suits are 1 to 13 in 4 colors. Robo will play cards according to their program so it depends on their program whether to play small and large number cards when following suit.You can win up to 3 tricks out of 12 tricks but if you win 4 tricks or more you lose points.

Shadows of Kilforth: A Fantasy Quest Game

Shadows of Kilforth: A Fantasy Quest Game

Rating: 7.8 | Players: 1–4

Game Type:

Thematic

Shadows of Kilforth is the sequel and stand-alone expansion to Gloom of Kilforth: A Fantasy Quest Game. It is a game of high fantasy with a gothic edge where 1-4 players working individually or together assume the roles of heroes on a journey through a dark world of magic and peril. They will visit strange places meet stranger people and defeat powerful enemies in their mission to discover mysterious artefacts and mystical spells. Each player follows their hero’s tale an epic saga from modest beginnings through to a climactic battle that will decide the fate of the world...—description from the publisherThis project was known earlier as 'Touch of Death: A Fantasy Quest Game'.

Pocket Mars

Pocket Mars

Rating: 6.4 | Players: 1–4

Game Type:

Strategy

For a long time now Earth hasn't been a perfect place to live. You are one of the architects sent to Mars. Your objective is to set up an infrastructure for the first colonists who would arrive on the red planet and start a new chapter for mankind.Pocket Mars is a fast paced and wildly dynamic card game but don't let the short playthrough time fool you. It's a heavy weight filler! A compressed and easy to understand set of rules combined with cards that you can play in more than one way is what makes this game great! Fifteen minutes is all it takes for you and your friends to set out on an exciting adventure in space!In the world of big games about Mars everybody should have one that fits in their pocket.Your goal is to place as many colonists as you can in the buildings of your Mars settlement. To do so you will need to choose carefully how and when to play your cards.The way you trigger actions on your cards is the heart of the game. Everything depends on where you play them from which is the game's main strategic element. You could play a project card straight from your hand and trigger its effect instantly or turn it into a module and play it from your preparation zone. This will let you add it to one of the five buildings in your settlement trigger an action sequence and transport your colonists to Mars – a sure way to put a spanner in the works of your competition. Each card's set of various actions combined with the buildings' unique properties leaves you with a number of small but substantial decisions:− Where to put your card. − Where to play your card from. − What action sequence will give you the most possibilities within a given turn.What's more anyone can activate an action from a module placed in one of the buildings by another player and share its effects.Pocket Mars may be a small game but Michał Jagodziński sure stuffed it with a lot of options that will have an impact on the survival of our civilization! :)

Splito

Splito

Rating: 6.7 | Players: 3–8

Game Type:

Family

Categories:

Splito is a fun and fast card game for 3 to 8 players! Based on a draft principle at each turn put a card between you and your neighbor on the left... or on the right! Help each other to complete the objectives but be the smartest to be the only one to win.Each player receives 13 cards at the beginning of the game and at the end of each turn each player chooses a card (Objective or Value) from their hand and decides to place it between themselves and their neighbor on the left or right.At the end of the 13 rounds each player checks the Objectives in each zone between the players and the two common Objectives revealed at the beginning of the game are also attributed to the zones that have fulfilled the conditions.The score of each player is calculated by multiplying the points obtained in the area on their left by the points in the area on their right. Throughout the game it is therefore necessary to balance this double alliance in order to score as well as possible on both sides and emerge as the sole winner.

SpaceShipped

SpaceShipped

Rating: 7.0 | Players: 1

Game Type:

Strategy

You are an interplanetary trader flying a second-hand ship trying to make some cash. A wealthy merchant offered you a lucrative deal. Prove yourself by getting some rare crystals and she'll put you in charge of her trading fleet — one of the biggest in the quadrant. You'll need to get them before your enemy gets them first. What are you waiting for? Get shipping!SpaceShipped — A solo space trading game of buying and selling resources upgrading your ship crew and equipment dealing with pirates and making deals. A card game with over 30 random events 4 types of ship 4 sets of crew members and 8 different pieces of equipment to install all using only 18 cards packed neatly in a little wallet.Your goal: Make enough money through your buying and selling of resources to be able to afford two very expensive exotic stones (three if you're really daring). At the same time you're trying to do it pirates are working hard to collect them as well. If they get to them first or if your ship takes enough damage you lose.As if the pressure from the pirates wasn't enough on each turn you'll pilot your ship to different planets experiencing random encounters solar winds and violent attacks. Spend too much time repairing your ship and the pirates will steal the crystals first but don't repair your ship enough and it will likely be destroyed by these attacks. Hire the right crew buy the right ship fit your ship with the right equipment and you just might make it out of the galaxy alive.—description from the designerReleased in the July 2019 Board Game of the Month Club $20+ package.

InBetween

InBetween

Rating: 6.6 | Players: 2

Game Type:

Thematic

InBetween is a game for two players competing against each other to either protect or devour the inhabitants of Upsideville in a tug-of-war between the Human and Creature dimensions.During a game of InBetween the Creature player is trying to devour the inhabitants of Upsideville by drawing them ever deeper into its home dimension while the Town player is trying to increase the safety of the inhabitants in the Human dimension until they are secured from the Creature’s depredations. Players take turns playing cards and using abilities that will draw the Characters further into their dimension. At the same time they are trying to increase their Awareness of their opponent so as to enhance a powerful one-time ability that may affect the game’s outcome. There are several routes to victory in InBetween; a player can win by drawing enough Characters into their dimension or by increasing their Awareness to its highest level.The fate of Upsideville is in the hands of the players. Will the Town and its people be able to win and walk peacefully once again around? Or will the darkness triumph and the horrifying creature will walk freely between the alleys?

Hokkaido

Hokkaido

Rating: 6.9 | Players: 2–5

Game Type:

Family

After establishing themselves in Honshu the Lords and Ladies head north to Hokkaido. Beholding Hokkaido’s mountainous landscape they see that expansion on this land will prove to be a greater challenge than before.Hokkaido is the second map-building card game in the Nippon series bringing new ideas and mechanisms to the first design Honshu. A game of Hokkaido consists of twelve rounds each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities.—description from publisher

The Blood of an Englishman

The Blood of an Englishman

Rating: 6.5 | Players: 2

Game Type:

Family

Fee Fi Fo Fum! I smell the blood of an Englishman! roared the giant as he crashed through the vines. Jack with one arm around his precious stolen harp and the other grasping the beanstalk felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder or will the giant successfully catch the thieving beggar?In The Blood of an Englishman players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold the Golden Goose and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?

Pyramids

Pyramids

Rating: 6.7 | Players: 2–5

Game Type:

Family

Categories:

Which Egyptian dynasty will be the most glorious? Pray to the Gods to construct edifices in their honor and ensure your dynasty has a millennia-long posterity.Pyramids is a game for 2 to 5 players that sends you back in time to Ancient Egypt. Your necropolis — a place of eternal sleep luxury and glory — will be made up of pyramids obelisks and tombs. Select the best combination of stones in the quarry optimize their layout and make your necropolis the most famous in all of Egypt!

Pairs

Pairs

Rating: 6.3 | Players: 2–8

Game Type:

Family

Categories:

Pairs is the name of the game and pairs of cards are what players want to avoid.The game uses a 55-card deck that contains one 1 two 2s three 3s and so on up to ten 10s. At the start of the game shuffle the deck then remove five cards from play unseen. Deal one card face-up to each player.Whoever has the lowest card is the first active player. She decides whether to hit — that is be dealt another card — or forfeit the round. If she hits and is dealt a card that doesn't match a card she already has in front of her then the next player clockwise becomes the active player; if the card does match then the round ends she keeps one of these matching cards as penalty points then everyone else discards their cards and a new round begins with each player being dealt a card.If the active player forfeits the round ends and she takes the lowest-valued card visible on the table as penalty points then a new round begins. Penalty cards remain set aside even if the deck is shuffled to continue play. If a player acquires more penalty points than the predetermined threshold then the game ends and this player loses. (Alternatively players can use coins to track scores between games with the loser paying everyone one coin paying her score in coins to the player with the lowest score etc.)There are many versions of Pairs from Cheapass Games. The base game play is identical but the artwork (and artist) vary across the versions. Some include special game rules relevant to the theme of the deck. In general you can find new/experimental/user-submitted rules at the Cheapass website and many non-English versions of Pairs also include rules for additional games to play with this deck.

Kavango

Kavango

Rating: 8.0 | Players: 1–5

Game Type:

Uncategorized

Travel to the vast wildernesses of Southern Africa and step into the role of a Conservation Expert. Embark on a re-wilding journey as you transform your own unique landscape into a thriving nature reserve. Over three fast-paced rounds of simultaneous turns and card drafting you will build a flourishing ecosystem. As you grow your nature reserve you must complete research tasks to earn money to invest in protection and provide a haven for vulnerable and endangered animals. As the game progresses your choices become harder and your strategy more complex as you aim to build the highest scoring nature reserve. Created by Matt and Zara while working on conservation in Botswana Kavango is deeply thematic and is thoughtfully designed to be a modern and realistic view of conservation in southern Africa. With 160 unique species cards 45 research cards 10 conservation experts and 5 landscape boards there is huge variability to reflect the incredible biodiversity of Kavango.—description from the publisher

Museum: Pictura

Museum: Pictura

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Museum: Pictura is a standalone set collection game for 2-4 players by Olivier Melison and Eric Dubus in which you take on the role of an aspiring curator in an art museum.Set in the roaring 20’s the game is gorgeously illustrated in art deco style by French artist Loïc Muzy while the 180 paintings featured in the game have been individually brought to life by Ekaterina Varlamov.Your goal is to create collections of some of History’s most iconic works of art. To do so you will be acquiring Painting cards and exhibiting them into your Museum represented by your player board to create Collections. These Collection can be based either on the painting’s Period (ranging from the Renaissance period all the way to Impressionism) or its Domain (Historical Landscape Mythological…). The Collections you create will earn you Prestige points and the player with the most Prestige at the end of the game wins.During play you will have to deal with the changing trends of the art world acquiring and exhibiting Paintings depending on what is currently in highest demand. Exhibiting Paintings of the types that are currently in fashion will gain you additional points!As your Collections grow you will be able to open them briefly to the public with a Temporary Exhibition which allows you to immediately score that Collection’s value and obtain special bonuses for the rest of the game. But beware your visitors will quickly grow tired of seeing the same types of Collection again and again so timing your exhibitions correctly is essential!Museum: Pictura brings exciting new mechanisms and strategies to the table while maintaining a strong family connection to its predecessor.-description from publisher

Ausonia

Ausonia

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

In a magically altered 17th century the Italian lands that survived the Witchplague are now called Ausonia and powerful houses rule over them. Every player impersonates the leader of such a family and with the help of supporters and magical gemstones tries to become the next ruler of the city-states.In Ausonia players impersonate powerful House Leaders who aim to increase their influence across the lands. During their journey on becoming the most influential noble they enhance their starter decks by purchasing and playing more and more powerful cards and collecting valuable gems as the fuel of the innovative resource system that also provides an arc to the game. Any player can go from zero to hero by improving their deck and creating crafty combinations that result in an exciting endgame.—description from the publisher

Dungeon Command: Tyranny of Goblins

Dungeon Command: Tyranny of Goblins

Rating: 7.4 | Players: 2–4

Game Type:

Customizable

Dungeon Command: Tyranny of Goblins is a card-driven skirmish game played on modular interlocking map tiles that uses order cards creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below or if a player ends his or her turn with no creatures on the battlefield.As a player you take on the role of a commander sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures outfit them with spells and equipment and direct their tactics to break the morale of your enemies and drive them from the field.Dungeon Command: Tyranny of Goblins includes twelve miniatures such as a horned devil a troll a bugbear hobgoblins and goblins. While each Dungeon Command faction is meant to be played by a single player quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players although up to four can play with a few adjustments explained under the advanced rules.

Urbion

Urbion

Rating: 6.9 | Players: 1–2

Game Type:

Family

For eons Incubi (bad negative dreams) and Sognae (happy positive dreams) have dwelled in Equilibrion opposed but complementary. As the king of this City you must establish and maintain the delicate balance between those dreams: place them in the various districts harness their power and beware of the Chaos – fearsome entities that thrive on discord and hatred.Urbion is a solo/cooperative card game: You (and your partner) must work (together) against the game and claim all the cards from the City deck before the Dream deck runs out! Victory is achieved by balancing the twelve City cards: when the sum of all Dream cards played next to a City card is equal to zero you may claim it. In order to prevail you must play your Dream cards skillfully or discard them at the right moment to trigger helpful effects. And you will have to dodge the penalties of the Chaos cards...

Piñata

Piñata

Rating: 6.8 | Players: 2

Game Type:

Family

Categories:

In Piñata the players compete to collect the colored candy inside the piñatas. Playing pieces that might otherwise be cubes are instead wooden markers with a bow-tie shape that mimics the shape of wrapped candies coming in five different colors. When a player has collected enough candy of a given color he earns the medal card for that color and the first player to earn three medal cards wins!The players play their cards next to several mats on the table. Players usually play their cards on their side of the mats but they may sometimes play on their opponent's side a move that can ruin their opponent's plans.Piñata reimplements Balloon Cup – while adopting the designer's initial theme for the game – with the most significant rule changes being the addition of wild cards the removal of a three-for-one token exchange and a revision of the card values (but not the card count within each color). For more details see this thread.

Vault Wars

Vault Wars

Rating: 6.8 | Players: 3–5

Game Type:

Strategy

Many heroes go forth to battle but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold Victory Points or new abilities. Outbid your opponents equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars.Players will take turns as an Auction Master leading a cut-throat bidding war to selling off Vaults full of items to the other players.The player with the most victory points after all the auctions will be the winner!Vault Wars is a bidding and bluffing game for 3-5 player that plays in less than an hour.

Chimera

Chimera

Rating: 7.0 | Players: 3

Game Type:

Strategy

Categories:

Chimera is a three-player card game of two against one similar to climbing- and shedding-based card games like Tichu The Great Dalmuti Big Two and Dou Dizhu (Fight the Landlord).Each hand one player is designated Chimera and the other two players team up as Chimera Hunters to defeat the Chimera. Players compete for points in several hands of play by playing sequential pairs trips straights and other card combinations and whoever has scored the most points once the designated point score has been reached wins. Chimera is normally played to 400 points although longer or shorter games can be played.

King of 12

King of 12

Rating: 6.6 | Players: 2–4

Game Type:

Family

You want to become the new ruler of the Kingdom of 12. To do so you use your magical orb. But to channel its power you will need the help of different characters throughout the kingdom.In King of 12 each player uses the same set of seven character cards. Each round players choose one of these and reveal them simultaneously.If two or more players chose the same card these cards cancel. Otherwise the card effects are resolved. They affect each players magical orb - a d12.After all cards are resolved the values of the dice are compared. If two players have the same value on their die they cancel. The remaining player with the highest value on their die wins the round and gets two points. The second most also gets one point. But in some cases the smallest value may win...When only one card is left players compare their points. Players with the same amount of points cancel each other then the player with the most points wins the round. This player puts one of their cards aside and another round is played until one player wins a second round. This player wins the game.A nice and highly interactive game of bluffing mind reading and tactics. Easy to learn and fun to play.Up to four games can be combined to play with up to 16 players.

Astra

Astra

Rating: 6.6 | Players: 2–5

Game Type:

Family

You and your fellow players are eager and curious astronomers determined to explore and understand the constellations of the mysterious night sky. You are willing to assist each other and share your discoveries but in the end only one of you will become famous enough to be remembered throughout history.Astra is a clever mix of tactics and strategy with a streamlined and intuitive rule set that makes it easy to pick up and quick to play. A game of Astra consists of continuous player turns until a certain number of Constellation cards are taken when after an endgame scoring the player with the most Fame points wins.On your player turn you may choose to either Observe or Rest.The Observe action allows you to spend Stardust to discover stars on the Constellation cards using your dry erase marker. You may only mark stars in a straight continuous line but you may spend Telescope tokens to start new observations. As soon as you mark the last star in a Constellation you take the card from the Night Sky granting you a powerful reusable ability for the rest of the game. But other players also benefit from the discovery: based on how many stars they marked they may choose one of the card’s instant benefits (Boons) at the time it is discovered.The Rest action allows you to not only refill your Stardust up to your capacity but also to reactivate all of your card abilities that match the currently active Sphere. Your card abilities are very powerful and strategy-enabling so a well-timed Rest action can give you a huge advantage.—description from the publisher

Marvel Dice Throne: Black Widow v. Doctor Strange

Marvel Dice Throne: Black Widow v. Doctor Strange

Rating: 7.9 | Players: 2

Game Type:

Uncategorized

In Marvel Dice Throne you become one of eight of Marvel's most famous heroes including Black Panther Captain Marvel Black Widow Scarlet Witch Loki Thor Doctor Strange and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs these are our most innovative and exciting heroes yet.Marvel Dice Throne is a heart-pumping fast-playing game of skilled card play and dice manipulation supporting multiple modes of play including 1v1 2v2 3v3 2v2v2 or free-for-all.Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe highly functional Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice—description from the publisher

Oriflamme: Ablaze

Oriflamme: Ablaze

Rating: 7.2 | Players: 3–5

Game Type:

Uncategorized

In Oriflamme and Oriflamme Embrasement the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families the players strive to come to power with cunning and malice power and strength virtue and infamy. Their goal: the king's throne!In the tactical card game hidden cards are played in turn. By tactically uncovering and activating their effects players can outdo or get them out of the way because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.In Oriflamme Embrasement (second installment of the award winning game Oriflamme) the incendiary war threatens to bring the kingdom to the ground. But nothing will stop your house to conquer the throne by putting forward every inch of your famous lust for power and vengeance.Oriflamme Embrasement offers 11 new action cards that can be mixed with Oriflamme or be used as a standalone.—description from the publisher (translated)

Multiuniversum

Multiuniversum

Rating: 6.5 | Players: 1–5

Game Type:

Strategy

You’re part of a team of brilliant scientists working on the super secret lab: CERN. While experimenting with teletransportation your team came across a wonderful discovery: portals to new dimensions!Just imagine! Once a portal is open a whole new magical dimension is suddenly very close. All you need to do is take one step forward and you're there.The problem is... The crazy wild creatures from those other dimensions can now walk in.Oh no.Close the portals NOW!Multiuniversum is a card game puzzle in which players use actions on their cards to do research move between 5 modules of the Hadron Collider preparing tools so they can close portals to alternative realities.When the player closes a portal they get a sample from this universe (allows player to get bonus points) and knowledge points - described on card.Each 5 modules open 5 portals. The game ends immediately when three portals piles have run out. The scientist who got the most knowledge points receive a Nobel prize and wins the game.

Die Legenden von Andor: Chada & Thorn

Die Legenden von Andor: Chada & Thorn

Rating: 6.6 | Players: 2

Game Type:

Thematic

Categories:

Description from the publisher:To Andor! Chada the archeress and Thorn the fighter travel from the northern end of Silberland to the southern coast of the island. The dwarfs there will help them cross back to Andor. On their voyage thrilling adventures and new challenges await them. They will reach safe harbor only if they stick together yet a sinister enemy follows their steps.Die Legenden von Andor: Chada & Thorn a two-player cooperative card game set in the world of Andor tells the story of two heroes returning from the north (the setting for Die Legenden von Andor: Die Reise in den Norden). The players may choose one of four ready-to-play adventures and the placement of the tiles allows them to experience new routes and different challenges.

Pendulum

Pendulum

Rating: 6.4 | Players: 1–5

Game Type:

Strategy

In Pendulum each player is a powerful unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers execute stratagems and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power prestige popularity and legendary achievement.Players must use actual time as a resource in managing their strategy to best their opponents using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine not the player who acts the quickest.Pendulum is the highest-rated protoype in the history of the Stonemaier Games Design Day.—description from the publisher

Thebes: The Tomb Raiders

Thebes: The Tomb Raiders

Rating: 6.9 | Players: 2–4

Game Type:

Family

Game description from the publisher:Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt Mesopotamia Crete and Greece. Glory and esteem are waiting!Thebes: The Tomb Raiders is a card game version of the Thebes board game from designer Peter Prinz and Queen Games. The game dispenses with the map of Thebes but retains many of the main aspects of the game. The main turn-order play of the game is based on the time-track; players must spend time to take actions with varying amounts of time spent dependent on the nature and benefits of the action. The player who is furthest back in time is the active player. Players use actions to gain knowledge about five civilizations and then use this knowledge in different actions to dig to pull cards from a civilization's deck that contains treasures and dirt. The more knowledge a player has about a civilization the more efficient the player is at searching for treasures.The game plays over a certain span of time and when all players can no longer take any actions because they are out of time the game is at an end and the player with the highest score from their accumulated treasures wins.

Kobayakawa

Kobayakawa

Rating: 6.3 | Players: 3–6

Game Type:

Family

Kobayakawa is a game of bluffing and deduction. In this stylish new game from Jun Sasaki components are kept at a minimum - there are only 15 cards 32 tokens and the start player marker.The rules are simple:At the start each player is given 4 tokens. In addition 8 tokens are placed in the middle of the table. Spare tokens are set aside.The deck is shuffled and each player is dealt one card face down an additional card is dealt face up next to the deck (this card is called the Kobayakawa).Each player takes a turn and either:- Draws a card to their hand and discards one of their 2 hand cards face up in front of them. Or - Turns over the top card of the deck to replace the current Kobayakawa.After all players have taken their turns each must decide if they want to stay in and 'fight' by betting a token.All players that decided to fight reveal their card. The player that has the lowest value card adds the value of the current Kobayakawa to their own card. The player with the highest number (their own card; or their own card + the Kobayakawa) wins the round and they take all the tokens that players bet plus a bonus token from the middle they take the start player token for the next round.On the 7th round (when only 2 tokens remain in the middle) the stakes and the bonus are doubled to 2 tokens.After this 7th round the game ends and the player with the most tokens wins the game.Example Round: Kobayakawa: 8 Player A: 9 Player B: Pass Player C: 15 Player D: 12Player C has the highest card value (15) but Player A is declared the winner as the results of the lowest card (9) and the Kobayakawa (8) is 17.

Dark Tales

Dark Tales

Rating: 6.6 | Players: 2–4

Game Type:

Family

Categories:

The card game Dark Tales is inspired by classic fairy tales retold in a dark style. The land of Dark Tales is populated by disturbing creatures and sinister characters and the interaction between cards and magic items is the key to success: A character event or sword used at the right time can determine the fate of the game! Thanks to the many setting cards the items you collect change their power from game to game.

Tsukiji

Tsukiji

Rating: 7.2 | Players: 2–4

Game Type:

Family

Tokyo 1930. The morning wakes up lazy but you have a lot of work to do. In Tsukiji each player is a restaurant owner who faces other traders at tough auctions for the best batches of fish and seafood. Understand the logic of prices manipulate quotes set traps sabotage your opponents and seek the greatest possible profit in this tense fight for the best fish in all of Japan!

Tin Helm

Tin Helm

Rating: 7.6 | Players: 1

Game Type:

Uncategorized

The Brotherhood of the Red Cloth long made their home deep in the abandoned mines of the Black Mountains. But sickness came upon them as they delved too deep and their minds have been twisted and their attention has shifted to creating wicked evils. Darkness now lives here and only a true hero can cure the madness that has consumed all... Are you that hero?Tin Helm is the little brother to the hit solo dungeon crawler Iron Helm. Tin Helm shares some mechanics with it's older brother but applies many new twists. Tin Helm also is quite small in size and makes the perfect dungeon-on-the-go game. It literally fits in a shirt pocket.

Trick of the Rails

Trick of the Rails

Rating: 6.6 | Players: 3–5

Game Type:

Strategy

Categories:

Trick of the Rails themed on the rise of the American railway period combines 18XX-like portfolio management and a trick-taking card game. Players collect stock certificates and make the companies more valuable by laying the rail network.The game alternates between stock rounds and operating rounds. In stock rounds the cards played become shares for the players. In operating rounds the cards played become track for the companies. The companies get trains which determine how many track cards they can count for their profit (the trains have costs as well which may lead to companies not making any profit at all) and in the end players simply count the value of their shares and highest value wins.

Ninja Camp

Ninja Camp

Rating: 6.6 | Players: 2–4

Game Type:

Family

Goooood morning campers! I hope you got plenty of sleep last night because Sensei Saru has a full day of training in store for you! So study your lessons well and be quicker and craftier than your fellow campers as Sensei only invites the best to be his personal apprentices. Will it be YOU?!One of the Small Box/Big Fun line of games from Action Phase Games Ninja Camp pits animal martial artists against one another in a training exercise where the best will become the personal ninja apprentice of Sensei Saru. Each player starts with two cards each representing a ninja skill with the rest of the deck making up the game board. By using the cards in their hand players navigate the board adding new skills to their hand as they do—and leaving fewer movement options for their fellow campers. Each player also has a unique ninja ability that he can use once per game to try to turn the game in his favor. A game that sets up and plays in thirty minutes or less Ninja Camp is sure to provide hours of fun for families and future ninjas!

Kinfire Delve: Scorn's Stockade

Kinfire Delve: Scorn's Stockade

Rating: 8.1 | Players: 1–2

Game Type:

Uncategorized

In Kinfire Delve: Scorn's Stockade a tactical and cooperative card game for 1-2 players you will fight your way through the well deck of challenge cards to reach Scorn the Master of the Well and face them in an epic final battle.Scorn's Well is made up of four challenge cards with Scorn himself in the middle. As a challenge is defeated another takes its place with 57 challenge cards in total. As you face the challenges of the Well you may play a skill card from your hand only when it matches the color of the challenge card e.g. if you're facing a red challenge card then you may play only a red skill card. Some cards have two colors and some are white that is wild. If the card you play does not defeat the challenge you'll be able to add some progress to it and attempt it again though you may suffer a penalty for doing so.Other seekers can provide help by playing one of their own cards as a boost but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good but some are worse than others.Defeating a challenge provides you a reward such as regaining health or delving deeper into the Well which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well you'll face Scorn himself. All Seekers share a health pool and if the pool reaches zero you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.—description from publisher

Cover Your Assets

Cover Your Assets

Rating: 6.4 | Players: 2–6

Game Type:

Family

The stakes are high in this high-energy competitive and cut-throat set-collection card game from Grandpa Beck's Games!In Cover Your Assets players compete to become the first millionaire by building towers of matching sets made from 10 different types of asset cards (things like jewels piggy banks classic autos and more). Each new set that is created is stacked crosswise on top of the previous set covering and protecting all the sets beneath it.The top set of assets in your pile is vulnerable and can be stolen by other players if they show you a matching asset card or wild (which are Silver and Gold cards) from their hand. You can defend your stack by showing the challenger a matching card from your own hand. If you do they can counter with another matching card of their own. The battle rages back and forth until one player can't respond or bows out.If you win you keep the set if the challenger wins they take the set. Regardless of who wins ALL the cards used in the challenge are added to the set increasing its value and allure to other players.To keep the set from being stolen by another player the best thing you can do is to Cover Your Assets by creating a new pair from your hand or by stealing a set from the top of another player's stack during your next turn.At the end of the round scores are tallied the cards are shuffled and a new round begins. The first player to reach $1,000,000 wins!Cover Your Assets is quick to learn and simple to play yet surprisingly addictive and strategic. The game plays with 4-6 players and is a great for mixed groups as kids teens parents and grandparents alike can learn the game in minutes and enjoy it for hours.The 2021 edition contains advanced rules new cards and rules for 2 & 3 players!Be warned: This is not a good game for sore losers!

1066,Tears to Many Mothers: The Battle of Hastings

1066Tears to Many Mothers: The Battle of Hastings

Rating: 7.0 | Players: 1–2

Game Type:

Wargames

Recreate the infamous Battle of Hastings! A promise has been broken an evil omen is in the sky a crown is at stake and history is about to be made...1066 Tears to Many Mothers is an asymmetric competitive tactical card game in the style of Magic the Gathering but non-collectable. Each player as either Normans or Saxons musters troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.Every card in the game is inspired by a real person or event from the time. With a focus on quick tactical play and a thematic re-imagining of the events of the time there is no deck building required each player simply grabs their deck and shuffles then play begins.Honours: 1066 Tears to Many Mothers was a runner up in the Golden Geek Awards and was nominated in the Origins Awards for 'Best Historical Board Game'.Note on title: In April of 1066 Halley's Comet was in its perihelion orbit and writers at the time said it was four times the size of Venus and shining with a light equal to a quarter of that of the Moon. Many thought it was an evil omen or even the end of the world - the monk Eilmer of Malmesbury Abbey wrote about the event: You've come have you? – You've come you source of tears to many mothers. It is long since I saw you; but as I see you now you are much more terrible for I see you brandishing the downfall of my country.

Munchkin Marvel

Munchkin Marvel

Rating: 6.8 | Players: 3–6

Game Type:

Thematic

Description from the publisher:Munchkin Marvel fuses the classic card game fun of monster-slaying and role-playing with the most iconic characters from the Marvel universe. Created under license from Steve Jackson Games and in conjunction with Marvel Munchkin Marvel comes complete with new monsters (villains) allies (heroes) and custom S.H.I.E.L.D. Identification Cards.

Smash Up: Munchkin

Smash Up: Munchkin

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

The shufflebuilding game Smash Up starts with a simple premise: Take the twenty-card decks of two factions shuffle them into a forty-card deck then compete to smash more Bases than your opponents! Each faction brings a different powers and sometimes different game mechanisms into play so every combination of factions brings a unique play experience.During play Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed because when that happens each player in first second and third place scores points.Smash Up: Munchkin is a Munchkin-themed version of Smash Up. There are eight factions; Clerics Halflings Orcs Warriors Elves Thieves Dwarves and Mages.

Romi Rami

Romi Rami

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

Categories:

Romi Rami is a game that feels like it’s been around forever with thousands of people quietly and gradually polishing it over time. Falling squarely in the family of ‘Rummy’ games Romi Rami features a double market. The first one has number cards and the second one has contracts to complete.The goal of the game: Make the most points by optimizing the combinations required by the contracts. Keep an eye on the trophies (they change from game to game) which will propel you to to the top spot on the podium!

Thunderstone: Starter Set

Thunderstone: Starter Set

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

Categories:

In the Thunderstone line of deck-building games you build a party of heroes to defeat the dreaded Thunderstone Bearers in their dungeons or in the wilderness. As the game progresses you gain powerful weaponry and level into new and mighty hero classes. Your goal is to claim the best cards and survive to take the Thunderstone.Thunderstone: Starter Set includes just enough for new players to get started in the world of Thunderstone Advance while also providing new hero monster and village cards that experienced players can bring to their game. This introductory set includes an easy set-up designed to get people started on the game in minutes.Integrates with

Yummy Yummy Monster Tummy

Yummy Yummy Monster Tummy

Rating: 7.1 | Players: 2–4

Game Type:

Children's

There are strange noises coming from the attic at your grandpa’s summer house. After climbing the stairs you see colorful and furry Monsters everywhere! They seem to be friendly…. but also really hungry! You must feed them whatever you can find. They will eat anything but what attracts them the most is the color of objects!Yummy Yummy Monster Tummy is a co-operative card game of color matching for 2-4 players. Your goal is to complete each level by feeding all of the Creatures foods they like.Each level consists of several Creatures that you must feed. Once a Creature opens its mouth it’s ready for you to feed it! In any order each player chooses one Item card from their hand to feed to the Creature by scanning the card’s QR code which is located on the back of the card. When feeding a Monster you must feed it Item cards that combine and mix into a color that is similar to the Monster’s fur color. If you feed a Monster a mix of Items that do not result in a mixed color that is similar to their fur color all players lose the game and must start the level over again.You can play Yummy Yummy Monster Tummy in either Story Mode or Party Mode. In Story Mode there are 12 levels waiting for you. You will follow the story and unlock new Locations and Items by completing levels. On higher levels you will also meet new Creatures. Some of them have exciting special abilities that provide additional fun challenges!In Party Mode you can play a single game session using all of the Items you have unlocked so far. This allows you to experience the game without worrying about the story.

Crystallo

Crystallo

Rating: 6.9 | Players: 1

Game Type:

Abstract

Crystallo is a solo puzzle/abstract card game with a light fantasy theme. Explore the cavern lair of the wicked Black Dragon by placing cards free six magical creatures by creating crystal sets and if you should succeed with that task trap the dragon in his own cave. Collect treasure along the way and you may emerge a wealthy champion!Crystallo is played with a deck of 54 illustrated cards and 18 gems and runs about 20-30 minutes.—description from the designer

Undaunted 2200: Callisto

Undaunted 2200: Callisto

Rating: 7.9 | Players: 1–4

Game Type:

Wargames

Jovian Moon Base - Callisto 22nd Century AD: Tensions have arisen between the conglomerate of Earth's leading corporations that funded the base and the mining collective tasked with operating it. Protests have erupted strikes been called and contracts broken. Private security forces have been hired industrial mining vehicles repurposed for combat and long-disused military mechs reawoken. The battle for Callisto is about to begin: It's time to choose your side.Undaunted 2200: Callisto is a standalone game in the Undaunted series that adapts the core gameplay of previous games to a new science-fiction setting. Play across an illustrated map in two-player four-player and solo game modes. Navigate the barren lunar landscape maneuver to seize dominant high-ground positions and utilize your formidable mechs to gain control of Callisto and its precious resources.—description from the publisher

Nefarious

Nefarious

Rating: 6.3 | Players: 2–6

Game Type:

Family

Your genius could have been such a boon to humanity. Your death ray had wonderful pest control applications and your volcano activator was perfect for fighting global warming. But the fools at the institute they wouldn't listen. They called you mad! You built a monster to rend them limb from limb which your minions assured you was the very worst way to be rended. When it became clear that the only hope for the world was your own benign leadership you took control of TV to announce this fact. But your broadcast was interrupted by someone else taking control of TV and announcing his own plan for world domination – and then that broadcast was interrupted by yet another interloper. So. Competition. Well the world will never be as scared of these upstarts as it will be of you. Archimedes once said Give me a long enough lever and a place to stand and I will move the world. You will be the most terrifying lever the world has ever seen.Nefarious is a quick-playing game in which the players race to build inventions like a freeze ray cloaking device or robotic pet before their opponents can do the same. (Interesting side note: Eighteen different artists contributed to the artwork on the different inventions in the game.)Nefarious is played over several rounds. In each round the players simultaneously choose and reveal one of their actions that will allow them to allocate one of their Minions to an area on their Lair obtain money obtain a blueprint for an invention or build one of their inventions if they have enough money to do so. The minions that you allocate to your Lair can earn you additional income depending on the actions that your neighbors choose. The first player to build 20 or more points worth of Inventions AND have more points than any other player wins.There is a twist to the game though – actually two twists! At the beginning of the game you randomly draw two Twist cards which change the environment so that the game plays differently each time. This means that in order to win the players will have to revise their strategies each time they play Nefarious.

Who Did It?

Who Did It?

Rating: 6.6 | Players: 3–6

Game Type:

Family

But but...who did that?!In the card game Who Did It? players race to get rid of their cards so that they can avoid the blame of owning the animal that pooped. Each game is as fun as it is fast; quickly find your card be the first to throw it down then blame someone else! Was it YOUR cat that pooped in the living room? Because it sure wasn't my bunny!—description from the publisher

Firefly Fluxx

Firefly Fluxx

Rating: 6.7 | Players: 2–6

Game Type:

Party

Categories:

Join Mal Wash Zoë Inara Kaylee Jayne Simon River Book and more as Fluxx enters the 'Verse at full speed. With the rules constantly changing Firefly Fluxx is just as unpredictable as misbehaving in space!Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game. There are many editions themed siblings and promo cards available.

Game of Trains

Game of Trains

Rating: 6.4 | Players: 2–4

Game Type:

Family

In Game of Trains each player is in charge of their line of trains. At the beginning of the game the train cars in the player's train line — each with their own number — are sorted in descending order. The aim of the game is to be the first one to rearrange your train line so that the cards are in ascending order. Each card has a train car with a number and also a special power depicted on it.On a turn the player can do one of two things: draw a card from the draw pile and replace one of the cards in their train line with the newly drawn card or take a face-up card from the middle of the table and use it as a special power. Cards that are replaced from a player's train line are put in the middle to be used as special powers and the cards that are used as special powers are discarded. Special powers include such actions as swapping two cards moving a card destroying everyone's cards and so on. The players keep taking turns until one has their train line in ascending order and wins.

Spy Club

Spy Club

Rating: 6.9 | Players: 2–4

Game Type:

Family

We could start a Spy Club suggested Beatrice. You know — search for clues and try to find mysteries to solve!In Spy Club players work together as young detectives to solve neighborhood mysteries. It includes a replayable campaign format with variable unlocking content for playing a series of 5 games connected together to tell a larger story. Throughout the campaign you'll unlock new modules with additional rules and story elements. With 40 new modules and 174 cards in the campaign deck you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time.In the standard game each player has double-sided clue cards in front of them. On your turn you use actions to flip draw and trade clue cards gain ideas and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution a story starts to emerge: your Neighbor stole something from the ice cream shop but what? And why? To crack the case you must find the solution to all 5 parts before the suspect escapes or you run out of clues.You can always play a single standalone game of Spy Club but the campaign mode is the recommended way to play:

Choose Your Own Adventure: House of Danger

Choose Your Own Adventure: House of Danger

Rating: 6.2 | Players: 1–99

Game Type:

Thematic

The classic Choose Your Own Adventure series comes to life in the narrative adventure game Choose Your Own Adventure: House of Danger.Will you survive the House of Danger? Gather your friends for a perilous and laughter-filled adventure through the House of Danger itself. Make risky choices collect items as you explore and face off against dire challenges. Play again and again to uncover more secrets and different endings!—description from the publisher

Liberation

Liberation

Rating: 6.8 | Players: 2

Game Type:

Uncategorized

For hundreds of generations the tyrannical Intercosmic Dynasty has ruled the galaxy with a titanium fist. Their power and reach is spreading but so is word of their misdeeds. A band of resistance fighters known as the Liberation has begun striking at the Dynasty from a hidden base. Will you help the Liberation gain enough support before their secret base is discovered or will the you wield the awesome power of the Dynasty to hunt down these traitors and bring them to heel?Using a tiny deck of only 18 cards Liberation plays out a miniature rebellion of galactic scale on your tabletop. An asymmetrical game of cat and mouse the Dynasty player expands their web of power occupying and exploiting planet cards while the Liberation player strikes from the shadows sabotaging the Dynasty’s hand and performing daring missions. The odds are long and the stakes are high. Can you stall long enough to cycle through the deck 3 times earning enough support to topple the Dynasty or will you scour the galactic map tightening the noose around the secret base of the Liberation to attack and destroy them? The future of the galaxy is at stake!

Dungeon Command: Blood of Gruumsh

Dungeon Command: Blood of Gruumsh

Rating: 7.5 | Players: 2

Game Type:

Customizable

Dungeon Command: Blood of Gruumsh is a card-driven skirmish game played on modular interlocking map tiles that uses order cards creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below or if a player ends his or her turn with no creatures on the battlefield.As a player you take on the role of a commander sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures outfit them with spells and equipment and direct their tactics to break the morale of your enemies and drive them from the field.Dungeon Command: Blood of Gruumsh includes twelve orc-related miniatures specific to this faction pack. While each Dungeon Command faction is meant to be played by a single player quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players although up to four can play with a few adjustments explained under the advanced rules.

Dark Souls: The Card Game

Dark Souls: The Card Game

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Dark Souls: The Card Game is a cooperative deck evolution card game for 1-4 players. Players must explore the Encounters around them defeating a myriad of enemies to gain Souls and Treasure.They must use these to evolve and adapt their deck to better fight their enemies. When the players are ready they must challenge the powerful bosses that lie within.The players must walk a narrow path however since their decks allow them to attack their enemies but also represent their health. Decks are only refreshed when the players rest at the bonfire so players must defeat their enemies while husbanding their strength for the greater challenges ahead.Thinking quickly and adapting to the enemy’s attacks is key for survival. A misstep can be fatal but the rewards of success are great. Adapt your deck evolve your strategy and prepare to die.—description from the publisher

Toy Story: Obstacles & Adventures

Toy Story: Obstacles & Adventures

Rating: 7.4 | Players: 2–5

Game Type:

Uncategorized

Toy Story: Obstacles and Adventures reimagines players as the iconic toys from the film — Woody Buzz Lightyear Bo Peep and Rex — who need to work together to overcome hazards and bring about a happily-ever-after ending.Similar to Harry Potter: Hogwarts Battle Toy Story: Obstacles and Adventures features six boxes of cards each representing a different movie from the treasured property. As each box is unlocked the content from the associated movie or short is introduced to the game adding beloved characters like Hamm and Mr. Pricklepants to the mix as well as obstacles and antagonists to battle including Sid Prospector Pete and many more.—description from the publisher

Timeline: American History

Timeline: American History

Rating: 6.7 | Players: 2–8

Game Type:

Family

Which happened first: the Salem Witch Trials or the foundation of Harvard College? Was Watergate before Woodstock? Sure it's easy to know whether the discovery of America came before the Deepwater Horizon oil spill but how well can you remember everything that happened in between?In Timeline: American History players have hands of cards and take turns attempting to place the cards correctly into the growing timeline. Easy at first but rapidly growing more difficult Timeline: American History tests your knowledge and helps you learn the history of the nation.

Wizards of the Grimoire

Wizards of the Grimoire

Rating: 7.5 | Players: 2

Game Type:

Customizable

Years of tutelage under the late Archmage Andor have culminated in this moment; his two protégés must now become rivals and battle to determine who will become the next Keeper of the Grimoire. As protection from your rival you have only your magical gifts your mastery of the Grimoire and a select few spell pages ripped from its binding. Pick carefully; the spells you choose will allow you to counter your opponent twist the fabric of time and deal devastating damage but only if you’re able to find synergies between spells and manage your mana reserves carefully.In this two player strategy card game you must fulfill your destiny and become the Keeper of the Grimoire. Defeat your opponent by drafting new spells from the magical Grimoire casting them managing your cooldowns and dealing massive damage.Each turn draft one new spell to be added to your spell repertoire. But be warned! Your opponent has access to the same spells as you do so choose the spells you want before your opponent does! Continue updating your spell repertoire throughout the game to optimize your deck and counter your opponent.Cast spells. Deal devastating damage or confuse and trip up your opponent. More expensive spells will have a larger impact on the game but be careful they’ll cost you more mana and will have a longer cool down. You can cast as many spells as you like on your turn so long as you have enough mana and the spells aren’t in cooldown. Find spell combinations that work together and time them correctly to increase your damage or counter your opponent.Be the first wizard apprentice to eliminate your opponent's life points to become Keeper of the Grimoire.

Hand of Fate: Ordeals

Hand of Fate: Ordeals

Rating: 7.2 | Players: 1–4

Game Type:

Thematic

You traveler have been chosen to play The Game an ancient artifact of terrible power that can twist reality and call forth horrors from the past to test its players. You now sit at the table before Kallas the current master of The Game to play for his entertainment and your life. You enter the fray with only a rusty ax and the most basic of skills. Trace the steps of your past and explore the vast lands of the kingdom. Hone your abilities outwit your opponents and slay the greatest of foes in order to claim the title of Hero.Hand of Fate: Ordeals is an adventure deck-building game for 1–4 players that can be played in competitive or cooperative modes.

Mind Up!

Mind Up!

Rating: 6.8 | Players: 3–6

Game Type:

Family

Categories:

In Mind Up! you start with a line of cards on the table with as many cards as players. Each turn players pick a card from their hand and simultaneously reveal it to make a new line ordered from the lowest to the highest card. Each player then takes the card in the previous line at the same position as the one they just played adding it to their tableau. These cards will score points at the end of the round depending on their color and the order they were picked. After being scored they become the player's hand for the next round.

Nevermore

Nevermore

Rating: 6.6 | Players: 3–6

Game Type:

Family

Categories:

Pass with care...Many are the paths to power: brute force subtle deception cunning trickery. You hold the cards...but you can't keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering many of whom used to be rivals. Will you rise to power or simply be...nevermore.Nevermore is a casual-style card-drafting game in which you quickly build your hand each round collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit gains the power of that suit to attack heal acquire Light or Shadow magicks and score victory points.Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?Nevermore can be taught in less than five minutes yet hides a surprising amount of depth in strategy as players try to outwit and outmaneuver their opponents. Player ‘transformation’ replaces player elimination keeping everyone in the game until the last moment yet still rewards players who have performed better during the game. That's because a player who has become a Raven cannot win until they can find a way to transform back but they still play helping to doom other players and trying to collect one of two specific hands (all of one suit - or - one of every suit) to become human again.Short game length encourages multiple plays per session and appeals to players of all skill levels – with plenty of underhanded plotting and backstabby goodness.Play Overview:Players are dealt a hand of 5 cards - but they will not keep them all. During the drafting phase players must pass three of those cards to the player on their left. From their new set of five they must then pass two to the left. Lastly they will pass one card left - ending the drafting phase with a final drafted hand of five cards. They will have attempted to collect cards from a certain suit (or two) trying to be the player who has the most of that suit this hand - and also carefully managing what they are passing to their opponent to make sure they don't end up with too powerful a hand.During the resolution phase each suit is called for one at a time. All players show cards from that suit simultaneously. The player with the most gains the power of the suit - and the strength of the ability is determined by subtracting the second highest total of that suit. Example: I hold three Attack cards. Two other players each hold one Attack card. (3-1=2) I do a 2 point attack on a player I choose. Healing Victory points and Radiance (which draws a Light Magick card for each you have minus the second highest amount) all work the same way. All but Ravens who kill cards of other suits in your hand. Example: I have 3 Victory 1 Attack and 1 Raven. I must choose to sacrifice either 1 Attack or 1 Victory card from my hand as they are Resolved. Certain special hands give additional benefits and/or Victory points.If your 5 Health points drop to 0 you become a Raven still in the game but unable to win until you can transform back.The winner is either the last human player standing - or the first to score 6 Victory points.

Team Play

Team Play

Rating: 7.0 | Players: 3–6

Game Type:

Uncategorized

Categories:

In Duos a.k.a. Team Play players compete in teams of twos to score points. On a turn a player can draw two cards pass 1-2 cards face down to their teammate and complete one or more goals in whatever order they wish.Cards come numbered 1-8 in magenta and blue with multiple copies of each card. Each player has a personal face-up goal with one public goal being available for all players with goals being something like have four blue cards in sequence have three of the same even number or have two magenta cards that add to a third magenta card.As soon as you have the right cards in hand you can discard them to complete your personal goal or the public one after which a new goal is revealed with the achieving player being able to reject the first one revealed. When a team has completed eight goals each player has one final turn then whichever team has scored more points for its goals wins.

Deckscape: The Mystery of Eldorado

Deckscape: The Mystery of Eldorado

Rating: 6.4 | Players: 1–6

Game Type:

Thematic

Deckscape: The Mystery of Eldorado is the fourth title in a series of cooperative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.In Deckscape: The Mystery of Eldorado you are a group of explorers who have long sought the legendary golden city in the heart of the forest without finding it. While you are flying back home the head of a statue crashes against the plane and you have to parachute to safety! You are alone tired and hungry lost in an uncharted area of the forest. Danger is lurking and you have only the few items you grabbed before jumping out. This could be your end...or the very last chance to unravel the mystery of Eldorado! Can you survive the pitfalls of the Amazon forest and find the legendary city of Eldorado?

Numbsters

Numbsters

Rating: 7.4 | Players: 1

Game Type:

Uncategorized

When hungry Numbsters form a line arrange them well and you’ll be fine. But when they all begin to munch avoid the Mouth or you’ll be lunch!Numbsters is a solo game that can be played in your hand or on a table. Each of the hungry Numbsters features a number and special ability. Starting with a stack of 6 random Numbsters (plus the Mouth card) you’ll need to eat move and manipulate your way to victory. If you can get down to just one Numbster and the Mouth remaining in your hand you win!—description from the publisherHOW TO PLAYEach turn draw a new Numbster into your hand placing it at the top of the stack.Next you may move one card to a different position in the stack OR swap any two cards’ positions.Lastly it’s feeding time: one Numbster must eat another one.Typically this requires two sequential Numbsters (for example 16 and 17) separated only by the Mouth card. The smaller Numbster in the sequence can eat the bigger one discarding it and starting a new turn.Of course these Numbsters are odd creatures. Each one has an optional special ability that changes how the other Numbsters eat allowing for powerful plays and big bites!The ability on the top Numbster in the stack is considered active while showing; when it’s used that Numbster slides to the bottom of the stack. But be careful – if at any point the Mouth card reaches the top of the stack it triggers its game-ending special ability…and eats YOU!

Enchanted Plumes

Enchanted Plumes

Rating: 7.3 | Players: 2–6

Game Type:

Uncategorized

Categories:

In Enchanted Plumes players strive to complete magical peacocks by assembling plumes in sparkling rows from top to bottom.Skillfully placing feather cards of the same color from row to row is key as the top row value will count against your score while all lower rows count as positive values.Once the peahen card is revealed the player with the most valuable plumes wins the game and is bestowed with the luck of the peacock!—description from the publisher

Arkwright: The Card Game

Arkwright: The Card Game

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

In the late 18th century the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright who ran the first factory for spinning wool with machines like the Spinning Jenny and the water frame.In Arkwright: The Card Game you run a business and will employ workers in your different factories to produce and sell goods. The more workers the more goods that can be sold — but be prepared for crises and some stiff competition.The game is played over three decades (1770/1780/1790) split up into four rounds per decade. On your turn you play new cards from your hand to open factories and upgrade existing ones select improvements improve factory quality build machines and employ new workers. You can also pay money to improve your shareholdings and take out loans if you require more money for production costs. After the actions phase you can improve your abilities by advancing your development markers on your player board or take one of the available development cards.Then the production phase starts where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand so the demand may be lower than the value of your current good lowering your profit. Workers must be paid and machines need regular maintenance so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value and there are bonuses for having the highest appeal. Lastly if you can’t sell your goods to the home market you can ship them overseas or store them for future rounds.After the final round of the last decade the game ends. Players then sell all goods left in their storehouses reduce the number of shares they hold by the number of loans they took and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game.—description from the publisher

Timeline: Americana

Timeline: Americana

Rating: 6.7 | Players: 2–8

Game Type:

Family

From the first Stetson hat to the unveiling of the first iPad America's history and its popular culture have gone hand in hand. See if you can remember when the Red Sox traded Babe Ruth or when Lindbergh crossed the Atlantic. American popular history was never this much fun!Timeline: Americana takes the players through a historical tour of the popular history of the country. Each player has a hand of cards and they take turns trying to place those cards correctly into the growing timeline. Guess correctly to get rid of all your cards and win!Themes included are: Sports Events Music Inventions and Cinema

Atheneum: Mystic Library

Atheneum: Mystic Library

Rating: 7.0 | Players: 2–5

Game Type:

Family

The magic exam is tomorrow so you and your classmates head to the library! With the knock of a magic wand on a precise stack of books — tada! — you can learn an entire subject in an instant. In exchange for this after-hours intrusion however the security guard asks you to clean up and organize the library shelves. So roll up your sleeves and get to work!In Atheneum: Mystic Library you must study for the exam while cleaning up the library! During the game you can score points for objectives by placing books on your shelves in specific configurations. At the end of the game you score points for full shelf compartments decorative candles and shelved books of your favorite subject. Whoever collects the most points wins!—description from the publisher

Sherlock: The Tomb of the Archaeologist

Sherlock: The Tomb of the Archaeologist

Rating: 6.6 | Players: 1–8

Game Type:

Thematic

In each Q case you try to solve a mystery case with 32 clues.In Q: Tomb of the Archaeologist you must answer some questions about Edward Carter's murder.«we start this news broadcast on 25th of August of 1923 with a sad new: the passing of famous archaeologist and explorer Edward Carter.According to sources close to the family the renowned professor was found by his wife inside his study with a letter opener stabbed on his back.Because the violent nature of the happening Scotland Yard has begun a formal investigation and is interrogating his closest friends and colleagues.This afternoon all university classes at Oxford will be stopped for some minutes to pay homage to one of the finest members of its community.

3 Chapters

3 Chapters

Rating: 7.2 | Players: 2–6

Game Type:

Uncategorized

Categories:

Once upon a time there was a magical book of fairy tales that had three chapters. You will now live through that book in 3 Chapters a trick-taking game with three game phases:• Chapter 1: Start with eight cards in hand choose one then pass the remaining cards clockwise. Continue doing this until all cards are drafted.• Chapter 2: Play one card each. The highest card wins the trick and receives two points. Additionally compare the skills on your cards with one another as this can earn you additional points.• Chapter 3: Finally evaluate the skills within your selected hand cards. They can bring additional points in this chapter.If you choose the fairy tale creatures wisely at the beginning you can win plenty of tricks and collect lots of points. Clever card combinations can also bring points without tricks because everyone knows say that Hansel and Gretel are particularly strong as a team...

Exploding Kittens

Exploding Kittens

Rating: 6.1 | Players: 2–5

Game Type:

Party

Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw forcing your opponent to draw multiple cards or shuffling the deck.The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.

Surfosaurus MAX

Surfosaurus MAX

Rating: 7.0 | Players: 2–6

Game Type:

Family

Outcooperate the competition!Surfosaurus MAX's cards come in seven suits with values from 01 to 12. The higher a card's value the fewer victory points are on it.When it is your turn you play a single hand card and draw a new one immediately. Once the right number of cards has been reached the one strongest possible combination out of all the cards played by all the players wins. If you contributed a card to the winning combination you get to score it.—description from the publisher

Blank Slate

Blank Slate

Rating: 6.7 | Players: 3–8

Game Type:

Party

Each round in Blank Slate pick one of the 250+ word cue cards (which have 500+ total cues) and reveal it. Each player then writes the word they think best completes the phrase trying to exactly match another player's word without giving a single hint.

1911 Amundsen vs Scott

1911 Amundsen vs Scott

Rating: 6.6 | Players: 2

Game Type:

Family

In 1911 Roald Amundsen and four companions were the first human beings to stand at the South Pole. Using skis and dog sleds they beat Robert Falcon Scott's British expedition by just a few weeks. Scott and his men reached the South Pole only to find Amundsen's Norwegian flag planted in the frozen ground. They died on their return journey not far from their base camp.1911 Amundsen vs Scott is an asymmetric game for two players with both of them trying to be the first to reach the South Pole. Each player takes a different route to the South Pole with these routes consisting of a path of colored dots.The game is composed by a deck of cards for both players with a row of 3 visible cards. On each turn a player can:The first player to reach the South Pole wins. If the deck runs out for the second time both players are lost in Antarctica and lose the game.This game includes 4 expansions inside: - Patrons (8 new cards). 4 British patrons and 4 Norwegian patrons with a special effect each. - 1912 The Way Back (second board + 10 new cards). The explorers can play the return to the ships with new rules. - Damned Weather! (5 new cards + 1 die). A small expansion to represent the influence of weather and add a little bit of gambling to the game. - Food Depots (4 white cubes). Only in the second edition!. The explorers made previous short trips to create food depots that they could pick up in the final trip.

Avalon: Big Box

Avalon: Big Box

Rating: 8.1 | Players: 5–10

Game Type:

Party

Avalon Big Box Edition is a very special release for fans of The Resistance: Avalon!This is a game of hidden loyalty. Players are either Good Loyal Servants of Arthur fighting for goodness and honor or they are aligned with the Evil ways of Mordred. Players vote to choose who will go on which Quest but how can they know who to trust? If Evil sabotages three Quests or if they assassinate Merlin at the end of the game Arthur’s kingdom will fall.Avalon Big Box is a remastered edition of the classic social deduction game The Resistance: Avalon with a huge amount of additional content added for near limitless gameplay options.Included are 23 distinct characters and numerous optional modules including Lancelots Excalibur Plot Cards Sorcerers and Rogues released as Avalon and The Resistance expansions. Also included are new roles and modules such as the Messengers Lunatic Brute Revealer Cleric Trickster and Deceiver.—description from the publisher

Hollywood 1947

Hollywood 1947

Rating: 7.2 | Players: 1–9

Game Type:

Uncategorized

The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages themes props and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry?In the game each player will secretly be a Patriot Communist or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter Gaffer Director Actor Editor etc). These jobs will affect what kind of movie is getting made that round what cards are in players’ hands and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie.The added cards will be shuffled one will be removed and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie.Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone but you may say whatever you’d like about the cards you put into a movie or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However if you are a Communist or the Rising Star lying will often help you accomplish your goals since the majority of players will be Patriots.That’s a wrap. Most players get the hang of the game after only a few minutes. So let’s go make some movies but be careful who you trust!Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692 Tortuga 1667 Deadwood 1876 and Bristol 1350.You can follow the Kickstarter at this link: https://www.kickstarter.com/projects/travishancock/hollywood-1947-a-movie-making-game-of-strategy-and-deception-description from publisher

Bullfrogs

Bullfrogs

Rating: 6.7 | Players: 2–4

Game Type:

Family

“Just as water retains no constant shape in warfare there are no constant conditions.” –Sun TzuWeapons clash water splashes and the booming battle cries of armored bullfrogs ring out across the moonlit swamp. Amphibian armies leap from lily pad to lily pad in their desperate struggle to win control of the pond.Suddenly a shout of triumph rises up. Enough warriors have finally entered battle on a lily pad to dominate the fight and assure victory for their side. Overloaded the lily pad sinks into the swamp.Frogs scatter from the sinking lily pad to the surrounding ones coming to aid their allies or sabotage their foes their weight causing the lily pads to drift away across the cold glittering water. The winning commander must understand the ripple effects of every move and avoid acting to win a single battle at the cost of losing the war.•••In Bullfrogs 2-4 players ages 8+ take control of warring factions of frogs and fight over lily pads in a pond over the course of 20-40 minutes.

Indulgence

Indulgence

Rating: 6.8 | Players: 3–4

Game Type:

Family

In the teachings of the Catholic Church an indulgence may be granted to relieve sins. In some cases this might be by doing good works or engaging in meaningful prayer but in the darkest of times indulgences were sold to anyone willing to make a significant contribution. As the rising families of the Italian Renaissance conspired and plotted to seize control the indulgence offered a clear conscience for many a questionable deed committed in the name of power.Indulgence is a trick-taking game for 3-4 players. On their turn players choose an edict that gives the rule for the hand. The other players then decide if they want to violate the edict by doing the opposite of what it commands. So Don’t take any Medicis suddenly becomes I must take all the Medicis. Committing a sin can be challenging but a player attempting it gets the benefit of the indulgence a token that turns one of their cards into a winning hand. Can you trick your opponents into committing sins without the indulgence? Can you avoid sinning yourself? Whoever can pull that off will end up with a pile of gems and the title of victor.Indulgence is a restoration of Dragonmaster originally published by Milton Bradley in 1981 and designed by Jerry D'Arcey. It was itself a reimagining of D'Arcey's prior game Coup d'Etat and its classic progenitor Barbu. Dragonmaster enjoyed lavish production with oversized cards art by the incomparable Bob Pepper and some nifty interlocking gems for keeping score. In addition to the retheming the restoration evens out the game play. The original game suffered from a runaway leader problem in which an early power play with the dragon card all but assured one player's elimination from contention and gave the other a big leg up. The indulgence token replaces the dragon card to make it more accessible less powerful and easier to understand. It also increases the number of contracts from 5 to 20 and ups the deck to 36 cards.

Gosu X

Gosu X

Rating: 7.7 | Players: 2

Game Type:

Strategy

Categories:

The Jalaanx universe is dominated by 8 Immortals demigods engaged in conflicts since the dawn of time. Alliances are made and broken every time a new war comes. The Red Moon approaches forge a new alliance and be prepared for an epic battle. Even if a military victory is always honorable especially for the great Goan-Sul a hidden 9th demigod offers new ways to win the battle...Gosu X is a combo card game in which players build up their army using the card from their deck made of 3 clans. Those clans are drafted at the start of the game and the 2 unchosen one change the game rules ! A game is played in 3 rounds maximum.There are several ways to win: get 2 Supremacy Tokens OR unlock 5 Activation Tokens OR have 15 face-up cards in your Army OR reach an alternate victory condition (Goan-Sul or Justice).

Yomi (Second Edition)

Yomi (Second Edition)

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks in addition to adding ten new characters.Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game you have to know your character know the matchup and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves face cards are special moves and aces are super moves.Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi the game's title refers to your ability to read the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible.The game ends when one player is reduced to 0 life or when one player draws the last card of their deck. In that case time is out and the player with the highest life wins.Note: This item contains: Yomi Starter Set: Grave versus Jaina Yomi: Midori versus Setsuki

Dinosaur Tea Party

Dinosaur Tea Party

Rating: 6.4 | Players: 3–5

Game Type:

Family

You're looking well darling. One lump or two?It's the most sought-after invitation of the year: Dinoton Abbey for high tea. Now you're all gussied up in your finery and ready for some tea and chit-chat. One problem: You can't remember anyone's name. Who's that sporting the fancy brooch with her pet chicken? Is that Jeannine? Beatriz? Oh dear. If you're not careful you'll commit a faux pas everyone will be gossiping about.Dinosaur Tea Party is a game of pure deduction for 3-5 homo sapiens. Each player takes a card corresponding to one of the dino guests. Players take turns asking each other questions or guessing their dinosaur's name. If someone guesses your name draw a new card. The first player to guess three names wins.

Cthulhu Gloom

Cthulhu Gloom

Rating: 6.4 | Players: 2–5

Game Type:

Thematic

From Dunwich to Innsmouth from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum trouble is in the air. The stars are almost right and terrors from beyond space and time are beginning to break through. When Cthulhu rises we're all doomed – but whose downfall will be the most entertaining?Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all the player whose characters have suffered the most wins.As in Gloom the cards in Cthulhu Gloom are transparent allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions it does introduce two new types of cards:• Story cards can be in play from the start of the game and the first player to meet a Story card's conditions – e.g. drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks).• Transformation cards mutate a character for the remainder of the game no matter which modifiers might come its way later. What's more the character's image is replaced with something hideous and slimy. You'd expect no less really...

Revolver Noir

Revolver Noir

Rating: 7.2 | Players: 2

Game Type:

Family

It was supposed to be an easy job investigating this abandoned mansion. Suddenly a shot rings out in the darkness the bullet shattering the plaster behind you. Turns out someone is here as well and only one of you is leaving alive.Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark your goal is to track down your enemy and put an end to them – before they do the same to you.Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface.The turn alternates between players. On your turn you have Action Points which you can spend to perform actions like moving shooting listening setting traps and use the room effect.Use Room Effect Most rooms in Revolver Noir have a unique effect which can be used only while you are in that room. To trigger this effect reveal your location then follow the instructions on your room card.Winning the Game The objective is simple. To win you’ll have to hit your opponent twice.

Dragonrealm

Dragonrealm

Rating: 7.0 | Players: 2–4

Game Type:

Family

Pack your lucky socks and get ready for an adventure exploring Dragonrealm! Sneak into the Witch’s Cabin search the Ogres’ Treehouse or storm the Dragon’s Lair. Add adventurers to different locations in the hopes of getting the most treasure. But watch out for goblins who might get there first and grab the treasure before you! In the end the player with the most treasure wins.Using the same thematic world as Dragonwood players now take on capturing locations using adventurer pawns.Players will play card melds of straights and sets (color or number) to roll dice to attempt to place units on locations. Once a location is full it is scored.New locations are revealed to be captured. Players continue in this manner until a certain number of locations are captured. Each location is worth a value in points and additional points are awarded for other events.

Legendary: Big Trouble in Little China

Legendary: Big Trouble in Little China

Rating: 7.1 | Players: 2–5

Game Type:

Thematic

Description from the publisher:Become Legendary with the mystical arts seen in the cult hit film Big Trouble in Little China!In the deck-building game Legendary: Big Trouble in Little China players work their way through the co-op game trying to defeat Lo Pan and the three storms! Play as Jack Burton Gracie Law Wang Chi and even the Pork Chop Express as you play schemes straight from the film.

For the King (and Me)

For the King (and Me)

Rating: 6.9 | Players: 2–5

Game Type:

Family

Categories:

The young monarch has no knack for governing. Take advantage of this by taking on all the most prestigious government duties! Share cards choose the most high-profile jobs...then experience an auction phase as belligerent as it is clever!In For the King (and Me) you wish to become the most valuable minister by collecting the right cards while lowering the value of your opponents' objectives. The game plays the same as the designer's earlier game Biblios while allowing for play with up to five people at once.The game lasts multiple rounds with players first collecting cards then bidding for cards. During the collection phase as the active player you draw cards one at a time keeping one for yourself placing one in an auction pile and placing the others face up for the other players to draft. Once you take a card you can't take another so sometimes it's a tough call to decide when you want to take something. Once you've had multiple collection phases the cards in the auction pile will be auctioned one by one.Some cards are worth points depending on their color some are worth gold and some allowing you to manipulate the value of the various colors. Once all the cards have been auctioned players reveal their hands and tally their points to see who wins.

Imperium: The Contention

Imperium: The Contention

Rating: 7.9 | Players: 1–6

Game Type:

Customizable

Only one may wield the Void Scepter.Seize the Void Scepter in Imperium: The Contention the 4X card game. Choose one of six factions each with a preconstructed deck or build your own from a complete collection of over 300 cards! Expand your empire deploy your fleet move your ships into position and battle your enemies. Seizing the Imperial Capital may lead you to victory... or ruin.There are many paths to ruling the Imperium. Your favor represents your Imperial influence. Gain 8 favor or claim 8 worlds and the Void Scepter will be yours! Gain the Imperium's favor by destroying enemy worlds or through political intrigue. Employ politicians spies megacorps and mercs. Take the Imperial Capital by force and use the seat of power to convince the Imperium only you are worthy.Now is the time! Lead your civilization to new heights and claim the Void Scepter!—description from the publisher

5211

5211

Rating: 6.3 | Players: 2–5

Game Type:

Family

Categories:

5211 is a fast-playing card game with a unique scoring method that rewards clever play!This game has cards 1-6 in five colors. Each player starts with a hand of five cards. Players play two cards face-down then simultaneously reveal them. They refill their hand then repeat this process two more times but only with one card.The cards of the majority color will score — unless too many are present in which case the color busts and the second most color scores. In case of a tie for majority the tied colors are also out. These rounds are repeated until the deck runs out. The player with the most points wins.5211 is a new edition of 5 COLORS that has all new art.

Zany Penguins

Zany Penguins

Rating: 6.6 | Players: 2–5

Game Type:

Family

Categories:

In Zany Penguins you want to make sure that your tribe of penguins is the one that takes control of the Earth so do what you can to take charge of regions such as the desert jungle and the North Pole.In game terms each region has a set of cards numbered 1-9. To set up shuffle the deck then deal each player a personal deck of 18 cards. Each player starts with two cards in hand.On a turn you draw two cards pass one card each to your left- and right-hand neighbors take the cards passed to you then simultaneously play and reveal one card in front of you on the table. If you play a 1 on your next turn you play and reveal two cards instead of one; if you play a 2 it blows up all 6-9 cards played that same turn; and if you play a 3 on the subsequent turn everyone else plays before you do.After eight turns for each card color on the table in front of you in which you have the highest sum of all players you score the sum of all cards of this color in your hand. For each color in which you don't have the highest sum you score the single lowest card of this color in your hand. Players tally their scores and whoever has the most points wins.

Seasons of Rice

Seasons of Rice

Rating: 6.8 | Players: 2

Game Type:

Uncategorized

In Seasons of Rice Corry Damey’s 18-card tribute to his Cambodian heritage players are farmers puzzling together paddy cards to expand their family’s “landscape” of rice paddies and ensure the most bountiful of harvests.Players will be drafting cards and placing them into their expanding landscape area to close off paddies in order to score the most points by the end of the game.—description from the publisherA game takes place across two separate seasons (drafting phases): first the Wet Season then the Dry Season.Players begin the game during the Wet Season with a hand of 7 paddy cards. Each Wet Season turn they simultaneously select 2 cards from their hand: 1 to immediately place into their personal landscape and 1 to place into a communal row of cards called the Dry Season row. Players then exchange their hands and repeat until all cards have been placed.In the Dry Season players take turns selecting 1 card from the Dry Season row and immediately placing it into their landscape. When the Dry Season row is empty the game is over.Players have an opportunity to score points during both seasons by fully enclosing their paddies with paths. They will score for the size of a “closed” paddy which can be increased by adding houses as well as for farmers (a player’s family members) and buffaloes contained within the paddy. A player-specific “ancestor,” representing the guiding spirit of a revered forebear will also award that player additional points for achieving certain conditions.Strategically opportunities abound in the card-rich Wet Season when all share in a plenitude of resources and hands overflow with possibilities. Players must still think ahead to the Dry Season though when options will rapidly dwindle as the Dry Season row runs out of cards. The deck is micro and rounds are quick but a sustainable plan for organically generating points is a must across the seasons.In the end the player with the most points wins and may proudly boast of having the most fertile rice paddies in the region!

Twin It!

Twin It!

Rating: 6.8 | Players: 2–6

Game Type:

Party

Twin It! challenges you to spot pairs of cards on the table as quickly as you can. To set up the main game shuffle the double-sided cards then give each player a similarly-sized stack. Players take turns revealing cards and placing them on the table leaving all cards visible. As soon as someone spots matching cards they place a finger on each card then claim the pair leaving them in a stack beside themselves. If another card of this type appears anyone who fingers the twins claims all of those cards! Be the first to claim five twins to win.You can also play Twin It! as a team game. When you spot twins you place your finger on one of the cards and hope your teammate can finger the other before an opponent does or else the opponent claims the twins instead of you!Twin It! can also be played with the cards being held in hand facing away (and toward) each player.

The Red Dragon Inn: Battle for Greyport

The Red Dragon Inn: Battle for Greyport

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Categories:

You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait though because the city is under attack by evil monsters!Battle for Greyport is a cooperative deck-building game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck but also brings more dire foes for you to face!With five playable characters seven different scenarios and an assortment of variants you can have a new game every time adjusting the game’s difficulty as you improve.Will you defend the city from the monsters and defeat their nefarious boss or will the city (and the tavern!) be overrun?The Red Dragon Inn: Battle for Greyport also contains two items for use with any of the standalone The Red Dragon Inn titles: Chronos the Time Mage character deck and Drog's Special Reserve drink card. The Deluxe Edition also includes Firewater of the Fire Mage and The Iridescent Wyvern.

X nimmt!

X nimmt!

Rating: 6.8 | Players: 2–4

Game Type:

Family

Categories:

It's time to run from the bulls once again in X nimmt!This card game starts with the same premise as the well-known 6 nimmt!: Each turn players all simultaneously reveal one card from their hand then these cards are placed into existing rows one at a time starting with the lowest-valued card. If a row is full then whoever played that final card takes all of the cards already in the row scoring negative points for all of the bullheads on those cards.X nimmt! changes these rules a few ways. Each player starts with eight cards in hand and a personal X row. Played cards will be placed into three rows with those rows being able to hold three four or five cards. Whenever someone takes cards from a row those cards go into the player's hand then the player must play one card into their personal X row.All cards in this X row must also be played in ascending order! If you can't do this then you place all of those X cards aside in order to start a new X row with the value of those set-aside cards now being doubled.A round ends after someone plays the final card in their hand and whoever has the fewest negative points after two rounds wins.This game was called Take A Number when included in the two game set Take 5 & Take A Number.

BATTALIA: The Creation

BATTALIA: The Creation

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

BATTALIA: The Creation is a competitive fast-paced strategic deck-builder that combines map construction hero and area control and unique calendar mechanisms.In the base game all players will buy useful artefacts and hire battle and labor units to support their armies. They will build roads and cities and send their heroes to battle - every opponent will have to find the most powerful mixture of all these assets and apply them at the right moment so eventually the player could claim to be the rightful ruler of Battalia and win the game. A victory can be obtained through aggressive conquest or a peaceful development of your own city system (if a player is lucky enough and the others let him ... :). Battalia has 2 game end conditions - full conclusion of the game board or first player who achieves 5 cities of level four immediately ends the game. The winner is the player with the most victory points at the and of the game and this is not necessary the same person who made the final cut!An immersive game play will provide the opportunity for the players to make key decisions and turn the tides of even the grimmest of outcomes. A player can outmaneuver and BE outmaneuvered by his opponents at any point in the game. Dynamic atmosphere and intense battles are key factors in the overall experience however the game strives to stimulate analytic thinking and strategy over rash and impulsive decisions. In general this is not a luck based game because of the core deck building mechanics but a die is integrated as an optional element and is the ingredient which spices up the game for all the fortunate fellows! You will find also an element of bluffing when you fight your battles so put the poker face on and be ready to outsmart your opponent. The game is defined by the unique combination of mechanics aesthetic art style and the presence of large scale 3D Hero figures in four colors representing the leaders of the players army and their movement on the board.The calendar mechanics is implemented in the Sun Oracle shortly called Orac as it is a key element of the game. The Oracle is almighty ancient monument eternal apprentice of the nature itself and the hand of the gods among humans and beasts. The Oracle provides advantages to the players (every day a different one) and it could support them if they catch the lucky moment on a sunny day... It counts the days and guides the leaders through the never-ending competition between the folks that inhabit these lands: The Bärfolk The Emberians The Islanders and The Cloudborn. Four factions coexist in the world of Battalia. Most of the cards in the game (units artefacts and terrain cards) and the 8 figures belong to one of the four factions. A leading concept in the game is that the four factions can freely collaborate with each other but many units from the same faction using their own artefacts are much stronger together. Also unlike all other games where the players choose their factions in this game the factions choose the players...

Monopoly Deal

Monopoly Deal

Rating: 6.3 | Players: 2–3

Game Type:

Family

Categories:

From the back of the box:Fast-dealing card-stealing fun! Enjoy the rollercoaster experience of Monopoly in just 15 minutes! Collect full property sets to win!This is the lite version of Monopoly Deal Card Game distributed by Wm Morrison Supermarkets PLC (UK) consisting of 52 cards for 2-3 players including 3 Forced Purchase cards 6 sets of property cards wildcards action cards and money cards. Morrisons is printed on the promotional card.For more infomation see Free card games at Morrisons (UK) thread.Also sold through Sue Ryder (UK) charity shops (2015).Also sold through REWE (GER) supermarkets (2018).

Astro Knights: Eternity

Astro Knights: Eternity

Rating: 8.4 | Players: 1–4

Game Type:

Uncategorized

Many generations after the events of the original Astro Knights setting a group of rag-tag intergalactic scrappers find great power and responsibility forced upon them! Astro Knights: Eternity is a stand-alone cooperative deck-building game with several scenarios connected by a single ongoing narrative.Continuing the gameplay lineage of Aeon’s End player decks are never shuffled in Astro Knights with the collective goal of defeating that scenario’s Boss before it destroys that mission’s Homeworld or all the players seeking to defend it.In addition to the familiar structure of the first Astro Knights game players will be introduced to all-new mechanics throughout the narrative campaign along with refreshed elements from the Aeon’s End series.Can your team of unlikely heroes adjust their strategies to overcome the powerful and unpredictable enemies that threaten the stability of the galaxy?—description from the publisher

Guildhall Fantasy: Fellowship

Guildhall Fantasy: Fellowship

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Categories:

Game description from the publisher:Do you have a thirst for adventure? Is your middle name danger? Do you just like treasure? Form a party of adventurers to help you be victorious! The more members of each class you have the greater the bonus they'll give you - but be careful; your opponents might try to poach your party members!In Guildhall Fantasy: Fellowship 2-4 players compete to create the perfect party by recruiting adventurers into their guildhall chapters. Collect sets of cards with unique abilities to control the table and complete a full chapter to claim victory cards. Will you go for points quickly or build up your special powers? Which will lead to ultimate victory? Only you and the gamemaster know!

Pixel Tactics 3

Pixel Tactics 3

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

Pixel Tactics 3 can be played as a standalone game or used to expand previous Pixel Tactics games. It also comes with new play modes such as Epic Constructed (60-card decks) Cube Draft and more that you can access by combining all three Pixel Tactics games (plus any mini-expansions)! Pixel Tactics 3 contains 25 new heroes including:Pixel Tactics 3 is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.

Attack on Titan: Deck-Building Game

Attack on Titan: Deck-Building Game

Rating: 6.9 | Players: 1–5

Game Type:

Strategy

The last human city is under attack by giant fearsome Titans and it's up to your team to stop them!Based on the action from the world-renown Attack on Titan anime and manga series in the cooperative Attack on Titan: Deck-Building Game you and your fellow players will battle relentless Titans for humanity's very survival. Collect the weapons and tactics you need then test your mettle on the wall before it's too late.Play as Eren Mikasa Armin and many others as you struggle to keep the Titans at bay. New to this Cerberus Engine game is movement. The location of your Hero in the game area matters. Protect the walls or watch them crumble but do not lose hope no matter the odds and no matter who among you falls to the onslaught. It may soon be up to you to land the killing blow that will turn the tide of battle...

Uchronia

Uchronia

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

In Uchronia you are the patriarch of a great Uchronian noble house competing with the other houses that commit their wealth to building the city enriching it with new constructions and striving to win over the people.In game terms players start with six resource cards in hand then each discard a card to the shared forum; each resource card shows the type of resource (with color-coded five resources in the game) an activity icon (with for example all yellow clay cards showing a pick) and an order (with yellow showing Production). Five building cards are placed face-up in the Great Works area and can be built by the players; any time a building is taken from this area reveal another building card.On a turn you first move any card(s) played the previous turn to the forum then you either Command or Plot. To Command you play one card from your hand with the order you want to carry out or two identical cards which allows you to take any order. The orders are:When you complete a building you gain its special ability for the remainder of the game. You can have only two activities plus one more for each completed building you own. If you have more of a particular ability than anyone else you claim the monopoly card for this activity making each of these activities worth 1 victory point (VP) and allowing you to claim a matching resource whenever anyone completes a building of this color.If you Plot instead of Command you first copy one order showing in another player's area (if you have an activity of the same color) then you either draw until you have five cards or draw one card (if you already have at least five).The game continues until one or more players hits a VP threshold (14-20 depending on the number of players). After completing the round (giving everyone the same number of turns) the player with the most VPs wins.

Eminent Domain: Microcosm

Eminent Domain: Microcosm

Rating: 6.3 | Players: 2

Game Type:

Strategy

The galaxy just got a whole lot smaller...Two mighty empires are about to collide. Play your cards right and become the ultimate ruler of this microcosm!Eminent Domain: Microcosm is a quick-playing two-player card game which brings you all the thrill of building a space empire in just 15-20 minutes. Each turn you take a card into your hand from the supply then you either play a card and carry out its instructions or pick up your discard pile to refill your hand. Each card also has a scoring condition on it and to win you'll want to maximize those conditions.As in the grandfather game Eminent Domain actions you take can be boosted by revealing other cards sharing the same icon. Colonize and attack planets do research and take advantage of politics to score the most influence by the end of the game!

Apex Theropod Deck-Building Game

Apex Theropod Deck-Building Game

Rating: 7.2 | Players: 1–6

Game Type:

Thematic

Game Description:Apex is a deck-building game played solo or with up to 5 friends. You play as a prehistoric predator competing for territory and resources against other predators. Each playable species has a unique deck to master. Each deck has different strengths weaknesses and strategies— creating a varied and constantly evolving experience.Your species must overcome a very brutal environment including harsh climate changes disease attacks from predators grievous wounds infections and deadly prey. The game incorporates many dinosaurs that behave in their own distinct way. The goal of the game is to endure the environment build up the population and evolve your species and become the apex predator.Base Game includes:• 17 Dinosaur size box • 525 cards + 20 Card Dividers • 24 x 16 Hunting Grounds game board • Six 16 x 9 Nesting Grounds mats • 80mm T.rex miniature Player Marker • 40pg Rulebook • 5 Foam Blocks to protect cards and fill empty spacesIncludes 7 Playable Apex Decks:• Acrocanthosaurus • Carnotaurus • Giganotosaurus • Spinosaurus • Tyrannosaurus • Utahraptor • VelociraptorThe 525 cards includes 7 playable Apex Decks 22 diverse animals to hunt 11 dangerous carnivores 8 opposing Boss cards with Minions (acts as artificial players for solo play) 11 environmental effects 5 genetic evolution types and 3 grievous wound types.Previous Version Published (NOT TO BE CONFUSED WITH BASE GAME): • Exotic Predators Limited Edition (see separate entry for details)Note to fans:The dinosaurs and events in Apex are not 100% based on fact. Apex is a mix of old and new dinosaur culture and some things were just changed to enjoy the game more. Please forgive us for any inaccuracies you find in Apex and it is not designed to educate.Beta Tester list:Anthony Sato Erich Hartsock Keith Neemann Ramon Wallace Sean Donaldson Dennis Lenusters Jeremy Mohler Mike Paschal Jonathan Venezian Stephen Hill Chris Gunning Cody Bridges Kevin Christopher Crowell Thomas Prentice Baldur Matthew Nathaniel Graham Chris Pienta Christopher Lambson Joseph Avery David Schreiber Tyler Howsare Matthew Sauerbrunn Denis Durand Daniel Goldman Aaron Teresa Phillips Collin Shorette NVS Gameplays Gergorian Scott Lenet Adherbal Junior Corey Punko Scott Sexton Cyn Matt Schock Kyle Collins Jack Tom Hoefle Jason Lesovoy Kristian Ekky-Bear Ryan Mrochuk Deon Beswick Tim Long Chen Weiyu Brandon Lane Nicholas Miesmer Nicholas Rusak Jacob Carter Gabriel Marquez James Dundas S Williams Tremane Barclay George Bracy Nathaniel Walter Jason Wright Chris Murphy and all other testers!Microbadges Apex Theropod fan - Apex Theropod Deck-Building Game fan

Prehistories

Prehistories

Rating: 6.9 | Players: 2–5

Game Type:

Family

You are the leader of a prehistoric tribe deciding which members of your tribe go hunting and what prey they want to catch. To guide you the Elders have created challenges that you can complete by painting on the wall of your cave.Each round in Prehistories you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have the bigger the game you can catch but the slower you are. The fastest player — that is the one with the smallest sum of hunters — goes first but they have few hunters with which to hunt. To hunt you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles and the larger the tile the higher the sum required. If you have just enough hunters to catch your prey they might be wounded in the process which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!)In the second phase of a round you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column and all subsequent tiles must touch tiles already placed with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.)When you fulfill the wishes of the Elders by painting your cave in certain ways — such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides — you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.

Overseers

Overseers

Rating: 6.6 | Players: 3–6

Game Type:

Family

Since the beginning of time two opposing forces have been the pillars of the universe and coexist in eternal balance. Our Goddess in her infinite wisdom has sent a group of Overseers to protect our world. They have the power to bend human traits to their will and they will always battle between each other to create the perfect symmetry between virtues and vices of humankind. You will now choose whether to find the best balance — or completely crush it for your own good.Overseers is a drafting and bluffing game with a twist. Each player represents an Overseer whose objective is to bend traits in their favor to create the most dominant combination of virtues and vices. The game has three main phases:1] Drafting: Each player receives six cards at random from the deck selects one of them then passes the rest to the player sitting on their left. The goal is to build up the combination that will grant them the most victory points. Some cards grant points on their own while others require the same type of cards to earn more points.2] Judgement: All players place their five trait cards in front of them in two rows: two face down and three face up to show the cards they chose. Give the information available the Overseers then discuss which player has the strongest possible combination. After deliberating players vote for this person using their token. The chosen player must then admit or deny the verdict:— If they admit having the strongest combination they must then discard two cards from their combination. — If they deny this the showdown phase happens with all players revealing their scores. If the chosen player has the strongest combination they lose the two cards that grant the most points; if not instead they take one additional card of their choice from the discard pile.3] Scoring: Each player shows all cards in front of them then calculates their score.The game might have other phases depending on the type of overseers being played as each character has special abilities that can change the outcome of the game such as being able to peek at another player's hidden cards steal a card before the scoring phase or transform one card into another.At the end of each round players secret their victory point (VP) tokens to keep their score secret and after three rounds whoever has the most VPs wins.

Ascension: Gift of the Elements

Ascension: Gift of the Elements

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Categories:

Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards and uses those cards to acquire more and better cards for their deck with the goal of earning the most Honor Points by gaining cards and defeating monsters.Ascension: Gift of the Elements is the eleventh standalone game in the Ascension series although the game can be combined with other titles for play with up to six players. This set sees the return of Events from Storm of Souls and Immortal Heroes; Events enter the game via the center deck and create an immediate impact for all players. However unlike in previous sets Events can now be acquired and transformed into powerful Hero cards.This set introduces two new mechanisms: infest and empower. Infest allows you to mess with an opponent's deck forcing them to draw useless cards. This gameplay feature can slow down a player that jumps out early and introduces a strategic element not seen in previous sets. Players can counter this infestation through Empower cards. When the player acquires an Empower card they may banish a card played that turn (i.e. using the card then eliminating it). This added flexibility creates a lasting impact in each game.

Smash Up: That '70s Expansion

Smash Up: That '70s Expansion

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Categories:

Smash Up: That '70s Expansion is a standalone two-player-only game that can also be used as an expansion for other Smash Up titles. The four factions to be included in this set are truckers vigilantes disco dancers and kung fu fighters.

Neuroshima: Convoy

Neuroshima: Convoy

Rating: 6.6 | Players: 2

Game Type:

Strategy

Moloch forces are heading toward New York to raze the city. This will end the resistance of the people and eventually break their defense lines. A swarm of steel-gray machines marches to the east destroying everything in its path. Day after day the horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York.Unless soldiers from the Outpost army can stop this convoy of machines. The fate of New York is in their hands. Can they destroy all the Moloch machines before they reach the city? Can they slow down the convoy in a series of ambushes and small battles? They have to...Neuroshima: Convoy first published as The Convoy is an asymmetric two-player card game set in the post-apocalyptic world of Neuroshima. One player commands the convoy of powerful robots and his goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch (such as the Gauss Cannon Clown or Juggernaut) modules to attach to the robots (Network module Kasparov module) and special cards (such as Push back or Move). He plays those cards in the cities he passes while moving toward NY trying to turn human settlements into dust while preparing for the final battle.The other player commands the Outpost troops attacking the convoy and trying to slow it down. The Outpost deck also contains 35 cards: soldiers (such as Runner or HG) buildings (such as Bunker or EMP Cannon) and many special cards (Move Retreat Medic). The Outpost has to win a few battles slow down the march of Moloch as much as possible and prepare to welcome robots in New York City.

Subatomic: An Atom Building Game

Subatomic: An Atom Building Game

Rating: 6.9 | Players: 2–4

Game Type:

Family

Subatomic: An Atom Building Game is a deck-building game in which players compete to build a number of available elements which score them points.Each player starts with the same small deck of cards that consist of proton neutron and electron cards. They use these cards to build upon their current atom (by playing these cards face-up as subatomic particles) in an attempt to construct one of the available element cards. Alternatively players may use their hand of cards to purchase more powerful cards for later use (by playing them in combinations of face-down cards as energy and face-up cards as subatomic particles). Subatomic introduces a unique variation on deck-building with a highly accurate chemistry theme with the ultimate goal of building elements to score points but allowing many varying types of strategies.

Aurum

Aurum

Rating: 7.0 | Players: 3–4

Game Type:

Uncategorized

Categories:

After years of experimentation in your shared laboratory you and your fellow alchemists have just successfully transmuted common metals into gold! Now all that's left is to perfect the formula repeating the experiments to find the perfect combination of metals that produce the purest gold.Aurum is a trick-taking game for three or four players with two teams of two competing in the four-player game. After all cards for the round have been dealt you bid on how many tricks you think you/your team will win. (In a four-player game the higher of the two bids on a team becomes the team's bid.)During the round you can lead with any non-gold card. On your turn you must not play a suit that has already been played (unless it is a gold card). The highest number played wins but gold is the trump suit and always wins. Whoever played the lowest non-gold card adds a gold card of the same number from the supply to their collection if it is available. All gold cards played in a trick are returned to the supply.The round ends immediately when a player cannot play a valid base metal card and does not have a gold card to play or chooses not to play a gold card. If you win more tricks than you bid you earn your bid value as points; if you met your bid exactly you earn twice your bid value as points. Additionally you earn points for the number of gold cards in your collection. The player/team with the most points wins a gold nugget and the first to collect two nuggets wins!

Fugitive (Second Edition)

Fugitive (Second Edition)

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Fugitive is a tense easy-to-learn two-player deduction card game. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal while the agent must guess those cards to uncover them. If all the cards are face up the fugitive is caught.CORE RULE change from 1st Edition: When the Fugitive doesn't play a hideout he may draw an extra card from the lowest numbered pile that still has cards.Fugitive 2nd Edition also adds a brand new SHIFT system to replace the old event system and help balance the game with players of different skill levels.

Eggs and Empires

Eggs and Empires

Rating: 6.7 | Players: 2–6

Game Type:

Family

Eggs from the dragons of Ridback Mountain are valuable — not quite as valuable as gold following the last market fluctuation but still TOTALLY worth the hassle especially since it's not like YOU are climbing the mountain and searching through dragon caves. That's what peasants are for...All the empires have sent their intrepid adventurers out to collect eggs but not all will succeed! It gets crowded on Ridback Mountain and there are only so many dragon eggs to go around — not to mention that the dragons have started mixing exploding eggs into their nests and those hurt.In the fast-playing card game Eggs and Empires players use matching decks of empire cards that contain adventurers numbered 1-10. Starting with a hand of three empire cards each turn all players select one card from their hand then play them simultaneously in an attempt to collect egg cards. Typically the player who played the highest empire card chooses an egg first then the player with the second highest empire card and so on until all revealed eggs are collected if possible. However each empire card has a unique power that can affect the order in which eggs are selected. The powers interact in strategic and awesome ways so that every hand is exciting and fun!Outwit your opponents to collect as many good eggs as possible — that is ones worth victory points (VPs) — while avoiding those nasty exploding eggs! Whoever collects the most VPs over three rounds wins.

Boomerang: Europe

Boomerang: Europe

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

Categories:

Boomerang: Europe like its sister games Boomerang: Australia and Boomerang: USA is a draft-and-write game. It features a unique blend of set collection and card drafting with the approachable feel of a roll-and-write game. Draft locations from across the European continent as you collect sets of activities and try delicious food to gain the most points.Boomerang: Europe is a stand-alone game in the Boomerang family that plays similarly to the original Boomerang but has some rules differences and new ways to score.—description from the publisher

Do De Li Do

Do De Li Do

Rating: 6.5 | Players: 2–6

Game Type:

Party

You have to think fast in the speedy card game Dodelido! The player whose turn it is places the top card from their hand face up on one of the three discard piles then calls out the characteristic which is seen most frequently in the center: animal species color nought or Dodelido! It sounds easier than it is especially since the slow tortoise and the snappy crocodile tend to contribute variety. If you play faultlessly you win! After all a mistake is a mistake…

Pixel Tactics Deluxe

Pixel Tactics Deluxe

Rating: 7.3 | Players: 2–4

Game Type:

Customizable

Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics Deluxe is a perfect place to start playing the game. This large box contains enough cards for two players rules punch tokens and storage space for all the other Pixel Tactics games in print. Whether you're a veteran of the series or just looking to get your feet wet it's a great place to start.All 25 heroes in Pixel Tactics Deluxe are brand new!

Wonder Woman: Challenge of the Amazons

Wonder Woman: Challenge of the Amazons

Rating: 7.1 | Players: 2–5

Game Type:

Thematic

The Amazons a powerful tribe of warriors have lived in peace for centuries on the tranquil island of Themyscira. That peace is shattered when their enemies invade. Now it's up to you to defend your home!In the co-operative game Wonder Woman: Challenge of the Amazons you'll strategize together face your foes on the battlefield and rise to meet the challenge of one of three classic Wonder Woman enemies — Ares Circe or The Cheetah — each with their own unique gameplay!—description from the publisher

Ancient Realm

Ancient Realm

Rating: 7.3 | Players: 1

Game Type:

Uncategorized

Starting from humble beginnings you must lead your civilization to greatness. Harvest hire build and plan your way into the history books!At its heart Ancient Realm is a civilization-building-themed puzzle game in which you try to maximize your points by deciding which blocks to keep and which to build over while carefully managing your resources. Balance endgame scoring goal needs with immediate tactical needs to create a mighty civilization replete with wonders of the world.Each turn you have four available cards to place. Some of them will be districts the basic building blocks of civilization while others will be wonders powerful but costly constructions. Wonder cards feature one block and a wonder; wonders are worth a large number of points and offer potent effects but require significant resources to construct and cannot be covered by further cards.On a turn you pick one of these cards and place it in your realm. Cards can be placed next to overlapping or entirely covering one or more cards in your realm. When a block (or multiple blocks) is covered by a new card those blocks can be activated to gain their effect. Mines fill your coffers with valuable gold; with gold you can activate production sites and citizens. Citizens come in two types and might affect other cards such as the value of certain wonders.On the back of each district card is an event that impacts the growth of your civilization and the event on the top of the district deck is active for the round.At the end of the game score your wonders and mines as well as any remaining gold and resources to determine how your civilization stacks up.

Hitster: Summer Party

Hitster: Summer Party

Rating: 7.6 | Players: 2–10

Game Type:

Uncategorized

The party game Hitster in a new edition this time with the summer hits of the past decades. Place the cards sequentially on your music timeline in the correct chronological order. This edition can be used as a standalone game or combined with any other Hitster editions.

BattleCON: Trials of Indines

BattleCON: Trials of Indines

Rating: 8.2 | Players: 2–4

Game Type:

Uncategorized

Mechanically diverse cast of ten characters intended as a great starting point in to the World of Indines.

PAX

PAX

Rating: 6.7 | Players: 1–4

Game Type:

Strategy

Categories:

Enter Rome at the time of the slave uprisings under Spartacus! The escaped rebels have managed to gain influence and power. Rome is attempting to undermine the stronger armies of the slaves in order to restore pax or peace – but only for personal gain.Will the Empire collapse under the strain or will their promises to insurgents succeed in drawing them to their side?The players play the part of the escaped slaves who try to increase their sphere of influence and undermine the Roman establishment. Using their cards they expand their power in seven different categories. At the end of the game each player tries to be stronger than Rome - and of course stronger than any opponent. Through intrigue however a player can join forces with Rome and thus contribute to its victory over the slave revolt.PAX is a multi-faceted game of card management and influence in which each card requires a tricky tactical decision. With two copies of the game up to eight players can compete for a foothold in the Roman Empire.

Couture

Couture

Rating: 6.9 | Players: 3–6

Game Type:

Uncategorized

Categories:

Take on the role of a fashion model as you hit the runways in New York Paris and Tokyo to build your career.In Couture players seek to win cards through auctions in New York Paris and Tokyo. New cards are available to draft in each city allowing the winning player first pick of Iconic Poses Signature Walks a personal Glam Squad and much more.Once the seventh round has concluded players determine their total score with magazine cover awards bringing bonus points. The model with the highest score wins the game and with it all the fame of a global spotlight!—description from the publisher

Mistfall: Heart of the Mists

Mistfall: Heart of the Mists

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Mistfall: Heart of the Mists is is a fully cooperative card-based adventure game set in a world of mystery eldritch powers and perilous adventures. Heart of the Mists continues the story of Mistfall in a standalone expansion featuring new Heroes Enemies Encounters and Quests and introducing Allies as well as alternative versions of some of the base game mechanisms.At the start of the game each player chooses a hero with a fixed deck of equipment and power cards as well as a set of upgrades that can be added directly to a player’s hand during the game. A semi-randomly created board makes for a different landscape every time the game is played and randomized sets of encounters and enemies create different challenges for players to face before their time runs out.Mistfall: Heart of the Mists introduces more of what made Mistfall great making it a good entry point for new gamers as well as a solid expansion for existing fans. With next to no elements replicated from the base set Heart of the Mists is the perfect addition to the existing Mistfall set – and a challenging experience both solitaire as well as with a group of up to three friends.Gather up your resolve check your gear and get ready to go to the smoldering heart of the unrelenting Mists!

Bandida

Bandida

Rating: 6.5 | Players: 1–4

Game Type:

Family

Categories:

Tired of seeing Bandido always escaping? Beware a new gangsta’s coming to town... Which side will you choose this time: will you play cop and try to prevent Bandida from running away or join the wild side and help her? In this new Pocket game you will find all the things you loved about Bandido and more. Three different ways of playing and cooperating all together bring even more fun.Can be combined with the prequel Bandido.

Council of Verona

Council of Verona

Rating: 6.3 | Players: 2–5

Game Type:

Party

The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona.In Council of Verona players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins!We've all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all!

Christmas Tree

Christmas Tree

Rating: 7.2 | Players: 2–4

Game Type:

Family

Categories:

Who will have the most beautiful Christmas tree? Who will decorate their Christmas tree in the smartest way? This game revolves around these questions because the winner of the game is the player who decorated the most beautiful and most precious Christmas tree. If you want to be that player you have to care about the other player’s Christmas trees too you have to pay attention to the way they are decorating their trees.Christmas Tree is a card game for children and adults families and experienced players too wherein each player decorates their Christmas tree on the basis of different decorating aspects. The Christmas Trees are evaluated many times during the game and at the end of the game too and the player who gathered the most points wins the game.—description from the publisherComponents:4 player boards 106 ornament cards† • 72 glass ornaments • 18 gingerbreads • 16 wrapped candies 30 objective cards • 15 for all game types • 6 more for the family game and the advanced game • 9 more for the advanced game 16 linzer cookies 1 point tracker 8 point tokensSome changes in the Second Edition: 72 score tokens in the value of 1/5/10/20/50 (instead of the point tracker)† rhombic and thus unsleevable

Town Builder: Coevorden

Town Builder: Coevorden

Rating: 7.0 | Players: 1–4

Game Type:

Family

Town Builder: Coevorden is a game where players take part in a town building contest to build the most beautiful district. There is a panel of judges and awards players compete for in addition to scoring points for completed buildings.In Town Builder: Coevorden players will draft multi-use cards from a center row of cards to build their own tableaus. Each town card can be used in 3 ways; as a foundation as a resource and as a completed building with unique abilities. The players can aim for Awards or the favour of the Judges to gain extra points. The game ends when the players have played through the entire deck of cards a certain number of times based on the number of players. At the end of the game the player with the most victory points is the winner!—description from the publisher

Rent a Hero

Rent a Hero

Rating: 6.3 | Players: 3–5

Game Type:

Family

The card deck in Seventh Hero consists of 77 cards with each card representing one of seven different heroes. Players each start with two random heroes and each hero has a special power that can be activated once. Each turn a player sends a card from his hand face down to the next player who can choose to take it or pass it on. If he takes it he adds it to his group of heroes but if it's a hero he already has both hero cards are sent to the discard pile. Before sending a hero away the player must obey the current round's limitations such as the card must be odd or must be below or above a certain number.The first player to collect six of the seven heroes wins.

Level 10

Level 10

Rating: 6.5 | Players: 1–5

Game Type:

Family

In the co-operative card game Level 10 — which was first released as Okey Dokey — players work together to try to complete the challenge. In Okey Dokey you are putting on a music festival with different performers and must play out all fifty cards in order to complete the performance.In Level 10 you try to help Izzy play through all ten levels in each of five different video game worlds; each world is represented by a row of cards on the table. Players will play cards one by one to this 5x10 grid — 40 level cards and 10 reset cards — to (hopefully) complete the game. Players' hands are kept secret from one another and only slight suggestions can be made.If a player cannot play a card on their turn the players (and Izzy) lose.

Richard the Lionheart

Richard the Lionheart

Rating: 7.0 | Players: 2–6

Game Type:

Strategy

Description from the publisher:The Crusades have summoned Richard the Lionheart to the Middle East. Back home in England John Lackland is trying to consolidate his power recruiting the Sheriff of Nottingham to his side. Opposing them is Robin Hood and his band of Merry Men. What will be left of Richard's Kingdom when the Crusades are over?In Richard the Lionheart players ally themselves either with Robin Hood or John Lackland. They travel across England trying to earn prestige points and influence the Crusades from afar. At the end of the game Richard will return to what's left of his kingdom...if he returns at all. At this time the player who has earned the most prestige wins.

Marrying Mr. Darcy

Marrying Mr. Darcy

Rating: 6.4 | Players: 2–6

Game Type:

Thematic

Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game.Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage.The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards and acquiring or playing Cunning Cards. Character Points help you to attract Suitors and also count toward your total number of Character points at the end of the game.Cunning Points do not count towards your building your Character. However the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game putting her at a significant advantage.The Proposal Stage begins when Event Cards have been played. In this stage players will roll to see which Suitor proposes to them decide if they will marry them and calculate their final score.

Coyote

Coyote

Rating: 6.8 | Players: 3–6

Game Type:

Party

One day Coyote crossed the river with his friends but he was carrying too many things and almost drowned before Bear pulled him out of the water. Poor Coyote had lost everything.They sat down by a fire to dry off and rest. Coyote became jealous of the other animals because they still had all their things so he challenged them to a bluffing game to win their belongings. The other animals agreed to the challenge as they thought Coyote would never win. After all he is known to never tell the truth — but in this game everybody has to lie because no one knows the truth...In the bluffing game Coyote you always see the cards of the other players but never your own. When it's your turn you must announce a number that is less than the total of all the cards in the game yet higher than the previous number given. Alternatively you can challenge the number previously announced. Finally when all the cards are revealed you'll see who has the cunning Coyote on their side.Coyote is in the same game line as Spicy with the game box and card backs being decorated with a special metallic print in copper. As in the tradition of the Northwest Coast Tribes copper is a symbol of prosperity and cultural wealth.The artist Zona Evon Shroyer (Yupik Alaskan Native) is a master of the traditional Northwest Coastal art whose richness of detail and complexity requires years of study and practice. For the cover illustration of Coyote she designed a modern silhouette for the coyote which she then filled in a classical manner with other animal motifs: turtle beaver and bear — the animals that he is sitting around the fire with and playing a game in our little story.—description from the publisher

Codex: Card-Time Strategy – Core Set

Codex: Card-Time Strategy – Core Set

Rating: 7.4 | Players: 2–5

Game Type:

Customizable

Codex: Card-Time Strategy is a customizable non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play.The goal of the game is to destroy the opponent's base. To do this players build up an army of units and heroes. Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue.

Senators

Senators

Rating: 6.9 | Players: 3–5

Game Type:

Strategy

Categories:

It is the late Republican period of Rome and you are the leader of one of the factions in the city competing for power in the Senate. You are increasing your wealth by buying up resources then using your position to sell them to the state for fat profits. With the resulting cash you then buy more Senators controlling yet more votes in the Senate. Rome is constantly in conflict and you know that at some point wars will increase to the point that the Senate will choose to centralize power and appoint a single leader. At that moment the leader of the faction with the most Senators will be made Caesar.Senators is best described as an adversarial bidding game. Players earn money by purchasing resources at auction extorting them from other players then selling them in sets to the bank. Cash is required to support wars defend against aggressive bids and most importantly to buy more Senators. The game lasts a variable number of turns and when the fourth war is revealed it immediately ends. At that point the player with the most Senators wins.On their turn a player first draws an event card from the deck then takes one of three actions: a) launching an auction by putting new cards up for sale b) extorting cards from other players or c) cashing in sets of cards and buying new Senators. The game is simple relatively short and highly interactive. The key decisions are both tactical — how to value the cards at auction and how to bid for the wars deficits and other events given your relative position — and strategic: choosing which Senators to collect and how long to build sets versus when to cash in and buy Senators.Everyone is transacting all the time and the game integrates different bidding systems including an open step bid (like many worker placement games) at the market auctions blind bidding at the wars an innovative high/low blind bid at the budget deficits dutch auctions when new Senators arrive and shotgun offers (similar to Kuhhandel or Medici v Strozzi) when players extort from each other.

Smash Up: Oops,You Did It Again

Smash Up: OopsYou Did It Again

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Categories:

Smash Up: Oops You Did It Again is a standalone two-player-only game that can also be used as an expansion for other Smash Up titles. The four factions to be included in this set are Vikings Cowboys Samurai and Egyptians.—description from the publisher

Santo Domingo

Santo Domingo

Rating: 6.6 | Players: 2–6

Game Type:

Family

Description from the publisher:In Santo Domingo all players have the same set of eight action cards. Each round they choose one or two (depending on the number of players) reveal them at the same time then execute the actions in a fixed order. This allows the players to collect goods exchange them for victory points or even receive victory points directly. However with a limited supply of goods and points in each round the strength of a card depends on which cards the others have played.

Rapa Nui

Rapa Nui

Rating: 6.7 | Players: 2–4

Game Type:

Family

Translated game description from the publisher:Plunge into a mysterious culture at the other end of the world - Rapa Nui Easter Island!Become a powerful tribal chief and decide which valuable tribe members will next serve your village: loggers priests or hunters and gatherers? Or would you rather erect an impressive stone statue more valuable than anything else?The game system is refined and novel: Take one card from the general display and reveal the card lying underneath – which could be disastrous for all! Only those who make the right decisions and win a little favor from the gods will lead his tribe to eternal glory.

Courtier

Courtier

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

The social elite of Tempest live in a world of power intrigue and alliances that can often shake the very foundations of the city's society. In Courtier you move within these circles of social power to further your goals. Work with established courtiers to gain influence and stymie the rise of your rivals as you attempt to earn or cheat your way into their world.In Courtier 2–4 players compete for recognition in the royal court. Your mission is to act as an influence broker manipulating the levers of power and granting favors to important supplicants. You accomplish this by influencing key people to act at your behest.Play influence cards to gain sway over a key courtier or play power cards to manipulate the board in your favor. Control each of the courtiers listed on a given petition and you earn victory points for completing that request. Bonus points can be earned from cards and abilities. The winner is the player with the highest score at the end of the game.Number 1 in the Tempest Shared World Game Series

Star Wars: Empire vs. Rebellion

Star Wars: Empire vs. Rebellion

Rating: 6.3 | Players: 2

Game Type:

Family

Claim victory in the Galactic Civil War in Star Wars: Empire vs. Rebellion a fast-paced card game for two players. In every game you and your opponent match wits and resources over key events. If you can thwart your opponent you claim the event bringing you closer to victory. Whether you seek to triumph through military might or use diplomacy to achieve your ends the fate of the galaxy rests in your hands.On one side of this galactic battleground are the heroes of the Rebel Alliance. Only rarely can these heroes go toe to toe with the unlimited reserves of the Imperial Navy and Army. Instead the iconic characters of Star Wars and the unsung heroes of the Rebellion must work in secret utilizing diplomacy reconnaissance and the Force to achieve their aims. Even when the Rebellion deploys its full military strength to win a battle or destroy a key Imperial emplacement they need the groundwork put in place by Alliance Special Forces.Opposing the heroic endeavors of the Rebel Alliance is the massive power of the Empire led by the twisted Emperor. The dark side of the Force is strong with the Emperor and Darth Vader and the military might of the Empire is unparalleled across the galaxy. Whether you undertake aggressive negotiations or hire bounty hunters and scum to ferret out Rebel spies making the Empire the ultimate power in the galaxy rests in your hands.To successfully win these struggles and reclaim the galaxy in Star Wars: Empire vs. Rebellion you will need to utilize all of your resources. Every turn you can increase your faction’s presence at the current event by drawing the top card from your deck and putting it into play. Each resource card you play give you more power and brings you closer to the objective value of the current event. As an example the resource card shown to the right has a resource value of five which it contributes to your total resource value while in play. Playing more resource cards may bring you closer to your target but it also makes your efforts more obvious. If your total resource value ever passes the event’s objective value your forces are discovered and your opponent claims the event.Instead of playing a new resource card you can also trigger the power of a resource card currently in play exercising the might of the Empire or the cunning of the Rebel Alliance. To activate a resource card’s power you must exhaust it by rotating it 90 degrees clockwise. Once a card is exhausted you can't use its power unless it becomes ready again. In addition an exhausted card contributes its exhausted resource value shown in the lower left-hand corner of the card while the resource is ready.

UNO Flip!

UNO Flip!

Rating: 6.3 | Players: 2–10

Game Type:

Party

Categories:

UNO gets a brand new twist in the new UNO Flip! card game. It essentially plays like regular UNO but with the addition of Flip cards. This UNO card deck is double-sided with a light side and a dark side. You start off playing with the light side but if someone plays a Flip card you have to switch to playing the dark side. And on the dark side there are different action cards with stiffer penalties. Instead of a Draw One card the dark side has a Draw Five card. Instead of a Skip Card the dark side has a Skip Everyone card. You have to continue playing with the dark side until another Flip card is played.If you don't know how to play UNO each player takes a turn matching a card from their hand to the card on the top of the discard pile either by number color or symbol. If you don't have a match you must draw a card from the draw pile.The symbols represent the action cards such as Wild Skip Wild Draw 2 Draw One and Reverse. This version also includes a Flip card that turns the cards to the dark side which has the following actions: Draw Five Reverse Skip Everyone Wild Wild Draw Color and Flip.When you play your next-to-last card you must yell UNO! to indicate you only have one card left. If you don't yell UNO and someone catches you you must draw two cards. Once a player runs out of cards the round is over and that player receives points for all of the cards left in their opponents' hands. Play until one player reaches 500 points.

High Treason: The Trial of Louis Riel

High Treason: The Trial of Louis Riel

Rating: 7.2 | Players: 2

Game Type:

Uncategorized

User SummaryNow YOU enter the courtroom during five fateful days of July 1885 when the future of a country hung in the balance and the defendant Louis Riel faced hanging on a charge of treason.From the publisherCanada’s westward expansion was very different than that of the United States. In the U.S. conflict in the westward movement was between the White Man and the Native Indian and a common language united U.S. settlers. Language however has divided Canada ever since General Wolfe united the country by arms at the Plains of Abraham.Canada’s settlers pushed westward led by fur-traders and trappers who were predominately French Catholic. These pioneers intermarried with the Native Indians producing a new race and a new culture – the Métis.When the Canadian government made treaties with Native Indians the Métis being neither Native nor White did not receive any comparable consideration. Wanting to protect their rights against the remote Anglo-Protestant government in eastern Canada resentment grew into rebellion in Manitoba's Red River Valley in 1869. Louis Riel led this resistance and forced the government into compromise resulting in the Manitoba Act.Due to his participation in the rebellion and in the execution of English Protestant Thomas Scott Riel himself was forced to flee to the United States. While residing there Riel obtained American citizenship.When trouble between the Métis and the government occurred further west in Saskatchewan the Métis recalled their former savior to lead them. Louis Riel and Gabriel Dumont a local Métis leader initially worked toward a peaceful solution for their grievances. However this movement eventually grew into a resistance known as the North West Resistance. The Conservative government in Ottawa amassed a military force to crush it and finally did at the Battle of Batoche 9 – 12 May 1885. While Gabriel Dumont fled to the United States after the battle; Louis Riel was tried and hanged for High Treason in Canada.There are many reasons why the first Riel resistance succeeded and the second failed. The westward expansion of the railroad allowed the federal government to deploy superior forces rapidly to the field. Riel himself embraced unorthodox religious views – views that alienated the Catholic Church and its devout supporters who were the key to his first resistance’s success.

Escape Tales: Low Memory

Escape Tales: Low Memory

Rating: 6.6 | Players: 1–4

Game Type:

Thematic

Escape Tales: Low Memory is a story driven escape room in card game form with immersive exploration no time limits when solving puzzles and a collection of tough choices that will captivate and draw you deeply into a riveting story of a cyberpunk future. Low Memory is the next title in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with Escape Tales: The Awakening. All you need for a full satisfying narrative and challenging experience is already here!It is the year 2060. Elizabeth is saying goodbye to her husband. They are going on a family trip but Elizabeth must first finish a research project so she promises to catch up with him later. A moment later she watches her husband's autonomous vehicle leaving the driveway her thoughts already drawn towards her work. Another normal day — at least that is what Elizabeth believes.The following morning Elizabeth wakes up on her sofa. She is having a terrible headache and her home is trashed — turned upside down as if there had been a break-in. Although she keeps trying she is unable to recall anything after the moment she left work the evening before. Elizabeth decides to use the memory scanner. It is the perfect tool for the situation! However every technological advancement comes at a price...In Escape Tales: Low Memory players will delve into the stories of three characters and will uncover — step by step — the plot that connects them all. Prepare for three gripping story lines coupled with a healthy dose of plot twists. Escape Tales: Low Memory holds numerous surprises in store!Content warning: suicide

Dead Last

Dead Last

Rating: 6.2 | Players: 6–12

Game Type:

Party

Stay alive gain a fortune...Dead Last — originally known as Tontine — is a social collusion game of shifting alliances betrayals and murder for profit in which players must conspire and vote upon whom to kill each round. Any means of overt or covert communication is allowed — a glance a nod pointing under the table flashing a card anything – but make sure you don't tip off the target or they could ambush you instead! In the end one or two players will remain either claiming all the gold or squaring off in a final showdown before starting the next round of play. The first player to score 24 points of gold wins.Thematically the inspiration for the game is one of the oldest pulp fiction/detective novel tropes: the Tontine a financial investment that accrues but pays out only to the last surviving member of the group. This practice is now largely illegal as it famously had the tendency to lead to murder.But it is the subtle art of communication that delivers the fun of the game and you conspire with each other. If you are the target of the most votes you're dead and if you did not side with the popular vote you are also dead so you constantly have to stay informed or deceive your target to band together without letting the target know. Wink smile kill — that's the whole game. As soon as someone asks Hey wanna play Dead Last? the game has already begun — and if you don't know who the target is it very well could be you...

Street Fighter: The Miniatures Game

Street Fighter: The Miniatures Game

Rating: 7.3 | Players: 2–6

Game Type:

Uncategorized

Street Fighter: The Miniatures Game is a pre-painted miniatures game that uses the Universal Tactics System! This system allows 2 to 6 players to simulate fights across the iconic roster of Street Fighter by controlling their favorite characters rolling dice and playing cards from fighter specific 40-card battle decks!

Mal Trago

Mal Trago

Rating: 7.1 | Players: 4–10

Game Type:

Party

The witch needs guinea pigs to try her new potions and you her loyal goblin minions have been designated as forced volunteers for this occasion. It's not as terrible as it seems; okay some of those potions may have a deadly effect… But the witch always generous has promised that one of you will leave unharmed as a reward for her cunning for her instinct and because someone will have to clean everything in the end...In this party-goblin of 4 to 10 players from 8 years of age and with a duration of approximately 15-20 minutes we will have potions spells antidotes goblins and above all MANY LAUGHS!—description from the designerLa bruja necesita conejillos de indias para probar sus nuevas pociones y vosotros sus leales esbirros goblins habéis sido designados como voluntarios forzosos para esta ocasión. No es tan terrible como parece; vale puede que algunas de esas pociones tengan un efecto mortal… Pero la jefa siempre generosa ha prometido que uno de vosotros saldrá ileso como premio por su astucia por su instinto y porque digo yo que alguien tendrá que limpiarlo todo al final.MAL TRAGO es un party-goblin para grupos de goblins de 4 a 10 goblins a partir de 8 años de edad goblin y con una duración de 15-20 minutos. Pociones conjuros antídotos GOBLINS y sobretodo ¡¡MUCHAS RISAS!!—description from the designer (Spanish)

Art Decko

Art Decko

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Art Decko first released as Promenade is a light strategy game for 2 to 4 painting collectors in which you try to create a valuable deck of gold and painting cards over the course of play. These cards — gold and paintings — both count as currencies in the game and you can use them to purchase more paintings acquire more gold and pay for exhibition space in a museum. Your long-term goal is to manipulate the market value of certain styles of artwork while also earning points by placing paintings in the museum.The game includes paintings from five styles of art — Art Nouveau Pop Art Renaissance Surrealism and Impressionism — and you start with five random painting cards in your deck. Each art style starts with a value of 1 gold for a painting. You also have five starting gold cards in your deck with the cards being worth 1 or 2 gold with some cards having a special ability on them.To start the game shuffle your deck then take five cards in hand. Fill the four galleries with 2-3 random paintings each then place two random 3-gold cards (each with a special power) in the bank along with the deck of 5-gold cards. Paintings in galleries cost 1-8 gold while gold cards cost 5 or 8 gold. On a turn take two actions from these three choices repeating an action if desired:• Haggle: Discard a card from your hand to draw two cards from your deck. • Acquire: Pay the acquisition cost of a painting or gold card by discarding cards from your hand then place that card in your discard pile. Increase the market rating of the painting's art style or gold by the value listed in the gallery/bank. As the market rating of an art style increases each painting in that style is worth more gold effectively increasing its buying power; that art style is also worth more points at game's end. • Exhibit: Pay the exhibition cost for a gallery then place a painting into that gallery that matches one of that gallery's invitation markers. (A gallery might want for example 2 Impressionistic paintings 1 Renaissance painting and 1 painting of any type.) Mark that painting with one of your ownership tokens then place the related invitation marker on the highest available victory point (VP) space scoring those points for yourself immediately. That painting is now removed from your deck.If you use the special ability on a gold card instead of its listed numerical value remove that card from the game.At the end of your turn discard any number of cards from your hand then refill your hand to five cards. If a gallery has no paintings in it refill all of the galleries with 2-3 paintings then replace each empty gallery's cost token with the next highest one available. When at least twelve paintings are in the museum the painting deck is empty or an art style or gold reaches a market rating of 70 finish the round then proceed to final scoring.The value of gold depends on its market rating with its value ratio ranging from 6:1 to 1:1. Each painting in your deck is worth 1-7 VPs depending on the market rating of its art style. Each exhibition space in the museum also has a random bonus that was revealed at the start of play and you can earn additional points through these bonuses. In the end the player with most VPs wins.

Marvel Dice Throne: Captain Marvel v. Black Panther

Marvel Dice Throne: Captain Marvel v. Black Panther

Rating: 7.7 | Players: 2

Game Type:

Uncategorized

In Marvel Dice Throne you become one of eight of Marvel's most famous heroes including Black Panther Captain Marvel Black Widow Scarlet Witch Loki Thor Doctor Strange and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs these are our most innovative and exciting heroes yet.Marvel Dice Throne is a heart-pumping fast-playing game of skilled card play and dice manipulation supporting multiple modes of play including 1v1 2v2 3v3 2v2v2 or free-for-all.Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's). All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe highly functional Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice—description from the publisher

Boomerang: USA

Boomerang: USA

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

Boomerang: USA like its sister games Boomerang: Australia and Boomerang: Europe is a draft-and-write game. It features a unique blend of set collection and card drafting with the approachable feel of a roll-and-write game. Draft locations from across the continental US as you collect sets of activities and see amazing sights to gain the most points.Boomerang: USA is a stand-alone game in the Boomerang family that plays similarly to the original Boomerang but has some rules differences and new ways to score including giving players the opportunity to connect the east and west coasts.—description from the publisher

Marshmallow Test

Marshmallow Test

Rating: 7.0 | Players: 2–5

Game Type:

Family

Categories:

It's a tricky-sticky situation: a game that rewards patience but only for so long...Win tricks in Marshmallow Test by playing the highest card in the established color. The longer you wait to go out the more points you score — but don't delay too long or else you get nothing! Find the sweet spot and victory is your ultimate prize!

Marvel Villainous: Mischief & Malice

Marvel Villainous: Mischief & Malice

Rating: 7.3 | Players: 2–3

Game Type:

Strategy

In Marvel Villainous: Infinite Power players move their villains to different locations within their domain carry out the actions there and deal twists of fate to their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer events — situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain's ability making them even more formidable as more specialty cards are played.Marvel Villainous: Mischief & Malice is a standalone game that can also be combined with the Infinite Power base game. This expandalone feature three playable Marvel villains who each have a different goal to achieve in order to win: Loki needs to collect and spend ten Mischief while Madame Masque needs to defeat eight Marvel heroes and M.O.D.O.K. must activate the Cosmic Cube.

Dragon's Hoard

Dragon's Hoard

Rating: 6.5 | Players: 2–4

Game Type:

Family

In Dragon's Hoard each player plays a dragon hunting for treasure. Collect sheep from the farmer's fields and use them to buy treasures but watch out! Other players will send angry mobs and wizards your way to stop you. Defend yourself and battle your way to riches.In game terms players draft cards from a common draw pile before taking their actions. You want to buy as many treasures as you can. Dragons buy treasures with sheep that they've collected while opponents will play terrible actions against you to keep you from tendering those sheep. Battle to keep your treasure while trying to stop your opponents from doing the same.At the end of the game the player with the most victory points from treasures and bonuses wins!

Oh! Meow! Bow!

Oh! Meow! Bow!

Rating: 7.0 | Players: 2–6

Game Type:

Family

Categories:

535 is a Climbing/Shedding game for 2 to 6 Players. The game's deck is comprised of cards numbered 1-15 with cards of rank 6 and 10 missing. The deck contains multiple copies of each card depending on player count (4 each at 2-4 players/5 each at 5+ players). In addition to a rank each card has a point value which depends on the rank’s strength. The object of the game is for players to be the first to play all of their cards to the table.On a turn a player may play one two or three cards to a single central meld. Playable meld-types are:-Single: Any one card. (1 < 7 < 14) -Set: Any two or more cards of equal rank. (1,1,1 < 14,14,14) -Run: Any two or more cards of consecutive rank. (1,2,3 > 11,12,13)On a turn a player chooses to do one of the following actions:-Overwrite: Play a higher ranked meld which matches the meld-type and size of the central meld. -Add: Attach a card or cards to the central meld making sets/runs longer. -Pass: A player who can not or chooses not to play into the central meld may pass. Once a player passes they are out for the trick.A trick ends once 1 of 4 things happens:-All but one player passes. -A player adds the fourth card to an active set of a like-numbered meld (or fifth in a 5+ player game). -A player adds the fifth card of a run. -A player plays a meld that follows the “Rule of 8’s” (See Below).The last player to have played a card to the meld in any of these situations above clears the trick and leads the next. A lead player must always play one two or three cards and may never Pass.Once one player has played their final card(s) to the table the round ends immediately. The other players then score the points indicated on the cards left in their hands. Rounds are played until one player has 20 or more points leaving the player(s) with the least points the winner(s).Rule of 8’s: All cards of rank 8 in the deck are worth the most points in the game. However these cards have a special function. When a rank 8 card is played to a trick (ie. A single 8 a set of 8’s a run of either 7,8 or 7,8,9) the trick is immediately cleared and the player who played the “Rule of 8’s” clears the trick and leads the next. The only time the Rule of 8’s will not function is when an 8 is included in the opening meld of any trick.

Counterfeiters

Counterfeiters

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

In Counterfeiters players take on the title role printing fake bills and exchanging them for the real thing. The Godfather can help them avoid the police but his protection comes at a cost. The game ends when the police complete their investigations into the counterfeiting industry and the player with the most real (i.e. non-counterfeit) money wins!The game is situated in Miami Florida and lets players compete to be the best counterfeiter. Players assume the role of anthropomorphic figures and while being protected by the godfather they try not to pay him too much for the offered protection. Meanwhile the police is investigating the counterfeiting industry quickly making lower quality counterfeited money useless.Players each have three animal pawns and place them in turn order immediately executing the associated action. Players can buy component cards on the black market improving their opportunities for both printing fake money and processing it. Of course players will exchange their fake money for real money and try to keep it away from the godfather by putting it away in an offshore account...—description from the publisher

Legendary Inventors

Legendary Inventors

Rating: 6.3 | Players: 2–5

Game Type:

Family

Lead a team of history's greatest minds to glory in Legendary Inventors a game in which 2-5 players each captain a group of four inventors working to bring their knowledge to life by creating useful objects to improve the world. Compete against rival teams to patent inventions and work to improve the knowledge of your inventors. The inventing team who has patented the most inventions or who has the smartest inventors wins.In more detail the game takes place over three ages with each age representing a different period of technological advancement and those inventions becoming more complex in each subsequent age. On a turn you either send one of your inventors to work on an invention or refresh your inventors to make all of them available again. When you send an inventor to work you apply that character's skills — Albert Einstein has a starting skill of four Physics for example while Johannes Gutenberg has a starting skill of two Mechanics — against the needs of the invention marking off what you've done with colored cubes.When an invention is complete the three players who have contributed the most reap the rewards of its completion! Players can choose to acquire and patent the invention by placing the invention card face up in front of them or they earn reward tokens to upgrade their inventors gain extra victory points and even add additional knowledge to an invention.As soon as all but two inventions in an age are complete that age ends and a new one begins. After the third age the team of inventors with the most victory points wins!

Fallen

Fallen

Rating: 7.8 | Players: 2

Game Type:

Thematic

Fallen is a two-player card and dice game with fast and challenging game play gorgeous art and plenty of re-playability all wrapped up in an ever-changing story.One player chooses a Hero to delve deep within a dungeon seeking the ultimate evil that waits below. Play as Seroth the Pit Fighter and fight to win at any cost Merace the Sorceress and cast devastating spells or Ranek the Thief striking from the shadows.Every Hero comes with a unique character card depicting the hero and the special abilities and proficiencies of that particular character. Each hero also comes with nine unique skills to choose from which are divided into three skill trees catering to a particular proficiency. Ten signature Power cards also come with each hero giving them special abilities that are themed to their style of play.The second player takes on the role of the Dungeon Lord summoning vile creatures and ancient spells to defeat the Hero. Play as the Archivist of Souls weaving dark spells that plague the hero the Forge Master part wizard and part machine filling the dungeon corridors with horribly augmented monstrosities or as Krogarn the Ogre king sending your primal horde and spirit magic to hunt down the adventurer.Similar to the Hero the Dungeon Lord has a character card that depicts the chosen form as well as showing the special abilities used by that character. In addition ten signature Power cards come with each Dungeon Lord that are specific to style of villainy.Unique Story cards bring the dungeons of Fallen to life. These cards deliver an immersive dungeon experience for players new to gaming yet have deeper mechanics to keep even die-hard players on their toes.After adventuring through the dungeon the Hero and Dungeon Lord clash in an epic battle between good and evil. The challenges are fast and furious as cards are played and custom dice are rolled.This is the game of Fallen.Featuring- Play as one of three legendary Heroes OR play as one of three sinister Dungeon Lords - Custom dice - Story cards that drive the action - Customizable Heroes - A full dungeon experience in 90 minutes

Unlock!: Exotic Adventures – Night of the Boogeymen

Unlock!: Exotic Adventures – Night of the Boogeymen

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

Little William has been having sleepless nights as of late. The poor boy has been attacked by monsters from nightmares: the boogeymen! Under the cloak of darkness you open William's door to seek out the monsters. Be careful as you fight with them; William is sleeping and you can't wake him up!The Night of the Boogeymen is an Unlock! adventure for up to six players. With just one hour on the clock players must work through a deck of sixty cards as a team searching for clues combining objects and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues giving hints and helping players succeed. Once the team has reached the solution and entered the correct code they've escaped and the game has been won!

Burger Up

Burger Up

Rating: 6.8 | Players: 2–4

Game Type:

Family

Categories:

Burger Up is a card matching puzzle game about the art of burger making. Fill orders earn prestige and be the best burger chef around!Players strive to become the most prestigious restaurant by building the biggest Burgers and by using the best ingredients.Players take turns which consist of four phases: the Market phase where players may purchase ingredients from the market the Building phase where players place up to 3 ingredients on their burgers the Burger Up! phase where players may score their burgers if they satisfy an order and the clean-up phase where players draw back up to 4 cards.The game ends when no more Order cards can be revealed. A bonus is awarded to the Chef who built the most burgers and then the winner is determined based on who has earned the most coins.

Tír na nÓg

Tír na nÓg

Rating: 7.4 | Players: 1–5

Game Type:

Uncategorized

In the Irish myth cycles the land of Tír na nÓg is the realm of the Otherworld the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man off to the west where there was no illness or death or time but only happiness and beauty.The golden path to Tír na nÓg is open once more and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed in reverse player order draft cards and add them to your hand. From your hand you'll then add cards to your personal tableau: one card to hand one card played. At the end of five rounds score each row according to the rules on its corresponding goal card and earn points for having the most connected story cards of each color. The highest score wins.—description from the publisher

Munchkin Zombies

Munchkin Zombies

Rating: 6.2 | Players: 3–6

Game Type:

Thematic

In a reversal of roles all players in Munchkin Zombies start out as zombies and the monsters are the normal people trying to stop the zombie invasion (such as the Action Hero Soccer Mom Fireman etc.). Unlike most Munchkin games there are no classes or races; instead you can have a mojo: Atomic Zombie Plague Zombie and Voodoo Zombie. As with Munchkin Bites! and Super Munchkin Munchkin Zombies includes powers – special abilities that you can play as you gain levels.Guest artist is Alex Fernandez who drew the Meals on Wheels card.Part of the Munchkin series.Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in bad stuff which usually involves losing levels and treasure.Note: The 2012 edition of Munchkin Zombies from Pegasus Spiele includes the first expansion Munchkin Zombies 2: Armed and Dangerous.

Struggle for Catan

Struggle for Catan

Rating: 6.1 | Players: 2–4

Game Type:

Family

In 2010 designer Klaus Teuber overhauled the two-player Catan card game with the release of The Rivals for Catan – released in Germany as Die Fürsten von Catan – and in 2011 Teuber Kosmos and Mayfair Games present a new multi-player card game set in the Catan universe: The Struggle for Catan aka Die Siedler von Catan: Das schnelle Kartenspiel.As in the original The Settlers of Catan board game players need to manage their resources in order to build settlements roads cities city improvements and knights all of which grant victory points (VPs) or special abilities. Control of roads and knights can change hands during the game so don't assume that what's yours will stay yours. City improvements are expensive but they bring you additional VPs and other bonuses so strive to spiff up your cities! The first player to have ten VPs wins the game.The game is dice-less and resource gain and exchanging is based on each player's developments making this version less luck dependent than the original. A twist in the game is that certain developments are limited and can be stolen from other players once there are no new ones left. The first player to gain 10 victory points wins the game.(Note that Kosmos lists this game with a 30-minute playing time while Mayfair Games sets the playing time at 45-60 minutes.)Mixing two copies of game can be played with 5 and 6 players.

Seven Dragons

Seven Dragons

Rating: 6.3 | Players: 2–5

Game Type:

Family

In Seven Dragons players start with a secret goal color from the seven colored dragons and a hand of three cards. The Silver Dragon is laid on the table as the starting card; at this stage it is a wild card. The playing cards feature domino-like colored panels in the same manner as Aquarius an earlier game design from Andy Looney.On a player's turn he draws one card and plays one from his hand. Cards are laid so as to connect matching colored panels. The deck also includes Action Cards such as Move a Card Zap a Card Trade Hands etc. The used Action Cards form a discard pile and the top card of this pile dictates the color of the starting Silver Dragon; once the discard pile has started the Silver Dragon is no longer wild.The first player to create a connected territory of seven panels matching her dragon color wins.Reimplements

The Cousins' War

The Cousins' War

Rating: 7.1 | Players: 2

Game Type:

Wargames

The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family therefore the Wars were originally known as The Cousins' War. Each player represents one of the houses as they fight battles and gain influence to control England.The Cousins' War is played over a maximum of five rounds with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle.In each round the players decide where the current battlefield will be playing action cards to deploy troops to the battlefield while also increasing or decreasing their influence in the regions after which they fight. Players resolve the battle by engaging in bluff and counter-bluff using three dice until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board.You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.Two promo cards are included in each copy of The Cousins' War: Guilds of London: The Secret Guild of Guildsmen and Snowdonia: Supply Wagon/Cannon

Cosmic Encounter Duel

Cosmic Encounter Duel

Rating: 6.6 | Players: 2

Game Type:

Strategy

The Cosmic Citizenship Council has announced it will allow two new alien species to join its ranks but they forgot to make two copies of the filing form — which means that only one species can join! Now the two candidates must battle for control of the planets to determine who deserves the right to become a Certified Civilization.Cosmic Encounter Duel is a competitive standalone two-player game in the Cosmic Encounter universe in which you and your closest frenemy race to be the first to control five planets. Each of twenty-seven alien species comes equipped with its own unique abilities that play with the game mechanisms in some way offering you an edge in the fight e.g. the Cheater who can reserve an additional tactic that they can put toward any fight in the game — as long as their opponent doesn't call out how they're trying to cheat. How your game of Cosmic Encounter Duel plays out will inevitably be affected by which powers each dueling species has and how they play off of one another.In addition to your unique species and its ability you have twenty spaceships to traverse the cosmos and maintain control over the five planets you need to become a Certified Civilization. As long as you have a ship on a planet you have control of it even if your opponent also has ships there and you must share control. You can deploy these ships to fight in duels use them to act as reinforcements or draw them back for a tactful retreat. Just don't lose them to the Warp or let them be claimed by the black void between the stars and end up lost in space forever!To play players draw and resolve Destiny cards which come in three types: Discovery cards Event cards and Refresh cards. Discovery cards have you and your opponent discover a planet and duel for control while Event cards ask you both to test your mettle against a variety of challenges and cosmic calamities and Refresh cards offer a respite in which you can recover ships gather allies and ultimately prepare for another clash.At the start of a duel you and your opponent secretly decide how many ships to send to the planet and once they have been deployed you can call upon any befriended envoys. To plan your attack you secretly choose a card from your hand and a standing tactic from your collection to either guard your ships or blast your opponent's ships then you fight sending ships to face-off for control of the planet until the winner claims their prize while the loser retreats. After you and your opponent resolve a Destiny card you check the icon on the bottom of the card to determine which deck to draw from next then the race continues.—description from the publisher

Among the Stars: Revival

Among the Stars: Revival

Rating: 7.1 | Players: 2–6

Game Type:

Uncategorized

A new era has begun. The Alliance's attempt to revive the worlds that were destroyed during the Purge was met with great success and the future looks bright for the first time. Those sectors that were abandoned before have now become very active and are blooming with life.Due to the increased traffic the construction of new Stations in the area was deemed necessary. Once again the alien races rush to build the best Space Station in order to take advantage of the new opportunities that arise. To that end Advisors are being sent by the Alliance to assist in the construction.Among the Stars: Revival a new expansion for Among the Stars can also be played as a standalone game for two players! This game features new mechanisms that add more interaction to the game and more things to consider when drafting a card. New elements in the game include:Among the Stars: Revival can also be enhanced by using the miniatures from the Among The Stars: Miniatures Pack (available separately).

Flash Duel: Second Edition

Flash Duel: Second Edition

Rating: 6.8 | Players: 1–5

Game Type:

Family

Flash Duel: Second Edition is a simple fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters each with their own special abilities allowing for hundreds of different matchups.Part of the Fantasy Strike Universe.

Madame Ching

Madame Ching

Rating: 6.4 | Players: 2–4

Game Type:

Family

Madame Ching is a hand-management game in which 2-4 players try to put together voyages that take their ships far across the waters possibly all the way to Hong Kong.Each player starts the game with four cards in hand each card having a number from 1 to 50-something; the cards have a colored bar across the top often with a symbol in them. In the first round each player lays down a card drafts one of the available cards then moves one of her ships to the right on the ocean. Players then repeat this process possibly starting a new journey — a.k.a. new row of played cards — or adding to the journey already begun by playing a higher-valued card that what was last played. In the latter case if the color of the card matches the color of the card previously played the ship moves directly to the right; otherwise the ship moves both down and right.When a player can't add to a journey any more and must start a new one she scores that voyage possibly claiming one of the ship tiles on display based on the length of the voyage. (Each space on the game board's ocean has values on it and the more times you move both down and right the higher your score overall — doing this is more difficult than you'd hope for however since you must consistently have cards that are both of higher value and different color.) Each ship bears some combination of gems and those are worth points at the end of the game.If you have certain symbols on a voyage you can claim bonus action cards that let you steal gems or cards from opponents take cards from the discard pile insert cards in a voyage and so on. Get the right symbols and you can claim the Madame Ching vessel ending the game. Players then tally their points for destinations gems and so forth and whoever has the highest score wins.

Gravwell: 2nd Edition

Gravwell: 2nd Edition

Rating: 7.1 | Players: 2–6

Game Type:

Family

In Gravwell players command spaceships that have been pulled through a black hole transporting them into a different dimension. With each ship lacking fuel to get home each player must collect basic elements from surrounding asteroids using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension moving ships will travel towards the nearest object which is usually another ship and when those objects are moving either forward or backward reaching the warp gate isn't always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape the frozen hulks of dead spacecraft litter the escape route — but with careful card play you can slingshot past these derelict craft and be the first to escape from the Gravwell!Gravwell uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object but a few move you away from it. At the start of each round players draft fuel cards picking up three pairs of two cards with only the top card of each pile being visible; you get some information as to which moves you can expect from the other spaceships but you won't know which moves you'll be forced to make when you draft your cards!During a round each player will play all of their fuel cards in the order of their choosing. During each phase of a round each player chooses one card then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn't expect you won't always be heading in the direction you thought you would! Each player holds an Emergency Stop card that they may tactically play only once per round to avoid such a situation.Whoever first reaches the warp gate wins but if no one has escaped after six rounds then the player who is closest to the gate wins.Gravwell: 2nd Edition features the same gameplay as earlier editions of the game but now 40 fuel cards are included which allows up to six players in the game at the same time. (Earlier editions maxed out at four players.) Additionally ship ability cards are included that can give a unique power to each ship's captain trying to find their way home.

Crimson Company

Crimson Company

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

In Crimson Company two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits they assemble armies of sellswords from hardened warriors and shady merchants to mythical creatures as old as time.Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it.Cards represent a large variety of characters all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are on offer. You may bid coins on only one of those at a time. Then your opponent decides to either pay you off doubling the coins you bid or pass and let you play the card.—description from designer

Escape Tales: Children of Wyrmwoods

Escape Tales: Children of Wyrmwoods

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

Escape Tales: Children of Wyrmwoods is a story driven escape room in card game form with immersive exploration no time limits when solving puzzles and a collection of tough choices that will captivate and draw you deeply into a riveting story set in a dark and mysterious world. Children of Wyrmwoods is the third entry in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with either Escape Tales: The Awakening or Escape Tales: Low Memory. All you need for a full satisfying narrative and challenging experience is already here!Your name is Gilbert and you have spent your whole life in a small town its walls surrounded by an unsettling aggressive and dark wilderness. The woods outside the city walls are home to Wyrmvines hybrids of plants and animals fused into a deadly abomination by a long forgotten blasphemous sorcery.The town is safe ... for the time being. However you find little joy here as you are no more than a drifter a man with no family no home and no place in the world. All you have is what happiness you share with Sevillia – the only person in this misty town that sees you as more than yet another homeless wretch.Yet powers you know little about plot to claim the smallest measure of comfort which destiny has not yet taken away from you. For what lies beyond the town walls calls upon you and tugs at the strings of your fate in ways both subtle and irresistible. The time of grueling trials draws near. Be ready!Escape Tales: Children of Wyrmwoods features the dark and twisting story of a young man whose fate is beset by both the most mysterious of powers and by the tyranny of evil men. Prepare for a gripping story filled with plot twists and numerous surprises astonishing exploration and riveting puzzles. Faced with deeply personal choices which will influence the tale take a step into a grim fantasy world where little is what it seems at first.-description from publisher

Hitster Bingo

Hitster Bingo

Rating: 7.5 | Players: 2–10

Game Type:

Uncategorized

Get ready to spin the disco ball and dance to the beats in Hitster Bingo! Use the disco ball to determine the category then scan the card and let the music play. Guess the decade recognize the singers or bands decide on the exact year or indicate whether the song was released before or after the 2000s. The first person to complete a row or column with the four different categories will be crowned Hitster Bingo champion!

Bring Your Own Book

Bring Your Own Book

Rating: 6.7 | Players: 3–8

Game Type:

Party

Your old favorite book is now your new favorite game! In Bring Your Own Book players take turns drawing prompts from the deck then race to find the best phrase in their own book that satisfies the prompt. What's the tastiest “name for a candy bar” in that history textbook you're reading for school? How quickly can you find “lyrics from a country western song” in your dog-training guide? What kind of “advice for graduating seniors” will appear in your anthology of limericks?In more detail everyone has their own book and sits in a circle. The cards are placed face down and the starting player has a one-minute timer. The starting player takes the top card off the deck picks a prompt and reads it aloud. Everyone except the Picker searches their book for text to match the prompt sequential text of any length: a single word half of a sentence a whole sentence multiple sentences etc.The first Seeker to find matching text announces I've got it and starts the timer. When the timer runs out (or every Seeker announces I've got it) each Seeker reads what they've found. Seekers who didn't find text in time open to a random page and read a random sentence from it. The Picker chooses their favorite submission and awards the card to that Reader. After each round the person to the left of the last Picker starts the next round. Once any player holds three cards everyone passes their book to the player on their left. This happens any time a player reaches three cards during the game. Thus it can happen as many times as there are players.The game proceeds until one player has collected the required number of cards and wins: with 5-7 players the first to 4 cards win; with 3-4 players the first to 5 cards win.

Tidal Blades: Banner Festival

Tidal Blades: Banner Festival

Rating: 7.0 | Players: 2–5

Game Type:

Uncategorized

Categories:

Flags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.Generate the most profits for your trading house by selling goods befriending the right suppliers and making bets at the watercraft race. Opportunities abound in the floating market but only the keenest trader will prevail!All set in the glorious world of Tidal Blades created by Mr. Cuddington.—description from the publisher

American Bookshop

American Bookshop

Rating: 7.2 | Players: 3–5

Game Type:

Uncategorized

Categories:

American Bookshop is a trick-taking game in which players must follow suit when possible there is no trump and the highest card of the lead suit wins the trick. However if the sum of the cards played to a trick exceeds a certain value — 14-17 depending on the player count — the trick ends immediately and whoever played the last card claims the trick. As such players may not have equal hand sizes.A round ends when one player is out of cards; the remaining players then simultaneously choose and reveal which cards still in hand they want to add to their collection. Each card a player takes is worth -1 point but if a player has collected more cards of a suit than each other player they instead earn +1 point per card in this suit. After as many rounds as the number of players whoever has the most points wins.

Bacon

Bacon

Rating: 6.9 | Players: 3–6

Game Type:

Family

Categories:

Bacon is a fixed-partnerships climbing game for 4 or 6 players that is all about going out early as a team. The only team that will score is the team that goes out first but their score will depend on when the rest of the team goes out. If your team does NOT go out first your job is simple: make the other team go out as late as possible.The rules also include the Applewood variant for 3 to 6 players: this is the no-partnerships version of Bacon. There are no teams; it’s every person for themselves. Your score will depend solely on the position you go out so go out early.

For Sale Autorama

For Sale Autorama

Rating: 7.2 | Players: 3–6

Game Type:

Family

For Sale Autorama is a quick fun game about buying and selling vehicles: cars motorcycles RVs semi-trucks etc. During the game's three distinct phases players first bid to hire advisors with those advisors then assisting them in the other two phases of the game when the players purchase several vehicles then attempt to sell them for the greatest profit possible.—description from publisher

Nile DeLuxor

Nile DeLuxor

Rating: 6.8 | Players: 2–6

Game Type:

Family

Nile DeLuxor is a reprint of the card game Nile that includes a new expansion in the box. The expansion adds several new cards including two new crop types monuments and turn counter cards. The number of players is also expanded to allow for as many as 6.Nile DeLuxor is available as a published version and a print and play edition through Minion games. The published version is a complete game that includes original Nile and the expansion.

13 Minutes: The Cuban Missile Crisis,1962

13 Minutes: The Cuban Missile Crisis1962

Rating: 6.4 | Players: 2

Game Type:

Strategy

Play the Cold War in 13 minutes.13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground so the world map is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!13 Minutes a sequel of sorts or different take on 13 Days builds on the classic microgame genre heralded by Love Letter but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

Rocky Road à la Mode

Rocky Road à la Mode

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

Get in the driver seat and feel what it's like to live the life of a sweet treat trucker! Stock up your truck attract customers and serve a hefty scoop of tasty frozen delight! The best truckers get to know their customers' favorite selections so that they can always meet demand and gain an edge over the competition in the battle to claim the hottest locations. You'll see the business of icy entrepreneurship is no day at the beach. Buckle up turn on the loudspeaker and take to the rocky road...with ice cream!Rocky Road à la Mode is a game of managing time and resources to meet the demands of sweet-treat-seekers! The game features multi-use cards and a time track that determines the players' turn order. The player whose ice cream truck is furthest back on the road goes next and may choose from several actions on their turn: stocking up on new treats playing music over the loudspeaker to attract business or passing out treats to fulfill customer desires. Every choice costs time and forces players to move ahead on the road track. Once a player is no longer in the rear of the pack their turn ends until they find themselves lagging behind again.In addition to gaining loyalty points from happy customers players can gain bonus treats in their permanent supply so that they can meet demand a little easier. Throughout the game players also fight to earn the right to take over several of the different territories that make summer great: the beach the pool the park and the ballfield.

Desolate

Desolate

Rating: 7.4 | Players: 1

Game Type:

Thematic

There had been no communication with station 04 on the distant moon X483. A rescue mission was mounted and you were on that ship as it lost use of its controls and crashed but meters from the station's entrance. After the smoke cleared you realized you were the only survivor.You made your way into the station in hopes of finding help only to be shocked by the horrors within. You are alone. You must escape. You must survive...What is Desolate?Desolate is a solo-play card and dice game. You have many choices that will ultimately equate to your survival or your demise. Do you explore the first room you reveal or press-your-luck and skip it to move on to another and be forced to resolve the second? When you encounter an alien you must decide how much ammo you want to spend (Each ammo equals 1 die roll) in order to defeat it. Do you over-spend for a certain victory or take a chance a spend less? When you defeat a foe and open a crate do you take the larger more valuable resource or the lesser valued resource that may be more useful now? Do you use a powerful one-use item early on in the game or wait?There are many choices per game and when you die and you will often you will not be able to blame the roll of a die or the draw of card as much as you will have to blame yourself. You will be invested. You may yell at the dice before rolling. You may jump to your feet when you find that final power cell and fire up the escape shuttle for a sweet sweet victory.

Inuit: The Snow Folk

Inuit: The Snow Folk

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

As aurora borealis fills the night sky with fantastical light and the eyes of those who came before look upon you it has fallen on you to lead your village to power and prosperity. Now is the time to grow in numbers and strength to build to hunt to look to the spirits of the white wilderness and to prove yourself the greatest leader of the Snow Folk.Inuit: The Snow Folk is a card-based strategy game of drafting and tableau building for 2-4 players.On your turn: 1. Draw cards from the common deck and place them face up on the table. 2. Choose one type of card to draft into your village. 3. The number of cards you draft is based on the number of Inuit of a given occupation: - Elders expand your village. - Shamans call upon powerful Spirits and perform mysterious Rites. - Warriors bring you the weapons of those they conquer. - Hunters provide precious game: seals orcas and polar bears. - Scouts allow you to choose from more cards each turn.Inuit: The Snow Folk is a creative reimplementation of Natives a 2017 release updated with new lavish art and adding 2 new modular expansions: The Spirit of the Great White and Rising Sun.

Arkham Noir: Case #2 – Called Forth By Thunder

Arkham Noir: Case #2 – Called Forth By Thunder

Rating: 7.1 | Players: 1

Game Type:

Uncategorized

Randolph Carter is sitting across from your desk. The state police have strongly advised me to stay out of the area. One dead companion and two others missing presumed dead; Carter was old money which went a long way towards explaining why he wasn't in jail. Uh huh is all the enthusiasm you can muster. He continues: We were looking into the creeping death stalking the locals. Poor squatter types descendants of the Dutch colonists that once claimed the land. Typer put me on to it and now he's nowhere to be found of course. Things got out of hand and I wonder if you’d finish looking into it for me? Old money trumps no money when the rent is due so you tell him you'll motor out to the Catskills and poke around. Bring an umbrella. There are an awful lot of storms in the area.Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone. In Case #2 – Called Forth By Thunder as private investigator Howard Lovecraft you will investigate events based on the stories: The Lurking Fear (1923) and The Diary of Alonzo Typer (1938). New elements such as storm cards and formula cards are introduced which will force players to face the new challenge in a different way.•••–La policía estatal me ha aconsejado encarecidamente que me mantenga alejado de ese lugar. Un compañero ha perdido la vida y otros dos continúan desaparecidos presumiblemente también muertos. Randolph Carter sentado frente a mi escritorio era de familia ilustre lo que en parte explica por qué no estaba en la cárcel. –Ajá ¿eso es todo el entusiasmo que puedes reunir? –continuó. Investigábamos las extrañas muertes de los lugareños gente humilde descendientes de colonos holandeses que una vez reclamaron esa tierra. –Typer me metió en esto y ahora ha desaparecido. Las cosas se nos fueron de las manos… Me pregunto si terminarías la investigación por mí. Mi apellido no ayuda cuando se trata de pagar el alquiler. Diles que te dirigirás al bosque de Catskills y mantén los ojos bien abiertos. No olvides el paraguas. Las tormentas son frecuentes en la zona.Ponte en la piel del investigador privado Howard Lovecraft e indaga en los sucesos basados en los relatos: “El diario de Alonzo Typer” (1938) y “El horror oculto” (1923).Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario.En esta segunda enrtega se introducen nuevos elementos como cartas de tormenta o las de fórmula que obligarán a los jugadores a enfrentarse al nuevo reto de una manera diferente.

Pirate Fluxx

Pirate Fluxx

Rating: 6.2 | Players: 2–6

Game Type:

Family

Categories:

Fluxx with a pirate twist. Getting the Captain's Hat allows you to have a good bit of control but watch out for Scurvy and Shackles which will keep you from winning. Grab lots of Booty keepers maybe some Ships and expect a few new Surprise cards along the way. (From playing the game demo at Origins 2010)A pirate themed variant of Fluxx this game is much like the original. Simply follow the rules that are currently in play. Start by drawing a card and playing a card but even those can be changed. There's no way to win at the begining but once a Goal card is played you have to play the appropriate Keeper cards in front of you or play other cards to keep them away from everyone else like Steal a Keeper or play a new goal card to replace the old one.New to Fluxx are the Surprise cards which can be played at any time to cancel certain plays or steal a keeper as played.

Dutch Blitz: Blue Expansion Pack

Dutch Blitz: Blue Expansion Pack

Rating: 7.3 | Players: 2–4

Game Type:

Party

The Dutch Blitz Blue Expansion Pack can be used together with regular Dutch Blitz in order to enable games with 5-8 players.Contains: 160 cardsPublisher description:Dutch Blitz has developed this expansion that allows you to play with up to eight players. Insane!And here's the thing. You can play with this New Blue pack just like Classic Green with up to 4 players OR combine the two packs to play with 5 6 7 or 8 players. Outta control!So what makes New Blue different? It's simply a reinvention of the Classic Green boxed game that you know and love with the colours of the four decks' designs (carriage bucket pump and plow) switched to enable more players. Yes it's that simple and that awesome.

Ragemore

Ragemore

Rating: 7.0 | Players: 1

Game Type:

Strategy

Evil had beset the village and we were their last hope. We could not ignore our duty so we set out on one last quest. We fell one by one until I was the last survivor. Holding steadfast I swung my axe one last time. As I crashed to the ground I knew I had found at last peace.Ragemore is an 18 card solo game where you will complete quests while managing your hand and resources as you delve though the dark fighting demons all in a span of 10-15 minutes.Each card is two sided; a demon and a hero. In the beginning of the game the player will set up 2 piles of demon-sided quests and a party of 3 hero-sided cards. Then an immediate threat is revealed from the draw deck as the current demon card that may or may not be dealt with. If it is not killed the demon card will go to one of the quests piles and an event written on that card will take effect. If it is killed the demon card is flipped to the hero side and becomes one of the party. The player can also ignore the immediate demon threat and goes on a quest to obtain the win condition or parlay with some of the demons to turn them into heroes but with the cost of the hero's morality: the hero is flipped to the demon side and joins the draw deck of demons.The game is won when the hero gains the required number of quest card by using a combination of four symbols drawn on each cards. The game is lost when the graveyard has 3 deaths or when a quest pile has 4 demons or the party has no more heroes or the draw deck of demons is empty before the number of quest cards is fulfilled or if the quest piles are empty before the number of quest cards is fulfilled. 1 winning condition and 5 losing conditions.Released in the May 2020 Board Game of the Month Club $20+ package.

Deckscape: The Fate of London

Deckscape: The Fate of London

Rating: 6.2 | Players: 1–6

Game Type:

Thematic

Deckscape: The Fate of London is the second title in a series of cooperative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.In this title a terrible threat hangs over London and the Crown of England needs your help! Your mission is to find four devices hidden in secret locations and defuse them before midnight. A single mistake and the situation could degenerate quickly…—description from the publisher

In Vino Morte

In Vino Morte

Rating: 6.6 | Players: 3–9

Game Type:

Party

In the first course it was definitely in the soup. After that it's not as clear. Perhaps in the Béarnaise sauce?Regardless two things are abundantly clear: someone is poisoning the guests at this party and the wine that is being poured may be the last you ever taste.In Vino Morte is a tiny little bluffing/deduction game.In the game the dealer will choose and distribute wine/poison cards and each player has an opportunity to keep theirs and drink it or swap with another player. It's quick fun and sneaky and works with a large group.

Henchmania

Henchmania

Rating: 6.9 | Players: 2–5

Game Type:

Family

In this cross between Game Of Thrones and Monty Python become a medieval Lord and puppet master and use your monstrous and loyal henchmen who will do ANYTHING to help their master satiate his thirst for prestige!Henchmania is a strategic board game taking place in an odd medieval universe. Each player is the Lord of one family among four. With the help of your loyal henchmen capture parts of the city and use your influence to win the battle! The objective is to win as many prestige points as possible in four days or to be the first player to reach 30 prestige points. There are many ways to earn (and also lose) prestige points! At the end of each day everyone counts their points before the beginning of the next day.So battle strut pray denigrate... It's a no-holds-barred war to become the new seneschal of Montfleury!

Ruthless

Ruthless

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Categories:

Ruthless is a pirate themed game in which players will gather their crew and fight with their opponents.The primary mechanic of Ruthless is deck building. Every turn a player must play a card or set of cards from their hand after which they may buy new cards to their deck. The deck consists of pirate cards which allow to attack opponent draw more cards and perform many more profitable actions and treasure cards which allow to buy more and better pirates. Treasures can be discarded immediately to acquire gold when needed or added to the deck to benefit repeatedly from their bonus. New crew members are laid out in front of the players and their effects are used at the moment of acquisition.At the end of each round the players will form poker combinations with the cards in front of them and compare the strength of their crew in play. The player with the strongest crew wins the battle and gains most points.After five or six rounds (depending on player count) the game is over and the player with most points wins.–description from the publisher

Munchkin Adventure Time

Munchkin Adventure Time

Rating: 6.4 | Players: 3–6

Game Type:

Party

In Munchkin Adventure Time players can help Finn Jake Lumpy Space Princess and friends navigate the perils – and the rewards! – of the Land of Ooo. Will Oh my glob – look out! be the last thing Adventure Time fans hear from Princess Bubblegum? Or will Finn and Jake save the day with a sturdy sword and a hearty Slamacow!?Munchkin Adventure Time is both a standalone game and an expansion for other titles in the vast Munchkin family.Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.There are two types of cards - treasure and encounters. Each turn the current players kicks down the door by drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in bad stuff which usually involves losing levels and treasure.

I,Napoleon

INapoleon

Rating: 7.9 | Players: 1

Game Type:

Thematic

I Napoleon is a solitaire historical role-playing card game in which you step into the boots of Captain Buonaparte (as he still was) in the year 1793. Louis XVI has just gone to the guillotine the brothers Robespierre control the destiny of France and all Europe has joined French Royalists to take down France end the Revolution and restore peace and safety for the hereditary principles that have underlain society for 1000 years.As an ambitious but unknown young artillery officer who speaks French with a Corsican accent you would seem to be an unlikely agent of destiny. Can you harness a brilliant mind titanic energies and a sometimes terrifying charisma to leave your mark on history? Or will you die a minor footnote in the story of France?

10 Minute Heist: The Wizard's Tower

10 Minute Heist: The Wizard's Tower

Rating: 6.4 | Players: 2–5

Game Type:

Family

Categories:

In 10 Minute Heist: The Wizard's Tower players take turns moving their pawns from room to room stealing items. Players compete for most paintings artifacts jewels and fossils. Players also compete for the most items valued at 3 4 and 5. The first player to exit receives bonus points so it's a race to the finish while simultaneously trying to get sets of items to maximize points. Be careful not to accumulate too many cursed items because they're worth negative points at the end of the game!

Combo Fighter

Combo Fighter

Rating: 6.9 | Players: 1–4

Game Type:

Family

Called to an exclusive competition on an offshore oil rig by an eccentric billionaire the world's best brawlers and martial artists will compete for lavish prizes and the glory of proving that they are the strongest and most skilled.In Combo Fighter you will play as one of these fighters competing to become the ultimate champion. You will have your own unique 50-card deck and set of combos to bring against your opponents. Each hit removes cards from your hand and deck and the first to run out of cards is defeated!Key Points - Fast Fun Arcade style action card-game! - Learn in 2 minutes and each game plays in 10 minutes. - Many different fighter match-ups to try and wield against your friends.

Boss Monster: Rise of the Minibosses

Boss Monster: Rise of the Minibosses

Rating: 6.9 | Players: 2–4

Game Type:

Family

Looks like there's a new threat rising in the land of Arcadia: Minibosses! Boss Monster: Rise of the Minibosses is an all new standalone set that can integrate with the previous two Boss Monster Base sets and all previous expansions.As before players will build up their dungeon (with graphics inspired by classic videogames) in order to lure in heroes and defeat them before they reach your boss. New mechanisms such as the all new miniboss room cards will power up your dungeon in insidious new ways and wreak havoc on your opponents' dungeons.—description from the publisher

La Viña

La Viña

Rating: 6.9 | Players: 2–5

Game Type:

Family

Categories:

The grape pickers are fighting to inherit a magnificent but nearly abandoned vineyard. Whoever is able to harvest the best grape yield from the vines will become the owner of this precious land.In La Viña the players advance along the board collecting cards with the most interesting grapes. To collect the cards you advance along a track that represents the rows of a vineyard. Each track has a series of different grape cards on either side and you are allowed to choose the cards next to the space you are on or next to the space you move to. Each turn you can choose a card and advance or advance and choose a card.At the end of the track there are different wineries (each preferring a different kind of grape variety). Get the best reward for your harvest from the local wineries by matching your hand of grapes with their needs. If the players go quickly they may get the best cards but risk not having enough grapes. If they go too slow the competition can beat them to the best vines!Selling your grapes to the wineries gets the players prestige points and each player has a limited amount of deliveries. The end game triggers when a player makes their last grape delivery. The other players can finish moving through their track. Then everyone counts their prestige points gained through their previous deliveries and the player with the most points wins!—description from the publisher

Lost Legacy: Second Chronicle – Vorpal Sword & Whitegold Spire

Lost Legacy: Second Chronicle – Vorpal Sword & Whitegold Spire

Rating: 6.8 | Players: 2–6

Game Type:

Family

In the distant past a starship from a faraway world appeared in the sky. Damaged in battle the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface and in the ages to come became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!Lost Legacy: Second Chronicle contains two sets of game cards: Vorpal Sword and Whitegold Spire. Each set can be played independently or mixed together with other sets to create a unique custom set.As for how to play Lost Legacy is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.

Yardmaster

Yardmaster

Rating: 6.3 | Players: 2–5

Game Type:

Family

The freight is rolling into the yard and it's up to you the Yardmaster to organize and manage it making sure everything is where it's supposed to be and readying the trains for departure.In Yardmaster 2-5 players compete to build trains comprised of railcars of different goods and values. However players are restricted in connecting railcars of only the same value or good type so if you grab a railcar you can't use it needs to wait in your sorting yard until it can legitimately hook up to your train.Five cargo cards provide bonus actions during play such as paying less for new railcars or drawing free cargo cards. The first player to reach 16 points in a 2-3 player game or 18 points in a 4-5 player game wins.

Cartaventura: Lhasa

Cartaventura: Lhasa

Rating: 6.4 | Players: 1–6

Game Type:

Thematic

The search for the explorer and spiritualist Alexandra David-Neel will be a long and arduous journey. Travel through Ceylon and India and across the Himalayas to the forbidden city of Lhasa in Tibet. Up to six players can take part in this collaborative adventure game deciding together how to proceed at every juncture. Card by card the team learns how the adventure unfolds exploring locations and moving toward one of five possible endings of the game. Let's go on an adventure! Follow a multitude of different paths and explore various far-off lands. Only one path leads you to Alexandra David-Neel!You play Lhasa by flipping over the story cards building out the map and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story. The game contains five different endings to explore depending on your decisions.

Unlock!: Exotic Adventures – Expedition: Challenger

Unlock!: Exotic Adventures – Expedition: Challenger

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

A woman has come to your PI agency asking you to help track down her missing friend. He's gone missing last seen on an adventure with the eccentric Professor Challenger. They recently returned from a lost valley filled with strange creatures but Ned is still missing. Track down the professor and help bring back Ned to his friend!Expedition: Challenger is an Unlock! adventure for up to six players. With just one hour on the clock players must work through a deck of sixty cards as a team searching for clues combining objects and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues giving hints and helping players succeed. Once the team has reached the solution and entered the correct code they've escaped and the game has been won!

Cthulhu Fluxx

Cthulhu Fluxx

Rating: 6.1 | Players: 2–6

Game Type:

Party

Categories:

Explore the dark and horrifying mysteries of the unknown as you battle insanity and fiendish cults in Cthulhu Fluxx! Follow the wild-eyed Poet the obsessed Artist and the expeditions of the Professor as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic Univeristy and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium or are you in fact a Secret Cultist worshiping the Minions of Darkness?Like the other games in the Fluxx family in Cthulhu Fluxx players will modify the rules of the game by playing cards changing numerous aspects of game play: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and of course how to win the game. Players collect Keeper cards to satisfy the victory requirements but watch out for Cthulhu and other fiendish Creepers that will prevent you from winning – even if you otherwise have the winning combination!

Fast Forward: FORTRESS

Fast Forward: FORTRESS

Rating: 6.3 | Players: 2–4

Game Type:

Family

A great fortress looms in the distance...and it must be yours! Accept the challenge against all others to conquer the Fortress!FORTRESS is a game about taking risks and out-witting and bluffing your friends to become the dominant ruler of the kingdom.You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward series uses the Fable Game system introduced in Fabled Fruit: With the presorted deck of cards you will discover all cards and rules as you play. It will take twelve games of FORTRESS before your group has explored the entire system. It can then be reset and played again by the same or different groups!FORTRESS is the second of four completely different games in the Fast Forward Series!

The Quiet Year

The Quiet Year

Rating: 7.6 | Players: 2–4

Game Type:

Thematic

The Quiet Year is a map game. You define the struggles of a post-apocalyptic community and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern. For a long time we were at war with The Jackals. But now we’ve driven them off and we have this – a year of relative peace. One quiet year with which to build our community up and learn once again how to work together. Come Winter the Frost Shepherds will arrive and we might not survive beyond that. But we don’t know about that yet. What we know is that right now in this moment there is an opportunity to build something.The game plays through a year of relative peace for a small post-apocalyptic community. Players take turns playing through weeks in this year. Each week the active player draws a card from the top of the deck (which represents the year) and reads the card. They carry out the actions or answer the questions that are specified on the card. Once the card is resolved some quick upkeep occurs: projects that the community has in motion get closer to completion. Finally the active player picks an action from a short list: hold a discussion make a decision discover something new.The three actions give players a meaningful and difficult set of choices: do you spend time listening to others in the hopes that they'll listen to you in kind? Do you pursue your own goals ostensibly for the good of the whole community? Do you focus inward or outward?The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news good omens project delays and sudden changes in luck. At the end of the quiet year the Frost Shepherds will come ending the game.

Smash Up: Marvel

Smash Up: Marvel

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

The shufflebuilding game Smash Up begins with a simple premise: take the 20-card decks of two factions shuffle them into a deck of forty cards then compete to crush more bases than your opponents! Each faction involves a different gaming mechanism and each combination of factions brings a different gaming experience.In Smash Up: Marvel players smash up two groups of Marvel characters such as the vigilant members of The Ultimates or the criminal masterminds HYDRA to take over bases and score the most victory points. Mix and match the different decks of heroes and villains to see which combinations can best defeat the others! This game allows for fans to create stories that have never existed in the Marvel universe. What combo will you choose?

Kinfire Delve: Callous' Lab

Kinfire Delve: Callous' Lab

Rating: 8.3 | Players: 1–2

Game Type:

Uncategorized

In Kinfire Delve: Callous' Lab a tactical and cooperative card game for 1-2 players you will fight your way through the well deck of challenge cards to reach Callous the Master of the Well and face him in an epic final battle.Callous' Well is made up of four challenge cards with Callous himself in the middle. As a challenge is defeated another takes its place with 57 challenge cards in total. As you face the challenges of the Well you may play a skill card from your hand only when it matches the color of the challenge card e.g. if you're facing a red challenge card then you may play only a red skill card. Some cards have two colors and some are white that is wild. If the card you play does not defeat the challenge you'll be able to add some progress to it and attempt it again though you may suffer a penalty for doing so.Other seekers can provide help by playing one of their own cards as a boost but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good but some are worse than others.Defeating a challenge provides you a reward such as regaining health or delving deeper into the Well which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well you'll face Callous himself. All Seekers share a health pool and if the pool reaches zero you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.-description from publisher

Origami

Origami

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

The greatest origami masters face off for the title using their magic to make origami creations come to life! Can your knowledge of the art of folding paper impress the judges and earn you the title of Best Origami Artist?Origami is a fast fun card game for everyone! You won't need to fold any paper except for one: You can make your very own first player origami sculpture! During the game you collect folds to play origami cards scoring additional points when you use special abilities.

Munchkin Apocalypse

Munchkin Apocalypse

Rating: 6.4 | Players: 3–6

Game Type:

Party

Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters zombie takeovers Armageddon alien invasions nuclear war etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters stealing the treasure and stabbing your buddy there's a new Seal mechanic that significantly changes the gameplay.Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed although it's typically more difficult to close them. Once seven Seals are open the game ends immediately and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game.The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards which are equivalent to traps and curses so bad things tend to occur more frequently. Also there are more monsters especially high-level monsters. To offset this however there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans.Munchkin Apocalypse has four new classes but does not have races powers or other thingies. It includes Undead and Shark monsters which follow special rules.The game comes with 180 cards (92 Doors 76 Treasures 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75 x 2.75). The included d6 is orange with lime green pips similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6.

Noah

Noah

Rating: 6.3 | Players: 2–5

Game Type:

Family

Categories:

In Noah (Noé in the French original) the flood is at hand and to save as many species as possible Noah will need your help – with only the most deserving of players being saved from the waters!Each round players start with eight animal cards in hand; five ferries are laid out in a circle with one animal placed on board from the top of the deck. Noah himself stands on one ferry. On a turn a player plays one card from hand onto the ferry where Noah is located following two rules: (1) the total weight of all animals on board cannot exceed 21 and (2) animals on a ferry must be placed either in alternating gender order or must be all of the same gender. After placing an animal the player moves Noah to a different ferry; if he played a female animal Noah goes to either adjacent ferry while if he played a male Noah goes to either ferry on the other side of the circle.If a player can't legally play an animal he must first take in hand all the animals on the ferry where Noah is located then play an animal.In addition to moving Noah to a nearly full ferry players have two other ways to benefit themselves or mess with other players. If a player plays an animal of the same species as the one last played on that ferry (regardless of gender) he moves Noah then takes another turn. If a player brings the weight of a ferry to exactly 21 that ferry launches from shore to meet the ark located in distant waters a new ferry becomes available for loading and the player distributes 1–4 cards from his hand among his opponents. finally some cards have special animals such as the giraffe that lets you peek at an opponent's hand and the woodpecker which stupidly pokes holes in the ferry and reduces its maximum weight to 13. Bad woodpecker bad!The round ends when a player runs out of cards in hand or a fourth ferry launches. Players receive penalty points for cards still in hand scored according to the number of tears on each card those tears representing Noah's sadness at the animal being left behind. Then players shuffle all the animal cards and begin a new round. The player with the fewest points after three rounds wins!

Don't Go In There

Don't Go In There

Rating: 6.6 | Players: 2–5

Game Type:

Family

Categories:

It's a fast easy-to-learn game that uses push your luck set destruction. Decide how risky to play as you venture deep into the haunted house. Do you take first choice of the items and risk attracting haunts or play it safe? Collect the right items and you can dispel some of your curses.On your turn choose a part of the haunted house to explore by placing a meeple in one of the 3 rooms. Each room has 5 placement spaces. The deeper you go into a room the more likely you are to get the cursed item you desire but be careful! The further you go the more ghosts will haunt you.When 3 meeples have been placed into a room the ghost dice are rolled. Depending on the result the placement of the meeples players will gain ghosts tokens. Next players will take cards from the room depending on their meeple's position.At the end of the game. The player with the most ghost tokens is haunted! They will gain curses equal to the number of ghosts they have collected. Players will then add up the curses from their ghosts and their item cards.The player with the fewest curses wins!

Friese's Landlord

Friese's Landlord

Rating: 6.5 | Players: 2–6

Game Type:

Family

Landlord is back! This first work of Friedemann Friese from 1992 has never lost its appeal with gamers worldwide and now you may at last blast buildings kill tenants and cause trouble for your fellow players.In Friese's Landlord you are all ruthless landlords trying to earn as much money as you can. All sorts of tenants move into your houses: the family a man with a dog sometimes even odd ones. All tenants dream of getting a premium apartment but most often you offer them low rent flats. But beware of squatters! With the help of various action cards you try to get essential advantages or defend yourself against mean attacks at the expense of your fellow players if necessary – or even the poor tenants!Friese's Landlord includes 120 full-colored cards with new tenants brand-new coins and a fully updated rules sheet.In the end the player who squeezes the most money out of his tenants still wins!

Nosferatu

Nosferatu

Rating: 6.6 | Players: 4–10

Game Type:

Party

In 1887 a vampire wakes up and seeks to quench his thirst for blood. Brave men and women ally to destroy him – but to do so they will have to thwart the plot of Renfield his faithful servant.Nosferatu is a card game mixing tactics bluffing and team play with the vampire and Renfield facing off against the vampire hunters. At the start of the game everyone knows who Renfeld is and Renfield knows which of the hunters is actually a vampire (as he chooses how to distribute the character cards) but the vampire's identity is hidden from everyone else. The hunters must identify the vampire and kill him with the ancestral stake before he can play five bite cards; if the hunters accidentally stake one of their own then demoralized and weakened they lose the game.Each player other than Renfield starts with two cards from the library which is comprised of rumors incantations bites and night cards. Five ritual cards – silver mirror 2x blood transfusion holy water and time distortion – are placed face-up on the table. Renfield creates a clock by taking one night card for each player and shuffling it with a dawn card.The game lasts a number of rounds with the rounds continuing until one of the winning conditions is met. At the start of a round players take turns doing the following: Drawing two cards from the library discarding one card face-up placing one card face-down in an action pile then drawing a card from the clock. As soon as a player draws the dawn card or each player has played once this part of the round ends.Renfield shuffles all the cards in the action pile then reveals them. If the pile contains only incantations the player holding the stake chooses one of the rituals takes its action then turns the ritual face-down. Once all five rituals have been used the hunters win the game but their main goal is to kill the vampire. If the deck contains bite cards then Renfield applies the bites to the hunters with a hunter losing one card in his stock for each bite; a hunter can have at most two bites. Night cards in the pile are added to the clock thereby giving the vampire more time to work in future rounds while making it tougher for players to achieve rituals.If the dawn card was revealed the holder of the ancient stake can stab someone thereby ending the game with victory for one side or the other or pass the stake to another player. (If dawn didn't break then the stake passes to another player with no opportunity for stabbing.)

Finspan

Finspan

Rating: 7.8 | Players: 1–5

Game Type:

Uncategorized

Categories:

You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone ghostly Twilight Zone and pitch-black Midnight Zone of the world's seas and oceans. In Finspan the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.Each dive site specializes in a key aspect of expanding your research:The winner is the player with the most points gained from fish eggs young schools and achievements.—description from the publisher

Happy Little Dinosaurs

Happy Little Dinosaurs

Rating: 6.2 | Players: 2–4

Game Type:

Party

Lately it feels like we’re all just dinosaurs trying to avoid the falling meteors. In this game you’ll try to dodge all of life’s little disasters. You might fall into a pit of hot lava or get ghosted by your dino date but the dino who survives it all wins the game!In Happy Little Dinosaurs the first person to reach 50 points or be the last Dinosaur standing wins the game! During each round you’ll flip a Disaster card featuring a Natural Predatory or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster.You will work to avoid all of life’s little disasters and laugh as they happen to your friends. If you collect 3 Disaster cards of the same type OR 3 different types of Disaster cards you will be out of the game. Point cards feature weapons trinkets and good luck charms that you use to collect points and avoid disasters. Each card has a point value between 0 and 9 that you will use when scoring a round. You can use Instant cards at different points during the game to tip the odds in your favor or save your Dinosaur from certain death.Player boards include your Dinosaur's traits an Escape Route you use to track your score and a Disaster Area where you will collect Disaster cards. You'll move your Dinosaur meeple along the Escape Route on your player board to track your score. Will you successfully dodge the disasters or get eaten by a prehistoric whale? Only the cards can decide.- description from the publisher

KeyForge: Dark Tidings

KeyForge: Dark Tidings

Rating: 7.6 | Players: 2

Game Type:

Strategy

KeyForge: Dark Tidings is the fifth series in the KeyForge line. As always each deck in the line contains cards from three of the seven houses included in the line but for Dark Tidings the Dis house will be replaced with the Unfathomable which specializes in controlling their foes by exhausting enemy creatures. Some cards keep your opponent's creatures down making it difficult for them to muster a fighting force or reap enough æmber. Once your enemies are exhausted you can keep them out of commission with other cards or even wipe away their board.Each Dark Tidings deck also includes a high/low tide card. The card starts the game out of play but eventually one player will bring it into play especially since some cards in Dark Tidings can carry out their effects — or have a massively larger effect — when the high tide is on that player's side. Many effects can raise the tide but if they're not available the player with low tide can always suffer three chains to turn the tide in their favor.Dark Tidings also features the debut of evil twin decks a new type of deck. For example you may open a deck that's entitled Speaker Domitia's Evil Twin. This deck is an exact copy of Speaker Domitia a real deck that has been printed and can be found by another player out in the world. The crucial difference is that in an evil twin deck many of your creatures look a little different. Specifically in Dark Tidings many creatures have evil twin variants and if you find an evil twin deck every creature with an evil twin variant appears in that form. These evil twin creatures feature new artwork graphic design and abilities making them a significant departure from the original creature.

Boomerang

Boomerang

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

Categories:

In Boomerang the come-back-again card game players travel round the great south land trying to see and do as much as possible — but will the cards you want to see come back to you?Boomerang could be described as a card-drafting game (like 7 Wonders or Sushi Go!) mixed with a roll-and-write game (like Yahtzee or Qwixx).Each turn players select one card from their hand to play then pass the rest of their cards to the next player. Will you take what you really want or a different card so as to deprive another player of something cool?At the end of each round players mark different things off on their score sheets corresponding to what they earned from the cards they selected. Players earn points for seeing sights collecting Australiana seeing animals and so on. After five rounds the player with the most points wins.

The Red Dragon Inn 6: Villains

The Red Dragon Inn 6: Villains

Rating: 7.9 | Players: 2–4

Game Type:

Uncategorized

Description from the publisher:You’ve spent all day dealing with meddlesome adventurers slaying your monsters and taking your stuff. Now it’s high time you kicked back for an evening at the Black Dragon Depths the Undercity’s counterpart to The Red Dragon Inn. And wouldn’t you know it your wicked “arch-colleagues” have had the same idea!Drink gamble and roughhouse with your frenemies. Just remember to keep an eye on your gold because your tablemates will be trying to take it from you and if you run out you’ll be spending the night wandering the dungeon. Oh… and try not to get too beaten up or drunk because these cutthroats won’t hesitate to keep the party going without you – after looting your body for gold of course!This standalone game is fully compatible with all other Red Dragon Inn expansions. In addition it includes rules and components for the following game mode variants:• Dungeon Events: The new Dungeon Event Deck adds zany new events that’ll be sure to spice up your time at the tavern or kill you all trying! • Boss Battle: Choose a villain ramp up their power level with Boss cards then play in this ruthless all-versus-one mode! • Team Games: In addition to Boss Battle this game includes rules for other team variants including Two-Headed Dragon and Leaders and Lackeys. Daareka the MindbreakerDaareka earned her title by breaking the minds of “lesser creatures” – her term for “everyone other than me”. She insists that you are having a good time even though you’ve been buying all of her drinks and haven’t won a hand of cards yet. And anyway it was your idea to come down to the tavern tonight… wasn’t it?The Bad: This femme fatale makes sure you make all the right choices in life.The Worse: She’s the one making the decisions for you.Baron von VlazloVlazlo is an ancient vampire – a super-strong sanguinary shapeshifter. However he also has a quick wit and jovial nature which make him the enthralling unlife of the party! Avoid his amiable charm or you could find yourself down a pint or two!The Bad: He’s not looking for a pint of ale.The Worse: “Don’t vorry. It’s joost a nibble.”Amundyr the CursedAmundyr’s mummifying curse of undeath came from a desperate – but successful – effort to defend the ancient world from an endless stream of demons and dragons. These days she takes on the far more mundane task of defending her tomb’s treasures from an endless stream of pesky adventurers.The Bad: Her pet scarabs help her take care of those greedy dungeon-delvers.The Worse: Those scarabs can give you a bad case of mummy rot. Torglesnarf Duncleton First of His NameThe self-proclaimed “King of All Goblins” Torglesnarf has reigned over his relatively minor brood-clan with the ironclad fists of the minions he pays liberally to make sure that nobody else more qualified takes his throne.The Bad: Torglesnarf isn’t particularly intimidating or powerful.The Worse: He is however clever enough to hire thugs who are!You Get:4 new character decks Special Boss Battle cards for each character Vlazlo’s form decks Oversize Dungeon Event deck Fortitude and Alcohol Content markers Gold pieces and other tokensIncludes player mats and deck dividers that are compatible with The Red Dragon Inn 5: The Character Trove!

Dark Domains

Dark Domains

Rating: 7.5 | Players: 2–5

Game Type:

Uncategorized

In Dark Domains each player takes on the role of a city leader attempting to expand the frontier of Harrows into the hinterland. Unbeknownst to the powers in Harrows some of those leaders namely the players are secretly evil to the core and in the thrall of the Necromancer. Once away from the bustling city and the oversight of the courts these overlords create domains that outwardly appear to be beacons of light and hope. Eventually however their true colors will come through and those upstanding pillars of the community will retreat to their lairs as the masquerade ends and their lands begin to decay into wastelands overrun by foul monsters and nefarious henchmen.But all is not peaches and cream in the lands of darkness. Harrows is home to the famous Torin Company and its never-ending supply of heroes and adventurers. Once the word reaches Harrows that darkness is afoot in the Domains it is only a matter of time before these nosy adventurers begin to seek out the dens of horror to stop the evil.Dark Domains is a worker placement game where 2-5 players attempt to create a Domain that provides them the most evil depicted in the game by skulls. Players must use Minions Henchmen Monsters & Magic to stamp out the good repel the Torin Company and cover their land in darkness.Tarot cards are used in the game as events to live up each turn and to regulate the phases of the game.

Tea for 2

Tea for 2

Rating: 6.6 | Players: 2

Game Type:

Uncategorized

Categories:

Tea for 2 is an easy-to-learn yet hard to master deck-building game set in Alice's Wonderland that combines easy rules and strategic play. To do battle players simultaneously flip over the top card of their decks. The player with the highest card can use the card's effect or buy a new card for their deck! Players will collect hourglasses and tarts and try to keep their hands on the pink flamingo to win!—description from the publisher

Doctor Who Fluxx

Doctor Who Fluxx

Rating: 6.9 | Players: 2–6

Game Type:

Uncategorized

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game.Doctor Who Fluxx takes the basic gameplay of Fluxx and merges it with multiple regenerations of the Doctor various companions Gallifreyan technology K-9 Cybermen Daleks Weeping Angels and the Master.

Time Bomb Evolution

Time Bomb Evolution

Rating: 6.8 | Players: 4–6

Game Type:

Party

タイムボムエボリューション (TimeBomb Evolution) is a game derived from TimeBomb.In the game players are secretly assigned a role which is either a terrorist or a SWAT officer. Then cards are dealt to each player. They look at their cards and randomly place the cards face-down in front of them. SWATs win together if they deactivate the time bomb by revealing all of the SUCCESS cards.Each turn a player chooses a card in front of another player and reveal it. If it is a SUCCESS card SWATs get closer to winning. Otherwise it is a threat card and its threat effect is activated according to its color. Terrorists win together if four threats of the same color are revealed.Players may discuss whose card should be revealed but they should be noted that terrorists may be misleading SWATs.•••スワットとテロリストが時限爆弾を解除する正体隠匿ゲームです。 前作タイムボムのシステムで、より複雑な時限爆弾の解除に挑みます。 地ガン爆弾を解除できたらスワットチームの勝利、爆発したらテロリストチームの勝利となります。

The Battle of Versailles

The Battle of Versailles

Rating: 7.6 | Players: 2

Game Type:

Strategy

The Battle of Versailles was a fashion show held in 1973 in Versailles France that pitted five American designers against five French designers. The American designers including Anne Klein Halston Oscar de la Renta Stephen Burrows and Bill Blass were considered to be more innovative and less traditional than the French designers: Yves Saint Laurent Hubert de Givenchy Emanuel Ungaro Pierre Cardin and Christian Dior. The American designers ended up winning the competition and solidifying their place in the fashion world. The event was widely covered in the media and is considered a turning point in the history of fashion.In the game The Battle of Versailles players take the role of either the France or U.S. team facing one another by playing action cards to show off their best dresses to attract the most popular celebrities or to annoy the opponent by spreading bad gossip. They also compete to contribute more than their opponent to the reconstruction of the palace of Versailles.The French player has five actions per round representing the classic but overly-long show (2h 30min) that it put on while the American player has only three actions per round as their show was fresh innovative and short (only 37min). Correspondingly the game has different victory conditions:—description from publisher

A Game of Thrones: B'Twixt

A Game of Thrones: B'Twixt

Rating: 7.2 | Players: 3–6

Game Type:

Uncategorized

Manipulate the flow of politics in King’s Landing in this fast-paced card game for 3 to 6 players and lead your House as one of nine iconic characters from the Song of Ice and Fire series. Use your influence to attract new allies and carefully navigate the other players’ allegiances as you strive to have the most powerful small council in Westeros. Just be wary of your own alliances—you never know when someone will stab you in the back!—description from publisher

Stellar Conflict

Stellar Conflict

Rating: 6.5 | Players: 2–4

Game Type:

Family

Stellar Conflict is a fast-paced space combat game with real-time elements set in the Among the Stars Universe.In this game which reimplements the James Ernest and Tom Jolly design Light Speed players take over the role of an alien race taking part on a space battle. Each player has their own fleet and based on the size of the battle they choose which ships will be deployed for combat (deployment phase). Each race has its own power and abilities which grants it different advantages in combat.After both players have deployed their forces in this time-limited real-time phase the combat phase begins.The Combat Phase lasts a random number of Rounds based on which ships have been deployed on the battlefield. Each Round different ships fire their weapons and perform their abilities trying to destroy enemy ships and/or complete objectives.Stellar Conflict offers a more advanced deeper alternative to Light Speed. Each race has its own fleet of different ships and abilities guaranteed to offer lots of replayability.

So,You've Been Eaten.

SoYou've Been Eaten.

Rating: 6.6 | Players: 1–2

Game Type:

Family

NOTE: This is a game for 0 - 2 players. The BGG database does not allow a player count of 0.So you've been eaten.Don't worry this is simply an occupational hazard. In fact it is fairly common among Deep Space Miners (5th class) and some say that it is almost unavoidable. And well it is. Especially since the crystals that you seek happen to be inside giant space beasts. To mine them you need to well be eaten.But no reason to panic. We are here to help you deal with the physical and mental challenges of being eaten. This handy simulation/survival guide is standard issue for all recruits and will eventually lead to a productive if not potentially brief career in space mining.Should you achieve your objective and mine enough crystals to meet your quota it is then cost-effective for the company to activate your jet pack and extricate you from the proverbial belly of the beast. While the beast’s immune response was not enough to prevent its demise its contribution to human progress and corporate profitability are most definitely appreciated.In the eventuality that the bacteria present in the beast overwhelm you and you are digested do not worry. Your non-organic parts will ultimately provide much utility to future space miners. In fact you may encounter some such pieces of equipment in your expedition remains of attempts by evidently less-than-qualified recruits.Finally it could transpire that you do not collect the necessary crystals by the time you reach the end of the beast's digestive tract. In this case the so-called ending #2 you will then exit the beast from the other end than the one you entered. Alive and yet forever changed. In this case and after a thorough decontamination and quarantine period we will have to evaluate your performance versus that of the beast’s efforts to consume you.In So You've Been Eaten. the Miner and the Beast face off against one another. The Miner earns points by collecting crystals and the Beast earns points by developing immune responses and by its bacteria attacking the Miner.The Miner wins instantly by collecting all eight different crystals and the Beast wins instantly by digesting the Miner after the attack of four bacteria of the same type. Of course there's always the possibility that the Miner will simply pass through the Beast's system in which case the player with the most points wins!—description from the publisher

Kodachi

Kodachi

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

In 12th century Japan you rested after the Gempei War retiring your ninjato sword desiring a life of peace. But once again the ruling families call for your special skills to establish their honor. You will need stealth and strength cunning and intrigue and the swiftness of a Kodachi sword!In Kodachi you seek to steal treasures by facing guards in one of two ways — with strength which requires you to play cards with higher numbers than the guards or with stealth playing cards with lower numbers than the guards. Successfully acquired treasures can be used to generate rumors bribe envoys and strengthen your skills.Clan tokens are gained by playing envoys and when the last clan token is taken the player with the highest score wins!—description from the publisher

The Game: Quick & Easy

The Game: Quick & Easy

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

Categories:

Play a card draw a card — that couldn't be easier right?Don't be fooled though because even though the title claims this game is quick and easy The Game: Quick & Easy will not be easy to defeat. You can do so only as a real team! In more detail to win you must play all fifty cards in the deck on the two discard piles. The deck consists of fifty cards with cards coming in five colors numbered 1-10 in each color. Each player has a hand of two cards.On a turn you play one or two cards onto one or both of the two discard piles. On one pile you must play a higher card that whatever the top card is and on the other you must play a lower card. The exception is that you can play any card on a discard pile if it's the same color as the current top card. Thus on the ascending discard pile the cards played might be blue 1 red 2 gray 4 yellow 6 yellow 2 — and that drop down gives you breathing room in which to play more cards.You can't reveal the specific numbers you have in hand but you can say things like I have a high yellow card. In the professional version of the game you must play exactly one card each turn (even if you want to play two) and you can reveal only the color of cards in your hand and on which stack you want to play.

TRICKTAKERs

TRICKTAKERs

Rating: 7.4 | Players: 2–5

Game Type:

Uncategorized

Categories:

TRICKTAKERs is a...trick-taking game featuring role selection. After being dealt a hand of cards the players choose from various characters (such as King or Gambler) that change how they will participate in the game.The basic game consists of three rounds of trick-taking and the winner will be the person that wins the most tricks in two of the three rounds. Alternatively if no one achieves that condition if a player has taken no tricks in all three rounds they will be the winner.Not mentioned above the game also has a higher priority victory condition and a lower one. Each character in the game grants the player holding it a special immediate victory condition that could be achieved. The characters also give the players ways to earn points and this is the lowest tier of victory determination: who has the most points.To illustrate some of the character abilities the Gambler can discard cards from the initial hand to draw replacements and will bid for how many tricks they take possibly granting them extra points if successful. The Resistance has the potential to cause a revolution which reverses the strength of the ranks and earns more points if they can win tricks with what would normally be the high cards.

The Lord of the Rings: The Two Towers Deck-Building Game

The Lord of the Rings: The Two Towers Deck-Building Game

Rating: 6.9 | Players: 2–5

Game Type:

Thematic

In The Lord of the Rings: The Two Towers Deck-Building Game players take on the role of Frodo Legolas Aragorn or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers you'll add new more powerful cards to your deck as you go with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom.While The Two Towers can be combined with Cryptozoic's The Fellowship of the Ring Deck-Building Game it's also playable on its own and unlike that previous game it includes a Wall of Helm's Deep deck that adds a new element to gameplay. If The Wall can't defend the wall from Saruman's forces and it becomes breached the battle will get tougher for the heroes!Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series:

Darwin's Choice

Darwin's Choice

Rating: 7.3 | Players: 2–6

Game Type:

Family

After millions of years of wasteland on Earth animal life is finally emerging. But the world is still forming and undergoing a constant change. Only those species able to adapt to the ever-changing conditions will survive to leave their mark in history. Here is your chance! Do your best to become Darwin’s Choice.Darwin's Choice is a competitive card game in which players create their own animal species from more than 230 animal cards. These animal species will be placed in biomes that differ strongly in their requirements and the food supply. The highest possible adaptation of animal species to their biomes not only ensures their survival but is also rewarded with the coveted Darwin points. In addition to a high adaptation the species with the highest competitive strength are also awarded across all zones.Between the 3-4 eras played conditions can change completely due to biome changes and event card effects. The task now is to adapt the successful animal species of the past eras to the conditions of the present either through sophisticated mutations or smart migration to other biomes. However you must always keep an eye on the animal species of the other players in order to anticipate their actions because anyone who acts too quickly or imprudently might be unable to react at the decisive moment.In Darwin's Choice the victory points (Darwin Points) are assigned to the animal species and may only be collected by players after the last era has ended. With this mechanism the game remains exciting to the very end because the extinction of a species also means the loss of its associated Darwin points.Darwin's Choice is a strategic allocation game in which you must think carefully about how to use your cards. The large number of own possibilities and the ones of your opponents lead to a high variability which makes thinking through each action and thinking ahead indispensable. The randomness caused by drawing cards (animal cards biomes event cards) requires flexibility and fast rescheduling. This results in each played game being completely different and guarantees a high replayability.All pictures icons and symbols of Darwin’s Choice are hand-illustrated by the French illustrator Rozenn Grosjean giving the game its very own style.—description from the publisher

Heart of Crown: Fairy Garden

Heart of Crown: Fairy Garden

Rating: 8.1 | Players: 2–4

Game Type:

Strategy

Categories:

Heart of Crown: Fairy Garden is a standalone expansion for Heart of Crown that contains all the cards from the base game to play on its own and may be integrated with the cards of the base game and the other Heart of Crown expansions.

2GM Tactics

2GM Tactics

Rating: 7.5 | Players: 1–4

Game Type:

Wargames

2GM Tactics is a full-fledged strategy card war-game where units are represented by cards and you’ll be in command of your army. You’ll have to build your deck to achieve the goals you’ve been tasked for. Gear up your troops for the battle; deploy all type of units: armor artillery and transport units; request air support and deceive your enemy. Lead Patton or Rommel to the final victory; seize buildings; destroy your enemy and conquer the battlefield! Play historical scenarios: go ashore in Normandy defend Monte Cassino or dig in the Ardennes!You can play 2GM TWG in two ways. You can play a “Battle Royal” - players will establish a number of points they will set up the battlefield prior commencing the battle and the goal is to destroy your opponent’s Head Quarter; or you can play a “Scenario” – historical or not – with a predefined set of rules to deploy units and the terrain and pre-established conditions of victory.In a player’s turn you’ll gain a number of “Action Points” that will be used to deploy new units on the battlefield and to employ other supporting cards. These Action Points will increase by several ways as the game evolves.“Objectives” to achieve the victory during a game are very diverse: from destroying your opponent’s HQ to capture the battlefield or inflict a specific number of kills to your enemy. Seizing or bombing a building capturing enemy’s supplies rescue a flag objective or hold a position for a number of turns are other ways to achieve the victory.The game includes three different decks: one for the American Army one for the German Army and a third double-sided deck to represent different types of Terrain.Each side’s deck is composed by cards representing unique types of units and supporting cards. Different types of units - infantry vehicle armor aircraft and transport - all with their own specific capabilities and with additional equipment to be deployed.Supporting cards are assorted: you may find “Equipment” “Promotion” “Mines” and “Diversion” among others.Terrain deck includes anything that is needed to make every single battle a unique experience.Additionally you´ll find Help and Summary cards along with Flag Generals that will improve your army with their command abilities; 2d10 and more than 100 counters (damage counters victory points etc.) and additional equipment to gear up our units depending on the situation.

Ilôs

Ilôs

Rating: 6.7 | Players: 2–5

Game Type:

Family

The new world of Ilôs has just been discovered. Endless forsaken islands amazing wealth and many temples overflowing with gold are waiting to be explored. You embody one of the great naval powers. Through your cards you will explore new islands bring more ships along gather wealth and raise its price build fortifications to slow down your opponents and establish trading posts to improve your production. Your goal is to become the richest explorer of Ilôs.Ilôs is a card game of hand management for 2 to 5 players. Simple accessible yet with a great strategic deepness Ilôs is a strategy and resources production game for the whole family.

iKNOW

iKNOW

Rating: 6.4 | Players: 2–6

Game Type:

Party

In the trivia game iKNOW you get to test what other players know while trying to score for yourself. The game includes 1,600 questions in four categories and each question comes with three hints at three levels of difficulty that reveal the answer piece by piece. Do you think you'll know the answer first – or should you let other players give the question a try?iKNOW also includes a betting element that gives you a chance to win no matter how much – or how little – you know as long as you know who does or doesn't know. Do you think that your friend knows his sports forwards and backwards? Do you know that geography is your spouse's worst stumbling block? Place your bets for or against your friends and collect the winnings.

Star Trek Deck Building Game: The Next Generation

Star Trek Deck Building Game: The Next Generation

Rating: 6.5 | Players: 2–5

Game Type:

Customizable

In Star Trek [Deck Building Game]: The Next Generation players take on the role of Captain of a salvaged Starship. They will search for new allies such as Picard Data and other famous Characters. They will Explore space to complete Missions Encounter Events and meet Starships that could be friend or foe.The game features three separate scenarios of play:The goal of each game varies. While some simply require a point threshold another game's goal might be to simply survive.

Birdwatcher

Birdwatcher

Rating: 7.1 | Players: 1–5

Game Type:

Family

Birdwatcher is a fast competitive game in which players are rival wildlife photographers on a hunt to snap photos of the elusive and illustrious birds of paradise.Each player has three actions on their turn with which they can call birds to their tree from the central clearing and jungle snap photos of birds in their tree or run into the jungle to flush new birds to the clearing. Players can also use their actions to set up a zoom lens to capture a bird from another player's tree or to publish a paper. Photos and publications are assembled from left to right in a player's photo journal where they will score points at game's end.

Nightfall: The Coldest War

Nightfall: The Coldest War

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Eastern Europe and the former Russian states are known as the birthplace of vampires werewolves and many fears that have been realized in Nightfall. Face those fears and bring tactics used in generations past to fight the darkness.Nightfall: The Coldest War is a stand-alone expansion to the competitive deck building game Nightfall. The Coldest War brings you a complete all-new set of cards with special powers and features a full set of 6 exciting new starting minions! The Coldest War also introduces Moon Phase cards that change the game globally as well as new fully illustrated Wound cards.Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!

One Key

One Key

Rating: 6.5 | Players: 2–6

Game Type:

Family

The Key is missing and it is up to the players to find it! The team leader tries to communicate with the other players proposing clues by indicating their degree of affinity — strong medium/weak — with the object that the team must find. With good team-play the other players remove the wrong cards step by step until the Key is all that remains. Removing the Key results in instant defeat so be careful!One Key is a family game for all kinds of players a light game that offers a co-operative experience based on the association of ideas and deduction. All the objects are like little universes of their own. Find the right one to solve the enigma! One Key is best played with an app with a three-minute timer and background music to add tension to your games.—description from the publisher

Siege of Valeria

Siege of Valeria

Rating: 7.7 | Players: 1

Game Type:

Uncategorized

Do you have what it takes to defend Valeria?For more than a month the monster-kin have surrounded your fortress at Valeria’s southern border with hordes of monsters and mighty engines of war. Your supplies are nearly exhausted but you’ve rallied your soldiers and holy troops to meet the foe’s latest surge. If you cannot break the siege in seven days your fortress will fall and the southern border will crumble.Siege of Valeria is a quick-playing survival game that tasks players with defending their castle from wave after wave of monstrous enemies. You will use cards and dice to defeat the assault and it is vital that you find clever ways to combo your powers!This game includes custom dice and art by The Mico.

Sebastian Fitzek Safehouse

Sebastian Fitzek Safehouse

Rating: 6.5 | Players: 2–4

Game Type:

Family

In a mid-range hotel in the harbor quarter something terrible has happened — but the perpetrator did not go unnoticed. There are witnesses but now the perpetrator is at their heels. Time is running out and the way to the safehouse is still far. Can the players get rid of their pursuer and get themselves to safety? Sebastian Fitzek Safehouse is a nerve-racking chase through five game maps which are packaged as a book. You must play together and reach the safehouse before time runs out.The game includes three levels of difficulty and if you scan the QR code the game can play the original music of the Sebastian Fitzek anniversary show.

Pokémon Trading Card Game Battle Academy

Pokémon Trading Card Game Battle Academy

Rating: 6.9 | Players: 2

Game Type:

Customizable

Battle Academy is designed to be easy to learn and fun to play for all types of Trainers including children and parents that may be new to the Pokémon TCG. Pokémon has a unique ability to bring people together and we look forward to seeing families enjoy Battle Academy at their next game night as parents bond with their kids over one of their favourite entertainment brands and collectible Pokémon TCG cards.

Elekt

Elekt

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Elekt is a tactical card game steeped in a dark fantasy climate of horror and intrigue. This tactical card game for 2-4 people features 100 beautifully illustrated cards depicting the ghosts and servants of Darkness who will fight for you in your attempt to seize the throne of the dark Ebionite Dominat as a new Emperor-Elekt. This game offers a lot of strategic decisions driven by intuition and cunning.Elekt is set in the post-apocalyptic techno-fantasy world of Klanarchia created by Michał Markowski and described in the RPG Klanarchia handbook.

A Touch of Evil: Dark Gothic

A Touch of Evil: Dark Gothic

Rating: 7.0 | Players: 2–6

Game Type:

Uncategorized

Categories:

Dark Gothic is a deck-building game set in Flying Frog's A Touch of Evil game series.Each player represents a particular monster-hunting hero in the game and that hero determines the player's starting deck and grants a special ability. The heroes work together to some degree to defeat villains and monsters as they collectively lose the game if ten cards land in the shadows during play. That said the game has only a single winner – the player who has the most investigation points at the end of the game. (Villains come in three levels of difficulty and at the start of the game you create a villain stack with one card of each difficulty level being chosen at random.)The game uses three currencies – combat (red) cunning (green) and spirit (blue) – with some cards having a silver cost that can be paid with any currency. Players can acquire cards from a row of six that are available from the main deck or from piles of cards that are always available. If you fight the Hungry Dead – an always available card that costs one of each color – you can remove a card from your deck or from the central row.Dark Secrets are a special type of card that get added to your deck through various means. The card is worth negative points at the end of the game but should you draw it during play you remove it from the game then draw a Shocking Discovery – which will affect you or all players with some kind of pernicious effect.

Vampire: The Masquerade – Rivals Expandable Card Game

Vampire: The Masquerade – Rivals Expandable Card Game

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Categories:

Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Francisco. Through dominating mortals using their political influence and clashing with their rivals in the streets in the dark of the night you'll gather your allies and face off against one or more other players as you seek to push your agenda.In Vampire: The Masquerade Rivals Expandable Card Game each player plays with a Deck of Cards featuring a Clan from Vampire: The Masquerade Lore.At the beginning of each player's turn a new challenge or objective will be revealed in the streets. Each player gets two actions on their turn such as draw or play cards recruit vampires claim a title or attack! The other clans will oppose you for dominance in the streets or directly in haven.Defeat your rival or gain 13 Agenda Points to win the game and claim dominance over San Francisco.-description from publisher

Vampire: The Masquerade – CHAPTERS

Vampire: The Masquerade – CHAPTERS

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Vampire: The Masquerade – Chapters takes place in Montreal after the appearance of the Second Inquisition and the fall of the Sabbat. Designed around three pillars — story strategy and roleplaying — the game merge the best elements of RPGs and board games in a totally new way. Players decisions will shape the adventure in a strong and mature storytelling.Roleplaying board game: Players have the agency to make decisions based on their character choices. They will create their characters and improve it over time with experience points.The game is composed of several sealed scenarios to unlock highly detailed tiles cards dice at least 10 miniatures (one for each playable character) and surprises!—description from the publisher

Half-Pint Heroes

Half-Pint Heroes

Rating: 6.6 | Players: 2–7

Game Type:

Family

Categories:

In the Half-Pint Pub tempers are running hot. You can almost feel the tension in the air. Most patrons have already chosen sides with very few even trying to stay out of the conflict. So far they're still just throwing insults instead of bar stools but any moment things could break down into a full-out brawl...Half-Pint Heroes is an easy-to-learn but hard to master card game for 2-7 players. Players will play sets of cards from their hands each round to beat the sets of their opponents. You'll also need to be able to correctly assess the strength of your hand in order to predict how many sets you'll win each round. Once the predictions are revealed players will also be able to bet against each other reaching their goal.You'll need to stay alert and keep an eye your opponent's plays to avoid letting a brawl break out. If that happens only one player will walk away a winner...The game is played over 10 rounds. Points are scored for each winning card set for correctly predicting your number of winning sets and for correctly betting against other player's predictions. Additionally bonus points are scored at the end of the game for the longest streak of correct predictions.

Ascension: Skulls & Sails

Ascension: Skulls & Sails

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

Categories:

The Age of Sail has come to New Vigil. The tropical lands that surround the Valley of the Ancients are up for grabs with gold enough to make yourself king but also the legendary Crystals of Command: an artifact rumored to give the wearer power to control the land the seas and the skies.In Ascension: Skulls and Sails players familiar with Ascension will continue to recruit powerful heroes and constructs and defeat monsters as they vie to collect the most honor. However in addition to using runes and power to control the game players will use a new resource crew to move their ship around the board map. Cast off around the board to gain an advantage over your opponents...or to challenge Thukal The Kraken!And what pirate adventure would be complete without raiding and treasure? Players can use the new Raid ability to capture valuable treasure cards from their opponents.Take command of your ship and join the adventure. Find gold and glory on the Severed Seas!

Pocket Landship

Pocket Landship

Rating: 7.0 | Players: 1–2

Game Type:

Wargames

Pocket Landship is based on the print and play Board Game Geek Award nominated (2017) soloplay card wargame. In this version we see a steampunk theme and expanded gameplay with additional enemy and friendly options as well as multiplayer options.Command a Landship (the original British term for tanks) to clear a sector of enemy infantry artillery and enemy mech and alike.The player chooses a Landship to control with weapons or support units to create either a single high powered Landship or a more disparate defending force including a squad of shock troops.The enemy appears as waves of enemy mech artillery infantry and mine fields arranged in 2 rows of 3 cards.Each turn the player will roll 3 6-sided dice and assign each die to each of their cards to attack the enemies. Then for the enemy turn roll the 3 dice and assign them low to high left to right across the front enemy line then take the assigned actions.Each card has its own damage track. When a card is destroyed it is removed from the game. Win by destroying all 9 enemy cards. Lose if the enemy destroys your landship.-description from publisher

Fine Sand

Fine Sand

Rating: 6.6 | Players: 1–4

Game Type:

Family

Categories:

You are at the beach during your vacation. Everything is peaceful and in harmony. Out of a pure love of life you start to build a sand castle. Wait...what are your neighbors doing? Everywhere sand castles rise up but it was you who wanted to build the best highest biggest sand castle. Suddenly everybody is in the middle of a competition.Everybody builds by themself with the materials on hand. Who will deplete all their materials and win the sand castle competition? Every player for themself and all against each other that's what's going on here. Frequently you can off-load on your neighbors some unwelcome materials but ultimately you are your own builders and only the player who uses their options best wins!Deck-building is over; Fine Sand is deck deconstruction!Fine Sand uses the Fable Game System introduced in Fabled Fruit and in addition to a stack of starting cards each player receives a presorted stack of Fable cards. With these cards you change your card stack from game to game. Continue to play or reset and play the game again with the same or different groups. Fine Sand includes an addictive solo campaign!

Deckscape: Escape from Alcatraz

Deckscape: Escape from Alcatraz

Rating: 6.8 | Players: 1–6

Game Type:

Uncategorized

Want to get out of prison? In Deckscape: Escape from Alcatraz players can choose to free (or not!) other prisoners in exchange for help — but is this morally right? And can you really trust these hardened crooks?Deckscape: Escape from Alcatraz is the seventh title in a series of co-operative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.

Catherine: The Cities of the Tsarina

Catherine: The Cities of the Tsarina

Rating: 6.6 | Players: 2–4

Game Type:

Strategy

Catherine: The Cities of the Tsarina takes 2-4 players to the Tsarist Empire of 1762 to win the Tsarina's favor with the help of an innovative card mechanism. As is so often the case different strategies can lead to different goals: Do you devote yourself to the development of the fine arts or trade or do you perhaps prefer to secure arms and thus perpetuate the empire? With each card you hold you must decide whether to gain the resources and use the action on that card or whether to throw it away to activate another action.To start the game choose three of the six project cards in your hand and place them in your action row. At the top of each project card is a list of three cities or an assortment of cannons books and goods; at the bottom of each project card is an action and (in most cases) a bonus.The game lasts three decades with each decade lasting four rounds. Players play simultaneously during each round. At the start of a round draw two cards then play one card in your action row and another card in your activation row — located below your action row — under any project card in your action row that has not been activated. If the activation card matches the color of the action card above it you carry out that action whether it's placing a residence on the map gaining cards exchanging cards for points or a favor gaining favor by having cannons or books etc. If you carried out the action and the card has a bonus you then get that bonus once. If the activation card doesn't match in color or you choose not to do the action you draw a project card as compensation.If you would ever draw cards over your hand limit you instead gain 1 point for each such card. If you would gain favor over the maximum you instead gain 1 point.After four rounds an interim scoring takes place with players comparing cannons and books in their action row then gaining points for residences and their placement on the favor track. Players then discard all cards in their activation row along with the cards above them that were activated then draw two new cards. After the third interim scoring players score points for cards in hand their largest group of contiguous residences and how well they've completed the order card they received at the start of play. To complete orders you need goods from cities which means you need to place residences in those cities which means you need to activate the right cards and collect lots of books.Whatever you do do your best to make Catherine proud!

Hungry Monkey

Hungry Monkey

Rating: 6.7 | Players: 2–6

Game Type:

Family

Categories:

Once upon a time Hungry Monkey searched for his lost breakfast bean in the jungle. He asked the other animals for help from Swift Sparrow to King Tiger but they all ignored his pleas. Until Tiny Ant climbed into Tiger's ear and ordered him to help. King Tiger was scared by the voice in his ear. He commanded all animals to look for the bean and no one dared to refuse. Eventually Swift Sparrow found the bean and Hungry Monkey was finally happy.Hungry Monkey is a card game where the goal is to get rid of your hand cards and collect beans. You have animal cards both in hand and in a face-down row. You must be the first to play all your cards first from your hand and then from your card row.You have to play cards with the same or a higher number. You can trigger an effect with a powerful animal.If you want to play multiple games you keep track of the scoring with Bean cards. The player with the most beans at the end of the last game wins.—description from the publisher

Bardwood Grove

Bardwood Grove

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Categories:

Bardwood Grove is a tableau-composition euro game where each player assumes the role of a fantastical Bard. Set in The Five Realms universe (Merchants Cove Rise to Nobility Cavern Tavern) players will adventure to the Halfling Realm the home to the finest highly-talented and most-legendary Bards of all the land.As Bards players will manage a unique tempo dial mechanism to build temporary Song tableaus from your deck while exploring and activating locations around the lush woodland city. Each Bard starts with asymmetric skill decks that match their style such as the Bardbarian Sword Dancer and Wardrummer. Learn new Bardic skills tell tales and perform gigs soothe the dissonant creatures invading the Grove and contend with other Bards for the most Glory and Fame. Once all Glory has been collected the Bard with the most combined Glory and Fame wins!Each turn players draw two cards from their unique skill deck and play one to their Story (discard pile) for instant benefits while the other is added to their Song (tableau). Bardwood Grove challenges players to carefully craft their Song tableaus coordinating them with their Composition cycle that governs how frequently they sing. As players strategically use resources to upgrade their decks Songs will release powerful combos and allow players to interact with multiple locations. This creates a unique ebb and flow to the game as players build their songs and then decide when and where to sing them.Rumor has it that Bardwood Grove is full of hidden secrets. As the game is played and decisions are made players will unlock content and evolve the game naturally. An achievement system tied to the choices and performances of each game will guide players through a series of unlockable content. As new content emerges through each play the game will provide players with new content that is based on unique outcomes and player decisions. Grove locations will change additional Bardic skills can be unlocked Bard decks become more powerful new Bards arrive in town and a variety of characters (both good and bad) can enter the game.Unravel the mysteries of Bardwood Grove!

BANG! The Duel

BANG! The Duel

Rating: 6.4 | Players: 2

Game Type:

Strategy

BANG! The Duel is a two-player version of BANG! in which each player chooses a certain number of characters from a personal deck with one deck containing lawful individuals and the other one outlaws; the more characters you choose the longer the game. Each player starts with two characters in play with one being in front of the other.Each player also has an individual deck of action cards with the lawful player specializing in drawing cards and the outlaw player specializing in tricks. Players take turns playing cards trying to take out the opponent's characters. As you do new characters come into play and whoever eliminates all of their opponent's characters first wins.

Complots

Complots

Rating: 6.8 | Players: 2–8

Game Type:

Party

A corrupt city subject to vice and avarice is under the control of vile characters. The seat of power is vacant and waiting for you to take it — unless someone else takes it first.In Complots as in the original game Coup you control two characters and start with two coins and through trickery manipulation and bluffing you want to eliminate all other players who stand in your way possibly by having them eliminate one another along the way.The 24-card deck includes four copies of six different characters each with a unique set of powers:(Either the Ambassador or the Inquisitor can be used in a game not both.)On your turn you can take any of the actions listed above regardless of which characters you actually have in front of you or you can take one of three other actions:When you take one of the character actions – whether actively on your turn or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case if you can't (or don't) reveal the appropriate character you lose an influence turning one of your characters face-up. Face-up characters cannot be used and if both of your characters are face-up you're out of the game.If you do have the character in question and choose to reveal it the opponent loses a character of their own then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not.The last player to still have a face-down character wins the game!

Galdor's Grip

Galdor's Grip

Rating: 8.1 | Players: 1

Game Type:

Strategy

A demented telepath has invaded your mind with intentions of releasing an ancient evil you locked away in your psyche long ago. Visit your most potent reminiscences and utilize their abilities to reorient your mind to your advantage. Channel enough power from surrounding manifestations to permanently trap the intruder within an illusory prison while evading any mental threats capable of stopping you.Galdor's Grip is a solo fantasy card game played entirely in your hands. Cycle through the deck utilizing player actions and card abilities to strategically manipulate the order and orientation of the cards. Complete scoring objectives to earn enough points (⭐) required to win the game while avoiding any situations that result in a loss.—description from the designer

Wonder Tales

Wonder Tales

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

A collection of old fairy tales has been torn apart. Pages from different stories are all mixed together and strewn about. Can you find the connections between the scattered characters to put their stories back together? Reunite the characters in clever ways to win the game!Wonder Tales is a quick tile-laying set-collection micro-game for two players.Each of the 17 game cards is double sided with the same fairy tale character on both sides but with different colored highlights.Players take turns placing cards on a shared tableau with their color showing. Once the tableau is full scores are tallied depending on which combinations of characters and/or colors lie adjacent to each player's cards.A game consists of 2-3 rounds with the tableau shape changing each round.

Unlock!: Exotic Adventures – Scheherazade's Last Tale

Unlock!: Exotic Adventures – Scheherazade's Last Tale

Rating: 6.5 | Players: 1–6

Game Type:

Thematic

Scheherazade is in grave danger! She only has one hour to tell one last story to the Sultan but she's out of ideas. The scribe she asked to help her come up with a story has gone missing and she is begging you to find him and bring him back as soon as possible with a tale to please the Sultan. The princess' life may end in the hands of the executioner so act fast!Scheherazade's Last Tale is an Unlock! adventure for up to six players. With just one hour on the clock players must work through a deck of sixty cards as a team searching for clues combining objects and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues giving hints and helping players succeed. Once the team has reached the solution and entered the correct code they've escaped and the game has been won!

Elawa

Elawa

Rating: 6.9 | Players: 2–4

Game Type:

Family

In Elawa you have to assemble your prehistoric tribe while collecting the elements necessary for its development but the opposing chiefs will do you no favors and your choices around the campfire are already full of dilemmas...Each turn pick one card from those surrounding the campfire on the table add it to your tribe face up and get a resources from the central display based on the number in the lower right of the card. Take these resources in order from where you picked up the card getting a bonus if you take the last resource from a stack after which the resource is re-filled. With these resources you can build cards from your hand whether for an immediate effect resource storage or endgame scoring.When the central resource pile is empty players tally their scores.

God of War: The Card Game

God of War: The Card Game

Rating: 6.5 | Players: 1–4

Game Type:

Uncategorized

Ragnarök is coming. The fate of all existence is at stake. Is destruction inevitable or are there ways to avoid ultimate cataclysm? The Norns mystical beings of great power have decided they will not go quietly into oblivion and have turned their attention to the well of Fate Urðr in order to find any possible way to stop Ragnarök. Looking deep into the swirling waters they can foresee which potential combination of heroes villains battles victories and defeats might stop the end of all that is known — but will they find the right combination in time? Is there any true path to salvation at all? They must hurry and seek the true way through before all is lost.In God of War: The Card Game players take on the role of the Norns as they try different combinations of heroes and events in order to stop Ragnarök. Each game is a new attempt to find the right key to saving Midgard from destruction. Players must work together embodying mighty heroes such as Kratos Mimir Atreus Brok and Sindri and Freya. They will fight enemies and bosses from the popular God of War video game but combined and remixed in exciting new ways creating unique What if...? scenarios each time they play. If they succeed the way forward has been secured and Ragnarök can be halted. Failure means the Norns will have to try again as only death and destruction lay along that particular path.Each quest in God of War: The Card Game is made up of a mosaic of cards that recreate monsters and locations from the video game. Each quest's mosaic is different and each card is double-sided depending on whether a section has been destroyed or not and each has special rules that go into effect when it is face up on the tabletop. Learning how each quest is won as well as what strategy to employ is key to victory.As players progress earlier quests have an effect on what comes after them. At certain points along their path players must choose which quest they will complete. Completing one might grant a bonus but quests left untouched result in dire permanent consequences as the players move forward. These choices and challenges lead to new strategies making it so no two games of God of War: The Card Game are alike.Heroes in the game have several elements that make them unique. Each comes with their own dashboard that explains their special abilities and health totals in addition to tracking the number of cards a player can keep in their hand from round to round. Tokens are used to keep everything clear as heroes gain and lose health and build up their power so they can unleash a mighty special attack. Heroes begin the game with a unique starting deck of cards that will be augmented from additional decks as the game progresses. Players can construct their deck to focus on their strengths or look for ways to generalize their approach preparing for future quests that lie ahead. Each hero also has a unique standee that indicates which portion of the mosaic they are facing. With multiple heroes from which to choose numerous ways to build their deck and various different quests to attempt each game of God of War: The Card Game will be a new experience that will echo throughout eternity.—description from the publisher

Starfighter

Starfighter

Rating: 6.7 | Players: 2

Game Type:

Strategy

Starfighter is a two-player-only game of space combat in which each player tries to assemble card combinations that deliver effective attacks on the opponent.The original feature of the game is the fact that an effect will be triggered every time it becomes visible that is either when a player plays the card or when the effect icon becomes visible again after being covered. Room for combos!

Vs System 2PCG: The Marvel Battles

Vs System 2PCG: The Marvel Battles

Rating: 7.0 | Players: 2

Game Type:

Customizable

In Vs. System 2PCG players choose a main character build a deck with exactly sixty cards and attempt to stun the other player's main character in a game of superhero battle. The first set — Vs System 2PCG: The Marvel Battles — contains characters only from the Marvel Universe but future sets may add other IPs.Vs System 2PCG: The Marvel Battles is superficially similar to the original Vs. System collectible card game but is a completely rebuilt game that takes some inspiration from the original. Combat has been streamlined the turn structure is different the resource system has been revamped and the game is no longer collectible with cards instead being released in a non-random format. A single box contains a full play-set of all cards.

Eschaton

Eschaton

Rating: 7.2 | Players: 2–6

Game Type:

Strategy

Description from the publisher:In the game of Eschaton players seek to lead the most favored cult in the final days before Armageddon. As the world crumbles the Dark One will favor only a single unholy mass to be his Chosen in the vastness of eternity following the cataclysm. All others will be obliterated by his depraved will. Through bloodshed on the field of battle divination of the unholiest arcana and initiation of powerful cultists you will build your cult and earn your rightful place.Eschaton is a strategy game driven by a deck-building mechanic. All players begin with the same basic cult (deck) and an equal presence on the realm map. As the game progresses each player utilizes the evil Influence of their existing Cultist cards to initiate new Cultists into their deck as they seek to earn the most Points of Favor from the Dark One. These Cultists carry different specialties: some are masters at arms others strong wielders of arcane magics and others provide even greater Influence to recruit stronger members.

Side Effects

Side Effects

Rating: 6.8 | Players: 2–8

Game Type:

Uncategorized

Drug use personal demons wild episodes and more. Side Effects is a take that card game where players race to treat all the diseases in their psyche with medication and therapy.Players start with four disease cards dealt face up in front of them (their psyche) and then four cards in a concealed hand. Players take turns picking up cards from the deck and trying to find the right drugs to treat their diseases. A drug card will treat a disease but also leave the player open to receiving new diseases (of that drug's list of side effects) from other players.Each disease card has a unique punishment written on it and episode cards will trigger these punishments. Play an episode card on another player to hinder them or help yourself.The game is over when one player treats all of the diseases in their psyche.

Space Race: The Card Game

Space Race: The Card Game

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

The world struggles in the Cold War and many see the sky as the next battlefield. The era of Space Race has just begun. Do you have what it takes to lead a daring space agency into a new age of human achievement?Space Race takes place during the first seven decades of the space conquest and players become directors of newly established Space Agencies. Their goal is to expand them and to achieve astonishing breakthroughs. During the game players will develop their Space Agencies by acquiring various cards (engineers technologies space programs) from a shared pool of cards called Universe.Space Race is a card game based on finding synergies and constructing powerful combinations out of different abilities. There is no guaranteed winning strategy: players have to respond to an ever changing environment in order to identify the best course of development while competing with their opponents for the most interesting discoveries.The game is played in seven rounds. In every round players acquire new cards into their agencies and activate abilities on cards they already own. In order to do this players spend one of the limited set of Control Cards during every round. The player who creates the most developed Space Agency builds the most impressive Laboratory and reaches the most remarkable breakthroughs wins the Space Race.Space Race uses a simultaneous action selection mechanism at the beginning of every round when players choose one of their remaining Control Cards that will determine which abilities players can use during the round. Every Control Card activates one of four possible stripes on cards and players can only use those abilities that are on the active stripe. As there are only 3 Control Cards of each of the 4 types and no Control Card can be used more than once players have to combine different types of cards and abilities to be successful during the 7 rounds of the game.

Ravine

Ravine

Rating: 6.4 | Players: 3–6

Game Type:

Family

Ravine is a strategic and cooperative survival card game. You and your friends survived the plane crash but will you survive the night? Work together to forage for food craft a fire and build shelters but be wary: every step you take in the ravine could be one step closer to madness.During the Day players risk their hearts to leave camp and forage for food and supplies. Before sunset players work together share what they found and craft supplies. If you prepare well enough you may survive the Night.Be prepared for more than just bumps in the night. Weather animals and other wild things will put you and your team to the test. BEWARE: Fall below two hearts and you will go mad.Lose all of your hearts to risk or the elements and you lose the game. Survive all of the Night cards in your deck and you win.

KuZOOkA

KuZOOkA

Rating: 7.0 | Players: 2–6

Game Type:

Uncategorized

Categories:

It isn't easy being a zoo animal. The enclosures are far too small for your needs the daily routine is boring and the visitors to the zoo are too obnoxious. You have decided: You need to break out of the zoo ideally within the next seven days.There are multiple ways to escape in KuZOOkA but you need to work together with the other animals — in secret — to pool the trash left behind by zoo visitors and develop an escape plan that makes use of these items. Each player has one of the ten animal cards with a unique power and you play on a game board that features a path comprised of spaces in six colors with each space having a number in it.In each round a number of item cards is dealt out to players with 20-22 cards being dealt in the first round. Cards show a colored item e.g. a red ice cream spoon or a purple scarf. On a turn you place one of your animal tokens on the path farther than any other animal token say in the 1 red space or the 2 purple space to give some indication of what you have in hand. (The first player is limited to one of the first five spaces.) The next player places one of their tokens farther down the path and so on with each placement giving players a chance to suggest what cards they hold in hand. A player can use their animal power once during a round.At some point a player will decide that instead of placing an animal token it's time to attempt an escape. At that point all players reveal all cards of the color matching the location of the animal token furthest down the path. If you have more cards you gain experience stars equal to the number depicted on that space — and with experience stars you can purchase a higher starting experience level which means you'll have more cards in play including face-up cards visible to all. If you have exactly as many cards as the number depicted you gain experience stars as well as a universal tool card that counts as a joker. If you have fewer cards you fail.Shuffle all cards then deal out the current number of cards and start a new round. If during a round you manage to reach one of the six final spaces on the track and you have at least that many cards of the designated color you escape and win the game. If you fail to do this by the end of the seventh round you lose.You can increase the difficulty of KuZOOkA by requiring more stars to advance in experience level or by playing on the opposite side of the game board which requires you to win universal tools in order to succeed in the final six spaces.

Smile

Smile

Rating: 6.6 | Players: 3–5

Game Type:

Uncategorized

Description from the publisher:Night is falling and your tamed critters have somehow escaped their enclosure! Head into the forest and tempt them back with juicy lightning bugs in Smile a game of gathering cute creatures for three to five players.In every game of Smile you and your fellow players attempt to lure your critters back by taking turns placing fireflies on their cards one at a time. But be careful! Wild critters are equally enamored with your fireflies but will give you negative points. Wisely spend your fireflies to attract the best critters while saving enough to bid in future rounds. Just remember: In the end you'll be surrounded by a collection of cute smiling creatures — for better or worse!

Mutants

Mutants

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

In Mutants 1-4 players have to mix and match genetics to create the ultimate warriors and demonstrate their prowess in the arena. By dominating the arena and freezing the most valuable mutants you gain Victory Points — and whoever gets most of them wins.In each round players take turns until all players have used every card in their hand. At the end of the round the player whose token is closest to the top space of the arena track scores Victory Points based on the round track. The game proceeds in this way for five rounds after which players reveal their archives and gain additional prestige based on the freeze value of the mutants they have placed there.The game is also provided with a solo mode called Uprising. You win Uprising if you defeat the boss. Unlike normal Mutants you do not win by gaining points. Instead each time you would gain points you will reduce the life off the boss by the number of points gained. If the Boss ever has zero (or less) life you win immediately!

Clubs

Clubs

Rating: 6.5 | Players: 2–6

Game Type:

Family

Categories:

Clubs is a card game about taking calculated risks. The goal is very simple: win as many club cards as possible - that's the only suit that scores points. The lower the club card you take the more points you could win. But there's a catch: The last player to go out for the round does not score ANY points. So players who get too greedy might pick up a pile of clubs but end up with 0 points for the round!First there was Hearts then there was Spades and now North Star Games is bringing you Clubs. The suit of clubs finally gets some respect!How to Play Clubs is a climbing game similar to Tichu Haggis Big Two and The Great Dalmuti. It can be played with 2 - 6 players in less 30 minutes. There are two ways to earn points in Clubs:To play a round deal out 10 cards to each player. Players may call Double or Nothing anytime before playing their first card. The player to the left of the dealer leads with a Trick-Type. Legal Trick-Types include any singleton pair 3-of-a-kind 4-of-a-kind or any run of 2 or more cards. Players can either pass or follow with a similar hand of higher rank. When all of the players have passed consecutively the pile is taken by the person who played last. That player leads with a Trick-Type of their choice.Players score bonus points for playing all of their cards each round. A 6-player game has all of the following Bonus Cards:The last player out for the round does not get bonus points and does not receive points for any clubs he may have taken. The points for clubs varies from 5 points (for the 1 of clubs) to 1 point (for the 10-15 of clubs). The first player to 50 points wins the game.

Smash Up: World Tour – International Incident

Smash Up: World Tour – International Incident

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Categories:

Come along on the Smash Up World Tour!International Incident is the start of a year-long trip around the four corners of the world to visit some of the coolest heroes that different cultures have to offer! From the cold of Canada to the heat of Mexico and beyond this first World Tour set adds awesome factions to your fight for the bases.The Luchadores bring their high-flying death-defying wrestling combinations to the fight and the Mounties are at their strongest while they get their man and keep the Great White North safe! The Musketeers use their explosive action chains to gallantly defeat enemies and the Sumo Wrestlers bulk up and throw their weight around knocking their enemies away from the base.World Tour: International Incident is compatible with all other Smash Up expansions!

DC Deck-Building Game: Dark Nights – Metal

DC Deck-Building Game: Dark Nights – Metal

Rating: 7.8 | Players: 2–5

Game Type:

Uncategorized

DC Comics Deck-Building Game: Dark Nights: Metal which is based on the Dark Nights: Metal comic book series lets 2-5 players take on The Batman Who Laughs and other evil versions of the Caped Crusader from the Dark Multiverse. Players must rescue and recruit fellow members of the Justice League take advantage of instant rewards for defeating Super-Villains and utilize foil cards with the new sub-type Metal as they race to save the Multiverse.—description from the publisher

Trieste

Trieste

Rating: 6.6 | Players: 3

Game Type:

Family

Trieste from designer Matthew Ma is a boxed card game in which three players take on the roles of Thief Merchant or City Watch. Each role has its own unique deck and victory conditions. Turns are played out simultaneously with each player selecting an action without knowing those chosen by opponents.The City Watch player levies taxes on the Merchant and patrols the streets for the Thief looking to fill the city's jail with ne'er-do-wells. Players in the role of the Merchant are out to cut deals and line their coffers in a quest for untold riches. As the Thief that player is attempting to pilfer coins from the Merchant while earning infamy and the respect of the secretive Foxtail Gang.The coastal city of Trieste is a flurry of trade and activity but where there's power there are always those who will compete to grab as much of it as they can. Conflict erupts in the streets shops and back alleys. Only one can truly rule Trieste. Will it be you?

Ship Shape: It's a Smuggler's Bounty!

Ship Shape: It's a Smuggler's Bounty!

Rating: 6.8 | Players: 2–6

Game Type:

Family

In the late 17th Century mighty ships sailed the seas and brought all manner of goods back to port. As a savvy captain you must skillfully utilize your crew to fill your ship's hold with the best combination of treasure cannons and (ahem) other items to earn gold. In the end the player who amasses the biggest bounty will be declared the greatest smuggler...uh SEA CAPTAIN...of all time!In ShipShape 2-6 players each control a ship. Over the course of three voyages (rounds) you bid using numbered crew cards to claim unique crate tiles off the central stack. Fill your hold with gold cannons and contraband and cover up what you don't want. At the end of each voyage score coins by comparing your holds with everyone else looking only at what is visible in your hold.

Unlock!: Short Adventures – The Flight of the Angel

Unlock!: Short Adventures – The Flight of the Angel

Rating: 7.3 | Players: 1–6

Game Type:

Thematic

Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock players work through a deck of 30 cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!With this adventure infiltrate the carnival of Venice and fulfill your secret mission before the time runs out! Be careful behind every mask there may be an enemy!

Huns

Huns

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Categories:

Winter 453: The Huns reign supreme over half of the known world. The great Khan king of the Huns is suffering and there are many who dream of taking his place. The Khan must appoint his successor. He will choose the bravest and most glorious of his generals and you intend for that to be you! But you are not the only contender and you will have to prove your worth.Each turn in Huns you must choose between raiding for resources or picking a card that will grant you a special ability. In more detail the game includes five decks of cards in five colors that feature equipment raids mercenaries curses and treasure as well as goods cubes in the same five colors. Each player starts the game with two wagons that require specific colored goods to fill them.At the start of a round the active player rolls five d3 dice in the five colors then chooses one of the dice and takes either cubes or cards in this color. If you take cards they draw 1-3 cards (based on the die roll) keep one of them then place the others face down under this deck. Equipment gives you an in-game bonus raids have a one-time effect treasure earns you points at game's end if you meet the condition listed mercenaries give you a reusable effect once you give them goods and curses are played on opponents who must apply goods to them to dispel their effect. If you take cubes you can place them on a single mercenary card a single curse card or any number of your wagons in the appropriate spaces. If you fill a wagon you draw a new one from those on display. Each player takes one die in turn choosing cards or goods until all the dice have been chosen. The first player marker then moves clockwise and the new active player rolls all five dice again.When one of the cube colors or one of the decks is empty at the end of a round the game ends. Players score points for raids undertaken treasure achieved mercenaries paid off and wagons delivered and whoever has the most points wins! Card combos drafting strategies and resource management is what Huns is about set in the universe of the mighty warriors of Huns.

Fleet Wharfside

Fleet Wharfside

Rating: 6.9 | Players: 2–4

Game Type:

Family

Fleet Wharfside is a standalone card game based on Fleet and Fleet: Arctic Bounty. Players compete to complete contracts by selecting contracts from the Market and by collecting fish from their fleet at the wharfside. It's what happens when the fleet comes home!Tales of the bountiful harvest at Ridback Bay have traveled far attracting merchants to the local wharfside who wish to pay handsomely for your haul. A successful fisherman’s day is not done with the catch; keen business decisions will determine if your fleet has amassed a rich profit! Merchants have offered generous contracts for the catch but which offer the greatest benefits? Choose and complete the most lucrative contracts and reap your reward!In Fleet Wharfside players fulfill Contracts from local Ridback Bay businesses. Each turn players will either collect fish from their fleet at the wharfs (by taking cards) or choose to purchase a Contract from the Market. Contracts provide a bonus while in play but once they are completed the bonus goes away too! The player who collects the most VP from Contracts Trophies King Crab final Goods and their Captain Bonus wins the game!Fleet Wharfside is game #8 of the E-G-G Series!

Tucano

Tucano

Rating: 6.4 | Players: 2–4

Game Type:

Family

Categories:

Bananas papayas pineapples ... The rainforest is full of juicy and delicious fruits just waiting for you. But be careful: at the end of the game some fruits may turn out to be spoiled ... Harvest the best fruits wisely to avoid the bad ones and use your Toucan cards to protect your stash ... or steal fruit from your opponents!Making a move is simple: choose one of three piles of cards then place a new card on top of each pile. It's up to you to make the best tactical decisions to secure victory and leave the spoiled fruit to your opponents. A colourful and clever strategy game with easy-to-understand rules for children and adults!—description from the publisher

Smash Up: World Tour – Culture Shock

Smash Up: World Tour – Culture Shock

Rating: 7.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

The World Tour continues!In order to see every continent on our world tour we just had to include five factions! One entire free faction of fun for the price of four!Culture Shock takes us through the folk and fairy tales of: Russia where minions are frequently transformed; West Africa where sharing stories and cards is valued; and Germany where uniting characters from the same tale gives multiple benefits. We also look at the incredible histories of: the Inca Empire known for its roads and monumental architecture; and Polynesians who spread out on as many islands as possible.Culture Shock is fully compatible with all previous Smash Up expansions.-description from publisher

Fort Sumter: The Secession Crisis,1860-61

Fort Sumter: The Secession Crisis1860-61

Rating: 6.5 | Players: 2

Game Type:

Wargames

Description from the publisher:Fort Sumter is a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint game (11x17” mounted map) that takes approximately 25-40 minutes to play. The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in Mark Herman's We The People design and immortalized in Twilight Struggle to place move and remove political capital. The location of political capital determines who controls each of the four crisis dimensions (Political Secession Public Opinion and Armaments). After three rounds of play the game culminates in a Final Crisis confrontation to determine the winner.The heart of the Fort Sumter design is Mark's CDG system where you use Strategy cards for their value or historic event to acquire political capital from the crisis track. Political capital tokens are used to compete for control of the twelve map spaces. Here the likes of William Lloyd Garrison Sam Houston Jefferson Davis and Harriet Beecher Stowe walk on stage while the Southern states dissolve the Union.The twelve map spaces are grouped into the four dimensions of the crisis. You gain a victory point each round that you control a dimension’s three spaces. For example the Armaments dimension is characterized by Federal Arsenals Fort Pickens and of course Fort Sumter. In addition each round you score a victory point for controlling your secret objective space. But beware; either player can score active objective spaces. At the end of the dual Presidential inaugurations (round three) a new Final Crisis mechanic drives the game to its hotly contested conclusion.Utilizing a new Final Crisis Series mechanic you may accelerate the crisis by breaching zones (escalation tension final crisis) that yield bonus political capital. However beware as the first person to breach the final crisis zone gains political advantage yet loses victory point ground. Each game ends with a Final Crisis where cards set-aside during the three rounds complete your final political maneuvers that determine the winner.

Antidote

Antidote

Rating: 6.3 | Players: 2–7

Game Type:

Family

In Antidote you are a laboratory scientist working for a giant chemical research conglomerate. When a deadly toxin suddenly infects you and everyone in your lab you must work quickly to share your research and discover the Antidote before it's too late.In the game players take turns deciding what action all other players take: either discard from their hand or trade research with other players. Eventually all your cards will run-out and you will be left with just one that you must drink and hope it's the Antidote. If this card is the true Antidote you're cured and live to play again! If not... you die but you can always try again!Antidote has 6 core elements:

Gorus Maximus

Gorus Maximus

Rating: 6.4 | Players: 1–8

Game Type:

Family

Categories:

Gorus Maximus is a bloody trick-taking game of gladiatorial combat in which the trump suit can change mid-trick! The game can be played player vs. player or in teams.Dispatch your strongest gladiators and most ferocious beasts to earn crowd favor! Match the rank of the last gladiator played and the trump suit changes immediately!Players are dealt a hand of ten gladiator cards and must contribute one gladiator to each bout (trick). There is a preferred school (trump suit) and the strongest gladiator from this school wins the bout. If no preferred gladiator entered the fight then the strongest initiating gladiator (suit called for) wins. Players must follow the initiating school if possible or they may challenge by matching the strength of the last gladiator played immediately changing the preferred school to that of their gladiator!Players compete to collect gladiators with positive crowd favor and avoid those with negative favor. The player with the highest favor at the end of the round earns 1 crowd support. The first player to earn 3 crowd support has won the support of the masses and earns the title: Champion of Gorus Maximus!

The Last Lighthouse

The Last Lighthouse

Rating: 7.3 | Players: 1

Game Type:

Uncategorized

At the edge of the horizon the nightmares begin. You and you alone defend the lighthouse that keeps them at bay. Can you keep this beacon shining until the dawn or will you succumb to the spreading darkness?The Last Lighthouse is the fourth Simply Solo entry from Scott Almes. Protect against an ever-growing line of unique nightmares by deploying specialized traps. Place traps wisely to eliminate as many nightmares as possible before they damage your lighthouse and ultimately destroy it. With elegant rules and multiple levels of difficulty The Last Lighthouse offers plenty of challenge for both casual and dedicated players.

Silver Coin

Silver Coin

Rating: 7.5 | Players: 2–4

Game Type:

Family

Categories:

Your village has been overrun by savage werewolves which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages use your residents' special abilities and your powerful secret weapon: a silver coin.Call for a vote when you think you have the fewest werewolves but be careful as everyone else gets one more turn to save their own village first...Silver Coin is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards with each player being able to choose and see two of their cards. Cards are numbered 0-13 with the number showing how many werewolves the character on that card attracts and each character (number) has a different special power.On a turn you draw the top card of the deck or discard pile then either discard it to use the power of the card (but only if it came from the deck) discard it without using the power (ditto) or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number and you must reveal the cards to prove this being penalized if you're wrong.Silver Coin can be played as a standalone game or combined with other games in the Silver series by Bézier Games. Each version of the game has different card abilities and a different silver token ability.—description from the publisher

Roméo & Juliette

Roméo & Juliette

Rating: 7.0 | Players: 2

Game Type:

Thematic

The setting of this cooperative strategy game for two is beautiful 16th century Verona. There two bitterly hostile families stand in the way of Romeo & Juliet's love happiness.The players take on the roles of the two lovers. You won't be able to communicate freely so you'll have to make your partner understand your plans and find out where they want to meet you. The tragic couple is not allowed to speak freely to each other and can only arrange to meet in secret. Otherwise the hatred between the families will deepen. By cleverly playing cards and messages the players try to ensure that love triumphs over hate in the end.The game box unfolds into an atmospherically designed theatre scene. On this stage Romeo & Juliet and their companions move to different locations.There are 9 chapters and just as many difficulty levels. This allows the game to be perfectly adapted and varied.To win love must reach its peak before the end of the third act. If on the other hand hatred reaches its lowest point fate takes its toll on the star-crossed lovers and you will have lost.—description from the French and the German publisher (translated)

Guildhall Fantasy: Alliance

Guildhall Fantasy: Alliance

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Categories:

In Guildhall Fantasy: Alliance each profession grants you special abilities and these abilities grow stronger the more of that profession that you collect. When you cash in that profession set for victory points however you lose the ability until you can build it up again.

UGO!

UGO!

Rating: 6.6 | Players: 2–4

Game Type:

Family

Categories:

In UGO! players try to found a mighty kingdom. Eagerly they expand their empire with more and more countries – but only the areas that are well maintained by farmers shall ensure that a truly flourishing kingdom will be founded.UGO! is a trick-taking game. The starting player plays a card from hand then in clockwise order the other players play a card of the same color if possible while playing a different color otherwise. The one who plays the highest card takes all the others. In a tie the player who follows suit wins. If none of the players followed suit then the first one wins.The winner places the cards on his kingdom cards starting from left to right and sorted by color. If you have nothing on your kingdom cards yet you can sort the cards from left to right in any order. However if you do have cards already on your kingdom you must place them on top of the other matching colors (countries). As soon as you have placed the cards and started a new game round you may not change them anymore. The winner of the game round is also the starting player of the next one.

Big Monster

Big Monster

Rating: 6.8 | Players: 2–6

Game Type:

Family

Categories:

You are an explorer who has been traveling through space looking for new planets for the Federation and you have just discovered one not yet indexed! This is an opportunity to identify new creatures discover rare resources and fulfill intergalactic missions. This is the challenge you are facing: Earn the most victory points in order to make your exploration successful!Big Monster is a smart drafting and tile-laying game that's played in two rounds. On a turn each player (simultaneously) chooses a tile from their hand places it face down in front of them then immediately gives their remaining tiles to another player of their choice who hasn't already been given tiles. That is what's defined as smart drafting.At the end of the game each player owns 18 tiles in their exploration space. You earn victory points by finding monsters completing crystals and achieving missions. The player with most victory points at the end of the second round wins.Big Monster can also be played in teams and when doing so the score of each team is the score of the team member with the fewest victory points.Big Monster is also a two players game and when doing so you do not use smart draft. There is a special rule for 2 players.

Café Baras

Café Baras

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

Categories:

Everyone in town is looking for a cozy little café where they can relax with a good book something to nibble on and of course some delicious caffeinated beverages. As a capybara with a love for coffee it’s always been a dream of yours to open your own shop. Now is the perfect time! But you’re not the only one opening your doors in hopes of enticing customers. Rival coffee shops are popping up all over town and it’s up to you to ensure that you have the right food drinks and decor to turn your drop-ins into regulars. Put together a delicious menu and decorate your shop to capture the perfect aesthetic. You just might have the busiest little café in town!Each turn you play a card from your hand either buying it as a food drink or decor item for your café or serving the customer on the card and earning money. If you meet a customer’s needs completely they become a Regular and earn you extra end game points!Café Baras is a card drafting tableau-building game brought to you by the creative team behind the critter classics Creature Comforts and Maple Valley.—description from the publisher

Anansi

Anansi

Rating: 6.7 | Players: 3–5

Game Type:

Uncategorized

Some say Anansi is a trickster but he is a spider for sure and sometimes even a man. Let me tell you why he is also known as the Keeper of Stories: One day Anansi decided to gather all stories and become the wisest of all. After many years he finally had all the stories in the world but poor Anansi did not feel any wiser. Eventually he realized that true wisdom is not achieved by keeping knowledge to yourself so he decided to share his stories and inspire people with them — and believe it or not that was how this game was made!In the trick-taking card game Anansi you have to be smart about which tricks you are trying to get. Each trick represents a story but stories untold are worth only a little. If you can acquire followers — by playing a card not to the trick but for its indicated number of followers — you can match up your followers with stories to inspire them and inspiring all your followers should always be your goal because this grants you the trickster's favor and sweet bonus points.Note that cards played to gain followers can affect the trump suit which means that the trump can change several times in a game. It is up to you to adapt to the new situation!Anansi is in the same game line as Spicy with the game box and card backs being decorated with a special metallic print in purple. For such a rich and cultural theme publisher HeidelBÄR Games paired up with Nigerian artist Dayo Baiyegunhi and South African artist Emmanuel Mdlalose to create a unique and colorful look for the story world of Anansi.

Battle For Souls

Battle For Souls

Rating: 6.8 | Players: 1–4

Game Type:

Thematic

Battle For Souls is a card game pitting the seven archangels of heaven versus the seven princes of hell in a fight for the eternal souls of humankind.In the game 1 2 or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation virtue sin intercession holy relic unholy relic angel and devil cards. Earn enough holy points and when the soul is reaped it goes to heaven earning the side of good victory points; earn enough unholy points and when the soul is reaped it goes to hell earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped it goes to purgatory where its victory points are not counted.Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities and allow a player to gain souls more quickly.Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power working to reap souls quickly from the start with little intervention from the angelic and demonic hordes or balancing your play to ensure victory.Sin Intercession and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position.

Carthago: Merchants & Guilds

Carthago: Merchants & Guilds

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Carthage - about 800 years B.C. Founded as a humble trading post by the Phoenicians the city quickly grew into an important trade hub where precious goods from around the ancient world were traded.In Carthago players represent merchants who attempt to increase their wealth and influence while improving their status within the Merchant's Guild. Become the greatest merchant in Carthage by loading valuable wares financing expeditions and exerting influence in clever ways. An extraordinary card-driven game of tactics that demands making the right decisions at the right time!Discover and trade valuable goods to acquire special abilities. Gain influence by trading goods. Use your influence to battle enemies secure more seats in the Merchant’s Guild or unlock special achievements. Multi-use cards provide players various ways to improve their status within the Merchant’s Guild. The game’s components are language-independent.

Momiji

Momiji

Rating: 6.8 | Players: 1–4

Game Type:

Family

Categories:

In Momiji you attempt to fulfill objectives by collecting the most valuable autumn leaves from the Imperial Garden in ancient Japan.You start with a hand of six leaf cards and a series of three landscape powers that combine to form a unique panorama. (For the first game landscapes are assigned but they can be drafted in subsequent games.) Leaf cards come in 4-6 types depending on the number of players with values of 0-3 in each type. Start with four random cards in the central playing area sorted by type. Place 4-6 randomly chosen objective tokens in the center of play; sample objectives are collecting the most 0s having the most cards of a specific type or having the highest sum of visible cards at game's end.On your turn choose one of these three options:Once during a turn you can discard two cards from your hand for one acorn token or spend an acorn to use a landscape power or do both of these actions. You can use each landscape power at most once during a game.When the leaf card deck is empty or after 4-6 leaf piles are closed with a torii token the game ends. For each pile of leaves you score points equal to the value of the topmost card multiplied by the number of cards in the pile. Remaining acorn tokens are worth 1 point each. For each activated objective you see who best meets the condition and therefore scores points; if the player holding the token scores they receive 10 points whereas anyone else who scores that objective receives 3 points. Each player scores in case of a tie. The player with the most victory points at the end of the game wins.

Forage: A 9 card solitaire game

Forage: A 9 card solitaire game

Rating: 7.2 | Players: 1

Game Type:

Family

Forage is the final instalment of the 9 card solitaire game trilogy (following Orchard and its sequel Grove).Its 18 cards show different types of woodland areas where you'll find wild blackberries sweet chestnuts and edible mushrooms. Some areas are split into two types which together with the custom dice featuring hungry wood mice offer new opportunities and different strategies to increase your harvest.The card backs have recipe challenges to provide a win/lose condition (as an alternative to the standard game's ‘beat your own score’) for those who prefer it adding even more replayability.-description from designer

Three-Dragon Ante: Legendary Edition

Three-Dragon Ante: Legendary Edition

Rating: 7.1 | Players: 2–6

Game Type:

Uncategorized

Three-Dragon Ante: Legendary Edition is a re-imagining of the original classic Dungeons & Dragons Three Dragon Ante a casual standalone card game of chance for two to six players. Each hand players ante gold to the stakes and compete to play the strongest flight of three cards dragons or mortals. The strongest flight wins that gold from the stakes but playing weaker cards triggers your cards' powers and sets you up to win the next hand. This Legendary Edition includes new Legendary Dragons Mortals Gold and Platinum Pieces and Ability Disks for combining Three-Dragon Ante with the Dungeons & Dragons tabletop game!The craftiest (and luckiest) player wins by taking the most gold!—description from the publisher

The Agents

The Agents

Rating: 6.2 | Players: 2–5

Game Type:

Strategy

The Agents is a strategic card game that introduces a unique double-edged card mechanism into the undercover world of covert operations subterfuge secrecy and sabotage. Players must join their Agents into Factions assign Missions and take their opponents down to gather intel and win the most points.Each Agent card features a command on one end of the card and points on the other end. The direction in which you place the card determines from which asset you benefit. If you choose to perform the command one of your opponents scores the points; if you keep the points for yourself an opponent gets to perform the command. With 25 different Agents each with its own unique ability Agents can be turned killed extracted and swapped – making the game ever flexible variable unpredictable and a test of forward planning and quick thinking. As you learn about each Agent's special abilities discover how Agents work together or against each other and weigh up the advantages of collecting points for yourself versus using the commands to further your goals and sabotage your opponent's strategies the game becomes increasingly complex dynamic and challenging.Missions played alongside Factions of Agents provide interesting strategic conditions which if fulfilled score you big points – but if you race ahead you'll also become a target for attack. The better you're doing the more under fire you'll be.

Little Factory

Little Factory

Rating: 6.4 | Players: 1–4

Game Type:

Family

Little Factory first released as Goods Maker is a resource management and building construction card game for 2-4 players with a playing time of about 30 minutes.Players increase their assets by processing resources into other resources such as turning wood into wood or charcoal or turning charcoal and flour into bread. If you increase your assets you can build a building and use that building to acquire resources and victory points more quickly.The more buildings players construct the more actions that become available on future turns. On a turn players take one of two actions:In addition players can use the effects of each building they own once per turn (including on the turn during which they were acquired). An example of a building effect is: exchanging a thread card in hand for cloth available in the play area. Chain together cards buildings and actions to create more victory points. The player who collects 10+ victory points first wins!

IOTA

IOTA

Rating: 6.1 | Players: 2–4

Game Type:

Abstract

IOTA is a card game in which players score points by adding cards to a grid. The deck consists of 64 regular cards and two wild cards; each of the 64 cards contains three properties – color shape and number – with each property coming in four different types. The two wild cards are identical and can be played in place of any other specific single card. They can also be recycled by a player who can replace a wild card with a card that works in that position.To set up the game each player is dealt a hand of four cards and one card – the starter – is placed face-up on the table. The remaining cards form a draw deck.On a turn you can add 1-4 cards connected to the grid established by the starter card. All cards must be placed in the same line. A line consists of 2 3 or 4 cards in a row in which each individual property (color shape and number) is either the same on each card or different on each card. You can also choose to pass and place some none or all of your cards on the bottom of the draw pile and take new ones.Maximum line length is four cards. Cards needn't be placed right next to each other as long as they are in the same line and some spaces on the grid will be impossible to fill.To score a turn add up the face values of cards in lines either created or extended on that turn. If any of those cards are part of two lines they're counted twice. If on a turn a player completes a line that is four cards long all points for the entire turn are doubled. Double again for any additional four card lines created. Double again if you play all four cards on a single turn. A four-card line is called a lot.The game ends when the draw pile is depleted and one player plays his last card. Double points for that turn. The game is over. High score wins.

My Favourite Things

My Favourite Things

Rating: 7.3 | Players: 3–6

Game Type:

Party

My Favourite Things first released as 曖昧フェイバリットシングス (Eye My Favorite Things) is a trick-taking party game in which you don't know the value of your cards and instead you get to know your fellow players.In the game you present your neighbors with a category and ask them to write their five favorite things (and one least favorite thing) in that category on their cards. You then use these cards to play a trick-taking game with all other players with none of you knowing the true value of any card played until the end of each trick. Your neighbor's preference rank is the card's strength. Card 1 is highest and 0 is lowest but if 1 and 0 appear in the same trick 0 wins.Because you are playing with someone else's favorite things each trick provokes unique insights into your fellow players and sparks interesting conversations. Does Paul like Power Rangers more than Anthony likes Banana Milkshake or Archie likes Italian Disco? These are the deductions and judgement calls you'll need to make in My Favourite Things.

Star Wars: Dark Side Rising

Star Wars: Dark Side Rising

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Star Wars: Dark Side Rising is a co-operative card and dice game inspired by the events leading up to and through Star Wars: A New Hope.In the game players must work together to recruit rebels and prevent the construction of the ultimate weapon the original Death Star. Each player starts with an individual board that indicates the Rebel cell they are leading: Intelligence Leadership Support or Tactical. The player boards depict the Base of Operations — Tatooine Alderaan Yavin 4 or Lothal — and team leader (starting character asset) for each player: Captain Cassian Andor Leia Organa Luke Skywalker and Hera Syndulla.Players must coordinate efforts to recruit iconic characters such as C-3PO R2-D2 Obi-Wan Kenobi Admiral Raddus and Han Solo and organize their cells to thwart the Empire's rise to galactic domination.The main game board features a custom-sculpted 3D Darth Vader bust that commands the Imperial operatives and actions with orders to wipe out the Rebels and to make the Death Star operational. Meanwhile in a race against time players must be one with the Force as they direct their Rebel efforts across different locations in the galaxy including Scarif Eadu and Jedha. To restore freedom to the galaxy the Rebels must defeat enough sinister agents before the Empire can either complete construction of the lethal space station or eliminate too many Rebel assets.Star Wars: Dark Side Rising will be available only in European Middle Eastern and African (EMEA) regions due to licensing restrictions.Star Wars: Dark Side Rising is designed for two to four players ages 10 and up with an estimated runtime of 45 minutes. The cooperative game includes:1 custom-sculpted Darth Vader bust 1 Death Star board with 6 components 51 asset cards 4 Base of Operations / Rebel cell player boards 17 custom-sculpted dice Mission and Alliance tokens Damage and Operation counters

Brew Crafters: Travel Card Game

Brew Crafters: Travel Card Game

Rating: 6.3 | Players: 2–4

Game Type:

Family

Categories:

In Brew Crafters: The Travel Card Game you've opened your own brewery and are competing with other brewers in town to be named the Brew Crafter of your city. You'll build your brewery by installing equipment and hiring workers and then get to work brewing your beer! The player that earns the most reputation as the city's best brewer will win! Brew Crafters: The Travel Card Game is based on the Dice Hate Me Games release Brew Crafters.

Lata

Lata

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

The Portuguese canning industry developed throughout the 20th century going through periods of great splendor and of extraordinary importance in the social fabric of communities close to fishing centers. After the huge growth due to the immense supply of troops in Europe that World War II brought the industry went through a period of stability with the consolidation of the quality of the products and the establishment of markets abroad.Lata (tin can in English) is the name of the raw material for the containers in which the fish is packed and it also turned out to be a popular designation for the product. In this game players manage local canning companies in the 1950s and produce and sell the famous canned sardines or canned mackerel the two main canned fish in the first decades of the industry before the appearance of the very popular tuna.The game takes place over six rounds. In each round players buy a batch of fish tomato or olive oil which they then can use in their factory. These preserves will then be sold to markets. This operation will result in money that will be used to buy scorecards and increase the factory's production capacity.The order in which each batch of raw materials is chosen is given by an auction of action points that players secretly make by sliding their disk to the left on the action track of their individual board. Whoever gives up more opportunities for action chooses the best lot but it is clear that having more possibilities for action is vital to produce more and reach the best markets!The player with the most victory points (VP) which are awarded at the end of the game by the scorecards wins.Lata is the second game in the Quinas Collection following the success of Café the first game in the line.—description from the designer

New York City

New York City

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Build sky scrapers and develop transport in the city that never sleeps.A game of New York City is played over 5 game rounds. First players each draw 3 cards from the deck. Then deal out cards in sets of two cards equal to two times the number of players plus one additional. In turn order players draft a pair of cards until they have a total of 7 cards in hand.Next comes the bidding round where in turn order players will play cards to bid to determine the strength of their action with the player who bids the highest getting a bonus. In order the actions are:The game is played over five rounds (there are six boroughs one is randomly not visited each game). Each game the value of boroughs is randomly assigned and the player with the most skyscrapers in a a borough receives full value and the next player receiving half and so on. There is also a bonus for building in every borough. Points are also awarded for certain characters and the player with the most points is the winner.Based on Rialto a previously designed game by Stefan Feld.

Timeline: Classic

Timeline: Classic

Rating: 6.8 | Players: 2–6

Game Type:

Uncategorized

Timeline: Classic is a card game played using 55 cards. While other versions of Timeline are focused on certain elements (events inventions discoveries etc.) Timeline Classic is a highly engaging version that encompasses multiple themes in one convenient package. Was the pencil invented before Washington crossed the Delaware? Each card depicts an invention on both sides with the year in which that invention was created on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline: Classic can be combined with any other title in the Timeline series.

1920 Wall Street

1920 Wall Street

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

In 1920 Wall Street a card game for 2 to 5 players each player tries to collect shares from four different companies (corn cotton steel and oil) sell them if they need money and influence the value of the different companies in the stock market. They earn points for making the market fluctuate and for the shares they collect — if they reach the minimum quantity of each kind!Everything with the background of the Wall Street Bombing that occurred in 1920 at the Financial District in Manhattan will trigger the end of the game and make some changes on the way it is scored. These changes are affected by the way players discard their cards during the game.

Res Arcana Duo

Res Arcana Duo

Rating: 8.0 | Players: 2

Game Type:

Uncategorized

Categories:

Res Arcana Duo is both an expansion for Res Arcana (with 35% more cards) and a standalone two-player game that can be later combined with Res Arcana and its other expansions Lux et Tenebrae and Perlae Imperii.Gameplay is the same as in the original game: Life Death Elan Calm and Gold are the essences that fuel the art of magic. Choose your mage gather essences craft unique artifacts and use them to summon dragons acquire places of power and achieve victory!Res Arcana Duo features a new drafting method designed for just two players and a tight set of 16 artifacts. Unlike the base game it has no attacks which some couples may prefer.If no one has won: straighten all turned components and begin the next round.

The Magnates: A Game of Power

The Magnates: A Game of Power

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

The MAGNATES: A Game of Power a.k.a. Boże Igrzysko: MAGNACI presents the history of Polish-Lithuanian Commonwealth from its heyday during the Union of Lublin (XVI century) until the collapse of the state (XVIII century). Players take on the roles of the magnates who seek to develop the power of their families in the favorable time: the peak of the Polish and Lithuanian Union.Each player has a deck of cards that depicts celebrities of his family. Some of them are capable of great deeds and some will spoil any project with which they are entrusted — but with a good player's decisions even those small souls could do a lot for his family.During the game players manage the deck of their characters to achieve in competition with others as much as possible on each of the planes of life of the Republic. The fate of the country results from the sum of the activities of the most powerful aristocratic families. If the players fall into a mutual fight for titles and advantages the Republic will fall under the pressure of neighboring powers.This game for 2-5 players with a game time not exceeding 90 minutes reimplements Martin Wallace's Boże Igrzysko from 2010 using the same principal title in Polish edition under an agreement with the author.From the back of the game box:The MAGNATES: A Game of Power is a strategic board game for 2-5 players which is fast and full of historical atmosphere and rich interactions. It takes you into the world of aristocratic intrigues and struggles for power which tore the Polish-Lithuanian Commonwealth from its heyday during the Union of Lublin until the Targowica Confederation and the fall of the Polish-Lithuanian state.Players take on the roles of magnates who seek to develop their own family's power in a moment favorable to fortune: the prime of the Union of Poland and Lithuania. The most eminent families fight for prestige and landed estates: the Lubomirski the Potocki the Radziwiłł the Sapieha and the Zamoyski.Each player has a deck of cards depicting well-known personages from a given family. Some of these characters are outstanding people capable of great deeds. But there are also less useful people able to spoil any undertaking entrusted them... unless thanks to the player's decisions even those lesser ones will do much for the family.During the game players will manage their deck of characters so that in competition with others they can achieve as much as possible on each of the planes of life of the Commonwealth. Players will clash during the creation of the state's internal policy as well as in response to external threats and opportunities arising from the international situation. And so as it happened in reality the fate of the country will be the result of the sum of actions of the most powerful aristocratic families. If the players lose themselves in a mutual fight for titles and advantage the Commonwealth will collapse under the pressure of the neighboring powers.In MAGNATES players will face many dilemmas. The most prominent members of the family will ensure beneficial rights in the Sejm and prestigious positions in the Senate. Moreover they comply with the Monarch's will easily and thanks to them the family will gain estates and power. But how will a player handle the remaining challenges? Who will undertake an expedition to Livonia? Will the troops protecting the country against enemy invasion in the absence of other candidates be again led by incompetents (like peryna latyna and dytyna”)? Will there be enough determination to hasten to the relief of Vienna? Will the players succeed in saving the Homeland from partitioning?Is your Family ready for a Game of Power?

Sherlock: Death on the 4th of July

Sherlock: Death on the 4th of July

Rating: 6.4 | Players: 1–8

Game Type:

Uncategorized

In each Q case you try to solve a mystery case with 32 clues.Play in turns one player at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions: A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recommend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you’ll lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened,working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.In Q: Death on 4th of July a mysterious death happens in Rockvalley's mansion:EMERGENCY 911 Emergency how may I help you?GARDENER Yes hello. We’ve found a body in the Rockvalley’s property.EMERGENCY May I have the address please?GARDENER It’s here in Rockvalley’s estate.EMERGENCY Rockvalley’s Manor?GARDENER Yes yes. I found it hidden in the bushes in the middle of the grove.EMERGENCY Have you checked for vital signs?GARDENER I can assure you it’s not necessary this guy is as dead as he can be.EMERGENCY Do you know the victim?GARDENER I don’t know it’s a white male. He isn’t anyone from the family though. Mr and Mrs Rockvalley are safe as well as the children.EMERGENCY Whom am I speaking with?GARDENER I’m William Greggs gardener and keeper of the estate grounds.EMERGENCY Very well. There’s a police car already on your way.GARDENER Thank you.—description from the publisher

Legendary Encounters: The Matrix

Legendary Encounters: The Matrix

Rating: 8.3 | Players: 1–5

Game Type:

Uncategorized

Legendary Encounters: The Matrix is a deck-building card game based on The Matrix trilogy of movies. Fight against notorious adversaries such as Agent Smith the Merovingian the Twins the Sentinels and more. So long as the Matrix exists humankind will never be free.In the game players take the role of Neo or other heroes to save the human race from extinction.

Temporum

Temporum

Rating: 6.3 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:In some of the best versions of reality the Egyptians discover America the industrial revolution happens early and eventually robots take over. In others the Renaissance produces a plutocracy which leads to a utopia — or perhaps to anarchy; it's all in the subtle details. As a time-traveler you've seen it all and it all has its place. What's important is who's in control in the long run when time travel is invented. With other time-travelers mucking with things for their own reasons your course is clear: you will tamper with history as much as is needed stepping on however many butterflies it takes to get a perfect world under your own benign rule.In Temporum the board shows the possible paths history can take and the actual path it currently takes. On your turn you can change history travel through time and visit a point in history. You draw cards play some of them for money and abilities and score some of them to advance your power through history. Having more power in a time period gives you abilities but your goal is to have all of your power in the last time period the time from which you come.

Naishi

Naishi

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Categories:

In Naishi you will seek to improve your Japanese state as efficiently as possible. However you will not be free to change the positioning of your cards at will. You must replace the cards in your hand and in your tableau with cards from the central river while respecting their positioning. You will also have the possibility to send your emissaries to reorganise states create new opportunities or force your opponent into a trade

Wishland

Wishland

Rating: 7.1 | Players: 1–4

Game Type:

Family

Categories:

Wishland is a worker placement eurogame based on the management of a theme park. Through a series of rounds players will purchase different cards from the board to create their own and unique theme park.The game last 7 rounds. At the end of the game the player with the most victory points is declared the winner.There are 5 different types of cards in the game:Restaurants: Increases the base income of players.Actors: Add additional workers happiness and visitors. They also earn victory points at the end of the game with a set collection mechanic.Rides: The heart of a theme park. You need a minimum amount of rides in order to enlarge your theme park. They also provide victory points.Hotels: Some allow you to ignore some game rules while other give you end game objectives or direct rewards related to the other types of cards.Mascots: Can make a big difference in the end game. All cards of the game have an icon on them. Each of the 12 different mascouts gives you points at the end of the game for each card sharing icons with them.-description from designer

The Red Dragon Inn 7: The Tavern Crew

The Red Dragon Inn 7: The Tavern Crew

Rating: 7.9 | Players: 2–4

Game Type:

Uncategorized

All the heroes have (finally) turned in for the night so it’s time to kick back with a mug of ale a fist of dice and pouches lined with adventurers’ gold! The Wench joins the party at The Red Dragon Inn and she’s bringing the rest of the tavern crew—Jasper the Bouncer Molly the Stablehand and Warthorn Redbeard—with her!The Red Dragon Inn 7 is a new 2-4 player standalone expansion to The Red Dragon Inn series of games. In this game you and up to three of your friends will play as the staff of our beloved tavern enjoying the night after all the adventuring patrons have passed out in their rooms (or stables). Of course this won’t be a quiet night of relaxation! Gamble brawl and drink the night away as you prove you have what it takes to keep up with the heroes you handle night after night. The Red Dragon Inn 7 can be combined with all of our previous releases letting you mix up the characters (and the mayhem) for games with four or more players!The Collector’s Edition includes content not found in the standard Kickstarter edition:- Ettinbrau - The Good Stuff! (*) - Half-Ogre Brew (+) - Iron Guts Lager - Ozrik’s Powerale (+) - Purified Potent Pixie Power Punch (+) - Wizgille’s Phenomenale (+) - Ye Olde Drink ’n’ Dice (*)(*) Also in the Kickstarter Edition. (+) Previously released.

Antinomy

Antinomy

Rating: 6.8 | Players: 2

Game Type:

Uncategorized

/an-tin-uh-mee/ noun (A contradiction between two beliefs or conclusions that are in themselves reasonable; a paradox)As a Sorcerer you have long sought ancient relics imbued with magic. What unspeakable power can you unleash when you collect relics from anywhere in the spacetime continuum?Antinomy is a head to head battle of wits as 2 competing sorcerers in search of powerful Paradox Crystals. Play a single card from your hand using the color or symbol to dive into the past or use the number to fly into the future. The card you land on gets swapped with the card you played allowing you to build up a winning hand. Wherever you go clever card play and a set of 3-of-a-kind cause paradoxes forming crystals of your own. Or confront your opponent in a Clash to wrest control of their crystals. Collecting 5 of these crystals will ensure your control over space and time. Do you have what it takes to wield the power of Antinomy?-description from publisher

Goblin Vaults

Goblin Vaults

Rating: 7.2 | Players: 1–5

Game Type:

Uncategorized

Categories:

In the dark corners of Kulbak Prison away from the prying eyes of the construct guards inmates play a game of Goblin Vaults in secret...Goblin Vaults is a strategy card game for 1-5 players featuring bidding card placement and scoring patterns. In the game you wager cards to win loot from the central cell block then stash that loot wisely in your vault earning gears based on the position of cards within that vault. You can also gain gears from scoring objectives that change each game.With cunning and clever scheming make your bid to be feared amongst your peers! You'll need wits and luck to play your cards right as you fill your vault and influence the warden in your favor. After nine rounds whoever has the most gears wins!—description from the publisher

Ramen Fury

Ramen Fury

Rating: 6.2 | Players: 2–5

Game Type:

Family

Categories:

Rush to prepare and slurp up delicious bowls of ramen filled with tasty ingredients in the use-your-noodle card game Ramen Fury. Collect combos of cards to score for different recipes while adding garnishes to boost your points. At the same time watch out as other players throw spicy chili peppers your way or swipe foods right from your bowls! It's take that fun that will have you calling for takeout!—description from the publisher

Star Trek: Missions

Star Trek: Missions

Rating: 6.8 | Players: 2–6

Game Type:

Uncategorized

In Star Trek: Missions you explore all the mystery and excitement of the galaxy featuring characters locations and equipment in familiar groups or in strange new combinations. Assemble a crew with anyone from Commander Riker to DaiMon Bok grab a Bat'leth and take on challenges like organizing a Diplomatic Conference or getting trapped in the Holodeck!The combinations in each hand create a brand new episode of the Enterprise's continuing mission. Make the best combo to score the highest points and claim victory.—description from the publisher

Groundhog Day: The Game

Groundhog Day: The Game

Rating: 7.2 | Players: 2–6

Game Type:

Uncategorized

Watch that first step as it's a doozie!Live the events of Groundhog Day over and over again as Phil Connors. Each day in Groundhog Day: The Game you attempt to play cards quickly and in order without communicating to the other players before time runs out. Help Phil on his journey from cynical weatherman to friendly local townsfolk by learning skills like playing the piano. Every card depicts memorable people and places of Punxsutawney Pennsylvania from the movie. Help Phil escape the Groundhog Day time loop by living the perfect day!—description from the publisher

Decktective: Bloody-Red Roses

Decktective: Bloody-Red Roses

Rating: 6.5 | Players: 1–6

Game Type:

Thematic

The noise of a carriage breaks the silence surrounding the Tudor mansion. The duke Edward York just arrived makes a gruesome discovery: count Ferdinand Tudor lies lifeless next to a bush of bloody roses. What has happened? Is it a tragic accident or a brutal crime? Collect the clues: a broken pocket watch an astrology manual the winning ticket of a horse race. Can you put the evidences together to solve the mystery?Decktective: Bloody-red roses is a co-operative investigation game featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information discard cards that they think will lead them the wrong way discuss the clues they find with the other players make hypotheses and deductions to find the solution! At the end of the game players must answer several questions: Each correct answer is worth points. The more points they get the better their outcome.On their turn players either play a card from their hand and put it face up on the table sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can only be played face up on the table if its value is equal to or less than the current number of cards in the archive.—description from the publisher

Heul doch! Mau Mau

Heul doch! Mau Mau

Rating: 6.7 | Players: 3–6

Game Type:

Uncategorized

Categories:

Game play in Heul doch! Mau Mau is simple but it may bring you to tears all the same when you give points away to other players.The game consists of 98 cards with 1-7 each appearing twice in seven colors. Each player starts with a random card face up in front of them as a personal discard pile as well as a hand of four cards. On a turn you must play one card from your hand following the familiar game play rules of matching the color or number. Ideally you want to play on your own pile but if the card you would play matches the top card of your left- or right-hand neighbor's discard pile then you must play it there instead!Maybe you can choose a card in hand that matches only your top card? If you have no valid play or don't want to give points away to someone else you can play the card face down on your stack showing the weepy onion on the card back. On your next turn you can play any card you like on your pile — except if it matches a neighbor's top card of course in which case you must give it away. (You can't play on a neighbor's onion card.)Once all the cards have been played everyone scores for the cards in their pile — but first they must count the number of onion cards in their pile. However many onions they have they must remove all matching number cards prior to scoring. If you have four onions for example you must discard all 4s — and this is bad since all cards score points equal to their value. If you have ten onions then you first discard all 7s then all 3s. Whoever has the most points wins!Heul doch! Mau Mau includes twelve special action cards that can be used to twist up game play when played instead of a number card:

Elevenses

Elevenses

Rating: 6.2 | Players: 2–4

Game Type:

Family

Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played in most cases you pick up the card that was previously in its position requiring you to plan your morning tea carefully!The round ends when a player plays the Elevenses card. It's time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game!The six-card expansion Elevenses: The Special Guests is included in the game. With this expansion each player is dealt one special guest card in secret at the start of each round. Each guest will come to your morning tea only if you serve certain things. If you play the right combination of morning tea cards the guest arrives you reveal the card and your morning tea goes up in value!Game #2 in 'The Mike Line' of games from Grail Games.

Matryoshka

Matryoshka

Rating: 6.6 | Players: 3–5

Game Type:

Family

Categories:

Some rare Matryoshkas composed of seven dolls each were spread during the years and ended up distributed randomly among some antique collectors. These collectors arranged a meeting to exchange dolls and try to reassemble the rare Matryoshkas. Obviously each collector wants to leave this meeting with the most valuable collection. But who will succeed?Matryoshka is played in four rounds. In each round each player shows a Matryoshka from his hand and all other players make a hidden trade offer. After checking all offers the player trades his card with another player.At the end of each round players must show a part of their collection by placing Matroyshkas on front of them. That way other players know what they're looking for. The player with the most valuable collection at the end of the game wins.

Vampire Empire

Vampire Empire

Rating: 6.6 | Players: 2

Game Type:

Strategy

In a foreboding castle somewhere in central Europe a strange fear has descended upon the inhabitants. One morning the body of a young girl was found as pale as a sheet of paper dry and totally drained of blood. Vampires are on the prowl! Who is the monster who murders innocent during the night? Before the truth will be discovered more than one person may face unjust accusations thrown out by the devious servants of darkness. Will the vampires be successfully caught before they endanger the entire society or will the castle and city fall forever into darkness?Three characters in the castle are vampires. A human investigator is trying to determine which three of nine characters he encounters are in fact monsters hiding in human form so that he can eliminate them. The head vampire on the other hand must bluff cleverly present confusing clues and trick the humans into attacking innocent citizens. By doing this the vampire can kill the most important characters in the city or conquer the castle.Vampire Empire is a two-player card game with a lot of bluffing and player interaction. In this very thematic setting each player possess a unique deck of cards granting different powers and each player had different goals to win the game!

Let's Summon Demons

Let's Summon Demons

Rating: 6.9 | Players: 2–5

Game Type:

Party

What are little Johnny Suzy and Fido supposed to do when the suburban droll has them down? I know Let's Summon Demons! Whether you're building sadistic synergies with the rotten kids or sharing the love with the sweet kids only the savviest (and luckiest!) player--the best Demon Summoner--will walk away a winner!—description from the publisher

Ruination

Ruination

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

The world ended so long ago that none remember its name. From its ashes rose the Khanate whose citadel guards the last aquifer. The immortal Khan commands that only the most worthy may drink from its waters. Thus the hordes ready themselves for battle. Win and lead your people onward... Die and be forgotten!Ruination is a 2-4 player area control and civilization game set in post-apocalyptic Eurasia. Using an innovative action system players will gather resources to acquire advantages from the wreckage of the world before bolster their armies with powerful exiles and march across The Wasteland to war. Only the strongest and most canny horde will rule beside the Khan in this new world.—description from the publisher

Munchkin Legends

Munchkin Legends

Rating: 6.4 | Players: 3–6

Game Type:

Party

Game description from the publisher:Raid the world of myth and legend! Crush every foe you meet. Backstab your friends and steal their stuff. Grab the treasure and run.Munchkin Legends is the new Munchkin card game about legendary adventure...with none of that stupid roleplaying stuff. You'll defeat mythic monsters and grab fabled magic items! Don the Death Mask and Achilles' Heels. Wield Thor's Hammer...or maybe the Magic Bassoon. Start by slaughtering the Heebie-Jeebies and Johnny Zucchiniseed and work your way up to the Kraken...

SolForge Fusion

SolForge Fusion

Rating: 7.4 | Players: 2–4

Game Type:

Customizable

Categories:

From Richard Garfield creator of Magic the Gathering and Justin Gary creator of the Ascension: Deckbuilding Game comes SolForge Fusion the next evolution in trading card games. Experience the first ever Hybrid Card Game with over 15,000 cards in the base set alone!In SolForge Fusion all decks are algorithmically generated so no two decks are alike then you take two decks and shuffle them together to battle!You and your opponent compete in strategic lane-based combat. When you play a card it levels up allowing you to access new powers and abilities to defeat your opponent and damage their creatures. The first player to bring their opponent down to zero health wins!—description from the publisher

Fool!

Fool!

Rating: 6.6 | Players: 4–8

Game Type:

Uncategorized

Categories:

Fool! is a classic trick-taking game with a twist!In Fool! you try to get rid of all your cards quickly. You do not need to win every trick but your goal should be to play a card in every trick. If you play the worst card in a trick you are befooled! You must pass during the next trick and cannot get rid of a card.This new version of the classic Foppen can be played by 4 to 8 players more fun for bigger crowds!

MESOS

MESOS

Rating: 7.2 | Players: 2–5

Game Type:

Uncategorized

Thousands of years ago a new era was beginning for humankind. The nomadic hunter-gatherers who had laboriously earned their place on Earth organized into small groups differentiating social roles building the first settlements and initiating a great revolution. Scientists call this period Mesolithic and this game talks about those people.In MESOS you are the leader of an ancient tribe and as such your role is to nurture the growth of your tribe by adding new members ensuring its sustenance constructing buildings and addressing unfolding events. Each round you must place your totem pawn on the offer track then following the pawns' order on the track you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.Whoever manages to bring the most prestige to their tribe wins.

Batman Fluxx

Batman Fluxx

Rating: 6.3 | Players: 2–6

Game Type:

Party

Batman Fluxx as with all Fluxx card games starts with one basic rule: Draw one card Play one card. You start with a hand of three cards so add the card you drew to your hand and then choose one card to play following the directions written on your chosen card.As cards are drawn and played from the deck the rules of the game change from how many cards are drawn played or even how many cards you can hold at the end of your turn. No one can win until a Goal card sets the conditions for winning which is typically collecting certain Keeper cards in front of you. Goals can keep changing though so you never know for sure how to win.In Batman Fluxx crime is running amok and no one can win with Villains on the table so put on your utility belts and leap into the fray to help Batman and his friends clean things up!

El Valle Secreto

El Valle Secreto

Rating: 7.5 | Players: 2–4

Game Type:

Family

The nomadic clans of the highlands were migrating together to new territories in search of the mysterious Secret Valley. After months of travel an explorer shouts the news: Fertile lands! The great valley stretched as far as the eye could see and the long-awaited promise of prosperity was everywhere.In The Secret Valley each player takes on the role of a clan venturing into mysterious new lands. In each round the players take possession of different territories in the valley represented on the cards trying to be the player who best locates their settlements at the end of the game. Each territory card has a different scoring criteria that the player must fulfill as best as possible in the card grid that is formed at the table. At the end of each round (when the grid is completed) each player counts the points obtained for each card he put into play. Whoever gets the highest score after three rounds of play will be the winner of the game.Los clanes nómadas de las tierras altas estaban migrando juntos hacia nuevos territorios en busca del misterioso Valle Secreto. Luego de meses de viaje un explorador grita la noticia: Tierras fértiles! El gran valle se extendía hasta donde alcanzaba la vista y por todos lados se veía la tan ansiada promesa de prosperidad…En El Valle Secreto cada jugador toma el papel de un clan aventurándose en nuevas y misteriosas tierras. En cada ronda los jugadores irán tomando posesión de distintos territorios en el valle representados en las cartas intentando ser el jugador que mejor ubique sus asentamientos al final del juego. Cada carta de territorio tiene un criterio de puntuación diferente que el jugador debe cumplir lo mejor posible en la grilla de cartas que se forma en la mesa. Al final de cada ronda (cuando la grilla se completa) cada jugador contabiliza los puntos obtenidos por cada carta que puso en juego. Quien obtenga la mayor puntuación luego de tres rondas de juego será el ganador de la partida.-description from designer

Everdell Duo

Everdell Duo

Rating: 7.7 | Players: 1–2

Game Type:

Uncategorized

In Everdell Duo you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources then use those resources to play cards face up in front of you creating your own woodland city.Cards may be played from your hand or from the face-up area on the board called the meadow. However only cards touching the sun or moon token may be played from the meadow and players move these tokens each time they perform a turn. Therefore planning for and timing which cards you play is critical.Each game you try to achieve various events the requirements of which differ from game to game making certain cards and combinations more important to pursue.The game lasts for four seasons then players add their scores to determine the winner. If you're playing co-operatively check the requirements for the chapter you are playing to see whether you have won.—description from the publisher

Winter

Winter

Rating: 7.0 | Players: 2

Game Type:

Abstract

Every winter the lake freezes over. It won’t last long so we have to play as soon as possible trying to dominate the frozen parts of the lake before everything unfreezes and we lose everything. In order to win choose key spaces wisely before your rival does and control them. Show that the cold never bothered you.In Winter two players compete to be the player with the most chips of their color on the lake at the end of the game. The game is divided into two phases. In the first the freezing phase players will create the frozen lake in a contiguous form using their snowflake cards. They’ll also attempt to secure zones in which they’ve managed to group four snowflakes of their color using chips. In the second phase the unfreezing they’ll undo the creation by moving and retrieving their cards and chips of their color. At the end of the game the player with the most chips on the table is declared the winner.Winter is an abstract game for 2 players ages 8 and up. Games last 10 minutes in which good decisions are everything. This is a reissue of the 2016 edition with all new mechanics.Winter was the winner of the 2021 Cardboard Edison Award. It’s the first of a series of the 4 Seasons series that will continue later with Autumn Summer and Spring.

The Lord of the Rings: The Return of the King Deck-Building Game

The Lord of the Rings: The Return of the King Deck-Building Game

Rating: 7.0 | Players: 2–5

Game Type:

Thematic

Game description from the publisher:In The Lord of the Rings: The Return of the King Deck-Building Game you take on the role of Frodo Legolas Aragorn or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with the courage of the free peoples of Middle-earth you will add new more powerful cards to your deck as you go. Your goal is to defeat the deadly forces that serve Sauron as you make way towards Mount Doom to destroy The One Ring.Each player takes on the role an iconic hero from The Lord of the Rings: The Return of the King including Aragorn Éowyn King Théoden Legolas & Gimli Frodo & Samwise Merry or Pippin. Each hero comes with a special card unique to that character and usable only by that player.Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine with the six types of cards that can be acquired: Enemies Allies Artifacts Maneuvers Fortunes and Locations. When a player has amassed enough Power he may defeat more powerful enemies from the Archenemy deck including Shelob The Witch-King and the Eye of Sauron! Each card acquired during the game has a Victory Point (VP) value with the Archenemy cards providing the most VPs. In the end whoever has the most VPs wins.Whether played on its own or combined with the other LotR deck-building games from Cryptozoic The Lord of the Rings: The Return of the King Deck-Building Game introduces a new feature to the game: a map of The Journey of the Ring. Can you deliver The One Ring to Mount Doom then destroy it? Some of the cards you play will move the Ring of Power towards Mount Doom on the map while the minions of Sauron will delay the Ring on its journey. If you fail to destroy The One Ring Sauron may be too powerful to overcome...Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series:

Gift of Tulips

Gift of Tulips

Rating: 6.6 | Players: 2–6

Game Type:

Uncategorized

Categories:

In Gift of Tulips tulip enthusiasts explore Amsterdam's tulip festival to build colorful bouquets give tulips to others (scoring points in the process) and manipulate the value of the market.The deck includes tulips of four colors with values 2-4. Lay out four festival cards based on the player count with these cards showing the number of points scored for giving away tulips keeping tulips and having a majority of certain colors at the end of the game. Draw two cards of different colors and place them under the festival cards in first and second place based on their value. Deal two cards to each player; keep one card face up in front of you and add the other face down to the secret festival pile.On a turn draw a card from the deck and KEEP/GIVE/ADD it then draw a second card and take one of the actions you didn't just take. The actions:When the deck runs out shuffle the cards in the secret festival then draw five at random and add them face up to the festival adjusting the ranking as needed. (If fewer than five cards are in the secret festival add all of these cards to the festival.) For the three highest ranked colors in the festival whoever has the most and secondmost cards in these colors scores points as listed on the festival cards; in games with five and six players the player with the thirdmost cards of a color also scores points. In case of a tie for card count the tied player with the higher value of a color wins that tie. Whoever has the most points wins.

Penny Arcade: The Game – Gamers vs. Evil

Penny Arcade: The Game – Gamers vs. Evil

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

Game description from the publisher:Welcome to the world of Penny Arcade the top web comic for all things gaming so it's only fitting that Penny Arcade gets its own deck-building game. Players will select cards from a communal pool. You've followed the way of the warrior the story of the Cardboard Tube Samurai. You too wept with Charles over the lack of Halo on the Macintosh. Now rally them together to build your perfect deck.In Penny Arcade: The Game - Gamers vs. Evil players will take from a shared group of cards representing icons from the Penny Arcade world each character possessing a unique power. Purchase Gamer cards with your gold. Yes put that Merch in your deck! CONSUME! If you'd prefer to battle wield the Cardboard Tube and attack one of the Evil cards. Dodge PAX Pox make friends with a Werewolf With a Top Hat ally with Cardboard Tube Samurai PvP with your opponents and skewer Dark Tycho for his epic loot. Build your perfect deck and win the battle of Gamers vs. Evil.

Guildhall Fantasy: Coalition

Guildhall Fantasy: Coalition

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Categories:

In Guildhall Fantasy: Coalition each profession grants you special abilities and these abilities grow stronger the more of that profession that you collect. When you cash in that profession set for victory points however you lose the ability until you can build it up again.

HerStory

HerStory

Rating: 6.7 | Players: 2–5

Game Type:

Family

In HerStory you're an acclaimed author writing a book to tell the stories of remarkable women of history. Players take turns doing research drafting chapters and completing them for points and possibly for research symbols or special powers. The game ends when a player has written eight chapters and the player with the highest scoring book wins.The game is a light strategy game featuring engine-building and set collection. You do research by collecting research tokens and by doing the right research you can complete chapters about different historical women for points.Completed chapters grant abilities that make you a better writer and allow you to score even more points as the game progresses. You can set yourself for big point windfalls with the right combination of powers.The game comes with 120 oversized linen-finish cards with beautiful illustrations of the featured historical figures on the fronts and stories about their lives on the backs.—description from the designer

Transformers Deck-Building Game

Transformers Deck-Building Game

Rating: 6.9 | Players: 1–5

Game Type:

Uncategorized

Transform and roll out!The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth.In Transformers Deck-Building Game you take on the role of one of the mighty Autobots. Travel and explore the Matrix and transform between your different modes as you gain allies find relics and acquire technology to do battle with the Decepticons. But be warned! As your deck grows more powerful Decepticons will rise up to challenge you.Transformers Deck-Building Game can be played competitively or as a co-operative experience. This core set will begin your collection with everything needed to play but the battle is far from over as playable Decepticons are on the way to expand your game.—description from the publisher

Dirty Pig

Dirty Pig

Rating: 6.1 | Players: 2–4

Game Type:

Children's

Only a dirty pig is a happy pig!In Dirty Pig first released as Drecksau each player has 2-4 clean pigs in front of him and three cards in hand. Each turn one card is played. By playing a Dirty Your Pig card one pig can be sent into the mud. One of the pig cards in front of you is flipped over to show a dirty pig on the back. Rain cards clean all pigs even your own! Barn cards protect your pigs from the rain while lightning cards destroy the barns – but lightning rod cards protect barns from lightning cards. Farmer cards are played to dirty someone else's pigs: the farmer likes clean pigs... Pigs in a barn that are protected with a barn door are safe from the farmer. A pig in a barn with a door and a lightning rod is completely protected! The first player who dirties all of his pigs wins!Note that while Drecksau has a maximum player count of four Dirty Pig contains additional cards that allow for play with up to six.

Starving Artists

Starving Artists

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

There's no question: the life of an artist is hard. There’s no paycheck to paycheck to live by. What little money you do have you invest right back into paint. And without that paint there’s no way to follow your dream. You don’t relish the idea of having to work at a desk in front a computer toiling away for some faceless corporate overlord. You really want to make it!Starving Artists is a game for 1-4 players. It takes about 30-60 minutes (approximately 15 minutes per player).In Starving Artists you are a painter trying to be famous. In the game paints are the only currency. On your turn you can buy canvases paint them or work for more paint. And at the end of each round players can put their completed paintings up for sale for more paint and food.The game ends when shortly after someone is out or someone manages to paint enough paintings: either in value or quantity. Yes you can become famous by flooding the painting marketplace.

¡Extinción!

¡Extinción!

Rating: 7.2 | Players: 2–6

Game Type:

Uncategorized

Categories:

The Lost World exists! The legendary place where dinosaurs survived has been kept in secret for centuries. However its intense volcanic activity threatens with its end. Join the rescue party explore the place and save as many animals as you can from… Extinction!Explore the 73 Lost World cards and discover up to 23 different species of dinosaurs. Use their skills to survive in your territory and save them in one of the 22 safe environments that you will discover during the game. But caution! Because every time you save dinosaurs a Butterfly Effect can affect everyone and accelerate the end of the game. The explorer who has saved the most dinosaurs at the end will be the winner.—description from the designer¡El Mundo Perdido existe! El legendario lugar en el que sobrevivieron los dinosaurios se ha mantenido en secreto durante siglos. Sin embargo su intensa actividad volcánica amenaza con su fin. Únete a la partida de rescate explora el lugar y salva el mayor número de animales de esta nueva ¡Extinción!Explora las 73 cartas de Mundo Perdido y descubre hasta 23 especies distintas de dinosaurios. Usa sus habilidades para que sobrevivan en tu terreno y ponlos a salvo en uno de los 22 entornos seguros que iréis descubriendo durante la partida. Pero ¡cuidado! porque cada vez que salves dinosaurios se producirá un Efecto Mariposa que puede afectar a todos y acelerar el final del juego. El explorador que más dinosaurios haya rescatado cuando el Mundo Perdido se extinga será el ganador.—description from the designer (Spanish)

Warfighter: The WWII Pacific Combat Card Game

Warfighter: The WWII Pacific Combat Card Game

Rating: 8.0 | Players: 1–6

Game Type:

Wargames

Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete World War II squad-level combat missions.The core game gives you a full team of US Marines and a full set of Japanese Hostiles. Each Expansion then adds to these sets. This includes the soldiers weapons equipment and tactics used by each of those nations. Everything you need to create your own unique squad of soldiers!At the start of each mission you each select one or more Player Soldiers equip them with skills weapons and combat gear within the mission's Resource limit. You then fight your way through hostile territory and engage enemy soldiers as you attempt to reach and complete your mission objective. Every mission is a stand-alone game. You build your Soldiers select your Gear and then run your mission. Within 30 to 60 minutes you will have succeeded or failed.Warfighter uses a new combat system that takes into account the fire mode you select for your weapon range to the target running out of ammo suppression fire and cover - all in the same dice roll! This system creates an incredibly deep narrative with every attack. As you eliminate soldiers you gain experience to Upgun your Action cards play Support cards and activate special Skills.The contents of this set includes:The initial print-run from the Kickstarter also included 65 customized Soldier cards as part of KS pledge levels in addition to 27 errata cards for Warfighter WWII Europe and 16 extra WWII Pacific cards.Soldier Types There are 3 levels of Soldiers in Warfighter: Player Soldiers Non-Player Soldiers and Squad Soldiers. If you think about it from a movie point of view...Player Soldiers are the stars of the movie. You get to see all their details and really get to know them. They get Health a hand of Action cards Skills detailed Weapon cards. These are the guys you know up-close and personal.Non-Player Soldiers have a cost and you purchase them at the start of a Mission as you would a Player Soldier. The NPSs don't hold a hand of Action cards. They have Weapons Equipment and Skills and you use them as normal. They also have a number of Actions per turn based on their current Health. Instead of relying on Action cards for defense they use the same Cover rules as the Hostiles.This makes them much easier to run and allows you to easily expand your squad.Squad Soldiers are the guys standing in the background.Their soldier cards include all their game info. They do not use other cards or Action cards. These Soldiers make it very easy to command an entire squad with a single player. They are also a great way to get new players into the game.—description from the publisher

Braintopia

Braintopia

Rating: 6.2 | Players: 2–6

Game Type:

Party

Description from the publisher:Cortex Challenge is the exciting new brain-busting card game by Esdevium Games which uses the same fast-paced approach to family fun popularised by Dobble and Jungle Speed! Cortex Challenge tests up to six players’memory cognition and sensory perception. It even includes texture cards that are used during ‘Touch Challenges’ where players must guess what they are feeling adding a unique element that is often neglected in games.Players’ brain powers are stretched to the max as they race to be the first to match symbols correctly remember all objects on a card or find the route out of mazes amongst many other tests!Winning challenges allows players to add pieces to their brain puzzle which they must complete before their opponents in order to win the game. Cortex Challenge is sure to tax the mental abilities of players both young and old!

Loot Island

Loot Island

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

Categories:

1640 A.D. — a ghastly curse befell a beautiful island in the Indian Ocean. Soon it was known that its dark magic would not only afflict whoever tried to take away anything from the island but also haunt whoever even dared approach its coasts making it the perfect location for pirates to hide their loot.1902 A.D. — centuries later pieces of ancient treasure maps were found by you and your fellow treasure hunters.In Loot Island players play their map cards to the landings of the island in an attempt to piece together enough of a map to find treasures buried there. At the end of each round an exploration will take place and if loot is found in a landing treasures will be distributed among the players present there on a first come first serve basis.Treasures are distributed only if enough map cards were played in the landing so usually more than one player needs to contribute cards for loot to be found there. You must then cooperate with your fellow treasure hunters to assemble the maps to find the loot while at the same time ruthlessly competing with them to get the biggest share of the loot for yourself. It is a pirate treasure after all arrr!Do you have the correct pieces of the map? Do the other players have matching pieces to help you find a route to the treasure? And...will you be able to get rid of the curse?—description from the publisher

Sundae Split

Sundae Split

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

Categories:

In Sundae Split players try to build the best ice cream sundae from the ingredients at hand. Get just the right mix of toppings and flavors but avoid the vegetables! At the end each sundae is scored and the player who made the best sundae wins the game.In more detail one player splits ingredients into piles and the other players take turns choosing one. As the splitter you get the last pile. You have to be clever and a little sneaky to get the ingredients you want. Collect the best mix of toppings and flavors to make the most valuable ice cream sundae and win the game!

Fallen Land: A Post Apocalyptic Board Game

Fallen Land: A Post Apocalyptic Board Game

Rating: 8.1 | Players: 2–5

Game Type:

Thematic

Set in a post-apocalyptic sci-fi setting Fallen Land: A Post Apocalyptic Board Game is a hybrid game that combines the elements of a strategy board game with card building and role-playing. It is driven by macabre stories of a world gone mad and features adventure politics and economics to deliver an unlimited sandbox experience. Each game the variables change: cards player interactions stories strategies and threats. While the game has a strong pulp influence its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?Our answer is Fallen Land. As a player you are the leader of a unique faction of survivors competing for primacy in the ruinous aftermath of post-apocalyptic America. You must manage and enhance your town protect your citizens and secure resources. You will also have to make and break treaties to endure amidst a myriad of bribery and betrayal by the other players. But that is just where the adventure begins! You must also direct your agents (a party of characters) to explore the rugged landscape establish your territory and solidify your agenda.Game play is comprised of Turns. Each represents one month and is divided into Phases and Sub-Phases. The First Player resolves each Phase and Sub-Phase followed clockwise by the other players before proceeding to the next Phase or Sub-Phase. A Turn is over when all players have had the opportunity to act or pass on each Phase.I. Effects Phase * 1.) Resolve.II. Town Business Phase * 1.) Deal. 2.) Resource Production. 3.) Auction House. 4.) Roll 1d10 on Town Events Chart. 5.) Financial period. ~Sell. ~Purchase. ~Hire (NPCMs).III. Party Exploits Phase * 1.) NPCMs move. 2.) Choose Party Exploits (4 weeks to spend). ~Movement spend 1 week. ~Encounter spend 1 week. ~PVP spend 1 week. ~Resource spend 2 weeks. ~Healing spend 2 weeks. ~Mission spend 3 weeks.IV. End Turn Phase * 1.) Adjust Turn Marker. 2.) Pass the First Player Sheet.A player's town is simulated by a Town Play Mat. Players organize their owned Resources inventory Party Characters excess Characters and movement bonuses here. In addition Town Play Mats can be upgraded three different ways: Town Defense Chips Town Technologies and Action Cards. The first two upgrades are available for purchase during the Town Business Phase. However Action Cards are dealt at the beginning of each Turn and are also drawn as a reward.There are seven decks of cards. These are drawn and played throughout the game. Some are stories such as Encounter and Mission Cards Characters are a Faction's agents and Spoils are equipment/vehicle/gear. Lastly Action Cards modify the story and/or game play.To win one of two Victory Conditions is necessary either 20 Prestige or 80 Town Health. Prestige represents your reputation as a leader while Town Health represents your town’s prosperity and number of its citizens. Both conditions are marked on their respective Victory Tracks bordering the map.Adventure and intrigue await! We hope you have the opportunity to play Fallen Land and that you enjoy playing it as much as we have enjoyed creating it for you.

The Ares Project

The Ares Project

Rating: 6.6 | Players: 2–4

Game Type:

Strategy

In The Ares Project 2-4 players are competing to see which of their factions will lead mankind into the future. Each faction has its own deck of cards buildings upgrades attacks special powers and a screen behind which a player will play cards. Your opponents do not know what you are building. When a player lays down an attack card he chooses an opponent the players drop their screens and they battle for control of the Frontier i.e. the center of the table. Whoever controls the Frontier scores points and also has the ability to attack player bases directly. Eliminate your opponent to win instantly or have the most points when the game ends.

Infiltraitors

Infiltraitors

Rating: 7.4 | Players: 2–5

Game Type:

Family

Your organization has been infiltrated by moles nefarious informants from the enemy. As faithful agents you must work together to uncover and eliminate all the traitors.Infiltraitors is a challenging deduction card game with twenty missions. Suspect cards are set aside at the start; these are the traitors who must be identified by suit and numbers. Players must manage their hands to give clues on the suspect cards. Clues may match with a traitor by having the same suit or where the number is either a multiple or a factor of the traitor's.As the clues accumulate players may deduce the identity of a traitor card but can you catch them all before the time runs out?

Gwent: Nilfgaard and Northern Realms

Gwent: Nilfgaard and Northern Realms

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

Gwent is a standalone card game included inside the Witcher 3: The Wild Hunt videogame by CD Projekt Red. It was available as a physical copy with the Xbox One Collector's Edition of the video game (Northern Realms and Nilfgaardian Empire factions) in Hearts of Stonephysical expansion for PC/PS4 (Scoia'Tel and Monsters factions) and with the purchase of the Season Pass giving you the opportunity to ask for redeem code to buy both limited editions versions on CD Projekt Red merchandising store.Gwent has two players simulating a war between two of four factions: Northern Realms Scoia'Tael Monsters or Nilfgaardian Empire. Players take turns adding strength to the battlefield until both players pass. The highest strength on the battlefield wins the round and matches are played best of three with little to no card drawing in between rounds. Special cards may also be played to reduce the effect of certain unit types. Gwent also features various once-per-game leader abilities and deck building rules.

Rick and Morty: Total Rickall Card Game

Rick and Morty: Total Rickall Card Game

Rating: 6.1 | Players: 2–5

Game Type:

Party

Rick and Morty: Total Rickall Card Game is based on the Rick and Morty episode of the same name. If you haven't seen it don't worry. You can still play this wild and wacky game and have plenty of fun — but you really should see it at some point. Seriously. Don't be a Jerry.Rick has locked the family inside their house. Why? Because the family has grown. Parasites masquerading as family and close friends have infiltrated and have inserted pleasant memories into everyone's minds to make them think they're real — and more keep coming! You must figure out which of these new zany characters are real and which ones are parasites that need to be exterminated. Think you've got what it takes to save the world?The game features a basic fully cooperative mode and an advanced mode where there are two teams. In the advanced mode players will be dealt a hidden role as either Real or a Parasite. The Parasite players must try to keep at least one parasite alive in the end (keeping yourself alive is the easiest way to do this). The Real players must root out the Parasites to win. Now you can shoot the other players! But if you accidentally shoot a Real player there are consequences... There is no player elimination however. A player's secret identity might change though.

Wild Blue Yonder

Wild Blue Yonder

Rating: 7.7 | Players: 1–8

Game Type:

Wargames

In 1992 GMT released Rise of the Luftwaffe the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe from 1939 to early 1942. It was followed a few years later by the Eighth Air Force expansion module which added aircraft and campaigns for the latter part of the war.Since then there have been two more games (Corsairs and Hellcats Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942) two packs of additional aircraft (Down in Flames Squadron Pack 1: Fighters Down in Flames Squadron Pack 2: Bombers) and a large number of C3i modules for the series. However the original two games have been long out of print. GMT has considered a number of options to address that from straight reprints to a base game/campaign module arrangement. Finally though the company has decided to P500 an entire new game covering the war in the ETO (European Theatre of Operations) from 1940-1944.Wild Blue Yonder is a true deluxe Down in Flames product. It contains a dozen full campaigns over 200 aircraft cards plus all of the necessary targets resource sheets and play aids needed for play. All of this is packaged in a large box similar to the ones for the Combat Commander games.Many of the campaigns are on the same subjects as those in Rise of the Luftwaffe 8th Air Force and various C3i modules. However they are not simple reprints of those campaigns. Wild Blue Yonder contains three different types of campaigns: Land Campaigns Progressive Campaigns and Operations (The Schweinfurt Raids for example). The first type is the familiar “standard” DiF campaign to which players of the system are accustomed. Progressive Campaigns give both players a fixed “order of battle” along with reinforcements and replacements they will have to use throughout the campaign. This reflects the more attritional nature of these air campaigns. The game also includes one solitaire campaign for players who don’t have an opponent available.

Peloponnes Card Game

Peloponnes Card Game

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

The Peloponnese — home of the mighty and proud city-states the poleis. In the Peloponnes Card Game you lead one of them through the ages gaining fame and prosperity while weathering disaster. Over eight rounds you develop your civilization by claiming new territory constructing prestigious buildings and increasing your population. Can you balance the pursuit of glory with the needs of your people?The Peloponnes Card Game is based on the Peloponnes board game; a few details were simplified while the strategic projections and the feeling of the game are new!

The Tea Dragon Society Card Game

The Tea Dragon Society Card Game

Rating: 6.3 | Players: 2–4

Game Type:

Family

Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons creating memories to share forever.Each player's deck represents their own Tea Dragon. From turn to turn players choose to draw a card — triggering effects and strengthening their position — or buy a card improving their deck or scoring points. The game takes place over four seasons starting in spring and ending in winter. At the end of winter the player who has the most points wins.

Gwent: Monsters and Scoia'tael

Gwent: Monsters and Scoia'tael

Rating: 6.7 | Players: 2

Game Type:

Customizable

Gwent is a standalone card game included inside the Witcher 3: The Wild Hunt videogame by CD Projekt Red. It is available as a physical copy with the Xbox One Collector's Edition of the video game (Northern Realms and Nilfgaardian Empire factions) and in Hearts of Stonephysical expansion for PC/PS4 (Scoia'Tel and Monsters factions).Gwent has two players simulating a war between two of four factions: Northern Realms Scoia'Tael Monsters or Nilfgaardian Empire. Players take turns adding strength to the battlefield until both players pass. The highest strength on the battlefield wins the round and matches are played best of three with little to no card drawing in between rounds. Special cards may also be played to reduce the effect of certain unit types. Gwent also features various once-per-game leader abilities and deck building rules.

The Bears and the Bees

The Bears and the Bees

Rating: 6.7 | Players: 2–5

Game Type:

Family

Come join the Hive! Compete to link honeycomb shaped cards to the growing hive. The more sides you match the greater the payoff. Special cards help earn extra plays and deliver stings to your rivals. Just be careful to avoid those pesky honey-grubbin' bears!—description from the back of the boxRules: Play down a card with two sides matching other cards (i.e. blue touching blue and green touching green). Honey sides are wild. First player to put all their cards down ends the round and scores 0. Other players score according to cards still in hand. Lowest score after 3 rounds wins. Honeycomb: Normal cards have varying patterns of colors. Drone Bee: Has 3 honey sides and 3 colored sides. Worker Bees: Make other players draw cards. Draw amount increases with number of matched sides. Flowers: Make all other players draw cards according to number of sides matched. Bear: One side has to touch honey. No other cards can be played on the bear.—user summary

SUPERHOT: The Card Game

SUPERHOT: The Card Game

Rating: 6.3 | Players: 1–3

Game Type:

Strategy

A bullet misses you by millimeters. A dozen more come from every direction. Armed red guys are everywhere. You take a breath check your options...and play a card.Part strategy part shooter and undeniably stylish SUPERHOT is the bestselling independent FPS in which time moves only when you move. After its Steam and Xbox One releases SUPERHOT is taking its unique game mechanisms to the world of tabletop games.In the micro deck-building SUPERHOT Card Game based on Agent Decker you use abilities and items to deal with increasing threats. Threats you eliminate are added to your hand giving you improved abilities and more options while bringing you closer to victory — but you need to be careful because the more cards you use the faster you move through time (represented by a line of obstacles moving in your direction).In more detail you need to interact with obstacles — whether killing them or knocking them out — to increase your future possibilities for interaction or to give you more time before bullets appear! The cards that you use are discarded to the obstacle pile while cards you pass by are placed in your personal discard pile creating a mini-deck of cards. The game has three types of obstacle cards: enemy scenery and objects with each type giving you different abilities when they're in your deck.

Sherlock 13

Sherlock 13

Rating: 6.3 | Players: 2–4

Game Type:

Family

In Sherlock 13 first published as Holmes 13 the players take the role of a detective trying to unmask the famous thief Arsene Lupin who is among them in disguise.The game consists of 13 character cards with 2 to 3 characteristics each. Each characteristic is shared by 3 to 5 characters. The cards are shuffled and one is drawn and put aside. This card represents the disguise chosen by Arsene Lupin. The other cards are distributed evenly among the players. The players now tally the total of characteristics they have on their cards (e.g. 2 detectives 1 female 0 genius etc) and note them for later use.Players now take turns asking a question to gather new evidence:a.) To all players: Who has (at least one) of (this characteristic)?ORb.) To one player: How many of (this characteristic) do you have?Using these clues the players try to figure out which disguise Arsene has chosen (i.e. which card is missing). Instead of a question a player may announce which character he suspects to be Arsene in disguise. That player then secretly checks the hidden card. If the suspicion was correct this player wins the game otherwise the player is eliminated and the other players continue.

We're Doomed!

We're Doomed!

Rating: 6.4 | Players: 4–10

Game Type:

Uncategorized

We're doomed! The world is coming to an end! We must act now to survive!!! Players are the most powerful leaders in the world working alongside up to nine others to build a starship. Time is short! The goal? Build and be on a starship that escapes a dying world — or betray everyone to ensure your own survival. No seats on the starship are guaranteed. We're Doomed! is a quick timed panic-inducing game of international collaboration retaliation diplomacy conspiracy and blowing each other up for fun!It is not the 11th hour. It is the final hour. Do we have time? How many seats will be available? Who will get a seat? Will the ship even get completed? During the Action Phase players take one action in turn order to produce or steal either Resource or Influence tokens. Resource tokens are used to build the escape ship. The bigger the ship the more players can escape to victory at the end of the game. Influence tokens determine who boards the ship first at the end of the game. Each civilization is better at one of the standard actions.During the Contribution Phase there is no turn structure. Players can negotiate as they pledge their Resources to building the escape ship by contributing Resource tokens. The player who contributes the most Resources is awarded 1 Influence and gets to draw the event card for that round. Each card is one of one hundred unique and ruthless event cards that change the game drastically — introducing new restrictions secret missions ethical dilemmas physical challenges robots aliens lizard-people and more. The player who drew the event card then takes an action starting the next Action Phase. The game continues in this fashion (actions contributions event) until time is out!After 15 minutes play stops. Time to board the starship. Who gets in first? The players with the most Influence board the ship first. Once full the ship launches and the remaining players are left behind to die. Beware! Resources can also be used to nuke a player completely eliminating them from the game so watch the other players’ Resource token stockpiles!Witness humanity at its worst and finally come to terms with the truth you have known all along — we're doomed!

Galactic Renaissance

Galactic Renaissance

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Following Inis Galactic Renaissance is the second installment of the Political Trilogy by designer Christian Martinez and publisher Matagot.Throughout Galactic Renaissance you build your team adding new specialists — each one unique — to the core in your deck of cards. With this team you discover new planets and systems reconnect with lost civilizations expand your influence build embassies and sow disorder in opposing factions — all in an effort to score victory points faster than your opponents. Sending emissaries to new planets for example allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries causing disorder in the process.

Nanatoridori

Nanatoridori

Rating: 6.8 | Players: 2–6

Game Type:

Uncategorized

Categories:

In ナナトリドリ (pronounced Nanatoridori) you are a guide at a castle where a bird party has just concluded and now you are helping the birds return home the birds being cards in your hand.From a deck of 63 cards with nine copies each of 1-7 players get a hand of cards that they cannot rearrange. The starting player leads a card or set of cards with the same value — but they can play multiple cards only if the cards are adjacent to one another in their hand. If cards have been played on the table to play you must play the same number of cards with a higher value or a larger set of cards e.g. 2 < 5 < 3,3 < 6,6 < 2,2,2 < 1,1,1,1. When you overplay someone you can pick up the cards you beat and add them to your hand where you wish or you can discard them.If you cannot or choose not to play you must pass drawing a card from the remaining cards in the deck then either adding it to your hand where you wish or discarding it.If all but one player pass clear the table with the player who last played leading to an empty table. When all but one person has emptied their hand the last player loses one of their two lives. When a player loses their second life the game ends and everyone else wins.

Among Nobles

Among Nobles

Rating: 6.7 | Players: 3–5

Game Type:

Strategy

Establish the most powerful and prestigious family dynasty through marriage alliances warfare and intrigue in feudal Europe.Among Nobles is a card game where players establish and expand a family dynasty in feudal Europe. Each player starts with a married couple the ancestral lord and his lady. Throughout the game new family members are added through birth and marriage. Three generational changes occur where the oldest generation perishes due to old age.The players take turns activating one of their characters or couples. An activation lets you pick a series of actions in a horizonal row on the character. Since a wife’s actions are added to her husband’s activating couples can be more efficient than activating single characters.Players advance their influence in the game by waging war earning gold and expanding their family. As the game progresses more powerful nobles come into play. Red nobles are commanders: strong on warfare actions. Blue nobles are devout: strong on piety actions. Yellow nobles are tradesmen: strong on commerce actions. Green nobles are negotiators with special abilities or intrigue actions.Gold is used to buy extra actions pay for wedding feasts muster armies and pay for the education and finer upbringing of male heirs. Armies are used to wage war bringing riches and prestige back from distant provinces. Prestige points are a measure of your influence on society. The player with the most prestige points at the end wins the game.While most daughters get married off to other families the sons continue your family’s bloodline. Games can be won and lost because of the right or wrong marriages.

Master of Respect

Master of Respect

Rating: 7.1 | Players: 3–5

Game Type:

Uncategorized

Categories:

User summary 老師敬服 (Rohshi Keifuku) in English would be 'Master of Respect'.In the game of Master of Respect players are old masters of martial arts and their goal is to expand their dojo their training school by assigning actions to their students such as inviting a new student training a student and mastering a skill.Each round players secretly assign actions to their students. Then they take turns revealing and executing an action. When a player executing an action other players may give a respect to that player to take the same action.At the end of the game players score victory points from respects given resources remaining students invited and trained and skills mastered.This is a resource management game with action programming mechanism. You need to plan several turns ahead but sometimes you need to modify your plan in response to other players' actions for better outcome.Publisher's summary プレイヤーは武術を極めた老師となり自分の道場を大きくすることが目標です。 弟子に行動をタイルで指示し、弟子を増やしたり、弟子を鍛えたり、奥義を習得したりすることで道場が大きくなります。 さらに、他人の弟子の行動を敬服することで同じ行動をすることができます。 敬服されたプレイヤーは勝利点やボーナスを得ます。 うまく他人に敬服されるように、そして他人の行動をうまく敬服しつつ、 自分の行動を考える、プロットタイプのリソースマネージメントゲームです。

Inheritors

Inheritors

Rating: 7.1 | Players: 2–4

Game Type:

Family

In the dark of the night whispers spread throughout the court: The King is dead!Inheritors is a 2-4 player open drafting hand management card game. As one of the King's Inheritors you will seek influence among five clans spy on your competitors and tip the courts in your favor to win your rightful place on the throne.Build Influence in the 5 Realms. Gain the support of Clan leaders - each with unique abilities. Use Advocates to outthink your opponents. Race to claim Honors. Journey on Quests to prove yourself to the Realms.Inheritors provides a big game experience in a small box you can take with you anywhere. Let the games begin!

CVlizations

CVlizations

Rating: 6.2 | Players: 2–5

Game Type:

Family

In CVlizations you take the role of a leader of a tribe and you are charged with the task of writing its CV (Curriculum Vitae - résumé). To do so you choose which orders to give and which inventions tools buildings and ideologies to develop. The happiness of your people depends on you.Gameplay is built around action selection. Each turn every player chooses two order cards and the strength of the action depends on how many other players have chosen that action. Players manage their resources to develop ideas and in the end the one who collected the most happiness points wins.

Dinoblivion

Dinoblivion

Rating: 7.3 | Players: 1–2

Game Type:

Uncategorized

-Dinoblivion Conquer the Dinosaur's Land!-Dinoblivion is a game of strategy: a combination of Tableau and Deck Building Elements set in a Universe where Humanity has to coexist with Dinosaurs. Playing Solo or against each other you control primitive people who must fight off Dinosaurs and conquer the promised land of Dinoblivion. It is a quick strategy game where you can take advantage of Multi-Use Cards to make sure you always have interesting choices. Based on the ever-changing cards in the hunting grounds develop a long-term strategy and find the best combinations between cards to become the most glorious clan!The game is about hunting expanding your clan managing your resources building mighty Totems and fighting Great Dinosaurs! Every game will be different with 4 unique Clan Chiefs to play 16 Actions Cards and 15 Clan Cards with Multi-Use functionality. Be ready to fight 8 different dinosaurs in addition to Cannibals hidden in the jungle!All in all it's 122 Cards 40 different ones. 2 Player Boards 1 Main Board 12 Wooden Meeples 6 Food Tokens 12 Dino Tokens 24 Dinosaur Egg Tokens and 1 Rule Book.Join the Dinoblivion universe and Take Over the Land of the Dinosaurs!

Squire for Hire

Squire for Hire

Rating: 6.7 | Players: 1–2

Game Type:

Family

Your day has finally come — a famous adventurer has hired YOU to be their squire! When your hero completes quests defeats baddies and takes all the credit they also earn loot which you get the great honor of carrying!Squire for Hire is an 18-card tile-laying inventory management game for 1-2 players that takes about 15-20 min to play. Players compete to get the highest scoring bag of items for their hero by the end of the story deck.Each player takes on the role of a random squire card taking turns completing story cards and adding loot to their bag for points. You can complete story cards one of two ways: 1) having enough item value (the combined number of spaces an item type takes up in your bag) or 2) using an item (covering up an item in your bag with a new loot card). If you can complete a story card you get to pick one of two loot cards to add to your bag; to do so at least one full item must be placed within empty or full squares. You can cover any number of other items in your bag as long as the entire item is covered.Once all story cards have been exhausted players add up their scores. Add 1 point for each regular item 1 point for each pair of identical items side-by-side and extra points for conditions met on your squire card. Visible junk items reduce your score by 1 point each so cover them up whenever possible!Keep vital items in your bag for when you need them pack efficiently for extra points and eliminate junk to be the squire with the highest scoring bag! Play solo to beat your own high score with all of the cards.—description from the designer

Boast or Nothing

Boast or Nothing

Rating: 7.2 | Players: 3–5

Game Type:

Uncategorized

Categories:

Boast or Nothing is a trick-taking game for 3 to 5 players. Each player is a contestant in the final round of the World Championship of Boasting. Everyone boasted and bragged their tails off to get here but now it's the big time. Win and you'll enjoy free drinks in any bar for the rest of your life from the defeated. Lose and it's back to the boasting minor league for you. Let's get to the contest!Each round players start with seven cards in hand from a deck that contains cards in three suits — red blue and yellow — as well as a number of pass cards. Randomly stack the three tokens — also red blue and yellow — to set up the color rank tower.The first player leads a card and everyone must follow suit if possible; if they can't they play a card of their choice. If all cards are the same suit the highest card wins the trick and whoever played it leads to the next trick. If cards of multiple colors were played then whichever color is on top of the color rank tower is trump and the highest card of this suit wins the trick; if no cards of this color were played then the highest card of the middle color wins. Move the token that matches the color of the winning card to the bottom of the color rank tower. (A pass card is always the lowest card played and cannot win a trick.)After seven tricks have been played score 1 point if you won the proper number of tricks: three tricks with three players two tricks with four and one trick with five. If you won no tricks score 2 points! Move your token on the popularity track accordingly. At the end of a round whoever has scored as many total points as the number of players in the game wins.

Guns & Steel

Guns & Steel

Rating: 6.3 | Players: 2–4

Game Type:

Strategy

Technology is a double-edged sword.We have grown accustomed to the comforts of civilization but at the same time we are always creating bigger bloodier methods of destruction.Will you focus on civil developments to speed up production or will you build powerful armies to lay waste to your enemies? Do you build wonders that leaves a permanent heritage for mankind or do you want to seize it from those who are not worthy?Guns & Steel combines the variety of hand building with a unique card flipping mechanism and enables 2-4 players to compete throughout the ages struggling to build the greatest empire of the world.Enjoy a tightly packed strategy game that will force you to make challenging decisions on every turn and experience the rise & fall of nations in just an hour's time.Turn OverviewGame ends when all wonders are taken or when all Space age cards have been bought. The player with most VP on their cards win the game.

Capital Lux 2: Pocket

Capital Lux 2: Pocket

Rating: 7.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

This pocket edition is a conveniently portable and slightly trimmed version of the big box game Capital Lux 2 : Generations.Capital Lux 2: Pocket a standalone sequel to the acclaimed tactical card game from 2016 introduces a range of exchangeable capital powers that can be mixed and matched as you like. This allows for a total of 81 unique power combinations. One of these combinations plays as the original Capital Lux while the other 80 present the players new tactical challenges.The core of the game revolves around the following dilemma: Do you play character cards in your home base for points or contribute them to the capital to benefit from their powers? At the end of a round you are not allowed to have a higher total value in your home base for any color than the current total value in the capital. Exceeding the limit makes you lose those cards. At the end of the third round all cards remaining in your home base are worth points.The game therefore turns into an act of balancing on a razor's edge: Secure as many points for yourself without exceeding the capital's limit — always taking into account the current capital powers.Contains: 160 cards 40 tiles and tokens—description from the publisher

Tiny Ninjas: Original

Tiny Ninjas: Original

Rating: 7.3 | Players: 1–2

Game Type:

Family

Tiny Ninjas: Original is a 1-2 player fast-paced card & dice dueling game. Players start with 10 health and battle to reduce their opponent's health to zero. Players take turns using Ninja Cards to either attack or defend as each Ninja can be used in both ways. Hand management becomes critical as players decide which Ninjas to attack with and which to defend with. Many attacks and abilities are determined by rolling the TN Dice which can be done right inside of the Game Box. Tiny Ninjas: Original offers highly-engaging lightning-fast gameplay that will have players wanting a rematch again and again.

How to Rob a Bank

How to Rob a Bank

Rating: 6.4 | Players: 2–4

Game Type:

Family

One player is the bank and controls the guards while the other players are a team of robbers. Take turns planning your actions by playing cards – but keep your strategies secret. Then take turns revealing your actions by moving picking up money bags triggering alarms and more!Will the bank win by protecting its loot? Or will the robbers make off like bandits? Find out in this suspenseful game of teamwork and competition!—description from the publisher

Natives

Natives

Rating: 6.7 | Players: 2–4

Game Type:

Family

Hello from the Great Valley! We are greeting you from the proud tribe of Cosmodrome Games! In our village in every house we are enjoying its crafty yet unforgiving nature. This game offers you a chance to become a chief of one of the four ancient tribes. And chief's goal is to bring the prosperity to his people. Expand your tribe find food and praise the great spirits of nature!Natives is a card game where each player take a role of tribe leader guiding his tribe to prosperity through clever management of resources. Each turn player adds one or more cards to the parries - the open market and then chooses one of professions in clan to activate. Professions allow player to take different card from players and add them to tableau - chiefs help to recruit people warriors collect spoils shaman provide totems and so on. Each card grants a player some points but new people in clan also helps to collect more cards when activating their professions. So each player must decide when it's time to stop building tribe engine and start to gather resources and prepare for the winter.—description from the publisher

Pocket Detective

Pocket Detective

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

In the Pocket Detective game series players take up investigations of different tangled cases and mysterious stories. Players are gathering clues interrogating suspects performing arrests and matching pieces of information to successfully solve the case.During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation Special Action Arrest of a Suspect etc. Using the cards which were received during investigation a player discovers what actually happened. The objective is to solve a case in a minimum number of turns.Pocket Detective is a series of cooperative card games which will test your deduction for 1-6 players age 14+.

Amun-Re: The Card Game

Amun-Re: The Card Game

Rating: 6.6 | Players: 2–5

Game Type:

Strategy

Amun-Re: The Card Game is a card-based version of Amun-Re and the auction at the heart of that game is still present in this design with the results of those auctions driving the rest of the action.In more detail Amun-Re: The Card Game lasts three rounds with three auctions in each round followed by other actions then a scoring. Each player starts the game with money cards valued 0-8 and at the start of the game everyone chooses money cards that sum to 14 (with the 0 being included) and lays those cards face up on the table. Province cards equal to the number of players are revealed and players take turns bidding on provinces by placing exactly one money card next to one province outbidding an opponent if someone else has already bid there; if you're outbid you take back your money card then bid again on your next turn. Eventually everyone will have bid on separate provinces after which you discard the non-0 bids then lay out new province cards and run through two more rounds of bidding.Province cards show different numbers of pyramids ankhs and fields with a caravan possibly being visible as well. Whoever has the most ankhs visible is Pharaoh going first in each action with ties broken from the Pharaoh going clockwise.After three rounds of auctions players will have some amount of money (possibly only the 0) still in hand. Everyone simultaneously makes an offering of gold and the sum of the offerings determines how much the Nile floods which determines how much money players will earn from fields. If the sum is 10 or less players with caravans receive 10 gold per caravan. Whoever offers the most gold receives three pyramids to place on their province cards with others receiving two and one pyramids.In player order players determine their income level then spend gold to build pyramids on their cards (distributing them as equally as possible) then they take money cards into their hand to account for any income not spent. They then score points for sets of pyramids for having nine or more fields and for having the most ankhs.The second and third rounds of the game play out similarly except that when you claim cards following the auction you place these province cards on top of your previous province cards so that only the imprinted and acquired pyramids are visible. Everything else is buried in the sands. You score again at the end of each of these rounds then the player with the most points wins.

Veilwraith: A Veil Odyssey Game

Veilwraith: A Veil Odyssey Game

Rating: 7.6 | Players: 1

Game Type:

Strategy

Ribbons of silver light weave their way through the Veil. Fleeting souls soaring through the ethereal fabric of what has been left behind. Fewer in number with each passing moment. A colourless shadowy realm engulfs the senses. As the silver ribbons fade into the impossible distance terrible loneliness pervades in this twilight of emptiness. Then from nowhere a voice. Indivisible from reality: melodic languid and utterly compelling: “He has gone too far,” The Lady whispers. After what seems like aeons the realisation dawns. She is talking to you.Veilwraith is a fantasy card game with deck building elements for 1 player which is set after the end of the world. However up to 4 players can play if each player has a separate copy of the game.—description from the designer

Time Barons

Time Barons

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Categories:

In this game of tactical card combat you play as one of the time barons shadowy figures who have shaped mankind's destiny since the dawn of time. People are simply pawns in your quest to defeat the other barons and become the ruler of a unified human race. War religion technology - all will be used in this ultimate battle.Only you can decide the best way to exploit your loyal followers and make the most of the many powerful cards you are dealt. Will you upgrade as rapidly as possible hoping to obtain that technological edge or punish such folly with primitive weapons and fanatical attacks? Will you be relentless in your aggression or build an economic advantage? A variety of tactics are available to you at every turn and you may find yourself putting bubonic plague on your opponent's robotics lab to slowly kill off the workers there or attaching a computer network to a medieval church to automate the conversion of new followers. In this brutal struggle many will die... but good planning quick thinking and a little luck will carry the day!

Fast Forward: FEAR

Fast Forward: FEAR

Rating: 6.1 | Players: 2–5

Game Type:

Family

Do you fear ghosts? Or are you confronting the danger and scaring your opponents?FEAR is a fast-paced and straightforward hand management game of tension-filled ghost chasing.You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward series uses the Fable Game system introduced in Fabled Fruit: With the presorted deck of cards you will discover all cards and rules as you play. It will take 10-15 games of FEAR before your group has explored the entire system. It can then be reset and played again by the same or different groups!FEAR is the first of four completely different games in the Fast Forward series!

Eternal: Chronicles of the Throne

Eternal: Chronicles of the Throne

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Categories:

The Eternal Throne sits empty as scions of the royal family struggle for control. Dispatch those who oppose you by recruiting allies to your cause researching powerful spells and acquiring valuable relics!From the makers of the award-winning Clank! A Deck-Building Adventure Eternal: Chronicles of the Throne combines deck-building games and strategy card battlers into an intense strategic experience. Summon powerful allies to attack your opponents or build an unbreakable defense. Will you exhibit patience and seek the power of the Eternal Throne or forgo such a risky path? The decisions are yours in Eternal: Chronicles of the Throne!—description from the publisher

Harvest Island

Harvest Island

Rating: 6.9 | Players: 2–4

Game Type:

Family

At the intersection of northeastern and southeastern Asia exists a mysterious and peculiar island it's called Formosa. Throughout this wonderful landscape mountains plains and hills of all shapes and sizes exist under a subtropical environment that is especially optimal for growing fruits. In fact fruits are available for harvest every season on this island and with the proper cultivation delicious crops can be produced throughout the year.In Harvest Island players take on the role of cultivators sowing seeds in different types of fields under varying weather conditions in order to maximize their harvests. Using the knowledge gained from weather forecasting players must harvest their crops at the proper time in order to become the best cultivator the land has ever seen!

Warhammer Age of Sigmar: Champions Trading Card Game

Warhammer Age of Sigmar: Champions Trading Card Game

Rating: 7.3 | Players: 2

Game Type:

Customizable

Following the destruction of the original Warhammer world by the forces of Chaos Sigmar floated aimlessly through space clutching onto the metal core of the previous world of Warhammer. Long Sigma drifted through space until he was rescued by the great celestial dragon Dracothion who led Sigmar to the Mortal Realms. Surviving souls were drawn to these realms but the respite was short lived as once again the forces of Chaos struck.Take command of one of four powerful factions and recruit an army of legendary Champions in Warhammer Age of Sigmar: Champions Trading Card Game. Deploy units and unleash deadly magical abilities while completing quests to earn blessings from the gods. Only the mightiest of warriors will stand victorious in this battle for the Mortal Realms that spans both physical and digital worlds.Warhammer Age of Sigmar: Champions includes more than 270 cards split across the four Grand Alliances; Order Chaos Destruction and Death; each with their own individual playstyle and strengths.After choosing their alliance players begin building their deck. This consists of 38 cards including four legendary Champions four powerful blessings and 30 action cards consisting of units spells and abilities.

Tanto Cuore: Oktoberfest

Tanto Cuore: Oktoberfest

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Categories:

Do you enjoy brats burgers and beers? So do the beautiful adorable and sexy maids of Tanto Cuore. They came to your chambers they expanded your house and they even made Master take them on vacation! Now what mischief are they getting into? Oktoberfest Edition will take your favorite art gameplay and girls and give it a delightfully fall feel.Tanto Cuore: Oktoberfest is a standalone expansion to Tanto Cuore. Able to be played alone or with the previous three sets it will feature all new artwork gameplay and a full set of delightful maids for you to love!Tanto Cuore is a Japanese deck-building card game. The player who has the most Victory Points at the end of the game wins.

Ascension: Delirium

Ascension: Delirium

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Categories:

A new portal into the Dreamscape has been opened! The world of Vigil is warped by dreams and nightmares come to life. In Ascension: Delirium you must wield the power of the Dreamborn to battle the forces of Delirium to save the realm.Use insight to access powerful new hero abilities and to roll the Delirium die. Recruit legendary heroes who have been warped by Delirium into new forms. Ascension: Delirium is playable as a standalone one-to-four-player game or you can combine it with other Ascension games to play with up to six players!—description from the publisher

Pick-a-Dog

Pick-a-Dog

Rating: 6.1 | Players: 1–5

Game Type:

Family

While Farmer Henry is enjoying red wine in his newly-built colossal basement the piggies in the barn are also partying for fun! Impish as they are they're really organized when it comes to forming groups for games. Recruit your team carefully but not too slowly!Pick-a-Dog (first published as Formissimo) features the same gameplay as Pick-a-Pig with the only difference being that dog noses in one game are replaced with piggie snouts in the other. An individual game supports 2-5 players while combined they support up to eight players.To set up the game lay out 30 cards in a grid (49 cards with 6-8 players) and give one card face down to each player. Each card has five attributes with each attribute having two states: large/small light/dark one/two arms with/without sunglasses and with/without popcorn. (As noted above combining the two games adds a sixth attribute: pig/dog nose.) Someone shouts Go! then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus as you grab cards the attributes of that top card will keep changing forcing you to look for matches in new ways.Once a player thinks he can't grab any more cards he yells Stop!. The round ends and all players check their card stacks. If someone made a mistake when grabbing cards that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes he earns an extra card (two cards when playing with 6-8). If however he stopped the round when he could have collected more cards then he loses all the cards he's collected during this round.Whoever has collected the most cards when the game ends wins!

Cartaventura: Vinland

Cartaventura: Vinland

Rating: 6.3 | Players: 1–6

Game Type:

Thematic

Travel the seas with famous Vikings! It is the year 1000 and you are following in the footsteps of Viking explorer Erik the Red on an epic journey to the new world. Will you find your way to Vinland? Up to six players can take part in this collaborative adventure game deciding together how to proceed at every juncture. Card by card the team learns how the adventure unfolds exploring locations and moving toward one of five possible endings of the game. Let’s go on an adventure! Follow different paths and explore far-off lands. Only one path leads you to Vinland!You play Vinland by flipping over the story cards building out the map and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story.

Micro City (Second Edition)

Micro City (Second Edition)

Rating: 6.7 | Players: 1–2

Game Type:

Strategy

Build your city wherever you want! At home on the train on the plane. As the name says Micro City is a small game about building your city. Several game modes various challenges different levels of difficulty and random distribution of districts will make each game different!Your goal will vary depending on the mode chosen but it’s all about building structures that you will pay for with materials gained with your actions. You only have a certain number of rounds to reach your goal so plan every move carefully.Micro City second edition introduces 2 completely new game modes and several changes to the base game. It’s still primarily a solitaire game but now you can also play against another player or face challenges together in a 2 player coop mode.In Micro City you start of by rolling 2 dice. You then play one of the cards on your hand and resolve its effects. Each card causes your builder to move through the city and perform an action - either basic or an advanced one which requires a correct die. You then gain benefits from the city tile your builder ends up on. Be careful as each tile action uses one of your investment tokens and blocks that tile until the investment token is removed. Also bear in mind that you have a certain amount of time to fulfill your current objective so plan your moves wisely!—description from the publisher

Zombie Kittens

Zombie Kittens

Rating: 6.6 | Players: 2–5

Game Type:

Party

Zombie Kittens is still the highly strategic kitty-powered version of Russian Roulette that you love but it introduces a brand new deck of cards so that your game doesn’t end just because you blow up. Only living players can win the game but dead players now get to keep the cards in their hands when they explode. They also get to play certain cards to torment the living players. And they can even come back from the dead to win the game. Zombie Kittens can be played by itself or can be combined with Exploding Kittens.

Resident Evil Deck Building Game: Alliance

Resident Evil Deck Building Game: Alliance

Rating: 6.8 | Players: 1–4

Game Type:

Customizable

In Resident Evil a deadly virus has caused the dead to rise and infect any living thing they encounter! Fleeing to a mysterious mansion you must gather any materials you can find to protect yourself and fight for your survival against a legion of infected beings!The Resident Evil Deck Building Game brings the story to life in a game of strategy where players construct their cards decks while they play. Choose one of your favorite characters from Resident Evil such as: Chris Redfield Jill Valentine or Albert Wesker among others. Players start with only the most basic of items and weapons. As the game progresses players build their arsenal with additional Weapons Ammunition Action or Item cards to customize their deck and improve their ability in defeating 'the Infected'! Your deck will be your lifeline to survival. How will you survive the zombie outbreak?Resident Evil DBG: Alliance is a stand-alone expansion that can be played on its own or with the top selling Resident Evil Deck Building Game. Play with new additional Characters such as Hunk Carlos Oliveira Steve Burnside Josh Stone or Billy Coen. New Weapons Actions and Infected have been added to this set to create even more powerful combinations and dangers. Alliance also introduces the new partner mode of play where you take on the mansion with not just one character but two!

Control

Control

Rating: 6.4 | Players: 2–4

Game Type:

Uncategorized

Based on the classic game Cuttle in Control players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first.To escape the rupture you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture leaving the other travelers lost outside time.During your turn you choose to either draw a card install a Fuel Cell in your area of play burn a Fuel Cell to the discard pile or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.

El Burro: A La Granja Game

El Burro: A La Granja Game

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

In El Burro you are developing a farm in Majorca and have to move your goods from your farm to the port of Palma. The game uses multi-purpose cards and dice-drafting as in La Granja while also containing other elements such as donkey cards donkey deliveries and a solo game. You need to manipulate your farm in the best way possible while making maximum use of your cards and the dice.In a game round you play cards draft dice (one at a time) to conduct actions deliver goods to your own market stands or to local markets and bring them all the way to the port of Palma.During the game you score some points for deliveries and at the end of four game rounds you receive more points based on special cards and other elements. The player with the most points wins.

Pessoa

Pessoa

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Categories:

Fernando Pessoa (13 June 1888 - 30 November 1935) was a Portuguese poet writer literary critic translator publisher and philosopher and has been described as one of the most significant literary figures of the 20th century and one of the greatest poets of all times. Pessoa was a prolific writer — and not only under his own name because he created approximately seventy-five others. He did not call them all pseudonyms because he felt that some did not capture their true independent intellectual life and instead called them heteronyms.In Pessoa you are one of Pessoa’s most famous heteronyms — Alberto Caeiro Ricardo Reis Álvaro de Campos and Bernardo Soares — and move between the metaphysical space of Pessoa's head and the physical spaces of Lisbon to gain inspiration from the iconic cafés visit bookshops to expand your library and knowledge and seek inspiration to write poems thereby scoring victory points. Whoever has the most victory points at the end of the game wins.In more detail Pessoa is a worker-placement game with special rules in which players can place their heteronyms since each player is a different heteronym but all players are also the same physical person that is Fernando Pessoa.The game comes with two modules that can be switched on and off as the players wish. If you play with only the base game Pessoa fares well as an advanced family game with straightforward rules but interesting decisions and a more tactical nature. With the modules Pessoa becomes a more crunchy game in which extra layers of strategy combine to offer you a rich experience that tries to shine light on the complex figure that Fernando Pessoa was.The game's rulebook includes historical notes to explain how theme and mechanisms are interconnected providing you an accurate historical background about this extraordinary poet and his metaphysical creations that had their own personality and writing style: his heteronyms. We hope that at the end of your first game we have spiked your interest to learn more about Fernando Pessoa and his poetry.—description from the designer

The Cousins' War (Second Edition)

The Cousins' War (Second Edition)

Rating: 7.2 | Players: 2

Game Type:

Wargames

The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family therefore the Wars were originally known as The Cousins' War. Each player represents one of the houses as they fight battles and gain influence to control England.The Cousins' War is played over a maximum of five rounds with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle.In each round the players decide where the current battlefield will be playing action cards to deploy troops to the battlefield while also increasing or decreasing their influence in the regions after which they fight. Players resolve the battle by engaging in bluff and counter-bluff using three dice until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board.You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.2nd Edition is a new version of The Cousins' War with larger components. There are English (Surprised Stare Games Flying Lemur Game Studio) German (Frosted Games) and Spanish (2Tomatoes) versions separately published. 2nd Edition contains an optional variant Times of Change. This variant adds in the cards originally published as the Events expansion to the 1st edition. There is 1 extra card Jura Belli in the Times of Change variant over and above the Events expansion.—description from the publisher

Musée

Musée

Rating: 6.8 | Players: 2–4

Game Type:

Family

Categories:

Musée is a 30-minute card-laying game for 2-4 players. Collect and curate! Score by filling up and carefully theming your art museum!In this fast-paced card game you collect impossibly valuable works of art and put them on display in your own personal art museum the Musée. The only problem is that your opponents are doing the very same thing! Each gallery must be organized properly by exhibit number but to succeed you must balance your passion for order with the need for public acclaim. Impress visitors by tastefully positioning works of art side-by-side showing similar themes. Make sure you don't get too greedy for applause though — doing so might disorganize your collection and keep you from displaying any more paintings. The first player to complete each separate gallery will open the exhibition early and receive extra recognition. The player who displays the most compelling combination of artworks in the most artistic manner wins.Musée includes sixty unique fine art images from artists ranging from the fifteenth to the early twentieth centuries all licensed through Bridgeman Art Library.

Kompromat

Kompromat

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

In this one-on-one game take on the mantle of rival spies competing by undertaking daring missions and trying to remain undercover. The two players compete using blackjack hands to win missions and collect special abilities. To complete a mission successfully overtake your opponent but be careful not to go over 21 or you will collect notoriety tokens! Being famous is great but being too well-known might bring you down... The game is played in 6 rounds unless one spy loses their cover.Ready to push your luck to be the most successful and elusive spy in the world?

VENOM Assault

VENOM Assault

Rating: 7.6 | Players: 1–5

Game Type:

Uncategorized

In the year 2050 the United Nations made a startling discovery that changed the course of the future. They learned of the existence of a global terrorist organization known only as VENOM. This group was responsible not only for every act of terror in the past two decades but they were also the ones who brought about the start of World War III.Their only goal is that of world domination and armed with this knowledge the UN enacted Project Freedom. Their chosen general Abraham Steele would be in charge of recruiting an elite task force whose only goal would be to stop VENOM once and for all.Venom Assault is a Cooperative Deck Building game with Dice based combat for 1-5 players. Players will use their turns to recruit new Freedom Squadron Soldiers and Vehicles into their hands that they will use to challenge one of the seven VENOM leaders on the board. Each card will have set abilities that can help bring about victory but VENOM can also call upon their own troops to help them out as well.Each game will be played using one of ten missions in the base game which will tell players what goals they need to accomplish to win the game. However VENOM is not going to be idle and if the players are not careful and quick they may find they have lost to their devious foes while they weren't looking.

Puzzle Strike 2

Puzzle Strike 2

Rating: 7.4 | Players: 1–4

Game Type:

Family

The cast of Fantasy Strike has acquired magical gems which give power but at what price? Those who hold too many gems are cursed forever. What’s worse the ultimate gem to rule them all has been forged into a single mighty scepter. Whoever holds it wields even more power at an even greater price.In Puzzle Strike 2 players build their deck as they play giving them the tools to arrange and manipulate their set of colored gems. These gems can be “crashed” (destroyed) in order to build up power for four different super moves as well as to flood other players with more gems. As this process unfolds gems will fly back and forth between players as they desperately try to remain under the threshold of corruption. Holding the scepter “helps,” but can also doom the greedy.—description from the publisher

Aleph Null

Aleph Null

Rating: 7.0 | Players: 1

Game Type:

Uncategorized

As a successful Magician you have been able to fund a lifetime of research by delivering to the petty demands of liars philanderers gluttons and the least of Humanity.How refreshing then when a client should emerge with a commission of horrifying simplicity that has the potential for acquiring a vast amount of knowledge - perhaps the ultimate knowledge - albeit at the expense of many millions.Release the denizens of Hell into the Earth with Baphomet - The Sabbath Goat - at their Head for one night only and let them run amok. Let us see the consequences - for aesthetic reasons only of course.However do not expect this matter to proceed without interference from the Church and/or from Hell itself: the best-laid plans do not always go the way expected.Inspired by the Black Easter novellas by James Blish the aim of Aleph Null is to successfully summon the demonic Prince Baphomet who when he appears expects there to be no cards in your hand the main deck and the discard pile; if there are any cards remaining in these ‘zones’ you lose. However ‘not losing’ in this way doesn’t mean that you have won: any cards still in play also count against you – too many and you shall lose also. The sooner you ‘win’ the better your chance of surviving any due punishment.—description from the designer

A Thief's Fortune

A Thief's Fortune

Rating: 6.7 | Players: 1–4

Game Type:

Strategy

Nabbarah: A city full of wonders and stories to be told — a glimmering jewel in the middle of the desert.You are a thief always on the lookout for the next target to hit. You decide to sneak into the Royal Palace break in its treasure room and look for the mythical treasures rumored to be hidden there. Among piles of gold emeralds and precious jewelry you stumble upon a chest containing a mysterious hourglass. As soon as you touch it you are filled with mystical energy and realize its true power: You are now able to see glimpses of your own future. By taking different courses of action different paths unfold before you allowing you to shape your future as you see fit. Unfortunately everyone in the palace is now after you...A Thief's Fortune is a card game for 1-4 players in which each player represents a different possible future of the same character. By visiting different locations interacting with local characters and making sure that certain events you have seen actually happen you try to find the path that will lead you as far away as possible from danger.In more detail players each have three areas in front of them: past present and future. Over five rounds players draft location event and character cards adding them to their personal future area with resources on those cards. Players extract resources from those cards and when they're empty the cards move into the player's present after which the player can activate the power on those cards to score the fortune points they need to win the game.

Strife: Legacy of the Eternals

Strife: Legacy of the Eternals

Rating: 6.7 | Players: 2

Game Type:

Strategy

Categories:

Once more conflict rages across the world of Aerim. You are one of the Eternals a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion's deeds as they echo across time to empower the next. For the Champions of Aerim this cycle continues as it always has and always will. For the Eternals there is only...strife.Strife a two-player strategy card game that plays in around an hour is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions figuring out how to outmaneuver your opponent is where the true challenge lies.Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle but for which ability he will add to the next.Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!

One Deck Galaxy

One Deck Galaxy

Rating: 6.9 | Players: 1–2

Game Type:

Strategy

Your civilization has reached the stars and your population is hungry for discovery. Explore colonize research — but be sure to build up your strength to be ready for the dangers that await!One Deck Galaxy is a co-op space civilization-building game using only cards dice and tokens. Each card in the deck represents both a location in space your civilization has scouted but also the benefits it could reap by colonizing or studying it. These benefits increase your ability to roll dice and manipulate them and help your civilization grow stronger. When the deck runs out the era advances and your foes become more dangerous. If you're not ready they may overwhelm you and send your empire into decline before it can become truly great!

Future Inc.

Future Inc.

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Welcome to Future Inc.! Invest in the best factories to produce and sell your products keeping an eye on the competition and reacting to market demand in order to become the most successful entrepreneur of a near future.Future Inc. is an economic card game played over five rounds each of them divided into three action phases and one market phase.Players take turns in action phases buying factories and promoting the commodities they are most interested in. Then when a market phase takes place players compete to sell as much products as possible.After the market phase of the last round the game ends. Each player adds their profit so far to the total value of their factories determining their score. The player with the highest score is the winner.—description from the publisher

One Night Revolution

One Night Revolution

Rating: 6.1 | Players: 3–10

Game Type:

Party

One Night Revolution (formerly One Night Resistance) is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again.Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night the Informants reveal themselves to one another — assuming any exist that is as at all player counts between zero and three Informants are in play — then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information switching roles and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant the Rebels wins — but if the Informant(s) remain hidden they win!

Spot it! 1,2,3

Spot it! 1,2,3

Rating: 6.3 | Players: 2–6

Game Type:

Children's

Spot it! 1,2,3 features the same game play as its parent Spot it! but in a simplified manner so that younger players can play too. (Spot it! Numbers & Shapes Spot it Jr.! Animals and Spot it! Alphabet feature different images on their cards but they have the same number of cards and the same gameplay.)Note: some of the different editions have slightly different rulesets (see e.g. uploaded files of different versions). Some editions (e.g. Dobble Beach with its waterproof cards) even feature the aim of playing through all the minigames and the player who won the most minigames wins.Each card in Spot it! 1,2,3 features six different numbers with the sizes of numbers varying from one card to another. Any two cards have exactly one number in common. To play reveal one card then another. Whoever spots the number in common on both cards claims the first card then another card is revealed for players to search and so on.Whoever has collected the most cards when the deck runs out wins!

Space Race

Space Race

Rating: 7.0 | Players: 1–5

Game Type:

Strategy

The world struggles in the Cold War and many see the sky as the next battlefield. The era of Space Race has just begun. Do you have what it takes to lead a daring space agency into a new age of human achievement?Space Race takes place during the first seven decades of the space conquest and players become directors of newly established Space Agencies. Their goal is to expand them and to achieve astonishing breakthroughs. During the game players will develop their Space Agencies by acquiring various cards (engineers technologies space programs) from a shared pool of cards called Universe.Space Race: The Board Game is a game based on finding synergies and constructing powerful combinations out of different abilities. There is no guaranteed winning strategy: players have to respond to an ever changing environment in order to identify the best course of development while competing with their opponents for the most interesting discoveries.The game is played in seven rounds. In every round players acquire new cards into their agencies and activate abilities on cards they already own. In order to do this players spend one of the limited set of Control Cards during every round. The player who creates the most developed Space Agency builds the most impressive Laboratory and reaches the most remarkable breakthroughs wins the Space Race.Space Race uses a simultaneous action selection mechanism at the beginning of every round when players choose one of their remaining Control Cards that will determine which abilities players can use during the round. Every Control Card activates one of four possible stripes on cards and players can only use those abilities that are on the active stripe. As there are only 3 Control Cards of each of the 4 types and no Control Card can be used more than once players have to combine different types of cards and abilities to be successful during the 7 rounds of the game.—description from the designer

The Ming Voyages

The Ming Voyages

Rating: 7.0 | Players: 1–2

Game Type:

Strategy

The Ming Voyages are the seven journeys made by the Chinese treasure fleet of oceanic junks between 1405 and 1433. The Yongle Emperor constructed the fleet during a period of outward-looking expansion of Chinese influence overseas and its commander was Admiral Zheng He. The maritime power of the Ming Empire was used for political purposes not just for trade. The immense fleet was technologically far in advance of European counterparts until at least the 18th century. While it is purported by some that the fleet circumnavigated the world and discovered all its continents save Europe the voyages certainly reached Calicut in India and Hormuz in the Persian Gulf while making landfalls in the Arabian Peninsula and East Africa — but on the landward side of the Empire border troubles were always brewing.In The Ming Voyages one player will be the Ming Emperor who is trying to complete all seven treasure voyages in addition to protecting the Chinese borderlands from invading barbarians. The other player controls the three disparate barbarian factions who are trying to settle on the borderlands with China. Battles can occur in these borderlands with players use their three dice to roll for triples doubles and singles that are better than their opponent's rolls. Reserved cards can be used for re-rolls.The game uses multi-function cards (as in The Cousins' War) to provide actions for players to reinforce their armies and attack the enemy and for the Emperor to complete voyages. Play of a card may provide an out-of-turn action for the opponent so players must be careful of timing. Only the Emperor draws new cards. Players swap hands at the end of each turn so the Emperor always knows what the Barbarian Overlord holds and each player tries to exploit the out-of-turn actions.—description from designer

Crazy Time

Crazy Time

Rating: 6.9 | Players: 4–7

Game Type:

Party

Somewhere in the universe creatures exist that count the hours in order for time to flow. Eternity being quite long to make passing time more enjoyable they invented a game with rules that change all the time!In Crazy Time the players count the passing hours while revealing cards from their personal deck. Their goal is to get rid of all of their cards. But beware! Time has its own Laws and whoever forgets them will fall in a Temporal Flaw and collect all of the cards played so far further delaying his victory!Crazy Time is a mix of deduction concentration speed and laughter!

Ratjack

Ratjack

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

Categories:

Welcome to the Ratcity Casino! Here rats weasels and rodents of all kinds gather to play Ratjack. Paws are sweaty whiskers are quivering the cards are dealt...it's your turn to play.Each deck in Ratjack has twelve cards with values from 1 to 12 each with a special ability. A central draw pile is created by shuffling together two of the four decks of the game each of them with different card actions. Players start with a card face down in front of them and a single card in hand. On their turn they draw a single card from the central deck then:At any point in the game a player with more than 25 in value in front of them is taken out. Card abilities are interactive effects that allow players to manipulate cards and their value. Players earn points by taking out their opponents — try to be the last player standing or reach 25 exactly!—description from the publisher

Love Letter: Princess Princess Ever After

Love Letter: Princess Princess Ever After

Rating: 7.3 | Players: 2–6

Game Type:

Uncategorized

Win the Princess' heart!Find the perfect ally to secretly carry your letter to Princess Isadora and win her heart in Love Letter: Princess Princess Ever After a quick game of risk and deduction based on the award-winning Love Letter card game! Entrust your message to the nearly invincible ogre the lightning fast unicorn or her close friends Princess Sadie and Princess Amira!The game includes 21 tarot-sized character cards and 13 acrylic favor tokens.—description from publisher

Sherlock: Propagation

Sherlock: Propagation

Rating: 6.7 | Players: 1–8

Game Type:

Uncategorized

The fire in an important laboratory in Oslo hides disturbing events. What happened? Why? Follow the clues of your team of researchers to answer these and other questions. Will you avoid spreading? (from the back cover of the game)In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.

Colossal Cat in the Box

Colossal Cat in the Box

Rating: 7.9 | Players: 2–5

Game Type:

Uncategorized

Categories:

Colossal Cat in the Box is an oversized version of the breakout quantum trick-taking game Cat in the Box featuring a supersized version of the original game two new expansions and even more deluxe components. We’ve upsized everything at least 4x their original size (except the cards which are higher quality with a white edge on the backs) and added/replaced items for a massively improved gameplay experience. There are bigger player boards a larger customizable central research board bigger rules and scorepad giant translucent plastic heavyweight double-sided player tokens and even a huge start player mini! All of this in a standard 12 x 12 x 3 box complete with cat-shaped GameTrayz trays for your player tokens and a GameTrayz tray for organizing all of the components in the box.—description from the publisher

Import / Export: Definitive Edition

Import / Export: Definitive Edition

Rating: 7.4 | Players: 2–6

Game Type:

Uncategorized

Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods specializing into a varied tech tree and unlocking advanced game engines that will be completely unique to each play!Once your shipments enter the open sea someone can trigger an Import action where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles.The end goal of the game is to have the most credits which will be a combination of your physical credits passive credits that were saved as imported goods plus any bonuses from completed shipments.This edition includes: 55 metal ten-foot shipping containers 45 metal 20-foot container credits 12 metal ships with flat loading surfaces updated rule book and multi-language card power sheets updated artwork 167 bridge-sized cards 100 single good-type base cards 15 Kickstarter Expansion cards 15 Capital Expansion cards 10 J Expansion cards 10 Tokyo Expansion cards 3 bonus cards (part of the original Captain's Edition) 8 brand new bonus cards (one market card) 6 shipment payout cards that double as small harbors 6 unique harbor cards and 1 supply island card that flips to the Port of Tokyo. Digital rule books available in 8 languages online.—description from the publisher

Star Wars: Bounty Hunters

Star Wars: Bounty Hunters

Rating: 6.7 | Players: 2–6

Game Type:

Uncategorized

Star Wars: Bounty Hunters is a light strategy game in which players compete to be the best bounty hunter in the galaxy. Players have three goals which will help them earn points: capturing targets completing contracts and purchasing droids and crates at the Jawa market.There is no down-time in this drafting game: everyone plays at the same time. Players start with 4 cards in hand. Each turn players pick a card from one of the available piles (targets hunters contracts and Jawa market). Then they can choose to either play or sell a card. Finally they pass their remaining hand to their left-hand neighbor.Target cards have defense values while hunter and droid cards have attack values. To capture a target players must equal or exceed the target’s defense values by placing hunter and droid cards in front of their targets. Once a target is defeated it is placed horizontally.Players may also fill contracts by choosing contract cards. These grant bonus points for capturing specific targets and purchasing crates.The first player to capture 4 targets earns bonuses and this triggers the final 2 turns. Using the scorepad players count the points they earned from capturing targets filling contracts and purchasing crates and they deduce points they spent to hire hunters. The player with the most points is declared the best bounty hunter in the galaxy!—description from the publisher

The Legend of Korra: Pro-Bending Arena

The Legend of Korra: Pro-Bending Arena

Rating: 7.4 | Players: 2

Game Type:

Uncategorized

Based on the fan-favorite Nickelodeon animated series The Legend of Korra: Pro-Bending Arena is a two-player competition of wits tricks and speed as players take control of Republic City's favorite sport.Focusing on the rivalry between the Future Industries Fire Ferrets and The White Falls Wolfbats The Legend of Korra: Pro-Bending Arena has two players each taking control of a team drafting card decks for their benders then playing cards to place elemental tokens around the board in an effort to overwhelm their opponent. As in the show pro-bending matches are a game of push and pull with an objective toward being the team that has either advanced the farthest forward or completely knocked their competitors out of the ring.The game play of The Legend of Korra: Pro-bending Arena is closely modeled after the popular Pro-bending sport featured in the first season of Avatar: The Legend of Korra. As such the game is designed for 2 players each controlling a team of 3 benders: earth fire and water.The objective of the game is simple: be on the other team's side of the arena when the game ends and you will be victorious or dominate the competition pushing all their benders off the back of the arena to end the game immediately and claim the championship as yours!

Star Trek Deck Building Game: The Original Series

Star Trek Deck Building Game: The Original Series

Rating: 6.6 | Players: 2–4

Game Type:

Thematic

In Star Trek [Deck Building Game]: The Original Series players take on the role of Captain of a salvaged Starship. They will search for new allies such as Kirk Spock and other famous Characters and Explore space to complete Missions and overcome Events.The game features two separate scenarios of play:Star Trek [Deck Building Game]: The Original Series features new Basic Character Effects that can be transferred to any of the other Star Trek [Deck Building Game]s for a new experience; the new Handheld keyword which is found on some Maneuvers that need a Character to hold them to be used; and new Draft Mission cards that give players a set of hidden Missions that only they can complete from the start of the game.In 2014 Publisher Bandai sent a public note communicating that they will not to produce any of Star Trek: Deck Building games having abandoned the game definitely.

Lone Wolves

Lone Wolves

Rating: 8.0 | Players: 2

Game Type:

Uncategorized

Categories:

Players become the leaders of wolf packs in Lone Wolves vying over regions to become the Alpha. To assert your dominance and ensure victory dispatch wolves to territories. The stronger wolf wins strengthening your pack's position — but despite gaining a scar from the battle and becoming a lone wolf the weaker one learns from the experience improving its pack's status for the next encounter. In your struggle know when to bare your teeth — and when to go it alone.Lone Wolves is a two-player dueling game with trick-taking and area-majority elements that is played over thirteen rounds (tricks). Players start with thirteen cards and each trick consists of players playing a single wolf card of which there are five suits each with cards 2–7 (thirty cards). The cards however are played into one of five territories of your choosing each awarding points to the player who controls it at game's end. The value of the card represents the strength dispatched to that territory. The winning card in a trick remains face up while the other player's wolf is flipped to its lone wolf side (with a strength of 1). The owner of the losing card gains a scar token to be placed in a territory and scar tokens have effects such as awarding points for specific cards played into territories altering strength values or affecting points awarded in territories.Distinguishing itself from most trick-taking games however the trump suit in Lone Wolves is dynamic shifting as the game progresses! Once all scar tokens have been obtained from one territory the corresponding suit becomes trump; once it happens a second time the trump suit changes again. The push-and-pull of knowing when to take or lose the trick means that there are no weak hands — just weak leaders!—description from the publisher

Hanamikoji: Geisha's Road

Hanamikoji: Geisha's Road

Rating: 6.9 | Players: 2

Game Type:

Family

Categories:

“Yoko… What lies ahead for us?” asked her friend Tomoyo. Yoko stared out into the sea calm and serene. “Today we are just maiko. But one day we will complete our training and become known as geisha.” “Yes artists of the highest order. But then what?” “Okaasan said that one day perhaps some of us may be lucky to inherit the teahouse... if fortune favors us and our hard work.”Welcome back to Hanamikoji! In Hanamikoji: Geisha's Road is a two-player based on “Hanamikoji” with a new Geisha movement and roundel system added to the game design to make the strategy more diversified. It’s competitive strategy game full of implicit intentions veiled messages and hidden actions players represent rival but friendly patrons supporting Yoko Tomoyo and others along their journey from apprentice (maiko) to full geisha (artist) and perhaps even the owner (okaasan) of their own establishment.To do so players help their favored geisha advance and build prestige through performing their art at different teahouses. Geisha start as apprentices (maiko) but become full geisha and score prestige points after accruing the necessary patronage to return to their original teahouse (ochaya) for the graduation ceremony (erikae). Some geisha may continue their path further and eventually inherit the teahouse (upon a second return) to become the new okaasan recognized with more prestige points.At the end of the game the player who provides the most support to each geisha is recognized. The player who has supported the most prestigious group of geisha wins the game.

Aventura Z: Vol 1 Lovecraft

Aventura Z: Vol 1 Lovecraft

Rating: 6.7 | Players: 1–2

Game Type:

Uncategorized

Adventure Z is a narrative game for one or two players. In Volume 1: Lovecraft players will take on the role of one or two investigators to solve a case cover in mystery and dark powers beyond the human understanding. Inspired in the H.P. Lovecraft literary work this volume has two separate adventures (Color Out of Space and The Shadow Over Innsmouth) with up to 40 different maps where the insight and cunning of the players will be essential to survive and discover up to five different endings per adventure. You will only need the notebook the deck of cards and a few dice unfolding the game quickly to enter the adventure. After each scenario the players will unlock new maps in which they will have to make decisions that will affect to the story similar to what happens in Choose your own adventure books or a role-playing game.Playing through the maps alone or as a pair will challenge players against dark enemies ghoulish puzzles clue investigation and puzzle solving.Adventure Z's mechanics are easy to learn each turn a player will have two actions that can be used to move their character investigate an area on the map or activate a team card trying to free new maps before they run out of time.A turn counter will limit the number of actions a player can do sometimes having to choose between investigating everything or running to the next map. The adversaries have their own artificial intelligence so you will not only have to control the survival of your characters.Delve into the stories of Lovecraft and be the protagonist of your own story!

Unlock!: Mystery Adventures – The Nautilus' Traps

Unlock!: Mystery Adventures – The Nautilus' Traps

Rating: 6.0 | Players: 1–6

Game Type:

Family

The Nautilus’ Traps brings you to the bottom of the sea. When a sea monster attacks your submarine at the outset of the adventure it's up to you to make your way through the depths and back to the surface if you're going to escape…before your oxygen runs out.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!

Dreadful Circus

Dreadful Circus

Rating: 6.6 | Players: 4–8

Game Type:

Party

Categories:

No longer do you anxiously await the arrival of the wicked — for they have just arrived! In the dead of night the gloom rolls in. Melodies whisper in slow rhythms as children wake from their slumber. Leaping from their beds they rush to their parents and startle them awake. The mix of fear and excitement fills the room. The lure of exotic sweets wafts in on the warm summer wind. The lives of this dull small town are revitalized with the anticipation of this dreadful circus.Dreadful Circus is a set-collection card game in which players try to create the most successful circus! The game comes with an unique twist: Over the course of the game players buy cards that have special final scoring rules. As the game progresses and more cards are gained each player develops their very own final scoring rules. No game is the same and no player at the table scores the same way.—description from publisher

The Cards of Cthulhu

The Cards of Cthulhu

Rating: 6.8 | Players: 1–4

Game Type:

Thematic

Categories:

Based on H.P. Lovecraft's Cthulhu mythos in this Kickstarter card game you select an Investigator and battle the invading Cthulhu Minions and Horrors while building up a team of Followers to help you.This 1-4 player card/dice game involves combating various monsters from the Cthulhu universe separated into Minor Major and Unspeakable Horror cards across 4 different Cult boards. Along the way your character can bring followers with special abilities into play that may or or may not have a cost. Additionally you can buy special items that help you defeat the monsters. Certain cards have special abilities such as The Gate Card that makes you draw an additional cult card or The Cursed Scroll which forces you to pay XP or draw three more cult cards.To win: If there are more than 5 Minions on any Cult Board at the end of any turn that Cult summons their Elder God. You lose. No mortal can hope to face these beings and the world is lost. If however you are able to empty the Cult Deck without the world ending you have foiled the arrival of the Elder Gods and you win the game.

...and then,we held hands.

...and thenwe held hands.

Rating: 6.0 | Players: 2

Game Type:

Abstract

...and then we held hands. is a co-operative game about finding balance. To win the two players must complete objectives and reach the center of the board.The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication empathizing and always considering each other's situation when making a move.A player can use their own cards or their partner's but if their move causes their partner to be unable to move the players lose and the game ends. While moving from node to node their balance shifts and they are not able to refill their hand.The game features a card-splaying mechanism in which players change their perspective to reveal a new set of options.The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult and therefore very rewarding when achieved....and then we held hands. features art by beloved French illustrator Marie Cardouat known for the art found in beautiful games such as Dixit Steam Park and Marrakech.

Revolver 2: Last Stand at Malpaso

Revolver 2: Last Stand at Malpaso

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

In 1894 farmers from the small village of Malpaso face the prospect of again losing their livelihood to a band of roving thieves led by the self-styled General Mapache – himself wanted by the Mexican National Defense Army.Their solution is to go to the much admired but fallen from grace Padre Esteban and see whether he can hire gunfighters to protect them. After trying to raise funds by any means at the All Rivers Poker tournament the Padre recruits a band of gunslingers for the task and once complete travels back to the village over the precipitous Los Quantos bridge – all the while harassed by a detachment of the General's men. There they fortify Malpaso itself and usher the frightened villagers into the abandoned silver mine for protection.When the bandits finally attack both sides are prepared. Mapache's men unleashing their Gatling gun to devastating effect while the villagers have a few tricks of their own. Both sides will suffer many casualties in the calamitous battle but will the Mexican Army arrive in time to put an end to the bloodshed?Revolver 2: Last Stand at Malpaso is a two-player card game set in the Old West in which one player takes the role of General Mapache and his band of thieving outlaws and the other player controls the villagers and guardians hired to protect the town of Malpaso led by the infamous Padre Esteban. Each player has a unique deck of cards with unique possibilities as well as different winning conditions which requires different tactics and different methods of play.More than just new locations Revolver 2 features brand new gameplay elements in players can use a mine cart-mounted Gatling gun blow up a bridge assemble their own team of gunfighters and dynamite mine tunnels. The game also includes a terrific Stud Poker mini-game which determines in which town the initial firefights occur.Like the original Revolver the game remains elegantly simple and can be learned in five minutes. That said Revolver 2 is a standalone game and the cards from Revolver and its expansions (red packaging) are not interchangable with Revolver 2 and its expansions (green packaging).

DIG

DIG

Rating: 6.4 | Players: 2–4

Game Type:

Family

In DIG each player is a dog that will run throughout the Yard dig up bones and attempt to return them to the matching colored Dog Bowl with the greatest efficiency. All players will score once at the end of the game based on the cumulative value of the Bones that they returned to the matching Dog Bowls.There are 4 Bones in each of the 5 colors in the game. A Bone's value is determined at the end of the game based on the distance of its corresponding Dog Bowl to the Dog House. The Dog Bowl that is closest to the Dog House will yield a value of 5 for each bone of that color. The Dog Bowl that is second closest to the Dog House will yield a value of 4 for each bone of that color and so on. The Bowls and Bones will be swapped from the end of the Yard into the place of a recently dug up bone continuously moving the 5 Bowls to the end of the Yard nearest the Dog House.Each Yard Card has a Scent with 2 colors. The Bone on the opposite side of the Yard Card matches 1 of the colors of the Scent. This will help players determine which color Bone might be dug if that Yard Card is selected for digging.One of the most interesting aspects of DIG is the unique Leap Frog Yard replacement mechanism. When a Bone is dug up the Card that is furthest from the the Dog House is removed and fills the empty spot created by the Dog. This action creates some interesting ways to influence which Bones and Bowls each Dog has close access to but also makes timing critical for influencing Bone value for scoring.On a player's turn they may perform three of the following actions in any combination:MOVE: A player may move their Dog a maximum of 4 cards along the Yard Cards and 1 less for each Bone they hold prior to movement. For example if a player holds 2 Bone cards they may move their Dog up to 2 Cards moving below or above the Yard cards. A player may move their Dog in any direction. There is a movement legend on the bottom half of the Dog House for easy reference.DIG: A player may dig up a bone and place the Bone card in their hand. Bones that are in the hand are kept secret until they are dropped off and placed in front of the player. The empty space created from the Yard Card removal is filled with the last Card at the edge of Yard. A player may have no more than 3 Bones in their hand at any time.DROP: Drop a Bone into a Dog Bowl and place the Bone card from your hand to the playing area in front of yourself face up with the Bone visible to all players. A Dog must be AT the Bowl of the corresponding color in order to drop off any Bones of that color.Game End and Scoring: When Bowls are the only remaining Cards in the Yard (next to the Dog House) the game ends immediately and players total their scores. Any Bones still in a player's hand are removed from the game and do not count for scoring.Number 12 in the Pack O Game series.

Lost Legacy: Third Chronicle – Sacred Grail & Staff of Dragons

Lost Legacy: Third Chronicle – Sacred Grail & Staff of Dragons

Rating: 6.8 | Players: 2–6

Game Type:

Uncategorized

In the distant past a starship from a faraway world appeared in the sky. Damaged in battle the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface and in the ages to come became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!Lost Legacy: Third Chronicle contains two sets of game cards: Sacred Grail and Staff of Dragons. Each set can be played independently or mixed together with other sets to create a unique custom set.As for how to play Lost Legacy is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.

Seers Catalog

Seers Catalog

Rating: 7.0 | Players: 2–5

Game Type:

Uncategorized

Categories:

The latest edition of the Seers Catalog has everything you need for stopping werewolves. Can you limit yourself to the essentials in time to save the village?Seers Catalog is an almost-shedding card game in which each player tries to get rid of almost all of the cards in their hand. Each round players have a unique set of artifacts that give them asymmetric abilities to help manage their hand of cards. When one player runs out of cards the round is scored: Each card is worth -1 but if you have five or fewer cards in your hand the lowest value on those cards is worth positive points! However once you have five or fewer cards you can no longer voluntarily pass so holding on to a high-value card near the end of the round hoping for a big payout can result in total failure.

Vadoran Gardens

Vadoran Gardens

Rating: 6.8 | Players: 1–4

Game Type:

Uncategorized

Vadoran Gardens is a competitive tile-placement card game offering a quick and puzzling gaming experience. In each round players choose cards and strategically place them in their gardens expanding pathways to fulfil various objectives.In the game you embody young Vadorans who are training to join the prestigious Cyrrus Order. Explore the enchanting gardens connect similar areas and strategically group animals statues and flowers to score. Return lost items to their rightful place to earn bonus points and prove your worth to the Order.—description from the publisher

Moving Wild

Moving Wild

Rating: 7.0 | Players: 1–6

Game Type:

Uncategorized

Categories:

Some animals have begun their migration going around and around in search of a new place to live. Hippos that love both water and land. Huge elephants. And bears that just want to be left alone. Uhhhh you can't help but growl as the cards go around. You want to secure the perfect spot but should you choose a location or an animal first? Take one card at a time and pass the rest around in this drafting style game.You have spectacular savannas lakes brimming with possibilities and jungles full of the unknown at your disposal! So which animals will you welcome in and where will you put them?Match just the right animals with just the right locations and create the most harmonious national park ever!—description from the publisher

Dungeonology: The Expedition

Dungeonology: The Expedition

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Welcome to Rocca Civetta a charming town in the Italian hinterland which hosts one of the most bizarre universities that the human mind has ever conceived. In fact this university hosts the chair of Dungeonology which deals with the study of the environments and organization of different cultures especially the most atypical and strange... almost Mythical! Recently the faculty lost its professor and the Dean is looking for a skilled replacement. You are the ideal candidates for this job.Set in the renaissance world of Nova Aetas Dungeonology will lead you to the discovery of different Civilizations in order to learn their histories and customs. But be careful: the locals will not always be happy with your intrusion.The aim of the game is to explore a Dungeon as a Scholar gathering as much information as possible about the people who live there. Information yields Points and the Scholar collecting the highest number of Points will present the best Thesis on the studied race.—description from the publisher

Draconis Invasion

Draconis Invasion

Rating: 7.1 | Players: 1–6

Game Type:

Strategy

Categories:

Battle the dark powers of Draconis in the ultimate medieval fantasy deck-building game.With over five hundred beautifully illustrated cards Draconis Invasion is a fast-paced deck-builder for 1-6 opponents lasting approximately 45 minutes with hordes of invaders attacking your kingdom and players racing to gather armies gold and special action cards to fight the enemy. Unlike other deck-building card games Draconis Invasion incorporates hidden campaign cards that reward points for killing specific Invaders Terror cards and the Terror Die that add a doomsday clock so that your armies become tired and weak as time passes and triggered Event cards that target the game-leader with potentially disastrous effects. Kill six Invaders or exhaust the Events cards to end the game. When the dust settles only one hero will stand victorious as the realm's greatest champion.

Lunar Base

Lunar Base

Rating: 7.1 | Players: 2–6

Game Type:

Strategy

A bold new era of space exploration has begun. With many different factions and organizations vying for power in this latest space race you are tasked with leading one of these competing moon colonization teams.Lunar Base is a card game where you draft and play cards to expand your base.Make shipments from Earth work to your advantage. Recruit agents and send them to infiltrate opponents' bases to hasten your expansion or hinder the progress of your competitors.Defeat your rivals and achieve lunar dominance by housing the most colonists gaining the most influence hoarding the most lunar credits or earning the most renown through scientific achievements.

Lunar

Lunar

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Categories:

Lunar is a quick-playing trick-taking game for two or four players in which players combine the phases of the moon and nocturnal animals to form cards played into tricks which are combined to determine their value within each trick.Each round consists of twelve tricks played and at the end of each round a score is awarded based on the number of tricks and cards acquired. Once one player (or team) reaches 30 points the game ends and the side with the most points wins!—description from the publisher

Vye: The Card Game of Capture and Control

Vye: The Card Game of Capture and Control

Rating: 6.7 | Players: 2–5

Game Type:

Abstract

You are the ruler of a fledgling kingdom in the land of Vye. Around you are untamed lands ripe for the taking. But you are not alone! Other rulers seek to broaden their holdings as well. You must carefully protect your borders even as you race to expand them. Will you control the largest kingdom? Or will you see your power splintered? Plan your moves well - it will take strategy and a little luck to win the battle for Vye!Vye is a strategy card game played by 2-5 players. The goal of the game is to have the largest connected kingdom when the game ends. You grow your kingdom by placing Land and Building cards on the table claiming the cards you place and potentially others around them in the process. Vye is easy to learn and can be played in about 20 minutes.

Jolly & Roger

Jolly & Roger

Rating: 6.8 | Players: 2

Game Type:

Family

Description from the publisher:Captain Red Beard the infamous Pirate King is lost without a trace after an unfortunate rendezvous with a mermaid. The power-hungry Pirate Lords have waited for this chance for a long time and seek to seize his throne. After following the old pirate code mentioning a rum cask the reckless Julienne Jolly Garçon and the eccentric Jack Roger Hummingbird were the only ones who could still stand up. The so-called Double-Boarding contest shall now determine the winner between the two of them – and thus the new Pirate King. Prepare to be boarded you landlubbers!Jolly & Roger is a card game for two players featuring the well-known I split you choose mechanism. On their turn a player draws five pirate cards and splits them into two sets. The other player then chooses one of the sets and the player who split the cards takes the leftover set.With their pirate cards players try to board the four merchant ships by adding their matching-colored crew members on their side of the ship. The player who has the most powerful crew on a ship puts one of his captains on the ship (possibly removing the opponent's captain) and may then use further pirate cards of that color to steal gold from the ship. After eight rounds the game ends. Each player's captain on a ship at the end of the game captures this ship as a bonus. The player with the most gold wins.Jolly & Roger includes three types of special cards – the Kraken the Skeleton Pirate and Tortuga – for use in the expert variant to spice up the game.

Kiri-ai: The Duel

Kiri-ai: The Duel

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

In Kiri-ai: The Duel each player has a hand of cards that represent movements attacks or special attacks on the battlefield. At the beginning of each round each player places two cards from their hand face down next to the battlefield after which they resolve the actions one card at a time.With the cards players advance or retreat in relation to the opponent or strike high or low attempting to cause damage. Strike your opponent twice in order to win.

HMS Dolores

HMS Dolores

Rating: 6.1 | Players: 2–4

Game Type:

Party

Eric M. Lang and Bruno Faidutti have joined forces to create the ultimate prisoner's dilemma game. Do you cooperate and risk getting outsmarted by a greedy player? Or do you compete and risk losing everything?You are pirates who just looted a ship and must negotiate how to split the treasure. There are seven types of loot with values from 1 to 3. At the end of the game you only score the treasure types you have the most and least of.On each turn open four new treasures: two in front of you and two in front of your neighbour. Simultaneously decide how to split them. Choices:If both players choose peace split the loot evenly. If both choose war lose all treasure. If both choose first pick lose all treasure and one of your gained treasure columns.The game continues until the Dawn Card is drawn. 15 minutes!

Unlock!: Short Adventures – The Secrets of the Octopus

Unlock!: Short Adventures – The Secrets of the Octopus

Rating: 7.1 | Players: 1–6

Game Type:

Thematic

Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock players work through a deck of 30 cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!With this adventure follow in the footsteps of a legendary pirate and discover his treasure. But beware the Baron Samedi!

Oh My Brain

Oh My Brain

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Summer nights the woods and the campfires where it is good to roast marshmallows — it doesn't get better than this!Well - that is about to change! Suddenly out of the bushes hordes of zombie animals are rushing towards you. Do they want to steal your marshmallows? Not at all! It's your brains they want to cube and roast over the campfire. Your goal in Oh My Brain is to rid yourself of these assailants — that is the cards in your hand — as quickly as possible to avoid gradually losing your mind because losing your brain entirely means being transformed into a zombie...and losing the game!The card deck consists of cards numbered 0-19 and to start a round of play each player takes three cards from the deck and places one in their cemetery (a card holder) and the other two in their hand. They then do this twice more to have a hand of six cards and a cemetery of three cards. Each player starts with a number of brain tokens.On a turn you must play to the central pile (campfire) playing a number higher than the current highest number. You can play multiple copies of the same number and if you do you place all copies of that number after the first one into the cemetery of one or more opponents. You can always play a 0 which restarts the pile. If you play an 8 the next player must play lower than an 8 then the pile ascends again. If you play an 11 you take another turn. If you play certain high or low cards you must roll the special die which may have you play again steal a brain from another player swap campfires with an opponent or take some other action.If you cannot play you lose a brain token clear the pile draw two cards place one of those cards in your cemetery then start the pile again by playing from your hand. If you have fewer than three cards in hand at the end of a turn refill your hand to three from the cards in your campfire. If you have played all of your cards success! You have fended off the zombie animals and all opponents lose a brain token for each card in their hand and cemetery. If any player has no brains remaining the player with the most brain tokens wins; otherwise shuffle the cards and play another round starting with the player who has the fewest brains.

Xylotar

Xylotar

Rating: 7.1 | Players: 2–5

Game Type:

Uncategorized

Categories:

In the card game Xylotar you’ve found the long lost xylotar schematics from the instrument originally designed by Bobby McColdsnap and Keifer Basset. This unique musical device was based on both xylophone and synthesizer technology in the mid 80's. and was created as an alternative to the keytars of the era.Without knowing exactly how it should work play until you discover the sweetest sounds. The player who scores the most points has found the perfect balance of 80’s synthesizer rock and modern carimba-style melodies. Only then can you mass produce the xylotar succeeding in your goal of achieving moderate commercial success!In this trick-taking game players know only the colors of their cards and their relative order. Use deduction and observation to figure out the value of your cards then bid to try to gain extra points.—description from the publisher

Monster Crunch! The Breakfast Battle Game

Monster Crunch! The Breakfast Battle Game

Rating: 6.3 | Players: 2–5

Game Type:

Family

Categories:

It’s ok to play with your food! Pick your favorite Monster Cereal character and battle to see who can “eat” the most cereal.In this fast-paced game of luck and strategy players collect as many Cereal Cards in their Bowls as they can. Each Monster has special powers to give you an advantage and help you gobble up the most cereal. Use Milk Tokens to combine Cereal Cards and take bigger bites. The Monster Cereal character that munches the most wins the game!Monster Crunch! The Breakfast Battle Game features Boo Berry Count Chocula Fruit Brute Fruity Yummy Mummy and Franken Berry.—description from the publisher

The Road

The Road

Rating: 8.0 | Players: 1

Game Type:

Uncategorized

The Road is a solo card game in which you have only one goal: survive!The hostile territories of Geynum await you. The obstacles will be multiple and varied. You will have to cross dangerous places overcome threats find allies weapons food and trade items. In a world in ruins anything can be useful. The Road cleverly combines tension suspense strategy and destiny. Each of your decisions is key to your survival.At the beginning of the game you will randomly define a destination to reach. Your goal is to survive for 6 days every day you will encounter a number of road cards which will define your journey. Behind the ”Road cards” are locations events or obstacles. Each time you will have to decide to cross through the location bypass it or find another way. Every choice has its own set of consequences.You will have to be smart because your health energy and morale gauges are not unlimited; the tension is ever-present until the very last card on the very last day. Every discovery you make will be extremely significant and could help you directly in your quest or allow you to barter with the inhabitants of Geynum.Présentation:The Road est un jeu de cartes solo qui se déroule dans un univers post-apocalyptique. Soyez prêts à affronter la route. Vous devrez traverser des endroits chaotiques surmonter des dangers trouver des alliés des armes et des vivres. Dans un monde en ruines tout peut être utile. The Road combine astucieusement tension suspens stratégie et destin. Vos choix seront décisifs. Au bout de la route le salut.Gameplay:En début de partie vous devez définir aléatoirement une destination à atteindre. Votre but est de survivre durant 6 jours en affrontant chaque jour un certain nombre de cartes « route » qui définissent votre trajet. Derrière les cartes « route » il y a des lieux des événements ou des obstacles. Il faut à chaque fois décider de traverser le lieu le contourner ou trouver un autre chemin. Chaque choix entraîne des conséquences. Il faut ruser car vos jauges de santé d’énergie et de moral ne sont pas illimitées la tension est présente jusqu’à la dernière carte de la dernière journée.Les trouvailles que vous faites-vous sont d'une extrême importance. Elles vous aident directement dans votre quête ou bien vous permette de troquer avec les habitants de Geynum.Ces mêmes habitants qui peuvent devenir vos alliés comme vos pires ennemis...-description from publisher

Scram!

Scram!

Rating: 7.0 | Players: 3–6

Game Type:

Uncategorized

Categories:

After hiking a local trail you and your partner have returned to a campsite completely ransacked by pesky critters. Team up to clear your campground of critters before your neighbors. Scram! is a fun & fast team based card game that plays 1 vs 2 2 vs 2 & 3 vs 3!Each animal has a different card value and many have a special action. Be careful there may be critters who are still hiding and waiting for the right moment to present themselves!Call out “Scram! when you think your team has the fewest animals in your campsite; but will your team be able to toss out the troublesome trespassers before your neighbors?—description from the publisher

North American Railways

North American Railways

Rating: 6.6 | Players: 3–5

Game Type:

Strategy

In the card game North American Railways 3-5 players build railroads in the United States. They become directors of up to five different companies and try to acquire a majority of shares. In the end the player with the most cash wins.North American Railways is mechanically simple but very tough to play well.Content 30 shares (six cards each in the five colors of the railway companies) 5 starting cities 36 cities 10 marker tokens (two each in the five colors of the railway companies) Play money: 60x $100 20x $200 10x $500 10x $1000 10x $10000 1 start player token 2 rules booklets (English and German)

Resafa

Resafa

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

The game Resafa takes place during the 3rd century AD in the area of today's Middle East. Resafa now lies in ruins in modern-day Syria but at this time it was a fortified desert outpost that flourished as a stop along important caravan routes.In the game players represent merchants who travel on business trips and buy and sell goods in the various cities in the region. Resafa had no local sources of water so it depended heavily on large cisterns to collect the spring and winter rainwater to make the area habitable. Players build water tanks and canals to distribute that water where it is needed. In the cities they build workshops to help their businesses grow which will allow them to collect resources and camels. They also construct gardens between the businesses generating more resources and also victory points.The game is played over six rounds. In each round a player takes only three actions playing action cards in this tight and exciting game.—description from the publisher

Kill The Unicorns

Kill The Unicorns

Rating: 6.8 | Players: 3–6

Game Type:

Party

Unicorns are elegant and majestic creatures… That's what you think anyway but in fact they are silly and reproducing too quickly!Kill the Unicorns is a blind bidding and collection card game. You play as one of the Queendom’s unique characters - catch as many unicorns as you can ideally without accidentally capturing a smelly Unicorn or a Pigicorn!

CapCom Street Fighter Deck-Building Game

CapCom Street Fighter Deck-Building Game

Rating: 6.7 | Players: 2–5

Game Type:

Customizable

In the CapCom Street Fighter Deck-Building Game you take on the role of Ryu Ken Chun-Li Balrog M. Bison or one of the other well-known characters as you travel to exotic locales seeking new challenges! While you begin armed only with basic combat maneuvers you will add new more powerful cards to your deck as you go with the goal of defeating as many Stage Bosses as you can.Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into well-oiled machine and five types of cards can be acquired: Villains Heroes Equipment Super Powers and Locations. A large central stack of cards supplies a five-card Line-Up from which players make their purchases. Each player will always have five cards to choose from each turn so every turn there are new options and new surprises.When a player has amassed enough Power he may attempt to defeat the current Stage Boss. When a Stage Boss is attacked it retaliates against the attacker! With Street Fighter the action is often one-on-one. Players can defend themselves with Defense cards like Chun-Li's Bracelets and Electric Thunder. Each player also has access to a special Ultra card that is one of his character's signature maneuvers. In the end the player who has accumulated the most Victory Points from the cards in his deck wins.

Prime Minister

Prime Minister

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

In 1837 Queen Victoria begins her long reign over the United Kingdom a country split between Liberals and Conservatives. Liberals strive for social progress including repeal of the Corn Laws to help feed the working classes expansion of the electorate to create a real democracy and Home Rule for Ireland. Conservatives want to slow the pace of change while advancing their own agenda to maintain order protect traditional values and secure the Empire. Her Majesty occasionally interferes in politics but it’s the Prime Minister who really governs the country and sets the political agenda. Ten different Prime Ministers served during Victoria’s reign with varying degrees of success. Now it’s your turn to experience Victorian political life taking on the role of a historical politician. Will you make your mark as a Backbencher? Stir up trouble as a wily Opposition Leader? Or successfully govern the world’s greatest empire as Prime Minister?In Prime Minister 1 to 4 players vie for political power and prestige by campaigning for public support selecting and debating bills pursuing official appointments recruiting influential Victorians as supporters garnering favor with the Queen and when the time is right challenging other players for their leadership roles. Gameplay is partly cooperative with shifting alliances but only one player can win by holding the Prime Minister’s seat at the game’s end.In addition to the standard multiplayer game Prime Minister includes a dozen scenarios of varying length and a “Clockwork system featuring automated opponents for solitaire play.-description from publisher

HUND

HUND

Rating: 6.7 | Players: 2–5

Game Type:

Abstract

Categories:

The smartest dogs in the world are getting together for game night! Now you have to keep an eye on which dogs will play which roles and make the right choices. Who will be the best dog?In the trick-taking game HUND which was first released as ebbes players try to collect as many points as possible but initially no one knows which suit will generate positive or negative points! To start a round shuffle the deck of cards which has five suits and deal players their hand. Next reveal a number designation card from a separate deck. Let's say it's 3.Gameplay is similar to traditional trick-taking games. The lead player for a trick plays one card and the other players must follow suit if possible while throwing any other card if they can't. The highest card of the color led wins the trick unless one or more trump cards were played in which case the highest trump wins the trick — but at the start of the round trump is undetermined! The first time a 3 is played the color of that card becomes trump for the rest of the round. What's more...The game includes color markers to track this information. After five rounds whoever has the highest score wins.

Feudalia

Feudalia

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

After an everlasting period of wars it’s finally time to collect the spoils. The King has named the feudal lords who will bring glory and prosperity to the conquered lands. To that end the nobles will have to hire workers and master craftsmen to make their feuds grow as well as helping in the construction of a glorious cathedral a symbol of the King’s proximity to God.Feudalia is a deck-building and resource management game for 1-4 players who will take the roles of the feudal lords of the new lands. Each player will rule three feuds and all the vassals living in them who will work those lands to improve their territories all of it while trumping your opponent’s progress with military incursions into their territories. But the King wants his share too and the tax collector will appear frequently taking part of the resources stored by the players.The goal of the game is to be the first player to earn 10 points. Players earn points by building either developing their own feuds or helping in the different phases of the construction of the cathedral. During a turn each player plays their vassals from their hand to gather money and resources to further invest in new workers or new buildings. Resources can be saved but be careful! the tax collector will show at your door when you least expect him and he’ll take half your resources from each feud.Manage your vassals wisely hire the best master craftsmen spend your resources in the cathedral before the tax collector arrives and become the most prosperous feudal lord in Feudalia!

Hot Lead

Hot Lead

Rating: 6.9 | Players: 2–5

Game Type:

Family

Categories:

Lead the undercover investigation against five criminal groups to gather enough evidence to convict them. However if you investigate too aggressively the criminals will smell a rat and go dark!In each round of Hot Lead criminal cards are displayed in a column equal to the number of players. Players then make their bid by simultaneously revealing an investigator card from their hand. The highest investigator bid takes the criminal card closest to the deck the second highest takes the second closest and so on. These cards are worth points equal to their face value (0-5).Gather enough evidence on one criminal organization to convict them when the game concludes after ten rounds; in game terms by having exactly three of a suit you earn 10 bonus points. Ten bonus points are also awarded to those who acquire criminal cards of all five suits. If you investigate too aggressively and grab the fourth card of a suit those criminals will sense a rat and you'll scare them underground thereby losing all of those cards. The player with the most points at the end of the game wins.—description from publisher

Untamed: Feral Factions

Untamed: Feral Factions

Rating: 7.3 | Players: 2–3

Game Type:

Uncategorized

Untamed: Feral Factions is a fast-paced shuffle-building card battle game. Players each take control of three animal factions that battle together to bring down the opponent's three Strongholds. Each faction has its own unique appearance Stronghold and play style. By combining three different factions each game players will be able to discover new synergies combos and strategies.The game features a streamlined accessible ruleset and a double resource system that adds tactical depth. Players can easily build their decks at the start of the game by choosing three animal factions: shuffle them together and you are ready to play.Each turn a player will face interesting choices with regards to how to use their cards: all cards double as resources which are required to play Animals and Items. Previously used and defeated cards enter a player's Support Area where they can be used to fuel powerful card abilities.Untamed: Feral Factions requires no additional purchases beyond the base set for an optimal playing experience with almost a hundred possible deck combinations out of the box.

Bali

Bali

Rating: 6.7 | Players: 2–4

Game Type:

Family

The inhabitants of Bali regard their island as a world of gods and demons. The people sacrifice much of the harvest to appease these gods and the spirits of their ancestors. Farmers collect goods on the fields. When a shrine is built these goods can be sacrificed. Priests help with these sacrifices and also chase away any demons.The Bali game system is refined and novel: Take one card from the general display and reveal the card lying underneath — which could be disastrous for all! Only those who make the right decisions will please the gods best and score the most points.Bali a new edition of Rapa Nui contains two new variants: The Demon and The Oracle.

Shephy

Shephy

Rating: 6.7 | Players: 1

Game Type:

Uncategorized

Categories:

In the solitaire game Shephy you start with one sheep in your field and you must manage the event cards presented to you in order to have one thousand sheep in the field before you go through the deck of event cards three times.The sheep deck consists of values 1 3 10 30 100 300 and 1,000; at the start of the game you place a 1 sheep card in your field then shuffle the 22 event cards and lay out five cards to form your hand. On a turn you choose one card carry out its effect then refill your hand to five cards. Event cards might duplicate existing sheep cards add new ones swap one value of sheep for another remove sheep etc. Play through the deck until you have no cards in hand then shuffle the event cards.If you go through the deck three times without having at least one 1,000 sheep card in the field or if at any point in the game you have no sheep in the field then you lose.

Football Highlights 2052

Football Highlights 2052

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Welcome to Football Highlights 2052!Football Highlights 2052 is like watching TV highlights of early 21st-century football games with the game play being full of theme but with no time-outs or commercial breaks and all without bogging down in a play-by-play football simulation.In this quick and interactive game two players manage their teams combining both strategy (building your team) and tactics (playing the game) without any downtime. During each half players alternate playing ten cards to simulate a full game's highlights. Each card represents both an offensive and a defensive play both of which will be used to resolve your opponent's and your own offensive plays.Do you try to thwart your opponent's threatened offense or put up a strong offense of your own? The player who makes the best use of their plays will score the most points through touchdowns field goals and even safeties to win the game!

Siberia: The Card Game

Siberia: The Card Game

Rating: 6.7 | Players: 2–4

Game Type:

Family

After the release of Siberia from Reiner Stockhausen and dlp games in 2011 the search for resources – gas charcoal petroleum diamonds and gold – in the wilderness of Siberia continues in Siberia: The Card Game with players using investors salesmen and workers to extract the most profitable resources.Eight resource cards start on the table with the three leftmost face-up and resources of the same type must be extracted from left to right. Each player starts with one worker cards on the table and five action cards in hand; an action card shows a combination of one of the five resources and one of the three workers. On a turn the player first reveals one of the face-down resource cards then chooses one of the following:What do the characters do? Each investor has a different resource symbol and when you extract that resource in the future you need to play only one card instead of two. The salesman either boosts the value of a particular resource or the value of a character type at the end of the game. The worker allows you extract more resources.When you extract resources you take one card from the resource row (starting at the left) for each worker you have in front of you then replace those cards with face-down cards from the resource deck. When the last resource card is revealed each player takes on final turn then they tally their scores scoring $1,000 for each character and the printed value for each resource card (unless a salesman modifies those values). The player with the highest total wins!The five salesman cards in Siberia: The Card Game can be used as an expansion for Siberia and rules for this expansion are included.Expands (while also being a standalone game)

The Barracks Emperors

The Barracks Emperors

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

The Barracks Emperors is a strategy card game set against the backdrop of the Roman Crisis of the Third Century during which at least 45 different men made a claim to the throne of the Roman Empire. In this game 1-4 players represent prominent political factions attempting to gain control over the men who would be Emperors of Rome. Players deploy the influence available to them (represented by the cards in their hands) to claim imperial reigns (represented by the historical Emperor cards arrayed on the board.) But they must be very careful because politics is a complex game and sometimes attempting to exert your influence necessitates aiding someone else in their own plots. Play your cards cleverly to capture Emperors and score the most points to win.At its heart The Barracks Emperors is a trick-taking game but not one like you’ve ever seen before. In this innovative design all 13 tricks are available for play simultaneously in an interlocking grid that forces you to balance the value of every card you play against the value that same card may have for another player on a different trick. Plus every card grants you an additional special ability that you might be able to use to spring a surprise on your unwitting opponents.Features: Historical emperors co-emperors pretenders and even Gallic Emperors who broke away from Rome during the Crisis of the Third Century are all represented as individual cards in the game each with interesting facts about the rise and demise of the man depicted.For fans of Time of Crisis: The Roman Empire in Turmoil 235-284 AD and Time of Crisis: The Age of Iron and Rust you will find some of the concepts and flavor from that deck-building wargame adapted in this all new standalone game. You don’t need Time of Crisis to play The Barracks Emperors but you’ll recognize Influence Cards such as Praetorian Guard Foederati and Pretender now used in an entirely new way.An innovative card drafting mechanic adds an extra layer of strategy to how you play your cards while also mitigating the luck that would come with being dealt a full hand of cards at the start of each round.This game is designed for 4 players but also includes options for 2 or 3 players plus an easy-to-play solitaire adaptation for the solo player.

Cardline: Globetrotter

Cardline: Globetrotter

Rating: 6.4 | Players: 2–7

Game Type:

Family

Like its predecessor Cardline: Animals players of Cardline: Globetrotter want to rid themselves of cards as quickly as they can with the first player to have an empty hand winning the game.The game includes approximately 100 cards. Both sides of each card depict a country while only one side of the card includes information about that country's size population GDP and CO₂ emissions. For each game players decide before playing which of these four country traits they'll compare.At the start of the game each player places a number of country cards on the table in front of her with the characteristics hidden. One card is placed in the center of the table with its characteristics revealed. Players then take turns placing a card from their tableau in a row on the table; a player can place a card between any two other cards or at either end of the row. After placing the card the player reveals the characteristics on it. If the card was placed correctly – that is with the particular characteristic in numerical order compared to all other cards on the table – the card stays in place; otherwise the card is removed from play and the player takes another card from the deck and adds it to her tableau.The first player to get rid of all her cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round she wins; otherwise play continues until a single player goes out.

Mush! Mush!: Snow Tails 2

Mush! Mush!: Snow Tails 2

Rating: 6.9 | Players: 2–8

Game Type:

Family

No brakes. No speed limits. Just husky racing at its most extreme.Gordon and Fraser Lamont say that Snow Tails was their favorite design of the past decade so in celebration they've decided to revisit husky racing with Mush! Mush! - Snow Tails 2 a fast-playing follow up to Snow Tails that allows you to dive in for a single race or compete over a three-route championship—the choice is yours!Mush! Mush! includes a massive oversized board with multiple tracks on both sides new bonus movement four polyresin buildings proper scale model trees with bases no brakes (as advertised above!) and less math and gameplay that fits up to eight at the table—you and seven losers. Now hop on the sled and get moving!

Clash of Decks: Starter Kit

Clash of Decks: Starter Kit

Rating: 6.3 | Players: 1–2

Game Type:

Customizable

You are a surviving Sorcerer-Lord from the Erret Archipelago. A territory where hundreds of islands are connected together by huge bridges. Bridges once conferred the Archipelago greatness and prosperity and permitted flourishing trade between its islands. The Archipelago's wealth which would only transit through these bridges offered every resident a life of comfort and carefreeness. But today overpopulation natural resources depletion and blind cupidity from the Lord-Sorcerers have created a cataclysmic imbalance in the Erret Archipelago. Not a day goes by without the earth ripping apart and the seas engulfing the most fragile islands. The Sorcerer-Lords now fight for control of the upper and safest islands of the Archipelago. To survive in these hostile lands you need to cross the bridges and fight other Sorcerer-Lords to claim their land.Clash of Deck: Starter Kit is a card-based combat game for 1-2 players aged 8+ that plays in 15-30 minutes created by Léandre Proust with artwork from Studio Rexard and published by Grammes Édition. Create your 8 unit army and battle other Lord-Sorcerers to destroy their Strongholds!Clash of Deck is dead… Long lives Clash of Decks! Clash of Decks is a card game which has been played and tested by hundreds of players throughout its first year of existence as a French version. The game was published in 2020 in an atypic form: cards you cut yourself from a folded sheet of cardboard. A new standalone expansion was published each month. Today thanks to the feedback and support of its community of players Clash of Decks takes off with a new edition available in English. The game will have more conventional components such as real cards larger and of better quality with a tuck box.

Yokai Pagoda

Yokai Pagoda

Rating: 7.6 | Players: 2–5

Game Type:

Uncategorized

A mysterious building rise over the hill bathed with a crepuscular light. Astonished by the strange aura of the Pagoda you decide to investigate it. Suddenly a laugh a shadow which is not yours and an eye with ominous pretensions turns alive. You have broken the peace of ten powerful Japanese spirits (called Yokai) who rested there! Will you find a way to calm their wrath?A game of Yokai Pagoda is played through 3 rounds playing always one card per turn until someone ends the current round. To play a game you shuffle the 100 number cards (divided by 10 kinds of Yokai numbered from 1 to 10) lay out two cards face-up to start the two discard piles then deal seven cards to each player. Place the rest as the Pagoda deck between the discard piles.At that moment everyone keeps the cards from their hand into a personal reserve. After 3 rounds the one with less points in their reserve wins but... again you must take only into account the lowest card of each kind of Yokai you have.Try to match the balance between lose cards or keep the exact amount you need to reduce your score when other player ends the round. In Yokai Pagoda knowing when to give a card keep playing or end the round makes the difference!

Regroup! Chicken Army

Regroup! Chicken Army

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

Categories:

In Regroup! Chicken Army you organize your army of chicken warriors or chicken wizards to fight with the other players' armies. Only one chicken army will emerge victorious from battle!Each turn you choose a card and place it over another card on your grid seeking a match between physical or magical attack and defense. Once all the players have placed and organized their card the round ends and the combat begins. Each player deals or absorbs damage (physical or magical) based on the connected chickens of the same type (sword shield wands barriers). The last player standing wins!—description from the publisher

The Little Flower Shop

The Little Flower Shop

Rating: 6.7 | Players: 1–4

Game Type:

Family

Categories:

You're working for the little flower shop in the heart of the village. To attract customers you'll need to arrange the most beautiful display of flowers in the shop's window.The Little Flower Shop is a light yet strategic set collection game featuring stunning artwork by botanical artist Sarah Wry. Mechanically the game employs a familiar card drafting system of picking a card and passing the rest. The cards are then used according to their type. Vase cards are placed in a player's shop window. Flower cards are tucked under the vases provided they meet the vase's requirements. Basket cards may be hung at the top of a player's window but only if they can buy the baskets first. Salary cards provide free income. Sale cards allow players to sell flowers to put additional funds in their register. At the game's end players score points for the best display of flowers in their windows.

Sherlock: 13 Hostages

Sherlock: 13 Hostages

Rating: 6.6 | Players: 1–8

Game Type:

Uncategorized

The tactical unit has intervened in a hostage robbery but the robbers have disappeared what happened? why? Follow the clues with your team of investigators to answer these questions and other questions. Will you find the stolen jewels? (from the back cover of the game)In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.

Endangered Orphans of Condyle Cove

Endangered Orphans of Condyle Cove

Rating: 6.3 | Players: 1–4

Game Type:

Uncategorized

A deplorable tabletop game devoid of joy hope or humor; which regrettably is also far more awesome than it has any right to be.In Endangered Orphans of Condyle Cove players take turns choosing to move around the board playing options to either help their orphan survive or make their opponent's orphan suffer.When an orphan either runs out of options or in an act of desperation reveals the boogeyman the boogeyman takes the orphan.When all but one orphan are taken by the boogeyman the game ends and the last orphan to survive is the winner.The Endangered Orphans set includes:

Birds of a Feather

Birds of a Feather

Rating: 6.7 | Players: 1–7

Game Type:

Family

Every year the most enthusiastic (or maybe just crazy) birders across the country embark on a big trip where they try to see as many birds as they can. For some reason you've decided that this year will be your big year. You'll explore wonderful habitats on a quest to see as many beautiful birds as you can. But whenever you see a bird word will get out. Anticipate the crowd to see more birds than anyone else!Birds of a Feather is a fast friendly easy to learn card game for 1-7 players. The game is easy enough for children to learn and enjoy but surprisingly strategic making it a great filler for more hard core gamers.At the beginning of the game each player is dealt a large hand of cards. The game takes place over several rounds. In each round each player chooses a card to play simultaneously. This determines not only which bird that player sees that round but which habitat that player visits. Players check off the birds they see on a score sheet seeing their own bird plus any other birds in the same habitat. Additionally all birds are available to be seen for an additional round giving players the opportunity to see rare birds they missed the first time.Once all players have played through their hands scores are tallied based on which birds each player saw. Seeing all birds in a habitat gives a substantial bonus. In the end whoever saw the widest variety of birds is the winner!

SiegeStorm: SiegeMode

SiegeStorm: SiegeMode

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

SiegeStorm is deck building game where you can create your own style of playing and build deck around it. You will be able to execute powerful combos that can win you a game in a very exciting way! You have just 1 card type simple and intuitive concept of moving tracks and overall skeleton of the game.When the card will reach your enemy you will also need to make a decision - weather to keep the card's passive storm with it (deal dmg and use its action) or add it as supporter that will build your mana pool. Combos and possibilities and endless!There are also special AI decks that makes playing solo as well as 2 player co-op possible. This is a perfect place to practice your skills and have a lot of fun trying to defeat various bosses each with different skills and decks.—description from the publisher

Bus & Stop

Bus & Stop

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

Categories:

Bus & Stop is a card game in which you compete as bus drivers to bring passengers to their desired destinations while avoiding overcrowding.On a turn you either pick up or drop off. To pick up choose all of the passenger cards of one color from the row waiting at the bus stop then place them in your bus — that is the area in front of you which can hold at most ten cards. Senior citizens aren't going far so you score them immediately instead of placing them on the bus.To drop off choose a group of passengers on your bus that match one of the available destination cards — for example all men all girls or one passenger of each color — then remove these passengers from your bus and place them under the card. You score points for each card depending on how many people you delivered at once so aim for large groups. Whenever a player drops off everyone else can make one of their matching passengers skedaddle removing them from the bus and placing them in a personal scoring pile with their senior citizens.When the bus stop can't be refilled with passengers or only a certain number of destination cards remain the game ends. Tally your score earning 1 point for each single card and the listed points for each destination card. If your bus is empty congratulations! You earn a depot bonus for not stranding passengers on your bus. They will thank you for not doing that...

At the Helm

At the Helm

Rating: 7.2 | Players: 1

Game Type:

Uncategorized

The sea is a dangerous place. Whether it’s storms or sea serpents you’re putting your life on the line each time you set sail. Boldly face the challenges of the open ocean as you steer your ship into uncharted waters.At the Helm is a heavy nautical theme game inspired by the old captain's ship logs. Often in these ship logs you'd see drawings and we used that as inspiration. It's solo and it's a deckbuilder.Over a series of turns build a deck and use it to complete the three selected challenges before you run out of time or health. Turns proceed as follows:1. Choose 1 or 2 cards from your hand. For each chosen card either resolve its ability and place it in the discard pile or discard it (ignoring its ability).2. Resolve the effects of incomplete challenges.3. Draw cards form the deck until you have 3 cards in hand. Take 1 damage for each broken heart.If the market and deck both run out of cards and you need to draw a card or your health reaches the skull and bones you lose the game.Otherwise when you complete the win conditions of the selected challenges you win the game!—description from the publisherA 15 minute game in which you captain your sailboat through various challenges of the open ocean.—description from the designer

Veggies

Veggies

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Fresh fruit and veggies! The best in the market! Look at these strawberries ma'am!In Veggies a.k.a. Magazynier 2-4 players compete to build the most successful produce stand in the market from eight cards that they'll place turn by turn. Each card contains six spots in a 2x3 layout with those spots containing strawberries bananas grapes carrots mushrooms an empty pallet or rats. On a turn play the card in your hand or a card of your choice from the row of three cards into your personal layout. You can overlap the cards as you wish so long as you retain a grid structure to how they're laid out. If you played from your hand you draft a face-up card to end your turn then reveal a new card.When each player has placed eight cards the game ends. Players score points for the largest group of the good of their choice but the rest of the players also score this good so try to dominate one type of good for yourself while also building up goods that others will score. Your score for a good is the number of distinct groups of that good multiplied by the number of crates in your largest group of that good. Empty pallets are worth 0 points and rats are -2 points so you better cover them up to keep from scaring customers! Whoever has the most points wins.

Silver Dagger

Silver Dagger

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

Silver Dagger is the fourth standalone game in the Silver series of fast and engaging card games.In Silver Dagger as in the other Silver card games everyone starts the game with five face-down cards with everyone being able to see two cards of their choice. Cards are numbered 0-13 with the number showing how many werewolves the character on that card attracts and each character (number) has a different special power.On a turn you draw the top card of the deck or discard pile then either discard it to use the power of the card (but only if it came from the deck) discard it without using the power (ditto) or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number and you must reveal the cards to prove this being penalized if you're wrong.Silver Dagger contains 14 new roles and abilities not seen in the previous titles some of which allow you to strategically switch the direction of gameplay the #4 zombie in particular! As might be expected zombies are tough to get rid of; in game terms you can't place them on top of the discard pile and they need to be face up in order to pass them to the previous player. The game also includes helpful roles such as the debt collector which subtracts a point for each card held by your opponents and the halfling who has the power to divide your entire score for the round in half.As in other Silver games call for a vote when you think you have the fewest werewolves circling your village. Your opponents will then have only one more chance to save themselves — or to sabotage you!The Silver series is made to mix and match! Pick out roles to fill the 0-13 slots from Silver Amulet Silver Bullet Silver Coin or this title to create your very own custom deck.—description from the publisher

Epic Spell Wars of the Battle Wizards: Annihilageddon Deck-Building Game

Epic Spell Wars of the Battle Wizards: Annihilageddon Deck-Building Game

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Categories:

Revisit the world of Epic Spell Wars. Mercilessly attack your foes and kill them over and over ah-and over! Take advantage of your wizard's special ability tile and familiar card that only you can buy!It's an all-out battle to the death for the Annihilageddon trophy in the crazy world of Epic Spell Wars! While fully compatible with other Cerberus Engine releases Epic Spell Wars of the Battle Wizards: Annihilageddon Deck-Building Game features a whole new world of mayhem...literally.Mayhem Events Familiars Past Champions Wizards Spells Creatures Treasure and Wild Magic. It all adds up to an Epic Spell Wars experience unlike anything you've seen before. And fans of the series have seen a lot. Yeesh.—description from the publisher

Saboteur: The Duel

Saboteur: The Duel

Rating: 6.0 | Players: 1–2

Game Type:

Family

Saboteur: Duel is a standalone version of the famous card game Saboteur for one and two players. When playing alone you want to collect as much gold as possible by digging new tunnels in the mine; when playing with an opponent you'll just want to collect more than that player but naturally your opponent will try to block your progression by all means.In this card game you play path or action cards. The path cards form a maze in the direction of the six goal cards which contain a variable number of gold stones. The action cards are used to hinder your opponent or to help you to repair broken equipment. A greedy troll also lurks in the mine and you will have to pay him to progress and he doesn't give back any change!

Die Fiesen 7

Die Fiesen 7

Rating: 6.4 | Players: 2–6

Game Type:

Party

Players play a card in front of them showing one or two gangsters. They have to say the current number i.e: The first is one the second two up until 7 and then it goes backwards (after 7 comes 6). If there are two gangsters the player has to name both numbers and the next player is skipped. If the gangster is looking into a gun you don't say anything. If the gangster is holding a mobile you have to clear your throat instead. If you make a mistake you have to take the pile of cards. Goal is to get rid of the cards first.

Neolithic

Neolithic

Rating: 7.1 | Players: 1–2

Game Type:

Uncategorized

Neolithic is a 2 player card game set at the dawn of the Neolithic Age where each player takes on the role of leader for their village. Neolithic uses a mix of Hand Building Worker Placement and multi-use cards.The game is played over alternating player turns. Players send Villager cards from their hands to perform Tasks and acquire more cards to help unlock Innovation cards and boost their Culture(s). Returning these Villagers allows the player to play the cards they previously acquired.Each turn the player chooses one of two options:Take a Task turn (play Villager card(s) from their hand to one of the five Task decks to acquire more cards) Take a Village turn (returns all of their Villager cards to hand and for each Villager returned may play a non-Villager card to their Village).The game ends when 2 of the 5 Tasks have no cards remaining. Players score points based on the cards in their Village. Points come from Culture cards (which award points based on certain Icons) Innovations and for having the most Icons. The player with the highest score wins.

Saint Seiya: Deckbuilding

Saint Seiya: Deckbuilding

Rating: 7.1 | Players: 2–5

Game Type:

Uncategorized

Athena is threatened by the great Pope and the Knights subjected to his power are ready to fight!5 Bronze Knights: Seiya Shiryū Hyōga Shun and Ikki must end this threat before the extinction of the last flame of the Clock.During the game players each play one of the five available Heroes. They will have to face the other Knights they will face or rally to their cause.Play as one of the bronze knights and build your deck as you fight or rally other knights to your cause. Use the various effects of the cards to possess the most powerful knights and have the best team at the end of the game when the 12 flames of the clock will be extinguished. The player with the most victory point when all the flammes are switched off is the winner.

Dracula's Feast

Dracula's Feast

Rating: 6.8 | Players: 4–8

Game Type:

Uncategorized

Dracula bored and hungry has thrown a masquerade ball and invited all the townsfolk for dinner (and maybe a few for dessert). The problem: Some monsters in clever disguises have crashed the party. The bigger problem: Van Helsing is afoot and everything is at stake.It's murder on the dance floor but which monster will divert attention to the others and have the feast to themselves?Will the Werewolf sate its hunger? Will Dr. Jekyll unleash her wild side? Or will Van Helsing save the townspeople and ruin the party for everyone?Dracula's Feast is social game of logical deduction for 4 to 8 players. It takes 5 minutes to learn and less than 10 minutes to play.Each turn players guess or dance with another player. Once they have enough information they reveal their role and accuse the entire party - but certain characters have unique victory conditions and so it's a race against the rest of the party to be the first to win.

My Happy Farm

My Happy Farm

Rating: 6.4 | Players: 2–4

Game Type:

Family

My Happy Farm is a game in which players strive to become the best farmer.All players have their own farm with four nice animals. They feed those cuties. Animals which are fed well fill their stomachs with tasty food grow and become longer and longer even reaching unnatural lengths. The longer your animal the better a farmer you are. The owner of the longest animal receives bonus points. Animals which aren't fed even one time lose their weight take offense and leave their bad master. Moreover they will take some victory points from the bad master to punish him so players have to be good and careful farmers and feed their animals well to create Their Own Happy Farm.

Fairytale Gloom

Fairytale Gloom

Rating: 6.5 | Players: 2–5

Game Type:

Thematic

In the Gloom card game you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad but simple: You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death.Fairytale Gloom spreads that misery and suffering to the beloved classic stories of your youth like a magical flying godmother ready to perturb you with peas foil you with fairies and surprise you with spiders.

Dreamwell

Dreamwell

Rating: 6.5 | Players: 2–4

Game Type:

Abstract

In a place outside the waking world where children go while they sleep Wander the dreamkin—lost sleepers whose souls this land seeks to keep. Underneath the gentle waves of lucid seas we fell. We’re off to find our missing friends in the vast Dreamwell.Dreamwell is a 2-4 player competitive game featuring the art of Tara McPherson where players are trying to locate their lost friends in the Dreamwell. The Dreamwell is represented by a 4 x 4 grid of tiles. Each tile shows a environment and a creature in addition to pathways to neighboring tiles. At the beginning of the game players will be dealt two cards each of which shows a picture of the friend whom he or she is trying to locate along with the two creatures and environment that will be required to find that particular friend.On your turn you will be able to take three actions from the following list: move one of your pawns rotate a tile draw a card replace the display or locate one of your missing friends by playing a card. Only by carefully navigating the maze-like Dreamwell can you locate your friends and win the game.

The Deadlies

The Deadlies

Rating: 6.9 | Players: 3–6

Game Type:

Uncategorized

GREED PRIDE WRATH... just three of the 7 Deadlies you will encounter in this devious little card game themed on the 7 Deadly Sins. Do your best to rid yourself of them all as soon as you can - while your opponents do their damnedest to fill your hand with more. Empty your hand three times to WIN - and become the ENVY of all your friends!Object: Play as many cards as you can each turn of the same Suit Number value or a Straight of any length trying to empty your hand as quickly as possible while at the same time preventing your opponents from doing the same. The top most card of the set you play activates that suit's ability either helping you further or sandbagging your opponents.Each time you successfully empty your hand (and manage to keep it empty until the end of the turn) your new starting hand will be two cards smaller than the previous time as tracked by your Wickedness token. (6 4 2 0) Empty your hand three times and you WIN!A nasty little card game for a hell of a good time.-description from publisher

Cover Your Kingdom

Cover Your Kingdom

Rating: 6.7 | Players: 2–8

Game Type:

Family

Cover Your Kingdom is an absurdly ruthless set-collection party game for 2-8 players ages 9+. The game's cutthroat mechanics which make the game a highly-addictive riot-inducer are blunted by the punderfully-whimsical theme.The pace of play is fast with very little downtime as interactions may occur involving any player at any moment keeping all players on the edge of their seats and prompting loads of impish banter gloating and murderous glares. due to its competitive nature it might not be the best choice of game if you've got a table-flipper in your group.However as long as everyone has a good (or evil) sense of humor the game will take you on a boisterous ride you'll want to repeat. Cover Your Kingdom is an excellent game for building relationships... or ending them. (Perfect for family reunions!)GAMEPLAY OVERVIEW:In Cover Your Kingdom you and your rivals will each become Rulers of your own fantasy Kingdom. Regrettably the Kingdoms are creatureless and vacant and no creatures means no magic. To remedy this problem you'll contend with the other rulers as you try to convince lengenderpy Creatures (such as Pigxies Hentaurs Uniquehorns and Sighclops) to join your Kingdom.You can add them to your Kingdom by forming clans of two matching creatures (or one paired with a Wild Creature) or by recruiting (ahem- stealing) Clans from other Ruler's Kingdoms. Each Creature is worth a certain amount of Magic. The Ruler with the most Magic in their Kingdom at the end of the game wins.Kingdoms are divided in two different regions the Mountains and the Valley and most creatures will only live in one region or the other.As Clans are acquired they are stacked one atop the other offset by 90 degrees. Each Ruler's Kingdom mat indicates where each kind of Creature may be placed. Only the top Clan in each stack is vulnerable to being recruited by rival Rulers and each new clan you add is an added layer of defense to those beneath it (yes Clans are layered like ogres).To attempt to recruit another Ruler's Clan you may show a matching Creature or a Wild Creature from your hand. Your rival may counter with a Creature of their own to which you can respond again. This continues until one Ruler cannot or chooses not to respond.The winner takes (or keeps) the Clan adding ALL Creatures used to recruit or defend it. This increases the Clan's value (sometime's drastically) and its allure to other Rulers and if they have the opportunity the will try to swipe it for themselves.Rulers take either 1-2 actions per turn forming Clans attempting to recruit Clans adding Creatures to existing Clans replacing unwanted Creatures by discarding and drawing. and employing the services of Free Creatures.Free Creatures do not join Kingdoms but instead perform an action. Things like forcing another ruler to swap a top Clan from their Kingdom with one of yours or move a Clan from the top to the bottom of its stack or remove a Clan from the game entirely.The hook of the game lies in its ability to conceive a roller-coaster of emotions with bursts of elation and despair occurring repeatedly for each player throughout the game. The actions you take and the order in which you take them on your turn can have a tremendous impact on your success or failure.The end-game is also super intense as the outcome of the entire game can often be decided in the last few turns or even with the final card played. It'll keep you all on the edge of your thrones and also make it difficult to put away without just one more round.Cover Your Kingdom is as fun (and violent) as the people you play it with.—description from the publisher

Scharfe Schoten

Scharfe Schoten

Rating: 7.0 | Players: 3–4

Game Type:

Uncategorized

Categories:

Scharfe Schoten (a.k.a. Hot Peppers) is a trick-taking game in which players predict their tricks — but instead of predicting the number of tricks they'll take they have to state the color that they think they'll get the most or least tricks of. Since all cards show their color on the back the players have more information than usual. In addition to cards in hand the game includes a common supply of cards some of which can be added to the tricks to make it easier to reach a player's goal. This strategy might backfire however if cards of the wrong color make it into a trick and you're aiming for a low score in that color.During each trick you must follow suit even with the special trump cards. This also makes it difficult to correctly predict which tricks you'll get. In the end the player who comes closest to his predictions wins.

Epic Spell Wars of the Battle Wizards: Annihilageddon 2 – Xtreme Nacho Legends

Epic Spell Wars of the Battle Wizards: Annihilageddon 2 – Xtreme Nacho Legends

Rating: 8.0 | Players: 2–5

Game Type:

Uncategorized

Categories:

Return to the arena for the second insane deck-building game from the award-winning Epic Spell Wars of the Battle Wizards universe! The action is even more intense the carnage is more vicious and the table-flipping anger is even more epic.Epic Spell Wars of the Battle Wizards: Annihilageddon 2 – Xtreme Nacho Legends is a standalone game but it's also compatible with Epic Spell Wars of the Battle Wizards: Annihilageddon the first deck-building game in the Epic Spell Wars universe!

Koi-Koi

Koi-Koi

Rating: 6.5 | Players: 2–4

Game Type:

Abstract

Categories:

A traditional two-player Japanese card game played with the beautiful Hanafuda (literally 'Flower card') deck.Setup: the cards are all shuffled and one card is randomly revealed: the player whom the birthday month is closer to the revealed card month is the first player and thus the dealer. The cards are shuffled again and handed out two by two to both players as for the face-up talon in the middle of the table.Turn: Then each player proceeds as so: firstly he discards a card face up on the table from his hand. If that card matches another card on the table (matching months) the player then wins both cards which he puts in his face-up collection in front of him. The collection is always displayed in 4 columns as so: Flowers Ribbons Animals and Specials. If it doesn't match anything the discarded card stays on the table. Secondly whether it matched or not the player then draws the first card from the face down deck and proceeds the same way: if it doesn't match any card the drawn card stays on the table but if it does match a card the player wins both cards which he adds to his collection. Then the other player takes his turn.Turn's End: At the end of a player's turn if he has any Yaku he can stop the current month (inning) by stating his Yakus then the points are scored and the next month begins. However if he wishes to continue in order to increase his score for this month he says Koi-Koi and the other player takes his turn. If later on during the game the player who said Koi-Koi wins another Yaku OR increases his previous Yakus he can then again stop the game or say Koi-Koi as many times as he wants. But if a player gets a Yaku in a game where his opponent already said Koi-Koi then he gets the right either to say Koi-Koi too or to stop the game and receive his points thus leading his opponent to get no points at all this month.End: Since each player has 8 cards in his hand a month (inning) can at worse last 16 turns. In case of a game where one (or both) player(s) said Koi-Koi and no more Yakus have been added or increased before the month ends then only the last player who said Koi-Koi scores his points as usual. The winner of a month becomes the dealer for the next month or stays the same if there was not any winner.Each Yaku can add itself to the others. Here are the Yakus:Basic Yakus10 Flowers / Kasu : 1 point (Each additional Flower adds 1 point) 5 Ribbons / Tanzaku : 1 point (Each additional Ribbon adds 1 point) 3 Purple Ribbons (blue) / Aotan : 5 points 3 Ribbons with Poems (red) / Akatan : 5 points 5 Animals / Tane : 1 Point (Each additional Animal adds 1 point) Doe + Boar + Butterflies / Ino Shika Chô : 5 Points 3 Specials without the Rain Man / Sankô : 5 Points 4 Specials with the Rain Man / Ameshikô : 6 points 4 Special without the Rain Man / Shikô : 8 Points 5 Specials : Gokô : 10 pointsSpecial YakusThe Moon + The Sake Cup / Tsukizake : 5 points (Bonus Yaku only in addition to at least another normal Yaku) The Cherry Curtain + The Sake Cup / Hanamizake : 5 points (Bonus Yaku only in addition to at least another normal Yaku) The Iris Flower is a Joker card: it can either be counted as an Animal or as Flower to form a Kasu (but not both). The 4 Cards of the current Month / TsukiFuda : 5 points No Yakus / OyaKen : 1 pointThe game ends when one player reaches 50 points. In some variants at the end of a month the points scored by a player are subtracted from his opponent's score. In some variants the player with the most points at the end of the year (December) wins the game.

Foxy

Foxy

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

In Foxy you'll put your memory and observation skills to the test while looking at a sequence of large full-color cards. Each card shows one of four environments as well as 1-2 animals that live in that environment — although a cat can show up anywhere so sometimes a card will feature three animals.To set up shuffle 19 of the 40 cards into a deck then shuffle the fox card into this deck. Each player takes a dry erase board and a marker. Flip the top card; for the types of animals depicted on this card everyone secretly writes the total number of animals of these types that they've seen on all cards revealed so far. For the first round this is easy — write the number of animals on this card! But you'll start seeing cards of many environments and wait how many chickens have I seen so far? How many cats? You can write only a single numeral for each round with no reminders of which animals were which. When the fox card appears write a numeral showing how many different animals you've seen total. Once during the game you can circle a number to take a chance on doubling that score.Once you've finished the deck after twenty rounds flip it over then go through the cards again this time keeping a public tally of how many animals of each type have been seen. If the number you wrote for a round is equal to or less than the total number of animals seen you score that many points; if the number is larger then cross it out and score nothing for that round. For the circled number if you correctly wrote the exact number of animals score twice that many points; if you guess higher or lower score nothing. Whoever scores the most points wins.

The Champion of the Wild

The Champion of the Wild

Rating: 6.8 | Players: 3–8

Game Type:

Party

The Champion of the Wild formerly known as The Animal Games is a light-hearted card-based social game for 3-8 players based on the following theme:Players have attained super-stardom and handsome riches over many years due to their innate ability to communicate with and to coach animals of all different species. Now the greatest animal coaches from around the world (the participating players) have gathered for the ultimate test of their training prowess to see who will become The Champion of the Wild.Three events are first selected - one from each of five different categories (speed power endurance technical and team). These events can be any measurable activity examples including the 100m sprint high jump ballroom dancing and hide-and-seek. Players are then dealt a hand of animal cards to choose from and must select one single animal to represent them across all three events competing against the animals selected by the other players. These events are then played out by way of animated discussion and players then vote according to their opinion on the likely rankings (excluding their own animal when voting). Votes score points for the appropriate players and the player with the most points after three events wins.The Champion of the Wild combines the fun and laughter of a conversation-driven social game with the challenge of strategic thinking required for animal selection and event tactics.Who will be your champion?

Command of Nature

Command of Nature

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage summoning warriors from the Twig Leaf Droplet and Pebble factions and fighting to prove your prowess. As the battle continues you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!Your turn is divided into four phases:Phase 1 During Phase I you’ll use daybreak effects denoted on the cards in your formation! You may use those effects in any order during Phase I of your turn. If you continue to Phase II without using a daybreak effect you may not use it later in your turn.Phase 2 During Phase II you'll have 4 Action Points (AP) to spend doing any of the following: - Summon an Elemental from your hand to the formation - Play a Command card from your hand - Swap the positions of 2 connected Elementals in your formation - Draw a card from your deckAs the game progresses you'll be able to unlock special Faction Actions after you've defeated 4 6 and 8 of your opponents Elementals! Faction Actions are powerful abilities that give you a leg up during the game.Phase 3 During Phase III you may use your gold to buy cards from the markets sell cards to collect more gold and refresh the markets.Phase 4 During Phase IV you’ll clean up your hand before ending your turn. Do this by discarding any number of cards from your hand then draw from your deck until you have 5 cards in your hand. If you have more than 5 cards in your hand when you reach Phase IV of your turn you must discard cards until you have no more than 5.The game ends when your opponent's Sage has been defeated!-description from publisher

Wings of Glory: WW2 Starter Set

Wings of Glory: WW2 Starter Set

Rating: 7.4 | Players: 2–4

Game Type:

Wargames

Wings of Glory: WW2 Starter Set is a tactical air combat game set in WW2 that uses cards and miniatures.This first set is a complete game that features four airplanes for the WW2 game series: the American P40 the Russian Yak-1 the Japanese Ki-61 and the Italian Re-2001 Falco. Other components include maneuver decks for each airplane and a rule book that includes Basic Standard and Advanced Rules Optional Rules and Scenarios. A full assortment of counters tokens rulers and airplane console boards complete the set which can be expanded with additional WW2 Airplane Packs to allow for larger battles with different airplanes.Part of the Wings of War series

Holly Jolly

Holly Jolly

Rating: 7.1 | Players: 2–4

Game Type:

Family

Categories:

It’s the most wonderful time of the year! Gather your friends and family together around the Christmas tree to collect beautiful ornaments gifts and stockings.Cards are arranged in the center of the playing area forming a tree with presents placed below. Players will choose and place either a light or tinsel card onto the tree. Using the point total from all lights or tinsel cards on the tree (of the type just placed) will determine your selection value. That selection value is then used to pick an ornament hanging on the tree or select a present/stocking from beneath the tree. Ornaments and presents/stockings all score points in a variety of ways.—description from the publisher

Fish Cook

Fish Cook

Rating: 6.9 | Players: 2–6

Game Type:

Thematic

Fish Cook is a simple Euro-style board game in which players take the role of chefs. The game is divided into several days that have two parts: Morning and Evening. In the morning players buy ingredients from the fish market and farmer's market; in the evening they cook recipes and earn money. The strategy revolves around buying ingredients as cheaply and efficiently as possible in addition to stealing the good ideas of your fellow chefs.

Herbalism

Herbalism

Rating: 6.5 | Players: 3–4

Game Type:

Family

Description from the publisher:In the game Herbalism players take on the role of a group of novice pharmacists hoping to find the cure to the pandemic that is currently plaguing the country. Players must exchange information with one another in order to gain more insight into the ingredients of the cure; however only one can earn the title of God Farmer so be careful not to share all of your knowledge too easily!

Guild Master

Guild Master

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds players simultaneously and secretly program orders to send teams of adventurers out to do the following:All players then sequentially resolve their planned orders starting with each players' 1st order then 2nd order and so on and in the order they appear on the board (builders then adventurers A-F then contracts 1-6).Players plan and program orders carefully around other players' likely moves various strategies risks and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board your dice rolls and your chances to get what you want.Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone and sometimes cooperating with or in conflict with other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals contract bonuses and reward splits is encouraged and rewarding but not absolutely required to win.Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.

Sherlock: Paradero Desconocido

Sherlock: Paradero Desconocido

Rating: 6.8 | Players: 1–8

Game Type:

Uncategorized

Nuria arrives home and finds everything scrambled and her husband has disappeared. What happened? Why? Follow the clues with your team of researchers to answer these and other questions. Will you solve the mystery of the disappeared? (from the back cover of the game)In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.

Gobbit

Gobbit

Rating: 6.5 | Players: 2–8

Game Type:

Party

Gobbit is a fast-playing reaction game in which the last player to have cards in front of him wins. The cards depict three animals in three colors and the animals eat one another based on their color and a precise food chain: the chameleon eats mosquito the snake eats the chameleon. As a special card the gorilla kills all three other types of animals sending them to the graveyard. If mosquitoes of all three colors are in play then everyone must race to the graveyard or risk losing all of their cards. Chameleons come into play with the variant rules with each chameleon having a special power that comes into play when on top of the graveyard.

Ascension: Deliverance

Ascension: Deliverance

Rating: 7.9 | Players: 1–4

Game Type:

Uncategorized

Categories:

In Ascension: Deliverance the world of dreams has become a living nightmare. With the portal between dreams and reality opened the world has descended into madness. Only you can harness the power needed to close the portal to the Dreamscape and restore the world to order.Players now start the game with an additional card Dreamseeker granting them additional Insight over the course of the game. Phantasm cards are also new to Ascension allowing players to gain their effects while they are in the center row. And finally Dreambind Monsters can be acquired once defeated by paying their Insight cost.Players familiar with previous Ascension sets will be happy to see the return of Transform cards. If you can pay the Transform cost of a card it becomes an even more powerful version of itself!-description from publisher

Codenames: Marvel

Codenames: Marvel

Rating: 6.2 | Players: 2–8

Game Type:

Party

Codenames: Marvel combines the hit social word game Codenames while featuring characters and locations from the Marvel Universe including Spider Man Guardians of the Galaxy The Avengers and Doctor Strange.In Codenames two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team neutral words and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.

Avant Carde

Avant Carde

Rating: 7.0 | Players: 1–5

Game Type:

Uncategorized

Categories:

In Avant Carde you want to build a collection of stunning cubist artwork. Each player starts with a deck of ten so-so cards: 1s and 2s in six colors that don't match and four high-value cards each in a different color. Each player draws a hand of seven cards then puts on the best exhibition possible by matching colors and numbers e.g. red 11 red 1 purple 1 purple 13.Each card you play earns you $1 and in turn players can buy cards from the gallery stacks: a 2 costs $2 a 3 $3 etc. Once per turn you can bury a top card in a gallery stack on the bottom of that stack. If you don't spend all of your money and don't already have a change token take a change token from the bank; it's worth $1 when you decide to spend it. End your turn by discarding all played cards and cards still in hand then draw a hand of seven cards shuffling your discard pile when necessary.Six patrons numbered 2-7 are in play and they give cards additional powers. If you played the most 2s for example you have an extra $1 to spend; if you played a 3 you can trash a card from your hand or played area; when you play a 4 you can change either its color or number. Avant Carde includes multiple sets of patrons and you can use the cards from a single set or mix them.Why are you building this collection? To gain awards! If you earn at least $6 you gain an award and higher amounts net you more awards. Earning $11 is worth four awards and while you might wonder how you can earn $11 a 7 patron lets you draw additional cards on a turn and a 5 patron lets you earn an extra $1 for each 5.When the deck of awards runs out whoever has collected the most awards wins.

Puzzle Dungeon

Puzzle Dungeon

Rating: 7.8 | Players: 1

Game Type:

Strategy

Puzzle Dungeon is a solitaire hand management modular board set collection game in which you control a monster hunter making their way through a dungeon filled with several types of monsters and their kings.In Puzzle Dungeon the player uses the limited cards in their hand and cards they deal into play from a deck to defeat enemies which are dealt randomly each game to form a unique board. Players are limited by the order in which their cards are dealt and the order of the monsters in the dungeon so a strong strategy is required to win.Puzzle Dungeon features twenty double-faced monster cards. The front of each monster card features an average monster of that type: a vampire a goblin or haunted armor. The back of each monster card depicts that monster as a monster king. There are four of each type of monster. When the third monster of a type is defeated the fourth is flipped over to the monster king. Monster kings have punishing abilities and a strong effect on the game.—description from the designer

Biome

Biome

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Build a thriving Biome in this highly thematic nature themed tableau builder for 1-4 players. Compete for biodiversity achievements and outmaneuver your opponents by activating the special abilities of your plants and animals. Each action can only be activated once so think carefully about which actions you take and when.Rounds of the game move through the seasons each season having its own thematic impact on the Biome. In the simultaneous gameplay phase draw cards and collect resources to play a plant or animal into your Biome and earn points. Play your birds and rabbits next to plants so that in Spring they will make nests and have chicks and baby bunnies! But beware in Summer your opponents' predators are on the prowl. Protect your baby animals by playing more plants in each habitat. Earn points with successful hunts and by feeding your baby animals.Add the optional Natural Disasters mini expansion (spinner) to bring additional variability and nature's harsh reality to your game of Biome.With many ways to earn points (and win!) plus multiple difficulty levels you can tailor your game to your adventure level!—description from the publisher

TSCHAK!

TSCHAK!

Rating: 6.3 | Players: 2–4

Game Type:

Family

Categories:

TSCHAK!' is a card game in which everybody gets to play with exactly the same hands. But who will be the most successful in avoiding the troglodytes and bigger monsters while going for the fattest treasures or even better the legendary rings of power?The card deck in TSCHAK! is composed of twelve wizards (blue) twelve warriors (green) twelve dwarfs (red) and four artifacts (purple). Before the first round a player receives three wizards warriors and dwarfs and one artifact. (When playing with fewer than four players deal out hands to virtual players; these are not used during the current round.) Set up the keep by placing one monster and one treasure tile face up on each of the three levels.Players now assault the keep trying to avoid the monsters and claim treasure. On the first level players choose one card from their hand reveal it choose another reveal it choose a third and reveal it. A player must create a team of adventurers with three different colors and the strengths of these teams (the sum of the cards' values) are then compared. (The chameleon wizard with a ? equals the strongest wizard on the table. The artifact doubles the weakest character on your team.) The weakest team gets the monster card which costs points and the strongest team gets the treasure card usually positive points. Ties are broken in favor of the strongest wizard then in favor of the wizard with the wand then the strongest warrior and so on.On the second level players reveal one card then a pair of cards then compare strengths. On the third level players reveal three cards at the same time. Players then compare the last card in hand gaining 0-3 gold depending on the strength of that final card.Once all ten cards have been played each player passes his whole hand to his left neighbour a new dungeon is created and you now play with the same cards as the player sitting to your right. After four rounds the game ends and players tally their points. Some treasures and monsters are worth a set number of positive or negative points; others are worth the square of the number of them you've collected (whether positive or negative); additional treasures have special abilities like eliminating one monster card from the tiles you've collected. The player with the highest score wins.Good hand management double-guessing a tad of luck and the victory is yours!

Rattus Cartus

Rattus Cartus

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

In 1347 The Black Death ravages Europe. The ruler of your land has just succumbed to the plague and now you the princes of the land compete against one another in a struggle to replace him. To do this you travel around the land to gather loyal supporters from among the various classes of the middle ages. Each day you visit a different town each containing different kinds of buildings and each providing different kinds of benefits. When entering a building belonging to a given class you recruit followers from that class. Once in a while you also take a chance on recruiting some of the strangers lurking in the streets. There are a few rats in those streets too but a rat or two won't kill you right?Rattus Cartus a card game based on the Rattus board game includes twelve different buildings with players using all or only some of them each game to provide a wide variety of play. Are you going to play it safe or will you run the risk of perishing from the effects of the plague?

Looterz

Looterz

Rating: 6.5 | Players: 2–6

Game Type:

Uncategorized

Categories:

In Looterz players are racing to collect the most loot possible by recruiting a team of Looterz. Your loot is never safe though as many Looterz have the ability to steal Loot from other players.A player's turn involves four phases: Recruitment Looter Activation Recruitment then Sacrifice. Each recruitment phase allows the player to draw a card from the deck or put a Looter from their hand into play. Players are then allowed to choose to activate their Looterz in any order. Finally if players have more than three Looterz in play they must discard down to three.Looting is resolved by rolling dice. The number of hearts on a Looter indicates the number of dice a player may roll during the Loot resolution.

Beasty Bar 3: Born to Be Wild

Beasty Bar 3: Born to Be Wild

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Categories:

The Beasty Bar game attracts more and more animals to the red carpet in front of the legendary bar. With Born to be Wild it is the third time that twelve beasts show up there. The new animals add even more cunning feints wild dynamics comical situations and finesse to the game.Following the well-known rules of Beasty Bar all the animals of the extended customer base can be combined. Consequently Born to be Wild can be played as a standalone game but also together with all the other animals from the two previous Beasty Bar games.—description from the publisher

Flashback: Zombie Kidz

Flashback: Zombie Kidz

Rating: 7.3 | Players: 1–4

Game Type:

Children's

Lead the investigation in the universe of Zombie Kidz. Your mission: Foil the zombies' nefarious plans!Flashback: Zombie Kidz is an investigation game using pictures. Embark on a co-operative adventure with other kids or with your whole family in a world frozen in time. Discover the whole story bit by bit through the eyes of the characters living it. Put together all the points of view to discover clues uncover and figure out mysteries and answer the final questions. Explore the past to solve mysteries in the present and change the future to save the world from horrible monsters!

Agent Decker

Agent Decker

Rating: 7.0 | Players: 1

Game Type:

Thematic

Agent Decker is a mission-based deck-building game for one player in which you acquire gear and skills by facing obstacles. The alarm raises every turn so you must pick who you take out. Do you go for the cool weapon or take out the security camera?Each mission takes about 20 minutes and the game consists of five missions that are meant to be played in sequence. There's also a high score system so you can try to beat your own best runs or compare your score against other players!

Matcha

Matcha

Rating: 6.3 | Players: 2

Game Type:

Uncategorized

The Japanese tea ceremony is a tradition centred on spirituality and servitude. Preparing and presenting a beautiful matcha (tea) for your guest is the ultimate expression of culture ceremony and respect.In Matcha players attempt to collect the utensils (chadogu) they need to perform a tea ceremony by matching tea ceremony (otemae) cards on the table by either their number (1-4) or suit (tea water bowl & scoop.) Cards are played secretly and sometimes it will be to your advantage not to match at all.With just 18 otemae cards and an assortment of chadogu tokens Matcha provides plenty of strategy for players who must decide when and where to play their cards to the table.Game #4 in 'The Mike Line' of games from Grail Games.

Barrio

Barrio

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Build houses to form the best view of the neighborhood but be careful because here you share the materials with the rest of the neighborhood and it may be that they get ahead of you or that you end up building with more of what you needed.In each round each player will be able to add resources to the common market or build houses to add to their neighborhood. Each house needs different resources and each house will be connected to another depending on the type of neighborhood.

Munchkin Pathfinder

Munchkin Pathfinder

Rating: 6.3 | Players: 3–6

Game Type:

Uncategorized

Munchkin Pathfinder which includes 168 cards and uses the setting of the Pathfinder role-playing game from Paizo Publishing can be played as a standalone game or combined with any other core Munchkin game. That said while Munchkin Pathfinder includes Classes and something new for this set – Factions – the game does not use Races.As for what you'll find in the set you can try out new classes like Alchemist and Witch; join a faction to become an Eagle Knight or a Red Mantis Assassin; or arm yourself with the T-Bone Stake and the Armor of Insults. You'll need those latter items to defeat the Ghoul Friday the Whispering Tyrant and especially Lamashtu the Mother of Monsters. But first you'll have to fight your way through all those goblins...and kill them and take their stuff!Munchkin Pathfinder Deluxe contains the same cards die and rules as Munchkin Pathfinder but also includes a game board pawns and plastic stands. Munchkin Pathfinder Deluxe also features a brand-new mechanism — Factions — and a new D6 for the iconic Pathfinder Goblin.

DC Deck-Building Game: Rebirth

DC Deck-Building Game: Rebirth

Rating: 7.2 | Players: 1–4

Game Type:

Thematic

DC Deck-Building Game: Rebirth introduces movement to the DC Deck-Building Game universe through eight Standees including Batman Superman Wonder Woman The Flash and Aquaman. Movement and spatial relations is an important part of the game. Protect your city! Move around 10 spaces of the board to buy the cards you need and to intercept Villains before they cause all sorts of trouble at their Destination.The game features both competitive and cooperative modes. In both modes Villains do not go into a player's deck when defeated but instead grant a one-time reward. In competitive play defeated Villains give players victory points then go under their superhero cards.The main way to play is the Co-op Campaign: 8 Scenarios each in a resealable packet. Character progression and record-keeping offers legacy style play but without any permanent changes. Replayable! Solo Mode! And more!

Herrlof

Herrlof

Rating: 6.6 | Players: 2–3

Game Type:

Uncategorized

Scandinavia during the viking age from roughly 800 until 1050 AD is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited you fight for it. The leading magnate is recognised by the others as 'first among equals'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?In this two-person trick taking game your goal is to be the first player to reach 50 points or more the player with the most points wins. You score points by winning tricks and bonuses you can gain. The game is played in a maximum of 10 rounds (although most often players will easily reach 50 points before that) of 15 cards.Each round you: 1) deal 15 cards 2) set the trump 3) predict your score 4) battle for tricks and 5) reveal the predictions and determine your score. All predictions are done in secret ensuring your opponent doesn't know your goal.Certain Vikings have special abilities that will influence tricks. There are also additional cards that can destroy tricks all together or add other uncertainties.—description from the publisher

50 Clues: The Pendulum of the Dead

50 Clues: The Pendulum of the Dead

Rating: 6.4 | Players: 1–5

Game Type:

Thematic

Maria is locked up in a psychiatric ward and must escape finding her son before it’s too late. The Pendulum of the Dead is the first episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

Evolution: New World

Evolution: New World

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

The diversity of living organisms inhabiting our planet is astonishing. According to the theory of evolution random mutations occur all the time granting new traits to animals and plants. These traits are then tested through natural selection. Animals with beneficial traits propagate more successfully than others expand their habitat areas and effectively protect themselves against predators and unfavorable conditions. Such species dominate the ecosystem while poorly adapted animals become extinct.Evolution: New World is an updated and extended version of the basic Evolution: The Origin of Species game. It includes both well-known animal traits and new ones complete with refined descriptions and colorful illustrations. Food is now generated using Area cards and animals can use shelter to hide from predators.—description from the rulebook

Pixel Tactics 4

Pixel Tactics 4

Rating: 7.0 | Players: 2

Game Type:

Strategy

Pixel Tactics 4 introduces a brand new mechanic of Traps! The set has a theme of counterplay and counter-counterplay with many cards designed to surprise and intimidate your opponents.

Eminent Domain: Battlecruisers

Eminent Domain: Battlecruisers

Rating: 6.3 | Players: 3–5

Game Type:

Uncategorized

Giant warships locked in battle...Captain a mighty battlecruiser in the middle of a firefight as you try to gather 15 units of precious ore and get out — or die trying.In Eminent Domain: Battlecruisers you want to be the first to escape with 15 victory points or be the last ship standing. Each round you and your opponents each play a card from your identical hands. If you play the same card as an opponent you'll clash and bad things will happen! But if you manage to sneak a card through unhindered then you'll reap the benefits.Collect points or knock cards out of your opponents' hands. If you lose all of your cards then you're out of the running. At the end of each round check to see whether any player has won; if not prepare to play another card!

HUE

HUE

Rating: 6.3 | Players: 2–5

Game Type:

Family

Secretly choose 3 colors and build the largest color sections in this fast-playing tile-laying strategy game. Players build an area of color sections together. In the end the winner is the player who chose the most valuable 3 colors.First in the Pack O Game series.

Panda Panda

Panda Panda

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

Categories:

Players collect and discard cards in an attempt to build a set in their hand. The deck consists of cards from A to G with varying number of copies. You win if you start your turn with a completed set on your hand and say Meow! If you don't have a set you may either draw a card from the deck take a card from an opponent's discard pile or discard a card from your hand. If you discard an A card each player must pass one of the cards from their hand to the player on their left.Collect discard swap meow!

Passt nicht!

Passt nicht!

Rating: 6.8 | Players: 2–6

Game Type:

Uncategorized

Categories:

Will the players put their cards in the discard pile or their own collection? This choice decides whether they will gain points pressure the others into the direction you want or impede their rival players’ strategy.

The Hobbit: An Unexpected Journey Deck-Building Game

The Hobbit: An Unexpected Journey Deck-Building Game

Rating: 7.0 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:In The Hobbit: An Unexpected Journey Deck-Building Game each player takes on the role of a member of The Company as they set out on the long and treacherous path to Lonely Mountain. Play as Bilbo Baggins Gandalf the Grey Thorin Oakenshield or others. Your Hero card will guide your strategy throughout the game or you can break away with a plan of your own.Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine and five types of cards can be acquired: Enemies Allies Artifacts Maneuvers and Locations. A large central stack of cards supplies a five-card Path from which players make their purchases. Each player always has five face-up cards from which to choose each turn so new options and surprises await each turn.When you have amassed enough Power you can take on an Archenemy! Each Archenemy has Loot cards you can acquire. Defeat a Troll and you might find Sting Orcrist or Glamdring! Take on The Goblin King and you might find the maneuvers you need to escape from the Misty Mountains. Azog is the final Archenemy and he has unfinished business...In the end the player who has accumulated the most Victory Points from the cards in his deck wins.Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series:

Oz Fluxx

Oz Fluxx

Rating: 6.3 | Players: 2–6

Game Type:

Family

Categories:

Does life seem drab and humdrum? Let the cyclone of Oz Fluxx the ever-changing card game whisk you away to a magical world of fun and wonder! Mingle with Munchkins make new friends help them with their quests and follow the Yellow Brick Road to seek the Wizard's help for your own heart's desire – but beware the flying monkeys fighting trees and fields of poppies! Don your green spectacles to enter the Emerald City and keep a bucket of water handy: You never know when you'll run into a Wicked Witch that needs melting. Next stop...the land of Oz!Game description above from the publisher.Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game. There are many editions themed siblings and promo cards available.

Flotsam Fight

Flotsam Fight

Rating: 6.5 | Players: 2–6

Game Type:

Uncategorized

Categories:

A group of explorers have sailed around the world amassing a mountain of treasure but on the voyage home they're hit by a massive storm! The ship and all its treasure are going down! The explorers in an attempt to save their hard-earned treasure from sinking to the bottom of the sea begin to feverishly load the lifeboat. You may want to save all your treasure but the other explorers will be trying to save theirs as well. Which treasure should you load into which boat? You must plan your moves carefully!Some cards are easier to load than others in Flotsam Fight so you need to determine which are which to defeat your fellow explorers and save all of your treasure.

Legendary: A Marvel Deck Building Game – Marvel Studios,Phase 1

Legendary: A Marvel Deck Building Game – Marvel StudiosPhase 1

Rating: 7.1 | Players: 1–5

Game Type:

Thematic

Welcome to Legendary the Marvel Deck-Building Game! Evil Masterminds like Loki and Red Skull lead a horde of powerful Super Villains planning dark Schemes to destroy the Marvel Cinematic Universe! Only you can stop them leading awesome Marvel Super Heroes like Captain America Iron Man and Thor!In this game for 1-5 players each player starts with their own deck of basic Hero cards. At the start of your turn you play the top card of the Villain Deck showing how Villains invade the city capture Bystanders and create special events. Then you play Hero cards from your hand to generate Attack Recruit Points and special abilities. You attack with your Heroes to defeat Villains. You use Recruit Points to recruit better Heroes to add to your deck.Whenever your deck runs out of cards you shuffle your discard pile to make a new deck including all the new Heroes you recruited. This way your deck gets stronger and stronger over time. Build up enough Power and you can defeat the evil Mastermind! But be careful: if the players don’t defeat the Mastermind quickly enough then the Mastermind will complete their dark Scheme and win the game for evil!In Legendary: Marvel Studios Phase 1 the Avengers are back in a new setting with images straight from the Phase 1 movies of the Marvel Cinematic Universe (Iron Man Incredible Hulk Iron Man 2 Thor Captain America: The First Avenger Avengers). Black Widow Iron Man Captain America and more face off against the Villains of the first six movies. Three Masterminds including the all new Iron Monger and his Iron Foes try to complete their evil schemes. This nearly 400 card sets comes with a full color rulebook and an updated playmat.—description from publisher

Karuba: The Card Game

Karuba: The Card Game

Rating: 6.3 | Players: 2–6

Game Type:

Family

Guide your adventurers skillfully through the jungle!Each turn in Karuba: Das Kartenspiel you carefully select two path cards from your hand to try to outwit the other players. Whoever has the lowest sum loses a card then all players use their cards to create a network of pathways to connect their adventurers with the temples. Who will best guide their adventurers through the jungle? In the end the player who collects the most points with valuable treasure and temples wins.

Port Royal: Unterwegs!

Port Royal: Unterwegs!

Rating: 6.6 | Players: 2–4

Game Type:

Family

Port Royal Unterwegs is a standalone stripped-down sequel to the press-your-luck card game Port Royal with new characters that can also serve as an expansion for that game.

Pikoko

Pikoko

Rating: 6.6 | Players: 3–5

Game Type:

Uncategorized

Categories:

Pikoko is a trick-taking game that follows conventional trick-taking rules with two twists:

KINGs: TRICKTAKERs

KINGs: TRICKTAKERs

Rating: 7.6 | Players: 2–5

Game Type:

Uncategorized

Categories:

In KINGs players will draft their party of cute characters each with a unique ability and compete against the other players to be crowned the True TrickTaker!After 3 rounds the player with the most points wins the game.

Reforest: Plants of the Pacific Northwest Coast

Reforest: Plants of the Pacific Northwest Coast

Rating: 8.0 | Players: 1–4

Game Type:

Uncategorized

Reforest is a medium-complexity card game with light engine-building elements. Players compete to grow the healthiest forest ecosystem by arranging a synergistic tableau of plants each with their own unique traits and abilities.On your turn you'll choose one of two actions:Each introduced plant earns you points and contributes to a growing ecosystem of interconnected abilities. At the end of each round (when the plant deck is emptied) an animal visitor card will be earned by the player who's plants best matched the visitor's habitat preferences (most flowers / fruit / etc).The game ends when all visitors have found a home. Each player's forest is scored for the value of their plants and for the visitors they host.—description from designer

Transformers Trading Card Game

Transformers Trading Card Game

Rating: 7.2 | Players: 2

Game Type:

Uncategorized

The Transformers Trading Card Game is a battling card game designed for two players. Players build a team of Transformers character cards and power them up with a customizable deck of battle cards. Transformers character cards — such as those in the Autobots Starter Set and Booster Packs — are twice the size of standard playing cards; they can be flipped from bot mode to alt mode and back and they feature premium printing treatment on one of their sides. The deck of battle cards features Action and Upgrade cards to enhance Transformers character cards.

Pantone: The Game

Pantone: The Game

Rating: 6.3 | Players: 2–20

Game Type:

Party

In Pantone: The Game the player who is currently the artist chooses a character card then designs a representation of that character using only color swatch cards. The other players subsequently take turns trying to guess who it is. If no one can guess the character during a round a hint is given at the start of the next round with each hint reducing the number of points awarded to both the artist and the player who correctly identifies the character. Whoever has the most points after each player acts as the artist three times wins.Included in the box are 132 Character Cards 60 Swatch Cards in 15 of the PMS colors and a Swatch Card tray for easy selection of your colors. All players (up to 20!) are dealt four of the Character Cards. Everyone looks at their cards and picks one to discard allowing for characters you may not know or think you’ll have a difficult time representing. The remaining three cards are kept hidden from other players in your hand.

Zuuli

Zuuli

Rating: 6.7 | Players: 1–6

Game Type:

Family

Categories:

The fierce and friendly pick and pass card game.Collect enclosures rescue animals and install upgrades over 3 years and build the highest scoring wildlife park you can in this fast paced card game. Don't let the cutesy looks fool you into thinking this is going to be easy though! Can you keep the Lions away from the Anteaters on the Savannah plains? Are your sloths lonely or living a happy life on an Open-Air island? Your Zuuli adventure awaits!—description from the publisher

Cartaventura: Oklahoma

Cartaventura: Oklahoma

Rating: 6.8 | Players: 1–6

Game Type:

Uncategorized

Cartaventura is a narrative card game in which players build an adventure using cards that can offer them different choices during play. Map cards are placed in the middle of the table. Around these map cards players place action cards with them consulting one another to decide the best choice to make from those available: draw a card turn over a card discard etc. Urgent cards which should be read entirely before doing anything else can change the game in an instant. Object cards are placed in front of players and can be useful throughout the game. The game includes a tutorial to accompany the first game and its simple and original playing system allows you to explore the scenario several times before discovering all of the game's secrets.In Cartaventura: Oklahoma it's 1854 in the United States. Your name is Bass Reeves and you are about to turn twenty-three years old. Born a slave the son and grandson of slaves you spent your early years working your fingers to the bone in cotton and sugarcane fields. One day soon you know you'll escape and then...whatever happens happens! Will you find the Indian camp? Will you become a Marshall? Can you win the poker game? Can you escape your former master? Can you find your way to freedom?You play Oklahoma by flipping over the story cards building out the map and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story.

Snakesss

Snakesss

Rating: 6.3 | Players: 4–8

Game Type:

Party

The group has a multiple-choice question and only two minutes to work it out. The snakes amongst you already know the right answer — and they'll stop at nothing to keep you away from it.In Snakesss you deal out the cards and try to answer a multiple-choice question with the rest of the players. The more people who get it right the more points you cash in — unless of course you get one of the snake cards. All the snakes already know the answer so their job is a bit simpler. To score points they have to sabotage the discussion and mislead the other players.—description from the publisher

Sakura Arms: Yurina Box

Sakura Arms: Yurina Box

Rating: 8.1 | Players: 2

Game Type:

Uncategorized

Choose two goddesses and combine their powers to form your own unique deck. Challenge your opponent to a fast tactical elegant duel beneath the sakura.Sakura Arms is a stylish dueling card game from Japan that combines gorgeous art deep tactics and huge variety to minimalist duels. Setup is quick play is simple and the system of combining patron goddesses to build your deck provides unlimited variety.Level 99 Games has teamed up with Bakafire Party to bring an all new production of the legendary Sakura Arms to English. The new edition features an enhanced rulebook and tutorials quick start setups for each goddess and improved production quality.—description from the publisher

Rolling Stock

Rolling Stock

Rating: 7.3 | Players: 3–5

Game Type:

Strategy

Rolling Stock is a card game about stock and company trading. Players are investors buying private companies in auctions which they may later use for an IPO (to turn them into corporations) or sell to already existing corporations (to turn them into subsidiaries of that corporation). The majority share holder of a corporation controls its actions: issuing new shares paying dividends and buying more subsidiaries from other corporations players or an ominous foreign investor.The companies are transportation themed starting with the early Prussian railroad. As more companies are bought the scope of the game expands to Germany later Europe and ultimately even space. With expanding scope older companies become less and less profitable until they have to be written off eventually severely hitting the book value of their owner.As a pure card game Rolling Stock has no game board to simulate actual transportation. Instead networking effects are modeled by synergies between geographically adjacent companies that are subsidiaries of the same corporation. This simplistic model merely sets the stage for the trading of stocks and companies which is the heart and soul of the game.Rolling Stock is vaguely inspired by the 18xx series of games but it is clearly not a part of it. Obviously track building is missing entirely but even the stock market with all its superficial similarities turns out to be fundamentally different.Compared to the 18xx series Rolling Stock has extremely simple rules. Strategically however it is comparably deep and complex.

CIV: Carta Impera Victoria

CIV: Carta Impera Victoria

Rating: 6.1 | Players: 2–4

Game Type:

Strategy

Categories:

CIV: Carta Impera Victoria is a game of CIVilization and diplomacy in which you develop your own civilization. Be the first to reach supremacy in one field to make history but keep an eye on how your opponents are advancing. Forming a temporary alliance might be the best way to keep a player from triumphing…and remember that offense is sometimes the best defense!In more detail a player wins when they reach supremacy in a field; if this doesn't happen when no more cards can be drawn the game ends and players go through a majority scoring to determine the winner.CIV includes six fields of competition: Army Religion Economics Science Culture and Utopia. The 104 cards in the game are split in three ages which represent the natural evolution of global civilization through the timeline but the cards of each field aren't split equally. Once the second age has finished for example if you haven't yet reached supremacy of Religion it's time to think about another strategy.Each field gives powers to the player who succeeds in reaching the limit of cards in their play area (depending on the number of players). There are different kinds of powers two levels of permanent effects and one sacrifice effect for each field. Using these powers in combination will be necessary to be the first to reach supremacy — but using these powers is also a way to keep competitors from reaching victory.You will need all your diplomacy skills to get help from others and prevent the leading player from winning yet today's friend could be tomorrow's enemy so pay attention to all and think about which combination of powers might lead to a surprise victory! Be the first to use it!The game includes rules for 1v1 play 2v2 team play and 3-4 player games.CIV FAQ

Fire in the Library

Fire in the Library

Rating: 6.6 | Players: 1–6

Game Type:

Uncategorized

Categories:

Fire in the Library is a press-your-luck game in which players must try their best to rescue books and accumulate knowledge. The game is played in rounds with a variable turn order in which earlier players have more risk but a higher possible reward. Everyone starts with tools to help mitigate their luck or change the probabilities for their opponents! Gain more tools when your luck runs out or if you take the safe route and exit the library before things get too risky. Hurry as the game ends immediately when any one wing of the library completely burns.Take your chances be the bravest and save books in Fire in the Library!—description from the publisher

Marvel Fluxx

Marvel Fluxx

Rating: 6.5 | Players: 2–6

Game Type:

Uncategorized

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game.Marvel Fluxx features the gameplay of Fluxx and characters and events from the Marvel Universe.Note that the Looney Labs edition of the game includes seven additional cards and a collector's coin used in gameplay; these cards won't be included in the edition from Cardinal Games but will be sold separately by Looney Labs.

Assembly

Assembly

Rating: 7.1 | Players: 1–4

Game Type:

Abstract

Assembly is a quick cooperative or solo puzzle card game that fits in your pocket.No two games will ever be the same because of a variable setup several role cards and the optional use of malfunctions activating on locking that force you to change your strategy. Also two-player games add limited communication into the mix and the optional use of sign language instead of verbal communication.With 2 base sets you can now play the double ring variant of Assembly which is suitable for 1-4 players (rules are in the File section).The Story:You are on an orbital platform that assembles luxury spaceships. After a recent micrometeorite impact a deadly virus has emerged and wiped out the entire staff. Luckily you seem to have natural immunity and now you must escape to help create a vaccine before the virus spreads to Earth.In an attempt to quarantine the virus the computer locked down all systems undocked all the spaceships and is currently venting the oxygen to prevent you from ever leaving. Fortunately it has missed one. Unfortunately it's still on the assembly line and only partially complete. You must finish building it to escape.Against all odds you have outwitted the computer and are now in the control room of one of the spaceship assembly lines where the incomplete ship lies in front of you. On the screen above your head you can see the required layout in blueprint form and on the assembly line you can see the completed Room Modules hanging around the edges ready for placement in the bays corresponding to the instructions overhead.You have discovered a rather limited set of commands to complete the ship but for some reason the controls keep glitching. Does the computer know what you are trying to do? You must work together and use your commands wisely to assemble the ship and make your escape.Can you complete the ship and escape before you perish?

JAB: Realtime Boxing

JAB: Realtime Boxing

Rating: 6.1 | Players: 2

Game Type:

Thematic

JAB is a skill-centric strategic boxing card game. In JAB you get direct control over your boxer's fists providing an experience as close as possible to real boxing without getting punched in the face. JAB is played in real-time meaning there are no turns.To win the game get a knockout by throwing staggering haymakers at your opponent until he eats canvas or strategically win more rounds than your opponent by impressing the judges with your beautiful technique.JAB attempts to innovate the real-time genre by challenging a player to be constantly making decisions rather than simply recognizing patterns or performing calculations. The game also measures your ability to calmly manage your focus in a chaotic situation.

Fire & Stone: Siege of Vienna 1683

Fire & Stone: Siege of Vienna 1683

Rating: 7.3 | Players: 2

Game Type:

Wargames

A 100,000-strong Ottoman army arrives outside the Habsburg capital of Vienna. Inside the city 12,000 infantry a city militia and citizen-soldiers mount a desperate defense. As the Ottoman siege lines draw closer to the city walls the outnumbered Viennese cling to the faint hope a relief force will arrive in time to save them. For both sides the real battle is a race against time.Fire & Stone: Siege of Vienna 1683 places you in one of the most dramatic sieges in history. With a completely different set of cards for each player you will conduct deadly assaults against impenetrable fortifications dig tunnels packed with explosives and launch desperate attacks to delay your enemy's advance. Or you can play powerful events with the power to change the course of battle!Includes historical notes about the siege and 17th century siege warfare (knowledge not required to play the game).—description from the publisher

The Menace Among Us

The Menace Among Us

Rating: 7.0 | Players: 4–8

Game Type:

Party

The Menace Among Us is a semi-cooperative game of intrigue and survival in deep space. Adrift and powerless your crippled vessel is bleeding oxygen. As you effect repairs every breath you take brings you one step closer to death. You must work together to restore power before the air runs out — but hidden among you as loyal friends and crew members are imposters who have infiltrated security and continue to sabotage the ship. Their only goal is to avoid detection and kill the crew by force or by asphyxiation. Can you identify them in time and eliminate the threat? Or will succumb to the menace among us?The Menace Among Us is a 40 to 60-minute asymmetrical card game for 4-8 players. Each player chooses an Agenda at random either a loyal Crew member a deadly Menace or the Coward who’ll take any side just to survive. Your Agenda card sets a Team Goal and an Individual Goal as well as outlines any special abilities and the card composition of your individual 13-card deck. Then knowing your Agenda and Goals you choose a Character who you believe will best help you achieve them or mask your true identity. Characters add 7 new cards to your deck shuffle-building a unique combination of cards as well as provide you two specialized Above Deck Actions.In this hidden traitor game how you play your cards and abilities is far more important than the meta game aspects of accusations and denials. Cards are played face down and shuffled together as “Below Deck Actions.” Here Menace players secretly sabotage the ship’s systems and attack crew members who are trying to save the ship with their cards. If too few crew members risk going below deck to effect repairs the ship’s Emergency Maintenance Assistant (EmMA) adds cards to the pile to help. However the system has also been compromised and occasionally places damaging cards into the mix providing plausible deniability to the Menace players. In contrast Above Deck Actions are conducted in full view of the crew. Most of these abilities have costs either in Energy or Oxygen both resources the crew is trying to increase. So while The Doctor has the ability to heal a crew member and remove a debilitating effect a Menace player who may be secretly in control of The Doctor cares far more that it costs 2 Oxygen to perform the healing.At some point someone’s behavior will raise suspicion. But did they do so because they are trying to fulfill an Individual Goal – or are they a Menace? You can call a vote to expose their true nature. But if they are a loyal Crew member you’ve just blown precious Oxygen in the effort to detain them. For that matter was it a Menace player calling the vote in hopes of wasting the air on purpose?If the Crew can find and eliminate the Menace players – and raise the Energy to a safe threshold before the air runs out they win. If the Menace can prevent this or kill the crew outright their mission succeeds. Special commendations are awarded for surviving and for achieving your Individual Goal.—description from publisher

Call to Glory

Call to Glory

Rating: 6.5 | Players: 2–4

Game Type:

Family

Categories:

Call to Glory packaged in a mid-sized tin box is a fast and fun card game in which players try to collect Japanese characters of different values. When a player has two or more cards of the same character in his hand he can (possibly) lay these cards on the table and score them at the end of the round. If however an opponent lays out more cards of the same type then characters of that type already on the table are discarded. When the game ends players score for the types of characters they have on the table.Call to Glory comes with two variants:Unlike Crazy Chicken Call to Glory is playable with 2 to 4 players. Drive is playable with 4 players but does not have the two variants.

Council of Blackthorn

Council of Blackthorn

Rating: 7.2 | Players: 2–6

Game Type:

Uncategorized

StoryThe King of Blackthorn rose to power on the strength of his sword gaining the devotion of the people as he forged a nation and purged the ravages of war. Once a much needed beacon of strength for a foundling kingdom he has now grown old and is no longer a vital part of a now robust and powerful country. Others have risen to prominence and power within his council. Adept in their machinations and plots the councilors have their own self serving ambitions. In a shadowy battle of subterfuge they ruthlessly vie against one another for true control of Blackthorn. In this dance of treachery each must seize as much power as able without drawing suspicion for whispers of treason echo through the halls of the King of Blackthorn. Whispers from fellow councilors designed to implicate and see the competition shortened by a head. The King will call for the axe for any he deems a traitor and there is always the risk that he is not as ignorant of the schemes as he seems.As a member of the Council of Blackthorn you must build influence with the kingdom’s factions to expand your political influence. Rumors bribes spies and poison are the tools of your trade. Council of Blackthorn is about secretly gaining power while convincing your rival council members that you are not a threat. Deflect all eyes onto your most powerful enemy and take the keys to the kingdom as well as a great seat at his or her execution. Attract too much attention to yourself and the King’s axe will find you!Gain influence accuse your rivals keep your head!Game Overview and ObjectiveCouncil of Blackthorn is a board game for 2 to 6 players. Each player assumes the role of a member of the Council of Blackthorn. There are several different council member characters to play. Each player must build influence with the kingdom’s political factions by playing ally and building cards. Custom dice change the game conditions for each round. As players gain influence and power they also gain hidden treason points. The players that appear to have the most power will typically gain more treason points. The player with the most treason points at the end of the game is beheaded for treason and is removed from the game. The remaining player with the most total influence points wins the game.

Chronicles of Frost

Chronicles of Frost

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

The land of Valskyrr needs its heroes once again! Only those with true skill and resolve can brave the ever changing icy paths and monstrosities spawned by the nefarious power of the Mists. Fell mighty enemies explore and shape the land embark on quests write your own chronicle and become a legend in a world of dark sorcery and peril. Will you answer the call to adventure?Chronicles of Frost is a deck-building adventure game set in Æstemyr a dark fantasy universe rich in its own lore shared by Mistfall Heart of the Mists and Shadowscape.Start with two unique quests and a small deck and improve your character by gaining new ability cards items and allies. Unlock each card's more powerful effect by using skill tokens or by exerting your character to push ever further on your way to becoming a legend. Face ruthless enemies and reap the rewards of your victories. Explore and build the world creating a new map every time you play and use the special abilities of locations to your benefit. Manage your deck by retiring cards into your personal chronicle where they will yield more fame at the end of the game.Face up to three opponents in a new competitive adventure game (or brave the frozen wilds cooperatively) playable in 80 minutes and write the chronicle of your hero.

Solar Draft

Solar Draft

Rating: 7.0 | Players: 2–5

Game Type:

Uncategorized

You are the brightest new solar architect and you must put together your draft for your preferred solar system! You will draft play and terraform the planets moons and comets into your line of cards. Each card you play provides different points abilities and scoring conditions to your solar system.Each architect can refresh the center row once per game which is useful if you don't like the choices presented - and also useful if you don't want a particular card falling into someone else's hands. Each player also has another ability that is unique to them.To have a winning score you must plan carefully and put together a synergistic combination of cards while being as efficient with your choices as possible.—description from the publisher

The Lady and the Tiger

The Lady and the Tiger

Rating: 6.3 | Players: 1–6

Game Type:

Family

The Lady and the Tiger is five games in one!Doors: A 2-player deduction game by Peter C. Hayward. Favor: A 2-4 player auction game by Allysha Tulk and Kevin Carmichael. Hoard: A solo game by Ken Maher. Labyrinth: A 2-player maze game by Philip Tootill. Traps: A 2-6 player bluffing game by JR Honeycutt.Inspired by the classic short story The Lady or the Tiger? by Frank R. Stockton each game offers a unique experience. Five amazing games packed into just eighteen unique cards!With stunning evocative art by Tania Walker The Lady and the Tiger is perfect for couples families ladies tigers and anyone who enjoys bluffing games.

Spellcaster

Spellcaster

Rating: 6.5 | Players: 2–4

Game Type:

Family

Categories:

Legend speaks of the enchanted Sapphire Island. Shrouded in mist and magic the island summons mages to battle in the ultimate test of magical combat — but only those who survive the supernatural duels are granted great prestige and riches.Spellcaster is a card game pitting two to four mages in a duel of supremacy. You win by exhausting your opponent's energies or by collecting enough sorcery sapphires to overpower them. Sixty different spells are included from four fields of study: Combat Conjuring Healing and Sorcery. Cast one or more spells each turn to overcome your opponent and become the Grand Master Mage!

Charms

Charms

Rating: 7.3 | Players: 3–4

Game Type:

Uncategorized

Categories:

User summary: ドイス (Dois) is a trick-taking card game from Japan. Dois means two in Portuguese and in the game there are two decks one for numbers and one for 4 suits. The decks are shuffled together and players are dealt a hand of 13 cards from the mix. You need at least 3 suit cards and 3 number cards in your hand to begin. Then players play a trick-taking game with trumps after first predicting how many tricks they will win.The first play is two cards a number and suit card. After that you play one card a number or a suit card so that your other card still shows. In this way you play out 12 tricks and score plus or minus points depending on your prediction. It is recommended to play out 8 games of Dois to get a balanced match.Publisher's summary: ランクとスートを分けた全く新しいトリックテイキングゲームです。 それぞれのカードを1枚ずつ2枚使い1枚のカードを作り、最初のトリックを行います。2回目以降のトリックはどちらか片方を書き換えて行います。事前に自分の取れるトリック数を予想してその通りにトリックをとれれば点数が入り、8ディールが終了した時点で最も点数の高いプレイヤーが勝利します。

Gearworks

Gearworks

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

Categories:

Gearworks is a puzzle-style board game featuring card placement hand management and a twist on area control. The game is often described as Sudoku meets steampunk.Strategically position your gears to fix a mysterious clockwork machine in the corner of the workshop. Collect parts created by the machine each round by being the last player to fix its various components. As a tinkerer you can certainly put those parts to good use and create fantastical contraptions!Will the other tinkerers sabotage your efforts or will you earn the workshop owner's favor and become the master tinkerer?—description from the publisher

Dungeon Draft

Dungeon Draft

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Categories:

Over the course of four rounds in Dungeon Draft 2-5 players draft heroes and weapons — using gold to pay for them — then use them to defeat monsters acquire additional gold and complete quests in an effort to earn the most experience points (XP).Set-up: At the beginning of the game each player is dealt 5 Quest cards. Then each player selects 3 of their Quests to keep and returns the remainder facedown to the bottom of the Quest Deck. Each round players draft a 7 card hand. Cards are passed either clockwise or counter clockwise depending on the round. Players then take turns playing as many cards as they can from their hand provided they have the resources to do so.Randomly determine which player will play first during the Play Phase. The starting player will alternate in a clockwise fashion during each of the four rounds.Playing Cards: To play Heroes and Weapons players must spend Gold equal to the Gold Cost in the upper left corner of the card. Spent Gold is returned to the common pool of available Gold.Heroes and Weapons remain in front of you when played. Some Heroes and Weapons have special text abilities that take effect when played.All Heroes and Weapons will only have effects that last for the remainder of the round with the exception of providing Attack Gold and XP (i.e. ignore everything but the numbers and symbols on the left side of the card during future rounds).Class Icons: Each Hero and Weapon has a class. Classes are indicated by card color and icon. Class is very important! Many powers on Heroes and Weapons can only be used if you control enough cards of the appropriate class.Monsters To defeat Monsters players must have Attack equal to or greater than the Monster Attack Cost in the upper left corner of the card. Attack is not “spent” like Gold so a player can defeat any number of Monsters whose Attack Cost is lower than or equal to the combined Attack of all cards you control.Some Monsters have a text box with special effects on the card. After you defeat one of these Monsters follow the instructions and then put the Monster into the Draft Deck Discard Pile.Some Monsters have XP or Gold values on the card. After you defeat one of these Monsters take the corresponding XP and/or Gold from the corresponding pool and then put the Monster into the Draft Deck Discard Pile.Quests To play Quests players must have Heroes and Weapons of the appropriate class. Quests have no cost other than this requirement. Unlike Heroes and Weapons Quest Cards may have abilities that can be used over multiple rounds.End of Turn Once a player has finished playing any cards they wish to play (and has the resources to play) they must: • Discard all unplayed Draft Cards to the Draft Deck Discard Pile (do not discard Quest Cards OR played Heroes and Weapons). • Gain 5 Gold plus additional Gold equal to the total Gold Production on all cards in front of you. • Play passes to the next player.End of Round Once all players have completed the Play Phase the next round will begin. In each round the starting player will rotate clockwise (i.e. the player who played second in the previous round will start the next round). TIP: At the end of each round it is helpful to stack all of your played Heroes and Weapons so that only their icons are visible. This clears room for the next round’s cards and helps to avoid confusion since only the icon powers remain in effect for future rounds.After four rounds have been completed players tally up XP to determine the winner. The player with the most XP at the end of the game is the winner! Huzzah!

All-Star Draft

All-Star Draft

Rating: 7.1 | Players: 2–6

Game Type:

Uncategorized

Don’t get cold feet! Prove yourself as manager by drafting the best players and sending them to this year’s All-Star Cup. Keep in mind that a well-coordinated team will attract more fans! Once you made your way through the regular season the playoffs await. You’re skating on thin ice now because those who lose are eliminated right away!All-Star Draft is a card drafting game in which 2-6 players participate in an ice hockey tournament as a team's manager. You choose coaches with unique abilities play in the regular season and ultimately in the playoffs. You draft hockey players form new teams and send them to different arenas. In the playoffs the suspense becomes unbearable because each round will be played in a knockout system until only one team remains - the playoff winner. Whoever has the most fans at the end wins the tournament and the prestigious All-Star Cup.-description from publisher

Ultimate Werewolf

Ultimate Werewolf

Rating: 6.6 | Players: 5–30

Game Type:

Party

Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.Ultimate Werewolf takes place over a series of game days and nights. Each day the players discuss who among them is a Werewolf and vote out a player. Each night the Werewolves choose a player to eliminate while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.Ultimate Werewolf a new edition of the award-winning best-selling werewolf title from Bézier Games has been reimagined to allow new players to quickly get up and running with a larger box totally rewritten and simplified rules and a guide for the included roles. With all-new art and a great new card design it's the perfect way to introduce groups of 7-30 people to Werewolf.

Pearls

Pearls

Rating: 6.5 | Players: 2–6

Game Type:

Uncategorized

In Pearls players dive for valuable pearls then try to sell them at local markets. You either collect or score pearl cards of the same color (and value) on your turn. Cards with higher value score more points but are less common. Pearls with lower value may seem weaker at first but if you score a larger quantity of cards at once you receive a necklace card with bonus points if available. With a hand limit of ten cards however this requires clever hand management and timing.At the end of the game all pearl and necklace cards in your scoring piles score positive points and any cards left in your hand score minus points. The player with the highest total score wins.

DC Deck-Building Game: Confrontations

DC Deck-Building Game: Confrontations

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

DC Deck-Building Game: Confrontations a standalone title takes the rules established in the two-player DC Deck-Building Game: Rivals — Batman vs. The Joker and evolves them into a 2v2 team game. The cards can also be used to expand on the original Rivals gameplay for additional 1v1 play. Get ready for iconic match-ups such as Superman vs. Lex Luthor and Aquaman vs. Ocean Master!

Shadow Blades

Shadow Blades

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

You are a spymaster. Your mission: Dominate the world of undercover intelligence by deploying agents to complete vital missions. To complete your mission you must first build an underground network of highly trained agents from different branches of espionage.In the card game SpyNet two to four players work alone or with a teammate to gather the information they need to recruit the best agents and disrupt their opponents' plans. With clever play and careful coordination you can rise to the top of the intelligence community and become a dominant force in the world of covert espionage.In more detail the deck contains agents funding and missions. Players draft cards from a face-down line-up: Look at the first pile and take it or put it back in order to look at the second pile; look at the second pile etc. After you take a pile you add one card to empty spot in the line-up as well as each pile that you passed over thereby enriching the haul for the next player.Players lay down color-coded agents in order to gain strength in four fields: tech infiltration counterespionage and enforcement. Funding can be applied to any agent and some agents have special powers that take effect when played. A player can complete a mission only when their strength in that mission's field is stronger than all other opponents.

Worldbreakers: Advent of the Khanate

Worldbreakers: Advent of the Khanate

Rating: 7.7 | Players: 1–2

Game Type:

Uncategorized

It is the late 13th century and history is altered by the rise of the Worldbreakers individuals who harness the mysterious substance mythium to magnify their natural talents. The Mongol princess Khutulun a Worldbreaker and a descendent of the great Chinggis Khan is reuniting the distant tribes of the Mongol Empire. However other factions are rising to oppose her each with their own agenda.Worldbreakers: Advent of the Khanate is a customizable two-player card game. Players start the game with a Worldbreaker that has a unique special ability and a deck of 30 cards. Each player aims to be the first to reach 10 power which is gained by developing Location cards and by attacking the opponent.The game is divided into rounds during each of which the players alternate taking turns. A turn is composed of one action such as gaining mythium (the currency of the game) drawing a card playing a card or attacking the opponent. Worldbreakers has three card types: events followers and locations. Events are impactful one-time effects. Followers are people who join your cause and can either defend your board or attack your opponent. Finally Locations are places where mythium can be collected. They have a numbered list of stages each of which can be developed for a one-time bonus such as power or resources.Proper timing and resource management is key to victory: wait too long and your opponent will mount a crushing attack or finish developing their Locations for a power advantage. Who will wrestle control of mythium and forever reshape history?—description from the designer

Tatsu

Tatsu

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Categories:

Tatsu is a trick-taking card game for 2 to 4 players in which you capture spirits to earn points by playing cards from your hand while sometimes choosing when your opponent plays for you.Carefully choose when to play your strongest cards and when to press your luck with fusion cards to collect even more cards from your opponent. You and your opponent have the same decks though and they can fight back just as hard as you so always think two steps ahead in order to claim the most cards and (most importantly) your opponent's multiplier spirits. Spirits are divided into two distinct clans: red/black and yellow/white and you can play Tatsu in teams or one-on-one.The game ends when a player reaches 500 points at which time the player/team with the most points wins.

Vampire Queen

Vampire Queen

Rating: 6.5 | Players: 3–12

Game Type:

Uncategorized

Categories:

The gray morning has arrived and the vampires of the ancient clans must now hurry back to their tombs. For the high and mighty this is easy but the smaller weaker vampires have the strength to do this only in groups. Thus you as the vampire lord might want to play out several with low values together in order not to be surpassed. Whatever you do in Vampire Queen though be sure to rid yourself of an intrusive vampire hunter because no one wants to get stuck with that!The deck consists of cards numbered 1-13 four vampire queens that have variable value and two vampire hunters. Players start with a hand of 9-13 cards depending on the player count and the start player for a round plays from their hand either a single card multiple cards of the same value or a vampire hunter. Vampire queens on their own (or in a pair triplet or quartet) are valued at 14 but they can be played with other cards and adopt the value of those cards. For a single card or a set of cards (e.g. three 6s) each other player in turn can either pass or play the same number of cards but of a higher value (e.g. three 9s). Whoever plays the highest card(s) wins the round and leads off the next round.If the round's start player leads a vampire hunter it counts as value 0 and each other player must play exactly one (non-vampire hunter) card of whatever value they want. Whoever plays the highest card takes all played cards into their hand then leads off the next round but they cannot lead with the same vampire hunter they just won.When one or more players have emptied their hand at the end of a round the round ends. Players then score points for all cards still in hand with number cards being worth their face value queens being 14 and vampire hunter cards being 15 or 20 as indicated. Players with vampire hunters in hand keep them then shuffle all cards and deal new hands to all players with the player who holds the 20 starting. After five rounds whoever has scored the fewest points wins.

Unlock!: Heroic Adventures – Insert Coin

Unlock!: Heroic Adventures – Insert Coin

Rating: 7.5 | Players: 1–6

Game Type:

Thematic

Complete all levels in this virtual adventure.Otherwise it's game over!In live escape rooms participants are locked in and must manage to leave the room within 60 minutes. UNLOCK! lets you experience this cooperative experience at your home gaming table.Contained in Unlock!: Heroic Adventures but a German edition was released by itself.

Cactus Town

Cactus Town

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Cactus Town is an asymmetric action programming game for 2 to 4 players (1-5 with the Lone Ranger Expansion). A highly interactive game of fast paced chase & escape.Sleepy little Cactus Town is going to see some action: you can put yourself the Sheriff’s badge join a group of dangerous bandits seek ransom as a bounty hunter or even use the power of seduction being an avenging Can Can dancer. Each party has its own objectives and its own special actions making this a perfect gateway game for asymmetric gameplay. With playing time of 10-15 minutes per player you can swap and play various parties each session.Players program their actions with 3 out of 4 action cards each turn. Sounds easy enough right? But careful actions alternate between players and action cards are programmed in reverse order meaning the last card programmed comes up first. Mastering this is a real challenge. Can you out-think your opponents guess their moves and get in your own. Or will you out-think yourself and create some hilarious chaos?Each player's characters move through a 5x5 building-card grid which is set up randomly face down each game. The game includes an advanced version with building effects and several variants giving you even more replay value.Are you ready for a duel? Will you plunder for gold? Are you in the mood to dance a Can Can? Going to steal a horse are you? A lot of things are going to happen in Cactus Town create your own cinematic Western story!—description from the publisher

Truck Off: The Food Truck Frenzy

Truck Off: The Food Truck Frenzy

Rating: 6.6 | Players: 2–6

Game Type:

Uncategorized

Truck Off is a lightweight food truck card game that packs some serious bite! In Truck Off you send your food truck team hoping to score a sweet parking spot at a lucrative venue. Your timing and game plan will be critical to your success while your opponents will look for the perfect opportunity to get you to ahem truck off!Truck Off is played over five rounds after which the player with the most money earned wins. In each round players simultaneously select then reveal which venue they will park at placing their food trucks next to that venue. A die is then rolled at each venue to determine how many people actually showed up at each venue. Each player then simultaneously selects which special action(s) they choose to execute this round. Starting with the first player token players play and execute one action in a clockwise manner until all actions have been played and executed. After players are done executing actions profits are split between each truck at the venue.Truck Off gameplay mechanically captures the ups and downs of food truck ownership by rewarding both long-term planning and short-term tactics as well as throwing many curve balls such as low venue attendance competition and crazy weather.

Kodama Duo

Kodama Duo

Rating: 6.7 | Players: 2

Game Type:

Uncategorized

Kodama Duo is a two-player standalone version of Kodama: The Tree Spirits and a 6th player expansion. You will grow a tree by placing branch cards in clever arrangements making a happy home for your Kodama!Kodama Duo is a card placement game for 2 players that plays in 30 minutes. Players will turn over one Decree card per season to set the unique conditions. During the Growing Phase players take turns revealing branch cards and splitting them into two piles until each player has added four branch cards to their tree. In the Kodama phase players will each choose one of their Kodama to score and live in their tree. The game last 3 seasons (12 turns) and whoever cares for their Kodama best will be remembered for generations!There are a couple of cool twists on the original Kodama rules for Duo.First instead of a display of branch cards to choose each turn one player (the splitter) will reveal three branch cards from the deck. They will then split those cards into two piles. The other player (the chooser) will select one of the branch piles. The other pile will go to the splitter. Then both players will add one of the branch cards they received to their tree. The player who received two branch cards will discard the extra card.Second Duo introduces spirit tokens which are tokens with the six features from Kodama. After the player that received two branch cards discards one the other player receives a spirit token from the discarded branch card. They pick one of the features from that card and take the corresponding spirit token. That player then places that token over one of the icons on their tree. This allows interesting scoring interactions as feature chains can be shortened or lengthened to increase the scoring potential for future branch placements.Additionally most of the new Kodama cards and Decree cards interact with the spirit tokens and splitter/chooser mechanic. All of these changes provide an interesting twist on the core mechanics you already love about Kodama.Duo also introduces the ability to play Kodama: the Tree Spirits with six players. With this update we've included new rules for branch selection. Each player will secretly choose from four branch cards simultaneously in a draft format. Players will also be allowed to place and score their branch cards simultaneously. This will shorten the downtime that could have been added by including more players.

Oaxaca: Crafts of a Culture

Oaxaca: Crafts of a Culture

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Categories:

Among the many reasons that Oaxaca (pronounced wah-HA-kah) is well known are its exquisite handicrafts. Drawing upon generations of tradition as well as Oaxaca’s vast quantities of raw materials entire families within this state in Southern Mexico dedicate their lives to perfecting their craft. You are a family of skilled Oaxacan handicraftsmen preparing to sell your artisan wares to eager tourists at a bustling tianguis (a large outdoor market) within Oaxaca City. Can you lead your family to a distinguished position with your exquisite craftsmanship or are your crafts common for the culture?GOAL Specialize in specific craft types to create more desirable handicrafts. The player who has the most valuable collection of crafts in their Market Stall at the end of the final round is the winner.

Vivarium

Vivarium

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

Categories:

1898 Siberia the seismologist Edgar Vuntaf discovers a continent free of any human presence sheltering a teeming life in forms never encountered before! Unknown plants colossal creatures... Faced with this shocking discovery the world's scientific elite gathered in Paris for the Universal exposition create the Vivarium Syndicate and decide to send explorers into this new continentAn efficient and tense card collection game with a great artistic direction! Each turn players use dominoes to create coordinates that allow them to build their card collection. After 7 rounds the player that has successfully completed their objectives and collected the greatest creatures wins the game.Cards are placed on the board. Each turn players use pairs of dominoes to create coordinates and grab the corresponding card on the board. Among this grid of cards: fantastic creatures divided according to their species and biotopes scientific objectives but also various equipment cards to facilitate the taking of future cards. After 7 rounds the player that has successfully completed their objectives and collected the greatest creatures wins the game.—description from the publisher

Say Bye to the Villains

Say Bye to the Villains

Rating: 6.3 | Players: 3–8

Game Type:

Thematic

Categories:

Say Bye to the Villains – a.k.a. 成敗 (Punishment) in Japanese – is a cooperative card game in which players share information in limited ways to collectively defeat a villain who has harmed people in some manner. Players can discard certain cards to learn hidden information about the villain go through special training to increase their attack abilities and take special actions from other cards in the game.

Chosŏn

Chosŏn

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

Categories:

The Koryŏ dynasty is now defunct replaced by the Chosŏn dynasty founded by General Yi. Unfortunately soon after its founding figures of intrigue nicknamed the Watchers appeared all over the realm of Chosŏn. Since then feud and disorder has sprouted everywhere but instead of the usual political contests and sneaky manipulations armed warfare has become the rule. The influence of the Watchers on some families has grown strong and some whisper that their extraordinary powers even allow them to travel through time...Chosŏn is a thematic sequel to Koryŏ set in the same uchronian and politico-steampunk universe and gameplay is similar in the two games.The game lasts eight rounds and in each round each player draws a specified number of cards then simultaneously plays face down (1) as many characters as desired from one family (2) one character from each of two different families (3) one character and one event card or (4) three event cards. Each family has a value ranging from 1 to 9 which indicates both the number of cards in the family and the number of victory points the player controlling this family will score at the end of the game.Players reveal their cards in order clockwise from the round's start player. If she played one character and one event she carries out the power of this event swapping two characters or eliminating one held by another player. She also carries out the powers of any family that she controls i.e. that she holds more cards of than any other player. The family powers let you protect one family keep event cards double the power of an event steal the first player token etc. At the end of each round players discard characters in play (if needed) and discard everything in hand.After eight rounds players tally their scores based on the families they control influence scored during the game and possession of Yi's Legacy which is acquired by playing three event cards. Whoever has the highest score wins.

St Patrick

St Patrick

Rating: 6.8 | Players: 3–4

Game Type:

Uncategorized

St Patrick first released as Salvage is a simple trick-taking game that combines the fun of Hearts with the assessment of Oh Hell and the fairness of duplicate Bridge. Everyone starts at 20 points and takes damage over the course of play. The game ends when one player reaches 0 at which time the player with the most points wins.In the original Salvage game an oil tanker is on fire and you are part of a rescue team sent to deal with it. You will take damage as you put out the fires but before the operation begins you can salvage oil as an insurance against the costs you expect to suffer.The key dynamic of the game is that before playing a hand you assess the strength of your cards and make a bid of how many points you are prepared to lose not to play the hand. That bid acts as an insurance and you will be penalized only for points you lose above that bid. However if everyone's combined bids equal the total amount of damage that can be taken then everyone loses the amount they bid and the hands get passed around the table so that other players have a chance to do better with the same hand.In St Patrick you now compete to retain the most life points by using relics to avoid snake bites.

SiXeS

SiXeS

Rating: 7.1 | Players: 3–8

Game Type:

Uncategorized

SiXeS is about things that are similar and different. Play six rounds thinking of six things each round and trying to predict what you will write that will match — or not match — what the other players write depending on whether you are in a match round or a unique round. The player with the most points after six rounds wins.SiXeS is #6 in the E•G•G Series from Eagle-Gryphon Games.

Dream On!

Dream On!

Rating: 6.8 | Players: 2–8

Game Type:

Party

Description from the publisher:Dreams can be vivid as if they're actually happening — but when they end they can be hard to remember. With a little luck and some careful communication with friends a dream can be something that's cherished forever.Dream On! is a collective storytelling game in which players create a dream together. Using the dream cards they have two minutes to create a dream story. When the timer runs out they then have to remember what happened in the dream and in what order. They score points for getting the details correct. At the end of the game they tally up their score to see how much of their collective dream they've remembered.

Rome: Fate of an Empire

Rome: Fate of an Empire

Rating: 8.2 | Players: 1

Game Type:

Uncategorized

Lead Rome to glory--or obscurity--as you develop and operate your rapidly expanding ancient civilization.Pick a leader choose your strategy and decide the fate of an empire! Develop and refine your engine with deckbuilding tableau building and resource management to fulfill your edicts and bring the most possible glory to Rome.The engine-building of Res Arcana meets the card play of Mage Knight in this thinky middle-weight Euro game.—description from the publisher

Hocus

Hocus

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

For those with the eldritch gift temptation lurks around every corner even in leisure. Just consider the possibilities available to the practitioner of magic. Imagine poker with spells! No person could resist such temptation and even a casual review of history will prove that none could.And so it has gone. The application of magic to card games is as natural as mixing mandrake and worm’s husk.For the first time however the rules for a game specifically created for wizards have been pieced together from fragments found in tombs dusty used bookstores and in the classified ads of one small newspaper. Though magic has largely been forgotten in the centuries since this game was invented modern game design has given us a way to imitate the arcana outlined in the reconstructed rules. The result is a “no-magic-required” whimsical romp for 2-5 players.Hocus places the players in the flamboyant boots of wizards using their powerful advantages to create opportunities manipulate the game and alter the flow of cards. Wizards hate being pinned down and live by the mantra “You shall not fold!” Each turn players choose one Spell to use. As you are new to Hocus we shall first discuss the three Basic Spells.Use the first basic Spell to play cards to the Community. Play thoughtfully as everyone shares the cards in the Community! The second Spell is for building the Pot. In addition to Suit and Strength every card has a point value. Cards played to the Pot contribute their points to the winner of each Showdown. Play cards to build a Pocket with the third Spell. (Never ask to see a wizard’s pocket!) Each player takes one of their Pockets and combines it with the Community to form a hand during Showdowns. The best hand claims all points in the Pot.There is of course a twist. Trust a wizard to provide a twist! There are multiple Communities each with a Pot and players can compete in multiple Showdowns if they have the Pockets. Hocus is not merely a matter of building good hands but making a winning hand where your opponents least expect and profiting with a hefty Pot. Timing and careful targeted play will win the day. And time is limited. You may have conjured a Straight Flush but it’s worthless with no points in the Pot!Now look at the other spells in the game. There are eight different spell books each with their own unique approaches to the game providing every wizard who plays with their own special abilities. The spell books raise the game to another level with even more tools for bending luck to your advantage.Travel way back to a dark dank inn shuffle the cards and play the favorite game of the legendary Merlin and Morgan le Fay. Hocus is a little like poker but a lot more magic!

Food Truck Champion

Food Truck Champion

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

Food Truck Champion is a game in which each person plays the owner of a new food truck out to make a name for itself. You will hire staff cook food and please customers to earn awards and popularity. At the end of the day the food truck with the most popularity wins!As owners of the food truck you have a special wild card that you can take into your hand allowing you to act in any capacity when the need arises.At the start of the game each food truck has a small fridge a narrow plating area and limited room for staff. Each completed order gives you a popularity token worth victory points and it allows you to expand one of the areas of your truck or even expand the card limit in your hand.At certain points in the game judges will review the orders you've completed and allow you to move certain cards into your awards area giving your bonus VP for each set of awards you complete.When a certain number of popularity tokens have been claimed the game ends and the food truck with the most victory points is declared the Food Truck Champion!

Mistborn: House War

Mistborn: House War

Rating: 6.8 | Players: 3–5

Game Type:

Thematic

Become the head of a Great House of Luthadel in this game of negotiation and betrayal set in the world of Brandon Sanderson's Mistborn novels. Contend with myriad problems plaguing the Final Empire — rampaging koloss disease social unrest even the heroes of the novels — and with every step jockey for the Lord Ruler's favor. At the end of the story will you rise to power and prestige — or fall in ruin and disgrace?Mistborn: House War is a resource-management game set during the events of the first Mistborn novel. Three to five players assume the roles of various factions and must work together to solve the Problems facing the Final Empire. In order to solve these problems players must expend a certain combination of resources but in return they receive Favor from the Lord Ruler.Each round players produce resources (food money prestige skaa warriors and atium) in different proportions and combinations based on their faction. You can convert between different resources to get something that is missing but in the long run the players must work together pooling their resources to succeed.There are four tiers of Problems; at the start of each turn a problem is added to the board in the corresponding column and each pre-existing problem moves up one tier. If a problem passes tier 4 than it is said to Erupt (a reference to the novel) and it causes various problems for the players such as increasing the level of Unrest or giving players Disfavor. The main part of gameplay is the negotiation between players to solve these problems. Anything except Favor gained in previous turns can be negotiated: resources Personality cards (which can have a variety of effects) out-of-game favors etc.The game can end in two ways either the Unrest reaches 8 or a special problem card (Vin) is resolved. If she is not defeated and is allowed to erupt she increases the Unrest by 4. If the players are able to defeat Vin then the player who has the highest amount of Favor wins. If the Unrest reaches 8 then the rebellion occurs and the player with the least Favor (the faction furthest from the Lord Ruler) wins.

Ascension: Valley of the Ancients

Ascension: Valley of the Ancients

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Categories:

Description from the publisher:Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards and uses those cards to acquire more and better cards for their deck with the goal of earning the most Honor Points by gaining cards and defeating monsters.In Ascension: Valley of the Ancients players compete with one another to maintain control over powerful temple cards. Players can control three different temples: the Temple of Life the Temple of Death and the ultimate Temple of Immortality. Players race to collect keystones which aid them in their quest to acquire temples or steal them from their opponents!

The Royal Limited

The Royal Limited

Rating: 7.0 | Players: 1

Game Type:

Uncategorized

England 1960s. Revolutions in music fashion art and more draw celebrities from around the world. Superstars wind their way across the country using the ultimate in luxury travel a train line catering to the elite while less fortunate passengers jostle for space to get a glimpse of their idols. There’s no time to waste so grab your bags and get on board!The Royal Limited is a solo game about building your train and filling it up with passengers and VIPs before the train departs. Use cards from your hand to add new cars and place passengers to occupy them. Match symbols and colors to ensure everyone aboard is satisfied especially the VIPs! Make the most of your line and see if you can live up to the grand expectations of The Royal Limited.You will play in a series of rounds with your goal to build a train and fill it with passengers. Each round will take the following format:1. Draw cards 2. Play cards to add a cars place passengers and VIPs 3. Discard hand & advance conductor.After you have finished the final round (All Aboard!) then you should calculate your score. You want a lower score according to certain values.

Winterhaven Woods

Winterhaven Woods

Rating: 6.8 | Players: 1–6

Game Type:

Uncategorized

Winterhaven Woods is a 1-6 player strategic card drafting and set collection game that takes place over 3 rounds and typically takes 15-20 min. It features light player interaction each round and customizable levels of take that mechanics.In Winterhaven Woods players are preparing the animals of the forest to endure the long winter months. They do so by planting trees to create woods populating their woods with creatures and using their predators to hunt creatures left exposed in player's meadows. Players may also use steal cards to swipe cards from their opponent's woods & meadow however utilizing too many incurs a penalty.Each round players will draft cards then plant & populate their woods building it up over the course of the game. Player's may also collect predators in their meadow to hunt with taking advantage of creatures not able to be populated by other players.After three rounds players total their scores bonuses and penalties and the player with the most points wins!—description from the designer

Siege Storm

Siege Storm

Rating: 6.4 | Players: 2

Game Type:

Customizable

Categories:

Siege Storm is a deck building game. You have cards your enemy has cards. You both cast some creatures and spells then one of you wins.Close your eyes. Imagine you are a mighty lord commanding an army. Or a magician summoning creatures onto a battlefield. Or a farmer who grows his units on a cornfield right in the storm of battle. So you build your army choose your enemy and try to bring the pain to him before he brings the pain to you.Between you and your enemy there are 2 tracks: one that your armies use to travel towards enemy and a similar one where your enemy’s units travel to you. Again just imagine whatever you want – two epic castles in a war or a slow magic-fest between old smelly wizards with rheumatism.Cards are everything here: your life bar your mana your library and so on. When you draw them into your hand you can either play them or discard them to pay for some more expensive fancy card’s cost. But there are even more decisions from here!When you play a card you can play it as an instant and get a trigger effect. Alternatively you can play it as a creature on your track then its passive ability will work. It will defend you at first and once it moves up to the end of your track it will be able to: a) Activate (attack and trigger its effect) b) Become your supporter (our fancy term for mana) c) Or stay in the middle of the track and make its passive ability work all the timeSo you can build powerful combos you can zombie-rush you can build your economy and all sorts of other cool stuff. But whenever your enemy hits you you will lose cards from your resources so there is that. No cards to draw? You lose.If you like it we might even get some expansions going pretty soon.A co-op mode has also been added.

Bohn to Be Wild!

Bohn to Be Wild!

Rating: 6.6 | Players: 1–7

Game Type:

Family

In Bohn To Be Wild! a standalone title that celebrates fifteen years of the classic Bohnanza card game players want to do what they've always done: Plant beans in their fields and sell them for as many coins as possible while trading cards with other players to get around the restriction of not being able to rearrange cards in your hand.Bohn To Be Wild! mixes things up however by including eleven new types of beans – including Jamaica helmet and horse beans – rules for solo play and special wild beans. Unlike the original German Bohnanza this game allows for play with up to seven players.

Deadly Dowagers

Deadly Dowagers

Rating: 6.8 | Players: 2–6

Game Type:

Uncategorized

Deadly Dowagers is a game of marriage murder and money. You compete with the other lovely ladies in your town by strategically growing your dowry while being careful not to gain too much infamy or the duke may pass you over for another bride!You play as a middle-class Victorian woman who would kill to be a duchess. Since you were not lucky enough to be born into the aristocracy the only way to attract a noble is to have a large enough dowry. Fortunately when your parents died they left you with a small dowry and some land. You must build wealth through investments and strategic serial marriages.Gameplay is divided into rounds; each round consists of four separate phases: drafting investment husband and housekeeping. In each round each player drafts a hand of cards pick-and-pass style. Certain cards are played into players' tableaus. Instant cards are used and discarded. Players using death cards partially reset their tableau and get income. Players discard down to eight cards in hand then draft four new cards.The game ends when one player has no current husband no more than 9 infamy spends 120 crowns and plays a remarry card to marry the Duke. That player wins.—description from the publisher

1565: St. Elmo's Pay – The Great Siege of Malta

1565: St. Elmo's Pay – The Great Siege of Malta

Rating: 7.2 | Players: 1–2

Game Type:

Wargames

Relive the Greatest Siege in History!A vendetta spanning decades reaches its terrible and bloody crescendo!Suleiman the Magnificent's 30,000 strong armada descends on the 500 beleaguered Knights of St John and the defending people of Malta with the express purpose of wiping them from existence and changing the course of European history forever...1565 St. Elmo's Pay is an asymmetric competitive tactical card game and successor to the award-nominated 1066 Tears to Many Mothers with which it is fully compatible. Each player as either Ottoman Turks or Knights of St John musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu Senglea and the doomed fortress of Saint Elmo.Every beautiful card in the game is inspired by a real person or event from the time. With a focus on quick tactical play and a thematic re-imagining of the events of the time the game is non-collectable and there is no deck building required. Each player simply grabs their deck and shuffles then play begins.Note on title: When after a relentless show of strength the small fortress of St. Elmo's finally fell to the Turks they butchered the bodies of the Knights and floated the corpses across the bay to the remaining two forts to deter them from resisting further lest they suffer the same fate. Instead the Maltese forces chose to fight with 'the spirit of St. Elmo's'. When they eventually turned the tides against the Turks and chased them away the people of Malta chanted 'St. Elmo's Pay' - an expression they still use today to mean 'no mercy.'—description from the publisher

Leaders of Euphoria: Choose a Better Oppressor

Leaders of Euphoria: Choose a Better Oppressor

Rating: 6.4 | Players: 4–8

Game Type:

Uncategorized

As the city of Euphoria was being established the struggle for political dominance raged on between the Euphorians and Subterrans. The Icarites had not yet descended upon the city and the Wastelanders were still deciding whether they wanted any part of it.Since it has become clear that the two factions cannot share control it is time for you to pick a side. Choose your faction find your allies banish those who oppose you and ensure your place at the top of the dystopian society to follow. Now it's your chance to Choose a Better Oppressor!Leaders of Euphoria: Choose a Better Oppressor is a social deduction game in the style of Good Cop Bad Cop but set in the world of Euphoria. It takes place earlier in the timeline than Euphoria when the city was young and foolish. Players will have 3 cards in front of them that determine whether they are on the Euphorian or Subterran team that will be investigated throughout the game to figure out who's on their team and who's not.Instead of the equipment cards from Good Cop Bad Cop players now use and give artifacts from the Old World in a new Artifact Phase or as a standard action. In Leaders of Euphoria you can use your turn to Hide one of your Recruit cards which is important because unlike Good Cop Bad Cop you may not use important actions without having a hidden recruit to expose. Also there is no player elimination like there was in GCBC as players who are banished from the city become Wastelanders and have a new victory condition.

Pixel Tactics 5

Pixel Tactics 5

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics 5 takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines but its gameplay is entirely unrelated.For ease of distribution these were combined to make Pixel Tactics 5.

Game of Thrones: The Card Game

Game of Thrones: The Card Game

Rating: 6.2 | Players: 2

Game Type:

Thematic

Game description from the publisher:Based on the epic HBO series Game of Thrones: The Card Game is a card game in which two players wage war in the fields of Westeros and conspire to crush their opponents at court in King's Landing. Two fixed fifty-card decks allow players to take control of either House Lannister or House Stark. Each deck includes the show's most recognizable characters and locations including Eddard Stark Cersei Lannister Robert Baratheon Littlefinger and Jon Snow.Game of Thrones streamlines the rules of A Game of Thrones: The Card Game the core set of the living card game series to make it more accessible to a wider audience.Rules:http://www.fantasyflightgames.com/ffg_content/game-of-thrones-HBO/Game-of-Thrones-rulebook.pdf

Broken and Beautiful: A Game About Kintsugi

Broken and Beautiful: A Game About Kintsugi

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Categories:

Kintsugi is the Japanese art of using golden lacquer to repair broken pottery.In Broken and Beautiful players draft cards like bowls cups and tea jars to create high-scoring sets. As some pieces inevitably break players must judiciously repair what has been shattered.Whole pottery is valuable. Broken dishes are worthless. That which has broken and been repaired is uniquely precious.

Kreus

Kreus

Rating: 6.6 | Players: 3–6

Game Type:

Uncategorized

In this cooperative game the players embody Titans avid to create together the ideal planet. Will you know how to dominate the nature and the elements and worse still the anger of your father Ouranos to realize the planet of your dreams? A cunning and intuitive game where deduction and cooperation will be the key words. To manage to create your planet and to bring him the life you will have to think together communicate subtly trust the other players or understand of instinct. The purpose of the game is to manage to create together a planet. To have a finished and thus livable planet it will be necessary to pass by various creations: rainbow river fish etc and completed by element cards : earth air fire water. A turn of game decomposes into two phases: the divination and the creation. During the phase of divination every player chooses in secret a card of his hand and spends his tokens energy to give information exchange cards etc. Then in the phase of creation every player reveals his card in turn order and verifies if it can be involvement. The game ends when all the cards were played or if the planet is completed.

Muse: Awakenings

Muse: Awakenings

Rating: 6.9 | Players: 2–12

Game Type:

Party

Muse: Awakenings is a standalone game that can be played as its own complete experience or as an expansion to elevate the Muse base set to new heights!Play cooperatively at lower player counts or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt hoping to lead your team to their masterpiece. As artists you work alongside one another to decipher that clue and correctly choose the piece of art from the line-up. The first team to collaboratively complete twelve points worth of Masterpieces wins!Challenge your creativity and inspiration listen closely to the fire burning deep within and let your Muse guide you to your Masterpiece!-description from publisher

Dread Curse

Dread Curse

Rating: 6.3 | Players: 3–8

Game Type:

Party

A pirate lives on skill guile and fortune's fair eye dreading the day his luck finally runs dry. Before ye lies a sack of sixty golden doubloons – a king's ransom and a good day's haul. Each of the crew is entitled to a share equal to his rank and station aboard and as a crew of thieving pirates each has his own unique talent for prying coins out of the hands of his shipmates. Take all ye deserve – but no more than prudence allows for the treasure be cursed!Within the sack are coins bearing the Black Spot. To hold such a coin is to feel the icy hand of death upon ye – but to not be able to rid oneself of its curse is death itself. Best find someone else's pocket to line it with lest ye find yer pirating days at an end.Dread Curse is a push-your-luck game of cunning thievery and ample turns of fortune. Play revolves around drawing loot from a cloth bag and stealing from the other pirates in order to gain the most valuable stash of treasure. Each turn players reveal coins from their hidden cache to win the captaincy or one of the other seven crew assignments each of whom are able to draw from the bag in a unique way or use a special cheat ability available only to that pirate. Stay in as long as you dare to grab more gold but beware the Black Spot for if you end the game with it in your stash you automatically lose.

Bees: The Secret Kingdom

Bees: The Secret Kingdom

Rating: 6.3 | Players: 2–6

Game Type:

Family

Bees: The Secret Kingdom is family game based on Bees. In the game players will choose between creating a honey card or playing a flower card to get pollen tokens. This simple game has 2 modes the first is for families and younger players and second the advanced one is for adults.The basic rules are really simple – players can draw two Gathering cards and play one of them or make Honey using their gathered Resources. Playing Gathering cards grants all the players Resources tokens but the player who was using this card will gain the greatest benefit. Despite the small cooperative touch this is a fully competitive game and only the player who gains the most points wins.—description from the designer

Sky Tango

Sky Tango

Rating: 6.3 | Players: 2–4

Game Type:

Family

Categories:

In Sky Tango you trace the cycles of the moon and the sun by creating series of cards that illustrate the passing of time. Eclipses can appear and ruin your paths but don't let them discourage you for the sun and moon will always reappear. Will your solar and lunar cycles lead you to victory?In game terms the deck of cards consists of numbered sun and moon cards (some of which feature animals) as well as eclipse cards. Players place the cards in stacks in ascending order either in front of themselves or in front of others. When a stack is five cards high it can be removed and scored for points. Stacks can be interrupted by eclipse cards which in turn can be covered by the appropriate sun or moon cards. Playing a card with an animal allows a player to play again which is sometimes advantageous but sometimes not. The player who removes the most cards from play wins!

La Fallera Calavera

La Fallera Calavera

Rating: 7.2 | Players: 2–5

Game Type:

Family

After dying in a fireworks exhibition due to lack of security a young Fallera -a girl dressed in traditional valencian costume- comes to life as a zombie. She feels furious and wants revenge. Therefore she awakens dozens of traditional valencian characters now turned into zombies. There is only one solution to save humanity from the apocalypse: to find five ingredients to cook a tasty paella that calms the rage of the fallera.A unique game based on a 100 cards deck. Players (2 to 5) must find 5 ingredient cards to win the game. Ingredients as well as other kind of treasures can be stolen by other players. They can use battle cards to fight and achieve other's possessions comparing attack and defense points of the two cards in the battle. Bluffing is also a must as the player who is attacked can't see the character that is using his opponent. Players may also use very different kind of special cards not only to strengthen their soldiers but to fiercely punish their competitors.

Spies & Lies: A Stratego Story

Spies & Lies: A Stratego Story

Rating: 7.0 | Players: 2

Game Type:

Uncategorized

The head-to-head game of deployment deduction and deceptionBreak the deadlock in the final days of war. Victory will hinge on the actions of a handful of men – and we women spies… Go head-to-head as you secretly select soldiers with different abilities to engage the enemy.Each of you will have the opportunity to sabotage your opponent’s missions – using careful deployment clever deduction and surprising deception. With every enemy soldier you identify with every advance you rebuff you’ll tighten the noose infiltrating further into the enemy camp and taking the Double Agent a step closer to capturing the enemy flag!Spies & Lies is played in 3 rounds. Each round consists of 3 phases (Deploy Intel and Mission) which will determine which player can move the Double Agent into enemy territory on the game board. The first player to land on the enemy’s flag with the Double Agent wins (or the player who is closest to doing so when the third round ends).-description from publisher

Brutal Kingdom

Brutal Kingdom

Rating: 6.6 | Players: 3–4

Game Type:

Strategy

The King is dead; long live the Queen! Or vice versa really as in the intriguing game Brutal Kingdom it's hard to tell what everyone is up to and who will have the greatest impact until it all ends. Yes the bishop's poison has been touched but has it been administered to the abbot or is it still waiting to be used? What's happening with the witch? And the executioner is waiting for his next job...At the beginning of a round each player has four character cards in hand. On your turn you play a card in front of you and follow its instructions. With some cards you can carry out actions on your opponent and bring an end to the round's influence — but only if you don't fall victim to your opponent in the process.

Dwarven Smithy

Dwarven Smithy

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Categories:

Dwarven Smithy is 2-4 player richly themed card crafting and hand/area management card game. Players work to gain gold by utilizing limited space in their workshop. Player craft items gain special abilities and tools using a variety of resources. Players choose to draw resources and/or guild cards but the cards can also be purchased from other players or players can purchase resources from a warehouse. Use abilities to change the rules tools to use fewer resources in making orders or sell crafted items. Special King's Items made for the King are revealed at the end of the game.There are three types of Resources (metals gems and runes) and four types of Guild cards(Apprentices Tools Items and King's Items). Metals and Gems must be refined into resources before they can be used to craft orders. Guild cards are crafted on the 3rd phase of your turn and then completed on the 2nd phase of the next turn.There are four phases of the game; Refine Resource cards Complete Guild card Actions (6) Draw cards. Refine metal and gem cards by turning cards 180 degrees into refined resources. Then all Guild cards crafted on the player’s previous turn are now complete and can be used. There are six repeatable Actions in the game: Play a card Craft a Guild card Move or Swap a card Buy a card from another player or from the warehouse Discard a Guild card and Sell Resource cards. At the end of the player’s turn the player must draw four cards but cannot exceed their hand limit. Lastly straighten any tilted cards placed into the player's market on their turn.Play continues until one Player has completed four King's Orders or either the Guild or Mine decks run out and then all players get one last turn. Resources are sold from the player's market and then the King's Orders are revealed bonus coins are given for the highest valued King‘s Item (for each subtype). Count up your coins and the player with the most coins at the end of the game wins.

Apocrypha Adventure Card Game: Box One – The World

Apocrypha Adventure Card Game: Box One – The World

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

The Apocrypha Adventure Card Game allows you to play it as a cooperative card game or with a game master as a role playing game. The world is on the brink of an apocalypse set in motion by monsters only your characters can see. Gameplay is story-based and features deck construction and character growth. Over time characters will unlock repressed memory fragments that will add new powers. Each mission has a unique setup and goal which often involves hunting down a true threat hiding among the cards at the nexuses that characters investigate.The base game called The World comes with 584 cards 20 six-sided dice 1 rulebook 1 storybook 30 dividers and 10 character stand-up tokens; The World contains the starting chapter of Candlepoint Wisconsin and also the Skinwalkers chapter. Eight more chapters appear in two expansions The Flesh and The Devil as well as the bonus chapter The Book of the Hybrids.

Smitten

Smitten

Rating: 6.3 | Players: 1–2

Game Type:

Uncategorized

Categories:

Smitten is a cooperative micro-game for 1-2 players designed and published in celebration of Stonemaier Games' 10th anniversary. In Smitten players work cooperatively with limited information/communication to complete two identical 3x3 grids of cards each inspired by a Stonemaier game and illustrated by Vincent Dutrait. There are multiple difficulty levels and separate modes for solo and 2-player games.Smitten was inspired by comic book cards from Jamey's youth specifically a set where various cards formed a cohesive 9-card panorama image. In trying to complete two of these images in Smitten there is no set turn order; rather players indicate a preference to play or not play a card. The played card has instructions for the other player to place a card which they must do or the game instantly ends.Smitten is packaged inside a paper envelope; it's an entirely plastic-free eco-friendly product.—description from the publisher

Judge Dredd: The Cursed Earth

Judge Dredd: The Cursed Earth

Rating: 6.4 | Players: 1–4

Game Type:

Thematic

For years he's been the law in Mega City One but now it's time for Judge Dredd to bring justice to the rest of America. It's time for him to venture into the Cursed Earth.Featuring competitive co-operative and solo player modes and brand-new specially commissioned artwork Judge Dredd: The Cursed Earth is an immersive sci-fi western in which players must lead a team of judges against dinosaurs mutants and the Cursed Earth itself in search of an object of immense power before it falls into the wrong hands. As they scour the wastelands the team will encounter a host of iconic 2000AD characters that will push their resources and abilities to their limits. On an impossible journey through radioactive hell can even the judges survive the Cursed Earth?—description from the publisher

Yogi

Yogi

Rating: 6.4 | Players: 3–12

Game Type:

Party

In Yogi players are challenged to contort their bodies in unusual ways — ideally doing better than everyone else in their impersonation of a pretzel!On a turn a player reveals the top card from the deck. If the card is red the player must place or hold the card somewhere on their body as directed by the card; if the card is green the card itself can stay on the table but the player must do whatever is specified on the card such as keeping one thumb on your chin or having your hands touch. Keep going and stay flexible!

Munchkin X-Men

Munchkin X-Men

Rating: 7.0 | Players: 3–4

Game Type:

Uncategorized

Description from the publisher:Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin X-Men combines Marvel's beloved collection of X-Men comics with the role-playing fun of Munchkin.In the game players take on the role of students attending Xavier's School for Gifted Youngsters and team up with Professor X Wolverine and more super-charged mutants to take down the likes of Sabretooth Juggernaut and the almighty Magneto. The game includes 128 Door and Treasure cards four player Role cards four level trackers game rules and a custom die.

Frantic

Frantic

Rating: 6.5 | Players: 2–8

Game Type:

Uncategorized

In Frantic you start with seven cards and try to get rid of your cards as quickly as possible. If a player has discarded all their cards the remaining players count the points in their hand. When a player reaches the agreed maximum score the player with the lowest score wins.If you can't or don't want to play a card you draw one from the deck. There are four colors with numbers from 1 to 9. You can either play color on color or number on number. Sounds boring so far doesn't it? Well that's why we have the special cards. For example have someone draw four cards from the deck or give a fellow player two cards out of your hand. And the fun part: You always get to choose who gets these cards!But wait there's more: We come to the black cards also numbered from 1 to 9. You can play these only on a number not on the same color and every time a black card is played it activates an event card. These event cards go from Friday the Thirteenth — where nothing happens – to Tornado where all hand cards get shuffled together and handed out again.

Deck Box Dungeons

Deck Box Dungeons

Rating: 6.9 | Players: 1–2

Game Type:

Uncategorized

Deck Box Dungeons is a fantasy themed dungeon crawler with a companion app that fits in a deck box.Each player builds their adventurer by selecting a character card equipment card and special abilities card. Builds can range from a standard stealthy rogue with daggers to a mage that wields a greatsword. During the game players use the companion app to reveal new rooms and encounters which adds to replayability. Players must work together to slay monsters complete encounters and achieve the goal of their quest. Each quest has a different goal from escorting a priest to complete a ritual to killing a giant troll that has been terrorizing a nearby town.The companion app handles the quests and encounters allowing for quick setup times and streamlined gameplay. Random encounters and quest generation provides variety and replayability even when playing the same adventures. Using an app also allows for gameplay to be re-balanced and additional new content to be added after release.Note: Using the app is recommended but print & play quests are also available if you are unable or do not want to use the app.Designed for 1-2 players you can play with 1-4 players if you buy a second copy of the game.Components:

Too Many Cinderellas

Too Many Cinderellas

Rating: 6.4 | Players: 2–4

Game Type:

Uncategorized

There was a ball held at a castle in a far-off country. The Prince of the country met Cinderella at the ball and fell in love with her. He decides he wishes to marry her and sets off to find her. Unfortunately he doesn't actually remember anything about her and is left wondering aloud to all: Does anyone know Cinderella? Hearing this many influential people begin spreading rumors that their servant is the actual Cinderella.In Too Many Cinderellas players represent powerful people in the far-off country who are trying to influence the Prince's decision about who is the real Cinderella pointing him towards their Cinderella. If anyone tries to spread misinformation about your Cinderella you can just say NO! at the audience with the Prince. Many Cinderellas have gathered; who will be recognized as the real Cinderella by the Prince?In game terms the deck of cards is shuffled and each player receives four cards. The person with the smallest feet starts first. A player wins a round when she has the true Cinderella. To find the true Cinderella each player lays down a card. The card dictates which card will be or won't be the real Cinderella. When a card is laid down everyone secretly votes whether or not they want the new rule for that round. This repeats until each player has played two cards. Then everyone reveals their hand and whoever has the card that matches all the rules laid out in the round is the winner for having the true Cinderella. In cases of ties the winner is the player with the highest card.Game #3 in 'The Mike Line' of games from Grail Games.

Schummel Hummel

Schummel Hummel

Rating: 6.6 | Players: 3–5

Game Type:

Party

Categories:

To win Schummel Hummel you must get rid of your cards before any other player and unlike in most other games you can cheat to dump cards from your hand. Toss them over your shoulder hide them in your shirt! One of the players represents the watchman though and if they catch you cheating then you have to both keep your original card and take one of the watchman's as well while also taking on the role of the watchman.Aside from the cheating you must play cards onto the central pile that match in some way the top card already there possibly using the special powers of the various insect cards as well. You can also attempt to steal a grasshopper card sitting between you and your neighbors. If you manage to snatch it without them noticing you force them to draw two more cards from the deck.

Unlock!: Short Adventures – In Pursuit of Cabrakan

Unlock!: Short Adventures – In Pursuit of Cabrakan

Rating: 7.1 | Players: 1–6

Game Type:

Thematic

Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock players work through a deck of 30 cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!In this adventure overcome the perils of the temple and find the sacred statuette! Overcome traps secret rooms puzzles and dangerous animals!

Invaders

Invaders

Rating: 6.9 | Players: 2

Game Type:

Strategy

Earth is in mortal danger!Invaders is a card-driven board game of warfare and horror featuring asymmetrical game-play for two players. In the game the players take on the roles of commanding forces on opposite sides of the conflict.One player leads the extraterrestrial conquerors whose goal is to transform the Earth and subjugate its inhabitants. The Invaders possess unthinkable weapons and unknowable technologies. More so within their galactic armada the aliens hold bound a terrifying array of eldritch creatures engineered specifically to sow the chaos and destruction that heralds the arrival of their masters.The other player commands the unyielding forces of a united Earth. In the shadow of a planet-wide scourge the nations of the Earth have joined forces to confront the arrival of a doom spawned on the other side of the galaxy. The Terran alliance is a desperation-forged bulwark upon which the invading forces crash and are repelled time and again. Outgunned with salvaged or untested technology and one foot in the grave the determined network of military machinery elite strike-teams warfare scientists and neighborhood militias are surprisingly capable of bloodying the Invaders' noses whenever the two forces meet.The eponymous Invaders seek to destroy the forces defending the Earth and exhaust their reserves. They do this by defeating the defending forces at key locations while also causing the Earth player to disrupt cards from their deck to their discard pile. The Invader must be cunning when deploying their creatures and war-machines or enacting their schemes as the cost to bring assets into the war often involves the discarding of other assets.Mankind must work desperately to defend critical resources and locations from the corruption and incursion of the alien threat. They do this by building formidable and deadly defenses predicting where the alien player will strike and setting traps designed to deprive the Invaders of key units and wear-down their options. Like the Invader the humans need to be clever in what they deploy and how they deploy it because their heroes may be bold but they are small in number and the Invaders are inexorable.Invaders is a science-fiction game piled thick with the trappings of war and horror. It is steeped in difficult decisions but built upon a simple elegant set of rules and because of this you will find each game telling a slightly different story each time you play. Both sides use cards to represent their units plans resources and events but as this is an asymmetrical battle game the way in which those cards are played and how they forward their owner's goals are very different. Regardless knowing when to let an asset go in favor of a better one how to exploit a weakness in your enemy's ranks and where to press an advantage or feint a trap will be key in seeing your side emerge as the victor from the morass of galactic war.One question remains: Which side are YOU on?

Delicious

Delicious

Rating: 6.9 | Players: 1–100

Game Type:

Uncategorized

Categories:

Spend the afternoon in your rooftop or backyard garden. Relax while enjoying this artful game of picking pairing and planting fruits and vegetables. Grow your plants in whatever container you can. Wheelbarrows boots suitcases – use anything you can to grow delicious eats! Will you create the most delicious garden?Over the course of a game of Delicious players fill their respective gardens with fruits and vegetables by sketching them based on cards and tokens that are revealed in the community area. Players take their turns sketching simultaneously each round as these plants are revealed. Earn the most points by planting fruits and vegetables in your makeshift containers and planters.A game lasts 12 rounds. Every round 2 Vegetable cards are flipped (1 from each deck) and a Fruit / Tool token is placed on each card. Each player then decides to use one or both cards (and their tokens) given certain restrictions. When you use a card and token you mark your Garden and Play sheets trying to get different combinations of fruits and vegetables.The cards in the middle are common but players place them in different containers within their garden setting up different combinations and scoring opportunities. Bonus tools and special powers mean that no two gardens are ever alike.After 12 rounds the player with the highest score wins. - If there is a tie the player whose fruit planter score is higher wins. - If there is still a tie the player who has marked the most First Potter Bonus icons wins.

Colorado

Colorado

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

To explore Colorado you will be armed with a marker and your map.Each player has a personal map and they start in one of two locations opening that region for future exploration. Each player also has a hand of cards and the cards in the deck come in six colors with each color having cards numbered 1-3. On a turn you ask another player to give you a card e.g. a red 3. If they have one in hand they must give it to you. If not they must give you either a red card or a 3 — their choice. If they have no reds or 3s you randomly draw one card from their hand.If you already have the card you received in your play area discard it and take a gold nugget; if not place it in your play area. All players then take one of the two actions listed on this card:At the end of your turn if you have all three cards of a color in your play area discard them then check the flag on a map region that is adjacent to a region that you have already opened. Finally if you have fewer than three cards in hand draw until you have three cards.The purpose for all of this activity is to claim medals which earn you points. You earn points for each region you open and if you're the first player to open all regions of a color you gain a medal worth bonus points. If you check all the spaces in a region you earn a medal. If your railroad reaches the end of the line you earn a medal. If you check all spaces with a certain symbol on your map you earn a medal. Once a player has collected the game ends at the end of that turn then you tally all points to see who wins.Use shrewdness and discernment when calling or giving cards that you can take advantage of without helping your opponents too much. Ideally you will be able to earn the points of the many medals scattered on your individual sheet route as well as on the common bounty board.

Dustrunner

Dustrunner

Rating: 7.5 | Players: 1

Game Type:

Uncategorized

Dustrunner is a solo-only game that will have you attempting to race across a post-nuclear wasteland in your all-terrain cyberpunk vehicle while fending off persistent raiders Orwellian spybots and earth-shaking dust worms. As the player you will be presented with choice after choice that will set the course of the game. You will feel responsible for both your losses and your victories. Are you ready to make a dustrun?You will begin the game by constructing a vehicle for your dustrun by combining cards to create the perfect mix. You will then equip your vehicle with modifications to produce the perfect dustrunner.In Dustrunner you will be using the core mechanic of drawing two cards face-down and picking one to reveal. You may decide to resolve the first card and discard the second without looking at it or you may pass on the first but must then resolve the second. This mechanic is great at creating tension and choice. Enemy cards drawn as the 2nd card have more health making passing on a raider as a first card all the bit more scary.There is only one way to win Dustrunner and that is to reach your base before either the raiders catch you or you lose all your health. Dustrunner is not a beat your own score game. You either reach the base and win or you lose. However there is a scoring system in place for folks who do like to see how well they did.—description from the publisher

OrganATTACK!

OrganATTACK!

Rating: 6.3 | Players: 2–6

Game Type:

Party

Organ ATTACK! blends medically accurate terminology with immature potty humor.The last person with at least one organ remaining wins.The object of the game is to remove your opponents' organs using corresponding afflictions before they remove yours. The last person to still have at least one organ is the winner.Note: May not be suitable for players who are sensitive about discussing medical conditions (for example playing a Cancer card on an opponent).

Longboard

Longboard

Rating: 6.6 | Players: 2–4

Game Type:

Family

Categories:

It's a beautiful day at the beach and the surfers are out shopping for new boards. Create the coolest and biggest longboards to establish your surfboard-shaping shop as the best in town. Surf's up!In Longboard players draft and trade surfboard pieces as they attempt to build the tallest and most surfboards. More specifically on a turn you take two actions with three types of actions being possible:Each board card features 1-3 stickers which count as points when the surfboard is complete that is when it contains at least four cards. When a player has 3-4 complete boards at least one of which contains 7+ cards they can choose to end the game. If that doesn't happen before the deck runs out the game ends at that point. Players then score sticker points on completed boards lose points for incomplete boards and score bonus points if they have the longest completed board or the most completed boards or if they have completed any of the four random objective cards put into play at the start of the game.

Omerta

Omerta

Rating: 7.0 | Players: 3–5

Game Type:

Uncategorized

Categories:

The year is 1932 the city is Chicago. You head a criminal gang smuggling alcohol in the city. Your informant in the police force just called: the Untouchables are preparing to raid you tonight! To avoid jail be the fastest to get rid of your stock of alcohol and call Omerta. Suspicious criminal can do you a favor but be careful not to end up with more points than are needed to win...

Ghost Letters

Ghost Letters

Rating: 7.4 | Players: 2–12

Game Type:

Uncategorized

You are Detectives trying to solve a crime. You found 12 clues on the crime scene but only 3 of these are True Clues.One of you is the Ghost of the victim who helps to solve the crime. Detectives choose and send Clues to the Ghost. The Ghost chooses and opens the best as the Hints.One of you is the Murderer who misleads investigation – in discussion and also bluffing about cards that were sent to the Ghost and were not opened.In 3 rounds the Detectives need to guess all the 3 True Clues OR any 2 True Clues + the Murderer.More players – more different Roles: Accomplices Witness Expert Blackmailer. In extended mode – players get characters with special abilities.—description from the designer

The Big Score

The Big Score

Rating: 7.0 | Players: 1–6

Game Type:

Uncategorized

Categories:

The vault at Centennial City Bank is currently rumored to be holding a record amount of cash precious diamonds ancient artifacts and highly-sensitive digital information. As the boss of one of the city's most notorious crime organizations robbing that vault for all it's worth is constantly on your mind. There's only one problem—this job is too big for just your crew alone. You're going to need help from some of your biggest rival crime bosses if you want to succeed. You'll need to join forces on a series of smaller jobs in order to acquire the skills and resources you'll need to pull off the biggest heist the city has ever seen—but watch your back! Once you and your new partners in crime are inside the bank vault it'll be every boss for himself. If you manage to safely escape the scene with more loot than your rivals you'll be revered as the city's most notorious crime boss. Hire your crew plan the heist and get ready for the big score!The Big Score is a competitive game for 1-6 players that plays in 30-60 minutes. The game is structured into two distinct halves.In the first half of the game players use card drafting to carefully choose which specialists to add to their crew. They secretly decide how to assign them to various small heists throughout the city and they need to pick just the right moment to send in their most skilled expert to ensure a job's success! If these plans go well players steal a variety of loot: cold hard cash diamonds that escalate in value as more are gained artifacts that are profitable for the player with the largest collection and hard drives full of information that become lucrative only if hacked with a digital key.In the second half of the game individual player abilities come into play as the players attempt the mother of all heists—the big score. Players risk being busted by the cops as they steal even more loot in an exciting press-your-luck grand finale inside the vault at Centennial City Bank!The Big Score also features a challenging solo-play mode designed by A.J. Porfirio (Hostage Negotiator).

FTW?!

FTW?!

Rating: 6.6 | Players: 2–6

Game Type:

Family

Categories:

March 14th 13:37: The perfect moment to play FTW?!In each round of FTW?! you try to play your cards so that you preferably keep only one card with a high number. It is possible that you get rid of fewer cards than the other players. As soon as a player has only one card left in their hand you score plus points for your highest card but minus points for all additional cards in your hand.FTW?! has easy rules but offers a very tricky game experience!—description from the publisher

Risk Strike

Risk Strike

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Categories:

Fast and fierce world domination! Get off the board and right into the action with this Risk Strike cards and dice game a fresh twist on the Risk board game! Gameplay is simple but highly strategic. Declare which continent you want to attack deploys your troops and roll the dice to start battling. Use tactics cards to sabotage bombard spy and more in pursuit of world conquest. Defeat your opponents in battle to conquer continents and earn domination coins. The first player to earn 2 domination coins wins! The Risk Strike game is an exciting blend of classic Risk gameplay and the raw emotions of fleeting alliances that can turn on you with the play of a card. It's a fun strategy card game for Family Game Night and with a compact size it makes a great travel card game for playing anytime nearly anywhere!Includes 42 continent cards 40 tactics cards 5 reference cards 6 domination coins 3 red dice 2 black dice and rulebook.RISK GAME AS CARD AND DICE GAME: Fast and fierce world domination! Get off the board and right into the action with this quick-playing Risk Strike cards and dice game a fresh way to play the Risk gamePLAY IN ABOUT 20 MINUTES: Enjoy all the intensity of the Risk board game in a fast-paced easy-to-set up card and dice game! The Risk Strike strategy game can be played in as little as 20 minutesDICE BATTLE TO CONQUER CONTINENTS: In this game of strategic conquest players compete to dominate the most continents. Roll the dice to battle your rivals for one of the 42 continent cardsBOLD STRATEGY: Strategize with tactics cards featuring troops and battle actions. Declare your attack and deploy your troops. Players can rally sabotage bombard spy and perform other tactical manoeuvresCOLLECT DOMINATION COINS TO WIN: Includes 6 coloured domination coins. Claim one by collecting a complete set of continent cards. Be the first player to collect 2 domination coins to winFAST FUN ANYTIME: The Risk Strike family card game brings edge-of-your-seat excitement to game nights and more! It's a fun game for fans of the original Risk board game and newcomers alike ages 10+—description from the publisher

Tricky Time Crisis

Tricky Time Crisis

Rating: 7.3 | Players: 2–5

Game Type:

Uncategorized

Categories:

Tricky Time Crisis is a trick-taking game for 3-5 players with a Superhero and Time theme. It is a can't follow trick-taking game where each player must play a different suit to the trick. If more than one card of the same suit would be played to a trick two copies of the same person are in the same timeline and a paradox occurs with the hand ending early.In this game a time-jumping super villain named Dr. Tricky-Time is trying to destroy the timeline and it’s up to a group of heroes named Kid Cuckoo (the rookie) Double Take and Double Time (a pair of twins with the powers to double the speed of time or slow it by half) Doc Tock (a scientist in the body of a dog or perhaps just a dog that became a scientist) and the Daylight Saver (leader of the team) to try and stop him.—description from the designer

Ascension: Eternal

Ascension: Eternal

Rating: 7.7 | Players: 1–2

Game Type:

Uncategorized

Categories:

Designed as an introduction for new players looking to get into the game Ascension: Eternal includes everything two players need to play the game as opposed to the standard four-player format for most Ascension sets. It features all of the core rules sets for Ascension.Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck while spending Power to defeat monsters and gain Honor. Gameplay is similar to other deck-building games with the player adding cards to their deck by purchasing them from a central deck which has the top six cards revealed and available for purchase. When cards are removed they are replaced with a new one from the top of the deck. Victory points are earned in three ways: first each card purchased is worth one or more victory points; second victory points can be gained by defeating monsters with a power resource featured on several of the cards; and third some cards give victory points directly each time they are played.

Black Rose Wars: Duel – Lex

Black Rose Wars: Duel – Lex

Rating: 7.6 | Players: 2

Game Type:

Uncategorized

In a Templar stronghold hidden in the Germanic moors lies the power of the Black Rose. Its catacombs house the mortal remains of the powerful and feared Ulrich yet he is now no longer dormant. Many have tried to seize the secrets of his power but so far all have failed. Now it is the turn of Bartholomäus who aspires to become Master of Lex a new school devoted to the occult born in the heart of the Black Forest and spreading rapidly throughout the Holy Roman Empire. Duel - Lex will take you into a magical world of forbidden spells and deadly evocations where every ten years different mages compete to decide who will be the next Grand Magister.Duel - Lex introduces a new way to play fast and exciting two-player mage fights! Two mages clash in the cramped underground rooms of a Templar stronghold choosing and planning spells and actions from a common deck and managing their own evocations and resources.Duel - Lex can also be used to expand Black Rose Wars and Black Rose Wars: Rebirth!—description from the publisher

Dungeon Time

Dungeon Time

Rating: 6.5 | Players: 1–5

Game Type:

Family

Are you brave enough to accept the dungeon challenge?In Dungeon Time a real-time cooperative card game you will enter a fantasy realm with only five minutes to complete your missions. Find the equipment get the mission — while frantically trying to beat the clock and avoid being over-burdened by your equipment – and level up to higher challenges if you do!In more detail players play and draw cards with each card showing either an item or a mission. Players call to one another for the items needed to fulfill missions; everybody plays their items on the stack then you can play your mission on the stack and it will be fulfilled... Easy isn't it? Except you have only five minutes to go through the whole deck and each item played at the wrong time will burden your backpack and risk bringing you one step closer to failure...

Muffin Time

Muffin Time

Rating: 6.2 | Players: 2–6

Game Type:

Party

Muffin Time is a chaotic card game with more twists and turns than you can shake a spork at! Battle your friends family and hyper-intelligent pets by drawing and playing from a deck of unique cards that'll either help you thwart others or mix things up for the sheer hell of it! To win the game you just need to start your turn with exactly 10 cards in your hand but if you think that'll be easy you're wrong (wronger than a duck wearing shoes- and that's pretty damn wrong).Players draw a card on their turn and can choose to place up to three trap cards out of their hand. As a second part of their turn they either pick up one card or play one action card which are all unique and can have wide-ranging consequences on the other players or game as a wholeThe game ends when a player wins when someone starts their turn holding exactly 10 cards.So if you're looking for a hilarious and unpredictable game I hear Cards Against Humanity is pretty fun! But since you probably own that already maybe give Muffin Time a chance.—description from the designerArtwork is from the asdfmovie YouTube series by Thomas Ridgewell.

Stay Away!

Stay Away!

Rating: 6.1 | Players: 4–12

Game Type:

Party

A group of archeologists has mysteriously disappeared during an expedition to the risen island of R'lyeh. You are a member of a rescue team sent to aid them but as you investigate the site you encounter something terrible that seeks to destroy your team from within...You'll need intuition nerves of steel and clever acting if you're going to survive and win the game. Who will believe you? Who is whom and who is what? You can't trust anyone and no one will trust you so block the doors quarantine a suspect reveal your identity to your allies grab a flamethrower or run away — but look carefully where you will end up because The Thing might be closer than you think...In Stay Away! 4-12 players try to track down The Thing a creature awakened from a nauseating eternal slumber on the emerged R'lyeh island that has the capability of possessing the human body cloning it then taking its place so as you play you won't know who The Thing is or when someone will become The Thing or who is infected or not. The archaeologists are looking for The Thing; their goal is to work together to identify which player is The Thing and roast it with a Flamethrower card. You remain Human until The Thing passes an Infected! card to you during a card exchange at which point you become an Infected and take on that new Role: You are now an ally of The Thing and must take care that its identity is not revealed.

Sherlock: Don's Legacy

Sherlock: Don's Legacy

Rating: 6.7 | Players: 1–8

Game Type:

Uncategorized

After the sudden death of a businessman the Miami police ask for help to find out what happened. Who is the murderer? How was the victim murdered? And why? Follow the clues with your investigative team and try to answer these and many other questions. Will you solve the mystery of Salvatore Sollai's death?—description from the publisherNach dem plötzlichen Tod eines Geschäftsmannes bittet euch die Polizei von Miami um Hilfe um herauszufinden was passiert ist. Wer ist der Mörder? Wie wurde das Opfer ermordet? Und warum? Folgt mit eurem Ermittlungsteam den Hinweisen und versucht diese und viele andere Fragen zu beantworten. Werdet ihr das Rätsel um Salvatore Sollais Tod lösen?—description from the publisher (German)

GOSU 2: Tactics

GOSU 2: Tactics

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Categories:

In a fantasy world dominated by goblins when the blood moon rises in the sky a new war begins and new warlords raise their armies.GOSU 2: Tactics plays like a hybrid of Race for the Galaxy and Magic: The Gathering with each player trying to recruit an army of goblins made up of soldiers heroes magicians and other classes – then swing it into action against the other players. Five clans of goblins are represented on the game cards with goblins in one of three ranks. To build an army a player must first recruit level I goblins then build on those goblins with level II and finally level III. Those higher level goblins can be played only if a lower level goblin is of the same clan and since goblins of the same clan have similar abilities or powers that mesh well players tend to specialize in who they recruit to their ranks.Each turn a player can play a new goblin use a goblin's power draw cards or pass. Many goblins have special powers that come into play when they're recruited attacked removed from play placed with other goblins and so on.Once all players have passed the player with the most powerful army wins the battle. Players keep cards in hand from one battle to the next so laying out all your forces at once can leave you with little to do but get hit in later battles. The first player to win three battles wins the game.While the game play in GOSU2 remains much the same as in GOSU some changes make it a different game:Additionally all cards are cold foil printed to make them shiny. Glitzy goblins – whodathunk?

Maiden's Quest

Maiden's Quest

Rating: 6.5 | Players: 1–5

Game Type:

Strategy

In Maiden's Quest a maiden — tired of waiting to be rescued — takes it upon herself to fight her enemies and escape.Maidens use cards from their hands to attempt to defeat an enemy or obstacle. As you play the game's difficulty grows as enemies of increasing ferocity become active! An innovative turn-and-flip mechanism allows each card to represent up to four items encounters or allies.This fun and easy-to-learn game takes 10–30 minutes if you play non-stop. However since each encounter is resolved separately you can stop and stow away the deck at any time returning to play when and where you left off at a later time! Since no surface is required you can play while standing in line to get your morning coffee while you wait for an appointment or while sitting on the couch at home! Contents include enough for true solo play co-op or competitive two-player games and with multiple copies more players can join in!—description from the publisher

Epic PVP: Fantasy

Epic PVP: Fantasy

Rating: 6.4 | Players: 2–4

Game Type:

Thematic

Epic PVP: Fantasy is a head-to-head battling card game. At the start of the game each player chooses a class deck and a race deck then shuffles them together to create unique character combinations such as a Human Paladin or Goblin Druid. Each combination creates unique tactics and strategies to use when you battle.The goal of the game is to defeat your opponent by reducing them to zero life. Players do this by playing moves that act as both attacks and blocks as well as with special cards and abilities granted by the player's choice of class and race.During a turn a player adds cards to their aggression pile then chooses how many cards to draw from their aggression pile into their hand. The player uses the aggression provided by the cards that remain in their aggression pile to play move cards to block incoming enemy attacks. If an attack isn't blocked the player takes damage specifically one damage per unblocked enemy attack. Then all the moves played by that player become attacks for the opponent to deal with on the opponent's next turn. There's more to it than that but those are the basics...

Bridge City Poker

Bridge City Poker

Rating: 7.0 | Players: 2–4

Game Type:

Family

Categories:

In Bridge City Poker players compete to get rid of the cards in their hands (or shed) by playing different sets of cards (or “melds”) over a series of tricks before the deck runs out. Players will have to manage their ever-growing hands with game-breaking power cards. At the end of a round players will burn a bridge (or “suit”) of choice completely from their hands. Finally all players will score points based on their remaining cards and after a set number of rounds lowest score wins.—description from the publisher

Avatar: The Last Airbender – Fire Nation Rising

Avatar: The Last Airbender – Fire Nation Rising

Rating: 7.3 | Players: 1–5

Game Type:

Family

Avatar: The Last Airbender Fire Nation Rising is a cooperative card and dice game for 1-5 players who take command of Avatar Aang Katara Sokka Toph and Zuko as they fight back against the Fire Nation to restore balance to the world.During the first part of the game players will recruit Heroes from the four nations and battle a variety of Villains leading up to the Day of Black Sun all while advancing their position on the Balance Track while the Villains advance on the matching Ruin track. When either side reaches the top of their track the Day of Black Sun event is triggered giving a significant advantage to the side that reached the top.At the start of each turn the active player will choose one of three locations to visit. The Fire Nation will then attack activating villain abilities in one location and damaging Heroes in play.After resolving the attack the active player will assemble a pool of dice based on their starting set-up and additional Hero card abilities. Players will roll and assign these dice in order to match symbols on Hero and Team abilities Hero cards they wish to recruit Villain cards they want to attack and in Phase 2 Final Battles they must complete. Players match all of the symbols shown on a card to complete the related task.The difficulty level can be adjusted based on players’ familiarity with the game and the degree of challenge desired.—description from the publisher

Afternova

Afternova

Rating: 6.9 | Players: 3–6

Game Type:

Uncategorized

A nearby solar system has been obliterated by a supernova. Now is your time to move in and extract the valuable resources from its unstable planets — but these jobs are too dangerous to do alone so send in teams of Hired Paws and form uneasy truces with your rivals to come away with the best loot.Afternova is a strategic negotiation game for 3-6 players. Score victory points by collecting fragments shown on your blueprints to build ship upgrades. When a player completes 6 of blueprints the game ends and the player with the most victory points wins.On your turn you may either take 3 cards from the market or extract fragments from a planet. When performing a Market action you can take any combination of Blueprint and Hired Paw cards. Blueprints are needed to score points but they also grant special abilities. Hired Paws have different skill sets so you'll need a variety of Hired Paws to Extract or help other players Extract. The core of the game is negotiating during an Extract action. When performing an Extract action you often don't have all the Hired Paws needed to meet the planet's requirement so you'll likely need to team up with other players to split the work and the rewards.—description from the designer

Field of Glory: The Card Game

Field of Glory: The Card Game

Rating: 6.5 | Players: 2

Game Type:

Strategy

Field of Glory: The Card Game is a quick-playing game for two players inspired by Field of Glory the miniatures rule system designed by Richard Bodley Scott for ancient and medieval tabletop battles.The game is split into two parts. You first decide with which units to fight constructing a deck of 24 unit cards. You then fight a battle across a battlefield made up of five terrain cards; to win the game you must take control of three of these terrain cards. The army cards represent the main troop types of the period such as heavy infantry light cavalry and elephants each having its own strengths and weaknesses. To be able to play units onto the battlefield you must discard other cards to pay the movement costs involved giving you a number of difficult decisions to make.Field of Glory: The Card Game is of medium complexity and should take 20-30 minutes to play.

Sola Fide: The Reformation

Sola Fide: The Reformation

Rating: 6.4 | Players: 2

Game Type:

Strategy

Despite earlier attempts Martin Luther started the Reformation in 1517 with his Ninety-Five Theses. Luther criticized the selling of indulgences and stated that the Catholic doctrine of the merits of the saints had no foundation in the gospel. The Protestants soon incorporated doctrinal changes such as Sola Scriptura (Scripture alone) and Sola Fide (faith alone). These changes turned out to be not only theological but also influential in the Reformation in other ways: the rise of nationalism the Western Schism that eroded people's faith in the Papacy the perceived corruption of the Roman Curia the impact of humanism and the new learning of the Renaissance that questioned much of traditional thought. The Roman Catholic church responded with a counter-reformation initiated by the Council of Trent.In the two-player game Sola Fide: The Reformation by the renowned design team of Jason Mathews and Christian Leonhard players attempt to install Reformation in the Holy Roman Empire or try to prevent it battling the Holy Roman Empire's Imperial Circles.

The Dead Eye

The Dead Eye

Rating: 7.3 | Players: 1

Game Type:

Thematic

Buckle up your Rad Suit. Fire up the Rig. Beware the Tox.The Dead Eye is an adventure card game for one player.Assume the role of a lone thermo-bandit downed on a hostile backwater planet. Your mission? Find the next safe haven before you lose all hope and strength… and maybe just maybe find a way off of this desolate rock.Cards in The Dead Eye represent Encounters that can have one of two Outcomes: Good or Bad. A Bad Outcome is triggered by a buildup of dangerous Heat while a Good Outcome is triggered by a buildup of valuable Juice. Your starting Draw Deck includes 6 cards with Juice and 6 cards with Heat. As you play through the deck some of these cards will raise your Heat and Juice levels while at other times the cards will be used as the Encounter itself.Face dangerous Encounters salvage useful Parts and reach safe Haven.The Dead Eye includes a 12 page prelude comic book 20 page rule-book 1-fold double-sided game board 2 pairs of stereoscopic-3D glasses 1 pair of “hook-behind” stereoscopic-3D glasses and 54 unique cards.—description from the publisher

Penny Arcade: The Game – Rumble in R'lyeh

Penny Arcade: The Game – Rumble in R'lyeh

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Game description from the publisher:Just when you thought it was safe to pick up the controller...just when it seemed the time for cardboard tubes was at an end...the dread elder god Cthulhu rises from his slumber in the sunken city of R'lyeh and he's not playing games!Penny Arcade: The Game - Rumble in R'lyeh is both a complete game and an expansion to Penny Arcade: The Game - Gamers vs. Evil. Players can mix the two sets together for the ultimate crazy ride through the sublimely bizarre world of the Penny Arcade web comic. Explore Gabe's Gross Mouth harness the dubious power of Bono Trask: Timesqueezer and fall under the curse of TouchWeiners' dark double: the Were-Swan.So what's new under the sea? Gold cards! These powerful cards require both Tokens and Power to acquire and count as both Green and Red cards unlocking tons of new synergy and customization options with the previous set. New Green and Red cards add even more longevity to the game.

Rainbow

Rainbow

Rating: 7.0 | Players: 2–6

Game Type:

Uncategorized

Categories:

Rainbow is a quick-playing hand management game where players play solo cards sets or runs to win points on cards in the center of the table.The cards that were played in the previous round are the NEW points available to win in the next round. Most points at the end of the game wins!—description from the publisher

Skytear Horde: Monoliths

Skytear Horde: Monoliths

Rating: 8.3 | Players: 1–3

Game Type:

Uncategorized

Categories:

Skytear Horde: Monoliths is stand-alone expansion to Skytear Horde the lane-based card battler in which one or two players fight against the horde of monsters controlled by the game.Players say Skytear Horde gives them the feeling of playing a solo or cooperative version of competitive card battlers such as Keyforge Hearthstone or Magic: the Gathering.In the six lanes of the battlefield monsters attack your castle while beyond the enemy line smaller minions pillage your resources forcing you to discard cards from your deck each turn.You lose the battle if your castle is destroyed or your deck runs out of cards.You win if you destroy the portal spawning the monsters and the epic monster leading the horde.There are many interesting choices on the tactical and strategic level: strike a balance between defending and counter-attacking but also fighting the minions pillaging your deck and the monsters destroying your castle.While you juggle all these decisions you also have to be careful not to run out of cards as the principal way to draw new cards is to destroy monsters!Skytear Horde is really quick to setup play and store away. There are 3 difficulty levels suitable for complete beginners and veterans alike.In just a few seconds you can restart a new game giving it a strong “just one more try” aspect.Out of the retail box there are 3 ready-made alliance decks with different play styles and 3 horde decks with their own boss. All decks can be mixed and customized to provide additional combinations.Monoliths features a revised rulebook and streamlined gameplay that improves upon the original thanks to the direct interaction between the designers and thousands of players.In Monoliths there are many new themes and mechanics refreshing the game on all the fronts. For the horde the Charge keyword brings the minion into the lanes for one turn threatening your castle while Reinforce X makes the weaker minions stronger. The 4 new hordes also features unique strategies and play-styles: for instance the Sinklings conceal themselves entering play face-down while the Broods will fill the backline with Brood tokens that are essentially additional minions!For the alliance not even contemplating the four new pre-made decks one fundamental change is that you must exhaust an ally in order to move it giving even more meaning and depth to the positioning of your allies. Cards are also designed with more potential combo's than ever allowing for the power level to reach higher ceiling... something that you absolutely need given the brand new difficulty system that is designed around 3 variations of every single horde card at 3 different power levels.—description from publisher

Kameloot

Kameloot

Rating: 6.7 | Players: 3–6

Game Type:

Family

But which tavern will you choose; The Hooting Owl tavern where paladins and magicians rub shoulders with rich merchants OR The Black Cat tavern home of conniving crooks and scheming sorcerers?Watch out for turncoats there’s no mercy in the taverns!In short:But once again watch out for turncoats... You don't need to stay loyal to the same tavern owner!—description from the publisher

Gladius

Gladius

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

In Gladius play as cunning Roman spectators trying to make the most money by betting on gladiators competing in the gladiatorial games. Through the skillful use of underhanded tactics players can help and hinder teams to alter the outcome of each battle. Can you outwit your opponents to turn a profit or will you be left empty-handed?—description from the publisher

Checkpoint Charlie

Checkpoint Charlie

Rating: 6.6 | Players: 3–5

Game Type:

Family

Description from the publisher:Checkpoint Charlie is a game of observation deduction and mental agility. Watch all the suspects carefully and find out which of them is the chief of spies using the clues that you and the other investigators uncover. Be the first to find the chief of spies and become the best hound dog!In the game each player receives a clue that reveals one out of five possible traits of the chief of spies. Each player keeps revealing cards indicating whether each character is a suspect or not. As the game progresses players gather more and more clues to lead them towards the chief of spies. This chief of spies will coincide with five out of five possible clues and his aides will match four out of those five. Whoever accuses the chief of spies on time gets the most points. Players who accuse the aides will also earn some points while the other players might not receive any points at all — or even negative rewards. The game includes two optional rules that add more strategy to the gameplay.Checkpoint Charlie is set during the cold war and the subject of detectives and spies is applied using cartoon-stylized dogs and cats.

Gates of Delirium

Gates of Delirium

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

You have finally set out to find the truth. You've heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities calling for their return. You've heard tales of those who came before you in this search losing grip on their sanity as they grew nearer to the truth. As you press on you can't help but notice that you feel less attached to reality yourself. Some days you lose track of time and can't account for hours of the day. The whispers of secret gates to another world are growing stronger and while no one knows who is building them you have a dreadful hunch...Could you be the hidden architect of the Gates of Delirium?In Gates of Delirium players have a hand of split action cards: one side sane and the other insane. Every round one player decides whether the round is sane or insane and all players must play that side of their cards. During sane rounds players search for maps and lost pages to a secret tome while assigning investigators to help them in their cause. During insane rounds players collect ancient runes and work to build gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent. Earn the most victory points by the time the last monstrosity is released to win Gates of Delirium.—description from the publisher

Decktective: The Gaze of the Ghost

Decktective: The Gaze of the Ghost

Rating: 6.4 | Players: 1–6

Game Type:

Thematic

Decktective: The Gaze of the Ghost is a co-operative investigation game featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information discard cards that they think will lead them the wrong way discuss the clues they find with the other players make hypotheses and deductions to find the solution! At the end of the game players must answer several questions: Each correct answer is worth points. The more points they get the better their outcome.On their turn players either play a card from their hand and put it face up on the table sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can be played face up on the table only if its value is equal to or less than the current number of cards in the archive.—description from the publisher

Wings of Glory: WW2 Battle of Britain Starter Set

Wings of Glory: WW2 Battle of Britain Starter Set

Rating: 8.1 | Players: 1–99

Game Type:

Wargames

In the summer and fall of 1940 after the fall of France the German Luftwaffe faced the Royal Air Force in the first major military campaign fought entirely in the air — the Battle of Britain. This was the prelude to the invasion Hitler planned for the British Islands — Operation Sealion. An ultimate German victory was at hand and British pilots bravely flew into battle fully aware of what a defeat would bring to their country and the entire free world.Now with this Wings of Glory: WW2 Battle of Britain Starter Set you can bring to life the epic aerial duels between the Axis and Allied aces on your tabletop. Defend Britain as an Allied pilot controlling one of the most iconic WW2 airplanes the Supermarine Spitfire Mk.I or fly dangerous missions as a German pilot in a powerful Messerschmitt Bf.109 fighter.Wings of Glory is fast–playing and easy to learn. This Wings of Glory: WW2 Battle of Britain Starter Set is a complete game that includes everything you need to play the WW2 version of the system. Four airplanes are included in this set each fully assembled and painted. Also included is a full-color rulebook a scenarios booklet a rich assortment of counters rulers and airplane console boards to start playing out of the box in just minutes!

Exceed: Red Horizon – Reese,Heidi,Nehtali,and Vincent

Exceed: Red Horizon – ReeseHeidiNehtaliand Vincent

Rating: 7.7 | Players: 2

Game Type:

Strategy

Exceed is an easy-to-learn 2 player head-to-head fighting card game. Matches take approximately 10-20 minutes with decks that are small enough to fit in your pocket.Exceed is broken up into Seasons each Season contains 16 new fighters from various franchises packaged into 4-character boxes.This set features 4 characters from the world of Red Horizon: Reese Heidi Vincent and Nehtali as well as all materials you need to play.

Dead Drop

Dead Drop

Rating: 6.3 | Players: 2–4

Game Type:

Family

Dead Drop is a game that involves elements of memory deduction and crafty maneuvering. As secret agents working for different organizations players scour the globe seeking information that will help them find the location of a hidden explosive device. Agents must trade information and sell secrets in order to learn the location of the device and grab it before it falls into the hands of another agency! On a player's turn you must choose one of the following actions:At the end of a turn after performing a regular action the active agent may choose to Grab The Drop: Place two cards from your hand face up next to the card in the middle of the table. Then secretly look at the card in the middle to determine whether this card is equal to the sum of the two face-up cards. If you guessed correctly you win the round; if you're wrong you're out of the round. (In a three- or four-player game if an agent is eliminated she must place her cards face up in front of her. Other agents may trade with an eliminated agent's cards by placing the card traded from their hand face up in place of the card they take.) The first player to win three rounds wins the game.•••Dead Drop includes three sets of cards with different artwork (Spies Monsters and Kids). Dead Drop Deluxe features the same gameplay as Dead Drop but it includes eight decks of cards instead of three each illustrated by a different artist with a different theme. These extra sets are:Dead Drop Deluxe contains a cloth travel bag and silkscreened wooden tokens instead of plain cubes and it comes packaged in a UV coated box sleeve.

Saboteur: The Lost Mines

Saboteur: The Lost Mines

Rating: 6.3 | Players: 3–9

Game Type:

Family

Saboteur: The Lost Mines is a board game inspired by the famous Saboteur card game. While it uses ideas of the basic game the expansion and the two-player game it is also very different.In this game players are divided in two clans; each clan contains loyal dwarves selfish dwarves and a saboteur secretly working for the opposite clan. Players have their own pawn and the dwarves must move over the paths in order to physically reach the four goal cards one of which contains a sleeping dragon that you don't want to wake so try to avoid that one if possible. The (non-dragon) goal cards yield a variable number of points depending on the displayed but secret treasure cards.Sabotage isn't performed against a specific player but directly on the board by playing blocking path cards or adding tokens. In this way the sabotage affects always all players including yourself. As opposed to Saboteur: The Duel path cards you play don't have to be linked to your own start card which offers many more sabotage options. Even so no player is ever out of the game either temporarily or permanently.—description from the designer

Harmony

Harmony

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

The seasons have been torn from their usual cycle! The essence of each is dispersed through portals confusing the creatures who now wander lost in eternal chaos. Only one possibility shines on the gloomy horizon: recover the relics of the seasons and return them to the heart of the forest shrine to restore its harmony.Harmony is a cooperative game with an indeterminate number of rounds where players must explore a deck to recover the four lost relics and restore balance to the Shrine of the Seasons.Through hand management collaboration and unique deck-building (where cards change hands) players travel a perilous path facing enemies and events.The group's ultimate goal is to cross the final portal with all the relics in their possession while managing resources loss of life and time (as the game becomes more dangerous the more rounds played) to avoid defeat. The fate of the forest is in your hands!—description from the publisher

Dungeon Rush

Dungeon Rush

Rating: 6.3 | Players: 2–5

Game Type:

Uncategorized

In Dungeon Rush players are adventurers rushing through a perilous dungeon to root out evil earning coins and improving their abilities along the way. After three levels (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon.Each player has two heroes one for their right hand and one for their left. Players simultaneously reveal two dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win you claim the card as loot or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card with the ability symbol sticking out. This way the four different types of abilities — Melee Ranged Magic and Stealth — are built up in one direction each out from your hero.For particularly strong monsters your heroes can combine their power by hitting the monster with both your hands.

Ghost Blitz: Spooky Doo

Ghost Blitz: Spooky Doo

Rating: 6.8 | Players: 2–8

Game Type:

Children's

Geistesblitz: Spooky Doo is the latest addition to Zoch’s brain twister family of games. It comes in a beautiful metal box and features two new items the barrel and the fez. While the basic Geistesblitz rules still apply the fez can be placed over any of the other items. It is a new challenge to know which item is hidden underneath the fez at all times.Balduin the house ghost found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting  – including himself of course. Unfortunately the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white at other times it's blue. Looking at the photos Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item or even make it disappear by yourself? If you grab the right items quickly you have a good chance of winning...The lightning fast shape and color recognition game that is sure to test the reflexes of kids families and gamers alike. In Duuuszki: Edycja limitowana five items sit on the table waiting to be caught. Each card in the deck shows pictures of two objects with one or both objects colored the wrong way. With all players playing at the same time someone reveals a card then players grab for the right object – but which object is right?If one object is colored correctly – say a green bottle and a red mouse – then players need to grab that correctly colored object. If both objects are colored incorrectly – say a green ghost and a red mouse – then you look for the object and color not represented among the four details shown. In this case you see green red ghost and mouse so players need to grab the blue barrel. The first player to grab the correct object keeps the card then reveals the next card from the deck. If a player grabs the wrong object she must discard one card previously collected. Once the card deck runs out the game ends and whoever has collected the most cards wins!The new key feature is now the fez. Fez is used to cover one of the other elements. When the players are obliged the catch the fez they instead say the name of an item under the fez. When the players are obliged the catch the item under the fez they instead catch the fez to show the item that was covered. Whenever fez is caught the player holding it may cover the same or new item.

Xanadú

Xanadú

Rating: 6.5 | Players: 2–6

Game Type:

Strategy

The year is 1252 and the great Kublai Khan has decided to build his summer palace. He has searched for the best architects who are looking to win fame and prestige — and sometimes you have to harm other architects' prestige to step forward...Xanadú is a highly interactive card game for 2 to 5 players. Cards can be buildings with four squares of available resources that can be used by any player (including the owner of the card). To be able to retrieve and use those resources the players assign workers which are also cards. The players compete to earn the most tong baos the money in the game by selling the constructions to the Khan.Xanadú is a strategy game of building and sabotage for casual and experienced players.•••DE LA CAJA:El año es 1252 y Kublai Khan ha decidido construir su palacio de verano. Para esto ha buscado a los mejores arquitectos pero ellos no se detendrán con nada por ganar fama y prestigio.Los jugadores competirán por ganar la mayor cantidad de tong baos (monedas) vendiendo construcciones (cartas) al KhanCada carta cuenta con recursos disponibles dispuestos en 4 casillas que pueden ser aprovechados por todos los jugadores (incluido el dueño de la carta). Para utilizar estos recursos los jugadores asignan trabajadores. Solo los recursos que se encuentren en casillas destapadas (sin trabajadores) están disponibles.Xanadú es un juego de estrategia de construcción y sabotaje para jugadores casuales y experimentados.

Plata

Plata

Rating: 6.9 | Players: 2–6

Game Type:

Uncategorized

Categories:

Plata is a climbing card game where players enter an abandoned mine in the ghost town of Silver City in search for Plata (silver). The goal is to win Plata cards the only ones that score points. The lower the card the more points it provides. Players also must be aware of the Mine’s Curse that prevents the last player to leave the mine (to go out of the round) to score any of the points earned during the round.—description from the publisher

Om Nom Nom

Om Nom Nom

Rating: 6.3 | Players: 1–6

Game Type:

Family

All those carrots look so tempting that you might just snatch them – but what if the wolves have been expecting exactly that a greedy rabbit just like you? You never know...In Om Nom Nom during the game you will roll dice which will represent various kinds of prey. By clever play of your hunter cards you will try to eat the prey and thus gain victory points. At the end of the game the winner will be the player with the most points.The game consists of 3 rounds. Each round is divided into 4 phases – roll play score and cleanup. During the Roll phase one of the players rolls all the dice. After rolling the dice are arranged on the game boards. During the Play phase all players will play all 6 of their predator cards one by one. When everyone has selected their first card they are revealed simultaneously. This is where the action happens. Did You manage to guess what everyone else will play? Were You the only one brave enough to sneak Your mouse after the cheese? Or did You like everyone else play the wolf because no rabbit surely could resist that amount of carrots. During this phase players resolve all their played cards by capturing dice and cards of other players. During the Score phase players score points for captured cards and dice. And during the Cleanup when all 6 cards have been played players gather all their cards back in hand and a new round can begin. At the end of the third round player with the most points is the winner.

Grimslingers

Grimslingers

Rating: 6.2 | Players: 1–6

Game Type:

Thematic

In a land beyond God's reckonin' is a place called the Forgotten West — a cursed land of sorts in the American frontier housing the damned the mysterious the unfortunate. You ended up there God knows why and you sure ain't leavin' anytime soon.The Iron Witch a downright mysterious bein' has turned you into a Grimslinger a powerful witch imbued with metal machine and fancy elemental powers. Now yer maker's requirin' all his newly sired to duel each other so that he can make y'all into witches proper for his own purposes.Grimslingers is a strategic sci-fi fantasy western themed card game that features two different modes of play: versus and co-op. In versus mode 2-6 players go head-to-head in teams or a free-for-all using a wide selection of spells items and abilities.In co-op mode 1-4 players work together through a narrative campaign composed of four 60-90 minute play sessions battling strange creatures overcoming intense challenges collecting loot gaining levels and exploring a truly unique wild west.

Unlock!: Short Adventures – The Awakening of the Mummy

Unlock!: Short Adventures – The Awakening of the Mummy

Rating: 6.8 | Players: 1–6

Game Type:

Thematic

Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock players work through a deck of 30 cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!With this adventure try to find a way to the cursed sarcophagus in a labyrinth filled with traps! Can you find your way out of the Pyramid before it is too late?

Picnic

Picnic

Rating: 6.9 | Players: 1–9

Game Type:

Uncategorized

Categories:

Nobody likes to find chaos when going to prepare their Picnic but this time it has happened. You find all your meals and tablecloths mixed... It's time to reorder them!Picnic is a game for 1 to 9 players where we will try to organize our picnic in the best possible way. Through a SmartDraft system (Implemented in the previous game 'Juices') players will select their cards to put them in their playing area in such a way that they combine the largest possible number of elements food and tablecloths.Picnic has several game modes and modules to add complexity and replayability: Objectives placement systems restrictions ... Adapt your games as you wish!—description from the designer

Crime Zoom: His Last Card

Crime Zoom: His Last Card

Rating: 6.6 | Players: 1–6

Game Type:

Uncategorized

Crime Zoom is a series of investigation game for 1 or more players which plays in about an hour.Each investigation tells a different story but almost always begins with a crime scene.This crime scene is spread over several cards to form a great illustration. To investigate simply flip a card to take a closer look. An item intrigues you? Flip the card over and find out what the little piece of paper on the bedside table is.An address? You can now take the card that corresponds to this track. Unless another element on the crime scene appeals you even more?In Crime Zoom you will conduct your investigation freely. Discuss among players to choose the tracks to follow. When you think you have solved the case go to the questionnaire. Who is guilty? What is their motive? What is the murder weapon? And some follow-up questions of course.Make sure to identify the culprit otherwise you will lose the game. But if you answer the questions correctly the number of cards you do not reveal will determine your score.The solution will answer each of the questions. The epilogue will tell the whole story or a testimony history to understand the plot that has been played.Crime Zoom: His Last Card is the first case in the Crime Zoom series. It takes place in Brooklyn in 1980.—description from the publisher

Bottle Imp

Bottle Imp

Rating: 7.1 | Players: 2–6

Game Type:

Uncategorized

A classic of the trick taking-games makes its return! Bottle Imp is back in a new edition adding team modes and a 5 to 6 player variant to the usual 2 to 4 players configuration of the title.In this game inspired by the eponymous novel by Robert Louis Stevenson all players around the table want to acquire the cursed bottle that can grant all wishes... However they need to get rid of it before the end! Score points by trying to take as many tricks as possible but make sure to not finish the game with the bottle or the Bottle Imp will take your points!This new edition features 54 foil effect cards and two bottles with art by Maxime Morin (Faraway Codex Naturalis Next station Tokyo Next station London...)—description from the publisher

Draco Magi

Draco Magi

Rating: 6.3 | Players: 2

Game Type:

Uncategorized

Categories:

Myrgos the powerful and benevolent Dragon King has passed into the next world after an extended illness and the land is now gripped with uncertainty. As the laws of succession dictate only one of his remaining apprentices can rise to the position of Draco Magi.With the death of the Draco Magi the wizard-lock on the succession strongbox of each apprentice has completely dissipated. Inside each box an apprentice will find a succession scroll. Contained on the scroll is the last piece of knowledge required to become the Drago Magi — but only one can claim the title. Each scroll holds a different Spell of Succession that may be executed only with the correct combination of rare gems. These magically imbued gems appear in sets of three only during times of succession and must be collected by dragons at the command of each apprentice. The competitor who is first to collect the gems needed to complete his Spell of Succession becomes the new Drago Magi. For the loser the unofficial title whispered under the breath of the people is Novitius Eterna or Forever a Novice.Be swift and remember there is little room for error.Draco Magi is a card game designed by Richard Launius and Robert Burke. To start each player selects an apprentice dragon mage he wishes to play. Each mage receives a deck of dragon cards that includes multiple copies of four different chromatic dragons (Green Red Black & Purple) four different metallic dragons (Gold Silver Brass & Bronze) and two special dragon cards (the Battle dragon and the Polar dragon). Each dragon has a different strength weakness and special ability. Players will send their dragons one at a time to capture gems on different battlefields; each battlefield offers a different effect that may give an advantage or disadvantage to certain types of dragons.Players alternate playing dragon cards on battlefields until they have played all eight of their Dragon cards. Each player can play a maximum of three dragons on a single battlefield. When a dragon is placed it may make a ranged attack. Not all dragons have a ranged attack breath weapon but those that do have a breath weapon icon with a number. The number indicates the number of battle cards the player may reveal when attempting to hit with a ranged attack. A defender may defend with the number of cards equal to the dragon's shield value. A ranged attack can take place immediately only when the card is played against an opposing dragon. If a ranged attack is not used at this moment the ranged attack is forfeited for the current round.After all dragon cards have been played the melee phase of the battle begins. Each dragon has a melee attack value printed on its card which represents the number of battle cards the player can draw for the battle. The melee battle mechanism is a unique attack and counter system that provides opportunity for deduction subtlety and deadly combos. Players will also earn advance battle cards that build up their decks over the course of the game. The player with the most dragons present on a battlefield wins that gem. In the case of a tie the dragons and gem remain for the next round.Draco Magi is a fast game heavily connected to its theme that incorporates area control bluffing hand management deck building and deduction.

The Banishing

The Banishing

Rating: 6.9 | Players: 3–5

Game Type:

Strategy

Categories:

Description from the publisher:A dark void has opened and undead creatures are attempting to enter our world. You have come together as guardians who must work together to force the undead back through the void. However the longer it takes the stronger the undead become threatening to overwhelm all.In The Banishing players collect cards from the Void to form melds to cast unique spells and effects in an effort to complete the ritual of Banishing which will hurl the undead back through the Void. Players must work together to create those melds as well as to protect and heal each other from attacks by the undead in order to succeed.

50 Clues: White Sleep

50 Clues: White Sleep

Rating: 6.5 | Players: 1–5

Game Type:

Uncategorized

Maria is on the run with her son while also preparing for the big showdown. But will she make it? White Sleep is the second episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.A How to Play video is available here: 50 Clues: The Pendulum of the Dead

Glastonbury

Glastonbury

Rating: 6.5 | Players: 2–4

Game Type:

Family

Categories:

In Glastonbury the players are witches and wizards who shop for ingredients for their magic potions. Your token moves around the perimeter of an array of ingredient cards and you pick one from the row or column where you stop. The number on the card you pick dictates how many spaces you move on your next turn.To score points you need to collect sets of four matching ingredients; if you have only one of a particular ingredient you'll score penalty points instead. The scoring rules can be made more complicated if the players desire but for most the basic rules are satisfying. A touch of memory is involved since you can see only the most recently chosen ingredient on your stack of cards.Glastonbury is a new edition of the 2001 release Kupferkessel Co. with slight changes to the game. Now the game can be played by up to four players instead of being strictly a two-player game. The game includes additional ingredient cards and new spell cards that allow special actions.

Hollywood

Hollywood

Rating: 6.4 | Players: 2–6

Game Type:

Family

In the movie-making game Hollywood each player is a studio boss who tries to produce the most successful blockbuster. Players construct movies from game cards that they draft or purchase. Players compete to get the most popular stars to perform in their movies because this brings them more money and more Hollywood Awards (which are pictured on some cards).First players take turns choosing cards with the aid of drafting. Second players purchase additional star cards (the strongest cards in the game) at the auction. Third each player uses his nine cards in hand to make one or several movies. A movie must have a minimum of three cards: a Script a Director and an Actor (or Actress). Additional cast members are optional but they add to a movie's total box office. Quality films bring a large amount of profit to the player.Players go through three production years then after the third year Hollywood Awards bring extra money to the players and the richest player wins.

Decktective: Nightmare in the Mirror

Decktective: Nightmare in the Mirror

Rating: 6.9 | Players: 1–6

Game Type:

Thematic

Decktective: Nightmare in the Mirror is a co-operative investigation game featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information discard cards that they think will lead them the wrong way discuss the clues they find with the other players make hypotheses and deductions to find the solution! At the end of the game players must answer several questions: Each correct answer is worth points. The more points they get the better their outcome.On their turn players either play a card from their hand and put it face up on the table sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can be played face up on the table only if its value is equal to or less than the current number of cards in the archive.—description from the publisher

Little Devils

Little Devils

Rating: 6.1 | Players: 3–6

Game Type:

Family

Categories:

Everybody is fond of teasing and challenging each other from time to time. In this game you try to saddle opposing players with negative cards and every little devil scores a penalty point. But take care: You will not escape the diabolical plans of your opponents either. Little Devils is a devilishly fun trick-taking game you keep on playing...

Airborne Commander

Airborne Commander

Rating: 6.9 | Players: 1

Game Type:

Wargames

Airborne Commander is a solitaire WW2 paratrooper deck building game depicting the 101st Airborne Division's actions in support of the D-Day landings.Beginning with a starting deck of just a few men a couple non-coms and a lieutenant face off against the German deck while trying desperately to recruit more cards from the drop zone in order to build up your force for assaults against objectives. Points are earned for defeating enemy cards and taking objectives but combat can result in lost cards and the dilution of the deck with disorganized cards providing a tense deck survival experience.Combat includes small arms fire suppression fire bazookas gammon grenades anti-tank guns indirect artillery support and air strikes. German cards represent the actual forces and terrain present including personnel from Ost battalions and static divisions armored cars STUGs blockhouses Rommel's asparagus and flooded fields. The objective cards represent the actual causeways locks artillery positions headquarters and other locations that were assigned and have features unique to each.Assign your airborne cards to one of three areas: The Battleground Support Area or the Reserve. Weigh the cost of buying time with your troopers against suffering reverses in order to get more and better equipped men. Do you take the mortar from the drop zone for its firepower or a high ranking officer for his additional actions? Only the airborne commander can decide.Airborne Commander First Printing includes two full color decks each in its own tuck box. The card illustrations include 40 original paintings of men in action equipment and locations.Airborne Commander Second Printing includes two full color decks and rules in the box. The card illustrations include 44 original paintings of men in action equipment and locations including the 4 stretch goal cards from the Kickstarter campaign.

Unstable Unicorns: NSFW Base Game

Unstable Unicorns: NSFW Base Game

Rating: 6.5 | Players: 2–8

Game Type:

Uncategorized

Warning: NSFW!!! (Unless your boss appreciates a good deck joke.) If 69% of your conversations involve dirty jokes and inappropriate COMMENTS you're going to love the new NSFW edition of Unstable Unicorns. The game play is the same as the beloved classic but the unicorns are significantly...Hornier. Are all the cards sexual? F*** neigh! Some are just delightfully disgusting.This new edition combines all the cards from the Unstable Unicorns: NSFW Pack you already know and love with 73 brand-new cards (plus 8 reference cards) to make a complete 135-card game!—description from the publisher

Plantopia: The Card Game

Plantopia: The Card Game

Rating: 6.7 | Players: 1–5

Game Type:

Uncategorized

Plantopia is a strategy card-based game where players harness their gardening abilities to contend for the coveted title of Plantopia’s Champion Gardener. Manage the plants in your hand and in your tableau and plant the best combos to earn the most magical leaves. But pay attention to all of your fellow gardeners as whoever can predict the weather can make their plants grow!Capitalize upon the immediate powers of the Baby Plants while harnessing the scoring combos of the Treevolved Plants. Will you go for the fast-growing Flowers the card-drawing Cacti or the weather-controlling Trees? Or a combination of all of the above? You’ll always find new plants and different strategies awaiting every trip you take to Plantopia!—description from the publisher

Sherlock: Entre tumbas

Sherlock: Entre tumbas

Rating: 6.9 | Players: 1–8

Game Type:

Uncategorized

In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.—user summaryAdam Lockwood ha desaparecido en su trabajo. ¿Qué ha pasado? ¿por qué? Sigue las pistas con tu equipo de investigadores para responder éstas y otras preguntas. ¿Resolveréis el misterio del trabajador desaparecido? —description from the back of the box

Skyward

Skyward

Rating: 6.5 | Players: 2–4

Game Type:

Uncategorized

Categories:

Skyward is a strategy card drafting game of control versus opportunity for 2-4 players.After generations of turmoil the four factions have finally put their differences aside to work together for a better tomorrow. As a commitment to this alliance the world’s first airborne city named Skyward is to be built above the intersecting borders of the four realms. Tasked with building this new city you and other cultural luminaries vie for control by becoming the Warden and ultimately declared “Founder of Skyward”.In Skyward the Warden deals cards from the central deck and splits them into piles however they see fit. Each player chooses a pile providing them with buildings and resources. However being the Warden is a double edged sword. While you wield the power of the split everyone else gets to choose first leaving you with the remaining pile.Skyward is played over several rounds. Each round starts with The Split followed by individual player turns. The goal of the game is to launch a combination of buildings that yield the most Victory Points. The end game is triggered when any player launches their 6th building or the central deck is emptied. Complete the current round as you would normally then complete one final split. The player with the most Victory Points wins the game.

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace

Rating: 6.6 | Players: 2–6

Game Type:

Uncategorized

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace the fourth game in the Epic Spell Wars series takes the trademark humor-filled mature gameplay and artwork to a new level for 2-6 players. Magically transmitted diseases (MTDs) are a powerful addition to the proceedings leading wizards to suffer Crotch Krakens Genital Harpies and Gorgonorrhea among other enchanted afflictions. MTDs also give players glyphs that lead to spells that are more epic than ever. In addition players vie for control of the standee which protects them from the MTDs that might come their way.—description from the publisher

Twinkle Starship

Twinkle Starship

Rating: 7.1 | Players: 3–4

Game Type:

Uncategorized

§egment Trix also called Seven Segment Trix is a trick-taking game where the card ranks are shown in a seven segment font such as that used in digital clocks. The game includes wooden segments that the players can add to cards to adjust their value. The amount of unused segments a player has will determine their bid for the round.For instance a segment placed horizontally across a 0 will create an 8. More exotic options are also possible as three segments placed on a 7 played upside down can create a 6.The trick-taking phase uses a must follow format with a fixed trump suit.[Story]It’s time for a crazy race that encompasses the entire universe to begin where anything goes. Racers have assembled from different planets with their proud spaceships. Their machines of quality are crafted with invaluable ore unique to each of their planets. Who would run at the speed of light and who would show off his calm and fine control? Just now the fanfare echoes in the stadium to announce the start of the race. Here begins the Twinkle Starship Race!!![About this game]This game is a trick taking game for 3-4 players with the theme of a spaceship race. This game is played with cards that have digital numbers on them. In the game you will be utilizing small segment sticks to control and manipulate the numbers of the cards just like matchstick puzzles. For example you can add one segment to 0 to make it 8 or add three segment to 1 to make it 3. This is a must-follow game with an unorthodox bidding system. Only when the amount of the sticks you have left at the end of a game and the number of tricks you won are matching you are allowed to score points.

Mega Man Pixel Tactics: Mega Man Blue

Mega Man Pixel Tactics: Mega Man Blue

Rating: 7.3 | Players: 2

Game Type:

Uncategorized

Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Mega Man Pixel Tactics: Blue features 28 characters from Mega Man 1-3 — including Mega Man Dr. Light and Robot Masters — and these characters are compatible with all other Pixel Tactics games.

Star Trek: The Next Generation Fluxx

Star Trek: The Next Generation Fluxx

Rating: 6.8 | Players: 2–6

Game Type:

Uncategorized

Categories:

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game. There are many editions themed siblings and promo cards available.Now you can beam yourself aboard the Enterprise-D for a game of Star Trek: The Next Generation Fluxx! Join Picard Riker Data and the rest of the TNG crew to gather the Keepers you need for victory — but don't let Creepers like Q or the Borg keep you from your mission! With new cards like Darmok and the Rule of Acquisition this version of Fluxx will take you into the 24th century!

Game of Thrones: Oathbreaker

Game of Thrones: Oathbreaker

Rating: 7.0 | Players: 5–8

Game Type:

Party

Who do you trust? If you sit on the Iron Throne the wisest answer is no one.Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King (or Queen) while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm others are conspirators who seek to undermine the throne and all of them have a secret agenda of their own. Who is truly loyal and who is simply hungry for power honor and coin? It's up to the King to figure it out before it's too late.In more detail the game lasts seven rounds. In each round players reveal a number of mission cards each of which has an associated influence type: crowns ravens or swords. Each noble plays influence cards face down to one or more missions and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds Order is generated; otherwise Chaos is generated. Nobles earn rewards (coin honor power) based on whether the mission with their House Sigil succeeded or failed.The King can play decree cards during the game to grant favor to nobles who seem loyal or cast suspicion on suspected conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong.At the end of the game if Order exceeds Chaos the King wins and any loyalists who achieved their personal ambitions win. If Chaos has the edge then any conspirators who achieved their personal ambitions win.

Star Wars Villainous: Scum and Villainy

Star Wars Villainous: Scum and Villainy

Rating: 7.5 | Players: 2–3

Game Type:

Uncategorized

In Star Wars Villainous: Scum and Villainy players choose to play one of three iconic villains from the Star Wars galaxy including Boba Fett. Depending on their villain's unique power players will use their villain's ambition to perform actions that power effects based on the villain's use of the Force strategic leadership or sheer luck. The game also incorporates villain-specific missions and rules for iconic ships and transports from all corners of the Star Wars galaxy.Villains in Star Wars Villainous: Scum and Villainy can be mixed with those in Star Wars Villainous: Power of the Dark Side or used on their own in this game.

Taco Back Goat Cheese Pizza

Taco Back Goat Cheese Pizza

Rating: 6.9 | Players: 2–8

Game Type:

Party

Taco Cat Goat Cheese Pizza: On The FlipsideTaco Cat Goat Cheese Pizza is back with new characters and new rules!As in Snap and Dobble each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!The entire deck is split between 2-8 players who then place their individual stack of cards face-down in front of them. Each person takes a turn flipping a card face-up on a pile in the middle while saying the words “Taco,” “Cat,” “Goat,” “Cheese,” “Pizza” — in that order. If the card in the middle matches the word being spoken the players race to slap their hands down on top of all the cards. Whoever is last must add the entire stack to their own set of cards. The winner is the person who gets rid of all their cards first.For extra fun special action cards force players to make certain gestures before racing to slap the deck!

Adventure Time Fluxx

Adventure Time Fluxx

Rating: 6.5 | Players: 2–6

Game Type:

Party

Adventure Time Fluxx as with all Fluxx card games starts with one basic rule: Draw one card Play one card. You start with a hand of three cards so add the card you drew to your hand and then choose one card to play following the directions written on your chosen card.As cards are drawn and played from the deck the rules of the game change from how many cards are drawn played or even how many cards you can hold at the end of your turn. No one can win until a Goal card sets the conditions for winning which is typically collecting certain Keeper cards in front of you. Goals can keep changing though so you never know for sure how to win.With Adventure Time Fluxx you get to join Jake the dog and Finn the human for some ever-changing fun. Draw a card Play a card and change the Rules. Get Mathematical against Candy Zombies visit the City of Thieves to steal from your friends and maybe if things work out just right you might even get to Floop the Pig!

Rolling Stock Stars

Rolling Stock Stars

Rating: 7.4 | Players: 2–6

Game Type:

Strategy

Do you love 18xx games but wish there was one with a shorter play time a more realistic and sophisticated stock market partnerships and more math? Then look no further! Rolling Stock Stars is an 18xx inspired card game that’s for financiers who want to take it to the next level - it’s a pure financial game with no map. Missing an auction by just one dollar can spiral your corporation into bankruptcy or lead to a hostile takeover.In Rolling Stock Stars players represent investors who purchase companies through auctions and later convert them to corporations. Subsidiary companies in corporations synergize with each other bringing in more income. Additionally each corporation has a unique power that allows you to explore a wide array of strategies. The game runs through transportation history starting from the early Prussian Railroads in the 1830s and eventually ending with airports.In order to stand the test of time you’ll need to manage your corporations with brutal efficiency. Make deals plan multiple turns ahead and account for every coin in Rolling Stock Stars!—description from the publisher

Dungeon of Mandom VIII

Dungeon of Mandom VIII

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Dungeon of Mandom VIII is a press-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning two rounds or get eliminated from the game by losing two rounds.The game is played in rounds. Each round the player sets up the base character — one of eight heroes in the box — and all the equipment this character has. This one character represents every player being a fully-equipped dungeon delver.The start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn. If they choose to draw they can do one of two things: (1) keep it and remove a piece of equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn that player then becomes the challenger and must go into the dungeon with only the equipment currently on the character.The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allows you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP they win that round; if not they lose. The players then reshuffle all the cards to make a new monster deck and use the same or a different hero to start the boasting once again.The game ends when someone has won twice or one player is the last person standing.Dungeon of Mandom VIII includes the material in the original Dungeon of Mandom as well as seven new heroes seven new monsters and forty new pieces of equipment with those items having previously appeared in Welcome to the Dungeon and Welcome Back to the Dungeon.

Fancy Feathers

Fancy Feathers

Rating: 6.4 | Players: 2

Game Type:

Uncategorized

Categories:

In Fancy Feathers by order of your baroness you begin to search for noble pheasants for the pheasantry moving along a path via a simply but really tricky mechanism collecting valuable cards and avoiding annoying ones. Sadly you are not alone. Snatch the most beautiful birds to finish the game with the most precious animal collection.When setting up choose six of the twelve card types included in the game. In total 924 different combinations are possible! Shuffle the cards then remove from the game as many cards as three times the number of players then lay out five cards face up in a row placing the player tokens in a random stack. On a turn move your token as far along the row as you wish to land on a card or another player token. If at the start of your turn you were alone on a card and at the back of the row collect the card you were on along with any others behind you. After you move if necessary lay out cards from the deck so that five cards lie in front of the player who is farthest down the row then whoever is farthest back in the row takes the next turn.Once the final cards from the deck have been placed in the row you can choose to exit the row instead of moving and the game is now over for you. Once all players have exited tally your scores to see who has the most points.Fancy Feathers works with up to six players. but to play with more than two people you need additional copies of the game to have the required numbers of animal cards and wooden discs.

ORC

ORC

Rating: 6.4 | Players: 2

Game Type:

Uncategorized

ORC is a short game consisting of 6 battles. On your turn you must perform the following actions in order:1. Deploy Orcs: Play 1 card from your hand to a Territory that has not yet been conquered. 2. Draw Weapons: Choose ANY Stockpile(s). Draw card(s) as follows: A. Draw 1 card into your hand if you deployed 2 Orcs. B. Draw 2 cards into your hand if you deployed 1 Orc.A Territory battle occurs immediately after the Stockpile next to a Territory is exhausted. Then players total their deployed Orcs at that Territory and a victor will be declared. Orcs that fight in battle will not score points they only help conquer Territories. Scoring occurs at the end of the game when all Stockpiles have been exhausted. The player who conquers the most valuable Territories and holds native Orcs in their hand (matching those lands) is the winner!From The Box: Players use Orc clans to dominate territories and earn the most victory points in this strategy game for 2 players. You’ll need to carefully plan your attacks and balance your clans in order to win the game!Number 9 in the Pack O Game series.

Snow Time

Snow Time

Rating: 6.5 | Players: 3–5

Game Type:

Uncategorized

Snow is falling! Winter is finally here! A joust is in the making: let the show begin! You play as children representing your village and face your opponents in a joyful competition around a marvelous tree. Anticipate other players’ moves and guess their intentions. Be crafty collect strange fruits and dodge the snowballs!!Fruits appear randomly on the board at different levels of the tree. The players will try to seize them and therefore will have to choose on which branch they want to climb. Be careful though a player will only be able to harvest fruits if he is alone on a branch and if there is not a player in ambush just above him! Thus He will try to anticipate the choices of his opponents since otherwise a squabble will start which will inevitably end up by the loss of cards unless one of the brawlers dominates the fray. Finally the cleverest player will score a point for avoiding the fight by being the lowest in the tree. Between racing game bluff and double guessing.—description from the publisher

Exploding Minions

Exploding Minions

Rating: 6.4 | Players: 2–5

Game Type:

Family

Introducing: Exploding Minions! Play the all new Minions themed version of your favorite explosive card game featuring new card types and magical bananas.Exploding Minions is a Minions-powered version of Russian Roulette. Players take turns drawing cards until someone draws an Exploding Minion and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw forcing your opponent to draw multiple cards or shuffling the deck.The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the Exploding Minion.The Minions bring a new game-changing card with them that allows players to Clone cards.

luz

luz

Rating: 7.3 | Players: 3–4

Game Type:

Uncategorized

Categories:

User summary ルイス (luz) is a trick taking game where players cannot see the cards they have.In this game you must hold your cards so that their face values can be seen to other players only. The colors (suits) of cards are painted on both sides therefore suits are known to all players and one of the other players sorts your cards by color first then number in ascending order. But because not all cards are dealt to the players you cannot have complete information of your cards.With such limited information you bid for how many tricks you will win and try to win that many tricks or to foil the contract another player made.Publisher's summary 自分の手札の内容は自分では見ることが出来ず、ほかのプレイヤーの手札から自分の手札を推測しつつ行うという、驚きのトリックテイキングゲームです。プレイヤーは、自分の手札でいくつのトリックを獲得できるか、予想します。 しかし、手札となるカードは、一般的なゲームとは違い、自分から見える側が裏になるように持つため、自分の手札は自分では見ることができないのです。逆に、他のプレイヤーの手札は、その内容が見えるのです。 他のプレイヤーが持つ手札から、自分の手札を推測することが大事なのですが、これだけでは、手札を推測するということは至難の業。 そこで、このゲームでは、各カードのスート(色)だけは裏からもわかるようになっているのです。自分の手札となっているカードの色構成と、他人のカードの内容から、うまく手札を推測し、予想を的中させましょう。

Smash Up: Disney Edition

Smash Up: Disney Edition

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

The shuffle building game Smash Up begins with a simple premise: Take the 20-card decks of two factions shuffle them into a deck of forty cards then compete to crush more bases than your opponents! Each faction involves a different gaming mechanism and each combination of factions brings a different gaming experience.In Smash Up: Disney Edition players choose two decks of fan-favorite Disney factions and combine their powers to take over bases earn the most points and win! Choose two from Frozen Big Hero 6 Wreck-It Ralph The Lion King Mulan Aladdin The Nightmare Before Christmas and Beauty & the Beast to create the most exciting team-ups imaginable!During the game base cards — each with their own difficulties and abilities — are at stake. By playing cards from your hand you try to have the most powerful set of minions on a base when the base is broken. When this happens the three most powerful players on that base score points. When a player has 15 or more points at the end of a turn they win. If two or more players have more than 15 VP the one with the most points wins.

Имаджинариум (Imaginarium)

Имаджинариум (Imaginarium)

Rating: 6.4 | Players: 4–7

Game Type:

Party

Welcome to the Imaginarium!A wonderful game world where the winner is chosen for his level of empathy and great imagination rather than luck or deft hands. To the bright fantasy world in which you shall create associations and proceed to make sense of those made by other players. Every round of Imaginarium is as different and individual as each person. So call your friends and immerse in the magic atmosphere now!Box contents:- Game board with clouds. - 98 large cards with crazy pictures - 7 colorful specially trained flying elephants - 49 tokens with numbers 7 of each color.RulesPlace your elephants on the start cloud of the game board. Shuffle the deck and deal 6 cards to each player.Each turn one of the players becomes the leader. He chooses one of his cards lays it in the center of the table face down and says his association with this card.Other players choose a card each from their hand which best matches the leader’s association then proceed to lay it in the center of the table face down. The leader shuffles placed cards and puts them in row face up.Players must guess which card the leader has in mind. Each player chooses a token with the number correlating to his guess-version then places It number-down on the table. When all players have made their decisions they turn over the tokens.- If all players have guessed the leader’s card correctly then his elephant retreats three steps back. The elephants of the players stand in place. - If none of the players managed to guess the leader’s card correctly then his elephant retreats two steps back. Other players move their elephants forward on as many steps as the number of people who chose the same card. - In all other cases the leader’s elephant and the elephants of those players who guessed his card correctly move up three steps. Moreover all players including the leader move their elephant forward as many steps as the number of people who chose the same card as them.Special fieldsSome clouds on the board are marked with special symbols. If the leader’s elephant stops on one of them his association gets restrictions:- (number 4) – The association must contain exactly four words. - (question mark) – The association should be made in the form of a question. - (Adidas logo) – Association should relate to any well known brand. The name of the brand doesn’t have to be mentioned – the association may be made with its slogan campaign etc. - (TV) – Association must be related to movies cartoons TV series or TV programs. - (book) – Association should be presented in the form of a story.

The Metagame

The Metagame

Rating: 6.5 | Players: 2–50

Game Type:

Party

Everybody’s got an opinion. The Metagame gives you a chance to exercise your smartest and most ridiculous opinions on just about everything: music and movies fine art and fashion junk food and videogames. It’s a card game where you do what you already love to do with your friends: talk about culture. There’s not just one way to play - The Metagame comes with six unique games. Each one makes use of both types of cards in The Metagame deck:Some of the games get you debating and some are more strategic. Some are best for a handful of players and others are designed for dozens of them. The six games are:You don’t usually find games where players have debates like: Which is more fundamentally misunderstood - Fox News or the rainbow flag? The Metagame covers every possible kind of design media and art and helps you see culture in new ways. We’ve played The Metagame at hardcore tabletop game conferences and in dimly lit hipster bars. The Metagame works in just about any social setting - just pick the game variation that suits your group and situation the best.Contents of the 7 game KickStarter: Includes: 200 culture cards featuring civilization's greatest achievements. Like the Mona Lisa. Or Ms. Pac­Man.100 opinion cards that say things like “Which feels like first love?” or “Which is a sign of the apocalypse?”7 unique games to play with 2­—50 of your most opinionated family and friends.

A Pleasant Journey to Neko

A Pleasant Journey to Neko

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

You and your friends have decided to journey to the Antarctic harbor of Neko in hopes of seeing the cute penguins living in the backdrop of the stunning glacier landscape. To get to Neko smoothly you each try map out the stops along your journey in order to see the most penguins. Your chances improve the farther your ships travel the more harbours you visit and the more goods you deliver. But avoid doing things that interfere with the Antarctica ecology and cause the penguins to move away! Will you be the one that sees the most penguins?A Pleasant Journey to Neko is a dice strategy game for 2-4 players. The game plays in four rounds across two periods each with a mid-game scoring phase. In each round players roll and draft their dice which are used to exchange resources activate existing card abilities or bid on more cards. Players can also take a number of free actions including exchanging resources adjusting their dice buying and moving ships and opening harbors to build more ship lanes.Try to plan ahead by building ship lanes that create custom hubs! These spaces give you additional locations to trigger powerful new actions. But don’t forget about advancing your ships too! Not only do they score you points but they can combo with the dice in the hubs you have created.A Pleasant Journey to Neko has a unique dice drafting mechanism and card laying system. Over a hundred card combinations exist making each game different and surprising. Also don’t forget about the advance mode where you will face more challenges on your way to Neko. Are you ready to go see the penguins? We wish you a pleasant journey to Neko!

Hula-Hoo!

Hula-Hoo!

Rating: 6.7 | Players: 2–6

Game Type:

Uncategorized

Categories:

Animals from around the world are gathering for the hula hoop championships. Their goal is to keep up the hoop for as long as possible.This is represented by cards. The goal is to get rid of all of your cards; or make all other players drop out (drop their hoop). Each player starts with five cards in their hand plus five cards openly in front of them. When it's their turn they can choose to play one of their open cards or one from their hand. The first player plays any card and demands the next player to play higher or lower. A player can follow this or double - play the same card as the player before them. Then everyone has to double (or break the double with a neighboring card or a joker. A player who cannot play drops their hoop and is out of the round.When only one player is left or when one player has gotten rid of all their cards they get as many cards as have been played in that round. First player to reach 77 points wins the game.

Legion of Honor

Legion of Honor

Rating: 7.2 | Players: 1–6

Game Type:

Thematic

From Clash of Arms May 2008 Works in Progress flyer: Description: Legion of Honor is a highly innovative game that recreates the personal drama of the Napoleonic wars. Using a quick-playing card-driven game system each player assumes the role of a French soldier -- or grognard -- starting out as a young sergeant or sous-lieutenant trying to make it in life beginning in 1792. Fortunately for the enterprising grognard he can look forward to over twenty years of almost continuous war provided courtesy of the Directory and Napoléon!Game play is broken down into a series of campaign seasons that span the period from the Brunswick Manifesto in 1792 to The Hundred Days of 1815. Each campaign season consists of a number of 'In Garrison' rounds and 'On Campaign' rounds. During these rounds major historical events take place from the arrest and execution of Louis XVI to the coronation of Napoléon from great battles to the whiff of grapeshot. History is fixed with events happening like they actually did that is with one exception: will the English christen that climactic battle of 1815 The Battle of Waterloo or will the victorious French name it La Bataille de Mont Saint Jean?!Against this historical backdrop grognards take advantage of the opportunities that Fate provides to advance their station in life. Will you be lucky enough to be assigned to the Army of the Orient with Napoléon himself or will you be marooned in the Army of the Rhine et Moselle? Will you exhibit reckless bravery under the Emperor’s eye at Austerlitz or will you sit out the 1805 campaign recovering from wounds suffered in a pointless minor skirmish? It’s both up to you and to Fate. Each grognard has a number of qualities that are key to game play:Game Play: Winning the game is achieved in a number of ways: having the highest award in the Legion of Honor having the highest military rank or having the most glory or wealth. The game is entirely suitable for solitaire play through six players (and perhaps even a few more). Legion of Honor consists of two short scenarios of 4 hours each that cover the Republican Period and the Imperial Period. The grand scenario spans both periods and takes 8 hours to play.

Pentaquark

Pentaquark

Rating: 6.6 | Players: 1

Game Type:

Uncategorized

Some of the biggest questions in the world of science may be answered by studying quarks the smallest of particles. The problem with trying to study quarks is that you can’t find just one quark; you need to find them in groups called hadrons or some other exotic particles like the Pentaquark.In Pentaquark you are trying to give science a little helping hand by collecting the five quarks that form this particle at the detector of a massive particle collider. Move cards you need to the detector discard others so they may come back as anti-quarks and try to minimize the number of quarks scattered and lost. If too many cards are removed from the game the Pentaquark has slipped through undetected once again!

Camel Up: Off Season

Camel Up: Off Season

Rating: 6.9 | Players: 3–5

Game Type:

Uncategorized

In Camel Up: Off Season each of the 3-5 players has their own caravan of four camels that can carry goods with the camels being able to carry 3 4 5 and 6 goods. Goods come in four types — carpets vases dates and (non-date) fruit — and these goods will be available at markets with one more market in play than the number of players. Each double-sided market indicates how many face-up and face-down cards are placed there in addition to the special power of that market.At the start of a round players bid to see who selects goods first from a market with the bidding rules being set by the back of the topmost goods card in the deck. Whoever wins the bid pays their money to the bank while everyone else keeps their coins. (Coins are victory points so you might not want to throw away too many of them!)The winning bidder chooses a market uses the power of that market (if they wish) then takes all of the goods from that market flips them face up (if needed) then loads the goods on their camels. A camel can hold goods of only one type and if a goods type is on a camel then you must continue placing that good on the same camel. Each camel has a goods limit however and if you exceed that limit then you must throw away all of that type of good.Each other player in clockwise order then chooses an unchosen market optionally uses its power and collects and loads its goods. Each player then has the option of selling goods from at most one camel with each type of goods paying out in different ways:Place a 1 coin on the unchosen market flip all the other markets refill those markets with cards then start the next round. When the deck runs out complete one more round — selling once from each of your camels — then whoever has the most money wins.

Yokai Sketch

Yokai Sketch

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

Children who go into the forest may come across some yokai that is supernatural creatures and phenomena. Moved by boundless curiosity the little ones draw these spirits in their notebooks to understand their nature and learn from them.With a set-collection core mechanism the goal of Yokai Sketch is to score more yokai points than the other player by completing sketches of the elusive forest spirits. The game consists of two decks of cards: in one are four types of yokai each associated with an element (water fire earth and wind) and a numerical value that corresponds to victory points and in the other sketches made by humans two of the four elements and possibly a special ability.At the start of the game the yokai cards are stacked in four decks (one for each element) and three sketch cards are dealt face down to players. On their turn players draw a new sketch card and slide one of their four cards under one of the four decks in the center of the table so that it reveals the element associated with that yokai. If by doing this the yokai reaches or exceeds the number of sketches needed to draw it (adding the sketches on both sides of the card) the player who has accumulated the most sketches on their side of the table takes it.The winner's sketch cards will be placed in the discard pile and the other player's will stay where they are as they will be used for the next yokai card of that type. If there is a tie in the number of sketches on both sides of the card the yokai is frightened and lost. In this case neither player manages to finish the drawing and all the sketch cards on both sides of that yokai pile are discarded. Sketch cards can also include powers: calling the yokai or distracting it to move cards. The game ends when one or more yokai decks are empty.-description from publisher

Rescuing Robin Hood

Rescuing Robin Hood

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

Rescuing Robin Hood is a collaborative deck-building game that takes 45-60 min and plays 1-5 players. Robin Hood has been captured! As the leaders of the Merry Band you have only 5 days to come to his rescue using all the Wit Brawn and Stealth you can muster. Each turn you work together to rescue villagers captured by the Sheriff of Nottingham’s men. As more people are rescued new villagers join your side. Once you have built up your Merry Band you select your dream team storm the castle and fight one final battle to rescue Robin Hood!

Pick-a-Polar Bear

Pick-a-Polar Bear

Rating: 6.4 | Players: 1–5

Game Type:

Party

Pick-a-Seal! may combine with Pick-a-Polar Bear! for up to 8 players. Pick-a-Seal will be launched in Essen 2014.The nanuks are determined not to be sitting bears due to global warming. Sourcing a supply of canned fish may be a way to survive the diminishing sea ice — and if nothing else it gives them a good reason to travel all the way from the North Pole to Germany to party down with their doggie friends there!Pick-a-Polar Bear first published as Formissimo features the same gameplay as Pick-a-Dog but with two new variants! To set up the basic game lay out 30 cards in a grid and give one card face down to each player. Each card has five attributes with each attribute having two states: large/small with/without a raised arm orange autumn/blue winter background with/without goggles and with/without canned fish. Someone shouts Go! then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus as you grab cards the attributes of that top card will keep changing forcing you to look for matches in new ways.Once a player thinks he can't grab any more cards he yells Stop! The round ends and all players check their card stacks. If someone made a mistake when grabbing cards that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes he earns an extra card. If however he stopped the round when he could have collected more cards then he loses all the cards he's collected during this round.To set up for the next round give each player a new face-down card and fill in the holes in the grid. When the deck runs out complete that round after which the game ends. Whoever has collected the most cards wins!Pick-a-Polar Bear includes two game variants. In the first the player who has obtained the most cards in the preceding round cannot grab a card that's identical to his top card in the current round. For the second variant shuffle eight bonus round cards into the deck. If when laying out the cards in the grid the dealer reveals the back of a bonus round card when at least ten cards are on the table everyone prepares for the bonus round. The dealer reveals this card which shows two card elements such as upraised arm and goggles and everyone races to yell out how many cards in the grid feature these two elements. Whoever yells out the correct answer first receives the bonus round card which is worth 2 points; whoever yells out the wrong answer takes a -2 point penalty card. The dealer then continues filling the grid. (If the grid contains fewer than ten cards when a bonus round card comes up in the deck discard this card and continue to fill the grid.)

Eiyo

Eiyo

Rating: 6.7 | Players: 1–2

Game Type:

Strategy

Categories:

In Eiyo you will need to confront hordes of enemies trying not to be defeated by gaining honour points determined by the opponents that you are taking down.Each turn is divided into 2 phases: The samurai phase and the enemy phase.In the samurai phase you will draw 4 cards and then fight. You may never have more than 6 cards in hand.During the fight phase you can deliberately attack or deflect your enemies depending on your choices and possibilities. You choose the amount of cards to spend from your hand.To face an enemy you will need to consider the enemy position and discard a Weapon card correspondingly. You can only use one of the positions shown on the card for each Weapon card you discard.At any time you can turn a Weapon card by 90 degrees clockwise to hit an enemy in a specific position by discarding the topmost card of your Weapon deck.By attacking an enemy you will defeat only the topmost enemy of the overlapping row and will you gain honour points.To deflect an enemy you must discard the corresponding Weapon card and you must take a Deflect token and place it on top of the corresponding Enemy row. During this turn you won’t receive damage from that row but you won’t get honour points.In the Enemy phase all of the Enemies from the rows without a Deflect token on top will attack you. The enemies will damage you based on the positions they occupy in their row. You will discard an amount of cards from your Weapon deck corresponding to the damage received by the enemies.When using the deflect tokens discard the topmost card of a row (without receiving honour points) before starting a new round.You will lose the game if you run out of Weapon cards for the third time while there are still enemies to fight. To win the game you will need to survive having gained at least 40 honour points.The mini-expansion Eiyo: Yamabushi is packaged inside the base game's box. It introduces 4 Yamabushi mini-bosses to the field of battle.—description from the publisher

Age of Wonders: Planetfall

Age of Wonders: Planetfall

Rating: 7.0 | Players: 2–6

Game Type:

Uncategorized

The heyday of the Star Union has come to an end. Setting off massive gravity bombs designed to create spatial rifts to new worlds led to the Collapse and many planets were cut off from the rest of the Empire.The surviving factions began gradually rebuilding civilization and rediscovering lost technology. Being once part of a single state they will have to meet again and find out who is worthy of succeeding the great power.In Age of Wonders: Planetfall you are the Commander of one of the six surviving groups that have set out to explore the once-abandoned parts of the Star Union. Your expedition will explore seven planets in search of valuable resources and technology battle hostile units and seize landmarks. Will you be able to create a new world from the shards of the old Empire?The game is played over seven rounds and a new planet is explored each round. Each player may conduct two explorations on every planet. The players will gain Empire points by defeating units studying technology claiming landmarks and running operations on those planets. At the end of the game players score Empire points for meeting certain conditions listed on a particular goal sheet. Whoever scores the most Empire points wins.

TINYforming Mars

TINYforming Mars

Rating: 7.0 | Players: 1–2

Game Type:

Uncategorized

TINYforming Mars is a 1-2 player game set in the distant future when mankind has mastered the technologies needed to turn our lifeless neighbor Mars into a thriving destination for humanity. All of this on nine cards!Each player is attempting to terraform Mars by completing projects that fulfill one or more of Mars’ parameters for sustaining life; those being: Heat Oxygen (provided by Greenery) and Water. The player that is able to complete more projects towards this goal as well as build their cities on prime Martian real estate will be the winner.The game takes place over several rounds known as Generations in which players will alternate taking turns. First the players will draft Project cards that offer the Projects that they will have access to. Then on a player’s turn he can complete one of his own Projects one of the Standard Projects or pass. When both players have passed the Generation is over and players collect income to begin the next Generation.When the supply of at least 2 of the 3 types of parameters have been exhausted or there are no vacant hexes on the map that Generation will be the final Generation of the game. Once that Generation is over the players will count their scores. Highest score wins.Included is a solitaire mode where the player will attempt to complete all 3 parameters in 12 Generations.-description from designerDISCLAIMER: This is a fan-made miniaturization inspired by the Jacob Fryxelius game Terraforming Mars. This game was made with no consultancy or assistance from FryxGames. No files were provided or copied nor was any consultation requested/given. Neither Michael Bevilacqua nor TINYforming Mars are endorsed by sponsored by or affiliated with FryxGames.

Escape from New York

Escape from New York

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

You go in find the President bring him out in less than 24 hours and you're a free man.In Escape from New York an adaptation of the John Carpenter movie of the same name you play as Snake Brain Maggie or Cabbie and attempt to rescue the president and his precious tape and bring them to safety while dealing with the gangs of the most dangerous prison in the world – all of Manhattan.You will play the roles of the heroes exploring the dangerous streets of New York searching for the president his case containing the government tape and a diagram of the bridges so you can escape from the city without stepping on a landmine.You can work together searching for these three things or you may decide to secretly satisfy your own personal objective at any moment during the game escaping from New York alone and betraying your companions. Whatever your decision will be you must face the Bands of Manhattan headed by the Duke of New York who will hinder you by moving Prisoners and Bosses to eat up as much of the short time-frame you have to complete your mission.

Dominant Species: The Card Game

Dominant Species: The Card Game

Rating: 6.0 | Players: 2–6

Game Type:

Family

15,000 B.C. – a great ice age is ending. Another titanic struggle for global supremacy has unwittingly commenced between the animal species.Dominant Species: The Card Game is a fast-playing game that abstractly recreates a tiny portion of ancient history: the ponderous rescinding of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.Players will use six major animal classes – mammal reptile bird amphibian arachnid or insect – to further their goals in various terrain. Through wily card play players will strive to become dominant at as many different terrestrial and sea biomes as possible in order to claim valuable victory points: It is survival of the fittest.All of this leads to the end game – the final descent of the ice age – where the player who has accumulated the most victory points wins the game.But somebody better become dominant quickly because it's getting mighty warm...Dominant Species: The Card Game consists of ten rounds of competition each round occurring on ten of the twelve different Biome cards. The player who starts a competition must choose to either play one Action card or pass.Play proceeds clockwise around the table in like fashion until every player has passed consecutively or when any one player has passed with an empty hand. At that point Element cards and the current Biome card are scored with victorious players recording their gains on the Victory Point Track. If the competition is at a Tundra one or more dominant players will advance one space on the Survival Track.The current Biome card as well as all played Action cards are then discarded and a new Biome card brought into play. Finally each player draws (and perhaps discards) new Action cards based on his position on the Survival Track and a new competition round begins. Play proceeds from Biome to Biome in like fashion until the game ends and a winner is determined.

Five Cucumbers

Five Cucumbers

Rating: 5.9 | Players: 2–6

Game Type:

Family

Categories:

Five Cucumbers is a trick-taking game with the goal of NOT winning the last trick!It's not easy. You have two choices on your turn: Take over a trick by playing a equal or higher card or you must play your lowest card. It is not enough to keep a low card in your hand for the last trick as you will also need some high cards for taking over key tricks.The player who wins the final (seventh) trick screwed up and must take cucumbers. Each player collects their cucumbers at the end of a round and if a player has more than five cucumbers he is out of the game; five cucumbers is the most you can have! In this way more and more players are excluded from the game until the final two are playing for victory!Five Cucumbers is a modern variant of the trick-taking game Cucumber (Agurk Gurka) which is well-known primarily in Scandinavia. We are excited to bring you our new version!

Good Puppers

Good Puppers

Rating: 6.6 | Players: 2–5

Game Type:

Uncategorized

Categories:

You have an important mission: Amass an adorable pile of dogs who will bury valuable valuable bones that are worth points! The deck contains 100 dogs split across 10 different breeds each with beautiful watercolor art. The rules are very simple to teach and the game can be running within minutes.You'll create stacks of dogs of the same breed - the larger the stack the more powerful each played doggo's effect will be! These effects will mostly help you bury lots and lots of bones and each breed has its own unique rule for increasing the value of bones at the end of the game.—description from the publisher

Tesla vs. Edison: Duel

Tesla vs. Edison: Duel

Rating: 6.6 | Players: 2

Game Type:

Uncategorized

Tesla vs. Edison: Duel is a 15-30 minute two-player card game that brings the War of Currents to light in an easy-to-learn fast-playing but seriously strategic game. Players take control of Nikola Tesla or Thomas Edison and build a company that claims projects in regions around the United States advance the latest technologies engage in a propaganda war around AC and DC technologies and buy stock shares in smaller electricity companies. During the game players bring famous luminaries of the time that each offer unique actions and abilities into their company. The winner is the company that wins two of the three main systems: controlling regions with projects being ahead in the PR race and holding the most valuable stock portfolio. Tesla and Edison each have a special auto-win condition that players can trigger during the game to win right away.While Tesla vs. Edison: Duel has all of the aspects introduced in the larger Tesla vs. Edison game it is designed for light-to-medium weight gamers to enjoy.

For the Queen

For the Queen

Rating: 7.2 | Players: 2–6

Game Type:

Uncategorized

The land you live in has been at war for as long as any of you have been alive. The Queen has decided to undertake a long and perilous journey to broker an alliance with a distant power. The Queen has chosen you and only you to be her retinue and accompany her on this journey. She chose you because she knows that you love her.For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love betrayal doubt and devotion.—description from the publisherThis game also has an entry on RPGGeek: For the Queen

Battlecrest: Fellwoods Base Game

Battlecrest: Fellwoods Base Game

Rating: 7.2 | Players: 2

Game Type:

Uncategorized

What is the mark of a true champion? Legendary heroes clash across the Neververse to find out.Battlecrest is a card-based tactical skirmish game for 2 players (1-4 with expansions). With perfect information players must truly outwit their opponent to win.Characters are composed of 6-card sets featuring a hero card a health tracker and action cards. Occasionally a minion or item will replace an action card.The map is built of 6 cards as well with the cards randomly placed in a set pattern.Players take turns maneuvering their characters around the dynamic and often dangerous map while unleashing powerful attacks. As action cards are used they open up new possibilities and empower the character’s battlecrests. Build up to decisive strikes or refocus to get powers back. Every character has a unique set of actions and preferred tactics so no two battles play the same.Shots ring out in the overgrown forest. A rugged pirate festooned with weapons of war stomps into view. He scans the nearby treeline with practiced rigor. In the gnarled canopy above a celestial goddess calls for an ancestral blessing against this implacable foe. With a divine roar she drops to the ground below swinging her ornate staff with the strength of a thousand lifetimes at her waiting target…The Fellwoods Base Game includes two heroes Akhena and Mutiny (and his minion RIG) and the Fellwoods map. All in just 18 cards packed in our little wallets. No additional components are needed to play.The Fellwoods is a large enchanted forest covering a remote mostly unknow planet. Enormous hulking trees dense moss and vines and shrouds of mist lock the secrets of the forest within. Wild Magic is very much alive here protected by guardians and spirits.Akhena is cosmic energy personified. A font of ancient knowledge provides her with a flexibility that mere mortals lack. In battle she draws guidance from powerful ancestor spirits giving her both durability and strength in equal measure. To defeat her is to defeat mortality itself for what could be more deadly than a living goddess?This rugged raider has seen better days but that won't stop him. He's got a head full of schemes and an array of ill-gotten loot to keep him going. Wily and clever Mutiny knows better than to pick a fair fight. The best battles are the ones that end in a single shot from afar with his clockwork RIG helping to pin the target down. Less fuss that way.

Hemloch

Hemloch

Rating: 6.8 | Players: 2

Game Type:

Uncategorized

Categories:

Twilight has loomed for decades. Rumors of the coming sun run across the city's dark alleys and corrupted courtyards. Impromptu festivals catch like wildfire as the denizens of the dark city usher in the season of the sun. You have precious few nights of perpetual moonlight remaining to tighten your grip on the city's great districts before the moon sets – and once the sun rises all of your deeds will come to light and a new age will dawn on Hemloch.In Hemloch each player has access to his own deck of minions belonging to five different factions: The Courtesans The Darkened The Ghouls The Alchemists and The Geared. Each turn players place these minions into one of four locations in the city. Minions grant the players special abilities on their own but playing Minions of certain factions into certain cities grants the player additional abilities.Players score points by acquiring Potions and Trinkets (which may also be used for additional abilities at the cost of points) and by placing Influence markers in the various Locations.

Kim-Joy's Magic Bakery

Kim-Joy's Magic Bakery

Rating: 6.9 | Players: 2–5

Game Type:

Family

Categories:

Your favorite British Baker Kim-Joy has moved to a magical forest and opened up a small bakery. Now she needs your help to keep customers happy. From sly foxes to needy cats gossipy ducks to clumsy dinosaurs you’re about to have your hands full keeping this bakery running smoothly!Kim-Joy’s Magic Bakery is a light cooperative card game for 2 to 5 players that tells an adorable story over 10 unique scenarios. No baking experience required!The game takes place over a series of 10 scenarios that get progressively tougher. Each scenario adds a new challenge to the game that will force you to adapt and change your strategies. Every time you play you can work your way through the Scenarios to experience the story or you can play in freeplay mode to mix and match scenarios for the ultimate co-op baking challenge!—description from the publisher

Basari: Das Kartenspiel

Basari: Das Kartenspiel

Rating: 6.6 | Players: 3–5

Game Type:

Uncategorized

Basari: Das Kartenspiel keeps the fundamentals of Basari and its sister game Edel Stein & Reich.Every round in Basari: Das Kartenspiel each player is dealt a bazaar card that shows a number of gemstones victory points and workers. Players simultaneously choose their action for that turn which is one of the following:If only one player chooses a specific action she takes that action. If exactly two players choose the same action those players will barter for that action: offering increasingly valuable gems to one another for that action. One of the players will take the gems offered the other player will take the action. If three or more players choose the same action the action is forfeited.Players keep all the cards they are dealt and the round ends if one or more players have 15 workers on their cards after all negotiations and actions have been completed. Each player with 15 or more workers scores 12 VPs. The player(s) with the most gems of each color score additional VPs but then must return some of their gems back to the bank.Each player keeps their leftover gems the cards are shuffled together and a new round starts.After three rounds the game ends. Whoever has the most victory points wins!

Unlock!: Short Adventures – Secret Recipes of Yore

Unlock!: Short Adventures – Secret Recipes of Yore

Rating: 6.5 | Players: 1–6

Game Type:

Thematic

Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock players work through a deck of 30 cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!With this adventure escape from the mad cook by making witty recipes! Experience the frenetic atmosphere of a kitchen in full rush and don't let yourself be overwhelmed!

A Touch of Evil: Dark Gothic – Colonial Horror

A Touch of Evil: Dark Gothic – Colonial Horror

Rating: 7.4 | Players: 2–3

Game Type:

Uncategorized

Categories:

Description from the publisher:Dark Gothic: Colonial Horror can be combined with the original Dark Gothic deck-building card game to add new mechanisms and greater variety to it or it can be played on its own as a 2-3 player game that is fast fun and deadly!In Dark Gothic: Colonial Horror each player takes on the role of a unique monster-hunting hero who collects allies and gear to aid them in their journeys while they root out evil and hunt supernatural creatures back to their lairs. Players must hunt down a series of increasingly difficult villains that are terrorizing the countryside before the land is consumed in shadows. Though the heroes must generally work cooperatively as a group to stop the villains from overwhelming the land there can be only one top monster hunter amongst them when the dust clears and the final victory total is gathered.

Guardians

Guardians

Rating: 7.2 | Players: 2–4

Game Type:

Thematic

Categories:

The Guardians once fought for justice but these legendary heroes stepped aside after InterGov the first world government united the planet in peace. Nearly three decades have passed but law and order are once more threatened. Renegade factions have emerged to challenge InterGov and a new generation of heroes must rise up to defend it! Assemble a team and send them against your enemy in this tactical super-powered card game. Seize key locations while combining each hero's unique abilities to unleash ultimate attacks!In Guardians players choose and assemble a team of three unique heroes from the available roster of super-powered combatants. From there players gather each hero's unique power and ultimate cards to form their own deck. The combinations are endless as you explore the strengths and abilities of each hero!Once players have assembled their team of heroes it's time to take the fight to your opponent! Each game of Guardians has two (or four) players using their team (or teams) of heroes to fight for control of a variety of unusual locations. Dominate the fight by playing powerful cards and knocking out enemy heroes then unleash an Ultimate — a special attack that will radically change the state of the game.

AFU: Armed Forces of Ukraine

AFU: Armed Forces of Ukraine

Rating: 9.1 | Players: 1–2

Game Type:

Wargames

On February 24 2022 a full-scale war began right in the center of Europe. Missiles launched from the territory of Russia and Belarus began to destroy civilian and military infrastructure. Russia's troops invaded Ukraine. However thanks to the determined resistance of the Ukrainian army (AFU) and the territorial defense forces in the early days of the aggression the occupying army suffered a significant loss in personnel and machinery.AFU: Armed Forces of Ukraine is a deck-building card game. We offer you the chance to test your strength and defeat the invaders.The game consists of two phases. During the first phase you need to think and plan your strategy and start building up your army. Every turn you have to correctly distribute your resources in order to repel the enemy's attack get as many bonuses as possible and mobilize troops.During the second phase the game becomes even more interesting thanks to various events that will affect the players. Unlock objects destroy the enemy and do not forget about the achievements to prove your mastery of this game. Skillful management of the troops of the Armed Forces and preventing dismay will help you deliver a crushing defeat to the enemy!

Camel Up: The Card Game

Camel Up: The Card Game

Rating: 6.9 | Players: 2–6

Game Type:

Uncategorized

Camel Up The Card Game brings a new way to enjoy the camel race with a racing deck! While keeping the same excitement as the board game the card game experience gives the players a little bit more insight and control on the race. Don't forget about the crazy camel!One of them has been added and adapted exclusively in this new edition to make the unpredictable even more unpredictable!—description from the back of the box

Qwixx Card Game

Qwixx Card Game

Rating: 6.4 | Players: 2–5

Game Type:

Uncategorized

Categories:

Qwixx: Das Kartenspiel captures the spirit of Qwixx — with players still trying to cross off numbers in four colored rows as best they can — but this game uses cards instead of dice allowing for more tactics and planning as you draft and play a hand of cards.As in the original game in Qwixx: Das Kartenspiel each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. You want to mark off as many numbers as possible but you can mark off a number only if it's to the right of all marked off numbers in the same row. The deck has 44 cards eleven in each color numbered 2-12; the back of each card shows the number but without the color. Each player starts with a hand of four cards and four other cards are laid out face-down — that is with the color hidden — in a row beside the remaining deck of cards.On a turn a player fills her hand to five cards by drawing from the four cards on display then refills the card display from the deck. Using the number now visible on the top card of the deck each player can choose to cross off one instance of this number in one row on her scoresheet. The active player then plays 1-3 cards from her hand all of which must be the same color. She can cross off the numbers on these cards — but only if at most one number is missing in the series of numbers to be crossed off. For example if she discards 2 3 and 5 in blue she can cross off these three numbers (assuming that she hasn't crossed off any blue numbers previously); if she discards 2 3 and 6 in blue then she can cross off the 2 the 3 the 2 and 3 or the 6.If a player has crossed off five numbers in a color then she can cross off the rightmost number (2 or 12) should the opportunity arise; if she does she also crosses off a lock token in this color. If the active player can't cross off a number during her turn she must mark a penalty box.When a player has locked two colors on her scoresheet or marked off four penalty boxes the game ends. Each player tallies her score in each color — the more numbers crossed off the more you score — then sums these totals and subtracts any penalty points. Whoever scores the most points wins!For a variant Qwixx: Das Kartenspiel includes eleven multicolored joker cards also numbered 2-12 that are shuffled into the deck. A player determines the color of this card only when playing it on her turn.

Timeline: British History

Timeline: British History

Rating: 6.7 | Players: 2–8

Game Type:

Uncategorized

Timeline: British History is a card game played using 109 cards (first edition) or 55 cards (second edition). Each card depicts an event on both sides with the year in which that it occured on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline: British History can be combined with any other title in the Timeline series.

Broom Service: The Card Game

Broom Service: The Card Game

Rating: 6.1 | Players: 3–6

Game Type:

Family

Categories:

Broom Service: The Card Game focuses on the brave/cowardly mechanism used in the Broom Service board game (and before that Witches' Brew).Additional CommentThis game is #2 in the Alea very small box series. It includes an expansion for the Alea big box series game Broom Service.

Full Throttle!

Full Throttle!

Rating: 6.5 | Players: 2–6

Game Type:

Family

The wild moped riders are ready to race with their souped-up mopeds! Knowing that neither your courage nor your health insurance lets you take part in such a dangerous race you and your friends instead choose the safe way to enjoy these races and start betting on the mopeds.While the six mopeds race three times around the racetrack trying to avoid getting stuck behind other mopeds or at the choke points you assess the situation round by round and bet on your favorite mopeds. Who will finally win place or show?In Full Throttle! no one controls the mopeds with them racing around the track in a self-controlled manner. Each round reveal racing cards and move the mopeds around the track. Then draft the racing cards to be used as your hidden bets. The undrafted cards are reused for future movement of the mopeds. Choose your bets carefully because the cards you choose will make those mopeds go slower.After three exciting laps around the racetrack the race ends after the first three mopeds cross the finish line. Have you collected the best set of racing cards to win Full Throttle!?

Dustbiters

Dustbiters

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Dustbiters is a quick and furious card game about rival car gangs racing to outrun a giant dust storm.Last car standing wins! It's 100 miles an hour in the dirt and you're gonna need all the cunning trickery and horsepower you've got!Dustbiters is a two player card game where each player controls several cars in a convoy. The goal is to destroy (or outlast) all of your opponents cars.But beware at the end of each turn the car at the back is destroyed by the dust storm!—description from the designer

KeyForge: Winds of Exchange

KeyForge: Winds of Exchange

Rating: 8.4 | Players: 2

Game Type:

Uncategorized

Winds of Exchange adds loads of new content for the game and the best part is the set is already completely developed! In fact if the algorithm was not broken the set would already be well on its way to stores this fall. This means that when we do relaunch KeyForge in the future Winds of Exchange will be ready to produce and hit store shelves.In addition to a whole new batch of cards and mechanics Winds of Exchange also introduces the game’s eleventh house the Compacts of Ekwidon. This is a mercantile house founded by the asymmetrical Getrookya and it’s all about themes of trade and exchange. Joining the Ekwidon are six returning houses including Brobnar Sanctum Saurians Star Alliance Unfathomable and the long-awaited return of Mars!—description from the publisher

Focus

Focus

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

Communicate… without a word. A cooperative deduction game for 2 players with 168 illustrations 3 game modes and aimed at beginners as well as experts.Both players must guess their partner's secret picture among a grid of many illustrations while giving clues about their own secret picture.During each turn back and forth a player must pick and remove from the grid a picture they think is not their partner's secret image. Ideally the chosen card should give their teammate a clue about their own card. If at any point a player removes their partner's secret card the game is lost.

ARGH

ARGH

Rating: 6.8 | Players: 2–4

Game Type:

Family

Revolt! Yes my dear fellow animals revolt against the humans who exploit us! I am a lab rat who broke free and I will have my vengeance over those humans! Join me and together we shall blow up this place the symbol of our oppression! —Ratchet Leader of Animals Revolt aGainst Humans a.k.a. ARGHIn ARGH a minimalist game with bluff and deduction your mission is to find allies and the components to build a bomb. Avoid the humans and the animals that remain faithful to them. Make smart deductions and careful propositions and thanks to you ARGH will become a landmark in the history of the struggle for animal liberation.

Disney Villainous: Sugar and Spite

Disney Villainous: Sugar and Spite

Rating: 7.7 | Players: 2

Game Type:

Uncategorized

In Villainous: Sugar and Spite each player takes control of one of two Disney characters each a villain in a different Disney movie specifically King Candy (Wreck-It Ralph) and Shere Khan (The Jungle Book). Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Villainous: Sugar and Spite is playable on its own and its characters can also face off against those in the other Disney Villainous games.

Expressions

Expressions

Rating: 7.0 | Players: 2–5

Game Type:

Family

Categories:

Embark on an emotional journey with Expressions a cooperative card game for 2-5 players. Dive into the world of emotions as you decipher the hidden feelings in your friends' hands.Expressions features five emotion-themed suits of cards: anger sadness joy fear and disgust. Your mission? Maintain emotional balance by correctly guessing cards in other players’ hands. Harmony leads to victory while agony threatens your success.Choose wisely each turn – Either play a card or guess a card. Although talking about the cards in your hand is OFF LIMITS each card can be played in one of 4 orientations to convey different information about your hand. Playing cards to provide clues will increase your Agony while correctly guessing your friends’ emotions will earn you Harmony. Be careful incorrect guesses will increase your Agony even further.Can your team overcome this emotional rollercoaster and emerge victorious?—description from the publisher

Warehouse 51

Warehouse 51

Rating: 6.2 | Players: 3–5

Game Type:

Uncategorized

The year is 2038. After decades of borrowing money from the rest of the world the USA finally went bankrupt. In a last desperate move the federal government decided to auction its most secret treasures: the artifacts and relics stored in Warehouse 51. And there's serious stuff in there such as Aladdin's Lamp the Hammer of Thor the Golem and the Philosopher's Stone.In Warehouse 51 players are multimillionaires from across the globe who want to buy these artifacts for their collections but most of the items have strange paranormal effects that can influence the game and many of them are fakes...

Lemminge: Wer Springt Zuerst?

Lemminge: Wer Springt Zuerst?

Rating: 6.5 | Players: 2–5

Game Type:

Family

With a name like Lemminge you know you're going to be racing little rodents across a finish line of some sort and this design lives up to that promise. Each player controls two lemmings that must make their way across a game board of hexagonal spaces; most spaces contain grassland and can be entered no matter which card a player lays down but some spaces contain special terrain (water hills etc.) that can be entered only when the appropriate card is played.Each player starts with 2-6 cards in hand with the number dependent on the player count. On a turn a player either:Each card is one of five landscape types and numbered 0-4. If the card played is equal to or lower than the value of the top landscape card of the same type then the player adds the values of all landscape cards of this type then moves her lemming up to this many spaces crossing grassland and the depicted landscape type freely. If the card is higher than the top card of the depicted landscape type then discard all cards of this type and start a new pile. Before moving her lemming though she places a bonus landscape hex of this type on the game board — ideally stifling the future movement of her opponents while scooting her own lemming further toward the goal.If one or more lemmings are in your intended path of movement you can push them aside before moving into the space spending one point of movement for each lemming so moved. You can push your own lemming if you set them up right — even across the finish line.The first player to move both of her lemmings across the finish line wins.

Hierarchy

Hierarchy

Rating: 6.7 | Players: 2

Game Type:

Uncategorized

In the Kingdom of Darkhill order and power mean everything. The royalty reign supreme but alongside of their control are the plotting citizens planning to get ahead using any means possible.Hierarchy is an abstract game of order and power where players each take a random set of 7 cards and play them openly until they cannot play any more. Cards must be played atop a card of a lesser value unless either the last card - or the currently played card change those rules. When the active player can no longer play a card their opponent has won the game and has taken the seat of power away from their opponent.—description from the publisherReleased in the January 2020 Board Game of the Month Club $20+ package.

Resident Evil Deck Building Game: Mercenaries

Resident Evil Deck Building Game: Mercenaries

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Resident Evil Deck Building Game: Mercenaries a stand-alone game that also functions as an expansion for any Resident Evil DBG title brings the Mercenaries theme to life giving your characters brand new Skill cards to be used in any style of play. Draft Skill cards at the beginning of a game to give your Character a completely different play style.Your character will learn from those failures and successes as you continue to play using that experience to activate the Skills they have to give them an edge in battle.Mercenaries also introduces three different Mansions with three different challenges. Will you face the unruly Ganados horde the creepy Illuminados or the onslaught of Majini? Each Mansion attacks the player in a different way leaving a multitude of combinations for ultimate replay value!Content: 275 cards 30 card dividers

Sorcery: Contested Realm

Sorcery: Contested Realm

Rating: 8.4 | Players: 2

Game Type:

Uncategorized

Two players take the roles of Avatars assemble their own decks and then cast a variety of elemental spells summon powerful minions and shape the world around them from their Atlas to increase their dominance and ultimately banish their foe.Sorcery is a realm contested by Avatars with one goal: to be the last Avatar standing. In order to win a player must first put their opponent’s Avatar at Death’s Door by reducing its life total to 0. After that the player must then deliver the final Death Blow to the dying Avatar which rewards them with the win. A player also wins if their opponent attempts to draw a card from an empty deck—either the Atlas or Spellbook— or if their opponent surrenders.Sorcery: Contested Realm is played over a series of turns. Players take their turn one at a time following 3 phases:Start Phase Untap Step: Untap your Avatar minions and relics. Draw Step: Draw a card from your Spellbook or Atlas. If you are the first player skip this step on your first turn of the game. Start Step: “At the start of turn” abilities trigger.Main Phase You may in any order: Cast spells; Activate abilities; Interact with relics; Move with a minion; Attack with a minion;End Phase Rest Step: Remove damage from all minions. End Step: “Until the end of turn” abilities end and the turn passes to your opponent.

Imperius

Imperius

Rating: 6.5 | Players: 2–4

Game Type:

Uncategorized

The ruling house of the empire is in decline & in their weakness an opportunity presents itself. The throne is within the grasp of any rival faction bold & cunning enough to grab power for themselves.Imperius from acclaimed designer Grant Rodiek puts you in charge of one of the rival factions trying to seize control of the throne of Imperius. Use clever drafting secret information special faction abilities and varied planet effects to give yourself the edge. You must be able to adapt to take advantage of your position when it is strong and thwart your enemies when they appear to have the upper-hand.Key Points - Unique take on card drafting games for 2 to 4 players. - Highly tense and rewarding interactive gameplay. - Packed with loads of interchangeable content to keep your games fresh and exciting!

Critical Mass: Patriot vs Iron Curtain

Critical Mass: Patriot vs Iron Curtain

Rating: 6.8 | Players: 2

Game Type:

Uncategorized

Critical Mass is a fast-paced mech combat game. Players go head-to-head in this fighting-strategy game with deck-building aspects. Players choose their favorite mech to battle it out with each mech offering a different loadout of cards to start the game and unique powers.Each turn players play a card face-down. When both players have chosen a card they reveal them. Cards resolve based on their speed if they haven't been interrupted. Weapons deal damage and interrupt the enemy while defending avoids weapon hits. Upgrading offers you additional cards to add to your arsenal but is vulnerable to being interrupted. Lastly recharge reloads spent cards.As cards are played they go to their owner's cool-down pile where they remain until they're reloaded. As players take damage the armor on their mech is destroyed. When enough armor is destroyed an armor core becomes vulnerable and can be destroyed to stun that mech for the next turn. The game ends when a mech's armor is completely destroyed down to the last core.

Final Fantasy Trading Card Game

Final Fantasy Trading Card Game

Rating: 7.2 | Players: 2

Game Type:

Customizable

Trading card game for the Final Fantasy video game world.Each player uses their own deck of 50 character cards. Players play character cards by using CP (crystal points).If the player discards a card they produce 2 CP. If the player taps (dulls) his backup character card he produces 1 CP. On their turn the current player can attack his opponent using his own forward character and the opponent can block the attacker with their forward character. If the opponent does not block the attacker one damage is dealt.When you deal 7 damage to your opponent or your opponent runs out of cards you win the game.Popular characters of various Final Fantasy video games appear in this game.

Ylandyss

Ylandyss

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Ylandyss is a deck building fantasy game. Some cards will be available every turn and players will fight to earn the resources they need to buy them and the position in how to do it. The structure of the game and the design of the cards allows the players to try different strategies to win may it be by brute force or by a clever combination of cards (or a well balanced mix of both!). No one can win every round: to choose wisely when is the best moment to fight and when is better to step aside will be the key to win.

Timeline: Polska

Timeline: Polska

Rating: 6.6 | Players: 2–8

Game Type:

Family

Timeline: Polska is a card game played using 110 cards. Each card depicts a historical event from Polish history on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.

AI: 100% Human

AI: 100% Human

Rating: 7.3 | Players: 1–6

Game Type:

Uncategorized

In AI 100% Human you must choose and develop your Artificial Intelligence (AI)! Integrate new developments of every type (calculation hacking game...) and achieve objectives set by the Original AI to obtain the most powerful AI.AI is a drafting game with a reserve and immediate scoring all structured around building a tableau.Drafting with a reserve lets you better prepare your card combinations and chains. Since you immediately score each card played the reserve lets you optimize your choices and place the best Development card in the best place at the best time. Your AI’s performance is measured by scoring various types of Development cards as they are played in addition to scoring the Original AI’s objectives at the end of each round. Finally at the end of the game you will gain additional points depending on your AI’s specific features.You will constantly face many challenges both in terms of creating chains and timing card placement. After two rounds the player with the most powerful Artificial Intelligence wins the game.—description from the publisher

Tarawa 1943

Tarawa 1943

Rating: 7.7 | Players: 1

Game Type:

Wargames

TARAWA 1943 is a solitaire card driven wargame on the invasion of Japanese controlled Tarawa by the 2nd Marine Division. Each turn the USMC player will activate one of his battalions (there are 8 in the game). During it's activation it can move attack and attempt to regroup. The USMC player further has a 3 card hand (out of a deck of 30 cards) that gives additional resources to the player (naval support air support engineers tanks etc). The USMC player can play 1 card during their turn and 1 card during the Japanese turn.As a battalion is activated it reduces its cohesion (reflecting wear and tear exhaustion). Battalions are further reduced in cohesion due to Japanese attacks and the marines pushing their attacks.After the USMC player finishes their activation the Japanese turn begins with the flip of a card. From this the USMC player will face fire attacks banzai attacks bunkers cross fires infiltration and more. The card engine will ensure an ever changing game and no two will play the same.The game will give the historical starting invasion site however we have included the alternate south beach landing possibility that the Japanese had expected and prepared. Victory is achieved by taking the island as quickly as possible while minimizing casualties. This was the first invasion of the US island hopping strategy and high losses or a prolonged fight could have led to a cancellation of the island hopping campaign.-description from publisher

Dark Venture

Dark Venture

Rating: 7.2 | Players: 1–4

Game Type:

Thematic

Dark Venture is a retro story-based adventure card game where players construct a twisting narrative to explore a dystopian future with their heroes completing quests to win the game.Pursue your destiny through the ravaged wilds of Darkgrange where magically-mutated creatures prowl the grounds of every seemingly abandoned building and stretch of dilapidated roadway.From writings found on the deceased body of the hero Torgon the Hunter: We are the new rulers of the Earth and this is our struggle against one another. We venture into the darkness the uncertainty ambling through the ruins of progress every day. We live the repercussions of the events that spun civilization backwards while propelling the remaining inhabitants forwards along various inconceivable and diverse refractions. The world has unquestionably become a new peculiar and merciless place.Players maintain a hand of LOCATION ITEM and CHARACTER cards playing them on their turn by spending ACTION POINTS. LOCATIONS are played and attached to the map then descriptive story entries are read that set up actions to be triggered and decisions to be made. ITEMS including weapons magical artifacts armor and potions can be placed from a player's hand into their heroes inventory for them to use. Players may want to play other CHARACTERS from their hand to complete a quest or thwart an enemy.Competitive: A player's goal in the main COMPETITIVE game mode is to gain the MOST QUEST POINTS over the course of a day 6 game rounds in a short game or 12 game rounds in a long game tracked on a QUEST TRACK which can take about 20-30 or 60-90 minutes to play.Cooperative: In the COOPERATIVE mode players work fight move and complete their quests together to each get a set number of quest points before the end of the day in 6 or 12 game rounds.Solo: In the SOLO mode players can choose to play a short game of 6 game rounds attempting to get a set number of quest points before lunch or a full game of 12 game rounds attempting to get even more quest points before the end of the day.

Mada

Mada

Rating: 6.8 | Players: 2–5

Game Type:

Uncategorized

Categories:

In this hand-management and risk-taking game you are playing ring-tailed lemurs living on the island of Madagascar.Your goal: collect as many prickly pears as possible.Each turn players must choose 1 of 3 actions: play a card draw or take a risk. The card played has to be equal or higher than the previous one. Playing high cards will bring you more points but it will also end the round faster to your advantage or the one of your opponents. If special cards can help you they will definitely surprise the others and bring interaction. Players win prickly pears at the end of each round unless they lost it. Game stops when a player has collected 5 cards.—description from the publisher

Ladder 29

Ladder 29

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

Categories:

Ladder 29 is a hot game of ladder-climbing firefighters. As experts in the time-honored business of firefighting players attempt to extinguish their hand of cards while facing difficult challenges that hinder their abilities and choices. Players must decide when to play it safe and when to put it all on the line in this easy-to-learn game that is sure to turn up the heat around the gaming table!Ladder 29 is played over several rounds in which players are dealt 13 cards each pass three cards to the player on the left then in reverse scoring order select a hotspot card; this card details the number of points awarded depending on the position the player goes out and a challenge that applies only to that player for the round: a player may only be able to lead singles end runs in even numbers or have limitations on what suits can be played in sets. The bigger the risk taken the bigger the potential reward.The first player to extinguish their hand by playing all 13 cards wins the round and earns the most points possible on their hotspot card. Play continues until additional players go out with all except the one who goes out last earning points for their finishing position.

Sides

Sides

Rating: 7.0 | Players: 2–9

Game Type:

Uncategorized

Every word counts so focus and think carefully about your choices.In the brain-teasing co-operative game Sides you have to weigh your options and wisely choose your words.The objective of the game is simple: Each round help two detectives find a mystery word. To do so the other players (the witnesses) give detectives a one-word clue that starts with the letter at either end of the letter-card line.The detectives then jointly offer an answer and if they found the solution two other players become the detectives and a new word is uncovered; if not the witness players suggest a new clue with a new letter card. The fewer the clues used and the more words guessed the higher the score. Will you beat the world record?

Colors of Kasane

Colors of Kasane

Rating: 6.7 | Players: 3–4

Game Type:

Uncategorized

Categories:

In Colors of Kasane 3 to 4 players try to place colored cards next to one another to make the most beautiful kimono possible. Players aren't free to rearrange their cards in hand how they like though and must use them as they come. After twelve rounds players calculate their final scores to see who wins.Every 5 years there is an exceptional competition during which all the young girls of the Empire compete in elegance. After triumphing in numerous events in the different provinces the finalists are today at the Emperor's court for the last stage of the competition. In order to win the competition and shine in the eyes of their sovereign girls will have to make subtle overlays of fabrics and adorn themselves with the most sumptuous kimonos.In Kimono 2 to 4 players will try to recover the fabrics that they wish to use for their kimono. There are as many rounds as there are players. In each round the players will collect Tissue and Accessory Cards one by one. They will be able to use the cloth cards to realize combinations granting points counting for the final note.

Fishing Lessons

Fishing Lessons

Rating: 6.6 | Players: 1

Game Type:

Thematic

It’s been a year since Leland Williams passed on. A year later his family remembers his humor warmth and – especially – his love of fishing. You play a member of his family going out on a solo fishing trip. With a specific sporting goal in mind you’ll recall lessons and memories from Leland. If you piece together the lessons in just the right order you’ll have a great day on the lake!In Fishing Lessons you’ll play through a series of rounds representing the course of your day. At the start of the game you’ll pick a family member each with their own unique goal. During each round you’ll recall a new Lesson adding it to your list of steps that you’ll then run through in order. Lessons are used to move your character’s boat along the row of Lake cards or to flip Lake cards to hide or reveal the fish you need to complete your character’s goal. Meet the goal at the right time based on your chosen difficulty level to win the game!

Freaky Frogs From Outaspace

Freaky Frogs From Outaspace

Rating: 7.1 | Players: 1

Game Type:

Uncategorized

Finally you have time again for a pinball session. Let’s see how long you can keep the ball running on your favourite old pinball machine this time.If everything runs perfectly you will start the nerve-wracking Multiball or you gain an Extra Ball to play an additional round.Can you achieve a new High Score or do you lose the balls faster than you are able to push the flippers?Freaky Frogs From Outaspace recreates the exciting experience of a real pinball machine as a card game. Try to keep playing as long as possible relying both on skill and luck.This game can be unfair exactly like a real pinball machine. Sometimes you lose a ball very fast without having any opportunities to aim on the targets: Bad luck!Do not give up if you initially only score 1000 points. From game to game you will get better. Score Bumpers hit the Ramps and possibly activate the Multiball... and you will get to scores of 100000+ points as you score with a real pinball machine.—description from the publisher

Opale

Opale

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

The maleficent witch has trapped Azura the giant dragon and guardian of the Kingdom of Atlea in stone with the help of the Opale. Without protection the kingdom is on the verge of war. The insurgents creatures of darkness are difficult for the Atlea’s guardians and emissaries to repel. As a disciple of the giant dragon you must enter the conflict to awaken Azura.Opale is a fast and addictive game for two players. Play your cards at the right moment to score more points and change the destiny of the Kingdom of Atlea.On a turn a player plays one or more cards with the same motif then refills his hand to five cards. The cards are always played onto the part of the game board that has the same motif. By laying out cards a player collects point cards that are already present.Opale is the new edition of Dragonheart with two variants from the designer.

Walking in Provence

Walking in Provence

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Walking in Provence is the second game in the Walking in series bringing totally new ideas and mechanisms but the same experience to the first design Walking in Burano.Located in southeastern France Provence is home to one of the most picturesque views in the world. Every summer the vast fields of lavender flowers bloom and their vibrant violet petals sweep across the fertile green fields covering them in a sea of purple. Neighboring golden ears of wheat the brilliant yellow sunflowers and the fearless blue sky all come together to create the perfect picture moment. Ready your camera and capture this breathtaking scene.Place the Scene Cards then move the Photographer and Drone in order to take different photos in the game. The photos and the various scenes will score points. The player with the most points at the end of game wins.—description from the publisher

The Rocketeer: Fate of the Future

The Rocketeer: Fate of the Future

Rating: 7.0 | Players: 2

Game Type:

Uncategorized

Trouble is brewing high above the city of angels! The mysterious Rocketeer — who can blast through the skies with an ingenious jet-pack — must stop a sinister plot. Hollywood actor Neville Sinclair is scheming to steal the rocket's blueprints as this breakthrough of modern engineering could revolutionize the future of flight. But in Sinclair's hands it could also fuel the dark future of warfare.In the two-player game The Rocketeer: Fate of the Future you play as either the heroes or the villains. On your turn pick one of your characters and take an action with them optionally playing cards from your hand that match that character's symbol. Card actions are: Move Tussle (combat) Gain Grit Raise Rocket Token (heroes) Recruit a Soldier (villain). Players alternate turns until all six characters (three on each side) have taken actions and are exhausted then players gain rewards based on control of the locations and prepare for a new round.The end of the game happens when the Luxembourg Zeppelin reaches LA after which you play the final round then the game ends.

Way of the Samurai

Way of the Samurai

Rating: 7.4 | Players: 1

Game Type:

Uncategorized

In Way of the Samurai you play the famous swordsman Miyamoto Musashi to live epic battles. This is a solo card game with simple and fluid mechanics.Way of the samurai offers strategy risk taking deck building and combinations.A game lasts on average 20 minutes but can vary between 1 and 30 minutes. The set-up is extremely fast and the game has a high replay value.The game is offered in a compact box and easy to carry. The rules will be in English and French. There is no text on the cards.A game takes place in several rounds. Each round allows you to make two attacks. Each attack is represented by playing a sequence of three action cards. Cards allow you to gain strength technique or guard. It's up to you to establish a strategy for each attack. Will you attack your opponent distract him or defend yourself ?Ki tokens help deepen your strategy. By using them you'll develop skills that will make the difference.Depending on your attacks you will have the opportunity to create combos to unlock special action cards.There are several different opponents as well as a competition mode. This one will propose you to try like Miyamoto musashi to defeat dozens of samurai during one memorable fight ...—description from the publisher

Gasha

Gasha

Rating: 6.6 | Players: 2–6

Game Type:

Family

Categories:

You put a coin in the machine and crank the handle but you can't predict which Gasha you will get! These Gashas will be used to collect set rewards for points and sometimes bonus tokens. You win by obtaining the most points!On your turn in Gasha you either draw two Gasha cards or trade Gasha cards for a set reward card which counts as points while also being half of a ticket. As soon as you have two ticket halves you draw a bonus token. When the last bonus token has been taken or when the set reward pile is empty the game ends and whoever has the most collection bonus and Gasha points wins.

Wutaki

Wutaki

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

Wutaki is a middle weight worker placement game by Hodari Spiele (Germany).There is turmoil in the little village called Wutaki. The villagers believe they angered the giant monster which they worship as their god and thus the big volcano is going to erupt. To soothe the monster the village elders will send out workers to collect resources to be sacrificed later fulfilling powerful pacts. Each village elder is wielding power over an elemental tower which element responds to certain pacts to gain more rewards.Beware of the other elders and their powerful omen cards which they will use to bring your reign to an end.Use your power for good or let the world of Wutaki burn. You decide!—description from the desiger

GAP

GAP

Rating: 6.3 | Players: 2–6

Game Type:

Family

Categories:

You play several rounds. In each round you play cards in front of you in order to secure suitable cards from the middle and place them in front of you. The number of your most collected color cards minus the least collected color cards is your score at the end of a round. You collect points over several rounds until someone has exceeded the total target number of points. This ends the game. Whoever has the most points at the end wins.

Eternitium

Eternitium

Rating: 6.7 | Players: 1–5

Game Type:

Uncategorized

Embark on a journey through time to conquer immortality! In this thrilling deckbuilding game become a time traveler in search of the enigmatic Eternitium a precious gem that grants eternal life hidden in a distant era. Showcase your ingenuity and clever tactics to outpace your rivals in this captivating temporal race. Your quest for eternity begins now!Use the various portals you can create to search for the gem. A mad race begins between the different time travellers. Use technology to help you find the gem more quickly gather information or waste the time of other players! No holds barred only one thing matters: being the first to get your hands on the Eternitium gem!One after another players will play Technology cards to discard as many Era cards as possible. Players will be able to acquire more powerful technologies from the market. Be careful building these will cause you to lose time by adding Era cards. These technologies will help you to have more prolific turns or to put obstacles in the way of your opponents. The first player to discard all his Era cards and find the gem wins the game.—description from the publisher

Uncharted: The Board Game

Uncharted: The Board Game

Rating: 6.4 | Players: 2–4

Game Type:

Strategy

Welcome to the world of Uncharted: The Board Game! In this game you take on the role of a treasure hunter and compete with other players to gain the most Victory Points. The variety of cards that you collect represent skills and items necessary for or sought after by treasure hunters. You can increase your chances of winning by adding useful cards to your play area. Venture into dangerous ruins search them thoroughly and defeat waves of enemies to become a legendary treasure hunter!

Mori

Mori

Rating: 6.7 | Players: 3–5

Game Type:

Uncategorized

Categories:

Mori is the Latin word for death and the Japanese word for forest. Both of these interpretations are represented in this artwork of this card game.Mori is a quick-playing trick-taking game that asks players to carefully manipulate their hand of cards by playing tricks and using dice to find their way to the best possible score.—description from the publisher

Teen Titans GO! Deck-Building Game

Teen Titans GO! Deck-Building Game

Rating: 7.2 | Players: 2

Game Type:

Strategy

In Teen Titans GO! Deck-Building Game players get to take on the roles of their favorite heroes from the Teen Titans Go! animated series on Cartoon Network. Robin Beast Boy Starfire Cyborg and Raven are trying to outdo each other in a friendly contest to defeat the most supervillains. Players' oversized hero cards offer them strategies they can follow or they can choose their own path. When the dust settles and all six supervillains have been defeated the player with the most victory points wins.

Lucky's Misadventures: Episode 42 – Lost in Oddtopia

Lucky's Misadventures: Episode 42 – Lost in Oddtopia

Rating: 7.1 | Players: 2–4

Game Type:

Family

Lucky's Misadventures Episode 42: Lost in OddtopiaYou and your dog Lucky should not have taken that shortcut through the woods that night. How were you to know that you would be taken through a portal to Oddtopia — a surreal world of Tinkerers Wickeds and Oddlings? The Great Mechanical Toad reveals the fates to all.What is your fate? Will you and Lucky find a way home or will you stay build your power and become the Witchard of Oddtopia?

Sync or Swim

Sync or Swim

Rating: 7.1 | Players: 3–6

Game Type:

Uncategorized

Categories:

Inspired by real life synchronized swimming Sync or Swim focuses on teamwork collaboration and communication.Each round teammates plan the perfect routine while taking direction from the team captain. The clock starts and players start trading placing and diving for cards to get their performance just right. As your team progresses through each round the routines become more challenging and throw all sorts of twists your way!At the end of each round the free app judges your performance based on your timing and accuracy—You and your friends will discover creative tactics for better strategies and scores each time you play.—description from the publisher

Panda Spin

Panda Spin

Rating: 7.1 | Players: 2–5

Game Type:

Uncategorized

Categories:

In Panda Spin each player attempts to be the first to rid their hand of cards collecting bamboo in the process to keep their pandas well fed.In more detail Panda Spin is a climbing game played with a special deck of double-headed cards. All cards start with the orange animals toward the top. Each player receives a hand of twelve cards with the remaining cards placed in a deck.During the game players lay down cards to tricks as singles in sets in runs or in formations (two consecutive pairs two consecutive triples etc.) If you're the first player in a trick lead what you wish other than a bomb that is four or more cards of the same value. In turn players must play a higher matching set of cards e.g. a higher three-of-a-kind on a three-of-a-kind or pass after which they can no longer play in a trick. (A bomb cannot be lead but can be played on any card combination.)When you pass if you've played cards and all of those cards have orange animals at the top flip the cards so that the blue animals are at top. Each time you flip a card you change its value depending on its suit: e.g. the water 4 becomes a pair of Qs the wood 6 becomes a A+bamboo (and each time you play a card with bamboo you take a bamboo token from the reserve) the earth 8 becomes a Q+panda (with you stealing a bamboo from an opponent for each panda you play) the fire 3 becomes a 10+fire with the fire being a value of your choice when played.If you pass and the cards you've played have at least one blue animal you discard all of those played cards. The winner of the trick always discards all of their played cards then they lead to the next trick. When you play an element card — Water for example beats any bid with3+ values — you immediately win the trick and draw two cards from the deck.When a player runs out of cards — that is they show out — they score bamboo equal to how many cards are held by the player with the largest hand. When all but one player have shown out the round ends then you shuffle all the cards (including the winds) and deal everyone a new hand. The game ends when at the end of a round,a player has amassed 15 or more points. The player with the most bambbo points wins the game.

Plato 3000

Plato 3000

Rating: 6.5 | Players: 2–4

Game Type:

Family

In Plato 3000 a revised and improved version of the print-and-play game Utopian Rummy players have the opportunity to rebuild the world into a new utopia. Players take turns playing sets of Job cards shaping the new world and giving them powers to break the rules of the game. Other players can join in – adding their matching Job cards – to gain the power for their side and lay more cards of their own.

ELO Darkness

ELO Darkness

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

ELO Darkness is a complete customizable card game in which two players (or four in the team vs. team mode) fight against each other in an epic MOBA-inspired arena.Each player controls a 40-card deck representing a team of five heroes (divided into five different classes). Players can delve into the deck-building aspect of the game by customizing their own Team and play style. Heroes can be picked through an initial draft mode in which players alternate selecting among 30 different characters.No dice are involved in the game. Randomness is limited to the draw and is mitigated by the Farming and Backing phases in which players can manage their hand and retreat from their position on the map in order to draw more cards from their deck.Hero cards can be used for multiple purposes: they can be played during combat or they can be discarded in order to gain Experience points and gold used to buy and upgrade powerful items during the game.Combat takes place every turn on each Lane and is determined by a simultaneous action selection mechanism and a back-and-forth phase in which players take actions like playing Gank cards or activating combos and special abilities.In addition to increase tension during the match there are also objectives (monster cards) that player can conquer through a simultaneous resource bidding occurring during specific turns.The final goal of the game is to invade the opponent's base on the map destroying the enemy towers and breaking through one of the Lanes on the board.

Kinghill

Kinghill

Rating: 7.8 | Players: 1–2

Game Type:

Uncategorized

Kinghill fuses the strategy of a worker placement game with the drama and tension of a deck-building card battler to create a fantasy game like no other.Two rival kingdoms are locked in a deadly battle for survival – play on your own or with a friend to determine who’s worthy of the Moonstones’ incredible power!Train your workers gather valuable resources and recruit legendary heroes as you muster your forces for battle. Then – when the time’s right – take the fight to their castle! But be careful you don’t leave yourself open for a powerful counterattack…Your decisions unfold over nine turns to produce a rewarding campaign that can be enjoyed in 90 minutes or less.There’s much to learn if you want to succeed as the tides of battle shift around you. Adjust your tactics accordingly to come out on top with many possible routes to victory. Some secrets will only be uncovered after multiple playthroughs with dozens of powerful card interactions devastating spells and mighty units awaiting discovery.Lead your kingdom to victory in Kinghill!

Fire!

Fire!

Rating: 6.4 | Players: 1–2

Game Type:

Family

The Aliens attack and only you can defend Earth. Charge your Weapons and destroy all Aliens before you lose too much energy! Level by level danger raises ... are you ready to accept the challenges and win all 9 Levels?In Fire! you can play either in Solo Mode playing all 9 Levels on your own or in Team Mode fighting cooperatively with a friend against all Aliens!Fire! uses the Fable Game™ system introduced in Fabled Fruit. With the presorted deck of cards and a rules booklet separated in 9 sections you will discover all 9 challenging Levels step by step. You can reset the game at any time and play it again!

Cobras

Cobras

Rating: 6.8 | Players: 1–5

Game Type:

Uncategorized

Cobras are overrunning the village so the authorities have put out a bounty on them. Seizing the opportunity you have secretly begun breeding cobras for the extra income. However your scheme won't go unnoticed forever and when the authorities cancel the program any cobras you're left with will bite you.Cobras is a trick-taking game that is played over a series of rounds. The players who do not win a trick divide up the cobras shown on the cards that were played; the player who won the trick turns in their cobra tokens for points.If you have any cobras in your basket when the round ends you lose 1 point per cobra.Add up your points from round to round. When a round ends with one or more players at 100 points or more the game ends and the player with the most points wins.

One Piece Card Game

One Piece Card Game

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Bandai's new collectible card game to celebrate the 25th anniversary of famous Japanese manga One Piece! In this game players play as a leader character and use character cards to fight their opponent. If your opponent's leader is down to 0 life cards and you land one more attack on them you win the game!

Snow White and the Seven Dwarfs: A Gemstone Mining Game

Snow White and the Seven Dwarfs: A Gemstone Mining Game

Rating: 7.0 | Players: 3–7

Game Type:

Uncategorized

Play Snow White and the Seven Dwarfs: A Gemstone Mining Game and press your luck as you collect valuable gems from the mine and earn bonus points by discovering gem combinations from Snow White objectives.In the game which is based on Quartz you and your fellow dwarfs do what you do best — mine for gemstones. It's off to work you go collecting as many as you can to trade in for Snow White pie points. Beware of your friends as well as the dangers that lurk in the mine that could force you to return home empty-handed. Have the most pie points after five days in the mine and you win!

Kharnage

Kharnage

Rating: 6.2 | Players: 2–4

Game Type:

Family

Kharnage is a fast and fun fighting game in a med-fan world in which you are the warchief of the mighty humans the strong (and alcoholic) dwarves the amazing horde of goblins or the ferocious orcs (and their giant!). Your goal in Kharnage is to take control of something strategically essential astoundingly beautiful and envy of all other nations: a hill. Yes just a hill. Admittedly it is a nice hill. It may have a very commanding view of the surroundings or it may not. You won't know until you get up there! To do so you're going to have to drive off the armies of the other players by simply causing as much mayhem and bloodshed as possible.Each turn you choose one battle card. The player with the lowest initiative value begins and:The next player then begins their turn doing the same. After all players have taken their turn the player who destroyed the largest number of units wins 5 domination points the second 3 domination points and the third 1 domination point. The last one has only their eyes for crying.Each time a player totally destroys an opponent army they must yell KHARNAGE! loud and clear and stomp the table. They then take a Kharnage token worth 1 domination point. The other players must cheer them on by yelling YEAH!; if not they lose a Kharnage token if they have one.After four rounds the warchief with the most domination points wins!

23

23

Rating: 6.3 | Players: 2–4

Game Type:

Family

Categories:

1 to 23—these are the cards that will be played in ascending order over the course of the game but doing so is trickier than you might expect as there are limitations in doing so—not to mention opponents who will love to thwart you. In 23 whoever makes too big a jump from one number to the next must take penalty chips and whoever collects the fewest chips after two passes through the deck wins the game.23 is played with a deck of cards numbered 1 to 23 with one 1 card two 2 cards and three each of the cards 3–23.The game is played in two rounds. At the start of the first round each player receives three bonus chips. At the start of each round each player is dealt a number of cards. He then discards three cards face down back to the box. The player that has the 1 begins the round by playing it. After that each player has to play cards in ascending order.On his turn a player can play one or more cards with the same value. If these cards have a value that is equal to or one higher than the last card this is allowed without any penalties. If the cards are more than one higher than the last card the player receives one penalty chip for each point of difference. If a player pays a bonus chip he may play cards that have a value up to five lower or higher than the last card. A player who plays his last card may discard three penalty chips.Instead of playing cards a player can also pass. If he does he receives one penalty chip. Alternatively he can pass and force the next player to play cards. In that case he gains two penalty chips.If a player does not want to play any more cards he can leave the round. In that case he receives one penalty chip for each card he has in hand.After the second round each player may discard two penalty chips for each bonus chip he has remaining. The player who has the fewest penalty chips wins.

GROWL

GROWL

Rating: 6.5 | Players: 4–10

Game Type:

Uncategorized

Work together to distribute the bites and wounds amongst the village. Some of you are wolves trying to turn the others. When Night falls everyone secretly passes cards to their neighbors!4-10 players (up to 15 with more cards) all claim to be innocent humans but one (or more) of them is Wolf Zero the original werewolf that wants to infect the village!The deck of cards sits face-up in the middle of the table. One by one you take turns picking up the top card and giving it to any (other) player you want. The cards can be a Bite (which brings you closer to becoming a wolf) or a Wound (which brings you closer to dead) or cards that cancel other cards. When a Night card is revealed the full moon comes out and werewolves and humans get to pass cards anonymously which is how the infection spreads and turns humans into wolves. Charms negate Bites and Salves negate Wounds. 3 Wounds (net) kill either a human or a werewolf. 3 Bites (net) turn a human into a werewolf and only wolves can pass Bites at night.When the deck is exhausted at the end of the third night Wolf Zero(es) begins to GROWL and slowly other wolves (even dead wolves) join the growl! If any humans are left alive all humans (even dead ones) win. If all the players who are still alive are growling all wolves (including dead ones) win!

Inflation!

Inflation!

Rating: 7.0 | Players: 3–4

Game Type:

Family

Categories:

Zimbabweee Trick also known as ジンバブエトリック is a trick-taking game that aims to simulate currency hyperinflation and uses a deck of cards consisting of one 1 two 2s three 3s etc. up to ten 10s.Players must follow the rank of the card played by the start player if possible and cards are not removed after the trick is over. Rather the next card a player plays will be set on top of the previously played cards. That is if a player first plays a 2 then a 9 and then a 5 in this game the player has played a 2 to the first trick 92 to the second and 592 to the third.At the end of the game the player who has taken the most tricks will lose for having devalued their currency too much. Otherwise points are earned for winning tricks and for matching the number of tricks bid by a player at the start of a hand.

Volfyirion Guilds

Volfyirion Guilds

Rating: 7.4 | Players: 1–2

Game Type:

Uncategorized

Categories:

After the fall of Rorius house the king of Mysthea in order to contain the power of the Volarees house created a system of 5 guilds and assigned a specific role to each of them. Now the guilds are fighting for the top step of the political scene. Set in the wonderful world of Mysthea Volfyirion Guilds events take place immediately after the previous title: Volfyirion; and about sixty years before the events of Mysthea.The game retains all the features and mechanics from its predecessor indeed it's a competitive and fast-paced deck-building card game for two players. At the same time however it adds more depth to the gameplay thanks to 110 new cards including new card types abilities and mechanics.In addition the game has renewed the solo mode: now you can fight against Mysthea world epic creatures each of which has its own features and rules.Volfyrion Guilds can be played as a standalone game or combined with the classic Volfyrion and this amplifies the alternatives for players.Part of the 'Volfyirion Card Game Series'—description from the publisher

Mythic Battles

Mythic Battles

Rating: 6.8 | Players: 2–4

Game Type:

Wargames

Game description from the publisher:Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend leading fantastic armies and lead your troops to victory!Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system – the Building Battle Board (BBB) which combines game mechanisms from miniature games board games and card games – Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army play your cards to activate your units roll your dice to resolve combat – reinvent your way of playing!This box contains two complete armies to play with two or four players an initiation campaign as well as all that's required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.Write your legend in the blood of the fallen!

Three Cheers for Master

Three Cheers for Master

Rating: 6.2 | Players: 2–6

Game Type:

Strategy

Categories:

Master has been blue lately. It's just not the same now that all lands known to evil have been conquered — and when Master's blue it's the minions who suffer.As a lieutenant in Master's army — a foreminion — it falls to you to cheer him up. Not the easiest task even in the best of times. But then it hit you: What better way to cheer Master up than a cheerleading competition?Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master's heart. What could possibly go wrong?

Händler der Karibik

Händler der Karibik

Rating: 6.8 | Players: 2–4

Game Type:

Family

The merchant players in Händler der Karibik which won the Austrian Game Designers Competition are trying to earn as much as they can out of the Caribbean Sea but if they set their goals too high they might take home nothing for the day.The 110-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn a player can first draw as many cards as he likes one at a time from the deck placing them in the harbor (an area near the deck). Each card shows one of the following:If the player draws a ship with the same name as a ship already in the harbor he's spent too much time dilly-dallying and his turn ends (after using the ship to attack if possible) with all the cards in the harbor being discarded. Otherwise the player can stop whenever he likes then use/acquire one card if three or fewer ships are in the harbor two cards if four ships are present and three cards if five ships are present. Players rob ships collecting the number of coins shown on them then discarding the card while they hire people paying the number of coins depicted. After the active player takes his 1-3 cards each other player may pay the active player one coin in order to take one card in the same way.When one player has at least ten influence points — which are on both people and expedition cards — and has fulfilled at least one expedition the game is played to the end of the round giving everyone the same number of turns then the player with the most influence points and at least one Expedition wins.

Eggs of Ostrich

Eggs of Ostrich

Rating: 6.8 | Players: 3

Game Type:

Uncategorized

Categories:

Eggs of Ostrich is the name of the game and ostrich eggs are what you're trying to claim.The three players in this game each start with four sacks numbered 2 3 5 and 7. They have five claim cards in hand one for each sack and a skip card. Nine egg cards (valued 4-10) and three amber cards are shuffled then two cards are removed from the game.In each of the ten rounds someone reveals the top card of the egg deck then each player simultaneously chooses and reveals a claim card. All players who didn't choose skip divide the eggs equally amongst themselves then place these eggs in the sack that matches the card they played. Each player then sets aside the claim card he used leaving it out of play for the next round after which it returns to his hand.If an amber card is revealed then if only one player plays skip he claims the amber setting it next to his sacks; if no players or two or three players play skip then no one gets the amber.If a sack ever holds more eggs than the number on the sack it rips and all the eggs fall to the ground and break. Pity. That player covers that sack with the matching claim card which is now out of play for him.After ten rounds the game ends then players tally their scores. Each sack that holds exactly the right number of eggs is worth that many points; each sack holding fewer eggs is worth half as many points as the number of eggs in it rounded down. Each amber is worth 4 points. The player with the most points is the ostrich egg champ!

Sebastian Fitzek Killercruise

Sebastian Fitzek Killercruise

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

3 decks 1 missing passenger 1 unscrupulous psychopath - this is Killercruise the second brilliant idea of Sebastian Fitzek and Marco Teubner after Safehouse. When an unpredictable killer is on board a cruise ship a merciless game of life and death begins. Can the players manage to get to safety from the killer and at the same time find the missing passenger?

Long Live the Queen

Long Live the Queen

Rating: 6.4 | Players: 2

Game Type:

Uncategorized

The Queen is dead! Long Live the Queen!After a terrible epidemic the Queen has passed on leaving behind her twin daughters: the determined Princess Black Rose and the ambitious Princess White Rose. The Queen expected to live for a very long time and had not taken the time to declare which of the two would succeed her. Thus the battle lines are drawn; each Princess has gathered her courtiers around her and is prepared to risk it all in pursuit of the throne. Will prestige be enough to rule the kingdom or will it take intrigue and violence?As a loyal servant for their Princess each player must manipulate her supporters and use their abilities effectively to gain enough prestige to dominate the proceedings or humiliate the opposing Princess into relinquishing her claim to the throne.In Long Live the Queen each princess is placed opposite the other with five character tiles placed face down on either side. Beginning with the starting player the game takes place in turns during which a player rolls the dice to determine which position is activated reveals or activates characters then may reposition a tile. To win a player must guide their Princess to victory either by accumulating enough of each type of prestige or by causing the opposing Princess tile to be turned face down.

Hack Trick

Hack Trick

Rating: 6.3 | Players: 2–4

Game Type:

Abstract

1:34 a.m. --- A fired bookkeeper’s message on Twitter: 3-SAME or SUM-15. 1:39 a.m. --- The information leaked out few minutes ago and already the cartel chief's server has been attacked. The stake is high therefore the hackers not only have to break the firewall but to fight against each other ...Hack Trick is a game of deduction and combinations where players generate numbers to finally obtain a valid password - a three-digit code with the same digits (ex. 222 555) or with their sum being 15 (ex. 852 159 357). Each time a card is played the player adds a number to the sequence and marks the generated number - the sum of the last two numbers - on the keypad (places a marker on the key). Because the keypad is a magic square (the sum of each row column or diagonal is 15) the object of the game is to line up three markers or place three on the same key.Hack Trick gameplay is deceptively simple but you’ll see that it hides many combinations. In his turn the player may ask the sum of the opponent’s hand than play a card or draw. When he plays a card he may capture opponent markers moreover he may sacrifice a marker to force his opponent to play a card in the next turn or contrarily protect himself from being forced. Markers can be used in five different ways but be careful the player who runs out loses!Finally the winner will be the player who knows how to defend and attack the positions when to gather information when to use the doubles when to start a forced series but above all how to find the right balance between forming a strong hand and tend to the final goal on the board.

15 Days

15 Days

Rating: 6.4 | Players: 1–4

Game Type:

Family

Categories:

In 15 days you will take alternating turns until a player completes all 4 Season sets or when 1 of the 2 season stacks is empty.On each turn players choose 2 out of 4 possible actions:Take 2 Season cards from any of the two season stacks to your hand. You may choose a different season stack for each card you draw.Take 1 face-up card from either the market by drafting the topmost card of one of the 3 Market columns or the topmost card from the discard pile.Place cards in one of the four corners of your player card considering each corner can only contain a single season composed of one card of each number. Placing cards can be done by discarding other cards from your hand.Finally you can discard 2 cards from your hand that are identical to any of the season cards already played in front of you to take a wild card. Immediately place the wild card in a position of your choice where a number is missing. The wild card replaces the missing number.By having the majority of Season cards of 1 type take the corresponding wooden animal. Wooden animals give different small advantages like increasing your hand limit or getting a discount when placing cards.At the end of the game score: 1 point per card counting only the longest uninterrupted sequence of numbers in each season. 2 points for every Wooden animal you own and -2 points for every empty corner on the player card.-description from publisher The player with the most points will win the game.

Star Scrappers: Orbital

Star Scrappers: Orbital

Rating: 6.5 | Players: 1–5

Game Type:

Uncategorized

Star Scrappers: Orbital by Jacob Fryxelius the designer of Terraforming Mars is based on his Space Station card game which has been mechanically streamlined updated and re-themed to fit the Star Scrappers universe - a space western setting created and developed by Hexy Studio.You start your space station (Orbital) with a core module tile on the table then over five years (rounds) you expand it by paying and placing new module cards. Each year you start with a five card hand crew tokens and new money with the amount of crew and money determined by the structure of your orbital. You use money primarily to pay for new modules and the crew gives you special effects on many of your modules.During the year the players take turns doing actions such as building using module actions playing event cards repairing or passing. When everyone passes the year ends and victory points are awarded: there are six kinds (colors) of modules and for each kind the player(s) with the most modules of that kind is awarded a victory point. At the end of the fifth year the player with most victory point wins.Background story:Welcome to the Star Scrappers universe! Have a seat and get comfortable in the commander chair on a Space Station - one of many that are being constructed in the asteroid belt called the Sybil Cloud. Deposits of Hexis - the most desired mineral in the entire Galaxy - have been discovered there attracting numerous daredevils willing to extract the precious crystals. Miners have to live somewhere so you and your corporation are here to provide them with accommodation and naturally to get rich!Terrons:Terrons the space station builders are descendants of the humans who came to this galaxy a long time ago. Over a thousand years united in the Interstellar Terron Federation they have colonized many corners of the universe. The democratic system of the Terron society has encouraged the creation of many independent structures such as corporations commercial consortiums and mercenary guilds. By making contact with different alien species they have caused their civilization to flourish and their influence to spread. At the base of their success lies ambition. Ambition that knows no bounds. This trait of character drives Terrons ever forward to conquer new territories to discover the unknown to push the frontier of the Federation another step further. Their military forces are well-known across the Central Sector as they strike fear in the hearts of alien beings inhabiting the Galaxy. They became famous during the two Hy’Dran Wars proving unshaken and well-trained. Even now in times of peace the Terron fleet remains ready to defend their territories. And their businesses.In the distant future countless alien species explore the Galaxy in search of fortune and fame. The last interstellar war with the Hy’Dran Empire ended over fifty years ago and since then peace treaties have been in power. Newly discovered cosmic nations like the cybernetic Biosses and the expansive Weedlocks are beginning to influence the fate of the Galaxy while the inhabitants of ancient planets such as the mechanical Metanels and the mysterious Minegglers are once again striving to achieve their goals.

DC Deck-Building Game: Rivals – Green Lantern vs Sinestro

DC Deck-Building Game: Rivals – Green Lantern vs Sinestro

Rating: 7.4 | Players: 2

Game Type:

Uncategorized

DC Comics Deck-Building Game: Rivals – Green Lantern vs Sinestro sets out to recreate the never-ending conflict between Hal Jordan and Sinestro. The 98 cards in the set include new heroes villains equipment locations constructs and features two different approaches to play. The Sinestro side is built around attack and forcing his opponent to take bad cards while the Green Lantern side prefers drawing extra cards and a strong defense.In more detail players take on the roles of Green Lantern and Sinestro. Each oversized character card has a cost of 9 12 or 15 and has a unique ability. As they are defeated the characters grow in difficulty to take down and their abilities also improve. Players start off on an even playing field with identical decks of cards. They then use the cards in their hands and special abilities to buy bigger and better cards. As the game progresses each player's deck becomes unique strengthened by their decisions. Players attack and defend until Green Lantern or Sinestro stands supreme over his iconic rival!The DC Deck-Building Game: Rivals – Green Lantern vs. Sinestro is fully compatible with the earlier Rivals – Batman vs. The Joker and the Confrontations set. It is also compatible with all other Cerberus Engine games.

Águeda: City of Umbrellas

Águeda: City of Umbrellas

Rating: 6.9 | Players: 1–5

Game Type:

Uncategorized

Categories:

Every summer the town of Agueda Portugal transforms into a beautiful arts festival with colorful umbrellas hanging above the streets and decorated lamp posts murals and other art installations around this quaint city.In Agueda: City of Umbrellas players will take on the role of festival artists decorating the city streets with their own colorful umbrellas to attract the most tourists to their streets. As an artist you will need to balance the requests of the city shops and tourists to create the most stunning arrangement of umbrellas.Players will draft tiles from a central board placing them in a row on their player street board. After placing your umbrellas you will select one or two tourists and move them into one of your three rows of umbrellas to score that row. Careful placement of your umbrellas will unlock sections of your tourist map which will add more tourists into your pool to place out on your board. Once a player has filled up their board scoring of your arrangement of umbrellas will be based on both the standard board scoring placement rules plus communal Shop cards with varying scoring objectives.Agueda: City of Umbrellas is a game for 1 to 5 players and is inspired by the real life annual festival in Agueda Portugal called the Umbrella Project. 25th Century Games worked in concert with the Umbrella Sky Project to illustrate the box cover incorporate their annual tourist maps into the game and for cultural consultancy.

BattleCON: Wanderers of Indines

BattleCON: Wanderers of Indines

Rating: 8.3 | Players: 2–4

Game Type:

Uncategorized

An official contest-driven expansion to the BattleCON universe!BattleCON: Wanderers was originally announced in January 2013 as a stretch goal in the Devastation of Indines campaign and after the goal was met Level 99 committed to creating a future fan-driven BattleCON set. Submissions opened in April 2014 and closed in October 2014. Each person was allowed up to 3 character submissions (with only 1 character per person allowed to win) detailing their character's appearance lore and play style. Finalists were chosen by the Level 99 team to be turned into full tournament legal characters in their own boxed set!This set will be standalone with its own box board rulebook and characters the same size as BattleCON: Fate of Indines. The set will be completely compatible with all previously released BattleCON sets as well.All winners have been notified and many have made themselves and their winning submissions known but they have not yet all been officially listed.

Warfighter Shadow War: The Modern Night Combat Card Game

Warfighter Shadow War: The Modern Night Combat Card Game

Rating: 8.3 | Players: 1–6

Game Type:

Wargames

Warfighter: Shadow War is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete Modern Special Forces squad-level combat missions. At the start of each mission you each select a soldier equip him/her with skills weapons and combat gear within the mission's Resource limit.Shadow War is a stand-alone Warfighter boxed game. The game includes all the Soldiers Weapons Equipment Missions Location Objectives and Hostiles you need to carryout covert Night Missions. Shadow War expands on the Night Combat rules first introduced in the Warfighter Modern Footlocker Expansion.The core game gives you a full team of US Soldiers and a full set of North Korean Hostiles. Each Expansion then adds to these sets.As with all Warfighter games and expansions Shadow War is compatible with all the other Warfighter games!—description from the publisher

BANG!: The Walking Dead

BANG!: The Walking Dead

Rating: 6.3 | Players: 4–7

Game Type:

Party

BANG!: The Walking Dead is a shoot 'em up card game based on BANG! in which factions from The Walking Dead face off in a battle to survive. Each player becomes a famous Walking Dead character while taking on the roles of Leader Savior Survivor or Loner.BANG!: The Walking Dead is interchangeable with the original BANG! game and plays much the same way. Players try to determine who is on which teams then use their cards in hand to attack others and heal themselves ideally ending up with their team on top.

Spring Cleaning

Spring Cleaning

Rating: 7.3 | Players: 2–5

Game Type:

Uncategorized

Categories:

Spring is here and everyone on the block has decided to get rid of the clutter in their houses. Players will attempt to offload their excess items but they have to organize them first. Players will need to make space in their houses to clean and will have to offer up some of their items to the rest of the neighborhood while also taking items from other neighbors if those items will help them organize better. Try to empty your house of your clutter first so that you can be the first to relax in the warm spring weather.In Spring Cleaning players try to shed all their cards first but must offer some of them in the process. Offered cards may be drawn or played by opponents. Players may not sort their hand of cards so by offering cards to the table they can change the structure of their hand to be best able to play cards.Once one player sheds all cards players gain trash depending on how many cards they still have. The player with the lowest amount of trash wins the game after a certain number of trash has been scored.—description from the designer

Tranquility: The Ascent

Tranquility: The Ascent

Rating: 6.5 | Players: 1–5

Game Type:

Uncategorized

Categories:

Tranquility: The Ascent is a standalone sequel to Tranquility with players working together to complete a grid of numbers as they scale the mountain.Starting at the bottom of the mountain players are tasked with completing a pyramid-shaped grid from the base to the summit. The base of the mountain is nine cards wide the row above that is eight and so on with the top row consisting of a single summit card played once the rest of the grid is complete. On your turn you must play a card onto the mountain or discard two cards. Cards are numbered between 1 and 12 and feature one of three different types of terrain. You may not play cards of the same terrain type next to one another and you must also discard the difference between cards when played next to one another e.g. placing a 7 next to a 4 would require you to discard three cards.Rows are completed from left-to-right and the numbers on the cards can ascend descend or remain the same. Rows can include any number barring this one restriction: the number on a terrain card must be equal to or higher than the number of the row which means that a 1 can be played only in the first row whereas numbers 8-12 can be played on any row.You can start a new row once at least the first two cards in the row below have been placed. Cards must always be supported by the two cards immediately below them but they do not relate to the rows above or beneath in any way i.e. the first row could start with a 10 while the next row starts with a 1.If players complete the mountain and top it with a summit card they win; if a player cannot take an action on their turn everyone loses.Tranquility: The Ascent includes three mini-expansion modules that can be added separately or together. The Green Path requires players to form a continuous path from the bottom to the top of the mountain. The Panorama module gives players specific number sequences to photograph. And finally herd The Mountain Goats up to the summit where the grass is greener in the final module.

Planet etuC

Planet etuC

Rating: 6.8 | Players: 2–3

Game Type:

Uncategorized

This is Planet etuC where CUTE creatures live their life peacefully. See over there that one is on the sea dancing on a surfing board. That one is bathing in lava and that is up in the sky devouring the clouds. Wow you think these guys are weirdos that don’t look like any of the beings on your planet? Well look at them again. Aren’t they so Cute…oh no very etuC?? About this gameThis is a climbing-ladder/shedding-type card game with the theme of ecosystem. This game is designed to be enjoyed by 2-3 players. Players play stronger cards than each other to win the game by getting rid of their hand.In this game there are two types of card ranks: numbers and colors (symbols).At the start of a game whether you are playing for numbers or colors hasn’t yet been decided. If the subsequent card has a stronger number you play by numbers and if it is a stronger color you play by colors. If you play a card with stronger number AND color the rule remains undetermined and the next player will have options to choose.To win it is important to plan ahead and take control of the dynamic card strengths.Ambiente Abissal is a shedding game for 2 or 3 players which is to say the first person to play all cards from their hand will be the winner of a round.The cards used in the game vary by player count but there are an equal number of card ranks and suits and each of these give the players a way to rank cards. That is if a person plays an Orange 2 it could be beat by any higher ranked card (number) or any card of a higher suit (color). In addition to playing one card the first player could play 2 cards (of the same number or same suit) which can be beat in similar ways.Play continues around the table with players playing 1 or 2 cards to beat the current high play or passing. Once all but one player has passed the current trick ends and the last player to play begins anew.Once a player has played all of the cards from their hand they will earn points and when a player has earned a given sum of points they are determined to be the winner.

Zenith

Zenith

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

In the far-off future the solar system is inhabited by 3 races: Humans Robots and Animods. Civilization runs off of Zenithium a clean and renewable energy source but coexistence is a struggle. Your goal: unite the planets to gain control of the senate!Players will struggle to gain Influence on the 5 planets: Mercury Venus Earth Mars and Jupiter. This Influence is represented by discs in different colors.The game ends immediately as soon as one player meets 1 of these three conditions.—description from the publisher

Walk the Plank: Deluxe Edition

Walk the Plank: Deluxe Edition

Rating: 6.5 | Players: 3–5

Game Type:

Uncategorized

Description from the publisher:In Walk the Plank! players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid. That said the captain has decided he's willing to keep two of you in his crew. To prove you're worthy you will fight amongst yourselves trying to shove other players' pirates off the end of the plank while keeping yours alive!In game terms each round players secretly stack three of their ten action cards then they take turns revealing and playing those actions one by one no matter what's gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates he will still shove away! Some cards bear a skull on them and these powerful cards must remain on the table the round after they're played but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board the game ends and the owner (or owners) of these pirates win! Watch out though as sometimes every pirate will end up in the drink which means that no one wins other than the sharks circling in the water below...This all new deluxe tin edition features a reworked version of the rules all new artwork (by Felideus Bubastis) screen printed meeples and the Ghost Meeple mini-expansion (with rules).

Reign of Witches

Reign of Witches

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

Reign of Witches is the 2020 Hollandspiele Hollandays Sale promotional freebie game shipped to folks who purchase at least two games during Hollandspiele's annual sale. The subject of this small two-player card game is America's Quasi-War with France viewed through the lens of factional conflict within the Federalist Party. One player assumes the role of the supposedly obnoxious and disliked President John Adams and is opposed by that ten dollar founding father without a father Alexander Hamilton.The players purchase cards from a market play those cards in front of them for influence in three categories - Politics Military and Opinion - and activate those cards for special effects. Political influence comes easier for a veteran intriguer like Hamilton than for the somewhat guileless Adams. Each player has an advantage within their preferred branch of the Military - Navy for Adams and Army for Hamilton. Opinion allows players to wage a war of words usually by discarding enemy cards that have not had their powers activated.Your goal is to best your opponent in at least two of these categories when the Coup of 18 Brumaire brings the Quasi-War to a close. But there's one more wrinkle: your score across these three categories must also best that of the non-player Thomas Jefferson who has been quietly accumulating power and influence while you and your opponent are tearing each other apart. Beat Jefferson and you (or your preferred candidate in Hamilton's case) win the election of 1800. Come up short and Jefferson wins. This historical result is the most likely but with skill and a little luck you can defeat your opponent with enough strength intact to secure ultimate victory.Players must contend with the effects of plague tax rebellions slanderous pamphleteers and events from abroad. From the Haitian Revolution to the Battle of the Nile from George Washington to Napoleon Bonaparte this short little game with a tiny deck captures the chaos and flavor of a fascinating era in American history.—description from the publisher

Monster Trick

Monster Trick

Rating: 6.7 | Players: 2–5

Game Type:

Family

Categories:

You won't play just one trick at a time in Stichling but up to four! This introduces many exciting choices: Serve this here? Those cards there? Do I open a new trick? With so many options you need to plan ahead carefully and find the right time to secure the most points.Can you predict the number of tricks you will win? There are other trick prediction games but none where you must watch up to 4 tricks at the same time. Make exactly the number of tricks you predict not one too many nor one too few. If you lose your concentration for even a minute your wily opponents will take your tricks away … The winner is the player who has the most victory points at the end of three rounds.

NUT

NUT

Rating: 6.6 | Players: 2–3

Game Type:

Family

Collect acorns and store them in trees in your playing area. You may count each color only once and you'll need squirrels to multiply your sets for big points. You'll go nuts for this tiny set collecting card game!

Ex Libris: Revised Edition

Ex Libris: Revised Edition

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Categories:

In Ex Libris you are a collector of rare and valuable books in a thriving fantasy town. The Mayor has just announced a new seat in the Village Council Grand Librarian. The prestigious and lucrative position will be awarded to the citizen with the most extraordinary library! Unfortunately several of your book collector colleagues (more like acquaintances really) are also candidates.To outshine your competition you’ll need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes. Sources for the finest books are scarce so you’ll need to beat your opponents to them when they pop up - especially if they match your library’s secret focus!You only have a few days before the Mayor’s Official Inspector comes to judge your library so be sure your assistants have all your books shelved in time! She is a tough cookie and will use her Official Inspection Form to grade your library on several criteria including alphabetical order shelf stability prominent works and variety. And don’t think she’ll turn a blind eye to books the Council has banned! You’ll need shrewd planning cunning tactics and perhaps a little magic to surpass your opponents and become Grand Librarian!—description from the publisher

50 Clues: The Fate of Leopold

50 Clues: The Fate of Leopold

Rating: 6.5 | Players: 1–5

Game Type:

Thematic

Maria has gathered enough strength to confront Leopold but first she must track him down. The Fate of Leopold is the third episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.A How to Play video is available here: 50 Clues: The Pendulum of the Dead

Trailblazers: Travel Edition

Trailblazers: Travel Edition

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Trailblazers are the gutsy folks who pave and brave the trails of the great outdoors.  Whether by hiking boots cycling wheels or river paddle these tenacious travelers seek to feed their insatiable appetite for adventure.  With a scenic wilderness ever ahead and a freshly charted path upon the heels one mustn’t forget to eventually find their way back to camp.  For there are always new environments to explore further expeditions to undertake and more trails to blaze.In Trailblazers players compete to earn the most points by building biking hiking and kayaking loops from their campsites of the matching trail type. Each round players are dealt eight trail cards where they’ll draft two cards arrange those cards in their personal area and pass their hand to the next player three times. Cards must either be placed adjacent to or overlapping other cards. While players can push their luck by aiming to construct long and elaborate trails only closed loops that start and end at a matching campsite will score points. Players also compete to fulfill “First To” and “End Game” goal cards. After four rounds the game ends and the player with the most points from closed loops and goal cards wins.The Super Travel Edition of Trailblazers plays up to 4 players and includes PVC cards the clamshell case and carabiner. It does not include any expansions. There is one solo mode. Another version of this edition exists as the Pocket Edition which features the same game content but instead comes in a tuck box with regular cards.(The Standard and Deluxe editions play up to 8 players include the Animals and Adventures expansions and have three solo modes. The Travel Edition includes the Animal expansion but it does not have PVC cards)

Star Scrappers: Cave-in

Star Scrappers: Cave-in

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

Star Scrappers: Cave-in is a game for 2-4 players who take roles of Galactic entrepreneurs rival mining bosses who compete in this difficult sometimes even merciless industry. Your job is to excavate the Hexis crystals.The goal of the game is to get as many victory points as possible before the mine collapses!To overcome your competition you will have to recruit mercenary laborers use their skills and collect precious artefacts. However you’ll have to keep looking over your shoulder! Your competition is only waiting for a chance to buy your trusted men off and steal the bounty from under your nose!Star Scrappers: Cave-in can be described as a discard-building game. With every action players put mercenaries into their discard. Now the order of the discard also matters because your top discarded card gives you a special action at the beginning of your next turn. But beware! If your discard grows too interesting another player may forfeit their entire turn just to steal the discard from you!Last but not least remember – it doesn’t matter who is the best miner but the best schemer!

Bomb Squad Academy

Bomb Squad Academy

Rating: 6.3 | Players: 2–5

Game Type:

Uncategorized

Categories:

This is the final field exam of your bomb disposal training course. The instructor has rigged three training bombs for you and your team to defuse but little do you know that there is no way to actually defuse them! The bombs will explode eventually and if you want to graduate at the top of the class then you’ll want to cut high-value wires without triggering the explosives! Grab your wire cutters and steady that shaky hand because it’s going to be an explosive night!In Bomb Squad Academy there are four decks of cards representing the four “wires” of the bomb and a trigger track next to each deck. Every round each player secretly decides (then simultaneously reveals) the wire that they will cut this round (or perhaps they’ll chicken out or even call “Wait!” preventing a wire from being cut). After actions are revealed the chosen wires are “cut” by flipping cards from those decks. When a card is flipped its value dictates how far the trigger moves down the trigger track and how many points are earned; cutting wires alone is worth a lot more than cutting the same wire as other players. Push the triggers too far and the bomb will explode! Whoever causes the bomb to explode loses points. Players earn useful Tools during the game that they can use to break the rules. Get through three grueling bombs with the cleverest cuts to finish your final exam with the most points!

Cavemen: The Quest for Fire

Cavemen: The Quest for Fire

Rating: 6.3 | Players: 2–5

Game Type:

Family

Cavemen: The Quest for Fire is a card-drafting game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs recruit tribesmen and discover new technologies vying to be the first with enough knowledge and prestige to invent fire and usher in the age of modern humanity!You have two resources to manage: Food and Teeth. You must spend Food each turn in order to keep your Tribe from starving. Teeth indicate prestige among the tribes. Use Teeth to bid for the conch and to acquire Cavemen and Caves.Each turn cards are drawn from the deck to fill a common Card Pool. Players take actions based on what is available in the pool. For example if a Beast is drawn into the Card Pool you can hunt it for Food and claim its Teeth as a sign of your bravery.If you hold the conch during the Action Phase you benefit by taking your Action first and taking a second Action after everyone else has gone once. Players can bid Teeth to take control of the Conch from another player. This can be important to get the first pick of the cards in the Card Pool.The game features 21 different inventions that allow players to evolve diverse strategies capitalizing on their tribe's individual strengths. There are challenging decisions every turn as players must evaluate what resources are available guess what their opponents will do and weigh the amount of risk they're willing to take.

One Zero One

One Zero One

Rating: 6.4 | Players: 2

Game Type:

Abstract

In the world of computer programming there can only be one winner - either zeros or ones!One Zero One is an abstract strategy card game for two players. With identical 16-card decks each player (as either 0 or 1) plays cards to the program display endeavouring to gain control of lines of program code. Each line is worth a set number of points. As soon as the program runs points are tallied and the winner is determined.Most cards display commands which will affect the cards already in play. The order and position of cards played by each opponent will have a huge bearing on the outcome as will the ability of the players to adjust their strategies as the programming code changes.Game #1 in 'The Mike Line' of games from Grail Games.

Lost Legacy: Fourth Chronicle – The Werewolf & Undying Heart

Lost Legacy: Fourth Chronicle – The Werewolf & Undying Heart

Rating: 7.1 | Players: 2–6

Game Type:

Uncategorized

In the distant past a starship from a faraway world appeared in the sky. Damaged in battle the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface and in the ages to come became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!Lost Legacy: Fourth Chronicle contains two sets of game cards: The Werewolf and Undying Heart. Each set can be played independently or mixed together with other sets to create a unique custom set. As for how to play Lost Legacy is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.Note: Undying Heart was previously released as Lost Legacy: Undying Heart but AEG published it with a new title and with some card name changes.

Terminator: Dark Fate – The Card Game

Terminator: Dark Fate – The Card Game

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

Terminator Dark Fate is a co-operative deck building card game in which players work together to try and defeat the unfeeling Rev-9. Players will scramble for resources and weapons so they can fend off the Terminator long enough to find some way to destroy it. Each time the Rev-9 finds you marks an important decision: you must choose whether you will flee or whether you will fight. Fighting is dangerous as it allows the Rev-9 to inflict crippling wounds on your deck but if you flee without doing enough damage you know that the Rev-9 is waiting just around the corner.—description from the publisher

Tem-Purr-A

Tem-Purr-A

Rating: 6.0 | Players: 3–10

Game Type:

Party

The theme of the game is an eating contest in a Taiwanese Snackbar.In this competition you will eat more than you can imagine as your competitors continually challenge you to shove even more in. Play your cards cleverly or the servers will serve you food until you fall from your seat. Let the competitors be the ones to fill up until they drop and the snack bar throne will be yours!The players add dish-cards or special cards to a common order-pile until one of them can´t (or won´t) add any more cards. Then that player has to eat the whole order by drawing the appropriate amount of cards from a draw pile. If he draws one (or more) of the No More!-cards he accrues negative points and the round ends. The played cards are then set aside and new No More-cards are shuffled into the (now smaller) draw pile making for an ever more tense experience as the contest goes into the later stages. When one player has collected 3 negative points the game ends and the player with the smallest amount of negative points wins the game.

Davy Jones' Locker: The Kraken Wakes

Davy Jones' Locker: The Kraken Wakes

Rating: 8.1 | Players: 1–5

Game Type:

Uncategorized

Something is lurking in the depths of Davy Jones’... You’ve heard the stories - ships being ripped in half by a giant creature maelstroms swallowing ships into the sea & dead sea creatures washing ashore with strange markings. The tides are changing & not for the better. The stories have struck fear in even the most fearless of Captains! They have decided to band together & prepare for what evil may be waking. Choose your ship make sail to the ports & gather everything you can to ready your ship…before it’s too late!Davy Jones' Locker: The Kraken Wakes is a cooperative pirate-themed game for 1-4 players split into 2 Acts. In Act 1 players will be using up actions to move around the map & upgrade their ship as much as possible before Act 2 begins. Exploring Ports Visiting Markets defeating Raiding Ships Exploring Shipwrecks & battling Naval Ships are just a few of the ways players can gain stat increases gold or equipment for their ships! Throughout Act 1 players will also encounter odd stories - pods of beached whales with strange markings pools of red in the middle of the sea & stories of ships being dragged down to Davy Jones' from nowhere... As the stories grow more present so does the reason behind them: The Kraken!Once The Kraken wakes Act 2 begins! Players will be sucked into a huge whirlpool & have to fight through the Kraken its 8 tentacles & ever-changing whirlpool currents. Ships will sink but that doesn't mean they are out of the fight! Other players can rescue the stranded crew from the sea allowing them to man parts of their own ship & keep pushing through the battle to send the Kraken back down to Davy Jones' Locker!

Druids

Druids

Rating: 6.5 | Players: 3–5

Game Type:

Uncategorized

Categories:

Description from the publisher:Knowledge is power but with power must come control. In Druids the novices of the Stonehenge Academy must collect experience points in various knowledge domains but you don't want knowledge from just any domain because if you enter a domain not intended for you then you lose all knowledge previously gained that round.In more detail each player is dealt a hand of cards with the deck containing cards in five colors numbered 1-12 in each color. Players then play a trick-taking game and whoever wins a trick must place the cards sorted by domain (color) in front of themselves; if they receive multiple cards of a color in the same trick the lowest-valued card must be placed on top. The tricks continue until either all cards have been played or one player collects cards in all five colors. In this latter case that player receives negative points for what they've collected while everyone else scores positively for their topmost card in each color. (If all the cards have been played then all players score.) Whoever has the most points after five complete rounds wins!In addition to the regular cards Druids contains special cards that allow a player to avoid an unwanted trick or remove cards of one color from a player's holdings.

Nightmarium

Nightmarium

Rating: 6.3 | Players: 2–5

Game Type:

Uncategorized

Categories:

A game about building nightmares so terrifying you’ll see half of them in your dreams afterwards. You have cards representing Night Terrors and the more of them you combine in the right order the more monsters will come to life and the more horrifying they become. Create monsters that will make your opponents gasp in horror. Nourish them with your own fear and make them stronger. Only then will you achieve victory and become the Master of Terror!Each Night Terror is also associated with one of four Legions of Horror: Necromunculi Constricti Mansters or Chimeridae. A Terror's legion is indicated by the color of the card's background: blue stands for Necromunculi brown for Constricti green for Chimeridae and red for Mansters. A creature can be made up of any Night Terrors but players are better off weaving Creatures out of cards that all belong to the same legion.The game continues until one of the players completes five Creatures—this player immediately becomes the winner.During your turn you perform two actions after which the next person to your left takes their his? turn. You can select any pair of actions out of three possibilities (you can also perform the same action twice).Possible actions A) Take a card from the deck B) Discard as many cards as you like from your hand and take half that number from the deck C) Play a card from your hand and activate a Creature abilities (if the Creature is complete).As soon as you complete a Creature (by adding a head to torso) perform all of its abilities top to bottom starting with the Creature's head proceeding with its torso and ending with its legs. Abilities are activated one at a time in a very specific order. You cannot refuse to perform the abilities.If the completed Creature is comprised of Night Terrors of the same legion (in other words if all three cards that make up the Creature have the same background color) each of your opponents must discard one card of that legion from their hands before its abilities can be performed. If your opponent does not have an appropriate card they must discard any two cards. Creature Abilities• Herald: turn over two cards form the deck. Place them in front of you according to the usual rules if you can. Discard any cards that you cannot play. • Weeper: take any two cards from the deck. • Mocker: play one card from your hand according to the usual rules. • Executioner: add the top card from any other player's Creature to your hand. • Scavenger: discard any vulnerable (incomplete) Creature. • Devourer: discard the top card from any of your Creatures other than this one.

Star Trek Fluxx

Star Trek Fluxx

Rating: 6.8 | Players: 2–6

Game Type:

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Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game. There are many editions themed siblings and promo cards available.Now you can set a course for the final frontier with Star Trek Fluxx! Featuring Kirk Spock McCoy and the rest of the original series crew in this game you take command of the Enterprise and face Creepers like Klingons Romulans and the terrifying Doomsday Machine. You might even find yourself playing Fizzbin or Venting the Warp Core to explore new worlds and collect the Keepers needed for victory! Star Trek Fluxx will take you where no card game has gone before!

Cubosaurs

Cubosaurs

Rating: 6.2 | Players: 2–5

Game Type:

Uncategorized

Each type of dinosaurs you draft has its own scoring rules earning or costing points depending on the number of these specific cards you gathered at the end of the round. To score higher than your opponents you must decide each turn whether you want to play the hand of cards you were offered or to pass it to the next player. But declining a hand has a real cost: you must be able to add a new card to it taken from your dinosaurs herd – and this card has to be different from all other cards already in this hand. If you're smart you can turn this to your advantage and get rid of the cards negatively impacting your collection. If you want a chance to win you'll also have to avoid being left with no other choices than taking the worst hands…—description from the publisher

Unspeakable Words: Deluxe Edition

Unspeakable Words: Deluxe Edition

Rating: 6.5 | Players: 2–8

Game Type:

Uncategorized

Unspeakable Words is the Call of Cthulhu Word Game designed by James Ernest and Mike Selinker. In the game you and your opponents will attempt to form words from the letter cards in your hand. Each letter is worth points – the amount of points is determined by the number of angles in the letter (where the hounds of Tindalos are lurking!). You may try to make the highest scoring word possible but… you’ll have to test the strength of the word against a roll of the 20-sided die. Roll equal to or higher than the value of your word and you’re safe… but roll less than the value of your word and you lose a precious piece of your sanity represented by an adorable Cthulhu pawn!Each letter is uniquely illustrated with a horrifying character from the works of H.P. Lovecraft which adds to the dark whimsy of the game.Since its release in 2007 Unspeakable Words has been received with great reviews. It was Games Magazine's Word Game of the Year and the Best Party Board Game at BoardGameGeek's Golden Geek Awards. In 2008 a second edition of Unspeakable Words was released this time with purple pawns. Because of the flexibility of the game a second deck and second set of pawns can be added for twice as many players.Since the inception of Unspeakable Words Playroom Entertainment has wanted to release more specialized editions. With this Kickstarter supporters can upgrade the Unspeakable Words game with special multi-colored pawns (five pawns each of eight colors to play up to eight players!) a dice/pawn bag and additional cards! AND...this Deluxe Edition will feature artwork by famed artist John Kovalic! Plus if we hit our stretch goals even more amazing things will be added to the game!

Piña Pirata

Piña Pirata

Rating: 6.1 | Players: 2–6

Game Type:

Family

WILL YOU BE THE FINEST PIRATE?As captain of a pirate crew your ultimate goal is to find the most incredible treasure of all times: the Golden Pineapple. The map leading to it has been cut in parts long time ago and hidden in different places of the Caribbean Sea. In order to win the game you will have to face and overcome all the other pirates also searching the Golden Pineapple map. Play your cards wisely to find the treasure and become a pirate of legends!RULE OVERVIEWPiña Pirata is played in rounds. At each round every player receives 8 cards. The goal is to be the first to get rid of all your cards.At your turn you must play one card or draw one if you can’t. A card can be played if at least one of the pirates depicted on it is also on the top card of the play area. As soon as a player has no more card in her hand she wins the round and gets a part of the treasure map. If a player has all 4 map parts he wins the game!The tricky part come from the Adventure tiles: At the beginning of the game 2 tiles are revealed. Each of those Adventures is a new rule that will change the gameplay. There are 40 different tiles with a lot of different rules. Use them as their best to play more cards than you should or prevent the other players to play theirs!At the end of each round the winner chooses a new Adventure and adds it to the previous ones. The more the game is going the more special effects are triggered for more and more fun!

Napoleon Saga: Waterloo

Napoleon Saga: Waterloo

Rating: 8.1 | Players: 2

Game Type:

Wargames

Napoleon Saga is a strategic card-wargame for two players that lets them play the 1815 Belgium campaign battles opposing the French army to the coalition force.In this game each player has two decks of cards that represent his army and his strategic plans. They deploy their starting troops on the board and alternate turns to defeat their opponent in one of two ways:You can recreate famous historical battles such as Quatre-Bras Ligny Waterloo or Wavre with the scenarios included in the two expansions (the base game contains no scenarios) or you can change history by building your own armies with the deck-building aspect of the game.

Side Quest: Nemesis

Side Quest: Nemesis

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Captain Jessica Kowalski's crew has been offered another offer from the Corporation. Apparently a ship carrying a precious load vanished a few weeks ago. The mission was simple: locate the ship assess the situation and make sure the cargo reaches Earth. However the last log entry was rather unsettling. She recorded: the AI of the ship detected alien lifeforms labelled Intruders aboard. Silence is scarier than usual…Side Quest: Nemesis is a game of puzzles and enigmas by the designers of the Escape Tales series but now in the Nemesis universe. SideQuest: Nemesis offers captivating puzzles an interesting scenario and difficult choices to make while under pressure. The game will test your creativity your perception your open-mindedness. Be aware the silence aboard is not a good sign and intruders are hiding in the darkness. Complete your mission and avoid being contaminated at all costs!

Hygge

Hygge

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

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Today we're having a party! But everyone's stuff is littered around the house so before the guests arrive we have to straighten up this place. Grandma and Grandpa will pitch in too but the guests might show up at any time. Try to quickly tidy up more stuff than anyone else. Can each family member finish straightening up and get ready to receive the guests with out any mishaps?In Before the Guests Arrive you do your best to tidy up a messy house for a party. To set up the game shuffle the guests card into a small pack of cards and place it on the bottom of the deck. Lay out 10-13 cards in an interlocking series of rows and columns. On a turn choose a row or column and take all cards in it adding them to your collection; if at most three cards are in the display first refill the display then choose a row or column.After taking cards you can tidy up with one member of the family. The Mom Dad Girl and Boy can each tidy up two types of stuff at a time whereas Baby Grandma and Grandpa can each tidy up only one type. Stuff comes in five colors and each color has three types of stuff e.g. baby stuff (yellow) has blocks bears and lollipops. Yellow stuff can be tidied only by Baby Grandma and Grandpa whereas red stuff can be tidied only by the Girl or Grandma. When tidying up a type of stuff you can tidy as much of that type of stuff (i.e. stuff with the same illustration) as you like so it's useful to get a bunch of the same stuff and tidy it all up together.When refilling the house if the guest card appears then the game ends with everyone having one final chance to tidy up or discard a single card. Players then score points for the stars on what they've tidied then lose points for stuff not tidied and family members not used. Whoever scores the most wins!

Letterpress

Letterpress

Rating: 6.8 | Players: 1–6

Game Type:

Uncategorized

Johannes Gutenberg has given us letterpress printing but it's up to you to master it!Compete with your rival wordsmiths in Letterpress to craft the most impressive words and win first pick of letters to add to your collection. Choose wisely for you will find any you leave in the words of your opponents and the player who uses their stored letters to greatest effect will spell victory.Playable by up to six players with solitaire rules pitting you against the industrious rotary printer Letterpress offers an enticing challenge sure to appeal to gamers and word-lovers alike.—description from the publisher

Confusing Lands

Confusing Lands

Rating: 7.2 | Players: 1–2

Game Type:

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Confusing Lands is a card game for 2 players in which each player creates their own wacky floating landscape! Get ready to discover majestic mountains trace flowing rivers and encounter the occasional cute little deer!Players take turns playing cards containing various symbols and scoring conditions. Once both players have played 8 cards they each tally points based on a single shared scoring condition as well as the other scoring conditions present in their finished landscapes. The winner is the player that created the best confusing landscape! Which is to say... the player with the most points at the end of the game!—description from the designer

Viking Raiders

Viking Raiders

Rating: 7.3 | Players: 2–5

Game Type:

Uncategorized

Viking Raiders is a 2-5 player card game in which players are Viking chiefs jostling to build the biggest Navy create the largest Clan and gain the most Loot.On your turn you draw 2 cards to see what your clan has been up to whilst you have been away 'chiefing'. Have they focused on resources and mined stone or gold collected wood created new vikings or built up the food supplies? Sometimes they have spent their time preparing actions for you by capturing a wandering Berserker or preparing for a raid (one of their favourite endeavours). Or maybe they have gained a favour from one of the Norse gods or goddesses?Each turn you may use one action (for example go on a raid or use a favour from a God or Goddess) and buy one item from a central Market. You buy items using resources in your hand and you can choose between ships for your Navy buildings for your Clan and valuables for your Loot. Each item gives 1-3 Victory Points and the first player to have an agreed number of Victory Points in each category wins the game.There are also four rare Abilities that sometimes turn up in the Market. Oh and watch out for Ragnarok...!Compact and travel friendly this gateway game is ideal for casual gamers and families with children aged 9 or above.-description from designer

Chu Han

Chu Han

Rating: 7.1 | Players: 2

Game Type:

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Chu Han is a two-player card game of dynastic intrigue set in ancient China before and during the Chu-Han Contention 206-202 BCE. Two clans the Han and Chu vie to supplant the weak Qin ruler and forge China's first true dynasty. Historically the Chu began in a stronger position but the Han managed to defeat them.Chu Han is a trick-taking climbing and shedding game with special powers consisting of multiple hands. Players begin each hand with a mixture of Chu and Han cards representing strains within clans hostage taking and shifting allegiances. Optional Events and two historical campaigns provide additional variety.The goal is to score 31 points before the other player. Can you outmaneuver your rival to found a new dynasty?

Birds of a Feather: Western North America

Birds of a Feather: Western North America

Rating: 6.9 | Players: 1–7

Game Type:

Uncategorized

Grab your binoculars and your birding journal because it's time to hit the trails and see some birds. Choose a habitat each round to visit along the western coast of North America and see what rare birds you can find. Don't forget to keep an eye on what your fellow birders are tracking down — they might just lead you to the bird that finishes your watch list and earns you extra points! Who will outsmart their opponents spot the most birds and be the best birder?In Birds of a Feather: Western North America you and the other players explore different habitats to spot birds. In the first round each player chooses and reveals a card from hand then marks off on their score sheet or the app the bird they played as well as all other birds played in the same habitat. The deck contains cards from five habitats with some birds being more common than others. In the second round you each play a card again then you mark all birds in your current habitat as well as all cards played the previous round in that habitat. Apparently word spread about all the great finds! Remove all cards from the first round then keep playing additional rounds in the same manner.When each player has only one card left in hand the game ends. For each ace bird you've seen in a habitat you score 2 points; for each other non-common bird you've seen score 1 point; and if you've seen all seven types of birds in a habitat score 3 bonus points for a total of 10 points in that habitat. Whoever has the most total points wins.Birds of a Feather: Western North America differs from Birds of Feather thanks to new graphic design and improved rules for two- and three-player games to make them more strategic.

Unreliable Wizard

Unreliable Wizard

Rating: 6.6 | Players: 1

Game Type:

Uncategorized

You are an apprentice wizard tasked by the King with destroying the Demon Lord and thus saving the Princess. This card based solo game has you advancing along the map fighting enemy minions and gathering new magic and traveling companions to assist along the way.The game consists of 32 cards. you move your wizard along the map and pay Life Points to cross terrain. Certain terrain are battle points where you battle enemy minions. You use your hand of cards to create magic by matching certain magic patterns your traveling companions may apply skills as well. If you defeat the evil minions you gain more cards which may contain magic or traveling companions. If you defeat the Demon King at the end of the map you win!

Kenjin

Kenjin

Rating: 6.4 | Players: 2–4

Game Type:

Strategy

A merciless war is raging throughout feudal Japan fueled by the hunger for power or the desire for peace of its great lords. As one of them you must defend your territory from the enemy threatening your borders. Now it's time to command your troops and read through your opponent's strategy to take over the battlefield and prevail!Kenjin is a quick and subtle card game of bluffing and tactics. You share two random battlefields with each of the players next to you: one worth 4 points the other 6.You get a hand of thirteen cards numbered from 0 to 3. They are your peasants thugs lords. On your turn send two of them to one or two of your battlefields. When all the cards have been played each battlefield is won by the player with the highest sum of card values there. Some cards are always played face up others always face down. Some of them also have a special power: Use your peasants (0) to lure your opponent's troops to a battlefield or to score more points if they survive. Play a Lord (2) early as it's strengthened by each new reinforcement thereafter.Terrains also impact a battle's outcome: Peasants take arms to protect their rice fields while military strength is not always enough when you fight over a palace. Once each battlefield has been scored the player with the most victory points wins.

New Salem

New Salem

Rating: 6.3 | Players: 3–8

Game Type:

Uncategorized

New Salem is a hidden-identity drafting deduction and set-collection game in which players are 17th-century founders of New Salem where they hope to escape from the pestilence-filled streets of Salem during the infamous witch trials.Righteous players need to keep the witches at bay and construct specific types of buildings while witches add pestilence to the new town without detection. If the righteous players can keep pestilence at a minimum the one who scored the most victory points will win but if there is too much pestilence the witch who was the most evil will win.

Timeline: Star Wars

Timeline: Star Wars

Rating: 6.1 | Players: 2–8

Game Type:

Party

Timeline: Star Wars is a card game played using 110 cards. Each card depicts a Star Wars Universe event on both sides with a number referring to the point in time in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the time information on it. If the card was placed correctly with the number in chronological order with respect to all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.

MammuZ

MammuZ

Rating: 6.3 | Players: 3–7

Game Type:

Party

In the card game MammuZ also released as Sauries you'll see mammoths sabretooth tigers and other critters from long-gone days — and you want to help them disappear by ridding yourself of them as quickly as you can.MammuZ uses an asymmetrical deck of cards featuring two mammoths three bears four deer and so on up to nine mice. Six dinosaur cards with special powers are included as well and you customize the deck before the start of play based on the number of players.During the game players try to rid themselves of cards along the lines of Cheat. At the start of a round a player lays 1-4 cards face down and claims they're a type of animal which they may or may not be! The next player either also lays down 1-4 cards and claims they're the same type of animal or calls out the previous player by flipping over one of the cards previously played. If that card matches the animal claimed the current player takes all played cards in hand; if not the previous player does. If the card revealed is a dinosaur then some special power takes effect. Whatever the case the next player then starts a new round.Whenever a player has all cards of a particular type of animal in hand they discard those animals immediately removing them from the game.As soon as a player runs out of cards whether by discarding a type of animal or by playing their final cards (and not being proved a liar) the game ends and they win!

Belaad: The Land of Swords and Quills

Belaad: The Land of Swords and Quills

Rating: 7.7 | Players: 2–6

Game Type:

Uncategorized

In the golden age of Islam many Scholars arise and amaze all in the land with their inventions and discoveries. Meanwhile The Kingdom who has just discovered the power of knowledge starts to intrigue these Scholars in order to strengthen the monarchy and profit more from ruling the land. But The People who notice the intentions of the Sultan and his subjects confront The Kingdom and struggle to help these Scholars. In the midst of the dispute between The People and The Kingdom a sect called The Hashashin (The Assassins) has risen. They believe that power is the root of all corruption and must be destroyed. Therefore The Hashashin are lead to killing these Scholars.The Kingdom and The People follow the same goal of hiring the most Scholars while The Hashashin mean to kill them. Every Scholar provides a number of scientific symbols for teams which count as victory points at the game's end.The game proceed by playing action cards. Each player has four cards in hand and plays a card by turn using the action on the card and after that draws another card from one of the three decks. Action cards help each player strengthen their team's characters gain coins or steal coins from other teams declare war and hire Scholars. Every character has a certain symbol other than their special abilities and can be strengthened by placing tokens on said character's mat. For example the Treasurer provides more coins the Commander becomes more powerful in war the Sultan gains more influence in hiring Scholars and etc.Victory points are gained by two means; scientific points provided by Scholars and military points gained from war. The game is played in 4 eras in which different Scholars emerge and at the end of the 4th era the team with most victory points prevails.—description from the publisher

Omen: Edge of the Aegean

Omen: Edge of the Aegean

Rating: 7.4 | Players: 2

Game Type:

Uncategorized

You are a child of Zeus poised to conquer all of Greece but first you must prove your worth to the gods as there is another who contests your claim. To determine who shall rule gods have devised a contest and lent their most powerful forces to both sides of the conflict.Omen: Edge of the Aegean is a stand-alone head-to-head card game in the Omen Saga collection of games and features a streamlined way to play. You will manage your economy and hand of unit cards each turn as you tactically play units to cities or for their unique abilities. Plan your strategy to take advantage of the combined strength of your units to win war-torn city reward tiles utilize their abilities and defeat your opponent. Gain the most victory points at the end of the game to rule over these lands!Key Points - Head to Head demigod battles for supremacy of ancient Greece. - Tactical battle card-game where every unit has its own unique ability. - Streamlined rules and fully compatible with any other game from the Omen Saga collection of games.

Baseball Highlights: 2045 – Spring Training

Baseball Highlights: 2045 – Spring Training

Rating: 7.4 | Players: 1–2

Game Type:

Uncategorized

Baseball Highlights: 2045 – Spring Training is an introductory version of Mike Fitzgerald's highly acclaimed deck-building game Baseball Highlights 2045 with an updated revised and expanded rulebook step-by-step play examples and a reference guide.Baseball Highlights: 2045 is played as a series of mini-games each of which lasts about 4 to 7 minutes. In each mini-game each player draws and plays a six-card line-up drawn from their 15-card roster of active players. At the end of each mini-game a winner is determined and new players are bought. A team must always be 15 players so for each new player bought one of the existing players is sent down to the Minor Leagues.The player who wins the most mini-games in the series is the overall winner.

Munchkin Steampunk

Munchkin Steampunk

Rating: 6.5 | Players: 3–6

Game Type:

Uncategorized

Categories:

Munchkin Steampunk Deluxe adds gears goggles and steam-powered robots to the backstabbing and goofy humor of the long-lived card game Munchkin a game in which you kick down doors battle monsters gain treasure and try to reach level ten before anyone else.Munchkin Steampunk Deluxe is a standalone game but it can be integrated with any Munchkin game or expansion.

Loonacy

Loonacy

Rating: 6.2 | Players: 2–5

Game Type:

Family

Loonacy is a rapid fire card game in which players race to be the first to empty their hand by matching one of two images on each card in their hand with the images on the face-up piles in front of them. The number of piles varies depending on the number of players and if players ever reach a moment in which no one can play everyone draws a card and adds it to their hand at the same time then the game play resumes.

Minute Realms

Minute Realms

Rating: 6.4 | Players: 2–5

Game Type:

Family

Minute Realms is the most compact city-building game ever. In a handful of rounds you have to build up your realm and make it grow by spending your riches. Will you yield splendor to your lands with refined buildings or will you defend them with imposing bastions to repel the upcoming fall of the invaders?A king's life is not easy. Every decision is crucial to the fate of the realm — and every single move makes the difference between victory and defeat!

Fidelitas

Fidelitas

Rating: 6.2 | Players: 1–4

Game Type:

Family

In Fidelitas players take on the role of faithful citizens in a medieval city who are exerting influence in order to gain the credibility needed to lead the charge against the corrupt crown.Players play character cards to various locations that make up the city in order to meet conditions of hidden objectives. Each type of character card is associated with a unique action that manipulates cards in the game: the Butcher bullies other characters to new locations the Student gains more cards the Soldier keeps the peasants from loitering too long etc. In this game where keen maneuvering is key attentiveness to the opposition may uncover hidden motives that seek to foil your bid for power.The first player to gain a certain number points (depending on the number of players) is determined worthy to lead the revolt and also wins the game.

Giga-Robo!

Giga-Robo!

Rating: 8.3 | Players: 2–4

Game Type:

Customizable

Giga-Shards: techno-organic energy sources lethally harvested from living beings; blended with human DNA they transmute raw emotion into incredible power and make possible giant war machines with unimaginable speed and strength. The Zoider Armada a galaxy-conquering alien force has discovered this unique energy and has invaded Earth-space to abduct and dominate the human race. All seems lost but Earth finds a way to fight back—with the Zoiders own giant robot prototypes! The pilots who control these robots have goals of their own though and each competes with the others in a race to control the Giga-Shards. Some hope to defend Earth others seek only revenge and still others seek power to achieve their own mysterious ends...Giga-Robo is the customizable card-driven miniatures game of giant robot combat. Choose from a powerful roster of pilots and robots create a custom build of attacks and abilities and battle across a fully destructible city!Act on every turn — Respond to attacks with any card in your hand and gain resources from taking damage—you're never on the sidelines!The battlefield is a weapon — Smash your opponent across the map through buildings and hazards changing the terrain as you play!Dynamic cooldown system — Plan your turns and set up powerful combos by tracking when each of your cards will return to your hand!Unleash your fighting spirit — win your opponents’ Giga-Shards — forge your fate in combat!

30 Monedas

30 Monedas

Rating: 7.5 | Players: 1–2

Game Type:

Uncategorized

Father Vergara is an exorcist boxer and ex convict who has been exiled by the Vatican to a remote village of Spain. This tranquil little village does not know what has hit it when it begins to experience a series of inexplicable paranormal phenomena and it won’t take long for the villagers to realise the new parish priest is somehow involved. Paco the naive Mayor and Elena a restless vet will try to unveil the secrets of the priest’s past and the significance of the old coin that Vergara has in his possession. Little by little this unusual trio will find themselves immersed in a global conspiracy: the battle for control of the thirty coins paid to the apostle Judas Iscariot for betraying Jesus Christ.In 30 Coins you will put yourself in the shoes of the three main characters Father Vergara the Mayor Paco and the veterinary surgeon Elena. You will need to investigate the paranormal events which are occurring in the village confront another world and try to sabotage the plans devised by the forces of evil. You will achieve your goal if you complete the missions which are presented to you at the beginning of each chapter and at the same time you must avoid The Cainites getting hold of the Coin you possess. Should you fail and they manage to get their hands on the last Coin of Judas the consequences will be devastating for all humanity.El padre Vergara un exorcista boxeador y exconvicto es exiliado por el Vaticano a un pueblo remoto de España. La tranquilidad de esta Villa se verá alterada por una serie de fenómenos paranormales y hechos sin explicación que pronto se relacionarán con el nuevo párroco. Paco el ingenuo alcalde y Elena una inquieta veterinaria tratarán de desvelar los secretos del pasado del cura y el significado de la antigua moneda que Vergara mantiene oculta. Poco a poco este insólito trío de héroes se encontrará inmerso en una conspiración global: la batalla por el control de las treinta monedas por las que el apóstol Judas lscariote traicionó a Jesús de Nazaret.En 30 Monedas te pondrás en la piel de los tres personajes principales de la trama el Padre Vergara el Alcalde Paco y la veterinaria Elena. Deberás investigar los sucesos paranormales que se suceden en el pueblo enfrentarse a seres de otro mundo e intentar sabotear los planes de las fuerzas del mal. Lograrás tu objetivo si completas las misiones que irán apareciendo al principio de cada capítulo al mismo tiempo que evitas que los Cainitas se hagan con la Moneda que custodias ya que si consiguen hacerse con la última Moneda de Judas las consecuencias serán devastadoras para la humanidad.

Ion: A Compound Building Game

Ion: A Compound Building Game

Rating: 6.3 | Players: 2–7

Game Type:

Family

ION: A Compound Building Game is a card drafting game where players select from a number of available Ion Cards and Noble Gas cards with the goal of creating sets of compounds and inert noble gases.Here’s how the game is played: Each player is dealt eight cards must select one of those cards and then passes the remaining. Players must choose to either bond (pair) their selected card with another Element Card or set it alone (possibly to form an ionic bond at a later time). Throughout the game players gain additional points for building specific compounds which are listed on the Compound Goal Cards and have available a set of Action Tiles which award them additional moves throughout the game. Players score points based upon the quantity and type of neutrally balanced compounds they construct and noble gas sets they collect. After three rounds players add their total scores from each round subtract points from Action Tiles used and the player with the most points wins!

RabbitZ & Robots

RabbitZ & Robots

Rating: 7.5 | Players: 1–5

Game Type:

Uncategorized

YEAR 30175: For thousands of years the destruction of natural ecosystems and pollution have turned the planet into a desolate and practically uninhabitable place. While the less fortunate species have become extinct others have adapted and evolved in union with the Orchard the last green lung our home. The RabbitZ! a fearful horde of mutant zombie rabbits come out of their burrow with only one goal... EAT! The Orchard and the vegetable people are in danger... But this time we are ready!Using the technology of the Ancients we have created great machines that are powered by the energy of the Orchard. Piloted by the brave Guardians of the Orchard these powerful robots are our last hope.Rabbitz & Robots is a tower defense card game for 1 to 5 players in which players will become the Guardians of the Orchard a group of brave vegetables who pilot combat robots and defend the Orchard from the invasion of the RabbitZ.Starting with the player who has the highest value RabbitZ in their path the game will be played in turns and clockwise. Each player’s turn is divided into two phases:In phase 1: Take the top card of the Burrow deck and place it at the start of your path (next to the Burrow deck) with the RabbitZ side up. If there are already other RabbitZ on your path they will move in the direction of your Robot to make room for the new RabbitZ. The paths have a maximum of three spaces this means that if there are already three RabbitZ in a path and a fourth one enters it will push the others and the closest RabbitZ to the Robot will sneak into the player’s Garden counting as a negative score at the end of the game.In phase 2: Choose an action between: Super Attack Charge Robot Use weapons or Pass turn.The game ends when the Burrow deck ends and there are no RabbitZs left in front of the players.The player with the fewest negative points (RabbitZ value) in his Orchard wins.AÑO 30175 Desde hace miles de años la destrucción de ecosistemas naturales y la contaminación han convertido el planeta en un lugar desolado y prácticamente inhabitable.Mientras que las especies menos afortunadas se han extinguido otras nos adaptamos y evolucionamos en unión con la Huerta el último pulmón verde nuestro hogar.Aquí hortalizas de todos los colores convivimos y trabajamos unidas para proteger la tierra que nos da la vida. Pero se acerca la primavera y como cada año el miedo se apodera de la Huerta...¡Los RabbitZ! una temible horda de conejos zombis mutantes salen de su madriguera con un único objetivo... ¡COMER! La Huerta y el pueblo hortaliza están en peligro… ¡Pero esta vez estamos preparadas!Utilizando la tecnología de los Antiguos hemos creado grandes máquinas que funcionan gracias a la energía de la Huerta la fuerza mística de la naturaleza que fluye a través de la tierra y de cada hortaliza. Pilotados por los valientes Guardianes de la Huerta estos poderosos robots son nuestra última esperanza. -Anciano ColiflorRabbitz & Robots es un juego de cartas tower defense de 1 a 5 jugadores a partir de 10 años y con una duración aproximada de 20 minutos en el que los jugadores se convertirán en los Guardianes de la Huerta un grupo de valientes hortalizas que pilotan robots de combate y defienden la Huerta de la invasión de los RabbitZ.

Arkham Noir: Case #3 – Infinite Gulfs of Darkness

Arkham Noir: Case #3 – Infinite Gulfs of Darkness

Rating: 7.1 | Players: 1

Game Type:

Uncategorized

Arkham Noir is a solitaire card game inspired by the interconnected stories of H.P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone. Gameplay consists of adding cards to open cases creating lines of investigation in an effort to solve them. The ultimate goal is to score five “puzzle” Clue cards in order to piece together the Big Picture before running out of time or mental stability.Each newly shuffled deck is the start of a unique challenge with adjustable difficulty levels to accomodate all level players. In “Infinite Gulfs of Darkness” Howard Lovecraft investigates events based on the stories “From Beyond” (1920) “Nyarlathotep” (1920) “The Haunter of the Dark” (1935) and Robert Bloch’s “The Shadow from the Steeple” (1950).—description from the publisher

Dragon Eclipse

Dragon Eclipse

Rating: 8.4 | Players: 1–2

Game Type:

Uncategorized

Enter a magical world of mythical beasts and ancient dragons in Dragon Eclipse the exciting new board game for 1-2 players! Uncover the secrets of the eclipse that changed everything and discover the dangerous and treacherous world that awaits you.Explore a vivid and immersive world filled with majestic and unique creatures you can battle tame catch and train. Each creature has a unique deck of cards you can use in combat and special abilities offering endless tactical possibilities to master.—description from the publisher

Zeppelin Attack!

Zeppelin Attack!

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Take over the world in Zeppelin Attack a deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win you must build a powerful deck of Zeppelin cards weapons defenses and operatives and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game. There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.

Rune

Rune

Rating: 6.6 | Players: 2

Game Type:

Abstract

Rune is a fast-paced card game where you'll try to summon Zemilio from another world. Only the one who will collect the most mana from the rune stones will be able to complete the ritual.On their turns players place cards from their hand to link runes of the same type. A card has to be placed on top of part of at least one other card in game and has to follow at least one of the following rules:1) Place runes on top of the same color runes. 2) Runes have to match adjacent runes.Once placed a player can draw another card or place a rune master on top of a rune to control it and all the runes of the same colour adjacent to each other.Once all players have placed all their rune masters the game ends and players receive points for each rune controlled by their Rune Masters.

The Rival Networks

The Rival Networks

Rating: 6.7 | Players: 2

Game Type:

Uncategorized

The Rival Networks is a standalone two-player version of The Networks. Much of the original's gameplay is preserved but streamlined so that it plays in 30-45 minutes. You and your opponent each have a display of 3 Timeslots and at the start of the game they show your starting 3 (terrible) Shows. There is also a Goal Card showing for the current Season with 3 Goals available to hit (like winning a particular Timeslot or having more Stars on your Shows than your opponent).On your turn you will pick one new Show from a display of 3 and use it to replace one of your existing Shows which moves to your Reruns. You'll score Ratings Points for the new Show scoring higher ratings if you put the show in its correct timeslot.Next you select one Star and one Ad from their corresponding display. Stars and Ads are displayed as pairs so when you take one you must take its matching pair. These go into your Green Room.Then you may attach as many Stars as you want onto a single Show (usually the Show you got this turn but not always) as long as the Star has an icon matching the Genre of the Show. Stars add to your Show's Ratings.You'll track Ratings for each of the three Timeslots independently. There are various points on each Ratings track with Viewer icons (usually between 3-5 Ratings Points). Every time you pass one of these Viewer icons you'll score a Viewer by placing a chip into your secret bank.Ads are worth money depending on various situations - usually whether you're leading at a given Timeslot. You'll pay the Ads in order to buy Network Cards (which are now marked with costs). Network Cards are one-time use power cards similar to the Network Cards in the original game.If you ever get at least 3 Shows of the same Genre between your Lineup and your Reruns you'll score a Genre Bonus. Genre Bonuses are different for each Genre but usually get you Stars or Ratings Points.The deck of Shows has one Genre of each Show per Season. Once these are all out you'll see an End of Season card. A player may take this card on their turn to trigger the end of the Season when their turn is over. They won't get a Show but they'll still get a full turn otherwise (taking a Star and an Ad placing Stars on Shows and buying Network Cards with Ads).At the end of a Season the player leading in more Timeslots scores 1 Viewer for each Timeslot they're leading in; the other player draws 1 random Star. Then you'll look at the current season's Goals. The winner of each Goal gets Viewers or Stars depending on the goal.The game ends after 3 Seasons. The player with more cards in their Green Room scores 1 Viewer. Then the player with the most Viewers wins.

An Otter Won

An Otter Won

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

Second game in Button Shy's Otterverse follow-up of Why I Otter.It's not easy making a cool otter den. You'll want to influence the best otters to hang out in yours. And often you’ll get to decide which otter goes where. Do you want this otter? Or an otter won?An Otter Won' is a spiritual sequel to Why I Otter taking everything up a notch (including the ridiculous otters). Here's a short description from Aaron:It's still trick-taker-like. Works sort of in the opposite manner than Why I Otter. In Why I Otter you score your tricks from public conditions. In An Otter Won you have personal conditions in the cards you've taken into your den that play off public otter cards in the river. It's a bit more thinky/gamerly. It also does away with rock/paper/scissors. It uses a neutral setup card per trick that may help determine if the high or the low card wins the round. The winner assigns those 3 cards (neutral yours and opponents) to which goes to which location. Opponent den your den and the river.—description from the publisherReleased in the July 2020 Board Game of the Month Club $20+ package.

Sherlock: El mayordomo

Sherlock: El mayordomo

Rating: 6.8 | Players: 1–8

Game Type:

Uncategorized

In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.—description from the back of the boxEl famoso mayordomo de Milwaukee es hallado muerto. ¿Suicidio o asesinato? ¿qué ha sucedido? Vuestro equipo de detectives deberá analizar las pistas para responder a éstas y otras muchas preguntas. ¿Conseguiréis esclarecer la misteriosa muerte?—description from the back of the box

Zero Leader

Zero Leader

Rating: 8.5 | Players: 1

Game Type:

Wargames

Zero Leader is based on the Corsair Leader game with some significant changes. The game focuses on commanding and managing a Japanese aerial squadron in the Pacific in World War Two with aircraft including the A6M2 Zero KI-84 Frank KI-43 Oscar G4M Betty and G3M Nell covering the major campaigns throughout the war from 1941 to 1945.You will need to select the right mix of aircraft under your command in order to successfully carry out the different types of missions. Each aircraft has its advantages and disadvantages. For example a fighter like the Zero is very maneuverable and deadly to enemy Bandits but it has limited ability to attack naval and ground targets whereas a bomber like the Betty can carry a lot of munitions but are susceptible to enemy bandit and anti-aircraft attacks.This game also includes additional aspects of Japanese operations such as mechanical and maintenance challenges invoking samurai spirit as well as the ability to deploy the deadly Ohka kamikaze aircraft-bombs. There is also an air combat system which gives you more tactical options when dogfighting with enemy aircraft including manuevering for position increasing pilot aggression and being affected by the robustness of the aircraft.Like the other games in the Leader series Zero Leader is a solitaire game. Included in the core box:-description from publisher

Sentinels of Earth-Prime

Sentinels of Earth-Prime

Rating: 8.0 | Players: 2–5

Game Type:

Uncategorized

Sentinels of Earth-Prime is a standalone card game set in the Earth-Prime universe of the Mutants & Masterminds RPG that can also be played with the decks and characters from Sentinels of the Multiverse.

Unlock!: Short Adventures – The Birmingham Murder

Unlock!: Short Adventures – The Birmingham Murder

Rating: 7.3 | Players: 1–6

Game Type:

Thematic

Unlock! Short Adventures: it's Unlock only shorter! Unlock Short Adventures are 30 to 45 minute Unlocks in a small format ideal for pocketing or giving as a gift. Unlock! is a cooperative card game inspired by escape rooms. Unlock! brings these experiences into your home around a table. After familiarizing yourself with the context of the scenario you begin your adventure in a room (a location map showing various numbers). Search the room for objects! Beware: some may be hidden! Visual and audio puzzles slow your progress. It's up to you to cooperate with your partners to advance and finish on time. Unlock! an interactive game combining traditional hardware and mobile application To play you need the free Unlock! app compatible with Android and iOS phones and tablets. It allows you to obtain clues locate hidden objects and enter the codes you discover. The app makes the game very real. It adds to the atmosphere with music dedicated to each adventure audio puzzles terrible penalties and a fatal countdown.Unlock! Short Adventures: Murder in Birmingham! An Escape room in your living room! Investigate Birmingham's underworld in 1920! The app sets the pace and mood for 30-minute games. The puzzles the app the clues the timer - all from Unlock!Unlock! Short Adventures : Meurtre à Birmingham ! Une Escape room dans votre salon ! Enquêtez dans les bas-fonds de Birmingham en 1920 ! L’application donne le rythme et pose d’ambiance pour des parties de 30 minutes. Les énigmes l’app les indices le timer du concentré de Unlock! Unlock! Short Adventures : Meurtre à Birmingham est une aventure de niveau de difficulté 3 (sur 3). Il contient 30 cartes d'aventures et 2 cartes de règles.

Souvlaki Wars

Souvlaki Wars

Rating: 6.4 | Players: 2–4

Game Type:

Family

Categories:

In Souvlaki Wars players are owners of Greek restaurants serving traditional greek fast food like souvlaki and gyros. They try to attract new customers making sure they can serve them in time increasing their fortune and fame at the same time.Of course this is easier said than done as many things can go wrong while trying to serve a customer: People change their minds orders go wrong and restaurant owners try to sabotage each other.Can you become the most successful Greek restaurant owner?Souvlaki Wars is a light family card game for 2-4 players. Players draft new customers and try to serve them with food cards they draw at the beginning of each turn. This way they earn the money and the reputation each customer represents. However before they have a chance to do so cards with Unforeseen Events are played by every player affecting the game in many different ways like altering the order in lines adding more customers decreasing the opponent's reputation etc. And of course each player has to take into consideration that the customers are served on a first-come basis. If someone's order can't be fulfilled everyone behind him will have to wait another turn...The first player to reach a certain level of money and reputation is declared the winner.The game is going to be published by the Greek company Kaissa Chess & Games during 2011. It is going to be bilingual having text both in Greek and English. Its international debut will be at the 2011 Spiel Essen fair.- Winner of BGG's Greek Guild's 1st Game Design Contest in the category: Best Game

Pacific Ocean

Pacific Ocean

Rating: 6.9 | Players: 1–3

Game Type:

Uncategorized

Countries around the Pacific Basin are creating marine sanctuaries to preserve unique creatures and their habitat. All of these sanctuaries are being ranked on an overall leaderboard and it’s time to find out whose sanctuary deserves the title of the Pacific Ocean’s Best Marine Sanctuary!Pacific Ocean is a quick set collection 18-card game where you aim to attract aquatic animals to your sanctuary. During the game you’ll select new inhabitants not just for yourself but also for your opponent. As every animal you attract will uniquely affect your end game points you’ll need to think strategically to prove that your sanctuary deserves the top rank.How To PlayI cut you choose Select 2 Aquatic Animal cards from your hand and place 1 card face up and the other card face down. The other player chooses 1 of those cards to add to their sanctuary. The remaining card is added to your own sanctuary.Add icons or scoring condition You can add a card to your sanctuary in one of two ways: to add icons or a scoring condition. To add icons place a card underneath and expose just the top of the card showing the icons. To add a scoring condition expose just the bottom of the card showing the condition.Score points After 6 turns both players score all the points by satisfying scoring conditions in their sanctuaries. The player who has scored the most points wins.The Kickstater edition comes packaged with several Kickstarter exclusive content: Pacific Ocean: Solo Expansion (3 cards) - adding Bot Cards for a Solo game. Bot Cards: Moby (easy); Flipper Thor Ferdinand Vasco (medium); Jacques Willy Amerigo (hard)Pacific Ocean: Tropical Fish (13 cards) - Adds new fish and the possibility to play with 3 players to the Pacific Ocean game. new cards: 9 fish 1 double sided sanctuary card 3 bot cards for solo playPacific Ocean: Promo Pack - 4 fish 1 double sided sanctuary card 1 bot card for solo play—description from the publisher

Taverns & Dragons

Taverns & Dragons

Rating: 7.3 | Players: 1–5

Game Type:

Uncategorized

The King is on his way to the city and will feast at the tavern offering the most tempting banquet. Send your minions to gather the rarest ingredients for your recipes. Magic mushrooms wild plants dragon eggs... nothing is too dangerous for the King! Sharpen your blades and heat up your pans!Taverns & Dragons combines dice placement mechanics with worker movement creating a delightful mix of food fun and fiery strategy. Roll your dice and strategize as you guide your minions through the land. Will you move them gather precious resources or cook up delightful recipes? Choose wisely as your minions can also collect ingredients visit unique locations and embark on daring dragon hunts! Meanwhile valiant heroes await in the marketplace ready to lend their skills for shiny coins.To claim victory you must have the highest prestige points at the end of the game. Earn them by cooking recipes accomplishing missions engaging esteemed heroes and hunting dragons!—description from the publisher

Nessos

Nessos

Rating: 6.4 | Players: 3–6

Game Type:

Uncategorized

In Nessos you must embody Greek heroes who imprison mythological creatures into sacred amphoras in order to offer them to the gods. If you capture enough you will reach the rank of gods' chosen One! But beware for Charon the terrible roams and will by all means try to make you take a one way trip to Hell!During the game the players must bluff in order to win the Amphora cards which represent the most interesting creatures. When your turn comes offer an Amphora card to another player. They can accept it or refuse it by offering it to another player. Collect Amphora cards in order to be the first to reach the number of points required. But be careful if you get three Charon cards you lose the round.—description from the publisherGame Play Players start each round with 5 cards in their hands. The game takes place in a undetermined number of rounds until one of the three game-end conditions is met. The player who has the first player pawn chooses a card in her hand of cards and offers it by putting it face down in front of another player of her choice. If the card offered is a Creature card she must say out loud the number of the card without lying. If the card offered is a Charon card she can (and should) lie by saying out loud any number she wishes. The player who gets the card has 3 choices: - He accepts the card before looking at it and then places it face up in front of him. - He refuses the card without looking at it. It returns to the player who offered it and she places it face up in front of herself. - He adds a card from his hand face down and offers the two cards to another player. He is only allowed to lie about the Charon cards by announcing the number he chooses. In this third case the player who receives the two cards has the same choices. Cards cannot be offered to a player who has already been offered cards in this round nor to the player with the First player pawn. The last player must either accept or refuse the cards offered. Then a new round starts the first player pawn moves to the left and players draw cards from the deck to refill their hands to 5 cards. Having a 1 card a 2 card and a 3 card in front of you gives you 10 bonus points (=16 points). Players who have three Charon cards in front of them are sent to Hell and are eliminated from the game. The player whose Creature cards reaches or exceeds the number of points required wins the game.

Gudetama: The Tricky Egg Card Game

Gudetama: The Tricky Egg Card Game

Rating: 6.3 | Players: 2–7

Game Type:

Uncategorized

Gudetama: The Tricky Egg Card Game is a trick-taking game for 2-7 players in which the goal is to avoid winning the final trick! Take as many cards as you want but don't get scrambled on the last card!The player who wins the final trick scores points equal to their card that won the trick — and you do not want points. The game is played over the course of several rounds where each round consists of seven tricks.—description from the publisherThis game is similar to the traditional card game Cucumber.

Thieves Den

Thieves Den

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

Categories:

In Thieves Den set in the world of 10 Minute Heist: The Wizard's Tower the players are master thieves who send their hirelings out into the city to nab the choicest treasures then sell those ill-gotten gains to the underworld fences to increase the master thief's reputation. Certain treasures can also be bartered to Alazar the wizard for special powers.Thieves Den is played over three rounds. In each round each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations but if you send them to another player's location that player may also get a prize sometimes extra treasure sometimes more thieves. During this phase players can also send thieves to carry special assortments of treasures to one of the fences gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.After three rounds the player with the highest reputation is the new crime lord of the town.

Wizards of the Wild

Wizards of the Wild

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

In Wizards of the Wild each player is an animal wizard battling in the ultimate magic showdown at Stonehenge. Each species has a special power: Fox Hare Owl Raccoon and 4 more! The Acolytes of the Lost Masters — Cats and Dogs — run the games by setting up many challenges and spells. If you win you will be crowned the new King of the Forest!Wizards of the Wild is a fast paced engine-building card and dice game for 2-4 players that plays in about 30 minutes. Players roll custom dice to acquire spells defeat challenges and bribe acolytes. As the game progresses your spells and special abilities combine in a unique way to increase your power. Dark magic gives you the ability to enfeeble other wizards but you have to avoid too much of it lest it turn on you!

Island Siege

Island Siege

Rating: 6.7 | Players: 2

Game Type:

Strategy

Island Siege is a fast-playing game of fort-building and colonization in the Caribbean Sea. Players build shoreside forts to defend their colonists from attack and to score points. Forts allow you to put colonists in play which in turn can safely build ships and buildings which provide abilities and points. Attacking allows you to chip away at your opponent's fort while gaining cubes which are used to build forts of your own. Your goal is to score 20 coins or get all of your colonists in play!

Blöde Kuh

Blöde Kuh

Rating: 6.5 | Players: 3–6

Game Type:

Uncategorized

Categories:

In Blöde Kuh players start with a hand of nine cards each showing one of four different farm animals. In turn they either play one of the cards to the discard pile triggering an effect that depends on the kind of animal: draw a card everyone passes a card etc. or they play two of the same cards. In that case the normal effect doesn't apply but the next player gets a negative card and places it openly in front of them. This card is passed on whenever someone plays a pair of that animal.When a player gets rid of their last card the round ends and the two players with most remaining hand cards receive penalty points to which they add the penalty points on the negative cards in front of them.The player with the fewest points after three rounds wins.

Holiday Fluxx

Holiday Fluxx

Rating: 6.3 | Players: 2–5

Game Type:

Family

Categories:

Like Fluxx Holiday Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game.Holiday Fluxx is intended to serve as a family-friendly introduction to Fluxx and will feature holidays from New Year's Day to Halloween to Hanukkah to Christmas.

Cerebria: The Card Game

Cerebria: The Card Game

Rating: 6.4 | Players: 2–5

Game Type:

Uncategorized

Categories:

Cerebria: the Card Game focuses on occasions when the landscape of your mind interacts with the world and other people. In this turn-based card game the players build their Mindsets filling it up with Bliss or Gloom Emotions. The outside world is represented by the Impulse a dynamically changing pool of available Emotion cards. Whenever the Impulse is emptied of Emotions each player's Mindset is scored granting Bliss or Gloom Identity Fragments. The goal of the game is to collect enough Fragments to fully develop the Identity.Players can get Fragments by invoking Emotions into their Mindset however these Fragments can be spent for the effect of the Emotions' Abilities so it is up to the players to decide wether they hold on to their victory points or spend some of them to be more efficient. Emotion effects can interact with other Mindsets other players' hands the Impulse but can be cancelled by discarding Emotions of the matching type.The game ends if one of the players manages to build a fully single-minded (collecting eight or more of one type of Fragment) or a balanced personality (collecting five or more of both Fragment types).The game consists of 96 Emotion cards 80 Identity Fragments 5 player aid cards and a Mood Marker.—description from the publisher

The Butterfly Garden

The Butterfly Garden

Rating: 6.6 | Players: 2–6

Game Type:

Family

Categories:

In The Butterfly Garden you are an avid butterfly collector and the local butterfly garden needs your help expanding and diversifying its collection. Capture highly desired butterflies put them in your trusty jar and deliver them to the garden to gain respect from the collecting community and to help diversify the garden — but watch out for your opponents as lepidopterists can be quite devious!The game is played in a series of rounds. Players start each round by playing a card from their hands to determine the round's turn order. Cards are numbered from 0 to 59 and lower numbered cards will go first. On a turn a player captures butterflies from the field and adds them to the jar (i.e. they take a card from the row of face-up cards and tuck it under their jar card). When possible players deliver butterflies from their jars to the zoo's butterfly garden to score victory points (VPs). Which butterflies can be delivered is indicated on the face-up delivery cards and players are often in a race to deliver butterflies to take the cards and score points. The player with the most VPs at the end of the game wins.During the game players must carefully decide which butterfly cards to play. By playing lowered numbered cards players not only get a better pick of butterflies in the field but they also get first chance at delivering butterflies. However lower numbered butterfly cards usually have fewer butterflies on them so players cannot add as many to their jars. Also butterfly cards with special powers usually have high numbers so you often must sacrifice turn order in order to use one of these special powers.

Gauntlet of Fools

Gauntlet of Fools

Rating: 6.0 | Players: 2–6

Game Type:

Thematic

Gauntlet of Fools is an adventure game of skill and fortune for 2-6 that plays in under 30 minutes. Choose your hero from hundreds of possible combinations. You'll make ridiculous boasts to get the best hero – but every boast comes at a cost. How awesome is your knight with a flaming sword after you boast that he'll fight blindfolded with a hangover?You'll find out in the gauntlet: fifty encounters that will kill you. That's right. You will die fool! But even a fool wants his gold and the monsters have it. Roll a handful of dice slay a monster get its treasure. Die with the most gold to win the game.The contents of Gauntlet of Fools is:20 class cards 20 weapon cards 50 encounter cards 30 dice 30 boasts tokens (5 of each) 20 wound tokens 50 gold tokens ..1-value: 24 tokens ..5 value: 12 tokens ..10-value: 12 tokens ..25-value: 2 tokens 41 ability tokens 28 penalty tokens 30 bonus tokens Playmat Rulebook Play example appendix

Corto

Corto

Rating: 6.6 | Players: 2–4

Game Type:

Family

Enter the magical world of adventure of Corto Maltese the hero from the fertile imagination of Hugo Pratt. Choose your adventures then live through them as the game unfolds. Aided by Corto and resisting Rasputin's attempts to thwart your plans recruit your own bands of adventurers and get your hands on gold at the end of the story!Corto is a card-based adventure game that mixes tactics and luck. To set up the game choose four of the six quests then place the appropriate quest boards next to one another on the table; each quest (attack the train of Russian gold research the four aces of whale bones meet the leopard-men etc.) has its own deck of character and object cards that's shuffled and placed on the left side of the board. Reveal the top character from each deck take turns placing one of your tokens on any character then draw four cards from any combination of decks for your starting hand.On a turn you can either discard any number of cards and fill your hand to four cards or you can play 1-4 cards. If you play a character card place it on an empty space on the quest board of the same color making sure that it's adjacent to at least one other character. Place a token on the card then either add a token to or remove an opponent's token from an adjacent character depending on the character's border color (denoting a friend of Corto or associate of Rasputin). You can also play objects on the character to affect adjacent cards. Some characters and objects have long range effects that hit any character in the same column or row. Hit a character that has no tokens and you remove it from the board counting it as 1 gold at the end of the game. If you played cards end your turn by drawing two cards.Players can also move Corto and Rasputin directly using them to block spaces on the quest board claim gold immediately or eliminate characters.In addition to having its own mix of characters objects and advantages each quest has a different treasure waiting for players to nab. For The Wreck of the Fortune Royale you need to be the first to claim the aces in order to claim all the treasure for yourself; for Admiral Kolchak's Bullion Train if you attack the train — which moves across the quest boards as players lay down cards — you claim one of the train car tokens which might have gold on it; for On the Track of the Leopard Men whoever has a majority of tokens on certain characters at the end of the game gains control of markers that might enhance their network of characters.When two quests are fully occupied or the players run out of cards the game ends. In addition to scoring for the gold and treasures they've collected during the game each player scores 2 gold per character in the largest group of characters he controls and 1 gold per character for smaller groups. Whoever ends up with the most gold wins!

Kryptos

Kryptos

Rating: 6.4 | Players: 3–6

Game Type:

Uncategorized

Break the code before your opponents do it! Kryptos puts you in the role of a cryptographer whose task is to decipher the secret codes. Think plan and analyze but do not waste your time because watchful opponents will surely take advantage of every mistake!Kryptos is an uncomplicated fast and dynamic puzzle game designed for 3-6 players whose task is to guess and deduce the value of cards held by the opponents. Each player has the same number of cards numbered from 1 to 48 in four different colors and all players also know which color of cards their opponents have. During preparation for the game the players reveal two cards from their hands and take as many colored chips as the number of cards they hold in this color.The winner is the player who most effectively deduces values and positions of the opponents' cards based on knowledge of colors revealed and held cards and a bit of statistics or luck.

Mascarade (Second Edition)

Mascarade (Second Edition)

Rating: 6.7 | Players: 4–12

Game Type:

Uncategorized

Who are you in Mascarade? Whoever you want to be...at least until someone else calls you out on it! Each character receives a face-down role card at the start of the game and in a game with 4-5 players some role cards are placed in the center of the table. On a turn you take one of three actions:1) Announce your character: Claim the power of a certain character and take the associated action. You don't have to have that character card in front of you to take this action but if someone else says that they're that character and reveals the card to prove it that player takes the action instead while you lose one coin to the tribunal.2) Swap cards or not: Take another player's character card along with yours place them under the table shuffle them around a bit then give one card back to the other player while keeping one for yourself. You (presumably) know whether you changed characters and can have some idea of who you are now but that other player might be in the dark.3) Secretly look at your character: Look at your character card to make sure of who you are.Play continues until one player obtains 13 coins and wins — or until a player has lost all of their coins in which case the player with the most coins wins.Mascarade includes more character cards than the number of players so not all characters will be used in each game. The rules suggest that you use certain characters in your first games but once you know the game you can try many other distributions.Note that this second edition of Mascarade includes 17 role cards with these cards being a mix of roles from the original base game and the 2014 expansion.

Tricks and the Phantom

Tricks and the Phantom

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Tricks and the Phantom is a simple deduction game using only ten (or eleven) cards with a little bluffing element. Deduce the culprit from among the four persons. However there may be a phantom who attempts to confuse you.In the base game ten cards are dealt to four players so players have hands of only two or three cards. As in a trick-taking game each player plays one card face down in turn order. While doing this each player forecasts who has the highest card (that is the culprit). Each card has a color (suit) and you have to show that color when you play the card; this allows opponents to narrow down the number of your card but some cards have a special effect so big numbers don't win automatically. Points are awarded to whoever played the highest card (the culprit) and to whoever correctly forecasted that player winning.Tricks and the Phantom is not just card luck. It is a strategy inference game that requires you to read each other's psychology.

Deckscape: The Curse of the Sphinx

Deckscape: The Curse of the Sphinx

Rating: 6.0 | Players: 1–6

Game Type:

Thematic

During a visit to the ancient Egyptian monuments an unforeseeable event locks the players in a secret room inside the pyramid. Will they be able to decipher the enigmatic hieroglyphics and find a way out before the mummy catches them?Deckscape: The Curse of the Sphinx is the sixth title in a series of cooperative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.

FateFlip: Washed Ashore

FateFlip: Washed Ashore

Rating: 7.4 | Players: 1–99

Game Type:

Uncategorized

You come to on a sandy beach. The sun is burning your back the sea salt makes your skin itchy your tongue barely moves in your mouth… You remember a huge wave washing you overboard and you quickly lost sight of the ship. You are lucky to stay alive. But where are you? Is this place inhabited and do ships sail here? Will you ever return to your homeland? And will you be able to even survive?Washed Ashore is a story-based solo adventure in which the player takes the role of the game's main character who is shipwrecked and stranded on a deserted island. The player reads parts of the story on cards and makes decisions related to them the consequences of which are revealed to the player immediately or after some time.As the player progresses through the game and follows the story map by map they find/create resources that they can further use to achieve the goals of the game.The game consists of several parts/chapters during which the main character tries to get off the island finds and lives in a tribe of natives and tries to sail to their homeland on a ship that sailed to the islands.—description from the publisher

Boreal

Boreal

Rating: 6.5 | Players: 2

Game Type:

Uncategorized

In Boreal two adventurous women explore the ruins of the ancient world in search of knowledge.On their turn players draft cards from a common river (or reserve a card) to try to get the ruins cards that bring the most knowledge. Depending on how many resources players have they will have access to a limited number of cards possibly all of them.After one or both players have reached ten cards the game ends and whoever has the most knowledge wins.—description from the publisher

Facecards

Facecards

Rating: 6.5 | Players: 3–7

Game Type:

Party

Categories:

Facecards is a game in which you attempt to find commonality within pairs of cards. During play a player chooses from a set of cards depicting various animals people and objects with the intent of making a common topic each card shares. Players earn points for picking out correct topics. The player with the highest score after several rounds wins!

Psycho Killer

Psycho Killer

Rating: 6.8 | Players: 2–6

Game Type:

Uncategorized

In the deck there are 5 cards for the psycho killer and cards for the weapons he uses to attack you.If someone draws a Psycho Killer card they must play it on the table in front of them unless they can evade the Psycho Killer. If they cannot every player with a weapon card in their hand gets attacked.When attacked players must place their Weapon cards face up on the table in front of them. These are called Injury Piles.Each Psycho Killer and Weapon card is worth a certain amount of points. When they are added to your injury pile they become Injury Points. The game ends when the last Psycho Killer card is drawn and the player with the lowest amount of injury points wins.Psycho Killer satirises your favourite retro horror and slasher films. Use every cliche in the book to screw over your friends and survive the Psycho Killer!-description from designer (edited)

Shardhunters

Shardhunters

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

The Shardhunters card game is set in the world of Unseen Domains a gloomy version of the 17th century Europe where people infected by a witchplague return as zombies after their death. In this new world order the rare and highly valued blood crystals are sought-after by fearless adventurers called Shardhunters whose bold search for the crystals in the wilderness cannot even be hindered by zombies werewolves nor bandits.The players can hire adventurers from the tavern deck with the help of blood crystals. Every heroes unique skill or their combination of helps to gather further crystals. The battles between heroes and creatures are rapid but almost unrepeatable where besides luck the key to success lies in good tactics and knowing you opponent. During the encounters everyone receives cards from the monster deck which have only two attributes that need to be studied: a value and a colour. During the battle rounds which account as quests for the heroes everyone plays these monsters simultaneously which means nonstop action and no idleness. The game ends when a player is in possession of seven adventurers and then plays a successful quest .Gather crystals organize your strongest heroes and gain victory over the opponents team.

Dastardly Dirigibles

Dastardly Dirigibles

Rating: 6.4 | Players: 2–5

Game Type:

Uncategorized

Categories:

Description from the publisher:Professor Phineas Edmund Hornswoggle famed airship builder is retiring and you are an engineer competing to inherit the Hornswoggle factory!Dastardly Dirigibles features tarot-sized cards that are played in a constant action format in which each time a part is added ALL players MUST add the SAME part – which may replace an existing one. Build your airship from different parts of nine beautiful suits while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete — but you score only the suit used most in your airship. The player with the highest score after three rounds wins!

Dark Dealings

Dark Dealings

Rating: 6.4 | Players: 1–6

Game Type:

Uncategorized

For Overlords of evil doom and sorrow life is not fair. The local races hackneyed halflings and dullard dwarves fail to appreciate the time and toil that goes into perverting the laws of nature and defying death itself.And now after a few singed villages and poisoned wells the locals are coming for you and your magical brethren. Stout Heroes of the land mighty warriors and dexterous thieves pious paladins and wily wizards have banded together to bust down your gates and evict you from your dark castle.Luckily you are in contact with Dark Masters beings man was not meant to know. They are ready to provide you dastardly traps potent spells and decaying corpses for reanimation if you can demonstrate your bravery by facing the toughest Heroes.Now it’s a competition to see which Overlord can withstand the siege. Well... you never liked your neighbors that much anyway.Dark Dealings is a quick drafting and combat game for 1-6 players. You first draft Heroes then use them to bid for the Defenses that will eventually be their downfall. Players then take turns flipping and fighting their previously drafted Heroes. The last Overlord standing is the winner!

Tapeworm

Tapeworm

Rating: 6.4 | Players: 2–4

Game Type:

Family

From designer Edmund McMillen twist turn and trap your oppenents in this game of intestinal tension! In Tapeworm players race to be the first to get rid of all of their cards by connecting and growing the wriggling masses of different colored worm bodies.Gameplay is simple but strategic. A player's turn includes the drawing and laying down of matching color segments which continues until a head is attached or you run out of that color card. Whichever player ends up with an empty hand first wins the game.There are special mechanics to propel a player forward as well as cards intended to hinder the efforts of their opponents. These cards include: Cut to sever a worm segment at play; Peek to draw a card and replace it with another card from a hand; Hatch to force an opponent to draw from the deck; Swap to look at an opponent's hand and decide if cards should be traded; Dig to draw a card from the deck and discard one from a hand.An astoundingly easy-to-learn game of card management for the whole family that is sure to leave you holding your sides... with laughter!

El portero Baldomero

El portero Baldomero

Rating: 6.7 | Players: 3–8

Game Type:

Party

El portero Baldomero is a game of deception and deduction where one of the players will take the role of the doorman of a community the affable Baldomero while the rest of the players will be a group of very gossipy neighbors.Baldomero wants to know all the gossips that are spoken on the bulding. The rest of the neighbors will try to prevent the doorman from finding out everything.If the neighbors catch you snooping you will most likely lose your job!

Kanzume Goddess

Kanzume Goddess

Rating: 6.6 | Players: 2–6

Game Type:

Customizable

It was the age of gods and goddess. Zeus (King of the Gods) Poseidon (Lord of the Seas) and Hades (God of the Underworld) had agreed to separate the sky the ocean and the underworld. Athena the Goddess of Wisdom would take over the rest of the earth. But the Norse gods were displeased by the decision. They called warriors and disciples to take the world from the Greek gods. The gods atop Mt. Olympus also called their warriors to defend them. During this war of the gods a mass of warriors died and their souls were sealed in a jar.And now they are waiting for you to release them.In the deck-building game Kanzume Goddess you will be one of the Gods of mythology. Each God in the game has its own special powers which players can use to their benefit. Players will purchase cards from the center of the table to add to their decks. They will use these cards to purchase more cards and to do battle with the other players. These cards can be used to damage other players to gain more cards to draw more cards from your deck and to protect yourself from damage. The last player with energy left is the last God standing and the winner of the game.Kanzume Goddess can be played as an individual match with 2-6 players or as a team match if you play with 4 or 6 players.

I AM DONE

I AM DONE

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

Categories:

Thanks to simple rules and an easy game set-up - which consists of shuffling the cards into a deck to draw from - you can get started straight away with I AM DONE. One at a time players will either draw a card from the draw pile or play a card from their hand and doing what it says.For example causing ‘chaos’ then shuffling and redistributing all the cards in play. Or giving away all their own cards. Maybe all the other players will have to give them a card. The game is played in clockwise order unless a card says otherwise. The rules are more like guidelines except for this one: whoever has the ‘I’ ‘AM’ ‘DONE’ cards placed in front of them first will win. Unless the ‘kingmaker’ or the ‘parasite’ have their fingers in the pie or it happens to be 9:34 pm…Approximately 72 playing cards with illustrations by 30 different artists provide plenty of variety in this unpredictable card game.—description from the publisher

The Batman Who Laughs Rising

The Batman Who Laughs Rising

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

From the Dark Night Metal comic series the evil hybrid of Batman and Joker — The Batman Who Laughs — is determined to unleash the Dark Knights and Barbatos on Prime.In The Batman Who Laughs Rising a passage from the Dark Multiverse has allowed the most dangerous evildoers to infiltrate Gotham City and these Dark Knights alongside their menacing leader are eager to do their worst to the city.Players roll dice and work together to save the multiverse starting with one of four starting heroes — Wonder Woman Green Lantern Hawkgirl or Batman — and recruiting allies such as Harley Quinn The Flash and Cyborg whose skills can complete objectives or help recover what is lost to darkness. Take out villainous versions of Batman such as The Merciless The Dawnbreaker The Murder Machine and more before facing off with the psychotic Joker-ized antagonist himself who's represented by a custom-sculpted full-color figure who commands a fistful of chained Evil Robins!

Ukiyo

Ukiyo

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Ukiyo is a tactical puzzle-based 18-card game for 1-4 players. Players lay cards down horizontally or vertically to create patterns of symbols within a 6x6 grid. In multi-player mode players are aiming to complete the task on the last card left in their hand. In solo mode players are aiming to complete increasingly hard puzzles which consist of combinations of two three or four tasks. Ukiyo takes just five minutes to play and is suitable for all ages.—description from the designer

Munchkin Conan

Munchkin Conan

Rating: 6.5 | Players: 3–6

Game Type:

Uncategorized

Munchkin Conan is a 168-card core set in the Munchkin family of games with 101 Doors and 67 Treasures. Unlike other core sets it lacks unique card backs instead using the standard card back from Munchkin. The included Munchkin-head d6 is yellow with dark red print.In Munchkin Conan Robert E. Howard's epic hero gets the full Munchkin treatment. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions Pict raiders and abominable monsters and hear the lamentations of their women! On many of the cards the publisher provides context by including relevant quotes from Howard's work.Munchkin Conan has a new type of card – birthright – and the mechanisms are similar to that of classes and races in that you can have only one in play at a time; you may discard a birthright at any time but may play one only on your turn or when you first get it. The Munchkin Conan core set comes with two birthrights: Noble which allows you to have an extra Comrade (see below) and Barbarian which allows you to ignore all Usable By and Not Usable By restrictions on items. There is no birthright analogue to Super Munchkin or Half-Breed.Speaking of races and classes the races in Munchkin Conan are Kushite Zamoran Cimmerian and Stygian; when playing a blender game they are all considered to be human unless the other sets have non-human races. The classes are Cleric Thief Warrior and Wizard and are identical to the fantasy Munchkin classes with the same names.The Munchkin Conan hireling is called a Comrade. Comrades fall in the same class as the Hirelings Minions Mooks Sidekicks etc. that come with other flavors of Munchkin. Each Comrade is associated with a class or birthright and gives you some of the advantages of that class/birthright. Comrades can carry an item for you even some that you can't legally use yourself and their gender matters. They also have the standard Hireling ability to sacrifice themselves to give you an automatic escape when running away.Part of the Munchkin series.

Thrash'n Roll

Thrash'n Roll

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Categories:

It doesn't matter if you're on a highway to hell or you're climbing the stairway to heaven. It doesn't matter if you beat the drums pluck the strings headbang or go pogo. If your heart is forged out of metal and the music is running through your veins the hands will always show the horns — even if you throw the dice! That's something we thought while working on Thrash n'Roll.Each player commands a chosen metal band. During the game players train their band members give concerts in the club record albums give interviews compete for the fans avoid scandals etc. Over 6-8 turns players have to gather as much fame as possible to win. The game is crowned with the big concert and ThrashAwards ceremony for the best musicians albums and singles. The game mechanisms are based on dice and cards.

Power Vacuum

Power Vacuum

Rating: 6.8 | Players: 1–5

Game Type:

Uncategorized

Great news! The Supreme Appliance is dead! You've made your mournful public statement (tragic day etc) and now you're ready to hatch your devious plot to steal the newly vacant Supreme Seat and claim Absolute Power for yourself. You only need to outmaneuver your fellow ministers - but they're a heap of low-watt gizmos how hard could that be? Let the machinations begin!Power Vacuum is a 1-5 player trick-taking game with some treacherous twists. The game is played over several rounds and in each round players use tricks to adjust the Power levels of other players to work toward their hidden Agenda cards. Power is gained by winning tricks with the highest number of the led suit but it is also gained lost and exchanged between players through shrewd use of the Control Board which is manipulated by the player of the lowest card of ANY suit. If at the round's end you have fulfilled your Agenda card successfully picking the players with the most and/or least amount of Power you get a large bonus payout. End-of-round points are exchanged for pieces of a great statue you are building to yourself. The first player to complete their statue becomes the next Supreme Appliance!Power Vacuum is not about winning every trick but choosing the right card at the right time to engineer the rise or fall of your opponents in the short term so that you can profit the most in the long term. Additionally each card's suit is visible on the back side reducing the need to count your opponent's cards so you can focus instead on the most cunning move - but watch out for Spies the fifth suit hiding amongst the other four which will trump the trump suit. In this game timing is everything.Power abhors a vacuum - will you plug it?!—description from the publisher

Aqua ROVE: Results-Oriented Versatile Explorer

Aqua ROVE: Results-Oriented Versatile Explorer

Rating: 7.8 | Players: 1

Game Type:

Uncategorized

Sometimes even the familiar can be alien. As a ROVE (Results-Oriented Versatile Explorer) you are accustomed to the rigors of space but the impenetrable darkness of the ocean depths is a brand-new challenge to confront.Aqua ROVE is a standalone entry in the ROVE series. In this solo spatial puzzler the player must complete missions by using their movement cards to align ROVE’s modules in the proper pattern. Each module has a unique one-time ability that can give ROVE a much-needed boost at a key moment. As ROVE travels further efficient use of movement points and module abilities becomes paramount to achieve success.Experienced ROVE players will notice that there are a few changes in Aqua ROVE. For one movement cards no longer provide generic points that are limited by the modules’ movement restrictions. Instead each card provides both the points and the direction of movement providing a major twist to the original gameplay. All modules have been replaced with new abilities to match this change. However each pattern now requires two specific fixed modules to complete rather than one. And as befits an ocean adventure ROVE’s missions are now placed vertically rather than horizontally to create a beautiful panorama of your descent.

GEM

GEM

Rating: 6.3 | Players: 2–4

Game Type:

Abstract

Categories:

Players are jewel collectors in this tense auction game of asset leverage and wit. In the end the player who is most effective with his money and cunning in his collecting will amass the most prestigious and valuable jewel collection.Number 3 in the Pack O Game series.

Unstable Unicorns: Chaos

Unstable Unicorns: Chaos

Rating: 7.1 | Players: 2–8

Game Type:

Uncategorized

Kickstarter exclusive expansion that focuses on destructive magic and summoning from the discard pile.All of the cards in the deck are Kickstarter exclusive with 30 of them being exclusive to this expansion including the holographic Nightmare Unicorn card.A stand alone game

Unlock!: Timeless Adventures – Verloren im Zeitstrudel!

Unlock!: Timeless Adventures – Verloren im Zeitstrudel!

Rating: 7.9 | Players: 1–6

Game Type:

Thematic

The sky is still rumbling when you arrive in front of your friend's house the eccentric Professor Alcibiades Tempus.A scientist obsessed with time in all shapes and forms he asked you to meet him at his home so that you can experiment with his latest invention!​Once there however you can't find him anywhere. Neighbors tell you that lightning struck his house.Note: The German edition was released by itself as well as part of the German version of Unlock!: Timeless Adventures.

NHL Power Play Team-Building Card Game

NHL Power Play Team-Building Card Game

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

Categories:

Play as an All-Star Captain build your ultimate team score the most goals and win the cup!Captain your very own Pro Hockey Team in the NHL Power Play Team-Building Card Game. With your Captain card to guide you put together the best team you can from names across all 30 NHL teams. Every card features the stars of the NHL in high-resolution action shots. Can you light the lamp enough times to win the game?Compete for the best attackers the best defenders the best skills and the best maneuver cards. Each card you add to your team will build upon the strategy you have chosen. Soon your team will act like a well-oiled machine and you’ll be ready to take a shot on goal. If you can beat the goalie you score a point! The player who scores the most points wins. Games typically end with hockey scores like 4-3.When you take a shot on goal the action is tense. Before you reveal all of the tricks up your sleeve there is a chance for defenders to interfere with your attack. The more defenders that get in your way the harder it will be to score. After the defenders (if any) have been revealed you play out your hand. That’s right! The defenders won’t know who’s crashing the net until after they have coordinated their defense. Now that you know what you’re up against play your cards and see if your strategy and players were good enough to overcome the defenses and the goalie. If it is you score!

1815,Scum of the Earth: The Battle of Waterloo Card Game

1815Scum of the Earth: The Battle of Waterloo Card Game

Rating: 7.3 | Players: 1–2

Game Type:

Wargames

The third in the Historic Epic Battle System series of games.Relive the legendary Battle of Waterloo!18th June 1815 Napoleon Bonaparte is determined to rise back to power and claim all of Europe as his prize but is stopped in his tracks by the might of the forces led by an unassuming yet undefeated Arthur Wellesley and his charismatic Prussian ally Blücher.1815 Scum of the Earth is an asymmetric competitive tactical card game and successor to the award-winning 1066 Tears to Many Mothers (and 1565 St. Elmo's Pay) with which it is fully compatible. Each player as either the Duke of Wellington or Napoleon musters troops and resources to overcome the various obstacles in their path before their armies clash in an epic battle over three farms forward of the ridge at Waterloo: Hougoumont La Haye Sainte and Papelotte.Every beautiful card in the game is inspired by a real person or event from the time. With a focus on quick tactical play and a thematic re-imagining of the events of the time the game is non-collectable and there is no deck building required. Each player simply grabs their deck and shuffles then play begins.Note on title: Though not an accurate description of their formidable fighting prowess Wellington himself referred to his men on more than one occasion as Scum of the Earth. “The French system of conscription brings together a fair sample of all classes; ours is composed of the scum of the earth—the mere scum of the earth. It is only wonderful that we should be able to make so much out of them afterwards.” – ‘Notes of conversations with the Duke of Wellington 1831-1851’ by Philip Henry 5th Earl Stanhope—description from the publisher

Gold!

Gold!

Rating: 6.4 | Players: 2–3

Game Type:

Family

Categories:

Gold! Gold! Nothing but gold as far as the eye can see. Well to be honest the landscape holds a few donkeys too and while donkeys can help carry all that gold they'll also eat into your savings if you aren't careful.Gold! consists of a 60-card deck with cards in six colors; each color has gold cards valued 3-8 and a few donkeys worth -2. Each player starts the game with a different-colored donkey then two cards are removed from play and five cards laid out face-up. On a turn a player must do one of the following three actions:• Take the lowest valued card on display with donkeys always being worth less than gold and add it to his tableau. • Exchange one gold card from his tableau for a lower-valued gold card. • Exchange a donkey from his tableau for a gold card of any value.Whenever a player collects three cards of the same color he must score it. First though he can pilfer a card in a color not present in his tableau from an opponent.When the last face-up card is claimed five new cards are revealed. Once the final set of five cards is claimed players compare their totals in each of the six colors; whoever has the highest total in a color scores the highest gold card of that color. Players then sum the cards in their score piles and the player with the highest score wins.

Quest for the Lost Pixel

Quest for the Lost Pixel

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

Categories:

You must choose a hero and venture forward through the ever changing dungeon. What are you after? The Lost Pixel of course! Make it through all 10 floors and beat the time clock to avoid being swallowed up into oblivion.Level your hero up to defeat the upscaling monsters as you go deeper and deeper to each floor. Discover new items treasures events and artifacts as you explore each floor for stairs to take you further down.Make it to the 10th Floor find the Lost Pixel and look for the portal to escape the dungeon to fulfill your quest and WIN the game!!!—description from the designer

Greedy Kingdoms

Greedy Kingdoms

Rating: 6.8 | Players: 2

Game Type:

Uncategorized

Who has the greediest kingdom? In Greedy Kingdoms you and an opponent compete in a test of wits. Can you bluff past them to collect the most resources and build two royal palaces first or will the opponent outthink your plans and stop you at each turn? Deploy your heroes to attack and defend collect resources and upgrade your kingdom all while working towards the coveted royal palaces so that all the other kingdoms stand in awe of your gree...wealth!The 2018 version of Greedy Kingdoms reimplements the original 2009 release from Hayato Kisaragi and One Draw with new cards and rules from Bruno Faidutti.

Card City XL

Card City XL

Rating: 6.3 | Players: 1–4

Game Type:

Strategy

Card City XL is the ultimate evolution of Card City.CCXL features 240 ways to play: Choose one level of complexity among 3 Choose one victory condition among 5 Choose how many variants and which of them among 4 which means 16 combos and you have 3x5x16 = CCXL ways to play CCXLThe game contains 188 cards in 7 colors new drafts possibilities new city size new bicolored cards new rules for more interaction during the building phase new Pollution cards new Parc cards...You are still the mayor of a city but now you have new abilities and new powers.

YRO

YRO

Rating: 7.5 | Players: 1–5

Game Type:

Uncategorized

Categories:

The Sunrise Islands home of small but fierceful animal folk; The Wooden Conclave that reunites all the magical creatures of the Forest; The Wandering Market that travels and trades without rest; The Mining Company where the inventors create new technologies; The Floating City where Magic and Technology find their balance; The Dragon Knight sworn protectors of the land of Yro.From these factions you will recruit members for your guild to create a powerful party and complete the most rewarding quests!In Yro you have to recruit adventurers in your guild and place them in a 3x3 grid you build during the game. They all have a Combat Value that will grant points each turn if higher than the opponents’ one; they can grant you Magic and Technology resource points that will unlock more powerful abilities Gold that will be useful to recruit more Adventurers and Victory points that will lead you to the final victory.The combat value of your party will be determined by the combat values of your front row of adventurers and when you recruit 3 adventurers in a row that share a Faction and/or Profession they will unlock a powerful bonus effect so wise positioning will also be essential!—description from the publisher

Mesozooic

Mesozooic

Rating: 6.3 | Players: 2–6

Game Type:

Uncategorized

The age of the dinosaurs is back — this time safely behind glass! Build the best dino zoo and impress your guests in a frantic real-time puzzle game.Dinosaurs are back and the world is clamoring to see them! In Mesozooic it's your job as the director to plan and construct a zoo that will surpass any others. Fill your zoo with a variety of crowd-pleasing features: wow your visitors with towering dinosaur enclosures entertain them with prehistoric attractions and let them travel around the zoo in style on a network of monorails.Over the course of three rounds players draft the most desirable features into their hand piece their zoo together in real-time and score each layout to see who has created the best zoo.After drafting your favorite features you’ll have to organize them in your zoo—but things won’t always go as planned! Race against time by frantically sliding the cards one at a time to match up features and optimize your zoo’s layout. Complete dinosaur enclosures connect monorail tracks and maintain your attractions to score points. The zoo with the best layout will score the most points!When drafting cards you can choose to customize your zoo however you like. Choose from attractions monorails dinosaur enclosures or topiary.Guests will be dazzled by the larger-than-life attractions at your zoo. Pterodactyls soar through the aviary dinosaur eggs hatch in the nursery and underwater creatures swim through the bright blue waters of the aquarium. Your zoo can include any or all of these attractions! To keep things running smoothly attractions need to be regularly maintained. In order to score attractions in your zoo you must keep a maintenance truck next to the attraction.While visiting your zoo guests will need to get around. Hopping on the monorail will quickly transport your guests to other corners of the park. In order to be effective the monorail’s route must be connected. If you can continue the track each connection will score points for your zoo.The highlight of the zoo is of course the dinosaurs themselves! Let guests come face to face with these creatures from another age. Create the perfect environment for gentle herbivores or powerful carnivores each in their own enclosure. Each completed enclosure will score points.Careful planning and quick thinking can give you the edge. Astonish guests with the amazing creatures from a land before time. Will guests flock to your dinosaur zoo?-description by the publisher

Brass Empire

Brass Empire

Rating: 6.7 | Players: 1–5

Game Type:

Customizable

Brass Empire is a steampunk-themed deck-building game where each player takes on the role of a different corporation to hire the best employees construct buildings and manufacture steam-powered machines. Players battle and sabotage each other to amass economic wealth and influence to win the game.Overview:Welcome to the steampunk world of Cobalt. For centuries Cobalt has been ruled by corporations seeking to enhance their wealth and influence with Brass. Brass doesn’t just fuel the economy but literally fuels the technology and transportation of the world through its unique thermodynamic properties. Every day these companies compete and battle to expand their territory and authority. Companies work to optimize their labor force and resources to mine the most Brass in each territory through corporate espionage technology security and even sabotage. You work for such a company and have been tasked with expanding into a new region by constructing new corporate buildings hiring employees and battling other companies in the area. The player who earns the most Brass will lead his company to victory in the region.Each turn you will play Employee cards from your hand to gain resources. These resources will allow you to acquire new Employees Buildings and Units for your deck. Along the way you will acquire buildings to enhance your hold on the region and command units to attack other companies and mine for Brass. At the end of the game the player with the most Brass is the winner.

Bandada

Bandada

Rating: 6.2 | Players: 1–2

Game Type:

Uncategorized

In Bandada you'll travel the world and photograph beautiful birds as you compete against your opponent to see who has the best portfolio by the end. Attract birds with their favorite foods as you use your drafted cards to manipulate twelve dice in three different colors. The unique scoring system on the cards adds an exciting element of strategy as you try to outsmart your opponent and come out on top. Will you be the ultimate bird photographer? Play Bandada and find out!

Aventura Z: Vol 2 Heroes

Aventura Z: Vol 2 Heroes

Rating: 7.0 | Players: 1–2

Game Type:

Uncategorized

Adventure Z: Volume 2 Heroes is a game system set in multiple realities in which one or two players will investigate up to forty maps with different mechanics to solve with multiple endings that depend only on your decisions.After each scenario you will unlock new maps where you will have to decide your course of action similar to what happens in a “Choose your own adventure” book. Play through the maps and face heroes and heroines adversaries investigation of clues solving puzzles...Adventure Z's mechanics are easy to learn each turn a player will have two actions that can be used to move their character investigate an area on the map or activate a team card trying to free new maps before they run out of time.A turn counter will limit the number of actions a player can do sometimes having to choose between investigating everything or running to the next map. The adversaries have their own artificial intelligence so you will not only have to control the survival of your characters.Delve into the stories of Heroes!Book as board game.-description from publisher

Shinobi WAT-AAH!

Shinobi WAT-AAH!

Rating: 6.3 | Players: 2–4

Game Type:

Uncategorized

Game description from the publisher:The Empire of the Moon faces many threats. The Rift has reopened providing passage for the creatures that have lurked in Shadow for millennia. But the danger also comes from within as the Emperor son of the Moon is getting old and his formerly loyal lords are now trying to seize power. In order to do this they make their appeal to the warriors known as ninjas adepts of the way of Shinobi. The clans are finally prepared for war!As a lord with a thirst for power in Shinobi WAT-AAH! you plan to place your honorable posterior on the imperial throne. In order to do this you will appeal to the large clans of ninjas who will enable you to impose your military strength upon your enemies. To put it simply your goal is to put a big WAT-AAH! in your enemies' faces!Shinobi WAT-AAH! includes two game modes:

Swish

Swish

Rating: 6.1 | Players: 2–6

Game Type:

Abstract

Swish is a pattern recognition card game reminiscent of Set that challenges a player to make matches – dubbed Swishes – before opponents.Swish includes 60 transparent cards; each card has some combination of balls and hoops on it with these items coming in four colors. To set up the game lay out 16 cards on the table. Players simultaneously try to create Swishes by spotting two or more cards that can be laid on top of one another in some manner so that every ball fits in a hoop of the same color. Create a Swish and you claim the cards used with new cards then being laid out. Whoever claims the most cards wins the game.The game includes varied levels of play so that the spatially clueless can compete against Tetris-heads.

Sakura Arms: Yatsuha Box

Sakura Arms: Yatsuha Box

Rating: 8.3 | Players: 2

Game Type:

Uncategorized

Choose two goddesses and combine their powers to form your own unique deck. Challenge your opponent to a fast tactical elegant duel beneath the sakura.Sakura Arms is a stylish dueling card game from Japan that combines gorgeous art deep tactics and huge variety to minimalist duels. Setup is quick play is simple and the system of combining patron goddesses to build your deck provides unlimited variety.Level 99 Games has teamed up with Bakafire Party to bring an all new production of the legendary Sakura Arms to English. The new edition features an enhanced rulebook and tutorials quick start setups for each goddess and improved production quality.You can combine additional Sakura Arms game boxes to mix-and-match goddesses to discover even more strategies and tactics!—description from the publisher

Adventure Time Card Wars: Finn vs. Jake

Adventure Time Card Wars: Finn vs. Jake

Rating: 6.2 | Players: 2

Game Type:

Customizable

Game description from the publisher:Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo or anywhere for that matter! In the Adventure Time episode Card Wars Jake begs Finn to play his favorite trading card game. Finn accepts despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy.Now fans can play the actual Card Wars game in Adventure Time Card Wars: Finn vs. Jake with all of the action taking place in four combat lanes. Jake's corn-themed deck features creatures from the episode such as the powerful Husker Knights the intimidating Legion of Earlings the heroic Archer Dan and many more! Finn's Blue Plains deck features creatures from the episode such as the wise Ancient Scholar the aptly named Cool Dog and the most fearsome critter of all – The Pig!Each turn a player has two Action Points to spend on Creatures Spells and Locations and cards cost between 0 and 2 Action Points to play. When you summon a Creature you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane you might find an opposing Creature or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)!Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!

Pirate Tales

Pirate Tales

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

In Pirate Tales you take on the role of a pirate captain. You plan adventures in the seven seas and try to pass them with the luck of your dice. Upgrade your ship and improve your dice hand to scam as many doubloons and diamonds as possible. Play cards to get useful additional actions or the protection of the sea so that you can return home safely.But beware of the Kraken and all the other dangers on the high seas. If it is a fellow player's turn make yourself comfortable in the tavern and bid with the other captains on the success or failure of the active player. Will you emerge from the game as the most glorious and richest captain or will the Kraken be pleased?—description from the publisher

Bucket King 3D

Bucket King 3D

Rating: 6.2 | Players: 2–6

Game Type:

Family

In Bucket King 3D a new version of Stefan Dorra's The Bucket King players lay down sets of animal cards to try to knock over every other's pyramids of buckets. Cards in hand can be used to defend your own buckets and attack those of others — and if you knock out a bucket low in someone's pyramid you might cause a cascade that takes out even more!Each turn the active player either plays cards or loses buckets; the game is played in rounds with a new round starting after anyone loses one or more buckets. At the start of each round the active player chooses 1-3 cards in hand of the same color/animal lays them face up in front of himself announces their sum then draws one card to add to his hand (regardless of how many he played). Each subsequent player must lay down 1-3 cards of the same suit as the initial player with a higher sum than previously announced or else lose a bucket. (If play circles the table to the round's start player he can add 1-3 new cards to those previously played then announce the sum of all cards in front of him.)When a player cannot or chooses not to defend his pyramid by playing cards he removes one bucket of that card color from his pyramid by pushing flicking or poking it with only one finger. (If he doesn't have a bucket of the required color he removes a bucket of his choice.) This player then starts a new round after everyone has cleared their played cards.In a two- to four-player game the game ends when a player loses his last bucket; in a five- to six-player game a player who loses his last bucket is out of the game and the game ends when only three players have buckets still in play. Whoever has the most buckets remaining in his pyramid wins.Bucket King 3D includes 2 variants for experience players: (1)Play with the Special One! Whenever a player lays down a 1 while playing cards of the appropriate color he can also play one other card of any color adding the value of that card (and any others played) to his sum; he then draws two cards (one as normal plus another card for the bonus card played) to end his turn. For example if the required suit is blue he may play a blue 1 with a red 4 as the additional card announce his sum as Five then draw two cards from the deck.If he plays two 1s then he may play two additional cards of any color and draw three cards at the end of his turn. A player can lay down at most five cards.(2) Play with the Backfiring Discard! This variant is played with all the basic rules but the direction of play may change during the game! When the active player plays cards to attack on his turn the direction of the play is reversed if he plays an additional card of the same colour onto the discard pile. He draws cards as normal for the cards he has played in front of himself but he does not draw any card for the additional card he has played. For example a player has played a Blue 4. The next player plays a Blue 5 in front of himself and discards a Blue 2. Then he draws only 1 card. The direction changes now and play continues with the previous player. You may play both variants (1) and (2) in the same game! For example a player may play a Blue 1 and a Red 7 in front of himself (variant 1) and the direction of play remains unchanged. But if he plays a Blue 1 and a Red 7 in front of himself (variant 1) and discards a Blue 2 (variant 2) the game continues in the reverse direction.

Blossoms

Blossoms

Rating: 6.0 | Players: 2

Game Type:

Family

Categories:

In Blossoms (original title Kwiatki) players compete to create the most beautiful flower bouquet. The longer the flowers the higher they score!To set up give each player two random face-down cards and three action tokens. Place the flower pots in the center of the playing area with space above them for the growing flowers. Place four different flower cards one in each pot. Take one card from the draw pile and place it aside face-down.Players alternate taking turns trying to make the most valuable combination of flowers possible. On their turn a player can conduct any number of actions which are:A player's turn ends when they decide to cut flowers pass or when they have BAD LUCK. The game ends when the last card from the deck is drawn. Points are then scored by the size and diversity of sets you have planted. Whoever has the higher score wins!

All on 1 Card

All on 1 Card

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

In All on 1 Card — Alles auf 1 Karte — players need to complete the colored rows on their cards in order to score points but they can mark off rows on only one card at a time.During set-up each player is dealt two (erasable) cards that have five rows on them with the rows being 2-6 spaces long; the rows are in five different colors out of the six colors included on the six-sided dice.On your turn as the active player you roll the five dice then re-roll as many dice as you wish up to two more times. After you stop all players can then use the results of the die roll to mark off empty spaces on one of their two cards — but if you want to use a color rolled on the dice then you must use all of that color. If the die roll shows three purple for example you must cross off exactly three purple spaces; if you can't cross off three then you cross off zero!The turn that you complete three or more rows on a card you score that card earning points equal to the collective length of the filled rows. You can also earn bonus points for completing one or both rows with sun symbols. You then take a new card from the deck.The game ends the turn that a player completes their fourth card. Every player then scores for completed rows on their cards (but not sun symbols) then whoever has the most points wins.Another way to play All on 1 Card is to start by choosing three cards from the five you are dealt shuffling the others back into the deck. When you complete a card you choose one of three face-up cards as a replacement.

Sakura Arms: Saine Box

Sakura Arms: Saine Box

Rating: 8.3 | Players: 2

Game Type:

Uncategorized

Choose two goddesses and combine their powers to form your own unique deck. Challenge your opponent to a fast tactical elegant duel beneath the sakura.Sakura Arms is a stylish dueling card game from Japan that combines gorgeous art deep tactics and huge variety to minimalist duels. Setup is quick play is simple and the system of combining patron goddesses to build your deck provides unlimited variety.Level 99 Games has teamed up with Bakafire Party to bring an all new production of the legendary Sakura Arms to English. The new edition features an enhanced rulebook and tutorials quick start setups for each goddess and improved production quality.You can combine additional Sakura Arms game boxes to mix-and-match goddesses to discover even more strategies and tactics!—description from the publisher

RUM

RUM

Rating: 6.3 | Players: 2–4

Game Type:

Family

Categories:

Hook: Lighting fast “Press your luck” Set Collecting with stealing.RUM is played in quick turns over many rounds. The game ends when a player reaches a set amount of points OR the Castaway Clock is rotated to the Pirate Ship (8th position). During the game sets of bottles are played in order to gain Captain Cards and earn points. However Captain Cards may change controllers if an opponent plays a larger set. And watch out for that pesky Parrot as it’s lurking near by and ready to steal Rum at any time.From The Box: Argh! Players are pirates rummaging through a shipwreck. Collect sets of rum and press your luck to earn the majority. But watch out for the parrot who will steal your booty! The pirate with most points is the winner!Number 11 in the Pack O Game series.

Hobbit Tales from the Green Dragon Inn

Hobbit Tales from the Green Dragon Inn

Rating: 6.7 | Players: 2–5

Game Type:

Thematic

‘Queer things you do hear these days to be sure,’ said Sam. ‘Ah,’ said Ted ‘you do if you listen. But I can hear fireside-tales and children’s stories at home if I want to.’ ‘No doubt you can,’ retorted Sam ‘and I daresay there’s more truth in some of them than you reckon. Who invented the stories anyway?’ The Lord of the Rings J.R.R. TolkienPlayers are Hobbits telling tales in front of a mug of beer at their favourite inn in the Shire. Silent woods and remote mountains Elves Goblins and Giants populate their stories...During the game players take turns as the Narrator and improvise a story using a hand of illustrated cards. The other players try to twist the tale playing hazards and fearsome monsters. Drinks are served smoke-rings are blown and the best narrator is cheered by everyone present.Hobbit Tales is a game for 2 to 5 Hobbits authored by the award-winning designers Marco Maggi and Francesco Nepitello creators of the Tolkien-themed War of the Ring strategy game and The One Ring role-playing game.This game contains a set of rules 1 board 75 Adventure cards 40 Hazard cards 5 coasters a set of cardboard tokens and a twelve-sided The One Ring Feat die.Includes rules to use Hobbit Tales in conjunction with the The One Ring Cubicle 7’s role-playing game set in Tolkien’s Middle-earth.

Barbaria

Barbaria

Rating: 6.7 | Players: 2–4

Game Type:

Family

Description from the publisher:In Barbaria you become mighty barbarians and set out searching for dangerous and great adventures. Wrestle monsters and warlocks hunt for treasures look for assistance and collect ancient runes which will give you the victory.Game author Peter Rustemeyer is an archeologist from Germany who has loved barbarians and everything about them from childhood. He has developed not only the mechanisms of Barbari but he's hand-painted spicy watercolor illustrations too which will definitely be a standalone topic for discussion during the game session.The rules are extremely simple and handled for five minutes. You have to get the particular number by the specified color dice to win the enemy. Fail? Don't worry! Use your trophies from the previous battles so that you can throw the dice again or set the needed number. Don't have any trophies? Negotiate with your friends. That didn't work? Well you're in trouble — but scars are ornaments for every warrior right?

BrilliAnts

BrilliAnts

Rating: 6.9 | Players: 1–6

Game Type:

Uncategorized

It's the end of the season and new ant Queens try to establish their nest in a quiet forest where the food seems abundant. Each player manages and controls a new colony of ants. It is now time to harvest food and prepare the nest for the coming winter! But beware this must be done in accordance with the directives from the headquarters in order to get the needed resources while ensuring a key position on the territory for the next season. All that while taking into account the temperature that will sometimes give slight advantages to specific types of ants. Ready? Try to be the colony that gathers the most victory points. On your mark ready go!BrilliAnts is a flexible game where players alternatively plays one action: either lay an egg move an ant or displace a predator. The game is separated between days and nights and a round ends when everybody has moved all their ants laid one egg and moved a predator once. There are three types of ants in the game warrior engineer and farmer and three predators a spider a grasshopper and a worm. Each type of ant gather one type of resources either insects plants and the predators can each destroy tiles of those specific resources. There are three different insects plants and types of clays.The game first consist of a main board where players interacts with each other by chasing prey harvesting plants and establishing territories with pheromones. Second all players have an individual board where they dig their nest and create new holes to move their ants faster on the surface. You'll need to choose your prey plants or type of clay carefully to complete your objectives in time!Every player begins the game with a hand of three hidden objective cards. Throughout the game players will get new cards that they'll have to gather in the nest headquarters accordingly to their strategies. A maximum hand size of four objectives is set so you'll need to manage the resources as good as you can.For the most advanced player the game also includes specific player powers and specific power cards which can be played anytime during a player's turn. All participants receive five of those cards at the beginning of the game.Explore the different ways to victory in this fast paced ant game where you build a lot in a short time! Enjoy it with your family and friends as it takes you to a whole new world of hard working and well organized BrilliAnts!Microbadges:

Farmageddon

Farmageddon

Rating: 6.1 | Players: 2–4

Game Type:

Family

Farmageddon is a frenetic farming game for two to four cutthroat farmers. Plant big-money crops like Wary Squash or Grumpy Melon but watch out — they’re a tasty target for other players!Protect your produce with Crop Insurance or Foul Manure then hit your opponents with a Dust Bowl or those Darn Gophers!Will you bring in the biggest bushel of crops… or will they be wiped out by FARMAGEDDON?-Back of box blurb

Merchants of Dunhuang

Merchants of Dunhuang

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Categories:

Dunhuang was a major transit point on the Great Silk Road. Caravans loaded with spice silk jewels and gold cross the city a city that never sleeps. In the middle of this organized chaos rich and powerful merchants are gathering supplies and goods to sell them and increase their influence. You are one of them. With the help of the local people of Dunhuang you’ll try and become the most prestigious merchant of the city. But you’re not alone in this business…To begin the play set up eight character tiles on the table all of which have different skills. The character tiles are double-sided with different characters on each side so 16 characters in total for the huge amount of combinations. Goods cards have a value from 1 to 10 with only one card with value 1 and ten cards with value 10. On your turn:Depending on the the number of goods in your shop you can take the corresponding majority token. The game ends either:(1) When no more cards are in the deck at which point a majority token is worth 1 victory point and the majority of each goods in their warehouse(hands) is worth points equal to the goods' value or (2) When any player has four different goods in hand and has collected four majority tokens at which point they win the game immediately.—description from publisher

Helionox: The Last Sunset

Helionox: The Last Sunset

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Helionox: The Last Sunset is a deck-building strategy game set in the distant future. Players compete for “influence” by obtaining powerful technology and operatives overcoming social and environmental events and establishing embassies on a variety of different worlds. On their turn players purchase cards from the market with “credits” and integrate these cards into their deck for use later in the game. Players can also choose to overcome one or more of the disastrous events spreading across the human colonies by spending “defense” points gained by the cards that they purchase. Players continue building increasingly powerful combinations of cards to acquire influence points on subsequent turns. But time is limited! Once the last card of the “event deck” is played the game is over. The player with the most influence at the end wins.

Ramen! Ramen!

Ramen! Ramen!

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Categories:

You've landed a spot on the line at one of the best ramen shops in the world — at least to the locals. It's a cozy three-seat where the ramen better be worth the wait so you need to work quickly and carefully to send bowls flying.But there's a catch: You've agreed with your fellow line cooks that whoever serves the most (and the best) bowls of ramen gets to walk away with all of the day's tips. Now it's time to fire up the noodle boilers and get to work on crafting the most delicious ramen possible — and engage in a bit of soup-subversion while you're at it!Each turn in Ramen! Ramen! players add ingredients to the ramen bowls waiting to be served trying to build the highest point count before serving while trying to avoid giving their opponent an opportunity to steal the points! Once the draw pile is empty players rush to finish bowls then count up points to see who is the best ramen chef.

Fluttering Souls

Fluttering Souls

Rating: 6.6 | Players: 2

Game Type:

Uncategorized

Categories:

Fluttering Souls is a captivating beautifully illustrated two-player game based on the Japanese legend of The White Butterfly. You will compete to collect a kaleidoscope of butterflies in the hope of being visited by The White Butterfly; the soul of a lost loved one.Legend of the White Butterfly Many years ago an apprentice merchant named Takahama fell hopelessly in love with a woman named Akiko. They became engaged but tragically Akiko died before they could be wed. Takahama was distraught. He had built a life and a successful career but he could not bear to be away from his love. Such was his dedication to Akiko that he abandoned his trade and gave his life to the upkeep of the cemetery where she was buried. For 50 years Takahama visited Akiko’s grave every day with a single pure white rose. One day Takahama fell so ill he could not go outside. Fearing he may die his sister and niece came to care for him. While he lay there unable to move a butterfly of the purest white landed gently on his pillow. Annoyed Takahama’s niece tried to shoo the butterfly but it would not stray from the pillow of the dying man. As Takahama’s final breath left his body so the butterfly flew to the grave of Akiko and disappeared. White butterflies are believed to be the visiting souls of loved ones. Worried that Takahama had not visited her grave that day; Akiko looked over him and did not leave until his soul had joined hers.Overview Fluttering Souls is a 2 player game made up of 3 - 5 rounds. In each round players take turns collecting butterflies to earn victory points either in a set or by themselves. The player that collects the most victory points at the end of a round is awarded a White Butterfly Token; a visit from a lost loved one. The first player to collect 3 White Butterfly Tokens is the winner.—description from the publisher

Heir to the Pharaoh

Heir to the Pharaoh

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

Ancient Egypt is going to the dogs — or maybe to the cats? Displeased by his children the Pharaoh favors his pets instead. He has decided to alter the lines of succession and will bequeath his entire kingdom either to the feline goddess Bast or to the canine god Anubis but which one?In Heir to the the Pharaoh you and your opponent play as Bast and Anubis each one vying for the Pharaoh's affection — and for his throne! Impress the Pharaoh by digging your mighty paws into the sand. Build majestic Shrines Sun Temples and Obelisks! Use Animal Magic to unleash the power of the gods who will help you win the favor of the Pharaoh!In more detail the game combines intense card play with a spacious and colorfully illustrated game board. It mingles multiple mechanisms including civilization-building (with tile placement and network building) bidding set collection area control and hand management (with players required to exchange all used cards with their opponent at the end of each round). Seven separate player abilities re-combine each round depending on the favor of the gods earned that round by each player. For example earning the favor of the god Ra lets you add a Player Disc to the current Sun for area control around the edges of the board. Ptah allows you to claim the current Monument Card for set collection scoring. Seshat lets you place the current Monument Standee on the board to add to the network of Monuments in play. Geb and Nut let you claim and rotate this Monument Standee and aim it at other Monuments to score points. The Pharaoh lets you secretly contribute cards to the construction of the Pyramid awarding the greater contributor many points at the end of the game.Over a series of eight rounds players work to build a Pyramid and a series of smaller monuments to impress the Pharaoh. By performing actions unique to each god players build monuments and align them to point at other monuments gaining influence over the Pharaoh as they do so. Once the Pyramid is completed the player with the most points is declared the Heir to the Pharaoh and wins the game.

Legendary: A Marvel Deck Building Game – Marvel Studios' What If...?

Legendary: A Marvel Deck Building Game – Marvel Studios' What If...?

Rating: 8.3 | Players: 1–5

Game Type:

Uncategorized

Categories:

Introducing the long-awaited new core set: Legendary: What If…? This set is based on the hit Disney+ animated series Marvel: What If…? which is part of the Marvel Cinematic Universe and inspired by the classic Marvel What If...? Disney+ series. This 350-card Set includes brand-new content and contains everything you need to play the game. You will explore parallel realities and significant moments around the multiverse from the Marvel Cinematic Universe. Now you can team up with heroes to undergo a journey far beyond the limits of this world.—description from the publisher

Adventure Mart

Adventure Mart

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

From dank dungeon entrances to magical market squares Adventure Marts magically pop into existence wherever they are needed. Busier locations require more than one store and each one needs a manager — that's where you come in!Outsmart your competition and serve a fantastical array of adventurers as you battle to make more gold than your opponents! Adventure Mart is a fresh new take on deck-building games with added twists and plenty of player interaction.The life of a store manager is brief but glorious. Can you become Manager of the Week? Or will you be banished to the abyss?

Power Rangers: Deck-Building Game

Power Rangers: Deck-Building Game

Rating: 7.2 | Players: 2–4

Game Type:

Thematic

It's Morphin' Time! Or is it time to conquer the world instead?Power Rangers: Deck-Building Game is a competitive deck-building game that pits 1-2 heroes against 1-2 villains. In this asymmetrical game the hero and villain sides play a bit differently but in the end they both have the same goal: Crush your enemies!During your turn you play cards to generate shards and energy. You use shards to buy cards or battle adversaries and gain rewards. You can attack the opposing team using attack cards and when you are attacked you can defend with block cards. At the end of your turn you perform any end of turn actions discard cards played that turn take one damage for each adversary in The Grid then refill your hand to five cards.The first side to reduce their opponent's hit points to 0 wins.

Dragons

Dragons

Rating: 6.4 | Players: 3–6

Game Type:

Uncategorized

Categories:

In Dragons you get to experience life as a dragon swooping down from the sky and swooping up all types of things. You want treasure of course because what dragon doesn't like shiny bling? You need food as well though so pick up a few cattle or sheep along the way to keep your belly full. Grab some armor or shields as treasures from fallen soldiers who thought they could take you down perhaps put your claws on one fancy ring and beware cursed items that look nicee but bite your points in the end.To play the game you shuffle the deck of cards then divide it into a few smaller decks. One player picks up the first deck places the top card face up on the table then passes the deck to the next player. Players keep laying out cards and passing the deck — with a number of face-up piles equal to the number of players — but players can also claim one of the piles by placing their dragon figure on it. Once all but one player have claimed a pile the remaining player takes any cards remaining in the deck along with the final pile. You then grab the next deck and repeat this process until all the decks have been split among the player-dragons.Players then compare their hauls and whoever took the least food is eliminated from the game. (In a five- or six-player game you separately determine who took the fewest sheep and who took the fewest cattle with both of those players being eliminated.) The remaining dragons then tally the value of their loot to see who wins.

Braintopia Beyond

Braintopia Beyond

Rating: 6.4 | Players: 2–6

Game Type:

Uncategorized

Braintopia Beyond is the follow-up to the fast-paced brain bender that tests your mental focus flexibility and speed. Comprised of eight different types of challenges up to six players race through a deck of cards fighting to keep up with the ever-changing mini-games and attempt to solve the puzzles faster than their opponents. Collect brain tokens by beating a single Touch challenge or claiming a pair of cards from any of the other seven games: Multitasking Observation Squares Analysis Unique Combination and Tracking. The first player to collect four brain tokens wins!—description from the publisher

111 Ants

111 Ants

Rating: 6.6 | Players: 2–5

Game Type:

Uncategorized

Categories:

The description of gameplay in 111 Ants — first released as MyRummy 111 — requires only one sentence: Take a hand of unsorted cards draw either a face-down or face-up card on your turn and put it in the right place then place another card to the left or right of it. Your goal is to be the first to sort your cards in ascending or descending order which is both easy and challenging since the cards have different qualities. Unfortunately valuable cards rarely sit in the right place...

Math Fluxx

Math Fluxx

Rating: 6.3 | Players: 2–6

Game Type:

Family

Categories:

Math Fluxx is all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical goal — but it's not just putting 4 and 2 together to achieve the 42 goal (for example) as Math Fluxx also features the Plan B Meta Rule. Plan B puts special victory rules into play which give you a second way to win and require even more arithmetical acumen (e.g. Plus Victory lets you win if your keepers add up to the current goal). With Math Fluxx the fun is exponential!The second edition of Math Fluxx introduced new cards to make the game more mathy and you can learn about those differences here.

Hunted: Kobayashi Tower

Hunted: Kobayashi Tower

Rating: 6.9 | Players: 1–2

Game Type:

Uncategorized

Categories:

It’s your wife Sharon’s birthday so you decided to surprise her at work with some roses and that expensive chocolate she’s always craving. Your marriage has been in a bit of a rough spot lately and you were hoping today would be a bit of a turning point. Little did you know that as you arrived at Kobayashi Tower a group of terrorists were securing the building and rounding up everyone inside as hostages. You managed to elude them but your wife has been taken and is somewhere in the building.Now you’ll have to work your way through the skyscraper take out the terrorists and rescue your wife while the terrorists try to hunt you down.Hunted: Kobayashi Tower is a fast-paced solo game that constantly presents you with tense choices. All the cards are multi-use forcing you to make quick decisions about which ones to discard and which ones to activate. You'll have to balance running fighting and hiding if you want to save your wife and get out of the building alive.This game in the Hunted series uses a dice-rolling mechanism to resolve events and combat.—description from the designer

Purple Haze

Purple Haze

Rating: 8.3 | Players: 1–4

Game Type:

Thematic

You look at the wrecked Huey thankful you survived the crash. It got hit somewhere over the jungle. You lost the pilot. The gunner just fell out. Gone. On your way down you saw a glimpse of the other Huey. You think it got hit too but you can't be sure. You look around at your squad — wild-eyed Marines fresh out of boot camp — and sigh heavily. You gotta move fast. VC will be coming...Purple Haze is an immersive story-creation Tactical level Campaign wargame for 1 to 4 players that drops you into the heart of darkness: Vietnam 1967. You lead a squad of U.S. Marines through the dense jungles flooded rice paddies and straw-thatched villages of a war-torn country. Gut-wrenching choices will determine the fate of you and your mission showing if you have what it takes to survive.It is in part a story-creation game in part a Tactical level wargame and in part a Campaign game. Your decisions determine the story. Your tactics decide the outcome of life and death firefights. Your men will suffer. Some won't make it home. Those that do will get wiser get tougher. The goal: Complete the mission and get out alive.

The Brambles: A Solo Card Game

The Brambles: A Solo Card Game

Rating: 7.4 | Players: 1

Game Type:

Uncategorized

You are the Teller a local practitioner of spiritual arts and keeper of “The Collection” a set of Tarot-like cards compiled from various old sources. For generations the knowledge of the Collection has been passed down to Tellers to be used to tell fortunes give blessings cast spells and most importantly to fight the dark evils that inhabit the haunted brambles. This morning two local children have gotten trapped by the dark evils in the brambles. Parishfolk are counting on you as the Teller to use the Collection to fight the dark evils and free the children from the wicked brambles.The Brambles is a solo card game where your goal is to save the children caught by the dark evils of the haunted brambles. To release the children you must play different card combinations powerful enough to defeat the 20 Bramble Evils thereby releasing the children. If you fail to defeat the evils before the Collection runs out the children are lost to the Brambles forever.

Camp Pinetop

Camp Pinetop

Rating: 7.2 | Players: 1–5

Game Type:

Uncategorized

Rise and shine campers! The bugle is sounding so roll up your sleeping bags break down your tents and get ready for another beautiful summer day. Are you going to scramble up Gemini Peak? Delve deep into Fiddler's Woods? Explore the depths of the Fairy Fire Caves? Or will you take the Canoe out to Lantern Island? Grab your gear and let's get going!You are the leader of a group of Scouts who are exploring the wilderness. To win level up your scouts to the highest rank (Badger). Along the way you will need to collect skill badges which will give your scouts special abilities and allow them to level up to the highest rank in the scout organization.You will manage a hand of cards which can be replenished by drafting new supply cards into your hand. The Supply cards become the currency used to pay for skill badges.—description from the publisher

Power Hungry Pets

Power Hungry Pets

Rating: 7.0 | Players: 2–6

Game Type:

Uncategorized

Categories:

Power Hungry Pets is a reimagining of Love Letter with players making a mad grab for power thanks to the animal powers they have on hand.Each card features a number and a hilarious way to backstab steal from or obliterate the other players. Players hold one card at all times draw a second card during their turn then must decide which to keep and which to play – requiring only one decision at a time. In the end the player with the highest number card wins.—description from the publisher

Ultimate Werewolf: Extreme

Ultimate Werewolf: Extreme

Rating: 7.9 | Players: 3–25

Game Type:

Uncategorized

In Ultimate Werewolf Extreme 3-25 players will use their wits to deceive and uncover deception by fellow players as they attempt to discover who among them is a werewolf. Like traditional werewolf games Ultimate Werewolf Extreme has all sorts of roles and a moderator to run the game but Extreme reworks this in several ways:Most importantly the game is integrated with a new app that makes moderating easier than ever before. No more writing down all of the roles and who is assigned to them or trying to remember some of the complex interactions that happen when using multiple special abilities. The app has two major parts: A deck configuration tool and a game moderator assistant. The deck configuration tool creates a deck based on user-set parameters such as number of players moderator difficulty info value or traditional role balance.The game moderator assistant automatically scans cards player names and player faces placing them into the app and using that information to run the game. While a moderator is still required to run the game and monitor the app much of the critical bookkeeping such as tracking the players who are still in the game which actions should happen in what order at night and timing each of the games all happen automatically. This app is not needed to play but it will make moderating a breeze with a timer turn order and loads of special features!—description from the publisher

Dubious

Dubious

Rating: 6.8 | Players: 3–6

Game Type:

Uncategorized

Doubt is in the air!How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever!Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time each player has to listen carefully to what others have to say about themselves and prove their detective finesse.—description from the publisher

Trickster: Champions of Time

Trickster: Champions of Time

Rating: 6.4 | Players: 2–7

Game Type:

Uncategorized

Categories:

Across all of space and time the Tricksters play their game. Only a cunning few are privy to the mischief that they wreak. At long last these champions have gathered from across the multiverse with a sole purpose: put an end to these blasted troublemakers!Trickster is trick-taking game of multidimensional mischief like no other. Featuring a colorful cast of characters each with unique abilities no two games will ever be the same! Only the wiliest Trickster will elude the others and live to trick another day!

The Treasure of Isla Tortuga

The Treasure of Isla Tortuga

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

A push-your-luck card game of pirates and treasures for the entire family. Let The Treasure of Isla Tortuga take you along the dangerous waters of the Spanish Main and explore its coasts in search of wonderful treasures. Get the best equipment for this trip recruit the most fearless crew and don't worry even if you arrive too late to find the treasure you will always have the chance to steal it from others!In every turn of The treasure of Isla Tortuga the active player draws cards from the main deck trying to find the most useful card for his ship. Every card has a cost in one of the four possible resources but also contributes with some to your resource pool. This way the more cards you reveal the more resources you get and the better cards you may acquire. But be careful every card has a disaster flag associated. If you show three identical flags you've had it! Also if you show an All aboard! card you may instead try to board another player's ship to steal from them. This is why before picking up big treasures you may want to hire some tough crew to help you protect it...

Set A Watch: Forsaken Isles

Set A Watch: Forsaken Isles

Rating: 8.0 | Players: 1–4

Game Type:

Uncategorized

A continuation of the Set A Watch series Forsaken Isles features a new band of adventurers sailing to islands and other tropical locations to face new monsters and challenges.Defend your campfire from a horde of creatures and unhallowed bosses using each hero's unique abilities to survive the night. One hero stays in camp to rest and maintain the fire while the others battle. Each round you draw a new location to setup camp in. Survive all 8 nights (rounds) to win the game.Set a Watch: Forsaken Isles is both a standalone game for 1-4 players and an expansion that can be combined with the original Set A Watch and Set A Watch: Swords of the Coin.—description from the publisher

Magic: The Gathering – Explorers of Ixalan

Magic: The Gathering – Explorers of Ixalan

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

An out-of-the-box multiplayer Magic experience. Defeat your opponents as you search for the lost city.New Game Tiles Explore the tile-based map uncovering bonuses that will swing the tide of battle in your favor! Explorers of Ixalan is a multiplayer free-for-all battle so don't let your opponents conquer your site tiles!Quests and Events Some tiles you discover will have immediate effects on the game while others will reward you when their conditions are met.The Golden City Awaits Play as one one of four rival tribes: Vampires Pirates Merfolk or Dinosaurs. Defend the city against your opponents and claim dominion over Ixalan!Discover Ixalan Map tiles bring the game to different locations across Ixalan. The inner jungles of Ixalan conceal many powerful secrets!New Artwork Along with your four 60-card decks you will find 8 new pieces of Magic artwork!—description from the publisher

Harsh Shadows

Harsh Shadows

Rating: 7.1 | Players: 1

Game Type:

Uncategorized

When you saw the code words Project Nightshade come across your desk you insisted on the assignment... You were instantly reminded of the shadow operative who had slipped through the fingers of some of The Rigel Group's best agents. Now it's your chance to catch this criminal before it’s too late.As a master agent of the elite global task force The Rigel Group you expertly hunt down cunning spies and deadly double agents. You’ll need to use your wits local intel and tools of the trade to lure the spy into your trap. Just be sure you’re the predator and not the prey! This isn't just any spy; one false move could end your mission... permanently.Harsh Shadows is a solitaire game of espionage. To set up place nine location cards in a 3x3 grid then place discovery cards under each location. Place three file cards near the locations then place case cards under each file. Place decks for arrow cards and additional discovery cards nearby along with two agent tool cards. The spy and agent cards start in different locations.You are the agent and go first moving to an adjacent location and revealing a discovery card which could be an item clue or bomb; item and clue cards go in hand while bombs force you to discard. You can use a location's special ability and clues to reveal case cards under files. You might be able to place a tracking bug on the spy.For the spy's turn the arrow cards move the spy to an adjacent location where a new discovery card is placed at random. If the spy moves to your location discard a card. If you can't discard a card or discover you've discarded an item matching a case card you lose immediately.When the discovery deck is empty the spy attempts to escape. You must have placed a tracking bug on the spy have the three item cards in hand matching the case cards and make it to the spy's current location before the spy escapes.

DC Deck-Building Game: Injustice

DC Deck-Building Game: Injustice

Rating: 7.8 | Players: 2–4

Game Type:

Uncategorized

IT’S GOING TO BE A BRAWL! Enter the world of Injustice: Gods Among Us where Batman and his insurgents battle against a tyrannical Superman. In this action-packed entry in the DC Deck-Building Game series players land devastating blows and defend against their opponents’ strikes. You can KO your opponents but they won’t stay down for long! Will you be ready for another barrage of attacks when they reenter the fight?KEY FEATURES Based on hugely popular Injustice: Gods Among Us comics and video games Cover art by Well-Bee (Marvels X) and game cards feature both original illustrations and art directly from the Injustice comics Play as Injustice versions of Superman Batman Wonder Woman Harley Quinn The Flash and more Charge your Meter to unleash devastating Super Moves unique to your Characters! Impossible Mode: Clash cards introduce unexpected attacks against all players and KO’d effects add to the pain of your health hitting zero Arena cards (Advanced Mode): Battle in iconic DC locations and resolve bonus abilities when you gain cards CONTENTS 207 Standard Cards 9 Oversized Character Cards 4 Oversized Health Track Cards 10 Oversized Arena Cards 25 KO’d Tokens 25 VP Tokens 6 Health Markers 4 Charge Markers 3 Arena Reminder Tokens 1 Rulebook 1 Multiverse Divider First Printing: Injustice Sinestro Promo Oversized Character Card and Promo Super Move Card KICKSTARTER EXCLUSIVES Foil Treatment on Cover 6 Oversized Kickstarter Character Cards 1 Kickstarter Backer Oversized Character Card & Anniversary Starter Deck (10 Cards) 6 Kickstarter Super Move Cards 26 Kickstarter Cards 2 Oversized Kickstarter Arena Cards Anniversary Logo Added to Injustice Batman and Injustice Superman cards Foil Added to All Character Cards 5 Players: 10 Additional Starter Cards 4 Dual-Layered Health Track Tiles 4 Wooden Health Markers 4 Wooden Charge Markers Thicker Tokens and MarkersBonus: The Batman Who Laughs Promo Oversized Character Card (Foil) & Beast Boy Promo Card—description from the publisher

My Little Pony: Adventures in Equestria Deck-Building Game

My Little Pony: Adventures in Equestria Deck-Building Game

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Canter into the co-operative My Little Pony: Adventures in Equestria Deck-Building Game and take the role of a pony of Equestria!As Twilight Sparkle Rainbow Dash Fluttershy and more you've been given a challenge to complete! You need to travel amongst different locations throughout Ponyville get new cards to improve your deck complete tasks for resources and overcome obstacles. Watch out — if you take too long clouds will build up over time and cause you to suffer setbacks in your quest. The ponies will have to work together using teamwork and friendship to win the game.Play cards from your hand to generate Help Move and Info and use those to purchase more powerful cards accomplish tasks and overcome hurdles!—description from the publisher

Sweet & Spicy

Sweet & Spicy

Rating: 6.9 | Players: 2–6

Game Type:

Uncategorized

Once hungry Kitty craved to eat but sadly found no yummy meat instead just found some weird spice scoffed it down and paid the price. From prickling hot sensation came the grand idea for this sweet game.Sweet & Spicy is a bluffing card game for 2-6 players and the kid-friendly variant of Spicy. Instead of Wasabi you can now play with Lemon and there is a new card in the game: The SUPER-JOKER. But the game principle remains the same.Just like in Spicy the cards are played face down so you can cheat when you announce your card. But it's not just about bluffing convincingly. You can almost always play a card that is at least half right if you play it skillfully from your hand. It's a matter of tactically considering which card you can get away with: Do I play a pepper 9 better than a chili 10 or a suit joker than a pepper 10? Or do I pass better because I'm sure it will be noticeable that I've been thinking about it for so long?In Sweet & Spicy the super joker is added which can be any spice and any number. It is therefore always correct and cannot be doubted.—description from the publisher

Claim Anniversary Edition

Claim Anniversary Edition

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

Categories:

The fifth anniversary of Claim will be celebrated with a special limited Claim Anniversary Edition. In this edition the factions that where released in Claim and Claim 2 are re-illustrated by five different illustrators each with their own style. Next to these factions the Anniversary Edition contains seven new factions; Automatons Folk Singers Griffins Farmers Racoons Royals Vikings. Also four new scenario cards are added to the package.—description from the publisher

One Night Ultimate Super Villains

One Night Ultimate Super Villains

Rating: 6.8 | Players: 3–10

Game Type:

Uncategorized

Unbeknownst to the citizens of Shady Grove USA a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is these nefarious criminals are hiding in plain sight as residents of Shady Grove so the heroes first have to find these treacherous evil-doers before it’s too late...In One Night Ultimate Super Villains players take on the roles of heroes or villains each with amazing superpowers that help further their cause. The vile trio of Rapscallion Dr. Peeker and Henchman #7 are intent on getting away with their crimes while the members of the Super Club Of Overt Powers (SCOOP) are all out to catch them. Shady Grove — maybe even the world — will never be the same.One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf Daybreak Vampire and Alien — to create even more fun and chaos.The game also includes a free companion app which guides players through the different player actions during the night phase of the game.

Ooga Booga

Ooga Booga

Rating: 6.0 | Players: 3–6

Game Type:

Party

We return to ancient days when man lived in caves and woman lived in adjoining caves and their language consisted of little more than grunts and gestures. Primitive though we may have been we still dreamed of ruling over everyone else as leader of the clan!In Ouga Bouga players need to repeat a series of guttural noises then add to the chain. At the start of each round players are dealt three cards face-down and those cards remain hidden; each card shows a word and associated illustration – Miti for woolly mammoth and Atrrr for fire. The first player of the round lays a card in the center of the table makes the noise then points at another player saying Ha! That player must add a card repeat both sounds in order then choose someone other than the player who chose him. Some cards have actions and add a gesture such as sticking out your tongue or pounding the table.A round ends one of two ways: (1) A player is accused of messing up with accusers pointing at him and saying Ho! If the accusation is correct the player scores all cards in the center plus one card from each accuser; if not then the accusers split the cards among themselves. (2) A player adds his third card to the pile and correctly repeats all the sounds ending with Ouga Bouga! As a reward he distributes the cards in the center as well as any penalty cards previously collected among all the players.After a round ends every player refills his hand to three cards and another round begins. If not enough cards remain the game ends and the player with the fewest cards wins.

Spruance Leader

Spruance Leader

Rating: 8.5 | Players: 1

Game Type:

Wargames

Spruance Leader focuses on commanding and managing a US Navy Carrier Battle Group in the Cold War setting of the 80s and 90s simulating major naval conflicts in the Atlantic and Pacific Oceans.Carrier battle groups comprising aircraft carriers and their escorting ships must be protected from the devastating attacks of missiles torpedoes bombs and enemy vessels. Attack submarines which threaten the carrier battle groups have to be hunted down and neutralized. Air assets must be carefully assigned to combat air patrols long-range strategic missions and attack strikes. You will need to manage the right combination of seaborne and airborne resources under your command in order to complete the various types of missions and lead your group to victory.—description from the publisher

Bohnanza: Dahlias

Bohnanza: Dahlias

Rating: 7.8 | Players: 3–5

Game Type:

Uncategorized

Bohnanza: Dahlias is a special edition of Bohnanza for 3-5 players that features the same gameplay as the original design.In the game you plant then harvest flower cards in order to earn coins. Each player starts with a hand of random flower cards and each card has a number on it corresponding to the number of that type of flower in the deck. Unlike in most other card games you can't rearrange the order of cards in hand so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players which is the heart of the game.On a turn you must plant the first one or two cards in your hand into the fields in front of you. Each field can hold only one type of flower so if you must plant a type of flower that's not in one of your fields then you must harvest a field to make room for the new arrival. This usually isn't good! Next you reveal two cards from the deck and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.When you harvest flowers you receive coins based on the number of cards in that field and the meter for that particular type of flower. Flip over 1-4 cards from that field to transform them into coins then place the remainder of the cards in the discard pile. When the deck runs out shuffle the discards playing through the deck two more times. At the end of the game everyone can harvest their fields then whoever has earned the most coins wins.

Paramedics: Clear!

Paramedics: Clear!

Rating: 6.8 | Players: 1–4

Game Type:

Uncategorized

Get to your rig - this is gonna be one helluva shift. Be quick to sustain and stabilize patients and rush them to the hospital. Manage your resources and upgrade your ambulance to save as many lives as possible. You only have seconds to act and the clock is against you. Try not to lose anyone today rookie. “Rescue squad - confirm and depart.”This is a pulse-pounding high-tension timed game of saving lives – and you probably won’t be able to save them all. The FREE companion app timer limits player turns to 60 seconds and later dwindles to just 45 or 30 seconds as players race to triage new patients purchase medical supplies treat their medical needs and transport them to the hospital for victory points. Critical patients add to the drama as they must be treated and sent to the hospital immediately or they head to the morgue instead… counting against your score.Paramedics: CLEAR! is an intense competitive game for 1-4 players and will appeal to gamers who enjoy fast-paced timed games. While not strictly the backstabby game Smirk & Dagger is known for experienced players will find opportunities to turn up the heat on their opponents as they manage the clock more expertly.

Disney Lorcana: Illumineer's Quest – Deep Trouble

Disney Lorcana: Illumineer's Quest – Deep Trouble

Rating: 7.6 | Players: 1–2

Game Type:

Uncategorized

Categories:

Ursula is rising to seize power over Lorcana! Stand against her and her horde of entangled glimmers to save the realm. Whether you face her with friends or alone in solo play your goal is clear: defeat the sea witch and restore the future of Lorcana.Defeat Ursula Deep Trouble comes with two preconstructed player decks* featuring the sorcerer Yen Sid of Disney’s Fantasia and the brave Mulan. Player turns occur at the same time so coordinate with your team using abilities and effects on each other’s glimmers to ruin Ursula’s schemes.Ursula's Army The sea witch will use all her powers to protect her lair against the Illumineers! Designed especially for the Illumineer’s Quest Deep Trouble this gold-backed deck features entangled glimmers and mighty natural disasters. Ursula also plays by her own rules and her powers increase as each move she makes brings her closer to her ultimate design!Multiple Levels of Difficulty Where will you fight Ursula: at the site of your first encounter or at her lair where her powers are the greatest? Battleground cards determine how difficult the encounter will be while giving Illumineers unique abilities at the cost of lore. While the first two battlegrounds are great for starting out two more are included to give players even greater challenges with Deep Trouble.—description from the publisher

Growing Season

Growing Season

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Growing Season is a two-player board game inspired by resource management video games where the player runs a farm; such as the Harvest Moon saga or the popular indie game Stardew Valley.Growing Season is an accessible and straightforward game that mixes deck building and resource management. It serves as a perfect introduction to more complex board games or as a perfect game for quick games on the couch it doesn't require much preparation but hides a lot of depth in the optimization of the hands and resources.A normal game of Growing Season lasts about 35 minutes during which players will build and grow their farms. Players will start with three plots of land and not much more than the efforts of their farmers and by the end of the game they will run a huge and automated farm with which they'll be able to tackle the most complicated and lucrative crops using sprinklers a harvester and with several barns.—description from the designer

Critical Mass: Raijin vs Archon

Critical Mass: Raijin vs Archon

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

Critical Mass is a fast-paced mech combat game. Players go head-to-head in this fighting-strategy game with deck-building aspects. Players choose their favorite mech to battle it out with each mech offering a different loadout of cards to start the game and unique powers.Each turn players play a card face-down. When both players have chosen a card they reveal them. Cards resolve based on their speed if they haven't been interrupted. Weapons deal damage and interrupt the enemy while defending avoids weapon hits. Upgrading offers you additional cards to add to your arsenal but is vulnerable to being interrupted. Lastly recharge reloads spent cards.As cards are played they go to their owner's cool-down pile where they remain until they're reloaded. As players take damage the armor on their mech is destroyed. When enough armor is destroyed an armor core becomes vulnerable and can be destroyed to stun that mech for the next turn. The game ends when a mech's armor is completely destroyed down to the last core.

Prohis

Prohis

Rating: 6.2 | Players: 3–6

Game Type:

Uncategorized

In the United States during the 1920s the Volstead Act forbids the manufacturing and sale of alcohol. Nevertheless prohibition is going to represent a gold mine for smugglers who dare to challenge the authorities. From the hooligan to the respected politician many people have tried their luck on this lucrative market yet it remains a dangerous activity since the agents of the prohibition — the Prohis — roam around...In Prohis each player embodies a smuggler who tries to make a fortune by transporting illegal goods — a highly precarious activity since the other players have the opportunity to check your cargo or even seize it if they find suspicious items. Each player starts with an Inspector a Captain and a hand of four cards with the deck being comprised of legal goods illegal goods and Lieutenants. Four cards are placed face-up on the table. On a turn a player either draws 1-2 cards from those on display or from the deck or attempts to smuggle a convoy of 2-4 cards by placing them on the table face down. When smuggling each other player gets the chance to throw a cargo controller at the smuggled goods with the highest valued controller taking charge of the inspection. The cargo mover can try to bribe the controller to make this trouble go away but if that doesn't work an Inspector the highest rating can look at three cargo cards a Captain two and a Lieutenant one. If the controller reveals an illegal good the owner of that card gets to seize all of the cargo placing it and her controller in her warehouse; if all the goods are legal the shipper claims the cargo in the warehouse and the controller in hand. If a controller awaits among the cargo then this informant has been revealed and the inspection fails. When the deck runs out or players all pass on drawing cards the game ends with players scoring $4k for each illegal good in the warehouse $1k for each legal good and $1-5k for controllers in hand and in the warehouse. Illegal goods in hand cost money and whoever has the most money wins.

Board Royale: The Island

Board Royale: The Island

Rating: 6.7 | Players: 2–6

Game Type:

Uncategorized

BOARD ROYALE is a turn-based survival card game for 2 to 6 players. To survive you will have to be sneaky and a ruthless backstabber. BEWARE: Board Royale can be a friendship breaker! The goal of the game is to survive by any means necessary. If a player runs out of resources they are instantly eliminated from the game! The last man standing on the island or the first to escape by collecting 10 escape points wins the game. This is not an easy task!Each round is one day on the island during which you must gather resources and spend them to craft items with various abilities in order to attack your opponents and ensure your survival.—description from the publisher

Siggil

Siggil

Rating: 6.2 | Players: 1–4

Game Type:

Uncategorized

Siggils are magical seals where spirits are locked. The players must untie a Siggil and capture the spirits that are escaping!Siggil is a card game for 1 to 4 players that contains seven families of seven cards numbered 1 to 7 and seven unique spirits cards each associated with a family and a number. All cards are thoroughly shuffled including spirits then placed level-by-level overlapping face down and face up according to a simple form called a Siggil. The game includes description to build several Siggils like: The Pass The Turtle or The Pyramids.On his turn a player draws a card from the Siggil and takes it in his hand. When a spirit escapes the Siggil players can capture it by playing the right combination of cards from their hands. The winner is the first player who controls more spirits than the others at the end of the game.Siggil also includes rules for a solitary game.

Palm Laboratory

Palm Laboratory

Rating: 7.1 | Players: 1

Game Type:

Uncategorized

Creating unique monsters powerful devices and fantastic potions is a dangerous business. As you gain power and succeed in your experiments you must also maintain your laboratory to prevent catastrophe. Take on the many challenges of Palm Laboratory anywhere you go with this handheld resource management game.Palm Laboratory is a solitaire game that uses a small deck of four-sided cards and deck-transforming mechanisms to flip and rotate cards. As you improve each card each will increase your resource production gain more points or make progress on the goal of your current game — a goal that you choose and that defines the rules for victory or defeat. Some goals add additional cards to generate new resources or other goal-specific objectives.Each turn you review the top two cards of your deck and take an action listed on the top section of either card — or you discard the top card by placing it at the back of the deck. When you take a card action you do so by paying any required cost then following the action type: rotating it 180º flipping it over or storing the card by rotating it 90º so that it sticks out from the other cards. After manipulating the card during an action you place it in the back of the deck; stored cards provide resources you can use on future actions.—description from designer

Daxu

Daxu

Rating: 6.4 | Players: 2

Game Type:

Uncategorized

Categories:

In Daxu players collect sets of cards of six different types of shops: bakery rice wine shop wood cutter basket maker silk dealer and tea house.Each round several cards are flipped and players decide whether they want the cards for themselves or they want to give the cards to their opponent. Obtained cards go into your personal collection and some of these cards provide (or make you lose) reputation points. If you focus too much on one type of shop your customers will be dissatisfied and your opponent will gain points instead of you!At the end of the game players score points based on who holds majorities in which shops. Holding a majority by only a few cards earns points for you but from a certain point on that majority provides points for your opponent instead! Whoever collects the most points from majorities and reputation points wins.

Whale Riders: The Card Game

Whale Riders: The Card Game

Rating: 6.4 | Players: 2–5

Game Type:

Family

Categories:

While preparing for the winter the whale riders were surprised by a sudden drop in temperature. The Ice Coast will freeze early and will make the journey for supplies even more dangerous than usual.The riders bond together and journey as a group one final time from port to port. Many supplies are needed for their clans and the riders agree to band together and commit to sharing one big consignment in each port.Soon however it becomes apparent that the raiders’ preferences for the offered consignments differ greatly. In each port the to-ing and fro-ing begins anew to close the most preferred deal…In Whale Riders: The Card Game a reimplementation of Reiner Knizia's classic card game Trendy you ride alongside others to buy goods along the Ice Coast sometimes working together with others only to become competitors again when a better proposition comes along.

Tin Realm

Tin Realm

Rating: 8.3 | Players: 1

Game Type:

Uncategorized

Bruised and battered you ascend up to the entrance into the Black Mountains from whence you came. You managed to collect all three Shards of Brahm and break the curse cast upon the clerics of the Red Cloth. Now your adventure truly begins. You must travel to the far city of Oakinshelm to relay the news to the Baron that there is a traitor in his ranks and to get some well earned rest. This Journey will not lack agony. You will have to make your way through dark forests harsh mountains across unpredictable waters and try to avoid the vile deadlands. You have seven days to make this journey to Oakinshelm or die trying...Tin Realm takes place moments after Tin Helm. You may even use all of the characters loot trappings and enemies from Tin Helm in Tin Realm! The reverse is also true.—description from the publisher

Crack List

Crack List

Rating: 6.6 | Players: 2–8

Game Type:

Uncategorized

Town-country-river game meets Uno.Players race to empty their hands. In turns players attempt to play a card by giving a word starting with the letter on one of their hand cards matching the Crack List category.The most difficult letters include some take that cards and multiple Crack List cards are used during a single game changing the categories of words to guess.

Steam Donkey

Steam Donkey

Rating: 6.5 | Players: 2–4

Game Type:

Uncategorized

Categories:

The year is 1897 and to celebrate sixty years of the reign of Queen Victoria and bring much needed solace to the Country's weary workers four seaside resorts vie with each other to be the grandest and most opulent worthy of a Royal visit from Her Majesty herself. The latest in steam technology will be on display to attract and transport visitors to the hotels and guest houses that line the seafronts. Amusements and monuments will be created to edify and delight the visiting holiday-makers. You as the designer of these developments must complete your resort first and claim your rightful place as Chief Architect by Royal Appointment! Help is available from enigmatic and mysterious personages: Donkey-boy Lord Admiral Princess Royal and Madame Ice-cream. They may prove invaluable but are fickle and may aid your opponents too!Steam Donkey is a card game that is fun but has depth to its strategic play. You will make decisions about when to take cards into your hand from the resort and whether to build in the Park Beach or Town area. You as the Architect will have to choose which characters will be of most use to you each turn and which projects they will help you construct. All for the glory of having the most magnificent resort in the land!An unusual mechanism in the game is that the reverse of each card is as important as its front. The reverse shows holiday-makers (the Visitors) arriving at a railway station complete with suitcases and their mechanical dog. The suitcases are color-coded to show the area of the resort to which the Visitors are destined. This area could be either the Park the Town or the Beach. After they arrive these same Visitors may be collected to the player's hand — but at this juncture the fronts of the cards become the focus of play. The players build amusements lodgings monuments and transport within the three areas and this information is shown on the card fronts together with a point value. In order to build a player discards a prescribed number of cards of the same type as the card being built. Of course there is a little more to the game than this...Four Character cards — Madame Ice-cream Lord Admiral Princess Royal and Donkey-boy — are swapped between players to enhance card play and four Kick-on cards in the advanced game — The Castle Mechanical Dog The Bank and Feral Donkey — give the owning player a particular advantage and are retained throughout the game.

Unstoppable

Unstoppable

Rating: 8.4 | Players: 1–2

Game Type:

Uncategorized

On the city-planet of Ceres II every alleyway invites a quick and quiet death. In the lush forests of Virenos a single misstep could land you in the belly of a beast. The harsh wasteland of Mithras holds both grave danger and a great treasure for those who search its stacks of discarded rubbish. Amidst this chaos you find yourself thriving learning and growing — a child of rank touched by fate — but a new danger shadows the future of all three worlds. Gather your allies and sharpen your skills for the darkest days are yet to come.Unstoppable is a solo or co-operative roguelike momentum deck-building game. Use card crafting and deck building wisely in the face of unlimited threats maintaining action and card-draw momentum to become unstoppable!—description from the publisher

Cthulhu: A Deck Building Game

Cthulhu: A Deck Building Game

Rating: 6.8 | Players: 1–6

Game Type:

Customizable

Categories:

The Elder Gods greet and invite you to participate in trying to save your wretched existence. The stars are aligning soon and only those who have dared to piece together the clues from the mythos even know what's coming. Do you and your fellow investigators have what it takes to save everything? I think not...In Cthulhu: A Deck Building Game you cooperatively work with fellow players (1-6 players) as Investigators to banish the Elder God and his minions by using Moxie (force of character determination or nerve) to reduce their health to zero. If you banish the Elder God before he reduces all of the Investigators health to zero you win the game.There are two phases of the game a planning and combat phase.1) In the planning phase the Investigators activate cards in their hand research new cards at the Miskatonic University and then ready themselves for final preparation.2) In the combat phase the Elder God and his minions attack the Investigators' health and sanity. Investigators may go crazy or die out right however they have a chance to fight back. The Investigators use Moxie to push back the waves of the occult and supernatural.Building your personal library by researching in the Miskatonic University makes you stronger and is your only hope against the Elders. Keep in mind every bit of resource used to research is a bit not used against the Mythos. It is a balance you must solve to defeat the Elder Gods.

Letnisko

Letnisko

Rating: 6.6 | Players: 2–5

Game Type:

Family

Sir shall I serve drinks on the veranda?Take a trip to the 1930s when you are a landowner in one of the fashionable vacation resorts on the Warsaw-Otwock rail line. Compete for vacationers arriving by train. Earn money from festive Polish and Yiddish vacationers then invest it in lots covered with pine trees cheap cottages comfortable villas and luxury pensions. The higher the standards you assure the guests the richer the vacationers you will attract – but don't underestimate the less-demanding tourists who will come even in bad weather. Anticipate trends and invest your capital at the right time to become the most respected figure in the Letnisko-Falenica community.Letnisko (Summer Resort in English) depicts the development of summer resorts along the Warsaw-Otwock railroad in the second half of 1930s. In the game you buy parcels build resorts accommodate holidaymakers earn money and upgrade your cottages to villas! Each of the three resort types provides a different number of victory points at the end of the game. The game features a simple family-friendly worker placement mechanism in which each player starts with two family members (action tokens) and one house. In turn we alternatively send tokens to one of the available fields (actions). After all the action tokens have been placed the tokens return to their respective players with the benefits of those actions.•••Przenieś się w lata trzydzieste XX wieku... Jesteś właścicielem letniska w jednej z modnych miejscowości wypoczynkowych na linii Warszawa-Otwock. Konkuruj o wysiadających z pociągu przyjezdnych. Pieniądze zostawione przez dowcipkujących po polsku i w jidisz wczasowiczów przeznaczaj na zakup porośniętych sosnowym lasem parceli tanich drewniaków wygodnych willi lub luksusowych pensjonatów. Im bardziej komfortowe warunki zapewnisz gościom tym zamożniejszych klientów zachęcisz do przyjazdu. Nie lekceważ jednak mniej wymagających urlopowiczów którzy nie przestraszą się nawet złej pogody. Przewiduj koniunkturę we właściwych momentach inwestuj swój kapitał i zostań najbardziej szanowaną osobistością w gminie Letnisko-Falenica...

Monster Fluxx

Monster Fluxx

Rating: 6.2 | Players: 2–6

Game Type:

Uncategorized

Categories:

With Monster Fluxx Looney Labs returns to the monster theme first explored in Zombie Fluxx but now the zombies are joined by vampires skeletons an angry mob of villagers and even Bigfoot!As with all versions of Fluxx the rules start in Monster Fluxx as Draw 1 Play 1 but players can play New Rule cards to change the rules of the game. Goal cards change the winning conditions which are met by a player having certain Keeper cards in front of him. Players also play Action cards for one-time effects.

Unstable Unicorns: Control

Unstable Unicorns: Control

Rating: 7.2 | Players: 2–8

Game Type:

Uncategorized

Kickstarter exlusive expansion that focuses on protective magic and deck manipulation.The Control deck was Kickstarted in conjunction with the Chaos expansion that features 158 new cards with 30 of the cards being exclusive to the Control Deck including the holographic Archangel Unicorn card.A stand alone game.

The Mirroring of Mary King

The Mirroring of Mary King

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

Categories:

The Mirroring of Mary King is a two-player game in which one person is a mortal contemporary woman named Mary King and the other player is the ghost of Mary’s long dead ancestor a 17th century Scottish merchant burgess of the same name. While on a week’s holiday in Edinburgh Mary visits Mary King’s Close where her presence attracts the spirit of her long dead ancestor now a hungry ghost that wants to live again in Mary’s body. The two Marys engage in a battle for control of the living Mary’s mortal body.Players use control cards and power cards to exert their influence on Mary King’s psyche represented by 12 tiles arranged in a 4 x 3 grid. These tiles are flipped back and forth throughout the game as the players gain and lose control of them.The game progresses over five days starting on Monday and ending on Friday. Each player gets one turn each day with the ghost player always going first. As the week progresses the mortal and the ghost become more exhausted and more desperate: the number of control cards each may play decreases and the number of ideas they may pursue increases. At the end of each player’s turn both players suffer penalties based on the tiles of Mary that their opponent controls.A player may immediately win the game by completing their image of Mary using the 12 tiles or if their opponent runs out of cards. If neither player completes their image of Mary by the end of Friday the winner is determined by a scoring system based on their remaining cards and their control of Mary.—description from the publisher

Unlock!: Short Adventures – Red Mask

Unlock!: Short Adventures – Red Mask

Rating: 7.4 | Players: 1–6

Game Type:

Uncategorized

Unlock! Short Adventures: it's Unlock only shorter! Unlock Short Adventures are 30 to 45 minute Unlocks in a small format ideal for pocketing or giving as a gift. Unlock! is a cooperative card game inspired by escape rooms. Unlock! brings these experiences into your home around a table. After familiarizing yourself with the context of the scenario you begin your adventure in a room (a location map showing various numbers). Search the room for objects! Beware: some may be hidden! Visual and audio puzzles slow your progress. It's up to you to cooperate with your partners to advance and finish on time.Unlock! an interactive game combining traditional hardware and mobile application To play you need the free Unlock! app compatible with Android and iOS phones and tablets. It allows you to obtain clues locate hidden objects and enter the codes you discover. The app makes the game very real. It adds to the atmosphere with music dedicated to each adventure audio puzzles terrible penalties and a fatal countdown.Unlock ! Short Adventures : Red Mask ! An Escape room in your living room! The app sets the pace and mood for 30-minute games. The puzzles the app the clues the timer - all from Unlock!Unlock ! Short Adventures : c'est Unlock mais en plus court ! Unlock Short Adventures ce sont des Unlock de 30 à 45 minutes en petit format pratique à mettre dans la poche ou à offrir pour faire découvrir le jeu. Unlock ! est un jeu de carte coopératif inspiré des escape rooms. Unlock! vous fait vivre ces expériences chez vous autour d'une table. Après avoir pris connaissance du contexte du scénario vous commencez votre aventure dans une pièce (une carte de lieu qui indique divers numéros). Fouillez-la pour trouver des objets ! Attention : certains peuvent être cachés ! Des énigmes visuelles ou audio ralentissent votre progression. À vous de coopérer avec vos partenaires pour avancer et terminer dans les temps. Unlock ! un jeu interactif qui combine matériel traditionnel et application mobile L'application gratuite Unlock ! compatible avec les téléphones et tablettes Android et iOS est nécessaire pour jouer. Elle permet d'obtenir des indices de repérer des objets cachés mais aussi d'entrer les codes découverts. L'application rend le jeu très concret. Elle contribue à l'ambiance avec ses musiques dédiées à chaque aventure ses énigmes audio ses terribles pénalités et son compte à rebours fatal. Unlock ! Short Adventures : Red Mask ! Une Escape room dans votre salon ! Devenez un justicier masqué au Mexique en 1811 pour délivrer un ami prisonnier ! L’application donne le rythme et pose d’ambiance pour des parties de 30 minutes. Les énigmes l’app les indices le timer du concentré de Unlock!Unlock ! Short Adventures : Red Mask est une aventure de niveau de difficulté 2 (sur 3). Il contient 30 cartes d'aventures et 2 cartes de règles.

Tides

Tides

Rating: 6.7 | Players: 1–2

Game Type:

Uncategorized

Take a stroll along the beach. Feel your toes digging into the sand. Discover a world of beautiful objects just waiting to be found. Whether you're picking up driftwood for your sculptures or sea glass for earrings let Mother Nature be your muse as you follow the tides.Tides is a game about collecting items from a beach. The goal is to score as many points as you can by making the most interesting sets of items. The tide is always changing; you never know what you’ll find on the beach!Take cards from the row during LOW TIDE to collect items from the beach. During HIGH TIDE flip the double-sided cards; the back side has scoring conditions. Score a set in either LOW or HIGH TIDE by combining items you collected with a scoring card. Play until someone reaches 50 points. Finish the current low tide/high tide cycle. The player with the highest score wins!

Berried Treasure

Berried Treasure

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

Categories:

Berried Treasure is a fast-paced highly-interactive game of hungry critters grabbing as many delicious baked treats as they can. Take a card from the tableau and add it to your stash. If you take a Moar card you get to grab an extra card. If your card has grabby paws steal cards from another player's stash. Different treats score different points each round with one big twist: If you tie with another player you both end up with nothing.Restored from the Sid Sackson classic Buried Treasure (1992).—description from the publisher

Red Flags

Red Flags

Rating: 6.1 | Players: 3–20

Game Type:

Party

Red Flags is The Game of Terrible DatesIn Red Flags your goal is to use Perk cards to create the best date for The Single (the judge for this round). However there is a catch. Players may also play Red Flags (bad traits) in an attempt to sabotage another player's hot date.Each player has an opportunity to argue why their date is the best one for The Single who chooses which awful date wins...

Pikit

Pikit

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Each turn in Pikit you roll two dice then if you roll doubles you claim the mecha matching that value whether from the table or another player; if you don't roll doubles then use the die values — adding the numbers subtracting them etc. — to claim scoring cards many of which also have abilities you can use to steal cards draw additional cards block an opponent's effect and so on.Pikit is a collision course of colossal proportions as monstrous competitors duke it out to see who will reign supreme. In Pikit players roll dice that will determine which cards they can take. Players can use their cards to activate special abilities or hold on to them scoring the points they’re worth at the end of the game. Once the deck of cards is depleted the game ends and the player with the most points wins.

ScandalOh!

ScandalOh!

Rating: 7.1 | Players: 1–6

Game Type:

Uncategorized

ScandalOh! is a Brilliant Deck System deduction game about investigative journalism in which each playing presents a different scenario and players have to bring a scandal to light.WHAT is the scandal plot? WHICH celebrity is behind it? WHICH newspaper will make it public?The game challenges you to use genuine investigative abilities to solve each case. To get the scoop you have to keep an eye on the celebrities and their contacts question the newspaper editors search for clues anywhere in the city and consult your sources. You do all of this while exchanging information with your opponents or hiding it from them so get ready to use all your deductive skills!The heart of ScandalOh! is simple: Players have a hand of seven cards and each card has a value (1 or 2 points according to the amount of information that it provides) and several references (i.e. the subjects of the card information). During a turn you ask for information about three different references in which you are interested. The rest of the players can offer you cards that contain the requested references and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand.After each round ends players can try to uncover the scandal. If the actual scandal is not revealed players discard part of their hands and receive three new cards. The player or players who uncover the scandal first win.—description from publisher

Barker's Row

Barker's Row

Rating: 6.4 | Players: 2–4

Game Type:

Uncategorized

Categories:

Barker's Row is a 2-4 player game in which you are a carnival barker trying to fill your 3D chipboard seats with rube meeples by playing the most fantastic attractions.You draft these barker cards from a community pool and play them into the midway. Then you use those cards to play one of fifty or so attractions that will amaze and delight the rube meeples in your seats while giving you a special power to use later in the game. Stay tuned for some drafts of these attractions such as Lobster Boy Goose-Necked Girl and the Fiji Mermaid. Each time you play an attraction you climb higher on the strongman tower making the next one harder to play serving as an elegant and thematic catch-up mechanism. The player to first fill all their seats wins!

Lords of War: Orcs versus Dwarves

Lords of War: Orcs versus Dwarves

Rating: 6.5 | Players: 2–8

Game Type:

Customizable

Lords of War: Orcs versus Dwarves is a dual-deck strategic card game for two-plus players which sees fantasy races engage in dynamic tactical card battles.Orcs versus Dwarves was the first Lords of War game to be released in December 2012 at the Dragonmeet Game Fair in London. The game went on to win the Best Strategic Card Game Award at the UK Games Expo 2013 along with Lords of War: Elves versus Lizardmen.During Lords of War battles players use hands of 6 units drawn from their total 'army' of 36 cards playing one card per turn at the start of their turn.Cards have unique formations of Attack Arrows on their edges and corners signifying which adjacent cards they attack once played and the damage they will do. Some cards also have Ranged Attack values. Each card then has a Defence value which when exceeded by attacking cards sees that card defeated.At the end of a player's turn once combat has been resolved the player can then either draw a new card from their army deck to return their hand back up to 6 or retreat a unit that has not engaged in combat during that turn.The game is playable out of the box and contains two complete armies - the Orcs and the Dwarves.These factions are differentiated by their exclusive cards and strategies; the Dwarf faction plays more defensively using some Ranged cards and powerful Berserker units to pick-off assailants while the Orc army encourages players to attack more vigorously often committing kamikaze moves to their tactical advantage.Orcs versus Dwarves is cross-compatible with Elves versus Lizardmen meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together using a strict Ranking System to create Mercenary decks for tournament play.

Lutèce

Lutèce

Rating: 6.5 | Players: 2–5

Game Type:

Family

The goal of Lutèce is to have the majority of the 4 resources of the game: beer bread swords and wine.The player with the majority of a resource receives 10 points at the end of the round second place receives 4 points and the last place receives no points. Therefore balance between collecting resources should be kept in mind.You buy character and building cards from a central market to complete your resource set collections. Certain character and building cards cost 0 and give you 1 resource. For example: 1 beer. Other cards cost more: 1 2 or 3 coins can give 2 beers or a victory point from the bread category by the end of the round.Other cards produce coins the moment they're bought in connection the cards that you already possess.In Lutèce every player starts with a hand of cards that lets you pick a character and a building in the range of cards available. You collect 5 character and 5 building cards visible to everyone at the time of selection.In order to choose the character or building card that you wish to have place 2 cards facedown that correspond (number or letter) to the desired card in the market.Before revealing your choices you can increase the value of your facedown cards by placing coins on your concealed cards. If 2 players want the same card it is simply discarded and no one gets it!Increasing the value of the card allows you increase your chance of ensuring your bid but will draw the attention of other players. If two players' increased values tie no one gets the card as it is discarded. Therefore you have to watch other players and block them and place a daunting bit on your cards!If you don't have enough money you also have two cards in your hand that bring you 3 coins each by playing them. At the end of the game each set of 3 coins = 1 victory point.At the end of the round when everyone has drafted one or two cards the market is replenished with new character and building cards. The cards that weren't selected during the round have a coin added to them (much like passing over a race in Smallworld) making them more attractive to bid upon as you receive the corresponding coin as well if you pick up that card. This continues leaving a mountain of coins on unselected cards after several rounds!If you didn't win a card on your turn you get two coins to keep you from crying!Note: The publisher compares this game to 7 Wonders.

Hunted: Mining Colony 415

Hunted: Mining Colony 415

Rating: 6.9 | Players: 1–2

Game Type:

Uncategorized

You were on your way back to earth after a year-long mission when a distress beacon abruptly roused you from hypersleep. The message was mostly static but it was obvious that something terrible was happening at Mining Colony 415.Once you and your crew landed and started looking around unidentified lifeforms started wreaking havoc. During the chaos everyone got split up and you don’t know if anyone is alive or dead. Even Sprinkles the ship’s cat is missing.You just heard over the colony’s announcement system that the self-destruct protocol has been activated so you’ll have to race back to Landing Pad 7 to get aboard your ship and get out of there before everything explodes… and you’ll have to do it while being hunted by the aliens.Hunted: Mining Colony 415 is a fast-paced solo game that constantly presents you with tense choices. All the cards are multi-use forcing you to make quick decisions about which ones to discard and which ones to activate. You'll have to balance running fighting and hiding if you want to get off the planet alive.This game in the Hunted series uses a dexterity mechanic to resolve events and combat.—description from the designer

Unlock!: Escape Adventures – In Pursuit of Cabrakan

Unlock!: Escape Adventures – In Pursuit of Cabrakan

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

Categories:

In Pursuit of Cabrakan is a 24-card (4 cards are advertisements or information cards not used in-game) mini adventure for Unlock! the card-driven escape room game from Space Cowboys. At the beginning of the adventure you are at the mouth of a cave in search of a gold statue.In Pursuit of Cabrakan was produced as a special scenario for Gen Con 2018 events.It also requires a free companion app to play.

Armadillo

Armadillo

Rating: 6.7 | Players: 2–6

Game Type:

Uncategorized

Categories:

In Armadillo you want to rid yourself of cards as quickly as you can through luck and smart choices over which armadillos — I mean dice to roll each round.Each player starts the game with ten cards randomly numbered from 1 to 20 as well as two chips. On a turn roll whatever combination of the six dice you like with the two blue dice being numbered 1-3 the two yellow 4-6 and the two red 7-9. If the sum of the rolled dice matches a numbered card you have in hand discard it! Of course if someone else has that number they discard it too. You can spend chips to raise or lower the rolled number and if you spend four chips you can discard any card!Wait four chips? Yes any time you don't discard a card on your turn you gain a chip from the pool. The round ends as soon as someone empties their hand and everyone else scores 1 point per card still in hand. Whoever has the fewest points after three rounds wins.

Dark Horse

Dark Horse

Rating: 6.5 | Players: 2–6

Game Type:

Party

At the start of the racing card game Minuscule each player randomly receives two betting cards (out of 14) and five action cards (out of 33). A betting card is numbered from 1 to 7 with two copies of each card.Beginning with the starting player each player lays one of the seven critter cards on the table adding it to the foremost or hindmost position. At the end of the initial set up the seventh critter card is flipped marking it as the dark horse in the race. On a player's turn they must play an action card and execute its effect e.g. moving the fourth critter card forward or backward two spaces moving the number 6 critter card forward or backward one space or exchanging one of your betting cards with an unused betting card.Additionally the player can pick up one of the three dark horse tokens which is worth 5 points if the dark horse ends the race in the top three positions; if not that token is worth -3 points.After five turns each player reveals their two betting cards and receives points according to the matching critter card's position: 10 8 6 4 3 2 and 1 point(s) for first through seventh place. After accounting for the dark horse tokens whoever has the most points wins.Minuscule was first released under the title Dark Horse with a horse-racing theme.

Colossus

Colossus

Rating: 7.6 | Players: 1

Game Type:

Uncategorized

Categories:

Colossus is a solo card game that takes less than 20 minutes to play.You play as the warrior Nethopha and your objective is to defeat the colossus Og.Play your Action cards by superimposing them in the play area respecting these two rules:Following this the visible medallions are your stats.Compare your stats to the stats of the Colossus card in play and see if you have enough visible medallions to weaken Og grapple Og (so you don't fall) unlock powerful cards and/or scale Og.Reach the top of the Colossus and give it the final blow to annihilate it.—description from the publisherColossus est un jeu de cartes solitaire qui se joue en moins de 20 minutes.Vous incarnez le guerrier Néthopha et votre objectif est de vaincre le colosse Og.Jouez vos cartes Actions en les superposant dans la zone de jeu en respectant ces deux règles :À la suite de cela les médaillons visibles constituent vos statistiques.Comparez vos statistiques aux statistiques de la carte Colosse qui est en jeu et vérifiez si vous avez suffisamment de médaillons visibles pour affaiblir Og vous agrippez à Og (afin de ne pas tomber) débloquer des cartes puissantes et/ou escalader Og.Atteignez le sommet du Colosse et donnez-lui le coup final pour l’anéantir.—description from the publisher (French)

Biotopes

Biotopes

Rating: 7.8 | Players: 1–5

Game Type:

Uncategorized

In Biotopes you will have to develop your ecosystem so that it to be as vibrant as possible. Colonize the central landscape attract animal species and increase their populations.A game of Biotopes is played in 5 or 6 Cycles depending on the chosen game mode. At the beginning of the game you determine common sources of victory points. --These are the environmental conditions with which your ecosystems will have to deal in order to thrive.--At the beginning of each cycle you will draw cubes of four different colors from your bag and place them on the Biotope cards of those colors. --This represents the organic matter extracted from your soil by the plants in your Ecosystem.--During the cycle you will take turns colonizing the central board and developing and optimizing your ecosystem. --The central board represents the landscape at a macro level in which the different ecosystems spread out and confront each other. Your board and cards represent your ecosystem at a micro level.--Your actions on the central board will allow you to expand move your territories and even take territories from your opponents. Your actions in your ecosystem will allow you to play animal species cards feed them by transferring the resources produced by your plants and make them reproduce in order to make your ecosystem prosper. Finally to best optimize your future cycles you will need to draw new cards to deal with new situations. --The cubes on your animal species cards represent the population of that species in your ecosystem.--Once you and your opponents have exhausted your options the current cycle will end and you will start a new one. All the organic matter of your ecosystem used during this cycle will be put back in your bag so it will be used again by your plants for the next cycle. Once all the cycles have been played you can determine who wins the game by adding up all the victory points:--But be careful if you have no more cubes on species cards their populations will die out and they will not be taken into account for the calculation of victory points. Finally beware of your distribution in the central landscape a fragmented ecosystem is much less optimal and can grant malus.--

20th Century Limited

20th Century Limited

Rating: 6.8 | Players: 2–5

Game Type:

Uncategorized

Become part of a U.S. National Institution of the early 20th Century as you build the routes and reputation of The Most Famous Train in the World: the 20th Century Limited. You are American rail luminaries creating small independent lines to serve local cities. Plying your business acumen you plan to sell these lines to larger companies. Of course you wouldn’t be where you are today without knowing a thing or two about turning tricky situations to your advantage: You have a scheme in mind to get the big companies what they need without necessarily having shall we say exclusive ownership of it….20th Century Limited condenses the history the American railroad into a sixty-minute game. Players take on the roles of the great railway robber barons as they set up small railroads turn them into larger rail lines then sell them off and start all over again. The spread of the North American rail system can happen on your game table in about an hour as the network develops in a fashion similar to the historical model.The game possesses the simple route-building mechanisms that were used in Transamerica. The placement of pieces is easy to understand and this simple feature is livened up by the Rail Line cards that dictate the placement of rail segments to recreate the various historical railways of America. The second piece of the puzzle are the Demand cards that serve as a pseudo pick-up-and-deliver system. Players are able to choose what path suits them in the game. You can go for the fulfillment of demands or you can try to build the great rail lines that shaped America. Everything from the Santa Fe to Boston & Maine and many other memorable lines are represented including the game's namesake: the New York Central Railroad.

Holiday Hijinks #1: The Kringle Caper

Holiday Hijinks #1: The Kringle Caper

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

It's the crack of dawn on Christmas Day when the early morning silence is broken by a sudden “Kerplunk!” Something strange has dropped down the chimney! You race to the hearth to find a soot-covered envelope with “URGENT” scrawled across the front. Anxiously you open the letter and discover a cryptic message. As you begin to read the air fills with the sound of jingle bells and the sweet smell of peppermint. Just then you are magically whisked away to the North Pole! It seems that a dastardly crime has been committed and Santa needs your help to catch the ne'er-do-wells! There's no time to wait; Santa is counting on you! Are you ready to save Christmas?The Kringle Caper title #1 in the Holiday Hijinks line is an escape room style game in just 18 cards! As a group you will solve a series of puzzles to unravel a mystery.Puzzles may test your perception wordplay and lateral thinking. English language fluency is required.When you have solved a puzzle on the cards you will enter the answer into the companion website (compatible with all smart phones and computers) and it will check whether you are correct. If you are the website will tell you which card or cards to take next. The website also contains a graduated hint system so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away.This system is non-destructible: some groups may choose to write on cards but this is not required. A group cannot re-play the game but can pass it on to another group for their use.This entry in the series takes about an hour to solve and is rated 2 out of 3 in difficulty.

FlowerFall

FlowerFall

Rating: 6.0 | Players: 2–7

Game Type:

Family

Flowers falling from the sky! In FlowerFall players attempt to form large garden patches containing more of their color flower than their opponents. Each continuous patch will score points at the end of the game. Adding cards to the table is not as simple as placing them down however. You must carefully drop them letting them flutter through the air. Skill improves your chances but the whim of the environment may thwart you.FlowerFall is a quick portable game you can play anywhere. The location you're at becomes the terrain!

Twelve Heroes

Twelve Heroes

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

In the two-player game Twelve Heroes players are landlords who lead twelve units and aim to obtain land cards which are located in three regions. These land cards give you victory points and the first player who has gained seven points wins.Before the game begins players choose twelve unit cards to construct a deck of their own. On your turn you execute four phases: control maintenance income and military. Military is the most important phase in a turn during which you can muster deploy or move your units. You can also gain food. You consume action points to execute these actions. You need food to muster units and activate them. Managing food and maximizing synergies of units are the keys to winning the game.Publisher's summary:プレイヤーは領主となり、12枚のユニットを指揮して3つの地域に配置された土地カードの獲得を目指します。 土地カードには勝利点が記述されており、先に7勝利点を獲得したプレイヤーの勝利です。 ゲームの前に、プレイヤーは12枚のユニットカードからなる自分のデッキをつくります。 ゲームはターン性で、ターンは4つのフェイズ(支配・維持・収入・軍事)からなります。 ターンのメインとなる軍事フェイズでは、ユニットを召集・地域に派遣・地域から地域へ移動、という行動がとれます。また、食糧を直接的に入れることもできます。 これらの行動はアクションポイントによって実施されます。 ユニットの招集には食糧が必要であり、また、地域でユニットが活動するためにも食糧が必要となります。 食料のマネジメントとユニットのシナジーを最大化することがゲームのカギです。

Slide

Slide

Rating: 6.2 | Players: 2–6

Game Type:

Uncategorized

Categories:

The challenge of Slide is to rid yourself of cards to leave as few points as possible.To set up deal sixteen cards to each player who arranges them in a face-down 4x4 grid. Cards range from 1 to 10 with ten copies of each number.To start each player reveals a card of their choice from the grid. Starting with whoever revealed the lowest number each player claims a revealed card and slides it into their grid to close the gap they created when they removed a card.The starting player keeps rotating clockwise as players do this fifteen more times eventually having a fully face-up 4x4 grid. Each number in a grid that's adjacent to the same number is removed and the sum of the remaining cards is your score. Whoever has the lowest score wins.Alternatively play multiple rounds until a player reaches 100 points then once again whoever has the lowest score wins.

Beyond the Rift: A Perdition's Mouth Card Game

Beyond the Rift: A Perdition's Mouth Card Game

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Beyond the Rift: A Perdition’s Mouth Card Game is a cooperative card game for 1-4 players narrating the events taking place after the heroes overcame Perdition's Mouth: Abyssal Rift.A foul stench was in the air as the last guests stumbled upstairs some still shaking their heads at what they had just heard.Fools Niffil cursed as another attempt to warn them of the danger of the 'Cult of Progress' had failed.These peasants wouldn’t believe it even if a demon ate their cattle Elisa added. Wobbling over Bastian noticed that the innkeeper did not only carry a tankard but also a letter.This came for you Bastian. he mumbled. I think it’s from somewhere in the East he added slamming the tankard on the table.The vax seal told Bastian who it was from and a gnawing feeling in his gut told him what it was about. He didn’t want to get involved but felt he had no choice. Dare to explore the land of Zanziar via branching paths of six campaigns each focusing on one of the six Heroes within the game. Become a stoic warrior take on the role of a spunky magus relive the life of a dwarven tinkerer enact the pious ways of a zealous halfling priest duck below any bar like a proper rogue or embrace the inner rage of a Berserker.Each hero has two basic resources at their disposal Action Points and their Hero Deck. Drawing from their hero deck players will find a variety of action cards that will determine what actions heroes are able to perform. Playing a card will cost action points which can also be used to draw more cards manipulate the position of enemies and activate special abilities. Managing one's resources of cards and action points while dealing with the many threats presented will be key to survival in Beyond the Rift.Utilizing the Evolving Deck System heroes acquire items that replace cards from their original starting deck making them decks of ever-growing power and synergy as the campaign progresses.By navigating their way through the six campaigns players will not only discover the wondrous world of Zanziar but will also gain knowledge about the sinister dark past of its inhabitants and that of the heroes themselves.—description from the publisher

Unlock!: Heroic Adventures – Sherlock Holmes: Der scharlachrote Faden

Unlock!: Heroic Adventures – Sherlock Holmes: Der scharlachrote Faden

Rating: 7.2 | Players: 1–6

Game Type:

Thematic

Help the master detective link the scarlet thread in this peculiar case.In live escape rooms participants are locked in and must manage to leave the room within 60 minutes. UNLOCK! lets you experience this cooperative experience at your home gaming table.Contained in Unlock!: Heroic Adventures but a German edition was released by itself.—description from the publisher

Rise to Power

Rise to Power

Rating: 6.3 | Players: 2–6

Game Type:

Strategy

Rise to Power is a city-building strategy card game for 2-6 players set in a futuristic world where companies compete to fulfill the world's power needs.The game is set in a futuristic world that has discovered an abundant source of energy dubbed PRISM. Competing power companies are scrambling to extract as much PRISM as they can to increase their influence by powering districts and ultimately controlling the city's power needs.Activating a district card allows players to expand their power grid capabilities and also increases a company's influence.Instead of activating a district a player could instead use the card's exchange ability to perform a powerful action at the cost of giving up the district placed on The Exchange for others to take.Players take turn extracting PRISMs and using them to fulfill district contracts offered by the government. As players power districts their play area will reflect the state of their city influence. When powering districts players are rewarded for paying the exact amount portraying efficiency and promoting careful planning.When a player activates their 8th district the game enters the last round phase. At the end of the game players with the highest influence points earned by activated districts and their private agenda are declared the winner.

Dragon Keepers

Dragon Keepers

Rating: 6.5 | Players: 1–6

Game Type:

Family

In this fantasy universe each player is the chief of a tribe of dragon keepers defending the dragons from attacks by the evil hunter. The hunter wants to see those cute dragons dead but must get past the dragon keepers. The keepers belong to different tribes but together they have the common goal of protecting the dragons. The keepers use magic in their duels with the evil hunter.Dragon Keepers was designed by Vital Lacerda and his youngest daughter Catarina. Says Vital She is the one who knows a lot about dragons and I could have never been able to do this design without her. Dragon Keepers has two different games in the box:KEEPER GAME: 3–6 players | 10–15 minutes | ages 6+ In this competitive mode the hunter rolls dice to attack the dragons and the players choose which of the attacked dragons they want to defend. The game ends when one player manages to heroically defend three different dragons or if one dragon gets three hits. The winner is the player with more successful defenses.DRAGON GAME: 2–4 players | 20–40 minutes | ages 9+ In this cooperative mode the keepers work together to defend and train the dragons so that they attack the hunter. Players can take four different actions: Defend Cure Train and Attack. Those actions are limited and they need to cooperate and organized as a group to manage to stop the hunter's attacks during the game. The players lose if a dragon is killed by the hunter or if the battle event deck runs out. The players win if X dragons (where X is determined by the difficulty level) manage to successfully attack the hunter.

Hey Yo

Hey Yo

Rating: 6.3 | Players: 2–10

Game Type:

Uncategorized

In Hey Yo: The Card Game with a Beat you all play cards to a shared music chart so that you can ideally create solid rhythms and score points. The game includes a small dedicated device that you can use to accompany the gameplay with players needing to play a card when the music indicates this. If you can't play in time to the rhythm you're penalized so you must talk quickly to share information and decide which cards to play. (Alternatively you can play music of your choice to set the rhythm of play for the game.)Hey Yo includes two identical decks of cards so instead of playing a co-operative game with 2-5 players you can have 4-10 players split into teams to compete against one another.

3 sind eine zu viel!

3 sind eine zu viel!

Rating: 6.5 | Players: 2–4

Game Type:

Family

Categories:

Hold back or hurry forward? In 3 sind eine zu viel! (3's a Crowd!) no player escapes this question as they decide which cards to play when.To set up place the start cards in the middle of the table then deal a deck of twenty cards to each player. Each player draws a hand of eight cards from their deck.On your turn play one number card from your hand into the display on the table. Each card you play has a certain place in the numerical sequence. If you add the fifth card to a row you must take one to three cards from the display (depending on the position of the card you played) and place them in front of you sorted by color. If you have one or two cards in a color at the end of the game those earn you positive points; however if you had to take a third card of that color they earn you negative points instead. Both during and at the end of the game you can earn bonus points for having cards in many different colors. The game ends when each player has played a total of eighteen cards. The player with the most points wins.

Bug Council of Backyardia

Bug Council of Backyardia

Rating: 7.2 | Players: 1–5

Game Type:

Uncategorized

Categories:

In the vast realm of Backyardia the Bug Council convenes to discuss important things like picnics how to ruin picnics and of course income tax reform. The different factions of bugs — ants flies bees mosquitos and cockroaches — find themselves in an ever-shifting balance of power and only those who ally themselves with the most powerful will seize the day.Bug Council of Backyardia is a trick-taking game that utilizes a mancala mechanism to dynamically shift which suits are powerful throughout the game which is played over three rounds. Each round players receive eleven cards to play ten tricks. During the tricks the leader plays a suit and the rest of the players follow with a card of the same suit if possible. Whoever plays the strongest card of the strongest suit wins the trick and collects it for scoring! Meanwhile whoever plays the lowest on-suit card gets to visit the Bug Council; this player chooses a faction tile collects its strength cubes then distributes them in a clockwise fashion around the council thus altering the strength of the suits.At the end of ten tricks players use their remaining card to claim their allegiance to the faction matching its suit. If you play your cards right and manipulate the council to your favor you can get a nice allegiance bonus to add to the tricks you've won.At the end of three rounds whoever has the most points wins the game and will be forever remembered in the annals of Backyardia history!

Le Plateau

Le Plateau

Rating: 7.5 | Players: 2–6

Game Type:

Uncategorized

Players try to connect at least two board sides with their team's counters. However to place a counter on the board they must win tricks whose cards correspond to the board's spaces—the more valuable the card the better positioned the space.Before play starts players bid how many board sides they can connect with possible help from a partner or additional cards.For the print-and-play version you'll need a 78-card French Tarot deck one of the boards provided with the rules two sets of counters of contrasting colours and a way to keep track of scores.—description from the designer

Lords of War: Elves versus Lizardmen

Lords of War: Elves versus Lizardmen

Rating: 6.7 | Players: 2–8

Game Type:

Uncategorized

Like its predecessor Lords of War: Orcs versus Dwarves Lords of War: Elves versus Lizardmen is a dual-deck strategic card game for two-plus players. The game sees fantasy races engage in dynamic tactical card battles with the armies in this set particularly focused towards cavalry and ranged combat.During Lords of War battles players use hands of six cards (called units) drawn from their army deck of 36 cards. A player turn starts with one card placed onto a gridded board. With the exception of ranged units cards must be placed adjacent to an enemy unit. An elimination phase follows in which you check for the elimination of opposing cards and the one you just placed. Cards have unique formations of attack arrows on their edges and corners signifying which adjacent cards they attack once played and the damage they will do. Each card also has a defense value which when exceeded by opposing cards sees that card defeated. Once combat has been resolved the player can then either draw a new card from his army deck or retrieve a unit from the board that has not engaged in combat during that turn. Play continues until one player has eliminated twenty units or four commanders.The game is playable out of the box and contains two complete armies: the Elves and the Lizardmen. These factions are differentiated by their unique cards and strategies; the Elf faction is based around strong cavalry units and archers but has a relatively weak infantry. The Lizardmen army is the most flexible Lords of War army released so far and is best used to disrupt and counter enemy attack strategies.Elves versus Lizardmen is compatible with Orcs versus Dwarves meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together using a strict ranking system to create mercenary decks for tournament play.

Heckmeck am Karteneck

Heckmeck am Karteneck

Rating: 6.9 | Players: 2–6

Game Type:

Family

Heckmeck am Karteneck is the game where ripped-off chickens shovel the worms a la carte from the grill.Dinner is served. Tasty portions of fried worms are waiting to be fetched from the grill. In turn the chickens play out their card stakes. Whoever quits earlier gets less but still has cards up his sleeve for later rounds. Clever play is made by those who judge their hand of cards well at the right moment and can thus get hold of the most valuable portions.A must for all Heckmeck lovers.In each round cards from the hand are played to gain worm portions of different values. Each player lays out cards. Cards of the same value may not be placed by the same player in subsequent rounds. Gained portions are stacked in front of each player and the last portion won (on top) can be stolen. The thief can be any player who whose total of played cards at the time of his or her own exit matches the value of the stolen portion.The game ends after all worm portions have been taken. The winner is the player who has the most worms on his gained portions.

Diáspora

Diáspora

Rating: 6.6 | Players: 1–24

Game Type:

Uncategorized

In Diáspora 1 to 24 players will try to solve the 24 cards that have an unique code in them. Through an e-mail communication with the interstellar ship where the three main characters of the game are traveling the players will reveal new mysteries and obtaining new information about the history of the game as they resolve the cards in it.—description from the publisher (translated)En Diáspora de 1 a 24 jugadores tratarán de resolver las 24 cartas que albergan un código único en ellas. A través de una comunicación vía e-mail con la nave interestelar en la que viajan los tres protagonistas de la historia los jugadores irán desvelando nuevos enigmas y obteniendo nueva información acerca de la historia del juego a medida que van resolviendo las cartas de éste.—description from the publisher

Alpaca

Alpaca

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

Admit it you've always wanted to farm soft cute cuddly adorable alpacas. This is your chance! Alpaca is a competitive deck-building game that pits players against one another in the competitive world of alpaca farming. Players each begin with an identical deck of alpaca cards and fence materials. Customize your deck with alpacas from the market and build a strategy to take advantage of each alpaca's special ability. You score points for each alpaca on your farm and any purchased endgame bonus cards. The interaction with other players will get tighter as soon as the rules are clearer... run to buy a new alpaca!—description from the publisher

Skyjo Action

Skyjo Action

Rating: 6.2 | Players: 2–8

Game Type:

Uncategorized

Categories:

New version of Skyjo which adds Action Cards and Joker Cards.In Skyjo each player 12 cards in a 3x4 pattern two of them face up all others hidden. On your turn you can take the top card from the discard or draw pile. You can exchange one card (hidden or open) from your display with it or discard the drawn card to turn one card face up. The round ends when one player has only open cards. All cards will be revealed and the points added for each player (Cards are ranked from -2 to 12). The game ends when one player reaches 100 points or more. Whoever has the lowest score wins. The trick is: Whenever one column of 3 cards all have the same value the whole column is dicarded so if you are feeling lucky you can try to collect sets of high cards (which everyone else will likely discard so you can take them from the discard pile).Skyjo Action adds (as the name suggests) Action Cards which allow for special moves: Exchange cards in your tableu Exchange cards between players Steal an action card Take two turns in a row etc. You get an action card whenever you put or reveal a Joker in your tableau or you can take an Action Card instead of a normal move. Jokers allow for easier set collection and make very valuable sets in themselves (-10 or -15 points). As a new rule rows of identical cards are now also discarded.

Seven7s

Seven7s

Rating: 6.1 | Players: 2–4

Game Type:

Family

Categories:

Seven7s is a fast-playing card game for two to four players by Jason Tagmire and is #7 in the E-G-G Series of small box games. It can be played in under 10 minutes and offers surprising depth for a small game.The goal of Seven7s is to have the most points at the end of the game by having the highest total value of cards in your hard when endgame scoring is initiated. During the game all players together build a community tableau with seven columns corresponding to the seven different types of cards in the game: 7 Ages of Man 7 Colors of the Rainbow 7 Deadly Sins 7 Holy Virtues 7 Lucky Gods 7 Seas and the 7 Wonders of the World.To begin deal each player a starting hand of three cards and place one card face up in the tableau to start the first column. On your turn play a single card from your hand to the tableau to a column that matches that card. If no such column exists for that type of card start a new column. Next activate that card's ability then draw back up to three cards in hand. Each of the seven different types of cards has a unique ability that offers lots of strategy and replayability.The game ends when the seventh card of a column is played. This card is played sideways and counts towards the hand of whoever played it for endgame scoring. Whoever has the most points in hand wins.

Artificium

Artificium

Rating: 6.0 | Players: 2–6

Game Type:

Strategy

As a medieval ruler your aim is to develop crafts build efficient production chains and make your city thrive. Produce transform gather resources and don't forget to hinder your opponents!Artificium is a card-driven development game. Some cards produce resources or transform one type of resources into another and award victory points while others let you perform actions. Carefully planning the chain of cards that you will play during the game turn is the key to success.Artificium lasts four turns. At the start of each turn players have five cards in hand with six cards being face-up on the table as a card market. During the turn players first have a chance to exchange some cards from their hands with those in the market then they play and resolve their cards step by step performing actions trading and gathering resources and most importantly refining certain resources into other resources to earn victory points. Crystals on the players' individual resource boards keep track of their resources as they are bought and sold. Crystals placed beside the board represent player's coins. The final score is determined after the fourth turn with players selling any remaining resources to score additional victory points (one point per four coins). The player with the most victory points is considered to be the wisest medieval ruler and is declared the winner.