Game Type: Party

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Decrypto

Decrypto

Rating: 7.8 | Players: 3–8

Game Type:

Party

Players compete in two teams in Decrypto with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.In more detail each team has their own screen and in this screen they tuck four cards in pockets numbered 1-4 letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order e.g. 4-2-1. They then give a coded message that their teammates must use to guess this code. For example if the team's four words are pig candy tent and son then I might say Sam-striped-pink and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly great; if not we receive a black mark of failure.Starting in the second round a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3 I might now say sucker-prince-stake. The other team then attempts to guess our numbered code. If they're correct they receive a white mark of success; if not then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.

Blood on the Clocktower

Blood on the Clocktower

Rating: 8.4 | Players: 6–21

Game Type:

Party

In the quiet village of Ravenswood Bluff ‌a demon walks amongst you. During a hellish thunderstorm on the stroke of midnight there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered their body impaled on the hands of the clocktower blood dripping onto the cobblestones below. A Demon is on the loose murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time players close their eyes and are woken one at a time by the Storyteller to gather information spread mischief or kill.The Storyteller uses the game's intricate playing pieces to guide each game leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

Codenames

Codenames

Rating: 7.5 | Players: 2–8

Game Type:

Party

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like disease Germany and carrot. Yes carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.In Codenames two teams compete to see who can make contact with all of their agents first. Lay out 25 cards each bearing a single word. The spymasters look at a card showing the identity of each card then take turns clueing their teammates. A clue consists of a single word and a number with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander the team's turn ends; and if they fingered the assassin they lose the game.Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.

Just One

Just One

Rating: 7.6 | Players: 3–7

Game Type:

Party

Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique as all identical clues will be cancelled!A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer the players score 1 point. In case of wrong answer they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer the players only lose the current card and therefore only 1 point.You have the choice – make the difference!Small Historical Point:Originally Just One was called We Are The Word and was published by Fun Consortium.Repos Production bought the rights in early 2018 and adapted the game. The Sombrero-wearing Belgians decided to improve the quality of the components add 50 new words and change the name of the game. Following this new edition the game went from having only a French edition to having a world-wide edition.

The Resistance: Avalon

The Resistance: Avalon

Rating: 7.5 | Players: 5–10

Game Type:

Party

The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain a promise of prosperity and honor yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil but he must speak of this only in riddles. If his true identity is discovered all will be lost.The Resistance: Avalon is a standalone game and while The Resistance is not required to play the games are compatible and can be combined.

Captain Sonar

Captain Sonar

Rating: 7.5 | Players: 2–8

Game Type:

Party

At the bottom of the ocean no one will hear you scream!In Captain Sonar you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate the Radio Operator and the Engineer.All the members of a team sit on one side of the table and they each take a particular role on the submarine with the division of labor for these roles being dependent on the number of players in the game. Roles include: the Captain who is responsible for moving the submarine and announcing some details of this movement; the Radio Operator listening to the opposing captain's orders and try to decipher where that sub might be in the water; the Engineer working in the munitions room to prepare torpedoes mines and other devices that will allow for combat.Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up all the members of a team take their actions simultaneously while trying to track what the opponents are doing too. When a captain is ready to launch an attack the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.Multiple maps are included with varying levels of difficulty.

Secret Hitler

Secret Hitler

Rating: 7.5 | Players: 5–10

Game Type:

Party

Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.At the beginning of the game players close their eyes and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is but Hitler doesn't know who his fellow fascists are and the liberals don't know who anyone is.Each round players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.

Deception: Murder in Hong Kong

Deception: Murder in Hong Kong

Rating: 7.4 | Players: 4–12

Game Type:

Party

Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes.In the game players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist Witness Investigator Murderer and Accomplice. While the Investigators attempt to deduce the truth the murderer's team must deceive and mislead. This is a battle of wits!The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed the investigators must not only deduce the truth from the clues of the Forensic Scientist they must also see through the misdirection being injected into the equation by the Murderer and Accomplice!Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!RolesForensic Scientist x1 As the game master the Forensic Scientist holds the solution to the crime. They are responsible for assisting the Investigators in identifying the “Key Evidence” and “Means of Murder.” When an Investigator does that successfully the crime is solved and the Forensic Scientist and the Investigators win the game.During the game the Forensic Scientist is NOT allowed to hint to the solution with words gestures or eyes.Murderer x1 When the crime takes place the Murderer chooses 1 Clue card and 1 Means card as the solution to the crime. These will be the “Key Evidence” and “Means of Murder” respectively.The Murderer tries to hide their role and look for a scapegoat. Even if they are identified the Murderer still wins the game if no one correctly identifies both the “Key Evidence” and the “Means of Murder”.Investigators x8 To solve the crime the Investigators must analyze the hints given by the Forensic Scientist. As long as one of the Investigators correctly identifies both the “Key Evidence” and “Means of Murder,” the Murderer is arrested and the Investigators win the game (as does the Forensic Scientist).Bear in mind that the Murderer (and sometimes Accomplice) is among the Investigators! The innocent Investigators must make a vigorous effort to defend themselves from false accusation.Accomplice x1 The Accomplice is an optional role for games with six or more players. The Accomplice knows who the Murderer is as well as the solution to the crime. The Accomplice and Murderer both win if the Murderer gets away with his crime.Witness x1 The Witness is an optional role when playing with six or more players.* The Witness is an Investigator who has witnessed the culprits leaving the crime scene. They have no way of knowing which is the Murderer and which is the Accomplice and they do not know how the crime was committed.If the Murderer is arrested but can identify the Witness the Witness is considered to be killed allowing the Murderer and the Accomplice to get away with murder and win the game.

Monikers

Monikers

Rating: 7.8 | Players: 4–16

Game Type:

Party

Monikers is a party game based on the public domain game Celebrities where players take turns attempting to get their teammates to guess names by describing or imitating well-known people.In the first round clue givers can say anything they want except for the name itself. For the second round clue givers can only say one word. And in the final round clue givers can’t say anything at all: they can only use gestures and charades.

So Clover!

So Clover!

Rating: 7.6 | Players: 3–6

Game Type:

Party

So Clover! is a cooperative word-association game. Play as a team to get the highest score. Get Keywords and secretly write their common features on your Clover board; these are your Clues. Then work together to try to figure out each player’s Keywords. At the end of the game add up your score according to how many Keywords you found and write it in the Record of Legends. Try to beat your high score each game!-description from the publisher

Dixit: Odyssey

Dixit: Odyssey

Rating: 7.4 | Players: 3–12

Game Type:

Party

Dixit Odyssey is both a standalone game and an expansion (Dixit: Odyssey (expansion)) for Jean-Louis Roubira's Dixit which won Germany's Spiel des Jahres award in 2010.Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand then gives a word or sentence to describe this card—but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller's card the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands and the next player becomes the storyteller. When the deck runs out the player with the most points wins.Dixit Odyssey contains 84 new cards each with a unique image drawn by Pierô and colored by Marie Cardouat artist of Dixit and Dixit 2. The stand alone version also includes a folding game board 6 new rabbit scoring tokens (12 total) and a box large enough to hold all the Dixit cards released to date. The stand alone version of Dixit Odyssey includes enough components for up to twelve players and also has variant rules for team play and for new ways to play with the cards.

Skull

Skull

Rating: 7.2 | Players: 3–6

Game Type:

Party

Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library:Skull & Roses is the quintessence of bluffing a game in which everything is played in the players' heads. Each player plays a face-down card then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up starting with his own. If he shows only roses he wins; if he reveals a skull he loses placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes.Skull & Roses Red features the same gameplay as Skull & Roses with the only change being alternate rules that allow each player to control two biker gangs. Both Skull & Roses Red and Skull are playable on their own with each game containing six different biker gangs. Each Skull or Skull & Roses set can be combined with another to allow for games with more than six players.

Ready Set Bet

Ready Set Bet

Rating: 7.5 | Players: 2–9

Game Type:

Party

In Ready Set Bet you and your friends head to the races for a day of cheering jeering and betting on your favorite horses whose fates hang on every roll of the dice.Ready Set Bet is played over four rounds. Each round consists of a race followed by bet resolution. During each race players freely place their bet tokens on the board while the race is going on. After each race players win or lose money for each of their placed bet tokens then receive a VIP Club Card to help them win more money in the following races. After four rounds the player with the most money wins!—description from the publisher

Codenames: Pictures

Codenames: Pictures

Rating: 7.2 | Players: 2–8

Game Type:

Party

What are these strange symbols on the map? They are code for locations where spies must contact secret agents!Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse with the assassin! Both teams race to contact all their agents but only one team can win.Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word but by an image that contains multiple elements.

Wavelength

Wavelength

Rating: 7.2 | Players: 2–12

Game Type:

Party

Categories:

Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is and draws a card with a pair of binaries on it (such as: Job - Career Rough - Smooth Fantasy - Sci-Fi Sad Song - Happy Song etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries.For example if the card this round is HOT-COLD and the bullseye is slightly to the cold side of the centre the Psychic needs to give a clue somewhere in that region. Perhaps salad?After the Psychic gives their clue their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess the more points they score!

Feed the Kraken

Feed the Kraken

Rating: 7.8 | Players: 5–11

Game Type:

Party

Feed the Kraken is a hidden role deduction game with three asymmetric factions. All players may be sitting in the same boat but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.The goal of the game is to navigate the ship towards your final destination which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be? The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum gambling and telling each other tales of ancient sea monsters.After each navigation the lieutenant and navigator go off duty and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss how well that last navigation went who is to blame for the current course and who should be in charge in the future instead. Convince your enemies that it is in their best interest to make you the next lieutenant or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors.Feed the Kraken is a social deduction game designed around a vintage sailor setting. It supports 5-11 players. A match is usually dealt within 45 minutes up to 1:30 hours.—description from designer

One Night Ultimate Werewolf

One Night Ultimate Werewolf

Rating: 7.0 | Players: 3–10

Game Type:

Party

No moderator no elimination ten-minute games.One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves the tricky Troublemaker the helpful Seer or one of a dozen different characters each with a special ability. In the course of a single morning your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!Because One Night Ultimate Werewolf is so fast fun and engaging you'll want to play it again and again and no two games are ever the same.This game can be combined with One Night Ultimate Werewolf: Daybreak.

Coup

Coup

Rating: 7.0 | Players: 2–6

Game Type:

Party

You are head of a family in an Italian city-state a city run by a weak and corrupt court. You need to manipulate bluff and bribe your way to power. Your object is to destroy the influence of all the other families forcing them into exile. Only one family will survive...In Coup you want to be the last player with influence in the game with influence being represented by face-down character cards in your playing area.Each player starts the game with two coins and two influence – i.e. two face-down character cards; the fifteen card deck consists of three copies of five different characters each with a unique set of powers:On your turn you can take any of the actions listed above regardless of which characters you actually have in front of you or you can take one of three other actions:When you take one of the character actions – whether actively on your turn or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case if you can't (or don't) reveal the appropriate character you lose an influence turning one of your characters face-up. Face-up characters cannot be used and if both of your characters are face-up you're out of the game.If you do have the character in question and choose to reveal it the opponent loses an influence then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not.The last player to still have influence – that is a face-down character – wins the game!A new & optional character called the Inquisitor has been added (currently the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards.

HITSTER

HITSTER

Rating: 7.6 | Players: 2–10

Game Type:

Party

Create an instant party with HITSTER the music card game of the century! Listen to over 100 years of amazing hits take turns arranging them in chronological order on your music timeline and create your trip down memory lane. The first player to collect 10 hits is crowned the HITSTERHITSTER is the perfect game for an evening with lots of laughing singing dancing and sharing memories. Simply open the box scan a song card and let the music do the rest to create an instant party. So what are you waiting for?How to play 1. Pick a music card and scan the QR code with the free Hitster app to automatically play it in Spotify 2. Guess when the song was released by placing it in the right position of your music timeline. 3. Flip the music card. If correct you keep the music card to build your timeline. Tip: add the Hitster tokens into the mix for an even more exciting gameFeatures: - With more than 300 of the greatest hits HITSTER will create an instant party for everybody…guaranteed! - Everybody is invited for the HITSTER party! Super easy rules and no game set-up gets the party started in no-time. Simply scan a card with the free Hitster app and the music starts playing automatically in Spotify isn't that cool? - HITSTER is the music game in which you don’t have to be a music expert. Simply guess if a song was released before or after other songs in your music timeline. The futher you are in building your timeline the more challenging it becomes. Your chances of winning increases if you can also name the artists and song titles. - Are you craving to show of your music knowledge? Play HITSTER with the Pro rules or even Expert rules in which you have to know the exact year artist and song title. - Fancy a less competitive trip down memory lane? Then HITSTER can also be played as one team or by yourself—description from the publisher

A Fake Artist Goes to New York

A Fake Artist Goes to New York

Rating: 7.1 | Players: 5–10

Game Type:

Party

エセ芸術家ニューヨークへ行く – which is pronounced as Ese Geijutsuka New York e Iku and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master whose role is to set a category write a word within that category on dry erase cards and hand those out to other players as artists. At the same time one player will have only an X written on his card: they are the fake artist!Players will then go around the table twice drawing one contiguous stroke each on a paper to draw the word established by the Question Master then guess who the fake artist is. If the fake artist is not caught both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is the artists earn points.

Telestrations: 12 Player Party Pack

Telestrations: 12 Player Party Pack

Rating: 7.7 | Players: 4–12

Game Type:

Party

Are you ready to party with a bigger group? With the all new Telestrations Party Pack you can have a LOL side-splitting time with up to 12 people! Prepare for more players more laughs and more unpredictable results! The silly sketchin’ & guessin’ possibilities are endless!Combining the schoolyard favorite ‘telephone game’ with a drawing game Telestrations has players draw what they see then guess what they saw. The result? The Big Reveal where players get to share how “this” became “that!” The outcomes are unpredictable and sure to create a slide-splitting time!

One Night Ultimate Werewolf: Daybreak

One Night Ultimate Werewolf: Daybreak

Rating: 7.3 | Players: 3–10

Game Type:

Party

One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role each with a special ability. (No plain villagers here!) In the course of a single morning your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win!Daybreak includes eleven new roles and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined you can have up to ten players in a single game.

Top Ten

Top Ten

Rating: 7.5 | Players: 4–9

Game Type:

Party

Categories:

Your goal in Top Ten is to survive five rounds so you and your fellow players need to figure out how to get things in order!To start the game place a number of unicorn tokens on the game board. Choose one player to be the round's chief. That player gives all players a random card numbered 1-10 then they read one of the five hundred theme cards included in the game e.g. Batman wants to replace Robin to fight the bad guys. Create a new duo 'Batman and ...' from the worst to the best. The chief looks at their number then gives an answer based on their number. If they have a 1 they want to give the worst possible suggestion; if a 10 the best; if a 5-7 somewhere in the middle.Each other player then gives an answer to this theme based on the number they were dealt then the chief needs to decide who has the lowest number then the next lowest and so on. For each mistake the chief flips a unicorn token over to its poop side.If all the unicorns have left by the end of the fifth round leaving you with nothing but poop then you lose. Otherwise you win!

Dixit: Journey

Dixit: Journey

Rating: 7.4 | Players: 3–6

Game Type:

Party

Dixit: Journey features the same basic game play as Dixit: Each round one player takes on the role of Storyteller choosing one card from their hand then telling a story singing a ditty or otherwise doing something that in their opinion is associated with the played card. Each other player then chooses one card in their own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed then players vote on which card was played by the Storyteller.If no one or everyone votes for the Storyteller then they receive no points; if they received some votes but not all the votes they score based on the number of votes received. Each player who submitted a correct vote or who received a vote on their card submission also scores. After a certain number of rounds the player with the most points wins.Dixit: Journey differs from Dixit in a number of ways starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn while keeping game play the same.

BANG! The Dice Game

BANG! The Dice Game

Rating: 6.9 | Players: 3–8

Game Type:

Party

In the U.S. wild west the eternal battle between the law and the outlaws keeps heating up. Suddenly a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game players each take a role card that secretly places them on a team: the Sheriff and deputies outlaws and renegades. The Sheriff and deputies need to kill the outlaws the outlaws win by killing the Sheriff and the renegades want to be the last players alive in the game.Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn a player can roll the five dice up to three times using the results of the dice to shoot neighboring players increase the range of his shots heal his (or anyone else's) life points or put him in range of the Indians which are represented by nine tokens in the center of the table. Each time a player rolls an arrow he takes one of these tokens; when the final token is taken each player loses one life point for each token he holds then the tokens are returned to the center of the table.If a player collects a trio of Gatling symbols on the dice he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!

Detective Club

Detective Club

Rating: 7.4 | Players: 4–8

Game Type:

Party

Detective Club is a board game for players who enjoy party games with simple rules that take just a minute to explain. Intrigue sudden revelations limitless creativity and tons of fun await you in this game! Lead the investigation as a detective or cover your tracks as the infiltrated conspirator. Discuss accuse object and try to convince everyone.In Detective Club on each round one of the players secretly teams up with another — the Conspirator — and tries to make them guess a secret word using just two illustrated cards! Other players are detectives who also know the word but don't know the identities of each other. Detectives have to find out who the conspirator is making sure they don't get accused by their fellow players!

Lovecraft Letter

Lovecraft Letter

Rating: 7.2 | Players: 2–6

Game Type:

Party

It is the 1920s and the world is in a state of confusion following WWI. During this time you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures letters with unreadable texts as well as sudden appearances of being unknown. By relying on your connections you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you...Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special insanity powers. If you have one of these cards in your discard pile then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power giving you more options during play. The risk however is that you must undergo a sanity check at the start of each of your turns drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards and you're out for the round.If you win the game whether by being the last person standing or the player with the highest single card after the deck runs out you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type and you win the game. Cthluhu can also help you win the game if you release it at the right time...Will you put an end to the evil schemes as an investigator or will you help guide the world to destruction as one of insanity's disciples? It all depends on you.1920年代、世界はいまだ第一次大戦後の混迷の中にあった。そんな折、あなたの身内、あるいは友人が、不可思議な出来事に遭遇する。周囲に現れた奇妙な人影、読めない文字で綴られた手紙、そして、突然の失踪。あなたは伝手を頼りに、この事件の調査へと乗り出した。その先にどのような恐ろしい事実が待っているかも知らずに……。本ゲームは、ラブレターのゲームシステムでクトゥルフの世界観を表現したカードゲームです。通常のカードセットに加えて、恐るべき力を持つ狂気カードが新たに導入され、元のゲームとは異なるゲーム展開を楽しむことができます。探索者として陰謀を未然に防ぐのか、狂気の信徒となって世界を破滅に導くのか。それらは全てあなたの選択次第です。

Spicy

Spicy

Rating: 7.2 | Players: 2–6

Game Type:

Party

Once upon a time three big cats became exhausted fighting to be top cat. They agreed to quit the fight and spice up their nine lives with a hot spice eating contest. Alas everyone was soon cheating so the cats invented a very hot often tearful bluffing game.Spicy is a bluffing card game for 2-6 players. The cards are played face down so you can cheat when you announce your card. That said this clever card game isn't just about bluffing for you can almost always play a card that is at least half right if you cleverly play your hand. This means tactically deciding which card to use to get through: Do I play a Pepper 10 or a color wild on a Wasabi 9 and declare it a Wasabi 10? Or do I better pass because surely someone has noticed me thinking for so long now?Spicy contains six game-variant cards but even without these a high replayability is guaranteed.The cards are illustrated with forty separate pieces of art. In addition not only the game box sparkles in chic metallic gold but also the card backs are adorned with a gold-colored finish.

Werewords

Werewords

Rating: 7.1 | Players: 4–10

Game Type:

Party

In Werewords players guess a secret word by asking yes or no questions. Figure out the magic word before time is up and you win! However one of the players is secretly a werewolf who is not only working against you but also knows the word. If you don't guess the word in time you can still win by identifying the werewolf!To help you out one player is the Seer who knows the word but must not to be too obvious when helping you figure it out; if the word is guessed the werewolf can pull out a win by identifying the Seer!A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels so everyone can play.

Ca$h 'n Guns: Second Edition

Ca$h 'n Guns: Second Edition

Rating: 6.8 | Players: 4–8

Game Type:

Party

In an abandoned warehouse a gangster band is splitting its loot but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.Each round one player is the Boss and he controls the pace of play. First loot cards are revealed on the table to show what's up for grabs. Next players load their guns by secretly selecting either a Bang! or a Click! Click! card from their hand. The Boss counts to three and on Three each player points his foam gun at someone else; due to his status the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.Everyone who's pointing a gun at someone still in the round now reveals their card and anyone who's the target of a Bang! takes a wound marker and gets none of the available loot. Starting with the Boss everyone still in the round takes one loot card at a time from the table — money diamonds paintings the position of Boss medical care (to remove a wound) or a new bullet (to add a Bang! card to your hand) — until everything has been claimed.After eight rounds the game ends. Whoever has the most diamonds receives a big bonus and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!

Pictomania

Pictomania

Rating: 7.3 | Players: 3–6

Game Type:

Party

Pictomania is a drawing game in which everyone is both drawing and guessing at the same time giving a chance for those who excel only at one or the other skill to crush the dreams of other players.Pictomania lasts five rounds and at the start of each round you set up six randomly drawn cards on card racks visible to all players. Cards are double-sided come in four levels of difficulty and include seven related words on a single side. In addition to a set of guessing cards scoring tokens marker and drawing board each player receives one symbol card and one number card which together indicate which word or phrase on the revealed cards that player must draw. Bonus tokens equal to one less than the number of players are placed in the center of the table.Players simultaneously look at their cards and start to draw. While drawing they can also watch what others are doing and place a guess card on that player's stack. Only one guess per player is allowed and once you make a guess you can't change your mind. Other players will ideally be playing guess cards on your stack too. Once you have finished drawing and guessing – and you're not required to do either – take the highest-valued bonus token from the center of the table and take no other actions. Once the final bonus token is claimed the round ends.One by one players reveal what they were drawing and the guesses that others made. Those who guess your word earn one of your scoring tokens with early guessers earning more points while those who guess incorrectly have their card placed in the center of the table. Once all the guesses are resolved you determine the black sheep – the player who made the worst guesses. If a single player has more cards in the center of the table than anyone else then his bonus token (if any) counts as negative points. What's more if no one guessed your word then you throw away your bonus token scoring nothing for it. You sum positive points for the round (a bonus token scored and scoring tokens from the words you guessed correctly) then subtract points for the black sheep bonus and all the scoring tokens you didn't give away to determine your final score for the round which could be negative.Reset the bonus and scoring tokens set up six new cards hand out the symbol and number cards and start another round. The player with the highest score after five rounds wins.

Spyfall

Spyfall

Rating: 6.8 | Players: 3–8

Game Type:

Party

Spyfall is a party game unlike any other one in which you get to be a spy and try to understand what's going on around you. It's really simple!Spyfall is played over several rounds and at the start of each round all players receive cards showing the same location — a casino a traveling circus a pirate ship or even a space station — except that one player receives a card that says Spy instead of the location. Players then start asking each other questions — Why are you dressed so strangely? or When was the last time we got a payday? or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is so he has to listen carefully. When it's his time to answer he'd better create a good story!At any time during a round one player may accuse another of being a spy. If all other players agree with the accusation the round ends and the accused player has to reveal his identity. If the spy is uncovered all other players score points. However the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct only the spy scores points.After a few rounds of guessing suspicion and bluffing the game ends and whoever has scored the most points is victorious!

Tajemnicze Domostwo

Tajemnicze Domostwo

Rating: 7.1 | Players: 2–7

Game Type:

Party

Tajemnicze Domostwo is a purely co-operative game for 2-7 players. One player takes the role of a helpful ghost who lives in a mysterious ancient manor. Other players are a group of psychics invited by the manor owner to solve the mystery of the place and bring peace to its residents as any person who stays in the castle sees strange dreams.The ancient legend says the ghost is the soul of the manor's previous resident who was unjustly executed for a crime he didn't commit more than one hundred years ago. Now he tries to use the mysterious signs to tell people the truth about what really happened then so that justice would be established and he might rest in peace for ever. The specialists in the supernatural were invited to try to understand what the ghost wants to tell and in case of success be honored by one more victory and receive a generous reward. They have seven days and seven nights to reach their goal. If they succeed in time everyone wins the game (including the ghost).

Concept

Concept

Rating: 6.8 | Players: 4–12

Game Type:

Party

In Concept your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together this team places pieces judiciously on the available icons on the game board.To get others to guess milk for example the team might place the question mark icon (which signifies the main concept) on the liquid icon then cubes of this color on the icons for food/drink and white. For a more complicated concept such as Leonardo DiCaprio the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred such as Titanic or Inception.The first player to discover the word or phrase receives 2 victory points the team receives points as well and the player who ends up with the most points wins.

Pictomania (Second Edition)

Pictomania (Second Edition)

Rating: 7.6 | Players: 3–6

Game Type:

Party

Is she drawing an elk or a moose? Is he drawing a pegasus or a unicorn? These are the types of questions you will probably be asking yourself during a game of Pictomania!There's no time to draw a complex masterpiece in Pictomania the drawing game in which everybody draws and everybody guesses — all at the same time! Players sketch the essence of the word with a few quick lines and try to guess the others' drawings while there's still time.This second edition of Pictomania features revised word cards with a brand new look. One big change for this edition compared to the base game is that only three word cards are in play no matter the player count allowing you to jump into each round more quickly since you don't have to read as many words to guess who might be drawing what.

Cross Clues

Cross Clues

Rating: 7.2 | Players: 2–6

Game Type:

Party

Cross Clues is a cooperative party game about making connections between clues. Work together to fill in the grid of code words by giving single word clues that represent the crossing of two different code words in the grid. Consider your clues carefully and think as a team to fill in as much of the grid as possible! Thousands of different combinations guarantee endless fun!—description from the publisher

Two Rooms and a Boom

Two Rooms and a Boom

Rating: 7.0 | Players: 6–30

Game Type:

Party

In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e. separate playing areas). The game consists of five timed rounds. At the end of each round some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

Insider

Insider

Rating: 7.0 | Players: 4–8

Game Type:

Party

Do we really have free will? Who decides this? Are we controlled by what we hear and what we see even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others you have to find the right answers to a quiz or find the insider who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others.In more detail players are assigned roles at random. One player is the master and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook they can freely select and write down a word.) The insider player whose role is not known to the other players will then secretly view the word. The rest of the players are known as commons. The commons then have approximately five minutes in which to ask the master yes or no-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word everyone loses.If however the word is correctly guessed in the allowable time the master flips the sand timer and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly they win the game together; if they do not the insider wins.

That's Not a Hat

That's Not a Hat

Rating: 7.1 | Players: 3–8

Game Type:

Party

Can you remember a few items? Sounds easy? It's a challenge in That's not a Hat! Players give gifts to each other while trying to remember who gave what and which gift they have in front of them. If they can't remember they have to bluff to avoid a penalty point. An unforgettable game!

Cockroach Poker Royal

Cockroach Poker Royal

Rating: 7.1 | Players: 2–6

Game Type:

Party

As in its parent game Kakerlakenpoker Kakerlakenpoker Royal has nothing to do with poker – except that the game is all about bluffing but with cards showing cockroaches rats and stink bugs instead of queens 10s and aces. To set up the game shuffle the deck and deal the cards out to players. On a turn a player takes one card from his hand lays it face down on the table slides it to a player of his choice and declares a type of critter e.g. Stink bug. The player receiving the card either:The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case this player loses and everyone else wins.To this Kakerlakenpoker Royal adds new rules and new nasty royal critters to create more options for players during the game.

When I Dream

When I Dream

Rating: 6.9 | Players: 4–10

Game Type:

Party

The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in!At the beginning of each round of When I Dream one player takes the role of the Dreamer and falls asleep wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are good or naughty or if they are just tricksters changing sides as the game goes by.The whole round lasts 120 seconds in which the spirits are drawing Dream cards depicting a specific element of the dream trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not. At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile when the naughty spirits get one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round gaining extra points if they managed to equally balance the two piles.At the end of the round the dreamer must use the words he guessed and story-tell his dream for extra points before he opens his eyes.You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination providing a wonderful experience with a unique dream every round.

Werewords Deluxe Edition

Werewords Deluxe Edition

Rating: 7.5 | Players: 2–20

Game Type:

Party

In Werewords Deluxe Edition players guess a word by asking yes or no questions. Figure out the magic word before time is up and you win! However one of the players is secretly a werewolf who is not only working against you but also knows the magic word. If you don't guess the word in time you can still win by identifying the werewolf! To help you out one player is the Seer who knows the word but has to be careful while helping you. If you guess the word the werewolf can pull out a win by identifying the Seer!A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels so everyone can play.Werewords Deluxe Edition contains several new special roles in addition to the Mayor Seer Werewolves and Villagers and a brand new Speedwords mode new artwork and can play as few as two players and up to twenty players.—description from the publisher

Tempel des Schreckens

Tempel des Schreckens

Rating: 7.2 | Players: 3–10

Game Type:

Party

You've finally reached the Temple of Secrets with its immense treasure of gold — but what awaits you here? Fabulous wealth or total destruction? The proud and mysterious temple guards who are hiding amongst the adventurers are trying to lure them onto the wrong track in order to protect their gold. Skillfully and with a deceitful tongue they try to convince you to open the grave chambers behind which lies a dangerous fire trap. Can you trust anyone in the group when you don't know whether they're friend or foe?Tempel des Schreckens is a quick-playing bluffing game that reimplements the gameplay of TimeBomb in a new setting and for a larger group of players.

Witness

Witness

Rating: 7.2 | Players: 4

Game Type:

Party

Witness is set in the world of Blake and Mortimer a Belgian comic series started in the 1940s by writer/artist Edgar P. Jacobs. In the game which is playable strictly by four players you each represent one of four characters and your goal is to solve mysteries or crimes by sharing information with one another — but you are quite restricted in how you can share information!Witness includes 64 cases for you to solve and each case starts with an explanatory scene or image or both that someone reads or shows to the group. Each player then looks in their personal casebook to find information available only to their character. Players randomly decide who shares information first and in which direction e.g. player A might whisper information to player B while player C talks to player D. Next B will share both their information and A's information to C while D talks to A.After two more rounds of the most inefficient crime-solving system ever created players read the conclusion of the case which might offer additional information or another visual then they each individually answer three questions about the case with the group scoring one point for each correct answer for a final score ranging from 0 to 12.

Dungeon Fighter

Dungeon Fighter

Rating: 6.8 | Players: 1–6

Game Type:

Party

Explore spooky dungeons find glorious treasure buy powerful magic items and challenge the most horrible creatures. Will your party be able to defeat the final boss?In Dungeon Fighter a fully cooperative board game players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way they explore the dungeon search its many rooms and face endless hordes of vicious monsters. Best of all your skill determines the ability of your character. Can you kill Medusa without looking into her eyes defeat the Minotaur in the labyrinth or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed?You will feel truly part of a centuries-old battle between good and evil...with a touch of foolish stupidity.

Phantom Ink

Phantom Ink

Rating: 7.4 | Players: 4–8

Game Type:

Party

Renowned mediums are competing to figure out a secret object and prove they can connect with the World Beyond. The first team to figure out the secret object wins!To set up Phantom Ink divide players so that the Sun team and the Moon team each have one Spirit and up to three Mediums. The mediums on a team share a hand of seven question cards and the spirits begin the game by choosing one of the five objects on a card as the secret object. On a turn the mediums pass two question cards to their spirit with sample questions like What color is it most commonly? What fictional character has it or uses it? and If it were a musical instrument what would it be?The spirit discards one question card face up then returns the question card it's going to answer to their mediums then slowly writes the answer one letter at a time for all to see. As soon as the mediums think they know what this clue word is they yell Silencio and the spirit stops writing. The other team of mediums might see only the letter Y but if you know the question is What color is it? then you know the clue must be yellow. To end your turn draw two new question cards.On a turn instead of handing over question cards you can attempt to guess the answer — and to do so you write like the spirits one letter at a time. If you write an incorrect letter the spirits will stop you marking out your error with your partial guess giving the other team more information. If you guess the entire word correctly you win!Awards & Honors: Game Makers Guild - Seal of Approval The Dice Tower - Seal of Approval

Trapwords

Trapwords

Rating: 7.0 | Players: 4–8

Game Type:

Party

The game is for 2 teams divided into two approximately equivalent number of players and takes about 30 minutes to play.It could remind you of the classic word game known as Taboo but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are traps it’s like dancing on a minefield when you’re trying to describe your assigned word to the rest of the team.You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses with a Boss waiting for you at the end. You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other words that you can't use. And further you get the more trapwords you might expect.Let's see the example of one possible turn when you are trying to give clues for the word Axe:You: It is a thing that a dwarf can… Opponents team: A-ha dwarf! Gotcha! You: How did you know that? Was it obvious I will use that?Or when you would try another approach it could look like this the successful turn of your team:You: This thing is used by a man with a beard in a checkered shirt.... One of your teammates: A coffee maker? [Everyone laughs] You: He uses it for work in nature. Another teammate: A chainsaw! You: He makes smaller pieces from a big plant with it. Any of your teammate: An axe! You: Yes! Very good!Could you avoid your opponent's trapwords when you don't know what you can't say?

Mascarade

Mascarade

Rating: 6.6 | Players: 2–13

Game Type:

Party

Who are you in Mascarade? Whoever you want to be... at least until someone else calls you out on it!Each character receives a face-down role card at the start of the game and in a game with 4–5 players some role cards are placed in the center of the table. On a turn you take one of three actions:Play continues until one player has collected 13 coins and wins – or until a player has lost all of their coins in which case the player with the most coins wins.Mascarade includes more character cards than the number of players so not all characters will be used in each game. The rules suggest that you use certain characters in your first games but once you know the game and its roles you can try many other configurations.

Imagine

Imagine

Rating: 6.8 | Players: 3–8

Game Type:

Party

More than one thousand items from all walks of life can be guessed through the use of 61 transparent cards in Imagine whether they're placed next to one another or superimposed. Almost everything in the world can be represented by a simplified concept — just don't speak while you're playing...

Happy Salmon

Happy Salmon

Rating: 6.7 | Players: 3–8

Game Type:

Party

Happy Salmon is a simple ultra-fast very silly card game.There are no turns. Players call out the action shown on their cards as fast as they can. When two players have a match they celebrate by performing the action. Actions include the classic High 5 the unifying Pound It the frantic Switcheroo and the delightful and bizarre Happy Salmon.Each time a player celebrates a match they quickly discard a card. The first person to get rid of all their cards wins.

Tortuga 1667

Tortuga 1667

Rating: 6.9 | Players: 2–9

Game Type:

Party

The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted.Tortuga is all about the interactions you have with the other players. In some cases such as when you and your shipmates are attacking the Spanish Galleon you need to rely on your enemies in order to succeed. In the very next turn however your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves.Since nobody holds a hand of cards this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments.Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks Mutinies and Brawls. Players must put themselves in the best position to use their Vote cards since their hand of Vote cards may not always be ideal based on their pawn location. For example sometimes it may be worth putting in Water causing an attack to fail in order to save a Crossbones card for when you want to Mutiny against your captain.For 2-9 Players. 20-40 minutes. Ages 12+.Volume 2 in the Dark Cities Series by Facade Games.

Coup: Rebellion G54

Coup: Rebellion G54

Rating: 7.0 | Players: 3–6

Game Type:

Party

In Coup: Rebellion G54 (G54) the last player with influence in the game wins with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power and the deck is formed by three iterations of each role for fifteen cards total.A player starts the game with two coins and two influence cards – i.e. two face-down character cards. On your turn you can take any of the actions of the five characters in play regardless of which characters you actually have in front of you or you can take one of two general actions:When you take one of the character actions – whether actively on your turn or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case if you can't (or don't) reveal the appropriate character you lose an influence turning one of your characters face-up. Face-up characters cannot be used and if both of your characters are face-up you're out of the game.If you do have the character in question and choose to reveal it the opponent loses an influence then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not.The last player to still have influence – that is a face-down character – wins the game!Coup: Rebellion G54 is a new standalone game that takes the same simple Coup mechanisms and rules but with a variable deck of 25 characters and in each game you choose to play with five out of the 25 so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can create a deck to increase bluffing deduction negotiation or luck.

Fun Facts

Fun Facts

Rating: 7.0 | Players: 4–8

Game Type:

Party

Categories:

Each round in Fun Facts a question is placed in the center of the table e.g. How long is the perfect nap? then everyone secretly writes their answer on their colored arrow and places that arrow face down on the table. (You write your name on the other side of the arrow so that everyone knows which arrow is whose.)Once everyone has written their answer take turns placing your arrow in relation to the other players from low to high: I know that Mom is super sleepy so I should definitely place my arrow below hers. After everyone has placed their answer in the center of the table the starting player has the opportunity to move their own arrow — without touching anyone else's!Then you reveal everyone's numbers and removes each arrow that is out of order. Each remaining arrow represents a correct answer and provides one point for the entire team. After eight rounds record the team's score in the Record of Legends. Can you possibly achieve a perfect score?

Salem 1692

Salem 1692

Rating: 7.1 | Players: 4–12

Game Type:

Party

Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast before conspiracy turns you against your own.The year is 1692 and it is a perilous time to live in the town of Salem Massachusetts. One wrong step or one misplaced accusation and you could be the next witch to hang. Salem takes players into this perilous world and lets them re-live the tension politics and religious extremism that still has people talking about it 300 years later.The game is packaged in a faux book box that closes magnetically. The game disguised as a worn out leather book can easily hide on your bookshelf and masquerade as an antique.Players can play as prominent villagers from the old Salem town and even read their bios in the instruction manual. The servant girl Mary Warren pastor Samuel Parris farmer John Proctor storyteller Tituba and beggar Sarah Good are some of the 12 characters featured in the game.Players each acting as one of these unique characters are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player Witch or Not a Witch.During gameplay players gather cards that they use to accuse or defend other players. Deciding who to trust is key to survival since you can never play a card on yourself. When you suspect someone to be a witch you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all Witch Tryal cards have been found the villagers of Salem win.Players can also use green and blue cards such as Alibi Stocks Matchmaker Asylum and Scapegoat to help or hurt their allies or enemies.As players draw cards they will eventually draw black cards that take immediate effect. One black card Night forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card Conspiracy forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential otherwise Conspiracy may soon have the whole town turned evil.Before long accusations will be flying and screams of She's a WITCH! will wake the neighbours. Will you be the hero who purges your town of witches or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself escape conviction and bring Salem to the ground.Volume 1 in the Dark Cities Series by Facade Games.

Paranormal Detectives

Paranormal Detectives

Rating: 7.0 | Players: 2–6

Game Type:

Party

You open your eyes to discover the most horrible truth of a lifetime... It has just come to an end and you are a ghost floating in the air! Terrified you look at your own body. A group of strange individuals have gathered around your mortal remains watching it closely with sparks of fascination in their eyes. They want to communicate with you to discover how your life ended. You need to talk to them and reveal the truth so the culprit can be judged!Paranormal Detectives is a deduction party game. One player takes the role of a Ghost. All other players work as Paranormal Detectives and need to discover how the victim died. Using paranormal abilities they will communicate with the Ghost asking open questions about the details of the crime. The Ghost answers in a variety of ghostly ways - by arranging a hangman’s knot playing chosen tarot cards creating a word puzzle on a talking board drawing by holding the hand of a detective and many more!At the beginning of the game the Ghost player receives a story card with a full description of the murder. Each card depicts all the details of the case. Each Detective receives asymmetrical pre-constructed set of interaction cards player investigation sheet and a player screen.On their turn each Detective asks the Ghost any open question they want and plays a single interaction card. The card implies the way the Ghost may answer the question. There are 9 different interactions total most of them giving information to all Detectives. Since Detectives may ask any open questions and interaction cards vary the game allows for lots of creativity for both the Ghost and Paranormal Detectives.Detectives may try twice during the game to guess what has actually happened to the victim stating who was the killer where did it happen what was the motive how was it done and what was the murder weapon. Then the Ghost writes down secretly on this Detective’s investigation sheet how many of their answers are correct.Note: The rulebook includes a fully cooperate variant.

Spyfall 2

Spyfall 2

Rating: 6.8 | Players: 3–12

Game Type:

Party

Spyfall is a party game unlike any other one in which you get to be a spy and try to understand what's going on around you. It's really simple!Spyfall is played over several rounds and at the start of each round all players receive cards showing the same location — except that one player receives a card that says Spy instead of the location. Players then start asking each other questions — Why are you dressed so strangely? or When was the last time we got a payday? or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is so he has to listen carefully. When it's his time to answer he'd better create a good story!At any time during a round one player may accuse another of being a spy. If all other players agree with the accusation the round ends and the accused player has to reveal his identity. If the spy is uncovered all other players score points. However the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct only the spy scores points.After a few rounds of guessing suspicion and bluffing the game ends and whoever has scored the most points is victorious!Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight and (2) two spies can be found at each location giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong.

Green Team Wins

Green Team Wins

Rating: 7.0 | Players: 3–12

Game Type:

Party

Categories:

The game is played over 15 rounds where players will simultaneously answer one question at a time.There are three types of questions: Fill in the Blank This or That and Multiple Choice. To set up the game randomly choose 5 cards from each type and shuffle them.Everyone will be asked the same question then writes down their responses at the same time. All players with the winning answer join the Green Team and score points. If your answer is not the most popular among the other players then you join the Orange Team and score zero points for that round. Players joining the Green Team from the Orange Team will score one point. Players who are on the Green Team and stay on it will earn two points.But it's not about having the best answer or the smartest answer or the funniest answer. Only the most popular answer wins - the one that the most players at the table wrote down.To win get on the Green Team stay on the Green Team and win - because that's what the Green Team does. They win.

Wits & Wagers Party

Wits & Wagers Party

Rating: 6.9 | Players: 4–18

Game Type:

Party

Categories:

Wits & Wagers Party a simplified version of the most award-winning party game in history comes with 250 of the best questions from the out-of-print Wits & Wagers: Expansion Pack 1. These questions were chosen because they are lighter and more fun than the questions from the original Wits & Wagers making this the best edition to play with your non-gamer friends and family. The poker chips in this edition are twice as heavy and thick as those from the original W&W.How to Play 1) Someone reads a question. 2) Everyone writes down a guess. 3) The guesses are placed face up on the table and ordered smallest to largest. 4) Players place their Betting Tokens on the guess they think is closest to the right answer.Players score one poker chip for a correct bet or for having the closest guess. On the seventh and final question players can bet their poker chips. The player with the most poker chips after this question wins.

Belratti

Belratti

Rating: 7.1 | Players: 3–7

Game Type:

Party

You are buying artwork for your museum always trying to meet the current trends and finding genuine art from your associates. But the famous Belratti is trying to cheat his own fake paintings into your collection.In Belratti players are split into two roles — buyers and painters — and are playing against the game. The game presents two cards as topics for which the buyers need to buy paintings. They ask for a certain number of cards and the painters have to collectively meet this target number.The painters select cards from their hands they think will fit the most to one of the topics. Then additional cards are added as Belratti's fakes. All cards are shuffled upside down then flipped up. The buyers then have to select all the cards from the painters not the fake cards by Belratti.The roles change after each round. If too many fakes are bought the players lose.(The name of the game is obviously derived from the name of the German art forger W. Beltracchi)

Timebomb

Timebomb

Rating: 7.1 | Players: 4–8

Game Type:

Party

Each player will be assigned a secret identity Agent or Terrorist. The game will unroll in a maximum of four rounds in which the agents want to defuse the bomb and the terrorists want it to explode. Each player will be dealt wire cards which he will see and then will shuffle. Starting with the first player he will be choosing a secret card and play it. Each card will have an action. Players will follow this way doing actions to try and defuse or explode the bomb. The game ends if all the success cards are revealed (agents win) the explosion card is revealed (terrorists win) or the 4th round ends without the bomb being defused (terrorists win).

Taco Cat Goat Cheese Pizza

Taco Cat Goat Cheese Pizza

Rating: 6.6 | Players: 2–8

Game Type:

Party

Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!For extra fun special action cards – the gorilla narwhal and groundhog — force players to make certain gestures before racing to slap the deck!

Telestrations After Dark

Telestrations After Dark

Rating: 7.1 | Players: 4–8

Game Type:

Party

This is an adult version of the award winning Telestrations. Gameplay is the same but the word content has changed to more adult fare. Some of the word cards now include stuff such as Anaconda Jackhammer Doggie Style and Human Centipede.

Exploding Kittens: Party Pack

Exploding Kittens: Party Pack

Rating: 7.1 | Players: 2–10

Game Type:

Party

This stand-alone game includes cards from Exploding Kittens Imploding Kittens and the Exploding Kittens App and allows 2-10 playersExploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw forcing your opponent to draw multiple cards or shuffling the deck.

Medium

Medium

Rating: 6.9 | Players: 2–8

Game Type:

Party

In the game Medium players act as psychic mediums harnessing their powerful extra-sensory abilities to access other players’ thoughts. Together in pairs they mentally determine the Medium: the word that connects the words on their two cards and then attempt to say the same word at the same time!Two cards. Two thoughts. One mind.—description from the publisher

The Chameleon

The Chameleon

Rating: 6.5 | Players: 3–8

Game Type:

Party

A bluffing deduction game for everyone.Each round involves two missions depending on whether you’re the Chameleon or not.Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in not get caught and to work out the Secret Word.Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries books food etc.)Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.

Mafia de Cuba

Mafia de Cuba

Rating: 6.5 | Players: 6–12

Game Type:

Party

Havana December 29 1955: At the end of the meal offered at his faithful henchmen don Alessandro evokes the business in progress. Suddenly the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom under the first layer of cigars the box is filled with diamonds!In Mafia de Cuba each player will take the cigar box open it and choose to:In the evening the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions The Godfather with the help of is faithful henchmen will try to find all his stolen diamonds.Does he lose his honor by accusing wrongly? Do the most cunning thieves win? Or is it the CIA that will send these thugs behind bars?

Anomia: Party Edition

Anomia: Party Edition

Rating: 7.1 | Players: 3–6

Game Type:

Party

Anomia: Party Edition adds 6 new decks to the Anomia card game family. Each deck is a word game in which players sequentially place a card face-up in front of them in a stack. As each card is revealed players look for matching symbols between their card and any other card. If a match occurs the two matching players face-off and must quickly give an example of something within the category (eg. breakfast food lake reptile) listed on the opposing player's card. The first person to finish saying a correct answer wins the face-off and takes the opponent's card into a face down winnings pile. Since cards are played on top of each other the player who lost the face-off reveals an earlier card on their stack and may immediately match another player's card causing a cascade of face-offs.In addition there are wildcards which allow different symbols to match until it is overwritten by another wildcard which may then trigger a whole new set of face-offs. Play continues until the deck is exhausted and whoever has the most cards in their winnings pile is the winner.From the publisher:ANOMIA PARTY EDITIONFeed your Anomia addiction!Diehard Anomia fans and novices alike will love the Anomia Party Edition featuring 6 all-new decks and over 425 unique categories plus customizable blank cards for adding your own categories in every deck!Play the Party Edition decks on their own or intermingle them with the original decks for hours of mad fun!Anomia is simple. Players flip cards in turn until the symbols on two players’ cards match. Matching players must race to give an example of the category on their opponent’s card. Whoever blurts out a correct answer first wins their opponent’s card and drawing continues.Sounds easy right? Think again! Wild cards create unexpected matches and face-offs can cascade when you lose a card revealing a new match. Pay attention - it could be your turn at any time!

Bristol 1350

Bristol 1350

Rating: 6.9 | Players: 1–9

Game Type:

Party

The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave you and your fellow cart-mates successfully escape and win the game!However some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart you will catch the plague. You must do whatever is necessary to make sure that doesn't happen!On the surface Bristol 1350 is part co-operative teamwork part racing strategy and part social deduction. In reality it's a selfish scramble to get yourself out of town as quickly as possible without the plague by any means necessary.The game comes in a magnetic book box and includes a rubber playmat 9 wood pawns 3 miniature carts 6 rat/apple dice a linen bag and 64 cards. The deluxe version adds 6 coins 6 cards and 3 metal carts. This standalone game is Volume 4 in the Dark Cities Series by Facade Games following Salem 1692 Tortuga 1667 and Deadwood 1876.

Codenames: Deep Undercover

Codenames: Deep Undercover

Rating: 6.6 | Players: 4–8

Game Type:

Party

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.In Codenames: Deep Undercover two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.Codenames: Deep Undercover' can be played as a standalone game or combined with other Codenames titles.

Human Punishment: Social Deduction 2.0

Human Punishment: Social Deduction 2.0

Rating: 7.3 | Players: 4–16

Game Type:

Party

Human Punishment is a combination of social deduction social experiment and party game for 4-16 players. Each player takes on the role of a human a machine or an outlaw in a distant future. Players must investigate others to figure out who is on their side grab one of the four different weapons and eliminate the enemies. Stay focused because hidden enemies may be on your team! Find your team trust no one!The traitor mechanism in Human Punishment transforms the table into a social experiment...

DroPolter

DroPolter

Rating: 7.1 | Players: 2–5

Game Type:

Party

Your hand is always full in DroPolter which makes it a challenge to drop only the correct items that the ghosts want to see.To start the game each player has a hand of five items: a red plastic cube a blue wooden key and so on. Each round someone flips the top card of the deck then players race to drop only the correct items from their hand. If you drop something you shouldn't you're out for the round. If you're the first player who drops everything correctly congratulations! You're rewarded with a tiny bell...that is placed in your hand and cannot be dropped in the future.The first player who collects five bells wins.

Night of the Ninja

Night of the Ninja

Rating: 7.2 | Players: 4–11

Game Type:

Party

Night of the Ninja is a fast-paced game of deadly secrets midnight assassinations and paper-thin alliances. In Night of the Ninja your mission is to defeat a rival ninja House ...if you can figure out who they are! Each round you choose your ninja role: a Spy or Fortune Teller gains valuable information but only a Shinobi or Blind Assassin can cut down an opponent. To win you’ll have to trick your opponents figure out who can’t be trusted and fight for your House!Night of the Ninja supports 4-11 players and a single round can play out within 5 minutes. Created by Justin Gary (Ascension Shards of Infinity) it's designed to appeal to anyone from novice gamers to social deduction enthusiasts. Every card features papercraft art by Ben Charman intricately hand-cut and photographed to create a unique evocative visual style.Night of the Ninja offers several twists on the social deduction genre. The team-based play means you can win Honor even if you die as long as your House prevails. Each round begins by drafting Ninja cards and no role is strictly better than others. The deadliest cards are also the last to be played and gathering information can be as valuable as assassinating another player.Night of the Ninja contains everything needed for up eleven players: 33 Ninja cards 11 House cards 11 Player standees and 35 Honor tokens.

Don't Get Got!

Don't Get Got!

Rating: 7.0 | Players: 2–10

Game Type:

Party

Don't Get Got! is a party game in which each player receives six secret missions. The first player to complete three of these missions wins.You don't sit at a table to complete missions though. This game is designed to run in the background of whatever else you have going on which means you can play it anywhere — at home on holiday in the office or yes at a party.Mission examples include getting a player to compliment your hair hiding this card in a jar and getting another player to open it for you; and making up a word and getting a player to ask what it means.

Monster Slaughter

Monster Slaughter

Rating: 7.2 | Players: 2–5

Game Type:

Party

Description from the publisher:Flip the script on 80’s horror movies with Monster Slaughter!This time it’s your turn to hunt down and slay those insufferable teenagers who took refuge in an abandoned cabin in the woods. As the head of a family of monsters you’ll have to carefully select in which order you’ll eliminate your victims… and then begin the slaughter!Monster Slaughter is a tactical game inspired by horror movie classics where each players takes control of a family of three monsters: father mother and child each with their own stats and family power. Their objective is to scour the cabin looking for five guests find their hiding spot and “take care” of them! Each victim hides in a pile of cards that monsters must search through to find them gathering items and traps as they do. Once revealed a guest’s miniature is put on the board and can be attacked!However each player has secretly set a killing order for these guests and killing them in order is worth more points. They can use their item cards to defend the guests against other monsters or scare the victims away to other rooms so the guests die in a more favorable order!Monster Slaughter also comes with a scenario book giving new objectives and special rules to make each moonless night a new experience.

GoodCritters

GoodCritters

Rating: 7.0 | Players: 4–8

Game Type:

Party

It's the most anticipated moment of any heist: time to split the loot. Of course everybody trusts the boss to divide everything evenly right? But will the boss be even-handed and make sure that every made critter gets a piece? Maybe the boss will pay off only some of them and keep the rest of it...GoodCritters is a game for 4-8 criminal critters who are pulling off heists and fighting over the loot! Whoever is chosen as the boss can distribute the loot from the heist however they desire but it's the crew that has the final say. If the crew doesn't like the split they might just tell the boss to take a hike and put some other critter in charge! In the end the critter that collects the most valuable stash of loot wins!

Things in Rings

Things in Rings

Rating: 7.2 | Players: 2–6

Game Type:

Party

In the center of the table place the Rings and form a triple Venn diagram. Designate one player to be The Knower. The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards.Depending on the Ring the logic rules will be related to different characteristics like spelling grammar physical properties cultural relevance or industry.On your turn place an object card from your hand into the Venn diagram. If it fits that ring's rules place another card. If it doesn't fit the rules The Knower moves the card to the right area. The player then draws another card.The point of the game is to get rid of all of your cards. Can you figure out the Rings' logic before your opponents? Don't forget you can play in the overlapping spots of the Venn diagram or even outside it completely!—description from publisher

Hellapagos

Hellapagos

Rating: 6.6 | Players: 3–12

Game Type:

Party

Hellapagos is a co-opetition game in which players struggle to survive on a desert island and build a raft to escape before a hurricane devastates them. While players need to work together it's not likely that everyone will survive this backstabbing negotiation game for up to twelve players.After becoming shipwrecked your group of castaways finds themselves on a desert island. At first the surroundings seem like paradise but life soon proves difficult. Water and food are scarce. It’s doubtful whether everyone can survive this diet. There is only one solution: Construct a large raft together. But don’t waste any time because the clouds on the horizon suggest the arrival of a dangerous hurricane! At the end of the game the players who manage to leave the island in time will win (assuming anyone survives that long!).

Panic on Wall Street!

Panic on Wall Street!

Rating: 7.0 | Players: 3–11

Game Type:

Party

In Panic on Wall Street! you take on the role of a freewheeling capitalist out to outmaneuver your competitors and earn your place as a great industrialist.Players are divided into managers and investors. Your goal is to earn more money than any other manager (if you are a manager) or more money than any other investor (if you are a investor) by the end of the fifth round.Each round managers and investors negotiate with each other in a noisy two-minute free-for-all to set a purchase price for shares in the managers' companies. Investors then collect income from the shares they purchased but not until a roll of the dice brings (sometimes drastic) changes to the economy with major consequences for the balance sheet of each player. Managers collect what they are owed from investors pay fees for each of their companies and buy new companies at auction.After five rounds of play (5 months) the manager and the investor who have accumulated the most money are each declared victors the undisputed masters of commerce.Panic on Wall Street! is the new edition of Masters of Commerce. See 'More Information' below for differences between the two editions.

Good Cop Bad Cop

Good Cop Bad Cop

Rating: 6.5 | Players: 4–8

Game Type:

Party

Good Cop Bad Cop is a 52 card hidden identity deduction game where each player takes on the role of a law enforcement officer in a corrupt district. Players must investigate others to figure out who is on their side grab one of the 2-3 guns on the table and shoot the opposing leader to win the game.

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre

Rating: 6.4 | Players: 2–6

Game Type:

Party

Game description from the publisher:Did you know that magical wizards are battling to the death ... and beyond ... right now!? Why battle? you might ask. What have I got to prove magic man? Only who's the most awesomely powerful battle wizard in the entire realm that's what! As a Battle Wizard you'll put together up to three spell components to craft millions (okay not really) of spell combos. Your spells might kick ass or they could totally blow – it's up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred all-out burn-down to be the last Battle Wizard standing. And it doesn't stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?!Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a humorous card game depicting a vicious over-the-top battle between a variety of comically illustrated wizards. The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife. The unique Dead Wizard cards allow players to stay in the game even after their wizards have been defeated.

Wits & Wagers: It's Vegas,Baby!

Wits & Wagers: It's VegasBaby!

Rating: 7.4 | Players: 5–99

Game Type:

Party

Categories:

Wits & Wagers: Vegas—description from the publisher

Fiesta de los Muertos

Fiesta de los Muertos

Rating: 7.0 | Players: 4–8

Game Type:

Party

Welcome to the Fiesta de los Muertos. On this sacred day the dead are back!Choose a word to describe your deceased character. But beware this word will pass from hand to hand and change little by little ... Can you find your character and the character of the other players ?A cooperative game combining imagination and deduction for guaranteed laughter.—description from the publisher

Kneipenquiz: Das Original

Kneipenquiz: Das Original

Rating: 7.4 | Players: 3–6

Game Type:

Party

In Kneipenquiz: Das Original players anwer questions like in a Pub-Quiz. Players either play together (vs. imaginery opponents) or in a team vs. team mode.The 750 questions cover the following categories: General knowledge literature science sports movies history and useless knowledge.A game consists of five turns where each turn has a time limit of 5 minutes. For every correct answer a team advances one or several fields on the board. After turn five the team which advanced the most on the board is victorious.

Deckscape: Test Time

Deckscape: Test Time

Rating: 6.6 | Players: 1–6

Game Type:

Party

Deckscape: Test Time is the first title in a series of cooperative games inspired by real escape rooms in which a group of people are trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.In Deckscape: Test Time you have been selected from Doctor Thyme's most brilliant students for a special project. He'll test your skills and if you succeed you'll get a unique chance to help him on his newest and greatest invention. While he's explaining his project he distractedly pushes a button: an alarm cries loudly and heavy gratings shut all the windows and the exit door. The laboratory is locked! Doc Thyme falls through a trapdoor below his feet and the lights turn off. Will you be able to pass Doctor Thyme's exam and exit his laboratory? Using just sixty cards you will take part in a hectic adventure without leaving home.—description from the publisher

Poetry for Neanderthals

Poetry for Neanderthals

Rating: 6.7 | Players: 2–12

Game Type:

Party

Poetry for Neanderthals is a competitive word-guessing game where you can only give clues by speaking in single syllables. So instead of saying broccoli you'd say something like green thing you eat for live long and have good health. If you mess up and use a big word such as vegetable you get bopped on the head with a NO !Stick and you lose points.The goal of the game is to score the most points by correctly interpreting words and phrases. The chosen Poet starts off the game with a Poetry Card and tries to get their teammates to say the listed word using only words with one syllable within a 90-second time limit.The team with the most points is the winner.Contents: 220 cards 1 inflatable NO! Stick 1 sand timer 2 point slates

Cheating Moth

Cheating Moth

Rating: 6.4 | Players: 3–5

Game Type:

Party

Cheating is forbidden? Not in this naughty game of cards – in fact you'll probably have to cheat in order to win.In Mogel Motte you want to get rid of all the cards in your hand before anyone else. Each player starts the round with a hand of eight cards with one player (the oldest) receiving the guard bug – which stays on the table throughout the game – and one card being turnd face-up to start a discard pile. The cards are numbered 1-5 with the majority of them having only numbers; some cards have special abilities that come into play when added to the discard pile or in a player's hand.On a turn a player places one card from her hand onto the discard pile; that card must be numbered exactly one higher or lower than the card on top of the discard pile. (The numbers wrap so a 1 can be played on a 5 and vice versa.) If a player can't play a card she draws one from the deck and her turn ends.There's another way to rid yourself of cards though: cheating! Throughout the round you can make cards disappear by dropping them on the floor hiding them up your sleeve and so on. You must keep your hand of cards above the table at all times you can't vanish more than one card at once and you can't rid yourself of your final card this way. The player with the guard bug – and only him! – can call out other players for cheating and no one can cheat while the accusation is being resolved. If the accusation was false the Guard must draw a card; otherwise the cheating player takes back the card she tried to lose is given a card from the Guard's hand as additional punishment and becomes the new Guard.Cheating is a necessity as the Cheating Moth cards can't be played onto the discard pile but must be disappeared via cheating. (The Guard however can play these cards as the Guard is not allowed to cheat.)The action cards work as follows:When one player has no cards in hand the round ends. All other players score 10 points for each Cheating Moth in hand 5 points for each action card and 1 point for each number card. After a number of rounds equal to the number of players the game ends and the player with the lowest score wins.

Krazy Wordz: Nicht 100% jugendfrei

Krazy Wordz: Nicht 100% jugendfrei

Rating: 7.3 | Players: 3–7

Game Type:

Party

Krazy Wordz - Nicht 100% jugendfrei! Das ultra-witzige WortErfindeUndErrate-Spiel.A party game in which you make up fictitious answers from available letters and must then guess which of the words might be meant to be a name for a newly discovered planet (Win 489)The secret task of each player is to invent a new creative word by use of several different letter-tiles (vowels and consonants). Then all players have to guess which of the created words will fit to which of the tasks.Finally the best guesser and word-creator will win the game.

Herd Mentality

Herd Mentality

Rating: 6.6 | Players: 4–20

Game Type:

Party

This is a party game for families friends and cow rustlers. The aim of the game is simple: think like the herd and write down the same answers as your friends.If your answer is part of the majority you all win cows. Yeehaw! If everyone else writes an answer that is matched by at least one other person but yours is the odd one out then you land the angry Pink Cow and your herd of cows is worthless until you can offload it onto someone else.The first player to collect eight cows wins.

Mountains of Madness

Mountains of Madness

Rating: 6.5 | Players: 3–5

Game Type:

Party

1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?Based on the novel by H. P. Lovecraft Mountains of Madness is a fully cooperative game with a pinch of real-time gameplay.

Quest

Quest

Rating: 7.3 | Players: 4–10

Game Type:

Party

In Quest all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number but if they go unknown they can sabotage Arthur’s great quests.Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then players debate reason and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.Quest also includes the Director's Cut a personal recommendation from the designer about the preferred way to play Quest.Errata:Page 7 of the rulebook should say: (for non-Director's Cut version)Three successful Quests—Good wins! The game is over.Note: When using the optional Blind Hunter the Blind Hunter reveals themself and a Hunt occurs (see page8). There is no discussion nor Good's Last Chance.While the Blind Hunter is listed as optional that role should always be included when including any named Good roles to provide a penalty for claiming.The above Errata rule does not apply to the Director's Cut.

First Contact

First Contact

Rating: 6.9 | Players: 2–7

Game Type:

Party

An exceptional party game where imaginary ancient Egyptians are trying to overcome the language barrier with… Aliens.In each turn Aliens would draw weird symbols trying to explain which earthly items they’d like to collect. Puzzled Egyptians are to figure out what this could mean. On top of that Aliens compete for being the first to grab the souvenirs and fly back home while each human wants to be the best at learning the Alien language!«First Contact» is perfect for associative-deductive games lovers. The unique theme adds even more fun to the game process and every setup gives players new puzzles to solve. Incredibly good time guaranteed!

Don't Mess with Cthulhu

Don't Mess with Cthulhu

Rating: 6.9 | Players: 4–6

Game Type:

Party

Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world or Cultists that want to bring the world to a disturbing end.The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.Before each round players receive a number of Investigation cards which they look at but then shuffle and put in front of themselves so they know what cards they have but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards and gather all unrevealed cards are shuffled an redistributed evenly among the players.Reveal Cthulhu and the Cultists win instantly. Reveal all the Elder Signs and the Investigators win. If you want to play multiple rounds (it's highly recommended) the losers in each game get Insanity tokens. Get three tokens and the night is over with the winner(s) being those most sane.Kickstarter version notes:Kickstarter Edition has the following bonuses unavailable in the retail version:#1 - 10 player aupport. All the components needed to play with up to 10 people at the same time.#2 - 3 x Necronomicon Investigation cards. Now the Investigators not only have to discover all the Elder Signs in time to prevent Cthulhu from rising they must also discover the ancient tomes called Necronomicon. But the Necronomicon are dangerous to the uninitiated and cannot be revealed until at least one Elder Sign has been discovered.These promo cards add more information into the game helping the Investigators in their quest. However the Necronomicon also give the Cultists another win condition - making the strategies more complex and the discussion even more lively.#3 - 6 x Objects of Power cards. These special cards have a variety of different uses and provide more direct and indirect information in the game (as well as a touch of light-hearted fun). Objects of Power give the game more replay value more strategy and more variability without adding complexity.Timebomb Themed editionIn TimeBomb you are playing either a terrorist trying to make a bomb blow up or a SWAT team member trying to defuse it.Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then at each of the game's 4 rounds each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards a number of SUCCESS cards one BOOM card and the rest being SAFE card.The active player then chooses another's player card and reveals it that player then becoming the new active player. After N cards have been revealed (N being the number of players) all cards are shuffled again and distributed equally to the players for a new round. If at any time the BOOM card is revealed the terrorist's team wins. If all SUCCESS cards are revealed before that happens then the SWAT team members win.Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.

ito

ito

Rating: 7.3 | Players: 2–8

Game Type:

Party

Categories:

ito is a cooperative game where you and your friends will each get your own secret number you then have to try to put in order as a group based on the clues you give related to the chosen theme.At the start of the game each player gets a secret number card that can have a value between 1 and 100. Remember it’s a SECRET so of course the other players can’t tell you directly what number they have and neither can you!The trick is for everyone to understand their intentions just by hearing theme-based clues. Do you and your friends see eye to eye in how you view the world? Have fun finding out in this exciting party game!

Stay Cool

Stay Cool

Rating: 7.0 | Players: 3–7

Game Type:

Party

Stay Cool is easy. We ask you to do nothing complicated — but you must do it all at the same time...When you are the active player in the first round you must answer verbally the questions asked by your left-hand neighbor while you write answers to the questions asked by your right-hand neighbor using seven letter dice to write three- or four-letter answers. While you're doing this another player flips a 30-second sand timer four times giving you two minutes to answer as many questions as possible. At the end of that time multiply the number of answers you gave for the questions from the left and from the right to determine your score.In the second round you do the same thing once again with new questions but you must tell the player watching the sand timer to flip it before it runs out of sand with a maximum of two minutes of playing time. If you fail to tell the player to flip the timer before it runs out of sand your turn ends immediately. However your turn ends you score points as described above.In the third and final round you must do everything described in the third round except now the sand timer is hidden from your eyes!—description from the publisher

Muse

Muse

Rating: 6.6 | Players: 2–12

Game Type:

Party

Where will your muse guide you?Lead your teammates to inspiration using cryptic clues and surreal imagery in Muse a beautiful party game with over one hundred fully-illustrated cards.Play cooperatively at lower player counts or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt hoping to lead your team to their masterpiece. As artists you work alongside one another to decipher that clue and correctly choose the piece of art from the line-up.Challenge your creativity listen closely and let your muse guide you to your masterpiece!

One Night Ultimate Vampire

One Night Ultimate Vampire

Rating: 6.6 | Players: 3–10

Game Type:

Party

No moderator no elimination no werewolves.In One Night Ultimate Vampire the sun has just set and vampires have descended on your sleepy little town slowly turning the villagers into even more vampires. Fortunately the village has several residents with special powers with most willing to help eliminate this fanged menace!One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire the well-meaning Cupid the sneaky Assassin or others each with a special ability. In the course of a single evening your village will decide who among them is a vampire...because all it takes is finding one vampire to win!One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf or One Night Ultimate Werewolf Daybreak or both games.

Secret Identity

Secret Identity

Rating: 7.3 | Players: 3–8

Game Type:

Party

ln Secret Identity you must guess the hidden identity of your opponents while trying to make them guess yours.At the start of a round you receive a key card that indicates your identity among the eight characters on the table. Using double-sided picto cards you try to give clues to your character so that others can guess who you are while simultaneously guessing their character — earning points for each success. Each round new characters appear on the table giving you and everyone else a fresh face to guess but your supply of picto cards is never replenished so you must be judicious when using them in order not to run out by game's end.After the fourth round whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?

Durian

Durian

Rating: 6.9 | Players: 2–7

Game Type:

Party

Today the jungle fruit shop is busy and bustling once again. The shop's clerks having too much to do have started helping customers without checking the new inventory that has arrived. Even though they haven't checked the inventory surely the other staff members have checked them already. But during all the excitement they ended up taking too many orders... When that happens if someone rings the bell the shop manager gorilla will rush out of their office. If they find out about the over-sold orders......oh it's too scary to think about! Watch out for the 3 gorilla siblings that are hanging around waiting to cause trouble!

The Red Dragon Inn 5: The Character Trove

The Red Dragon Inn 5: The Character Trove

Rating: 7.6 | Players: 2–4

Game Type:

Party

The Red Dragon Inn 5: The Character Trove is a fast-paced light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon killing monsters and taking their stuff. Now you’re back in town healed up cleaned up and ready to party at the Red Dragon Inn. Drink gamble and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out your friends will continue the party without you… after they loot your body for gold of course! The last conscious adventurer with gold wins the game!The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on The Red Dragon Inn family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets letting you build the party composition of your choice! Each of the box sets includes four unique characters a drink deck gold pieces and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players).Sera the Fleetfooted: Sera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what’s happening. The dungeon’s beefiest monsters are no match for her flying daggers! She didn’t get so skilled by slacking off though. Even while she’s partying she continues training to make sure she’s always at the top of her game.Lizwick the Collector: Lizwick is a consummate problem solver with an unrivaled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time.Joran the Trickster: Joran’s penchant for pranks earned him a student “sabbatical” from the Mage’s Collegium. Fortunately Zot saw some potential in the boy and decided to take him adventuring for some valuable field experience. The young mage’s humor has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling fast ones on the bad guys.Zakhan the Drunken Master: Zakhan’s father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian warchief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his “drunken” martial arts do so at their own peril!But wait there's more! The Red Dragon Inn 5: The Character Trove is also a massive storage solution for all previous sets (with room for more). You get a massive storage box plus dividers new play mats for all previously released characters updated tokens and more! Check it out:

Timeline

Timeline

Rating: 6.5 | Players: 2–8

Game Type:

Party

Timeline is a card game where each card depicts a historical event invention or discovery on both sides with the year in which that event occurred invention or discovery was made on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.

Funemployed

Funemployed

Rating: 6.6 | Players: 3–20

Game Type:

Party

Funemployed is a card-based party game in which everyone's trying to become employed. Apply for real jobs like astronaut lawyer or priest with unreal qualifications such as a dragon the ability to speak panda or a DeLorean. In the game each player uses their qualifications to convince the other players that they're the best qualified for a job. To do this players tell the story of why their qualifications make them the best fit for a job by role-playing and acting like they are on an interview. Find innovative ways to use your qualifications and become the most funemployed player at the table!

One Night Ultimate Alien

One Night Ultimate Alien

Rating: 6.9 | Players: 4–10

Game Type:

Party

One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team but this time the roles all relate to aliens.One Night Ultimate Alien can be combined with any other One Night Ultimate... game.

MonsDRAWsity

MonsDRAWsity

Rating: 7.1 | Players: 3–8

Game Type:

Party

Imagine seeing a real alien stomping through your backyard. Now imagine describing what it looked like to a police sketch artist. That is exactly what you are expected to do while playing the frantic drawing party game MonsDRAWsity.One player known as the Witness has twenty seconds to examine a picture of a bizarre-looking creature then they must describe it to the rest of the players known as Sketch Artists. At the end of the round the witness awards points to the artist who was able to most closely match the monster seen by the witness!—description from the publisher

Unusual Suspects

Unusual Suspects

Rating: 6.4 | Players: 3–16

Game Type:

Party

Incredible! The shifty thief who operates undisturbed from months is about to be caught! After copious failures a team of detectives has a secret weapon: a witness. However this witness is quite weird; he doesn't remember anything about the appearance of the criminal but he knows everything about their habits and behavior. Will the investigative team be able to find out the criminal only from these elements?In Insoliti Sospetti (Unusual Suspects) one player is the Witness and the other players play the part of the Investigative Team. The Witness knows the real identity of the Guilty and tries to make the Team hit it only with his answers. The Team asks questions to the Witness and depending on his answers will exclude the innocent suspects after players have discussed what they learned.Insoliti Sospetti can also be played competitively or collaboratively (team vs team). In the latter case a grid of twelve suspects is created. Every round the team reveals a question card and the Witness has to answer yes/no. According to the answer the team has to remove suspects until only the Guilty one is on the board.

Crash Octopus

Crash Octopus

Rating: 6.9 | Players: 1–5

Game Type:

Party

We lost our way and sailed into a nightmare. All our cargo was thrown overboard and now we must save that precious cargo — as well as our captain! — and escape from the raging gigantic octopus from the deep.In Crash Octopus players race to collect cargo that's floating in the ocean while surrounded by a horrifically giant octopus. The first player who collects all five types of cargo on their ship wins.The game is played by using the table as the landscape with a string perimeter around the playing area. To set up place the octopus head at the center of the playing area surrounded by the tentacles spread out at an equal distance then the player ships and anchors outside of the tentacles near the perimeter. Finally you drop all the cargo onto the playing area by bouncing it off the octopus' head.On a turn a player uses their flag to either navigate — by flicking the anchor next to their ship then moving their ship to touch the anchor — or flick cargo. Cargo comes in five types — goblet chest gem gold and captain (yes really!) — and you can flick any type of cargo that's not on your ship toward your ship. The only exception is that you can't flick the single cargo item closest to your ship. If the flicked cargo misses your ship your turn ends; if it hits your ship you load that cargo then advance the cargo tracker which is a string of beads on the perimeter.If you advance a black bead on the cargo tracker the octopus attacks! Each player takes a turn dropping a die and bouncing it off the octopus' head possibly moving the head or a tentacle to get in the way of others picking up cargo and possibly knocking cargo off a ship. What a setback!

Spaceteam

Spaceteam

Rating: 6.6 | Players: 3–6

Game Type:

Party

Spaceteam is a fast-paced cooperative shouting card game in which you race to repair your malfunctioning spaceship.Your goal is to ensure that all ship systems are functioning properly before time runs out. Each player must deal with the various malfunctions in their sector by flipping cards from the malfunction deck in front of them and fixing the ship's systems. You'll have an arsenal of disorganized space tools spread among all players' hands but finding the right tools can be harder than you think especially when your Spaceteam is franticly worrying about malfunctions in their own sector. If that wasn’t hard enough you’ll also have to deal with complications such as wormholes and asteroid fields which require the coordination of the entire Spaceteam. There are no turns; everyone plays and shouts at the same time. Victory is achieved if enough malfunctions are corrected to reveal the 6 hidden System-Go Cards before time is up.

[kosmopoli:t]

[kosmopoli:t]

Rating: 7.7 | Players: 4–8

Game Type:

Party

Relive the evening service in six minutes in the most cosmopolitan restaurant in the world![kosmopoliːt] is played by 4 to 8 players among which there is always a Waitress a Maitre d'Hotel and Cooks.The Waitress will manage the restaurant room on the app. she will have her earphones on and will be able to take orders from customers which she will transmit to the Cooks and especially to the Butler — except that our customers come from all over the world and wish to taste typical dishes that they request in one of their sixty languages. Natives!The Maitre d'Hotel notes as best as he can all the orders from the waitress and constantly repeats them to the cooks. He has the pivotal role of the restaurant he makes the link throughout the game between the room and the kitchen and is responsible for coordinating and managing the whole.Each Cook manages types of food by having the piles of corresponding cards and is also the expert cook of a continent: he thus has all the cards of this continent. Each of these cards corresponds to a language and includes the six dishes that are served in that language.Each dish is written by a transliteration (as it is understood in French) and accompanied by the name and drawing of one of its ingredients. When a cook has found a dish on a card he asks the others for the necessary ingredient (if he does not have it himself) and gives these two cards (language + ingredient) to the head waiter. The latter therefore adds to these two cards the appropriate table card (which he would normally have noted down!) and gives everything to the Waitress. As soon as the Waitress can she will serve the table on the app by selecting the table in question then the right ingredient then the right language!So satisfied customer?[kosmopoli:t] is scalable! Initially you will have access only to level 1 and will have to unlock the other levels! Then you can open the latest deck of cards with new ingredients and new languages! The game has a hundred goals to achieve and scores to pulverize! The game is also full of surprises with some levels having an inspector from Guide Michelin some having nonexistent dishes to discover and some having things still to discover...—description from the publisher

Slide Quest

Slide Quest

Rating: 6.6 | Players: 1–4

Game Type:

Party

The bad guys have taken over our beautiful kingdom in Slide Quest and it's in total chaos! You have to save the world and quickly! Work together to guide this brave rolling knight through this turbulent adventure that is lined with twists and traps!

Secrets

Secrets

Rating: 6.4 | Players: 4–8

Game Type:

Party

In Secrets the second co-design between Eric Lang and Bruno Faidutti players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.On your turn offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent in which case they score it or they refuse in which case the card returns to you and you score it. The game ends when a player has five cards after which the teams are revealed; the team with the highest combined score wins unless a Hippie has the single lowest score in which case they win.The interactions between the character cards are the spice of the game but since the abilities are discoverable during play the game can be taught in three minutes.

Word Slam

Word Slam

Rating: 6.9 | Players: 3–99

Game Type:

Party

EAT YELLOW CIRCLE — do you mean pancakes? Or pineapple rings? Oh wait the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh is it maybe…a banana? Yes the answer is banana! One point for the Blue Team!In the communication game Word Slam two teams compete against one another simultaneously. In each round one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards each with one word on it: a noun verb adjective or preposition. A player can use as many explanatory cards as desired and whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins!

Don't Mess with Cthulhu Deluxe

Don't Mess with Cthulhu Deluxe

Rating: 7.4 | Players: 4–8

Game Type:

Party

Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world or Cultists that want to bring the world to a disturbing end.The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.Before each round players receive a number of Investigation cards which they look at but then shuffle and put in front of themselves so they know what cards they have but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards and gather all unrevealed cards are shuffled an redistributed evenly among the players.Reveal Cthulhu and the Cultists win instantly. Reveal all the Elder Signs and the Investigators win. If you want to play multiple rounds (it's highly recommended) the losers in each game get Insanity tokens. Get three tokens and the night is over with the winner(s) being those most sane.Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.

Crossing

Crossing

Rating: 6.7 | Players: 3–6

Game Type:

Party

In Crossing you have to collect gemstones but players make their choices simultaneously and not everybody will get what they want when desires clash — and even if you are lucky during the initial confrontation you aren't safe from the greediness of other players.Through bluffing and cunning you want to collect more gemstones than your opponents. To do this you place a set of cards side by side on the table with each card featuring a varying number of gems. When signaled each player simultaneously places a finger on one of the cards. You collect the stones only if you are alone on the card!The French version of Crossing includes rules for play with only three whereas the initial Japanese release of Xing included rules only for 4-6 players.

Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill

Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill

Rating: 6.5 | Players: 2–6

Game Type:

Party

The sleeper hit has awakened! Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill is finally here and it’s loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on TableTop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones Rob Heinsoo and Nick Edwards.New Addition: Creatures! Delivery cards in this set can also become your pets if you roll well enough. With a familiar by your side for a few rounds you’ll be unstoppable. But if a big splash of damage is heading your way why not have your little buddy jump in the way and take that blast instead of you?New Addition: Blood! Collect Blood as you slay your opponents and tempt fate with powerful magiks and treasures. Use your Blood points to make some spells even more powerful than before.New Addition: Reactions! A few spells will partially resolve even if you die too soon. Now you can play a full-strength spell without fretting about dying before it resolves. With a Reaction in there you’ll get your revenge…New Addition: The Standee matters! That crazy stand-up piece is now a coveted heirloom in the game. If you control it several of your spells will increase in strength. It can also earn you some extra Blood.Whether you have played the original or not this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they’ll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest!

Joking Hazard

Joking Hazard

Rating: 6.2 | Players: 3–10

Game Type:

Party

From the creators of Cyanide & Happiness comes a card game where players compete to finish an awful comic strip.The creators said:Someone on the Internet once told us that making stick figure comics is easy as hell and that we were ugly and stupid.They were right on all counts. So after crying for a few hours we created the Random Comic Generator which since its inception in 2014 has entertained millions with its computer-generated comedy.After a few weeks of playing with the Random Comic Generator we started to wonder if its hundreds of random panels might lend themselves to a card game where you compete against your friends to finish a comic with a funny punchline. So we printed out all of the RCG panels and started playing with them.Draw 7 cards. The deck plays the first card select a Judge to play the second then everyone selects a third card to create a three panel comic strip. The Judge picks a winner.The game includes a deck of 350 unique panel cards - that’s 15.4 million combinations of comics!

Exploding Kittens: NSFW Deck

Exploding Kittens: NSFW Deck

Rating: 6.2 | Players: 2–5

Game Type:

Party

Originally an expansion for Exploding Kittens the most successful Kickstarer project ever that contained cards that were too horrific and/or incredible to be included in a kid safe version. As a stretch goal this was turned into a stand alone game that can be combined with the standard Exploding Kittens deck. If you combine the two decks you can go up to 9 players. 10 with Imploding Kittens

Inhuman Conditions

Inhuman Conditions

Rating: 7.2 | Players: 2

Game Type:

Party

From the co-creators of Secret Hitler & Better Myths: a Blade Runner-inspired five-minute party game for two players.Inhuman Conditions is a five-minute two-player game of surreal interrogation and conversational judo set in the heart of a chilling bureaucracy.Each game has one Investigator and one Suspect. Armed only with two stamps and a topic of conversation the Investigator must figure out whether the Suspect is a Human or a Robot.Robots must answer the Investigator's questions without arousing suspicion but are hampered by some specific malfunction in their ability to converse. They must be clever guiding the conversation in subtle ways without getting caught.Humans may speak freely but may find this freedom as much curse as gift. There are no right or wrong answers only suspicious and innocuous ones and one slip of the tongue could land Humans and Robots alike in the Bureau's Invasive Confirmation Unit. There alongside Investigators who make improper determinations they will await further testing ...—description from the publisher

DropMix

DropMix

Rating: 6.7 | Players: 1–6

Game Type:

Party

DropMix is a dynamic and fast-paced music-mixing game. Players blend popular songs from award-winning artists to create mind-blowing mixes. Get together and face-off with friends to master the mix.The DropMix Music Gaming System includes the DropMix board and 60 DropMix cards and the DropMix app (discontinued Dec ‘22) controls the game. The included DropMix cards let you mix songs from top artists including: Bruno Mars Childish Gambino Disturbed Ed Sheeran Imagine Dragons Sam Hunt Sia The Weeknd and more. There are also Discover Packs and Playlist Packs to expand the mix possibilities with more DropMix cards.Clash ModeParty ModeFreestyle Mode

TEAM3 GREEN

TEAM3 GREEN

Rating: 6.9 | Players: 3–6

Game Type:

Party

Three monkeys have started a construction company and the building blueprints are coming in quick! Now the monkeys have to work together to complete their blueprints before time runs out.The game of TEAM3 GREEN is played in teams of three players with each player taking on the role of one of the three monkeys: the monkey who can't speak the monkey who can't see or the monkey in the middle.Each version of TEAM3 comes with a different set of blueprints and a mini expansion.

TTMC: Tu te mets combien?

TTMC: Tu te mets combien?

Rating: 7.1 | Players: 2–16

Game Type:

Party

TTMC is a mix of party and trivia games. Self-assess your knowledge from 1 to 10 on a variety of uncommon interesting and random themes!Be the first to reach the final card by answering the questions you chose. Each team will self-assess itself from 1 to 10 on a multitude of topics. Each grade has a more or less complex question: the higher the grade the more difficult the question. If you answer it right the team will go up the number of boxes corresponding to their self-rated score. For example if you answer correctly question 6 you will advance 6 boxes.It's funny accessible to everyone and there is plenty to play with: 540 cards and 4.019 questions with the added value of original cards to spice up the game.The goal of the game is to be the first to get to the end of the board by answering the questions asked.—description from the publisher

Unstable Unicorns

Unstable Unicorns

Rating: 6.2 | Players: 2–8

Game Type:

Party

Build a Unicorn Army. Betray your friends. Unicorns are your friends now.Unstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns!Learn how unstable your friendships really are.You start with a Baby Unicorn in your Stable. SO CUTE!But don't get too attached because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect and each has a special power. Build your Unicorn Army as fast as you can or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck.—description from the publisher

World Championship Russian Roulette

World Championship Russian Roulette

Rating: 6.9 | Players: 2–6

Game Type:

Party

Congratulations you've made it to the world championship! Unfortunately it's the World Championship of Russian Roulette. In this press-your-luck bluffing game of simultaneous play where no player has to wait for their turn you play the part of a captain of a Russian Roulette team competing against the world's best Russian Roulette teams.The first team to accrue 15 victory points or the last team with their brains still intact wins. You earn victory points by bidding on how many pulls of the trigger you will survive. Any time you lose a teammate you earn a severance package in the form of an action card. Action cards allow a player to peek at the top three cards of their gun deck before bidding shoot at another player instead of at themselves change a bid and more.But there's more! World Championship Russian Roulette is also a bluffing game. At the beginning of every round players place one of their gun cards into their pocket providing them the opportunity to cheat by pocketing their bullet card. Careful though. Get caught cheating and the penalty will blow your mind.

Doodle Dash

Doodle Dash

Rating: 7.3 | Players: 3–7

Game Type:

Party

Categories:

Doodle Dash is a party game where the players draw the same word at the same time. It's a drawing competition where speed can beat skill so anyone can win! Win by being the fastest doodler but watch out – you only score if the guesser can actually tell what your drawing is!Each round one player is the guesser and all other players are drawers. The drawers try to draw a word as fast and accurate as they can. The guesser takes turns guessing the word for that round from each drawing beginning with the player who finished their drawing first. The player whose drawing is the first to be guessed correctly wins the round and the guesser and that drawer receive 1 point each.At the end of the game the player with the most points wins.—description from the designerAWARDS AND HONORS:2022/23 Norwegian Party Game of the Year WINNER 2022/23 Norwegian Party Game of the Year NOMINEE 2021 Golden Geek Best Party Game Nominee 2021 Dice Tower Best Party Game Nominee

Scrawl

Scrawl

Rating: 7.1 | Players: 4–8

Game Type:

Party

Categories:

Revealing the terrible artist in all of us players in Scrawl start off with a loaded phrase doodle it then pass it on. By the time your masterpiece of an OAP Conga Line passes through your friends' weird minds and wonky pens — and makes it back to you — things will have gone horribly wrong. Points are awarded for the most disastrous doodles and godawful guesses. Most grins wins.(Commercial reimplementation of the folk game Eat Poop You Cat.)

CrossTalk

CrossTalk

Rating: 6.9 | Players: 4–8

Game Type:

Party

CrossTalk is the party game of subtle conversation in which two teams race to guess secret keywords. Each round teams select a clue-giver and those clue-givers are given knowledge of the same secret keyword. The goal of the clue-givers is to help their teammates guess this keyword before the other team.The round begins with both clue-givers writing a one-word clue to give their team in private. Then clue-givers will alternate providing one-word public clues to everyone — but there is a catch! After your team gives a public clue the other team — and only the other team — may attempt to guess the keyword. Clue-givers will need to use their private clue to provide context for the future. This will allow them to slip public clues by the other team.The round ends when one team correctly guesses the keyword or both teams run out of guesses. Each correct guess is worth 1 point and the first team to earn 5 points wins.

Blood Bound

Blood Bound

Rating: 6.6 | Players: 6–12

Game Type:

Party

In Blood Bound a deduction game played in 15-30 minutes players assume the roles of members of two clans – the brutal animalistic warriors of the Clan of the Beast and the graceful deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks aimed indiscretions and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder?At the start of the game each player knows three things:Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this players need to attack negotiate and deduce with an attacked player being required to reveal information such as his rank or clan affiliation. Each player has an ability unique to his character and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds for example while the Guardian protects a player of the character's choice.In the end if you capture your rival clan's Elder you win – but if you capture the wrong vampire you've fallen into the enemy's trap and lose the game.

Tapple

Tapple

Rating: 6.5 | Players: 2–10

Game Type:

Party

Each round in Tapple one player draws a topic card then starts the timer. In the next ten seconds that player must give a single word answer that fits within the topic press down the letter key in a special electronic device that corresponds to the first letter of that word and restart the timer. The next player must then think of a word for the topic that starts with a different letter press down that starting letter and restart the timer.If a player runs out of time they're out for the round. If only one player remains in a round they collect the topic card. If players manage to press down all of the letters before knocking all but one player out of a round the players reset the device draw a new topic card then start the timer again this time needing to give two answers for the topic – each starting with a different letter — within the allotted time. Whoever collects the most topic cards wins!

Throw Throw Burrito

Throw Throw Burrito

Rating: 6.3 | Players: 2–6

Game Type:

Party

The world's first dodgeball card game. Collect cards. Play your hand. Throw things at your friends.Throw Throw Burrito is what you get when you cross a card game with dodgeball. Try to collect matching sets of cards faster than your opponents while simultaneously ducking dodging and throwing squishy airborne burritos. The cards you collect earn points but getting hit by flying burritos loses them. So clear some space and put away the antiques because you’ve never played a card game quite like this before.How it works: Place a pair of burritos on a table and draw cards. Keep your cards a secret. Rack up points by finding sets of three in the deck. Find matches before anyone else does. If someone plays Burrito Cards a Battle ensues. Steal points from your opponents by hitting them with squishy toy burritos. Declare war on your friends. Some battles only involve a handful of players. Others force the entire table to engage in a Burrito War. Duel to determine the winner. During a Burrito Duel two players must stand back to back walk three paces and FIRE.—description from the designer

Dungeon Raiders

Dungeon Raiders

Rating: 7.1 | Players: 3–5

Game Type:

Party

In Dungeon Raiders each player takes the role of a different adventurer. You will have to join forces to survive the dungeon but only one of you will get out with the most treasure and win the game.The dungeon is different each time you play so its dangers like deadly traps and terrible monsters will always surprise you on your path to swag and riches. After pushing your luck to gain the most treasure the adventurers will face the strongest and most horrendous boss monster!In this new release of Dungeon Raiders we have made major changes. The wound system no longer counts down from a wound total instead players will gain wounds as the day goes on. This has removed player elimination so no player is out of the game until the very end.The dungeon set up has also changed in this new edition. No longer do players have to shuffle half the face up into the half face down. It is now based on a separate dungeon deck that shows players which cards to have face up and which cards will be face down.—description from the publisher

Scape Goat

Scape Goat

Rating: 7.0 | Players: 3–6

Game Type:

Party

You’re part of an internationally renowned group of billy goat criminal masterminds and you’ve just pulled off your greatest caper yet. Stealing the coveted golden hoof right out of the most secure bank vault in Barn City. Someone’s got to take the fall for it just make sure it’s not you. In Scape Goat everyone at the table is trying to pin a crime on the same player all while that player has no idea they’re taking the fall. The twist? That player could be anyone! Trade cards make deductions and figure out if you’re the scapegoat before the cops come after you!—description from the publisher

Krazy Wordz

Krazy Wordz

Rating: 7.2 | Players: 3–7

Game Type:

Party

In each round of Krazy Wordz players have their own individual topic card not known to anyone else (e.g. something tiny or brand of chocolate bar) along with a few randomly drawn letters. They each create a word — or something resembling a word — from these letters then place their word in the center of the table and their card face down. Once everyone has finished shuffle the topic cards then reveal them all. Players then secretly vote on which words are associated with which cards scoring points when they guess correctly and when others correctly link their word with their card.

Ultimate Warriorz

Ultimate Warriorz

Rating: 6.6 | Players: 2–8

Game Type:

Party

Ultimate Warriorz is a revamped version of Mad Arena from the same designer with enhanced and revised components and rules.In the game each player picks one of the included characters then either individually or in teams they fight it out in the small arena by carefully managing their action cards. After each player picks an action card in secret players act in order of initiative counting down from eight to seven to six etc. with a player calling out their action when their initiative number is called. (In the event of a tie you refer to values on the individuals cards to see who acts first.) Faster characters tend to be weaker but ideally they can get their best shots in first with dice being rolled to determine the results of various attacks.Each character card is unique with four characteristics important for attacks — melee attack ranged attack speed initiative — and each character has two unique actions to inflict on others!

Half Truth

Half Truth

Rating: 6.9 | Players: 2–6

Game Type:

Party

Categories:

Half Truth is a party game for all ages and people created by legendary game designer Richard Garfield and 74-time Jeopardy winner Ken Jennings. With art by well-known artist Ian O'Toole the game comes with 500 trivia question cards and each card has a category on it like Animals with blue tongues. There are six possible answers three right and three wrong and players have to place bets on answers they believe are correct.- description from publisher

TEAM3 PINK

TEAM3 PINK

Rating: 6.9 | Players: 3–6

Game Type:

Party

Three monkeys have started a construction company and the building blueprints are coming in quick! Now the monkeys have to work together to complete their blueprints before time runs out.The game of TEAM3 PINK is played in teams of three players with each player taking on the role of one of the three monkeys: the monkey who can't speak the monkey who can't see or the monkey in the middle.• The monkey who can't speak is the only one who can see the blueprint card with the outline of the structure that their team must build but they are not allowed to talk. They can communicate only in gestures.• The monkey in the middle must interpret the gestures of the monkey who can't speak and relay them to the monkey who can't see so that they can build the structure.• The monkey who can't see is the only one who can touch the pieces but they must play the game with their eyes closed. They are responsible for building the structure based on the directions given to them by the monkey in the middle.There are two different sets of TEAM3. PINK and GREEN. Each comes with its own set of blueprints and a mini expansion. Mini expansions for TEAM3 PINK is called DIMENSION TENSION.

Dungeons & Dragons: Rock Paper Wizard

Dungeons & Dragons: Rock Paper Wizard

Rating: 6.6 | Players: 3–6

Game Type:

Party

Categories:

In Dungeons & Dragons: Rock Paper Wizard the dragon has been slain leaving behind a treasure over which to fight and the players are wizards who are fighting to claim the most gold from the dragon's pile.The players have a shared spellbook of cards depicting various well-known D&D spells and each card shows a unique hand gesture that the player must make to cast while pointing at another player as the target of the spell. All players choose their spells simultaneously and the spells can move the wizards closer or farther away from the treasure or affect the game state in other ways as well. It's a game of second-guessing satisfying successes and agonizing reversals as each spell cast potentially affects the outcomes of the following ones!The first player to grab 25 gold pieces from the hoard wins.

Ghost Blitz: 5 to 12

Ghost Blitz: 5 to 12

Rating: 6.9 | Players: 2–8

Game Type:

Party

The quick-playing reaction game Geisterblitz takes on new shape — and includes new shapes! — in Geistesblitz 5 vor 12.In the original game five wooden items sit on the table waiting to be caught — a white ghost a green bottle a cute grey mouse a blue book and a comfortable red chair — and the item to be grabbed depends on what's shown on the card revealed that round. Geistesblitz 5 vor 12 increases the challenge by including nine objects in five colors. Each round a player reveals a card that shows three of these objects and the player who grabs the object that has neither the same shape nor color appearing on the picture keeps the card — unless that is:When the card deck runs out whoever has collected the most cards wins.

Ladies & Gentlemen

Ladies & Gentlemen

Rating: 6.5 | Players: 4–10

Game Type:

Party

The unusual and asymmetric game Ladies & Gentlemen brings players into the world of glamour. In teams of two – one playing a man the other a woman – the players try to pull together the best-looking and most famous couple who will attend the big ball. The gentleman's duty is to make as much money as possible which the lady will then spend on jewelry clothes and exclusive accessories. Each team has its own action cards to carry out its tasks and the more that the players embody their characters – flirtatious fashion-obsessed ladies and rich arrogant pretentious gentlemen – the more fun and explosive the game will be!

Blockbuster

Blockbuster

Rating: 6.6 | Players: 4–10

Game Type:

Party

Blockbuster is a movie game for anyone who has seen a movie and like all the best films it comes in two parts:In the Movie Buzzer Battle both teams are given a topic such as Movies with dogs. You start the 15-second timer yell out a relevant movie then whack the buzzer to reset the time. The other team is now in the hot seat and has to do the same. Whoever runs out of time hands the advantage to the other team which takes control of the next round: Triple Charades Jeopardy.In this round teams have to guess the movie while you act it use one word or quote from it. There is all sorts of strategy and stealing too.—description from the publisher

KLASK 4

KLASK 4

Rating: 7.4 | Players: 4

Game Type:

Party

KLASK 4 features the gameplay of KLASK but within a round playing area with four goals so that four players can compete at the same time.

Quartz

Quartz

Rating: 7.0 | Players: 3–5

Game Type:

Party

Categories:

Dwarves are among the bravest determined and hard workers creatures you can find. Especially when they are searching for crystals in a new mine.In Quartz you belong to a group of dwarves who has just discovered a new mine on their land. Excited by the discovery you decided to make a bet. Everyone will explore the mine for five days. At the end of each day you will sell in the city the crystals you extracted during this day. At the end of the fifth day the dwarf who earned the most money will become the only owner of the mine.Following along the same lines as its predecessor Ouro de Tolo Quartz is fast and tense game of push-your-luck and risk management in which the players acting as dwarven miners try to secure the best crystals for themselves while keeping their colleagues at bay. Each turn a player has three choices:Some of the main differences to the previous game are that now theres is only five rounds you have more strategic actions and every card is worth victory points at the end of the game it's possible to save up crystals from one round to the other whenever two unstable crystal explodes you get experience tokens that will save you later and a set collection that can double or sum more cash each round.What do you say? Will you accept this challenge?

Firefly Fluxx

Firefly Fluxx

Rating: 6.7 | Players: 2–6

Game Type:

Party

Categories:

Join Mal Wash Zoë Inara Kaylee Jayne Simon River Book and more as Fluxx enters the 'Verse at full speed. With the rules constantly changing Firefly Fluxx is just as unpredictable as misbehaving in space!Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game. There are many editions themed siblings and promo cards available.

Mutabo

Mutabo

Rating: 7.5 | Players: 3–6

Game Type:

Party

Categories:

Mutabo resembles the creative activity that became known on BGG as Eat Poop You Cat : One player writes a sentence then passes the paper to the left where the next player will draw what they read then hide the original sentence and pass the paper to the left where another player will write what they see etc.The main difference is that in Mutabo there are cards with which players create the first situation that shall be drawn. One set of cards contains the beginnings of sentences the second one the end of sentences. Each player uses two of these cards to create a first sentence to start the game. A game round ends when the papers are full. Scoring is of lesser importance but can be done by voting for the funniest images/sentences that appear. There is a standalone expansion : Mini-MutaboA similiar game is Telestrations .

Exploding Kittens

Exploding Kittens

Rating: 6.1 | Players: 2–5

Game Type:

Party

Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw forcing your opponent to draw multiple cards or shuffling the deck.The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.

Impact: Battle of Elements

Impact: Battle of Elements

Rating: 6.7 | Players: 2–5

Game Type:

Party

Categories:

Impact: Battle of Elements a reimplementation of Strike challenges players to knock one another from the game by rolling their dice well and using the special powers available to them.Each player starts the game with five dice with one side being blank and the other five sides showing an elemental symbol. On a turn a player rolls one die into the arena which is set inside the bottom of the box. If any two or more dice show the same symbol that player then claims those dice and their turn ends. If a die shows a blank face it's removed from play; if no symbols match then the player can end their turn or throw another die in the arena.If the arena is empty at the start of your turn then you must throw all of your dice into the arena hoping to claim some back because if you ever run out of dice then you're out of the game. Whoever last holds dice wins!Impact: Battle of Elements includes a variant in which each of the symbols has a special power and when you make a match you get to use the power of that symbol.

Hail Hydra

Hail Hydra

Rating: 6.4 | Players: 5–8

Game Type:

Party

Deception. Deduction. Destruction.In Hail Hydra you and your friends team up as Marvel's S.H.I.E.L.D. heroes to save New York City! But wait — your fellow heroes may be villainous HYDRA operatives in your midst! Use social deduction to determine who is a secret HYDRA agent and who is truly loyal to S.H.I.E.L.D. If you succeed you and your fellow S.H.I.E.L.D. heroes will retrieve the Cosmic Cube from the Red Skull and save the city! If the city is destroyed HYDRA wins.UPC 778988554081

Blank Slate

Blank Slate

Rating: 6.7 | Players: 3–8

Game Type:

Party

Each round in Blank Slate pick one of the 250+ word cue cards (which have 500+ total cues) and reveal it. Each player then writes the word they think best completes the phrase trying to exactly match another player's word without giving a single hint.

Avalon: Big Box

Avalon: Big Box

Rating: 8.1 | Players: 5–10

Game Type:

Party

Avalon Big Box Edition is a very special release for fans of The Resistance: Avalon!This is a game of hidden loyalty. Players are either Good Loyal Servants of Arthur fighting for goodness and honor or they are aligned with the Evil ways of Mordred. Players vote to choose who will go on which Quest but how can they know who to trust? If Evil sabotages three Quests or if they assassinate Merlin at the end of the game Arthur’s kingdom will fall.Avalon Big Box is a remastered edition of the classic social deduction game The Resistance: Avalon with a huge amount of additional content added for near limitless gameplay options.Included are 23 distinct characters and numerous optional modules including Lancelots Excalibur Plot Cards Sorcerers and Rogues released as Avalon and The Resistance expansions. Also included are new roles and modules such as the Messengers Lunatic Brute Revealer Cleric Trickster and Deceiver.—description from the publisher

Twin It!

Twin It!

Rating: 6.8 | Players: 2–6

Game Type:

Party

Twin It! challenges you to spot pairs of cards on the table as quickly as you can. To set up the main game shuffle the double-sided cards then give each player a similarly-sized stack. Players take turns revealing cards and placing them on the table leaving all cards visible. As soon as someone spots matching cards they place a finger on each card then claim the pair leaving them in a stack beside themselves. If another card of this type appears anyone who fingers the twins claims all of those cards! Be the first to claim five twins to win.You can also play Twin It! as a team game. When you spot twins you place your finger on one of the cards and hope your teammate can finger the other before an opponent does or else the opponent claims the twins instead of you!Twin It! can also be played with the cards being held in hand facing away (and toward) each player.

Hive Mind

Hive Mind

Rating: 7.1 | Players: 3–12

Game Type:

Party

Categories:

Richard Garfield introduces Hive Mind™ a party game that rewards thinking alike and there are no wrong answers! Gather 3-12 friends and family then choose and ask questions everyone might answer the same because thinking differently might send you right off the board! What are 3 unusual pets? What are the 4 best ice cream flavors?In Hive Mind™ players answer trivia and opinion questions trying to match their answers with other players scoring points for each match they achieve. They don’t have to be correct! They just have to be the same as what other players think. Each round players will roll the die to determine how many lowest scoring answers move down the player board. Then a question will be asked and answers given and scored. Once one or more players moves lower than level six they are eliminated from the Hive Mind and everyone else wins!

Tiefe Taschen

Tiefe Taschen

Rating: 7.2 | Players: 4–8

Game Type:

Party

In this game the players are corrupt politicians with the goal to grub as much money as possible. One player distributes money from the treasury. After intensive negotiations the players vote. If a majority votes against the proposed distribution the current president has to resign and another player becomes president. Besides voting the players can also blackmail and bribe each other.

The Fuzzies

The Fuzzies

Rating: 6.5 | Players: 2–4

Game Type:

Party

The Fuzzies is a game about creating gravity-defying towers out of fuzzy little balls.Draw a card a remove that color of fuzzy using either tweezers or your fingers but you can not get out of your seat. Stick it anywhere higher on the tower.If you are successful then the next player goes but if any balls drop you must draw cards equal to the number of balls dropped and do the challenge on your next turn (e.g. remove a Fuzzy while covering your eye)The game ends when someone oafishly knocks over the tower. That player is the loser everyone else wins!Components: 95x Fuzzies 30x circular cards 1x circular rulebook 1x plastic container with dual purpose lid/platform 1x tweezers-description from designer

Last Message

Last Message

Rating: 6.6 | Players: 3–8

Game Type:

Party

A crime was just committed! The victim is unable to speak — but they can draw and in doing so they will ideally help the inspectors guess who in the vast crowd is the criminal! This shifty character will do anything and everything to cover their tracks though so will you be able to stop them before the last message?In Last Message the victim of the crime gives clues over four rounds to help the detectives determine the identity of the criminal. To give clues in a round the victim has 30 seconds in which to draw and write in a 3x3 grid — but before handing over these clues the criminal can erase part of these drawings.If the criminal is not identified by the end of the fourth round they win the game; otherwise the detectives and the victim win.

Sounds Fishy

Sounds Fishy

Rating: 6.8 | Players: 4–10

Game Type:

Party

Categories:

Sounds Fishy isn't about always knowing the right answer — it's about being able to spot the fake ones. It's like a mix between The Chameleon and Balderdash.Sounds Fishy is the party game full of strange questions and even stranger answers.Pick up points by eliminating the fake answers that have been invented by the other players — but be careful! One of them has given you the real answer. Accidentally choose it and you’ll lose all your points and your turn.Think you can tell which answers sound fishy? You’ll need to think on your feet get creative and push your luck to win the game where everyone has an answer for you.

Do De Li Do

Do De Li Do

Rating: 6.5 | Players: 2–6

Game Type:

Party

You have to think fast in the speedy card game Dodelido! The player whose turn it is places the top card from their hand face up on one of the three discard piles then calls out the characteristic which is seen most frequently in the center: animal species color nought or Dodelido! It sounds easier than it is especially since the slow tortoise and the snappy crocodile tend to contribute variety. If you play faultlessly you win! After all a mistake is a mistake…

Escape Room in a Box: The Werewolf Experiment

Escape Room in a Box: The Werewolf Experiment

Rating: 7.0 | Players: 2–8

Game Type:

Party

Based on the wildly popular new form of live action gaming in which a group of people gets locked in a room and has to solve puzzles in order to escape Escape Room In A Box: The Werewolf Experiment has all the excitement of the “room” crammed into a box so players can have the same immersive and challenging experience in a one time play table top game in the comfort of their own home (and for a lot less money!).In Escape Room In a Box: The Werewolf Experiment a group of two to six people has only one hour to work together in order to find clues solve puzzles and crack the codes that will unlock the antidote and keep them from turning into werewolves!

Council of Verona

Council of Verona

Rating: 6.3 | Players: 2–5

Game Type:

Party

The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona.In Council of Verona players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins!We've all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all!

Coyote

Coyote

Rating: 6.8 | Players: 3–6

Game Type:

Party

One day Coyote crossed the river with his friends but he was carrying too many things and almost drowned before Bear pulled him out of the water. Poor Coyote had lost everything.They sat down by a fire to dry off and rest. Coyote became jealous of the other animals because they still had all their things so he challenged them to a bluffing game to win their belongings. The other animals agreed to the challenge as they thought Coyote would never win. After all he is known to never tell the truth — but in this game everybody has to lie because no one knows the truth...In the bluffing game Coyote you always see the cards of the other players but never your own. When it's your turn you must announce a number that is less than the total of all the cards in the game yet higher than the previous number given. Alternatively you can challenge the number previously announced. Finally when all the cards are revealed you'll see who has the cunning Coyote on their side.Coyote is in the same game line as Spicy with the game box and card backs being decorated with a special metallic print in copper. As in the tradition of the Northwest Coast Tribes copper is a symbol of prosperity and cultural wealth.The artist Zona Evon Shroyer (Yupik Alaskan Native) is a master of the traditional Northwest Coastal art whose richness of detail and complexity requires years of study and practice. For the cover illustration of Coyote she designed a modern silhouette for the coyote which she then filled in a classical manner with other animal motifs: turtle beaver and bear — the animals that he is sitting around the fire with and playing a game in our little story.—description from the publisher

Among Cultists: A Social Deduction Thriller

Among Cultists: A Social Deduction Thriller

Rating: 7.1 | Players: 4–8

Game Type:

Party

Categories:

Become a member of M a secret society! 4-8 investigators try to prevent the arrival of a big evil in University... but watch out: evil cultists are already among us!AMONG CULTISTS a unique social deduction experience inspired by the masterpiece AMONG US from Innersloth!Combining board game elements with traditional social deduction players are either Investigators or Cultists and move around the board triggering events actions and encounters. Investigators have 10 rounds to reach the necessary victory points or vote out all the Cultists. The Cultists have 10 rounds to sabotage or kill the Investigators.

Master Word

Master Word

Rating: 6.7 | Players: 3–6

Game Type:

Party

Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team's resources together to seek out the master word!Master Word is a co-operative word-based deduction game in which players have to work together to try to find a secret word from a single starting hint.Each game a guide selects a card looks at the master word then shows the other players (seekers) the starting hint. The seekers then have 90 seconds to discuss and each write a clue on a card which they place in a row. Once this is done the guide places a number of tokens at the end of the row equal to the number of clues that are on the right track toward the master word. The only catch: The seekers don't know which clues the tokens refer to!If the seekers write the master word on a solution card before the end of seven rounds everyone wins! If they fail to do this or if they accidentally write the master word on a clue card everyone loses!

UNO Flip!

UNO Flip!

Rating: 6.3 | Players: 2–10

Game Type:

Party

Categories:

UNO gets a brand new twist in the new UNO Flip! card game. It essentially plays like regular UNO but with the addition of Flip cards. This UNO card deck is double-sided with a light side and a dark side. You start off playing with the light side but if someone plays a Flip card you have to switch to playing the dark side. And on the dark side there are different action cards with stiffer penalties. Instead of a Draw One card the dark side has a Draw Five card. Instead of a Skip Card the dark side has a Skip Everyone card. You have to continue playing with the dark side until another Flip card is played.If you don't know how to play UNO each player takes a turn matching a card from their hand to the card on the top of the discard pile either by number color or symbol. If you don't have a match you must draw a card from the draw pile.The symbols represent the action cards such as Wild Skip Wild Draw 2 Draw One and Reverse. This version also includes a Flip card that turns the cards to the dark side which has the following actions: Draw Five Reverse Skip Everyone Wild Wild Draw Color and Flip.When you play your next-to-last card you must yell UNO! to indicate you only have one card left. If you don't yell UNO and someone catches you you must draw two cards. Once a player runs out of cards the round is over and that player receives points for all of the cards left in their opponents' hands. Play until one player reaches 500 points.

Dead Last

Dead Last

Rating: 6.2 | Players: 6–12

Game Type:

Party

Stay alive gain a fortune...Dead Last — originally known as Tontine — is a social collusion game of shifting alliances betrayals and murder for profit in which players must conspire and vote upon whom to kill each round. Any means of overt or covert communication is allowed — a glance a nod pointing under the table flashing a card anything – but make sure you don't tip off the target or they could ambush you instead! In the end one or two players will remain either claiming all the gold or squaring off in a final showdown before starting the next round of play. The first player to score 24 points of gold wins.Thematically the inspiration for the game is one of the oldest pulp fiction/detective novel tropes: the Tontine a financial investment that accrues but pays out only to the last surviving member of the group. This practice is now largely illegal as it famously had the tendency to lead to murder.But it is the subtle art of communication that delivers the fun of the game and you conspire with each other. If you are the target of the most votes you're dead and if you did not side with the popular vote you are also dead so you constantly have to stay informed or deceive your target to band together without letting the target know. Wink smile kill — that's the whole game. As soon as someone asks Hey wanna play Dead Last? the game has already begun — and if you don't know who the target is it very well could be you...

Mal Trago

Mal Trago

Rating: 7.1 | Players: 4–10

Game Type:

Party

The witch needs guinea pigs to try her new potions and you her loyal goblin minions have been designated as forced volunteers for this occasion. It's not as terrible as it seems; okay some of those potions may have a deadly effect… But the witch always generous has promised that one of you will leave unharmed as a reward for her cunning for her instinct and because someone will have to clean everything in the end...In this party-goblin of 4 to 10 players from 8 years of age and with a duration of approximately 15-20 minutes we will have potions spells antidotes goblins and above all MANY LAUGHS!—description from the designerLa bruja necesita conejillos de indias para probar sus nuevas pociones y vosotros sus leales esbirros goblins habéis sido designados como voluntarios forzosos para esta ocasión. No es tan terrible como parece; vale puede que algunas de esas pociones tengan un efecto mortal… Pero la jefa siempre generosa ha prometido que uno de vosotros saldrá ileso como premio por su astucia por su instinto y porque digo yo que alguien tendrá que limpiarlo todo al final.MAL TRAGO es un party-goblin para grupos de goblins de 4 a 10 goblins a partir de 8 años de edad goblin y con una duración de 15-20 minutos. Pociones conjuros antídotos GOBLINS y sobretodo ¡¡MUCHAS RISAS!!—description from the designer (Spanish)

Finska Mini

Finska Mini

Rating: 7.4 | Players: 2–99

Game Type:

Party

A mini table top version of Mölkky made in eco-friendly wood and great for indoors.The players use a wooden pin (also called mölkky) to try to knock over wooden pins (also called skittles) of almost similar dimensions with the throwing pin which are marked with numbers from 1 to 12. The pins are initially placed in a tight group in an upright position. Knocking over one pin scores the amount of points marked on the pin. Knocking 2 or more pins scores the number of pins knocked over. After each throw the pins are stood up again in the exact location where they landed. The first one to reach exactly 50 points wins the game. Scoring more than 50 will be penalised by setting the player's score back to 25 points. A player will be eliminated from the game if they miss all of the target pins three times in a row.

Mental Blocks

Mental Blocks

Rating: 6.8 | Players: 2–9

Game Type:

Party

Mental Blocks is a game of puzzling perspectives with players trying to complete a puzzle using oversized foam blocks despite seeing only one perspective of the design. You have to co-operate to complete the puzzle as a team but you have a time limit so don't just sit around staring at the pieces. In addition to the time pressure players have other challenges such as not being able to talk or to touch certain color blocks.Mental Blocks features sixty puzzles: thirty family mode puzzles and thirty challenge mode puzzles that ramp in difficulty. For an even wilder game you can add a traitor to the table to block your block-building...

Telestrations: 6 Player Family Pack

Telestrations: 6 Player Family Pack

Rating: 7.3 | Players: 4–6

Game Type:

Party

Categories:

This is the family sized (4-6) player version of Telestrations. Gameplay alternates between drawing an image based on your given word or guessing a word based on the image you've been given. The humor starts to come out when people misinterpret what they had and the results become more and more outrageous. Its like the old game of telephone with illustrations hence the name.From the publisher: The Telestrations Family Pack is perfect for families or small groups of friends. Make hilarious memories with the ones you love or start all new friendships with the perfect ice-breaker game.Includes: 6 Erasable Color Coiled Sketch Books 6 Dry Erase Markers Over 800 total words & phrases to sketch & guess 3 Clean up cloths 1 Die

Bring Your Own Book

Bring Your Own Book

Rating: 6.7 | Players: 3–8

Game Type:

Party

Your old favorite book is now your new favorite game! In Bring Your Own Book players take turns drawing prompts from the deck then race to find the best phrase in their own book that satisfies the prompt. What's the tastiest “name for a candy bar” in that history textbook you're reading for school? How quickly can you find “lyrics from a country western song” in your dog-training guide? What kind of “advice for graduating seniors” will appear in your anthology of limericks?In more detail everyone has their own book and sits in a circle. The cards are placed face down and the starting player has a one-minute timer. The starting player takes the top card off the deck picks a prompt and reads it aloud. Everyone except the Picker searches their book for text to match the prompt sequential text of any length: a single word half of a sentence a whole sentence multiple sentences etc.The first Seeker to find matching text announces I've got it and starts the timer. When the timer runs out (or every Seeker announces I've got it) each Seeker reads what they've found. Seekers who didn't find text in time open to a random page and read a random sentence from it. The Picker chooses their favorite submission and awards the card to that Reader. After each round the person to the left of the last Picker starts the next round. Once any player holds three cards everyone passes their book to the player on their left. This happens any time a player reaches three cards during the game. Thus it can happen as many times as there are players.The game proceeds until one player has collected the required number of cards and wins: with 5-7 players the first to 4 cards win; with 3-4 players the first to 5 cards win.

Pluckin' Pairs

Pluckin' Pairs

Rating: 6.8 | Players: 3–8

Game Type:

Party

Categories:

Pluckin' Pairs embodies the same spirit as the classic party game Compatibility in that you want to match images with other players in order to score points but the game play is more free form with everyone competing individually instead of in teams.At the start of a round eleven images are laid out on the table. All players secretly pair off images – say coins and a manhole cover because they're both round or a mirror and a building because they both reflect light – and write these pairs on their player sheet. One image will be leftover as the outcast.After everyone has finished you compare your pairs with those of other players. If no one – or conversely if everyone – created the same pair as you you score no points for that pair. If only some of the players created that pair each of those players scores as many points as the number of players who record the pair. (You can optionally compare outcast images as well scoring points based on who had the same outcast as you.) The player with the most points after a certain number of rounds wins.

Dutch Blitz: Blue Expansion Pack

Dutch Blitz: Blue Expansion Pack

Rating: 7.3 | Players: 2–4

Game Type:

Party

The Dutch Blitz Blue Expansion Pack can be used together with regular Dutch Blitz in order to enable games with 5-8 players.Contains: 160 cardsPublisher description:Dutch Blitz has developed this expansion that allows you to play with up to eight players. Insane!And here's the thing. You can play with this New Blue pack just like Classic Green with up to 4 players OR combine the two packs to play with 5 6 7 or 8 players. Outta control!So what makes New Blue different? It's simply a reinvention of the Classic Green boxed game that you know and love with the colours of the four decks' designs (carriage bucket pump and plow) switched to enable more players. Yes it's that simple and that awesome.

Exploding Kittens: Recipes for Disaster

Exploding Kittens: Recipes for Disaster

Rating: 7.1 | Players: 2–5

Game Type:

Party

Categories:

Recipes for Disaster has everything beginners need to play their first game of Exploding Kittens. For more experienced players it’s got all the best cards from our expansions as well as Recipe Booklets used to unlock over a dozen brand new game modes.

In Vino Morte

In Vino Morte

Rating: 6.6 | Players: 3–9

Game Type:

Party

In the first course it was definitely in the soup. After that it's not as clear. Perhaps in the Béarnaise sauce?Regardless two things are abundantly clear: someone is poisoning the guests at this party and the wine that is being poured may be the last you ever taste.In Vino Morte is a tiny little bluffing/deduction game.In the game the dealer will choose and distribute wine/poison cards and each player has an opportunity to keep theirs and drink it or swap with another player. It's quick fun and sneaky and works with a large group.

Munchkin Adventure Time

Munchkin Adventure Time

Rating: 6.4 | Players: 3–6

Game Type:

Party

In Munchkin Adventure Time players can help Finn Jake Lumpy Space Princess and friends navigate the perils – and the rewards! – of the Land of Ooo. Will Oh my glob – look out! be the last thing Adventure Time fans hear from Princess Bubblegum? Or will Finn and Jake save the day with a sturdy sword and a hearty Slamacow!?Munchkin Adventure Time is both a standalone game and an expansion for other titles in the vast Munchkin family.Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.There are two types of cards - treasure and encounters. Each turn the current players kicks down the door by drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in bad stuff which usually involves losing levels and treasure.

Don't Get Got!: Shut Up & Sit Down Special Edition

Don't Get Got!: Shut Up & Sit Down Special Edition

Rating: 7.3 | Players: 2–10

Game Type:

Party

Don’t Get Got is a game of secret missions for 2-10 players and it takes place while you go about your day. Perfect places to break outDon’t Get Got would be living with housemates at work on holiday at parties even at gaming conventions.Each player gets 6 unique secret missions that involve getting another player to do or say something specific. The first player to complete 3 missions wins.In this special edition the team at Shut Up & Sit Down has teamed up with Big Potato Games to create a brand-new edition of with 120 new missions and an aggressively orange colour scheme.Also included in this Shut Up & Sit Down Special Edition are 10 plastic wallets and 1 collectible sticker.If you already own Don’t Get Got this box will work as a very generous expansion doubling the amount of missions in the base game and letting you play with up to 20 players.

Luchador! Mexican Wrestling Dice

Luchador! Mexican Wrestling Dice

Rating: 6.4 | Players: 2–6

Game Type:

Party

The fast-rolling hard-hitting body-slamming neck-crunching chair-smashing table-slapping dice game for 2 or 4 players...Luchador! Mexican Wrestling Dice is a two-player dice game (with optional rules for four-player tag-team play) based on the popular world of professional Mexican wrestling or Lucha Libre (a.k.a. free fighting). Players start with 21 points of health (or 18 in a tag-team match) and roll custom dice to try to either reduce the opponent's strength points to zero to win by a knock-out (KO) or hold the opponent down on the mat for a count of three to win by a pin.The player sitting near the 'red' corner of the wrestling ring uses 4 'red' wrestling dice the player near the 'blue' corner the 4 blue wrestling dice. Each player also has a HIT die and a PIN die.Players begin by each rolling their own set of 'wrestling dice' at the same time trying to ensure that they land in or touching the wrestling ring. The results of HITs BLOCKs COUNTERs and MISS rolled are played off against each other then the HIT dice can be rolled to see what damage they did. i.e Drop Kick Forearm smash Table slam etc. Damage is recorded on the Strength Score Card of the player being hit. If a player rolls two HITs in one round instead of rolling the HIT dice twice they can take a chance on the Luchador! die once which may result in their wrestler's trademark moves and inflict much more damage on their opponent.Any PINs rolled in a round may be re-rolled once only. However once an opponent is reduced on their strength to where they are pinable the PIN die is held until after the HITs have been inflicted then the PIN die is rolled. If PIN comes up the 'three count' begins. The player being pinned has three attempts to save using their wrestling dice or lose the match.In a tag-team match players have the choice of trying to tag-out to regain slight strength but it can also cost them... if they fail to tag and get dragged back into the ring by their eager opponent.

America

America

Rating: 6.8 | Players: 2–6

Game Type:

Party

• In which year was Close Encounters first in theaters? • Which state gets the most snow each year? • How many albums has Madonna sold?It's likely that you don't know any of these facts but you might have a rough idea and that's good enough because America is a party game in which being close counts. And what if you have absolutely no idea what the answer is? Take advantage of your friends who do know. And if you realize that no one (including you) seems to know what the answer is you can bet against everyone!In America each player uses their knowledge of pop culture food products games sports and United States history to score more points than their opponents. If your opponents know something that you don't you can leverage their knowledge to your advantage scoring more than them with clever play. The cards have full color clues to help you as well as interesting factoids for every question in the game. With almost one thousand questions covering more than three hundred topics America will be a favorite for family and friends for a long time!

Cthulhu Fluxx

Cthulhu Fluxx

Rating: 6.1 | Players: 2–6

Game Type:

Party

Categories:

Explore the dark and horrifying mysteries of the unknown as you battle insanity and fiendish cults in Cthulhu Fluxx! Follow the wild-eyed Poet the obsessed Artist and the expeditions of the Professor as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic Univeristy and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium or are you in fact a Secret Cultist worshiping the Minions of Darkness?Like the other games in the Fluxx family in Cthulhu Fluxx players will modify the rules of the game by playing cards changing numerous aspects of game play: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and of course how to win the game. Players collect Keeper cards to satisfy the victory requirements but watch out for Cthulhu and other fiendish Creepers that will prevent you from winning – even if you otherwise have the winning combination!

Munchkin Apocalypse

Munchkin Apocalypse

Rating: 6.4 | Players: 3–6

Game Type:

Party

Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters zombie takeovers Armageddon alien invasions nuclear war etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters stealing the treasure and stabbing your buddy there's a new Seal mechanic that significantly changes the gameplay.Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed although it's typically more difficult to close them. Once seven Seals are open the game ends immediately and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game.The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards which are equivalent to traps and curses so bad things tend to occur more frequently. Also there are more monsters especially high-level monsters. To offset this however there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans.Munchkin Apocalypse has four new classes but does not have races powers or other thingies. It includes Undead and Shark monsters which follow special rules.The game comes with 180 cards (92 Doors 76 Treasures 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75 x 2.75). The included d6 is orange with lime green pips similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6.

Nosferatu

Nosferatu

Rating: 6.6 | Players: 4–10

Game Type:

Party

In 1887 a vampire wakes up and seeks to quench his thirst for blood. Brave men and women ally to destroy him – but to do so they will have to thwart the plot of Renfield his faithful servant.Nosferatu is a card game mixing tactics bluffing and team play with the vampire and Renfield facing off against the vampire hunters. At the start of the game everyone knows who Renfeld is and Renfield knows which of the hunters is actually a vampire (as he chooses how to distribute the character cards) but the vampire's identity is hidden from everyone else. The hunters must identify the vampire and kill him with the ancestral stake before he can play five bite cards; if the hunters accidentally stake one of their own then demoralized and weakened they lose the game.Each player other than Renfield starts with two cards from the library which is comprised of rumors incantations bites and night cards. Five ritual cards – silver mirror 2x blood transfusion holy water and time distortion – are placed face-up on the table. Renfield creates a clock by taking one night card for each player and shuffling it with a dawn card.The game lasts a number of rounds with the rounds continuing until one of the winning conditions is met. At the start of a round players take turns doing the following: Drawing two cards from the library discarding one card face-up placing one card face-down in an action pile then drawing a card from the clock. As soon as a player draws the dawn card or each player has played once this part of the round ends.Renfield shuffles all the cards in the action pile then reveals them. If the pile contains only incantations the player holding the stake chooses one of the rituals takes its action then turns the ritual face-down. Once all five rituals have been used the hunters win the game but their main goal is to kill the vampire. If the deck contains bite cards then Renfield applies the bites to the hunters with a hunter losing one card in his stock for each bite; a hunter can have at most two bites. Night cards in the pile are added to the clock thereby giving the vampire more time to work in future rounds while making it tougher for players to achieve rituals.If the dawn card was revealed the holder of the ancient stake can stab someone thereby ending the game with victory for one side or the other or pass the stake to another player. (If dawn didn't break then the stake passes to another player with no opportunity for stabbing.)

Happy Little Dinosaurs

Happy Little Dinosaurs

Rating: 6.2 | Players: 2–4

Game Type:

Party

Lately it feels like we’re all just dinosaurs trying to avoid the falling meteors. In this game you’ll try to dodge all of life’s little disasters. You might fall into a pit of hot lava or get ghosted by your dino date but the dino who survives it all wins the game!In Happy Little Dinosaurs the first person to reach 50 points or be the last Dinosaur standing wins the game! During each round you’ll flip a Disaster card featuring a Natural Predatory or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster.You will work to avoid all of life’s little disasters and laugh as they happen to your friends. If you collect 3 Disaster cards of the same type OR 3 different types of Disaster cards you will be out of the game. Point cards feature weapons trinkets and good luck charms that you use to collect points and avoid disasters. Each card has a point value between 0 and 9 that you will use when scoring a round. You can use Instant cards at different points during the game to tip the odds in your favor or save your Dinosaur from certain death.Player boards include your Dinosaur's traits an Escape Route you use to track your score and a Disaster Area where you will collect Disaster cards. You'll move your Dinosaur meeple along the Escape Route on your player board to track your score. Will you successfully dodge the disasters or get eaten by a prehistoric whale? Only the cards can decide.- description from the publisher

Time Bomb Evolution

Time Bomb Evolution

Rating: 6.8 | Players: 4–6

Game Type:

Party

タイムボムエボリューション (TimeBomb Evolution) is a game derived from TimeBomb.In the game players are secretly assigned a role which is either a terrorist or a SWAT officer. Then cards are dealt to each player. They look at their cards and randomly place the cards face-down in front of them. SWATs win together if they deactivate the time bomb by revealing all of the SUCCESS cards.Each turn a player chooses a card in front of another player and reveal it. If it is a SUCCESS card SWATs get closer to winning. Otherwise it is a threat card and its threat effect is activated according to its color. Terrorists win together if four threats of the same color are revealed.Players may discuss whose card should be revealed but they should be noted that terrorists may be misleading SWATs.•••スワットとテロリストが時限爆弾を解除する正体隠匿ゲームです。 前作タイムボムのシステムで、より複雑な時限爆弾の解除に挑みます。 地ガン爆弾を解除できたらスワットチームの勝利、爆発したらテロリストチームの勝利となります。

iKNOW

iKNOW

Rating: 6.4 | Players: 2–6

Game Type:

Party

In the trivia game iKNOW you get to test what other players know while trying to score for yourself. The game includes 1,600 questions in four categories and each question comes with three hints at three levels of difficulty that reveal the answer piece by piece. Do you think you'll know the answer first – or should you let other players give the question a try?iKNOW also includes a betting element that gives you a chance to win no matter how much – or how little – you know as long as you know who does or doesn't know. Do you think that your friend knows his sports forwards and backwards? Do you know that geography is your spouse's worst stumbling block? Place your bets for or against your friends and collect the winnings.

Bluff Jubiläumsausgabe

Bluff Jubiläumsausgabe

Rating: 6.8 | Players: 2–6

Game Type:

Party

Categories:

In Bluff each player starts the game with five yellow dice. At the start of each round they roll these dice under a cup then look at the results without telling anyone else what's there. The dice show the numbers 1-5 and a star with a star representing all five of those numbers as well as a star. The start player for the round then makes a public bid as to what they think is showing under all players' dice cups e.g. eight 1s twelve 4s or four stars. The next player in clockwise order must raise the bid (following certain rules laid out on the game board) or call the previous person because they don't think the dice under the cups support that bid.Everyone then raises their cups and the result is revealed with the last bidder or the caller losing dice based on the outcome. If you run out of dice you're out of the game and the last player who has dice wins.Bluff Jubiläumsausgabe follows the familiar gameplay of Bluff but this 25th anniversary edition replaces six of the yellow dice with six orange dice with each player starting with one orange die. This die counts double when determining the results of a bid providing an extra challenge for those already familiar with the game.

PIX

PIX

Rating: 6.6 | Players: 4–9

Game Type:

Party

You know how to draw? Good then PIX is a game for you as it offers a new challenge: drawing with pixels!You don't know how to draw? Good then PIX is a game for you as you'll draw just as well as anyone with pixels!That's the publisher's come-on for the party game PIX in which your drawing skills will be put to the test. During set-up you'll receive a magnetic board twenty black square pixels and one red pixel; one or two other players will have the same color magnetic board as you. On a round the players holding one color of boards will be challenged to create a pixellated image of a secret word.Once the drawing time has run out each player will reveal her artwork in the hopes that someone will guess what the image is. Both the correct guesser and the player who created that image score points – but here's the catch: Drawings are revealed according to the number of pixels used so the fewer pixels you use the more likely you are to show your image first but the less likely other players are to guess what it is. Well maybe – perhaps you're an 8-bit wizard and others will decipher your creations instantly...

Cheese Thief

Cheese Thief

Rating: 7.1 | Players: 4–8

Game Type:

Party

A fast-paced social deduction game for 4-8 players in a fantasy themed world.Play either as one of the normal sleepyheads dreaming about the taste of delicious cheese in tomorrow's meal OR as the thief trying to steal away the cheese for his own belly. As a thief clever enough you might have to make a cut to your fellow minions so as to sneak away successfully.No moderator. No player elimination. No set pattern.Cheese Thief is different from other similar games in social deduction genre in that it uses die-face combinations in its core mechanism to provide countless replayable scenarios.One night phase to setup. One die-face to provide genuine information. One vote down to decide who gets the cheese in the end.—description from the publisher

Trial by Trolley

Trial by Trolley

Rating: 6.0 | Players: 3–13

Game Type:

Party

In Trial by Trolley one player acts as the Trolley Operator and must choose where to send a murderous out of control trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley.Each round one player will act as the trolley conductor. This person will be the judge and will choose which track the trolley will murder.Each other player is divided evenly among teams and each player(s) will have a role for the round.To begin one player will draw 3 angelic tracks choose one to play to the table and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks and choose to add one to the opposing teams track attempting to sabotage them and spare their own tracks. Finally player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks to sway the judge or they may play on their opponents to further sway the judge into murdering their opponent's track.The judge will ponder this conundrum and eventually decide to murder one track. The track that was spared is the winner for the round!Play continues for a number of rounds pre-determined by the number of players at the table.Trial by Trolley is a game for 3-13 players and plays in about 30-90 minutes.—description from the publisher

Complots

Complots

Rating: 6.8 | Players: 2–8

Game Type:

Party

A corrupt city subject to vice and avarice is under the control of vile characters. The seat of power is vacant and waiting for you to take it — unless someone else takes it first.In Complots as in the original game Coup you control two characters and start with two coins and through trickery manipulation and bluffing you want to eliminate all other players who stand in your way possibly by having them eliminate one another along the way.The 24-card deck includes four copies of six different characters each with a unique set of powers:(Either the Ambassador or the Inquisitor can be used in a game not both.)On your turn you can take any of the actions listed above regardless of which characters you actually have in front of you or you can take one of three other actions:When you take one of the character actions – whether actively on your turn or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case if you can't (or don't) reveal the appropriate character you lose an influence turning one of your characters face-up. Face-up characters cannot be used and if both of your characters are face-up you're out of the game.If you do have the character in question and choose to reveal it the opponent loses a character of their own then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not.The last player to still have a face-down character wins the game!

Paku Paku

Paku Paku

Rating: 6.5 | Players: 2–8

Game Type:

Party

Who stacks up cups and plates to wobbly heights? Who will start sweating when the other players push the dice towards them? And whose paws will stay calm in Paku Paku a swift dice-rolling game for 2-8 pandas who are hungry for victory?

Ultimate Werewolf: Inquisition

Ultimate Werewolf: Inquisition

Rating: 6.5 | Players: 3–12

Game Type:

Party

A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations you know that the best thing to do is to start lynching suspects.You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you...Ultimate Werewolf: Inquisition is a standalone game of deduction secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team but even then you've still got to outsmart them!More specifically the humans need to rid the town of werewolves in order to win while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident and the resident with the most votes against him is lynched with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor a role that passes hands each round. Who will live? Who will die? It's in your hands...

Voodoo

Voodoo

Rating: 6.3 | Players: 3–6

Game Type:

Party

Ancient sorcery dark omens and endless curses — you will become one of the adepts of the dark magic of the Egyptians or a follower of the ancient art of the Badly Dead Druids or an arcane sorcerer of Vudù rituals! Prepare yourselves for the biggest dispute of black magic ever. The Vudù tournament has just begun!In Vudù the players act as the most wicked and malicious sorcerers of all time and they want to use their curses and black magic to make the lives of their enemies impossible to prevail over them! Each turn you roll five dice collect your ingredients then choose whether to take new cards take new items or cast a spell. Each spell has a powerful and tricky curse attached to it that forces your target to play in a specific way for example talking with his tongue out for the rest of the game or using only a single hand or running around the table each turn. Each curse grants you points when you cast it and many more points if your target forgets to obey it or becomes too exhausted to continue. Collect as many malediction points as you can to reach the final tile of the scoreboard before anyone else!

Crossfire

Crossfire

Rating: 6.4 | Players: 5–10

Game Type:

Party

The Intel is solid. Raxxon will be transporting a VIP through a sector heavy with civilian traffic. This makes the mission a tricky one. You'll be working alone as they try to throw you off their tail. Don't be fooled. You need to get in and get the job done before the chance passes by. Just be sure to not get caught in the crossfire. Deception and negotiation are your greatest tools. Complete your mission no matter the costs.Introducing Crossfire a game in the world of Specter Ops. Emerson Matsuuchi has partnered with Plaid Hat Games again to take players back into the dystopian struggle between Raxxon and A.R.K. This time players compete in two teams to either protect or assassinate a Raxxon VIP while trying to determine whether other players at the table are who they really claim to be. The clock is ticking...

My Favourite Things

My Favourite Things

Rating: 7.3 | Players: 3–6

Game Type:

Party

My Favourite Things first released as 曖昧フェイバリットシングス (Eye My Favorite Things) is a trick-taking party game in which you don't know the value of your cards and instead you get to know your fellow players.In the game you present your neighbors with a category and ask them to write their five favorite things (and one least favorite thing) in that category on their cards. You then use these cards to play a trick-taking game with all other players with none of you knowing the true value of any card played until the end of each trick. Your neighbor's preference rank is the card's strength. Card 1 is highest and 0 is lowest but if 1 and 0 appear in the same trick 0 wins.Because you are playing with someone else's favorite things each trick provokes unique insights into your fellow players and sparks interesting conversations. Does Paul like Power Rangers more than Anthony likes Banana Milkshake or Archie likes Italian Disco? These are the deductions and judgement calls you'll need to make in My Favourite Things.

BONK

BONK

Rating: 6.6 | Players: 2–4

Game Type:

Party

BONK is a fast-rolling ricochet game that's ideally played with four players. Your goal? Roll steel balls down your slide in order to knock the wooden ball in the central arena into your opponents' goal. Players compete in teams of two with each team trying to protect one goal between them. (If you play individually you will likely need to alternate between slides as it's difficult to roll balls down both slides at once.)If you run out of steel balls then you're at the opponents' mercy until they shoot which will likely land a steel ball on your side of the board. If you knock the wooden ball into the opponents' goal you score a point then the next round begins with the steel balls remaining on the half of the board where they're currently located. The first team to score five points wins!BONK features the same gameplay as Rollet but the games have important differences that affect play (and their prices):

Burke's Gambit

Burke's Gambit

Rating: 6.8 | Players: 4–8

Game Type:

Party

Speeding through space Burke's Gambit is a rugged company freighter on an extremely important mission with its seasoned crew being tasked with finding powerful alien technology. What the crew finds instead is something they never expected: a dangerous parasitic organism has somehow made its way into the ship and inside the body of one of the crew members!Just as the bio-organism contamination alarm goes off one of the crew members seizes the chaotic moment and sabotages the freighter's engines. The ship its crew and the parasitic organism are all on a collision course with planet Earth where further contamination of the world's population awaits.Which of the crew are dedicated company personnel wanting the alien organism to reach Earth? Which are just crew wanting to identify the infected crew member? Most importantly which member of the crew is infected?! Join the crew of Burke's Gambit on a wild space adventure with hidden affiliations and a hidden infected player.In Burke's Gambit players take on specific roles of Captain Marine Comms Officer and more as they take turns and roll a die. The possibilities of the die include damaging another player healing themselves looking at a crew affiliation card or even scanning a player's diagnostic card. But if you roll an engine power up you hasten the ship's arrival to Earth. When Burke's Gambit reaches Earth a vote must be held to eject someone from the airlock (assuming anyone's left)!

Auf Teufel komm raus

Auf Teufel komm raus

Rating: 6.8 | Players: 2–6

Game Type:

Party

To set up Auf Teufel komm raus place 48 black coal pieces face down on the infernal fireplace in the middle of the game board. On their rear sides these pieces show values between 10 and 100 with a devil appearing on nine pieces.On a turn the active player reveals coal pieces one by one ideally without revealing a devil – but before he starts doing this all players make a bet about the total value that the next player will gain. To do so all players take poker chips into their closed fists with the wager being the minimum amount that the active player has to reach in order for the bid to pay off. Thus making a high value bet automatically increases the risk of losing that wager. If the active player reveals a devil he loses all the coals he gained that turn so while he wants to claim as much as possible pressing his luck could cost him everything – not to mention possibly making his opponents rich as well if their high bids pay off.The scoring track around the board shows whether a player has exactly 200 exactly 300 and so on or falls somewhere in between two of those numbers but NOT the exact amount that the players hold. Whoever manages to increase his total wealth from the starting amount of 200 to over 1,600 wins!

Let's Summon Demons

Let's Summon Demons

Rating: 6.9 | Players: 2–5

Game Type:

Party

What are little Johnny Suzy and Fido supposed to do when the suburban droll has them down? I know Let's Summon Demons! Whether you're building sadistic synergies with the rotten kids or sharing the love with the sweet kids only the savviest (and luckiest!) player--the best Demon Summoner--will walk away a winner!—description from the publisher

Munchkin Legends

Munchkin Legends

Rating: 6.4 | Players: 3–6

Game Type:

Party

Game description from the publisher:Raid the world of myth and legend! Crush every foe you meet. Backstab your friends and steal their stuff. Grab the treasure and run.Munchkin Legends is the new Munchkin card game about legendary adventure...with none of that stupid roleplaying stuff. You'll defeat mythic monsters and grab fabled magic items! Don the Death Mask and Achilles' Heels. Wield Thor's Hammer...or maybe the Magic Bassoon. Start by slaughtering the Heebie-Jeebies and Johnny Zucchiniseed and work your way up to the Kraken...

TAGS

TAGS

Rating: 6.5 | Players: 2–4

Game Type:

Party

Everything can be labeled categorized sorted by topics or given a tag. Cities can be big or small movies can be funny or boring people can be geeks or politicians…but how good are YOU at tagging the world? In TAGS you have only 15 seconds to come up with at least one fitting answer. Withstand the time pressure collect the most marbles and become the winner of this quick and zany game for 2 to 4 players which can also be played in teams with 4-12 players.TAGS is an accessible and fast-paced guessing game based on the 1995 award-winning game Category by Spartaco Albertarelli.

Batman Fluxx

Batman Fluxx

Rating: 6.3 | Players: 2–6

Game Type:

Party

Batman Fluxx as with all Fluxx card games starts with one basic rule: Draw one card Play one card. You start with a hand of three cards so add the card you drew to your hand and then choose one card to play following the directions written on your chosen card.As cards are drawn and played from the deck the rules of the game change from how many cards are drawn played or even how many cards you can hold at the end of your turn. No one can win until a Goal card sets the conditions for winning which is typically collecting certain Keeper cards in front of you. Goals can keep changing though so you never know for sure how to win.In Batman Fluxx crime is running amok and no one can win with Villains on the table so put on your utility belts and leap into the fray to help Batman and his friends clean things up!

DANY

DANY

Rating: 6.8 | Players: 3–8

Game Type:

Party

Each player embodies a personality in DANY's head and one player will secretly be DANY’s true personality. Each turn the Active Personality will be awarded one of five Ideas he/she will have to make the other personalities guess using Memory cards (illustrated cards). Once the cards composition is made and after some discussion between the players the one to the right of the Active Personality gives the answer of his/her choice and success or failure is given to all players. A new tour begins with a new Active Personality.The game ends if there is: - 6 successes: secondary personalities win - 3 failures or if the Memory draw pile is empty: the Final Twist takes place. Players must eliminate DANY in a vote. If DANY is eliminated the secondary personalities win otherwise DANY wins and finally gets to live with some peace of mind.

Braintopia

Braintopia

Rating: 6.2 | Players: 2–6

Game Type:

Party

Description from the publisher:Cortex Challenge is the exciting new brain-busting card game by Esdevium Games which uses the same fast-paced approach to family fun popularised by Dobble and Jungle Speed! Cortex Challenge tests up to six players’memory cognition and sensory perception. It even includes texture cards that are used during ‘Touch Challenges’ where players must guess what they are feeling adding a unique element that is often neglected in games.Players’ brain powers are stretched to the max as they race to be the first to match symbols correctly remember all objects on a card or find the route out of mazes amongst many other tests!Winning challenges allows players to add pieces to their brain puzzle which they must complete before their opponents in order to win the game. Cortex Challenge is sure to tax the mental abilities of players both young and old!

Ensemble

Ensemble

Rating: 6.8 | Players: 2–10

Game Type:

Party

Categories:

In the co-operative game Ensemble all players must vote — without communicating — on one of the cards on display that they think best matches a card in the middle of the table. Communication is allowed only once all the players' votes have been revealed and if all players have voted the same way (with a small variable tolerance depending on the number of players) the group moves on to the next level. Otherwise they lose a life.The goal of the game is to win level 9 — and once the game is won for the first time the first scenario deck (of three) is unlocked with new rules and cards being available for future games.

Rick and Morty: Total Rickall Card Game

Rick and Morty: Total Rickall Card Game

Rating: 6.1 | Players: 2–5

Game Type:

Party

Rick and Morty: Total Rickall Card Game is based on the Rick and Morty episode of the same name. If you haven't seen it don't worry. You can still play this wild and wacky game and have plenty of fun — but you really should see it at some point. Seriously. Don't be a Jerry.Rick has locked the family inside their house. Why? Because the family has grown. Parasites masquerading as family and close friends have infiltrated and have inserted pleasant memories into everyone's minds to make them think they're real — and more keep coming! You must figure out which of these new zany characters are real and which ones are parasites that need to be exterminated. Think you've got what it takes to save the world?The game features a basic fully cooperative mode and an advanced mode where there are two teams. In the advanced mode players will be dealt a hidden role as either Real or a Parasite. The Parasite players must try to keep at least one parasite alive in the end (keeping yourself alive is the easiest way to do this). The Real players must root out the Parasites to win. Now you can shoot the other players! But if you accidentally shoot a Real player there are consequences... There is no player elimination however. A player's secret identity might change though.

Going,Going,GONE!

GoingGoingGONE!

Rating: 6.2 | Players: 2–6

Game Type:

Party

Can you keep calm while bids are rising? Experience the exhilaration of real life auctions!In Going Going GONE! players try to win items by bidding on five simultaneous auctions while the Auctioneer counts down from 10 to 1! Players bid on these five simultaneous auctions by physically dropping their wooden cubes (known as Bucks) into any or all of the five transparent Auction Cups each of which represents an auction for one or two Item Cards.At the end of the countdown the Auctioneer says GONE! and quickly places the Auction Paddle over the five Auction Cups to close the auctions. The player who has the most Bucks in each Auction Cup wins that auction and takes the Item Cards for that auction. Collections of items may be sold throughout the game for more Bucks or players can keep building their collections to sell them at the end of the game. The player with the most Bucks at the end of the game wins!Going Going GONE! is a simple-to-learn exciting and unique game for players of all skill levels! It is ideal for playing in public spaces. Since the players control the pacing of the game and the variants used the game adapts to the playing style of the players.

なつめも (Natsumemo)

なつめも (Natsumemo)

Rating: 7.1 | Players: 3–6

Game Type:

Party

なつめも (pronounced natsumemo) means summer memo and it's the practice of children keeping a summer holiday diary.Natsumemo is a flip & write game with a summer vacation theme. Each player receives a special calendar sheet and a hidden sheet pencils and dice. Each round the active player flips the card of the week and declares the day on which the event will occur. All players choose to join or not join the event all at once and if they join write them on their calendars. Of course you cannot take part in the events of the day if you already filled that date on your calendar.The biggest feature is the special bond that grows between the characters who participated in the same event. Players plan the events in order to develop friendships and score more points. Oh only Hana and Vivian and I are free on Tuesday so if I suggest going to swim in the sea on Tuesdays and Wednesday maybe only I can deepen the bonds with the two girls ...! This is how boys and girls develop serious feelings and judgments are born one after another. Furthermore I was the only one who went to the sea when I tried to open the lid! These goofy developments the emotions that come from them are the most enjoyable!Another feature is homework. Players must balance having fun with friends and getting their summer homework done too. If you do not reach a certain number of pages by the end of the holidays you get deducted points. You will end up cramming all alone the last week instead of deepening your new friendships. This reality is unbearable.Agony laugh loudly please talk about sweet and sour summer memories by all means after play. It is certain that the calendar and the secret sheet will be important memorial items after the entry!—description from the publisher

Eselsbrücke

Eselsbrücke

Rating: 7.0 | Players: 3–12

Game Type:

Party

Categories:

The name Eselsbrücke literally means donkey bridge – as depicted on the cover of the game Eselsbrücke for example – but the term also refers to a mnemonic something used to retain a memory and that's the goal at the heart of this design from Stefan Dorra and Ralf zur Linde.In this game players must take randomly drawn symbols and objects and create stories from them ideally memorable and fun stories that will enable other players to recall the objects around which the stories are centered. Whoever builds the best mnemonics – and listens well to the stories told by others – has the best chance of winning the game.

Rumble in the Dungeon

Rumble in the Dungeon

Rating: 6.3 | Players: 3–6

Game Type:

Party

–The dead king's tomb. Hmm spooky and mysterious but the dead king was rich. There must be a big treasure there. –Yeah right... And traps too. And monsters. I'm not sure it's a good idea. –Well can't be worse than when we tried to snatch the dragon's eggs I reckon. –Can't be. The two thieves looked at each other silently for a while. –Y'know what? We split join other adventurers let 'em do the hard work then snatch the treasure. The thief's twin brother smiled. –Sounds like a plan.There are too many monsters and adventurers in this dungeon. The dead king's treasure is well-guarded but adventurers are fearless! Try to keep your secret character in the dungeon as long as possible or to exit the dungeon with the treasure.Rumble in the Dungeon is a simple bluffing and guessing game for the whole family. The twelve characters start in the dungeon. Each player receives two secret character tokens. In turn players will move one of the characters inside the dungeon or pick a victim and eliminate that character from the game. The player who keeps his secret characters in the dungeon the longest wins the round. During play the other players' moves provide clues to their identity unless of course they bluffed by moving other characters on purpose... Everyone tries to identify and expel the other players' characters while keeping their own safe. Furthermore if a character exits the dungeon with the dead king's treasure chest he wins the round!

Zombie Kittens

Zombie Kittens

Rating: 6.6 | Players: 2–5

Game Type:

Party

Zombie Kittens is still the highly strategic kitty-powered version of Russian Roulette that you love but it introduces a brand new deck of cards so that your game doesn’t end just because you blow up. Only living players can win the game but dead players now get to keep the cards in their hands when they explode. They also get to play certain cards to torment the living players. And they can even come back from the dead to win the game. Zombie Kittens can be played by itself or can be combined with Exploding Kittens.

But Wait,There's More!

But WaitThere's More!

Rating: 6.7 | Players: 3–10

Game Type:

Party

Have you ever wanted a glass that stops messy accidents before they happen or pants that provide relief at the touch of a button? In But Wait There's More! players pitch wacky products to each other for fun and profit.At the start of the game each player receives three Feature cards. Each round starts with one Product card being revealed from the deck e.g. guitar. Each player in turn has thirty seconds to play one of their Feature cards – say Helps you fall asleep and stay asleep – and pitch their own version of a guitar. At some point during these thirty seconds this player must say But wait there's more! then reveal the top Feature card from the deck – say great for parties – and incorporate that Feature into their product. Once all players have pitched their unique version of a guitar everyone votes simultaneously for which pitches they liked the best. The top vote getter after three rounds wins the game!With six or more people play in teams with the first player on a team starting the pitch with one of his Feature cards and the second player finishing the pitch with a Feature card of her own but neither player knows what the other Feature is until they are revealed!

Cobra Paw

Cobra Paw

Rating: 6.3 | Players: 2–6

Game Type:

Party

In Cobra Paw players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins!

One Night Revolution

One Night Revolution

Rating: 6.1 | Players: 3–10

Game Type:

Party

One Night Revolution (formerly One Night Resistance) is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again.Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night the Informants reveal themselves to one another — assuming any exist that is as at all player counts between zero and three Informants are in play — then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information switching roles and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant the Rebels wins — but if the Informant(s) remain hidden they win!

Crazy Time

Crazy Time

Rating: 6.9 | Players: 4–7

Game Type:

Party

Somewhere in the universe creatures exist that count the hours in order for time to flow. Eternity being quite long to make passing time more enjoyable they invented a game with rules that change all the time!In Crazy Time the players count the passing hours while revealing cards from their personal deck. Their goal is to get rid of all of their cards. But beware! Time has its own Laws and whoever forgets them will fall in a Temporal Flaw and collect all of the cards played so far further delaying his victory!Crazy Time is a mix of deduction concentration speed and laughter!

Dreadful Circus

Dreadful Circus

Rating: 6.6 | Players: 4–8

Game Type:

Party

Categories:

No longer do you anxiously await the arrival of the wicked — for they have just arrived! In the dead of night the gloom rolls in. Melodies whisper in slow rhythms as children wake from their slumber. Leaping from their beds they rush to their parents and startle them awake. The mix of fear and excitement fills the room. The lure of exotic sweets wafts in on the warm summer wind. The lives of this dull small town are revitalized with the anticipation of this dreadful circus.Dreadful Circus is a set-collection card game in which players try to create the most successful circus! The game comes with an unique twist: Over the course of the game players buy cards that have special final scoring rules. As the game progresses and more cards are gained each player develops their very own final scoring rules. No game is the same and no player at the table scores the same way.—description from publisher

Raise Your Goblets

Raise Your Goblets

Rating: 6.1 | Players: 2–12

Game Type:

Party

Have you felt the thrill of the struggle between life and death sitting at the same table with your worst enemy and an unreasonable amount of poison? Don’t forget to bring some antidote when playing Raise Your Goblets!In Raise Your Goblets players take the roles of nobles at a banquet each one with their own agenda of personal vendetta. Each player has wine poison and antidote tokens they can pour into the goblets trying to poison their enemies while staying alive themselves! Each noble also has a special ability that allows them to bend or even break a rule.In more detail each character has a plastic goblet and each goblet is primed in secret at the start of the round with either wine poison or antidote. On a turn you take two actions with actions being to peek inside your goblet rotate all goblets left or right swap your goblet with someone else's or secretly add one of your wine poison or antidote tokens to any goblet. Once someone has served all of their wine they can call a toast on their turn instead of doing anything else. Each player including the toaster takes one more action then everyone drinks. If you have more poison than antidote you die.What's your goal in doing all of this? Well at the start of a round you are given a target to kill and everyone knows who is targeting whom. If at the end of a round your target is dead you score 1 point; if you're alive you score 1 point; if both of these things are true you score a bonus point (3 total). Also whoever has the most wine in their cup scores 1 point. If someone has died they receive a new noble card and at the end of three rounds whoever has scored the most points wins.

Brick Party

Brick Party

Rating: 6.6 | Players: 2–9

Game Type:

Party

Are you better at building with plastic bricks...or explaining how to do it? What if you have to build with your eyes closed or using only one hand? Or if you must explain it without speaking? Can you still be faster than your opponents?Brick Party is a funny and frenzied game of crazy building! Reveal the special rule for the round choose your teammate and get ready. Then grab the blocks and build the shape you choose faster than the others! And in the next round? A new special rule new partners and new shapes...for a game that's never boring!Brick Party contains 36 plastic construction bricks and 165 cards with shapes that must be built by the players.

Link City

Link City

Rating: 7.2 | Players: 2–6

Game Type:

Party

Categories:

In Link City build a city by matching ideas!In this cooperative party game players create the biggest possible city in 6 exciting rounds trying to have the most connections between the Location tiles and score points.In each round a different person takes on the role of mayor. His or her mission: secretly connect 3 new locations to the sites marked by 3 building studs. The twist? The other players then talk together trying to make the same choices as the mayor.Harmony is the only way to validate the mayor's decisions and expand the city! Take up the challenge unlock bonuses and admire your unique and unusual city!—description from publisher

HMS Dolores

HMS Dolores

Rating: 6.1 | Players: 2–4

Game Type:

Party

Eric M. Lang and Bruno Faidutti have joined forces to create the ultimate prisoner's dilemma game. Do you cooperate and risk getting outsmarted by a greedy player? Or do you compete and risk losing everything?You are pirates who just looted a ship and must negotiate how to split the treasure. There are seven types of loot with values from 1 to 3. At the end of the game you only score the treasure types you have the most and least of.On each turn open four new treasures: two in front of you and two in front of your neighbour. Simultaneously decide how to split them. Choices:If both players choose peace split the loot evenly. If both choose war lose all treasure. If both choose first pick lose all treasure and one of your gained treasure columns.The game continues until the Dawn Card is drawn. 15 minutes!

Kill The Unicorns

Kill The Unicorns

Rating: 6.8 | Players: 3–6

Game Type:

Party

Unicorns are elegant and majestic creatures… That's what you think anyway but in fact they are silly and reproducing too quickly!Kill the Unicorns is a blind bidding and collection card game. You play as one of the Queendom’s unique characters - catch as many unicorns as you can ideally without accidentally capturing a smelly Unicorn or a Pigicorn!

Penguin Airlines

Penguin Airlines

Rating: 7.0 | Players: 2–8

Game Type:

Party

Penguin Airlines the airline with the fewest requirements for its pilots begins its commercial journey. A crew controlled by nerves and pressure will try to land their planes.Players are divided into pairs one member of the team will be the control tower and the other member will play the cabin crew. The control tower will reveal cards from the instruction deck that your partner must complete - press the red button! the fat lever in the ON! in the OOON! Activate the SLAPS!With each completed instruction you gain a time counter each time you spend a counter you will have 30 more seconds to continue your flight.When completing five instructions the time stops and the remaining time counters will also be scored. If time runs out the team will only score for completed instructions.The first team to reach 12 points will be the winner!Los jugadores se dividen en parejas un miembro del equipo será la torre de control y el otro miembro interpretará a los tripulantes de cabina. La torre de control irá revelando cartas del mazo de instrucciones que deberá ir cumpliendo su compañero - pulsa el botón rojo! la palanca gorda en el ON! en el OOON! ¡Activa los SLAPS!Con cada instrucción cumplida se gana un contador de tiempo cada vez que gastes un contador tendréis 30 segundos más para continuar vuestro vuelo.Al cumplir cinco instrucciones el tiempo se detiene y se puntuarán también los contadores de tiempo sobrantes. Si el tiempo se agota el equipo sólo puntuará por las instrucciones cumplidas.¡El primer equipo en llegar a 12 puntos será el ganador!Penguin Airlines un juego a tiempo real donde cada turno puede ser épico.

Die Fiesen 7

Die Fiesen 7

Rating: 6.4 | Players: 2–6

Game Type:

Party

Players play a card in front of them showing one or two gangsters. They have to say the current number i.e: The first is one the second two up until 7 and then it goes backwards (after 7 comes 6). If there are two gangsters the player has to name both numbers and the next player is skipped. If the gangster is looking into a gun you don't say anything. If the gangster is holding a mobile you have to clear your throat instead. If you make a mistake you have to take the pile of cards. Goal is to get rid of the cards first.

The Champion of the Wild

The Champion of the Wild

Rating: 6.8 | Players: 3–8

Game Type:

Party

The Champion of the Wild formerly known as The Animal Games is a light-hearted card-based social game for 3-8 players based on the following theme:Players have attained super-stardom and handsome riches over many years due to their innate ability to communicate with and to coach animals of all different species. Now the greatest animal coaches from around the world (the participating players) have gathered for the ultimate test of their training prowess to see who will become The Champion of the Wild.Three events are first selected - one from each of five different categories (speed power endurance technical and team). These events can be any measurable activity examples including the 100m sprint high jump ballroom dancing and hide-and-seek. Players are then dealt a hand of animal cards to choose from and must select one single animal to represent them across all three events competing against the animals selected by the other players. These events are then played out by way of animated discussion and players then vote according to their opinion on the likely rankings (excluding their own animal when voting). Votes score points for the appropriate players and the player with the most points after three events wins.The Champion of the Wild combines the fun and laughter of a conversation-driven social game with the challenge of strategic thinking required for animal selection and event tactics.Who will be your champion?

Gobbit

Gobbit

Rating: 6.5 | Players: 2–8

Game Type:

Party

Gobbit is a fast-playing reaction game in which the last player to have cards in front of him wins. The cards depict three animals in three colors and the animals eat one another based on their color and a precise food chain: the chameleon eats mosquito the snake eats the chameleon. As a special card the gorilla kills all three other types of animals sending them to the graveyard. If mosquitoes of all three colors are in play then everyone must race to the graveyard or risk losing all of their cards. Chameleons come into play with the variant rules with each chameleon having a special power that comes into play when on top of the graveyard.

Codenames: Marvel

Codenames: Marvel

Rating: 6.2 | Players: 2–8

Game Type:

Party

Codenames: Marvel combines the hit social word game Codenames while featuring characters and locations from the Marvel Universe including Spider Man Guardians of the Galaxy The Avengers and Doctor Strange.In Codenames two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team neutral words and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.

Pantone: The Game

Pantone: The Game

Rating: 6.3 | Players: 2–20

Game Type:

Party

In Pantone: The Game the player who is currently the artist chooses a character card then designs a representation of that character using only color swatch cards. The other players subsequently take turns trying to guess who it is. If no one can guess the character during a round a hint is given at the start of the next round with each hint reducing the number of points awarded to both the artist and the player who correctly identifies the character. Whoever has the most points after each player acts as the artist three times wins.Included in the box are 132 Character Cards 60 Swatch Cards in 15 of the PMS colors and a Swatch Card tray for easy selection of your colors. All players (up to 20!) are dealt four of the Character Cards. Everyone looks at their cards and picks one to discard allowing for characters you may not know or think you’ll have a difficult time representing. The remaining three cards are kept hidden from other players in your hand.

Snakesss

Snakesss

Rating: 6.3 | Players: 4–8

Game Type:

Party

The group has a multiple-choice question and only two minutes to work it out. The snakes amongst you already know the right answer — and they'll stop at nothing to keep you away from it.In Snakesss you deal out the cards and try to answer a multiple-choice question with the rest of the players. The more people who get it right the more points you cash in — unless of course you get one of the snake cards. All the snakes already know the answer so their job is a bit simpler. To score points they have to sabotage the discussion and mislead the other players.—description from the publisher

Hannin Wa Odoru

Hannin Wa Odoru

Rating: 6.5 | Players: 3–8

Game Type:

Party

In this game players will get 4 cards in their hand. In turn they play a card one by one. A player win the game if he can catch the culprit or he play his culprit card or when he play a dog card and finds a culprit. There are 32 cards with 11 different actions. 1. Detective 2. Culprit 3. First Finder 4. Dog 5. Rumor 6. Alibi 7. Information Exchange 8. Witness 9. Barter 10. Bystander 11. Schemer/Accomplice (new for the 1000 Yen edition)

The Menace Among Us

The Menace Among Us

Rating: 7.0 | Players: 4–8

Game Type:

Party

The Menace Among Us is a semi-cooperative game of intrigue and survival in deep space. Adrift and powerless your crippled vessel is bleeding oxygen. As you effect repairs every breath you take brings you one step closer to death. You must work together to restore power before the air runs out — but hidden among you as loyal friends and crew members are imposters who have infiltrated security and continue to sabotage the ship. Their only goal is to avoid detection and kill the crew by force or by asphyxiation. Can you identify them in time and eliminate the threat? Or will succumb to the menace among us?The Menace Among Us is a 40 to 60-minute asymmetrical card game for 4-8 players. Each player chooses an Agenda at random either a loyal Crew member a deadly Menace or the Coward who’ll take any side just to survive. Your Agenda card sets a Team Goal and an Individual Goal as well as outlines any special abilities and the card composition of your individual 13-card deck. Then knowing your Agenda and Goals you choose a Character who you believe will best help you achieve them or mask your true identity. Characters add 7 new cards to your deck shuffle-building a unique combination of cards as well as provide you two specialized Above Deck Actions.In this hidden traitor game how you play your cards and abilities is far more important than the meta game aspects of accusations and denials. Cards are played face down and shuffled together as “Below Deck Actions.” Here Menace players secretly sabotage the ship’s systems and attack crew members who are trying to save the ship with their cards. If too few crew members risk going below deck to effect repairs the ship’s Emergency Maintenance Assistant (EmMA) adds cards to the pile to help. However the system has also been compromised and occasionally places damaging cards into the mix providing plausible deniability to the Menace players. In contrast Above Deck Actions are conducted in full view of the crew. Most of these abilities have costs either in Energy or Oxygen both resources the crew is trying to increase. So while The Doctor has the ability to heal a crew member and remove a debilitating effect a Menace player who may be secretly in control of The Doctor cares far more that it costs 2 Oxygen to perform the healing.At some point someone’s behavior will raise suspicion. But did they do so because they are trying to fulfill an Individual Goal – or are they a Menace? You can call a vote to expose their true nature. But if they are a loyal Crew member you’ve just blown precious Oxygen in the effort to detain them. For that matter was it a Menace player calling the vote in hopes of wasting the air on purpose?If the Crew can find and eliminate the Menace players – and raise the Energy to a safe threshold before the air runs out they win. If the Menace can prevent this or kill the crew outright their mission succeeds. Special commendations are awarded for surviving and for achieving your Individual Goal.—description from publisher

Lift it!

Lift it!

Rating: 6.2 | Players: 1–8

Game Type:

Party

Lift it! a.k.a. [bild' it] is a family building game in which players try to build projects depicted on the building cards. Players lift building blocks of different shapes with a crane hook to form the correct structure within the time limit shown on each building card. Each correctly placed block scores a point and additional points are scored if player manages to build the structure correctly within the time limit.Once players begin to gain points they also start to have duels agains each other in building a structure or they have to explain the building project to another player who builds it based on the explanation or they must attach the hook to their head and build the structure that way.

Hand-to-Hand Wombat

Hand-to-Hand Wombat

Rating: 6.2 | Players: 3–6

Game Type:

Party

To play Hand-to-Hand Wombat you’re each given a secret identity as a Good Wombat or a Bad Wombat then everyone closes their eyes. Good wombats build towers; Bad Wombats try to mess with those towers. After the timer is up everyone opens their eyes and discusses argues and votes on who they think is a Bad Wombat.Hand-To-Hand Wombat is like thumb wrestling combined with Mind Wrestling.—Description from the Kickstarter page.

Ultimate Werewolf

Ultimate Werewolf

Rating: 6.6 | Players: 5–30

Game Type:

Party

Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.Ultimate Werewolf takes place over a series of game days and nights. Each day the players discuss who among them is a Werewolf and vote out a player. Each night the Werewolves choose a player to eliminate while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.Ultimate Werewolf a new edition of the award-winning best-selling werewolf title from Bézier Games has been reimagined to allow new players to quickly get up and running with a larger box totally rewritten and simplified rules and a guide for the included roles. With all-new art and a great new card design it's the perfect way to introduce groups of 7-30 people to Werewolf.

Dream On!

Dream On!

Rating: 6.8 | Players: 2–8

Game Type:

Party

Description from the publisher:Dreams can be vivid as if they're actually happening — but when they end they can be hard to remember. With a little luck and some careful communication with friends a dream can be something that's cherished forever.Dream On! is a collective storytelling game in which players create a dream together. Using the dream cards they have two minutes to create a dream story. When the timer runs out they then have to remember what happened in the dream and in what order. They score points for getting the details correct. At the end of the game they tally up their score to see how much of their collective dream they've remembered.

How Dare You?

How Dare You?

Rating: 7.0 | Players: 2–10

Game Type:

Party

The party game you can play anywhereGuess the number - but don't go too high!Lighten up the mood at any game night dinner party or couples therapy session. Play it during business meetings datenight your uncle's funeral - or all three at once!—description from the boxNearly no table space is required and the game therefore works well as a party game in nearly any setting.How Dare you? comes with 2 optional advanced rules that spice up the gameplay:Doubling: If you guess a number that is at least twice that of the previous player you gain a doubling card. This card negates one silly goose point. This variant tempts players to make higher guesses.Double Dare: If you are dared you can either accept the dare and check the answer like normal or you can reply with a Double Dare. The player who is wrong will now get double punishment (two cards instead of one). But the player who initiated the dare now has the option to chicken out and withdraw their dare. If they do they must instead guess a higher number before the round continues as normal.

Mystic Paths

Mystic Paths

Rating: 6.9 | Players: 2–6

Game Type:

Party

In the deduction game Mystic Paths players are challenged to navigate paths through a labyrinth called the Eternal Forest. Each player's path is unique — and only you know the way. However you cannot traverse the forest alone. Your teammates are needed to open the sealed portals along each step. Give clever clues hope your teammates can read your mind and complete your journey!To complete the journey each player takes a turn providing clues about which portal is their next step. Each step can have up to five different portals but only one is the correct one so players give clues that relate (hopefully) to the correct next step.The challenge is that the only clues available are cards that have been dealt so sometimes the clues may not relate to the next portal of a journey which means you have to get creative. This is where you need to try to read the minds of your teammates. For example the next portal on your journey could be the word anteater and your clues are limited to cards you are dealt like scary or tall or handsome. Which would you choose as your clue?The game takes place in five rounds. Beat the game by having everyone complete their own journey before the five rounds are over.—description from publisherMicrobadges:

ARTBOX

ARTBOX

Rating: 6.9 | Players: 3–8

Game Type:

Party

ARTBOX is a game in which each player becomes a modern artist.Each game round is a competition of trying to depict your word using just several shapes. Players will also have to challenge their deduction trying to guess what their opponents tried to depict.Quick Rules. • Each player takes 2 Word cards and secretly chooses one the other is placed to the bottom of the deck • The facilitator rolls dice and places them on the Shape cards • Each player draws their chosen word using the shapes rolled • The first player to finish takes the #1 token the next player — #2 and so on • The facilitator takes each player’s Word card face-down adds random cards from the deck and shuffles. Then he/she places them face-up near the drawing board • The facilitator takes each player’s drawing face-down shuffles them and places them face-up near the designated numerated areas on the board • Players match words with drawings. They secretly note their guesses • The first player to finish turns the sandglass upside down. After the time runs out no one can take notes anymore • The facilitator checks drawings one by one and writes a number of players who guessed right on each drawing • A player with the most guessed drawing gets the first Victory token. In case of ties the winner is a player with the lower number. A player can’t gain 2 Victory tokens during the same round. • The second Victory token goes to a player who guessed the most drawings. In case of ties the winner is a player with the most guessed drawing. In case of another tie it’s a player with the lower number. • Players check the endgame condition. If it’s not met the next player clockwise becomes the facilitator. The new round begins.-description from publisher

Whozit?

Whozit?

Rating: 6.8 | Players: 3–8

Game Type:

Party

Whozit? first released as Profiler is a game of co-operative deduction! For example who would care more about their looks after a parachute jump? Dracula or Lady Gaga? Discuss and decide!Every round one member of the team chooses a target character (e.g. Dracula) from six drawn at random. They then draw two phrases from the phrase deck and rank them from -5 to 5. The rest of the team then judges who among the six characters doesn't match up with how the two phrases have been ranked. If the team guesses correctly the score marker is advanced one spot and the round continues. If they guess wrongly all cards are discarded and the next round starts. The game ends after five rounds. Can you achieve a perfect score?

Muse: Awakenings

Muse: Awakenings

Rating: 6.9 | Players: 2–12

Game Type:

Party

Muse: Awakenings is a standalone game that can be played as its own complete experience or as an expansion to elevate the Muse base set to new heights!Play cooperatively at lower player counts or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt hoping to lead your team to their masterpiece. As artists you work alongside one another to decipher that clue and correctly choose the piece of art from the line-up. The first team to collaboratively complete twelve points worth of Masterpieces wins!Challenge your creativity and inspiration listen closely to the fire burning deep within and let your Muse guide you to your Masterpiece!-description from publisher

Dread Curse

Dread Curse

Rating: 6.3 | Players: 3–8

Game Type:

Party

A pirate lives on skill guile and fortune's fair eye dreading the day his luck finally runs dry. Before ye lies a sack of sixty golden doubloons – a king's ransom and a good day's haul. Each of the crew is entitled to a share equal to his rank and station aboard and as a crew of thieving pirates each has his own unique talent for prying coins out of the hands of his shipmates. Take all ye deserve – but no more than prudence allows for the treasure be cursed!Within the sack are coins bearing the Black Spot. To hold such a coin is to feel the icy hand of death upon ye – but to not be able to rid oneself of its curse is death itself. Best find someone else's pocket to line it with lest ye find yer pirating days at an end.Dread Curse is a push-your-luck game of cunning thievery and ample turns of fortune. Play revolves around drawing loot from a cloth bag and stealing from the other pirates in order to gain the most valuable stash of treasure. Each turn players reveal coins from their hidden cache to win the captaincy or one of the other seven crew assignments each of whom are able to draw from the bag in a unique way or use a special cheat ability available only to that pirate. Stay in as long as you dare to grab more gold but beware the Black Spot for if you end the game with it in your stash you automatically lose.

Mini Curling Game

Mini Curling Game

Rating: 6.5 | Players: 2–8

Game Type:

Party

Compact Curling is a board game version of curling for two players (or for more players if playing in teams). Each player/team has four stones. At one of the edges of the board is a starting zone where players drop their stones trying to make them glide on the board to the other side where the house is. The goal is to come closest to the center of the house with as many stones as possible.

Yogi

Yogi

Rating: 6.4 | Players: 3–12

Game Type:

Party

In Yogi players are challenged to contort their bodies in unusual ways — ideally doing better than everyone else in their impersonation of a pretzel!On a turn a player reveals the top card from the deck. If the card is red the player must place or hold the card somewhere on their body as directed by the card; if the card is green the card itself can stay on the table but the player must do whatever is specified on the card such as keeping one thumb on your chin or having your hands touch. Keep going and stay flexible!

Knit Wit

Knit Wit

Rating: 6.0 | Players: 2–8

Game Type:

Party

Categories:

Knit Wit is a word game along the lines of Scattergories with players trying to think up unique answers to particular categories in order to score points but instead of using fixed categories players generate their own categories while playing the game.To set up each player takes numbered spools and looped strings based on the number of players along with an answer sheet. A number of bonus buttons which have 1-4 holes are stacked on the table again based on the number of players. Going clockwise around the table each player (after the first) places one loop on the table so that it surrounds exactly one spool then draws a word tag from the box and attaches it to this loop then places one spool in one section of loop(s) that has no spool in it. (Think of a Venn diagram; two overlapping circles form three sections with one section having both circles in common and two sections being part of only one circle.)Once all of the spools have been placed everyone races to think of words names or phrases for each spool based on the word tags associated with that spool. If a spool has three loops around it for example it has three words associated with it and your answer must relate to those words in some manner.As soon as someone has finished or can't think of more answers they grab the topmost button on the stack (the one with the most holes). Once the final button is grabbed players can't write more answers. Players then compare answers crossing out those they have in common with someone else then scoring points for the remaining answers; each answer is worth as many points as the number of loops around the spool with the same number. Buttons are worth as many points as the number of holes they have and whoever has the highest score wins.

Schummel Hummel

Schummel Hummel

Rating: 6.6 | Players: 3–5

Game Type:

Party

Categories:

To win Schummel Hummel you must get rid of your cards before any other player and unlike in most other games you can cheat to dump cards from your hand. Toss them over your shoulder hide them in your shirt! One of the players represents the watchman though and if they catch you cheating then you have to both keep your original card and take one of the watchman's as well while also taking on the role of the watchman.Aside from the cheating you must play cards onto the central pile that match in some way the top card already there possibly using the special powers of the various insect cards as well. You can also attempt to steal a grasshopper card sitting between you and your neighbors. If you manage to snatch it without them noticing you force them to draw two more cards from the deck.

OrganATTACK!

OrganATTACK!

Rating: 6.3 | Players: 2–6

Game Type:

Party

Organ ATTACK! blends medically accurate terminology with immature potty humor.The last person with at least one organ remaining wins.The object of the game is to remove your opponents' organs using corresponding afflictions before they remove yours. The last person to still have at least one organ is the winner.Note: May not be suitable for players who are sensitive about discussing medical conditions (for example playing a Cancer card on an opponent).

Muffin Time

Muffin Time

Rating: 6.2 | Players: 2–6

Game Type:

Party

Muffin Time is a chaotic card game with more twists and turns than you can shake a spork at! Battle your friends family and hyper-intelligent pets by drawing and playing from a deck of unique cards that'll either help you thwart others or mix things up for the sheer hell of it! To win the game you just need to start your turn with exactly 10 cards in your hand but if you think that'll be easy you're wrong (wronger than a duck wearing shoes- and that's pretty damn wrong).Players draw a card on their turn and can choose to place up to three trap cards out of their hand. As a second part of their turn they either pick up one card or play one action card which are all unique and can have wide-ranging consequences on the other players or game as a wholeThe game ends when a player wins when someone starts their turn holding exactly 10 cards.So if you're looking for a hilarious and unpredictable game I hear Cards Against Humanity is pretty fun! But since you probably own that already maybe give Muffin Time a chance.—description from the designerArtwork is from the asdfmovie YouTube series by Thomas Ridgewell.

Stay Away!

Stay Away!

Rating: 6.1 | Players: 4–12

Game Type:

Party

A group of archeologists has mysteriously disappeared during an expedition to the risen island of R'lyeh. You are a member of a rescue team sent to aid them but as you investigate the site you encounter something terrible that seeks to destroy your team from within...You'll need intuition nerves of steel and clever acting if you're going to survive and win the game. Who will believe you? Who is whom and who is what? You can't trust anyone and no one will trust you so block the doors quarantine a suspect reveal your identity to your allies grab a flamethrower or run away — but look carefully where you will end up because The Thing might be closer than you think...In Stay Away! 4-12 players try to track down The Thing a creature awakened from a nauseating eternal slumber on the emerged R'lyeh island that has the capability of possessing the human body cloning it then taking its place so as you play you won't know who The Thing is or when someone will become The Thing or who is infected or not. The archaeologists are looking for The Thing; their goal is to work together to identify which player is The Thing and roast it with a Flamethrower card. You remain Human until The Thing passes an Infected! card to you during a card exchange at which point you become an Infected and take on that new Role: You are now an ally of The Thing and must take care that its identity is not revealed.

Infarkt

Infarkt

Rating: 6.5 | Players: 2–5

Game Type:

Party

Your day job fiercely competes for every bit of free time and patience with the demands of family life and the lure of hobbies. The consequences of wild nightlife sloth and other sins are barely balanced by the occasional burst of sport activity and more-or-less random jabs at a healthy lifestyle.Sound familiar? No we are not talking about your life but about what you are up against in Infarkt (Heart Attack) a party game in which you want to be the last one left at the party – literally.Each player has an individual player board on which she'll track her blood pressure depression lung health weight and so on. Everyone starts out as healthy as possible with some money ($1) in the pocket too. Each round a number of event cards equal to one more than the number of players is revealed. In turn each player will choose an event card and suffer the effects of that card moving her health indicators as needed. Did you run out of gas? Or have a bout of diarrhea? Man life sucks.Players then simultaneously deploy three action markers to indicate where they plan to go that day: the supermarket the office a pharmacy a flea market the gym and so on. In turn order players then execute all three of their actions in whatever order they desire. Maybe you'll hit the office to earn money but at the cost of having your depression grow more intense. A trip to the supermarket will let you buy food which you can then eat later at home or give to your neighbors who come to the party you throw. Force them to eat cake and get fat! If you have extra money on hand you might want to visit the pharmacy to buy drugs; you never know what the pharmacist will give you but if you don't like it (or the food you've acquired) you can hit the flea market to swap food and drugs – and maybe pick up some change in the bargain.At the end of the round you check your health levels to see whether your body is deteriorating without you even knowing. Get too depressed for example and the depression only gets worse; high blood pressure can affect your blood cholesterol level and vice versa. If a health indicator rises to the tombstone at the top of the column you've partied your last and are now out of the game. (Everyone else has to chip in for the funeral suffering depression if they can't afford to pony up for a decent burial for a good friend like you.) The last player alive in the game wins and dances on the graves of everyone else!

Colourbrain

Colourbrain

Rating: 6.3 | Players: 2–12

Game Type:

Party

Categories:

No good at quizzes? Great because in this game we give you all the answers before you start. All you have to do is work out which of the eleven color cards in your hand correctly answers one of Colourbrain’s crafty questions.Get it right and you could be in luck. Now you need the other teams to get it wrong to walk off with the points — while they turn green with envy.Each turn a player draws a card that shows a word. The active player also chooses a color-card from his hand that shows the color best matching the word. The other players also choose a color-card from their hands. Answer correctly and your pawn moves closer to the finish.

Game of Thrones: Oathbreaker

Game of Thrones: Oathbreaker

Rating: 7.0 | Players: 5–8

Game Type:

Party

Who do you trust? If you sit on the Iron Throne the wisest answer is no one.Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King (or Queen) while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm others are conspirators who seek to undermine the throne and all of them have a secret agenda of their own. Who is truly loyal and who is simply hungry for power honor and coin? It's up to the King to figure it out before it's too late.In more detail the game lasts seven rounds. In each round players reveal a number of mission cards each of which has an associated influence type: crowns ravens or swords. Each noble plays influence cards face down to one or more missions and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds Order is generated; otherwise Chaos is generated. Nobles earn rewards (coin honor power) based on whether the mission with their House Sigil succeeded or failed.The King can play decree cards during the game to grant favor to nobles who seem loyal or cast suspicion on suspected conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong.At the end of the game if Order exceeds Chaos the King wins and any loyalists who achieved their personal ambitions win. If Chaos has the edge then any conspirators who achieved their personal ambitions win.

Taco Back Goat Cheese Pizza

Taco Back Goat Cheese Pizza

Rating: 6.9 | Players: 2–8

Game Type:

Party

Taco Cat Goat Cheese Pizza: On The FlipsideTaco Cat Goat Cheese Pizza is back with new characters and new rules!As in Snap and Dobble each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!The entire deck is split between 2-8 players who then place their individual stack of cards face-down in front of them. Each person takes a turn flipping a card face-up on a pile in the middle while saying the words “Taco,” “Cat,” “Goat,” “Cheese,” “Pizza” — in that order. If the card in the middle matches the word being spoken the players race to slap their hands down on top of all the cards. Whoever is last must add the entire stack to their own set of cards. The winner is the person who gets rid of all their cards first.For extra fun special action cards force players to make certain gestures before racing to slap the deck!

Adventure Time Fluxx

Adventure Time Fluxx

Rating: 6.5 | Players: 2–6

Game Type:

Party

Adventure Time Fluxx as with all Fluxx card games starts with one basic rule: Draw one card Play one card. You start with a hand of three cards so add the card you drew to your hand and then choose one card to play following the directions written on your chosen card.As cards are drawn and played from the deck the rules of the game change from how many cards are drawn played or even how many cards you can hold at the end of your turn. No one can win until a Goal card sets the conditions for winning which is typically collecting certain Keeper cards in front of you. Goals can keep changing though so you never know for sure how to win.With Adventure Time Fluxx you get to join Jake the dog and Finn the human for some ever-changing fun. Draw a card Play a card and change the Rules. Get Mathematical against Candy Zombies visit the City of Thieves to steal from your friends and maybe if things work out just right you might even get to Floop the Pig!

Имаджинариум (Imaginarium)

Имаджинариум (Imaginarium)

Rating: 6.4 | Players: 4–7

Game Type:

Party

Welcome to the Imaginarium!A wonderful game world where the winner is chosen for his level of empathy and great imagination rather than luck or deft hands. To the bright fantasy world in which you shall create associations and proceed to make sense of those made by other players. Every round of Imaginarium is as different and individual as each person. So call your friends and immerse in the magic atmosphere now!Box contents:- Game board with clouds. - 98 large cards with crazy pictures - 7 colorful specially trained flying elephants - 49 tokens with numbers 7 of each color.RulesPlace your elephants on the start cloud of the game board. Shuffle the deck and deal 6 cards to each player.Each turn one of the players becomes the leader. He chooses one of his cards lays it in the center of the table face down and says his association with this card.Other players choose a card each from their hand which best matches the leader’s association then proceed to lay it in the center of the table face down. The leader shuffles placed cards and puts them in row face up.Players must guess which card the leader has in mind. Each player chooses a token with the number correlating to his guess-version then places It number-down on the table. When all players have made their decisions they turn over the tokens.- If all players have guessed the leader’s card correctly then his elephant retreats three steps back. The elephants of the players stand in place. - If none of the players managed to guess the leader’s card correctly then his elephant retreats two steps back. Other players move their elephants forward on as many steps as the number of people who chose the same card. - In all other cases the leader’s elephant and the elephants of those players who guessed his card correctly move up three steps. Moreover all players including the leader move their elephant forward as many steps as the number of people who chose the same card as them.Special fieldsSome clouds on the board are marked with special symbols. If the leader’s elephant stops on one of them his association gets restrictions:- (number 4) – The association must contain exactly four words. - (question mark) – The association should be made in the form of a question. - (Adidas logo) – Association should relate to any well known brand. The name of the brand doesn’t have to be mentioned – the association may be made with its slogan campaign etc. - (TV) – Association must be related to movies cartoons TV series or TV programs. - (book) – Association should be presented in the form of a story.

The Metagame

The Metagame

Rating: 6.5 | Players: 2–50

Game Type:

Party

Everybody’s got an opinion. The Metagame gives you a chance to exercise your smartest and most ridiculous opinions on just about everything: music and movies fine art and fashion junk food and videogames. It’s a card game where you do what you already love to do with your friends: talk about culture. There’s not just one way to play - The Metagame comes with six unique games. Each one makes use of both types of cards in The Metagame deck:Some of the games get you debating and some are more strategic. Some are best for a handful of players and others are designed for dozens of them. The six games are:You don’t usually find games where players have debates like: Which is more fundamentally misunderstood - Fox News or the rainbow flag? The Metagame covers every possible kind of design media and art and helps you see culture in new ways. We’ve played The Metagame at hardcore tabletop game conferences and in dimly lit hipster bars. The Metagame works in just about any social setting - just pick the game variation that suits your group and situation the best.Contents of the 7 game KickStarter: Includes: 200 culture cards featuring civilization's greatest achievements. Like the Mona Lisa. Or Ms. Pac­Man.100 opinion cards that say things like “Which feels like first love?” or “Which is a sign of the apocalypse?”7 unique games to play with 2­—50 of your most opinionated family and friends.

Pick-a-Polar Bear

Pick-a-Polar Bear

Rating: 6.4 | Players: 1–5

Game Type:

Party

Pick-a-Seal! may combine with Pick-a-Polar Bear! for up to 8 players. Pick-a-Seal will be launched in Essen 2014.The nanuks are determined not to be sitting bears due to global warming. Sourcing a supply of canned fish may be a way to survive the diminishing sea ice — and if nothing else it gives them a good reason to travel all the way from the North Pole to Germany to party down with their doggie friends there!Pick-a-Polar Bear first published as Formissimo features the same gameplay as Pick-a-Dog but with two new variants! To set up the basic game lay out 30 cards in a grid and give one card face down to each player. Each card has five attributes with each attribute having two states: large/small with/without a raised arm orange autumn/blue winter background with/without goggles and with/without canned fish. Someone shouts Go! then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus as you grab cards the attributes of that top card will keep changing forcing you to look for matches in new ways.Once a player thinks he can't grab any more cards he yells Stop! The round ends and all players check their card stacks. If someone made a mistake when grabbing cards that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes he earns an extra card. If however he stopped the round when he could have collected more cards then he loses all the cards he's collected during this round.To set up for the next round give each player a new face-down card and fill in the holes in the grid. When the deck runs out complete that round after which the game ends. Whoever has collected the most cards wins!Pick-a-Polar Bear includes two game variants. In the first the player who has obtained the most cards in the preceding round cannot grab a card that's identical to his top card in the current round. For the second variant shuffle eight bonus round cards into the deck. If when laying out the cards in the grid the dealer reveals the back of a bonus round card when at least ten cards are on the table everyone prepares for the bonus round. The dealer reveals this card which shows two card elements such as upraised arm and goggles and everyone races to yell out how many cards in the grid feature these two elements. Whoever yells out the correct answer first receives the bonus round card which is worth 2 points; whoever yells out the wrong answer takes a -2 point penalty card. The dealer then continues filling the grid. (If the grid contains fewer than ten cards when a bonus round card comes up in the deck discard this card and continue to fill the grid.)

Subtext

Subtext

Rating: 6.5 | Players: 4–8

Game Type:

Party

Categories:

In Subtext players try to communicate with one another by drawing hints about the word on their card. Drawing well is not required — just being clever in selecting your hints.Each round one person is the dealer. This player looks at their word then shuffles the card into the cards for the other players and distributes them randomly. By doing this one player will have the same word as the dealer but nobody — not even the dealer — knows who it is. The dealer then draws a picture and you want to hint at your word so that ideally only the person who has the same word will understand what you're depicting. In the subsequent guessing phase all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses but the dealer and their partner have to guess correctly to even get points. How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it?

Chicken Chicken

Chicken Chicken

Rating: 6.6 | Players: 2–8

Game Type:

Party

Outburst of laughter guaranteed with Chicken Chicken a fast original and clever card game first released as Poule Poule that will make you love — or hate — omelets!The principle of Chicken Chicken is very simple: egg cards hen cards fox cards are stacked randomly the last card hiding the others. As soon as you count five eggs in the pile be the first to hit the pile to win one point! You must win three points to win the game. But be careful not forget that when a hen passes by and there is an egg in the pile the hen cannot help sitting on an egg which means that egg disappears! And if a fox passes by and a hen is sitting the fox hunts the hen and the egg comes back! Otherwise it would be too simple! Not to mention the intervention of the other characters in the story...—description from the publisher

Millions of Dollars

Millions of Dollars

Rating: 6.4 | Players: 3–8

Game Type:

Party

Every division of booty is a tense situation. Will you be the Mastermind the Driver or the Snitch?Millions of Dollars is a hidden role game with no elimination and non-random distribution of roles in which you negotiate and talk your way into as much loot as possible. Choose your role well and disguise your duplicity until the moment that you can play your cards just right...

BANG!: The Walking Dead

BANG!: The Walking Dead

Rating: 6.3 | Players: 4–7

Game Type:

Party

BANG!: The Walking Dead is a shoot 'em up card game based on BANG! in which factions from The Walking Dead face off in a battle to survive. Each player becomes a famous Walking Dead character while taking on the roles of Leader Savior Survivor or Loner.BANG!: The Walking Dead is interchangeable with the original BANG! game and plays much the same way. Players try to determine who is on which teams then use their cards in hand to attack others and heal themselves ideally ending up with their team on top.

Barrel Dice

Barrel Dice

Rating: 6.4 | Players: 3–6

Game Type:

Party

Categories:

The innkeeper of The Wild Boar tavern is a sly old dog! While they treat humble guests who don't ask for much to free rounds for hard-drinking boozers they close the tap and keep the cool brew for themself.Polterfass is a dice-rolling game without dice! Yes the dice have been replaced by small beer barrels and the active player each round is the innkeeper who shares their brew with players who keep their requests modest.The game includes nine barrels — two of them being special ones — that are rolled out of a dice cup. The normal barrel bases show numbers while the special barrel bases show symbols that allow the innkeeper to double other values or cancel them. After each roll only the values/symbols of standing barrels count.After the active player has rolled for the first time the other players secretly place cards with numbers in front of them. The active player then decides whether to reroll change the values or end their turn. Once their turn ends the guests reveal their cards and sum them. If the innkeeper's total is less than this sum they win this round keeping all the beer for themself while the guest with the highest card actually loses points! If the innkeeper's total is higher each player scores the value of their played card and the innkeeper keeps the rest.When one player has at least 75 points the game ends and the player with the most points wins!

Tem-Purr-A

Tem-Purr-A

Rating: 6.0 | Players: 3–10

Game Type:

Party

The theme of the game is an eating contest in a Taiwanese Snackbar.In this competition you will eat more than you can imagine as your competitors continually challenge you to shove even more in. Play your cards cleverly or the servers will serve you food until you fall from your seat. Let the competitors be the ones to fill up until they drop and the snack bar throne will be yours!The players add dish-cards or special cards to a common order-pile until one of them can´t (or won´t) add any more cards. Then that player has to eat the whole order by drawing the appropriate amount of cards from a draw pile. If he draws one (or more) of the No More!-cards he accrues negative points and the round ends. The played cards are then set aside and new No More-cards are shuffled into the (now smaller) draw pile making for an ever more tense experience as the contest goes into the later stages. When one player has collected 3 negative points the game ends and the player with the smallest amount of negative points wins the game.

Gorilla Marketing

Gorilla Marketing

Rating: 7.0 | Players: 3–8

Game Type:

Party

Here we have an advertising agency with a problem. To hear the CEO tell it the fault lies with his idiotic advertising execs. But the more immediate problem facing the firm is the fact that he has just fired them all! Even witnesses down on 4th Street could hear his rage-fueled tirade that he ended with I COULD REPLACE YOU MORONS WITH GORILLAS AND GET BETTER RESULTS!!! Cut to a month later and his solution was exactly that. The old grouch replaced all of his employees with a bunch of primates: you and your opponents. This is the glamorous life of 1960s advertising execs.Gorilla Marketing is a party game of naming ridiculous products movies companies bands college courses or food trucks! It is played over two rounds: In round 1 you name the thing and in round 2 you write the advertising tag line for it.Round 1 starts by each player picking a category and putting it at the top of their booklet. In the movie pack for example these categories might be something like Horror or Western. Each turn pass booklets to the left and roll the dice to form an acronym. Players must use the letters that were rolled and write down the name of a ridiculous movie that fits the acronym and the category of the booklet in front of them. Once your booklet comes back to you it's time to use the crazy awards on your card to judge the best answer. Which of these Western movies features the Closest Close-Up? The gorillas with winning titles will earn what we're all after: bananas!In Round 2 we're passing booklets around again using acronyms to write the advertising tag lines for the winning titles from Round 1. The best tag lines will earn MORE BANANAS!

Timeline: Star Wars

Timeline: Star Wars

Rating: 6.1 | Players: 2–8

Game Type:

Party

Timeline: Star Wars is a card game played using 110 cards. Each card depicts a Star Wars Universe event on both sides with a number referring to the point in time in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the time information on it. If the card was placed correctly with the number in chronological order with respect to all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.

MammuZ

MammuZ

Rating: 6.3 | Players: 3–7

Game Type:

Party

In the card game MammuZ also released as Sauries you'll see mammoths sabretooth tigers and other critters from long-gone days — and you want to help them disappear by ridding yourself of them as quickly as you can.MammuZ uses an asymmetrical deck of cards featuring two mammoths three bears four deer and so on up to nine mice. Six dinosaur cards with special powers are included as well and you customize the deck before the start of play based on the number of players.During the game players try to rid themselves of cards along the lines of Cheat. At the start of a round a player lays 1-4 cards face down and claims they're a type of animal which they may or may not be! The next player either also lays down 1-4 cards and claims they're the same type of animal or calls out the previous player by flipping over one of the cards previously played. If that card matches the animal claimed the current player takes all played cards in hand; if not the previous player does. If the card revealed is a dinosaur then some special power takes effect. Whatever the case the next player then starts a new round.Whenever a player has all cards of a particular type of animal in hand they discard those animals immediately removing them from the game.As soon as a player runs out of cards whether by discarding a type of animal or by playing their final cards (and not being proved a liar) the game ends and they win!

Facecards

Facecards

Rating: 6.5 | Players: 3–7

Game Type:

Party

Categories:

Facecards is a game in which you attempt to find commonality within pairs of cards. During play a player chooses from a set of cards depicting various animals people and objects with the intent of making a common topic each card shares. Players earn points for picking out correct topics. The player with the highest score after several rounds wins!

El portero Baldomero

El portero Baldomero

Rating: 6.7 | Players: 3–8

Game Type:

Party

El portero Baldomero is a game of deception and deduction where one of the players will take the role of the doorman of a community the affable Baldomero while the rest of the players will be a group of very gossipy neighbors.Baldomero wants to know all the gossips that are spoken on the bulding. The rest of the neighbors will try to prevent the doorman from finding out everything.If the neighbors catch you snooping you will most likely lose your job!

Donner Dinner Party

Donner Dinner Party

Rating: 6.2 | Players: 4–10

Game Type:

Party

Donner Dinner Party is a rowdy game of frontier cannibalism!Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846 players are members of the ill-fated Donner Party wagon train stranded atop a mountain with no food. Who will avoid becoming tonight's dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh?In more detail Donner Dinner Party is a social deduction game in which players are either pioneer or cannibal. Each player has equipment as well and sometimes that will help you survive — unless of course you're a cannibal in which case you might want to play dumb about what you have.The party goes hunting regularly to try to survive and the cannibals will try to thwart these efforts since they really prefer the taste of human flesh. In the end if the number of cannibals equals the number of pioneers the cannibals win; if the pioneers survive seven weeks without this happening then they win instead.

Ninja Dice

Ninja Dice

Rating: 6.0 | Players: 2–5

Game Type:

Party

Categories:

In Ninja Dice a push-your-luck dice game with a Japanese theme players compete to see which of them is the greatest Ninja.To play each player rolls House dice to create unique combinations of challenges including Locked areas Guards and nosy Residents. Players roll their Skill dice to come up with three ways to beat these challenges - Stealth skills Fighting skills and Lock picking. Players can also roll special Fortune faces that boost dice but only if the dice they are boosting lie in specific positions on the table a system that is new and unique to games of this kind!Beat the challenges to score points and escape and the next player can try to beat a new house. Fail to beat the house and the player can escape with what they've stolen or remain and roll again - but each re-roll adds the threat of the other Ninja who can now roll Threat dice allowing them to shoot the active Ninja – and each other – to steal treasure! Constant interaction between all Ninja forces all players to be alert at all times.Play proceeds in three rounds of increasing difficulty with the highest scoring player winning.

Ooga Booga

Ooga Booga

Rating: 6.0 | Players: 3–6

Game Type:

Party

We return to ancient days when man lived in caves and woman lived in adjoining caves and their language consisted of little more than grunts and gestures. Primitive though we may have been we still dreamed of ruling over everyone else as leader of the clan!In Ouga Bouga players need to repeat a series of guttural noises then add to the chain. At the start of each round players are dealt three cards face-down and those cards remain hidden; each card shows a word and associated illustration – Miti for woolly mammoth and Atrrr for fire. The first player of the round lays a card in the center of the table makes the noise then points at another player saying Ha! That player must add a card repeat both sounds in order then choose someone other than the player who chose him. Some cards have actions and add a gesture such as sticking out your tongue or pounding the table.A round ends one of two ways: (1) A player is accused of messing up with accusers pointing at him and saying Ho! If the accusation is correct the player scores all cards in the center plus one card from each accuser; if not then the accusers split the cards among themselves. (2) A player adds his third card to the pile and correctly repeats all the sounds ending with Ouga Bouga! As a reward he distributes the cards in the center as well as any penalty cards previously collected among all the players.After a round ends every player refills his hand to three cards and another round begins. If not enough cards remain the game ends and the player with the fewest cards wins.

Soda Smugglers

Soda Smugglers

Rating: 6.7 | Players: 3–8

Game Type:

Party

Lawmakers are cracking down on soda and tight regulation has made way for lucrative smuggling. One bottle per person is the new law — thus bribes suitcase inspections and arrests are on the agenda. Only one will emerge the Soda Kingpin.Each round in Soda Smugglers one player takes a turn in the role of a border guard while the other players act as travelers. In a quest to acquire coveted carbonation and its accompanying bottle caps the border guard tries to confiscate as many sodas as possible while only the cleverest travelers will sneak across with their fizzy contraband. After each player has been the border guard (twice in a 3-4 player game once in a 5-8 player game) the game ends and whoever has the most bottle caps wins!—description from the publisher

Red Flags

Red Flags

Rating: 6.1 | Players: 3–20

Game Type:

Party

Red Flags is The Game of Terrible DatesIn Red Flags your goal is to use Perk cards to create the best date for The Single (the judge for this round). However there is a catch. Players may also play Red Flags (bad traits) in an attempt to sabotage another player's hot date.Each player has an opportunity to argue why their date is the best one for The Single who chooses which awful date wins...

Dark Horse

Dark Horse

Rating: 6.5 | Players: 2–6

Game Type:

Party

At the start of the racing card game Minuscule each player randomly receives two betting cards (out of 14) and five action cards (out of 33). A betting card is numbered from 1 to 7 with two copies of each card.Beginning with the starting player each player lays one of the seven critter cards on the table adding it to the foremost or hindmost position. At the end of the initial set up the seventh critter card is flipped marking it as the dark horse in the race. On a player's turn they must play an action card and execute its effect e.g. moving the fourth critter card forward or backward two spaces moving the number 6 critter card forward or backward one space or exchanging one of your betting cards with an unused betting card.Additionally the player can pick up one of the three dark horse tokens which is worth 5 points if the dark horse ends the race in the top three positions; if not that token is worth -3 points.After five turns each player reveals their two betting cards and receives points according to the matching critter card's position: 10 8 6 4 3 2 and 1 point(s) for first through seventh place. After accounting for the dark horse tokens whoever has the most points wins.Minuscule was first released under the title Dark Horse with a horse-racing theme.