In the quiet village of Ravenswood Bluff a demon walks amongst you. During a hellish thunderstorm on the stroke of midnight there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered their body impaled on the hands of the clocktower blood dripping onto the cobblestones below. A Demon is on the loose murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time players close their eyes and are woken one at a time by the Storyteller to gather information spread mischief or kill.The Storyteller uses the game's intricate playing pieces to guide each game leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes.In the game players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist Witness Investigator Murderer and Accomplice. While the Investigators attempt to deduce the truth the murderer's team must deceive and mislead. This is a battle of wits!The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed the investigators must not only deduce the truth from the clues of the Forensic Scientist they must also see through the misdirection being injected into the equation by the Murderer and Accomplice!Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!RolesForensic Scientist x1 As the game master the Forensic Scientist holds the solution to the crime. They are responsible for assisting the Investigators in identifying the “Key Evidence” and “Means of Murder.” When an Investigator does that successfully the crime is solved and the Forensic Scientist and the Investigators win the game.During the game the Forensic Scientist is NOT allowed to hint to the solution with words gestures or eyes.Murderer x1 When the crime takes place the Murderer chooses 1 Clue card and 1 Means card as the solution to the crime. These will be the “Key Evidence” and “Means of Murder” respectively.The Murderer tries to hide their role and look for a scapegoat. Even if they are identified the Murderer still wins the game if no one correctly identifies both the “Key Evidence” and the “Means of Murder”.Investigators x8 To solve the crime the Investigators must analyze the hints given by the Forensic Scientist. As long as one of the Investigators correctly identifies both the “Key Evidence” and “Means of Murder,” the Murderer is arrested and the Investigators win the game (as does the Forensic Scientist).Bear in mind that the Murderer (and sometimes Accomplice) is among the Investigators! The innocent Investigators must make a vigorous effort to defend themselves from false accusation.Accomplice x1 The Accomplice is an optional role for games with six or more players. The Accomplice knows who the Murderer is as well as the solution to the crime. The Accomplice and Murderer both win if the Murderer gets away with his crime.Witness x1 The Witness is an optional role when playing with six or more players.* The Witness is an Investigator who has witnessed the culprits leaving the crime scene. They have no way of knowing which is the Murderer and which is the Accomplice and they do not know how the crime was committed.If the Murderer is arrested but can identify the Witness the Witness is considered to be killed allowing the Murderer and the Accomplice to get away with murder and win the game.
Crimes have taken place all over the city and you want to figure out exactly what's happened so you'll need to look closely at the giant city map (75 x 110 cm / 29.5 x 43 inches) to find all the hidden information and trace the trails of those who had it in for their foes.MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space so you'll typically find people in multiple locations throughout the streets and buildings and you need to piece together what happened whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?The second edition of MicroMacro: Crime City now marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.
In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them you are going to BREAK THE 4th WALL by using every resource you can you are going to browse the game's DEDICATED DATABASE simulating your agency's resources you will enter a city maze of old mysteries and fresh CRIME and you will be able to COOPERATE with other agents or solve the mystery on your own.Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game 1-5 players take on the role of investigators solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories - stories you will participate in. Let's hope that you will be able to deduce the end before there is another crime... The game will challenge you with five different cases that have to be played in order. Seemingly unconnected at first they will unveil an immersive meta-plot based on facts and fiction alike.Detective: A Modern Crime Board Game brings classic card-based puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects witnesses and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes - consult the Internet check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!In 2020 Game of the Year special edition of Detective: A Modern Crime Board Game was published. Thanks to the overwhelmingly great response for the game and a worldwide success Portal Games was able to improve the basic game and add an additional component to the box. The new edition includes a set of 30 photos of character portraits which the players can use during their investigation to make a mind map. The pictures show the suspects met throughout the game and bring an amazing immersion to the gameplay. The set was previously available for purchase only as an additional promo item at the Portal Games store and during conventions. With the Game of the Year edition of Detective now all players will be able to enjoy this great tool.
Chronicles of Crime is a cooperative game of crime investigation mixing an app a board game and a touch of Virtual Reality.With the same physical components (board locations characters and items) players will be able to play plenty of different scenarios and solve as many different crime stories.Players start the app choose the scenario they want to play and follow the story. The goal being to catch the killer of the current case in the shortest time possible.Using the Scan&Play technology each component (locations characters items etc.) has a unique QR code which depending on the scenario selected will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is released simply by downloading the app's updates without any shipping of new physical components involved.The VR experience only requires a mobile phone. Players simply put the VR glasses (optional buy) onto their mobile device and put the VR glasses on their nose holding their mobile device in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world.The game comes with 1 tutorial and 5 scenarios but more can be downloaded directly inside the app! Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.—description from the publisher
Awkward Guests a.k.a. Incómodos Invitados is a one-of-a-kind deduction game with infinite re-playability. You can recreate Mr. Walton's murder in so many different ways that you won't ever play two similar games! (Mr. Walton will not thank you for doing this.)The game challenges you to use genuine detective abilities to solve each case. To solve a mystery you have to interrogate the suspects question the household staff examine the crime scene search for clues around the Walton Mansion and consult the police reports. You will do all of this while exchanging information with your opponents or hiding it from them so get ready to use all your gumshoe skills!WHO killed Mr. Walton? HOW did the murderer end his life? WHY did the murderer kill him? Was there an ACCOMPLICE?The heart of Awkward Guests is simple: Players have a hand of six cards and each card has a value (1 2 or 3 points according to the amount of information that it provides) and several references (i.e. the subjects of the card information). During a turn you ask for information about two different references in which you are interested. The rest of the players can offer you cards that contain the requested references and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand.After each round ends players can try to solve the mystery. If the mystery is not solved players discard part of their hands and receive three new cards. The player or players who solve the mystery first win.
Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys hawkers shouting merchants dirty children covered in rags who run through the crowd and beg for money and prostitutes – called the wretched – on every street corner.The board game Letters from Whitechapel which plays in 90-150 minutes takes the players right there. One player plays Jack the Ripper and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play Jack the Ripper the Policemen and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles while policemen move on their patrols between crossings and the Wretched wander alone between the numbered circles.
In the 1920s Mr. MacDowell a gifted astrologer immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.Unable to talk the amnesiac ghost communicates with the mediums through visions which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well the easier it is to catch the right culprit.In Mysterium a reworking of the game system present in Tajemnicze Domostwo one player takes the role of ghost while everyone else represents a medium. To solve the crime the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect location and murder weapon cards are placed on the table and the ghost randomly assigns one of each of these in secret to a medium.Each hour (i.e. game turn) the ghost hands one or more vision cards face up to each medium refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium they start a two-minute sandtimer. Once a medium has placed their token on a suspect they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.After time runs out the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon) while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect location and weapon they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.If one or more mediums fail to identify their proper suspect location and weapon before the end of the seventh hour then the ghost has failed and dissipates leaving the mystery unsolved. If however they have all succeeded then the ghost has recovered enough of its memory to identify the culprit.Mediums then group their suspect location and weapon cards on the table and place a number by each group. The ghost then selects one group places the matching culprit number face down on the epilogue board picks three vision cards — one for the suspect one for the location and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.If a majority of the mediums have identified the proper suspect with ties being broken by the vote of the most clairvoyant medium then the killer has been identified and the ghost can now rest peacefully. If not well perhaps you can try again...
Rating: 7.6 | Players: 1–8
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ThematicSherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures is a standalone expansion to Sherlock Holmes Consulting Detective with updated graphics that features ten more cases to be solved in Sherlock Holmes' Victorian-era London England. A London Directory map and newspaper archives are included with the cases.Included are six independent West End Adventures cases (redesigned and updated from the 1995 expansion) and a series of four new cases based on the Jack the Ripper murders.
Crimes have taken place all over the city and you want to figure out exactly what's happened so you'll need to look closely at the giant city map (75 x 110 cm) to find all the hidden information and trace the trails of those who had it in for their foes.MicroMacro: Crime City – Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space so you'll typically find people in multiple locations throughout the streets and buildings and you need to piece together what happened whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?Unlike the original MicroMacro: Crime City Full House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.
Rating: 7.5 | Players: 1–4
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Exit: The Game – Dead Man on the Orient Express is a puzzle game modeled after escape rooms.One murder eight suspects. By chance the world-famous private detective Achilles Pussot happens to be on board the train - but he has been knocked out. Can you use his documents to solve the case before the Orient Express reaches Constantinople?An unforgettable unique gaming experience. Solve all of the puzzles as fast as you can! Can you solve the case before it's too late?Starting with season 3 the Exit series is divided into difficulty levels. Dead Man on the Orient Express is categorized at hard level.This game can only be played once. To solve the riddles you will have to write on fold and cut the game materials. This makes it possible to have especially diverse riddles. The paper and cardboard components are recyclable!
Detective: City of Angels set in the dark and violent world of 1940s Los Angeles is a game of mystery deception and investigation for 1–5 players. Most players will step into the shoes of LAPD homicide detectives hungry for glory and willing to do whatever it takes to successfully close a case even if that means intimidating suspects concealing evidence and hiring snitches to rat on their fellow detectives. One player however will take on the role of The Chisel whose only goal is to stall and misdirect the detectives at every turn using bluffing manipulation and (often) outright lies.Detective: CoA uses the innovative ARC (Adaptive Response Card) System to create the feel of interrogating a suspect. Suspects do not simply give paragraph-book responses; instead The Chisel carefully chooses how they will answer. When Billy O'Shea insists that the victim was a regular at Topsy's Nightclub is he telling the truth or is The Chisel subtly leading the detectives toward a dead end that will cost them precious time? Detectives can challenge responses that they think are lies but at great risk: If they're wrong The Chisel will acquire leverage over them making the case that much harder to solve.Detective: CoA includes separate detailed casebooks for both the detectives and The Chisel. Each crime is a carefully constructed puzzle that can unfold in a variety of ways depending on how the detectives choose to pursue their investigations. As the detectives turn the city upside down uncovering fresh evidence and hot leads hidden suspects may be revealed and new lines of questioning will open up creating a rich story-driven experience.Inspired by classic film noir like The Big Sleep the works of James Ellroy (L.A. Confidential) and the video game L.A. Noire from Rockstar Games Detective: City of Angels is a murder-mystery game unlike any other. Will one detective rise above the rest and close the case on L.A.'s latest high profile murder? Or will The Chisel sow enough doubt and confusion to prevent the detectives from solving the crime?—description from the publisherA sleuth mode allows 1 or more players to play fully cooperatively solving the cases together.
October 1888: During the construction of the Metropolitan Police headquarters near Whitehall which would later be known as Scotland Yard the remains of a body were found. In September a severed arm had already been discovered in the muddy shore of the River Thames.There is another murderer roaming the streets of London in Whitehall amusing himself by spreading the pieces of a poor woman around Whitehall like some kind of macabre treasure hunt. The identity of this monster and his unfortunate victim are a mystery the Whitehall Mystery.
You are Abelard Lavel a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child you had strange prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed.The Chronicles of Crime: 1400 standalone game brings back well-known mechanisms of the original Chronicles of Crime game while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed.During your investigation you can also count on your family members to share their knowledge with you. You can ask your uncle a monk who has a wealth of knowledge about written texts your sister a merchant who knows something about almost any object you’ll find or even your brother a king’s spy who knows a story or two about many of the people you will meet. Finally your faithful dog is always willing to trace a suspect for you just bring him an item belonging to the person in question and he’ll track them down!Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.
Tajemnicze Domostwo is a purely co-operative game for 2-7 players. One player takes the role of a helpful ghost who lives in a mysterious ancient manor. Other players are a group of psychics invited by the manor owner to solve the mystery of the place and bring peace to its residents as any person who stays in the castle sees strange dreams.The ancient legend says the ghost is the soul of the manor's previous resident who was unjustly executed for a crime he didn't commit more than one hundred years ago. Now he tries to use the mysterious signs to tell people the truth about what really happened then so that justice would be established and he might rest in peace for ever. The specialists in the supernatural were invited to try to understand what the ghost wants to tell and in case of success be honored by one more victory and receive a generous reward. They have seven days and seven nights to reach their goal. If they succeed in time everyone wins the game (including the ghost).
Tragedy Looper is a scenario-based deduction game for two to four players: one mastermind and one to three protagonists. The game consists of four location boards and a number of character cards. Each scenario features a number of characters hidden roles for these characters (serial killer conspiracy theorist friend) and some pre-set tragedies (murder suicide).Each day (turn) players and the mastermind play three face-down cards onto the characters then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn) if the scenario has a tragedy set for that day it happens if the conditions are met i.e. certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen players loop back in time restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred.The players win if they manage to maintain status quo — that is if no tragedies occur to the key individuals — for a set number of days within a set number of loops. If not the mastermind wins.Tragedy Looper was originally released in Japan as 惨劇RoopeR in 2011; the first english version of the game was released in 2014.
A Study in Emerald is a game for two to five players based on the award-winning short story of the same name by Neil Gaiman. In this stylistic mash-up of Sherlock Holmes and H.P. Lovecraft the worst has already happened and the world is now ruled by the Old Ones. However a secret war is being fought to free mankind from their servitude. The game A Study in Emerald fleshes out this core idea by including historical figures from the late nineteenth century most being persons involved in the anarchist movement of the time.Deck-building forms the core of the game. You use influence cubes to bid for the right to draft cards and take control of cities. Each player has a secret identity either a Restorationist fighting against the creatures or a Loyalist attempting to defend the status quo. Which side you are on determines what you score points for. An additional twist is that the performance of other players on the same side as you can stop you from winning if they are doing particularly badly so you really want to know who is on which side. More specifically when the game ends – and this can result from multiple causes such as a marker on the War or Revolution track hitting 15 or the assassination of a Restorationist player agent – then the sides compare their scores; which side has the lowest score automatically loses then the player with the highest score on the remaining team wins the game.The game takes around ninety minutes to play and is more complex than most so more suitable for the experienced gamer.
Rating: 8.2 | Players: 1–8
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In 1880 Sherlock Holmes appointed a group of street children as The Baker Street Irregulars his unofficial police force. This is their story and the story of a particular year that thrusts the Irregulars and the master detective into a series of challenging and dangerous events...Sherlock Holmes Consulting Detective is a cooperative game where the players try to solve mysterious cases by walking the foggy London streets in search of clues. Unravel the thread of intrigue answer a series of questions and compare your detective skills to those of the master sleuth himself Sherlock Holmes.The Baker Street Irregulars is a standalone game containing ten cases including introductory cases that are perfect for new players while also offering novel mechanisms and surprises to give seasoned investigators something different.Cases:1. The Curzon Street Kidnapping 2. The Mudlark Mystery 3. The Three Customers 4. The Promise 5. The Red River Valley 6. The Busker of Bridge Street 7. The Tiger's Eye 8. The Heist in Harp Lane 9. The Dog in the Night Time 10. Death of a Detective
Welcome to Mysterium Park! Its cotton candies its circus its dark secrets...The park’s former director has disappeared but the investigation came to nothing. Since that night weird things are happening on the fairground. As psychics you’re convinced that a ghost haunts this carnival... You’re now intent on giving it a chance to reveal the truth.In this cooperative stand-alone game the ghost sends visions with illustrated cards. The psychics try to interpret them in order to rule out certain suspects and locations. Then they’ll seize their only chance to piece together what happened to the director. You have only six nights before the carnival leaves town... Open your minds and find the truth!Set in the lights of a 1950's US fairground Mysterium Park shares the same core mechanism with the famous award-winning game it reimplements though bringing a different approach: it is smaller and faster thanks to very quick setup and simplified rules.Mysterium is a milestone in immersive and eye-catching experiences close to role-playing; with Mysterium Park you can enjoy the heart of it in a more condensed way.— description from the publisher
“You are Victor Lavel a young ambitious journalist working for a major newspaper. It's the year 1900 the middle of the Belle Époque and Paris flourishes. There are so many stories to cover the Exposition Universelle the Summer Olympics the opening of the first metro station but as a Lavel a family famous for solving crimes since the Middle Ages you are much more interested in murders kidnappings and robberies. Being a journalist helps you be among the first ones to know about them and your wits often make you the first one to find the perpetrator.”The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario.Can you guess the right combination to open the safe? Would you be able to decipher an encrypted message found on the crime scene? Can you trace the suspect by navigating a map? It won’t be easy but if you get stuck you can ask your colleague Charlotte for help. She runs the “Puzzles and Riddles” column in your newspaper so she can always give you a hint about the mystery you’re struggling with.Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.-description from publisher
Witness is set in the world of Blake and Mortimer a Belgian comic series started in the 1940s by writer/artist Edgar P. Jacobs. In the game which is playable strictly by four players you each represent one of four characters and your goal is to solve mysteries or crimes by sharing information with one another — but you are quite restricted in how you can share information!Witness includes 64 cases for you to solve and each case starts with an explanatory scene or image or both that someone reads or shows to the group. Each player then looks in their personal casebook to find information available only to their character. Players randomly decide who shares information first and in which direction e.g. player A might whisper information to player B while player C talks to player D. Next B will share both their information and A's information to C while D talks to A.After two more rounds of the most inefficient crime-solving system ever created players read the conclusion of the case which might offer additional information or another visual then they each individually answer three questions about the case with the group scoring one point for each correct answer for a final score ranging from 0 to 12.
Welcome to H.P. Lovecraft's Arkham in the 1920s. There will be many mysteries to uncover in this storytelling game of Lovecraftian terror. Using the provided newspaper a list of allies the directory of Arkham residents and a map of Arkham your job is to follow the clues from location to location suspect to suspect to unravel the mystery and answer the questions posed at the end of each scenario.Your score in Mythos Tales depends upon the number of clues points you needed to visit the risks you took to your sanity in your investigations and your ability to find the correct answers to the questions. Match wits with Armitage the man who has been exposed to the sanity-blasting truth about the existence of the age old evil! Can you beat his score?With that in mind it is time to collaborate with Armitage's investigations to complete your training. This is not a typical board game: No dice no luck but a challenge to your mental ability.The cases that appear in print edition are:Case 1 - A Grain of Evil Case 2 - Flesh and Blood Case 3 - The King Cometh Case 4 - The Slumbering Solace Case 5 - The Serpent's Vengeance Case 6 - The Star of Tokelau Case 7 - The Vanished Girl Case 8 - Pasquale's Wager
Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson's diaries. Those who accept the challenge relive the adventures of the crime-solving duo visiting each of the locations where the inquiries were made. Following the trail each clue brings players closer to solving the case.The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places decipher the clues and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street.The game consists of a series of separate cases each of which raises a number of questions that each player tries to solve before anyone else. To do this once the case and the questions have been read aloud players proceed to visit the locations where the clues are located. Each location cannot be accessed by more than one player at any one time so if two or more players want to go to the same place the player who travels there the fastest (i.e. he who uses the largest number of Carriage Tokens) gets the clue forcing the others to go to a different location. Once every player has a destination they proceed to read in secret the clue that was discovered at that location. They can discreetly take any notes they deem appropriate. Once this is done the cards are returned to their place so that others can read them in later turns.This procedure is repeated during each turn until one player believes he has found the solutions to the case; at that time he must go to 221B Baker Street to check if his answers are correct. If all the answers are correct the player wins; if they are wrong he will have lost and retires from the game and the game continues.Each detective will also have the invaluable assistance of a number of Sherlock Holmes' allies above all the good Dr Watson and of course of the detective himself.
You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel you must use your invention to find your enemy in time and murder them — before they get you!Unfortunately since your enemy has strewn many copies of themself across the timeline you may have to do the terrible deed many many times before it sticks. Just make sure you don't get erased first!That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time you must play through this content in a strict unalterable order.To set up place three game boards in a row to represent past present and future. Each player starts with a player piece in the same location on each 4x4 board with the start player having their focus token in the past while the other has it in the future.On a turn choose a single copy of yourself on the board where your focus token is located then take two actions with this copy with actions being movement to an adjacent orthogonal space time travel forward to the next board (travel from the past to the future is not allowed) or time travel back to the previous board leaving a copy of yourself in the current location when you do. Sure you traveled to the past but if you stick around long enough you'll be right back where you started so now you're there too! At the end of your turn move your focus token to a different board.Under the basic rules you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve and murdered copies don't return to your reserve because that would be gross. If you run out of copies you can no longer travel to the past since you can't leave a copy of yourself behind.If on your turn your opponent has copies of themselves on only one board you win!Play through four chapters of escalating difficulty adding more wild time-travel shenanigans and unlocking more content as you master the game!
Rating: 7.8 | Players: 1–8
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ThematicWelcome to the Carlton House. Enjoy the luxury and solve the murders! How about a stroll in beautiful Queen's Park? Beware dogs and the occasional crime scene…Return to the streets of Victorian London but also venture into brand new locations in the latest installment in the Sherlock Holmes Consulting Detective line: Carlton House & Queen's Park! Like the previously released The Thames Murders and Other Cases Carlton House & Queen's Park introduces ten exciting cases each one drawing players deep into the world of Sherlock Holmes. Among these cases includes two classic long out-of-print expansions which are now revised and updated. Whether you're playing solo or with up to eight possible players you need your wits about you to solve the cases and beat Holmes himself!—description from the publisher
With MicroMacro: Crime City – All In the next district of the crime-ridden black-and-white metropolis Crime City now opens up for the players. On a new huge city map which seamlessly follows the previous plans 16 tricky crime cases are again waiting to be solved by one to four amateur detectives. These are brand new stories more sophisticated and criminal than ever before! The aim is to determine motives find evidence and convict the perpetrators. An attentive eye is just as much in demand as creative powers of deduction to unravel everything on the 75 x 110 cm game board. As a little help a magnifying glass is included in the game and the individual cases are again marked with symbols so that parents can decide which cases even the youngest investigators may investigate and uncover. MicroMacro: Crime City 3 - All In can be played completely independently no previous knowledge from the other two parts is required.—description from the publisher
You open your eyes to discover the most horrible truth of a lifetime... It has just come to an end and you are a ghost floating in the air! Terrified you look at your own body. A group of strange individuals have gathered around your mortal remains watching it closely with sparks of fascination in their eyes. They want to communicate with you to discover how your life ended. You need to talk to them and reveal the truth so the culprit can be judged!Paranormal Detectives is a deduction party game. One player takes the role of a Ghost. All other players work as Paranormal Detectives and need to discover how the victim died. Using paranormal abilities they will communicate with the Ghost asking open questions about the details of the crime. The Ghost answers in a variety of ghostly ways - by arranging a hangman’s knot playing chosen tarot cards creating a word puzzle on a talking board drawing by holding the hand of a detective and many more!At the beginning of the game the Ghost player receives a story card with a full description of the murder. Each card depicts all the details of the case. Each Detective receives asymmetrical pre-constructed set of interaction cards player investigation sheet and a player screen.On their turn each Detective asks the Ghost any open question they want and plays a single interaction card. The card implies the way the Ghost may answer the question. There are 9 different interactions total most of them giving information to all Detectives. Since Detectives may ask any open questions and interaction cards vary the game allows for lots of creativity for both the Ghost and Paranormal Detectives.Detectives may try twice during the game to guess what has actually happened to the victim stating who was the killer where did it happen what was the motive how was it done and what was the murder weapon. Then the Ghost writes down secretly on this Detective’s investigation sheet how many of their answers are correct.Note: The rulebook includes a fully cooperate variant.
Experience Alfred Hitchcock's masterpiece film Rear Window in a game of deduction and suspense. Carefully observe strange clues and ominous patterns in the things going on in the apartments across the way. There are parties knives a saw bickering laughing music...and a mysterious trunk. Do you detect a murder? Or is the secret private world of the neighbors planting frightening ideas in your mind?In Rear Window one player takes the role of director Alfred Hitchcock — the Master of Suspense — and communicates via building windows clues and signs for the other players without ever uttering a word ideally giving them enough to go on that they can figure out who the murderer is — or whether a murder even took place.If a murderer is out there you need to nail down all eight attributes of that person by the end of four rounds without them catching on to what you see and know.
It is 1882 and the Old Ones are already here.They arrived seven hundred years ago and have been ruling the planet ever since. The majority of people just get on with their lives accepting their monstrous rulers. However a growing band of revolutionaries wish to free mankind from their slavery. These freedom fighters call themselves the Restorationists. A secret war has already broken out between the Restorationists and the forces loyal to the Old Ones. The invention of dynamite has changed the balance of power and a lone assassin now has the capacity to destroy an Old One. In this shadow world of assassins informers police agents and anarchists nobody is quite sure who is who and which side they fight for.The game A Study in Emerald draws its central plot from the award-winning short story penned by Neil Gaiman in which the worlds of Sherlock Holmes and H.P. Lovecraft are combined to telling effect. However to create a world detailed enough for players much has been added from real history. The nineteenth century was a time of unrest with many colorful characters fighting both for and against the authorities. A Study in Emerald is the outcome of the merging of these three worlds.This second edition of A Study in Emerald sports new artwork by Ian O'Toole and Tatiana Kuzilova along with a streamlined set of rules that will hopefully help those folks who found the first version a tad complicated. Inconsistencies have been removed and the number of available actions has been reduced to the minimum whilst still retaining the mood of paranoia from the first edition.
5-Minute Mystery is a high-intensity deductive mystery game in which players work together to find a culprit hidden in a line-up of suspects.Just moments before the Museum of Everything was set to unveil its newest exhibit the priceless MacGuffin some criminal snuck in and stole it! Now it's up to you a team of detectives to crack the case find the culprit and recover the missing MacGuffin.Start by searching for hidden symbols in each room of the museum and find the matching symbols on the codex. Once you've found all of the symbols in the room you’ll unlock a clue about the culprit.Match the barcode of the clue tile against the culprit tile to discover valuable information about the crook. Does the miscreant have an umbrella? No? Well that eliminates the shifty Mr. Braxton doesn’t it? Quickly sort through the suspect cards in your hand to narrow down who the criminal can be.You’ll have to make it through as many rooms as it takes to figure out exactly who is responsible for stealing the MacGuffin but remember time is not on your side!Case files change the rules to each time you play making every game a new challenge.Do you have what it takes to be the detective to crack the case and solve this five-minute mystery? Only time will tell!
“You are Kalia Lavel. You’ve always wanted to fight crime like your famous ancestors so you joined the elite BelCor forces. They turned you into a highly trained cyber-agent but it didn’t take you long to figure out that your bosses cared much more about their profit than about justice for ordinary people. You turned in your badge and now you live in a tiny apartment in a bad neighborhood stripped of most of your cybernetic implants. It doesn’t matter though as you can finally do what a Lavel is meant to do: solve crimes and help those who can’t count on anyone else in this merciless world.”In the standalone game Chronicles of Crime: 2400 you can use all the latest technology to solve crimes. Your pet Cyber-Raven can analyze evidence and search the web to find information on suspects. During the course of a scenario you may also obtain cybernetic implants that would increase your abilities. Super-senses that help you find evidence on the crime scene? A tomograph to quickly check the person you’re talking to for cyber enhancements? Or maybe a zapper to quickly neutralize any electronic device? The future is full of useful stuff!Be careful though as the technology is not always on your side! Is the character you’re talking to a human or an android? Who’s hiding behind the avatars you meet in the virtual cyberspace locations? The struggle between criminals and detectives is millennia old but at the beginning of the 25th century it’s been taken to a whole new level.Welcome to Paris in the year 2400! Technology has taken a giant leap forward: androids indistinguishable from humans walk the streets and having cybernetic implants has slowly become the norm. Artificial intelligence plays a major role in everyone’s daily life and for many Cyberspace has become a world as important as the real one.The landscape of Paris is now dominated by a gargantuan translucent Dome covering half a district. Under it there’s a private city on its own created and ruled by BelCor. Only the rich and privileged can live there and enjoy comfortable houses unlimited access to water clean air and controlled temperature.Uneven access to new technologies and a host of other inequalities fuel social unrest which often turns into open violence. Paris has become a popular destination for people from regions that suffered catastrophic droughts epidemics and wars. It isn’t however a promised land but a merciless world where the constant fight for influence takes place on every level from big international corporations through political extremist groups to ordinary street gangs.Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.-description from publisher
In Exit: The Game – Theft on the Mississippi 1-4 players find themselves in a tense story again. A robbery takes place while you're traveling down the Mississippi on a steamboat. Can your team of investigators find the culprit before the riverboat docks in New Orleans and the thief escapes?The escape-room feeling for the home! With Exit: The Game players with a bit of dedication team spirit and creativity gradually discover more and more items crack codes solve puzzles and come closer to their goal little by little. It also unusual ways must be followed: So the material may be kinked labeled or cut. Just changing the material allows a particularly exciting unique and amazing gaming experience.
A heinous crime has been committed. A team of the Kingdom's finest detectives has been assembled and put on the case. They have a prime suspect they have a motive and they know what the opportunity to commit the crime was. Now all they have to do is prove it.Using powers of deduction and communication the players work as a team to eliminate dead leads and find clues to prove who how and why. All the relevant clues are available to them to do so. They just won't know it. On top of that Sherlock Holmes himself is already on the case. Can they solve the crime before he does?At the start of Beyond Baker Street players select one of the crimes to solve and a number of suspects motives and opportunities will be available for the players to convict of the crime. Each player holds a set of clues but they won't be able to see their own clues — only those of their counterparts. Each turn a player must take exactly one of the following actions:Players win together if they can gather enough evidence to make a conviction before Holmes does; otherwise they crumble under the stress of the case.
The villagers of New Haven need your help!A mysterious death at a folk festival causes trouble. The death was dismissed by the police as natural and you are commissioned by an unknown person to investigate the case more closely. But who is the unknown client? And is it really a natural death?One thing is clear: this calls for true pros. To find the murderer you will need to examine all the documents carefully study the fingerprints check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.As a team you will need to analyse letters interpret the police interviews of various suspects make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints collect all the information on your large poster discuss the alibis and motives. For your research during the investigation you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!You should allow approx. 1.5-3 hours for the murder mystery game. However you can also put it aside one evening and continue the next day. You will all work together in a team rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family however younger children can also make a contribution and assist with the detective work.Languages This game is available in: German: Der Fall Klein-Borstelheim British: The Case of Little Gomersal American: The New Haven Case Spanish: El crimen de Quintana de la Matanza Netherlands: De Case Klein-Apelroos French: L'affaire Bourg-le-Petit Italian: Il caso di Villasetia Canadian: The Maplebrook Case Australian: The Barridale Case Portuguese: O caso de Pedralva Pequena Swedish: Fallet Karleborg Polish: Sprawa ze Szczecin Małych Mexican: El caso de San Pedro el Chico Brazilian: O caso de Pedra Pequena (coming soon)
Police Precinct is a cooperative/semi-cooperative game where players are tasked with solving a mysterious murder while simultaneously working to keep crime on the streets under control and to keep the city from falling into chaos.Players take on the role of police officers with different areas of expertise. The players work together to solve the mystery by collecting evidence and eventually arresting the suspect.Complicating matters (optionally) is that there may or may not be a corrupt officer that is being paid off by the murderer to suppress evidence the same evidence everyone else is trying to uncover.Players move around the city searching through randomly shuffled investigation cards for evidence in relation to the murder. The number of investigation cards drawn depends on the character’s rating as well as how many player cards are added by other players to boost the character’s rating for the current “search”. There are four decks of investigation cards (Interview Witness Collect Crime Scene Evidence Examine Body and Locate Murder Weapon) to be searched. These decks are shuffled and placed in different locations. So a player might search the cards in one area and not find any evidence at all… or maybe the bribed cop if there is one did the searching and just said no evidence was found.Players have to find all of the evidence cards from the investigation decks to be able to arrest the murderer.At the end of each player’s turn they draw an event card. These cards represent growing crime and emergencies that are happening in the city. Each one piles on top of the other and if the cops don't stay on top of things they will be buried in crime! These Event cards are placed on the game board at the locations where they occur. Some of them have “unknown circumstance” tokens placed face-down upon them adding even more tension.If too many criminals are located in one area a gang is formed. Each gang has its own power and can cripple the police efforts if not handled quickly and carefully.So not only are the players investigating the murder but they must also arrest street criminals and handle emergencies.Sometimes when a character successfully completes a task that character is rewarded with a doughnut token. These tokens can later be used to help with tasks. However if the character does not complete the task in time the city crime track advances. The track can also advance if street crimes grow so large that no more street criminals can be placed when called for. If the Crime Track advances to the end the murderer escapes justice and the good cops fail the game.To add to the tension even further The good cops only have so many days to complete the investigation. If time runs out once again the murderer shall escape justice!The pressure is great and the stakes are high!
Suspects is a range of investigation games with streamlined rules and plots centered on the psychology of the characters in the style of Agatha Christie’s novels. The first opus will feature the ingenious and fearless Claire Harper in three stories that pay tribute to the great classics of detective literature!Claire Harper was one of the first women to graduate from Oxford in 1927. Specializing in criminal law she is also an adventurous traveler. Every mystery is an opportunity for her to test her formidable spirit of deduction and her unfailing determination! In this first episode follow her in her investigations that will take her from grand manor houses to shady theaters and from Scotland to...Egypt!--description from the publisher
P.I. is a pure deduction game with players competing in three consecutive mini-games in order to see who's got the best chops in terms of solving their cases.Each mini-game plays out the same way. To start you receive in secret one suspect card (out of 12) one crime card (out of 10) and one location card (out of 14); this set of information represents the case that the player to your left must solve. The game board shows fourteen locations arranged so that each location touches a few others; each location has space for a suspect and crime tile. Shuffle the suspect tiles (12 plus two no suspect) and the crime tiles (10 plus four no crime) then place one face up in each location. Each suspect crime and location is included in a deck of evidence cards and nine evidence cards are revealed.On a turn a player either places an investigator chooses an evidence card or attempts to solve her case. When you place an investigator in a location the player to your right looks at his case cards then places a disc on this space for each case card he holds that matches the suspect crime or location in this space. Additionally he places a cube on this space for each suspect crime or location that's adjacent to this space.When you choose an evidence card the player to your right places a disc on the matching tile if the card matches one of the case cards he holds places a cube on the matching tile if this tile is adjacent to a tile matching one of the case cards he holds or places nothing if you've made a wild-eyed guess and the tile isn't adjacent to anything.To attempt to solve the case you place a black token on your guesses. If wrong you're penalized two points and continue play next turn. If right you receive 7 5 3 or 1 points depending on how many others have solved their cases in earlier rounds.The mini-game ends once everyone has solved their case or only one case remains unsolved. All used investigators are removed from play then the board and cards are reset for the next mini-case. Each player has only five investigators total so use them wisely!Whoever has the most points after three mini-cases wins.
In Perspectives each player holds key information for piecing together what has happened and finding the solution.WORK TOGETHER TO SOLVE THE CASES!—description from the publisher
Rating: 7.9 | Players: 1–4
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Exit: The Game – Advent Calendar: The Silent Storm is an EXIT game and a 24-part adventure story in one. To unravel the mystery of the Silent Storm you must open a little calendar door every day. Behind each you will find a new exciting puzzle the solution of which will help you to move onto the next room. Only if you follow the clues and solve all 24 puzzles will you find the thief and the book...and save Christmas.Level: Beginner
Incredible! The shifty thief who operates undisturbed from months is about to be caught! After copious failures a team of detectives has a secret weapon: a witness. However this witness is quite weird; he doesn't remember anything about the appearance of the criminal but he knows everything about their habits and behavior. Will the investigative team be able to find out the criminal only from these elements?In Insoliti Sospetti (Unusual Suspects) one player is the Witness and the other players play the part of the Investigative Team. The Witness knows the real identity of the Guilty and tries to make the Team hit it only with his answers. The Team asks questions to the Witness and depending on his answers will exclude the innocent suspects after players have discussed what they learned.Insoliti Sospetti can also be played competitively or collaboratively (team vs team). In the latter case a grid of twelve suspects is created. Every round the team reveals a question card and the Witness has to answer yes/no. According to the answer the team has to remove suspects until only the Guilty one is on the board.
Amsterdam present day. A crime has been committed but the police investigation is going nowhere. An anonymous client has called your detective agency to investigate. However your rivals are on the case as well so there’s no time to waste.Your Intelligence Officer will guide your Detectives through the city by sending pictures to communicate. Each image contains location intel ... for those who can understand. But you need to decode the messages faster than your rivals while avoiding the police! Explore the city to find three pieces of evidence and deliver them to your client before the other team in order to receive payment — and win the game!The police don’t want you on the case so you’d best stay out of their way! If they spot you sniffing around they’ll put you behind bars giving your rivals an easy victory.Shadows - Amsterdam is a real-time simultaneous competition between detective agencies using pictures that contain intel to communicate within your own team. Player roles are asymmetrical: each Intelligence Officer tries to guide their own team around the board and the Detectives try to understand their Intelligence Officer’s clues in a fast-paced race to victory.
Rating: 6.6 | Players: 3–8
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What are “Escape the Room” games?Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun’s version of Escape the Room allows you to bring all the excitement of these experiences into your very own home!The Mystery: It’s 1869 and the town’s well-respected astronomer has not been seen since the untimely passing of his wife. Recently strange things have been happening at his manor – loud and unfamiliar noises an unpleasant smell and smoke billowing from the observatory. It’s up to you and your guests to solve the mystery at the Stargazer’s Manor!The Objective: Spend an evening working with your guests to solve puzzles unlock hidden clues and unravel the mystery of the Stargazer’s Manor. Will you and your guests be able to solve the mystery and save the astronomer before time runs out?
Rating: 6.9 | Players: 1–5
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Detective: A Modern Crime Board Game – Season One a.k.a. Detective: Season One is a fully co-operative deeply immersive board game in which 1-5 players take on the roles of investigators trying to solve a crime.Detective: Season One is a new product in the award-winning Detective line one with a shorter playing time that's tailored for a mystery game night with simpler family-friendly rules. The game consists of three standalone cases and each of them can be played in around 90 minutes. Each of the cases challenges players with different settings and styles. The cases are:• Blood Ink and Tears moves the action to Great Britain where players visit an old mansion and discover family secrets from the past that lead them to clues behind the mysterious death of the family patron. Fans of Agatha Christie's novels will find themselves at home in this rather funny case!• Solid Alibi throws players in the middle of a bloody conflict between gangs and criminals in the Italian district. Players have to not only solve the crime and discover who killed Robert Parkson but also witness growing tension in the district and find out who to trust in the spiral of violence and mutual accusations!• Natural Causes takes players to a university campus in the U.S. Professor Calvin Higgs is found dead in his lab at the Biology Institute of Virginia University. Players need to find out whether his death is from natural causes or perhaps there's someone in his surroundings responsible for this horrible crime. But what could be the motive?
Your friend’s mysterious disappearance results in the discovery of an unusual item leading you to embark on a journey through time and memory. In this narrative puzzle adventure an intimate coming-of-age story is told through an object that serves as a tarot deck a puzzle game and a work of art. You will need to manipulate cards find hidden messages and solve logic and word problems in order to uncover the deck’s secrets.The tarot deck contains 78 cards--56 Minor Arcana and 22 Major Arcana the latter of which each represent a puzzle. Puzzles are solved using sets of Minor Arcana cards and clues from the story booklet and result in solution keywords that lead players to discover new pieces of the narrative. Some story passages grant items which can be later used to unlock extra scenes and some puzzles have multiple answers allowing players to unlock more of the story if they find all the solutions.Packed with gorgeous illustrations resonant storytelling and unique puzzles The Light in the Mist can be played solo or cooperatively in a small group. It’s non-linear structure and varied puzzle difficulty will engage players of all experience levels with over five hours of gameplay. Do you have what it takes to overcome the challenges thrown your way without getting lost in the mist?
Vienna Connection is a standalone game inspired by the game mechanisms of Detective: A Modern Crime Board Game. In this game players take on the roles of CIA agents sent to Europe in 1977 during the Cold War to investigate the mysterious death of James Werner an American citizen murdered in Vienna.The international plot involves various secret agencies and players will travel around Europe visiting a dozen destinations and discovering secrets.Vienna Connection although inspired by Detective is a standalone game with new rules and game mechanisms that bring the spy theme to life. Players will manage resources (such as informants bribes and pieces of information) decode reports (including secret messages codes and wiretapped conversations) and will have to outsmart enemy spy agencies.—description from the publisher
Rating: 7.6 | Players: 1–4
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EXIT The Game: The Return to the Abandoned Cabin is a sequel to Exit: The Game – The Abandoned Cabin with lots of new puzzles and tools.One ordinary morning a police detective rings your doorbell. He asks you to come with him — to a cabin in the woods. You instantly know it’s the same cabin in which the sinister riddle master Dr. Arthur Funbeq locked you up a few years ago. Apparently he has just escaped from prison. Now you’re headed back to the infamous cabin where it all began to help bring Funbeq down. The adventure begins … again!A celebration of 5 years since the initial Exit game The Abandoned Cabin!Difficulty Level 3 / 5EXIT: The Game is a series of escape room games for the home. Players must solve riddles and puzzles and crack codes to escape from an imaginary room or environment. … One-time use: Each game can only be played once because you must mark up fold and tear the game materials to crack the codes.
Investigators embark on an unprecedented voyage with Kronologic and play in an era of your choosing! Do you think you have what it takes to be the first to solve the mystery?Unravel a series of unexplained affairs at the Paris Opera to reestablish the truth. Collect clues about the movements of the implicated characters by determining where they were at the time of the incident: on your turn align a suspect's card with a special perforated tile and get two pieces of information about their movements. The first piece is for your eyes only but the second one must be shared with other players!KEY POINTS: => An engaging puzzle with a clever twist of having shared and private information => Each investigation varying in complexity will test your insight and deductive reasoning => Three different eras (contemporary historic and futuristic) and every scenario can be replayed 5 times => Gorgeous artwork and neat components
In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.In Q: Last Call a man has suffered a heart attack during a flight.Commander: Commander of flight TJ1309 asking for priority to land. CT: South Indian Lake control tower. Request received. What’s the emergency? Commander: One of our passengers suffered a heart attack at 7 hours 30 minutes after the take-off. His companion suffered an anxiety crisis. CT: Roger TC1309 we’ll initiate the standard CPR protocol. We’ll send a resuscitation team a forensic doctor and an investigation team. We’ll enable passengers’ transfer and custody. Commander: Affirmative CT. Requesting vectors as soon as possible. CT: CT to flight TJ1309 you are lucky. Runway is clear right now. Authorized to South Indian Lake six thousand feet transponder two-one-five-seven. Commander: Flight TJ1309 to South Indian Lake. Six thousand feet transponder two-one-five-seven. Thanks you.—description from the publisher
Welcome to Crime City - a city where crime lurks around every corner. Fatal secrets sneaky attacks and cold-blooded murders are the order of the day here.MicroMacro is a cooperative detective game. Together you will solve tricky criminal cases determine motives find evidence and convict the perpetrators. An attentive eye is just as important as creative combination skills!Showdown is the fourth and final part of the MicroMacro: Crime City series. A new city map with brand new criminal cases awaits you. It is a standalone game. The 16 cases contained here can be played without knowledge of the first parts.—description from the publisher (translated)
Rating: 6.9 | Players: 3–8
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What are “Escape the Room” games?Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun’s version of Escape the Room allows you to bring all the excitement of these experiences into your very own home!The Mystery: The year is 1913 and you are the lucky winner of a free stay at Foxcrest Retreat where the famed Dr. Gravely has improved upon the latest in spa treatments and relaxation for those of high social standing. You take a long all-expense-paid train ride to the retreat. Upon your arrival however you and your fellow guests may find the health retreat is not what it seems...The Objective: Work with your guests to discover the dark secret of Dr. Gravely's retreat by finding clues and solving puzzles. But be careful...in the story the doors have shut and locked behind you. Will you and your guests discover the secret and escape the room before time runs out?
The city of London has been shaken by heinous crimes and Scotland Yard is groping in the dark. 13 Clues set at the end of the 19th century puts players in the shoes of the detectives each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions by consulting the secret informant and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!—description from the publisher
Rating: 7.5 | Players: 1–5
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The game is a detective game where you get set of evidences and need to decide who is the criminal. You get set physical objects in combination with digital parts and use them for investigation. At the end of the process players need to enter the name of the criminal and it will be validated if it's correct. It's also possible to get hints which will help finding the right solution. Game can played in a cooperative mode as well as in a competition mode - players can split into teams and compete who is finding the criminal first.The game is designed as a realistic criminal case and requires investigations similar to those carried out by the Criminal Police in real life.—description from the designerIn unserem Spiel werden Sie als echter Detektiv tätig sein um den Fall eines verdächtigen Brands zu untersuchen der in der Stadt Adlerstein stattfand und zum Tod eines Bürgers führte. Wegen Brandstiftung mit fatalen Folgen wird ein Journalist angeklagt. Er sammelte zahlreiche Beweise mit dem Ziel seine Unschuld zu beweisen. Sie müssen ermitteln ob er die Wahrheit sagt und den wahren Verbrecher finden.Das Spiel ist als realistischer Kriminalfall ausgedacht und erfordert Untersuchungen ähnlich denen die von der Kriminalpolizei im wirklichen Leben durchgeführt werden.—description from the designer (German)
Explore places combine items and experience stories in Adventure Games a series of cooperative games from German publisher KOSMOS. In each of these titles players are presented with a mysterious story that they must unravel over the course of play. Working together players explore common areas talk to people look for clues and combine various items to reveal the secret of the story. Depending on what decisions the players make the course of history changes and there is no going back!Unlike the EXIT: The Game series titles in this series focus on the telling and discovery of the story with no time pressure. That said many different paths can be experienced during play with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters each taking about 75 minutes to play. Nothing is destroyed so the games can be played multiple times.In Adventure Games: Grand Hotel Abaddon you want to discover what strange events are happening in the old building slipping into your role on the team to follow tracks and decide how the adventure game should proceed.
We could start a Spy Club suggested Beatrice. You know — search for clues and try to find mysteries to solve!In Spy Club players work together as young detectives to solve neighborhood mysteries. It includes a replayable campaign format with variable unlocking content for playing a series of 5 games connected together to tell a larger story. Throughout the campaign you'll unlock new modules with additional rules and story elements. With 40 new modules and 174 cards in the campaign deck you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time.In the standard game each player has double-sided clue cards in front of them. On your turn you use actions to flip draw and trade clue cards gain ideas and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution a story starts to emerge: your Neighbor stole something from the ice cream shop but what? And why? To crack the case you must find the solution to all 5 parts before the suspect escapes or you run out of clues.You can always play a single standalone game of Spy Club but the campaign mode is the recommended way to play:
In each Q case you try to solve a mystery case with 32 clues.In Q: Tomb of the Archaeologist you must answer some questions about Edward Carter's murder.«we start this news broadcast on 25th of August of 1923 with a sad new: the passing of famous archaeologist and explorer Edward Carter.According to sources close to the family the renowned professor was found by his wife inside his study with a letter opener stabbed on his back.Because the violent nature of the happening Scotland Yard has begun a formal investigation and is interrogating his closest friends and colleagues.This afternoon all university classes at Oxford will be stopped for some minutes to pay homage to one of the finest members of its community.
NOIR: Killer vs. Inspector is a two-player game of hidden identities and deduction. Each player receives a secret identity from among 25 suspects and an open role that determines his available moves and victory conditions.The Killer plays by eliminating players focusing more on intuition and reading his opponent. The Inspector uses secret information and his ability to accuse suspects to create a play style more focused around logical elimination of possibilities.The game plays in 5 to 15 minutes and is contained in a 54-card deck box for easy travel play.NOIR: Deductive Mystery Game – Black Box Edition includes fifty suspect and fifty innocent cards as well as six game modes — including Killer vs. Inspector Hitman vs. Sleuth Spy Tag Master Thief vs. Chief of Police — to test your mettle!
Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe with its legends superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. You will solve mysteries and encounter fascinating characters in the course of three exciting scenarios all part of a single storyline. Each case requires up to three hours to play.You are free to explore the world of Mortum in any way you like depending on which agents you chose. Put objects under surveillance or send agents to secretly search or interact with them in many other ways. Gather information by interrogating suspects or talking to them. Choose your own way to advance through the game either using the kick in the door approach or by being stealthy and discrete trying to avoid unwanted attention.During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation etc. Using the cards and Special Action which were received during investigation a player discovers what actually happened.Only you and the choices you make decide how the events will unfold in the end. Tread carefully and welcome to Mortum!
Rating: 6.5 | Players: 1–4
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Hurry up hobbits because a threat grows in the land of Mordor where the shadows loom. Frodo and his companions have set out to save Middle-earth and the fate of the free world is now in their hands — and in the hands of the players because the companions need help!In Exit: The Game – The Lord of the Rings – Shadows over Middle-earth the mighty wizard Gandalf has sent the players on a crucial mission so they must embark on an adventure and fulfill his assignments for otherwise all hope dies. Together players visit the locations from J.R.R. Tolkien's The Lord of the Rings solve tricky magic puzzles and support the companions against Nazgul orcs and other dark figures.Difficulty level: 2 of 5
Rating: 7.7 | Players: 4–5
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The scariest boardgame out there….based on the horror storytelling & experience trend.Solve the murders prevent your own! Growing up at Crafton Mansion you and your cousins lived out easy childhoods. But one fateful night everything changed when your parents were all burned alive. The horrible events had left you orphaned and so terribly traumatized that you are unable to remember anything that happened that night. Now fifteen years later you and your cousins are reunited at Crafton Mansion by one of your cousins Johnny but Johnny is nowhere to be found. All you find is a sinister message on the wall written in blood: Welcome back....—description from publisher (translated)You were enjoying a carefree childhood with your cousins at Grafton Manor. But a fateful night changed everything: Your parents were locked up in the garden shed and burned alive. You don’t have any memories of what happened that night. 15 years later you meet up with your cousins again at Grafton Manor. In a letter your oldest cousin Johnny asked for help to solve the murder case. However when you arrived you couldn’t find him anywhere. You only find a message on the wall written with blood: Welcome back! The Nightmare adventure thriller is guaranteed to send a chill through your bones! You’re on the search for the murderer who killed your parents. Find the perpetrator otherwise you’ll be in trouble! Nightmare - The Thriller Game is played with an app that guides you through the terrifying train of events. The game also comes with character and story cards that provide information and clues. When the power fails you have to put a blindfold on and wait for instructions. Be prepared for nerve-wracking events that change everything!A thrilling real-time game from the creators of Escape Room. The game is designed for 4-5 players aged 16 and above and takes approximately 2.5 hours to complete.
A crime was just committed! The victim is unable to speak — but they can draw and in doing so they will ideally help the inspectors guess who in the vast crowd is the criminal! This shifty character will do anything and everything to cover their tracks though so will you be able to stop them before the last message?In Last Message the victim of the crime gives clues over four rounds to help the detectives determine the identity of the criminal. To give clues in a round the victim has 30 seconds in which to draw and write in a 3x3 grid — but before handing over these clues the criminal can erase part of these drawings.If the criminal is not identified by the end of the fourth round they win the game; otherwise the detectives and the victim win.
Rating: 7.3 | Players: 1–8
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Take a trip to the US in the 1920s and tear the veil concealing the unspeakable threats from Elsewhere.As agents working for the Bureau of Investigation you’re tasked with investigating paranormal cases inspired by H.P Lovecraft’s writings.Explore Boston Arkham and exotic lands! Follow leads question witnesses find clues and take action to solve these five brand new and strange cases.This is a cooperative and standalone game based on the Sherlock Holmes Consulting detective system with some twists and new mechanics.
Last Friday is a hidden movement hunting and deduction board game inspired by the popular slasher horror movie genre. In the role of young campers the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general the murderer's goal is to remain hidden and to kill off each of the campers while the campers are trying to fight back and kill the murderer before they are all killed.The game is played over four chapters — Arrival at the Camp The Chase The Massacre and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey then comes back from the dead looking for revenge.
Rating: 7.9 | Players: 1–6
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The Museum of Great Falls* needs your help!The famous Midnight Crown an heirloom of a rich aristocratic family was stolen from a museum in Great Falls* during the Long Night of Museums and a mysterious something was left behind. A construct of intrigue and secrets is knitted around a supposedly simple burglary. Be there live to support the Inspector a second time and catch those responsible in the act. Throw yourself headlong into an exciting crime case and find your way to the solution using multimedia. The village also has a few skeletons in its cupboard...One thing is clear: this calls for true pros. To find the culprit you will need to examine all the documents carefully study the fingerprints check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.As a team you will need to analyse letters interpret the police interviews of various suspects make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints collect all the information on your large poster discuss the alibis and motives. For your research during the investigation you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!You should allow approx. 1.5-3 hours for the murder mystery game. However you can also put it aside one evening and continue the next day. You will all work together in a team rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family however younger children can also make a contribution and assist with the detective work.Languages This game is available in: German: Das Diadem der Madonna British: The Midnight Crown American: The Midnight Crown French: Le Diadème d’Amaryllis Italian: Il Diadema di Mezzanotte Dutch: De Diadeem van de Madonna Spanish: La Diadema EscarlataCanadian: The Midnight Crown (coming soon) Australian: The Midnight Crown (coming soon)
The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps drawings alchemical diagrams and mysterious artifacts. Combining history hand-drawn illustration vibrant characters and original puzzles The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete for a recommended group size of 1-4 people.From the creator of the “insidiously clever” puzzle adventure The Tale of Ord The Emerald Flame is a new epic for fans of escape rooms game nights and “not just games but…experiences.”—description from the designer
London Dread is a co-operative game set in Victorian England. Players take on the role of investigators trying to uncover plots on the way to confronting a story specific finale.The game is gritty and thematic featuring a series of dark events and story lines (such as the appearance of a caped killer on the streets of London) with a hint of the supernatural.The game is broken into a series of stories usually played over the course of 2 chapters in which players alternately participate in a timed planning phase where various obstacles and plots are uncovered and then an untimed story phase where players resolve the effects of their planning.The result is a tense and truly cooperative experience where players must work together communicate well plan effectively and use the strengths of their investigators in an attempt to stay a step ahead on the mean streets of the city.
Rating: 7.7 | Players: 1–99
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Hollywood is calling! By chance you have ended up in one of the largest film studios in the dream factory. The shooting for the new Christmas blockbuster should actually be in full swing here — but the set is dark and deserted. Where's the film crew? And why hasn't the movie star shown up yet? Something is wrong here!Exit: The Game – Advent Calendar: The Missing Hollywood Star is an Exit game and a 24-part adventure story in one. To unravel the mystery of the vacant studio lot you must open a little calendar door every day. Behind each you will find a new puzzle the solution of which will help you to move onto the next room. Only if you follow the clues and solve all 24 puzzles will you find the missing star...
New York the city that never sleeps. According to the high and mighty things were supposed to be different in the Big Apple in 1938. No more poverty. Medicine that works. Shining skyscrapers and subway cars the new age upon us. Sure. So why am I in the same dingy office with a cheap desk and a cheaper secretary paid to find a missing husband somewhere out in the mean streets? Simple job except my wealthy socialite employer was hiding something. She was a good looker but a bad liar. I grabbed my hat and gun. I slipped a flask into the pocket of my overcoat. I was ready to wade into the cesspool.Deadline is a film noir co-operative card game for 2-4 players from the team behind Galactic Emperor Ninjato and Wizards of the Wild in which players as detectives use special abilities and hand management to follow clever clues to solve an original mystery.
In a mid-range hotel in the harbor quarter something terrible has happened — but the perpetrator did not go unnoticed. There are witnesses but now the perpetrator is at their heels. Time is running out and the way to the safehouse is still far. Can the players get rid of their pursuer and get themselves to safety? Sebastian Fitzek Safehouse is a nerve-racking chase through five game maps which are packaged as a book. You must play together and reach the safehouse before time runs out.The game includes three levels of difficulty and if you scan the QR code the game can play the original music of the Sebastian Fitzek anniversary show.
Intent to Kill is a thrilling detective noire game in which you will find yourself in the middle of a police investigation. You can take the role of a notorious serial killer while the other shall become an experienced detective following the tracks of a criminal.The game is different for each of these roles: the murderer has to plan every step while hiding their motive; the detective has to collect evidence and question witnesses — but not all of them are truthful...A new murder is committed each round. The detective can move around the blocks and question civilians that might have useful information. The murderer can intimidate civilians to stall the investigation. The game ends after the fifth murder.Use your actions and abilities efficiently the detective has to find the murderer among civilians and determine their motive by analyzing the murders. If the detective fails the murderer wins.The game allows for many ways to enrich gameplay — when you get comfortable with the basic rules you can combine different motives add new components and play through scenarios. Once you have enough practice you will be able to rediscover the complexity of the game: our game tests show that a truly intense battle begins when experienced players that have mastered both roles go against each other.—description from the publisher
A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations you know that the best thing to do is to start lynching suspects.You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you...Ultimate Werewolf: Inquisition is a standalone game of deduction secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team but even then you've still got to outsmart them!More specifically the humans need to rid the town of werewolves in order to win while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident and the resident with the most votes against him is lynched with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor a role that passes hands each round. Who will live? Who will die? It's in your hands...
A mysterious criminal element has taken root in Brook City. Known only as The Syndicate this collection of ruthless murderers clever thieves corrupt politicians and dirty cops has given rise to a new era of crime. The Brook City Police Department needs the best of the best to clean up the streets of this once peaceful metropolis. So here's your gun and badge...get to work officer.Brook City is a co-operative miniatures board game of blockbuster action for 1–4 cops. Taking on the roles of heroic cops inspired by classic action movie stars players take their cop decks up against sinister criminal decks and cryptic case decks.Gameplay focuses on a sprawling game board depicting the mean streets of Brook City. Players must use their chosen cop's unique deck to race across the city—both on foot and behind the wheel—busting up their chosen criminal's machinations while simultaneously piecing together the clues to the chosen case.Brook City thrusts players into a world of big budget Hollywood action where they can take down dangerous criminals bust crimes with custom dice commandeer a variety of vehicles and solve complex cases inspired by classic cop stories.Brook City utilizes Adam and Brady Sadler's Modular Deck System (MDS) which they introduced in Street Masters. The MDS focuses on quick setup and elegant card-driven gameplay while allowing players to customize their game experience by mixing and matching fixed decks to create truly unique match-ups.
The ghost of a young girl is haunting a Scottish manor and the echoes of the past hide the secret of her death. See whether you can unravel this secret in echoes: Die Tänzerin.echoes is a co-operative audio mystery game. Using the free app players listen to mysterious noises and voices that are connected to the playing material. Together they look for hints in the sound bites to bring the story parts in order and solve the case.In more detail your task is to assemble the 24 parts of the story in the right order; each part is represented by an object — either a game board or a card — and its associated echo. The entire story is divided into six chapters with each chapter being represented by a game board. By scanning the objects with the app you'll hear the echo connected with each object and by using conversations and noises in the echo you try to figure out which three object cards are associated with a chapter and in which order they should be placed. If you're not correct the app will inform you which cards are incorrect or in the wrong place; if you are correct you can listen to the entire chapter all at once — and you should since new additional hints can then be heard.The objects themselves also provide you with clues from time to time so neglect no details.
The Böhnke couple needs your help!A body washes up at the bathing spot in the suburb of Westerfelde. The police quickly take a suspect into custody and try to solve the murder case for a long time - in vain. In order to exonerate her arrested husband the suspect's wife hires you to solve the case. Will you succeed in connecting the complicated events in Westerfelde and keeping a clear mind?One thing is clear: this calls for true pros. To find the murderer you will need to examine all the documents carefully study the fingerprints check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.As a team you will need to analyse letters interpret the police interviews of various suspects make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints collect all the information on your large poster discuss the alibis and motives. For your research during the investigation you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!You should allow approx. 1.5-3 hours for the murder mystery game. However you can also put it aside one evening and continue the next day. You will all work together in a team rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family however younger children can also make a contribution and assist with the detective work.Languages This game is available in: German: Grünes Gift British: Green Poison French: La mort en vert (coming soon) Italian: Veleno verde (coming soon) Spain: Una solución venenosa (coming soon)
In each Q case you try to solve a mystery case with 32 clues.Play in turns one player at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions: A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recommend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you’ll lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened,working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.In Q: Death on 4th of July a mysterious death happens in Rockvalley's mansion:EMERGENCY 911 Emergency how may I help you?GARDENER Yes hello. We’ve found a body in the Rockvalley’s property.EMERGENCY May I have the address please?GARDENER It’s here in Rockvalley’s estate.EMERGENCY Rockvalley’s Manor?GARDENER Yes yes. I found it hidden in the bushes in the middle of the grove.EMERGENCY Have you checked for vital signs?GARDENER I can assure you it’s not necessary this guy is as dead as he can be.EMERGENCY Do you know the victim?GARDENER I don’t know it’s a white male. He isn’t anyone from the family though. Mr and Mrs Rockvalley are safe as well as the children.EMERGENCY Whom am I speaking with?GARDENER I’m William Greggs gardener and keeper of the estate grounds.EMERGENCY Very well. There’s a police car already on your way.GARDENER Thank you.—description from the publisher
The noise of a carriage breaks the silence surrounding the Tudor mansion. The duke Edward York just arrived makes a gruesome discovery: count Ferdinand Tudor lies lifeless next to a bush of bloody roses. What has happened? Is it a tragic accident or a brutal crime? Collect the clues: a broken pocket watch an astrology manual the winning ticket of a horse race. Can you put the evidences together to solve the mystery?Decktective: Bloody-red roses is a co-operative investigation game featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information discard cards that they think will lead them the wrong way discuss the clues they find with the other players make hypotheses and deductions to find the solution! At the end of the game players must answer several questions: Each correct answer is worth points. The more points they get the better their outcome.On their turn players either play a card from their hand and put it face up on the table sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can only be played face up on the table if its value is equal to or less than the current number of cards in the archive.—description from the publisher
10' to Kill is a deduction game for 2-4 players that's played in about ten minutes. There are 16 characters on the board and each player secretly embodies one of them. Each player also has three secret targets they must eliminate without being discovered. The players have two actions each turn from the following choices: move any character anywhere on the board eliminate a character (different ways of doing this) or make an identity check by the police. The trick is that when a character is eliminated nobody says by whom or how! You must apply yourself in blending your true hitman in a crowd of possible suspects or guess which character is the hitman of the other players.As time goes by in 10' to Kill you will feel pressure and suspicion weigh on your shoulders. Ten minutes is a short time but it can sometimes be very long when all eyes are on you! You'll have to bluff and use discretion to eliminate your targets...and maybe the competitor's hitman!Are you ready to become the most prestigious hitman?
Awkward Guests 2: The Berwick Cases is a title of the Awkward Guests series specifically for two players or teams. It is a dice mystery and deduction game that challenges you to solve the murder of one of the Berwick twins... and to plan the murder of her sister.The games recreate the two murders of the Berwick sisters in different ways. The players take different roles in each case. In one they act as the mastermind PLOTTING how the murder occurred and in the other as the investigator SOLVING the crime. The first investigator to correctly answer these questions firstWHO killed Beatrice/Berenice Berwick? HOW did the murderer end her life? WHY did the murderer kill her?wins the game.In their turn the investigator:—description from the publisher
Rating: 8.3 | Players: 1–8
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A Touch of Evil The Supernatural Game is a fast-paced game of fiendish creatures dashing Heroes and high-adventure. Each player takes on the role of a unique monster-hunting Hero racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town or they can work together Cooperatively to defeat a much stronger Villain.So grab your Wooden Stake stuff some shot in that Musket and hold on to your Tri-corn Hat; no one is safe from the creatures of the night and no one can be trusted...for inside everyone lies A Touch of Evil.To celebrate the 10 Year Anniversary of A Touch of Evil we created a Limited Deluxe Edition of the original game! This boxed set includes plastic pieces for many of the markers plastic terrain features for Corner Locations and in addition to the original cast of Heroes and supernatural Villains it includes a sinister new EPIC Villain version of the Spectral Horseman complete with a plastic Villain figure expanded Minions and a new deck of Horseman-themed cards to unleash upon the Heroes! Also includes all of the Web Villains from the last decade of A Touch of Evil - for the first time in print - including all of the associated die-cut counters! With a Deluxe Numbered Collector’s Box designed to hold all of your A Touch of Evil expansions a re-mastered game soundtrack including new songs and a brand new Rulebook collecting ten years of gothic horror this set will be a must have for all ATOE fans!–description from the publisher
The fire in an important laboratory in Oslo hides disturbing events. What happened? Why? Follow the clues of your team of researchers to answer these and other questions. Will you avoid spreading? (from the back cover of the game)In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.
Adventure Z is a narrative game for one or two players. In Volume 1: Lovecraft players will take on the role of one or two investigators to solve a case cover in mystery and dark powers beyond the human understanding. Inspired in the H.P. Lovecraft literary work this volume has two separate adventures (Color Out of Space and The Shadow Over Innsmouth) with up to 40 different maps where the insight and cunning of the players will be essential to survive and discover up to five different endings per adventure. You will only need the notebook the deck of cards and a few dice unfolding the game quickly to enter the adventure. After each scenario the players will unlock new maps in which they will have to make decisions that will affect to the story similar to what happens in Choose your own adventure books or a role-playing game.Playing through the maps alone or as a pair will challenge players against dark enemies ghoulish puzzles clue investigation and puzzle solving.Adventure Z's mechanics are easy to learn each turn a player will have two actions that can be used to move their character investigate an area on the map or activate a team card trying to free new maps before they run out of time.A turn counter will limit the number of actions a player can do sometimes having to choose between investigating everything or running to the next map. The adversaries have their own artificial intelligence so you will not only have to control the survival of your characters.Delve into the stories of Lovecraft and be the protagonist of your own story!
A series of sabotages has shocked Lucky Llama Land! Multiple attractions at the theme park were tampered with. Players start their investigations and combine clues about the days of the crimes perpetrators tools and crime scenes. They need to generate the right number code and use the key to put the saboteurs behind bars. In the end it’s not necessarily the fastest investigator who wins the game but the most efficient one.The 3rd game in The Key series by Thomas Sing this one introduces new clue types and puzzles for players to solve. A replayable mystery game.-description from publisher
Experience the thrill of an escape room in Mystery House: Adventures in a Box which features a mix of technology and tradition. Play the game with this real 3D house where you can look in through the windows using a flashlight giving you the experience of really exploring a dark mysterious house. In this Escape Room type board game you have to solve all the riddles you find inside to solve the mystery!At the beginning of the game you insert enigma cards in the box top building the house and these cards will tell a story as they're revealed and resolved during play. You must search for clues in the house looking through the windows in the rooms. An app drives you through the game and records the progress of your team and your playtime. With the app you can try to see items better use items and enter codes needed to solve the mystery.The base game includes an intro mystery and two adventures: Family Portrait and The Lord of the Labyrinth. All future expansions will use the same base game box and app as a game system.
The tactical unit has intervened in a hostage robbery but the robbers have disappeared what happened? why? Follow the clues with your team of investigators to answer these questions and other questions. Will you find the stolen jewels? (from the back cover of the game)In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.
In 1820 there were uprisings in Peru so the Spanish government decided to move its treasure from Lima to Mexico for safekeeping. The crew of the ship transporting the loot turned pirate and hid the treasure on the Island of Cocos. Now YOU are trying to find it but you'll need to share some information with your fellow pirates to make sure you find it before the Spanish catch you!In the challenging deduction board game Loot of Lima the Island of Cocos has 24 locations: 8 on the shore 8 in the forest and 8 in the mountains; the treasure is hidden in two of these locations. The game has a token for each of these locations and at the start of the game two tokens as placed back in the box (with these tokens indicating where the treasure is hidden). The rest of the tokens are then passed out evenly to the players; these represent places you have already searched and know where the treasure is not hidden.Each turn players roll three 12-sided dice to determine which questions they can ask their opponents. For example how many locations have you searched between the southeast and the northwest? Or how many locations in the forest have you searched between the west and the south? Players use the answers to these questions to build overlapping clues figure out all the locations that have already been searched and eventually discover which locations haven't been searched (and thus where the treasure is hidden).—description from the designer
Nuria arrives home and finds everything scrambled and her husband has disappeared. What happened? Why? Follow the clues with your team of researchers to answer these and other questions. Will you solve the mystery of the disappeared? (from the back cover of the game)In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.
Maria is locked up in a psychiatric ward and must escape finding her son before it’s too late. The Pendulum of the Dead is the first episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.
Tiny Epic Crimes is a fast-paced crime-fighting deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively cooperatively or solo.Players take on the role of detectives and depending on the game mode will be working either together…. OR separately…. to crack the murder case. Time matters and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence such as the murder weapon forensics or the getaway vehicle.This secret evidence is sifted through using the novel Tiny Epic Decoder System which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards but knowing full well that their actions will take them hours closer to a reckoning.In their final hour players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice.Can you hold this city of crime together long enough to crack the case or will it go cold and your time on the force run out?
Deadly Dowagers is a game of marriage murder and money. You compete with the other lovely ladies in your town by strategically growing your dowry while being careful not to gain too much infamy or the duke may pass you over for another bride!You play as a middle-class Victorian woman who would kill to be a duchess. Since you were not lucky enough to be born into the aristocracy the only way to attract a noble is to have a large enough dowry. Fortunately when your parents died they left you with a small dowry and some land. You must build wealth through investments and strategic serial marriages.Gameplay is divided into rounds; each round consists of four separate phases: drafting investment husband and housekeeping. In each round each player drafts a hand of cards pick-and-pass style. Certain cards are played into players' tableaus. Instant cards are used and discarded. Players using death cards partially reset their tableau and get income. Players discard down to eight cards in hand then draft four new cards.The game ends when one player has no current husband no more than 9 infamy spends 120 crowns and plays a remarry card to marry the Duke. That player wins.—description from the publisher
After the sudden death of a businessman the Miami police ask for help to find out what happened. Who is the murderer? How was the victim murdered? And why? Follow the clues with your investigative team and try to answer these and many other questions. Will you solve the mystery of Salvatore Sollai's death?—description from the publisherNach dem plötzlichen Tod eines Geschäftsmannes bittet euch die Polizei von Miami um Hilfe um herauszufinden was passiert ist. Wer ist der Mörder? Wie wurde das Opfer ermordet? Und warum? Folgt mit eurem Ermittlungsteam den Hinweisen und versucht diese und viele andere Fragen zu beantworten. Werdet ihr das Rätsel um Salvatore Sollais Tod lösen?—description from the publisher (German)
Decktective: The Gaze of the Ghost is a co-operative investigation game featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information discard cards that they think will lead them the wrong way discuss the clues they find with the other players make hypotheses and deductions to find the solution! At the end of the game players must answer several questions: Each correct answer is worth points. The more points they get the better their outcome.On their turn players either play a card from their hand and put it face up on the table sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can be played face up on the table only if its value is equal to or less than the current number of cards in the archive.—description from the publisher
Rating: 7.2 | Players: 1–6
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A murder has been committed on the South Pole station Aquilo. The alleged perpetrator was quickly identified and the evidence was also sufficient for the court to sentence him to death. Only a coincidence saved him from execution for the time being. His family however does not believe in his guilt and asks you to reopen the case. There are many hints available in the box that you can examine directly.The game is conceived as a realistic criminal case and requires investigations similar to those carried out by the Criminal Police in real life.It can be played as: - single team - competitive mode - replayed by other players—description from the publisherAuf der Südpolstation Aquilo ist ein Mord verübt worden. Der vermeintliche Täter wurde schnell ermittelt und die Beweise waren für das Gericht auch ausreichend ihn zum Tode zu verurteilen. Nur ein Zufall bewahrte ihn vorläufig vor der Hinrichtung Seine Familie glaubt jedoch nicht an seine Schuld und bittet Sie den Fall erneut aufzurollen. Dazu stehen Ihnen in der Box zahlreiche Hinweise zur Verfügung die Sie direkt untersuchen können.Das Spiel ist als realistischer Kriminalfall ausgedacht und erfordert Untersuchungen ähnlich denen die von der Kriminalpolizei im wirklichen Leben durchgeführt werden.—description from the publisher (German)
Crime Zoom is a series of investigation game for 1 or more players which plays in about an hour.Each investigation tells a different story but almost always begins with a crime scene.This crime scene is spread over several cards to form a great illustration. To investigate simply flip a card to take a closer look. An item intrigues you? Flip the card over and find out what the little piece of paper on the bedside table is.An address? You can now take the card that corresponds to this track. Unless another element on the crime scene appeals you even more?In Crime Zoom you will conduct your investigation freely. Discuss among players to choose the tracks to follow. When you think you have solved the case go to the questionnaire. Who is guilty? What is their motive? What is the murder weapon? And some follow-up questions of course.Make sure to identify the culprit otherwise you will lose the game. But if you answer the questions correctly the number of cards you do not reveal will determine your score.The solution will answer each of the questions. The epilogue will tell the whole story or a testimony history to understand the plot that has been played.Crime Zoom: His Last Card is the first case in the Crime Zoom series. It takes place in Brooklyn in 1980.—description from the publisher
Maria is on the run with her son while also preparing for the big showdown. But will she make it? White Sleep is the second episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.A How to Play video is available here: 50 Clues: The Pendulum of the Dead
Decktective: Nightmare in the Mirror is a co-operative investigation game featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information discard cards that they think will lead them the wrong way discuss the clues they find with the other players make hypotheses and deductions to find the solution! At the end of the game players must answer several questions: Each correct answer is worth points. The more points they get the better their outcome.On their turn players either play a card from their hand and put it face up on the table sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can be played face up on the table only if its value is equal to or less than the current number of cards in the archive.—description from the publisher
In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.—user summaryAdam Lockwood ha desaparecido en su trabajo. ¿Qué ha pasado? ¿por qué? Sigue las pistas con tu equipo de investigadores para responder éstas y otras preguntas. ¿Resolveréis el misterio del trabajador desaparecido? —description from the back of the box
Refresh of classic Clue/Cluedo game. Significant change: Adds a new character Dr. Orchid. Also includes two-player rules.This version of the game plays faster than older versions of Clue with the help of bigger spaces on the board special Red Cards and a new layout of the mansion so you can walk between rooms. The bedroom has an ensuite and you can wander from the kitchen straight into the dining room.All new artwork brings this classic murder mystery to life with a high level of detail.It also comes with cool red dice!Note: In this version of Clue when playing with the 2-player/Team rules: before you deal the black Clue cards to the players you take the top four black CLUE cards from the deck and place them face down in a row at the side of the board. When the other player/team cannot answer your question you get to secretly look at one of the four cards at the side of the board.You also don't use the Red Bonus cards in a 2-player/Team game.
The Morrison Game Factory is a narrative puzzle adventure based in a board game factory full of mystery. On the outside the factory is busily churning out games for the whole family to enjoy. On the inside hidden messages and untold stories await. Solve riddles crack codes and unravel the secrets of the Morrison Game Company...all while falling in love with the characters of this sweet and funny puzzletale.The Morrison Game Factory can be played solo or cooperatively and is best suited for 1-4 players. While designed for ages 14+ younger sleuths can join in the fun with some adult guidance. The total gameplay time averages about 2-4 hours depending on the group size and experience level.Contents: - Introduction letter - Maintenance log - Game board - Tuck box with cards - Morrison Game Company catalog - Dice meeples and other miscellaneous game components - A locked pouch containing even more secrets!-description from designer
Flights disappearances murders ... Business accumulates on the desk of the famous detective. Step into the shoes of Sherlock Holmes or Dr. Watson and solve four particularly delicate investigations.Tracks to follow suspects to question hints to take up make the right choices because the hero is you!Sherlock Holmes: Four Investigations is a comic combined with a game one title in a series subtitled The comic in which you are the hero. You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions your special abilities your coins and your victory points. In general gameplay consists in following the comic's panels — which contain clues riddles and traps — and making choices about where to go and what to do while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game you can lose — sometimes really badly!—description from the publisher
Your patients' lives are in your hands. Will they survive the night? Work as a team to solve real life medical cases. Each patient has a mysterious medical condition and it is your job to diagnose and treat before its too late. Do you have what it takes to save their lives?BE A NEW YORK CITY EMERGENCY ROOM DOCTOR: Medical Mysteries puts you in the shoes of an Emergency Room doctor tasked with ensuring your patient survives the night - their lives are in your hands. Can you work with your team to examine diagnose and treat your patient before it’s too late?INCLUDES 4 PATIENTS AND A TUTORIAL: This Medical Mysteries game includes 4 patient files to solve. Each patient comes into the Emergency Room with mysterious medical condition that you’ll need to unravel before it’s too late. Also includes a Tutorial which walks you through a patient case so you feel prepared to treat and diagnose patients on your own before moving to the 4 main patients. Each case has a varying level of difficulty.EXAMINE DIAGNOSE AND TREAT: As an Emergency Room Doctors it is your job to examine your patients’ mysterious symptoms review their medical history and uncover hidden clues. Work together to diagnose the conditions. Follow clues run tests consult specialists and use your instincts to diagnose the patient and finally make the right treatment decisions to help your patient survive the night. Then work to determine the underlying cause of their condition. Earn points along the way for making the right treatment decisions and helping your patient survive the night.NO PRIOR MEDICAL KNOWLEDGE NECESSARY EASY TO LEARN AND PLAY: Medical Mysteries game includes a full case tutorial to walk you through how to play. Tutorial helps players navigate through their patient's treatment plan and no prior medical knowledge is necessary. Each patient includes an intake interview and an Electronic Medical Record to review and assess the case. From there you’ll have the information you need to start treating and diagnosing. Research Sheets will provide details on possible conditions that your patient might have and additional information will unfold as you start treating the patient. Gather more information by running tests and consulting specialist as you narrow down the options.IT’S A RACE AGAINST THE CLOCK: Each action you take progresses the game and the clock. Your goal is to get your patient to survive the night. Continue testing and diagnosing until time runs out.—description from the publisher
Tales of Evil is a game for 1 to 6 Braves (the name used for the players from now on) who become one of the members of a group of kids called Pizza & Investigation. During each adventure the young Investigators venture into places inhabited by the forces of evil and need to get out alive—while trying to complete their missions! The Investigators will have to use all of their strength and ingenuity to stop the Demons they meet along the way not to mention the Evil that resides in the places they explore. But that’s not all and here is where the Braves come into play—you and your friends that is—because Tales of Evil is an adventure that based on your decisions can end in many different ways. You will be the protagonists and the sole responsibility for your fate and that of your friends is in your hands!—description from the publisher
To celebrate The Werewolves of Miller's Hollow and its howling legacy the original designers have decided to take all their favorite character combinations and bring them to you. With characters taken from all the expansions — New Moon Characters The Pact — and put in one box now it's easier than ever to put together a terrifying game with Best of Werewolves of Miller's Hollow.
3 decks 1 missing passenger 1 unscrupulous psychopath - this is Killercruise the second brilliant idea of Sebastian Fitzek and Marco Teubner after Safehouse. When an unpredictable killer is on board a cruise ship a merciless game of life and death begins. Can the players manage to get to safety from the killer and at the same time find the missing passenger?
Maria has gathered enough strength to confront Leopold but first she must track him down. The Fate of Leopold is the third episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.A How to Play video is available here: 50 Clues: The Pendulum of the Dead
In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.—description from the back of the boxEl famoso mayordomo de Milwaukee es hallado muerto. ¿Suicidio o asesinato? ¿qué ha sucedido? Vuestro equipo de detectives deberá analizar las pistas para responder a éstas y otras muchas preguntas. ¿Conseguiréis esclarecer la misteriosa muerte?—description from the back of the box
A serious accident during the performance at the MONELLI circus terrifies the audience. The young and extremely talented acrobat Amelie Moreau had an accident during a dangerous feat. Insurance detective Hans Peter Kaiser begins his investigation. Everything points to an accident but Kaiser is sure there is more to it. As private detectives you all investigate a real crime case together!One thing is clear: this calls for true pros. To find the murderer you will need to examine all the documents carefully study the fingerprints check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.As a team you will need to analyse letters interpret the police interviews of various suspects make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints collect all the information on your large poster discuss the alibis and motives. For your research during the investigation you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!You should allow approx. 1.5-3 hours for the murder mystery game. However you can also put it aside one evening and continue the next day. You will all work together in a team rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family however younger children can also make a contribution and assist with the detective work.Languages This game is available in: German: Ein Drahtseilakt British: A balancing act (coming soon) French: Sur le fil (coming soon) Italian: In bilico su un filo (coming soon) Spain: Bailando sobre la cuerda floja (coming soon)
A murder at the local dive bar. A mysterious masked figure. A small town full of suspects. When owner Nick Webster falls from a cliff behind his roadside tavern his death is ruled an accident. But one of his employees suspects foul play and she needs yout help to prove it. Do you have what it takes... to Hunt A Killer?Players will assume the role of private investigators working together to uncover the truth about what happened to Nick Webster. Along the way you'll investigate suspects string together clues and crack a few codes to unravel the mystery and bring a killer to justice.You'll need to discover clear means motive and opportunity to find the killer. Accomplish this by carefully examining realistic witness statements photos items from the scene codes and other evidence to find the answer.Hunt A Killer: Death at the Dive Bar is an immersive murder mystery experience.Difficulty: 1/5 - Easy—description from the publisher
In the remote mountain village of Mordengraf people are disappearing. Investigating reports of a 'creature' stalking the area you venture into Castle Mordengraf the Gothic castle overshadowing the village.Captured by an unseen force you must escape the castle's dungeon or become the creature's latest victim. But you only have three hours before the creature resumes its hunt ...Curse of the Dark is a co-operative escape room game where players must build out the floorplan of Castle Mordengraf uncovering and exploring new rooms of the castle to advance the story. The game features puzzle books map tiles and other interactive components and features. A smartphone or Internet-connected device is required for some of the puzzles.Curse of the Dark features a tiered hint system to enable teams of all abilities to progress through the game and story. The game can optionally be completed solo.Curse of the Dark is designed as a one-time experience as some of the puzzles require players to cut fold and write on the components. However Professor Puzzle do provide a printable pdf of the destructible components in the Files section on BGG and on their website to enable the game to be replayed.—description from the publisher
Adventure Z: Volume 2 Heroes is a game system set in multiple realities in which one or two players will investigate up to forty maps with different mechanics to solve with multiple endings that depend only on your decisions.After each scenario you will unlock new maps where you will have to decide your course of action similar to what happens in a “Choose your own adventure” book. Play through the maps and face heroes and heroines adversaries investigation of clues solving puzzles...Adventure Z's mechanics are easy to learn each turn a player will have two actions that can be used to move their character investigate an area on the map or activate a team card trying to free new maps before they run out of time.A turn counter will limit the number of actions a player can do sometimes having to choose between investigating everything or running to the next map. The adversaries have their own artificial intelligence so you will not only have to control the survival of your characters.Delve into the stories of Heroes!Book as board game.-description from publisher
Description from the publisher (translated):An investigation game aboard a cruise ship: for 2 to 6 players from age 12. A passenger has been murdered in his suite on board a beautiful cruise ship! The twelve occupants of the VIP cabins on the restricted-access upper deck are the obvious suspects. As a passenger on the ship you along with a few fellow private detectives who happen to be attending a conference on board decide to carry out the investigation putting at stake your reputation!Minuit Meurtre en Mer takes you on board for an unpredictable voyage during which you will need to demonstrate insightfulness to uncover some or all the circumstances of the crime
In Ultimate Werewolf Extreme 3-25 players will use their wits to deceive and uncover deception by fellow players as they attempt to discover who among them is a werewolf. Like traditional werewolf games Ultimate Werewolf Extreme has all sorts of roles and a moderator to run the game but Extreme reworks this in several ways:Most importantly the game is integrated with a new app that makes moderating easier than ever before. No more writing down all of the roles and who is assigned to them or trying to remember some of the complex interactions that happen when using multiple special abilities. The app has two major parts: A deck configuration tool and a game moderator assistant. The deck configuration tool creates a deck based on user-set parameters such as number of players moderator difficulty info value or traditional role balance.The game moderator assistant automatically scans cards player names and player faces placing them into the app and using that information to run the game. While a moderator is still required to run the game and monitor the app much of the critical bookkeeping such as tracking the players who are still in the game which actions should happen in what order at night and timing each of the games all happen automatically. This app is not needed to play but it will make moderating a breeze with a timer turn order and loads of special features!—description from the publisher
Rating: 7.5 | Players: 1–6
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In this second chapter of the Suspects line players embody detective Claire Harper at different stages in her life: from her school days to tranquil Swiss lakes as well as the first post-war Olympic Games!Claire Harper was born in 1910. She is an avid reader of Agatha Christie a world traveller and more British than 5 o’clock tea. Oxford University admitted her after implementing quotas for female students in 1927. She followed in her father’s footsteps and graduated with the key to unlocking her dreams: a degree in criminal law. Now Claire Harper investigates observes discovers and thwarts. There’s no mystery that is too twisted for her brilliant mind no case that’s too hard for her to crack. Claire Harper isn’t just a detective. She’s the very best.In each chapter of Suspects you will read Clue cards to progress through the plot like a book discuss and reason amongst yourselves and form hypotheses. Your goal is to score the most points when you answer the questions about the case. The faster you answer (i.e. having drawn and read as few Clue cards as possible) the more points you will score.
ScandalOh! is a Brilliant Deck System deduction game about investigative journalism in which each playing presents a different scenario and players have to bring a scandal to light.WHAT is the scandal plot? WHICH celebrity is behind it? WHICH newspaper will make it public?The game challenges you to use genuine investigative abilities to solve each case. To get the scoop you have to keep an eye on the celebrities and their contacts question the newspaper editors search for clues anywhere in the city and consult your sources. You do all of this while exchanging information with your opponents or hiding it from them so get ready to use all your deductive skills!The heart of ScandalOh! is simple: Players have a hand of seven cards and each card has a value (1 or 2 points according to the amount of information that it provides) and several references (i.e. the subjects of the card information). During a turn you ask for information about three different references in which you are interested. The rest of the players can offer you cards that contain the requested references and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand.After each round ends players can try to uncover the scandal. If the actual scandal is not revealed players discard part of their hands and receive three new cards. The player or players who uncover the scandal first win.—description from publisher