This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario players will make decisions about what to do next which will determine how the story continues kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.Each turn a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power and when it is a player’s turn in the initiative order they determine whether to use the top power of one card and the bottom power of the other or vice-versa. Players must be careful though because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon they may end up exhausted and be forced to retreat.
In War of the Ring one player takes control of the Free Peoples (FP) while the other player controls Shadow Armies (SA). Initially the Free People Nations are reluctant to take arms against Sauron so they must be attacked by Sauron or persuaded by Gandalf or other Companions before they start to fight in earnest: this is represented by the Political Track which shows if a Nation is ready to fight in the War of the Ring or not.The game can be won by a military victory if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ring bearer: while the armies clash across Middle-earth the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle-earth for the precious Ring so that the Fellowship is going to face numerous dangers represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron so the Free People player must balance the need to protect the Ring bearer from harm with an attempt to raise a proper defense against the armies of the Shadow so that they do not overrun Middle-earth before the Ringbearer completes his quest.Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can perform during a turn. Depending on the face rolled on each die different actions are possible (moving armies or characters recruiting troops advancing a Political Track).Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game allowing special actions or altering the course of a battle.
In the most distant reaches of the world magic still exists embodied by spirits of the land of the sky and of every natural thing. As the great powers of Europe stretch their colonial empires further and further they will inevitably lay claim to a place where spirits still hold power - and when they do the land itself will fight back alongside the islanders who live there.Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land each with its own unique elemental powers. Every turn players simultaneously choose which of their power cards to play paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately before the Invaders spread and ravage but other magics are slower requiring forethought and planning to use effectively. In the Spirit phase spirits gain energy and choose how / whether to Grow: to reclaim used power cards to seek new power or to spread their presence into new areas of the island.The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn they build in those lands forming towns and cities. The turn after that they ravage there bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked and lend the spirits some other aid but may not always do so exactly as you'd hoped. Some Powers work through the islanders helping them for example to drive out the Invaders or clean the land of blight.The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start winning requires destroying every last explorer town and city on the board - but as you frighten the Invaders more and more victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed if the island is overrun by blight or if the Invader deck is depleted before achieving victory.The game includes different adversaries to fight against (eg. a Swedish Mining Colony or a Remote British Colony). Each changes play in different ways and offers a different path of difficulty boosts to keep the game challenging as you gain skill.
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank crowd control) Inox Hatchet (ranged damage) Human Voidwarden (support mind control) and Quatryl Demolitionist (melee damage obstacle manipulation) — that can also be used in the original Gloomhaven game.The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings or is something far more sinister going on?Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed and instead players will play on the scenario book itself which features new artwork unique to each scenario. The last barrier to entry — i.e. learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory” which fueled the war with heavily armored mechs has closed its doors drawing the attention of several nearby countries.Scythe is an engine-building game set in a 1920s era alternate-history. It is a time of farming and war broken hearts and rusted gears innovation and valor. In Scythe each player controls one of five factions of Eastern Europe all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory enlist new recruits reap resources gain villagers build structures and activate monstrous mechs.Each player begins the game with different resources (power coins combat acumen and popularity) a different starting location and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it there is no player elimination.Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient build structures that improve their position on the map enlist new recruits to enhance character abilities activate mechs to deter opponents from invading and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game even if having played one faction multiple times.
Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However a group of mercenaries at the end of their rope will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements but with other far more dangerous threats out in the unforgiving cold as well. There are: Algox the bigger more yeti-like cousins of the Inox attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils and perhaps in doing so make peace with these new races so they can work together against even more sinister forces.Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters three new races more than twenty new enemies more than one hundred new items and a new 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven and vice versa.In addition to using the well-known combat mechanisms of Gloomhaven Frosthaven features other elements such as mysteries to solve a seasonal event system to live through and player control over how the ramshackle village expands with each new building offering new ways to progress.Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However as Frosthaven's outpost is a remote location these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them.—description from the publisher
Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous baddie responsible.Team up or go it alone in a 1-4 player Coop or Solo play campaign. With over 100+ unique skill dice and 4-7 classes to choose from every battle is its own mini challenge to figure out. Your adventure will consist of 8-12 battles before you reach your final destination and face off against one of a number of possible kingpins in order to win. Along the way you will be faced with storyline decisions that will quickly have you weighing risk/reward odds and logic - with dice woven into every aspect! Your party will also be faced with other decisions: when to rest when to explore or even which fights to pursue! The Encounter cards offer fun plot twists and some comic relief all while setting the stage for your next battle.
The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army fill your deck with powerful spells and actions explore caves and dungeons and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios opposing players may be powerful allies but only one will be able to claim the land as their own. In cooperative scenarios the players win or lose as a group. Solo rules are also included.Combining elements of RPGs deck-building and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.
With great power there must also come great responsibility. –Stan Lee Amazing Fantasy #15Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?Jump into the Marvel Universe with Marvel Champions: The Card Game a cooperative Living Card Game for one to four players!Marvel Champions: The Card Game invites players to embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. As a Living Card Game Marvel Champions is supported with regular releases of new product including new heroes and scenarios.—description from the publisher
Life is Battle; Battle is Glory; Glory is ALLIn Blood Rage players control the warriors leader and ship of their own Viking clan. Ragnarök has come and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their places in Valhalla at Odin’s side! As a Viking you can pursue one of many pathways to glory. You can: invade and pillage the land for its rewards; crush your opponents in battle: fulfill quests: increase your clan's stats: or even die gloriously in battle or from Ragnarök the ultimate inescapable doom.Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies upgrades to your clan or even the aid of legendary creatures from Norse mythology. They may also include various quests from dominating specific provinces to having many of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods hinting at the kind of strategy they support. For example Thor gives more glory for victory in battle. Heimdall grants you foresight and surprises. Tyr strengthens you in battle while the trickster Loki actually rewards you for losing battles or punishes the winner.Players must choose their strategies carefully during the draft phase but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods you may predict what card they are likely to play and plan accordingly. Winning battles is not always the best course of action as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!
In Cthulhu: Death May Die inspired by the writings of H.P. Lovecraft you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane and while your long-term goal is to shoot Cthulhu in the face so to speak at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.The game has multiple episodes and each of them has a similar structure of two acts those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning then the game ends and you lose; once the Elder One is on the board as long as one of you is still alive you still have a chance to win.The episodes are all standalone and not contingent on being played in a certain order or with the same players.
Are the stars unfamiliar here? she asked and the sky grew suddenly dark the star's patterns alien and exotic. This is the Wandering Sea. The gods have brought you here and you must wake them if you wish to return home.In Sleeping Gods you and up to 3 friends become Captain Sofi Odessa and her crew lost in a strange world in 1929 on your steamship the Manticore. You must work together to survive exploring exotic islands meeting new characters and seeking out the totems of the gods so that you can return home.Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break you mark your progress on a journey log sheet making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book you'll complete this journey one or two hours at a time discovering new lands stories and challenges along the way.Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction you simply turn to a new page and sail onward.Sleeping Gods is a storybook game. Each new location holds wild adventure hidden treasures and vivid characters. Your choices affect the characters and the plot of the game and may help or hinder your chances of getting home!Welcome to a vast world. Your journey starts now.—description from the publisher
Mansions of Madness: Second Edition is a fully co-operative app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery collecting weapons tools and information solving complex puzzles and fighting monsters insanity and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.
Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players offering two distinct games of battle and adventure in the Star Wars universe!Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.In the campaign game Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign both the Imperial player and the Rebel heroes gain new experience and skills allowing characters to evolve as the story unfolds.Imperial Assault offers a different game experience in the skirmish game. In skirmish missions you and a friend compete in head-to-head tactical combat. You’ll gather your own strike force of Imperials Rebels and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party you’ll find danger and tactical choices in every skirmish.As an additional benefit the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.With these Imperial Assault and other Figure Packs you'll find even more missions that allow your heroes to fight alongside iconic characters from the Star Wars saga. Boxed expansions add more heroes imperial and mercenary groups and totally new campaigns (see IA Community Wiki for a list) and the free Star Wars: Imperial Assault – Legends of the Alliance app provides you with additional content to play in solo or co-op mode.
Mechs vs. Minions is a cooperative tabletop campaign for 2-4 players. Set in the world of Runeterra players take on the roles of four intrepid Yordles: Corki Tristana Heimerdinger and Ziggs who must join forces and pilot their newly-crafted mechs against an army of marauding minions. With modular boards programmatic command lines and a story-driven campaign each mission will be unique putting your teamwork programming and piloting skills to the test.There are ten missions in total and each individual mission will take about 60-90 minutes.
Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources you control a settlement at the dawn of its existence. Fight monsters craft weapons and gear and develop your settlement to ensure your survival from generation to generation.Campaign System Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign with each year consisting of a cycle of hunt showdown and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings research new technologies train your warriors and set up your strategy for survival. During the hunt you'll encounter a series of stories in a choose your own adventure style journey through various events and encounters. Finally when you meet the monster you're pursuing you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives you'll be able to bring the spoils back home to use in expanding your settlement.Monster AI System Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter which has only 1 level and it's HARD!). Every encounter even with the same monster is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.Gear System In Kingdom Death: Monster survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical as many provided bonuses and activate special rules when aligned correctly.Story Event System 40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization introduce new monsters and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign but most will be entirely based on choices players make.Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.
The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364) much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?A game of Eclipse places you in control of a vast interstellar civilization competing for success with its rivals. You will explore new star systems research technologies and build spaceships with which to wage war. There are many potential paths to victory so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!
The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities powerful spells and most importantly of all their collective wits.
Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek the author of Stronghold. This time Trzewiczek takes the players to a deserted island where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter finding food fighting wild beasts and protecting themselves from weather changes. Building walls around their homes animal domestication constructing weapons and tools from what they find and much more await them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game...Robinson Crusoe: Adventures on the Cursed Island is an epic game from Portal. You will build a shelter palisade weapons you will create tools like axes knives sacks you will do everything you can to… to survive. You will have to find food fight wild beasts protect yourself from weather changes…Take the role of one of four characters from the ship crew (cook carpenter explorer or soldier) and face the adventure. Use your determination skills to help your teammates discuss with them your plan and put it into practice. Debate discuss and work on the best plan you all can make.Search for treasures. Discover mysteries. Follow goals of six different engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who’s stuck on rock island…Let the adventure live!
Across the globe ancient evil is stirring. Now you and your trusted circle of colleagues must travel around the world working against all odds to hold back the approaching horror. Foul monsters brutal encounters and obscure mysteries will take you to your limit and beyond. All the while you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?Eldritch Horror is a co-operative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries gather clues and protect the world from an Ancient One – that is an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas.While the tasks on these Mystery cards (along with the locations of otherworldly gates menacing monsters and helpful clues) will often inform both your travel plans and the dangers you confront you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or alternatively build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space.Should you fail an encounter the cost is steep. If you are fortunate you will merely incur physical or mental trauma. However you might also be compelled to take a Condition card which represents a specific injury or restriction gained throughout your journey such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition – or maybe you'll owe a favor to something far more insidious than a debt collector and enter into a Dark Pact! Whatever your condition you would be wise to find a resolution with haste; many conditions have a reckoning effect which if triggered ensure a much more sinister fate.All the while the arrival of the Ancient One approaches. Its malign influence is manifested in Eldritch Horror as you draw Mythos Cards which govern the appearance of otherworldly gates fearsome monsters and other ominous elements. Mythos cards keep your investigators under pressure introducing new threats even as the arrival of the Great Old One draws nearer! Since the investigators draw a new Mythos card each round they're certain to have their hands full battling foul creatures and following up on strange rumors even as they work to solve their three all-important mysteries.With twelve unique investigators two hundred-fifty tokens and over three hundred cards Eldritch Horror presents an epic world-spanning adventure with each and every game.
Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-Earth a fully co-operative app-supported board game for one to five players! You'll battle villainous foes make courageous choices and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-Earth.Each individual game of Journeys in Middle-Earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you the game's companion app guides you to reveal the looming forests quiet clearings and ancient halls of Middle-Earth while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side you can write your own legend in the history of Middle-Earth.—description from the publisher
Gravehold remains the last bastion of The World That Was. As the otherworldly incursions from the creatures known only as The Nameless intensify a cadre of strange survivors emerge from the void itself. Will they be Gravehold's salvation or its undoing?War Eternal is a standalone game compatible with the cooperative deck-building game Aeon's End. Players struggle to defend Gravehold from The Nameless and their hordes using unique abilities powerful spells and an all-new cast of dynamic characters. Featuring a number of innovative mechanisms including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning War Eternal can be played alone or combined with other Aeon's End content for a game experience like no other.
The shifting Warp Storms that surround the long lost Herakon Cluster have finally abated leaving the ancient treasures and planets within this sector open to the rest of the galaxy. Now the great factions of the galaxy mobilize their fleets and race to establish a foothold. The reward for successful domination surpasses all other concerns and the price for conquering this sector will be paid in lives.Forbidden Stars challenges you and up to three other players to take command of a mighty fighting force: the Ultramarines chapter of Space Marines the Eldar of Craftworld Iyanden the Evil Sunz Ork clan or the World Eaters Warband of the Chaos Space Marines. Each faction offers unique armies and play styles but your goal remains the same — to claim the key objectives selected for your faction. These objective tokens are scattered throughout the Herakon Cluster but your opponents are sure to defend your objectives against you. You need to build massive armies and command them in unending war to best your enemies and claim your objectives. The fight for the Herakon Cluster is brutal and bloody and either you will stride triumphant over the bodies of your fallen foes — or they will do the same to you.Each round in Forbidden Stars is divided into three phases. In the planning phase players take turns placing order tokens face down on the separate tiles (systems) that make up the game board; the four types of order tokens that players can place correspond to four types of actions that players can resolve in the second phase of play. In the operations phase players reveal their tokens to:The last phase of each round is the refresh phase during which players profit from the planets they control reveal event cards to move the impassable Warp Storms and heal any units wounded in battle.Because of the game's three-phase structure strategy in Forbidden Stars is balanced between short-term bluffing and long-term tactical military action. The game's set-up also poses strategic opportunities. Players start the game by taking turns assembling sections of the Herakon Cluster placing individual system tiles along with their own starting forces and the enemy objectives that they must defend. This intentional construction along with the unique domination abilities of the game's four factions means that players must work to best utilize their own force's strengths while exploiting the weaknesses of their opponents.
Champions of Midgard is a middleweight Viking-themed worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls draugr and other mythological Norse beasts. By defeating these epic creatures players gain glory and the favor of the gods. When the game ends the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!Placing workers allows for the collection of resources and warriors which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes build ships and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.
Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer).Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero you win!When you play Star Realms you will be able to acquire and use Ships and Bases of any and all of the four factions. Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together however. As you acquire cards using Trade you put them into your discard pile to be later shuffled into your personal deck. When you draw Ships you do what they say and they get placed into your discard pile at the end of your turn. When you draw a Base you play it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly.Star Realms is easy to learn especially if you’re familiar with deck-building games but it’s a game that takes time to master. Each time you play the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play but as they become more advanced players they will find this depth of strategy leads to great replayability.This is the first game of the Star Realms series. Multiple decks of Star Realms and/or Star Realms: Colony Wars one for every two people allows up to six players to play a variety of scenarios. Also in the newest version there are new ways to play that allow up to 6 players with modes like Boss Hunter and Free for All.
Tyrants of the Underdark is a territory control game with a deck-building element.Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society and those aspects correspond to different strategies in the game e.g. malice minions excel at assassinating opponents' troops while ambition minions are best at recruiting additional minions and promoting minions to your inner circle which is a special zone that increases their value at the end of the game.When you set up the game you create an 80-card deck by shuffling two 40-card half-decks together with the half-decks being Drow Dragons Demons and Elementals.A central marketplace has new minions that can be recruited through influence one of two resources in the game; purchased cards are placed in your discard pile then shuffled together with other cards in your deck when needed. The other resource is power which allows you to place troops on the game board expand your forces across the map of the Underdark manipulate happenings in the city and assassinate enemy troops.Players gain points by controlling sites recruiting valuable minions promoting minions to your inner circle and assassinating troops and whoever ends the game with the most points wins.
Join new playable Gearloc characters Stanza and Duster as they journey down the Sibron River in search of answers in this standalone expansion/sequel to Too Many Bones!Too Many Bones: Undertow allows for 1-2 players out of the box but by bringing in additional Gearlocs from the original game or adding in characters like Ghillie Nugget and Tink you can create an adventure for up to four players. Undertow features all new baddies encounters tyrants and a double-sided battle mat. Battles take place both on land and on your raft adding even more variety and brain-bending tactics.
Legendary Encounters: An Alien Deck Building Game based on the four movies of the Alien series is a fully cooperative game with original art. While based on the Marvel superheroes version of Legendary the two games will be compatible but cannot be fully integrated.Legendary Encounters is a deck-building game in the same family as Legendary: A Marvel Deck Building Game but now players must cooperate in order to survive against hordes of aliens. Taking on the role of protagonists such as Ripley Dallas Bishop and Corporal Hicks players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board.Product Breakdown: > 600 total Original Art Card Set > Full Color Game Board (mat) > Full Color Rule Book > Card inserts for easy organization > Customize your card organization with removable foam inserts
In battle there are no equals.Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock with the trusty Watson by his side schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former's cunning and the latter's brute strength to win the day.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher
Radlands is a competitive dueling card game about identifying fiercely powerful card synergies.Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed you lose the game.The main resource in the game is water. You will spend it to play people and events and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities while events are powerful effects that take time to pay off.Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win you will need to manage your cards and water wisely.
Xia: Legends of a Drift System is a 3-5 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.Players fly their ships about the system completing a variety of missions exploring new sectors and battling other ships. Navigating hazardous environments players choose to mine salvage or trade valuable cargo. Captains vie with each other for Titles riches and most importantly Fame.The most adaptive risk-taking and creative players will excel. One captain will rise above the others surpassing mortality by becoming Legend!Customize: Each player begins the game by choosing and customizing a Tier 1 starship. Invest all your money in engines and be a rapid yet fragile explorer. Put all your credits into an uber missile and watch other players flee in terror. Get a small engine and save space and credits to invest in buying and selling cargo. Or create a well rounded ship ready for anything. In Xia the choice is always yours.Adapt: The goal of Xia is to become the most famous captain. Completing missions besting ships in combat purchasing higher tier ships selling Cargo Cubes and claiming Titles are all ways that players can earn Fame Points. The best pilots will adapt to their surroundings making snap judgments and changing plans on-the-fly. If you can think on your feet you'll do well in Xia!Sandbox: The real fun of Xia is that each game will be different. There is no set direction of play - players may choose to be peaceful traders fierce pirates workers miners opportunists etc. The game board is randomly laid out and explored each time you play. Players might choose not to explore at all creating a tiny arena for swift and deadly combat or explore all 19 sectors and have a large play-scape to exploit. It's up to you!Modding: Xia is very open to modding and the community has already created loads of stuff. See BGG's Unofficial Xia:LoaDS mods and expansions wiki.
Imagine you can control the forces of a noble family guild or religious order on a barren planet which is the only source for the most valuable substance in the known universe.Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE.In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future enabling them to plot a safe path through hyperspace.Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!—description from the publisher
In Descent: Journeys in the Dark (Second Edition) one player takes on the role of the treacherous overlord and up to four other players take on the roles of courageous heroes. During each game the heroes embark on quests and venture into dangerous caves ancient ruins dark dungeons and cursed forests to battle monsters earn riches and attempt to stop the overlord from carrying out his vile plot. Featuring double-sided modular board pieces countless hero and skill combinations and an immersive story-driven campaign Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.With danger lurking in every shadow combat is a necessity. For such times Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons and each die in the pool contributes to an attack in different ways. Surges special symbols that appear on most dice also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface you'll need every advantage you can take...Compared to the first edition of Descent: Journeys in the Dark this game features:
The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope and each heroic sacrifice strengthens their resolve. Still the Empire's resources are vast and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat their war rages across the galaxy...In Star Wars: The Deckbuilding Game a head-to-head game for two players the galaxy-spanning war between the Galactic Empire and the Rebel Alliance comes alive on your tabletop. In this easy-to-learn game you and your opponent each choose a side playing as either the Empire or the Rebels and as the game progresses you both strengthen the power of your starting decks and work to destroy each other's bases. The first player to destroy three of their opponent's bases wins.In more detail each player starts with a unique ten-card deck with seven of those cards providing only resources to acquire new cards. Six cards from a galaxy deck are always on display with Rebel cards facing the Rebel player Empire cards the Empire player and neutral cards turned sideways. You can spend resources to acquire cards in the galaxy row that don't belong to the opponent and you can use attack power to take out cards that do belong to them gaining a reward in the process.Each player starts with a base that lacks abilities (Dantooine for the Rebels and Lothal for the Empire) but when that base is destroyed you get to choose a replacement from your base deck with each base having a special ability. Choose wisely to counter your opponent's plans! In addition to having special abilities capital ships absorb damage meant for your base.Players also fight for control of a Force track to gain additional resources or make use of If the Force is with you... abilities on their cards.
At the bottom of the ocean no one will hear you scream!In Captain Sonar you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate the Radio Operator and the Engineer.All the members of a team sit on one side of the table and they each take a particular role on the submarine with the division of labor for these roles being dependent on the number of players in the game. Roles include: the Captain who is responsible for moving the submarine and announcing some details of this movement; the Radio Operator listening to the opposing captain's orders and try to decipher where that sub might be in the water; the Engineer working in the munitions room to prepare torpedoes mines and other devices that will allow for combat.Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up all the members of a team take their actions simultaneously while trying to track what the opponents are doing too. When a captain is ready to launch an attack the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.Multiple maps are included with varying levels of difficulty.
Play as a god of ancient Egypt competing to survive as society begins to forget the old ways so that only you and your followers remain.Build caravans summon monsters and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities monsters and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh including combat is streamlined and non-random. Compete and win solely on your godly wits alone.—description from the publisher
For an age the tower lay in ruins. Unbeknownst to the people of the realm a great evil stirred in its bowels. It started with strange sightings: a flock of crows flying in circles until they dropped from the sky the lake frozen solid in the height of summer. In time they could not deny that which they most feared.The evil had not been vanquished. The darkness would soon fall again. The tower will rise.A sequel to the 1981 grail game Return to Dark Tower is a game for 1-4 players who take the role of heroes. Together they gather resources cleanse buildings defeat monsters and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower the game shifts into its dramatic second act where the players have one chance to defeat the enemy once and for all.The game features both cooperative and competitive modes of play.The game features traditional game mechanisms such as engine building and resource management paired with a technological interface unlike any seen before in games including the titular tower which holds more than a few secrets.—description from the publisher
Colony Wars is a deckbuilding game in the Star Realms series which is both a standalone box set for two players (featuring an 80-card trade deck as in the original) and an expansion for the base Star Realms set that allows it to be played as a four-player game.In Colony Wars as in Star Realms players will start with a fleet (deck) of 10 basic ships and can spend Trade to acquire more powerful ships and bases from a central trade row of 5 cards. This row is continuously replenished by random draws from the trade deck. Many ships and bases deal Combat damage which you can use to attack your opponent and/or destroy their bases. When you reduce your opponent's Authority to zero you win.
Four wanderers search for the Last Ruin a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love redemption acceptance a family rejoined-- these are the fires that fuel the wanderers' journeys but can they overcome their own greed and inner demons on the way?In Near and Far you and up to three friends explore many different maps in a search for the Last Ruin recruiting adventurers hunting for treasure and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales making sure not to forget enough weapons to fight off bandits living statues and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories giving you a choice of how to react creating a new and memorable tale each time you play.Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.Answer the call of the ruins and begin your journey.Errata
In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Battle of Legends Volume One features four heroes. King Arthur sacrifices cards to power up his attacks and gets some timely assistance from Merlin's magic. Alice is back from Wonderland with a giant vorpal blade and the Jabberwock by her side as she grows and shrinks to gain advantages on attack and defense. Medusa is happy to attack from range and let her harpies hound you but just one devastating glance could end the battle quickly. Sinbad grows in power as he gains experience on each of his voyages.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.The game includes a double-sided board with two different battlefields pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
Description from the publisher:Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery and it's up to your group of straggling survivors to not only stay alive during these dark times but to take back the realm and punish those responsible for the apocalypse!Zombicide: Black Plague allows you take control of paladins dwarves knights and magicians wielding powerful swords crossbows and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game while still retaining the nonstop action tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmail armor or shields to defend against the undead pick up spell books to perform fantastic enchantments or light up a pool of dragon bile to create an all-consuming inferno of dragon fire!Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre).
Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games along with rules for multiplayer formats such as Free-For-All Hunter and Hydra.Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players with five cards being revealed from that deck to create the Market Row. As you play you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold combat or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero you win!Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric Fighter Ranger Thief or Wizard) and fight cooperatively against a Boss fight Boss decks against one another or compete in a campaign mode that has you gain experience to work through different levels of missions.
The epic Egyptian game Kemet is reborn with a new revised edition!With Kemet: Blood and Sand immerse yourself in a more realistic Ancient Egypt. Here Gods are powerful masters of both the desert and the Nile delta. They challenge each other in violent battles and show no mercy. Get ready to become an Egyptian God open the gates of your city and let your troops sing the song of war to please you and claim your dominance as master of Ancient Egypt.Kemet: Blood and Sand features new art and upgraded gameplay with new approachable rules that go beyond the 1.5 version of Kemet developed with the help of the BGG community. Free from the constraints of existing components designers Jacques Bariot and Guillaume Montiage go even further in fine-tuning the Kemet experience.The game also features a redesigned map with a twist bigger and more detailed figurines and other surprises.—description from the publisher
Star Realms: Frontiers is a new standalone Star Realms series game with an 80-card trade deck and new scorecards that's suitable for play with up to four players. It can be combined with Star Realms and/or Star Realms: Colony Wars.Star Realms is a fast-paced game of space battles that combines the fun of a deckbuilding game with the interactivity of Trading Card Game-style combat. As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row.You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their Bases. When you reduce your opponent’s score (called Authority) to zero you win! Battle your friends or team up to play cooperatively against the game!The default Star Realms: Frontiers box is listed with the following as its features:
In Marvel United you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan with cards that trigger different effects and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks that not only offer different actions and superpowers to use but also combine with the actions of other Heroes to do the impossible. Build your storyline unite your powers save the day!NOTE: The game design team has contributed to a helpful FAQ thread (also summarized in a convenient FAQ document) which you might want to review if you have questions about how to play.
Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large and includes sixty-four figurines of the cultists monsters aliens and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn players Gather Power then during a series of Action Rounds they spend this Power to accomplish various tasks such as recruiting Cultists moving units engaging in battle summoning monsters building Gates casting spells and Awakening their Great Old One. When all players run out of Power the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters spell books and special abilities and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players) but with new factions and maps released as expansions it can support up to 8 players.
The Battle Chest contains all 4 sets from Season Two.Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.
In Arcadia Quest players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end so players must battle against each other as well as against the monstrous occupying forces.Arcadia Quest is a campaign-based game for 2 to 4 players where each player controls a guild of three unique heroes facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.Players are able to choose the path their campaign takes navigating through six out of eleven available scenarios so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses the heroes are able to acquire new weapons equipment and abilities that give them powerful options to tackle the obstacles ahead. Furthermore by fulfilling specific quests in a scenario players unlock exclusive features in subsequent scenarios.
The year is 1926 and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.Only a handful of investigators stand against the Arkham Horror. Will they prevail?Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft players will have to gather clues defeat terrifying monsters and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.—description from the publisher
Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew roll your dice race your cars shoot your guns and try not to get wrecked.This new version features exciting new additions including random hazard tokens such as wrecks oil slicks and more. Damage isn't merely one and done. Now you'll draw damage tokens with exciting effects that can send your car careening across the board. You'll also have more choices on your turn assigning one of your dice to your command board to repair damage nitro boost or send out your attack copter to fire away.—description from the publisherMicrobadge:
In The Witcher: Old World you become a witcher — a professional monster slayer — and immerse yourself in the legendary universe of The Witcher franchise.Set years before the saga of Geralt of Rivia The Witcher: Old World explores a time when monsters roamed the Continent in greater numbers creating a constant peril that required the attention of expertly trained monster slayers known as witchers. Five competing schools trained their adepts through brutal regimes and once fully prepared these now-recognized witchers set off to explore the land seeking trouble and adventures and helping others for coin.In this competitive adventure board game 2-5 players travel across a vast map embarking on masterfully penned quests encountering and making ambiguous moral choices fighting monsters — and sometimes brawling with other witchers to defend their school's honor!The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks dodges and witcher combat magic — known as signs. Through card synergy players aim to achieve powerful combos as they utilize their witcher school's hallmark abilities to their full potential. Quests battles and even dice poker allow each player to earn money obtain new items and train their skills.The first player to acquire 4-6 trophies with the number being set at the start of play wins the game instantly. You can obtain trophies by killing monsters instigating and winning chaotic tavern brawls against another witcher training attributes to their highest level and resolving certain quests throughout their adventure.The game will include a Solo Mode that will allow for a solitaire adventure on the Continent.
Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions build towers to protect your base and explore with your heroes in search of resources and powerful Relics to turn the tide of battle.Taking place in the floating realm of Ankar Cloudspire tells the story of a war to acquire a powerful and rare energy known only as the source. Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire.Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes in the meantime are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile the event deck regularly changes the terms of the fight making every wave exciting and unpredictable.As armies and minions approach opposing bases they'll need to contend with Spires - powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!—description from the publisher
Summoner Wars puts you in the role of a powerful summoner in control of a unique army dedicated to taking control of the war-torn planet of Itharia. Display your tactical prowess by summoning units to your gates outmaneuvering your opponent and cutting down the enemy summoner to claim victory. Be wary though! The enemy will take advantage of every opportunity they find to destroy you and your army.Countless units a wide variety of spells and abilities and the option to build your own decks all make for a game sure to entertain play after play.Summoner Wars (Second Edition) is a fully expandable tactical dueling card game that features updated versions of beloved factions along with exciting new factions ready to join the battle. The game — which features new art and a perfected rules system — can be played in-person with physical cards or online with a browser-based app.
The third edition of Fury of Dracula features all-new art and graphic design crafted to complement the game's intuitive thematic mechanisms. Rounds are now broken into day and night with hunters taking actions during both while Dracula can act only at night. Combat is more streamlined and decisive and new rumor tokens allow Dracula to mislead hunters and extend the terrible reach of his influence. Count Dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then they save the continent of Europe and win the game.The fourth edition of Fury of Dracula contains pre-painted miniatures instead of unpainted figures a different rulebook and different card sizes.
Summoner Wars is a fast-playing action-packed card game for 2-4 players in which they take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield freezing their foes in place draining their enemies of power and even bringing rains of fire down from the heavens. But most notoriously they summon their great race's hordes of warriors to the battlefield to clash in the never-ending struggle for supremacy. A Summoner is both mage and general and must combine their wizardly might with clever tactics to defeat the enemy Summoner on the opposite side of the battle.The Summoner Wars Master Set contains six new and different complete factions from which to choose:Strategy shapes the composition of each deck of cards and how they are used. Tactics determine the effectiveness of those cards in battle. Call walls of stone to protect you in combat and serve as magic portals for you to summon your warriors. Call your forces forth and send them in a surging wave against your enemy. Cast spells that bolster your forces and cut down those who would oppose you.Victory can come only from the death of your opponent's Summoner...
Destinies is a competitive story-driven game of adventure and exploration mixing an app and a board game.The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.The Destinies system offers a fully story-driven app-supported RPG-like board game experience without the need for a game master. Each scenario depicts a part of a vivid world full of dark stories epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two completely different paths to victory composed of branching series of quests. Players compete with each other to push the world towards their own destiny.The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events epic adventures and an ever-changing game world. Each turn players discover new parts of the world presented on tiles explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.—description from the designer
In Marvel United: X-Men you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan with cards that trigger different effects and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks that not only offer different actions and superpowers to use but also combine with the actions of other Heroes to do the impossible. Build your storyline unite your powers save the day!
Behold Andromeda's Edge: A dazzling uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization patrolled by malicious extragalactic raiders and bordered by dense nebulae The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.In this game you lead a desperate faction seeking to build a new civilization on Andromeda's Edge. You begin with only a space station a few ships and a handful of resources. By carefully placing your ships you will gather resources claim moons acquire modules to add to your station populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science Industry Commerce Civilization and Supremacy.On your turn you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders face off in a dice battle with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine using the modules you’ve acquired to generate energy gain resources and carry out actions.Throughout the game you will build up your unique faction building developments (Observatories Factories Spaceports Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion and is the key to victory.
Game description from the publisher:Blood Bowl: Team Manager - The Card Game is a bone-breaking breathtaking standalone card game of violence and outright cheating for two to four players. Chaos Dwarf Wood Elf Human Orc and Skaven teams compete against each other over the course of a brutal season. Customize your team by drafting Star Players hiring staff upgrading facilities and cheating like mad. Lead your gang of misfits and miscreants to glory over your rivals all to become Spike! Magazine's Manager of the Year!Once a manager has chosen one of the six teams he has five weeks to groom them into the best in the league culminating with the Blood Bowl tournament. He does this by competing at highlights collecting payouts upgrading his personnel and drafting Star Players.Managers begin the season with a starting team deck full of basic scrub players. These players are none too bright and have limited talents but a clever manager can play to their strengths by carefully positioning them to excel on the pitch.Is your team ready to compete against other teams in head-to-head highlights? Highlights are the randomly determined matchups over which players compete. The more highlights a team wins the more it improves and the more fans it accumulates.The season culminates with the Blood Bowl tournament. After the Blood Bowl the season ends. Players then tally up their total fans and the manager with the most fans wins the game.
In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. (Note that this set is solely for two players but it can be combined with other sets which all serve up to four players.) Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Robin Hood vs. Bigfoot features the titular heroes. Robin Hood and his outlaws excel at ranged attacks and robbing from their opponents. Bigfoot and his pal the Jackalope crash through the forest for quick attacks before disappearing like a figment of the mind.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhauser for ranged attacks and area effects.The game includes a double-sided board with two different battlefields pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?Mage Wars — redubbed Mage Wars Arena in 2015 to distinguish it from Mage Wars Academy — pits powerful Mages against each other in deadly arena combat. Each Mage uses his own fully-customizable book of spells to achieve total victory over his opponent. Summon mighty creatures to do battle in your name; cast powerful spells to attack your foe and thwart his every plan and strategy; use hidden enchantments to turn the tables and rule the day; adorn yourself with mighty weapons armor and arcane artifacts – all of this and more await you in the arena of Mage Wars!Mage Wars is a tactical board game a combination of a card game and miniatures game combining the best elements from each genre. The game is played on an arena game board divided into square areas called zones which regulate movement and the placement of objects. Each Mage (player) starts in a corner of the arena opposite his enemy.Each player holds a spellbook from which spell cards are pulled out as they are cast during the game. This has the feel of being a real Mage turning the pages of your tome of magic as you plan your strategy each turn. A point system allows you to choose spells for your spellbook with more powerful spells and spells outside your schools of training costing more points. You have full access to cast any spell you want each turn allowing for an unprecedented level of rich strategy and tactics. Many of these spells – such as creatures equipment and enchantments – are placed on the board and become objects in the game. Creatures can move around the arena and attack each other and the enemy Mage. Attacks deal damage as well as interesting special effects such as Burn Corrode Stun Daze Push Cripple Paralyze etc. Creatures can be destroyed when they receive too much damage or can be controlled by powerful curses and enchantments or contained by walls and other creatures.Every Mage comes from a different school of magic each with unique spells and strategies:The base game comes with all you need to get started: spellbooks extra spells to customize with the spellbooks arena game board dice markers etc.New Mages will be released every few months to add new spells powers and variety to the game. The game is NOT collectible but is fully customizable!
In King of Tokyo you play mutant monsters gigantic robots and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.At the start of each turn you roll six dice which show the following six symbols: 1 2 or 3 Victory Points Energy Heal and Attack. Over three successive throws choose whether to keep or discard each die in order to win victory points gain energy restore health or attack other players into understanding that Tokyo is YOUR territory.The fiercest player will occupy Tokyo and earn extra victory points but that player can't heal and must face all the other monsters alone!Top this off with special cards purchased with energy that have a permanent or temporary effect such as the growing of a second head which grants you an additional die body armor nova death ray and more.... and it's one of the most explosive games of the year!In order to win the game one must either destroy Tokyo by accumulating 20 victory points or be the only surviving monster once the fighting has ended.First Game in the King of Tokyo series
Terrinoth is in peril. The demon-tainted Uthuk Y'llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious unable to unite against these common threats. And in the northern barony of Forthyn the stage is set for the next great confrontation between Terrinoth and the forces of darkness. For years your journeys have taken you across the fantasy realm of Terrinoth venturing into dark forests shadowy cities ancient crypts and misty swamps — but your true legend is about to begin.''Forge your own legend together with friends as you adventure across the vibrant fantasy realm of Terrinoth in the co-operative dungeon-crawling board game Descent: Legends of the Dark. Powered by an integrated free companion app Descent: Legends of the Dark puts you in the role of a budding hero with their own playstyle and abilities. Together with your unlikely companions you'll begin an unexpected adventure — an adventure told across the sixteen quests of the Blood and Flame campaign. Throughout your campaign you'll face undead lurking in the mists demonic barbarians stalking the wilds and even more terrifying threats. With 46 pieces of 3D terrain and forty hero and monster miniatures to draw you into the game. Your objectives will change from quest to quest as you follow the overarching story of the campaign.Core gameplay mechanisms such as combat fatigue skills items and more have received completely new interpretations with Legends of the Dark while a new approach to scenario layout and 3D terrain creates striking multi-level scenarios. You take three actions each turn: one maneuver action and two additional actions of your choice. Every hero also has an attack card and skill cards! Each hero starts the game with two weapon cards which are sleeved together back-to-back to create a single attack card. Skill cards can also be readied switching between two complementary abilities.The app also brings new changes to gameplay introducing enemies with adaptable strategies complex status effects and triggers fully managed by the app and the ability to develop your heroes based on the choices you make in scenarios. You'll also uncover a wealth of activity between scenarios such as crafting shopping in the city upgrading equipment and more. Because of these various differences Descent: Legends of the Dark is not compatible with Descent: Journeys in the Dark and its expansions.—description from the publisher
In Spartacus: A Game of Blood & Treachery an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series each player takes on the role of Dominus head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus.Three main phases occur in each game round of Spartacus: A Game of Blood & Treachery.The Intrigue Phase is when players launch their Schemes hoping to raise their fortunes while undermining their rivals. Schemes and Reactions are represented by cards in the Intrigue Deck. Players wield their Influence to put their Schemes into play often asking for (or bribing) another player’s help in hatching the most complex plots.The Market Phase is when players buy sell and trade Assets (Gladiators Slaves Equipment and Guards). Players also bid against each other to acquire new Assets at Auction. Wealth is not the only path to success as players bluff and bargain with each other to acquire the Assets they covet.The Arena Phase is when the bloody games are held. Gladiators from two rival Houses are pitted against each other in a brutal fight for glory. The spectacles of the games are represented by miniature combat on the arena board. Fighters pit their Attack Defense and Speed dice against one another to determine the victor. All players seek to increase their fortunes by betting on the outcome of the gruesome conflict. Fighters who emerge from the arena victorious gain Favor and their Dominus gain Influence.The goal of the game is to become the most influential house in Capua securing your family’s power for years to come. During the game players will bribe poison betray steal blackmail and undermine each other. Gold will change hands again and again to buy support stay someone’s hand or influence their decisions. Will you be the honorable player whose word is their bond or the treacherous schemer whose alliances change with the wind?—description from the publisher
King of Tokyo: Dark Edition is a collector's edition [limited edition: 100 000 copies in 12 languages] of King of Tokyo with the fight taking place in an alternative and darker world in which the struggle for control of Tokyo has never been so fierce...and wicked!This edition includes deluxe components (such as an embossed box and lightning-bolt-shaped energy) and all-new art by Paul Mafayon. The game is based on the classic KoT rules with the addition of a new mechanism exclusive to this edition to offer a fresh gaming experience.—description from the publisher
Description from the publisher:Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil which are controlled by the game system itself.Each player controls one or more heroes – legendary characters brought back to life by powerful sorcery. Weakened by the resurrection they grow stronger during their story-driven quests. By acquiring soul points during battles the heroes' souls regenerate restoring their legendary status with multiple powers magic and soul weapons and powerful artifacts.Designed by Gremlin Project (the same team who created Galaxy Defenders) the game system in Sword & Sorcery represents the perfect evolution of its forerunner. Gameplay is faster and dynamic thanks to an innovative area movement and area control system with new features never seen before in a game of this category.Key features of Galaxy Defenders are also preserved in Sword & Sorcery such as the advanced AI system for monsters a high degree of character customization and the multiple tactical options during battles. Sword & Sorcery packs in a top-quality board game format all the excitement of the best MMORPGs and action RPGs to provide the ultimate heroic fantasy board game adventure.This base game contains ACT I of II.
In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes or try Nez Bellows the burly smith. Confound your foes as the wizened old mouse Maginos or protect your companions as Tilda the castle's former healer. Every player will have a vital role in the quest to warn the king and it will take careful planning to find Vanestra's weakness and defeat her.Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats cockroaches and spiders and of course the greatest of all horrors: the castle's housecat Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing interactive environment and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by... Expansion advice:
Zombicide the board game has taken the world by storm with over two million copies sold since its release in 2012 and spawning a cult franchise of cooperative zombie slaying all over the world. In Zombicide zombies are controlled by the game while players take on the role of survivors who must co-operate in order to survive and thrive in a world overrun by the bloodthirsty undead. Find guns and gear to take the fight to the zombies through 25 different scenarios linked by a branching story as you pick your way through an infested city.Zombicide (2nd Edition) features refined and streamlined rules including updates to target priority for ranged attacks interactions with doors and vehicle mechanisms. A new dark zone feature a zone that hides zombies from survivor's attacks has been added as well. Zombicide (2nd Edition) will include new components and miniatures as well including plastic dashboards and new child survivors. Returning players will be able to use their existing collection from previous Zombicide releases as well.
In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Battle of Legends Volume Two features four heroes: Yennenga Achilles Sun Wukong and Bloody Mary.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.The game includes a new battlefield with a brand new mechanism pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Zoe van Dijk and the combined design teams of Restoration Games and Mondo Games.—description from the publisher
In battle there are no equals.ONCE UPON A TIME Little Red Riding Hood took her basket of nasty tricks and faced off against the legendary Beowulf in this exciting Unmatched set.What big eyes you have Wulfie!That’s called 'rage' kid!Little Red features a clever card-combo mechanism. Matching icons on the cards she plays to the one in her basket (discard pile) triggers potent effects. Meanwhile Beowulf uses rage to power up his cards for devastating attacks.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher
Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game players will experience an in depth fully narrative-driven adventure that contains over 90 hours of content. Throughout the narrative you and three of your friends will confront real decisions that change the course of the story and its outcome.What makes Middara so compelling is that the outcomes of story decisions and encounters have far-reaching effects that determine how the story moves and resolves. Friends and family might get killed or they may survive. Maybe the players avoid some problems entirely only to be faced with a whole new challenge.Gameplay Features:
On the 11th of July 1899 at 10 a.m. the Union Pacific Express has left Folsom New Mexico with 47 passengers on board. After a few minutes gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?In Colt Express you play a bandit robbing a train at the same time as other bandits and your goal is to become the richest outlaw of the Old West. The game consists of five rounds and each round has two phases:The game takes place in a 3D train in which the bandits can move from one car to another run on the roof punch the other bandits shoot them rob the passengers or draw the Marshal out of position. The train has as many cars as the number of players and each car is seeded with gems bags of loot or suitcases at the start of play.Each player starts a round with six cards in hand with each card showing one of these actions. At the start of a round a round card is revealed showing how many cards will be played; whether they'll be played face up or face down or individually or in pairs; and what action will occur at the end of the round (e.g. all bandits on top of the train move to the engine). You can pick up loot gems or suitcases only by playing a steal card when you're in a train car that holds one of these items — but since everyone is planning to get these goods you'll need to move punch and shoot to get others out of your way. You can punch someone only in the same car as you and when you do the other bandit drops one of the goods he's collected and is knocked into an adjacent car.Each player's character has a special power such as starting the round with an extra card playing your first card face down or pocketing a bag of loot when you punch someone instead of letting it hit the ground.You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight and when you do you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you likely due to other bandits luring him through the train he'll be happy to give you a bullet too.At the end of the game whoever fired the most bullets receives a $1,000 braggart bonus and whoever bagged the richest haul wins!
Zombie Kidz Evolution is the first legacy-style game for kids with basic gameplay similar to the 2013 title Zombie Kidz — but things will quickly evolve!In the game the young players are at school when zombies start to attack infiltrating the entryways then barring the way to classrooms. Players move through rooms and entryways to eliminate zombies and keep the zombie reserve full. If a zombie must enter the school but none are available then the school has been overrun and the players lose. To win the game players need to lock each of the four entryways as apparently the custodian has abandoned the post and given up the school for lost.As players get better they can complete missions track their development through a trophy-sticker system reminiscent of video games and open envelopes that contain new material for the game upping the challenge they face while also providing them with new powers and new heroes as well.
Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2 a new edition of the hit dungeon-crawler game.
Friday the second game in the Friedemann Friese Series: Freitag-Project (Friedemann Friese) is based on the story of Robinson Crusoe and his loyal partner Friday (Freitag). You play as Friday and when Robinson Crusoe crashes his ship on your island your peaceful times are disturbed. You must help Robinson to survive the island and prepare him to defeat the pirates that are coming for the island.Friday is a solitaire deck-building game in which you optimize your deck of fight cards in order to defeat the hazards of the island. During a turn the player will attempt to defeat hazard cards by playing fight cards from their deck. If defeated a hazard card will become a fight card and is added to the player's deck. If failed the player will lose life points but also get the opportunity to remove unwanted cards from their fight deck. In the end the player will use their optimized fight deck to defeat the two pirate ships coming for the island allowing Robinson Crusoe to escape the island and allowing you to finally have your peace back!
Description from the publisher:Horrific monsters and spectral presences lurk in manors crypts schools monasteries and derelict buildings near Arkham Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.Designed by Corey Konieczka Mansions of Madness is a macabre game of horror insanity and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators searching for answers while struggling to survive with their minds intact.Do you dare enter the Mansions of Madness?
Mamma Raptor has escaped from her run and laid her eggs in the park. A team of scientists must neutralize her and capture the baby raptors before they run wild into the forest.Raptor is a card-driven board game with tactical play and some double guessing. Players use their cards to move their pawns — with the scientists on one side Mother and baby raptors on the other — on the board. Every round the player who played the lowest ranked card can use the corresponding action while their opponent has movement or attack points equal to the difference between the values of the two cards. The scientists can use fire can move by jeep on the tracks and can even call for reinforcements while the mamma raptor can hide in the bushes yell to frighten the scientists and call for her babies.
Shadows of Brimstone: City of the Ancients is a fast-paced fully cooperative dungeon-crawl board game set in the Old West with a heavy dose of unspeakable horror! Players create characters taking on the role of a classic Western Hero Archetype such as the Law Man Gunslinger or Saloon Girl. Forming an adventuring posse the Heroes venture down into the dark mines overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay lots of dice and a robust card-driven exploration system no two games are ever the same as the heroes explore the mines finding new enemies to fight new loot to collect and new dangers to overcome. Players can even find portals to other worlds stepping through to continue their adventures on the other side!An exciting campaign system allows the players to visit local frontier towns between adventures spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes they also gain experience from their adventures. This experience is used to level up guiding the hero's path through an expansive class-specific upgrade tree of new skills and abilities allowing each player to develop their hero to fit their own play style.In City of the Ancients players will encounter portals to the otherworld on the Plains of Targa finding an ancient frozen city whose living inhabitants are nowhere to be found. Instead great mechanical keepers wander the city going about their duties - until interrupted by the arrival of the players' characters!So load up yer' six shooter throw on yer' hat and poncho and gather the posse as the darkness is coming and all hell's about to break loose...in the Shadows of Brimstone!Can be used together with Shadows of Brimstone: Swamps of Death to raise the maximum players to 6.
Unmatched Adventures: Tales to Amaze which is themed around the pulp adventures tall tales and local legends of the mid-20th century gives you a whole new way to play Unmatched.In the game players work together to defeat one of two villains: Mothman or the Martian Invader. Each villain has a unique battlefield with unique objectives. If the villain completes their objective (or defeats the heroes) the players lose. The villains are aided by a number of possible minions: Jersey Devil Ant Queen Loveland Frog The Blob Tarantula and Skunk Ape. The enemies use special action cards and a simple targeting scheme to control their movement and attacks.The set comes with four new heroes: Nikola Tesla discharges his electrified coils to power up his effects; Annie Christmas gets stronger when she's fighting from behind; The Golden Bat the world's first superhero has a variety of powerful effects; and Dr. Jill Trent Science Sleuth calls on a collection of gizmos.Keeping to the Unmatched brand you may use heroes from other Unmatched sets in Unmatched Adventures and you can use the included heroes and battlefields to play competitive Unmatched.—description from the publisher
Horizons of Spirit Island features the core mechanisms of Spirit Island but features a new double-sided game board with a streamlined set-up punchboard components and five new Spirits designed to be ideal for those playing a Spirit Island game for the first time. These new Spirits are compatible with all existing Spirit Island components but to play with expansions like Jagged Earth you would need a copy of Spirit Island itself.
This world's not big enough for all of us so it's time you step aside to make room for me.That's the spirit of Philippe Keyaerts' award-winning Small World and the 2011 release Small World Underground is a standalone game that keeps that spirit intact while putting a new spin on the game play.Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as places of power and monsters must first be conquered before a player can claim these special benefits. At the end of each turn a player scores points for the regions he holds and the player with the most points at game end wins.Small World Underground is playable on its own but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground.
Regicide is a cooperative fantasy card game for 1 to 4 players played using a standard deck of cards.Players work together to defeat 12 powerful enemies. On their turn a player plays a card to the table to attack the enemy and once enough damage is dealt the enemy is defeated. The players win when the last King is defeated. But beware! Each turn the enemy strikes back. Players will discard cards to satisfy the damage and if they can't discard enough everyone loses.Rich with tactical decisions and a deep heuristic tree Regicide is a huge challenge for anyone who is brave enough to take it on.—description from the designerFor a dice-based typo-inspired April 1st-announced game from the same designers try Regidice!
Description from the publisher:Welcome to Terrinoth adventurer! Runebound is a fantasy adventure board game for two to four players inviting you to play as one of six heroes wandering the realm and taking whatever quests you may encounter. But all is not well in the realm: evil is awakening once more in the form of Margath the Dragonlord or the Corpse King Vorakesh. Only you and your rival heroes stand a chance of stopping this threat before all Terrinoth is consumed in darkness.Two distinct scenarios give shape to your adventures in Terrinoth challenging you to battle undead or outwit a dragon even as you explore lost ruins and forgotten forests and take on quests across the realm. New adventure cards and story cards for each scenario make every game unique alongside the ability to customize your hero with over one-hundred different skills and assets. Whether you play as a mage bristling with spells or a powerful warrior every game of Runebound invites you to experience an incomparable adventure. Take your first steps into the world of Terrinoth!
Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle the players must balance their priorities carefully.At the heart of Legends of Andor is its unique narrative the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario or Legend a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario triggering the draw of a new legend card the introduction of new game-altering effects and the advancement of the story's plot. In the end the players must endeavor to guide the fate of Andor through their heroic actions bringing a happy ending to their epic fantasy tale.Will their heroes roam the land completing quests in the name of glory or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor!—description from the publisher
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast destroying major population centers. And who will stand in their way? A team of heroes all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!Sentinels of the Multiverse is a cooperative fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes against one of four villains and the battle takes place in one of four different dynamic environments.Each player after selecting one of the heroes plays a deck of 40 cards against the villain and environment decks which play themselves requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn they may play a card from their hand use a power printed on one of their cards in play and draw a card from their deck. Each round starts with the villain turn continues clockwise around the table then concludes with the environment turn. Each villain has various advantages such as starting with certain cards in play as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP or until the villain defeats the heroes either via a win condition or by reducing all the heroes to 0 or fewer HP.
A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins giants gather in titanic armies cultists murder in the name of foul deities and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords - Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps monsters deadly magic and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. In this game players take the part of a fantasy character such as a rogue or wizard each with varying skills and proficiencies that are represented by the cards in their deck. The classic ability scores (Strength Dexterity etc.) are assigned with different sized dice. Players can acquire allies spells weapons and other items. The goal is to find and defeat a villain before a certain number of turns pass with the villain being represented by its own deck of cards complete with challenges and foes that must be overcome. Characters grow stronger after each game adding unique gear and awesome magic to their decks and gaining incredible powers all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.The Pathfinder Adventure Card Game is an expandable game with the first set containing nearly 500 cards. The Rise of the Runelords - Base Set supports 1 to 4 players; a 110-card Character Add-On Deck expands the possible number of players to 5 or 6 and adds more character options for any number of players. The game will be expanded with bimonthly 110-card adventure decks.Errata: Early printings had the Loot card Sihedron Medallion listed as belonging to B (for Base Set). It is instead supposed to read 1 (for Burnt Offerings ). (It is unknown if this has been fixed in later printings)
Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Let's take a look at a turn of a 1v1 game.The game begins with 2 players selecting their heroes. Player One chooses Moon Elf and player two picks Barbarian. Each player begins the game with 50 HP (Health Points). The Moon Elf then checks for status effects (like poison or Burn) to resolve.The next phase is called Main Phase (1). This is where the Moon Elf player can upgrade their hero board with cards from their hands if they have enough CP to pay for the upgrades. They can also play any Main Phase Action cards (blue cards).Then they enter the Offensive Roll Phase. The Moon Elf can take up to 3 roll attempts (with their 5 dice) to accomplish an action or attack from their hero board. After deciding on an action within the 3 roll attempts an action is declared.Then the Defensive Roll Phase begins where the opponent (Barbarian) can use their defensive roll (as it appears on their hero board). The amount of damage or incoming status affects are resolved and that concludes the Defensive Roll Phase.The Moon Elf player enters their second Main Phase where they can do any final hero board upgrades or play blue Main Phase Action cards.The Moon Elf then must discard any extra cards over 6 from their hand.The Barbarian player begins his turn by drawing one additional card (over his starting hand of 4) and gaining one CP (Combat Point) for a total of 2.The Barbarian then follows the same phases the Moon Elf.DiceThrone is for 2-6 players ages 8+ and runs 20-30 minutes for a battle. With the ever expanding gallery of heroes the game feels fresh each time you jump in!
In battle there are no equals.They show extreme intelligence even problem-solving intelligence. Especially the big one. He has hunted many a dangerous predator but against a pack of raptors is Robert Muldoon the hunter or the hunted? In Unmatched: Jurassic Park – InGen vs Raptors these clever girls use their speed and agility to surround their prey getting stronger when they attack together. InGen's Game Warden and his Security Team lay traps to slow their opponent down and attack from range in a matchup 65 million years in the making.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher
In Project: ELITE players are members of the ELITE squad on a mission to stop the invading forces of an alien empire. Stopping the invasion requires players to speedily roll dice as they take part in real-time two-minute combat rounds against waves of terrifying enemies. Once the ELITE members take their turn the aliens react. The game continues in this fast-yet-tactical series of rounds until the scenario is won or the aliens take the Earth.This new edition of Project: ELITE will have new art new miniatures new card designs new weapons new ELITE members new enemies and more.
As new villains appear to lay claim to the world of Indines new heroes rise to challenge them. BattleCON: Devastation of Indines puts you in control of 30 mighty heroes and deadly villains to decide the fate of the world.BattleCON: Devastation of Indines is a standalone dueling card game designed for head-to-head and team play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of guitar-playing summoner a pair of tag-teaming werewolves a prodigal paladin a genius artificer and more! Each character's play style requires new strategies but uses the same foundational tactics making a new character easy to learn but challenging to master.Players move along a seven-space-long board trading blows and attempting to strike the opponent using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. The last player standing wins!BattleCON: Devastation of Indines can be played on its own or combined with BattleCON: War of Indines to create an even greater pool of characters and play variants.Included with the game: BattleQUEST GuideThe BattleQUEST Dungeon Guide contains six adventures (3 solo and 3 cooperative) for players. Using BattleQUEST players can play alone or cooperatively against automated enemies in an attempt to defeat the final boss and claim victory!
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.—description from the publisher
In Bullet♥︎ players take on the role of heroines in a far-flung future Earth and use their incredible powers to defend the Earth from evil — as well as from one another! Each heroine's powers manifest in a different form with players controlling sound paper technology gravity triangles and more!Turns are simultaneous. Place bullets in your sight with the color of bullet determining the column and the number how far down in that column it is placed. Use actions to manipulate bullets to form configurations matching your patterns. Using a pattern removes bullets from your sight and sends them to the opponent. When placing bullets you skip over existing bullets in the column you place it in with the bullet hitting you if it is placed off your sight. At the end of the turn you'll gain even more bullets from the center bag as well as what the opponent sent ensuring each new turn is more hectic than the last!Choosing what order to place bullets use actions and use patterns in is key to staying alive as long as possible! Playing with the optional timer makes for even more intense play!Bullet♥︎ includes eight heroines to play and four game modes:—description from the publisher
One-hundred years ago The Infinity Engine was shattered and its reality-bending shards have destroyed most of the world. Now it falls upon you to gather your forces defeat your adversaries and rebuild the Infinity Engine! Will you survive?Shards of Infinity combines an unprecedented level of strategy and customization into one small box. Rather than competing for points players must outlast their opponents and reduce their health to zero which can be done in a number of ways. Each player starts the game with a basic deck of cards and they can acquire new cards from a central display of six cards (as in Ascension) and add these new cards to their deck or use them immediately depending on what they are.Every character starts with fifty health and zero mastery. On each turn you can spend one gem (a.k.a. money) to gain a mastery point. The more mastery you have the more powerful your cards become. This lets even the weak cards in your starting deck become more powerful as the game progresses. If you reach a total of thirty mastery you can activate your Infinity Shard which instantly defeats your opponent.As you acquire new cards you can employ allies and champions to craft your strategy. Mercenary cards can be added to your deck as in other deck-building games or they can be played immediately from the center row for their ability; this adds even more drama to each player's turn as a key mercenary flip can alter the very outcome of the game!Will you neutralize your opponents before they can fully master the Infinity Shard? With careful planning and aggressive gameplay only one player can emerge the winner!
Game description from the publisher:The Battle of Five Armies – based on the climax of JRR Tolkien's novel The Hobbit – pits the hosts of the Elvenking the Dwarves of Dain Ironfoot and the Men of the Lake led by Bard the Bowman against a horde of Wolves Goblins and Bats led by Bolg son of Azog. Will Gandalf turn the tide for the Free Peoples? Will the Eagles arrive or Beorn come to the rescue? Or will Bilbo the Hobbit perish in a last stand on Ravenhill?The Battle of Five Armies features a game board representing the Eastern and Southern spurs of the Lonely Mountain and the valley they encircle and a number of plastic figures representing troops heroes and monsters.The Battle of Five Armies is a standalone game based on the rules for War of the Ring which is from the same designers but with the rules modified to function on a tactical level as they describe a smaller battle rather than the entire war. Ares Games plans to expand the Battles game system in the future releasing expansions depicting other battles from the Third Age of Middle-earth narrated in The Lord of the Rings such as the Siege of Gondor and the assault of Saruman against Rohan.
This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts but they also tend to gather into massive hordes that ambush the survivors when they least expect it.Set in the same medieval era as Black Plague players will take on the role of Survivors looking to defeat the shuffling undead menace by any means possible.In Green Horde up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals and against all odds stay alive. Fans of the Zombicide series have become familiar with the Walkers Runners Fatties and Abominations that shuffle around looking for victims. But the creatures they will face are not just zombie humans they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans.A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn one extra zombie miniature of the same type is set aside collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat.With such menacing new foes the Survivors are going to have their hands full dealing with the Green Horde. Luckily they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst the Norse Sword and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh and if they should gather together too tightly the Survivors can always hit them with the catapult...(did we not mention the catapult?).Zombicide: Green Horde includes ten new challenging quests featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain like ledges and water holes and the ever-present threat of the Green Horde making an appearance the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.
Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable stupid but deadly controlled by simple rules and a deck of cards. Unfortunately for you there are a LOT more zombies than you have bullets.Find weapons kill zombies. The more zombies you kill the more skilled you get; the more skilled you get the more zombies appear. The only way out is zombicide!Play ten scenarios on different maps made from the included modular map tiles download new scenarios from the designer's website or create your own!UPC 817009014248
Game description from the publisher:For a time the humans of Sera knew peace...then Emergence Day came. The Locust horde arrived without warning and countless horrors spilled forth from their underground burrows. The Coalition of Organized Governments (COG) struggled to fend off the subterranean threat but their defenses were quickly crushed. With billions dead humans turned their weapons of mass destruction on their own cities to deny the enemy control. Now the long struggle against overwhelming odds approaches one final desperate stand.Gears of War: The Board Game designed by Corey Konieczka is based on the wildly popular third-person shooter by Epic Games. One to four players take on the roles of COG soldiers cooperating to destroy the Locust horde and must work together to complete missions against an ingeniously challenging and varied game system. In Gears of War: The Board Game you’ll relive classic moments from Gears of War and Gears of War 2 – Roadie Run into cover spray your enemy with blind fire or rip him in half with your Lancer's chainsaw!In Gears of War: The Board Game you must fulfill one of seven randomly constructed missions and support your fellow COGs as your team engages an unflinching enemy in furious white-knuckle firefights! Only through teamwork and communication will you gain a tactical advantage completing your mission and striking a blow for humanity.You'll need every soldier you can get if you hope to send the Locust horde back to their holes. Leave no man behind!ERRATA - In the Roadblocks mission level 3 use tile 12A instead of 3A. - In the rules under Component List the following three entries are incorrect: -- 23 Wound/Dropped Weapon Markers should be 22 -- 12 Grenade Tokens should be 14 -- 36 Ammo Tokens should be 44
Conan designed by Fred Henry and based on the Conan universe by Robert E. Howard is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Overlord playing the opposition forces and the other players (1 to 4) play Conan and his companions: Shevatas the thief Hadrathus the Priest/Sorcerer Belit the pirate queen Valeria the warrior etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet a Howard expert to make sure the art and the scenarios are compatible with Howard's vision.Each game is a scenario played on a map. There are 4 maps included in the retail copy of the game and each map can have several scenarios set on it. The game is fast one hour approximately. It's possible to play several scenarios in a campaign but you can also play each scenario individually. There are 9 scenarios in the base box.At the beginning of a scenario players choose their team (Conan and two or three other heroes). The Overlord gathers all the miniatures (picts Necromancer skeleton warriors monsters etc.) tokens and cards from the chosen scenario. The game usually plays in a limited number of turns (ten for instance). Each scenario can have very different objectives: find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; find the magical key to open a sealed door steal the jewel and leave; kill the Necromancer by the end of turn 10; survive by the end of turn 10; escape the prison; etc.During their turn the heroes can activate or rest. If they activate they can spend gems from their energy pool to do all sorts of actions: move fight (melee or distance) defend pick a lock reroll etc. If they rest they can move a lot of gems from their spent pool box to their available pool box. When they take an action they throw a number of dice equal to the number of gems they put in their action. There are three different kinds of dice: yellow (the weaker dice) orange (medium) and red (strong). Each character has a color based on their specialty: Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; the thief throws red dice in Manipulation actions while Conan throws orange dice; etc. Each player can have equipment cards (armor magic potions weapons etc.) which give them bonuses on their dice rolls.The Overlord plays differently. He uses a board with eight slidable tiles plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the game mat and all of the miniature abilities are written on this tile (movement armor attack special abilities). The tile position on the board corresponds to the numbers 1-8. The Overlord has a pool of energy gems and each time he activates one unit he needs to spend a number of gems matching the tile placement: tile#1 costs 1 energy gem tile#2 costs 2 gems etc. Whatever tile the Overlord chooses to activate he spends the corresponding energy cost (moving his energy gems from the available pool to the spent pool) then takes the tile out and moves it to the end of the sliding track: If he wants to activate this unit again it will cost him 8 gems because the unit is now on position 8. The Overlord can activate a maximum of two tiles and he regains only a certain number of gems each turn (depending on the scenario).In a typical scenario the heroes need to accomplish something and the Overlord wins if the heroes fail to reach their objective — but in some scenarios the Overlord has his own objectives and the Heroes win if they prevent him from accomplishing his goal.
Send out the scouts! Position the Flagship in tactical orbit! And reconfigure that Battlestation into something new! Your fleet of loyal ships powered by the might of quantum probability itself carries your empire to the far-flung stars. How will history remember you? As a ravenous destroyer? A clever tactician? A dauntless explorer? Command your armada construct world-shattering technologies and rally the remnants of humanity for a final confrontation.In Quantum each player is a fleet commander from one of the four factions of humanity struggling to conquer a sector of space. Every die is a starship with the value of the die determining the movement of the ship but also its combat power - with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation.Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You're not stuck with your starting ships however: using Quantum technology you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game but only when you want: Quantum is very much a strategy game.You win by constructing Quantum Cubes - massive planetary energy extractors. Each time you build a new one you can expand your fleet earn a new permanent ability or take a one-time special move. The board itself is made out of modular tiles and you can play on one of the 30 layouts that come with the game or design your own. The ship powers player abilities and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.With elegant mechanics an infinity of scenarios and easy-to-learn rules that lead to deep gameplay Quantum is a one-of-a-kind game of space combat strategy and colonization that will satisfy both hard-core and casual players.Quantum won the 2012 Game Design Award at the IndieCade Festival of Independent Games as a prototype game with the title Armada d6.
Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters locations and themes from the entire Star Wars saga.In Star Wars: Destiny two players engage in a fast-paced duel each striving to eliminate the other's characters first. The game's innovative mechanisms combine dice-driven combat with faction-driven hand management. Straightforward rules make the game easy to learn but also enable deep strategic thinking and clever deck-building. Players can create decks that include characters from every faction and any era as long as heroes and villains are on opposite sides of the fight. For example Padmé Amidala might fight alongside Rey and Finn taking on Jabba the Hutt Kylo Ren and Jango Fett.Each round you use your characters' abilities an assortment of dice and a carefully constructed thirty-card deck filled with events upgrades and supports. You and your opponent alternate actions: activating your dice playing cards from your hand attacking your foes and claiming the battlefield. You need to prove your skills and defeat your opponent's characters to claim your destiny!At launch in November 2016 Star Wars: Destiny consists of two starter sets — Rey and Kylo Ren each with nine dice and 24 cards — and the Awakenings booster packs each containing one die and five cards.—description from the publisher
In A Game of Thrones: The Card Game the warring factions of Westeros await your command inviting you to engage in a life-or-death struggle. In every game you select devious plots and challenge your opponents on the field of battle through back alley intrigue and in the political arena. Whether you play a against a single opponent in a game known as a joust or engage in a battle of three or more players called a melee winning challenges against your opponents is the way to victory.Your ultimate goal in A Game of Thrones: The Card Game is to gain influence over the greatest seat of power in Westeros: the Iron Throne! To achieve this goal you must call upon iconic characters such as Tywin Lannister Robb Stark Stannis Baratheon Daenerys Targaryen Euron Crow's Eye The Red Viper and dozens of others. You must maneuver the members of your House and your allies in a constant battle to gain power. The first player to claim fifteen power wins!In the game each player has two decks: a draw deck and a plot deck. Your draw deck contains the tactical elements of your struggle including the characters locations attachments and events that you call upon in your struggle to claim the Iron Throne. You can command characters from throughout A Song of Ice and Fire and you can march forth from the icy walls of Winterfell or muster your armies around Casterly Rock. You may even equip your characters with storied weapons such as the Valyrian steel blades Ice or Widow's Wail. The draw deck holds these powerful characters locations attachments and events. This deck is randomly shuffled and players draw their hands from this deck.At the start of each round each player simultaneously chooses and reveals one of the plot cards from their individual seven-card plot decks. Your plot for a round determines how much gold you can spend on cards which player starts with initiative and how powerful your challenges are. Your plot also bears a reserve value which determines how many cards you can keep in your hand past the end of the round. Plots may also offer powerful effects that can trigger when the plots are revealed or persist to shape the entire game round. You may scorch the earth with a deadly wildfire assault or call upon all players to support the faith of the Seven.A Game of Thrones: The Card Game (Second Edition) differs from the first edition of the game due to elements being cut elements being revised or updated and elements being added. Influence was a holdover from the game's origin as a CCG and is now unnecessary while crests offered nothing to distinguish them from traits and made the game more difficult for new players to learn. Existing keywords have been pruned and some new keywords have been added to showcase the most interesting and essential interactions.The timing rules — such as the details of moribund passive effects with triggers and save/cancel responses — will be replaced with a more straightforward timing system that takes advantage of the Interrupt Reaction and Forced triggers that have been successfully employed in some of FFG's newer LCGs.The second edition also includes two new factions beyond the six Houses in the first edition. New deck-building rules empower players with more options in combining factions alongside a means of building more focused and specialized plot decks.
Description from the publisher:Blood Bowl is a game of Fantasy Football. The basic game features a match between two teams drawn from a number of fantasy archetypes playing a warped version of American Football.The Blood Bowl boxed game contains two teams: Humans an all-round team who are flexible enough to adapt to any style of play or Orcs who make up in brute force what they lack in finesse. The teams are represented by coloured plastic miniatures and push-fit assembly is required before use. The game is expandable and additional rules and teams will be made available through expansion sets and supplements.Actions in the game are resolved through the use of dice. Regular six-sided dice are used to make tests in a number of cases such as when a player attempts to pick up the ball pass it catch it or dodge past an enemy player. Custom dice are used when one player wishes to Block another using graphics to represent each of the different (but all violent) potential outcomes.The rules in this edition of Blood Bowl are almost identical to those found in the Competition Rules Pack which was the culmination of several years of development of the Blood Bowl Living Rulebook. This has resulted in an incredibly well-honed game which sees regular competition play around the world. In fact each team takes turns moving blocking and advancing the football down the field. The game comes with plastic miniatures.This game is a part of the Blood Bowl Series.
Game description from the publisher:It is 1926 and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open and terrifying creatures of increasing strength steal through them. Animals the mad and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.Elder Sign is a fast-paced cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools allies and occult knowledge investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs the eldritch symbols used to seal away the Ancient Ones and win the game.To locate Elder Signs investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy all within the standard game duration of one to two hours.
Revered for its healing techniques the town of Yharnam is rapidly degrading as a plague that turns people into beasts spreads uncontrollably. As a Hunter it falls to you to quell this growing threat. You will have to fight through beasts monsters and townsfolk alike to survive the night and discover the source of this madness.In the campaign-based action-adventure Bloodborne: The Board Game players take on the role of Hunters working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond. Featuring unique Trick Weapons each with various forms and powers Hunters have to think quickly and adapt their tactics to overcome the multitude of foes that stand in their way. Learn their behavior exploit their weaknesses and strike them down! Featuring unique card-driven combat luck has little place here — success or failure depends on your choices and how you approach each engagement!Of course against such horrific foes death is a common occurrence but worry not as death is no end for a Hunter. Those who fall in combat awaken in the Hunter's Dream ready to return fresh to the fight. Be warned however that upon awakening you might find previous foes and obstacles returned Worse time is not on your side as the Blood Moon rises ever higher into the sky spreading its madness across Yharnam. You must press ever forward if you and your comrades hope to complete the Hunt before the city meets an unfortunate end.As you set out onto the Hunt always remember the old adage:We are born of the blood made men by the blood undone by the blood. Our eyes are yet to open... Fear the old blood.-description from designer
From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge where deckbuilding and boosters are a thing of the past where you can carve a path of discovery with every deck where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day!Along with this new breed of game comes a new world: the Crucible an artificial world built from the pieces of countless planets across the stars. Here anything is possible. This world was built for the Archons god-like beings who for all their power know little about their own origins. The Archons clash in constant struggles leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power.This starter set contains two starter decks two unique Archon Decks and all the keys and tokens two players need to play!KeyForge: Call of the Archons is the world's first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact in just the first set of KeyForge: Call of the Archons there are more than 104 quadrillion possible decks!Every Archon Deck contains a full play experience with a deck that cannot be altered meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant!KeyForge: Call of the Archons is played over a series of turns in which you as the Archon leading your company use the creatures technology artifacts and skills of a chosen House to reap precious Æmber hold off your enemy's forces and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck and for the remainder of the turn you may play and use cards only from that House. For example if you take on the role of the Archon Radiant Argus the Supreme you will find cards from Logos Sanctum and Untamed in your deck but if you declare Sanctum at the start of your turn you may use actions artifacts creatures and upgrades only from Sanctum. Your allies from Logos and Untamed must wait.Next you must strive to gain the advantage with a series of tactical decisions leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival’s forces you may send out your allies to fight enemies on the opposing side matching strength against strength. Otherwise you may choose to use your followers to reap adding more Æmber to your pool.Notably no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity your rival may quickly grow their team of minions and destroy yours outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn you'll forge a key and move one step closer to victory. The first to forge three keys wins!—description from the publisher
In Ashes: Rise of the Phoenixborn a two-player expandable card game players take on the roles of Phoenixborns demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came they fought off the chimeras and freed the lands for humans to take over once again.But the time of peace was short-lived. A prophecy arose that if one Phoenixborn was able to absorb enough Ashes of others they would ascend into full gods and take mastery over this world. This as well as humans' greed for land fueled the War of Ashes. The great cities now fight among each other each one of them with a Phoenixborn at its helm and you will decide who will rise and who will fall to ashes.Ashes Reborn: Rise of the Phoenixborn released in 2021 features the same Phoenixborn as in the original Ashes with the same cards but some cards have been modified to balance them. (Publisher Plaid Hat Games estimates that about 30% of all cards across all expansions are being modified.) The rules have undergone a few changes as well mostly to clarify powers. The Ashes Reborn 1.5 Upgrade Kit contains more than 350+ updated Ashes cards along with an updated rulebook allowing players to move from the original game to the new 1.5 rules.
Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena either in teams or each on his own and prove their skill and strategy in a short but intense battle. By clever deployment of their minions they create magic patterns for summoning powerful beings and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings.The game includes four different factions each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board and if they succeed in creating patterns depicted on one of the cards in hand they may play it. When played the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces a knight moves through enemy pieces a warlord orders previously placed pieces to move and fight an enchantress converts enemy pieces to player's own color etc. After that the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena destroying a number of enemy pieces in a single turn performing a certain combination of summonings etc.In melee mode your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e. making them use the catch-up mechanisms) and by summoning legendary beings. After all people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle but don't expect alliances; to achieve a good score you need to destroy all opponents evenly as you track points scored on each opponent separately and your lowest score is your final score.The rules of Tash-Kalar: Arena of Legends are simple and easy to understand but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns it turns into a real clash of wits.
In the U.S. wild west the eternal battle between the law and the outlaws keeps heating up. Suddenly a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game players each take a role card that secretly places them on a team: the Sheriff and deputies outlaws and renegades. The Sheriff and deputies need to kill the outlaws the outlaws win by killing the Sheriff and the renegades want to be the last players alive in the game.Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn a player can roll the five dice up to three times using the results of the dice to shoot neighboring players increase the range of his shots heal his (or anyone else's) life points or put him in range of the Indians which are represented by nine tokens in the center of the table. Each time a player rolls an arrow he takes one of these tokens; when the final token is taken each player loses one life point for each token he holds then the tokens are returned to the center of the table.If a player collects a trio of Gatling symbols on the dice he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!
Tiny Epic Dungeons is a fully co-operative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore.In Tiny Epic Dungeons players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy traps are set ready to spring on even the most prepared Hero.Tiny Epic Dungeons features a modular dungeon that is unique with each play.The game is played over two acts: The Dungeon and the Dungeon Boss. In both acts the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out the Heroes are forever lost in the darkness.After clearing the dungeon of all its' minions and finding the entrance to the lair players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from.These Epic Monsters cannot be slain by mere swords axes arrows and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow!Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that the Heroes will need to collect legendary loot and supreme spellsHeroes of old crafted loot to honor the ways of their clans. Bear Lion Phoenix and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect.Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force unseen before the moment of impact?The story is yours to tell in Tiny Epic Dungeons!-description from publisher
A secret agent of A.R.K. has infiltrated a top secret Raxxon facility attempting to complete three mission objectives before they escape — but they are hunted by genetically modified Raxxon Hunters. Players can choose which side they wish to join.Specter Ops is a sci-fi stealth ops game of hidden movement that's similar to Scotland Yard. Players are trying to locate/capture a mysterious agent who keeps track of their sneaking via a private map. The other players take control of unique characters who must use their wits abilities and technology to help them hunt down this infiltrator. Items like flash grenades scanners and the like are at the disposal of this covert agent.
Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures.Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes then venture into the shadows to battle ghouls Goblins Skaven giant bats swarms of rats and other monsters.Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end – in death or in glory!
Heroes of Land Air & Sea is an immersive and strategic 4X-style board game that transports players into a world of epic battles between orcs and humans dwarves and elves and warring kingdoms. With beautifully crafted miniatures this game brings to life the thrilling tale of heroes who shape the course of war. In this game players take on the role of one of these iconic factions vying to expand their kingdom and conquer new territories. Every great kingdom starts small and players begin their journey with just a humble town hall a handful of peons and a lone warrior. From this modest beginning players must venture out explore the surrounding lands strengthen their workforce build a formidable army and develop their kingdom. This requires careful decision-making resource management and strategic warfare. As players progress and achieve milestones in their kingdom's development they unlock a multitude of advantages. Peons evolve into mighty warriors warriors ascend to become powerful heroes and town halls transform into majestic castles. Players also gain access to water vessels and air vessels as well as mythical creatures. By boarding these vessels and creatures with their units players can traverse the expansive game board more swiftly and position their armies for devastating attacks. Warfare in Heroes of Land Air & Sea employs a meticulously designed cost/reward system outlined on tactics cards that players must secretly select. The availability of these tactics cards depends on the units involved in the conflict. It is during these intense battles that players must showcase their strategic prowess and fight for victory knowing that history is written by the victors. Furthermore Heroes of Land Air & Sea features two distinct economic systems. The first involves the risky acquisition and careful management of vital resources such as food ore and mana. The second system introduces a unique twist on worker placement where players must strategically allocate their peons to construct buildings. However it’s important to note that these peons could also be utilized for exploration expansion exploitation or even extermination! Achieving the perfect equilibrium between these two systems is absolutely pivotal for securing victory in this thrilling game.
Cry Havoc is a card-driven asymmetric area control war game set in a brutal science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures a large format board and over one hundred unique cards all with stunning new artwork.
There's always something happening in the city that never sleeps. Maybe it's the lights maybe it's the energy or maybe it's the giant monsters trying to demolish the place!King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn you roll six dice up to three times then carry out the actions on those dice. Claws cause damage to other monsters hearts heal damage to yourself and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.What's new in King of New York is that you can now try to become a star in the big city; more specifically you can achieve Fame which nets you VPs but superstar status is fleeting so enjoy your time in the spotlight.The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack you can displace a monster in another district whether to escape military forces or to find new smashing opportunities. Yes smashing because you can now destroy buildings and get bonuses for doing so but the more destruction you cause the more intense the military response.The monsters from King of New York can be used in KoT and vice versa but the power cards are specific to this game.Part of the King of Tokyo series.
A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.It is named after the book series by the same name recounting the adventures of the dark elf Drizzt Do'Urden and his friends.Designed for 1-5 players this boardgame features multiple scenarios challenging quests and cooperative game play. Players explore the game world which is built during the game by laying out tiles using ready-made player characters and encountering enemies with corresponding miniatures. Encounters are generated by drawing cards and resolved using a D20 die. All players win together depending on the scenario by escaping saving others or overcoming a threat.
A handful of heroes have just stolen the powerful relics of the Baleful Queen. Without them the immortal sovereign is weakened; recovering them is now her sole purpose.With the High Mages attempting to destroy them the heroes have fallen back into the Bastion of the Ancient Kings where they must defend the fort to the peril their lives.Unceasingly the hordes led by the Warlords besiege the ramparts. If this citadel falls an entire civilization will be swept away and an entire world will fall into chaos...Last Bastion is a cooperative game in which the players take on the roles of heroes defending an ancestral Bastion against the monstrous hordes of the Baleful Queen. The players struggle together against the game either they all win victory or else they all suffer defeat.
Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks Tigers Crows and Serpents. It features new types of heroes such as Alchemists and Gladiators.There is a new branching campaign system and the storyline revolves around the guilds descending into a fiery abyss. There are Brimstone cards that make the terrain risky to navigate which operate similarly to the Tombstone cards from Arcadia Quest: Beyond the Grave.A new mechanism called Damnation will tempt the heroes with powerful weapons that can corrupt the characters over time or change the behavior of nearby monsters. There are also Angels which are allied characters for the heroes to rescue escort or assist. Working with the Angels can affect the branching campaign path system and even allow the player to recruit them for use in later missions.
Star Trek: Fleet Captains designed for two or four players is set in the Prime Universe of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions. Each player takes the role of a faction (or race) from the universe. In the base game the choices are Klingons and Federation. Each faction has a number of ships (on Clix dials similar to the Heroclix line of components) of varying ability and with a corresponding “size.” Fleets of ships are drafted to a given size total which reflects the victory points required to win. Thus larger fleet sizes lead to higher point (and longer games).Players then “shuffle build” a deck of command cards. Choosing four decks from a set of ten decks per faction. Each deck has a unique flavor or theme with corresponding major characters. For instance the Klingons have a deck themed around larger ships and imperial domination and Gowron is a central character. The four decks chosen will help to set the player’s strategy for winning. The ships chosen have physical stats like weapons shields engines and sensors. They also have mission totals for science influence and combat missions. These determine the kinds and numbers of each kind of mission cards the player draws to form a mission deck. Completing missions gains the player points which will win them the game. Missions could be as simple as damage an opposing ship that is larger than your own (combat) to as complex as claiming the spaces connecting your command post to your opponents (influence). Thus a player’s chosen ships sets the types of missions they will need to earn points and the deck they build determines the way they will complete missions.Points can also be earned for non-mission actions such as destroying a ship or building a starbase.The game itself plays out on a randomly built board of hex cards called sectors that start the game unexplored. As each ship progresses through the sector the cards are turned face up revealing what is in that part of the sector (a Class-M planet a Class-J Nebula empty space etc...). There are additionally random events that can occur when exploring which usually correspond to a single episode of a series (for instance one encounter is “trouble with tribbles.” Some of these encounters also give victory points.Overall the game can best be thought of as playing out an entire season of Star Trek with the conflict between players representing the major story arc and the turns missions and random encounters representing individual episodes. Players will move their ships explore space complete missions play cards to upgrade their ships (and staff them with famous and not so famous crewmembers) or boost their stats in combat. Combat while important is not the sole path to victory with the mission cards being the primary factor (some of which will encourage combat). The style of game will depend heavily on individual player decisions but no matter what it will feel like Star Trek.
Humans set off into the stars in search of high-powered fuel and found it in the remote corner of the universe on the small planet PK-L7. Their discovery of Xenium — a dark oily compound deep below the planet's surface — was everything they hoped for. But they found something else too. The Xenos attack was brutal and unrelenting. While the scientists and soldiers have held them off the best they could the Xenos are still coming...Zombicide: Invader is a cooperative game in which 1-6 players face Xenos an unfathomable swarm of infected Xenos controlled by the game itself. Each player takes on the role of one to six survivors in a sci-fi setting being overwhelmed by these Xenos. The goal is simple: Choose a mission complete its objectives kill as many Xenos as possible and (most importantly) survive!Survivors will fight Xenos rescue each other recover vital data unveil dark secrets and much more! Survivors can be civilians or soldiers each with specialized skills. They all play together as a team trading equipment and covering each other. They use whatever weapons they can get to kill Xenos and slow the invasion. The better the weapon the higher the body count but the more Xenos will appear attracted by the onslaught! Survivors must also be mindful of their location as conventional weapons work fine indoors but the planet’s oxygen-starved surface they'll need to arm themselves with more specialized weaponry. Lasers anyone?Most of the time Xenos are predictable but there are a lot of them and they use nasty tactics not encountered in previous Zombicide games. Only through cooperation can players achieve the Mission objectives and win.
Welcome to the Northern Expanse a place where nature is still unexplored mystical and dangerous. When the humans first arrived they thought they found an unspoiled paradise filled with bountiful forests lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner nature itself pushed back. Great creatures known as Beasts emerged and with their fangs claws and mystical powers they proved an incredible threat to the humans. In order to protect the settlements humans enlisted specialised hunters tasked with tracking and killing the Beasts before too many of their kin perish.The Beast uses a deck of direction cards to move over forests swamps and caverns using guile and deceit to hide its track from the hunters. However whenever a hunter moves over a location where the Beast has previously been a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so each hunter has but one chance of searching each round making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location or if the trail has already gone cold.Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search attack or move they need to have a card in their hand that lets them do that. Before each round both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.In order to win this game you either need to cooperate every step of the way if you play as a hunter or skillfully outmaneuver your opponents if you play as Beast. On their own hunters are never stronger than the Beast. Only when hunters communicate strategize and combine their actions can they bring down the Beast before it’s too late.—description from the designer
The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time the Hyperboreans became greedy and their search for power in the deep made the crystals unstable causing earthquakes mutations droughts and floods. Hyperboreans just dug deeper and only a few wise mages foreseeing the inevitable built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep the Hyperborean civilization was destroyed in a single day only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous or simply forgotten.Over centuries six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.The fragile peace between the different realms was not intended to last. One day the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms still haunted by the old Hyperboreans turned into harmless but ominous ghosts full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long lost cities? Only you as the leader of one of the factions can lead your people to the ultimate dominance over Hyperborea!Set in a mythical land of the same name Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls.Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing trade movement warfare research and growth but new and exciting powers are hidden in Hyperborea. During the game this kingdom will grow in numbers and raise armies extend its territory explore and conquer learn new technologies etc...The game's main mechanism which can be described as bag-building involves you building a pool of civilicubes. Each cube represents specializations for your kingdom: war trade movement building knowledge growth. Grey cubes represent corruption and waste and players will acquire them by developing new technologies. (Power corrupts by its own definition and the more complex a society becomes the more waste it generates.) Each turn players draw three random cubes from their bags then use them to activate knowledge (technologies) they own.
In an abandoned warehouse a gangster band is splitting its loot but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.Each round one player is the Boss and he controls the pace of play. First loot cards are revealed on the table to show what's up for grabs. Next players load their guns by secretly selecting either a Bang! or a Click! Click! card from their hand. The Boss counts to three and on Three each player points his foam gun at someone else; due to his status the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.Everyone who's pointing a gun at someone still in the round now reveals their card and anyone who's the target of a Bang! takes a wound marker and gets none of the available loot. Starting with the Boss everyone still in the round takes one loot card at a time from the table — money diamonds paintings the position of Boss medical care (to remove a wound) or a new bullet (to add a Bang! card to your hand) — until everything has been claimed.After eight rounds the game ends. Whoever has the most diamonds receives a big bonus and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!
Catacombs is an award-winning cooperative board game set in the fantasy world of Cimathue and you need skill and dexterity to master this fast-paced game.One player (the Overseer) marshals an army of monsters while the others choose from six brave heroes who embark on a quest to save the town of Stormtryne from the threat lurking in the catacombs below. As the heroes explore they must use their abilities buy items and recruit allies to help them defeat the monsters before facing the powerful Catacomb Lord thereby saving the town.In more detail in Catacombs players flick wooden discs that represent the monsters and heroes. Contact with an opposing piece inflicts damage while missiles spells and other special abilities can cause other effects. When all of the monsters of a room have been cleared the heroes can move further into the catacomb.Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game. Conversely the Overseer wins if all of the heroes are defeated.This third edition of Catacombs has all-new artwork compared to the earlier editions but more importantly the keywords from the first two editions has been replace with iconography the terminology has changed and the third edition has new shot types new card effects and a different set of components (many of which have changed statistics) as well as wall pieces not present in earlier editions.
Marvel Dice Masters: Avengers vs. X-Men is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.In this game each player fields one of the superhero teams with each hero — Captain America Wolverine Spider-Man and more — being represented by custom-tooled dice; each team must be composed of up to 20 dice and a player can purchase dice only from his team. Each hero also has one or more character reference cards which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs allowing for more customization of your team. Players use these dice to collect energy recruit new heroes and battle head-to-head. In addition each player brings two basic action cards to the game which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.The Marvel Dice Masters: Avengers vs. X-Men starter set comes with 44 custom dice 38 cards two dice bags and a core rulebook. Booster packs include two dice with two matching character cards.
In JAWS one player takes on the role of the killer shark off Amity Island while the other 1-3 players take on the roles of Brody Hooper and Quint to hunt the shark. Character and event cards define player abilities and create game actions for humans and the shark. Gameplay is divided into two acts — Amity Island and The Orca — played on a double-sided board to replicate the film's story:If humans kill the shark they win; if the shark attack on the Orca succeeds the great white shark wins.
Summoner Wars is a fast-playing action-packed 2-4 player card game. Players take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield freezing their foes in place draining their enemies of power and even bringing rains of fire down from the heavens. But most notoriously they summon their great race's hordes of warriors to the battlefield to clash in the never-ending struggle for supremacy.Summoner Wars: Alliances Master Set a big box starter set for Summoner Wars akin to the Summoner Wars Master Set features eight complete faction decks and can be played on its own or combined with other Summoner Wars products. All sixteen factions in the SW world are represented as each new summoner is a hybrid of two existing factions blending the themes of the two factions and expanding deck-building possibilities. The factions are:
In Marvel Zombies: A Zombicide Game the hunger takes hold after many superheroes in the Marvel Universe have been turned into zombies. You play as these infected heroes and will be eating people to satisfy your hunger...and objectives within the game.Marvel Zombicide is a stand-alone game using mostly the same Zombicide mechanics but set in the Marvel Universe.
In the future war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament?Play a first-person shooter on your gaming table. Grab some ammo grab a gun and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot you get faster!
The year is AD 79. Seers have learned of the imminent eruption of Mount Vesuvius and those versed in the mystic arts have made invocations to stop the calamity from claiming thousands of lives. However these actions have angered Pluto god of the underworld who vows to usher in even greater destruction unless the earth’s strongest champions accomplish a series of tasks in a realm of grueling combat.Hoplomachus: Victorum is a standalone title from Chip Theory Games. It uses CTG's acclaimed combat system from the Hoplomachus games adding new twists with a focus on heroes and campaign play. Victorum is a solo-only experience offering an in-depth rewarding adventure with deep strategic decisions and exciting combat. Set in the more epic and mythical world of Hoplomachus: Victorum this edition will pair the combat mechanisms fans know and love with beautiful updated lore art and design.
In The Others the world stands on the brink of apocalypse as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives corrupting society from within. The city of Haven is the key to their invasion but it will not go down without a fight thanks to the actions of the paranormal organization known as F.A.I.T.H. (Federal Authority for the Interdiction of Transdimensional Horrors). Each session of The Others is played with one player controlling the forces of a single Sin against the other players who control a team of 7 FAITH heroes. The heroes cooperate to survive the Sin's attacks and accomplish the missions set before them while the Sin attempts to thwart the heroes in all ways (preferably by destroying them).The heroes are divided into different classes each specialized in a different aspect of the game. Leaders are good at helping the other members of the team. Bruisers are excellent melee fighters. Snipers are experts at using guns to put down monsters from a distance. And Fixers have the resourcefulness and knowledge of the occult necessary to resolve supernatural crises that spread through the city. Each hero also has their own stats and unique abilities that set them apart from all others. Knowing when to bring in the right reinforcement can be key to FAITH’s victory.Corruption is one of the main mechanics of the game. It is both a way for the Sin to consume heroes and a way for heroes to accomplish amazing feats they wouldn’t be capable of normally. Taking corruption grants heroes powerful bonuses (as long as they keep taking corruption) but when they become fully corrupted their darkest secrets may come back to haunt them and tear the team from within or their flesh might simply succumb to the sinful influences.The Sins player on the other hand has access to the different monsters of each Sin including Abominations a Controller and the terrifying Avatar of Sin! These monsters can attempt to destroy the heroes or simply hinder their progress on their missions. Each Sin provides the Sins Player with a different deck of Sins cards that can be played at different times to surprise players with different effects often tied to the strategy of each Sin. Yes because each Sin taints the game with an overarching mechanic that is always in effect. For example Pride punishes prideful heroes that venture into the streets on their own while Sloth punishes heroes who try to move quickly across the board. Heroes will need to learn to deal with the different influence of each Sin which will always stand between them and their mission.The Sins are also aided by Acolytes with each session using a different type. These lowly corrupted servants of darkness can fight and stand in the way of heroes but they also have a once per round special ability that reflects their previous lives. For example corrupted hobos take equipment from heroes corrupted nuns corrupt the city districts and corrupted doctors keep heroes from healing.There are 7 different stories that players can embark on for each session of The Others. Each of them brings different special rules different dynamics and a unique system of branching missions the heroes need to accomplish in order to be victorious. There are Terror stories which are more straightforward focusing on action and combat; Corruption stories revolve around the Corruption spreading through the city and the heroes themselves; and Redemption stories rely on saving the city and the few innocents that remain. Each story can be played on a different map setup which further makes the dynamic of each session unique.The board used in The Others is made up of several tiles each depicting a different city district and different configurations of streets. As the city of Haven still belongs to humanity and it’s the Sins that are attempting to take it over the heroes can use it to get different benefits each district offers them. For example they can go to the hospital to heal wounds to the museum to get rid of corruption to the RavenCorp tower to get new equipment or to the police station to call in an orbital strike. What districts are available on each map and their location can greatly change the dynamic of the game.As the game progresses and depending on how badly the heroes fare against storyline plot twists and developments the Apocalypse Track will advance making the Sins gradually stronger and more terrifying. Apocalypse cards tied to the type of story being played (Terror Corruption or Redemption) introduce new twists and challenges to the game even bringing in the members of the Hell Club themselves!Heroes will die. Either in noble sacrifice torn apart by claws and tentacles or consumed by the corruption welling up in their souls. The question is whether the FAITH team will manage to fulfill their final mission in time or whether the Sins will reign supreme over humanity.—description from the publisher
5-Minute Dungeon is a chaotic co-operative real-time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there's no time to form a carefully considered plan — and no predicting what dangers lie ahead.In more detail players assume the role of one of ten heroes each with special cards and abilities. Once the five-minute timer starts the race is on to defeat all the monsters inside the dungeon. In order to defeat a monster players must match symbols from their hand with ones on the monster's card. At the end of each dungeon is a powerful dungeon boss — and after the first boss is defeated the campaign continues to the second boss. Each boss and each randomized dungeon gets harder until players reach the fifth and final boss.There is a Standard Edition and a Dungeon Master Edition (Kickstarted Exclusive Cover).Both Kickstarter editions includes: - 2 New Bosses - A Deck with 25 new cars [15 Doors + 10 Challenge Cards] - A Baby Barbarian Figurine (with blood in the sword)
From Wizards of the Coast website:A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.A heavy shadow falls across the land cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!Designed for 1-5 players this boardgame features multiple scenarios challenging quests and cooperative game play.Each player selects a hero; a rogue thief warrior cleric or wizard. On their turn each player can explore further into the dungeon (turn over new tiles) move through the already explored parts of the dungeon and fight monsters. When a new dungeon tile is revealed there is typically an encounter of some sort and new monsters to fight are added. Slain monsters reward the players with treasure and experience points allowing them to level up and increase their skills during play. Players must cooperate to stay alive slay the monsters and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic to slaying a vampire lord.
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world setting the realm ablaze. Now you the heroes must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly so you must act fast to save it but you also need to know when your luck will run out...In Tiny Epic Quest players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.Each round is broken into two phases: day and night. During the day players travel far and wide visiting villages to acquire quests monuments to learn powerful spells mushroom groves to seek guidance and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat or their ability to learn spells or mitigate harmful dice rolls.Heroes must travel by foot by horse by raft by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different and limited players need to take careful consideration when traveling and how they travel if they wish to accomplish all of their goals.During the night players must face the challenge of their quests and decisions by rolling dice hoping for fortune and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins learning spells and completing quests is crowned the winner!For a deluxe edition of this game see Tiny Epic Quest: Deluxe Edition
In Small World of Warcraft players vie for conquest and control of a world that is simply too small to accommodate everybody.Small World of Warcraft is set on the fantasy world of Azeroth where the races of the Alliance and the Horde — including Orcs Dwarves Trolls and Worgen — clash in a world-consuming conflict. In the game players choose combinations of special powers and races from the Warcraft universe such as Portal Mage Pandarens or Herbalist Goblins and vie for control of Azeroth. To help them achieve dominance players will occupy legendary terrains and seek control of powerful artifacts. However all empires must eventually fall so players need to be ready to put an overextended race into a state of decline and lead a new one to rule Azeroth.In more detail on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories possibly defeating weaker enemy races along the way or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline you choose a new race/power combination at the start of your turn with the 16 races and 20 powers being paired randomly each game.At the end of your turn you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round the player with the most coins wins.
Warhammer Underworlds is a tactical arena combat game. This is a system designed for balanced small-scale tactical games that can be played quickly and easily by anyone but which even experienced players will find challenging to master. The game rules are designed with competitive play in mind; matches can be played in under 45 minutes on a smaller surface than our larger-scale games and will be ideal for club or tournament play. And not only that we’ll be fully supporting an organized play system for this game right from day one.The forces you can use in this game will be drawn from races across the Mortal Realms including some for factions that have not received any new miniatures since we first ventured into the Age of Sigmar. Each of these sets will be composed of a small band of easy-to-assemble push-fit miniatures in the style of our single-pose heroes to represent a specific band of warriors from that faction. These are provided in coloured plastic and clip together so you can quite literally be playing with them within minutes of opening the box with no glue or paint needed! (Though they do look great painted and your dice will roll better – probably.)The game is played using unique dice and card decks and these will to an extent be unique to each faction. Both decks of cards used in the game are fully customisable – meaning you can choose to create all manner of combinations of overlapping abilities to use and objectives to achieve. This can be a really rewarding part of the game – and means that even the same faction can be played in wildly different ways. We’re expecting to see all sorts of combinations tried out at game stores clubs and in tournaments.—description from the publisher
The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up! you can become an outlaw and rob banks free prisoners attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits!Relive the great adventures of the West face your enemies in street duels use different guns and tactics to get what you want. You can follow the scenarios or create your own—the choice is yours cowboy!
The great evil has fallen and has taken the capital with it. Where once there was a kingdom there is now only the Wildlands. In a lawless fantasy world you must band together for survival treasure or maybe even glory. Players control rival factions each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess some on raw strength and others on the bond between characters offering a wide range of playstyles to explore.Created by award-winning game designer Martin Wallace this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play but packed with tactical nuances that will keep you coming back for more it is the perfect approachable skirmish game with endless replayability.—description from the publisher
Dice Throne is a fast-paced 2-6 player combat game whether 1v1 2v2 3v3 2v2v2 or free-for-all. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly whether yours your teammate's or even your opponent's.Each player needs their own hero dice and cards to play Dice Throne. Season One of the game was released in a single box that contains components for six heroes while Season Two was released in four small sets that each contain components for two heroes as well as a Battle Chest that has these four small sets. Heroes can be mixed-and-matched across seasons.Linked entries in the BGG database:
In Wiz-War wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players created by Tom Jolly in 1983 pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base or just score points by blasting the other wizards. The last wizard standing always wins.Staying true to the spirit of the game that has entertained players for years as well inspiring an entire genre of games this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells your wizards race through an underground maze avoiding fireballs werewolves and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.—description from the publisher
In Warhammer 40,000: Conquest a two-player Living Card Game you take the part of a warlord leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle you must plan for the future establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future there is only war.Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines Astra Militarum Orks Chaos Dark Eldar Eldar and Tau. Each of these factions possesses a unique flavor and style of play and an alignment wheel introduces the possibility of forming an alliance between two factions.At the start of play the Traxis sector lies open before you with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game and the planet farthest to the left of the starting player is the first planet. Each round you or your opponent will clash at the first planet and the victor will capture the first planet.Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner designating that planet's assets. These symbols grant no abilities by themselves but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.Your warlord grants powerful special abilities determines your starting resources and hand size and serves as a vital part of your army so you'll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses as defeating the opponent's warlord is another way to victory.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups. Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.
From the depths of space an ancient vessel drifts slowly towards the Imperium of Mankind - a space hulk. Within its confines untold thousands of Genestealers slowly emerge from hibernation. The Space Marines must enter the cramped corridors and tomb-like chambers of the ancient ship to defeat this alien menace.Space Hulk is a board game for two players recreating the battles fought between the Space Marines and Genestealers. One player commands the Space Marines as they carry out deadly missions in the ancient Space Hulk and the other commands the horde of Genestealers opposing them. Space Hulk's fast-paced rules simulate the tense atmosphere of a mission deep inside the cramped confines of a derelict space hulk where split-second decisions are needed for victory.This new version has 4 extra missions Boarding Torpedoes Damage Control Room Breach Counters (for where the Boarding Torpedoes hit or something else) and a Turbo-lift Tile allowing for multiple levels to clear of Genestealers.Also new for this edition are three mini-campaign packs released for the iPad: -Space Hulk Mission Files: Dark Angels – Bringers of Sorrow -Space Hulk Mission Files: Ultramarines – Duty and Honour -Space Hulk Mission Files: Space Wolves – Return to KalidusEach Mini campaign comprises 3 missions specific to the chapter and rules for creating new missions plus a brief Chapter history.
Players take on the roles of Quarriors - mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity cast powerful spells and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!Quarriors has the frenetic excitement of a dice battle game with an added ‘deckbuilding’ twist: players customize their dice pools during the game using resources generated by their rolls.Quarriors takes the best of deckbuilding games without the tedium of shuffling. Take a typical deckbuilding game add the speed and fun of dice and in 60 minutes you’re on your second or third game trying unique strategies against your opponents.Alternate Description of QuarriorsIn Quarriors each player plays as a Quarrior competing for Glory in the eyes of Quiana the Empress of Quaridia. Each player starts with an identical set of 12 dice in their dice bag. At the start of the game Creature and Spell dice (Quarry) are dealt at random to form the Wilds in the center of the table. As play progresses players roll their dice to attempt to summon Creatures cast Spells and harness the magical power of Quiddity (the in-game resource) to capture Quarry from the Wilds to add to their repertoire and into their dice bag. Players draw and roll 6 dice a turn from their bag making that controlling bag composition is key to victory.Quarriors is a fast-paced game where players must strategically balance their choices each turn. Do I use my Quiddity to summon Creatures in the hopes of scoring Glory or should I spend it all to capture more powerful Quarry from the Wilds? Players must outmaneuver their opponent's through strategic Spell use the acquisition of powerful Quarry and ultimately by striking down opponent's Creature in combat. If your Creatures survive until your next turn you will score Glory points and move closer to victory!
Marvel Dice Masters: Uncanny X-Men is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.In this game — which features Wolverine Magneto Cyclops Iceman Psylocke the Sentinels and more — each player fields a superhero team with each hero being represented by custom-tooled dice; each team must be composed of 15 dice and a player can purchase dice only from his team. Each hero also has one or more character reference cards which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs allowing for more customization of your team. Players use these dice to collect energy recruit new heroes and battle head-to-head. In addition each player brings two basic action cards to the game which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.The Marvel Dice Masters: Uncanny X-Men starter set comes with 44 custom dice 38 cards two dice bags and a core rulebook. Booster packs include two dice with two matching character cards.
On a stormy night a couple of unfortunate travelers rushed into an abandoned mansion in the woods to take shelter. But even worse than the merciless rain they have in fact accidentally entered the hunting ground of a bloodthirsty killer…Terrorscape is a team-based asymmetric horror game. You could take the roles of the survivors or the killer. Survivors cooperate to escape the mansion by searching for 5 keys or repairing the radio to make an emergency call. The killer is solely against the survivors. The killer needs to locate the survivors by their noise or by skills and decide how to eliminate them.In a game of survivors you hide under the sight of the killer and be careful that some action may make noise. You can also draw cards to find items in some locations so as to equip yourself well for the fight. Most importantly survivors look for keys or repair the radio to make an emergency call aiming to ultimately escape from the nightmare.On the other side the killer hunts the survivors with unforgiving abilities. The killer needs to manage well your hand to plan for actions: move sense spread fear block doors......etc. When the killers encounter the survivors a battle of life and death begins!With various characters of killers and survivors each match is diversified! Each of the characters has their own skills playstyles and their own miniatures. Killers enjoy your hunt! Survivors play smart and outplay your opponent! Roll a show with blood and fear!—description from publisher
Game description from the publisher:Rex: Final Days of an Empire a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe is a board game of negotiation betrayal and warfare in which 3-6 players take control of great interstellar civilizations competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium Rex tells the story of the last days of the Lazax empire while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy deception and tactical mastery.In Rex: Final Days of an Empire players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more when allied with other factions) can a player assert dominance over the heart of a dying empire.Unfortunately mustering troops in the face of an ongoing Sol blockade is difficult at best (unless of course you are the Federation of Sol or its faithless ally the Hacan who supply the blockading fleet). Savvy leaders must gather support from the local populace uncover hidden weapon caches and acquire control over key institutions. Mechanically this means players must lay claim to areas that provide influence which is then spent to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired players must aggressively seek the means by which to turn the conflict to their own advantage.While the great races struggle for supremacy in the power vacuum of a dead emperor massive Sol warships execute their devastating bombardments of the city below. Moving systematically the Federation of Sol's fleet of warships wreaks havoc on the planet's surface targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm.Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed direct combat may prove inevitable. When two or more opposing forces occupy the same area a battle results. Each player's military strength is based on the sum total of troops he is willing to expend along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy and if your forces in combat are commanded by such a traitor defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council be careful in whom you place your trust.All this along with a host of optional rules and additional variants means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities each of which offer a unique play experience.
Skelit's Revenge....the most feared ship on the high seas....and you've finally taken it. Captain Fromm and his skeleton crew have amassed a massive treasure and now is your chance to take it all. Players take on the role of Pirates who are boarding Skelit's Revenge for one purpose....to take the loot. They must battle the flames the skeleton crew and their own fatigue if they hope to make it out alive.Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn...with a twist. As players work together they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play ensuring that no two games will ever be alike. As they search the ship for the Treasure they will encounter Enemies and Guards that they must battle along with various items that will help them in their quest. all the while battling the inferno that resulted when they took over the ship. Unique systems for tracking fire enemy movement and a player’s fatigue all combine into an interesting and unique cooperative gaming experience.Do you and your crew have what it takes to make off with all of the treasure and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?
This world used to be a garden full of life; from the flying Vadora to the deep-dwelling Dwarves – but that was before Vesh came. The world has been lost and only one city remains; the oldest city in the world – and the last refuge for all of us. Now... we fight back.The City of Kings is a co-operative puzzle-based fantasy adventure board game for 1 - 4 players in which your character is tasked with exploring the hazardous world trading for vital resources and battling your enemies whilst uncovering a story of a world imperiled.You start by choosing one of seven stories or twelve scenarios then select your hero with each of the six heroes featuring twelve unique skills and nine customizable stats that allow you to specialize in attacking healing tanking worker management or whatever you desire. Aside from your hero you need to manage your workers who must gather resources in order to trade for new items and build structures to gain powerful bonuses.You explore across the Ageless Realms by turning over tiles discovering resources side quests hazards building sites traders and creatures as you continue to power up whilst preparing to enter Azure Rise.At its heart The City of Kings is a complex puzzle featuring endless strategic battles. Each creature is generated from a pool of spells characteristics and stats offering over 10,000,000 unique battle situations. There are no dice damage is persistent it’s up to you to customize your characters and work together to come up with a strategy to defeat whoever stands in your way.
In Batman: Gotham City Chronicles one villain faces off against a team of heroes in one of multiple scenarios. Each hero has their own character and they control this character by spending energy to perform actions (such as Melee and Ranged attacks defusing bombs...) recovering more or less energy at the beginning of their turn depending on their stance. If the hero gets damaged energy moves to a wound area and if they lose all of their energy then they're out of action for a while to recover their strength. Each hero has differing strengths for their abilities and these strengths are represented by colored dice with different values; the more energy a hero spends on an ability the more dice of that color they can roll.The villain controls a team of henchmen and iconic villains of the Batman universe and these characters are represented by tiles on their command board with the characters costing 1 2 3 etc. energy to activate as you move left to right down the line. Once a character is activated they move to the end of the line boosting their cost to the maximum value should you want to use them again immediately and decreasing the cost of the other tiles.The game-play in Batman: Gotham City Chronicles is based on that of Conan with revisions to character abilities the addition of two different types of dice (w/ five types total) and a modified two-player set-up the Versus Mode in which each player has a command board and their own team of tiles that they can draft with heroes facing off against villains.See also Batman: Gotham City Chronicles - The Roleplaying Game
Wendake is the name that the Wyandot people use for their traditional territory. This population also known as the Huron Nation lived in the Great Lakes region together with the tribes who formed the Iroquois Confederacy and many others. In this game you will explore the traditions and everyday life of these tribes during the 1756–1763 period when the Seven Years’ War between the French and the English took place in these territories.But this white man’s war is only a marginal aspect of the game; the focus is on life in the native villages fields and forests. In this game you won’t find the traditional tipis which were used by southwestern tribes who moved their camps to follow the bison herds. The natives of the Great Lakes were more sedentary living in longhouses. The women farmed beans corn and pumpkins while the men hunted beavers in the forests mainly to sell their pelts as leather.In Wendake you step into the shoes of the chief of a Native American tribe. You will have to manage the most important aspects of your tribe’s daily existence thereby earning points on the Economic Military Ritual and Mask tracks. The core of the game is the action selection mechanism: you will have the opportunity to choose better and better actions over 7 years (i.e. rounds) and the winner will be the chief who finds the best combinations of actions and uses them to lead their tribe to prosperity!
Rating: 8.2 | Players: 1–5
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Sentinels of the Multiverse is back and better than ever! With all-new art notably streamlined mechanics and new stories to experience this is the award-winning cooperative comic-book card game you’ve been waiting for!Sentinels of the Multiverse is a cooperative game in which each player controls a Hero using their powers abilities and wits to work together with their fellow Heroes and save the world!Each game involves three to five Heroes fighting against one Villain in a perilous Environment. The game is fully cooperative so the Villain and Environment aren’t run by a dedicated player but rather are controlled by turning over cards from their decks and following the instructions on those cards.Each Hero Villain and Environment are represented by a deck of cards. Heroes and Villains also have character cards which provide their Hit Points and other information specific to that character.The game starts with the Villain turn then each of the Heroes in turn order clockwise around the table. The round ends with the Environment turn. After the Environment turn repeat the round starting with the Villain turn! The game continues in this order until the Heroes save the Multiverse or the Villain defeats the meddling Heroes one way or another.—description from the publisherContents: Heroes: Legacy Tachyon Wraith Bunker Absolute Zero Unity Argent Adept Fanatic Captain Cosmic Haka Tempest Ra Villains: Baron Blade Omnitron Grand Warlord Voss Citizen Dawn Matriarch Akash'Buta Environments: Megalopolis Ruins of Atlantis Wagner Mars Base Insula Primalis Magmaria Freedom Tower
BattleCON is a fast-paced head to head card game for 2 players based loosely around the mechanics and tactics present in 2D fighting games. In BattleCON players choose characters with unique abilities and powers to test against one another in a battle of tactics strategy and intuition.BattleCON: War of Indines is a standalone dueling card game designed for head-to-head play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of 18 different characters from a fire elemental an ocean guardian and her panda familiar a space-bending trapper a shadowy assassin and more! Each character's play style requires new strategies but uses the same foundational tactics making a new character easy to learn but challenging to master.Players move along a seven-space-long board trading blows and attempting to strike the opponent using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. There is no hidden information: you always know exactly what cards the opponent holds just not the ones they'll choose! The last player standing wins!BattleCON: War of Indines can be played on its own or combined with other BattleCON sets to create an even greater pool of characters and play variants.______________________________________________________________________________BattleCON: War of Indines has two versions now dubbed Classic and Remastered. The Classic version contained multiple art styles as different fighters were drawn by different artists. This version contains multiple errors and outdated cards and is now permanently out of print.The new Remastered version features the same 18 fighters but updated to match the uniform art style of Devastation of Indines. It also includes balance changes to a few fighters new double-sided finishers updated art and components and a streamlined version of the rulebook that focuses on standard 2-player duels. The variants included with Classic that were removed in Remastered are still present in the Devastation rulebook and other expansions.
Massive Darkness brings the classic fantasy RPG experience to modern board gaming with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions with no need for a game master to control the enemies.Using the popular Zombicide system as a starting point Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero choose a class decide on which skills to spend your XP and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types coming in all shapes and sizes whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination another skill can be unlocked giving players a wide range of choices and play styles. In Massive Darkness the created Heroes go on Quests killing monsters collecting loot and gaining XP. Players spend their XP to unlock new Skills growing more powerful as the Quest progresses.Throughout the game players encounter different monsters including Minions Agents Roaming Monsters and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian meaning it will use a random piece of equipment in the fight against Heroes. However if players are able to overcome this difficult encounter they will acquire that piece of loot!
The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers flesh-eating ghouls mages that summon spirits from toxic waste backstabbing corporate raiders hard-nosed police officers and even dragons. You don't have much — mainly your guts your wits and your friends — but maybe that's enough. Between you and your teammates you can sling spells hack the Matrix talk a tiger out of his stripes and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out.Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who's marked for death shooting your way out of downtown when a run goes sour or facing down a dragon. In each game you'll improve your deck with a mix of strategies while earning Karma to give your character cyber upgrades physical augmentations magical initiations weapons training and Edge.Shadowrun: Crossfire includes two obstacle decks a black market deck a crossfire event deck mission sheets role cards runner cards and upgrade stickers.
Claustrophobia 1643 is a miniatures-based survival game set within the catacombs.The box contains miniatures which are placed on large tiles showing the dungeon spaces. Also included are character dashboards counters and markers and dice.One player controls a small group of determined humans while the other plays an almost unending army of demonic creatures. The game is thematic and highly asymmetric: human characters are stronger but the demon characters are more numerous. Gameplay is very straightforward with a minimum of rules and each game plays in an hour or less.In essence dice are allocated after rolling to perform actions while cards or special abilities are also available. The game is about managing decisions and choosing what to do with the resources that you have managing difficult events and out-thinking your opponent. Combat is handled by dice. Complexity is low with the focus on theme and building towards a tense climactic ending.Claustrophobia is played through scenarios of which there are several in the rulebook (20). Generally speaking the human characters are attempting to complete a task (e.g. escape the catacombs close a portal) while the demons are focused on stopping them. There are varying win conditions depending on the scenario chosen.—description from the publisher
Gloomhaven: Buttons & Bugs is a solo play game with an original campaign story written by Isaac Childres that features a playstyle similar to Gloomhaven in a fraction of the size.Gloomhaven: Buttons & Bugs is set after the events of Gloomhaven and Forgotten Circles. The Aesther recluse Hail has earned a reputation for being highly instrumental in saving the city from recurring disasters and she absolutely hates it. Wannabe heroes are constantly barging in on her studies at the Crooked Bone looking for help in becoming famous themselves — not to mention all the demons that come by looking for vengeance. She briefly considered moving but as that would require effort she instead just placed an enchantment on her front door: Anyone who attempts to open it becomes miniaturized and therefore is no longer a problem.Your character is one such wannabe hero. In an ill-advised attempt at fame they try to visit Hail and poof. Now they're the size of a mouse and have entered an entirely different realm of lawlessness and self-preservation. They must find a new way into the Crooked Bone to convince Hail to return them to their previous size.Each scenario is a single card pitting one mercenary against a handful of enemies with simplified actions and AI. Each mercenary has a hand of just four double-sided cards but they can be used twice — both the front and the back — before they are discarded. Attacks are resolved using a die in conjunction with a modifier table and both the table and the mercenary ability cards can be improved as you level up throughout the campaign.—description from the publisher
The Rifts changed our world. Villages were torn apart Riftforce emerged from it and spread across the land. What seemed lifeless before started to rise and wake. Flames left campfires and waves poured out of their riverbeds. Even the sun and moon leave their footprints in the ground.We learned how to control those living elementals and formed guilds to perfect this knowledge. While competing for Riftforce the guilds forged temporary alliances to share their unique abilities and guard the access to the Rifts.Now it is your time! Choose your guilds combine their powers and rush into battle. Gain Riftforce from the land you control and all the elementals you destroy until you have enough to ascend into a higher state of power.•••In Riftforce the two-player duel card game each player starts by drafting four of the ten different guilds each with a unique power to forge their own asymmetrical alliance. Every game of Riftforce gives you a chance to discover new synergies between guilds which will greatly influence your overall strategy and strengths. Can you combine the flexible and mobile water guild with the all-consuming fire elementals who even harm their allies and unleash their full potential?The guilds’ elementals are the lifeblood of the game - they are your troops and at the same time the resource necessary to attack. Soon you will find yourself wondering how to use them best. Each turn you are torn choosing one of three possible actions. Do you want to strengthen your position at the Rift sacrifice elementals for powerful combo attacks or gather support for your next turn?Gain Riftforce by destroying the elements of your opponent and by controlling locations along the Rift. Only then will you ascend and win the game.Discovering new synergies between the different guilds clever gameplay combos and the deeper layers of strategy will keep you coming back to enjoy the game again and again.
In battle there are no equals.Dinosaurs eat man… Woman inherits the earth. The greatest predator the world has ever known is closing in on the tenacious Dr. Sattler. Who has the slightest idea what to expect? In Unmatched: Jurassic Park – Dr. Sattler vs. T. Rex the massive T rex unleashes fearsome attacks and seems unstoppable while Dr. Sattler makes full use of her surroundings and the aid of Dr. Ian Malcolm and his chaos theory. Who will become extinct first?Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher
Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and unveiling mysteries about their origins.In Campaign mode players will choose their path through the story by completing quests and unlocking special rewards and achievements. Each mission you choose will lead to different developments of the story and to plenty of unique opportunities like crafting options unique items and rare hunts to be played. The consequences of your actions will impact the story as the campaign progresses towards the epic finale. Players can also play one-shot encounters in the Hunt mode. Specific setup and rules are provided for single combat scenarios at different levels of gear and difficulty. The Hunt mode also offers the opportunity to play special end-game quests using your campaign characters.The gameplay is centred on an intense and challenging boss-fight system that combines tactical positioning on the board hand management and cooperative play. The combat is designed to be fast paced while focusing on card combos and player interaction. Each monster is a unique challenge that hunters will have to face as a group completing specific objectives and adopting different strategies. Monsters have their own specific deck of cards which represents their specific combat behaviour including attacks targeting specific areas on the board special abilities but also weaknesses and vulnerabilities that hunters can take advantage of during combat.The game also focuses on a deep character customization. As the campaign progresses players will unlock a large variety of crafting options as they upgrade and expand the Forge depending on the specific monsters they slay. As the hunters level up from session to session players will also have multiple choices to customize their deck of ability cards in order to build better synergies card combos and group strategies.—description from the publisher
Rating: 7.3 | Players: 1–4
Game Type:
CustomizableAll Hands on Deck!There's adventure to be had on the high seas when a group of press-ganged pirates becomes embroiled in the plots and plunder of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves rival scalawags enemy navies legendary sea monsters and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's loot on the line?Launch a campaign to control the Shackles with the Pathfinder Adventure Card Game: Skull & Shackles Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps monsters deadly magic and despicable foes of the Pathfinder Roleplaying Game’s award-winning Skull & Shackles Adventure Path. Choose your character’s class; build a deck of allies equipment and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game adding unique gear and awesome magic to their decks and gaining incredible powers all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.The Pathfinder Adventure Card Game: Skull & Shackles Base Set includes:The contents of Pathfinder Adventure Card Game: Skull & Shackles Base Set is:1 rulebook 5 dice400 cards: 7 character cards 7 role cards 7 token cards 1 adventure path card 1 adventure card 5 scenario cards 28 location cards 5 villain cards 36 henchmen cards 34 monster cards 18 barrier cards 52 weapon cards 33 spell cards 22 armor cards 37 item cards 32 ally cards 68 blessing cards 6 ship cards 1 fleet cardUPC 726670261410 ISBN 9781601256478
Explore spooky dungeons find glorious treasure buy powerful magic items and challenge the most horrible creatures. Will your party be able to defeat the final boss?In Dungeon Fighter a fully cooperative board game players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way they explore the dungeon search its many rooms and face endless hordes of vicious monsters. Best of all your skill determines the ability of your character. Can you kill Medusa without looking into her eyes defeat the Minotaur in the labyrinth or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed?You will feel truly part of a centuries-old battle between good and evil...with a touch of foolish stupidity.
Euthia: Torment of Resurrection is an open-world sandbox RPG strategy for 1-4 players that can be played competitively cooperatively or solo. Choose one of six heroes with different play styles and unique ability trees and embark on a wide range of epic fantasy adventures through infinitely replayable scenarios. Wander through an expanding open world generated by modular map tiles that will be different every time you play. Discover areas where you can fight monsters gather resources trade with merchants pursue side quests and confront elemental powers. Your actions grant you reputation and wealth so you can develop your hero by unlocking new abilities and customizing your equipment.—description from the publisher
The Isofarian Guard is a solo/co-op narrative driven adventure board game for 1-2 players.Welcome to Isofar a wild land severe in its beauty. The Isofarian people take great pride in their ability to flourish among the hostile wildlife and cruel elements of their mountainous home. As a member of the Isofarian guard life is never dull. You try to keep the peace among your fellow Isofarians (a never-ending job) as well as deal with constant threats from the aggressive Falmund Empire to the south.But now the old patterns are shifting. New forces are at work that will challenge the very underpinnings of reality. You will guide eight different Isofarian Guards throughout 5 interweaving campaigns as they deal with a power that threatens not only Isofar but the entire world.In The Isofarian Guard you will travel throughout the cities and wildernesses of Isofar on a beautifully illustrated world map fight off enemies using a unique and highly customizable battle system and use your wits to talk your way out of sticky situations. As you forge important alliances opportunities will arise for you to craft stronger gear gain new powers and step into the destiny you were called to.—description from the publisher
Too Many Bones: Unbreakable is the standalone conclusion to the Too Many Bones franchise.Join new characters Figment and Gale as they traverse the dangerous caverns beneath the land of Daelore using the game mechanics of Too Many Bones.
Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler.In the game you control a classic group of medieval adventurers: warrior wizard cleric and rogue. In each of the nine rounds you select three of the six rolled dice and use these results to raise the level of your characters produce magic items obtain healing potions and explore the dungeon to face challenges and collect treasure. You'll also find three large monsters waiting in the dungeon and you can fight them for glory.In the end whoever collects the most glory wins.
Game description from the publisher:LEVEL 7 [Omega Protocol] picks up right where LEVEL 7 [ESCAPE] left off. The Subterra Bravo facility has been thrown into chaos through the players actions in [ESCAPE] and now the government has sent in a top-secret highly-trained special forces unit to shut down the facility and eliminate everything remaining in the base.In [Omega Protocol] one player takes on the role of the Overseer while two to five other players take on the role of the elite Special Ops team. The Overseer's role in the game is to control all of the alien denizens and challenges the players face throughout the game. The players are trying to achieve specific scenario-based objectives by exploring a map that's laid out at the start and fighting off the hordes of aliens that the Overseer sends their way.Gameplay is based around adrenaline which is the currency that the soldier players use to perform actions. They generate adrenaline to do things such as move attack and perform special actions like activating an objective space. That generation also has a negative effect for them as that adrenaline transfers to the Overseer player who then uses it to spawn aliens create new threats and hurt the soldiers' chance of success during the scenario. The more actions the Special Ops players take the more resources the Overseer player has to work with.Characters in [Omega Protocol] are represented by miniatures and each Special Ops and alien character has different attributes powers and customizable skills and equipment.
THE GAMEPLAYStreet Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures unique decks for fighters & enemies custom dice and lightning-fast gameplay Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat.THE STORYWarriors from around the world known for their legendary fighting abilities and skills receive mysterious invitations to participate in a martial arts tournament. During the tournament the organization surrounding it reveals their true identity — The Kingdom — and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time many were never heard from again.Five years later a government project called Street Masters initiates in order to counter-act the war against The Kingdom now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction crippling parts of The Kingdom before they're able to launch their end game.
In 12th century Japan the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers a few ninja scheme to exploit the chaos. Daring raids skill mastery and subtle intrigue are essential to establishing one’s honor. When the new era dawns one ninja will flourish as the Ninjato the Invisible Sword of the ruling family.
Hellboy: The Board Game is a co-operative experience in which players face off against some of the comic's most famous foes. Up to four people take control of iconic BPRD members such as Hellboy Abe Sapien and Roger the Homunculus then explore gothic locations and uncover ancient artifacts.The game features pre-assembled plastic miniatures that accurately capture the look and feel of Mike Mignola's world famous comic series.
Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.In this game you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes 1V1 challenge cards and roll modifiers to tip the odds in your favor.The first person to successfully slay three monsters or build a full party with six classes wins the game!Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters bards wizards or thieves you'll find a party leader that's right for your play style - but choose wisely because you only get one party leader for the whole game!Your heroes are brave adventurers ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect and each hero’s effect has a roll requirement. In order to use a hero’s effect you must roll two dice and score equal to or higher than that effect’s roll requirement. Heroes take advantage of items magic and modifiers to increase their chances of making their dice rolls. In order to slay that monster you must roll two dice and score equal to or higher than that monster’s roll requirement. Be warned: Each monster has a roll range in which they’ll fight back and if you score within that range your party might be in grave danger…Don't like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero item or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge they still get to play their card but if you win the challenge you get to send their card directly to the discard pile!— description from the publisher
In a dark and claustrophobic deep sea mining site the uncovering of a mysterious “Sphere” is dragging everyone nearby into the endless madness. The fears deep within one’s mind are amplified and transformed into horrifying monsters from other dimensions torturing one's body and testing their sanity. Only those with extraordinary will and conviction can escape its devastating grasp. Deep Madness is a fully cooperative board game for 1-6 players with 66 amazingly detailed miniatures depicting a sci-fi horror world inspired by Lovecraft’s work and the Alien series. In the game players assume the roles of investigators venturing into the seemingly empty yet perilous deep sea mining site to find out the truth behind the lost contact event. Unimaginable horror and madness from the dark fear within is waiting.Deep Madness is based on multiple scenarios from a continuous storyline. Each scenario has its own unique board setup rules special effects and goals. From resolving fatal crises to struggling with overwhelming bosses the investigators will face various quests filled with strategical decisions and fierce combat. With each scenario achieved they are one step closer to the truth but also one step deeper into the world of madness. Each scenario of the game plays in a limited number of game rounds if the investigators fail to achieve the goals before the last round ends the game is lost and everyone is consumed. Each game round consists of 4 phases: Devour Phase Spawn Phase Activation Phase and Refresh Phase.In Devour Phase the Devour Marker progresses one step forward along the Devour Track indicating the world going deeper into madness. As the Devour Marker progressing more and more rooms (map tiles) are flipped to their madness side. These rooms will spawn monsters and provide various nasty effects to hinder the investigators or to boost the monsters.In Spawn Phase different types of monsters with unique abilities are spawned in the flipped rooms. Monsters do not show their existence in fixed locations they could be spawned right next to the investigators if they ventured carelessly.Activation Phase is the core of the game the investigators and the monsters take turns to act alternately. Monsters do not wait for all investigators to finish their turns like in other cooperative games but do act between them so careless planning would put the investigators who are later in the turn order into grave danger facing fatal attacks before they had a chance to act.In Refresh Phase some maintenances are performed and some special effects are resolved.In each investigator’s turn it is crucial that the player chooses 3 actions to take wisely. Each kind of action has its own value and every single decision could be life and death in Deep Madness. Unfortunately the correct decision is rarely obvious. Moving attacking searching exchanging items locking the doors and recovering sanity are the basic actions. Additionally each investigator also has his/her own unique and irreplaceable abilities to activate. Different combinations of investigators provide distinctive strategies and game experiences.Monster acts according to its own action pool during its turn. In Deep Madness monsters are highly characteristic not just in stats but also in abilities and behaviors. Different combinations of monsters provide unique challenges. And due to the intertwined activation mechanism even different turn orders of the monsters make each game session different. However no matter how the monsters setup is Deep Madness will be a very challenging game even death could be a strategy.In the game investigators battle the horrific monsters survive the harsh crises and above all save their own minds from the devouring of madness. They are given many chances to consume their own sanity to activate their abilities to use the effects of items to reroll the dice and etc. However they are vulnerable when the sanity is low. After an investigator with insanity tokens manages to kill a monster the monster will corrupt his/her mind by permanently flipping the insanity tokens into madness tokens. As the madness token cumulates horror haunts the investigator by resolving Madness Cards and each of them has unique negative effect and terrifying flavor text.
The latest in a long and glorious line of Blood Bowl seasons this represents the next step in three decades of evolution. With new and improved rules streamlined gameplay and a refined campaign system everyone's favourite game of fantasy football is back and better than ever.Play as the coach for a team of Imperial Nobility or Black Orc Blood Bowl players who battle it out on the gridiron in great arenas. Play for riches pride and to entertain hordes of your team’s devoted fans. You decide the line-up and choose the tactics but remember …. “It’s not the winning or losing that matters it’s the mayhem and violence that count!”
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: Redemption Row features three characters from the Marvel comics universe: Luke Cage Ghost Rider and Moon Knight.
In Machina Arcana players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment interact and utilize their environment fight monsters and immerse themselves in the rich narrative elements.The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way mechanisms that enable varying strategies and approaches and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses so does your gear. But beware! If you are too slow horror might very well prevail and devour you whole...The 2nd edition has a lot of improvement to the rules; as well as a new manual new illustrations new graphic design and additional content. The 3rd edition includes no rule changes aside from rewordings to make the game more easier to understand and to help the new players with the learning curve. On the other hand the 3rd edition is the first one to offer other languages than English: French German Polish and Spanish.For extensive list of changes check the changelog page: http://machinaarcana.com/changelog.html
Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves!The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship's engines (aka Jump Core) back online and you win but because there is a hostile alien ship trying to destroy you that is easier said than done.You have an impressive star ship full of useful systems that will help you fend off the aliens and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online fending off the alien threat and completing your objective.Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero you'll all die.
Welcome to Kingdom Rush: Rift in Time where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful though! The Time Mage’s portals are wreaking havoc causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it introducing formidable foes game-changing events and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes special abilities and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you - archers ready!
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: Hell's Kitchen features three characters from the Marvel comics universe: Daredevil Elektra and Bullseye.
Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.Each round the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.If they choose to draw they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP they win that round. If not they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.The game ends when someone has won twice or one player is the last man standing.Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.
Journey deeper into the world of the Crucible in Age of Ascension the second age of KeyForge! This continuation of the world's first Unique Deck Game contains 204 new cards seamlessly integrated into a card pool that contains a total of 370 different cards creating an entirely new collection of Archon Decks for you to discover explore and master!The KeyForge: Age of Ascension two-player starter provides you with all the tools you need to either begin or expand your adventures on the Crucible featuring two unique Age of Ascension Archon Decks a Quickstart Rulebook two Poster Playmats and all the keys tokens and chain trackers you and your chosen opponent need to start playing!In more detail KeyForge is played over a series of turns in which you as the Archon leading your company use the creatures technology artifacts and skills of a chosen House to reap precious Æmber hold off your enemy's forces and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck and for the remainder of the turn you may play and use cards only from that House. For example if you take on the role of the Archon Radiant Argus the Supreme you will find cards from Logos Sanctum and Untamed in your deck but if you declare Sanctum at the start of your turn you may use actions artifacts creatures and upgrades only from Sanctum. Your allies from Logos and Untamed must wait.Next you must strive to gain the advantage with a series of tactical decisions leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival's forces you may send out your allies to fight enemies on the opposing side matching strength against strength. Otherwise you may choose to use your followers to reap adding more Æmber to your pool.Notably no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity your rival may quickly grow their team of minions and destroy yours outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn you'll forge a key and move one step closer to victory. The first to forge three keys wins!
After the fall of Rome Europe fell into the so-called dark ages. From the chaos feudalism arose providing stability to the region over the coming centuries. By the High Middle Ages the region was prosperous despite much fighting. From your walled city you are a medieval liege ruling the surrounding lands settlements and holdings granted by birthright. This is your fiefdom and all within it owe fealty and allegiance to you above all others. Each other lord and lady rules a neighboring fiefdom and competes for resources in the unclaimed yet bountiful lands of the countryside between them. Tensions were high and petty feuds common between you and your neighbors until scouts reported a new and deadly threat. Invaders have swept in from the east! Their sizable army is camped on the edges of your realm and this new common enemy endangers the entire land. Refugees from the fallen eastern lands seek shelter and bring tales of destruction. Old rivalries must be put aside to focus on the onslaught to come and remain unbroken.After The Empire is a worker placement/resource management game set in the middle ages. During each turn known as a season players alternate using worker tokens to take actions such as gathering resources building advanced buildings and recruiting refugees. Once all workers have been committed players harvest food from their surrounding lands and then prepare for combat.During each season's combat invader cards are revealed with a randomized number of troops and compass direction of attack. Only the wealthiest of castles will draw the attention of larger forces and their siege weapons. You must repair your city and recruit and arm your troops quickly to stand any chance. The winner is the lord or lady who has best preserved their fiefdom and saved up the most gold.Your life your wealth your fiefdom and your legacy must be protected at all costs!
Heroes of Terrinoth is a cooperative card game of questing and adventure that invites you and up to three allies to take on the role of unique heroes choosing from twelve distinct and powerful heroes split between four archetypes — healer warrior mage and scout. These archetypes are further diversified into different classes that your heroes can pursue as your power grows. Regardless of which archetype and class you embrace you and your friends must combine your powers leaning on one another’s strengths to survive your journeys and defeat the enemies who stand against you. Over the course of eight thrilling quests you will face villainous foes battle deadly creatures and save the realm!
Antike II is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities build temples sail the seas and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided.Every nation tries to win ancient kings scholars generals citizens and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first wins the game!Lead one of these nations to victory—but watch out for your enemies as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards but on thoughtful plans and skillful diplomacy.Antike II differs from the 2005 Antike in several ways according to designer Mac Gerdts. To start players now own city tokens which allows them some degree of choice as to which resource a newly founded city shall produce. Military units have become more expensive and the rules for the conquest of cities are considerably easier. The scientific progresses were altered as well. Neutral temples now exist which may be destroyed gaining VPs of a general without harming other players. The game features two new maps in a new graphical design and a new card named BELLONA (the ancient Roman goddess of war) has been introduced to counter the starting player's advantage.Gerdts notes that the main goal of all of these changes was to make the rules for a conquest of cities easier while also opening more possibilities to win the game without the need to attack other players.
Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain where enemy forces are placed and whence they proceed to the walls.The defender has a small number of soldiers manning the walls while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines equip their soldiers train them and use black magic rituals to achieve victory. Meanwhile defenders repair walls build cannons train soldiers and do everything they can to hold the castle as long as possible.If the invader manages to break into the castle before the end of seven rounds they win; otherwise the defender wins.This second edition of Stronghold features:• Ten objective cards for the invader and ten hidden defense plan cards for the defender; each objective encourages the invader to consider a particular move while each defense plan shows the defender different ways to surprise the invader • Shorter gameplay than the first edition with attackers being placed on the board during set-up • Gameplay limited to two players only replacing the team rules in the first edition • Streamlined rules and an enhanced rulebook • Improved components such as a larger game board and new artwork
There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yuma. There’s all manner of critters and a desert environment looking to deal you the death card. Now the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies.Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger Brawler Townsfolk and Faithful each with their own unique rules. Then of course there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways.
Game description from the publisher:An age of innovation and discovery is at hand. With war on the horizon and whisperings of a prophetic storm approaching now is the time to gather all your strength and set out to forge your place in Terrinoth's book of legends!Rune Age is a deck-building game of adventure and conquest for 1-4 players. (The box says 2-4 players but 2 of the 4 scenarios include solitaire rules.)Set in the fantasy realm of Terrinoth (Runebound Descent: Journeys in the Dark Runewars and DungeonQuest) Rune Age puts players in control of one of four races vying for dominance in a world embroiled in conflict.Designed by Corey Konieczka Rune Age is a unique deck-building game that centers around scenarios. The four different scenarios included in Rune Age present alternate win conditions for players from an all-out war to determine the victor to a cooperative game experience where players all win or lose together. Scenarios not only dictate the win conditions they also determine which card types will populate Terrinoth (forming the central card pools) and which Event cards will form the Event deck. The Event deck contains thematic challenges enemies and happenings that are tied to the chosen scenario creating a new play environment each turn.Gameplay in Rune Age centers around players working to develop their individual deck of cards. At the beginning of the game each player begins with a small assortment of cards in their deck drawing five cards each turn to carry out their actions. Each player's deck represents their faction's military strength and capabilities. These decks will be formed with their faction-specific Unit cards and a central collection of Neutral Unit cards Tactics cards and Gold cards.While players begin with limited cards in their deck through cunning and strategic use of their available cards players can expand their deck to create a destructive force of their own clever design. Will you create brutal deck of formidable Units? Or will you rely on Gold and Influence to acquire neutral forces and powerful Tactics?
In Monumental each player will control a civilization that will evolve through his city: a grid of 3x3 cards (coming out from the player's starting civilization deck) that can each be activated to gather various resources such as Science Military Production Culture and Gold that will allow them to trigger many actions. But there’s a trick: one cannot activate all their cards at once which means that tough choices will have to be made each turn in order to select the cards that are the most needed.The resources gathered from the activated city cards will allow the players to acquire cards from a common pool allowing them to get improved buildings technologies wonders etc. and therefore to leverage their civilization deck to new heights through more and more efficient card combos. As the common pool of cards progresses (either as players have acquired cards or because they didn't - which leads to one card from the pool to be discarded per turn) the game progresses through eras. Medieval cards are better than classical cards and industrial cards are even better but of course those cards are more and more expensive to acquire.A modular board at the center of the table holds each civilization's army. The board is made of Provinces to be conquered. Unoccupied Province's inhabitants are barbarians who will provide resources to the player who defeats them. Holding a conquered province also brings victory points.The player with the most impressive civilization at the end of the game will be remembered for all time (and they also win the game!).—description based on the publisher's
THE GREAT RETURN Over generations and generations the ancient woodland of Børe prospered and grew. The world was bestowed with great spirit which lifted the animals of the land to new heights. Unfortunately over the years these clans lost touch with the spirit of the land and faction warring developed. The Foxen Kingdom of Skulk Hollow in the South The spiritual Red Pandas of Cupboard in the North the Mischievous Mice of Multon in the West and the colony of Blackheart Bunnies in the East. As skirmishes started breaking out across the continent lives lost there was a monstrous shake and then The Great Return. No one quite knows why but the Guardians have risen - but not the kind life-giving Guardians of spiritual legend. Dark ferocious versions that are now attacking all the kingdoms of the land.OBJECTIVE In Skulk Hollow two players take the roles of either a towering behemoth of a Guardian trying to eliminate the clans of foxes who have been causing havoc on the countryside or a band of foxen heroes out to vanquish the evil beast that has been terrorizing the land and reunite the four kingdoms of Børe.The Guardian wins the game by either eliminating the Foxen King or by gaining enough Tribute.The Foxen Heroes wins the game by eliminating the Guardian.GAMEPLAY Skulk Hollow is a 2-player asymmetric tactical combat game. Player use action cards to move their units summon and use special abilities. Taking down a guardian requires the Foxen player to leap onto the Guardian player board and take out different parts of the character.
Description from the publisher:DOOM: The Board Game is strategy board game of tactical combat for 2-5 players based on Bethesda and id Software's video game of the same name. Featuring two distinct player roles the game brings the epic battle between elite marines and Hell's most threatening monsters to the tabletop.DOOM immerses players in a fierce battle between legions of demons — which are controlled by one invader player — and a cooperative team of up to four marines. The game guides players through two cohesive operations during which the marines strive to achieve objectives like restoring power to the United Aerospace Corporation's facilities or manning expeditions right down into the pits of Hell. Meanwhile the invader commands their demons to slaughter the soldiers time and time again in an attempt to protect their fiery domain and destroy all of humanity.The game features custom dice double-sided map tiles and thirty-seven detailed plastic miniatures representing four marines and thirty-three demons. It includes two operations Black Bishop and Exodus consisting of six missions each.
Two new and original Dice Throne heroes battle in this exciting accessible stand-alone dueling game.Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Santa v. Krampus introduces two new heroes that can play against each other or any other hero in Dice Throne. Also compatible with Dice Throne Adventures!This is a stand-alone release supporting 2 players. Additional heroes are required to play with more than 2 players.
In the fast-paced and morbidly kitschy game Hit Z Road you and your fellow players embark on a road trip going south from Chicago along America's famous Route 66 — now infested by zombies. As you travel though a deck of adventure cards rife with dangers you battle zombie hordes drive abandoned school buses scavenge for gas and bullets and explore a darkened tainted American countryside full of shambling undead haunted carnivals and plumes of toxic gas. Your goal is to stay alive until you reach the safe sandy beaches of the California coast.Three different stages of adventure cards create an experience of increasing difficulty and ensure that each playthrough is unique. Each round begins with an auction that determines both player order and which cards you will encounter. Since the resources used for bidding are the same as those used to battle the oncoming zombie hordes your survival depends as much on your resource management as it does upon winning those bidding wars. The player who either accumulates the most points or survives the longest wins.Zombies of all types await with cannibals anti-personnel mines and radioactive wastes also being among the hazards awaiting the players. Who will survive the zombie onslaught?—description from the publisher
Galaxy Defenders is a sci-fi cooperative tactical battle wargame in which 1-5 players fight together against an oncoming alien menace. Each player takes control of one or more agents with unique powers to defend the planet from the alien invasion. Gameplay revolves around a tactical combat system using custom ten-sided dice. Each player sequentially plays his Agent turn and then one Aliens turn. Players carry out their turns [agent and aliens] in clockwise order until the last player finishes his Aliens turn. Once done the game passes to the Event phase that will bring the players to the next round. Players may choose up to five agents:There is no Alien player in Galaxy Defenders; instead the aliens are controlled by the game system itself through an artificial intelligence system based on two types of cards:The combination of a unique AI for each alien species and the uncertainty about alien activation in a turn provides a realistic simulation of the chaos of battle and a sophisticated challenge for the players. Since having more agents brings more alien activations for the aliens the turn structure allows the level of difficulty to scale dynamically based on the number of agents in play. If agents die during the game the system recalibrates the difficulty to a reasonable and enjoyable level so you still have a chance to complete the mission.The battle for Earth will be carried out in a series of twelve missions organized in a completely story-driven campaign. Mission events influence future games in two different ways:With the downloadable Galaxy Defenders: Alien Mind variant you can transform the game into a competitive affair with one player becoming the alien mastermind and controlling the alien army and the card in play attempting to thwart each mission undertaken by the Agents. To do this the alien player completes his own game objectives obtaining new alien signals that can be teleported onto the battlefield. This variant which allows for play with up to six players can be used in a single mission or for a whole campaign of Galaxy Defenders. Using Alien Mind may increase the game difficulty and is suggested only for expert players.
Humanity has been at each other's throats since time immemorial. Now in another galaxy humans wage war amongst themselves again but this time with the aid of alien technology found on other planets. Ascending Empires offers a nice mixture of building exploring and development along with combat via a simple dexterity element. Ascending Empires is sure to sate the desire for a space empire building game that plays simply yet deeply.The last survivors of the Human race have fled to a new galaxy in fear of annihilation at the hands of an unstoppable enemy. Now having discovered the ruins of four long dead civilizations spread across the stars the race to develop technology based on the alien relics has begun. Humans will once again ascend to the stars to claim the galaxy.Players will colonize new worlds by building colonies cities and research facilities. They will develop new Technologies and build up fleets of Starships. Ascending Empires is a fast paced game that utilizes a dexterity based Starship movement and combat system and allows for many different strategies to be explored.
In the Dungeons & Dragons: Temple of Elemental Evil Board Game you play as a heroic adventurer. With amazing abilities spells and magic weapons you must explore the dungeons beneath the Sword Coast where you will fight monsters overcome hazards and find treasure. Are you ready for adventure?Temple of Elemental Evil includes multiple scenarios challenging quests and co-operative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games including The Legend of Drizzt and Castle Ravenloft.Each player selects a hero such as a fighter cleric or wizard. On their turn each player can explore further into the dungeon (turn over new tiles) move through the already explored parts of the dungeon and fight monsters. When a new dungeon tile is revealed there is typically an encounter of some sort and new monsters to fight are added. Slain monsters reward the players with treasure and experience points allowing them to level up and increase their skills during play. Players must cooperate to stay alive slay the monsters and achieve the goal of their quest. Each scenario has a different goal from retrieving a relic to slaying a large boss monster.
As vast and dark as a sunless void the Blackstone Fortress is a creation far beyond the ken of any race in the galaxy. In this age of darkness in a galaxy riven with strife and horror the desperate and intrepid alike search this Fortress for long-lost technologies that may be used to turn the tide of war.In Warhammer Quest Blackstone Fortress you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition you will discover powerful archeotech and learn more of the Blackstone Fortress’ closely guarded secrets including perhaps the location of its greatest treasure. The game can be played solo or with up to 4 friends with the fifth player controlling the hostiles. At the end of each expedition the players return to the nearby port city of Precipice to rest recuperate and trade their loot for resources that will aid in their next adventure.Included in the box:Miniatures44 push-fit Citadel miniatures are included in Blackstone Fortress each supplied on pre-coloured plastic sprues:- 9 Explorers in red plastic: Janus Draik Rogue Trader; Taddeus the Purifier Ministorum Priest; Espern Locarno Imperial Navigator; Pious Vorne Missionary Zealot; UR-025 Imperial Robot; Dahyak Grekh Kroot Tracker; Amallyn Shadowguide Asuryani Ranger and the Ratling Twins Rein and Raus; - 35 Hostiles in grey plastic: Obsidius Mallex Chaos Lord; 2 Chaos Space Marines; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen.BooksThe box contains 5 booklets full of rules background and construction guides for the miniatures:- A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration with explanations of special rules and a quick reference guide; - A 16-page Combat booklet: this contains all the rules for resolving combat during games with easy to follow annotated examples and a quick reference guide; - A 24-page Precipice booklet: this details the actions that occur between expeditions with your explorers resting and rejuvenating; - A 24-page Background booklet: this provides details on the Fortress the explorers and the hostile forces they face; - A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000.Gaming ContentThe box also contains everything you need to set up and play a game of Blackstone Fortress including:- 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress; - 234 gaming cards; - 9 Stasis Chambers – safe places for characters to rest between explorations; - A Databank and a Hidden Vault; - 70 markers; - 28 dice.-description from publisher
Welcome to the biggest sport of the future – GIANT KILLER ROBOTS : HEAVY HITTERS!GKR: HEAVY HITTERS is an advertising-driven televised combat sport where mega corporations fight for lucrative salvage rights and advertising dominance in Earth’s abandoned cities. But more importantly they need you! Your skills as a pilot and tactician are needed to win gaining your Faction more fans and more importantly loyal consumers.You will be piloting a Heavy Hitter the name given to the largest fighting mechs in the battle zone. Flanking your Heavy Hitter in these high stakes sport matches are 3 unmanned robotic support units consisting of Combat Repair and Recon. Fighting head-to-head using your Heavy Hitter you control your entire team of GKRs strategizing your way to victory. Any dumb mech-jockey can shoot but can you STRAT? Guess we’re gonna find out!GKR: Heavy Hitters - A new boardgame set in the world of Giant killer Robots!The solo rules are included in the updated rulebook which comes with the game.Contents: 4 x Giant Heavy Hitters (139mm) 12 x Support Units (47mm) 10 x Buildings 317 x Cards 1 x Unique Hex-based Gameboard 8 x Pilots & Achievements Boards 4 x Energy Tracker Tokens & Dashboards 80 x Holo-board Tags 2 x Attack Dice 8 x Defense Dice 1 x Glory Hound Token
The sun is shining in the Abysmal Woods where you’re strolling without a care in the world your weapon at your belt dreams of adventure in your head. On your path you stop before a damaged dungeon door. It seems that great battles took place here a sure sign of coveted treasure inside.You recognize this dungeon from the ballads sung in your village! However you’re not the only one who wants to enter despite the warnings left around the entrance by the previous adventurers. Will you muster your courage to break open the door or will you let your opponents brave the monsters found inside? Let the adventure begin!Welcome Back to the Dungeon is a simple and subtle push-your-luck game in which you’ll need to adopt a show of bravado or outwit your opponents!
In the action-packed Dungeons & Dragons card game Dungeon Mayhem you win by being the last adventurer standing.Play as one of four brave quirky characters — barbarian paladin rogue or wizard — battling it out in a dungeon full of treasure! With magic missiles flinging dual daggers slinging and spiked shields dinging it's up to you to prove your adventurer has the guts to bring home the glory!Illustrations created by Kyle Ferrin in the four decks of cards represent Sutha the Skullcrusher (barbarian) Azzan the Mystic (wizard) Lia the Radiant (paladin) and Oriax the Clever (rogue). Pick one of these characters and play their mighty power cards such as Azzan's Vampiric Touch to swap hit points with an opponent or Sutha's Whirling Axes to heal yourself while dealing crushing damage to the rest of the party.
In 1942 four soldiers vanished from the training program of the newly formed First Ranger Battalion their names stricken from the roster. Chosen for their unique skills they would fight in secret against terrifying supernatural enemies and overwhelming odds. This is their story.Fireteam Zero is a cooperative game for up to four players who must cut a path through an endless swarm of deadly monsters in order to discover and defeat the ultimate evil behind them. Each player possesses a set of brutal combat skills that are represented by a deck of cards unique to that character. Play cards to devastate the creatures in your way help your teammates survive the onslaught or even reshape the tactical landscape with the proper application of explosive ordinance. The battle is fought across three maps of increasing difficulty each one bringing more and tougher enemies than the last. Players must search for and complete mission objectives in order to progress and bring them one step closer to the final showdown.Aiding them are two NPC Specialists one with an uncanny ability to sense the location and nature of the supernatural energy in the area and another with an encyclopedic knowledge of the arcane. Use the Specialists wisely or risk failure no matter how many monsters you defeat.Race against time as the creatures on the board become stronger and more cunning. The longer you take to complete your objectives the more Monster Twist cards are revealed each granting a new and terrible aspect to your enemy. In each set of missions you will face a different family of horrifying creatures each with their own special abilities and twist cards.Players must not only fight for their lives but at the same time they must make smart tactical choices with their teammates in order to make the best use of a limited resource the cards in their hands. Each card not only represents an action that they can take but also their health. Spending too many cards can leave you vulnerable while spending too few can result in being overwhelmed. Clever players will rely on each other to succeed.Fireteam Zero is a story-rich board game of squad tactics and horror. Each map can be played separately in about 45 minutes or together to complete an entire Operation in about three hours.Expansions:1) The Africa Cycle:Go head to head against the Thornspawn in this expansion!New Miniatures! Receive the Thornspawn an entire new monster family. Comes with 8 Scavengers 3 Wooden Men and Prime who is a massive 60mm tall boss figure.New Mechanic! Add Gear to your hero as you progress. Gear can be easily added to the core set and all other expansions as well.New Locations and Adventures! You'll encounter:An all new 3 Act Operation: Sticks and Bones. Plus these standalone missions:And you'll face these challenges using 4 new double-side map tiles giving you 8 new map sectors with all new terrain to explore!2) The Europe Cycle:Face the Bloodless in the Old Country!New Miniatures! Receive the Bloodless another entirely new monster family! Comes with 8 Spore Children 3 Saprophyte Soldiers and Black Tooth a towering boss figure over 60mm tall!New Mechanic! Enhance your Specialists with all new powers! Each specialist now receives their own deck unleashing fantastic new abilities. The Specialist decks have been designed to work seamlessly with the core set and all other expansions!New Locations and Adventures! An all new 3 Act Operation: The Dead of Winter. Plus these standalone missions:Conquer your enemies on 4 new double-side map tiles giving you 8 new map sectors with all new terrain!
Rating: 7.7 | Players: 2–4
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In Marvel Dice Throne you become one of eight of Marvel's most famous heroes including Black Panther Captain Marvel Black Widow Scarlet Witch Loki Thor Doctor Strange and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs these are our most innovative and exciting heroes yet.Marvel Dice Throne is a heart-pumping fast-playing game of skilled card play and dice manipulation supporting multiple modes of play including 1v1 2v2 3v3 2v2v2 or free-for-all.Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe highly functional Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice—description from the publisher
Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines but its game play is entirely unrelated.
175 years into the future humankind has reached the stars. As the hyperpowers vie for influence in the shadows citizens use their permanent connection to Maya the interplanetary data network to revel in a bespoke deluge of thrills. Of course no form of entertainment is as sought after as Aristeia! the Human Sphere’s favorite extreme bloodsport.Aristeia! is the new sports game by Corvus Belli that allows two players to take the role of a competition team manager in the greatest visual show of the Human Sphere.The game will come in a basic box including everything necessary to play: 8 character figures with their exclusive cards 8 Initiative cards 52 Tactics cards 3 booklets (Access Guide to Human Sphere How-to-Play instructions and Reference Guide) a reversible board (the HexaDome) dice counters and tokens.Aristeia! will allow players to choose their team and jump into action in the HexaDome the arena where the definitive blood sport of the Human Sphere takes place. Players will enjoy the dynamic and spectacular nature of Aristeia! thanks to the exclusive character cards and Tactics cards representing incredible combat feats.In little more than one hour players will enjoy a fun game that will immerse them in strategies and tactics that promise to become addictive.Furthermore for the most competitive players Corvus Belli will arrange a special organized play program for Aristeia! with an international ranking and tournament kits including promotional material and prizes for the winners.Aristeia! will have regular expansion packs with new characters each of them featuring their own special skills and new combos that will improve the game experience. These expansion packs will be independent and completely optional.
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms learn powerful magic build grand towers and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...In Tiny Epic Kingdoms a 4x fantasy game in a pocket-size package each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game players collect resources explore other territories battle each other research magic and work to build a great tower to protect their realm.Note the Deluxe editions now have their own entries: Tiny Epic Kingdoms: Deluxe Edition (first edition) Tiny Epic Kingdoms: 2nd Edition – Deluxe Edition
Sanctum is a competitive strategy game inspired by hack-and-slash RPG video games. Each player controls one of four unique characters as they journey into the heart of the fallen city of Sanctum building up their skills and arsenals along the way to prepare for the final fight against the Demon Lord.Multiple players may survive the fight but only one may claim the glory of purifying Sanctum. Gameplay is brisk with the possibility for overlapping turns. The four characters all have unique skill sets and you’ll level up fast giving you frequent opportunities to choose new skills. Every decision counts.Though the game is competitive the goal is to destroy the Demon Lord not each other. So player interaction is a race rather than a fight: Who’s furthest along the board? Who will get to choose first when an equipment draft gets triggered? Who will gain the benefit of reaching the Demon Lord first? Who will get to that group of blue demons everyone wants? Who will unlock that achievement and claim the bonus?On your turn you choose one action:1) Move: Advance along the path toward the Demon Lord and engage some demon minions to fight later. 2) Fight: Fight all the demon minions you’ve engaged. If you kill any demons upgrade Skills and acquire Items. 3) Rest: Equip some of the loot you’ve won recharge the resources you use to fight and buy potions with extra Items you don't need.The final battle with the Demon Lord is tough. Even surviving can feel rewarding. But only the player with the most health at the end of the boss fight can truly claim the glory of his defeat!
Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
Yomi is a card game that simulates a fighting game. It tests your ability to predict how your opponents will act and your ability to judge the relative value of cards from one situation to the next. Also it lets you do fun combos and be a panda. There are 10 characters to choose from each with their own deck abilities and style. Each deck also doubles as a regular deck of playing cards with beautiful artwork (the complete game features a whopping 120 different character illustrations).Yomi is the Japanese word for “reading” in this case as in reading the mind of your opponent. Yomi: Fighting Card Game is a simple competitive card game that simulates a fight between two characters. Each deck in Yomi represents one character with 10 decks in the first release.Champion fighting game tournament player and tournament organizer David Sirlin designed the game to test the skills of Valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi the game's title refers to your ability to guess which moves your opponent will make. There is more to it than guessing though: some players have the uncanny ability to “guess” right almost every time no matter the game.The core mechanic is a paper-rock-scissors guessing game between attack throw and block/dodge (sometimes modified by special ability cards). Attacks and throws usually let you follow up with combo cards from your hand while blocks let you draw a card. While it first seems just random you soon discover that the unequal and uncertain payoffs in this guessing game allow you really read what the opponent will do. Yomi captures the kind of mind games that occur during the high level in fighting game tournaments.
Assume the role of the universes' most powerful heroines as you settle their disputes with excessive firepower! Use actions to form patterns clear bullets from your sight and bombard the opponent! Deal with the curtain of bullets coming at you each round and be the last heroine standing to win!Each heroine wields a dynamic power that changes how you play the game! Control fireworks zombies the news and more!4 game modes! Play solo with Score Attack. Free-For-All with 2-4 friends form 2 player Teams or fight each heroine's dangerous Boss Mode by yourself or with others!Combine Bullet⭐ with Bullet♥︎ to play up to 8 players!—description from the publisher
HEXplore It is a hero building adventure board game. Enter a realm teeming with fantasy creatures heroes and villains.Select your hero by combining two character options: your Role and Race. Your Role is your profession and your Race is your heritage and species. This combination drives your Hero's strengths weaknesses and defines their special abilities. You'll use dry erase markers to keep track of your hero's strength.Travel across the map earning power ups by completing quests and battling opponents of several different types. Move carefully to avoid multiple dangers and travel from city to city visiting shrines and ruins along the way.Gain power quickly for the Dead King also moves... He takes away your cities as you play the game. For each city he destroys he gains more power.The object of HEXplore It is to power up your heroes as quickly as possible to eventually defeat the Dead King himself. The game is won if you confront and defeat him bringing light back to the Valley.
Philippe Keyaerts scored gold with Small World a new version of his Vinci that was released by Days of Wonder in 2009 to great acclaim and numerous awards. With Olympos coming from French publisher Ystari Games Keyaerts has another go at the simplified civilization game. The playing time for Olympos is only 60-90 minutes for 2-5 players but says Ystari's Cyril Demaegd Even if it's a short game it's a gamer's game.Players take actions based on their position on a time track along the lines of Peter Prinz' Thebes. (Says Demaegd This is mainly a coincidence because Philippe designed this game years ago.) By spending time players take actions with the choices being expansion or development. Expanding brings new settlers onto the game board which depicts Greece and Atlantis which lets you conquer territories and thereby acquire resources.Development takes place on the game's discovery board with players either buying new scientific discoveries – such as medicine or phalanxes – or building architectural wonders. Each discovery brings you new powers such as an upgrade in military strength due to the phalanx and each wonder earns you points.A player's piety is measured by discoveries and the most pious player might be rewarded during the game by one of the nine gods included. Similarly the less pious players might be punished by those same gods.The replayability of Olympos is huge says Demaegd as the discovery board and gods in play will be different each game not to mention the territories you're able to conquer.
Cosmic Frog is a game of collection combat and theft on a planetary scale. Each player controls a two-mile-tall immortal invulnerable frog-like creature that exists solely to gather terrain from the Shards of Aeth the fragments of a long-ago shattered world. The First Ones seek to use the lands from the Shards to reconstruct the world of Aeth and your frogs are their terrain harvesters.At the start of the game your frogs descend from the Aether the cosmic sea between the worlds onto a terrain-rich Shard of Aeth. Once on the Shard you harvest land and store it in your massive gullet. When your gullet is sufficiently full you leap into the Aether and disgorge your gullet contents into your inter-dimensional vault for permanent storage then return to the Shard to collect more land. Although your frogs' collective mission is to gather as much land as possible for the First Ones your private goal is to prove yourself to be the greatest of their harvesters by delivering to them the most valuable vault. To do this you have to fill your vault strategically in a manner that both maximizes linear sets of identical lands and maximizes the diversity of lands in your vault at the end of the game.Throughout the game you're free to keep to yourself and focus on harvesting at your own pace...or you may attack other frogs and try to take lands directly from their gullets. You may even raid another frog's vault and steal the lands they have gathered if they have been knocked into the dreaded Outer Dimensions. As you are all immortal and invulnerable no frog is ever wounded or killed — just irritated and inconvenienced.But don't ever get too comfortable with your carefully crafted plans as the Aether is a chaotic and unstable place. Waves of Aether Flux will prompt you to mutate and you may have to change your strategy in accordance with your new powers. And Splinters of Aeth tiny slivers of the old world that swirl madly about in the Aether will periodically fall from their orbit and crash into the Shard destroying large areas of terrain and blasting apart the very Shard itself!The game ends when the Shard is stripped of all harvestable land or when a Splinter shatters it. When the game ends the player with the highest valued vault wins and the frogs move to the next Shard to gather more land for the First Ones...—description from the publisher
Do you stand beside Queen Catherine Ironfist and vanquish the lurking chaos? Do you help the power-hungry Mutare fulfill her plans and turn her into a dragon? Or maybe you despise all of this and want together with Sandro to cover the whole world with the shadow of death? Move through the beautiful land of Antagarich plunge into adventures and strategic battles with endless possibilities.Heroes of Might & Magic III: The Board Game is an adventure-driven strategy game for 1-3 players set in the cult fantasy universe. The game includes competitive cooperative and solo scenarios to battle and explore your way through. The adventure maps will be represented by tiles with each tile divided into seven hexagonal fields.Play different scenarios with different victory conditions explore the adventure map to discover various locations and play out epic battles using the unique miniature models that represent the iconic units from the original game. All battles will be performed with models on separate boards.—description from the publisher
Codex: Card-Time Strategy is a customizable non-collectible card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play.The goal of the game is to destroy the opponent's base. To do this players build up an army of units and heroes. Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue.
Assassin's Creed: Brotherhood of Venice is a co-operative miniature board game taking place in the heart of the Italian Renaissance through a story-driven campaign of 26 memories in Venice in 1509. Choose your assassins according to their unique abilities level up during the campaign and unlock new skills for each of them.Fight or stay incognito thanks to the equipment found in chests or manufactured by Leonardo Da Vinci. Evade your pursuers by climbing on roofs and towers then synchronize to reveal new game elements. Bribe your enemies use secret hideouts to escape patrols and flip mechanisms to change the level layout. After each memory fall back to your headquarters to heal your wounds grow your brotherhood's fame and craft special equipment. The game features a save system that allows the number of players to vary between each campaign and the level of play adjusts according to the number of players.The retail edition of Assassin's Creed: Brotherhood of Venice features the same scenarios as the original Kickstarter release and therefore the same gameplay experience. What has changed is that all of the miniatures other than the five detailed assassin figurines have been replaced with standees so the game includes 5 miniatures 139 standees 6 secret envelopes 41 tiles and more than 400 cards.Many surprises await in the sealed envelopes. Meet the many famous personalities you've encountered in the Assassin's Creed video games as well as four unique ones created especially for this game.
Robot Quest Arena is a deckbuilding arena battle game with awesome pre-painted robot miniatures! Use battery cards to move power your weapons and buy powerful new cards for your deck. Navigate around the hazards of the arena and blast your opponents to score points. Destroyed bots respawn each round so you're never out of the action!—description from the publisher
The world of Midgaard created by author Jarosław Grzędowicz in The Lord of the Ice Garden novel series is inhabited by a race very similar to humans filled with magic and for a reason stuck at the cultural and technological level of medieval Viking world. The arrival of scientists from Earth disturbs its fragile balance. The power gained by controlling magic changes the scientists – they become possessed by the lust for making this world better. They become gods who are willing to sacrifice any life except for their own of course to accomplish their – great according to them – ideas.Players impersonate the scientists struggling for the domination over The Coast of Sails and also for staying on Midgaard because soon after them another person arrives to this world: Vuko Drakkainen highly trained agent whose task is to find the members of scientific expedition and send them back to Earth — or as a last resort make them vanish. Will the players as powerful gods allow him to do it?From the first turn the players are tossed in the middle of war. They will feel the adrenaline fear pain and the heat of a battle. They will smell blood and sweat hear the clash of arms and the moaning of wounded and dying.The Lord of the Ice Garden takes place on The Coast of Sails which is divided into several regions. The main goal is fighting for the domination over those regions. A region is dominated by the player with the most influence in it. Dominating the region allows players to collect its resources (M-factor gold population) also to win victory points in specific turns and to accomplish their own goals. Each player has unique winning conditions and special units.There is also Vuko who came to evacuate the scientists and clean up their mess. Each turn he goes to the region where the player with least reputation/morality (it decreases each time the player uses magic) has the most influence. Such a visit is nothing nice – Vuko kills one special unit of that player in this region and lowers his/her influence there.INITIATIVE PHASE: During the initiative phase players decide how many action tokens they will have for the current turn and also determine the player order during the Planning Phase. Moreover they can initiate scoring of the regions by moving their initiative tokens. In the advanced mode they also determine the order of action fields resolution.PLANNING PHASE: Players one by one in the order determined in the Initiative Phase place their action tokens on selected action fields.ACTION PHASE: Players perform actions in the action fields in the order determined by the placement of tokens. • Viper's Nest – player receives one token of any resource. They can also exchange resources. • Influence – player may sacrifice up to two population tokens to place as many influence tokens on the region(s) where they already have at least one influence • Move – player may sacrifice up to two gold tokens to make as many moves of their influence tokens and/or special units to the neighboring region(s) • Voracious Mountain – player may sacrifice population to move any number of their influence tokens and/or special units from one region to any other region • Raven's Shadow – player may raise his/her reputation or use a magic token to get rid of the disadvantageous token of contact with Vuko. • Magic – allows the player to do any of the three actions: translocate the M-factor summon special units of the given level add a new ability to the special unit. Each of those actions results in moving the Dead Snow token up on its track and decreasing the player's reputation. • Activation (automatic field) – after resolving the actions players may activate the abilities of their special units. The order of activation of given abilities is strictly determined. After the activation the situation on the board may change drastically. • Vuko Drakkainen (automatic field) – each turn Vuko must go to another region. Its figure is placed in the region where the most immoral player has the most influence. That player receives a conact token decreasing his/her influence and also loses one special unit in this region (provided he/she had any). In the advanced mode players will be able to equip Vuko with more abilities that will activate in specific moments of the game.DOMINATION PHASE: Players collect victory points and resources from the regions and accomplish their unique goals.
Spring time in Japan means the return of the rhinoceros beetles — Kabutomushi which is Japanese for helmet bug — and their athletic contests of dominance. Out in the wild you can find them butting heads trying to show off their strength and impress their insect friends with their wrestling skills. This is the origin of the phenomenal World Insect Wrestling Championship.In Kabuto Sumo you are one of the contending beetles that is battling for supremacy in the ring and your place in the pantheon of legendary wrestlers. The gameplay of Kabuto Sumo resembles the coin-pusher arcade games in which you strategically drop quarters and anxiously anticipate coins cascading off the platform. This game features a similar experience with you trying to strategically slide pieces onto the board and push the other players out of the ring. It's an exciting combination of dexterity strategy and luck.—description from the publisher
You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn't take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else when everything seems desperate and lost your enemies will discover that inside each of you lies a true beast a warrior spirit ready to unleash its full power!Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards then choosing whether they want to fight the bandit defend the village or let the bandit pass in order to help the other samurai.The challenge of the game consists of balancing your choices: Should you fight each enemy to quickly reach your beast capacities while also coming closer to the death and risking further loss by not defending the village sufficiently? Should you mainly defend or help the other samurai taking the risk of remaining human too long and therefore weaker when you know that weakness will be a major problem when facing the lieutenant and the villain bosses? Each enemy presents a tough choice to you your team and ultimately the whole village! Each turn ends with farms and fences being destroyed and since those aren't unlimited you must do what's necessary to end the game with at least one undamaged farm and enough farmers to tend it. Do you have what it takes to stand against evil and become a true hero?Fight with courage smartly assist your teammates defend the poor villagers turn into a savage beast and wreak havoc on the enemy lines — all of this is up to you! Ultimately it would be your honor to chose to die in a ultimate sacrifice in order to save the village. All of this is what makes the true samurai spirit!
In Dungeon Mayhem: Monster Madness you play as one of six epic D&D monsters each with their own way to charm crush disintegrate and devour their foes.Store all your Dungeon Mayhem cards in this monster-sized box then select your favorite character and pit it against any other deck in the game line. Plus you can enjoy bringing more adventurers into the fold with new rules to allow for mayhem with up to six players at once!
Astro Knights is a cooperative deck building game where your deck is never shuffled. Your goal is to defeat the Boss before it destroys your team or the Homeworld you’re defending.Each round the players and the Boss will take turns in a random order. During a player’s turn they will be able to acquire Fuel Tech and Weapons from the supply equip and attack with those Weapons based on the number of slots they have gain new slots power up and use their special ability. All four of the Bosses in this game have their own decks and abilities and will require a different strategy to be defeated
SHARPEN YOUR SWORDS. READY YOUR SPELLS. GATHER YOUR ALLIES.The ruthless Queen Domianne rules the kingdom of Astelia with an iron fist but an ancient prophecy has emerged which threatens her reign. The adventure starts in your humble village and eventually leads to the seat of Domianne's power the peerless and ancient Tower of Greylock.Adventure Tactics: Domianne's Tower is an encounter-based campaign-driven cooperative tactical combat game. Begin your journey as one of 5 Basic Classes and battle your way through a branching campaign where you choose your own path in an attempt to overthrow the evil Queen Domianne. With each encounter you will level up and unlock over 15 Elite Classes adding new actions equipment and abilities.Will your team find the right combination of Classes and powers in time to stop Queen Domianne? Let the adventure begin!—description from the publisher
Tamashii is a cyberpunk adventure board game with a post-apocalyptic vibe. Players will struggle to survive and pursue their agendas in two worlds at the same time - the physical one filled with deadly machines and merciless human survivors and the virtual one prowled by tracking software and vicious viruses.Players will try to achieve their goals on a modular city map. They will find new locations fight against strong enemies and search for important information and files needed to win the game.The second part of the game takes action on a virtual map. Here you will try to hack your opponents unlock special bonuses or get one-time bonuses for completing the sequences.The game may be played in different scenarios. You might have to cooperate with other players play against them or even make an alliances with your enemies. But watch every step you take; every conflict cooperation or alliance might be a double-edged sword.—description from the publisher
Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy and launch when within range. Your crew is well-trained and work quickly at their stations just the edge you need to come out on top.“Engineering power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We're going straight in”. You can feel the bridge vibrate slightly as the engines come up to speed.“Captain all sensors are on weapon lock” says the Sensor Officer. “You can fire at will.”A slight smirk crosses your face. “On my mark! Launch both tor... Wait where did they go?” You look at the viewscreen puzzled with a growing sense of unease.Sensors starts shouting. “Crystal Warp! Captain they've done a crystal warp and they're directly behind us!”From your right comes the panicked voice of the Shields officer. “Umm Captain... All of our shields are to the front!”You start barking out orders. “Shields use the crystal we captured to raise the aft shield. Weapons start to move the torpedoes to the rear tubes! Helm get us out of here!”The crew gets to work but you look on in horror as two torpedoes lance out from your nemesis...~~~~~~~~~~~~~~~~Space Cadets: Dice Duel – the Team vs. Team Real-time Dice-Rolling Game of Starship Combat! – pits two spaceships against one another in quick-paced combat. The players are divided into two teams each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations:Each player is in charge of one or more of these stations or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.
Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
The Marvel version of the chaotically fast-paced cooperative card game 5-Minute Dungeon that lets a group of Marvel heroes battle past Marvel bosses all in less than 5 minutes! Fast and frenetic gameplay gets everyone involved and engaged. Cooperative gameplay encourages communication interpersonal interaction and teamwork. 10 Marvel heroes to choose from and 6 progressively difficult Marvel bosses delivers strong re-playability.In more detail players assume the role of one of ten superheroes each with special cards and abilities. Once the Jarvis-hosted five-minute timer starts the race is on to defeat all the villains in the mission. In order to defeat a villain players must match symbols from their hand with ones on the villain's card. At the end of each mission is a powerful super villain — and after the first super villain is defeated the campaign continues to the second super villain. Each super villain and each randomized mission gets harder until players reach Thanos the final super villain.
Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
Core Space is a science fiction miniatures board game. Each player takes control of a band of Traders trying to make a living in a dangerous galaxy all the while hunted by the Purge a semi-sentient race of humanoid machines whose sole task is to harvest worlds.A game of Core Space takes place on a detailed 3D board. Your Traders must explore the area fulfil their objectives salvage what they can and then escape back to their ship spending their earnings on desperately-needed repairs. The exciting campaign system will track your crew from game to game developing their skills upgrading their equipment and telling their story.This core set accommodates 1-2 players but the game supports up to 6 players using additional Trader crews available separately.Contents8 Trader Miniatures The Crew of the Black Maria The Crew of the Ion Hope 9 Purge Miniatures 3 Civilian Miniatures 8 Plastic Crew Dashboards 11 Character Boards 8 Class Boards 1 Purge Board 2 Ship Boards 1 Plastic Hostility Tracker 7 Dice 20 Event Cards 104-Page Rulebook 42 Counters & 189 Plastic Pegs Token Pouch with over 100 Equipment Tokens And finally a 2'/60cm square gaming mat with over 130 terrain pieces to build your board!
After a devastating nuclear war six human factions are seeking shelter in the Centauri system. On the verge of extinction the humans are saved by a superior civilization allegedly the Centaurians and each faction is given a fresh start on a new planet. Thus the exodus of humanity seems to have ended on the planets orbiting the star called Proxima Centauri. When the Centaurians announce their departure the struggle for power commences once again.In Exodus: Proxima Centauri the six factions fight for dominance in an epic empire-building game striving to build a new human empire on the ashes of the Centaurian civilization. Each player will build his own space fleet of customized ships and conquer new planets fight the Centaurian Resistance and the other players negotiate and vote for political decisions research Centaurian technologies and much more.Exodus is a 4X game featuring a tech tree blind bidding on political laws and resolutions hidden movement resource management logistics and engine building. Exodus is a game that greatly encourages and rewards combat with NPCs and other players--both through ships and weapons of mass destruction.
Rating: 8.1 | Players: 2
Game Type:
ThematicA Song of Ice & Fire: Tabletop Miniatures Game lets players take control of their favorite Houses from the novels — represented by trays of high-quality pre-assembled miniatures — and lead them into battle against their opponents. Players can recreate their favorite moments from the series or create their own stories. What if the Red Wedding never happened and Robb Stark assaulted King's Landing? Now fans can find out!Battles can range from large-scale wars with hundreds of miniatures to simple skirmishes between a few units without complicating the elegantly designed rules. The game features several unique systems including alternating activations that keep the players engaged; a Rank System that changes a unit's capabilities as the battle rages on; a Tactics System that provides strategic powers fueled by a finite resource each round; and most importantly the iconic Heroes such as Robb Stark and Jaime Lannister that can change the course of war both on and off the battlefield.The Stark vs Lannister Starter Set has everything needed for two players to fight epic battles. Containing forces for both House Stark and House Lannister players build their armies select leaders construct their tactics deck and engage in one of five different game modes.—description from the publisher
In a post apocalyptic setting an alien civilization has invaded Earth. Players work together as part of a special ops team with the code name ELITE. They are dispatched to high priority missions - protecting objectives and defending vital targets against the alien invaders.Project: ELITE is a co-operative real-time speed-dice tactical tower-defense-like game in which players roll dice with symbols as fast as they can allowing them to do various actions with their character on the game board. They move around shooting and cutting through waves of aliens blocking their advance while at the same time trying to complete objectives that will bring them to victory.The game consists of a number of real-time 2-minute rounds (depending on the scenario) separated by an AI Alien Phase where aliens perform abilities advance towards their goal and receive reinforcements.The constant performance of actions through dice rolling combined with an innovative combat/movement system result in a mix of intense gameplay that offers countless hours of fun.What really makes Project: ELITE unique is the Alien Move symbol that appears on one side of each of the player's dice and forces him/her to move an alien towards their goal.The end result is a real-time tactical board game where friend and foe are in constant motion trying to prevail over the other.
In Hormonde a strange world deep in the folds of time the Hour Demons have finally found a hobby worthy of their cruel hearts... the Arena! The idea is simple. They select warriors of all ages and lands and whisk them away to the Hormonde where the enslaved gladiators must fight for their souls and the chance to become the ultimate champion. Why don't the gods put an end to this macabre circus? Why does Xelor himself turn a blind eye to the demons' meddling with time's delicate web? Well you may ask but it is not for us mortals to know the minds of the gods.Krosmaster: Arena is a player-vs-player tactical card game with anime-style miniatures that offers the craftiest tacticians among you the chance to challenge other players to heated battles in arenas scattered around Hormonde. All players build their team using a pre-determined method whether a point system draft or at random. Equip your team with spells weapons and other items adapted to their requirements then utilize their various talents and abilities to create a powerful fighting force. Every figure has a point value attached to it to help balance things out. Randomly drawn event cards spice up the game at each turn and the winning conditions differ for each game based on the scenario you choose to play. Only those who are able to create a strong yet versatile strategy will prevail!
In Andor: The Family Fantasy Game a.k.a. Andor Junior each player chooses one of four heroes — magician warrior archer or dwarf — before beginning their quest to rescue the wolf cubs lost in the dwarven mine. However before beginning the search for the wolf cubs the heroes must first complete the tasks given to them by Mart the old bridge guard. Only after you have solved all of the bridge guard's tasks will he let you cross the bridge to the dwarven mines where you believe the wolf cubs are hiding. But watch out! While you are on your way the sly dragon is getting closer to the castle Rietburg. Should it arrive at the castle before the heroes have completed their tasks and saved the wolf cubs then all is lost and you lose the game. If you find all the wolf cubs before the dragon reaches Reitburg you win!Gameplay is similar to Legends of Andor with each game offering new challenges which you must master together before the dragon reaches Rietburg.
Game description from the publisher:Samurai Sword is a game based on the proven Bang! mechanisms and set in feudal Japan. In this game the familiar features of Bang! are enhanced by more dynamic and fast-paced game play and thanks to a new scoring system – based on honor points and resilience points – there is no player elimination. Everybody gets to fight to the very end! Also weapons and attacks are fused into a single card.
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Barbarian isn't the most elegant hero around. He loves to smash things. He is known for hitting opponents so hard they are left stunned and concussed. His endless barrage of heavy-hitting attacks shows that even the most simple fighting style can be deadly.The Moon Elf draws her energy from the light of the moon. Her exploding arrows can pierce even the toughest of armor when loosed from her giant long bow. Her quick and nimble stature makes her extremely hard to hit as she picks off her targeted foes from the vale of the forest.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts
Rating: 7.2 | Players: 2
Game Type:
CustomizableCategories:
Dungeons & Dragons Dice Masters: Battle for Faerûn is a game that utilizes WizKids Games' proprietary Dice Building Game platform in which two players take the role of warlords collect and assemble their party of adventurer dice and battle in head-to-head gameplay. Each turn players roll the dice to see what resources they have available buy dice send their party members into the field and then strike at the enemy warlord. There are multiple cards available for each type of die so players get to choose which one to use. This lets players specialize dice to suit play style.Additional cards and dice to expand your collection can be found in expansion packs. Each Foil Pack contains two cards and two dice that players can add to their Dice Masters Battle for Faerûn collections. Players can create teams of their favorite fantasy characters from the Forgotten Realms universe. You can expect to see some of the most recognizable monsters and characters such as Kobolds Beholders Mindflayers Dragons Drow and many more!The Dungeons & Dragons Dice Masters line will consist of starter sets booster packs play mats and a storage box.
Sorcerer: A Strategy Card Game is set in what the company describes as a grim gaslamp lit world full of fantastic mythical creatures and sorcery. Designed for two to four players the game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions cast spells and wield enchanted items to reach the game's goal of conquering three battlefields.The game uses a simple resource system of energy that is determined randomly by a dice-roll at the beginning of each round to make sure no round is the same. However the outcome being the same for both players the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects. Also as an action you can add more energy to your Energy Pool draw more cards move minions to another battlefield etc. The choice is yours it is just about your pure skill to handle the battle preparation!In the Battle Phase players roll amount of custom dice equal to each minion's attack trait with possible outcome of miss hit double hit or critical hit for each die and place damage counters on the respective minions or directly to the Battlefield. A unique system of Omen tokens then allows to adjust this outcome by re-rolling the dice before distributing the damage among opponent's minions and battlefield.The combination of usual mechanics like story driven deck building push your luck or dice-rolling; and a unique system of influencing the outcome of the battle provides a perfect balance between strategy and random elements (even you still have the possibility to influence the outcome). Dividing the round to the Action Phase and Battle Phase then creates a very pleasant and natural flow of the hardcore game play.Sorcerer was first developed in 2012 and in 2014 Peter Scholtz consulted with Czech and Slovak board gaming communities intensively to fine tune the mechanics of the game. In August 2014 the first “Print and Play” demo version of Sorcerer was published responding to all the remarks and feedback Peter Scholtz received allowing him to create both his upgraded native language demo and finally the English language version of Sorcerer. The Sorcerer prototype was available for the wide audience as a free to play testing material over the year 2014. After another year of intense work and listening to the game community Peter Scholtz went to Essen Spiel to meet some of the greatest board game publishers and show them the game. After a meeting with Rob Dougherty CEO of the White Wizard Games game designer (Star Realms Hero Realms and Epic card game) and last but not least MTG Hall of Fame player the dice was finally rolled. In 2016 Peter Scholtz become a White Wizard Games team member and together they prepared the game for its KS campaign launch in November 2017.
Theseus: The Dark Orbit puts players in the heart of a conflict between five factions trapped on a space station in deep space. Only one can survive...In Theseus: The Dark Orbit players move their pawns around the space station and activate the abilities of different rooms. Every move you take changes the movement possibilities of your opponent. On your turn you need to think about which room you want to reach and (in addition) how to mess your opponent's movement which leads to great choices and meaningful decisions.Rooms abilities change during the game as players install trait cards that give rooms new abilities and skills. Players create Theseus during gameplay by placing traps smart guns secret passages and many other features. In every game Theseus looks different; in every game it's deadly for you in a new way...Rules for team play allow players to engage in incredibly emotional 2-vs-2 battles. With perfectly balanced factions players will be able to fight engaging and deadly battles as a teams. Each faction has a unique deck of cards and before the game starts you discard ten cards from the deck. In basic mode you discard at random while in tournament (master) mode you choose cards and build your deck. With five factions and 110 cards the game can provide years of unique experiences.
Shadows of Brimstone: Forbidden Fortress is a new dungeon crawl adventure board game in the Shadows of Brimstone series. It can either be played on its own as a stand-alone game or it can be used in combination with any and all of the other Shadows of Brimstone products! It is fully compatible in every way!Players take on the role of courageous Heroes fighting back a tide of evil creatures and demons that have invaded their world! Play as the stalwart Samurai Warrior using your mastery of the Katana and your bushido code of honor to defeat your foes in combat the nimble and deadly ninja Assassin using stealth and speed as weapons the Traveling Monk a member of an ancient Yamabushi order devoted to fighting supernatural creatures wherever they may be found and the powerful and mystic Sorceress who wields Elemental Magik to crush her enemiesSet in Feudal Japan the Heroes must brave the Forbidden Fortress; a feudal castle overrun with all manner of Demons Ghosts and Monsters inspired by Japanese myth and legend. The massive Oni red beast-like ogres wielding giant clubs stalk the halls while deadly Tengu sword masters descend from the skies with their raven wings to attack the Heroes. Legions of Samurai Dishonored Dead rise from the grave and writhing Acidic Tentacles burst from the floor to spit acid and feed on the Heroes with their razor sharp teeth. But at the heart of the fortress lie the most terrifying and epic foes of all; the Harionago a ghostly demonic woman held aloft by the twisting strands of her animated hair which is also used to entangle and slash at the Heroes with its vicious barbs and the towering Living Statue possessed by Darkness to break away from its posts wreaking havoc and smashing the castle it was once built to protect!Game FeaturesIncludes 27 multi piece hard plastic 32mm scale game miniatures for the Heroes and Enemies. Immersive adventures and story driven gameplay using the Shadows of Brimstone™ Game Engine. Fully Cooperative with all of the players working together against the game itself Dynamically generated adventures 12 different Missions and 4 unique Heroes with many options for customization the game is designed for massive replayability. Built-in Campaign system for keeping your Hero characters from game to game finding new items on your adventures and gaining new skills and abilities as you go up in level. Heroes visit a Feudal Japanese Village between mission to re-stock and re-supply before the next adventure having a mini-adventure in town. Double-sided Map Tiles include a Japanese Fortress on one side and the Belly of the Beast OtherWorld on the back side for the Heroes to explore; stepping through a shimmering portal and continuing their adventures in an alien world inside of a massive living creature. Over 250 game cards a full set of beautifully illustrated double-sided Map Tiles a host of dice and counters and all of the large Hero and Enemy record sheets needed to play Includes a CD Soundtrack of original Music created to set the mood while playing.Shadows of Brimstone: Forbidden Fortress can be played on its own as a stand-alone game or it can be used in combination with any and all of the other Shadows of Brimstone products already available! It is fully compatible in every way! For new players Forbidden Fortress will make a great introduction to the world of Shadows of Brimstone and for veteran players it adds a ton of new content including two brand new Worlds to explore - the Japanese castles and temples of the Forbidden Fortress and a living world inside a massive creature in the Belly of the Beast. It also includes a brand new set of Heroes and Enemies to add to your games. With the option of starting your Heroes in Feudal Japan or the Old West or having a mixed party of Heroes drawn from both worlds the possibilities are endless!
Welcome to Flesh and Blood the new hero-centric fantasy trading card game designed for incredible constructed booster draft and sealed deck play.Players setup the game with a chosen character weapon(s) and equipment. Players take turns attacking with their weapons and/or using action cards which are played by pitching (discarding) cards to pay resource costs. Attacks and defense reactions are placed on a chain (queue) and resolved with damage inflicted based on the difference of values. Play continues until a player reaches 0 health with the opponent declared the victor.
In battle there are no equals.Unmatched: Buffy the Vampire Slayer features four heroes. Buffy will hit you with Mr. Pointy or summon her Slayer's strength for a cartwheel kick. When it's time for backup she'll take her pick between insightful Giles or reliable Xander. Spike a relentless hunter seeks the shadows and calls on Drusilla's Sight to let him know just where and when to strike. Willow a peerless witch dabbles in black magic and risks her darker self potent but dangerous. At times only Tara can bring her back from the brink of the abyss. Angel once the Scourge of Europe is cursed with a soul conflicted by his victories and taking solace in his losses. Faith is there to make sure things stay Five by Five.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.-description from publisher
The Crucible is about to be shaken up in Worlds Collide the third age of KeyForge! In this continuation of the world's first Unique Deck Game two brand-new Houses enter the fray as 284 new cards are seamlessly integrated into the existing card pool. With new Houses come more new keyword abilities and new styles of play to create an entirely new collection of Archon Decks for you to discover explore and master!The KeyForge: Worlds Collide two-player starter set provides you with all the tools you need to either begin or expand your adventures on the Crucible including two unique Worlds Collide archon decks a quickstart rulebook two poster playmats and all the keys tokens and chain trackers you and your opponent need to start playing!—description from the publisher
Wage war against opponents on a hexagonal board. Prepare your armies to face off on the battlefield and surprise your enemy with your choice of special abilities!Monolith Arena is a fantasy battleground board game built around the base engine of Neuroshima Hex which is also from designer Michał Oracz. The game includes four factions with unique abilities and units. Players take turns placing tiles on the hexagonal play field building offensive and defensive advantages all of which are activated when the field is filled or when a player uses a battle order.A new feature is the three-level monolith for each player where the faction banner is set into the top level. The other two levels are secretly set with battlefield tokens chosen by the player at the outset providing a strategic choice in setup that will play out during the tactical operations of the game. The monoliths mitigate the influence of the random tile draw that otherwise drives the game giving players more choice and control.
Impulse is a quick-playing 4X (explore expand exploit and exterminate) game set in space with the game board being composed of cards that have actions on them. Players also have cards in hand and in addition to featuring one of ten possible actions these cards have a color (red yellow blue or green) and a size (1 2 or 3 as indicated by the number of icons on the card). Each card also has six edges and these edges connect adjacent cards in the hex-shaped playing area.The cards in the playing area start face down with each player controlling a card(their Home) on a corner of this area. Each player has two transport ships in the center of his Home card and a cruiser on an edge. Cruisers are used to patrol sectors of space and destroy opposing transports while transports let you activate sectors that you enter.On a turn a player adds a card to the Impulse from his hand then (optionally) performs an action for a tech in his playing area then (optionally) performs all the actions in the Impulse then draws two cards and adds them to his hand. The Impulse is a line of cards shared by all players that changes turn by turn as players add cards to it and as cards fall off once it reaches maximum size. Thus players need to feed the Impulse with actions that benefit them more than opponents but that's easier said than done.When you perform actions – whether from moving transports to them or using the Impulse – you can boost them by having minerals of the same color or lots of transports. Each action has a single numeral on it e.g. Command [1] ship for one jump or Build [1] cruiser at home; when you boost an action you increase that numeral.Players score points by destroying enemy ships (one point per ship) by controlling edge spaces on the central card (one point per edge) and by taking other actions via cards. The first player to score 20 points wins!
In Hunt for the Ring one player takes the role of Frodo and his companions who are journeying from the Shire to Rivendell while up to four other players represent the Nazgûl who are trying to hunt down the hobbits. While traveling Frodo and others must resist being corrupted by the Ring that he wears.Hunt for the Ring is a hidden movement game played in two chapters with each chapter being played on a different game board. In the first chapter the Frodo player attempts to move from the Shire to Bree gaining corruption points if they fail to do so after sixteen turns. If the Frodo player succeeds they can either record their exit point (and other game details) to play the second chapter at a later time or they can continue immediately with the second chapter having the Frodo player move from Bree to Rivendell. In this chapter the Frodo player doesn't control the hobbits directly but instead draws cards from a journey deck with each card showing one of many paths to Rivendell.
Rating: 7.4 | Players: 1–4
Game Type:
CustomizableGame description from the publisher:The Abyss awaits! When the city of Kenabres is destroyed by a horde of demons only you can save the world! In Wrath of the Righteous the epic new Adventure Path for the Pathfinder Adventure Card Game you will travel to the Abyss to battle the malevolent minions of the demon lord Deskari. Along the way you'll become mythic heroes that rival the greatest legends the world of Golarion has ever known. The saga begins in the Pathfinder Adventure Card Game: Wrath of the Righteous Base Set.This cooperative strategy card game lets 1-4 players enter the hellish Worldwound. Choose from seven characters each with a different style of play. Build a deck of powerful boons which will grow according to your desires as you advance in power by conquering challenges. Eventually you'll gain a mythic card which will allow you to warp the rules of the game and use the first-ever 20-sided die to appear in a Pathfinder Adventure Card Game release.The Pathfinder Adventure Card Game: Wrath of the Righteous Base Set contains:
Marvel Dice Masters: Age of Ultron is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.In this game each player fields one of the superhero teams with each hero — Rocket Raccoon Groot Captain Marvel Daredevil Kang and more — being represented by custom-tooled dice; each team must be composed of 15 dice and a player can purchase dice only from his team. Each hero also has one or more character reference cards which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs allowing for more customization of your team. Players use these dice to collect energy recruit new heroes and battle head-to-head. In addition each player brings two basic action cards to the game which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.The Marvel Dice Masters: Age of Ultron starter set comes with 44 custom dice 38 cards two dice bags and a core rulebook. Booster packs include two dice with two matching character cards.
Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land shadow side up they have been captured and must be rolled like dice to determine whether they escape.The cubes have different strengths and special abilities such as taking extra flicks immobilizing enemy cubes reviving lost cubes and hiding before strategic re-positioning.The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes creating individual attack and defense formations and structures!
Your Adventure Begins Here!Belhaim's tower has just collapsed its wizard is missing and local kobolds are whispering the name of a long dead draconic nemesis. And that's just your first day in town...This complete cooperative strategy game pits 1 to 4 players against monsters perils and traps as you become the heroes of Belhaim. As the town's new champions an unending world of adventure awaits. Choose your character's class; build a deck of equipment magic and allies; and explore lethal locations as you journey through an exciting fantasy tale. As your adventures continue your characters add remarkable gear and breathtaking magic to their decks as they gain incredible powers all of which they'll need to challenge more and more powerful threats.This set includes the storybook and cards for The Dragon's Demand Adventure Path as well as a modular core for infinite scenarios that allows you to control the difficulty and speed of play.The Pathfinder Adventure Card Game Core Set includes:
Unmatched: Brains and Brawn the fifth and final Unmatched Marvel set features some of Marvel's hottest heroes: Spider-Man Dr. Strange and She-Hulk. Spidey swings around the battlefield using his spider-sense to keep him safe. Dr. Strange has well the best card names in the game: Behold the Seven Suns of Cinnibus! And She-Hulk won't think twice about throwing the book — or whatever heavy happens to be nearby — at you.As Stan the Man might say Brains and Brawn features an amazing array of astounding artists. Cover and She-Hulk illustration by comics veteran Joshua Sway Swaby. Dr. Strange illustration by The Brave Union. And Spider-Man is brought to life by Unmatched favorite Oliver Barrett.—description from the publisher
Rating: 7.4 | Players: 2–5
Game Type:
ThematicCategories:
Teenage Mutant Ninja Turtles: Shadows of the Past is a scenario-driven campaign game that features story content from the IDW TMNT comic. One player takes on the role of the ultimate villain Shredder while the others take the role of their favorite Turtle. The Turtle players battle their way through a series of 60-90 minute missions in which they develop their characters' strengths fighting styles and equipment along the way to create a lasting story arc. Fan-favorite characters like Casey Jones and Alopex appear throughout the missions as the Turtles call on their closest allies for help in battling their deadliest foes.
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One with two new characters: Treant and Ninja!Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).
Time of Legends: Joan of Arc is set amid the tumult of the 100 Years War when kings and princes struggle for the throne of France. This is the age of knights and squires where chivalry is often spoken of but rarely practiced. It is a time of both religion and superstition. Educated clerics fervently believe that angels guard the pious and demons scourge the wicked while the simpler folk watch the night for signs of werewolves and dragons. The game assumes that all of these are real.Joan of Arc is a story-driven board game that uses finely-sculpted miniatures and 3D scenery to set the scene for a game of cunning and skill (and a little luck). The game is a combination of interwoven card play resource management and position on the board. You will need to master all three to beat the best opponents. Getting your men into the right position and heading off your enemy will be no use if you cannot muster the cards and other resources to make the most of it. Joan of Arc allows a huge amount of freedom in your actions. In every turn you can choose to spend or save resources and when you come to activate a unit you can choose between combat interrogation search exploration prayers and other actions. So this turn should you level up a hero or spend that resource to buy a re-roll? Take extra actions now or save them for later? Double-move that cavalry or question the old woman in the woods? When and how to act are decisions you must make based on your objectives and the situation on the board. And what is the best decision one turn may be very different in the next.Players take the role of the various factions in the war or of some of the supernatural creatures that have emerged from the shadows. The most famous heroes and heroines of the war are all here: the Black Prince the Dauphin Falstaff and of course Joan of Arc herself. Each game is a unique scenario with its own map assembled from the gaming tiles and a specified set of heroes and followers to achieve the scenario’s objectives. Each scenario has its own victory conditions often different for each side. In one game you may be an inquisitor seeking out a werewolf hidden among the peasantry; in another you may be a victorious raiding party desperately fighting your way through an ambush so you can return to the safety of your castle.Scenarios range from small affairs with a few models and simplified role-play elements to full battles with dozens of knights archers and men-at-arms. All scenarios typically play in under an hour. The game also includes a battle mode to fight out conflicts between armies of your choosing.—description from the publisher
The Edge: Dawnfall is a dynamic miniature and card battle game with elements of territory control (gathering crystals) as well as campaign play. Each player controls unique units with special abilities that can be enchanted with special spell or progress cards.Players win the game in solo or co-op mode by completing plot conditions of the scenario or in the competitive skirmish mode by gaining advantage of 7 Victory Points. The game is set in the original post-apocalyptic universe of The Edge and features 6 factions with very different backstories game styles and aesthetics.
Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players with uneven size allowable. Each side controls a selected team of 8-12 characters from different ages of time: Ancient Colonial Modern and Future. The goal is to win greater glory in overcoming adventures and in tactical combat than the opposing team.Although multiple styles of play are available the standard DoA game-play involves seven phases:The game can end at a certain time or after a certain number of rounds.Game play is an unusual mix of tactical wargame-style combat treasure gathering and non-combat character teamwork and adventuring and has no close comparison to other games. Differences between characters are significant with many having poor fighting skills. Game play and winning is therefore an act of balancing fighting treasure-gathering and adventuring.From the game box:Select a team of characters. Overcome adventures and the enemy team to win favor achievements and ultimate victory. And while you are at it enjoy the stories that your game builds.Errata (Changes to cards):An Enemy Turned (Lith Card Secret): Remove the second paragraph. Enemies cannot be switched if they are imprisoned.Prince Wallard Blatt (Character): Wallard is killed permanently if he takes damage from anything not caused by a successful Hit. For example damage from Cube effects or trade damage caused by Hakan. For this purpose poison damage is caused by a successful Hit.
Monster Lands is a competitive dice-placement game that combines resource management worker placement and fun combat.You will take on the role of the leader of a small clan of brave warriors competing to win the crown of the Lands of the Discord. You will visit buildings within the Citadel the last bastion against the monsters that have overrun the kingdom and also travel to the outside the areas surrounding the Citadel where you will battle monsters and reclaim the lands for the Queen.At the end of the game the crown is handed to the clan with most victory points which are gained by amassing glory reputation gold and trophies from defeating monsters. The most important factor is glory; to gain it you must leave the safety of the Citadel and undertake missions defeat or capture monsters and conquer lands.Your mercenaries provide you with dice which you will use to take actions using a “worker-placement” mechanic. In the Citadel your dice allow you to improve your clan acquiring hunting tools shields potions venoms mercenaries and more. The timing of your dice placement and the type of dice you use affects both yourself and other players.In the Outside your dice become battle tools. You roll them in missions and battles to try and defeat monsters or reconquer the land. If you plan well you will have many ways to manipulate your dice results and increase your chance of success. You cannot simply hope for lucky rolls to snatch the crown you will need to carefully manage your resources and do some proper planning to be successful.Do you have what it takes to go for the crown?
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Monk is a master in the art of Chi. He can channel his ancient energy to absorb incoming attacks from his opponents. He can also use it to unleash a maelstrom of pain. The Monk is not only the calm before the storm but the storm itself.The Paladin's sword of righteousness strikes hard and true. Through faithful devotion he's capable of celestial defense. The Paladin wades into battle assured that the Divine is with him and that victory is his sovereign right.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Pyromancer has only way to deal with her enemies: swift hot destruction. Even her defense is offensive. She is a glass cannon who deals massive amounts of damage turning her foes to ash.The Shadow Thief doesn't like to end things quickly much preferring the long con. Gaining CP poisoning his foes hiding and striking from the shadows - that is the way of the Shadow Thief and if their complicated game plans are allowed to reach fruition victims will find themselves in utter ruin.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts
In Godzilla: Tokyo Clash you play as the Earth's most fearsome Kaiju — Godzilla Mothra King Ghidorah and Megalon — battling for dominance as the most terrifying monster in Japan. With detailed miniatures of the legendary monsters and a modular cityscape of 3D buildings to destroy it's an epic battle every time you play!In more detail each player has their own deck of cards unique to the kaiju they control. As you throw trains and tanks at the opponents and attack them directly to cause damage you can burn cards out of their deck reducing their options on future turns. As you stomp through the city you can earn energy which can help you lay out permanent enhancements to your abilities.
In the days before the Void consumed much of the Old World there were stalwart humans elves dwarves and gnomes who banded together to invade the deep places of the earth. These heroes forged unbreakable alliances in search of knowledge treasure and glory. Rival adventuring parties would often descend into the same dungeon and these companies fought one another as fiercely as they battled the monsters that lurked behind every dark corner. These were daring times when nothing in the world was considered more sacred than the oath that bound those who shared the dangers of the pit together. This was the age of the Dungeon Alliance.Dungeon Alliance is a deck-building dungeon-crawling miniatures adventure game that allows players to send 1-4 different teams of adventurers into perilous dungeons in search of experience and treasure. At the start of the game each player drafts their own team of four heroes (from the 17 included in the game) and uses tactical movement and card play to overcome the dungeon's monsters and treasures. Each player starts with a unique twelve-card starting deck that includes the starting cards from all four of their heroes.Rival teams may compete with one another to slay monsters or even battle one another for complete domination. As each team of heroes overcomes monsters and challenges they earn experience point (XP) tokens that they can spend to purchase new cards for their alliance decks. Once spent XP tokens are flipped face down and kept until the end of the game. When the sun greets those who emerge from the pit the alliance that has accrued the most XP claims the mantle of victory.Dungeon Alliance includes rules for competitive cooperative and solo play.Microbadges:Special Articles:Dungeon Alliance StoreDungeon Alliance FAQDungeon Alliance: A Webcomic AdventureYour First Game of Dungeon Alliance: Advice for your First Steps into Darkness
STORY The future: Slowly but steadily the Moon has been approaching the Earth. It has touched the surface and ripped a deep rift across continents mountain ranges and oceans. It has come to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants. That chaos grew greater when the Moon revealed itself to be a kami (a Japanese God of old) - the white dragon TSUKUYUMI. Exiled into the night sky eons ago TSUKUYUMI has been roused by Japanese warriors who tried to rid themselves of their godly creators. TSUKUYUMI'S time for revenge has finally come...In the post-apocalyptic world humankind is on the verge of extinction whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival as well as for world domination.TSUKUYUMI is a no-luck boardgame that demands specific strategic skills of its players. Its particular appeal lies in the clash of multifarious asymmetrical factions. At the beginning each player picks one of the five factions. The factions bring their own respective abilities units and strategies. Therefore the game changes depending on what factions meet on the battlefield.Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: it’s the players who find new combinations and the right moments to use specific faction features who notice their fellow players’ weaknesses and use them to their own advantages. This way they shape their faction and bring the creatures and their stories to life.FACTIONS THE NOMADS are the former soldiers who were stationed on the USS Nomad an aircraft carrier that stranded in the wastelands. Armed agile and patriotic as they are the NOMADS try to claim the remains of the moon in the name of their (former) nation.THE BOARLORDS are a nation of strong and intelligent boars who enter the pacific region from the former Korean peninsula. They aim to replace the human race as dominant species - claiming more and more land by terraforming it into their rampart-like homes.THE CYBERSAMURAI use satellites supercomputers and artificial intelligence once developed in old Japan to control an army of drones fighting bots and even an orbital laser system threatening anyone who tries to plant their flag on the moon.THE DARK SEED'S nest grew in the wastelands as roaches and other insects became bigger and more intelligent under TSUKUYUMI'S influence. Their swarm grows rapidly - and thus they fight relentlessly to overwhelm adversarial units and territories by their sheer number.THE KAMPFGRUPPE 03 are the heirs to the Order of Marduk - and same as their spiritual ancestors in medieval times dragonslayers Siegfried and Georg they strive for a world unburdened by TSUKUYUMI'S existence.After the gameboard is set up every player chooses a faction respectively. The faction boards explain in detail all special abilities and how to use them. It also specifies the factions' start set-up.According to the descending initiative order marked on the board the players install their Homezones pick three start-areas and place their units. Prior to the first round they also choose a white action card - a combination of actions they can use before the beginning of each round.Then the players gather their resources according to what their areas offer. They may use these resources to bid on the blue green and red action cards. Every phase is represented by six of those action cards marked from A to F. Every card displays a different combination of the actions that can be taken during its respective phase. The highest bid is awarded with the A-card the next one with the B-card and so on.Each round consists of the following phases: White Phase: Players use the white action card they chose to emphasize their strategy. Blue Phase: Players can rise in the initiative order and/or draw an Impact Card. Green Phase: New units are generated and resources collected. Red Phase: Units are moved adversarial areas and units may be attacked. Onis are placed moved and used for attacks.GOAL The player who gains the most Victory Points wins the game. Victory Points are earned by conquering and occupying areas and by fulfilling goals and/or the faction's respective mission.END The game ends after the number of rounds determined by the players beforehand - usually 3-4 rounds.MICROBADGES Tsukuyumi fan - logo Tsukuyumi fan - moon Tsukuyumi - Boarlords fan Tsukuyumi - Cybersamurai fan Tsukuyumi - Dark Seed fan Tsukuyumi - Nomads fan Tsukuyumi - Oni fan Tsukuyumi - Kampfgruppe 03 fan Tsukuyumi - Lords of the Lost Sea fan Tsukuyumi - Fireborn fan Tsukuyumi - Children of the Lion fan
In an apocalyptic world in which everyone over the age of 18 has turned into a bloodthirsty flesh-hungry zombie and most youngsters have been served as meat to quell their elders' appetite a small team of kids and teenagers tries to survive on their own. As part of that small group of survivors you must unite to escape the relentless horde of undead. Run across town to find shelter or food hold a strategic position meet with new survivors and discover the truth about this terrible and mysterious disease!Zombie 15' is a frantic scenario-based survival game in which time is scarce and cooperation is key. The game features easy rules but real choices to be made as quickly as possible if you don't want to get overwhelmed by zombies!Zombie 15' features a team of 15-year-old teenagers; a 15-minute soundtrack to give each game its tempo; a 15-scenario progressive campaign; and much more than just 15 zombies...
In Thunder & Lightning players take on the role of Thor or Loki and fight their way through an army in an epic mythological showdown. Because Loki has already stolen Odin's Crown the Allfather has entrusted his son Thor with his prized ring of power Draupnir to help him defeat the vile trickster. But who really has what it takes to gain control over both relics and therefore claim the throne of Asgard?Thunder & Lightning a reimplementation of Hera and Zeus features the same gameplay as the earlier design but with larger decks of cards with a different distribution of powers.In the game each player starts with nine cards in hand then places three cards face down in their first row with these rows butting against one another and each player having space for four rows in their playing area. If a player loses a card in a row then any cards in the same column behind this card slide forward to fill the empty slot. On a turn a player has as many action points as the number of columns they have in the playing area. They can use these action points to draw cards play cards to the battlefield play a mythological card for its power or challenge an opponent's card.To challenge the player chooses a card in their first row that abuts an opponent's card then reveals both of them. Most cards have a strength value (0-7) and the card with the lower strength value is discarded with the opponent's other cards in the same column then sliding forward.If a player cannot use all of their actions or has no actions (due to having no cards on the battlefield) or loses control of Odin's Crown/Ring then they lose the game.
Amidst the frozen ruins of an ancient city wizards battle in the hopes of discovering the treasures of a fallen empire. In the fantasy skirmish wargame Frostgrave each player takes on the role of a wizard from one of ten schools of magic and builds his band of followers. The wizard's apprentice usually accompanies his master and more than a dozen other henchman types are available for hire from lowly thugs to heavily armored knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells.While individual games of Frostgrave are quick and can easily be played in an hour or two it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.Osprey Games and North Star miniatures will produce a full range of official Frostgrave miniatures. This includes wizards and apprentices from all ten schools of magic and all the soldiers that can be hired for their warbands. The wizards apprentices and specialist henchmen such as the apothecary and thief are metal sculpts while a multi-part plastic box set offers huge variety in building the more common soldier types.
Game description from the publisher:Did you know that magical wizards are battling to the death ... and beyond ... right now!? Why battle? you might ask. What have I got to prove magic man? Only who's the most awesomely powerful battle wizard in the entire realm that's what! As a Battle Wizard you'll put together up to three spell components to craft millions (okay not really) of spell combos. Your spells might kick ass or they could totally blow – it's up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred all-out burn-down to be the last Battle Wizard standing. And it doesn't stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?!Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a humorous card game depicting a vicious over-the-top battle between a variety of comically illustrated wizards. The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife. The unique Dead Wizard cards allow players to stay in the game even after their wizards have been defeated.
Rating: 8.8 | Players: 1–5
Game Type:
UncategorizedCategories:
Cthulhu: Death May Die is back with a new standalone box and upgraded rules! Designed by Rob Daviau and Marco Portugal Fear of the Unknown marks a new Season of the hit board game that brought a new twist to the mythos universe created by H.P. Lovecraft. Face the challenges of 6 new Episode and 2 new Elder Boxes that bring new insanities and monsters as well as new modular rules in this cooperative board game for 1 to 5 players.—description from the publisher
Escaping from the zombie-overrun town of Woodinvale a handful of survivors make their way up into the mountains – but as they reach the small logging and mining town of Timber Peak they discover that a new nightmare has just begun!Last Night on Earth: Timber Peak is an action-packed standalone game as well as an expansion for Last Night on Earth. Introducing the brand new town of Timber Peak with a full set of game boards six new Heroes (including three Survivor versions of Heroes from the original Last Night on Earth) four Generator objective pieces a full set of 14 Zombies a host of new Scenarios rules for fire breaking out and spreading over 130 new game cards and a full Experience System for both Heroes and the Zombie horde to gain upgrades within the course of each game!Timber Peak is packed with new material for veteran players to add to their toolbox and a fantastic way for new players to jump into the action. A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play adding lots of replayability. As with the original game one or two players control the zombies while the rest control heroes.To achieve a horror movie feel all of the art for the game is photographic.
Drako: Dragon & Dwarves is an asymmetrical game for two players with one player leading a team of three dwarves who are experienced dragon hunters and the other playing a red dragon that has spread terror amongst local peasants. The dwarves have managed to trap the dragon in a shady valley at the foot of the mountain where it lives – apparently dragons can't resist the smell of freshly slaughtered sheep – but despite being in chains the dragon is still young and ferocious providing the dwarves with the difficult task of killing it without being killed themselves.Each player has a unique deck of cards and each card has symbols on it to indicate possible actions. The dragon can move around the game board bite shoot fire fly (in a limited way) and defend itself from attacks; the dwarves can attack with their axes shoot crossbows move individually or in groups protect themselves with shields and cast nets.Each player can have up to six cards in hand and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can the dragon nip the strongest dwarf and take him out without opening himself up to attacks from the others? The dwarves can attack the dragon's wings to keep it from flying chop its legs so it can't move and cut its throat to prevent it from breathing fire.If the dwarves kill the dragon before it breaks from the trap – that is before dwarves run out of cards – they win. If the dragon survives or defeats the dwarves he will manage to free his trapped leg and fly away triumphing over his opponents.
BattleCON: Fate of Indines is a low-cost starter box for BattleCON!Featuring 10 fighters Fate gives you the essentials to play BattleCON anytime anywhere and is the perfect place to get started on the series.These new fighters are fully compatible with all existing BattleCON games so you can expand your collection and get a travel-sized box and board at the same time!
The undead hordes are back! But this time they're not miniatures shambling around a modular board - the zombies are coming straight for you! As in most zombie games you represent a unique character with your own character traits except in Run Fight or Die! you will also have your own individual board with zombies you alone will encounter. Zombies move closer to you every round. You run from location to location searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival or in some cases new challenges to overcome. In either case every survivor provides you victory points. The game ends either when one player finds five survivors and declares the last round or when a player reaches the town line (and the total Followers in play meets a minimum) or if a player gets bitten and turns. Be careful some followers may turn against you while others can slow you down. When it comes right down to it the choice is simple: Run Fight or Die!Scoring is based on the total points of survivors and remaining health of the players’ characters.Run Fight or Die! is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion). The game is loaded with goodies including 4 Action Boards 5 Character Boards a Loot Deck a Location Deck an Event Deck a Follower Deck Mutant Deck 7 Custom Dice tokens and beautifully crafted miniatures.
Long ago the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.In Leviathan Wilds 1-4 players will confront these colossal beings with each creature being depicted across the spread of a spiral-bound storybook that makes up the game's board. The book also forms the basis of a connected campaign mode built around the game's story with each of twenty included scenarios estimated to last around 45 minutes. Tougher difficulty levels are also available for added replayability.Each character's deck of multi-use cards is unique allowing them to climb jump and glide around the board in different ways. The number of cards left in the slim deck represents their grip on the leviathan's body; if the deck runs out the player loses their grip and begins to fall down the board until they're able to reach a rest space which resets their deck. Moving onto rest spaces also provides a way to regain one's grip without falling. Other spaces reduce a character's health or grip or they increase blight a status that reduces their overall hit points.The leviathan has its own deck of cards which triggers various effects at the beginning of a player's turn from targeted attacks that reduce health to effects that move players between spaces or loosen their grip. As the game progresses the leviathan gradually gains rage which intensifies the effect of its event cards.Players' characters can move around a square grid overlaid on the creature's body by spending action points — the number being determined by a card played at the start of their turn — and their remaining hand of ability cards to reach the crystals and reduce them to zero. Victory is achieved by reducing all crystals which vary in strength to zero.
The sun has retreated from the earth. It has been a little over a week since the last hint of light shone over the horizon and the chaos has begun. People fear for their existence while scientists struggle to explain the phenomenon.Until they came.The creatures of nightmare — vampires werewolves and ghouls — have begun to appear throughout the world and they show no sign of hesitation in claiming the dark world as their own!--Publisher BlurbNightfall - a new fast furious and fun deck-building game from Alderac Entertainment Group. Featuring direct head-to-head combat amazing art a new AEG world and unique mechanics by designer David Gregg Nightfall will be the deck-building game to own.Before the game begins there is a draft to determine which cards are available for purchase and by whom. During this draft players select two cards from the set for their personal archives and they also select cards to put into the common area. The cards drafted into personal archives may only be purchased by the player who drafted them.After the table has been set with the private and common cards players begin play.The meat of Nightfall is in the chaining mechanic which was partially developed with the help of people right here on BoardGameGeek.Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!Nightfall's base set releases with starting decks of 12 cards for up to 5 players and 24 distinct cards (7 copies of each) for drafting during play.The box contains card dividers and is in the same format as the much heralded Wrath of the Elements box for Thunderstone.
Super Dungeon Explore (SDE) is a dungeon crawler inspired by old Japanese console RPGs. The 52 included miniatures are done in a cute / chibi / super-deformed style which means the head is roughly the same size as the rest of the body.One to five players take the role of classic fantasy heroes like the human paladin a dwarf fighter or an elf ranger. One player is the Dark Consul who controls the monsters of the dungeon. Every hero/monster has a character card that details the stats for movement attack armor willpower dexterity action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions.The game is played on modular dungeon boards. During a round of play the game passes back and forth between single heroes and the monsters but the exact order may change from round to round. The characters use the stats from their character card special dice (with hearts potions and stars) are only used for combat and checks. If the heroes wound the opponent they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to level up apart from a single late game upgrade but the Dark Consul has an unlimited number of them.To win the game the Dark Consul must defeat all heroes in his dungeon. The heroes must spawn the dungeon boss by killing monsters or destroying all spawning points (= entry points for new monsters). The heroes must then kill the dungeon boss to be victorious.UPC 817009010004
In a world unified by the Empire it is forbidden to raise armies and make war. All major conflicts get solved in the ARENA where the best fighters represent entire Nations. Such fighters with good reason are called HEROES.In this turn-based tactical combat boardgame players recruit teams of three or four from a wide pool of Heroes all of them experts in a Combat Role like Tactician Healer and Bruiser. There are countless combos counterpicks and strategies to explore in the attempt to build a powerful and synergistic team.Each Hero is granted a Move and an Attack action per turn. Its governing rules are intuitive meaning even beginners will find ARENA easy to learn; however the game will forever remain challenging as it is impossible to reproduce two equal matches all attacks are unique and there are optional 'advanced' features to implement in order to refresh and deepen the experience such as Artifacts and Scrolls.In Competitive mode (PvP) both teams fight each other until one eliminates all opposition and wins the battle. Matches begin by strategically positioning highly-detailed miniatures in an infinitely customizable battlefield featuring optional elements that change the dynamics of combat such as walls debris altars and lava. You're required to plan ahead consider your enemies' moves and work in harmony with your team in order to find the best possible action when your turn comes.In Cooperative mode (PvE) the Player(s) build a team of 4 Heroes to travel the fantastic world of Tanares in order to solve an ancient mystery facing Missions with different problems hazards and goals. Campaign Cards present players with challenging events requiring tough decisions that shape the course - and outcome - of an adventure that find its climaxes in the difficult Dragon Boss Fights.The Campaign is meant to be conducted through the course of several sessions in which Heroes gain experience according to the number - and quality - of accomplished Mission objectives. Experience Points can be spent to Level UP and acquire minor permanent boosts or to purchase Items that grant major - but provisory - boosts to any Hero.Players are free to tweak and adjust their experience according to their personal preferences making Arena a highly diverse and replayable game. Players can make tournament tables and play simultaneous Matches on different boards; add or subtract different advanced rules and strategical features at will; try the game on custom boards or design their own missions. Players that enjoy immersion and storytelling can maximize adventure in PvE-Campaign Mode while players adverse to that can even play the Quests individually in any sequence with minimum reading required.
It's the year 3030 and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes.Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of.In Tiny Epic Mechs players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets plant explosive land mines with hidden values collect resources purchase weaponry and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor there is only one Mech Suit reserved for the king of the hill.Your programmed actions are played out one at a time around the table until all players have executed their four actions. When you cross paths with another player combat ensues. During combat players exchange fire until one player is out of ammo and must retreat or they are defeated and forced to reset.Combat is fast and you can use each weapon only one time per fight so the more weapons you have the longer you'll last. Weapons are categorized into three types and each type counters one of the other types. If you time your weapons correctly you can counter your opponent and unleash a more powerful attack and gain an edge over them. Dealing a lot of damage to your opponent will wow the audience and earn you lots of points which brings you closer to victory. You also score victory points every other round based on area control and who controls the Mech. At the end of the game you also earn points for each weapon you own.
When the zombie plague strikes not even Earth's mightiest heroes are safe.Marvel Zombies: Heroes' Resistance is a co-operative board game for 1-4 players based on the core mechanisms of the Zombicide game series bringing non-stop zombie action to a Marvel universe in which some heroes have been infected by an unknown virus that has been transformed them into zombies. In the game you can control either the Marvel heroes to protect citizens...or the Marvel zombies to devour them.Fight the insatiable hunger for heroes never die — they just change.
The long-awaited return of the classic dungeon-crawl! Throughout the mortal realms the legends of the Silver Tower are recounted with awe and admiration. Tales of disparate champions good and evil brought together by naught more than fate battling against sanity-shredding horrors in the ever-shifting domain of the Gaunt Summoner of Tzeentch. Tales of bravery heroism treachery and betrayal. Tales of teamwork success and glory-hunting failure.Some who tackle the Silver Tower seek a boon from the Gaunt Summoner others wish to learn his true name that they might destroy him. All must face foul writhing monsters bizarre labyrinthine corridors bristling with traps and strange maddening riddles before they even gain the chance to stand before his fell sorcery. The greatest champions those who grow in strength over time as they solve the Silver Tower’s secrets even they may fall at this hurdle – yet the riches power and freedom they could gain drive them ever forward. But for every tale that ends in glory another falls short bringing only madness and despair…Warhammer Quest: Silver Tower is a stunning boxed game for two to four players set in the shifting labyrinthine lair of a sinister Gaunt Summoner! Work with your friends to conquer the secrets of the Silver Tower or take the glory for yourself – characters level up and become stronger with persistent stats kept between games. The thirteen double-sided board tiles mean no two adventures need be the same; a roll of the dice can send your adventurers off on wild tangents with literally thousands of different dungeon-crawl combinations.
Mage Wars Academy features gameplay similar to Mage Wars Arena (née Mage Wars) with two mages in head-to-head combat to see who will be victorious.Mage Wars Academy is a two-player starter set that features two mages two spellbooks and a new boardless gameplay design that's more portable and fast-playing than Mage Wars Arena. All of the spell cards included in Academy are compatible with those in Arena.Multiple core sets (or future expansions) can be added together to create a 3 or 4 player game.
In the fantasy card-drafting game Enchanters you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger you can take on more powerful monsters and if you plan well even defeat a dragon.To set up the game each player takes five crystals then you shuffle together as many kingdom decks as the number of players then lay out six cards (either items of enchantments) on the journey track. In the game players take turns to embark on quests collecting cards from the journey track by paying with crystals. Acquired cards are placed into adjacent stacks with something like Long Sword going into the item stack and cards like of Fire going into the enchantment stack; combined these cards create the Long Sword of Fire and cards grant both temporary bonuses (upper icons and skills) and permanent ones (bottom icons).Players may attack approaching monsters and defeat them in a simple combat encounter to score points. In combat you compare your defense against the monster's strength to determine whether you receive damage. Then you need to accumulate as much attack as the monster's health to defeat it. You keep defeated cards as trophies.From time to time you rest in the village to gain crystals or heal wounds. If you do discard the first card from the journey track. At the end of each turn replenish the journey track to six cards.The game ends when the last card is taken or discarded.
Night of the Living Dead: A Zombicide Game is a standalone game in the Zombicide franchise based on the George A. Romero movie of the same name.In Night of the Living Dead: A Zombicide Game players take on the role of the movie's main characters holed up in an isolated house while the dead come to life all around them. The original movie sees the few survivors hunkering for safety in the house as the ghouls (as they're called in the film) pose a continuous threat from outside. It's a tense psychological thriller full of gritty moods and dark themes but the game lets the survivors take the fight to the hordes of the undead. The game uses standard Zombicide mechanics.There are two variants included in the game: Romero - where the characters have the attributes from the original movie and Zombicide: where the movie characters have had their attributes amped up to meet the Zombicide world - but always have the chance of regressing to their original Romero character.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: For King and Country features three characters from the Marvel comics universe: Black Widow Black Panther and Winter Soldier.
Since time immemorial the mines of Runedar have supplied gold to generations of dwarves. Today only a handful of them remain guarding the fortress surrounding the entrance to the old depleted mine... or so it was thought. This group of dwarves have been fortunate enough to accidently stumble upon a new vein of the purest gold and have managed to extract a small treasure. Unfortunately just as they were about to set off to the safety of the nearest stronghold they discover that the old fortress of Runedar is surrounded by orcs who are willing to do anything to get their hands on the precious metal. Now the dwarves not only need to defend the fortress they also must dig a tunnel under the mountain to escape and get their hard-earned gold to safety.The Siege of Runedar is a co-operative game for 1-4 players who take on the role of dwarves charged with defending the walls of Runedar and the treasure they keep within. They will have to face orcs goblins and trolls fighting in hand-to-hand combat against those who manage to get past the walls and shooting from a distance at those who try to enter. A deck-building system allows players to upgrade their weapons and tools as they must hold off the raiders long enough to build a tunnel to escape the terrible siege they have been subjected to and get the treasure to safety.—description from the publisher
Welcome sports fans! Blitz Bowl is a fast-paced sports game that pits two teams against each other in a battle to achieve touchdowns complete challenges and score the most points through a mixture of skill luck and aggression!The teams are smaller and the games are faster than in Blood Bowl but the action is just as intense as each player seeks to distinguish themselves in the eyes of Nuffle in the infamous Crush recruitment rituals.The game features a number of elements that will be familiar to fans of Blood Bowl meaning that the two games are ideal companions to each other. Players should expect to complete a game of Blitz Bowl within an hour and considerably less once they have a good grasp of the rules making for a thrilling quick-play experience.
In this stand alone expansion Mindbug: Beyond Evolution introduces the Evolve effect to certain cards allowing to play through a 3 stage evolution line with changing creature abilities.This expansion can be played on its own or mixed with Mindbug: First Contact or Mindbug: Beyond Eternity.In Mindbug you summon hybrid creatures and send them to battle against your opponent. But be careful: your opponent may use one of their Mindbugs to take control of it.Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.Mindbug combines the accessibility and fairness of a simple card game with the strategic depth of a complex Strategy Card Game. The result is a skill-based dueling card game that feels utterly different from all the other card games you have played before.
It is the End Times and the hordes of Hell are invading our world. Destroy the Hellgate & save our world!Planet Apocalypse is a cooperative game. The players battle and kill demons as a team. The game is primarily a battle game but also has a tower-defense element and a roleplaying element as you build up your heroes over time.It has large high-quality plastic figures scaled to 28mm so they can be used in other games.
In Deliverance you take on the role of an elite angelic warrior in the army of Heaven. Since the victory on the Cross you have hunted the fallen angelic Princes. Once your faithful brethren they now lead Satan’s forces of Darkness in a bitter war against the humans bent on corrupting every last soul. In a bid to end their reign of chaos you have planned a daring mission into one of their great Strongholds - The seemingly quiet human city of Fallbrook. Armed with your weapons courage and your God-given angelic powers you and your faithful allies must overcome legions of demons to slay their leader. But be watchful for the darkness of the mortal world seems to be spreading into the spiritual realm.Deliverance is a cooperative tactical board game that can be played in either a story driven campaign mode or skirmish mode. Each player has unique powers that can be added to with Talent grants. Each victory brings experience points.—description from the publisher
Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book an ancient tome locked away in an abandoned tower. It sleeps covered in dust awaiting the one thing it desires most: you.Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.The game is split into six consecutive scenarios (chapters) each composed of a specific deck of pre-sorted cards that contain the rules the story and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.Starting with the first card of the chapter deck the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn including moving and fighting using their individual skills collecting sparks of magic (used to perform special actions) and interacting with cards and pop-ups. Once all heroes have taken their turn a Wyrm card determines how the enemies will respond by moving attacking spawning or doing something unexpected.The basic mechanisms are easy to grasp but the game keeps changing as each scenario offers different things to do. You will find yourself exploring fighting bosses solving riddles playing little minigames looking for clues...anything is possible during the story!—description from publisher
Description from the publisher:There is a secret world where ancient evil weaves a modern mystery… they call it Little China. It’s where Big Trouble was waiting for Jack Burton and his friends as they uncover an ancient diabolical plot. The evil minions of the immortal ghost-sorcerer Lo Pan are waiting to chop down the players with axes and guns in dark alleys and all throughout the battle-torn streets of Chinatown. Now Jack Wang Gracie and the rest of the gang must muster up all of their courage survive against hordes of baddies and then face off in a showdown with the darkest demon of them all Lo Pan!Big Trouble in Little China the Game sends you and up to three other players on a wild adventure to experience the unknown and mystical underworld of Chinatown. Each brave character uses their own unique talents and abilities to take on various missions throughout Little China; working together to gain enough Audacity to take down Lo Pan the Three Storms and a slew of other powerful henchmen in this cooperative replayable cinematic experience.You will venture through the iconic locations in Chinatown saving the helpless and thwarting evil plans all the while discovering weapons and rare magics to use to your benefit. Player actions are powered by thematic dice that are rolled each round. These dice will be used to take part in combat testing your luck taking audacious actions and get players in and out of “Big Trouble. But beware: roll bad luck and suffer the consequences!The clock’s ticking as Lo Pan inches closer to breaking the curse and regaining his mortal form. The heroes are thrown into a final showdown with Lo Pan and his most elite bodyguards to finally put an end to his reign of terror. You’ll need all of your guts and glory to rescue the green eyed beauty defeat ancient magic and save Chinatown... in Big Trouble in Little China: the Game!Big Trouble in Little China: The Game – Deluxe Edition Adds a Campaign and makes the game playable by up to 6 players
They ravaged their Mother the Earth and bound Her with sorcerous chains. The moon caught fire; the sun froze. In the veins of the world her lifeblood choked to dust. The oceans boiled to miasmas that clotted the skies. Rocks fanged up from the stubble of dying forests. As She began to rot Her creatures Her children survived as best they could. Tearing at each other prowling in Her fetid hollows breeding abominations. Feasting on Her Fungi and moulds become sentient.And as the ages pass some lineages of men grow monstrous even as others diminish weaken and become easily their slaves. These higher men feed on the lesser growing in strength and hurl their tribes one upon the other in terrible truceless wars — until one tribe crushes the others into kneeling submission under a lord nameless save for his title: Tyrant!But though decayed She was not slain. With the little strength remaining She seduces Worm; the least the most abject of those creatures bred for meat. Unlikely savior through sorcery and helped by unlooked for allies Worm follows the thread of his fate to Her. If he can free Her Her blood will spout into a flood and frenzy of returning Life. And her hatred will swell Worm into being Her champion Her consort and Her AVENGER the Horned God!Based on the graphic novels by the acclaimed Adrian Smith HATE is a highly kinetic endlessly brutal campaign game of post-apocalyptic survival. Up to six players battle through a multi-game Chronicle where they use their unique clan to savagely plunder mutilate and demoralize their opponents. Death is permanent for clan members; once they die they are out of the game. The player who most expertly uses savagery (gained by doing unspeakable violence upon their foes) to upgrade their warriors and resources (gained by plundering the land) to unlock powerful new abilities from their village will win the game but only the player with the most hate will become the Tyrant and rule over the rest!—description from the publisher
Unmatched: Sun's Origin spotlights two heroes from the rich history of Japan.Oda Nobunaga was the daimyo of the Oda clan renowned for unifying feudal Japan. He is a master tactician making his honor guard even more dangerous (and just so happens to be a powerhouse in Tales To Amaze).Tomoe Gozen was a legendary onna-musha of the Minamoto clan. She strikes hard and fast relentlessly pursuing her enemy across the battlefield.The set features stunning artwork by Yuta Onoda with cultural consultation by Saigo.
Epic is a fantasy card game by White Wizard Games which aims to recreate the TCG-style experience from a single box with no additional purchases required.Epic is a card game designed to start quickly but also to reward deep strategic plays. In Epic you take on the role of an elder god in conflict with other elder gods. The cards in your deck are your champions who fight for you and events which represent your will imposed on the mortal realm. In Epic the turn sequence is easy but there are many options to choose from. You begin the game with a hand of five cards – each card costs either one gold or is free. You get one gold each turn — you don’t need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play you choose which card you want to play.Epic is non-collectable so every box contains the same 120 unique event and champion cards with 8 double-sided cards to represent temporary token champions. One box supports preconstructed sealed and draft formats for 2-4 players two boxes up to 8 players and three if you want to create a full constructed deck or a cube environment for drafting.
Onward to Venus is based on the Doctor Grordbort graphic novels from writer/artist Greg Broadmore with those books being a parody of sorts of the British Empire in the late 19th century but instead of the race for Africa we now have the exploitation of the Solar System which is populated by various natives who resent the Earthling settlers.The game Onward to Venus takes lots of artwork from the books and mixes it together to create an empire-building game set in the Solar System. The core rules are fairly straightforward and a game can be completed in 90 minutes. The game is played over three turns; in each turn you whizz around the planets and moons claiming tiles. The tiles grant you cards allow you to build a factory or mine let you hunt strange beasts or simply earn you some money. Other tiles allow you to attack other players or add to the crisis level on the planet/moon in question. You have to be careful with crisis tiles as if you let too many build up bad stuff — Martian invasions robot rebellions space pirates etc. — starts happening.
War! The discovery of the droid factories on Geonosis and the sudden deployment of the Clone Army has set off the Clone Wars. The countless droid legions deployed by the Separatist Alliance have proven to be a fair fight for the Jedi the guardians of the Galactic Republic. With the fate of the Republic at stake the galaxy anxiously awaits the outcome...In Star Wars: The Deckbuilding Game – Clone Wars Edition the galaxy-spanning war between the Galactic Republic and the Separatist Confederacy comes alive on your tabletop. In this easy-to-learn game you and your opponent each choose a side playing as either the Republic or the Separatists and as the game progresses you both strengthen the power of your starting decks and work to destroy each other's bases. The first player to destroy three of their opponent's bases wins!This game can be played on its own or combined with the original edition of Star Wars: The Deckbuilding Game.
In the frigid Runic Isles of the North Sea the Vikings reign supreme. These determined explorers navigate the icy fjords build fertile settlements upon rocky crags and fight for the glory of their clans with blood and steel. Only the Gods stand above them and it is every Vikings’ dream to serve their God in the afterlife Valhalla.Tiny Epic Vikings is a fast playing 1-4 player strategy game of drafting area control and set collection.In Tiny Epic Vikings players lead a clan of Vikings over 3 eras in hopes of claiming the icy lands for their own. They play Viking Cards that represent their clan’s leaders choosing the best builders harvesters explorers and warriors. Raid and conquer the islands with settlers build boats and temples to gain influence and battle for the favor of the gods!—description from the publisher
A new King of Game rises: King of Monster IslandWe have detected irregular movement on the Monster Island. The volcano is erupting like never before. Monsters from all around the world are gathering on the Island what is happening? They don’t even fight each other anymore! Because is a greater menace is lurking. Something big enough to threaten every monster and make them fight together against the same enemy…Was this in the script? Wait… Is this a cooperative King of game?In King of Monster Island players will play as giant monsters who must work together to defeat a titan-like Boss before it finishes building an interdimensional portal. Each turn players will roll dice to damage minions & boss heal themselves gain energy and buy cards move around the island activate human support and increase fame. For the Boss’ actions they are controlled entirely by the game itself. Using the results of the dice rolled into the volcano the Boss will move activate their minions and attack nearby monsters. Their goal: allow their minions to set up the pylons needed to construct the portal. To win the players must defeat the Boss before they manage to activate the portal or defeat even a single Monster.Otherwise Earth will be demolished!—description from the publisher
This solo two player cooperative and two to four player competitive game collects and combines the very best gameplay content from Hoplomachus: The Lost Cities and Hoplomachus: Rise of Rome as well as several of their expansions.Hoplomachus: Remastered includes everything that originally made the franchise a hit with its ease of play multiple combat modes and subtle variations between factions. We're giving the line a huge production update to make it the kind of game we at Chip Theory have wanted it to be from the beginning. Featuring new original art more attractive graphic design streamlined rules and component compatibility with Victorum Hoplomachus will now embody the Chip Theory Games premium experience in every sense of the word.Though both Victorum and Remastered are standalone titles their gladiator and tactics chips are cross-compatible between both games allowing players to mix and match chips for even more gameplay options!—description from the publisher
Skytear is a competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 32 heroes from an original fantasy universe.Using a draft system that supplements regular deckbuilding players pick heroes from four factions in order to flexibly respond to their opponent's selections. Then using these heroes players compete to take control of the lanes and lead the minions there to assault the enemies' towers or enter the dome to take control of the outsider there. In doing so they will win one of the three victory conditions selected at the start of the game allowing for potential bluffing or feints by switching objective.Skytear is diceless instead revolving around modifiers printed on each power card. This duality of effect means deckbuilding is a nuanced issue: cards that are most beneficial when played (and likely will) come with a negative modifier reducing the effectiveness of most attacks. At the same time drafting a particular hero provides you with their associated cards meaning flexibility can be integrated into your hero selections.With two maps 32 heroes and over 65 power cards at launch Skytear is an extremely replayable tactical experience.
Power Rangers: Heroes of the Grid gives each player the chance to take the role of a Power Ranger the heroes of Angel Grove who defend the earth against the evil Rita Repulsa and her nefarious minions. Each Ranger comes with a unique combat deck representing their special skills and fighting style. From the Red Ranger's leadership karate skills to the Yellow Ranger's Sabertooth ferocity to the Blue Ranger's tactical mind each ranger brings a unique set of skills to the table. You need to use your powers well if you intend to save Angel Grove!In each game you need to protect four combat zones that are being targeted by the evil Rita Repulsa. Each round enemy forces deploy onto these zones and cause chaos among the populace. Who knows what sort of strange monsters Rita has cooked up for the Rangers this time?During play Rangers must manage their actions and coordinate their defenses moving to the locations under the most threat and doing battle with enemies. Finding time to rest and recover between engagements as they prepare to defeat the mastermind behind this plot.During battle each Ranger and each enemy in the location participate in the combat sequence. Enemy cards represent enemy actions and health. Rangers can attack these cards to disrupt their attacks. Each minion card the rangers defeat removes one minion figure from that location. Monsters are much deadlier foes with a variety of special attacks that you'll need to deal with and defeat before you send them packing! A Ranger's combat deck represents their health with each card played and blow sustained slowly whittling away at their options. They'll need to find time to rest or power-up at the Command Center if they want to stay fresh for the next fight!As the Rangers defeat enemies and progress through the game they'll unlock Zord cards which provide them unique abilities and special actions they can perform. Eventually they'll be able to unleash the full power of the mighty Megazord!Each game reaches its climax with a confrontation with the enemy Master a devastatingly powerful foe who must be thwarted if the Rangers wish to save the city! Do you have what it takes?—description from publisher
Starcadia Quest is a new standalone campaign game for 2 to 4 players. The dastardly Supreme Commander Thorne is looking to control the galaxy (at least a good portion of it) and each player leads a crew of two heroes flying through space on a quest to defeat him. While they share the same goal the different crews are not exactly in league with one another. They will compete as much with each other as they do with Thorne and his army.
Howdy ya'll. C'mon in and sit a spell. Let me tell ya about Jack Colty and his gang and get ya up to gallop on all the interestin' events. Those filthy drovers and gunslingers are dangerous and desperate each one generally havin' killed a man and be content to live on a diet of Navy plug and whiskey. I ain't never seen no queen in her damned undies so the feller says. But I'll tell you what - after hearin' this here stupefyin' story I'm about to unfold well I guess you folks can make up yer own minds why I retired early.The year is 1892. The bank at Repentance Springs has been robbed. Many good citizens including Sheriff Anton Dreyfus and school-marm Sue Daggett were brutally slain as Colty's gang shot its way whooping and hollering out of town. Colonel Ned McReady and his men are tasked with bringing Jack Colty - a man so mean he'd steal a fly from a blind spider or a coin off a dead man's eyes - and his gang to justice.Revolver is a non-collectable card game set in the Old West.Consisting of two balanced 62 card decks the game pits two players against each other in a life or death struggle. One player takes the role of Colonel Ned McReady and his lawmen and his opponent assumes control of the notorious and deadly Colty gang.At their disposal the Colty gang - the meanest bunch of low down dirty dogs in the West - have a roster of weaponry to bring down the lawmen on their tail: .38 Specials .45 Long Colts 1866 double barrel Derringers and even a Gatling gun! Some example cards from the gang's deck: Cherokee Scout Adios Amigoes! Thanks for yer coffee and eggs ma'am and Chew on this Gringo!The Colonel player's objective is to eliminate all the gang members before they can escape across the Mexican border. He can utilise such cards as Buffalo Stampede Rattlesnake Bite I can smell those yellow bellies on the wind He shot my hat clean off! Apache Scout and Rickety Bridge.The game has an asymmetrical design with both decks featuring different cards and abilities. Revolver is played using a 5-column system representing consecutive gunfights in the following battlegrounds: The Bank at Repentance Springs Whiskey Canyon Buzzard Point Rattlesnake Creek and the 3:15 Express from Rattlesnake Station. Gameplay is quick and bloodthirsty with bandits gunned down frequently and law-men peppered with lead by the well-placed use of Fire at will boys.Numerous tricky decisions must be made throughout. For instance the Colty player could choose to deploy the Jackson Clan during the Whiskey Canyon battle but the resources that this would require might make it a very risky but rewarding play. Similarly the Colonel McReady player can deploy the Colonel at any time during the conflict - he's free to play aboard the 3:15 Express Train but hugely expensive if used at Buzzard Point for instance. Also during the final confrontation Jack Colty can force the train to crash - as a last ditch effort probably killing some of his own crew in the process - he's as crazy as popcorn on a hot stove!Primarily a combat-driven card game each player must manage his deck of cards effectively to win. In addition to simple unique abilities each card also has two values: power and cost. Some simple icons are used to display such things as 'coming-into-play' effects and if a gringo has 'True Grit'.Revolver can trace its parentage back to San Juan Magic: The Gathering Battle Line and is a new implementation of Aliens: This Time It's War.Victory Conditions:The Colty Gang player wins if he manages to Escape across the Mexican border. The Colty Gang player wins if he reaches and survives the battle on the 3:15 Express train. The Colonel McReady player wins if Jack Colty and all the gang members are either hanged or killed. The Colonel McReady player wins if Cortez is killed before boarding the 3:15 Express train.Each bandit character card has a Survival Rating indicating the likelihood of them surviving to the end of the game. For example Lenny and Micky Mason have a low chance of survival whereas Cortez has a high Survival Rating. Also certain character's deaths have hugely detrimental effects on the game such as having to discard a card or in Kittens Mackenzie's case: the gang having to fight an extra two turns on the Rattlesnake Creek battlefield.
Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil which are controlled by the game system itself.Ancient Chronicles a new starting point for the game is fully compatible with the original Immortal Souls campaign in terms of gameplay allowing players to cross over heroes and monsters from one campaign to another. Gameplay remains familiar but this new cycle also introduces new elements to the setting expanding both the narrative engine and the mechanisms without making the game more complex.The Ancient Chronicles campaign is set in the distant past of the events narrated in the Immortal Souls campaign.New features in the game:
Join a brave party of adventurers! Explore a dungeon filled with monsters traps and treasure!In Dungeon Raiders each player takes the role of a different adventurer. You'll need to work together to survive the dungeon but only one of you will make it out with the most treasure and win the game! The dungeon is different each time you play offering new surprises as you collect treasure trigger traps and fight off horrible monsters.
Time for an underwater game of cat-and-mouse with each of the two teams in Sonar competing to be the first to deal two points of damage to the other. Do that and you win the game instantly.In detail Sonar includes four pairs of maps and each team takes the same maps in their color. A team can be one or two players and with two players on a team each player takes a different role: Captain or Radio Operator. (A one-person team handles both roles.) A divider separates the teams and each Captain marks their starting location on the map.On a turn the Captain calls out an action typically moving their sub one space north south east or west. When they do this they call out a direction mark their new location and add one energy to their ship's register. The Radio Operator on the other team notes the movement of this sub on a plastic sheet and through deduction and trial-and-error tries to determine exactly where the opposing sub might be on the map.Instead of moving a Captain can also:You can have at most four energy in reserve so you need to manage movement and the other actions carefully so that you'll be able to fire at the opponents once you know where they are — ideally without being torpedoed in response!
For some reason the undead were concentrating their attacks on Carolan trying to drag the half elf down into their cold grave.“Lend me your aid! the half-elf yelled to his comrades. Though he dodged left and right with phenomenal agility he still suffered many severe blows and his padded surcoat hung in tatters.Then he heard Arbosh roar triumphantly. The dwarf took another long draft from his beer stein.“By my forefathers Arbosh said “now I am ready! He swung his morningstar upwards with great force and the weapon's three steel weights slammed into the first skeleton shattering it into a cloud of splintered bone and dust.Arm yourself for battle!Aventuria is a dangerous place. Lurking behind every corner may be treacherous monsters exciting adventures or an ill-humored comrade who challenges you to a duel. Gather your weapons armor and magic spells! Acquire unique skills and surprise your opponent with unexpected tricks!But you must strategize as well - will you gather your strength so you can play a Shining Blade later? Or will you keep attacking with your dagger and try to disarm your opponent?Aventuria is a fast-paced card game for 1-4 players ages 14+ where each player takes the role of a hero from Aventuria. Choose from Arbosh the fierce dwarven smith Layariel the fleet-footed elven scout Carolan the cunning half-elven rogue or Mirhiban the mysterious Tulamydian mage.In Duel Mode heroes fight against each other while in the cooperative Adventure Mode heroes join together as a party and go on exciting adventures. Whether battling against each other or standing united against a terrifying foe players draw action cards every round which constantly improve their abilities. But beware for each round brings new challenges and you must always watch for surprise attacks from your enemies!
Long before the threat of the Nemesis before the perils of warp drive or the founding of our own Space Academy humanity experienced a Golden Age of space exploration. The mineral riches of the thriving Moon colony inspired legions of hearty Earth citizens to seek their fortunes in space. Humble rockets probed the farthest reaches of the solar system in an eager quest for resources and brave colonists forged homes wherever they could survive. Pioneer life was hard but the men and women who worked and raised their families on those planets and asteroids had much to be proud of.Then the rumors began — whispered tales of frontier abductions and sightings of mysterious creatures. By the time the secret invasion was exposed the aliens were everywhere. Families had been stolen away by slavers from the stars and the peace-loving survivors had no choice but to arm themselves and fight. Fight to stop the alien attacks! Fight to free the helpless abductees! Fight to throw the aggressors back into space and end forever their power to threaten humanity!Thus was born the Rocket Patrol – an organization of brave and hearty women and men dedicated to defending humanity and taking the fight to the alien menace from the stars.Space Cadets: Away Missions is a cooperative scenario-based tactical action game for 1-6 players which is set in the Golden Age of science fiction. In this game the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games players take on the roles of adventurous human spacemen who explore UFOs acquire Alien technology and fight hostile extraterrestrials.Each turn spacemen have three action points to spend on activities such as firing their atomic rifles analyzing exotic equipment or subduing the malicious Brain-in-a-Jar. When the spacemen are finished the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players from the repulsive mind leeches to the rampaging titanic sentinels.Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships with hexagonal map tiles arranged to form flying saucers rocket ships space stations etc. Cooperation tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.
Bring the fast-paced action of head-to-head arcade fighting games to your tabletop with the Exceed Fighting System which features fast-paced intuitive mechanisms and gameplay that's accessible to gamers and non-gamers of all skill levels. Choose your fighter from an ever-growing roster of diverse characters each with their own deck of special moves and supers. Play your cards to unleash fireballs dragon punches and deadly combos on your opponents!Titles in the Exceed Fighting System come in one of two forms: standalone games that contain decks that allow two players to compete against one another and individual decks. The standalone games are being released in seasons with each season containing sixteen fighters from various franchises or worlds that are packaged into four-character boxes. Any deck can be played against any other deck allowing you to compete across seasons and across worlds.
Pixel Tactics 2 is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics 2 takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines but its gameplay is entirely unrelated.
The end is coming and greatest warriors are standing to fight. To die in glory and reach Valhalla.Valhalla is a card game with dice placement mechanics. Each player takes role of a Jarl who builds a team of warriors and equips them to fight. In battles player roll dice to activate warriors and play special tactic cards. The winning party sends their activated warriors to Valhalla and whoever has the most points at the end wins the game.The game puts a classical war game concept on its head. In Valhalla the goal is to win a battle and send winning warriors to Valhalla.Custom dice add randomness and excitement to the game and wide variety of Jarls warriors and battle tactics ensure great replayability.—description from the publisher(Español)El final se acerca y los principales guerreros se aprestan a la lucha. Para morir gloriosamente y alcanzar Valhalla.Valhalla es un juego de cartas con mecanismos de colocación de dados. Cada jugador toma el papel de un Jarl que reúne un equipo de guerreros y los equipa para luchar. En las batallas los jugadores lanzan los dados para activar luchadores y juegan cartas de tácticas especiales. El grupo ganador envía a los guerreros que haya activado al Valhalla y quien tenga más puntos al fina gana la partida.
The mystical forest has been home and haven to beasts spirits and forgotten gods for thousands of years. While the Haven Guardian slumbers a nearby human village has grown into a city hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself?The battle for Haven begins!In Haven you and your opponent battle for control of a mystical forest. The Haven Guardian spirit of the forest sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using stone lore and machines. The other plays as the forest and its creatures who defend their home with the aid of leaf lore and forest spirits.To obtain the power needed to oppose your enemy you must send seekers to compete for the lore controlled by elementals ancient beings who bestow the lore on those who seek it. Seekers also engage in combat for control of shrines on the board scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board the Haven Guardian awakens and the player with the higher score masters the forest — or defends it from harm — and wins the game.
Face off in the ultimate Pop! battleIn the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system — the more powerful the ability the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.As of launch the Funkoverse Strategy Game consists of four-character sets and two-character sets. Every four-character and two-character set is playable as a standalone game and comes with exclusive Funko Pop! Figures that aren't available anywhere else a double-sided board tokens cards an item and dice. Sets may be combined with one another allowing players the freedom to play how they like!—description from the publisherLinked entries in the BGG database:
Flick 'em Up!: Dead of Winter pits players against zombies in a dexterity game that has you using tools in various ways to take out the undead while they in turn shamble somewhat randomly in your direction.Based on the best-selling Dead of Winter form your group of ten survivors and explore the city with ten scenarios. Shh! The slightest sound will wake the zombies! With the new — and terrifying — zombie tower you'd better be ready and rearing to go when the zombies attack! Will you be able to flick some zombies?Part of the Dead of Winter series.
In this introduction to the BattleTech game and universe players each take control of one or more giant walking war machines (BattleMechs aka 'Mechs) and battle until their opponent is destroyed or until the scenario objectives being played are completed.In 2019 the old BattleTech Introductory Box Set was replaced by two all-new box sets. The second of these (after the Beginner Box) is A Game of Armored Combat. AGoAC comes with eight 'Mech miniatures (made to a higher quality level than the previous generation of box set miniatures). The AGoAC rules cover introductory weapons and construction technology and the standard BattleTech ruleset for 'Mechs.An expansion for this set the BattleTech: Clan Invasion box set adds more advanced technologies and introduces the Clan factions.In terms of rulebooks the intended follow-on from this box is either the BattleMech Manual (for more advanced but still 'Mech-only play) or Total Warfare (for combined arms play featuring 'Mechs combat vehicles infantry air support etc).
A kingdom stands on the brink of destruction as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds the kingdom’s best soldiers the rangers must venture down into the shadows to gather information rescue prisoners and ambush enemy supply lines. It is a desperate fight against overwhelming odds but every little victory brings another day of hope.Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game in which players create their ranger gather companions and play through a series of missions in their fight to hold back the darkness. If their rangers survive they will grow in power and ability and be sent on more difficult dangerous and intricate assignments.—description by the publisher
In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.All the world's a stage in Unmatched: Slings and Arrows while the Globe Theater is a battlefield. William Shakespeare steps up to the fight along with three of his wondrous characters: The Wayward Sisters Hamlet and Titania. Shakespeare's deck designed by Jonathan Guberman was one of the winning decks in a 2020 design competition and it rewards players for completing lines in iambic pentameter. The Wayward Sisters a runner-up in that competition from Jason Hager is a multi-hero deck that challenges you to bring the witches' potion machinations to life with cunning co-ordination.
Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love Robin Hood.He vows to save her with help from his Merry Men — faithful souls who would follow him to hell and back! But this time Robin sees doubt in their eyes. Little John Will Scarlet and the other Merry Men deem the mission so perilous—it could plunge Nottingham into turmoil. Torn between love for the princess and his town Robin devises a plan to save both! He proposes a challenge betting his men that none can protect Nottingham as well as he. If one of them bests him at this task he will bestow his mantle of leadership to the victor! They accept his wager and pledge to rescue Maid Marian no matter the outcome.Their quest will require bravery cunning and all the wits they can muster! Will one of the Merry Men become Nottingham’s newest hero or will Robin live up to his own legend?In Robin Hood and the Merry Men players take on the role of a famous outlaw such as Robin Hood Little John Will Scarlet and Jane Fortune and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sheriff of Nottingham throughout 5 rounds of onslaught. If they succeed a winner is declared-the player with the most VP becomes Nottingham’s greatest champion.Each round consists of two phases: A Merry Men phase and a Hero phase.In the Merry Men phase you will call upon your faithful friends who are famous for their abilities to build and set various traps. In order to stay one step ahead you will send The Merry Men to acquire resources and weapons and lay traps to catch the Sheriff’s endless army of Guards. Assigning Merry Men is done through playing Merry Men cards that offer variable actions.With King Richard being away on the Crusades Prince John has given the Sheriff of Nottingham power to tax the villages in and around Nottingham so you must order your Merry Men to build barricades on the roads to prevent the heavily guarded and gold-filled carriages from entering the castle.Before he went on his crusade King Richard gave you certain tasks. In the midst of his struggles he would welcome the news that his brave heroes have completed them.In the Hero phase you will send your Hero to fight the Sheriff’s guards ambush and rob the royal carriages of their treasures enter archery tournaments rescue prisoners from the castle’s darkest dungeons and much much more.—description from the publisher
Change is coming to the Crucible with the Mass Mutation set for the world’s only Unique Deck Game KeyForge. Over 200 brand-new cards now enter the cardpool in the game’s fourth set and the mutative power of the dark æmber has changed many of them creating strange and unknown versions of once-familiar creatures. As gigantic creatures stretching across two cards lumber their way into battle and House Sanctum makes its triumphant return there has never been a more impactful time to leap into the fast-paced duels of KeyForge.Each Mass Mutation Two-Player Starter Set contains two ready-to-play 36-card decks bringing together three of the diverse Houses of the Crucible—each featuring their own mix of cards and unique from every other Archon Deck in existence. You’ll also find all of the tokens that you need for two players to start playing KeyForge!—description from the publisher
In this stand alone expansion Mindbug: Beyond Eternity introduces the Boost ability where you can use cards from your graveyard to give your creatures a +1 boost in power. Also cards can have effects when in your graveyard such as making them stronger.This expansion can be played on its own or mixed with Mindbug: First Contact or Mindbug: Beyond Evolution.In Mindbug you summon hybrid creatures and send them to battle against your opponent. But be careful: your opponent may use one of their Mindbugs to take control of it.Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.Mindbug combines the accessibility and fairness of a simple card game with the strategic depth of a complex Strategy Card Game. The result is a skill-based dueling card game that feels utterly different from all the other card games you have played before.
Over a thousand years ago Valandor the greatest known hero fell in battle fighting to protect the lives of those around him. From shore to shore all owe thanks to his wondrous legacy. Now sacred sites across the land have been defiled and plundered by the disgraced wizard Mortibris who along with his vile undead minions will stop at nothing to obtain the secrets of Valandor’s power. Only the bravest heroes dare oppose him. Thrown together from the far corners of the realm they step boldly into the depths ready to face whatever foul evil awaits them…Hero your quest begins here!Embark on a fantasy adventure for up to five players with Dungeon Saga: Dwarf King's Quest. With highly detailed game-pieces and learn-as-you-play rules this set contains everything you need to transform your tabletop into a deep and immersive world of heroes and monsters. Play a single game in just 30 minutes or combine the carefully composed adventures for countless hours of classic quest gameplay. When the fate of the world hangs in the balance which part will you play in the epic Dungeon Saga? -Epic story-driven campaign -Classic quest atmosphere -Easy rules you can learn as you play -Characters that develop as the adventure unfolds -Beautifully illustrated 3D dungeons with doors barrels bookcases and more! -26 detailed and fully assembled miniatures in coloured plastic -Evocative ‘ancient tome’ packaging in a protective sleeveOne player takes the part of the evil dungeon overlord with the forces of evil at his command and the others divide the mighty heroes between them. Each hero has strengths and weaknesses and teamwork is the key: The mighty barbarian can slaughter many foes at a time yet he is lightly armoured and vulnerable to strong enemies. The Dwarf on the other hand is steadier as his thick armour can resist most attacks. The Elf is not as skilled a fighter as either of these instead preferring to stay at a distance where her finely-honed archery skills can best be used. Finally there is the wizard -the others may laugh at his lack of fighting skill yet it is often his magic that carries the day. If the others can keep him alive that is.This core set will be supported with a raft of expansion products as time goes on adding new challenges and game modes to your Dungeon Saga. The first of these will be Adventurer's Companion which will add an AI system for solo and fully co-operative play the ability to create unique characters from scratch using any model in your collection the tools you need to design your own dungeons and much more!
In Glory: A Game of Knights you are a young knight whose sole goal is to become famous. You will earn your fame through tournaments noble titles or minstrels singing about your deeds. Each turn you spend your precious time doing actions like training gathering allies praying or selling your sword. You will also fight for ransom or visit your beloved lady. Prepare yourself for being a champion able to challenge other players as well as the most famous nobles across the Europe of 15th century.—description from the publisher
Rating: 7.9 | Players: 1–4
Game Type:
CustomizableOn the Threshold of Discovery! The ancient lands of Osirion are blanketed by the sands of time and eldritch secrets and vast riches lie just beneath the sun-blistered surface. As modern Osirion opens its tombs to outsiders for the first time in centuries many of these lost treasures and secrets are now emerging—some more malign than others. Can your group of heroes brave terrible guardians foul cults and the burning sands of the desert to stop the rebirth of an ancient tyrant?This complete cooperative strategy game pits 1 to 4 heroes against the monsters curses and traps of the Mummy’s Mask Adventure Path. Choose your character’s class build a deck of equipment magic and allies; and explore dangerous locations as you journey through an exciting fantasy tale. As your adventures continue your characters add unique gear and awesome magic to their decks as they gain incredible powers all of which they’ll need to challenge more and more powerful threats.The Pathfinder Adventure Card Game: Mummy’s Mask Base Set includes:. More than 500 cards featuring 7 character classes a wide array of gear and magical treasures and dozens of allies monsters and villains from the Mummy’s Mask storyline. . The Half-Dead City Adventure Deck which begins your journey through the Mummy’s Mask Adventure Path. . A complete set of 5 polyhedral dice.
Stranger Things: Upside Down is a board game based on the Stranger Things television series.Hawkins Indiana seems like an average town. However underneath the exterior lurks a secret. The Hawkins National Laboratory has been doing experiments that have unleashed the horrors of the Upside Down. It's up to the kids in the town to save it.In Stranger Things: Upside Down players take on the role of the kids of Hawkins who are trying to stop the operatives of the Hawkins National Laboratory and the evils from the Upside Down. Players must work together to clear stacks of tokens before time runs out. The game offers two seasons of play.Stranger Things: Upside Down is a cooperative game in which 2 to 4 players take on the role of the series’ protagonists. At the start of the game players choose a Character and 1 of the 2 Seasons to play,each with its own board actions and unique sets of cards. Characters use Action cards to move through iconic Hawkins Locations get Items control their Fear and to beat the value of token stacks in order to gather Allies escape a secret government agency,help Eleven and be aided by her Powers and fight the horrors coming from the Upside Down. They perform their actions over a series of turns until they reach their ultimate goal: to stop the Upside Down forces and rescue Will... or get terrified trying.Actions are performed by the Characters during their turn according to the Location they’re in abilities (in Mike’s case) or the presence of Foes. There are 2 types of Actions: UNCONTESTED: Characters resolve the action without any obstacles. CONTESTED: Characters must beat the value of stacks in order to resolve the action. Otherwise the action cannot be resolved and the Character gains Fear
Defenders of The Last Stand is a post apocalyptic adventure game by Richard Launius (Arkham Horror Run Fight or Die Defenders of the Realm) and Jason Maxwell (Agents of SMERSH Mythos Tales) for 1-5 players set in the Western United States more than 50 years after nuclear war. Players take on the roles of Defenders of the last known haven for humanity called The Last Stand. Four outside clans leaders along with their followers advance toward the town and players work cooperatively to defend The Last Stand. Menacing mutants also roam the desert threatening the city's survival. The game will introduce player character mutations - your character can mutate from travel into irradiated areas. Gameplay will consist of both elements of adventure and conflict resolution and Defenders of the Last Stand will come loaded with miniatures including three large sculpted miniatures of the invading Clan leaders as well as their minions - sculpted by Chad Hoverter. The four warrior clans include raiders on bikes and in cars; Amazons on large mutated beasts; a third clan of techno savvy yet criminally insane youths; and finally a large winged creature so mutated that he has lost all traces of his old humanity.Today we discovered a fallen caravan not fifteen miles up dry road. I had been that way to visit Auntie's just recently and there weren't no caravans fallen or otherwise there before. This means the Raiders have been circling the last stand for at least the last two weeks. Pepzi asked me to stay a while in case they attack. No more scavenging for now she said. Something is brewing. The air hurts my lungs. I see shadows in the hillside. The air is more dry than usual. My lips have all but cracked off. Doc gives me salve to put on them but I tell him to keep it for the kids. New families are appearing in Stanfield. It's a good sight to see. We are finally surviving a bit and bringing kids into this world again. I'm thinking of how in the good book we are told to be multiply. It's God's will but most would say this land has been forsaken by God but I'm hoping we can start again. Me I'm hoping for the best but my bones tell me there is no best.The Last Stand was known as Stanfield before the great war. While battles raged in the cities across America and the world old-schoolers cowboys fighters and drifters came together in this desert to escape the end of the world. The desert was only the safe place and Detroit says it's where a man learns to be a man. Detroit told me that Stanfield changed its name to The Last Stand back then. Cause it was the last fighting chance for humanity. Detroit knows lots of stories. He is old and claims he was alive in those days 80 something years ago back when they played something called baseball and Nitena. I don't know what to believe from his mouth but he is a hoot to listen to. Course he has been around a long time changed by the Radiation – mutated like many folks but still as human as human can be unlike the raiders. Detroit is one of us now. He knows stuff and and we are going to fight tooth and nail against the raiders wanting to take what we worked so hard to build. Rumor is that they have merged and I reckon they will have to to capture this city. We are bonded together. Even got a little ancient technology and oil. Bad stuff maybe since it is what brought us here. We'll use it carefully. The Last Stand may be our last hope. I don't know if there are any other cities out there worth fighting for. --From the Journal of Marha Bourne Star
King and Assassins is an asymmetrical fantasy game of strategy and deception for two players. One player controls a vile king and his knightly lackeys who try to force their way into the castle through a mob of wrathful citizens. The other player controls the mob itself and – more importantly – three assassins who hide among the crowd hoping to kill or stop the ruler long enough for the people to deal with him using their bare fists. The king has only so much time before he is overpowered by his own subjects but using guile and swords of his guards he may be able to eliminate the assassins and hopefully escape into the safety of his palace.The gameplay is based upon Action Cards which show a limited number of Action Points available to both sides. First the king and his knights move around the board securing their position or eliminating dangers by pushing aside the crowd then the assassins hidden among the crowd prepare for their lethal strike by killing guards or making the king's progress slower. It's up to the players to make the most of the Action Points available in the current round. The king's player wins if he manages to escape from the board using one of the exits or if his knights eliminate all the assassins. The assassins win if they kill the king by dealing him two wounds or stall him long enough so that the Action Card deck is depleted.Choose your strategy hide the assassins among twelve beautifully illustrated citizens and play two different scenarios each with a multitude of choices in this simple yet rewarding game. And remember every familiar face may conceal a sharp blade!
Being a Spider-Hero has always come not only with great responsibility but also great danger. Now with Villains converging from all corners of the multiverse to hunt them down the Spider-Heroes will need to forego their loner ways and band together if they hope to stop evil.They’ll travel across dimensions in a desperate struggle to protect the innocent face down dire threats and confront these Villains once and for all. The only hope of untangling this deadly web is for the Spider-Army to stand united!—description from the publisher
For Glory is a game of gladiatorial combat and deck building for 2 players. Players take on the role of gladiator school owners or lanistas in ancient Rome. The game utilizes a two-phase system for deck building and combat. During the Machinations Phase players recruit gladiators secure the support of influential patrons increase their income and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable the game shifts to the Arena Phase during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory. Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles players also play tactic and reaction cards from their hand to support their gladiators or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor and will be remembered for all time as the greatest lanista of Rome.
In a mystical land far away from here two prestigious martial arts tournament have been held since the ancient times: the White Lotus Tournament and the Black Lotus Tournament. These two tournaments are the most important show of legendary martial arts used by powerful athletes. Extraordinary masters are always looking for new talented athletes that will be forged into the ideal of the Perfect Warrior by exhausting training and life experiences that will fortify body mind and soul.Dojo Kun means Dojo Rules and is a set of principles that guide the physical and spiritual development of the martial art practitioners. Dojo Kun is a game in which each player heads one of the four dojo (Tiger Crane Bear Cobra). The main goal is to train your athletes and attract new ones buy new training machines expand your dojo find adventures and eventually lead your athletes into winning the martial arts tournament.The game is divided into two seasons. During each season there are three preparation turns based on worker placement mechanics in which you will manage your dojo and train your athletes.During the season the athletes can also learn special techniques by visiting one of the ancient masters hidden in the central part of the board. Each season ends with the martial arts tournament where each dojo can send up to two athletes. In case of empty slots in the tournament athletes from the fifth dojo (the Skull Dojo) will attend. (These athletes are managed by the game and can even win the tournament!)Combat between athletes is simulated by throwing a set of custom dice. There are four different dice one for each fighting technique. Players will roll dice according their athlete's experience level (Dan): the higher the Dan the higher the chance of winning the match! Before a fight the players that are not attending can predict the winner of that fight to gain prestige.The tournament ends with the grand final in which a new champion will be crowned. At the end of the second season the Dojo with most Prestige Points will win the game.
Twisted Fables is a fast-paced fairy tale fighting game inspired by old-school 2D arcade fighters. In Twisted Fables players take on the roles of beloved heroines from some of history's most famous stories myths and legends. Plucked from their traditional settings these characters have been thrown into a world of cybernetic assassins magical manipulations and malevolent darkness. These are not the classic characters you remember but rather superpowered fables drawn from their own lands to battle across sweeping bizarre alternate dimensions and realities. What mysterious force has drawn them together? What is the purpose of their war? Only the Weaver of Tales knows for certain.Driven by deck building Twisted Fables is a game for two players in 1v1 Mode or four players in 2v2 Mode (available with the separately released 2v2 Upgrade Pack.) In the game each warrior will strengthen their abilities learn potent new skills unlock devastating special powers and use unique asymmetric strategies to defeat their opponents. Even the same character may display completely different fighting styles depending on her player's decisions. The different specializations a character can choose from not only provide fantastically flexible tactical choices but also offer one more layer of depth and surprise to this frenetic frantic fighter. Twisted Fables brings a highly interactive experience to deck builders that you'll want to come back to again and again.The book is opened. The fables have arisen. Let's begin.—description from the publisher
Hoplomachus: Origins takes you back to where the story begins within the small battle arenas of 3 unique civilizations. You will represent one of the warrior houses found in these cities and will be battling for the right to represent your entire civilization in Rome. Quick fights 3 exotic arenas and competitive drafting of unique warriors are what set Origins apart from our other 2 games in the series. Of course it wouldn't be Hoplo if you weren't playing with premium 11.5 gram chips neoprene mats and custom dice!
The sleeper hit has awakened! Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill is finally here and it’s loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on TableTop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones Rob Heinsoo and Nick Edwards.New Addition: Creatures! Delivery cards in this set can also become your pets if you roll well enough. With a familiar by your side for a few rounds you’ll be unstoppable. But if a big splash of damage is heading your way why not have your little buddy jump in the way and take that blast instead of you?New Addition: Blood! Collect Blood as you slay your opponents and tempt fate with powerful magiks and treasures. Use your Blood points to make some spells even more powerful than before.New Addition: Reactions! A few spells will partially resolve even if you die too soon. Now you can play a full-strength spell without fretting about dying before it resolves. With a Reaction in there you’ll get your revenge…New Addition: The Standee matters! That crazy stand-up piece is now a coveted heirloom in the game. If you control it several of your spells will increase in strength. It can also earn you some extra Blood.Whether you have played the original or not this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they’ll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest!
Standalone Summoner Wars Starter Set containing the Phoenix Elves and the Tundra Orcs.This Second Edition Starter Set provides two complete faction decks not found in the Second Edition Master Set along with all the materials needed to play games of Summoner Wars.Bonus! Mercenary promo cards Khan Queso and Blacksaber.
Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun.Tiny Epic Tactics offers competitive play cooperative play and solo play!Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure!Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes plus the box bottom onto the scroll in designated areas. This creates the environment that players will explore and battle across.In Tiny Epic Tactics players will have a team of four unique heroes: a Fighter a Wizard a Rogue and a Beast. Each hero type and each character within that type offers unique advantages to movement attacks and/or support. Finding the synergy in your team is key to victory.In competitive play players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control enemy heroes captured and keeping your own heroes alive. Gaining complete control of one or multiple specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured or one of the players has lost all of their heroes the end game is triggered.Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes players will adventure across the map fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures that belongs to the enemy from these caves while keeping your heroes alive. Once the end of the game is triggered victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.
A Handful of Stars is the final title published by Treefrog Games and the third entry into the unofficial A Few Acres of Snow Trilogy. The first game was the two-player A Few Acres of Snow whose main mechanisms were then reimplemented in the multiplayer Mythotopia and now A Handful of Stars reimplements the mechanisms from Mythotopia and takes them to the vast reaches of space...
Senjutsu is a 1-4 Player Samurai Duelling Game with slick Deck Construction mechanics simultaneous reveal combat and beautiful miniatures from a panel of sculptors. Control 1 of 4 fearsome Samurai warriors bound to the Bushido Code each with their own strengths weaknesses and motivations.Using Senjutsu's Deck Construction Mechanics forge a unique deck of devastating attacks powerful blocks timely mediations and dynamic special moves. The intuitive card-classifying system makes forging your Samurai’s Ability Deck easy.The Core Box includes dozens of different Ability Cards to shape your chosen Samurai's fighting style. There are thousands of possible deck combinations available,Gameplay Summary:Any Samurai who takes 5 wounds will fall... leaving the vanquisher victorious.
Carnival Zombie is a co-operative board game for 1 to 6 players following a group of characters who are fleeing on terra firma from a sinking city overrun by zombies. Players control this party of heroes as they fight their way to one of the possible escape routes out of the city. During the night they face restless hordes of zombies while during the day they recover move or search for useful items and survivors.The second edition includes new scenarios that will allow you to face totally new challenges! Some of the features that you will find in the scenarios are tutorial scenario shorter & harder games traitor mechanics scalability (variable number of characters one character for each player) competitive game more dexterity game and night-only scenarios! Finales also can be played as stand-alone scenarios!
In the shadows of London terrors stir. Powerful overlords conspire against one another amassing hordes of monsters to do their bidding. Only one will claim the night and all within it as their prize.Terrors of London is a competitive deck-builder with a Victorian horror theme. Each player will assume the role of an Overlord each with a unique ability and two unique influence cards. Throughout the game players will add monsters from four different factions (Beasts Mortals Spirits and Undead) to their deck all of which can form hordes for powerful combos. Players will also procure marvelous relics which they may immediately use for their unique abilities. The first player to reduce their opponent's life to zero wins the game and claims the night.
Tomb of Annihilation Board Game is a cooperative adventure design in the same series as Castle Ravenloft that's based on the Tomb of Annihilation storyline for Dungeons & Dragons: 5th Edition.Adapted from popular classic AD&D adventure module S1: Tomb of Horrors
In Marvel United: Multiverse you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan with cards that trigger different effects and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks that not only offer different actions and superpowers to use but also combine with the actions of other Heroes to do the impossible. Build your storyline unite your powers save the day!
Rating: 7.7 | Players: 1–5
Game Type:
StrategyIn the city of Waterdeep rests a tavern called the Yawning Portal named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermountain domain of the mad wizard Halaster Blackcloak who has seeded his lair with monsters traps and mysteries.As an adventurer in Waterdeep: Dungeon of the Mad Mage you plan to explore Undermountain in search for treasure while navigating numerous traps and ominous monsters.Following in the path of the other critically-acclaimed D&D board games Waterdeep: Dungeon of the Mad Mage features multiple scenarios challenging quests and gameplay designed for a single player or a cooperative group of 2-5 players. The game features new environment and bane/boon cards as well as the trap and spell decks that premiered in Tomb of Annihilation.Waterdeep: Dungeon of the Mad Mage can also be combined with the other D&D Adventure System co-operative play board games including Tomb of Annihilation Temple of Elemental Evil The Legend of Drizzt Castle Ravenloft and Wrath of Ashardalon.
Your ancient alien civilization is leaving its dying planet in search of a new homeland. The promised land is represented by Gaia which is home to the magnificent human civilization of Atlantis. But beware other Houses (factions) of your civilization also have the same goal and only one will be able to dominate Gaia!Anunnaki: Dawn of the Gods is a 4x eurogame by Simone Luciani and Danilo Sabia set in an ancient dystopian past where mythology and science-fiction come together. Each player represents a different House whose rulers are viewed by terrestrial population as gods. Players build bases recruit troops embody gods explore the territory develop their own technology sign trade contracts defeat local dominions and other players' armies trying to conquer Atlantis which owns huge treasures.Different actions will provide a certain number of immediate Victory Points. Moreover random setup goals will provide you with sizable Victory Point rewards at the end of the game based on specific conditions. In the end the player with the most VPs will be the winner.In addition to having a strong dose of controllability (the luck factor is minimal) the game features an innovative starred action-selection-system that confronts players with interesting choices: players can reincarnate their gods by performing their actions in a precise sequence on pre-established paths of their starred player board or they can give up some deities jumping freely from one action to another of their board to choose from time to time the situationally best actions.Cover Art by Paolo Vicenzi & Jara Zambrano—description from the publisher
As soon as you saw the ad in today’s Tribune the certainty flooded over you. At last this is your chance the reason for all your training! All that work waterproofing your utility belt and practicing your one-liners will finally pay off. You call into work sick feed the cat and turn on your police scanner waiting nervously for the first call--or at least the call that’s close enough for you to get there first. You’ll stop at nothing to join your heroes The Champions of Zeta City and woe to any wannabe crime fighters who stand in your way!Heroes Wanted is a tactical board game for 1-5 superhero hopefuls attempting to fulfill their dreams of becoming a member of Zeta City’s exclusive crime fighting super team: The Champions of Zeta City. Each time you play you will create a unique superhero comprised of two hero cards. You will then choose a scenario and face a different villain (or villains) but the objective remains the same: gain as much fame as possible by KO’ing minions completing headlines and thwarting the villain. At the end of each game the superhero with the most fame is the winner and joins the prestigious ranks of The Champions of Zeta City.
Hildegard is a stand-alone card game adventure set in the world of Spire’s End. Over the years I've grown fond of Hildegard -- a main character from the first game. This is her story. After the dark descent into the Spire I felt like a change of pace was in order. With Hildegard I can do that. I've left behind the cold and the dark for something warm and vibrant. The game has almost no set-up intuitive rules and minimal components. No DM bookkeeping or character sheets. What you will have is a stack of over 400 beautifully designed and illustrated cards with some custom dice! Like the previous game in the Spire's End series the story unfolds one card at a time. You will be presented with numerous-narrative driven choices enemies and items that move the story along.—description from the designer
Hot rain falls down upon a cold rotting city. Here the Yugai a species of militant humanoids leave the survivors of the worlds they have ransacked and destroyed. It is a prison and a work camp a place for those who lived through Yugai invasion to live out their remaining years as slaves. This is Gatorum the City of Remnants.In City of Remnants players take on the roles of gang leaders each one with unique qualities and motivations. Players will struggle to control the city but only the winner can decide the city's future. Many paths to victory lie before you. Bid for gang members who provide a variety of shady skills. Get an edge with weapons and other sundries from the black market. Build districts that can provide you with advantages production and income but beware because a greedy opponent might sweep in and take over the work of your own hands.City of Remnants combines strong resource management auction and conversion mechanisms with spatial tactics assymetric player powers area control and direct conflict. A variety of tools different every game are at your disposal to build up your gang and claim the city for yourself. But watch out for the Yugai police force who will meddle with everyone's plans!
Camp Grizzly is a semi-cooperative survival horror board game for 1-6 players.The year is 1979 players take the roles of Camp Counselors who are being stalked through a maze of cabins and camp trails by 'Otis' a homicidal killer with an unhealthy bear fetish.Working together the Counselors explore the camp grounds while searching for a combination of objectives that can trigger one of four different game endings. Those who survive the finale win the game!It won't be easy. After every round of player turns the NPC killer Otis stalks the closest targets around the board attacking whenever he gets the chance. Unarmed players PANIC are injured and forced to run away. Those lucky enough to have found protection are able to fight Otis with a dice roll. Better weapons mean higher value dice and a greater chance of success. Beat Otis and he disappears form the board until re-emerging from the woods on his next turn.Be warned as the body count rises Otis gains strength moves faster and becomes more deadly. Just when you think you're safe you may find him waiting right in front of you!If that's not bad enough players must draw Cabin Cards which have a wide variety of game changing effects both positive and negative. They contain Plot Twists Cameos weather changes special Otis cards clever Campers helpful Weapons and Items and fate tempting foolin' around cards.The Counselors won't give up so easily. In addition to their own inherent talents Survival Cards grant the players unique abilities and tactics to help elude or confront the killer.Who if anyone will survive?
Hoplomachus [ha-ploh-ma-kuss] or Hoplo for short is a hex-based tactical board game set inside a gladiatorial arena. One to three players each representing an ancient city/civilization thought to have been lost to the world are now on Rome's doorstep vying for a place in the prestigious arena games.Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing playing and moving gladiators from their hand and assisting them with tactic chips.Based on opponent's moves and play style each person will need to adjust their strategies. Defend your champ take over and hold the crowd favor areas assault opponent's champion cover deployment zones eliminate tacticians to reduce enemy options fight beasts to gain crowd favor the list of tactical possibilities is endless.Hoplomachus combines combat tactics chip (units) management level progression (through crowd favor system) team play player vs board and so much more.
Game description from the publisher:Darkness envelops the world; chaos reigns. Humanity fights back in the only way they know how -- with forceful control. But how does one control creatures whose existence defies all logic?Nightfall: Martial Law is a stand-alone game that can be integrated with the hit competitive deck-building game Nightfall. Martial Law brings you a complete new set of cards with special powers and features all-new vampires werewolves hunters and ghouls. Martial Law also introduces the feeding mechanism: Feed your chained orders to give them greater effect!Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!
The Dark Souls board game is a brutally hard exploration miniatures game for 1-4 players. Prepare to die.The game features a fast set-up long reveal mechanism that gets you into the game quickly and builds the location as you explore. The sense of danger is palpable as you discover new locations and the monsters that inhabit these dark places. The core combat mechanism and enemy behavior system forces deep strategic play and clever management of stamina to survive.Dark Souls includes numerous boss and mini-boss encounters — including one against the Dragon Slayer Ornstein and Executioner Smough — and utilizes an innovative behavior mechanism so that no two encounters are ever the same thus giving the game near infinite replayability.—description from the publisher
Inspired by the hit video game that sold over 15 million copies worldwide Monster Hunter World: The Board Game brings three ‘M’s and four ‘C’s to your tabletop: massive monster minis in a cooperative choose-your-own-adventure-style combat campaign!It’s time to journey to an uncharted land because the Astera basecamp needs YOU. Become a hunter of the Fifth Fleet to track down and slay the fearsome monsters roaming the New World. Protect basecamp and craft awesome new equipment with the loot collected from your fallen foes so you can take on bigger and badder beasts! Gather your party of 1-4 hunters* and venture out on quests made up of three phases:The choose-your-own-adventure element will immerse you in the New World giving five unique ways to approach each monster before engaging in combat. Enjoy the beauty of the landscape as you would in the video game and feel your tension build as you get deeper into the hunt… ...Because it’s crush-or-be-crushed with monsters as mobile as these. Enter dynamic and dangerous combat where positioning and teamwork are vital to success. Leap away from devastating attacks and strike when the opportunity presents. It’s vital you manage the threat juggling which of your party members is drawing the monster’s attention at any given moment. One wrong move could spell doom! Where you strike matters too. Earn the loot you need for the weapons you want by targeting different areas of a monster and wearing it down over time.Speaking of weapons use your player board to track your health stamina and equipment. Just like in the video game your weapon is essentially your hunter class with a unique deck of cards and upgrades you can swap out by crafting to gain newer (and more powerful!) bonuses and attacks. As for using those weapons? Combat is controlled by cards which you’ll use to create combos meaning you’ll string together attacks at the cost of stamina. Keep an eye on your stamina to balance your offensive and defensive moves or you might find yourself caught out and crushed by a massive monster attack!
Assault on Doomrock is a co-operative adventure game set in a humorous fantasy world. Players start the adventure by generating random heroes from two cards. Combinations like sadistic paladin stinky warrior frustrated mage or impatient rogue are only few of the possibilities.The unique party of heroes will venture forth into a randomly assembled world map. While gaining crazy abilities and searching for gold and ridiculous items heroes must face three increasingly difficult encounters. These battles play out in a grid-free highly tactical battle system that uses character positioning dice and ability cards.The goal of the game is to defeat the third epic boss encounter. In order to do that heroes must carefully exploit the map to grow as powerful as possible before they run out of time.
The beloved king Shapiro has perished in a freak catapult accident but not before his most suspiciously named and irrefutably trusted adviser Evil Wizard Mordak claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard…Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard Mordak and the rest form a band of Allies called the Order without Borders who must halt his path of destruction! The game focuses on a strong and playful theme capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn!Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun plotting secrets in the dark and throwing despair into the Allies' plans in order to grow in power. They must hold nothing back drawing upon all of their cunning and evil genius to win the game for themselves!The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak's power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!
The living dug out cities for their dead: necropolises deep within the earth. They filled the caverns with bodies and locked them away from the upper air. Eventually the dead forgot the living — if any remain.But in death a new life began. The breath of evil from the darkness of complete shadow stirred corrupted flesh. In their middens and pits the dead awakened swarming through slime-fluxing tunnels seeking chthonic power warring with demons and denizens of the deep. Animated by the black flame necro-ecologies rose and collapsed in the crypt-universe. Now cloistered undead lich-wizards have discovered the primordial opening to the shadow source the doleful horror-hole where the Eternal Evil Emperor watches and waits....The necromancers have dug their Lairs deep into the ground. They must gather precious resources and body parts to assemble an army of minions while defending their own lairs from the excavations and intrusions of others. In the end the only route is into the demon path...Then depletion of your essence leads to spending another eternity in foul sepulchral darkness awaiting the next Awakening of Death.In Cave Evil each player takes the role of an ancient Necromancer. Located deep within an earth their Necropolises have now merged each seeking the Darkest Pit the location of all evil. The dark wizards must build minions with precious resources from their Lairs to send forth and destroy or dig further tunnels to locate other creatures resources or to ambush another sorcerer.The game is won when only one remaining Necromancer stands. A Necromancer can either be destroyed by combat or an enemy minion may venture into their Lair and crush the wizard's shadow power a Chthonic Crystal. BUT an even greater darkness may befall the players. As they build and destroy creatures the Dark Pit absorbs the shadowflame and may awaken the ultimate cave evil...
-Goblivion- A Robust Tower Defense Deck Building Game based on a castle siege. Solo or Coop players team up to repel the attack of goblins and trolls. Your survival depends on your peasants training for combat. According to the cards that will be dealt to you you will have to make heartbreaking choices and implement a long-term strategy or else the Bosses will eat you raw!In Goblivion you're always under pressure and every decision count. The game is about planning strategy and tactical combat. It implies tough decisions painful sacrifices and a dose of luck! There is 3 difficulty level for each of the 5 roles with unique skills. You have more than 7 different boss to fight at the end of each game. The co-op mode is active players play simultaneously!All in all it's 108 cards 77 different ones. 2 boards 32 tokens 1 wood token 2 rule books.Save the Goblivion kingdom!
Game description from the publisher:For two bleak decades the Undead reavers of Count Noctilus have plagued the oceans of the world. After each raid the Dreadfleet disappears into its lair as quickly and silently as it appeared far from the reach of Man. And yet there remains hope. Captain Jaego Roth of the Heldenhammer has vowed to hunt down and destroy Count Noctilus and his Undead captains once and for all. With him sail the most notorious and cunning of the pirate lords of Sartosa each borne to battle upon a giant warship bristling with cannons organ guns and bolt throwers. At the stroke of midnight on Geheimnisnacht most forsaken of nights the Heldenhammer and her companions sail into the realm of undeath known as the Galleon's Graveyard. One by one Count Noctilus and his vile allies move in to stop them.Dreadfleet is a boxed game for two (or more) players that includes everything you need to make war on the turbulent seas of the Warhammer world. At your command are two fleets of ships: the Dreadfleet led by the Vampire Count Noctilus aboard his gargantuan sea-hulk the Bloody Reaver; and the Grand Alliance commanded by the Pirate Captain Jaego Roth who recently stole the Heldenhammer – the pride of the Imperial Fleet and one of the largest galleons to ever sail the high seas.As your ships engage in furious battle it's down to you the fleet captain to make important split-second decisions. Do you bring all guns to bear on the closest enemy warship or do you sail into position for a furious broadside? What happens when the warship catches fire or worse the powder kegs ignite? Exactly how much punishment can your warship take before it sinks without a trace? Are those Undead seagulls or flying piranha fish? And when all else fails do you have the courage to ram your foe board their ship and engage them in a duel to the death?
Ultimate Warriorz is a revamped version of Mad Arena from the same designer with enhanced and revised components and rules.In the game each player picks one of the included characters then either individually or in teams they fight it out in the small arena by carefully managing their action cards. After each player picks an action card in secret players act in order of initiative counting down from eight to seven to six etc. with a player calling out their action when their initiative number is called. (In the event of a tie you refer to values on the individuals cards to see who acts first.) Faster characters tend to be weaker but ideally they can get their best shots in first with dice being rolled to determine the results of various attacks.Each character card is unique with four characteristics important for attacks — melee attack ranged attack speed initiative — and each character has two unique actions to inflict on others!
Princess Emerald and her companions are questing deep into the Lordship Ruins to confront the evil that resides there. Brooding from his darkened hallways the Forgotten King is a cursed lord who has pledged himself to the service of the Dark Consul darkening his once lush and verdant lands. At his side are two new mini-bosses: Trent a towering guardian of the forest with thick bark and brambles for armor and Boris a raging brute with snarling ursine features.In Super Dungeon Explore: Forgotten King players explore the Fae Wood home of the Kodama sentient forest spirits with a taste for adventuring Heroes. Wisps lure Heroes into ensnaring traps as terrifying man-eating plants sprout from the loamy forest floor to devour them. Continue into the Lordship Ruins where the once proud bramble knights now corrupted and twisted into servants of the Dark Consul stalk the stony ruins for any who would defile their lord's holdfast. Don't get too close to the trees though as we hear the squirrels are in an ill mood.Super Dungeon Explore: Forgotten King includes five new Heroes to brave the depths including the Thundervale Huntress Fae Alchemist Royal Warden and the brave Questing Knight. Each lend a new dynamic to gameplay and your strategy to conquer the Forgotten King and his minions.Forgotten King contains two play modes: Classic Mode in which someone controls the dungeon and its monsters while everyone else takes the roles of the plucky heroes or Arcade Mode which allows for a fully co-operative game for up to five players.Forgotten King while itself a standalone game is compatible with all previously published Super Dungeon Explore expansions and supplements.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: Teen Spirit features four characters from the Marvel comics universe: Ms. Marvel Squirrel Girl and the team of Cloak and Dagger.
Across the far reaches of the Lotus Galaxy a civil war is waged by massive machines piloted by skilled warriors. Take your place as daimyo of one of the major clans and fight for your right to the title of Galactic Emperor in Starship Samurai an epic new game of warring clans for two to four players.In this war you must use diplomacy to bring honor to your clan earn the support of the lesser clans and cement your claim to the throne. But when negotiation is not enough you can launch massive fleets or deploy the most fearsome weapons the galaxy has ever known — the terrifying Samurai Mechs — to crush your enemies and seize key locations. Exert your influence and bring order out of chaos!
The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything?In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters battling the dragon and amassing treasure. Each player selects a Hero avatar such as a Mercenary Half-Goblin or Enchantress which provides them with unique powers. Then players take turns being the Adventurer who boldly enters the dungeon seeking glory.The Adventurer assembles their party by rolling seven Party Dice while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion Fighter Cleric Mage Thief and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons to claim treasure inside chests and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box.All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon!When three or more Dragon faces appear on the Dungeon Dice the Adventurer must battle the Dragon. Defeating the dragon is a team effort requiring three different companion types. After three rounds the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!
Cyberpunk 2077: Gangs of Night City is a big box strategy game with miniatures in which gangs fight for control of a city with the city also being a living part of the game.1 to 4 players take on the role of ruthless gangs vying for control of the underground in the glittering hellhole that is Night City. Clash with other Gangs in the meat or on the Net as your enterprising band of toughs seeks to gain dominance over the criminal underworld that rules the streets. Only the boldest will be remembered and your Street Cred will pave your way to the top.In Single Player mode you are pitted against an opposing Gang and an Edgerunner (Johnny or either V's) in a free-for-all for Night City. Similar to the multiplayer mode the faction with the most Street Cred wins.In the game players assume the role of a gang leader with you organizing your gang members to take power in the city. Your actions affect not only your game and your opponents but the city itself. Each gang has different attributes and goals giving each player a different gaming experience.
Rating: 7.9 | Players: 2
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UncategorizedCategories:
In Marvel Dice Throne you become one of eight of Marvel's most famous heroes including Black Panther Captain Marvel Black Widow Scarlet Witch Loki Thor Doctor Strange and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs these are our most innovative and exciting heroes yet.Marvel Dice Throne is a heart-pumping fast-playing game of skilled card play and dice manipulation supporting multiple modes of play including 1v1 2v2 3v3 2v2v2 or free-for-all.Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe highly functional Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice—description from the publisher
While armies numbering millions clash on battlefields spread across a thousand worlds specialised teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from the shadows. These kill teams as they are known are picked from the most capable and independent of their kind using strange and esoteric skills to achieve what a mighty army could not.The new edition of Warhammer 40,000: Kill Team has been redesigned from the ground up as the greatest tabletop skirmish experience yet seeing teams of experienced operatives engage in vicious close-quarters combat as they race to complete their missions. In this book you'll find the complete rules for playing Kill Team as well as a host of missions to embark on lore covering the grim darkness of the 41st Millennium and insight on the factions vying for dominance among the shadows.—description from the publisherThis boxed set includes:1x 96-page Kill Team Octarius War Manual Book23x Citadel Miniatures17x Terrain Pieces3x Combat GaugesDouble-sided Game MatTwo decks of 27 Tactical Ops cards10 dice
Marvel Dice Masters: The Amazing Spider-Man is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.The Marvel Dice Masters: The Amazing Spider-Man Starter Set features fan favorite characters like Spider-Man Ghost Rider Kingpin and more! Marvel Dice Masters: The Amazing Spider-Man premieres the Sinister Six Allies Underdogs and other exciting mechanics!With gameplay that supports two players in epic dice battles Marvel Dice Masters: The Amazing Spider-Man will let players build their own team of heroes or villains! The Marvel Dice Masters: The Amazing Spider-Man Starter Set is perfect for the Dice Masters veteran or someone looking to jump into the game fresh!Introducing more than 30 heroes and villains (and their dice!) Marvel Dice Masters: The Amazing Spider-Man will be sure to stick out as a highlight of your Dice Masters collections!The Marvel Dice Masters: The Amazing Spider-Man Gravity Feed features fan favorite characters like Spider-Man Gwen Stacy Aunt May Blink The Sinister Six Agent Venom Cloak Dagger and more!Marvel Dice Masters: The Amazing Spider-Man has brand new mechanics for Allies and Underdogs. Even when the odds are against Spider-Man he’ll surprise you with some new tricks!
Description from the publisher:Munchkin Marvel fuses the classic card game fun of monster-slaying and role-playing with the most iconic characters from the Marvel universe. Created under license from Steve Jackson Games and in conjunction with Marvel Munchkin Marvel comes complete with new monsters (villains) allies (heroes) and custom S.H.I.E.L.D. Identification Cards.
Rating: 7.8 | Players: 1–5
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ThematicWhen Eternia is threatened by Skeletor and his vile minions the noble Prince Adam holds aloft the Sword of Power and proclaims By the Power of Grayskull I have the power! transforming into He-Man!Masters of the Universe: The Board Game - Clash for Eternia is a competitive one vs many or fully cooperative action-driven board game. Choose to play as the Heroic or Evil Warriors use unique abilities on the battlefield upgrade skills and by the power of Grayskull win the fight for Eternia!Players use dice rolling and character stats to move over a hex grid board and control Castle Greyskull.
Description from the publisher:Step into the shoes of a hero that has been bashed and tortured by one or more of the four gangs in the game. You win by building up your hero scouting gang dens to find the baddies who wronged you then taking bloody revenge through action-packed fight sequences made up of dice based puzzles.Vengeance alternates between montage turns and fight turns. In montage turns players heal and upgrade their heroes through new abilities and items. They also go out scouting gang dens to find the bosses who wronged them and take revenge on them in the fight turn.The fight turn is the heart of the game. Players pick one of the scouted gang dens containing a boss who has wronged them and burst into the gang den to exact bloody revenge. Players gain VPs for killing the boss clearing the den from all the minions or for maximum points both. Players have three turns to do this and get out of the den in one piece.Fights are basically dice-based puzzles. In each round of the fight players roll a set of dice and decide the order in which they play the rolled results. Upgrade skills and items allow players to swap die-results for others or string together a number of results to perform enemy-slapping combos. Upgrades thus work towards mitigating the luck of the die-roll giving players more control over their Fight actions.Players score points by killing bosses who wronged them i.e. matching the figure on their vengeance card with one of the face down Boss cards attached to each den and/or by clearing all minions of a gang which matches the color of a vengeance card they have in play.At the end of the game players also score bonus victory points through three mission cards in play.
As night falls on Tokyo two massive silhouettes rise from the smoke snaking up from destroyed skyscrapers. There can be only one who will be crowned King of Tokyo either by annihilating their rival or by inspiring terror and awe from the crowds.King of Tokyo Duel is a two-player tug-of-war dice game in the King of Tokyo line. Choose your uniquely-powered monster and roll new dice to draw the fame and destruction tokens toward you...or smash your rival with new special power cards to become the ultimate King of Tokyo!—description from the publisher
Back from the dead and better than ever! Run Fight or Die: Reloaded is a revamped and refreshed edition of the Richard Launius game Run Fight or Die.In the game you play a hero trying to survive wave after wave of zombies coming straight for you! You play as a unique character with your own character traits including a minor major and super combo. You'll need them to fight off the zombies move closer to you every round. You run from location to location searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival or in some cases new challenges to overcome. You'll also need them along if you want to win as every survivor provides you victory points.This streamlined version removes several decks from the original game including the Fleeing deck and Event deck. Players rolls six dice instead of five and there are now different combos to mitigate against tough zombie-filled rolls. Additionally players can now use followers to soak damage coming in from zombies.The game ends either when one player dies the Town Line comes out of the locations deck or when the Mutant Zombie has been put down once and for all. Whoever has the most leadership points among surviving players wins.Run Fight or Die: Reloaded is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion).
You and your fellow dragons have lived peacefully on your island...until now. The invasion of humans has awakened your instincts to dominate and hoard as much gold as you can get your claws on!Dragoon is an action strategy game with an ever-changing landscape. Village and city tiles populate the map each round using a coordinate system. During your turn choose between claiming villages and cities that pay you tribute or destroying them out right for instant gold. Challenge other players in dragon-to-dragon combat before they lay waste to your empire or enter your cave to steal your riches. You’re never out of the game until the last gold coin is snatched up!When game night strikes with a mixed experience group Dragoon is quick to learn and get started. Gaming vets and newcomers alike can have fun competing as 2-4 playable dragons.
You lead the good life at the top of your tower contemplating your peaceful kingdom and chatting with your charming neighbors. Life is absolute happiness. Well it was...Terrible skeletons have arisen with a creepy clatter from their graves across the realms' ancient cemeteries. Those scouts that return report endless streams of bony hordes marching toward each kingdom ravaging the lands as they come. Faced with this sudden threat even your once friendly neighbors seem to have turned against you as they withdraw to their keeps to defend their own frightened kingdoms focusing on their own villages and tower.Your kingdom is at siege by the living dead. You raise troops build walls lay traps prepare magical spells and even wake your pet dragon. Hopefully they can be slowed or if you're devilishly crafty they can be turned toward those traitorous adjoining kingdoms. In this battle your best asset is your brave and proud hero who stands ready to slay those piles of walking bones. Alas he can't fight everywhere so if things get truly desperate you could offer them your treasure to get some relief.The ivory invaders want somewhere to call their own to live out their death in peace and they have their eye sockets on you! Will you hold out or will your home become the retirement village of the damned...?Bad Bones is a game in which you must survive an invasion of ever more numerous and dangerous skeletons. The invasion cannot be defeated so you must outlast your opponents to win the day. At your disposal are a range of weapons that defeat slow or even deflect the skeletons towards the other players. The game ends when one player's tower or village is wiped out.A game turn takes place in four phases:1] Hero Movement and Combat: Move your hero and eliminate the skeletons from the destination square. 2) Trap Placement: Place or remove traps on your personal board. 3) Skeletons Move: Move the skeletons forward damaging your tower or your village if they move far enough. 4) Skeletons Spawn: Place new skeletons among the streams and on the edges of the player boards.Each phase happens simultaneously for all players on their own player board which means a game with up to six players can take only thirty minutes. Multiple copies of the game can be combined to play with as many players as you have space for and the game can also be played solo. The rules are simple to explain and understand with several strategic variations for experts.The basic game is competitive - the surviving player with the most points wins. The advanced rules include a cooperative mode where all the players must survive in which case they all win.
You begin with a single tile and a destination. What unfolds is a branching labyrinthine dungeon of dangerous enemies wandering monsters challenging puzzles and valuable treasure.Bardsung is a game of choosing your path as you seek to inspire the bard’s songs and live your legend. From your physical passage through the dungeon to your journey of building your character into a fabled hero your choices define your experience.Because dungeons are procedurally generated (like those in a roguelike video game) no two playthroughs will be the same. Lay tiles to build the dungeon as you go choosing your direction from the options at hand to seek loot and avoid threats.Encounter different enemies and challenges each time through Event Battle and Challenge decks that spawn new foes and throw curveballs in the form of poisoned weapons traps reinforcements non-player characters and more.Round length turns and enemy activations are governed by a dynamic marching order that will keep you on your toes encouraging you to adopt strategies that control the ebb and flow of initiative.As you continue your campaign level up your hero to upgrade their stats access powerful new abilities and enhance existing skills. You have the freedom to either follow your hero’s designated path or to create your own bespoke hero with a unique set of traits and arsenal of attack combos.Enter intelligent and dangerous combat where positioning and teamwork are vital for maximizing your attacks and working with your allies. Your abilities can’t be used over and over so choose your moment wisely. And beware for the same enemy will behave differently from one encounter to the next. Just like your hero enemies can level up evolve their attacks and can even learn to hold grudges against heroes who defeat them...Bardsung can be enjoyed as a cooperative game of up to five players or as an exciting solo player experience. Explore the dungeon in standalone sessions or as part of a far-reaching narrative campaign that evolves based on your decisions.An RPG dungeon explorer Bardsung takes the best elements of traditional roleplaying games and beloved dungeon-crawling classics and combines them with a dash of contemporary gameplay to create a powerful new experience.With swift setup and easy-to-grasp mechanics taught by an intuitive tutorial-based rulebook your descent into the dungeon will be quick.Inspire the songs. Live your legend. Become Bardsung.
The universe is about to collapse and your final hope lies in an ancient mysterious artifact the Ovoid. Whoever controls this cosmic egg can shape the birthing of the next universe according to their own agenda. Players are secret agents from a handful of surviving worlds zipping from planet to planet in special “amnion suits” that allow for interstellar travel space combat and planetary landings.Each planet has its own envelope of cards. When you arrive on a planet you decide which cards you want to take and which to leave behind. Knowledge is the most powerful resource in the game and being able to predict the cards your opponents possess at any given time is a powerful advantage as you build up a handful of weapons tactical gear vaults and traps as well as cards that counter your opponents' cards. The best players will keep their hand fluid constantly changing tactics while they search from world to world for the Ovoid or find a safe place to stash it.Balance your hand of cards spend your turn actions wisely and cleverly use your special alien powers to stay one step ahead of your opponents. When the Chaos Clock reaches zero only the player who possesses the Ovoid will become master of the new universe.
In BioShock Infinite: The Siege of Columbia players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives. At the same time they'll be using their influence to sway various events that arise. They'll also find themselves having to deal with Booker and Elizabeth who are running around Columbia creating havoc.The game has players combating one another stealing objectives from under each other's noses assassinating leaders destroying strongholds bidding against each other for control of unfolding events and more. The first faction to 10 victory points wins. Because there are only two factions the game can be played by two players in a head-to-head format or by four players paired off in two teams.
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks in addition to adding ten new characters.Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game you have to know your character know the matchup and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves face cards are special moves and aces are super moves.Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi the game's title refers to your ability to read the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible.The game ends when one player is reduced to 0 life or when one player draws the last card of their deck. In that case time is out and the player with the highest life wins.Note: This item contains: Yomi Starter Set: Grave versus Jaina Yomi: Midori versus Setsuki
Only one may wield the Void Scepter.Seize the Void Scepter in Imperium: The Contention the 4X card game. Choose one of six factions each with a preconstructed deck or build your own from a complete collection of over 300 cards! Expand your empire deploy your fleet move your ships into position and battle your enemies. Seizing the Imperial Capital may lead you to victory... or ruin.There are many paths to ruling the Imperium. Your favor represents your Imperial influence. Gain 8 favor or claim 8 worlds and the Void Scepter will be yours! Gain the Imperium's favor by destroying enemy worlds or through political intrigue. Employ politicians spies megacorps and mercs. Take the Imperial Capital by force and use the seat of power to convince the Imperium only you are worthy.Now is the time! Lead your civilization to new heights and claim the Void Scepter!—description from the publisher
Enchanters: Overlords is a standalone expansion that comes with game-altering nefarious Overlords 6 new decks and a big box to fit all the contents from both the Base Game and the Overlords Expansion.In the Overlords Expansion the nefarious rulers of the Underworld lead the invasion of your Village themselves. Dire consequences await those who let Monsters invade their Village as do unique rewards for those who dare to face them.One Artifact to rule them all!15 minutes per player - a short and replayable game! 2 minutes to explain - simple yet deep gameplay! 1 minute to set up - just shuffle and play! 10 second player turns - no bookkeeping only action!—description from the publisher
Darklight: Memento Mori brings old-school dungeon crawler action with original dark-gothic settings and deep strategic combat.Four Accursed (the players) bound together by a twist of fate must fight their way though randomly generated dungeons to find lost treasure and acquire the souls of those they slay to extend their own life and use it as currency to survive in a world left in ruins by the coming of demons.Each player will take on the role of one of the four dark heroes which must survive and find their way to the Quest Room in order to complete a specific objective and win their current mission. Many things will try to stop them from terrifying and grotesque monsters to unexpected traps or events lurking secretly in the dungeons.For those wishing to expand their playing experience the game continues through hazardous journeys where the Accursed must resolve player driven decisions which can prove fatal when the wrong choice is made. If they were to survive the journey they would find a settlement where they can gather their strength buy new equipment or participate in the many activities available such as jousting while building their own reputation to improve their standing with the locals.Darklight: Memento Mori is a living experience within a dark mysterious world full of deception and secrets.
League of Dungeoneers (LoD) is a detailed Dungeon Crawl and party management game. The game is designed to be a solo/coop game but could be played with a game master as well. The main task of the game is to develop your characters both by gaining experience but also by finding gold equipment magic and legendary items that can help you in your quest. The game is set in its own fantasy universe containing many of the races and monsters that you would expect from a classical fantasy setting. You could either run the campaign supplied with the game or run any of the 22 single quests.All dungeons are procedurally generated and all monsters and treasures are randomized making the quests different every time you play them. There is however a theme for each quest you embark upon so don’t expect to find a goblin among the undead in a crypt. There are more than 50 different room and corridor tiles each with details about furniture and 5 different large seized objective rooms. All rooms have different furniture and a chest is likely to contain gold or magic items where for instance a bookshelf is more likely to contain magical scrolls.Party morale and sanity are two important factors to monitor in the game. Meeting fearsome monsters and springing deadly traps will take its toll on the mental state of your heroes and too much strain will give your heroes unwanted disorders such as claustrophobia arachnophobia or stress syndromes. This will make them less effective and maybe even a liability for the rest of the party. To remedy this you will need to rest in between quests. If you can’t afford to rest due to lack of funds maybe that stressed out Dwarf will have to stay behind during the next quest forcing you to solve the task with a skeleton crew.Characters are designed around several stats such as strength and dexterity but also around skills such as Pick lock or Heal. Depending on their profession the heroes will excel in some of these while being quite useless in other. Through levelling you will also unlock talents which will boost certain areas of your character and perks which are powerful boosts that can be used a limited number of times. There are more than 100 talents and perks in the game. As your heroes levels up the monsters they meet will be tougher as well.Combat is an essential part of the game and is designed to promote movement and prevent those bogged down battles of attrition. With several types of attacks available both for monsters and heroes combat becomes more flexible and less of a chore. Add to this the decision if you should evoke that special perk that could change the outcome of the battle or save it to the next.Finally each dungeon has a threat level. This will increase as the Dungeoneers make their way through he dungeon. Making noises such as bashing down a door or maybe screaming because of your stress syndrome is a bad idea. This will increase the threat level which in turn increases the chances of something bad happening. Maybe you will trigger a wandering group of monsters or set of a trap? It can also give the monsters unexpected boosts during combat.I've have received some question and I thought I would make some clarifications:Complexity: Medium+ I would say. There is quite a lot of information defining each character which of course makes things more complex. However the actual gameplay is pretty straight forward once you get the hang of it. A gaming session can easily be paused by just taking a picture of the setup.What miniatures can I use?: You can use tokens standees or any other miniatures you have. The tiles are supplied with miniatures about 28mm with a 25mm base in mind but can of course be scaled to any scale you want to.How many different kinds of monsters are there?: A little more than 80. Some of these are variants such as Orc Orc brute and Orc berserker for instance. There are also several special characters that you will face during the quests not included in this list.Can I use other tiles or a 3D-printed dungeon with this game?: Yes! This is a simple matter of making your own rooms and corridors table. There is even a template for this in the files section.This game does not focus on stream lining but rather on creating a detailed dungeon crawler experience. It will require more on the behalf of the player than some of the more modern designs but for me it's the perfect level of detail.-description from designer
The Hunters is a cooperative miniatures board game for 1-4 players. Become a machine hunter and face the enemies in a brutal post-apocalyptic world.Players become the Hunters of machines that wander between human settlements and together hunt dangerous enemies. Each mission taking from 30 to 90 minutes requires an adequate choice of gear and tactics. The players can also lay deadly traps and prepare ambushes. A day and night system is used in the game which has a significant impact on the choice of equipment and enemies' action abilities.At the end of each mission players gain experience points allowing them to reach new levels of training and be better prepared for survival in the hostile world. The most precious prize though is the remains of the defeated machines used to construct the hunters' gear.All the missions combine into an outstanding campaign during which the players will have to make tough choices influencing their future fate. Each time they will be able to make different decisions allowing every mission to be an exceptional experience full of new emotions.
From the popular Cuphead video game comes an all new fast action original cooperative dice game where players must roll dice to defeat iconic bosses. Featuring the classic hand-drawn 1930’s art style this card and dice game emulates the side-scrolling run-and-gun excitement from the video game. Work together to be quick and nimble to avoid the attacks and defeat the bosses to win. Includes custom art 8 Boss Decks custom dice and more!Whats Included:4 Player Boards 1 Center Board 1 Boss Health Tracker 24 Six-Sided Dice 20 Wallop Cards 16 Health Tokens 12 Parry Tokens 40 Coins 5 Time Tokens 8 Boss Decks (25-40 cards each) 1 Results Tracker 1 Pad of Save Sheets
Hoplomachus [ha-ploh-ma-kuss] or Hoplo for short is a hex-based tactical board game set inside a gladiatorial arena. One to three players each representing an ancient city/civilization thought to have been lost to the world are now on Rome's doorstep vying for a place in the prestigious arena games.Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing playing and moving gladiators from their hand and assisting them with tactic chips.Based on opponent's moves and play style each person will need to adjust their strategies. Defend your champ take over and hold the crowd favor areas assault opponent's champion cover deployment zones eliminate tacticians to reduce enemy options fight beasts to gain crowd favor the list of tactical possibilities is endless.Hoplomachus combines combat tactics chip (units) management level progression (though crowd favor system) team play player vs board and so much more.
Many generations after the events of the original Astro Knights setting a group of rag-tag intergalactic scrappers find great power and responsibility forced upon them! Astro Knights: Eternity is a stand-alone cooperative deck-building game with several scenarios connected by a single ongoing narrative.Continuing the gameplay lineage of Aeon’s End player decks are never shuffled in Astro Knights with the collective goal of defeating that scenario’s Boss before it destroys that mission’s Homeworld or all the players seeking to defend it.In addition to the familiar structure of the first Astro Knights game players will be introduced to all-new mechanics throughout the narrative campaign along with refreshed elements from the Aeon’s End series.Can your team of unlikely heroes adjust their strategies to overcome the powerful and unpredictable enemies that threaten the stability of the galaxy?—description from the publisher
Pixel Tactics 3 can be played as a standalone game or used to expand previous Pixel Tactics games. It also comes with new play modes such as Epic Constructed (60-card decks) Cube Draft and more that you can access by combining all three Pixel Tactics games (plus any mini-expansions)! Pixel Tactics 3 contains 25 new heroes including:Pixel Tactics 3 is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.
It is the year 193 AD. The Roman Empire is not as great as it once was. Hordes of enemies are crossing the borders famine spreads throughout the provinces and the political intrigues are tearing the empire apart from within. The previous emperor was killed by his own Praetorian bodyguard and has left a power vacuum that the powerful families in Rome are trying to fill. Are you ready to don the purple yourself and take on the stressful job as emperor? If you fail the other families are ready to take over at a moment's notice. While they wait for your doom they won't hesitate to backstab or undermine you as much as they can. However you all have to work together as the fall of the Roman Empire is closing in.Donning the Purple is an asymmetrical king of the hill game with a bit of worker placement. Each player leads a powerful family in ancient Rome trying to get the most victory points during 4 rounds. If your family member becomes the emperor and manages to hold the position he can earn lots of points. However he will also become the target of the other players as they will try to dethrone him and become the new emperor themselves.
Rating: 6.6 | Players: 2–4
Game Type:
CustomizableCategories:
In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system — the more powerful the ability the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.Funkoverse Strategy Game: Harry Potter 4-Pack is a standalone game that includes the characters Harry Potter Hermione Granger Bellatrix Lestrange and You-Know-Who. This set may be combined with others giving you the ability to assemble the team you want!
Moloch forces are heading toward New York to raze the city. This will end the resistance of the people and eventually break their defense lines. A swarm of steel-gray machines marches to the east destroying everything in its path. Day after day the horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York.Unless soldiers from the Outpost army can stop this convoy of machines. The fate of New York is in their hands. Can they destroy all the Moloch machines before they reach the city? Can they slow down the convoy in a series of ambushes and small battles? They have to...Neuroshima: Convoy first published as The Convoy is an asymmetric two-player card game set in the post-apocalyptic world of Neuroshima. One player commands the convoy of powerful robots and his goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch (such as the Gauss Cannon Clown or Juggernaut) modules to attach to the robots (Network module Kasparov module) and special cards (such as Push back or Move). He plays those cards in the cities he passes while moving toward NY trying to turn human settlements into dust while preparing for the final battle.The other player commands the Outpost troops attacking the convoy and trying to slow it down. The Outpost deck also contains 35 cards: soldiers (such as Runner or HG) buildings (such as Bunker or EMP Cannon) and many special cards (Move Retreat Medic). The Outpost has to win a few battles slow down the march of Moloch as much as possible and prepare to welcome robots in New York City.
Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics Deluxe is a perfect place to start playing the game. This large box contains enough cards for two players rules punch tokens and storage space for all the other Pixel Tactics games in print. Whether you're a veteran of the series or just looking to get your feet wet it's a great place to start.All 25 heroes in Pixel Tactics Deluxe are brand new!
Mechanically diverse cast of ten characters intended as a great starting point in to the World of Indines.
Maia Strongheart stands alone against the world. A cabal of conspirators has framed her for the death of her own mother the Sun Queen and they intend to usurp the throne from her family. To prove her own innocence and reclaim her birthright Maia must step into the proving grounds to complete a trial that will stretch her combat skills to the limit. Will the Wizened's chosen daughter vanquish her foes in the arena? Or will she be overwhelmed by the conspirators and their evil aspirations?Proving Grounds is a real-time solitaire dice game that merges narrative and gameplay in a brand-new way. In this box you will find a novella Only the Strongest Has the Heart of a Wizened Queen written by Monica Valentinelli. This sweeping story sets the stage for the events of the game. Read the story of Maia Strongheart as she fights to ascend to the Sun Throne then recreate her extraordinary battle!Proving Grounds has a training game and six different gameplay modules. Once you've learned the basics add a single module or mix and match to your tastes. If you're feeling truly adventurous put them all together for a true test of your gladiatorial combat skills!—description from the publisher
Become the next Master Summoner in the battle arena game Disney Sorcerer's Arena: Epic Alliances an expandable tabletop game inspired by the popular mobile game Disney Sorcerer's Arena.Recruit from a battle-ready roster of Disney and Pixar heroes and villains — Sorcerer's Apprentice Mickey Gaston Aladdin Demona Sulley Dr. Facilier Maleficent and Ariel — then combine the cards for your characters into a single deck. You take turns playing standard actions and cards from your hand to move your characters and attack opponents. If you knock out rival characters or occupy certain spaces near the center of the arena until your next turn you score points. When a player reaches 20 points or runs out of cards in their deck the game ends at the conclusion of that round and whoever has the most points wins.The rules for Disney Sorcerer's Arena: Epic Alliances Core Set are spread out across four chapters with each chapter building on what's come before to introduce players to new skills upgrades and abilities over multiple games. Multiple expansions will be released for the game line to allow for more team combinations.
Codex: Card-Time Strategy is a customizable non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play.The goal of the game is to destroy the opponent's base. To do this players build up an army of units and heroes. Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue.
Something in the multiverse has shattered and now the universe is bleeding. Throughout Mega-City One there are reports of invaders wreaking havoc: Celtic barbarians in Ezquerra Block. Russian nobles in Apetown. And rumors of fragments of other universes scattered across the city waiting to be claimed.The worlds of Judge Dredd Sláine Strontium Dog and Nikolai Dante will crash together on tabletops in the miniatures board game Judge Dredd: Helter Skelter which features gameplay similar to that of Wildlands with Judge Dredd: Helter Skelter - Wildlands Crossover Rules allowing for them to be combined.The game brings some of 2000 AD’s most well-known characters to the streets of Mega-City One fighting for the shattered fragments of their own universe! Faction-specific action decks and new special character abilities give each group their own playstyle from the well-armed Judges with their explosive ammo to the bestial fury of Sláine and his Celtic allies. Playing to your faction's strengths and exploiting your opponents' weaknesses will be the key to claiming victory on the streets of Mega-City One.
Street Fighter: The Miniatures Game is a pre-painted miniatures game that uses the Universal Tactics System! This system allows 2 to 6 players to simulate fights across the iconic roster of Street Fighter by controlling their favorite characters rolling dice and playing cards from fighter specific 40-card battle decks!
In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system — the more powerful the ability the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.Funkoverse Strategy Game: DC 4-Pack is a standalone game that includes the characters Batman Batgirl Joker and Harley Quinn. This set may be combined with others giving you the ability to assemble the team you want!
Rating: 7.7 | Players: 2
Game Type:
UncategorizedCategories:
In Marvel Dice Throne you become one of eight of Marvel's most famous heroes including Black Panther Captain Marvel Black Widow Scarlet Witch Loki Thor Doctor Strange and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs these are our most innovative and exciting heroes yet.Marvel Dice Throne is a heart-pumping fast-playing game of skilled card play and dice manipulation supporting multiple modes of play including 1v1 2v2 3v3 2v2v2 or free-for-all.Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's). All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe highly functional Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice—description from the publisher
The Dragon & Flagon is a tavern world-renowned for its most magical drink The Dragon. Legend has it that one sip of The Dragon can give a hero wondrous abilities beyond their wildest dreams — but with a tavern full of thirsty adventurers and only one flagon left things are bound to go wrong. Prepare your magic and grab your weapon because there's only one true objective in this brawl — and it's not just a sip of The Dragon. Only one can win and emerge with the reputation as the greatest fighter ever seen within the walls of The Dragon & Flagon!The Dragon & Flagon is a game of chaos and mayhem for 2-8 players. Throw mugs smash chairs swing from the chandelier sip from the legendary Dragon Flagon cast spells and pull the rug out from under your fellow adventurers as you attempt to build up your reputation and win the day!Play as one of nine unique characters in a 3D tavern environment that can be set up differently every time. Multiple play modes add even more variety.Will you leave with the greatest reputation from The Dragon & Flagon?
In a reversal of roles all players in Munchkin Zombies start out as zombies and the monsters are the normal people trying to stop the zombie invasion (such as the Action Hero Soccer Mom Fireman etc.). Unlike most Munchkin games there are no classes or races; instead you can have a mojo: Atomic Zombie Plague Zombie and Voodoo Zombie. As with Munchkin Bites! and Super Munchkin Munchkin Zombies includes powers – special abilities that you can play as you gain levels.Guest artist is Alex Fernandez who drew the Meals on Wheels card.Part of the Munchkin series.Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in bad stuff which usually involves losing levels and treasure.Note: The 2012 edition of Munchkin Zombies from Pegasus Spiele includes the first expansion Munchkin Zombies 2: Armed and Dangerous.
Lost Legends is a fantasy card game by Mike Elliott that combines a streamlined Euro game design and card drafting with an interesting fantasy theme and battle mechanic. Players take on the role of heroes trying to assemble an arsenal of equipment in order to vanquish a series of monsters that they will encounter.The game begins with all players choosing one of five heroes each with their own strengths and weaknesses. Each player fights their own monster; this is not a cooperative game. The monster each hero will likely face is revealed to them before players draft cards for their equipment. An interesting aspect in this game is you may if the conditions are right evade a monster in front of you and pass it to the hero next to you. But be aware if you do this you have to fight the monster you draw next!Players then select an equipment card drafted from a hand of cards and pass the remainder of the hand to your left to prepare for battle with the monster in front of them. The equipment draft continues in this manner until only one card is left in each hand which is discarded. Players then compare their drafted equipment to their monster to determine the result of the battle! The game consists of 3 levels filled with monsters to slay and new equipment to pick up.Players need Legend Points to win the game! These come in the form of trophies awarded for most monsters as well as sets of monsters slain. Can you defeat the monsters thrown in your path to glory and become the most Legendary?
Last Friday is a hidden movement hunting and deduction board game inspired by the popular slasher horror movie genre. In the role of young campers the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general the murderer's goal is to remain hidden and to kill off each of the campers while the campers are trying to fight back and kill the murderer before they are all killed.The game is played over four chapters — Arrival at the Camp The Chase The Massacre and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey then comes back from the dead looking for revenge.
Flash Duel: Second Edition is a simple fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters each with their own special abilities allowing for hundreds of different matchups.Part of the Fantasy Strike Universe.
Krasvetelia. The sun sets on this cold and desolate place. Once a beautiful land of craggy mountains fertile valleys and deep bottomless chasms it has now wilted like a rose in winter.The small kingdom tucked away from the rest of the world has had few rulers in its time. None certainly as evil as their current. It is rumored that Mirza Noctis came to power some two-hundred years ago. Eternally youthful the man is whispered to have controlled the bloodlines of this place carefully arranging unions between noble families and culling those of weaker bloodlines.Now the peoples of Krasvetelia live a harsh life starved of happiness. Writing is outlawed and the caste system in place prevents all but a handful of nobles from holding titles and land in Noctis’s name. Up until recently starving to death was most of Krasvetelian’s worries. But more and more people are going missing in this land. Devoured by darkness some say...The scholars left to themselves in their remote monasteries have recently unearthed a terrible secret: Mirza Noctis is working tirelessly his agents harvesting blood from the local populous. Years of unattachment to this land have left the people mostly unaware of his actions. But a terrifying fact is now clear: Noctis is working towards a massive blood ritual. He has all but locked away any tools that could be used to defeat him and the scholars worry he is just beginning. A greater threat is about to befall the land...—description from the publisher
In the depths of the ocean two submarine crews are engaged in a silent war enemies forever.SONAR Family is a submarine battle game in which two teams operate a different submarine. Each player plays a crew member: the Captain or the Radio Operator. The game comes with 4 Double-sided Captain Sheets and 4 Double-sided Radio Operator Sheets. These are maps that are dry erase and are used to track movement and find the opposing team to sink their submarine. The two teams are divided by a screen blocking the view of each team’s maps.If one of the two submarines loses its second structure point its team loses immediately. The team who sunk the submarine wins the game!
Rating: 6.2 | Players: 2–5
Game Type:
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In the Magic: The Gathering – Arena of the Planeswalkers players customize the battlefield by designing the map then placing terrain and powerful glyphs. Then players choose one of five different Planeswalkers and move their figure and unique creature squads around the map in a race to out-maneuver opponents and gain tactical advantages! Cast devastating spells summon powerful squads and tap into your unique Planeswalker abilities to defeat your opponents. Be the last Planeswalker standing to win!The game takes place on the drifting mana-rich world of Shandalar.
Our aspiration to omnipotence has led to the enhancement of our capacities so far beyond our species' limits that we created our genetic successors. Inevitably the evolved reached their first realization as a unified entity: the extinction of humanity as we know it.Posthuman pits you as one of the last human survivors in a world where nature is reclaiming the planet and our evolved offspring are working to eradicate us. Will you resist mutation and survive or give in to the inevitable and join the evolved?In the game players are humans on a solitary journey to a promised safe house. This journey takes them through ten zones with the zones being tile-based and randomly generated. As they travel they encounter each other other humans and posthuman mutants. Encounters with mutants may inflict scars and the more scars players have the less human they are and the more posthuman they become. Will they strive to cling to their humanity and make a run for the safe house winning the game? Or will they give in to the ever more tempting mutation join the posthuman and deny the win from the rest of the humans?
Get ready for a new generation of war in the underhive. Necromunda: Underhive a reworking of the 1995 title Necromunda is packed with content to get you started: a full board representing the sewers and confines of the underhive a rulebook character cards templates dice and your gangs.There are two full gangs in the box: one set of nimble warrior-women from House Escher and one set of gene-crafted brutes from House Goliath. Each of these miniatures is detailed characterful and true to the classic spirit of Necromunda — hairstyles and all! These gangs are multi-part kits with an enormous level of customization. There are weapons for any situation from classics like the stub gun to more esoteric choices like the repurposed industrial equipment of House Goliath or the chem-weapons of the Eschers.The set's gaming tiles and simple bulkhead scenery allow you to play games quickly and easily. As well as the underhive style of play covered by the boxed set there will also be ways to play Necromunda with the multi-level skirmishes that defined the classic version of the game.
In Munchkin Adventure Time players can help Finn Jake Lumpy Space Princess and friends navigate the perils – and the rewards! – of the Land of Ooo. Will Oh my glob – look out! be the last thing Adventure Time fans hear from Princess Bubblegum? Or will Finn and Jake save the day with a sturdy sword and a hearty Slamacow!?Munchkin Adventure Time is both a standalone game and an expansion for other titles in the vast Munchkin family.Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.There are two types of cards - treasure and encounters. Each turn the current players kicks down the door by drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in bad stuff which usually involves losing levels and treasure.
Take the role of escaped mental patients in this fully cooperative board game for 1 to 5 players. Enter the abandoned mental hospital from your worst nightmares. Each player controls a different crazy character with their own story and phobias which can become reality in any moment. There is one goal: to escape. But it is not easy when you think that all the staff are the evil monsters and the warden is the worst of them.Lobotomy is a scenario based adventure/dungeon crawler game. Lobotomy introduces such features as:All characters and monsters have their own awesome miniatures (with over fifty in the base set).
Called to an exclusive competition on an offshore oil rig by an eccentric billionaire the world's best brawlers and martial artists will compete for lavish prizes and the glory of proving that they are the strongest and most skilled.In Combo Fighter you will play as one of these fighters competing to become the ultimate champion. You will have your own unique 50-card deck and set of combos to bring against your opponents. Each hit removes cards from your hand and deck and the first to run out of cards is defeated!Key Points - Fast Fun Arcade style action card-game! - Learn in 2 minutes and each game plays in 10 minutes. - Many different fighter match-ups to try and wield against your friends.
Before these elegant little wooden figures served faithfully in Carcassonne City and many other playful treasures did you know that the meeples were originally battle vehicles for the four kingdoms of Lilliput? Embody yourself as one of the leaders of those kingdoms and re-enact (in actual size!) those tremendous battles of history. Develop your city claim new territories fight for glory and destroy enemy cities: It’s time for meeple war!To win Meeple War gain six victory points by fighting enemy armies destroying enemy cities and gaining control of areas. Over the course of the game you develop your city build powerful armies fight and destroy buildings. In this game of timing and strategy anticipation and diplomatic skill — or perhaps crying — is key to victory.
Gotham City’s most infamous villains have put the city into peril once again. Now Batman Robin Batgirl Commissioner Gordon and the Gotham City Police Department along with the unlikely aid of Catwoman are all that stands between restoring peace and the total destruction of Gotham City!Designed by Richard Launius and Michael Guigliano BATMAN – The Animated Series: Gotham City Under Siege is a cooperative game for 1 to 5 players Each player takes on the role of a powerful Gotham City super hero and must defend the city over the course of four acts with each act inspired by episodes from the first season of the show. Players will need to work together to find the right balance between completing challenging story cards or taking down the villains and masterminds running rampant in the streets!
A great fortress looms in the distance...and it must be yours! Accept the challenge against all others to conquer the Fortress!FORTRESS is a game about taking risks and out-witting and bluffing your friends to become the dominant ruler of the kingdom.You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward series uses the Fable Game system introduced in Fabled Fruit: With the presorted deck of cards you will discover all cards and rules as you play. It will take twelve games of FORTRESS before your group has explored the entire system. It can then be reset and played again by the same or different groups!FORTRESS is the second of four completely different games in the Fast Forward Series!
Marvel Dice Masters: Civil War is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.WizKids has announced a Civil War set for its popular Marvel Dice Masters Collectible Dice Game. Marvel Dice Masters: Civil War will include Starter Sets Foil Packs a Team Box a Collector’s Box a Playmat and a Dice Bag. Release is planned for May.Based on the Marvel comic book Civil War storyline the set will include iconic characters from both sides of the conflict like Spider-Man Captain America and Iron Man. It will also introduce new mechanics for the game: Thunderbolts Enlistment and New Warriors.
Godtear is a hex based tabletop skirmish board game for two players. With its dynamic scenarios and pre-assembled pre-coloured miniatures it’s quick to start but hard to master!Godtear is a scenario driven game. Each scenario has its own rules but there are common rules that form the basis of all scenarios. Each scenario uses the scoring system below in addition to its unique scenario rules. During each turn of Godtear players compete to influence the momentum of battle allowing them to gain the upper hand. This is represented by moving the turn token on the battle ladder closer to that player’s warband token.Here are the ways a player can influence the tide of battle and move the turn token closer to their own warband token:• Knock out an enemy champion - 4 steps • Knock out a small enemy follower - 1 step • Knock out a large enemy follower - 2 steps • Make a claim action during the plot phase - 1 step • Have a friendly banner on an objective hex during the end phase - 4 stepsAt the end of the turn the player with the turn token in their half of the battle ladder wins the turn and gains the number of victory points shown on the reverse side of that turn’s turn token.The first player to have 5 victory points wins the game.
Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters zombie takeovers Armageddon alien invasions nuclear war etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters stealing the treasure and stabbing your buddy there's a new Seal mechanic that significantly changes the gameplay.Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed although it's typically more difficult to close them. Once seven Seals are open the game ends immediately and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game.The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards which are equivalent to traps and curses so bad things tend to occur more frequently. Also there are more monsters especially high-level monsters. To offset this however there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans.Munchkin Apocalypse has four new classes but does not have races powers or other thingies. It includes Undead and Shark monsters which follow special rules.The game comes with 180 cards (92 Doors 76 Treasures 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75 x 2.75). The included d6 is orange with lime green pips similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6.
Catacombs and Castles is a standalone game featuring a Catacomb team of heroes vs a Castle team of heroes. The game serves as an introduction to the Catacombs world and dexterity game system so it features simplified fast game play with some new mechanisms.As in Catacombs players flick pieces around a board to simulate combat with cards and special powers dictating how you can move and attack.Catacombs and Castles supports up to eight players competitively (in Team Mode) and up to four co-operatively (players teamed against an 'Overseer' player called Boss Mode). The game is compatible with the third edition of Catacombs serving as an expansion for that title with a new board and will be compatible with the Catacombs: Wyverns of Wylemuir expansion.
Warpgate is a fast-paced game of hand management and area control. As a leader of a unique race of aliens lead them towards triumph.Move your fleets of star-ships on a hex-based modular game board establish colonies and outposts and engage your enemies in battles for the control of prized commodities. Research new technologies and grow your galactic empire.—description from the publisher
KeyForge: Dark Tidings is the fifth series in the KeyForge line. As always each deck in the line contains cards from three of the seven houses included in the line but for Dark Tidings the Dis house will be replaced with the Unfathomable which specializes in controlling their foes by exhausting enemy creatures. Some cards keep your opponent's creatures down making it difficult for them to muster a fighting force or reap enough æmber. Once your enemies are exhausted you can keep them out of commission with other cards or even wipe away their board.Each Dark Tidings deck also includes a high/low tide card. The card starts the game out of play but eventually one player will bring it into play especially since some cards in Dark Tidings can carry out their effects — or have a massively larger effect — when the high tide is on that player's side. Many effects can raise the tide but if they're not available the player with low tide can always suffer three chains to turn the tide in their favor.Dark Tidings also features the debut of evil twin decks a new type of deck. For example you may open a deck that's entitled Speaker Domitia's Evil Twin. This deck is an exact copy of Speaker Domitia a real deck that has been printed and can be found by another player out in the world. The crucial difference is that in an evil twin deck many of your creatures look a little different. Specifically in Dark Tidings many creatures have evil twin variants and if you find an evil twin deck every creature with an evil twin variant appears in that form. These evil twin creatures feature new artwork graphic design and abilities making them a significant departure from the original creature.
Reichbusters: Projekt Vril is a fast and furious game with lots of weird science witty one-liners and heroic moments set during World War II. It is late December 1944 and on the face of it history has unfolded as we know it but that could be about to change.The Nazis have discovered a source of vril that has been brought back to the Reich for study. Vril is a source of energy that can control all types of matter. It can destroy like lightning or replenish life heal or cure. It is used to rend through solid matter. Its light is said to be steadier softer and healthier than that from any flammable material. It can also be used as a power source for animating mechanisms.If the Nazis work out how to harness this power it will be more potent than the atomic bomb. The secret Nazi experiments are not just a threat to the outcome of the war but to the entire world. Many different secret bunkers hold all manner of research into the properties of the enigmatic vril and we're sending you the Reichbusters on a mission to stop this research in its tracks!Players will choose from a selection of Allied Heroes and visit R&D to prepare equipment before venturing out on missions against the evil Vrilmeisters. Mission objectives will vary from mission to mission while secondary objectives could appear as the heroes explore the bunkers. Each mission will see the players facing off against more and more heinous enemies from re-animated corpses to dark experiments and from ferocious mutations gone wrong to the evil Vrilmeisters themselves.Each mission begins with the heroes infiltrating making the use of stealth hidden actions and minimising noise to make their way towards their objective undetected. Players will have to choose how long to remain quiet because time will be of the essence.Inevitably however the Nazis will discover the presence of the heroes and once the alarm is raised players need to be prepared for all hell to break loose. Once the objective has been completed the heroes must escape to report back their success however anyone left behind will be captured and unavailable in future missions if playing a campaign.Players will be able to take part in an ongoing Campaign of missions or they can set up a Raid with random maps heroes and Nazi faction to fight against.Game Play Reichbusters: Projekt Vril is a fully co-operative game so the heroes will either succeed or fail together.While remaining hidden players can choose the player order and on their turn players can take a number of actions including Moving Fighting Drawing Picking up Items & Interacting with board elements.In addition to base actions players will also have their hero specific card decks. These cards modify actions as they happen such as adding dice to attacks or making more tactical movement. The hero cards can also be used to take additional actions beyond your base actions.Each hero also comes with exciting Feats which can be used to turn the tide or secure that crucial objective right when you need to. On top of that each hero receives a number of “Heroics” at the beginning of the game. “Heroics” can be spent to automatically succeed at tests such as attacks. In desperate moments you can also use “Heroics” to prevent failed tests but this will find you running out of them fast!Throughout the game the players will find items that they can carry and use. Some of these will be things they are looking for as part of their missions. Other things will be useful stuff like medical supplies vril healing potions guns grenades etc.Custom dice will be used to decide the outcome of attacks defence and the impacts of noise created by players. Each card tells you how much noise it creates and how much Nazi activity it triggers. The more cards you play the more noise you generate and the more the Nazis act in response.The Nazi reinforcements will be relentless so the heroes need to complete their objective and escape before time runs out and they get overwhelmed by the Nazi forces and their vril tech.—description from the publisher
In Dark Domains each player takes on the role of a city leader attempting to expand the frontier of Harrows into the hinterland. Unbeknownst to the powers in Harrows some of those leaders namely the players are secretly evil to the core and in the thrall of the Necromancer. Once away from the bustling city and the oversight of the courts these overlords create domains that outwardly appear to be beacons of light and hope. Eventually however their true colors will come through and those upstanding pillars of the community will retreat to their lairs as the masquerade ends and their lands begin to decay into wastelands overrun by foul monsters and nefarious henchmen.But all is not peaches and cream in the lands of darkness. Harrows is home to the famous Torin Company and its never-ending supply of heroes and adventurers. Once the word reaches Harrows that darkness is afoot in the Domains it is only a matter of time before these nosy adventurers begin to seek out the dens of horror to stop the evil.Dark Domains is a worker placement game where 2-5 players attempt to create a Domain that provides them the most evil depicted in the game by skulls. Players must use Minions Henchmen Monsters & Magic to stamp out the good repel the Torin Company and cover their land in darkness.Tarot cards are used in the game as events to live up each turn and to regulate the phases of the game.
Welcome Sports Fans! Blitz Bowl – Season 2 is a fast-paced sports game that pits two teams against each other in a battle to achieve touchdowns complete Challenges and score the most points through a mixture of skill luck and aggression!The teams are small the games are fast and the action is intense as each player seeks to distinguish themselves in the eyes of Nuffle in the infamous Crush recruitment rituals. Blitz Bowl features a number of elements that will be familiar to fans of Blood Bowl so the two games are ideal companions to each other.—description from the publisher
Rating: 7.5 | Players: 2
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Dungeons & Dragons Dice Masters: Faerûn Under Siege is a game that utilizes WizKids Games' proprietary Dice Building Game platform in which two players take the role of warlords collect and assemble their party of adventurer dice and battle in head-to-head gameplay. Each turn players roll the dice to see what resources they have available buy dice send their party members into the field and then strike at the enemy warlord. There are multiple cards available for each type of die so players get to choose which one to use. This lets players specialize dice to suit play style.Additional cards and dice to expand your collection can be found in expansion packs. Each Foil Pack contains two cards and two dice that players can add to their Dice Masters Faerûn Under Siege collections. Players can create teams of their favorite fantasy characters from the Forgotten Realms universe.The Dungeons & Dragons Dice Masters line will consist of starter sets a Collector's Box booster packs play mats and a Party storage box.
Stellar Conflict is a fast-paced space combat game with real-time elements set in the Among the Stars Universe.In this game which reimplements the James Ernest and Tom Jolly design Light Speed players take over the role of an alien race taking part on a space battle. Each player has their own fleet and based on the size of the battle they choose which ships will be deployed for combat (deployment phase). Each race has its own power and abilities which grants it different advantages in combat.After both players have deployed their forces in this time-limited real-time phase the combat phase begins.The Combat Phase lasts a random number of Rounds based on which ships have been deployed on the battlefield. Each Round different ships fire their weapons and perform their abilities trying to destroy enemy ships and/or complete objectives.Stellar Conflict offers a more advanced deeper alternative to Light Speed. Each race has its own fleet of different ships and abilities guaranteed to offer lots of replayability.
Game description from the publisher:Eastern Europe and the former Russian states are known as the birthplace of vampires werewolves and many fears that have been realized in Nightfall. Face those fears and bring tactics used in generations past to fight the darkness.Nightfall: The Coldest War is a stand-alone expansion to the competitive deck building game Nightfall. The Coldest War brings you a complete all-new set of cards with special powers and features a full set of 6 exciting new starting minions! The Coldest War also introduces Moon Phase cards that change the game globally as well as new fully illustrated Wound cards.Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!
Vengeance: Roll & Fight is a real-time roll-and-write game in which the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi Noralie Lubbers and Gordon Calleja Vengeance: Roll & Fight is a standalone game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanisms in which you're building combos striking off enemies and scoring points for an action-packed brain-teasing fighting game that's easy to learn and hard to master.The aim of Vengeance: Roll & Fight is to infiltrate a gang den carve your way through its rooms and kill the Boss while completing side objectives printed on the dens themselves.The game is split into three parts: planning fighting and montage. In the planning phase players roll and re-roll 4 dice in real time aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming fight phase. Assigning dice to an ability allows players to fill their hand back to four dice from a large common pool and repeat the process as quickly as they can manage.Once the dice pool is depleted the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability moving their piece through rooms full of enemies and crossing them out when they are hit with the multitude of available abilities. Finally players heal and upgrade their characters bring new abilities and items into play to help them on their road to vengeance.Vengeance: Roll & Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are standalone games with the same rules but with entirely different content: different heroes dens bosses abilities and items. Each episode accommodates up to four players so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.
In Seas of Havoc players take on the role of a unique captain of a ship in a naval combat game where players are competing for the most renown. Players can gain renown for discovering shipwreck and battling it out on the high seas.The game is split between a combat phase on the high seas and an island phase where players send out their skiffs to worker placements to gain resources improve their decks repair and upgrade their ship. During the combat phase Players will play out a hand of cards to maneuver their ship; navigating obstacles searching shipwrecks and firing cannons at their opponents. Multi-use cards offer options as the battle unfolds and card bonuses reward smart play.—description from the publisher
Battle Academy is designed to be easy to learn and fun to play for all types of Trainers including children and parents that may be new to the Pokémon TCG. Pokémon has a unique ability to bring people together and we look forward to seeing families enjoy Battle Academy at their next game night as parents bond with their kids over one of their favourite entertainment brands and collectible Pokémon TCG cards.
Elekt is a tactical card game steeped in a dark fantasy climate of horror and intrigue. This tactical card game for 2-4 people features 100 beautifully illustrated cards depicting the ghosts and servants of Darkness who will fight for you in your attempt to seize the throne of the dark Ebionite Dominat as a new Emperor-Elekt. This game offers a lot of strategic decisions driven by intuition and cunning.Elekt is set in the post-apocalyptic techno-fantasy world of Klanarchia created by Michał Markowski and described in the RPG Klanarchia handbook.
“Ruin has come to our family.”In this adaptation of Red Hook’s acclaimed Darkest Dungeon video game you strive to cleanse a manor and its surroundings of all manner of evil: hordes of the undead foul beasts and eldritch abominations... And finally either at death’s door or at your wit’s end you will have to uproot evil itself from the darkest dungeon.Darkest Dungeon is a fully cooperative dungeon crawl game in which players take on the role of adventurers. Although brave and determined adventurers are only human! They are prone to the madness and pain the twisted dwellers of the dungeons will inflict upon them. Death can occur but is not the worst fate: heroes can be driven mad and beyond help!The game is played in campaigns of 11 missions. To reach the Darkest Dungeon itself players will undertake 3 missions per threat level and vanquish the boss. Then they will be strong enough and face the horrors of the Darkest Dungeon! They may emerge victorious... if they dispatch the source of evil that plagues the land.For each hero select 3 skills out of 7 before heading into your mission (and level the heroes up to gain access to more skills). In each room pick the most suitable stance to best resolve the conflict! Then on each turn a player chooses two of the available actions of moving interacting with the environment changing their stance or using a skill (if eligible for their current stance). Triumph over encounters resist rampant madness and emerge victorious before throwing yourself into another battle. Between missions spend your time in the hamlet visiting various buildings to find relief from the physical and mental trauma you’ve just endured. Restore the hamlet to its former glory and it will reward you and help you to fulfill the ultimate goal.
Vampire: The Masquerade – Chapters takes place in Montreal after the appearance of the Second Inquisition and the fall of the Sabbat. Designed around three pillars — story strategy and roleplaying — the game merge the best elements of RPGs and board games in a totally new way. Players decisions will shape the adventure in a strong and mature storytelling.Roleplaying board game: Players have the agency to make decisions based on their character choices. They will create their characters and improve it over time with experience points.The game is composed of several sealed scenarios to unlock highly detailed tiles cards dice at least 10 miniatures (one for each playable character) and surprises!—description from the publisher
Description from the publisher:DC Comics Dice Masters: World's Finest is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.In this game each player fields one of the superhero teams with each hero — Batman Superman Power Girl and more — being represented by custom-tooled dice; each team must be composed of 15 dice and a player can purchase dice only from his team. Each hero also has one or more character reference cards which show the special abilities for the characters based on the die rolls. Different versions of these cards are available in booster packs allowing for more customization of your team. Players use these dice to collect energy recruit new heroes and battle head-to-head. In addition each player brings two basic action cards to the game which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.DC Comics Dice Masters: World's Finest will introduce new game mechanics: the “Allies” keyword as well as the “Iron Will” and “Vengeance” abilities. Over 30 heroes and villains make up the new card and dice for this expansion.
Flock Together is a beautifully immersive cooperative experience for 1-5 players. During the game each player takes on the role of a unique chicken with asymmetric abilities and works together to drive off the invading predators before the third season ends.Every turn players choose their own strategy to progress their cause by selecting two of their eight available actions. Along the way players will also have to manage leveling up predator loot drops traveling grubs and adverse weather conditions. However players must plan carefully because as the seasons change every predator that is still alive grows stronger and gains new abilities.With eleven asymmetric characters to play and ten unique predators to defeat Flock Together offers immense variability that can be enjoyed with quick turns and an experience that lasts 25 minutes per player.-description from designer
Description from the publisher:Jagged Alliance TBG is a co-operative board game with miniatures allowing you to take the role of your favorite Jagged Alliance mercenaries to battle Deirdranna and her minions in a game with uniquely variable combat tactics.With its modular map tile system and scenario creation and flexible progression Jagged Alliance allows for brief skirmish games or evening-spanning campaigns and allows you to build your own scenarios as well!Players can add extra movement and improve their odds of hitting in combat by spending fatigue or damaging weapons for greater effects. Mercs can then rest and repair or heal themselves but each turn resting will move the time counter forward to the next counter-attack from the enemy or a new event that will change the conditions of battle and/or add extra side missions to solve. Players have to manage the different threats and missions while advancing their main goal on the map which changes with each scenario.Mercs take their gear allies and experience with them through the campaign continually improving their mercs.Players can gear up and improve mercs free sectors from occupying forces to receive cash and better gear save grateful civilians to man your militia or stumble into roaming bloodcats as you try to fight Deirdranna's nefarious commanders and their plots which will escalate the more sectors you liberate. The game uses elements from combat games such as Dark Souls Imperial Assault or Conan and adds more tactical player decisions and influence such as terrain and cover and different evolving enemies as well as new merc skills and tons of gears and weapons and a meta gameplay managing your militia and defending your hard won sectors.Also: Bloodcats!Based on the Jagged Alliance Video game series
Arena: For the Gods! has two phases. First players use their life points to bid for the best equipment mounts and weapons. Second they fight! When one player dies the game ends and whoever has the most life points left wins.All cards in the game have a mythological theme featuring some of the most famous members of various cultures' myths and histories such as Mjölnir Osiris and Quetzalcoatl.
In Vs. System 2PCG players choose a main character build a deck with exactly sixty cards and attempt to stun the other player's main character in a game of superhero battle. The first set — Vs System 2PCG: The Marvel Battles — contains characters only from the Marvel Universe but future sets may add other IPs.Vs System 2PCG: The Marvel Battles is superficially similar to the original Vs. System collectible card game but is a completely rebuilt game that takes some inspiration from the original. Combat has been streamlined the turn structure is different the resource system has been revamped and the game is no longer collectible with cards instead being released in a non-random format. A single box contains a full play-set of all cards.
In Mutants 1-4 players have to mix and match genetics to create the ultimate warriors and demonstrate their prowess in the arena. By dominating the arena and freezing the most valuable mutants you gain Victory Points — and whoever gets most of them wins.In each round players take turns until all players have used every card in their hand. At the end of the round the player whose token is closest to the top space of the arena track scores Victory Points based on the round track. The game proceeds in this way for five rounds after which players reveal their archives and gain additional prestige based on the freeze value of the mutants they have placed there.The game is also provided with a solo mode called Uprising. You win Uprising if you defeat the boss. Unlike normal Mutants you do not win by gaining points. Instead each time you would gain points you will reduce the life off the boss by the number of points gained. If the Boss ever has zero (or less) life you win immediately!
Beneath the roots way way down through the layers of what was past the golden stove and even deeper than darkness…the sky opens back up. At the core of everything in the belly of the soul you’ll find Hara. Look to it when you are tired scared or hungry. Call out and it will find you.Champions of Hara is an adventure board game in which 1-4 players race to protect a dying world. Players will contain destructive energy by defeating monsters closing rifts and exploring the six different zones within Hara. In order to rise to the challenge players will need to unlock new abilities and collect powerful items. Each session takes approximately 30 minutes per player.In versus mode players will compete against one another in arena style combat. The winner is offered a powerful blessing by Hara’s stewards: a single wish to shape the future. However wishes are no simple matter. In co-op mode players will work together to overcome the fallout from the champion’s wish facing off against corrupted foes and solving scenario based challenges.
Lobotomy 2: Manhunt is the sequel of Lobotomy. In this cooperative survival horror board game. Each of you will play as a patient of a mental asylum. The monstrous staff will do everything to keep you in so you will have to use your unexplainable powers to escape. Be sure to find the difference between reality and delusions before it is too late.
Smaller in scale but no less bloody the six-a-side version of Blood Bowl gets a new season bringing you more gory gladiatorial action on the gridiron. With streamlined rules that are simple to learn but rewarding to master you can get into the game at a breakneck pace – quite literally for some players.This season two new teams are ready to tussle in a tumultuous try-out – six Human players form The Reavers while six Skaven make up The Scramblers. You’ll also get a pitch cards dice and everything else you need to play an action-packed strategic sports game for two – in less than an hour.—description from the publisher
The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Now you take charge!Cthulhu Wars: Duel is a fast-moving two-player strategy game in which you play as Great Cthulhu himself or the Black Goat a cosmic goddess of hideous fertility. Each side is strikingly different with unique units abilities and strategies available.In Cthulhu Wars: Duel the giant plastic miniatures have been replaced with cardboard standees. This not only allows the game to be more affordable but also makes it travel friendly and saves table space. This means you can drop a box of Cthulhu Wars: Duel in a bag and take it to your game night with minimal space requirements. Cthulhu Wars: Duel also doesn't take up as much table space as the original allowing it to be played in smaller spaces. In short this is the most accessible version of Cthulhu wars ever made!—description from the publisher
Legendary Encounters: The Matrix is a deck-building card game based on The Matrix trilogy of movies. Fight against notorious adversaries such as Agent Smith the Merovingian the Twins the Sentinels and more. So long as the Matrix exists humankind will never be free.In the game players take the role of Neo or other heroes to save the human race from extinction.
In a foreboding castle somewhere in central Europe a strange fear has descended upon the inhabitants. One morning the body of a young girl was found as pale as a sheet of paper dry and totally drained of blood. Vampires are on the prowl! Who is the monster who murders innocent during the night? Before the truth will be discovered more than one person may face unjust accusations thrown out by the devious servants of darkness. Will the vampires be successfully caught before they endanger the entire society or will the castle and city fall forever into darkness?Three characters in the castle are vampires. A human investigator is trying to determine which three of nine characters he encounters are in fact monsters hiding in human form so that he can eliminate them. The head vampire on the other hand must bluff cleverly present confusing clues and trick the humans into attacking innocent citizens. By doing this the vampire can kill the most important characters in the city or conquer the castle.Vampire Empire is a two-player card game with a lot of bluffing and player interaction. In this very thematic setting each player possess a unique deck of cards granting different powers and each player had different goals to win the game!
WELCOME TO THE ROBOT ACTION! Today we witness the most incredible steel gladiators of this year's Robot Fighting League season in all their glory and magnificence. The battle robots are gathered in the arena and the crowd is screaming for some laser-blasting action in this title match. The operators are starting up their control hardware and we expect nothing but a whole new level of cybernetic devastation. In the end there will be only one operator to rule the arena... LET THE BATTLE BEGIN!In VOLT each player takes the role of an operator controlling one robot to challenge other players. By programming three steps ahead players try to anticipate the moves of other robots aim to destroy them or try to control spaces in the arena that get them victory points. VOLT includes an easy-to-begin training guide but still leaves experienced players with plenty of different modules to make their robot battles even more exciting and merciless.Plan your next steps ahead by quickly grabbing a starting number in order for your robot to run or shoot at just the right moment later on. Push the other robots into pits or shoot them away with your lasers to gain victory points. Sounds simple – it is simple well at least the rules. But destroying the others without taking damage yourself is quite the hefty challenge. Fortunately destroyed robots don't have to wait long for their next foray into the ring. They reboot in the next round.VOLT is a completely revised and extended edition of Emerson Matsuuchi's game VOLT: Robot Battle Arena that also includes AI rules for a game with 2-3 players and a Championship mode.
Warhammer Quest is a co-operative game that sees you and your friends take to the streets of the Cursed City of Ulfenkarn to fight the hordes of the undead. If you’ve played a Warhammer Quest game before you’ll recognise the rules but the mechanics have been updated to be more immersive and deadly.Some time ago Radukar the Wolf saved Ulfenkarn in its darkest hour but his benevolence didn’t last. Claiming the Ebon Citadel he surrounded himself with fiends lackeys and fellow creatures of the dark forming his Thirsting Court. For a time peace reigned. Then came the Shyish Necroquake and the Wolf found himself infused with dark power.Sallying forth from his castle Radukar and his court embarked on a murderous rampage. Some were deemed worthy of the Blood Kiss and were turned into vampires themselves – countless others were left as corpses strewn across the streets. The city now stands on the precipice of total doom. Are there any that would risk their lives and their very souls to save it?In Warhammer Quest: Cursed City you and your friends take on the role of a group of adventurers trying to lift the curse that has befallen the city of Ulfenkarn. Undead creatures stalk the streets.Each player chooses one of eight heroes to play. The heroes come with their own distinctly sculpted miniatures and background story.Warhammer Quest: Cursed City is a campaign game in which the players must overcome a series of missions. With each mission you will learn more about the curse and your nemesis.Players roll dice at the beginning of their turn that they can turn into specific actions of the hero that they're playing. Only by working together and balancing their strengths and skills can the heroes hope to survive.The game comes with 60 new miniatures rulebooks cards tokens and more.The miniatures include:8 Heroes: - Jelson Darrock Witch Hunter - Qulathis the Exile Vampire Hunter - Emelda Braskov General - Dagnai Holdenstock Kharadron entrepreneur - Glaurio ven Alten III Duelist - Cleona Zeitengale Missionary - Octen Glimscry Necromancer - Brutogg Corpse-Eater Ogor Mercenary5 Overlords: - Gorslav the Gravekeeper - Watch Captain Hagrim - Torgillis the Chamberlain - Vrykos Blood-born - Radukar the Wolf38 Additional Adversaries: 6 Dire Bat Swarms 6 Corpse Rat Swarms 2 Kosargi Nightguard Ogor 10 Ulfenwatch Skeleton Warriors 10 Deadwalker Zombies 1 Vargskyr Vampire 3 Vyrkos Blood-born Vampires10 Mysterious Object Marker Miniatures
Welcome to Dead Man’s Doubloons an action-packed board game in which players take on the role of a legendary pirate ship captain hell-bent on winning the race to endless riches of buried treasure. Fragments of treasure maps gold doubloons and precious jewels can all be stolen as can the reputation of rival ships! Once the buried treasure has been dug up ship captains return to their vessels to engage in a final epic battle on the high seas!As the game begins pirate ships skirmish with one another while navigating the reefs surrounding the mysterious island desperately searching for treasure map fragments and pillaging whatever they can. Meanwhile the ships' captains and their landing parties follow one of several possible paths leading to the buried treasure discovering additional riches and perilous obstacles along the way. Only the savviest of captains will manage to locate and dig up the legendary treasure.Having collecting their precious loots the captains return to their vessels to engage in the final battle. Defeated vessels become ghost ships with cursed treasure though with careful planning they may still emerge victorious. Once the captains have laid waste to their enemies and exhausted their options the game ends and the richest pirate wins!
Super Fantasy is the first hack'n'slash board game in which up to six players take on the roles of brave and unique heroes. During each game players embark on tricky and mighty quests into ever-changing dangerous caves and dungeons swarmed with monsters and terrible creatures that try to slaughter them while heroes try to gain treasures as well as better equipment in order to complete the missions.Since hordes of monsters repeatedly cross the path of our heroes bloody clashes are inevitable in order to achieve victory! That is why Super Fantasy uses a simple yet unique dice-based system. Players have a pool of six dice to roll that they manage according to the action they want to perform (such as movement attack etc.) and its effectiveness. Each face of the dice shows either a 1 2 or the Special Power symbol and the sum of the results shown represents the effectiveness of the action performed by the heroes. Every time the Special Power symbol occurs the hero can choose to charge one of his abilities; once fully charged the hero can unleash its power against the enemies!Super Fantasy features double-sided modular board pieces for creating countless scenarios combinations six mighty heroes and three unique and powerful abilities for each hero throwing players into a fast-paced world in which anything can happen!
In The Ares Project 2-4 players are competing to see which of their factions will lead mankind into the future. Each faction has its own deck of cards buildings upgrades attacks special powers and a screen behind which a player will play cards. Your opponents do not know what you are building. When a player lays down an attack card he chooses an opponent the players drop their screens and they battle for control of the Frontier i.e. the center of the table. Whoever controls the Frontier scores points and also has the ability to attack player bases directly. Eliminate your opponent to win instantly or have the most points when the game ends.
In Attack on Titan: The Last Stand one player takes on the role of a Titan while the others represent the human heroes fighting it. The Titan piece is a vertical game board element that the hero game pieces climb in an effort to take it down.ACD Distribution provides the following detail:It's all come down to this. Titans have broken through Wall Maria and are heading for the supply depot in Trost. If the depot falls all the resources needed to continue fighting off these monstrous aberrations will be destroyed and all hope for the last remnants of mankind will be lost. It's up to you and your team to fend off and fell the Titans before they can succeed! Are you ready for the last stand?Play as your favorite Attack on Titan Character... or as the Titan!During each round of the game the Titan player chooses two Attack cards to play: One face up and one face down. The other players then roll their dice and try to avoid these Attacks but knowing only what one of them is. The other will be a surprise so players will have to use their wits to figure out what they need to avoid it. Protect your very lives and the castle walls to save the day!Positioning is key! The Titan and the castle walls create a vertical playing surface. Move your character up and down as you see fit to avoid Attacks or tactically position yourself to land a devastating blow on the Titan. Tactics Cards can be revealed and utilized or passed on until later. Your goal is to weaken the Titan so that it's susceptible to a kill shot. But watch out! The Titan has lots of tricks waiting for you...
Core Space: First Born is a sci-fi miniatures board game in which you control a band of Traders venturing into the ancient First Born temples.The game takes place on the highly- detailed 3D board included in the box. Your Traders must explore the area fulfil their objectives salvage what they can and then escape back to their ship spending their earnings on desperately-needed repairs.The exciting campaign system will track your crew from game to game developing their skills upgrading their equipment and immersing you in their story.First Born is based on 2019’s cyberpunk bestseller Core Space but is a fully standalone starter set playable by new and existing players alike. It retains the same simple core mechanics and Battle Systems' unique ‘real search’ system while seamlessly integrating this new and mysterious alien race.
A bullet misses you by millimeters. A dozen more come from every direction. Armed red guys are everywhere. You take a breath check your options...and play a card.Part strategy part shooter and undeniably stylish SUPERHOT is the bestselling independent FPS in which time moves only when you move. After its Steam and Xbox One releases SUPERHOT is taking its unique game mechanisms to the world of tabletop games.In the micro deck-building SUPERHOT Card Game based on Agent Decker you use abilities and items to deal with increasing threats. Threats you eliminate are added to your hand giving you improved abilities and more options while bringing you closer to victory — but you need to be careful because the more cards you use the faster you move through time (represented by a line of obstacles moving in your direction).In more detail you need to interact with obstacles — whether killing them or knocking them out — to increase your future possibilities for interaction or to give you more time before bullets appear! The cards that you use are discarded to the obstacle pile while cards you pass by are placed in your personal discard pile creating a mini-deck of cards. The game has three types of obstacle cards: enemy scenery and objects with each type giving you different abilities when they're in your deck.
In Machina Arcana players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment interact and utilize their environment fight monsters and immerse themselves in the rich narrative elements.The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way mechanisms that enable varying strategies and approaches and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses so does your gear. But beware! If you are too slow horror might very well prevail and devour you whole...
Horizon Zero Dawn: The Board Game is a semi co-operative tactical action game for 1-4 players designed in the rich and unique Horizon Zero Dawn universe.Assigned a dangerous quarry by the Hunter's Lodge players choose a tribe and class for their hunter and embark on an adventure through the wilds. A variety of machines and unexpected events lurk along the way and awaiting them at the end of the trail is a lethal boss fight.Combining innovative and dynamic game mechanisms with strategic deck building Horizon Zero Dawn: The Board Game offers players a unique experience on each playthrough. Hunters can develop along several skill paths and purchase a wide variety of ammunition and equipment from merchants as well as facing entirely different encounters each time.—description from the publisher
Harakiri: Blades of Honor is a multi-campaign cooperative board game of adventures and fantasy for up to 4 players. After a bloody civil war the Emperor was banished and the empire fell into the darkness governed under the tyranny of the Dark Shogun. Pick one hero each of them with their background and skill tree to embark with your gaming group on an epic adventure. Travel through Japan where you will be able to trade visit shrines to increase your divine connection with your associated god learn about the story of each character and many more in an evolving map which will react to your decisions failures or successes. Each hero shall have a customized board with many options to decide your way of playing. Will you focus on divine powers unleashing a devastating God Mode to use as a final option sacrificing your own body on the process? Or would you prefer to unveil your own history via personal missions? Many options are laid before you and choices will have to be made along the way. The game will include many travel events where your hero could go into the magical forest of the Tengus travel to cursed villages and battle with the help of his blade the terrifying creatures of Japanese mythology… Some of these event cards can be turned into even more dangerous events depending on your hero decisions. Will you travel following safer roads to avoid potential conflicts or will you choose to go through more dangerous sideways to gain some precious time needed to achieve your goals before the Dark Shogun keeps on spreading his influence and power all over the land? Besides this the combat system will also allow you to choose your way of playing. You will be able to decide if you want to use heavier and more damaging blows or faster ones giving you extra time for other purposes. Also you will be able to choose if you want to focus during your attack allowing you to go through the enemies’ defense or diminish it for the rest of the battle. But beware because a failed attack could even lead to a terrible counter from one of the many japan folklore-based members of the Shogun Horde. Not only that but also during each and every attack the energy of the kami could give even more power if you are lucky enough to get the right combination from the yin-yang symbol dices. Finally the dice-based skill system will also allow for powerful moves during your turn giving passive or active effect to choose from. But beware cause the more powerful a skill is the harder it will be to use it again adding a tactical layer to the game. Besides all the mechanics we think that a good story is a crucial part of immersion and fun and for that we are honored to have one of the top fantasy Spanish writers David Velasco in our team. Get ready to dive into a branching and evolving story where decisions can deeply affect the outcome of upcoming sessions. Regarding art production we count on well-known artists and illustrators who have made fantastic pieces of art to recreate the Japanese culture. Our sculptors have created incredible minis to get a deeper immersion in the extensive world of Harakiri. Hone your blade and fight for your clan like a hero and get involved in the wonderful lands of Harakiri!SYNERGIC GAMES—description from the publisher
-Dinoblivion Conquer the Dinosaur's Land!-Dinoblivion is a game of strategy: a combination of Tableau and Deck Building Elements set in a Universe where Humanity has to coexist with Dinosaurs. Playing Solo or against each other you control primitive people who must fight off Dinosaurs and conquer the promised land of Dinoblivion. It is a quick strategy game where you can take advantage of Multi-Use Cards to make sure you always have interesting choices. Based on the ever-changing cards in the hunting grounds develop a long-term strategy and find the best combinations between cards to become the most glorious clan!The game is about hunting expanding your clan managing your resources building mighty Totems and fighting Great Dinosaurs! Every game will be different with 4 unique Clan Chiefs to play 16 Actions Cards and 15 Clan Cards with Multi-Use functionality. Be ready to fight 8 different dinosaurs in addition to Cannibals hidden in the jungle!All in all it's 122 Cards 40 different ones. 2 Player Boards 1 Main Board 12 Wooden Meeples 6 Food Tokens 12 Dino Tokens 24 Dinosaur Egg Tokens and 1 Rule Book.Join the Dinoblivion universe and Take Over the Land of the Dinosaurs!
Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler Lady Weirdwood from an invading Fae Monster and his Clockwork Scarab minions.The Manor is a mysterious and magical place where rooms and the pathways between them can shift as time progresses. The game features a unique temporal mechanic; every time a player or the Fae Monster takes an action time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Players have some agency in how to use their actions to affect how quickly (or slowly) time moves but beware if the players use up their allotted time and have not defeated the monster they lose!You will assume the role of one of six asymmetrically designed characters as you battle against one of the three different Fae Monsters each with their own unique mechanics and loss conditions. You’ll make use of dice drafting card play resource management and location actions as you move through the ever-shifting Manor in pursuit of the Fae Monster and his minions. You can also recruit additional companions to aid you and you will improve your character’s abilities as you earn experience.Each turn the players will use their own deck of cards to take one primary action. Rooms they move to can offer additional actions and benefits. As well players can make use of their own unique player and companion powers. These combinations can create varied and potentially powerful chains of actions on a player's turn.However after each player's turn the Fae Monster will act using their own custom deck of cards. As the game progresses the Fae Monster’s strength will grow and things will become more dire for the players so they will have to work together to solve the challenges in front of them. The game offers deep tactical choice and a degree of unpredictability that will make traditional leader quarterbacking virtually impossible; the players will truly have to strategize as a group to succeed as the threat deepens!And so if the players can defeat the Fae Monster before time runs out - or before the Fae Monster completes his own unique victory condition the players will win the game and have kept Weirdwood Manor safe for now... until he next threat arrives!
Tiny Ninjas: Original is a 1-2 player fast-paced card & dice dueling game. Players start with 10 health and battle to reduce their opponent's health to zero. Players take turns using Ninja Cards to either attack or defend as each Ninja can be used in both ways. Hand management becomes critical as players decide which Ninjas to attack with and which to defend with. Many attacks and abilities are determined by rolling the TN Dice which can be done right inside of the Game Box. Tiny Ninjas: Original offers highly-engaging lightning-fast gameplay that will have players wanting a rematch again and again.
In this introduction to the BattleTech game and universe players each take control of one giant walking war machine (a BattleMech aka 'Mech) and battle until one is destroyed or until the scenario objectives being played are completed.In 2019 the old BattleTech Introductory Box Set was replaced by two all-new box sets. The first of these is the Beginner Box. More affordable than the old box it comes with two 'Mech miniatures (made to a higher quality level than the previous generation of box set miniatures) and special simplified Quick-Start Rules for 'Mech combat designed to teach the game quickly to newcomers. The most notable changes are that the Quick Start Rules omit heat generation and management critical hits and the Inner Structure of the mech. The intended follow-on box from this is the A Game of Armored Combat (2019) box. In 2022 the Beginner box was updated and reprinted. As a result the included Wolverine was replaced with a Vindicator.Publisher ad copy: BattleTech is the world’s greatest armored combat game filled with a myriad of epic stories and gaming experiences to satiate any player: miniatures to RPG play hobby painting to fiction and beyond. The BattleTech Beginner Box is the first step on that fantastic journey and includes everything you need to get started: two high-quality miniatures quick-start rules a mapsheet cards to represent your MechWarrior’s unique skills dice and more.Contents: 2 fully assembled (un-painted) miniatures (Griffin & Vindicator) 18″ x 22″ full-color game map (double-sided) Die-cut 'Mech & terrain tokens Quick-Start Rules Universe booklet 24-page fiction novella Golden Rule Record Sheets MechWarrior cards Two six-sided dice
In Quarriors! Light vs. Dark players take on the roles of Quarriors mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity cast powerful spells and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!Quarriors! Light vs. Dark has the frenetic excitement of a dice battle game with an added deckbuilding twist as players customize their dice pools during the game by using resources generated by their rolls.Quarriors! Light vs. Dark can be played as a standalone game or used as an expansion for the Quarriors! base game.
In the bleak future after the collapse of our modern technological world most of the structures we hold dearly today are no longer effective. The things that brought us comfort and ease have fallen into disrepair and disuse. Central governments have given way to localized strongmen. In some places the world is nothing but a vast wasteland and in other locals mankind thrives by calling back to its pre-modern lifestyle.Through it all men still choose to compete and challenge each other in the various arenas. Auto racing is one of these sports that will not die. But the rules no longer apply. The racing circuits are no longer about speed and guile. Now they resemble high speed demolition derbies. The most famous organized racing competition of them all the Apocalypse Road is run by callous thugs and monsters who encourage drivers to arm their cars and literally destroy their opponents. It is the Roman Coliseum reincarnated.Over time new rules and organizational structures have taken hold. Ten teams now complete across the Thunderverse in a season-long show of firepower and twisted metal. Drivers work as part of a team struggling to complete laps under machine gun and even missile fire. The tracks falling into decades of disrepair are a jumbled mess of jumps joker lanes and dirt. Much like the gladiators of old in a time of intense anguish the chance to be a hero even for a day calls drivers out to risk life and limb for wealth and food. The arena beckons will you take the wheel?Apocalypse Road is a race game using the Thunder Alley/Grand Prix engine. Players attempt to score points by crossing the finish line (somewhat like roller derby) and by eliminating opposing cars. The first team to 15 points wins the event and gets a double portion of foodstuffs as a reward.In Apocalypse Road a race is played to the accumulation of 15 skins for a team. A Skin may be scored in two ways.Each time a car crosses the Finish Line is worth 1 Skin. Each opposing car that is eliminated during your activation is worth 1 Skin. There is no leading and there is no tracking of lapped cars.
Rating: 8.3 | Players: 1–8
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A Touch of Evil The Supernatural Game is a fast-paced game of fiendish creatures dashing Heroes and high-adventure. Each player takes on the role of a unique monster-hunting Hero racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town or they can work together Cooperatively to defeat a much stronger Villain.So grab your Wooden Stake stuff some shot in that Musket and hold on to your Tri-corn Hat; no one is safe from the creatures of the night and no one can be trusted...for inside everyone lies A Touch of Evil.To celebrate the 10 Year Anniversary of A Touch of Evil we created a Limited Deluxe Edition of the original game! This boxed set includes plastic pieces for many of the markers plastic terrain features for Corner Locations and in addition to the original cast of Heroes and supernatural Villains it includes a sinister new EPIC Villain version of the Spectral Horseman complete with a plastic Villain figure expanded Minions and a new deck of Horseman-themed cards to unleash upon the Heroes! Also includes all of the Web Villains from the last decade of A Touch of Evil - for the first time in print - including all of the associated die-cut counters! With a Deluxe Numbered Collector’s Box designed to hold all of your A Touch of Evil expansions a re-mastered game soundtrack including new songs and a brand new Rulebook collecting ten years of gothic horror this set will be a must have for all ATOE fans!–description from the publisher
In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system — the more powerful the ability the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.Funkoverse Strategy Game: DC Comics 101 is a standalone game that includes the characters Robin and Catwoman. This set may be combined with others giving you the ability to assemble the team you want!
Harness the power of your vocabulary in this exciting monster-battling loot-collecting word game. In Spell Smashers you combine your letter cards to spell words smashing fearsome monsters and their even more fearsome adjectives!When you deal damage to a monster you gain precious coins. When you defeat a monster you collect that monster as a trophy...and gain a new letter to use later on! But beware — as you battle these dangerous creatures you receive wounds which are difficult letter combinations that could ruin your day.Between battles visit the local town and spend your hard-earned loot to outfit yourself with powerful gear take on new quests buy devious potions or grab an ale at the tavern as you boast about your battle scars. Set your sights on fame and glory as you smash monsters with your spelling skills and rid the world of evil!
Huida de Silver City (trad. Escape From Silver City) is the board game about survival where zombies will hunt you without rest through streets and buildings where there is no such thing as endless ammo and you never know what could be awaiting round the corner. Embody one of the outbreak survivors and cooperate with your partners so you can manage to leave the city before time runs out. You should be careful though because one of them looks a little bit ill and the girl was bitten a while ago… and she is anxiously staring at that bleeding wound in your arm. Maybe it’s just better save her the suffering with a bullet you can make it yourself after all… or maybe not…?Includes a large survivor-styled board 30 personalized standups counters to represent characters and zombies two dice: one eight-sided and another one six-sided 93 cards plenty of items to represent weapons and objects in general 7 customized characters sheets comprehensive rulebook with a fair amount of quests aside the main game.The approach is simple... we have to flee the city. There are three ways to escape: land sea and air. The last one is only available if between players is the character of the pilot. The other two are available ... as long as the ship does not leave nor the military blow the bridge to contain the outbreak. Do not forget that the transport may have limited seats.And on the way? Zombies hidden areas which reveal themselves by the survivors approaching. But beware! these areas may contain more zombies or obstacles that force us to get round. Also there are many common and special buildings that we can loot- Only if we are not eaten- looking for weapons equipment and medkits. Meanwhile zombies are surrounding us they corner us hit us… they also bite us so we can get infected!! of course the rest of the team doesn't need to know right?
Japan Hōsei 4 (1707).Mount Fuji is on the verge of erupting. Red hot lava will soon consume the three secret Seien-ji (聖煙寺) sacred temples hidden deep in the bowels of the volcano. The Shōgun is determined to preserve the precious heritage and sends his most noble and gifted samurai warriors on a quest inside the volcano to retrieve the valuable goods.After a grueling climb through snowstorms and treacherous rocky terrain the samurai find the entrance that leads down into the cavern.The volcano rumbles and the walls start shaking! The floor underneath their feet crumbles and our brave samurai fall into the huge cavern that contains the three temples which are slowly sinking into the smoldering lava.It is now up to our heroes to explore the cavern and find as many of the relics sacred scrolls and monks as possible to bring back safely to the Shogun before the volcano erupts and all is lost forever.Fuji Koro can be played in a competitive mode with 2 to 6 players or a cooperative mode with 1 to 6 players.Players will try and gather sacred scrolls and blueprints for magical weapons gather resources craft the best possible gear and try to get out of the volcano before it fully erupts. To make matter worse players will encounter fantastical dragons on their journey throughout the volcano that they will have to try and defeat by themselves or with the help of other players.The game continues until the end phase of the game which is triggered by one player reaching 30 victory points. Once that happens players will have 8 final turns to escape the volcano.To win the game a player will have to score the most victory points by defeating dragons exploring the cave crafting the right weapons and bringing magical gear dragon teeth and monks to the Shōgun during the end phase of the game.—description from the publisher
In the year 2050 the United Nations made a startling discovery that changed the course of the future. They learned of the existence of a global terrorist organization known only as VENOM. This group was responsible not only for every act of terror in the past two decades but they were also the ones who brought about the start of World War III.Their only goal is that of world domination and armed with this knowledge the UN enacted Project Freedom. Their chosen general Abraham Steele would be in charge of recruiting an elite task force whose only goal would be to stop VENOM once and for all.Venom Assault is a Cooperative Deck Building game with Dice based combat for 1-5 players. Players will use their turns to recruit new Freedom Squadron Soldiers and Vehicles into their hands that they will use to challenge one of the seven VENOM leaders on the board. Each card will have set abilities that can help bring about victory but VENOM can also call upon their own troops to help them out as well.Each game will be played using one of ten missions in the base game which will tell players what goals they need to accomplish to win the game. However VENOM is not going to be idle and if the players are not careful and quick they may find they have lost to their devious foes while they weren't looking.
In 1994 the first national robot competition took place in San Francisco. Competitors from across the country brought their radio-controlled creations made out of spare parts. Several years later the first televised robot combat competition was aired which introduced the general public to the budding sport of robotic combat.Decades have passed since those early competitions. The robots have become more technologically advanced. The base of spectators and fans grew at an unprecedented rate. Large technology firms took notice and injected significant sponsorship capital into the sport. Prize pools for robot battles grew to dwarf those of other televised competitions. Professional robot operators gained celebrity status as their matches became the most watched sporting events in the world.The stakes are higher than ever. Do you have what it takes to step into the robot battle arena?VOLT: Robot Battle Arena is a tactical game of robotic combat. Be the first player to score five victory points. Players earn victory points by having their robot on the active control point at the end of the round or by destroying opposing robots. You must use your wits to out-think and out-maneuver your opponents to win!—description from box cover and rulebook
Based on the fan-favorite Nickelodeon animated series The Legend of Korra: Pro-Bending Arena is a two-player competition of wits tricks and speed as players take control of Republic City's favorite sport.Focusing on the rivalry between the Future Industries Fire Ferrets and The White Falls Wolfbats The Legend of Korra: Pro-Bending Arena has two players each taking control of a team drafting card decks for their benders then playing cards to place elemental tokens around the board in an effort to overwhelm their opponent. As in the show pro-bending matches are a game of push and pull with an objective toward being the team that has either advanced the farthest forward or completely knocked their competitors out of the ring.The game play of The Legend of Korra: Pro-bending Arena is closely modeled after the popular Pro-bending sport featured in the first season of Avatar: The Legend of Korra. As such the game is designed for 2 players each controlling a team of 3 benders: earth fire and water.The objective of the game is simple: be on the other team's side of the arena when the game ends and you will be victorious or dominate the competition pushing all their benders off the back of the arena to end the game immediately and claim the championship as yours!
In Star Trek [Deck Building Game]: The Original Series players take on the role of Captain of a salvaged Starship. They will search for new allies such as Kirk Spock and other famous Characters and Explore space to complete Missions and overcome Events.The game features two separate scenarios of play:Star Trek [Deck Building Game]: The Original Series features new Basic Character Effects that can be transferred to any of the other Star Trek [Deck Building Game]s for a new experience; the new Handheld keyword which is found on some Maneuvers that need a Character to hold them to be used; and new Draft Mission cards that give players a set of hidden Missions that only they can complete from the start of the game.In 2014 Publisher Bandai sent a public note communicating that they will not to produce any of Star Trek: Deck Building games having abandoned the game definitely.
In 1894 farmers from the small village of Malpaso face the prospect of again losing their livelihood to a band of roving thieves led by the self-styled General Mapache – himself wanted by the Mexican National Defense Army.Their solution is to go to the much admired but fallen from grace Padre Esteban and see whether he can hire gunfighters to protect them. After trying to raise funds by any means at the All Rivers Poker tournament the Padre recruits a band of gunslingers for the task and once complete travels back to the village over the precipitous Los Quantos bridge – all the while harassed by a detachment of the General's men. There they fortify Malpaso itself and usher the frightened villagers into the abandoned silver mine for protection.When the bandits finally attack both sides are prepared. Mapache's men unleashing their Gatling gun to devastating effect while the villagers have a few tricks of their own. Both sides will suffer many casualties in the calamitous battle but will the Mexican Army arrive in time to put an end to the bloodshed?Revolver 2: Last Stand at Malpaso is a two-player card game set in the Old West in which one player takes the role of General Mapache and his band of thieving outlaws and the other player controls the villagers and guardians hired to protect the town of Malpaso led by the infamous Padre Esteban. Each player has a unique deck of cards with unique possibilities as well as different winning conditions which requires different tactics and different methods of play.More than just new locations Revolver 2 features brand new gameplay elements in players can use a mine cart-mounted Gatling gun blow up a bridge assemble their own team of gunfighters and dynamite mine tunnels. The game also includes a terrific Stud Poker mini-game which determines in which town the initial firefights occur.Like the original Revolver the game remains elegantly simple and can be learned in five minutes. That said Revolver 2 is a standalone game and the cards from Revolver and its expansions (red packaging) are not interchangable with Revolver 2 and its expansions (green packaging).
With a super-engaging blend of fun strategy and luck – Worms is an absolute blast and one of those ‘just one more game’ experiences that are amazing to enjoy with friends and family.Featuring a hex-based landscape that your Worms will move around collecting crates dodging mines and getting into position with the right weapon at the right time to unleash total tabletop hilarity on your foes. Keep your team alive whittle down the opposition and win the day!We have classic weapons supplies a destructible landscape oil barrels wind and should the game go on long enough…one of several sudden death cards will be waiting at the bottom of the deck…And of course we have our Worms! These are some of the most downright fun miniatures we’ve ever had the privilege to work on and they’re full of charm and humor.—description from the publisher
In Kiri-ai: The Duel each player has a hand of cards that represent movements attacks or special attacks on the battlefield. At the beginning of each round each player places two cards from their hand face down next to the battlefield after which they resolve the actions one card at a time.With the cards players advance or retreat in relation to the opponent or strike high or low attempting to cause damage. Strike your opponent twice in order to win.
A pack for beginners with two miniatures and all the rules needed to start and to go deeper into the system: both Basic and Standard rules are included plus several scenarios and special rules to go with them (both for trench cards and for AA machineguns). Two version are available: - one with Richthofen's Fokker Dr.I and Brown's Sopwith Camel; - one with Paul Bäumer's D.Va and Frank Luke's SPAD XIII.Wings of Glory WWI planes are 100% compatible with Wings of War using the same scale base-fittings and pegs.
Rating: 6.8 | Players: 2
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In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system — the more powerful the ability the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.Funkoverse Strategy Game: Harry Potter 2-Pack is a standalone game that includes the characters Ron Weasley and Draco Malfoy. This set may be combined with others giving you the ability to assemble the team you want!
Rating: 6.9 | Players: 1–4
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The Necron Overlord has arisen and he seeks to take over the galaxy! Standing between this tyrannical maniac and his ultimate prize are five Space Marine heroes - mighty battle-brothers who have sworn to halt his evil plans.Space Marine Adventures is a fast-paced cooperative game for 1-4 players pitting a squad of brave Space Marine warriors against the menace of the alien Overlord and his robotic footsoldiers in the dark and dangerous labyrinth of the Necrons.There are three levels to complete each offering a different challenge. In order to win a game you must successfully fulfill the mission objective for a level. Advance rules and challenge cards allow you to tailor the difficulty of each level and all three levels can be combined into a single campaign - the true test of a Space Marine hero!
In the CapCom Street Fighter Deck-Building Game you take on the role of Ryu Ken Chun-Li Balrog M. Bison or one of the other well-known characters as you travel to exotic locales seeking new challenges! While you begin armed only with basic combat maneuvers you will add new more powerful cards to your deck as you go with the goal of defeating as many Stage Bosses as you can.Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into well-oiled machine and five types of cards can be acquired: Villains Heroes Equipment Super Powers and Locations. A large central stack of cards supplies a five-card Line-Up from which players make their purchases. Each player will always have five cards to choose from each turn so every turn there are new options and new surprises.When a player has amassed enough Power he may attempt to defeat the current Stage Boss. When a Stage Boss is attacked it retaliates against the attacker! With Street Fighter the action is often one-on-one. Players can defend themselves with Defense cards like Chun-Li's Bracelets and Electric Thunder. Each player also has access to a special Ultra card that is one of his character's signature maneuvers. In the end the player who has accumulated the most Victory Points from the cards in his deck wins.
Rating: 6.7 | Players: 2–4
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CustomizableSpace the final frontier...these are the voyages of the Starship Enterprise...it's continuing mission…to explore strange new worlds...to seek out new life and new civilizations...to boldly go where no one has gone before.In Star Trek [Deck Building Game]: The Next Generation - The Next Phase – a standalone game that can also be used as an expansion for Star Trek [Deck Building Game]: The Next Generation – you are the Captain of a small Starship with a standard crew and basic weaponry. Will you use your crew's experience to improve your ships systems or to recruit more experienced crewmen to your ship? Will you form diplomatic relationships or conquer civilizations in battle? Build your deck and explore the Star Trek universe!Play these different scenarios or create your own!
The World of Twelve is a little planet in the Krosmoz universe that is home to millions of warriors and adventurers who just want a simple life. However life never stays simple for long as Demons from another dimension are always plucking up these warriors to fight in the arena for their amusement.In Krosmaster Arena 2.0 players pit their combat skills against one another to earn glory in battle. It will take careful planning and tactical execution for these warriors to come out on top. Players must tap into all of their magical powers and brute strength. It could be the difference between walking out of the arena and being carried out.Krosmaster Arena 2.0 is compatible with previous Krosmaster figure releases.—description from the publisher
Behold the Necromolds! Banned by feudal wizards and banished from mortal hands these evil spellbooks and the monsters they hold have once again returned to wreak havoc on humankind!In Necromolds: Monster Battles players build and battle golem armies using their Necromold spellbooks and containers of spell clay. The stronger the monster the more clay it demands - so build your army wisely! Roll and assign your command dice each round to determine when monsters move and fight. Roll your combat dice to resolve monster battles leaving the defeated monster smashed on the battle map!Are YOU powerful enough to collect and command the Necromolds?∎ Mold 'em Use your spellbooks to mold and mobilize an unstoppable monster army. The stronger the monster the more clay it demands!∎ Fight 'em Roll and issue command dice to charge your minions into a chaotic fast-paced miniature wargame!∎ Smash 'em Destroy your fallen enemies by smashing them with your unique caster ring! Collect all 22!∎ Recast 'em Leave your magician's mark! Smashed monsters become bugs critters and mini-monstrosities!∎ Paint 'em When your clay dries paint & create your own unique and unsightly terrors!
Dragons Down is inspired by the classic board game Magic Realm.I thought they were crazy rebuilding civilization on the exact place where the dragons had come down from the sky. Even if it had been over 200 years everyone knows a dragon's lifetime can be far longer than that. Yet here I am like all the other fools. Driven by my thirst for fame and to fill my satchel with coin I arrived in the village at the same time as the other adventurers...Dragons Down is an adventure game inspired by the classic game Magic Realm. The game is set in Western fantasy where players act as adventurers seeking fame and glory seeking hidden treasure sites looting great treasures and epic artifacts fighting monsters... and perhaps each other all while attempting to become a legend.Each turn players can hide from monsters and other players move around the realm search for treasure sites and hidden paths loot found treasure sites stay alert for trouble prepare magic enchant the realm and/or rest from their wounds. By slaying monsters looting epic treasures completing quests or even hunting down your fellow adventurers players accumulate fame and fortune. Although a winner is crowned for collecting the most fame and retiring (or dying) the game is a very large sandbox that can be played with your own goals in mind.—description from the publisher
The Evil Wizard's plans were in ruin. In celebration Giuseppe the Caring Pizza Baron offered the victorious Order Without Borders twenty victoriously-priced Sun-Fired Pizza’s and use of his world famous -Pit of Balls-! Anticipating an evening filled with balls and pizza. danger was the last thing on their minds. Danger however is an insidious ingredient which has a means of working its way into even the most well-planned meals...Valor & Villainy: Lludwik's Labyrinth is a 1-6 player co-op adventure game where a band of noble heroes from The Order Without Borders must pursue the Mad Imp Lludwik into his terrible Labyrinth to quell the threat of a demonic invasion. Lludwik's Labyrinth is a both a stand alone full co-op game and a fully cross compatible sequel to Valor & Villainy: Minions of Mordak.- description from publisher
Garolium Scraggart beloved ruler of the people has died. Despite an upbringing of real hardship she rose to the highest rank in the royal court and did what she could to make sure the poorest in Brighthelm were not forgotten. She died too young her work half done. A tournament has been announced to find her successor. Brave knights have travelled down royal highways. Bold paladins have knocked on royal doors. So too have bards lords and heroes. All looking to take over Scraggart’s reign and rule the realm to their desires. And every one of them has been sent back to whence they came. Because Garolium herself had devised the tournament. It was the last thing she did and she decreed it would only be open to those of the most limited means. Those whose potential had been locked by the chains of ill-fortune and poverty. Brighthelm's paupers. She had spent her whole life building their ladder and nobody was going to kick it away.In Paupers' Ladder players are a pauper in Garolium's tournament. Along with your bird companion explore the wild and treacherous land of Brighthelm as you strive to learn three of the five virtues: generosity fellowship bravery knowledge and magnificence. Battle a bestiary of creatures undertake quests find ingredients to craft powerful recipes and discover the sights and wonders of an exciting new world along the way. But beware! You're not the only pauper in town. the land of Brighthelm is illustrated with a playing board and over 400 cards depicting equipment quests recipes monsters ingredients encounters cities villages and more besides.On your turn you use both your Pauper and your Bird in either order. Each character may move from the Region they occupy into any adjoining Region or stay where they are. Paupers’ can pay to travel extra Regions. Your character now explores the Region they occupy.The aim of Paupers’ Ladder is to learn any 3 of the 5 Virtues. Virtues are learned in different ways. For instance you learn the Virtue of generosity by discarding a certain amount of gems from your purse. When a player has learned 3 Virtues they have won the game.
You are a surviving Sorcerer-Lord from the Erret Archipelago. A territory where hundreds of islands are connected together by huge bridges. Bridges once conferred the Archipelago greatness and prosperity and permitted flourishing trade between its islands. The Archipelago's wealth which would only transit through these bridges offered every resident a life of comfort and carefreeness. But today overpopulation natural resources depletion and blind cupidity from the Lord-Sorcerers have created a cataclysmic imbalance in the Erret Archipelago. Not a day goes by without the earth ripping apart and the seas engulfing the most fragile islands. The Sorcerer-Lords now fight for control of the upper and safest islands of the Archipelago. To survive in these hostile lands you need to cross the bridges and fight other Sorcerer-Lords to claim their land.Clash of Deck: Starter Kit is a card-based combat game for 1-2 players aged 8+ that plays in 15-30 minutes created by Léandre Proust with artwork from Studio Rexard and published by Grammes Édition. Create your 8 unit army and battle other Lord-Sorcerers to destroy their Strongholds!Clash of Deck is dead… Long lives Clash of Decks! Clash of Decks is a card game which has been played and tested by hundreds of players throughout its first year of existence as a French version. The game was published in 2020 in an atypic form: cards you cut yourself from a folded sheet of cardboard. A new standalone expansion was published each month. Today thanks to the feedback and support of its community of players Clash of Decks takes off with a new edition available in English. The game will have more conventional components such as real cards larger and of better quality with a tuck box.
SiegeStorm is deck building game where you can create your own style of playing and build deck around it. You will be able to execute powerful combos that can win you a game in a very exciting way! You have just 1 card type simple and intuitive concept of moving tracks and overall skeleton of the game.When the card will reach your enemy you will also need to make a decision - weather to keep the card's passive storm with it (deal dmg and use its action) or add it as supporter that will build your mana pool. Combos and possibilities and endless!There are also special AI decks that makes playing solo as well as 2 player co-op possible. This is a perfect place to practice your skills and have a lot of fun trying to defeat various bosses each with different skills and decks.—description from the publisher
Steamwatchers unfolds in a frozen Europe broken by an ice age that followed a brutal water level increase. In those hostile conditions nomadic clans struggle to survive with the regular and puzzling outbreak of steam columns everywhere on the continent. These columns are a testament to intense subterranean heat sources. They free earth from the grasp of ice and allow mankind to grow food once again. These oases of heat are vital for survival...and unfortunately only transient. To make things worse a strange sickness spreads around them: The Bane. It affects both mind and body and to this day no cure has been found. Handling it is necessary to the survival of the clans.Steamwatchers is a 2 to 5 player game in which you play as the leader of a nomadic clan. You will struggle over the geothermal resources of Europa in scenarios that last from 3 to 6 rounds. At the end of the last round of the chosen scenario the winning clan is the one with the most geothermal resources (steam columns and farms) but a clan can claim victory before the end of the scenario by acquiring 10 geothermal resources.—description from the publisher
OrcQuest Warpath is a campaign-driven cooperative game for 1-6 Players (playing 4-6 Heroes) in which you take the role of green skins who embark together on an adventure to avoid the potential annihilation of their race. Together they will use their teamwork and unique skills to overcome the enemy and hopefully find the source of all evil.Throughout the adventure you can develop your weapons and working together as a team you will pay homage to the Badass God by leaving a trail of blood and bones everywhere you go!Ten scenarios on double-sided modular tiles that will test your stealth your teamwork and your Orc skills against the human scum and maybe… other surprise guests!Players follow a campaign where the objective is to find out what motivates the expansion of the human lands. Players will go through different quests (saving allies fighting big bosses...) and will develop themselves as well as their equipment as the campaign advances. In order to reach the end they must use their team spirit as well as their stealth skills to go through the different scenarios. Players win by reaching the last chapter and defeating a still secret opponent. Players lose if the Alert Level reaches the maximum allowed or if all heroes die.—description from the publisher
S.T.A.L.K.E.R. features high-quality models and top-notch components that transport players to the harsh and cruel Zone. The mechanics have been carefully crafted to provide players with a sense of tension and danger as they tackle the game's challenges. At this point we know that the game will please hardcore players while being accessible to people who are just starting their journey in story-driven board games. The core narrative will be based on the S.T.A.L.K.E.R.’s campfire stories and these stories will be our missions. The board game is described as a zone-crawler and is suitable for 1 to 4 players. The missions themselves are divided into separate boxes allowing for a smooth transition into the game itself.—description from the publisher
Exceed brings the speed tactics and variety of high-stakes fighting action to life. Choose your fighter and enter the arena. There are no packs to open or rares to chase get everything you need to play right here. Exceed Season 3 features fighters from Capcom's illustrious fighting game franchise Street Fighter!
The Earth has dried out and civilization with it. Some of the survivors have managed to eke out a living on the Saltlands: plains left behind by a once great ocean. Adapting to their environment they use land sails with wheels on these flats. But the Apocalypse is not done with the Saltlands from the west a storm of raiders a terrifying Horde on gas guzzling machines approaches in search of their lost God. Only those among the first to escape have a chance!In Saltlands the first group of players to find and reach an exit point wins leaving the rest to the Horde. There are no fixed teams players can decide to co-operate or backstab each other as they see fit. Each player starts the game with a single captain but may increase his crew as the game progresses. Each crew member represents an extra life and an action each turn. Players move with their land sails according to the wind direction: being able to criss-cross slowly upwind or speed in the fastest direction sailing on a broad reach. Each player can choose which group of raiders to move at the end of their turn until all raiders have moved. This allows players to help each other or force confrontation with the raiders. Players can fight the raiders and take their vehicles as an alternate mode of transport.
Drako: Knights & Trolls is the second game in the Drako series.Two aggressive Trolls have been attacking travellers on the mountain trails. The ryal has set a reward for their heads and an armed group of Knights has set out to earn it. They managed to track down the monsters and find their hideout. Just before dawn they surrounded the Trolls' clearing preparing an ambush. But when the wind changes the Trolls sniff them out! A huge rock smashes a tree near the location of the daredevils and a terrible roar breaks the silence as a Troll throws himself into a mad charge. A battle to the death has begun!Each player has a unique deck of cards and each card has symbols on it to indicate possible actions. The Trolls can move around the game board attack throw rocks charge and defend themselves from attacks; the Knights can attack with their swords shoot bows move individually or in groups protect themselves with shields and call reinforcements.Each player can have up to six cards in hand and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can a Troll nip the strongest Knight and take him out without opening himself up to attacks from the others? The Knights can attack the Trolls' vital areas to keep them from charging or throwing rocks.If the Trolls kill the Knights before the end of the battle – they win. If the Knights survive or defeat the Trolls they will return home victorious over the menacing monsters.—description from the publisher
Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all.The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons grow our crew improve our weapons and load capacity enrol on a mission and get a reward explore the ocean to search for treasures fight against or with others and above all acquire wealth.Throughout the game we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map we will start catching sight of other ships belonging to the different nations in the game. These are Spain Holland France England and pirates and corsairs. During the game you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean.—description from the designer
Teenage Mutant Ninja Turtles Dice Masters is a dice-building game patterned after Quarriors! that features custom dice representing various characters from the Teenage Mutant Ninja Turtles (TMNT) universe. Unlike other Dice Masters sets TMNT Dice Masters is sold in as a contained set that gives you all the dice and cards that you need to play. This is the first Dice Masters set that is sold as a contained set without the possibility to expand it with boosters.In the game each player brings a set of dice to the table; these form the player's team from which only they can purchase dice. In addition each player brings two basic action cards which are placed in the center of the table; both players can purchase them.During a turn a player draws and rolls a number of their dice purchases additional dice and fields character dice to attack the other player. A player wins once the opposing player has been reduced to zero life.TMNT Dice Masters is one of several planned Dice Masters games all of which can be intermixed (or played alone).
Munchkin Pathfinder which includes 168 cards and uses the setting of the Pathfinder role-playing game from Paizo Publishing can be played as a standalone game or combined with any other core Munchkin game. That said while Munchkin Pathfinder includes Classes and something new for this set – Factions – the game does not use Races.As for what you'll find in the set you can try out new classes like Alchemist and Witch; join a faction to become an Eagle Knight or a Red Mantis Assassin; or arm yourself with the T-Bone Stake and the Armor of Insults. You'll need those latter items to defeat the Ghoul Friday the Whispering Tyrant and especially Lamashtu the Mother of Monsters. But first you'll have to fight your way through all those goblins...and kill them and take their stuff!Munchkin Pathfinder Deluxe contains the same cards die and rules as Munchkin Pathfinder but also includes a game board pawns and plastic stands. Munchkin Pathfinder Deluxe also features a brand-new mechanism — Factions — and a new D6 for the iconic Pathfinder Goblin.
Pixel Tactics 4 introduces a brand new mechanic of Traps! The set has a theme of counterplay and counter-counterplay with many cards designed to surprise and intimidate your opponents.
Rating: 6.5 | Players: 2–6
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UncategorizedEpic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh ratchets up the EPIC with several new innovations:
Rating: 7.1 | Players: 1–5
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Welcome to Legendary the Marvel Deck-Building Game! Evil Masterminds like Loki and Red Skull lead a horde of powerful Super Villains planning dark Schemes to destroy the Marvel Cinematic Universe! Only you can stop them leading awesome Marvel Super Heroes like Captain America Iron Man and Thor!In this game for 1-5 players each player starts with their own deck of basic Hero cards. At the start of your turn you play the top card of the Villain Deck showing how Villains invade the city capture Bystanders and create special events. Then you play Hero cards from your hand to generate Attack Recruit Points and special abilities. You attack with your Heroes to defeat Villains. You use Recruit Points to recruit better Heroes to add to your deck.Whenever your deck runs out of cards you shuffle your discard pile to make a new deck including all the new Heroes you recruited. This way your deck gets stronger and stronger over time. Build up enough Power and you can defeat the evil Mastermind! But be careful: if the players don’t defeat the Mastermind quickly enough then the Mastermind will complete their dark Scheme and win the game for evil!In Legendary: Marvel Studios Phase 1 the Avengers are back in a new setting with images straight from the Phase 1 movies of the Marvel Cinematic Universe (Iron Man Incredible Hulk Iron Man 2 Thor Captain America: The First Avenger Avengers). Black Widow Iron Man Captain America and more face off against the Villains of the first six movies. Three Masterminds including the all new Iron Monger and his Iron Foes try to complete their evil schemes. This nearly 400 card sets comes with a full color rulebook and an updated playmat.—description from publisher
From the publisher:Are you ready to prove yourself Khorne’s mightiest most ruthless champion? Gorechosen gives you the chance! This brand-new boxed game from Games Workshop lets four players slug it out for brutal supremacy in brutal pit fights. The box includes four plastic multi-part Citadel miniatures: the Exalted Deathbringer of Khorne the Skullgrinder the Slaughterpriest and the Aspiring Deathbringer with Goreaxe and Skullhammer – four iconic champions of Khorne.The game itself is a simple cunning and laugh-out-loud mix of subtle strategy and straightforward brutal combat and four players can play through a game in about an hour. 24 action cards let your chosen fighter pick from a variety of painful attacks and gambits (our favourite being the humble Shove should your victim happen to be standing next to one of the fire pits present on the game’s board) while 16 injury cards present in gruesome detail the inevitable results of standing in a spiked pit with three other crazed madmen. And the fun doesn’t stop with the feuding – players who have been knocked out can still influence the game thanks to special Fate of the Slain rules. Full rules for these fighters are presented on four fighter sheets and rules for four more (with miniatures available separately from Games Workshop) are included inside the game’s rulebook.Each fighter has a unique Kill Zone which dictates what they can hit and how powerfully. The Slaughterpriest in the box for example has enormous reach forwards with his axe (because it’s flipping massive) but is weaker when to the sides. (You can imagine an overhead chop rather than a sweep around him.) Each fighter also keeps track of his wrath using the Wrath Track. Wrath can be spent to make actions and is usually accrued when fighters are wounded – injury cards which are received when combatants are damaged affect wrath in this way.Wrath also has an effect on who goes first because the angrier fighters are the more chance there is they will act first! Each turn fighters put in a number of initiative cards equal to their wrath (each player has a unique design of initiative card) then the top initiative card is turned over dictating who will act. After that player has made an action the next initiative card is turned over and so on and so forth.
The Transformers Trading Card Game is a battling card game designed for two players. Players build a team of Transformers character cards and power them up with a customizable deck of battle cards. Transformers character cards — such as those in the Autobots Starter Set and Booster Packs — are twice the size of standard playing cards; they can be flipped from bot mode to alt mode and back and they feature premium printing treatment on one of their sides. The deck of battle cards features Action and Upgrade cards to enhance Transformers character cards.
Thorgal: The Board Game is a cooperative storybook adventure game. Players take on the roles of Thorgal his wife Aaricia their son Jolan and Kriss —a deadly female warrior— and go on a series of adventures. The game consists of 7 stand-alone scenarios each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features so they can be played by different playgroups and over an extended period of time.Thorgal: The Board Game comes with a book of maps. Each scenario is played on a different map that players explore while fulfilling scenario goals and promises completely different adventures hidden opportunities side quests and vivid characters. Players are free to choose whether they travel in one group or split to cover more areas at the same time. Each character gains experience during the game and advances their abilities. Characters gather resources and craft objects to help them survive in the dangerous world.There is a storybook containing narrative descriptions of the encounters that Characters make in each scenario. The adventures described in the book are specific to each scenario and Character with randomized elements offering higher replayability and allowing for repeated play. There are also Side Plots players can pursue to gain benefits and reveal additional pieces of the story.Thorgal: The Board Game also has a unique action selection mechanism. In this new mechanism actions have varying power depending on which other actions have already been taken. Players must carefully plan their strategy and sequence of actions taken as this directly impacts the strength of the effect of each action.—description from the publisherThe Gamefound edition has more content.
Choose two goddesses and combine their powers to form your own unique deck. Challenge your opponent to a fast tactical elegant duel beneath the sakura.Sakura Arms is a stylish dueling card game from Japan that combines gorgeous art deep tactics and huge variety to minimalist duels. Setup is quick play is simple and the system of combining patron goddesses to build your deck provides unlimited variety.Level 99 Games has teamed up with Bakafire Party to bring an all new production of the legendary Sakura Arms to English. The new edition features an enhanced rulebook and tutorials quick start setups for each goddess and improved production quality.—description from the publisher
Unlike the head-to-head battles of Krosmaster: Arena Krosmaster: Quest can be played cooperatively (with one player as the demon and the rest of the players working together) or as a competition as players look for treasures on tiled boards. The box includes seven new Krosmaster figures with character cards (two exclusive) more than 600 pieces 16 terrain parts (which can be used in Arena) more than 40 settings and 6 special dice.
The robot was advancing fast towards the base loaded with crystals – but the opponent team's robot was nearing. 'Bzzzzt!' Lightning sparked briefly and the Bot changed course to unload the crystal a few meters from his base his programming slightly jammed by the shock wave. The opponent Bot immediately loaded the crystal and proceed to rejoin his base; two other Bots were nearing and they didn't look too friendly! The mechanic sighed heavily as he knew this would inevitably end up in a melee damaged Bots and long hours in the repair shop afterwards...In Twin Tin Bots the robot-programming game for the new generation many corporations have invested in crystal mining after they were discovered as a potent energy source. They designed and improved robots to harvest crystals and a few people can now run a big crystal harvesting rig. Many teams work on the same harvesting plant but the game's always on to bring more crystals back than the others.In the game each player programs two robots to harvest crystals from the game board and bring them back to his base. The catch is that robots repeat their programming but changes to the program from turn to turn are limited. Robots can also interact with other robots so even the best laid plans can end up slightly different than expected.The player who harvests the most valuable crystals wins.
One Card Dungeon is a solo dice-placement dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize - the Sceptre of M'Guf-yn.Both the Adventurer and the Monsters are represented on the map by Dice with the value on top showing their current health. Each room has one type of Monster with anywhere from 1 to 4 of that monster to defeat in each room.The basic game mechanic is rolling three dice then assigning one dice to each of your Movement Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend for example if you have a Movement skill of 3 and assign a 4 dice to it you would have 7 Movement points to spend that turn.After each room you may upgrade one of your four skills - Movement Attack Defense and Range.—description from the designer
JAB is a skill-centric strategic boxing card game. In JAB you get direct control over your boxer's fists providing an experience as close as possible to real boxing without getting punched in the face. JAB is played in real-time meaning there are no turns.To win the game get a knockout by throwing staggering haymakers at your opponent until he eats canvas or strategically win more rounds than your opponent by impressing the judges with your beautiful technique.JAB attempts to innovate the real-time genre by challenging a player to be constantly making decisions rather than simply recognizing patterns or performing calculations. The game also measures your ability to calmly manage your focus in a chaotic situation.
Deadzone is a dynamic tabletop miniatures skirmish game set in the distant sci-fi universe of Warpath in which two players take command of a crack team of upgradable elite troopers from one of four factions including powerful heroes troopers heavy weapons and specialists. You can even upgrade your troopers by collecting equipment and new weapons from the Battlefield such as Machineguns medipacks grenades and more. But beware – you could be triggering a booby trap!Deadzone marries the frantic action and fun of a tabletop game with the simplicity and elegance of a board game to create a truly innovative experience. With the Deadzone box players take control of either the stalwart Enforcers or the horrific Plague battling it out over scarce resources by combining deadly actions and an innovate Battle Card deck to lethal effect. Shoot to kill or claw your way through flesh as it doesn't matter how many should die in this urban landscape so long as players achieve their objectives.All of this is set against a sci-fi backdrop brought to life using a grid-based gaming mat depicting the urban warzone that can be built up using Barricades and Buildings from the new modular Mantic Scenery Range adding a vertical dimension to your games. No two games need ever be the same!
In the Cyclades archipelago off the shores of a divided Greece players develop their cities and compete for supremacy under the watchful gaze of the gods.In Cyclades: Legendary Edition designers Bruno Cathala and Ludovic Maublanc have reworked the Cyclades base game and its many expansions to make gameplay more dynamic and fluid.The game features a strategic bidding system that defines the actions available to each player on their turn. You must balance your finances to optimize the various actions provided by the different gods with each player gaining the support of only one god each turn. The game features a shorter and more dynamic bidding phase than the original Cyclades thanks to a new exponential bidding scale. Six gods are available instead of the five increasing the variety of actions available:Players now use landscape tiles to assemble the modular game board during set-up allowing for ever-changing maps and game strategies. New creatures and heroes are available in the base game offering new strategic opportunities to build metropolises and gain decisive advantages on the battlefield. Your goal is to be the first to control three metropolises which can be obtained as follows:Cyclades: Legendary Edition features three game configurations:
A complete and updated version of the cooperative fantasy board game where you can die from an arrow in the knee poor decisions and dry jokes.A three-act fantasy adventure campaign featuring exploration and combat now with v4.0 rules numerous enhancements and improvements integrated expansions and twice the amount of content released for the game previously.While exploration is focused on creating meaningful decisions with impactful results combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange.—description from the publisher
Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics 5 takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines but its gameplay is entirely unrelated.For ease of distribution these were combined to make Pixel Tactics 5.
Homeworlds is a deep abstract strategy game of perfect information resource management and galactic war. Can you destroy your opponent's Homeworld before their space fleet reaches yours?Originally Homeworlds was played with a full 60 pyramid (“classic icehouse”) game set and could be played with 2–6. The original two players variant rules were called Binary Homeworlds.This new standalone 2 player edition contains 36 pyramids in 4 colors which each provide specific powers in the game (red for attack yellow for movement green for growth and blue for transformation). Using just 36 pyramids Homeworlds is actually a 4X conquest game (Expand Explore Exploit Exterminate).—description from the publisher
If you hung around your local zoo after it closed for the night you'd see the nighttime rituals of the exotic animals you visited during the day. You'd see cages being cleaned and souvenir stands being restocked. If you were lucky you might catch an impromptu seal show or moonlight nightingale concert.And if you stayed late enough long after the last employee had left for the night you just might see the greatest and most secret of all zoo attractions—the late-night Kung Fu fights!Welcome to Kung Fu Zoo!Kung Fu Zoo is a dice-flicking dexterity game for 2-4 players. You control a team of highly-trained animals from crocodiles to zebras in a Kung Fu battle against your rivals. Who will be tonight’s champions of the zoo? Grab some dice and find out!In Kung Fu Zoo players use six-sided animal dice to do battle in an enclosed arena. There are two gameplay variants: Cage Battle and Points Match. In either variant players start with a team of dice-animals. But the similarities stop there. In a Cage Battle players take turns flicking their animals into the arena. Your goal is to knock your opponent’s animals onto their backs (stunning them) or through holes on the board (the “cages”). You win the match when all of your opponent’s animals are stunned or in cages. The first player to win three matches wins! In a Points Match players take turns flicking their animals into the arena. Your goal is to score 21 points before your opponent. Points are awarded at the end of each round based upon the position of your dice that are left on the board.
Description from the publisher:Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin X-Men combines Marvel's beloved collection of X-Men comics with the role-playing fun of Munchkin.In the game players take on the role of students attending Xavier's School for Gifted Youngsters and team up with Professor X Wolverine and more super-charged mutants to take down the likes of Sabretooth Juggernaut and the almighty Magneto. The game includes 128 Door and Treasure cards four player Role cards four level trackers game rules and a custom die.
Earth is in mortal danger!Invaders is a card-driven board game of warfare and horror featuring asymmetrical game-play for two players. In the game the players take on the roles of commanding forces on opposite sides of the conflict.One player leads the extraterrestrial conquerors whose goal is to transform the Earth and subjugate its inhabitants. The Invaders possess unthinkable weapons and unknowable technologies. More so within their galactic armada the aliens hold bound a terrifying array of eldritch creatures engineered specifically to sow the chaos and destruction that heralds the arrival of their masters.The other player commands the unyielding forces of a united Earth. In the shadow of a planet-wide scourge the nations of the Earth have joined forces to confront the arrival of a doom spawned on the other side of the galaxy. The Terran alliance is a desperation-forged bulwark upon which the invading forces crash and are repelled time and again. Outgunned with salvaged or untested technology and one foot in the grave the determined network of military machinery elite strike-teams warfare scientists and neighborhood militias are surprisingly capable of bloodying the Invaders' noses whenever the two forces meet.The eponymous Invaders seek to destroy the forces defending the Earth and exhaust their reserves. They do this by defeating the defending forces at key locations while also causing the Earth player to disrupt cards from their deck to their discard pile. The Invader must be cunning when deploying their creatures and war-machines or enacting their schemes as the cost to bring assets into the war often involves the discarding of other assets.Mankind must work desperately to defend critical resources and locations from the corruption and incursion of the alien threat. They do this by building formidable and deadly defenses predicting where the alien player will strike and setting traps designed to deprive the Invaders of key units and wear-down their options. Like the Invader the humans need to be clever in what they deploy and how they deploy it because their heroes may be bold but they are small in number and the Invaders are inexorable.Invaders is a science-fiction game piled thick with the trappings of war and horror. It is steeped in difficult decisions but built upon a simple elegant set of rules and because of this you will find each game telling a slightly different story each time you play. Both sides use cards to represent their units plans resources and events but as this is an asymmetrical battle game the way in which those cards are played and how they forward their owner's goals are very different. Regardless knowing when to let an asset go in favor of a better one how to exploit a weakness in your enemy's ranks and where to press an advantage or feint a trap will be key in seeing your side emerge as the victor from the morass of galactic war.One question remains: Which side are YOU on?
In Might & Magic Heroes: The Board Game each player becomes a leader of one of four different factions hoping to conquer and govern the realms of Ashan.At first players control just one hero a small army and a city — but with every passing round their heroes gain experience and grow in power armies become more numerous and small towns turn into enormous capitals. Players recruit new characters take control of mines that produce resources and gold for their factions defeat monsters prowling the game board and search for magical artifacts. As time passes they inevitably approach the final confrontation of great magical kingdoms. The winner must prove that his faction is the best developed boasting many heroes multiple armies and a large capital. Whoever manages to acquire the most power becomes the new heir and the supreme ruler of the realm of Ashan — and by achieving this wins the game!
Dark Darker Darkest is an intense cooperative survival horror game in which a team of urban survivors try to fight the darkness in an unsettling location: the house of Doctor Mortimer which holds the antidote to a virus turning the world into an army of undead.Players must gather the optimal tools to open doors control destructive fires that slowly destroy the locations of the game and battle the endless hordes of terrifying creatures that will do anything to slaughter this fragile group while outsneaking lurking creatures and the eye of the ever-present security cameras guarding the secrets of the house.The game uses innovative mechanisms for group-forming and mixes item management (using a color-code system) exploration stealth and icon-driven combat to form an intense tactical experience in a strongly thematic setting riddled with surprises and variation. All the creatures and other challenges are controlled by the A.I. of the game system. The board is modular creating a unique narrative experience for each session.Can you fight the darkness?NOTE: The Designer has uploaded a Revised Set of Rules in the Files Section that greatly streamlines play. As of now boxed copies only have the older ruleset.DARK DARKER DARKEST Un jeu coopératif de survie et d'horreur.Une équipe de 2 à 5 survivants doit explorer la demeure étroitement gardée du docteur Mortimer afin de découvrir son laboratoire de le déverrouiller et de mettre la main sur l'antidote. C'est la seule façon de mettre un terme à cette apocalyptique invasion de zombies. Pour déjouer le système de sécurité l'équipe doit dénicher de l'équipement dans la maison afin de déverrouiller les portes. Les codes des portes permettront finalement aux joueurs d'ouvrir le labo... où ils découvriront qu'aux hordes de zombies aux créatures enragées et aux incendies qu'ils ont dû affronter jusqu'ici s'ajoute une créature abominable la Némésis dont ils devront venir à bout au cours d'un final spectaculaire. Les joueurs coopèrent et luttent ensemble contre le système de jeu a fin de déjouer les pièges du laboratoire !• Un jeu de zombies coopératif. • Une grande re-jouabilité. • Une mise en place modulable
Worldspanner Factions is the grand successor to the Duel of Ages series of games. A combination of tactical RPG and adventure Factions carries on the tradition of intensity and uniqueness. Two decades have proven that you've never played a game like this.Two teams of heroes from past present and future descend into the Worldspanner Arena and compete to earn the most glory by acts of renown--and by facing down the enemy. Earn the alliance of one of the six factions or the queen mother of the Games. For 2-8 players who divide into two teams. In effect a co-op game with excellent opponent AI (unless your friends dump-statted INT).The teams take turns conducting an action with each hero--move attack unleash a minion. This is followed by reactions from the opposing team after which the current team conducts adventures. Play continues for 9 or 12 turns after which objective points are tallied. Most objective points are earned from non-combat activities such as alliances with the different factions.Contains 49 heroes 90 treasures and a selection of map pieces making each play different--new teams gathering new treasure on a completely new map. Expansions bring both the treasure count and the hero count up to 360--The Full Degree.With a ruleset significantly streamlined from Duel of Ages Factions has half the rules word count of Duel of Ages I and over a third less than DoA II. Factions is now a game system capable of pulling in a universe of heroes (and their miniatures).
We are in the early XXth century but the world is not as we know it. In 1895 exploring Amazonia Auguste Copperpot discovered a gate to a lost valley occupied by a primitive civilisation. Wiraqocha Valley was the name he gave to this remote Eden. This world enclosed a treasure that was going to revolutionize modern sciences namely the Somnium an orange luminescent crystal showing amazing properties. It can be used as fuel affects matter and even time. Immediately this virgin land became a new Eldorado for European colonists. Empress Victoria II decided to send several conglomerates to share this promised land and reap the fruits to her benefit. Zeppelin fleet full of scientists adventurers and looters clouded the Atlantic sky.Wiraqocha Valley is represented by an adjustable board consisting of 22 hexagonal tiles each of them being identified by a number from 1 to 12 or a dice combo (pairs or straights). In his turn each player rolls some six-sided dice combining them to take possession of territories or to protect from the opponents the ones he already owns. Every hexagon affords resources or special capacities which are means to influence die results to fit one’s strategy. There are three ways to win: bring back a huge cargo of Somnium to the Empress; acquire enough scientific knowledge to build the Leviathan a terrifying weapon serving the Kingdom; or find in the temple depths the four relics that will allow you to reach Wiraqocha’s treasure.
Epic PVP: Fantasy is a head-to-head battling card game. At the start of the game each player chooses a class deck and a race deck then shuffles them together to create unique character combinations such as a Human Paladin or Goblin Druid. Each combination creates unique tactics and strategies to use when you battle.The goal of the game is to defeat your opponent by reducing them to zero life. Players do this by playing moves that act as both attacks and blocks as well as with special cards and abilities granted by the player's choice of class and race.During a turn a player adds cards to their aggression pile then chooses how many cards to draw from their aggression pile into their hand. The player uses the aggression provided by the cards that remain in their aggression pile to play move cards to block incoming enemy attacks. If an attack isn't blocked the player takes damage specifically one damage per unblocked enemy attack. Then all the moves played by that player become attacks for the opponent to deal with on the opponent's next turn. There's more to it than that but those are the basics...
The Tail so far...The Kingdom of Brie has made a breakthrough of stunning proportions in the field of magical cheese! This new cheese seems to be able to do anything and everything including attracting the attention of every rat from across the world. The Kingdom is now suffering a rat plague-infested from top to bottom with a ravenous horde of ill-tempered rodents all hunting for the Magic Cheese.You are the Ratcatcher! The only person capable of dispelling the plague suffered by Brie and returning the realm to peace. You know the ways of the rats and must use all your skills bravery and cunning in order to defeat them. But beware: The rats are beginning to change and it's not for the better so hurry!The objective is Snatch the magical cheese eliminate the rats. Easier said than done.During a players turn they will race to explore the randomly generated city use their limited actions to out wit and out play the vast rat horde. The player is greatly outnumbered by the AI-controlled rat horde so they will need to use all their unique skills and traps to stand any chance of claiming victory.The AI has the numbers on its side but it also has the “Nemesis rat”. These great beasts are already imbued with the mass amounts of magical cheese it has caused mutation and psychosis the player must face this nemesis to put an end to the rodent invasion.—description from the publisher
Maladum is a fantasy miniatures board game in which you control a band of adventurers seeking their fortune in the ancient dungeons of Enveron. They must fight off the Revenant hordes as they search for valuable artefacts and negotiate with a varied cast of NPCs.Maladum is built on the bestselling sci-fi game Core Space but has been overhauled and updated to accomodate the fantasy theme and rich lore. Like Core Space Maladum takes place on a detailed 3D board of award-winning Battle Systems terrain included in the box!Your Adventurers will return to the town between games where the exciting campaign system will track your party's fortunes developing their skills upgrading their equipment and telling their story.—description from the publisher
Field of Glory: The Card Game is a quick-playing game for two players inspired by Field of Glory the miniatures rule system designed by Richard Bodley Scott for ancient and medieval tabletop battles.The game is split into two parts. You first decide with which units to fight constructing a deck of 24 unit cards. You then fight a battle across a battlefield made up of five terrain cards; to win the game you must take control of three of these terrain cards. The army cards represent the main troop types of the period such as heavy infantry light cavalry and elephants each having its own strengths and weaknesses. To be able to play units onto the battlefield you must discard other cards to pay the movement costs involved giving you a number of difficult decisions to make.Field of Glory: The Card Game is of medium complexity and should take 20-30 minutes to play.
In the near future the mega-corporations of the military-industrial complex have invested trillions developing cybernetically enhanced clone soldiers for off-world exploration. Seeking to build robust teams for future missions — and more importantly to land lucrative government contracts — they have created special training islands. On these islands they are able to simulate all of the deadly conditions their soldiers may face on remote planets.To fund these expensive programs and the military-grade innovations built into their test subjects the arms manufacturers have teamed up with media moguls to create and promote broadcast competitions live from the islands' training grounds. Thus was born RELOAD the biggest TV show on the planet with the most charismatic and capable subjects competing in front of millions of avid viewers to win fame for themselves and fortunes for their creators.In Reload you get to engage in this battle-royale experience thanks to an innovative action dice system that offers fast-paced play and the freedom to explore the island while fighting for fame.
Living together in a small house is difficult and sometimes trouble arises. It's time for a big rumble in the house! Will you able to beat the other characters out of the house stay inside and keep your identity secret?Rumble in the House is a game of bluffing and deduction for the whole family. Each player secretly owns two of the twelve characters in the house and each character starts in a different room of the house. On a turn a player either moves any character that is alone in a room into an adjacent room or starts a fight in a room that contains at least two characters. Well it's not much of a fight really as the player removes one character from the room and places it in a line with other removed characters. Once a single character remains the round ends. The first two characters removed are worth zero points while the third through eleventh characters are worth 1-9 points; the character that remains in the house is worth ten points. Each player collects points only for his most valuable character.The player with the most points after three rounds wins.
Exceed is an easy-to-learn 2 player head-to-head fighting card game. Matches take approximately 10-20 minutes with decks that are small enough to fit in your pocket.Exceed is broken up into Seasons each Season contains 16 new fighters from various franchises packaged into 4-character boxes.This set features 4 characters from the world of Red Horizon: Reese Heidi Vincent and Nehtali as well as all materials you need to play.
In Dice Hunters of Therion a.k.a. Würfelhelden players slip into the role of a dice hero and take hold of the villains who are up to mischief in the kingdom. With their dice players secure the rewards or find valuable treasures. With courage and the favor of the dice they will succeed in claiming glory and honor in the name of Therion.
The seasons have been torn from their usual cycle! The essence of each is dispersed through portals confusing the creatures who now wander lost in eternal chaos. Only one possibility shines on the gloomy horizon: recover the relics of the seasons and return them to the heart of the forest shrine to restore its harmony.Harmony is a cooperative game with an indeterminate number of rounds where players must explore a deck to recover the four lost relics and restore balance to the Shrine of the Seasons.Through hand management collaboration and unique deck-building (where cards change hands) players travel a perilous path facing enemies and events.The group's ultimate goal is to cross the final portal with all the relics in their possession while managing resources loss of life and time (as the game becomes more dangerous the more rounds played) to avoid defeat. The fate of the forest is in your hands!—description from the publisher
In Dungeon Rush players are adventurers rushing through a perilous dungeon to root out evil earning coins and improving their abilities along the way. After three levels (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon.Each player has two heroes one for their right hand and one for their left. Players simultaneously reveal two dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win you claim the card as loot or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card with the ability symbol sticking out. This way the four different types of abilities — Melee Ranged Magic and Stealth — are built up in one direction each out from your hero.For particularly strong monsters your heroes can combine their power by hitting the monster with both your hands.
Description from the publisher:Hammerhal. Built in the glorious image of Azyrheim the seat of the God-King Sigmar’s power. Within its walls can be found danger and beauty faith and intrigue poverty and fortune. From the gleaming crystal spires of Goldenpath to the mist-shrouded vineways of Ghyra-un-Tyr there is seemingly no end to its marvels. Yet most who witness this splendour know little of the danger and menace that fill the outer districts of the city and that which lurks below…A band of heroes has been brought together by circumstance and are bound to hunt down and nullify a sinister Chaos plot in the dungeons and catacombs below Hammerhal. Lord-Castellant Arvios Sunhelm his Gryph-hound Archimaine and Cogsmith Golnir Coalbeard are joined by Loremaster Alnaryn and Fleetmaster Vizrin Kyre as they quest to uncover the Chaos Sorcerer Lord Redomir and put a halt to the vile corruption of the First City of Order.Warhammer Quest: Shadows Over Hammerhal is a boxed game for 2-5 players set in – and below – the splendid city of Order Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city while another acts as gamemaster setting fiendish obstacles controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.After each adventure the heroes can spend time in the Cinderfall district of the city visiting shops resting and taking part in the various shadowy delights Hammerhal has to offer! Your characters level up and increase their skills as you play and Warhammer Quest: Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here.Speaking of miniatures Warhammer Quest: Shadows Over Hammerhal includes an impressive 31:As well as this the box includes a 72-page guidebook a 32-page adventure book for the gamemaster to use 18 double-sided board sections 55 cards 12 dice and a variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhal.
25th August 1703It still smells like burning gunpowder. The deck is completely full of remains of combat after the boarding. We could be enjoying our looting in Isla Tortuga but our Captain insisted on coming to this goddamned island instead.In the meantime our gunner ‘Mad’ Harry does not stop telling us stories and legends about some fantastic creatures that dwell in this place. The Doctor seems uneasy grabbing the hilt of his sword sweating a lot more than usual after listening to Harry’s tales.-Old Sanders lost his leg after having cut it himself. He escaped alive from the jaws of that shark-headed abomination in human form …- Harry was explaining at the same time he was miming with all his body doing so acting out the scene with his eyes moving all directions as if they were about to jump off his face in a way of magnifying the facts.-I would not like to lose my leg…or my arm or any other limb from my body. I appreciate every single limb and organ of mine- was murmuring the Doctor who was more and more nervous. –Do you think there will be more monstrosities like those?The conversation was interrupted by the sound of two swords pulling out from their sheath together with the cracking in the wood due to a firm step. It was the ruthless Mary Jane who with a satisfied smile in her face expressed her wish. –That’s what I'm looking for…Williams the Lookout's logbook.Yo ho ho! Skull Tales is an adventure game in which each player performs the role of a pirate character in order to fulfill any pirates' dream: to become the ship's Master and to reach the most precious booty.Pirates will have to fight against any kinds of fantastic enemies by solving mysteries by sailing the Caribbean Sea and exploring islands... all aimed to conquer the highest score in prestige points (PP) and of course to reach the long awaited dream of becoming the Master. How is that? Each character will use different abilities to solve mysteries in each scenario or island (by means of modular boards) to fulfill secondary missions; they will roll dice and play cards in order to move fight enemies or sail depending of how many PP they still have left. All in a cooperative way to escape alive from all this because dead men tell no tales...
You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors in the wake of a bloody class-war fueled by genetic modifications. In Posthuman you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line you have become an active part of that society and honed the skills you need to fulfill your role there but the mutants are gaining ground...Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.Like the initial Posthuman this is a sandbox-style survival journey but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred finely crafted story scenes with a simple push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world and it can have its advantages but it can easily get out of control...—description from the publisher
--- The Beast of Gévaudan is the historic name associated with a man-eating animal (or animals) that terrorised the former province of Gévaudan (consisting of the modern-day department of Lozère and part of Haute-Loire as well as the Auvergne and south Dordogne areas of France) in the Margeride Mountains of southern-central France between 1764 and 1767. The attacks which covered an area spanning 90 by 80 kilometres (56 by 50 mi) were said to have been committed by one or more beasts with formidable teeth and immense tails according to contemporary eyewitnesses. Most descriptions from the period identify the beast as a striped hyena wolf dog or wolf-dog hybrid.Victims were often killed by having their throats torn out. The Kingdom of France used a considerable amount of money and manpower to hunt the animals responsible including the resources of several nobles soldiers royal huntsmen and civilians. The number of victims differs according to the source. A 1987 study estimated there had been 610 attacks resulting in 500 deaths and 49 injuries; 98 of the victims killed were partly eaten. Other sources claim the animal or animals killed between 60 and 100 adults and children and injured more than 30. The beast was reported killed several times before the attacks finally stopped.
The Undercity puts a spin on the classic dungeon crawl adventure setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities.This board game for two to four players comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis.All players will be playing on the same team and the game requires no game master. The players work together defeating enemies achieving objectives and gaining experience that can be used to give new skills to their characters that can be used in subsequent adventures in the campaign.The game will come with almost 40 different miniatures with 16 different sculpts. The four heroes are Milo Boggs (the alchemist) Canice Gormleigh (the gun mage) Gardek Stonebrow (a trollkin warrior) and Pog (a gobber mechanic) that controls a light warjack named Doorstop.Each character has a starting stat sheet but players can purchase character ability cards with XP gained from the adventure to enhance and customize their characters.Combat is based on rolling dice against opposing attributes. Players will be able to use feats and abilities to give boosts to these dice rolls similar in many ways to other games based in the Iron Kingdoms.
In the Grim darkness of the year 40.000 there is only... WAR.In a Dystopic future age engage as one of the SPACE MARINES chapters to uphold the emperor of humankind honor and glory or one of the foe factions to humanity like the alien Orks Tau Empire Voracious Tyranids Ancient Necrons Deceiver Eldars or join the power of the corruption within Chaos Workshipers and his demons that seek to seduce the mortals.This is the 6th edition of Games Workshop very popular tabletop miniature game; Warhammer 40,000.Within this new rulebook you´ll be introduced to the new game mechanics and Universal rules to the 40K universe. Also a guide to assemble paint and collect your army of choice; and how to field your armies to play battles.Gather your army and prepare for the Battle!
Rating: 6.6 | Players: 2–6
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UncategorizedEpic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace the fourth game in the Epic Spell Wars series takes the trademark humor-filled mature gameplay and artwork to a new level for 2-6 players. Magically transmitted diseases (MTDs) are a powerful addition to the proceedings leading wizards to suffer Crotch Krakens Genital Harpies and Gorgonorrhea among other enchanted afflictions. MTDs also give players glyphs that lead to spells that are more epic than ever. In addition players vie for control of the standee which protects them from the MTDs that might come their way.—description from the publisher
In Thornmar Abbey an ancient order of holy knights watches over a sealed portal to the underworld. The knights must protect the elders—ancient sages who sustain the seal. After decades of peace the seal has weakened and demons are emerging from the rift. The demons seek to battle past the valiant knights and kill enough of the elders to fully break the seal before morning. Imbued with the power of the gods only these brave knights stand a chance of protecting the elders and stopping an army of monsters from flooding into the world.Knight Fall is an asymmetrical team game for one to six players. One team controls the knights who must protect the elders and withstand the demons until dawn. The other team controls the demons who seek to break the seal to the underworld before morning. During the game you choose a unique knight or demon each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways and a set of unique location tiles allows you to create the monastery with a different layout every game.Knight Fall also features a campaign mode for one to two players. In this mode you read stories while exploring the map of a haunted valley drawing your path as you travel. Wander through crumbling churches a sinister forest and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your Knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle!–description from designer
HUMANS AND ALIENS COLLIDE ON WORLDS ERASED FROM EXISTENCEIn the future unthinkably powerful mega-corporations own and govern entire planets outright protecting their interests with vast private armies. Now an even greater danger is sweeping the galaxy * a hideous mutagen wiping out entire sectors of space. To stem the carnage highly classified Containment Protocols are enacted blockading the infected system and wiping it from navigational charts forever. Here with the veil of civilisation lifted rival factions descend into furious conflict each with a unique claim on the chaos of the Deadzone!Deploy elite Enforcers to mercilessly hunt down the rampaging Plague army as it surges ceaselessly towards total contamination; Oversee the ransacking of abandoned districts by the hulking Marauders as the terrifying Veer-Myn single-mindedly set about bolstering their own numbers; Plunder natural resources with the tech-heavy Forge Fathers as the eclectic Rebs scavenge for discarded gear or simply scheme in secret as the mysterious Asterians pursue goals known only to themselves. As your collection grows where will your loyalty lie?A tabletop wargame without the hassle Deadzone strips away unnecessary complications leaving you free to enjoy the excitement and tactical depth of futuristic battle. Starter armies of two rival factions are included in this set kicking-off your collection of Enforcers and Forge Fathers along with everything else 2 players need to get right into the action. Assemble your finely detailed miniatures and get ready for fast paced easy to learn mission-based skirmishes in a brutal future!
Rating: 7.6 | Players: 2–6
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The otherworldly artefacts known as Talismans have once more descended onto the mortal plane signaling the dawn of a new era— and the need for a new ruler!In Talisman: The Magical Quest Game – 5th Edition set forth on an epic adventure racing to be the first to obtain a Talisman reach the Crown of Command in the center of the board and defeat the elder dragon to win.—description from the publisher
Dungeon of Mandom VIII is a press-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning two rounds or get eliminated from the game by losing two rounds.The game is played in rounds. Each round the player sets up the base character — one of eight heroes in the box — and all the equipment this character has. This one character represents every player being a fully-equipped dungeon delver.The start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn. If they choose to draw they can do one of two things: (1) keep it and remove a piece of equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn that player then becomes the challenger and must go into the dungeon with only the equipment currently on the character.The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allows you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP they win that round; if not they lose. The players then reshuffle all the cards to make a new monster deck and use the same or a different hero to start the boasting once again.The game ends when someone has won twice or one player is the last person standing.Dungeon of Mandom VIII includes the material in the original Dungeon of Mandom as well as seven new heroes seven new monsters and forty new pieces of equipment with those items having previously appeared in Welcome to the Dungeon and Welcome Back to the Dungeon.
ORC is a short game consisting of 6 battles. On your turn you must perform the following actions in order:1. Deploy Orcs: Play 1 card from your hand to a Territory that has not yet been conquered. 2. Draw Weapons: Choose ANY Stockpile(s). Draw card(s) as follows: A. Draw 1 card into your hand if you deployed 2 Orcs. B. Draw 2 cards into your hand if you deployed 1 Orc.A Territory battle occurs immediately after the Stockpile next to a Territory is exhausted. Then players total their deployed Orcs at that Territory and a victor will be declared. Orcs that fight in battle will not score points they only help conquer Territories. Scoring occurs at the end of the game when all Stockpiles have been exhausted. The player who conquers the most valuable Territories and holds native Orcs in their hand (matching those lands) is the winner!From The Box: Players use Orc clans to dominate territories and earn the most victory points in this strategy game for 2 players. You’ll need to carefully plan your attacks and balance your clans in order to win the game!Number 9 in the Pack O Game series.
Crown of Ash is a strategic worker placement and area control game for 1 to 4 players.The promise of a dreamless sleep was a lie. The Lords awoke after a hundred years of staring into deepest depths of oblivion; every moment wracked by nightmarish dreams. They no longer cared for peace but now desired power.The bleak slumber had revealed an ancient secret to them the arcane knowledge of necromancy. It gave them the ability to build armies from the wastes of their lands. Those fallen in the first war would rise again and march into a bloody second a devastating conflict that would determine who at last would lay claim to the Crown of Ash.Players take on the role of vengeful necromancers. Sending out their loyal minions to do their bidding.Gathering resources to the raise powerful undead armiesBuilding mighty structures offering better resources and earning influence over the landMarching your undead army into battle to take other players structures and defend your own with all your mightOver 4 rounds players will earn influence points based on the structures they control the player with the most influence at the end of the game will take control of the kingdom and rule for the rest of time.—description from the designer
In Disc Duelers players control a team of 3-5 characters which are drafted during the initial set-up. Each of the 52 characters is represented by a card and a disc. The card shows ratings for movement and attacks plus a special ability. The game can be played on any flat surface although a four-foot-square table is recommended. Players place everyday objects on the table to act as terrain.On his turn a player activates a character. He may then move and attack by flicking the corresponding disc. A moving disc that hits terrain suffers no damage but hitting other discs causes one damage to the active character. An attacking disc suffers a point of damage if it hits terrain and causes a point of damage to another character if it hits its disc. Knocking a disc into terrain or off the table inflicts an additional point of damage. A character is eliminated when it takes five points of damage. A character's ratings determine how many times it can move and attack each time it is activated. Optional item cards if used can be acquired during play and provide additional actions.Disc Duelers includes several play options including classic elimination point capture (points scored for eliminating a character but that character returns to action) soccer or volleyball with a neutral disc representing the ball and a race.
Welcome weary traveler to Gallow Springs - the only civilized town on the entire Dethelm Frontier. Surrounded by bandits predators and cultists only the toughest survive. If you’re going to last you must find a source of income purchase new gear build shelter recruit a posse and protect your homestead. Do you have what it takes?Bantam West is a competitive open-world board game with role-playing elements for 1-4 players. Begin life anew as one of four Deadly Strangers who all just arrived in the outlaw town of Gallow Springs. Spend your Grit to work fight build and burn to become the most Notorious. It’s time to tell your own story...Set in a Western sandbox you are given total freedom to form a plan and play on your character's strengths weaknesses and personality to outperform the competition. Whether you live the life of a powerful merchant an agile gunslinger a malicious arsonist or a stealthy thief there is a unique way for you to come out on top! Along the way be on the lookout for enemies and rival players who aim to fight you burn your cabins down and steal your hard-earned wealth!—description from the publisher
Rating: 8.8 | Players: 2
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The Heroscape: Age of Annihilation Master Set contains a generous amount of content including 20 new highly detailed fully assembled unpainted miniatures. Players will be able to draft their armies and play through scenarios that take place during the Battle of All Time. The Heroscape: Age of Annihilation Master Set is for both newcomers and players of yesteryear. It is also compatible with previous and upcoming Heroscape content.There is another version a pre-painted Heroscape: Age of Annihilation Master Set Premium Painted Edition.Features 20 brand new highly detailed unpainted miniatures for Heroscape! Includes interlocking Laur wall terrain! 74 locking hex tiles! Features 9 new scenarios to support hours of gameplay! Compatible with previous and upcoming Heroscape releases! Master Set supports 2 players supports up to 4 players with the addition of a Battle Box or Master Set.For Ages: 8+ Game Type: Miniature Game Players: 2 players [Supports up to 4 players with the addition of a Battle Box or Master Set.] Game Length: 60-120 minutes
Description from the publisher:WWE Superstar Showdown features six of WWE's greatest superstars — Daniel Bryan Roman Reigns John Cena Big Show Randy Orton and Big E — in a game of miniature combat driven by specialized card decks that highlight the unique style and signature moves for each WWE superstar.A single match in WWE Superstar Showdown can be played in as little as ten minutes. The game expands with rules linking a series of matches to form an event creating a longer and more in-depth play experience. With four different match cards players can play a variety of different matches further augmented with stipulation cards that introduce special rules to the contest. Players in an event can improve their superstar between matches by earning and adding powerful bonus cards to their superstar decks.Can you dominate the ring? Will your team go down in history as the greatest phenomenon the world has ever known?
In 2082 mankind is divided. The rich and the lucky ones live in large automated metropolises. The poor dwell in the outlands struggling to survive. What gives a chance for a better life is the Death Roads car tournament the main prize of which is citizenship. However drivers' lives are at stake! Are you ready to risk it all in the Divided States of America's most daring trial?Take part in a dangerous race! Pick your car a driver and a set of deadly weapons. Your decisions will determine which unique cards you will be able to play so be prepared for every possibility. Adjust your gear accelerate shoot and bash your opponents; do everything you can to be the first — or the only one — on the finish line!A crazy and deadly drive from West to East Coast will be full of unexpected road events. You will also have to be careful about the skids that can ruin your plans. In Death Roads: All Stars every move is important and can bring you closer to victory or demise.—description from the publisher
What is the mark of a true champion? Legendary heroes clash across the Neververse to find out.Battlecrest is a card-based tactical skirmish game for 2 players (1-4 with expansions). With perfect information players must truly outwit their opponent to win.Characters are composed of 6-card sets featuring a hero card a health tracker and action cards. Occasionally a minion or item will replace an action card.The map is built of 6 cards as well with the cards randomly placed in a set pattern.Players take turns maneuvering their characters around the dynamic and often dangerous map while unleashing powerful attacks. As action cards are used they open up new possibilities and empower the character’s battlecrests. Build up to decisive strikes or refocus to get powers back. Every character has a unique set of actions and preferred tactics so no two battles play the same.Shots ring out in the overgrown forest. A rugged pirate festooned with weapons of war stomps into view. He scans the nearby treeline with practiced rigor. In the gnarled canopy above a celestial goddess calls for an ancestral blessing against this implacable foe. With a divine roar she drops to the ground below swinging her ornate staff with the strength of a thousand lifetimes at her waiting target…The Fellwoods Base Game includes two heroes Akhena and Mutiny (and his minion RIG) and the Fellwoods map. All in just 18 cards packed in our little wallets. No additional components are needed to play.The Fellwoods is a large enchanted forest covering a remote mostly unknow planet. Enormous hulking trees dense moss and vines and shrouds of mist lock the secrets of the forest within. Wild Magic is very much alive here protected by guardians and spirits.Akhena is cosmic energy personified. A font of ancient knowledge provides her with a flexibility that mere mortals lack. In battle she draws guidance from powerful ancestor spirits giving her both durability and strength in equal measure. To defeat her is to defeat mortality itself for what could be more deadly than a living goddess?This rugged raider has seen better days but that won't stop him. He's got a head full of schemes and an array of ill-gotten loot to keep him going. Wily and clever Mutiny knows better than to pick a fair fight. The best battles are the ones that end in a single shot from afar with his clockwork RIG helping to pin the target down. Less fuss that way.
As the many planes of existence turn and churn occasionally worlds come into alignment. For brief moments in the multiverse's timescale these Conjunctions allow objects to slip from one world to another sometimes unnoticed sometimes causing chaos.One such Conjunction occurred between Earth and Neemoss during the Dark Ages. Two dimensions could not be more different. Physics in this alternate plane is more akin to magic and its corrupting effects create worlds of monsters and cruelty. When items from Neemoss appear on Earth they are still imbued with their magical essence which is soon discovered by healers alchemists fakirs and all manner of snake-oil peddlers. But things become decidedly worse when the Conjunction strengthens and the first Witches from Neemoss cross into our plane of existence.Help the Heroes master their newfound magical powers as they defend their lands from the malevolent Witches and the disciples they summon. Or control the Witches as they complete their rituals to ravage the Earth!Dark Rituals: Malleus Maleficarum is an asymmetric “One vs Many” miniatures board game for 2 to 5 players with an expansion for a solo mode where one player controls the Witch Master. In one vs many a team of people control a small band of Heroes defending villagers from a single player controlling the vile Forces of Evil. All players manage a pool of stamina that is used to pay for their character’s actions. Game play is dynamic with little downtime: turns alternate between the two forces with a player on each side taking one or two actions each turn so long as they still have stamina.Play is organized around scenarios with unique objectives. The scenarios can be linked into a longer campaign or played individually if your group is more casual. Story driven scenarios game mechanics detailed miniatures and lush modular boards bring the game world to life.Can you use the magic of Neemoss to defeat the invading horde? Or will you complete your Dark Rituals to summon the ultimate evil?—description from designer
2D6 Dungeon is a classic style dungeon crawl print and play roll and write game designed for solo play. In it you explore randomly generated dungeons fight monsters and collect treasure as you gain experience and levels and strive to become a legendary adventurer. Every adventure and dungeon is unique.You are an adventurer who has that special quality which marks you out as exceptional. You have heard that there is a dungeon located nearby and after searching have discovered the entrance. This is your opportunity to make your fortune and although you know the challenges ahead will be difficult you sense you have what it takes to become a legend!—description from the publisher
Dustbiters is a quick and furious card game about rival car gangs racing to outrun a giant dust storm.Last car standing wins! It's 100 miles an hour in the dirt and you're gonna need all the cunning trickery and horsepower you've got!Dustbiters is a two player card game where each player controls several cars in a convoy. The goal is to destroy (or outlast) all of your opponents cars.But beware at the end of each turn the car at the back is destroyed by the dust storm!—description from the designer
Winds of Exchange adds loads of new content for the game and the best part is the set is already completely developed! In fact if the algorithm was not broken the set would already be well on its way to stores this fall. This means that when we do relaunch KeyForge in the future Winds of Exchange will be ready to produce and hit store shelves.In addition to a whole new batch of cards and mechanics Winds of Exchange also introduces the game’s eleventh house the Compacts of Ekwidon. This is a mercantile house founded by the asymmetrical Getrookya and it’s all about themes of trade and exchange. Joining the Ekwidon are six returning houses including Brobnar Sanctum Saurians Star Alliance Unfathomable and the long-awaited return of Mars!—description from the publisher
Car Wars is a game featuring arenas and freeways of the future in which the right of way goes to those with the biggest guns. Players build their vehicle — complete with weapons armor suspension and upgrades. Then they take them onto the road or into the arena. Sixth Edition is a streamlined update of the classic Car Wars. Quicker to build your car quicker to learn to play quicker to jump right in.
Bushido is a game of dueling martial artists testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win.Players begin with a card draft which represent the training of their fighters.After training players play a series of round wherein they play technique cards from their hands or change their guards in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks.In this game damage escalates quickly so players must be able to block evade and strike simultaneously to try and keep the momentum of the encounter in their favor.The game ends when one warrior has bested the other.
Two players take the roles of Avatars assemble their own decks and then cast a variety of elemental spells summon powerful minions and shape the world around them from their Atlas to increase their dominance and ultimately banish their foe.Sorcery is a realm contested by Avatars with one goal: to be the last Avatar standing. In order to win a player must first put their opponent’s Avatar at Death’s Door by reducing its life total to 0. After that the player must then deliver the final Death Blow to the dying Avatar which rewards them with the win. A player also wins if their opponent attempts to draw a card from an empty deck—either the Atlas or Spellbook— or if their opponent surrenders.Sorcery: Contested Realm is played over a series of turns. Players take their turn one at a time following 3 phases:Start Phase Untap Step: Untap your Avatar minions and relics. Draw Step: Draw a card from your Spellbook or Atlas. If you are the first player skip this step on your first turn of the game. Start Step: “At the start of turn” abilities trigger.Main Phase You may in any order: Cast spells; Activate abilities; Interact with relics; Move with a minion; Attack with a minion;End Phase Rest Step: Remove damage from all minions. End Step: “Until the end of turn” abilities end and the turn passes to your opponent.
Critical Mass is a fast-paced mech combat game. Players go head-to-head in this fighting-strategy game with deck-building aspects. Players choose their favorite mech to battle it out with each mech offering a different loadout of cards to start the game and unique powers.Each turn players play a card face-down. When both players have chosen a card they reveal them. Cards resolve based on their speed if they haven't been interrupted. Weapons deal damage and interrupt the enemy while defending avoids weapon hits. Upgrading offers you additional cards to add to your arsenal but is vulnerable to being interrupted. Lastly recharge reloads spent cards.As cards are played they go to their owner's cool-down pile where they remain until they're reloaded. As players take damage the armor on their mech is destroyed. When enough armor is destroyed an armor core becomes vulnerable and can be destroyed to stun that mech for the next turn. The game ends when a mech's armor is completely destroyed down to the last core.
Ylandyss is a deck building fantasy game. Some cards will be available every turn and players will fight to earn the resources they need to buy them and the position in how to do it. The structure of the game and the design of the cards allows the players to try different strategies to win may it be by brute force or by a clever combination of cards (or a well balanced mix of both!). No one can win every round: to choose wisely when is the best moment to fight and when is better to step aside will be the key to win.
Hold on to your butts! And face off in the ultimate battle of epic proportions.In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in exciting game scenarios.Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system—the more powerful the ability the longer it will take for the ability token to become available again—so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for the different game scenarios.
Ninja Taisen is a two-player dice-driven open information abstract game with a random set-up. Both players have identical sets of ten fighters with three fighters in each of three colors with values 1–3 along with a tri-colored boss valued at 4; these fighters are placed in small stacks of varying size onto a line that's eleven steps long. On a player's turn he rolls the three colored dice and can make up to three moves accordingly with the blue die moving a blue fighter etc. Moving a fighter that has other fighters on top of him moves these other fighters as well.If as a result of movement his fighter (or stack of fighters) encounters an enemy a fight between the two top cards in each stack occurs the result of which is decided primarily by the color (via a rock-paper-scissors mechanism) and secondarily by the number (highest wins). If the boss wins a fight its power is reduced by the enemy's power for the remainder of the current fight; if two fighters draw they both retreat one step toward their own village possibly precipitating other fights on the same turn. The fight continues until either pile is depleted.The first player to either defeat all of the opposing fighters or reach the end of the line (and clear out the opponent's fighters in his village) wins.
BILLOWING SMOKE FROM THE NORTH - As battles wage through Skulk Hollow a thick dark haze appears around Maul Peak. The smell of war wafts down through the valley as clouds of wrath engulf towns and villages. As fate spreads the smoke far and wide destruction follows. A foxen scout their fastest is hastily dispatched to learn more...Maul Peak is a two-player asymmetric tactical combat game in which players take the roles of either a tribe of bears or a towering behemoth of a Guardian.Maul Peak is a standalone sequel to the original game Skulk Hollow and all Guardians / Heroes can be pitted against each other. All new guardians work with the original Foxen Heroes & Map Bears vs old Guardians Bears vs new Guardians — you name it!—description from the publisher
Description from the publisher:In Liguria players take the role of merchants who sail the Ligurian Sea to discover beautiful and exotic colors. By trading conquering and engaging in diplomatic relationships they can earn valuable prestige points. Fulfilling contracts with the bishop can prove very lucrative...Make sure to collect all special colors in the various harbors and bring them back home to make your cathedral stand out the most.Liguria is a prequel to the award-winning game Fresco. As a standalone game it tells the story of how the colors came to the markets of the Ligurian cities to paint the beautiful frescos.
The maleficent witch has trapped Azura the giant dragon and guardian of the Kingdom of Atlea in stone with the help of the Opale. Without protection the kingdom is on the verge of war. The insurgents creatures of darkness are difficult for the Atlea’s guardians and emissaries to repel. As a disciple of the giant dragon you must enter the conflict to awaken Azura.Opale is a fast and addictive game for two players. Play your cards at the right moment to score more points and change the destiny of the Kingdom of Atlea.On a turn a player plays one or more cards with the same motif then refills his hand to five cards. The cards are always played onto the part of the game board that has the same motif. By laying out cards a player collects point cards that are already present.Opale is the new edition of Dragonheart with two variants from the designer.
In Way of the Samurai you play the famous swordsman Miyamoto Musashi to live epic battles. This is a solo card game with simple and fluid mechanics.Way of the samurai offers strategy risk taking deck building and combinations.A game lasts on average 20 minutes but can vary between 1 and 30 minutes. The set-up is extremely fast and the game has a high replay value.The game is offered in a compact box and easy to carry. The rules will be in English and French. There is no text on the cards.A game takes place in several rounds. Each round allows you to make two attacks. Each attack is represented by playing a sequence of three action cards. Cards allow you to gain strength technique or guard. It's up to you to establish a strategy for each attack. Will you attack your opponent distract him or defend yourself ?Ki tokens help deepen your strategy. By using them you'll develop skills that will make the difference.Depending on your attacks you will have the opportunity to create combos to unlock special action cards.There are several different opponents as well as a competition mode. This one will propose you to try like Miyamoto musashi to defeat dozens of samurai during one memorable fight ...—description from the publisher
Infinity N4 is a 28 mm metal miniatures game simulating special operations and skirmishes in a high technology sci-fi universe. an exciting and action-packed near-future where secret missions black ops and covert actions determine the destiny of the Humankind.Infinity N4 recreates direct action operations which are quick lethal and very risky. The player assumes command of a small group of elite troopers engaging in undercover and clandestine operations.Infinity N4 is an innovative game system dynamic and entertaining which allows all players to participate during the entire gaming sequence. It possesses a great amount of realism and flexibility providing players with a wide variety of tactical and strategic maneuvers to employ during the game.Infinity N4 Contains two full-color books in a slipcase. With improved and streamlined rules new troops more background to set the scene and introducing O-12 and its Sectorial Army Starmada Infinity N4 goes one step beyond!
Welcome to the world of Uncharted: The Board Game! In this game you take on the role of a treasure hunter and compete with other players to gain the most Victory Points. The variety of cards that you collect represent skills and items necessary for or sought after by treasure hunters. You can increase your chances of winning by adding useful cards to your play area. Venture into dangerous ruins search them thoroughly and defeat waves of enemies to become a legendary treasure hunter!
++++Incoming Transmission++++++++ Received: 24/09/2195++++++Source: Antares binary system 876/ 978+++''ID: Industrial Salvage and Mining Vessel Valley ForgeCrew: 12 Human Androids: 1 Andromech 580-A “Demigod” class Engines: Hagfish Twin FTL J-3000 Tachyon Shunters Navigation: SIS-TER 6000 Mainframe Cargo: 2,000,000 tons of Mineral Ore; 3 tons of Trimonite Logged Flight Plan: Thedus to EarthMessage begins:+++Mayday Mayday! This is the ISMV Valley Forge – comms systems failing scanners malfunctioning… one of us is missing. Several of the crew are also claiming to have seen an alien lifeform. Ore-payload canister M-CXC-3790 ruptured when taken for processing. Doctor Chandra claimed it cracked like an egg before she vanished (possible space psychosis). Request advice and rescue boat. Comms out.+++++Message Appended- Received 24/09/2195+++++Oh god! Two of us are dead and two are still missing. We’ve got to get out of here! The captain has ordered Palmer to prime the auto-destruct. It mustn’t get back! Save our souls.Lifeform is a game of survival horror for two to four players in which one player takes on the role of an almost invincible utterly hostile alien while all other players take on the roles of the crew of commercial mining starship Valley Forge. During each game the crew outfitted with glitchy handheld sensors disrupted by a proximate nebula search their labyrinthine vessel for equipment weaponry and supplies to load onboard escape shuttlecraft Remora. Along the way the alien lifeform will ruthlessly attempt to stop the crew from carrying out this plan.The crew and alien lifeform both have a unique deck of cards and each card has symbols on it to indicate possible actions. The alien can move around the starship attack cocoon activate a malfunctioning android sabotage equipment and the vessel's wiring scurry into vents and more; while the starship crew can fire flamethrowers search move or run protect themselves with shock-prods hide shut security doors and other actions.Lifeform is a standalone dice-less game that tells of twelve commercial astronauts working on a battered mining starship far away in space and time who encounter an awesome galactic horror. Featuring an innovative self-destruct game mechanism and alternate playable endings depending on crew success Lifeform presents a tense suspenseful adventure with each and every game.
ELO Darkness is a complete customizable card game in which two players (or four in the team vs. team mode) fight against each other in an epic MOBA-inspired arena.Each player controls a 40-card deck representing a team of five heroes (divided into five different classes). Players can delve into the deck-building aspect of the game by customizing their own Team and play style. Heroes can be picked through an initial draft mode in which players alternate selecting among 30 different characters.No dice are involved in the game. Randomness is limited to the draw and is mitigated by the Farming and Backing phases in which players can manage their hand and retreat from their position on the map in order to draw more cards from their deck.Hero cards can be used for multiple purposes: they can be played during combat or they can be discarded in order to gain Experience points and gold used to buy and upgrade powerful items during the game.Combat takes place every turn on each Lane and is determined by a simultaneous action selection mechanism and a back-and-forth phase in which players take actions like playing Gank cards or activating combos and special abilities.In addition to increase tension during the match there are also objectives (monster cards) that player can conquer through a simultaneous resource bidding occurring during specific turns.The final goal of the game is to invade the opponent's base on the map destroying the enemy towers and breaking through one of the Lanes on the board.
The Aliens attack and only you can defend Earth. Charge your Weapons and destroy all Aliens before you lose too much energy! Level by level danger raises ... are you ready to accept the challenges and win all 9 Levels?In Fire! you can play either in Solo Mode playing all 9 Levels on your own or in Team Mode fighting cooperatively with a friend against all Aliens!Fire! uses the Fable Game™ system introduced in Fabled Fruit. With the presorted deck of cards and a rules booklet separated in 9 sections you will discover all 9 challenging Levels step by step. You can reset the game at any time and play it again!
Kharnage is a fast and fun fighting game in a med-fan world in which you are the warchief of the mighty humans the strong (and alcoholic) dwarves the amazing horde of goblins or the ferocious orcs (and their giant!). Your goal in Kharnage is to take control of something strategically essential astoundingly beautiful and envy of all other nations: a hill. Yes just a hill. Admittedly it is a nice hill. It may have a very commanding view of the surroundings or it may not. You won't know until you get up there! To do so you're going to have to drive off the armies of the other players by simply causing as much mayhem and bloodshed as possible.Each turn you choose one battle card. The player with the lowest initiative value begins and:The next player then begins their turn doing the same. After all players have taken their turn the player who destroyed the largest number of units wins 5 domination points the second 3 domination points and the third 1 domination point. The last one has only their eyes for crying.Each time a player totally destroys an opponent army they must yell KHARNAGE! loud and clear and stomp the table. They then take a Kharnage token worth 1 domination point. The other players must cheer them on by yelling YEAH!; if not they lose a Kharnage token if they have one.After four rounds the warchief with the most domination points wins!
RWBY: Combat Ready is an exciting cooperative game for 2-4 players with adapted rules for 5 players . It captures the flavor and excitement of the animated web series RWBY from Rooster Teeth with fast-paced battles where all players are actively involved and engaged at the same time.Players play as one of the four main heroines in the series: Ruby Weiss Blake or Yang. Each of them have their own separate deck of cards representing their attacks actions and moves. Each character plays a little differently using their own unique tactics and strategies. Players record their key stats on their Scrolls (player tracking boards) including their Aura (health) Experience Battle Fury and their Semblance (unique special ability).Before each game players choose a scenario to play from the scenario book. Each scenario will have them fighting one or more battles. Battles are against a particular Villain with a particular set of rules and may include one or more objectives. No two battles are ever the same!
The Walking Dead Bang! Dice Game allows players to face off against one another in this fast-paced stand-alone version of Bang!Roll shoot Bang! Test your survival skills with this fast moving version of BANG! The Dice Game: The Walking Dead. Based on the world's best-selling shoot 'em up card game Bang! where players battle one another for supremacy! With each roll of the dice Walkers get closer to overrunning the Survivors can you survive?
Take on a gauntlet of terrifying monsters either solo or in a group of up to 4 classic fantasy characters with a set of 7 included polyhedral dice as your weapons! Can you survive long enough to defeat the mighty dragon Kalterstorm?Each round you’ll draw three new monster cards joining any leftover from the last round. Then a player rolls all available dice and players begin their turns. On your turn you place any available die on a monster doing that die’s value amount of damage. If the value matches your character’s critical hit number you get to use your special ability as well! If the total damage is greater than that monster’s health you defeat the monster collect an item (if any) and move the dice back into the pool. But it’s not always so simple! Many monsters have special requirements like the Ogre who must be defeated before you can even target other creatures! Or the Gremlin who can only be defeated with three damage EXACTLY!It includes 8 Hero cards to try in different combinations as you attempt to survive to the end. Once you do you can mix in more and more of the included Trap cards for an added challenge!Dice Conquest is designed by Stephen Avery and Eugene Bryant and features illustrations by Mirco Paganessi. It includes a beautiful set of 7 polyhedral dice but players are also free to swap in their favorite set of dice instead!—description from the publisher
Exceed brings the speed tactics and variety of high-stakes fighting action to life. Choose your fighter and enter the arena. There are no packs to open or rares to chase get everything you need to play right here. Exceed Season 3 features fighters from Capcom's illustrious fighting game franchise Street Fighter!This box contains:
Dune: The Dice Game is a dice-driven game set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis the desert planet. Each of the 6 playable Factions has a small set of thematical special abilities that allow them to break certain rules in the game.Each turn you will need to politicize ally and employ the means of Kanly wisely recruit new troops ship them to the surface and attack in just the right spot. Fate in the form of the dice can be controlled to a certain degree but still might thwart your plans; Sandstorms and the mighty Shai-Hulud plague the surface of Arrakis; A charismatic leader might tip the balance in a forlorn combat in your favour.The game ends when one Faction or Alliance is in control of a certain number of Arrakis’ strategic Regions at the end of their turn or after 6 whole rounds.Inspired by and based on both this game tries to find a middle ground between the complexity and duration of Dune and the excessive simplicity of Dune Express while staying true to former’s general feel and steering closer to the lore of the original novels than both. Sounds a bit ambitious I know.
An official contest-driven expansion to the BattleCON universe!BattleCON: Wanderers was originally announced in January 2013 as a stretch goal in the Devastation of Indines campaign and after the goal was met Level 99 committed to creating a future fan-driven BattleCON set. Submissions opened in April 2014 and closed in October 2014. Each person was allowed up to 3 character submissions (with only 1 character per person allowed to win) detailing their character's appearance lore and play style. Finalists were chosen by the Level 99 team to be turned into full tournament legal characters in their own boxed set!This set will be standalone with its own box board rulebook and characters the same size as BattleCON: Fate of Indines. The set will be completely compatible with all previously released BattleCON sets as well.All winners have been notified and many have made themselves and their winning submissions known but they have not yet all been officially listed.
Rating: 7.0 | Players: 2
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Thank you for being a friend. Go on a sassy retro adventure with some of your favorite Golden Girls in the ultimate Pop! battle.In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in exciting game scenarios.Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system—the more powerful the ability the longer it will take for the ability token to become available again—so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for the different game scenarios.
BANG!: The Walking Dead is a shoot 'em up card game based on BANG! in which factions from The Walking Dead face off in a battle to survive. Each player becomes a famous Walking Dead character while taking on the roles of Leader Savior Survivor or Loner.BANG!: The Walking Dead is interchangeable with the original BANG! game and plays much the same way. Players try to determine who is on which teams then use their cards in hand to attack others and heal themselves ideally ending up with their team on top.
The Dungeons & Dragons: Adventure Begins co-operative board game is a fast entry into the world of D&D.In the game players choose their characters then journey through the lands of Neverwinter working together to overcome fantastic obstacles battle monsters and defeat the Boss monster terrorizing the realm. The role of Dungeon Master passes from player to player with each turn so everyone gets to be part of the storytelling.—description from the publisher
Life uh finds a way. Chomp stomp and roar your way to victory in the ultimate battle of chaos.In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in exciting game scenarios.Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system—the more powerful the ability the longer it will take for the ability token to become available again—so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for the different game scenarios.
Something is lurking in the depths of Davy Jones’... You’ve heard the stories - ships being ripped in half by a giant creature maelstroms swallowing ships into the sea & dead sea creatures washing ashore with strange markings. The tides are changing & not for the better. The stories have struck fear in even the most fearless of Captains! They have decided to band together & prepare for what evil may be waking. Choose your ship make sail to the ports & gather everything you can to ready your ship…before it’s too late!Davy Jones' Locker: The Kraken Wakes is a cooperative pirate-themed game for 1-4 players split into 2 Acts. In Act 1 players will be using up actions to move around the map & upgrade their ship as much as possible before Act 2 begins. Exploring Ports Visiting Markets defeating Raiding Ships Exploring Shipwrecks & battling Naval Ships are just a few of the ways players can gain stat increases gold or equipment for their ships! Throughout Act 1 players will also encounter odd stories - pods of beached whales with strange markings pools of red in the middle of the sea & stories of ships being dragged down to Davy Jones' from nowhere... As the stories grow more present so does the reason behind them: The Kraken!Once The Kraken wakes Act 2 begins! Players will be sucked into a huge whirlpool & have to fight through the Kraken its 8 tentacles & ever-changing whirlpool currents. Ships will sink but that doesn't mean they are out of the fight! Other players can rescue the stranded crew from the sea allowing them to man parts of their own ship & keep pushing through the battle to send the Kraken back down to Davy Jones' Locker!
Exceed brings the speed tactics and variety of high-stakes fighting action to life. Choose your fighter and enter the arena. There are no packs to open or rares to chase get everything you need to play right here. Exceed Season 3 features fighters from Capcom's illustrious fighting game franchise Street Fighter!
RUMBLESLAM was designed to be a quick and fun game that you can play within an hour and has evolved into so much more. It is fast paced and all players are always active so no one gets bored waiting for their next go.Battle one on one or team up with a friend to play against a pair of opponents. The more fighters in the ring the more action! Your team of wrestlers must try to eject the opponents team from the ring something that gets much easier after a successful knockout!RUMBLESLAM sees players tactically moving miniatures around a 1ft x 1ft board/ring you'll have an array of choices at your disposal to help win the match whether its performing dexterous wrestling moves a punch to the face or even spending your action points to get the crowd fired up in your favour giving your team that much needed boost to win the game. Players will use dice rolls relevant to a stat on a wrestlers character profile card to try and knockout the opponents team which will make ejecting them from the ring much easier.
You are a child of Zeus poised to conquer all of Greece but first you must prove your worth to the gods as there is another who contests your claim. To determine who shall rule gods have devised a contest and lent their most powerful forces to both sides of the conflict.Omen: Edge of the Aegean is a stand-alone head-to-head card game in the Omen Saga collection of games and features a streamlined way to play. You will manage your economy and hand of unit cards each turn as you tactically play units to cities or for their unique abilities. Plan your strategy to take advantage of the combined strength of your units to win war-torn city reward tiles utilize their abilities and defeat your opponent. Gain the most victory points at the end of the game to rule over these lands!Key Points - Head to Head demigod battles for supremacy of ancient Greece. - Tactical battle card-game where every unit has its own unique ability. - Streamlined rules and fully compatible with any other game from the Omen Saga collection of games.
Dark Vengeance contains 48 miniatures Dark Angels and the Chaos Space Marines of the Crimson Slaughter - all of which are snap-fit plastic models - this means that glue is optional. It contains enough miniatures to start a Dark Angels army including: a Company Master armed with bolt pistol power sword and combi-weapon; Librarian Turmiel who carries a bolt pistol and force sword; Veteran Sergeant Raphael and his Tactical Squad; Deathwing Terminator Squad Barachiel; Sergeant Arion and a Ravenwing Bike Squadron that comes equipped with twin-linked boltguns. All are resplendent in the iconography of the Dark Angels. From the finely crafted purity seals to studded power fists to the Librarian with codex keys and ornate sword through to the Bikes with angel-wing panels they are among the most sublime Space Marines ever sculpted.Ranged against the Dark Angels is the Crimson Slaughter. These Chaos Space Marine models contain attributes that will leave you slack-jawed in awe. Warp distress shows through on every detail of armour on the models. Horrific maws can be seen on swords armour and guns. Faces emerge from flesh as bones jut outward. Dozens of miniature eyes of Chaos peer outwards; jagged or ribbed horns curl in all manner of directions. There are macabre brain-like surfaces grills chains and skulls and even more textures. The full Crimson Slaughter line-up includes: Kranon the Relentless Chaos Lord - armed with power sword and plasma pistol; Mortis Metalikus: Helbrute armed with multi-melta and power fist; and Draznicht's Ravagers: Chosen. They stand alongside Chaos Cultists made up of Sect Anarkus which carries close combat weapons and Sect Tetchvar which carries ranged weapons such as autoguns. Both units are garbed in sinister-looking cloaks masks and hoods.As if these models weren't enough Dark Vengeance comes with a full-colour 168-page mini Warhammer 40,000 Rulebook 6th edition; a complete Assembly Guide; a quick-play reference guide; an army roster sheet; dice templates and a how-to-play booklet including six scenarios to enact on the tabletop.Dark Vengeance is quite simply astonishing value for money. Whether you want to start a Dark Angels or Chaos Space Marines army wish to add to your existing collection of models or simply gape at beautiful miniatures then this is an essential purchase.
Borderlands: Mister Torgue's Arena of Badassery! is a co-operative combat-action board game.You and a team of Vault Hunters enter Mister Torgue's Arena of Badassery to face off against his collection of skags bandits and assorted psychos. You can play a one-off battle filled with explosions slaughter-splosions sauce-plosions and loot-splosions!!! Or play a series of deadly fights in campaign-mode that will see your Vault Hunter level up between games. Visit vending machines to buy better gear advance your character using unique skill trees equip epic new guns and enter the next game even more BADASS than before!!! Just make sure your tough enough to take on the final boss an Ultimate Murder-Machine hellbent on sending you back to the borderlands as moist and meaty skag-snacks.
Giga-Shards: techno-organic energy sources lethally harvested from living beings; blended with human DNA they transmute raw emotion into incredible power and make possible giant war machines with unimaginable speed and strength. The Zoider Armada a galaxy-conquering alien force has discovered this unique energy and has invaded Earth-space to abduct and dominate the human race. All seems lost but Earth finds a way to fight back—with the Zoiders own giant robot prototypes! The pilots who control these robots have goals of their own though and each competes with the others in a race to control the Giga-Shards. Some hope to defend Earth others seek only revenge and still others seek power to achieve their own mysterious ends...Giga-Robo is the customizable card-driven miniatures game of giant robot combat. Choose from a powerful roster of pilots and robots create a custom build of attacks and abilities and battle across a fully destructible city!Act on every turn — Respond to attacks with any card in your hand and gain resources from taking damage—you're never on the sidelines!The battlefield is a weapon — Smash your opponent across the map through buildings and hazards changing the terrain as you play!Dynamic cooldown system — Plan your turns and set up powerful combos by tracking when each of your cards will return to your hand!Unleash your fighting spirit — win your opponents’ Giga-Shards — forge your fate in combat!
The Battle of Five Armies is a stand-alone board game for two players which recreates the fierce struggle witnessed by Bilbo Baggins at the end of his quest for the Lonely Mountain in “The Hobbit” the world-renowned masterpiece by J.R.R. Tolkien. Developed by the same designer team of the awarded War of the Ring board game (Francesco Nepitello Marco Maggi and Roberto Di Meglio) The Battle of Five Armies is based on the mechanics first used in that game merging action dice and event cards. The system is further enhanced by the addition of the “Fate Track” mechanic handling the arrival of the allies and the triggering of special events. All the key characters in the battle – Bilbo Gandalf Thorin Dain the Elven King Bard Beorn Bolg – are featured with powerful special abilities and unique sculptures.This Collector's Edition will include a high-quality version of all the components featured in the regular and now out-of-print version of the game complemented by 126 hand-painted figures in a special deluxe packaging and with a limited edition certificate of authenticity. It will also include The Fate of Erebor a previously unreleased mini-expansion including rules and components to reflect the outcome of the game in your games of War of the Ring Second Edition.The Battle of Five Armies Collector's Edition will have a single print run with a single print run of 1500.The Collector's Edition of The Battle of Five Armies includes: - 126 painted figures - deluxe large size game board - special hardcover edition of the rulebook printed on high-quality textured paper - 2 deluxe player aids - 13 limited edition action dice - 10 limited edition combat dice - 92 tarot-size limited edition cards - 11 deluxe cardstock character and unit cards - 3 cloth recruitment bags - 1 fate token bag - 170 deluxe counters - War of the Ring: The Fate of Erebor rules and components - numbered Certificate of Authenticity—description from the publisher
Enter a magical world of mythical beasts and ancient dragons in Dragon Eclipse the exciting new board game for 1-2 players! Uncover the secrets of the eclipse that changed everything and discover the dangerous and treacherous world that awaits you.Explore a vivid and immersive world filled with majestic and unique creatures you can battle tame catch and train. Each creature has a unique deck of cards you can use in combat and special abilities offering endless tactical possibilities to master.—description from the publisher
Take over the world in Zeppelin Attack a deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win you must build a powerful deck of Zeppelin cards weapons defenses and operatives and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game. There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.
Every hundred years the catacombs of the Council Palace tremble with unleashed magic invoking powerful creatures and even changing the terrain itself. A challenge takes place between two powerful sorcerers to determine who presides over the Council for another century. Will you defeat your rival in this magical challenge? Will you become the next Great Wizard?SPELL is a dynamic game for two players who play powerful wizards in their quest to earn the respect of their peers through a logical challenge. You have to demonstrate your intelligence by completing more magical patterns than your opponent using the creatures you summon your powers to change the ground beneath your feet and the advantages of the patterns you complete.—description from the publisherCada 100 años las catacumbas del Palacio del Consejo tiemblan con la magia desatada que invoca poderosas criaturas y cambia incluso el propio terreno. Un desafío entre dos poderosos hechiceros para presidir el Consejo durante otro siglo. ¿Vencerás a tu rival en el desafío mágico? ¿Te convertirás en el siguiente Gran Mago? SPELL Es un dinámico juego para 2 jugadores a partir de 12 años que encarnan a 2 poderosos magos en su pugna por ganar el respeto de sus compañeros mediante un desafío de lógica. En SPELL tendrás que demostrar tu inteligencia completando más patrones mágicos que tu rival utilizando las criaturas que invocas tus poderes para cambiar el suelo bajo tus pies así como las ventajas que te otorgan los patrones que completas. Un juego en que se aúnan la lógica los combos y la visión espacial para crear un titulo que aprenderás a jugar en 5 minutos pero te costará bastante dominar.—description from the publisher (Spanish)
Each player represents an evil lord. Recruit creatures ranging from simple goblins to terrifying dragons and assign them a task in your kingdom: some will go to gather resources and explore the surroundings while others will join your army to attack the human kingdom and other players.Collect chests full of treasures and become the richest and most powerful evil lord of all time!But how to do it?The first player with 10 or more chests ends the game and the player with the more values in those chests wins the game!—description from the publisher
Yu-Gi-Oh! Dice Masters is a dice-building game patterned after Quarriors! that features custom dice representing various characters from the 4K Media show.In the game each player brings a set of dice to the table; these form his team from which only he can purchase dice. In addition each player brings two basic action cards which are placed in the center of the table; both players can purchase them.During a turn a player draws and rolls a number of his dice purchases additional dice and fields character dice to attack the other player. A player wins once the opposing player has been reduced to zero life.Yu-Gi-Oh! Dice Masters is one of several planned Dice Masters games all of which can be intermixed (or played alone).
Gauntlet of Fools is an adventure game of skill and fortune for 2-6 that plays in under 30 minutes. Choose your hero from hundreds of possible combinations. You'll make ridiculous boasts to get the best hero – but every boast comes at a cost. How awesome is your knight with a flaming sword after you boast that he'll fight blindfolded with a hangover?You'll find out in the gauntlet: fifty encounters that will kill you. That's right. You will die fool! But even a fool wants his gold and the monsters have it. Roll a handful of dice slay a monster get its treasure. Die with the most gold to win the game.The contents of Gauntlet of Fools is:20 class cards 20 weapon cards 50 encounter cards 30 dice 30 boasts tokens (5 of each) 20 wound tokens 50 gold tokens ..1-value: 24 tokens ..5 value: 12 tokens ..10-value: 12 tokens ..25-value: 2 tokens 41 ability tokens 28 penalty tokens 30 bonus tokens Playmat Rulebook Play example appendix
Welcome to the world of Avalon!Dungeon Crusade is a solo/co-operative sandbox dungeon crawl. Inspired by the classic age of board games role-playing games and video games but fitted with new and fresh mechanics.In Dungeon Crusade your party will enter an ancient dungeon located beneath a village to stem the tide of evil beleaguering the poor villagers. Each time you visit the dungeon you will have an over arching goal that you need to achieve but you can also pick up side quests and even some odd jobs from the tavern to further modify your adventure!6 stalwart Heroes are accompanied by their trusty fetch hound Albus. Each Hero has strengths and weakness' and it is up to you to decide if you will split the party to cover more ground or stick together in case a larger threat presents itself...In the dungeon you will encounter wandering monsters who move about the board. Beware! These monsters might turn into raiding monsters and make their way to village.You can mine for minerals to craft enhancements for your weapons. You can seek out and hunt down rare and legendary artifacts. You can send Albus back to the village to get a potion in a pinch.If your quest is successful then the village celebrates in your honor and throws you a grand feast and presents your party with gifts. You can shop around for new gear from the ever changing marketplace gamble some gold in the house of chance visit a temple and pray for assistance and more!Don't get too comfortable because evil never rests and you'll find yourself back in the dungeon facing tougher challenges but hopefully better armed!
The war goes to the frozen World of SvalarheimaOperation: Icestorm introduces 3rd edition rules and is a perfect starter set for players wanting to get into Infinity N3: Core Book game providing forces of Pan Oceania and Nomads to engage in combat against one another.Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics.The box contains a game mat and a selection of scenery. Their inclusion in this box set means players instantly have everything they need to get their table ready for playing Infinity.Note: Operation Icestorm is a two player starter kit which contains a booklet on how to play the game. The main rules are available for free online or in a printed book for purchase.
The Shardhunters card game is set in the world of Unseen Domains a gloomy version of the 17th century Europe where people infected by a witchplague return as zombies after their death. In this new world order the rare and highly valued blood crystals are sought-after by fearless adventurers called Shardhunters whose bold search for the crystals in the wilderness cannot even be hindered by zombies werewolves nor bandits.The players can hire adventurers from the tavern deck with the help of blood crystals. Every heroes unique skill or their combination of helps to gather further crystals. The battles between heroes and creatures are rapid but almost unrepeatable where besides luck the key to success lies in good tactics and knowing you opponent. During the encounters everyone receives cards from the monster deck which have only two attributes that need to be studied: a value and a colour. During the battle rounds which account as quests for the heroes everyone plays these monsters simultaneously which means nonstop action and no idleness. The game ends when a player is in possession of seven adventurers and then plays a successful quest .Gather crystals organize your strongest heroes and gain victory over the opponents team.
For Overlords of evil doom and sorrow life is not fair. The local races hackneyed halflings and dullard dwarves fail to appreciate the time and toil that goes into perverting the laws of nature and defying death itself.And now after a few singed villages and poisoned wells the locals are coming for you and your magical brethren. Stout Heroes of the land mighty warriors and dexterous thieves pious paladins and wily wizards have banded together to bust down your gates and evict you from your dark castle.Luckily you are in contact with Dark Masters beings man was not meant to know. They are ready to provide you dastardly traps potent spells and decaying corpses for reanimation if you can demonstrate your bravery by facing the toughest Heroes.Now it’s a competition to see which Overlord can withstand the siege. Well... you never liked your neighbors that much anyway.Dark Dealings is a quick drafting and combat game for 1-6 players. You first draft Heroes then use them to bid for the Defenses that will eventually be their downfall. Players then take turns flipping and fighting their previously drafted Heroes. The last Overlord standing is the winner!
In Gates of Valhalla players take on the role of a group of Norse Vikings exploring the icy crags and snowy forests of the Norse Lands filled with snarling beasts and mythological creatures emboldened by the power of the Dark Stone.As a Team of Viking Heroes you can play as the stalwart Jarl Chieftan leading his clan from the front of the pack the classic Raider armed with shield and axe to pillage and plunder the frenzied Berserker unleashing his bloodthirsty age in a flurry of death or the Huscarl honor guard firing her Viking Bow before charging valiantly into the fray.New Enemies include Trolls beastly creatures that regenerate even the most grievous of wounds while hurling large stones and tearing at the Heroes with brutal claws Gremians a horde of mischievous little goblins that swarm the Heroes to slice and slash and claw and bite Centurions robotic soldiers armed with power swords and shields to fight off intruders and the terrifying Frost Giant a towering behemoth that smashes the Heroes with his tree trunk club before charging across the field of battle in a frothing frenzy!This set also features brand new material for the Targa Plateau OtherWorld (first introduced in the City of the Ancients Core Set) an ancient alien city frozen and abandoned for millennia save for the robotic constructs that awaken to defend the icy halls. The Heroes will explore a new region of Targa - The Library with new Map Tiles Encounters Artifacts World abilities and Enemies to battle letting you explore the frozen city for the first time or expanding your existing collection.Includes everything you need to play a group of Viking Heroes and explore the alien Library on the Plateau of Targa or adventure in the Norse Lands on Earth. Includes 4 Viking Heroes 12 Gremian miniatures 6 Centurian miniatures 3 large Troll miniatures 1 Frost Giant XL miniature 3 Viking Warrior Ally miniatures and 3 Targa Librarian miniatures with bases; plus dice map tiles cards rulebook and reference sheets.—description from the publisher
Munchkin Conan is a 168-card core set in the Munchkin family of games with 101 Doors and 67 Treasures. Unlike other core sets it lacks unique card backs instead using the standard card back from Munchkin. The included Munchkin-head d6 is yellow with dark red print.In Munchkin Conan Robert E. Howard's epic hero gets the full Munchkin treatment. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions Pict raiders and abominable monsters and hear the lamentations of their women! On many of the cards the publisher provides context by including relevant quotes from Howard's work.Munchkin Conan has a new type of card – birthright – and the mechanisms are similar to that of classes and races in that you can have only one in play at a time; you may discard a birthright at any time but may play one only on your turn or when you first get it. The Munchkin Conan core set comes with two birthrights: Noble which allows you to have an extra Comrade (see below) and Barbarian which allows you to ignore all Usable By and Not Usable By restrictions on items. There is no birthright analogue to Super Munchkin or Half-Breed.Speaking of races and classes the races in Munchkin Conan are Kushite Zamoran Cimmerian and Stygian; when playing a blender game they are all considered to be human unless the other sets have non-human races. The classes are Cleric Thief Warrior and Wizard and are identical to the fantasy Munchkin classes with the same names.The Munchkin Conan hireling is called a Comrade. Comrades fall in the same class as the Hirelings Minions Mooks Sidekicks etc. that come with other flavors of Munchkin. Each Comrade is associated with a class or birthright and gives you some of the advantages of that class/birthright. Comrades can carry an item for you even some that you can't legally use yourself and their gender matters. They also have the standard Hireling ability to sacrifice themselves to give you an automatic escape when running away.Part of the Munchkin series.
The signs have come. Shadows flicker and stir in the Hollows. A chill has settled in those ancient ruins and expedition pack animals refuse to enter the underworld realm. There are new sightings of large beasts roaming the countryside and strange unnatural calls fill the night air. Hunters have gone missing without a trace and it is no longer safe to explore very far into the woods.My sisters wake from the same nightmares. A skeletal hand pale and white as snow grasping out from darkness. Thousands of red-eyed crows flying over a field of dead. A bloody maw gaping open with rows of gleaming teeth the size of daggers. I see these images in my own dreams and I fear for what is coming.~SeleneOf Dreams & Shadows is a cooperative board game for up to six players who take on the role of Champions trying to save their realm. Set in a dark fantasy world the players will journey from the underworld ruins of a long-dead people to the heart of untamed forests where otherworldly creatures dwell.As they direct the actions of their Champions on the game board the players will participate in a collaborative story. Scenarios introduce encounters and conflict which are resolved through passing a test or making a choice. The consequences advance the storyline and drive a unique experience as part of the story changes based on each outcome. Failing a test could have dire results such as receiving one of several types of debilitating Afflictions. Many Scenarios will also present players with a moral dilemma where a decision could aid their cause but not without sacrifice.Opposing the players is one of three selectable Villains. Beings of myth and legend the Villains have their own host of deadly servants to face in combat. Developing flexible tactics and teamwork among players will be crucial as there are over 30 different enemies each with their own special ability. You must band together with your friends if you hope to survive.
Vengeance: Roll & Fight is a real-time roll-and-write game where the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi Noralie Lubbers and Gordon Calleja Vengeance: Roll & Fight is a stand-along game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanics where you’re building combos striking off enemies and scoring points for an action-packed brain-teasing fighting game that’s easy to learn and hard to master.The aim of Vengeance: Roll & Fight is to infiltrate a gang den carve your way through it’s rooms and killing the Boss while completing side objectives printed on the dens themselves.The game is split into three parts: planning fighting and montage. In the planning phase players roll and re-roll 4 dice in real time aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming fight phase. Assigning dice to an ability allows players to fill their hand back to 4 dice from a large common pool and repeat the process as quickly as they can manage.Once the dice pool is depleted the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability moving their piece through rooms full of enemies and crossing them out when they are hit with the multitude of available abilities. Finally players heal and upgrade their characters bring new abilities and items into play to help them on their road to vengeance.Vengeance: Roll and Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are stand-alone games with the same rules but with entirely different content: different heroes dens bosses abilities and items. Each episode accommodates up to 4 players so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.
Game description from the publisher:The Empire of the Moon faces many threats. The Rift has reopened providing passage for the creatures that have lurked in Shadow for millennia. But the danger also comes from within as the Emperor son of the Moon is getting old and his formerly loyal lords are now trying to seize power. In order to do this they make their appeal to the warriors known as ninjas adepts of the way of Shinobi. The clans are finally prepared for war!As a lord with a thirst for power in Shinobi WAT-AAH! you plan to place your honorable posterior on the imperial throne. In order to do this you will appeal to the large clans of ninjas who will enable you to impose your military strength upon your enemies. To put it simply your goal is to put a big WAT-AAH! in your enemies' faces!Shinobi WAT-AAH! includes two game modes:
Choose two goddesses and combine their powers to form your own unique deck. Challenge your opponent to a fast tactical elegant duel beneath the sakura.Sakura Arms is a stylish dueling card game from Japan that combines gorgeous art deep tactics and huge variety to minimalist duels. Setup is quick play is simple and the system of combining patron goddesses to build your deck provides unlimited variety.Level 99 Games has teamed up with Bakafire Party to bring an all new production of the legendary Sakura Arms to English. The new edition features an enhanced rulebook and tutorials quick start setups for each goddess and improved production quality.You can combine additional Sakura Arms game boxes to mix-and-match goddesses to discover even more strategies and tactics!—description from the publisher
Choose two goddesses and combine their powers to form your own unique deck. Challenge your opponent to a fast tactical elegant duel beneath the sakura.Sakura Arms is a stylish dueling card game from Japan that combines gorgeous art deep tactics and huge variety to minimalist duels. Setup is quick play is simple and the system of combining patron goddesses to build your deck provides unlimited variety.Level 99 Games has teamed up with Bakafire Party to bring an all new production of the legendary Sakura Arms to English. The new edition features an enhanced rulebook and tutorials quick start setups for each goddess and improved production quality.You can combine additional Sakura Arms game boxes to mix-and-match goddesses to discover even more strategies and tactics!—description from the publisher
It's Morphin' Time! Or is it time to conquer the world instead?Power Rangers: Deck-Building Game is a competitive deck-building game that pits 1-2 heroes against 1-2 villains. In this asymmetrical game the hero and villain sides play a bit differently but in the end they both have the same goal: Crush your enemies!During your turn you play cards to generate shards and energy. You use shards to buy cards or battle adversaries and gain rewards. You can attack the opposing team using attack cards and when you are attacked you can defend with block cards. At the end of your turn you perform any end of turn actions discard cards played that turn take one damage for each adversary in The Grid then refill your hand to five cards.The first side to reduce their opponent's hit points to 0 wins.
Rogue Dungeon (2nd Edition) is a 1-3 player cooperative dungeon crawler originally designed for solo play. It plays like an old-school roguelike using hand management card draw and dice rolling as primary game mechanics. Explore the map of each dungeon level encountering traps and fighting monsters. Find treasures and various items such as weapons armor magical potions scrolls and artifacts to aid you on your quest. Gain experience to improve your hero abilities and skills and trade to improve your inventory. Players will need to figure out how best to use their hero’s abilities skills items experience and luck to survive the dungeon and defeat the final boss. Enjoy even more re-playability with new content and game modes such as the Tomb and large dungeon maps.—description from the publisher
Critical Mass is a fast-paced mech combat game. Players go head-to-head in this fighting-strategy game with deck-building aspects. Players choose their favorite mech to battle it out with each mech offering a different loadout of cards to start the game and unique powers.Each turn players play a card face-down. When both players have chosen a card they reveal them. Cards resolve based on their speed if they haven't been interrupted. Weapons deal damage and interrupt the enemy while defending avoids weapon hits. Upgrading offers you additional cards to add to your arsenal but is vulnerable to being interrupted. Lastly recharge reloads spent cards.As cards are played they go to their owner's cool-down pile where they remain until they're reloaded. As players take damage the armor on their mech is destroyed. When enough armor is destroyed an armor core becomes vulnerable and can be destroyed to stun that mech for the next turn. The game ends when a mech's armor is completely destroyed down to the last core.
Rating: 6.8 | Players: 1–4
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Bag of Dungeon is a dungeon crawling tile-based game harking back to the good old deadly days of exploring dungeons slaying monsters and stealing treasure. It's a simple-to-play tabletop game where 1-4 players send a party of adventurers into the ever-changing catacombs in a quest to find the Ring of Creation before escaping with their lives and their loot.But can you trust your fellow adventurers? To begin with you are all loyal to the quest and each other. But once the Ring is discovered it will cast a shadow of doubt and deceit over those who seek to steal it. You may decide that being a lone wolf is a far smarter choice than loyalty even if it means the death of your former companions.You will meet monsters find treasure and use items to stay alive and escape with the Ring before the dungeon seals itself shut imprisoning for all eternity anyone who remains.The game has a simple but clever mechanic; great for young and/or new gamers to learn fast and take part while still giving more experienced gamers a satisfying time at the table. The game takes 20-60 minutes and changes every time you play.—description from the publisher
A long time ago the gods decided to pass Earth down to Mankind and retreated to live in the Heavens. They erected the Cloud Temple a symbolic border between the two worlds and home to the Stone of Balance. As the sun shone from the Heavens and the Earth blossomed the gods decided to open the gates of the Temple to only the most skilled people allowing them to compete to become Kumo Hogosha Guardians of the Clouds. Throughout the centuries valiant warriors – the Kumotori – fought against each other in the Rotating Arena of the Four Winds where the renowned Stone of Balance resides. Each year a prestigious tournament is held in which a single winner is elevated to the rank of Kumo Hogosha a demigod amongst men. The challengers for this title compete in a duel that combines strength and strategy to demonstrate their skill in a myriad of fighting techniques.Today it is your turn to continue writing the legend and face these legendary warriors. Climb into the Arena master its ever-changing environment and bring the Stone of Balance into your opponent’s camp to become a Kumo Hogosha!To become a Kumo Hogosha you have to move the Stone of Balance outside the Rotating Arena into your opponent's camp. The player who first succeeds wins. Possible actions that players can take are:
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms learn powerful magic build grand towers and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...In Tiny Epic Kingdoms a 4x fantasy game in a pocket-size package each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game players collect resources explore other territories battle each other research magic and work to build a great tower to protect their realm.Ultra Tiny Epic Kingdoms (UTEK) is everything Tiny Epic Kingdoms (TEK) is — minus the exploration mini-expansion but with added solo play — but much smaller. UTEK and TEK are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions exist due to having them back to back on the cards.
Dungeon Saga Origins is a thrilling board game of classic fantasy adventure fast-paced action and beautiful miniatures. Set in the dungeons of the fantasy world of Pannithor players have a number of quests with different win conditions all connected to the game’s story.This game has been designed with a wide audience in mind. The rules are intuitive enough for family gaming (from 10 years and up) but also support clever synergies by experienced players. Suggested difficulty modifiers are also included for those wanting a high level of challenge. While very playable and accessible success will come from good decisions and teamwork rather than just through good luck. There are two ways to play the game:1. With a traditional human Overlord who controls the dungeon traps and enemies. They can decide whether they want to run a game that is more challenging or more casual depending on the player group.2. With an Overlord controlled by the game rules and all the heroes controlled by human players. Mission setup is very fast due to pre-assembled miniatures and large numbered dungeon tiles. Variety comes from changing the numbered tiles their side/orientation door placement and furniture placement. The tiles have a square grid to simplify measuring distances defining line of sight and item positioning.The game is played in Rounds. In each Round all the Hero players will each take a Turn with a single Hero and then the Overlord player will take their Turn. When a player takes a Turn with a Hero they may both Move and take an Action (act) with their Hero. Aside from movement players can take the below actions: • Fight • Shoot • Cast Spell • Use a Feat • Explore • Revive • Trade Some actions are resolved automatically and others use dice rolls. Combat actions use opposed dice rolls and a dice matching mechanic. Exploration is a key theme in the game and the heroes may discover loot (including legendary items) find secret passages or activate deadly traps. Exploration is driven by a shuffled card deck which creates unpredictability on repeat play-throughs.There are post-game sequences for campaigns. Hero players are free to trade items equipment and even gold between games if they wish as they prepare for their next adventure.
Each turn in Pikit you roll two dice then if you roll doubles you claim the mecha matching that value whether from the table or another player; if you don't roll doubles then use the die values — adding the numbers subtracting them etc. — to claim scoring cards many of which also have abilities you can use to steal cards draw additional cards block an opponent's effect and so on.Pikit is a collision course of colossal proportions as monstrous competitors duke it out to see who will reign supreme. In Pikit players roll dice that will determine which cards they can take. Players can use their cards to activate special abilities or hold on to them scoring the points they’re worth at the end of the game. Once the deck of cards is depleted the game ends and the player with the most points wins.
Burning Suns is an intense tactical science fiction game set in an expansive universe in which you'll be competing for supremacy through technology diplomacy exploitation and destruction.Tactical 4X thematic action > Burning Suns is not a traditional 4X game. It takes the 4X actions and gives you complete tactical control. This means you'll have to adapt and improvise on the way to victory. A strategy can only take you so far; in the meantime you'll have to rely on your ability to analyze the situation and calculate the best possible moves ahead of you. Being able to force trick and outmaneuver your opponents is key to success. Seize opportunities as they arise and don't wait for the perfect moment—because it doesn't exist! It's about being proactive and reactive according to your chances and the risk you're willing to take!Create an Empire > You'll be able to create no less than 1000 possible empires using the three elements of Ideology Race and Framework each with unique strengths and weaknesses.Galaxies in motion > Galaxies can be created just as you see them fit—and they might evolve during a game.Immediate actions > The order in which actions are executed changes every turn. All actions in Burning Suns are carried out immediately and players are therefore involved throughout the game bringing downtime to a minimum.Your empire your strategy > In Burning Suns there are many ways to victory depending upon your empire how you use abilities leaders and agents whether you choose to ally or conquer worlds and how you choose to engage your opponents with the many various units.
Since the dawn of their civilizations the great races of the Five Realms of Kholdrum Shenaru Ela'Vethera Lorendale and Zhoni have been engaged in complex relations with each other – allying and arguing merging and dividing loving and hating – as they each schemed and plotted to gain the upper hand over the others.Then the Darkness came. An army of unspeakable horrors of an ancient and forgotten race of infernal creatures awoke deep within the earth and marched across the lands. The Darkness ravished the Five Realms with death and destruction and nearly brought the continent to its knees. Faced with a desperate fight for their very survival the great races put aside their differences and united into a warband of such magnitude and strength as had never been seen before. The world trembled.Though their great loss of life on the battlefield was nearly insurmountable the warband's sheer size overpowered the armies of Darkness and largely drove them back beneath the earth. Sorcerers and shamans and magi of the great races invoked binding blood magic to start sealing the enemy away for an eternity. In the final days of battle to determine the fate of the lands the hordes of Darkness and the great warband clash on four remaining battle fronts that are each located near a border landmark that separate the kingdoms of the Five Realms.The last four campaigns wage on. The end is near. May the Maker protect us all....As a player in Warband: Against the Darkness you control the warband armies of one of the great fantasy races of the Five Realms. Although the great races are currently working together in mutual defense old habits and rivalries are hard to break and this isn't in any way a co-operative game. It's important that your kind emerges victorious from the war with more battle prestige and honor than your temporary and untrustworthy comrades. The player who collects the most Victory Points of one-upmanship for their race by the conclusion of the final battle against the Darkness – gained by advancing your soldiers in the warband earning gold for your army captains reconnoitering the combat fronts with your scouts and defeating enemies on the battlefields – has achieved the greatest leadership glory and is declared the winner.Warband: Against the Darkness is perfectly balanced in the design space between Euro and Ameri-style gameplay combining strategic depth with an evocative fantasy theme and tense player conflict.
A kingdom stands on the brink of destruction as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds the kingdom’s best soldiers the rangers must venture down into the shadows to gather information rescue prisoners and ambush enemy supply lines. It is a desperate fight against overwhelming odds but every little victory brings another day of hope.Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game in which players create their ranger gather companions and play through a series of missions in their fight to hold back the darkness. If their rangers survive they will grow in power and ability and be sent on more difficult dangerous and intricate assignments.So what is going to make this ‘Deluxe’ I hear you ask? Well to start off it’s getting top-notch production – traditional printing and binding with a faux leather cover heat stamped with the artwork and text and high-quality paper stock. The layout is being completely reworked and the book will feature a dozen pieces of new artwork by Barrett Stanley. Additionally I’m taking the chance to incorporate the character building elements (most notably the spells) from Temple of Madness into the main rulebook so that all of the character building will be in one place. I am also updating or modifying a few of the rules that I and others have been playtesting. Finally I have introduced a ‘challenge level’ for each of the scenarios in the book which increases the difficulty of each scenario. This is for those that were finding the scenarios too easy for 3 or 4 players for those who just like their games tougher or for those who might want to play the scenarios again with higher-level rangers.—description by the publisher
Like its predecessor Lords of War: Orcs versus Dwarves Lords of War: Elves versus Lizardmen is a dual-deck strategic card game for two-plus players. The game sees fantasy races engage in dynamic tactical card battles with the armies in this set particularly focused towards cavalry and ranged combat.During Lords of War battles players use hands of six cards (called units) drawn from their army deck of 36 cards. A player turn starts with one card placed onto a gridded board. With the exception of ranged units cards must be placed adjacent to an enemy unit. An elimination phase follows in which you check for the elimination of opposing cards and the one you just placed. Cards have unique formations of attack arrows on their edges and corners signifying which adjacent cards they attack once played and the damage they will do. Each card also has a defense value which when exceeded by opposing cards sees that card defeated. Once combat has been resolved the player can then either draw a new card from his army deck or retrieve a unit from the board that has not engaged in combat during that turn. Play continues until one player has eliminated twenty units or four commanders.The game is playable out of the box and contains two complete armies: the Elves and the Lizardmen. These factions are differentiated by their unique cards and strategies; the Elf faction is based around strong cavalry units and archers but has a relatively weak infantry. The Lizardmen army is the most flexible Lords of War army released so far and is best used to disrupt and counter enemy attack strategies.Elves versus Lizardmen is compatible with Orcs versus Dwarves meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together using a strict ranking system to create mercenary decks for tournament play.