A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements mercantile expeditions and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium.When the northerners went out for a raid they used to say they headed out for a viking. Their Scandinavian ancestors however were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America long before Columbus. In what is known today as Normandy the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress.In this game you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end the player whose possessions bear the greatest value will be declared the winner.--gameplay description from
In Viticulture the players find themselves in the roles of people in rustic pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land an old crush pad a tiny cellar and three workers. They each have a dream of being the first to call their winery a true success.The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks and often the first worker to get to the job has an advantage over subsequent workers.Fortunately for the vineyard owners people love to visit wineries and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors the vineyard owners can expand their vineyards by building structures planting vines and filling wine orders working towards the goal of running the most successful winery in Tuscany.Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion including Mamas & Papas Fields (previously known as Properties) expanded and revised Visitors and Automa cards for a solo variant along with a few minor rule changes.
Following along the same lines as its predecessor (Agricola) Caverna: The Cave Farmers is a worker-placement game at heart with a focus on farming. In the game you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse and each member of the farming family represents an action that the player can take each turn. Together you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end the player with the most efficiently developed home board wins.You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.Caverna: The Cave Farmers which has a playing time of roughly 30 minutes per player is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola but also has new ideas especially the cave part of your game board where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears and as the gears rotate they take the workers to different action spots.During a turn players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers they must pay corn which is used as a currency in the game. When they pick up a worker they perform certain actions depending on the position of the worker. Actions located later on the gears are more valuable so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears they have to pick some up. The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe.Players represent historic clans with unique abilities and compete to produce trade and export agricultural goods and of course whisky!The game ends after five rounds. Each round consists of the three phases:1. Players take turns and do one of eight possible actions from building to upgrading trading and exporting. When players run out of money they pass and collect a passing bonus.2. In the production phase each player collects basic resources refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource.3. Players receive VPs depending on the scoring tile of the current round.The game comes with eight different clans a modular board with 16 configurations eight port bonuses and eight round scoring tiles.
Updated and streamlined for a new generation of players Agricola the award-winning and highly acclaimed game by Uwe Rosenberg features a revised rulebook and gameplay along with wood pieces and components for up to four players.The 17th century was not an easy time to be a farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game features improved all-wood components and a card selection from the base game as well as its expansions revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep wild boar and cattle. Guide your family to wealth health and prosperity and you will win the game.
Welcome to Arle In Fields of Arle created by Uwe Rosenberg one to two players live as farmers in the small and peaceful town of Arle in East Frisia. The flax grown in the land surrounding the village makes it a profitable place to work and live. Fields of Arle takes players through four and a half years of this era of prosperity with different opportunities available as the seasons change. Farm the land to capitalize on the demand for flax or find other ways to make the most of the small town’s prosperity.Work the Land Whether you delve into flax farming or leverage other areas of expertise always make sure that you have the land to build up your village. Construct dikes to keep the waters at bay and expand your fields. Dry out bogs to harvest peat and then clear the land for cultivation. Create more fields for your livestock buildings or future crops; after that you can decide whether to house animals or cultivate a forest for timber. Perhaps you’d like to take up some flax farming for yourself or diversify and try out a little bit of everything.Tools of the Trade At the outset of each half year you’ll choose how you’d like to spend that time working. There are many ways to build your fortune. Use the Master space to increase the tools at your disposal focus on the Cattle Trainer to make the most of your livestock or build up your fleet of vehicles and ship out goods. Taking stock of your progress differs depending on the season. You may milk your existing livestock or care for a bunch of newborn animals. You could harvest your flax in the fall and shear your sheep in spring. At the end of each half year you’ll need to take stock of your progress by unloading your vehicles and feeding your family and animals so keep an eye on the season and do your best to keep the farm growing and everyone well fed!Travel and Prosper Once you’ve made headway in clearing fields and stocking up goods it's time to make your products available to potential buyers. The more vehicles you have the more goods you can ship. Send things into the wide world to increase your Travel Experience and grant you points over the course of the four and a half years of the game. Build up your farm and your vehicles and get your goods out into the world to make the most of every season. There are many roads to success in Fields of Arle so pick your path work the land and enjoy the friendly competition as you strive to make your fortune!- from the publisher's website
Glen More II: Chronicles is a sequel to Glen More expanding the gameplay substantially compared to the original game.In Glen More II: Chronicles each player represents the leader of a Scottish clan from the early medieval ages until the 19th century a leader looking to expand their territory and wealth. The success of your clan depends on your ability to make the right decision at the right time be it by creating a new pasture for your livestock growing barley for whisky production selling your goods on the various markets or gaining control of special landmarks such as lochs and castles.The game lasts four rounds represented by four stacks of tiles. After each round a scoring phase takes place in which players compare their number of whisky casks scotsmen in the home castle landmark cards and persons against the player with the fewest items in each category and receives victory points (VPs) based on the relative difference. After four rounds additional VPs are awarded for gold coins and some landmarks while VP penalties are assessed based on territory size comparing each player's territory to the smallest one in play.The core mechanism of Glen More II: Chronicles and Glen More functions the same way: The last player in line takes a tile from a time track advancing as far as they wish on this track. After paying the cost they place this tile in their territory with this tile activating itself and all neighboring tiles triggering the production of resources movement points VPs etc. Then the player who is last in line takes their turn.Improvements over the original Glen More include bigger tiles better materials new artwork the ability for each player to control the end of the game and balancing adjustments to the tiles for a better suspense curve. The game is designed to consist of one-third known systems one-third new mechanisms and one-third improvements to Glen More.The Chronicles in the title — a set of eight expansions to the base game — are a major part of these new mechanisms. Each Chronicle adds a new gameplay element to the base game. The Highland Boat Race Chronicle for example tells the story of a boat race in which the winner needs to be the first to reach their home castle after navigating their boat along the river through all the other players' territories. The Hammer of the Scots Chronicle adds a neutral Englishman playing piece to the time track that players struggle to control to get an additional turn — if they can afford him that is as he is paid using the market mechanism. All Chronicles can be freely combined although designer Matthias Cramer suggests that players use only one or two unless they want a monster game.Another major change to the game is the ability to invest in famous Scottish people of the time who are represented through a new person tile type. Persons not only have their own scoring they also trigger one-time or ongoing effects on the tactical clan board. This adds a new layer of decision making especially since the ongoing effects allow players to focus on a personal strategy of winning through the use of the clan board.—description from the publisher
Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village thoughts of death will keep you focused on smart time-management.Paraphrased from Opinionated Gamer's review:Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes a market a travel zone a crafting zone a church and a council house. Many of these offer multiple options so even if you take a cube from the crafting area you can get an ox a horse a cart a plow a scroll or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as curses there are lots of turns per round. Some areas offer short-term scoring others offer long-term scoring and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full.
In La Granja players control small farms by the Alpich pond near the village of Esporles on the island of Mallorca. Over time the players develop their farms and deliver goods to the village. Players are vying to earn the title of La Granja for their country estate!Over the course of 6 game rounds players will expand their farm by adding fields farm extensions market barrows and helpers. They will earn VPs by delivering goods to the village of Esporles. It is important to observe the actions of other players manipulate turn order and adjust your strategy based on the dice and cards.La Granja is a fascinating game that requires careful planning. Timing and speed is crucial. However successful players must cope with the uncertainty of events during the game. The player who has earned the most victory points at the end of the game is the winner and new owner of the La Granja estate!
The Hallertau in Bavaria Germany is the largest continuous hop-producing region in the world. It prides itself upon being the first in Middle Europe to cultivate hops. This game is set around 1850 when the Hallertau became what it is today.As chief of a small Bavarian village in the Hallertau your objective is to increase its wealth and prestige in the eyes of the world.To achieve this you will need to supply the local crafts folk with goods from agriculture and sheep breeding.Place your workers play your cards right and let your village shine!—description from the back of the box
In Viticulture the players find themselves in the roles of people in rustic pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land an old crushpad a tiny cellar and three workers. They each have a dream of being the first to call their winery a true success.The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks and often the first worker to get to the job has an advantage over subsequent workers.Fortunately for the players people love to visit wineries and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.Using those workers and visitors players can expand their vineyards by building structures planting vines (vine cards) and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
You have been assigned to lead an ancient monastery and its brewery. Now it's your time to brew the best beer under God's blue sky!The fine art of brewing beer demands your best timing. In order to get the best results of your production you have to provide your cloister's garden with fertile resources and the right number of monks helping with the harvest — but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels!In Heaven & Ale you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister's garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer!—description from the publisher
A long time ago at the Japanese Imperial court the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.In Takenoko the players will cultivate land plots irrigate them and grow one of the three species of bamboo (Green Yellow and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best growing the most bamboo while feeding the delicate appetite of the panda will win the game.
Agricola: All Creatures Big and Small is a new take on Uwe Rosenberg's Agricola designed for exactly two players and focused only on the animal husbandry aspect of that game. So long plows and veggies!In Agricola: All Creatures Big and Small you become an animal breeder of horses cows sheep and pigs and try to make the most of your pastures. Players start with a 3x2 game board that can be expanded during play to give more room for players to grow and animals to run free. Sixteen possible actions are available for players to take with each player taking three actions total in each of the eight rounds.The player who amasses the most victory points through enclosing space with fences and acquiring the largest number and variety of animals and victory point-generating buildings will be the winner.Four Standard Buildings and 4 special buildings are available in the base game. These buildings each provide unique special abilities during play and/or VP at game end. Balancing the tension between building infrastructure (fenced pastures and buildings) and acquiring animals (the single biggest source of end-game scoring) is the key to success!
With a group of pioneers you have left civilization behind to settle along the shores of Boonlake a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes build houses and settlements raise cattle produce raw materials and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake.Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this the action determines how far you may move your ship — the further and faster the better!—description from the publisher
Santa Maria is a streamlined medium complexity Eurogame in which each player establishes and develops a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent.In the game you expand your colony by placing polyominoes with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings; each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom) then the die is placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony and in which order you use the dice.As the game progresses you produce resources form shipping routes send out conquistadors and improve your religious power to recruit monks. When you recruit a monk you must decide if it becomes a scholar (providing a permanent special ability) a missionary (for an immediate bonus) or a bishop (for possible end game points). The player who has accumulated the most happiness after three rounds wins. The available specialists end game bonuses and buildings vary from game to game which makes for near endless replayability.
Madeira is an island officially discovered early in the 15th century by Portuguese seafarers. Madeira the Portuguese word for wood refers to the dense forest that covered its wild fertile landscape. This and its strategic position far into the Atlantic Ocean made the island one of the most significant Portuguese discoveries. Madeira served as a “laboratory” for what would become the Portuguese Empire.Wheat plantations were the first means for survival on the island. After that when D. Henrique decided to increase the economy of the Empire sugar became the core business of Madeira. Once sugar started coming from other places in the world such as Africa and Brazil profits from sugar were no longer enough and production of the very famous Madeira wine became the most important economic product of the island.Players try to adapt themselves to these constraints working to find better fields for farming the right goods and for obtaining precious wood essential for erecting new structures in the cities and for building ships. In turn the ships are crucial for trading in foreign markets as well as for taking part in new expeditions to discover other countries. Madeira has been established just as it was in the original administrative division of the island under 3 captaincies (Funchal Machico and Porto Santo) where the ultimate goal is to develop the Island gaining the most prestige under and for the Portuguese Crown.The Crown of Portugal has a series of requests regarding expeditions urbanization opening trade routes increasing wealth and controlling the guilds on the islands. Three times during the game the players gain prestige for fulfilling certain requests by the Crown. At two other times the Crown requests that the islands change the focus of their agriculture due to the changes in the world.Players must carefully choose the correct timing to show their achievements. Too early and you don’t gain as much prestige too late and you risk someone else stealing the best opportunities. Will you have what it takes to excel in all of these endeavors? Beware wheat may become scarce money is never enough the population is hungry and the shadow of piracy looms large….
Three Sisters is a strategic roll-and-write game about backyard farming. Three Sisters is named after an indigenous agricultural technique still widely used today in which three different crops — pumpkins corn and beans — are planted close together. Corn provides a lattice for beans to climb the beans bring nitrogen from the air into the soil and the squash provides a natural mulch ground cover to reduce weeds and keep pests away.In the game you have your own player sheet with multiple areas: the garden which is divided into six numbered zones each containing the three crop types; the apiary; compost; perennials; goods; fruit; and the shed which is filled with tools that have special abilities. All the crops fruits flowers and hives are represented by tracks that you will mark off as you acquire these items. Many of the tracks are interconnected with other elements in the game giving you bonuses along the way. A common feature of these tracks are circles that represent a harvest which generates goods; get enough goods and you unlock bonus actions. Advancing on all of these tracks offers various amounts of points advancements and bonuses.The game lasts eight rounds. Each round roll dice based on the number of players group them by number then place them on an action space of the circular action wheel starting with the current position of the farmer; the farmer moves each round which means that dice showing 1s 2s etc. will end up on different spaces each round. Once the dice have been placed each player drafts one die and uses it as described below. Once everyone has drafted a die all players get to use the lowest-valued die remaining on the action wheel. A die lets you do two things which you can do in either order:To plant you mark the bottom space of two empty crop tracks. (Note that you can't plant beans until the corn adjacent to the beans is tall enough to support them.) To water you mark one space in all the crop tracks that already have at least one mark in them. As for the actions on the action wheel you can:Perennials don't have a direct action associated with them and are marked off only through actions in other areas with the various perennials giving different bonuses as you mark them.At the end of the round all players receive a bonus action either rain that waters all numbered zones in your garden a trip to the shed or a visit to the farmer's market. After eight rounds you score points for harvested crops perennials the apiary fruit and some shed items. Whoever has the most points wins.Three Sisters has a solo mode in which you try to top your own score against an opponent that drafts dice and blocks areas of your sheet.
Beer & Bread is a multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction card drafting and resource management.Founded on the fruitful lands of an erstwhile monastery two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources they still find pride in their friendly rivalry of besting each other’s produce.Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources producing beer and bread selling them for coins and upgrading your facilities.However in order to win you must maintain the balance between your baked and liquid goods. Because after the sixth year you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.—description from publisher
Cacao is a tile-placement game that immerses players in the exotic world of the fruit of the Gods. As the chief of your tribe you must lead your people to prosperity through the cultivation and trade of cacao — and to do that you'll need to put them to work in the best way possible.In the game each player has an individual deck of square worker tiles with the number of workers on each side of the tile varying from tile to tile. The playing area starts with only a couple of jungle tiles in play: a cacao field and a small market; two jungle tiles are laid face up and the remaining jungle tiles stacked as a draw pile.On a player's turn he places one of her worker tiles on the board adjacent to one or more jungle tiles already in play then (if two worker tiles are next to an empty space) adds one of the jungle tiles to the playing area in this space. Her workers then get busy and deliver the results of their effort: If you placed workers next to a cacao field you receive one or two cacao markers per worker; if they're next to a market you can choose to sell one cacao marker per worker at the listed price; if next to a well you receive water; if next to a temple they stand and look good until the end of the game; and so on. He then refills her hand from her personal deck to three worker tiles.Once all players have used all of their worker tiles the game ends. Players score (or lose) points based on their water supply and each temple rewards whichever players sent the most workers to it. In the end whoever has collected the most gold wins.
In Myrmes originally shown under the name ANTerpryse players control ant colonies and use their ants to explore the land (leaving pheromones in their wake); harvest crops like stone earth and aphids; fight with other ants; complete requests from the Queen; birth new ants; and otherwise dominate their tiny patch of dirt all in a quest to score points and prove that they belong at the top of the heap er anthill. After three seasons of scrabbling and foraging each ant colony faces a harsh winter that will test its colonial strength.In game terms each player has an individual game board to track what's going on inside his colony – that is whether the nurses are tending to larvae or doing other things where the larvae are in their growth process what resources the colony has which actions are available to workers when they leave the colony and so on. The shared game board shows the landscape outside the exit tunnel that all colonies share; after exiting this tunnel workers ants can move over the terrain to place pheromones (which gives them access to resource cubes) clean up empty pheromones (to make space) hunt prey (by discarding soldiers) or place special tiles (but only if they've developed the ant colony).The game lasts three years and at the start of each year three season dice are rolled to determine the event for each season: extra larvae or soldiers more VPs for actions and so on. Within each season players can spend larvae to adjust the event for themselves on their personal player board. (Put the kids to work!) After adjusting the event player allocate nurses to birth larvae worker or soldier ants or to use them for other actions. The worker ants then do their thing working within the colony itself (although only one colony level is open initially) or traveling to the outside world to hunt prey (ladybugs termites spiders) lay down pheromones (which later lets them claim resources on these spaces) place special tiles (like an aphid farm or sub-colony) or clear out pheromones left by ants from any colony. After harvesting nurses who didn't tend to births then take additional actions such as opening a new tunnel that only your colony can use clearing a new level within your colony or meeting one of the six objectives (capture a certain number of prey build special tiles and so on) laid out at the start of the game.After three seasons players must pay food to get their colony through winter losing points if they can't. Whoever has the most points after three years wins. All hail our new ant overlords!
La Granja: Deluxe Master Set is an upgraded and expanded version of the 2014 game La Granja in which 1–4 players manage small farms by the Alpich pond near the village of Esporles on Majorca.The players must carefully consider the decisions of which dice to draft which cards to play when and where to deliver goods to various markets and how best to utilize the flexible powers afforded by several anytime actions.The multi-use cards offer four different options for players to choose from. Decide whether you want to use the card as an extension to your fields (increasing your ability to grow olives grain or grapes) as an extension to your farm (increasing the number of pigs you can house the deliveries you can make or the coins you will earn each round) as a market barrow (providing a personal contract you can fulfill for valuable rewards) or as a hired helper (each providing a unique and powerful ability to improve your actions).Each game round follows a consistent and simple structure.At the end of the sixth game round the game ends wherafter the players convert remaining farm goods and coin into victory points. The player with the most victory points is crowned the winner.While La Granja Deluxe Master Set reimplements the beloved original game it also adds a lot of never-before seen content including modular expansion content designed by Michael Keller and Andreas ode. Odendahl themselves.Additional expansion modules have been designed by Stefan Feld Adam Kwapiński and Andrei Novac.Many others have also participated in designing promo cards for La Granja Deluxe Master Set including Tony Boydell Mike Murphy and David Waybright.This Deluxe Master Set features brand new artwork redesigned multi-layer player boards high quality upgraded components metal coins and more.—description from the publisher
In the two-player game Caverna: Cave vs. Cave each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds they'll double their workforce open up new living space in the mountain construct new buildings and rooms in which to live and dig for precious metals.In more detail each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds one new action tile is revealed then players alternate taking actions with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board new building and room tiles are added to the pool; some rooms can be used immediately when acquired whereas others require the use of an action tile.After eight rounds players tally their points for buildings constructed and gold collected to see who wins.
The town of Scoville likes it hot! Very hot! That means they love their peppers – but they're too busy eating them to grow the peppers themselves. That's where you come in.You've been hired by the town of Scoville to meet their need for heat. Your role as an employee of Scoville is to crossbreed peppers to create the hottest new breeds. You'll have to manage the auctioning planting and harvesting of peppers then you'll be able to help the town by fulfilling their orders and creating new pepper breeds. Help make the town of Scoville a booming success! Let's get planting!A round of Scoville consists of a blind auction which determines player order a planting phase a harvesting phase and a fulfillment phase. Each round the players plant peppers in the fields. Throughout the game the available opportunities for crossbreeding increase as more peppers are planted. When harvesting players move their pawn through the fields and whenever they move between two planted fields they harvest peppers. If for example they harvest between fields of red and yellow peppers they crossbreed those and harvest an orange pepper. Harvested peppers are then used to fulfill the town's peppery desires!
In Tiny Epic Dinosaurs breakthroughs in modern science have dinosaurs and humans existing side by side. This has allowed for a lucrative industry. Dino Ranching! Independent ranchers have begun farming dinosaurs to sell to the highest bidders for use in their high thrill theme parks. You are one of those ranchers. Do you have what it takes to out ranch your opponents and operate the most successful dinosaur farm!?Tiny Epic Dinosaurs is a 45 minute 1-4 player game of dinosaur ranching worker-placement and resource management. It features classic euro game mechanics with unique twists that portray the dangers of farming these prehistoric beasts.In Tiny Epic Dinosaurs players control a team of ranchers and will be acquiring breeding and selling dinosaurs. The game is played over 6 rounds. With each round consisting of several short phases.In phase one players will harvest the resources from their farm that are not being consumed by dinosaurs.In phase two players will put their ranchers to work. This phase has ranchers wrangling and buying new dinosaurs to farm improving their farm’s security and supplies vying for high dollar contracts and researching technologies and unique dinosaur breeds. These unique dinosaur breeds introduce a large variety of special benefits players can utilize to separate themselves from their competition.In phase three ranchers return to finish their day’s work at the farm.In phase four players arrange their ranch making sure their ranch is suitable for the types of dinosaurs they have.Phase five is the feeding phase and every dinosaur MUST be fed. Dinosaurs that don’t eat will escape posing a grave threat to your enclosures’ security and your other dinosaurs.Phase six is for breeding. For each pair of matching dinosaurs you have properly enclosed you’ll welcome a new dinosaur to your farm.-description from publisherAt the end of the game players will receive victory points for each dinosaur they have public and private contracts they acquired and for their research developments. The player with the most victory points wins the game.
Orchard is a quick solitaire tile laying game that plays in under 10 minutes and that won the 2018 9-Card Nanogame Print and Play Design Contest. The aim of the game is to harvest fruit (score points) by playing cards so that their fruit trees overlap other trees already in the orchard that bear the same fruit. The more trees you can overlap the more fruit you'll pick.There are 18 cards of which you use 9 in any one game. For print and play you'll need 15 dice (5 each of three colours) to keep track of your increasing harvest and two cubes to represent rotten fruit. These allow you to lay a card that you wouldn't otherwise be able to — but come with a points penalty so you must decide if and when to play them.
The low land is a rough area where hard-working folk make a living by the sweat of their brow. Under constant threat of storm and flood communities here rally together to build dikes that keep the rising water at bay. But every citizen constructing a dike is one fewer citizen tending flocks and maintaining the family farm. The residents here are constantly torn between selflessness and self-interest and only those who can strike this delicate balance can thrive in this harsh landscape.In Lowlands you carve your farm out of this unforgiving land gathering and spending resource cards to transform your farmyard into pastures that allow you to profit from breeding sheep. Adding expansions to your farm will unlock new options and score you victory points but helping to build the dike that collectively protects all players is also rewarded. No matter what the tide will rise and if the dike isn't high enough it could rush in and sweep away your hard-earned profits. Will you sacrifice your own farm for the good of the community or will you pursue your own agenda? The choice is yours.Even without the poor weather life on a farm is one of constant work where you find yourself tending flocks of sheep extending their pastures and looking for the right moment to sell them for a profit. To complete all these tasks Lowlands gives you a group of farmers that you can assign to various tasks around your farm. To get the most out of them you must think strategically deciding which actions you want to take and the best time to take them. Once they've been assigned your farmers help you build a bustling farm where there was once scrubby bushes trees and lakes. You begin the game with only two sheep and a small pasture but your farmyard is rife with possibilities its many empty spaces inviting you to customize your farm as you see fit.While you could simply focus on creating more area for your sheep to roam the game also provides plenty of options for customizing your farm with various buildings and features. Not only are these tiles worth victory points at the end of the game they also make your farm more efficient and more profitable. You might add a feeding trough to your farm for example to immediately earn another sheep and the ability to house two sheep per pasture space instead of just one. Or you could construct a lake cabin on your property to get away from it all for a bit. While this tile doesn't give you any special abilities it increases the value in victory points of the farmyard spaces immediately adjacent to it. Ultimately you are free to pursue whatever strategy you see fit building a farm wholly your own.On top of the challenges of building a successful farm of course you also have to deal with the tempestuous weather that comes with living on the wave-battered coast of the North Sea. Here the tides always seem to rise a little higher threatening to take a dent out of your profits by sweeping away some of your flock. To ensure that this doesn't happen you always have the opportunity to send your farmers to contribute to the dike instead of working on your farm. When you do you also commit resources to creating dike elements that are added to the board as a buffer against the rising waters. Add enough of these pieces and you might prevent disaster for everyone. The tide turns repeatedly bringing with it new flood pieces. If there are enough dike elements in place to hold back the rising waters players' farms are spared. If the dike breaks however you could be forced to take dike breach tokens that have adverse effects at the end of the game.While lending a hand with the dike at the expense of your own farm is certainly a nice gesture that keeps everyone safe from the floodwaters it has rewards of its own. For each resource you contribute to the dike you advance one step up the dike track. Not only does advancing far enough on this track grant victory points it also amplifies your reward if the dike holds and lessens the blow when it breaks. It is in your best interest then to keep pace with other players on the dike in order to protect your investments back home one the farm.—description from the publisher
A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation! To do this you'll need to farm fish friend and find all kinds of different resources to fulfill your Grandpa's Goals and restore the Community Center. Collect all kinds of items raise animals and explore the Mine. Gain powerful upgrades and skills and as the seasons pass see if you're able to protect the magic of Stardew Valley!The goal of the game is to complete Grandpa's Goals and restore the Community Center which requires you to gather different types of resources represented by tiles. You have a fixed amount of turns to accomplish this. This is driven by the Season Deck of 20 cards one of which is drawn each turn to trigger certain events. Cooperatively the players decide each turn where they will focus their individual actions and place their pawn in that part of the Valley. Using their actions they visit specific locations trying to gather resources to complete their collective goals. Actions include things like: watering crops trying to catch fish rolling dice to explore the mines and many more. When the Season Deck is exhausted the game ends.
Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little but the future of coffee farming is bright. Fair Trade organizations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations all to help provide education and improve the quality of their lives families societies and environment.In Coffee Traders set in 1970s Central and South America Africa and Asia the delicious Arabica coffee beans farmers harvest are sold in Antwerp — and all over the world — to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin or will you rise to the top and become the world's greatest coffee trader?—description from the publisher
The Atiwa Range is a region of southeastern Ghana in Africa consisting of steep-sided hills with rather flat summits. A large portion of the range comprises an evergreen forest reserve which is home to many endangered species. However logging and hunting for bushmeat as well as mining for gold and bauxite are putting the reserve under a lot of pressure.Meanwhile in the nearby town of Kibi the mayor is causing a stir by giving shelter to a large number of fruit bats in his own garden. This man has recognized the great value the animals have in deforested regions of our planet: Fruit bats sleep during the day and take off at sunset in search of food looking for suitable fruit trees up to sixty miles away. They excrete the seeds of the consumed fruit disseminating them across large areas as they fly home. A single colony of 150,000 fruit bats can reforest an area of up to two thousand acres a year.Just like that mayor in Atiwa you know that fruit bats — once scorned and hunted as mere fruit thieves — are in fact incredibly useful animals spreading seeds over large areas of the country. By doing so they help to reforest fallow land and in the medium term improve harvests. This realization has led to a symbiotic co-operation between fruit bats and fruit farmers. The animals are kept as pets to increase the size of fruit farms more quickly. Tall trees are left as roosts providing shelter for them rather than hunting them for their scant meat. However if you have a lot of fruit bats you need a lot of space...In the game you will develop a small community near the Atiwa Range creating housing for new families and sharing your newly gained knowledge on the negative effects of mining and the importance that the fruit bats have for the environment. You must acquire new land manage your animals and resources and make your community prosper. The player who best balances the needs of their community and the environment wins.
Game description from the publisher:Don't expect to lie around the sun lazily sipping cocktails and passively watching hula dancers because the tactical game Hawaii is not a paradise for idlers but rather for bold active strategists. Restlessly they'll move their pieces on the game board facing constant challenges in terms of making their beautiful villages on this beautiful island as profitable as possible. Only those who will be able to use their dwindling resources to meet the increasing demands over five rounds will find a spot for themselves on the beach.In Hawaii players must make use of their limited resources to score points by growing their villages and exploring the surrounding islands. Your chieftains move around the board to purchase new tiles for their villages hopefully grabbing the best deals before their opponents. Three different currencies are used to pay for these trips so make sure you don't run out of any of them too quickly. Players are also rewarded for providing for their people (measured essentially by how much they bought on a given turn) but your meager income shrinks as the game goes on. Players will have to balance a number of ways to score points to secure their victory.
Riverboat posits each player as the owner of a 19th century farm on the bank of the Mississippi River. You need to organize your workers to ensure that the fields are ordered according to their type and harvested when ready so that the goods can be shipped to New Orleans.In more detail the game lasts four rounds and at the start of each round players draft phase cards until they're all distributed. The phases then take place in numerical order with the player who chose a phase being the first one to act. In the first phase players place their workers in the fields with each player having the same distribution of colored field tiles but a different random placement for each player. In phase two players organize their crops trying to group like types together with some fields requiring two or three workers. In phase three players harvest crops and load riverboats with a dock needing to be filled with all the goods of a single type before it can be loaded. In phase four the boats are launched and players can take special actions with additional victory points possibly coming in phase five.
The oasis-like basin Faiyum was artificially built 3,900 years ago by enlarging the Bahr Yussef channel that connected to the Nile to create a regulated flood plain. During the Middle Kingdom of Egypt this swampland was slowly changed into farmland under the aegis of pharaohs such as Amenemhet III and Sesostris II. They ordered their advisors to build a system of canals and dikes to reclaim the land surrounded by desert and inhabited by crocodiles to turn it into a granary for Egypt.Now during the reign of Amenemhet III you are the pharaoh's advisors commanded to harvest goods build roads found settlements and do much more for the good of Faiyum! You are being supplied with the necessary manpower resources and money which means that if another advisor needs to use your roads farms and other buildings they may do so since everything you build is owned by the pharaoh. The only thing you will own is the only thing that matters: the respect of the pharaoh.Faiyum is a strategic game for enthusiasts of planning games. The basic rules are simple: Play your cards one by one on your personal discard stack. After playing some or all of your cards you take them back into your hand in reverse playing order so playing cards in the best order is important. Newly purchased cards go directly into your hand so the timing of getting and playing them is important too. Each of the individual cards has easy-to-understand actions but only by creating the best combined engine will you be a master advisor of Faiyum.This game features a card mechanism reminiscent of deck builders and the market mechanism successfully used in Power Grid. Gain more and more valuable cards and use the structures built on the game board to your advantage — in other words for your reputation. In the end the most cunning advisor who creates the best card combinations will win Faiyum.
You are a French cheesemaker in the early 20th century making aging and selling your artisanal cheeses. Become the most prestigious cheesemaker in all of France by running a highly successful creamery and crafting exceptional cheese.Fromage is a simultaneous worker-placement game where players place Workers to make cheese and gather resources from the quadrant of the board facing them. Once all players have placed their Workers the board rotates aging any cheese that was made and presenting each player with a new quadrant to place Workers into. Score Prestige Points by selling cheese to the four locations and by efficiently managing and upgrading your creamery.-description from the publisher
Grove is the citrusy sequel to the award winning Orchard 9 card solitaire game. Its 18 cards feature orange lemon and lime trees and a new 'wild card' element glades. These open spaces without trees combined with a new scoring mechanic offer more ways and opportunities to increase your harvest and create a greater variety of gameplay and strategies compared to Orchard. You'll also find a cheeky squirrrel who can either help or hinder your fruit picking as well as a wheelbarrow - useful if you manage to get an extra large haul.The card backs feature recipe challenges with various scoring conditions and target scores. These provide a win/lose condition (as an alternative to the standard game's ‘beat your score’) for those that prefer it - and add even more variety to the game.
In Cottage Garden you compete in the art of gardening and are working two beds with a variety of flowers. Whenever no unplanted box is visible on a bed you have completed it then you count your points and replace it with a fresh unplanted bed. You gain points for all of the visible plant pots and planting bells.In more detail players select various polyomino tiles of flower beds from a central market grid depending on the location of the gardener then place them on one of their two personal garden boards. Each board has several garden elements that are worth points when not planted over and these are scored on two different tracks as soon as a garden has been finished. Crossing over a line on each track awards bonus tokens that can fill in empty spaces or give you a better selection of the flower bed tiles. Whenever a garden is finished you receive a new one to complete. After the gardener completes her fifth lap around the market the game enters its last round. The player with the most points from their completed gardens at the end of the game wins.Cottage Garden is the first part of Uwe Rosenberg's puzzle trilogy.
Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields livestock and facilities they build an economic engine that will bring them closer to victory.Fields of Green inspired by Among the Stars is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields feed their livestock and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year.Through various means player eventually convert their wealth to victory points and the player who gathers the most by the end of the fourth year wins.
It’s the late 19th century and more than 9000 windmills dot the landscape of the Netherlands some of them purpose-built to dry the lowlands called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape especially on the famous Bloemen Route (or “Flower Route”).In Windmill Valley a game inspired by the Bloemen Route you and up to three players take on the role of tulip farmers and entrepreneurs. You will build and enhance your windmills look for new tulip bulbs in foreign trades or among local vendors to buy and plant and try to get an edge with hired help and lucrative contracts. Let your blooming fields make your competitors green with envy!During their turn players choose the action by rotating the wheels on their windmill board. During the game they can:All in all Windmill Valley is a lightweight game with quick turns a smart action-selection mechanism multiple options to build your engine and a lovely setting.—description from the publisher
During the reign of King John V Portugal was a major European power. From Brazil the king ordered Sergeant Melo Palheta to travel to French Guiana to formally establish the Utrecht Treaty of 1713 and to secretly bring coffee seeds to Brazil. The Sergeant was successful and by 1800 Brazil was one of the largest coffee producers in the world.In the early 20th century coffee from Brazil São Tomé and Príncipe Angola and Timor is largely appreciated in Portugal and inspires the appearance of prestige coffee shops in emblematic locations that attract the elite. Through dedication hard work and skill the Portuguese 20th century witnesses the birth of one of the biggest coffee industries in the world.In Café 1 to 4 players represent coffee companies that from plantation drying roasting and distribution try to create and control the best supply chain of coffee.—description from the publisher
Wendake is the name that the Wyandot people use for their traditional territory. This population also known as the Huron Nation lived in the Great Lakes region together with the tribes who formed the Iroquois Confederacy and many others. In this game you will explore the traditions and everyday life of these tribes during the 1756–1763 period when the Seven Years’ War between the French and the English took place in these territories.But this white man’s war is only a marginal aspect of the game; the focus is on life in the native villages fields and forests. In this game you won’t find the traditional tipis which were used by southwestern tribes who moved their camps to follow the bison herds. The natives of the Great Lakes were more sedentary living in longhouses. The women farmed beans corn and pumpkins while the men hunted beavers in the forests mainly to sell their pelts as leather.In Wendake you step into the shoes of the chief of a Native American tribe. You will have to manage the most important aspects of your tribe’s daily existence thereby earning points on the Economic Military Ritual and Mask tracks. The core of the game is the action selection mechanism: you will have the opportunity to choose better and better actions over 7 years (i.e. rounds) and the winner will be the chief who finds the best combinations of actions and uses them to lead their tribe to prosperity!
From clucking chickens to rumbling tractors the sounds of a bustling farm are everywhere. It's up to your team of planners to turn this little farm into a flourishing ranching community!Having developed dream cities in Sprawlopolis it's now time to set your sights on the rolling countryside where farm ranches and roads intermingle master plan as ever seems just out of reach.Agropolis is a stand-alone expansion to Sprawlopolis bringing the same card-laying variable-scoring gameplay into a new setting: city blocks give way to orchards wheat fields livestock pens and vineyards. As before players draw three goal cards and then attempt to place cards one at a time to create a rural tableau that best satisfies those goals. New gameplay features help offset overly-powerful scoring combos and layer additional attributes onto certain types of terrain providing even greater depth of gameplay without sacrificing the original's signature elegance.Agropolis can be played entirely on its own but it can also combined with Sprawlopolis using special rules and goal cards provided in the Combopolis mini-expansion.
The plateaus are wild stunningly beautiful and...full of llamas?!Being a farmer in Llamaland isn't exactly easy with all the hills and mountains around but even so growing potatoes corn and cocoa on the slopes of the mountains is what you love. Luckily the llamas are a big help too!By fitting your fields in giddy heights you gain the necessary crops in order to obtain the desired llama cards. These cards not only provide victory points but also allow you to place a llama on your farm. After about 45 minutes you will have an impressive crop-growing area in front of you including your sweet and cuddly llamas.
Following a series of calamities that left civilization in shambles societies around the world are being rebuilt anew in harmony with nature. Scotland lies in ruins and the ancient clans have taken it upon themselves to restore the land. As clan leaders you will compete for strategic control of the land by rebuilding its prestigious castles.Rebirth is a new tile-laying game from Reiner Knizia. The game revitalizes this classic genre by combining Knizia’s elegant mechanics with Mighty Boards’ evocative world building. The result is a eurogame with smooth gameplay set in a lush and hopeful future.Each turn players draw a tile from their supply and place it strategically on the board. These tiles represent your clan’s contribution to rebuilding the land. Rebirth rewards strategic foresight and clever tactical play with tougher decisions emerging over the course of the game.—description from the publisher
In Agricola you're a farmer in a wooden shack with your spouse and little else. On a turn you get to take only two actions one for you and one for the spouse from all the possibilities you'll find on a farm: collecting resources; building meadows; and so on. You might think about having kids in order to get more work accomplished but first you need to expand your house. And what are you going to feed all the little rugrats?Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages with a Harvest at the end of each stage (after Rounds 4 7 9 11 13 and 14). Each player starts with two meeples that can each take an action per round. There are multiple options and while the game progresses you'll have more: each round a (fixed) additional option becomes available. Each action can be taken by only one player each round so it's important to do some things with high preference.In comparison with the family game of the predecessor much has changed: the new action each round is fixed and the game has been simplified by removing stone and vegetables. Similar to 'Agricola: All Creatures Big and Small' there are now buildings (replacing the major improvements) that score points for leftover resources at the end of the game. Also there are no building restrictions (nor player boards). And finally there are no negative points or point limits anymore each player simply scores for all he has achieved.
Keyper is a game with high player interaction for two to four players played over four rounds. Each round represents a season: spring summer autumn and finally winter.Each player starts the game with their own village board a mini keyp board 12 village tiles a keyper (waving meeple) in their player color and a team of eight multi-colored keyples including two white keyples. Each differently colored keyple is a specialist in one activity: the brown keyper is a woodsman the black keyple is a miner the orange keyple a clay worker etc. The white keyples are generalists who can represent any other color.Keyper is a worker placement game. (Keyper is the eighth new title in the medieval Key series of games with Keydom the second in the series being widely recognized as the first of the worker placement genre of games.) What makes Keyper special is that when one player places a keyple on a country board another player can join them with a matching colored keyple on the first player's turn to the benefit of both players. In this way some players are likely to have played all their keyples before others. All keyples have the potential to work twice. If a player has played all of their keyples but another player still has some then on their turn the player with no remaining keyples can lay down one or more keyples on the country board they have claimed or in their village board to secure additional resources or actions. It can therefore be doubly beneficial to co-operate with your fellow players although Keyper is not a co-operative game in the usual sense of the term.The country boards are also noteworthy in that they can be manipulated and folded at the beginning of summer autumn and winter to show one of four different permutations of fields for that season. A player will chose the one to suit their strategy often hoping that another player will complement their choice. Certain fields on the country boards are available only in certain seasons e.g. raw materials can be upgraded to finished goods only in spring and summer after which you can only convert using tiles in your own village. Gem mining occurs only in autumn and winter.A player's strategy is likely to be influenced by which (seeded) spring country tiles they acquire and by the particular colored keyples they have available in the later seasons. Different combinations will encourage a player to develop their farm or village help with their shipping or mining activities and prepare for the seasonal fairs. Players constantly need to evaluate whether or not to join other players when to claim a country board whether to play on their own or another player's country board when to use their own village and whether to create a large or small team of keyples for the following season. The winner is the player to gain the most points usually through pursuing at least a couple of the different strategies.In addition to the theme and mechanisms Keyper has similar traits to the earlier Key games: Game actions are positive and constructive not destructive; player interaction is through the game mechanisms not direct and like Keyflower the previous game in the series there is a lot of player interaction.A special English-language Kickstarter edition of Keyper with character keyples and keypers will also be released.
Each player has their own small island paradise where they grow delicious fruit. To win you must gain the most points by cleverly supplying ships and by adding the best businesses to your island.Your turn in Juicy Fruits works like this: First you slide one of your fruit collector tokens a number of unblocked spaces and collect that many fruits of the token's type: banana orange lime pomegranate or mangosteen. Then you may either fulfill the order of a ship on your shores or claim a business from a shared display and place it onto your island (or do nothing). Clever planning and timing is vital because until you supply the ships on your shores they block valuable island space which could be used to collect more fruit — but if you concentrate too much on the ships the most promising businesses may get snatched by your opponents. Also the sooner businesses are claimed the quicker the game might end.With each play Juicy Fruits poses new puzzles of how to move your tokens efficiently and how to balance clearing your island with claiming businesses. The game also includes an additional juice factory mode and four modes of solo play.—description from the publisher
In Bohnanza you plant then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards and each card has a number on it corresponding to the number of that type of beans in the deck. Unlike in most other cards games you can't rearrange the order of cards in hand so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players which is the heart of the game.On a turn you must plant the first one or two cards in your hand into the fields in front of you. Each field can hold only one type of bean so if you must plant a type of bean that's not in one of your fields then you must harvest a field to make room for the new arrival. This usually isn't good! Next you reveal two cards from the deck and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.When you harvest beans you receive coins based on the number of bean cards in that field and the beanometer for that particular type of bean. Flip over 1-4 cards from that field to transform them into coins then place the remainder of the cards in the discard pile. When the deck runs out shuffle the discards playing through the deck two more times. At the end of the game everyone can harvest their fields then whoever has earned the most coins wins.Bohnanza: 25 Jahre-Edition is a special 25th anniversary edition of the game that contains a new bean type (Elsterbohne; magpie bean) and comes with three variant games one of which will use a collectible coin packaged in the box.
In Haspelknecht: The Story of Early Coal Mining the first title in Thomas Spitzer's highly acclaimed Coal Trilogy the players take upon the role of farmers with opportunities to exploit the presence of coal in their lands in the southern part of the Ruhr region of Germany.The game is set during a time when the lands were mostly covered with forests and roads were rare. Coal was discovered here close to the Earth's surface. During the game players obtain knowledge about this new material extend their farms and dig deeper in the ground to extract more coal. The game has many paths that lead to victory.Haspelknecht has an innovative action selection mechanism. You must select the correct tasks while being mindful of quickly accumulating pit water for it can stall your efforts and prevent your extraction of valuable coal.The game offers a lot of variation and replayability through unique methods in setting-up the development tiles.
A new chapter opens in the Village chronicles! In this standalone game each player is in charge of his very own village controlling its entire fate. Known places and characters conjoin with new mechanisms to make up a gaming experience that feels so familiar and is yet so different from Village!Village enthusiasts will recognize some core elements for example the life-time track and the village chronicle yet the new dice mechanism gives a whole new twist and dynamic to taking actions. My Village is of similar game weight as Village.
Abandon All Artichokes isn't your garden-variety card game!A bumper-crop of prickly produce has overtaken your patch and there's only one choice: abandon all artichokes! Prune your deck by harvesting fresh vegetables each with a special power that lets you swap discard or compost cards. You need luck strategy and a green thumb to grow a winning hand!—description from the publisher
Walnut Grove borrows ideas from jigsaw puzzles and worker placement games as players add tiles to their farm and perform actions in the city. Each player manages their farm over 8 years expanding their plots each spring harvesting each summer doing business in the city each fall and hunkering down each winter. Each worker must be fed and provided with heat.Walnut Grove could be described as drawing inspiration from Carcassonne (tile laying) and Agricola (running a farm). The goal of the game is to build and run own farm to score points at the end of the game. Players can improve their farm during the game by adding new land tiles to it hiring more workers building improvements etcThe game play is divided into eight years and each year is divided into Spring Summer Fall and Winter phases. During Spring players add 1 or 2 land tiles to their farm. During Summer players position their workers in their fields to gather resources. When Autumn comes all players get to visit the city. Finally during the Winter phase players need to feed their workers and heat their homes.When placing tiles their sides do not need to match. But you generally want them to because each land area will produce resources based on its size when you send a worker there.In the city you can hire more workers sell goods to gain coins build improvements and so on. Each player may do only one action in the city each year. The city is a kind of rondel that is divided into halves; each time you cross the midline you have to pay a coin. Therefore it is wise to move as slowly as possible on the rondel but then again you have consider what actions you want to take! This part of the game is worker placement with a single worker since you can only move to a vacant space.Spring Summer and Winter phases can be done simultaneously providing fast game play. This is a very tight game with limited actions and scarce resources. Solo rules are included.
The great river Key Flow passes through the new Key Lands carrying ships laden with resources for building and trade. Along the riverside buildings are built boats are moored in docks and animals graze in the fields. Players build communities alongside this river and send workers (known as keyples) to work in both their own and their neighbors' businesses enabling their economy to develop and flourish.Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons) allowing players to develop their own unique village with many ways to score points for their buildings animals keyples resources and other items.Key Flow is played over four seasons (rounds). Each season players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways through upgrading buildings and from gathering gold. The player who scores the most points wins.
Egizia: Shifting Sands is an updated version of the beloved strategy game Egizia. Players travel down the Nile placing boats as they go to collect resources that will help them construct some of Egypt's most famous monuments. With new monuments to build new cards to collect and a constantly shifting river Egizia: Shifting Sands Edition is a streamlined modern update that both longtime fans and new players can easily pick up and enjoy.In Egizia players must place their pawns following the course of the Nile moving northwards. In this way each placement not only blocks the opponents from choosing the same square (except monuments where multiple players are always allowed) but also forces the player to place their remaining pawns only on the squares below the one they just occupied.When the placement phase is over the workers of the players (which are separate from the pawns) must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile so some fields may not give grain each turn. If a player doesn't have enough grain for all their workers they must buy it with victory points. After that stones are received from the owned quarries and used to build the monuments (if the right to do so was reserved earlier) along with the workers.In this new edition players each get a chance to build across the Colonnade a new monument. The more columns you build the better powers you unlock to help you on the river. Perhaps once per turn you can place boats on occupied river spaces or upstream or gain an extra point each time you place bricks in monuments. With randomized rewards from game to game the Colonnade is a dynamic new monument to shake up traditional gameplay.Below the Colonnade where the graves once stood lie the mysterious statues — a new monument unlike anything else in Egizia. These tiny build sites are cheaper than any other monument but they hold the potential for high reward if you fulfill their requirements. Players must plan early as they can place only one brick in a statue per round and each level they build has more strenuous requirements for endgame bonuses.Egizia: Shifting Sands keeps all the painstaking risk/reward decisions of the original Egizia and adds new depths of strategy balance and gameplay for a fresh twist on a timeless classic.
Petrichor is the earthy scent produced when rain falls on dry soil. The word is constructed from Greek (πέτρα) petra meaning stone and (ἰχώρ) īchōr the fluid that flows in the veins of the gods in Greek mythology.Welcome to the lush world of Petrichor; you are a cloud. Your entire purpose in life is to expand sire other clouds and water crops. Unfortunately your mates (who are also clouds) have a similar plan. It’s up to you to manipulate the weather and assimilate these rogue clouds to contribute to the growth of as many crops as possible - all in order to claim the title of Most Valuable Cloud.Petrichor is a highly interactive board game playable by 1-4 people (up to 5 with the expansion see below). It’s an action selection/area influence game with 4 simple actions which interact with the various fields in ever surprising ways. The players move clouds with water droplets and then rain those droplets onto specific fields to make sure they have the right amount of water for the Harvest. During a Harvest crops that have been watered enough are scored! Players are able to influence when and how often the harvest happens. Players need to strike a fine balance between maintaining control of the different fields as well as influencing Harvest to make sure the two come together at the optimal time.Solo mode by Dávid Turczi
Growing tomatoes lettuce or carrots on Iceland? What an absurd idea!But still whoever had that idea was a genius! Geothermal energy on the island allows you to cultivate the most unexpected fruits and vegetables — an oddity that no tourist would want to miss. You are not the only farmer in Reykholt who is looking to make a fortune out of this however so you better be quick! The tourist season in Reykholt is short and there are more people coming every year. Making use of the right people and having the right vegetables at the right time in Reykholt will give you the advantage you need to win the race!
For generations harvesting bamboo has brought prosperity to your home. Work perseverance balance and prayer have made a small town flourish that has grown at the expense of the cane fields. Today various clans live in harmony with nature.In Bamboo players take on the role of clans that grow bamboo and use the fruits of their labor to take care of their family and thus add happiness points. This is an action management and tile optimization game that is both accessible and deep. With a very careful setting Bamboo is part of the Kemushi saga to which Bitoku and Silk also belong.Bamboo games are made up of 4 years or rounds which in turn are divided into 4 phases or seasons. On their turns players will burn incense in temples to seek favor from the spirits and use bamboo shoots to perform actions such as seeking balance cooking home improvement or managing finances.Following the doctrines of the home balance discipline allows for better optimization of home tiles making it a fundamental pillar for progressing through the game. To score balance tiles you must use the balance action and follow the pattern indicated on the tile which always has something to do with the type of home tiles you get during the game. There are four classes of home tiles: decoration garden faith or useful. Depending on how they place them on their board players will earn happiness points.In addition to managing the household players will need to prepare for when tough times come. To get through the winter it will be necessary to feed the family members with the tea rice or ramen that has been prepared and stored in the previous season. And all this without forgetting to honor spirits and ancestors in the temples. The player who has made the largest offering of incense in each sacred space will receive the favor of one of the seven spirits of the forest as a token of thanks. Spirit tiles in addition to helping players throughout the game offer bonus points in the final phase based on the number of different spirits in each player's play area.With accessible and easy-to-learn rules Bamboo is a very versatile title that will fit into any shelves. However behind its apparent simplicity lies great strategic depth with plenty of options available to players. In addition Bamboo has an advanced game mode on the back of the personal boards which will give the games an extra level of demand. Harvest bamboo and find balance in your home to win the game. May the spirits be with you!—description from the publisher
Oranges or lemons or both? Create a new plantation or extend an existing one? Collect landscape tiles or rather build onto a finca in order to cultivate the most points during the next evaluation?Citrus provides players with new challenges and little is left to chance. The moves are simple but the decisions are tricky. Players build citrus plantations for points yet in order to build it's essential to harvest your plantations from time to time as this is the only way to bring new income into your account – but when is the timing right? And most importantly which plantation should you harvest thus taking it out of the race for the important points during the finca scoring?Citrus is a tile-laying game for 2-5 players ages 10 and up with a playing time of about 50 minutes. The game contains a simplified family variant as well as a short version of the game. Citrus is particularly suitable for two players.
A top secret Soviet space mission set out to colonize a planet in a remote galaxy far away from home. The settlers built there a small communist heaven which exists to this day. As one of the leaders your goal is to guide the settlers on this new yet strangely familiar terrain.In Red Outpost players get to control all of the settlers each time a different one. You must expertly manage the resources and choose the jobs carefully so as not to upset the settlers: Keeping up morale is of utmost importance if you want to become the most prolific leader!—description from the publisher
La Granja: No Siesta is a standalone dice game following up the boardgame La Granja.The players need to collect resources to cross them off on their scoring sheet in order to get the most victory points. They can hire helpers to use their special effects. They build a barn to store goods and sometimes they need to have a little time off and have a Siesta!The dice game singles out the dice mechanism from the boardgame and transfers it into a much lighter game. Every round the players roll the dice and draft them until everybody has at least three dice to score.Once a player completes the siesta track the game comes to an end. Whoever collected resources in the most effective way will win the game!
Darjeeling is a town and a municipality in the Indian state of West Bengal. It is located in the Lesser Himalayas and is noted for its tea industry the spectacular views of Kangchenjunga the world's third-highest mountain and the Darjeeling Himalayan Railway. Tea planting in Darjeeling began in 1841 using seeds of the Chinese tea plant (Camellia sinensis); the British government also established tea nurseries during the period and the Alubari tea garden was opened by the Kurseong and Darjeeling Tea company in 1856 to be quickly followed by more than 80 Tea Estates.In A Nice Cup of Tea players compete to cultivate and harvest their own Tea Estates and assist in the building of the Darjeeling and Himalayan Railway from Siliguri Town to ‘the summit’ at Ghum. Guided by the placement actions of their laborers players can also use their harvested tea leaves to make Chai for their thirsty workforce to boost their actions even more! When the railway is completed the player who has contributed the most to the railway the building of the towns along the way and the most auspicious Tea gardens will be declared the winner.A Nice Cup of Tea is a new game in the Snowdonia family.
The Cinque Terre are five coastal villages in the Liguria region of Italy known for their beauty culture food and proximity to one another. Produce carts are commonly found in each village marketplace.In Cinque Terre a game of strategy players compete to sell the most valuable produce in the five villages. Players act as farmers and operate a cart in which they will harvest produce and deliver them to the five villages to sell. Additionally players will compete for Produce Order cards which reward Lira points for selling desirable produce in specific villages. Players track sold produce in each village using their Fulfillment Cards. The winner is the player who gains the most Lire by selling valuable produce gaining popularity in the villages and fulfilling Produce Orders.During setup in Cinque Terre colored dice are randomly pulled from a cloth bag and rolled to establish the prices each village will pay for select produce. Each player also begins play with a private order only she can fulfill. Five public orders are turned up that all players can work on though only the first player to fulfill each public order will score points for it. The Most Popular Vendor cards (1 for each village) are placed face up along one side of the board. The first player to fill an entire row with produce cubes for a particular village earns the Most Popular Vendor card for that village which provides bonus points. Four Produce cards are turned face up and each player receives 4 to begin with along with a Fulfillment board and Produce Truck in their color.On your turn you can perform 3 actions in any order or combination you choose:At the end of your turn if you complete a public order or achieve Most Popular Vendor take the appropriate card scoring the points indicated. You can only complete one public order per turn. When you complete a public order you must draw a new card from the Order Deck. If you would like to keep that card as a private order add it to your hand and draw another and place it face up to replace the public order just completed. If you do not wish to keep the card you drew as a private order place it face up instead. Any private orders not fultilled by game end count as negative points against you.Players take turns taking their 3 actions until one player has completed 5 public orders (Most Popular Vendor Cards also count as public orders for determining game end) then everyone gets one more turn including the player who caused the game to end.
Salutations neighbor and welcome to Furroughfield the Commonwealth of Free Beasts! Ours is a budding farm town with soil ripe for planting.In Harvest you take on the role of a farmer each with their own unique penchant for working the land and choose a farmhouse with its own special round-to-round benefit. Each round you draft sunrise cards that give you a one-time income and determine turn order for the round. Following that turn order move your wheelbarrows around town to gather resources that you'll use to manage your fields. Plant seeds tend the land and harvest crops to make money and score points. Clear land to expand your farm and construct buildings that make your land more efficient and give you endgame bonuses. By the end of harvest season the farmer with the most points wins!—description from the publisher
Give as good as you get in Bohnanza: The Duel!What was that thing about the gift horse? In this two-player variant of Bohnanza both bean farmers give each other gifts of beans they can't use themselves — to make life harder for their opponent if possible. Trying to fulfill their secret bo(h)nus requirements they both need to keep a vigilant eye on the other player's bean fields.In more detail both duelists have bean field mats in front of themselves on which to plant their beans. Between them is a row of eight gift cards. Each player holds five hand cards and three bo(h)nus cards with secret objectives. In this game you have the option of planting more than one type of bean in the same field but when you plant a different bean than the one you've planted previously this new bean type must be the next highest number. When harvesting your beans the beanometer of the card you've most recently planted is what counts.At the start of each turn the active player plants two beans from their hand then reveals bean cards from the deck as usual. Instead of trading however they offer their opponent one bean as a gift by pushing this bean type's gift card in their direction. The other player can accept the gift or decline it but if they don't take it they have to offer a gift in return. You are allowed to bluff but it may cost you if your bluff is called! Important: Only the first player to accept a gift actually receives the bean card in question. After this exchange plant all beans you have received and turned over then draw new cards. Bo(h)nus cards can be fulfilled at any time when the required combination of beans printed on the card can be found in any bean field. Fulfilling an objective earns you bean dollars and the brand new bean cents. When the draw pile is used up the player with the most bean dollars wins.In 2020 AMIGO released Bohnanza: The Duel – Deluxe which replaces the gift cards with a game board and gift tokens. This edition also contains newly designed bean fields and bonus cards.
In El Gaucho you take the role of a cattle baron sending your gauchos to the Pampa to collect as much and as stately cattle as possible.Your gauchos exercise their abilities at the dice rodeo. The better they do during training the easier they catch cattle in the field. Be smart and get in your opponents’ way with mean tricks by snatching the most valuable cattle from under their noses or swing your lasso to abduct one of their animals. At home sort your cattle by race and assemble them in herds only to sell them later for as many Pesos as possible.The goal of the game is to collect sets of cattle tiles and sell them. Each cattle tile has a value and a race. A set contains only tiles of the same race ordered in ascending or descending value. For each race your cattle tiles are arranged in a line. New cattle tiles are added to the end of the line. When you add a tile that doesn't match the ordering of the existing set that means that set ends and a new set is started.Obtaining cattle is done through a worker placement system. Each player has seven Gauchos which can be placed on various action spaces. The most important of these is the Pampa where Gauchos can catch cattle (which means the player gains a new cattle tile). Other actions include stealing cattle from other players and sorting your cattle (to optimize your sets).Placing the Gauchos on an action space requires dice. Each action requires a specific value. These dice are taken from the Dice Rodeo. At the beginning of each round the dice are rolled. During his turn a player takes two dice from the Dice Rodeo and uses them to place his Gauchos.At the end of the round each completed set of cattle is sold. The game ends when the cattle tiles draw pile runs out. When this happens one more round is played and then all cattle tiles are sold. The player who made the most money wins the game.
During the second half of the nineteenth century in what was then Ceylon today known to all as the nation of Sri Lanka a deadly fungus killed off all the coffee plantations on the island thus causing a serious economic crisis. The Scot James Taylor and later many other entrepreneurs set about substituting tea plantations for coffee plantations and hence creating what many connoisseurs today consider to be the best tea in the world.In Ceylon players take on the role of the pioneers who developed the Ceylon tea industry. As such they build plantations in different districts and at different altitudes. They produce tea and try to sell it to the most important export companies. To favor this task they must win the favor of the counselors of each district and develop the necessary technology that allows them to get ahead of their competitors.At the end of the game players score points for having plantations in each district for meeting demands that have been set for the level of technological development reached and for the amount of money collected. In the end the player who has the most points wins.—description from the publisher
As pig farmers in Happy Pigs players compete on raising healthy pigs by executing strategic combinations of “Actions” (Feed Mate Purchase and Sell) and “Tools” (Vaccines Nutritional Supplements and Birth Amulets) for each round. Both the frequency to take these “Actions” and the number of “Tools” a player can purchase are restricted by the number of players choosing to take the same action in any given round. Also from time to time there are unexpected events (such as Pig Shows and Sausage Fest) which offer players great opportunities to outperform their peers.There are four rounds to each season and all unvaccinated pigs die at each season change. The game concludes at the end of four seasons when all pigs are sold off at different prices in accordance with their sizes. The player with the highest profit at the end wins the game.
Würfel Bohnanza is as you might suspect a dice game in the Bohnanza family. Instead of cards dice give you the beans that you must use to satisfy orders and (eventually) collect Bohnentalers (i.e. dollars bucks dinero...). The first player to collect thirteen Bohnentalers wins.At the start of the game each player receives two order cards each of which shows six orders; the player tries to complete orders on one card while using the other to cover completed orders. The easiest orders to complete – say two specific bean types or three beans in any combination of two types – are at the bottom of the card and the hardest ones – requiring say a four-of-a-kind or seven beans with no blue ones – are at the top. Orders must be completed from bottom to top.On a turn the active player starts by rolling the seven bean dice three of which have one combination of beans and four of which have another combination. This player must set aside at least one bean then she rerolls any remaining dice setting at least one aside etc. After at most seven rolls she completes as many orders as she can reusing the dice as needed to complete orders. Once a player completes three orders she can harvest the card for one coin. Each additional completed order is worth a coin up to a maximum of four. When a player harvests the order card she draws a new card and uses that to record completed orders (possibly on the same turn) on the order card she already had.In the Bohnanza card game players trade cards to improve the standing of both parties involved in the trade. In Würfel Bohnanza the active player doesn't trade dice but opponents do get to benefit from that player's rolls. After each roll by the active player all other players can use the dice just rolled – and not dice already set aside – to complete orders on their own cards. Thus the active player has some incentive not to dawdle too much with her rolls as her opponents might benefit from her turn more than she does.The game ends as soon as one or more players have collected thirteen Bohnentalers. The player with the most Bohnentalers wins!
Avenue is a quick and exciting family game that can be played with up to ten players with very little downtime. Players draw a network of roads on their player sheet trying to connect their farms and castles to grapes. Each round a card is drawn that shows which type of road the players must draw. Some cards are marked as scoring cards and when the fourth scoring card is drawn a new farm is scored. The order in which the farms are scored is revealed one-by-one throughout the game so players must constantly adapt their strategies.When a scoring takes place you score points for every grape that your farm is connected to — but you shouldn't be too greedy because if a farm is not connected to more grapes than your previous farm you lose points! Scoring many points early will therefore make things difficult later. This keeps the game exciting until the end.—description from the publisher
D.E.I. (Divide et Impera) is a game of exploration and survival set in the Earth devastated by a new ice age. The cities of the future from the crucible of civilization have become icy deserts dotted with the carcasses of skyscrapers now reduced to uninhabited rubble. Between alleys of old London bands of survivors use their abilities to explore and plunder the scarce resources that are left to sell them to the Pure Caste in exchange for food and fuel. The only ones who still have high technology the Pure Ones are the elected heirs of the old civilization. Protected by fortified citadels they manage the bands of survivors helping them in their research or putting them in competition so that they cannot ally and threaten their domains.In D.E.I. each player will control one of the four bands of Survivors and they will be competing with each other for the wealthiest loot to trade with the Pure Caste. They will have to explore London on two levels between the streets and on the roofs of the old buildings to look for the precious resources of the past era coveted by the Pure Ones: Technologies and Energy cells.Each faction will start with 8 cards a Hero and few Explorers but during the game it will be possible to acquire new action cards from London black markets building new structures such as bridges and elevators and obtaining temporary control of the hi-technological Drones that the Pure Caste will give to them.The game map is completely modular and three-dimensional so that every game of D.E.I. is always different and compelling. The explorers will often be able to contend for territories for resources and to have greater influence in the markets and therefore the fighting will be inevitable. Also during the games the players will have to solve missions of increasing difficulty which will grow their victory points. The survivors' gang that earns the most victory points satisfying the Pure Caste wins the game.—description from the publisher
Harvest Dice is a fast fun dice game of dice drafting and veggie doodling.Each round players take turns rolling and selecting dice in order to plant veggies in their gardens or feed them to their pigs. Keep an eye on the ever-changing market though. You want to make sure you have plenty of desirable vegetables come harvest time!
Mythwind is a cooperative & solo cozy board game with unique characters magical sprites engaging story and an unending adventure.During the game the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town adventuring throughout the region navigating relationships with the mysterious sprites who inhabit the valley and developing their character-specific professions.As an open-ended game Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game their town will develop and grow reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays which offer a quick and easy solution for both tear-down of the current game and setup of future games.
Growing food in your own garden keeping livestock yourself — self-sufficiency is all the rage but running an actual farm with a successful farm shop is a much bigger challenge than that.In the family game My Farm Shop players can live through that experience without leaving the house. Three dice are thrown on each turn. With one die the active player selects a new expansion for their farm and the combination of the other two dice dictates which field will be activated on the farm — not only for the active player but for all others as well. The expansions enhance the actions that players use to milk cows shear sheep harvest honey or collect eggs and these raw materials can then be sold. In the end whoever makes the most money wins.
The generations before you have relied on harvesting the oceans. But as the 19th century ends change and opportunity reach your fishing village in northern Norway. In Saltfjord you must decide if you will expand your settlement with new buildings send your boat to collect fish engage in trade or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village?Saltfjord is set in a Norwegian fishing village and is loosely based on the dice drafting mechanisms from Santa Maria but the game has otherwise been completely redesigned and expanded with new elements.To add to the replayability the game has lots of variable elements in the set-up such as what special abilities and end scoring tiles are available.Over three rounds players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat advancing along the various technology tracks completing trade orders or erecting new buildings.Each player's player board shows a grid. When you draft a die you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement each die can activate more buildings.The technology tracks unlock special abilities such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord.—description from the publisher
Protect your borders attack your neighbors and be the first to collect three turnip relics!Village Pillage is a 2-5 player game for players 10 and up featuring simultaneous play and action on all fronts. Each turn players simultaneously choose two cards from their hand and play one against each neighbor. All cards are revealed at once then resolved in order: Farmers Walls Raiders Merchants. Farmers produce turnips Walls block Raiders Raiders steal turnips and Merchants either add new cards to your hand or help you purchase a relic. All cards return to hand and the next round begins! The game ends as soon as any one player has three royal relics.
Each year Vernon Cabbagehead (Mr. Cabbagehead to his friends) wants to be left in peace to grow his award winning vegetable garden for the annual Garden Club contest. However his tedious neighbours tend to interfere when he is away and frequently drop by to help themselves to the garden produce. Can Mr. Cabbagehead create a beautiful garden and finally win the blue ribbon?In Mr. Cabbagehead's Garden vegetable cards are drafted and placed in the garden plot a grid of six cards by three cards. Depending on which cards are selected one of the tedious neighbours may interfere with the garden in a variety of ways. Players must be careful in their choice of vegetable to plant in its position in the garden and in maintaining their supply of invaluable bees which give Mr. Cabbagehead more flexibility in planting.Once all cards have been drawn the game is over and the Garden Club committee visits to evaluate Mr. Cabbagehead's garden. The number and position of vegetables matter and players must be creative in developing a garden that is both pleasing to the eye and plentiful in vegetables.Originally released in 2016 in a print-and-play version with four neighbours the 2018 published deluxe edition of Mr. Cabbagehead's Garden adds more neighbours more variety in scoring and a streamlined set of rules that includes a fixed garden plot grid variant. More importantly the published version includes rules for two players.
A clever tile placement game by Uwe RosenbergA wide orchard lies in front of Applejack's cottage. Help him and his daughter plant apple trees and harvest the juicy apples. Don't forget to set up the beehives between the trees. Because at the end of this game whoever gets the most honey wins!On their turn players choose 1 tree tile from the harvest board in the middle of the table. This tile shows a combination of types of apples and apple blossoms as well as beehives. The beehives show the cost for the tile in honey.The tree tile will be placed on the players orchard. The beehives need to be placed next to other beehives on tiles already in play in order to get the players honey tiles.When the Applejack die on the harvest board comes across an apple icon this type of apple will be harvested - again gaining the players honey tokens. But only if they arranged the apples in a meaningful way.After 19 turns each players orchard is filled and the final scoring takes place. Apples apple blossoms and collected honey will be scored. Whoever has the highest score will win a game of Applejack!
The sub-tropical climate and environment of Taiwan makes the island highly suitable for cultivating top quality tea. But it wasn't not until the 19th century after English businessman John Dodd discovered some amazing Oolong tea there that the Taiwanese tea business truly begin to bloom and Formosa Tea became world-reknowned.In Formosa Tea players are tea farm owners competing to harvest the best tea leaves improve their tea processing techniques and produce tea of the highest quality for not only the domestic market but also for the international market. With the unique worker placement and worker advancement mechanisms along with the tea dehydration and scenting processing players must use their workers wisely to make the best tea in the market.A game of Formosa Tea is played in four rounds. In each round players take turns to perform one of the five possible actions:After the end of the fourth round the player who has the most prestige points wins!
Carcassonne: Over Hill and Dale a standalone game in the Carcassonne series allows players to be farmers who care for animals on their large farms and cultivate the fruits and vegetables in their fields.Description from the Z-Man English version product page: They say agriculture is the most noble employment and Carcassonne: Over Hill and Dale wanted to offer players the gratifying feeling of providing for the people. In this new game towns and castles make room for fields of fruits and vegetables. Collect them all build stables to house animals and walk down a hill to make even more points!
Grow the vegetables raise the sale price and make a fortune!Vegetable Stock which debuted as Small Farmer is a simple card game about vegetable economics. Each round reveal one more card than the number of players on the table. Each card has three vegetable icons on it with vegetables coming in five types. Players take turns choosing one of the cards and placing it in their harvest pile face down. The price of the vegetable(s) on the card not chosen goes up — but if the price goes too high it crashes although it can rise again next round.After six rounds determine your score by multiplying the number of each vegetable you have harvested by the final price of that vegetable. The player with the highest score wins!
Flourish is a beautiful card-drafting garden-building game in which players plan and build the garden of their dreams over the course of the growing season. With delightful imagery players plan their gardens throughout the game to collect the most points.This easy-to-learn game offers both competitive strategy and co-operative game modes and a 1-7 player count provides a high level of accessibility and replayability.—description from the publisher
The forests were once populated by the elves of old- stewards of nature and protectors of the realm of fey. They departed nearly a century ago emptying their pristine cities. Slowly the settlements were repopulated by other races and culture eventually returned to their walls.Now however the peoples of the forest kneel to one enigmatic sorceress named Adrimon. All who enter slowly succumb to her presence eventually becoming mindless slaves bound to her will. The cities are now lost havens only to the mind-wiped. They work tirelessly on the Magi's automatons enormous constructs fueled by the souls she has bound.There have been heroes who have faced her and failed. In each attempt they sacrificed themselves vowing an oath that just might lead to Adrimon's undoing. These oaths gave power to their equipment creating relics that can diminish her magic but they have been broken to pieces and scattered throughout the land. It is whispered that the only way Adrimon can be defeated is to find these relic fragments and piece them together.Enter the Forests of Adrimon and attempt to gather the relic fragments creating powerful equipment that may help destroy the sorceress. Players will be able to gain Favors from the spirits of the heroes who came before them sneak into the mind-wiped cities move though the fey-realm and interact with the Dryad (a powerful ally) battle tough foes and even save some of them from the Magi's wrath. There are hundreds of unique scenarios that can affect each game.Team up to create your heroes and unseat the terrible sorceress freeing the mind-wiped from their terrible enslavement.—description from the publisherFAQ with Official Answers
Mind the fields of Gullsbottom! Plant and fertilize your seeds tend your crops and utilize the various buildings at your disposal. You'll need to work smarter not harder as harvest season is coming to an end! Who will have the best harvest this year? Will it be you?Each round in Harvest you first draft turn order (and the benefits that come with it) then send your two workers into town and into the fields. Plant seeds tend fields and harvest crops to make room to plant some more! Utilize buildings and magical elixir to amass a bigger and better harvest than your neighbors at the end of five rounds of play.
It was our darkest hour. The warnings the desperate cries … Nobody wanted to hear them. Until it was almost too late. When almost only burned soil was left. We were not saved by ourselves. It was the trees. As if they knew what the hour has struck. They showed us what mattered. But we understood and embraced them. Now we know what to do and help. As good as we can. With those few technologies that we have left. With new natural technologies that we gained from the Arbors. Green energy and oxygen are needed to overgrow burned soil with live-giving greenery. To find hope in our new world of Overgrown … (Dr. Ayleen Espero specialist on oxygen)In Planta Nubo players grow energy-rich flowers and plants in cloudy gardens – the treetops of the Arbors. Deliver them to bee-like airships which transport them to the biomass converters to be transformed into green energy. Sow woods on the freshly harvested soil. Energize helpful modules while your woods your bots and the Arbor produce desperately needed oxygen. Make good use of your tools to perform actions and use your garden bot to help you grow flowers. Supply your platform bot with energy to use modules and operate Oxyfarms. Turn your Arbor into the best oxygen production facility! If you produce the most oxygen by the end of the game you win!—description from the designer
Garden Dice is a family strategy game that combines dice rolling tile laying and set collection. The game board depicts a garden as a 6x6 grid in which seed and vegetable tiles are placed using dice rolls as coordinates. Players take turns using the dice to plant water and harvest five different types of vegetables with differing point values from the lowly squash to the mighty eggplant.The game's chaining mechanism allows players to water or harvest multiple tiles using a single action enabling players to build upon each others' chains. Players can also use bird and rabbit tiles to eat other players' seed and veggie tiles but not without paying a small penalty. Two other special tiles – the sundial and the scarecrow – allow players to modify dice rolls or protect their own tiles.The Gnome expansion included in Garden Dice can be added to the base game to give players the ability to adjust the dice rolls for purchasing watering and harvesting their vegetables leading to a more strategic experience.Bonuses increase the values of tiles as they are harvested and additional points are awarded at the end of the game for collecting sets. The player with the most points when the last tile is taken wins.
Since the beginning of time gnomes have been the humble caretakers of nature. In secret they emerge from their underground homes to maintain meticulous rings of mushrooms known to the human folk as fairy rings. But the work must be done quickly because as soon as a mushroom path is finished the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season?Gnome Hollow is a spatial tile-placement worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden and move a gnome to take a single action on their turn. Come to Gnome Hollow and experience a peaceful garden the thrill of competing to harvest buckets of mushrooms and the reward of gathering in all your shiny treasures!· Immerse yourself in Gnome Hollow a captivating fun strategy game where players cultivate a vibrant garden of mushrooms and flowers using strategic tile and worker placement mechanics. · Harvest valuable mushrooms by completing intricate rings select rewarding bonuses and sell your mushrooms at the market for the shiniest treasures for points in the hollow. · Enjoy automatic score calculation on player boards ensuring smooth game play and allowing you to focus on strategic decisions and garden development. · MAGNETIC BOARDS - Gnome Hollow features magnetic player boards breathtaking components and an advanced variant for added depth and replayability. · STUNNING ARTWORK - Designed by Ammon Anderson Gnome Hollow features stunning art and intuitive game play perfect for both new and experienced board game enthusiasts. · EASY TO LEARN & FUN TO MASTER - With simple rules strategic depth and engaging mechanics Gnome Hollow is ideal for 2-4 players seeking a delightful gaming experience.
In TOKYO TSUKIJI MARKET players run a fishing company. Through the purchase of fishing licenses they may take fishing actions to fish and put their catch for sale at a price they choose which other players may purchase on their turn.The core gameplay centers on an open player-driven economy with central markets that have limited resources trading and unique rules. Each game uses only a fraction of the included game markets adding endless replayability.There are two types of currency in the game: yen and resource score. Resource score is equal to yen with the exception that the player with the most resource at game end receives a yen bonus from the bank and the player with the least must pay the bank a penalty.
Pop open the tube and start chucking dice with family and friends! In Chicken! players will be rolling dice each turn—pressing their luck to score more Chickens while avoiding those foxes.On a turn a player must choose to roll all the dice passed to them or Chicken Out to roll fewer dice. Players will score points from the Chickens they roll but they will bust (and score no points) if 3 or more foxes appear across their dice.For each Egg symbol rolled a die is hatched from the Coop and then the active player will choose to reroll all of their blanks eggs and newly hatched dice or they may score their points and pass the dice to the next player. If a player chooses to Chicken Out at the start of their turn they lose a point for being a chicken but they get to place all Yellow and Orange dice back into the Coop.The first player to reach 25 Points from their Chickens wins the game!—description from designer
In Seasons of Rice Corry Damey’s 18-card tribute to his Cambodian heritage players are farmers puzzling together paddy cards to expand their family’s “landscape” of rice paddies and ensure the most bountiful of harvests.Players will be drafting cards and placing them into their expanding landscape area to close off paddies in order to score the most points by the end of the game.—description from the publisherA game takes place across two separate seasons (drafting phases): first the Wet Season then the Dry Season.Players begin the game during the Wet Season with a hand of 7 paddy cards. Each Wet Season turn they simultaneously select 2 cards from their hand: 1 to immediately place into their personal landscape and 1 to place into a communal row of cards called the Dry Season row. Players then exchange their hands and repeat until all cards have been placed.In the Dry Season players take turns selecting 1 card from the Dry Season row and immediately placing it into their landscape. When the Dry Season row is empty the game is over.Players have an opportunity to score points during both seasons by fully enclosing their paddies with paths. They will score for the size of a “closed” paddy which can be increased by adding houses as well as for farmers (a player’s family members) and buffaloes contained within the paddy. A player-specific “ancestor,” representing the guiding spirit of a revered forebear will also award that player additional points for achieving certain conditions.Strategically opportunities abound in the card-rich Wet Season when all share in a plenitude of resources and hands overflow with possibilities. Players must still think ahead to the Dry Season though when options will rapidly dwindle as the Dry Season row runs out of cards. The deck is micro and rounds are quick but a sustainable plan for organically generating points is a must across the seasons.In the end the player with the most points wins and may proudly boast of having the most fertile rice paddies in the region!
Ancient Balinese legend describes a host of powerful spirits who help poor rice farmers achieve success. These farmers have long used a sophisticated irrigation system to organize rice cultivation by integrating religious devotion and social responsibility with traditional farming methods. Even modern farmers seek to placate the spirit world in their quest to produce an abundant harvest.In Spirits of the Rice Paddy players must compete with fellow rice farmers to construct and tend rice paddies. Oxen can build walls and remove large rocks. Ducks can be employed to eat harmful pests and fertilize the fledgling crops. Weeds must be kept at bay. Most importantly water must be conserved and released with the greatest of care. With a little luck all that back-breaking labor will pay off in the end. The good news is that the spirits are eager to assist granting many special abilities blessings and magic. The farmer who produces the most rice over seven rounds wins the game.
Players are beekeepers trying to bloom their fields in order to attract bees and to produce the most valuable honey of the country.The player who has the highest score wins.—description from the publisher
Simurgh is a game for 2-5 players who become heads of powerful clans in a fantastical world where humans and dragons live hunt and go to wars together. As a head of a powerful family each player will breed mighty dragons make use of their special abilities gather resources and try to make their house the most powerful by gathering the most Power Points. The game is played in a sequence of turns with each turn allowing a player to perform 1 Main Action and any number of Free Actions. As a Main Action a player will usually place a worker on an Action Space.The workers (collectively known as Vassals) come in two types: Spearmen – young warriors of each house and Dragonriders – noble warriors and hunters gifted with their own Simurgh steed. On their turn each player will place one of their Vassals on an empty Action Space to gain resources exchange their assets for Power Points add new Vassals to their house or breed a new type of Simurgh.During the game players will collectively build the board by drawing and placing Action Tiles each either providing new Action Spaces (some allowing any Vassals some exclusively the Dragonriders) or creating an opportunity to score points for combinations of specific dragons in a player’s possession. When all the scoring spaces are filled with tiles the game ends at the end of the round and Power Points are tallied.
In the tile-laying family game Tipperary players are challenged to create their perfect vision of an Irish county by placing polyominoes and thus collecting sheep castles and whiskey. The linchpin is a 'magical stone circle that decides which of the tiles you can choose from. After twelve rounds one player will be named chief of Tipperary.Lookout threw in some cute animeeples - sheep sheep hurra!
Nile DeLuxor is a reprint of the card game Nile that includes a new expansion in the box. The expansion adds several new cards including two new crop types monuments and turn counter cards. The number of players is also expanded to allow for as many as 6.Nile DeLuxor is available as a published version and a print and play edition through Minion games. The published version is a complete game that includes original Nile and the expansion.
The grape pickers are fighting to inherit a magnificent but nearly abandoned vineyard. Whoever is able to harvest the best grape yield from the vines will become the owner of this precious land.In La Viña the players advance along the board collecting cards with the most interesting grapes. To collect the cards you advance along a track that represents the rows of a vineyard. Each track has a series of different grape cards on either side and you are allowed to choose the cards next to the space you are on or next to the space you move to. Each turn you can choose a card and advance or advance and choose a card.At the end of the track there are different wineries (each preferring a different kind of grape variety). Get the best reward for your harvest from the local wineries by matching your hand of grapes with their needs. If the players go quickly they may get the best cards but risk not having enough grapes. If they go too slow the competition can beat them to the best vines!Selling your grapes to the wineries gets the players prestige points and each player has a limited amount of deliveries. The end game triggers when a player makes their last grape delivery. The other players can finish moving through their track. Then everyone counts their prestige points gained through their previous deliveries and the player with the most points wins!—description from the publisher
Stew is a push-your-luck partial knowledge game. You and your fellow players take on the role of a farmer collecting items from the garden to make a stew. There are six vermin that want to eat your stew before you do. Draw a card and add it to your stew or feed some of the vermin to protect your pot. Make sure you do not wait too long or your fellow farmers might eat your stew.Released in the April 2018 Board Game of the Month Club $20+ package.
As the proud owner of one of the tea gardens in the the Chinese Yunnan region your mission in Tea Garden is to cultivate and expand your empire by establishing new tea gardens along the serene river valley. Tea leaves are your most prized asset with six grades of tea quality and each region producing a different quality of tea. Transform your fresh vibrant green tea leaves through fermentation elevating them to rich aromatic brown leaves that grow in quality — and value! — as they mature.Harness the power of your deck of cards to orchestrate up to four main actions each game round. The strength of these cards is important for performing the chosen action; the higher the strength the better the effects you will achieve. With your cards you will build new tea gardens acquire new cards trade your tea with eager caravans ferment your tea leaves and harvest more tea. Couple your main actions with the power of secondary actions to navigate the river produce tea cups or practice tea studies at the university.
Welcome to Dreadful Meadows - a land of tricks and treats where kooky Confectioners compete to be this season's sweetest supplier!You play a Confectioner sowing and growing sinister seeds to create the most bountiful candy crops through crafty candy patch placement. As rounds progress cultivating your candy crops allows for exciting expansion and experimentation! Conjure up a crew of magic Sugar Sprites who can lend a hand with their abnormal abilities. As you prosper summon your horrid Harvesters to intensify turnover or utilize your Candy to discover new Concoctions.Each game is unique through your choice of Confectioner and the strategies you utilize. Actions and patch varieties are limited so your success in the meadow will rely on calculated decisions in the expansion of your meadow the concoctions you create and how you utilize your Sugar Sprites and Harvesters.Will your Dreadful Meadow be an abomination or this season's sweetest sensation?—description from the publisher
In a distant future scientists were able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration consumption economics military etc. and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide!504 is a game that creates 504 different games out of one box. The game consists of nine modules:In each single game you take three different modules from the nine available and assemble them in any order you like to create a new game. (504 = 9 * 8 * 7 = the number of distinct permutations of three items from a set of nine. The order of the three game modules is significant and modules cannot be repeated.) For example you can play:Each single game takes from 30 to 120 minutes to play.
Sheepland is set on the beautiful island of the same name where for centuries the population has taken care of sheep. While inexplicably working in the same field two to four shepherds try to move sheep into the right areas to score points. During a turn you must take three actions chosen from these possibilities: - Move your shepherd - Move one sheep - Buy one terrain tileYou must move your shepherd at least once during your turn and you can't take the same action twice in a row without moving the shepherd in between the two actions.Six different terrain types are available with five tiles of each type and increasing costs (from 0 to 4 dinars). When you buy a tile you're not claiming land on the game board but rather investing in that type of landscape as that's where you expect the sheep to end up grazing. At the end of the game you score 1 point per tile of a terrain type for each sheep in a region of this type; you also score for coins still in hand.The map on the game board shows regions separated by roads: three regions of each terrain type for a total of 18 regions. Numbered rest stops lie along the roads with each rest stop between exactly two regions. Shepherds move from one rest stop to another with the first movement being free and all the others on the same turn costing 1 coin. When you buy a terrain you can purchase the top tile of either of the two terrain types next to your shepherd. When you move a sheep you move one sheep from a region adjacent to your shepherd to the other region adjacent to that piece i.e. you lead the sheep across the road to a greener pasture – well greener for you if all goes well.Each time you move the shepherd you place a fence in the rest stop from which it started moving making that location off-limits for the rest of the game. During the game some regions become inaccessible and if they are full of sheep a rush for the tiles takes place. The only black sheep in the game which is worth two points serves as a semi-random element possibly moving to an adjacent region each turn while still being movable by shepherds as long as it's not fenced in.After twenty fences have been placed you end the round so that all players have the same number of turns then you count up the points.
China experienced the greatest economic expansion in its history during the Ming dynasty (1368–1644). The silver trade between the Americas and Europe and onward to China had a profound effect on the world economy – it may be considered the beginning of a global economy.In China social mobility led to the growing of cities especially in the lower Yangtze area which was at that time responsible for the main production of wheat for the whole country. In addition to wheat and rice other crops like tea fruits and sugarcane were grown on a large scale. Immigrating peasants changed their profession to become merchants and artisans. Many people from the countryside were employed in private or state run factories producing commodities like paper porcelain refined sugar or silk textiles.Trade and commerce thrived in this liberalized economy and was aided by the construction of canals roads and bridges by the Ming government. Ming China saw the rise of several merchant clans who owned large amounts of wealth.In Yinzi — yínzi meaning silver — the players represent merchant clans developing parts of China in the late Ming period in the early 17th century along the last 200 km of the Yangtze river before it reaches the China Sea.The players plant crops sell goods to the rural or urban markets develop raw materials build and upgrade factories and sell their goods to ships already waiting in the port. In order to reach the port the players need to improve their river transport capabilities along the Yangtze.
Originally released in 2010 designer David Brain and developer Richard Breese have now re-visited Key Market adding four new guilds to the game and updating a number of the original guilds to give an even more challenging gaming experience.All of the guilds have been re-evaluated based on ongoing playing experiences and comments including the Key Worker guild. So you will find previous strategies may no longer be effective or possible.In Key Market each player controls an extended family of workers. Over the course of two years players will organize their workers in an attempt to turn their initial scanty resources into a thriving economic system.After an initial set up phase the game is played over eight seasons. Each season has three distinct phases during which players may take a variety of actions. The topography weather and seasons will influence the ability of workers to produce crops and livestock in the fields and luxuries in the villages. In addition resources and luxuries may be bought and sold in the market or gold and favors sought and acquired. Other workers may be sponsored to join the powerful guilds where they will acquire skills as they gain promotions to become craftsmen or even the guild master.Turn order throughout the game is determined by the player’s position on the season track which changes at the end of each season. At the end of the game the player who has acquired the most gold will win the game.
In UGO! players try to found a mighty kingdom. Eagerly they expand their empire with more and more countries – but only the areas that are well maintained by farmers shall ensure that a truly flourishing kingdom will be founded.UGO! is a trick-taking game. The starting player plays a card from hand then in clockwise order the other players play a card of the same color if possible while playing a different color otherwise. The one who plays the highest card takes all the others. In a tie the player who follows suit wins. If none of the players followed suit then the first one wins.The winner places the cards on his kingdom cards starting from left to right and sorted by color. If you have nothing on your kingdom cards yet you can sort the cards from left to right in any order. However if you do have cards already on your kingdom you must place them on top of the other matching colors (countries). As soon as you have placed the cards and started a new game round you may not change them anymore. The winner of the game round is also the starting player of the next one.
The Imomushi silkworms can live only in the cold peaks of the Akaishi Mountains and they produce the most delicate and expensive silk in the world. Very few people can withstand the hardships of the lonesome life a shepherd of giant silkworms leads. It is a solitary existence that requires great dedication and strength of character to bear the pressures that stem from competing with the few other shepherds who fight over the scarce but desirable feeding grounds while keeping the fearsome ookamy at bay.Silk is a gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available while pushing the other players' pieces into less desirable feeding grounds. In this game players roll dice in order to determine which actions they are allowed to perform during their turn. There are six types of actions available: breeding more silkworms moving the shepherd or their mastiff building fences or farms moving the ookami monster around the board and — most importantly — getting your silkworms to feed. When silkworms feed they generate a number of silk points depending on the type of terrain they are standing on at that moment. These points can be used to modify the outcome of a dice roll all while keeping in mind that the player with the most silk points at the end of the game wins!—description from publisher
At the intersection of northeastern and southeastern Asia exists a mysterious and peculiar island it's called Formosa. Throughout this wonderful landscape mountains plains and hills of all shapes and sizes exist under a subtropical environment that is especially optimal for growing fruits. In fact fruits are available for harvest every season on this island and with the proper cultivation delicious crops can be produced throughout the year.In Harvest Island players take on the role of cultivators sowing seeds in different types of fields under varying weather conditions in order to maximize their harvests. Using the knowledge gained from weather forecasting players must harvest their crops at the proper time in order to become the best cultivator the land has ever seen!
In El Burro you are developing a farm in Majorca and have to move your goods from your farm to the port of Palma. The game uses multi-purpose cards and dice-drafting as in La Granja while also containing other elements such as donkey cards donkey deliveries and a solo game. You need to manipulate your farm in the best way possible while making maximum use of your cards and the dice.In a game round you play cards draft dice (one at a time) to conduct actions deliver goods to your own market stands or to local markets and bring them all the way to the port of Palma.During the game you score some points for deliveries and at the end of four game rounds you receive more points based on special cards and other elements. The player with the most points wins.
You and your family have come to Nevada City to set up a homestead and help the town grow. Will you be able to outperform the other homesteaders?Each player in Nevada City starts the game with a nuclear family — mother father daughter and son — and a homestead mat where you can establish farms fence in livestock and develop silver mines. You start the game with one mine one farm and one ranch along with some money and an assortment of commodities. The town consists of a few buildings and other buildings will become available for construction as the years advance with the game lasting four years.A year lasts a number of turns until all players have used all of their characters and hired workers. On a turn a player chooses one of their characters and takes actions until all of that character's actions are spent; a character can't take the same action during a turn. A character can buy new property from city hall; mine farm or ranch their own property; claim a building; construct a building; use an existing building; reserve a contract that has conditions for improving the city; or work to fulfill that contract. Each character and worker has a different set of skills that can boost the actions they take such as finding additional silver in a mine or bringing lumber to a construction site.You earn victory points (VPs) for constructing buildings in addition to fees from those buildings when other players use them. You earn VPs for completing contracts as well with those contracts having different values depending on which buildings are in place at the time. Each player receives a private goal card at the start of the game and all players score points for these goal cards based on how well they do relative to other players so pay attention to their choices.Each year various events pop up leaving players to suffer drought or reap the benefits of fertile land among other things. At the end of a year workers leave unless you marry them into a family which will require spirits and other resources.Nevada City also includes advanced rules that add additional buildings and events to the game a gambling subgame of sorts a more volatile production market to make life in the West less predictable and extra sons and daughters. On top of all that the unhired workers at the end of a year get rowdy and start shooting up the town so you need to use your gunslinging abilities to bring them to heel and try to avoid getting wounded since you might lose out on a character's abilities in the subsequent year.
My Happy Farm is a game in which players strive to become the best farmer.All players have their own farm with four nice animals. They feed those cuties. Animals which are fed well fill their stomachs with tasty food grow and become longer and longer even reaching unnatural lengths. The longer your animal the better a farmer you are. The owner of the longest animal receives bonus points. Animals which aren't fed even one time lose their weight take offense and leave their bad master. Moreover they will take some victory points from the bad master to punish him so players have to be good and careful farmers and feed their animals well to create Their Own Happy Farm.
In The King's Will players must discover the victory point conditions over the course of the game while also deciding on their own individual scoring.Publisher's description:In AD 962 Otto the Great becomes Holy Roman Emperor. In this age of the 'itinerant kingship,' the king did not rule from a capital but travelled from palace to palace. In The King's will the players assume the role of the dukes whose palaces the King is visiting. They try to find out what the King's current will is and climb in his favour while they steadily enlarge their duchies. After four rounds the duke (player) who proved himself to be the best in meeting the wishes of the King will win the game.The victory conditions in this game are set up completely different every game and need to be discovered by the players throughout the game.The King's Will offers:- secret and random victory-conditions that provide ever-changing games - players act synchronous so less downtime for non-active players - additional flexibility because players can influence the game-time - a lot of gaming material made of wood
'In the lands of the North where the Black Rocks stand guard against the cold sea in the dark night that is very long the Men of the Northlands sit by their great log fires and they tell a tale... 'So began each of the Sagas of Noggin the Nog in which the crown of Noggin Prince of the Nogs is sought by his wicked uncle Nogbad the Bad who devises evil plots to threaten the safety of the kingdom in order to force Noggin to give up his crown. In this game players are the noble Lords of the north looking to assist Noggin however they can in his adventures with resources and wise council.Players use their influence to take actions on the board which as a back drop is Peter Firmin's classic hand drawn map of the Northlands. The time taken on each action is plotted on a roundel which acts as the game clock changes the turn order and progresses the seasons. However Nogbad is never far away from the source of the Kingdom's troubles and Noggin must use his cleverness intuition and resourcefulness to thwart Nogbad and confirm his position as King of the Nogs. The game ends when Noggin secures the crown or if Nogbad manages to get there first.In Tales of the Northlands: The Sagas of Noggin the Nog players must work together to successfully complete the adventures revealed by the saga cards. By offering much needed resources and making key decisions that effect the progress of the adventures players will if successful add to Noggin's popularity. Should their decision be unwise or they take too long the popular vote might sway toward Nogbad.The game includes all of the characters from the TV series Noggin his Queen Nooka Knut their son Thor Nogson the grumpy Captain of the Royal Guard Graculus the Great Green Bird Olaf the Lofty the Court inventor and Romf the little man from the Hot Water Valley.These adventures are all based upon the books and stories developed by Oliver Postgate and Peter Firmin. The game is fully licensed has access to all artwork previously released in books and film and includes over fifty new pieces of new artwork commissioned from Peter Firmin specifically for the game. The game has three levels solo a family game with simplified rule set and a gamer's version with deeper strategy options.
From Finnish designer Touko Tahkokallio comes Principato a tactical game for 2-4 players.Powerful principalities are forming in Northern Italy. When is the best moment to expand? When will harvesting be profitable? How much force will be necessary to defend the city walls? Only the player who can correctly judge the timing of such decisions will be successful in the end.At the beginning of the game each player receives a small unprotected principality. Over three epochs the various principalities can be developed. A steady production of money and food is needed to expand the principality and to maintain an army of mercenaries. During the game there are several cultural and military valuations that give the players victory points.The unusual part of this game are the action cards which are available to all players. From the changing pool of possible actions players have to secure the most suitable cards and use them at the appropriate time – reaching for the new means while parting with the old. This simple mechanism turns Principato into a varied tactical game full of tough decisions.
Moo moo!! Milk a cow produce some milk!You are a dairyman milking fresh milk everyday working hard to fulfill the orders given by the farm owner. But be aware! If your milk spoils an entire day's work will go down the drain! Or maybe you can turn milk into cheese or ice cream products increasing their value and prevent them from spoiling! Can you become the best dairyman of the farm?In clockwise order players take turns to roll all dice and must lock one set of dice that have a sum of exactly 10. They may repeat this process until they want to pass. They may then trade their dice of 10s for milk tile(s) of equal value. If they fail to roll a sum of 10 their turn ends immediately and they will get a snow token as a compensation which may be used to flip the milk tiles later in the game to earn extra points or gain special abilities. When the stack of milk tiles is depleted the player with the most points on their milk tiles wins the game.
In Bohn To Be Wild! a standalone title that celebrates fifteen years of the classic Bohnanza card game players want to do what they've always done: Plant beans in their fields and sell them for as many coins as possible while trading cards with other players to get around the restriction of not being able to rearrange cards in your hand.Bohn To Be Wild! mixes things up however by including eleven new types of beans – including Jamaica helmet and horse beans – rules for solo play and special wild beans. Unlike the original German Bohnanza this game allows for play with up to seven players.
In the '50s a small town in the US was famous for its fruit trees. Local small businesses were competing against each other producing ever better jams which in turn made the town grow more and more famous. Every year after the Christmas party the most succesful entrepreneur was given a prize: will you manage to win the prize this year?In Frutticola players will take on the role of business leaders specialized in growing and selling fruits and jams trying to become the most rich in town by the end of the year! With just a few Workers and Farmers you'll have to choose when to send them to the orchards and when to buy pesticides fertilizers and other items in the shops. Who will prove to be the best entrepreneur?
Plantopia is a strategy card-based game where players harness their gardening abilities to contend for the coveted title of Plantopia’s Champion Gardener. Manage the plants in your hand and in your tableau and plant the best combos to earn the most magical leaves. But pay attention to all of your fellow gardeners as whoever can predict the weather can make their plants grow!Capitalize upon the immediate powers of the Baby Plants while harnessing the scoring combos of the Treevolved Plants. Will you go for the fast-growing Flowers the card-drawing Cacti or the weather-controlling Trees? Or a combination of all of the above? You’ll always find new plants and different strategies awaiting every trip you take to Plantopia!—description from the publisher
In Sunflower Valley you draw your own mountain valley based on the tactical use of a shared pool of dice. Spread your villages throughout the valley and connect them with railways to earn points. Meanwhile gain extra rewards for cheering up your villagers by cleverly planting sunflowers around the mountains. Remember that your villagers need enough sheep too! And there are other players out there competing for the most valuable dice so grab a pen and start drawing your valley in this creative strategy game!Sunflower Valley is a creative pen-and-paper world-building game. Score points by drawing icons in the colored regions on your drawing map by cleverly using the dice. The game ends when no free spots remain on any player's drawing map. The player with the highest score at the end of the game wins!
Mi Tierra: New Era (My Land: New Era) is a worker placement game in which the players represent farmers that try to labor their land in the best way possible. They will have to sow and work the land and take care of their animals so they can produce goods and sell them in the different available markets.In this second edition players will have all the fun included in the original Mi Tierra plus more since the second edition includes many more features like use of water for plantations horses new products and more. Also instead of four players you will be able to play up to six-player games. Finally the rules of the game have been revised to make sure that Mi Tierra gets even better.
In a near future agrotoxics and contamination created some strange mutant plants... who are really scary! But hey profit is profit so you have to be the best farmer and make them grow.You have 12 actions in the table (half face down half face up) that allows you to gather resources (tokens) get plants and nurture them. Each turn you have 2/3 actions and what you use and what you block stop your friends to do the same. You need to take care of your resources and you don't know exactly what action is available next so your plans can be hard to reach. You have to get your crops well nurtured to score and they do crazy stuff together so keep and eye in other players crops to be sure you have the best mutants to score points and win the game.Mutant Crops is a fast and light resource manager a perfect introductory game to euros mechanics who plays in half an hour.
Break your flock of chickapigs free while dodging opponents hay bales and an unruly pooping cow in this strategic board game.The first player to get their six chickapigs off the board wins. You must coordinate your chickapigs hay bales and the cow to help your chickapigs escape through their goal. At the same time play defense against your opponents with your pieces or use the cow to drop a poop in their way. Whenever someone goes over a poop they must take a poop card which are always bad. There are also daisy cards which are always good.Chickapig is an abstract game with enough chance to keep everyone competitive.
At the end of the 17th century a French Benedictine monk in charge of the cellar at Hautvillers Abbey made an important contribution to differentiate wines from that region. As a result it became possible to produce wines of superior quality particularly in white wines made from black grape varieties. While Dom Pierre Pérignon initially felt the sparkling of the wine was a negative feature the consequent increase in both quality and quantity created the path that lead to the appreciation and recognition of champagne.Throughout the 18th century several champagne houses — or Champagne Maisons — were founded and a new business dynamic grew in the region. These houses replaced small farm and monastery production in leading the evolutionary process of champagne and by planting more vineyards or buying grapes from other producers or both they mastered the specialization. To promote their product the houses hired sales agents to take samples of their champagne wines to the Royal Courts of Europe a crucial factor in generating the glamorous fashion of drinking champagne.Despite production growth improved quality and increasing popularity trade did not reach spectacular rates during the 19th century — which is why the game Dom Pierre is much more about winning prestige than earning money. In the game you are responsible for one of the oldest Champagne Maisons producing and selling wine all over Europe not to mention the other side of the Atlantic. The local economy will be boosted employment increased and your brand will become universally recognized.To make all this happen will require a chain of actions that starts in your vineyard. You will need to look for continuous improvement constantly react to your opponents and optimize your choices to build the most prestigious Champagne Maison. In game terms on a turn you move up a disc on the winery game board and perform an action with the actions become more powerful as the game progresses. You will plant in the vineyards harvest crops buy grapes from neighbors make wines in your cellar (some more valuable than others) allocate salespeople on four market routes and workers in the vineyard and cellar and acquire the necessary accessories to improve production.
Each turn in Pick a Pen: Gardens the active player rolls the five colored pencils then chooses one and marks spaces on their individual player sheet. Each other player in turn drafts a pencil and uses it. Pencils show symbols on their different sides and the symbols on top of the chosen pencil determine what players do on their sheets.Each sheet shows bordered gardens and on a turn you fill in the indicated number of spaces in that color; all of those spaces must be adjacent to one another in addition to being adjacent to everything colored previously. Your goal is to fill gardens with only a single color or with five different colors scoring bonus points as you do so. The game ends when a player has completely colored all of their gardens or failed to color in five times.Pick a Pen: Gardens includes three difficulty levels of player sheets with flowers and trees on sheets 2 and 3 to help you earn bonus points in different ways.
Create your own Australian farm in this tactical tile game. But watch out for toads! Queensland is besieged by a veritable toad infestation that is sweeping your farm too. The more toads you manage to remove through your ponds the more points you earn. However toads left on your farm will eat your crops. How much of your crop can you save from the toad infestation?—description from the publisher (translated)
In Blossoms (original title Kwiatki) players compete to create the most beautiful flower bouquet. The longer the flowers the higher they score!To set up give each player two random face-down cards and three action tokens. Place the flower pots in the center of the playing area with space above them for the growing flowers. Place four different flower cards one in each pot. Take one card from the draw pile and place it aside face-down.Players alternate taking turns trying to make the most valuable combination of flowers possible. On their turn a player can conduct any number of actions which are:A player's turn ends when they decide to cut flowers pass or when they have BAD LUCK. The game ends when the last card from the deck is drawn. Points are then scored by the size and diversity of sets you have planted. Whoever has the higher score wins!
Farmageddon is a frenetic farming game for two to four cutthroat farmers. Plant big-money crops like Wary Squash or Grumpy Melon but watch out — they’re a tasty target for other players!Protect your produce with Crop Insurance or Foul Manure then hit your opponents with a Dust Bowl or those Darn Gophers!Will you bring in the biggest bushel of crops… or will they be wiped out by FARMAGEDDON?-Back of box blurb
Pandemain: Traditional Farmers' Bread is a worker placement and bread making game for 1 to 4 players where you must run a small bakery business located in the village of Nördlingen during the fascinating period of the Middle Ages. Buy ingredients in the market get flour by visiting the mill bake your bread in the Feudal Lord’s oven and try to sell it in nearby villages. Satisfy the demand with high quality bread and improve your reputation to prosper and emerge victorious. Face the difficulties of the harsh medieval life in which only a few peasants escaped the servile dependence of the Feudal Lord.The game takes place in the medieval region of the Duchy of Schwaben during the year 1276 in the domains of Emperor Rudolf I of Habsburg and under the watchful eye of the Inquisition. The historical base of the game has been verified in ancient documents and history books and its mechanics are based on readings from original literature of that time. Explore this enigmatic period hidden under layers of mud and ash and discover the real day to day of the period’s peasants.Pandemain: Traditional Farmers' Bread is played in turns. Each player starts with four workers and they can get another one if certain conditions are met.There are 5 game rounds divided in 4 phases each with a variable element at the end of the game. In the game some actions that are chosen by the players (worker placement) and all actions will lead to the selling of the bread they bake in the nearest villages or to the Feudal Lord which additionally gives you favors (set collection). Each type of bread is sold at a different price and have different point values. The players must collect the correct ingredients for each recipe bake high quality or low quality bread and sell it for which they will receive the gratitude from the villages (set collection) allowing them to make extra actions and receive extra points. The players can hire and improve their master bakers (set collection) which allows them to bake the highest quality bread provide benefits and increase their reputation. Cows oxen and wagons add some variability when the players go to acquire the ingredients.The Inquisition is also relevant: the players will make donations to the church which gives them influence to avoid losing points each round and in return they will give some benefits and points. And not only that the church also controls the turn order.What changes every round? - Bread demand in each village - Flour available in the market - Feudal Lord's servant position - Inquisition advanceWhat changes every game? - Available master bakers - Villagers in the villages - Feudal Lord's favors - Benefits when donating to the church-description from designer
Cleverly build your garden. Harvest gems and enrich your seed bag with new amazing creatures so your next garden can grow even more abundant. Combine the unique abilities of your creatures and be the first to acquire the victory trophy.Each round in Gardlings all players simultaneously build their garden in front of themselves. You do this by drawing and placing tiles from your bag. You may stop drawing tiles at any time because if you draw too many gnomes they will steal gems from you. At the end of the round use any gems you matched in your garden to buy a new tile then return all of your tiles to your bag to prepare for the next round. Each tile features potential ways to match gems as well as a creature with a special ability. Your garden will grow larger and better each round and the puzzle of placing tiles will become increasingly complex.The goal of the game is to match enough gems to buy the victory tile.—description from the designer
Bohnanza: Dahlias is a special edition of Bohnanza for 3-5 players that features the same gameplay as the original design.In the game you plant then harvest flower cards in order to earn coins. Each player starts with a hand of random flower cards and each card has a number on it corresponding to the number of that type of flower in the deck. Unlike in most other card games you can't rearrange the order of cards in hand so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players which is the heart of the game.On a turn you must plant the first one or two cards in your hand into the fields in front of you. Each field can hold only one type of flower so if you must plant a type of flower that's not in one of your fields then you must harvest a field to make room for the new arrival. This usually isn't good! Next you reveal two cards from the deck and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.When you harvest flowers you receive coins based on the number of cards in that field and the meter for that particular type of flower. Flip over 1-4 cards from that field to transform them into coins then place the remainder of the cards in the discard pile. When the deck runs out shuffle the discards playing through the deck two more times. At the end of the game everyone can harvest their fields then whoever has earned the most coins wins.
Growing Season is a two-player board game inspired by resource management video games where the player runs a farm; such as the Harvest Moon saga or the popular indie game Stardew Valley.Growing Season is an accessible and straightforward game that mixes deck building and resource management. It serves as a perfect introduction to more complex board games or as a perfect game for quick games on the couch it doesn't require much preparation but hides a lot of depth in the optimization of the hands and resources.A normal game of Growing Season lasts about 35 minutes during which players will build and grow their farms. Players will start with three plots of land and not much more than the efforts of their farmers and by the end of the game they will run a huge and automated farm with which they'll be able to tackle the most complicated and lucrative crops using sprinklers a harvester and with several barns.—description from the designer