For the 2019 edition see The Castles of Burgundy.The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat originally controlling a small princedom. While playing they aim to build settlements and powerful castles practice trade along the river exploit silver mines and use the knowledge of travelers.The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions each of which demands its own type of settlement tile.The game is played in five phases each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile 3) deliver goods with a number matching one of his dice or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points those points are immediately recorded. Each settlement tile offers a benefit additional actions additional money advancement on the turn order track more goods tiles die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.The game ends after the fifth phase is played to completion. Victory points are awarded for unused money and workers and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game.The player with the most victory points wins.The rules include basic and advanced versions.This game is #14 in the Alea big box series.There is a separate BGG entry for the 2019 edition: The Castles of Burgundy. The 2019 edition includes alongside the base game eight expansions seven of which had already been released separately as promotional items and one new to the 2019 release.UPC 4005556812431
A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements mercantile expeditions and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium.When the northerners went out for a raid they used to say they headed out for a viking. Their Scandinavian ancestors however were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America long before Columbus. In what is known today as Normandy the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress.In this game you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end the player whose possessions bear the greatest value will be declared the winner.--gameplay description from
During the medieval goings-on around Orléans you must assemble a following of farmers merchants knights monks etc. to gain supremacy through trade construction and science in medieval France.In Orléans you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate.You will always want to take more actions than possible and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
In The Quacks of Quedlinburg players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add though for a pinch too much of this or that will spoil the whole mixture!Each player has their own bag of ingredient chips. During each round they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip the further it is placed in the pot's swirling pattern increasing how much the potion will be worth. Push your luck as far as you can but if you add too many cherry bombs your pot will explode!At the end of each round players gain victory points and coins to spend on new ingredients depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.
Paladins of the West Kingdom is set at a turbulent time of West Francia's story circa 900 AD. Despite recent efforts to develop the city outlying townships are still under threat from outsiders. Saracens scout the borders while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women players must gather workers from the city to defend against enemies build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications commissioning monks and confronting outsiders. Each round players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses players will slowly increase their faith strength and influence. Not only will these affect their final score but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.—description from the publisher
In 1271 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the Silk Road they reached the court of Kublai Khan in 1275.In The Voyages of Marco Polo players recreate this journey with each player having a different character from history with a special power in the game. The game is played over five rounds. Each round the players roll their five personal dice and take turns performing actions by placing their dice onto the board. Players may choose from a variety of actions each require the use of one or more dice: collecting resources or money acquiring contracts traveling on the map or using a special action granted by a city. When traveling each player begins at Venice and can decide between several routes eastward all the way to Beijing. When a player stops at a city they place a trading post there giving them access to extra actions or resources for the rest of the game. The higher the value of the dice used for an action the better the options that may be chosen but also the more money the player must pay if an opponent has already chosen the same action.After five rounds the game ends with players receiving extra victory points for having trading posts in Beijing fulfilling the most contracts and having trading posts in the cities on secret goal cards that each player gets at the start of the game.This game should not be confused with Marco Polo Expedition which has the same German title.
Tainted Grail: the Fall of Avalon is an unforgettable solo or cooperative adventure experience for 1-4 players. Blending Arthurian legends and Celtic mythology with a unique vision it allows you to impact the game world in deep and meaningful ways. A deep branching storyline allows you to tackle problems in different ways ensuring no two games play alike. Difficult decisions or harrowing choices wait behind every corner and seemingly minor tasks may reverberate with major long-term consequences.In a land slowly sinking into the Wyrdness and torn apart by conflict; surviving each day is a challenge on its own. Starvation sickness violent weather and random incidents all conspire to end your journey. Guardian Menhirs that ensured safe travel throughout the realm are slowly going dark turning simple logistics into an involving puzzle. To overcome these challenges your character develops along several conflicting lines such as Brutality / Empathy or Practicality / Spirituality. These traits unlock a rich choice of mutually exclusive skills and lead to different deck-building strategies making character advancement meaningful and deep.The character you develop is going to be tested during dozens of combat and non-combat encounters. Sometimes you will need to brute force your way but often diplomacy might be a better option. Regardless whether you fight with your strength or your wits our unique dice-less encounter system makes resolving each conflict fun and exciting while keeping you immersed in the game.In Avalon there’s a legend waiting behind every stone and every tree. All locations have their own rich stories and secrets to discover. Places and characters are often much more than they seem. As you slowly put all the pieces of the larger puzzle together the land will always have a surprise waiting for you just around the corner. Many secrets can be discovered only after several games. Created by one of the best Polish fantasy authors Krzysztof Piskorski the story of Tainted Grail: the Fall of Avalon aims to push the boundaries of non-linear narrative building upon the rich experience.—description from the publisher
Architects of the West Kingdom is set at the end of the Carolingian Empire circa 850 AD. As royal architects players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials hire apprentices and keep a watchful eye on their workforce. These are treacherous times and rival architects will stop at nothing to slow your progress. Will you remain virtuous or be found in the company of thieves and black marketeers?The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game players need to make a lot of moral decisions. However only at game's end will their virtue be judged. A few underhand deals here and there might not seem like much but fall too far and you will be punished. The game ends once a set number of constructions have been completed.—description from the publisher
Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors players seek to impress the Chieftain by raiding unsuspecting settlements. To do so players need to assemble a crew collect provisions and journey north to plunder gold iron and livestock. Glory can be found in battle even at the hands of the Valkyrie so gather your warriors because it's raiding season!To impress the Chieftain you need victory points (VPs) with those being acquired primarily by raiding settlements taking plunder and making offerings to the Chieftain. How you use your plunder is also vital to your success. Players take turns in clockwise order and on a turn you place a worker and resolve its action then pick up a different worker and resolve its action. Broadly speaking those actions fall in one of two categories:The game ends when only one fortress raid remains all Valkyrie have been removed or all offerings have been made then players tally their scores.
Champions of Midgard is a middleweight Viking-themed worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls draugr and other mythological Norse beasts. By defeating these epic creatures players gain glory and the favor of the gods. When the game ends the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!Placing workers allows for the collection of resources and warriors which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes build ships and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.
Charles IV has been crowned King of Bohemia and ruler of the Holy Roman Empire. From his castle in Prague he oversees construction of new fortifications: a bridge across the Vltava River a university and a cathedral rising within the walls of the castle itself. Prague is already among the largest cities in Europe. King Charles will make it the capital of an empire!In Praga Caput Regni players take the role of wealthy citizens who are organizing various building projects in medieval Prague. By expanding their wealth and joining in the construction they gain favor with the king. Players choose from six actions on the game board — the action crane — that are always available but which are weighted with a constantly shifting array of costs and benefits. By using these actions you can increase your resources improve the strength of your chosen actions and build New Prague City the Charles Bridge or city walls. You can possibly gain additional actions or even participate in the construction of St. Vitus Cathedral.Clever players will discover synergies between carefully timed actions and the rewards from constructing civic projects as all of the mechanisms mesh together. At the end of the game the player who most impressed King Charles wins.
You are a monarch like your parents before you a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents however you have hopes and dreams! You want a bigger and more pleasant kingdom with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs freeholds and feodums. All are small bits of land controlled by petty lords and verging on anarchy. You will bring civilization to these people uniting them under your banner.But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible fending them off along the way. To do this you will hire minions construct buildings spruce up your castle and fill the coffers of your treasury. Your parents wouldn't be proud but your grandparents on your mother's side would be delighted.''In Dominion each player starts with an identical very small deck of cards. In the center of the table is a selection of other cards the players can buy as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them the players construct their deck on the fly striving for the most efficient path to the precious victory points by game end.Dominion is not a collectible card game (CCG) but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety.Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten three cards have mild functional changes (you may added to Moneylender Mine Throne Room) and other cards have been rephrased (while remaining functionally the same).Dominion: Update Pack contains the seven new kingdom cards introduced in the second edition of Dominion thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.
War Chest is an all-new bag-building war game! At the start of the game raise your banner call (drafting) several various units into your army which you then use to capture key points on the board. To succeed in War Chest you must successfully manage not only your armies on the battlefield but those that are waiting to be deployed.Each round you draw three unit coins from your bag then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!—description from the publisher
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline circa 980 AD. Choosing peace over prosperity our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts our future has also become uncertain. As viscounts we must be wise and decisive. Loyalty is to be upheld but gaining favour among the people must be our priority should there be a sudden shift in power.The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings writing manuscripts working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!—description from the publisher
The journeys of Marco Polo continue in Marco Polo II: In the Service of the Khan an epic follow-up to The Voyages of Marco Polo. After traveling to Beijing your travels now take you back to the West in the service of the Khan sending you to the farthest reaches of his empire in search of wealth and fame.Marco Polo II is a standalone game based on The Voyages of Marco Polo and you don't need the original game to play this one. This new journey will present unique challenges with new and different actions new scoring rules and a new good: rare and valuable Chinese jade.Retread old paths with renewed purpose or find new ones as you explore farther west continuing to build the immortal legacy of Marco Polo!—description from the publisher
The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain a promise of prosperity and honor yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil but he must speak of this only in riddles. If his true identity is discovered all will be lost.The Resistance: Avalon is a standalone game and while The Resistance is not required to play the games are compatible and can be combined.
In Ora et Labora (Latin for 'Pray and work') each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books ceramics ornaments and relics – to gain the most victory points at the end of the game.Ora et Labora Uwe Rosenberg's fifth big game has game play mechanisms similar to his Le Havre such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round players turn the rondel by one segment adjusting the counts of all resources at the same time.Each player has a personal game board. New buildings enter the game from time to time and players can construct them on their game boards with the building materials they gather with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them as in Agricola: Farmers of the Moor so they hinder development until a player clears the land but they provide resources when they are removed. Clever building on your personal game board will impact your final score and players can buy additional terrain during the game if needed.Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers but to enter and use another player's buildings you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.Ora et Labora features two variants: France and Ireland.
Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village thoughts of death will keep you focused on smart time-management.Paraphrased from Opinionated Gamer's review:Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes a market a travel zone a crafting zone a church and a council house. Many of these offer multiple options so even if you take a cube from the crafting area you can get an ox a horse a cart a plow a scroll or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as curses there are lots of turns per round. Some areas offer short-term scoring others offer long-term scoring and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full.
In the village of Tiefenthal lies The Tavern of the Deep Valley. There all citizens from the area gather but it's important to attract new wealthy guests for only then is there enough money to expand the tavern which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?In The Taverns of Tiefenthal the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.AWARDS 2019 SXSW Tabletop Game of the Year nominee 2019 The American Tabletop Awards COMPLEX GAMES winner
Welcome to the most famed Geisha street in the old capital Hanamikoji. Geishas are elegant and graceful women who are skilled in art music dance and a variety of performances and ceremonies. Greatly respected and adored Geishas are masters of entertainment.In Hanamikoji two players compete to earn the favor of seven illustrious Geishas by collecting each Geisha’s preferred performance item. With careful speculation and a few bold moves can you outsmart your opponent to win the favor of the most Geishas?Jixia Academy features the same gameplay as Hanamikoji but with different artwork.Hanamikoji FAQ
Description from the publisher:Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery and it's up to your group of straggling survivors to not only stay alive during these dark times but to take back the realm and punish those responsible for the apocalypse!Zombicide: Black Plague allows you take control of paladins dwarves knights and magicians wielding powerful swords crossbows and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game while still retaining the nonstop action tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmail armor or shields to defend against the undead pick up spell books to perform fantastic enchantments or light up a pool of dragon bile to create an all-consuming inferno of dragon fire!Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre).
Mighty heroes don’t just appear out of thin air -- you must create them! Race class alignment skills traits and equipment are all elements of the perfect hero who is ready to take on all opposition in the quest for glory and riches.In Roll Player you will compete to create the greatest fantasy adventurer who has ever lived preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!
In Kingdomino you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands including wheat fields lakes and mountains in order to spot the best plots while competing with other lords to acquire them first.The game uses tiles with two sections similar to Dominoes. Each turn each player will select a new domino to connect to their existing kingdom making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so) and points are counted based on number of connecting tiles and valuable crown symbols.
The King is dead. The kingdom is divided. Three factions — the Scottish the Welsh and the English — vie for control and across the sea foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle while ensuring that the faction that rises to dominate the realm favors them above all other claimants to the throne.The King is Dead: Second Edition refreshes the accessible yet strikingly deep game with updated graphic design gorgeous new artwork and a brand-new asymmetric game mode for advanced play.
The game Glass Road commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today the Glass Road is a route through the Bavarian forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you keep your business flowing. Cut the forest to keep the fires burning in the ovens and spread and remove ponds pits and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders...In more detail the game consists of four building periods. Each player has an identical set of fifteen specialist cards and each specialist comes with two abilities. At the beginning of each building period you choose a hand of five specialists. If during this building period you play a specialist that no other player has in hand you may use both abilities on that card; if two or more players play the same specialist each of them may use only one of the two abilities. Exploiting the abilities of these specialists lets you collect resources lay out new landscape tiles (e.g. ponds and pits) and build a variety of buildings which come in three types:Mastering the balance of knowing the best specialist card to play and being flexible about when you play it — together with assembling a clever combination of buildings — is the key to this game.The 2021 edition of Glass Road includes previously released promotional material: the Oktoberfest and Adventskalender tiles and the Harlekin card for use in the solitaire version of the game.
Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!Draft cards and pick the right ones to position your warrens on the 100 squares of the board provide resources to your colonies build new cities to increase your influence and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots gather mushrooms in the green forest and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.After each turn your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds and the player with the most points wins the game.
Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn players perform one of four actions:The last round is triggered once a player has claimed their fifth victory point card then whoever has the most victory points wins.
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate circa 820 AD. As brave explorers cartographers and astronomers players set off from Baghdad to map the surrounding land waterways and heavens above. Players must carefully manage their caravan of workers and equipment while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph or lose your way and succumb to the wilderness?The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land water and sky. Players can also gain points from upgrading their caravans by gaining inspiration from nobles and by influencing the three guilds of science trade and exploration. As they make discoveries players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.—description from the publisher
Destinies is a competitive story-driven game of adventure and exploration mixing an app and a board game.The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.The Destinies system offers a fully story-driven app-supported RPG-like board game experience without the need for a game master. Each scenario depicts a part of a vivid world full of dark stories epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two completely different paths to victory composed of branching series of quests. Players compete with each other to push the world towards their own destiny.The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events epic adventures and an ever-changing game world. Each turn players discover new parts of the world presented on tiles explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.—description from the designer
China 1570. China is under the reign of the Longqing Emperor of the Ming Dynasty. He inherited a country in disarray after years of mismanagement and corruption. He resided in the Forbidden city which was the seat of many emperors under the Ming Dynasty. Constructed from 1406 to 1420 the complex consists of 980 buildings and covers 72 ha (over 180 acres). It is also under the Ming Dynasty that the Great Wall of China was rebuilt fortified and expanded. Around this period China was under heavy attack from the Mongols so maintaining the Great Wall was essential. Most of what we now have left of the Great Wall we owe to the Ming dynasty.The country was already famous for its very intricate bureaucracy but this also led to a lot of corruption. Even though the penalties for corruption were very high the highest Officials of the Forbidden City would pretend to uphold the ban on corruption by accepting gifts of petitioners and returning one of seemingly lower value.Gùgōng uses this extraordinary custom as its basis. Players take on the role of powerful Chinese families trying to gain influence and power by exchanging gifts with Officials. The gift cards you offer as a player have to be of a higher value than the one you receive forcing you to make strategic choices regarding which actions you want to take each turn. You will travel around China sail down the Grand Canal purchase precious jade help construct the Great Wall secure advantages through decrees influence the game through intrigue and ultimately receive an audience with the emperor. If only 1 player succeeds in doing so he wins. If several players succeed the player with the most VPs among those players wins the game.—description from the publisher
Edo — what we now know today as Tokyo Japan — was a thriving city with an estimated population of one million half townspeople and half samurai. With a huge shopping culture Edo's main district Nihonbashi was lined with shops selling kimonos rice and so much more.Nihonbashi is the focus of IKI: A Game of EDO Artisans which brings you on a journey through the famed street of old Tokyo. Hear the voices of Nihonbashi Bridge's great fish market. Meet the professionals who carry out 700-800 different jobs. Enter the interactivity of the shoppers and vendors. Become one with the townspeople.One of the main professions in the world of Edo is the artisan. Each of the Edo artisans uses their own skill of trade to support the townspeople's lives. In this game not only are there artisans but street vendors sellers at the shops and professions unique to this time and age. Meet the puppet masters putting on a show. Meet the ear cleaners that people would line up for.The goal of this game is to become the annual Edoite best personifying what is known as IKI an ancient philosophy believed to be the ideal way of living among people in Edo. Knowing the subtleties of human nature being refined and attractive — these are all elements of a true IKI master.
From the designer of Glen More comes a new title published by Queen Games: Lancaster.In 1413 the new king of England Henry V of Lancaster has ambitious plans: The unification of England and the conquest of the French crown! Each player takes the role of an ambitious aristocratic family. Who will be the best supporter of this young king and the most powerful Lord of his time?In Lancaster the players want to proceed from simply being a Lord to being the most powerful ally of the king. They may achieve this by developing their own knighthood as well as by clever deployment of individual knights in the counties of England at their own castle and to conflicts with France. In parliament they try to push laws from which they will benefit themselves most. The player with the most power points at the end of the game is the winner.Every turn players send their knights to the different locations: • Counties where they compete with knights from other players for rewards and the favor of the nobles. • The castle to receive income or new knights. • Into conflict with France where all players combine their power and try to gain power points.In the counties the strength of the knights is important as you can remove the knight of another player by placing a knight of your own with higher strength in the same location.
In Citadels players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points and the player with the highest score wins.Players start the game with a number of building cards in their hand; buildings come in five colors with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round the player who was king the previous round discards one of the eight character cards at random chooses one then passes the cards to the next player etc. until each player has secretly chosen a character. Each character has a special ability and the usefulness of any character depends upon your situation and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play and so on.On a turn a player earns two or more gold (or draws two building cards then discards one) then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them and each building is worth a certain number of points. In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels ten from the Dark City expansion and nine new ones — along with thirty unique building districts and the rulebook includes six preset lists of characters and districts beyond the starter list each crafted to encourage a different style and intensity of gameplay.
Prince John is coming to Nottingham! Players in the role of merchants see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However players must first get their goods through the city gate which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit or risk it all by sneaking in illicit goods? Be mindful though as the Sheriff always has his eyes out for liars and tricksters and if he catches one he very well may confiscate those goods for himself!In Sheriff of Nottingham players will not only be able to experience Nottingham as a merchant of the city but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods who gets inspected and who may have their goods confiscated!Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods negotiate deals and be on the lookout for the Sheriff of Nottingham!Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.
The prosperous Kingdom of Greengully ruled for centuries by the Forever King has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village the Forever King has selected six citizens for the task each of whom has a unique set of skills they use to build their charter.In Charterstone a competitive legacy game you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus you start off with simple choices and few workers but soon you have a bustling village with dozens of possible actions.Your journey through Charterstone's many secrets will last twelve games but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.Charterstone released in the US/Canada on December 12 2017 (the rest of the world received it slightly earlier).
Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the Cistercian monastery to the construction of Kutná Hora which quickly became one of the most important cities in central Europe.Kutná Hora: The City of Silver is a historical city-building Eurogame for 2-4 players that features a real-life supply and demand experience in which every action you take has an impact on the game's dynamic economic systems.In each round players take turns selecting actions from a hand of double-sided cards to engage strategic plans like mining purchasing plots of land on which to build gaining permits raising buildings for their affiliated guilds gaining profit from their production and of course working towards the construction of Saint Barbara's Cathedral.The asymmetrical nature of each player's available guilds makes for highly interactive rounds in which each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city but take care to balance your personal goal advancement with the need to further the city's growth. Everything is connected and sometimes the path to personal victory relies on the prosperity of the many.—description from publisher
Description from the publisher:Build up the most prestigious kingdom by claiming wheat fields forests lakes grazing grounds marshes and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands you will make new buildings appear giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon!Queendomino is a game completely independent from Kingdomino while offering a choice of more complex challenges. Two to four players can play Queendomino independently but also in connection with Kingdomino allowing for games with 7x7 grids for four players or for up to six players if you stick to 5x5 grids.
Move your knights erect buildings and go crusading to spread the influence of your Order. When the Orders get too strong King Philip will become nervous and disband all Templar orders ending the game.Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel which they can upgrade over the course of the game that controls their action choices during the game. Your faction gives you a special power to control your rondel and the buildings you erect will help you form a strategy.
Scholars of the South Tigris is set during the height of the Abbasid Caliphate circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge be mindful not to neglect one in pursuit of the other.The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls increasing knowledge in various areas of science and mathematics influencing the 3 guilds and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.—description from the publisher
This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts but they also tend to gather into massive hordes that ambush the survivors when they least expect it.Set in the same medieval era as Black Plague players will take on the role of Survivors looking to defeat the shuffling undead menace by any means possible.In Green Horde up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals and against all odds stay alive. Fans of the Zombicide series have become familiar with the Walkers Runners Fatties and Abominations that shuffle around looking for victims. But the creatures they will face are not just zombie humans they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans.A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn one extra zombie miniature of the same type is set aside collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat.With such menacing new foes the Survivors are going to have their hands full dealing with the Green Horde. Luckily they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst the Norse Sword and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh and if they should gather together too tightly the Survivors can always hit them with the catapult...(did we not mention the catapult?).Zombicide: Green Horde includes ten new challenging quests featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain like ledges and water holes and the ever-present threat of the Green Horde making an appearance the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.
Beer & Bread is a multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction card drafting and resource management.Founded on the fruitful lands of an erstwhile monastery two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources they still find pride in their friendly rivalry of besting each other’s produce.Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources producing beer and bread selling them for coins and upgrading your facilities.However in order to win you must maintain the balance between your baked and liquid goods. Because after the sixth year you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.—description from publisher
In Brian Boru: High King of Ireland you strive to unite Ireland under your domain securing control through might cunning and matrimony. Join forces to fend off Viking invaders build monasteries to extend your influence and gather support in towns and villages throughout the land. To become High King of all Ireland you need to navigate a web of shifting alliances outmaneuver your enemies and grab history by the reins.The success of the historical Brian Boru rested on three pillars: his victories against the Vikings the favor he managed to garner with the Church and the alliances he forged through political marriages. This became the foundation of the game with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town which in turn gains you majorities in the regions; if you lose the trick however (deliberately or otherwise) you instead take an action corresponding to the suit of the card.
In Kingdom Builder the players create their own kingdoms by skillfully building their settlements aiming to earn the most gold at the end of the game.Nine different kinds of terrain are on the variable game board including locations and castles. During his turn a player plays his terrain card and builds three settlements on three hexes of this kind. If possible a new settlement must be built next to one of that player’s existing settlements. When building next to a location the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements.By building next to a castle the player will earn gold at the end of the game but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.Each game players will use a random set of Kingdom Builder cards (3 of 10) special actions (4 of 8) and terrain sectors to build the map (4 of 8) ensuring you won't play the same game twice!Kingdom Builder FAQ - please read before posting questions in the forum.
You are Abelard Lavel a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child you had strange prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed.The Chronicles of Crime: 1400 standalone game brings back well-known mechanisms of the original Chronicles of Crime game while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed.During your investigation you can also count on your family members to share their knowledge with you. You can ask your uncle a monk who has a wealth of knowledge about written texts your sister a merchant who knows something about almost any object you’ll find or even your brother a king’s spy who knows a story or two about many of the people you will meet. Finally your faithful dog is always willing to trace a suspect for you just bring him an item belonging to the person in question and he’ll track them down!Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.
Merv: The Heart of the Silk Road is a tense economic game charting the rise and fall of the greatest city in the world.In Merv players are vying to amass power and wealth in the prosperous heart of the Silk Road. Through careful court intrigue timely donations to the grand mosque and favorable trade deals players attempt to redirect as much of that prosperity as possible into their own pockets.Meanwhile beyond the city walls Mongol hordes approach. If you help construct the city walls you give up on precious opportunities to build up your own stature but leave it unprotected and you will burn with the city. Every decision is weighty and the consequences of each misstep are dire. Will you rise to prominence or fade into oblivion?—description from the publisher
In England in 1193 the county of Nottinghamshire suffers under the yoke of evil Prince John and his henchmen. Can Robin Hood and his companions escape the sheriff's guards and complete their adventures successfully?In The Adventures of Robin Hood players take on the role of Robin Hood and his companions with the action taking place on a living game board with no set paths. The board changes over the course of each adventure and the movement of the characters is handled via an innovative mechanism that uses different length wooden character pieces. Various actions and secrets are integrated into the game levels and are revealed only in the course of the story. The game board remembers what players have already explored or found and thanks to the special materials the entire game can be set up and dismantled quickly.Instead of using cards as in the author's Legends of Andor the game tells the story of Robin Hood in a high-quality hardcover book and depending on the decisions the players make the story changes...
Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted you journey to a strange land to reinvent yourself and reclaim your honor. Will you farm the earth fight as knights or finagle your own feudums?Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal players optimize four actions per turn in attempt to score the most victory points over five epochs.Each player controls several medieval characters that roam the countryside tending farms taxing towns and taking outposts in effort to rise in power.But that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service or face the charge of disloyalty.Once a guild member you will dutifully play your part in a progressive economic cycle whereby the farmer ships goods to the merchant who equips the alchemist who invents black powder which arms the knight and so on.If you run your guilds wisely maintain control of key locations and adapt best to changing events you will be victorious. Unless of course you starve get sidetracked by sea serpents or develop an unhealthy interest in fermented grapes. Long live the King!
In Oh My Goods! first released as Royal Goods players are European artisans during the Middle Ages who produce tools barrels glass windows and many other goods. Only if you make clever use of your production chains will you have the most victory points at the end of the game.
Messina 1347 takes place during the introduction of the plague epidemic (a.k.a. the black death) and the spreading of its infection through town. During this time period merchant ships delivering luxury goods to Europe brought to these countries an unprecedented epidemic — and one of the first affected cities was Messina Italy.In the game players take the role of important Messina families who are leaving town and moving to the countryside out of fear of being infected by the plague. While doing this they are focusing on saving other inhabitants and helping to fight the plague infection in town. They must also endeavor to prosper in their countryside residence where they are temporarily accommodating rescued residents. They are all waiting there for the epidemic to subside then they return to Messina to take over and dominate particular districts in the town.
You are the founder of a new village during the middle ages in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials traders have lost their customers and many have lost their farms and workshops as they escaped the plague.The roads are full of refugees seeking a new beginning. They come to you hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village reliably providing food for many people. You must choose wisely who you allow to settle with you as your food and resources are limited.The people on the road have valuable and unique skills but they all in turn rely on other people with very specific crafts to be able to work. Raw materials tools and services must be provided by other people from the road.If you manage to find people that can work together to make a profit while increasing your food surplus and capacity for building new houses your village will be prosperous.The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations.—description from the publisher
In Villainous each player takes control of one of six Disney characters each one a villain in a different Disney movie. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects conditions and (for some characters) curses. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.
A quick and nifty card game by the publisher of Faraway.Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city) creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.Castle Combo is a tableau-building game that combines simplicity with deep engaging gameplay offering highly satisfying experiences.Each turn you add a character to your tableau—a seemingly straightforward action that packs a punch regarding strategic decisions. You'll need to carefully manage your Keys to influence the Messenger pawn at critical moments as it controls which characters are available for recruitment from two different areas – peasants and nobles.Balancing your Gold reserves is equally important ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game's end. Finally carefully arranging these characters on your 3x3 board is key to unlocking their full potential.
The year is 878. For the past 75 years Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming!In 878: Vikings – Invasions of England players control the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players either play as Norsemen Viking freeman or as the fearless Viking shock troops known as Berserkers. The English play as the Housecarl the Kings’ household troops or as the Thegns who were regional noble Leaders. The English players will also be able to call up the peasant levies called the Fyrd to defend their cities.Players for each side strategize together in order to coordinate their strategies. Each side attempts to control Cities on the map to win. The English start the game controlling all of England but a Viking Leader will invade from the sea each Turn. The English players raise reinforcements from cities they control while the Vikings must wait for a new invasion for reinforcements. The game ends when the Treaty of Wedmore is called and the side controlling the most cities wins the game.
Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise wars uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore only the nobleman who is able to care for Emara's citizens as well as Thedorius himself did shall become Thedorius' successor and wear the Crown of Emara.To test the skills of all aspirants Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this players have to cater to the citizens' needs and — most importantly — offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates.Crown of Emara skillfully combines card actions with worker movement actions allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts requiring players to optimize every move. Additionally two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Levy. Maneuver. Conquer.The Duke is a dynamic tile-based strategy game with an old-world feudal theme high-quality wooden playing pieces and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability) the tile is flipped to its other side displaying a new offensive or defensive posture.Each posture conveys different options for maneuver and attack. The full circle is a standard Move the hollow circle the Jump the arrow provides for the Slide the star a special Strike ability and so on. Each turn a player may select any tile to maneuver attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile you capture that tile. Capture your opponent's Duke to win!Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With fifteen different Troop Tiles all double-sided and nineteen total pieces for each player (plus special optional tiles) the variety of game play is limitless.Beyond the endless variety of the basic game Terrain Tiles introduce a variety of game play options altering the game board. These rules also include several alternate objectives such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.
A handful of heroes have just stolen the powerful relics of the Baleful Queen. Without them the immortal sovereign is weakened; recovering them is now her sole purpose.With the High Mages attempting to destroy them the heroes have fallen back into the Bastion of the Ancient Kings where they must defend the fort to the peril their lives.Unceasingly the hordes led by the Warlords besiege the ramparts. If this citadel falls an entire civilization will be swept away and an entire world will fall into chaos...Last Bastion is a cooperative game in which the players take on the roles of heroes defending an ancestral Bastion against the monstrous hordes of the Baleful Queen. The players struggle together against the game either they all win victory or else they all suffer defeat.
Conquer the realm and bring honor to your clan in Battle for Rokugan! This turn-based strategy game of conquest and mayhem puts players in the role of Rokugan daimyō struggling for control over the rich land of the Emerald Empire. Leaders must balance their resources plan their attacks and outwit their enemies to ensure their clan's victory. The land is there for the taking. The most honorable daimyō will win the day!—description from the publisher
Rurik: Dawn of Kiev is a euro-style realm building game set in an 11th century Eastern European Kingdom. It features area control resource management and a new game mechanic - auction programming.You play as a potential successor to the throne following the death of your father Vladimir the Great in 1015. The people value a well-rounded leader so you must establish your legacy by building taxing fighting and accomplishing great deeds. Will you win over the hearts of the people to become the next ruler of Kievan Rus?Rurik brings to life the ancient culture of Kievan Rus with game design by Russian designer Stanislav Kordonskiy and illustrations by Ukrainian artist Yaroslav Radeckyi.In Rurik players openly bid for actions with their advisors. Stronger advisors earn greater benefits at the cost of performing their action later than other players. Conversely weaker advisors earn lesser benefits but perform their action quickly. This planning mechanism (auction programming) adds a fun tension to the game.—description from the publisher
Japan 1605 – Hidetada Tokugawa has succeeded his father as the new Shogun ruling from the great city of Edo (a.k.a. Yedo) the city known in present times as Tokyo. This marks the beginning of the golden age of the Tokugawa Shogunate and the so-called Edo Period that will last until 1868. Naturally the most powerful families in Edo immediately try to curry favor with the new Shogun – and this is the opportunity our clan has been looking for our chance at power and glory. Our clan will prove ourselves to be indispensable to the new Shogun. We will work from the shadows to acquire information about our rival clans. We will kidnap those who might oppose our ascent and assassinate those who prove a threat. We will use cunning to prevent our adversaries from doing the same to us. We will find glory and honor in the eyes of this new Shogun – or failing that we will end his rule by any means necessary.In the strategy game Yedo players assume the roles of Clan Elders in the city of Edo during the early years of the Tokugawa Shogunate. The object of the game is to amass Prestige Points mainly by completing missions. To do so players must gather the necessary assets and – most importantly – outfox their opponents and prevent them from completing their missions.There are several ways to reach your goal. Will you try to complete as many missions as possible and hope that your efforts catch the Shogun's eye? Or will you choose a more subtle way of gaining power by trying to influence the Shogun during a private audience? You can also put your rivals to shame by buying lots of luxury goods from the European merchants. It's all up to you – but be careful to make the right choices for in Yedo eternal glory and painful disgrace are two sides of the same coin...
A classic game is back! As one of the first worker placement games Caylus stands among the true board game classics of the 2000s. The original designers' team together with the Space Cowboys have now created a revamped version!The mechanisms of Caylus 1303 have been streamlined and modernized for an intense and shorter game. Don't be fooled though as the game has kept both its depth and ease of play while a lot of new features have been added:The King calls you again so it's time to go back to Caylus!—description from the publisher
The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border; you will manage your province and help defend the realm. To accomplish this you must influence the King's advisors and the Royal Family to obtain gold wood stones and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! The other players also seek to collect the best resources for their own territories.King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm?The game of Kingsburg takes place over five years a total of 20 turns. In every year there are three production seasons for collecting resources building structures and training troops. Every fourth turn is the winter in which all the players must fight an invading army. Each player must face the invaders so this is not a cooperative game.The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council and each adviser awards different resources or allocate soldiers victory points and other advantages to the player who was able to influence that adviser for the current turn. The player with the lowest influence dice sum is the first to choose where to spend their influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll a clever player can still come out from the Council with a good number of resources and/or soldiers.At the end of five years the player who best developed their assigned territory and most pleased the King through the Council wins.Kingsburg (Second Edition) includes six expansion modules for use with the base game.The new expansion contained in this edition Kingsburg: Expansion Module #6 – Alternate Advisor Rewards was available by itself for those who have the first edition of Kingsburg.
The deluxe edition features:- Updated artwork - All components upgraded to true deluxe - You will be able to set up” your own experience of YEDO. Whether you want no negative interaction or a game more punishing than ever before you will be able to set up YEDO to suit your needs and pause play style. - New modular components brings a lot of interesting mechanisms into Yedo: the Tea house with a set of unique helpers who'll join you for a turn Specialists in place of regular Disciples new types of missions and much much more!About the game: Japan 1605 – Hidetada Tokugawa has succeeded his father as the new Shogun ruling from the great city of Edo (a.k.a. Yedo) the city known in present times as Tokyo. This marks the beginning of the golden age of the Tokugawa Shogunate and the so-called Edo Period that will last until 1868. Naturally the most powerful families in Edo immediately try to curry favor with the new Shogun – and this is the opportunity our clan has been looking for our chance at power and glory. Our clan will prove ourselves to be indispensable to the new Shogun. We will work from the shadows to acquire information about our rival clans. We will kidnap those who might oppose our ascent and assassinate those who prove a threat. We will use cunning to prevent our adversaries from doing the same to us. We will find glory and honor in the eyes of this new Shogun – or failing that we will end his rule by any means necessary.In the strategy game Yedo players assume the roles of Clan Elders in the city of Edo during the early years of the Tokugawa Shogunate. The object of the game is to amass Prestige Points mainly by completing missions. To do so players must gather the necessary assets and – most importantly – outfox their opponents and prevent them from completing their missions.There are several ways to reach your goal. Will you try to complete as many missions as possible and hope that your efforts catch the Shogun's eye? Or will you choose a more subtle way of gaining power by trying to influence the Shogun during a private audience? You can also put your rivals to shame by buying lots of luxury goods from the European merchants. It's all up to you – but be careful to make the right choices for in Yedo eternal glory and painful disgrace are two sides of the same coinfull kickstarter deluxe edition is one large box plus mail tube total about 7.3kg
After half a year of daylight we must now prepare for the dark season. The roads will be treacherous but they will still need to be braved by a select few in order to keep our cities thriving. In Merchants of the Dark Road you are one of these brave few merchants that travel the dangerous paths between cities. While the job is perilous fame and fortune await.Discover the capital city where most of your actions will take place using a rondel action system. Collect and produce items to add to your caravan or sell these items to local heroes and hire them to travel with you. Manipulate the market price of items visit the back alley sellers or delve a nearby dungeon for magical items to gain the potential for even more coin and notoriety.Gather lanterns to ease your passage along the dark roads as you guide your caravan to distant villages. Deliver goods and heroes to the best destinations and gain fame for your bravery! Balance the money you earn with the height of your fame because your final score after a number of game rounds will reflect the lowest of these two values.After all what good is a purse full of the coin if the people don’t sing songs about you and what good is a song with an empty mug of ale?—description from the publisher
Era: Medieval Age serves as the spiritual successor to Roll Through The Ages. While Roll Through The Ages was a pioneer for roll-and-write-style games Era is a pioneer for roll-and-build!In Era your dice represent different classes of medieval society as players attempt to build the most prosperous city. The build comes into play as players actually build their cities on their boards. You will use beautifully modeled three-dimensional components such as walls keeps farms and other structures. By the end of the game each player will have a unique city of their very own!Era: Medieval Age is made even more challenging as players interact with each other in ways such as extortion scorched earth and of course disease! Hey this is the Medieval Age right? Speaking of which Era serves as the first of a new series of standalone roll-and-build games from Matt Leacock and eggertspiele!
In Little Town you lead a team of architects and must dispatch workers to the town collect resources and money build buildings and develop this little town.In the game which lasts four rounds you can acquire resources such as wood stones fish and wheat from the surrounding squares by putting workers on the board with three workers being placed each round. When you place a worker you acquire the resources available in all eight surrounding spaces. You can build buildings by using these resources and you — or any other player — can gain the effect of the building when place a worker next to it; if you place next to a building owned by another however you must pay them a coin before you can collect those resources.Players collect victory points by using the powers of buildings by constructing buildings and by achieving goals dealt to them at the beginning of the game. After four rounds whoever has the most victory points wins.—description from the publisher
Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock construct outposts and fulfill various other goals. So ready the longships there are new horizons to explore!Gameplay Overview Each player starts with 7 Vikings and a Longboat on a shared central Island. From there players will place tiles and begin to venture out to the newly discovered Islands. Proceeding clockwise from the starting player each player takes their turn in full. On their turn players first place 1 of their 3 tiles expanding the game board. They can then take up to 4 actions (any number of the following):1. Load Longship 2. Unload Longship + Deliver Livestock 3. Move Longship + Destroy an Enemy Ship 4. Move Vikings + Raid a Settlement 5. Transport Livestock 6. Construct an Outpost (costs 2 actions)After taking their actions players draw a new tile to their hand ending their turn.End of the Game The game ends immediately after the turn where the player holding the Winter Token has no more Tiles in hand. This should be exactly 48 turns (there are 48 Tiles). Victory Points are gained from:1. Delivered Livestock 2. Constructed Outposts 3. Destroyed Enemy Ships 4. Raided Settlements 5. Viking Deaths 6. Controlled Islands 7. Captain CardsThe player with the highest total is the winner!
The crown is up for grabs to whoever can build the richest domain and seize it from their rivals. It'll take a whole kingdom's worth of people to accomplish this monumental task. Rally your citizens grow your power and reign supreme in Majesty: For the Realm a game of strategically selecting who you want to work your lands set during the Middle Ages. Each game you recruit characters to perform jobs that generate gold for your kingdom. Some characters work better with others opening many paths to victory. Whether you choose to be a silver-tongued monarch who rules with mercy or an iron-fisted tyrant who crushes their rivals the fate of the land rests with you.From the humble Miller to the elegant Noble all of your loyal subjects will play a decisive role in your new kingdom. Some might grow the food needed to feed your many subjects while others lead attacks on other kingdoms and weaken your rivals. They all help generate gold in their own way but your decisions will determine how well they work together. It is up to you to find the combination that helps your kingdom rise while stymying your opponents' efforts. Raise your banners fill your coffers and stake your claim for the realm!
On the hill of Al-Sabika in Granada the Nasrid dynasty created one of the most impressive constructions in history the Alhambra.In Sabika you play the role of one of the Nasrid nobles who contributed to the construction of the towers gardens and palaces of this ancient monument. In addition to this honorable task you have to establish trade routes through Europe and the Maghreb. These routes will provide you with sufficient income to be able to take on the demanding tribute that has been commanded by the Catholic Monarchs. In exchange for your work you will receive military protection against the various conflicts of the Taifas Kingdom.Sabika implements a novel mechanism that integrates three interrelated rondels. Each rondel focuses on a different scenario: the construction of the Alhambra the carving of poems in its halls and the export of goods along the trade routes. All of this takes place over five eras (rounds) and at the end of the fifth round the player who has accumulated the most prestige points takes the victory.—description from the publisher
From the humble beginnings of civilization through the historical ages of progress mankind has lived fought and built together in nations. Great nations protect and provide for their own while fighting and competing against both other nations and nature itself. Nations must provide food as the population increases build a productive economy and amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges. The game is played over four ages (four rounds). During each round players take turns until all have passed. The available actions are:Buildings and military provide dice. Colonies and wonders provide resources and victory points. Advisors provide rerolls. New tiles provide benefits immediately so you can roll new dice at once.At the end of each round War and Famine drawn at the start of the round is checked for each player giving you victory points if you match or beat the values. Books are accumulated and scored. Player order is checked with high military strength going first in the next round. At the end of the game whoever has the most victory points wins.
King Arthur is searching for a worthy heir. Together with Merlin he tries to find the best candidate among the Knights of the Round Table.In Merlin players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player Merlin can be moved by all players which makes integrating Merlin in one's plan a tricky endeavor.There are multiple ways to score victory points such as defeating barbarians building manors in the surrounding area and increasing one's influence in the six counties. Additionally players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.
Based on the universe of the Northgard video game Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent.The game focus is on streamlined rules and mechanisms allowing for a fast-paced and smooth rhythm of play. Each turn players alternate their actions to adapt their strategies to their opponents' moves and the expansion of the board. Fame (i.e. points) can be earned by exploring fighting and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies.The conquest of Northgard also requires clever management of resources to build new buildings improve your warriors' effectiveness better your hand of cards and upgrade your clan's specificities. The winter phase makes this management more difficult as you have to feed your units to keep them healthy and happy.The pace of the game is set by the players as the game ends after seven turns but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings.—description from the publisher
Will the Merchants get their goods past the Sheriff?The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal however Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares looking for any illicit goods. The Sheriff’s shrewd but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls?In Sheriff of Nottingham 2nd Edition players take turns playing the Sheriff looking for contraband goods and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want but they must be careful as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules as well as expansions such as the 6th Merchant Black Market and Sheriff’s Deputies.The game box contains 110 Gold Coins 216 Goods cards 6 Deputy cards 6 Black Market cards 2 Deputy standees 6 Merchant stands 6 Merchant bags a Sheriff standee a Booty tile and a rulebook
This new re-themed version of Battle Line is a two-player strategy card game built around the theme of Medieval warfare. This re-themed version of Battle Line features 60 beautiful new cards by illustrator Roland MacDonald as well as 10 full-color tactics wildcards that give players extra flexibility and choices and help make each new battle wildly different from the last.Battle Line takes about 30 minutes to play. To win you must create powerful formations along your side of the line of battle that are superior to those of your enemy. Victory goes to the player who wins 5 of the 9 battle flags (an envelopment) or three adjacent flags (a breakthrough). Based on Reiner Knizia's original design published in Germany as Shotten-Totten Battle Line enhances and expands that game system to give players even more tactical options and gut-wrenching decisions.Battle Line places you in command of your army's strategies. How will you muster your formations? Will you use your powerful KingsGuard to vanquish your enemy or perhaps send the King of England or France to the front to win a critical flag? Or perhaps youll rely on your spies to determine the enemys strengths and weaknesses before committing your best forces. You'll always have plenty of choices. With every card play you'll determine the strength and direction of your attack while plotting to fend off your enemy's advances.In Battle Line you and your opponent lead the combined arms of the greatest units of the era. Will you like the great Kings of yore reign supreme? Play Battle Line and find out.-description from publisher's website
It's a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe. Inspired by the core mechanics of its predecessor It's a Wonderful World this new game offers more interaction a bluff mechanism and new challenges.The game is played using modules each different and offering mechanical twists. Each game players will choose one of the different modules to compete against each other. The game is divided into 4 rounds. Each round having 3 phases.Split & Trap Players take turns offering their cards to one another in two areas in the center of the table.One player picks 2 cards from their hand and either places them in the same area or splits them between the two areas. The other player chooses an area and claims the card(s) in it. The players take turns repeating this step until both players have offered all of their cards. Each player has 2 Trap tokens which can be used to place cards face down otherwise all cards are played face up.Planification Each player chooses which of the cards they have collected to build and which ones to recycle for immediate resources.Sequential Production Each player produces their Kingdom's resources sequentially. Since resources are produced in a specific order it is important to plan ahead to optimize your production and development.At the end of the fourth round the player with the most victory points wins the game.—description from the publisher
Strasbourg in the 15th century - the political skills of the city are heavily influenced by the craftsmen guilds .In this time players take on the lead of ascending families of the city. It is your goal to place your family members in the different guilds. Only the clever usage of influence points makes it possible to be accommodated as apprentice assistant or even master craftsman - provided you can pay the admission fee. But don't underestimate the power of the church or the nobility.Strasbourg is a easy to learn strategy game with inventive mechanisms that provide the player with lots of room for decisions. But only those that also keep an eye on the plans of the other players will earn the highest fame in the end.
Fief: France 1429 is a game of dynastic ambition in which players assume the roles of nobles in the 15th century kingdom of France. Each player strives to become the most powerful ruling force in the kingdom by gaining control of Fief and Bishopric territories. In turn they acquire Royal and Ecclesiastical (church) titles which give their families influence to elect the next Pope and King. Players strengthen their positions by negotiating marriage alliances between their families setting the stage for love treachery and deception!The game board represents a portion of the Kingdom of France in the Middle Ages. Villages have square outlines that are connected by roads that allow Lord and Troop movement. The villages are grouped into eight colored background areas that represent individual Fiefs which are domains given to Lords to preside over. Fiefs have different colored backgrounds and Bishoprics have heavy bordered outlines that include several different Fiefs. Each village also belongs to one of five church Bishoprics; each Bishopric is outlined with a heavy border line and is numbered between 1-5 along the edge of the board inside a Bishop's Mitre.Each player controls up to four family members comprised of male and female nobles. These family members will rise in power by gaining Royal and Ecclesiastic Titles.You win the game as soon as you have 3 VPs. This is easier said than done and you may need to form alliances with other players through diplomacy and marriage to obtain your goal. When one of your family members marries a noble of another family the two of you become allied. You now win the game together with 4 VPs and cannot win alone unless your marriage is annulled by the Pope or your spouse is mysteriously murdered or dies of some other foul means!In addition to being wary of your fellow players you may draw event cards that can quickly change your destiny. Bounty Event cards are beneficial to the Player and include Good Harvest Good Weather and Added Taxes cards. But some cards are Disaster Cards that can randomly effect all players in specific Bishoprics. These include The Plague Heavy Rain Famine and Peasant Uprisings!Income can be increased by players imposing church tithes on their opponent's villages or taxing their own Fiefs. Players may purchase new Fief titles improve their village incomes with mills and fortify their cities.Players will also need to protect their land and castles. Men at Arms and Knights can be purchased as well as Siege Engines. If you feel that other players are not running their Fiefs as well as you can you may try to invade their territories! But you must risk one of your family members to lead the troops into possible battle where they might be killed or taken prisoner. If two opposing armies are in the same village square a Battle may be initiated. The players assess the size and strength of their armies which determine the number of Battle Dice each may roll. Each f rolled is a hit. Men at Arms are defeated with one hit while Knights require three hits to be removed from the battle.The Kickstarter Edition of Fief: France 1429 included the Fief: France 1429 Expansions Pack and offered 3-D buildings and metal coins as 'add ons.' These items are all still available directly from Academy Games.
Each turn in Vikings Gone Wild — a deck-building resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories resources containers etc) or buy units towers and special cards that improve their deck and offense/defense capacity.The only way to win is by successfully attacking each other and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...
Squires welcome to Medieval Academy the place where you'll be trained to become a knight. You'll have to master the arts of Jousts and Tournaments complete dangerous Quests and polish your Education. You'll also have to serve the king and show that you have a sense of Charity and Gallantry. Only one of you will be knighted by King Arthur so it's time to show what you’re capable of. —Father Advevan Nicolus Emilius chairman of the Medieval Academy.In Medieval Academy a family+ game each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points. To achieve this goal during the six turns of the game the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks.At the end of turn VI the squire who has the most Chivalry Points wins the game and is knighted by King Arthur!
Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler.In the game you control a classic group of medieval adventurers: warrior wizard cleric and rogue. In each of the nine rounds you select three of the six rolled dice and use these results to raise the level of your characters produce magic items obtain healing potions and explore the dungeon to face challenges and collect treasure. You'll also find three large monsters waiting in the dungeon and you can fight them for glory.In the end whoever collects the most glory wins.
Carcassonne: Winter Edition brings snow to the familiar Carcassonne setting with knights still patrolling the cities farmers still trying to feed the nation and highwaymen who even travel on roads behind the city walls. Carcassonne: Winter Edition which plays the same as the Carcassonne base game includes the same 72 tiles as Carcassonne in addition to twelve new basic tiles. The Z-Man English edition includes the Gingerbread Man Expansion for the first print run only. The new print run of Carcassonne: Winter Edition from Hans im Glück (2020 germany only) includes now the expansion The River which is not separately available .
In 12th century Japan the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers a few ninja scheme to exploit the chaos. Daring raids skill mastery and subtle intrigue are essential to establishing one’s honor. When the new era dawns one ninja will flourish as the Ninjato the Invisible Sword of the ruling family.
Ulm is at its historic heyday: There is a constant hustle and bustle in the prosperous free imperial city. At the beginning of the 16th century the city has one of the largest municipal territories within the Holy Roman Empire of the German Nation. Success and wealth are not only due to Swabian thriftiness but mainly the result of the citizens’ business acumen and skilled craftsmanship. Trade in works of art and commercial goods such as wood wine salt and textiles is flourishing; for the most part these goods are shipped by barge or raft on the Danube river. People are busy building the cathedral - the social heart of the city - that will at one time have the tallest church steeple in the world. Everybody of distinction meets around the cathedral. The influential guilds and patricians dominate city life; and if you want to accomplish something you need to be in the good graces of the right people.In Ulm players try to expand their spheres of influence and to make optimal use of the hustle and bustle on the marketplace around the cathedral. The game has one simple basic rule: Push 1 Action tile into the Cathedral area and carry out the 3 associated actions! This way the Cathedral tower gets taller and taller over the game. The objective of the game is plain and simple: try to accumulate the most victory points through activities in different areas of city life in Ulm and do it before the end of the 10th round when the construction of the Cathedral is concluded.Who will make the best use of his means and resources over time and will go down in the annals of the city’s history as an important citizen?
Smash Up turns over the wheel to all of you! Through a huge nomination and run-off process players from all over the world helped choose four of the factions that take part in Smash Up: It's Your Fault!. The winning four factions were Sharks Superheroes Mythic Greeks and Dragons - with the Shark Delivery System Tornado faction thrown in as a bonus!
Progress! That's what these Dark Ages need someone with a little get-up-and-go. You've been a serf in this one-pig town long enough and it's time to shake things up. You've opened a guildhall for like-minded professionals from all over Europe to work together build their trades and get some economic stability.Now if only everybody else didn't have the same idea...Well you'll just have to do it faster than those other guys! Gather professionals into chapters and use their combined might to reach for victory. Collect complete color sets of professions (all five colors of Trader for instance) which you use to buy victory points (VP). The first player to gain 20 VP on her turn wins.In Guildhall each profession grants you special abilities and these abilities grow stronger the more of the set that you complete. When you cash in the set for victory points however you lose the ability until you can build it up again. Which professions are worth risking VP to keep?
The Arte di Calimala — the guild of cloth finishers and merchants in foreign cloth — was one of the greater guilds of Florence who arrogated to themselves the civic power of the Republic of Florence during the Late Middle Ages. The woolen cloth trade was the engine that drove the city’s economy and the members of the Calimala were the elite of Florence.Throughout its long history the Arte di Calimala supervised the execution of artistic and architectural works. Most Florentine guilds performed such activities but the Calimala distinguished itself from other guilds through the number and prestige of the projects and the sites administered including the construction and decoration of some of the major churches of the city.Players of Calimala are cloth merchants in medieval Florence with a number of trusted employees that they assign to various streets within the city to carry out actions. (Each street connects two places where particular actions can be taken.) While taking these actions players produce and deliver cloth and contribute to the construction and decoration of various buildings across the city. Employees stay on their assigned places for a while carrying out their actions whenever the street is activated and eventually are promoted into the city council triggering a scoring phase.Depending on the number of players each player has a number of action discs. In turn order they can put one on a space between two actions performing both actions and activating all other discs on the same space. When the fourth disc is placed on an action space the lowest one is promoted to the city council which triggers a scoring. After the last action disc is placed or the last scoring phase in the council is triggered the game ends. The positions of the action spaces and sequence of scoring phases vary from game to game making each game very different. Secret scoring objectives and action cards add uncertainty.
Escape the Dark Castle is a simple cooperative game of retro-atmospheric adventure.Players take on the roles of prisoners wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot the Tailor or any of the six playable characters each prisoner is represented by a character card and a custom character die showing that prisoner’s unique endowment of Might Cunning and Wisdom – the game’s three traits.Embarking on a desperate quest to escape the players must work together using custom dice and item cards to overcome the castle’s many horrors traps and challenges - each of which is represented by a large illustrated chapter card. At the beginning of each game 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time.Gameplay involves one player revealing a new chapter card each turn in a motion like turning a page of a book. When a card is turned the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead players decide as a group who will turn the next chapter card and there are often grisly consequences for the one that does!Once revealed the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving? When the players choose to enter (or fail to avoid) combat all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might Cunning and Wisdom to defeat the foe in question or risk taking damage. Blocking Resting and the use of Weapons Relics and Potions will help to keep the prisoners alive.The goal of the game is for the group to complete every chapter in the castle deck then defeat the final boss. To win they must keep every member of the team alive - if any player is killed the game ends immediately.
Welcome to Kingdom Rush: Rift in Time where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful though! The Time Mage’s portals are wreaking havoc causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it introducing formidable foes game-changing events and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes special abilities and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you - archers ready!
A dice version of The Castles of Burgundy. The famous strategy game now in pure dice!As influential sovereigns expand your estates through trade and commerce. Combine the dice to your advantage and find the strategy that will lead you to victory.Like the original game the goal is to get the most points mostly by filling spaces on your board to complete as many color regions as you can. The game comes with 5 dice: one timer die 2 number dice and 2 color dice. The game is played using a roll and write mechanic where one player rolls the dice and from the results each player individually picks one color die representing a type of hex and one number die and uses their chosen combinations to fill in a hex on their individual player board.Each player starts with one castle space already filled in; from there a hex can only be filled on the board if it is adjacent to an already-filled hex. Each type of hex has its own rules for which numbers can be used to fill it. When completing a region of hexes you score points and get a reward depending on the type of hex which can be workers or monks that you can use to manipulate the dice silver coins that you can spend to take extra actions or goods that you can later ship for even more points. In addition bonus points are awarded to the first and second players to fill in all hexes on their board of each color.The timer die sets the pace of the game. When it is rolled players mark a number of boxes on the time track equal to the number of hourglasses rolled on the timer die (one or two). This progresses the game through three phases of ten time boxes each. When all time boxes are filled the game is over and the player with the most points wins.
Once upon a time the Empire was locked in a merciless war against the Witch-King who was the high priest of the Father-of-all-Monsters. The Empire was victorious but at the cost of its unity and in the end its very existence. After an era of imperial peace the land was plunged into a dark age filled with fragmented domains ceaseless quarrels malevolent religions ruin and sorrow. However there was one imperial tradition that did not disappear. From within their fortresses and strongholds the Rangers tirelessly pursue their mission of watching over the inhabitants of the former Empire explore the wilderness unite communities fight monsters and recover the Emperor’s treasures so that one day hope may be born anew. Now it’s your turn to join the ranks of these brave Rangers! Oltréé!* *Oltree! The Rangers’ rallying cry In this cooperative game players are brave Rangers who assist the people of a satrapy - an administrative province - that their hierarchy has put them in charge of. They must rebuild a Fortress to ensure the safety and tranquility of the inhabitants.Rangers are given an Assignment at the start of the game. These are the tasks that have been assigned to them by their hierarchy. Completing them will be the best way to win the game.This assignment would be easy to carry out if external events did not get in the Rangers’ way. A story called the Chronicle will unfold throughout the game adding new situations that the Rangers will have to deal with.Along the way the Rangers will experience Incidents short scenes in which they will be able to win fame for themselves (or not). They will also have to assist the communities of the Satrapy when Problems cause them danger and they must face all kinds of unforeseen Events.If they can stay the course while keeping the Prestige and Defense of the Fortress intact they will reach the final chapter of the Chronicle and can end the tale. For a happy ending they must complete their Assignment to the best of their ability.— Description from the rulebook Oltréé is based on the French role-playing game Oltréé by John Grümph.
Mists over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together you place tiles and score points while trying to stop the spread of ghosts contain haunted ground in cemeteries and use haunted castles to your advantage. If too many ghosts are loose on the ground or you've collected too few points when the tiles run out you lose the game. If you do manage to survive three days you can adjust the difficulty level of the game to increase the challenge.Mists over Carcassonne includes 45 meeples in two new types and 60 tiles that match the graphics of the 2021 edition of Carcassonne and this game includes rules for how to incorporate material in a regular competitive game of Carcassonne.
After the fall of Rome Europe fell into the so-called dark ages. From the chaos feudalism arose providing stability to the region over the coming centuries. By the High Middle Ages the region was prosperous despite much fighting. From your walled city you are a medieval liege ruling the surrounding lands settlements and holdings granted by birthright. This is your fiefdom and all within it owe fealty and allegiance to you above all others. Each other lord and lady rules a neighboring fiefdom and competes for resources in the unclaimed yet bountiful lands of the countryside between them. Tensions were high and petty feuds common between you and your neighbors until scouts reported a new and deadly threat. Invaders have swept in from the east! Their sizable army is camped on the edges of your realm and this new common enemy endangers the entire land. Refugees from the fallen eastern lands seek shelter and bring tales of destruction. Old rivalries must be put aside to focus on the onslaught to come and remain unbroken.After The Empire is a worker placement/resource management game set in the middle ages. During each turn known as a season players alternate using worker tokens to take actions such as gathering resources building advanced buildings and recruiting refugees. Once all workers have been committed players harvest food from their surrounding lands and then prepare for combat.During each season's combat invader cards are revealed with a randomized number of troops and compass direction of attack. Only the wealthiest of castles will draw the attention of larger forces and their siege weapons. You must repair your city and recruit and arm your troops quickly to stand any chance. The winner is the lord or lady who has best preserved their fiefdom and saved up the most gold.Your life your wealth your fiefdom and your legacy must be protected at all costs!
In The Staufer Dynasty the players are nobles in the 12th century accompanying Henry VI on his tour of the areas of Europe brought under control by the Staufer family an area that included much of modern-day Germany from the Baltic Sea in the north to Sicily in the south. You're eager to improve your own lot in the land by placing envoys and nobles in positions of power in the six regions represented in this game.The game lasts five rounds with each player having three actions per round. Players take actions in order of their family members on the action board from top to bottom; on a turn you either take a supply action (moving to one side of the action board) or a move/deploy action (moving to the other side).For a supply action you pick one of the spaces on the supply table move the indicated number of envoys and nobles from the province to your personal court then claim any chests underneath that space. The treasure chests come in different colors with each color having a different function in the game: the brown treasure chests score points based on how many you collect the orange ones provide immediate points or figures the blue ones provide a one-shot bonus and the purple ones let you collect one of the privilege cards on display. The privilege cards often modify other actions or give you a bonus for doing a particular thing.For a move/deploy action you decide which office seat you want to occupy in a particular region. If this seat isn't in the region where the king is located you need to spend one envoy as you move clockwise away from the king placing each envoy in the top part of those regions until you reach the region that you want to occupy. You then pay the cost of the office seat placing one figure — possibly a noble if the seat demands it — in that seat and all the other figures in clockwise order one per region. When you occupy a seat you claim the chest underneath it.After everyone has finished their actions you score for the round — but you score only in the region indicated in the current row of scoring tiles (Aachen Nijmegen Palermo etc.) and the region that best meets the condition laid out in a separate part of the current row of scoring tiles (fewest chests most occupants where the king is located etc.) If these two regions turn out to be the same one you score that region only once. Players score points for having the most office seats in a region (or the second- or thirdmost most office seats) based on the point tile placed in the region at the start of the game. Each region also has a printed bonus that players receive such as bonus chests or additional envoys.To end the round you remove all of the office occupants of the region that scored add new chests under each office seat in those scoring regions and each space on the supply table then sweep the king clockwise 1-3 regions. As the king moves he returns all of the envoys that he encounters in the regions that he enters to their owners. After five rounds players score for their treasure chests as well as for how well they completed their secret job cards and the player with the most points wins.
In Barony players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king?At the beginning of the game players create the board at random with nine tiles per player; each tile comprises three hexagons with each hexagon being one of five landscape types: forest plains field mountain lake. Players then each place three cities on the game board with a knight in each city. They then take turns in clockwise order with each player taking exactly one action from the six possible actions:Once any player has gained the title of duke finish the round then tally the VPs with players scoring for resources still in their possession their rank in the game and the number of cities they built. Whoever has the most VPs wins.
Game description from the publisher:Built by the Romans during the first century in Belgian Gaul Tournay experienced most of its growth along the Scheldt river. Unfortunately the river also contributed to its troubles because in 881 the Normans traversed its watery path and thereby easily captured the city. That act of aggression stunted Tournay's prosperity. This game invites you to participate in the reconstruction of the city in order to establish a glorious era that will last for more than seven centuries. Help your district flourish by cleverly coordinating the work of the city's three domains: military religious and civil. Certainly the prestige of your buildings will brighten the entire city!Tournay is a card game from the same designing team as the 2010 release Troyes with artwork once again by Alexandre Roche. In this game players manage a district of the city and its three classes of citizens. The cards are classified by level (I to III) and color to form nine distinct decks. Players initially have two citizens in each class that they will use each turn to carry out one of five available actions such as drawing cards or using the powers of their buildings.In each player's district the building cards save them money make more efficient use of the decks of cards or recruit new citizens. The character cards optimize the use of buildings if properly positioned. It's up to you to create the most effective card combinations. Finally constructed prestige buildings will give you valuable prestige points depending on how your district has developed. But beware: Your opponents will also benefit from every prestige building you build!Note that an expansion is included in the base game's box so advanced players can add still more replay value to this dynamic game!Game Summary There are 3 sets of cards (yellow red white) in 3 groups (I II III); also a set of black event cards. There are always 3 face-up event cards most of which are bad. Players start with 2 meeples in 3 colors (yellow red white) placed on their Plaza card.The game ends at the start of the Start Player's turn if 2+ players have all 9 cards in their display; OR if only 1 player has but at least n-1 Town Crier cards have been revealed. Everyone then gets to play one final card (paying normal costs). Earn VPs for all cards in display and for all Event cards you've combated. Most VP wins!
Keyper is a game with high player interaction for two to four players played over four rounds. Each round represents a season: spring summer autumn and finally winter.Each player starts the game with their own village board a mini keyp board 12 village tiles a keyper (waving meeple) in their player color and a team of eight multi-colored keyples including two white keyples. Each differently colored keyple is a specialist in one activity: the brown keyper is a woodsman the black keyple is a miner the orange keyple a clay worker etc. The white keyples are generalists who can represent any other color.Keyper is a worker placement game. (Keyper is the eighth new title in the medieval Key series of games with Keydom the second in the series being widely recognized as the first of the worker placement genre of games.) What makes Keyper special is that when one player places a keyple on a country board another player can join them with a matching colored keyple on the first player's turn to the benefit of both players. In this way some players are likely to have played all their keyples before others. All keyples have the potential to work twice. If a player has played all of their keyples but another player still has some then on their turn the player with no remaining keyples can lay down one or more keyples on the country board they have claimed or in their village board to secure additional resources or actions. It can therefore be doubly beneficial to co-operate with your fellow players although Keyper is not a co-operative game in the usual sense of the term.The country boards are also noteworthy in that they can be manipulated and folded at the beginning of summer autumn and winter to show one of four different permutations of fields for that season. A player will chose the one to suit their strategy often hoping that another player will complement their choice. Certain fields on the country boards are available only in certain seasons e.g. raw materials can be upgraded to finished goods only in spring and summer after which you can only convert using tiles in your own village. Gem mining occurs only in autumn and winter.A player's strategy is likely to be influenced by which (seeded) spring country tiles they acquire and by the particular colored keyples they have available in the later seasons. Different combinations will encourage a player to develop their farm or village help with their shipping or mining activities and prepare for the seasonal fairs. Players constantly need to evaluate whether or not to join other players when to claim a country board whether to play on their own or another player's country board when to use their own village and whether to create a large or small team of keyples for the following season. The winner is the player to gain the most points usually through pursuing at least a couple of the different strategies.In addition to the theme and mechanisms Keyper has similar traits to the earlier Key games: Game actions are positive and constructive not destructive; player interaction is through the game mechanisms not direct and like Keyflower the previous game in the series there is a lot of player interaction.A special English-language Kickstarter edition of Keyper with character keyples and keypers will also be released.
The Kingdom of Rolldovia is in turmoil. Her royal highness the Queen has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom.Dice City is a dice-crafting game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim!You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.
Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain where enemy forces are placed and whence they proceed to the walls.The defender has a small number of soldiers manning the walls while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines equip their soldiers train them and use black magic rituals to achieve victory. Meanwhile defenders repair walls build cannons train soldiers and do everything they can to hold the castle as long as possible.If the invader manages to break into the castle before the end of seven rounds they win; otherwise the defender wins.This second edition of Stronghold features:• Ten objective cards for the invader and ten hidden defense plan cards for the defender; each objective encourages the invader to consider a particular move while each defense plan shows the defender different ways to surprise the invader • Shorter gameplay than the first edition with attackers being placed on the board during set-up • Gameplay limited to two players only replacing the team rules in the first edition • Streamlined rules and an enhanced rulebook • Improved components such as a larger game board and new artwork
Part puzzle part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile or steal a player’s tile - but not their last one!Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.The strategy of the game involves careful tile placement to score from as many land or sea areas as possible while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn.The game ends once the last tile is placed. The player or team with the most points wins.The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game you can unlock more scoring options on the tiles to add surprising depth: 1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections. 2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land more Ships for Sea) at the end of the game. 3. Waypoints - bonus points you can place on the map to entice cooperation or score for yourself.2 3 & 4 player modes: You can play head to head with 2 players or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner.The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections and all players compete for bonus points and Trade Route scoring.-description from publisher
Who are you in Mascarade? Whoever you want to be... at least until someone else calls you out on it!Each character receives a face-down role card at the start of the game and in a game with 4–5 players some role cards are placed in the center of the table. On a turn you take one of three actions:Play continues until one player has collected 13 coins and wins – or until a player has lost all of their coins in which case the player with the most coins wins.Mascarade includes more character cards than the number of players so not all characters will be used in each game. The rules suggest that you use certain characters in your first games but once you know the game and its roles you can try many other configurations.
The Realms lay divided their former wonder lost and forgotten. The Tyrant Queen has seized the throne forcing the rightful heirs deep into exile. You are the sons and daughters of the once-great houses: Foxway Gorga Mherzeen and Spyre. Under the tutelage of advisors you have gathered your followers your conscripts. The time has come to take back what is yours.Path of Light and Shadow is a massive empire-building experience combining area control deck management and civilization customization. As players vie for control of The Realms they must enlist and promote supporters outfit their burgeoning empire with powerful technologies align with powerful leaders and lay siege to rival exiles after the throne. Above all else each player must decide what type of leader they will become cruel or merciful. But choose wisely for each path has its rewards and perils.
Troyes Dice invites you to discover (or rediscover) the history of the city of Troyes during the Middle Ages when society was organized around three orders: the nobles civilians and religion. The responsibility of the first order is to protect the land and ensure justice; the responsibility of middle order is the hard work of providing food and goods essential to the life of the entire city; and for the last the mission is to ensure the awakening of spiritual and cultural development!Troyes Dice is a roll-and-write strategy game in which you play a rich Champagne family. It's up to you to seize the best opportunities offered by the dice to leave your mark in the history of the city! Will you get the most fame by fighting events developing markets erecting the cathedral or participating in the construction of prestigious buildings? At the end of the game the player with the most victory points wins!—description from the publisher
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms learn powerful magic build grand towers and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...In Tiny Epic Kingdoms a 4x fantasy game in a pocket-size package each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game players collect resources explore other territories battle each other research magic and work to build a great tower to protect their realm.Note the Deluxe editions now have their own entries: Tiny Epic Kingdoms: Deluxe Edition (first edition) Tiny Epic Kingdoms: 2nd Edition – Deluxe Edition
In Black Forest you start out with a small domain in need of new buildings and livestock. You’ll travel from village to village to enlist the aid of the best specialists. Exploiting the abilities of these specialists lets you collect resources lay out new landscape tiles (e.g. ponds and fields) and build a variety of buildings which come in four types. Choose the right buildings place landscapes fire up your glass production and expand your domain.Uwe Rosenberg’s resource wheels made famous in Glass Road (2013) return in Black Forest. Two resource wheels on your tableau help you keep track of your resources and production. Black Forest continues the story - as the name suggests — in the Black Forest. Among others the main difference between the two games is the use of worker placement in Black Forest instead of simultaneous action selection.A wide selection of buildings and their different effects offer many different paths to victory.—description from publisher
From GMT's website:Volume VIII in GMT’s COIN Series transports us into the 4th and 5th Centuries A.D. and to the embattled Isle of Britannia. Pendragon – The Fall of Roman Britain covers a century of history from the first large-scale raids of Irish Pict and Saxon raiders to the establishment of successor kingdoms both Celtic and Germanic. This sumptuous volume adapts the celebrated asymmetrical COIN engine to depict the political military religious and economic struggles of Dark Ages Britain.Pendragon leverages the tremendous flexibility of the COIN system from dual events to dissimilar approaches and victory conditions to capture the complexity of the period and let the players explore alternative narratives. Unlike earlier volumes Pendragon is not about counterinsurgency per se but focuses on the asymmetrical clashes between and among Romano-British authorities and Barbarian powers gnashing over the carcass of the Roman Empire including:Barbarian Raiders plundering the land and trying to surprise unwary towns and hillforts then melting into hills or fens. Expansion or decline of the Saxon Shore naval defense system to counter sea-borne raiders. Authentic Late-Roman military doctrine—mighty but hard-to-replace cavalry tracking down raiding parties before they can return their booty home. Accessible powerful but fickle Foederati: barbarian warbands in Briton employ. Nuanced battle system representing troop qualities and tactics. Fortified strongholds that must be assaulted besieged or rebuilt to gain regional political control. Civil wars coups religious shifts and cultural assimilation. Population movements over the generations due to good administration barbarian ravages or climatic changes. Epochal Events ranging from Roman usurpations on the continent to massive reprisals against barbarian homelands. Evolution of rules and victory conditions throughout the game as the still vivacious Roman Empire may or may not end with Britain fragmented among competing semi-barbarian proto-kingdoms. A deck of 83 cards with gorgeous commissioned original art. Short medium and full-length scenarios Support for solitaire 2-player 3-player and 4-player experiences.Each faction in Pendragon brings specific capabilities and challenges:The Dux represent the original Roman Army in Britannia: with the most powerful units in the game and a network of strong fortresses ringing the island and tied by efficient roads you must strive to preserve the stability and prosperity of the provinces and punish any interloper daring to challenge the peace. If you can build up your prestige and maintain order you may be able to keep the island in the Empire or at least united in a new post-Roman power. You can rely on the civilian militia to assist you but—as your peerless cavalry dwindles—you must resort to the traditional Roman offer to barbarians of land for service in your forces as Foederati. As the decay of institutions conspires with the scheming of feckless civilians and the marauding of restless barbarians you may find that the dream of Empire is dead. If so with your once proud Army little more than another group of warlords you still can strive to carve for yourself the most powerful kingdom alongside your new rivals.The Civitates represent the Romanized aristocracy ruling the ancient Celtic tribes from lavish villas and prosperous Roman towns chafing under the distant authority (and taxes) of Rome mistrusting the uncultured and semi-Barbarian army and yearning to settle century-old accounts with their neighbors. When the Barbarian storm comes down upon your island you may find yourself woefully unprepared to cope—materially or culturally—and presented with a fundamental choice: strive to protect your lands wealth and way of life via the despised Army and untrustworthy Foederati or sacrifice Roman comforts to face down the Barbarian challenge militarily and culturally through a return to Celtic traditions.The Saxons represent various Germanic groups including Angles Jutes Frisians and Franks who harried settled and eventually took over swaths of Britain. As outsiders you face a steep challenge just to come ashore against the might of the Roman army and navy. You will chip away at the Saxon Shore system ravage the provincial economy to weaken the Britons’ capability to wage war and see some of your best warriors serve as Foederati (often against yourself) but recognize that the more Saxons living on the island—whoever their paymaster—the more opportunities for advancing your nation. Eventually you must secure footholds perhaps in the marshy fens of the eastern seaboard that so resemble your homelands in order to wield your considerable military potential and challenge the old masters of these rich lands to create England.The Scotti named for the marauding groups of Irish raiders also represent those Celts native to the island of Britain who differed from the romanized Civitates by remaining true (or reverting back) to the old ways. Often the boundary between the two groups was porous... The biggest such group eventually formed the northern nation of the Picts forebears of modern Scotland. As the Scotti you see the disintegration of Roman Britain as an opportunity not so much to expand as to seize riches and renown to assert yourself at home. Raid ceaselessly surprise and plunder poorly protected communities kidnap for ransom and show your military prowess against your unfortunate neighbors across the Irish Sea and Forth-Clyde isthmus… Then establish bases strategically along the enemy shores and entreat local hill tribes to reject post-Roman authority. But beware that your very advances will help give rise and limit your ability to grapple new powerhouses on the island!Components: See Wiki below. Players: 1-4 (includes full solitaire system) Map: Area Movement Timescale: about 15 years per campaign between Epoch cards Designer: Marc Gouyon-Rety Developer and Series Creator: Volko Ruhnke
The world of Midgaard created by author Jarosław Grzędowicz in The Lord of the Ice Garden novel series is inhabited by a race very similar to humans filled with magic and for a reason stuck at the cultural and technological level of medieval Viking world. The arrival of scientists from Earth disturbs its fragile balance. The power gained by controlling magic changes the scientists – they become possessed by the lust for making this world better. They become gods who are willing to sacrifice any life except for their own of course to accomplish their – great according to them – ideas.Players impersonate the scientists struggling for the domination over The Coast of Sails and also for staying on Midgaard because soon after them another person arrives to this world: Vuko Drakkainen highly trained agent whose task is to find the members of scientific expedition and send them back to Earth — or as a last resort make them vanish. Will the players as powerful gods allow him to do it?From the first turn the players are tossed in the middle of war. They will feel the adrenaline fear pain and the heat of a battle. They will smell blood and sweat hear the clash of arms and the moaning of wounded and dying.The Lord of the Ice Garden takes place on The Coast of Sails which is divided into several regions. The main goal is fighting for the domination over those regions. A region is dominated by the player with the most influence in it. Dominating the region allows players to collect its resources (M-factor gold population) also to win victory points in specific turns and to accomplish their own goals. Each player has unique winning conditions and special units.There is also Vuko who came to evacuate the scientists and clean up their mess. Each turn he goes to the region where the player with least reputation/morality (it decreases each time the player uses magic) has the most influence. Such a visit is nothing nice – Vuko kills one special unit of that player in this region and lowers his/her influence there.INITIATIVE PHASE: During the initiative phase players decide how many action tokens they will have for the current turn and also determine the player order during the Planning Phase. Moreover they can initiate scoring of the regions by moving their initiative tokens. In the advanced mode they also determine the order of action fields resolution.PLANNING PHASE: Players one by one in the order determined in the Initiative Phase place their action tokens on selected action fields.ACTION PHASE: Players perform actions in the action fields in the order determined by the placement of tokens. • Viper's Nest – player receives one token of any resource. They can also exchange resources. • Influence – player may sacrifice up to two population tokens to place as many influence tokens on the region(s) where they already have at least one influence • Move – player may sacrifice up to two gold tokens to make as many moves of their influence tokens and/or special units to the neighboring region(s) • Voracious Mountain – player may sacrifice population to move any number of their influence tokens and/or special units from one region to any other region • Raven's Shadow – player may raise his/her reputation or use a magic token to get rid of the disadvantageous token of contact with Vuko. • Magic – allows the player to do any of the three actions: translocate the M-factor summon special units of the given level add a new ability to the special unit. Each of those actions results in moving the Dead Snow token up on its track and decreasing the player's reputation. • Activation (automatic field) – after resolving the actions players may activate the abilities of their special units. The order of activation of given abilities is strictly determined. After the activation the situation on the board may change drastically. • Vuko Drakkainen (automatic field) – each turn Vuko must go to another region. Its figure is placed in the region where the most immoral player has the most influence. That player receives a conact token decreasing his/her influence and also loses one special unit in this region (provided he/she had any). In the advanced mode players will be able to equip Vuko with more abilities that will activate in specific moments of the game.DOMINATION PHASE: Players collect victory points and resources from the regions and accomplish their unique goals.
The great river Key Flow passes through the new Key Lands carrying ships laden with resources for building and trade. Along the riverside buildings are built boats are moored in docks and animals graze in the fields. Players build communities alongside this river and send workers (known as keyples) to work in both their own and their neighbors' businesses enabling their economy to develop and flourish.Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons) allowing players to develop their own unique village with many ways to score points for their buildings animals keyples resources and other items.Key Flow is played over four seasons (rounds). Each season players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways through upgrading buildings and from gathering gold. The player who scores the most points wins.
The King Is Dead is a board game of politics and power struggles set in Britain in the chaotic period following the death of King Arthur. For the good of the country a leader must unite the Scots Welsh and Romano-British — not by conquest but by diplomacy.Players are members of King Arthur's court. Whether a loyal knight a scheming lord or an ambitious noblewoman you all have one thing in common: power. As prospective leaders each player uses their power to benefit the factions gaining influence among their ranks. The player with the greatest influence over the most powerful faction is crowned the new ruler of Britain.
A Gest of Robin Hood is the second game in the Irregular Conflicts Series further adapting the COIN system to depict peasant revolts feudal tax collection and outlaw activities in late 12th century medieval England. Transposing one of GMT’s most popular systems into a simpler format and a more approachable setting makes A Gest of Robin Hood perfect for newcomers to wargaming. At the same time it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.Highlights:
Feudal Japan land of mystery tradition honor and sharp steel! The katanas have always been fundamental for the outcome of the battles that have elected or overthrown the noble and powerful families that dominate the different regions. But behind these beautiful masterpieces lies a millenary art made of technique,discipline and sweat poured into the most ancient forges scattered around Japan. The smiths masters keepers of ancient secrets have the fate of entire families and the history of their country in their hands. Now it’s up to you you have been called to carry on this ancient tradition. Will you beable to offer your masterpieces to the most powerful Daimyo in Japan and even tothe Shogun himself?Shogun no Katana is a strategic Eurogame that will transport you to the magical atmosphere of feudal Japan. Use your workers to choose which swords to make among those requested by the powerful local Daimyo. Collect resources to improve your craft and request your artists to create breathtaking decorations. Have your family members admitted to the most strategic rooms of the Shogun’s palace to obtain the privileges of their rank. And finally create the most beautiful SHOGUN NO KATANA!You will have to manage your Forge wisely as crafting Katanas will be the real beating heart of the game. The original and innovative sword-making mechanism allows you to activate an entire row or column to work on different Katanas at the same time. Each player has its own forge where all the katana crafting will take place.During the game you will obtain resources either by visiting the market the palace among other places. By activating a row or column you can add resources to all matching Katanas moving them accordingly on the grid. But be careful! Having a lot of Katanas on the grid means that you can accomplish more with fewer actions but it also increases the risk of them hindering each other. You will have to build your engine cleverly to maximize your turns.
In the Divine Comedy the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil he descends through the nine circles witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life.Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry while the other represents Florence in the early 14th century where Dante lived with its power games and palace intrigues.Each turn consists of two phases:With each death Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory the game ends.The player with the most Infamy Points is declared the winner and deemed untrustworthy.
Nevsky: Teutons and Rus in Collision 1240-1242 is a board wargame about the storied clash between Latin Teutonic and Orthodox Russian powers along the Baltic frontier of the mid-13th-Century. It is the first volume in GMT Games’ Levy & Campaign Series portraying military operations in a variety of pre-industrial conflicts. In Nevsky players raise and equip their armies then provision and maneuver them to ravage or conquer enemy territory or defeat enemy forces in battle. Feudal politics obligate an array of lords and vassals to serve on campaign—but only for limited periods. Players must keep an eye on the calendar and reward lords to keep their armies in the field.Nevsky is solitaire friendly or can add a rules option with screens that hide what the two players’ lords levy. A second option adds detail regarding vassal forces’ terms of service.In Nevsky two players take the roles of “Russians” and “Teutons” respectively. The Russians represent the wealthy city-state of Novgorod and its allies. The Teutons comprise German and Danish landholders—including the Teutonic Order—expanding a Baltic dominion.The sides every 40 days will levy various lords and vassals and their forces transport and capabilities backed by higher political authorities—a papal legate for the Teutons and Novgorod’s city council (veche) for the Russians. Each lord is rated for fealty lordship service and command and lays out his forces and assets on a mat. Wooden pieces represent units of knights mounted sergeants light and Asiatic cavalry men-at-arms and unarmored serfs and militia. Assets include counters for transport such as carts boats and sleds; provender to feed the army; and coin to pay for longer service or booty captured by ravaging or conquering enemy regions.The players then plan and command a campaign for that 40 days with the lords who have mustered. To represent the limits of communications on medieval operations stacks of command cards commit players to activating lords in a sequence that may or may not meet the needs of the developing situation. Cylinder pieces on the map show the lords’ maneuvers while markers on a feudal calendar show how much longer the lords will serve influenced by success or failure in their campaigns. When lords clash in field battle or storming a castle players array their lords’ mats left right center and reserve and attempt to rout the enemy. Various event and capability cards reveal cultural and technological particulars that influence levy campaign and combat.
Joraku is an ancient Japanese word commonly used before the Edo period which means “Going to Kyoto”.Specifically during the Sengoku period Joraku refers to the act of local warlords the Daimyo marching their armies toward Kyoto to protect the Shogun and Emperor from other rogue lords and ultimately rule in their place.Onward to Kyoto! Take command of your army and defeat every Daimyo blocking the way! March on! To victory! March on! Kachidoki!Joraku is a trick-taking area control game. Outwit your opponents with tactical card play use your loyal Samurais to bid control of areas and build prestige. Only the Daimyo with the highest reputation and the biggest stick can rule Japan!Round OverviewThe game lasts for 3 rounds and the player with the highest RP wins. The points given in each area will be different for every round. Your Samurai cubes will stay on the map between rounds so plan for the future when you place them.
Build me a castle! Build me a city worthy of my Queen! Your King's wish is your command so you decide to travel into the valley of Queensdale collect raw materials build buildings and take fate into your own hands. Fame and fortune are sure to be yours — if only there weren't those other glory seekers who also followed the King's wishes! Act with courage and wisdom and remember that your decisions will have consequences...The Rise of Queensdale is a legacy-style game. Your decisions have an impact on the game and its rules and over the course of multiple game sessions you create a unique game experience. Upgrade your dice develop your boroughs gain the King's patronage and experience the rise or fall of Queensdale — it's in your hands!
Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game each showing one castle and the symbols required to conquer this castle with the symbols separated into battle lines. Each castle belongs to a clan with some clans having only a single castle and some having up to four castles.A player starts his turn by rolling seven dice the six sides of which show archery cavalry daimyo and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this he then rolls the remaining dice ideally conquering another line; if he can't conquer a line he removes one die from play then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll.Each card is worth a number of victory points. You can conquer cards owned by other players but you need to conquer an additional daimyo line in the process. If a player owns all the castles of one clan however those castles are secure and cannot be stolen. What's more these castles are now worth more points because you've united the clan under one ruler (you) and strengthened your hold over Japan.When the last card is claimed players tally their points and whoever has the highest score wins.
Description from the publisher: Control the crowns control Europe in the Risk Europe game--an exciting game of medieval conquest. The game challenges players to step into the role of a medieval king and rule feudal Europe by building castles taxing subjects expanding territories and engaging in battle. This in-depth game of strategy and conquest offers serious gamers a premium gameplay experience. It features 4 separate armies and 7 unique starting kingdoms each with its own strengths and abilities plus Kings Orders cards that play an important role in strategy.User summary: The goal of the game is to be the first player to control 7 crowns. Each city under a player's control provides a crown and a mission card deck gives an opportunity to earn more crowns.While there's some similarities to other versions of Risk the turns are quite different.Each player has a deck of orders they can take on their turn. They secretly place two orders face down and the first place starts by revealing an order.One order card type is to either tax a player's connected territories to gain income or to spend that income on siege weapons archers cavalry infantry units castles or crown cards.The other order card type is to expand a player's units into another territory or move units from one territory they own into another.There are also additional bonuses on some of the order cards.Battles for contested territories are fought with dice. Non-infantry units are rolled for first by type and deal immediate damage after which all units roll with 3 dice for the attacker and 2 for the defender.Diplomacy alliances and backstabbing are inevitable.
Game description from the publisher:Samurai Sword is a game based on the proven Bang! mechanisms and set in feudal Japan. In this game the familiar features of Bang! are enhanced by more dynamic and fast-paced game play and thanks to a new scoring system – based on honor points and resilience points – there is no player elimination. Everybody gets to fight to the very end! Also weapons and attacks are fused into a single card.
From the Publisher's Website:You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon killing monsters and taking their stuff. Now you're back in town healed up cleaned up and ready once again to party at the Red Dragon Inn.The last conscious adventurer with Gold wins the game!The Red Dragon Inn 3 introduces four new adventurers each with a unique game mechanic to add new strategies to the original game. The Red Dragon Inn 3 may be played alone or in combination with other versions of The Red Dragon Inn to allow games of up to 12 players!The Good: Many of her creations are legendary among the Gnomish Inventors Guild and have been featured in Adventurer's Gazette. The Bad: She thinks that a crowded tavern is an appropriate place to test new prototypes.The Good: He's more than capable of brewing enough healing potions to keep his companions on their feet. The Bad: He's just as capable of brewing enough drinks to knock them all back down.The Good: Wulfric is a noble companion who always helps his friends. The Bad: Kaylin isn't always so noble.The Good: With her holy blade at her side she lives to smite evil. The Bad: Carousing in a tavern isn't exactly the best way for Serena to stay on that righteous path...
In Forge War players will take on the role of blacksmiths in a kingdom rife with marauding harpies cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful they will return with more ore money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.At its core Forge War is a rewarding game of aggressive investment which occurs through the acquisition of quests. Quest management becomes challenging for the player however because quests undertaken aren't completed immediately but instead progress each turn and become more difficult. At specific time intervals players will need to add more resources to their quests or face failure.Gameplay cycles through three different phases in each round. The first phase consists of moving pieces around a hex grid to maximize resource production. The second phase is a market phase that features an action blocking mechanic to gain access to new weapon plans and other advantages. The final phase is the acquisition and management of quests which are selected from a pool of available cards.
In Edo players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles markets and houses in Tokyo and surrounding areas.At the start of Edo – which won best evening-length game in the 2010 Hippodice Game Design competition under the name Altiplano – each player has five samurai tokens seven houses one market and three square action cards each of which has four possible actions on it. One card for example allows a player to:Each turn the players simultaneously choose which actions they want to take with their three cards and in which order programming those actions on their player cards similar to the planning phase in Dirk Henn's Wallenstein and Shogun. Players then take actions in turn order moving samurai on the board as needed (paying $1 per space moved) in order to complete actions (to the forest for wood the rice fields for rice cities to build and so on). Before a player can move samurai however he must use an action to place them on the game board; some actions allow free movement and others allow a player to recruit additional samurai beyond the initial five.One other action allows you to recruit additional action cards from an array on the side of the game board thereby giving you four (or more) cards from which to choose for the rest of the game.Building in cities costs resources and gives you points as well as money; as more players build in a city the funds are split among all present with those first in the city receiving a larger share. Players can also receive points or buy stone by dealing with a traveling merchant.Once at least one player has twelve points the game finishes at the end of the round with players scoring endgame bonuses for money in hand and other things. The player with the most points wins.Edo includes separate game boards for 2-3 players and for 4 players.
You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces? Develop your lands in your image and become the most influential lord in the kingdom.In Middle Ages you explore the economics of medieval urban life through eight distinct tiles: fields farms villages forts markets barracks churches and palaces. Each tile features its own scoring system yet it's linked to others offering an immersive gaming experience. Unleash strategic maneuvers from daring assaults on rival fiefdoms to reserving tiles for future use. Harness the power of tactical combinations to amplify your income and pave your way to triumph! With an ever changing tile board you need to be able to plan ahead but adapt to changing circumstances to make the best moves.The richest player at the end of the 16th round wins.—description from the publisher
Tonight the queen holds a banquet that everyone will attend. Will they leave a good impression? Backstabbing is fair game and no trick is too dirty if it allows you to place your favorite families in the spotlight.In Courtisans you receive and play three cards on each of your turns. One is played at the Queen's table to sway a family's influence whether in a positive or negative manner. The two other cards are played in your domain and in an opponent's domain and they can be worth positive or negative points depending on their family's status at the end of the game. Choose where best to place your three cards if you want to end up with the most points and win.—description from the publisher
The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave you and your fellow cart-mates successfully escape and win the game!However some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart you will catch the plague. You must do whatever is necessary to make sure that doesn't happen!On the surface Bristol 1350 is part co-operative teamwork part racing strategy and part social deduction. In reality it's a selfish scramble to get yourself out of town as quickly as possible without the plague by any means necessary.The game comes in a magnetic book box and includes a rubber playmat 9 wood pawns 3 miniature carts 6 rat/apple dice a linen bag and 64 cards. The deluxe version adds 6 coins 6 cards and 3 metal carts. This standalone game is Volume 4 in the Dark Cities Series by Facade Games following Salem 1692 Tortuga 1667 and Deadwood 1876.
Shipwrights of the North Sea: Redux is set in the early years of the Viking Age circa 800 AD. As Viking shipwrights players compete to construct the greatest fleet on the North Sea. Players must collect oak wool and iron as well as getting other craftspeople on board to help. Gold is a precious commodity and must be spent wisely. As you would expect the township is filled with an array of characters bad and worse. Better hope they’re on your side!The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings recruiting Jarls attracting Heroes and collecting Gold. Over the course of 5 Rounds players will draft Village Cards and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans.Redux Version: Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.-description from designer
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up must unite and must risk everything to preserve what little spirit remains.Tiny Epic Defenders is a riveting small-box cooperative game and it's back with an all new edition featuring new art new abilities ITEMeeples and new rules making for more exciting gameplay than ever before!For a deluxe edition of this game see Tiny Epic Defenders (Second Edition): Deluxe Edition
In Sankoré: The Pride of Mansa Musa a dynamic interactive mid-weight Eurogame 1-4 players manage the prestigious University of Sankoré in 14th-century Timbuktu tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa even as the great university is raised around them. By enrolling and graduating your pupils teaching classes adding to your curriculum and filling the great library with books you will advance knowledge in four main disciplines: theology law mathematics and astronomy. Once construction of the university is complete the value that the empire places on each discipline will dramatically affect how you score the knowledge you have passed on.In a dedicated solo mode you compete against the Distinguished Scholar a passionate and ambitious academic controlled by an elegant automated system. They may not be as nimble as you but they are focused and driven and will strive to produce the best possible students.Can you navigate the corridors of academic competition and bring renown to Mansa Musa's prized university?—description from the publisher
London: The biggest most important and richest city in England in the late medieval and early modern periods.The Guilds played a major role in the lives of London's citizens controlling the way in which trade manufacturing and business was conducted in the city. The members of the guilds were rich men who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.In Guilds of London you place your liverymen in strategic Guilds building your power base so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit so that you can control the future development of the city.
In Joan of Arc: Orléans Draw & Write 1-5 players draft followers that will help them move about France gather goods build buildings establish trading stations make money and contribute to beneficial deeds. The player who can best utilize the followers they choose will score the most points and win.In slightly more detail each round a number of follower tiles are pulled from a bag. Players take turns drafting the followers and taking actions that correspond to the follower they've chosen. After all the followers have been drafted the bag resets until you've exhausted one bag per player.In the solo mode you compete directly against Joan of Arc at one of three difficulty levels.—description from the designer
In The Builders: Middle Ages the cards represent buildings or workers. Players score points (and gain money) by completing the construction of buildings while placing a worker on a construction site costs money. Each building has four characteristics (carpentry masonry architecture tilery) rated between 0 and 5 and the workers have the same characteristics valued in the same range. To complete a construction the player must add enough workers to cover the four characteristics of the building.Each player starts the game with 10 ecu and an apprentice. Five workers and five buildings are placed face-up on the table with the others set aside in separate decks. On a turn you can take three free actions then pay 5 ecu for each additional action. The possible actions are:Some completed buildings join your labor pool as they can be used to complete other buildings. As soon as a player reaches 17 points players finish the round so that everyone has the same number of turns then you tally points with each completed card having a point value and each 10 ecu being worth 1 point. Whoever has the most points wins.
Build your castles set up your troops load your catapults and use your cunning tactics to win the day! The War for the Floor has begun once more!Catapult Feud (original series was named 'Catapult Kingdoms') is a game of last person standing. Your objective is to knock down all your opponent's troops!Starting with the youngest player choose your family: Chaufort or Cunningfields. Then use your bricks to build a castle to fortify your troops. Using your catapult launch boulders in an attempt to destroy your opponent's castle and knock over their troops. When all troops of one family are knocked over the battle is over. The winning family must have at least one troop standing upright.The game is played in a series of rounds. During a round starting with the youngest player everyone takes a turn. Each player's turn is divided into four phases: Tactics Aim Fire and Cleanup. Perform these phases in order finishing each one before moving to the next. When all players have had their turn the round finishes. You keep on playing round after round until there is only one player with troops on the table.Warning! This is a game of construction/destruction of plastic bricks and figures... NOT your opponent pets or people who may foolishly pass through the field of battle! Please play fair and be careful not to hurt each other or damage anything... other than your opponent's attempt at a impenetrable fortress!In Mar 2022 - a special Ukrainian fundraising edition was added to several crowdfunding forums.—description from the publisherIncludes: - 10 x Miniatures - 2 x Catapults - 32 x Bricks - 2 x Gates - 2 x Player Boards - 8 x Boulder Ammo - 12 x Action Cards - 1 x Rule Book
When you think of a Village builder you sometimes think of card tableaux or static hex tile grids.Think again!Lots of buildings all with different shapes all fitting together in interesting ways.One central Hamlet that the players contribute to with its own self-forming demand and supply economy.Villagers walking through the Hamlet delivering food to households and building resources to construction sites.And one day the Church will finally be built and the once-little Hamlet has become a fledgling town.Who will be the biggest benefactor when that happens?Including solo mode by Nick Shaw & Dávid Turczi—description from the designerHamlet is a medium weight competitive village builder where players are communally turning their Hamlet into a bustling little town. In this tile placing game players construct buildings that everyone can use to create materials refine resources earn money and make important deliveries to construct the Hamlet’s big landmark - the Church.The game features irregular shaped tiles that connect together without a grid to form a village that is completely different every time. The tile placement organically creates interconnecting paths that the villagers use to transport resources across the village. This leads players to construct boards where no two games will ever feel the same. Since the buildings are communal this also creates a fluid economy where players are always working hard to provide the village with the resources that are most needed.The game is designed by David Chircop (Petrichor The Pursuit of Happiness). It plays between 1 to 4 players with a solo mode currently being developed. It will be published by award winning studio Mighty Boards (Excavation Earth Posthuman Saga).
In Ohne Furcht und Adel players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects her eighth building. Players then tally their points and the player with the highest score wins.Players start with a number of building cards in their hand; buildings come in five colors with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round each player secretly chooses one of the eight characters. Each character has a special ability and the usefulness of any character depends upon your situation and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play and so on.On a turn a player can either earn gold or draw two building cards and discard one then optionally construct one building (or up to three if playing the architect this round). Erecting buildings costs gold. At the end of the game each building is worth a certain number of points. In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.The 2012 release of Ohne Furcht und Adel includes fifteen cards not included in the original base game with seven different types of action cards. These cards are mixed into the building card deck and one action can be played each turn. Action cards in hand are worth one point at the end of the game. The cards their actions and their counts are:
DungeonQuest Revised Edition is a fast-paced game of dungeon exploration and looting for one to four players. You take on the role of a hero who sets out to explore Dragonfire Dungeon and claim more treasure than your rivals. Along the way you'll need to evade traps battle monsters and find your way through the labyrinthian dungeon all while trying to avoid waking the dragon who sleeps atop the treasure heap at the dungeon's heart. The player who gathers the most loot – and makes it out of the dungeon alive — is victorious!This new edition of DungeonQuest features a streamlined combat system that harkens back to the classic editions of the game and a deadlier dungeon than ever before. The Torchlight variant offers you a new way to explore the dungeon's depths while building an even more complex and sprawling dungeon throughout the game.
Time of Legends: Joan of Arc is set amid the tumult of the 100 Years War when kings and princes struggle for the throne of France. This is the age of knights and squires where chivalry is often spoken of but rarely practiced. It is a time of both religion and superstition. Educated clerics fervently believe that angels guard the pious and demons scourge the wicked while the simpler folk watch the night for signs of werewolves and dragons. The game assumes that all of these are real.Joan of Arc is a story-driven board game that uses finely-sculpted miniatures and 3D scenery to set the scene for a game of cunning and skill (and a little luck). The game is a combination of interwoven card play resource management and position on the board. You will need to master all three to beat the best opponents. Getting your men into the right position and heading off your enemy will be no use if you cannot muster the cards and other resources to make the most of it. Joan of Arc allows a huge amount of freedom in your actions. In every turn you can choose to spend or save resources and when you come to activate a unit you can choose between combat interrogation search exploration prayers and other actions. So this turn should you level up a hero or spend that resource to buy a re-roll? Take extra actions now or save them for later? Double-move that cavalry or question the old woman in the woods? When and how to act are decisions you must make based on your objectives and the situation on the board. And what is the best decision one turn may be very different in the next.Players take the role of the various factions in the war or of some of the supernatural creatures that have emerged from the shadows. The most famous heroes and heroines of the war are all here: the Black Prince the Dauphin Falstaff and of course Joan of Arc herself. Each game is a unique scenario with its own map assembled from the gaming tiles and a specified set of heroes and followers to achieve the scenario’s objectives. Each scenario has its own victory conditions often different for each side. In one game you may be an inquisitor seeking out a werewolf hidden among the peasantry; in another you may be a victorious raiding party desperately fighting your way through an ambush so you can return to the safety of your castle.Scenarios range from small affairs with a few models and simplified role-play elements to full battles with dozens of knights archers and men-at-arms. All scenarios typically play in under an hour. The game also includes a battle mode to fight out conflicts between armies of your choosing.—description from the publisher
Tournament at Avalon takes players to the land where Excalibur was forged building on the innovative mechanisms of Tournament at Camelot with new characters cards and mechanisms allowing players to focus on informal diplomacy or alliances alongside the standard combat of the original game. It's a deep challenging experience all on its own with extra depth and complexity for players who own both games!In the game you play as a legendary character battling opponents with weapon cards: arrows swords deception sorcery and even alchemy. The more you injure your opponents the better you fare in the tournament. However even the most injured characters can make a complete comeback with the grace of Godsend cards and the aid of their special companions. This trick-taking game ends when one opponent has been injured to the point of death. The player with the most health is then declared the tournament victor!In Tournament at Avalon you also have cards representing the legendary enchantress Morgan Le Fay and a new set of location panels that grant additional advantages to a player when they are the host of a tournament round. If you have Tournament at Camelot you can mix and match your favorite cards playing with either ruleset or combining the two games to play an epic Chaos of Battle tournament with seven or eight players!—description from the publisher
Roll the dice choose the ones you want and put them together in pairs to create your dominoes. Domino by domino fill in your map while entrusting the territories of your kingdom to loyal dignitaries. Gather favors from wizards in order to cast powerful spells that will allow you to rule without having to share.Kingdomino Duel is a standalone game that preserves the essence of the acclaimed original Kingdomino. In this game instead of adding dominoes to your kingdom you will choose two dice to combine into a single domino that must then be drawn into your kingdom.—description from the publisher
In the early Middle Ages the peak of ecclesiastical power no fewer than five monasteries were founded in a beautiful valley with the aim of spreading the Word of God.As the dean of a cathedral school you try to accommodate the novices entrusted to you in the monasteries thus building up an unmistakable reputation. According to your talents you send novices to monastery buildings to the chapel or to the cloister. The intercession of influential personalities or other monks should not be underestimated. You can also fulfill the special missions of the monasteries and build on the stained-glass windows of your cathedral to enhance the fame of your school.After the three-year novitiate it will become clear who has been able to earn the most fame and glory with their helpers.Monasterium (which is Latin for Monastery) is a strategic game with an innovative dice mechanism that presents the players with ever new challenges. The game includes a double-sided game board: one side for the game for two and one side for 3-4 players.
Era of Tribes is a civilization worker-placement strategy game for 1-4 players from 14 years+ where your goal is to develop expand discover and interact with your fellow players in Europe from the Neolithic period to the High Middle Ages. It combines the best of the two worlds Amithrash and Eurogame; so I call it EumerithrashEurope at start of Neolithic period. The human population is scattered all over the continent living in dark and humid caves. You represent the clan chief of a dynasty and your one goal is to become the ruler of a vast empire. However realizing this goal will be an arduous journey. Your subordinates will have to faithfully strengthen you and your armies will have to be more advanced and stronger than those of your enemies. You will have to conquer areas and develop colonies to receive resources and luxury goods. You will have to skillfully maneuver on a political level and use scientific progresses to its maximum value. If you are successful you will become the supreme ruler of the known world. Objective of the Game: Your objective is to get the most Influence Points (IP) by the end of the game. To reach this goal you have to develop your empire with the help of your leaders. Take turns placing them in the different boxes of your tribal action board where they can help you in different and unique ways: The Expansion chamber allows you to spread your vassals found cities collect luxury goods or resources and decide conflicts. The Trade” chamber allows you to increase your wealth by trade. The Taxes chamber allows you to levy taxes in your cities. The Diplomacy chamber allows you to negotiate with your neighbors raise your influence with them and either change the play order or acquire additional leaders. The Improvement chamber allows you to discover new improvements that enable you to construct more cities improve your strength gain more influence raise the moral of your population enhance the effectiveness of your farmers execute navigation or improve your trade. The Bread & Circuses chamber allows you in combination with luxury goods to increase the morale of your people. Finally a Revolution allows you to ascend into the next higher epoch if you meet the requirements. The additional rooms Faith and Intelligence allow direct actions against your opponents and will be available as an addon soon. You gain influence by taking different actions during play and by Influence Cards which are distributed secretly at start of the game. These cards will be evaluated at the end of the game and will add additional influence if you have fulfilled their conditions. Furthermore there are some aspects which will give you additional Influence Points after finishing the game. Again the player with most IPs will win the game. There are several end of game conditions. Amassing wealth holding many provinces reaching the ancient times developing the most advances conquering an opponents main territories gaining a certain amount of IP and meeting your influence marker with your triumphant march. The game is for up to 4 players with ten different unique tribes you can choose from. It takes about 30 minutes per player in the normal game and 60 minutes in the long game (higher game end conditions).
Centuries ago the kingdom of Greycastle was founded through a pact between the great guild leaders of the realm. Under the pact only a guild can rule the kingdom and only a guild leader may claim the throne.Now with the king on his deathbed the Council of the Wise will convene. As one of the guild leaders of Greycastle you must prove your guild’s prestige so you can take the crown and claim your rightful place as the King’s Guild.The King’s Guild is a strategy board game where 1-6 players compete to establish the most renowned guild. Lead your guild to prosperity by crafting powerful equipment sending heroes on quests to earn treasure and upgrading your guild with unique characters and rooms.Each turn choose one action to improve your guild: • Gather resources to supply your warehouse • Craft powerful equipment to send heroes on quests • Upgrade your guild by hiring unique specialists and building new roomsYou'll earn prestige for your quests specialists rooms and treasures you've collected. When the king passes on and the council arrives will your guild rise above the rest? The leader with the most prestige will ascend to the throne and earn the title of the King’s Guild!
Village Attacks is a co-operative castle defense game in which players take on the roles of the most infamous creatures of folklore and legend from around the world! Deep in a remote part of the world you and your monstrous associates have taken up residence in an immense castle. But the local village has had enough of the evil that lies at its door and has decided to lay siege to the castle in an effort to exorcise your wicked taint from the world.The villagers may be weak but they are not alone! News of your malevolent presence has spread far and wide; hunters and heroes have come from all corners of the globe to vanquish you! Some have come for fame others for the glory and some even for the reward. But they share a single goal; your doom!
Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces.The game board is composed of forty provinces each with its own card. At the start of play you receive a number of Province cards at random then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck then draw a hand of five cards. The game includes 27 Improvement cards 16 of which are drawn and placed on display; these cards will be drafted during the game.Mythotopia has nine variable victory point (VP) cards four of which are drawn at random for a game; place these cards on display with three fixed VP cards then place a number of VP counters on each card. The fixed VP cards give points for building cities roads and castles while the variable ones may change the board situation by adding dragons runestones and citadels. Alternatively they may grant VPs for controlling a certain number of sea areas for successfully attacking other players and for building cities/roads. As these VP cards vary from game to game they alter the balance between developmental and aggressive play.On your turn perform two actions then refill your hand to five cards. Nine actions are possible such as buying armies or ships (after starting with six armies and two ships) placing these armies or ships drafting Improvement cards (for a cost of one gold) placing cards in reserve (to use them on a future turn) permanently removing cards from your deck using a card for its specific action and invading a neighboring province. To invade you must play the Province card from which you attack as well as military cards and food; invading must be the first of your two actions so if you're placing armies to prepare for an attack opponents have the chance to prepare defenses.Three resources are used in Mythotopia: food to feed invading armies stone to build cities roads and castles and gold to buy armies ships and Improvement cards. Most provinces contain one resource type and gaining that province gives you that resource. You can turn towns into cities which increases the number of cards you can keep in your reserve. You can connect provinces with roads which allows you to substitute one card for another on the same network in addition to moving armies freely between those provinces. Castles increase the defensive value of a province.All of these constructions (cities roads castles) give you victory points as does taking control of a province. Additional points are available via the VP cards with you taking VP counters when you meet the condition on a card. For example building a road gives you two VPs but if the Roadside Inns VP card is in play then you can expend an extra gold to gain an additional VP. You can lose VPs if you lose control of a province but you never lose VP counters. The game ends after four of the seven VP cards have been emptied and the player with the most VPs wins.
It's race day in Quedlinburg and with the right combination of food and luck you will ride your mount to victory and claim the golden cauldron.Mit Quacks & Co. nach Quedlinburg features similar gameplay to The Quacks of Quedlinburg with each player building their own bag of tokens over the course of play then drawing those tokens to try to further themselves to victory.Each player starts the game with their mount at the start of the racetrack and a bag that contains four dream tokens a yellow 1 token two red 1 tokens and a red 2 token. On a turn you draw a token from your bag then place it on your animal board. If you draw a colored token place the token on your animal board advance your animal on the track as many spaces as the number on the token then carry out the effect of that color: red tokens earn you 1-3 rubies yellow tokens let you roll a die for a random bonus green tokens let you take another turn or return a drawn token to your bag and blue chips let you move extra or upgrade a token.If you draw a dream token place it on one of the clouds on your animal board. After you draw and place a third dream token use all the rubies on your board to buy new tokens — no two being the same color mind you — then place these new tokens and all previously drawn tokens in your bag. Keep taking turns until someone reaches the end of the track and wins!Mit Quacks & Co. nach Quedlinburg includes a double-sided game board for a shorter or longer race; orange and purple tokens that provide new powers such as advancing as many spaces as the number of rubies you have; and double-sided action boards for each type of colored token allowing you to play with different sets of actions from game to game.
Crypt is a small-box set collection game with a unique dice placement mechanic for 1 to 4 players.Place your servant dice on treasure cards choosing any value on each die. Choosing a higher value can ward off your opponents but it also increases the odds that your servant will become exhausted. After everyone has placed their servant dice everyone rolls. If you roll less than your chosen value you lose the die.Sets of treasure can be pawned off to collectors that offer bonus coins and special abilities. The player with the most valuable collection wins!—description from the designer
Tybor der Baumeister is set in the world of Longsdale previously seen in Oh My Goods! and its expansions.During the game each player receives a hand of five multipurpose cards each depicting a professional (priest soldier merchant craftsman etc.) who has come to Longsdale. After choosing a card to draft the remaining cards are passed to the next player then you may choose how to play your chosen card:After a predetermined number of rounds the point values of the buildings are summed and whoever has the most points wins.Tybor der Baumeister contains chapters and scenarios set during Tybor's lifespan that serve as variants for tasks or rules of play with 32 possible combinations. With two copies of the game up to eight players can compete at once.
In Quest all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number but if they go unknown they can sabotage Arthur’s great quests.Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then players debate reason and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.Quest also includes the Director's Cut a personal recommendation from the designer about the preferred way to play Quest.Errata:Page 7 of the rulebook should say: (for non-Director's Cut version)Three successful Quests—Good wins! The game is over.Note: When using the optional Blind Hunter the Blind Hunter reveals themself and a Hunt occurs (see page8). There is no discussion nor Good's Last Chance.While the Blind Hunter is listed as optional that role should always be included when including any named Good roles to provide a penalty for claiming.The above Errata rule does not apply to the Director's Cut.
Inventors of the South Tigris is set during the height of the Abbasid Caliphate circa 850 AD. Over the past decades Baghdad has become home to thousands of mathematicians astronomers chemists and physicians. As inspired innovators players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom or are they destined for dust and decay?The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing Building Testing and Publishing Devices. Players can also score points by training their Craftspeople developing their Workshops Researching and Influencing the 3 scientific Guilds.—description from the publisher
Pax Viking is a historical strategy game of trade and diplomacy in the 10th century for 1-6 players. The game highlights those Vikings who travelled eastwards towards the rich trade routes of Persia and around the Black Sea. Skilled opportunists in the matters of silver and axe these Vikings are ready to wield whichever worked best in any given situation. They shared an adventurous explorer ethos with the westward travelling Vikings and reached far to the south and east forming strong alliances influencing societies and founding empires along their way.The areas under Norse control are vast. The administration of power is becoming increasingly complicated. The Viking longships are excellent for travelling both at sea and on rivers. In the western part of Europe your neighbour Jarls in Denmark and Norway are pillaging the lands. It is wise to be on good terms with these Powerful Allies. You interact with them by travelling to their Posts in the West. But you are also aware of the economic advantages to be gained by having followers in the strong Trade Center of some existing larger cities as well. It is up to you to weave and navigate a successful saga within Pax Viking in order to become the first Swedish monarch!—description from the publisher
In war-torn feudal Japan the soldiers are restless. The endless battles betrayals and broken promises have the soldiers questioning where their loyalties lie. Meanwhile the daimyo are strategizing marshaling their troops and erecting strongholds to bolster the strength of their armies all in pursuit of honor and ultimate victory.In Gunkimono players take on the roles of these daimyo plotting their military advances across the countryside. Each new squad of troops yields victory points but you may decide to forgo these points and save up for your stronghold instead. All the while you need to keep an eye on your opponents so that their forces do not grow too large and expand at your expense.
Game description from the publisher:The not-so-Dark Ages is blowing up! Skilled workers clamor to get into your Guildhouse. Organize them into chapters and put them to work. Each additional worker you add to a chapter provides a bigger bonus to the workers you play in the future – but look out as your opponents might steal your valuable workers for their own chapters!In Guildhall: Job Faire 2–4 players compete to create a prosperous kingdom by recruiting skilled laborers into their guild chapters. Collect sets of cards with unique abilities. Use completed sets to claim victory cards. But will you go for points or use a special power? Which will lead to ultimate victory?Guildhall: Job Faire is a standalone game but is also fully compatible with Guildhall: Old World Economy.
Small Samurai Empires is an action-programming area-control game for 2-4 players where players are fighting for control of Japan with their armies of Samurai!A game of Small Samurai Empires is played in 3 Eras each consisting of 2 rounds. Each round players will take turns placing order tokens facedown on one of the slots available in the 4 regions of Japan. When all players have placed their tokens and filled all the token slots they will be revealed and resolved one by one by the owner of the token. These order tokens will enable the players to recruit mighty Samurai armies move their armies to conquer provinces build castles to defend and maintain control of their provinces and do other meaningful actions.At the end of each of the three Eras players will score points depending on the regions they control and their value which can change during as the game progresses. Finally the player with the most points at the end of the game is the winner!—description from the publisher
The Red Dragon Inn 5: The Character Trove is a fast-paced light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon killing monsters and taking their stuff. Now you’re back in town healed up cleaned up and ready to party at the Red Dragon Inn. Drink gamble and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out your friends will continue the party without you… after they loot your body for gold of course! The last conscious adventurer with gold wins the game!The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on The Red Dragon Inn family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets letting you build the party composition of your choice! Each of the box sets includes four unique characters a drink deck gold pieces and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players).Sera the Fleetfooted: Sera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what’s happening. The dungeon’s beefiest monsters are no match for her flying daggers! She didn’t get so skilled by slacking off though. Even while she’s partying she continues training to make sure she’s always at the top of her game.Lizwick the Collector: Lizwick is a consummate problem solver with an unrivaled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time.Joran the Trickster: Joran’s penchant for pranks earned him a student “sabbatical” from the Mage’s Collegium. Fortunately Zot saw some potential in the boy and decided to take him adventuring for some valuable field experience. The young mage’s humor has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling fast ones on the bad guys.Zakhan the Drunken Master: Zakhan’s father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian warchief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his “drunken” martial arts do so at their own peril!But wait there's more! The Red Dragon Inn 5: The Character Trove is also a massive storage solution for all previous sets (with room for more). You get a massive storage box plus dividers new play mats for all previously released characters updated tokens and more! Check it out:
Game description from the designer:Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system which add historical depth and flavor. Some of the new concepts are:Still some Commands & Colors game mechanics remain familiar to players of other games in the system like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios a unit may represent a Chiliarchy of soldiers while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics however that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types their weapons the terrain and history.The medieval battles showcased in the scenario book focus on the historical confrontations between the Byzantine Empire and Sassanid Persians (530 to 627 AD) with a slight detour to battle the Moors and their rebel allies (645 - 648 AD). The Byzantine Empire during this period of medieval history was one of constant transition and reorganization. Its army tended to mirror its eastern adversaries by deploying an increasing number of armored cavalry formations (Cataphracts) and more missile troops. Yet it was how the Byzantines adapted their battlefield tactics in relation to the enemy it faced that is perhaps the chief reason for the longevity of their Empire.Although the Byzantine army fought on other frontiers against a multitude of opponents Visigoths Vandals Ostrogoths Franks Alemanni those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.
In Queen's Architect you're in demand all over the realm! Villages monasteries and towns need your help to construct important buildings and establishments. Assume the role of an architect and assemble a competent band of craftsmen. Raise buildings and assist the people with small repairs or farm work. The Queen will reward you with her appreciation and with coins. Gain the privilege of constructing the new royal palace and you will win the game as the land's most successful architect!
Protect your borders attack your neighbors and be the first to collect three turnip relics!Village Pillage is a 2-5 player game for players 10 and up featuring simultaneous play and action on all fronts. Each turn players simultaneously choose two cards from their hand and play one against each neighbor. All cards are revealed at once then resolved in order: Farmers Walls Raiders Merchants. Farmers produce turnips Walls block Raiders Raiders steal turnips and Merchants either add new cards to your hand or help you purchase a relic. All cards return to hand and the next round begins! The game ends as soon as any one player has three royal relics.
Deal with the Devil is a deeply thematic competitive Eurogame set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal a cultist or even the Devil. Due to the asymmetrical roles players experience the same game but with different game goals every play.During the blind trading phase players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul while the cultist's nature is to sell their soul easily. Only the accompanying app knows who is trading with whom.But beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition which is eager to punish those who cannot prove their souls remain intact.There are many dynamic strategies to experiment with across each playing. Will you sell pieces of your soul early on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence and each role has its own unique strategic approach to explore.—description from the publisher
The end is coming and greatest warriors are standing to fight. To die in glory and reach Valhalla.Valhalla is a card game with dice placement mechanics. Each player takes role of a Jarl who builds a team of warriors and equips them to fight. In battles player roll dice to activate warriors and play special tactic cards. The winning party sends their activated warriors to Valhalla and whoever has the most points at the end wins the game.The game puts a classical war game concept on its head. In Valhalla the goal is to win a battle and send winning warriors to Valhalla.Custom dice add randomness and excitement to the game and wide variety of Jarls warriors and battle tactics ensure great replayability.—description from the publisher(Español)El final se acerca y los principales guerreros se aprestan a la lucha. Para morir gloriosamente y alcanzar Valhalla.Valhalla es un juego de cartas con mecanismos de colocación de dados. Cada jugador toma el papel de un Jarl que reúne un equipo de guerreros y los equipa para luchar. En las batallas los jugadores lanzan los dados para activar luchadores y juegan cartas de tácticas especiales. El grupo ganador envía a los guerreros que haya activado al Valhalla y quien tenga más puntos al fina gana la partida.
All heroes need to prove their worth! In Tales of Glory the players play emerging heroes. Each turn represents a year in the heroes' lives and each player decides what their hero has done that year (defeated a monster looted treasure met people etc.) to try to gain glory. After ten turns the player with the most glory wins.Each turn players simultaneously select a quest they want to do from a common pool. They then have to pay the cost of the quest and place it on their path of life connected to another quest they already made or their departure area.Some quests such as slaying monsters bring immediate glory points while others are affected by what players have done before or will do afterwards on their path of life.(Español)Jóvenes héroes ansiosos de aventuras ¡vuestro momento de gloria ha llegado! Tomad esta espada y este escudo coged estas monedas y estas pociones. ¡Y no os olvidéis del libro de hechizos! Las tierras que estáis a punto de cruzar están llenas de criaturas a las que vencer y tesoros que obtener. Visitarás lugares increíbles y te encontrarás con sorprendentes personajes. Volveréis a casa siendo un héroe ¡pero solo el que alcance la gloria se convertirá en una leyenda!En Tales of Glory construirás tu camino hacia la gloria mediante la adquisición de cartas que te permitirán ir creando tu senda luchando con monstruos ganando poder y reclutando aliados que te ayudarán a obtener el prestigio para ganar la partida. El sistema de elección de carta al azar le ofrece una profundidad táctica donde averiguar en qué momento una carta es interesante para tu senda o para la de tus oponentes.
Take a ride through humankind's history with History of the World a game of conquest and cunning for three to six players. Expand your empire as you command mighty empires at the height of their power from the dawn of civilization to the twentieth century. Each game offers an epic experience as great minds work toward technological advances ambitious leaders inspire their citizens and unpredictable calamities occur while empires rise and fall.This remastered edition of History of the World contains a beautifully illustrated board revised rules to streamline the experience and everything you need to etch your name in the annals of history.—description from the publisher
Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love Robin Hood.He vows to save her with help from his Merry Men — faithful souls who would follow him to hell and back! But this time Robin sees doubt in their eyes. Little John Will Scarlet and the other Merry Men deem the mission so perilous—it could plunge Nottingham into turmoil. Torn between love for the princess and his town Robin devises a plan to save both! He proposes a challenge betting his men that none can protect Nottingham as well as he. If one of them bests him at this task he will bestow his mantle of leadership to the victor! They accept his wager and pledge to rescue Maid Marian no matter the outcome.Their quest will require bravery cunning and all the wits they can muster! Will one of the Merry Men become Nottingham’s newest hero or will Robin live up to his own legend?In Robin Hood and the Merry Men players take on the role of a famous outlaw such as Robin Hood Little John Will Scarlet and Jane Fortune and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sheriff of Nottingham throughout 5 rounds of onslaught. If they succeed a winner is declared-the player with the most VP becomes Nottingham’s greatest champion.Each round consists of two phases: A Merry Men phase and a Hero phase.In the Merry Men phase you will call upon your faithful friends who are famous for their abilities to build and set various traps. In order to stay one step ahead you will send The Merry Men to acquire resources and weapons and lay traps to catch the Sheriff’s endless army of Guards. Assigning Merry Men is done through playing Merry Men cards that offer variable actions.With King Richard being away on the Crusades Prince John has given the Sheriff of Nottingham power to tax the villages in and around Nottingham so you must order your Merry Men to build barricades on the roads to prevent the heavily guarded and gold-filled carriages from entering the castle.Before he went on his crusade King Richard gave you certain tasks. In the midst of his struggles he would welcome the news that his brave heroes have completed them.In the Hero phase you will send your Hero to fight the Sheriff’s guards ambush and rob the royal carriages of their treasures enter archery tournaments rescue prisoners from the castle’s darkest dungeons and much much more.—description from the publisher
In The Red Dragon Inn 4 you and your friends are a party of heroic fantasy adventurers. You've raided the dungeon killed the monsters and taken their treasure. Now you're back in our homeland and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking gambling and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.Now you've taken to the high seas aboard The Crimson Drake a sturdy sailing vessel that the heroes you know and love use when their adventures take them to sea. Join the crew in the Captain Whitehawk's cabin for a pint and try to keep your sea legs!The Red Dragon Inn 4 includes a Sea Event Deck that provides a new way to play RDI. Instead of the relative safety of the inn players are now partying in the Captain's cabin aboard the Crimson Drake – and because you're out on an adventure the party runs the risk of being interrupted by random encounters. In game terms at the start of the game you shuffle the Sea Event Deck and place it in the middle of the table with two Progress Counters on it. You then play RDI like normal but at the end of each player's turn that player removes a Progress Counter from the Sea Event Deck. When you remove the last Progress Counter reveal the top card and an Event takes place. The Sea Event Deck adds a new level of complexity to the base game. Not only will you need to protect yourself from the other players as well as the Drink Deck but you may find yourself forced to defend against a Sea Event. You could even end up working alongside other players to get a bonus from the various Events you'll see throughout a game.
The bad guys have taken over our beautiful kingdom in Slide Quest and it's in total chaos! You have to save the world and quickly! Work together to guide this brave rolling knight through this turbulent adventure that is lined with twists and traps!
In Glory: A Game of Knights you are a young knight whose sole goal is to become famous. You will earn your fame through tournaments noble titles or minstrels singing about your deeds. Each turn you spend your precious time doing actions like training gathering allies praying or selling your sword. You will also fight for ransom or visit your beloved lady. Prepare yourself for being a champion able to challenge other players as well as the most famous nobles across the Europe of 15th century.—description from the publisher
The three players in Greenland represent the Tunit (green) Norse (red) and Thule (yellow) tribes inhabiting Greenland from the 11th to the 15th centuries.As a tribe you attempt to secure food resources and technology to increase the size of your tribe and support children elders and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game you'll send your population out to hunt native species of Greenland — but some might not come back. (Historically the climate turned frigid and all but the Thule (Inuit) died out.)In the game play takes place over six phases; all players complete each phase in turn order then the next phase starts. Each turn is one generation. In order:Depending on each player's ending theistic worldview he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism).
Troubled times blight England since the good and just King Richard the Lionheart was captured in the Crusades. Meanwhile Robin of Locksley is stealing from the rich Norman lords to free the King.In Robin of Locksley you aim to collect loot tiles with your Robin and sell loot collections of the same color. Move forward on the racing track surrounding the 5x5 loot tiles by spending earned gold. Every field will give you a task to gather fame: You may fulfill the task or you may spend one gold coin to pass it. Whoever first circles the racing track twice wins.—description from the publisher
In the mid-sixteenth century England Queen Elizabeth I rules without an heir. This leaves room for some maneuvering. Powers throughout including you believe that a family with great presence wealth and nobility might find itself in the right place at the right time.In Noblemen you are members of the British aristocracy. You will try to achieve influence and prestige for your family. You will grow your family's estate earn the queen's favor bear witness to scandalous behavior gain influence with the church bribe royalty and leverage your political weight during masquerade balls all in an effort to ensure your family's rightful place in history. After three decades the player with the most victory points will be declared the winner.This is a game of several races all going on at the same time. Players race the clock; you will never know exactly how many turns are remaining before the scoring round. Players will race each other – to build cheaper buildings to be the first to build a folly to have more prestige and therefore gain a higher noble title and more. On your turn you can play one scandal card (if you choose) in addition to taking one action from the following possibilities:On most of your turns you will build your estate by playing land tiles or building structures. There are three commodities to concentrate on: lands wealth and prestige. Each commodity will help on your path to victory. It is for you to decide each turn which is the most needed for you to win the game.
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board you may be able to gain secondary bonus actions whenever you or another player repeat the action.While Dark Ages features objectives commonly found in 4X games — encouraging you to explore nearby regions expand your territory exploit the resources and exterminate your opponents — it does so featuring several Euro-centric mechanisms. Collect resources from lands under your control using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages while others enhance your military strength or simply score you victory points. As you expand your territory you will lay claim to noble titles acquire new technologies and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.—description from the publisherDark Ages: Holy Roman Empire has the same core mechanisms as Dark Ages: Heritage of Charlemagne but it focuses on Central Europe. As a result it has a different game board. In addition the card mixes are different with different unique Culture Cards for the rulers technologies and units. Furthermore Heritage of Charlemagne contains a set of Vassals which are missing from Holy Roman Empire. Instead this version has a set of Relics.The two sets also differ in micro-expansions (modules) that are included. Holy Roman Empire contains the Crusades and The Pope modules.
King and Assassins is an asymmetrical fantasy game of strategy and deception for two players. One player controls a vile king and his knightly lackeys who try to force their way into the castle through a mob of wrathful citizens. The other player controls the mob itself and – more importantly – three assassins who hide among the crowd hoping to kill or stop the ruler long enough for the people to deal with him using their bare fists. The king has only so much time before he is overpowered by his own subjects but using guile and swords of his guards he may be able to eliminate the assassins and hopefully escape into the safety of his palace.The gameplay is based upon Action Cards which show a limited number of Action Points available to both sides. First the king and his knights move around the board securing their position or eliminating dangers by pushing aside the crowd then the assassins hidden among the crowd prepare for their lethal strike by killing guards or making the king's progress slower. It's up to the players to make the most of the Action Points available in the current round. The king's player wins if he manages to escape from the board using one of the exits or if his knights eliminate all the assassins. The assassins win if they kill the king by dealing him two wounds or stall him long enough so that the Action Card deck is depleted.Choose your strategy hide the assassins among twelve beautifully illustrated citizens and play two different scenarios each with a multitude of choices in this simple yet rewarding game. And remember every familiar face may conceal a sharp blade!
Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun.Tiny Epic Tactics offers competitive play cooperative play and solo play!Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure!Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes plus the box bottom onto the scroll in designated areas. This creates the environment that players will explore and battle across.In Tiny Epic Tactics players will have a team of four unique heroes: a Fighter a Wizard a Rogue and a Beast. Each hero type and each character within that type offers unique advantages to movement attacks and/or support. Finding the synergy in your team is key to victory.In competitive play players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control enemy heroes captured and keeping your own heroes alive. Gaining complete control of one or multiple specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured or one of the players has lost all of their heroes the end game is triggered.Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes players will adventure across the map fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures that belongs to the enemy from these caves while keeping your heroes alive. Once the end of the game is triggered victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.
The Commands & Colors: Samurai Battles wargame rules allow players to portray important engagements of Japanese history. The battles included in the scenario booklet focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios an infantry unit may represent an entire clan of soldiers while in other scenarios a unit may represent just a few brave warriors.—description from the publisher
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board you may be able to gain secondary bonus actions whenever you or another player repeat the action.While Dark Ages features objectives commonly found in 4X games — encouraging you to explore nearby regions expand your territory exploit the resources and exterminate your opponents — it does so featuring several Euro-centric mechanisms. Collect resources from lands under your control using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages while others enhance your military strength or simply score you victory points. As you expand your territory you will lay claim to noble titles acquire new technologies and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay each focuses its attention on a specific part of Europe during the Dark Ages (Western and Central respectively). As a result the game board maps differ between the two versions as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However by combining both versions you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities fortresses farms and other buildings. The different types of troops — infantry bowmen and cavalry — are represented by unique miniatures.The solo mode for Dark Ages has been designed by Dávid Turczi.—description from the publisher
The Dark Souls board game is a brutally hard exploration miniatures game for 1-4 players. Prepare to die.The game features a fast set-up long reveal mechanism that gets you into the game quickly and builds the location as you explore. The sense of danger is palpable as you discover new locations and the monsters that inhabit these dark places. The core combat mechanism and enemy behavior system forces deep strategic play and clever management of stamina to survive.Dark Souls includes numerous boss and mini-boss encounters — including one against the Dragon Slayer Ornstein and Executioner Smough — and utilizes an innovative behavior mechanism so that no two encounters are ever the same thus giving the game near infinite replayability.—description from the publisher
The beloved king Shapiro has perished in a freak catapult accident but not before his most suspiciously named and irrefutably trusted adviser Evil Wizard Mordak claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard…Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard Mordak and the rest form a band of Allies called the Order without Borders who must halt his path of destruction! The game focuses on a strong and playful theme capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn!Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun plotting secrets in the dark and throwing despair into the Allies' plans in order to grow in power. They must hold nothing back drawing upon all of their cunning and evil genius to win the game for themselves!The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak's power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!
Game description from the publisher:Greed Pride Gluttony Wrath Luxury Idleness and Envy – the infamous Seven Deadly Sins. For the faithful they instill horror. For you on the other hand they present a wonderful business opportunity!In The Road to Canterbury you play a medieval pardoner who sells certificates delivering sinners from the eternal penalties brought on by these Seven Deadly Sins. You make your money by peddling these counterfeit pardons to Pilgrims traveling the road to Canterbury. Perhaps you can persuade the Knight that his pride must be forgiven? Surely the Friar's greed will net you a few coins? The Miller's wrath and the Monk's gluttony are on full public display and demand pardoning! The Wife of Bath regales herself in luxury the Man-of-Law languishes in idleness and that Prioress has envy written all over her broad forehead. And the naughty stories these Pilgrims tell each other are so full of iniquity they would make a barkeep blush! Pardoning such wickedness should be easy money right?Not quite. For you to succeed as a pardoner you'll need to do more than just sell forged pardons for quick cash. To keep your services in demand you will actually need to lead these Pilgrims into temptation yourself! Perhaps some phony relics might help? There is also one big catch. The Seven Deadly Sins live up to their name: each sin that a Pilgrim commits brings Death one step nearer and a dead Pilgrim pays no pardoners!So much to forgive so little time. Will you be able to outwit your opponents by pardoning more of these Pilgrims' sins before they die or finish their pilgrimage to Canterbury?
Ortus Regni is a novel card game inspired by the late Anglo-Saxon period of English history. A time of warring Earls claiming whatever lands they could... establishing fiefs cultivating powerful vassals fighting and engaging in endless political struggles — all while Vikings roamed not just the sea but the land. It is truly a Dark Age. Or is it? Lasting for 600 years until the Norman Conquest of 1066 this era decided the future of a great kingdom that would become England.Designing your Earl Deck before play begins is one of the key features of the game. Ortus Regni is a deck-design game rather than a deck-building game — that is you are entirely in control of the deck that you will begin play with in a game of Ortus Regni. Several canonical Ortus Regni deck design concepts exist — such as a Lord deck an Army (Land) deck a Politics deck or an Emissary (Monk) deck and more — but such concepts are only the start of your design options. The Earl Deck you put together can be a subtle hybrid of several concepts or something entirely different and unusual.Your opponents in Ortus Regni will have access to exactly the same suite of cards that you do when they design their own Earl Decks for game play. So it all comes down to your choices and your strategies! There is also tactical space during a game to zig and zag even if you find yourself against an Earl Deck design that you did not anticipate. You might pull out an unexpected win nonetheless if you play your deck well.
-Goblivion- A Robust Tower Defense Deck Building Game based on a castle siege. Solo or Coop players team up to repel the attack of goblins and trolls. Your survival depends on your peasants training for combat. According to the cards that will be dealt to you you will have to make heartbreaking choices and implement a long-term strategy or else the Bosses will eat you raw!In Goblivion you're always under pressure and every decision count. The game is about planning strategy and tactical combat. It implies tough decisions painful sacrifices and a dose of luck! There is 3 difficulty level for each of the 5 roles with unique skills. You have more than 7 different boss to fight at the end of each game. The co-op mode is active players play simultaneously!All in all it's 108 cards 77 different ones. 2 boards 32 tokens 1 wood token 2 rule books.Save the Goblivion kingdom!
The round houses (a.k.a. Fujian Tulou) are unique rural dwellings that can be found in the mountain areas in southeastern Fujian China dating back to the Ming dynasty (17th century). A round house is a large multi-floor enclosed and fortified earth building housing usually a whole clan which functions as a village and is known as a little kingdom for the family.In the game Round House players are the head of a family who tries to lead their members to glory. Players take turns moving their pawns around the circular building in one direction performing different actions to get goods trade goods for money hire experts send family members for distant business and eventually bring the families home to worship the ancestors. By cleverly moving your pawns around the round house and maximizing the performance of your faithful family members you might become the most glorious family and win the game!
Italy late Middle Ages: The fabric merchants need to write down their contracts in a language that everyone can understand and the literates are looking for an alternative to the elite of the traditional Latin language so the Volgare the language spoken by the common people taken from the dialects spoken in the various Italian regions starts to gain relevance. During this period Francesco D'Assisi writes his famous Canticle of the Sun and Dante writes the Divine Comedy both written in Volgare.In De Vulgari Eloquentia players have to do their part in the creation of this new language! But who will provide them the proper knowledge to understand the manuscripts in the different dialects? Who will successfully uncover the secrets of the books inside the Papal Library? Who will embrace the religious life and who will remain a merchant? Some of the players can become a famous banker someone else can climb the church's hierarchy to be the next Pope! But in the end who will be the most appreciated and respected for their status and culture?The aim of the game is to obtain more Volgare points. The players gain VP from reading manuscripts and looking for important documents like the Canticle of the Sun or The Riddle from Verona. Players can also gain VP by improving their social status for example if the merchant becomes a banker or the Friar becomes a Benedictine Monk or the Cardinal becomes Camerlengo or Pope. Moreover VP can be gotten with money and with the support of Politicians Noblemen Abbesses and the Amanuensis.This is a totally new re-designed edition of De Vulgari Eloquentia which features new mechanisms and new elements. The game has totally new layout and iconography.—description from the designer
The city of Amul was one of the largest centers of international trade in ancient times and an important transit point on the Great Silk Road. The prosperity of this splendid city of merchants peaked after Arabian conquest in the 10th century and it was destroyed by the Mongols in 1220.Amul originally announced as Silk Road is a card game of bustling bazaars for up to eight aspiring merchants. In Amul each player is a striving merchant competing for wealth and success. The creative card drafting mechanism caters to swift and simultaneous gameplay keeping all players constantly engaged.Draft cards from the market to collect goods and valuables hire guards assemble caravans and make contracts with traders. Manage your hand effectively as only certain cards can be played to the table for scoring while others must be in your hand for optimal end game scoring.Amul features fast and engaging gameplay as well as beautiful artwork.—description from the publisher
Turncoats is a competitive game for 2-5 players where three factions are at war. The players take on the role of Aspirants and Interlopers not obviously tied to any one group. Instead they must manage their loyalties represented by stones in their hand that they keep hidden from everyone else.During the game players spend stones from their hand to take actions with the matching faction. However they need to keep a tight eye on their remaining stones and the tiebreakers as at the end of the game the winning faction will choose the player with the most stones remaining in their hand as the new ruler.
The land of Cardis has been ruled for many years by King Rhodrig. Cardis is a rich and powerful kingdom controlling all neighboring provinces which provide valuable resources. All this wealth attracts warlords and raiding parties who more than often launch attacks against the kingdom. So far Cardis has stood against such attacks but with heavy casualties. Thanks to the support of wealthy Archons the kingdom gets rebuilt so that Science and Arts can flourish once again. At the same time new soldiers are recruited and the army prepares for the inevitable moment when the kingdom will need to be defended once again.In Archon: Glory & Machination players are powerful Archons who support Cardis in order to win King's favor. Players use their influence on their Courtiers and on various figures of authority (Magisters).Each game consists of three Seasons. For each of these Seasons the King issues different demands that players must fulfill in order to score Victory Points. Each season consists of 3 rounds during which players use a card-driven worker placement mechanism to perform various actions that will allow them to gather resources and income recruit soldiers and rebuild the city and acquire scoring cards (Science & Arts). They will also have the chance to train Elite Warriors to assist in the city's defense. After nine rounds the game ends and the player with the most Victory Points wins.
In Oriflamme and Oriflamme Embrasement the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families the players strive to come to power with cunning and malice power and strength virtue and infamy. Their goal: the king's throne!In the tactical card game hidden cards are played in turn. By tactically uncovering and activating their effects players can outdo or get them out of the way because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.In Oriflamme Embrasement (second installment of the award winning game Oriflamme) the incendiary war threatens to bring the kingdom to the ground. But nothing will stop your house to conquer the throne by putting forward every inch of your famous lust for power and vengeance.Oriflamme Embrasement offers 11 new action cards that can be mixed with Oriflamme or be used as a standalone.—description from the publisher (translated)
Gate is a solitaire tower-defense game in which you take on the role of the leader of a small medieval town under siege from a swarm of vile creatures from the local forest. You have to manage the health of your town's gate the tower and the local farm. In addition this attack is causing fear levels to rise. If you cannot keep your gate standing or if the fear of the townspeople gets too high you lose the game. If however you can hold off the swarm of enemies long enough you will be victorious!Gate uses deck-building as the driving mechanism in the game. You start with three starting cards but as the game progresses you can recruit new people from your town to help your cause. Each character has unique abilities and some even have special powers. The enemies in the game get increasingly more difficult with each new wave so you have to make good choices as to when to spend resources on fighting off your foes upgrading your command and repairing your town.—description from designer
GENERAL INFO: Cooperative 1-4 players 30 minutes. THEME: Fantasy set in the world of Tiny Epic Kingdoms. HOOK: Fast paced portable co-op with a unique turn-deck mechanic. WIN: Defeat the Epic Foe! LOSE: Let the Capital City get destroyed! STORY: After the Great War (Tiny Epic Kingdoms) many of the factions shattered and defeated looked for something to cling to. One final hope before the last of their race would flow like the river into the ocean of history gone and forgotten. It was the sages of the Order of Gamelyn who answered their prayers. They provided a new perspective on unity and a way of life that would welcome peaceful members of any faction. A utopia for all. With very few options and a will to survive this world alliance became an inevitable truth in the eyes of many of the factions’ leaders. Even factions who hated one another had nothing left but each other. Under the guidance of the Order of Gamelyn a Capital City was chosen and factions from all over the world came to call this city their new home. At last the world was at peace… but not for long. A great storm is coming and in the darkness of the mist there be demons.You have fought hard and established your Kingdom but peace never lasts.Your scouts report that hordes of treacherous monsters is approaching the outskirts of your Capital City. If your Capital City falls you will lose everything along with your Kingdom.Gather your friends and defend against the onslaught in this exciting and unpredictable cooperative micro-game!In Tiny Epic Defenders players must select their classes and work together to defend against the evil horde and slay the Epic Foe.Will you take on the role of the Barbarian the Sorcerer the Cleric or the Warrior? Each class has a unique player power that you will need to use.In this fast-paced game players will scramble between various regions outside their Capital City fighting off enemy hordes! Each region will offers unique properties that players must account for in their strategies.If your group is fortunate enough to defeat the wave of monsters you may live long enough to face the Epic Foe! Which Epic Foe will it be? Will you be prepared!?Does your group have what it takes to survive? Will you have the skill to be crowned the Tiny Epic Defenders!?For a deluxe edition of this game see Tiny Epic Defenders: Deluxe Edition
Rating: 7.0 | Players: 1–2
Game Type:
WargamesCategories:
Recreate the infamous Battle of Hastings! A promise has been broken an evil omen is in the sky a crown is at stake and history is about to be made...1066 Tears to Many Mothers is an asymmetric competitive tactical card game in the style of Magic the Gathering but non-collectable. Each player as either Normans or Saxons musters troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.Every card in the game is inspired by a real person or event from the time. With a focus on quick tactical play and a thematic re-imagining of the events of the time there is no deck building required each player simply grabs their deck and shuffles then play begins.Honours: 1066 Tears to Many Mothers was a runner up in the Golden Geek Awards and was nominated in the Origins Awards for 'Best Historical Board Game'.Note on title: In April of 1066 Halley's Comet was in its perihelion orbit and writers at the time said it was four times the size of Venus and shining with a light equal to a quarter of that of the Moon. Many thought it was an evil omen or even the end of the world - the monk Eilmer of Malmesbury Abbey wrote about the event: You've come have you? – You've come you source of tears to many mothers. It is long since I saw you; but as I see you now you are much more terrible for I see you brandishing the downfall of my country.
Guild Ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points--gaining 4 points for scoring a goal 2 points for taking out a regular player and 1 point for taking out a mascot (yes one of the six players on each team is a mascot). During each turn coaches alternate activating one player at a time. With a small number of models per side Guild Ball delivers great depth of strategy balancing ball control attack and defense.The strategy in Guild Ball continues with the playbook system. Attacks are resolved by rolling dice against the target's defenses but dice alone do not dictate the results of attacks. Coaches choose the results of attacks from their players' playbooks: the more successful hits an attack roll generates the more options from the playbook the coach is able to choose from. Possible results include damage tackles knock-downs pushes dodges and powerful character plays that can change the course of the game.Guild Ball is also a game of resource management: coaches must manage influence and momentum. Teams start each turn with a pool of influence. In order for a player to attack kick the ball or perform a character play the player needs influence. Coaches allocate influence to players at the start of the turn so careful planning is required. Momentum is generated by special playbook results and successful passes. Momentum allows a coach to perform special actions such as taking shots on goal healing damage or making out-of-activation dodges. Momentum remaining at the end of a turn also affects the initiative roll for the next turn.Featuring 11 unique guilds each with at least 12 players--and more guilds to be released--Guild Ball allows coaches to choose their own play style.
Vijayanagara: The Deccan Empires of Medieval India 1290-1398 depicts the epic century-long rise and fall of medieval kingdoms in India over two dynastic periods for 1-3 players.Vijayanagara is the first game in the new Irregular Conflicts Series (ICS). With gameplay inspired by GMT’s COIN system players will take on the asymmetric roles of the Delhi Sultanate the Bahmani Kingdom and the Vijayanagara Empire navigating event cards and unique action menus as they contest to write themselves into medieval Indian history. Players will rally local amirs and rajas to their cause construct epic temples forts and qasbahs and battle for supremacy over the Deccan Plateau.Highlights 1. A sweeping century-long narrative and numerous epic events. 2. Playtime ~90 minutes. 3. Three asymmetric Factions with different strengths and abilities. 4. A fourth non-player Faction (Mongols) operated by the Bahmani and Vijayanagara players. 5. A new battle-resolution system with strength-dependent risk mitigation.Vijayanagara is intended for players new to asymmetric wargames and veteran COIN players alike. The factions have distinct capabilities and each is faced with different strategic decisions offering a very high degree of replayability. The game is streamlined: all player actions and most rules are visible on the table on player aids and cards.Gameplay and turn order is organized around a deck of unique event cards. With each new card factions have the option to carry out the event or to select from faction-specific Commands and special Decrees; Commands such as the Conscription of new troops Governing in Tributary Provinces and Migration to begin life anew and Decrees ranging from Demanding Tribute Conspiring with Delhi’s Governors to betray the Sultan and forming new Alliances with minor regional powers.-description from publisher's website
7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai) which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas while the ronin player wins by surviving eight rounds.Each turn starts with the players distributing their forces over the village areas simultaneously and separately. Their choices are then revealed and combat resolved. Each of the ronin have a different special ability to aid the defender while each of the village areas have a special ability usable by the attacker once it has been occupied.
Almoravid: Reconquista and Riposte in Spain 1085-1086 is a board wargame about a pair of tumultuous campaigns in the Spanish Reconquista - Leonese King Alfonso VI's advances against the 11th Century's fractious Muslim Taifa states and the resulting intervention by a fundamentalist African Muslim army seeking to roll the Christians back. It is the second volume in GMT Games' Levy & Campaign Series portraying medieval military operations.Players will raise and equip their armies and send them out to ravage or conquer disputed territory and defeat enemy forces. Service obligations and alliances will provide a panoply of lords and vassals to serve on campaign but only for limited periods. Players must keep an eye on the calendar and reward lords to keep them in the field.The sides every 40 days will levy various lords and vassals and their forces transport and capabilities backed by higher political authorities. Each lord is rated for fealty lordship service and command and lays out his forces and assets on a mat. Wooden pieces represent units of knights mounted sergeants horse and foot units from North Africa men-at-arms light horse militia and serfs. Assets include counters for transport such as carts and mule trains; provender to feed the army; and coin to pay for longer service or loot captured by ravaging or conquering enemy regions.The players then plan and command a campaign for that 40 days with the lords who have mustered. To represent the limits of communications on medieval operations stacks of command cards commit players to activating lords in a sequence that may or may not meet the needs of the developing situation. Cylinder pieces on the map show the lords’ maneuvers while markers on a feudal calendar show how much longer the lords will serve influenced by success or failure in their campaigns. When lords clash in field battle or storming a castle players array their lords’ mats left right center and reserve and attempt to rout the enemy. Various event and capability cards reveal cultural and technological particulars that influence levy campaign and combat.Almoravid is solitaire friendly or players can use optional screens to hide what the two players' lords levy.—description from the publisher
Dark Souls: The Card Game is a cooperative deck evolution card game for 1-4 players. Players must explore the Encounters around them defeating a myriad of enemies to gain Souls and Treasure.They must use these to evolve and adapt their deck to better fight their enemies. When the players are ready they must challenge the powerful bosses that lie within.The players must walk a narrow path however since their decks allow them to attack their enemies but also represent their health. Decks are only refreshed when the players rest at the bonfire so players must defeat their enemies while husbanding their strength for the greater challenges ahead.Thinking quickly and adapting to the enemy’s attacks is key for survival. A misstep can be fatal but the rewards of success are great. Adapt your deck evolve your strategy and prepare to die.—description from the publisher
In The Court of Miracles lead a guild of beggars plot use trickery and opportunism to build your renown and take over the old 16th century Paris.Your goal is to establish your renown in Paris or to be the most influential when the Penniless King would have reached the end of his path...At your turn you may play a plot card you have to place one of your (3) Rogue tokens face down (secret ability) on any available spot in a neighborhood and benefit from the effect of your spot (receive coins draw plot cards or move the Penniless King forward along his path). You may then perform the action of the neighborhood.When a neighborhood is fully occupied settle a standoff revealing each player's Rogue(s) token to know which player takes control of the neighborhood. Controlling a neighborhood will reward you each time another player performs its action.You will be allowed to buy a 4th Rogue cards or move the Penniless King Forward at the Renown Square.Unless the Penniless King reaches the last space of his path before the first player to place their 6th Renown token wins. Otherwise the player with the most Renown tokens placed on the board wins the game.
You and your fellow dragons have lived peacefully on your island...until now. The invasion of humans has awakened your instincts to dominate and hoard as much gold as you can get your claws on!Dragoon is an action strategy game with an ever-changing landscape. Village and city tiles populate the map each round using a coordinate system. During your turn choose between claiming villages and cities that pay you tribute or destroying them out right for instant gold. Challenge other players in dragon-to-dragon combat before they lay waste to your empire or enter your cave to steal your riches. You’re never out of the game until the last gold coin is snatched up!When game night strikes with a mixed experience group Dragoon is quick to learn and get started. Gaming vets and newcomers alike can have fun competing as 2-4 playable dragons.
You lead the good life at the top of your tower contemplating your peaceful kingdom and chatting with your charming neighbors. Life is absolute happiness. Well it was...Terrible skeletons have arisen with a creepy clatter from their graves across the realms' ancient cemeteries. Those scouts that return report endless streams of bony hordes marching toward each kingdom ravaging the lands as they come. Faced with this sudden threat even your once friendly neighbors seem to have turned against you as they withdraw to their keeps to defend their own frightened kingdoms focusing on their own villages and tower.Your kingdom is at siege by the living dead. You raise troops build walls lay traps prepare magical spells and even wake your pet dragon. Hopefully they can be slowed or if you're devilishly crafty they can be turned toward those traitorous adjoining kingdoms. In this battle your best asset is your brave and proud hero who stands ready to slay those piles of walking bones. Alas he can't fight everywhere so if things get truly desperate you could offer them your treasure to get some relief.The ivory invaders want somewhere to call their own to live out their death in peace and they have their eye sockets on you! Will you hold out or will your home become the retirement village of the damned...?Bad Bones is a game in which you must survive an invasion of ever more numerous and dangerous skeletons. The invasion cannot be defeated so you must outlast your opponents to win the day. At your disposal are a range of weapons that defeat slow or even deflect the skeletons towards the other players. The game ends when one player's tower or village is wiped out.A game turn takes place in four phases:1] Hero Movement and Combat: Move your hero and eliminate the skeletons from the destination square. 2) Trap Placement: Place or remove traps on your personal board. 3) Skeletons Move: Move the skeletons forward damaging your tower or your village if they move far enough. 4) Skeletons Spawn: Place new skeletons among the streams and on the edges of the player boards.Each phase happens simultaneously for all players on their own player board which means a game with up to six players can take only thirty minutes. Multiple copies of the game can be combined to play with as many players as you have space for and the game can also be played solo. The rules are simple to explain and understand with several strategic variations for experts.The basic game is competitive - the surviving player with the most points wins. The advanced rules include a cooperative mode where all the players must survive in which case they all win.
Rating: 8.1 | Players: 1–2
Game Type:
WargamesCategories:
The first three games in the Series: Men of Iron (GMT): Men of Iron Infidel: The Supremacy of Cavalry in the Crusader Era – 11th-12th Century and Blood & Roses plus the Battle of Agincourt from C3i #22.The game that started it all Men of Iron covers the re-emergence of infantry in the early 14th century along with a more perceptive understanding of the value of combined-arms warfare and the effective use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow especially when used in coordination with dismounted or even mounted men-at-arms. Agincourt covers Henry V’s famous victory during the Hundred Years War.The second volume in the Men of Iron series Infidel: The Supremacy of Cavalry in the Crusader Era – 11th-12th Century focuses on the major battles of the early Crusades era between Christians and the Muslims. This is a period that saw cavalry reign supreme and pitted the European mounted armored men-at-arms - which relied on furious and direct charges with sword and lance - against the Eastern European/Turkish light cavalry tactics - focusing on the efficiency of its mounted archers.Blood & Roses focuses on the battles of the Wars of the Roses in England between 1455 and 1487. This was warfare in which most men were truly of iron heavily and totally armored to such a point that their mobility was suspect. It also featured the introduction of gunpowder – mostly field artillery – in noticeable numbers. And while many English men-at-arms were mounted they did so almost entirely for transport. Most fighting was on foot … and it was quite vicious.There will be a series rulebook with a few rules still applying only to a specific game and the games will have all errata applied to their battle book. The color setups a la Blood & Roses and Arquebus: Men of Iron Volume IV – The Battles for Northern Italy 1495-1544 will show up in all battle books. Men of Iron will see some battle changes a few of which will involve new/changed counters.The series is designed for quick learning and easy play. Game rules are short there are no turns - play is continual with opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1-to-3 hours per battle.The series is also for the gamer who enjoys playing solitaire. The system is designed for both individual and face-to-face play without any loss in insight or fun. It allows a player or players to see what happened in these famous battles and why. There are no purpose-built solitaire rules but many players play that way.The units feature longbows crossbows men-at-arms (mounted dismounted and unhorsed) hobilars genitors nasty Scots with axes slingers pike infantry knights heavy cavalry medium cavalry light cavalry archers archers camp followers handgunners and artillery! And the commanders! The great English King Edward III and his son The Black Prince William Wallace and The Bruce Captal de Buch. Crusaders Stephen of Blois Bohemond of Taranto Raymond of Toulouse Bishop Adhemar of Le Puy the leper King Baldwin IV Raynald of Chatillon and King Richard I. Saracen leaders Kilij Arslan Kerbogha Atabeg of Mosul Fatimid Vizier al-Afdal Shahanshah Soqman the Artukid of Diyar-Bakr and Aleppo and Saladin. King Henry VI Richard Duke of York King Edward IV Richard Neville Earl of Warwick King Richard III and Henry Tudor Earl of Richmond (and founder of the Tudor dynasty).The battles included in the Men of Iron tri-pack are:Components: Five 22x34” maps Seven counter sheets (six and one-half 1/2” + one-half 9/16”) One 36 page series rulebook Three battle books (two 24 page and one 36 page) Six player aid cards (four 11x17” and two 11x25.5”) Two flight point charts (8.5 x 11”) Two ten-sided dice—description from the publisher
Avalon Big Box Edition is a very special release for fans of The Resistance: Avalon!This is a game of hidden loyalty. Players are either Good Loyal Servants of Arthur fighting for goodness and honor or they are aligned with the Evil ways of Mordred. Players vote to choose who will go on which Quest but how can they know who to trust? If Evil sabotages three Quests or if they assassinate Merlin at the end of the game Arthur’s kingdom will fall.Avalon Big Box is a remastered edition of the classic social deduction game The Resistance: Avalon with a huge amount of additional content added for near limitless gameplay options.Included are 23 distinct characters and numerous optional modules including Lancelots Excalibur Plot Cards Sorcerers and Rogues released as Avalon and The Resistance expansions. Also included are new roles and modules such as the Messengers Lunatic Brute Revealer Cleric Trickster and Deceiver.—description from the publisher
In Raids players sail from island to island to collect vikings and viking-related paraphernalia using them fight one another for good spaces and fight monsters for points.In more detail the game lasts four rounds and at the start of each round tiles are laid out at the various locations on the path that all players must follow. On a turn a player moves to either an empty spot on the path to claim one of the tiles located there or to an occupied spot. In the latter case the attacking player must sacrifice a viking then the defending player must sacrifice two vikings or vacate the space; if they sac two vikings then the attacker must remove three or leave. Eventually someone must leave.You can collect runes with an eye toward having lots of the same type or collect goods to sell at the end of the round. You might gather axes to give you better odds against monsters. You can collect more vikings for your crew.At the end of each round players score majority bonuses depending on the tiles that were revealed before the round started. After four rounds whoever has the most points wins!
Shipwrights of the North Sea is set in the early years of the Viking Age circa 900 AD. As Viking shipwrights players compete to build the greatest fleet on the North Sea. Players must collect oak wool and iron as well as getting other craftsmen on board to help. Gold is a precious commodity and must be spent wisely. As you would expect the township is filled with an array of characters bad and worse. Better hope they're on your side!The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.The game is played over a series of days (rounds). Each day follows the same pattern:Morning Phase - Planning (Each player receives 3 cards) Afternoon Phase - Working (Players take actions and play or discard their 3 cards) Evening Phase - Resting (Players receive Gold and Workers for the next day)128 Cards - Featuring 46 unique and stunning illustrations 5 Beautifully Illustrated Player Boards 5 Player Reference Boards 1 Illustrated Rulebook 1 Pioneer Token 5 VP Markers5 Gold Ships 25 Oak 25 Wool 25 Iron 50 Workers
Sandstorm has been the capital of the Four Kingdoms since the end of the 200 year war five generations have raised in this period of peace and the Four Kingdoms is living the most prosperous times. Your deepest fears have come to life however as the legend of the Grugog is true. These terrifying creatures of the sea want to reconquer the land that once belonged to them.Kingdom Defenders is a competitive Eurogame in which each player takes the role of a brave hero. Players must accomplish missions and deeds as well as defend from the terrible attack of horde Grugog selecting optimal actions on the board and managing their resources. Whoever has the most fame at the end of the game gains the title of Kingdom Defender.•••Awards & Honors 2019 Premio Corona Lúdica Best Expert Game - Award Winner 2018 Premios Análisis-Parálisis Best Spanish Game - Award Winner
The once thriving Roman Empire fell apart. Who can resist the temptation to claim some of the lands for themselves? Do you prefer vineyards or quarries? Or maybe you want a little bit of everything with some olive groves and an oil mill on top? All you need is to make a good trade: offer a beautiful antique theater in exchange or add a few precious diamonds… Divide and swap lands outguess and bribe your opponents! Create a prosperous domain from the lots of Rome!Rome in a day is a simple strategy game based on the original cut-and-choose mechanic that will win the hearts of aspiring conquerors of all ages.Before the start all players are dealt with their personal set of buildings with the card of buildings a pile of lands tiles (there are 5 types - fields city olive gardens etc) gems/cristals choice cards of smaller and bigger lands reminder cards and screens.The game is played in 4 turns.During each turn players take top 5 tiles of lands and place them in front of themselves. Then they take 2 top buildings from the building card and place them on the 2 lands from the left.Next players take their screens and start divivding those 5 pieces of lands into 2 groups - a bigger and a smaller ones. In any ratio they want (3\2 1\4 even 5\0). And add 1 crystal to the smaller land.When everyone is ready the exchange begins. Players put the screens down allowing other players to see and choose a land that they have made.Note: at the first turn players choose the lands from a neighbour from the left at 2nd - from the right and then again left and finally right. For the max interactionWhen selection is made players put a choice card reflecting their decidion of lands.Then players take the chosen lands from the neighbour from the left and join them to the remaining piece of their own.Turn by turn they build their domains taking the most suitable lands to make their so-called new empire more profitable.How to gain points? For every kind of terrain with the corresponding building placed on it or next to it. Then the number of lands multiply with the number of buildings for EACH type of lands. The crystals gained for choosing smaller lands also bring points - 3 points for each crystal.The player with the most points wins the game.
Description from the publisher:The Crusades have summoned Richard the Lionheart to the Middle East. Back home in England John Lackland is trying to consolidate his power recruiting the Sheriff of Nottingham to his side. Opposing them is Robin Hood and his band of Merry Men. What will be left of Richard's Kingdom when the Crusades are over?In Richard the Lionheart players ally themselves either with Robin Hood or John Lackland. They travel across England trying to earn prestige points and influence the Crusades from afar. At the end of the game Richard will return to what's left of his kingdom...if he returns at all. At this time the player who has earned the most prestige wins.
Castle Dice is a light dice-drafting game in which the players have been ordered by the king to build castles along the borders of the kingdom. The player who can create the greatest castle will become the new heir to the throne. Players will explore the land by rolling the dice and then take turns gathering resources from them. These resources are then used to hire workers and improve castles. Players must gather and spend wisely as the Barbarians from the neighboring lands will attack players and steal their resources throughout the game. At the end of seven turns the player who has built the greatest castle (earned the most victory points) wins the game!
The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family therefore the Wars were originally known as The Cousins' War. Each player represents one of the houses as they fight battles and gain influence to control England.The Cousins' War is played over a maximum of five rounds with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle.In each round the players decide where the current battlefield will be playing action cards to deploy troops to the battlefield while also increasing or decreasing their influence in the regions after which they fight. Players resolve the battle by engaging in bluff and counter-bluff using three dice until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board.You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.Two promo cards are included in each copy of The Cousins' War: Guilds of London: The Secret Guild of Guildsmen and Snowdonia: Supply Wagon/Cannon
In The Duke players move their troop tiles around the board and flip them over after each move. Each tile's side shows a different movement pattern. If you end your movement in a square occupied by an opponent's tile you capture it. Capture your opponent's Duke to win!The Duke: Lord's Legacy is a new edition of the game that changes none of the game rules but instead features upgraded packaging a re-written rulebook the complete eight-tile Arthurian Legends expansion and five new tiles!
In Crimson Company two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits they assemble armies of sellswords from hardened warriors and shady merchants to mythical creatures as old as time.Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it.Cards represent a large variety of characters all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are on offer. You may bid coins on only one of those at a time. Then your opponent decides to either pay you off doubling the coins you bid or pass and let you play the card.—description from designer
Toward the end of the 6th century A.D. King Ethelbert of Kent established the old Roman city of Canterbury as his new capital. In Canterbury 2 to 4 players represent Saxon Lords who are charged with building the city into a prosperous capital. The Saxon Lords must use the city's meager starting resources to build up the 25 districts of Canterbury and provide key services to its citizens.The key services are (in order from most basic to most prestigious) water food religion defense commerce and culture. These services are provided by structures that are built in the various districts. However structures that provide higher end services can only be built if the more basic services are already present in that district. For example a Saxon Lord cannot order the construction of a chapel (which provides religion) unless there is already water and food in that district.As new structures are built in the city the city grows more prosperous. While each Saxon Lord jealously guards his or her own prosperity and achievements they all benefit as a whole from the growing prosperity of the city itself. The city treasury grows as the city prospers and the Saxon Lords must balance their publicly scrutinized withdrawals from the treasury with the ambition of their building projects. When the city reaches the peak of its prosperity the game ends and the player with the most individual prosperity wins the game.Object of the GameEvery structure that is built in Canterbury provides Prosperity Points both to the city and to the Saxon Lord who ordained its construction. When the City Marker passes 300 Prosperity there is one final round of play and then the game ends. The player with the most individual Prosperity earns the accolades of the king and wins the game.
Evil had beset the village and we were their last hope. We could not ignore our duty so we set out on one last quest. We fell one by one until I was the last survivor. Holding steadfast I swung my axe one last time. As I crashed to the ground I knew I had found at last peace.Ragemore is an 18 card solo game where you will complete quests while managing your hand and resources as you delve though the dark fighting demons all in a span of 10-15 minutes.Each card is two sided; a demon and a hero. In the beginning of the game the player will set up 2 piles of demon-sided quests and a party of 3 hero-sided cards. Then an immediate threat is revealed from the draw deck as the current demon card that may or may not be dealt with. If it is not killed the demon card will go to one of the quests piles and an event written on that card will take effect. If it is killed the demon card is flipped to the hero side and becomes one of the party. The player can also ignore the immediate demon threat and goes on a quest to obtain the win condition or parlay with some of the demons to turn them into heroes but with the cost of the hero's morality: the hero is flipped to the demon side and joins the draw deck of demons.The game is won when the hero gains the required number of quest card by using a combination of four symbols drawn on each cards. The game is lost when the graveyard has 3 deaths or when a quest pile has 4 demons or the party has no more heroes or the draw deck of demons is empty before the number of quest cards is fulfilled or if the quest piles are empty before the number of quest cards is fulfilled. 1 winning condition and 5 losing conditions.Released in the May 2020 Board Game of the Month Club $20+ package.
In the Ashes is a revolutionary action RPG adventure played within a book using only a pencil.You've read that right: In the Ashes is not played with miniatures placed on tiles like other board games but everything is played within the book. My intention over the past few years has been to distill the entire experience provided by the great thematic-narrative games into a compact and portable product yet with great depth in mechanics story tactics and atmosphere.In the Ashes can be seen as a solo dungeon crawler with an epic campaign legendary battles and a dramatic story that will provide you with memorable plays anywhere all within the confines of this book.The experience of the great thematic-narrative games in book format.This means that by drawing and marking on the paper:You'll move your character across the board to fight against sinister enemies. You'll play action cards to create spectacular combos. You'll level up your character to specialize in forbidden disciplines. You'll find legendary items to enhance your abilities. You'll make difficult decisions that will affect the story. You'll tempt fate by applying sources of controlled chance to actions and behaviors. You'll battle powerful bosses with unique mechanics and cunning intelligence. You'll discover hidden references in the images that will grant you access to secret advantages. You'll be able to study a grimoire of runes to boost your attacks. And all this you'll do in the book using nothing more than a pencil (or a pen).An epic campaign of more than 12 hours and fully replayable.In the Ashes has been designed from the ground up to be played solo. You'll play through crucial moments in the lives of various characters switching between them as the story requires. However nothing is stopping you from playing in a group reading fighting drawing and making decisions together.If you're looking for an experience inspired by games like Descent Imperial Assault Gloomhaven Kingdom Death Monster Tainted Grail Mansions of Madness Arkham Horror LCG Journeys in Middle-Earth or Sleeping Gods but differently and originally portable and compact this is your game.It takes a second to start playing In the Ashes and another second to pack it away. Whether you have only five minutes or an entire afternoon you can play it on the train at the beach at a bus stop on the sofa or even lying in bed. There's no need to erase anything even when you want to replay the campaign after finishing it.In the Ashes follows an open and play philosophy: you'll learn to play as you progress through the first pages in a tutorial of increasing complexity fully integrated with the story. However detailed rules are available in the final pages for consultation whenever you want.Focus on living the adventure without maintenance or complications.You don't need a table an app to print out a character sheet or even an eraser (there's no need to erase anything). Forget about constantly flipping from page to page to read sections or check statistics as the book has been designed to minimize upkeep so that you can spend your playtime fully immersed in the different scenes applying your strategy to each challenge.You also don't need dice (though you can use them if you like) as the sources of controlled randomness are in the book itself. As you progress through the story and unlock new characters you'll need not just luck but also your memory insight and precision to maximize your attacks.Is an epic solitaire adventure with tactical tabletop combat that offers you a 12-hour narrative campaign that's fully replayable. You can set up and save your current situation instantly and you can play as long as you want — from five minutes to all day. It contains an epic story with character evolution dozens of enemies legendary items and spectacular combos with cards.
In this cross between Game Of Thrones and Monty Python become a medieval Lord and puppet master and use your monstrous and loyal henchmen who will do ANYTHING to help their master satiate his thirst for prestige!Henchmania is a strategic board game taking place in an odd medieval universe. Each player is the Lord of one family among four. With the help of your loyal henchmen capture parts of the city and use your influence to win the battle! The objective is to win as many prestige points as possible in four days or to be the first player to reach 30 prestige points. There are many ways to earn (and also lose) prestige points! At the end of each day everyone counts their points before the beginning of the next day.So battle strut pray denigrate... It's a no-holds-barred war to become the new seneschal of Montfleury!
Before these elegant little wooden figures served faithfully in Carcassonne City and many other playful treasures did you know that the meeples were originally battle vehicles for the four kingdoms of Lilliput? Embody yourself as one of the leaders of those kingdoms and re-enact (in actual size!) those tremendous battles of history. Develop your city claim new territories fight for glory and destroy enemy cities: It’s time for meeple war!To win Meeple War gain six victory points by fighting enemy armies destroying enemy cities and gaining control of areas. Over the course of the game you develop your city build powerful armies fight and destroy buildings. In this game of timing and strategy anticipation and diplomatic skill — or perhaps crying — is key to victory.
You are a crusader King striving for wealth political power religious influence and military might across the continent and across generations. Reshape the history of medieval Europe in your own image — if only that dimwitted son of yours set to inherit the throne doesn't spoil your grand plans...The board game Crusader Kings captures the essence of the Crusader Kings video game experience in a physical tabletop format. This is a strategy game at heart but with a special focus on characters intrigue and drama. It's a big beautiful game centered on a map of medieval Europe using cards for actions characters and events and well-crafted plastic miniatures to represent knights armies castles and more.In this game your goal is to spread your influence over medieval Europe and lead your dynasty to triumph over its rivals. To do that you need to groom your family over the generations build and develop your dominion be shrewd in the realm of diplomacy and intrigue and use your vassals wisely to grow your wealth and military power while at the same time fulfilling your duty to partake in the crusades to the Holy Land.To win you need to survive invasions plots crusades and even marriage! Or at least have children or siblings standing by to take over the throne if your regent dies. Failure to raise a suitable heir can mean the end of your dynasty.—description from the publisher
You are the leader of settlers who have discovered new lands. Using powerful artifacts you will explore terrains hunt monsters construct buildings and create outposts. Collect diamonds and gold and welcome mighty heroes to make your settlement the most famous one!In more detail in Settlement you need to effectively manage settlers and resources. The goal of the game is to score as many victory points as possible by the end of the last round. Each round players take turns in clockwise order beginning with the starting player. On your turn you can invite a hero or use one of your settlers to take one of these seven actions:1. Construct a building 2. Explore a terrain 3. Hunt a monster 4. Build an outpost 5. Activate a region 6. Activate a street 7. Activate an outpostOn your turn if you have the required resources you may spend them to invite a hero in your settlement. Heroes are useful because they bring you victory points. Sometimes a hero's score depends on your buildings terrains or outposts; some heroes also provide you with extra settlers. You may pass immediately after playing your turn if you're ready to end the current round. If you cannot do anything on your turn then you must pass. Take a new artifact among the available ones then return your previous artifact. Once all players have passed the round ends.At the end of the sixth round the game ends and you sum points from your hero cards and buildings. The player with the most victory points wins and their settlement becomes the main outpost of the land!—description from designer
Note that there are two editions of Saga. Saga 1st edition was released in 2011. Saga 2nd edition was released in 2018. For more information about the second edition of Saga (aka Saga II or Saga v2) you can Click Here.Gripping Beast's Dark Ages miniatures skirmish. Each side has between 25 to 73 miniatures organised into groups of 4-12 figures. Miniatures are classed as Hearthguard Warriors or Levy and an army comprises of 4 or 6 points of units (1 point = 4 Hearthguard 8 Warriors or 12 Levy figures).Each faction - Anglo-Danish Viking Welsh Norman - has its own battleboard of command options which are selected depending on the roll of your Saga Dice. Saga Dice have special icons and give your command choices for the turn.Combat and shooting are simple and based on six-sided dice rolls the real challenge is to use the options from your battleboard as effectively as possible. The core game comes with a battleboard for the four main factions with future battleboard releases intended to cover other armies/factions.
Our once great Empire was struck by a devastating plague… will you answer the call to save it?Once standing tall and great we now need to rediscover and rebuild our fallen cities. There are still survivors among the ruins – we must take them in our care and cure them. In order to stay ahead of the plague we must implement new inventions and technologies. Our influence will expand as we rebuild but the plague will still lurk in the shadows ready to strike when we least expect it. Once it does it will be difficult to adapt but we will survive. In addition to the procurement of important resources our imperative will be to get the plague under control.In Pest players slip into the roles of leaders of the ruling houses of a once great empire that was struck by a cataclysmic plague. The plague has left much of the empire in ruins so now it is up to the players to restore it to its former glory.Pest is played in 6 rounds. Each round before players take their turn a plague card will be revealed which shows how the plague will spread in that round. On their turn players will be able to select among many actions on their player board using a unique action selection system. Thus players will be able to move their containment team on the board quarantine and cure infected people rebuild assign workers harvest for resources and more.As their house influence grows players will be able to play more actions generate more resources and house more people. This will bring forth new technological advancements which are much needed to get the plague under control.The game ends after the 6 round is over and players count their final amount of Renown (victory points). The player with the most Renown is the winner and declared the savior of the empire!—description from publisher
In Plantagenet—the newest volume in Volko Ruhnke's Levy & Campaign Series—players lead one of the two factions across the three main periods of war as individual scenarios or the entire Wars of the Roses.Designer Francisco Gradaille adds overall and local political influence to Volko’s medieval operation system to reflect the ever-changing loyalties of the time while keeping play familiar to fans of the Series. Players will create and maintain a network of allied lords and nobles in order to obtain the provender and coin needed to supply and pay their armies. As ravaging and looting will damage each side’s reputation each faction will strive to convince cites to join its side. Great battles will seek to kill or capture enemy lords—perhaps even a king. Two kinds of operational moves will be in play: the military and the political.In the end when the dust settles and all arrows have flown one rose will sit on the throne. White or Red York or Lancaster gather your troops and banners and join the fight.—description from the publisher
Welcome to Fairy Tile a kingdom of magical lands where a daring Princess a devoted Knight and a dreadful Dragon roam looking for adventure. They need your help to discover the kingdom! Help them move further and further to fulfill their destiny and tell their story page after page.Develop the kingdom of Fairy Tile by putting new land tiles in play and moving the Princess Knight and Dragon across different places such as mountains forests and plains. Help them have extraordinary adventures by accomplishing objectives written on the pages of your book. As soon as you complete an objective develop your story and read the page of your book aloud.Be the first to read all the pages of your book to win the game.
Jesus asked his disciples: “When the Son of Man returns how many will he find on the earth who have faith?” (Luke 18:8 NLT) That question is the premise behind The Mission.The Mission: Early Christianity from the Crucifixion to the Crusades is a “grand strategy” solitaire game covering 1,200 years of Christian history on a map of the ancient Mediterranean Near East Europe and Africa. While the secular world of empires and politics plays out around you your missionaries spread the Christian faith and convert areas of the map to your new religion. Each turn covers decades and the flow of play will teach players about the expansion and doctrinal battles of early Christianity while you build institutions to educate heal and inspire the societies you touch.Apostles and brilliant theologians will help you evangelize but you will come to rely on the Roman/Byzantine state and Christian kingdoms to establish and defend the faith. Heresies and schisms in the Church will try to thwart your plans. Pressing against you are barbarian hordes some of which you may convert; but the armies of Islam will emerge as the game changes from one of missionary outreach to one of self-preservation as Christian communities hunker down for survival during the long Dark Ages. At the end you will rise up in a blaze of glory as the Christian world finally fights back using Crusaders and the Spanish Reconquista to recover lost provinces!Beginners and experienced gamers will find this an intriguing and very different sort of game. It’s a war of ideas but it’s still a wargame where managing scarce resources (including holy relics!) and making shrewd strategic decisions are the keys to victory. Can you build a strong united and prosperous Christendom?—description from the publisher
Description from the publisher:In the game of Eschaton players seek to lead the most favored cult in the final days before Armageddon. As the world crumbles the Dark One will favor only a single unholy mass to be his Chosen in the vastness of eternity following the cataclysm. All others will be obliterated by his depraved will. Through bloodshed on the field of battle divination of the unholiest arcana and initiation of powerful cultists you will build your cult and earn your rightful place.Eschaton is a strategy game driven by a deck-building mechanic. All players begin with the same basic cult (deck) and an equal presence on the realm map. As the game progresses each player utilizes the evil Influence of their existing Cultist cards to initiate new Cultists into their deck as they seek to earn the most Points of Favor from the Dark One. These Cultists carry different specialties: some are masters at arms others strong wielders of arcane magics and others provide even greater Influence to recruit stronger members.
The Last Kingdom Board Game is game of war and politics for 2-5 players by renowned designer John D Clair that's based on the Netflix series The Last Kingdom.In this world the kingdoms of Britain are at war. Many have already fallen to the invading Danes leaving the great kingdom of Wessex standing alone and defiant under the command of King Alfred. You are one of the great commanders and politicians in this war-torn land known today as England. Both Saxon and Dane armies openly battle for dominance and it is up to you to title the scales of power. To claim these lands you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation and will you ultimately rule it all?The Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle and your score will reflect not just your prowess in battle but your political skill in maneuvering the competing forces of Britain.Each of the ten leaders offers unique benefits to your strategy and provides special cards to start your hand. At the start of each round players complete their hand by drafting cards from a deck specific to that round then the war begins in one of the five regions. Players take turns playing cards to command Saxon or Dane armies gaining affinity with the different factions or positioning their heroes and leaders to shift the tides of war. Players also have access to a rotating market of actions that are available to everyone.Alternatively players may choose to not act on their turn and instead pass to see what moves their opponents make.Once all players have passed consecutively the war in the current region will be decided by the strengths of the Saxon and Dane armies battling there. Players gain victory points if they are aligned with the winning faction and based on their level of affinity. The focus of the war then moves to the next region and the battle continues.After the fate of each of the five regions has been decided the round ends. After two rounds of play the player who has accrued the most points wins.-description from publisher
In 1097 thousands of lords and knights soldiers and camp-followers pilgrims and prophets marched east in response to a Papal appeal charged with the task of restoring Jerusalem and the Holy Land to Christian control. Their surprising victory led to the creation of the first overseas European colonies and the reshaping of Muslim power in the Middle East. The repercussions of their journey continue to live with us today.In Kingdom of Heaven - The Crusader States 1097-1291 (KOH) two players use cards to activate forces trigger random events conduct diplomacy or prosecute siege warfare on a vast arena stretching from Antioch to Cairo and from Cyprus to Mosul.Nine scenarios cover all the major campaigns of the era from the First Second and Third Crusades to the Mongol invasion and the rise of the Mamluk Empire. In addition to the ‘basic deck,’ each scenario adds different cards representing historical events unique to that campaign. Turns are yearly and most scenarios can be finished in 3-4 hours.The historical scenarios pit the greatest commanders of the age against one another: Nur ad-Din Richard the Lionhearted Saladin Frederick Barbarossa Louis IX Hulegu Khan Baibars and many others. They range in length from the 3-turn First Crusade learning scenario to the 7-turn assault of Baibars on the faltering ramparts of the Crusader States.(source: MMP website and user's description)
The king has died with no clear successor! The players—potential heirs all—are scrambling to put together their power bases by dispatching trusted agents and allies to garner support across the breadth of the kingdom. Nobody wants open warfare but some conflict is sure to break out.Fealty is a game of positioning and territory control. Each turn all players add one piece to the game board with increasing constraints on placement as time goes on. Some pieces have an effect when brought into play. At the end of the game all pieces place influence in order of speed claiming territory and blocking slower opposing pieces. The player who has maneuvered his or her pieces to place the most influence onto the board wins.
In AD 1096 hope fills the air like a bird's song after a long winter the seeming endless road of the Dark Ages may soon come to an end. For years now warlords have roamed the land every surface is covered with filth and disease has ripped through towns like great tornadoes. King Sivolc has dreamed that building a great gothic structure is the answer to leave this Dark Age behind forever. But for the last decade there has been a massive decline in the building activity and hardly any great cultural achievements have been made.Recently while on one of his crusades King Sivolc met a master architect named Elias. Elias told the King about his devotion to the mortar arts and how he longed to build a structure so great that people would travel hundreds of miles just to gaze at it. This meeting created a spark that ignited the King’s dream with a fire that would burn away even the darkest of days forever. King Sivolc looks on from his castle and watches with great expectation as his dream becomes a reality. With Elias’ help he has hired some of the greatest architects and monks in the land to complete this task. He waits patiently for this great abbey to be raised from the earth filled with people changing the course of history forever!The King's Abbey is a worker placement/resource management game in which each player has their own player board that represents the abbey they have been tasked to build. Players take charge of monks that are represented by ten dice as they go out and gather resources go on crusades construct buildings train clergy bring in peasants and defend their abbey against the darkness. Each player does this by rolling their dice and then assigning each die (monk) to different places on their player board resource boards and crusade cards. The places on the player boards will bring in peasants and train clergy. The places on the resource boards will give them wood grain stone and sand for building the various parts of their individual abbeys.Each player receives prestige (victory points) for completing crusades and constructing various things in their abbey such as towers and different kinds of buildings. The game proceeds over a total of seven rounds where the darkness becomes greater each round. The darkness represents things like depression famine raiders attacking and other things that the Dark Ages brought with it. You fight the darkness by keeping the defenses of your abbey strong. Players are trying to have the most prestige than any other player by the end of the seventh round.After seven rounds players add up all prestige earned. Whoever has the most prestige wins the game!
In Artus the round table of legend is a turntable in the center of the game board with a space marked with a crown for the king numbers on the edge from +10 to -15 counter-clockwise from the king and a few spaces worth 0.Each player has six cards in hand – two knight cards two royalty cards and two scoring cards – and plays two cards each turn. By doing this players are able to place figures of their color or neutral figures around the table score certain areas or figures under certain circumstances and place rings on neutral figures or to move them. The neutral figure bearing three rings is the current king and the table is always oriented to place this figure in the crown location. A new king can come into power though which will find everyone sitting in a new location.The player with the most points after eleven rounds wins the game. Artus has two sets of rules: basic rules for families and casual gamers and professional rules for more experienced gamers.
Originally released in 2010 designer David Brain and developer Richard Breese have now re-visited Key Market adding four new guilds to the game and updating a number of the original guilds to give an even more challenging gaming experience.All of the guilds have been re-evaluated based on ongoing playing experiences and comments including the Key Worker guild. So you will find previous strategies may no longer be effective or possible.In Key Market each player controls an extended family of workers. Over the course of two years players will organize their workers in an attempt to turn their initial scanty resources into a thriving economic system.After an initial set up phase the game is played over eight seasons. Each season has three distinct phases during which players may take a variety of actions. The topography weather and seasons will influence the ability of workers to produce crops and livestock in the fields and luxuries in the villages. In addition resources and luxuries may be bought and sold in the market or gold and favors sought and acquired. Other workers may be sponsored to join the powerful guilds where they will acquire skills as they gain promotions to become craftsmen or even the guild master.Turn order throughout the game is determined by the player’s position on the season track which changes at the end of each season. At the end of the game the player who has acquired the most gold will win the game.
“If I have any worth it is to live my life for God so as to teach these peoples.” - St. PatrickLegend has it that St. Patrick drove the snakes out of Ireland. True there are no snakes anywhere on the island- but there have been none since before the last Ice Age! The legend is actually an allegory about his successes in converting Ireland to Christianity.Banish the Snakes is a cooperative game that simulates Ireland in the 5th century while the Roman Empire was collapsing in the west and Ireland was turning to the Christian religion. Players represent Saints- Patrick and others (up to six of you) who set out to convert the pagans on the island. You must work as a team to convert the people of Ireland before the barbarians completely overwhelm Britain- if you fail the Irish will not be able to save Civilization in the following centuries!The game board shows a map of Ireland in the 5th century with four Provinces-the same as today- but no counties yet. Wooden tiles represent the People Druids Chiefs and Kings and of course the High King at Tara. It is your job to break into the interrelated influences between these groups of people and get your new ideas accepted.Each turn a card is drawn throwing new challenges at your team. The severity of the event is determined by the previous card and so no two games can ever play the same. The cards introduce events and ideas of the time new saints and historic figures- like Neil of the Nine Hostages.There is a diagram of Great Britain to keep track of the steady decline of Roman civilization in Great Britain. As different parts of Britain succumb to the barbarians more and more difficult challenges are added to the deck until finally Britain is completely overwhelmed cutting off Ireland from the continent and ending the game.If you succeed in your endeavor Christianity will thrive in Ireland while paganism overruns Western Europe. The arts writing literature and history will flourish on the Emerald Isle! Soon Irish missionaries will bring these civilizing attributes back to Great Britain and mainland Europe- as Thomas Cahill says in his book the Irish will save Civilization.But if you fail…—description from the publisher
As a medieval monk you are charged with increasing the prestige of the abbey's collection of historical and sacred texts. By acquiring the resources for manuscript illustration and reproduction your abbey produces and sells its valuable works thereby bringing in finances necessary for maintaining a fine abbey. Will you succeed in making your abbey the most prestigious of all?Biblios Dice is a revision of Scripts and Scribes: The Dice Game which is itself a dice version of Biblios (originally called Scripts and Scribes).The object is to acquire gold and to collect resources – scrolls manuscripts pigments quills ink – to exchange for gold. It follows the same basic theme as Biblios but with interesting changes due to the use of dice. As in Scripts and Scribes players compete in five different categories and the values of the categories change during the game. In addition depending upon the dice roll there may be many or few auctions during the game in which players auction their resources for gold or auction gold for resources.Biblios Dice differs from its earlier version Scripts and Scribes: The Dice Game in a few important ways. Regarding the production and components Biblios Dice has much nicer artwork the game board has been divided into separate boards and the resource dice are etched. Regarding the rules Biblios Dice has a few important changes. The goal of the game is now to collect the most VPs rather than gold. There is only one type of auction in this game and the first and second place winners of the auction get dice (not winner take all). The auctions also do not happen as randomly but can be predicted based upon the progress of the mule on the market board.
Game description from the publisher:In some of the best versions of reality the Egyptians discover America the industrial revolution happens early and eventually robots take over. In others the Renaissance produces a plutocracy which leads to a utopia — or perhaps to anarchy; it's all in the subtle details. As a time-traveler you've seen it all and it all has its place. What's important is who's in control in the long run when time travel is invented. With other time-travelers mucking with things for their own reasons your course is clear: you will tamper with history as much as is needed stepping on however many butterflies it takes to get a perfect world under your own benign rule.In Temporum the board shows the possible paths history can take and the actual path it currently takes. On your turn you can change history travel through time and visit a point in history. You draw cards play some of them for money and abilities and score some of them to advance your power through history. Having more power in a time period gives you abilities but your goal is to have all of your power in the last time period the time from which you come.
Fief is a game of strategic conquest and diplomacy that simulates a military economic and political fight between several lords in the Middle Ages – with players being those lords and representing noble families that want to have the most powerful kingdom in the land.Fief is played in a fictional kingdom in the Middle Ages with the villages connected by roads and each village belonging to both a fief and a bishopric. Each player starts with a lord a castle and some troops in one of the villages.At the end of each round check to see whether one or more players have won with shared wins being possible through alliances created by marriage. Winning solo is tough so players need to negotiate make deals and form alliances. To do this players use their three embassy pawns; by spending a pawn a player can have a three-minute-long private conversation with one or more other players to make whatever deals they wish. You have only three pawns so plan well for these talks!Players draw cards each round: character cards that can bring new lords into play and event cards such as good harvests good weather and taxes. They pay the costs to play cards with some cards being playable at any time to upset current events with a surprise assassination or underground invasion. Players then receive income with which they can buy troops and buildings and move lords and troops among villages with troops never being able to travel without a lord. If troops from more than one player end up in the same village they battle until one side is eliminated or forced to flee.If a player controls all villages in a fief and has at least one castle there he can purchase the title of the fief and assign it to a lord with the title being passed to an heir if the lord subsequently dies. Players also try to secure the titles of king and pope which provide benefits of their own as well as points. Each title of fief king or pope is worth a point and the first player to collect three points wins. Two players win if they are allied and have a total of four points.The 2011 version of Fief has vastly revised rules with new materials and set-ups for shorter game play in addition to the long game.
Legends Untold is a co-operative card based adventure game for 1-8 players(4 players in the basic box more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time zero downtime and a lot more than just finding the next monster to bash.Intelligent game mechanics that rely on the Party working together to overcome foes traps Obstacles barriers NPCs and more. Build your Hero your way from a wide choice of Talents Weapons Outfits and Kit. Scout the depths of the Caves (with more environments to come!) building a map between locations as you uncover the threats within8 Scenarios included with a wide range of objectives unlocking the story of your Heroes and their tales to become legends.Uses 3 six sided dice to resolve tests but more importantly the entire Party working together. Multiple ways to defeat each obstacle barrier or trap with different rewards for each. Use your talents and equipment and work as a team.Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck and end up angering them. Co-operative mechanics for combat including assisting each other in combat morale and defeating complex foes.Legends Untold: Weeping Caves Novice Set – Kickstarter Edition includes content not found within the retail edition but are available individually. Legends Untold: UKGE 2017 Promo Adventure is contained in both the retail and Kickstarter edition.
In a foreboding castle somewhere in central Europe a strange fear has descended upon the inhabitants. One morning the body of a young girl was found as pale as a sheet of paper dry and totally drained of blood. Vampires are on the prowl! Who is the monster who murders innocent during the night? Before the truth will be discovered more than one person may face unjust accusations thrown out by the devious servants of darkness. Will the vampires be successfully caught before they endanger the entire society or will the castle and city fall forever into darkness?Three characters in the castle are vampires. A human investigator is trying to determine which three of nine characters he encounters are in fact monsters hiding in human form so that he can eliminate them. The head vampire on the other hand must bluff cleverly present confusing clues and trick the humans into attacking innocent citizens. By doing this the vampire can kill the most important characters in the city or conquer the castle.Vampire Empire is a two-player card game with a lot of bluffing and player interaction. In this very thematic setting each player possess a unique deck of cards granting different powers and each player had different goals to win the game!
In the Name of Odin is a strategy game for 2-5 players each with a claim to become the new Jarl. You are all brave warriors shrewd traders and bold explorers but only one of you will become the new Jarl to rule in the name of Odin!During the game each player expends action cards to construct new buildings in their village gather companions recruit famous Vikings and build longships that will carry them to fame and glory.
Warhammer: Age of Sigmar is a skirmish tabletop game for two or more players where you command several armies from a huge range that goes from Humans Dwarves High Elves Undead Vampires Orcs Beastman and lots of races. This book provides you with all the rules you need to play and guides you through collecting and painting your own army of Citadel miniatures.
A roll and write version of the popular Biblios.The life of a monastic scribe is not easy. Every day you spend long hours in the monastery copying books praying and performing tasks. Through hard work and prayer earn the abbot’s trust and display your dedication to the pious life.The object of the game is to score the most piety points. The game consists of 8 days (i.e. rounds). In the first 4 days players simultaneously roll their own dice (that show various book types abbot influence and travel points) and may do so up to 3 times. After each roll the players have 3 options: (1) to keep the dice as shown (2) to reroll exactly one die or (3) to roll all the dice.Most of the dice are resource dice showing books monks are copying but there are also abbot influence dice (abbot influences is accrued in the first half but spent in the second half of the game) and a travel die (allowing a player's novice to go out into towns to do good works and find more books).In the last 4 rounds players use their abbot influence to bid for a priority of tasks.This is a rare (if not unique) roll + write game that includes auctions and unlike many roll + write game; it is highly interactive.After 8 days the game ends and the players calculate scores. As in the original Biblios the relative value of books changes during the game so players are unsure of which books will be most valuable until the end of the game.—description from the designer
A long time ago in Europe ages were pretty dark. The distribution of wealth back then left a lot to be desired. Greedy people banded together to take things from other people so that the rich could get richer and the poor could have even less. 'Twas ever thus. Step into the middle of the normal state of human affairs as a Baron or Baroness somewhere almost in Europe a long time ago. Thanks to your birth you have a lot of little people working to make you richer and you in turn are doing your best to make your king even more prosperous. If you do things right you might someday be king.Each player starts with a Fiefdom Management card divided into 64 squares (49 of which can have tiles played on them). Into four of these squares you deploy your Keep in which you will put your fortification of some sort and your soldiers. Elsewhere in your land you deploy assorted resource gatherers and buildings in an effort to grow prosper and score victory points. Along the way there may be wars invasions tournaments taxes and a lot of other nonsense.
In Venetia players compete to become the most prosperous and influential noble family in the history of the Serenissima Republic. From its rise in the ninth century to its decline and fall in the eighteenth players take part in the golden age that built the city that once was the Queen of the Mediterranean.Each player controls a patrician household vying for power against other influential families. To gain clout and fortune (i.e. victory points) families extend their Influence outside the city sending representatives to foreign markets. As their authority spreads the power of Venice increases accordingly and distant towns and ports fall under the sway of the Serenissima. In the meantime players compete inside the city for the coveted title of Doge the head of the government spending resources and Ducati (money) to gain popularity.But the hegemony of Venice over the Mediterranean is threatened by many enemies. The Republic faces the rise of competing powers such as the rival seafaring Republic of Genoa and the Crown of Aragon to the west or the Eastern Roman Empire and then the Turks to the east. Century after century players will take part in the struggle that will see the rise and fall of the Republic of Venice.Venetia is played across three epochs: Rise Apogee and Struggle. A Power track on the board is used to record the passage of time. Venice starts the game in its Rise and the game ends when the Struggle epoch is completed. Players score VPs at the end of every epoch and the player with the highest score at the end of the game wins!
Frederick II Holy Roman Emperor and King of Germany and Italy was a man of extraordinary culture energy and ability. His contemporaries called him stupor mundi (the wonder of the world) and many historians consider him Europe's first modern ruler. The kingdom Frederick established in Sicily and southern Italy ran on an efficient bureaucracy similar to modern centrally governed kingdoms.As one of Frederick II's vassals in Stupor Mundi you will summon allies from around the Mediterranean build structures in your castle and promote specialists to improve your kingdom. You may improve your chances by upgrading your castles: towers house additional allies walls store more resources and keeps aid in managing action cards. Through a clever card-selection mechanism you will have to choose actions carefully some of which will trigger edicts that affect Frederick's palace and determine the rewards players may receive from their allies. Do you stay loyal to the Emperor or do you support independent allies? Keep a close eye on what your opponents do and form alliances at the right time — or go your own way when things get too heated...—description from the publisher
(from GMT website:)Infidel focuses on the major battles of the early Crusades era between the Christians and the Muslims. This is a period that saw cavalry reign supreme and pitted the European heavy cavalry – armored “knights” - system against the Eastern/Turkish light cavalry tactics.Infidel is designed for quick learning and easy play. Game rules are short there are no “turns” - play is Continual with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll.Playing time is about 1-2 hours per battle.Infidel is also GMT’s gift to the gamer who enjoys playing solitaire. The system is designed for both individual and face-to-face play without any loss in insight or Fun. Each game is a paper time machine that allows players to see what happened in these famous battles and why.The battles include:DESIGNER Richard H. Berg DEVELOPER Ralph Shelton ART DIRECTOR Rodger B. MacGowan MAP ART Charles Kibler COUNTER ART Mike Lemick Charles Kibler & Rodger B. MacGowan
The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family therefore the Wars were originally known as The Cousins' War. Each player represents one of the houses as they fight battles and gain influence to control England.The Cousins' War is played over a maximum of five rounds with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle.In each round the players decide where the current battlefield will be playing action cards to deploy troops to the battlefield while also increasing or decreasing their influence in the regions after which they fight. Players resolve the battle by engaging in bluff and counter-bluff using three dice until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board.You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.2nd Edition is a new version of The Cousins' War with larger components. There are English (Surprised Stare Games Flying Lemur Game Studio) German (Frosted Games) and Spanish (2Tomatoes) versions separately published. 2nd Edition contains an optional variant Times of Change. This variant adds in the cards originally published as the Events expansion to the 1st edition. There is 1 extra card Jura Belli in the Times of Change variant over and above the Events expansion.—description from the publisher
A kingdom building card game where 1-4 players compete to take their kingdom from the dark ages to the enlightenment. Outwit and out-plan up to 3 other players as you race to lead your people to prosperity and make a few enemies along the way.Era of Kingdoms is a kingdom-building game full of strategy and player interaction. Each turn provides players a wide array of options and tools to improve your Kingdom. You can focus on improving the lands upgrading from simple meadows to a thriving economic engine. Or perhaps you'd rather use your strength to achieve victory taking the other kingdoms' riches. With limited space to build and only three positions for key advisers strategic decisions must be made to guarantee victory. Includes: Era of Kingdoms Base Game | Trade Route Mini-Expansion | Commerce Mini-Expansion | Ruler Traits Mini-Expansion | All Kickstarter Stretch Goals.—description from the designer
Description from the publisher:In a forgotten time when magic could move mountains the Kingdom of Caladale was home to people of all kinds living in castles of unimaginable beauty — but on one fateful night an ancient spell of great power was cast by one unable to control it. By daybreak all of the castles were destroyed their walls and towers torn apart twisted together and scattered across the land.The people of Caladale must now rebuild competing for walls and towers from the broken and twisted remains of each other's homes to rebuild their castles and reclaim the glory of Caladale!In Castles of Caladale players lay tiles to construct beautiful castles and rebuild the kingdom. Building the most complete and largest castle earns a player glory throughout the land!
The Ming Voyages are the seven journeys made by the Chinese treasure fleet of oceanic junks between 1405 and 1433. The Yongle Emperor constructed the fleet during a period of outward-looking expansion of Chinese influence overseas and its commander was Admiral Zheng He. The maritime power of the Ming Empire was used for political purposes not just for trade. The immense fleet was technologically far in advance of European counterparts until at least the 18th century. While it is purported by some that the fleet circumnavigated the world and discovered all its continents save Europe the voyages certainly reached Calicut in India and Hormuz in the Persian Gulf while making landfalls in the Arabian Peninsula and East Africa — but on the landward side of the Empire border troubles were always brewing.In The Ming Voyages one player will be the Ming Emperor who is trying to complete all seven treasure voyages in addition to protecting the Chinese borderlands from invading barbarians. The other player controls the three disparate barbarian factions who are trying to settle on the borderlands with China. Battles can occur in these borderlands with players use their three dice to roll for triples doubles and singles that are better than their opponent's rolls. Reserved cards can be used for re-rolls.The game uses multi-function cards (as in The Cousins' War) to provide actions for players to reinforce their armies and attack the enemy and for the Emperor to complete voyages. Play of a card may provide an out-of-turn action for the opponent so players must be careful of timing. Only the Emperor draws new cards. Players swap hands at the end of each turn so the Emperor always knows what the Barbarian Overlord holds and each player tries to exploit the out-of-turn actions.—description from designer
Your family struggles for prestige and influence in a medieval society. Will you succeed?In MIL (1049) you can harvest your lands for resources recruit soldiers and have descendants. But that's just the first generation! If you have a male heir he can be married to another player's daughter—the one with the biggest dowry of course! A strategical key point though: keep in mind that during the game your knights will die or retire and their sons will have to take their place.Knowing the ins-and-outs of the court will help you gain influence and vassals while in the market you will be able to trade resources and recruit the necessary workforce to build a castle. How about going to battle to get some new lands or helping the curia to build the Cathedral? The abbess of the monastery can bless you with influence while the echoes of the Crusades resound in a faraway land with songs of glory and honor. There isn't one single way that leads to victory—so which one will you choose?
In Touria Princess Tara has decided to marry – but not just anyone of course. She expects a lot from her husband-to-be: Heroic deeds and precious gifts are a must.A group of bold adventurers set out to pit themselves against dragons dig up gems from the haunted mines of the country – and make a good deal from time to time since the father of the bride demands an appropriate price for his daughter's hand. Touria's dancing towers show the heroes the way so the brave men and women go from one adventure to the next. Brave women? Of course – or have we forgotten to mention that Tara's handsome brother Prince Talan is also of marriageable age?
Kingdom Rush: Elemental Uprising is a fully co-operative standalone board game for 1 to 4 players that offers the ultimate tower-defense experience for the tabletop.Players take on the roles of asymmetrical heroes defending their kingdom against waves of incoming monster hordes. Players play towers to attack hordes using polyomino tiles to cover monsters until all monsters in a horde are covered destroying it. Players will earn crystals and gold which can be spent on buying new towers or Tower Modifications to improve and customize their existing towers.Monsters come with a range of special abilities that players will have to plan around passing towers between each other and positioning attacks to get around magic shields and monster powers. The heroes will also be confronted with game-changing events and elemental disruptions such as volcanoes and cyclones.The game is scenario-based and can be played as individual replayable scenarios or as a steadily evolving campaign leading up to big boss fights hero challenges and more.Kingdom Rush offers simple to learn rules with a high level of tactics for experienced gamers. Upon starting each scenario players will be able to choose from a range of difficulty levels or even take on the dreaded Iron Challenges which require near-perfect strategies to overcome.—description from the publisher
After an everlasting period of wars it’s finally time to collect the spoils. The King has named the feudal lords who will bring glory and prosperity to the conquered lands. To that end the nobles will have to hire workers and master craftsmen to make their feuds grow as well as helping in the construction of a glorious cathedral a symbol of the King’s proximity to God.Feudalia is a deck-building and resource management game for 1-4 players who will take the roles of the feudal lords of the new lands. Each player will rule three feuds and all the vassals living in them who will work those lands to improve their territories all of it while trumping your opponent’s progress with military incursions into their territories. But the King wants his share too and the tax collector will appear frequently taking part of the resources stored by the players.The goal of the game is to be the first player to earn 10 points. Players earn points by building either developing their own feuds or helping in the different phases of the construction of the cathedral. During a turn each player plays their vassals from their hand to gather money and resources to further invest in new workers or new buildings. Resources can be saved but be careful! the tax collector will show at your door when you least expect him and he’ll take half your resources from each feud.Manage your vassals wisely hire the best master craftsmen spend your resources in the cathedral before the tax collector arrives and become the most prosperous feudal lord in Feudalia!
Behold the Necromolds! Banned by feudal wizards and banished from mortal hands these evil spellbooks and the monsters they hold have once again returned to wreak havoc on humankind!In Necromolds: Monster Battles players build and battle golem armies using their Necromold spellbooks and containers of spell clay. The stronger the monster the more clay it demands - so build your army wisely! Roll and assign your command dice each round to determine when monsters move and fight. Roll your combat dice to resolve monster battles leaving the defeated monster smashed on the battle map!Are YOU powerful enough to collect and command the Necromolds?∎ Mold 'em Use your spellbooks to mold and mobilize an unstoppable monster army. The stronger the monster the more clay it demands!∎ Fight 'em Roll and issue command dice to charge your minions into a chaotic fast-paced miniature wargame!∎ Smash 'em Destroy your fallen enemies by smashing them with your unique caster ring! Collect all 22!∎ Recast 'em Leave your magician's mark! Smashed monsters become bugs critters and mini-monstrosities!∎ Paint 'em When your clay dries paint & create your own unique and unsightly terrors!
Tuscany 1259. As wealth from crafts and foreign trade elevated northern Italy’s urban families above the landed lords rivalries within and among their cities hardened into conflict between two great parties. The Ghibellines aligned with the Hohenstaufen emperors who ostensibly ruled Italy while the Guelphs backed rival imperial claimants and the greatest challenger to the Emperor’s authority the Pope. Should any faction gain advantage others coalesced to resist.The comuni (republics) of Firenze (Florence) and Siena dominated inland Tuscany at the head of competing alliances. As Guelphs sealed their control of the more populous Firenze Ghibelline Siena turned to the Hohenstaufen King Manfredi of Naples for help. Local rebellions and reprisals escalated on each side as political exiles stirred the pot. After Manfredi dispatched German knights to protect his loyal Tuscans Firenze mustered its people and allies to march on Siena which responded with its own great army. Pisa and Lucca Lombardia and Umbria joined in. Guelph and Ghibelline faced off en masse at Montaperti in September 1260 in what turned out a bloody Florentine defeat. As Ghibelline exiles returned to grip Firenze its Guelphs rallied to Lucca and Arezzo portending an eternal inferno of fighting.Inferno—the third volume in Volko Ruhnke’s Levy & Campaign Series—visits the conflagration that was 13th-Century Tuscan warfare factional conflict fueled by the money and burgeoning population of the region’s well-to-do cities and mountain valleys. Veteran Italian wargame designer Enrico Acerbi applies his deep knowledge of the age to bring it to life within Volko’s accessible medieval-operational system. Gathering enough transport and provender may not so much be the challenge here as the sudden impediment of rebel towns and castles along key roads. Tuscany’s unruly berrovieri horsemen famed elite crossbowmen and distinctive palvesari shield bearers are just a few of the unique features of this volume. Muster mount up and find out whose blood will make the Arbia run red!Components: One 17x22 inch Mounted Map 175 Wooden pieces 106 Playing Cards Three full-color Countersheets 15 cardboard Lord and Battle mats One Lords sticker sheet Four Player Aid sheets Two Screens Rules Booklet Background Booklet Six 6-sided dice
Dragons Down is inspired by the classic board game Magic Realm.I thought they were crazy rebuilding civilization on the exact place where the dragons had come down from the sky. Even if it had been over 200 years everyone knows a dragon's lifetime can be far longer than that. Yet here I am like all the other fools. Driven by my thirst for fame and to fill my satchel with coin I arrived in the village at the same time as the other adventurers...Dragons Down is an adventure game inspired by the classic game Magic Realm. The game is set in Western fantasy where players act as adventurers seeking fame and glory seeking hidden treasure sites looting great treasures and epic artifacts fighting monsters... and perhaps each other all while attempting to become a legend.Each turn players can hide from monsters and other players move around the realm search for treasure sites and hidden paths loot found treasure sites stay alert for trouble prepare magic enchant the realm and/or rest from their wounds. By slaying monsters looting epic treasures completing quests or even hunting down your fellow adventurers players accumulate fame and fortune. Although a winner is crowned for collecting the most fame and retiring (or dying) the game is a very large sandbox that can be played with your own goals in mind.—description from the publisher
The Evil Wizard's plans were in ruin. In celebration Giuseppe the Caring Pizza Baron offered the victorious Order Without Borders twenty victoriously-priced Sun-Fired Pizza’s and use of his world famous -Pit of Balls-! Anticipating an evening filled with balls and pizza. danger was the last thing on their minds. Danger however is an insidious ingredient which has a means of working its way into even the most well-planned meals...Valor & Villainy: Lludwik's Labyrinth is a 1-6 player co-op adventure game where a band of noble heroes from The Order Without Borders must pursue the Mad Imp Lludwik into his terrible Labyrinth to quell the threat of a demonic invasion. Lludwik's Labyrinth is a both a stand alone full co-op game and a fully cross compatible sequel to Valor & Villainy: Minions of Mordak.- description from publisher
You are a surviving Sorcerer-Lord from the Erret Archipelago. A territory where hundreds of islands are connected together by huge bridges. Bridges once conferred the Archipelago greatness and prosperity and permitted flourishing trade between its islands. The Archipelago's wealth which would only transit through these bridges offered every resident a life of comfort and carefreeness. But today overpopulation natural resources depletion and blind cupidity from the Lord-Sorcerers have created a cataclysmic imbalance in the Erret Archipelago. Not a day goes by without the earth ripping apart and the seas engulfing the most fragile islands. The Sorcerer-Lords now fight for control of the upper and safest islands of the Archipelago. To survive in these hostile lands you need to cross the bridges and fight other Sorcerer-Lords to claim their land.Clash of Deck: Starter Kit is a card-based combat game for 1-2 players aged 8+ that plays in 15-30 minutes created by Léandre Proust with artwork from Studio Rexard and published by Grammes Édition. Create your 8 unit army and battle other Lord-Sorcerers to destroy their Strongholds!Clash of Deck is dead… Long lives Clash of Decks! Clash of Decks is a card game which has been played and tested by hundreds of players throughout its first year of existence as a French version. The game was published in 2020 in an atypic form: cards you cut yourself from a folded sheet of cardboard. A new standalone expansion was published each month. Today thanks to the feedback and support of its community of players Clash of Decks takes off with a new edition available in English. The game will have more conventional components such as real cards larger and of better quality with a tuck box.
Dawn of Peacemakers is an evolving board game with a continuing campaign. Players take roles of adventurers attempting to quell the hostilities between two warring sides. You will have to trust and cooperate with your fellow players in order to reach a more peaceful conclusion.The game consists of a number of scenarios which form an exciting story driven campaign. There are multiple secrets and surprises in the box to be unveiled in certain points of the story. This way each game is radically different from the last and no two games feel the same. However none of the game’s components are destroyed or altered so you can replay any scenario as many times as you like.Dawn of Peacemakers is set in Daimyria the same world as both the original Dale of Merchants and Dale of Merchants 2. Although it takes place almost one thousand years before those games you’ll be able to spot many familiar animalfolks. Are you ready to dive into the exciting world of Daimyria?Players use cards to influence different sides of the ongoing war. Armies and player-controlled adventurers are represented with highly detailed plastic miniatures on a beautifully illustrated game board. All scenarios have their unique map which is built using modular terrain tiles.
In Castellan two players work together to build a castle. Finely-detailed wall and tower pieces link together to form courtyards and the player who finishes a courtyard claims it with a Keep scoring points for that courtyard equal to the number of tower pieces surrounding it.In more detail each player starts the game with two decks of cards: a wall deck and a tower deck. Each card allows a player to play the components shown on it with the wall deck cards always depicting at least one wall (and some combination of walls/towers) and the tower deck cards always depicting at least one tower (and again some combination of walls/towers). On a turn a player can play as many cards as she wants but she draws only one card at the end of her turn. The goal is to create courtyards – and subdivide existing courtyards – while keeping your opponent from doing the same. Players have the same cards in their decks so the challenge is all about what to use when. The game ends when all the castle pieces are used up and the player with the most points wins.Two different pairs of Keep colors are available in the two versions of Castellan so with two copies of the game – and the right combination of bits – up to four players can play.
In Four Humours you are a doctor in medieval times and everyone knows that your personality is determined by an imbalance of your bodily fluids a.k.a. the four humours:The kingdom — composed of six map tiles with various locations — is filled with all types of personalities from choleric sorcerers to phlegmatic peasants. Prove you're the best medieval doctor by visiting citizens throughout the kingdom so they can live out their life's ambitions...or lack thereof.Each turn you play a personality potion from your hand onto a citizen on a scene card to determining that citizen's personality. Each citizen can have one of two potion types played onto it and you play each token face down so you know the personality of the citizen but none of the other players do. Once all citizens on two of the scene cards are covered with potions all potions are resolved in the following order:Place winning potions on the corresponding scene in the kingdom.. If a melancholic token sneaks away place the potion on an adjacent scene connected by a path or bridge. After all potions have been placed see whether you've completed any of the four randomized goals on display such as having a potion on each of the six map tiles or occupying two pairs of locations that are connected by bridges. Then reveal four new scene cards and begin another round.When a player completes an objective the first party tile is resolved. Party tiles are similar to scenes with citizens but they are available to play onto on your turn at any point in the game. Once the players at the table have completed six total objectives the last party tile is resolved and the game ends. The player with the most objectives completed wins!Alternatively instead of using a shared kingdom board you can play in Fiefdom Mode with each player having their own fiefdom board. After resolving scene cards players place their winning personality potion covering a matching character in your fiefdom. The objectives now encourage you to cover all characters of certain types or to create a specific pattern within your Fiefdom.
(from GMT website:)Blood & Roses focuses on the battles of the Wars of the Roses in England between 1455 and 1487. This was warfare in which most men were truly of iron heavily and totally armored to such a point that their mobility was suspect. It was also the introduction of gunpowder – mostly field artillery – in noticeable numbers. And while many English men-at-arms were mounted they did so almost entirely for transport. Most fighting was on foot … and it was quite vicious.Historical Note: The game’s title refers to the heavy casualty rates and the names given to many of the fields after the battles: Bloody Meadow Bloody Field et al.Blood & Roses is designed for quick learning and easy play. Game rules are short there are no turns - play is Continual with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1-2 hours per battle. Designer: RICHARD H. BERG Developer: Ralph SheltonMAP SCALE: 50 yards per hex. UNIT SCALE: 250 Infantry and Cavalry 150 Handgunners and several Cannons per counter.
In The King's Will players must discover the victory point conditions over the course of the game while also deciding on their own individual scoring.Publisher's description:In AD 962 Otto the Great becomes Holy Roman Emperor. In this age of the 'itinerant kingship,' the king did not rule from a capital but travelled from palace to palace. In The King's will the players assume the role of the dukes whose palaces the King is visiting. They try to find out what the King's current will is and climb in his favour while they steadily enlarge their duchies. After four rounds the duke (player) who proved himself to be the best in meeting the wishes of the King will win the game.The victory conditions in this game are set up completely different every game and need to be discovered by the players throughout the game.The King's Will offers:- secret and random victory-conditions that provide ever-changing games - players act synchronous so less downtime for non-active players - additional flexibility because players can influence the game-time - a lot of gaming material made of wood
In 1347 The Black Death ravages Europe. The ruler of your land has just succumbed to the plague and now you the princes of the land compete against one another in a struggle to replace him. To do this you travel around the land to gather loyal supporters from among the various classes of the middle ages. Each day you visit a different town each containing different kinds of buildings and each providing different kinds of benefits. When entering a building belonging to a given class you recruit followers from that class. Once in a while you also take a chance on recruiting some of the strangers lurking in the streets. There are a few rats in those streets too but a rat or two won't kill you right?Rattus Cartus a card game based on the Rattus board game includes twelve different buildings with players using all or only some of them each game to provide a wide variety of play. Are you going to play it safe or will you run the risk of perishing from the effects of the plague?
Saladin is the first game of the series En Ordre de Bataille which will present for each volume a legendary medieval leader and two battles in which he has shown himself.When the game meets History:Saladin is a game intended to recreate the famous battles of Hattin and Arsuf where Saladin was opposed to the crusaders troops of Guy de Lusignan and then to those of Richard the Lionheart. With Saladin take charge of one of the armies that fought each other. Order your horsemen to harass the crusaders ranks or launch a devastating charge with your heavily armored knights. Saladin is an epic game for history and strategy fans.Will you be able to lead your men to victory?Saladin is a historical wargame for 2 players. Having chosen one of the two battle scenarios and set up the game each player in turn will order one of their Banners. He will make them fight in order to disorganize those of their opponent. For this it will be necessary to spend Order tokens the number of which will decrease at the beginning of each turn. The player who will manage to preserve the cohesion of his troops by retaining the precious Order tokens will be declared the winner.
Scandinavia during the viking age from roughly 800 until 1050 AD is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited you fight for it. The leading magnate is recognised by the others as 'first among equals'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?In this two-person trick taking game your goal is to be the first player to reach 50 points or more the player with the most points wins. You score points by winning tricks and bonuses you can gain. The game is played in a maximum of 10 rounds (although most often players will easily reach 50 points before that) of 15 cards.Each round you: 1) deal 15 cards 2) set the trump 3) predict your score 4) battle for tricks and 5) reveal the predictions and determine your score. All predictions are done in secret ensuring your opponent doesn't know your goal.Certain Vikings have special abilities that will influence tricks. There are also additional cards that can destroy tricks all together or add other uncertainties.—description from the publisher
A long long time ago in a distant kingdom there was a town a town so small that the cartographers in the kingdom did not bother to put it on any of their maps.The mayor of the city decided to change this. He sent messengers all around the kingdom to announce that a skillful smart and experienced entrepreneur was needed to elevate the economy of this small town. The price for this effort would be a memorial on the main square of the town eternal glory and the satisfaction from a job well done.Years passed before the candidates finally reached the city. The mayor had never been happier but he didn't know which of the entrepreneurs would be most suitable for the position so he decided to give each of them a chance to prove that he was the long-awaited entrepreneur. Each of the candidates received five helpers who were admittedly not very bright but who were certainly loyal and obedient. They have three years to prove their craftsmanship and skill and after this time the mayor will decide which candidate most deserves the honorable position.In Craftsmen players try to gain appreciation points by building production buildings creating connections between these buildings producing raw materials and consumption goods or buying them outright. They can also gain points by sending produced goods to the farthest parts of the world. In the end whoever has the most appreciation points wins.
'In the lands of the North where the Black Rocks stand guard against the cold sea in the dark night that is very long the Men of the Northlands sit by their great log fires and they tell a tale... 'So began each of the Sagas of Noggin the Nog in which the crown of Noggin Prince of the Nogs is sought by his wicked uncle Nogbad the Bad who devises evil plots to threaten the safety of the kingdom in order to force Noggin to give up his crown. In this game players are the noble Lords of the north looking to assist Noggin however they can in his adventures with resources and wise council.Players use their influence to take actions on the board which as a back drop is Peter Firmin's classic hand drawn map of the Northlands. The time taken on each action is plotted on a roundel which acts as the game clock changes the turn order and progresses the seasons. However Nogbad is never far away from the source of the Kingdom's troubles and Noggin must use his cleverness intuition and resourcefulness to thwart Nogbad and confirm his position as King of the Nogs. The game ends when Noggin secures the crown or if Nogbad manages to get there first.In Tales of the Northlands: The Sagas of Noggin the Nog players must work together to successfully complete the adventures revealed by the saga cards. By offering much needed resources and making key decisions that effect the progress of the adventures players will if successful add to Noggin's popularity. Should their decision be unwise or they take too long the popular vote might sway toward Nogbad.The game includes all of the characters from the TV series Noggin his Queen Nooka Knut their son Thor Nogson the grumpy Captain of the Royal Guard Graculus the Great Green Bird Olaf the Lofty the Court inventor and Romf the little man from the Hot Water Valley.These adventures are all based upon the books and stories developed by Oliver Postgate and Peter Firmin. The game is fully licensed has access to all artwork previously released in books and film and includes over fifty new pieces of new artwork commissioned from Peter Firmin specifically for the game. The game has three levels solo a family game with simplified rule set and a gamer's version with deeper strategy options.
StoryThe King of Blackthorn rose to power on the strength of his sword gaining the devotion of the people as he forged a nation and purged the ravages of war. Once a much needed beacon of strength for a foundling kingdom he has now grown old and is no longer a vital part of a now robust and powerful country. Others have risen to prominence and power within his council. Adept in their machinations and plots the councilors have their own self serving ambitions. In a shadowy battle of subterfuge they ruthlessly vie against one another for true control of Blackthorn. In this dance of treachery each must seize as much power as able without drawing suspicion for whispers of treason echo through the halls of the King of Blackthorn. Whispers from fellow councilors designed to implicate and see the competition shortened by a head. The King will call for the axe for any he deems a traitor and there is always the risk that he is not as ignorant of the schemes as he seems.As a member of the Council of Blackthorn you must build influence with the kingdom’s factions to expand your political influence. Rumors bribes spies and poison are the tools of your trade. Council of Blackthorn is about secretly gaining power while convincing your rival council members that you are not a threat. Deflect all eyes onto your most powerful enemy and take the keys to the kingdom as well as a great seat at his or her execution. Attract too much attention to yourself and the King’s axe will find you!Gain influence accuse your rivals keep your head!Game Overview and ObjectiveCouncil of Blackthorn is a board game for 2 to 6 players. Each player assumes the role of a member of the Council of Blackthorn. There are several different council member characters to play. Each player must build influence with the kingdom’s political factions by playing ally and building cards. Custom dice change the game conditions for each round. As players gain influence and power they also gain hidden treason points. The players that appear to have the most power will typically gain more treason points. The player with the most treason points at the end of the game is beheaded for treason and is removed from the game. The remaining player with the most total influence points wins the game.
In Kick Off! two players take on the role of team coach for either the rowdy Brewers or the tactical Masons and play a match of Guild Ball a bloody mob football game of intense action and high stakes.As the coach you’ll get to make strategic decisions and exciting plays to rack up victory points. Be the first team to score 12 points and victory is yours! Your players can win points by scoring goals or by sending the other team's players back to the bench. And as your players make plays on the field they’ll generate a unique resource that will let your team play harder and bring the Guild Ball crowds roaring to their feet.The Kick Off! starter set contains everything you need to play a match of Guild Ball including 12 diverse character models each full of personality with their own unique playstyle. The included tokens and health dials make it easy to track the effects of each character's plays as you combine their unique strengths to dominate the field.
It is the late 13th century and history is altered by the rise of the Worldbreakers individuals who harness the mysterious substance mythium to magnify their natural talents. The Mongol princess Khutulun a Worldbreaker and a descendent of the great Chinggis Khan is reuniting the distant tribes of the Mongol Empire. However other factions are rising to oppose her each with their own agenda.Worldbreakers: Advent of the Khanate is a customizable two-player card game. Players start the game with a Worldbreaker that has a unique special ability and a deck of 30 cards. Each player aims to be the first to reach 10 power which is gained by developing Location cards and by attacking the opponent.The game is divided into rounds during each of which the players alternate taking turns. A turn is composed of one action such as gaining mythium (the currency of the game) drawing a card playing a card or attacking the opponent. Worldbreakers has three card types: events followers and locations. Events are impactful one-time effects. Followers are people who join your cause and can either defend your board or attack your opponent. Finally Locations are places where mythium can be collected. They have a numbered list of stages each of which can be developed for a one-time bonus such as power or resources.Proper timing and resource management is key to victory: wait too long and your opponent will mount a crushing attack or finish developing their Locations for a power advantage. Who will wrestle control of mythium and forever reshape history?—description from the designer
Dungeon Dice is a competitive all-dice game with a classic adventuring feel in which players battle monsters and try to collect more dice than their friends. Players equip dice drink dice potions and kill dice monsters. If you've killed enough monsters grab a level-up die. You get the idea.In the game players take turns drawing monster dice from a bag. To defeat a monster players roll their dice and compare them to the monster's dice. The totals change as players use abilities and attempt to aid or sabotage one another. With each victory players earn more dice from bags full of potions weapons and magical artifacts. Players race to collect enough impressive dice to gain a claim on the throne thereby winning the game.
Game description from the publisher:Based on the epic HBO series Game of Thrones: The Card Game is a card game in which two players wage war in the fields of Westeros and conspire to crush their opponents at court in King's Landing. Two fixed fifty-card decks allow players to take control of either House Lannister or House Stark. Each deck includes the show's most recognizable characters and locations including Eddard Stark Cersei Lannister Robert Baratheon Littlefinger and Jon Snow.Game of Thrones streamlines the rules of A Game of Thrones: The Card Game the core set of the living card game series to make it more accessible to a wider audience.Rules:http://www.fantasyflightgames.com/ffg_content/game-of-thrones-HBO/Game-of-Thrones-rulebook.pdf
In Tales of the Arthurian Knights you are a hero or heroine in a story of adventure and awe! You and your fellows will travel the land at the behest of the renowned King Arthur. Through a series of quests you will make impactful choices that will steer the course of your journey. Secure your place in history by achieving glorious feats lest your efforts be doomed to obscurity. Gather your band of Knights around the table to enjoy your own epic tale as it unfolds!Building on the mechanisms from the classic storytelling game Tales of the Arabian Nights you now find yourself in the age of chivalry alongside Lancelot Merlin and many other characters from Arthurian lore. Quests will lead to glorious battles daring rescues and the discovery of such marvels as the Holy Grail.As you navigate through this paragraph-driven experience an updated victory point system will track your success. Tales of the Arthurian Knights eliminates matrixes and charts in favor of a streamlined method of dictating the paragraphs that will shape your adventure. After making your choices a single roll plus skill bonuses will determine success or failure.Choose your actions carefully and you will be rewarded with skills renown and nobility. Choose poorly and be scorned cursed or made a pariah. Bring the age of King Arthur to life in this incredibly replayable board game with a plethora of tales that are sure to challenge amuse surprise and entertain!—description from the publisher
Civil war has broken out between two royal brothers over the succession of the kingdom and the people of a once-peaceful nation must choose sides and rush to war. Even when the sun goes down the war for the crown does not cease. While the battle rages on during the day both princes and their armies still hope to catch the other unawares under the blanket of darkness. Neither side is safe even then however and so both princes are well prepared - they've gone through lengths to recruit special units to surprise their enemy including a Phantom to cloak itself and hopefully use the darkness to its advantage in order to capture the rival King and Heirs.In For the Crown you must gather key resources train an army from scratch and capture the rival King and Heirs to prove your claim to the throne!In this game that combines the highly popular deck-building mechanic with the most engrossing variations of Chess do you have what it takes to wisely divide your attention between preparations and military maneuvering? To outpace your opponent’s development while eluding capture? Strategize your position and seize glory in For the Crown!What's New in 2nd Edition:Game Data:Complexity: 3 on a 9 scale Solitaire Suitability: 2 on a 9 scaleWhat's In The Box?• One 12-page full color Rule book • One 11 x 17 game board • 123 thick two-sided laser-cut game units • 150 deck-building cards • One 11 x 17 mounted two-sided jigsaw-cut game map • One bright red 9 x 11 7/8 Deluxe cardboard VPG game box • One beautiful box cover sleeve • One Wipes-A-Lot napkin • One charcoal dessicant packet
In Maiden's Quest a maiden — tired of waiting to be rescued — takes it upon herself to fight her enemies and escape.Maidens use cards from their hands to attempt to defeat an enemy or obstacle. As you play the game's difficulty grows as enemies of increasing ferocity become active! An innovative turn-and-flip mechanism allows each card to represent up to four items encounters or allies.This fun and easy-to-learn game takes 10–30 minutes if you play non-stop. However since each encounter is resolved separately you can stop and stow away the deck at any time returning to play when and where you left off at a later time! Since no surface is required you can play while standing in line to get your morning coffee while you wait for an appointment or while sitting on the couch at home! Contents include enough for true solo play co-op or competitive two-player games and with multiple copies more players can join in!—description from the publisher
The use of various symbols and devices to signify individuals and groups dates to the age of antiquity. Warriors often decorated their shields with patterns and mythological creatures.Heraldry refers to the design display and study of armorial bearings a shield used to identify a person or family. The concepts and systems of regular heraldic designs were developed by heraldic officers between 1000 AD and 1300 AD during a period known as the High Middle Ages.Originally conceived to assist with identification in battle the beauty and intricacy of various heraldic designs meant that they survived the abandonment of armor on the battlefield and preserved the honor of the family line. To this day we still see their use by individuals organizations corporations towns cities and regions.To blazon arms means to describe them in the language of Heraldry which has its own vocabulary syntax and grammar based strongly on an anglicized version of Norman French.A game of Blazon allows you to act as a herald designing your own heraldic shield by acquiring elements placing them on your Shield board and earning distinctions through careful choices.Objective Players score Prestige by placing Element cards on their Shield board. Players can score bonus Prestige by earning distinctions for their shields. The player with the most Prestige at the end of the game wins and is crowned the King of Arms.Playing Blazon Blazon is played in sequential turns. On your turn you must take either an Acquire action OR a Blazon action.If performing the Acquire action you may draw two Element cards from either the Tincture deck Device deck or one from each. You may keep both of these cards or exchange one (or both) for cards from the face-up display.Performing the Blazon action allows you to place Element cards from your hand onto your Shield board. You choose which card to place ensuring that you meet the matching Device or Tincture requirement on your Shield board. To place a card you must discard any number of cards from your hand the combined Prestige Value of which equals or exceeds the Prestige Value of the Element card that you wish to place on your Shield board.Herald Actions Once per turn at any time during your turn regardless of which action was taken you may discard one of your Herald tokens to take any one of the following Herald actions: Discard and refresh the display Take any single card from the display Place an Element card of any value on your shield for the cost of 1 or Take the top card from the Tincture or Device discard pile.End of Game The end game is triggered immediately when any one of the following happen: • A player lands on or passes 50 Prestige on their Prestige track. • A player fills every space on their Shield board. • A player claims their final Distinction award.
In the twelfth century thanks to the Holy Crusades and to the development of new merchant routes a few cities in Europe had grown so powerful that they had become city-states — called maritime republics — and their influence extended throughout the Mediterranean Sea.In Città-Stato you represent a maritime republic with unique characteristics and you must make it stand out by gaining greater commercial war and political prestige while also striving to develop and maintain Republican values. A great score alone might not be enough to win if you can't preserve the Republican nature!The mechanism at the core of the game is bag building: You can acquire cubes and place them in your bag. Each round you draw several cubes and depending on their number and color they will enable different actions. The game lasts seven rounds and each round players may keep playing actions until everyone has passed. Action cards increase the choices available and players may discover many interesting combos if they have planned well!
But which tavern will you choose; The Hooting Owl tavern where paladins and magicians rub shoulders with rich merchants OR The Black Cat tavern home of conniving crooks and scheming sorcerers?Watch out for turncoats there’s no mercy in the taverns!In short:But once again watch out for turncoats... You don't need to stay loyal to the same tavern owner!—description from the publisher
During the 13th century A.D. the Middle Ages were slowly coming to an end. The Pope and the Empire the two universal powers that dominated the previous centuries were breaking apart. Science and technology were beginning to flourish again. Society was rapidly changing as cities revived and gained autonomy while the feudal system was starting to crumble. In Medioevo Universale you have to lead one of the great kingdoms of those times while taking control of trade diplomacy infrastructure development scientific progress and military strategy. Build forts and fortifications bring war to your enemies conquer new lands discover new technologies expand your commerce repel the barbarians on the frontiers recruit armies and fleets forge alliances and defeat your opponents in battle!Medioevo Universale is a game full of components (more than 1700!) with many aspects to manage deep interactions with other players and the ability to give you an immersive experience in the medieval era.In addition of the normal game rules the box contains also the original prototype rulebook of Nicola Iannone and the elements to play his experimental game version.
In Thornmar Abbey an ancient order of holy knights watches over a sealed portal to the underworld. The knights must protect the elders—ancient sages who sustain the seal. After decades of peace the seal has weakened and demons are emerging from the rift. The demons seek to battle past the valiant knights and kill enough of the elders to fully break the seal before morning. Imbued with the power of the gods only these brave knights stand a chance of protecting the elders and stopping an army of monsters from flooding into the world.Knight Fall is an asymmetrical team game for one to six players. One team controls the knights who must protect the elders and withstand the demons until dawn. The other team controls the demons who seek to break the seal to the underworld before morning. During the game you choose a unique knight or demon each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways and a set of unique location tiles allows you to create the monastery with a different layout every game.Knight Fall also features a campaign mode for one to two players. In this mode you read stories while exploring the map of a haunted valley drawing your path as you travel. Wander through crumbling churches a sinister forest and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your Knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle!–description from designer
Samurai Battles puts you in command of brave warriors clashing on the battlefields of feudal Japan! Assemble your army using magnificently detailed and historically accurate miniatures then face your opponent on an endless variety of battlefields created from beautifully painted terrain and elevation tiles.You can play Samurai Battles two different ways:Both game systems are easy to learn and offer deep strategic and tactical challenges to please every fan of historical board games. Samurai Battles is the perfect blend of the beautiful and the historic – and the perfect way to explore the exciting battles of medieval Japan. So grab your katana and take up your naginata: Glory and honor await you in Samurai Battles!
Crown of Ash is a strategic worker placement and area control game for 1 to 4 players.The promise of a dreamless sleep was a lie. The Lords awoke after a hundred years of staring into deepest depths of oblivion; every moment wracked by nightmarish dreams. They no longer cared for peace but now desired power.The bleak slumber had revealed an ancient secret to them the arcane knowledge of necromancy. It gave them the ability to build armies from the wastes of their lands. Those fallen in the first war would rise again and march into a bloody second a devastating conflict that would determine who at last would lay claim to the Crown of Ash.Players take on the role of vengeful necromancers. Sending out their loyal minions to do their bidding.Gathering resources to the raise powerful undead armiesBuilding mighty structures offering better resources and earning influence over the landMarching your undead army into battle to take other players structures and defend your own with all your mightOver 4 rounds players will earn influence points based on the structures they control the player with the most influence at the end of the game will take control of the kingdom and rule for the rest of time.—description from the designer
Kingmaker: The Royal Re-Launch depicts the period of English history in the 15th century that became known as the Wars of the Roses. It is based on the premise that the powerful noble families used the Lancastrian and Yorkist royalty as pawns in a greater game for the control of the kingdom. Players manoeuvre Noble pieces representing the leaders of 24 major families in England and Wales in order to gain control over a Royal piece of their own while also eliminating rival Royal pieces and weakening their opponents. It is a game of political and military action and the ability to react to unforeseen events. You win by a combination of military political and diplomatic skills.There are four games in Kingmaker: The Royal Re-Launch:As a player you control a Faction consisting of one or more Nobles. Each Noble piece you play on the board has a corresponding Noble card which you display in your Faction space on the table. You can strengthen your Nobles with Titles Offices and other cards such as Bishops Mercenaries and Ships.At the beginning of your turn you draw a card from the Event deck and all players follow its instructions. During your turn you may move your Noble pieces fight battles and conduct sieges. You may also have the opportunity to call Parliament to gain the benefit of additional Titles and Offices and perhaps the chance to crown a new King. At the end of your turn you draw from the Crown deck which may enable you to add a new Noble to your Faction or increase the power of a Noble already in play.
Rescuing Robin Hood is a collaborative deck-building game that takes 45-60 min and plays 1-5 players. Robin Hood has been captured! As the leaders of the Merry Band you have only 5 days to come to his rescue using all the Wit Brawn and Stealth you can muster. Each turn you work together to rescue villagers captured by the Sheriff of Nottingham’s men. As more people are rescued new villagers join your side. Once you have built up your Merry Band you select your dream team storm the castle and fight one final battle to rescue Robin Hood!
Description from the Publisher:Legends Untold is a co-operative card based adventure game for 1-4 players(4 players in the basic box more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time zero downtime and a lot more than just finding the next monster to bash.Intelligent game mechanics that rely on the Party working together to overcome foes traps Obstacles barriers NPCs and more. Build your Hero your way from a wide choice of Talents Weapons Outfits and Kit. Scout the depths of the Caves (with more environments to come!) building a map between locations as you uncover the threats within8 Scenarios included with a wide range of objectives unlocking the story of your Heroes and their tales to become legends.Uses 3 six sided dice to resolve tests but more importantly the entire Party working together. Multiple ways to defeat each obstacle barrier or trap with different rewards for each. Use your talents and equipment and work as a team.Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck and end up angering them. Co-operative mechanics for combat including assisting each other in combat morale and defeating complex foes.The Sewers introduce the new foes the Lizardkin which can be used in both sets. This set also includes 4 new heroes and expanded items; kit weapons outfit weapon talents and skill talents.
In Pilgrim players are abbots and abbesses of their own provincial 14th century abbey each seeking to:A unique twist on a mancala-movement mechanism distributes a player's acolytes across eight duties and the capital city to determine each turn's action. 18xx-style tile development on the map board builds trade routes for revenue and pilgrim trails for endgame points. Common serfs need to be ordained to ensure that the abbey is adequately serviced and your acolyte numbers will need to be carefully balanced across ever changing duties and vocational tasks.Pilgrim is a game played over 26 rounds with perfect information zero randomness (once the game starts) and one hundred and sixty sextillion possible starting set-ups. Player interaction is intense and constant. The meek might inherit the earth but you will need to be made of stronger stuff to become the next cardinal and win the game.—description from the designer
HISTORY Anno Domini 1482. For the past few centuries the Iberian Peninsula has been a complex battlefield of crossed interests kings' ambitions and noblemen's intrigues. The Muslim power once uncontested under Cordoba's Caliphate banners lies languidly in the last Moor stronghold in Al-Andalus the marvellous city of Granada. The last rulers of the Alhambra (“The Red One”) have been buying peace from the powerful Christian kingdoms for decades. Weakened by internal family divisions they now face their darkest nightmare: a nuptial union between Castille and Aragón in the figures of Isabel I of Castille and Ferdinand II of Aragon the Catholic Monarchs. Through cunning diplomacy and negotiations large armies are congregating to push to the sea the last Muslim presence in Western Europe. The Pope promulgates the last Crusade and military orders join the mixed army of Castille and Aragon along with mercenaries all over Europe. The Nasrid Kingdom tries to gather its men and garrisons sending messengers to North Africa for military support and reinforcing the numerous castles and watchtowers all over its lands. But deception and treason will play their part (Ferdinand II will be the main inspiration for Machiavelli's ”The Prince”). Boabdil is conspiring to reach the throne in the city of the pomegranates whereas his uncle el Zagal is well known for his hit-and-run ambushes and guerrilla warfare. Will Catholic Monarchs be able to consolidate their dream of a united Iberian realm to continue towards world-wide domination? Will the Nasrid Kingdom accept the challenge and fight in a stubborn resistance until it breaks its enemies' will to continue the fight?GAME FEATURES Granada: The Last Stand of the Moors is a game for two players in which they will decide the outcome of this decisive historical episode in less than 4 hours. Units are represented by blocks depicting their strength but also their origin: Castilians Aragoneses Leoneses and mercenaries for the Catholic player and different clans like Banu Sarray Zegríes Banu Bannigas and proper Nasrids for the Muslim player. The map is point-to-point covering the ancient Nasrid Kingdom in southeast Iberia (present-day Spain). Granada the capital is the jewel of the realm: the game ends if it falls into the Catholic player's hands. Each season players receive a predetermined number of cards which they can use to move their armies and fleets or rally new units. When a battle occurs each regiment is summoned by the play of one card of its nationality so as Tamerlan said: ”It is better to be present with 100 soldiers than absent with 1.000.” In other words be sure you have the right cards to send your troops into battle. As an almost Renaissance war different weapons will also be present. Cavalry charges and crossbows will be extremely dangerous if well combined whereas artillery will have a significant value when maintaining or defending sieges. Your fleets will fight for sea control enabling the transport of North African reinforcements Catholic naval movements or blocking sieged ports. Balanced and historically accurate the game is easy to learn but difficult to master. The Catholic player will have to decide which invasion route to choose and whether he will create a massive army leaving the Muslim player time to reinforce his strongholds or go for a quick campaign where losses will be difficult to replace. The Nasrid player on the other hand will enjoy a central position but he will need to be cautious about the internal problems that can arise— the Boabdil revolt is almost an inevitable danger to face and crush.As the Catholic player will you gain fame and glory accomplishing the Reconquista and enlarging your kingdoms in one unified powerful state? And as the Muslim player will you resist and save Granada or will you become the last King of the Nasrid dynasty?—description from the designerTime scale: 1 year per 2-player turn Map scale: Point to point Unit scale: One block = 500-1500 soldiersComponents: • 22” x 34” Mounted map • 137 Rectangular blocks in various colors • 11 rectangular tiles • 2 Sheets of stickers (for blocks) • 2 Draw bags • 20 square castles (10 white 10 black) • 20 round watchtowers (10 white 10 black) • 26 small cubes (13 white 13 black) • 7 Wooden markers (various sizes and colors) • 3 Decks of cards (74 Christians 67 Muslims 17 Naval) • 1 Victory Points track • 2 Player Aids and 2 Battle Reference Cards (identical) • 1 Rules booklet
As the many planes of existence turn and churn occasionally worlds come into alignment. For brief moments in the multiverse's timescale these Conjunctions allow objects to slip from one world to another sometimes unnoticed sometimes causing chaos.One such Conjunction occurred between Earth and Neemoss during the Dark Ages. Two dimensions could not be more different. Physics in this alternate plane is more akin to magic and its corrupting effects create worlds of monsters and cruelty. When items from Neemoss appear on Earth they are still imbued with their magical essence which is soon discovered by healers alchemists fakirs and all manner of snake-oil peddlers. But things become decidedly worse when the Conjunction strengthens and the first Witches from Neemoss cross into our plane of existence.Help the Heroes master their newfound magical powers as they defend their lands from the malevolent Witches and the disciples they summon. Or control the Witches as they complete their rituals to ravage the Earth!Dark Rituals: Malleus Maleficarum is an asymmetric “One vs Many” miniatures board game for 2 to 5 players with an expansion for a solo mode where one player controls the Witch Master. In one vs many a team of people control a small band of Heroes defending villagers from a single player controlling the vile Forces of Evil. All players manage a pool of stamina that is used to pay for their character’s actions. Game play is dynamic with little downtime: turns alternate between the two forces with a player on each side taking one or two actions each turn so long as they still have stamina.Play is organized around scenarios with unique objectives. The scenarios can be linked into a longer campaign or played individually if your group is more casual. Story driven scenarios game mechanics detailed miniatures and lush modular boards bring the game world to life.Can you use the magic of Neemoss to defeat the invading horde? Or will you complete your Dark Rituals to summon the ultimate evil?—description from designer
Château Aventure is a cooperative game in which you will experience extraordinary adventures in various worlds. It uses Jared A. Sorensen's Parsely system to mimic the play of a text-adventure computer game and features several of his original adventures.One player will be the computer (or parser) and will give to the other players details about characters places actions and everything that may happen during the game.The other players will play the same character successively by each giving an instruction like go West take key use key on chest etc.Each scenario has one or more victory conditions. If players managed to follow the right path and got a perfect score of 100 points they win the game. A game can be lost if the main character is killed and players didn't save the game.
Take on the role of small kings local chieftains and wealthy peasants who have been invited by the first Christian king of Sweden to participate in his nationbuilding. He has participated in the Danelaw and saw how the Brits created a strong centralized kingdom and the role currency played in that. He wants to do the same but he can't do it without the help of the local movers and shakers: you.This would severely limit your strength but perhaps you would be stronger united. Perhaps you didn't have much strength to begin with and this is your opportunity to carve a place for your family in the new kingdom of the Swedes. Perhaps you can just marry your way into power and secure your future that way.Either way the world is changing. The end of the Viking age is here and you better not get left behind.—description from the publisher
Join us on a journey to the Middle Ages - a time when emerging trading cities became important influential factors in the political game for power and wealth. Originating in Luebeck the Hanseatic Trade League is formed long-distance traders join forces and thereby create unprecedented wealth in northern Europe. There are many opportunities for young merchants to gain power and influence. Nevertheless only few have the chance to be elected to the most influential position and thus lead the Hanseatic Trade League as Aelderman.Aelderman is a competitive Euro-Game for 2-4 players. You embody an ambitious merchant in the medieval Hanseatic League and fight for your place at the top of the trade alliance! Through lucrative trading with other Hanseatic cities you increase your wealth and gain more and more influence in the entire region of the North and Baltic Sea. Meanwhile you contribute to the development of the flourishing city of Luebeck by commissioning useful buildings. Try to secure important privileges during the Hanseatic Convention in the Council Hall before your opponents take them away from you.Use your limited action points wisely to trade goods and gain wealth. But money alone will not be enough to win this strategic Euro-Game. Rather you must secure as many victory points in the form of council votes as possible through influence majorities on the sea map your reputation in the city of Luebeck and through various privileges and luxury goods to become Aelderman and win the game.—description from the publisher
Description from the publisher:In Wrath of Dragons each player assumes the role of a dragon that over the course of many centuries flies into different regions of the Old World to lay waste to settlements scorch fields snatch livestock take gold and capture nobles.After six centuries have passed the devastation destruction and fear that the dragons have caused is scored and the dragon that earns the most victory points wins!
Game Description You and your hideous troll-friends have decided that it’s time for a career change. You are tired of guarding bridges and shaking down weary travelers all for the sake of a few clinking coins! Tolls are down bandits are up and besides living under your bridge is damp and uncomfortable-—and breathing all that crumbling bridge mortar is taking a toll on your lungs...It’s time to venture forth and find some fresh sea air! In Trollhalla you join forces with your fellow trolls to sail the seas in search of islands filled with pillage and plunder. Crunchy livestock nervous monks panicked princesses piles of gold and casks of grog await you! But watch out for Billy Goats--if you’re not careful they will knock parts of your precious stolen cargo out of your boat!With so many goodies lying about on these islands it feels like you’ve died and gone to troll heaven or perhaps someplace even better -- Trollhalla!Object Players take turns placing trolls on the board. Trolls emerge from below each ship’s deck ready to plunder and scout the seas of Trollhalla! Trolls placed on ships claim plunder from nearby islands when a ship sails. Trolls placed in the sea will scout for destinations and determine where these ships sail and also award players cards that perform special actions. The player who uses his trolls to fill his private boat with the most valuable collection of plunder wins the game!
In Way of the Samurai you play the famous swordsman Miyamoto Musashi to live epic battles. This is a solo card game with simple and fluid mechanics.Way of the samurai offers strategy risk taking deck building and combinations.A game lasts on average 20 minutes but can vary between 1 and 30 minutes. The set-up is extremely fast and the game has a high replay value.The game is offered in a compact box and easy to carry. The rules will be in English and French. There is no text on the cards.A game takes place in several rounds. Each round allows you to make two attacks. Each attack is represented by playing a sequence of three action cards. Cards allow you to gain strength technique or guard. It's up to you to establish a strategy for each attack. Will you attack your opponent distract him or defend yourself ?Ki tokens help deepen your strategy. By using them you'll develop skills that will make the difference.Depending on your attacks you will have the opportunity to create combos to unlock special action cards.There are several different opponents as well as a competition mode. This one will propose you to try like Miyamoto musashi to defeat dozens of samurai during one memorable fight ...—description from the publisher
Kharnage is a fast and fun fighting game in a med-fan world in which you are the warchief of the mighty humans the strong (and alcoholic) dwarves the amazing horde of goblins or the ferocious orcs (and their giant!). Your goal in Kharnage is to take control of something strategically essential astoundingly beautiful and envy of all other nations: a hill. Yes just a hill. Admittedly it is a nice hill. It may have a very commanding view of the surroundings or it may not. You won't know until you get up there! To do so you're going to have to drive off the armies of the other players by simply causing as much mayhem and bloodshed as possible.Each turn you choose one battle card. The player with the lowest initiative value begins and:The next player then begins their turn doing the same. After all players have taken their turn the player who destroyed the largest number of units wins 5 domination points the second 3 domination points and the third 1 domination point. The last one has only their eyes for crying.Each time a player totally destroys an opponent army they must yell KHARNAGE! loud and clear and stomp the table. They then take a Kharnage token worth 1 domination point. The other players must cheer them on by yelling YEAH!; if not they lose a Kharnage token if they have one.After four rounds the warchief with the most domination points wins!
Travel back through history to a settlement called Samara where you lead a group of builders. At the start of the game they can build only a sandcastle cave or huts. For more complex buildings you first invest time in skills strength or new workers. Building special projects gives you benefits or hurts all your rivals. In the end you want to have the most prestigious buildings.The worker timetrack is the key mechanism. Each of your choices costs a number of your workers a number of months. Your workers can spend time on:The spaces on the game board determine how many workers (1-4 on the left board axis) are occupied how many months (1-9 on the bottom board axis). Players plan to let their workers spend time effectively choosing when to invest and when to build for prestige. The prestige points determine who is the best foreman of Samara.
The Queen is dead! Long Live the Queen!After a terrible epidemic the Queen has passed on leaving behind her twin daughters: the determined Princess Black Rose and the ambitious Princess White Rose. The Queen expected to live for a very long time and had not taken the time to declare which of the two would succeed her. Thus the battle lines are drawn; each Princess has gathered her courtiers around her and is prepared to risk it all in pursuit of the throne. Will prestige be enough to rule the kingdom or will it take intrigue and violence?As a loyal servant for their Princess each player must manipulate her supporters and use their abilities effectively to gain enough prestige to dominate the proceedings or humiliate the opposing Princess into relinquishing her claim to the throne.In Long Live the Queen each princess is placed opposite the other with five character tiles placed face down on either side. Beginning with the starting player the game takes place in turns during which a player rolls the dice to determine which position is activated reveals or activates characters then may reposition a tile. To win a player must guide their Princess to victory either by accumulating enough of each type of prestige or by causing the opposing Princess tile to be turned face down.
Players each draw their ideal Castle with battlements towers a nice dungeon for passing guests...in an effort to draw in visitors. The object is to build the most prestigious castle in the Kingdom using all the resources they can find in the area.
June 8 793 when the Abbey of Lindisfarne is sacked the West discovers the existence of dreadful warriors: The Vikings. The raids will happen all over Europe for many centuries to come bringing treasures and prestige to those fearless Jarls.In Lindisfarne you are the Jarl of your clan the Viking chief and you will raid Europe hoping to bring back treasures and prestige. Be aware the sea is unpredictable and without luck or the gods’ help you could land after one of your rivals or at the wrong location altogether...Roll dice and place your vikings wisely to obtain the lead on the three boards and win destination cards and objective cards...The game lasts six expeditions. Each turn players roll dice depending on the number of tokens they own. Then they place one or more tokens on one of the game boards trying to have the lead and choose which card (destination or objective) to take at the end of the expedition.The more tokens they place on a turn the fewer dice they will roll on the next turn.At the end of the game players win prestige points with the completed objectives the leads they got on each country and the frescoes they have reconstructed.The player with the most prestige point is selected to go to the King's council Harald.—description from publisher
Every age has its heroes singular men whose prowess and virtue have raised them above mere mortals and who have forged their own fates through their determination courage and strength. Their names have survived the passage of time: King Arthur William the Conqueror Achilles Conan. Whether they were born in popular legend in the fertile minds of writers or in the annals of history they live forever in our collective memory as the most celebrated figures of ages past. However for each surviving legend there exist innumerable others still waiting to be written. Thousands of heroes wait to prove themselves on the battlefields to speak with fire and steel and to carve their mark on the world around them. With the book in your hands you have the unique opportunity to take part in the creation of these legends and to see them master their destinies in turn. Your SAGA begins here.......... SAGA is a skirmish game taking place in the heroic ages whether they are historical mythological or sprung from the minds of writers. It brings to life the battles between exceptional warriors - Warlords who defy their enemies on the battlefieds at the head of their warband. This game puts you at the head of one such warband made of thirty or so figures and lead by your heroic alter-ego. Each warband is chosen from among the available SAGA factions and has a specific Battle Board and SAGA dice which grant them particular abilities in battle and reinforce their identity. This book contains SAGAs simple and innovative basic rules. They are easy to learn and illustrated with numerous examples. They apply to all the universes you might explore. These rules are the fruit of years of development and the contributions of a large community that plays SAGA around the globe. Once you have read this book all that is left for you to do is choose a SAGA Universe from the array available assemble your figures and write your legend!—description from the publisherNote: This book contains no battleboards or Armies you have to buy the first supplement for those...
Description from the publisher:At the age of twenty-nine Charles I became sole ruler of the Frankish Empire. What he did with that power over the course of the next forty-plus years is the stuff of legend. His unparalleled achievements in warfare diplomacy administration and culture led to the sobriquet Carolus Magnus: Charles the Great: Charlemagne King of the Franks and of the Lombards and Emperor of the Romans.In this solitaire strategy game you assume the Frankish throne and seek to duplicate - or exceed - Charlemagne's singular genius while hopefully avoiding some of his mistakes such as the famous defeat at Roncevaux (immortalized in the Song of Roland). As you conquer new territory and incorporate it into your empire you'll need to contend with rebels and palace intriguers. Building public works and patronizing the Carolingian Renaissance will increase your prestige and wealth. Along the way you'll need to win the support of the papacy buy off Viking marauders convert the pagans in Saxony contend with incursions from Al-Andalus build a powerful army and maintain detente with the Byzantine Empire.Gamers who are familiar with the game Agricola Master of Britain will find many similarities between it and Charlemagne: Master of Europe though this is a longer and more complex game with its own nuances. The core mechanism of cup adjustments is of course alive and well. Chits representing enemy units reside in one of three cups representing how they feel about your rule: Friendly Unfriendly or Hostile. Chits are drawn from the hostile cup and placed on the map manifesting themselves as overt challenges to your rule. Every action you take will subtly change their stance blindly moving chits from one cup to another.
Shy Monsters (Mutlose Monster) is an asymmetric bluffing game for two players in which a player builds a dungeon and their opponent tries to escape from it.The Dungeon Master leads a band of shy monsters. Make sure to respect their favourite places in the dungeon otherwise they will not attack the Hero. The Hero must properly decipher the dungeon’s structure and use its special actions soundly to escape from it alive.
Crossbows & Catapults: Fortress War is a restoration of Crossbows and Catapults the 1983 classic game of kinetic warfare. Each player builds their castle then players take turns using their weapons to fire discs at their opponent's castle trying to knock over their warrior figures.This new version features highly engineered weapons more detailed building bricks and deeper game play. The new weapons no longer use rubber bands replaced by spring-powered and pinch-to-fire technology that ensure reliable velocity and reward player skill. On the building side castles are constructed using a variety of detailed components to allow for larger more intricate and more varied structures. With 300% more bricks than the smaller version Castle Battle and with special new pieces you'll build legendary fortresses that tower over the battlefield! Fortress War also features detailed mercenary miniatures special ammo and a deck of asymmetrical tactics cards let you take special actions and recruit mercenaries to the battlefield where they'll use their unique abilities to turn the tide in your favor.On your turn take two actions: Move or Fire. Do them in either order or do the same one twice. Knock down all the enemy warriors and their general to win!—description from the publisher
In the golden age of Islam many Scholars arise and amaze all in the land with their inventions and discoveries. Meanwhile The Kingdom who has just discovered the power of knowledge starts to intrigue these Scholars in order to strengthen the monarchy and profit more from ruling the land. But The People who notice the intentions of the Sultan and his subjects confront The Kingdom and struggle to help these Scholars. In the midst of the dispute between The People and The Kingdom a sect called The Hashashin (The Assassins) has risen. They believe that power is the root of all corruption and must be destroyed. Therefore The Hashashin are lead to killing these Scholars.The Kingdom and The People follow the same goal of hiring the most Scholars while The Hashashin mean to kill them. Every Scholar provides a number of scientific symbols for teams which count as victory points at the game's end.The game proceed by playing action cards. Each player has four cards in hand and plays a card by turn using the action on the card and after that draws another card from one of the three decks. Action cards help each player strengthen their team's characters gain coins or steal coins from other teams declare war and hire Scholars. Every character has a certain symbol other than their special abilities and can be strengthened by placing tokens on said character's mat. For example the Treasurer provides more coins the Commander becomes more powerful in war the Sultan gains more influence in hiring Scholars and etc.Victory points are gained by two means; scientific points provided by Scholars and military points gained from war. The game is played in 4 eras in which different Scholars emerge and at the end of the 4th era the team with most victory points prevails.—description from the publisher
Minute Realms is the most compact city-building game ever. In a handful of rounds you have to build up your realm and make it grow by spending your riches. Will you yield splendor to your lands with refined buildings or will you defend them with imposing bastions to repel the upcoming fall of the invaders?A king's life is not easy. Every decision is crucial to the fate of the realm — and every single move makes the difference between victory and defeat!
In Fidelitas players take on the role of faithful citizens in a medieval city who are exerting influence in order to gain the credibility needed to lead the charge against the corrupt crown.Players play character cards to various locations that make up the city in order to meet conditions of hidden objectives. Each type of character card is associated with a unique action that manipulates cards in the game: the Butcher bullies other characters to new locations the Student gains more cards the Soldier keeps the peasants from loitering too long etc. In this game where keen maneuvering is key attentiveness to the opposition may uncover hidden motives that seek to foil your bid for power.The first player to gain a certain number points (depending on the number of players) is determined worthy to lead the revolt and also wins the game.
Each player represents an evil lord. Recruit creatures ranging from simple goblins to terrifying dragons and assign them a task in your kingdom: some will go to gather resources and explore the surroundings while others will join your army to attack the human kingdom and other players.Collect chests full of treasures and become the richest and most powerful evil lord of all time!But how to do it?The first player with 10 or more chests ends the game and the player with the more values in those chests wins the game!—description from the publisher
The King is on his way to the city and will feast at the tavern offering the most tempting banquet. Send your minions to gather the rarest ingredients for your recipes. Magic mushrooms wild plants dragon eggs... nothing is too dangerous for the King! Sharpen your blades and heat up your pans!Taverns & Dragons combines dice placement mechanics with worker movement creating a delightful mix of food fun and fiery strategy. Roll your dice and strategize as you guide your minions through the land. Will you move them gather precious resources or cook up delightful recipes? Choose wisely as your minions can also collect ingredients visit unique locations and embark on daring dragon hunts! Meanwhile valiant heroes await in the marketplace ready to lend their skills for shiny coins.To claim victory you must have the highest prestige points at the end of the game. Earn them by cooking recipes accomplishing missions engaging esteemed heroes and hunting dragons!—description from the publisher
Prepare to navigate the perilous world of Westeros with Tiny Epic Game of Thrones where alliances are fragile betrayals are common and the fate of your House hangs in the balance. Players will assume the roles of the mighty houses of the Seven Kingdoms each vying for power influence and control of the Iron Throne.As you step into the shoes of iconic characters you'll face challenging dilemmas engage in intricate political maneuvering and wage epic battles for supremacy. Will you forge powerful alliances with other noble houses or will you plot their downfall to seize their lands and resources? The choices you make will have far-reaching consequences affecting not only your House but the entire realm. Can you outwit your rivals and ensure the survival and prosperity of your House in the unforgiving Game of Thrones?In Tiny Epic Game of Thrones players utilize an innovative limited-action dice mechanism to strategically choose actions such as plot whisper event march and sail. With the option to follow other players' actions players will be engaged every turn.Furthermore players will wield the immense power of their respective Houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros orchestrate grandiose events and partake in exhilarating battles. They will wage war across all of Westeros sieging castles taking lands and forging crucial alliances all for a chance to sit upon the Iron Throne. After six rounds of play one player will emerge as the Lord of the Seven Kingdoms and be crowned the winner!—description from the publisher
Who are you in Mascarade? Whoever you want to be...at least until someone else calls you out on it! Each character receives a face-down role card at the start of the game and in a game with 4-5 players some role cards are placed in the center of the table. On a turn you take one of three actions:1) Announce your character: Claim the power of a certain character and take the associated action. You don't have to have that character card in front of you to take this action but if someone else says that they're that character and reveals the card to prove it that player takes the action instead while you lose one coin to the tribunal.2) Swap cards or not: Take another player's character card along with yours place them under the table shuffle them around a bit then give one card back to the other player while keeping one for yourself. You (presumably) know whether you changed characters and can have some idea of who you are now but that other player might be in the dark.3) Secretly look at your character: Look at your character card to make sure of who you are.Play continues until one player obtains 13 coins and wins — or until a player has lost all of their coins in which case the player with the most coins wins.Mascarade includes more character cards than the number of players so not all characters will be used in each game. The rules suggest that you use certain characters in your first games but once you know the game you can try many other distributions.Note that this second edition of Mascarade includes 17 role cards with these cards being a mix of roles from the original base game and the 2014 expansion.
Japan in the late Middle ages. Acting as shoguns players in TA‐KE try to consolidate their power and expand their influence in the empire. To this end you select people that you appoint to the emperor's court. But is the person chosen well and are their skills currently useful to the shogun? Only if you use clever tactics plan ahead and keep a close eye on your opponent can you assert your position at court and thus win the game.
Peacemakers: Horrors of War is a thematic board game in which you co-operate and attempt to bring peace. In the game you are an adventurer seeking to stop conflicts between a colorful cast of animalfolk nations who all have grievances with one another.All six scenarios in the game are designed to provide a different challenge each time you play. Peacemakers: Horrors of War can be played with up to four players or solo and you can play the scenarios in any order with different players no matter which scenario you choose.Peacemakers: Horrors of War is an evolution of Dawn of Peacemakers which was released in 2018. Some of the changes in this design include:• Stronger emphasis on theme allowing you to fully become a force for peace. • Characters with unique strengths which bring a new dimension to the gameplay. • Faster set-up as well as the ability to play with different groups. • Streamlined rules that are easier to learn teach and remember without sacrificing any gameplay depth. • Individual scenarios instead of a campaign which provides more flexibility and varied experiences.—description from the publisher
Who has the greediest kingdom? In Greedy Kingdoms you and an opponent compete in a test of wits. Can you bluff past them to collect the most resources and build two royal palaces first or will the opponent outthink your plans and stop you at each turn? Deploy your heroes to attack and defend collect resources and upgrade your kingdom all while working towards the coveted royal palaces so that all the other kingdoms stand in awe of your gree...wealth!The 2018 version of Greedy Kingdoms reimplements the original 2009 release from Hayato Kisaragi and One Draw with new cards and rules from Bruno Faidutti.
The Normans and their successors had a large impact on history. Normans from Nortmann (northman) were originally Viking raiders that settled in what would now be northern France. Normans gained territory as far away as southern Italy and Sicily and modern day Syria. They were Crusaders they were Kings they were princes and they were scoundrels. They began as raiders from the north that fought on foot and transformed themselves into Dukes Kings and princes that fought from horseback.How many games include a battle with a Papal army? Very few so Norman Conquests visits Italy and the Norman Count of Apulia fighting with and capturing the Pope. Stretching the definition to include the Norwegian King Harald (III) Hardrada (undoubtedly a northman) and his invasion of England allows us to include all three battles for the throne of England in 1066 including the most famous Norman William the Conqueror and his invasion of England. Next we catch up with two sons of William I the Duke of Normandy and the King of England feuding over his lands years after his death. We end with the Baron’s War between William I’s great-great-great-grandson Henry III and his barons who were led by Simon de Montfort.Time Scale: 1 to 5 hours Map Scale: about 110 yards per hex Unit Scale: about 250 men Number of Players: 1-2Designer: Ralph Shelton Developer: Jason Lindsay Counter Art: Mike Lemick and Charlie Kibler Map Art: Charlie Kibler—description from the publisher
You've just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem here is that you've also stumbled onto a horde of monsters! And to make things even worse three other cities seem to have discovered the existence of your mine as well. As they rush into danger to mine the precious crystals you have no choice but to join in the fray...Age of Towers brings the exciting gameplay of your favorite tower defense games onto the tabletop! Playable either solo or with up to four players Age of Towers sees you and your opponents competing to defend your cities against the oncoming wave of monsters by constructing defenses placing traps and funneling those beasts towards your opponents' cities!In more detail each turn has three phases: night dawn and day. During night the event card is applied and monsters progress on your path (with each type having a different movement value). Two more monsters (or your boss) appear on your path. During dawn the towers can attack one monster of a particular type on one of the four adjacent spaces or the boss. During day each player can choose one action from the four available then they can take one more action whether the same or different.Each monster type has a movement value (1-3 spaces) and maybe a special ability; all core box monsters have 2 life points. The boss who is not a monster is harder to kill as it has 10 life points; when a player successfully kills it the game ends. Each time a monster or a boss leaves your path to reach your city you lose a number of city guards equal to their movement value. You begin at 15 and even if you lose your last one you don't lose the game; you will just earn fewer victory points than other players.After the game end each player adds their victory points from three sources: Number of remaining city guards amount of damage to your boss and achievements (which are drawn randomly at the beginning of the game).
You are a pioneer. You must build your settlement up into an epic Kingdom. Choose your land and structures carefully to optimize how many resources you produce.On a player's turn you choose an action: Develop Produce Build and Consume and perform that action on your turn. Victory Points are gained at the end of the game for your size of your settlement the buildings and the resources you produce. The game ends when either the tile stack runs out OR there are no more VP tokens OR someone has filled all the spaces on their board. The player with the most Victory Points is the winner!
A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale.Units consist of 12 foot or 6 mounted miniatures which are used to fight out skirmish battles between armies of 4-6 units per side.Units need to be activated by dice rolls which are easier to pass if you choose orders well suited to that particular troop type. For example knights will charge more easily than other troops and archers are easier to command to shoot rather than charge.The rules are simple and to some extent they abstract medieval battle in favor of easy game play.
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city a road a cloister grassland or some combination thereof and it must be placed adjacent to tiles that have already been played in such a way that cities are connected to cities roads to roads etcetera. Having placed a tile the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight on the road as a robber on a cloister as a monk or on the grass as a farmer. When that area is complete that meeple scores points for its owner.During a game of Carcassonne players are faced with decisions like: Is it really worth putting my last meeple there? or Should I use this tile to expand my city or should I place it near my opponent instead giving him a hard time to complete his project and score points? Since players place only one tile and have the option to place one meeple on it turns proceed quickly even if it is a game full of options and possibilities.Carcassonne für 2 is a two-player version of Carcassonne that comes in a metal box and contains 48 tiles and 12 meeples.
Description from the publisher:The bloody War of the Seven Kingdoms has been over for more than thirty years and the kingdom of Anderis is experiencing a period of great expansion thanks in part to its central position which has quickly transformed it into an important commercial crossroads. New roads have been built in the kingdom with a new city founded at their meeting point which has grown so much that the King has decided to move the capital there and build a new castle.Numerous corporations of craftsmen were already present in the city but now guilds are forming which are larger and more wide-ranging powerful and in competition with one another. With the goal of obtaining favor with the King the guilds will gather together the most prestigious personages within them not to mention those who can bring the largest influx of money or useful talent.What better place than the central square to find new members? For this reason each guild places its tents in the central square every week inviting the persons it considers most interesting to sign up by incentivizing them with precious gifts. This is certainly not a low-cost operation considering that it can cost many pieces of silver to put together the most convincing gift.At the same time each guild must build its headquarters spending large amounts of gold to enlarge it with a range of luxurious rooms suitable for its members; if this were not enough the guilds must also take into account the King's current tastes on what is most important for a guild worthy of his approval.Will you manage to make your guild stand out so that it becomes the most important in the city? Which means will you be willing to use in Guilds to win the King's favor?
Pandemain: Traditional Farmers' Bread is a worker placement and bread making game for 1 to 4 players where you must run a small bakery business located in the village of Nördlingen during the fascinating period of the Middle Ages. Buy ingredients in the market get flour by visiting the mill bake your bread in the Feudal Lord’s oven and try to sell it in nearby villages. Satisfy the demand with high quality bread and improve your reputation to prosper and emerge victorious. Face the difficulties of the harsh medieval life in which only a few peasants escaped the servile dependence of the Feudal Lord.The game takes place in the medieval region of the Duchy of Schwaben during the year 1276 in the domains of Emperor Rudolf I of Habsburg and under the watchful eye of the Inquisition. The historical base of the game has been verified in ancient documents and history books and its mechanics are based on readings from original literature of that time. Explore this enigmatic period hidden under layers of mud and ash and discover the real day to day of the period’s peasants.Pandemain: Traditional Farmers' Bread is played in turns. Each player starts with four workers and they can get another one if certain conditions are met.There are 5 game rounds divided in 4 phases each with a variable element at the end of the game. In the game some actions that are chosen by the players (worker placement) and all actions will lead to the selling of the bread they bake in the nearest villages or to the Feudal Lord which additionally gives you favors (set collection). Each type of bread is sold at a different price and have different point values. The players must collect the correct ingredients for each recipe bake high quality or low quality bread and sell it for which they will receive the gratitude from the villages (set collection) allowing them to make extra actions and receive extra points. The players can hire and improve their master bakers (set collection) which allows them to bake the highest quality bread provide benefits and increase their reputation. Cows oxen and wagons add some variability when the players go to acquire the ingredients.The Inquisition is also relevant: the players will make donations to the church which gives them influence to avoid losing points each round and in return they will give some benefits and points. And not only that the church also controls the turn order.What changes every round? - Bread demand in each village - Flour available in the market - Feudal Lord's servant position - Inquisition advanceWhat changes every game? - Available master bakers - Villagers in the villages - Feudal Lord's favors - Benefits when donating to the church-description from designer
Doubt is in the air!How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever!Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time each player has to listen carefully to what others have to say about themselves and prove their detective finesse.—description from the publisher
As a medieval monk you are charged with increasing the prestige of the abbey's collection of historical and sacred texts. By acquiring the resources for manuscript illustration and reproduction your abbey produces and sells its valuable works thereby bringing in finances necessary for maintaining a fine abbey. Will you succeed in making your abbey the most prestigious of all?The goal of Scripts and Scribes: The Dice Game is to acquire gold and to collect resources – scrolls manuscripts pigments quills ink – to exchange for gold. The game is a dice version of Scripts and Scribes (aka Biblios) and follows the same basic theme but with interesting changes due to the use of dice. As in Scripts and Scribes players compete in five different categories and the values of the categories change during the game. In addition depending upon the dice roll there may be many or few auctions during the game in which players auction their resources for gold or auction gold for resources.
The city of York is being built. Many buildings have already been completed but without a protective outer wall to defend against the Viking raids the city is bound to be pillaged and destroyed. The king has summoned his best architects to design new defensive walls for the city but only one design will be used. That architect will be hailed as the greatest architect in all the land.In Walls of York players must use the plastic wall pieces to construct a defensive barrier around the buildings on their city map. Each turn a player rolls the building die that dictates which types of walls are to be used. The players must enclose their city including the required buildings from the King's decree — but players must beware for the Vikings will come and lay waste at the end of the first age forcing players to build their walls anew in the second age. The player with the most coins at the end of the second age wins.
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms learn powerful magic build grand towers and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...In Tiny Epic Kingdoms a 4x fantasy game in a pocket-size package each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game players collect resources explore other territories battle each other research magic and work to build a great tower to protect their realm.Ultra Tiny Epic Kingdoms (UTEK) is everything Tiny Epic Kingdoms (TEK) is — minus the exploration mini-expansion but with added solo play — but much smaller. UTEK and TEK are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions exist due to having them back to back on the cards.
Templar: The Secret Treasures is an exciting family game in which the players help the Knights Templar to get their treasures to a secret abbey and hide them inside. Each player can use the different members of the abbey to help them hide the treasures – but every character is different and needs to be used wisely. Whoever hides the most treasures wins!Each player has a hand of ten character cards and a starting supply of treasure: one book one chalice and a handful of signet rings that come in three types. A harbor with six storehouses is stocked with additional treasures and three characters – Abbot Remigius Vitus and Prior Severus – are placed in the 13-room abbey.For the first round of the game each player secretly chooses a character card then they all reveal them simultaneously with players then carrying out the actions on those cards in player order. Some characters represent monks who help you move through the abbey and hide treasure others allow you to take treasure from the harbor open a locked door while closing off another passage or move treasure that another player has already stashed among other things. When a player moves Abbot Remigius the Abbot rewards all players who have stashed treasure in the room in which he ends his movement with all of the treasure then being marked as scored – other than duplicate signet rings which can score again should the Abbot return. (Vitus who isn't controlled by a card follows the Abbot closely to spy upon him thus keeping the Abbot from returning to the most recent room he entered.) If the Prior Severus is in a room though the Abbot can't do his thing as Severus would then discover the treasure and learn of the Knights' actions.After the initial round a player must play a character card that doesn't match the top character card on any player's discard pile – which means that you (and others) play both offense and defense with the same character card restricting the action of others while ideally making good use of the character yourself. When a player lays down The Bells card he picks up all of his played cards then restocks the harbor based on the number of his previously played character card.When the harbor can no longer be filled properly or when a player has placed at least one treasure in each room the final round is triggered then players have a final scoring for their rings still in the abbey and for the number of rooms that hold their treasure. Whoever scores the most points wins!
In a large town in medieval China several talented artisans – Masters in their own right – aspire to become recognized as Zong Shi: the Grand Master craftsman. You are one of these master artisans and together with your apprentice you are competing with the other Masters to attain this elevated status in the town. To succeed you'll have to impress the townspeople with your skills. How shall you do it? Will you acquire a specialist's mastery over certain material or will you enlarge your workshop? Will you create a large number of smaller projects or will you build fewer but greater masterworks? That is for you to decide.Zong Shi blends worker placement resource management project completion and special action cards. To set up the game lay out the project cards (eight types each with a special power) and masterwork projects (only three at a time) on the game board; draw goods randomly for the two markets; lay out the exchange tiles in the pawn shop; and lay out a certain number of Scrolls of Fortune and material tiles. Players take turns drafting Scrolls (which have one-shot abilities) and materials (needed to complete projects) then the first round begins.In each round players take one action with their master or apprentice then take one action with their other figure. The possible actions are:Those in the market then take turns choosing materials located there. You can hold no more than five materials. Players then advance their master on the time track to represent work on the project. Refill materials in the market pass the start marker then begin a new round.When a player completes his sixth project players complete that round and one additional full round. Players tally points for completed projects incomplete projects (which are penalized) number of townspeople visited a full board of exchange tiles completion of six projects and unused scrolls and material. The player with the most points wins.
In the heart of the sleeping city there lies incredible wealth. The city gates are well guarded but no one is watching what’s under their feet. The dead of night provides just enough cover for you to tunnel your way to untold riches and plunder the city from within. But you must act quickly because a rival thief has the same plan.In Prowler’s Passage you and your rival burrow into the city through a network of underground passages to grab valuable items while attempting to gain control of key districts. Steal the best items create the longest passages and control districts to become the premier prowler!On your turn you must (1) place a passage then (2) collect the tile where you placed your passage and (3) move control markers for the districts adjacent to that passage. The tile you collect will either be an item tile which are scored in sets during each scoring phase or a shovel tile which allows you to move control markers further. You might also steal statues and/or complete achievements on your turn.
In the two-player game Twelve Heroes players are landlords who lead twelve units and aim to obtain land cards which are located in three regions. These land cards give you victory points and the first player who has gained seven points wins.Before the game begins players choose twelve unit cards to construct a deck of their own. On your turn you execute four phases: control maintenance income and military. Military is the most important phase in a turn during which you can muster deploy or move your units. You can also gain food. You consume action points to execute these actions. You need food to muster units and activate them. Managing food and maximizing synergies of units are the keys to winning the game.Publisher's summary:プレイヤーは領主となり、12枚のユニットを指揮して3つの地域に配置された土地カードの獲得を目指します。 土地カードには勝利点が記述されており、先に7勝利点を獲得したプレイヤーの勝利です。 ゲームの前に、プレイヤーは12枚のユニットカードからなる自分のデッキをつくります。 ゲームはターン性で、ターンは4つのフェイズ(支配・維持・収入・軍事)からなります。 ターンのメインとなる軍事フェイズでは、ユニットを召集・地域に派遣・地域から地域へ移動、という行動がとれます。また、食糧を直接的に入れることもできます。 これらの行動はアクションポイントによって実施されます。 ユニットの招集には食糧が必要であり、また、地域でユニットが活動するためにも食糧が必要となります。 食料のマネジメントとユニットのシナジーを最大化することがゲームのカギです。
It is Saint-Averna's day the holiest day in the kingdom of Averna. To celebrate all the citizens gather in the capital city to party drink and sing from tavern to tavern. In the interactive card-driven worker placement game Taverna you play an innkeeper of the city eager to profit from this celebration and make his renown widespread. In order to do so you will need to get along well with the four peoples of the kingdom and you will need to cope with the demands of the Royal Court. It is up to you to be courteous with all of them. Will you play fair? Or will you use trickery magic and your influence with the most famous dignitaries?Each turn players will chose one customer among the four available cards and place it in one of the five taverns. The property owners receive gold and the innkeeper is rewarded if he fulfils the expectations of the patrons. During your turn you can play one of the four dignitaries cast spells use royal favours and benefit from privileges. At the end of turn six players will score one of the five members of the Royal Court each scoring being available once. Your popularity with the four people will determine the royal scoring order and final bonuses. Power and glory to the most popular innkeeper.
In Brides and Bribes a strategy game played over six rounds each player takes the role of a powerful family of Genoa. Carefully employing your family members each of whom has a unique ability is the key to your success.Each round you plan send your family members to the Genoese boroughs to hire new employees get new workers and convince the local lord that your family is worth a marriage with his beautiful daughter. If you want to succeed you have to send the right person in the right place.Hire the most skilled people intermarry with the most powerful families poison your enemies and increase your commercial empire!
As a medieval ruler your aim is to develop crafts build efficient production chains and make your city thrive. Produce transform gather resources and don't forget to hinder your opponents!Artificium is a card-driven development game. Some cards produce resources or transform one type of resources into another and award victory points while others let you perform actions. Carefully planning the chain of cards that you will play during the game turn is the key to success.Artificium lasts four turns. At the start of each turn players have five cards in hand with six cards being face-up on the table as a card market. During the turn players first have a chance to exchange some cards from their hands with those in the market then they play and resolve their cards step by step performing actions trading and gathering resources and most importantly refining certain resources into other resources to earn victory points. Crystals on the players' individual resource boards keep track of their resources as they are bought and sold. Crystals placed beside the board represent player's coins. The final score is determined after the fourth turn with players selling any remaining resources to score additional victory points (one point per four coins). The player with the most victory points is considered to be the wisest medieval ruler and is declared the winner.