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The Castles of Burgundy

The Castles of Burgundy

Rating: 8.1 | Players: 2–4

Game Type:

Strategy

For the 2019 edition see The Castles of Burgundy.The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat originally controlling a small princedom. While playing they aim to build settlements and powerful castles practice trade along the river exploit silver mines and use the knowledge of travelers.The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions each of which demands its own type of settlement tile.The game is played in five phases each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile 3) deliver goods with a number matching one of his dice or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points those points are immediately recorded. Each settlement tile offers a benefit additional actions additional money advancement on the turn order track more goods tiles die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.The game ends after the fifth phase is played to completion. Victory points are awarded for unused money and workers and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game.The player with the most victory points wins.The rules include basic and advanced versions.This game is #14 in the Alea big box series.There is a separate BGG entry for the 2019 edition: The Castles of Burgundy. The 2019 edition includes alongside the base game eight expansions seven of which had already been released separately as promotional items and one new to the 2019 release.UPC 4005556812431

Too Many Bones

Too Many Bones

Rating: 8.3 | Players: 1–4

Game Type:

Strategy

Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous baddie responsible.Team up or go it alone in a 1-4 player Coop or Solo play campaign. With over 100+ unique skill dice and 4-7 classes to choose from every battle is its own mini challenge to figure out. Your adventure will consist of 8-12 battles before you reach your final destination and face off against one of a number of possible kingpins in order to win. Along the way you will be faced with storyline decisions that will quickly have you weighing risk/reward odds and logic - with dice woven into every aspect! Your party will also be faced with other decisions: when to rest when to explore or even which fights to pursue! The Encounter cards offer fun plot twists and some comic relief all while setting the stage for your next battle.

Oathsworn: Into the Deepwood

Oathsworn: Into the Deepwood

Rating: 8.9 | Players: 1–4

Game Type:

Thematic

Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels loot and new allies to join them in their journey.Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.—description from the publisher

The White Castle

The White Castle

Rating: 8.0 | Players: 1–4

Game Type:

Strategy

Categories:

The heron flies over the Himeji sky while the Daimyo from the top of the castle watches his servants move. Gardeners tend the pond where the koi carp live warriors stand guard on the walls and courtiers crowd the gates pining for an audience that brings them closer to the innermost circles of the court. When night falls the lanterns are lit and the workers return to their clan.In The White Castle players will control one of these clans in order to score more victory points than the rest. To do so they must amass influence in the court manage resources boldly and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan Himeji Castle where the banner of the Sakai clan flies under the orders of Daimyo Sakai Tadakiyo.The White Castle is a Euro type game with mechanics of resource management worker placement and dice placement to carry out actions. During the game over three rounds players will send members of their clan to tend the gardens defend the castle or progress up the social ladder of the nobility. At the end of the match these will award players victory points in a variety of ways.The central panel shows Himeji Castle in all its splendor divided into several zones. The largest is inside the castle with the Room of the Thousand Carpets where the courtiers must ascend socially until they reach the circle closest to the Daimyo to enjoy his favor. There is also the pond and the gardens patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle where the warriors patrol and stand guard. Finally we find the area of the three bridges where the three types of dice that can be used to carry out actions are accumulated and the personal domain of each player where they will keep track of their resources and where they will have the reserve of workers.With accessible rules and a very careful setting The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles its sleek and simple design belies a great deal of strategic depth within the grasp of players.—description from the publisher

The Voyages of Marco Polo

The Voyages of Marco Polo

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

In 1271 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the Silk Road they reached the court of Kublai Khan in 1275.In The Voyages of Marco Polo players recreate this journey with each player having a different character from history with a special power in the game. The game is played over five rounds. Each round the players roll their five personal dice and take turns performing actions by placing their dice onto the board. Players may choose from a variety of actions each require the use of one or more dice: collecting resources or money acquiring contracts traveling on the map or using a special action granted by a city. When traveling each player begins at Venice and can decide between several routes eastward all the way to Beijing. When a player stops at a city they place a trading post there giving them access to extra actions or resources for the rest of the game. The higher the value of the dice used for an action the better the options that may be chosen but also the more money the player must pay if an opponent has already chosen the same action.After five rounds the game ends with players receiving extra victory points for having trading posts in Beijing fulfilling the most contracts and having trading posts in the cities on secret goal cards that each player gets at the start of the game.This game should not be confused with Marco Polo Expedition which has the same German title.

Champions of Midgard

Champions of Midgard

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Champions of Midgard is a middleweight Viking-themed worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls draugr and other mythological Norse beasts. By defeating these epic creatures players gain glory and the favor of the gods. When the game ends the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!Placing workers allows for the collection of resources and warriors which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes build ships and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.

Roll for the Galaxy

Roll for the Galaxy

Rating: 7.6 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace whom you direct to develop new technologies settle worlds and ship goods. The player who best manages his workers and builds the most prosperous empire wins!This dice version of Race for the Galaxy takes players on a new journey through the Galaxy but with the feel of the original game.

Rajas of the Ganges

Rajas of the Ganges

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Through tactics and karma to wealth and fame...In 16th century India the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.

Too Many Bones: Undertow

Too Many Bones: Undertow

Rating: 8.7 | Players: 1–2

Game Type:

Strategy

Join new playable Gearloc characters Stanza and Duster as they journey down the Sibron River in search of answers in this standalone expansion/sequel to Too Many Bones!Too Many Bones: Undertow allows for 1-2 players out of the box but by bringing in additional Gearlocs from the original game or adding in characters like Ghillie Nugget and Tink you can create an adventure for up to four players. Undertow features all new baddies encounters tyrants and a double-sided battle mat. Battles take place both on land and on your raft adding even more variety and brain-bending tactics.

Marco Polo II: In the Service of the Khan

Marco Polo II: In the Service of the Khan

Rating: 7.9 | Players: 2–4

Game Type:

Strategy

The journeys of Marco Polo continue in Marco Polo II: In the Service of the Khan an epic follow-up to The Voyages of Marco Polo. After traveling to Beijing your travels now take you back to the West in the service of the Khan sending you to the farthest reaches of his empire in search of wealth and fame.Marco Polo II is a standalone game based on The Voyages of Marco Polo and you don't need the original game to play this one. This new journey will present unique challenges with new and different actions new scoring rules and a new good: rare and valuable Chinese jade.Retread old paths with renewed purpose or find new ones as you explore farther west continuing to build the immortal legacy of Marco Polo!—description from the publisher

That's Pretty Clever!

That's Pretty Clever!

Rating: 7.6 | Players: 1–4

Game Type:

Family

Categories:

Choose your dice cleverly in Ganz schön clever (German for That's Pretty Clever) to enter them into the matching colored areas on your score sheet putting together tricky chain-scoring opportunities and racking up the points! The dice you don't use are as important as those you do because every die with a lower value than the chosen one can be used by the other players keeping everyone in the game at all times.

The Red Cathedral

The Red Cathedral

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Categories:

Autumn is not the best time to climb up on a scaffold in Moscow but it is still far better than doing so in the winter. Tsar Ivan wants to see results and our team will prove to him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s trusted workers.Sheila Santos and Israel Cendrero make up the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel Mondrian Smoothies) and The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes Sherlock & Mycroft Papua) and Chema Román (El mundo de Águila Roja) took care of the graphic elements of the game with a grand homage to Ivan Bilibin an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period his mark is very recognizable in the game.The Red Cathedral is a strategic “Euro” board game in which the players take the roles of construction teams. Their job is to work together to put up St. Basil's cathedral in Moscow as ordered by Ivan the Terrible. However only one of them will be able to gain the favor of the Tsar.During the game the players can carry out one of these three actions: assign a section of the cathedral send resources to that section to build it or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that the players pay close attention to what the other players are doing.When the sections of the cathedral are assigned the players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower the more points the player will be given at the end of the game.The players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they will obtain rewards in money and prestige points. They will also be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also works as a clock since once any player completes the construction of their sixth section it brings about the end of the game.The game board shows us the iconic rondel of The Red Cathedral. It is where the players obtain all the resource types needed to complete their work on the cathedral as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players choose the die they wish to use and move forward as many spaces as is shown on the top side of said die in order to obtain the resources indicated in the space destined by the die.The Red Cathedral is a very accessible game with regard to its rules because it is very easy to understand the various levels of the game but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge offered by trying to strategically optimize their position in each game rather than the complexity of the rules.

Sagrada

Sagrada

Rating: 7.5 | Players: 1–4

Game Type:

Abstract

Categories:

Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.In more detail each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order with the start player rotating each round snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.Special tools can be used to help you break the rules by spending skill tokens; once a tool is used it then requires more skill tokens for the other players to use them.The highest scoring window artisan wins!

Space Base

Space Base

Rating: 7.5 | Players: 2–5

Game Type:

Family

In Space Base players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!Space Base is a quick-to-learn quick-to-play dice game using the core I roll everyone gets stuff mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains low luck and steady income big end-game combos to launch from last to first or a mix-and-match approach. Ultimately Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.

The Taverns of Tiefenthal

The Taverns of Tiefenthal

Rating: 7.6 | Players: 2–4

Game Type:

Family

In the village of Tiefenthal lies The Tavern of the Deep Valley. There all citizens from the area gather but it's important to attract new wealthy guests for only then is there enough money to expand the tavern which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?In The Taverns of Tiefenthal the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.AWARDS 2019 SXSW Tabletop Game of the Year nominee 2019 The American Tabletop Awards COMPLEX GAMES winner

Under Falling Skies

Under Falling Skies

Rating: 7.6 | Players: 1

Game Type:

Strategy

Aliens have arrived to conquer Earth. Enemy ships fill the skies. Humanity retreats to underground bunkers located below cities across the globe. Stand against the common threat! Fight the invaders city by city. Build a team from around the globe to save your planet and defeat the aliens!GAMEPLAYUnder Falling Skies is a solo game with a multi-mission campaign. In each mission you take charge of defending a besieged city.Your actions are powered by an innovative dice placement mechanic. When you choose an action you are also choosing which enemy ships will descend. Bigger numbers give better effects but they also cause ships to descend faster.Expand your underground base to gain access to more powerful actions allowing you to shoot down enemy ships or deploy robots to increase your workforce but don't forget to work on your research and watch your energy supply.The mothership draws closer every round ratcheting up the tension.Can you complete your mission before your base is destroyed?Official rules: https://czechgames.com/files/rules/under-falling-skies-rules-en.pdfUnder Falling Skies is based on the print & play game that won the 2019 9-card Nanogame P&P Design Contest. Built on the same intriguing mechanics it now comes with a full-scale campaign providing even more content for hours of intense fun.

Coimbra

Coimbra

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Categories:

In the 15th and 16th century Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal you must vie for the favors of the city's most influential citizens even if you must offer a bit of coin or some protective detail.Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens expeditions and monasteries no two games of Coimbra will ever be the same!

Camel Up (Second Edition)

Camel Up (Second Edition)

Rating: 7.6 | Players: 3–8

Game Type:

Family

In Camel Up up to eight players bet on five racing camels trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet the more you can win — should you guess correctly of course. Camels don't run neatly however sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker which releases one die at a time when players pause from their bets long enough to see who's actually moving!This 2018 edition of Camel Up features new artwork a new game board design a new pyramid design engraved dice and new game modes including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!

Roll Player

Roll Player

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Mighty heroes don’t just appear out of thin air -- you must create them! Race class alignment skills traits and equipment are all elements of the perfect hero who is ready to take on all opposition in the quest for glory and riches.In Roll Player you will compete to create the greatest fantasy adventurer who has ever lived preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!

Pulsar 2849

Pulsar 2849

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

It is the year 2849 and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars. In this Euro-style game players explore space claim pulsars and discover technologies that will help them build energy-distribution infrastructure on a cosmic scale. Dice are used to purchase actions and players choose their dice from a communal pool. There are many paths to victory so you can blaze your own trail to a bright future.Draft dice to explore the universe in Pulsar 2849. Game is only 8 rounds long. Each round roll dice based on the number of players sort them based on their values then draft dice to take actions.Possible actions □ Fly your survey ship □ take a Gyrodyne □ Develop a Pulsar □ Build one or more energy transmitter vectors □ Patent a technology □ Buy a dice modifier □ Complete a special project in your HQ and unlock Gate RunPlayers score points each round based on what they've discovered and explored and everyone has common goals that they want to achieve.

Bora Bora

Bora Bora

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Categories:

Stake your fortunes in the mysterious island world of Bora Bora. Journey across islands building huts where the resilient men and women of your tribes can settle discovering fishing grounds and collecting shells. Send priests to the temples and gather offerings to curry favor with the gods.In Bora Bora players use dice to perform a variety of actions using careful insight and tactical planning. The heart of the game is its action resolution system in which 5-7 actions are available each round the exact number depending on the number of players. Each player rolls three dice at the start of the round then they take turns placing one die at a time on one action. Place a high number on an action and you'll generally get a better version of that action: more places to build more choices of people to take better positioning on the temple track and so on. Place a low number and you'll get a worse action – but you'll possibly block other players from taking the action at all as in order to take an action you must place a die on it with a lower number than any die already on the action.Three task tiles on a player's individual game board provide some direction as to what he might want to do while god tiles allow for special actions and rule-breaking as gods are wont to do. The player who best watches how the game develops and uses the most effective strategy will prevail.

Dice Throne: Season Two – Battle Chest

Dice Throne: Season Two – Battle Chest

Rating: 8.0 | Players: 2–6

Game Type:

Family

The Battle Chest contains all 4 sets from Season Two.Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.

Long Shot: The Dice Game

Long Shot: The Dice Game

Rating: 7.6 | Players: 1–8

Game Type:

Family

Categories:

This is your ticket to the track!In Long Shot: The Dice Game you and up to seven other players will strategize and push your luck as the action unfolds in a tense race of eight horses. During the game you buy horses place bets influence race movement and utilize special abilities. The roll of the dice determines which horses move and the options available each turn so be ready to adapt your plans. Once three horses cross the finish line earnings are totaled. While there are many ways to earn money during a horse race only the player that makes the most money will be declared the winner. Will you play it safe or risk it big on a long shot?—description from the publisher

The Manhattan Project: Energy Empire

The Manhattan Project: Energy Empire

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

From the ashes of war nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry commerce and government by acquiring resources building structures and tapping sources of energy. The price of oil is going up and nuclear energy is the wave of the future. The Manhattan Project: Energy Empire is set in the same universe as The Manhattan Project but it's a standalone game not an expansion.The major threat in Energy Empire is not war but uncertain global impacts that result from side effects of industrialization and pollution. Many actions come with a cost. So as nations become more industrious they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry and can also help avert global crises.Energy Empire uses worker placement tableau-building and resource management mechanics. On each turn a player can choose to either work or generate. On a work turn a player plays a single worker on the main board then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board so no spaces are ever completely blocked. On a generate turn players get to renew their supply of energy by rolling energy dice that represent nuclear coal oil solar and other forms of energy.

Thunder Road: Vendetta

Thunder Road: Vendetta

Rating: 8.0 | Players: 2–4

Game Type:

Thematic

Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew roll your dice race your cars shoot your guns and try not to get wrecked.This new version features exciting new additions including random hazard tokens such as wrecks oil slicks and more. Damage isn't merely one and done. Now you'll draw damage tokens with exciting effects that can send your car careening across the board. You'll also have more choices on your turn assigning one of your dice to your command board to repair damage nitro boost or send out your attack copter to fire away.—description from the publisherMicrobadge:

Tiny Epic Galaxies

Tiny Epic Galaxies

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

In Tiny Epic Galaxies each player controls a galactic empire aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take such as moving a spaceship increasing your culture or energy resources or advancing your political or economic influence over newly discovered planets.Through careful planning you must make the most out of your turn taking the available actions in whichever order you consider most beneficial. But be careful as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn even when it is someone else’s turn!Players will colonize new planets throughout the game thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire while allowing you to receive the biggest possible pay‐off from the actions you take.Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious?Tiny Epic Galaxies FAQ

Tekhenu: Obelisk of the Sun

Tekhenu: Obelisk of the Sun

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Four millennia ago on the eastern bank of the Nile river was laid the foundation of the Temple of Amun-Ra. Over the course of two thousand years the temple complex was gradually expanded and became widely known as The Most Select of Places (Ipet-Isut) boasting the largest religious building in the world. Today the site is known as Karnak located at Luxor in modern-day Egypt.Join ancient Pharaohs in creating and growing one of the most impressive sites the world has seen honoring the Egyptian gods Horus Ra Hathor Bastet Thoth and Osiris. You must carefully manage the balance of your actions preparing for the reckoning by the goddess Maat.The game board in Tekhenu: Obelisk of the Sun is divided into six sections each associated with an Egyptian god: Horus Ra Hathor Bastet Thoth and Osiris. In the center stands an impressive obelisk (Tekhenu) that casts its shadow onto different parts of the board. As a result the area around the obelisk is divided into sunny shaded and dark sections depending on how the obelisk casts its shadow at that particular moment. As the game progresses the sun's rotation alters which sections are sunny shaded or dark.The game takes place over multiple rounds. Each round players draft dice and perform actions associated with the value of the die and the section from which the die was drafted. Dice come in five colors and each die is considered Pure Tainted or Forbidden depending on the color of the die and the position of the obelisk's shadow. While you may never draft Forbidden dice you are free to draft any other die whether Pure or Tainted.As you draft the dice you must consider not only the general availability of dice — if no dice are available in a given section then you cannot readily perform the action associated with that section — but also which value die to draft. You must also consider the purity of the dice to draft as you must balance your Pure and Tainted actions if you want to have a more favorable position in turn order.When you draft a die you can perform an action depending on the section you took the die from. Each of the actions corresponds to a different Egyptian god: Horus Ra Hathor Bastet Thoth and Osiris. Instead of a god action you can choose to produce generating resources based on the color and value of the die but beware of producing in excess of your production capacity as this is Greed and adds Taint to your balance!Two scoring phases occur during the game during which players earn victory points based on the workshops quarries buildings statues and pillars they have built as well as the happiness of their people and production capacity of their resources. However players must also keep a healthy amount of resources around to sustain their population or they suffer negative consequences.

Twice as Clever!

Twice as Clever!

Rating: 7.4 | Players: 1–4

Game Type:

Family

Categories:

Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice chooses one of them to mark off a space on their scoring grid places any dice with lower numbers aside then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice then the other players each choose one of the set-aside dice for use on their scoring sheet.Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and use one more die actions of the earlier game.

King of Tokyo

King of Tokyo

Rating: 7.1 | Players: 2–6

Game Type:

Family

In King of Tokyo you play mutant monsters gigantic robots and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.At the start of each turn you roll six dice which show the following six symbols: 1 2 or 3 Victory Points Energy Heal and Attack. Over three successive throws choose whether to keep or discard each die in order to win victory points gain energy restore health or attack other players into understanding that Tokyo is YOUR territory.The fiercest player will occupy Tokyo and earn extra victory points but that player can't heal and must face all the other monsters alone!Top this off with special cards purchased with energy that have a permanent or temporary effect such as the growing of a second head which grants you an additional die body armor nova death ray and more.... and it's one of the most explosive games of the year!In order to win the game one must either destroy Tokyo by accumulating 20 victory points or be the only surviving monster once the fighting has ended.First Game in the King of Tokyo series

Dice Forge

Dice Forge

Rating: 7.2 | Players: 2–4

Game Type:

Family

Heroes stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory.Your divine dice are exceptional with removable faces! Customize your dice to make them more powerful as the game progresses. Sacrifice gold to the gods to obtain enhanced die faces. Upgrade your dice to produce the resources you need. Overcome ordeals concocted by the gods to grow in glory and earn rewards. Skillfully manage the luck of the dice and take charge of your destiny. Only the greatest will ascend to the heavens!Dice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game players build their own dice. Roll your dice manage your resources complete ordeals before your opponents and explore multiple winning strategies.Now you control the luck of the dice!

Cubitos

Cubitos

Rating: 7.4 | Players: 2–4

Game Type:

Family

Categories:

Be fast or be last!In Cubitos players take on the role of participants in the annual Cube Cup a race of strategy and luck to determine the Cubitos Champion. Each player has a runner on the racetrack and a support team which is represented by all the dice you roll. Each turn you roll dice and use their results to move along the racetrack buy new dice and use abilities — but you must be careful not to push your luck rolling too much or you could bust!—description from the publisher

Spartacus: A Game of Blood and Treachery

Spartacus: A Game of Blood and Treachery

Rating: 7.5 | Players: 3–4

Game Type:

Thematic

In Spartacus: A Game of Blood & Treachery an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series each player takes on the role of Dominus head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus.Three main phases occur in each game round of Spartacus: A Game of Blood & Treachery.The Intrigue Phase is when players launch their Schemes hoping to raise their fortunes while undermining their rivals. Schemes and Reactions are represented by cards in the Intrigue Deck. Players wield their Influence to put their Schemes into play often asking for (or bribing) another player’s help in hatching the most complex plots.The Market Phase is when players buy sell and trade Assets (Gladiators Slaves Equipment and Guards). Players also bid against each other to acquire new Assets at Auction. Wealth is not the only path to success as players bluff and bargain with each other to acquire the Assets they covet.The Arena Phase is when the bloody games are held. Gladiators from two rival Houses are pitted against each other in a brutal fight for glory. The spectacles of the games are represented by miniature combat on the arena board. Fighters pit their Attack Defense and Speed dice against one another to determine the victor. All players seek to increase their fortunes by betting on the outcome of the gruesome conflict. Fighters who emerge from the arena victorious gain Favor and their Dominus gain Influence.The goal of the game is to become the most influential house in Capua securing your family’s power for years to come. During the game players will bribe poison betray steal blackmail and undermine each other. Gold will change hands again and again to buy support stay someone’s hand or influence their decisions. Will you be the honorable player whose word is their bond or the treacherous schemer whose alliances change with the wind?—description from the publisher

King of Tokyo: Dark Edition

King of Tokyo: Dark Edition

Rating: 7.7 | Players: 2–6

Game Type:

Family

King of Tokyo: Dark Edition is a collector's edition [limited edition: 100 000 copies in 12 languages] of King of Tokyo with the fight taking place in an alternative and darker world in which the struggle for control of Tokyo has never been so fierce...and wicked!This edition includes deluxe components (such as an embossed box and lightning-bolt-shaped energy) and all-new art by Paul Mafayon. The game is based on the classic KoT rules with the addition of a new mechanism exclusive to this edition to offer a fresh gaming experience.—description from the publisher

Dune: War for Arrakis

Dune: War for Arrakis

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

Arrakis is a desert world seemingly dead and barren yet here lies the most important resource in the galaxy: Spice. Without Spice space travel is impossible and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides but then he conspired to replace them with their old rivals House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack and now rules the planet with an iron fist. But Paul and Jessica heirs to House Atreides are alive and are mounting a rebellion with the aid of the formidable Fremen the mysterious inhabitants of the barren expanses of Arrakis.Only one House will emerge victorious from the coming struggle while the other will be lost in the desert sands. It's into this grim reality that players will be thrust in Dune: War for Arrakis.In this asymmetrical strategy game players fight for control of the planet maneuvering troops like the Fremen the Fedaykin and the fearsome Sardaukar while sending Spice harvesters into the deep desert daring to challenge the great Sandworms. The game features an action dice system with numerous event cards that will enable players to retell the Dune saga differently with each playthrough.—description from the publisher

Fantastic Factories

Fantastic Factories

Rating: 7.4 | Players: 1–5

Game Type:

Family

It's a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time. You must carefully manage your blueprints train your workers and manufacture as many goods as possible in order to achieve industrial dominance!In Fantastic Factories you race to manufacture the most goods or build the most prestigious buildings. There are elements of dice rolling worker placement engine building resource management tableau building simultaneous play and some card drafting. Each round is split into two phases the market phase and the work phase.During the market phase you choose to either acquire a new blueprint for free or pay to hire a contractor. Blueprints are used to construct new factories during the work phase. Contractors can be used to reinforce your strategy by providing resources or allowing you to roll additional dice. You need to be mindful of what cards are available in the marketplace and the strategies your opponents may be pursuing.During the work phase all players simultaneously roll their dice and use their dice as workers to run factories. Factories start as blueprints and need to be constructed. Once constructed each factory can be used once each turn. Worker placement can happen in any order and figuring out the correct sequence can enable a powerful chain of actions. Additionally you can build training facilities that allow you to manipulate the dice values of your workers. Each work phase is like solving a unique worker placement puzzle in order to optimize your output of resources and goods.Once any player has manufactured 12 goods or constructed 10 buildings the game end is triggered and one additional and final round is played. The player with the most points wins (combination of building prestige and manufactured goods). With over 30 unique blueprints and countless synergies across buildings each game is unique. Fantastic Factories offers a lot of replay value and satisfaction as players discover new factory engines with each game.—description from the publisherA large collection of solo puzzles have also been created for Fantastic Factories along with official tools to create more. This puzzle collection can be found in the BGG Play-By-Forum area.

Pandemic: The Cure

Pandemic: The Cure

Rating: 7.2 | Players: 2–5

Game Type:

Family

Pandemic: The Cure a dice-based version of the popular Pandemic board game sets up in less than a minute and plays in 30 minutes. As in the board game four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control while researching cures to the four plagues.Players roll dice each turn to determine the actions available to them. They can fly and sail between the six major population centers of the world treat disease in their current region collect samples for further study and exchange knowledge to help them in their goal of discovering cures. Each player takes on a different role that has its own unique set of dice and abilities — and players must take advantage of their specializations if they are to have any hope of winning the game. The Dispatcher for example can spend dice to fly others around the board while the Medic is particularly adept at treating disease. Players can roll their dice as often as they like but the more times they re-roll for the perfect turn the more likely the next epidemic will occur.At the end of each turn new infection dice are rolled to determine the type and location of newly infected populations. If any region on the board is infected with more than three dice of a given color an outbreak occurs spreading disease into an adjacent region. If too many outbreaks take place too many people get infected or the rate of infection gets too high all the players lose. If however the players can discover the cures to the four diseases they all win and humanity is saved!Part of the Pandemic series.

Railroad Ink: Deep Blue Edition

Railroad Ink: Deep Blue Edition

Rating: 7.2 | Players: 1–6

Game Type:

Family

Categories:

In the multiplayer puzzle game Railroad Ink your goal is to connect as many exits on your board as possible. Each round a set of dice are rolled in the middle of the table determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits trying to optimize the available symbols better than your opponents.The more exits you connect the more points you score at the end of the game but you lose points for each incomplete route so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit or will you play it safe and start a new simpler to manage route?Railroad Ink comes in two versions each one including two expansions with additional dice sets that add new special rules to your games. The Deep Blue Edition includes the Rivers and Lakes expansions. Increase the difficulty by adding the River route into the mix or use the Lakes to connect your networks by ferry. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players and if you combine more boxes you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!

Aeon Trespass: Odyssey

Aeon Trespass: Odyssey

Rating: 9.0 | Players: 1–4

Game Type:

Thematic

Aeon Trespass: Odyssey is a 1-4 player campaign game about adventures exploration and fierce battles with giant monsters. It’s a co-operative choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity where a reality-shattering cataclysm killed the Olympian gods and unleashed the otherworldly Primordials Aeon Trespass: Odyssey places the players in the roles of Argonauts the only people who can fight off the darkness and make things right.Take control of the Argo and its crew train them and send them on adventures into the dangerous and mysterious lands of Ancient Greece (and beyond...). Learn the world's secrets and create new technologies that will give you an edge in combat - and outside of it. Manage your resources and develop your base of operations. Build new Facilities craft new Weapons and equipment. Gather allies and forge political alliances with the world’s factions. And most important of all tame the Titans arm them evolve them and ride them to battle with the fearsome Primordials.You win by defeating the main villains or solving a crisis you lose if your Argonauts die your crew abandons you your ship gets destroyed the villains fulfill their plot or time runs out. There are many ways to lose but only a handful paths to victory.During Battles 1 to 4 players must cooperate to defeat 1 giant Primordial boss-type monster controlled by a sophisticated AI system. Outside of Battles Aeon Trespass: Odyssey uses choice chain and choice matrix mechanics to track your decisions throughout the game. Those decisions matter and will have a drastic impact on all future play sessions campaigns and playthroughs.

Fleet: The Dice Game

Fleet: The Dice Game

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Categories:

Fleet: The Dice Game is an exciting new strategic roll and write dice game from the creators of Fleet! Fleet: The Dice Game is heavier than many roll and write games and captures the tense meaningful decisions of Fleet. Fleet: The Dice Game is for 1-4 players.In Fleet: The Dice Game you are back in beautiful Ridback Bay to reap its rewards! Fleet: The Dice Game takes place over 10 rounds with each round having two phases the Boat Phase and the Town Phase.In the boat phase the active player rolls players plus one boat dice. In turn order each player selects one die to use immediately. By selecting a boat die they get to check off the matching boat type on their sheet - unlocking license powers and boat launches to catch fish. The die that remains after all players have selected is then used by all players.In the town phase you roll town dice equal to players plus one boat die. Again in turn order each player selects one die to use immediately. In the town phase you unlock special buildings in the Wharf that grant bonuses awesome ships in the harbor to earn points and catch more fish or go to the market and gain income to generate bonus actions. The die that remains after all players have selected is then used by all players.Fishing occurs between phases in the even rounds and the player with the most points at game end wins!Fleet: The Dice Game also features a fully integrated solo mode where you battle Captain Ruth to earn the most points and reap the rewards of Ridback Bay.

Las Vegas

Las Vegas

Rating: 7.2 | Players: 2–5

Game Type:

Family

Categories:

Developer Stefan Brück at alea describes Las Vegas as an easy dice-rolling fun-and-luck game with a lot of interaction and 'schadenfreude'. Who doesn't love schadenfreude? (Well other than those being schadened I suppose...)In more detail Las Vegas includes six cardboard casino mats one for each side of a normal six-sided die. For each mat players draw money cards until at least $50k is showing but the amount may end up being a lot more making that casino more desirable.Each player has eight dice of a different color which they take turns rolling. When you roll your dice you can choose to place them on the relevant casino cards; for example a die showing a 1 will be placed on the casino mat marked 1. You must place all dice of one number on one casino in your turn. All players take turns doing this until all the dice have been used. Finally the player with the most dice on each casino card takes the money associated with it. In case of a tie the next non-tied player takes the highest-valued money card at that casino.Las Vegas rates a 1 out of 10 on alea's difficulty scale.

Dinosaur Island: Rawr 'n Write

Dinosaur Island: Rawr 'n Write

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Dinosaur Island: Rawr 'n Write is a roll-and-write version of the critically-acclaimed game Dinosaur Island.Dinosaur Island: Rawr ‘n Write is a unique game in which players draft dice and then use those drafted dice as workers in a worker placement phase. Then a fun polyomino puzzle ensues as you try and fit all your attractions and Dinosaurs into your park while buildings roads and routes to the exits for bonus points. At the end of the game have more victory points than your opponents to win!

Camel Up

Camel Up

Rating: 7.0 | Players: 2–8

Game Type:

Family

In Camel Up up to eight players bet on five racing camels trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet the more you can win — should you guess correctly of course. Camels don't run neatly however sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker which releases one die at a time when players pause from their bets long enough to see who's actually moving!Players roll all 5 dice to setup the start positions of the camels. On each leg players pick one betting card for each color camel showing how many coins they will win/lose depending on the camel's position after the leg. The dice are then rolled in the pyramid dice roller which allows one die to come out at a time and moves the matching color camel. Players can also place oasis cards to earn extra coins. After all 5 camels are moved bets are resolved and a new leg start. Play continues until a camel passes the finish line.Once a camel crossess the finish line all end of race bets are resolved and the player with the most coins wins.

Valeria: Card Kingdoms

Valeria: Card Kingdoms

Rating: 7.4 | Players: 1–5

Game Type:

Family

The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands.Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns as well. On your turn roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based on the roll. Next take two actions from the following: slay a monster recruit a citizen buy a domain or take 1 of any resource. The player with the most victory points at the end wins the game.

Atlantis Rising (Second Edition)

Atlantis Rising (Second Edition)

Rating: 7.5 | Players: 1–7

Game Type:

Family

The isle of Atlantis your home is sinking. Will you be able to save your people in time?Atlantis Rising is a co-operative worker placement game in which you must work together with up to six other players to deploy citizens across your homeland gathering resources in order to build a cosmic gate that can save your people. Workers placed close to the shoreline are more rewarding but are more likely to be flooded and the actions lost.Every turn each player draws a misfortune card that will flood certain locations along the ever-shrinking Atlantis shoreline or may otherwise work to undermine your efforts to save your people. So you must race to gather the necessary resources to build and power the gate before the island disappears beneath the waves forever.This edition contains all new art and graphic design created to bring even more attention to the thematic setting of the game. The Athenians Attack phase has been replaced with the Wrath of the Gods phase requiring more strategic planning and adding to the sense of urgency. Now instead of placing workers in an Atlantean Navy players must cooperatively decide to flood a set number of tiles at the end of each round. To further aid them in their task Councilor player powers have been expanded and made more impactful and the knowledge deck has similarly been revised and expanded. The variable gate components once built no longer offer one-time bonuses but create new worker placement spots where players can send Atlantean workers to unleash actions to help save their island.

Galaxy Trucker (Second Edition)

Galaxy Trucker (Second Edition)

Rating: 7.4 | Players: 2–4

Game Type:

Family

In the fast and goofy family game Galaxy Trucker players begin by simultaneously rummaging through the common warehouse frantically trying to grab the most useful component tiles to build their spaceship — all in real-time.Once the ships are launched players encounter dangerous situations while vying for financial opportunities each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible. Of course that's easier said than done since many hazards will send pieces of your ship your cargo and your crew hurling into the depths of space.The goal is to survive the trek — hopefully with at least some of your crew and ship intact — and have at least one credit by the end of the game. (Profit yay!) Players earn credits by delivering goods defeating pirates having the best-looking ship and reaching their destination before the others.This version of Galaxy Trucker is a relaunch of the original 2007 release by Vlaada Chvátil that features new art more ship tiles tweaked card effects and streamlined gameplay that consists of only a single flight through space. That said should you want a longer more challenging experience you can play a three-flight game known as the Transgalactic Trek.

Madeira

Madeira

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Madeira is an island officially discovered early in the 15th century by Portuguese seafarers. Madeira the Portuguese word for wood refers to the dense forest that covered its wild fertile landscape. This and its strategic position far into the Atlantic Ocean made the island one of the most significant Portuguese discoveries. Madeira served as a “laboratory” for what would become the Portuguese Empire.Wheat plantations were the first means for survival on the island. After that when D. Henrique decided to increase the economy of the Empire sugar became the core business of Madeira. Once sugar started coming from other places in the world such as Africa and Brazil profits from sugar were no longer enough and production of the very famous Madeira wine became the most important economic product of the island.Players try to adapt themselves to these constraints working to find better fields for farming the right goods and for obtaining precious wood essential for erecting new structures in the cities and for building ships. In turn the ships are crucial for trading in foreign markets as well as for taking part in new expeditions to discover other countries. Madeira has been established just as it was in the original administrative division of the island under 3 captaincies (Funchal Machico and Porto Santo) where the ultimate goal is to develop the Island gaining the most prestige under and for the Portuguese Crown.The Crown of Portugal has a series of requests regarding expeditions urbanization opening trade routes increasing wealth and controlling the guilds on the islands. Three times during the game the players gain prestige for fulfilling certain requests by the Crown. At two other times the Crown requests that the islands change the focus of their agriculture due to the changes in the world.Players must carefully choose the correct timing to show their achievements. Too early and you don’t gain as much prestige too late and you risk someone else stealing the best opportunities. Will you have what it takes to excel in all of these endeavors? Beware wheat may become scarce money is never enough the population is hungry and the shadow of piracy looms large….

Dice Throne: Season One

Dice Throne: Season One

Rating: 7.5 | Players: 2–6

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Let's take a look at a turn of a 1v1 game.The game begins with 2 players selecting their heroes. Player One chooses Moon Elf and player two picks Barbarian. Each player begins the game with 50 HP (Health Points). The Moon Elf then checks for status effects (like poison or Burn) to resolve.The next phase is called Main Phase (1). This is where the Moon Elf player can upgrade their hero board with cards from their hands if they have enough CP to pay for the upgrades. They can also play any Main Phase Action cards (blue cards).Then they enter the Offensive Roll Phase. The Moon Elf can take up to 3 roll attempts (with their 5 dice) to accomplish an action or attack from their hero board. After deciding on an action within the 3 roll attempts an action is declared.Then the Defensive Roll Phase begins where the opponent (Barbarian) can use their defensive roll (as it appears on their hero board). The amount of damage or incoming status affects are resolved and that concludes the Defensive Roll Phase.The Moon Elf player enters their second Main Phase where they can do any final hero board upgrades or play blue Main Phase Action cards.The Moon Elf then must discard any extra cards over 6 from their hand.The Barbarian player begins his turn by drawing one additional card (over his starting hand of 4) and gaining one CP (Combat Point) for a total of 2.The Barbarian then follows the same phases the Moon Elf.DiceThrone is for 2-6 players ages 8+ and runs 20-30 minutes for a battle. With the ever expanding gallery of heroes the game feels fresh each time you jump in!

Three Sisters

Three Sisters

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Categories:

Three Sisters is a strategic roll-and-write game about backyard farming. Three Sisters is named after an indigenous agricultural technique still widely used today in which three different crops — pumpkins corn and beans — are planted close together. Corn provides a lattice for beans to climb the beans bring nitrogen from the air into the soil and the squash provides a natural mulch ground cover to reduce weeds and keep pests away.In the game you have your own player sheet with multiple areas: the garden which is divided into six numbered zones each containing the three crop types; the apiary; compost; perennials; goods; fruit; and the shed which is filled with tools that have special abilities. All the crops fruits flowers and hives are represented by tracks that you will mark off as you acquire these items. Many of the tracks are interconnected with other elements in the game giving you bonuses along the way. A common feature of these tracks are circles that represent a harvest which generates goods; get enough goods and you unlock bonus actions. Advancing on all of these tracks offers various amounts of points advancements and bonuses.The game lasts eight rounds. Each round roll dice based on the number of players group them by number then place them on an action space of the circular action wheel starting with the current position of the farmer; the farmer moves each round which means that dice showing 1s 2s etc. will end up on different spaces each round. Once the dice have been placed each player drafts one die and uses it as described below. Once everyone has drafted a die all players get to use the lowest-valued die remaining on the action wheel. A die lets you do two things which you can do in either order:To plant you mark the bottom space of two empty crop tracks. (Note that you can't plant beans until the corn adjacent to the beans is tall enough to support them.) To water you mark one space in all the crop tracks that already have at least one mark in them. As for the actions on the action wheel you can:Perennials don't have a direct action associated with them and are marked off only through actions in other areas with the various perennials giving different bonuses as you mark them.At the end of the round all players receive a bonus action either rain that waters all numbered zones in your garden a trip to the shed or a visit to the farmer's market. After eight rounds you score points for harvested crops perennials the apiary fruit and some shed items. Whoever has the most points wins.Three Sisters has a solo mode in which you try to top your own score against an opponent that drafts dice and blocks areas of your sheet.

Quantum

Quantum

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Send out the scouts! Position the Flagship in tactical orbit! And reconfigure that Battlestation into something new! Your fleet of loyal ships powered by the might of quantum probability itself carries your empire to the far-flung stars. How will history remember you? As a ravenous destroyer? A clever tactician? A dauntless explorer? Command your armada construct world-shattering technologies and rally the remnants of humanity for a final confrontation.In Quantum each player is a fleet commander from one of the four factions of humanity struggling to conquer a sector of space. Every die is a starship with the value of the die determining the movement of the ship but also its combat power - with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation.Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You're not stuck with your starting ships however: using Quantum technology you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game but only when you want: Quantum is very much a strategy game.You win by constructing Quantum Cubes - massive planetary energy extractors. Each time you build a new one you can expand your fleet earn a new permanent ability or take a one-time special move. The board itself is made out of modular tiles and you can play on one of the 30 layouts that come with the game or design your own. The ship powers player abilities and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.With elegant mechanics an infinity of scenarios and easy-to-learn rules that lead to deep gameplay Quantum is a one-of-a-kind game of space combat strategy and colonization that will satisfy both hard-core and casual players.Quantum won the 2012 Game Design Award at the IndieCade Festival of Independent Games as a prototype game with the title Armada d6.

Star Wars: Destiny

Star Wars: Destiny

Rating: 7.4 | Players: 2

Game Type:

Customizable

Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters locations and themes from the entire Star Wars saga.In Star Wars: Destiny two players engage in a fast-paced duel each striving to eliminate the other's characters first. The game's innovative mechanisms combine dice-driven combat with faction-driven hand management. Straightforward rules make the game easy to learn but also enable deep strategic thinking and clever deck-building. Players can create decks that include characters from every faction and any era as long as heroes and villains are on opposite sides of the fight. For example Padmé Amidala might fight alongside Rey and Finn taking on Jabba the Hutt Kylo Ren and Jango Fett.Each round you use your characters' abilities an assortment of dice and a carefully constructed thirty-card deck filled with events upgrades and supports. You and your opponent alternate actions: activating your dice playing cards from your hand attacking your foes and claiming the battlefield. You need to prove your skills and defeat your opponent's characters to claim your destiny!At launch in November 2016 Star Wars: Destiny consists of two starter sets — Rey and Kylo Ren each with nine dice and 24 cards — and the Awakenings booster packs each containing one die and five cards.—description from the publisher

Elder Sign

Elder Sign

Rating: 7.0 | Players: 1–8

Game Type:

Thematic

Game description from the publisher:It is 1926 and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open and terrifying creatures of increasing strength steal through them. Animals the mad and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.Elder Sign is a fast-paced cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools allies and occult knowledge investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs the eldritch symbols used to seal away the Ancient Ones and win the game.To locate Elder Signs investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy all within the standard game duration of one to two hours.

Railroad Ink Challenge: Lush Green Edition

Railroad Ink Challenge: Lush Green Edition

Rating: 7.6 | Players: 1–4

Game Type:

Family

Categories:

Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways highways and stations to collect points but you will be penalized for any open connections so plan carefully!Railroad Ink Challenge has everything you love from the original Railroad Ink games and a lot more with an all-new focus on player interaction thanks to in-game goals! Only those who achieve them first get the reward so you have to keep an eye on what your opponents are doing and try to complete the goals before they do! A different set of goals is available each time so no two games will be the same!But wait there's more! Draw unprecedented mind-bending route configurations thanks to the new dice! Connect special structures to your network to trigger new effects: factories allow you to duplicate a die villages give bonus points if they are close to a station universities unlock extra special routes — use these effects wisely and you'll score big!Railroad Ink Challenge comes in two versions each one including one expansion with an additional dice set that adds new special rules to your games. Create placid forest landscapes and build into a beautiful arboreal paradise with the Lush Green Edition!—description from publisher

Civolution

Civolution

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Hello student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution the final exam in Civilization Design!For this occasion we prepared a humanoid scenario on an isolated continent. Here each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.When the exam ceases after four eras whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play tons of strategies and paths to victory emerge though each time you play you will only explore a fraction of the possibilities that the game’s system and many cards provide.—description from the publisherA webapp implementation of the V.I.C.I solo automa is available (requires a physical copy of the game).

Escape: The Curse of the Temple

Escape: The Curse of the Temple

Rating: 7.0 | Players: 1–5

Game Type:

Family

Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers thereby causing everyone to lose.The initial game board consists of a row of three square tiles each showing a combination of two symbols say two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Escape is played in real-time with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room and if you're at an open doorway you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols and if you (possibly working with other players in the same room) roll enough red or blue symbols you discover magic gems moving them from a separate gem depot onto that tile. The real-time aspect is enforced by a soundtrack to be played during the game. At certain points a countdown starts and if players aren't back in the safe room when time is up they lose one of their dice.Once the exit tile is revealed players can attempt to escape the temple by moving to that tile then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus the more gems you find the easier it is to escape the temple. When a player escapes he gives one die to a player of his choice. If all players escape before the third countdown everyone wins; if not everyone loses no matter how many players did escape.Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the Treasures module some rooms contain treasure and when you reveal such a room you place a face-down treasure chest on the tile. Roll the symbols on that chest tile and you claim the treasure for use later: a key lets you teleport anywhere a path lets you connect two rooms that otherwise have no door between them and a medic kit heals all players instantly (putting black dice back into play). With the Curses module some tiles curse players by forcing them to place one hand on their head keep mute during play or otherwise do what you wouldn't want to do while escaping a temple!

The Magnificent

The Magnificent

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Categories:

The Magnificent is a tightly designed Eurogame from the creators of Santa Maria set in a mystical world beautifully illustrated by French artist Martin Mottet.In the game players are competing to attract the largest audiences to their shows featuring magnificent performers. In the process you must expand your camp by placing Tetris-style tiles on your player board gather elements needed for the shows and set up performances in your tents.On your turn you take one die from the supply. The value of the chosen die is your strength. Add to this the value of all dice of the same color that you have already collected then use this strength to carry out one of three main actions: build travel or perform. The more strength you have the better the action will be but at the end of the round you must pay — in coins — the total of your highest-valued dice color. Thus taking dice of the same color makes for better actions but will cost more coins.After each player has taken four turns the round ends. Each player must discard one of their ringmaster cards and score points according to its requirements. After three rounds the game ends and the player who has collected the most points wins.In more detail players start the game with four ringmaster cards and a unique trainer tile. Each ringmaster card provides a special ability (which is triggered when you place a die on it) and a unique end-of-round scoring opportunity. When you choose a ringmaster card to discard and score at the end of the round you must therefore also take into consideration which special abilities you want to keep.In addition to your main action you may use trainers on your personal unique trainer tiles or on common trainer spaces on the game board for various benefits.At the end of each round in order of the players' highest-ranked performances players choose a new ringmaster card and a trainer tile providing new abilities and scoring opportunities for the next round.

Trismegistus: The Ultimate Formula

Trismegistus: The Ultimate Formula

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Categories:

You are an adept of the mysterious art of alchemy seeking a way to become the successor of the greatest alchemist ever living — Hermes Trismegistus. In order to do so you will be transmuting mere metals into pure gold performing experiments and inventing artifacts to finally achieve everlasting greatness.Trismegistus: The Ultimate Formula is played over three rounds during which you will draft exactly three dice. By expertly utilizing the potency of your drafted die you will be able to transmute precious materials collect alchemical essences purchase and activate artifacts and perform experiments that will progress you along four mastery tracks. You will also build a secret hand of publication cards which — together with the value of your experiments the completed formulas of your Philosopher's Stone and your collected gold — will determine your final score in victory points and perhaps make you the greatest alchemist someone able to rival Hermes Trismegistus himself!The game features custom dice the sides of which represent alchemical materials. At the beginning of each round the dice are rolled and grouped by their respective types. On your turn you must either draft a new die or utilize the untapped potency of a previously drafted die. Based on the material associated with your chosen die you will be able to collect certain essences in addition to the material to which the die is keyed. Additionally the color of the die will determine which types of transmutations you can perform refining raw materials and increasing your mastery of the elements.Acquire precious artifacts in order to maximize the effects of your transmutations. Conduct experiments. Increase your knowledge and expertise and discover the ultimate formula!The game includes a solo mode by Dávid Turczi and Nick Shaw.—description from the publisher

BANG! The Dice Game

BANG! The Dice Game

Rating: 6.9 | Players: 3–8

Game Type:

Party

In the U.S. wild west the eternal battle between the law and the outlaws keeps heating up. Suddenly a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game players each take a role card that secretly places them on a team: the Sheriff and deputies outlaws and renegades. The Sheriff and deputies need to kill the outlaws the outlaws win by killing the Sheriff and the renegades want to be the last players alive in the game.Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn a player can roll the five dice up to three times using the results of the dice to shoot neighboring players increase the range of his shots heal his (or anyone else's) life points or put him in range of the Indians which are represented by nine tokens in the center of the table. Each time a player rolls an arrow he takes one of these tokens; when the final token is taken each player loses one life point for each token he holds then the tokens are returned to the center of the table.If a player collects a trio of Gatling symbols on the dice he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!

La Granja: Deluxe Master Set

La Granja: Deluxe Master Set

Rating: 8.3 | Players: 1–4

Game Type:

Strategy

La Granja: Deluxe Master Set is an upgraded and expanded version of the 2014 game La Granja in which 1–4 players manage small farms by the Alpich pond near the village of Esporles on Majorca.The players must carefully consider the decisions of which dice to draft which cards to play when and where to deliver goods to various markets and how best to utilize the flexible powers afforded by several anytime actions.The multi-use cards offer four different options for players to choose from. Decide whether you want to use the card as an extension to your fields (increasing your ability to grow olives grain or grapes) as an extension to your farm (increasing the number of pigs you can house the deliveries you can make or the coins you will earn each round) as a market barrow (providing a personal contract you can fulfill for valuable rewards) or as a hired helper (each providing a unique and powerful ability to improve your actions).Each game round follows a consistent and simple structure.At the end of the sixth game round the game ends wherafter the players convert remaining farm goods and coin into victory points. The player with the most victory points is crowned the winner.While La Granja Deluxe Master Set reimplements the beloved original game it also adds a lot of never-before seen content including modular expansion content designed by Michael Keller and Andreas ode. Odendahl themselves.Additional expansion modules have been designed by Stefan Feld Adam Kwapiński and Andrei Novac.Many others have also participated in designing promo cards for La Granja Deluxe Master Set including Tony Boydell Mike Murphy and David Waybright.This Deluxe Master Set features brand new artwork redesigned multi-layer player boards high quality upgraded components metal coins and more.—description from the publisher

Steampunk Rally

Steampunk Rally

Rating: 7.2 | Players: 2–8

Game Type:

Family

Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie constructing fantastical contraptions that make use of steam heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention but they must make this tricky choice when each card is drafted.Then after venting dice to revitalize their machines players roll their dice and use them to activate machine parts which provide things like movement shielding and additional dice with which to activate more parts. Driving through terrain causes damage and if a player's damage gauge ends up in the red at the end of the turn they must lose parts from their invention. These will need to be replaced in the draft phase constantly forcing players to discover new synergies.

Crystal Palace

Crystal Palace

Rating: 7.5 | Players: 2–5

Game Type:

Strategy

Categories:

In Crystal Palace players take on the role of a nation at the time of the first World Fair in London (1851) trying to create a buzz with spectacular inventions and the support of famous and powerful people.Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number the better — but it comes at a price. In the course of the game dice are placed on eight action locations (Patent Office Reform Club London Times Port of London Waterloo Station British Museum Bank of England Westminster) in a competition for the best resources patents and brains.In a world of slightly weird inventions you will meet people like Phileas Fogg Levi Strauss and Amelia Edwards and invent gadgets such as the Thinking machine the Beer glass counter or the Climate changer.—description from the publisher

Tiny Epic Dungeons

Tiny Epic Dungeons

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Tiny Epic Dungeons is a fully co-operative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore.In Tiny Epic Dungeons players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy traps are set ready to spring on even the most prepared Hero.Tiny Epic Dungeons features a modular dungeon that is unique with each play.The game is played over two acts: The Dungeon and the Dungeon Boss. In both acts the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out the Heroes are forever lost in the darkness.After clearing the dungeon of all its' minions and finding the entrance to the lair players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from.These Epic Monsters cannot be slain by mere swords axes arrows and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow!Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that the Heroes will need to collect legendary loot and supreme spellsHeroes of old crafted loot to honor the ways of their clans. Bear Lion Phoenix and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect.Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force unseen before the moment of impact?The story is yours to tell in Tiny Epic Dungeons!-description from publisher

Roll Player Adventures

Roll Player Adventures

Rating: 8.2 | Players: 1–4

Game Type:

Thematic

Your Roll Player characters have been called to adventure! In Monsters & Minions you went to war against Dragul invaders. In Fiends & Familiars you befriended wild beasts and dispelled cruel spirits. Now your fully formed battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make someone will remember and respond.Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the World of Ulos. Players take the role of fantasy heroes face challenges and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of thirty-six pre-generated characters or import a favorite Roll Player character you created (including any expansion or promo content) and take them on a heroic journey.

Deep Sea Adventure

Deep Sea Adventure

Rating: 6.9 | Players: 2–6

Game Type:

Family

A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals but their budgets force them all to share a single rented submarine. In the rented submarine they all have to share a single tank of air as well. If they don't get back to the sub before they run out of air they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.Game Objective The game takes place over 3 rounds and the player to gain the most points over the 3 rounds is the winner. In order to gain points you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.Turn Progression On their turns players conduct steps 1-4 listed below. Players take turns going clockwise around the board and the round ends when all players have returned to the submarine or if the air runs out at the beginning of someone's turn.1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.

Circadians: First Light

Circadians: First Light

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

We were light years from our home galaxies away when we first discovered this ancient celestial body — a planet filled with intriguing intelligent lifeforms not too unlike our own. Some built kingdoms below the surface of the green seas while others controlled the desert-filled plains and cliffs. Among them we found scientists inventors farmers traders and fighters. While our presence has been unsettling for some we have had very few incidents with the locals. Still we Circadians Earth's famed explorers must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans in hopes of gaining their favor along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us but we must be brave and resourceful. The future of the Circadians depends on it.The aim of Circadians: First Light is to lead a team of researchers on the planet of Ryh. Players need to manage their crew (dice) to visit various parts of the planet for trade farming construction and research. Players score points for negotiating with the locals harvesting resources for the depository upgrading their research base exploring the planet and collecting gems. The game is played over eight rounds. At the end of the final round the player with the most points wins.—description from designer

Clever Cubed

Clever Cubed

Rating: 7.5 | Players: 1–4

Game Type:

Family

Categories:

Clever hoch drei features the same gameplay as Ganz schön clever and Doppelt so clever but with new categories in which to score — sometimes with several dice at the same time.Your goal: Choose dice then place the numbers into the matching colored area put together tricky chain-scoring opportunities and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players keeping everyone in the game at all times.

Railroad Ink: Blazing Red Edition

Railroad Ink: Blazing Red Edition

Rating: 7.1 | Players: 1–6

Game Type:

Family

Categories:

In the multiplayer puzzle game Railroad Ink your goal is to connect as many exits on your board as possible. Each round a set of dice are rolled in the middle of the table determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits trying to optimize the available symbols better than your opponents.The more exits you connect the more points you score at the end of the game but you lose points for each incomplete route so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit or will you play it safe and start a new simpler to manage route?Railroad Ink comes in two versions each one including two expansions with additional dice sets that add special rules to your games. The Blazing Red Edition includes the Lava and Meteor expansions. Try to confine the lava coming from the erupting volcano before it destroys your routes or deal with the havoc brought by the meteor strikes and mine the craters for precious ore. These special rules can spice up things and make each game play and feel different.Each box allows you to play from 1 to 6 players and if you combine more boxes you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!

Dice Hospital

Dice Hospital

Rating: 7.1 | Players: 1–4

Game Type:

Family

Categories:

In Dice Hospital a worker placement game players must treat as many patients as possible to appease the local authorities! Players use their hospital staff to treat patients on their personal hospital player boards. However players may also call in specialist staff to react to certain situations that arise to score more points with the authorities! The game uses worker placement mechanics for the staff dice as the patients where low scores indicate low health and a personal player board of actions to treat patients. The player with the highest reputation wins the game!

FUSE

FUSE

Rating: 7.0 | Players: 1–5

Game Type:

Family

Intruders have made their way onto your ship and their goal is total destruction! More than twenty bombs have been detected onboard and the countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to neutralize the threat. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time?FUSE is a real-time co-operative game that employs 25 dice and 65 cards. Each game is set to a ten-minute timer and players must work together in that ten minutes to defuse all of the bombs. Each bomb is represented by a card which needs a certain combination of dice in order to defuse it. A player will draw a number of dice equal to the number of players out of a bag and roll them. Players must then decide who will get which dice but each player must take one and only one.It's a simple task: maximize the potential of your dice among all of the players. The problem is that you have only ten minutes and there are more than twenty bombs on your ship. You don't have time to think through every option. You barely have time to yell at Grandma as she reaches for that red die you need. This game will self-destruct in ten minutes...

King of New York

King of New York

Rating: 6.9 | Players: 2–6

Game Type:

Family

There's always something happening in the city that never sleeps. Maybe it's the lights maybe it's the energy or maybe it's the giant monsters trying to demolish the place!King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn you roll six dice up to three times then carry out the actions on those dice. Claws cause damage to other monsters hearts heal damage to yourself and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.What's new in King of New York is that you can now try to become a star in the big city; more specifically you can achieve Fame which nets you VPs but superstar status is fleeting so enjoy your time in the spotlight.The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack you can displace a monster in another district whether to escape military forces or to find new smashing opportunities. Yes smashing because you can now destroy buildings and get bonuses for doing so but the more destruction you cause the more intense the military response.The monsters from King of New York can be used in KoT and vice versa but the power cards are specific to this game.Part of the King of Tokyo series.

One Deck Dungeon

One Deck Dungeon

Rating: 6.9 | Players: 1–2

Game Type:

Thematic

One Deck Dungeon is a card game roguelike — a dungeon delve that is different every time difficult to survive with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card though depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card you claim it as either experience an item or a skill tucking it under the appropriate side of your character card to show its benefits.The longer you take exploring the dungeon the deeper you'll delve and the difficulty will scale up quickly! If you make it far enough you'll have to fight the dungeon boss. Survive and you'll be a legend!One Deck Dungeon is designed for 1-2 players. With multiple sets you can add more players.

Qwixx

Qwixx

Rating: 6.9 | Players: 2–5

Game Type:

Family

Categories:

Qwixx is a quick-playing dice game in which everyone participates no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible but you can mark off a number only if it's to the right of all marked-off numbers in the same row.On a turn the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row the higher your score for that row. Fail to cross off a number when you're the active player however and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row you get to also mark off the padlock symbol in that row locking everyone else out of this color.When either a player has four penalty boxes marked or a second color is locked the game ends immediately. Players then tally their points for each color sum these values then subtract five points for each marked penalty box. Whoever has the highest score wins.

Spots

Spots

Rating: 7.2 | Players: 1–4

Game Type:

Family

Categories:

Spots is a casual push your luck game from CMYK. On your turn you'll be rolling and placing dice onto dog cards. Dice you can't place get buried in your yard. Bury too many dice and you bust. Complete 6 dogs and you win!-description from designer

Istanbul: The Dice Game

Istanbul: The Dice Game

Rating: 7.1 | Players: 2–4

Game Type:

Family

Categories:

Istanbul: Das Würfelspiel is a standalone dice game in which players are once again plunging into the bustle of Istanbul's bazaar to collect rubies and thus secure their victory. By cleverly using the dice the players can make money and goods then exchange them for the precious jewels.—description from the publisher

Marvel Dice Masters: Avengers vs. X-Men

Marvel Dice Masters: Avengers vs. X-Men

Rating: 7.1 | Players: 2

Game Type:

Customizable

Marvel Dice Masters: Avengers vs. X-Men is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.In this game each player fields one of the superhero teams with each hero — Captain America Wolverine Spider-Man and more — being represented by custom-tooled dice; each team must be composed of up to 20 dice and a player can purchase dice only from his team. Each hero also has one or more character reference cards which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs allowing for more customization of your team. Players use these dice to collect energy recruit new heroes and battle head-to-head. In addition each player brings two basic action cards to the game which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.The Marvel Dice Masters: Avengers vs. X-Men starter set comes with 44 custom dice 38 cards two dice bags and a core rulebook. Booster packs include two dice with two matching character cards.

Kingsburg (Second Edition)

Kingsburg (Second Edition)

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border; you will manage your province and help defend the realm. To accomplish this you must influence the King's advisors and the Royal Family to obtain gold wood stones and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! The other players also seek to collect the best resources for their own territories.King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm?The game of Kingsburg takes place over five years a total of 20 turns. In every year there are three production seasons for collecting resources building structures and training troops. Every fourth turn is the winter in which all the players must fight an invading army. Each player must face the invaders so this is not a cooperative game.The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council and each adviser awards different resources or allocate soldiers victory points and other advantages to the player who was able to influence that adviser for the current turn. The player with the lowest influence dice sum is the first to choose where to spend their influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll a clever player can still come out from the Council with a good number of resources and/or soldiers.At the end of five years the player who best developed their assigned territory and most pleased the King through the Council wins.Kingsburg (Second Edition) includes six expansion modules for use with the base game.The new expansion contained in this edition Kingsburg: Expansion Module #6 – Alternate Advisor Rewards was available by itself for those who have the first edition of Kingsburg.

Signorie

Signorie

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Categories:

Italy during the 15th century was a country full of intrigue and magnificence. The tumultuous political conditions created the perfect breeding ground for the birth of a new form of government (called Signoria) and the rise of the most ambitious noble families. After having acted in the dark for a long time the time has finally come for them to take control of the cities and shape Italy’s future. Their stories will go down in history.In Signorie you will play the role of a Signore a Lord of one of the most prestigious families of the Renaissance. One at the time players choose one die from a common pool. (Twenty dice in five colors are rolled at the beginning of each round.) You place it on your player board (your city) and perform one of the possible actions. The color of the chosen die determines the action and the number on the die is a discount on the cost of the action.During a round each player can perform up to four actions. At the end of the round if the sum of a player's chosen dice is equal or lower than 13 he can obtain a reward.The dice mechanism is easy and innovative and gives players a simple but challenging choice. Money is always tight so there is a temptation to choose a high valued dice but that needs to be balanced with obtaining the reward.

Rajas of the Ganges: The Dice Charmers

Rajas of the Ganges: The Dice Charmers

Rating: 7.5 | Players: 2–5

Game Type:

Family

Categories:

In Rajas of the Ganges: The Dice Charmers players use eight symbol dice to develop their province gather goods and sell them at the market; win over influential personalities in the palace; and sail up and down the Ganges River.As in the original game you win this race for wealth and fame if you are the first to have your fame marker and your money marker intersect on the two tracks running in opposite directions.—description from the publisher

Las Vegas Royale

Las Vegas Royale

Rating: 7.5 | Players: 2–5

Game Type:

Family

Categories:

Las Vegas Royale combines the original Las Vegas dice game from 2012 with some elements of the Las Vegas Boulevard expansion from 2014.Las Vegas is an easy-to-learn dice-rolling game that includes six cardboard casino mats one for each side of a normal six-sided die. For each mat in the basic game players draw money cards until at least $50k is showing but the amount may end up being a lot more making that casino more desirable.Each player has eight dice of a different color which they take turns rolling. When you roll your dice you can choose to place them on the relevant casino cards; for example a die showing a 1 will be placed on the casino mat marked 1. You must place all dice of one number on one casino in your turn. All players take turns doing this until all the dice have been used. Finally the player with the most dice on each casino card takes the highest-valued money associated with it then the player with the secondmost dice takes the next highest-valued money card. In case of a tie the non-tied player with the most dice takes the highest-valued money card at that casino while the tied players get bupkis.Las Vegas Royale includes twelve expansion tiles and to play a more involved game you can place an expansion tile at random by each casino. These tiles have special abilities on them and by placing dice on them players can activate these abilities. The expansion components also include a larger than normal die for each player that counts as two dice.

Hoplomachus: Victorum

Hoplomachus: Victorum

Rating: 8.4 | Players: 1

Game Type:

Strategy

Categories:

The year is AD 79. Seers have learned of the imminent eruption of Mount Vesuvius and those versed in the mystic arts have made invocations to stop the calamity from claiming thousands of lives. However these actions have angered Pluto god of the underworld who vows to usher in even greater destruction unless the earth’s strongest champions accomplish a series of tasks in a realm of grueling combat.Hoplomachus: Victorum is a standalone title from Chip Theory Games. It uses CTG's acclaimed combat system from the Hoplomachus games adding new twists with a focus on heroes and campaign play. Victorum is a solo-only experience offering an in-depth rewarding adventure with deep strategic decisions and exciting combat. Set in the more epic and mythical world of Hoplomachus: Victorum this edition will pair the combat mechanisms fans know and love with beautiful updated lore art and design.

Orchard: 9 card solitaire game

Orchard: 9 card solitaire game

Rating: 7.3 | Players: 1

Game Type:

Abstract

Orchard is a quick solitaire tile laying game that plays in under 10 minutes and that won the 2018 9-Card Nanogame Print and Play Design Contest. The aim of the game is to harvest fruit (score points) by playing cards so that their fruit trees overlap other trees already in the orchard that bear the same fruit. The more trees you can overlap the more fruit you'll pick.There are 18 cards of which you use 9 in any one game. For print and play you'll need 15 dice (5 each of three colours) to keep track of your increasing harvest and two cubes to represent rotten fruit. These allow you to lay a card that you wouldn't otherwise be able to — but come with a points penalty so you must decide if and when to play them.

Outfoxed!

Outfoxed!

Rating: 7.1 | Players: 2–4

Game Type:

Children's

Game description from the publisher:Mrs. Plumpert's prized pot pie has gone missing and now it's a chicken chase to crack the case!In Outfoxed you move around the board to gather clues then use the special evidence scanner to rule out suspects. You have to work together quickly because the guilty fox is high-tailing it towards the exit! Will you halt the hungry hooligan before it flies the coop — or will you be outfoxed?

Era: Medieval Age

Era: Medieval Age

Rating: 7.2 | Players: 1–4

Game Type:

Family

Era: Medieval Age serves as the spiritual successor to Roll Through The Ages. While Roll Through The Ages was a pioneer for roll-and-write-style games Era is a pioneer for roll-and-build!In Era your dice represent different classes of medieval society as players attempt to build the most prosperous city. The build comes into play as players actually build their cities on their boards. You will use beautifully modeled three-dimensional components such as walls keeps farms and other structures. By the end of the game each player will have a unique city of their very own!Era: Medieval Age is made even more challenging as players interact with each other in ways such as extortion scorched earth and of course disease! Hey this is the Medieval Age right? Speaking of which Era serves as the first of a new series of standalone roll-and-build games from Matt Leacock and eggertspiele!

Warhammer Underworlds: Shadespire

Warhammer Underworlds: Shadespire

Rating: 7.6 | Players: 2

Game Type:

Customizable

Warhammer Underworlds is a tactical arena combat game. This is a system designed for balanced small-scale tactical games that can be played quickly and easily by anyone but which even experienced players will find challenging to master. The game rules are designed with competitive play in mind; matches can be played in under 45 minutes on a smaller surface than our larger-scale games and will be ideal for club or tournament play. And not only that we’ll be fully supporting an organized play system for this game right from day one.The forces you can use in this game will be drawn from races across the Mortal Realms including some for factions that have not received any new miniatures since we first ventured into the Age of Sigmar. Each of these sets will be composed of a small band of easy-to-assemble push-fit miniatures in the style of our single-pose heroes to represent a specific band of warriors from that faction. These are provided in coloured plastic and clip together so you can quite literally be playing with them within minutes of opening the box with no glue or paint needed! (Though they do look great painted and your dice will roll better – probably.)The game is played using unique dice and card decks and these will to an extent be unique to each faction. Both decks of cards used in the game are fully customisable – meaning you can choose to create all manner of combinations of overlapping abilities to use and objectives to achieve. This can be a really rewarding part of the game – and means that even the same faction can be played in wildly different ways. We’re expecting to see all sorts of combinations tried out at game stores clubs and in tournaments.—description from the publisher

Lands of Galzyr

Lands of Galzyr

Rating: 8.0 | Players: 1–4

Game Type:

Thematic

Lands of Galzyr is an adventuring game with an open and persistent world with everyone's actions having consequences in both the current and future games. Players assume the roles of cunning adventurers traversing the lands while completing quests and trying to gather fame and prestige.Each game continues where the previous one ended thanks to a clever save-and-load mechanism with no need for paper-and-pencil bookkeeping. You can play the game as many times as you wish and even swap players between sessions.Lands of Galzyr is set in Daimyria the same world as both the Dale of Merchants series and Dawn of Peacemakers. Go adventuring with both familiar and new animalfolks!—description from the publisher

Dice Throne

Dice Throne

Rating: 7.6 | Players: 2–6

Game Type:

Family

Dice Throne is a fast-paced 2-6 player combat game whether 1v1 2v2 3v3 2v2v2 or free-for-all. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly whether yours your teammate's or even your opponent's.Each player needs their own hero dice and cards to play Dice Throne. Season One of the game was released in a single box that contains components for six heroes while Season Two was released in four small sets that each contain components for two heroes as well as a Battle Chest that has these four small sets. Heroes can be mixed-and-matched across seasons.Linked entries in the BGG database:

Discoveries: The Journals of Lewis & Clark

Discoveries: The Journals of Lewis & Clark

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

The Lewis and Clark Expedition which was commissioned in 1803 and ended in 1806 was the first party of men that went through the North American continent then returned. During these three years the leaders Meriwether Lewis and William Clark along with Sergeant Gass and Sergeant Ordway wrote page after page about their trip describing the new plants and animals species they discovered and drawing the maps of unknown areas.In Discoveries you play one of the Expedition members: Lewis Clark Gass or Ordway. Your goal is to compile as much knowledge as possible in your journal and in this way advance science thanks to your discoveries.The Tribe/Discoveries cards you gain during the game score discovery points at the end. To get these cards you have to perform exploration actions and to do this you use dice. On your turn you either:

Set a Watch

Set a Watch

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you the mighty adventurers of the land must visit these summoning locations and defeat the hordes of creatures behind this evil plot. It falls to four mighty adventurers each of whom has a unique set of skills to band together once more to vanquish this evil before the Unhallowed consume the world in darkness.In Set a Watch a cooperative game for 1-4 players you must clear out nine locations to stop the acolytes from breaking the seals holding back the evil Unhallowed. Every round you will visit a new location and pick an adventurer to rest and take camp actions. The rest of the party will take watch and battle a line of monsters trying to make their way into camp using your dice and unique character abilities. Manipulating the creature line is essential to solving each round’s combat puzzle. It is a battle to stay alive and keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.

Terraforming Mars: The Dice Game

Terraforming Mars: The Dice Game

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Terraforming Mars: The Dice Game is a card-driven dice game in which players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game you increase your production of dice terraform place cities and greenery tiles on the board and gain various bonuses. Each turn you either produce new dice (Production Turn) or perform actions (Action Turn).Whenever you terraform Mars (raise oxygen or temperature or place an ocean tile) you gain 2 Victory Points (VP). You can also gain VP for placing tiles and playing cards as well as winning Awards and Milestones.The game ends when two of the three global parameters — oxygen/temperature/ocean — have been completed. The player with most VP wins.

The Reckoners

The Reckoners

Rating: 7.7 | Players: 1–6

Game Type:

Thematic

The Reckoners a game based on the young adult fantasy novels by Brandon Sanderson allows players to take on the roles of the novels' protagonists and work together to save the world.Background: 10 years ago... A mysterious burst in the sky gave ordinary men and women extraordinary powers. They're called Epics. But every Epic turned out to be evil. Today in the city once known as Chicago (now Newcago) an all-powerful Epic named Steelheart reigns supreme!Nobody fights back... nobody but the Reckoners! This is where you come in. You are a member of the Reckoners a skilled group of normal humans who assassinate Epics. Your mission is simple but not easy. Take down Steelheart and his Epics and save the city.Gameplay: The Reckoners is a simultaneous co-operative game for 1-6 players that plays in 75 minutes. You win by defeating Steelheart. But before you can defeat him you must first discover his weakness. Throughout the game you will work with your fellow Reckoners to research and attack Steelheart but he is not alone. Numerous Epics are scattered throughout the city and they will wreak havoc upon the population if left unchecked. If the Epics manage to destroy Newcago by reducing the population to 0 then all Reckoners lose.The Reckoners determine which actions to take primarily through a simultaneous dice rolling mechanism where each player can keep and reroll results up to three times at their own pace. Equipment Cards and Plan Tokens will also allow you to gain extra actions or improve/manipulate the results of your dice. Actions are resolved simultaneously as well so communication and collaborative planning are key to ensuring optimal outcomes.Your dice can be used to attack Epics research Epics contain Epics attack Enforcement earn money acquire Plan Tokens move around the game board remove barricades and activate special equipment powers. Researching and Attacking Epics will help you earn valuable rewards including clues about Steelheart's weakness. But there will always be more Epics than you so you have to choose your battles wisely. When all actions have been taken by The Reckoners then it's the Epics turn.Each round all of the Epics are going to activate performing an array of actions and then powering up to be even more devastating next round. Each Epic also has a unique set of actions it performs so you're always facing multiple threats that function very differently. The crux of the game is deciding how to resolve these competing threats and prioritize your actions together to eliminate Epics and ultimately win the game. How when and where you act will determine your victory or failure.Summary: In short The Reckoners plays like a challenging ever-shifting puzzle. If you like co-operative games where you carefully manage resources build powerful action combos create tactical plans with your teammates and work together to take down the bad guy while on the brink of defeat then be sure to check out The Reckoners.—description from the publisher

Nations: The Dice Game

Nations: The Dice Game

Rating: 6.9 | Players: 1–4

Game Type:

Family

From the humble beginnings of civilization through the historical ages of progress mankind has lived fought and built together in nations. Great nations protect and provide for their own while fighting and competing against both other nations and nature itself. Nations must provide food as the population increases build a productive economy and amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges. The game is played over four ages (four rounds). During each round players take turns until all have passed. The available actions are:Buildings and military provide dice. Colonies and wonders provide resources and victory points. Advisors provide rerolls. New tiles provide benefits immediately so you can roll new dice at once.At the end of each round War and Famine drawn at the start of the round is checked for each player giving you victory points if you match or beat the values. Books are accumulated and scored. Player order is checked with high military strength going first in the next round. At the end of the game whoever has the most victory points wins.

MLEM: Space Agency

MLEM: Space Agency

Rating: 7.2 | Players: 2–5

Game Type:

Family

Let me take you on a journey to the year 2075. Just as soon as they took control of the world cats set their sights on a new frontier - space! The crème de la crème of feline specialists now compete for cosmic dominance with their determination unmatched even by the lack of opposable thumbs. It's a fierce race filled with catnip-fueled shenanigans and rockets that go boom! Who will emerge victorious in this epic race claim their paws on the infinite treasures of the Milky Way and become the true cosmic conquerors?MLEM: Space Agency is a family board game where you step into the shoes of fearless captains of cosmic expeditions. But hold on these aren't your ordinary explorers - they're cats! These intrepid felines have long conquered the Earth with their unmatched bravery and now they've set their sights on conquering the entire cosmos. However their clumsiness might lead to some purrfectly chaotic cat-astrophes. Take the helm of a cosmic rocket reach for the stars or trust your cat instincts and bail out before things go up in flames. Fame and admiration from the entire meowing world await the most exceptional leader of the feline space agency. Get ready for an adventure that's out of this world!

Quarriors!

Quarriors!

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Players take on the roles of Quarriors - mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity cast powerful spells and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!Quarriors has the frenetic excitement of a dice battle game with an added ‘deckbuilding’ twist: players customize their dice pools during the game using resources generated by their rolls.Quarriors takes the best of deckbuilding games without the tedium of shuffling. Take a typical deckbuilding game add the speed and fun of dice and in 60 minutes you’re on your second or third game trying unique strategies against your opponents.Alternate Description of QuarriorsIn Quarriors each player plays as a Quarrior competing for Glory in the eyes of Quiana the Empress of Quaridia. Each player starts with an identical set of 12 dice in their dice bag. At the start of the game Creature and Spell dice (Quarry) are dealt at random to form the Wilds in the center of the table. As play progresses players roll their dice to attempt to summon Creatures cast Spells and harness the magical power of Quiddity (the in-game resource) to capture Quarry from the Wilds to add to their repertoire and into their dice bag. Players draw and roll 6 dice a turn from their bag making that controlling bag composition is key to victory.Quarriors is a fast-paced game where players must strategically balance their choices each turn. Do I use my Quiddity to summon Creatures in the hopes of scoring Glory or should I spend it all to capture more powerful Quarry from the Wilds? Players must outmaneuver their opponent's through strategic Spell use the acquisition of powerful Quarry and ultimately by striking down opponent's Creature in combat. If your Creatures survive until your next turn you will score Glory points and move closer to victory!

Marvel Dice Masters: Uncanny X-Men

Marvel Dice Masters: Uncanny X-Men

Rating: 7.1 | Players: 2

Game Type:

Customizable

Marvel Dice Masters: Uncanny X-Men is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.In this game — which features Wolverine Magneto Cyclops Iceman Psylocke the Sentinels and more — each player fields a superhero team with each hero being represented by custom-tooled dice; each team must be composed of 15 dice and a player can purchase dice only from his team. Each hero also has one or more character reference cards which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs allowing for more customization of your team. Players use these dice to collect energy recruit new heroes and battle head-to-head. In addition each player brings two basic action cards to the game which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.The Marvel Dice Masters: Uncanny X-Men starter set comes with 44 custom dice 38 cards two dice bags and a core rulebook. Booster packs include two dice with two matching character cards.

The Fox Experiment

The Fox Experiment

Rating: 7.4 | Players: 1–4

Game Type:

Family

Categories:

In 1958 Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes they selected the ones that reacted to humans with more curiosity and less aggression. In each generation they selected only the friendliest pups to become parents — hoping to recreate the process that originally led to domestication thousands of years ago. The experiment made stunning progress. Even though the foxes were chosen only for their friendliness they soon started to get many of the physical traits that we associate with domesticated animals — like spots floppy ears and curly tails. As communication opened up the foxes made major contributions to our understanding of how these traits are expressed. The experiment continues to this day.In The Fox Experiment you’ll breed your own domesticated foxes. In each round you'll select a pair of fox parents who have certain traits. You'll gain those specific trait dice roll them then try to move them around to make complete trait symbols which you'll then mark off on your pup card. You'll then gain trait tokens depending on how many traits you marked off which you'll use to upgrade tracks on your personal player board.At the end of the round the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel — thus becoming candidates to be chosen as parents in the next round. The game ends after 5 rounds and you'll gain points for pleasing patrons (end of game scoring bonuses) studies completed (personal player objectives) if you ever won the friendliest fox award upgrades on your personal player board and extra tokens. The player with the most points wins!—description from the publisher

Genotype: A Mendelian Genetics Game

Genotype: A Mendelian Genetics Game

Rating: 7.5 | Players: 1–5

Game Type:

Strategy

Categories:

Gregor Mendel is the 19th Century Augustinian Friar credited with the discovery of modern genetics. In Genotype you play as his assistants competing to collect experimental data on pea plants by trying to control how the plants inherit key Traits from their parents: seed shape flower color stem color and plant height. The observable Traits of a Pea Plant (its Phenotype) are determined by its genetic makeup (its Genotype). The relationship between Genotype and Phenotype and the nature of genetic inheritance are at the heart of Genotype: A Mendelian Genetics Game.During the game players get Pea Plant Cards which show a set of Phenotype Traits they hope to produce and collect (such as pink flowers and tall height) in order to score points. Each round Dice are rolled to represent Plant breeding which may result in the Traits players are looking for. After the Dice Roll players take turns drafting Dice towards completing their Pea Plant Cards or advancing their Research. The Traits produced during the Dice Roll come through the science of Punnett Squares which show how the parent genes combine one from each parent plant. By changing the genes of these parent plants players can influence the likelihood of rolling the Traits they need. The completion of Pea Plant Cards via the Dice Draft is the main way players score points.Each round consists of 3 phases: Worker Placement Dice Drafting and Upgrades. 1) During Worker Placement players take actions to get more Plant Cards change the genes of a parent plant Garden Research stake Phenotype claims gather new Tools or even position themselves ahead of other players for the Dice Drafting Phase in a couple of ways. 2) Dice Drafting features a couple of interest steps including the possibility to get first pick of dice but only for one type of Trait (like plant height) or the possibility to get a pick of any dice but only after those first picks have happened. De Novo Mutation Dice allow players to change the Trait of other Dice or gain additional Research. 3) The Upgrades phase lets players spend their Research to gain upgrades that let them work on more Plant Cards draft more Dice each round or gain additional Workers to be used during the Worker Placement Phase of each round.Players work to match their Pea Plant Cards to the outcome of the Dice Draft and complete the cards for points. If they've placed a Phenotype marker they will earn bonus points for every completed card that matches their claim. At the end of 5 rounds the player with the most points wins.-description from designer

Terrorscape

Terrorscape

Rating: 8.2 | Players: 2–4

Game Type:

Thematic

On a stormy night a couple of unfortunate travelers rushed into an abandoned mansion in the woods to take shelter. But even worse than the merciless rain they have in fact accidentally entered the hunting ground of a bloodthirsty killer…Terrorscape is a team-based asymmetric horror game. You could take the roles of the survivors or the killer. Survivors cooperate to escape the mansion by searching for 5 keys or repairing the radio to make an emergency call. The killer is solely against the survivors. The killer needs to locate the survivors by their noise or by skills and decide how to eliminate them.In a game of survivors you hide under the sight of the killer and be careful that some action may make noise. You can also draw cards to find items in some locations so as to equip yourself well for the fight. Most importantly survivors look for keys or repair the radio to make an emergency call aiming to ultimately escape from the nightmare.On the other side the killer hunts the survivors with unforgiving abilities. The killer needs to manage well your hand to plan for actions: move sense spread fear block doors......etc. When the killers encounter the survivors a battle of life and death begins!With various characters of killers and survivors each match is diversified! Each of the characters has their own skills playstyles and their own miniatures. Killers enjoy your hunt! Survivors play smart and outplay your opponent! Roll a show with blood and fear!—description from publisher

Encore!

Encore!

Rating: 6.9 | Players: 1–6

Game Type:

Family

Categories:

In Encore! first published as Noch mal! the dice determine which color and how many spaces you can mark off on your playing sheet — but the starting player may first evaluate what everyone's doing then remove two dice leaving everyone else to make their choices with the dice that remain...Players earn points by being the first to check off all boxes in a column and all boxes of the same color. Players pick a combination of a Color die and a Number die and check the respective boxes. Only boxes connected to other boxes can be checked.Make sure to complete columns before other players do! the first to complete a column earns more points than those who complete them later. In addition to points for completed columns a player can receive a bonus if they checked all the boxes of the same color. The game is over when a player has checked off all boxes of two colors but you couldhave an Encore! by playing once more!

Uprising: Curse of the Last Emperor

Uprising: Curse of the Last Emperor

Rating: 8.4 | Players: 1–4

Game Type:

Strategy

Uprising: Curse of the Last Emperor is a strategically challenging and fully cooperative board game for 1 to 4 players set in a deeply immersive post-apocalyptic dark fantasy setting. As the known world is about to end the players take over the role of a great hero to lead their faction through these dark times.Uprising is a 4X cooperative game played against two asymmetric enemy factions controlled by the game itself: Chaos and the Empire. Explore the wasteland expand your dominion exploit the resources of the liberated territories and exterminate the Legions and Hordes around you.Every game tells a completely different story due to a modular board asymmetric factions and a huge variety of different events. The game ends after four chapters. If you have not collected more victory points than Chaos and the Empire the world will truly end.—description from the publisher

Sushi Roll

Sushi Roll

Rating: 7.0 | Players: 2–5

Game Type:

Family

Categories:

Rice and dice! Roll with your favorite Sushi Go! characters in Sushi Roll a dice-based version of the best-selling card game!Load up the conveyor belts with savory sushi dice —­­­­ then pick one and pass the rest! Earn points for winning combos like two tempura or a set of sashimi. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. And be sure to save room for pudding at the end!—description from the publisher

Machi Koro

Machi Koro

Rating: 6.6 | Players: 2–4

Game Type:

Family

Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs a theme park a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field a bakery and a single die.Armed only with your trusty die and a dream you must grow Machi Koro into the largest city in the region. You will need to collect income from developments build public works and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then with money in hand a player can build a landmark or a new building ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

Deep Space D-6

Deep Space D-6

Rating: 7.2 | Players: 1

Game Type:

Thematic

You are a Captain of the UEF! Your RPTR class starship was on routine patrol of the Auborne system when a distress call was received. Upon warping in you quickly realized it was a trap! With the help of your crew you must survive until a rescue fleet appears.Deep Space D-6 is a solitaire dice game about surviving the cruel depths of space. Each turn you’ll roll Crew dice and assign them to stations. You must plan carefully to take care of internal and external threats to your ship. Survive to win.

Vagrantsong

Vagrantsong

Rating: 7.5 | Players: 2–4

Game Type:

Thematic

You trainhop aboard the Silver Ferryman chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove stretched skin… and a fiddle player in the distance playin’ a tune that’s awfully inviting. Makes you never wanna leave.In Vagrantsong a cooperative and story-driven boss battler you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints) adjust your playstyle with Skills and Junk acquired along the way and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.In each of the 20+ Scenarios in Vagrantsong’s campaign players will take turns spending their 3 Coins to take actions such as: moving around the train board investigating the unknown and rummaging for items that might help them get out of a tight spot. Additionally players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.After each Scenario players will have a moment to rest allowing them the opportunity to change out their Skill and Junk cards heal their Vagrant and prepare for their next encounter aboard the Silver Ferryman.—description from the publisher

Blueprints

Blueprints

Rating: 6.8 | Players: 2–4

Game Type:

Family

Categories:

In Blueprints players are architects who must use different colored dice to build three different structures from blueprints with the dice providing different advantages to you. In the game each round progresses like this:After three rounds players tally their awards and prizes to see who wins. Who will be the best architect?

Strike

Strike

Rating: 7.0 | Players: 2–5

Game Type:

Family

The game consists of an arena (the game box with an insert) and lots of dice. The goal is to be the last player who still has dice. At the beginning one die is in the arena. The active player throws another die into the arena. If both dice now show the same number the player must take them out and end the turn. If not the player can decide to throw in another die (possibly trying to overturn other dice) or end his/her turn. A die which shows the X face is removed from the game as is any die which falls out of the arena. A player who holds no more dice is eliminated from the game. The last player who still has dice is the winner.

Roll Camera!: The Filmmaking Board Game

Roll Camera!: The Filmmaking Board Game

Rating: 7.4 | Players: 1–6

Game Type:

Thematic

You are movie producers in a failing film production company. You have one last chance to make a successful film - otherwise the company will collapse and you’ll never work in this town again! You have to use the resources at your disposal to produce this film on time and under budget ensure it’s a high enough quality and make some sense of the resulting story. No time to waste - roll camera!Roll Camera! is a cooperative or solo dice worker placement game of resource management and a central geometric puzzle representing your shooting arrangement. You throw the custom D6 Crew dice each face representing a different production department (camera light sound actor production design visual effects) and assign them to actions either on the main board or on your individual player boards. Your player board features a specific head of department (Director Producer Cinematographer Editor Production Designer or The Star) and contains unique action spaces that can be used on your turn.Place the Crew in specific arrangements matching those on the Shot cards resolve the constant Problems getting in your way and hold production meetings to play Idea cards from your hand to help out. Everything costs time and money and you lose if either one runs out. You must also ensure your film reaches a certain level of Quality in order to win!At the game's end you'll have a unique sequence of completed Shot cards which you can premiere using the story cues -- it's the filmmaking game that results in a real movie!—description from the designer

On Tour

On Tour

Rating: 6.9 | Players: 1–8

Game Type:

Family

You're living the dream. You're in a band and they’re about to go on tour. It's your job to schedule the band's stops over your 100-day tour visiting as many states as possible.Each turn in On Tour two ten-sided dice are rolled to make two two-digit numbers. For example a roll of 3 and 7 creates the numbers 37 and 73. All players write each of those numbers in a state on their map. The regions they can write in are restricted by three cards turned up in the middle of the table.At the end of the game each player draws a route on their map starting with a low number and visiting adjacent states with higher and higher numbers. Players get a point for every state they visit.There are also some bonus points available a way to get wilds and a variable set-up step that makes every game different.Note: The second edition supports 8 players out of the box and the map boards are double sided featuring the US map on one side (the one from the first edition) and On Tour: European Expansion of the other side.—description from the publisher

Steam Park

Steam Park

Rating: 6.8 | Players: 2–4

Game Type:

Family

Game description from the publisher:As owners of a fantastic steam park you're to build gigantic coal-powered rides to attract as many visitors as you can – but building attractions won't be enough. You'll also need to manage your employees invest in advertising in order to attract and please the different kinds of guests visiting your park and above all keep the dirt that your park produces under strict control!Steam Park is an easy-to-learn game with two difficulty levels: one for the less experienced gamers and a more strategic one for those who want a more exciting challenge. In this management game you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional wonderful rides designed by Marie Cardouat you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors or Toilets to keep the Dirt under control. Whatever decision you take take it quickly: The less time you spend planning the more time you'll have to maintain your park. Thanks to a clever original action-choosing mechanism winning in Steam Park is as much a matter of being the best as of being the fastest!

Dice Miner

Dice Miner

Rating: 7.3 | Players: 1–4

Game Type:

Family

Categories:

The Dwarves once lived beneath three mighty mountains. After centuries of war they defeated their age-old enemies the Dragons. Moving to the surface the Dwarves built magnificent cities and won renown for their heartening beer.But the Dragons have returned. Now the Dwarves must remember their roots clear old tunnels and return to ancient caverns while fighting their primeval foes.In each of three rounds custom dice are rolled onto the mountain. You are a Dwarf hero drafting dice for your hoard. Scores are tallied after each round before you re-roll your dice and the mountain is refilled.Ultimately Dice Miner is a game about drafting the dice you covet adding them to your hoard and pushing your luck to build massive combos and score as many points as you can.

Clever 4Ever

Clever 4Ever

Rating: 7.7 | Players: 1–4

Game Type:

Family

Categories:

Clever 4Ever features the same gameplay as Ganz schön clever Doppelt so clever and Clever hoch drei but with new categories in which to score.Your goal: Choose dice then place the numbers into the matching colored area put together tricky chain-scoring opportunities and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players keeping everyone in the game at all times.

Qwinto

Qwinto

Rating: 7.0 | Players: 2–6

Game Type:

Family

Categories:

Players in Qwinto all play at the same time with everyone trying to fill the rows on their scoresheets with numbers as quickly — and as highly — as possible in order to score the most points.To set up each player receives a scoresheet that contains three colored rows of shapes (mostly circles with a few pentagons); the rows don't completely overlap but they do overlap enough to create five vertical columns of three shapes with one pentagon being in each vertical row.On a turn a player rolls 1–3 dice with the dice being the same colors as the rows: orange yellow purple. Each player can place whatever sum is rolled into an empty shape in a row that matches the color of one of the dice. Two rules must be followed when placing a sum in a row:A player does not have to enter the number in a row but if the active player the one who rolled the dice doesn't do so then they must mark a misthrow box on their scoresheet.The game continues until someone has filled two rows on their scoresheet or someone has tallied four misthrows. Players then tally their points: For each completed column on their scoresheet a player scores points equal to the number in that column's pentagon. For each completed row on their scoresheet a player scores points equal to the rightmost number in that row. For each incomplete row on their scoresheet a player scores one point per number in that row. For each misthrow a player loses five points. Whoever has the highest sum wins!

Sentient

Sentient

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Description from the publisher:The next great technological revolution is here. Sentient robots for information transportation industry — all at our fingertips. Building them is now the easy part. Programming them has proven to be more complicated. A handful of companies have emerged claiming to pull it off but only one will win out. Your mission is clear: Procure valuable bots and plug them into your network. They'll have an effect on your systems. Anticipate it correctly program your bots effectively and attract the right investors to win and lead the sentient revolution.In Sentient players are tasked with choosing from available robots to program in their factory. Each robot that is added modifies your board and attracts the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation.Description from GTS article:Sentient is a dice-manipulation game by J. Alex Kevern (World’s Fair 1893 Gold West). As with his other games Sentient is filled with smart simple and rewarding choices. Each turn involves choosing an available bot adding it to your factory and deciding how to divide your resources between optimizing your bot and wooing investors. Players who enjoy a satisfying puzzle will appreciate the difficulty in adding the chosen bot to their factory. Each slot has a die on either side that will be modified based on the chosen bot card. But adding another adjacent bot the next turn will modify the dice once again. The dice at the end of the round will determine how efficiently your bots were programmed and will grant you varying points based on the dice numbers. You may have everything perfectly sorted out — that is until the last bot you choose changes the adjacent dice. Your plan can crumble and points can easily be lost with an errant decision or wrong choice!

Arydia: The Paths We Dare Tread

Arydia: The Paths We Dare Tread

Rating: 9.3 | Players: 1–4

Game Type:

Thematic

Arydia: The Paths We Dare Tread is an open world campaign-based co-operative fantasy-based green legacy role-playing board game. The game of Arydia is built on four design pillars: Exploration Progression Combat and Role-playing.As for being a green legacy game publisher Far Off Games notes that Arydia features all the hallmarks of a legacy game — packages to open hidden information progression discovery exploration all the while wrapping it in high-quality components — but allows you to reset the game when you have completed it so that you can start again or pass it on to someone else.

Perseverance: Castaway Chronicles – Episodes 1 & 2

Perseverance: Castaway Chronicles – Episodes 1 & 2

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Caught in an enigmatic storm a modern-day luxury ocean liner crashes ashore on an otherworldly island. As one of the ambitious survivors you soon learn that the island is home to a multitude of majestic and fiercely territorial dinosaurs. With the cruiser beyond repair you have no choice but to establish a foothold on the island withstand the onslaught of the dinosaurs and sow the seeds of what will one day become a strong and tenacious community capable of discovering the mystery of the island.Perseverance: Castaway Chronicles introduces the first two episodes in a series of euro-style dice-drafting / dice-placement strategy games. The saga will ultimately consist of four episodes telling the story of a group of survivors becoming a mighty civilization on a hostile island. As each episode features unique characteristics and a different game feel they are playable as standalone medium/heavy games but also as a continuous campaign. The theme and story unfolds through evolving game mechanisms across the episodes also making the rules easier to learn. In the campaign mode the outcome of each episode influences the next but the game has no legacy elements and no hidden rules; the whole storyline is infinitely replayable.In Episode 1 players are striving to develop and protect the foothold town of Perseverance besieged by the dinosaurs of the island. By building walls traps and settlements mounting defenses and partaking in the early political power struggles of a forming community players gain followers to establish themselves as leaders. Episode 1 introduces the signature dice placement / area majority mechanism that evolves and spans through the series and also features a defense mechanism against waves of attacking dinosaurs unique to this episode.In Episode 2 the survivors have successfully defended the city of Perseverance completing a massive wall to stop the dinosaur onslaught. Under the guidance of the ship’s senior officers the players now set out to explore the surrounding wilderness expand the settlement beyond the walls and chart a path to the mysterious structure on the horizon. This Episode adds new actions to expand the core mechanism and allows for a deep customization of your Leader and faction through dozens of unique skills. The previous episode’s defense mechanism evolves into hex-based adventuring and expansion allowing you to build outposts beyond the city walls but beware - the dinosaurs are still not your friends...yet.

Paper Dungeons: A Dungeon Scrawler Game

Paper Dungeons: A Dungeon Scrawler Game

Rating: 7.1 | Players: 1–8

Game Type:

Family

Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler.In the game you control a classic group of medieval adventurers: warrior wizard cleric and rogue. In each of the nine rounds you select three of the six rolled dice and use these results to raise the level of your characters produce magic items obtain healing potions and explore the dungeon to face challenges and collect treasure. You'll also find three large monsters waiting in the dungeon and you can fight them for glory.In the end whoever collects the most glory wins.

Super-Skill Pinball: 4-Cade

Super-Skill Pinball: 4-Cade

Rating: 7.1 | Players: 1–4

Game Type:

Family

Categories:

In Super-Skill Pinball: 4-Cade Geoff Engelstein brings the arcade classic to the tabletop with art atmosphere and roll-and-write mechanisms.Choose one of the four unique tables and matching backglass for scorekeeping then roll a shared pair of dice and get the pinballs rolling! You'll select one of the two die results then move your pinball to a bumper or spinner or target one level below with a matching number. Once you reach the lowest level pick which flipper's roll to use to send the ball right back to the top. Play well and you'll unlock bonuses like multiball score multipliers and more to help you get the high score!The 4-Cade comes with four different tables each with its own unique art and challenges. In Carniball the intro table you shoot ducks pop balloons and ring the bell in the test of strength! In Cyberhack steal data from an evil corporation and earn Hacks to help you when you activate the RUN mini-game. In Dance Fever return to the 1970s with lots of spinner action as you try to manage the main playfield and a mini-pin at the same time. In Dragon Slayer take on the role of a young wizard and defeat enemies for big bonuses; hit drop targets to level up and learn new spells that let you manipulate the dice and trigger bonuses like multiball.—description from the publisher

Duelosaur Island

Duelosaur Island

Rating: 7.0 | Players: 1–2

Game Type:

Strategy

Duelosaur Island is built around a clever hand-management mechanism. Each card in the game serves three potential purposes. They contain the DNA sequences for dinosaurs you could create the blueprints for attractions you can build and certain actions that you can take by discarding them. Do you create the dinosaur on the top of the card to attract guests to your park? Or do you build the attraction on the bottom of the card which can add to a player's hand-limit income and end-game victory points? Or do you discard the card to combine DNA towards creating another dinosaur?Duelosaur Island comes with five new full-color DNA dice. You can mix and match dice between Dinosaur Island and Duelosaur Island for even more variability in both games such as the new security symbol that can appear on dice to upgrade your security level instantly!

20 Strong

20 Strong

Rating: 7.5 | Players: 1

Game Type:

Strategy

Categories:

20 Strong is a new deck-based game system from Chip Theory Games capable of being played in about 30 minutes or less. We say “game system” because the idea behind 20 Strong is a small nucleus of simple adaptable rules that can then be applied to a variety of unique decks each with their own set of mechanics. We are launching 20 Strong with three such decks – one set in the world of Too Many Bones one set in Hoplomachus: Victorum and one in the new universe of the space-faring Solar Sentinels. We have more decks in development and plan to release them regularly if our customers are excited by them. For now 20 Strong is a solo-only game but even that could differ in future decks using the ruleset.The object of a game of 20 Strong is to progress through a shuffled deck of cards each card bearing a unique challenge. This challenge could be in the form of an enemy a unique scenario or some other requirement (for example players of the Too Many Bones deck might expect to see a Lockpicking challenge or two). Challenges usually require a certain number of successes to complete which you earn by rolling a set of 17 dice with different odds for a hit (these dice along with three adjustable stat dice make up the “20” in 20 Strong).If you roll enough successes you complete a card’s challenge and gain its rewards. If you don’t you take damage and move on to the next card – unless of course your HP stat is reduced to 0 costing you the game. If you manage to make it through an entire deck you take on one of the deck’s final bosses attempting to score enough hits against this powerful enemy to claim ultimate victory.Of course it’s never so easy that you’d want to spend all of your dice on a single card. In addition to your HP Stat you’re also keeping track of your Strategy (which controls how many rerolls and items you have) and your Recovery which controls how many dice return to your pool after taking on a challenge. If you roll more dice than your Recovery those dice are exhausted lowering your pool for your subsequent challenges. It’s a game of pressing your luck strategic decision-making and resource management. We think you’re going to love it!—description from the publisher

Hostage Negotiator

Hostage Negotiator

Rating: 6.8 | Players: 1

Game Type:

Thematic

Categories:

In Hostage Negotiator you play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure hell-bent on having his or her demands met.Each turn in the game represents a conversation between you and the hostage taker. You'll play cards and roll dice to increase conversation points decrease the threat level and release hostages. Hostage Negotiator uses a unique hand-building mechanism that puts cards you purchase directly in your hand for next turn rather than leaving you wondering when the cards will show up like in deck-building games.In Hostage Negotiator there are multiple paths to victory but the hostage taker has other plans. Will you try to calm him and get him to surrender? Will you stall and bide your time before sending in the team for a major extraction? How many hostages will you save? These are many of the exciting decisions you will make in a game of Hostage Negotiator!

Yukon Airways

Yukon Airways

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

In Yukon Airways you will be at the controls of your very own seaplane with the mission of transporting travelers to the different points of the Yukon. Embark your passengers (dice) using a draft system and use your ticket cards to take them to the different locations on the map. For each passenger you get money and the possibility of improving your plane if the passenger finds a point of interest that satisfies their tastes at the destination (when the color of the die matches the color of one of the cubes at that destination). At the end of the game you will earn extra money according to the different locations you have visited. The player who has earned the most money at the end of the week wins.—description from publisher•••En Yukon Airways te pondrás a los mandos de tu propio hidroavión con la misión de transportar viajeros a los diferentes puntos del Yukón. Embarca a tus pasajeros (dados) mediante un sistema de draft y usa tus cartas de Tique para llevarlos a las diferentes localizaciones del mapa. Por cada pasajero obtendrás dinero y la posibilidad de mejorar tu avión si el pasajero encuentra en el destino algún punto de interés que satisfaga sus preferencias (cuando el color del dado coincide con el color de uno de los cubos de la localización de destino). Al final de la partida ganarás dinero extra según las diferentes localizaciones que hayas visitado y los tiques para la época de Navidad que hayas logrado vender. Aquel jugador que al finalizar la semana haya conseguido más dinero se proclamará ganador.

Here to Slay

Here to Slay

Rating: 6.9 | Players: 2–6

Game Type:

Family

Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.In this game you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes 1V1 challenge cards and roll modifiers to tip the odds in your favor.The first person to successfully slay three monsters or build a full party with six classes wins the game!Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters bards wizards or thieves you'll find a party leader that's right for your play style - but choose wisely because you only get one party leader for the whole game!Your heroes are brave adventurers ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect and each hero’s effect has a roll requirement. In order to use a hero’s effect you must roll two dice and score equal to or higher than that effect’s roll requirement. Heroes take advantage of items magic and modifiers to increase their chances of making their dice rolls. In order to slay that monster you must roll two dice and score equal to or higher than that monster’s roll requirement.  Be warned: Each monster has a roll range in which they’ll fight back and if you score within that range your party might be in grave danger…Don't like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero item or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge they still get to play their card but if you win the challenge you get to send their card directly to the discard pile!— description from the publisher

One Deck Dungeon: Forest of Shadows

One Deck Dungeon: Forest of Shadows

Rating: 7.1 | Players: 1–2

Game Type:

Family

One Deck Dungeon is a card game roguelike — a dungeon delve that is different every time difficult to survive with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card you claim it as either experience an item or a skill tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon the deeper you'll delve and the difficulty will scale up quickly! If you make it far enough you'll have to fight the dungeon boss. Survive and you'll be a legend!One Deck Dungeon: Forest of Shadows is a standalone expansion for One Deck Dungeon that contains new heroes new dungeons new perils new foes and new mechanisms: Poison and event Perils! It can be combined with the original game for a hybrid dungeon experience with the heroes and dungeons being compatible with the original or played on its own.

Machina Arcana (Second/Third Edition)

Machina Arcana (Second/Third Edition)

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

In Machina Arcana players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment interact and utilize their environment fight monsters and immerse themselves in the rich narrative elements.The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way mechanisms that enable varying strategies and approaches and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses so does your gear. But beware! If you are too slow horror might very well prevail and devour you whole...The 2nd edition has a lot of improvement to the rules; as well as a new manual new illustrations new graphic design and additional content. The 3rd edition includes no rule changes aside from rewordings to make the game more easier to understand and to help the new players with the learning curve. On the other hand the 3rd edition is the first one to offer other languages than English: French German Polish and Spanish.For extensive list of changes check the changelog page: http://machinaarcana.com/changelog.html

Rise of Tribes

Rise of Tribes

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In ancient prehistoric times you have discovered a new land with plentiful lakes mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.In Rise of Tribes players control a tribal faction in prehistoric times looking to GROW MOVE GATHER and LEAD their people. The board is modular composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.Each turn the active player rolls two dice then selects two of the four actions to take - GROW MOVE GATHER and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.Solo mode with the addition of Rise of Tribes: The Vul'Keth Invasion (required and sold separately) is a very challenging way to play Rise of Tribes.Rise of Tribes - Microbadges Rise of Tribes fan Rise of Tribes fan

Escape the Dark Castle

Escape the Dark Castle

Rating: 7.4 | Players: 1–4

Game Type:

Thematic

Escape the Dark Castle is a simple cooperative game of retro-atmospheric adventure.Players take on the roles of prisoners wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot the Tailor or any of the six playable characters each prisoner is represented by a character card and a custom character die showing that prisoner’s unique endowment of Might Cunning and Wisdom – the game’s three traits.Embarking on a desperate quest to escape the players must work together using custom dice and item cards to overcome the castle’s many horrors traps and challenges - each of which is represented by a large illustrated chapter card. At the beginning of each game 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time.Gameplay involves one player revealing a new chapter card each turn in a motion like turning a page of a book. When a card is turned the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead players decide as a group who will turn the next chapter card and there are often grisly consequences for the one that does!Once revealed the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving? When the players choose to enter (or fail to avoid) combat all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might Cunning and Wisdom to defeat the foe in question or risk taking damage. Blocking Resting and the use of Weapons Relics and Potions will help to keep the prisoners alive.The goal of the game is for the group to complete every chapter in the castle deck then defeat the final boss. To win they must keep every member of the team alive - if any player is killed the game ends immediately.

The Castles of Burgundy: The Dice Game

The Castles of Burgundy: The Dice Game

Rating: 6.9 | Players: 1–5

Game Type:

Family

A dice version of The Castles of Burgundy. The famous strategy game now in pure dice!As influential sovereigns expand your estates through trade and commerce. Combine the dice to your advantage and find the strategy that will lead you to victory.Like the original game the goal is to get the most points mostly by filling spaces on your board to complete as many color regions as you can. The game comes with 5 dice: one timer die 2 number dice and 2 color dice. The game is played using a roll and write mechanic where one player rolls the dice and from the results each player individually picks one color die representing a type of hex and one number die and uses their chosen combinations to fill in a hex on their individual player board.Each player starts with one castle space already filled in; from there a hex can only be filled on the board if it is adjacent to an already-filled hex. Each type of hex has its own rules for which numbers can be used to fill it. When completing a region of hexes you score points and get a reward depending on the type of hex which can be workers or monks that you can use to manipulate the dice silver coins that you can spend to take extra actions or goods that you can later ship for even more points. In addition bonus points are awarded to the first and second players to fill in all hexes on their board of each color.The timer die sets the pace of the game. When it is rolled players mark a number of boxes on the time track equal to the number of hourglasses rolled on the timer die (one or two). This progresses the game through three phases of ten time boxes each. When all time boxes are filled the game is over and the player with the most points wins.

Rolling Heights

Rolling Heights

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Roll Your Meeples Build the City.It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.In Rolling Heights players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials while face-down meeples provide nothing. You can always push your luck for better rolls but you might lose valuable materials you need to construct new buildings. Completing buildings gains you prestige as well as new workers to help you construct even larger buildings including skyscrapers.Will you construct the next famous landmark?—description from the publisher

Dark Moon

Dark Moon

Rating: 7.0 | Players: 3–7

Game Type:

Thematic

WELCOME TO DARK MOON. The Noguchi Masaki interplanetary mining corporation welcomes you to its outpost on Titan the dark moon of Saturn! You will be joining an experienced crew of miners technicians and adventurous souls who live to experience all the wonders that our solar system has to offer. Purpose loyalty camaraderie friendship and sacrifice all await you as a new and valued member of the Noguchi Masaki family!You are a crew member on a deep space mining expedition to Titan the dark moon of Saturn. During a routine excavation an “incident” occurs whereby some of the crew become infected with an unknown virus and become paranoid deceitful and violent trying to destroy the others.Roll dice overcome traumatic events throw your friends in quarantine when you don’t believe them and (if you’re Infected) betray everyone at just the right moment to secure victory!

Unearth

Unearth

Rating: 6.8 | Players: 2–4

Game Type:

Family

Long ago your ancestors built great cities across the world. Now your tribe must explore forests deserts islands mountains and caverns to find these lost cities. Claim the ruins build places of power and restore the glory of a bygone age.Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom it plays in under an hour with 2-4 players. Each player leads a tribe of Delvers represented by five dice (3 six-sided 1 four-sided and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins.The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play and Wonders can grant abilities that impact the late game.

Railroad Ink Challenge: Shining Yellow Edition

Railroad Ink Challenge: Shining Yellow Edition

Rating: 7.5 | Players: 1–4

Game Type:

Family

Categories:

Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways highways and stations to collect points but you will be penalized for any open connections so plan carefully!Railroad Ink Challenge has everything you love from the original Railroad Ink games and a lot more with an all-new focus on player interaction thanks to in-game goals! Only those who achieve them first get the reward so you have to keep an eye on what your opponents are doing and try to complete the goals before they do! A different set of goals is available each time so no two games will be the same!But wait there's more! Draw unprecedented mind-bending route configurations thanks to the new dice! Connect special structures to your network to trigger new effects: factories allow you to duplicate a die villages give bonus points if they are close to a station universities unlock extra special routes — use these effects wisely and you'll score big!Railroad Ink Challenge comes in two versions each one including one expansion with an additional dice set that adds new special rules to your games. Use oases to protect your cacti from the arid desert climate in the Shining Yellow Edition!—description from publisher

The Artemis Project

The Artemis Project

Rating: 7.2 | Players: 1–5

Game Type:

Strategy

Europa Jupiter's moon. Deep beneath the crust the oceans are teeming with alien sea life. Shellfish plants corals arthropods even strange fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas. Volcanism is rampant warming the mineral-rich waters and creating excellent conditions for energy-harvesting.The largest cavern close to the surface is known as The Pocket. This is where the initial teams of Stabilizers built their first outposts with the intent to establish long-term communities capable of surviving indefinitely. Aqua-farming is well established; food and other sundries are efficiently gathered. The Pocket has many deposits of minerals and crystals that can be mined and processed to create strong and versatile construction materials locally.Colonists arrive at the Doorstep at regular intervals when the Threshold is opened. The arrivals are of four general types: Pioneers (who are tasked with exploring the changing surface of the moon and the labyrinth of seas beneath) Engineers (who develop and operate the machinery and structures needed to run the colonies) Marines (who defend the colonies from hostile sea life unwanted intruders and other colonies) and Stewards (overseers responsible for strategy and negotiation).Colony development mostly occurs beneath the ice; this is where all of the moon’s resources are concentrated so this is where the effort is best spent. To keep close to the surface most colony structures are built clinging onto the underside of the ice crust. Surface structures will be built only once an undersea outpost is well established and beginning to thrive. In addition to construction and resource-gathering colonies spend a lot of effort on exploring this new environment. The volcanic action and mineral-heavy waters make long-range scanning unreliable so physical exploration is required to plumb the depths.As the Pocket is explored and expanded the established colonies have been making some unusual discoveries beneath the ice. Deep in the trenches artifacts of non-human origin are starting to be found. The dark seas hide many secrets. Squads of mercenaries occasionally appear on the surface and beneath the sea penetrating the Threshold somehow to carry out an unknown mission on the moon. These aspects are worrisome but can’t distract the colonies from their main goals.It is still early in the Artemis project. A foothold on life here has been gained but it will take tenacious effort from the competing colonies to reach the point where Europa is truly viable as a home.The Artemis Project is a dice (dis)placement and engine building game that has you fighting the planet as well as the other players. Roll your dice and place them tactically to thwart the other colonists. Harvest energy and minerals. Bid for buildings. Work together to go on Expeditions to earn rewards. Train workers. Will your efforts be enough to survive?

burncycle

burncycle

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

A puzzly infiltration game for 1-4 players burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors you'll be rewarded with new items and abilities but you'll also be challenged by threatening guards fatal viruses and the architecture itself which was built to fight off robotic intruders.Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play all players will contend with a randomly drawn set of programming directives which tell them in what order their bots are allowed to take physical digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn or they can disobey the directions by paying costly action dice. The best players however find a way to work within the “burncycle”: essentially organizing their actions so that they benefit the team while staying within the directive order.Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly you may end up leaving bots behind the victims of immobilizing power drains or destructive counterhacking.Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level.-description from publisher

Fleet: The Dice Game (Second Edition)

Fleet: The Dice Game (Second Edition)

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Categories:

Fleet: The Dice Game is an exciting new strategic roll and write dice game from the creators of Fleet! Fleet: The Dice Game is heavier than many roll and write games and captures the tense meaningful decisions of Fleet. Fleet: The Dice Game is for 1-4 players.In Fleet: The Dice Game you are back in beautiful Ridback Bay to reap its rewards! Fleet: The Dice Game takes place over 10 rounds with each round having two phases the Boat Phase and the Town Phase.In the boat phase the active player rolls players plus one boat dice. In turn order each player selects one die to use immediately. By selecting a boat die they get to check off the matching boat type on their sheet - unlocking license powers and boat launches to catch fish. The die that remains after all players have selected is then used by all players.In the town phase you roll town dice equal to players plus one boat die. Again in turn order each player selects one die to use immediately. In the town phase you unlock special buildings in the Wharf that grant bonuses awesome ships in the harbor to earn points and catch more fish or go to the market and gain income to generate bonus actions. The die that remains after all players have selected is then used by all players.Fishing occurs between phases in the even rounds and the player with the most points at game end wins!Fleet: The Dice Game also features a fully integrated solo mode where you battle Captain Ruth to earn the most points and reap the rewards of Ridback Bay.

Chronicles of Drunagor: Age of Darkness

Chronicles of Drunagor: Age of Darkness

Rating: 8.3 | Players: 1–5

Game Type:

Thematic

Daren has always been a land mired in conflict – from the moment the Mortal Races met in its rolling hills tall peaks and primeval forests there was bound to be strife between its wary peoples. With the discovery of Magic however came the potential for dramatic change in the world – for good or evil. Centuries after the discovery of the Art magic has shaped the fears and hopes of countless people and the heroes and villains that wield it have decided the fate of nations over all these years. Yet for all this struggle a tenuous balance remained between those who seek to strengthen all Mortal Races and those that seek to lord over them. Little do they know however that amidst the shadowed boughs of the Dead Irall an ancient evil seeks to rule once again. Few are aware that the fate of the land now lies with brave heroes who are the only ones who can prevent the oncoming Age of Darkness.Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios each of them played separately or on a continuous storyline. Each scenario has its own unique setup darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes monsters and the darkness itself. Once they all activate a round is over and a new one begins so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.As you go by the different adventures your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage or maybe you can find a locked chest the choice is up to you.Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren.—description from the publisher

Pioneer Days

Pioneer Days

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Saddle up and guide your wagon train along the perilous Oregon Trail! Build a team of hardy folk and gather resources and equipment with a unique dice drafting system. But dangers await in the dice you don't choose! You can hire townsfolk buy wagons pan for gold and take on cattle — all the while preparing for inevitable raids storms and famine. Who will best face the perils of the wild frontier and lead their wagon train to victory?Pioneer Days is a dice-drafting game reminiscent of The Oregon Trail. While you pursue your strategy you must be prepared for impending disasters such as storms disease raids and famine.Round by round players draw dice out of the bag roll them then take turns drafting one to either collect silver hire a townsfolk or take an action based on the die value. Townsfolk confer immediate or constant benefits as well as end game scoring bonuses while actions help you collect wood medicine cattle equipment and gold nuggets. The unchosen die each round advances one of the disaster tracks based on its color and when a disaster gets to the end of its track all players must deal with its effects:At the end of each round you can satisfy the current town's favor conditions in order to earn their favor. Prepare for the disasters while you pursue your strategy and earn the most points to win the game!

Dice Throne: Season Two – Gunslinger v. Samurai

Dice Throne: Season Two – Gunslinger v. Samurai

Rating: 7.5 | Players: 2

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.

Dice City

Dice City

Rating: 6.7 | Players: 1–4

Game Type:

Family

The Kingdom of Rolldovia is in turmoil. Her royal highness the Queen has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom.Dice City is a dice-crafting game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim!You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.

Rum & Bones: Second Tide

Rum & Bones: Second Tide

Rating: 7.6 | Players: 2–6

Game Type:

Thematic

Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones: Second Tide!Based on online MOBA (Multiplayer Online Battle Arena) style games Rum & Bones has 2-6 players taking control of legendary pirate heroes each with unique powers and abilities as their crews fight over Davy Jones' legendary treasure!Players each control up to five heroes at any time moving them across the game board in an attempt to destroy various key features on their opponents' ship. Victory is obtained by destroying enough of these features. Your heroes are not alone however as your crew also consists of deckhands and bosuns who while not controlled by the player will work on a simple AI to wreak havoc on the enemy!Of course what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes crushing all enemies before them until only they remain!This game is both a stand-alone and compatible as an expansion to Rum & Bones. In Rum & Bones: Second Tide 2 to 6 players will take control of one of two deadly pirate crews: The mysterious and monstrous Deep Lords who seek to claim Davy Jones’ treasure in an effort to flood the world and reshape it to their liking or the Marea de la Muerte¸ a crew of ruthless gold-seeking Spanish cutthroats who will stop at nothing to claim the treasure for their own greed!The most notable change to gameplay is their new dynamic Leveling System. Now each Hero begins the game with their Basic Attack skill card. As they gain Coins which are obtained from KO'ing enemies and Objectives they can use those Coins to buy new skills as well as level up existing skills! Also they've introduced a new Alternating Activation method of play where players will take turns activating 1 Hero (or their Crew) and then their opponent will do the same continuing back and forth until everyone has gone.

Endangered

Endangered

Rating: 7.4 | Players: 1–5

Game Type:

Strategy

Endangered is a cooperative game that combines strategy teamwork and a race against time to save iconic species whose survival hangs by a thread. Only you and your team of dedicated conservationists can save them from extinction!To begin you will step into the shoes of unique heroes like the Zoologist Philanthropist TV Wildlife Host Lobbyist or Environmental Lawyer—each armed with special abilities to turn the tide in this fight for survival. Together your goal is to protect majestic tigers and playful sea otters from the relentless march of environmental destruction.To succeed you must rally support from the United Nations sway key ambassadors and secure the crucial votes needed to pass a life-saving resolution… but the clock is ticking and the challenges are immense!Every turn presents tough choices and high-stakes decisions. Strategize with your teammates roll dice to activate powerful action cards and take bold steps to preserve habitats mitigate threats and encroaching destruction and ensure species' survival by helping each species find mates.Timing is crucial and every move matters. Can you and your team overcome destruction safeguard dwindling populations and sway the UN to act before it's too late or will humanity's progress spell the end for these incredible creatures?

Townsfolk Tussle

Townsfolk Tussle

Rating: 7.7 | Players: 2–5

Game Type:

Family

After the death of the beloved sheriff of Eureka Springs Ruffians are coming in droves to take advantage of the defenseless town! It is up to you and your fellow townsfolk to wallop these troublemakers into oblivion. And who knows—if you play your cards right you may just prove yourself worthy of becoming the new sheriff!Townsfolk Tussle is a co-op boss battler for 2-5 players. In each game your goal is to take down four unique Ruffians each one tougher than the last! You'll build up your townsfolk with gear explore Eureka Springs and concoct unique strategies to take down even more unique hoodlums.—description from the publisher

Aerion

Aerion

Rating: 7.3 | Players: 1–2

Game Type:

Strategy

You are an air-shipwright that is an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet the most beautiful ever seen. Now you must roll the dice to acquire the components you need to build airships.In Aerion a solo/co-operative game for 1-2 players you must find the best blueprints acquire the finest construction materials and recruit the best crew. Discarding cards can adjust your die rolls but be careful not to exhaust your resources! Can you build the best fleet?Aerion includes six expansion modules with new options and challenges.—description from the publisher

Dice Throne: Santa v. Krampus

Dice Throne: Santa v. Krampus

Rating: 8.0 | Players: 2–6

Game Type:

Family

Two new and original Dice Throne heroes battle in this exciting accessible stand-alone dueling game.Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Santa v. Krampus introduces two new heroes that can play against each other or any other hero in Dice Throne. Also compatible with Dice Throne Adventures!This is a stand-alone release supporting 2 players. Additional heroes are required to play with more than 2 players.

Kelp: Shark vs Octopus

Kelp: Shark vs Octopus

Rating: 7.8 | Players: 2

Game Type:

Thematic

Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses set in a South African kelp forest. Hide and seek meets bluffing and manipulation. Deck builder meets dice bag builder.As players take on the roles of these iconic sea creatures they will discover that the gameplay mechanics closely mirror their real-life counterparts. Each has a unique path to victory. The Octopus known for its cunning and adaptability sneaks around the board by playing cards and managing their hidden and revealed blocks channeling the creature's remarkable ability to camouflage and deceive. On the other hand the Shark embodying the ruthless and determined predator patrols their territory and attempts to hunt down the elusive Octopus by rolling dice and using special abilities to mitigate their luck showcasing the creature's natural instincts and predatory behavior. The game is a thrilling mix of deck-building and dice bag building as well as hide and seek bluffing and manipulation.There are 3 ways the game can end: The Shark wins by successfully attacking the Octopus. The Octopus wins by surviving until the Shark is exhausted or by eating all four seafoods.

D-Day Dice

D-Day Dice

Rating: 6.8 | Players: 1–4

Game Type:

Thematic

Normandy June 6th 1944 – as you land on the well-defended beaches a German machine gun nest is killing your comrades like flies. You must do something!In D-Day Dice players are Allied soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses they will collect resources and advance on the beach sector by sector as their unit grows stronger and deadlier. They will succeed...or die trying.D-Day Dice is a multiplayer co-op game where all players play their turn simultaneously and must help each other in order to stay alive. It also includes solitaire optional rules. Although built around dice rolling this game is about resource management (soldiers specialists items and courage) and knowing when to move your unit. Resources are kept from turn to turn so the players can plan ahead.Note: This listing is for the commercial version of D-Day Dice. To download and play the game now go to D-Day Dice: Free Trial Version.Expanded by 3 marketed expansions:D-Day Dice: Operation Neptune D-Day Dice: Atlantikwall D-Day Dice: Normandy

Troyes Dice

Troyes Dice

Rating: 7.0 | Players: 1–10

Game Type:

Strategy

Categories:

Troyes Dice invites you to discover (or rediscover) the history of the city of Troyes during the Middle Ages when society was organized around three orders: the nobles civilians and religion. The responsibility of the first order is to protect the land and ensure justice; the responsibility of middle order is the hard work of providing food and goods essential to the life of the entire city; and for the last the mission is to ensure the awakening of spiritual and cultural development!Troyes Dice is a roll-and-write strategy game in which you play a rich Champagne family. It's up to you to seize the best opportunities offered by the dice to leave your mark in the history of the city! Will you get the most fame by fighting events developing markets erecting the cathedral or participating in the construction of prestigious buildings? At the end of the game the player with the most victory points wins!—description from the publisher

My Village

My Village

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

A new chapter opens in the Village chronicles! In this standalone game each player is in charge of his very own village controlling its entire fate. Known places and characters conjoin with new mechanisms to make up a gaming experience that feels so familiar and is yet so different from Village!Village enthusiasts will recognize some core elements for example the life-time track and the village chronicle yet the new dice mechanism gives a whole new twist and dynamic to taking actions. My Village is of similar game weight as Village.

Masmorra: Dungeons of Arcadia

Masmorra: Dungeons of Arcadia

Rating: 7.0 | Players: 1–5

Game Type:

Family

Masmorra: Dungeons of Arcadia is a fast-paced dice-driven dungeon crawl board game set in the Arcadia Quest universe where players control Heroes that explore three levels of a dungeon filled with monsters traps and treasure! Bosses special rooms and countless surprises await the Heroes but only one can be the first to reach the final level and become the undisputed champion of the Realm!In Masmorra players get to roll and re-roll a pool of Dice that guides their actions for their turn and a unique dungeon is created as players lay down tiles while exploring it and fighting off monsters that are represented by special dice! But Heroes must also be aware of opponent Heroes as they'll be able to use cards to disrupt their carefully laid-out plans!

My City: Roll & Build

My City: Roll & Build

Rating: 7.1 | Players: 1–6

Game Type:

Family

My City: Roll & Build is a dice game in which over four chapters each with three episodes you create a unique city. The roll of the dice shows everyone which building to draw on their game pad and from episode to episode you have to face new challenges. First the land is developed and later gold is found. This brings bandits into your city who must be surrounded and taken into custody.You can play through the campaign or pick your favorite individual episodes or chapters to play over and over again.

Marvel Dice Throne: Scarlet Witch v. Thor v. Loki v. Spider-Man

Marvel Dice Throne: Scarlet Witch v. Thor v. Loki v. Spider-Man

Rating: 7.7 | Players: 2–4

Game Type:

Family

In Marvel Dice Throne you become one of eight of Marvel's most famous heroes including Black Panther Captain Marvel Black Widow Scarlet Witch Loki Thor Doctor Strange and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs these are our most innovative and exciting heroes yet.Marvel Dice Throne is a heart-pumping fast-playing game of skilled card play and dice manipulation supporting multiple modes of play including 1v1 2v2 3v3 2v2v2 or free-for-all.Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe highly functional Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice—description from the publisher

CV

CV

Rating: 6.6 | Players: 2–4

Game Type:

Family

Have you ever wondered who you would have been if your life had gone differently? How would you direct your life if everything were up to you? Maybe you would be a magician or travel around the world? Or maybe big business tempts you and your goal would be to earn a million dollars?CV means curriculum vitae – your resume – and in the dice and card game CV you will lead a character through his entire life making many choices about friends relations jobs and activities. Everything is possible: a dream job new relationships and skills. You can be whoever you want!Gameplay is built around the Yahtzee-style dice rolling and re-rolling system. On their dice players are trying to roll sets of symbols that allow them to acquire cards; each round these cards give benefits of some kind such as new symbols and special abilities. At the end of the game each kind of card scores points for the player.

Dice Throne: Season Two – Cursed Pirate v. Artificer

Dice Throne: Season Two – Cursed Pirate v. Artificer

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.

Dice Settlers

Dice Settlers

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

With a piece of land to call your own a handful of resources a few families and a head full of dreams you embark on a journey of a lifetime. Beyond lies the New World full of opportunities to make your dreams of a new home a reality. But beware other settlers have come here as well and although their beginnings are as humble as yours each of them will want to influence these new lands as much as you. Will you become the most powerful?Dice Settlers is a civilization dice game of pool building resource gathering and area control. Each turn players reach into their bags of dice roll and choose their own actions: from exploring new lands and building the board through gathering resources and trading to developing technologies which offer new abilities each player chooses their own path to victory.A changing board a set of different technologies every time you play and a vast array of available strategies await!

Cosmic Frog

Cosmic Frog

Rating: 7.2 | Players: 2–6

Game Type:

Strategy

Cosmic Frog is a game of collection combat and theft on a planetary scale. Each player controls a two-mile-tall immortal invulnerable frog-like creature that exists solely to gather terrain from the Shards of Aeth the fragments of a long-ago shattered world. The First Ones seek to use the lands from the Shards to reconstruct the world of Aeth and your frogs are their terrain harvesters.At the start of the game your frogs descend from the Aether the cosmic sea between the worlds onto a terrain-rich Shard of Aeth. Once on the Shard you harvest land and store it in your massive gullet. When your gullet is sufficiently full you leap into the Aether and disgorge your gullet contents into your inter-dimensional vault for permanent storage then return to the Shard to collect more land. Although your frogs' collective mission is to gather as much land as possible for the First Ones your private goal is to prove yourself to be the greatest of their harvesters by delivering to them the most valuable vault. To do this you have to fill your vault strategically in a manner that both maximizes linear sets of identical lands and maximizes the diversity of lands in your vault at the end of the game.Throughout the game you're free to keep to yourself and focus on harvesting at your own pace...or you may attack other frogs and try to take lands directly from their gullets. You may even raid another frog's vault and steal the lands they have gathered if they have been knocked into the dreaded Outer Dimensions. As you are all immortal and invulnerable no frog is ever wounded or killed — just irritated and inconvenienced.But don't ever get too comfortable with your carefully crafted plans as the Aether is a chaotic and unstable place. Waves of Aether Flux will prompt you to mutate and you may have to change your strategy in accordance with your new powers. And Splinters of Aeth tiny slivers of the old world that swirl madly about in the Aether will periodically fall from their orbit and crash into the Shard destroying large areas of terrain and blasting apart the very Shard itself!The game ends when the Shard is stripped of all harvestable land or when a Splinter shatters it. When the game ends the player with the highest valued vault wins and the frogs move to the next Shard to gather more land for the First Ones...—description from the publisher

Thanos Rising: Avengers Infinity War

Thanos Rising: Avengers Infinity War

Rating: 7.1 | Players: 2–4

Game Type:

Family

Thanos Rising: Avengers Infinity War is a cooperative dice and card game for 2-4 players.In the game players recruit heroes and assemble a team to face off against Thanos and his villainous forces in an effort to thwart him from accomplishing his master plan: Collecting all six Infinity Stones to power the Infinity Gauntlet and wreak havoc on the very fabric of reality. Building upon the strengths of the characters on their team as well as other players winning requires critical thinking and communication to reach a common goal.

Nokosu Dice

Nokosu Dice

Rating: 7.6 | Players: 3–5

Game Type:

Strategy

Categories:

Nokosu Dice is a trick-taking game for 3 to 5 players each playing Number Cards and dice in their hand to win mini-games and score points against the other players over multiple rounds. In each trick each player plays a card or die from their hand and the winner of the trick score a point. There is also a chance to win bonus points at the end of each round if the number of the tricks won in the round matches the last dice left OR if a player declares they would not win any trick for the round and actually won no trick.

Noctiluca

Noctiluca

Rating: 7.1 | Players: 1–4

Game Type:

Abstract

On the warmest nights of the year the otherwise quiet waters are filled with shimmering lights as the dormant noctiluca awaken. Renowned for their restorative properties the noctiluca are desired by many healers. Only the most skilled divers can navigate the waters to collect these mysterious glowing creatures and deliver them to healers across the land. Can you catch the embers of the sea?In Noctiluca 104 colorful translucent dice fill the pool on the game board to represent the different glowing noctiluca. Players take turns diving into the water from the edges of the shore to collect the noctiluca dice from the board and keep them safely in jars until they can deliver them to healers. After two rounds players compare points from their successful deliveries and the player with the most points wins.Thanks to a double-sided game board Noctiluca also includes a solo mode in which one player must rescue the noctiluca from the tempest.—description from the publisher

Nautilion

Nautilion

Rating: 7.2 | Players: 1–2

Game Type:

Strategy

Description from the designer:Nautilion is a dice game in the Oniverse series!Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths. You must get to the Abyss lair of the Darkhouse before the Phantom Submarine (his henchman) reaches your homeland the Happy Isles — but to defeat the Darkhouse not only must you be faster than the Phantom Submarine you must also assemble the submarine's crew along the way.Each turn you roll three dice and give one to each of these figures: the Nautilion the Phantom Submarine and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens: the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its move joins your submarine the one the Phantom Submarine reaches is lost!Only four copies exist of each of the nine different tokens so you have to decide carefully which die you need and which you can leave to your enemies. (The Darkhouse doesn't move but inflicts damage to you each time he gets a die with a high value.) To win you need to reach the Abyss with a full crew of nine different tokens.Five expansions are included with the game adding new crew members powers treacheries and challenges.

Steampunk Rally Fusion

Steampunk Rally Fusion

Rating: 7.4 | Players: 2–8

Game Type:

Strategy

Steampunk Rally Fusion is a standalone game that can be combined with the original Steampunk Rally. It introduces new tracks with unique event cards new part abilities (Gear Up and Overcharge) and a new card type: Secret Projects. It also debuts new custom dice representing powerful Fusion energy!Take on the role of ingenious inventors from history. Draft cards to invent your racing contraption. Power your creation's abilities with combinations of steam heat electricity and Fusion dice. Use cogs to augment bad dice rolls and upgrade certain machine parts.Smashing through damaging terrain spaces may cause parts to fly off your machine constantly forcing you to adapt your strategy and discover new card synergies. Fortune favors the brash so get ready to Gear Up Overcharge your machine and remake history!—description from the publisher

Tiny Epic Pirates

Tiny Epic Pirates

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

Tiny Epic Pirates is a 45 minute 1-4 player game of high-seas adventure utilizing a variable rondel action system and action combo-ing!. In Tiny Epic Pirates you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways.Each turn you move your Captain Token around your ship’s action wheel (rondel) selecting which action to perform... Plunder Trade Crew Up Attack or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action. Plundering allows you to acquire booty from settlements at a very reasonable rate. It’s amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good so make sure you are sailing in the right direction. Timing is everything sell your good at the wrong time and it’s worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship’s combat advantage and unlocks new abilities for each spoke of your ship’s action wheel making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea!Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling.The end of the game is triggered once a player has buried three treasures. To do this a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status followed by which player has the most gold.--description from the publisher

Discordia

Discordia

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

The first cities on the Rhine emerged from Roman outposts protecting the border with Germania. As the governor of one of these cities your task is to develop it in the best possible way while also defending it against the Germanic tribes. Empress Agrippina and her son Nero will inspect your actions and honor the most successful governor.In 'Discordia' you develop your city by building farms barracks defenses harbors and markets and by trading with ships. Use your seamen soldiers merchants and farmers profitably fulfill decrees and secure privileges — acting carefully at all times so that your city grows neither too fast nor too slow. Will you have the best-developed city at the end of the fourth year or will you manage to impress the empress before then and win the game early?—description from the publisher

Amsterdam

Amsterdam

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Categories:

Amsterdam is a reimplementation of Macao with a new setting improved card balance and new gameplay elements. It challenges players to build combinations of abilities as well as to correctly calculate the advantage of delayed gratification for actions.In the game players are merchants in Amsterdam near the turn of the 20th century. At the start of the game two district cards are placed on each of the twelve spaces on the designated board. At the beginning of a round the next two district cards as well as two building and two profession cards (each from a deck of 54 of each type) are drawn to form the offer of six cards. Each of these cards has a cost in colored action cubes and grants a new action special ability or way to score points. In turn order each player takes a card from those on offer. Finally a market card is revealed that allows players to exchange money for victory points on their turn.Next the six colored dice are rolled. Each player decides which of the six dice they would like (players may choose the same die) then takes as many action cubes in that color as the number of pips. Players place their new action cubes on their rotatable windrose as many spaces in the future as the number on the dice. Finally the wheel is spun so that players gain access to all cubes that were located on the 1 space of their windrose.Action cubes are used to purchase cards that a player has taken claim one of the nine types of goods around the city of Amsterdam and ferry goods or workers through canals to warehouses. Players earn points for delivering their goods as well as for bonuses on cards they purchase and the player with the most points at the end of the twelfth round wins.

Favor of the Pharaoh

Favor of the Pharaoh

Rating: 6.8 | Players: 2–4

Game Type:

Family

Categories:

In ancient Egypt even a lowly peasant could seek an audience with the Pharaoh and in Favor of the Pharaoh 2–4 players vie for the Pharaoh's favor by working their way up through Egyptian society gathering influence (represented by dice and powers) to gain entry to the next level of society. Once any player gains the Queen's influence a final contest occurs for the Pharaoh's favor.Favor of the Pharaoh tasks players with building a dice-rolling engine—not to mention adding and manipulating dice—in preparation for a final roll-off between all players to gain the Pharaoh's favor and win the game.Favor of the Pharaoh includes more than one hundred tiles over twenty standard and custom dice dozens of bonus tokens level bars locking pyramids and more. With so many combinations of level bars and tiles no two games will ever be set up the same!

Corinth

Corinth

Rating: 6.7 | Players: 2–4

Game Type:

Family

Categories:

Under a blazing sun in 4th century BCE traders come from all corners of the Mediterranean Sea to Corinth to sell their goods; Persian carpets Cretan olive oil Roman grapes and Egyptian spices are highly prized by traders. Players have a few weeks to secure their place in Corinthian lore as its most savvy trader!Corinth is a roll-and-write game akin to a dice-only version of the board game Yspahan. At the start of a turn the active player rolls nine dice then places all the dice with the highest value on the gold space at the top of the chart then starts placing dice from the bottom of the chart up with each value of dice being on a separate level.The active player takes all the dice on one level then the action associated with that level. The top level gives the player as many gold as the number of dice they took; the bottom level gives goats instead of gold; and the middle levels allow a player to deliver goods to a number of market stalls on their personal player sheet equal to the dice claimed. (You have four colors of market stalls and once you start marking off say rugs in one of the blue areas you have to finish marking off all the rugs in that area before you can start marking off another blue area.)The active player can spend gold to roll up to three extra yellow dice and thereby increase the odds of getting to take a desired level; if the active player doesn't take any of these yellow dice they are removed from play preventing others from benefitting at that player's expense.Instead of marking off gold goats or goods you can use the value of the die or dice claimed (1-6) to move the steward on your personal score sheet. The steward starts in the middle of a 5x5 grid on your sheet and you must move it as many spaces as the number of pips on the die value claimed not crossing over any line you've drawn previously. You can pay 1 gold to move the steward one more or one fewer space and you can pay as much gold as you want to do this. You can receive gold goats or goods from where the steward stops but beyond that you can earn points. When the steward stops on a corner space of this grid you count the number of spaces circled to this point with some spaces counting twice then you write down that number scoring that many points at game's end. If you stop in another corner later you do the same thing again which compounds the value of all your previous movement.You can spend gold or goats to construct buildings that give you bonus powers such as collecting two additional gold whenever you collect any gold or moving the steward up to two spaces more or less without paying.After 16 turns (with four players) or 18 turns (with two or three players) the game ends and you tally points for goods delivered spaces visited by the steward buildings constructed and goats and gold still on hand.

Machi Koro 2

Machi Koro 2

Rating: 7.1 | Players: 2–5

Game Type:

Family

Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2 where new adventures await but the bakeries and business centers still abound.In Machi Koro 2 veteran players will notice some big changes. Under the new zoning laws players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land!The cards in this set have exciting never-before-seen effects. But choose what you build wisely as your landmarks might also benefit your opponents! With more variety than ever before no two games will be the same. Machi Koro 2 will have fans visiting again and again!—description from publisher

Machi Koro Legacy

Machi Koro Legacy

Rating: 6.9 | Players: 2–4

Game Type:

Family

Machi Koro Legacy features the same gameplay as Machi Koro. You are still rolling dice you are still collecting income and you are still racing to build landmarks — but then you unlock the [censored] and you start earning a little extra income by [censored] and then you start to explore the [censored] and you have to make a choice between [censored] and [censored]. Even if you aren't in contention to win a given game you still have [censored] to set up exciting [censored] for the next one. And then the [paragraph deleted]...Machi Koro Legacy features a ten-game series that tells a complete story set in the world of Machi Koro in which player choices create a unique gameplay experience.—description from the publisher

Space Cadets: Dice Duel

Space Cadets: Dice Duel

Rating: 6.7 | Players: 4–8

Game Type:

Thematic

Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy and launch when within range. Your crew is well-trained and work quickly at their stations just the edge you need to come out on top.“Engineering power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We're going straight in”. You can feel the bridge vibrate slightly as the engines come up to speed.“Captain all sensors are on weapon lock” says the Sensor Officer. “You can fire at will.”A slight smirk crosses your face. “On my mark! Launch both tor... Wait where did they go?” You look at the viewscreen puzzled with a growing sense of unease.Sensors starts shouting. “Crystal Warp! Captain they've done a crystal warp and they're directly behind us!”From your right comes the panicked voice of the Shields officer. “Umm Captain... All of our shields are to the front!”You start barking out orders. “Shields use the crystal we captured to raise the aft shield. Weapons start to move the torpedoes to the rear tubes! Helm get us out of here!”The crew gets to work but you look on in horror as two torpedoes lance out from your nemesis...~~~~~~~~~~~~~~~~Space Cadets: Dice Duel – the Team vs. Team Real-time Dice-Rolling Game of Starship Combat! – pits two spaceships against one another in quick-paced combat. The players are divided into two teams each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations:Each player is in charge of one or more of these stations or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.

Dice Throne: Season Two – Tactician v. Huntress

Dice Throne: Season Two – Tactician v. Huntress

Rating: 7.7 | Players: 2

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.

Dice Throne: Season Two – Seraph v. Vampire Lord

Dice Throne: Season Two – Seraph v. Vampire Lord

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.

Trek 12: Himalaya

Trek 12: Himalaya

Rating: 6.8 | Players: 1–50

Game Type:

Family

Trek 12 is a roll-and-write alpinism game with progressive difficulty levels and more. To score points you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.A game is composed of 19 rolls of two six-sided dice with one die having values from 1 to 6 and the other from 0 to 5. After each roll the player must combine both die values to obtain the number to place. You can:Be careful as you may choose each of these options at most four times during a game. After placing your first number on the game sheet you must place each subsequent number in a space adjacent to one already filled. You try to make chains and develop areas. Players also have access to several bonus elements to earn during a game.At the end of a game numbers that belong to neither a chain nor an area give you minus points. The same applies if you have to place a number greater than 12...Trek 12 contains three different sheet pads to add narrative with three progressive difficulty levels.—description from the publisher

Rumble Nation

Rumble Nation

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Publisher's summaryRumble Nation — first released as 天下鳴動 (Tenka Meidou) — is an area control dice game and the 2018 Tokyo Game Market Awards Grand Prize winner.You are Warlords during the Sengoku Era the Civil War. Aim for supremacy in Japan by contending for its 11 Castles. Three dice determine where the soldiers are deployed. Tactic cards are your trump to control the course of the war. Wisdom and luck are your keys for dominance. Sparks spray from one battle to another setting the nation on fire. Keep an eye on the reinforcement chains or use them to your benefit and turn defeat into victory. - Contend for the 11 Castles in the nation. - Roll the dice to send out soldiers. - Aim for continuous victory with the reinforcements.

D-Day Dice (Second Edition)

D-Day Dice (Second Edition)

Rating: 7.4 | Players: 1–4

Game Type:

Wargames

Description from the publisher:The 2nd Edition of D-Day Dice published by Word Forge Games sees new art missions tiles and dice. It is fully compatible with the previous and subsequent versions adding new mechanics and play concepts to the highly successful D-Day Dice franchise.Normandy June 6th 1944 – as you land on the well-defended beaches a German machine gun nest is killing your comrades like flies. You must do something!In D-Day Dice players are Allied soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses he will collect resources and advance on the beach sector by sector as his unit grows stronger and deadlier. He will succeed...or die trying.D-Day Dice is a multiplayer co-op game where all players play their turn simultaneously and must help each other in order to stay alive. It also includes solitaire optional rules. Although built around dice rolling this game is about resource management (soldiers specialists items and courage) and knowing when to move your unit. Resources are kept from turn to turn so the players can plan ahead.

Age of War

Age of War

Rating: 6.4 | Players: 2–6

Game Type:

Family

Categories:

Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game each showing one castle and the symbols required to conquer this castle with the symbols separated into battle lines. Each castle belongs to a clan with some clans having only a single castle and some having up to four castles.A player starts his turn by rolling seven dice the six sides of which show archery cavalry daimyo and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this he then rolls the remaining dice ideally conquering another line; if he can't conquer a line he removes one die from play then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll.Each card is worth a number of victory points. You can conquer cards owned by other players but you need to conquer an additional daimyo line in the process. If a player owns all the castles of one clan however those castles are secure and cannot be stolen. What's more these castles are now worth more points because you've united the clan under one ruler (you) and strengthened your hold over Japan.When the last card is claimed players tally their points and whoever has the highest score wins.

Risk: Europe

Risk: Europe

Rating: 7.4 | Players: 2–4

Game Type:

Wargames

Description from the publisher: Control the crowns control Europe in the Risk Europe game--an exciting game of medieval conquest. The game challenges players to step into the role of a medieval king and rule feudal Europe by building castles taxing subjects expanding territories and engaging in battle. This in-depth game of strategy and conquest offers serious gamers a premium gameplay experience. It features 4 separate armies and 7 unique starting kingdoms each with its own strengths and abilities plus Kings Orders cards that play an important role in strategy.User summary: The goal of the game is to be the first player to control 7 crowns. Each city under a player's control provides a crown and a mission card deck gives an opportunity to earn more crowns.While there's some similarities to other versions of Risk the turns are quite different.Each player has a deck of orders they can take on their turn. They secretly place two orders face down and the first place starts by revealing an order.One order card type is to either tax a player's connected territories to gain income or to spend that income on siege weapons archers cavalry infantry units castles or crown cards.The other order card type is to expand a player's units into another territory or move units from one territory they own into another.There are also additional bonuses on some of the order cards.Battles for contested territories are fought with dice. Non-infantry units are rolled for first by type and deal immediate damage after which all units roll with 3 dice for the attacker and 2 for the defender.Diplomacy alliances and backstabbing are inevitable.

Altar Quest

Altar Quest

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

In Altar Quest each player chooses to play as a hero with their own cards and equipment. The players choose a quest deck to undertake a threat deck to serve as the main enemy forces and a sinister villain deck. Each of these decks are fixed and require no assembly but can be mixed and matched to create a wide variety of combinations. In addition the enemies in the chosen threat deck the danger of lurkers is always present in every quest. Lurkers are represented by a deck of various types of enemies that add to the variety of enemies heroes must defeat in the game.While heroes attempt to complete their quest before drawing the attention of the almighty villain the unstable magic of the altars constantly affect the game. The altar dice are tied to the mystical powers known as rhunes which can enhance cards in different ways. Each time an altar die is used (either by the heroes or the enemy) that die is rolled to create an ever-changing mix of rhunes to draw upon.Inspired by the modular deck system that was introduced in Street Masters and Brook City Altar Quest is an epic fantasy adventure game that provides a deep game experience whether as a one-off game or an engrossing campaign.-description from publisher

Dice Throne: Season One ReRolled – Barbarian v. Moon Elf

Dice Throne: Season One ReRolled – Barbarian v. Moon Elf

Rating: 7.6 | Players: 2

Game Type:

Family

Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Barbarian isn't the most elegant hero around. He loves to smash things. He is known for hitting opponents so hard they are left stunned and concussed. His endless barrage of heavy-hitting attacks shows that even the most simple fighting style can be deadly.The Moon Elf draws her energy from the light of the moon. Her exploding arrows can pierce even the toughest of armor when loosed from her giant long bow. Her quick and nimble stature makes her extremely hard to hit as she picks off her targeted foes from the vale of the forest.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts

Bravo!

Bravo!

Rating: 7.2 | Players: 1–6

Game Type:

Family

Categories:

Noch mal so gut! is a roll and write dice game in the Noch mal! family adding further rules and possibilities of the popular predecessor. New elements include a seventh dice that can be chosen instead of the other ones (and a row and extra scoring for these dice) with new elements included on this dice - like a bomb (cross 4 fields anywhere) a heart (if crossed it brings bonuses for completed columns) two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.

Warhammer: Diskwars

Warhammer: Diskwars

Rating: 7.1 | Players: 2–4

Game Type:

Customizable

The cost of victory is blood the cost of defeat is everything. –The Empire at WarSet amid the constant warfare of the Old World Warhammer: Diskwars is a game of ferocious fast-paced tabletop battles for two to four players. At the heart of the game's conflicts are its disks which represent heroes and units from across the Old World. During the game you activate these disks flipping them end over end to move them across the battlefield position them to attack and interact with terrain and other disks it overlaps. When one disk covers another disk the disk on top is considered to be pinning the disk below it; this prevents the pinned disk from activating and at the end of the round overlapping disks must fight one another. By maneuvering carefully to pin your opponent's units you can strike them down seize control of the battlefield and win the day!Warhammer: Diskwars has been updated to its new setting within the Warhammer world and features flexible rules for hero-centric army-building. Additionally whereas the original Diskwars was a collectible game Warhammer: Diskwars has moved away from the blind buy model and the Core Set includes everything you need to play the game: a host of terrain cards objectives command cards and more than sixty disks for the game's four races.

Freelancers: A Crossroads Game

Freelancers: A Crossroads Game

Rating: 7.8 | Players: 3–7

Game Type:

Thematic

Congratulations! Humanity is dead! The bad news is that all they left behind is their garbage and a broken gig economy. That's why we need freelancers like you who are ready to take any job no matter how loathsome. As a freelancer you will delve into ruins brave the wilds and slay the hordes of hideous creatures that litter the dark forgotten corners of the world. All so you can gather loot and return home ready to blow it all and start over again the next day. It's a lousy gig so it's perfect for the likes of you.Freelancers: A Crossroads Game condenses the fantasy RPG campaign experience into a single night of fun and mayhem. Create a character roll funky dice and blaze your way through multiple stories set in a world of magic monsters and murder. Better yet no game master is required as a magical companion app does all the storytelling for you! Immerse yourself in fully-voiced industry-leading audio as you play. Explore hundreds of branching paths in five highly replayable campaigns. Mix and match a multitude of species and jobs to build your own unique character. Pick up and play simple rules low commitment and no prep.—description from the publisher

DC Comics Dice Masters: Justice League

DC Comics Dice Masters: Justice League

Rating: 7.3 | Players: 2

Game Type:

Customizable

Game description from the publisher:The DC Comics Dice Masters: Justice League Starter Set the fifth starter release for the Dice Masters game has everything two players need to play and allows players to increase their Dice Masters collection or jump into the game fresh!DC Comics Dice Masters: Justice League features fan favorite characters from a variety of Justice Leagues including Batman Wonder Woman Superman Zatanna and Martian Manhunter. With gameplay that supports two players in epic dice battles DC Comics Dice Masters: Justice League lets players build their own version of the Justice League — or even the Legion of Doom!

Origins: First Builders

Origins: First Builders

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

They came to this planet and they chose you. They uplifted your people and promised great prosperity. They provided the wisdom and the resources to build your cities sky high. They taught you the ways of culture science and warfare. They promised knowledge for any willing to learn. Come Archon guide your citizens to victory under the watchful eyes of the Builders our benefactors from beyond the skies above.In Origins: First Builders you are an archon guiding a population of freemen influencing the construction of buildings and monuments climbing the three mighty zodiac temples and taking part in an arms race — all in an effort to leave the greatest mark on mankind's ancient history.You start the game with a city consisting of just two building tiles: the Agora tile and the Palace tile. As the game develops your city will grow in both size and strength as you add new building tiles each of which has a special ability that triggers when it is first added to a city and when closing a district. Your placement on the military track indicates the rewards you receive when you attack and your chances of becoming first player.Origins: First Builders is played over a number of rounds with a round ending only after each player has passed. If a game end condition has not yet been triggered the game continues with a new round. On your turn you perform one of the following actions:• Visit an encounter site with your workers to gain resources and additional citizen or speaker dice advance on the zodiac temple tracks (and potentially gain zodiac cards) and advance and attack on the military track.• Close a district gaining victory points (VPs) and possibly gold for matching a district card's building pattern additional bonuses based on the buildings you activate and additional VPs at the end of the game based on the value of the citizen die you use to close the district.• Build a tower level to increase your endgame scoring based on the tower heights and the matching color dice you use to close your districts.• Grow your population.• Pass.The temple area is divided into three tracks: the sea temple the forest temple and the mountain temple. You score points only for your two least-valued temples and once all the points have been summed whoever has the most VPs wins.

Dungeons & Dragons Dice Masters: Battle for Faerûn

Dungeons & Dragons Dice Masters: Battle for Faerûn

Rating: 7.2 | Players: 2

Game Type:

Customizable

Dungeons & Dragons Dice Masters: Battle for Faerûn is a game that utilizes WizKids Games' proprietary Dice Building Game platform in which two players take the role of warlords collect and assemble their party of adventurer dice and battle in head-to-head gameplay. Each turn players roll the dice to see what resources they have available buy dice send their party members into the field and then strike at the enemy warlord. There are multiple cards available for each type of die so players get to choose which one to use. This lets players specialize dice to suit play style.Additional cards and dice to expand your collection can be found in expansion packs. Each Foil Pack contains two cards and two dice that players can add to their Dice Masters Battle for Faerûn collections. Players can create teams of their favorite fantasy characters from the Forgotten Realms universe. You can expect to see some of the most recognizable monsters and characters such as Kobolds Beholders Mindflayers Dragons Drow and many more!The Dungeons & Dragons Dice Masters line will consist of starter sets booster packs play mats and a storage box.

Rise to Nobility

Rise to Nobility

Rating: 7.0 | Players: 1–6

Game Type:

Strategy

Five years after the events of Cavern Tavern where a fragile peace was brokered between The Five Realms the High Queen Tabita Orestes has ordered a new city to be built. The city of Caveborn will be the capital of the Five Realms a place where all the races will learn to live together in harmony with the main purpose being to bring them closer and prevent another war.The Queen needs to keep the alliance between the races and ensure that Caveborn is peaceful and prosperous. To that end a Settlers Council has been formed with Berk the Town Clerk as its chairman — but Berk is getting old and needs a successor. Are you that person?Rise to Nobility is a worker (dice) placement game set in the same fantasy world as Cavern Tavern. You each own a small piece of land in the newly built city and your job is to rise from anonymity make your way to the title of lord and take over the head seat at the Stone Council.You can achieve this by upgrading your land and increasing its value satisfying the demands of the settlers' council attracting and housing as many settlers as you can accommodating their needs finding them jobs and helping them develop from apprentices to guild masters thus insuring you have people in high places all around the city of Caveborn.

La Granja: No Siesta

La Granja: No Siesta

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Categories:

La Granja: No Siesta is a standalone dice game following up the boardgame La Granja.The players need to collect resources to cross them off on their scoring sheet in order to get the most victory points. They can hire helpers to use their special effects. They build a barn to store goods and sometimes they need to have a little time off and have a Siesta!The dice game singles out the dice mechanism from the boardgame and transfers it into a much lighter game. Every round the players roll the dice and draft them until everybody has at least three dice to score.Once a player completes the siesta track the game comes to an end. Whoever collected resources in the most effective way will win the game!

Sorcerer

Sorcerer

Rating: 7.5 | Players: 2–4

Game Type:

Customizable

Sorcerer: A Strategy Card Game is set in what the company describes as a grim gaslamp lit world full of fantastic mythical creatures and sorcery. Designed for two to four players the game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions cast spells and wield enchanted items to reach the game's goal of conquering three battlefields.The game uses a simple resource system of energy that is determined randomly by a dice-roll at the beginning of each round to make sure no round is the same. However the outcome being the same for both players the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects. Also as an action you can add more energy to your Energy Pool draw more cards move minions to another battlefield etc. The choice is yours it is just about your pure skill to handle the battle preparation!In the Battle Phase players roll amount of custom dice equal to each minion's attack trait with possible outcome of miss hit double hit or critical hit for each die and place damage counters on the respective minions or directly to the Battlefield. A unique system of Omen tokens then allows to adjust this outcome by re-rolling the dice before distributing the damage among opponent's minions and battlefield.The combination of usual mechanics like story driven deck building push your luck or dice-rolling; and a unique system of influencing the outcome of the battle provides a perfect balance between strategy and random elements (even you still have the possibility to influence the outcome). Dividing the round to the Action Phase and Battle Phase then creates a very pleasant and natural flow of the hardcore game play.Sorcerer was first developed in 2012 and in 2014 Peter Scholtz consulted with Czech and Slovak board gaming communities intensively to fine tune the mechanics of the game. In August 2014 the first “Print and Play” demo version of Sorcerer was published responding to all the remarks and feedback Peter Scholtz received allowing him to create both his upgraded native language demo and finally the English language version of Sorcerer. The Sorcerer prototype was available for the wide audience as a free to play testing material over the year 2014. After another year of intense work and listening to the game community Peter Scholtz went to Essen Spiel to meet some of the greatest board game publishers and show them the game. After a meeting with Rob Dougherty CEO of the White Wizard Games game designer (Star Realms Hero Realms and Epic card game) and last but not least MTG Hall of Fame player the dice was finally rolled. In 2016 Peter Scholtz become a White Wizard Games team member and together they prepared the game for its KS campaign launch in November 2017.

Dragonwood

Dragonwood

Rating: 6.6 | Players: 2–4

Game Type:

Family

Game description from the publisher:Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres giggling goblins and even the famed and fearsome fire-breathers themselves!In Dragonwood you collect sets of adventurer cards to earn dice which you then use to roll against your foes. Stomp on some fire ants scream at a grumpy troll or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!Gameplay:On their turn players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color) a Stomp (cards of the same number) or a Scream (cards of the same color). To capture players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike Stomp or Scream needed to capture it and a Victory Point amount. The game includes six six-sided dice with sides 1 2 2 3 3 and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards 5 of which are displayed in the landscape at any time. In addition to creatures this deck also has enhancements that are captured in the same way as creatures which assist players in capturing creatures and contains events that also impact play. When both dragons have been defeated the game is over and the player with the most victory points wins! Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is different so no two games are the same!

Bristol 1350

Bristol 1350

Rating: 6.9 | Players: 1–9

Game Type:

Party

The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave you and your fellow cart-mates successfully escape and win the game!However some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart you will catch the plague. You must do whatever is necessary to make sure that doesn't happen!On the surface Bristol 1350 is part co-operative teamwork part racing strategy and part social deduction. In reality it's a selfish scramble to get yourself out of town as quickly as possible without the plague by any means necessary.The game comes in a magnetic book box and includes a rubber playmat 9 wood pawns 3 miniature carts 6 rat/apple dice a linen bag and 64 cards. The deluxe version adds 6 coins 6 cards and 3 metal carts. This standalone game is Volume 4 in the Dark Cities Series by Facade Games following Salem 1692 Tortuga 1667 and Deadwood 1876.

The Dresden Files Cooperative Card Game

The Dresden Files Cooperative Card Game

Rating: 7.0 | Players: 1–5

Game Type:

Thematic

Description from the publisher:In The Dresden Files Cooperative Card Game players work together to solve cases from the bestselling Dresden Files novels in the ultimate what-if scenario: What if Harry was on the scene with allies who weren't there in the original story? Play Harry Murphy Susan Michael and the Alphas in the first five novels or take on Side Jobs in a random scenario generator based on the short story collection of the same name.Play your hand clear the board and beat the odds in the final showdown at the end of the book. Use teamwork strategy and a wee bit of luck to win the day.The game has plenty of in-jokes and references for Dresden fans (like the unreliable range of the Blue Beetle) but it’s accessible to people who haven’t read the books.This is a tightly tuned strategic cooperative game that feels intense vital and a little bit risky (thanks to dice and other factors) throughout play. At 30 minutes per session gameplay is fast-paced and down to the wire. In this game players take on the role of Harry Dresden and his allies investigating cases and taking on foes from the books. To accomplish this you'll share a common pool of action points (called Fate points) and each player must choose between taking an action or generating Fate points each turn. Solve more cases than there are foes left standing to win!In short each player plays a character from the novels (one of them is always Harry) taking on a shuffled scenario deck based on one of the books in the series. Using a combination of cards dice and teamwork players attack foes investigate cases take advantages and overcome obstacles to make sure they have the best possible odds for a win in the final showdown at the end of the book! Like any good cooperative game it's hard to win (no fun if there's no challenge!) but always rewarding to play and scales smoothly from one to five players.

Hunt for the Ring

Hunt for the Ring

Rating: 7.1 | Players: 2–5

Game Type:

Thematic

In Hunt for the Ring one player takes the role of Frodo and his companions who are journeying from the Shire to Rivendell while up to four other players represent the Nazgûl who are trying to hunt down the hobbits. While traveling Frodo and others must resist being corrupted by the Ring that he wears.Hunt for the Ring is a hidden movement game played in two chapters with each chapter being played on a different game board. In the first chapter the Frodo player attempts to move from the Shire to Bree gaining corruption points if they fail to do so after sixteen turns. If the Frodo player succeeds they can either record their exit point (and other game details) to play the second chapter at a later time or they can continue immediately with the second chapter having the Frodo player move from Bree to Rivendell. In this chapter the Frodo player doesn't control the hobbits directly but instead draws cards from a journey deck with each card showing one of many paths to Rivendell.

Marvel Dice Masters: Age of Ultron

Marvel Dice Masters: Age of Ultron

Rating: 7.2 | Players: 2

Game Type:

Customizable

Marvel Dice Masters: Age of Ultron is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.In this game each player fields one of the superhero teams with each hero — Rocket Raccoon Groot Captain Marvel Daredevil Kang and more — being represented by custom-tooled dice; each team must be composed of 15 dice and a player can purchase dice only from his team. Each hero also has one or more character reference cards which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs allowing for more customization of your team. Players use these dice to collect energy recruit new heroes and battle head-to-head. In addition each player brings two basic action cards to the game which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.The Marvel Dice Masters: Age of Ultron starter set comes with 44 custom dice 38 cards two dice bags and a core rulebook. Booster packs include two dice with two matching character cards.

Cube Quest

Cube Quest

Rating: 6.8 | Players: 2–4

Game Type:

Family

Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land shadow side up they have been captured and must be rolled like dice to determine whether they escape.The cubes have different strengths and special abilities such as taking extra flicks immobilizing enemy cubes reviving lost cubes and hiding before strategic re-positioning.The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes creating individual attack and defense formations and structures!

Covert

Covert

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Control your network of spies gather intel and break codes in Covert a game of tactical dice placement set collection and timing set in Cold War Europe. Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment all while keeping an eye on the needs of future missions and the advances of rival agencies.Each round players roll their hand of dice and in turn allocate them to different actions like moving their Agents acquiring Agency Cards completing and acquiring new Missions and more. Dice are placed on action circles that require players to place their dice numerically adjacent to dice that have already been placed allowing for rival agencies to thwart their plans — but a good Agent always has a backup plan and there are ways around everything that stands in your way.Covert combines simple concepts with a depth of play that allows players the freedom to combine special abilities and card combos to complete their Missions and overcome obstacles. Utilize your assets. Make your move. Don't let anyone stand in your way.

Wreck Raiders

Wreck Raiders

Rating: 7.3 | Players: 1–5

Game Type:

Family

Categories:

Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection!Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want or can you find a way to grab yourself some extra loot?Display your treasures to build museum exhibits or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also they are cardboard tiles.)When the game ends you’ll earn coins for your exhibits your vault and your aquariums. The player with the most coins wins!

Shadow Kingdoms of Valeria

Shadow Kingdoms of Valeria

Rating: 7.6 | Players: 1–5

Game Type:

Strategy

Categories:

For years the humans elves and dwarves have been slowly encroaching on your territories and slaying your kind in the name of progress. They've built their citadels keeps and villages as they push you further into the darkness. Now is the time to rally your troops and lay waste to their kind and bring forth the reign of the Shadow Kingdoms!You are a Warden hungry for the destruction of Valeria. You must outwit the other Wardens to earn the right to command an army for the Shadow Kingdoms. Visit dark Shrines to gain minions magic gems and gold to fuel your war machine. Command monsters into battle to conquer the lands and earn Victory Points. The player with the most Victory Points at the end of the game will be declared the winner.On your turn you must move your Warden from its current location to a new location. When your Warden enters one of the 5 Shrines you first take any available die from the Shrine and place it on your player board then perform the Shrine action associated with the Shrine.There are 5 troop types (die colors) in the game: Goblin (green) Orc (red) Skeleton (white) Gargoyle (purple) and Gnoll (brown). Send your Warden to the Camp on your player board to use your minion dice to resolve battle plans and place Victory tokens on your Campaign board.—description from the publisher

Dice Throne: Season One ReRolled – Treant v. Ninja

Dice Throne: Season One ReRolled – Treant v. Ninja

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One with two new characters: Treant and Ninja!Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).

Flatline

Flatline

Rating: 7.1 | Players: 1–5

Game Type:

Strategy

Description from the publisher:Flatline is a co-operative dice game set in the Fuse universe. Players must roll their dice and work to combine them with other players in order to properly treat arriving patients. Every round players race against a one-minute timer and must deal with the needs of wounded crew members as well as other emergencies within the ER. Time is running out!Comes with a 4 Cards expansion promos for FUSE inside.

Kero

Kero

Rating: 7.1 | Players: 2

Game Type:

Family

June 2471 and kerosene - KERO - is scarce. Two clans are struggling to survive exploring New Territories in their tanker trucks. Running out of fuel is a risk each time they leave camp! Fortunately a local tribe of Tuareks can lend a helping hand…Kero is a two-player game set in a future unfriendly world where players will be clan leaders - managing a camp a tanker truck and 7 Explorers - competing for the same lands. Their ability to win the game will be based on how much kerosene (Jerrycans) they can find and how they use it wisely… Collect as many resources as possible while using as little as possible of the KERO in your tanker-truck to upgrade your camp and claim New Territories! Score the more points (by adding up the points on cards and territories) and become the 2471 Badassest Clan!The game is played in 3 rounds (ending when a Claim card is revealed) each comprising several turns. Making snap decisions and mistakes under time pressure is part of the game!5 MAIN STEPS IN A PLAYER’S TURN1. Fuel up with KERO (if necessary). 2. Choose your dice and roll them. 3. Collect resources shown on the dice and perform actions to upgrade your camp: take cards from the raw take Tuarek tiles send out Explorers on New Territories. 4. Deal with Fire and discard any burnt cards accordingly to the results of your roll. 5. Claim New Territories in which you have a majority at the end of a round.FOCUS ON THE ORIGINAL REAL-TIME PLAYOn a turn choose your dice and roll them in a self-limited time using your tanker-truck. Tip it and roll your dice however many times you want to obtain needed resources keeping results as desired and avoiding fire (the fire dice burns up). When happy with the results replace your truck flat. You can’t tip it up again! Beware of Kero outage! In this case you lost your turn!As soon as your opponent starts rolling the 8 dice hold your tanker-truck (cab facing downwards). You gain only as much time as it takes your opponent to roll fires on all the dice. A simultaneous and interactive way to gain time for your sandtimer!KERO KEY FEATURES• Light tactical & frantic game • Fast & furious play for casual & experienced players • Unique balanced gameplay mixing strategy & chance • Uncommon barren theme with beautiful colored art • Two 6 inch/16 cm tanker-timers inside!HAVE FUN ROLLING YOUR DICE & REFUELING YOUR TANKER-TIMER!

Bottom of the 9th

Bottom of the 9th

Rating: 6.7 | Players: 1–2

Game Type:

Thematic

It's the bottom of the ninth inning. The game is tied. It's down to the home team to score one run to win it all. Unfortunately the home team is staring down the league's best closer.A dice and card game for two players Bottom of the 9th brings all the excitement of the final three outs of a baseball game into a compact 5-20 minute game session. With variable player strengths bluffing/deduction and die-rolling only the pitcher knows what's coming and the batter needs to keep his eyes peeled. Bottom of the 9th is played over the course of three outs or four hits (for one run scored) — whichever occurs first.Bottom of the 9th includes tons of variable player powers myriad customizable line-ups the possibility of two added expansion packs and rules for advanced league and solo play to keep gamers wanting to play ball time and time again.

Monster Lands

Monster Lands

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Monster Lands is a competitive dice-placement game that combines resource management worker placement and fun combat.You will take on the role of the leader of a small clan of brave warriors competing to win the crown of the Lands of the Discord. You will visit buildings within the Citadel the last bastion against the monsters that have overrun the kingdom and also travel to the outside the areas surrounding the Citadel where you will battle monsters and reclaim the lands for the Queen.At the end of the game the crown is handed to the clan with most victory points which are gained by amassing glory reputation gold and trophies from defeating monsters. The most important factor is glory; to gain it you must leave the safety of the Citadel and undertake missions defeat or capture monsters and conquer lands.Your mercenaries provide you with dice which you will use to take actions using a “worker-placement” mechanic. In the Citadel your dice allow you to improve your clan acquiring hunting tools shields potions venoms mercenaries and more. The timing of your dice placement and the type of dice you use affects both yourself and other players.In the Outside your dice become battle tools. You roll them in missions and battles to try and defeat monsters or reconquer the land. If you plan well you will have many ways to manipulate your dice results and increase your chance of success. You cannot simply hope for lucky rolls to snatch the crown you will need to carefully manage your resources and do some proper planning to be successful.Do you have what it takes to go for the crown?

Dice Throne: Season One ReRolled – Monk v. Paladin

Dice Throne: Season One ReRolled – Monk v. Paladin

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Monk is a master in the art of Chi. He can channel his ancient energy to absorb incoming attacks from his opponents. He can also use it to unleash a maelstrom of pain. The Monk is not only the calm before the storm but the storm itself.The Paladin's sword of righteousness strikes hard and true. Through faithful devotion he's capable of celestial defense. The Paladin wades into battle assured that the Divine is with him and that victory is his sovereign right.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts

Escape the Dark Sector

Escape the Dark Sector

Rating: 7.5 | Players: 1–4

Game Type:

Thematic

The second game in the Escape the Dark series Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere storytelling and player cooperation – perfect for newcomers to tabletop gaming. It takes about 2 minutes to set up lasts around 45 minutes and no two games are ever the same.Playing as the beleaguered crew of an impounded starship players find themselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry they will embark on a desperate mission to find their ship and blast their way home.Along the way the crew will have to overcome a variety of dangers traps and terrors. From cyborg guards and faulty replicators to killer alien organisms each challenge is represented by a large beautifully illustrated chapter card.As these immersive chapter cards are revealed one by one the game takes on the form of a shared storybook experience with the players making decisions about what to do each chapter before using a combination of dice and item cards to complete the task before them.The goal of the game is to complete every chapter and then defeat the final boss. To win you must keep each member of the crew alive; if any player is killed the game ends immediately!

Dice Throne: Season One ReRolled – Pyromancer v. Shadow Thief

Dice Throne: Season One ReRolled – Pyromancer v. Shadow Thief

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Pyromancer has only way to deal with her enemies: swift hot destruction. Even her defense is offensive. She is a glass cannon who deals massive amounts of damage turning her foes to ash.The Shadow Thief doesn't like to end things quickly much preferring the long con. Gaining CP poisoning his foes hiding and striking from the shadows - that is the way of the Shadow Thief and if their complicated game plans are allowed to reach fruition victims will find themselves in utter ruin.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts

Kingdomino Duel

Kingdomino Duel

Rating: 6.7 | Players: 2

Game Type:

Family

Categories:

Roll the dice choose the ones you want and put them together in pairs to create your dominoes. Domino by domino fill in your map while entrusting the territories of your kingdom to loyal dignitaries. Gather favors from wizards in order to cast powerful spells that will allow you to rule without having to share.Kingdomino Duel is a standalone game that preserves the essence of the acclaimed original Kingdomino. In this game instead of adding dominoes to your kingdom you will choose two dice to combine into a single domino that must then be drawn into your kingdom.—description from the publisher

Monasterium

Monasterium

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

In the early Middle Ages the peak of ecclesiastical power no fewer than five monasteries were founded in a beautiful valley with the aim of spreading the Word of God.As the dean of a cathedral school you try to accommodate the novices entrusted to you in the monasteries thus building up an unmistakable reputation. According to your talents you send novices to monastery buildings to the chapel or to the cloister. The intercession of influential personalities or other monks should not be underestimated. You can also fulfill the special missions of the monasteries and build on the stained-glass windows of your cathedral to enhance the fame of your school.After the three-year novitiate it will become clear who has been able to earn the most fame and glory with their helpers.Monasterium (which is Latin for Monastery) is a strategic game with an innovative dice mechanism that presents the players with ever new challenges. The game includes a double-sided game board: one side for the game for two and one side for 3-4 players.

Frostgrave

Frostgrave

Rating: 8.1 | Players: 2–8

Game Type:

Thematic

Amidst the frozen ruins of an ancient city wizards battle in the hopes of discovering the treasures of a fallen empire. In the fantasy skirmish wargame Frostgrave each player takes on the role of a wizard from one of ten schools of magic and builds his band of followers. The wizard's apprentice usually accompanies his master and more than a dozen other henchman types are available for hire from lowly thugs to heavily armored knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells.While individual games of Frostgrave are quick and can easily be played in an hour or two it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.Osprey Games and North Star miniatures will produce a full range of official Frostgrave miniatures. This includes wizards and apprentices from all ten schools of magic and all the soldiers that can be hired for their warbands. The wizards apprentices and specialist henchmen such as the apothecary and thief are metal sculpts while a multi-part plastic box set offers huge variety in building the more common soldier types.

Riverside

Riverside

Rating: 7.1 | Players: 1–6

Game Type:

Family

Categories:

Far to the north in a remote winter land rivers are frozen most of the year. When the villages along the riverside eventually are accessible a small river cruise company offers exotic tours like polar bear safaris reindeer trips ice fishing and more. Lucky tourists may even get a chance to see the northern lights.You work as a tour guide trying to attract tourists to your guide boats for spectacular excursions.Riverside is a different kind of roll-and-write game: The game comes with a modular game board which composes the route for the game. On a river cruise boat everyone follows the same route but you can take your tourists on different tours. You may plan ahead but beware the dice may force you to change your plans.You start each round by rolling dice into a common pool. Simultaneously each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats they have sold a group ticket of the corresponding color (excursion). The longer the row the more points they get. Additionally this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color they take this group with them to earn even more points. The player with the most points wins the game.Each dice color represents tourists with a preference for one specific type of excursion. The transparent green die is wild and represents the northern lights something everyone wants to see.Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses while other rows are long with higher points and bonuses. Which one do you start to fill? Within each guide boat you need to score higher and higher so taking too many tourists on your first excursions could be fateful. Players are rewarded if they manage to please all five kinds of tourists so maybe you need to score a new color instead of scoring really high in another color? Higher dice represent tourists who are freezing and cost fire symbols to get. Note that the wild green die always costs fire symbols to get! You have a limited number of fire symbols to use so when will be the right time to use them?—description from the designer

Arena: The Contest

Arena: The Contest

Rating: 8.5 | Players: 1–8

Game Type:

Thematic

In a world unified by the Empire it is forbidden to raise armies and make war. All major conflicts get solved in the ARENA where the best fighters represent entire Nations. Such fighters with good reason are called HEROES.In this turn-based tactical combat boardgame players recruit teams of three or four from a wide pool of Heroes all of them experts in a Combat Role like Tactician Healer and Bruiser. There are countless combos counterpicks and strategies to explore in the attempt to build a powerful and synergistic team.Each Hero is granted a Move and an Attack action per turn. Its governing rules are intuitive meaning even beginners will find ARENA easy to learn; however the game will forever remain challenging as it is impossible to reproduce two equal matches all attacks are unique and there are optional 'advanced' features to implement in order to refresh and deepen the experience such as Artifacts and Scrolls.In Competitive mode (PvP) both teams fight each other until one eliminates all opposition and wins the battle. Matches begin by strategically positioning highly-detailed miniatures in an infinitely customizable battlefield featuring optional elements that change the dynamics of combat such as walls debris altars and lava. You're required to plan ahead consider your enemies' moves and work in harmony with your team in order to find the best possible action when your turn comes.In Cooperative mode (PvE) the Player(s) build a team of 4 Heroes to travel the fantastic world of Tanares in order to solve an ancient mystery facing Missions with different problems hazards and goals. Campaign Cards present players with challenging events requiring tough decisions that shape the course - and outcome - of an adventure that find its climaxes in the difficult Dragon Boss Fights.The Campaign is meant to be conducted through the course of several sessions in which Heroes gain experience according to the number - and quality - of accomplished Mission objectives. Experience Points can be spent to Level UP and acquire minor permanent boosts or to purchase Items that grant major - but provisory - boosts to any Hero.Players are free to tweak and adjust their experience according to their personal preferences making Arena a highly diverse and replayable game. Players can make tournament tables and play simultaneous Matches on different boards; add or subtract different advanced rules and strategical features at will; try the game on custom boards or design their own missions. Players that enjoy immersion and storytelling can maximize adventure in PvE-Campaign Mode while players adverse to that can even play the Quests individually in any sequence with minimum reading required.

Machi Koro: Bright Lights,Big City

Machi Koro: Bright LightsBig City

Rating: 6.6 | Players: 2–5

Game Type:

Family

You've done a great job as Mayor! Machi Koro: Bright Lights Big City shows how popular Machi Koro has become! What started as a sleepy town of cheese factories and wheat fields has become a hot tourist destination!Explore the night life of Machi Koro with a new gameplay set-up that makes each game play unique without ever slowing down the high-paced fun or losing any of the original charm.Machi Koro: Bright Lights Big City is a standalone fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then with money in hand a player can build a landmark or a new building ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins!

Set a Watch: Swords of the Coin

Set a Watch: Swords of the Coin

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

The Kingdom is in grave danger once again but our mighty adventurers are nowhere to be found. The King has stepped in and offered to pay any mercenary for taking up arms against the darkness. This quest falls on the shoulders of four mercenaries each with a unique set of skills to band together to vanquish this evil from the Kingdom.Set a Watch: Swords of the Coin is both a standalone game for 1-4 players and an expansion that can be combined with the original cooperative game. Featuring all new characters this bunch of adventurers has to be motivated to work together. Every round you will visit all new locations and pick an adventurer to rest and get paid to take camp actions. You can use this coin to purchase powerful items from the new Merchant board and item deck. These items will assist the rest of the party on watch as they battle a line of all new creatures trying to make their way into camp. It is still a battle to keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.—description from the publisher

Freshwater Fly

Freshwater Fly

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Freshwater Fly is the second standalone game in a series from designer Brian Suhre that integrates modern game mechanics with the surprisingly rich and uniquely refreshing world of angling. In Freshwater Fly you will encounter a rushing mountain stream teaming with fish armed solely with a rod reel and selection of flies. To catch fish and earn valuable achievement points you will need to carefully perform a series of tactical maneuvers while executing a deliberate and evolving strategy.Begin by examining the ever-changing hatch in the current and tie a fly to match your target fish at just the right time and turn of the river. Then choose to cast upstream to drift your fly with the current and gain extra bites on your line or push your luck with a pinpointed cast for the perfect catch. In either case it is wise to cast near rocks to boost your skill and uncover new fishing techniques while keeping your supply of finesse charged for the next challenge. Your rondel reel which physically spins provides you different bonuses as you draw in your line depending on how aggressively you choose to fight the fish you've hooked. Applying drag for instance will negate the fish's strength but leveraging your momentum could provide you a unique action to set you up perfectly for your next cast.At its core Freshwater Fly is a dice drafting and set collecting game with elements of creative puzzle solving and pushing your luck. Each turn you select one die from the dice pool and assign it an action that relates to the particular fishing maneuver you want to take. Higher valued dice typically earn you more powerful actions but accumulating lower dice totals can earn you free turns. The dice you select will also unlock or multiply various bonus actions you can use to solve the most stringent fishing puzzles in unique and rewarding ways.The sets of fish and flies you collect will help you achieve personal and common goals but to obtain victory you must focus on those goals which overlap in the most valuable ways while not falling behind in your total fish count. The game ends when a single player catches a seventh fish achievement points are awarded and the winner is declared.—description from the publisher

King of the Dice

King of the Dice

Rating: 6.8 | Players: 2–5

Game Type:

Family

King of the DiceYou're finally a king! All your dreams have been fulfilled. You sit content in your castle and look out over your wonderful kingdom. Green meadows rolling fields high mountains and clear rivers stretch as far as your eyes can see... but one thing is missing from your kingdom: citizens! So you announce the merits of the kingdom all over the country – in the rich cities to the crazy gnomes in their workshops to the dwarves in their deep mines and also to the orcs fairies and the sorcerer's apprentices. But they aren't easily convinced; after all there are also other kings trying to win them over. That's why you need skill and luck with the dice to entice the best citizens to your kingdom. But watch out for scoundrels and dragons. Otherwise your thriving kingdom will soon be a wretched wasteland and you'll have to watch as someone else is crowned King of the Dice.Make your kingdom thrive!Step 1: Gain new citizens for your kingdom by fulfilling the various requirements on the cards with three rolls of the dice. Step 2: Special cards provide you with benefits. But watch out for scoundrels and dragons. Step 3: The player with the best citizens at the end wins the game!

Kingsport Festival

Kingsport Festival

Rating: 6.6 | Players: 3–5

Game Type:

Strategy

That flaming column was spouting volcanically. The combustion does not lay warmth but only the clamminess of death and corruption. – The Festival H.P. Lovecraft 1923In the unimaginable darkness of Kingsport silent wanderers are called to a profane celebration. Their goal: to invoke unthinkable horrors! A dread terror that is not of this world or any other — but rather from the spaces between the stars — demands your submission. Meanwhile unwary investigators vainly attempt to halt this appalling chapter in the dark history of Arkham.As the high priest of one of these shadowy cults you must dominate the city. You will invoke cosmic creatures and unholy gods to receive their gifts but you must take care to preserve your sanity and thwart the investigators who seek to stop you. This time you are the bad guys. Why settle for the lesser evil?Kingsport Festival a game of bizarre cults set in the terrifying world of Howard Philips Lovecraft lasts 12 rounds each divided into six phases. All Cultists roll their dice and the one that rolled the lowest sum will play first and so on then (in turn order) each one may invoke an Elder God by using one or more of his dice where the sum of their values is exactly equal to the number of the Elder God or pass. Once all the dice are placed or players have passed in ascending order the Elder Gods give their gifts to the Cultists who invoked them: the Cultists may have to lose Sanity points to receive the rewards. After Cultists have taken their dice back in turn order each one may place his disk on one Building that is connected to another one he has already marked (starting from the House). To do so he must pay the Domain resources required.In turns marked with a blue marker on the Calendar a Raid takes place: first the Event card and then the Investigator card is revealed. Each Cultist calculates his Strength by adding up any modifiers he has due to Spells Buildings and other game effects (such as Events Scenarios etc.). If his strength is greater the Cultist receives rewards; if is less he suffers the penalty.The game ends after the twelfth round is played. If the Scenario has a Festival card it is revealed and its effects resolved at this time. The Cultist who has the most Cult points is the winner.

King's Forge

King's Forge

Rating: 6.9 | Players: 2–4

Game Type:

Family

The Chamberlain is searching the realm for a new Craftmaster to the King and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?In King's Forge players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal wood gems and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management advance planning fierce competition and nail-biting luck will carry you to winner's circle.

Crypt

Crypt

Rating: 6.5 | Players: 1–4

Game Type:

Family

Crypt is a small-box set collection game with a unique dice placement mechanic for 1 to 4 players.Place your servant dice on treasure cards choosing any value on each die. Choosing a higher value can ward off your opponents but it also increases the odds that your servant will become exhausted. After everyone has placed their servant dice everyone rolls. If you roll less than your chosen value you lose the die.Sets of treasure can be pawned off to collectors that offer bonus coins and special abilities. The player with the most valuable collection wins!—description from the designer

Ancient Terrible Things

Ancient Terrible Things

Rating: 6.7 | Players: 2–4

Game Type:

Thematic

In Ancient Terrible Things a pulp horror adventure game for 2-4 players you play the role of an intrepid adventurer exploring a dark jungle river. Each turn you must travel to a Fateful Location face an Ominous Encounter and attempt to unlock its Ancient Secrets. If you succeed (using a combination of dice tokens and cards) you add the Secrets to your score; if you fail you unleash a Terrible Thing which counts against your score at the end of the game. The object of the game is to be the player with the most Ancient Secrets when the game ends at the Unspeakable Event.Game play involves rolling dice to achieve combinations: runs pairs three or more of a kind and single die showing a particular number or higher. Dice combos are used to overcome Encounter cards that are worth points at the end of the game and/or to acquire the four resource tokens in the game: Focus Courage Treasure and Feat.

Fate of the Elder Gods

Fate of the Elder Gods

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

In Fate of the Elder Gods players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts cast powerful spells embrace the Dark Gift of your Elder God and be first to hasten doom...before it's too late!During the game players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells creating an engine for pumping out more potential power.As cults travel to the six locations on the Fate Clock they activate specific powerful abilities such as gaining useful artifacts at The Museum or enabling their Elder God's Dark Gift at The Ceremony. As cults send more and more cultists to a location they may gain control there adding even more powerful abilities. However cults must be careful how they navigate Arkham as a location with lots of activity will attract pesky investigators. Tempt fate too many times and the investigators may raid your cult's lodge placing Elder Signs and generally getting in the way of summoning your Elder God. Gain too many Elder Signs and it's game over!If any cult can manage to raise their Summon Track to 9 before the investigators save humanity their Elder God awakens and they win! Of course win is a relative term as it will certainly herald the end of the world — but that's a small price to pay for eternal servitude to the Ancient Ones.

Würfel Bohnanza

Würfel Bohnanza

Rating: 6.6 | Players: 2–5

Game Type:

Family

Categories:

Würfel Bohnanza is as you might suspect a dice game in the Bohnanza family. Instead of cards dice give you the beans that you must use to satisfy orders and (eventually) collect Bohnentalers (i.e. dollars bucks dinero...). The first player to collect thirteen Bohnentalers wins.At the start of the game each player receives two order cards each of which shows six orders; the player tries to complete orders on one card while using the other to cover completed orders. The easiest orders to complete – say two specific bean types or three beans in any combination of two types – are at the bottom of the card and the hardest ones – requiring say a four-of-a-kind or seven beans with no blue ones – are at the top. Orders must be completed from bottom to top.On a turn the active player starts by rolling the seven bean dice three of which have one combination of beans and four of which have another combination. This player must set aside at least one bean then she rerolls any remaining dice setting at least one aside etc. After at most seven rolls she completes as many orders as she can reusing the dice as needed to complete orders. Once a player completes three orders she can harvest the card for one coin. Each additional completed order is worth a coin up to a maximum of four. When a player harvests the order card she draws a new card and uses that to record completed orders (possibly on the same turn) on the order card she already had.In the Bohnanza card game players trade cards to improve the standing of both parties involved in the trade. In Würfel Bohnanza the active player doesn't trade dice but opponents do get to benefit from that player's rolls. After each roll by the active player all other players can use the dice just rolled – and not dice already set aside – to complete orders on their own cards. Thus the active player has some incentive not to dawdle too much with her rolls as her opponents might benefit from her turn more than she does.The game ends as soon as one or more players have collected thirteen Bohnentalers. The player with the most Bohnentalers wins!

Dice Realms

Dice Realms

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Categories:

In Dice Realms players vie to improve and expand their Medieval realms while contending with Fate. Realms are represented by customizable dice with faces that can be popped out and upgraded for better ones.Each game is different as during setup players draw five tiles (from a bag of 35) to determine which extra die faces will be available beyond the five standard lines of faces: lands (victory points) farming (grain) commerce (coins) settlements (defense) and progress (upgrades). Each player begins with two identical dice and can gain more dice during play in addition to upgrading their starting dice.Play is mostly simultaneous. To begin players roll their dice with one player rolling the Fate die which affects all players.If Winter appears on the Fate die players must pay 1 grain for each die they own or take a -2 point misery chip for each grain they lack. Players may then re-roll one die for free and use any re-roll or set-a-die tokens (that allow you to choose the die face result) that they have previously invested in for further control.Players then resolve any attacks showing starting with the Fate die and then clockwise with each player's attack affecting all their rivals. Each shield showing on your dice lets you ignore one attack. Successful attacks can cost players grain the use of a die for a turn or even the loss of a die face (which can be later rebuilt).Players collect any victory points (VPs) grain and coins shown on their die faces. Coins are used to acquire upgrades purchase re-roll and set-a-die tokens repair destroyed die faces or buy a new die -- which also costs 2 grain -- expanding their realm. At most 1 coin can be saved in your treasury from round to round.Upgrades are the heart of the game. Players receive upgrades from upgrade symbols showing or by spending coins. Die faces have 1 2 or 4 dots on them. To change from a 1 to a 4 in the same color — such as from a yellow face collecting 2 grain to the 4-dot version that collects 4 grain and 2 coins — costs three upgrades whereas changing from one face to a different color face at the same level costs just one upgrade.Using upgrades crossgrades and the free reroll each turn players can craft their dice to specialize them and dramatically tilt the probability that a desired face is rolled. Of course players will want different things at different times: upgrades to get going; coins to expand their realms; food if a string of harsh winters are rolled; defense against that pesky Robber on the Fate die; VP chips to race for victory; or whatever die face is the key to winning a particular setup.If during a round any player needs to use a 10 VP token a -10 misery token or a 10 grain token (because all of the smaller value tokens have been used) then the game ends after finishing that round; otherwise the player with the Fate die passes it clockwise to the next player and a new round begins.When the game ends players tally their points earned both from VP chips and improved die faces with 2-dot faces being worth 1 VP and 4-dot faces being worth 2 VP. Whoever has the most VPs wins.

Sub Terra II: Inferno's Edge

Sub Terra II: Inferno's Edge

Rating: 7.5 | Players: 1–6

Game Type:

Family

Sub Terra II: Inferno's Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it you must find the path to the inner sanctum unlock the secrets within then escape the way you came.This is a dangerous place. You'll need to work as a team to avoid deadly traps brave scorching lava and defeat the temple's mysterious guardians. Stick together to share your skills or split up to cover more ground. But beware - the volcano stirs beneath you and you're running out of time...In Sub Terra II: Inferno's Edge players will be progressively revealing new tiles forming the board mapping the volcanic temple from its sunlit entrance to its fiery core. As players explore through the temple they will have to overcome obstacles avoid hazardous terrain and face the ferocious guardians of the 'artifact'. On each player's turn after taking their actions a random hazard will activate making careful planning of actions essential to survival.Players must collectively locate and obtain 3 'keys' mysterious objects that are needed to gain entry to the chamber containing the legendary artifact. Your adventures must be quick though as the volcano stirs and as the game progresses you get closer to the volcano erupting flipping tiles to completely inhospitable lava flows that will chase the adventurers from the cave.—description from the publisher

Inventors of the South Tigris

Inventors of the South Tigris

Rating: 8.0 | Players: 1–4

Game Type:

Uncategorized

Inventors of the South Tigris is set during the height of the Abbasid Caliphate circa 850 AD. Over the past decades Baghdad has become home to thousands of mathematicians astronomers chemists and physicians. As inspired innovators players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom or are they destined for dust and decay?The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing Building Testing and Publishing Devices. Players can also score points by training their Craftspeople developing their Workshops Researching and Influencing the 3 scientific Guilds.—description from the publisher

Big Trouble in Little China: The Game

Big Trouble in Little China: The Game

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

Description from the publisher:There is a secret world where ancient evil weaves a modern mystery… they call it Little China. It’s where Big Trouble was waiting for Jack Burton and his friends as they uncover an ancient diabolical plot. The evil minions of the immortal ghost-sorcerer Lo Pan are waiting to chop down the players with axes and guns in dark alleys and all throughout the battle-torn streets of Chinatown. Now Jack Wang Gracie and the rest of the gang must muster up all of their courage survive against hordes of baddies and then face off in a showdown with the darkest demon of them all Lo Pan!Big Trouble in Little China the Game sends you and up to three other players on a wild adventure to experience the unknown and mystical underworld of Chinatown. Each brave character uses their own unique talents and abilities to take on various missions throughout Little China; working together to gain enough Audacity to take down Lo Pan the Three Storms and a slew of other powerful henchmen in this cooperative replayable cinematic experience.You will venture through the iconic locations in Chinatown saving the helpless and thwarting evil plans all the while discovering weapons and rare magics to use to your benefit. Player actions are powered by thematic dice that are rolled each round. These dice will be used to take part in combat testing your luck taking audacious actions and get players in and out of “Big Trouble. But beware: roll bad luck and suffer the consequences!The clock’s ticking as Lo Pan inches closer to breaking the curse and regaining his mortal form. The heroes are thrown into a final showdown with Lo Pan and his most elite bodyguards to finally put an end to his reign of terror. You’ll need all of your guts and glory to rescue the green eyed beauty defeat ancient magic and save Chinatown... in Big Trouble in Little China: the Game!Big Trouble in Little China: The Game – Deluxe Edition Adds a Campaign and makes the game playable by up to 6 players

Harvest Dice

Harvest Dice

Rating: 6.6 | Players: 2–4

Game Type:

Family

Categories:

Harvest Dice is a fast fun dice game of dice drafting and veggie doodling.Each round players take turns rolling and selecting dice in order to plant veggies in their gardens or feed them to their pigs. Keep an eye on the ever-changing market though. You want to make sure you have plenty of desirable vegetables come harvest time!

Spire's End

Spire's End

Rating: 7.6 | Players: 1–2

Game Type:

Thematic

Spire's End is a solo and cooperative card game with enemy encounters interactive story-driven scenarios and high-end art & design. It's a unique gaming experience without a lot of baggage. Simple set-up intuitive rules and minimal components. No DM no bookkeeping or character sheet. Just you an oversized deck of cards dice and cube markers.I am trying to harness my childhood entertainment raw analog and unknown. My influences include a wide range of childhood nostalgia like ’70s D&D Planet of the Apes The Time Machine and Land of the Lost. There are hints of Zork Monkey Island and ’80s-’90s fanzines.It should feel like something tucked away in the closet for decades that you just discovered. Admittedly with some modern aesthetics… we will pretend it’s ahead of its time.It's the grisly tale of a strange tower that emerges in the heart of a bustling Viking city. The townsfolk have vanished. It’s up to you to mount a rescue and unravel the mystery at any cost.You move through the game like a book. But in this case it's a stack of ominous cards. Flip them over make difficult choices and let the story unfold. You have 7 adventurers (7 chances) to face the countless dangers of the spire. The core gameplay mechanics revolve around combat.To perform actions & attacks it will cost characters hit points. Every action is a risk. To execute stronger attacks you will need to spend more hit points. This makes for tense close ruthless battles. Higher risk garners greater rewards but at a higher cost. Choose your actions carefully!This is a Six-Chapter adventure each of which includes a major encounter loot choices dice events and a lot of surprises!

Rustling Leaves

Rustling Leaves

Rating: 6.9 | Players: 2–6

Game Type:

Family

Blätterrauschen (Rustling Leaves) is a roll-and-write game and for every season — spring summer autumn and winter — there is a themed game sheet with different rules. The numbers on the dice reveal the side lengths of the area marked on the game sheet. In this area a forest symbol is selected that is included in the scoring. Whoever collects the most points wins.

Waggle Dance

Waggle Dance

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Build a beehive collect nectar and make honey while also being efficient being strategic and outmaneuvering your opponents!In Waggle Dance a Euro-style worker-placement dice game for 2-4 players control worker bees to build their hive produce more bees collect nectar return it to the hive and make honey! (What is a waggle dance you ask? It's a series of patterned movements performed by a scouting bee to tell other bees in the colony the direction and distance of a food source or hive site.)Players need to organize their bees to make as much honey as possible to see the hive through the coming winter. The winner is the first player to successfully create 7 or more honey tokens in their hive. It's up to you how to achieve this: Do you focus on nectar collection increasing your bee population expanding your hive seeking favor with the queen or splitting your resources to accomplish all of these? Whatever you choose the natural world is a competitive environment and you can be sure the other players will be looking to maximize their advantage.Waggle Dance is designed to be a highly accessible language independent game with a simple rule-sheet appealing to all levels of gamers.

Hoplomachus: Remastered

Hoplomachus: Remastered

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

This solo two player cooperative and two to four player competitive game collects and combines the very best gameplay content from Hoplomachus: The Lost Cities and Hoplomachus: Rise of Rome as well as several of their expansions.Hoplomachus: Remastered includes everything that originally made the franchise a hit with its ease of play multiple combat modes and subtle variations between factions. We're giving the line a huge production update to make it the kind of game we at Chip Theory have wanted it to be from the beginning. Featuring new original art more attractive graphic design streamlined rules and component compatibility with Victorum Hoplomachus will now embody the Chip Theory Games premium experience in every sense of the word.Though both Victorum and Remastered are standalone titles their gladiator and tactics chips are cross-compatible between both games allowing players to mix and match chips for even more gameplay options!—description from the publisher

Trash Pandas

Trash Pandas

Rating: 6.5 | Players: 2–4

Game Type:

Family

In Trash Pandas players are raucous raccoons tipping over trash cans for food (and shiny objects). Players push their luck to acquire more cards but must stash them in order for them to count as points at the end of the game. When the deck runs out the game ends and players compare their stashes to see who has the majority for each card type and score points accordingly. The player with the most points wins!In more detail on a turn the active player rolls a die in the hope of gaining the benefit of the roll result. With each roll the player decides to keep rolling or stop and activate the dice results. However with each additional roll the odds of busting (getting a duplicate result) increase further and the player risks losing the progress they've made that round. When activating the dice results the player will draw cards steal cards from other players and stash cards. Cards in hand may be used for their listed ability but they count as points only when stashed.—description from the publisher

Tales from the Red Dragon Inn

Tales from the Red Dragon Inn

Rating: 8.4 | Players: 1–4

Game Type:

Thematic

Put down your flagons and strap on your swords it’s time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games!In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles.Each scenario has specific objectives so how you and your party beat each one varies from kill all the enemies to survive X turns to protect this thing until something happens to get to this room on the map. All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat or in the case of many scenarios the enemies complete their own AI-controlled objective.

Saltfjord

Saltfjord

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

The generations before you have relied on harvesting the oceans. But as the 19th century ends change and opportunity reach your fishing village in northern Norway. In Saltfjord you must decide if you will expand your settlement with new buildings send your boat to collect fish engage in trade or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village?Saltfjord is set in a Norwegian fishing village and is loosely based on the dice drafting mechanisms from Santa Maria but the game has otherwise been completely redesigned and expanded with new elements.To add to the replayability the game has lots of variable elements in the set-up such as what special abilities and end scoring tiles are available.Over three rounds players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat advancing along the various technology tracks completing trade orders or erecting new buildings.Each player's player board shows a grid. When you draft a die you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement each die can activate more buildings.The technology tracks unlock special abilities such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord.—description from the publisher

Diced Veggies

Diced Veggies

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

Categories:

Something delicious is cooking up in the kitchen and as a talented chef it’s up to you to carefully carve up the right ingredients and turn them into culinary masterpieces. Prepare a wide variety of recipes from around the world and hype them up to earn extra praise!In Diced Veggies you take turns with the cleaver slicing ingredient dice away from the shared chopping block and assigning them to the recipes you’re working on. This unique resource-gathering mechanism is the key to your scrumptious success. The particular veggies that your recipes require isn't your only consideration... you can only take a limited number of pips with each chop and the right dice values can unlock all sorts of drool-worthy Hypes to boost a recipe's score!A clever cleaver is all you need to whip up delicious recipes in this dice-slicing game for up to four chefs!—description from the publisher

Lost Cities: Roll & Write

Lost Cities: Roll & Write

Rating: 7.0 | Players: 2–5

Game Type:

Family

Categories:

In Lost Cities: Roll & Write you want to start your expeditions on the six colored paths with the smallest possible numbers on the dice. Each turn decide whether to continue with an expedition or start a new one. Acceleration fields and artifacts provide opportunities to advance quickly but you'll have to carefully consider which paths to take on which roll. If you make good progress victory beckons — but if an expedition gets stuck you will lose points just as quickly as you earned them!In more detail each player has their own score sheet which has eight columns on it: six colored columns matching the colors of Lost Cities (red/orange/yellow/green/blue/purple) an artefact column and a dice column. You will fill or mark all of these columns from the bottom up.On a turn as the active player you roll the six dice — three six-sided color dice and three ten-sided dice numbered 0-9 — then choose one number die and one color die then mark this number in this color column on your sheet. If you choose 0 and haven't started this color column you can mark the double point circle at the bottom of the column. If you choose a non-0 number and haven't started this column you write the number in the bottommost space of the column; if you have started this column then you can add another number to this column only if it's the same value or higher. (A 0 is written as 10 in a column.) Other players choose a number die and a color die from the two of each that remain then mark one of their columns in a similar manner.If you place a number on an arrow in a column then you can accelerate any color column by filling the bottommost empty space with the same number currently at the top of that column. If you write over another arrow then you accelerate once again! If you place a number on an artefact box then you mark off a space in the artefact column. If you've filled all nine spaces in a column and can write a number there once again you instead mark off an artefact.If you wish you can refuse to choose a number-color combination. If you do then you mark off a die in the dice column.If you write a number in the seventh box in a color column or mark off the seventh space in the artefact or dice column — and you're the first player to do so — then you score a 20 point bridge bonus for being the first player to cross that bridge.If you mark off the ninth space in the dice column you are considered to be exhausted but you continue to play. The game ends after the turn in which all players are exhausted or all eight bridges have been crossed. Players then score points for each color column based on the number of spaces they've filled doubling this score — whether positive or negative — if they've marked the double point circle at the bottom of the column. Players also score points for the number of spaces marked in the artefact and dice columns but if you're exhausted then you score 0 points for that column. Add your bridge bonus points to the sum of these eight columns and whoever has the highest score wins.

Hostage Negotiator: Crime Wave

Hostage Negotiator: Crime Wave

Rating: 7.4 | Players: 1

Game Type:

Thematic

Categories:

Description from the publisher:In Hostage Negotiator: Crime Wave — a standalone expansion to the solitaire game Hostage Negotiator — each turn represents a conversation between you and a hostage taker. You play cards and roll dice to increase conversation points decrease the threat level and release hostages.Hostage Negotiator: Crime Wave uses the same hand-building mechanism found in Hostage Negotiator that puts cards you purchase directly in your hand for next turn but it features new Conversation Cards new Terror Cards new Pivotal Events and all new Abductors — each with new rules and new demands! It can be played right out of the box and also expands the original Hostage Negotiator.Hostage Negotiator: Crime Wave comes in a box that fits all released content for Hostage Negotiator to date with room for more.

Roll For It! Deluxe Edition

Roll For It! Deluxe Edition

Rating: 6.6 | Players: 2–8

Game Type:

Family

Categories:

The previous edition of Roll For It! by Calliope Games was for 2-4 players and two sets could be combined to allow play for up to 8 players. This Deluxe edition supports 2-8 players out of the box.Roll For It! is a casual family-friendly dice and card game. Each player starts the game with six dice of a single color and three target cards are laid face-up on the table. Players take turns doing the following: On a turn a player rolls all of their dice not already on cards then places any dice that match the targets on the corresponding cards. (Alternatively before taking her turn a player can first choose to reclaim all of their dice from all cards.)If the player now fulfills the target with their dice – e.g. a pair of 3s a quartet of 6s or a specific combination of numbers – they claims the card takes back their dice (and returns any other dice on the card to their owner) then places a new card on the table. Each card is worth a certain number of points. The first player to earn forty or more points wins!

VivaJava: The Coffee Game: The Dice Game

VivaJava: The Coffee Game: The Dice Game

Rating: 6.6 | Players: 1–4

Game Type:

Family

Categories:

VivaJava: The Coffee Game: The Dice Game – or more simply VivaJava Dice – is the successor to the well-received 2012 release of VivaJava: The Coffee Game. As in its predecessor players of VivaJava Dice take on the roles of employees at the VivaJava CoffeeCo. scouring the globe for the best beans to keep the company on top while keeping themselves one step ahead of the rest of the executives.Also as in VivaJava VivaJava Dice has players making the crucial decision between blending beans and research but with a quick new twist. Players must now use the dice in their pool to blend – using the beans to create a best-seller for quick points then deciding whether to press their luck in subsequent rounds for bigger points but fewer dice as the blends degrade – or to research which involves using their valuable beans to gain an ever-changing variety of dice-manipulating abilities new ways to score and paths that lead to aiding a competitor for a later payoff or hindering that competitor for immediate gratification. VivaJava Dice also offers a unique system of cooperative dice-rolling that can help you rise to the top but at the price of someone else riding your coattails.With an astounding mix of plug-and-play research abilities subtle social play in semi-cooperative mode and the chance to hog all the glory and blend the best for yourself VivaJava Dice is all about choice making each game fast and furiously different.

Dizzle

Dizzle

Rating: 6.8 | Players: 1–4

Game Type:

Family

Categories:

In Dizzle players want to fill their scorecards with dice collected each round. Players take turns selecting dice from the center of the table and the next die they collect must match the others. At the end of a round mark all boxes on your scorecard filled with dice.This might sound simple but of course others will compete for the dice you need...

Monsters on Board

Monsters on Board

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Categories:

It’s close to midnight...one week before the Blue Moon Monster Mixer at Spook Manor. To throw a proper monster mash you only need one thing—Spook Juice—and you’re gonna need an awful lot of it for these party animals. Spook Juice is a powerful spirit distilled from human fear and the main ingredient in every popular monster drink. The bad news is that you’re completely out of it. The good news is that the nearby town Startleton is a great place to scare some up.You need to send your Monster disciples to scare up some of that sweet Spook Juice. So dust off your Fearmobiles and get your scariest Monsters on Board!Monsters on Board is a dice-drafting game that takes place over six rounds. Each round players will draft Monster Lords (dice) arriving from out of town in Fearmobiles trying to fulfill their Prophecy cards.After each player drafts four Monsters they will send them to the Order of Spider Jack. Monsters sent here will give players actions as well as Spook Juice when Spider Jack is summoned. The higher the die’s number the scarier the Monster which means the more Spook Juice they will scare up for you. However scarier Monsters have fewer and less powerful actions while less frightening Monsters have more powerful actions (they try harder)— so choose wisely!Drafted Monsters also move their matching colored Grunt (Monster miniature) through the Town of Startleton scaring the townspeople with the help of their little Minions (miniatures). In doing so Grunts will award players bonus actions. If the Grunts terrorize the town well enough they will grant bonus Spook Juice during final scoring.Additionally players will draft Arch Monsters and Ghosts that will help them achieve their goals.During final scoring players will gain additional Spook Juice based on how well they completed their Prophecy cards scared the Town and appeased the Arch Monsters. The player with the most Spook Juice wins!—description from the publisher

Valhalla

Valhalla

Rating: 7.1 | Players: 1–6

Game Type:

Strategy

The end is coming and greatest warriors are standing to fight. To die in glory and reach Valhalla.Valhalla is a card game with dice placement mechanics. Each player takes role of a Jarl who builds a team of warriors and equips them to fight. In battles player roll dice to activate warriors and play special tactic cards. The winning party sends their activated warriors to Valhalla and whoever has the most points at the end wins the game.The game puts a classical war game concept on its head. In Valhalla the goal is to win a battle and send winning warriors to Valhalla.Custom dice add randomness and excitement to the game and wide variety of Jarls warriors and battle tactics ensure great replayability.—description from the publisher(Español)El final se acerca y los principales guerreros se aprestan a la lucha. Para morir gloriosamente y alcanzar Valhalla.Valhalla es un juego de cartas con mecanismos de colocación de dados. Cada jugador toma el papel de un Jarl que reúne un equipo de guerreros y los equipa para luchar. En las batallas los jugadores lanzan los dados para activar luchadores y juegan cartas de tácticas especiales. El grupo ganador envía a los guerreros que haya activado al Valhalla y quien tenga más puntos al fina gana la partida.

Motor City

Motor City

Rating: 7.2 | Players: 1–5

Game Type:

Strategy

Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit.In Motor City you have two player sheets each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points advancements and bonuses.The game lasts eight rounds. Each round roll colored dice based on the number of players then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice all players get to use the remaining die on the blueprint table.After eight rounds you score points for your progress in engineering assembly testing and more. Whoever has the most points wins.Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup with no added rules.Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series.Game 1: Fleet: The Dice Game Game 2: Three Sisters Game 3: Motor City–description from the designer

Funkoverse Strategy Game

Funkoverse Strategy Game

Rating: 7.2 | Players: 2–4

Game Type:

Customizable

Face off in the ultimate Pop! battleIn the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system — the more powerful the ability the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.As of launch the Funkoverse Strategy Game consists of four-character sets and two-character sets. Every four-character and two-character set is playable as a standalone game and comes with exclusive Funko Pop! Figures that aren't available anywhere else a double-sided board tokens cards an item and dice. Sets may be combined with one another allowing players the freedom to play how they like!—description from the publisherLinked entries in the BGG database:

Colony

Colony

Rating: 6.6 | Players: 1–4

Game Type:

Strategy

In Colony each player constructs and upgrades buildings while managing resources to grow their fledgling colony. In a clever twist dice are used as resources with each side/number representing a different resource. Some resources are stable allowing them to be stored between turns while others must be used right away. Buildings provide new capabilities such as increased production resource manipulation and additional victory points. Using dice-as-resources facilitates a dynamic ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.Colony includes 28 different building card types of which only seven are used each game in addition to the fixed buildings that are used each time that you play.

Rangers of Shadow Deep

Rangers of Shadow Deep

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

A kingdom stands on the brink of destruction as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds the kingdom’s best soldiers the rangers must venture down into the shadows to gather information rescue prisoners and ambush enemy supply lines. It is a desperate fight against overwhelming odds but every little victory brings another day of hope.Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game in which players create their ranger gather companions and play through a series of missions in their fight to hold back the darkness. If their rangers survive they will grow in power and ability and be sent on more difficult dangerous and intricate assignments.—description by the publisher

Minos: Dawn of the Bronze Age

Minos: Dawn of the Bronze Age

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

In the ancient realm of Crete amidst the sun-drenched shores and labyrinthine corridors of Knossos the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans your destiny beckons you to vie for the prestigious title of Minos the ultimate leader of your people.But keep in mind - unlike the tumultuous conquests of other civilizations the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey the essence of your quest lies not in the clash of swords but in the art of governance and the cultivation of your clan’s unique identity.As leaders of Minoan clans players are in charge of the first European civilization. Build cities monuments and other structures open new trade routes expand and fight off outsiders out of your land plan your actions with your clan council research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.Draft and assign the dice to the programming board. With lower value dice you can secure stronger actions but the higher value dice will help you climb on the tracks and gain their benefits. During the action phase each player takes their dice in order from highest to lowest and performing the pre-planned actions. Players also build their tableau - each card has an instant effect and a triggered reward connected to the specific action or die value they can use to make the action more powerful. Moreover twice in the game players get Victory Points for their civilization progress in the region.—description from the publisher

Qwixx Deluxe

Qwixx Deluxe

Rating: 7.1 | Players: 2–8

Game Type:

Family

Categories:

Qwixx Deluxe is a new edition of the Spiel des Jahres-nominated dice game. In this version everything is bigger the players have boards with dry erase markers in place of the original paper and pencil. This edition is also for up to 8 players instead of only 5 in the original game. The biggest change in this edition though is that on the back of the regular player boards are the Qwixx Mixx boards that have the colors scrambled throughout the different lines which changes many of the strategies while keeping the mechanisms largely the same.The rules for Qwixx:Qwixx is a quick-playing dice game in which everyone participates no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible but you can mark off a number only if it's to the right of all marked-off numbers in the same row.On a turn the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row the higher your score for that row. Fail to cross off a number when you're the active player however and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row you get to also mark off the padlock symbol in that row locking everyone else out of this color.When either a player has four penalty boxes marked or a second color is locked the game ends immediately. Players then tally their points for each color sum these values then subtract five points for each marked penalty box. Whoever has the highest score wins.

Robin Hood and the Merry Men

Robin Hood and the Merry Men

Rating: 6.7 | Players: 1–5

Game Type:

Strategy

Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love Robin Hood.He vows to save her with help from his Merry Men — faithful souls who would follow him to hell and back! But this time Robin sees doubt in their eyes. Little John Will Scarlet and the other Merry Men deem the mission so perilous—it could plunge Nottingham into turmoil. Torn between love for the princess and his town Robin devises a plan to save both! He proposes a challenge betting his men that none can protect Nottingham as well as he. If one of them bests him at this task he will bestow his mantle of leadership to the victor! They accept his wager and pledge to rescue Maid Marian no matter the outcome.Their quest will require bravery cunning and all the wits they can muster! Will one of the Merry Men become Nottingham’s newest hero or will Robin live up to his own legend?In Robin Hood and the Merry Men players take on the role of a famous outlaw such as Robin Hood Little John Will Scarlet and Jane Fortune and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sheriff of Nottingham throughout 5 rounds of onslaught. If they succeed a winner is declared-the player with the most VP becomes Nottingham’s greatest champion.Each round consists of two phases: A Merry Men phase and a Hero phase.In the Merry Men phase you will call upon your faithful friends who are famous for their abilities to build and set various traps. In order to stay one step ahead you will send The Merry Men to acquire resources and weapons and lay traps to catch the Sheriff’s endless army of Guards. Assigning Merry Men is done through playing Merry Men cards that offer variable actions.With King Richard being away on the Crusades Prince John has given the Sheriff of Nottingham power to tax the villages in and around Nottingham so you must order your Merry Men to build barricades on the roads to prevent the heavily guarded and gold-filled carriages from entering the castle.Before he went on his crusade King Richard gave you certain tasks. In the midst of his struggles he would welcome the news that his brave heroes have completed them.In the Hero phase you will send your Hero to fight the Sheriff’s guards ambush and rob the royal carriages of their treasures enter archery tournaments rescue prisoners from the castle’s darkest dungeons and much much more.—description from the publisher

Saint Malo

Saint Malo

Rating: 6.4 | Players: 2–5

Game Type:

Family

Developer Stefan Brück at alea describes Saint Malo as a light dice-rolling strategy game in which the players draw their own city buildings walls and people on wipe-off boards.In more detail in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings which can provide additional victory points money or special actions such as altering the outcome of a die roll. Players draw symbols for their holdings on erasable boards showing a grids of their cities to create individual towns. Players could build storehouses on particular squares for example then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their towns.Saint Malo rates a 2 out of 10 on Alea's difficulty scale.

Glory: A Game of Knights

Glory: A Game of Knights

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

In Glory: A Game of Knights you are a young knight whose sole goal is to become famous. You will earn your fame through tournaments noble titles or minstrels singing about your deeds. Each turn you spend your precious time doing actions like training gathering allies praying or selling your sword. You will also fight for ransom or visit your beloved lady. Prepare yourself for being a champion able to challenge other players as well as the most famous nobles across the Europe of 15th century.—description from the publisher

Star Wars: Destiny – Two-Player Game

Star Wars: Destiny – Two-Player Game

Rating: 7.0 | Players: 2

Game Type:

Uncategorized

Take control of your favorite Star Wars characters and decide the fate of the galaxy! Upgrade your heroes and villains with iconic blasters lightsabers Force powers and more. Use premium dice and cards in a fast and furious duel to defeat your foe!The Star Wars: Destiny – Two-Player Game features a mix of previously released Destiny cards and brand new characters upgrades supports battlefields and events. These brand new cards include events and characters inspired by Star Wars: The Last Jedi!—description from the publisherThe Star Wars: Destiny – Two-Player Game is starter set that contains everything needed for two players to learn and start playing Star Wars: Destiny.

Roll to the Top!

Roll to the Top!

Rating: 6.7 | Players: 2–5

Game Type:

Family

Categories:

The goal of the game is to complete your 'Challenge' sheet by filling in numbers in all the squares of your sheet.Each game round some of the 4 6 8 12 and 20 sided dice get rolled for all players. Write the rolled numbers from the bottom to the top at your sheet with each new number higher than or equal to each number underneath. Your squares can contain: - a number from 1 die or - the sum of 2 or more dice You can also skip 1 or more dice.Before each next round the special white die tells the next player (clockwise) to add remove or swap a die before rolling.Key tactic is creating the best opportunities. The 4 6 8 12 and 20 sided dice are capricious so try to anticipate on chances!

Defenders of the Last Stand

Defenders of the Last Stand

Rating: 7.4 | Players: 1–5

Game Type:

Thematic

Defenders of The Last Stand is a post apocalyptic adventure game by Richard Launius (Arkham Horror Run Fight or Die Defenders of the Realm) and Jason Maxwell (Agents of SMERSH Mythos Tales) for 1-5 players set in the Western United States more than 50 years after nuclear war. Players take on the roles of Defenders of the last known haven for humanity called The Last Stand. Four outside clans leaders along with their followers advance toward the town and players work cooperatively to defend The Last Stand. Menacing mutants also roam the desert threatening the city's survival. The game will introduce player character mutations - your character can mutate from travel into irradiated areas. Gameplay will consist of both elements of adventure and conflict resolution and Defenders of the Last Stand will come loaded with miniatures including three large sculpted miniatures of the invading Clan leaders as well as their minions - sculpted by Chad Hoverter. The four warrior clans include raiders on bikes and in cars; Amazons on large mutated beasts; a third clan of techno savvy yet criminally insane youths; and finally a large winged creature so mutated that he has lost all traces of his old humanity.Today we discovered a fallen caravan not fifteen miles up dry road. I had been that way to visit Auntie's just recently and there weren't no caravans fallen or otherwise there before. This means the Raiders have been circling the last stand for at least the last two weeks. Pepzi asked me to stay a while in case they attack. No more scavenging for now she said. Something is brewing. The air hurts my lungs. I see shadows in the hillside. The air is more dry than usual. My lips have all but cracked off. Doc gives me salve to put on them but I tell him to keep it for the kids. New families are appearing in Stanfield. It's a good sight to see. We are finally surviving a bit and bringing kids into this world again. I'm thinking of how in the good book we are told to be multiply. It's God's will but most would say this land has been forsaken by God but I'm hoping we can start again. Me I'm hoping for the best but my bones tell me there is no best.The Last Stand was known as Stanfield before the great war. While battles raged in the cities across America and the world old-schoolers cowboys fighters and drifters came together in this desert to escape the end of the world. The desert was only the safe place and Detroit says it's where a man learns to be a man. Detroit told me that Stanfield changed its name to The Last Stand back then. Cause it was the last fighting chance for humanity. Detroit knows lots of stories. He is old and claims he was alive in those days 80 something years ago back when they played something called baseball and Nitena. I don't know what to believe from his mouth but he is a hoot to listen to. Course he has been around a long time changed by the Radiation – mutated like many folks but still as human as human can be unlike the raiders. Detroit is one of us now. He knows stuff and and we are going to fight tooth and nail against the raiders wanting to take what we worked so hard to build. Rumor is that they have merged and I reckon they will have to to capture this city. We are bonded together. Even got a little ancient technology and oil. Bad stuff maybe since it is what brought us here. We'll use it carefully. The Last Stand may be our last hope. I don't know if there are any other cities out there worth fighting for. --From the Journal of Marha Bourne Star

Divvy Dice

Divvy Dice

Rating: 6.8 | Players: 1–4

Game Type:

Family

Categories:

In the dice-rolling game Divvy Dice — first released as Man muss auch gönnen können (You have to also grant others something) — players determine their own targets for what to roll by buying cards during the game to build their own score sheet.All players are involved in the game because if the active player re-rolls their dice then everyone else can use those results for themselves.

Mind Space

Mind Space

Rating: 7.2 | Players: 1–5

Game Type:

Uncategorized

Categories:

Mind Space is a thoughtful game in which players are trying to achieve serenity by adding emotions to their Brain Board.Each emotion is represented by a polyomino shape. Five of the possible Seventeen emotion cards will be available each round and five rolled dice will determine which colors can be used to add those shapes to a Brain Board.After 12 rounds the game is scored and points can be earned by completing sections of the brain achieving public goal cards and meeting the organizational criteria of each color. The one section of each Brain Board with the most unfilled squares will result in a deduction of 1 point for each unfilled square in that section.

Fuji

Fuji

Rating: 6.6 | Players: 2–4

Game Type:

Family

Categories:

In Fuji you play as a group of adventurers on their way to Japan‘s most famous volcano Mount Fuji. But just before you arrive at your destination the earth begins to shake and the volcano erupts! Now your group must escape the deadly lava flows as quickly as possible to reach the safe village.In this cooperative dice game players simultaneously and secretly roll their dice behind their screens in each round. During the game you must find the best way across a certain number of terrain cards to the safe village for each player. Each terrain card has a given dice requirement. You can move to a card only if you match this requirement better than both your neighbors — but since you know only your own dice and can communicate only vaguely you will need both skill and luck to save yourselves.The game ends with a success if all players reach the village. It fails if one of you falls victim to the lava or becomes too exhausted to proceed.—description from the publisher

Dojo Kun

Dojo Kun

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

Categories:

In a mystical land far away from here two prestigious martial arts tournament have been held since the ancient times: the White Lotus Tournament and the Black Lotus Tournament. These two tournaments are the most important show of legendary martial arts used by powerful athletes. Extraordinary masters are always looking for new talented athletes that will be forged into the ideal of the Perfect Warrior by exhausting training and life experiences that will fortify body mind and soul.Dojo Kun means Dojo Rules and is a set of principles that guide the physical and spiritual development of the martial art practitioners. Dojo Kun is a game in which each player heads one of the four dojo (Tiger Crane Bear Cobra). The main goal is to train your athletes and attract new ones buy new training machines expand your dojo find adventures and eventually lead your athletes into winning the martial arts tournament.The game is divided into two seasons. During each season there are three preparation turns based on worker placement mechanics in which you will manage your dojo and train your athletes.During the season the athletes can also learn special techniques by visiting one of the ancient masters hidden in the central part of the board. Each season ends with the martial arts tournament where each dojo can send up to two athletes. In case of empty slots in the tournament athletes from the fifth dojo (the Skull Dojo) will attend. (These athletes are managed by the game and can even win the tournament!)Combat between athletes is simulated by throwing a set of custom dice. There are four different dice one for each fighting technique. Players will roll dice according their athlete's experience level (Dan): the higher the Dan the higher the chance of winning the match! Before a fight the players that are not attending can predict the winner of that fight to gain prestige.The tournament ends with the grand final in which a new champion will be crowned. At the end of the second season the Dojo with most Prestige Points will win the game.

Tiny Epic Galaxies BLAST OFF!

Tiny Epic Galaxies BLAST OFF!

Rating: 7.3 | Players: 2–4

Game Type:

Family

Tiny Epic Galaxies BLAST OFF! is a streamlined successor to the best selling game Tiny Epic Galaxies.Tiny Epic Galaxies BLAST OFF! Will have you learning and teaching the game faster than ever! Immediately shuffle the Planet Deck featuring 100% icon based abilities set them in orbit and you are on your way.Turns will consist of rolling Galaxy Dice and executing simple actions that lead to epic play! Tiny Epic Galaxies BLAST OFF! features an off turn mechanic called following. This ensures you will stay engaged and allows for it to always be your turn.Use your actions to create cosmic combos and race to colonize planets. Each planet you colonize brings new abilities to your galaxy and earns you victory points.Acquire the most victory points by the game's end and you'll be crown the supreme leader of the universe!

Tesseract

Tesseract

Rating: 7.5 | Players: 1–4

Game Type:

Abstract

The Tesseract appeared in our skies six days ago over the exact magnetic north of the planet. It was the size of a city block. Since that time it has been condensing collapsing upon itself. It can now fit into the palm of your hand.Our world’s best minds must now find a way to contain and control the reactions of this alien artifact or its exponentially increasing destructive power will remove our planet from existence reconfiguring our space and time to the extra-dimensional needs of its creators. Can you and your team work together to shut down the Tesseract or will humankind simply be a blip in the grand scheme of the universe? Time will tell.Tesseract is a compelling cooperative dice-manipulation game for 1 to 4 players. The focal point of the game is a block of 64 dice the Tesseract which sits at the center of the board on a raised platform. Players will remove cubes to place in their individual labs transfer them as needed to others adjust the cube's values and importantly isolate the cubes into the containment matrix neutralizing them.To Contain a cube a player must have in their lab 3 or more cubes all of one value (a Set) or in sequence (a Run) either all of one color or having none of the same colors. By filling the containment matrix completely (24 total unique dice) they will stop the reaction and win the game. But if the Tesseract has its last cube removed beforehand - or if 7 breaches occur the game is lost and our world ceases to exist.Asymetric character abilities include a passive 'always on' ability and a unique action that is only available to that player. Research cards earned during play help give players an edge as do the even more powerful Containment cards unlocked from the matrix.Tesseract is a very challenging co-op game with lots of replay value built into the number of characters and various threat platforms which govern the difficulty. The game scales remarkably well and has a solo mode that is every bit as engaging. The tension mounts quickly as the Tesseract sheds cubes at the end of every player's turn primes them and potentially causes Breaches to occur bringing us closer to disaster.-description from publisher

Cascadia: Rolling Rivers

Cascadia: Rolling Rivers

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice collect wildlife and complete habitat cards to fill in different environments in Cascadia. Use special actions to manipulate your dice and dynamic completion cards to unlock powerful combos!There are two versions of Cascadia: Rolling. Cascadia: Rolling Rivers features unique content specific to the riverine environments of Cascadia! Each version features unique content - get both versions to play 1-8 players on 8 different maps!:Roll your dice collect wildlife and Nature Tokens complete Habitat Cards and fill in the puzzle on your personal Environment Sheet to create the most harmonious ecosystem in Cascadia! Although the core rules are simple each unique Environment Sheet has its own twist so no two games of Cascadia: Rolling will play out the same!—description from the publisher

Cavern Tavern

Cavern Tavern

Rating: 6.9 | Players: 1–6

Game Type:

Strategy

In a war torn land a magical land of heroic feats and epic quests there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff deep in the shadows of a cavern lies the best kept secret for many years.This place is called the Cavern Tavern.Cavern Tavern is a worker (dice) placement and resource management game that is set in a fantasy world. Each player assumes the role of a worker in the tavern. Your job is to serve drinks work in the kitchen do chores and on top of that try to keep every guest happy including the nasty and greedy barkeep.On each turn a player can assign his dice to 1 of the 21 locations in the tavern.These locations are divided in 6 sections. The Main area where the guests are located and from where each player must pick up an Order Cellar where all the ingredients that are used to complete the Orders are located Kitchen where players can work to receive different rewards as well as the Chores section. Also the board features the Wizards workshop where the players can seek help for completing the Orders and Nasty the Dwarf's office where the players can go and try to suck up to the boss and badmouth a coworker.The players will have to complete the Orders as soon as possible because for each round they are late they’ll receive less points than the Order's original value.Also for being late with the Orders your reputation with Nasty the Dwarf is affected something that is vital in the game.To stand out from other workers and gain your employers favor you’ll need to skillfully manage the orders from your customers and the resource ingredients. You’ll have to carefully prioritize your moves and choose from what kind of work you’ll profit the most out of the situation.So… do you have what it takes? Get ready for the biggest challenge in your life and start working in Cavern Tavern.

Escape: Zombie City

Escape: Zombie City

Rating: 6.7 | Players: 2–4

Game Type:

Family

Game description from the publisher:In Escape: Zombie City you and your fellow players are survivors of the zombie apocalypse hiding in a church of a big city. Everything is going great — well as great as it can be when zombies are all around — but this is all about to change as a big wave of zombies is coming to town and they want your brainy goodness. Your only option is to gather all the necessary supplies start up the old VW Microbus and get the hell outta Dodge (the city)!Escape: Zombie City is played with a soundtrack that lasts fifteen minutes. After that length of time the zombie hordes have gotten too big to defeat and you have lost your mind so to speak...

HEXplore It: The Forests of Adrimon

HEXplore It: The Forests of Adrimon

Rating: 7.9 | Players: 1–7

Game Type:

Thematic

The forests were once populated by the elves of old- stewards of nature and protectors of the realm of fey. They departed nearly a century ago emptying their pristine cities. Slowly the settlements were repopulated by other races and culture eventually returned to their walls.Now however the peoples of the forest kneel to one enigmatic sorceress named Adrimon. All who enter slowly succumb to her presence eventually becoming mindless slaves bound to her will. The cities are now lost havens only to the mind-wiped. They work tirelessly on the Magi's automatons enormous constructs fueled by the souls she has bound.There have been heroes who have faced her and failed. In each attempt they sacrificed themselves vowing an oath that just might lead to Adrimon's undoing. These oaths gave power to their equipment creating relics that can diminish her magic but they have been broken to pieces and scattered throughout the land. It is whispered that the only way Adrimon can be defeated is to find these relic fragments and piece them together.Enter the Forests of Adrimon and attempt to gather the relic fragments creating powerful equipment that may help destroy the sorceress. Players will be able to gain Favors from the spirits of the heroes who came before them sneak into the mind-wiped cities move though the fey-realm and interact with the Dryad (a powerful ally) battle tough foes and even save some of them from the Magi's wrath. There are hundreds of unique scenarios that can affect each game.Team up to create your heroes and unseat the terrible sorceress freeing the mind-wiped from their terrible enslavement.—description from the publisherFAQ with Official Answers

SteamRollers

SteamRollers

Rating: 6.5 | Players: 1–5

Game Type:

Strategy

Categories:

In SteamRollers players use dice to build the best railway network upgrade their engine and beat their opponents to the most lucrative cargo deliveries. Make smart use of the dice to become the world's most famous railroad tycoon!Each round a certain number of dice are rolled and people draft one die with which to perform an action. They can draw a railroad track on their personal board use the die to upgrade their engine deliver a cube from a common supply board using their personal network (if their engine is strong enough) for victory points or take a special card which allows the player to break the rules in small (or big) ways.Once half the cities on the supply board are emptied the game is over at the end of the round. Players total their delivery points and add extra points for their network engine and cards. The player with the most points wins.

Spire's End: Hildegard

Spire's End: Hildegard

Rating: 7.5 | Players: 1–2

Game Type:

Uncategorized

Hildegard is a stand-alone card game adventure set in the world of Spire’s End. Over the years I've grown fond of Hildegard -- a main character from the first game. This is her story. After the dark descent into the Spire I felt like a change of pace was in order. With Hildegard I can do that. I've left behind the cold and the dark for something warm and vibrant. The game has almost no set-up intuitive rules and minimal components. No DM bookkeeping or character sheets. What you will have is a stack of over 400 beautifully designed and illustrated cards with some custom dice! Like the previous game in the Spire's End series the story unfolds one card at a time. You will be presented with numerous-narrative driven choices enemies and items that move the story along.—description from the designer

Spectacular

Spectacular

Rating: 7.3 | Players: 1–6

Game Type:

Family

In Spectacular you are creating and developing your own animal park for vulnerable species. In order to preserve the species you must ensure breeding within each habitat.During the game you select animal tiles and dice where the dice represent food for the animals. The color of the dice must match the habitat color of the animal tiles. Each turn provides crucial decision-making where you need to consider whether to draft a die of a certain value or ensure an animal tile which may not be available again.At game end for each area of connected tiles of the same habitat you score points for the sum of your dice of that color. However points are only awarded if dice values of 1 or 2 are placed on certain “family” tiles within the habitat! Over the course of the game you will also build watchtowers which will score you points for all three dice adjacent to them. To make your park even more spectacular you also aim to collect as many different species as possible with increasing points awarded for greater variety. Finally the player with the most points wins the game.After a few plays you may challenge yourself by playing with three (of 18) mission tiles. While they offer the potential for a higher score they also raise the difficulty level of the puzzle.Spectacular provides simultaneous play and ensures interaction between the players as your opponents’ decisions will affect which tiles and dice are available for you. The game also comes with asymmetric player boards (on their backs).Spectacular offers simple rules quick set-up short playing time engaging puzzles and can be played by 1 to 6 players with little downtime even with higher player count.—description from the publisher

1st & Goal

1st & Goal

Rating: 6.6 | Players: 2–4

Game Type:

Family

1st & Goal pits two football teams in a classic gridiron match. Players call plays using the cards available in their hands. Yardage gained or lost is determined by a roll of the dice and strategic play-calling makes all the difference as to which dice you get to roll for each play. The right offensive play might gain you a lot of yardage – unless the defense sets up correctly to stop it. After that it all comes down to the roll of the dice...Fumbles interceptions sacks penalties deep passes breakaway runs – it's all here. 1st & Goal comes with three Running Dice three Passing Dice a Defense Die a Play Die a Referee Die and a Penalty Die. The card decks include 60 Offense cards and 60 Defense cards. Six division packs each with four unique DFL (Dice Football League) expansion teams are sold separately.

City of Remnants

City of Remnants

Rating: 6.8 | Players: 2–4

Game Type:

Thematic

Hot rain falls down upon a cold rotting city. Here the Yugai a species of militant humanoids leave the survivors of the worlds they have ransacked and destroyed. It is a prison and a work camp a place for those who lived through Yugai invasion to live out their remaining years as slaves. This is Gatorum the City of Remnants.In City of Remnants players take on the roles of gang leaders each one with unique qualities and motivations. Players will struggle to control the city but only the winner can decide the city's future. Many paths to victory lie before you. Bid for gang members who provide a variety of shady skills. Get an edge with weapons and other sundries from the black market. Build districts that can provide you with advantages production and income but beware because a greedy opponent might sweep in and take over the work of your own hands.City of Remnants combines strong resource management auction and conversion mechanisms with spatial tactics assymetric player powers area control and direct conflict. A variety of tools different every game are at your disposal to build up your gang and claim the city for yourself. But watch out for the Yugai police force who will meddle with everyone's plans!

Call to Adventure: The Stormlight Archive

Call to Adventure: The Stormlight Archive

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson this expansion and others to follow add new challenges new destinies and new paths to follow.Call to Adventure is a hero-crafting game that combines strategy and storytelling. It's similar to some tableau-building games in which you're creating a kingdom or civilization but in this game you're building a character. Each player begins with cards that define your hero's origin motivation and destiny. Over the course of the game you overcome challenges and gain traits. It's a game with points and a clear winner but the highlight of every game is telling your hero's story at the end.

Cupcake Empire

Cupcake Empire

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Cupcakes are at the height of fashion in the city. It's the perfect time to expand your business. Even though at the moment you only have one small Bakery the dedication and the level of creativity of your employees means that there are no limits to your ambition.Your task will be no piece of cake since your competitors share your same goals and they are not going to make it easy for you. Only those who work the most efficiently and effectively will manage to build their own cupcake empire.Cupcake Empire is mainly a dice game. Your personal board represents your business and the dice your workers. In each of the columns of the board you can carry out one specific action; create new recipes for cupcakes open new stores serve customers hire new workers etc. On each turn you will have to decide which column you are going to activate taking into account that the more dice there are and the more specialized they are the more effective the action will be. Through these actions you will increase your level of sales and production trying to get them to grow in equal measure since at the end of each of your turns your Income will increase by the amount indicated by the marker that is the furthest behind i.e. that has made the least progress.

Welcome to Dino World

Welcome to Dino World

Rating: 6.7 | Players: 2–75

Game Type:

Family

Description from the designer:Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players.Roll dice draw pens and try not to let any dinosaurs escape!Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park draw paths connecting attractions to the entrance and control dinosaurs attempting to escape.The game ends whenever a player runs out of space in their park or has had too many dinosaurs escape.The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!Welcome To DinoWorld is the official game of GenCant 2017!

D100 Dungeon

D100 Dungeon

Rating: 7.7 | Players: 1

Game Type:

Thematic

D100 Dungeon is a game in which you will steer an adventurer through underground caves and dungeons looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth recognition and become stronger and increasingly skilled in their pursuits. All you will need to play D100 Dungeon is a pencil eraser a few dice and your imagination.The game uses a series of tables and harks back to a cross over of an RPG and a choose-your-own adventure book with quests and character development. You can pick this up and play as and when you have free time.Each quest is a trip to the dungeon where you will have a specific goal. Whether you win or fail the quest your character is constantly developing and looting better and better equipment and more gold. As you progress through the dungeon you map your progress and make notes so you can easily return back to a quest you have started next time. This is an ideal lunch break train journey or flight filler game.You can visit the games website here : https://www.mk-games.co.uk/d100dungeon—description from the designer

Piraten Kapern

Piraten Kapern

Rating: 6.4 | Players: 2–5

Game Type:

Family

Piraten Kapern (Pirate Capers) is the German version of the 2011 game Otsarot o Tsarot published by Shafir Games in Hebrew and English. It's part of a line of combined dice-and-card games that publisher AMIGO Spiel introduced in 2012.As you might expect with a game titled Piraten Kapern players must set off in search of treasure pushing themselves to find as much as possible without losing their heads.At the start of a turn the active player rolls the eight special dice. He must set aside any skulls rolled and his turn ends immediately with no score if he rolls a third skull. The player is free to set aside any number of other dice rerolling the rest. He may continue to do this until the skulls get him or he stops. He then scores for dice combinations with a three-of-a-kind earning 100 points a four-of-a-kind 200 points and so on all the way up to an eight-of-a-kind earning 4,000 points. Each gold or diamond showing is worth 100 points on its own. A player earns a 500 point bonus if all eight dice score. If a player is not able to set aside any valid dice all points are lost.If a player rolls four or more skulls on his first roll he heads to Skull Island for the turn setting aside those skulls and continuing to roll as long as he sets aside at least one skull each time. Once he stops all other players lose 100 points for each skull showing.Before a player starts to roll for his turn however he draws a card from the pirate deck which affects what's possible on that turn: He might score double for the treasure he collects or need to roll sabers to fight off other pirates or receive a free diamond or gold coin or be able to score treasure even if he collect three skulls.Once a player reaches 6,000 points all other players take one final turn then the player with the most points wins.

Valor & Villainy: Minions of Mordak

Valor & Villainy: Minions of Mordak

Rating: 7.5 | Players: 2–6

Game Type:

Thematic

The beloved king Shapiro has perished in a freak catapult accident but not before his most suspiciously named and irrefutably trusted adviser Evil Wizard Mordak claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard…Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard Mordak and the rest form a band of Allies called the Order without Borders who must halt his path of destruction! The game focuses on a strong and playful theme capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn!Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun plotting secrets in the dark and throwing despair into the Allies' plans in order to grow in power. They must hold nothing back drawing upon all of their cunning and evil genius to win the game for themselves!The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak's power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!

Doom Machine

Doom Machine

Rating: 7.6 | Players: 1

Game Type:

Strategy

Beware: the machine evolves grows and cycles each of its parts every turn. You must roll your dice with care use abilities to modify the results as necessary allocate dice to deal or block damage and strategically destroy parts of the DOOM MACHINE to prevent your demise!Each turn consists of two phases:In Phase I you'll roll your unlocked dice using the limited available utility slots to modify or re-roll then allocate dice to either shields (to block incoming damage) or to machine part cards in play (if the roll criteria is met) to deal damage to a part. Destroying parts earns you additional dice for future rolls.In Phase II: The machine AI takes action cycling the tracking die on each of its available machine part cards and triggering abilities when the die reaches an icon on its AI track -- potentially dealing damage repairing locking die and impacting gameplay in other nefarious ways.When all of the machine parts have completed their cycle the entire line shifts down one slot and a new machine part is added to the doom machine line increasing the difficulty with each turn.Can you keep the machine at bay long enough to destroy the core and win?—description from the designer

Monster Expedition

Monster Expedition

Rating: 6.8 | Players: 1–4

Game Type:

Family

Categories:

As the newest members of the Royal Monstrological Society players embark on an expedition to hunt for legendary monsters which have been spotted in the cloudlands in the deep sea and in the haunted forest. With ideal dice combinations players can improve their camps catch new monsters and use the abilities of previously captured monsters.At the start of Monster Expedition which is set in the same world as 2019's Carnival of Monsters players each receive a set of three supply camps and a wilderness display is formed from ten cards. Create a draw pile based on the number of players then place this deck in the center of play along with the game board and dice.On your turn you choose one of your three camps then go monster hunting with your camp level determining which dice are available. At the start of the hunt you roll all the dice and after each roll you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside the throw counts as a miss and you lose the best dice you laid out previously.When you stop use the set-aside dice to capture monsters from the wilderness and improve your supply camps possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted complete the round so that all players have had the same number of turns then tally the points to see who took the biggest haul.

Harry Potter: Death Eaters Rising

Harry Potter: Death Eaters Rising

Rating: 6.9 | Players: 2–4

Game Type:

Thematic

Harry Potter: Death Eaters Rising captures the difficulties and terrors Harry Potter Ron Weasley and Hermione Granger face during their fifth year at Hogwarts as they scramble to persuade the wizarding world of Voldemort's return.In Harry Potter: Death Eaters Rising each player must assemble teams of witches and wizards from the Order of the Phoenix Dumbledore's Army and Hogwarts to fight against the growing threat of the Dark Lord. Starting with either Harry Potter or Hermione Granger representing Dumbledore's Army Minerva McGonagall or Albus Dumbledore from Hogwarts or Nymphadora Tonks or Sirius Black from the Order of the Phoenix players will be able to rally a variety of year-5 characters to their cause such as Ginny Weasley Luna Lovegood Alastor Moody Mrs. Norris Severus Snape and Rubeus Hagrid. The collective armies and players must then work together to stop the spread of dark influence throughout the wizarding world.Players have to battle Dark Wizards Peter Pettigrew Bellatrix Lestrange Lucius Malfoy and others who bear the dark mark for control of key wizarding world locations including the Ministry of Magic Diagon Alley and Hogsmeade Village. To be successful players must vanquish Voldemort's Death Eaters and eventually defeat You-Know-Who before they corrupt and take control the wizarding world.

Deadwood 1876

Deadwood 1876

Rating: 6.6 | Players: 2–9

Game Type:

Thematic

There’s gold in the Black Hills of South Dakota and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?In Deadwood 1876 you use cards from your hand to try to win Safes from other players. Safes contain Badges Gold or Showdown Guns. Near the end of the game players with Badges get extra turns. After the final turn the team with the most Gold will advance to the Final Showdown. There teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner!The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold or attack mislead frame abandon or banish your own teammates.Deadwood 1876 volume 3 in the Dark Cities series from Facade Games can have 2-9 players. Learn in 20 minutes play in 20-40 minutes.—description from the publisher

Dice Stars

Dice Stars

Rating: 6.6 | Players: 1–4

Game Type:

Family

Categories:

In Dice Stars the dice are shooting stars that never look the same! You can choose to end the game quickly or take your time but all your choices will be crucial to multiplying your points and reaching an incredible total! You may need to risk it all if you want to succeed...In more detail Dice Stars is a short dice game in which you have to make the best decision to score the maximum of points. On your turn you add a certain number of dice to a dice pool then take either all dice of the same color or all dice of the same value. These actions let you score points in different ways.

Garden Dice

Garden Dice

Rating: 6.6 | Players: 2–4

Game Type:

Family

Categories:

Garden Dice is a family strategy game that combines dice rolling tile laying and set collection. The game board depicts a garden as a 6x6 grid in which seed and vegetable tiles are placed using dice rolls as coordinates. Players take turns using the dice to plant water and harvest five different types of vegetables with differing point values from the lowly squash to the mighty eggplant.The game's chaining mechanism allows players to water or harvest multiple tiles using a single action enabling players to build upon each others' chains. Players can also use bird and rabbit tiles to eat other players' seed and veggie tiles but not without paying a small penalty. Two other special tiles – the sundial and the scarecrow – allow players to modify dice rolls or protect their own tiles.The Gnome expansion included in Garden Dice can be added to the base game to give players the ability to adjust the dice rolls for purchasing watering and harvesting their vegetables leading to a more strategic experience.Bonuses increase the values of tiles as they are harvested and additional points are awarded at the end of the game for collecting sets. The player with the most points when the last tile is taken wins.

Herbaceous Sprouts

Herbaceous Sprouts

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Categories:

A FLAVORFUL DICE GAME Everyone has a green thumb when playing Herbaceous Sprouts. Unwind while enjoying this beautiful and thoughtful game of collecting seeds using tools and growing sprouts in the community garden. Gather your seeds and tools from the shed but don’t take too long or your friend might become the Head Gardener first.OBJECTIVE Become the Head Gardener by collecting herb and flower seeds and using your garden tools to plant in the community garden and scoring the most points. Each round gardeners take turns collecting herb and flower seeds (represented by dice) which they place and save in their wheelbarrow as well as tools (represented by cards) which they use to plant sprouts. Players can plant quickly for low point spots or push their luck saving their seeds for premier spots in the garden.GAMEPLAY Herbaceous Sprouts is played over a series of rounds each with a different Lead Gardener. When the last Tool Cards are used the game ends the final score is tallied.PHASE 1: Preparing the Tool Shed This phase is performed by the Lead Gardener of the current round. They set up the Tool Cards and Seed Dice for the round.PHASE 2: Picking and Planting Seeds In this phase all players take turns picking resources from the shed and planting in the community garden. Starting with the Lead Gardener and moving clockwise each player takes a turn. Each player performs the following steps in this order:PHASE 3: Clean Up Players set up for the next round or proceed to End Game scoring.—description from the publisher

Rome & Roll

Rome & Roll

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Rome & Roll is a heavy roll-and-write board game by Dávid Turczi and Nick Shaw in which 1-4 players compete to craft an empire. Draft from a pool of custom dice to collect resources construct the town and organize armies. Political alliances the colonies and even the Gods all have a part to play. Imperii Gloria!• Draft the dice to match your needs: roll draw and win! • Play one of seven unique character classes ranging from merchants to military leaders with a wealth of different strategies to deploy. • Take advantage of four possible scoring avenues: construct buildings trade resources conquer unruly colonies and renovate the Roman road network. • Make political alliances and call on the Gods. • Raise armies and invade settlements as far afield as Egypt and Spain. • Build roads and manage unruly provinces.

The Enchanted Tower

The Enchanted Tower

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Ack the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well that's neither here nor there for now – let's get out there and free her from the enchanted tower.In Der verzauberte Turm one player plays the sorcerer and at the start of the game he hides a key under one of 16 spaces on the game board. The other players collectively take the part of Robin who tries to find the key before the sorcerer can reach it. No matter who finds the key first though that player gets to try the key in one of the six locks on the tower; if he chooses the right one the princess jumps free of the tower and that player wins. If not the sorcerer hides the key once again and everyone moves back to their starting locations.The sorcerer starts the game on a supplementary movement board that takes him eight spaces to cover giving Robin time to search various locations first for the key. (Robin and the sorceror are apparently magnetized and when the character passes over the key location the key will clack to its underside.) How do the pieces move? Each turn the sorcerer rolls a symbol die that shows which character moves first that turn; the Robin players take turns rolling a number die which has values for both Robin and the sorcerer. Thus they jockey back and forth to reach a location that only the sorcerer knows. Will the princess find freedom once again at least for a little while?

Roll for Adventure

Roll for Adventure

Rating: 6.7 | Players: 2–4

Game Type:

Family

Categories:

The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord who seeks to bring eternal darkness across the land.The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed they'll save the empire and win the game. However should even one area fall under the control of the Dark Lord the players lose the game immediately.

Thief's Market

Thief's Market

Rating: 6.5 | Players: 3–5

Game Type:

Family

Categories:

You are all thieves! Each round in Thief's Market you roll the loot dice and split them up then use your earnings to buy devious plans henchmen and finery in order to become the most notorious thief of all!When the display of available cards to purchase can't be refilled the game ends. Players with the most henchmen and gold score bonus points then the player with the most notoriety in cards tokens and bonuses wins!

Sequoia

Sequoia

Rating: 6.6 | Players: 2–5

Game Type:

Family

In Sequoia you are trying to grow the tallest trees in 11 different forests. After your 10 turns if you have the tallest tree then you get the victory points from that forest. Second place gets a small consolation prize.Each turn you get to grow two of your trees. Which trees you choose will determine if you win or lose. Do you keep fighting in a forest with competition or start growing your tree somewhere else? You'll have to wrestle with the dice to grow the tree you want.Sequoia is a game of choosing your battles.—description from the publisherThe dice will always give you choices but they will be hard choices.Ties in each forest are decided by extra tie-breaker rounds that can lead to epic finishes.

Shadows of Kilforth: A Fantasy Quest Game

Shadows of Kilforth: A Fantasy Quest Game

Rating: 7.8 | Players: 1–4

Game Type:

Thematic

Shadows of Kilforth is the sequel and stand-alone expansion to Gloom of Kilforth: A Fantasy Quest Game. It is a game of high fantasy with a gothic edge where 1-4 players working individually or together assume the roles of heroes on a journey through a dark world of magic and peril. They will visit strange places meet stranger people and defeat powerful enemies in their mission to discover mysterious artefacts and mystical spells. Each player follows their hero’s tale an epic saga from modest beginnings through to a climactic battle that will decide the fate of the world...—description from the publisherThis project was known earlier as 'Touch of Death: A Fantasy Quest Game'.

The Goonies: Never Say Die

The Goonies: Never Say Die

Rating: 7.3 | Players: 2–5

Game Type:

Uncategorized

It's our time down here.Embark on a perilous adventure full of dangerous booby traps and treacherous treasure-filled caverns! In The Goonies: Never Say Die one player is the Goondocks Master controlling fearsome foes from the outlaw family the Fratellis to the legendary pirate One-Eyed Willie. The other players take on the role of the Goonies — Mikey Mouth Chunk Data and Sloth — and attempt to overcome cryptic puzzles and deadly challenges with teamwork strategy and Data's clever contraptions! Will the Goonies discover the legendary riches that will save their homes or will they follow the fate of Chester Copperpot...and never see the light of day?The game features nine adventures so that players can immerse themselves in the 1980s movie as well as brand new stories and it includes eight sculpted miniatures of Mikey Mouth Chunk Data Sloth the Giant Octopus the Fratellis and even One-Eyed Willie himself.

Star Trek: Five-Year Mission

Star Trek: Five-Year Mission

Rating: 6.5 | Players: 3–7

Game Type:

Family

Star Trek: Five-Year Mission is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series) or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crew’s abilities differ for each crew.In these roles players try to cooperatively solve a series of blue (easy) yellow (medium) and red (difficult) alerts to score points attempting one of 6 different difficulty levels to win before failing five such alerts or the Enterprise being destroyed. Players must deal with injuries which lock dice out of play ship damage that can force players to attempt harder alerts urgent events that must be completed in 3 minutes the prime directive as well as yellow and red alerts that force additional alerts cards to come into play pushing you closer to failing.

Tales & Games: The Three Little Pigs

Tales & Games: The Three Little Pigs

Rating: 6.4 | Players: 2–5

Game Type:

Children's

As a little pig your dearest wish is to build a strong and beautiful house in which you can spend your long winter evenings. But you won’t need trowels nor scaffoldings as only dice will allow you to construct your dream home. Beware the wolf prowling around whose only thought is to literally blow down your comfy house!The Three Little Pigs is an easy and fun dice game for the whole family. On your turn roll the special pink dice up to three times and try to generate symbols to trade for doors windows and roofs made of straw wood and brick. The more beautiful and voluminous your house is the more points you will earn at the end of the game. If you generate two wolf symbols take a huff and puff and blow someone's house down!This original game comes in a box decorated to look like a storybook and includes an illustrated version of the famous tale of the Three Little Pigs.

Dandelions

Dandelions

Rating: 6.8 | Players: 2–3

Game Type:

Uncategorized

Transform into a dandelion and float through clear blue skies on a pleasant breeze in this dice-rolling area-majority game with a little direct-competition edge. Your quest is to find the best spots for your seeds to grow across a variety of vibrant beautiful and cozy gardens.In Dandelions players roll a group of dice then choose one to move to a beautiful garden. Along the way you can harness the power of the wind with three special actions — float puff and gust — to get the most points. The game ends after all the dice are used and whoever receives the most victory points as combined from two different scoring methods wins.

Dungeon Roll

Dungeon Roll

Rating: 6.1 | Players: 1–4

Game Type:

Family

The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything?In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters battling the dragon and amassing treasure. Each player selects a Hero avatar such as a Mercenary Half-Goblin or Enchantress which provides them with unique powers. Then players take turns being the Adventurer who boldly enters the dungeon seeking glory.The Adventurer assembles their party by rolling seven Party Dice while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion Fighter Cleric Mage Thief and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons to claim treasure inside chests and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box.All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon!When three or more Dragon faces appear on the Dungeon Dice the Adventurer must battle the Dragon. Defeating the dragon is a team effort requiring three different companion types. After three rounds the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!

Doctor Who: Time of the Daleks

Doctor Who: Time of the Daleks

Rating: 7.0 | Players: 2–4

Game Type:

Thematic

Exterminate! They muttered about their sacred hatred the Oncoming Storm. Their creator had a plan a plan to make the Daleks great again. A plan to turn all their defeats into victories. A plan to remove the one variable that has always interfered with the master plan. The Doctor must be erased from time itself!Ever wanted to be the Doctor? Travel in time and space meet companions and have adventures? In Doctor Who: Time of the Daleks you do just that with every player picking a Doctor and trying to thwart the Daleks' master plan of erasing the Doctor from history. Do you have what it takes to fill a Time Lord's Shoes? Join us on an adventure in space and time with a game that is bigger on the inside...Doctor Who: Time of the Daleks is a semi-cooperative board game that puts players in the roles of their favorite Doctor pulled from various timelines to stop the Daleks: Either one player/doctor wins or the Daleks win and all the players/doctors lose.—description from the publisher

Roll Through the Ages: The Iron Age

Roll Through the Ages: The Iron Age

Rating: 6.6 | Players: 1–4

Game Type:

Family

Roll Through the Ages: The Iron Age a sequel to the highly-awarded Roll Through the Ages: The Bronze Age lets you build an Iron Age civilization in under an hour! Do you build provinces raise armies and conquer barbarians or build ports and ships to gain trade goods? Explore the strategies of Greece Phoenicia and Rome as you erect monuments fend off disasters and strive to feed your people.Roll Through the Ages: The Iron Age gives players different ways to build their empires: the Trade and Naval strategies of the Phoenicians the conquests of Alexander the Great and the engineering prowess and gradual absorption of new provinces by the Roman Republic.Grab those dice — including the Fate die — and prepare to build the greatest empire as you continue to roll through the ages!Roll Through the Ages: The Iron Age games that include the Mediterranean Expansion have their own game entry at Roll Through the Ages: The Iron Age with Mediterranean Expansion.

Karvi

Karvi

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

As a Jarl you travel the northern seas to achieve immortal glory. Under the sails of your own ship which is built like a karve (Karvi) you‘ll lead a crew trade with foreign cultures and plunder other lands.Strengthen the skills of your crew by upgrading your ship and hiring stronger warriors. Whether you wish to establish new trade routes to secure rare goods or battle distant settlements to plunder their riches your path to glory is yours to choose. But make sure to remember to stock up on beer and bread so you have enough supplies to outmaneuver the competing clans.Successful planning will make you renowned throughout the lands and secure your place in Norse legend as a fearless Jarl.—description from the publisherAls Jarl bereist du die nördlichen Meere um unsterblichen Ruhm zu erlangen. Unter dem Segel deines eigenen Schiffs in der Bauart einer Karve (Karvi) führst du eine Crew an handelst mit fremden Kulturen und plünderst Ländereien.Verstärke die Fähigkeiten deiner Besatzung indem du dein Schiff ausbaust und immer stärkere Kriegerinnen anheuerst. Ob du neue Handelsrouten etablierst um dir seltene Handelsgüter zu sichern oder ob du gegen ferne Siedlungen in den Kampf ziehst und ihre Reichtümer plünderst entscheidest du. Doch denke auch daran dich mit genügend Vorräten an Bier und Brot einzudecken um die konkurrierenden Clans auszustechen.Nur wenn du erfolgreich taktierst wird man deinen Namen schließlich an genügend Orten kennen um als Jarl in die nordischen Legenden einzugehen.—description from the publisher (German)

Hotshots

Hotshots

Rating: 7.0 | Players: 1–4

Game Type:

Family

Categories:

In the cooperative press-your-luck game Hotshots crews of 1 to 4 players take on the roles of wildfire fighters — crew boss spotter swamper and sawyer — with special abilities then roll dice on burning terrain tiles to match the combinations shown on those tiles. The more faces they roll the better they fight the fire. Players can choose to cut firebreaks which protect tiles from embers blown by wind gusts or push their luck to reduce flames and possibly even generate reward tokens. If players bust and fail to match at least three of the six symbols on the tile the fire grows. Another option is to maneuver vehicles — air tanker helicopter and brush rig — to save the forest.Flame tokens are added at the end of each player's turn by the draw of a fire card which can bring about light or strong wind gusts increase the strength of the flames on certain tiles and start fires. Too many flame tokens will cause a tile to scorch and be lost. Losing a terrain tile could also affect the game play. Some tiles are tied to crewmembers' special abilities while others help the firefighters and still others cause the fire to spread in unique ways. If eight tiles scorch or the fire camp scorches the game is over and the forest is lost — but if the intrepid crew can extinguish the fire the team wins together.The press-your-luck mechanism with ratcheting rewards creates tension and the variety of ways to fight the fire makes for interesting choices. The modular tile layout and fire cards bring high replayability to the game and the acrylic flame tokens provide an enticing table presence.

Sabotage

Sabotage

Rating: 7.2 | Players: 1–4

Game Type:

Family

Sabotage is a game of team stealth tactics. Two teams compete with spies trying to save the world and the villains trying to stop them. Spies must be clever and quiet while the villains must deduce and hunt.The game is played on a 4x4 grid. Both teams have their own copy of the map separated by a divider. Four dice are rolled each round and all players program their moves simultaneously by spending those dice. The villains execute their programmed moves first followed by the spies. When spies take a move action they must announce some information about their location to the villains who use this to deduce and track the spies. Both sides have the ability to unlock new tools and get access to more dice each round.To win the spies must hack eight times before the villains hit them five times with their weapons.-description from designer

Don't L.L.A.M.A. Dice

Don't L.L.A.M.A. Dice

Rating: 6.6 | Players: 2–6

Game Type:

Family

Categories:

With the right roll of the dice in LAMA Dice you can rid yourself of number cards — but you'll need to quit at the right time before you possibly bomb out and collect a lot of minus points. You can possibly ditch these points later but you'll need the perfect number roll or triple llama luck.In more detail the game lasts a number of rounds and at the start of each round you lay out the seven black-backed cards that show a llama and the numbers 1-6 in a llama row. You're dealt six cards from the deck — which consists of llama cards and cards numbered 1-6 — and you lay those cards in front of you. On a turn you roll the three dice or quit the round; if you roll the dice then:If you quit the round you turn your remaining cards face down and skip any subsequent turns. The round ends when the llama row is empty when someone discards their final card or when all players have quit. (When all but one player have quit the final player can keep taking turns as long as they like but if none of the dice match cards in their row then they automatically bust and take all cards in the llama row.) You then look at the cards remaining in front of you and collect points: 10 points if you have one or more llama cards and points equal to the card value with each number card counting only once. If you discarded all of your cards you can discard a previously collected point token. (Tokens are worth either 1 or 10 points and you can always swap ten 1s for a 10 token.)You play multiple rounds until one player has collected 40 or more points at which time the player with the fewest points wins.

Marvel Dice Throne: Black Widow v. Doctor Strange

Marvel Dice Throne: Black Widow v. Doctor Strange

Rating: 7.9 | Players: 2

Game Type:

Uncategorized

In Marvel Dice Throne you become one of eight of Marvel's most famous heroes including Black Panther Captain Marvel Black Widow Scarlet Witch Loki Thor Doctor Strange and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs these are our most innovative and exciting heroes yet.Marvel Dice Throne is a heart-pumping fast-playing game of skilled card play and dice manipulation supporting multiple modes of play including 1v1 2v2 3v3 2v2v2 or free-for-all.Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe highly functional Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice—description from the publisher

The Elder Scrolls: Betrayal of the Second Era

The Elder Scrolls: Betrayal of the Second Era

Rating: 9.2 | Players: 1–4

Game Type:

Thematic

The Elder Scrolls: Betrayal of the Second Era is a 1-4 player cooperative tabletop adventure set during Tamriel's Second Era – specifically during the events of the Planemeld as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes however one of its members is planning an even darker betrayal one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games players will travel on an epic journey balancing exploration character building dungeon diving and close quarters combat.Each adventure in the game takes place over the course of three gameplay sessions with sessions being roughly two hours plus an additional half hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines classes and experience the many regions of Tamriel each with their own unique flavor and mechanics. Experience points are handed out generously allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful but players are not required to remember complex narrative points or play with the same group forever.

Batman: The Animated Series Adventures – Shadow of the Bat

Batman: The Animated Series Adventures – Shadow of the Bat

Rating: 8.0 | Players: 1–5

Game Type:

Thematic

Running off IDW Games' miniatures-driven Adventures Universal Game System (AUGS) engine Batman: The Animated Series Adventures – Shadow of the Bat allows players to take the role of any hero in their roster in the game's 24 unique missions which areall inspired by fan-favorite episodes. Even villains can be swapped out in every mission to change up the threats that players will face.In Shadow of the Bat 1-4 players take to the streets as Batman Batgirl Robin Commissioner Gordon and Catwoman each with their own unique character abilities skills and custom dice. They have to work together to take down the likes of Two-Face The Penguin Mr. Freeze The Riddler Scarecrow Man-Bat The Joker and Harley Quinn. As with other AUGS games villains can be controlled by the game itself for full co-op play or by a fifth player. AUGS' modularity means that players can even create their own dream scenarios and teams including bringing in elements from other AUGS products.

Lanterns Dice: Lights in the Sky

Lanterns Dice: Lights in the Sky

Rating: 6.8 | Players: 2–4

Game Type:

Family

Categories:

The harvest is in and now it's time to celebrate! The emperor has declared that this shall be the best harvest festival yet.In Lanterns Dice: Lights in the Sky players act as artisans decorating the palace lake with floating lanterns and launching fireworks to light up the sky. The player who earns the most honor has made the best impression on the emperor and wins.In more detail roll dice and choose which colored lanterns players can fill on their scoresheets. Earn gifts to perform special actions fill in additional colored lanterns and create powerful combinations. Cover completed shapes with fireworks tiles to score points and put on a spectacular show!

Windward

Windward

Rating: 6.9 | Players: 1–5

Game Type:

Strategy

You are a captain flying your Ship on the skies of the gaseous planet Celus. Gain the most notoriety by sailing the skies hunting crestors fighting opponents. Whichever player has the most notoriety points at the end of the game is the winner. To gain notoriety you can trade in Crestor teeth and gas at the trading post.Players take turns to move their ships take actions use supply cards and battle other players.

The A.R.T. Project

The A.R.T. Project

Rating: 7.2 | Players: 1–6

Game Type:

Uncategorized

Categories:

You are part of the Art Rescue Team with the aim of fighting against The White Hand an organization responsible for many thefts of priceless works across the planet. Your team of specialists the best in their field will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather together enough clues in the allotted time to stop this cultural looting?In the co-operative game The A.R.T. Project you play together against the game. Each player draws two mission cards at the beginning of each round then all players decide the order of the round. Your jerrycan reserves weapons allies and clues are all held in common and their management is essential. When you play a mission you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck...—description from the publisher

Marvel Dice Masters: The Amazing Spider-Man

Marvel Dice Masters: The Amazing Spider-Man

Rating: 7.3 | Players: 2

Game Type:

Customizable

Marvel Dice Masters: The Amazing Spider-Man is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.The Marvel Dice Masters: The Amazing Spider-­Man Starter Set features fan favorite characters like Spider-­Man Ghost Rider Kingpin and more! Marvel Dice Masters: The Amazing Spider-­Man premieres the Sinister Six Allies Underdogs and other exciting mechanics!With game­play that supports two players in epic dice battles Marvel Dice Masters: The Amazing Spider-­Man will let players build their own team of heroes or villains! The Marvel Dice Masters: The Amazing Spider-­Man Starter Set is perfect for the Dice Masters veteran or someone looking to jump into the game fresh!Introducing more than 30 heroes and villains (and their dice!) Marvel Dice Masters: The Amazing Spider-­Man will be sure to stick out as a highlight of your Dice Masters collections!The Marvel Dice Masters: The Amazing Spider-Man Gravity Feed features fan favorite characters like Spider-Man Gwen Stacy Aunt May Blink The Sinister Six Agent Venom Cloak Dagger and more!Marvel Dice Masters: The Amazing Spider-Man has brand new mechanics for Allies and Underdogs. Even when the odds are against Spider-Man he’ll surprise you with some new tricks!

Back to the Future: Dice Through Time

Back to the Future: Dice Through Time

Rating: 6.7 | Players: 2–4

Game Type:

Thematic

Great Scott! Biff stole the DeLorean and went on a joyride through time disrupting events and scattering items through space and time! Now it’s up to you to help Doc and Marty repair the space-time continuum before time paradoxes unravel the very fabric of the universe. Jump in your time machine complete events return items and help! The future is in your hands!In this cooperative dice game you’ll take control of a DeLorean and travel through the entire Back to the Future film trilogy completing memorable events and returning key items to their proper place and time before the OUTATIME tracker reaches “Game Over.” Each round you and your fellow players will roll dice to determine your actions which include time travel moving meddling members of the Tannen family and more.You’ll use your dice to complete events from the films. Once an event is complete you’ll draw an item card which you’ll need to return by traveling to the year and location listed on the card. Then the OUTATIME tracker is reduced — buying you more time — and you earn an Einstein token. Einstein tokens provide one action anyone can use later. In a pinch you can even ripple dice by placing them on your space the board allowing other players in future years to pick them up and use them!After everyone has taken their actions advance the OUTATIME tracker depending on which year has the most unsolved events. Finally add Paradox tokens to all unsolved events on the board. In later rounds these will cause the OUTATIME tracker to go up even faster! Return all the items before the OUTATIME tracker reaches “Game Over” to win!

Zooloretto: The Dice Game

Zooloretto: The Dice Game

Rating: 6.3 | Players: 2–4

Game Type:

Family

Categories:

Zooloretto: The Dice Game takes the basic Zooloretto / Coloretto game play – on a turn either add to the offerings on display or take one set of offerings – and replaces the cards with dice so that you'll never know which animals will pop up for you to take. Each player has her own scoresheet which represents her zoo with space for five types of animals: one crocodile two ostriches up to five lions. The scoresheet also has space to collect coins and barns for animals that don't fit in the appropriate pens.Dice can be placed in separate carts and the number of dice is limited to six eight or ten depending on the number of players. The round continues until each player has taken dice from a cart then a new round begins. The first player to fill the pen of a particular type of animal receives a bonus; if a player takes more animals than she has room for however she ticks off the barn for each type of overflow animal.The game ends once a player has filled all her animal pens or has space in only one pen. Players score one point for each animal and any bonus points they received; they lose two points for each barn ticked off but for each group of coins collected one penalty can be ignored. (Alternatively coin groups are worth one point.) The player with the highest score wins!

Imperial Settlers: Roll & Write

Imperial Settlers: Roll & Write

Rating: 6.3 | Players: 1–4

Game Type:

Family

Imperial Settlers: Roll & Write is a standalone game set in the universe of Imperial Settlers and Imperial Settlers: Empires of the North. The game is heavily focused on engine building! Constructing buildings grants you a special bonus and with each passing turn the game offers you more choices as your empire gains momentum.Imperial Settlers: Roll & Write has two game modes. The standard mode is a 2-4 player competitive challenge in which you try to gain more points than your opponents. The adventure mode for a single player offers 48 unique game sheets. Each sheet presents unique challenges and gameplay as players have different buildings at the start. Tweak your engine and get as many points as you can! Grab your pencil roll your dice and create the most prosperous empire!

Martian Dice

Martian Dice

Rating: 6.1 | Players: 2–99

Game Type:

Family

Your mission Martians is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken Cow and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota!In Martian Dice you will roll 13 custom dice in an effort to set aside (abduct) Humans Chickens and Cows. With each roll you must first set aside any Tanks representing the human military coming to fend off your alien invasion. Then you may choose one type of die to set aside as well - one of the earthlings to abduct or Death Rays to combat the military. At the end of your turn if you have at least as many Death Rays as Tanks then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn but if you manage to abduct at least one of each you'll score a bonus!With each roll you will ask yourself do you feel lucky?

Rolling America

Rolling America

Rating: 6.3 | Players: 1–99

Game Type:

Family

Categories:

Rolling America based on the 2014 release Rolling Japan is a light multiplayer solitaire dice game. Each player has a map of the United States that's divided into fifty (abstractly represented) states which are then bunched together into six differently colored areas.On a turn a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice six matching the colors of the areas on the map along with a wild clear die. All players now write down each number rolled on any state of the matching color i.e. if the blue die shows 4 and the yellow a 2 write a 4 in one blue state and a 2 in one yellow state. If the clear die is rolled you can place this number in a state of your choice; additionally three times per game you can choose to use a non-clear die as any color. However neighboring states can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule then you must place an X in a state of the appropriate color. (If all the states in an area are filled you can ignore the die or use one of your three color changes to place the number elsewhere.)Rolling America has a few changes from Rolling Japan. The guard action allows you to ignore the neighboring number restriction three times during the game and the dupe action allows you to use one of the active dice twice in the same region. As in real life Alaska and Hawaii are not connected to the continental United States so you can drop any numbers you want in those states!After six dice have been rolled mark one round as being complete then return the dice to the bag and start the next round. After eight rounds the game ends and whoever has the fewest Xs on their map wins.

Vengeance

Vengeance

Rating: 7.1 | Players: 1–4

Game Type:

Thematic

Description from the publisher:Step into the shoes of a hero that has been bashed and tortured by one or more of the four gangs in the game. You win by building up your hero scouting gang dens to find the baddies who wronged you then taking bloody revenge through action-packed fight sequences made up of dice based puzzles.Vengeance alternates between montage turns and fight turns. In montage turns players heal and upgrade their heroes through new abilities and items. They also go out scouting gang dens to find the bosses who wronged them and take revenge on them in the fight turn.The fight turn is the heart of the game. Players pick one of the scouted gang dens containing a boss who has wronged them and burst into the gang den to exact bloody revenge. Players gain VPs for killing the boss clearing the den from all the minions or for maximum points both. Players have three turns to do this and get out of the den in one piece.Fights are basically dice-based puzzles. In each round of the fight players roll a set of dice and decide the order in which they play the rolled results. Upgrade skills and items allow players to swap die-results for others or string together a number of results to perform enemy-slapping combos. Upgrades thus work towards mitigating the luck of the die-roll giving players more control over their Fight actions.Players score points by killing bosses who wronged them i.e. matching the figure on their vengeance card with one of the face down Boss cards attached to each den and/or by clearing all minions of a gang which matches the color of a vengeance card they have in play.At the end of the game players also score bonus victory points through three mission cards in play.

King of Tokyo: Duel

King of Tokyo: Duel

Rating: 7.1 | Players: 2

Game Type:

Family

As night falls on Tokyo two massive silhouettes rise from the smoke snaking up from destroyed skyscrapers. There can be only one who will be crowned King of Tokyo either by annihilating their rival or by inspiring terror and awe from the crowds.King of Tokyo Duel is a two-player tug-of-war dice game in the King of Tokyo line. Choose your uniquely-powered monster and roll new dice to draw the fame and destruction tokens toward you...or smash your rival with new special power cards to become the ultimate King of Tokyo!—description from the publisher

Dragoon

Dragoon

Rating: 6.9 | Players: 2–4

Game Type:

Family

You and your fellow dragons have lived peacefully on your island...until now. The invasion of humans has awakened your instincts to dominate and hoard as much gold as you can get your claws on!Dragoon is an action strategy game with an ever-changing landscape. Village and city tiles populate the map each round using a coordinate system. During your turn choose between claiming villages and cities that pay you tribute or destroying them out right for instant gold. Challenge other players in dragon-to-dragon combat before they lay waste to your empire or enter your cave to steal your riches. You’re never out of the game until the last gold coin is snatched up!When game night strikes with a mixed experience group Dragoon is quick to learn and get started. Gaming vets and newcomers alike can have fun competing as 2-4 playable dragons.

Mino Dice

Mino Dice

Rating: 6.8 | Players: 3–6

Game Type:

Family

Categories:

In Mino Dice first released as Skull King: Das Würfelspiel players try to predict the result of dice battles and whoever predicts most accurately will come out the winner of the contest.The game includes seven types of dice: minotaurs griffins mermaids and four types of number dice. The game lasts 6-8 hands depending on the number of players and in each round each player draws a number of dice from the bag equal to the current hand e.g. five dice for the fifth hand then places them behind their screen keeping these dice a secret from all. After getting their dice each player simultaneously bids the number of tricks they think they'll claim during the round by putting out fingers on their hand. Record these bids on the scoresheet.The first player in a hand chooses a die from behind their screen then rolls it in public. If they roll a number die each other player must roll a number die of this color if possible; otherwise they roll a die of their choice. Alternatively a player can always roll a minotaur griffin or mermaid die. After each player has rolled see who has the highest die and claims this trick. A rolled flag is a 0 and cannot win the trick. The minotaur beats the griffin which beats the mermaid which beats the minotaur — and all of these special characters beat numbers. If no one rolls a special character the highest number rolled wins the trick with a tie being broken in favor of whoever rolled later. The player who wins the trick collects the dice in front of their screen then chooses a die from their collection to start the next trick.After all the tricks have been claimed players score points. If you made your bid exactly score 20 points per trick bid; if you missed your bid lose 10 points for each trick your bid was off whether higher or lower. If you bid zero tricks and make it score 10 points for each trick in the hand; if you miss a 0 bid lose 10 points for each trick in the hand regardless of how many tricks you made. If you made your bid and captured a minotaur with a mermaid without also capturing a flag score 50 bonus points; similarly if you capture a griffin with a minotaur without capturing a flag score 30 bonus points.Whoever has the highest total score after the last hand is complete wins.

Merchants of Magick: A Set a Watch Tale

Merchants of Magick: A Set a Watch Tale

Rating: 7.4 | Players: 1–8

Game Type:

Uncategorized

In Merchants of Magick which takes place in the Set a Watch universe you are the owner of a magic item shoppe crafting items and research­ing spells to sell to the Adventurers of the Watch.Each round four polyhedral dice are rolled then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs you earn coin — but if you wait too long to fulfill an order Adventurers will become impatient and visit your competitor next door!After ten rounds the player who has earned the most coin wins.

Impact: Battle of Elements

Impact: Battle of Elements

Rating: 6.7 | Players: 2–5

Game Type:

Party

Categories:

Impact: Battle of Elements a reimplementation of Strike challenges players to knock one another from the game by rolling their dice well and using the special powers available to them.Each player starts the game with five dice with one side being blank and the other five sides showing an elemental symbol. On a turn a player rolls one die into the arena which is set inside the bottom of the box. If any two or more dice show the same symbol that player then claims those dice and their turn ends. If a die shows a blank face it's removed from play; if no symbols match then the player can end their turn or throw another die in the arena.If the arena is empty at the start of your turn then you must throw all of your dice into the arena hoping to claim some back because if you ever run out of dice then you're out of the game. Whoever last holds dice wins!Impact: Battle of Elements includes a variant in which each of the symbols has a special power and when you make a match you get to use the power of that symbol.

Hollywood 1947

Hollywood 1947

Rating: 7.2 | Players: 1–9

Game Type:

Uncategorized

The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages themes props and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry?In the game each player will secretly be a Patriot Communist or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter Gaffer Director Actor Editor etc). These jobs will affect what kind of movie is getting made that round what cards are in players’ hands and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie.The added cards will be shuffled one will be removed and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie.Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone but you may say whatever you’d like about the cards you put into a movie or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However if you are a Communist or the Rising Star lying will often help you accomplish your goals since the majority of players will be Patriots.That’s a wrap. Most players get the hang of the game after only a few minutes. So let’s go make some movies but be careful who you trust!Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692 Tortuga 1667 Deadwood 1876 and Bristol 1350.You can follow the Kickstarter at this link: https://www.kickstarter.com/projects/travishancock/hollywood-1947-a-movie-making-game-of-strategy-and-deception-description from publisher

Dragonrealm

Dragonrealm

Rating: 7.0 | Players: 2–4

Game Type:

Family

Pack your lucky socks and get ready for an adventure exploring Dragonrealm! Sneak into the Witch’s Cabin search the Ogres’ Treehouse or storm the Dragon’s Lair. Add adventurers to different locations in the hopes of getting the most treasure. But watch out for goblins who might get there first and grab the treasure before you! In the end the player with the most treasure wins.Using the same thematic world as Dragonwood players now take on capturing locations using adventurer pawns.Players will play card melds of straights and sets (color or number) to roll dice to attempt to place units on locations. Once a location is full it is scored.New locations are revealed to be captured. Players continue in this manner until a certain number of locations are captured. Each location is worth a value in points and additional points are awarded for other events.

Cascadia: Rolling Hills

Cascadia: Rolling Hills

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice collect wildlife and complete habitat cards to fill in different environments in Cascadia. Use special actions to manipulate your dice and dynamic completion cards to unlock powerful combos! There are two versions of Cascadia: Rolling. Cascadia: Rolling Hills features unique content specific to the prairie environments of Cascadia! Each version features unique content - get both versions to play 1-8 players on 8 different maps!:Roll your dice collect wildlife and Nature Tokens complete Habitat Cards and fill in the puzzle on your personal Environment Sheet to create the most harmonious ecosystem in Cascadia! Although the core rules are simple each unique Environment Sheet has its own twist so no two games of Cascadia: Rolling will play out the same!—description from the publisher

Chicken!

Chicken!

Rating: 6.7 | Players: 2–8

Game Type:

Uncategorized

Pop open the tube and start chucking dice with family and friends! In Chicken! players will be rolling dice each turn—pressing their luck to score more Chickens while avoiding those foxes.On a turn a player must choose to roll all the dice passed to them or Chicken Out to roll fewer dice. Players will score points from the Chickens they roll but they will bust (and score no points) if 3 or more foxes appear across their dice.For each Egg symbol rolled a die is hatched from the Coop and then the active player will choose to reroll all of their blanks eggs and newly hatched dice or they may score their points and pass the dice to the next player. If a player chooses to Chicken Out at the start of their turn they lose a point for being a chicken but they get to place all Yellow and Orange dice back into the Coop.The first player to reach 25 Points from their Chickens wins the game!—description from designer

Calavera

Calavera

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

Categories:

Calavera is a roll-and-write game in which each player wants to make as many crosses on their block as possible because many crosses bring many points. But beware! If the players are too greedy their valuable points melt away again. Whoever chooses the best die result and makes the crosses in the right place wins. This is how it is played:Who can secure their valuable points and win the game?—description provided by publisher

Trick Shot (Second Edition)

Trick Shot (Second Edition)

Rating: 8.1 | Players: 2–4

Game Type:

Uncategorized

Trick Shot Second Edition is a tense tactical fast-paced game of ice hockey with cool plastic miniatures and a streamlined rule-set. The game strikes a fine balance between luck and strategy while still being easy to explain and get to the table. Use smart positioning special abilities of your skaters and press your luck to outplay your opponent and score the most goals.This edition offers new abilities for all the Arena cards introduces new player cards introduces multiple improvements to game-play and more.

League of Dungeoneers

League of Dungeoneers

Rating: 8.6 | Players: 1–4

Game Type:

Thematic

League of Dungeoneers (LoD) is a detailed Dungeon Crawl and party management game. The game is designed to be a solo/coop game but could be played with a game master as well. The main task of the game is to develop your characters both by gaining experience but also by finding gold equipment magic and legendary items that can help you in your quest. The game is set in its own fantasy universe containing many of the races and monsters that you would expect from a classical fantasy setting. You could either run the campaign supplied with the game or run any of the 22 single quests.All dungeons are procedurally generated and all monsters and treasures are randomized making the quests different every time you play them. There is however a theme for each quest you embark upon so don’t expect to find a goblin among the undead in a crypt. There are more than 50 different room and corridor tiles each with details about furniture and 5 different large seized objective rooms. All rooms have different furniture and a chest is likely to contain gold or magic items where for instance a bookshelf is more likely to contain magical scrolls.Party morale and sanity are two important factors to monitor in the game. Meeting fearsome monsters and springing deadly traps will take its toll on the mental state of your heroes and too much strain will give your heroes unwanted disorders such as claustrophobia arachnophobia or stress syndromes. This will make them less effective and maybe even a liability for the rest of the party. To remedy this you will need to rest in between quests. If you can’t afford to rest due to lack of funds maybe that stressed out Dwarf will have to stay behind during the next quest forcing you to solve the task with a skeleton crew.Characters are designed around several stats such as strength and dexterity but also around skills such as Pick lock or Heal. Depending on their profession the heroes will excel in some of these while being quite useless in other. Through levelling you will also unlock talents which will boost certain areas of your character and perks which are powerful boosts that can be used a limited number of times. There are more than 100 talents and perks in the game. As your heroes levels up the monsters they meet will be tougher as well.Combat is an essential part of the game and is designed to promote movement and prevent those bogged down battles of attrition. With several types of attacks available both for monsters and heroes combat becomes more flexible and less of a chore. Add to this the decision if you should evoke that special perk that could change the outcome of the battle or save it to the next.Finally each dungeon has a threat level. This will increase as the Dungeoneers make their way through he dungeon. Making noises such as bashing down a door or maybe screaming because of your stress syndrome is a bad idea. This will increase the threat level which in turn increases the chances of something bad happening. Maybe you will trigger a wandering group of monsters or set of a trap? It can also give the monsters unexpected boosts during combat.I've have received some question and I thought I would make some clarifications:Complexity: Medium+ I would say. There is quite a lot of information defining each character which of course makes things more complex. However the actual gameplay is pretty straight forward once you get the hang of it. A gaming session can easily be paused by just taking a picture of the setup.What miniatures can I use?: You can use tokens standees or any other miniatures you have. The tiles are supplied with miniatures about 28mm with a 25mm base in mind but can of course be scaled to any scale you want to.How many different kinds of monsters are there?: A little more than 80. Some of these are variants such as Orc Orc brute and Orc berserker for instance. There are also several special characters that you will face during the quests not included in this list.Can I use other tiles or a 3D-printed dungeon with this game?: Yes! This is a simple matter of making your own rooms and corridors table. There is even a template for this in the files section.This game does not focus on stream lining but rather on creating a detailed dungeon crawler experience. It will require more on the behalf of the player than some of the more modern designs but for me it's the perfect level of detail.-description from designer

Welcome to Centerville

Welcome to Centerville

Rating: 6.9 | Players: 2–4

Game Type:

Family

Centerville is a relatively light board game for 2-4 players. Centerville abstractly models the growth and management of a small city — perhaps not unlike the one you're in right now.Players act as entrepreneurs tycoons politicians and other local movers and shakers working to develop a modern urban area. Fortunes will be made and fame will rise. As time goes by personal milestones will enrich the players even further.Throughout the game players will roll six dice keeping some and rerolling others then implementing the various die faces on the game board. This will result in political offices being gained and lost new vocations learned new land acquired or new buildings constructed. The end result is a vibrant community revered near and wide — but only the player who has best balanced their wealth and prestige will emerge the final victor.Playing time is 15-20 minutes per player.

Hoplomachus: Rise of Rome

Hoplomachus: Rise of Rome

Rating: 8.0 | Players: 1–2

Game Type:

Strategy

Categories:

Hoplomachus [ha-ploh-ma-kuss] or Hoplo for short is a hex-based tactical board game set inside a gladiatorial arena. One to three players each representing an ancient city/civilization thought to have been lost to the world are now on Rome's doorstep vying for a place in the prestigious arena games.Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing playing and moving gladiators from their hand and assisting them with tactic chips.Based on opponent's moves and play style each person will need to adjust their strategies. Defend your champ take over and hold the crowd favor areas assault opponent's champion cover deployment zones eliminate tacticians to reduce enemy options fight beasts to gain crowd favor the list of tactical possibilities is endless.Hoplomachus combines combat tactics chip (units) management level progression (though crowd favor system) team play player vs board and so much more.

High Score

High Score

Rating: 6.6 | Players: 2–5

Game Type:

Family

Categories:

High Score is an ingenious dice game with unique challenges. Turning over a new challenge card tells players how to score points this round and how you can re-roll your dice. Will even numbers score 0 points this round? What effect will the vortex have this round?After the first player finishes their turn the other players can attempt to beat their score but risk too much and you may come away empty-handed. Whoever has the most points after seven rounds wins.

Rolling Ranch

Rolling Ranch

Rating: 6.7 | Players: 1–20

Game Type:

Family

It's 5 o'clock in the morning. You wake up as you do every day and get ready to get out of bed... Wait the sun is already rising? Weird... The clock already shows 8:00 a.m.! What the hell happened to the rooster? You leave your house to check but as soon as you step out you had it figured out: A hurricane destroyed all the fences in the area and the animals fled! However they should not be that far and after fixing the fences it's your mission to recover them in the woods.In Rolling Ranch all players use the same result from the dice to rescue animals and improve their ranch with each player working on their own ranch sheet. Each player attempts to place the animals in their ranch the best way possible and to construct buildings and receive bonuses that will help them achieve the highest score. Everyone plays at the same time! Who will be the most successful ranch to rescue their animals?

Solarius Mission

Solarius Mission

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In the distant future the home planet is overpopulated and riots loom. The only solution seems to be to advance into space and to settle planets. Several technically advanced nations emphatically try to put this into practice.Under the name of Solarius Mission they begin a project to explore other planets build space stations and conduct interplanetary trade. Who is able to use the technical means available and to fulfill the vital Solarius Mission?With their space ship the players explore far away planets develop new technologies with their tech dice and send settlers into space. They try to prevent space contamination.Solarius Mission is a very eclectic game – it is important to think ahead and to optimize the personal strategy. Who acts especially prudent who will win in the end?Solarius Mission is a tactical and strategic civilization game in a pulp science-fiction setting with a dice-draft dice manipulation and resource-management mechanism. It can best be described as a mid-weight euro-style game.

Poseidon's Kingdom

Poseidon's Kingdom

Rating: 6.8 | Players: 2–4

Game Type:

Family

Poseidon has lost his treasured trident and your friends have disappeared while trying to find it. It turns out they have been captured by evil Hans the Kraken. Suckers! The Kraken plans to make a nice stew out of them. Can you prise open his tentacles release your friends and defeat him? Hope so. Oh it's probably not a good time to mention the shark...Poseidon's Kingdom features a wave that crashes dice onto the board and the engaging game play of the highly-praised anthill system (from Antics!). On their turns players first decide whether to improve their abilities by taking an action tile or place some of their personal dice onto the big 3D-wave which is rolled over when full distributing up to 15 dice in a couple of seconds randomly all over the board.Second they move one of their two creatures on the main board trying to land on a spot where they can pick up dice of any color they need. If they do they can either store the dice on special spaces of their action tiles for later use OR put together a special combination of 2-4 dice to get victory point tokens then place the dice back to the pools from where they came.Third the shark moves as many spaces as the space the creature landed on indicates. If the shark meets one or more creatures on its way they are eaten and players get skeletons to block one of their action spaces.After a special scoring round in the end the player who collected the most victory points wins.The second edition of Poseidon's Kingdom introduces the dolphin which can make your creatures immune to the shark.

Intrepid

Intrepid

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Intrepid is a game about surviving 220 miles above Earth aboard the International Space Station. Players take the role of astronauts from a variety of nations bringing their unique technologies to bear. Players must work together to generate enough life-sustaining resources each round all while working to resolve the disaster they are facing.Intrepid is a strategic and highly asymmetric cooperative game for 1-4 players that takes between 60-90 minutes to play. With a variety of nations and disaster scenarios each which play completely differently every game of Intrepid will be completely unique.—description from the publisher

Roll For It!

Roll For It!

Rating: 6.2 | Players: 2–4

Game Type:

Family

Categories:

Roll For It! is a casual family-friendly dice and card game. Each player starts the game with six dice of a single color and three target cards are laid face-up on the table. Players take turns doing the following: On a turn a player rolls all of her dice not already on cards then places any dice that match the targets on the corresponding cards. (Alternatively before taking her turn a player can first choose to reclaim all of her dice from all cards.)If the player now fulfills the target with her dice – e.g. a pair of 3s a quartet of 6s or a specific combination of numbers – she claims the card takes back her dice (and returns any other dice on the card to their owner) then places a new card on the table. Each card is worth a certain number of points. The first player to earn forty or more points wins!There are two sets of Roll For It! available -- the red set comes with translucent dice and the purple set comes with pearl dice. There are no duplicate cards between the sets. Each set allows play for 2-4 players but when they are combined up to eight players can compete in the same game of Roll For It!

Proving Grounds

Proving Grounds

Rating: 6.7 | Players: 1

Game Type:

Thematic

Maia Strongheart stands alone against the world. A cabal of conspirators has framed her for the death of her own mother the Sun Queen and they intend to usurp the throne from her family. To prove her own innocence and reclaim her birthright Maia must step into the proving grounds to complete a trial that will stretch her combat skills to the limit. Will the Wizened's chosen daughter vanquish her foes in the arena? Or will she be overwhelmed by the conspirators and their evil aspirations?Proving Grounds is a real-time solitaire dice game that merges narrative and gameplay in a brand-new way. In this box you will find a novella Only the Strongest Has the Heart of a Wizened Queen written by Monica Valentinelli. This sweeping story sets the stage for the events of the game. Read the story of Maia Strongheart as she fights to ascend to the Sun Throne then recreate her extraordinary battle!Proving Grounds has a training game and six different gameplay modules. Once you've learned the basics add a single module or mix and match to your tastes. If you're feeling truly adventurous put them all together for a true test of your gladiatorial combat skills!—description from the publisher

Fast & Furious: Highway Heist

Fast & Furious: Highway Heist

Rating: 6.9 | Players: 2–4

Game Type:

Thematic

Get ready for an exciting new mission based on the blockbuster movie series playing as Dom Brian Letty Roman and the rest of Team Toretto on a harrowing high-speed heist! Go up against heavily-armed enemies with your hot cars daring driving and jaw-dropping vehicle-to-vehicle leaps of faith. Whether you are taking down a swerving semi filled with valuable cargo stopping a rampaging tank in its tracks or bringing down a high-tech helicopter as it rains fire from the skies you’ll have to work together to take advantage of every team member’s strengths.Each of the three scenarios is different and impacts how you and your high-stakes seeking team will strategize to win!On players' turns they will move leap from vehicle to vehicle fight back enemies and pull off crazy stunts (that also act as the timer for the game - run out of stunts to do and you lose the scenario). You'll accomplish this by passing dice skill checks which your variable player powers and vehicles' stats will impact. Each scenario has a different objective you must complete to win so get ready to work with your own Fast Family - it's up to you to pull off the job no other crew can do!-description from publisher

Castle Dice

Castle Dice

Rating: 6.6 | Players: 1–4

Game Type:

Family

Categories:

Castle Dice is a light dice-drafting game in which the players have been ordered by the king to build castles along the borders of the kingdom. The player who can create the greatest castle will become the new heir to the throne. Players will explore the land by rolling the dice and then take turns gathering resources from them. These resources are then used to hire workers and improve castles. Players must gather and spend wisely as the Barbarians from the neighboring lands will attack players and steal their resources throughout the game. At the end of seven turns the player who has built the greatest castle (earned the most victory points) wins the game!

Marvel Dice Throne: Captain Marvel v. Black Panther

Marvel Dice Throne: Captain Marvel v. Black Panther

Rating: 7.7 | Players: 2

Game Type:

Uncategorized

In Marvel Dice Throne you become one of eight of Marvel's most famous heroes including Black Panther Captain Marvel Black Widow Scarlet Witch Loki Thor Doctor Strange and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs these are our most innovative and exciting heroes yet.Marvel Dice Throne is a heart-pumping fast-playing game of skilled card play and dice manipulation supporting multiple modes of play including 1v1 2v2 3v3 2v2v2 or free-for-all.Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's). All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe highly functional Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice—description from the publisher

Fallen

Fallen

Rating: 7.8 | Players: 2

Game Type:

Thematic

Fallen is a two-player card and dice game with fast and challenging game play gorgeous art and plenty of re-playability all wrapped up in an ever-changing story.One player chooses a Hero to delve deep within a dungeon seeking the ultimate evil that waits below. Play as Seroth the Pit Fighter and fight to win at any cost Merace the Sorceress and cast devastating spells or Ranek the Thief striking from the shadows.Every Hero comes with a unique character card depicting the hero and the special abilities and proficiencies of that particular character. Each hero also comes with nine unique skills to choose from which are divided into three skill trees catering to a particular proficiency. Ten signature Power cards also come with each hero giving them special abilities that are themed to their style of play.The second player takes on the role of the Dungeon Lord summoning vile creatures and ancient spells to defeat the Hero. Play as the Archivist of Souls weaving dark spells that plague the hero the Forge Master part wizard and part machine filling the dungeon corridors with horribly augmented monstrosities or as Krogarn the Ogre king sending your primal horde and spirit magic to hunt down the adventurer.Similar to the Hero the Dungeon Lord has a character card that depicts the chosen form as well as showing the special abilities used by that character. In addition ten signature Power cards come with each Dungeon Lord that are specific to style of villainy.Unique Story cards bring the dungeons of Fallen to life. These cards deliver an immersive dungeon experience for players new to gaming yet have deeper mechanics to keep even die-hard players on their toes.After adventuring through the dungeon the Hero and Dungeon Lord clash in an epic battle between good and evil. The challenges are fast and furious as cards are played and custom dice are rolled.This is the game of Fallen.Featuring- Play as one of three legendary Heroes OR play as one of three sinister Dungeon Lords - Custom dice - Story cards that drive the action - Customizable Heroes - A full dungeon experience in 90 minutes

The Cousins' War

The Cousins' War

Rating: 7.1 | Players: 2

Game Type:

Wargames

The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family therefore the Wars were originally known as The Cousins' War. Each player represents one of the houses as they fight battles and gain influence to control England.The Cousins' War is played over a maximum of five rounds with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle.In each round the players decide where the current battlefield will be playing action cards to deploy troops to the battlefield while also increasing or decreasing their influence in the regions after which they fight. Players resolve the battle by engaging in bluff and counter-bluff using three dice until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board.You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.Two promo cards are included in each copy of The Cousins' War: Guilds of London: The Secret Guild of Guildsmen and Snowdonia: Supply Wagon/Cannon

Super-Skill Pinball: Ramp it Up!

Super-Skill Pinball: Ramp it Up!

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Categories:

Super-Skill Pinball: Ramp it Up! is a standalone sequel to Super-Skill Pinball: 4-Cade that you can play solo with up to four people in a single box or with even more people with multiple copies. To play choose one of the four unique tables and matching backglass for scorekeeping then roll a shared pair of dice and get the pinballs rolling! You'll select one of the two die results then move your pinball to a bumper or spinner or target one level below with a matching number. Once you reach the lowest level pick which flipper's roll to use to send the ball right back to the top. Play well and you'll unlock bonuses like multiball score multipliers and more to help you get the high score!Super-Skill Pinball: Ramp it Up! features these four new tables:

HEXplore It: The Domain of Mirza Noctis

HEXplore It: The Domain of Mirza Noctis

Rating: 8.3 | Players: 1–6

Game Type:

Uncategorized

Krasvetelia. The sun sets on this cold and desolate place. Once a beautiful land of craggy mountains fertile valleys and deep bottomless chasms it has now wilted like a rose in winter.The small kingdom tucked away from the rest of the world has had few rulers in its time. None certainly as evil as their current. It is rumored that Mirza Noctis came to power some two-hundred years ago. Eternally youthful the man is whispered to have controlled the bloodlines of this place carefully arranging unions between noble families and culling those of weaker bloodlines.Now the peoples of Krasvetelia live a harsh life starved of happiness. Writing is outlawed and the caste system in place prevents all but a handful of nobles from holding titles and land in Noctis’s name. Up until recently starving to death was most of Krasvetelian’s worries. But more and more people are going missing in this land. Devoured by darkness some say...The scholars left to themselves in their remote monasteries have recently unearthed a terrible secret: Mirza Noctis is working tirelessly his agents harvesting blood from the local populous. Years of unattachment to this land have left the people mostly unaware of his actions. But a terrifying fact is now clear: Noctis is working towards a massive blood ritual. He has all but locked away any tools that could be used to defeat him and the scholars worry he is just beginning. A greater threat is about to befall the land...—description from the publisher

Rolling Freight

Rolling Freight

Rating: 6.8 | Players: 2–5

Game Type:

Strategy

Rolling Freight is a route building and cargo shipping game in which dice represent each player’s resource pool. Players spend these dice to purchase and complete rail contracts deliver cargo and improve their companies’ competitive abilities. Who can build the best rail network and deliver the most profitable goods? Get rolling and find out!Players begin the game with a pool of six dice with multi-colored sides. On each turn a player can spend his or her dice to purchase contracts construct rail links build switching stations purchase improvements and deliver one cargo of passengers or freight. Unused dice can be converted into stockpile markers for future use. By purchasing improvements players can gain more dice with special abilities become more efficient at laying rail or stockpiling dice or increase the points they receive when other players deliver cargo over their rails. Bonus points are awarded for delivering passengers quickly or delivering freight over long distances.The large two-sided colorful board has two maps. The western U.S. map from the California gold rush era is designed for 2 – 4 players. With many double-track routes this map allows newer players to effectively plan their networks and maximize deliveries. The southeastern U.S. map depicting the late Nineteenth Century has only single-track routes that are significantly interwoven. This provides more advanced strategic options and is intended for 3 – 5 experienced players.

Rattlebones

Rattlebones

Rating: 6.5 | Players: 2–4

Game Type:

Family

Categories:

Welcome girls and boys. My name is Rattlebones and you have been cordially invited to spend the day at my Fabulous Festival of Dice! Play games! Win prizes! Ride the train! I'll be wandering about the park and if you're the first one to find me you win! Won't that be delightful?Rattlebones is a game about transforming dice. You start with standard six-sided dice and throughout the course of the game you can remove sides and replace them with other sides that let you do all sorts of wonderful things. Every time you score points you get closer to finding Rattlebones and er winning the game. Yes winning! It's an experience to six-sided-die for!Game Summary Setup - Place the Rattlebones meeple at 55 60 or 65 VP space (for 2-4 players). Players each get 3 d6 (black white gray) -- basic d6 but the '1' is replaced by Rattlebones. - Place random tiles on the empty spaces on the board.Your Turn Roll a die. May spend 1-2 gold to roll an extra 1-2 dice. Then use each die one at a time: - if Rattlebones shows move Rattlebones back one space; game ends immediately if it hits a player score marker and most points wins. - if pips or Rattlebones showing move one of your pawns clockwise that many spaces (RB=1) and use the space you land on. Typically you may add a die face matching that space to the die you used (replace any face except Rattlebones). - otherwise take whatever action the face allows (e.g. earn a stock marker or star token which you may later turn in for VP; earn VP; steal stuff from other people; etc.).

Desolate

Desolate

Rating: 7.4 | Players: 1

Game Type:

Thematic

There had been no communication with station 04 on the distant moon X483. A rescue mission was mounted and you were on that ship as it lost use of its controls and crashed but meters from the station's entrance. After the smoke cleared you realized you were the only survivor.You made your way into the station in hopes of finding help only to be shocked by the horrors within. You are alone. You must escape. You must survive...What is Desolate?Desolate is a solo-play card and dice game. You have many choices that will ultimately equate to your survival or your demise. Do you explore the first room you reveal or press-your-luck and skip it to move on to another and be forced to resolve the second? When you encounter an alien you must decide how much ammo you want to spend (Each ammo equals 1 die roll) in order to defeat it. Do you over-spend for a certain victory or take a chance a spend less? When you defeat a foe and open a crate do you take the larger more valuable resource or the lesser valued resource that may be more useful now? Do you use a powerful one-use item early on in the game or wait?There are many choices per game and when you die and you will often you will not be able to blame the roll of a die or the draw of card as much as you will have to blame yourself. You will be invested. You may yell at the dice before rolling. You may jump to your feet when you find that final power cell and fire up the escape shuttle for a sweet sweet victory.

Moonrollers

Moonrollers

Rating: 7.5 | Players: 2–5

Game Type:

Uncategorized

Moonrollers is a game of risk assessment and strategy that pits players against each other as ship captains competing to gain crewmates.Players begin by rolling 5 dice and must choose to attempt a requirement on an available crew card that matches one of their dice. Players commit any number of the matching dice and must choose whether to stop rolling or continue to roll their remaining dice. If they fail to roll a dice that matches a requirement they are attempting all progress that turn is lost. If they choose to stop rolling or complete the card their progress is saved via tokens.Some parts of each mission are particularly hazardous awarding players who attempt them with hazard tokens that are worth prestige at the end of the game. However the player with the most hazard symbols is reprimanded for their chaotic conduct and is awarded no extra end-game prestige.The end of the game is immediately triggered when a player has 3 crew of the same faction or a crew of each faction on their ship. The player with the most points won from completing requirements and from Hazards wins!—description from the designer

Posthuman

Posthuman

Rating: 6.5 | Players: 1–4

Game Type:

Thematic

Our aspiration to omnipotence has led to the enhancement of our capacities so far beyond our species' limits that we created our genetic successors. Inevitably the evolved reached their first realization as a unified entity: the extinction of humanity as we know it.Posthuman pits you as one of the last human survivors in a world where nature is reclaiming the planet and our evolved offspring are working to eradicate us. Will you resist mutation and survive or give in to the inevitable and join the evolved?In the game players are humans on a solitary journey to a promised safe house. This journey takes them through ten zones with the zones being tile-based and randomly generated. As they travel they encounter each other other humans and posthuman mutants. Encounters with mutants may inflict scars and the more scars players have the less human they are and the more posthuman they become. Will they strive to cling to their humanity and make a run for the safe house winning the game? Or will they give in to the ever more tempting mutation join the posthuman and deny the win from the rest of the humans?

Paris: New Eden

Paris: New Eden

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

The dazzling boulevards and historical monuments of Paris have been enveloped by lush vegetation. The once bustling city hub has been hushed to stillness following an apocalyptic event and your goal is to forge a new future. Equip your shelter manage your resources and rally a community of various survivors all while making your way through the jungle cityscape.Paris: New Eden features a clever dice-drafting mechanism that allows you to recruit survivors. Over the span of one year you will endeavor to build your shelter and overcome the array of obstacles that you encounter along the way. The dice allow you to recruit survivors of different types: tinkerers brawlers healers sages farmers jacks-of-all-trades or even useless survivors. At the end of each season your survivors allow you to bid to improve your shelter. These survivors are recruited in five key areas and central squares of the Paris that we know each one with different abilities:Players score points by recruiting survivors and feeding them by fulfilling objectives from the tower and by completing secret missions acquired at the bridge. At winter’s end the player who has accumulated the most victory points wins. The future of Paris is in your hands!—description from the publisher

Bloc by Bloc: Uprising

Bloc by Bloc: Uprising

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

In Bloc by Bloc: Uprising each player controls a faction of revolutionaries—Workers Students Neighbors or Prisoners—fighting against the police in the streets of a city that changes with each game. Build barricades clash with police occupy districts loot shopping centers build mutual aid networks and liberate the city before time runs out and the military arrives!Object of the Game: When playing fully cooperatively all factions win or lose together and must cooperate to defeat the police and liberate the city. To liberate the city each faction must complete the objectives on 1 Conditions card. Each Conditions card specifies certain districts of the city that must be liberated and where occupations must be built. When playing semi-cooperatively each faction has a secret Agenda card that determines how it wins the game. Factions with Social Agendas can still win together cooperatively. But a faction with a Vanguardist or Sectarian Agenda can only win alone and must work covertly to undermine the other factions.Bloc by Bloc is played in rounds and each round is 1 night. The countdown marker starts with 10 nights remaining. Each night has 2 phases Nighttime and Sunrise.Nighttime: The Nighttime phase is when each faction takes its turn. At the start of a turn cards are drawn from the Police Ops deck that move and deploy police squads across the city. Higher Police Morale means more cards. Next the faction rolls action dice and spends those dice to take various actions around the city using their blocs. Each bloc represents an organized group of 5-15 people.Sunrise: After each faction has taken its turn the Reaction card orders police to attack and police vans to move around the city. Next factions may liberate districts and draw Liberation cards if enough blocs are gathered in those districts. There might also be a meeting to draw more Conditions cards. And don’t forget to check if the game has been won! If not move the countdown forward at the speed of Police Morale start the next night and continue playing. If time runs out or any 1 faction has no blocs in the city all factions lose.

OctoDice

OctoDice

Rating: 6.4 | Players: 1–4

Game Type:

Family

Categories:

The theme of OctoDice is based on Aquasphere and the game mechanisms recall that board game. On your turn you roll six dice (three white and three black); two dice (one white and one black) form an action. Every roll you must pick exactly two dice to take out (any colour). In the end you combine the six dice any way you want no matter in which order you chose to take them out of your rolls beforehand. You can use only two actions on your turn. On your development sheet you enter the actions chosen for this turn and note your points. You can also decide to expand your lab which will give you bonus actions or points. Other players may pick any action combination from your dice roll to add to their sheet. Do not forget to fight Octopodes. The game ends when each player has 6 turns. The player with the most points wins.

Order of the Gilded Compass

Order of the Gilded Compass

Rating: 6.8 | Players: 2–5

Game Type:

Strategy

Categories:

Order of the Gilded Compass is a dice assignment game for 2-5 players. In this game each player takes on the role of a treasure hunter seeking invitation to join the most prestigious of archaeological secret societies. Players scour the globe to unearth fantastic and valuable artifacts. By assigning their archaeologist dice to the right locations at the right time players acquire treasure maps and specialists to follow them dive for sunken treasure acquire rare finds at the auction house and even enlist the help of the Illuminati. The player who has the most treasure at the end of the game earns an invitation to The Order of the Gilded Compass and wins.Order of the Gilded Compass uses a variable set-up in order to create fresh and interesting game play experiences. Each game has five locations in play to which players may assign their dice for various kinds of treasures and bonuses and the game includes nine different buildings to allow for many unique combinations.

Luchador! Mexican Wrestling Dice

Luchador! Mexican Wrestling Dice

Rating: 6.4 | Players: 2–6

Game Type:

Party

The fast-rolling hard-hitting body-slamming neck-crunching chair-smashing table-slapping dice game for 2 or 4 players...Luchador! Mexican Wrestling Dice is a two-player dice game (with optional rules for four-player tag-team play) based on the popular world of professional Mexican wrestling or Lucha Libre (a.k.a. free fighting). Players start with 21 points of health (or 18 in a tag-team match) and roll custom dice to try to either reduce the opponent's strength points to zero to win by a knock-out (KO) or hold the opponent down on the mat for a count of three to win by a pin.The player sitting near the 'red' corner of the wrestling ring uses 4 'red' wrestling dice the player near the 'blue' corner the 4 blue wrestling dice. Each player also has a HIT die and a PIN die.Players begin by each rolling their own set of 'wrestling dice' at the same time trying to ensure that they land in or touching the wrestling ring. The results of HITs BLOCKs COUNTERs and MISS rolled are played off against each other then the HIT dice can be rolled to see what damage they did. i.e Drop Kick Forearm smash Table slam etc. Damage is recorded on the Strength Score Card of the player being hit. If a player rolls two HITs in one round instead of rolling the HIT dice twice they can take a chance on the Luchador! die once which may result in their wrestler's trademark moves and inflict much more damage on their opponent.Any PINs rolled in a round may be re-rolled once only. However once an opponent is reduced on their strength to where they are pinable the PIN die is held until after the HITs have been inflicted then the PIN die is rolled. If PIN comes up the 'three count' begins. The player being pinned has three attempts to save using their wrestling dice or lose the match.In a tag-team match players have the choice of trying to tag-out to regain slight strength but it can also cost them... if they fail to tag and get dragged back into the ring by their eager opponent.

Shelfie Stacker

Shelfie Stacker

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

Categories:

So you’ve picked up a new game eh? Or did you finally get your eager hands on that expansion you’ve been waiting on for the past year? Well now the real game begins — how on Earth will you fit it into your alphabetized colour coordinated and divinely crafted new board game shelf? Well what does it really matter? It’s probably going to just sit there in shrink for the next six months anyway — sorry too real? Let’s just move on then...In Shelfie Stacker players compete to accumulate the most illustrious board game collection by carefully filling their shelf with their most recent purchases.The game is played over the course of 7 rounds. Each round groups of 3 dice are randomly rolled and placed into piles. These dice represent groups of board games. From their hand of 8 action cards players must select 1 card to play facedown. These cards will not only determine turn order but also provide a one-time ability to help players better stack their shelf.There are specific rules around how dice can be placed into players' shelves so careful planning is required. At the end of 7 rounds the player with the best shelfie wins!—description from the designer

Batman: The Animated Series – Gotham City Under Siege

Batman: The Animated Series – Gotham City Under Siege

Rating: 7.1 | Players: 1–5

Game Type:

Family

Gotham City’s most infamous villains have put the city into peril once again. Now Batman Robin Batgirl Commissioner Gordon and the Gotham City Police Department along with the unlikely aid of Catwoman are all that stands between restoring peace and the total destruction of Gotham City!Designed by Richard Launius and Michael Guigliano BATMAN – The Animated Series: Gotham City Under Siege is a cooperative game for 1 to 5 players Each player takes on the role of a powerful Gotham City super hero and must defend the city over the course of four acts with each act inspired by episodes from the first season of the show. Players will need to work together to find the right balance between completing challenging story cards or taking down the villains and masterminds running rampant in the streets!

Wreckland Run

Wreckland Run

Rating: 7.2 | Players: 1

Game Type:

Uncategorized

Categories:

Load up your vehicle with supplies strap on a few weapons and prepare to make your wreckland run.Wreckland Run takes place in a post-apocalyptic landscape known as the Wrecklands that's filled with marauders and other dangers. Wreckland Run is played across a campaign consisting of 7 chapters. With each new chapter the continuing story will unfold in the campaign book. You will be instructed to open up a new envelope that adds exciting new bosses enemies and gameplay twists. The contents of these are secret for now. Do not reveal them until you’ve been instructed to!At the start of the campaign you will first choose a vehicle and driver. Choose wisely as this will be your combination that you’ll carry across all 7 chapters. Once you’ve completed a chapter you will move on to the next chapter in the campaign but the enemies and Parts you’ve encountered will remain in their decks increasing the power of your arsenal but also the ferocity of your foes!The game is played over three rounds each consisting of two phases Wreckage and then Run. In Wreckage you'll repair and outfit your vehicle with new and upgraded parts. In the Run phase you battle enemies over a series of turns and hopefully survive to fight another day! You win by defeating the Boss in the third and final round of the game!—description from the publisher

Cuzco

Cuzco

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Categories:

As Chasqui you deliver important information by order of the Sapa Inca the ruler of the Inca Empire from the capital Cuzco to the villages spread across the Empire. You study at the University of Cuzco to increase your status and operate a blooming farm. Religion also plays an important role and therefore you send priest to the temple and collect offerings to propitiate the gods and grant their support.—description from the publisher

Marvel Dice Masters: Civil War

Marvel Dice Masters: Civil War

Rating: 7.3 | Players: 2

Game Type:

Uncategorized

Marvel Dice Masters: Civil War is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.WizKids has announced a Civil War set for its popular Marvel Dice Masters Collectible Dice Game. Marvel Dice Masters: Civil War will include Starter Sets Foil Packs a Team Box a Collector’s Box a Playmat and a Dice Bag. Release is planned for May.Based on the Marvel comic book Civil War storyline the set will include iconic characters from both sides of the conflict like Spider-Man Captain America and Iron Man. It will also introduce new mechanics for the game: Thunderbolts Enlistment and New Warriors.

DC Comics Dice Masters: War of Light

DC Comics Dice Masters: War of Light

Rating: 7.2 | Players: 2

Game Type:

Uncategorized

Game description from the publisher:DC Comics Dice Masters: War of Light is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.In this game each player fields one of the superhero teams with each hero — Batman Wonder Woman Hal Jordan Mogo Superboy Prime Sinestro and more — being represented by custom-tooled dice; each team must be composed of 15 dice and a player can purchase dice only from his team. Each hero also has one or more character reference cards which show the special abilities for the characters based on the die rolls. Different versions of these cards are available in booster packs allowing for more customization of your team. Players use these dice to collect energy recruit new heroes and battle head-to-head. In addition each player brings two basic action cards to the game which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.DC Comics Dice Masters: War of Light debuts both the Teen Titans and new Lantern Corps never before seen in Dice Masters! With gameplay that supports two players in epic dice battles DC Comics Dice Masters: War of Light lets players build their own team of heroes or villains!

Rory's Story Cubes: Voyages

Rory's Story Cubes: Voyages

Rating: 6.5 | Players: 1–12

Game Type:

Family

Roll the cubes begin with Far far away... start with the first symbol to grab your attention and tell a story that links together all nine face-up images. There is no wrong answer as the goal is to let the images spark your imagination.Rory's Story Cubes: Voyages – a pocket-sized set of nine cubes depicting 54 icons to inspire epic adventure – is the second expansion set for Rory's Story Cubes while also being a standalone item. Made to the same high quality as the original set the cubes are inked in dark green to allow for easy sorting if you choose to use more than one set during play.As with Rory's Story Cubes you can play Voyages as a game for one or more players as a party game for three or more or as an improv game in which each player contributes part of the story picking up where the last one left off. Win award points for speedy delivery inventiveness imagination drama and humor.Integrates with

French Quarter

French Quarter

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Categories:

Welcome to the French Quarter the heart of New Orleans! You're in town for a weekend trip with plans to spend your Saturday evening taking in as many of the city's unique sights and sounds as possible in a mere eight hours.Whether it's the distinct food local culture shopping hotspots mystic customs or the vibrant nightlife there's something to experience on practically every corner. There's live jazz everywhere you go and NOLA is world-famous for its street performers. Make sure you don't miss the spontaneous wedding parades known locally as second lines that roll through the streets!Play it safe or go wild — it's your choice. As you navigate the city your map will serve as both a guidebook and a memento of your trip. Reunite with your friends at the end of the night to compare notes and swap stories.In French Quarter you choose dice from the card row to take actions and travel via different methods of transportation with varying distances: walking carriage ride taxi streetcar riverboat or just hanging out to socialize.As you travel around the city you get to visit buildings and see performers where you stop. All these activities slowly fill up tracks that chart your experiences with food culture shopping mysticism and partying. You have to make tough choices between in-game bonuses and score multipliers! After eight hours of gallivanting about town players compare their end results to see who had the most memorable night in NOLA.-description from designer

Dungeons & Dragons Dice Masters: Faerûn Under Siege

Dungeons & Dragons Dice Masters: Faerûn Under Siege

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Dungeons & Dragons Dice Masters: Faerûn Under Siege is a game that utilizes WizKids Games' proprietary Dice Building Game platform in which two players take the role of warlords collect and assemble their party of adventurer dice and battle in head-to-head gameplay. Each turn players roll the dice to see what resources they have available buy dice send their party members into the field and then strike at the enemy warlord. There are multiple cards available for each type of die so players get to choose which one to use. This lets players specialize dice to suit play style.Additional cards and dice to expand your collection can be found in expansion packs. Each Foil Pack contains two cards and two dice that players can add to their Dice Masters Faerûn Under Siege collections. Players can create teams of their favorite fantasy characters from the Forgotten Realms universe.The Dungeons & Dragons Dice Masters line will consist of starter sets a Collector's Box booster packs play mats and a Party storage box.

Karak II

Karak II

Rating: 7.4 | Players: 2–5

Game Type:

Uncategorized

Karak II is a standalone sequel to Karak and this second installment adds a more complex layer of gameplay while staying approachable for kids. Each player becomes a hero trying to defeat monsters and their leader: the Dark General. To achieve that they have to collect resources build and develop their cities and train new units (represented by dice) to add to their army. Over the course of the game players will defeat monsters carrying powerful soul stones – and the player with the most soul stones at the end of the game wins.—description from the publisher

A Column of Fire

A Column of Fire

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

A Column of Fire is an adaptation of the third novel in Ken Follett's Kingsbridge series following The Pillars of the Earth and World Without End. (The novel is titled A Column of Fire in English and Das Fundament der Ewigkeit (The Foundation of Eternity) in German.)In the game set in Europe during the time of Elizabeth I Catholics and Protestants compete for power and influence in England France Spain and the Netherlands. In this politically unstable environment resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations successful rebellions and futile invasions — and not infrequently those who sympathize with the weak are expelled from the country.The real enemies then as now are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else — no matter what the cost. Who will best exploit the changing power conditions in Europe to win the game?

So,You've Been Eaten.

SoYou've Been Eaten.

Rating: 6.6 | Players: 1–2

Game Type:

Family

NOTE: This is a game for 0 - 2 players. The BGG database does not allow a player count of 0.So you've been eaten.Don't worry this is simply an occupational hazard. In fact it is fairly common among Deep Space Miners (5th class) and some say that it is almost unavoidable. And well it is. Especially since the crystals that you seek happen to be inside giant space beasts. To mine them you need to well be eaten.But no reason to panic. We are here to help you deal with the physical and mental challenges of being eaten. This handy simulation/survival guide is standard issue for all recruits and will eventually lead to a productive if not potentially brief career in space mining.Should you achieve your objective and mine enough crystals to meet your quota it is then cost-effective for the company to activate your jet pack and extricate you from the proverbial belly of the beast. While the beast’s immune response was not enough to prevent its demise its contribution to human progress and corporate profitability are most definitely appreciated.In the eventuality that the bacteria present in the beast overwhelm you and you are digested do not worry. Your non-organic parts will ultimately provide much utility to future space miners. In fact you may encounter some such pieces of equipment in your expedition remains of attempts by evidently less-than-qualified recruits.Finally it could transpire that you do not collect the necessary crystals by the time you reach the end of the beast's digestive tract. In this case the so-called ending #2 you will then exit the beast from the other end than the one you entered. Alive and yet forever changed. In this case and after a thorough decontamination and quarantine period we will have to evaluate your performance versus that of the beast’s efforts to consume you.In So You've Been Eaten. the Miner and the Beast face off against one another. The Miner earns points by collecting crystals and the Beast earns points by developing immune responses and by its bacteria attacking the Miner.The Miner wins instantly by collecting all eight different crystals and the Beast wins instantly by digesting the Miner after the attack of four bacteria of the same type. Of course there's always the possibility that the Miner will simply pass through the Beast's system in which case the player with the most points wins!—description from the publisher

Cubist

Cubist

Rating: 6.7 | Players: 2–4

Game Type:

Family

In Cubist you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum including its interior sculptures or installations. Aptly enough your building materials are cubes or more precisely dice!On each turn you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there you position these dice to complete commissioned installations for the museum. Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. You can press your luck by committing to a certain risky commission — hoping that no one else will complete it first — or play it safe by locking up your dice for later use.You can also use your dice to enlist the aid of masters of modern art like Juan Gris Franz Marc and Olga Rozanova. Each installation you complete allows you to contribute dice to the building of the Museum itself. You will have to sculpt cleverly but quickly to get the new Museum named after you!

Floor Plan

Floor Plan

Rating: 6.4 | Players: 1–100

Game Type:

Family

In Floor Plan players take on the role of an Architect designing a house for a client. Each round a pair of dice are rolled and then players will act simultaneously using the dice to either draw a new room onto their floor plan or add crucial architectural and landscaping features.The game ends when any player has completed six client demands or is unable to use all dice in a turn. The player with the most points is the winner – the client likes their design best and they earn that lucrative commission!-description from publisher

Vengeance: Roll & Fight – Episode 1

Vengeance: Roll & Fight – Episode 1

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

Vengeance: Roll & Fight is a real-time roll-and-write game in which the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi Noralie Lubbers and Gordon Calleja Vengeance: Roll & Fight is a standalone game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanisms in which you're building combos striking off enemies and scoring points for an action-packed brain-teasing fighting game that's easy to learn and hard to master.The aim of Vengeance: Roll & Fight is to infiltrate a gang den carve your way through its rooms and kill the Boss while completing side objectives printed on the dens themselves.The game is split into three parts: planning fighting and montage. In the planning phase players roll and re-roll 4 dice in real time aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming fight phase. Assigning dice to an ability allows players to fill their hand back to four dice from a large common pool and repeat the process as quickly as they can manage.Once the dice pool is depleted the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability moving their piece through rooms full of enemies and crossing them out when they are hit with the multitude of available abilities. Finally players heal and upgrade their characters bring new abilities and items into play to help them on their road to vengeance.Vengeance: Roll & Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are standalone games with the same rules but with entirely different content: different heroes dens bosses abilities and items. Each episode accommodates up to four players so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.

Siege of Valeria

Siege of Valeria

Rating: 7.7 | Players: 1

Game Type:

Uncategorized

Do you have what it takes to defend Valeria?For more than a month the monster-kin have surrounded your fortress at Valeria’s southern border with hordes of monsters and mighty engines of war. Your supplies are nearly exhausted but you’ve rallied your soldiers and holy troops to meet the foe’s latest surge. If you cannot break the siege in seven days your fortress will fall and the southern border will crumble.Siege of Valeria is a quick-playing survival game that tasks players with defending their castle from wave after wave of monstrous enemies. You will use cards and dice to defeat the assault and it is vital that you find clever ways to combo your powers!This game includes custom dice and art by The Mico.

Homebrewers

Homebrewers

Rating: 7.1 | Players: 2–5

Game Type:

Uncategorized

Categories:

Homebrewers is an engine-building and dice-trading game. Your dice represent the actions you can take such as buying ingredients participating in monthly events adding flavors to your recipes and of course brewing beer! Homebrewers is played over eight months (eight rounds). Each month you meet with the homebrewing club one weekend (trade phase) and take actions the other weekends (action phase).You'll be crafting your own unique beer recipes in four categories (Ale Porter Stout and IPA). Each time you brew a particular recipe your quality level for that recipe increases.You gain reputation in two main ways. First by moving up the quality tracks for the four beer categories in order to win medals at Summerfest and Octoberfest and second by crafting your recipes to meet the particular tastes of a panel of judges at Octoberfest.At the end of eight months if you've gained the most reputation as your club's best brewer you win!

Pocket Landship

Pocket Landship

Rating: 7.0 | Players: 1–2

Game Type:

Wargames

Pocket Landship is based on the print and play Board Game Geek Award nominated (2017) soloplay card wargame. In this version we see a steampunk theme and expanded gameplay with additional enemy and friendly options as well as multiplayer options.Command a Landship (the original British term for tanks) to clear a sector of enemy infantry artillery and enemy mech and alike.The player chooses a Landship to control with weapons or support units to create either a single high powered Landship or a more disparate defending force including a squad of shock troops.The enemy appears as waves of enemy mech artillery infantry and mine fields arranged in 2 rows of 3 cards.Each turn the player will roll 3 6-sided dice and assign each die to each of their cards to attack the enemies. Then for the enemy turn roll the 3 dice and assign them low to high left to right across the front enemy line then take the assigned actions.Each card has its own damage track. When a card is destroyed it is removed from the game. Win by destroying all 9 enemy cards. Lose if the enemy destroys your landship.-description from publisher

DC Comics Dice Masters: World's Finest

DC Comics Dice Masters: World's Finest

Rating: 7.4 | Players: 2

Game Type:

Uncategorized

Description from the publisher:DC Comics Dice Masters: World's Finest is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.In this game each player fields one of the superhero teams with each hero — Batman Superman Power Girl and more — being represented by custom-tooled dice; each team must be composed of 15 dice and a player can purchase dice only from his team. Each hero also has one or more character reference cards which show the special abilities for the characters based on the die rolls. Different versions of these cards are available in booster packs allowing for more customization of your team. Players use these dice to collect energy recruit new heroes and battle head-to-head. In addition each player brings two basic action cards to the game which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.DC Comics Dice Masters: World's Finest will introduce new game mechanics: the “Allies” keyword as well as the “Iron Will” and “Vengeance” abilities. Over 30 heroes and villains make up the new card and dice for this expansion.

Jagged Alliance: The Board Game

Jagged Alliance: The Board Game

Rating: 8.1 | Players: 1–4

Game Type:

Thematic

Description from the publisher:Jagged Alliance TBG is a co-operative board game with miniatures allowing you to take the role of your favorite Jagged Alliance mercenaries to battle Deirdranna and her minions in a game with uniquely variable combat tactics.​With its modular map tile system and scenario creation and flexible progression Jagged Alliance allows for brief skirmish games or evening-spanning campaigns and allows you to build your own scenarios as well!Players can add extra movement and improve their odds of hitting in combat by spending fatigue or damaging weapons for greater effects. Mercs can then rest and repair or heal themselves but each turn resting will move the time counter forward to the next counter-attack from the enemy or a new event that will change the conditions of battle and/or add extra side missions to solve. Players have to manage the different threats and missions while advancing their main goal on the map which changes with each scenario.Mercs take their gear allies and experience with them through the campaign continually improving their mercs.​Players can gear up and improve mercs free sectors from occupying forces to receive cash and better gear save grateful civilians to man your militia or stumble into roaming bloodcats as you try to fight Deirdranna's nefarious commanders and their plots which will escalate the more sectors you liberate.​ The game uses elements from combat games such as Dark Souls Imperial Assault or Conan and adds more tactical player decisions and influence such as terrain and cover and different evolving enemies as well as new merc skills and tons of gears and weapons and a meta gameplay managing your militia and defending your hard won sectors.Also: Bloodcats!Based on the Jagged Alliance Video game series

Dice Theme Park

Dice Theme Park

Rating: 6.6 | Players: 1–4

Game Type:

Strategy

Categories:

Dice Theme Park is a dice manipulation board game all about creating and running your own park of fairground attractions.In Dice Theme Park you are the park managers trying to create the most successful theme park in the area by getting your customers on the most rides possible! The dice in the game represent the customers with hex tiles representing the rides in your park. Employing a unique “Dice-cascade” mechanic once a customer has enjoyed a ride their dice value is reduced but they can still continue to enjoy more rides in the theme park until their value drops to 0 where they exit. This means the more efficiently you can move your dice around to activate the most rewarding rides the more points and money you receive!Dice Theme Park also features a card based turn initiative mechanic decided by your special action role cards (with values 1-6) with players selecting two cards each turn. The lowest total will gain first choice of the customer dice draft and ride tiles that round. At the end of the round those cards will then be passed to the player on your left.Dice Theme Park is more interactive and slightly more complex than Dice Hospital so it’s perfect for those looking for a more challenging experience with more ways to score and play whilst still keeping that same engaging and satisfying feel every time it is played.—description from the publisher

Arena: For the Gods!

Arena: For the Gods!

Rating: 6.4 | Players: 2–6

Game Type:

Family

Arena: For the Gods! has two phases. First players use their life points to bid for the best equipment mounts and weapons. Second they fight! When one player dies the game ends and whoever has the most life points left wins.All cards in the game have a mythological theme featuring some of the most famous members of various cultures' myths and histories such as Mjölnir Osiris and Quetzalcoatl.

Goblins,Inc.

GoblinsInc.

Rating: 6.4 | Players: 2–4

Game Type:

Thematic

Goblins Inc. is a corporation dedicated to building unstoppable giant doomsday robots and it's looking for a new Boss. Do you have what it takes?Team up with your greed-driven fellow goblins and build the ultimate doomsday robot. Meet other teams in epic battles and blow them up but always remember only one goblin can win because there is no G in team work!The game plays over two rounds in which you partner up with each of your fellow players to try to build the ultimate giant doomsday robot – but the other players don't know which hidden agendas you must complete to impress the Boss! During the four phases of the round the teams take turns designing building and piloting their robots in order to destroy the other team and get one step closer to becoming the next Boss of Goblins Inc.

Lure

Lure

Rating: 6.6 | Players: 2–5

Game Type:

Uncategorized

Categories:

Welcome to the world of competitive fishing!Players compete to collect the most points by reeling in fish cards. To catch a fish players roll their dice to beat the fish's target number as well as meet any specific requirements on the card. Whoever completes those requirements and is closest to the target catches the fish!Players secretly bid on how many dice to use before the round starts. Bid less dice to go first but use more dice to make it easier to catch.Most points wins after the deck of fish cards runs out!Will you play aggressively and use fewer dice? Or will you count on your opponents to be too risky? Let's fish!—description from the publisher

Tumble Town

Tumble Town

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Build the best tiny town in the West in this town and engine building game for 1-4 players that plays in about 45 minutes.As the mayor of a small community it's up to you to construct the best town possible. Choose from a selection of building plans choosen at the last town meeting and get constructing! Each building plan lets you mine a certain type of material and shows what values of materials are needed to build as each building has different requirements. Buildings can give you different abilities to be used on each of your turns from manipulating the dice materials to be different values to being able to transform specific die materials into other materials to giving you extra points for building certain types of buildings.Draft Building Plans: Only certain buildings are available each round so draft the plans that work the best in your town. Dice Manipulation: Certain buildings can let you manipulate the dice making it easier to continue building! Limited Dice: Buildings require certain dice types so take strategically to make sure you can complete your town. Spatial Puzzle: Place your constructed buildings along Main Street to create your town! The townspeople want a specific look for the town and if you meet their requirements you'll gain even more prestige!Can you build the best town in the West?—description from the publisher

Snowblind: Race for the Pole

Snowblind: Race for the Pole

Rating: 6.8 | Players: 1–4

Game Type:

Thematic

Categories:

Snowblind is a press-your-luck and risk-management dice game in which 1-4 players take control of a polar expedition racing to be the first to return from the South Pole.The object of the game is to collect the most prestige points. The further you advance your flag and the more men who survive the Antarctic winter at the end of the game the more prestige your expedition receives. This requires careful management of crates food and camps: without supplies your explorers will not survive.Play proceeds over a series of rounds. Within each round players may make as many moves as they like from those available with each additional move becoming increasingly dangerous. In more detail each turn players may take an action (which involves taking a risk die from the action board adding the die to their dice pool then taking a corresponding action) or they choose to pass. Actions include moving explorers and crates hunting for food collecting research and building camps. After completing an action the active player rolls all the dice in their dice pool. High numbers result in exposure the loss of supplies (crates and food) explorers being incapacitated and even death. Exposure results can be offset by explorers remaining together (company) and the building of camps.A round ends when all players have passed. At the end of the round a weather card is drawn that may cause additional attrition then the next round begins. When the pack ice card is drawn from the weather deck one last round is played and the game ends.

Paku Paku

Paku Paku

Rating: 6.5 | Players: 2–8

Game Type:

Party

Who stacks up cups and plates to wobbly heights? Who will start sweating when the other players push the dice towards them? And whose paws will stay calm in Paku Paku a swift dice-rolling game for 2-8 pandas who are hungry for victory?

Trek 12: Amazonia

Trek 12: Amazonia

Rating: 7.4 | Players: 1–50

Game Type:

Family

Explore uncharted and mysterious lands: can you thwart their dangers? Map undiscovered areas trace new trails in the rainforest and observe the vivid flora and fauna.Trek 12 Amazonie is a roll-and-write exploration game with evolutive gameplay and content. Every player plays simultaneously. To score points you have to create trials (chains of consecutive numbers) and zones (areas of a same number) and to observe the fauna. The player who scores the most win.During their turn a player rolls dice and chooses the result to create trials and zones. They can also observe animals to get bonus points. But be careful to avoid as many bad encounters as you can.

Tungaru

Tungaru

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

In a time when early sea-faring Polynesians roamed the Pacific they came across the archipelago of Tungaru today also known as Gilbert Islands. Rich in nutrients and resources they set about colonising these lands and spreading their culture.Tungaru sets players as early Polynesians in this dice placement and resource conversion medium-weight euro game. Players will jump from island to island in an effort to recruit Nomads as new tribe members colonise land spread their culture and exchange goods. Players use dice as workers Leader cards which are blind revealed which are then given to your neighbour and custom shaped meeples specific to their tribe. All in an effort to be the most successful tribe!—description from the publisher

Lobotomy II: Manhunt

Lobotomy II: Manhunt

Rating: 8.1 | Players: 1–5

Game Type:

Uncategorized

Lobotomy 2: Manhunt is the sequel of Lobotomy. In this cooperative survival horror board game. Each of you will play as a patient of a mental asylum. The monstrous staff will do everything to keep you in so you will have to use your unexplainable powers to escape. Be sure to find the difference between reality and delusions before it is too late.

Blitz Bowl: Ultimate Edition

Blitz Bowl: Ultimate Edition

Rating: 8.3 | Players: 2

Game Type:

Uncategorized

Smaller in scale but no less bloody the six-a-side version of Blood Bowl gets a new season bringing you more gory gladiatorial action on the gridiron. With streamlined rules that are simple to learn but rewarding to master you can get into the game at a breakneck pace – quite literally for some players.This season two new teams are ready to tussle in a tumultuous try-out – six Human players form The Reavers while six Skaven make up The Scramblers. You’ll also get a pitch cards dice and everything else you need to play an action-packed strategic sports game for two – in less than an hour.—description from the publisher

Shaolia: Warring States

Shaolia: Warring States

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Shaolia is a board game filled with deadly strategy and countless possibilities to build your own kingdom.There are two ways to win in Shaolia. You can either deal 12 damage to your opponent’s palace and destroy it or you can achieve 18 culture score.The game is played through multiple rounds. A round consists of 3 different phases.-description from designer

Star Wars: Dark Side Rising

Star Wars: Dark Side Rising

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Star Wars: Dark Side Rising is a co-operative card and dice game inspired by the events leading up to and through Star Wars: A New Hope.In the game players must work together to recruit rebels and prevent the construction of the ultimate weapon the original Death Star. Each player starts with an individual board that indicates the Rebel cell they are leading: Intelligence Leadership Support or Tactical. The player boards depict the Base of Operations — Tatooine Alderaan Yavin 4 or Lothal — and team leader (starting character asset) for each player: Captain Cassian Andor Leia Organa Luke Skywalker and Hera Syndulla.Players must coordinate efforts to recruit iconic characters such as C-3PO R2-D2 Obi-Wan Kenobi Admiral Raddus and Han Solo and organize their cells to thwart the Empire's rise to galactic domination.The main game board features a custom-sculpted 3D Darth Vader bust that commands the Imperial operatives and actions with orders to wipe out the Rebels and to make the Death Star operational. Meanwhile in a race against time players must be one with the Force as they direct their Rebel efforts across different locations in the galaxy including Scarif Eadu and Jedha. To restore freedom to the galaxy the Rebels must defeat enough sinister agents before the Empire can either complete construction of the lethal space station or eliminate too many Rebel assets.Star Wars: Dark Side Rising will be available only in European Middle Eastern and African (EMEA) regions due to licensing restrictions.Star Wars: Dark Side Rising is designed for two to four players ages 10 and up with an estimated runtime of 45 minutes. The cooperative game includes:1 custom-sculpted Darth Vader bust 1 Death Star board with 6 components 51 asset cards 4 Base of Operations / Rebel cell player boards 17 custom-sculpted dice Mission and Alliance tokens Damage and Operation counters

Brikks

Brikks

Rating: 6.3 | Players: 1–4

Game Type:

Family

Categories:

Brikks can be viewed as tabletop Tetris with each player trying to place falling blocks into their grid to score the most points.To start the game each player draws a different quadromino at the bottom of their individual game sheet. On a turn the active player rolls two dice — a colored d6 and a numbered d4 — then optionally rolls both dice again. The two dice determine which specific quadromino — that is which colored shape and in which orientation — all players must drop into their grid. To represent this you draw an outline of the block at the bottom of your sheet as if you had dropped it in from the top then X out the spaces covered by the quadromino.If you cover a circle on the grid that's the same color as the quadromino just placed there you collect two energy points. By spending one energy point on a turn you can possibly rotate the quadromino to be placed depending on what dice were rolled; by spending five energy points you can place exactly the quadromino you want ignoring the result of the dice. As you collect energy you might cover an X on the energy chart; if you do you track these Xs on a separate extra point bar with the points escalating for each X you collect. If you complete 2-4 lines through the placement of a single quadromino you collect an additional 1-4 Xs for this extra point bar.Each player has three bombs they can spend to blow up a block instead of placing it but by doing so you give up endgame points.As soon as you can no longer place a quadromino in your grid your game is over. Once everyone has filled their grid to the top tally your points. In addition to the extra points bar and any bombs unused you score 1-5 points for each horizontal line that contains 8-10 Xs with these line points doubling or even quadrupling as you go higher in the grid. Whoever scores the most points wins!Brikks also contains rules for a duel mode and a solitaire mode.

Marvel D.A.G.G.E.R.

Marvel D.A.G.G.E.R.

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

Nefarious forces threaten the world as we know it and it's up to a small group of heroes to come to its rescue. With the enemy's minions closing in and innocents in peril our heroes will need to work together to stop the villain's plans and save the world — but will they be able to save it in time?In Marvel D.A.G.G.E.R. players work together to challenge the forces of evil. Play as iconic heroes like Spider-Man Daredevil and Black Widow and race across the globe to complete missions battle enemies and square off for the final showdown against the nemesis. Choose the best aspect for your hero pull off awesome combos and wait for the perfect moment to unleash your ultimate ability. Team up with your allies and take on dangerous threats as you become the greatest heroes in the world!In more detail D.A.G.G.E.R. stands for Defense Alliance for Global and Galactic Emergency Response and the Alliance and Emergency Response elements drive how the game is played with heroes needing to strengthen themselves via combos in time to take on the nemesis.There are two types of combo tokens: empowered tokens and primed tokens. When a hero becomes empowered they can later discard their empowered token to add one success to any attribute test they perform. When an enemy is primed a hero attacking that enemy can remove a primed token from them to add one success to the attack result which means more damage dealt.What's more each hero has at least one combo ability that requires either an empowered token on themselves or a primed token on an enemy to trigger. Triggering these combo abilities comes with an extra benefit: advancing the team-up track a resource shared by all heroes that's used to pay for team-up abilities the strongest abilities in each hero's arsenal.—description from the publisher

Biblios Dice

Biblios Dice

Rating: 6.8 | Players: 2–5

Game Type:

Family

As a medieval monk you are charged with increasing the prestige of the abbey's collection of historical and sacred texts. By acquiring the resources for manuscript illustration and reproduction your abbey produces and sells its valuable works thereby bringing in finances necessary for maintaining a fine abbey. Will you succeed in making your abbey the most prestigious of all?Biblios Dice is a revision of Scripts and Scribes: The Dice Game which is itself a dice version of Biblios (originally called Scripts and Scribes).The object is to acquire gold and to collect resources – scrolls manuscripts pigments quills ink – to exchange for gold. It follows the same basic theme as Biblios but with interesting changes due to the use of dice. As in Scripts and Scribes players compete in five different categories and the values of the categories change during the game. In addition depending upon the dice roll there may be many or few auctions during the game in which players auction their resources for gold or auction gold for resources.Biblios Dice differs from its earlier version Scripts and Scribes: The Dice Game in a few important ways. Regarding the production and components Biblios Dice has much nicer artwork the game board has been divided into separate boards and the resource dice are etched. Regarding the rules Biblios Dice has a few important changes. The goal of the game is now to collect the most VPs rather than gold. There is only one type of auction in this game and the first and second place winners of the auction get dice (not winner take all). The auctions also do not happen as randomly but can be predicted based upon the progress of the mule on the market board.

Dungeon Academy

Dungeon Academy

Rating: 6.7 | Players: 1–6

Game Type:

Uncategorized

Categories:

Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible.In Dungeon Academy each player has a piece of paper that shows four dungeons with each dungeon being a 4x4 grid. The game lasts four rounds and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power.What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card with the number of cards matching the number of players.Once everyone has finished drawing a line through the dungeon you trace out that path step by step removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid you score points for the monsters you defeated and you choose one of four quests on your sheet for bonus points. (In the second round you choose one of the three remaining quests so your choices diminish over time.) In player order based on your number card you take one of the available treasures which provide points and powers. Your life and mana levels carry over into the next round.In the second and third rounds you replace one of the dice with a labyrinth die that can be passed through only in certain directions and in the fourth round another die is replaced with the big boss die giving you something giant to take on before ending the game and tallying your final score.

Harry Potter Strike Dice Game

Harry Potter Strike Dice Game

Rating: 6.7 | Players: 2–5

Game Type:

Family

Categories:

Harry Potter Strike Dice Game combines elements of Strike and Impact with players rolling dice into an arena to attempt to cast spells and win dice back from the arena.In more detail each player starts with the same number of six-sided dice and one die starts in the arena. On a turn the active player rolls a die into the arena. If no die faces in the arena match the player can end their turn or roll again; if the player rolls an X (or hits any dice that then show an X face as a result) those dice are removed from play; if two or more dice have matching non-X faces then the player casts the spell matching the die face then recovers those matching dice from the arena (unless the spell says to do something different).If you run out of dice then you're out of the game. The last player with dice wins!

Grog Island

Grog Island

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

Even for the mightiest pirates there comes a time when they must retire from their lives of invading and plunder — but what's coming afterward? Well on the five peninsulas of Grog Island they can invest their loot in rock-solid businesses such as peg-leg shops carpentries for figureheads workshops for voodoo dolls or the infamous Grog Hole pub.The core of Grog Island is its unique auction mechanism which uses five colored dice. The players use these dice and the pips on them to create and raise bids. While the winner of an auction can claim buildings on certain peninsulas the players who have passed are also rewarded: Not only do they receive goods like grog bottles or treasure maps but they also visit merchant ships where they can trade these goods for money parrots or treasure chests. The auction mechanism of Grog Island makes for tactical and interesting gameplay as in certain moments passing can be almost as rewarding as winning an auction. Finding the right balance between bidding and backing out is the key to winning.The game ends as soon as one player has claimed a certain number of buildings then all players score the secret goal cards they received both at the start of and during the game. These cards may give points for majorities on peninsulas as well as for claiming certain types of buildings or collecting certain goods. The player with the most points wins.

Tatsu

Tatsu

Rating: 6.7 | Players: 2

Game Type:

Abstract

Tatsu is a two-player game in which players control three different types of dragon pieces. By rolling two six-sided dice to decide movement and either combining or splitting the values the pieces travel round the inside circle of the board only swapping to the outer circle when landing on the same space as another piece which will affect the piece in the following ways:Victory is gained when a player manages to destroy all of one type of the opposition's dragons or knocks all the opposition’s dragons off the board so that none remain in play.The Story Japanese legend tells of a great battle between two mighty Dragon Lord armies locked in combat on the peaks of Mount Hotaka competing to win the hand of Princess Kushinada the last and most beautiful of eight sisters. A battle so ferocious that the villagers fearing for their lives acquire the help of a powerful Wizard who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle’s end. Their struggle continues to this very day even though the Princess and their fateful story have long passed into legend.

HEXplore It: The Sands of Shurax

HEXplore It: The Sands of Shurax

Rating: 7.9 | Players: 1–6

Game Type:

Thematic

HEXplore It is a hero building adventure board game system. The Sands of Shurax is the third volume in the series.Journey into an entrancing land full of danger and intrigue. Collect Ravager Crystals and interact within a rich world directing your actions toward saving it from a titan of a beast the Ravager of Shurax.Make your way across the desert to perform missions work with caravan masters or ply your trade by gambling or even enter the gladiatorial arenas. Battle through a variety of encounters while traveling or move carefully and see what other discoveries you might find.To save the City-States you must build your heroes and gain power as quickly as you can. Kismet is what it will always be but your heroes have the power to change the world.The object of HEXplore It: The Sands of Shurax is to finish the game in one of four ways. Power up your heroes and choose one of four paths to victory. Can you save Shurax from the Ravager?-description from designer (edited)

Cosmic Run

Cosmic Run

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing each other but meteors are striking planets and threatening these new worlds as well. Will your team be able to reach a planet in time to use its resources and protect it from future meteor strikes?Cosmic Run is a quick push-your-luck space race for 1-4 players. On a turn a player rolls dice and must commit at least 1 of them to one of the various exploration tracks or to an alien card. Some of the tracks require multiple identical dice with the most valuable tracks costing many identical dice. However once a player commits a die it cannot be moved. So players have to decide between a conservative approach (making sure and steady progress along less valuable tracks) or an aggressive approach (pushing one's luck to try to move up the highly valued tracks).Players may opt to use their dice to befriend aliens rather than explore because the aliens provide special powers that can eventually help them move along their exploration tracks even faster.The game may be played competitively or cooperatively.

X-Men: Mutant Insurrection

X-Men: Mutant Insurrection

Rating: 6.6 | Players: 1–6

Game Type:

Thematic

Though the world may despise them the team of heroic mutants known as X-Men fight tirelessly to protect humanity from the sinister machinations of evildoers. Leap into the action with X-Men: Mutant Insurrection a fast-paced co-operative dice-driven card game for one to six players! You'll build a team of iconic heroes such as Wolverine Rogue Storm and Jubilee from the sixteen heroes included embark on dangerous missions around the world and accelerate toward a thrilling showdown with a villain such as Dark Phoenix Magneto or the Hellfire Club.X-Men: Mutant Insurrection invites you to travel the globe on death-defying missions to recruit new mutants capture criminals protect innocent lives and battle some of the most memorable X-Men supervillains. Eight distinct scenarios await you and your X-Men each with their own challenges and each leading to a no-holds-barred showdown against the villain. The Blackbird is ready to launch — join your team and fight for the future!—description from the publisher

The Towers of Arkhanos

The Towers of Arkhanos

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Categories:

The Towers of Arkhanos is a dice drafting tower building game for 2 to 4 players. Fast and fun family game that plays in about 20 to 30 minutes.GAME OBJECTIVESIn The Towers of Arkhanos players must jointly build arcane towers to channel the power of past civilizations. For this your master and apprentices must use magic stones (dice) and apply abilities written in the book of magic acquiring prestige and becoming the magician with incredible reputation in the kingdom.The player will control one of the magic schools(different colors) from the realms of Drunagor and try and build the magic towers in order to gain more prestige points to be appointed the greatest wizard of the realm.END GAME:The match ends at the end of the 8th round (2-4 players) or the 9th round (3players). At that point incomplete towers will also earn points. Thus players who have meeples allocated on any of the towers (regardless of whether they are external or central) receive the following score: 1st place in arcane influence: 3 points of prestige; 2nd place in arcane influence: 2 points of prestige; Draw in arcane influence: 1 point of prestige.In addition each meeple in the players magic book will also yield 1 prestige point. Add up the prestige points of each player and the one with the most prestige points is declared the winner.Will you take the wizard's robe and accept the challenge or be forgotten by the magic high council of the realm?—description from the publisher

The Spill

The Spill

Rating: 6.9 | Players: 1–4

Game Type:

Thematic

The world is watching. The fate of the coast is in your hands!This fully cooperative game for 1-4 players features a 4-way dice tower as the oil rig which randomly drops oil dice onto the four quadrants of the game board. In this respect the game is a reverse tower defense game as players sail the perimeter trying to push back and contain the oil remove dice from the water and save the sea life.Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.Weather dice complicate matters adding new challenges for the round that restrict movement drop more dice or increase the cost of operations.It takes coordination and teamwork to win as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.Contain the Oil. Save the Sea Life.—description from the publisher

Dead Man's Doubloons

Dead Man's Doubloons

Rating: 6.6 | Players: 2–6

Game Type:

Thematic

Welcome to Dead Man’s Doubloons an action-packed board game in which players take on the role of a legendary pirate ship captain hell-bent on winning the race to endless riches of buried treasure. Fragments of treasure maps gold doubloons and precious jewels can all be stolen as can the reputation of rival ships! Once the buried treasure has been dug up ship captains return to their vessels to engage in a final epic battle on the high seas!As the game begins pirate ships skirmish with one another while navigating the reefs surrounding the mysterious island desperately searching for treasure map fragments and pillaging whatever they can. Meanwhile the ships' captains and their landing parties follow one of several possible paths leading to the buried treasure discovering additional riches and perilous obstacles along the way. Only the savviest of captains will manage to locate and dig up the legendary treasure.Having collecting their precious loots the captains return to their vessels to engage in the final battle. Defeated vessels become ghost ships with cursed treasure though with careful planning they may still emerge victorious. Once the captains have laid waste to their enemies and exhausted their options the game ends and the richest pirate wins!

Solar Sphere

Solar Sphere

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

The human race has exhausted all the energy available on planet Earth. If they are to advance into an intergalactic civilisation they must harness the power of a solar system. They must build a dyson sphere.Solar Sphere is a dice placement/manipulation game with elements of engine building resource management and set collection. Set hundreds of years in the future in a time when competition will move mankind forward but when collaboration is also sometimes necessary. In Solar Sphere each player commands a mothership. Their primary task is to build a dyson sphere. But with crew to hire and aliens attacking the sphere there are many other ways to earn prestige and become the saviour of mankind.In this dice placement game players can manipulate their dice using drones. However players have a limited supply of drones which are also used to upgrade dice placement spots or to support in fights against aliens. Players can always recycle used drones to get them back into their supply. Or spend them for instant benefits.Players simultaneously start the turn by rolling their dice. Dice act as spacecraft and are sent in player order to locations to gather resources build the dyson sphere build or recycle drones upgrade worker spots hire crew and fight off aliens.Crew come with their own unique benefits that will help players in a variety of areas. Chain crew abilities together to build a good engine and retire them for extra benefits. Making space for new crew members.As the game progresses more aliens will arrive to defend a sun that they also need. Fight them off alone or join forces with other players and share the rewards. However if no one takes on the rebellious aliens then you all lose points.Solar Sphere combines a combination of mechanisms with a powerful theme to bring players an immersive experience.—description from the designer

Vienna

Vienna

Rating: 6.5 | Players: 3–5

Game Type:

Family

Game description from the publisher:Having just arrived in 19th century Vienna one is struck by the many possibilities offered by this great city and you need to ask yourself how best to get ahead. Should you try to win some fast money or take a long-term approach by trying to win over influential patrons in the city?You'll be faced with many important questions in Vienna many of which involve where best to place your dice so that you can get hold of as many victory points as possible? Naturally these tactical decisions will be influenced by the plans of others and by the favor of the dice. In the end whoever best plans wisely and use her resources will win!

Biblios: Quill and Parchment

Biblios: Quill and Parchment

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Categories:

A roll and write version of the popular Biblios.The life of a monastic scribe is not easy. Every day you spend long hours in the monastery copying books praying and performing tasks. Through hard work and prayer earn the abbot’s trust and display your dedication to the pious life.The object of the game is to score the most piety points. The game consists of 8 days (i.e. rounds). In the first 4 days players simultaneously roll their own dice (that show various book types abbot influence and travel points) and may do so up to 3 times. After each roll the players have 3 options: (1) to keep the dice as shown (2) to reroll exactly one die or (3) to roll all the dice.Most of the dice are resource dice showing books monks are copying but there are also abbot influence dice (abbot influences is accrued in the first half but spent in the second half of the game) and a travel die (allowing a player's novice to go out into towns to do good works and find more books).In the last 4 rounds players use their abbot influence to bid for a priority of tasks.This is a rare (if not unique) roll + write game that includes auctions and unlike many roll + write game; it is highly interactive.After 8 days the game ends and the players calculate scores. As in the original Biblios the relative value of books changes during the game so players are unsure of which books will be most valuable until the end of the game.—description from the designer

JamSumo

JamSumo

Rating: 7.3 | Players: 2–4

Game Type:

Family

Jam is a game where everyone is trying to flick their dice to get them down the hole in the middle. When one player has got all their dice into the hole everyone scores points for the uppermost faces of any dice they have still in play (any not used yet or knocked off the sides count as a 4). Lowest aggregate score after 1 round per player wins.Sumo is a game where you start with all your dice on the board and try to flick your opponents' dice off the board (or down the hole). When someone has all their dice knocked off everyone scores for the uppermost faces of dice still in play. Highest aggregate score after 1 round per player wins.

Twenty One

Twenty One

Rating: 6.4 | Players: 2–6

Game Type:

Family

Categories:

Each player in Twenty One receives a different score sheet at the start of the game; each sheet has five horizontal rows with six colored dice pictured in each row and while the numbers are identical in each of the rows on each sheet the arrangement of colors differs.To score points a player needs to fill these dice with numbers but they have to fill (or mark off) all six dice in a row before they can move to the next row on their score sheet — and to write numbers on their sheet they'll have to depend (at least somewhat) on the luck of the dice.On a turn the active player rolls six colored dice that match the colors depicted on each score sheet. They must keep all 1s that they roll but they can choose to reroll all non-1 dice twice. After the second roll all players can use the rolled dice to fill one or more of the dice on their sheet — but only if the die of the matching color shows a value equal to or less than what's on the score sheet.For example if your row shows a yellow 6 blue 5 white 4 etc. and you or the active player rolls yellow 3 blue 6 white 4 etc. you can choose to write 3 in the yellow space (earning yourself 3 points at the end of the game) but you may choose not to since you could score up to 6 points for that space. You can't write anything in blue since the die is higher than the number shown. You definitely want to write 4 in the white space since 4 is the most points you can score there. What's more since you had an exact hit you x the box as well and you score bonus points in a row for the number of xs that you have.If you can't or don't want to fill in a number you must cross out the leftmost space in your current row earning no points for this space. As soon as all spaces in a row are filled or crossed off you start the next row with the next roll of the dice. The game ends the turn that someone completes the fifth row after which everyone tallies their points to see who wins.

Machina Arcana

Machina Arcana

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

In Machina Arcana players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment interact and utilize their environment fight monsters and immerse themselves in the rich narrative elements.The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way mechanisms that enable varying strategies and approaches and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses so does your gear. But beware! If you are too slow horror might very well prevail and devour you whole...

Cat Café

Cat Café

Rating: 6.4 | Players: 2–4

Game Type:

Family

Categories:

Make your corner in the Cat Café the best one possible! Entice cats by literally drawing toys for the cats to play with. Place the toys in the most favorable way possible and you win by attracting the most cats!Cat Café is a reimplementation and slightly altered version of the Korean game Cat Tower by Mandoo Games. Cat Café is a light roll-and-write game in which players draft one die each round then use the final unused die as well. Both dice are then used to 1) Draw a particular type of cat toy and 2) Place it on that level of a particular tower.Placing each toy in a particular position is important as it gives a player points in specific ways. Place a bowl next to different and unique other toys or place a cushion high up so that cats can sleep and watch from high up or even give the cats yarn to play with giving you potential majority scoring.—description from the publisher

なつめも (Natsumemo)

なつめも (Natsumemo)

Rating: 7.1 | Players: 3–6

Game Type:

Party

なつめも (pronounced natsumemo) means summer memo and it's the practice of children keeping a summer holiday diary.Natsumemo is a flip & write game with a summer vacation theme. Each player receives a special calendar sheet and a hidden sheet pencils and dice. Each round the active player flips the card of the week and declares the day on which the event will occur. All players choose to join or not join the event all at once and if they join write them on their calendars. Of course you cannot take part in the events of the day if you already filled that date on your calendar.The biggest feature is the special bond that grows between the characters who participated in the same event. Players plan the events in order to develop friendships and score more points. Oh only Hana and Vivian and I are free on Tuesday so if I suggest going to swim in the sea on Tuesdays and Wednesday maybe only I can deepen the bonds with the two girls ...! This is how boys and girls develop serious feelings and judgments are born one after another. Furthermore I was the only one who went to the sea when I tried to open the lid! These goofy developments the emotions that come from them are the most enjoyable!Another feature is homework. Players must balance having fun with friends and getting their summer homework done too. If you do not reach a certain number of pages by the end of the holidays you get deducted points. You will end up cramming all alone the last week instead of deepening your new friendships. This reality is unbearable.Agony laugh loudly please talk about sweet and sour summer memories by all means after play. It is certain that the calendar and the secret sheet will be important memorial items after the entry!—description from the publisher

Tiny Ninjas: Original

Tiny Ninjas: Original

Rating: 7.3 | Players: 1–2

Game Type:

Family

Tiny Ninjas: Original is a 1-2 player fast-paced card & dice dueling game. Players start with 10 health and battle to reduce their opponent's health to zero. Players take turns using Ninja Cards to either attack or defend as each Ninja can be used in both ways. Hand management becomes critical as players decide which Ninjas to attack with and which to defend with. Many attacks and abilities are determined by rolling the TN Dice which can be done right inside of the Game Box. Tiny Ninjas: Original offers highly-engaging lightning-fast gameplay that will have players wanting a rematch again and again.

Pole Position

Pole Position

Rating: 8.4 | Players: 1–6

Game Type:

Strategy

Categories:

Pole Position is a race game that has the following features:Each race lasts 5 or 6 laps. In each race you have to choose which kind of tyres you use. Your strategy during the race is crucial:—description from the publisher

Quarriors! Light vs. Dark

Quarriors! Light vs. Dark

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

In Quarriors! Light vs. Dark players take on the roles of Quarriors mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity cast powerful spells and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!Quarriors! Light vs. Dark has the frenetic excitement of a dice battle game with an added deckbuilding twist as players customize their dice pools during the game by using resources generated by their rolls.Quarriors! Light vs. Dark can be played as a standalone game or used as an expansion for the Quarriors! base game.

Cosmic Run: Regeneration

Cosmic Run: Regeneration

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing each other but an alien race also hoping to discover the planets. Will your team be able to reach a planets before the others to establish colonies?Cosmic Run: Regeneration is a revised version of Cosmic Run. Like the original Cosmic Run: Regeneration is a quick push-your-luck space race for 1-4 players. On a turn a player rolls dice and must commit at least 1 of them to one of the various exploration tracks or to an alien card. Some of the tracks require multiple identical dice with the most valuable tracks costing many identical dice. However once a player commits a die it cannot be moved. So players have to decide between a conservative approach (making sure and steady progress along less valuable tracks) or an aggressive approach (pushing one's luck to try to move up the highly valued tracks).Players may opt to use their dice to befriend aliens rather than explore because the aliens provide special powers that can eventually help them move along their exploration tracks even faster. The game may be played competitively or cooperatively.Cosmic Run: Regeneration is different from the original Cosmic Run in many ways. Regarding the rules these are the main changes: - A 6th planet track with its own rules for placement - A 6th type of alien card - The mechanism for the alien race landing on planets (which used to be meteors hitting planets) is now card-based rather than dice - Alien cards must be turned in during the game to score points - Alien cards are one use and easier to acquireThe game's components are also different insofar as this game has a full board and some updated graphic design.

Fuji Koro

Fuji Koro

Rating: 6.8 | Players: 1–6

Game Type:

Uncategorized

Japan Hōsei 4 (1707).Mount Fuji is on the verge of erupting. Red hot lava will soon consume the three secret Seien-ji (聖煙寺) sacred temples hidden deep in the bowels of the volcano. The Shōgun is determined to preserve the precious heritage and sends his most noble and gifted samurai warriors on a quest inside the volcano to retrieve the valuable goods.After a grueling climb through snowstorms and treacherous rocky terrain the samurai find the entrance that leads down into the cavern.The volcano rumbles and the walls start shaking! The floor underneath their feet crumbles and our brave samurai fall into the huge cavern that contains the three temples which are slowly sinking into the smoldering lava.It is now up to our heroes to explore the cavern and find as many of the relics sacred scrolls and monks as possible to bring back safely to the Shogun before the volcano erupts and all is lost forever.Fuji Koro can be played in a competitive mode with 2 to 6 players or a cooperative mode with 1 to 6 players.Players will try and gather sacred scrolls and blueprints for magical weapons gather resources craft the best possible gear and try to get out of the volcano before it fully erupts. To make matter worse players will encounter fantastical dragons on their journey throughout the volcano that they will have to try and defeat by themselves or with the help of other players.The game continues until the end phase of the game which is triggered by one player reaching 30 victory points. Once that happens players will have 8 final turns to escape the volcano.To win the game a player will have to score the most victory points by defeating dragons exploring the cave crafting the right weapons and bringing magical gear dragon teeth and monks to the Shōgun during the end phase of the game.—description from the publisher

FUSE Countdown

FUSE Countdown

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

FUSE Countdown is a new entry in the FUSE family one that’s playable both standalone or as an expansion for the original FUSE!Originally launched in 2015 as one of Renegade’s very first games Kane Klenko’s FUSE brought the tense action of bomb defusal to the tabletop in a quick and simple but extraordinarily challenging cooperative game! Taking just ten minutes to play and minutes to teach FUSE has appeal for all types of gamers!Veteran FUSE bomb-disposal techs may think they have the original game down to a science but FUSE Countdown will throw some new obstacles in their way while also providing some great new tools! Multi-colored dice Spark cards new configurations and Roles all add new elements to the game! Multi-colored dice can fill spots of either color allowing a new level of flexibility AND challenge!—description from the publisher

Farlight

Farlight

Rating: 6.8 | Players: 2–5

Game Type:

Strategy

Description by the publisher:FORGING THE FUTURE In the near future talented space corporations and agencies set out to explore mine and colonize outer space. Your organisation will compete to design the most efficient and powerful spacecraft to gather scientific knowledge construct facilities on distant worlds and transport colonists to the farthest reaches of our Solar System. Charge up the monster rocket boosters crew up and race for space!Designed by King's Forge designer Nick Sibicky Farlight is a well-oiled game of blind bidding tile placement and light resource management. Each turn players will make bids for spacecraft module designs or missions and assemble spacecraft designed to complete missions of increasing difficulty. The game is for 2-5 players and plays in around 45 minutes.

One Deck Galaxy

One Deck Galaxy

Rating: 6.9 | Players: 1–2

Game Type:

Strategy

Your civilization has reached the stars and your population is hungry for discovery. Explore colonize research — but be sure to build up your strength to be ready for the dangers that await!One Deck Galaxy is a co-op space civilization-building game using only cards dice and tokens. Each card in the deck represents both a location in space your civilization has scouted but also the benefits it could reap by colonizing or studying it. These benefits increase your ability to roll dice and manipulate them and help your civilization grow stronger. When the deck runs out the era advances and your foes become more dangerous. If you're not ready they may overwhelm you and send your empire into decline before it can become truly great!

Forges of Ravenshire

Forges of Ravenshire

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Grab a hammer and some steel it’s time to forge! The Blacksmiths Guild of Ravenshire is in need of a new Forgemaster. You and your fellow smiths are competing to see who can make the most money and become the new Forgemaster.Forges of Ravenshire is played over 4 seasons or rounds. Each season starts with the gathering phase where players will acquire contracts recruit guild members and gather resources. Players roll their dice workers and place one of them on an available location to gather resources. Then retrieve a different dice worker to gather even more resources. However the various workers are from different guilds and when retrieved will activate the guilds you have invested in. All players will take turns placing one of their workers and retrieving another worker 3 times.After the gathering phase is the production phase. Take those 3 dice workers you have taken and now place them on different areas of your forge to gather more resources make charcoal or steel and forge contracts to make money.At the end of every season check to see if any special titles have been earned. Titles bring prestige and hard-earned money.Finally roll your 3 dice workers again and prepare the county of Ravenshire for the next season.—description from the publisher

The Warp

The Warp

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

The Warp is a fast-paced 4X board game for 1 to 4 players (5-6 with a separate expansion). After 5 years of cataclysms and revolts you take command of one of the remaining colonies on the forsaken planet Yortar. You can choose 2 of the 16 unique asymmetrical alien races and lead your colony along the path of prosperity progress and/or conquest. You might even conquer the abandoned warp gate and find out who was behind the events that lead to the global catastrophe. On your journey you will face rival colonies the unstable wastelands and exiled races with shifting allegiances.The game features 66 possible missions objectives during play allowing players to choose their own playstyle. The core mechanisms incorporate area control card/resource management and euro engine building. Next to a dynamic dice system the combat system features bluffing and bribing mechanisms. The Warp also contains a team mode that can be played in 2vs2 and 2vs2vs2.—description from the publisher

The Ming Voyages

The Ming Voyages

Rating: 7.0 | Players: 1–2

Game Type:

Strategy

The Ming Voyages are the seven journeys made by the Chinese treasure fleet of oceanic junks between 1405 and 1433. The Yongle Emperor constructed the fleet during a period of outward-looking expansion of Chinese influence overseas and its commander was Admiral Zheng He. The maritime power of the Ming Empire was used for political purposes not just for trade. The immense fleet was technologically far in advance of European counterparts until at least the 18th century. While it is purported by some that the fleet circumnavigated the world and discovered all its continents save Europe the voyages certainly reached Calicut in India and Hormuz in the Persian Gulf while making landfalls in the Arabian Peninsula and East Africa — but on the landward side of the Empire border troubles were always brewing.In The Ming Voyages one player will be the Ming Emperor who is trying to complete all seven treasure voyages in addition to protecting the Chinese borderlands from invading barbarians. The other player controls the three disparate barbarian factions who are trying to settle on the borderlands with China. Battles can occur in these borderlands with players use their three dice to roll for triples doubles and singles that are better than their opponent's rolls. Reserved cards can be used for re-rolls.The game uses multi-function cards (as in The Cousins' War) to provide actions for players to reinforce their armies and attack the enemy and for the Emperor to complete voyages. Play of a card may provide an out-of-turn action for the opponent so players must be careful of timing. Only the Emperor draws new cards. Players swap hands at the end of each turn so the Emperor always knows what the Barbarian Overlord holds and each player tries to exploit the out-of-turn actions.—description from designer

Seven Bridges

Seven Bridges

Rating: 7.4 | Players: 1–6

Game Type:

Uncategorized

Come explore the European city of Königsberg and learn about the logic puzzle that made its bridges famous!Seven Bridges is a roll-and-write dice drafting game in which players explore the historic city of Königsberg by colouring in connecting streets on their map. Points are earned by seeing different parts of the city but the various ways to earn these points are only unlocked by crossing the city’s seven bridges.Six dice are rolled at the beginning of each turn and each player drafts the roads from one of these onto their map. Should they select the one that lets them travel furthest or the one that points them in the right direction? After five rounds the player who tallies the most points wins!Seven Bridges stands out from most other roll-and-write games because it includes a map of a real-world city created by a professional cartographer! The elements of the game itself have been cleverly ‘superimposed’ onto the map as an overprint a technique once used to update or repurpose outdated maps.

Aventura Z: Vol 1 Lovecraft

Aventura Z: Vol 1 Lovecraft

Rating: 6.7 | Players: 1–2

Game Type:

Uncategorized

Adventure Z is a narrative game for one or two players. In Volume 1: Lovecraft players will take on the role of one or two investigators to solve a case cover in mystery and dark powers beyond the human understanding. Inspired in the H.P. Lovecraft literary work this volume has two separate adventures (Color Out of Space and The Shadow Over Innsmouth) with up to 40 different maps where the insight and cunning of the players will be essential to survive and discover up to five different endings per adventure. You will only need the notebook the deck of cards and a few dice unfolding the game quickly to enter the adventure. After each scenario the players will unlock new maps in which they will have to make decisions that will affect to the story similar to what happens in Choose your own adventure books or a role-playing game.Playing through the maps alone or as a pair will challenge players against dark enemies ghoulish puzzles clue investigation and puzzle solving.Adventure Z's mechanics are easy to learn each turn a player will have two actions that can be used to move their character investigate an area on the map or activate a team card trying to free new maps before they run out of time.A turn counter will limit the number of actions a player can do sometimes having to choose between investigating everything or running to the next map. The adversaries have their own artificial intelligence so you will not only have to control the survival of your characters.Delve into the stories of Lovecraft and be the protagonist of your own story!

Roll to the Top: Journeys

Roll to the Top: Journeys

Rating: 6.5 | Players: 1–6

Game Type:

Uncategorized

Categories:

In this beautifully illustrated roll and write you'll take on the role of a young woman going on a once-in-a-lifetime journey around the world. Travel to incredible landmarks all over the globe - from the Pyramid of Giza to the Matterhorn. Follow the young artist’s journey through her postcards sent back home to her family to recount the details of her trip.Try to be the first player to fill in enough boxes to make it to the top of the landmark in this roll-and-write.All players will pull from the same pool of numbers rolled on the active dice using the values to make their way up from the bottom to the top of each landmark. Numbers must increase as you climb so combine the values carefully!Each location card will bring a series of unique rules mixing up play and adding to the challenge! At the end of each round use the action die to change the dice pool and continue your race to the top!Featuring many of the classic Roll to the Top landmarks this new edition provides new-and-improved game mechanics plus all-new illustrations by artist Horia Tundrea.

Dungeon Pages: Core Set

Dungeon Pages: Core Set

Rating: 8.0 | Players: 1

Game Type:

Uncategorized

Greetings young page and welcome to your first quest. We are thrilled to have someone of your prowess joining the Elder ranks. The Light knows we need all the help we can get to repel the creatures of darkness.Dungeon Pages is a tactical roll-and-write game where you play as a character embarking upon an epic quest through various dungeons. Each quest sheet contains a character section and a dungeon section.Each character section introduces a character and their ability and tracks their health and progress. Each dungeon section shows four minor dungeons and one boss dungeon and describes the monsters and traps found within.Each dungeon represents a step along your quest. As you advance through a dungeon searching for its treasure chest you will mark white spaces (empty spaces and trap spaces) to represent the areas you have explored. The more thoroughly you explore each dungeon and the more monsters you defeat along the way the more experience you will gain.Choose a quest sheet to embark upon your journey!

Islands in the Mist

Islands in the Mist

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

The islands still lie beneath the dense fog. The farther you go over the island with your balloon the more the fog lifts and you explore the breathtaking landscape.Use the local wind skilfully to save energy. Because you still need it often enough to accelerate or decelerate. Steer completely against the wind at the right time to reach your goal.You will discover the neighbouring landscape where the balloon is by placing tiles on the adjacent fields. This is how cities are built monuments are erected and landscapes grow.As the first of the game round you have the possibility to get more landscape tiles. As the last one you will probably only get one tile but you can determine the wind direction which can also be a decisive advantage.Once a player has connected all the landscapes to the balloon yard the game ends.

Würfelland

Würfelland

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

Würfelland a.k.a. Diceland is a racing dice game in which nothing has to be calculated. Every plays each turn based on the same roll of the dice with all players racing to be the first to reach nine treasure fields and complete a territory of one chosen color. The game includes four double-sided wipeable playing boards for variety.

Dice Masters

Dice Masters

Rating: 8.0 | Players: 2

Game Type:

Customizable

Dice Masters is a 2-player card and dice game featuring custom dice from well-known entities like Marvel and DC Dungeons and Dragons and even WWE.Players face off in a dice building style game building to buy better and better character dice from their own 8-character team. Those dice are then rolled and used to battle the opponent with the goal of reducing them from 20 life down to 0.This game is both collectible and non-collectible and all sets are interchangeable and playable with each other.

Criss Cross

Criss Cross

Rating: 6.5 | Players: 1–6

Game Type:

Family

Categories:

A super-simple and addictive game where players have to transfer the symbols rolled to the grid of the block sheet. The more identical symbols are grouped the more points can be scored. The game is as simple as Sudoku and can also be played alone. How it is played: 2 dice are rolled and each player has to draw these symbols into their sheet following very simple rules: - the two symbols have to be drawn in orthogonally adjacent fields. (Single fields previously surrounded with symbols will never be filled.) - as long as there are adjacent spaces the symbols must be entered. The game ends when the sheets are filled or there are no legal adjacent spaces left. Each row and column are scored separately: 2 3 4 or 5 adjacent symbols of the same type score 2 3 4 5 points PLUS 4/5 bonus points for 4/5 symbols.The Grail Games edition of Criss Cross also includes Advanced rules which add a layer of complexity to the base game.

Untold: Adventures Await

Untold: Adventures Await

Rating: 6.8 | Players: 1–4

Game Type:

Family

Categories:

Untold: Adventures Await is the customizable storytelling game powered by Rory's Story Cubes. Players become the heroes of a thrilling tale that unfolds in under 60 minutes. Think of Untold as your favorite TV series except rather than just sitting back and watching you're right in the middle of the action!Every game of Untold is an episode of five distinct scenes each featuring intriguing locales dangerous threats and shocking plot twists that propel the action toward an epic showdown. Scene Cards and StoryCubes provide the elements of the adventure while Reaction Cards reveal what happens when the players take action.Untold takes collaborative storytelling in a whole new direction allowing players of all ages to unleash their creativity thanks to a unique game engine that's extremely accessible always unpredictable and rooted in inspiration. Players can also craft multiple-episode story arcs that will see their characters and their world grow as new challenges arise.Whatever genres of story you enjoy Untold lets one to four players experience endless and unforgettable tales. What amazing adventures will you have? They await you in Untold!

Lucidity: Six-Sided Nightmares

Lucidity: Six-Sided Nightmares

Rating: 6.3 | Players: 1–4

Game Type:

Thematic

Categories:

Lucidity: Six-sided Nightmares is a press-your-luck dice collection and manipulation game for 2–4 players. It takes less than a minute to learn and 20–30 minutes to play.Whenever you close your eyes you fall into the dream realm: a world of vivid hallucinations and dark monsters. You must use your wits to draw power from the dream realm and break its hold on you before the monsters can track you down and consume you!Each turn you randomly draw a number of dice from a shared bag. This represents the dreams you will encounter this turn. Return two to the bag to represent your chosen path through the dream realm and roll the remainder. After you have suffered the effects of your roll you must choose whether to rest (and clear your card of one or two dreams) or press on and try your luck on another turn – going deeper and rolling more dice every time you do so.You win by collecting 15 power symbols on your rolled dice – freeing yourself from the dream world's grasp. But if you collect too many of the wrong symbols you may find yourself twisted and turned by the monsters until you too become a dreaded Nightmare. Or something's dinner.Should you become a Nightmare your game completely changes. You can still win but only by consuming the dreams of the remaining Dreamers or sending minions after them to prevent them from becoming more powerful than you. If nobody has escaped by the end of the game the most powerful Nightmare is the victor.Without dreams you cannot win. But without control you risk becoming that which you fear most.Or maybe that was your plan all along.—description from the publisher

Sine Tempore

Sine Tempore

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

Sine Tempore is a co-operative game in which 1 - 4 players face the game’s artificial intelligence as part of a campaign which guides them to one of three different endings.Sine Tempore is a game rich in high-detailed miniatures that plunge players into the planet’s alien atmosphere guided by spectacular scenarios.Each mission has an objective that needs to be successfully reached to determine whether or not a territory has been conquered and whether or not new sectors can still be explored.During the end game phase each conquered sector will provide colonists with access to the resources they need to build new structures and equipment.The final mission taken on by players will radically change their destiny.Sine Tempore will take you back to a faraway past thousands of years before Nova Aetas exploring new worlds in search of a new home where characters can live and prosper.During this long journey your spaceship will come across a number of different alien species some friendly others somewhat suspicious or openly hostile.In the box you’ll find 39 miniatures 4 of which are heroes with whom you will delve into the dangers of Primevus V through unexplored jungles used as hunting grounds by Primaevi and the ancient ruins of civilisation used by the latter as a resting base. A campaign designed to be replayed with different paths each time will lead you to 3 different endings in your search for the resources you need to survive.An efficient “end game” system will help you to develop your characters through a modern tree skill system and a tested crafting mechanism inspired by Nova Aetas.—description from the publisher

Valor & Villainy: Lludwik's Labyrinth

Valor & Villainy: Lludwik's Labyrinth

Rating: 8.1 | Players: 1–6

Game Type:

Uncategorized

The Evil Wizard's plans were in ruin. In celebration Giuseppe the Caring Pizza Baron offered the victorious Order Without Borders twenty victoriously-priced Sun-Fired Pizza’s and use of his world famous -Pit of Balls-! Anticipating an evening filled with balls and pizza. danger was the last thing on their minds. Danger however is an insidious ingredient which has a means of working its way into even the most well-planned meals...Valor & Villainy: Lludwik's Labyrinth is a 1-6 player co-op adventure game where a band of noble heroes from The Order Without Borders must pursue the Mad Imp Lludwik into his terrible Labyrinth to quell the threat of a demonic invasion. Lludwik's Labyrinth is a both a stand alone full co-op game and a fully cross compatible sequel to Valor & Villainy: Minions of Mordak.- description from publisher

Spoils of War

Spoils of War

Rating: 6.8 | Players: 3–5

Game Type:

Uncategorized

Categories:

The raid is over and the victorious Vikings gather in the chieftain's tent to divide the spoils of war! Piled high on a massive oak table are the best treasures taken during the raid: gleaming gems shiny swords fine armor and magical artifacts! Once strong allies the Vikings are taken by greed and soon a heated debate ensues — who will get which spoils? Fists pound the table insults are made and tempers rise!Spoils of War is a fast-paced and exciting game of bidding and wagering for 3-5 players. Each round players roll their dice then cleverly bluff and bet to outwit their fellow Vikings. The winners of each round get to claim fantastic treasures to add to their collection! With lots of twists and surprises no one knows who will win until the last treasure is claimed and the spoils are counted!

Aquileia

Aquileia

Rating: 6.7 | Players: 3–5

Game Type:

Strategy

Aquileia the second most important city of the Roman Empire had been originally founded as an outpost against the Barbarian invaders. From its military origin comes the peculiar quadrilateral structure divided by the main streets. Later the city developed to become an important political and cultural center and a prosperous trading city especially for precious goods thanks to its convenient and efficient river port. Important monuments such as the Gladiator Arena the horse-racing Stadium and the famous theater were built as well as craftsmen's workshops patrician villas which completed the architectural network of the city.In Aquileia players want to become the most powerful figure in the city by trading and building. Each player representing a wealthy Aquileian patrician owns a certain number of henchmen (pawns) which he uses for these main activities: sports playing culture trading and building. Each activity can bring expenses earnings and sometimes victory points (VPs).Each round begins with a placement phase in which players take turns placing their henchmen on action spaces and their tiebreaker disc on the tiebreaker track. Placing the tiebreaker is mandatory; placing henchmen is not (but you probably want to place them). Once everyone has passed or placed all of their tokens players resolve the action spaces in numerical order:After six rounds the game ends and players score VPs for their hidden point cards and the product of their villas' values times laurel cards of a matching color. (For example a total of 8 points of blue villas and three blue villa cards equals 24 points.) The player with the most victory points wins.

Snails

Snails

Rating: 7.9 | Players: 2–4

Game Type:

Uncategorized

Listen all of you bellyslitherers! Gather around… and prove your mettle!There’s no peace on Gastropodia Islands. Especially not when all kinds of snails grab their weapons and face each other in deadly combat. Each squad is ready to show the other mollusks who’s the boss. They’ll do anything to stand victorious. Bazookas Molotov cocktails mines barrels full of toxic waste axes and swords… These are their tools of the trade used with blinding speed unusual for rather slow creatures. And where will you be? Well that’s pretty clear – right there at the snail vanguard leading your squad to victory!Snails is a dynamic game for 2-4 players ready to command squads of pumped up mollusks in pitched battle. Each squad is led by a unique Hero who grants their subordinates special abilities and enhances their chances to win by eliminating opponents with an assortment of funny weapons.The combat takes place on a dozen islands which get destroyed as the game progresses. Your snail may end up in water in not time and see for themselves that marine pollution is real! Additionally by excavating more and more island levels you may encounter all kinds of surprises – from new gear to mean crabs to lethal barrels.Simple and intuitive rules of Snails are based on action planning. Just secretly choose 5 Action Cards and 2 snails from your squad to perform them then watch the mayhem that you cause! Of course assuming that your rivals don’t outsmart you and eliminate your troops before they get to act… Add to this Heroes’ special abilities tens of various Action Cards representing weapons or special attacks and custom dice and you will end up with a great gaming experience.Fast but strategic and competitive gameplay immersive and funny artwork by “Djib” Reynaud – a world-famous French illustrator high replayability thanks to various game modes and battle scenarios… All this guarantees that you and your friends will have great fun whenever you play Snails.—description from the publisher

Emerge

Emerge

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

New islands have emerged from the ocean and as scientists you must research the new developing ecosystems present there. Watch the islands on the board grow in three dimensions as you learn more about them and add colorful plants and animals to each island as you explore their ecosystems.Each round in Emerge earn points by rolling your dice and using them to collect research and make discoveries. All players start with the same research board but throughout the game you can modify your own board and change what you're researching. After eight rounds score points based on how flourished and biodiverse your islands are as well as varying research objectives.—description from the publisher

Penny Papers Adventures: The Valley of Wiraqocha

Penny Papers Adventures: The Valley of Wiraqocha

Rating: 6.5 | Players: 1–99

Game Type:

Uncategorized

Categories:

Penny Papers Adventures is a series of small strategy games in which all of the players use the same result of three dice to explore a location more thoroughly than their opponents by writing numbers in their grid in an optimal way to make the most victory points out of it. Challenge your ability to manage space and wisely use the special effects of the dice. Oh and don't miss an opportunity to mess up your opponents' grids when dangers appear! The number of players is unlimited as everyone plays at the same time!How well can you map your surroundings in The Valley of Wiraqocha? Between forests and mountains discover the remains of ancient civilizations — cities pyramids buildings — while neutralizing lurking snakes.

Dragon Farkle

Dragon Farkle

Rating: 6.4 | Players: 2–5

Game Type:

Family

Categories:

Gather your courage! The long-enjoyed peace of Yon has been disrupted by a ferocious and mean-spirited dragon — he's terrorizing the locals and eating their livestock without their permission! Fortunately a few wannabe heroes (that's you!) have risen to the challenge of slaying the beast. Get yourself a brave companion gather a powerful army and enter the Dragon's Keep for cheese and country in Dragon Farkle!To play you gather an army of loyal soldiers or steal them from your opponents hire suspicious-looking companions and gain allegedly useful items (most of which aren't even cursed) then fight that dragon you've heard so much about — or don't if you hate winning...

With a Smile & a Gun

With a Smile & a Gun

Rating: 7.4 | Players: 1–2

Game Type:

Uncategorized

Categories:

Al Capone famously said You can get pretty far in life with a smile but you can get a lot farther with a smile and a gun.With a Smile & a Gun is a fist-clenching game of intrigue and sneakiness in which two criminal gang leaders fight over the domination of a city's underground businesses during a very noir Prohibition Era. They have to outthink their rival send the police into their business use their network's abilities and decide when to lay low and when to go all-out.Mechanically speaking With a Smile & a Gun is a dice-drafting area-majority game about taking the last 4 — not because you need it but because your opponent does. Each round thirteen dice are rolled in a pool. A player then drafts two dice: one for their movement around the city which will place influence and one for an action. After both players have drafted three times a non-player character — one of five in the box — will use the leftover die for its own movement affecting the game in its own way. The player who attracted the least attention that is who has lowest sum of action dice takes a special scheming action then majorities will be scored for each district.After three rounds the player with the most points wins.

Fish Cook

Fish Cook

Rating: 6.9 | Players: 2–6

Game Type:

Thematic

Fish Cook is a simple Euro-style board game in which players take the role of chefs. The game is divided into several days that have two parts: Morning and Evening. In the morning players buy ingredients from the fish market and farmer's market; in the evening they cook recipes and earn money. The strategy revolves around buying ingredients as cheaply and efficiently as possible in addition to stealing the good ideas of your fellow chefs.

That's Pretty Clever! Kids

That's Pretty Clever! Kids

Rating: 6.9 | Players: 2–4

Game Type:

Children's

You want to get your hands on everything you can at the birthday party: balloons gifts candles and mountains of sweets! Will you be able to grab more than all the other partygoers?Auch schon clever (German for Also Pretty Clever) features gameplay similar to Ganz schön clever with one player rolling dice on their turn then choosing what they want while everyone else gets something from what's left behind.On your turn roll the five dice. The faces of these dice show a joker symbol or an icon on one of four colored backgrounds. Choose all the dice of one background color taking any jokers at the same time then use the symbols on these die faces to mark off items in this colored area of your score sheet:If you can't use a die that you took e.g. you took red blue and lilac balloons and could mark off only the first two then you must return the unused dice to any others left behind. Each other player then chooses dice of a single background color — and players can choose the same or different colors — and marks off what they can.If you mark off a circled item or a row of gifts next to a circle you can immediately cross off an item in the section of the same color as that circle. Crossing off this item might give you another bonus!When a player marks off all items in one area the game ends at the conclusion of that turn. Various items or rows that you complete have rainbow stars connected to them and whoever collects the most rainbow stars wins!

Guild Master

Guild Master

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds players simultaneously and secretly program orders to send teams of adventurers out to do the following:All players then sequentially resolve their planned orders starting with each players' 1st order then 2nd order and so on and in the order they appear on the board (builders then adventurers A-F then contracts 1-6).Players plan and program orders carefully around other players' likely moves various strategies risks and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board your dice rolls and your chances to get what you want.Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone and sometimes cooperating with or in conflict with other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals contract bonuses and reward splits is encouraged and rewarding but not absolutely required to win.Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.

Teenage Mutant Ninja Turtles Dice Masters

Teenage Mutant Ninja Turtles Dice Masters

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Teenage Mutant Ninja Turtles Dice Masters is a dice-building game patterned after Quarriors! that features custom dice representing various characters from the Teenage Mutant Ninja Turtles (TMNT) universe. Unlike other Dice Masters sets TMNT Dice Masters is sold in as a contained set that gives you all the dice and cards that you need to play. This is the first Dice Masters set that is sold as a contained set without the possibility to expand it with boosters.In the game each player brings a set of dice to the table; these form the player's team from which only they can purchase dice. In addition each player brings two basic action cards which are placed in the center of the table; both players can purchase them.During a turn a player draws and rolls a number of their dice purchases additional dice and fields character dice to attack the other player. A player wins once the opposing player has been reduced to zero life.TMNT Dice Masters is one of several planned Dice Masters games all of which can be intermixed (or played alone).

Looterz

Looterz

Rating: 6.5 | Players: 2–6

Game Type:

Uncategorized

Categories:

In Looterz players are racing to collect the most loot possible by recruiting a team of Looterz. Your loot is never safe though as many Looterz have the ability to steal Loot from other players.A player's turn involves four phases: Recruitment Looter Activation Recruitment then Sacrifice. Each recruitment phase allows the player to draw a card from the deck or put a Looter from their hand into play. Players are then allowed to choose to activate their Looterz in any order. Finally if players have more than three Looterz in play they must discard down to three.Looting is resolved by rolling dice. The number of hearts on a Looter indicates the number of dice a player may roll during the Loot resolution.

Gang of Dice

Gang of Dice

Rating: 6.3 | Players: 2–4

Game Type:

Family

Categories:

The boss is going to retire. As one of his lieutenants you need to take over the reins of the family. But you're not alone in this race... Gather as many minions as possible to show that you are a true leader. Don't be too power-hungry though as it would displease the boss-he could even get rid of you with a bomb! How far will you go to take his place?Each round players reveal a Warning card that displays a particular dice combination or threshold. Each player chooses any number of their dice and rolls them. Your goal is to obtain the highest result without triggering the combination indicated on the card. The player who manages to do that wins the round and gains the dice rolled by all players. At the end of the game the player with the most dice wins.—description from the publisher

Star Trek: Super-Skill Pinball

Star Trek: Super-Skill Pinball

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Categories:

In Star Trek Super-Skill Pinball choose one of the four unique tables and matching backglass for scorekeeping then roll a shared pair of dice and get the pinballs rolling! You'll select one of the two die results then move your pinball to a bumper or spinner or target one level below with a matching number. Once you reach the lowest level pick which flipper's roll to use to send the ball right back to the top. Play well and you'll unlock bonuses like multiball score multipliers and more to help you get the high score!The game comes with four different tables each with its own unique art and challenges:

Da ist der Wurm drin

Da ist der Wurm drin

Rating: 6.4 | Players: 2–4

Game Type:

Children's

In the dice game Da ist der Wurm drin players want to be the first to have their worm poke its head out of the compost heap at the end of the garden.To set up the game board attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it while the second slot has a row of strawberries. Each player chooses a color and places the worm head of that color in the appropriate track on the game board.On a turn a player rolls the die then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong and you discard your tile.)The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game players can keep their worms going until one stretches its head off the edge of the larger game board.

Gorechosen

Gorechosen

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

From the publisher:Are you ready to prove yourself Khorne’s mightiest most ruthless champion? Gorechosen gives you the chance! This brand-new boxed game from Games Workshop lets four players slug it out for brutal supremacy in brutal pit fights. The box includes four plastic multi-part Citadel miniatures: the Exalted Deathbringer of Khorne the Skullgrinder the Slaughterpriest and the Aspiring Deathbringer with Goreaxe and Skullhammer – four iconic champions of Khorne.The game itself is a simple cunning and laugh-out-loud mix of subtle strategy and straightforward brutal combat and four players can play through a game in about an hour. 24 action cards let your chosen fighter pick from a variety of painful attacks and gambits (our favourite being the humble Shove should your victim happen to be standing next to one of the fire pits present on the game’s board) while 16 injury cards present in gruesome detail the inevitable results of standing in a spiked pit with three other crazed madmen. And the fun doesn’t stop with the feuding – players who have been knocked out can still influence the game thanks to special Fate of the Slain rules. Full rules for these fighters are presented on four fighter sheets and rules for four more (with miniatures available separately from Games Workshop) are included inside the game’s rulebook.Each fighter has a unique Kill Zone which dictates what they can hit and how powerfully. The Slaughterpriest in the box for example has enormous reach forwards with his axe (because it’s flipping massive) but is weaker when to the sides. (You can imagine an overhead chop rather than a sweep around him.) Each fighter also keeps track of his wrath using the Wrath Track. Wrath can be spent to make actions and is usually accrued when fighters are wounded – injury cards which are received when combatants are damaged affect wrath in this way.Wrath also has an effect on who goes first because the angrier fighters are the more chance there is they will act first! Each turn fighters put in a number of initiative cards equal to their wrath (each player has a unique design of initiative card) then the top initiative card is turned over dictating who will act. After that player has made an action the next initiative card is turned over and so on and so forth.

Die of the Dead

Die of the Dead

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Categories:

A Dia de Muertos themed dice rolling game for 2-5 players.It's the Day of the Dead and players take the roles of friendly spirits guiding souls from Mictlán the world of the dead to the land of the living. The first player to guide souls up the 9 levels back to the land of the living is the winner.To do this players will choose maniplulate and roll caskets containing dice representing souls. They will have Candles Incense Marigolds and the Bread of the Dead to help them but need to hope for a little luck.Die of the Dead has beautiful Mexican art inspired by the tales and culture surrounding Dia de Muertos. Care has been taken to make the game as fun as possible whilst staying respectful to its roots.—description from the designer

FlickFleet

FlickFleet

Rating: 8.0 | Players: 2

Game Type:

Uncategorized

For 10,000 years the Imperium of Earth has ruled the stars with an iron fist but now The Uprising have thrown off their totalitarian yoke and are gathering a following and a fleet. An Imperial battle fleet is dispatched from Earth to end them...The fate of the fleet is in your hands literally. Flick your ships to move. Flick dice to attack. FlickFleet is a two player dice dexterity game which combines tactical ship-to-ship combat with a dexterity element. Raise your shields and get your flicking finger ready!The game can be played as a points-based freeform game with each player choosing the ships they wish to field or by using one of a number of scenarios. Includes 22 fighters bombers and capital ships in the box and five introductory scenarios in the rulebook (with more available online).As with the expansions there is a deluxe and standard version of the base game. The deluxe edition includes engraving on all the pieces.—description from the publisher

Capo Dei Capi

Capo Dei Capi

Rating: 6.7 | Players: 2

Game Type:

Uncategorized

Categories:

It is prohibition in New York City. Rival gangs of mobsters use their influence to bribe politicians run casinos bootleg liquor and gain the favor of corrupt policemen. In Capo Dei Capi players compete to decide who will be the boss of all bosses.Capo Dei Capi is a 2-player dice game that requires players to push their luck each turn as they make tactical area control decisions. It is designed to be a very quick filler game (10-15 minutes) that still demands a certain level of skill and tactical decision-making. Yet because dice rolls can be unexpected players must be prepared to adapt and change their plans at the drop of a die.

Council of Blackthorn

Council of Blackthorn

Rating: 7.2 | Players: 2–6

Game Type:

Uncategorized

StoryThe King of Blackthorn rose to power on the strength of his sword gaining the devotion of the people as he forged a nation and purged the ravages of war. Once a much needed beacon of strength for a foundling kingdom he has now grown old and is no longer a vital part of a now robust and powerful country. Others have risen to prominence and power within his council. Adept in their machinations and plots the councilors have their own self serving ambitions. In a shadowy battle of subterfuge they ruthlessly vie against one another for true control of Blackthorn. In this dance of treachery each must seize as much power as able without drawing suspicion for whispers of treason echo through the halls of the King of Blackthorn. Whispers from fellow councilors designed to implicate and see the competition shortened by a head. The King will call for the axe for any he deems a traitor and there is always the risk that he is not as ignorant of the schemes as he seems.As a member of the Council of Blackthorn you must build influence with the kingdom’s factions to expand your political influence. Rumors bribes spies and poison are the tools of your trade. Council of Blackthorn is about secretly gaining power while convincing your rival council members that you are not a threat. Deflect all eyes onto your most powerful enemy and take the keys to the kingdom as well as a great seat at his or her execution. Attract too much attention to yourself and the King’s axe will find you!Gain influence accuse your rivals keep your head!Game Overview and ObjectiveCouncil of Blackthorn is a board game for 2 to 6 players. Each player assumes the role of a member of the Council of Blackthorn. There are several different council member characters to play. Each player must build influence with the kingdom’s political factions by playing ally and building cards. Custom dice change the game conditions for each round. As players gain influence and power they also gain hidden treason points. The players that appear to have the most power will typically gain more treason points. The player with the most treason points at the end of the game is beheaded for treason and is removed from the game. The remaining player with the most total influence points wins the game.

Mmm!

Mmm!

Rating: 6.4 | Players: 1–6

Game Type:

Children's

When the cat’s away the mice will play. But the mean black cat is still close when you try to fill your tummy with all the yummy food from the pantry and say “Mmm!”. The players are mice feeding on the Smiths’ food in their pantry and should not be caught by the family’s cat.Roll three dice on each turn and place at least one die on food space which matches the symbol on the die. You can reroll the remaining dice as long as you place at least one die each time. When you've placed all your dice your turn is done. If you fail to place any dice during your turn the cat will move one step closer to the pantry. If you placed all your dice on food spots you need to hurry and cover them with mouse tokens lest the cat still moves closer to the pantry. Try to cover all the food spaces on the board or the mean black cat will reach the pantry and end the game.Mmm! is a cooperative game for the smallest but with special rules for ages 7 and up it is also fun for the whole family! The two-sided board allows for both easy and more difficult play as the children grow.

Dice Kingdoms of Valeria

Dice Kingdoms of Valeria

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Categories:

Dice Kingdoms of Valeria is a Roll & Write game designed by Levi Mote. On your turn you’ll roll six dice – two dice will activate the citizens for all players simultaneously but the other four dice are just for you. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options (Yellow Die)? Will you slay monsters for glory and rewards (Red Die)? Or will you build roads to Domains that give you citizens gold monsters and dice manipulation powers (Green Die)? Then consider how much Magic you have to make everything that much better (Blue Die).—description from the publisher

Keltis: Das Würfelspiel

Keltis: Das Würfelspiel

Rating: 6.4 | Players: 2–4

Game Type:

Family

Categories:

Keltis: Das Würfelspiel recreates Reiner Knizia's Keltis gaming system as a dice game with players once again trying to blaze through regions of negative points to reach sweet VP-rich territory.Keltis: Das Würfelspiel has five dice (with a different colored symbol on each face) a game board 40 wishing stone tiles and 16 wooden playing pieces. On a turn a player rolls all the dice rerolls any number of dice once then chooses on which of the five tracks on the game board he advances one of his four playing pieces.The first spaces on a track are worth negative points to whoever sits on them at game's end so players must make sure to advance their pieces far enough to score points. Along the way they also collect wishing stones either by rolling two wishing stone symbols or by moving a playing piece onto a wishing stone field; a player also earns or loses points based on the number of wishing stones collected.After a certain number of playing pieces reach the far fields on the track the game ends and the player with the most points wins.

Dungeon Dice

Dungeon Dice

Rating: 6.7 | Players: 2–5

Game Type:

Family

Dungeon Dice is a competitive all-dice game with a classic adventuring feel in which players battle monsters and try to collect more dice than their friends. Players equip dice drink dice potions and kill dice monsters. If you've killed enough monsters grab a level-up die. You get the idea.In the game players take turns drawing monster dice from a bag. To defeat a monster players roll their dice and compare them to the monster's dice. The totals change as players use abilities and attempt to aid or sabotage one another. With each victory players earn more dice from bags full of potions weapons and magical artifacts. Players race to collect enough impressive dice to gain a claim on the throne thereby winning the game.

Truck Off: The Food Truck Frenzy

Truck Off: The Food Truck Frenzy

Rating: 6.6 | Players: 2–6

Game Type:

Uncategorized

Truck Off is a lightweight food truck card game that packs some serious bite! In Truck Off you send your food truck team hoping to score a sweet parking spot at a lucrative venue. Your timing and game plan will be critical to your success while your opponents will look for the perfect opportunity to get you to ahem truck off!Truck Off is played over five rounds after which the player with the most money earned wins. In each round players simultaneously select then reveal which venue they will park at placing their food trucks next to that venue. A die is then rolled at each venue to determine how many people actually showed up at each venue. Each player then simultaneously selects which special action(s) they choose to execute this round. Starting with the first player token players play and execute one action in a clockwise manner until all actions have been played and executed. After players are done executing actions profits are split between each truck at the venue.Truck Off gameplay mechanically captures the ups and downs of food truck ownership by rewarding both long-term planning and short-term tactics as well as throwing many curve balls such as low venue attendance competition and crazy weather.

Bohemian Villages

Bohemian Villages

Rating: 6.3 | Players: 2–5

Game Type:

Family

Categories:

Who will collect the most money in the Bohemian villages? As a merchant you want to have as many stores as possible. As an innkeeper you can earn money only if there are enough people in the village. As a miller or factory owner cooperation is key. And to become rich as mayor you need the support of the entire village. Every decision you make might also depend on the roll of the dice.Bohemian Villages is a tactical dice-rolling game that allows you to claim different types of buildings in a shared village and use the powers of those buildings. In the end the player who evaluates their options best and pursues the correct strategy will be the lucky winner.

Oaxaca: Crafts of a Culture

Oaxaca: Crafts of a Culture

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Categories:

Among the many reasons that Oaxaca (pronounced wah-HA-kah) is well known are its exquisite handicrafts. Drawing upon generations of tradition as well as Oaxaca’s vast quantities of raw materials entire families within this state in Southern Mexico dedicate their lives to perfecting their craft. You are a family of skilled Oaxacan handicraftsmen preparing to sell your artisan wares to eager tourists at a bustling tianguis (a large outdoor market) within Oaxaca City. Can you lead your family to a distinguished position with your exquisite craftsmanship or are your crafts common for the culture?GOAL Specialize in specific craft types to create more desirable handicrafts. The player who has the most valuable collection of crafts in their Market Stall at the end of the final round is the winner.

Dairyman

Dairyman

Rating: 6.3 | Players: 2–4

Game Type:

Family

Categories:

Moo moo!! Milk a cow produce some milk!You are a dairyman milking fresh milk everyday working hard to fulfill the orders given by the farm owner. But be aware! If your milk spoils an entire day's work will go down the drain! Or maybe you can turn milk into cheese or ice cream products increasing their value and prevent them from spoiling! Can you become the best dairyman of the farm?In clockwise order players take turns to roll all dice and must lock one set of dice that have a sum of exactly 10. They may repeat this process until they want to pass. They may then trade their dice of 10s for milk tile(s) of equal value. If they fail to roll a sum of 10 their turn ends immediately and they will get a snow token as a compensation which may be used to flip the milk tiles later in the game to earn extra points or gain special abilities. When the stack of milk tiles is depleted the player with the most points on their milk tiles wins the game.

Assault on Doomrock: Ultimate Edition

Assault on Doomrock: Ultimate Edition

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

A complete and updated version of the cooperative fantasy board game where you can die from an arrow in the knee poor decisions and dry jokes.A three-act fantasy adventure campaign featuring exploration and combat now with v4.0 rules numerous enhancements and improvements integrated expansions and twice the amount of content released for the game previously.While exploration is focused on creating meaningful decisions with impactful results combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange.—description from the publisher

Dice Manor

Dice Manor

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

Categories:

World-renowned property developers Mundane Manors Inc. are tired of making the same old boring dream homes! The corporate suits are looking to rebrand and they've challenged you their designers to dream BIG and create the most lavish homes ever imagined.The player who is able to build - and market - the most magnificent manor will be victorious!Over four rounds players will use their dice to bid for blueprints earn advertising space collect Inspiration tokens and give early tours of their manor. All leading up to the final round where it's time for the Grand Opening of their completed manors - in the hopes of earning the most praise from the community. The player who gets the most prestige (Victory Points) is the winner!—description from the publisher

Bloom

Bloom

Rating: 6.5 | Players: 1–5

Game Type:

Family

Categories:

Flowers are power in the freshly-picked dice game Bloom! Roll the dice choose a color then circle the number of matching flowers. Each roll offers a bouquet of possibilities: Should you try to snag all of a certain color or attempt to fill a mixed dozen instead? Choose wisely — the dice you pass might score for your opponents! With a little luck and a lot of pluck you'll be the blooming best!—description from the publisher

HexRoller

HexRoller

Rating: 6.2 | Players: 1–8

Game Type:

Family

Categories:

HexRoller is a roll-and-write game in which each round players draft two of the dice rolled then fill in spaces on a hexagonal grid attempting to both complete regions and create lines of identical numbers in order to maximize their score. Who can use their bonuses at the right time to zoom into the lead?

Florenza Dice Game

Florenza Dice Game

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Do not be deceived by the fact that this is a roll-and-write game: Florenza Dice Game is a fully-fledged resource management game. Not a quick little game but a deep tricky title however pocket-sized inexpensive and with zero set-up time! The game in short:3: Manage everything you gained from the dice to realize artworks in your district's palace or church or choose to construct buildings which can grant you useful effects during the game!

Kung Fu Zoo

Kung Fu Zoo

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

If you hung around your local zoo after it closed for the night you'd see the nighttime rituals of the exotic animals you visited during the day. You'd see cages being cleaned and souvenir stands being restocked. If you were lucky you might catch an impromptu seal show or moonlight nightingale concert.And if you stayed late enough long after the last employee had left for the night you just might see the greatest and most secret of all zoo attractions—the late-night Kung Fu fights!Welcome to Kung Fu Zoo!Kung Fu Zoo is a dice-flicking dexterity game for 2-4 players. You control a team of highly-trained animals from crocodiles to zebras in a Kung Fu battle against your rivals. Who will be tonight’s champions of the zoo? Grab some dice and find out!In Kung Fu Zoo players use six-sided animal dice to do battle in an enclosed arena. There are two gameplay variants: Cage Battle and Points Match. In either variant players start with a team of dice-animals. But the similarities stop there. In a Cage Battle players take turns flicking their animals into the arena. Your goal is to knock your opponent’s animals onto their backs (stunning them) or through holes on the board (the “cages”). You win the match when all of your opponent’s animals are stunned or in cages. The first player to win three matches wins! In a Points Match players take turns flicking their animals into the arena. Your goal is to score 21 points before your opponent. Points are awarded at the end of each round based upon the position of your dice that are left on the board.

Deck Box Dungeons

Deck Box Dungeons

Rating: 6.9 | Players: 1–2

Game Type:

Uncategorized

Deck Box Dungeons is a fantasy themed dungeon crawler with a companion app that fits in a deck box.Each player builds their adventurer by selecting a character card equipment card and special abilities card. Builds can range from a standard stealthy rogue with daggers to a mage that wields a greatsword. During the game players use the companion app to reveal new rooms and encounters which adds to replayability. Players must work together to slay monsters complete encounters and achieve the goal of their quest. Each quest has a different goal from escorting a priest to complete a ritual to killing a giant troll that has been terrorizing a nearby town.The companion app handles the quests and encounters allowing for quick setup times and streamlined gameplay. Random encounters and quest generation provides variety and replayability even when playing the same adventures. Using an app also allows for gameplay to be re-balanced and additional new content to be added after release.Note: Using the app is recommended but print & play quests are also available if you are unable or do not want to use the app.Designed for 1-2 players you can play with 1-4 players if you buy a second copy of the game.Components:

Guild Academies of Valeria

Guild Academies of Valeria

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

Categories:

You and your fellow Headmasters are trying to build out your academies recruit the best students hire talented guildmasters and influence important council ministers. Only select graduates can be tasked to fulfill quests ordered by the King while the so-so graduates are sent to the capital city to make their own way.GAOV uses action selection dice drafting and dice manipulation (Students) tile drafting resource management and engine building (Academies) contract fulfillment (Quests) and a unique system where players choose which game aspects they want to score (Council Ministers) to bring a new aspect of the Valeria Universe to life.—description from the publisher

Risk Strike

Risk Strike

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Categories:

Fast and fierce world domination! Get off the board and right into the action with this Risk Strike cards and dice game a fresh twist on the Risk board game! Gameplay is simple but highly strategic. Declare which continent you want to attack deploys your troops and roll the dice to start battling. Use tactics cards to sabotage bombard spy and more in pursuit of world conquest. Defeat your opponents in battle to conquer continents and earn domination coins. The first player to earn 2 domination coins wins! The Risk Strike game is an exciting blend of classic Risk gameplay and the raw emotions of fleeting alliances that can turn on you with the play of a card. It's a fun strategy card game for Family Game Night and with a compact size it makes a great travel card game for playing anytime nearly anywhere!Includes 42 continent cards 40 tactics cards 5 reference cards 6 domination coins 3 red dice 2 black dice and rulebook.RISK GAME AS CARD AND DICE GAME: Fast and fierce world domination! Get off the board and right into the action with this quick-playing Risk Strike cards and dice game a fresh way to play the Risk gamePLAY IN ABOUT 20 MINUTES: Enjoy all the intensity of the Risk board game in a fast-paced easy-to-set up card and dice game! The Risk Strike strategy game can be played in as little as 20 minutesDICE BATTLE TO CONQUER CONTINENTS: In this game of strategic conquest players compete to dominate the most continents. Roll the dice to battle your rivals for one of the 42 continent cardsBOLD STRATEGY: Strategize with tactics cards featuring troops and battle actions. Declare your attack and deploy your troops. Players can rally sabotage bombard spy and perform other tactical manoeuvresCOLLECT DOMINATION COINS TO WIN: Includes 6 coloured domination coins. Claim one by collecting a complete set of continent cards. Be the first player to collect 2 domination coins to winFAST FUN ANYTIME: The Risk Strike family card game brings edge-of-your-seat excitement to game nights and more! It's a fun game for fans of the original Risk board game and newcomers alike ages 10+—description from the publisher

Wiraqocha

Wiraqocha

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

We are in the early XXth century but the world is not as we know it. In 1895 exploring Amazonia Auguste Copperpot discovered a gate to a lost valley occupied by a primitive civilisation. Wiraqocha Valley was the name he gave to this remote Eden. This world enclosed a treasure that was going to revolutionize modern sciences namely the Somnium an orange luminescent crystal showing amazing properties. It can be used as fuel affects matter and even time. Immediately this virgin land became a new Eldorado for European colonists. Empress Victoria II decided to send several conglomerates to share this promised land and reap the fruits to her benefit. Zeppelin fleet full of scientists adventurers and looters clouded the Atlantic sky.Wiraqocha Valley is represented by an adjustable board consisting of 22 hexagonal tiles each of them being identified by a number from 1 to 12 or a dice combo (pairs or straights). In his turn each player rolls some six-sided dice combining them to take possession of territories or to protect from the opponents the ones he already owns. Every hexagon affords resources or special capacities which are means to influence die results to fit one’s strategy. There are three ways to win: bring back a huge cargo of Somnium to the Empress; acquire enough scientific knowledge to build the Leviathan a terrifying weapon serving the Kingdom; or find in the temple depths the four relics that will allow you to reach Wiraqocha’s treasure.

Wok and Roll

Wok and Roll

Rating: 7.0 | Players: 1–5

Game Type:

Uncategorized

Categories:

In this modern Asian dice game you and your fellow players are developing menus to become the best zi char (Singaporean for Chinese restaurant) eatery in town.Every turn the active player rolls all 6 dice determining which to keep. Once locked in all the other players have the chance to use only the ingredients on the 4 white dice to cook their dishes.There are lots of ways to score points including keeping an eye out for special abilities as well as chaining combos to maximize your points. But above all don't waste your ingredients!Wok and Roll comes with two menus Simple and Expert so there's lots of different ways to play.—description from the publisher

Star Trek: The Dice Game

Star Trek: The Dice Game

Rating: 7.6 | Players: 1

Game Type:

Uncategorized

In Star Trek: The Dice Game you alone are responsible for the Starfleet crew members aboard the U.S.S. Enterprise during its five year mission of exploration. In order to succeed you will need to complete missions and overcome the unpredictable challenges that may arise during them. If you complete the full five years of exploration you will return to Starfleet Headquarters in glory and be promoted to Admiral. But beware; as you travel ever further from Federation space the challenges and constraints you face will grow more and more extreme. Do you have what it takes to survive?Winner of the 2016 Golden Geek award for Best Print and Play Boardgame Star Trek: the Dice Game is a solo worker placement dice game.

Explorers of the Woodlands

Explorers of the Woodlands

Rating: 6.6 | Players: 1–4

Game Type:

Uncategorized

Explorers of the Woodlands is a forest-themed cooperative dice game / dungeon crawler for 1 to 4 players. It combines all the best of tile placement exploration rolling dice and bashing monsters in a gorgeous setting and comes with a fast paced classic game mode and a campaign mode.Gameplay: In classic game mode players will explore a forest of over 20 tiles. At the end of each forest a boss will spawn and the players will have to defeat it to win the game!During the Exploration phase each player adds one tile to the Forest making it bigger and bigger. During the Adventure phase each player will play their character in turn order. The active player rolls 4 hero dice and places them on their hero board to select and know what actions can be performed for the turn.Depending on the dice results players get moves special actions and unique abilities! Loot cards acquired while killing monsters or found in the forest and during events will also help the heroes reach their goal!In addition to the standard game mode the game comes with a 5-mission campaign with different objectives special rules and components for an even greater replay value.

Dieson Crusoe

Dieson Crusoe

Rating: 7.9 | Players: 1

Game Type:

Uncategorized

You are drifting on a deserted island because your ship has been wrecked. The weather on the island is fickle and getting worse and the island is inhabited by dangerous beasts. You must somehow survive and escape from the terrible island!Dieson Crusoe is a single player dice game. You will have to use your dice wisely to survive on a deserted island and complete your quest. Store food gather resources craft tools and explore the island. But be careful. You'll also need roofs and fences to avoid harsh weather and ward off raids.The core mechanic is Dice Rondel system. Each day (round) uses 3 dice. Players have to think about what order to use them. The dice value determines both the type of action and the effect of the action. You'll have to figure out which sequence works best for you.The sequence also determines the weather and raids of the next day (next round). Actions that are effective today can pay off tomorrow's damage.Will you pursue efficiency today or safety tomorrow? Will you create your own solution to the dilemma?—description from the publisher

Dice Fishing: Roll and Catch

Dice Fishing: Roll and Catch

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

Categories:

As a lifelong competitive dice fisherman you are confident in your ability to catch fish with your remarkable rolls. But you can't be overly modest about your skills in this competition! Show your opponents you can walk the talk with your spectacular dice fishing skills and put these braggarts in their place!Publisher's summary あなたはさすらいの釣り師。数々の大会で釣り王の名を欲しいままにしてきましたが、今度の大会は様子が違います。強力なライバルの気配がするのです。他の釣り師を押さえて、真の爆釣王になるのはいったい誰でしょうか。このゲームの目的は、より多くのお魚カードを釣り上げることです。釣り竿(ダイス)を振って、お魚カードに書かれた数値と条件を満たすとお魚を釣り上げる事ができます。 ゲーム終了時、より多くのお魚カードを獲得したプレイヤーが勝利します。

On Tour: Paris and New York

On Tour: Paris and New York

Rating: 7.0 | Players: 1–8

Game Type:

Uncategorized

On Tour Paris & New York is a brand-new standalone game based on the original On Tour design and featuring some new opportunities for travel!Your goal is to plot the longest and most efficient route through these two magnificent cities where you are musicians in the 1920's trying to play in as many jazz clubs as possible. Each turn two ten-sided dice are rolled to make two two-digit numbers that determine where you visit (a roll of 3 and 7 creates the numbers 37 and 73). All players write each of those numbers in a location on their map. The regions they can write in are restricted by cards turned up in the middle of the table.New abilities to take riverboats and ferries will help you tour the city and become a jazz legend.At the end of the game each player draws a route on their map starting with a low number and visiting adjacent locations with higher and higher numbers. Players get a point for every venue they visit.-description from publisher

Avatar: The Last Airbender – Fire Nation Rising

Avatar: The Last Airbender – Fire Nation Rising

Rating: 7.3 | Players: 1–5

Game Type:

Family

Avatar: The Last Airbender Fire Nation Rising is a cooperative card and dice game for 1-5 players who take command of Avatar Aang Katara Sokka Toph and Zuko as they fight back against the Fire Nation to restore balance to the world.During the first part of the game players will recruit Heroes from the four nations and battle a variety of Villains leading up to the Day of Black Sun all while advancing their position on the Balance Track while the Villains advance on the matching Ruin track. When either side reaches the top of their track the Day of Black Sun event is triggered giving a significant advantage to the side that reached the top.At the start of each turn the active player will choose one of three locations to visit. The Fire Nation will then attack activating villain abilities in one location and damaging Heroes in play.After resolving the attack the active player will assemble a pool of dice based on their starting set-up and additional Hero card abilities. Players will roll and assign these dice in order to match symbols on Hero and Team abilities Hero cards they wish to recruit Villain cards they want to attack and in Phase 2 Final Battles they must complete. Players match all of the symbols shown on a card to complete the related task.The difficulty level can be adjusted based on players’ familiarity with the game and the degree of challenge desired.—description from the publisher

Yeti

Yeti

Rating: 6.3 | Players: 2–5

Game Type:

Family

Categories:

Yeti is a quick family dice game with extraordinary components and funny illustrations.In Yeti players are competing adventurers and mountaineers looking for traces of the Yeti the legendary Snowman in the Himalaya. They want to find its footprints — or even better take photos of it — in order to collect points. To achieve this they need to improve their equipment and acquire the help of Sherpas to lead them up the mountains. Most importantly though they should hope for good weather because if too much snow falls the search of all players comes to a halt...

Dice Hospital: ER – Emergency Roll

Dice Hospital: ER – Emergency Roll

Rating: 6.5 | Players: 1–6

Game Type:

Uncategorized

Categories:

In Dice Hospital: ER – Emergency Roll everyone tries to treat as many patients in their hospital as possible filling their wards admitting extra or critical patients choosing when and where to station nurses and using screens to isolate patients and satisfying the demands of the three Specialists.Each round the active player flips over an ambulance card revealing three actions and are tied to the dice which are also rolled and allocated underneath their respective colours on the card. Once the active player chooses their action other players choose any non-selected action and associated die to do their own action. At the end of the round the player to the left of the active player becomes the new active player.The game ends when the Ambulance deck is used up. The player with the most points wins.Dice Hospital: ER – Emergency Roll is a standalone 'flip roll and write' game set in the Dice Hospital universe.-description from publisher

On the Rocks

On the Rocks

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Categories:

Welcome to On The Rocks cocktail lounge where the city's best mixologists expertly prepare cocktails that the patrons are craving.In this competitive bartending game players complete cocktails for money and additional tips. But beware of rival mixologists removing and spilling ingredients from your cocktails.Players will select 3 or 4 cocktail recipes to prepare and serve in each of the three rounds. Roll the dice to draft your ingredient marbles from the shaker bag. Place the marbles in the centralized mixing area jiggers one at a time clockwise then select one bowl. Fill up your cocktails with those ingredients collecting a tip card for every completed drink.The first player to complete all three rounds of orders will proclaim Last Call. Players score their completed drinks and tips earned with an additional tip for completing all orders. Whomever has the most money wins!On the Rocks is a marble drafting cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.

Roll & Raid

Roll & Raid

Rating: 7.4 | Players: 1–6

Game Type:

Strategy

Categories:

Roll & Raid is based on the management of resources with euro flavor where players will carry out their actions simultaneously bringing a lot of agility to the game. It also incorporates a strong and original component of interaction that provides a great deal of fun.In Roll & Raid each player will control a Viking clan and produce ships and weapons to raid in search of new cities to plunder. Do not hesitate to destroy the clans that mess with your plans as only in battle you reach glory and only through death will you arrive at Valhalla!—description from the publisherRoll & Raid está basado en la gestión de recursos con sabor euro donde además los jugadores realizarán sus acciones de manera simultánea aportándole mucho dinamismo a la partida. Este juego que además incorpora un fuerte y original componente de interacción que le aporta grandes dosis de diversión.En Roll & Raid cada jugador controlará un clan vikingo con el que producirá barcos y armas para incursionar en busca de nuevas ciudades que saquear. ¡No dudéis en destruir a los clanes que se entrometan en vuestros planes pues sólo en la batalla se alcanza la gloria y sólo con la muerte se accede al Valhalla!—description from the publisher (Spanish)

Dice Hunters of Therion

Dice Hunters of Therion

Rating: 6.5 | Players: 2–4

Game Type:

Family

Categories:

In Dice Hunters of Therion a.k.a. Würfelhelden players slip into the role of a dice hero and take hold of the villains who are up to mischief in the kingdom. With their dice players secure the rewards or find valuable treasures. With courage and the favor of the dice they will succeed in claiming glory and honor in the name of Therion.

Om Nom Nom

Om Nom Nom

Rating: 6.3 | Players: 1–6

Game Type:

Family

All those carrots look so tempting that you might just snatch them – but what if the wolves have been expecting exactly that a greedy rabbit just like you? You never know...In Om Nom Nom during the game you will roll dice which will represent various kinds of prey. By clever play of your hunter cards you will try to eat the prey and thus gain victory points. At the end of the game the winner will be the player with the most points.The game consists of 3 rounds. Each round is divided into 4 phases – roll play score and cleanup. During the Roll phase one of the players rolls all the dice. After rolling the dice are arranged on the game boards. During the Play phase all players will play all 6 of their predator cards one by one. When everyone has selected their first card they are revealed simultaneously. This is where the action happens. Did You manage to guess what everyone else will play? Were You the only one brave enough to sneak Your mouse after the cheese? Or did You like everyone else play the wolf because no rabbit surely could resist that amount of carrots. During this phase players resolve all their played cards by capturing dice and cards of other players. During the Score phase players score points for captured cards and dice. And during the Cleanup when all 6 cards have been played players gather all their cards back in hand and a new round can begin. At the end of the third round player with the most points is the winner.

Panda Royale

Panda Royale

Rating: 7.5 | Players: 2–10

Game Type:

Uncategorized

Categories:

Each year as the mid-summer festival begins the seven panda clans gather to celebrate their many years of peace and prosperity. After all the feasts stories and games the Elders host the annual competition wherein the bravest of all pandas gather to battle for honor and glory. The panda clans each have their own powers and abilities and the Elders consider those strengths carefully as they assemble their teams.In the dice-drafting game Panda Royale each player starts with a single yellow die and over ten rounds builds a hand of ten dice to earn the most points with each color of dice having its own scoring properties. Players vie for the best drafting order to pick from the allotted dice each round.This quick-paced game can play up to ten players and games play in 20–30 minutes.—description from the publisher

Warhammer Quest: Shadows Over Hammerhal

Warhammer Quest: Shadows Over Hammerhal

Rating: 7.8 | Players: 2–5

Game Type:

Uncategorized

Description from the publisher:Hammerhal. Built in the glorious image of Azyrheim the seat of the God-King Sigmar’s power. Within its walls can be found danger and beauty faith and intrigue poverty and fortune. From the gleaming crystal spires of Goldenpath to the mist-shrouded vineways of Ghyra-un-Tyr there is seemingly no end to its marvels. Yet most who witness this splendour know little of the danger and menace that fill the outer districts of the city and that which lurks below…A band of heroes has been brought together by circumstance and are bound to hunt down and nullify a sinister Chaos plot in the dungeons and catacombs below Hammerhal. Lord-Castellant Arvios Sunhelm his Gryph-hound Archimaine and Cogsmith Golnir Coalbeard are joined by Loremaster Alnaryn and Fleetmaster Vizrin Kyre as they quest to uncover the Chaos Sorcerer Lord Redomir and put a halt to the vile corruption of the First City of Order.Warhammer Quest: Shadows Over Hammerhal is a boxed game for 2-5 players set in – and below – the splendid city of Order Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city while another acts as gamemaster setting fiendish obstacles controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.After each adventure the heroes can spend time in the Cinderfall district of the city visiting shops resting and taking part in the various shadowy delights Hammerhal has to offer! Your characters level up and increase their skills as you play and Warhammer Quest: Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here.Speaking of miniatures Warhammer Quest: Shadows Over Hammerhal includes an impressive 31:As well as this the box includes a 72-page guidebook a 32-page adventure book for the gamemaster to use 18 double-sided board sections 55 cards 12 dice and a variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhal.

Meduris: Der Ruf der Götter

Meduris: Der Ruf der Götter

Rating: 6.5 | Players: 2–4

Game Type:

Family

Description from the publisher:Following the call of the gods the players settle at the base of mountain Meduris. Building huts bringing offerings to the druid gathering precious runestones and building monumental temples is the only way to earn the favor of the gods in Meduris.1. Skillful use of the workers lets you obtain valuable materials. These are needed to build huts and temples.2. The larger the settlement,the more expensive it is to build a hut there. But if you can get in the good graces of the druid by presenting an offering then your effort pays off.3. Keep an eye on the other players: Who will secure the best building sites at the right time and collect the most valuable rune stones?4. Only a player who skillfully places their huts and temples and keeps enough materials ready for the big final round of offerings will win the game.Game description from the publisher: Dem Ruf der Götter folgend machen sich die Spieler auf um den Fuß des Berges Méduris zu besiedeln. Hütten bauen dem Druiden Opfergaben darbringen wertvolle Runensteine sammeln und monumentale Tempel errichten – nur so können die Spieler die Gunst der Götter gewinnen.

Skyline

Skyline

Rating: 6.0 | Players: 1–4

Game Type:

Family

City building has never been so easy: Just roll the dice then build a building. However each die must be selected carefully to fit the building requirements. Push your luck too far – or select carelessly – and a player may find himself demolishing his city instead of building it up. Choose each die wisely and build efficiently in order to erect magnificent skyscrapers and create the best skyline!Skyline is a quick push-your-luck dice game involving set collection. Unlike other dice games that provide no relationship from turn to turn and no player interaction this game allows players to literally build upon their decisions each turn and react to their opponents' actions.Each turn players choose to roll dice from either the Construction Yard or the Abandoned District with the goal of erecting urban buildings. Buildings are made up of three types of dice: Ground Floor dice Mid-Floor dice and Penthouse dice. Some buildings are safer to build but provide little reward while other buildings have poor probabilities but can have substantial impact on the success of a player's skyline.After rolling their selected dice the player must use at least one of these dice to take one of three possible actions: Abandon Build or Cancel Construction. The Build action is the desired outcome of course but can be carried out only if the die result matches what they need to build. For instance all Ground Floor dice can be built without restriction but a High-Rise Mid-Floor die result can be built only on top of a High-Rise Ground Floor die. Likewise a Mid-Rise Penthouse die can be built only on a Mid-Rise Mid-Floor die. If the rolled results do not allow them to Build then the player must Cancel Construction on one of their existing buildings. If a player does not want to Cancel Construction then they must Abandon by placing that die in the Abandoned District which gives their opponents the opportunity to capitalize on this failure.At the end of the game points are rewarded for completed buildings according to their height. A Level 3 building – that is a building comprised of three dice – is worth 9 points while a Level 4 building is worth 16 and so on.Remember the dice control the results...but the players control the dice.

Desperados of Dice Town

Desperados of Dice Town

Rating: 6.1 | Players: 2–4

Game Type:

Family

Desperados of Dice Town has the same setting as the Dice Town game from the same authors but this is a prequel of sorts with players now trying to free their fellow bandits from jail in order to do any number of ill-considered deeds. We'll figure that out later though — first let's free some desperadoes!Each player has five desperadoes in jail at the start of the game each with a different symbol on them. On a turn you roll four dice up to three times putting aside any dice you want to save. If you combine a hit with a symbol on a desperado you rotate that desperado disc moving him one step closer to freedom. Each desperado requires a different number of steps to reach freedom and once free when you hit that same desperado he now robs money from the other players.Certain dice combinations allow you to draw multiple bonus cards and choose one or two that you like and if you skunk out and don't do anything else you take the top card as compensation. The cards let you take special bonus actions like not paying opponents and using symbols in different ways.Win by freeing all of your desperadoes before anyone else or by being the last one in the game.

Ratzzia

Ratzzia

Rating: 6.8 | Players: 2–5

Game Type:

Uncategorized

Categories:

The pantry shelves are nearly overflowing with food and the mice are rushing to collect what they need to ensure their families have enough to eat through the harsh winter. Each family forages for themselves trying to do the best for the wee offspring. The first to fill their little sack will be the envy of all mousedom.Ratzzia is a game for two to five players. The dice represent the mice in each player’s family. Each time they roll the dice they must arrange the die results on the board in order to get as much food as possible.Each player has their own set of colored dice. On their turn they roll their dice and choose to place them on the matching spaces on the board. The dice represent mice climbing on top of each other in order to get rewards from the top shelf.Rewards can be delicious food or actions that help you store or steal food. After collecting some food it needs to be stored otherwise it can be stolen by other players! As soon as a player gets 25 points worth of food they win the game and survive the winter!—description from the publisher

Genius Square

Genius Square

Rating: 6.8 | Players: 1–2

Game Type:

Uncategorized

Roll The Dice & Race Your Opponent To Complete The Square!A worthy winner of the HPC Game Of The Year 2018/19 award this outstanding puzzle game is every bit as clever as its name suggests. Each player receives their own 6x6 grid and a set of the nine different shapes plus seven ‘blocker’ pieces. Roll the seven dice together and place a blocker in each of the co-ordinates that appear on the faces. Now race to fill every other space on the grid before your opponent.As unlikely as it seems the puzzles really can be solved in each of the 62,208 possible combinations often with multiple solutions. Sometimes you’ll quickly see a solution... sometimes you’ll be tearing your hair out. Brilliant!—description from the publisher

Pie Town

Pie Town

Rating: 6.3 | Players: 2–4

Game Type:

Uncategorized

Categories:

Welcome to Pie Town a community built on apples and butter. Business here is no cake walk so manage your operation well and keep your secret recipe secret.Pie Town is a worker-dice placement game with hidden information. You need to manage your constantly changing workforce to harvest bake and sell pies while deducing other players' secret recipes! Now is your chance to become the best pie shop in town!

A Pleasant Journey to Neko

A Pleasant Journey to Neko

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

You and your friends have decided to journey to the Antarctic harbor of Neko in hopes of seeing the cute penguins living in the backdrop of the stunning glacier landscape. To get to Neko smoothly you each try map out the stops along your journey in order to see the most penguins. Your chances improve the farther your ships travel the more harbours you visit and the more goods you deliver. But avoid doing things that interfere with the Antarctica ecology and cause the penguins to move away! Will you be the one that sees the most penguins?A Pleasant Journey to Neko is a dice strategy game for 2-4 players. The game plays in four rounds across two periods each with a mid-game scoring phase. In each round players roll and draft their dice which are used to exchange resources activate existing card abilities or bid on more cards. Players can also take a number of free actions including exchanging resources adjusting their dice buying and moving ships and opening harbors to build more ship lanes.Try to plan ahead by building ship lanes that create custom hubs! These spaces give you additional locations to trigger powerful new actions. But don’t forget about advancing your ships too! Not only do they score you points but they can combo with the dice in the hubs you have created.A Pleasant Journey to Neko has a unique dice drafting mechanism and card laying system. Over a hundred card combinations exist making each game different and surprising. Also don’t forget about the advance mode where you will face more challenges on your way to Neko. Are you ready to go see the penguins? We wish you a pleasant journey to Neko!

The Institute for Magical Arts

The Institute for Magical Arts

Rating: 6.8 | Players: 2

Game Type:

Uncategorized

Categories:

The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster Dr. Finneas. Two senior wizards are now contending to fill his shoes and bring a state of harmony back to the Institute. However the wizards have contrasting ideas about the Institute's direction. To gain the title of headmaster the wizards must gain the trust of their colleagues and gather as much magical powers through the tools of their trade as possible.The Institute for Magical Arts is a two-player dice and area control game in which players use dice rolls to place power stones onto different cards in an attempt to win those cards. Once won cards offer either special powers or victory points or both.

Deadball

Deadball

Rating: 8.2 | Players: 1–2

Game Type:

Thematic

Deadball is a fast-paced baseball game for one or two players that uses real statistics and RPG dice to bring the ballpark to your tabletop. In fifteen or twenty minutes simulate a full game between real or imaginary teams using an elegantly simple system that's intuitive to die-hards and casual fans alike.For the dead of winter for the dead of night for when your team is dead in the water Deadball is there.

Dicetopia

Dicetopia

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

Categories:

The neon-clad city of Dicetopia lies before you. A seething cauldron of petty thieves devious corporations and ruthless smugglers. Or in other words the city of opportunity for you and your factions highly questionable motives! Unleash your agents to take over neighborhoods snatch loot perform shifty actions and carry out sneaky missions. Be the unbridled predator you’ve hopefully never dreamt of being in real life and lay the city before your feet!Dicetopia is a quick small box board game for 2-4 players with a playtime of 20-30 minutes. The game introduces a fresh mix of area control dice manipulation worker placement secret objectives and player interaction. On a player's turn they send out one of their agents to a neighborhood in the city. This single move determine the resource they'll collect their control of that neighborhood and what action they'll perform. When all agents has been deployed after six rounds the ultimate goal is to score the highest points based on the neighborhoods players dominates the die resources they have and their secret missions.The game has a randomized set-up and comes with 10 different factions 40 unique missions and 10 game-changing scenarios to make sure no game ever feel the same!

2D6 Dungeon: A Dungeon Crawler

2D6 Dungeon: A Dungeon Crawler

Rating: 8.4 | Players: 1

Game Type:

Uncategorized

2D6 Dungeon is a classic style dungeon crawl print and play roll and write game designed for solo play. In it you explore randomly generated dungeons fight monsters and collect treasure as you gain experience and levels and strive to become a legendary adventurer. Every adventure and dungeon is unique.You are an adventurer who has that special quality which marks you out as exceptional. You have heard that there is a dungeon located nearby and after searching have discovered the entrance. This is your opportunity to make your fortune and although you know the challenges ahead will be difficult you sense you have what it takes to become a legend!—description from the publisher

Pax Penning

Pax Penning

Rating: 7.7 | Players: 3–5

Game Type:

Uncategorized

Take on the role of small kings local chieftains and wealthy peasants who have been invited by the first Christian king of Sweden to participate in his nationbuilding. He has participated in the Danelaw and saw how the Brits created a strong centralized kingdom and the role currency played in that. He wants to do the same but he can't do it without the help of the local movers and shakers: you.This would severely limit your strength but perhaps you would be stronger united. Perhaps you didn't have much strength to begin with and this is your opportunity to carve a place for your family in the new kingdom of the Swedes. Perhaps you can just marry your way into power and secure your future that way.Either way the world is changing. The end of the Viking age is here and you better not get left behind.—description from the publisher

Sunflower Valley

Sunflower Valley

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

In Sunflower Valley you draw your own mountain valley based on the tactical use of a shared pool of dice. Spread your villages throughout the valley and connect them with railways to earn points. Meanwhile gain extra rewards for cheering up your villagers by cleverly planting sunflowers around the mountains. Remember that your villagers need enough sheep too! And there are other players out there competing for the most valuable dice so grab a pen and start drawing your valley in this creative strategy game!Sunflower Valley is a creative pen-and-paper world-building game. Score points by drawing icons in the colored regions on your drawing map by cleverly using the dice. The game ends when no free spots remain on any player's drawing map. The player with the highest score at the end of the game wins!

Medici: The Dice Game

Medici: The Dice Game

Rating: 6.5 | Players: 1–4

Game Type:

Family

Categories:

Medici: The Dice Game is a new design by Reiner Knizia that shares the setting and feel of his classic Medici board game but using dice!Fast to learn and simple to play Medici: The Dice Game is a dice-selecting roll-and-write game. Over the course of three rounds 2-4 players will fill their ships with the goods presented at the wharf. They will earn money for having the most valued loads as well as for collecting majorities of the different goods.—description from the publisher

Masters of the Universe: Battleground

Masters of the Universe: Battleground

Rating: 8.4 | Players: 2

Game Type:

Wargames

Will Skeletor and his Evil Warriors conquer Castle Grayskull? Will He-Man and his friends manage to stop them? Will Orko succeed in casting any spells? Answers to these and many other questions can be found by playing Masters of the Universe: Battleground!Masters of the Universe: Battleground is a skirmish miniature game for two players where forces of good and evil clash in epic combat. This glorious battle will shake the earth and change the fate of the entire Eternia!Players equip their characters with the most excellent weapons spells and equipment; then they create decks consisting of 20 amazing fate cards. Those cards will be used to activate characters on the battlefield during the game. It is entirely up to the players how many cards they will use on each of their characters. Do you want to use all your cards on the mighty He-Man? Go ahead! However it may be challenging to win this battle alone.Unlike many skirmish games players don't have to accept the outcome of the cruel dice. Masters of the Universe: Battleground provides many ways to control luck. Characters can spend mana to reroll even the most stubborn dice perform a focus action to increase their chances and use the environment to their advantage.Gain victory points by knocking out the opponent's characters claiming objectives and fulfilling secret side missions. Whoever gathers the most victory points at the end of round four is a winner!-description from publisher

DiceWar: Light of Dragons

DiceWar: Light of Dragons

Rating: 7.2 | Players: 2

Game Type:

Abstract

Light of Dragons is a tactical dice and positioning game in which players battle in the role of ancient peoples who are trying to become ruler over warring lands.

A Fistful of Penguins

A Fistful of Penguins

Rating: 6.0 | Players: 1–6

Game Type:

Family

A Fistful of Penguins is a quick engaging family dice game of gathering animals to add to your zoo. After three rounds the person who has made the most money displaying animals wins.To play roll the special animal dice to get a selection of animals to add to your zoo. Each animal has a unique way to earn you money: Kangaroos score by the square of their number so if you want to score them you should try to get a large group; lions are worth big bucks but if you score lions then only the lions score; camels are a decent $5 each but they score zero if any lions are present; squirrels steal money from the other players; and moose score the most but each moose must be paired with a squirrel in order to score.Penguins don't earn you money but they get you penguin tokens. A penguin token can be used to add another die to your group or to reroll as many of your dice as you wish. This makes it very valuable to start your turn with a fistful of penguins...The basic version is intended for casual family play and to teach gamers the faces of the dice. If you are rating the game for a BGG audience please play the advanced version before rating the game.

Bushido

Bushido

Rating: 7.3 | Players: 2

Game Type:

Uncategorized

Bushido is a game of dueling martial artists testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win.Players begin with a card draft which represent the training of their fighters.After training players play a series of round wherein they play technique cards from their hands or change their guards in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks.In this game damage escalates quickly so players must be able to block evade and strike simultaneously to try and keep the momentum of the encounter in their favor.The game ends when one warrior has bested the other.

Ghostel

Ghostel

Rating: 7.1 | Players: 2–4

Game Type:

Family

Categories:

Ghostel is a semi-cooperative family game for 2-4 players that plays in 60 minutes.Prey on the phobias of guests by turning into their worst nightmares. Work with other ghosts to combine forces and scare away the hardiest of hotel patrons to earn upgrades and get even scarier!The randomised guest and dice roll mechanic means each round is different from the next but there’s more than luck to winning the game.Creepstone Manor has been closed for nearly a hundred years standing dark and silent above the town of Creepstone and that’s just the way resident ghost Spookie likes it! But now the manor has been reopened and turned into a hotel for the living. You play the part of one of Spookie’s ghostly minions charged with ridding the house of these warm-bodied usurpers. Use your skills of terror to send them fleeing into the night and win Spookie’s patronage. Who will be top ghost?The game of Ghostel is made of rounds and each round is split into a Day Phase and a Night Phase.During the day new people will enter the hotel whilst those who already spent the night and survived will calm down from their twilight visitations. Meanwhile the ghosts are hiding in the attic preparing for the next night by buying more Terror Dice Scare Tactics to improve their scaring and Spookie favours to give those extra little bonuses.During the night the ghosts walk the rooms using all their creepy tactics to frighten the humans away and show off for Spookie himself. At the start of the night Phase each player rolls their Terror dice to determine how scary they are for that night. Players can move one room per turn leaving behind a Terror die as they move. If the total of all dice in a room exceeds the courage of the human in residence of that room they're scared out of the hotel! Players then score based on who placed the highest scoring dice; however scoring is graduated so even a single pip die will still score the canny player some victory points.

Dragon Rampage

Dragon Rampage

Rating: 6.4 | Players: 3–5

Game Type:

Thematic

Categories:

Dragon Rampage a competitive fantasy game by Richard Launius is a strategic dice game for 3 to 5 players. Each player takes the role of one of the adventurers (all with different abilities) and the goal is to score the most points at the end of the game by fighting against or running from (or some combination of the two) the dragon you just woke up and tallying up the treasure and gold you obtain in the dungeon. Players roll seven specially designed dice and choose whether to focus on grabbing treasure (from the dragon or from another player) fighting the dragon protecting themselves (and their treasure) or running for the exit. Try not to draw the dragon's attention as you make your way and note that your fellow adventurers may hinder (or aid) you in your strategy and the final scoring varies depending on how the game ends so watch your step!The contents of Dragon Rampage is:1 rulebook1 game board 6 character mats30 hero wound tokens (red crystals) 1 first player token 1 re-roll token 8 dice72 dragon wound cubes (12 per player) 54 hero action tokens (9 per player) 6 player movement tokens (1 per player)

The Lord of the Rings: Journey to Mordor

The Lord of the Rings: Journey to Mordor

Rating: 6.1 | Players: 2–4

Game Type:

Thematic

Sauron threatens to push Middle-earth into eternal darkness in his desire for the One Ring. All hope lies on Frodo Baggins and his friends from the Shire. Your task: Bring the One Ring to Mordor then destroy it in Mount Doom.With each roll of the dice Der Herr der Ringe: Die Reise nach Mordor players make decisions and try to move their hobbits as quickly as possible to get to Mount Doom. They're supported by Gandalf and the community but also potentially blocked by orcs and persecuted by Ringwraiths. Players must be bold enough to choose the right dice symbols and shake off the Nazgul.

Ninja Taisen

Ninja Taisen

Rating: 6.3 | Players: 2

Game Type:

Family

Categories:

Ninja Taisen is a two-player dice-driven open information abstract game with a random set-up. Both players have identical sets of ten fighters with three fighters in each of three colors with values 1–3 along with a tri-colored boss valued at 4; these fighters are placed in small stacks of varying size onto a line that's eleven steps long. On a player's turn he rolls the three colored dice and can make up to three moves accordingly with the blue die moving a blue fighter etc. Moving a fighter that has other fighters on top of him moves these other fighters as well.If as a result of movement his fighter (or stack of fighters) encounters an enemy a fight between the two top cards in each stack occurs the result of which is decided primarily by the color (via a rock-paper-scissors mechanism) and secondarily by the number (highest wins). If the boss wins a fight its power is reduced by the enemy's power for the remainder of the current fight; if two fighters draw they both retreat one step toward their own village possibly precipitating other fights on the same turn. The fight continues until either pile is depleted.The first player to either defeat all of the opposing fighters or reach the end of the line (and clear out the opponent's fighters in his village) wins.

Valda

Valda

Rating: 7.3 | Players: 2–5

Game Type:

Uncategorized

SUMMARY Valda is a competitive strategy game where you as a viking warchief manage a village and resources play powerful spells and build temples. So you gather followers fight off enemies and climb the steps to divinity.STORY Realm of the gods: Loki the trickster god framed Thor in a moment of distraction causing the hammer of Thor to fall on Tyr. Tyr the god who was guarding Yggdrasil the tree connecting the worlds. Knocked out for a moment Tyr left Yggdrasil ungaurded. An opportunity for mortal viking to climbs the tree and become god. But only those who are worshipped and worthy can become a true god. Beware: when power is up for grabs competition is an the horizon. And the gods... well they will play their part.HOW TO PLAY (AND WIN) In Valda every player finishes 5 phases during their turn. As a viking chieftan you roll dice to harvest rare resources for your tribe. Then you scavenge and explore the worlds by drafting and playing cards and actions. Building temples in the different God-domains is an important goal to gain divine abilities and get access to more powerful spells. But beware enemies can attack you with the weapons of the Gods. Defend yourself and use your resources and shields wisely. Fight and build with honor to receive the grace of the Gods. Which God? That depends on your playing style. You like the aggressive playstyle then is Surtur your man you like having many options to eventually use the ultimate combo then Freya is the one for you and so on. Having a seat at the table of the most beautiful Asgardian palace beside the likes of Odin and Thor that is your only goal. By playing cards using your abilities and building temples you also gain valuable followers. The viking chieftan who has the most followers when the game ends is worthy enough to climb the world tree Yggdrasil and becomes a God! Oh.. and he also wins the game.—description from the designer

Titan Race

Titan Race

Rating: 6.1 | Players: 2–6

Game Type:

Family

In Titan Race each player is a rider astride a titan racing on one of the many wild circuits of Neverworld. It's a short brutal three laps as you jockey for position ram your opponents and leverage bonuses and your titan's abilities to race across the finish line!The game board is an infinite circuit that wraps around at opposite sides. Each circuit has specific features that allow for interesting tactical maneuvers. Movement is governed by drafting dice from a pool rolled at the beginning of each round. If you choose a die that matches the color of your titan you regain a life point.When you ram into another titan by moving into the same space you push that titan and deal them damage. There are also ways to lay traps on the circuit that will damage titans who encounter them. If you get KO'd due to taking too much damage you'll spend a turn resetting right where you were knocked out but you're not out of the race.Each titan has a special ability that can be activated once each round. Moving into certain bonus spaces on the circuit also grant players bonus cards that can be played for additional effects.

Snail Sprint!

Snail Sprint!

Rating: 6.8 | Players: 2–4

Game Type:

Children's

During the slippery snail race in Mrs. Meyer's vegetable garden in Schneck-di-wupp! Sebastian Schneck Gloria Glibber and friends move forward at a snail's pace but that doesn't prevent them from creeping over each other or slipping past one another. Lucky dice rolls and skillful moves will get your snails to the winner's podium to receive the most points and win!

Penny Papers Adventures: The Temple of Apikhabou

Penny Papers Adventures: The Temple of Apikhabou

Rating: 6.3 | Players: 1–99

Game Type:

Family

Categories:

Penny Papers Adventures is a series of small strategy games in which all of the players use the same result of three dice to explore a location more thoroughly than their opponents by writing numbers in their grid in an optimal way to make the most victory points out of it. Challenge your ability to manage space and wisely use the special effects of the dice. Oh and don't miss an opportunity to mess up your opponents' grids when dangers appear! The number of players is unlimited as everyone plays at the same time!In The Temple of Apikhabou you must make your way through the temple to discover its treasures and secret passages...while avoiding wandering mummies.

Rattle,Battle,Grab the Loot

RattleBattleGrab the Loot

Rating: 6.0 | Players: 2–5

Game Type:

Family

Take to the high seas as the captain of your very own pirate ship. Seek out valuable merchant ships and raid them for their goods! Hire new crew upgrade your ship and give your treasure to the Pirate King for fame and glory!Rattle Battle Grab the Loot takes the fun of rolling dice and combines it with a rich scenario deck to make each game play differently. Each round the players battle it out with merchant vessels and other ships trying to grab as much loot as possible. One player takes dice from all the players rattles them in their hand then tosses them into the game box to resolve the battle. Where your dice land in the box in addition to the symbols rolled determines the results of the battle then players claim their loot. Players may now return to port to upgrade their ship hire new crew or give their goods to the Pirate King for his favor.When upgrading their ship players use physical pieces to assemble their vessel making each ship look different. In the box are dozens of punchboard pieces to customize your ship. In addition to common items and crew members there will be unique item upgrades and crew that can make your ship stand out among the crowd!At the end of the game the player who earned the most favor from the Pirate King wins! *Note: Per the publisher unfortunately there's a misprint in the components list in the rulebook:The correct numbers of Loot tokens in the box are: 10 Spices 18 Rum 18 Fabrics 10 ValuablesAlso the correct number of Special Loot cards from the mini-expansion is 5 (not 8).

Journey: Wrath of Demons

Journey: Wrath of Demons

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

In Journey: Wrath of Demons a cooperative miniatures board game based on a classic Chinese novel four Pilgrims band together to search ancient China for the Sutras sacred scriptures that will bring salvation to a world overrun with Demons. After fighting different Bull Demon minions the climax of the game is the battle against the Bull Demon King. Game cards and custom dice combine for fast tense action and critical choices enhance the Pilgrims’ skills during the game.Journey is designed for 1 to 4 players each controlling one of the four Pilgrims: Tripitaka Monkey Monk Sha and Cho Hakkai. The game's AI controls the Demons and other creatures. Diverse playing styles are possible with a strong emphasis on cooperation because the players win or lose as a team. Each game will take 30 minutes to 2 hours depending on the quest and the style you play.The core game comes with ~10 quests each with different goals and unique rules. Do you ruthlessly hack and slash killing all demons in the Pilgrims' path? Or take a more virtuous path cleansing the demons' souls saving villagers and collecting good karma. Your decisions affect the Pilgrims' abilities skills and equipment. Killing demons may be quick but can you risk accumulating that bad karma? Side quests may enhance your Pilgrims' skill and karma but with more demons spawning can you afford to spend that time?Solo play is almost identical to multi-player games. Instead of multiple players controlling 1 or 2 pilgrims each 1 player will control all four Pilgrims. There are no other changes to the game.

Long Live the Queen

Long Live the Queen

Rating: 6.4 | Players: 2

Game Type:

Uncategorized

The Queen is dead! Long Live the Queen!After a terrible epidemic the Queen has passed on leaving behind her twin daughters: the determined Princess Black Rose and the ambitious Princess White Rose. The Queen expected to live for a very long time and had not taken the time to declare which of the two would succeed her. Thus the battle lines are drawn; each Princess has gathered her courtiers around her and is prepared to risk it all in pursuit of the throne. Will prestige be enough to rule the kingdom or will it take intrigue and violence?As a loyal servant for their Princess each player must manipulate her supporters and use their abilities effectively to gain enough prestige to dominate the proceedings or humiliate the opposing Princess into relinquishing her claim to the throne.In Long Live the Queen each princess is placed opposite the other with five character tiles placed face down on either side. Beginning with the starting player the game takes place in turns during which a player rolls the dice to determine which position is activated reveals or activates characters then may reposition a tile. To win a player must guide their Princess to victory either by accumulating enough of each type of prestige or by causing the opposing Princess tile to be turned face down.

Once Upon a Castle

Once Upon a Castle

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Categories:

Players each draw their ideal Castle with battlements towers a nice dungeon for passing guests...in an effort to draw in visitors. The object is to build the most prestigious castle in the Kingdom using all the resources they can find in the area.

Bang! The Dice Game: The Walking Dead

Bang! The Dice Game: The Walking Dead

Rating: 6.6 | Players: 3–8

Game Type:

Uncategorized

The Walking Dead Bang! Dice Game allows players to face off against one another in this fast-paced stand-alone version of Bang!Roll shoot Bang! Test your survival skills with this fast moving version of BANG! The Dice Game: The Walking Dead. Based on the world's best-selling shoot 'em up card game Bang! where players battle one another for supremacy! With each roll of the dice Walkers get closer to overrunning the Survivors can you survive?

Dice Conquest

Dice Conquest

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Take on a gauntlet of terrifying monsters either solo or in a group of up to 4 classic fantasy characters with a set of 7 included polyhedral dice as your weapons! Can you survive long enough to defeat the mighty dragon Kalterstorm?Each round you’ll draw three new monster cards joining any leftover from the last round. Then a player rolls all available dice and players begin their turns. On your turn you place any available die on a monster doing that die’s value amount of damage. If the value matches your character’s critical hit number you get to use your special ability as well! If the total damage is greater than that monster’s health you defeat the monster collect an item (if any) and move the dice back into the pool. But it’s not always so simple! Many monsters have special requirements like the Ogre who must be defeated before you can even target other creatures! Or the Gremlin who can only be defeated with three damage EXACTLY!It includes 8 Hero cards to try in different combinations as you attempt to survive to the end. Once you do you can mix in more and more of the included Trap cards for an added challenge!Dice Conquest is designed by Stephen Avery and Eugene Bryant and features illustrations by Mirco Paganessi. It includes a beautiful set of 7 polyhedral dice but players are also free to swap in their favorite set of dice instead!—description from the publisher

Dune: The Dice Game

Dune: The Dice Game

Rating: 6.8 | Players: 3–8

Game Type:

Thematic

Dune: The Dice Game is a dice-driven game set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis the desert planet. Each of the 6 playable Factions has a small set of thematical special abilities that allow them to break certain rules in the game.Each turn you will need to politicize ally and employ the means of Kanly wisely recruit new troops ship them to the surface and attack in just the right spot. Fate in the form of the dice can be controlled to a certain degree but still might thwart your plans; Sandstorms and the mighty Shai-Hulud plague the surface of Arrakis; A charismatic leader might tip the balance in a forlorn combat in your favour.The game ends when one Faction or Alliance is in control of a certain number of Arrakis’ strategic Regions at the end of their turn or after 6 whole rounds.Inspired by and based on both this game tries to find a middle ground between the complexity and duration of Dune and the excessive simplicity of Dune Express while staying true to former’s general feel and steering closer to the lore of the original novels than both. Sounds a bit ambitious I know.

The Border

The Border

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

Your goal in The Border is to surround as many areas as possible as quickly as you can.Each player has an erasable game board that features nine areas with each area being surrounded by a path of hexagons and with these hexagons being grouped in six colors. Most of these paths border two areas. Two hexagons are white and contain an X mark.On your turn you roll five dice up to three times keeping and re-rolling dice as you wish. Each die has a different color on each of its six sides. Once you stop you can use the die results to X spaces on your game board but only if you can X off all the spaces in that group. If you roll four orange and one red for example you can X off a group of two three or four orange hexagons but not a group of five orange hexagons since you have only four orange on the dice.After you take your turn each other player can X off one space on their game board for each die that you didn't use on your turn — but only if those spaces are adjacent to ones that are already Xed. If you marked off a group of three orange hexes for example then each opponent could mark off one orange and one red assuming they are adjacent to previously marked spaces.When you mark off the final hex that borders an area you score that area earning 4-12 points depending on its size. Any other player who surrounds that area on a later turn receives only half as many points.As soon as a player completes their sixth area you finish that turn then everyone sums their points to see who wins.

Cosmic Run: Rapid Fire

Cosmic Run: Rapid Fire

Rating: 6.8 | Players: 1–2

Game Type:

Uncategorized

It is 2456 and the planet Earth has long been abandoned. The remaining humans in existence divided into political factions have been in search of a new home. Only two factions remain. As they race toward new hospitable worlds they are not only battling each other but a hostile alien race that is trying to sabotage their ships with space mines. Will your team make it to the planets to establish new colonies?Cosmic Run: Rapid Fire is a standalone 1-2 player sequel to Cosmic Run. It's a quicker yet more aggressive game because it includes direct attacks on your opponent. It is also a very portable game consisting of just ten dice and score sheets.

Barrel Dice

Barrel Dice

Rating: 6.4 | Players: 3–6

Game Type:

Party

Categories:

The innkeeper of The Wild Boar tavern is a sly old dog! While they treat humble guests who don't ask for much to free rounds for hard-drinking boozers they close the tap and keep the cool brew for themself.Polterfass is a dice-rolling game without dice! Yes the dice have been replaced by small beer barrels and the active player each round is the innkeeper who shares their brew with players who keep their requests modest.The game includes nine barrels — two of them being special ones — that are rolled out of a dice cup. The normal barrel bases show numbers while the special barrel bases show symbols that allow the innkeeper to double other values or cancel them. After each roll only the values/symbols of standing barrels count.After the active player has rolled for the first time the other players secretly place cards with numbers in front of them. The active player then decides whether to reroll change the values or end their turn. Once their turn ends the guests reveal their cards and sum them. If the innkeeper's total is less than this sum they win this round keeping all the beer for themself while the guest with the highest card actually loses points! If the innkeeper's total is higher each player scores the value of their played card and the innkeeper keeps the rest.When one player has at least 75 points the game ends and the player with the most points wins!

Qwixx: Das Duell

Qwixx: Das Duell

Rating: 6.7 | Players: 2

Game Type:

Uncategorized

Categories:

Qwixx: Das Duell is a stand alone two player version of Qwixx.As in Qwixx players roll colored dice and match them up to fill out a score sheet to maximize how many points they will score at the end of the game. However in this game rolls can only be used by the active player but the players will share the same score board and mark their progression with stones of their player color.Stones can in some cases be bumped out by the other player while other stones are locked in permanently. As so Qwixx: Das Duell features a higher level of player interaction than Qwixx.At the end of the game players sum up their scores based on the placent of their stones. The player with the most points is the winner.

Mission Catastrophe

Mission Catastrophe

Rating: 7.4 | Players: 1–6

Game Type:

Uncategorized

You took the job on the Deep Space Mining Vessel Casimir because you needed a paycheck not because it was exciting. Lucky you! Now that the asteroid you were mining has been inadvertently turned into high-velocity flaming death headed straight for your ship you have plenty of excitement! The ship is doomed - you and your crew mates need to keep it running just long enough to get supplies and head to an escape pod. Just don't tell them that there's only one.In Mission Catastrophe you're a member of the alien crew on a doomed ship. You'll need to use the ship modules your unique role ability and the Operations Cards you obtain to collect supplies and find the remaining working escape pod before the ship takes so much damage that it explodes. Fixing the ship is an option - it may even be an imperative - but spend too much time on repairs and you'll be watching one of your crew mates escape while you float in the cold vacuum of space.Mission Catastrophe includes additional ship modules crew member roles and modes of play to provide a unique gameplay experience every time.—description from the publisher

Paradice

Paradice

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Categories:

Paradice is a game of dice placement and set collection where each player will complete different stalls to reach the maximum number of points at the end of the game.When a player completes a stall with the three dice following the requirements of that stall it gives them an extra power to use immediately or in another turn goes up a level on the scoring track and the points of the stall will be added at the end of the game.The different requirements of the stalls may be for example that all the dice are the same color that one of the dice is 6...etc.The player with the higher score by completing the stalls and getting bonuses will be the winner.-description from publisher

Castellans

Castellans

Rating: 7.7 | Players: 1–5

Game Type:

Uncategorized

Categories:

In Castellans players will compete to build the most impressive jurisdictions in the city of Kosk with hopes of becoming its next Castellan — but this is no easy task! It requires players to navigate the complexities of construction to pit short-term gains against long-term goals and to decide between the assurance of small payoffs now or the possibility of larger payoffs later. As construction continues the local Magistrate wanders each district of Kosk casting judgment upon everyone's work at different times. Will you out-smart other players and gain the Magistrate's favor? Will you do enough in the big picture — and at the right times — to pull off the victory?—description from the publisher

Rolling Japan

Rolling Japan

Rating: 6.3 | Players: 1–99

Game Type:

Family

Categories:

Rolling Japan is a light multiplayer solitaire dice game. Each player has a map of Japan that's divided into the 47 prefectures which are then bunched together into six differently colored areas.On a turn a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice six matching the colors of the areas on the map along with a wild purple die. All players now write down each number rolled on any prefecture of the matching color i.e. if the blue die shows 4 and the yellow a 2 write a 4 in one blue prefecture and a 2 in one yellow prefecture. If the purple die is rolled you can place this number in a prefecture of your choice; additionally three times per game you can choose to use a non-purple die as any color. However neighboring prefectures — including those in different areas connected by blue lines — can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule then you must place an X in a prefecture of the appropriate color. (If all the prefectures in an area are filled you can ignore the die or use one of your three color changes to place the number elsewhere.)After six dice have been rolled mark one round as being complete then return the dice to the bag and start the next round. After eight rounds the game ends and whoever has the fewest Xs on her map wins.

Lindisfarne

Lindisfarne

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Categories:

June 8 793 when the Abbey of Lindisfarne is sacked the West discovers the existence of dreadful warriors: The Vikings. The raids will happen all over Europe for many centuries to come bringing treasures and prestige to those fearless Jarls.In Lindisfarne you are the Jarl of your clan the Viking chief and you will raid Europe hoping to bring back treasures and prestige. Be aware the sea is unpredictable and without luck or the gods’ help you could land after one of your rivals or at the wrong location altogether...Roll dice and place your vikings wisely to obtain the lead on the three boards and win destination cards and objective cards...The game lasts six expeditions. Each turn players roll dice depending on the number of tokens they own. Then they place one or more tokens on one of the game boards trying to have the lead and choose which card (destination or objective) to take at the end of the expedition.The more tokens they place on a turn the fewer dice they will roll on the next turn.At the end of the game players win prestige points with the completed objectives the leads they got on each country and the frescoes they have reconstructed.The player with the most prestige point is selected to go to the King's council Harald.—description from publisher

Dungeon Lite: Orcs and Knights

Dungeon Lite: Orcs and Knights

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

In the cold and dark dungeons once mines drilled in the heart of the mountain dwell the fearsome Orcs and other perverse vermin. Hidden among their secret chambers is a treasure room guarded by a dragon. The objective of the game is to find the room and kill the fabulous animal but you must do it quickly since the Orcs have raised the alarm and soon numerous enemies will arrive. When the dragon dies the game ends.Dungeon Lite Orcs and Knights is a cooperative game of survival for 1 to 4 players brave fighters that thanks to the collaboration between them the improvement of their equipment and the management of the actions will reach the victory.During their adventure they will have to explore the dungeon fight against orcs and other enemies find treasures and equipment and solve their mission.During the round players receive two action cards and events are resolved. After that players can perform their actions: move attack explore find items and treasures.—description from the publisher

Sausage Sizzle!

Sausage Sizzle!

Rating: 6.6 | Players: 2–5

Game Type:

Family

Categories:

What's that delicious smell?!?!The humans are having a Sausage Sizzle and it’s drawing a crowd of hungry Aussie critters! One by one a Quokka Crocodile Platypus Echidna Snake and Kangaroo will try to sneak food away from the barbie. Making off with any food is good but those sausages sure look the tastiest!The game is played over six rounds with players taking turns in clockwise order. On your turn your goal is to roll and re-roll dice to get many of the same Critter together with high values on the Food dice.You can choose any Critter you wish for scoring but beware! You can only score one Critter each round and each Critter can only be scored ONCE during the entire game.But what about the Sausages?!?Normally a Sausage on the Food dice counts as a 1 but if you manage to lock in all four of your Food dice showing Sausages the value of a Sausage jumps up to 7 that round!What is a Sausage Sizzle?A traditional Aussie Sausage Sizzle consists of a beef sausage (a “snag”) in a slice of white bread with grilled onions and sauce usually tomato or BBQ. It has become an icon of Aussie outdoor living and a mainstay at community events.—description from the publisher

Coralia

Coralia

Rating: 6.5 | Players: 2–4

Game Type:

Family

Categories:

The colorful reefs around the former pirate island of Coralia offer a paradise for scientists from all over the world who explore the underwater world with their diving robots and work to preserve the coral reefs. They send their ROVs (Remotely Operated Vehicles) down to find specific species. At the same time they keep their eyes open as to whether one or the other sunken pirate treasure can not be traced. A few pearls are also welcome to end up being not only a respected researcher but also a wealthy one ... This Dice Placement game is about winning the most points with a little luck and making the right decisions - an adventure for the whole family!

Tower of Madness

Tower of Madness

Rating: 6.4 | Players: 3–5

Game Type:

Uncategorized

Investigate unspeakable horrors without losing your marbles — literally!The veil between worlds in thinning an ancient horror is awakening and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity.In Tower of Madness a three-dimensional clock tower standing a foot tall and filled with marbles of four distinct colors stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately whether adding to your discovery total gaining you spells and knowledge that man was not meant to have or gaining madness; drop one of the three DOOM marbles however and you summon Cthulhu and end the game.Investigate every horrific location in the deck each with its own unique dice challenge in order to save the world before your luck runs out. The player with the most discovery points is declared the hero and wins the game. Otherwise the insane players collectively enjoy a brief moment of victory as Cthulhu rises destroys the world and eats them last...as their reward.

Hour of Need

Hour of Need

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Categories:

The pages of Modern-day Saga Comics are filled with heroes and villains doing battle across both reality and the shared inter-dimensional space of the Astrallacy. While nefarious villains seek power and material wealth valiant heroes fight to defend those that are caught in the middle of these epic conflicts—it is these everyday people that make reality worth fighting for and now is their hour of need!Hour of Need is a cooperative game of comic book action for 1–4 players (or up to 6 players with available expansions). Designed by Adam and Brady Sadler Hour of Need is the latest installment in their line of Modular Deck System (MDS) games. Set in an original world inspired by modern comic books Hour of Need puts players in the roles of diverse heroes attempting to thwart dangerous villains from carrying out nefarious deeds!In each game of Hour of Need players will need to use their chosen hero decks to tactically solve problems and thwart their chosen villain's schemes as presented by the chosen issue deck and board. Utilizing simultaneous turns that provides the framework for collaborative strategy players have to work together to reveal the villain and prepare for the final showdown!Featuring fast gameplay highly-detailed miniatures and a variety of modular fixed decks for heroes villains and issues Hour of Need lets players create their own comic book stories in the MDS Comics world!—description from the publisher

Codeword Cromwell: The German Invasion of England,8 June 1940

Codeword Cromwell: The German Invasion of England8 June 1940

Rating: 8.0 | Players: 1

Game Type:

Thematic

From the producers of Where There Is Discord: War in the South Atlantic Codeword Cromwell is a military boardgame simulation based on a German Armed Forces Invasion of England in the summer of 1940.104cm x 72cm mounted mapboard depicting Birkham Stokes and its environs (same footprint as WTID) 198 thick one-inch counters representing the individual civilians military personnel and equipment involved in the fighting of 8 June 72-page Intelligence Briefing booklet 28-page Rules of Play booklet 120 Strategy Tactical and Character Event cards 6- and 12-sided dice and game box One double-sided A4 full-colour set of charts and tables One single-sided A4 full-colour game setup aid

RUMBLESLAM

RUMBLESLAM

Rating: 8.0 | Players: 2–4

Game Type:

Uncategorized

RUMBLESLAM was designed to be a quick and fun game that you can play within an hour and has evolved into so much more. It is fast paced and all players are always active so no one gets bored waiting for their next go.Battle one on one or team up with a friend to play against a pair of opponents. The more fighters in the ring the more action! Your team of wrestlers must try to eject the opponents team from the ring something that gets much easier after a successful knockout!RUMBLESLAM sees players tactically moving miniatures around a 1ft x 1ft board/ring you'll have an array of choices at your disposal to help win the match whether its performing dexterous wrestling moves a punch to the face or even spending your action points to get the crowd fired up in your favour giving your team that much needed boost to win the game. Players will use dice rolls relevant to a stat on a wrestlers character profile card to try and knockout the opponents team which will make ejecting them from the ring much easier.

Raging Bulls

Raging Bulls

Rating: 6.5 | Players: 1

Game Type:

Family

There is also an element of push your luck - do you risk losing a life (mallet) by going for that final fence to complete the Field or move on to the next Field and score less points?The game features 4 fields of increasing difficulty.There's just 1 page to print out and 1 page of rules. There's also a low ink (black) version available. You'll also need 3 regular dice a pen or pencil and something to draw a straight line with.Raging Bulls was an entry for the 2017 Solitaire PnP Design Contest

Orlog: Assassin's Creed Valhalla Dice Game

Orlog: Assassin's Creed Valhalla Dice Game

Rating: 6.5 | Players: 2

Game Type:

Uncategorized

PureArts and Ubisoft present the officially licensed Orlog Dice Game of Assassin’s Creed Valhalla! Played extensively by the Norsemen and Anglo-Saxons in every city of the video game Orlog is played by two players who use dice rolls and bonus effects to claim victory over their opponent.Players roll dice to generate attacks and acquire tokens for God favors - using a combination of both during attacks and for regaining health. Players cast their dice 3 times a round until resolution. Play continues until one player has lost all Health stones.Will you earn the favor of the Gods and receive their blessings to win? There’s only one way to find out.

Extra!

Extra!

Rating: 6.4 | Players: 1–6

Game Type:

Family

Categories:

Schmidt Spiele is releasing a series of tiny dice games with each game being packaged in a plastic container that doubles as a miniature dice tower. Sid Sackson's Extra! some changes from the game first seen in Sackson's book A Gamut of Games under the title Solitaire Dice is one of the new titles in this series.In Extra! all players play at the same time off the same roll of five dice. Each player divides the dice into two pairs and a lone fifth die. The value of this fifth die is placed in a reject tally chart and one box underneath this number checked. For each pair of dice the player marks a box next to the sum of these dice (2-12) on a scoresheet.Each player can have at most three values on his reject chart; when a player checks off the final box in a column on this chart he is out of the game. Once all players are out they tally their points losing 200 points for each sum row that they start without meeting a certain threshold. For rows marked past the threshold the player scores positive points with less common sums being worth more points. The player with the highest score wins.

Giga-Robo!

Giga-Robo!

Rating: 8.3 | Players: 2–4

Game Type:

Customizable

Giga-Shards: techno-organic energy sources lethally harvested from living beings; blended with human DNA they transmute raw emotion into incredible power and make possible giant war machines with unimaginable speed and strength. The Zoider Armada a galaxy-conquering alien force has discovered this unique energy and has invaded Earth-space to abduct and dominate the human race. All seems lost but Earth finds a way to fight back—with the Zoiders own giant robot prototypes! The pilots who control these robots have goals of their own though and each competes with the others in a race to control the Giga-Shards. Some hope to defend Earth others seek only revenge and still others seek power to achieve their own mysterious ends...Giga-Robo is the customizable card-driven miniatures game of giant robot combat. Choose from a powerful roster of pilots and robots create a custom build of attacks and abilities and battle across a fully destructible city!Act on every turn — Respond to attacks with any card in your hand and gain resources from taking damage—you're never on the sidelines!The battlefield is a weapon — Smash your opponent across the map through buildings and hazards changing the terrain as you play!Dynamic cooldown system — Plan your turns and set up powerful combos by tracking when each of your cards will return to your hand!Unleash your fighting spirit — win your opponents’ Giga-Shards — forge your fate in combat!

King's Gold

King's Gold

Rating: 6.3 | Players: 2–6

Game Type:

Family

Categories:

The Caribbean islands were once a lawless cove run by merchant marines transporting stolen treasures. When news reached the King that these pirates were amassing great riches he ordered a cut of their loot.Now in King's Gold it's your turn to be a pirate and you must try to pillage ships and other pirates along the way. How far will you go to deceive the greedy King and become the richest pirate on the coast and at sea? On a turn the active player rolls the five dice up to three times. If a die shows crossbones it's locked until the end of the turn; otherwise a player can roll or leave dice as he wants. After he stops he takes or loses gold as follows:When all sixty coins in the box have been removed the game ends and whoever has the most coins wins.

Angel Fury

Angel Fury

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Welcome to the world of the unseen!Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good the demonic fallen angels strive to draw the soul into darkness and despair. In the realm of the spirital world mighty angel warriors try to hold their positions against onstorming demons and tormentors by seeking to break their defenses or by taking control of valuable crystals and living water fountains to slowly turn the tide of war to their advantage. The mighty and mysterious 6-winged seraphs summon new angels to gain a foothold on the enemy´s flank. Meanwhile the archangels God´s chosen messengers move like lightning over the battlefield commanding their forces and bringing fear to the hosts of evil. The archdemons false gods of the ancient world no less cunning rise up to meet them in battle. They all know the victory belongs to the wisest leader. Are you that leader?—description from the publisherTake control of the forces of good or the hordes of evil. Command mighty seraphs or fierce tormentors. Each player begins with a starting deck customized by a unique general - either an archangel or archdemon. Each turn you will use your Command markers to move troops or initiate battles and then use the cards in your hand to modify those movements or battles - or build your turn around an epic Tactics card that provides even more value! You can use your resources to deploy more units increase your handsize or gain more Command markers! At the end of your turn you’ll gain more resources if you control certain Areas - or even 1 Soul Point if you control the Human Soul. When either the good or evil side has 7 Soul Points - the game is over and the soul has been claimed!

Space Cantina

Space Cantina

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

After the Intergalactic Federation approved the construction of the largest shopping complex known ito the universe dozens of space traders decided to start their new business in the space station. In Space Cantina you are one of them trying to make more money from your restaurant while struggling against a fierce competition.Every day creatures of many different kinds such as aliens cyborgs and robots pass through the space complex and you need to feed them and earn a good reputation by doing an outstanding service.Preparing food drinks and desserts and pleasing your customers who may be even food critics you have the chance to make your restaurant one of the most profitable businesses in the Universe!Space Cantina is a dice allocation and resource management game where each player manages a restaurant hiring assistants promoting them and serving all kinds of customers! The more you please aliens cyborgs and robots the more benefits they will offer you in return. However be careful not to delay too much when attending to your clients or you might lose!

Speakeasy Blues

Speakeasy Blues

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Categories:

Speakeasy Blues brings players back to 1920s Prohibition Era New York City when hooch smuggling mobsters dirty cops and the rich and famous ruled the nights. In order to make your mark as well as your fortune you’ll need to create the most prestigious speakeasy of the time before the 18th Ammendment is repealed.Collect expensive items such as yachts or cars to prove your worth. Invite in well known historical figures of society of the time to class up the joint. Make deals with mobsters while being careful to hide them from view during classy soires lest they detract from your reputation. Do favors for dirty cops to add to your set collection as well as to allow you to bust any mobsters on the attack from competing hooch vending entrepreneurs.Of course there is Jazz to liven up the night and add bonuses to your action selections as well as Soires to provide additional cash flow and reputation to your gin joint. So roll the dice draft a set for worker placement and enjoy a strategic and thematic delve into the high society law breaking liquor driven endeavors of the time. May the most hoppin’ and shakin’ speakeasy win!

Taverns & Dragons

Taverns & Dragons

Rating: 7.3 | Players: 1–5

Game Type:

Uncategorized

The King is on his way to the city and will feast at the tavern offering the most tempting banquet. Send your minions to gather the rarest ingredients for your recipes. Magic mushrooms wild plants dragon eggs... nothing is too dangerous for the King! Sharpen your blades and heat up your pans!Taverns & Dragons combines dice placement mechanics with worker movement creating a delightful mix of food fun and fiery strategy. Roll your dice and strategize as you guide your minions through the land. Will you move them gather precious resources or cook up delightful recipes? Choose wisely as your minions can also collect ingredients visit unique locations and embark on daring dragon hunts! Meanwhile valiant heroes await in the marketplace ready to lend their skills for shiny coins.To claim victory you must have the highest prestige points at the end of the game. Earn them by cooking recipes accomplishing missions engaging esteemed heroes and hunting dragons!—description from the publisher

Wizards of the Wild

Wizards of the Wild

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

In Wizards of the Wild each player is an animal wizard battling in the ultimate magic showdown at Stonehenge. Each species has a special power: Fox Hare Owl Raccoon and 4 more! The Acolytes of the Lost Masters — Cats and Dogs — run the games by setting up many challenges and spells. If you win you will be crowned the new King of the Forest!Wizards of the Wild is a fast paced engine-building card and dice game for 2-4 players that plays in about 30 minutes. Players roll custom dice to acquire spells defeat challenges and bribe acolytes. As the game progresses your spells and special abilities combine in a unique way to increase your power. Dark magic gives you the ability to enfeeble other wizards but you have to avoid too much of it lest it turn on you!

Island Siege

Island Siege

Rating: 6.7 | Players: 2

Game Type:

Strategy

Island Siege is a fast-playing game of fort-building and colonization in the Caribbean Sea. Players build shoreside forts to defend their colonists from attack and to score points. Forts allow you to put colonists in play which in turn can safely build ships and buildings which provide abilities and points. Attacking allows you to chip away at your opponent's fort while gaining cubes which are used to build forts of your own. Your goal is to score 20 coins or get all of your colonists in play!

Yu-Gi-Oh! Dice Masters

Yu-Gi-Oh! Dice Masters

Rating: 6.8 | Players: 2

Game Type:

Customizable

Yu-Gi-Oh! Dice Masters is a dice-building game patterned after Quarriors! that features custom dice representing various characters from the 4K Media show.In the game each player brings a set of dice to the table; these form his team from which only he can purchase dice. In addition each player brings two basic action cards which are placed in the center of the table; both players can purchase them.During a turn a player draws and rolls a number of his dice purchases additional dice and fields character dice to attack the other player. A player wins once the opposing player has been reduced to zero life.Yu-Gi-Oh! Dice Masters is one of several planned Dice Masters games all of which can be intermixed (or played alone).

Kribbeln

Kribbeln

Rating: 6.4 | Players: 2–5

Game Type:

Uncategorized

Categories:

In Kribbeln the scoresheet lists certain challenges to hit after rolling six dice up to three times: no orange four different colors yellow with different numbers than orange and so on. (There are six different scoresheets in the game.) After each roll the player can set aside any dice they like and reroll others.If the player succeeds at the current challenge they write the sum of the dice on that line of the scoresheet; whoever scores the highest sum on this line earns as many points as the number of players in the game the next-highest sum scores one less etc. If the player doesn't hit the target they can enter an X for the challenge (scoring nothing) or use the topmost empty Kribbeln line on the scoresheet — but each Kribbeln score must be higher than the one before.After everyone has rolled once for each line the player with the highest score wins.

Drawn to Adventure

Drawn to Adventure

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

In Drawn to Adventure you and up to three other adventurers will embark on an epic journey across the Five Realms where you can use your skills and abilities to slay monsters and complete quests. You will have the chance to earn many rewards such as mana to activate special powers; experience to level up your character; and—of course—glorious treasure!Drawn to Adventure is a campaign-driven roll-&-write game. Each player uses a dry-erase flip-book that contains six different hex-grid maps. Campaigns are played over three of the six maps. After the third map is finished the player with the most treasure wins. So grab your mighty pen and come along; fame and fortune await those who are truly Drawn to Adventure!—description from the publisher

Gauntlet of Fools

Gauntlet of Fools

Rating: 6.0 | Players: 2–6

Game Type:

Thematic

Gauntlet of Fools is an adventure game of skill and fortune for 2-6 that plays in under 30 minutes. Choose your hero from hundreds of possible combinations. You'll make ridiculous boasts to get the best hero – but every boast comes at a cost. How awesome is your knight with a flaming sword after you boast that he'll fight blindfolded with a hangover?You'll find out in the gauntlet: fifty encounters that will kill you. That's right. You will die fool! But even a fool wants his gold and the monsters have it. Roll a handful of dice slay a monster get its treasure. Die with the most gold to win the game.The contents of Gauntlet of Fools is:20 class cards 20 weapon cards 50 encounter cards 30 dice 30 boasts tokens (5 of each) 20 wound tokens 50 gold tokens ..1-value: 24 tokens ..5 value: 12 tokens ..10-value: 12 tokens ..25-value: 2 tokens 41 ability tokens 28 penalty tokens 30 bonus tokens Playmat Rulebook Play example appendix

Mystic ScROLLS

Mystic ScROLLS

Rating: 6.5 | Players: 2–4

Game Type:

Uncategorized

Categories:

Mystic ScROLLS is a real-time dice game in which each player is a wizard trying to cast as many spells as possible to capture the mystic knowledge of the hidden scrolls. It plays for 2-4 players 12 years old and up and each game lasts around 20 minutes giving you a fun game filled with adrenaline.Each wizard has his own spells and begins the round with 5 magic dice. When the players are ready we draw a new scroll card at the middle of the table and the round begins! During the round the players are rolling their dice as fast as possible trying to match the symbols rolled with the symbols depicted on their spell cards to perform the spell or in the middle scroll card to claim and cast it. Players can reroll their dice as much as they wish in order to roll the desired symbols performing more spells the faster they play.If a player rolls dice matching the requirements of a spell he places the dice upon the spell and immediately receives new dice from the dice pool. When the dice pool is empty or when a player claims the scroll card the round ends and all the spells are being cast.

Lying Pirates: The Race for the Pirate Throne

Lying Pirates: The Race for the Pirate Throne

Rating: 7.5 | Players: 2–6

Game Type:

Uncategorized

Lying Pirates is a first to finish fast-paced dice game for 2-6 playersYou are the captain of your ship and the dice you have is your crew.The game plays in a number of rounds where every round consists of three phases. Betting sailing and action phase.The betting phase: Inspired by the classic game Liars Dice this poker-like mechanic will test your bluffing and probability skills.The sailing phase: All except the loser sail forward on the map and battle for their event/tile. Some events you really want to explore and some you want to avoid at all cost.The action phase: To aid you on your journey you'll have action cards on hand. Play these strategically to attack opponents and defend or upgrade your crew.—description from the designer

Rory's Story Cubes: Enchanted

Rory's Story Cubes: Enchanted

Rating: 6.6 | Players: 1–12

Game Type:

Uncategorized

Categories:

An expansion to the creativity game Rory's Story Cubes. This set includes 3 new dice with 18 thematic actions.This expansion can be played on it's own or in combination with the original game.The game is useful as an aid to creative problem solving language learning and story telling. Players roll the dice and then tell a story using the actions. Once upon a time...

Dungeon Crusade: Book I – Genesis of Evil

Dungeon Crusade: Book I – Genesis of Evil

Rating: 7.9 | Players: 1–12

Game Type:

Thematic

Welcome to the world of Avalon!Dungeon Crusade is a solo/co-operative sandbox dungeon crawl. Inspired by the classic age of board games role-playing games and video games but fitted with new and fresh mechanics.In Dungeon Crusade your party will enter an ancient dungeon located beneath a village to stem the tide of evil beleaguering the poor villagers. Each time you visit the dungeon you will have an over arching goal that you need to achieve but you can also pick up side quests and even some odd jobs from the tavern to further modify your adventure!6 stalwart Heroes are accompanied by their trusty fetch hound Albus. Each Hero has strengths and weakness' and it is up to you to decide if you will split the party to cover more ground or stick together in case a larger threat presents itself...In the dungeon you will encounter wandering monsters who move about the board. Beware! These monsters might turn into raiding monsters and make their way to village.You can mine for minerals to craft enhancements for your weapons. You can seek out and hunt down rare and legendary artifacts. You can send Albus back to the village to get a potion in a pinch.If your quest is successful then the village celebrates in your honor and throws you a grand feast and presents your party with gifts. You can shop around for new gear from the ever changing marketplace gamble some gold in the house of chance visit a temple and pray for assistance and more!Don't get too comfortable because evil never rests and you'll find yourself back in the dungeon facing tougher challenges but hopefully better armed!

Virulence: An Infectious Card Game

Virulence: An Infectious Card Game

Rating: 6.7 | Players: 2–5

Game Type:

Family

Virulence: An Infectious Card Game is an addictively quick and simple card game focused on viruses infecting a host cell - and how they assemble and replicate inside that host cell.Virulence has players take on the role of viruses competing to infect a host cell in order to replicate their own viral components thus scoring points.Each round players secretly choose one Virus card from their hand place it face down on the table then simultaneously flip these Virus cards to reveal each player's (and thus each virus') virulence. In order from the highest to the lowest virulence players then take turns selecting from the available Viral Component cards each awarding points in a variety of ways or allowing that player to build their hand of Virus Cards allowing them to win critical components later.Virulence is addictively simple and competitive because it combines blind bidding/bluffing with engine building a bit of luck and most importantly it can played be taught in 30 seconds and played 10 minutes.

The Batman Who Laughs Rising

The Batman Who Laughs Rising

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

From the Dark Night Metal comic series the evil hybrid of Batman and Joker — The Batman Who Laughs — is determined to unleash the Dark Knights and Barbatos on Prime.In The Batman Who Laughs Rising a passage from the Dark Multiverse has allowed the most dangerous evildoers to infiltrate Gotham City and these Dark Knights alongside their menacing leader are eager to do their worst to the city.Players roll dice and work together to save the multiverse starting with one of four starting heroes — Wonder Woman Green Lantern Hawkgirl or Batman — and recruiting allies such as Harley Quinn The Flash and Cyborg whose skills can complete objectives or help recover what is lost to darkness. Take out villainous versions of Batman such as The Merciless The Dawnbreaker The Murder Machine and more before facing off with the psychotic Joker-ized antagonist himself who's represented by a custom-sculpted full-color figure who commands a fistful of chained Evil Robins!

BattleTech: Alpha Strike Box Set

BattleTech: Alpha Strike Box Set

Rating: 8.4 | Players: 2

Game Type:

Uncategorized

In Battletech: Alpha Strike you take command of large-scale engagements fueled by tabletop miniatures gameplay designed for the modern wargamer. Inside is everything you need to start tossing dice and moving miniatures on your game table.BattleTech is the world’s greatest armored-combat game. And in Alpha Strike you take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Inside includes everything you need to start tossing dice and charging toward the enemy on your gaming table.The follow Battlemech Miniatures are included in this box: Fire Moth Nova Pouncer Timber Wolf Warhawk Archer Atlas Blackjack Locust Phoenix Hawk Warhammer Wasp WraithThe Wraith and Pouncer are the new releases the rest are new poses or variants.—description from the publisher

Divinus

Divinus

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

Divinus is a competitive legacy tile-laying digital hybrid game in which you play as a demigod seeking to gain the favor of the Gods and ascend to a new pantheon. Players embark on a twelve-scenario campaign that will see them exploring lands completing quests interacting with Gods and impacting the outcome of the epic clash between Greek and Norse pantheons.At the beginning of each campaign scenario players open a sealed box of new quests components stickers Gods gameplay mechanisms and more. The Divinus app provides a narrative for players and sets the stakes for what is to come. Each turn players spend dice from their pool to explore new tiles from the world board. Laying tiles into their demigod map they must place tiles adjacent to one another and with matching features while working towards overall quest and God goals.Throughout the campaign players make permanent changes to their demigods by collecting powerful artifacts forging their dice by altering their faces and earning titles for the feats they achieve. Players will also permanently change the game world by altering tiles and placing new locations heroes and monsters onto the map tiles. When players complete quests or other significant goals they can make pivotal decisions through the Divinus app.Players will decide the outcome of dilemmas such as choosing which side is victorious in battle building or destroying a holy site and choosing whether a God lives or dies. Whichever outcome the player chooses the game components may be changed and the Divinus app will remember and present contextual options in the future that are impacted by the decision. Returning to a fort that you helped the Norse Gods build could see you praised while demigods favored by the Greek pantheon could be shunned.The Divinus campaign is ideally played over several game sessions due to the persistent and changing world. The rulebook grows with each scenario as new rules and content are unlocked. Once the campaign is complete players can replay their unique copy of Divinus with a post-campaign Infinite Replayability mode.—description from the publisher

Super Big Boggle

Super Big Boggle

Rating: 7.1 | Players: 1–20

Game Type:

Uncategorized

Like the original Boggle the cubes are shaken in their container with its lid on. The cubes are settled into a grid. The lid is removed and the timer is started. Players race to find words within the grid and write them down. The letters of each word must be adjacent either diagonally or orthogonally. When time has expired players compare words and score for each original word based on its length.Super Big Boggle contains thirty six cubes in a six-by-six grid. There is 1 blank cube which acts as a block and must be worked around. The timer is four minutes long instead of three. And words must be a minimum of 4 letters instead of 3 (like standard Boggle).

Bandada

Bandada

Rating: 6.2 | Players: 1–2

Game Type:

Uncategorized

In Bandada you'll travel the world and photograph beautiful birds as you compete against your opponent to see who has the best portfolio by the end. Attract birds with their favorite foods as you use your drafted cards to manipulate twelve dice in three different colors. The unique scoring system on the cards adds an exciting element of strategy as you try to outsmart your opponent and come out on top. Will you be the ultimate bird photographer? Play Bandada and find out!

Aventura Z: Vol 2 Heroes

Aventura Z: Vol 2 Heroes

Rating: 7.0 | Players: 1–2

Game Type:

Uncategorized

Adventure Z: Volume 2 Heroes is a game system set in multiple realities in which one or two players will investigate up to forty maps with different mechanics to solve with multiple endings that depend only on your decisions.After each scenario you will unlock new maps where you will have to decide your course of action similar to what happens in a “Choose your own adventure” book. Play through the maps and face heroes and heroines adversaries investigation of clues solving puzzles...Adventure Z's mechanics are easy to learn each turn a player will have two actions that can be used to move their character investigate an area on the map or activate a team card trying to free new maps before they run out of time.A turn counter will limit the number of actions a player can do sometimes having to choose between investigating everything or running to the next map. The adversaries have their own artificial intelligence so you will not only have to control the survival of your characters.Delve into the stories of Heroes!Book as board game.-description from publisher

Vengeance: Roll & Fight – Episode 2

Vengeance: Roll & Fight – Episode 2

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Vengeance: Roll & Fight is a real-time roll-and-write game where the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi Noralie Lubbers and Gordon Calleja Vengeance: Roll & Fight is a stand-along game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanics where you’re building combos striking off enemies and scoring points for an action-packed brain-teasing fighting game that’s easy to learn and hard to master.The aim of Vengeance: Roll & Fight is to infiltrate a gang den carve your way through it’s rooms and killing the Boss while completing side objectives printed on the dens themselves.The game is split into three parts: planning fighting and montage. In the planning phase players roll and re-roll 4 dice in real time aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming fight phase. Assigning dice to an ability allows players to fill their hand back to 4 dice from a large common pool and repeat the process as quickly as they can manage.Once the dice pool is depleted the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability moving their piece through rooms full of enemies and crossing them out when they are hit with the multitude of available abilities. Finally players heal and upgrade their characters bring new abilities and items into play to help them on their road to vengeance.Vengeance: Roll and Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are stand-alone games with the same rules but with entirely different content: different heroes dens bosses abilities and items. Each episode accommodates up to 4 players so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.

Pirate Tales

Pirate Tales

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

In Pirate Tales you take on the role of a pirate captain. You plan adventures in the seven seas and try to pass them with the luck of your dice. Upgrade your ship and improve your dice hand to scam as many doubloons and diamonds as possible. Play cards to get useful additional actions or the protection of the sea so that you can return home safely.But beware of the Kraken and all the other dangers on the high seas. If it is a fellow player's turn make yourself comfortable in the tavern and bid with the other captains on the success or failure of the active player. Will you emerge from the game as the most glorious and richest captain or will the Kraken be pleased?—description from the publisher

All on 1 Card

All on 1 Card

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

In All on 1 Card — Alles auf 1 Karte — players need to complete the colored rows on their cards in order to score points but they can mark off rows on only one card at a time.During set-up each player is dealt two (erasable) cards that have five rows on them with the rows being 2-6 spaces long; the rows are in five different colors out of the six colors included on the six-sided dice.On your turn as the active player you roll the five dice then re-roll as many dice as you wish up to two more times. After you stop all players can then use the results of the die roll to mark off empty spaces on one of their two cards — but if you want to use a color rolled on the dice then you must use all of that color. If the die roll shows three purple for example you must cross off exactly three purple spaces; if you can't cross off three then you cross off zero!The turn that you complete three or more rows on a card you score that card earning points equal to the collective length of the filled rows. You can also earn bonus points for completing one or both rows with sun symbols. You then take a new card from the deck.The game ends the turn that a player completes their fourth card. Every player then scores for completed rows on their cards (but not sun symbols) then whoever has the most points wins.Another way to play All on 1 Card is to start by choosing three cards from the five you are dealt shuffling the others back into the deck. When you complete a card you choose one of three face-up cards as a replacement.

Barbaria

Barbaria

Rating: 6.7 | Players: 2–4

Game Type:

Family

Description from the publisher:In Barbaria you become mighty barbarians and set out searching for dangerous and great adventures. Wrestle monsters and warlocks hunt for treasures look for assistance and collect ancient runes which will give you the victory.Game author Peter Rustemeyer is an archeologist from Germany who has loved barbarians and everything about them from childhood. He has developed not only the mechanisms of Barbari but he's hand-painted spicy watercolor illustrations too which will definitely be a standalone topic for discussion during the game session.The rules are extremely simple and handled for five minutes. You have to get the particular number by the specified color dice to win the enemy. Fail? Don't worry! Use your trophies from the previous battles so that you can throw the dice again or set the needed number. Don't have any trophies? Negotiate with your friends. That didn't work? Well you're in trouble — but scars are ornaments for every warrior right?

Ninja Dice

Ninja Dice

Rating: 6.0 | Players: 2–5

Game Type:

Party

Categories:

In Ninja Dice a push-your-luck dice game with a Japanese theme players compete to see which of them is the greatest Ninja.To play each player rolls House dice to create unique combinations of challenges including Locked areas Guards and nosy Residents. Players roll their Skill dice to come up with three ways to beat these challenges - Stealth skills Fighting skills and Lock picking. Players can also roll special Fortune faces that boost dice but only if the dice they are boosting lie in specific positions on the table a system that is new and unique to games of this kind!Beat the challenges to score points and escape and the next player can try to beat a new house. Fail to beat the house and the player can escape with what they've stolen or remain and roll again - but each re-roll adds the threat of the other Ninja who can now roll Threat dice allowing them to shoot the active Ninja – and each other – to steal treasure! Constant interaction between all Ninja forces all players to be alert at all times.Play proceeds in three rounds of increasing difficulty with the highest scoring player winning.

Eternal Palace

Eternal Palace

Rating: 6.4 | Players: 1–5

Game Type:

Uncategorized

In Eternal Palace you are a noble family who has pledged to help the Emperor rebuild his palace left derelict for centuries so that you may gain his favor. You must send your team to collect resources and rebuild monuments. You will also honor the Emperor by painting a beautiful picture of his beloved gardens and palace — but others are trying to impress him too and only one will have the honor of being chosen as the Emperor's favorite.In this game your team of workers is represented by dice and by placing them on the game board you contribute towards rebuilding the different parts of the Eternal Palace. Each location is reached based on dice rolls but if others have gone to an otherwise inaccessible location you may visit it too by paying fish one of the resources in the game. Complete tasks first — or contribute more than your competitors to these monuments — to earn tokens reflecting your overall effort. Recruit new workers to your team and use the painting pieces you receive as each location is unlocked to paint a record of your work layer by layer.Who will contribute the most to the reconstruction and gain the favor of the Emperor? Find out in this tense and highly interactive Eurogame!

Dark Horse

Dark Horse

Rating: 6.7 | Players: 1–4

Game Type:

Strategy

Dark Horse is a board game set in the Wild West with an average playing time of 30 to 90 minutes. The game puts one to four players in the role of a unique character in charge of a small territory in the old west. Some examples of the characters in the game are Banker Cowboy and Tracker. The characters have various abilities that give them advantages in the game as well as a starting bonus of some sort. Each player collects and uses various resources to build towns cities and rails to grow their territories. Players start the game with one city and two towns with the goal of growing out their territories to include additional towns cities and railroad connections throughout the areas that they control. The objective of the game is to collect the most victory points when the game ends. Players do this by expanding their territory collecting gold and obtaining Influence Points from certain actions on the game board. Players will need to watch each other’s progress as the game can end in several different ways.Summary of Play Each turn players roll two colored dice and place those dice on a specific action on the game board. The game has built in actions and tokens that allow players to manipulate their dice in certain ways. So players will have to decide whether to use these actions or limited tokens such as the Wild Die tokens to modify their dice. This allows players to use a majority of the dice rolls that come up each turn to further improve their position in the game.The game promotes fast play as each player takes turns placing one or more dice on only one action per turn. Actions can include but are not limited to drawing cards collecting resources building additional towns and cities and taking special actions such as the Sheriff Mayor Trader or Tycoon. Some actions such as Rail Baron require a certain natural die roll while other actions require that your dice add up to a certain value. Players gain influence points during the game by taking specific actions which counts for a players overall victory points needed at the end of the game. Players will also need to focus on building their railroad connections as efficiently as they can to maximize their score at the end of the game.

Hunted: Kobayashi Tower

Hunted: Kobayashi Tower

Rating: 6.9 | Players: 1–2

Game Type:

Uncategorized

Categories:

It’s your wife Sharon’s birthday so you decided to surprise her at work with some roses and that expensive chocolate she’s always craving. Your marriage has been in a bit of a rough spot lately and you were hoping today would be a bit of a turning point. Little did you know that as you arrived at Kobayashi Tower a group of terrorists were securing the building and rounding up everyone inside as hostages. You managed to elude them but your wife has been taken and is somewhere in the building.Now you’ll have to work your way through the skyscraper take out the terrorists and rescue your wife while the terrorists try to hunt you down.Hunted: Kobayashi Tower is a fast-paced solo game that constantly presents you with tense choices. All the cards are multi-use forcing you to make quick decisions about which ones to discard and which ones to activate. You'll have to balance running fighting and hiding if you want to save your wife and get out of the building alive.This game in the Hunted series uses a dice-rolling mechanism to resolve events and combat.—description from the designer

Rogue Dungeon: 2nd Edition

Rogue Dungeon: 2nd Edition

Rating: 8.3 | Players: 1–3

Game Type:

Thematic

Rogue Dungeon (2nd Edition) is a 1-3 player cooperative dungeon crawler originally designed for solo play. It plays like an old-school roguelike using hand management card draw and dice rolling as primary game mechanics. Explore the map of each dungeon level encountering traps and fighting monsters. Find treasures and various items such as weapons armor magical potions scrolls and artifacts to aid you on your quest. Gain experience to improve your hero abilities and skills and trade to improve your inventory. Players will need to figure out how best to use their hero’s abilities skills items experience and luck to survive the dungeon and defeat the final boss. Enjoy even more re-playability with new content and game modes such as the Tomb and large dungeon maps.—description from the publisher

Purple Haze

Purple Haze

Rating: 8.3 | Players: 1–4

Game Type:

Thematic

You look at the wrecked Huey thankful you survived the crash. It got hit somewhere over the jungle. You lost the pilot. The gunner just fell out. Gone. On your way down you saw a glimpse of the other Huey. You think it got hit too but you can't be sure. You look around at your squad — wild-eyed Marines fresh out of boot camp — and sigh heavily. You gotta move fast. VC will be coming...Purple Haze is an immersive story-creation Tactical level Campaign wargame for 1 to 4 players that drops you into the heart of darkness: Vietnam 1967. You lead a squad of U.S. Marines through the dense jungles flooded rice paddies and straw-thatched villages of a war-torn country. Gut-wrenching choices will determine the fate of you and your mission showing if you have what it takes to survive.It is in part a story-creation game in part a Tactical level wargame and in part a Campaign game. Your decisions determine the story. Your tactics decide the outcome of life and death firefights. Your men will suffer. Some won't make it home. Those that do will get wiser get tougher. The goal: Complete the mission and get out alive.

Problem Picnic: Attack of the Ants

Problem Picnic: Attack of the Ants

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

From the publisher:It's a perfect day for a picnic! The park fills with families spreading their blankets and setting out colourful plates loaded with delicious treats.But there has never been a picnic without uninvited guests ... ANTS!!In Problem Picnic: Attack of the Ants players are competing ant colonies trying to steal the best plates of food from the picnic blankets. In this 2-4 player dice-rolling dexterity game the dice are your ants. Roll them onto the picnic cards trying to get the most ants onto the best foods. Different custom dice at your disposal represent your industrious Workers speedy Scouts and sturdy Soldiers. At the end of the day the colony that has arranged their stolen plates to best satisfy the whims of the Queen will earn the most points and win the game.

BEEEEES!

BEEEEES!

Rating: 6.6 | Players: 2–5

Game Type:

Uncategorized

The buzz around the meadow is the High Queen seeks an heir. A grand test of skill and dexterity will be held to determine which fledgling queen will inherit the throne! So assemble your hive and make a beeline for the meadow!BEEEEES! is a buzzing real-time dice rolling game for 2-5 players where brains matter as much as speed. Players frantically roll dice to claim hive tiles in front of them and their neighbors. The player with the most dice on the tile strategically places it into their burgeoning hive. At the end of the game the player that has built the best hive wins!

Scripts and Scribes: The Dice Game

Scripts and Scribes: The Dice Game

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

As a medieval monk you are charged with increasing the prestige of the abbey's collection of historical and sacred texts. By acquiring the resources for manuscript illustration and reproduction your abbey produces and sells its valuable works thereby bringing in finances necessary for maintaining a fine abbey. Will you succeed in making your abbey the most prestigious of all?The goal of Scripts and Scribes: The Dice Game is to acquire gold and to collect resources – scrolls manuscripts pigments quills ink – to exchange for gold. The game is a dice version of Scripts and Scribes (aka Biblios) and follows the same basic theme but with interesting changes due to the use of dice. As in Scripts and Scribes players compete in five different categories and the values of the categories change during the game. In addition depending upon the dice roll there may be many or few auctions during the game in which players auction their resources for gold or auction gold for resources.

Banjooli Xeet

Banjooli Xeet

Rating: 6.3 | Players: 2–5

Game Type:

Family

The Wizard of the Tribe has died. As it has been recorded by our ancestors for thousands of years wizard-wannabes made their predictions for the ostrich race in the Holy Cave the one making the more accurate predictions becoming the new Wizard. Which ostrich will win the race? Who will become the new Wizard? The answers are not easy since it is an open secret that candidates are not limited just to making predictions...In Banjooli Xeet players become Wizards who must predict the order of arrival of racing ostriches in order to gain points while dodging obstacles collecting berries avoiding the dreaded Lion and not waking the sleeping crocodiles. Banjooli Xeet is a fast-paced race game for 2 to 5 players with a lot of bluffing crazy predictions and hilarious fun.En Banjooli Xeet los jugadores son Brujos y deben predecir el orden de llegada de los avestruces para ganar puntos sortear obstáculos recoger bayas evitar al temido León no despertar a los dormidos cocodrilos. Banjooli Xeet es un juego rápido de 2 a 5 jugadores con mucho faroleo locas predicciones y diversión hilarante.

Rory's Story Cubes: Prehistoria

Rory's Story Cubes: Prehistoria

Rating: 6.6 | Players: 1–12

Game Type:

Family

Categories:

An expansion to the creativity game Rory's Story Cubes. This set includes 3 new dice with 18 thematic actions.This expansion can be played on it's own or in combination with the original game.The game is useful as an aid to creative problem solving language learning and story telling. Players roll the dice and then tell a story using the actions. Once upon a time...

Dice Heist

Dice Heist

Rating: 6.2 | Players: 2–5

Game Type:

Family

Categories:

Description from the publisher:Daring art heists with a roll of the dice! Take on the role of an international thief in Dice Heist and attempt a series of daring heists to steal the most valuable artifacts gems and paintings from four of the world's most famous museums. Recruit sidekicks to help you or go it alone. Will you beat the security systems at the Louvre in Paris and make your escape with the Mona Lisa or will one of the other thieves get there first? Whoever can impress his fellow criminals with the most valuable collection of stolen goods wins!

Into the Blue

Into the Blue

Rating: 6.5 | Players: 2–5

Game Type:

Family

Categories:

In Into the Blue you take on the role of a team of divers who are seeking mysterious treasures hidden underwater but you are not the only one who wants to grab these sunken wonders. Explore the depths and try to bring the most precious items to the surface. Mark your presence in the different areas to control them and claim their riches.On a turn you roll the six dice up to three times keeping and re-rolling dice as you wish to simulate a dive. Dice show the numbers 1-5 and a treasure chest and when you stop rolling you place shells on one of the levels that you reached. If for example you rolled 1-1-2-3-5-5 you place two shells on level 1 one shell on level 2 or one shell on level 3. You can't place shells on level 5 because you didn't dive through level 4 to get there. If you roll a perfect sequence of 1-2-3-4-5-chest then you grab one of the five random treasure chests which are worth 5-8 points then take another turn. If you don't roll a 1 then you don't place any shells at all!When the fifth chest has been claimed the game ends immediately. Alternatively when someone places their last shell each other player takes one final turn. On each of the five levels whoever has placed the most shells scores the main treasure token for that level; whoever has the secondmost shells takes the secondary treasure token and in a game with 4-5 players the player with the thirdmost shells also scores. Ties are broken in favor of whoever has the most shells on the level immediately above the one being evaluated. Players sum their points from tokens and chest and whoever has the highest score wins.

Dungeon Saga Origins

Dungeon Saga Origins

Rating: 8.0 | Players: 1–5

Game Type:

Uncategorized

Dungeon Saga Origins is a thrilling board game of classic fantasy adventure fast-paced action and beautiful miniatures. Set in the dungeons of the fantasy world of Pannithor players have a number of quests with different win conditions all connected to the game’s story.This game has been designed with a wide audience in mind. The rules are intuitive enough for family gaming (from 10 years and up) but also support clever synergies by experienced players. Suggested difficulty modifiers are also included for those wanting a high level of challenge. While very playable and accessible success will come from good decisions and teamwork rather than just through good luck. There are two ways to play the game:1. With a traditional human Overlord who controls the dungeon traps and enemies. They can decide whether they want to run a game that is more challenging or more casual depending on the player group.2. With an Overlord controlled by the game rules and all the heroes controlled by human players. Mission setup is very fast due to pre-assembled miniatures and large numbered dungeon tiles. Variety comes from changing the numbered tiles their side/orientation door placement and furniture placement. The tiles have a square grid to simplify measuring distances defining line of sight and item positioning.The game is played in Rounds. In each Round all the Hero players will each take a Turn with a single Hero and then the Overlord player will take their Turn. When a player takes a Turn with a Hero they may both Move and take an Action (act) with their Hero. Aside from movement players can take the below actions: • Fight • Shoot • Cast Spell • Use a Feat • Explore • Revive • Trade   Some actions are resolved automatically and others use dice rolls. Combat actions use opposed dice rolls and a dice matching mechanic. Exploration is a key theme in the game and the heroes may discover loot (including legendary items) find secret passages or activate deadly traps. Exploration is driven by a shuffled card deck which creates unpredictability on repeat play-throughs.There are post-game sequences for campaigns. Hero players are free to trade items equipment and even gold between games if they wish as they prepare for their next adventure.

Ciúb

Ciúb

Rating: 6.1 | Players: 2–4

Game Type:

Family

Categories:

Demonstrate your powers at the yearly gathering of magicians. Seek the aid of magical creatures and use the different abilities their dice give you. Find your way with the aid of valuable spell cards and win the crowning achievement of your craft: the Opus Magnum. But never ever underestimate the power of the dice!In each round on Ciúb you will try to make your dice show the combination on one of the spell cards in order to gain victory points. Different faces on the various dice will aid you. After you gain a spell you will usually need to reduce the number of your dice so planning ahead for the next round is key. At game end the player with the most victory points wins!

Armadillo

Armadillo

Rating: 6.7 | Players: 2–6

Game Type:

Uncategorized

Categories:

In Armadillo you want to rid yourself of cards as quickly as you can through luck and smart choices over which armadillos — I mean dice to roll each round.Each player starts the game with ten cards randomly numbered from 1 to 20 as well as two chips. On a turn roll whatever combination of the six dice you like with the two blue dice being numbered 1-3 the two yellow 4-6 and the two red 7-9. If the sum of the rolled dice matches a numbered card you have in hand discard it! Of course if someone else has that number they discard it too. You can spend chips to raise or lower the rolled number and if you spend four chips you can discard any card!Wait four chips? Yes any time you don't discard a card on your turn you gain a chip from the pool. The round ends as soon as someone empties their hand and everyone else scores 1 point per card still in hand. Whoever has the fewest points after three rounds wins.

Dragon Keepers

Dragon Keepers

Rating: 6.5 | Players: 1–6

Game Type:

Family

In this fantasy universe each player is the chief of a tribe of dragon keepers defending the dragons from attacks by the evil hunter. The hunter wants to see those cute dragons dead but must get past the dragon keepers. The keepers belong to different tribes but together they have the common goal of protecting the dragons. The keepers use magic in their duels with the evil hunter.Dragon Keepers was designed by Vital Lacerda and his youngest daughter Catarina. Says Vital She is the one who knows a lot about dragons and I could have never been able to do this design without her. Dragon Keepers has two different games in the box:KEEPER GAME: 3–6 players | 10–15 minutes | ages 6+ In this competitive mode the hunter rolls dice to attack the dragons and the players choose which of the attacked dragons they want to defend. The game ends when one player manages to heroically defend three different dragons or if one dragon gets three hits. The winner is the player with more successful defenses.DRAGON GAME: 2–4 players | 20–40 minutes | ages 9+ In this cooperative mode the keepers work together to defend and train the dragons so that they attack the hunter. Players can take four different actions: Defend Cure Train and Attack. Those actions are limited and they need to cooperate and organized as a group to manage to stop the hunter's attacks during the game. The players lose if a dragon is killed by the hunter or if the battle event deck runs out. The players win if X dragons (where X is determined by the difficulty level) manage to successfully attack the hunter.

Pirate Dice: Voyage on the Rolling Seas

Pirate Dice: Voyage on the Rolling Seas

Rating: 6.1 | Players: 2–4

Game Type:

Family

Ready for a taste of high adventure on the rolling seas? In Pirate Dice you are the captain of a pirate ship racing through the Caribbean against your fellow pirates. You must navigate the seas obtain the buried treasure and return safely to your port. But beware – many hazards await on the rolling seas not the least of which are your rivals!You will need more than pure speed to win. Use your wits to block ram and fire at your opponents – while doing your best to keep them from doing the same to you! As you take damage your ship will become more difficult to pilot. But no matter – treasure awaits! So weigh anchor set the sails and run out your cannons – there's no room for lily-livered landlubbers here! It takes a shrewd captain with a sharp eye to navigate the rolling seas of Pirate Dice!

Monza 20th Anniversary

Monza 20th Anniversary

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Categories:

In Monza players need a fast car a good strategy and a bit of luck to win this racing game. The colored dice indicate the spaces on the track that you can to drive on but which lane should you take and when should you start trying to passing the competition? The player who crosses the finish line first wins!This reimplementation of a HABA classic celebrates the game's 20th Anniversary with a limited edition metal embossed tin metallic painted dice new Advanced Driver variants and a new track!—description from the publisher

Ancient Terrible Things: Reawakened

Ancient Terrible Things: Reawakened

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

Categories:

Ancient Terrible Things: Reawakened is a pulp-horror tabletop game for 1-4 players. You play the role of an intrepid and foolish adventurer exploring a dark jungle river for Secrets. Each turn you must travel to a Fateful Location and face an Ominous Encounter. If you overcome the Encounter (using a combination of dice tokens and cards) you gain Secrets. The object of the game is to be the player with the most Secrets when the game ends at the Inexplicable Event.Game play involves rolling dice to achieve combinations: runs pairs three or more of a kind and single die showing a particular number or higher. Dice combinations are spent to overcome Encounters and to acquire the four resources used in the game: Focus Mystery Treasure and Feat tokens.Ancient Terrible Things: Reawakened is the third implementation of the Dicequest game system as previously used in Ancient Terrible Things (1st/2nd Edition) and Konja. The third edition incorporates edited and revised content from all previous iterations and expansions of the game renovated art and language-independent graphic design into a new and definitive edition of ATT.—description from the publisher