Players compete in two teams in Decrypto with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.In more detail each team has their own screen and in this screen they tuck four cards in pockets numbered 1-4 letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order e.g. 4-2-1. They then give a coded message that their teammates must use to guess this code. For example if the team's four words are pig candy tent and son then I might say Sam-striped-pink and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly great; if not we receive a black mark of failure.Starting in the second round a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3 I might now say sucker-prince-stake. The other team then attempts to guess our numbered code. If they're correct they receive a white mark of success; if not then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
In the quiet village of Ravenswood Bluff a demon walks amongst you. During a hellish thunderstorm on the stroke of midnight there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered their body impaled on the hands of the clocktower blood dripping onto the cobblestones below. A Demon is on the loose murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time players close their eyes and are woken one at a time by the Storyteller to gather information spread mischief or kill.The Storyteller uses the game's intricate playing pieces to guide each game leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like disease Germany and carrot. Yes carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.In Codenames two teams compete to see who can make contact with all of their agents first. Lay out 25 cards each bearing a single word. The spymasters look at a card showing the identity of each card then take turns clueing their teammates. A clue consists of a single word and a number with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander the team's turn ends; and if they fingered the assassin they lose the game.Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.
Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique as all identical clues will be cancelled!A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer the players score 1 point. In case of wrong answer they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer the players only lose the current card and therefore only 1 point.You have the choice – make the difference!Small Historical Point:Originally Just One was called We Are The Word and was published by Fun Consortium.Repos Production bought the rights in early 2018 and adapted the game. The Sombrero-wearing Belgians decided to improve the quality of the components add 50 new words and change the name of the game. Following this new edition the game went from having only a French edition to having a world-wide edition.
Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.At the beginning of the game players close their eyes and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is but Hitler doesn't know who his fellow fascists are and the liberals don't know who anyone is.Each round players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.
Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes.In the game players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist Witness Investigator Murderer and Accomplice. While the Investigators attempt to deduce the truth the murderer's team must deceive and mislead. This is a battle of wits!The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed the investigators must not only deduce the truth from the clues of the Forensic Scientist they must also see through the misdirection being injected into the equation by the Murderer and Accomplice!Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!RolesForensic Scientist x1 As the game master the Forensic Scientist holds the solution to the crime. They are responsible for assisting the Investigators in identifying the “Key Evidence” and “Means of Murder.” When an Investigator does that successfully the crime is solved and the Forensic Scientist and the Investigators win the game.During the game the Forensic Scientist is NOT allowed to hint to the solution with words gestures or eyes.Murderer x1 When the crime takes place the Murderer chooses 1 Clue card and 1 Means card as the solution to the crime. These will be the “Key Evidence” and “Means of Murder” respectively.The Murderer tries to hide their role and look for a scapegoat. Even if they are identified the Murderer still wins the game if no one correctly identifies both the “Key Evidence” and the “Means of Murder”.Investigators x8 To solve the crime the Investigators must analyze the hints given by the Forensic Scientist. As long as one of the Investigators correctly identifies both the “Key Evidence” and “Means of Murder,” the Murderer is arrested and the Investigators win the game (as does the Forensic Scientist).Bear in mind that the Murderer (and sometimes Accomplice) is among the Investigators! The innocent Investigators must make a vigorous effort to defend themselves from false accusation.Accomplice x1 The Accomplice is an optional role for games with six or more players. The Accomplice knows who the Murderer is as well as the solution to the crime. The Accomplice and Murderer both win if the Murderer gets away with his crime.Witness x1 The Witness is an optional role when playing with six or more players.* The Witness is an Investigator who has witnessed the culprits leaving the crime scene. They have no way of knowing which is the Murderer and which is the Accomplice and they do not know how the crime was committed.If the Murderer is arrested but can identify the Witness the Witness is considered to be killed allowing the Murderer and the Accomplice to get away with murder and win the game.
Sushi Go Party! expands Sushi Go! with a party platter of mega maki super sashimi and endless edamame. You still earn points by picking winning sushi combos but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more up to eight players can join in on the sushi-feast. Let the good times roll!—description from the publisher
Monikers is a party game based on the public domain game Celebrities where players take turns attempting to get their teammates to guess names by describing or imitating well-known people.In the first round clue givers can say anything they want except for the name itself. For the second round clue givers can only say one word. And in the final round clue givers can’t say anything at all: they can only use gestures and charades.
So Clover! is a cooperative word-association game. Play as a team to get the highest score. Get Keywords and secretly write their common features on your Clover board; these are your Clues. Then work together to try to figure out each player’s Keywords. At the end of the game add up your score according to how many Keywords you found and write it in the Record of Legends. Try to beat your high score each game!-description from the publisher
Dixit Odyssey is both a standalone game and an expansion (Dixit: Odyssey (expansion)) for Jean-Louis Roubira's Dixit which won Germany's Spiel des Jahres award in 2010.Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand then gives a word or sentence to describe this card—but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller's card the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands and the next player becomes the storyteller. When the deck runs out the player with the most points wins.Dixit Odyssey contains 84 new cards each with a unique image drawn by Pierô and colored by Marie Cardouat artist of Dixit and Dixit 2. The stand alone version also includes a folding game board 6 new rabbit scoring tokens (12 total) and a box large enough to hold all the Dixit cards released to date. The stand alone version of Dixit Odyssey includes enough components for up to twelve players and also has variant rules for team play and for new ways to play with the cards.
In the 1920s Mr. MacDowell a gifted astrologer immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.Unable to talk the amnesiac ghost communicates with the mediums through visions which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well the easier it is to catch the right culprit.In Mysterium a reworking of the game system present in Tajemnicze Domostwo one player takes the role of ghost while everyone else represents a medium. To solve the crime the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect location and murder weapon cards are placed on the table and the ghost randomly assigns one of each of these in secret to a medium.Each hour (i.e. game turn) the ghost hands one or more vision cards face up to each medium refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium they start a two-minute sandtimer. Once a medium has placed their token on a suspect they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.After time runs out the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon) while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect location and weapon they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.If one or more mediums fail to identify their proper suspect location and weapon before the end of the seventh hour then the ghost has failed and dissipates leaving the mystery unsolved. If however they have all succeeded then the ghost has recovered enough of its memory to identify the culprit.Mediums then group their suspect location and weapon cards on the table and place a number by each group. The ghost then selects one group places the matching culprit number face down on the epilogue board picks three vision cards — one for the suspect one for the location and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.If a majority of the mediums have identified the proper suspect with ties being broken by the vote of the most clairvoyant medium then the killer has been identified and the ghost can now rest peacefully. If not well perhaps you can try again...
Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library:Skull & Roses is the quintessence of bluffing a game in which everything is played in the players' heads. Each player plays a face-down card then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up starting with his own. If he shows only roses he wins; if he reveals a skull he loses placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes.Skull & Roses Red features the same gameplay as Skull & Roses with the only change being alternate rules that allow each player to control two biker gangs. Both Skull & Roses Red and Skull are playable on their own with each game containing six different biker gangs. Each Skull or Skull & Roses set can be combined with another to allow for games with more than six players.
In Ready Set Bet you and your friends head to the races for a day of cheering jeering and betting on your favorite horses whose fates hang on every roll of the dice.Ready Set Bet is played over four rounds. Each round consists of a race followed by bet resolution. During each race players freely place their bet tokens on the board while the race is going on. After each race players win or lose money for each of their placed bet tokens then receive a VIP Club Card to help them win more money in the following races. After four rounds the player with the most money wins!—description from the publisher
What are these strange symbols on the map? They are code for locations where spies must contact secret agents!Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse with the assassin! Both teams race to contact all their agents but only one team can win.Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word but by an image that contains multiple elements.
Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is and draws a card with a pair of binaries on it (such as: Job - Career Rough - Smooth Fantasy - Sci-Fi Sad Song - Happy Song etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries.For example if the card this round is HOT-COLD and the bullseye is slightly to the cold side of the centre the Psychic needs to give a clue somewhere in that region. Perhaps salad?After the Psychic gives their clue their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess the more points they score!
In Junk Art players are presented with junk from which they must create art. Thus the name.Junk Art contains more than ten game modes along with more than sixty big colorful wooden or plastic components. In one version of the game players pile all of the wooden or plastic parts in the center of the table then are dealt a number of cards with each card depicting one of these parts. On a turn a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards whoever has the tallest work of art wins.
No moderator no elimination ten-minute games.One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves the tricky Troublemaker the helpful Seer or one of a dozen different characters each with a special ability. In the course of a single morning your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!Because One Night Ultimate Werewolf is so fast fun and engaging you'll want to play it again and again and no two games are ever the same.This game can be combined with One Night Ultimate Werewolf: Daybreak.
You are head of a family in an Italian city-state a city run by a weak and corrupt court. You need to manipulate bluff and bribe your way to power. Your object is to destroy the influence of all the other families forcing them into exile. Only one family will survive...In Coup you want to be the last player with influence in the game with influence being represented by face-down character cards in your playing area.Each player starts the game with two coins and two influence – i.e. two face-down character cards; the fifteen card deck consists of three copies of five different characters each with a unique set of powers:On your turn you can take any of the actions listed above regardless of which characters you actually have in front of you or you can take one of three other actions:When you take one of the character actions – whether actively on your turn or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case if you can't (or don't) reveal the appropriate character you lose an influence turning one of your characters face-up. Face-up characters cannot be used and if both of your characters are face-up you're out of the game.If you do have the character in question and choose to reveal it the opponent loses an influence then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not.The last player to still have influence – that is a face-down character – wins the game!A new & optional character called the Inquisitor has been added (currently the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards.
Create an instant party with HITSTER the music card game of the century! Listen to over 100 years of amazing hits take turns arranging them in chronological order on your music timeline and create your trip down memory lane. The first player to collect 10 hits is crowned the HITSTERHITSTER is the perfect game for an evening with lots of laughing singing dancing and sharing memories. Simply open the box scan a song card and let the music do the rest to create an instant party. So what are you waiting for?How to play 1. Pick a music card and scan the QR code with the free Hitster app to automatically play it in Spotify 2. Guess when the song was released by placing it in the right position of your music timeline. 3. Flip the music card. If correct you keep the music card to build your timeline. Tip: add the Hitster tokens into the mix for an even more exciting gameFeatures: - With more than 300 of the greatest hits HITSTER will create an instant party for everybody…guaranteed! - Everybody is invited for the HITSTER party! Super easy rules and no game set-up gets the party started in no-time. Simply scan a card with the free Hitster app and the music starts playing automatically in Spotify isn't that cool? - HITSTER is the music game in which you don’t have to be a music expert. Simply guess if a song was released before or after other songs in your music timeline. The futher you are in building your timeline the more challenging it becomes. Your chances of winning increases if you can also name the artists and song titles. - Are you craving to show of your music knowledge? Play HITSTER with the Pro rules or even Expert rules in which you have to know the exact year artist and song title. - Fancy a less competitive trip down memory lane? Then HITSTER can also be played as one team or by yourself—description from the publisher
エセ芸術家ニューヨークへ行く – which is pronounced as Ese Geijutsuka New York e Iku and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master whose role is to set a category write a word within that category on dry erase cards and hand those out to other players as artists. At the same time one player will have only an X written on his card: they are the fake artist!Players will then go around the table twice drawing one contiguous stroke each on a paper to draw the word established by the Question Master then guess who the fake artist is. If the fake artist is not caught both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is the artists earn points.
Are you ready to party with a bigger group? With the all new Telestrations Party Pack you can have a LOL side-splitting time with up to 12 people! Prepare for more players more laughs and more unpredictable results! The silly sketchin’ & guessin’ possibilities are endless!Combining the schoolyard favorite ‘telephone game’ with a drawing game Telestrations has players draw what they see then guess what they saw. The result? The Big Reveal where players get to share how “this” became “that!” The outcomes are unpredictable and sure to create a slide-splitting time!
One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role each with a special ability. (No plain villagers here!) In the course of a single morning your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win!Daybreak includes eleven new roles and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined you can have up to ten players in a single game.
Your goal in Top Ten is to survive five rounds so you and your fellow players need to figure out how to get things in order!To start the game place a number of unicorn tokens on the game board. Choose one player to be the round's chief. That player gives all players a random card numbered 1-10 then they read one of the five hundred theme cards included in the game e.g. Batman wants to replace Robin to fight the bad guys. Create a new duo 'Batman and ...' from the worst to the best. The chief looks at their number then gives an answer based on their number. If they have a 1 they want to give the worst possible suggestion; if a 10 the best; if a 5-7 somewhere in the middle.Each other player then gives an answer to this theme based on the number they were dealt then the chief needs to decide who has the lowest number then the next lowest and so on. For each mistake the chief flips a unicorn token over to its poop side.If all the unicorns have left by the end of the fifth round leaving you with nothing but poop then you lose. Otherwise you win!
Dixit: Journey features the same basic game play as Dixit: Each round one player takes on the role of Storyteller choosing one card from their hand then telling a story singing a ditty or otherwise doing something that in their opinion is associated with the played card. Each other player then chooses one card in their own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed then players vote on which card was played by the Storyteller.If no one or everyone votes for the Storyteller then they receive no points; if they received some votes but not all the votes they score based on the number of votes received. Each player who submitted a correct vote or who received a vote on their card submission also scores. After a certain number of rounds the player with the most points wins.Dixit: Journey differs from Dixit in a number of ways starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn while keeping game play the same.
In the U.S. wild west the eternal battle between the law and the outlaws keeps heating up. Suddenly a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game players each take a role card that secretly places them on a team: the Sheriff and deputies outlaws and renegades. The Sheriff and deputies need to kill the outlaws the outlaws win by killing the Sheriff and the renegades want to be the last players alive in the game.Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn a player can roll the five dice up to three times using the results of the dice to shoot neighboring players increase the range of his shots heal his (or anyone else's) life points or put him in range of the Indians which are represented by nine tokens in the center of the table. Each time a player rolls an arrow he takes one of these tokens; when the final token is taken each player loses one life point for each token he holds then the tokens are returned to the center of the table.If a player collects a trio of Gatling symbols on the dice he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!
Detective Club is a board game for players who enjoy party games with simple rules that take just a minute to explain. Intrigue sudden revelations limitless creativity and tons of fun await you in this game! Lead the investigation as a detective or cover your tracks as the infiltrated conspirator. Discuss accuse object and try to convince everyone.In Detective Club on each round one of the players secretly teams up with another — the Conspirator — and tries to make them guess a secret word using just two illustrated cards! Other players are detectives who also know the word but don't know the identities of each other. Detectives have to find out who the conspirator is making sure they don't get accused by their fellow players!
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals but their budgets force them all to share a single rented submarine. In the rented submarine they all have to share a single tank of air as well. If they don't get back to the sub before they run out of air they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.Game Objective The game takes place over 3 rounds and the player to gain the most points over the 3 rounds is the winner. In order to gain points you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.Turn Progression On their turns players conduct steps 1-4 listed below. Players take turns going clockwise around the board and the round ends when all players have returned to the submarine or if the air runs out at the beginning of someone's turn.1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.
Smart10 is a quiz game where a player doesn't need to wait for one's turn for long. There are ten possible answers to each question and every player gets to answer every question. If the answer is correct the player gets an answer marker. But should you answer or pass? If you don't score your answer markers on time (and thereby pass on this round) you can end up losing them. So if you are not 100% certain of an answer - do you gamble or do you pass? Plays great in teams.
Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you.At the start of the game each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it and the game begins.The game is played in turns. Each turn players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver.The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue number two to the second letter etc. They can always use a wild card which can be any letter but they cannot tell others which letter it represents.Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do they place the card face down before revealing the next letter. At the end of the game players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them the bigger their collective success.—description from the publisher
Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First though you need to construct that building.Players each start the game with five roof cards and they take turns adding walls and roofs to a single building. On a turn you first place walls on the highest floor then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition some roof cards force a player to perform special actions such as placing a second roof changing the direction of play or moving Super Rhino to a new location on the tower. Keep your hands steady!The first player to build all of their roof cards wins the game. Alternatively if the building collapses the player who caused the collapse automatically loses and the player with the fewest roof cards in hand wins.Similar to Turmbau zu Babel
In Werewords players guess a secret word by asking yes or no questions. Figure out the magic word before time is up and you win! However one of the players is secretly a werewolf who is not only working against you but also knows the word. If you don't guess the word in time you can still win by identifying the werewolf!To help you out one player is the Seer who knows the word but must not to be too obvious when helping you figure it out; if the word is guessed the werewolf can pull out a win by identifying the Seer!A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels so everyone can play.
Starseekers! Explore the sky and bring some light back to your world.Stella is a competitive game in the Dixit universe. In each round players interpret Dixit cards on a board after receiving a common clue word. Each player observes the Dixit cards and secretly associates these cards with the clue word marking on their erasable personal slates the cards that they choose. Selecting the same cards as the other players allows you to score more points. Conversely selecting a card that no one else chooses may cost you dearly.At the end of the fourth round each player calculates their total score. Whoever has the most points — which is possibly more than one person — wins.Take calculated risks but beware of the fall.—description from publisher
In an abandoned warehouse a gangster band is splitting its loot but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.Each round one player is the Boss and he controls the pace of play. First loot cards are revealed on the table to show what's up for grabs. Next players load their guns by secretly selecting either a Bang! or a Click! Click! card from their hand. The Boss counts to three and on Three each player points his foam gun at someone else; due to his status the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.Everyone who's pointing a gun at someone still in the round now reveals their card and anyone who's the target of a Bang! takes a wound marker and gets none of the available loot. Starting with the Boss everyone still in the round takes one loot card at a time from the table — money diamonds paintings the position of Boss medical care (to remove a wound) or a new bullet (to add a Bang! card to your hand) — until everything has been claimed.After eight rounds the game ends. Whoever has the most diamonds receives a big bonus and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!
Pictomania is a drawing game in which everyone is both drawing and guessing at the same time giving a chance for those who excel only at one or the other skill to crush the dreams of other players.Pictomania lasts five rounds and at the start of each round you set up six randomly drawn cards on card racks visible to all players. Cards are double-sided come in four levels of difficulty and include seven related words on a single side. In addition to a set of guessing cards scoring tokens marker and drawing board each player receives one symbol card and one number card which together indicate which word or phrase on the revealed cards that player must draw. Bonus tokens equal to one less than the number of players are placed in the center of the table.Players simultaneously look at their cards and start to draw. While drawing they can also watch what others are doing and place a guess card on that player's stack. Only one guess per player is allowed and once you make a guess you can't change your mind. Other players will ideally be playing guess cards on your stack too. Once you have finished drawing and guessing – and you're not required to do either – take the highest-valued bonus token from the center of the table and take no other actions. Once the final bonus token is claimed the round ends.One by one players reveal what they were drawing and the guesses that others made. Those who guess your word earn one of your scoring tokens with early guessers earning more points while those who guess incorrectly have their card placed in the center of the table. Once all the guesses are resolved you determine the black sheep – the player who made the worst guesses. If a single player has more cards in the center of the table than anyone else then his bonus token (if any) counts as negative points. What's more if no one guessed your word then you throw away your bonus token scoring nothing for it. You sum positive points for the round (a bonus token scored and scoring tokens from the words you guessed correctly) then subtract points for the black sheep bonus and all the scoring tokens you didn't give away to determine your final score for the round which could be negative.Reset the bonus and scoring tokens set up six new cards hand out the symbol and number cards and start another round. The player with the highest score after five rounds wins.
Spyfall is a party game unlike any other one in which you get to be a spy and try to understand what's going on around you. It's really simple!Spyfall is played over several rounds and at the start of each round all players receive cards showing the same location — a casino a traveling circus a pirate ship or even a space station — except that one player receives a card that says Spy instead of the location. Players then start asking each other questions — Why are you dressed so strangely? or When was the last time we got a payday? or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is so he has to listen carefully. When it's his time to answer he'd better create a good story!At any time during a round one player may accuse another of being a spy. If all other players agree with the accusation the round ends and the accused player has to reveal his identity. If the spy is uncovered all other players score points. However the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct only the spy scores points.After a few rounds of guessing suspicion and bluffing the game ends and whoever has scored the most points is victorious!
In Concept your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together this team places pieces judiciously on the available icons on the game board.To get others to guess milk for example the team might place the question mark icon (which signifies the main concept) on the liquid icon then cubes of this color on the icons for food/drink and white. For a more complicated concept such as Leonardo DiCaprio the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred such as Titanic or Inception.The first player to discover the word or phrase receives 2 victory points the team receives points as well and the player who ends up with the most points wins.
Is she drawing an elk or a moose? Is he drawing a pegasus or a unicorn? These are the types of questions you will probably be asking yourself during a game of Pictomania!There's no time to draw a complex masterpiece in Pictomania the drawing game in which everybody draws and everybody guesses — all at the same time! Players sketch the essence of the word with a few quick lines and try to guess the others' drawings while there's still time.This second edition of Pictomania features revised word cards with a brand new look. One big change for this edition compared to the base game is that only three word cards are in play no matter the player count allowing you to jump into each round more quickly since you don't have to read as many words to guess who might be drawing what.
Cross Clues is a cooperative party game about making connections between clues. Work together to fill in the grid of code words by giving single word clues that represent the crossing of two different code words in the grid. Consider your clues carefully and think as a team to fill in as much of the grid as possible! Thousands of different combinations guarantee endless fun!—description from the publisher
In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e. separate playing areas). The game consists of five timed rounds. At the end of each round some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.
Pictures is a quick-playing family game with very simple rules. Form the image on your secret picture card with one set of components either shoelaces color cubes icon cards sticks and stones or building blocks in such a way that the other players guess what image you have pictured:The players get points for correctly guessing other players images and for other players guessing their image. The most points wins!—description from the publisher
Do we really have free will? Who decides this? Are we controlled by what we hear and what we see even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others you have to find the right answers to a quiz or find the insider who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others.In more detail players are assigned roles at random. One player is the master and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook they can freely select and write down a word.) The insider player whose role is not known to the other players will then secretly view the word. The rest of the players are known as commons. The commons then have approximately five minutes in which to ask the master yes or no-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word everyone loses.If however the word is correctly guessed in the allowable time the master flips the sand timer and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly they win the game together; if they do not the insider wins.
Can you remember a few items? Sounds easy? It's a challenge in That's not a Hat! Players give gifts to each other while trying to remember who gave what and which gift they have in front of them. If they can't remember they have to bluff to avoid a penalty point. An unforgettable game!
Welcome to Mysterium Park! Its cotton candies its circus its dark secrets...The park’s former director has disappeared but the investigation came to nothing. Since that night weird things are happening on the fairground. As psychics you’re convinced that a ghost haunts this carnival... You’re now intent on giving it a chance to reveal the truth.In this cooperative stand-alone game the ghost sends visions with illustrated cards. The psychics try to interpret them in order to rule out certain suspects and locations. Then they’ll seize their only chance to piece together what happened to the director. You have only six nights before the carnival leaves town... Open your minds and find the truth!Set in the lights of a 1950's US fairground Mysterium Park shares the same core mechanism with the famous award-winning game it reimplements though bringing a different approach: it is smaller and faster thanks to very quick setup and simplified rules.Mysterium is a milestone in immersive and eye-catching experiences close to role-playing; with Mysterium Park you can enjoy the heart of it in a more condensed way.— description from the publisher
As in its parent game Kakerlakenpoker Kakerlakenpoker Royal has nothing to do with poker – except that the game is all about bluffing but with cards showing cockroaches rats and stink bugs instead of queens 10s and aces. To set up the game shuffle the deck and deal the cards out to players. On a turn a player takes one card from his hand lays it face down on the table slides it to a player of his choice and declares a type of critter e.g. Stink bug. The player receiving the card either:The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case this player loses and everyone else wins.To this Kakerlakenpoker Royal adds new rules and new nasty royal critters to create more options for players during the game.
The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in!At the beginning of each round of When I Dream one player takes the role of the Dreamer and falls asleep wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are good or naughty or if they are just tricksters changing sides as the game goes by.The whole round lasts 120 seconds in which the spirits are drawing Dream cards depicting a specific element of the dream trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not. At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile when the naughty spirits get one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round gaining extra points if they managed to equally balance the two piles.At the end of the round the dreamer must use the words he guessed and story-tell his dream for extra points before he opens his eyes.You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination providing a wonderful experience with a unique dream every round.
The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks!The Grimoire guides their team towards the exit using images upon which they point at certain details. Working together the other players have to find the exit as quickly as possible while avoiding picking the wrong cards. However a member of the team is a traitor looking to lead the other players astray. A wide variety of traps are on your way to the exit of the library making player communication harder!Obscurio is a family game an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. Supported by rich contents Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor.Communicate efficiently and avoid the illusions on your way to escape the Sorcerer's library!—description from the publisher
In Werewords Deluxe Edition players guess a word by asking yes or no questions. Figure out the magic word before time is up and you win! However one of the players is secretly a werewolf who is not only working against you but also knows the magic word. If you don't guess the word in time you can still win by identifying the werewolf! To help you out one player is the Seer who knows the word but has to be careful while helping you. If you guess the word the werewolf can pull out a win by identifying the Seer!A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels so everyone can play.Werewords Deluxe Edition contains several new special roles in addition to the Mayor Seer Werewolves and Villagers and a brand new Speedwords mode new artwork and can play as few as two players and up to twenty players.—description from the publisher
You've finally reached the Temple of Secrets with its immense treasure of gold — but what awaits you here? Fabulous wealth or total destruction? The proud and mysterious temple guards who are hiding amongst the adventurers are trying to lure them onto the wrong track in order to protect their gold. Skillfully and with a deceitful tongue they try to convince you to open the grave chambers behind which lies a dangerous fire trap. Can you trust anyone in the group when you don't know whether they're friend or foe?Tempel des Schreckens is a quick-playing bluffing game that reimplements the gameplay of TimeBomb in a new setting and for a larger group of players.
Explore spooky dungeons find glorious treasure buy powerful magic items and challenge the most horrible creatures. Will your party be able to defeat the final boss?In Dungeon Fighter a fully cooperative board game players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way they explore the dungeon search its many rooms and face endless hordes of vicious monsters. Best of all your skill determines the ability of your character. Can you kill Medusa without looking into her eyes defeat the Minotaur in the labyrinth or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed?You will feel truly part of a centuries-old battle between good and evil...with a touch of foolish stupidity.
Renowned mediums are competing to figure out a secret object and prove they can connect with the World Beyond. The first team to figure out the secret object wins!To set up Phantom Ink divide players so that the Sun team and the Moon team each have one Spirit and up to three Mediums. The mediums on a team share a hand of seven question cards and the spirits begin the game by choosing one of the five objects on a card as the secret object. On a turn the mediums pass two question cards to their spirit with sample questions like What color is it most commonly? What fictional character has it or uses it? and If it were a musical instrument what would it be?The spirit discards one question card face up then returns the question card it's going to answer to their mediums then slowly writes the answer one letter at a time for all to see. As soon as the mediums think they know what this clue word is they yell Silencio and the spirit stops writing. The other team of mediums might see only the letter Y but if you know the question is What color is it? then you know the clue must be yellow. To end your turn draw two new question cards.On a turn instead of handing over question cards you can attempt to guess the answer — and to do so you write like the spirits one letter at a time. If you write an incorrect letter the spirits will stop you marking out your error with your partial guess giving the other team more information. If you guess the entire word correctly you win!Awards & Honors: Game Makers Guild - Seal of Approval The Dice Tower - Seal of Approval
The game is for 2 teams divided into two approximately equivalent number of players and takes about 30 minutes to play.It could remind you of the classic word game known as Taboo but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are traps it’s like dancing on a minefield when you’re trying to describe your assigned word to the rest of the team.You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses with a Boss waiting for you at the end. You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other words that you can't use. And further you get the more trapwords you might expect.Let's see the example of one possible turn when you are trying to give clues for the word Axe:You: It is a thing that a dwarf can… Opponents team: A-ha dwarf! Gotcha! You: How did you know that? Was it obvious I will use that?Or when you would try another approach it could look like this the successful turn of your team:You: This thing is used by a man with a beard in a checkered shirt.... One of your teammates: A coffee maker? [Everyone laughs] You: He uses it for work in nature. Another teammate: A chainsaw! You: He makes smaller pieces from a big plant with it. Any of your teammate: An axe! You: Yes! Very good!Could you avoid your opponent's trapwords when you don't know what you can't say?
Timeline: Events is a card game played using 55 cards. Each card depicts a historical event on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline: Events can be combined with any other title in the Game: Timeline series.
Who are you in Mascarade? Whoever you want to be... at least until someone else calls you out on it!Each character receives a face-down role card at the start of the game and in a game with 4–5 players some role cards are placed in the center of the table. On a turn you take one of three actions:Play continues until one player has collected 13 coins and wins – or until a player has lost all of their coins in which case the player with the most coins wins.Mascarade includes more character cards than the number of players so not all characters will be used in each game. The rules suggest that you use certain characters in your first games but once you know the game and its roles you can try many other configurations.
More than one thousand items from all walks of life can be guessed through the use of 61 transparent cards in Imagine whether they're placed next to one another or superimposed. Almost everything in the world can be represented by a simplified concept — just don't speak while you're playing...
Happy Salmon is a simple ultra-fast very silly card game.There are no turns. Players call out the action shown on their cards as fast as they can. When two players have a match they celebrate by performing the action. Actions include the classic High 5 the unifying Pound It the frantic Switcheroo and the delightful and bizarre Happy Salmon.Each time a player celebrates a match they quickly discard a card. The first person to get rid of all their cards wins.
Timeline: General Interest is a card game played using 110 cards. Each card depicts an historical event on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Themes included in Timeline: General Interest are: Discoveries Arts Events Music Inventions Monuments and Sports.Timeline: General Interest can be combined with any other title in the Timeline series (except Timeline: Star Wars).Integrates with:
The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted.Tortuga is all about the interactions you have with the other players. In some cases such as when you and your shipmates are attacking the Spanish Galleon you need to rely on your enemies in order to succeed. In the very next turn however your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves.Since nobody holds a hand of cards this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments.Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks Mutinies and Brawls. Players must put themselves in the best position to use their Vote cards since their hand of Vote cards may not always be ideal based on their pawn location. For example sometimes it may be worth putting in Water causing an attack to fail in order to save a Crossbones card for when you want to Mutiny against your captain.For 2-9 Players. 20-40 minutes. Ages 12+.Volume 2 in the Dark Cities Series by Facade Games.
In Coup: Rebellion G54 (G54) the last player with influence in the game wins with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power and the deck is formed by three iterations of each role for fifteen cards total.A player starts the game with two coins and two influence cards – i.e. two face-down character cards. On your turn you can take any of the actions of the five characters in play regardless of which characters you actually have in front of you or you can take one of two general actions:When you take one of the character actions – whether actively on your turn or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case if you can't (or don't) reveal the appropriate character you lose an influence turning one of your characters face-up. Face-up characters cannot be used and if both of your characters are face-up you're out of the game.If you do have the character in question and choose to reveal it the opponent loses an influence then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not.The last player to still have influence – that is a face-down character – wins the game!Coup: Rebellion G54 is a new standalone game that takes the same simple Coup mechanisms and rules but with a variable deck of 25 characters and in each game you choose to play with five out of the 25 so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can create a deck to increase bluffing deduction negotiation or luck.
Each round in Fun Facts a question is placed in the center of the table e.g. How long is the perfect nap? then everyone secretly writes their answer on their colored arrow and places that arrow face down on the table. (You write your name on the other side of the arrow so that everyone knows which arrow is whose.)Once everyone has written their answer take turns placing your arrow in relation to the other players from low to high: I know that Mom is super sleepy so I should definitely place my arrow below hers. After everyone has placed their answer in the center of the table the starting player has the opportunity to move their own arrow — without touching anyone else's!Then you reveal everyone's numbers and removes each arrow that is out of order. Each remaining arrow represents a correct answer and provides one point for the entire team. After eight rounds record the team's score in the Record of Legends. Can you possibly achieve a perfect score?
Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast before conspiracy turns you against your own.The year is 1692 and it is a perilous time to live in the town of Salem Massachusetts. One wrong step or one misplaced accusation and you could be the next witch to hang. Salem takes players into this perilous world and lets them re-live the tension politics and religious extremism that still has people talking about it 300 years later.The game is packaged in a faux book box that closes magnetically. The game disguised as a worn out leather book can easily hide on your bookshelf and masquerade as an antique.Players can play as prominent villagers from the old Salem town and even read their bios in the instruction manual. The servant girl Mary Warren pastor Samuel Parris farmer John Proctor storyteller Tituba and beggar Sarah Good are some of the 12 characters featured in the game.Players each acting as one of these unique characters are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player Witch or Not a Witch.During gameplay players gather cards that they use to accuse or defend other players. Deciding who to trust is key to survival since you can never play a card on yourself. When you suspect someone to be a witch you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all Witch Tryal cards have been found the villagers of Salem win.Players can also use green and blue cards such as Alibi Stocks Matchmaker Asylum and Scapegoat to help or hurt their allies or enemies.As players draw cards they will eventually draw black cards that take immediate effect. One black card Night forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card Conspiracy forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential otherwise Conspiracy may soon have the whole town turned evil.Before long accusations will be flying and screams of She's a WITCH! will wake the neighbours. Will you be the hero who purges your town of witches or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself escape conviction and bring Salem to the ground.Volume 1 in the Dark Cities Series by Facade Games.
You open your eyes to discover the most horrible truth of a lifetime... It has just come to an end and you are a ghost floating in the air! Terrified you look at your own body. A group of strange individuals have gathered around your mortal remains watching it closely with sparks of fascination in their eyes. They want to communicate with you to discover how your life ended. You need to talk to them and reveal the truth so the culprit can be judged!Paranormal Detectives is a deduction party game. One player takes the role of a Ghost. All other players work as Paranormal Detectives and need to discover how the victim died. Using paranormal abilities they will communicate with the Ghost asking open questions about the details of the crime. The Ghost answers in a variety of ghostly ways - by arranging a hangman’s knot playing chosen tarot cards creating a word puzzle on a talking board drawing by holding the hand of a detective and many more!At the beginning of the game the Ghost player receives a story card with a full description of the murder. Each card depicts all the details of the case. Each Detective receives asymmetrical pre-constructed set of interaction cards player investigation sheet and a player screen.On their turn each Detective asks the Ghost any open question they want and plays a single interaction card. The card implies the way the Ghost may answer the question. There are 9 different interactions total most of them giving information to all Detectives. Since Detectives may ask any open questions and interaction cards vary the game allows for lots of creativity for both the Ghost and Paranormal Detectives.Detectives may try twice during the game to guess what has actually happened to the victim stating who was the killer where did it happen what was the motive how was it done and what was the murder weapon. Then the Ghost writes down secretly on this Detective’s investigation sheet how many of their answers are correct.Note: The rulebook includes a fully cooperate variant.
Spyfall is a party game unlike any other one in which you get to be a spy and try to understand what's going on around you. It's really simple!Spyfall is played over several rounds and at the start of each round all players receive cards showing the same location — except that one player receives a card that says Spy instead of the location. Players then start asking each other questions — Why are you dressed so strangely? or When was the last time we got a payday? or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is so he has to listen carefully. When it's his time to answer he'd better create a good story!At any time during a round one player may accuse another of being a spy. If all other players agree with the accusation the round ends and the accused player has to reveal his identity. If the spy is uncovered all other players score points. However the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct only the spy scores points.After a few rounds of guessing suspicion and bluffing the game ends and whoever has scored the most points is victorious!Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight and (2) two spies can be found at each location giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong.
The game is played over 15 rounds where players will simultaneously answer one question at a time.There are three types of questions: Fill in the Blank This or That and Multiple Choice. To set up the game randomly choose 5 cards from each type and shuffle them.Everyone will be asked the same question then writes down their responses at the same time. All players with the winning answer join the Green Team and score points. If your answer is not the most popular among the other players then you join the Orange Team and score zero points for that round. Players joining the Green Team from the Orange Team will score one point. Players who are on the Green Team and stay on it will earn two points.But it's not about having the best answer or the smartest answer or the funniest answer. Only the most popular answer wins - the one that the most players at the table wrote down.To win get on the Green Team stay on the Green Team and win - because that's what the Green Team does. They win.
You've just been given a shot at being the head chef at the prestigious New York Slice pizza parlor. Now you and your fellow pizza chef wannabes have to make the most amazing pizzas...one slice at a time!In New York Slice each player slices pizzas into portions giving their opponents first choice while they take the leftovers. There are a dozen kinds of pizza to work with from veggie to hawaiian to meat lover's and each player decides if they want to eat or keep some of the slices building the best collection of pizzas possible!Each time a player slices a pizza there's a different special to go along with it whether it's allocated to one of the portions or placed on its own. Specials provide the player with special powers or points such as calling dibs on a slice before the pizza is divided getting one of the normally-out-of-the-game mystery slices' having an opportunity to sneak a slice by moving it from one portion to another when they choose and many more—there are 14 different Today's Specials in the game.Some slices have anchovies on them (yuck!) which are worth negative points to anyone who collects them — but anchovies might show up on different pizza types you're collecting so in order to have the majority of a type you just might have to collect one with anchovies on it!If you tie another player for the most slices of a type neither of you gets any points — but a bunch of slices have two types of pizza on them with each combo slice being worth half a slice of each type which is great for breaking ties.Most slices have pepperoni on them which you can eat for points (instead of collecting to go for the majority of each slice type).
Wits & Wagers Party a simplified version of the most award-winning party game in history comes with 250 of the best questions from the out-of-print Wits & Wagers: Expansion Pack 1. These questions were chosen because they are lighter and more fun than the questions from the original Wits & Wagers making this the best edition to play with your non-gamer friends and family. The poker chips in this edition are twice as heavy and thick as those from the original W&W.How to Play 1) Someone reads a question. 2) Everyone writes down a guess. 3) The guesses are placed face up on the table and ordered smallest to largest. 4) Players place their Betting Tokens on the guess they think is closest to the right answer.Players score one poker chip for a correct bet or for having the closest guess. On the seventh and final question players can bet their poker chips. The player with the most poker chips after this question wins.
5-Minute Mystery is a high-intensity deductive mystery game in which players work together to find a culprit hidden in a line-up of suspects.Just moments before the Museum of Everything was set to unveil its newest exhibit the priceless MacGuffin some criminal snuck in and stole it! Now it's up to you a team of detectives to crack the case find the culprit and recover the missing MacGuffin.Start by searching for hidden symbols in each room of the museum and find the matching symbols on the codex. Once you've found all of the symbols in the room you’ll unlock a clue about the culprit.Match the barcode of the clue tile against the culprit tile to discover valuable information about the crook. Does the miscreant have an umbrella? No? Well that eliminates the shifty Mr. Braxton doesn’t it? Quickly sort through the suspect cards in your hand to narrow down who the criminal can be.You’ll have to make it through as many rooms as it takes to figure out exactly who is responsible for stealing the MacGuffin but remember time is not on your side!Case files change the rules to each time you play making every game a new challenge.Do you have what it takes to be the detective to crack the case and solve this five-minute mystery? Only time will tell!
Snow White The Little Mermaid Cinderella and many other fairy tale princesses are celebrating a five-day party. The prince charmings who have not been invited will try to infiltrate the ball to propose marriage to the girls. As a princess you have to avoid marriage proposals and remain single and independent after the celebrations.Rebel Princess takes place over five rounds representing the five days of a party and each round has a special rule that makes each game totally different. The general mechanisms are those of trick-taking games in which each player plays a numbered card into each trick following one of the four suits in the game. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings who each bring one marriage proposal aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.Importantly each player assumes the role of a different fairy tale princess and has a special ability that they can use once per round.—description from the publisher
Timeline: Music & Cinema is a card game played using 110 cards. Each card depicts a historical event on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline: Music & Cinema can be combined with any other title in the Timeline series.
Each player will be assigned a secret identity Agent or Terrorist. The game will unroll in a maximum of four rounds in which the agents want to defuse the bomb and the terrorists want it to explode. Each player will be dealt wire cards which he will see and then will shuffle. Starting with the first player he will be choosing a secret card and play it. Each card will have an action. Players will follow this way doing actions to try and defuse or explode the bomb. The game ends if all the success cards are revealed (agents win) the explosion card is revealed (terrorists win) or the 4th round ends without the bomb being defused (terrorists win).
Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy and launch when within range. Your crew is well-trained and work quickly at their stations just the edge you need to come out on top.“Engineering power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We're going straight in”. You can feel the bridge vibrate slightly as the engines come up to speed.“Captain all sensors are on weapon lock” says the Sensor Officer. “You can fire at will.”A slight smirk crosses your face. “On my mark! Launch both tor... Wait where did they go?” You look at the viewscreen puzzled with a growing sense of unease.Sensors starts shouting. “Crystal Warp! Captain they've done a crystal warp and they're directly behind us!”From your right comes the panicked voice of the Shields officer. “Umm Captain... All of our shields are to the front!”You start barking out orders. “Shields use the crystal we captured to raise the aft shield. Weapons start to move the torpedoes to the rear tubes! Helm get us out of here!”The crew gets to work but you look on in horror as two torpedoes lance out from your nemesis...~~~~~~~~~~~~~~~~Space Cadets: Dice Duel – the Team vs. Team Real-time Dice-Rolling Game of Starship Combat! – pits two spaceships against one another in quick-paced combat. The players are divided into two teams each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations:Each player is in charge of one or more of these stations or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.
Dungeon Fighter is back with a brand new Second Edition 10 years after its original release!The essence of the game is always the same: the good old cooperative gameplay experience with its crazy dice throws has been improved with streamlined rules new boards new dice new heroes new weapons new monsters and more!Be a Professional Hero! Explore the Dungeon face weird and ferocious Monsters and fight your way to the final Boss! To defeat those fiends you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board. But that’s not all! You’ll also have to deal with weapons monster abilities and room obstacles increasing the difficulty of your task—but also your rewards!New Dungeon mechanism Say goodbye to pre-fixed maps! You will look at two Dungeon cards each round and choose one to determine your next destination!Risk-it-all last strike rewards Meet certain criteria to obtain extra rewards at the end of the fight!Are you up to the challenge? Are you a Real Hero? It’s time to prove it! Get a good night of sleep do your stretches delve into that Dungeon and get the job done!
The island of Oshra is in turmoil. Following the death of the Emperor the conflict between the Hill Tribes and the Imperial Army escalated. While the Water People try to maintain balance between the old rivals the Undead aim to escalate the war. All hope rests on the six children of the Emperor: Who of them will claim the throne?In Hidden Leaders you take the role of one of six secret leaders each of them is allied with two of the four factions/colors. By playing heroes into your tableau either openly or secretly you influence the outcome of the conflict.Each player who is aligned with the winning faction can claim the victory. However they must have more heroes of this color than any competitor.Hidden Leaders is a quick light strategy card game with direct player interaction. It combines tableau building and deduction elements with its unique winning mechanism. This is a game of great tension with no-down time that’s fast to learn. Its distinctive artwork and character names will make you smile.—description from designer
From the Publisher's Website:You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon killing monsters and taking their stuff. Now you're back in town healed up cleaned up and ready once again to party at the Red Dragon Inn.The last conscious adventurer with Gold wins the game!The Red Dragon Inn 3 introduces four new adventurers each with a unique game mechanic to add new strategies to the original game. The Red Dragon Inn 3 may be played alone or in combination with other versions of The Red Dragon Inn to allow games of up to 12 players!The Good: Many of her creations are legendary among the Gnomish Inventors Guild and have been featured in Adventurer's Gazette. The Bad: She thinks that a crowded tavern is an appropriate place to test new prototypes.The Good: He's more than capable of brewing enough healing potions to keep his companions on their feet. The Bad: He's just as capable of brewing enough drinks to knock them all back down.The Good: Wulfric is a noble companion who always helps his friends. The Bad: Kaylin isn't always so noble.The Good: With her holy blade at her side she lives to smite evil. The Bad: Carousing in a tavern isn't exactly the best way for Serena to stay on that righteous path...
Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!For extra fun special action cards – the gorilla narwhal and groundhog — force players to make certain gestures before racing to slap the deck!
This is an adult version of the award winning Telestrations. Gameplay is the same but the word content has changed to more adult fare. Some of the word cards now include stuff such as Anaconda Jackhammer Doggie Style and Human Centipede.
This stand-alone game includes cards from Exploding Kittens Imploding Kittens and the Exploding Kittens App and allows 2-10 playersExploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw forcing your opponent to draw multiple cards or shuffling the deck.
In the game Medium players act as psychic mediums harnessing their powerful extra-sensory abilities to access other players’ thoughts. Together in pairs they mentally determine the Medium: the word that connects the words on their two cards and then attempt to say the same word at the same time!Two cards. Two thoughts. One mind.—description from the publisher
A dexterity game where players take turning loading wooden stuff onto a swaying wooden ship. Bottles sailors rats and other cargo are placed on the body of the ship and three yardarms that protrude from the mast.Each player has the same set of objects and a hand of cards numbered 1-10. Choose one card then reveal it simultaneously with the other players. On your turn you place any piece you want onto the numbered space you chose. If the cargo is not balanced the ship will sway to and fro and one or more items may fall off the ship. If you tip pieces off the ship you can save them by catching them but whatever you don't catch is added to the pieces you need to get rid of. The first player to get rid of all his objects wins the game.Similar to:
A bluffing deduction game for everyone.Each round involves two missions depending on whether you’re the Chameleon or not.Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in not get caught and to work out the Secret Word.Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries books food etc.)Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.
What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target the more points you earn. Since everyone imagines colors differently connecting colors and clues has never been this much fun!Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!Use examples from everyday life from nature to pop culture or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses the more points you earn. Play off others' experiences to narrow down what they have in mind!—description from the publisher
Havana December 29 1955: At the end of the meal offered at his faithful henchmen don Alessandro evokes the business in progress. Suddenly the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom under the first layer of cigars the box is filled with diamonds!In Mafia de Cuba each player will take the cigar box open it and choose to:In the evening the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions The Godfather with the help of is faithful henchmen will try to find all his stolen diamonds.Does he lose his honor by accusing wrongly? Do the most cunning thieves win? Or is it the CIA that will send these thugs behind bars?
Anomia: Party Edition adds 6 new decks to the Anomia card game family. Each deck is a word game in which players sequentially place a card face-up in front of them in a stack. As each card is revealed players look for matching symbols between their card and any other card. If a match occurs the two matching players face-off and must quickly give an example of something within the category (eg. breakfast food lake reptile) listed on the opposing player's card. The first person to finish saying a correct answer wins the face-off and takes the opponent's card into a face down winnings pile. Since cards are played on top of each other the player who lost the face-off reveals an earlier card on their stack and may immediately match another player's card causing a cascade of face-offs.In addition there are wildcards which allow different symbols to match until it is overwritten by another wildcard which may then trigger a whole new set of face-offs. Play continues until the deck is exhausted and whoever has the most cards in their winnings pile is the winner.From the publisher:ANOMIA PARTY EDITIONFeed your Anomia addiction!Diehard Anomia fans and novices alike will love the Anomia Party Edition featuring 6 all-new decks and over 425 unique categories plus customizable blank cards for adding your own categories in every deck!Play the Party Edition decks on their own or intermingle them with the original decks for hours of mad fun!Anomia is simple. Players flip cards in turn until the symbols on two players’ cards match. Matching players must race to give an example of the category on their opponent’s card. Whoever blurts out a correct answer first wins their opponent’s card and drawing continues.Sounds easy right? Think again! Wild cards create unexpected matches and face-offs can cascade when you lose a card revealing a new match. Pay attention - it could be your turn at any time!
The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave you and your fellow cart-mates successfully escape and win the game!However some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart you will catch the plague. You must do whatever is necessary to make sure that doesn't happen!On the surface Bristol 1350 is part co-operative teamwork part racing strategy and part social deduction. In reality it's a selfish scramble to get yourself out of town as quickly as possible without the plague by any means necessary.The game comes in a magnetic book box and includes a rubber playmat 9 wood pawns 3 miniature carts 6 rat/apple dice a linen bag and 64 cards. The deluxe version adds 6 coins 6 cards and 3 metal carts. This standalone game is Volume 4 in the Dark Cities Series by Facade Games following Salem 1692 Tortuga 1667 and Deadwood 1876.
Each turn in Dixit one player is the storyteller chooses one of the six cards in their hand then makes up a sentence based on that card's image and says it out loud without showing the card to the other players. Each other player then selects the card in their hand that best matches the sentence and gives the selected card to the storyteller without showing it to anyone else.The storyteller shuffles their card with all of the received cards then reveals all of these cards. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card the storyteller scores 0 points and each other player scores 2 points. Otherwise the storyteller and whoever found the correct answer score 3 points. Additionally the non-storyteller players score 1 point for every vote received by their card.The game ends when the deck is empty or if a player has scored at least 30 points. In either case the player with the most points wins.Dixit: Disney Edition features 84 cards with each card representing one of 84 films in the Disney or Pixar catalog from Steamboat Willie to Turning Red.
Kluster is a dexterity game for 1 to 4 players very short easy to transport incredibly fun really simple accessible to everyone and still full of strategy!Kluster’s rules can be explain in no time: Magnetic stones are equally shared between players who must in turn place one stone inside the area delimited by the cord. The first player to get rid of his or her magnets wins. But beware when stones kluster together during one player’s turn he or she collects them!That’s all you need to know to play Kluster!—description from the publisher________________________________ VERSION FOR 1-8 PLAYERS LOOK HERE : Kluster XL
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.In Codenames: Deep Undercover two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.Codenames: Deep Undercover' can be played as a standalone game or combined with other Codenames titles.
Human Punishment is a combination of social deduction social experiment and party game for 4-16 players. Each player takes on the role of a human a machine or an outlaw in a distant future. Players must investigate others to figure out who is on their side grab one of the four different weapons and eliminate the enemies. Stay focused because hidden enemies may be on your team! Find your team trust no one!The traitor mechanism in Human Punishment transforms the table into a social experiment...
In Codenames two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team neutral words and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the game over card. This version also comes with 4x4 grid cards with no game over spot to make it more accessible for families and children.The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words it’s family fun for Disney fans of all ages.Codenames: Disney Family Edition keeps the Codenames gameplay while featuring characters and locations from over 90 years of Disney and Pixar films..
Night of the Ninja is a fast-paced game of deadly secrets midnight assassinations and paper-thin alliances. In Night of the Ninja your mission is to defeat a rival ninja House ...if you can figure out who they are! Each round you choose your ninja role: a Spy or Fortune Teller gains valuable information but only a Shinobi or Blind Assassin can cut down an opponent. To win you’ll have to trick your opponents figure out who can’t be trusted and fight for your House!Night of the Ninja supports 4-11 players and a single round can play out within 5 minutes. Created by Justin Gary (Ascension Shards of Infinity) it's designed to appeal to anyone from novice gamers to social deduction enthusiasts. Every card features papercraft art by Ben Charman intricately hand-cut and photographed to create a unique evocative visual style.Night of the Ninja offers several twists on the social deduction genre. The team-based play means you can win Honor even if you die as long as your House prevails. Each round begins by drafting Ninja cards and no role is strictly better than others. The deadliest cards are also the last to be played and gathering information can be as valuable as assassinating another player.Night of the Ninja contains everything needed for up eleven players: 33 Ninja cards 11 House cards 11 Player standees and 35 Honor tokens.
Don't Get Got! is a party game in which each player receives six secret missions. The first player to complete three of these missions wins.You don't sit at a table to complete missions though. This game is designed to run in the background of whatever else you have going on which means you can play it anywhere — at home on holiday in the office or yes at a party.Mission examples include getting a player to compliment your hair hiding this card in a jar and getting another player to open it for you; and making up a word and getting a player to ask what it means.
In Nekojima “The Island of Cats” in Japan an electricity network is developing to supply the various lively districts of the island. The installation of electric poles becomes more complex due to the narrowness of the territory and its curious population of cats strolling on the cables.Nekojima is a wooden game of skill and dexterity in which you have to keep an entire installation in balance. Players take turns placing or stacking denchuu — 電柱 or electrical poles — respecting the locations without any hanging cables touching. Be careful not to be the one to bring down the structure. This game requires reflection concentration and skill.In competitive mode the player who knocks down the structure loses. In cooperative mode the goal is to go as far as possible.AWARDS:2023 - SWISS Gamers Award Family 2023 - Major Fun Award 2022 - 1st prize Alchimie in Toulouse 2022 - 1st prize Pari Ludique in Paris 2022 - Special Jury Prize at the FLIP in Parthenay—description from the publisher
It's the most anticipated moment of any heist: time to split the loot. Of course everybody trusts the boss to divide everything evenly right? But will the boss be even-handed and make sure that every made critter gets a piece? Maybe the boss will pay off only some of them and keep the rest of it...GoodCritters is a game for 4-8 criminal critters who are pulling off heists and fighting over the loot! Whoever is chosen as the boss can distribute the loot from the heist however they desire but it's the crew that has the final say. If the crew doesn't like the split they might just tell the boss to take a hike and put some other critter in charge! In the end the critter that collects the most valuable stash of loot wins!
Unicorn Fever is a betting game in which unwitting unicorns and their mindless desire to run on rainbows are exploited by unscrupulous citizen of the fairy realm for profit... and glory!Each player is a wealthy bettor determined to be recognised as a the most skillful unicorn-race wagerer of the Unicorn Racing Championship and hold the title until the next rainbow appears. During 4 races players will try to place successful bets to gain Victory Points and Gold.To reach their goal they will buy Contracts with unscrupulous citizens of the fairy realm to hire their services and turn the odds of the race in their favor play Magic cards to straight up fix it and try to avoid squandering all their hard-earned Gold and be forced to ask the Elf-Mob for Loans. At the end of the Championship the player with the most Victory Points will be the winner!>> GAMEPLAYHOW DOES THE RACE WORK? In Unicorn Fever the race is managed by an AI mechanism. When the race starts you won't be able to perform any action: the unicorns will freely run and sprint on the board. All you can do is watch the race unfold shouting and cheering for your favorite unicorn!WHAT ARE THE OPTIONS OF THE PLAYERS THEN? Players will perform 3 actions before each race allowing them to fix the race with Magic place Bets hire shady characters to gain special abilities or even perform combos between the above. Since the action tokens available are limited you will also have to read the intentions of your opponents and perform the actions you need before it is too late!WHO WINS? Players obtain Victory Points and money with each of their successful Bets over the course of 4 races. Bets can be placed on Victory (5VPs) or Podium (3 or 2 VPs). On average unicorns with better odds run faster than those with the worse odds but successful bets on slower unicorns pay better! Players must take risks and play wisely to turn the odds to their favor!
In the center of the table place the Rings and form a triple Venn diagram. Designate one player to be The Knower. The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards.Depending on the Ring the logic rules will be related to different characteristics like spelling grammar physical properties cultural relevance or industry.On your turn place an object card from your hand into the Venn diagram. If it fits that ring's rules place another card. If it doesn't fit the rules The Knower moves the card to the right area. The player then draws another card.The point of the game is to get rid of all of your cards. Can you figure out the Rings' logic before your opponents? Don't forget you can play in the overlapping spots of the Venn diagram or even outside it completely!—description from publisher
Hellapagos is a co-opetition game in which players struggle to survive on a desert island and build a raft to escape before a hurricane devastates them. While players need to work together it's not likely that everyone will survive this backstabbing negotiation game for up to twelve players.After becoming shipwrecked your group of castaways finds themselves on a desert island. At first the surroundings seem like paradise but life soon proves difficult. Water and food are scarce. It’s doubtful whether everyone can survive this diet. There is only one solution: Construct a large raft together. But don’t waste any time because the clouds on the horizon suggest the arrival of a dangerous hurricane! At the end of the game the players who manage to leave the island in time will win (assuming anyone survives that long!).
Good Cop Bad Cop is a 52 card hidden identity deduction game where each player takes on the role of a law enforcement officer in a corrupt district. Players must investigate others to figure out who is on their side grab one of the 2-3 guns on the table and shoot the opposing leader to win the game.
Wits & Wagers: Vegas—description from the publisher
Welcome to the Fiesta de los Muertos. On this sacred day the dead are back!Choose a word to describe your deceased character. But beware this word will pass from hand to hand and change little by little ... Can you find your character and the character of the other players ?A cooperative game combining imagination and deduction for guaranteed laughter.—description from the publisher
In Kneipenquiz: Das Original players anwer questions like in a Pub-Quiz. Players either play together (vs. imaginery opponents) or in a team vs. team mode.The 750 questions cover the following categories: General knowledge literature science sports movies history and useless knowledge.A game consists of five turns where each turn has a time limit of 5 minutes. For every correct answer a team advances one or several fields on the board. After turn five the team which advanced the most on the board is victorious.
Poetry for Neanderthals is a competitive word-guessing game where you can only give clues by speaking in single syllables. So instead of saying broccoli you'd say something like green thing you eat for live long and have good health. If you mess up and use a big word such as vegetable you get bopped on the head with a NO !Stick and you lose points.The goal of the game is to score the most points by correctly interpreting words and phrases. The chosen Poet starts off the game with a Poetry Card and tries to get their teammates to say the listed word using only words with one syllable within a 90-second time limit.The team with the most points is the winner.Contents: 220 cards 1 inflatable NO! Stick 1 sand timer 2 point slates
Krazy Wordz - Nicht 100% jugendfrei! Das ultra-witzige WortErfindeUndErrate-Spiel.A party game in which you make up fictitious answers from available letters and must then guess which of the words might be meant to be a name for a newly discovered planet (Win 489)The secret task of each player is to invent a new creative word by use of several different letter-tiles (vowels and consonants). Then all players have to guess which of the created words will fit to which of the tasks.Finally the best guesser and word-creator will win the game.
This is a party game for families friends and cow rustlers. The aim of the game is simple: think like the herd and write down the same answers as your friends.If your answer is part of the majority you all win cows. Yeehaw! If everyone else writes an answer that is matched by at least one other person but yours is the odd one out then you land the angry Pink Cow and your herd of cows is worthless until you can offload it onto someone else.The first player to collect eight cows wins.
The fun mint-tin sized dexterity game that gamers and non-gamers will love!Tinderblox sets players in a campfire setting where each player will attempt to grow the fire. But watch out! Place the blocks badly and you risk burning down the camp!Each turn players draw a card from the campfire deck which instructs them to place a log an ember or any combination of them in various orientations on top of the campfire. Players use tweezers to play with fire and if you drop anything you're considered a fire hazard and you're removed from the game. The player who is the most careful with fire wins!Differences between Tinderblox Day Night and Sunset: Tinderblox Day is the original game. Tinderblox Night is a limited edition version which includes more challenging cards. Tinderblox Sunset includes the Marshmallow mini-expansion (otherwise sold separately) and is made from FSC-compliant materials.
An exceptional party game where imaginary ancient Egyptians are trying to overcome the language barrier with… Aliens.In each turn Aliens would draw weird symbols trying to explain which earthly items they’d like to collect. Puzzled Egyptians are to figure out what this could mean. On top of that Aliens compete for being the first to grab the souvenirs and fly back home while each human wants to be the best at learning the Alien language!«First Contact» is perfect for associative-deductive games lovers. The unique theme adds even more fun to the game process and every setup gives players new puzzles to solve. Incredibly good time guaranteed!
Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world or Cultists that want to bring the world to a disturbing end.The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.Before each round players receive a number of Investigation cards which they look at but then shuffle and put in front of themselves so they know what cards they have but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards and gather all unrevealed cards are shuffled an redistributed evenly among the players.Reveal Cthulhu and the Cultists win instantly. Reveal all the Elder Signs and the Investigators win. If you want to play multiple rounds (it's highly recommended) the losers in each game get Insanity tokens. Get three tokens and the night is over with the winner(s) being those most sane.Kickstarter version notes:Kickstarter Edition has the following bonuses unavailable in the retail version:#1 - 10 player aupport. All the components needed to play with up to 10 people at the same time.#2 - 3 x Necronomicon Investigation cards. Now the Investigators not only have to discover all the Elder Signs in time to prevent Cthulhu from rising they must also discover the ancient tomes called Necronomicon. But the Necronomicon are dangerous to the uninitiated and cannot be revealed until at least one Elder Sign has been discovered.These promo cards add more information into the game helping the Investigators in their quest. However the Necronomicon also give the Cultists another win condition - making the strategies more complex and the discussion even more lively.#3 - 6 x Objects of Power cards. These special cards have a variety of different uses and provide more direct and indirect information in the game (as well as a touch of light-hearted fun). Objects of Power give the game more replay value more strategy and more variability without adding complexity.Timebomb Themed editionIn TimeBomb you are playing either a terrorist trying to make a bomb blow up or a SWAT team member trying to defuse it.Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then at each of the game's 4 rounds each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards a number of SUCCESS cards one BOOM card and the rest being SAFE card.The active player then chooses another's player card and reveals it that player then becoming the new active player. After N cards have been revealed (N being the number of players) all cards are shuffled again and distributed equally to the players for a new round. If at any time the BOOM card is revealed the terrorist's team wins. If all SUCCESS cards are revealed before that happens then the SWAT team members win.Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.
Stay Cool is easy. We ask you to do nothing complicated — but you must do it all at the same time...When you are the active player in the first round you must answer verbally the questions asked by your left-hand neighbor while you write answers to the questions asked by your right-hand neighbor using seven letter dice to write three- or four-letter answers. While you're doing this another player flips a 30-second sand timer four times giving you two minutes to answer as many questions as possible. At the end of that time multiply the number of answers you gave for the questions from the left and from the right to determine your score.In the second round you do the same thing once again with new questions but you must tell the player watching the sand timer to flip it before it runs out of sand with a maximum of two minutes of playing time. If you fail to tell the player to flip the timer before it runs out of sand your turn ends immediately. However your turn ends you score points as described above.In the third and final round you must do everything described in the third round except now the sand timer is hidden from your eyes!—description from the publisher
Where will your muse guide you?Lead your teammates to inspiration using cryptic clues and surreal imagery in Muse a beautiful party game with over one hundred fully-illustrated cards.Play cooperatively at lower player counts or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt hoping to lead your team to their masterpiece. As artists you work alongside one another to decipher that clue and correctly choose the piece of art from the line-up.Challenge your creativity listen closely and let your muse guide you to your masterpiece!
No moderator no elimination no werewolves.In One Night Ultimate Vampire the sun has just set and vampires have descended on your sleepy little town slowly turning the villagers into even more vampires. Fortunately the village has several residents with special powers with most willing to help eliminate this fanged menace!One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire the well-meaning Cupid the sneaky Assassin or others each with a special ability. In the course of a single evening your village will decide who among them is a vampire...because all it takes is finding one vampire to win!One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf or One Night Ultimate Werewolf Daybreak or both games.
Ghost Blitz 2.0 – The new version of Ghost Blitz with different items – five wooden items sit on the table waiting to be caught: a white female ghost a green frog a grey bathtub a blue hairbrush and a red bath towel. Each card in the deck shows pictures of two objects with one or both objects colored the wrong way. With all players playing at the same time someone reveals a card then players grab for the right object – but which object is right?The new version of Ghost Blitz functions similarly to the original but includes the following new rules: - If the frog appears you have to call out the item. - If the frog or the other item is in its original colour you have to call out the correct item in a foreign language. - If the towel appears on a card the item of the towel`s colour is the one to grab for.The first player to grab the correct object keeps the card then reveals the next card from the deck. If a player grabs the wrong object she must discard one card previously collected. Once the card deck runs out the game ends and whoever has collected the most cards wins!
ln Secret Identity you must guess the hidden identity of your opponents while trying to make them guess yours.At the start of a round you receive a key card that indicates your identity among the eight characters on the table. Using double-sided picto cards you try to give clues to your character so that others can guess who you are while simultaneously guessing their character — earning points for each success. Each round new characters appear on the table giving you and everyone else a fresh face to guess but your supply of picto cards is never replenished so you must be judicious when using them in order not to run out by game's end.After the fourth round whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?
Today the jungle fruit shop is busy and bustling once again. The shop's clerks having too much to do have started helping customers without checking the new inventory that has arrived. Even though they haven't checked the inventory surely the other staff members have checked them already. But during all the excitement they ended up taking too many orders... When that happens if someone rings the bell the shop manager gorilla will rush out of their office. If they find out about the over-sold orders......oh it's too scary to think about! Watch out for the 3 gorilla siblings that are hanging around waiting to cause trouble!
The Red Dragon Inn 5: The Character Trove is a fast-paced light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon killing monsters and taking their stuff. Now you’re back in town healed up cleaned up and ready to party at the Red Dragon Inn. Drink gamble and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out your friends will continue the party without you… after they loot your body for gold of course! The last conscious adventurer with gold wins the game!The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on The Red Dragon Inn family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets letting you build the party composition of your choice! Each of the box sets includes four unique characters a drink deck gold pieces and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players).Sera the Fleetfooted: Sera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what’s happening. The dungeon’s beefiest monsters are no match for her flying daggers! She didn’t get so skilled by slacking off though. Even while she’s partying she continues training to make sure she’s always at the top of her game.Lizwick the Collector: Lizwick is a consummate problem solver with an unrivaled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time.Joran the Trickster: Joran’s penchant for pranks earned him a student “sabbatical” from the Mage’s Collegium. Fortunately Zot saw some potential in the boy and decided to take him adventuring for some valuable field experience. The young mage’s humor has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling fast ones on the bad guys.Zakhan the Drunken Master: Zakhan’s father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian warchief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his “drunken” martial arts do so at their own peril!But wait there's more! The Red Dragon Inn 5: The Character Trove is also a massive storage solution for all previous sets (with room for more). You get a massive storage box plus dividers new play mats for all previously released characters updated tokens and more! Check it out:
Funemployed is a card-based party game in which everyone's trying to become employed. Apply for real jobs like astronaut lawyer or priest with unreal qualifications such as a dragon the ability to speak panda or a DeLorean. In the game each player uses their qualifications to convince the other players that they're the best qualified for a job. To do this players tell the story of why their qualifications make them the best fit for a job by role-playing and acting like they are on an interview. Find innovative ways to use your qualifications and become the most funemployed player at the table!
Monikers: Serious Nonsense is a standalone expansion for Monikers. It features 330 cards written by the folks at Shut Up & Sit Down.The brand new set from Shut Up & Sit Down also includes the MUCH REQUESTED return of the Monikers: Twelve Hopelessly Stupid Fourth Rounds! (minus the two least interesting ones)
One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team but this time the roles all relate to aliens.One Night Ultimate Alien can be combined with any other One Night Ultimate... game.
Imagine seeing a real alien stomping through your backyard. Now imagine describing what it looked like to a police sketch artist. That is exactly what you are expected to do while playing the frantic drawing party game MonsDRAWsity.One player known as the Witness has twenty seconds to examine a picture of a bizarre-looking creature then they must describe it to the rest of the players known as Sketch Artists. At the end of the round the witness awards points to the artist who was able to most closely match the monster seen by the witness!—description from the publisher
Incredible! The shifty thief who operates undisturbed from months is about to be caught! After copious failures a team of detectives has a secret weapon: a witness. However this witness is quite weird; he doesn't remember anything about the appearance of the criminal but he knows everything about their habits and behavior. Will the investigative team be able to find out the criminal only from these elements?In Insoliti Sospetti (Unusual Suspects) one player is the Witness and the other players play the part of the Investigative Team. The Witness knows the real identity of the Guilty and tries to make the Team hit it only with his answers. The Team asks questions to the Witness and depending on his answers will exclude the innocent suspects after players have discussed what they learned.Insoliti Sospetti can also be played competitively or collaboratively (team vs team). In the latter case a grid of twelve suspects is created. Every round the team reveals a question card and the Witness has to answer yes/no. According to the answer the team has to remove suspects until only the Guilty one is on the board.
We lost our way and sailed into a nightmare. All our cargo was thrown overboard and now we must save that precious cargo — as well as our captain! — and escape from the raging gigantic octopus from the deep.In Crash Octopus players race to collect cargo that's floating in the ocean while surrounded by a horrifically giant octopus. The first player who collects all five types of cargo on their ship wins.The game is played by using the table as the landscape with a string perimeter around the playing area. To set up place the octopus head at the center of the playing area surrounded by the tentacles spread out at an equal distance then the player ships and anchors outside of the tentacles near the perimeter. Finally you drop all the cargo onto the playing area by bouncing it off the octopus' head.On a turn a player uses their flag to either navigate — by flicking the anchor next to their ship then moving their ship to touch the anchor — or flick cargo. Cargo comes in five types — goblet chest gem gold and captain (yes really!) — and you can flick any type of cargo that's not on your ship toward your ship. The only exception is that you can't flick the single cargo item closest to your ship. If the flicked cargo misses your ship your turn ends; if it hits your ship you load that cargo then advance the cargo tracker which is a string of beads on the perimeter.If you advance a black bead on the cargo tracker the octopus attacks! Each player takes a turn dropping a die and bouncing it off the octopus' head possibly moving the head or a tentacle to get in the way of others picking up cargo and possibly knocking cargo off a ship. What a setback!
In The Red Dragon Inn 4 you and your friends are a party of heroic fantasy adventurers. You've raided the dungeon killed the monsters and taken their treasure. Now you're back in our homeland and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking gambling and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.Now you've taken to the high seas aboard The Crimson Drake a sturdy sailing vessel that the heroes you know and love use when their adventures take them to sea. Join the crew in the Captain Whitehawk's cabin for a pint and try to keep your sea legs!The Red Dragon Inn 4 includes a Sea Event Deck that provides a new way to play RDI. Instead of the relative safety of the inn players are now partying in the Captain's cabin aboard the Crimson Drake – and because you're out on an adventure the party runs the risk of being interrupted by random encounters. In game terms at the start of the game you shuffle the Sea Event Deck and place it in the middle of the table with two Progress Counters on it. You then play RDI like normal but at the end of each player's turn that player removes a Progress Counter from the Sea Event Deck. When you remove the last Progress Counter reveal the top card and an Event takes place. The Sea Event Deck adds a new level of complexity to the base game. Not only will you need to protect yourself from the other players as well as the Drink Deck but you may find yourself forced to defend against a Sea Event. You could even end up working alongside other players to get a bonus from the various Events you'll see throughout a game.
Amsterdam present day. A crime has been committed but the police investigation is going nowhere. An anonymous client has called your detective agency to investigate. However your rivals are on the case as well so there’s no time to waste.Your Intelligence Officer will guide your Detectives through the city by sending pictures to communicate. Each image contains location intel ... for those who can understand. But you need to decode the messages faster than your rivals while avoiding the police! Explore the city to find three pieces of evidence and deliver them to your client before the other team in order to receive payment — and win the game!The police don’t want you on the case so you’d best stay out of their way! If they spot you sniffing around they’ll put you behind bars giving your rivals an easy victory.Shadows - Amsterdam is a real-time simultaneous competition between detective agencies using pictures that contain intel to communicate within your own team. Player roles are asymmetrical: each Intelligence Officer tries to guide their own team around the board and the Detectives try to understand their Intelligence Officer’s clues in a fast-paced race to victory.
Spaceteam is a fast-paced cooperative shouting card game in which you race to repair your malfunctioning spaceship.Your goal is to ensure that all ship systems are functioning properly before time runs out. Each player must deal with the various malfunctions in their sector by flipping cards from the malfunction deck in front of them and fixing the ship's systems. You'll have an arsenal of disorganized space tools spread among all players' hands but finding the right tools can be harder than you think especially when your Spaceteam is franticly worrying about malfunctions in their own sector. If that wasn’t hard enough you’ll also have to deal with complications such as wormholes and asteroid fields which require the coordination of the entire Spaceteam. There are no turns; everyone plays and shouts at the same time. Victory is achieved if enough malfunctions are corrected to reveal the 6 hidden System-Go Cards before time is up.
Relive the evening service in six minutes in the most cosmopolitan restaurant in the world![kosmopoliːt] is played by 4 to 8 players among which there is always a Waitress a Maitre d'Hotel and Cooks.The Waitress will manage the restaurant room on the app. she will have her earphones on and will be able to take orders from customers which she will transmit to the Cooks and especially to the Butler — except that our customers come from all over the world and wish to taste typical dishes that they request in one of their sixty languages. Natives!The Maitre d'Hotel notes as best as he can all the orders from the waitress and constantly repeats them to the cooks. He has the pivotal role of the restaurant he makes the link throughout the game between the room and the kitchen and is responsible for coordinating and managing the whole.Each Cook manages types of food by having the piles of corresponding cards and is also the expert cook of a continent: he thus has all the cards of this continent. Each of these cards corresponds to a language and includes the six dishes that are served in that language.Each dish is written by a transliteration (as it is understood in French) and accompanied by the name and drawing of one of its ingredients. When a cook has found a dish on a card he asks the others for the necessary ingredient (if he does not have it himself) and gives these two cards (language + ingredient) to the head waiter. The latter therefore adds to these two cards the appropriate table card (which he would normally have noted down!) and gives everything to the Waitress. As soon as the Waitress can she will serve the table on the app by selecting the table in question then the right ingredient then the right language!So satisfied customer?[kosmopoli:t] is scalable! Initially you will have access only to level 1 and will have to unlock the other levels! Then you can open the latest deck of cards with new ingredients and new languages! The game has a hundred goals to achieve and scores to pulverize! The game is also full of surprises with some levels having an inspector from Guide Michelin some having nonexistent dishes to discover and some having things still to discover...—description from the publisher
Rating: 6.6 | Players: 3–8
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What are “Escape the Room” games?Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun’s version of Escape the Room allows you to bring all the excitement of these experiences into your very own home!The Mystery: It’s 1869 and the town’s well-respected astronomer has not been seen since the untimely passing of his wife. Recently strange things have been happening at his manor – loud and unfamiliar noises an unpleasant smell and smoke billowing from the observatory. It’s up to you and your guests to solve the mystery at the Stargazer’s Manor!The Objective: Spend an evening working with your guests to solve puzzles unlock hidden clues and unravel the mystery of the Stargazer’s Manor. Will you and your guests be able to solve the mystery and save the astronomer before time runs out?
In Secrets the second co-design between Eric Lang and Bruno Faidutti players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.On your turn offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent in which case they score it or they refuse in which case the card returns to you and you score it. The game ends when a player has five cards after which the teams are revealed; the team with the highest combined score wins unless a Hippie has the single lowest score in which case they win.The interactions between the character cards are the spice of the game but since the abilities are discoverable during play the game can be taught in three minutes.
Includes 440 new Monikers cards which is the size of the original game (and four times the size of a regular expansion).The box can hold up to 2000 Monikers cards.The 2019 edition of Monikers: More Monikers has been condensed down to 330 cards and a normal sized box.
EAT YELLOW CIRCLE — do you mean pancakes? Or pineapple rings? Oh wait the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh is it maybe…a banana? Yes the answer is banana! One point for the Blue Team!In the communication game Word Slam two teams compete against one another simultaneously. In each round one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards each with one word on it: a noun verb adjective or preposition. A player can use as many explanatory cards as desired and whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins!
Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world or Cultists that want to bring the world to a disturbing end.The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.Before each round players receive a number of Investigation cards which they look at but then shuffle and put in front of themselves so they know what cards they have but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards and gather all unrevealed cards are shuffled an redistributed evenly among the players.Reveal Cthulhu and the Cultists win instantly. Reveal all the Elder Signs and the Investigators win. If you want to play multiple rounds (it's highly recommended) the losers in each game get Insanity tokens. Get three tokens and the night is over with the winner(s) being those most sane.Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.
In Crossing you have to collect gemstones but players make their choices simultaneously and not everybody will get what they want when desires clash — and even if you are lucky during the initial confrontation you aren't safe from the greediness of other players.Through bluffing and cunning you want to collect more gemstones than your opponents. To do this you place a set of cards side by side on the table with each card featuring a varying number of gems. When signaled each player simultaneously places a finger on one of the cards. You collect the stones only if you are alone on the card!The French version of Crossing includes rules for play with only three whereas the initial Japanese release of Xing included rules only for 4-6 players.
From the creators of Cyanide & Happiness comes a card game where players compete to finish an awful comic strip.The creators said:Someone on the Internet once told us that making stick figure comics is easy as hell and that we were ugly and stupid.They were right on all counts. So after crying for a few hours we created the Random Comic Generator which since its inception in 2014 has entertained millions with its computer-generated comedy.After a few weeks of playing with the Random Comic Generator we started to wonder if its hundreds of random panels might lend themselves to a card game where you compete against your friends to finish a comic with a funny punchline. So we printed out all of the RCG panels and started playing with them.Draw 7 cards. The deck plays the first card select a Judge to play the second then everyone selects a third card to create a three panel comic strip. The Judge picks a winner.The game includes a deck of 350 unique panel cards - that’s 15.4 million combinations of comics!
Create an instant party with HITSTER the music card game of the century! Listen to amazing hits of the past 100 years. Take turns in arranging the songs on your timeline in chronological order while taking a trip down memory lane. The first player to collect 10 hits is crowned the HITSTER!HITSTER is the perfect game for an evening with lots of laughing singing dancing and sharing memories. Simply open the box scan a song card and let the music do the rest to create an instant party. So what are you waiting for?Tip: add the Hitster tokens into the mix for an even more exciting game.—description from the publisher
From the co-creators of Secret Hitler & Better Myths: a Blade Runner-inspired five-minute party game for two players.Inhuman Conditions is a five-minute two-player game of surreal interrogation and conversational judo set in the heart of a chilling bureaucracy.Each game has one Investigator and one Suspect. Armed only with two stamps and a topic of conversation the Investigator must figure out whether the Suspect is a Human or a Robot.Robots must answer the Investigator's questions without arousing suspicion but are hampered by some specific malfunction in their ability to converse. They must be clever guiding the conversation in subtle ways without getting caught.Humans may speak freely but may find this freedom as much curse as gift. There are no right or wrong answers only suspicious and innocuous ones and one slip of the tongue could land Humans and Robots alike in the Bureau's Invasive Confirmation Unit. There alongside Investigators who make improper determinations they will await further testing ...—description from the publisher
Rating: 8.1 | Players: 4–20
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The Shut Up & Sit Down Nonsense Box is a standalone expansion for Monikers. It features 112 cards written by the folks at Shut Up & Sit Down.
For centuries the legendary wingaling dragon Trogdor the Burninator has terrorized the peasant kingdom of Peasantry with his scorching flames and greased-up beefy arm. Now he has descended from the mountains once again and will not stop until he burninates the entire countryside and all those unfortunate enough to get in his way!A cult of hooded creepos calling themselves the Keepers of Trogdor have devoted their lives to aiding the mighty dragon in his quest for total and complete burnination. That's where YOU come in!In Trogdor!: The Board Game you and up to five friends — or maybe people you just paid to come over — take on the roles of these acolytes of the Burninator each with their own unique abilities and magical items. Take turns guiding Trogdor on his destructive lost weekend around Peasantry. Help him avoid pesky knights and archers devour peasants burninate the countryside and of course the thatched roof COTTAGES!!—description from the publisher
TTMC is a mix of party and trivia games. Self-assess your knowledge from 1 to 10 on a variety of uncommon interesting and random themes!Be the first to reach the final card by answering the questions you chose. Each team will self-assess itself from 1 to 10 on a multitude of topics. Each grade has a more or less complex question: the higher the grade the more difficult the question. If you answer it right the team will go up the number of boxes corresponding to their self-rated score. For example if you answer correctly question 6 you will advance 6 boxes.It's funny accessible to everyone and there is plenty to play with: 540 cards and 4.019 questions with the added value of original cards to spice up the game.The goal of the game is to be the first to get to the end of the board by answering the questions asked.—description from the publisher
Build a Unicorn Army. Betray your friends. Unicorns are your friends now.Unstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns!Learn how unstable your friendships really are.You start with a Baby Unicorn in your Stable. SO CUTE!But don't get too attached because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect and each has a special power. Build your Unicorn Army as fast as you can or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck.—description from the publisher
Doodle Dash is a party game where the players draw the same word at the same time. It's a drawing competition where speed can beat skill so anyone can win! Win by being the fastest doodler but watch out – you only score if the guesser can actually tell what your drawing is!Each round one player is the guesser and all other players are drawers. The drawers try to draw a word as fast and accurate as they can. The guesser takes turns guessing the word for that round from each drawing beginning with the player who finished their drawing first. The player whose drawing is the first to be guessed correctly wins the round and the guesser and that drawer receive 1 point each.At the end of the game the player with the most points wins.—description from the designerAWARDS AND HONORS:2022/23 Norwegian Party Game of the Year WINNER 2022/23 Norwegian Party Game of the Year NOMINEE 2021 Golden Geek Best Party Game Nominee 2021 Dice Tower Best Party Game Nominee
Revealing the terrible artist in all of us players in Scrawl start off with a loaded phrase doodle it then pass it on. By the time your masterpiece of an OAP Conga Line passes through your friends' weird minds and wonky pens — and makes it back to you — things will have gone horribly wrong. Points are awarded for the most disastrous doodles and godawful guesses. Most grins wins.(Commercial reimplementation of the folk game Eat Poop You Cat.)
CrossTalk is the party game of subtle conversation in which two teams race to guess secret keywords. Each round teams select a clue-giver and those clue-givers are given knowledge of the same secret keyword. The goal of the clue-givers is to help their teammates guess this keyword before the other team.The round begins with both clue-givers writing a one-word clue to give their team in private. Then clue-givers will alternate providing one-word public clues to everyone — but there is a catch! After your team gives a public clue the other team — and only the other team — may attempt to guess the keyword. Clue-givers will need to use their private clue to provide context for the future. This will allow them to slip public clues by the other team.The round ends when one team correctly guesses the keyword or both teams run out of guesses. Each correct guess is worth 1 point and the first team to earn 5 points wins.
In Blood Bound a deduction game played in 15-30 minutes players assume the roles of members of two clans – the brutal animalistic warriors of the Clan of the Beast and the graceful deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks aimed indiscretions and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder?At the start of the game each player knows three things:Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this players need to attack negotiate and deduce with an attacked player being required to reveal information such as his rank or clan affiliation. Each player has an ability unique to his character and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds for example while the Guardian protects a player of the character's choice.In the end if you capture your rival clan's Elder you win – but if you capture the wrong vampire you've fallen into the enemy's trap and lose the game.
Each round in Tapple one player draws a topic card then starts the timer. In the next ten seconds that player must give a single word answer that fits within the topic press down the letter key in a special electronic device that corresponds to the first letter of that word and restart the timer. The next player must then think of a word for the topic that starts with a different letter press down that starting letter and restart the timer.If a player runs out of time they're out for the round. If only one player remains in a round they collect the topic card. If players manage to press down all of the letters before knocking all but one player out of a round the players reset the device draw a new topic card then start the timer again this time needing to give two answers for the topic – each starting with a different letter — within the allotted time. Whoever collects the most topic cards wins!
The world's first dodgeball card game. Collect cards. Play your hand. Throw things at your friends.Throw Throw Burrito is what you get when you cross a card game with dodgeball. Try to collect matching sets of cards faster than your opponents while simultaneously ducking dodging and throwing squishy airborne burritos. The cards you collect earn points but getting hit by flying burritos loses them. So clear some space and put away the antiques because you’ve never played a card game quite like this before.How it works: Place a pair of burritos on a table and draw cards. Keep your cards a secret. Rack up points by finding sets of three in the deck. Find matches before anyone else does. If someone plays Burrito Cards a Battle ensues. Steal points from your opponents by hitting them with squishy toy burritos. Declare war on your friends. Some battles only involve a handful of players. Others force the entire table to engage in a Burrito War. Duel to determine the winner. During a Burrito Duel two players must stand back to back walk three paces and FIRE.—description from the designer
You’re part of an internationally renowned group of billy goat criminal masterminds and you’ve just pulled off your greatest caper yet. Stealing the coveted golden hoof right out of the most secure bank vault in Barn City. Someone’s got to take the fall for it just make sure it’s not you. In Scape Goat everyone at the table is trying to pin a crime on the same player all while that player has no idea they’re taking the fall. The twist? That player could be anyone! Trade cards make deductions and figure out if you’re the scapegoat before the cops come after you!—description from the publisher
In each round of Krazy Wordz players have their own individual topic card not known to anyone else (e.g. something tiny or brand of chocolate bar) along with a few randomly drawn letters. They each create a word — or something resembling a word — from these letters then place their word in the center of the table and their card face down. Once everyone has finished shuffle the topic cards then reveal them all. Players then secretly vote on which words are associated with which cards scoring points when they guess correctly and when others correctly link their word with their card.
There’s gold in the Black Hills of South Dakota and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?In Deadwood 1876 you use cards from your hand to try to win Safes from other players. Safes contain Badges Gold or Showdown Guns. Near the end of the game players with Badges get extra turns. After the final turn the team with the most Gold will advance to the Final Showdown. There teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner!The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold or attack mislead frame abandon or banish your own teammates.Deadwood 1876 volume 3 in the Dark Cities series from Facade Games can have 2-9 players. Learn in 20 minutes play in 20-40 minutes.—description from the publisher
Ultimate Warriorz is a revamped version of Mad Arena from the same designer with enhanced and revised components and rules.In the game each player picks one of the included characters then either individually or in teams they fight it out in the small arena by carefully managing their action cards. After each player picks an action card in secret players act in order of initiative counting down from eight to seven to six etc. with a player calling out their action when their initiative number is called. (In the event of a tie you refer to values on the individuals cards to see who acts first.) Faster characters tend to be weaker but ideally they can get their best shots in first with dice being rolled to determine the results of various attacks.Each character card is unique with four characteristics important for attacks — melee attack ranged attack speed initiative — and each character has two unique actions to inflict on others!
Rating: 6.9 | Players: 3–8
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What are “Escape the Room” games?Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun’s version of Escape the Room allows you to bring all the excitement of these experiences into your very own home!The Mystery: The year is 1913 and you are the lucky winner of a free stay at Foxcrest Retreat where the famed Dr. Gravely has improved upon the latest in spa treatments and relaxation for those of high social standing. You take a long all-expense-paid train ride to the retreat. Upon your arrival however you and your fellow guests may find the health retreat is not what it seems...The Objective: Work with your guests to discover the dark secret of Dr. Gravely's retreat by finding clues and solving puzzles. But be careful...in the story the doors have shut and locked behind you. Will you and your guests discover the secret and escape the room before time runs out?
On your turn in Zum Kuckuck! you take one standing stick and put it on the nest. If both ends of the stick have the same color you may choose to lay an egg on it. Otherwise you take another stick whose top color is the same as the hiding color of the previous one up to three sticks. After laying an egg or putting the third stick with different colors your turn ends. There are penalties for a stick touching the ground or eggs falling from the nest.The first person to lay all of their eggs can then put the cuckoo on the nest and win the game.
Rating: 7.5 | Players: 1–5
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The game is a detective game where you get set of evidences and need to decide who is the criminal. You get set physical objects in combination with digital parts and use them for investigation. At the end of the process players need to enter the name of the criminal and it will be validated if it's correct. It's also possible to get hints which will help finding the right solution. Game can played in a cooperative mode as well as in a competition mode - players can split into teams and compete who is finding the criminal first.The game is designed as a realistic criminal case and requires investigations similar to those carried out by the Criminal Police in real life.—description from the designerIn unserem Spiel werden Sie als echter Detektiv tätig sein um den Fall eines verdächtigen Brands zu untersuchen der in der Stadt Adlerstein stattfand und zum Tod eines Bürgers führte. Wegen Brandstiftung mit fatalen Folgen wird ein Journalist angeklagt. Er sammelte zahlreiche Beweise mit dem Ziel seine Unschuld zu beweisen. Sie müssen ermitteln ob er die Wahrheit sagt und den wahren Verbrecher finden.Das Spiel ist als realistischer Kriminalfall ausgedacht und erfordert Untersuchungen ähnlich denen die von der Kriminalpolizei im wirklichen Leben durchgeführt werden.—description from the designer (German)
The unusual and asymmetric game Ladies & Gentlemen brings players into the world of glamour. In teams of two – one playing a man the other a woman – the players try to pull together the best-looking and most famous couple who will attend the big ball. The gentleman's duty is to make as much money as possible which the lady will then spend on jewelry clothes and exclusive accessories. Each team has its own action cards to carry out its tasks and the more that the players embody their characters – flirtatious fashion-obsessed ladies and rich arrogant pretentious gentlemen – the more fun and explosive the game will be!
Blockbuster is a movie game for anyone who has seen a movie and like all the best films it comes in two parts:In the Movie Buzzer Battle both teams are given a topic such as Movies with dogs. You start the 15-second timer yell out a relevant movie then whack the buzzer to reset the time. The other team is now in the hot seat and has to do the same. Whoever runs out of time hands the advantage to the other team which takes control of the next round: Triple Charades Jeopardy.In this round teams have to guess the movie while you act it use one word or quote from it. There is all sorts of strategy and stealing too.—description from the publisher
Your mission Martians is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken Cow and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota!In Martian Dice you will roll 13 custom dice in an effort to set aside (abduct) Humans Chickens and Cows. With each roll you must first set aside any Tanks representing the human military coming to fend off your alien invasion. Then you may choose one type of die to set aside as well - one of the earthlings to abduct or Death Rays to combat the military. At the end of your turn if you have at least as many Death Rays as Tanks then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn but if you manage to abduct at least one of each you'll score a bonus!With each roll you will ask yourself do you feel lucky?
Beasts of Balance is a game of strategy and balance in which you build a tower of animals on your tabletop then help them evolve in a connected digital world.A cooperative game for one to five players the aim is to make the most fabulous world you can by strategically nurturing and evolving your creatures and casting skill-based miracles - before your tower collapses.Players take turns to stack a set of beautifully made artifacts into a tower. As they're placed they pop onto the connected device's screen where they'll be seen to evolve and grow as players continue to make tactical choices over how they build.Our in-house designed technology uses a unique combination of sensors to recognize the pieces in play connecting to the device over Bluetooth to tablets and smartphones running iOS or Android.
From the first Stetson hat to the unveiling of the first iPad America's history and its popular culture have gone hand in hand. See if you can remember when the Red Sox traded Babe Ruth or when Lindbergh crossed the Atlantic. American popular history was never this much fun!Timeline: Americana takes the players through a historical tour of the popular history of the country. Each player has a hand of cards and they take turns trying to place those cards correctly into the growing timeline. Guess correctly to get rid of all your cards and win!Themes included are: Sports Events Music Inventions and Cinema
Mutabo resembles the creative activity that became known on BGG as Eat Poop You Cat : One player writes a sentence then passes the paper to the left where the next player will draw what they read then hide the original sentence and pass the paper to the left where another player will write what they see etc.The main difference is that in Mutabo there are cards with which players create the first situation that shall be drawn. One set of cards contains the beginnings of sentences the second one the end of sentences. Each player uses two of these cards to create a first sentence to start the game. A game round ends when the papers are full. Scoring is of lesser importance but can be done by voting for the funniest images/sentences that appear. There is a standalone expansion : Mini-MutaboA similiar game is Telestrations .
Deception. Deduction. Destruction.In Hail Hydra you and your friends team up as Marvel's S.H.I.E.L.D. heroes to save New York City! But wait — your fellow heroes may be villainous HYDRA operatives in your midst! Use social deduction to determine who is a secret HYDRA agent and who is truly loyal to S.H.I.E.L.D. If you succeed you and your fellow S.H.I.E.L.D. heroes will retrieve the Cosmic Cube from the Red Skull and save the city! If the city is destroyed HYDRA wins.UPC 778988554081
Each round in Blank Slate pick one of the 250+ word cue cards (which have 500+ total cues) and reveal it. Each player then writes the word they think best completes the phrase trying to exactly match another player's word without giving a single hint.
The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages themes props and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry?In the game each player will secretly be a Patriot Communist or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter Gaffer Director Actor Editor etc). These jobs will affect what kind of movie is getting made that round what cards are in players’ hands and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie.The added cards will be shuffled one will be removed and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie.Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone but you may say whatever you’d like about the cards you put into a movie or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However if you are a Communist or the Rising Star lying will often help you accomplish your goals since the majority of players will be Patriots.That’s a wrap. Most players get the hang of the game after only a few minutes. So let’s go make some movies but be careful who you trust!Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692 Tortuga 1667 Deadwood 1876 and Bristol 1350.You can follow the Kickstarter at this link: https://www.kickstarter.com/projects/travishancock/hollywood-1947-a-movie-making-game-of-strategy-and-deception-description from publisher
Pop open the tube and start chucking dice with family and friends! In Chicken! players will be rolling dice each turn—pressing their luck to score more Chickens while avoiding those foxes.On a turn a player must choose to roll all the dice passed to them or Chicken Out to roll fewer dice. Players will score points from the Chickens they roll but they will bust (and score no points) if 3 or more foxes appear across their dice.For each Egg symbol rolled a die is hatched from the Coop and then the active player will choose to reroll all of their blanks eggs and newly hatched dice or they may score their points and pass the dice to the next player. If a player chooses to Chicken Out at the start of their turn they lose a point for being a chicken but they get to place all Yellow and Orange dice back into the Coop.The first player to reach 25 Points from their Chickens wins the game!—description from designer
Twin It! challenges you to spot pairs of cards on the table as quickly as you can. To set up the main game shuffle the double-sided cards then give each player a similarly-sized stack. Players take turns revealing cards and placing them on the table leaving all cards visible. As soon as someone spots matching cards they place a finger on each card then claim the pair leaving them in a stack beside themselves. If another card of this type appears anyone who fingers the twins claims all of those cards! Be the first to claim five twins to win.You can also play Twin It! as a team game. When you spot twins you place your finger on one of the cards and hope your teammate can finger the other before an opponent does or else the opponent claims the twins instead of you!Twin It! can also be played with the cards being held in hand facing away (and toward) each player.
Richard Garfield introduces Hive Mind™ a party game that rewards thinking alike and there are no wrong answers! Gather 3-12 friends and family then choose and ask questions everyone might answer the same because thinking differently might send you right off the board! What are 3 unusual pets? What are the 4 best ice cream flavors?In Hive Mind™ players answer trivia and opinion questions trying to match their answers with other players scoring points for each match they achieve. They don’t have to be correct! They just have to be the same as what other players think. Each round players will roll the die to determine how many lowest scoring answers move down the player board. Then a question will be asked and answers given and scored. Once one or more players moves lower than level six they are eliminated from the Hive Mind and everyone else wins!
In this game the players are corrupt politicians with the goal to grub as much money as possible. One player distributes money from the treasury. After intensive negotiations the players vote. If a majority votes against the proposed distribution the current president has to resign and another player becomes president. Besides voting the players can also blackmail and bribe each other.
Rating: 7.7 | Players: 4–5
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The scariest boardgame out there….based on the horror storytelling & experience trend.Solve the murders prevent your own! Growing up at Crafton Mansion you and your cousins lived out easy childhoods. But one fateful night everything changed when your parents were all burned alive. The horrible events had left you orphaned and so terribly traumatized that you are unable to remember anything that happened that night. Now fifteen years later you and your cousins are reunited at Crafton Mansion by one of your cousins Johnny but Johnny is nowhere to be found. All you find is a sinister message on the wall written in blood: Welcome back....—description from publisher (translated)You were enjoying a carefree childhood with your cousins at Grafton Manor. But a fateful night changed everything: Your parents were locked up in the garden shed and burned alive. You don’t have any memories of what happened that night. 15 years later you meet up with your cousins again at Grafton Manor. In a letter your oldest cousin Johnny asked for help to solve the murder case. However when you arrived you couldn’t find him anywhere. You only find a message on the wall written with blood: Welcome back! The Nightmare adventure thriller is guaranteed to send a chill through your bones! You’re on the search for the murderer who killed your parents. Find the perpetrator otherwise you’ll be in trouble! Nightmare - The Thriller Game is played with an app that guides you through the terrifying train of events. The game also comes with character and story cards that provide information and clues. When the power fails you have to put a blindfold on and wait for instructions. Be prepared for nerve-wracking events that change everything!A thrilling real-time game from the creators of Escape Room. The game is designed for 4-5 players aged 16 and above and takes approximately 2.5 hours to complete.
A crime was just committed! The victim is unable to speak — but they can draw and in doing so they will ideally help the inspectors guess who in the vast crowd is the criminal! This shifty character will do anything and everything to cover their tracks though so will you be able to stop them before the last message?In Last Message the victim of the crime gives clues over four rounds to help the detectives determine the identity of the criminal. To give clues in a round the victim has 30 seconds in which to draw and write in a 3x3 grid — but before handing over these clues the criminal can erase part of these drawings.If the criminal is not identified by the end of the fourth round they win the game; otherwise the detectives and the victim win.
Sounds Fishy isn't about always knowing the right answer — it's about being able to spot the fake ones. It's like a mix between The Chameleon and Balderdash.Sounds Fishy is the party game full of strange questions and even stranger answers.Pick up points by eliminating the fake answers that have been invented by the other players — but be careful! One of them has given you the real answer. Accidentally choose it and you’ll lose all your points and your turn.Think you can tell which answers sound fishy? You’ll need to think on your feet get creative and push your luck to win the game where everyone has an answer for you.
Based on the wildly popular new form of live action gaming in which a group of people gets locked in a room and has to solve puzzles in order to escape Escape Room In A Box: The Werewolf Experiment has all the excitement of the “room” crammed into a box so players can have the same immersive and challenging experience in a one time play table top game in the comfort of their own home (and for a lot less money!).In Escape Room In a Box: The Werewolf Experiment a group of two to six people has only one hour to work together in order to find clues solve puzzles and crack the codes that will unlock the antidote and keep them from turning into werewolves!
The party game Hitster in a new edition this time with the summer hits of the past decades. Place the cards sequentially on your music timeline in the correct chronological order. This edition can be used as a standalone game or combined with any other Hitster editions.
One day Coyote crossed the river with his friends but he was carrying too many things and almost drowned before Bear pulled him out of the water. Poor Coyote had lost everything.They sat down by a fire to dry off and rest. Coyote became jealous of the other animals because they still had all their things so he challenged them to a bluffing game to win their belongings. The other animals agreed to the challenge as they thought Coyote would never win. After all he is known to never tell the truth — but in this game everybody has to lie because no one knows the truth...In the bluffing game Coyote you always see the cards of the other players but never your own. When it's your turn you must announce a number that is less than the total of all the cards in the game yet higher than the previous number given. Alternatively you can challenge the number previously announced. Finally when all the cards are revealed you'll see who has the cunning Coyote on their side.Coyote is in the same game line as Spicy with the game box and card backs being decorated with a special metallic print in copper. As in the tradition of the Northwest Coast Tribes copper is a symbol of prosperity and cultural wealth.The artist Zona Evon Shroyer (Yupik Alaskan Native) is a master of the traditional Northwest Coastal art whose richness of detail and complexity requires years of study and practice. For the cover illustration of Coyote she designed a modern silhouette for the coyote which she then filled in a classical manner with other animal motifs: turtle beaver and bear — the animals that he is sitting around the fire with and playing a game in our little story.—description from the publisher
Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team's resources together to seek out the master word!Master Word is a co-operative word-based deduction game in which players have to work together to try to find a secret word from a single starting hint.Each game a guide selects a card looks at the master word then shows the other players (seekers) the starting hint. The seekers then have 90 seconds to discuss and each write a clue on a card which they place in a row. Once this is done the guide places a number of tokens at the end of the row equal to the number of clues that are on the right track toward the master word. The only catch: The seekers don't know which clues the tokens refer to!If the seekers write the master word on a solution card before the end of seven rounds everyone wins! If they fail to do this or if they accidentally write the master word on a clue card everyone loses!
Stay alive gain a fortune...Dead Last — originally known as Tontine — is a social collusion game of shifting alliances betrayals and murder for profit in which players must conspire and vote upon whom to kill each round. Any means of overt or covert communication is allowed — a glance a nod pointing under the table flashing a card anything – but make sure you don't tip off the target or they could ambush you instead! In the end one or two players will remain either claiming all the gold or squaring off in a final showdown before starting the next round of play. The first player to score 24 points of gold wins.Thematically the inspiration for the game is one of the oldest pulp fiction/detective novel tropes: the Tontine a financial investment that accrues but pays out only to the last surviving member of the group. This practice is now largely illegal as it famously had the tendency to lead to murder.But it is the subtle art of communication that delivers the fun of the game and you conspire with each other. If you are the target of the most votes you're dead and if you did not side with the popular vote you are also dead so you constantly have to stay informed or deceive your target to band together without letting the target know. Wink smile kill — that's the whole game. As soon as someone asks Hey wanna play Dead Last? the game has already begun — and if you don't know who the target is it very well could be you...
The witch needs guinea pigs to try her new potions and you her loyal goblin minions have been designated as forced volunteers for this occasion. It's not as terrible as it seems; okay some of those potions may have a deadly effect… But the witch always generous has promised that one of you will leave unharmed as a reward for her cunning for her instinct and because someone will have to clean everything in the end...In this party-goblin of 4 to 10 players from 8 years of age and with a duration of approximately 15-20 minutes we will have potions spells antidotes goblins and above all MANY LAUGHS!—description from the designerLa bruja necesita conejillos de indias para probar sus nuevas pociones y vosotros sus leales esbirros goblins habéis sido designados como voluntarios forzosos para esta ocasión. No es tan terrible como parece; vale puede que algunas de esas pociones tengan un efecto mortal… Pero la jefa siempre generosa ha prometido que uno de vosotros saldrá ileso como premio por su astucia por su instinto y porque digo yo que alguien tendrá que limpiarlo todo al final.MAL TRAGO es un party-goblin para grupos de goblins de 4 a 10 goblins a partir de 8 años de edad goblin y con una duración de 15-20 minutos. Pociones conjuros antídotos GOBLINS y sobretodo ¡¡MUCHAS RISAS!!—description from the designer (Spanish)
Is a microwave more important to humanity than diapers? How differently does a rocking horse move compared to a windshield wiper? And don't a pizza cutter and a unicycle look similar in some way?Your goal in The Same Game is to help your fellow players avoid falling into a trap. To set up choose a difficulty level (1-4) then randomly choose the 6-9 category cards (e.g. length material price movement duration of use etc.) and lay them on the table. Each player secretly draws a number tile from the bag — from 1 up to the number of categories — returns this tile to the bag then writes this number on their player board. (More than one player might have this number.) Finally place a number tile next to each category and deal each player a face-down object card.After looking at your object card think of an object that's as similar to your card as possible in your trap category that is the category next to the number you wrote down. If your trap category is price for example you want to write down an object that costs the same as the object on your card but is as different as possible in every other way.Players then take turns being the active player. When you're active you reveal your object card and written word...then say and do nothing. Everyone else then discusses which categories to reveal one by one. The more categories they reveal without hitting your trap category the more the team scores!After everyone has been active player once (or twice with 3-4 players) the game ends. How well did you score as a team?
A mini table top version of Mölkky made in eco-friendly wood and great for indoors.The players use a wooden pin (also called mölkky) to try to knock over wooden pins (also called skittles) of almost similar dimensions with the throwing pin which are marked with numbers from 1 to 12. The pins are initially placed in a tight group in an upright position. Knocking over one pin scores the amount of points marked on the pin. Knocking 2 or more pins scores the number of pins knocked over. After each throw the pins are stood up again in the exact location where they landed. The first one to reach exactly 50 points wins the game. Scoring more than 50 will be penalised by setting the player's score back to 25 points. A player will be eliminated from the game if they miss all of the target pins three times in a row.
Prepare to GUSH about your CRUSH!Look into your heart and choose your favorite Crush then guess who your friends are crushing on in this totally timeless fantasy dating game! Uncover sweet and strange secrets about prospective Crushes while navigating hilarious relationship milestones that will leave your feelings reeling as you play. Only by correctly predicting who makes your friends swoon will you live happily ever after with your own Dream Crush!Inspired by the classic dating games of the past half-century or so Dream Crush was brought to life by Found Footage Fest cofounder Nick Prueher with graphic design by Chris Bilheimer and the Mondo team original artwork by We Buy Your Kids and incredible photography by Carli Davidson featuring a gorgeous cast of Crushes.The game is played over five rounds: in each round a Milestone Card with steadily increasing impact is revealed (ex: “They ask you to be on their bar trivia team” or “You must co-sign a lease with one Crush”. Next a Secret about each Crush is revealed lending insight into their unique personalities and lifestyles.Each player secretly chooses a Crush to embark upon the Milestone with writing it on their scorecard while also predicting who their friends will pick. Once everyone has recorded their answers players take turns revealing their choices often engaging in passionate table-talk defending their decision-making process (which becomes more agonizing as the rounds pass).All correct guesses count as points toward a total that will determine the winner at the end of the game.-description from publisher
This is the family sized (4-6) player version of Telestrations. Gameplay alternates between drawing an image based on your given word or guessing a word based on the image you've been given. The humor starts to come out when people misinterpret what they had and the results become more and more outrageous. Its like the old game of telephone with illustrations hence the name.From the publisher: The Telestrations Family Pack is perfect for families or small groups of friends. Make hilarious memories with the ones you love or start all new friendships with the perfect ice-breaker game.Includes: 6 Erasable Color Coiled Sketch Books 6 Dry Erase Markers Over 800 total words & phrases to sketch & guess 3 Clean up cloths 1 Die
Get ready to spin the disco ball and dance to the beats in Hitster Bingo! Use the disco ball to determine the category then scan the card and let the music play. Guess the decade recognize the singers or bands decide on the exact year or indicate whether the song was released before or after the 2000s. The first person to complete a row or column with the four different categories will be crowned Hitster Bingo champion!
Your old favorite book is now your new favorite game! In Bring Your Own Book players take turns drawing prompts from the deck then race to find the best phrase in their own book that satisfies the prompt. What's the tastiest “name for a candy bar” in that history textbook you're reading for school? How quickly can you find “lyrics from a country western song” in your dog-training guide? What kind of “advice for graduating seniors” will appear in your anthology of limericks?In more detail everyone has their own book and sits in a circle. The cards are placed face down and the starting player has a one-minute timer. The starting player takes the top card off the deck picks a prompt and reads it aloud. Everyone except the Picker searches their book for text to match the prompt sequential text of any length: a single word half of a sentence a whole sentence multiple sentences etc.The first Seeker to find matching text announces I've got it and starts the timer. When the timer runs out (or every Seeker announces I've got it) each Seeker reads what they've found. Seekers who didn't find text in time open to a random page and read a random sentence from it. The Picker chooses their favorite submission and awards the card to that Reader. After each round the person to the left of the last Picker starts the next round. Once any player holds three cards everyone passes their book to the player on their left. This happens any time a player reaches three cards during the game. Thus it can happen as many times as there are players.The game proceeds until one player has collected the required number of cards and wins: with 5-7 players the first to 4 cards win; with 3-4 players the first to 5 cards win.
Pluckin' Pairs embodies the same spirit as the classic party game Compatibility in that you want to match images with other players in order to score points but the game play is more free form with everyone competing individually instead of in teams.At the start of a round eleven images are laid out on the table. All players secretly pair off images – say coins and a manhole cover because they're both round or a mirror and a building because they both reflect light – and write these pairs on their player sheet. One image will be leftover as the outcast.After everyone has finished you compare your pairs with those of other players. If no one – or conversely if everyone – created the same pair as you you score no points for that pair. If only some of the players created that pair each of those players scores as many points as the number of players who record the pair. (You can optionally compare outcast images as well scoring points based on who had the same outcast as you.) The player with the most points after a certain number of rounds wins.
Recipes for Disaster has everything beginners need to play their first game of Exploding Kittens. For more experienced players it’s got all the best cards from our expansions as well as Recipe Booklets used to unlock over a dozen brand new game modes.
In the first course it was definitely in the soup. After that it's not as clear. Perhaps in the Béarnaise sauce?Regardless two things are abundantly clear: someone is poisoning the guests at this party and the wine that is being poured may be the last you ever taste.In Vino Morte is a tiny little bluffing/deduction game.In the game the dealer will choose and distribute wine/poison cards and each player has an opportunity to keep theirs and drink it or swap with another player. It's quick fun and sneaky and works with a large group.
Monikers: Shmonikers is the first expansion for Monikers. It features 112 new names and rules for adding additional rounds to the game. It can also be played as a standalone game.
Rating: 7.3 | Players: 2–10
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Don’t Get Got is a game of secret missions for 2-10 players and it takes place while you go about your day. Perfect places to break outDon’t Get Got would be living with housemates at work on holiday at parties even at gaming conventions.Each player gets 6 unique secret missions that involve getting another player to do or say something specific. The first player to complete 3 missions wins.In this special edition the team at Shut Up & Sit Down has teamed up with Big Potato Games to create a brand-new edition of with 120 new missions and an aggressively orange colour scheme.Also included in this Shut Up & Sit Down Special Edition are 10 plastic wallets and 1 collectible sticker.If you already own Don’t Get Got this box will work as a very generous expansion doubling the amount of missions in the base game and letting you play with up to 20 players.
• In which year was Close Encounters first in theaters? • Which state gets the most snow each year? • How many albums has Madonna sold?It's likely that you don't know any of these facts but you might have a rough idea and that's good enough because America is a party game in which being close counts. And what if you have absolutely no idea what the answer is? Take advantage of your friends who do know. And if you realize that no one (including you) seems to know what the answer is you can bet against everyone!In America each player uses their knowledge of pop culture food products games sports and United States history to score more points than their opponents. If your opponents know something that you don't you can leverage their knowledge to your advantage scoring more than them with clever play. The cards have full color clues to help you as well as interesting factoids for every question in the game. With almost one thousand questions covering more than three hundred topics America will be a favorite for family and friends for a long time!
As an apprentice Ninja it’s time for you to show all your skills in challenging and exciting tricky trials. Will you be quicker stronger smarter…. or simply more concentrated than your opponents? Your training alternates collective trials and duels in a series of varied tests drawn randomly. But whether you are challenging the whole group and head-to-head with another ninja there will be only one rule: be the best at your trial! For example try to be the first player to place a Ninja meeple on each of your fingertips! Try to guess how many ninjas your opponent put in the box just by shaking it! Be the quickest to assemble 5 wood logs vertically! Be strong enough to collect points depending on your score but be also strategic enough when you bet on the winner of each duel! Ninja Academy is a hilarious fast-paced and highly replayable new dexterity game!—description from the publisher
Roll the cubes begin with Far far away... start with the first symbol to grab your attention and tell a story that links together all nine face-up images. There is no wrong answer as the goal is to let the images spark your imagination.Rory's Story Cubes: Voyages – a pocket-sized set of nine cubes depicting 54 icons to inspire epic adventure – is the second expansion set for Rory's Story Cubes while also being a standalone item. Made to the same high quality as the original set the cubes are inked in dark green to allow for easy sorting if you choose to use more than one set during play.As with Rory's Story Cubes you can play Voyages as a game for one or more players as a party game for three or more or as an improv game in which each player contributes part of the story picking up where the last one left off. Win award points for speedy delivery inventiveness imagination drama and humor.Integrates with
Lately it feels like we’re all just dinosaurs trying to avoid the falling meteors. In this game you’ll try to dodge all of life’s little disasters. You might fall into a pit of hot lava or get ghosted by your dino date but the dino who survives it all wins the game!In Happy Little Dinosaurs the first person to reach 50 points or be the last Dinosaur standing wins the game! During each round you’ll flip a Disaster card featuring a Natural Predatory or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster.You will work to avoid all of life’s little disasters and laugh as they happen to your friends. If you collect 3 Disaster cards of the same type OR 3 different types of Disaster cards you will be out of the game. Point cards feature weapons trinkets and good luck charms that you use to collect points and avoid disasters. Each card has a point value between 0 and 9 that you will use when scoring a round. You can use Instant cards at different points during the game to tip the odds in your favor or save your Dinosaur from certain death.Player boards include your Dinosaur's traits an Escape Route you use to track your score and a Disaster Area where you will collect Disaster cards. You'll move your Dinosaur meeple along the Escape Route on your player board to track your score. Will you successfully dodge the disasters or get eaten by a prehistoric whale? Only the cards can decide.- description from the publisher
Description from the publisher:You’ve spent all day dealing with meddlesome adventurers slaying your monsters and taking your stuff. Now it’s high time you kicked back for an evening at the Black Dragon Depths the Undercity’s counterpart to The Red Dragon Inn. And wouldn’t you know it your wicked “arch-colleagues” have had the same idea!Drink gamble and roughhouse with your frenemies. Just remember to keep an eye on your gold because your tablemates will be trying to take it from you and if you run out you’ll be spending the night wandering the dungeon. Oh… and try not to get too beaten up or drunk because these cutthroats won’t hesitate to keep the party going without you – after looting your body for gold of course!This standalone game is fully compatible with all other Red Dragon Inn expansions. In addition it includes rules and components for the following game mode variants:• Dungeon Events: The new Dungeon Event Deck adds zany new events that’ll be sure to spice up your time at the tavern or kill you all trying! • Boss Battle: Choose a villain ramp up their power level with Boss cards then play in this ruthless all-versus-one mode! • Team Games: In addition to Boss Battle this game includes rules for other team variants including Two-Headed Dragon and Leaders and Lackeys. Daareka the MindbreakerDaareka earned her title by breaking the minds of “lesser creatures” – her term for “everyone other than me”. She insists that you are having a good time even though you’ve been buying all of her drinks and haven’t won a hand of cards yet. And anyway it was your idea to come down to the tavern tonight… wasn’t it?The Bad: This femme fatale makes sure you make all the right choices in life.The Worse: She’s the one making the decisions for you.Baron von VlazloVlazlo is an ancient vampire – a super-strong sanguinary shapeshifter. However he also has a quick wit and jovial nature which make him the enthralling unlife of the party! Avoid his amiable charm or you could find yourself down a pint or two!The Bad: He’s not looking for a pint of ale.The Worse: “Don’t vorry. It’s joost a nibble.”Amundyr the CursedAmundyr’s mummifying curse of undeath came from a desperate – but successful – effort to defend the ancient world from an endless stream of demons and dragons. These days she takes on the far more mundane task of defending her tomb’s treasures from an endless stream of pesky adventurers.The Bad: Her pet scarabs help her take care of those greedy dungeon-delvers.The Worse: Those scarabs can give you a bad case of mummy rot. Torglesnarf Duncleton First of His NameThe self-proclaimed “King of All Goblins” Torglesnarf has reigned over his relatively minor brood-clan with the ironclad fists of the minions he pays liberally to make sure that nobody else more qualified takes his throne.The Bad: Torglesnarf isn’t particularly intimidating or powerful.The Worse: He is however clever enough to hire thugs who are!You Get:4 new character decks Special Boss Battle cards for each character Vlazlo’s form decks Oversize Dungeon Event deck Fortitude and Alcohol Content markers Gold pieces and other tokensIncludes player mats and deck dividers that are compatible with The Red Dragon Inn 5: The Character Trove!
La Morada Maldita is the story of a ancient gem-collecting explorer who dies. The villagers inherit all the gems. A weird magic emanates from a large purple jewel... do you dare to take it? You shouldn't but it's so pretty...Each player is placed on the table with their challenge cards face down in front of 65 gems of various shapes and colors including a large purple gem.All at once will turn over their first card which corresponds to a specific gem. You have to find it and pick up the next one and so on until a player is the first to get all the gems that his cards have. And that player will have to take the great purple jewel.Each player checks his mistakea taking each correct card to his victory point and each incorrect card is discarded. Those that have not been completed will remain as a bonus for the next round.The player who got the purple jewel will receive a curse card and play the next round with a handicap. If the event variant is also added ... the game becomes very crazy with players having to do real tricks with their bodies.Don't miss out on the gems!—description from the publisher (translated)La Morada Maldita es la historia de un pueblo que recibe la herencia de un anciano explorador recolector de gemas. Una extraña magia emana de una gran joya de color morado... ¿te atreves a cogerla? No debes pero es tan bonita...Cada jugador se coloca en la mesa con sus cartas de reto boca abajo delante de 65 gemas de distintas formas y colores incluida una gran joya morada.Todos a la vez darán la vuelta a su primera carta que corresponde a una gema concreta. Hay que buscarla y levantar la siguiente y así todos hasta que un jugador sea el primero en conseguir todas las gemas que dispongan sus cartas. Y ese jugador tendrá que coger la gran joya morada.Cada jugador comprueba no haberse equivocado llevándose cada carta correcta a su reserva de puntos y cada carta errónea se descarta. Las que no se hayan terminado de conseguir se quedan de bonus para la siguiente ronda.El jugador que consiguió la joya morada recibirá una carta de maldición y jugará la siguiente ronda con un handicap. Si además se añade la variante de eventos... el juego se vuelve muy loco teniendo los jugadores que hacer verdaderas virguerías con su cuerpo.¡No te quedes sin las gemas!—description from the publisher
In the trivia game iKNOW you get to test what other players know while trying to score for yourself. The game includes 1,600 questions in four categories and each question comes with three hints at three levels of difficulty that reveal the answer piece by piece. Do you think you'll know the answer first – or should you let other players give the question a try?iKNOW also includes a betting element that gives you a chance to win no matter how much – or how little – you know as long as you know who does or doesn't know. Do you think that your friend knows his sports forwards and backwards? Do you know that geography is your spouse's worst stumbling block? Place your bets for or against your friends and collect the winnings.
The Key is missing and it is up to the players to find it! The team leader tries to communicate with the other players proposing clues by indicating their degree of affinity — strong medium/weak — with the object that the team must find. With good team-play the other players remove the wrong cards step by step until the Key is all that remains. Removing the Key results in instant defeat so be careful!One Key is a family game for all kinds of players a light game that offers a co-operative experience based on the association of ideas and deduction. All the objects are like little universes of their own. Find the right one to solve the enigma! One Key is best played with an app with a three-minute timer and background music to add tension to your games.—description from the publisher
You know how to draw? Good then PIX is a game for you as it offers a new challenge: drawing with pixels!You don't know how to draw? Good then PIX is a game for you as you'll draw just as well as anyone with pixels!That's the publisher's come-on for the party game PIX in which your drawing skills will be put to the test. During set-up you'll receive a magnetic board twenty black square pixels and one red pixel; one or two other players will have the same color magnetic board as you. On a round the players holding one color of boards will be challenged to create a pixellated image of a secret word.Once the drawing time has run out each player will reveal her artwork in the hopes that someone will guess what the image is. Both the correct guesser and the player who created that image score points – but here's the catch: Drawings are revealed according to the number of pixels used so the fewer pixels you use the more likely you are to show your image first but the less likely other players are to guess what it is. Well maybe – perhaps you're an 8-bit wizard and others will decipher your creations instantly...
A fast-paced social deduction game for 4-8 players in a fantasy themed world.Play either as one of the normal sleepyheads dreaming about the taste of delicious cheese in tomorrow's meal OR as the thief trying to steal away the cheese for his own belly. As a thief clever enough you might have to make a cut to your fellow minions so as to sneak away successfully.No moderator. No player elimination. No set pattern.Cheese Thief is different from other similar games in social deduction genre in that it uses die-face combinations in its core mechanism to provide countless replayable scenarios.One night phase to setup. One die-face to provide genuine information. One vote down to decide who gets the cheese in the end.—description from the publisher
Face off in a stealthy competition of covert communication. Use a wink to signal that you have a delivery for another spy then await their eye-shift that indicates the rendezvous location. Be discreet – if anyone intercepts you the mission is blown!
In Trial by Trolley one player acts as the Trolley Operator and must choose where to send a murderous out of control trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley.Each round one player will act as the trolley conductor. This person will be the judge and will choose which track the trolley will murder.Each other player is divided evenly among teams and each player(s) will have a role for the round.To begin one player will draw 3 angelic tracks choose one to play to the table and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks and choose to add one to the opposing teams track attempting to sabotage them and spare their own tracks. Finally player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks to sway the judge or they may play on their opponents to further sway the judge into murdering their opponent's track.The judge will ponder this conundrum and eventually decide to murder one track. The track that was spared is the winner for the round!Play continues for a number of rounds pre-determined by the number of players at the table.Trial by Trolley is a game for 3-13 players and plays in about 30-90 minutes.—description from the publisher
Drug use personal demons wild episodes and more. Side Effects is a take that card game where players race to treat all the diseases in their psyche with medication and therapy.Players start with four disease cards dealt face up in front of them (their psyche) and then four cards in a concealed hand. Players take turns picking up cards from the deck and trying to find the right drugs to treat their diseases. A drug card will treat a disease but also leave the player open to receiving new diseases (of that drug's list of side effects) from other players.Each disease card has a unique punishment written on it and episode cards will trigger these punishments. Play an episode card on another player to hinder them or help yourself.The game is over when one player treats all of the diseases in their psyche.
Ravine is a strategic and cooperative survival card game. You and your friends survived the plane crash but will you survive the night? Work together to forage for food craft a fire and build shelters but be wary: every step you take in the ravine could be one step closer to madness.During the Day players risk their hearts to leave camp and forage for food and supplies. Before sunset players work together share what they found and craft supplies. If you prepare well enough you may survive the Night.Be prepared for more than just bumps in the night. Weather animals and other wild things will put you and your team to the test. BEWARE: Fall below two hearts and you will go mad.Lose all of your hearts to risk or the elements and you lose the game. Survive all of the Night cards in your deck and you win.
Who stacks up cups and plates to wobbly heights? Who will start sweating when the other players push the dice towards them? And whose paws will stay calm in Paku Paku a swift dice-rolling game for 2-8 pandas who are hungry for victory?
Ancient sorcery dark omens and endless curses — you will become one of the adepts of the dark magic of the Egyptians or a follower of the ancient art of the Badly Dead Druids or an arcane sorcerer of Vudù rituals! Prepare yourselves for the biggest dispute of black magic ever. The Vudù tournament has just begun!In Vudù the players act as the most wicked and malicious sorcerers of all time and they want to use their curses and black magic to make the lives of their enemies impossible to prevail over them! Each turn you roll five dice collect your ingredients then choose whether to take new cards take new items or cast a spell. Each spell has a powerful and tricky curse attached to it that forces your target to play in a specific way for example talking with his tongue out for the rest of the game or using only a single hand or running around the table each turn. Each curse grants you points when you cast it and many more points if your target forgets to obey it or becomes too exhausted to continue. Collect as many malediction points as you can to reach the final tile of the scoreboard before anyone else!
Experience the excitement of gold fever in a highly portable press-your-luck game in which you don't need a table to play.Whoever first draws five gold nuggets out of their bag in Gold Fever wins the game — but if you keep digging gold for too long you risk drawing so much gravel that you may lose it all! Gold Fever offers fun decision-making with an immediate payoff in a short playing time.The game contains 5 cloth bags and 95 oversized gem pieces. It is dead simple to play and includes four variants to mix up the experience.
A fun co-op game! For each theme (funny or surprising) each player has to invent a response. But the intensity of the answer has to correspond to his secret number. Then if the Cap’ten puts the answers in the correct order the team wins!There are always 10 good reasons to say stupid things! A fun entertaining cooperative game!For each theme each player has to invent a response and say it. But the intensity of the answer has to correspond to his secret number from 1 (in blue) to 10 (in pink). Then if the Cap’ten puts the answers in the correct order the team wins! Size doesn’t really matter but there are 500 themes!This game is the adult version of the famous Top Ten! Same principle but hot themes!EXAMPLES : - Find a place to have sex in the room you’re in. From the least comfortable to the most comfortable. - The helicopter is dropping humanitarian aid packages. But Roger got mixed up: what’s in the boxes? From a disaster to a nice surprise. - You ate magic mushrooms. What do you see around you? From a little hallucination to the trip of the century.
My Favourite Things first released as 曖昧フェイバリットシングス (Eye My Favorite Things) is a trick-taking party game in which you don't know the value of your cards and instead you get to know your fellow players.In the game you present your neighbors with a category and ask them to write their five favorite things (and one least favorite thing) in that category on their cards. You then use these cards to play a trick-taking game with all other players with none of you knowing the true value of any card played until the end of each trick. Your neighbor's preference rank is the card's strength. Card 1 is highest and 0 is lowest but if 1 and 0 appear in the same trick 0 wins.Because you are playing with someone else's favorite things each trick provokes unique insights into your fellow players and sparks interesting conversations. Does Paul like Power Rangers more than Anthony likes Banana Milkshake or Archie likes Italian Disco? These are the deductions and judgement calls you'll need to make in My Favourite Things.
Speeding through space Burke's Gambit is a rugged company freighter on an extremely important mission with its seasoned crew being tasked with finding powerful alien technology. What the crew finds instead is something they never expected: a dangerous parasitic organism has somehow made its way into the ship and inside the body of one of the crew members!Just as the bio-organism contamination alarm goes off one of the crew members seizes the chaotic moment and sabotages the freighter's engines. The ship its crew and the parasitic organism are all on a collision course with planet Earth where further contamination of the world's population awaits.Which of the crew are dedicated company personnel wanting the alien organism to reach Earth? Which are just crew wanting to identify the infected crew member? Most importantly which member of the crew is infected?! Join the crew of Burke's Gambit on a wild space adventure with hidden affiliations and a hidden infected player.In Burke's Gambit players take on specific roles of Captain Marine Comms Officer and more as they take turns and roll a die. The possibilities of the die include damaging another player healing themselves looking at a crew affiliation card or even scanning a player's diagnostic card. But if you roll an engine power up you hasten the ship's arrival to Earth. When Burke's Gambit reaches Earth a vote must be held to eject someone from the airlock (assuming anyone's left)!
All the heroes have (finally) turned in for the night so it’s time to kick back with a mug of ale a fist of dice and pouches lined with adventurers’ gold! The Wench joins the party at The Red Dragon Inn and she’s bringing the rest of the tavern crew—Jasper the Bouncer Molly the Stablehand and Warthorn Redbeard—with her!The Red Dragon Inn 7 is a new 2-4 player standalone expansion to The Red Dragon Inn series of games. In this game you and up to three of your friends will play as the staff of our beloved tavern enjoying the night after all the adventuring patrons have passed out in their rooms (or stables). Of course this won’t be a quiet night of relaxation! Gamble brawl and drink the night away as you prove you have what it takes to keep up with the heroes you handle night after night. The Red Dragon Inn 7 can be combined with all of our previous releases letting you mix up the characters (and the mayhem) for games with four or more players!The Collector’s Edition includes content not found in the standard Kickstarter edition:- Ettinbrau - The Good Stuff! (*) - Half-Ogre Brew (+) - Iron Guts Lager - Ozrik’s Powerale (+) - Purified Potent Pixie Power Punch (+) - Wizgille’s Phenomenale (+) - Ye Olde Drink ’n’ Dice (*)(*) Also in the Kickstarter Edition. (+) Previously released.
Forgetting something you saw only seconds earlier is one thing; remembering something that has never happened is the opposite experience. Both of these feelings come together in Déjà Vu with players reacting to cards as they pass to grab repeated objects.In more detail the 36 object tiles are spread out around the deck of cards. These objects are each pictured on cards in the deck exactly twice. The cards in the deck are revealed one by one and if you think that an object on a card has appeared previously then you can grab the corresponding object tile and place it in front of you. Are you sure of what you saw? You better hope so because if a newly revealed card matches an object tile lying in front of you — and an opponent spots that tile in time and identifies your false memory — then you're out of the rest of the round.Once you finish going through the deck players score points for the items they collected. A total of three rounds are played and with each subsequent round players might find it harder to remember exactly what they've seen. Was the object shown before or am I thinking of the previous round? Whoever collects the most points after three rounds wins!
Everything can be labeled categorized sorted by topics or given a tag. Cities can be big or small movies can be funny or boring people can be geeks or politicians…but how good are YOU at tagging the world? In TAGS you have only 15 seconds to come up with at least one fitting answer. Withstand the time pressure collect the most marbles and become the winner of this quick and zany game for 2 to 4 players which can also be played in teams with 4-12 players.TAGS is an accessible and fast-paced guessing game based on the 1995 award-winning game Category by Spartaco Albertarelli.
That's Not a Hat: Pop Culture features new items that you are sure to forget as you pass gifts around the table and try to remember who has what. Additionally 30 special cards are included for increased interaction.
Monikers: Something Something is the second expansion for Monikers. It features 112 new names to add more variety to the base game! It can also be played as a standalone game.
A creative party game for making hilariously terrible sentences. Players respond to outlandish situations like Tell someone you've clogged their toilet at a party with just their limited pool of word magnets leaving even master wordsmiths no choice but to create awesomely horrendous phrases. With hundreds of word magnets included every round is always fresh wildly creative and tears-streaming-down-your-face funny.Each round a prompt card is randomly drawn from the deck and players try to come up with the best answer from their pool of magnets. A judge is randomly chosen from the players who reviews the answers and chooses a winner who scores 1 point. The game ends after one player has scored 5 points. Players can also choose to take turns being the judge each round.
Each player embodies a personality in DANY's head and one player will secretly be DANY’s true personality. Each turn the Active Personality will be awarded one of five Ideas he/she will have to make the other personalities guess using Memory cards (illustrated cards). Once the cards composition is made and after some discussion between the players the one to the right of the Active Personality gives the answer of his/her choice and success or failure is given to all players. A new tour begins with a new Active Personality.The game ends if there is: - 6 successes: secondary personalities win - 3 failures or if the Memory draw pile is empty: the Final Twist takes place. Players must eliminate DANY in a vote. If DANY is eliminated the secondary personalities win otherwise DANY wins and finally gets to live with some peace of mind.
Description from the publisher:Cortex Challenge is the exciting new brain-busting card game by Esdevium Games which uses the same fast-paced approach to family fun popularised by Dobble and Jungle Speed! Cortex Challenge tests up to six players’memory cognition and sensory perception. It even includes texture cards that are used during ‘Touch Challenges’ where players must guess what they are feeling adding a unique element that is often neglected in games.Players’ brain powers are stretched to the max as they race to be the first to match symbols correctly remember all objects on a card or find the route out of mazes amongst many other tests!Winning challenges allows players to add pieces to their brain puzzle which they must complete before their opponents in order to win the game. Cortex Challenge is sure to tax the mental abilities of players both young and old!
In the co-operative game Ensemble all players must vote — without communicating — on one of the cards on display that they think best matches a card in the middle of the table. Communication is allowed only once all the players' votes have been revealed and if all players have voted the same way (with a small variable tolerance depending on the number of players) the group moves on to the next level. Otherwise they lose a life.The goal of the game is to win level 9 — and once the game is won for the first time the first scenario deck (of three) is unlocked with new rules and cards being available for future games.
Oh no! A group of monsters has taken all the drinks in Barcadia! They've hoarded them away in an ever-changing dungeon so it's up to you brave adventurer to reclaim the precious Drink Hoard!Heroes of Barcadia is a 2-6 player tile-based dungeon-crawling tabletop party game with a liquid twist: your character’s health is measured by the drink in your glass. It uses the Liquid Life System™ to determine HP and the liquid you put in it is up to you. Will you use soda water alcohol or another beverage of your choice?Build out your dungeon fight monsters collect Power-Ups to advance your character's abilities and use Loot Cards to stop your opponents from reaching the Grand Drink Guardian first. Nice guys finish last in this fast-paced ever-changing pun-tastic party game so come ready to rum-ble and bring your thirst for adventure!Includes:6x Plastic Signature Move Cards 57x Plastic Room Tiles 16x Plastic Trap Tokens 75x Plastic Loot Cards + 5 Plastic DIY Loot Cards 25x Plastic Power-Up Cards 6x Plastic Reference Cards 6x 20-sided dice that correspond with the Character Cups 1x Rulebook 1x Box
Can you keep calm while bids are rising? Experience the exhilaration of real life auctions!In Going Going GONE! players try to win items by bidding on five simultaneous auctions while the Auctioneer counts down from 10 to 1! Players bid on these five simultaneous auctions by physically dropping their wooden cubes (known as Bucks) into any or all of the five transparent Auction Cups each of which represents an auction for one or two Item Cards.At the end of the countdown the Auctioneer says GONE! and quickly places the Auction Paddle over the five Auction Cups to close the auctions. The player who has the most Bucks in each Auction Cup wins that auction and takes the Item Cards for that auction. Collections of items may be sold throughout the game for more Bucks or players can keep building their collections to sell them at the end of the game. The player with the most Bucks at the end of the game wins!Going Going GONE! is a simple-to-learn exciting and unique game for players of all skill levels! It is ideal for playing in public spaces. Since the players control the pacing of the game and the variants used the game adapts to the playing style of the players.
Be unanimous on 6 words! A card is placed in the centre of the table. At that moment each player writes words on his notepad which are inspired by the theme. Let your inspiration guide you… But be careful whatever you do don’t be original. The only answers which count are the ones which are the same as the other players!
We're doomed! The world is coming to an end! We must act now to survive!!! Players are the most powerful leaders in the world working alongside up to nine others to build a starship. Time is short! The goal? Build and be on a starship that escapes a dying world — or betray everyone to ensure your own survival. No seats on the starship are guaranteed. We're Doomed! is a quick timed panic-inducing game of international collaboration retaliation diplomacy conspiracy and blowing each other up for fun!It is not the 11th hour. It is the final hour. Do we have time? How many seats will be available? Who will get a seat? Will the ship even get completed? During the Action Phase players take one action in turn order to produce or steal either Resource or Influence tokens. Resource tokens are used to build the escape ship. The bigger the ship the more players can escape to victory at the end of the game. Influence tokens determine who boards the ship first at the end of the game. Each civilization is better at one of the standard actions.During the Contribution Phase there is no turn structure. Players can negotiate as they pledge their Resources to building the escape ship by contributing Resource tokens. The player who contributes the most Resources is awarded 1 Influence and gets to draw the event card for that round. Each card is one of one hundred unique and ruthless event cards that change the game drastically — introducing new restrictions secret missions ethical dilemmas physical challenges robots aliens lizard-people and more. The player who drew the event card then takes an action starting the next Action Phase. The game continues in this fashion (actions contributions event) until time is out!After 15 minutes play stops. Time to board the starship. Who gets in first? The players with the most Influence board the ship first. Once full the ship launches and the remaining players are left behind to die. Beware! Resources can also be used to nuke a player completely eliminating them from the game so watch the other players’ Resource token stockpiles!Witness humanity at its worst and finally come to terms with the truth you have known all along — we're doomed!
Gateway Island is your Introduction to Board Games! Featuring 21 different games and a variety of game mechanics Gateway Island is just the game you need to introduce friends to the world of board gaming. The simple and accessible rules are quick and easy to learn. Find out if you (and your friends) like drafting worker placement bluffing racing party games dungeon crawlers and much much more!Gateway Island contains 21 beautifully illustrated jumbo cards and other game components like cubes disks a die and everything you need inside of a portable box that can be taken anywhere. It includes a rulebook to cover the rules for all 21 games and also a Supplemental Book that teaches new board gamers a glossary of terms they may hear or components they may run across.Lastly and perhaps best of all after playing a game the rulebook will recommend 1 or 2 new games for you to try if you liked the mini game! Featuring over 30 game recommendations from a variety of publishers you'll know exactly what games to add to your collection next based on the fun you had with Gateway Island!
–The dead king's tomb. Hmm spooky and mysterious but the dead king was rich. There must be a big treasure there. –Yeah right... And traps too. And monsters. I'm not sure it's a good idea. –Well can't be worse than when we tried to snatch the dragon's eggs I reckon. –Can't be. The two thieves looked at each other silently for a while. –Y'know what? We split join other adventurers let 'em do the hard work then snatch the treasure. The thief's twin brother smiled. –Sounds like a plan.There are too many monsters and adventurers in this dungeon. The dead king's treasure is well-guarded but adventurers are fearless! Try to keep your secret character in the dungeon as long as possible or to exit the dungeon with the treasure.Rumble in the Dungeon is a simple bluffing and guessing game for the whole family. The twelve characters start in the dungeon. Each player receives two secret character tokens. In turn players will move one of the characters inside the dungeon or pick a victim and eliminate that character from the game. The player who keeps his secret characters in the dungeon the longest wins the round. During play the other players' moves provide clues to their identity unless of course they bluffed by moving other characters on purpose... Everyone tries to identify and expel the other players' characters while keeping their own safe. Furthermore if a character exits the dungeon with the dead king's treasure chest he wins the round!
A new spicier version of the hit conversation game Insider which sold 100,000 copies worldwide! While trying to find the correct answer to the quiz you also need to be on the look out for the insider that is manipulating the game from behind the scenes. Some tricky new elements have been added to insider such as more difficult theme cards the new follower role and some off-limits question cards. You can play with this version only. In addition you can also add this version together with the original game Insider and play with up to 11 people in a team battle. If you want more Insider fun then this is for you!This game has 42 all new more difficult theme cards and a 3 minute hourglass exciting black rules team rules that can be used when playing together with the original Insider and many other exciting things! Of course Insider Black' can be played as a standalone game too!There are many new ways to play! The follower has been added. The follower role card can be used when 6 or more players are playing the game. The follower teams up with the insider and tries to support the insider during play.Off-limits question cards that prohibit certain questions. These cards make certain types of questions off-limits and are not allowed to be asked by players. Depending on which of the 5 off-limits question cards is in play for example questions about the master can't be asked specific topics or questions are unable to be asked.Team battle when played together with the original Insider. Split into two teams and try to find the opposing team's insider. The team that answers the quiz correctly first has an advantage so even the quiz can get heated!—description from the publisher
Panic Station is a paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms.Players need to move both their Androids and Troopers through the base exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this hell. When a player manages to get his Trooper into the Hive location and play three gas can cards to fuel his Flamethrower he wins the game for the humans.However one of the players is a Host. He must keep this identity secret infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members and find a good balance between cooperation and paranoia will stand a chance against the infected players and roaming parasites.The game uses a unique exponential traitor-system and combines tactical play with a compelling psychological mindgame amongst players.Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?
While Farmer Henry is enjoying red wine in his newly-built colossal basement the piggies in the barn are also partying for fun! Impish as they are they're really organized when it comes to forming groups for games. Recruit your team carefully but not too slowly!Pick-a-Dog (first published as Formissimo) features the same gameplay as Pick-a-Pig with the only difference being that dog noses in one game are replaced with piggie snouts in the other. An individual game supports 2-5 players while combined they support up to eight players.To set up the game lay out 30 cards in a grid (49 cards with 6-8 players) and give one card face down to each player. Each card has five attributes with each attribute having two states: large/small light/dark one/two arms with/without sunglasses and with/without popcorn. (As noted above combining the two games adds a sixth attribute: pig/dog nose.) Someone shouts Go! then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus as you grab cards the attributes of that top card will keep changing forcing you to look for matches in new ways.Once a player thinks he can't grab any more cards he yells Stop!. The round ends and all players check their card stacks. If someone made a mistake when grabbing cards that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes he earns an extra card (two cards when playing with 6-8). If however he stopped the round when he could have collected more cards then he loses all the cards he's collected during this round.Whoever has collected the most cards when the game ends wins!
Have you ever wanted a glass that stops messy accidents before they happen or pants that provide relief at the touch of a button? In But Wait There's More! players pitch wacky products to each other for fun and profit.At the start of the game each player receives three Feature cards. Each round starts with one Product card being revealed from the deck e.g. guitar. Each player in turn has thirty seconds to play one of their Feature cards – say Helps you fall asleep and stay asleep – and pitch their own version of a guitar. At some point during these thirty seconds this player must say But wait there's more! then reveal the top Feature card from the deck – say great for parties – and incorporate that Feature into their product. Once all players have pitched their unique version of a guitar everyone votes simultaneously for which pitches they liked the best. The top vote getter after three rounds wins the game!With six or more people play in teams with the first player on a team starting the pitch with one of his Feature cards and the second player finishing the pitch with a Feature card of her own but neither player knows what the other Feature is until they are revealed!
One Night Revolution (formerly One Night Resistance) is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again.Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night the Informants reveal themselves to one another — assuming any exist that is as at all player counts between zero and three Informants are in play — then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information switching roles and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant the Rebels wins — but if the Informant(s) remain hidden they win!
Spot it! 1,2,3 features the same game play as its parent Spot it! but in a simplified manner so that younger players can play too. (Spot it! Numbers & Shapes Spot it Jr.! Animals and Spot it! Alphabet feature different images on their cards but they have the same number of cards and the same gameplay.)Note: some of the different editions have slightly different rulesets (see e.g. uploaded files of different versions). Some editions (e.g. Dobble Beach with its waterproof cards) even feature the aim of playing through all the minigames and the player who won the most minigames wins.Each card in Spot it! 1,2,3 features six different numbers with the sizes of numbers varying from one card to another. Any two cards have exactly one number in common. To play reveal one card then another. Whoever spots the number in common on both cards claims the first card then another card is revealed for players to search and so on.Whoever has collected the most cards when the deck runs out wins!
Somewhere in the universe creatures exist that count the hours in order for time to flow. Eternity being quite long to make passing time more enjoyable they invented a game with rules that change all the time!In Crazy Time the players count the passing hours while revealing cards from their personal deck. Their goal is to get rid of all of their cards. But beware! Time has its own Laws and whoever forgets them will fall in a Temporal Flaw and collect all of the cards played so far further delaying his victory!Crazy Time is a mix of deduction concentration speed and laughter!
Linkee is a trivia party game that can be played by individual players or teams.Questions on a card are read out but answers are kept secret. Once all questions and a further clue have been given players must work out what links those answers and shout Linkee! Get it right and win the card. Each question card has a letter on the back. Once you have the correct letters to spell Linkee you win the game.Described as a shouty outy family game the game is intended to be boisterous family fun.
Have you felt the thrill of the struggle between life and death sitting at the same table with your worst enemy and an unreasonable amount of poison? Don’t forget to bring some antidote when playing Raise Your Goblets!In Raise Your Goblets players take the roles of nobles at a banquet each one with their own agenda of personal vendetta. Each player has wine poison and antidote tokens they can pour into the goblets trying to poison their enemies while staying alive themselves! Each noble also has a special ability that allows them to bend or even break a rule.In more detail each character has a plastic goblet and each goblet is primed in secret at the start of the round with either wine poison or antidote. On a turn you take two actions with actions being to peek inside your goblet rotate all goblets left or right swap your goblet with someone else's or secretly add one of your wine poison or antidote tokens to any goblet. Once someone has served all of their wine they can call a toast on their turn instead of doing anything else. Each player including the toaster takes one more action then everyone drinks. If you have more poison than antidote you die.What's your goal in doing all of this? Well at the start of a round you are given a target to kill and everyone knows who is targeting whom. If at the end of a round your target is dead you score 1 point; if you're alive you score 1 point; if both of these things are true you score a bonus point (3 total). Also whoever has the most wine in their cup scores 1 point. If someone has died they receive a new noble card and at the end of three rounds whoever has scored the most points wins.
Amoebas have escaped and are slithering around in all directions! Catch them fast!In Panic Lab the player-scientists have their hands full trying to figure out which amoeba to catch and where it might have oozed off to. To set up the game shuffle the 25 cards then lay them out in a circle.At the start of a round one player rolls four special dice which indicate the color shape and pattern of the amoeba being sought as well as the color of the lab it left and in which direction it was traveling. Competing at the same time players need to find the lab then move in the right direction to spot the amoeba (which may of course be striped and not spotted).But wait! If you encounter a vent after leaving the lab you need to skip to the next vent in the circle before continuing your search. (Amoebas prefer to travel in the dark when possible.) Plus if an amoeba passes through one of three mutation devices in the circle you need to alter the criteria for your search looking for a tentacled amoeba instead of one with a tail for example or an orange/red amoeba instead of a blue/purple one. Zap!The first player to lay her hand on the correct card collects a token and the first player to collect five tokens wins!
Maudit Mot Dit is a game in which you will have to guess a word in a specific number of clues chosen for you! Be careful that it is not guessed too quickly or not guessed at all!How to play ? A player secretly opens the box and discovers a word to be guessed with a precise number of clues. They give clues one by one so that their word is found with the right number of clues no more no less... If an opponent guesses the right word too early they steal the points!Will you be able to turn around the word? The trick is to use the right number of clues to get the right word. For example with 3 players: Irma tries to guess the secret word Pisces with 4 clues. After saying Astrology and Moon she says Tail as the third clue. Felix suggests Pisces the round stops immediately and he alone wins 3 points!—description from the publisher
Are you better at building with plastic bricks...or explaining how to do it? What if you have to build with your eyes closed or using only one hand? Or if you must explain it without speaking? Can you still be faster than your opponents?Brick Party is a funny and frenzied game of crazy building! Reveal the special rule for the round choose your teammate and get ready. Then grab the blocks and build the shape you choose faster than the others! And in the next round? A new special rule new partners and new shapes...for a game that's never boring!Brick Party contains 36 plastic construction bricks and 165 cards with shapes that must be built by the players.
In Link City build a city by matching ideas!In this cooperative party game players create the biggest possible city in 6 exciting rounds trying to have the most connections between the Location tiles and score points.In each round a different person takes on the role of mayor. His or her mission: secretly connect 3 new locations to the sites marked by 3 building studs. The twist? The other players then talk together trying to make the same choices as the mayor.Harmony is the only way to validate the mayor's decisions and expand the city! Take up the challenge unlock bonuses and admire your unique and unusual city!—description from publisher
Bling Bling Gemstone features the same game play as Justin Oh's Toc Toc Woodman but now players have more to aim for when they're swinging the axe.To set up the game players create a pillar of discs with each disc having four colored plastic gem pieces slid into notches on its side. On a player's turn the player takes two swings at the disc tower with a plastic pickaxe. If any gems or discs fall from the tower the player must keep them. Red gems are worth 3 points pink gems 2 and transparent gems 1 while the center disc is worth -10 points.When no gems remain in the tower the game ends and the player with the most points wins!
Unicorns are elegant and majestic creatures… That's what you think anyway but in fact they are silly and reproducing too quickly!Kill the Unicorns is a blind bidding and collection card game. You play as one of the Queendom’s unique characters - catch as many unicorns as you can ideally without accidentally capturing a smelly Unicorn or a Pigicorn!
Penguin Airlines the airline with the fewest requirements for its pilots begins its commercial journey. A crew controlled by nerves and pressure will try to land their planes.Players are divided into pairs one member of the team will be the control tower and the other member will play the cabin crew. The control tower will reveal cards from the instruction deck that your partner must complete - press the red button! the fat lever in the ON! in the OOON! Activate the SLAPS!With each completed instruction you gain a time counter each time you spend a counter you will have 30 more seconds to continue your flight.When completing five instructions the time stops and the remaining time counters will also be scored. If time runs out the team will only score for completed instructions.The first team to reach 12 points will be the winner!Los jugadores se dividen en parejas un miembro del equipo será la torre de control y el otro miembro interpretará a los tripulantes de cabina. La torre de control irá revelando cartas del mazo de instrucciones que deberá ir cumpliendo su compañero - pulsa el botón rojo! la palanca gorda en el ON! en el OOON! ¡Activa los SLAPS!Con cada instrucción cumplida se gana un contador de tiempo cada vez que gastes un contador tendréis 30 segundos más para continuar vuestro vuelo.Al cumplir cinco instrucciones el tiempo se detiene y se puntuarán también los contadores de tiempo sobrantes. Si el tiempo se agota el equipo sólo puntuará por las instrucciones cumplidas.¡El primer equipo en llegar a 12 puntos será el ganador!Penguin Airlines un juego a tiempo real donde cada turno puede ser épico.
Experience the thrill of an escape room in Mystery House: Adventures in a Box which features a mix of technology and tradition. Play the game with this real 3D house where you can look in through the windows using a flashlight giving you the experience of really exploring a dark mysterious house. In this Escape Room type board game you have to solve all the riddles you find inside to solve the mystery!At the beginning of the game you insert enigma cards in the box top building the house and these cards will tell a story as they're revealed and resolved during play. You must search for clues in the house looking through the windows in the rooms. An app drives you through the game and records the progress of your team and your playtime. With the app you can try to see items better use items and enter codes needed to solve the mystery.The base game includes an intro mystery and two adventures: Family Portrait and The Lord of the Labyrinth. All future expansions will use the same base game box and app as a game system.
The magic show is about to start.Behind the curtain it is chaos: the rabbits jump from all sides and the hats roll to the ground!You have to put all this back in order.Hurry up! The audience is already getting impatient!In Magic Rabbit players will cooperate in a limited time to gather in line rabbits and hats together in an ascending order.The game design is straightforward. At first place randomly a Rabbit tile face-down under a Hat tile face up. Then place Dove tokens depending of the number of players.Within 2'30 you will have to rearrange the Rabbits and Hats so they match their number : Rabbit #1 under Hat #1 from 1 to 9.At the end of their turn player may also move a Dove token from a pile to another one.Hidden envelopes will bring some new magic trick to spice up the game difficulty. Envelopes comes in 3 levels and each of then contain several game variants to achieve before opening the next one!—description from the publisher
Players play a card in front of them showing one or two gangsters. They have to say the current number i.e: The first is one the second two up until 7 and then it goes backwards (after 7 comes 6). If there are two gangsters the player has to name both numbers and the next player is skipped. If the gangster is looking into a gun you don't say anything. If the gangster is holding a mobile you have to clear your throat instead. If you make a mistake you have to take the pile of cards. Goal is to get rid of the cards first.
Cover Your Kingdom is an absurdly ruthless set-collection party game for 2-8 players ages 9+. The game's cutthroat mechanics which make the game a highly-addictive riot-inducer are blunted by the punderfully-whimsical theme.The pace of play is fast with very little downtime as interactions may occur involving any player at any moment keeping all players on the edge of their seats and prompting loads of impish banter gloating and murderous glares. due to its competitive nature it might not be the best choice of game if you've got a table-flipper in your group.However as long as everyone has a good (or evil) sense of humor the game will take you on a boisterous ride you'll want to repeat. Cover Your Kingdom is an excellent game for building relationships... or ending them. (Perfect for family reunions!)GAMEPLAY OVERVIEW:In Cover Your Kingdom you and your rivals will each become Rulers of your own fantasy Kingdom. Regrettably the Kingdoms are creatureless and vacant and no creatures means no magic. To remedy this problem you'll contend with the other rulers as you try to convince lengenderpy Creatures (such as Pigxies Hentaurs Uniquehorns and Sighclops) to join your Kingdom.You can add them to your Kingdom by forming clans of two matching creatures (or one paired with a Wild Creature) or by recruiting (ahem- stealing) Clans from other Ruler's Kingdoms. Each Creature is worth a certain amount of Magic. The Ruler with the most Magic in their Kingdom at the end of the game wins.Kingdoms are divided in two different regions the Mountains and the Valley and most creatures will only live in one region or the other.As Clans are acquired they are stacked one atop the other offset by 90 degrees. Each Ruler's Kingdom mat indicates where each kind of Creature may be placed. Only the top Clan in each stack is vulnerable to being recruited by rival Rulers and each new clan you add is an added layer of defense to those beneath it (yes Clans are layered like ogres).To attempt to recruit another Ruler's Clan you may show a matching Creature or a Wild Creature from your hand. Your rival may counter with a Creature of their own to which you can respond again. This continues until one Ruler cannot or chooses not to respond.The winner takes (or keeps) the Clan adding ALL Creatures used to recruit or defend it. This increases the Clan's value (sometime's drastically) and its allure to other Rulers and if they have the opportunity the will try to swipe it for themselves.Rulers take either 1-2 actions per turn forming Clans attempting to recruit Clans adding Creatures to existing Clans replacing unwanted Creatures by discarding and drawing. and employing the services of Free Creatures.Free Creatures do not join Kingdoms but instead perform an action. Things like forcing another ruler to swap a top Clan from their Kingdom with one of yours or move a Clan from the top to the bottom of its stack or remove a Clan from the game entirely.The hook of the game lies in its ability to conceive a roller-coaster of emotions with bursts of elation and despair occurring repeatedly for each player throughout the game. The actions you take and the order in which you take them on your turn can have a tremendous impact on your success or failure.The end-game is also super intense as the outcome of the entire game can often be decided in the last few turns or even with the final card played. It'll keep you all on the edge of your thrones and also make it difficult to put away without just one more round.Cover Your Kingdom is as fun (and violent) as the people you play it with.—description from the publisher
The Champion of the Wild formerly known as The Animal Games is a light-hearted card-based social game for 3-8 players based on the following theme:Players have attained super-stardom and handsome riches over many years due to their innate ability to communicate with and to coach animals of all different species. Now the greatest animal coaches from around the world (the participating players) have gathered for the ultimate test of their training prowess to see who will become The Champion of the Wild.Three events are first selected - one from each of five different categories (speed power endurance technical and team). These events can be any measurable activity examples including the 100m sprint high jump ballroom dancing and hide-and-seek. Players are then dealt a hand of animal cards to choose from and must select one single animal to represent them across all three events competing against the animals selected by the other players. These events are then played out by way of animated discussion and players then vote according to their opinion on the likely rankings (excluding their own animal when voting). Votes score points for the appropriate players and the player with the most points after three events wins.The Champion of the Wild combines the fun and laughter of a conversation-driven social game with the challenge of strategic thinking required for animal selection and event tactics.Who will be your champion?
Gobbit is a fast-playing reaction game in which the last player to have cards in front of him wins. The cards depict three animals in three colors and the animals eat one another based on their color and a precise food chain: the chameleon eats mosquito the snake eats the chameleon. As a special card the gorilla kills all three other types of animals sending them to the graveyard. If mosquitoes of all three colors are in play then everyone must race to the graveyard or risk losing all of their cards. Chameleons come into play with the variant rules with each chameleon having a special power that comes into play when on top of the graveyard.
Codenames: Marvel combines the hit social word game Codenames while featuring characters and locations from the Marvel Universe including Spider Man Guardians of the Galaxy The Avengers and Doctor Strange.In Codenames two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team neutral words and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
The boss is going to retire. As one of his lieutenants you need to take over the reins of the family. But you're not alone in this race... Gather as many minions as possible to show that you are a true leader. Don't be too power-hungry though as it would displease the boss-he could even get rid of you with a bomb! How far will you go to take his place?Each round players reveal a Warning card that displays a particular dice combination or threshold. Each player chooses any number of their dice and rolls them. Your goal is to obtain the highest result without triggering the combination indicated on the card. The player who manages to do that wins the round and gains the dice rolled by all players. At the end of the game the player with the most dice wins.—description from the publisher
In Pantone: The Game the player who is currently the artist chooses a character card then designs a representation of that character using only color swatch cards. The other players subsequently take turns trying to guess who it is. If no one can guess the character during a round a hint is given at the start of the next round with each hint reducing the number of points awarded to both the artist and the player who correctly identifies the character. Whoever has the most points after each player acts as the artist three times wins.Included in the box are 132 Character Cards 60 Swatch Cards in 15 of the PMS colors and a Swatch Card tray for easy selection of your colors. All players (up to 20!) are dealt four of the Character Cards. Everyone looks at their cards and picks one to discard allowing for characters you may not know or think you’ll have a difficult time representing. The remaining three cards are kept hidden from other players in your hand.
The group has a multiple-choice question and only two minutes to work it out. The snakes amongst you already know the right answer — and they'll stop at nothing to keep you away from it.In Snakesss you deal out the cards and try to answer a multiple-choice question with the rest of the players. The more people who get it right the more points you cash in — unless of course you get one of the snake cards. All the snakes already know the answer so their job is a bit simpler. To score points they have to sabotage the discussion and mislead the other players.—description from the publisher
In this game players will get 4 cards in their hand. In turn they play a card one by one. A player win the game if he can catch the culprit or he play his culprit card or when he play a dog card and finds a culprit. There are 32 cards with 11 different actions. 1. Detective 2. Culprit 3. First Finder 4. Dog 5. Rumor 6. Alibi 7. Information Exchange 8. Witness 9. Barter 10. Bystander 11. Schemer/Accomplice (new for the 1000 Yen edition)
To play Hand-to-Hand Wombat you’re each given a secret identity as a Good Wombat or a Bad Wombat then everyone closes their eyes. Good wombats build towers; Bad Wombats try to mess with those towers. After the timer is up everyone opens their eyes and discusses argues and votes on who they think is a Bad Wombat.Hand-To-Hand Wombat is like thumb wrestling combined with Mind Wrestling.—Description from the Kickstarter page.
Everyone plays at once in this fast-paced party game. Players have one minute to draw up to ten things from their category card. But not every doodle will do! To win points other players must be able to guess what was drawn.When the time is up players pass around their drawings and try and guess what other players have drawn. If players guess a drawing right then both the guesser and the artist score a point. After three rounds the game ends and the player with the most points wins.
SiXeS is about things that are similar and different. Play six rounds thinking of six things each round and trying to predict what you will write that will match — or not match — what the other players write depending on whether you are in a match round or a unique round. The player with the most points after six rounds wins.SiXeS is #6 in the E•G•G Series from Eagle-Gryphon Games.
Description from the publisher:Dreams can be vivid as if they're actually happening — but when they end they can be hard to remember. With a little luck and some careful communication with friends a dream can be something that's cherished forever.Dream On! is a collective storytelling game in which players create a dream together. Using the dream cards they have two minutes to create a dream story. When the timer runs out they then have to remember what happened in the dream and in what order. They score points for getting the details correct. At the end of the game they tally up their score to see how much of their collective dream they've remembered.
The party game you can play anywhereGuess the number - but don't go too high!Lighten up the mood at any game night dinner party or couples therapy session. Play it during business meetings datenight your uncle's funeral - or all three at once!—description from the boxNearly no table space is required and the game therefore works well as a party game in nearly any setting.How Dare you? comes with 2 optional advanced rules that spice up the gameplay:Doubling: If you guess a number that is at least twice that of the previous player you gain a doubling card. This card negates one silly goose point. This variant tempts players to make higher guesses.Double Dare: If you are dared you can either accept the dare and check the answer like normal or you can reply with a Double Dare. The player who is wrong will now get double punishment (two cards instead of one). But the player who initiated the dare now has the option to chicken out and withdraw their dare. If they do they must instead guess a higher number before the round continues as normal.
In the deduction game Mystic Paths players are challenged to navigate paths through a labyrinth called the Eternal Forest. Each player's path is unique — and only you know the way. However you cannot traverse the forest alone. Your teammates are needed to open the sealed portals along each step. Give clever clues hope your teammates can read your mind and complete your journey!To complete the journey each player takes a turn providing clues about which portal is their next step. Each step can have up to five different portals but only one is the correct one so players give clues that relate (hopefully) to the correct next step.The challenge is that the only clues available are cards that have been dealt so sometimes the clues may not relate to the next portal of a journey which means you have to get creative. This is where you need to try to read the minds of your teammates. For example the next portal on your journey could be the word anteater and your clues are limited to cards you are dealt like scary or tall or handsome. Which would you choose as your clue?The game takes place in five rounds. Beat the game by having everyone complete their own journey before the five rounds are over.—description from publisherMicrobadges:
As the city of Euphoria was being established the struggle for political dominance raged on between the Euphorians and Subterrans. The Icarites had not yet descended upon the city and the Wastelanders were still deciding whether they wanted any part of it.Since it has become clear that the two factions cannot share control it is time for you to pick a side. Choose your faction find your allies banish those who oppose you and ensure your place at the top of the dystopian society to follow. Now it's your chance to Choose a Better Oppressor!Leaders of Euphoria: Choose a Better Oppressor is a social deduction game in the style of Good Cop Bad Cop but set in the world of Euphoria. It takes place earlier in the timeline than Euphoria when the city was young and foolish. Players will have 3 cards in front of them that determine whether they are on the Euphorian or Subterran team that will be investigated throughout the game to figure out who's on their team and who's not.Instead of the equipment cards from Good Cop Bad Cop players now use and give artifacts from the Old World in a new Artifact Phase or as a standard action. In Leaders of Euphoria you can use your turn to Hide one of your Recruit cards which is important because unlike Good Cop Bad Cop you may not use important actions without having a hidden recruit to expose. Also there is no player elimination like there was in GCBC as players who are banished from the city become Wastelanders and have a new victory condition.
Players in Banned Words need to get their teammates to guess five secret words or phrases while avoiding traps set up by the opposing team — but you can only guess what those traps might be!In more detail the game lasts three rounds. At the start of each round each team (red and blue) receives a card showing five words or phrases. Team members then write down up to sixteen words they think someone on the other team might use while trying to get their teammates to guess these secret words.Once each team has written down their banned words one person on each team is designated as the clue-giver then they swap cards. The clue-giver on the blue team then starts giving clues to their teammates; if this clue-giver says any of the words that the red team wrote down prior to the start of the round someone on the red team holds up the card holding the word and says it out loud.Once time runs out the blue team scores 1 point for each secret word or phrase correctly guessed and the red team scores 1 point for each time the blue clue-giver said a banned word. The red clue-giver then takes their turn. After three complete rounds whichever team has scored the most points wins.
ARTBOX is a game in which each player becomes a modern artist.Each game round is a competition of trying to depict your word using just several shapes. Players will also have to challenge their deduction trying to guess what their opponents tried to depict.Quick Rules. • Each player takes 2 Word cards and secretly chooses one the other is placed to the bottom of the deck • The facilitator rolls dice and places them on the Shape cards • Each player draws their chosen word using the shapes rolled • The first player to finish takes the #1 token the next player — #2 and so on • The facilitator takes each player’s Word card face-down adds random cards from the deck and shuffles. Then he/she places them face-up near the drawing board • The facilitator takes each player’s drawing face-down shuffles them and places them face-up near the designated numerated areas on the board • Players match words with drawings. They secretly note their guesses • The first player to finish turns the sandglass upside down. After the time runs out no one can take notes anymore • The facilitator checks drawings one by one and writes a number of players who guessed right on each drawing • A player with the most guessed drawing gets the first Victory token. In case of ties the winner is a player with the lower number. A player can’t gain 2 Victory tokens during the same round. • The second Victory token goes to a player who guessed the most drawings. In case of ties the winner is a player with the most guessed drawing. In case of another tie it’s a player with the lower number. • Players check the endgame condition. If it’s not met the next player clockwise becomes the facilitator. The new round begins.-description from publisher
Whozit? first released as Profiler is a game of co-operative deduction! For example who would care more about their looks after a parachute jump? Dracula or Lady Gaga? Discuss and decide!Every round one member of the team chooses a target character (e.g. Dracula) from six drawn at random. They then draw two phrases from the phrase deck and rank them from -5 to 5. The rest of the team then judges who among the six characters doesn't match up with how the two phrases have been ranked. If the team guesses correctly the score marker is advanced one spot and the round continues. If they guess wrongly all cards are discarded and the next round starts. The game ends after five rounds. Can you achieve a perfect score?
Muse: Awakenings is a standalone game that can be played as its own complete experience or as an expansion to elevate the Muse base set to new heights!Play cooperatively at lower player counts or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt hoping to lead your team to their masterpiece. As artists you work alongside one another to decipher that clue and correctly choose the piece of art from the line-up. The first team to collaboratively complete twelve points worth of Masterpieces wins!Challenge your creativity and inspiration listen closely to the fire burning deep within and let your Muse guide you to your Masterpiece!-description from publisher
A pirate lives on skill guile and fortune's fair eye dreading the day his luck finally runs dry. Before ye lies a sack of sixty golden doubloons – a king's ransom and a good day's haul. Each of the crew is entitled to a share equal to his rank and station aboard and as a crew of thieving pirates each has his own unique talent for prying coins out of the hands of his shipmates. Take all ye deserve – but no more than prudence allows for the treasure be cursed!Within the sack are coins bearing the Black Spot. To hold such a coin is to feel the icy hand of death upon ye – but to not be able to rid oneself of its curse is death itself. Best find someone else's pocket to line it with lest ye find yer pirating days at an end.Dread Curse is a push-your-luck game of cunning thievery and ample turns of fortune. Play revolves around drawing loot from a cloth bag and stealing from the other pirates in order to gain the most valuable stash of treasure. Each turn players reveal coins from their hidden cache to win the captaincy or one of the other seven crew assignments each of whom are able to draw from the bag in a unique way or use a special cheat ability available only to that pirate. Stay in as long as you dare to grab more gold but beware the Black Spot for if you end the game with it in your stash you automatically lose.
Duck & Cover is a 20 minutes goofy game in which you're trying to have the less water around your bathtub. You will either duck your ducks by moving them around your grid or cover your duck cards with other ducks. You have 3 rounds to get the lowest score and to not have water everywhere. Your ducks will love that for sure !—description from the publisher
Compact Curling is a board game version of curling for two players (or for more players if playing in teams). Each player/team has four stones. At one of the edges of the board is a starting zone where players drop their stones trying to make them glide on the board to the other side where the house is. The goal is to come closest to the center of the house with as many stones as possible.
In Yogi players are challenged to contort their bodies in unusual ways — ideally doing better than everyone else in their impersonation of a pretzel!On a turn a player reveals the top card from the deck. If the card is red the player must place or hold the card somewhere on their body as directed by the card; if the card is green the card itself can stay on the table but the player must do whatever is specified on the card such as keeping one thumb on your chin or having your hands touch. Keep going and stay flexible!
In Frantic you start with seven cards and try to get rid of your cards as quickly as possible. If a player has discarded all their cards the remaining players count the points in their hand. When a player reaches the agreed maximum score the player with the lowest score wins.If you can't or don't want to play a card you draw one from the deck. There are four colors with numbers from 1 to 9. You can either play color on color or number on number. Sounds boring so far doesn't it? Well that's why we have the special cards. For example have someone draw four cards from the deck or give a fellow player two cards out of your hand. And the fun part: You always get to choose who gets these cards!But wait there's more: We come to the black cards also numbered from 1 to 9. You can play these only on a number not on the same color and every time a black card is played it activates an event card. These event cards go from Friday the Thirteenth — where nothing happens – to Tornado where all hand cards get shuffled together and handed out again.
Who will create the funniest pictures? And who can guess most of them?In Krazy Pix players use small graphic elements — periods commas lines and so on — to create some image. What could that be? A snowman Donald Trump maybe or even the Pope? You want to guess what others have drawn while having them guess your image too.
You are Detectives trying to solve a crime. You found 12 clues on the crime scene but only 3 of these are True Clues.One of you is the Ghost of the victim who helps to solve the crime. Detectives choose and send Clues to the Ghost. The Ghost chooses and opens the best as the Hints.One of you is the Murderer who misleads investigation – in discussion and also bluffing about cards that were sent to the Ghost and were not opened.In 3 rounds the Detectives need to guess all the 3 True Clues OR any 2 True Clues + the Murderer.More players – more different Roles: Accomplices Witness Expert Blackmailer. In extended mode – players get characters with special abilities.—description from the designer
Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires werewolves or humans. The vampires and werewolves win by destroying the other team while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).Since everybody starts knowing only who they are they must start working on deducing who the other players are and whether they are friend or foe. Acting quickly may help you gain an advantage by weakening the opposing team before they realize which of the players fighting is their ally but moving hastily with limited information may see you accidentally eliminate a teammate and set your side back in the conflict.On each turn players either try to gather information find new equipment or try to harm (or aid) another player. Different areas of the map influence what you may discover and who you may interact with while certain cards and abilities mean you can never be certain that things will go according to plan.
A tiny free promotional demonstration version of real-time pattern recognition game Spot it!.In standard Dobble there are 55 cards each with 8 symbols. In this free demo version there are 16 cards (of smaller size) each with 6 symbols (from a subset of the full version's set of symbols). As in standard Dobble each pair of cards has exactly 1 symbol in common which is the basis of the simple real-time pattern recognition games included.
Muffin Time is a chaotic card game with more twists and turns than you can shake a spork at! Battle your friends family and hyper-intelligent pets by drawing and playing from a deck of unique cards that'll either help you thwart others or mix things up for the sheer hell of it! To win the game you just need to start your turn with exactly 10 cards in your hand but if you think that'll be easy you're wrong (wronger than a duck wearing shoes- and that's pretty damn wrong).Players draw a card on their turn and can choose to place up to three trap cards out of their hand. As a second part of their turn they either pick up one card or play one action card which are all unique and can have wide-ranging consequences on the other players or game as a wholeThe game ends when a player wins when someone starts their turn holding exactly 10 cards.So if you're looking for a hilarious and unpredictable game I hear Cards Against Humanity is pretty fun! But since you probably own that already maybe give Muffin Time a chance.—description from the designerArtwork is from the asdfmovie YouTube series by Thomas Ridgewell.
A group of archeologists has mysteriously disappeared during an expedition to the risen island of R'lyeh. You are a member of a rescue team sent to aid them but as you investigate the site you encounter something terrible that seeks to destroy your team from within...You'll need intuition nerves of steel and clever acting if you're going to survive and win the game. Who will believe you? Who is whom and who is what? You can't trust anyone and no one will trust you so block the doors quarantine a suspect reveal your identity to your allies grab a flamethrower or run away — but look carefully where you will end up because The Thing might be closer than you think...In Stay Away! 4-12 players try to track down The Thing a creature awakened from a nauseating eternal slumber on the emerged R'lyeh island that has the capability of possessing the human body cloning it then taking its place so as you play you won't know who The Thing is or when someone will become The Thing or who is infected or not. The archaeologists are looking for The Thing; their goal is to work together to identify which player is The Thing and roast it with a Flamethrower card. You remain Human until The Thing passes an Infected! card to you during a card exchange at which point you become an Infected and take on that new Role: You are now an ally of The Thing and must take care that its identity is not revealed.
Time's Up! Kids features the familiar Time's Up! gameplay with players giving clues as in charades in order to get their teammates to guess a word or phrase.What differs with Time's Up! Kids however is that the cards feature only images with no text! The game lasts two rounds with players using the same set of cards in both rounds. In the first round players can describe the cards in order to give clues to teammates while in the second round they can only mime clues. Whichever team scores the most points wins!
Living together in a small house is difficult and sometimes trouble arises. It's time for a big rumble in the house! Will you able to beat the other characters out of the house stay inside and keep your identity secret?Rumble in the House is a game of bluffing and deduction for the whole family. Each player secretly owns two of the twelve characters in the house and each character starts in a different room of the house. On a turn a player either moves any character that is alone in a room into an adjacent room or starts a fight in a room that contains at least two characters. Well it's not much of a fight really as the player removes one character from the room and places it in a line with other removed characters. Once a single character remains the round ends. The first two characters removed are worth zero points while the third through eleventh characters are worth 1-9 points; the character that remains in the house is worth ten points. Each player collects points only for his most valuable character.The player with the most points after three rounds wins.
Rating: 7.2 | Players: 1–6
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A murder has been committed on the South Pole station Aquilo. The alleged perpetrator was quickly identified and the evidence was also sufficient for the court to sentence him to death. Only a coincidence saved him from execution for the time being. His family however does not believe in his guilt and asks you to reopen the case. There are many hints available in the box that you can examine directly.The game is conceived as a realistic criminal case and requires investigations similar to those carried out by the Criminal Police in real life.It can be played as: - single team - competitive mode - replayed by other players—description from the publisherAuf der Südpolstation Aquilo ist ein Mord verübt worden. Der vermeintliche Täter wurde schnell ermittelt und die Beweise waren für das Gericht auch ausreichend ihn zum Tode zu verurteilen. Nur ein Zufall bewahrte ihn vorläufig vor der Hinrichtung Seine Familie glaubt jedoch nicht an seine Schuld und bittet Sie den Fall erneut aufzurollen. Dazu stehen Ihnen in der Box zahlreiche Hinweise zur Verfügung die Sie direkt untersuchen können.Das Spiel ist als realistischer Kriminalfall ausgedacht und erfordert Untersuchungen ähnlich denen die von der Kriminalpolizei im wirklichen Leben durchgeführt werden.—description from the publisher (German)
In HINT your teammates have to guess what you are trying to tell them. Along the way you both mime draw hum and talk about everything from 'European Capitals' and 'Movie Villains' to 'Fictional Vehicles' and 'Pizza Toppings'. You must be both quick and creative but beware! There is always one forbidden word that you may not use. An entertaining party game for everyone that gets the hint.
Your day job fiercely competes for every bit of free time and patience with the demands of family life and the lure of hobbies. The consequences of wild nightlife sloth and other sins are barely balanced by the occasional burst of sport activity and more-or-less random jabs at a healthy lifestyle.Sound familiar? No we are not talking about your life but about what you are up against in Infarkt (Heart Attack) a party game in which you want to be the last one left at the party – literally.Each player has an individual player board on which she'll track her blood pressure depression lung health weight and so on. Everyone starts out as healthy as possible with some money ($1) in the pocket too. Each round a number of event cards equal to one more than the number of players is revealed. In turn each player will choose an event card and suffer the effects of that card moving her health indicators as needed. Did you run out of gas? Or have a bout of diarrhea? Man life sucks.Players then simultaneously deploy three action markers to indicate where they plan to go that day: the supermarket the office a pharmacy a flea market the gym and so on. In turn order players then execute all three of their actions in whatever order they desire. Maybe you'll hit the office to earn money but at the cost of having your depression grow more intense. A trip to the supermarket will let you buy food which you can then eat later at home or give to your neighbors who come to the party you throw. Force them to eat cake and get fat! If you have extra money on hand you might want to visit the pharmacy to buy drugs; you never know what the pharmacist will give you but if you don't like it (or the food you've acquired) you can hit the flea market to swap food and drugs – and maybe pick up some change in the bargain.At the end of the round you check your health levels to see whether your body is deteriorating without you even knowing. Get too depressed for example and the depression only gets worse; high blood pressure can affect your blood cholesterol level and vice versa. If a health indicator rises to the tombstone at the top of the column you've partied your last and are now out of the game. (Everyone else has to chip in for the funeral suffering depression if they can't afford to pony up for a decent burial for a good friend like you.) The last player alive in the game wins and dances on the graves of everyone else!
No good at quizzes? Great because in this game we give you all the answers before you start. All you have to do is work out which of the eleven color cards in your hand correctly answers one of Colourbrain’s crafty questions.Get it right and you could be in luck. Now you need the other teams to get it wrong to walk off with the points — while they turn green with envy.Each turn a player draws a card that shows a word. The active player also chooses a color-card from his hand that shows the color best matching the word. The other players also choose a color-card from their hands. Answer correctly and your pawn moves closer to the finish.
Warning: NSFW!!! (Unless your boss appreciates a good deck joke.) If 69% of your conversations involve dirty jokes and inappropriate COMMENTS you're going to love the new NSFW edition of Unstable Unicorns. The game play is the same as the beloved classic but the unicorns are significantly...Hornier. Are all the cards sexual? F*** neigh! Some are just delightfully disgusting.This new edition combines all the cards from the Unstable Unicorns: NSFW Pack you already know and love with 73 brand-new cards (plus 8 reference cards) to make a complete 135-card game!—description from the publisher
Who do you trust? If you sit on the Iron Throne the wisest answer is no one.Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King (or Queen) while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm others are conspirators who seek to undermine the throne and all of them have a secret agenda of their own. Who is truly loyal and who is simply hungry for power honor and coin? It's up to the King to figure it out before it's too late.In more detail the game lasts seven rounds. In each round players reveal a number of mission cards each of which has an associated influence type: crowns ravens or swords. Each noble plays influence cards face down to one or more missions and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds Order is generated; otherwise Chaos is generated. Nobles earn rewards (coin honor power) based on whether the mission with their House Sigil succeeded or failed.The King can play decree cards during the game to grant favor to nobles who seem loyal or cast suspicion on suspected conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong.At the end of the game if Order exceeds Chaos the King wins and any loyalists who achieved their personal ambitions win. If Chaos has the edge then any conspirators who achieved their personal ambitions win.
Roll The Dice & Race Your Opponent To Complete The Square!A worthy winner of the HPC Game Of The Year 2018/19 award this outstanding puzzle game is every bit as clever as its name suggests. Each player receives their own 6x6 grid and a set of the nine different shapes plus seven ‘blocker’ pieces. Roll the seven dice together and place a blocker in each of the co-ordinates that appear on the faces. Now race to fill every other space on the grid before your opponent.As unlikely as it seems the puzzles really can be solved in each of the 62,208 possible combinations often with multiple solutions. Sometimes you’ll quickly see a solution... sometimes you’ll be tearing your hair out. Brilliant!—description from the publisher
Taco Cat Goat Cheese Pizza: On The FlipsideTaco Cat Goat Cheese Pizza is back with new characters and new rules!As in Snap and Dobble each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!The entire deck is split between 2-8 players who then place their individual stack of cards face-down in front of them. Each person takes a turn flipping a card face-up on a pile in the middle while saying the words “Taco,” “Cat,” “Goat,” “Cheese,” “Pizza” — in that order. If the card in the middle matches the word being spoken the players race to slap their hands down on top of all the cards. Whoever is last must add the entire stack to their own set of cards. The winner is the person who gets rid of all their cards first.For extra fun special action cards force players to make certain gestures before racing to slap the deck!
Welcome to the Imaginarium!A wonderful game world where the winner is chosen for his level of empathy and great imagination rather than luck or deft hands. To the bright fantasy world in which you shall create associations and proceed to make sense of those made by other players. Every round of Imaginarium is as different and individual as each person. So call your friends and immerse in the magic atmosphere now!Box contents:- Game board with clouds. - 98 large cards with crazy pictures - 7 colorful specially trained flying elephants - 49 tokens with numbers 7 of each color.RulesPlace your elephants on the start cloud of the game board. Shuffle the deck and deal 6 cards to each player.Each turn one of the players becomes the leader. He chooses one of his cards lays it in the center of the table face down and says his association with this card.Other players choose a card each from their hand which best matches the leader’s association then proceed to lay it in the center of the table face down. The leader shuffles placed cards and puts them in row face up.Players must guess which card the leader has in mind. Each player chooses a token with the number correlating to his guess-version then places It number-down on the table. When all players have made their decisions they turn over the tokens.- If all players have guessed the leader’s card correctly then his elephant retreats three steps back. The elephants of the players stand in place. - If none of the players managed to guess the leader’s card correctly then his elephant retreats two steps back. Other players move their elephants forward on as many steps as the number of people who chose the same card. - In all other cases the leader’s elephant and the elephants of those players who guessed his card correctly move up three steps. Moreover all players including the leader move their elephant forward as many steps as the number of people who chose the same card as them.Special fieldsSome clouds on the board are marked with special symbols. If the leader’s elephant stops on one of them his association gets restrictions:- (number 4) – The association must contain exactly four words. - (question mark) – The association should be made in the form of a question. - (Adidas logo) – Association should relate to any well known brand. The name of the brand doesn’t have to be mentioned – the association may be made with its slogan campaign etc. - (TV) – Association must be related to movies cartoons TV series or TV programs. - (book) – Association should be presented in the form of a story.
Everybody’s got an opinion. The Metagame gives you a chance to exercise your smartest and most ridiculous opinions on just about everything: music and movies fine art and fashion junk food and videogames. It’s a card game where you do what you already love to do with your friends: talk about culture. There’s not just one way to play - The Metagame comes with six unique games. Each one makes use of both types of cards in The Metagame deck:Some of the games get you debating and some are more strategic. Some are best for a handful of players and others are designed for dozens of them. The six games are:You don’t usually find games where players have debates like: Which is more fundamentally misunderstood - Fox News or the rainbow flag? The Metagame covers every possible kind of design media and art and helps you see culture in new ways. We’ve played The Metagame at hardcore tabletop game conferences and in dimly lit hipster bars. The Metagame works in just about any social setting - just pick the game variation that suits your group and situation the best.Contents of the 7 game KickStarter: Includes: 200 culture cards featuring civilization's greatest achievements. Like the Mona Lisa. Or Ms. PacMan.100 opinion cards that say things like “Which feels like first love?” or “Which is a sign of the apocalypse?”7 unique games to play with 2—50 of your most opinionated family and friends.
Colonizing is hard work! Relax with a rousing round of golf on the Mars back-nine! Can you land your specially-engineered golf ball between the rocky hazards on the wind-swept Martian plateau? Can you drive over treacherous terrain and sink your shot in fewer flicks than your opponents? You'll be surprised how much golf on Mars plays like the classic Earth game and with dozens of hole arrangements there is no shortage of exciting new challenges. Suit up grab your clubs and flick for a crater-hole-in-one!Mars Open: Tabletop Golf is a dexterity golf game. On your turn flick your golf ball card over obstacles and toward the crater hole box. Your goal is to land your ball in the box in as few strokes as possible. After all players have finished the hole reassemble the obstacles into the next hole and tee off again. The winner is the player with the lowest score after nine (or eighteen) holes.
Pick-a-Seal! may combine with Pick-a-Polar Bear! for up to 8 players. Pick-a-Seal will be launched in Essen 2014.The nanuks are determined not to be sitting bears due to global warming. Sourcing a supply of canned fish may be a way to survive the diminishing sea ice — and if nothing else it gives them a good reason to travel all the way from the North Pole to Germany to party down with their doggie friends there!Pick-a-Polar Bear first published as Formissimo features the same gameplay as Pick-a-Dog but with two new variants! To set up the basic game lay out 30 cards in a grid and give one card face down to each player. Each card has five attributes with each attribute having two states: large/small with/without a raised arm orange autumn/blue winter background with/without goggles and with/without canned fish. Someone shouts Go! then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus as you grab cards the attributes of that top card will keep changing forcing you to look for matches in new ways.Once a player thinks he can't grab any more cards he yells Stop! The round ends and all players check their card stacks. If someone made a mistake when grabbing cards that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes he earns an extra card. If however he stopped the round when he could have collected more cards then he loses all the cards he's collected during this round.To set up for the next round give each player a new face-down card and fill in the holes in the grid. When the deck runs out complete that round after which the game ends. Whoever has collected the most cards wins!Pick-a-Polar Bear includes two game variants. In the first the player who has obtained the most cards in the preceding round cannot grab a card that's identical to his top card in the current round. For the second variant shuffle eight bonus round cards into the deck. If when laying out the cards in the grid the dealer reveals the back of a bonus round card when at least ten cards are on the table everyone prepares for the bonus round. The dealer reveals this card which shows two card elements such as upraised arm and goggles and everyone races to yell out how many cards in the grid feature these two elements. Whoever yells out the correct answer first receives the bonus round card which is worth 2 points; whoever yells out the wrong answer takes a -2 point penalty card. The dealer then continues filling the grid. (If the grid contains fewer than ten cards when a bonus round card comes up in the deck discard this card and continue to fill the grid.)
In Subtext players try to communicate with one another by drawing hints about the word on their card. Drawing well is not required — just being clever in selecting your hints.Each round one person is the dealer. This player looks at their word then shuffles the card into the cards for the other players and distributes them randomly. By doing this one player will have the same word as the dealer but nobody — not even the dealer — knows who it is. The dealer then draws a picture and you want to hint at your word so that ideally only the person who has the same word will understand what you're depicting. In the subsequent guessing phase all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses but the dealer and their partner have to guess correctly to even get points. How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it?
The Witness knows the right word. The Detectives are on the case.In Hard to Get players must work together to find the right word which only the Witness knows. The Detectives have few clues to go on – 5 dilemmas the Witness has to go through.Is Pancake more Tom Hanks or Tom Cruise? Is a Cactus Sweet or Sour?Hard to Get is an entertaining party game that will definitely spark lively discussions around the table.
Communicate… without a word. A cooperative deduction game for 2 players with 168 illustrations 3 game modes and aimed at beginners as well as experts.Both players must guess their partner's secret picture among a grid of many illustrations while giving clues about their own secret picture.During each turn back and forth a player must pick and remove from the grid a picture they think is not their partner's secret image. Ideally the chosen card should give their teammate a clue about their own card. If at any point a player removes their partner's secret card the game is lost.
What if you could explore books browse the texts of novels cross literary landscapes and their imaginations surprise yourself with a few incredible sentences.Nouvelles ContRées is a cooperative game that invites you on this dreamlike journey. You become novel explorers navigating your best through the jungle of words until you find at the heart of the novel the incredible hidden meaning of the book.At the start of the game players set up their Camp represented by a bookmark somewhere in the book. During the game they will advance the Camp to a Lost City bookmark located further away.One player plays as the pathfinder (Pagefinder): they read the first six lines of one page of any book in your library (as long as it has at least 60 pages). The other players have to guess which fully-illustrated bookmarks among 4 Dixit like bookmarks face up is the one chosen by the pathfinder. If the other players find the good bookmark all the players succeed: they travel through the jungle of words by the same path (they advance pages in the book.).At the same time each player can try to accomplish an individual mission like I guess the text contains 5 words with a X I guess it contains 3 words related to the nature ...To win players will need to successfully explore this city and gain access to the Hidden Meaning of the book.
Say Anything Family will feature the same game play as North Star Games' 2008 release Say Anything.To summarize game play one player asks a question (e.g. Which magical power would be the coolest to have?) each other player writes an answer they think the asker will choose the asker secretly chooses an answer everyone else bets on which answer was chosen then the asker reveals his choice. If players guessed correctly then they score one point for each chip they placed on the correct answer; the player whose answer was chosen scores one point; the asker scores one point for each chip on the answer chosen up to a maximum of three. After a certain number of rounds the game ends and the player with the highest score wins.Say Anything Family will include 360 questions on topics that kids can handle as easily as adults. The game includes components for six players as opposed to eight in the first game.
Outburst of laughter guaranteed with Chicken Chicken a fast original and clever card game first released as Poule Poule that will make you love — or hate — omelets!The principle of Chicken Chicken is very simple: egg cards hen cards fox cards are stacked randomly the last card hiding the others. As soon as you count five eggs in the pile be the first to hit the pile to win one point! You must win three points to win the game. But be careful not forget that when a hen passes by and there is an egg in the pile the hen cannot help sitting on an egg which means that egg disappears! And if a fox passes by and a hen is sitting the fox hunts the hen and the egg comes back! Otherwise it would be too simple! Not to mention the intervention of the other characters in the story...—description from the publisher
Every word counts so focus and think carefully about your choices.In the brain-teasing co-operative game Sides you have to weigh your options and wisely choose your words.The objective of the game is simple: Each round help two detectives find a mystery word. To do so the other players (the witnesses) give detectives a one-word clue that starts with the letter at either end of the letter-card line.The detectives then jointly offer an answer and if they found the solution two other players become the detectives and a new word is uncovered; if not the witness players suggest a new clue with a new letter card. The fewer the clues used and the more words guessed the higher the score. Will you beat the world record?
Ah the great pyramids! Full of treasures just waiting for you! It would be so easy without the other explorers waking up the Mummies Werewolves and Franks and sending them after you. But you are quick and clever so it shouldn't be a problem right?Loot N Run is a subtle bluffing game in which you have to know when to take risks. On your turn take one of these three actions:The first player to score 35 points wins!
EAT YELLOW CIRCLE — do you mean pancakes? Or pineapple rings? Oh wait the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh is it maybe…a banana? Yes the answer is banana! One point for the Blue Team!In the communication game Word Slam two teams compete against one another simultaneously. In each round one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. Speaking and acting is forbidden! They must tell their stories using only 105 cards each with one word on it: a noun verb adjective or preposition. A player can use as many explanatory cards as desired and whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins!Word Slam Family features the same gameplay as the original Word Slam in a compact format. This version includes 100 story word cards and 100 answer cards with a total of 600 answer terms. The answer cards are divided into seven categories unlike in the original game.In this version the die and timer is replaced by an app. Instead of using card holders the two box halves are used as screens between the teams and the answer cards are played behind the screens. Word Slam Family can be played as both an expansion to the base game and a standalone game.
Mask of Anubis is a mixture of VR (virtual reality) and a board game with a free application included that converts your smartphone into VR goggles!The purpose of the game is for players to cooperate to create a map of the maze. On a turn one player lands on one point of the maze and gets a 360º view of the maze by wearing VR goggles with a smartphone inserted. This player explains to the team members what they see and their teammates attempt to use this description to create part of the map of the maze.Each player gets one minute to explain what they see then the play passes to the next player (who will be presented a different view of the maze). Repeat this seven times then players win the game if the complete map is connected from the entrance to the goal correctly!An unexcavated pyramid has been found in a desert somewhere in Egypt. The interior of the ruin is a complicated maze and it is rumored that there is a King's Chamber inside. A treasure of the ancient God Anubis would be hidden in the depth of the maze. Professor B.Gammon his assistant Seneto and their pet dog Ludo are challenged to investigate the maze. However the entrance is just a small gap in the wall. Only a small dog can get through it. The professor decided to use the Mask of Anubis. The person who wears this mask can see the maze through the walls and create a map to help the dog Ludo to find its way to the Kings Chamber. Will Ludo be able to reach the King's Chamber with your help as a member of the investigation team?
To play That Escalated Quickly read out a simple question (ex. I’m locked in a tiny room. What else is locked in here with me from cutest to scariest). Then everyone is assigned a secret number from one to ten. Next each player answers the question and the intensity of that answer is based on their secret number (ex. 1= a bunny 10= a grizzly bear with chainsaw arms.) Finally the person who read the question has to try and sort those answers into the correct order. If they get it right everyone wins! This game is hilarious energetic and a great way to get to know your friends and family a little bit better.—description from the publisher
To celebrate The Werewolves of Miller's Hollow and its howling legacy the original designers have decided to take all their favorite character combinations and bring them to you. With characters taken from all the expansions — New Moon Characters The Pact — and put in one box now it's easier than ever to put together a terrifying game with Best of Werewolves of Miller's Hollow.
Work together to distribute the bites and wounds amongst the village. Some of you are wolves trying to turn the others. When Night falls everyone secretly passes cards to their neighbors!4-10 players (up to 15 with more cards) all claim to be innocent humans but one (or more) of them is Wolf Zero the original werewolf that wants to infect the village!The deck of cards sits face-up in the middle of the table. One by one you take turns picking up the top card and giving it to any (other) player you want. The cards can be a Bite (which brings you closer to becoming a wolf) or a Wound (which brings you closer to dead) or cards that cancel other cards. When a Night card is revealed the full moon comes out and werewolves and humans get to pass cards anonymously which is how the infection spreads and turns humans into wolves. Charms negate Bites and Salves negate Wounds. 3 Wounds (net) kill either a human or a werewolf. 3 Bites (net) turn a human into a werewolf and only wolves can pass Bites at night.When the deck is exhausted at the end of the third night Wolf Zero(es) begins to GROWL and slowly other wolves (even dead wolves) join the growl! If any humans are left alive all humans (even dead ones) win. If all the players who are still alive are growling all wolves (including dead ones) win!
In Rail Pass 2-6 players work together to deliver as many goods as possible in ten minutes with goods being represented by cubes and with the color of the cubes indicating their destination city.During set-up and before the clock starts players scramble the goods and arrange them in a row across the top of the city boards. The player controlling that city can see all the cubes that must be delivered but can pull goods only from the right or left end of the row when loading them on the trains.Once the clock starts all players take their actions simultaneously in any order and repeating any action as often as necessary. To transport cargo a cube must first be loaded onto a short or long train piece that is at rest in the player's home city train yard. No train can move without a crew peg and no crew peg may travel beyond the adjacent city. In order to transport cargo to more distant cities a train needs to stop and have the crew peg swapped or cargo exchanged between trains. While all this is going on players must avoid dropping or spilling cubes when picking up or handing the train to another player. Additional terrain components such as tunnels and bridges can be placed between cities and act as additional obstacles to negotiate. When time runs out calculate the score by multiplying the TWO LOWEST counts of cubes delivered to a city. Points are subtracted for dropped cubes or cubes delivered to the wrong city and also for crew pegs that traveled beyond their adjacent cities.With six players each takes one of the six main cities each producing goods which are delivered to the other five locations. In some scenarios with fewer players each player may control multiple cities.
CONFIDENT? is a highly entertaining family party game where you answer questions like how many slices are there in a loaf of bread?. But instead of giving exact answers you guess with a RANGE! You only need to get the right answer in your range to win points so everyone can have a go but the smaller your range compared to everyone else the more you score! Are you CONFIDENT enough to win?
Rating: 6.9 | Players: 2–6
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Throw Throw Burrito is what you get when you cross a card game with dodgeball.Unlike the Original Edition and the Extreme Going Pro Edition the Kickstarter Edition contains:- 120 exclusive game cards that are different from the Original Edition - Special edition box - 2 exclusive derpy eyed throwable burritos that differ than the throwable burritos in the Original Edition - 6 game tokens - 1 game badge
The theme of the game is an eating contest in a Taiwanese Snackbar.In this competition you will eat more than you can imagine as your competitors continually challenge you to shove even more in. Play your cards cleverly or the servers will serve you food until you fall from your seat. Let the competitors be the ones to fill up until they drop and the snack bar throne will be yours!The players add dish-cards or special cards to a common order-pile until one of them can´t (or won´t) add any more cards. Then that player has to eat the whole order by drawing the appropriate amount of cards from a draw pile. If he draws one (or more) of the No More!-cards he accrues negative points and the round ends. The played cards are then set aside and new No More-cards are shuffled into the (now smaller) draw pile making for an ever more tense experience as the contest goes into the later stages. When one player has collected 3 negative points the game ends and the player with the smallest amount of negative points wins the game.
Colorful is a game about categorizing and matching colors as a group. Each round a player will come up with a specific example within a broad topic for the group to secretly match with a color card from their hand. After 5 rounds cards are checked to see if the group or an individual wins!—description from the publisher
Here we have an advertising agency with a problem. To hear the CEO tell it the fault lies with his idiotic advertising execs. But the more immediate problem facing the firm is the fact that he has just fired them all! Even witnesses down on 4th Street could hear his rage-fueled tirade that he ended with I COULD REPLACE YOU MORONS WITH GORILLAS AND GET BETTER RESULTS!!! Cut to a month later and his solution was exactly that. The old grouch replaced all of his employees with a bunch of primates: you and your opponents. This is the glamorous life of 1960s advertising execs.Gorilla Marketing is a party game of naming ridiculous products movies companies bands college courses or food trucks! It is played over two rounds: In round 1 you name the thing and in round 2 you write the advertising tag line for it.Round 1 starts by each player picking a category and putting it at the top of their booklet. In the movie pack for example these categories might be something like Horror or Western. Each turn pass booklets to the left and roll the dice to form an acronym. Players must use the letters that were rolled and write down the name of a ridiculous movie that fits the acronym and the category of the booklet in front of them. Once your booklet comes back to you it's time to use the crazy awards on your card to judge the best answer. Which of these Western movies features the Closest Close-Up? The gorillas with winning titles will earn what we're all after: bananas!In Round 2 we're passing booklets around again using acronyms to write the advertising tag lines for the winning titles from Round 1. The best tag lines will earn MORE BANANAS!
ION: A Compound Building Game is a card drafting game where players select from a number of available Ion Cards and Noble Gas cards with the goal of creating sets of compounds and inert noble gases.Here’s how the game is played: Each player is dealt eight cards must select one of those cards and then passes the remaining. Players must choose to either bond (pair) their selected card with another Element Card or set it alone (possibly to form an ionic bond at a later time). Throughout the game players gain additional points for building specific compounds which are listed on the Compound Goal Cards and have available a set of Action Tiles which award them additional moves throughout the game. Players score points based upon the quantity and type of neutrally balanced compounds they construct and noble gas sets they collect. After three rounds players add their total scores from each round subtract points from Action Tiles used and the player with the most points wins!
Rating: 7.7 | Players: 1–4
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Dungeon Fighter is back with a brand new Second Edition 10 years after its original release!The new Dungeon Fighter series comes in different standalone versions each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules) unique target-board with its own gameplay elements and of course different dice heroes weapons monsters bosses and rooms. It’s like a completely different game each time!In the Labyrinth of Sinister Storms our party of whimsical heroes is stuck in a dangerous jungle trying to survive the nature-related shenaningans of this dungeon! Featuring classic d6 dice and an almost-familiar target board this is the perfect start for Dungeon Fighter rookies!Be a Professional Hero! Explore the Dungeon face weird and ferocious monsters and fight your way to the final Boss! To defeat those fiends you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
Who are you in Mascarade? Whoever you want to be...at least until someone else calls you out on it! Each character receives a face-down role card at the start of the game and in a game with 4-5 players some role cards are placed in the center of the table. On a turn you take one of three actions:1) Announce your character: Claim the power of a certain character and take the associated action. You don't have to have that character card in front of you to take this action but if someone else says that they're that character and reveals the card to prove it that player takes the action instead while you lose one coin to the tribunal.2) Swap cards or not: Take another player's character card along with yours place them under the table shuffle them around a bit then give one card back to the other player while keeping one for yourself. You (presumably) know whether you changed characters and can have some idea of who you are now but that other player might be in the dark.3) Secretly look at your character: Look at your character card to make sure of who you are.Play continues until one player obtains 13 coins and wins — or until a player has lost all of their coins in which case the player with the most coins wins.Mascarade includes more character cards than the number of players so not all characters will be used in each game. The rules suggest that you use certain characters in your first games but once you know the game you can try many other distributions.Note that this second edition of Mascarade includes 17 role cards with these cards being a mix of roles from the original base game and the 2014 expansion.
Beat That! - The Bonkers Battle of Wacky ChallengesLIMBER UP AND PREPARE TO BOUNCE FLIP STACK HOP ROLL BLOW BALANCE AND CATAPULT YOUR WAY TO VICTORY IN THE WORLD’S WACKIEST PARTY GAME!The aim of Beat That! is to collect as many points as possible by betting on your ability to successfully complete a series of ridiculous challenges using an assortment of seemingly random objects. All players attempt the exact same challenges so get ready for the ultimate battle of abilities.Can you bounce 2 balls into 2 cups at the same time using only one hand? How about racing to stack a pyramid of cups using your elbows with your eyes closed?Beat That! contains 160 ridiculously fun and unique challenges split into the following 4 categories:Beat That! consists of 10 rounds of challenges. Start by dealing 10 betting tokens to each player (tokens have different point values). Next pick up a challenge card and read it aloud. All players then place a bet on their own ability to complete the challenge. Once bets are placed go around the circle attempting the challenge. Players who succeed bank their points. The player with the most points at the end of 10 rounds is the champion!—description from the publisher
In the deck there are 5 cards for the psycho killer and cards for the weapons he uses to attack you.If someone draws a Psycho Killer card they must play it on the table in front of them unless they can evade the Psycho Killer. If they cannot every player with a weapon card in their hand gets attacked.When attacked players must place their Weapon cards face up on the table in front of them. These are called Injury Piles.Each Psycho Killer and Weapon card is worth a certain amount of points. When they are added to your injury pile they become Injury Points. The game ends when the last Psycho Killer card is drawn and the player with the lowest amount of injury points wins.Psycho Killer satirises your favourite retro horror and slasher films. Use every cliche in the book to screw over your friends and survive the Psycho Killer!-description from designer (edited)
El portero Baldomero is a game of deception and deduction where one of the players will take the role of the doorman of a community the affable Baldomero while the rest of the players will be a group of very gossipy neighbors.Baldomero wants to know all the gossips that are spoken on the bulding. The rest of the neighbors will try to prevent the doorman from finding out everything.If the neighbors catch you snooping you will most likely lose your job!
Kickstarter exclusive expansion that focuses on destructive magic and summoning from the discard pile.All of the cards in the deck are Kickstarter exclusive with 30 of them being exclusive to this expansion including the holographic Nightmare Unicorn card.A stand alone game
The magical universe of Harry Potter meets the frantic and hilarious one of Time's up!With Time’s Up! you have 30 seconds and 3 rounds to guess the most words!In the first round you describe the cards without saying what is written there; in the second make the same cards guess with a single word; in the third mimic them to your teammates!
Carefully place piece after piece on top of the wobbly stack and don't be the one makes it all topple!Splash! is a fast-paced nail-biting dexterity game. After placing a piece on top of the stack you get to give the next player a piece of your choice in your own pile that must be added to the stack. The piece must match the previous color or shape but how it gets placed is up to the next player! When the stack comes crashing down the player who gave the piece gets a gold gem. The first player to collect three gold gems or run out of pieces wins!
Like the original Boggle the cubes are shaken in their container with its lid on. The cubes are settled into a grid. The lid is removed and the timer is started. Players race to find words within the grid and write them down. The letters of each word must be adjacent either diagonally or orthogonally. When time has expired players compare words and score for each original word based on its length.Super Big Boggle contains thirty six cubes in a six-by-six grid. There is 1 blank cube which acts as a block and must be worked around. The timer is four minutes long instead of three. And words must be a minimum of 4 letters instead of 3 (like standard Boggle).
The Table Is Lava presents players with a simple challenge: Toss cards onto the table to save your meeples while trying to knock other players' pieces into the lava at the same time. Have the most survivors and you win!
Each round in Caution Signs you're presented with a secret combination of adjective and noun: stylish rhino gassy monkeys flexible cow melting babies — ten thousand combinations are possible. You have twenty seconds to sketch an image of this combo on a caution sign.All of these images are then revealed to the round's guesser along with the individual adjectives and nouns and the guesser tries to figure out what each sign is warning them about.
Donner Dinner Party is a rowdy game of frontier cannibalism!Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846 players are members of the ill-fated Donner Party wagon train stranded atop a mountain with no food. Who will avoid becoming tonight's dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh?In more detail Donner Dinner Party is a social deduction game in which players are either pioneer or cannibal. Each player has equipment as well and sometimes that will help you survive — unless of course you're a cannibal in which case you might want to play dumb about what you have.The party goes hunting regularly to try to survive and the cannibals will try to thwart these efforts since they really prefer the taste of human flesh. In the end if the number of cannibals equals the number of pioneers the cannibals win; if the pioneers survive seven weeks without this happening then they win instead.
In Ninja Dice a push-your-luck dice game with a Japanese theme players compete to see which of them is the greatest Ninja.To play each player rolls House dice to create unique combinations of challenges including Locked areas Guards and nosy Residents. Players roll their Skill dice to come up with three ways to beat these challenges - Stealth skills Fighting skills and Lock picking. Players can also roll special Fortune faces that boost dice but only if the dice they are boosting lie in specific positions on the table a system that is new and unique to games of this kind!Beat the challenges to score points and escape and the next player can try to beat a new house. Fail to beat the house and the player can escape with what they've stolen or remain and roll again - but each re-roll adds the threat of the other Ninja who can now roll Threat dice allowing them to shoot the active Ninja – and each other – to steal treasure! Constant interaction between all Ninja forces all players to be alert at all times.Play proceeds in three rounds of increasing difficulty with the highest scoring player winning.
Braintopia Beyond is the follow-up to the fast-paced brain bender that tests your mental focus flexibility and speed. Comprised of eight different types of challenges up to six players race through a deck of cards fighting to keep up with the ever-changing mini-games and attempt to solve the puzzles faster than their opponents. Collect brain tokens by beating a single Touch challenge or claiming a pair of cards from any of the other seven games: Multitasking Observation Squares Analysis Unique Combination and Tracking. The first player to collect four brain tokens wins!—description from the publisher
Trophies is a quick easy-to-learn party game for 2-30 players.In the game the judge holds the deck reads a topic from the back card and shows the group a random letter on the front card. Be the first to say a word that matches the topic and the letter and you win a trophy card! The player with the most trophies wins the game and gets to hoist the tiny metal trophy high above their head in triumph! The person who tried their best gets a participation trophy.That's all there is to it! You may be surprised by how simple yet addictive (and loud) this game can be. Great for Thursdays or other evenings when you want to play a game but don't have much time and want to jump right in!Trophies is the first in the Games for Thursdays line of party games by Facade Games.—description from designer
Doubt is in the air!How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever!Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time each player has to listen carefully to what others have to say about themselves and prove their detective finesse.—description from the publisher
A push-your-luck card game of pirates and treasures for the entire family. Let The Treasure of Isla Tortuga take you along the dangerous waters of the Spanish Main and explore its coasts in search of wonderful treasures. Get the best equipment for this trip recruit the most fearless crew and don't worry even if you arrive too late to find the treasure you will always have the chance to steal it from others!In every turn of The treasure of Isla Tortuga the active player draws cards from the main deck trying to find the most useful card for his ship. Every card has a cost in one of the four possible resources but also contributes with some to your resource pool. This way the more cards you reveal the more resources you get and the better cards you may acquire. But be careful every card has a disaster flag associated. If you show three identical flags you've had it! Also if you show an All aboard! card you may instead try to board another player's ship to steal from them. This is why before picking up big treasures you may want to hire some tough crew to help you protect it...
Unbeknownst to the citizens of Shady Grove USA a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is these nefarious criminals are hiding in plain sight as residents of Shady Grove so the heroes first have to find these treacherous evil-doers before it’s too late...In One Night Ultimate Super Villains players take on the roles of heroes or villains each with amazing superpowers that help further their cause. The vile trio of Rapscallion Dr. Peeker and Henchman #7 are intent on getting away with their crimes while the members of the Super Club Of Overt Powers (SCOOP) are all out to catch them. Shady Grove — maybe even the world — will never be the same.One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf Daybreak Vampire and Alien — to create even more fun and chaos.The game also includes a free companion app which guides players through the different player actions during the night phase of the game.
We return to ancient days when man lived in caves and woman lived in adjoining caves and their language consisted of little more than grunts and gestures. Primitive though we may have been we still dreamed of ruling over everyone else as leader of the clan!In Ouga Bouga players need to repeat a series of guttural noises then add to the chain. At the start of each round players are dealt three cards face-down and those cards remain hidden; each card shows a word and associated illustration – Miti for woolly mammoth and Atrrr for fire. The first player of the round lays a card in the center of the table makes the noise then points at another player saying Ha! That player must add a card repeat both sounds in order then choose someone other than the player who chose him. Some cards have actions and add a gesture such as sticking out your tongue or pounding the table.A round ends one of two ways: (1) A player is accused of messing up with accusers pointing at him and saying Ho! If the accusation is correct the player scores all cards in the center plus one card from each accuser; if not then the accusers split the cards among themselves. (2) A player adds his third card to the pile and correctly repeats all the sounds ending with Ouga Bouga! As a reward he distributes the cards in the center as well as any penalty cards previously collected among all the players.After a round ends every player refills his hand to three cards and another round begins. If not enough cards remain the game ends and the player with the fewest cards wins.
Splashes of dark ink on a blank page the characters illegible — or are they? The line that seemed like a scribble could it perhaps be the letter N or is it a Z on its side? And that circle is it an O or a Q or maybe part of a B? You can't know for sure but you might have an inkling...Inkling is a word game for 3-6 players with an innovative twist. Each turn you play your letter cards in front of you hoping the players next to you can glean the words you're trying to convey — but without the perfect letters you will need to get creative! How you go about that is up to you: rotate your cards play them upside down or on their side or have them overlap one another. Whatever it takes to get your meaning across...
Town-country-river game meets Uno.Players race to empty their hands. In turns players attempt to play a card by giving a word starting with the letter on one of their hand cards matching the Crack List category.The most difficult letters include some take that cards and multiple Crack List cards are used during a single game changing the categories of words to guess.
Kickstarter exlusive expansion that focuses on protective magic and deck manipulation.The Control deck was Kickstarted in conjunction with the Chaos expansion that features 158 new cards with 30 of the cards being exclusive to the Control Deck including the holographic Archangel Unicorn card.A stand alone game.
Red Flags is The Game of Terrible DatesIn Red Flags your goal is to use Perk cards to create the best date for The Single (the judge for this round). However there is a catch. Players may also play Red Flags (bad traits) in an attempt to sabotage another player's hot date.Each player has an opportunity to argue why their date is the best one for The Single who chooses which awful date wins...
Sound Box is a co-operative party game for 4 to 7 players in which you listen to your friends performing weird sounds as they try to make you guess all sorts of concepts!At the beginning of each round you place Sound cards on the board and draw a numbered token from a bag to discover which one is assigned to you. Take your time to come up with the perfect sound to represent your card: you will have to imitate that sound to suggest your concept to the Guesser. If you are the Guesser instead your job will be to listen to the sounds performed by the Soundmakers.At the start of the timer all Soundmakers start to perform their sounds...simultaneously! Get ready for 13 seconds of hilarious acoustic extravaganza! Have you ever heard the sound of a giant monster attack fighting a guitar hero on a stormy night during a tennis match? Well something like this may definitely happen to you!When the timer runs out the Guesser tries to find as many Sound cards as possible one at a time! There are more cards on the board than sounds made by the Soundmakers will you be able to find them all? Each correct guess gets you 1 point but if you make a mistake the round ends immediately.A different player will be the Guesser each round. If over subsequent rounds you gain enough points to reach the end of the Soundtrack all players win. But beware each Sound card that is left unguessed at the end of each round will make you lose life depending on the numbered token it is associated to and if your Heart marker reaches the bottom of its track all players lose!
Flowers falling from the sky! In FlowerFall players attempt to form large garden patches containing more of their color flower than their opponents. Each continuous patch will score points at the end of the game. Adding cards to the table is not as simple as placing them down however. You must carefully drop them letting them flutter through the air. Skill improves your chances but the whim of the environment may thwart you.FlowerFall is a quick portable game you can play anywhere. The location you're at becomes the terrain!
A game that honors the great memory of waiters all over the globe. Do you think you could be a great waiter? Starters mains sides desserts and beverages. You must remember every order of the table and serve the dishes going out from kitchen. But pay attention! If someone makes a mistake you can save the honor of the waiters by correcting it.At the start of the game every player receives cards with starters mains sides desserts and beverages. Each card shows two variants and the players should pick one variant for each card and put them face up in front of him. Then the players read aloud out their orders and flip them face down. Now someone puts 8 cards from the kitchen deck and put them in the center of the table. Starting by the first players and following turns each player can either serve a dish to a player or discard extra dishes. If another player thinks the current player is making a mistake he can ring the bell and correct him. Players scores 3 points for right services 1 point for discarded dishes and -2 for every mistake.The game ends at the end of the kitchen deck the players with more points is the winner.
Monster Match is unique among speed games for one simple reason: more than 1 person can get a match every round. This sounds minor but it makes a huge difference in game play.There is usually a dominant player in any given speed game which makes the game frustrating for the other players who have a hard time getting points. In Monster Match it is possible for every player to score in a round. This makes the game more fun for a greater number of players and it adds a layer of strategy to the game as players decide whether to grab the first match they see or search longer for a match that might be worth more points. Another unique element in Monster Match is that the number of cards on the table changes every round. This creates a dynamic landscape which directly affects your strategic decisions each round between grabbing quickly or taking more time to find a high point card. The end result is a game that is more fun and engaging than other alternatives on the market.Rules - Scatter 10 Monster Cards face-up on the table. - Roll the special Monster Dice. - Everyone races to find a monster that matches the roll. - Touch a card with your finger to claim it. You cannot change your claim once you've touched a card. - Each player scores 1 - 3 points depending on the number of donuts on the card they claimed. Incorrect claims lose points. - The Monster Dice passes to the left. Rinse and repeat. - Be the first to claim the Zilch token if there are no matches after the die roll. Get a random card as points and then scatter 10 new Monster Cards on the table. - The game ends immediately when you cannot replenish the table with 10 new Monster Cards after a Zilch has occurred.