This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario players will make decisions about what to do next which will determine how the story continues kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.Each turn a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power and when it is a player’s turn in the initiative order they determine whether to use the top power of one card and the bottom power of the other or vice-versa. Players must be careful though because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon they may end up exhausted and be forced to retreat.
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might political maneuvering and economic bargaining. Every faction offers a completely different play experience from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan masters of trade and economics. These seventeen races are offered many paths to victory but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.No two games of Twilight Imperium are ever identical. At the start of each galactic age the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected players take turns moving their fleets from system to system claiming new planets for their empires and engaging in warfare and trade with other factions. At the end of a turn players gather in a grand council to pass new laws and agendas shaking up the game in unpredictable ways.After every player has passed their turn players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn a player can claim one public objective and one secret objective. As play continues more of these objectives are revealed and more secret objectives are dealt out giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.—description from the publisher
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank crowd control) Inox Hatchet (ranged damage) Human Voidwarden (support mind control) and Quatryl Demolitionist (melee damage obstacle manipulation) — that can also be used in the original Gloomhaven game.The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings or is something far more sinister going on?Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed and instead players will play on the scenario book itself which features new artwork unique to each scenario. The last barrier to entry — i.e. learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.
A game of Eclipse places you in control of a vast interstellar civilization competing for success with its rivals. You explore new star systems research technologies and build spaceships with which to wage war. There are many potential paths to victory so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.Eclipse: Second Dawn for the Galaxy is a revised and upgraded version of the Eclipse base game that debuted in 2011 that features:
Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However a group of mercenaries at the end of their rope will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements but with other far more dangerous threats out in the unforgiving cold as well. There are: Algox the bigger more yeti-like cousins of the Inox attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils and perhaps in doing so make peace with these new races so they can work together against even more sinister forces.Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters three new races more than twenty new enemies more than one hundred new items and a new 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven and vice versa.In addition to using the well-known combat mechanisms of Gloomhaven Frosthaven features other elements such as mysteries to solve a seasonal event system to live through and player control over how the ramshackle village expands with each new building offering new ways to progress.Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However as Frosthaven's outpost is a remote location these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them.—description from the publisher
Something evil stirs in Arkham and only you can stop it. Blurring the traditional lines between role-playing and card game experiences Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery monsters and madness!In the game you alone or with a friend (or up to three friends with two Core Sets) become investigators within the quiet New England town of Arkham. You have your talents sure but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.No matter what compels you no matter what haunts you you'll find both your strengths and weaknesses reflected in your custom deck of cards and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...The basic mode of play in Arkham LCG is not the adventure but the campaign. You might be scarred by your adventures your sanity may be strained and you may alter Arkham's landscape burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.
On an uninhabited island in uncharted seas explorers have found traces of a great civilization. Now you will lead an expedition to explore the island find lost artifacts and face fearsome guardians all in a quest to learn the island's secrets.Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration resource management and discovery. In addition to traditional deck-builder effects cards can also be used to place workers and new worker actions become available as players explore the island. Some of these actions require resources instead of workers so building a solid resource base will be essential. You are limited to only one action per turn so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?Decks are small and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions artifacts and equipment cards the set-up for each game will be unique encouraging players to explore new strategies to meet the challenge.Discover the Lost Ruins of Arnak!—description from the publisher
The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army fill your deck with powerful spells and actions explore caves and dungeons and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios opposing players may be powerful allies but only one will be able to claim the land as their own. In cooperative scenarios the players win or lose as a group. Solo rules are also included.Combining elements of RPGs deck-building and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.
Following the success of unmanned rover missions the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment of Mars Base Camp private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises you want to be a pioneer in the development of the biggest most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.In the beginning you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time you will shift your activities to construct mines power generators water extractors greenhouses oxygen factories and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water air power and food — the necessities for survival.Do you dare take part in humankind’s biggest challenge?On Mars is played over several rounds each consisting of two phases - the Colonization Phase and the Shuttle Phase.During the Colonization Phase each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit you can take blueprints buy and develop technologies and take supplies from the Warehouse. If you are on the surface of the planet you can construct buildings with your bots upgrade these buildings using blueprints take scientists and new contracts welcome new ships and explore the planet’s surface with your rover. In the Shuttle Phase players may travel between the colony and the Space Station in orbit.All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.During the game players are also trying to complete missions. Once a total of three missions have been completed the game ends. To win the game players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.
Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels loot and new allies to join them in their journey.Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.—description from the publisher
Are the stars unfamiliar here? she asked and the sky grew suddenly dark the star's patterns alien and exotic. This is the Wandering Sea. The gods have brought you here and you must wake them if you wish to return home.In Sleeping Gods you and up to 3 friends become Captain Sofi Odessa and her crew lost in a strange world in 1929 on your steamship the Manticore. You must work together to survive exploring exotic islands meeting new characters and seeking out the totems of the gods so that you can return home.Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break you mark your progress on a journey log sheet making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book you'll complete this journey one or two hours at a time discovering new lands stories and challenges along the way.Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction you simply turn to a new page and sail onward.Sleeping Gods is a storybook game. Each new location holds wild adventure hidden treasures and vivid characters. Your choices affect the characters and the plot of the game and may help or hinder your chances of getting home!Welcome to a vast world. Your journey starts now.—description from the publisher
Description from the publisher:The world almost ended 71 years ago...The plague came out of nowhere and ravaged the world. Most died within a week. Nothing could stop it. The world did its best. It wasn't good enough.For three generations we the last fragments of humanity have lived on the seas on floating stations called havens. Far from the plague we are able to provide supplies to the mainland to keep them (and us) from succumbing completely.We've managed to keep a network of the largest known cities in the world alive. Things have been tough the past few years. Cities far away from the havens have fallen off our grid...Tomorrow a small group of us head out into what's left of the world. We don't know what we'll find.Pandemic Legacy: Season 2 is an epic cooperative game for 2 to 4 players. Unlike most other games this one is working against you. What's more some of the actions you take in Pandemic Legacy will carry over to future games. No two worlds will ever be alike!Part of the Pandemic series.
Mansions of Madness: Second Edition is a fully co-operative app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery collecting weapons tools and information solving complex puzzles and fighting monsters insanity and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.
Maracaibo a strategy game for 1-4 players by Alexander Pfister is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.The players sail on a round course through the Caribbean e.g. you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles which tells the player who chase after it a little story.As a player you move with your ship around the course managing it by using cards like in other games from Alexander Pfister.NOTE: The Spanish and Portuguese editions of Maracaibo contain La Armada mini-expansion packaged inside the base game's box.
Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players offering two distinct games of battle and adventure in the Star Wars universe!Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.In the campaign game Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign both the Imperial player and the Rebel heroes gain new experience and skills allowing characters to evolve as the story unfolds.Imperial Assault offers a different game experience in the skirmish game. In skirmish missions you and a friend compete in head-to-head tactical combat. You’ll gather your own strike force of Imperials Rebels and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party you’ll find danger and tactical choices in every skirmish.As an additional benefit the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.With these Imperial Assault and other Figure Packs you'll find even more missions that allow your heroes to fight alongside iconic characters from the Star Wars saga. Boxed expansions add more heroes imperial and mercenary groups and totally new campaigns (see IA Community Wiki for a list) and the free Star Wars: Imperial Assault – Legends of the Alliance app provides you with additional content to play in solo or co-op mode.
When all you can identify in the horizon for many long days is the line that detaches the sea from the sky the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.You find yourself astonished landing on the shore that will be the origin of an extensive exploration through the Galapagos a magic place of inconceivable beauty and endless biodiversity. There you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions you will rest under a sparkling sky admiring the stunning complexity of the animal realm.Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands which contributed to the development of his theory of evolution.With the game's innovative worker progression system each worker will have to study the disciplines that are a prerequisite to perform several actions in the game such as exploration correspondence gathering and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds and thanks to several short- and long-term objectives every action you take will grant victory points in different ways.
Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek the author of Stronghold. This time Trzewiczek takes the players to a deserted island where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter finding food fighting wild beasts and protecting themselves from weather changes. Building walls around their homes animal domestication constructing weapons and tools from what they find and much more await them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game...Robinson Crusoe: Adventures on the Cursed Island is an epic game from Portal. You will build a shelter palisade weapons you will create tools like axes knives sacks you will do everything you can to… to survive. You will have to find food fight wild beasts protect yourself from weather changes…Take the role of one of four characters from the ship crew (cook carpenter explorer or soldier) and face the adventure. Use your determination skills to help your teammates discuss with them your plan and put it into practice. Debate discuss and work on the best plan you all can make.Search for treasures. Discover mysteries. Follow goals of six different engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who’s stuck on rock island…Let the adventure live!
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions:Over the course of the game players also earn deeds typically chanted by bards or engraved by master crafters that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King a game of experienced players usually has a tight balance of power emphasizing the leadership of the capital of the island.At the start of each round players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally they collect epic tales cards that depict the deeds of the ancient Irish gods and heroes like Cuchulainn the Dagda Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans moving clans building/exploring and special actions.Careful drafting hand management bluffing (especially once players understand the importance of passing their turn) good timing and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game where an undisputed player will be king by the Assembly for his merit and wisdom.While Inis has dudes that are on a map it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans with or without a clear territory leader is the usual outcome of a clan's movement. Battles will occur of course as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e. his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game but give it flavor.
Tainted Grail: the Fall of Avalon is an unforgettable solo or cooperative adventure experience for 1-4 players. Blending Arthurian legends and Celtic mythology with a unique vision it allows you to impact the game world in deep and meaningful ways. A deep branching storyline allows you to tackle problems in different ways ensuring no two games play alike. Difficult decisions or harrowing choices wait behind every corner and seemingly minor tasks may reverberate with major long-term consequences.In a land slowly sinking into the Wyrdness and torn apart by conflict; surviving each day is a challenge on its own. Starvation sickness violent weather and random incidents all conspire to end your journey. Guardian Menhirs that ensured safe travel throughout the realm are slowly going dark turning simple logistics into an involving puzzle. To overcome these challenges your character develops along several conflicting lines such as Brutality / Empathy or Practicality / Spirituality. These traits unlock a rich choice of mutually exclusive skills and lead to different deck-building strategies making character advancement meaningful and deep.The character you develop is going to be tested during dozens of combat and non-combat encounters. Sometimes you will need to brute force your way but often diplomacy might be a better option. Regardless whether you fight with your strength or your wits our unique dice-less encounter system makes resolving each conflict fun and exciting while keeping you immersed in the game.In Avalon there’s a legend waiting behind every stone and every tree. All locations have their own rich stories and secrets to discover. Places and characters are often much more than they seem. As you slowly put all the pieces of the larger puzzle together the land will always have a surprise waiting for you just around the corner. Many secrets can be discovered only after several games. Created by one of the best Polish fantasy authors Krzysztof Piskorski the story of Tainted Grail: the Fall of Avalon aims to push the boundaries of non-linear narrative building upon the rich experience.—description from the publisher
In The Quest for El Dorado players take the roles of expedition leaders who have embarked on a search for the legendary land of gold in the dense jungles of South America. Each player assembles and equips their own team hiring various helpers from the scout to the scientist to the aborigine. All of them have one goal in mind: Reaching the golden border first and winning all of the riches for themselves. Whoever chooses the best tactics will be rewarded!
Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-Earth a fully co-operative app-supported board game for one to five players! You'll battle villainous foes make courageous choices and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-Earth.Each individual game of Journeys in Middle-Earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you the game's companion app guides you to reveal the looming forests quiet clearings and ancient halls of Middle-Earth while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side you can write your own legend in the history of Middle-Earth.—description from the publisher
Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game players will be taken to a totally new location - a secret base on Mars represented by a multi level board. Lockdown will retain the highly cinematic semi-co-op experience of the original game while introducing a lot of new fresh mechanics.During the tense gameplay you and your fellow players will gather items explore different rooms and use your actions craft run and fight other species. At the same time every player will try to complete their secret objective that will grant them victory... Sometimes at the expense of others.
It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.In The 7th Continent a solo or cooperative choose-your-own-adventure exploration board game you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders you have to use every ounce of wit and cunning to survive crafting tools weapons and shelter to ensure your survival.Unlike most board games it will take you many MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying.The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on just like in a video game!
ISS Vanguard is a 1-4 player co-operative campaign Board Game. It will bring players right into epic Sci-Fi adventure as they will play as 4 sections (security recon science engineering) onboard the first human ship with the potential to reach outer space. The campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices twists and branching storylines. The game comes with over 100 different Crew members each with unique characteristics.A game session takes you through a Ship Management phase (using a large binder with printed sleeves) in which you choose your destination for your ship then research technologies produce equipment recruit crewmembers and resolve situations and then commence a Planetary Exploration phase. During said Planetary Exploration phase you will proceed with a daring landing procedure with your Lander explore the planet for information or resources fighting back a barrage of threats as well as a running timer of supplies depletion before you have to run back to the Lander to lift off back to ISS Vanguard. What follows is the remainder of the Ship Management phase which takes you through unloading discoveries and resources from the Lander healing or memorialising crewmembers and taking apart the game board and recording changes to the planet on which you've just conducted your Planetary Exploration on preserving its status for when you will want or need to return to it.The Ship Management phase works allows players to make strategic decisions as to their resources and a way forward in the unknown galaxy chasing the mistery encoded in human's DNA. The Planetary Exploration draws the focus to the tactical as players decide on cards dice crewmembers and equipment to bring to fulfill dice checks on the planet's Places of Interest. The players also decide which of the variety of specialised Landers they want to use and how to outfit their Lander for the perilous descent into the chosen planet's atmosphere (or lack thereof). Throughout the game the narrative system relies on a web of structured and linked Mission Logs often snippets of journal entries or dialogue to provide gameplay choices and storyline information as well as keep track of progress throughout the universe.
In Endeavor: Age of Sail players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean players will establish shipping routes and occupy cities the world over. As they do so players will leverage their growing industry culture finance and Influence building their engine and extending their reach into the far-flung regions of the world.In this second edition players will experience:—description from the publisher
Xia: Legends of a Drift System is a 3-5 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.Players fly their ships about the system completing a variety of missions exploring new sectors and battling other ships. Navigating hazardous environments players choose to mine salvage or trade valuable cargo. Captains vie with each other for Titles riches and most importantly Fame.The most adaptive risk-taking and creative players will excel. One captain will rise above the others surpassing mortality by becoming Legend!Customize: Each player begins the game by choosing and customizing a Tier 1 starship. Invest all your money in engines and be a rapid yet fragile explorer. Put all your credits into an uber missile and watch other players flee in terror. Get a small engine and save space and credits to invest in buying and selling cargo. Or create a well rounded ship ready for anything. In Xia the choice is always yours.Adapt: The goal of Xia is to become the most famous captain. Completing missions besting ships in combat purchasing higher tier ships selling Cargo Cubes and claiming Titles are all ways that players can earn Fame Points. The best pilots will adapt to their surroundings making snap judgments and changing plans on-the-fly. If you can think on your feet you'll do well in Xia!Sandbox: The real fun of Xia is that each game will be different. There is no set direction of play - players may choose to be peaceful traders fierce pirates workers miners opportunists etc. The game board is randomly laid out and explored each time you play. Players might choose not to explore at all creating a tiny arena for swift and deadly combat or explore all 19 sectors and have a large play-scape to exploit. It's up to you!Modding: Xia is very open to modding and the community has already created loads of stuff. See BGG's Unofficial Xia:LoaDS mods and expansions wiki.
Take to the stars and become a living legend in Star Wars: Outer Rim a game of bounty hunters mercenaries and smugglers for 1-4 players!In Outer Rim you take on the role of an underworld denizen setting out to make your mark on the galaxy. You'll travel the outer rim in your personal ship hire legendary Star Wars characters to join your crew and try to become the most famous (or infamous) outlaw in the galaxy!But it won't be easy since the warring factions of the galaxy roam the outer rim hunting down the scum that have proven to be a thorn in their side and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend?In more detail a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs tracking down bounties upgrading their ship and more all in service of gaining more and more fame. Regardless of the path you take to get there your goal is to gain ten fame which can come from a variety of sources such as completing your character's personal goal collecting on bounties and jobs delivering illegal cargo taking down patrols from the various factions struggling over the galaxy and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.While the path to victory may be different for scoundrels finding their way in the Outer Rim everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress but also contains slots for your ship your character card gear reputation modifications jobs and bounties.
This War Of Mine: The Board Game is the tabletop adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city. You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city enduring many hardships that often test the essence of humanity. During your struggle as the survivors you will experience dramas connected with making extremely difficult decisions and choices and have to face the consequences of your actions sooner or later.TWOM: The Board Game features a multiplayer experience for up to 6 players as well as a solo variant. You will be able to personify one of the well-known characters from video game and face hundreds of new challenges and difficult choices. The boardgame significantly broadens the original game’s universe and emphasizes the depth of plot yet its main focus will be on human interactions driven by survival instinct and group decision-making. TWOM: The Board Game is an instant play game with no need for reading the manual before starting the adventure.During day time you will take shelter in a ruined tenement house which you will care about and manage by: removing rubble searching through various rooms (often behind barricaded doors) you will build beds improvised workshops stoves tools water filters small animal traps you will cultivate an improvised vegetable garden fix the tenements’ shelled facilities reinforce the security of your shelter and should winter come you’ll try to keep it warm.Upon nightfall your main duties will consist of guarding your shelter and what little possessions you can accumulate against bandits and raiders. Those in your group fit for such a task will use the cover of the night to carefully explore dozens of the ever-changing locations scattered throughout the dangerous city in search of all the things that a person needs to survive (materials food meds equipment etc.). On your way you will meet tens of characters each with a unique story (residents of the locations you visit thieves bandits soldiers war victims refugees neighbors traders and members of local communities) each encounter is a potential unique adventure. To guide you through all these events you will have the special SCRIPTS mechanism responsible for implementing the deep and complex story and a coherent plot (each game will be unique and different than the previous).Your goal is to survive until the cessation of war hostilities. However survival itself will often prove not to be enough. The price each of you will decide to pay might be too high in the final outcome. So the goal is really to survive in a way that will let you live on with the decisions you made. The EPILOGUES mechanism will kick in here.
In Descent: Journeys in the Dark (Second Edition) one player takes on the role of the treacherous overlord and up to four other players take on the roles of courageous heroes. During each game the heroes embark on quests and venture into dangerous caves ancient ruins dark dungeons and cursed forests to battle monsters earn riches and attempt to stop the overlord from carrying out his vile plot. Featuring double-sided modular board pieces countless hero and skill combinations and an immersive story-driven campaign Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.With danger lurking in every shadow combat is a necessity. For such times Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons and each die in the pool contributes to an attack in different ways. Surges special symbols that appear on most dice also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface you'll need every advantage you can take...Compared to the first edition of Descent: Journeys in the Dark this game features:
The boundaries between worlds have drawn perilously thin. Dark forces work in the shadows and call upon unspeakable horrors strange happenings are discovered all throughout the city of Arkham Massachusetts and behind it all an Ancient One manipulates everything from beyond the veil. It is time to revisit that which started it all…In this game you on your own or with a friend (or up to three friends in this revised version) become characters within the quiet New England town of Arkham and work to investigate the recent strange happenings and solve the mysteries. You have your talents sure but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.With a revamped system of organization and a number of quality-of-life improvements the box comes with everything you need to get your Arkham campaigns started including enough cards and components for up to three other players to join you in your quest against the Mythos.This revised edition is 100% compatible with all material previously published. Players who have all of the content released before this revised starter set will not find any new cards; this set contains the same cards just more copies of them (and some with new art). Old-timers can continue where they left off under the new two-boxes campaign format (replacing the old deluxe expansion + mythos packs format) starting with Edge of the Earth.
Paleo is a co-operative adventure game set in the stone age a game in which players try to keep the human beings in their care alive while completing missions. Sometimes you need a fur sometimes a tent but these are all minor quests compared to your long-term goal: Painting a woolly mammoth on the wall so that humans thousands of years later will know that you once existed. (Okay you just think the mammoth painting looks cool. Preserving a record of your past existence is gravy.)What might keep you from painting that mammoth? Death in all its many forms.Each player starts the game with a couple of humans who each have a skill and a number of life points. On a turn each player chooses to go to one location — possibly of the same type as other players although not the same location — and while you have some idea of what you might find there you won't know for sure until you arrive at which point you might acquire food or resources or find what you need to craft a useful object or discover that you can help someone else in their project or suffer a snakebite that brings you close to death. Life is full of both wonders and terrors...At the day's end you need food for all the people in your party as well as various crafts or skills that allow you to complete quests. Failure to do so adds another skull on the tote board and once you collect enough of those you decide that living is for fools and give up the ghost declaring that future humans can just admire someone else for all you care.Paleo includes multiple modules that allow for a variety of people locations quests and much more during your time in 10,000 BCE.
Four wanderers search for the Last Ruin a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love redemption acceptance a family rejoined-- these are the fires that fuel the wanderers' journeys but can they overcome their own greed and inner demons on the way?In Near and Far you and up to three friends explore many different maps in a search for the Last Ruin recruiting adventurers hunting for treasure and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales making sure not to forget enough weapons to fight off bandits living statues and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories giving you a choice of how to react creating a new and memorable tale each time you play.Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.Answer the call of the ruins and begin your journey.Errata
Vindication (formerly Epoch: The Awakening) is a highly strategic fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.Thrown overboard for a life of wretchedness you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.Through your advanced resource management area control tactics and freeform action selection you’ll add companions to your party acquire bizarre relics attain potent character traits and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion travel to a new location and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system which is leveraged to gain the game's most powerful rewards. For example you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.There are distinctive end-game triggers that can be affected through game play over 72 unique card abilities that can be merged in unusual ways for potent combinations and fresh tile placement each game for high replayability.
On November 30 1803 the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita.Lewis & Clark is a board game in which each player manages an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware sometimes frugality is better than abundance.Lewis & Clark features dual use cards. To be activated one card must be combined with another one which becomes unavailable for a while. Thus players are faced with a constant dilemma: play a card or sacrifice it. During the game each player acquires character cards that enlarge his hand building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new handbuilding mechanism fits strongly with the historical background.Since the aim of the game is to be the first on the Pacific coast the timing and the opportunistic use of the other players' positions are crucial.
Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it players take on the role of pirates sailing together on a ship attempting to further their own personal stories as well as a common goal.The world of Forgotten Waters is silly and magical with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It's a game in which every choice can leave a lasting impact on the story and players will want turn over every rock just to see what they find.Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.—description from the publisher
In Arcadia Quest players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end so players must battle against each other as well as against the monstrous occupying forces.Arcadia Quest is a campaign-based game for 2 to 4 players where each player controls a guild of three unique heroes facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.Players are able to choose the path their campaign takes navigating through six out of eleven available scenarios so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses the heroes are able to acquire new weapons equipment and abilities that give them powerful options to tackle the obstacles ahead. Furthermore by fulfilling specific quests in a scenario players unlock exclusive features in subsequent scenarios.
Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions build towers to protect your base and explore with your heroes in search of resources and powerful Relics to turn the tide of battle.Taking place in the floating realm of Ankar Cloudspire tells the story of a war to acquire a powerful and rare energy known only as the source. Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire.Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes in the meantime are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile the event deck regularly changes the terms of the fight making every wave exciting and unpredictable.As armies and minions approach opposing bases they'll need to contend with Spires - powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!—description from the publisher
Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship the Nautilus. The second edition of Nemo's War Victory Point Games' popular solitaire offering from designer Chris Taylor is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.Set in year 1870 you set sail in this amazing electric-powered submarine assuming the role and motive of Captain Nemo as you travel across the seas on missions of science exploration anti-Imperialism and War!With this supercharged second edition of Nemo's War prepare yourself for the adventure of a lifetime!Complexity: 3 on a 9 scaleScale: Time is measured in Action Points which represent approximately 1 week of real time; each encounter is with 1 major ship (its crew and contents) and each area is 1 Ocean.Solitaire Suitability: 9 on a 9-point scaleNormally a solitaire game Nemo's War also provides rules for 2-4 player fully cooperative and semi-competitive variants.
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate circa 820 AD. As brave explorers cartographers and astronomers players set off from Baghdad to map the surrounding land waterways and heavens above. Players must carefully manage their caravan of workers and equipment while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph or lose your way and succumb to the wilderness?The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land water and sky. Players can also gain points from upgrading their caravans by gaining inspiration from nobles and by influencing the three guilds of science trade and exploration. As they make discoveries players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.—description from the publisher
Destinies is a competitive story-driven game of adventure and exploration mixing an app and a board game.The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.The Destinies system offers a fully story-driven app-supported RPG-like board game experience without the need for a game master. Each scenario depicts a part of a vivid world full of dark stories epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two completely different paths to victory composed of branching series of quests. Players compete with each other to push the world towards their own destiny.The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events epic adventures and an ever-changing game world. Each turn players discover new parts of the world presented on tiles explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.—description from the designer
Burgle Bros. is a cooperative game for 1-4 players. Players are unique members of a crew trying to pull off a robbery of a highly secure building — without getting caught. The building has three floors (4x4 tiles) each with its own safe to crack. Players start on the first floor and have to escape to their helicopter waiting on the roof.Players each have three stealth tokens. Whenever they are on the same tile with a guard they lose one. If any player is caught without a stealth token the game is over. If players can open all three safes and escape through the stairs to the roof they win.
Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert braved frozen peaks and even paddled a log across a rough sea kicking at the sharks whenever they got too close the baby strapped tightly to your back.Then you found it! The perfect place to make your new home. But as soon as you had the first hut built you discovered a vast network of caverns underground brimming with shiny treasures rare resources and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.With any luck you'll build a village even stronger than your last-- strong enough even to turn away the barbarians the next time they come knocking.Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game you send your villagers to perform jobs like exploring the cave harvesting resources and constructing houses. Each villager has unique skills and abilities and you must decide how to best use them. You have your own personal village board and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?A great cavern lies below the surface ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react and a lot will depend on which villagers you brought on the expedition and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure randomly chosen each time you visit the cavern.At the end of the game the player with the most well-developed village wins!This collection of items can be found in Above and Below: Expanded Edition Exclusives
In The Guild of Merchant Explorers each player starts with one city on their personal map board.Shuffle the deck of terrain cards then reveal most of these cards one by one. Based on the terrain revealed each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board cross the seas to new land and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players with those who complete it first scoring more points.At the end of a round all cubes are removed from each board leaving only the cities behind so if you don't establish new cities you'll be stuck in the same places.The Guild of Merchant Explorers contains multiple copies of four different maps and the game is designed so that you can play remotely with one or more copies.
In Frostpunk: The Board Game up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal challenging and complex but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood so every decision and action bears consequences.The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder a fearless explorer or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality?The game is based on a bestseller video game by 11bit studios the creators of This War Of Mine. The original (digital) edition of Frostpunk is a highly successful strategy-survival-city-builder a BAFTA-nominee that originally launched in 2018.—description from the publisher
Dead Reckoning is a game of exploration piracy and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through pirating trading treasure hunting and (importantly) capturing and maintaining control over the uninhabited but resource-rich islands of the region. During the game you can:• Customize your ship: Your ship is represented by a token on the board. The board starts mostly unexplored and will be revealed as you venture into uncharted waters. You also have a ship board where you load cargo and treasure and you can customize the guns speed or holding space of your ship.• Card-craft your crew: You have a small deck of cards that will drive your actions in the game with each card representing one of your crew members. This deck functions like one in a deck-building game but the cards in the deck are sleeved and rather than add new crew cards to your deck you improve the skill and abilities of your crew cards by placing transparent advancement cards in those sleeves. Aside from the transparent advancements your crew will also level up naturally during the game using a new card-leveling mechanism not seen in other card-crafting games such as Mystic Vale.• Control the region: The region is filled with many deserted islands. These islands are a major source of treasure and players will battle for control of these islands.• Battle via a dynamic cube-tower: You can battle other players' ships or NPC merchant ships and these battles are resolved via a new take on what a cube tower can be with crew cards and ship powers increasing your chances of victory.• Uncover secrets of the sea: Expansions for Dead Reckoning use a saga system in which certain content remains hidden and is discovered and added to the game organically only via playing. Rather than add everything at once you gradually add it by playing and discovering. Depending on luck and player choice less or more new content may get added each game.—description from the publisher
The sequel to Scythe sends players on a new adventure into Siberia where a massive meteorite crashed near the Tunguska River awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure heroes from the war privately fund their own expeditions to Siberia hoping to find artifacts overcome challenges and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe though the goal was to capture some of the same feelings that Scythe evokes with a slightly darker more supernatural theme.Expeditions is a competitive card-driven engine-building game of exploration. Play cards to gain power guile and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers items meteorites and quests to enhance your mech; and use power and guile to vanquish corruption.—description from the publisher
Plunge into the modern era where our planet's vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup to the smash hit Endeavor: Age of Sail!In Endeavor: Deep Sea you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game you’ll recruit field experts and use their abilities to explore new locations research dive sites publish critical ecological papers and launch conservation efforts.Expand your expertise develop your team and learn as much as possible about the sea. The action your institute takes now could mean a healthy ocean and a sustainable future for the planet.Endeavor: Deep Sea is designed by Jarratt Gray and Carl de Visser the same creative team behind the smash hit Endeavor: Age of Sail and Endeavor. This edition is set in a new era of nautical discovery but uses streamlined rules which will be familiar to fans of the original game.—description from the publisher
With a group of pioneers you have left civilization behind to settle along the shores of Boonlake a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes build houses and settlements raise cattle produce raw materials and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake.Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this the action determines how far you may move your ship — the further and faster the better!—description from the publisher
Players begin with a ship and travel from planet to planet hiring crew purchasing ship upgrades and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over full burn cards one for each space moved. Most do nothing but you can also encounter an Alliance ship have a breakdown or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.Game description from the publisher:In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship traveling the 'Verse with a handpicked crew of fighters mechanics and other travelers. As a captain desperate for work players are compelled to take on any job — so long as it pays. Double-dealing employers heavy-handed Alliance patrols and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.
From Christian Marcussen the creator of Merchants and Marauders comes Clash of Cultures a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings build large cities research advances and conquer those who stand in the way. The game features a modular board for players to explore 48 distinct advances seven mighty wonders and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.Advances The game features about 48 distinct advances. The whole tech-tree is very flexible with no dead ends yet still intuitive sensible and realistic. Additionally you have a great overview of what advances other cultures have - no need to ask - just look.Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port fort temple and academy - all with different benefits! Additionally cities can be angry neutral and happy. Everything integrated in an intuitive and elegant fashion.Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events
In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes or try Nez Bellows the burly smith. Confound your foes as the wizened old mouse Maginos or protect your companions as Tilda the castle's former healer. Every player will have a vital role in the quest to warn the king and it will take careful planning to find Vanestra's weakness and defeat her.Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats cockroaches and spiders and of course the greatest of all horrors: the castle's housecat Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing interactive environment and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by... Expansion advice:
Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game players will experience an in depth fully narrative-driven adventure that contains over 90 hours of content. Throughout the narrative you and three of your friends will confront real decisions that change the course of the story and its outcome.What makes Middara so compelling is that the outcomes of story decisions and encounters have far-reaching effects that determine how the story moves and resolves. Friends and family might get killed or they may survive. Maybe the players avoid some problems entirely only to be faced with a whole new challenge.Gameplay Features:
Imperial Settlers: Empires of the North is a new standalone card game in the established Imperial Settlers universe with players heading to the far north where three different factions live: Scotsmen Inuits and Vikings. Take on the role of leader and make your faction into the best empire in the world!Choosing the faction is only the first step though as each faction can be played using one of the two separate and unique decks. Yes in the base game players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!Develop your economy deflect your opponent and fight for dominance in the north. Learn new mechanisms and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?
Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2 a new edition of the hit dungeon-crawler game.
Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families with specific members of a family participating in one story then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories.Why would people keep exploring a haunted mansion for decade after decade especially when horrible things happen there? Curiosity I suppose or perhaps an ignorant boldness that comes from the belief that we know better than those who have come before. Look at all that we've learned marvel at the tools we have at hand! Surely we'll all exit safely this time...As with other Betrayal titles the game is narratively-driven with elements that record the history of your specific games. The tools mentioned earlier for example become attached to specific families. This isn't just a bucket; it's my bucket the one my grandpappy used to feed his family's pigs when he was a boy and while you can certainly use that bucket I know how to wield it best from the time he spent teaching me how to slop. Yes it's an heirloom bucket and when kept in the family I get a bonus for using it.
Description from the publisher:Horrific monsters and spectral presences lurk in manors crypts schools monasteries and derelict buildings near Arkham Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.Designed by Corey Konieczka Mansions of Madness is a macabre game of horror insanity and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators searching for answers while struggling to survive with their minds intact.Do you dare enter the Mansions of Madness?
Shadows of Brimstone: City of the Ancients is a fast-paced fully cooperative dungeon-crawl board game set in the Old West with a heavy dose of unspeakable horror! Players create characters taking on the role of a classic Western Hero Archetype such as the Law Man Gunslinger or Saloon Girl. Forming an adventuring posse the Heroes venture down into the dark mines overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay lots of dice and a robust card-driven exploration system no two games are ever the same as the heroes explore the mines finding new enemies to fight new loot to collect and new dangers to overcome. Players can even find portals to other worlds stepping through to continue their adventures on the other side!An exciting campaign system allows the players to visit local frontier towns between adventures spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes they also gain experience from their adventures. This experience is used to level up guiding the hero's path through an expansive class-specific upgrade tree of new skills and abilities allowing each player to develop their hero to fit their own play style.In City of the Ancients players will encounter portals to the otherworld on the Plains of Targa finding an ancient frozen city whose living inhabitants are nowhere to be found. Instead great mechanical keepers wander the city going about their duties - until interrupted by the arrival of the players' characters!So load up yer' six shooter throw on yer' hat and poncho and gather the posse as the darkness is coming and all hell's about to break loose...in the Shadows of Brimstone!Can be used together with Shadows of Brimstone: Swamps of Death to raise the maximum players to 6.
Aeon Trespass: Odyssey is a 1-4 player campaign game about adventures exploration and fierce battles with giant monsters. It’s a co-operative choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity where a reality-shattering cataclysm killed the Olympian gods and unleashed the otherworldly Primordials Aeon Trespass: Odyssey places the players in the roles of Argonauts the only people who can fight off the darkness and make things right.Take control of the Argo and its crew train them and send them on adventures into the dangerous and mysterious lands of Ancient Greece (and beyond...). Learn the world's secrets and create new technologies that will give you an edge in combat - and outside of it. Manage your resources and develop your base of operations. Build new Facilities craft new Weapons and equipment. Gather allies and forge political alliances with the world’s factions. And most important of all tame the Titans arm them evolve them and ride them to battle with the fearsome Primordials.You win by defeating the main villains or solving a crisis you lose if your Argonauts die your crew abandons you your ship gets destroyed the villains fulfill their plot or time runs out. There are many ways to lose but only a handful paths to victory.During Battles 1 to 4 players must cooperate to defeat 1 giant Primordial boss-type monster controlled by a sophisticated AI system. Outside of Battles Aeon Trespass: Odyssey uses choice chain and choice matrix mechanics to track your decisions throughout the game. Those decisions matter and will have a drastic impact on all future play sessions campaigns and playthroughs.
Etherfields is a narrative cooperative game for 1 - 4 (5 with the 5th player expansion). A series of unique Dreams await to be discovered through tense exploration and tactical encounters.Learn about the Dreamers their forgotten past and their desperate mission. Uncover the surreal sprawling dreamscapes. Just don't be surprised when---just like dreams often do---they become a little disturbing... Prepare to be challenged by escape-room like riddles. Spot a clue in the image. See a hidden link between several pieces of information. Use your instinct as much as your logic.In the beginning you'll explore the Dreamworld trying to find out what this is all about and who you are – and you are there for a specific reason but at first you can't remember too much. You'll have to restore your memories from scattered pieces.The rules are pretty straightforward at the beginning but they will grow more and more complex during the campaign. New rules open new possibilities and sometimes may turn everything upside down.Deckbuilding in Etherfields applies to almost every deck in the game not only the players' ones. If you want to know more enter the Dreamworld. It may be dark here and there but it certainly isn't gray. Then look around and ask yourself: what if we all live in a vast shared dream?—description from the publisher
Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used to it has quickly dissolved. Even the most mundane tasks have become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order will surely claim a position of power in post-blackout Hong Kong!In Alexander Pfister's Blackout: Hong Kong you have to manage ever-changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.—description from the publisher
Description from the publisher:Welcome to Terrinoth adventurer! Runebound is a fantasy adventure board game for two to four players inviting you to play as one of six heroes wandering the realm and taking whatever quests you may encounter. But all is not well in the realm: evil is awakening once more in the form of Margath the Dragonlord or the Corpse King Vorakesh. Only you and your rival heroes stand a chance of stopping this threat before all Terrinoth is consumed in darkness.Two distinct scenarios give shape to your adventures in Terrinoth challenging you to battle undead or outwit a dragon even as you explore lost ruins and forgotten forests and take on quests across the realm. New adventure cards and story cards for each scenario make every game unique alongside the ability to customize your hero with over one-hundred different skills and assets. Whether you play as a mage bristling with spells or a powerful warrior every game of Runebound invites you to experience an incomparable adventure. Take your first steps into the world of Terrinoth!
This is a tile-laying race game with players starting with boards that are identical and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins.Description from the English Ruleset:Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it same applies to the shiny crystals along the paths.
In Archipelago players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories harvest resources use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe) build markets harbors cities and temples and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied they could revolt and declare independence. Then everyone will lose!According to the author what he's tried to create is a German economic worker-placement game but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.The game includes three sets of objectives enabling players to choose between a short medium and a long game. Solo play is also possible with an expansion.IN FRENCH Archipelago retrace l’ère majestueuse de la découverte des archipels à travers le globe de 1492 (découverte des Antilles par Christophe Colomb) jusqu’à 1797 (colonisation de Tahiti). Chaque joueur incarne un explorateur et son équipe mandatés par une nation européenne pour découvrir coloniser et exploiter les archipels. Ces missions sont censées s’effectuer de manière diplomatique en répondant tant aux besoins de la population locale qu’aux demandes régulières du continent. Il faudra donc respecter l’archipel et ses autochtones sous peine de voir les natifs se révolter pour finir en guerre d’indépendance. Les limites entre expansionnisme et humanisme économie et respect des valeurs locales transmission de connaissances et industrialisation à outrance ne sont pas toujours évidentes à trouver. L’équilibre de l’archipel dépendra donc beaucoup de la volonté que mettra chacun à faire de ces îles des colonies heureuses et productives ou au contraire à exploiter outrageusement les ressources et les natifs pour finir dans le chaos et la révolte. Pour compliquer les choses parmi vous se cache peut-être un indépendantiste ou un pacifiste. L’un comme l’autre tentera de faire pencher la balance respectivement vers la révolte ou vers la paix. Êtes-vous prêt à endosser votre rôle et partir à la découverte d’Archipelago ?
Space Empires is a game in the finest tradition of 4X space games - eXplore eXpand eXploit and eXterminate. Each player builds up a space empire and uses it to conquer the other players. Exploration on the mounted map is simple for players (and dangerous for their ships) revealing different space terrain that affects movement and combat.Space Empires was developed to keep a rich theme without overcomplicated rules. The game includes carriers and fighters mines cloaking a very large technology tree fifteen ship classes merchant shipping colonization mining terraforming bases shipyards black holes warp points and non-player aliens. Yet the rules are short and intuitive: The basic rules are 8 pages long and increase to 11 pages in length when the advanced rules are included.
Boldly go where no one has gone before. In Star Trek: Ascendancy — a board game of exploration expansion and conflict between the United Federation of Planets the Klingon Empire and the Romulan Star Empire — you control the great civilizations of the Galaxy striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration or will you travel the path of conquest and exploitation? Command starships establish space lanes construct starbases and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations Star Trek: Ascendancy puts the fate of the galaxy in your hands.The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems encounter new life forms and new civilizations make wondrous discoveries and face challenging obstacles all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources race to develop Sherman's Planet before your rivals stake their claim or explore the mysteries of the Mutara Nebula on an ever-growing adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena no two games of Star Trek: Ascendancy will ever play the same!
Unlock! Heroic Adventures features three escape room scenarios that you can play on your tabletop.Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc. The three scenarios are...Note: All three of these have been released separately in the German market in addition to the box set. Sherlock Holmes: Der scharlachrote Faden Hinunter in den Kaninchenbau and Insert Coin
In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.The special thing about Cooper Island is the way the players mark their victory points. They sail with ships around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. After five rounds a game of Cooper Island ends and the player who developed the best and went on furthest with their ships will win.•••The second printing of the German and English versions of the game along with the Spanish version of the game include the Solo Against Cooper expansion that was originally available separately as a bonus item.—description from the publisher
Distant islands with golden treasures — who hasn't dreamed of that?!Silver & Gold combines simple rules fast action luck and planning as players try to complete treasure map after treasure map with the maps being printed on wipeable cards to allow for endless adventures...
Game description from the publisher:Return to a bustling Plymouth Harbor in 1572 as an aspiring Elizabethan captain making preparations for three exciting voyages to the Spanish Main in search of fame and fortune! As captains players will have to plan their missions and provision their ships accordingly.Francis Drake is a race to see who can set sail and reach the Spanish Main first. The riches of the Aztec and Inca Empires await these swashbuckling captains. Many tough decisions must be made before each voyage:Each new voyage has its own challenges to overcome but the captured gold silver and jewels should greatly please the Queen. Get ready for the voyage of a lifetime!
Description from the publisher:After being stripped of all their possessions a mage a warrior an elf and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first then find each individual’s favorite store and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously all four will pull off their heists simultaneously then dash to the exit. That's the plan anyway…but can they pull it off?Magic Maze is a real-time cooperative game. Each player can control any hero in order to make that hero perform a very specific action to which the other players do not have access: Move north explore a new area ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However you are allowed to communicate only for short periods during the game; the rest of the time you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game each having stolen a very specific item then everyone wins together.At the start of the game you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out all players lose the game: Your loitering has aroused suspicion and the mall security guards nab you!
This is the 4th ed of Phil Eklund's signature game High Frontier. It started with Rocket Flight (1999) a game with the vision to let Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development. Now that we are at that year High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.The Core Game is equivalent to the previous edition's basic and advanced rules and includes Module 0 (Politics). It also comes with the beginner's game Space Diamonds (accessible to bright children) Race for Glory (introductory including a playthrough) and a variety of solitaire and cooperative variants. The iconic map of High Frontier is the most comprehensive map of the solar system ever published! Since it is a delta-v map it offers a completely different view of the accessibility of the worlds that orbit Sol. The cards and map have been expanded and produced in consultation with experts in the field and the author himself is a former rocket scientist and we can safely say this is the most accurate yet accessible game of space exploration/exploitation ever published. Transition rules allow High Frontier to work as an independent 4th stage in the Bios:Earth trilogy (Bios: Genesis Bios: Megafauna and BIOS: Origins) about the evolution of life on our planet.—description from the publisher
Revered for its healing techniques the town of Yharnam is rapidly degrading as a plague that turns people into beasts spreads uncontrollably. As a Hunter it falls to you to quell this growing threat. You will have to fight through beasts monsters and townsfolk alike to survive the night and discover the source of this madness.In the campaign-based action-adventure Bloodborne: The Board Game players take on the role of Hunters working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond. Featuring unique Trick Weapons each with various forms and powers Hunters have to think quickly and adapt their tactics to overcome the multitude of foes that stand in their way. Learn their behavior exploit their weaknesses and strike them down! Featuring unique card-driven combat luck has little place here — success or failure depends on your choices and how you approach each engagement!Of course against such horrific foes death is a common occurrence but worry not as death is no end for a Hunter. Those who fall in combat awaken in the Hunter's Dream ready to return fresh to the fight. Be warned however that upon awakening you might find previous foes and obstacles returned Worse time is not on your side as the Blood Moon rises ever higher into the sky spreading its madness across Yharnam. You must press ever forward if you and your comrades hope to complete the Hunt before the city meets an unfortunate end.As you set out onto the Hunt always remember the old adage:We are born of the blood made men by the blood undone by the blood. Our eyes are yet to open... Fear the old blood.-description from designer
Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play but has enough depth to entertain gamers.Each player is given a map of the island Tucana showing its villages and important sights. The positions of the villages are randomized for each player so every game will provide a unique puzzle.Each turn one player flips over two terrain cards. Each player must draw — on their own map — a trail between two neighboring spaces of the shown terrains. Gradually the trails will grow into a network of roads. Players score points by connecting matching harbors and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points.To add depth to the game there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up.—description from designerAWARDS AND HONORS:2021 Finnish Game of the Year (family) WINNER 2020 Norwegian Game of the Year WINNER 2020 Norwegian Game of the Year NOMINEE 2019 The Dice Tower SEAL OF EXCELLENCE
Description from the publisher:Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game players will expand their domains gain new technologies and build many of humanity's greatest wonders. In the end one nation will rise above all others to leave its indelible mark upon history.This new game presents players with an undiscovered country to conquer built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians natural resources and city-states then formulate their plans for how they will shape this world to their vision. Their exact goals however change with each game. Agendas are detailed on victory cards three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards spreading throughout the world and ensuring their civilization’s place as the greatest world power.
Hello student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution the final exam in Civilization Design!For this occasion we prepared a humanoid scenario on an isolated continent. Here each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.When the exam ceases after four eras whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play tons of strategies and paths to victory emerge though each time you play you will only explore a fraction of the possibilities that the game’s system and many cards provide.—description from the publisherA webapp implementation of the V.I.C.I solo automa is available (requires a physical copy of the game).
Unlock! Timeless Adventures features three new escape room scenarios that you can play on your tabletop.Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc. The three scenarios areNote: Each of these has been released separately in the German market in addition to the box set. Unlock!: Timeless Adventures – Die Noside-Show Unlock!: Timeless Adventures – Arsène Lupin und der große weiße Diamant and Unlock!: Timeless Adventures – Verloren im Zeitstrudel!
Description from the publisher:A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels before the lights flicker out or the darker things beneath the Earth catch up to them...In Sub Terra players spend their turn exploring and revealing the tunnel system around them attempting to survive the various perils of the cave from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily.New tiles are placed from a randomised stack of cave features which determines whether you'll be hit with a dead end or a range of new options.At the end of each turn players face the reality of their situation with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below.These cards are finite and when they run out your torches flicker and the air feels tight and your chance of survival diminishes quickly.
Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers thereby causing everyone to lose.The initial game board consists of a row of three square tiles each showing a combination of two symbols say two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Escape is played in real-time with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room and if you're at an open doorway you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols and if you (possibly working with other players in the same room) roll enough red or blue symbols you discover magic gems moving them from a separate gem depot onto that tile. The real-time aspect is enforced by a soundtrack to be played during the game. At certain points a countdown starts and if players aren't back in the safe room when time is up they lose one of their dice.Once the exit tile is revealed players can attempt to escape the temple by moving to that tile then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus the more gems you find the easier it is to escape the temple. When a player escapes he gives one die to a player of his choice. If all players escape before the third countdown everyone wins; if not everyone loses no matter how many players did escape.Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the Treasures module some rooms contain treasure and when you reveal such a room you place a face-down treasure chest on the tile. Roll the symbols on that chest tile and you claim the treasure for use later: a key lets you teleport anywhere a path lets you connect two rooms that otherwise have no door between them and a medic kit heals all players instantly (putting black dice back into play). With the Curses module some tiles curse players by forcing them to place one hand on their head keep mute during play or otherwise do what you wouldn't want to do while escaping a temple!
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know after the war the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port construct railways mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight.Everything you do in the game costs time which is one of AuZtralia's most valued resources. At a point in time the Old Ones will wake up and become an active player. They begin to reveal themselves and move with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.Military units will help you to locate fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware you’ll need to recruit some Personalities who have the skills and resources to help you.Riches from the land mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?By default the game is semi-cooperative where one wins or everyone loses. The rulebook includes a fully cooperative variant.
Long John Silver's crew has committed mutiny and has him cornered and tied up! Round after round they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows... The old sea dog is surely planning an escape after all after which he will definitely try to get his treasure back.Treasure Island is a game of bluffing and adventure in which one player embodies Long John trying to mislead the others in their search for his treasure. The hunt reaches its climax with Long John's escape when he will make a final run to get the booty for himself!
You are a Dreamwalker lost in a mysterious labyrinth and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!You may wander through the chambers of dreams hoping that chance will reveal the doors or you can linger in each type of room. In both cases you will have to deal with the slithering Nightmares which haunt the hallways of the labyrinth.Onirim is a solo/cooperative card game. You (and a partner if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn...Seven mini-expansions all standalone and compatible with one another are included with the second edition of Onirim including these three that were in the first edition of the game:In addition to these three variants from the first edition there are four new modules in the Onirim 2nd edition box. Just like previously each module consists of something that makes the game easier and something that makes the game harder:Apart from all those there are a few special rules to use the dark meeple in the game (which interferes with Nightmare cards resolving) making the game easier or harder depending on the chosen variant.
The 7th Citadel is an all-new cooperative exploration and adventure game from the creators of The 7th Continent.In this post-apocalyptic medieval fantasy world you play as a “slave-gardener” who escapes from the Citadel of Necrodruid Ninidazir’ only to find yourself confronted by an even greater Threat!Explore the Collapsing Lands freely by gradually unveiling the board using numbered terrain and event cards. Interact with your environment converse with its inhabitants and build a city that will signal the renewal of this desolate world....As the scenarios unfold your choices for better or worse will lead you inexorably to the epic finale against the Threat!
Shadows of Brimstone: Swamps of Death is a fast-paced fully cooperative dungeon-crawl board game set in the Old West with a heavy dose of unspeakable horror! Players create characters taking on the role of a classic Western Hero Archetype such as the Law Man Gunslinger or Saloon Girl. Forming an adventuring posse the Heroes venture down into the dark mines overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay lots of dice and a robust card-driven exploration system no two games are ever the same as the heroes explore the mines finding new enemies to fight new loot to collect and new dangers to overcome. Players can even find portals to other worlds stepping through to continue their adventures on the other side!An exciting campaign system allows the players to visit local frontier towns between adventures spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes they also gain experience from their adventures. This experience is used to level up guiding the hero's path through an expansive class-specific upgrade tree of new skills and abilities allowing each player to develop their hero to fit their own play style.In Swamps of Death players will encounter portals to the otherworld Jargono a humid swampland inhabited by sentient reptiles vicious dinosaurs and a tribe of humanoids cut off from return to their homeworld untold years after their own portal closed.So load up yer' six shooter throw on yer' hat and poncho and gather the posse as the darkness is coming and all hell's about to break loose...in the Shadows of Brimstone!Can be used together with Shadows of Brimstone: City of the Ancients to raise the maximum players to 6.
My Little Scythe is a competitive family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.In an effort to be the first to earn 4 trophies from 8 possible categories players take turns choosing to Move Seek or Make. These actions will allow players to increase their friendship and pies power up their actions complete quests learn magic spells deliver gems and apples to Castle Everfree and perhaps even engage in a pie fight.Some of My Little Scythe’s mechanisms are inspired by the bestselling game Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).—description from the publisher
Tiny Epic Dungeons is a fully co-operative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore.In Tiny Epic Dungeons players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy traps are set ready to spring on even the most prepared Hero.Tiny Epic Dungeons features a modular dungeon that is unique with each play.The game is played over two acts: The Dungeon and the Dungeon Boss. In both acts the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out the Heroes are forever lost in the darkness.After clearing the dungeon of all its' minions and finding the entrance to the lair players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from.These Epic Monsters cannot be slain by mere swords axes arrows and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow!Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that the Heroes will need to collect legendary loot and supreme spellsHeroes of old crafted loot to honor the ways of their clans. Bear Lion Phoenix and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect.Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force unseen before the moment of impact?The story is yours to tell in Tiny Epic Dungeons!-description from publisher
Your Roll Player characters have been called to adventure! In Monsters & Minions you went to war against Dragul invaders. In Fiends & Familiars you befriended wild beasts and dispelled cruel spirits. Now your fully formed battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make someone will remember and respond.Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the World of Ulos. Players take the role of fantasy heroes face challenges and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of thirty-six pre-generated characters or import a favorite Roll Player character you created (including any expansion or promo content) and take them on a heroic journey.
Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures.Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes then venture into the shadows to battle ghouls Goblins Skaven giant bats swarms of rats and other monsters.Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end – in death or in glory!
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals but their budgets force them all to share a single rented submarine. In the rented submarine they all have to share a single tank of air as well. If they don't get back to the sub before they run out of air they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.Game Objective The game takes place over 3 rounds and the player to gain the most points over the 3 rounds is the winner. In order to gain points you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.Turn Progression On their turns players conduct steps 1-4 listed below. Players take turns going clockwise around the board and the round ends when all players have returned to the submarine or if the air runs out at the beginning of someone's turn.1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.
Empires: Age of Discovery allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame glory and riches in the New World. As you proceed through three ages you launch expeditions of discovery colonize regions expand your merchant fleet build capital buildings that give your nation distinct advantages develop your economy and (if necessary) declare war.Empires: Age of Discovery is a reimplementation of Age of Empires III but without that name due to the expense of renewing the license from Microsoft. This edition includes the Empires: Builder Expansion along with its capital buildings; its National Advantage tiles have been built into the new player boards.
SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond. In SpaceCorp you can …Each of the three eras is played on a different board:The game is based on Ejner Fulsang's SpaceCorp book the first of the Galactican Series.
Heroes of Land Air & Sea is an immersive and strategic 4X-style board game that transports players into a world of epic battles between orcs and humans dwarves and elves and warring kingdoms. With beautifully crafted miniatures this game brings to life the thrilling tale of heroes who shape the course of war. In this game players take on the role of one of these iconic factions vying to expand their kingdom and conquer new territories. Every great kingdom starts small and players begin their journey with just a humble town hall a handful of peons and a lone warrior. From this modest beginning players must venture out explore the surrounding lands strengthen their workforce build a formidable army and develop their kingdom. This requires careful decision-making resource management and strategic warfare. As players progress and achieve milestones in their kingdom's development they unlock a multitude of advantages. Peons evolve into mighty warriors warriors ascend to become powerful heroes and town halls transform into majestic castles. Players also gain access to water vessels and air vessels as well as mythical creatures. By boarding these vessels and creatures with their units players can traverse the expansive game board more swiftly and position their armies for devastating attacks. Warfare in Heroes of Land Air & Sea employs a meticulously designed cost/reward system outlined on tactics cards that players must secretly select. The availability of these tactics cards depends on the units involved in the conflict. It is during these intense battles that players must showcase their strategic prowess and fight for victory knowing that history is written by the victors. Furthermore Heroes of Land Air & Sea features two distinct economic systems. The first involves the risky acquisition and careful management of vital resources such as food ore and mana. The second system introduces a unique twist on worker placement where players must strategically allocate their peons to construct buildings. However it’s important to note that these peons could also be utilized for exploration expansion exploitation or even extermination! Achieving the perfect equilibrium between these two systems is absolutely pivotal for securing victory in this thrilling game.
The dragon has been asleep for many long years. In that time the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking shifting and growing evermore dangerous.Still stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers there also lies a fiercely guarded treasure. Fortunately for the slumbering beast malevolent crystals fill the cave’s rooms with spectral light hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend.But the most courageous adventurers will not be discouraged by bloodshed. On this day a knight steps into the darkness her gloved hand gripping the hilt of her sword. Her years of quests--all of the victories and defeats--have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness.Enter the world of Vast: The Crystal Caverns!Vast takes you and your friends into the torch light of a classic cave-crawling adventure built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast you will become part of a new legend... Any part you wish!Play as the classic daring Knight the chaotic Goblin horde the colossal greedy Dragon or even the Cave itself — powerful brooding and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers pieces and paths to victory...and there can be only one winner.As the ultimate asymmetric board game Vast: The Crystal Caverns provides a limitless adventure playable again and again as you and your friends explore the four different roles in different combinations. Play one-on-one in a race to the death between the Knight and the Goblins or add in the Dragon and the Cave for deeper and more epic experiences different every time.
Unlock! Epic Adventures is the seventh release of the series and features three new escape room scenarios that you can play on your tabletop.Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc. The three scenarios are:• The Seventh Screening - Grab your popcorn! Tonight the horror movie The Werewolf's Final Night premiers. Will you get through unharmed?• The Dragon's Seven Tests - The Gold Dragons temple welcomes every seven years new disciples. Be worthy of Mater Li's teachings.• Mission #07 - EAGLE the secret organization has been infiltrated. Agents it's up to you to identify the mole!
Take on the role of one of the great monarchs of the past and show your valor! You will arrive in a vast and rich territory but the road to the prosperity is filled with challenges.In Brazil: Imperial you need to construct buildings manage resources explore the land create trade acquire the support of the greatest personalities of the country and recruit a powerful army to protect your interest against the rival states. If you make the right choices you can complete missions to progress to a more advanced era receiving new interesting options of development and victory points. In the end the best monarch receives the title of Brazilian Emperor and constructs a new era of prosperity freedom and peace!In more detail while playing in a modular map board that recreate real regions you use a combination of worker placement area majority and individual powers to construct an empire in Brazil between the 16th and 19th centuries. You start by choosing one of the available monarchs and its personal game board and components; some monarchs are strong in combat while others prioritize science or exploration. You receive tasks that advance you to a new era when you complete them giving you access to more power constructions as you move into the second and third eras of the game then you choose a starting point on the shared map.On each turn you can participate in an action phase and a movement phase. You manage actions on your individual game board and you have these seven choices:During the movement phase you can explore hidden places or attack other players. For combat you check the power of the troops involved in the conflict to determine the winner with cards being able to modify these values. Once a player completes their goals in the third era the game ends and players tally their scores.Brazil: Imperial was developed with the concept of it being Euro X a new style of game that combines Eurogames (in which you collect and manage resources) and 4x games (in which you explore expand exploit and exterminate). A new concept of maps was also introduced in this game. All maps are different and created with modular boards that recreate real regions of Brazil and the world. Each game you can focus on resource management combat or a combination of both depending on your choice of monarch and the interaction with other players.
A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.It is named after the book series by the same name recounting the adventures of the dark elf Drizzt Do'Urden and his friends.Designed for 1-5 players this boardgame features multiple scenarios challenging quests and cooperative game play. Players explore the game world which is built during the game by laying out tiles using ready-made player characters and encountering enemies with corresponding miniatures. Encounters are generated by drawing cards and resolved using a D20 die. All players win together depending on the scenario by escaping saving others or overcoming a threat.
One Deck Dungeon is a card game roguelike — a dungeon delve that is different every time difficult to survive with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card though depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card you claim it as either experience an item or a skill tucking it under the appropriate side of your character card to show its benefits.The longer you take exploring the dungeon the deeper you'll delve and the difficulty will scale up quickly! If you make it far enough you'll have to fight the dungeon boss. Survive and you'll be a legend!One Deck Dungeon is designed for 1-2 players. With multiple sets you can add more players.
Earthborne Rangers is a customizable co-operative card game set in the wilderness of the far future. You take on the role of a Ranger a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.You begin by building a deck that reflects your Ranger's interests personal history and personality. Then as you explore the open world and your story takes shape you augment your deck with improved equipment refined skills and the memories of your journey.The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters mysterious ruins and beings both familiar and strange.Each game session represents one day in the Valley and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury) or you choose to rest for the night.An individual game session is played in rounds and those rounds consist of turns. On your turn you perform one action: either play a card from your hand or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world and each time you take an action the world comes to life around you. Predators stalk their prey rain pours from the sky rocks tumble down the mountain to block your path and much more.—description from the publisher
Description from the publisher:Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team has gone in search of him but now you hope to escape the jungle with the greatest treasure of all: your life.Make the best of your food your ammunition and your health in The Lost Expedition as you plunge deep into the jungle. Choose your path carefully to ensure you're ready for the pitfalls that may occur. Play solo or cooperatively to survive the expedition or play in teams to see which group can escape the jungle first.Errata: In the 'head-to-head' rules the diagram shows more cards than can legally be played. The rules-as-written are correct.
Set sail for an adventurous raid...for perhaps it will be your last! Face danger and adventure once more while you search high and low for the most valuable treasures the Caribbean has to offer then quickly find a safe harbor to stash priceless gold rare emeralds and iridescent pearls. Explore stockpile cargo hire crew and commandeer rival ships but don't forget to bury your loot. As you sail be on the lookout for a place to settle after your life on the high seas has come to an end but before you do that you must outpace your opponents as one trip around the Caribbean won't be enough. You must make three trips in order to retire as the richest and greatest buccaneer of all time.Pirates of Maracaibo is a standalone game in the same franchise as 2019's Maracaibo and players who are familiar with that game will recognize some beloved concepts from the original. However new players can jump right in with no prior knowledge of the original game as Pirates of Maracaibo is an independent game with a more accessible rule set. The game plays over three rounds in which you sail the Caribbean hire crew ally with other ships explore the shore amass the most treasure and (ideally) retire to a secluded island as the most revered pirate in history. Cast off sailors and swashbucklers cast off!—description from the designerMicrobadge:
The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time the Hyperboreans became greedy and their search for power in the deep made the crystals unstable causing earthquakes mutations droughts and floods. Hyperboreans just dug deeper and only a few wise mages foreseeing the inevitable built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep the Hyperborean civilization was destroyed in a single day only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous or simply forgotten.Over centuries six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.The fragile peace between the different realms was not intended to last. One day the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms still haunted by the old Hyperboreans turned into harmless but ominous ghosts full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long lost cities? Only you as the leader of one of the factions can lead your people to the ultimate dominance over Hyperborea!Set in a mythical land of the same name Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls.Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing trade movement warfare research and growth but new and exciting powers are hidden in Hyperborea. During the game this kingdom will grow in numbers and raise armies extend its territory explore and conquer learn new technologies etc...The game's main mechanism which can be described as bag-building involves you building a pool of civilicubes. Each cube represents specializations for your kingdom: war trade movement building knowledge growth. Grey cubes represent corruption and waste and players will acquire them by developing new technologies. (Power corrupts by its own definition and the more complex a society becomes the more waste it generates.) Each turn players draw three random cubes from their bags then use them to activate knowledge (technologies) they own.
Akrotiri places you in the role of an explorer in Classical Greek times combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only heard of these temples hidden around the island of Thera but you actually have access to the secret maps that tell you of their hidden locations! Two mountains to the north? A volcano to the west? This *must* be the spot...But running an expedition can be costly. In order to fund your voyages into the unknown and excavate the ancient temples you will have to first ship resources found on surrounding islands back to the resource-poor island of Thera.In Akrotiri — which combines tile placement hand management and pick-up and delivery — players place land tiles in order to make the board match the maps that they have in hand. Players excavate temples; the ones that are harder to find and the ones further away from Thera are worth more towards victory but the secret goal cards keep everyone guessing who the victor is until the end! May the gods forever bless you with favorable winds!
After half a year of daylight we must now prepare for the dark season. The roads will be treacherous but they will still need to be braved by a select few in order to keep our cities thriving. In Merchants of the Dark Road you are one of these brave few merchants that travel the dangerous paths between cities. While the job is perilous fame and fortune await.Discover the capital city where most of your actions will take place using a rondel action system. Collect and produce items to add to your caravan or sell these items to local heroes and hire them to travel with you. Manipulate the market price of items visit the back alley sellers or delve a nearby dungeon for magical items to gain the potential for even more coin and notoriety.Gather lanterns to ease your passage along the dark roads as you guide your caravan to distant villages. Deliver goods and heroes to the best destinations and gain fame for your bravery! Balance the money you earn with the height of your fame because your final score after a number of game rounds will reflect the lowest of these two values.After all what good is a purse full of the coin if the people don’t sing songs about you and what good is a song with an empty mug of ale?—description from the publisher
From Wizards of the Coast website:A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.A heavy shadow falls across the land cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!Designed for 1-5 players this boardgame features multiple scenarios challenging quests and cooperative game play.Each player selects a hero; a rogue thief warrior cleric or wizard. On their turn each player can explore further into the dungeon (turn over new tiles) move through the already explored parts of the dungeon and fight monsters. When a new dungeon tile is revealed there is typically an encounter of some sort and new monsters to fight are added. Slain monsters reward the players with treasure and experience points allowing them to level up and increase their skills during play. Players must cooperate to stay alive slay the monsters and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic to slaying a vampire lord.
The Kurross Empire emerged from the deep endless pool of space dark and undetectable. They crushed Earth’s paltry fleet within a week and broke through the great planetary shield that protected the surface. Bright blue oceans turned to an irradiated wasteland as they bombarded the planet shredding the remnants of thousands of years of human history. Markan last captain of Earth’s forces made a final desperate attempt to survive salvaging an abandoned Worldship from hundreds of years past. She took command and headed for the fringe of the galaxy where there was a chance to gain a foothold grow in strength and find new allies for the fight against the Kurross. Earth’s long-time enemies the Zun and Decima Empires soon followed in their own Worldships leaving behind decimated worlds and lost family determined to stake their own claim of the fringe.In Empires of the Void II you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe where you must explore wage war use diplomacy and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.As you explore and interact with planets you will discover unfolding stories of the fringe. Each inhabited planet is home to a unique alien species with their own goals values and problems. Will you give aid by fighting off pirates transporting goods and curing strange diseases? Or will you invade and rule with a cruel hand? This may be your last chance to prepare before the Kurross meet you again.
Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock construct outposts and fulfill various other goals. So ready the longships there are new horizons to explore!Gameplay Overview Each player starts with 7 Vikings and a Longboat on a shared central Island. From there players will place tiles and begin to venture out to the newly discovered Islands. Proceeding clockwise from the starting player each player takes their turn in full. On their turn players first place 1 of their 3 tiles expanding the game board. They can then take up to 4 actions (any number of the following):1. Load Longship 2. Unload Longship + Deliver Livestock 3. Move Longship + Destroy an Enemy Ship 4. Move Vikings + Raid a Settlement 5. Transport Livestock 6. Construct an Outpost (costs 2 actions)After taking their actions players draw a new tile to their hand ending their turn.End of the Game The game ends immediately after the turn where the player holding the Winter Token has no more Tiles in hand. This should be exactly 48 turns (there are 48 Tiles). Victory Points are gained from:1. Delivered Livestock 2. Constructed Outposts 3. Destroyed Enemy Ships 4. Raided Settlements 5. Viking Deaths 6. Controlled Islands 7. Captain CardsThe player with the highest total is the winner!
San Francisco 1937: Your cargo plane flies through a portal in the sky transporting you to a rugged landscape filled with bizarre creatures scheming gods and untold dangers. But can you find your way back before the portal closes?Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters but in this game you interact with the atlas on a deeper level — camping exploring overcoming obstacles and searching for lost relics. The new action system allows you even greater agency while you travel and explore.In addition to the exploration and quest system from the original game Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play making each combat encounter a fresh and dynamic puzzle.Although Sleeping Gods: Distant Skies builds on story elements in the first game you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines explaining concepts from the original game as you encounter them.Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!—description from the publisher
Merchant of Venus uses many elements that come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a unique supply-and-demand system their earnings can be used to purchase better ships and equipment (shields lasers engines etc...) and construct their own spaceports (which speed up trading) and factories (which create better commodities). Variations included in the rulebook allow for interplayer combat. The player who first acquires enough total value ($1000 $2000 $3000 $4000) in cash and port/factory deeds takes the day.For the 2012 edition of Merchant of Venus from Fantasy Flight Games the company promises that this revision remains true to its magnificently campy core while updating the map and game components and expanding game play in surprising ways that will cause even the most hardcore fan to celebrate. That said the player count has been lowered from six (in the Avalon Hill edition) to four with the four races in the game being Human Whynom Qossuth and Eeepeeep.
The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks!The Grimoire guides their team towards the exit using images upon which they point at certain details. Working together the other players have to find the exit as quickly as possible while avoiding picking the wrong cards. However a member of the team is a traitor looking to lead the other players astray. A wide variety of traps are on your way to the exit of the library making player communication harder!Obscurio is a family game an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. Supported by rich contents Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor.Communicate efficiently and avoid the illusions on your way to escape the Sorcerer's library!—description from the publisher
Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning each player must explore the hidden map fight ferocious enemies and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.As they advance their survivors' stories players come across new quests and individual targets leading them to gain influence. Who comes out ahead depends on how keenly and aggressively each player ventures through the game; however if a single faction is pushed to power too quickly the wasteland will be taken for their own and the survivors conquered along with it.—description from the publisher
Skelit's Revenge....the most feared ship on the high seas....and you've finally taken it. Captain Fromm and his skeleton crew have amassed a massive treasure and now is your chance to take it all. Players take on the role of Pirates who are boarding Skelit's Revenge for one purpose....to take the loot. They must battle the flames the skeleton crew and their own fatigue if they hope to make it out alive.Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn...with a twist. As players work together they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play ensuring that no two games will ever be alike. As they search the ship for the Treasure they will encounter Enemies and Guards that they must battle along with various items that will help them in their quest. all the while battling the inferno that resulted when they took over the ship. Unique systems for tracking fire enemy movement and a player’s fatigue all combine into an interesting and unique cooperative gaming experience.Do you and your crew have what it takes to make off with all of the treasure and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?
This world used to be a garden full of life; from the flying Vadora to the deep-dwelling Dwarves – but that was before Vesh came. The world has been lost and only one city remains; the oldest city in the world – and the last refuge for all of us. Now... we fight back.The City of Kings is a co-operative puzzle-based fantasy adventure board game for 1 - 4 players in which your character is tasked with exploring the hazardous world trading for vital resources and battling your enemies whilst uncovering a story of a world imperiled.You start by choosing one of seven stories or twelve scenarios then select your hero with each of the six heroes featuring twelve unique skills and nine customizable stats that allow you to specialize in attacking healing tanking worker management or whatever you desire. Aside from your hero you need to manage your workers who must gather resources in order to trade for new items and build structures to gain powerful bonuses.You explore across the Ageless Realms by turning over tiles discovering resources side quests hazards building sites traders and creatures as you continue to power up whilst preparing to enter Azure Rise.At its heart The City of Kings is a complex puzzle featuring endless strategic battles. Each creature is generated from a pool of spells characteristics and stats offering over 10,000,000 unique battle situations. There are no dice damage is persistent it’s up to you to customize your characters and work together to come up with a strategy to defeat whoever stands in your way.
Chronicles of Avel is a cooperative board game for the whole family. Take the role of brave heroes and heroines with a mission to save your magical land.Create your character and give them a unique name. Get your equipment upgrade it and prepare for battle. But remember to wisely choose what you carry as your backpack has limited space. Armed and ready explore the land in search of adventure and fortune.Answer the Queen’s call and fight together against the servants of the Black Moon. Defend the castle banish the Beast and save Avel!In Chronicles of Avel players will be exploring the world of Avel moving on a modular board created from hexagonal tiles (different every time). On their journey they will encounter dangerous monsters to fight and roll dice to determine success. Each victory leads to a prize - new weapon armor potions and gold - which will make heroes more powerful and unstoppable. But to earn equipment players will have to search through magical bag and choose using only their sense of touch. Victory awaits for those who will cooperate prepare themselves and defeat the Beast and all his servants.
Welcome to Encyclopedia! The year is 1739 and as aspiring naturalists and adventurers you’ve been hired by the Comte de Buffon - Darwin's predecessor - to help him create the first encyclopedia of natural history. To do so you’ll be conducting research organizing ambitious expeditions and publishing studies of the world’s most fascinating creatures!Encyclopedia is a dice-based worker placement game. At the beginning of each round you’ll be drawing and rolling dice then placing them on your player board. These dice can then be used to perform an action each turn depending on their color and value. Your action can be preparing your expeditions by going to the Embassy visiting the Bank to raise funds or hiring your research team at the University. Once you’re ready to go you’ll choose the Animal cards you wish to study then organize expeditions to observe them in their natural habitats. When your research is complete you’ll then be able to publish your findings in an attempt to become the biggest contributor to Buffon’s Encyclopedia. Every publication you make will earn you Victory points and at the end of the game you’ll score points based on collections of Animals and research amassed during play. The naturalist with the most points wins!Encyclopedia was designed by Olivier Melison and Eric Dubus the authors of Dominations: Road to Civilization and Museum. This expert worker placement game brings some fascinating new twists to the genre offering multiple paths to victory. The game also offers a multitude of ways to counter the random element of your dice rolls. As well as being able to spend different tokens to change the value or color of a die players have more than just their own dice to choose from as other players dice can also be used! Taking a die from another player’s board does not cost anything but the targeted player gains a bonus.The game’s beautiful theme - with gorgeously illustrated animal cards - ties in strongly with its mechanics making the rules easy to grasp so that you can jump straight in to devising the perfect strategy.—description from the publisher
Build a small empire in a land of legends!Eight-Minute Empire: Legends is a standalone sequel to the area control game Eight-Minute Empire and does not require the original game to play. Just like the original game players take turns selecting a card from six on display. The card has an action that the player takes immediately and actions help players take over the map – but what's new and different in this version?Is Eight-Minute Empire: Legends still playable in eight minutes? Yes but only if you hurry!Eight-Minute Empire: Legends is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting abilities from the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement army production or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also belong to sets which also give points when the game ends if properly collected.
Gather your band of heroes and journey to Realms of Terrinoth in Legacy of Dragonholt!The first game to use the Oracle system Legacy of Dragonholt captures the spirit of a roleplaying game without needing a game master. This narrative game for one to six players allows players to build their own unique hero and embark on six noble quests. Battle goblins foil the plot of an evil lord and add a new story to your tale!Prepare for Adventure Legacy of Dragonholt is a narrative adventure game that creates a unique experience by blending aspects of roleplaying and adventure games open world concept video games and even Choose Your Own Adventure books. Unlike many games Legacy of Dragonholt is not about winning or losing but rather about the act of creating a story. Without the need for a Game Master this game ensures that every player has the opportunity to shape how their adventure plays out while its intuitive gameplay means that you waste little time before jumping into your tale.Before you first set out on your adventure you must confront one of the most difficult questions in gaming: who will you become? Legacy of Dragonholt gives you the opportunity to play as one of six humanoid races that reside in Terrinoth: humans elves dwarves orcs gnomes and catfolk. Next you'll select a class before defining your physical and personality traits and scribing a personal history. Each of these features creates a multifaceted character and defines the types of traits you possess which in turn affect how you will approach obstacles throughout your journey and how you'll contribute to your party. For an in-depth look at the character creation process you may look at our previous article here. Once you've created your own unique character you're ready to dive in to a narrative adventure unlike any you’ve seen before.Explore The Realm Once your journey begins Legacy of Dragonholt combines two forms of gameplay between the comprehensive Village Book and the six quest books that provide the plotlines of your tales. Within Dragonholt Village you will encounter many colorful characters each with their own stories that progress and interweave regardless of your involvement. The world is yours to explore but it is not yours to control. Like a real community the places you can explore vary depending on when you visit and your encounters with the locals change depending on your traits and past experiences. For instance a bakery may only be open early in the day and the baker themselves may take a shine to you if you’ve already met their cousin or if they’ve heard of the great deeds you’ve accomplished earlier in your stay in the village. Outside the relative safety of the village thrilling dangers and mysteries await that you can experience in six unique quests. You will investigate strange happenings within in the village and venture into the wilds beyond to journey through deep woods delve into dark crypts and confront creatures long thought dead. As you progress throughout the game you will find that like your village experience your quests also change based on your past experience who you have or have not met and how much time has passed. After all if you learn that someone is in peril to the west of Dragonholt Village they are not likely to wait patiently for three days while you explore in the east. Your actions have consequences but ultimately the choice lies with you. You do not have to be a hero. This is your story and it is yours to define.—description from the publisher
Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!Unlock!: Mythic Adventures contains three scenarios revolving around these themes.• In the Clutches of Hades - You are Alix a slave in Greece during antiquity. Gaining your freedom will not be an easy task unless you ask the Gods for help.• Professor Noside's Animal-O-Matic - The Animal-O-Matic transfers you into the body of any animal. It's not dangerous I'm telling you! Will you stop moving James!• Around the World in 80 Minutes - I made the bet with these gentlemen from the Reform Club that we will travel around the world in 80 days. Passepartout! Hurry! The world awaits Phileas Fogg's masterstroke!—description from the publisher
Massive Darkness brings the classic fantasy RPG experience to modern board gaming with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions with no need for a game master to control the enemies.Using the popular Zombicide system as a starting point Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero choose a class decide on which skills to spend your XP and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types coming in all shapes and sizes whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination another skill can be unlocked giving players a wide range of choices and play styles. In Massive Darkness the created Heroes go on Quests killing monsters collecting loot and gaining XP. Players spend their XP to unlock new Skills growing more powerful as the Quest progresses.Throughout the game players encounter different monsters including Minions Agents Roaming Monsters and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian meaning it will use a random piece of equipment in the fight against Heroes. However if players are able to overcome this difficult encounter they will acquire that piece of loot!
Claustrophobia 1643 is a miniatures-based survival game set within the catacombs.The box contains miniatures which are placed on large tiles showing the dungeon spaces. Also included are character dashboards counters and markers and dice.One player controls a small group of determined humans while the other plays an almost unending army of demonic creatures. The game is thematic and highly asymmetric: human characters are stronger but the demon characters are more numerous. Gameplay is very straightforward with a minimum of rules and each game plays in an hour or less.In essence dice are allocated after rolling to perform actions while cards or special abilities are also available. The game is about managing decisions and choosing what to do with the resources that you have managing difficult events and out-thinking your opponent. Combat is handled by dice. Complexity is low with the focus on theme and building towards a tense climactic ending.Claustrophobia is played through scenarios of which there are several in the rulebook (20). Generally speaking the human characters are attempting to complete a task (e.g. escape the catacombs close a portal) while the demons are focused on stopping them. There are varying win conditions depending on the scenario chosen.—description from the publisher
Description from the publisher:The shadow of Bhaal has come over Baldur's Gate summoning monsters and other horrors from the darkness!As you build and explore the iconic city's dark alleys and deadly catacombs you must work with your fellow adventurers to survive the terrors ahead. That is until some horrific evil turns one — or possibly more — of you against each other. Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close!Based on the award-winning Betrayal at House on the Hill board game in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice.Can you and your party survive the madness or will you succumb to the mayhem and split (or slaughter!) the party?
In The Quest for El Dorado: The Golden Temples which can be played as a standalone game or combined with The Quest for El Dorado as well with its expansions players have now reached the legendary city of gold and they have started to explore it. What will they find there?
Explore spooky dungeons find glorious treasure buy powerful magic items and challenge the most horrible creatures. Will your party be able to defeat the final boss?In Dungeon Fighter a fully cooperative board game players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way they explore the dungeon search its many rooms and face endless hordes of vicious monsters. Best of all your skill determines the ability of your character. Can you kill Medusa without looking into her eyes defeat the Minotaur in the labyrinth or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed?You will feel truly part of a centuries-old battle between good and evil...with a touch of foolish stupidity.
Euthia: Torment of Resurrection is an open-world sandbox RPG strategy for 1-4 players that can be played competitively cooperatively or solo. Choose one of six heroes with different play styles and unique ability trees and embark on a wide range of epic fantasy adventures through infinitely replayable scenarios. Wander through an expanding open world generated by modular map tiles that will be different every time you play. Discover areas where you can fight monsters gather resources trade with merchants pursue side quests and confront elemental powers. Your actions grant you reputation and wealth so you can develop your hero by unlocking new abilities and customizing your equipment.—description from the publisher
The Isofarian Guard is a solo/co-op narrative driven adventure board game for 1-2 players.Welcome to Isofar a wild land severe in its beauty. The Isofarian people take great pride in their ability to flourish among the hostile wildlife and cruel elements of their mountainous home. As a member of the Isofarian guard life is never dull. You try to keep the peace among your fellow Isofarians (a never-ending job) as well as deal with constant threats from the aggressive Falmund Empire to the south.But now the old patterns are shifting. New forces are at work that will challenge the very underpinnings of reality. You will guide eight different Isofarian Guards throughout 5 interweaving campaigns as they deal with a power that threatens not only Isofar but the entire world.In The Isofarian Guard you will travel throughout the cities and wildernesses of Isofar on a beautifully illustrated world map fight off enemies using a unique and highly customizable battle system and use your wits to talk your way out of sticky situations. As you forge important alliances opportunities will arise for you to craft stronger gear gain new powers and step into the destiny you were called to.—description from the publisher
Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself?Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline strategic combat character development and intense character customization elements. Your successes and failures encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from.Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife!
The House on the Hill still sits abandoned and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers.The co-operative board game Betrayal at House on the Hill: 3rd Edition includes fifty haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you'll work together but beware...one explorer will betray the others and then the haunt begins.This edition of the popular haunted house traitor game features content and gaming elements that help new players jump right in. So gather friends for a game night of monsters miniatures and modular board pieces in this immersive story-driven hidden traitor game.—description from the publisher
Arydia: The Paths We Dare Tread is an open world campaign-based co-operative fantasy-based green legacy role-playing board game. The game of Arydia is built on four design pillars: Exploration Progression Combat and Role-playing.As for being a green legacy game publisher Far Off Games notes that Arydia features all the hallmarks of a legacy game — packages to open hidden information progression discovery exploration all the while wrapping it in high-quality components — but allows you to reset the game when you have completed it so that you can start again or pass it on to someone else.
Rating: 7.7 | Players: 1–4
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Caught in an enigmatic storm a modern-day luxury ocean liner crashes ashore on an otherworldly island. As one of the ambitious survivors you soon learn that the island is home to a multitude of majestic and fiercely territorial dinosaurs. With the cruiser beyond repair you have no choice but to establish a foothold on the island withstand the onslaught of the dinosaurs and sow the seeds of what will one day become a strong and tenacious community capable of discovering the mystery of the island.Perseverance: Castaway Chronicles introduces the first two episodes in a series of euro-style dice-drafting / dice-placement strategy games. The saga will ultimately consist of four episodes telling the story of a group of survivors becoming a mighty civilization on a hostile island. As each episode features unique characteristics and a different game feel they are playable as standalone medium/heavy games but also as a continuous campaign. The theme and story unfolds through evolving game mechanisms across the episodes also making the rules easier to learn. In the campaign mode the outcome of each episode influences the next but the game has no legacy elements and no hidden rules; the whole storyline is infinitely replayable.In Episode 1 players are striving to develop and protect the foothold town of Perseverance besieged by the dinosaurs of the island. By building walls traps and settlements mounting defenses and partaking in the early political power struggles of a forming community players gain followers to establish themselves as leaders. Episode 1 introduces the signature dice placement / area majority mechanism that evolves and spans through the series and also features a defense mechanism against waves of attacking dinosaurs unique to this episode.In Episode 2 the survivors have successfully defended the city of Perseverance completing a massive wall to stop the dinosaur onslaught. Under the guidance of the ship’s senior officers the players now set out to explore the surrounding wilderness expand the settlement beyond the walls and chart a path to the mysterious structure on the horizon. This Episode adds new actions to expand the core mechanism and allows for a deep customization of your Leader and faction through dozens of unique skills. The previous episode’s defense mechanism evolves into hex-based adventuring and expansion allowing you to build outposts beyond the city walls but beware - the dinosaurs are still not your friends...yet.
What lies beneath the crumbling walls of Karak castle? A labyrinth full of treasures...and monsters! Six brave adventurers are going in there for a fortune waiting to be claimed each one of them with a different trick up their sleeve — but the treasure chests are locked and monsters are everywhere. Who will outsmart their opponents beat the monsters and seize the dragon's gem?In Karak a.k.a. Catacombs of Karak each player leads one of six different characters into the labyrinth. Tile by tile they uncover what the labyrinth looks like and it will differ on each playthrough. They have to equip themselves with weapons and spells fight monsters and (most importantly) collect treasure. The player with the most treasure at the end of the game wins — a true champion of Karak!—description from the publisher
Hellboy: The Board Game is a co-operative experience in which players face off against some of the comic's most famous foes. Up to four people take control of iconic BPRD members such as Hellboy Abe Sapien and Roger the Homunculus then explore gothic locations and uncover ancient artifacts.The game features pre-assembled plastic miniatures that accurately capture the look and feel of Mike Mignola's world famous comic series.
In Machina Arcana players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment interact and utilize their environment fight monsters and immerse themselves in the rich narrative elements.The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way mechanisms that enable varying strategies and approaches and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses so does your gear. But beware! If you are too slow horror might very well prevail and devour you whole...The 2nd edition has a lot of improvement to the rules; as well as a new manual new illustrations new graphic design and additional content. The 3rd edition includes no rule changes aside from rewordings to make the game more easier to understand and to help the new players with the learning curve. On the other hand the 3rd edition is the first one to offer other languages than English: French German Polish and Spanish.For extensive list of changes check the changelog page: http://machinaarcana.com/changelog.html
Govern one of Europe's great nations through the Ages of Discovery Reformation Absolutism and Revolutions — spanning more than three hundred years of history. Lift your nation out of the slumber of the Dark Ages and create a glorious empire through clever diplomacy brave exploration and ruthless conquest. Each of the playable nations have their own unique opportunities and challenges.Europa Universalis is a Strategic level board-wargame that gives players a full 4X game experience in a historical setting. Through the strategic use of cards and careful management of resources you can expand your realm on the map board while at the same time developing the internal machinery of the state on your player board. You must build diplomatic relations that support your ambition and you can explore far-away parts of the world. By recruiting skilled advisors and carefully investing monarch power in great ideas province development and long-term strategies you may well be able to outshine your historical counterparts.This is a game for 1–4 players (depending on the various scenarios included and up to 6 with the expansion). The goal of the game is to build the most successful empire and points are scored for (amongst other things) owned provinces explored territories diplomatic relations victories in wars and secret objectives that have been accomplished.The board game is based on the famous strategy game series by Paradox Interactive and captures the heart and soul of the grandness that makes the computer game so magnificent.Includes solo mode by Dávid Turczi—description from the publisher
Aftermath is an Adventure Book Game in which players take on the role of small critters struggling to survive and thrive in a big dangerous world. Humans have mysteriously vanished and the remnants of civilization are quickly being reclaimed by nature and the animals who still remain.In the game you play as a misfit band of critters known by their colony as providers. There's the guinea pig with anger issues a hamster that talks fast and drives faster a small mouse with keen eyes and a lot to prove and a mysterious vole who's borderline feral. These characters each have their own personalities play-styles and personal goals.You'll leave the safety of your colony and venture out into the abandoned world on one of 20+ story-driven missions and side missions. Scavenge the ruins of mankind in search of food and supplies for your colony but beware — the world is filled with bandits and predators and you must fight or flee to stay alive.Return to your colony with resources and information that will help your friends and family survive. Grow your colony and keep it safe by building structures and improvements with the spoils of your adventures but plan accordingly for the colony will face hardship each time you leave it...—description from the publisher
Long ago your ancestors built great cities across the world. Now your tribe must explore forests deserts islands mountains and caverns to find these lost cities. Claim the ruins build places of power and restore the glory of a bygone age.Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom it plays in under an hour with 2-4 players. Each player leads a tribe of Delvers represented by five dice (3 six-sided 1 four-sided and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins.The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play and Wonders can grant abilities that impact the late game.
The game is for 2 teams divided into two approximately equivalent number of players and takes about 30 minutes to play.It could remind you of the classic word game known as Taboo but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are traps it’s like dancing on a minefield when you’re trying to describe your assigned word to the rest of the team.You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses with a Boss waiting for you at the end. You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other words that you can't use. And further you get the more trapwords you might expect.Let's see the example of one possible turn when you are trying to give clues for the word Axe:You: It is a thing that a dwarf can… Opponents team: A-ha dwarf! Gotcha! You: How did you know that? Was it obvious I will use that?Or when you would try another approach it could look like this the successful turn of your team:You: This thing is used by a man with a beard in a checkered shirt.... One of your teammates: A coffee maker? [Everyone laughs] You: He uses it for work in nature. Another teammate: A chainsaw! You: He makes smaller pieces from a big plant with it. Any of your teammate: An axe! You: Yes! Very good!Could you avoid your opponent's trapwords when you don't know what you can't say?
Trapped in a prison in which each room has four doors but apparently no exit the players must try to find Room 25 the supposed exit to this nightmare. But some amongst them might be guardians of the prison waiting for the right moment to strike. In the cooperative game Room 25 not everyone wants to escape from imprisonment – but who is the traitor? Each turn the player moves are preprogrammed requiring discussion negotiation – and possibly betrayal.Room 25 includes five different playing modes from full cooperation to a solitaire game.
Twin temples of two forgotten divinities containing ancient relics have been discovered in India. You set off on a treasure hunt racing to find them before your rival but your progress is slowed by a constantly shifting maze of paths... And eternal damnation awaits anyone foolish enough to uncover the three cursed relics of Garuda!MOVE QUICKLY... CHOOSE WISELY! A treasure race packed with tough choices twists & turns!In this 2-players game each player moves around their own temple which has spaces for room tiles and hiding places for 9 sacred and cursed relics around. These relics are placed randomly face-down around the temples and worth victory points once flipped face-up.The first player to score 25 victory points wins the game. However a player loses if they reveal all three cursed relics! Each round the players compete to win a new room tile by using cards allowing them to throw fate sticks. The player with the most fate points showing on their sticks wins the room tile and places it in their temple. Each player attempts to create paths leading to their relics enabling them to flip them face up and score victory points. Yet Naga symbols on some sticks let you activate cards with powerful effects so that you can never take anything for granted.A GAMEPLAY WITH DUAL-USE CARDS AND STICKSResults on Fate sticks can be used to win the room at stake (using their Fate points) or to activate cards (using their Naga symbols). There are 3 types of sticks (number of Fate points or Naga faces are different for each type).DILEMMAS TWISTS LOW BLOWS!IF YOU...then Naga Raja is the perfect game for you!
A puzzly infiltration game for 1-4 players burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors you'll be rewarded with new items and abilities but you'll also be challenged by threatening guards fatal viruses and the architecture itself which was built to fight off robotic intruders.Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play all players will contend with a randomly drawn set of programming directives which tell them in what order their bots are allowed to take physical digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn or they can disobey the directions by paying costly action dice. The best players however find a way to work within the “burncycle”: essentially organizing their actions so that they benefit the team while staying within the directive order.Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly you may end up leaving bots behind the victims of immobilizing power drains or destructive counterhacking.Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level.-description from publisher
Dungeon Degenerates: Hand of Doom takes place in the Dark Fantasy Realm of the decaying Eastern Provinces of the Würstreich. Players take escaped criminal adventurers on unsavory missions through four distinct regions each with their own monsters & encounters. As the players explore the Würstreich danger levels rise continuously across the map. Players must complete their mission before the Hand of Doom descends on the board unleashing evil magic on the land.Dungeon Degenerates is for 1-4 players co-op. Players can form parties or split up throughout the game at will; there is no obligation to stick together. Game play is 1-3 hours based on mission. Dungeon Degenerates has an epic RPG campaign feel in an open world sandbox board game and you bring your experience & items from previous missions. There are multiple missions & objectives of varying difficulty with multiple ways to approach each mission. Dungeon Degenerates is set in a cohesive & fixed world with multiple distinct regions which feature unique encounters & thematic monsters. Encounters allow multiple interaction choices; you do not have to fight everyone you see. Play features an open experience system allowing for character customization with new skills. You are always in danger - the town is not an artificial safe zone - combat is dangerous. There are various modes of travel - players cooperate to choose their route & pace or split up & fend for themselves. Dungeon Degenerates features streamlined combat with tactical depth; each player rolls dice only once on their turn using standard 6-sided dice only. There are over 100 monsters with unique abilities & artwork.
In the 16th century Russia began to expand eastwards to develop the vast expanses of Siberia. This phase in history is closely associated with the name Stroganov.In the game Stroganov players try to collect the best furs to gain wealth and fame as they move across the vastness that is Siberia. They will journey through Siberia in spring summer and autumn before returning home each winter. After four years (rounds) the player who has best utilized their actions and collected the most victory points wins.Each year the players must move eastward across the landscape. They can spend horses if they wish to travel further. Once they have advanced they may take a basic action such as trading or collecting furs or coins. Lastly they may take more advanced actions such as visiting a village setting up a yurt taking a Tsar's wish (card) setting up a hunting lodge or buying a landscape field. All of these actions — combined with exploring and some storytelling along the way — earn players victory points at the end of the game.Every winter players return home to Tyumen to prepare for a new year.After four years the game ends then players score victory points based on having collected the right landscape tiles fulfilled the Tsar's wishes built hunting lodges collected furs and more.
Heroes of Terrinoth is a cooperative card game of questing and adventure that invites you and up to three allies to take on the role of unique heroes choosing from twelve distinct and powerful heroes split between four archetypes — healer warrior mage and scout. These archetypes are further diversified into different classes that your heroes can pursue as your power grows. Regardless of which archetype and class you embrace you and your friends must combine your powers leaning on one another’s strengths to survive your journeys and defeat the enemies who stand against you. Over the course of eight thrilling quests you will face villainous foes battle deadly creatures and save the realm!
Daren has always been a land mired in conflict – from the moment the Mortal Races met in its rolling hills tall peaks and primeval forests there was bound to be strife between its wary peoples. With the discovery of Magic however came the potential for dramatic change in the world – for good or evil. Centuries after the discovery of the Art magic has shaped the fears and hopes of countless people and the heroes and villains that wield it have decided the fate of nations over all these years. Yet for all this struggle a tenuous balance remained between those who seek to strengthen all Mortal Races and those that seek to lord over them. Little do they know however that amidst the shadowed boughs of the Dead Irall an ancient evil seeks to rule once again. Few are aware that the fate of the land now lies with brave heroes who are the only ones who can prevent the oncoming Age of Darkness.Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios each of them played separately or on a continuous storyline. Each scenario has its own unique setup darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes monsters and the darkness itself. Once they all activate a round is over and a new one begins so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.As you go by the different adventures your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage or maybe you can find a locked chest the choice is up to you.Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren.—description from the publisher
Several millennia ago the tiny planet Solenia lost its day-and-night cycle: Its northern hemisphere is forever plunged into darkness and its southern hemisphere is eternally bathed in sunlight. Your mission is to carry on your ancestors' honorable task of traveling the world to deliver essential goods to the inhabitants of both hemispheres. While the Day people want you to deliver the rarest gems and stones the Night people sorely need wood and wheat to survive. Be efficient and outpace your opponents to collect the most gold stars by the end of the game!A game of Solenia plays out over 16 rounds and in each round each player plays one card from their hand onto an empty space of the 5x5 game board. You can play the card on either:You must play your card adjacent to the airship in the center of the playing area or adjacent to another card of yours already played. When someone plays a 0 card the airship advances one space then at the end of your turn you remove the back edge of the board give players resources based on the cards they have on this strip of the playing area flip the strip over (turning night to day or dawn to dusk or vice versa) and place it on the other side of the game board.The game ends when each player has played all 16 of their cards. The player with the most gold stars wins!—description from designer
It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.In The 7th Continent a solo or cooperative choose-your-own-adventure exploration board game you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders you have to use every ounce of wit and cunning to survive crafting tools weapons and shelter to ensure your survival.Unlike most board games it will take you many MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)... or die trying. Fortunately The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on just like in a video game!The Classic Edition includes 3 curses for players to face – “The Voracious Goddess” “An offering to the Guardians” “The Bloody Hunt” – and contains 849 cards 2 storage trays 34 dividers 9 cardboard figures with plastic stands 8 dice a 24-page rule booklet and 1 player aid. It differs from the “Collector Edition” of The 7th Continent that was available via Serious Poulp's two successful Kickstarter campaigns in that it lacks all of Kickstarter exclusives (1 curse 2 characters 113 adventure cards and component upgrades such as the plastic figures discard pile holder and magnifying glass).
Description from the publisher:DOOM: The Board Game is strategy board game of tactical combat for 2-5 players based on Bethesda and id Software's video game of the same name. Featuring two distinct player roles the game brings the epic battle between elite marines and Hell's most threatening monsters to the tabletop.DOOM immerses players in a fierce battle between legions of demons — which are controlled by one invader player — and a cooperative team of up to four marines. The game guides players through two cohesive operations during which the marines strive to achieve objectives like restoring power to the United Aerospace Corporation's facilities or manning expeditions right down into the pits of Hell. Meanwhile the invader commands their demons to slaughter the soldiers time and time again in an attempt to protect their fiery domain and destroy all of humanity.The game features custom dice double-sided map tiles and thirty-seven detailed plastic miniatures representing four marines and thirty-three demons. It includes two operations Black Bishop and Exodus consisting of six missions each.
Twenty years ago the settlers started into the depths of the galaxy to discover unknown planets the undiscovered universe lying before them. Maybe they'll find planets with good ore or carbon deposits — or perhaps only barren ice planets. They might encounter alien folks and start lucrative trading with pirates and wormholes being a constant challenge for them.Catan: Starfarers is a new version of Starfarers of Catan originally released in 1999 that contains completely revised graphics and game materials revised rules and (most importantly) a variable game board that brings even more variety to the exploration of space.Changes to the mechanics include-If you are lower in the points you get cards on your turn regardless of what you roll. Two random cards initially then one then none as your victory points go up. This is a nice touch. No matter how unlucky you are you still get something. Plus if a player rolls a seven the person can take a card from any other player but their opponents now draw a random card from the deck.- Market Trades: Since you have no roads you no longer need ports so since you no longer have ports you can trade with the market for any resource on your turn; provided you have the right cards. Additionally the ratios aren't bad Any resource for 3:1 i.e. three of one for one of any other type. Goods (a type of resource) trades for 2:1. This plus no road blocking allows you to trade for resources and keep playing.- There are NPC races that can give you benefits some of which are +1 resources whenever you get a resource of the same type. But you have to get there early. Now there is a new dynamic to the game going out into space becomes a strategy on its own.- Negotiated trades: Since the resources are more readily available there are less negotiated trades. They still exist and someone can still trade 1:1 3:1 etc... but it is no longer a singularly driving force in the game. Unless you have a big move and you're missing that one card.- Resource (set collection) becomes part of your strategy without being limited to negotiation and luck of the die. I think this actually works better.Colonization: You colonize to claim planets in a system. This is the same as building towns in Catan. But how many can be in a system (hex) depends on player count. In a three player game you're only allowed two colonies per system. In a four player game each system only holds up to three players colonies. If you got blocked out early from the closest systems reach further into the stars to other systems. Who knows you might meet pirate and you'll have to fight or traders perhaps a race of Travelers who will open a worm hole to anywhere on the map.
The Burgle Bros are back at it. Never one to turn down a challenging heist they have decided to take down a string of casinos. But this is no office job—tougher safes tightened security and perhaps worst of all you'll be working during the day!So what's new in Burgle Bros 2?Gear - Each player now has a kit of unique tools that can be used during ANY player's turn. This leads to coordinated plays and amazing saves but your gear must be prepped first before you can use it.New Tiles - You'll still be exploring different floors and flipping over tiles but Burgle Bros 2 is full of new tiles and new dangers. Clear the security tapes in the Surveillance room try your luck at the Table Games or stop by the eventful Pool and Lounge tiles to see what happens.Bouncers - Bouncers are like guards from the original Burgle Bros but with streamlined rules. If they ever run out of cards in their patrol deck look out! At that point they hunt for the nearest player every turn.Chips - Because you're infiltrating the casino in broad daylight you're going to have to deal with more than just bouncers. Unrevealed chips are scattered throughout each floor representing people in the casino. A Mole might give you info you need to crack the safe and a Crowd might hide you from the bouncer. But look out for a Saleswoman who will talk your ear off trapping you in that tile!Finales - Once the safe is open things get crazy. Finales add a game-changing twist in order to make it out of the casino with your hard-earned loot.Campaign Mode - Beat each finale in succession and get rewards! The game adapts its difficulty according to whether you win or lose.
CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people aged six and up.In CoraQuest the players work together to guide four adventurers exploring a dungeon avoiding traps finding treasure fighting monsters and sometimes rescuing a gnome called Kevin.CoraQuest is a game that kids and grown-ups can play together and get equal amounts of fun from. It's also a game that sparks creativity - providing encouragement and guidance on how to create heroes monsters and adventures to make CoraQuest your own.All the artwork in CoraQuest is based on kids' drawings much of it sent in to us from all over the world by the wonderful CoraQuest community. The art has been brought together by our chief-colourer-in Gary King to make a unique and charming-looking game.—description from the designer
In the Dungeons & Dragons: Temple of Elemental Evil Board Game you play as a heroic adventurer. With amazing abilities spells and magic weapons you must explore the dungeons beneath the Sword Coast where you will fight monsters overcome hazards and find treasure. Are you ready for adventure?Temple of Elemental Evil includes multiple scenarios challenging quests and co-operative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games including The Legend of Drizzt and Castle Ravenloft.Each player selects a hero such as a fighter cleric or wizard. On their turn each player can explore further into the dungeon (turn over new tiles) move through the already explored parts of the dungeon and fight monsters. When a new dungeon tile is revealed there is typically an encounter of some sort and new monsters to fight are added. Slain monsters reward the players with treasure and experience points allowing them to level up and increase their skills during play. Players must cooperate to stay alive slay the monsters and achieve the goal of their quest. Each scenario has a different goal from retrieving a relic to slaying a large boss monster.
As vast and dark as a sunless void the Blackstone Fortress is a creation far beyond the ken of any race in the galaxy. In this age of darkness in a galaxy riven with strife and horror the desperate and intrepid alike search this Fortress for long-lost technologies that may be used to turn the tide of war.In Warhammer Quest Blackstone Fortress you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition you will discover powerful archeotech and learn more of the Blackstone Fortress’ closely guarded secrets including perhaps the location of its greatest treasure. The game can be played solo or with up to 4 friends with the fifth player controlling the hostiles. At the end of each expedition the players return to the nearby port city of Precipice to rest recuperate and trade their loot for resources that will aid in their next adventure.Included in the box:Miniatures44 push-fit Citadel miniatures are included in Blackstone Fortress each supplied on pre-coloured plastic sprues:- 9 Explorers in red plastic: Janus Draik Rogue Trader; Taddeus the Purifier Ministorum Priest; Espern Locarno Imperial Navigator; Pious Vorne Missionary Zealot; UR-025 Imperial Robot; Dahyak Grekh Kroot Tracker; Amallyn Shadowguide Asuryani Ranger and the Ratling Twins Rein and Raus; - 35 Hostiles in grey plastic: Obsidius Mallex Chaos Lord; 2 Chaos Space Marines; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen.BooksThe box contains 5 booklets full of rules background and construction guides for the miniatures:- A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration with explanations of special rules and a quick reference guide; - A 16-page Combat booklet: this contains all the rules for resolving combat during games with easy to follow annotated examples and a quick reference guide; - A 24-page Precipice booklet: this details the actions that occur between expeditions with your explorers resting and rejuvenating; - A 24-page Background booklet: this provides details on the Fortress the explorers and the hostile forces they face; - A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000.Gaming ContentThe box also contains everything you need to set up and play a game of Blackstone Fortress including:- 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress; - 234 gaming cards; - 9 Stasis Chambers – safe places for characters to rest between explorations; - A Databank and a Hidden Vault; - 70 markers; - 28 dice.-description from publisher
Bios:Origins is the 3rd part of the Bios Trilogy. The action starts much earlier than most Civilization games: 200,000 years ago or even earlier. One to four players represent the human subspecies extant at that time: Sapiens Neanderthal Denisovans & Hobbits. Take them on an adventure to enlarge your brain acquire language discover new worlds domesticate strange beasts (such as riding war kangaroos or mammoths) discover the wonders and terrors of religion dive for pearls challenge the gods enslave rival hominins and perhaps enter the Enlightenment. Although wars of conquest and religion are possible most of the fighting will be internal. You have only limited control of over your ruling class and if your priests are in control and do a poor job they will get killed and usurped by merchants or warlords.Win by specializing as cultural political or industrial civilization. This means unlike most civilization games that a cult figure on a mountaintop in New Zealand can win over an Emperor that has swept the globe with his armies.The game integrates with Bios:Genesis and Bios:Megafauna so that you can start as a variety of intelligent but not-quite lingual marine or terrestrial creatures. Two maps and 26 hex chits are included to accommodate variable landforms and cratons on habitable Earth Mars or Venus. Solitaire and cooperative variants are included.
With a piece of land to call your own a handful of resources a few families and a head full of dreams you embark on a journey of a lifetime. Beyond lies the New World full of opportunities to make your dreams of a new home a reality. But beware other settlers have come here as well and although their beginnings are as humble as yours each of them will want to influence these new lands as much as you. Will you become the most powerful?Dice Settlers is a civilization dice game of pool building resource gathering and area control. Each turn players reach into their bags of dice roll and choose their own actions: from exploring new lands and building the board through gathering resources and trading to developing technologies which offer new abilities each player chooses their own path to victory.A changing board a set of different technologies every time you play and a vast array of available strategies await!
Oceanos is a game of underwater exploration with an original take on card-drafting.Each player pilots her own submarine trying to spot the most underwater species and the largest coral reef sending scuba-divers after forgotten treasures collecting precious crystals to upgrade their ship and to escape the fearsome kraken's gaze... Each submarine is divided into five parts each of them independently upgradable from level 1 to level 3 and each one of them controlling a different ability of the player (however there are no different abilities from one player to another). As there are multiple ways to score points and multiple takes on the submarine-upgrading order the game offers several ways to win. The whole game takes mere 15 turns each one of them simultaneous between all players which makes it a fairly quick family game. Even though the submarines have the same abilities game-wise each looks differently and a special attention was obviously given also to the depiction of marine life.
Explore places combine items and experience stories in Adventure Games a series of co-operative games from German publisher KOSMOS. In each of these titles players are presented with a mysterious story that they must unravel over the course of play. Working together players explore common areas talk to people look for clues and combine various items to reveal the secret of the story. Depending on what decisions the players make the course of history changes and there is no going back!Unlike the co-operative EXIT: The Game series titles in this series focus on the telling and discovery of the story with no time pressure. That said many different paths can be experienced during play with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters each taking about 75 minutes to play. Nothing is destroyed so the games can be played multiple times.In The Dungeon the players awaken in a prison cell in the middle ages with no memory of how they got there. What happened? What strange things are taking place in this dungeon? And most importantly how can they get out? Over three chapters players will jointly explore rooms combine objects and perhaps even encounter creatures that lurk in the dark rooms of the old castle...
HEXplore It is a hero building adventure board game. Enter a realm teeming with fantasy creatures heroes and villains.Select your hero by combining two character options: your Role and Race. Your Role is your profession and your Race is your heritage and species. This combination drives your Hero's strengths weaknesses and defines their special abilities. You'll use dry erase markers to keep track of your hero's strength.Travel across the map earning power ups by completing quests and battling opponents of several different types. Move carefully to avoid multiple dangers and travel from city to city visiting shrines and ruins along the way.Gain power quickly for the Dead King also moves... He takes away your cities as you play the game. For each city he destroys he gains more power.The object of HEXplore It is to power up your heroes as quickly as possible to eventually defeat the Dead King himself. The game is won if you confront and defeat him bringing light back to the Valley.
Do you stand beside Queen Catherine Ironfist and vanquish the lurking chaos? Do you help the power-hungry Mutare fulfill her plans and turn her into a dragon? Or maybe you despise all of this and want together with Sandro to cover the whole world with the shadow of death? Move through the beautiful land of Antagarich plunge into adventures and strategic battles with endless possibilities.Heroes of Might & Magic III: The Board Game is an adventure-driven strategy game for 1-3 players set in the cult fantasy universe. The game includes competitive cooperative and solo scenarios to battle and explore your way through. The adventure maps will be represented by tiles with each tile divided into seven hexagonal fields.Play different scenarios with different victory conditions explore the adventure map to discover various locations and play out epic battles using the unique miniature models that represent the iconic units from the original game. All battles will be performed with models on separate boards.—description from the publisher
Far to the south of The Last Ruin lies a cliffside village called The Monument. For generations it protected an ancient shrine until the day a crystal meteorite descended. The meteor's denizens slowly crept out into the world—bizarre monstrosities from nightmare attacking all in their path. As they spread across the land there was no intelligent malice nor grand invasion strategy; the creatures acted like a fungus—spreading into new territory sporadically. After many fruitless attempts to expel the monsters the people of The Monument fled as their village crumbled exiled to distant lands resigned to a nomadic existence.Twenty years later there are rumors that the bizarre monsters are growing weak. They’re slower less impervious to attack some undergoing a gradual petrification until they crumble to dust. Is it the atmosphere? Are they dying of old age? Do they suffer from a strange disease? No one is certain but as the news spreads various factions set their eyes on the vacant ruined village of The Monument. The original villagers now refugees are desperate to return and rebuild. But they must do it quickly before someone else claims their home. This is their chance. It’s now or never.In Now or Never you and up to three friends compete to best rebuild your ancestral village and guide the rest of the villagers on their journey home. Although the creatures of the meteorite have lost much of their strength many of them remain and you must fight them off to protect traveling villagers. Now or Never is the third game in the Arzium storybook series that includes Above and Below and Near and Far.Now or Never is a competitive strategy game that allows you to:Now or Never includes two modes of play: standard and story. When playing in story mode you read from a storybook when you explore making choices and learning more about the characters and the world. Each character has their own set of stories unique to the locations they explore and diverse in plot perspective and motive allowing you to choose what direction your own story will take.Journey to The Monument and help rebuild your ancient home!-description from publisher
Rating: 7.3 | Players: 1–6
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Re-enter the land of Oz! Pay a visit to the wizard meet some familiar friends and challenge the Wicked Witch of the West. The Adventurers of Oz is an Unlock! adventure for up to six players.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles.The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!
Assassin's Creed: Brotherhood of Venice is a co-operative miniature board game taking place in the heart of the Italian Renaissance through a story-driven campaign of 26 memories in Venice in 1509. Choose your assassins according to their unique abilities level up during the campaign and unlock new skills for each of them.Fight or stay incognito thanks to the equipment found in chests or manufactured by Leonardo Da Vinci. Evade your pursuers by climbing on roofs and towers then synchronize to reveal new game elements. Bribe your enemies use secret hideouts to escape patrols and flip mechanisms to change the level layout. After each memory fall back to your headquarters to heal your wounds grow your brotherhood's fame and craft special equipment. The game features a save system that allows the number of players to vary between each campaign and the level of play adjusts according to the number of players.The retail edition of Assassin's Creed: Brotherhood of Venice features the same scenarios as the original Kickstarter release and therefore the same gameplay experience. What has changed is that all of the miniatures other than the five detailed assassin figurines have been replaced with standees so the game includes 5 miniatures 139 standees 6 secret envelopes 41 tiles and more than 400 cards.Many surprises await in the sealed envelopes. Meet the many famous personalities you've encountered in the Assassin's Creed video games as well as four unique ones created especially for this game.
Vast: The Mysterious Manor FAQ (unoffical rules FAQ)The manor has sat in the shady part of the valley abandoned for generations. The spider having escaped her abyssal prison is now seeking to return to her terrible glory while the skeletal guards of this estate continue to stir in the darkness.The paladin has come to the manor seeking atonement from the gods he must destroy the spider.Return to the world of Vast in a whole new adventure Vast: The Mysterious Manor.Vast takes you and your friends on an adventure in a haunted house built on total asymmetry. There is no merry band of travelers here fighting evil. In Vast you take control of any part of the story.Play as the pious Paladin the murderous Skeletons the awesome Spider or the Manor itself. In addition there is the Enchanter come to this world to rule the minds of the others. Each role has its own powers pieces and paths to victory...and there can be only one winner.As the ultimate asymmetric board game Vast: The Mysterious Manor provides a limitless adventure playable again and again as you and your friends explore the five different roles in different combinations.Leder Games will present the entire game with solo modes many combinations of characters and full games. For the first time Vast will come with a board to hold the tiles that form the Manor. In addition Vast: The Mysterious Manor will be compatible with Vast: The Crystal Caverns and Vast: The Fearsome Foes.'—description from the publisher
In Carcassonne: Amazonas players sail their boats to the Amazon to discover abundant wildlife. Players score points not only for discovering animals but also for visiting native villages and water courses while their boat moves forward on the Amazon. Amazon is full of caimans and piranhas which often (and somewhat unpredictably) bring points to those who are farthest down the river (you move your boats forward when you encounter boat symbols on your water courses and also when you do not place any meeple on water courses or villages nor huts in jungles). The game ends - as usual - when all tiles have been used up and the two boats fartherst down the river score some bonus points (depending on the number of players).Carcassonne: Amazonas is the third title in the Carcassonne Around the World series preceded by Carcassonne: South Seas and Carcassonne: Gold Rush.
The point-and-click adventure game genre was born in 1976 on the PC. In this type of game the player assumes the role of a character in an interactive story driven by puzzle solving and exploration. This game is a direct adaption of these mechanics to the cardboard medium that requires no electronics to play. In other words you are holding a classic point-and-click adventure game in book format. You will talk to characters combine items to solve puzzles and explore a unique world to get ahead in the story.In the first part of the Cantaloop Trilogy you embody the small-time criminal Oz Hook Carpenter who just returned from exile seeking revenge on the person who made you leave in the first place. But thats easier said than done: You wont stand a chance against the most powerful crook of the city all by yourself. You need a team of people with a unique set of skills if you even want the slightest chance to succeed.Explore 20 beautifully illustrated locations talk to characters and solve tricky puzzles to gather your crew in this Point'n'Click like game. Search and collect items figure out where to use them and combine them with each other.- Open World: You decide where you want to go and when. - Non-Linear Puzzle Design: There's always at least two puzzles to solve at any given time so chances that you'll get stuck are minimized. - 6-10 hours Playtime: Or 18-30 hours for the entire trilogy - a huge game world to immerse yourself in. - Story-driven: In the prologue (download the Print & Play at lookout-spiele.de) and the 3 parts of the game the story slowly ramps up to the big heist on Cantaloop Island. - Humor: Similar to the old point & click adventure games you'll get a funny response for a lot of the combinations you try. - Non-Destructive: None of the game material gets destroyed in your playthrough. There is only one sheet of paper that you can easily copy. - Help System: Should you get stuck there is a vast help section where you can get up to two hints and the solution to any puzzle. - No Abstract Puzzles: Every puzzle fits into the world and story of Cantaloop. - Dialogues: Most of Cantaloop's story is told in speech bubbles encouraging player groups to roleplay the scenes together. - Secrets: There MAY be a few easter eggs and unlockables sprinkled throughout Cantaloop but I'm sure that's just hearsay.--description from publisher
Orichalque is a tense and fast-pace strategy game – similar to a short 4X. Each player has their own Island board to explore and develop. On each turn they choose a set of one Exploration tile and one Action : recruit hoplites produce precious orichalcum (a legendary metal from Greek mythology) construct buildings granting powerful bonuses or try to get rid of Monsters infesting your island (and preventing you to build new building).To prevail you will need to erect majestic temples forge orichalcum tokens or win the favors of titans (by creating areas of their favorite landscapes. The first to get to 5 victory points while clearing their Island of all Monsters wins the game.—description from the publisher
Agemonia an enchanted world brimming with magic is experiencing its greatest upheaval. Earth tremors tidal surges electrical storms — the cataclysmic events are increasing and driving the mortal races to the brink of war. What could this have to do with the resurgence of mysterious ancient devices? And what of the approaching darkness that reaches from beyond the shadowy gates of the Breach...?Agemonia is a fully co-operative board game with challenging moral choices set in an expansive storyline for 1-4 players. Live your destiny and become the mightiest of unlikely heroes — or even the most despicable of villains — in this unforgettable adventure!Gameplay As your Heroes explore the Scenario map story points are triggered revealing more information about your surroundings. They may provide useful equipment or treasure spawn new enemies onto the map or give your Hero an opportunity to test one of their abilities: Might Agility or Will by rolling dice and spending Stamina. You spend Stamina in the form of Stamina chips but these are also spent and flipped to their wound side when your hero takes damage reducing the amount of Stamina available for you to use. Each turn your Hero will perform an action (such as attacking healing or focusing your abilities) and a maneuver (such as moving meditating to regain precious Stamina or recovering to heal your wounds) in either order. Choose wisely as your choice of action will also affect your turn order for the round and coordinating your actions with your fellow Heroes is key.Combat Each Hero has one or more actions that allow them to perform an attack by rolling dice and spending stamina. Attacks may be melee ranged or magic. Melee and ranged attacks require a weapon to perform and a good quality weapon will enhance an attack. Each Hero has a selection of different attacks to choose from that can be changed on their Hero board between scenarios.Each enemy attack is of a fixed value and is linked to one of the 3 Hero abilities: Might Agility or Will. The attacked Hero will have to test the corresponding ability to attempt to resist the attack. Damage is taken by flipping over your Hero's valuable stamina chips to their wound side. Too much damage and your Hero may become wounded gaining an injury. Some enemy attacks may inflict a negative condition on your Hero such as Bleeding or Entangled which they will have to overcome to continue their heroic deeds.
New York 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles harsh deserts and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?In Artifacts Inc. 2-4 players compete to grow the most famous archaeology company. Players roll dice which represent their troop of adventurers and place them on cards in order to find artifacts sell them to museums and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts having museum majorities creating the best combination of expeditions and buildings or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game and the player with the most total reputation wins!
Rating: 7.0 | Players: 1–6
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At the beginning of The House on the Hill strange paranormal activities have surrounded an abandoned house for the past three days. When an investigation uncovers that these occult occurrences center on an excerpt read from The Book of the Dead you and your companions are tasked to enter the house find the book and stop the curse…Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game.
Tiny Epic Pirates is a 45 minute 1-4 player game of high-seas adventure utilizing a variable rondel action system and action combo-ing!. In Tiny Epic Pirates you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways.Each turn you move your Captain Token around your ship’s action wheel (rondel) selecting which action to perform... Plunder Trade Crew Up Attack or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action. Plundering allows you to acquire booty from settlements at a very reasonable rate. It’s amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good so make sure you are sailing in the right direction. Timing is everything sell your good at the wrong time and it’s worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship’s combat advantage and unlocks new abilities for each spoke of your ship’s action wheel making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea!Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling.The end of the game is triggered once a player has buried three treasures. To do this a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status followed by which player has the most gold.--description from the publisher
Tamashii is a cyberpunk adventure board game with a post-apocalyptic vibe. Players will struggle to survive and pursue their agendas in two worlds at the same time - the physical one filled with deadly machines and merciless human survivors and the virtual one prowled by tracking software and vicious viruses.Players will try to achieve their goals on a modular city map. They will find new locations fight against strong enemies and search for important information and files needed to win the game.The second part of the game takes action on a virtual map. Here you will try to hack your opponents unlock special bonuses or get one-time bonuses for completing the sequences.The game may be played in different scenarios. You might have to cooperate with other players play against them or even make an alliances with your enemies. But watch every step you take; every conflict cooperation or alliance might be a double-edged sword.—description from the publisher
At the beginning of Explorers you and each other explorer place four landscape tiles — grasslands bodies of water desert or mountains — and three different scoring tiles in your game frame. Then from your starting village you go on an exploratory tour.The exploration cards each of which shows two landscapes indicates which landscapes you are allowed to cross (off). On your turn you reveal an exploration card chooses one of the two types of terrain then cross off three spaces ahead of your current location. Your fellow players must then decide whether to place only two crosses on the same landscape or choose the other landscape and tick off three crosses. All of your crosses must be orthogonally adjacent so you need to plan well to avoid being stuck due to bad landscape choices.Over four rounds you expand your territory receiving a special action for each checked box with an object in it. You receive points for provisions and gems with a map you can place crosses on any type of terrain and lost temples can be explored with keys — but whoever reaches the temple first receives the most points for it...Explorers contains a solo version as well as additional task tiles for experienced players with more than a million possible game combinations.
Dungeon Fighter is back with a brand new Second Edition 10 years after its original release!The essence of the game is always the same: the good old cooperative gameplay experience with its crazy dice throws has been improved with streamlined rules new boards new dice new heroes new weapons new monsters and more!Be a Professional Hero! Explore the Dungeon face weird and ferocious Monsters and fight your way to the final Boss! To defeat those fiends you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board. But that’s not all! You’ll also have to deal with weapons monster abilities and room obstacles increasing the difficulty of your task—but also your rewards!New Dungeon mechanism Say goodbye to pre-fixed maps! You will look at two Dungeon cards each round and choose one to determine your next destination!Risk-it-all last strike rewards Meet certain criteria to obtain extra rewards at the end of the fight!Are you up to the challenge? Are you a Real Hero? It’s time to prove it! Get a good night of sleep do your stretches delve into that Dungeon and get the job done!
Rating: 7.0 | Players: 1–4
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In 1845 Sir John Franklin led an expedition on behalf of the British Royal Navy to find and explore the last portion of the Northwest Passage regardless of the cost. The Royal Navy gave Franklin two heavy Ships (HMS Terror and HMS Erebus) filled with scientific equipment 1000 books a crew of 128 men and enough food to last for three years. They left England in May and encountered whalers along the west coast of Greenland in August. There they waited for more favorable weather conditions for the crossing of the Lancaster Sound. Once the weather improved they sailed into unknown waters and no one ever heard from them again...Their disappearance provoked a great deal of turmoil in public opinion and numerous British and American expeditions attempted to find their trail. As leaders of these expeditions in Expedition: Northwest Passage players must venture into these hazardous Arctic waters in order to discover Franklin's fate and succeed where he failed – by finding the Northwest Passage. Players allocate their crewmen in their ship or in their sled to perform various actions such as exploring moving or gathering clues on the whereabouts of the Franklin expedition.As the game progresses the seasons will pass and parts of the sea will be frozen blocking the way for the ships. Players acquire victory points by gathering clues mapping the area and – of course – discovering the Northwest Passage. However in order to claim victory one has to come back home to the Greenland on time!
Core Space is a science fiction miniatures board game. Each player takes control of a band of Traders trying to make a living in a dangerous galaxy all the while hunted by the Purge a semi-sentient race of humanoid machines whose sole task is to harvest worlds.A game of Core Space takes place on a detailed 3D board. Your Traders must explore the area fulfil their objectives salvage what they can and then escape back to their ship spending their earnings on desperately-needed repairs. The exciting campaign system will track your crew from game to game developing their skills upgrading their equipment and telling their story.This core set accommodates 1-2 players but the game supports up to 6 players using additional Trader crews available separately.Contents8 Trader Miniatures The Crew of the Black Maria The Crew of the Ion Hope 9 Purge Miniatures 3 Civilian Miniatures 8 Plastic Crew Dashboards 11 Character Boards 8 Class Boards 1 Purge Board 2 Ship Boards 1 Plastic Hostility Tracker 7 Dice 20 Event Cards 104-Page Rulebook 42 Counters & 189 Plastic Pegs Token Pouch with over 100 Equipment Tokens And finally a 2'/60cm square gaming mat with over 130 terrain pieces to build your board!
Unlock! Legendary Adventures features three new escape room scenarios that you can play on your tabletop.Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc. The three scenarios are:
Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards.Unlock!: Kids is designed for players ages 6+ and unlike other Unlock! titles it does not require an app.• Mac Unlock's Castle - Scotland is yours and so are its ghosts. . . and treasures!• Feather Balls & Mysteries - Lead the investigation among the animals and restore peace to the barnyard!• Fuss at the Park - Meet the wacky inhabitants of this fantastic amusement park.Contents: 1 Rulebook 1 Tutorial (11 Cards) 3 Stories (150 Cards) 7 Starting Special Components 38 Cardboard Tokens 1 Hints & Solutions Booklet
Rating: 6.9 | Players: 1–6
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The Tonipal's Treasure sets you at the start of a hunt for the treasure of Captain Smith hidden somewhere on Tonipal Island. As your adventure begins you've been arrested by the Governor and thrown into prison — you'll need to escape quickly especially since Johnson a famous treasure hunter is also on his way to Tonipal in search of the very treasure that you seek.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!
In Altar Quest each player chooses to play as a hero with their own cards and equipment. The players choose a quest deck to undertake a threat deck to serve as the main enemy forces and a sinister villain deck. Each of these decks are fixed and require no assembly but can be mixed and matched to create a wide variety of combinations. In addition the enemies in the chosen threat deck the danger of lurkers is always present in every quest. Lurkers are represented by a deck of various types of enemies that add to the variety of enemies heroes must defeat in the game.While heroes attempt to complete their quest before drawing the attention of the almighty villain the unstable magic of the altars constantly affect the game. The altar dice are tied to the mystical powers known as rhunes which can enhance cards in different ways. Each time an altar die is used (either by the heroes or the enemy) that die is rolled to create an ever-changing mix of rhunes to draw upon.Inspired by the modular deck system that was introduced in Street Masters and Brook City Altar Quest is an epic fantasy adventure game that provides a deep game experience whether as a one-off game or an engrossing campaign.-description from publisher
Four Against Darkness is a solitaire dungeon-delving game.No miniatures are needed. All you need is the book a pencil two six sided dice and grid paper.You choose four character types from the classic classes (warrior wizard rogue halfling dwarf barbarian cleric elf) equip them and start adventuring in dungeons created by dice rolls and by your choices. When you enter a room you generate its content on a series of random tables. You will meet monsters fight them hopefully defeat them (or decide that discretion is the better part of valor!) you'll manage your resources (healing spells life points equipment) grab treasure dodge traps find clues and even accept quests from the monsters you meet. Your characters can level up and become better at what they do but it will not be easy.What the game is not:It is NOT a miniature game. You may use miniatures to remember your characters' marching order if you wish but that's it.It is NOT a roleplaying game. You may run it as a simple cooperative GM-less game if you want.It is not a game-book or a choose-your-own-adventure book. There is no prose to read or numbered sections to go to even if we could do something like that in a supplement.Everybody at Ganesha is having great fun with 4AD. A couple of supplements are almost ready and will be available soon.The PDF is 90 pages with plenty of black and white illustration plus a color cover and a flowchart.
Mysthea is a hand building / management and area control eurogame from Tabula Games where time-tested euro mechanics get a modern twist and are infused with a strongly thematic design to immerse you in the strange world of Icaion.Fight for the control of unexplored floating island places filled with anomalies and strange monsters. Gather your powers to make entire islands move. Join forces to fight the dreadful monsters that inhabit them creating an army and strongholds on these new frontiers.—description from the publisher
Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies characters compete to gain rewards and experience furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift.Building on the foundations of the Talisman system Relic is an adventure game in which seemingly straightforward choices mask scores of possibilities. For those who haven't played the classic fantasy adventure game Talisman this means that on each turn a player rolls a single six-sided die before moving his playing piece that number of spaces clockwise or counter-clockwise around the region (outer middle or inner) of the board it currently occupies. That player then draws a card or cards to see what he's encountered pitting his heroic persona against foul enemies dangerous locations and fantastic strangers. And all the while these intrepid heroes rise in power as they work their way toward the ultimate goal at the center of the board.—description from the publisher
Shadows of Brimstone: Forbidden Fortress is a new dungeon crawl adventure board game in the Shadows of Brimstone series. It can either be played on its own as a stand-alone game or it can be used in combination with any and all of the other Shadows of Brimstone products! It is fully compatible in every way!Players take on the role of courageous Heroes fighting back a tide of evil creatures and demons that have invaded their world! Play as the stalwart Samurai Warrior using your mastery of the Katana and your bushido code of honor to defeat your foes in combat the nimble and deadly ninja Assassin using stealth and speed as weapons the Traveling Monk a member of an ancient Yamabushi order devoted to fighting supernatural creatures wherever they may be found and the powerful and mystic Sorceress who wields Elemental Magik to crush her enemiesSet in Feudal Japan the Heroes must brave the Forbidden Fortress; a feudal castle overrun with all manner of Demons Ghosts and Monsters inspired by Japanese myth and legend. The massive Oni red beast-like ogres wielding giant clubs stalk the halls while deadly Tengu sword masters descend from the skies with their raven wings to attack the Heroes. Legions of Samurai Dishonored Dead rise from the grave and writhing Acidic Tentacles burst from the floor to spit acid and feed on the Heroes with their razor sharp teeth. But at the heart of the fortress lie the most terrifying and epic foes of all; the Harionago a ghostly demonic woman held aloft by the twisting strands of her animated hair which is also used to entangle and slash at the Heroes with its vicious barbs and the towering Living Statue possessed by Darkness to break away from its posts wreaking havoc and smashing the castle it was once built to protect!Game FeaturesIncludes 27 multi piece hard plastic 32mm scale game miniatures for the Heroes and Enemies. Immersive adventures and story driven gameplay using the Shadows of Brimstone™ Game Engine. Fully Cooperative with all of the players working together against the game itself Dynamically generated adventures 12 different Missions and 4 unique Heroes with many options for customization the game is designed for massive replayability. Built-in Campaign system for keeping your Hero characters from game to game finding new items on your adventures and gaining new skills and abilities as you go up in level. Heroes visit a Feudal Japanese Village between mission to re-stock and re-supply before the next adventure having a mini-adventure in town. Double-sided Map Tiles include a Japanese Fortress on one side and the Belly of the Beast OtherWorld on the back side for the Heroes to explore; stepping through a shimmering portal and continuing their adventures in an alien world inside of a massive living creature. Over 250 game cards a full set of beautifully illustrated double-sided Map Tiles a host of dice and counters and all of the large Hero and Enemy record sheets needed to play Includes a CD Soundtrack of original Music created to set the mood while playing.Shadows of Brimstone: Forbidden Fortress can be played on its own as a stand-alone game or it can be used in combination with any and all of the other Shadows of Brimstone products already available! It is fully compatible in every way! For new players Forbidden Fortress will make a great introduction to the world of Shadows of Brimstone and for veteran players it adds a ton of new content including two brand new Worlds to explore - the Japanese castles and temples of the Forbidden Fortress and a living world inside a massive creature in the Belly of the Beast. It also includes a brand new set of Heroes and Enemies to add to your games. With the option of starting your Heroes in Feudal Japan or the Old West or having a mixed party of Heroes drawn from both worlds the possibilities are endless!
You are captains of the Coast Guard. Together you check beacon buoys and lighthouses to ensure the safety of the North Sea coast.You place your tiles next to tiles that are already placed move your ships and explore the sea.Your goal is to explore as many tiles as possible. A tile is considered explored when it’s connected to other tiles on all four of its sides.Beacon Patrol is a co-op tile-laying exploration game in which you navigate the coast of the North Sea to secure its beacon buoys lighthouses and waterways.—description from the designer
As spring dawns the great thaw begins. Deep beneath the lush meadow grasses the queen stirs in her nest and the colony comes to life. Soldiers venture forth battling centipedes while clashing with opposing colonies for territory. Workers dig an ever-expanding network of tunnels in their tireless search for food. The first larvae hatch and it is clear this generation will be different: the young colonies rapidly evolve into a multitude of new forms. The ants march out to claim the meadow as their own.In March of the Ants you create the shared Meadow board by sending your ants to explore it revealing and strategically placing two dozen unique tiles like Fern Pebble and Nest of Centipedes.Populate new territory by breeding larvae and marching your ants onto collection sites. Will you engage competing colonies in battle seeking to claim the land for yourself? Or will you establish peaceful symbiotic relationships and share the spoils? All of this must be done while carefully managing the resources in your underground nest.Forage for Event Cards like Strange Appetite Cold Snap and Fungal Outbreak to impact the entire board – or just one unlucky opponent.Mutate your colony with special Evolution Cards like the Trap Jaw head Weaver thorax and Leaf Cutter abdomen. What weird and wondrous path will your colony’s evolution take: advanced Workers fearsome Soldiers or a fertile Queen?Emerge triumphant by scoring Colony Points as your ants explore and control the Meadow. Search for Colony Goals like Epic Stores Followers of the Eyeless and Extensive Tunnels to plan your route to victory.March of the Ants takes strategy underground…literally!
The Age of Discovery Portugal 15th–16th century: With the Mediterranean under Osman Turk control the Portuguese were severely limited in the Mediterranean and looking for other trade routes. Better ships better compasses and a general centralization of power helped push the Portuguese explorers into the Atlantic and sailors like Prince Henry Bartolomeu Dias and Vasco da Gama took to the seas.In Sail to India (セイルトゥインディア) the players are nobles who support these sailors in their efforts to discover a route to India and to be the foremost and most famous explorer of all. Players must manage their resources to develop sales channels to India and they have only two Action Points with which to do it. A player's money score ship and building are all affected by the same pawn and to do well you'll need to manage the movement of that pawn to make full use of twelve types of actions six kinds of products and three different buildings.
A classic Dungeon Crawler board game for 1 to 6 players (Age 12+). The game includes many game modes including a lone wolf one. DUN´s system merges its intuitive mechanics card games and the almost unlimited possibilities and options of a RPG.DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook system and cards to replay missions and quests from other dungeon crawlers.The game adapts to any medieval fantastic background. However it has its own background: the one used in the novel Raazbal written by the author of the game and published in 2010.—description from the publisher (slightly edited)
DungeonQuest Revised Edition is a fast-paced game of dungeon exploration and looting for one to four players. You take on the role of a hero who sets out to explore Dragonfire Dungeon and claim more treasure than your rivals. Along the way you'll need to evade traps battle monsters and find your way through the labyrinthian dungeon all while trying to avoid waking the dragon who sleeps atop the treasure heap at the dungeon's heart. The player who gathers the most loot – and makes it out of the dungeon alive — is victorious!This new edition of DungeonQuest features a streamlined combat system that harkens back to the classic editions of the game and a deadlier dungeon than ever before. The Torchlight variant offers you a new way to explore the dungeon's depths while building an even more complex and sprawling dungeon throughout the game.
A STORYTELLING BOARD GAME SET IN THE 1970s COLD WAR ERA.SMERSH is a portmanteau of two Russian words that translates to Death to Spies. It operated as a counter-intelligence agency by the Red Army during the 1940s. Despite having had a large number of paid employees little was known about the agency until recently when Russia opened their archives.Agents of SMERSH is a cooperative Storytelling game that pits players as UN Secret Service Spies set in an alternate 1970s timeline against a newly formed and independent SMERSH. Agents of SMERSH includes custom dice to determine success or failure of encounters and more strategic play from what is typically expected of a Storytelling board game. There are plenty of James Bond gadgets guns cars pop references and detailed artwork - not to mention a touch of humor. The game features the artwork of George Patsouras (The Resistance & Flash Point).The game is able to accommodate play with either The Encounter Book which contains over 1500 written encounters with a similar reaction matrix to Tales of the Arabian Nights - or played more simply with only encounter cards with shorter encounters and no matrix. The First Edition (2012) of the game came with the Encounter Cards as standard and the Encounter Book as an optional add-on (although many copies did actually include the book). The Second Edition (2015) includes the Encounter Book as standard with the Encounter Cards available to purchase from the publisher.
Waste Knights: Second Edition is a post-apocalyptic game of adventure and survival for 1-4 players inspired by cult classics of the post-apo movies and set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero travelling through the wasteland facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices and disturbing characters.The game is adventure-based with each Adventure branching out into a number of Plots revealed depending on the players’ narrative choices. Each plot offers unique game mechanics and stories that can be found in the Book of Tales – some of them are keyed to a particular adventure some are generic but all enable the players to immerse themselves in the setting and make decisions that change the world around them.Each knight (player) has 2 actions at their disposal which basically enable them to travel around the continent in their Vehicle explore the area for ever-dwindling Resources (Fuel Ammo Meds) or camp in order to repair their Gear and heal Wounds or Radiation. Each adventure additionally offers a number of unique Plot Actions that let the players affect the story and fulfill their goals.However the heart of the game are stories. Each playthrough is based on an adventure found in the Guide. Some of them are co-op others competitive others still may end with the players grouping around different factions and forced to fight their former friends. The construction of each adventure offers lots of narrative choices guaranteeing high replayability and encompasses unique setup elements so that the basic game can be prepared quickly and the players can focus on the plot not the rules.—description from the publisher
In the days before the Void consumed much of the Old World there were stalwart humans elves dwarves and gnomes who banded together to invade the deep places of the earth. These heroes forged unbreakable alliances in search of knowledge treasure and glory. Rival adventuring parties would often descend into the same dungeon and these companies fought one another as fiercely as they battled the monsters that lurked behind every dark corner. These were daring times when nothing in the world was considered more sacred than the oath that bound those who shared the dangers of the pit together. This was the age of the Dungeon Alliance.Dungeon Alliance is a deck-building dungeon-crawling miniatures adventure game that allows players to send 1-4 different teams of adventurers into perilous dungeons in search of experience and treasure. At the start of the game each player drafts their own team of four heroes (from the 17 included in the game) and uses tactical movement and card play to overcome the dungeon's monsters and treasures. Each player starts with a unique twelve-card starting deck that includes the starting cards from all four of their heroes.Rival teams may compete with one another to slay monsters or even battle one another for complete domination. As each team of heroes overcomes monsters and challenges they earn experience point (XP) tokens that they can spend to purchase new cards for their alliance decks. Once spent XP tokens are flipped face down and kept until the end of the game. When the sun greets those who emerge from the pit the alliance that has accrued the most XP claims the mantle of victory.Dungeon Alliance includes rules for competitive cooperative and solo play.Microbadges:Special Articles:Dungeon Alliance StoreDungeon Alliance FAQDungeon Alliance: A Webcomic AdventureYour First Game of Dungeon Alliance: Advice for your First Steps into Darkness
Game description from the publisher:Hidden for centuries below the shifting Egyptian sands the Pyramid of Horus sat undisturbed until a research expedition on the limestone plateau of Abu Rawash uncovered it. Filled with treasures as rich as the Nile delta it borders the pyramid is a beacon summoning a group of exceptional Adventurers eager to put their hands on the priceless archaeological relics contained within. But with a myriad of hazards lying in wait once you enter the pyramid you might never come out.Descend into an ancient Egyptian pyramid with The Adventurers: The Pyramid of Horus a standalone board game of danger and exploration for 2-6 players. In this fast-paced and tense experience whichever player escapes from the pyramid alive and with the highest Treasure value wins the game. Will you emerge bearing priceless archeological treasures or will you succumb to the mortal dangers waiting inside?As one of eight Adventurers – each with a special unique power – you can explore the pyramid searching for archaeological relics hidden or buried in four chambers or corridors. But perils haunt your pursuit of treasure and falling stones threaten to trap you inside forever if they obstruct the only way out. Adventurers must also be wary of hidden threats that can wound them and living mummies who roam the corridors!Disturbing a cursed pyramid has its hazards but there is no adventure without risk. Can you make it out alive and wealthy or will this ancient Egyptian tomb be your final resting place?
It is the future and beneath the flickering glow of the sprawling New Angeles skyline immense corporations seek every advantage in the burgeoning field of synthetic humanoid technology. On the brink of a revolutionary innovation CyberSolutions Inc. is poised to become the next global powerhouse threatening the profits of well-established conglomerates Haas-Bioroid and Jinteki – but unfortunately for CyberSolutions security at their New Angeles branch has just been compromised.Set in the dystopian future of Android Infiltration is a tense card game of futuristic larceny in which two to six players take the roles of thieves competing to steal valuable secrets from a highly secured corporate facility.The most vital information lies deep within the complex but each step inward takes you farther from escape. Worse yet corporate mercenaries are closing in! How long will you push your luck as you avoid security patrols surpass rival thieves and try to download the most data before the building is locked down?Game description above from the publisherThe layout of the complex is different every game choosing 6 of the possible 18 first floor cards 6 of the 18 second floor cards and 1 of the 3 secret room cards. These rooms are revealed to the players over the course of the game usually by one of the players entering the room. The rooms contain traps NPCs valuable data and items and even secret exits.Each turn players secretly choose actions they will take then in turn reveal and resolve their actions. Advancing into the complex or retreating towards the exit downloading valuable data interfacing with the current room or using an item are the actions available to players. After the players have had their turn any active NPCs have a turn then the proximity dial is increased. Once the dial reaches 99 or all players have left the complex the game ends. The players who have escaped the complex add up the value of the data they have extracted; the highest value wins!
Super Dungeon Explore (SDE) is a dungeon crawler inspired by old Japanese console RPGs. The 52 included miniatures are done in a cute / chibi / super-deformed style which means the head is roughly the same size as the rest of the body.One to five players take the role of classic fantasy heroes like the human paladin a dwarf fighter or an elf ranger. One player is the Dark Consul who controls the monsters of the dungeon. Every hero/monster has a character card that details the stats for movement attack armor willpower dexterity action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions.The game is played on modular dungeon boards. During a round of play the game passes back and forth between single heroes and the monsters but the exact order may change from round to round. The characters use the stats from their character card special dice (with hearts potions and stars) are only used for combat and checks. If the heroes wound the opponent they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to level up apart from a single late game upgrade but the Dark Consul has an unlimited number of them.To win the game the Dark Consul must defeat all heroes in his dungeon. The heroes must spawn the dungeon boss by killing monsters or destroying all spawning points (= entry points for new monsters). The heroes must then kill the dungeon boss to be victorious.UPC 817009010004
When the zombie plague strikes not even Earth's mightiest heroes are safe.Marvel Zombies: Heroes' Resistance is a co-operative board game for 1-4 players based on the core mechanisms of the Zombicide game series bringing non-stop zombie action to a Marvel universe in which some heroes have been infected by an unknown virus that has been transformed them into zombies. In the game you can control either the Marvel heroes to protect citizens...or the Marvel zombies to devour them.Fight the insatiable hunger for heroes never die — they just change.
The long-awaited return of the classic dungeon-crawl! Throughout the mortal realms the legends of the Silver Tower are recounted with awe and admiration. Tales of disparate champions good and evil brought together by naught more than fate battling against sanity-shredding horrors in the ever-shifting domain of the Gaunt Summoner of Tzeentch. Tales of bravery heroism treachery and betrayal. Tales of teamwork success and glory-hunting failure.Some who tackle the Silver Tower seek a boon from the Gaunt Summoner others wish to learn his true name that they might destroy him. All must face foul writhing monsters bizarre labyrinthine corridors bristling with traps and strange maddening riddles before they even gain the chance to stand before his fell sorcery. The greatest champions those who grow in strength over time as they solve the Silver Tower’s secrets even they may fall at this hurdle – yet the riches power and freedom they could gain drive them ever forward. But for every tale that ends in glory another falls short bringing only madness and despair…Warhammer Quest: Silver Tower is a stunning boxed game for two to four players set in the shifting labyrinthine lair of a sinister Gaunt Summoner! Work with your friends to conquer the secrets of the Silver Tower or take the glory for yourself – characters level up and become stronger with persistent stats kept between games. The thirteen double-sided board tiles mean no two adventures need be the same; a roll of the dice can send your adventurers off on wild tangents with literally thousands of different dungeon-crawl combinations.
It is said that Wiraqocha created the sun and the pre-Columbian tribes of the Andes. Under his leadership those who will train the mighty Inca people came out of their caves to discover new horizons in order to subsist and grow in harmony with nature. They venerated Pachamama Mother Earth the basis of all living things plants and minerals on earth and under the earth.In Tiwanaku first announced as Pachamama you lead your tribe into unknown territory in search of new lands to cultivate. Your goal: To explore regions and draw outlines to develop cultures according to the customs and legacies of Pachamama. If you honor Her by respecting the great principles of diversity and complementarity Nature will reward you; otherwise you will suffer his wrath. In this race risk-taking deduction intuition and a good sense of timing should allow you to get through.Each scenario disc indicates a unique arrangement of terrain tiles and crop tiles. Terrain tiles are in regions of 1-5 spaces and a region of one color does not touch a region of the same color even diagonally. Crop tokens have a value of 1-5 and each value has a different size/color (level 1 is brown level 2 is green etc.). A size 1 region will contain a value 1 crop token a size 2 region will contain crop tokens of value 1 and 2 and only a size 5 region will contain crop tokens of each value. Two identical crop values can never be adjacent even diagonally.On a turn take either an explore action or a divine action: At the end of an explore or divine action you can hand in 1-5 offering cubes for 0-10 points. You can hold at most one offering of each color.When the final terrain tile is placed on the game board the end of the game is triggered. Starting with this player each player in turn can take a single divine action or pass. If you pass you take no further actions. If you divine you gain points and an offering cube like normal or you lose points and must pass. Keep taking turns around the table until everyone has passed then make a final offering then see who has the most points.
In Amalfi: Renaissance players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period. The town was a dominant maritime power during the previous century but its importance has diminished. The merchants of Amalfi are eager to recapture their previous success and revive the abandoned port town but they have only four ships.In this game players' ships are used to navigate but also to store their resources. With their resources they will be able to:The game ends after four rounds and the player with the most points wins.This new edition of Amalfi includes new mechanisms (you can now build lighthouses on the map); new characters including new illustrations with si new asymmetrical decks; and rebalanced artworks charts decrees and titles to offer more choices and more replayability all in a new box with a double-layered main board and individual player boards.
Kings of Ruin is a new stand-alone story campaign from the team behind the acclaimed Tainted Grail board game set in the same universe. Playable with a brand new set of exciting characters it continues the stories of Fall of Avalon Last Knight and Age of Legends while also providing a perfect self-contained entry into the saga for new players.During your experience with the game you will explore new land (with a totally changed system of traveling through Wyrdness) solve encounters with force or diplomacy with unique puzzle card system and develop your heroes with new passive skills cards and powerful items.Most importantly you will discover a dark immersive story of abandoned land at the wrong side of Avalon and Kings of Ruin ruling there: Claudyne the Unknighted. Amberqueen Veneda. Nonus Bishop of the Deep.
Noside has returned to ruin your day! A thick smoke lingers over the region — it must be another trick of Noside. It's up to you to stop him before it's too late! A Noside Story is a brand new Unlock! adventure for up to six players.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!
Night of the Living Dead: A Zombicide Game is a standalone game in the Zombicide franchise based on the George A. Romero movie of the same name.In Night of the Living Dead: A Zombicide Game players take on the role of the movie's main characters holed up in an isolated house while the dead come to life all around them. The original movie sees the few survivors hunkering for safety in the house as the ghouls (as they're called in the film) pose a continuous threat from outside. It's a tense psychological thriller full of gritty moods and dark themes but the game lets the survivors take the fight to the hordes of the undead. The game uses standard Zombicide mechanics.There are two variants included in the game: Romero - where the characters have the attributes from the original movie and Zombicide: where the movie characters have had their attributes amped up to meet the Zombicide world - but always have the chance of regressing to their original Romero character.
In The River you and the other mayoral players each struggle to create the best pioneer settlement by developing land along a river bed in your town collecting resources from the area and constructing buildings. As you explore and build up the untouched frontier your workers will settle down along the way meaning that your other workers will shoulder more of the burden to do what you want to do which includes making nicely organized landscapes to please the aestheticians in town.Every decision counts in this fast and streamlined tile-placement game and in the end the player with the most impressive settlement will win!
Sub Terra II: Inferno's Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it you must find the path to the inner sanctum unlock the secrets within then escape the way you came.This is a dangerous place. You'll need to work as a team to avoid deadly traps brave scorching lava and defeat the temple's mysterious guardians. Stick together to share your skills or split up to cover more ground. But beware - the volcano stirs beneath you and you're running out of time...In Sub Terra II: Inferno's Edge players will be progressively revealing new tiles forming the board mapping the volcanic temple from its sunlit entrance to its fiery core. As players explore through the temple they will have to overcome obstacles avoid hazardous terrain and face the ferocious guardians of the 'artifact'. On each player's turn after taking their actions a random hazard will activate making careful planning of actions essential to survival.Players must collectively locate and obtain 3 'keys' mysterious objects that are needed to gain entry to the chamber containing the legendary artifact. Your adventures must be quick though as the volcano stirs and as the game progresses you get closer to the volcano erupting flipping tiles to completely inhospitable lava flows that will chase the adventurers from the cave.—description from the publisher
An incredible new dinosaur graveyard has been discovered and if the early findings are any indication it could be a treasure trove of fossils and bones like the world has never seen! In Fossilis 2 to 5 players become paleontologists working the dig site with shovels whisk brooms and chisels looking for a find that could make their career.Each round players get two actions to dig at the site or make an extraction. As they remove the top layers of sand clay and stone they'll discover trace fossils which can be exchanged for tools the plaster necessary to extract bones and discovery points. As they delve deeper precious bones will be exposed. They can make a careful extraction if they have the right amount of plaster but sometimes shifting the earth to cover up a find and slow down the competition is the right move. Bones on their own can be valuable but museums are really interested in more complete specimens. Sets of bones can be exchanged for museum cards worth big points!Fossilis features a unique 3D dig site board with recessed pockets filled with dinosaur bones and thick chunky terrain tiles that cover the dig site. Players have to use strategy timing and a little bit of luck if they want to make the best discoveries get their name in all the paleontology journals and of course win the game.—description from the publisherNote: The Kickstarter edition supports solo play and includes other game related content. It may be found here Fossilis: Kickstarter Edition.
Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book an ancient tome locked away in an abandoned tower. It sleeps covered in dust awaiting the one thing it desires most: you.Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.The game is split into six consecutive scenarios (chapters) each composed of a specific deck of pre-sorted cards that contain the rules the story and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.Starting with the first card of the chapter deck the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn including moving and fighting using their individual skills collecting sparks of magic (used to perform special actions) and interacting with cards and pop-ups. Once all heroes have taken their turn a Wyrm card determines how the enemies will respond by moving attacking spawning or doing something unexpected.The basic mechanisms are easy to grasp but the game keeps changing as each scenario offers different things to do. You will find yourself exploring fighting bosses solving riddles playing little minigames looking for clues...anything is possible during the story!—description from publisher
In Relic Runners each player takes on the role of a character keen to exploit and acquire relics that have been unearthed in a long lost part of the jungle. Each would-be archaeologist has a colorful past — retired university professor former army captain etc. — and wants to be the first to get their hands on the precious loot to earn the most victory points.Players must navigate a series of paths in order to visit temples. The archaeologists are restricted in their movement by their access to rations but thankfully they can place markers on paths to allow them to travel for free in future turns. The players also have a toolkit that can be upgraded in three particular ways to break the rules in some way or offer them an advantage as they move around.Each time a player visits a temple he takes a token. Initially the temples offer up victory points or some form of in-game bonus. When the final token is taken a relic is placed there to be collected. The players earn large victory points for collecting relics of different types (set collection) and players can also earn bonus points for creating long routes and traveling along these to collect relics.
Spire's End is a solo and cooperative card game with enemy encounters interactive story-driven scenarios and high-end art & design. It's a unique gaming experience without a lot of baggage. Simple set-up intuitive rules and minimal components. No DM no bookkeeping or character sheet. Just you an oversized deck of cards dice and cube markers.I am trying to harness my childhood entertainment raw analog and unknown. My influences include a wide range of childhood nostalgia like ’70s D&D Planet of the Apes The Time Machine and Land of the Lost. There are hints of Zork Monkey Island and ’80s-’90s fanzines.It should feel like something tucked away in the closet for decades that you just discovered. Admittedly with some modern aesthetics… we will pretend it’s ahead of its time.It's the grisly tale of a strange tower that emerges in the heart of a bustling Viking city. The townsfolk have vanished. It’s up to you to mount a rescue and unravel the mystery at any cost.You move through the game like a book. But in this case it's a stack of ominous cards. Flip them over make difficult choices and let the story unfold. You have 7 adventurers (7 chances) to face the countless dangers of the spire. The core gameplay mechanics revolve around combat.To perform actions & attacks it will cost characters hit points. Every action is a risk. To execute stronger attacks you will need to spend more hit points. This makes for tense close ruthless battles. Higher risk garners greater rewards but at a higher cost. Choose your actions carefully!This is a Six-Chapter adventure each of which includes a major encounter loot choices dice events and a lot of surprises!
In the magical land of Navoria new and strange continents have emerged from the sea. The council of Navoria has decreed that the new continents must be explored and you and a handful of other intrepid adventurers have answered the call... the stage is set for the adventure of a lifetime in Explorers of Navoria!In Explorers of Navoria you'll take action tokens from the bag and use them to draft Adventure cards into your tableau.Adventure cards help you explore Navoria build settlements in the newly emerged continents craft supplies and items and collaborate with the different races of Navoria.Some of the Adventure cards give instant benefits boosting your powers; some give ongoing abilities engine-building in your tableau; and all of them increase your reputation with different races of Navoria unlocking end-game bonuses through set-collection.After drafting Adventure cards you'll use the same tokens you drafted from the bag to visit locations on the mainland of Navoria in a worker placement phase. Worker placement locations reduce in power after each token is placed so you'll want to visit each location first to get the best benefits!
Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression or larger expeditions that are more efficient but slower to assemble.On each of your turns you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition unplayed cards in your hand are made available for your opponents to recruit!To achieve victory you must carefully manage your efforts in recruiting and accumulating discoveries all while monitoring the progress of your competitors.
Put down your flagons and strap on your swords it’s time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games!In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles.Each scenario has specific objectives so how you and your party beat each one varies from kill all the enemies to survive X turns to protect this thing until something happens to get to this room on the map. All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat or in the case of many scenarios the enemies complete their own AI-controlled objective.
In the late 1840s thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range into what would soon become the Golden State of California. In the game Sierra West you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step.Sierra West comes with four sets of special cards and parts each of which can be combined with the game's basic components to create a unique mode of play. During setup the players choose a mode then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content alternate paths to victory and interesting twists on the core mechanics.Overview of Play At the start of each turn you will overlap and arrange three cards into your player board—exposing and concealing a selection of the action icons available on them. This will create two unique paths for your pioneers to follow. Next you will move your pioneers across their paths from left to right performing a series of small actions. Common actions include: claiming cards from the mountain building cabins gaining resources and advancing your wagon. Additional actions are brought into the game by the chosen mode—such as: harvesting apples mining for gold fishing and fighting outlaws. As your pioneers complete their paths they will gain access to the action spaces on the upper portions of your cards. On these you will be able to exchange resources for to advance on the wagon trail and homestead tracks or activate other special abilities unique to the mode.As the game continues—and more cards are removed from the mountain—new and exciting things are discovered! Each piece of the mountain is either a card that can be gained to improve your deck or a special card that is added to a face-up row at the mountain’s base. As this row extends more of the mode’s opportunities and challenges come into play. For example in Boats & Banjos mode the row is a river that offers more fishing and gold panning options as time goes on.Sierra West can be set up and played in under an hour often leaving people with the desire to play it again right away—especially to explore the other modes! It is a highly thematic Eurogame that offers a truly novel and satisfying spin on action-programming worker-placement and deck-building.Includes solo mode by Dávid Turczi.—Description from the publisherNote: Contained inside the box are 2 promos for other games: Teotihuacan: City of Gods – Sierra West Promo Dice Settlers: Sierra West Promo
Join a brave party of adventurers! Explore a dungeon filled with monsters traps and treasure!In Dungeon Raiders each player takes the role of a different adventurer. You'll need to work together to survive the dungeon but only one of you will make it out with the most treasure and win the game! The dungeon is different each time you play offering new surprises as you collect treasure trigger traps and fight off horrible monsters.
Dead Cells: The Rogue-Lite Board Game is a dungeon-crawler that offers a cooperative rogue-lite experience inspired by the Metroidvania genre playable with 1-4 players and with a gameplay of around 45 minutes. Explore the ever-changing island of Dead Cells in this ruthless dungeon crawler. Explore. Kill. Die. Mutate. Repeat.Choose one of the four Beheaded (Woah hold on... Isn't it supposed to be only one of these guys? Is this one of those stupid time-loop plots?) As you resurrect with very little clue of what’s going on you will...• Explore Biomes. Choose your path wisely within a sprawling ever-changing castle! Will you upgrade one of the character powers with a scroll? Or will you choose a chest to equip a new weapon? Will you find the hidden runes that will open new paths and access new biomes? This won’t be a walk in the park though. Because the island is infested with the abominations born from the Malaise be ready to…• Kill Enemies. Each character class has unique power sets and a deck of action cards. For each enemy encounter you will only need to pick one action card to cover all three phases of a fight. Loot equipment gold scrolls and Cells from the corpses of your enemies and get stronger but beware... Your health pool is limited and sooner or later you will...• Die. Wandering through enemy-infested dungeons isn't the safest activity even for your beheaded heroes. There will eventually be one monster too many or you could step on a fatal trap and lose all your scrolls equipment and accumulated gold. But this is far from the end for you! Even in death you will be able to keep your precious Cells to…• Mutate. The Collector will let you spend your Cells to buy permanent mutations that will give you more power... forever! Choose cards to buy from three different decks: Brutality Survival or Tactics. Get action cards to enhance your card deck. Find blueprints to grow your loot deck. Increase your health pool. Unlock additional item slots and much more… Unless you prefer to throw your Cells into this mysterious well... It seems like a pretty stupid thing to do with your hard-earned Cells but hey you do you bud... Death is no excuse to take a nap so...• Repeat. Death is not the end either! You’ve already lost your head remember!? As the day starts again in a new loop use your new permanent mutations to exact revenge on whatever killed you last time. Go further and deeper into the island and kill the bosses to access new starting biomes. Previously-played biomes keep changing as stronger monstrosities spawn in them along with powerful new items. (Damn! Will this game ever end?)Official Dead Cells page for FAQ / Rules / Player Aids downloads: https://deadcellstheboardgame.com/FAQ/
Skull Tales: Full Sail! is a semi-cooperative pirate adventure game for 1 to 5 players. In Skull Tales you are a pirate of the Caribbean Sea in search of fame and fortune. The game is played out in three phases: Adventure Journey and Port. These phases are games in and of themselves with mechanisms and components of their own. There are also many RPG elements.—During the Adventure phase you explore mysterious islands dangerous caves abandoned temples and pillage colonial villas. You will come up against treacherous red coats and their officers and cross swords with conquistador skeletons all while trying to evade curses from Mayan mummies. And don't forget the mighty darkclaw and his abominations ruled by Yemaya Goddess of the Sea. Amazing treasures and legendary artefacts that no man has ever laid eyes on await you in the phase of the game.—In the Journey Phase you form part of the crew of The Southern Lady sailing the menacing seas of the Caribbean in search of valuable treasures. You will board ships and face all kinds of dangers like the most-feared creatures of the seven seas. Make sure you win the trust of your fellow crewmates so that when it comes time to mutiny you can take on the captaincy and benefit from its many privileges...—Finally you have the chance to rest and spend your booty during the Port Phase. Upon your arrival to Tortuga you will be able to visit the cantina listen to rumors and tell great stories about your feats that will turn you into a legendary pirate. You can also visit Madame Claude's Mansion and be treated like a noble. Perhaps though you prefer to go to the market to buy that sword that'll come in handy for your next adventure. And of course if you go down to the docks you can take on some assignments for the Captain who is always willing to earn a few extra doubloons selling contraband. For those troubled souls in search of a cure for some curse or wound there is the Chapel. But watch out! The streets of Tortuga can be dangerous and you never know what surprises they might have in store for you. And remember best be on time when it's time to embark or you'll lose prestige!(SPANISH/ESPAÑOL)Skull Tales !A toda vela! es un juego de aventuras piratas semi-cooperativo de 1 a 5 jugadores. En Skull Tales vas a ser un pirata en los mares del Caribe en busca de fama y fortuna a lo largo de sus tres fases de juego: Aventura Travesía y Puerto. Dichas fases son juegos en si mismos tanto por mecánica como por sus diferentes componentes. Es un juego que tiene mucho de RPG:- En la Fase de Aventura vas a explorar misteriosas islas peligrosas cuevas templos abandonados o saquear villas coloniales. Te enfrentarás a los peligrosos casacas rojas y sus oficiales; cruzarás tu espada con los esqueletos conquistadores mientras evitas los hechizos de las momias mayas; combatir al poderoso pinzaoscura y sus abominaciones del mar dominados por Yemayá la diosa del mar. Te aguardan asombrosos tesoros y legendarios artefactos que jamás han visto los ojos de ningún hombre.- Durante la Fase de Travesía formarás parte de la tripulación de La Dama del Sur navegando por las amenazadoras aguas del Caribe en busca de valiosas mercancías abordando navíos enfrentándote a todo tipo de peligros del mar y evitando a las bestias más temidas de todos los océanos. Pero no olvides ganarte la confianza de la tripulación a la hora del motín si quieres hacerte con la capitanía y disfrutar de sus privilegios...- Por último tendrás la posibilidad de descansar y gastar todo tu botín en la Fase de Puerto. A tu llegada a Isla Tortuga podrás visitar la cantina escuchar rumores y contar las historias que harán de ti un pirata legendario; o acudir a la Mansión de Madame Claude para recibir el tratamiento de un noble. Quizás prefieras acudir al mercado para comprar esa espada tan necesaria para tus incursiones o esos mejunjes que pueden salvarte la vida en tu siguiente aventura. Sin olvidar que en los muelles aguardan los encargos para el Capitán que siempre está dispuesto a ganarse algunos doblones extras cuando se trata de llevar a cabo algún contrabando. Para aquellas almas aquejadas de alguna maldición o de cuidado para sus heridas tienes la capilla. Pero ¡cuidado! Las calles de Isla Tortuga pueden ser peligrosas y nunca sabes con qué te van a sorprender. Más te vale no llegar tarde a la hora de zarpar si no quieres perder tu prestigio.
We are running out of food. The area around our campsite doesn't have enough supplies for this many of us. The tribe has no choice; we again have to move on to survive. Now we must travel to discover new areas look in every nook and cranny for things to eat. We figure that our best chance is to go our own ways. Which one of us will succeed in finding the richest soil building a new home and founding the strongest tribe?In Prehistory the players act as prehistoric tribe from the late stone age trying to best manage the food and resource via various actions. We come across many situations that prehistoric people would have faced. Gathering fishing hunting even creating paintings on your walls or maybe performing a ceremony to influence the forces of nature. All this while searching for a new home conquering new areas. The player with the biggest progress and most wealth will survive to thrive and win the game.Markers in the game have a dual function they can be resources at one time and action markers at other times. If a player is paying for an action they count as a resource. On the other hand if played from the special stock each player has in front of them then the marker color will instead define the action that is carried out. In each round the players receive new resources can move on and discover an expanding map. Actions are carried out in two phases. In the first resources are handed over in the central campsite to gain the rights to perform particular actions. In the second these markers are then regained as action cubes to carry out additional actions with. Many actions will gain you victory points the player with the smartest action selection and most points at the end wins.
Time to travel once again to distant locations but in Lost Cities: Rivals you might find yourself running short of cash to take the trips you want!Lost Cities: Rivals features gameplay familiar from other titles in the Lost Cities series. Players will collect colored expedition cards and place them in ascending order in personal expeditions possibly placing wager cards before beginning an expedition in order to increase its value. The primary difference in this title compared to others is that you must win auctions in order to place cards in your expeditions.The card deck consists of (in each of the five colors) three wager cards two copies of cards numbered 2-5 and one copy of cards numbered 6-10; shuffle this deck then divide it into four piles keeping only one pile in front of players for now. From a separate deck each player is given two differently colored wager cards at the start of play. A bank of 36 coins is divided equally among the players.On a turn you can either reveal the top card from the current pile (adding it to the display) or auction the cards on display. In the auction you must raise or pass and once only a single person remains in the auction they pay the amount bid to the center of the table then take any cards that they want to play and start or add to expeditions. Placing the same number in an expedition is okay. The auction winner can also place one card from the display in the box out of play. The auction winner ends their turn by adding a card to the display.When the final card of a pile is revealed divide all the coins in the center of the table equally among all players then bring in a new pile to continue play. Once the final card of the final pile is revealed the game ends immediately with no distribution of coins. For each expedition a player scores the number of footprints on the numbered cards. If they have a wager in that color they double that value; if two wagers they triple it; etc. A player also scores 1 point for each gold coin they hold and 8 points for each expedition that contains at least four number cards. Whoever has the highest total wins!
Over a thousand years ago Valandor the greatest known hero fell in battle fighting to protect the lives of those around him. From shore to shore all owe thanks to his wondrous legacy. Now sacred sites across the land have been defiled and plundered by the disgraced wizard Mortibris who along with his vile undead minions will stop at nothing to obtain the secrets of Valandor’s power. Only the bravest heroes dare oppose him. Thrown together from the far corners of the realm they step boldly into the depths ready to face whatever foul evil awaits them…Hero your quest begins here!Embark on a fantasy adventure for up to five players with Dungeon Saga: Dwarf King's Quest. With highly detailed game-pieces and learn-as-you-play rules this set contains everything you need to transform your tabletop into a deep and immersive world of heroes and monsters. Play a single game in just 30 minutes or combine the carefully composed adventures for countless hours of classic quest gameplay. When the fate of the world hangs in the balance which part will you play in the epic Dungeon Saga? -Epic story-driven campaign -Classic quest atmosphere -Easy rules you can learn as you play -Characters that develop as the adventure unfolds -Beautifully illustrated 3D dungeons with doors barrels bookcases and more! -26 detailed and fully assembled miniatures in coloured plastic -Evocative ‘ancient tome’ packaging in a protective sleeveOne player takes the part of the evil dungeon overlord with the forces of evil at his command and the others divide the mighty heroes between them. Each hero has strengths and weaknesses and teamwork is the key: The mighty barbarian can slaughter many foes at a time yet he is lightly armoured and vulnerable to strong enemies. The Dwarf on the other hand is steadier as his thick armour can resist most attacks. The Elf is not as skilled a fighter as either of these instead preferring to stay at a distance where her finely-honed archery skills can best be used. Finally there is the wizard -the others may laugh at his lack of fighting skill yet it is often his magic that carries the day. If the others can keep him alive that is.This core set will be supported with a raft of expansion products as time goes on adding new challenges and game modes to your Dungeon Saga. The first of these will be Adventurer's Companion which will add an AI system for solo and fully co-operative play the ability to create unique characters from scratch using any model in your collection the tools you need to design your own dungeons and much more!
Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersive experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games in a custom campaign mode in which each successive game builds on the last.
Summit: The Board Game is a survival game which thanks to its two-sided game board and variable mechanisms can be played competitively cooperatively or solo.In a competitive game players race up and down the deadly mountain while managing their resources building their path overcoming obstacles and attempting to survive their competition. Summit uses a unique karma system that allows players to actively help or hinder their opponents — but it also affects end game scoring. For a few extra points you could share some of your valuable food or oxygen or maybe you can afford to lose some points so you choose to cut their rope and watch them disappear down the mountain.In a cooperative or solo game players must now work together to overcome the mountain and survive the expedition. Summit is a game so grueling you need only one team member to survive the ascent and descent so players may sacrifice themselves for the good of the team. The mountain has a Sherpa Track and a Time of Day Track added as well as a whole new deck of cards. It is unlikely everyone will be returning from this expedition.With over 190 unique cards nearly 100 tiles unique resource management and tracking on dual-layer asymmetrical player mats and the ability to customize your difficulty and game length Summit guarantees you will never play the same game twice!
Based upon the stories by Robert E. Howard (creator of Conan) Solomon Kane is a narrative adventure board game featuring exceptional 35mm miniatures. It is a highly innovative co-operative game of storytelling resource management and tactical miniatures play. Players take the part of the invisible powers of good and light who aid Solomon Kane in his quest to overcome the forces of Darkness. Each player is one of the four Cardinal Virtues: Courage Prudence Temperance and Justice each with special powers that reflect their unique role.Drawing upon Howard’s famous tales of the Puritan avenger the core box allows players to tell their own versions of the Rattle of Bones Skulls in the Stars and Blue Flame of Vengeance. Expansions recreate Howard’s other Solomon Kane stories as well as adding original adventures for the hero created especially for the game.In Solomon Kane each of Howard’s tales is told as one or more Acts with each Act comprising a full game session. Shorter stories like Rattle of Bones can be completed in a single session whilst longer tales will take multiple sessions to play through.An Act is broken down into 8-10 Chapters and each Chapter has multiple possible outcomes depending upon the actions of the players. Some Chapters offer story choices whereas others see the action play out on the game board as the players work together to aid Solomon Kane in his quest.Using custom card decks and dice each Virtue can control Solomon Kane or his allies moving them around the board fighting enemies exploring locations and interrogating suspects for information. If the odds get too stacked against Solomon Kane the Virtues can even manifest directly to intervene on the board.Opposing Solomon Kane and the players is the Darkness. This twisted reflection of the Virtues is controlled by an AI deck which determines the actions of enemy miniatures thwarts the player’s best plans and competes with them to drive the story in an evil and unholy direction.The world of Solomon Kane is brought to life through the stunning artistic vision of Guillem H. Pongiluppi and game designer Jake Thornton whose ‘puppet master’ game mechanics break new ground in co-operative gameplay. With multiple versions of every single Chapter Solomon Kane is able to combine immersive storytelling with abundant replayability for a truly unique gameplay experience.Who is Solomon Kane? Solomon Kane is a dour English Puritan and redresser of wrongs. He roams the world fighting against the ungodly and evil works of men and foul magic alike. He follows no master save his conscience though that alone drives him to the ends of the Earth to fulfil his quest.All his life he has travelled aiding the weak and fighting oppression. From the bleak moors of England through the damp forests of Germany to the sweltering jungles and savannahs of Africa – even to the shores of the distant New World of America. He neither knows nor questions why is driven to do this. It simply must be done.To Solomon Kane he is the fulfiller of God’s judgment; a vessel of wrath to be emptied onto the souls of the unrighteous. To his enemies he is an implacable fury armed with flintlock and rapier and armoured in unshakeable faith. The knowledge of the rightness of his cause makes him unstoppable and gives him the ability to overcome any fiend or demon.
In Looot you need to gather resources and capture buildings to develop your fjord. Fill your longships and complete your construction sites in order to rack up your victory points. Store up the most riches and you’ll be crowned Jarl of the Vikings!Looot is a clever management game using a double placement mechanism.On the Common board Players are Viking conquering a new territory which allows you to recover resource/building/objective tiles.On your Personal board: You build your village with the tiles previously recovered from the Common board to unlock victory points.It will call upon your optimization logic favoring the best combinations for this race for victory points.—description from the publisher
Colonial: Europe's Empires Overseas is a board game about colonial times from the Renaissance to the Industrial Revolution.In Colonial players are the rulers of mighty European states and send their ministers to explore the earth establish missions ascertain scientific supremacy and trade in exotic goods. These commodities will have to be exploited on an industrial scale and resold in Europe or in the colonies.Set against an epic historical backdrop and using a branded Character Card-driven system conventional dice and custom dice this fast-paced board game requires careful management knowledge diplomacy and a degree of luck to lead to victory in the race for prestige.
Battle the elements in Waypoints as you hike through a landscape of mountains valleys lakes and woodlands. Climb vast summits or take to the rivers marking your route and recording your experiences as you go.Each turn a die is rolled which determines the weather for that hike and how much time is left of the day. Clear skies mean good hiking while snow or rain will slow you down. With the weather set all players simultaneously mark a route on their player sheet moving from waypoint to waypoint. Mountains and valleys are harder to traverse but the rewards may be worth it.After four days each player will have a unique map of their hike scoring points for animals and features they have encountered.-description from publisher
In Africana players travel through Africa taking part in expeditions and trying to be the first to reach various destinations. With the money they earn they can buy adventure cards that earn them precious antiques. Africana features the Book of Adventures game system from Schacht's Valdora in which players can acquire cards that are laid out like books with players turning the pages to find the adventure cards they most want.The game board in Africana shows the continent divided in half at the equator with the cities in the north half colored brown and the cities in the south white. Adventure cards with a brown border can be acquired only in the south and must be delivered to the north while white-bordered adventure cards take the opposite route. Five expedition cards – each showing the starting and ending location and a reward for completing the expedition – are laid face-up on the game board.Each player has one researcher token that will travel around the board and on a turn a player takes one of three possible actions:When a player reaches the destination shown on an adventure card that player scores that card by placing it under his player mat. Some cards show helpers which are represented by helper cards in a player's hand. These cards allow travel on the color shown on the card and return to the player's hand after use but a player who employs many helps will lose points at the end of the game.Once the expedition cards run out the game ends and players score for the expeditions they completed sets of identical and different adventure cards money in hand and a few other things. The player with the most points wins!
Enter the mysterious World of Thunmar a place where barbarian clans rule the wild lands and corrupted civilizations live in their decadent cities. A place filled with powers gifted from ancient gods and treacherous demons. Become the Warchief of a clan and lead them on the conquest of civilized nations take their lands and steal their riches. You will need a strong economy an even stronger army and all the technological advancements you can afford to pursue. You will have to manage resources army units and buildings but you will also be able to summon the power of ancient gods and demons to obtain temporary magical benefits. Only the strongest clan will prevail over the others on the path to glory leaving its mark in history.In Barbarians: The Invasion you control a barbarian clan and lead it on its path to glory. Place your champions on the 3D Volcano to gather resources construct buildings pray to gods and lead your troops in fierce battles to conquer the most regions and become the greatest clan of all time.The game revolves around worker placement on a 3D rotating Volcano where you can perform different actions depending on the position of your workers area control on a map and the management of an economic engine. Your clan will have to sustain its army in order to conquer lands and prevail on enemy clans. The clans won't fight each other directly but will pursue the same goal until the end of the game where the player with most points wins.
Tomb of Annihilation Board Game is a cooperative adventure design in the same series as Castle Ravenloft that's based on the Tomb of Annihilation storyline for Dungeons & Dragons: 5th Edition.Adapted from popular classic AD&D adventure module S1: Tomb of Horrors
Rating: 7.7 | Players: 1–5
Game Type:
StrategyIn the city of Waterdeep rests a tavern called the Yawning Portal named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermountain domain of the mad wizard Halaster Blackcloak who has seeded his lair with monsters traps and mysteries.As an adventurer in Waterdeep: Dungeon of the Mad Mage you plan to explore Undermountain in search for treasure while navigating numerous traps and ominous monsters.Following in the path of the other critically-acclaimed D&D board games Waterdeep: Dungeon of the Mad Mage features multiple scenarios challenging quests and gameplay designed for a single player or a cooperative group of 2-5 players. The game features new environment and bane/boon cards as well as the trap and spell decks that premiered in Tomb of Annihilation.Waterdeep: Dungeon of the Mad Mage can also be combined with the other D&D Adventure System co-operative play board games including Tomb of Annihilation Temple of Elemental Evil The Legend of Drizzt Castle Ravenloft and Wrath of Ashardalon.
Ships deals with the history of shipping from the time of the Phoenicians to the modern era. The game is divided into three ages marked with different ship types. The first age is that of the galley followed by the age of the galleon then finally the steamship age. The board combines a track showing the development of ships similar to that in Automobile with a map of Europe and an area representing the rest of the world.Your turn is divided into two phases. In the first phase you choose to either conduct commerce (such as selling goods taxing locations or improving your warehouse) or take a card selecting one from seven on display; the cards vary in their effects granting money victory points or special actions.In the second phase you choose whether to place a ship move a ship or retrieve ships/merchants. When you place a ship you do so in either the merchant box or the warship box in one of eleven levels. A merchant allows you to place a merchant cube on the board giving you one or two goods counters to place in your warehouse. A warship lets you take control of a location at the cost of one food goods counter.Once all of your ships are on the board you can either move them (paying money to advance its level and take the associated action) or retrieve it from the board so that you can place it elsewhere later. As ships are placed in a level the cost of placing in the next level reduces — until finally somebody is willing to pay the cost to place in that level (which earns bonus points and possible additional income). When a ship is placed in the first galleon level galleys become redundant; similarly someone placing in the first steamship level makes galleons redundant. During the galleon and steamship ages you can pay extra to move more ships so having money in hand gives you a greater range of options and allows you to use your fleet more efficiently.When placing ships you can initially place only in 1 locations which are grouped around the eastern Mediterranean Sea. Once someone pays to move to a 2 location which are grouped around the western Mediterranean that area opens to others with the other areas being Northern Europe (3) the Americas (4) East Indies (5) and the Pacific (6). As soon as a new area opens players score points for merchants and control discs in the present area with the points earned being the same as the number of the area.Ships includes six types of goods: food oil metal wine cloth and spices. Each has a monetary value as well as a special power. Food can be used to take control of locations thus building an empire. Oil can be used to gain extra actions. Metal helps to advance your ships along the outer track. Wine can be converted to goods of a lower value. Cloth can be converted to victory points while spices have the highest monetary value. You have to decide whether to cash your goods in for money or use their power.NOTE: this description is out-of-date.
The forests were once populated by the elves of old- stewards of nature and protectors of the realm of fey. They departed nearly a century ago emptying their pristine cities. Slowly the settlements were repopulated by other races and culture eventually returned to their walls.Now however the peoples of the forest kneel to one enigmatic sorceress named Adrimon. All who enter slowly succumb to her presence eventually becoming mindless slaves bound to her will. The cities are now lost havens only to the mind-wiped. They work tirelessly on the Magi's automatons enormous constructs fueled by the souls she has bound.There have been heroes who have faced her and failed. In each attempt they sacrificed themselves vowing an oath that just might lead to Adrimon's undoing. These oaths gave power to their equipment creating relics that can diminish her magic but they have been broken to pieces and scattered throughout the land. It is whispered that the only way Adrimon can be defeated is to find these relic fragments and piece them together.Enter the Forests of Adrimon and attempt to gather the relic fragments creating powerful equipment that may help destroy the sorceress. Players will be able to gain Favors from the spirits of the heroes who came before them sneak into the mind-wiped cities move though the fey-realm and interact with the Dryad (a powerful ally) battle tough foes and even save some of them from the Magi's wrath. There are hundreds of unique scenarios that can affect each game.Team up to create your heroes and unseat the terrible sorceress freeing the mind-wiped from their terrible enslavement.—description from the publisherFAQ with Official Answers
Hildegard is a stand-alone card game adventure set in the world of Spire’s End. Over the years I've grown fond of Hildegard -- a main character from the first game. This is her story. After the dark descent into the Spire I felt like a change of pace was in order. With Hildegard I can do that. I've left behind the cold and the dark for something warm and vibrant. The game has almost no set-up intuitive rules and minimal components. No DM bookkeeping or character sheets. What you will have is a stack of over 400 beautifully designed and illustrated cards with some custom dice! Like the previous game in the Spire's End series the story unfolds one card at a time. You will be presented with numerous-narrative driven choices enemies and items that move the story along.—description from the designer
Legacy: Gears of Time is a strategic card game mechanically rooted in its time travel theme. Players each play cards from their own hand draw from a central draw pile move and play technologies on a single timeline while placing their influence cubes on existing technologies.Legacy is played on a timeline that grows at the end of each of 4 rounds. Players take turns during a round consisting of 3 actions each. During each turn you may travel back in time play a technology card from your hand influence an existing technology or draw two cards (keeping only one).As you travel back in time Technologies are played from your hand by paying their discard cost. Any technologies you play generate influence for you automatically.Having more influence than your opponents is the key to claiming rewards for a technology! At the end of each round rewards are given for each technology and its dependencies. One Influence cube from each technology will come off at the end of each round forming your influence pool to be used in future rounds to influence existing technologies. Keep in mind a technology is only considered successful if all of its dependencies exist previously on the timeline.Since there are several copies of each technology you may be able to preempt and eliminate an existing copy by playing yours earlier in the timeline! Be sure there is room for your new technology though; each time-frame has a capacity equal to it's distance from the present.There are also a few rare but powerful Fate cards each allowing you to break the rules in interesting ways. Fate cards have no discard cost and don't require an action to be played.By strategically influencing existing technologies adapting to your opponents actions and carefully choosing when to go further back in time you will find yourself victorious over your rivals! History remains intact until the Ancient Machine demands you return to the past to rebuild history and your Legacy once more.
The train you're escorting through the Wild West contains some precious cargo. It's up to you to survive the adventure and escort it home safely. Tombstone Express is a brand new Unlock! adventure for up to six players.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!
Black Gold is a reimplementation of Giganten with the additions of support for a 5th player (with special rules involving additional auctions) several official variants in the rulebook a modular board two new special actions and a different deck balance.Description from the publisher:The year is 1922 and the Texas Oil Boom is in full swing. Prepare to head West surveying the Permian Basin for profitable gushers and gaining more wealth than your fellow prospectors. Are you part of a burgeoning oil family fixed on becoming a dynasty or a shrewd yankee tired of watching southerners making their fortune? Whatever your reasons join the race to become the wealthiest son of a gun in West Texas.Black Gold is a board game of drilling and discovery for 2-5 prospectors and play can last from 1-2 hours. Competitors attempt to claim the best wells bid wisely against their neighbors and sell their oil at the highest price in order to finish the game with the most money when the Oil Baron’s train reaches the last track.To secure wealth players explore the terrain of the provided map tiles for oil wells and they survey and build their derricks. Map tiles are double-sided and modular ensuring a unique experience every time. Money is made if a player can transport his oil to one of three oil companies and win the right to sell at auction. The Oil Baron's train moves nearer every turn counting down the rounds of the game's thrilling ride; all the while it begs you and your fellow prospectors to ask the question: Am I making enough money?The landscape of the Texas Oil business can be fickle and lonely as it is arid. Players can strategize against their opponents and upset their play through special actions. During auctions players can even lie about the value of their Sales Licenses in order to force their neighbors to bid more! But careful you future tycoons – if you're caught bluffing you're penalized.Although Black Gold is a satisfying bidding game it is also an exciting contest of strategy and exploration. Every game variable can offer an advantage or variation in play each round. The round's starting player has the first choice for powerful Action cards which dictate his options for that round. Subsequent prospectors can be savvy and alter their exploration based on other players' surveying or the last player could choose to sell his oil at a different company than his neighbors and find an easier auction at which to bid.Black Gold is easy to learn but offers an abundance of intriguing game play choices. Black Gold also provides players with optional rules that can shorten or extend game play increase the challenge give inexperienced players a handicap or even reduce the randomness of well distribution. With all of these options players will discover that Black Gold is a new experience every time even offering unique variation depending on player number map tile setup and well placement.
The Dark Souls board game is a brutally hard exploration miniatures game for 1-4 players. Prepare to die.The game features a fast set-up long reveal mechanism that gets you into the game quickly and builds the location as you explore. The sense of danger is palpable as you discover new locations and the monsters that inhabit these dark places. The core combat mechanism and enemy behavior system forces deep strategic play and clever management of stamina to survive.Dark Souls includes numerous boss and mini-boss encounters — including one against the Dragon Slayer Ornstein and Executioner Smough — and utilizes an innovative behavior mechanism so that no two encounters are ever the same thus giving the game near infinite replayability.—description from the publisher
Assault on Doomrock is a co-operative adventure game set in a humorous fantasy world. Players start the adventure by generating random heroes from two cards. Combinations like sadistic paladin stinky warrior frustrated mage or impatient rogue are only few of the possibilities.The unique party of heroes will venture forth into a randomly assembled world map. While gaining crazy abilities and searching for gold and ridiculous items heroes must face three increasingly difficult encounters. These battles play out in a grid-free highly tactical battle system that uses character positioning dice and ability cards.The goal of the game is to defeat the third epic boss encounter. In order to do that heroes must carefully exploit the map to grow as powerful as possible before they run out of time.
The beloved king Shapiro has perished in a freak catapult accident but not before his most suspiciously named and irrefutably trusted adviser Evil Wizard Mordak claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard…Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard Mordak and the rest form a band of Allies called the Order without Borders who must halt his path of destruction! The game focuses on a strong and playful theme capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn!Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun plotting secrets in the dark and throwing despair into the Allies' plans in order to grow in power. They must hold nothing back drawing upon all of their cunning and evil genius to win the game for themselves!The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak's power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!
In 1954 with an explosion over a hundred thousand times more powerful than even the wildest estimates the Castle Bravo nuclear test obliterated the Bikini Atoll and ruptured the Earth down to its mantle.As water levels rose in the aftermath the remnants of humanity fled their homes and took to the sea. World leadership came together to build a massive Flotilla mankind’s last bastion of civilization.Now ten years after the disaster the Flotilla is home to the very last of us.Flotilla features two distinct and interwoven modes of gameplay as you try to outpace your opponents in bringing prosperity to humanity’s new home. You begin the game as a “Sinkside” Fleet Commander commissioned by world leaders to explore the new face of the ocean scour the depths for resources and rescue any survivors you come across. At any point in the game you may choose to turn “Skyside,” by selling your skiffs and leaving your seafaring life behind to now grow the Flotilla itself.The choice of if or when to switch from a “Sinkside” explorer to a “Skyside” settler defines the very core experience of Flotilla. They represent two similar but distinct game experiences utilizing the same game components seamlessly intertwined among all players. If you switch you’ll flip over all of your accumulated game components watching your crew grow into new roles with new art for the same characters while finding entirely new uses for your ocean tiles and resources and beginning to trade with the “Sinkside” players as you go after new objectives. As players turn “Skyside,” different niches are filled forever changing the game’s economy. Mastering this ebb and flow will be critical if you’re to shape the new face of humanity!As a “Sinksider,” you will explore the ocean with your skiffs pulling some of the 92 hexagon-shaped ocean tiles out of a bag and arranging them to help you effectively collect resources discover valuable artifacts from the sunken civilization all while trying to avoid toxic radiation left from the disaster. You’ll dive for supplies rolling a pool of custom dive dice that vary based on the depth level of your skiffs. You’ll also carefully manage your resources trading them on the open market for the currency you can use to buy more skiffs and outposts or stockpiling them for when you turn “Skyside.”As a “Skysider,” you will use your resources to build an expansive network of watercraft and docks using the “Skyside” of your ocean tiles. Your divers will also have new jobs as researchers rolling custom multicolor Research dice to discover new technologies that allow the Flotilla to manage a growing population. You’ll also build Sonar stations making life a little easier for the “Sinksiders” still out exploring the unknown while earning quite a few points for yourself.On both sides you’ll also grow your relationships with the four different governing guilds each giving you unique bonuses and more powerful crew. The players with the strongest relationships will also earn valuable points at the end of the game!The components in Flotilla are unique immersive and interconnected. Your skiffs will be able to actually carry up to four resource barrels and come in a unique shape for each player color. Artifact tokens slot into matching spaces in a double-layered hub board and art on the ocean tiles lines up to create a unique layout for your growing Flotilla each time you play.In Flotilla you’ll find significant strategic depth and variety while giving players the freedom to tell their own story. Will you build the Flotilla by being the first to go Skyside or stay Sinkside for the whole game becoming the most powerful seafarer of them all?
Santa Cruz is played in two independent rounds in which players build homes churches and lighthouses on the island while also developing valuable resources.Players each start with a hand of cards comprising traveling cards and scoring cards. They then explore a board showing three islands which have tiles laid face-down representing buildings and places such as churches and lighthouses. On a turn players must play either a traveling card to explore and place buildings in their color or play a scoring card to score a particular type of building resource or other game condition for all players. Spaces near the central volcano are more valuable but are vulnerable to a negative eruption scoring card.If that volcano does erupt the magma might clear away the buildings already constructed. Bad luck? Well use your experience from the first round to build better in the second. You won't make the same mistakes a second time will you? Concentrate on the further colonization of Santa Cruz and score while you can!
The living dug out cities for their dead: necropolises deep within the earth. They filled the caverns with bodies and locked them away from the upper air. Eventually the dead forgot the living — if any remain.But in death a new life began. The breath of evil from the darkness of complete shadow stirred corrupted flesh. In their middens and pits the dead awakened swarming through slime-fluxing tunnels seeking chthonic power warring with demons and denizens of the deep. Animated by the black flame necro-ecologies rose and collapsed in the crypt-universe. Now cloistered undead lich-wizards have discovered the primordial opening to the shadow source the doleful horror-hole where the Eternal Evil Emperor watches and waits....The necromancers have dug their Lairs deep into the ground. They must gather precious resources and body parts to assemble an army of minions while defending their own lairs from the excavations and intrusions of others. In the end the only route is into the demon path...Then depletion of your essence leads to spending another eternity in foul sepulchral darkness awaiting the next Awakening of Death.In Cave Evil each player takes the role of an ancient Necromancer. Located deep within an earth their Necropolises have now merged each seeking the Darkest Pit the location of all evil. The dark wizards must build minions with precious resources from their Lairs to send forth and destroy or dig further tunnels to locate other creatures resources or to ambush another sorcerer.The game is won when only one remaining Necromancer stands. A Necromancer can either be destroyed by combat or an enemy minion may venture into their Lair and crush the wizard's shadow power a Chthonic Crystal. BUT an even greater darkness may befall the players. As they build and destroy creatures the Dark Pit absorbs the shadowflame and may awaken the ultimate cave evil...
In Dungeon Raiders each player takes the role of a different adventurer. You will have to join forces to survive the dungeon but only one of you will get out with the most treasure and win the game.The dungeon is different each time you play so its dangers like deadly traps and terrible monsters will always surprise you on your path to swag and riches. After pushing your luck to gain the most treasure the adventurers will face the strongest and most horrendous boss monster!In this new release of Dungeon Raiders we have made major changes. The wound system no longer counts down from a wound total instead players will gain wounds as the day goes on. This has removed player elimination so no player is out of the game until the very end.The dungeon set up has also changed in this new edition. No longer do players have to shuffle half the face up into the half face down. It is now based on a separate dungeon deck that shows players which cards to have face up and which cards will be face down.—description from the publisher
Kids Chronicles: Quest for the Moon Stones is a co-operative family game of adventure and mystery investigation that mixes a board game and app.As magicians' apprentices players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar Nils The Moon Cat they embark on a quest to find four magical Moon Stones. To achieve their goal young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.Using the Scan&Play technology each component — locations characters items etc. — has a unique QR code which depending on the scenario selected will activate and trigger different clues and stories. Experiencing the 3D scenes requires only a mobile phone or a tablet. Players simply hold their mobile device in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world.The game comes with one tutorial and five unique stories. Each game session lasts around 30 to 45 minutes.—description from publisher
In The Cave a board game from K2 author Adam Kałuża players take on the role of a speleologist team tasked with exploring a newly discovered cave. Players start from a base and explore a cave tunnel after tunnel effectively building the board (the cave). They have to overcome steep descents underground lakes and tight squeezes. They will be given a chance to admire the wonders of the underground like halls full of stalactites. To make it all possible they must take the right supplies with them like ropes oxygen and batteries.Each turn players have five action points to use for moving discovering new cave tiles exploring them and packing their backpacks when they go back to the starting base. They need ropes for descents oxygen to explore underwater parts and a camera to photograph underground wonders. Planning what to take with them is one of the most important things in the game. Each turn that their pawn is not in the starting base players must use (i.e. throw out) one basic supply from their backpack; these costs along with the expenditure of other supplies during exploration forces them to return to the starting base a few times during the game. To keep them from having to carry everything though players can raise a camp somewhere in the tunnels where they can store some of the equipment.The cave differs every game so players have to be prepared for everything or they will lose time. Players earn points for exploring different tiles: underwater wondrous descents and so on – but to win they'll need to acquire bonus prizes for exploring the most tiles of each type. This make decision-making during trips very difficult.When the cave is fully explored the player who made the biggest effort in the most spectacular way wins the game.
Manage your oxygen reserves as you plunge beneath the ocean surface. Will you seek out fish and coral in the narrow sea caves? Or race to be first to reach the ocean floor? Dive deep down into the ocean to discover a vibrant underwater world in Aquamarine a single-sheet print-at-home game.On a turn roll two dice to be used by all players. Using one of the die results players mark their game sheets to show the position of their diver. The lower-value die might limit your options but if you pick the higher value you must use an amount of O₂ equal to the difference between the two dice. Choosing when to strike out is vital for seeing the most on your limited time beneath the waves!—description from the designer
Princess Emerald and her companions are questing deep into the Lordship Ruins to confront the evil that resides there. Brooding from his darkened hallways the Forgotten King is a cursed lord who has pledged himself to the service of the Dark Consul darkening his once lush and verdant lands. At his side are two new mini-bosses: Trent a towering guardian of the forest with thick bark and brambles for armor and Boris a raging brute with snarling ursine features.In Super Dungeon Explore: Forgotten King players explore the Fae Wood home of the Kodama sentient forest spirits with a taste for adventuring Heroes. Wisps lure Heroes into ensnaring traps as terrifying man-eating plants sprout from the loamy forest floor to devour them. Continue into the Lordship Ruins where the once proud bramble knights now corrupted and twisted into servants of the Dark Consul stalk the stony ruins for any who would defile their lord's holdfast. Don't get too close to the trees though as we hear the squirrels are in an ill mood.Super Dungeon Explore: Forgotten King includes five new Heroes to brave the depths including the Thundervale Huntress Fae Alchemist Royal Warden and the brave Questing Knight. Each lend a new dynamic to gameplay and your strategy to conquer the Forgotten King and his minions.Forgotten King contains two play modes: Classic Mode in which someone controls the dungeon and its monsters while everyone else takes the roles of the plucky heroes or Arcade Mode which allows for a fully co-operative game for up to five players.Forgotten King while itself a standalone game is compatible with all previously published Super Dungeon Explore expansions and supplements.
Quetzal the city of sacred birds has just been discovered. You have five days to explore the site and collect the most beautiful objects that are buried there. Will you be able to manage the team entrusted to you on a daily basis to optimize your excavations?Be smarter than the competition to emerge from Quetzal unscathed.At the beginning of each turn roll your meeple dice and discover your team. Send your groups to different places in the city to collect the artifacts you are most interested in. Be careful even if you arrive first your opponents can still steal your place! Build the best collection of artifacts and deliver them at the right time to earn improvements and victory points. Do you have the spirit of an expedition leader?—description from the publisher
It’s 1929. You are Captain Sofi Odessa and her crew lost at sea in a strange world. Aboard the steamship Manticore you must work together to survive by exploring mysterious islands battling creatures and meeting the world’s inhabitants. Along the way seek out the totems of the gods. Wake the gods and perhaps you’ll be able to return home.Sleeping Gods: Primeval Peril is a short standalone campaign for one or two players but will include a variant for playing with 3-4 set in the world of Sleeping Gods and using the same rules.Primeval Peril is set on a dangerous river that winds through lush jungle. It includes new characters and stories so that nothing from the Sleeping Gods base game is spoiled.It was first offered as a free print-and-play to all backers of the Sleeping Gods Kickstarter.This first retail edition is revised and expanded with new stories and quests streamlined gameplay and an atlas with new maps.
Small Islands is a tile-placement game in which you are daring explorers discovering a magnificent archipelago. Its islands are brimming with natural resources but also temples from an ancient and mysterious civilization. Brave adventurers bring back to your clan wealth & prestige!A game is played in maximum 4 Rounds. At the beginning of each Round each player secretly picks an Objective Card out of three cards. And in turn players draw and place a Landscape Tile out of the 5 available (2 in hand and 3 on the table). At a certain point another option becomes available: placing a Ship Tile. When this tile is placed in turn all players place Houses on the islands and earn Prestige Points according to their Objective. Then players start a new Round. When the game ends players receive additional points for their Ship Tiles.In Advanced Mode Objectives are split in 2 types of cards which allows you to create your own objectives amongst many combinations.There is also a Solo Mode innovative for its mechanics as well as for the very concept of a solo mode in a tile-placement game. We gave it an AI with a personality and different behaviors.Small Islands offers you even more surprises hidden at its heart.
The Sherpa people are known for their exquisite mountaineering skills and often use that knowledge to be effective guides to explorers on mountaineering expeditions. In Nanga Parbat you are a member of the Sherpa community that is establishing base camps on Nanga Parbat for foreign explorers. While there you will also trap animals for food and clothing.In this two-player game players take turns placing hikers on the mountain where they can capture animals and build base camps. Five times during the game a player may either trade in their animals or build a base camp for victory points.On a turn a player must place their hiker in the region containing the guide who then moves based on the placement of the hiker thereby forcing the opponent to place their hiker in a new region. However players may spend their captured animals to perform special actions.After 15 turns for each player the game ends and the player with the most points wins.—description from designer
It's our time down here.Embark on a perilous adventure full of dangerous booby traps and treacherous treasure-filled caverns! In The Goonies: Never Say Die one player is the Goondocks Master controlling fearsome foes from the outlaw family the Fratellis to the legendary pirate One-Eyed Willie. The other players take on the role of the Goonies — Mikey Mouth Chunk Data and Sloth — and attempt to overcome cryptic puzzles and deadly challenges with teamwork strategy and Data's clever contraptions! Will the Goonies discover the legendary riches that will save their homes or will they follow the fate of Chester Copperpot...and never see the light of day?The game features nine adventures so that players can immerse themselves in the 1980s movie as well as brand new stories and it includes eight sculpted miniatures of Mikey Mouth Chunk Data Sloth the Giant Octopus the Fratellis and even One-Eyed Willie himself.
As a Jarl you travel the northern seas to achieve immortal glory. Under the sails of your own ship which is built like a karve (Karvi) you‘ll lead a crew trade with foreign cultures and plunder other lands.Strengthen the skills of your crew by upgrading your ship and hiring stronger warriors. Whether you wish to establish new trade routes to secure rare goods or battle distant settlements to plunder their riches your path to glory is yours to choose. But make sure to remember to stock up on beer and bread so you have enough supplies to outmaneuver the competing clans.Successful planning will make you renowned throughout the lands and secure your place in Norse legend as a fearless Jarl.—description from the publisherAls Jarl bereist du die nördlichen Meere um unsterblichen Ruhm zu erlangen. Unter dem Segel deines eigenen Schiffs in der Bauart einer Karve (Karvi) führst du eine Crew an handelst mit fremden Kulturen und plünderst Ländereien.Verstärke die Fähigkeiten deiner Besatzung indem du dein Schiff ausbaust und immer stärkere Kriegerinnen anheuerst. Ob du neue Handelsrouten etablierst um dir seltene Handelsgüter zu sichern oder ob du gegen ferne Siedlungen in den Kampf ziehst und ihre Reichtümer plünderst entscheidest du. Doch denke auch daran dich mit genügend Vorräten an Bier und Brot einzudecken um die konkurrierenden Clans auszustechen.Nur wenn du erfolgreich taktierst wird man deinen Namen schließlich an genügend Orten kennen um als Jarl in die nordischen Legenden einzugehen.—description from the publisher (German)
In TIME Stories Revolution: The Hadal Project a standalone scenario in the blue cycle of TIME Stories you and your fellow agents journey to the year 2099.Rediscover the TIME Stories universe with TIME Stories Revolution a new cycle of missions. The rules have changed but the Agency's commitment to preserving humanity and the space-time continuum hasn't.As all the TIME Stories Revolution scenarios The Hadal Project is a complete standalone game. The scenarios can be played in any order.2099 NT: While a terrifying virus is devastating the world's population a scientific base immersed in an oceanic abyss makes a strange discovery that could decide the future of humanity. Conduct an in-depth investigation and crack the secret of the HADAL project.
The Elder Scrolls: Betrayal of the Second Era is a 1-4 player cooperative tabletop adventure set during Tamriel's Second Era – specifically during the events of the Planemeld as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes however one of its members is planning an even darker betrayal one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games players will travel on an epic journey balancing exploration character building dungeon diving and close quarters combat.Each adventure in the game takes place over the course of three gameplay sessions with sessions being roughly two hours plus an additional half hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines classes and experience the many regions of Tamriel each with their own unique flavor and mechanics. Experience points are handed out generously allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful but players are not required to remember complex narrative points or play with the same group forever.
Game description from the publisher:Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt Mesopotamia Crete and Greece. Glory and esteem are waiting!Thebes: The Tomb Raiders is a card game version of the Thebes board game from designer Peter Prinz and Queen Games. The game dispenses with the map of Thebes but retains many of the main aspects of the game. The main turn-order play of the game is based on the time-track; players must spend time to take actions with varying amounts of time spent dependent on the nature and benefits of the action. The player who is furthest back in time is the active player. Players use actions to gain knowledge about five civilizations and then use this knowledge in different actions to dig to pull cards from a civilization's deck that contains treasures and dirt. The more knowledge a player has about a civilization the more efficient the player is at searching for treasures.The game plays over a certain span of time and when all players can no longer take any actions because they are out of time the game is at an end and the player with the highest score from their accumulated treasures wins.
Starting from the heart of Africa players in Origin will determine the course of mankind's expansion on our planet with the tribes gradually growing more diversified over time while still maintaining links to their ancestors and to all inhabitants of Earth.The game tokens in Origin come in three colors three heights and three thicknesses and at the start of the game one of the smallest skinniest pieces is placed in the center of Africa. In addition you place three technology tiles at random on the tan orange and violet sections of the tech chart and six random tiles on the brown section; the tech tiles show 1-5 arrows. You also shuffle tan orange and violet decks of cards and place them in the appropriate places. Tan cards provide an one-shot effect orange cards give you a permanent power and violet cards present you with an objective you must meet; if you do so you can play the objective card on your turn and immediately draw another. You can play at most one card of each color each turn.On a turn a player takes one of three actions:When you place a new piece on the board or move an existing piece you're rewarded based on the color of the space you occupy. If you place in or move into a tan orange or violet region either you take a tile and the top card of this color or you draw three cards of this color and keep one of them. For a brown region you either draw two tiles from the brown section of the tech board or draw one tile from anywhere. The technology tiles must be acquired from low to high – so you can't acquire a 4 unless you have a 3 – but you can have multiple tech stacks. You must meet a certain technology threshold in order to play the orange cards and acquire their special power.In addition you can score points during the game by occupying a grassland on a continent or the two regions on opposite sides of a waterway strait.Players take turns until either all of the pieces are on the game board or all the tiles have been acquired or all the cards of one color have been drawn. Once this happens players tally their points for objectives grasslands straits tech tiles and cards still in hand to see who wins!
X-ODUS: Rise of the Corruption is a collaborative adventure and tactical game for 1 to 4 players with a rogue-like mechanic and rpg elements in a sci-fi setting.Set in the distant future players take command of powerful spaceships and explore the Galaxy to try and prevent an ancient entity known as the Corruption to rise and destroy all life.The modular board of hexagonal tiles revealed as the game progresses along with the random enemies allies explorations and events creates an always renewed experience. On top of that each spaceship has a different role and as you play and evolve you get to choose new abilities with each level. Many of these synergize with each other and with other ships as well creating a vast number of possible team combinations and ways to approach each situation.The game is also highly cooperative,and generates a lot of player interaction around the table when strategizing planning your next moves or simply fighting together against powerful enemies.Finally with immersive art design and texts each new game tells the story of a band of adventurers saving the Galaxy and the hardships they face along the way.—description from the publisher
When the first exploration vessels entered the cloudy atmosphere of the planet Magnastorm they discovered not only evidence of abundant natural resources but also the remains of a long-lost civilization. At the bidding of the magistracy scout vehicles are lowered to the barren surface to search for suitable mining areas.The goal of Magnastorm is to be the first player with a certain number of reputation points. You acquire reputation mostly through fulfilling objectives taking control of one or more of the eight commanders and building transmitter stations. The flow of the game is controlled by an action board with two action panels each of which has five columns. At the start of each round there are a 3-5 action tokens (crew members) standing in each column on the upper action panel. To carry out an action a player:A) takes an action token from the upper panel and places it on the lower action panel either to gain resources or to pay for a movement on the planet surface or B) pays for every action token still standing in a certain column on the upper panel to gain control over the commander and his ability at the top of that panel after which the player places those action tokens on the lower panel.Since option A) will reduce the cost for option B) the players have to find the right timing for their actions. A round ends when the upper panel is empty. For the next round the panels are swapped.Magnastorm is a big tactical board game with very little luck. Choose the right moment to perform actions or buy influence over helpful commanders. You will reap success through resource management clever logistics good timing and a shrewd eye on the actions of your opponents. At the end of the game each player receives one of 120 reward cards which can be used in later games to compensate for varying levels of skill among the players.—description from publisher
For hundreds of generations the tyrannical Intercosmic Dynasty has ruled the galaxy with a titanium fist. Their power and reach is spreading but so is word of their misdeeds. A band of resistance fighters known as the Liberation has begun striking at the Dynasty from a hidden base. Will you help the Liberation gain enough support before their secret base is discovered or will the you wield the awesome power of the Dynasty to hunt down these traitors and bring them to heel?Using a tiny deck of only 18 cards Liberation plays out a miniature rebellion of galactic scale on your tabletop. An asymmetrical game of cat and mouse the Dynasty player expands their web of power occupying and exploiting planet cards while the Liberation player strikes from the shadows sabotaging the Dynasty’s hand and performing daring missions. The odds are long and the stakes are high. Can you stall long enough to cycle through the deck 3 times earning enough support to topple the Dynasty or will you scour the galactic map tightening the noose around the secret base of the Liberation to attack and destroy them? The future of the galaxy is at stake!
History is full of secrets...As they explore an ancient Egyptian tomb a team of archaeologists and adventurers stumble upon a mystery that History forgot. To uncover the truth they will have to delve deeper and deeper in the pyramids dodging deadly traps and fighting back swathes of monsters running after them. Has the old Pharaoh placed a curse on this expedition? Should some secrets remain untold? This story is now yours to complete...Arkeis is a cooperative story-driven campaign game with minis set among ancient Egyptian ruins. Each player takes control of an adventurer as they explore a modular board. Players have up to two actions per turn: search move assist an ally or fight one of the numerous dangers waiting for them in the tombs! The results of their actions can be altered by the equipment and character upgrades they earn during the campaign. They can push their luck at the risk of being cursed or suffering lasting traumas from injuries! Each character has their own backpack to store their items (and curses) between adventures. Each scenario has objectives that the players will try to accomplish during the game to earn rewards in the form of key items and upgrades that influence later scenarios.It will take a team of skilled players to reveal all of Arkeis’s secrets!—description from publisher
You have recently become the owners of the leakiest bathysphere this side of Beachside Bay but that doesn't stop your sense of adventure when it comes to exploring the depths! Well unless you don't make it back to the surface....Bargain Basement Bathysphere designed for the 2018 solitaire print-and-play contest on BGG is a campaign-styled roll-and-write game with legacy elements; the game becomes more complex as you work your way through the maps. It's designed to be a no build game (at least initially) so once you print out the pages you can immediately jump in and play — but try not to look ahead!—description from the designer
Redwood is a game of movement estimations and angle of view where players have to take pictures of wild animals to compose the most beautiful panorama. The game is for 1 to 4 players ages 10+ and the games last about 45-60 min.During their turn each player will have to choose between different movements and their angle of view (materialized by real plastic elements) to catch the animals in the picture (without disturbing them).Collecting animals and decorative elements earn victory points.During the game new conditions for earning points will appear.The game ends after 5 turns and players will be rewarded if they meet certain conditions to earn more points.—description from the publisher
You begin with a single tile and a destination. What unfolds is a branching labyrinthine dungeon of dangerous enemies wandering monsters challenging puzzles and valuable treasure.Bardsung is a game of choosing your path as you seek to inspire the bard’s songs and live your legend. From your physical passage through the dungeon to your journey of building your character into a fabled hero your choices define your experience.Because dungeons are procedurally generated (like those in a roguelike video game) no two playthroughs will be the same. Lay tiles to build the dungeon as you go choosing your direction from the options at hand to seek loot and avoid threats.Encounter different enemies and challenges each time through Event Battle and Challenge decks that spawn new foes and throw curveballs in the form of poisoned weapons traps reinforcements non-player characters and more.Round length turns and enemy activations are governed by a dynamic marching order that will keep you on your toes encouraging you to adopt strategies that control the ebb and flow of initiative.As you continue your campaign level up your hero to upgrade their stats access powerful new abilities and enhance existing skills. You have the freedom to either follow your hero’s designated path or to create your own bespoke hero with a unique set of traits and arsenal of attack combos.Enter intelligent and dangerous combat where positioning and teamwork are vital for maximizing your attacks and working with your allies. Your abilities can’t be used over and over so choose your moment wisely. And beware for the same enemy will behave differently from one encounter to the next. Just like your hero enemies can level up evolve their attacks and can even learn to hold grudges against heroes who defeat them...Bardsung can be enjoyed as a cooperative game of up to five players or as an exciting solo player experience. Explore the dungeon in standalone sessions or as part of a far-reaching narrative campaign that evolves based on your decisions.An RPG dungeon explorer Bardsung takes the best elements of traditional roleplaying games and beloved dungeon-crawling classics and combines them with a dash of contemporary gameplay to create a powerful new experience.With swift setup and easy-to-grasp mechanics taught by an intuitive tutorial-based rulebook your descent into the dungeon will be quick.Inspire the songs. Live your legend. Become Bardsung.
In 1911 Roald Amundsen and four companions were the first human beings to stand at the South Pole. Using skis and dog sleds they beat Robert Falcon Scott's British expedition by just a few weeks. Scott and his men reached the South Pole only to find Amundsen's Norwegian flag planted in the frozen ground. They died on their return journey not far from their base camp.1911 Amundsen vs Scott is an asymmetric game for two players with both of them trying to be the first to reach the South Pole. Each player takes a different route to the South Pole with these routes consisting of a path of colored dots.The game is composed by a deck of cards for both players with a row of 3 visible cards. On each turn a player can:The first player to reach the South Pole wins. If the deck runs out for the second time both players are lost in Antarctica and lose the game.This game includes 4 expansions inside: - Patrons (8 new cards). 4 British patrons and 4 Norwegian patrons with a special effect each. - 1912 The Way Back (second board + 10 new cards). The explorers can play the return to the ships with new rules. - Damned Weather! (5 new cards + 1 die). A small expansion to represent the influence of weather and add a little bit of gambling to the game. - Food Depots (4 white cubes). Only in the second edition!. The explorers made previous short trips to create food depots that they could pick up in the final trip.
The universe is about to collapse and your final hope lies in an ancient mysterious artifact the Ovoid. Whoever controls this cosmic egg can shape the birthing of the next universe according to their own agenda. Players are secret agents from a handful of surviving worlds zipping from planet to planet in special “amnion suits” that allow for interstellar travel space combat and planetary landings.Each planet has its own envelope of cards. When you arrive on a planet you decide which cards you want to take and which to leave behind. Knowledge is the most powerful resource in the game and being able to predict the cards your opponents possess at any given time is a powerful advantage as you build up a handful of weapons tactical gear vaults and traps as well as cards that counter your opponents' cards. The best players will keep their hand fluid constantly changing tactics while they search from world to world for the Ovoid or find a safe place to stash it.Balance your hand of cards spend your turn actions wisely and cleverly use your special alien powers to stay one step ahead of your opponents. When the Chaos Clock reaches zero only the player who possesses the Ovoid will become master of the new universe.
Darklight: Memento Mori brings old-school dungeon crawler action with original dark-gothic settings and deep strategic combat.Four Accursed (the players) bound together by a twist of fate must fight their way though randomly generated dungeons to find lost treasure and acquire the souls of those they slay to extend their own life and use it as currency to survive in a world left in ruins by the coming of demons.Each player will take on the role of one of the four dark heroes which must survive and find their way to the Quest Room in order to complete a specific objective and win their current mission. Many things will try to stop them from terrifying and grotesque monsters to unexpected traps or events lurking secretly in the dungeons.For those wishing to expand their playing experience the game continues through hazardous journeys where the Accursed must resolve player driven decisions which can prove fatal when the wrong choice is made. If they were to survive the journey they would find a settlement where they can gather their strength buy new equipment or participate in the many activities available such as jousting while building their own reputation to improve their standing with the locals.Darklight: Memento Mori is a living experience within a dark mysterious world full of deception and secrets.
League of Dungeoneers (LoD) is a detailed Dungeon Crawl and party management game. The game is designed to be a solo/coop game but could be played with a game master as well. The main task of the game is to develop your characters both by gaining experience but also by finding gold equipment magic and legendary items that can help you in your quest. The game is set in its own fantasy universe containing many of the races and monsters that you would expect from a classical fantasy setting. You could either run the campaign supplied with the game or run any of the 22 single quests.All dungeons are procedurally generated and all monsters and treasures are randomized making the quests different every time you play them. There is however a theme for each quest you embark upon so don’t expect to find a goblin among the undead in a crypt. There are more than 50 different room and corridor tiles each with details about furniture and 5 different large seized objective rooms. All rooms have different furniture and a chest is likely to contain gold or magic items where for instance a bookshelf is more likely to contain magical scrolls.Party morale and sanity are two important factors to monitor in the game. Meeting fearsome monsters and springing deadly traps will take its toll on the mental state of your heroes and too much strain will give your heroes unwanted disorders such as claustrophobia arachnophobia or stress syndromes. This will make them less effective and maybe even a liability for the rest of the party. To remedy this you will need to rest in between quests. If you can’t afford to rest due to lack of funds maybe that stressed out Dwarf will have to stay behind during the next quest forcing you to solve the task with a skeleton crew.Characters are designed around several stats such as strength and dexterity but also around skills such as Pick lock or Heal. Depending on their profession the heroes will excel in some of these while being quite useless in other. Through levelling you will also unlock talents which will boost certain areas of your character and perks which are powerful boosts that can be used a limited number of times. There are more than 100 talents and perks in the game. As your heroes levels up the monsters they meet will be tougher as well.Combat is an essential part of the game and is designed to promote movement and prevent those bogged down battles of attrition. With several types of attacks available both for monsters and heroes combat becomes more flexible and less of a chore. Add to this the decision if you should evoke that special perk that could change the outcome of the battle or save it to the next.Finally each dungeon has a threat level. This will increase as the Dungeoneers make their way through he dungeon. Making noises such as bashing down a door or maybe screaming because of your stress syndrome is a bad idea. This will increase the threat level which in turn increases the chances of something bad happening. Maybe you will trigger a wandering group of monsters or set of a trap? It can also give the monsters unexpected boosts during combat.I've have received some question and I thought I would make some clarifications:Complexity: Medium+ I would say. There is quite a lot of information defining each character which of course makes things more complex. However the actual gameplay is pretty straight forward once you get the hang of it. A gaming session can easily be paused by just taking a picture of the setup.What miniatures can I use?: You can use tokens standees or any other miniatures you have. The tiles are supplied with miniatures about 28mm with a 25mm base in mind but can of course be scaled to any scale you want to.How many different kinds of monsters are there?: A little more than 80. Some of these are variants such as Orc Orc brute and Orc berserker for instance. There are also several special characters that you will face during the quests not included in this list.Can I use other tiles or a 3D-printed dungeon with this game?: Yes! This is a simple matter of making your own rooms and corridors table. There is even a template for this in the files section.This game does not focus on stream lining but rather on creating a detailed dungeon crawler experience. It will require more on the behalf of the player than some of the more modern designs but for me it's the perfect level of detail.-description from designer
In the distant future the home planet is overpopulated and riots loom. The only solution seems to be to advance into space and to settle planets. Several technically advanced nations emphatically try to put this into practice.Under the name of Solarius Mission they begin a project to explore other planets build space stations and conduct interplanetary trade. Who is able to use the technical means available and to fulfill the vital Solarius Mission?With their space ship the players explore far away planets develop new technologies with their tech dice and send settlers into space. They try to prevent space contamination.Solarius Mission is a very eclectic game – it is important to think ahead and to optimize the personal strategy. Who acts especially prudent who will win in the end?Solarius Mission is a tactical and strategic civilization game in a pulp science-fiction setting with a dice-draft dice manipulation and resource-management mechanism. It can best be described as a mid-weight euro-style game.
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an age of sail world reminiscent of our world.In SeaFall the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands explore those islands develop trade send out raiding parties take part in ship-to-ship combat and more. As in Risk Legacy and Pandemic Legacy co-designed by Rob Daviau SeaFall evolves as the game is played setting their grudges into the history of the game and building a different narrative at every table as players open up the world.Due to the complexity of rules interactions in this game the community (primarily Becq) has created a FAQ called The Captain's Log.
Experience 30,000 years of civilization in 45 minutes: With Tribes: Dawn of Humanity there is finally a civilization game in which you do not need to wait long for your turn. The players lead their tribes in short fast turns through the early history of humanity to the Bronze Age. They settle unknown lands and extract valuable resources through which they in turn discover new tools and inventions. Who will best prepare their tribe against events such as natural disasters? Who will take the lead and who will follow in the footsteps?Each turn a player selects an action from the action display: grow explore or move. The first action is always free while additional ones cost valuable shells. The used action moves to the end and the next player takes another action. It is important to use your scarce shells cleverly.The players start with a small tribe with the immediately surrounding area explored. They discover new land and send the members of their tribe out to discover valuable resources. These resources are needed for new inventions that bring victory points and improve your actions: become better at exploration grow more tribe members and move further. Who will be the most tactical leader and guide their tribe to victory?This is a completely reworked edition of the game Tribes: Early Civilization released in 2017 with many changes.
Beyond the last continent on the remote island Windbark diving is an ancestral tradition. During a rite of passage celebrated at the summer solstice divers compete to retrieve the sacred stone of the village. The elder throws it from the top of the cliff and the stone leads the contenders for the title of hero down to the depths of the ocean aided in their quest by friendly sea turtles and manta rays.However to retrieve the stone they will need to avoid upsetting the sharks that inhabit the ocean...Dive plays simultaneously for all player divers who start the game facing a shuffled stack of 36 transparent ocean cards. You have your own diver board and a set of five air tokens that are numbered 1-5 on both sides with a shark on one side of each token.Dive explores the notion of perception the ability of the divers to observe the ocean through a deck of transparent cards and to benefit from their observations. At the start of each round you look into the waters before you to see how far you want to dive with five levels being the maximum you can go (since you have five tokens). You then place the tokens on your board:If you've finished evaluating a level for sharks sea turtles and manta rays and anyone still has an air token on their board you explore the next level. Once no one has any air tokens for the next level the round ends and everyone advances on the descent board equal to the number of levels that they successfully dove. Once you reach space #16 on the descent board you can't use a manta ray to catch up to anyone and if you fail the shark/no shark question for a level you don't advance at all during that round regardless of how many levels you first dove through successfully.Dive includes rules for solitaire play in which you compete against the village chief and you can optionally play a competitive game with animal companions that give you a one-time bonus.
Based on the award-winning Betrayal at House on the Hill board game Betrayal at Mystery Mansion is the mash-up fans have been clamoring for!Play as Scooby-Doo Shaggy Velma Daphne or Fred as you explore the mansion and its grounds finding clues encountering strange occurrences and maybe even catching sight of a monster! When you find enough clues to learn what's really going on that's when the haunt starts and one player will switch sides to play the role of the monster! Will you be able to stop them before they carry out their sinister plan?Betrayal at Mystery Mansion contains 25 new haunts based on popular episodes and movies from the Scooby-Doo oeuvre with different monsters items events and locations each time you play.—description from the publisher
The Rockwell company wants to develop drilling activities but does not have the necessary teams in-house. Rockwell has decided to buy into specialized companies. In order to determine which one it will put on the most advanced and most profitable projects in the future Rockwell has elected to make them work together on a single important project: drilling through the depths of the earth’s crust to the core. The company who demonstrates the greatest expertise in the technical and financial management of this contract will ensure a bright future with Rockwell.Goal of the Game...Acquire the most Renown points at the end of the game. There are three ways to achieve this:Gameplay... Acquire more prestige than your opponents by the end of the game. The prestige is acquired through Production and Delivery tiles as well as in the final scoring which will award prestige points for different majorities. The game is divided into three phases that are repeated as many times as necessary until one of two conditions endgame is met: a majority of the players have reached the center of the earth with a drill crew a player has completed the nine Achievements. Then the current round is completed before determining the winner. Each player has two vice presidents he will deploy to act in Phase 1 2 or 3 in order to perform actions. The order in which the players’ vice presidents are deployed is determined by a closed-fist auction. This is the main phase. Players will move their drill crews are at a rate of one per round (there are four rounds before Phase 2). Depending on the position of your vice president if you deployed him to act in this phase you can corrupt opposing drill crews (in order to attract them to the same tile as your active drill crew) or hire a subcontractor (to increase your drilling power). Each tile of the earth's crust has a value indicating its resistance to drilling. If the sum of the drill crews who are present equals or exceeds this value the tile is excavated and turned over; then draw an Extraction card to see what resources you discovered which is evenly split between the players who participated in the drilling. The indivisible remainder goes to one of those players (prioritized by whoever has a mine on the tile then the player who has the greater drilling power then the one who ttriggered the drilling). Finally after the four rounds the mines laid on drilled tiles provide the resources printed on the back of the tile. Players with a vice president here can perform market transactions which is to say that they can buy or sell resources. In this phase players can make investments to get renown points and improve their drilling conditions in different ways… augment the drill crews’ power (maximum = 4) place mines in the game (maximum three mines) improve mine safety (in order to avoid wasting resources at extraction time) improve the movement of drill crews.
Fallen is a two-player card and dice game with fast and challenging game play gorgeous art and plenty of re-playability all wrapped up in an ever-changing story.One player chooses a Hero to delve deep within a dungeon seeking the ultimate evil that waits below. Play as Seroth the Pit Fighter and fight to win at any cost Merace the Sorceress and cast devastating spells or Ranek the Thief striking from the shadows.Every Hero comes with a unique character card depicting the hero and the special abilities and proficiencies of that particular character. Each hero also comes with nine unique skills to choose from which are divided into three skill trees catering to a particular proficiency. Ten signature Power cards also come with each hero giving them special abilities that are themed to their style of play.The second player takes on the role of the Dungeon Lord summoning vile creatures and ancient spells to defeat the Hero. Play as the Archivist of Souls weaving dark spells that plague the hero the Forge Master part wizard and part machine filling the dungeon corridors with horribly augmented monstrosities or as Krogarn the Ogre king sending your primal horde and spirit magic to hunt down the adventurer.Similar to the Hero the Dungeon Lord has a character card that depicts the chosen form as well as showing the special abilities used by that character. In addition ten signature Power cards come with each Dungeon Lord that are specific to style of villainy.Unique Story cards bring the dungeons of Fallen to life. These cards deliver an immersive dungeon experience for players new to gaming yet have deeper mechanics to keep even die-hard players on their toes.After adventuring through the dungeon the Hero and Dungeon Lord clash in an epic battle between good and evil. The challenges are fast and furious as cards are played and custom dice are rolled.This is the game of Fallen.Featuring- Play as one of three legendary Heroes OR play as one of three sinister Dungeon Lords - Custom dice - Story cards that drive the action - Customizable Heroes - A full dungeon experience in 90 minutes
Rating: 6.7 | Players: 1–6
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Little William has been having sleepless nights as of late. The poor boy has been attacked by monsters from nightmares: the boogeymen! Under the cloak of darkness you open William's door to seek out the monsters. Be careful as you fight with them; William is sleeping and you can't wake him up!The Night of the Boogeymen is an Unlock! adventure for up to six players. With just one hour on the clock players must work through a deck of sixty cards as a team searching for clues combining objects and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues giving hints and helping players succeed. Once the team has reached the solution and entered the correct code they've escaped and the game has been won!
Krasvetelia. The sun sets on this cold and desolate place. Once a beautiful land of craggy mountains fertile valleys and deep bottomless chasms it has now wilted like a rose in winter.The small kingdom tucked away from the rest of the world has had few rulers in its time. None certainly as evil as their current. It is rumored that Mirza Noctis came to power some two-hundred years ago. Eternally youthful the man is whispered to have controlled the bloodlines of this place carefully arranging unions between noble families and culling those of weaker bloodlines.Now the peoples of Krasvetelia live a harsh life starved of happiness. Writing is outlawed and the caste system in place prevents all but a handful of nobles from holding titles and land in Noctis’s name. Up until recently starving to death was most of Krasvetelian’s worries. But more and more people are going missing in this land. Devoured by darkness some say...The scholars left to themselves in their remote monasteries have recently unearthed a terrible secret: Mirza Noctis is working tirelessly his agents harvesting blood from the local populous. Years of unattachment to this land have left the people mostly unaware of his actions. But a terrifying fact is now clear: Noctis is working towards a massive blood ritual. He has all but locked away any tools that could be used to defeat him and the scholars worry he is just beginning. A greater threat is about to befall the land...—description from the publisher
There had been no communication with station 04 on the distant moon X483. A rescue mission was mounted and you were on that ship as it lost use of its controls and crashed but meters from the station's entrance. After the smoke cleared you realized you were the only survivor.You made your way into the station in hopes of finding help only to be shocked by the horrors within. You are alone. You must escape. You must survive...What is Desolate?Desolate is a solo-play card and dice game. You have many choices that will ultimately equate to your survival or your demise. Do you explore the first room you reveal or press-your-luck and skip it to move on to another and be forced to resolve the second? When you encounter an alien you must decide how much ammo you want to spend (Each ammo equals 1 die roll) in order to defeat it. Do you over-spend for a certain victory or take a chance a spend less? When you defeat a foe and open a crate do you take the larger more valuable resource or the lesser valued resource that may be more useful now? Do you use a powerful one-use item early on in the game or wait?There are many choices per game and when you die and you will often you will not be able to blame the roll of a die or the draw of card as much as you will have to blame yourself. You will be invested. You may yell at the dice before rolling. You may jump to your feet when you find that final power cell and fire up the escape shuttle for a sweet sweet victory.
Despite covering less than 1% of the ocean floor coral reefs are estimated to be home to about 25% of all marine species. Unfortunately these vibrant underwater cities are dying. Climate change and its effect of rising sea temperatures is devastating the colorful algae that give coral reefs their brilliant hues resulting in coral bleaching. Furthermore other threats like pollution—in its various insidious forms—and overfishing are disrupting the delicate balance of reef ecosystems.And so scientists from various fields along with the researchers studying the ecological complexity and significance of the reefs are collaborating to address the myriad challenges facing these ecosystems. Your assignment is to take command of a scientific vessel and embark on a journey of reef conservation. Hire the best crew clean the ocean and restore the reefs to their former glory.During the game players take on the role of researchers and saviors of the oceans. You will sail the seas hire crew explore the coral reef clean the ocean sectors of any pollution and try to accomplish as many missions as possible.On their turn players may choose to RECHARGE or TRAVEL. If they RECHARGE they gain the rewards from the VP track. If they TRAVEL they may deploy Reef Balls move their Ship play Mission cards and perform various actions. The game is played for a variable number of rounds. When a player has crossed the 45 VP threshold the end of the game is triggered. After an additional round the final scoring takes place and the player with the most victory points is the winner.—description from the publisher
Our aspiration to omnipotence has led to the enhancement of our capacities so far beyond our species' limits that we created our genetic successors. Inevitably the evolved reached their first realization as a unified entity: the extinction of humanity as we know it.Posthuman pits you as one of the last human survivors in a world where nature is reclaiming the planet and our evolved offspring are working to eradicate us. Will you resist mutation and survive or give in to the inevitable and join the evolved?In the game players are humans on a solitary journey to a promised safe house. This journey takes them through ten zones with the zones being tile-based and randomly generated. As they travel they encounter each other other humans and posthuman mutants. Encounters with mutants may inflict scars and the more scars players have the less human they are and the more posthuman they become. Will they strive to cling to their humanity and make a run for the safe house winning the game? Or will they give in to the ever more tempting mutation join the posthuman and deny the win from the rest of the humans?
Take the role of escaped mental patients in this fully cooperative board game for 1 to 5 players. Enter the abandoned mental hospital from your worst nightmares. Each player controls a different crazy character with their own story and phobias which can become reality in any moment. There is one goal: to escape. But it is not easy when you think that all the staff are the evil monsters and the warden is the worst of them.Lobotomy is a scenario based adventure/dungeon crawler game. Lobotomy introduces such features as:All characters and monsters have their own awesome miniatures (with over fifty in the base set).
We’re going back to where it all began. Following the Resident Evil 2 (2019) and Resident Evil 3(2021) board games Resident Evil: The Board Game (2023) brings the sinister Spencer Mansion to the tabletop in a terrifying open world campaign. Based on the 2002 remake of the original Resident Evil video game Resident Evil: The Board Game is a cooperative survival horror board game for 1-4 players.Built on the survival horror engine of the previous two board games Resident Evil: The Board Game introduces a slew of new and updated mechanics to keep you on your toes. Solve ingenious new puzzles to unlock doors build the mansion map as you explore send non-player characters on valuable missions and more. Setup is swift because each scenario begins with just a few tiles. As you explore and open doors you’ll build out the map opening new pathways and discovering useful items… and deadly enemies.Resident Evil: The Board Game is a campaign game playable over 27 hours where every decision counts and has far-reaching consequences. Every resource must be managed every bullet counted. Fighting isn’t the only way to survive. You’ll have to decide when to attack and when to flee. But you won’t always get a choice! As your campaign goes on the mansion will evolve and the danger level will rise. The tension and encounter decks will change adding mysterious new cards and altering the effects of old cards to make them even more dangerous. But effects don’t just happen over time. Tension cards can change enemy behaviours at any moment making them more lethal from one turn to the next.Short on time? Each Resident Evil: The Board Game scenario is also playable as a 60-90 minute one-shot for bite-sized nightmare sessions.In the darkness lie your fears. Can you fight them and survive?
Before these elegant little wooden figures served faithfully in Carcassonne City and many other playful treasures did you know that the meeples were originally battle vehicles for the four kingdoms of Lilliput? Embody yourself as one of the leaders of those kingdoms and re-enact (in actual size!) those tremendous battles of history. Develop your city claim new territories fight for glory and destroy enemy cities: It’s time for meeple war!To win Meeple War gain six victory points by fighting enemy armies destroying enemy cities and gaining control of areas. Over the course of the game you develop your city build powerful armies fight and destroy buildings. In this game of timing and strategy anticipation and diplomatic skill — or perhaps crying — is key to victory.
The search for the explorer and spiritualist Alexandra David-Neel will be a long and arduous journey. Travel through Ceylon and India and across the Himalayas to the forbidden city of Lhasa in Tibet. Up to six players can take part in this collaborative adventure game deciding together how to proceed at every juncture. Card by card the team learns how the adventure unfolds exploring locations and moving toward one of five possible endings of the game. Let's go on an adventure! Follow a multitude of different paths and explore various far-off lands. Only one path leads you to Alexandra David-Neel!You play Lhasa by flipping over the story cards building out the map and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story. The game contains five different endings to explore depending on your decisions.
Rating: 6.7 | Players: 1–6
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A woman has come to your PI agency asking you to help track down her missing friend. He's gone missing last seen on an adventure with the eccentric Professor Challenger. They recently returned from a lost valley filled with strange creatures but Ned is still missing. Track down the professor and help bring back Ned to his friend!Expedition: Challenger is an Unlock! adventure for up to six players. With just one hour on the clock players must work through a deck of sixty cards as a team searching for clues combining objects and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues giving hints and helping players succeed. Once the team has reached the solution and entered the correct code they've escaped and the game has been won!
The first settlers of mars are arriving soon but the colony is not ready yet! You are the robots that are trying to build the colony before the settlers arrive. The goal in Magic Maze on Mars is to build domes where the settlers can live then to guide them to their domes when they arrive. When time runs out they are out of oxygen.To begin place the starting tile in the middle of the table. Deal out the appropriate action tiles and shuffle the four A tiles in a pile face down.Creating resources: A player with blue on their action tile can always create blue resources at the blue factory so long as a resource is not already there. The player simply takes a blue resource from the bank and places it on the resource station next to the factory. The resources of other colors are built on the factories of their color with these factories becoming available when you build new tiles.Moving resources: Players can move resources along the roads with a color that they have on their action tile. A player might have an action tile that shows red and orange so they can move resources along red and orange roads. You move resources from one station to another but each station can hold only one resource and resources cannot move through a station that holds another resource.Note: When moving resources you must physically move the resource all the way so the other players can see what is happening. Even if there is a long stretch of road that you are able to move on you cannot move the resource directly.Building new tiles: To do this you need to have a resource of the station's color on the station e.g. a blue resource on a blue station. Once the resource is there a player with this color on their action tile can remove the resource and place the top tile face up at the position. Place the tile with the small arrow pointing from where it was build.Watching the time: As in Magic Maze players have a time limit in Magic Maze on Mars. To flip the sand timer you must move any resource onto a timer space. Return the resource to the bank and place a timer token on the timer space to show that it cannot be used again. By doing this you send a signal to the settlers that the colony is not ready yet; they will then orbit Mars once more before landing but they can't do this indefinitely.Building domes: Some tiles have spaces available for domes. In order to build a dome you need to place the depicted resources on the dome spot e.g. green yellow and red. When all the necessary resources are placed on the dome any player can put all the resources back in the bank and place a dome (taken from the communication board).When you have built all the domes the settlers arrive. Place all the settlers on the rocket. Then move the settlers just like you move resources. You have won as soon as one settler inhabits each dome. There cannot be more than one settler on each station and they cannot walk through resources. Once the settlers arrive you can no longer flip the sand timer! (It does not help to send them messages about orbiting Mars since they are already here.) If time runs out you have lost.—description from publisher
In Dead by Daylight: The Board Game a team of four resourceful Survivors face off against a single supernatural Killer in a high-stakes game of cat-and-mouse.As one of four Survivors explore the trial grounds discover props and utilize your unique perks as you work to uncover and repair generators. Repair four generators and open the exit games to escape and win! As a Killer hunt down the survivors wound them and place them on sacrificial hooks to summon a sinister force. With enough sacrifices you are able to appease The Entity and win!Each turn players will plan their moves by secretly selecting paths on the board to move along. Each time a player moves they will reveal new features of the board called props which they can interact with to further their objectives or to hinder their opponents.Survivors are able to utilize many different props to aid in their survival and navigation of the trial. Killers can make use of fewer props—instead they interact with the Survivors using their attack or their unique power. Each Killer has a different power that will completely change the way the game plays. Both Killers and Survivors have perks which grant them special abilities. Experienced players can customize their characters with various perk configurations offering even more replayability.The basic game comes with 7 Survivors 6 Killers and 2 maps. The Collector's edition includes 17 Survivors 16 Killers 4 maps and additional miniatures to create the ultimate Dead by Daylight experience.—description from the publisher
Ice as far as the eye can see ... In this frozen world swept by blizzards a lone city clings to life. Every year during the summer season the city's guilds organise expeditions. Their destination: the valley of the ancient ones where vestiges of an antediluvian civilization might be buried. Looking for answers prestige or riches every guild has its own motivations.Players are archeologists exploring tiles they can remove. There are 5 levels of tiles in the game. The first one corresponds to the ice sheet level. The second third and fourth represent surface intermediate and deep artifacts levels. the last one is the edifice level. Archeologists dig these tiles in order to collect artifacts which gave them reputation points. The ice sheet tiles removed by a player can be played as a helping action for him. The edifice tiles are game changing rules and represent legacy material to discover as we go along.The game stops when a first edifice tile is fully discovered. Then players count their reputation points which determine the winner.—description from the publisher
You are the leader of settlers who have discovered new lands. Using powerful artifacts you will explore terrains hunt monsters construct buildings and create outposts. Collect diamonds and gold and welcome mighty heroes to make your settlement the most famous one!In more detail in Settlement you need to effectively manage settlers and resources. The goal of the game is to score as many victory points as possible by the end of the last round. Each round players take turns in clockwise order beginning with the starting player. On your turn you can invite a hero or use one of your settlers to take one of these seven actions:1. Construct a building 2. Explore a terrain 3. Hunt a monster 4. Build an outpost 5. Activate a region 6. Activate a street 7. Activate an outpostOn your turn if you have the required resources you may spend them to invite a hero in your settlement. Heroes are useful because they bring you victory points. Sometimes a hero's score depends on your buildings terrains or outposts; some heroes also provide you with extra settlers. You may pass immediately after playing your turn if you're ready to end the current round. If you cannot do anything on your turn then you must pass. Take a new artifact among the available ones then return your previous artifact. Once all players have passed the round ends.At the end of the sixth round the game ends and you sum points from your hero cards and buildings. The player with the most victory points wins and their settlement becomes the main outpost of the land!—description from designer
Karak II is a standalone sequel to Karak and this second installment adds a more complex layer of gameplay while staying approachable for kids. Each player becomes a hero trying to defeat monsters and their leader: the Dark General. To achieve that they have to collect resources build and develop their cities and train new units (represented by dice) to add to their army. Over the course of the game players will defeat monsters carrying powerful soul stones – and the player with the most soul stones at the end of the game wins.—description from the publisher
The new world of Ilôs has just been discovered. Endless forsaken islands amazing wealth and many temples overflowing with gold are waiting to be explored. You embody one of the great naval powers. Through your cards you will explore new islands bring more ships along gather wealth and raise its price build fortifications to slow down your opponents and establish trading posts to improve your production. Your goal is to become the richest explorer of Ilôs.Ilôs is a card game of hand management for 2 to 5 players. Simple accessible yet with a great strategic deepness Ilôs is a strategy and resources production game for the whole family.
In The Island of El Dorado each player is the leader of a civilization seeking to explore the island to control the four ancient shrines. You’ll discover resources bodies of water and the shrines themselves in a landscape which is different every single time you play. Build farmhouses and create villagers to gather resources and grow your economy. Occupy strategic locations on the map using forts to defend against the other explorers who seek to control the island before you do. Legend has it the most powerful shrine is hidden inside a cave but be wary as you enter. The cave is the most dangerous part of the island.Civilizations will rise and fall as each player explores gathers and fights to control the four shrines of El Dorado. The first player to control all four shrines wins the game. They will rule over the island forever and become richer than a king.—description from the publisher
In Star Trek [Deck Building Game]: The Next Generation players take on the role of Captain of a salvaged Starship. They will search for new allies such as Picard Data and other famous Characters. They will Explore space to complete Missions Encounter Events and meet Starships that could be friend or foe.The game features three separate scenarios of play:The goal of each game varies. While some simply require a point threshold another game's goal might be to simply survive.
In a distant future scientists were able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration consumption economics military etc. and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide!504 is a game that creates 504 different games out of one box. The game consists of nine modules:In each single game you take three different modules from the nine available and assemble them in any order you like to create a new game. (504 = 9 * 8 * 7 = the number of distinct permutations of three items from a set of nine. The order of the three game modules is significant and modules cannot be repeated.) For example you can play:Each single game takes from 30 to 120 minutes to play.
Daring sailors explore the oceans and make a gigantic discovery: Newfoundland. The newly found land. A huge island off the coast of North America — and right away a competition among nations breaks out. As so often happens everyone wants the biggest piece of land. In Race to the New Found Land you must skillfully use your fleet to consistently present achievements to your royal house. Are you quick to set sail and populate the first known lands? Do you first explore new areas? Or do you trade and build your fleet first? Find out in this exciting race to Newfoundland!
In ancient times powerful angels held strong against the demonic creatures crawling out of the abyss on the Island of EOS. One day though they were tricked: The angelic guardians were turned into stone and demons flood the world ever since.Eons later a captain named Kareem found a petrified angel on a remote rock off the shores of an island. Kareem managed to awake the angel Leanas who told him about the island of EOS and gifted him with immortality. In return Kareem swore an oath: To awake Leanas' brothers and sisters who were still petrified on EOS. Together they would fight back the demons forcing them to return to the abyss they came from and freeing the world of their dark powers once again.EOS: Island of Angels is an engine-building board game for 2-5 players which also includes some worker placement mechanisms. Players hire a unique asymmetrical crew and set sail to the island of EOS to free the angels of old and leave their mark on this mythical world's chronicle. Be wary though: While exploring the ocean vicious demons will attack the ships and crews. Fighting them and their powerful demon lords will bring players glory and help restore the angels' power. Through awakening angels players can gain powerful blessings that pose as an advantage to their strategy while demons sabotage the ship resulting in disadvantages.Finding the perfect balance between progressing on their journey and fighting demons while improving their ship and crew is key for players to gain the most victory points.—description from the publisher
“Ruin has come to our family.”In this adaptation of Red Hook’s acclaimed Darkest Dungeon video game you strive to cleanse a manor and its surroundings of all manner of evil: hordes of the undead foul beasts and eldritch abominations... And finally either at death’s door or at your wit’s end you will have to uproot evil itself from the darkest dungeon.Darkest Dungeon is a fully cooperative dungeon crawl game in which players take on the role of adventurers. Although brave and determined adventurers are only human! They are prone to the madness and pain the twisted dwellers of the dungeons will inflict upon them. Death can occur but is not the worst fate: heroes can be driven mad and beyond help!The game is played in campaigns of 11 missions. To reach the Darkest Dungeon itself players will undertake 3 missions per threat level and vanquish the boss. Then they will be strong enough and face the horrors of the Darkest Dungeon! They may emerge victorious... if they dispatch the source of evil that plagues the land.For each hero select 3 skills out of 7 before heading into your mission (and level the heroes up to gain access to more skills). In each room pick the most suitable stance to best resolve the conflict! Then on each turn a player chooses two of the available actions of moving interacting with the environment changing their stance or using a skill (if eligible for their current stance). Triumph over encounters resist rampant madness and emerge victorious before throwing yourself into another battle. Between missions spend your time in the hamlet visiting various buildings to find relief from the physical and mental trauma you’ve just endured. Restore the hamlet to its former glory and it will reward you and help you to fulfill the ultimate goal.
Secrets of the Lost Tomb is a cooperative game of thrilling action-adventure and discovery. Players assume the roles of stalwart expedition members working together to investigate ancient mysteries while surviving dangers and shielding humanity from the supernatural powers of The Tomb—an ancient vault filled with primeval powers perpetually struggling to be set free upon the world. Powers that mankind should never behold…Secrets is a tile laying game that allows players to build the tomb tile by tile creating a new game board and adventure every time. The game is designed for one to six people each of whom plays one of six possible Adventurers each with unique powers abilities starting items and attributes.With the main Cooperative Story Mode and 2 Competitive Modes of Play many unique Adventurers to choose from over 50 unique and detailed room tiles over two hundred tokens and over three hundred cards Secrets of the Lost Tomb offers an Ever-Evolving EPIC Tomb-Crawling adventure every time you play.
The Divine is dead the Void approaches and the powers lying dormant within you are soon to awaken. Divinity: Original Sin – The Board Game is an epic adventure set in the world of Rivellon. Up to 4 players take their heroes on a branching narrative adventure filled with tactical combat and meaningful choices.Based on the award-winning video game Divinity: Original Sin II by Larian Studios the board game expands Divinity in new directions offering new characters stories side quests skills items and monsters in this brand-new tabletop experience.Players embark on a journey through the Divine Atlas an interactive book that charts the various realms and locations of Rivellon. This team of adventurers will make key decisions about where to go and how to respond to the world around them.A full journey through the Divine Atlas takes approximately 20 hours to complete encompassing around 16 of the Atlas's 50 locations. The decisions players make during exploration combat and character creation can significantly influence the story and the course of the adventure. With various ways to finish the game and multiple diverging paths and choices no two adventures will be the same. Choices you make will be documented from session to session creating a responsive experience where player decisions matter and their consequences have tangible effects on the story. Players can choose a character from 10 unique Origin stories equip items runes and learn skills from 12 skill schools each with 7 unique skills. Players use the skills acquired throughout the game to perform unique and powerful attacks some with additional elemental effects. Most skills require a cooldown period before they can be used again so choosing when to use them is critically important.The iconic elemental interactions from Divinity: Original Sin are present here! You can for example cover an area in oil so that another player can ignite it with a fire spell setting the entire area ablaze. Alternatively your ally can cast rain to make the area wet allowing you to use lightning to stun the enemy. Creating combinations is essential to ensure victory against the most challenging of enemies. However be aware that enemies can also create combinations.—description from the publisher
Stellar Horizons is a build your own space program game in which you lead one of seven Earth factions to explore and develop our solar system. Designed by a real-life space engineer with a PhD in long-duration spaceflight from MIT Stellar Horizons is intended to be a plausible representation of the first steps of humanity towards the stars between 2030 and 2169 with each turn representing a year of time. You control your faction's space program outposts and fleets spanning across the solar system although you also have some influence over your faction's politics back home on Earth as space development becomes more important.Movement is based on real physics. You move from orbit to orbit or conduct long range transfers to move between planetary systems like Earth Mars or Jupiter. As you send out robotic explorers and crewed vehicles to explore the solar system they bring back valuable data to further your scientific research. Technologies are intended to represent plausible extrapolations of existing development during the next 150 years: there are no transporters or warp drive but you will be able to develop rockets powered by fusion and even anti-matter. In the engineering and biology domains you'll eventually be able to construct space elevators and put your crews into safe hibernation for long journeys.You'll have access to a wide variety of robot explorers and crewed ships. These range from tiny probes intended to merely take photographs as you fly past Jupiter to giant destroyers cruisers and battleships which ply the space lanes with peaceful or hostile intentions. New ship types become available as you gain access to better technology over the course of the game.You'll be given a budget to spend on Earth and can also build bases to harvest minerals organics and fuel to expands your economy. You can also forge diplomatic relationships with players and non-player factions alike and trade resources at their bases to earn extra cash. Each of the seven factions has different strengths weaknesses abilities and available ships based on their unique geopolitical situation. Military conflict is certainly possible but not always encouraged. Stellar Horizons features more diplomatic technological and economic competition than outright combat although neglecting warships entirely leaves you vulnerable to pirates trade embargoes and sneak attacks by rogue players and factions.Stellar Horizons includes short co-operative and competitive scenarios lasting an hour or more and campaigns lasting a day up to about a full weekend for experienced players. Up to seven players can play at a time and the game is most fun with at least two but there are also one-player scenarios and the campaigns are highly suited for solo play. There are three ways to win the campaign: be the first to develop an Interstellar Colonizer terraform a world or achieve dominance in space over your rivals.
Rating: 6.5 | Players: 1–6
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Scheherazade is in grave danger! She only has one hour to tell one last story to the Sultan but she's out of ideas. The scribe she asked to help her come up with a story has gone missing and she is begging you to find him and bring him back as soon as possible with a tale to please the Sultan. The princess' life may end in the hands of the executioner so act fast!Scheherazade's Last Tale is an Unlock! adventure for up to six players. With just one hour on the clock players must work through a deck of sixty cards as a team searching for clues combining objects and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues giving hints and helping players succeed. Once the team has reached the solution and entered the correct code they've escaped and the game has been won!
The first expedition to Mars ended with a heroic fight by the astronauts for survival and initiated the first mission aimed at colonizing the planet which was financed by four corporations. Now in Martians: A Story of Civilization the human colony on Mars managed by leaders of the corporations has to explore the planet in search of necessary resources build new constructions and develop technologies adjusted to planetary conditions. Such effort is necessary not only to survive but also to create better living standards for future generations raised by colonists.
There is a host of terrible tales surrounding the mysterious uncharted depths of the Lost Seas. Rumours of giant krakens infernal maelstroms huge sea serpents and hostile deserted islands abound and only skeletal shipwrecks remain as testament to tentative past expeditions. It is time to arm yourselves with the latest instruments of navigation and prepare to set sail on your most daring expedition yet knowing that if you succeed the glory will be beyond your wildest dreams and your map will become the stuff of legends.—description from the publisher
Beneath the roots way way down through the layers of what was past the golden stove and even deeper than darkness…the sky opens back up. At the core of everything in the belly of the soul you’ll find Hara. Look to it when you are tired scared or hungry. Call out and it will find you.Champions of Hara is an adventure board game in which 1-4 players race to protect a dying world. Players will contain destructive energy by defeating monsters closing rifts and exploring the six different zones within Hara. In order to rise to the challenge players will need to unlock new abilities and collect powerful items. Each session takes approximately 30 minutes per player.In versus mode players will compete against one another in arena style combat. The winner is offered a powerful blessing by Hara’s stewards: a single wish to shape the future. However wishes are no simple matter. In co-op mode players will work together to overcome the fallout from the champion’s wish facing off against corrupted foes and solving scenario based challenges.
Lobotomy 2: Manhunt is the sequel of Lobotomy. In this cooperative survival horror board game. Each of you will play as a patient of a mental asylum. The monstrous staff will do everything to keep you in so you will have to use your unexplainable powers to escape. Be sure to find the difference between reality and delusions before it is too late.
In Moon Adventure a.k.a. 月面探険 players work together as a team on a desperate mission to recover supplies on the moon. Will the crew be able to survive the magnetic storms and limited oxygen supply?
Fool's Gold takes place during the gold rush of 1849. Players are investors who send prospectors on a quest to find gold at various locations — in the mountains in a forest at a river etc. — with each location having perils gems quantities of gold and bountiful supplies of silt. As players remove valuable gold cards from the location decks silt becomes more prominent and gold harder to find.Each player starts Fool's Gold with six coins and 2-4 prospectors depending on the number of players. The game lasts five years (i.e. rounds) and at the start of each year each player receives an additional coin and an additional prospector giving you both more to spend and more on which to spend. Each year consists of two phases: the prospecting phase and the mining phase. During the prospecting phase the start player rolls ten dice then places the dice on the mines of the same number with 6s being placed in the central camp. Each mine has a path to it starting with the numbered die then spaces numbered 0-6. After placing dice on the mine paths players take turns taking one of these actions:Once everyone has passed the mining phase begins. Starting at mine #1 shuffle the mine deck then draw a number of cards equal to the product of the number of prospectors and the number of dice at the mine. Foul weather forces fewer cards to be drawn while false alarms might result in treasure being snatched away from everyone. Players then choose rewards from the mine in order of priority which is determined by the number of prospectors each player has at a mine (include those in reserve) and their location on the path; players must redetermine priority after each action at a mine. The player actions are:Once all standing miners have been removed roll the winter die and draw that many cards for winter. If any goods come up those layabout prospectors finally get to profit; if not tough cookies sourdough! After five rounds players compare their findings losing points if they've failed to collect gold from each mine. In addition each player must throw out all the gold from the mine where he found the most. Turns out it was so easy to find because it was fool's gold! Players then sum their nuggets and score 1-15 points for their gem collection. Whoever has the highest score wins!
Gold Gold Gold – A Ton of Gold – this was the Seattle headline heard 'round the world announcing the discovery of great stores of gold in the Klondike. This was the beginning of an exodus of would-be prospectors dreaming of a better life a chance to escape the toil caused by the financial recessions and bank failures of the 1890s. Gold rush hysteria was pulsing through the veins of the country and tens of thousands were willing to risk it all for the chance to have it all.Lost Valley is a game about the Klondike stampede that rushed North and about the grueling journey that these would-be prospectors undertook traversing Steep Mountain passes with heavy loads through severe weather and with ever-dwindling resources.During the course of the game players must explore an ever-expanding lost valley in hopes of discovering a gold vein in a mountain a virgin forest to provide timber or a fishing spot along the river to provide food. The map will be different each time you play so you never know what lurks around the corner. As you set out from the outfitters with everything you own strapped to your back you must balance carefully the resources that you need. Of course you will need tools dynamite and timber to extract mountain gold but you'll need to make sure you have room for food rifles and fishing poles to help you survive in the wilderness.In addition to expanding the player count to 2-6 (from 3-4) and shortening the playing time the second edition of Lost Valley rebalances the gold nugget distribution; provides a third path to victory; and (thanks to the included expansion modules) allows players to build canals learn new abilities and stake claims on gold mines.Join the Stampede
The world is drowning. When The Everrain began no alarms were rung; no calls to action were cried. But as the weeks became months and the months flowed into years it became apparent that the rain would not stop. It’s been 5 years now and the rain has not ceased for a minute in that time. Lands and places have begun to disappear beneath the waves and before long the rising tides will take us all. We must do something or a watery grave will be the fate of everything to grace the land. At first we knew not of the cause of The Everrain but it has since become painfully apparent that the Old Gods of the ocean have awoken and they are angry. For too long the people and creatures of the earth have prospered and the Old Gods have arisen to usher in a new age of the Sea. We must do something before all is lost to the rising tides. Assemble your crew brave hero and find a way to grant the Gods peace and return them to their slumber. Stop The Everrain… or drown in the flood of the new world.The Everrain is a cooperative exploration game where players must each assemble their own motley crew of spirited mariners and take to the dark seas of a world drowning under the curtain of an endless and oppressive storm that threatens to drown the world. The ancient Old Ones of the sea have awoken and begun to reshape the world in their image and unless something is done all will drown in the rising tides. Players must explore this dark and foreboding world completing quests expanding their crew upgrading their ship and investigating the source of the Everrain before it is too late.Starting from humble beginnings each player must traverse the seas of the Everrain to discover new places. The board is randomly generated from modular tiles leading to a completely unique setup each time the game is played.Each player begins with their own ship and a skeleton crew but more experienced crew can be found in the darkly lit taverns of port towns saved from shipwrecks and even be rewarded for completing quests. The game is progressed by completing quests which can trigger important plot points but players must be wary as the Old God’s minions also seek to advance their own agendas. Combat can take place from ship to ship and even aboard a player’s vessel so each crew member must be ready for almost anything!—description from the publisher
Legends Untold is a co-operative card based adventure game for 1-8 players(4 players in the basic box more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time zero downtime and a lot more than just finding the next monster to bash.Intelligent game mechanics that rely on the Party working together to overcome foes traps Obstacles barriers NPCs and more. Build your Hero your way from a wide choice of Talents Weapons Outfits and Kit. Scout the depths of the Caves (with more environments to come!) building a map between locations as you uncover the threats within8 Scenarios included with a wide range of objectives unlocking the story of your Heroes and their tales to become legends.Uses 3 six sided dice to resolve tests but more importantly the entire Party working together. Multiple ways to defeat each obstacle barrier or trap with different rewards for each. Use your talents and equipment and work as a team.Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck and end up angering them. Co-operative mechanics for combat including assisting each other in combat morale and defeating complex foes.Legends Untold: Weeping Caves Novice Set – Kickstarter Edition includes content not found within the retail edition but are available individually. Legends Untold: UKGE 2017 Promo Adventure is contained in both the retail and Kickstarter edition.
HEXplore It is a hero building adventure board game system. The Sands of Shurax is the third volume in the series.Journey into an entrancing land full of danger and intrigue. Collect Ravager Crystals and interact within a rich world directing your actions toward saving it from a titan of a beast the Ravager of Shurax.Make your way across the desert to perform missions work with caravan masters or ply your trade by gambling or even enter the gladiatorial arenas. Battle through a variety of encounters while traveling or move carefully and see what other discoveries you might find.To save the City-States you must build your heroes and gain power as quickly as you can. Kismet is what it will always be but your heroes have the power to change the world.The object of HEXplore It: The Sands of Shurax is to finish the game in one of four ways. Power up your heroes and choose one of four paths to victory. Can you save Shurax from the Ravager?-description from designer (edited)
Warhammer Quest is a co-operative game that sees you and your friends take to the streets of the Cursed City of Ulfenkarn to fight the hordes of the undead. If you’ve played a Warhammer Quest game before you’ll recognise the rules but the mechanics have been updated to be more immersive and deadly.Some time ago Radukar the Wolf saved Ulfenkarn in its darkest hour but his benevolence didn’t last. Claiming the Ebon Citadel he surrounded himself with fiends lackeys and fellow creatures of the dark forming his Thirsting Court. For a time peace reigned. Then came the Shyish Necroquake and the Wolf found himself infused with dark power.Sallying forth from his castle Radukar and his court embarked on a murderous rampage. Some were deemed worthy of the Blood Kiss and were turned into vampires themselves – countless others were left as corpses strewn across the streets. The city now stands on the precipice of total doom. Are there any that would risk their lives and their very souls to save it?In Warhammer Quest: Cursed City you and your friends take on the role of a group of adventurers trying to lift the curse that has befallen the city of Ulfenkarn. Undead creatures stalk the streets.Each player chooses one of eight heroes to play. The heroes come with their own distinctly sculpted miniatures and background story.Warhammer Quest: Cursed City is a campaign game in which the players must overcome a series of missions. With each mission you will learn more about the curse and your nemesis.Players roll dice at the beginning of their turn that they can turn into specific actions of the hero that they're playing. Only by working together and balancing their strengths and skills can the heroes hope to survive.The game comes with 60 new miniatures rulebooks cards tokens and more.The miniatures include:8 Heroes: - Jelson Darrock Witch Hunter - Qulathis the Exile Vampire Hunter - Emelda Braskov General - Dagnai Holdenstock Kharadron entrepreneur - Glaurio ven Alten III Duelist - Cleona Zeitengale Missionary - Octen Glimscry Necromancer - Brutogg Corpse-Eater Ogor Mercenary5 Overlords: - Gorslav the Gravekeeper - Watch Captain Hagrim - Torgillis the Chamberlain - Vrykos Blood-born - Radukar the Wolf38 Additional Adversaries: 6 Dire Bat Swarms 6 Corpse Rat Swarms 2 Kosargi Nightguard Ogor 10 Ulfenwatch Skeleton Warriors 10 Deadwalker Zombies 1 Vargskyr Vampire 3 Vyrkos Blood-born Vampires10 Mysterious Object Marker Miniatures
A tale of teamwork and betrayal!The mole ogre howled out as it collapsed into a bloody pile of rent flesh and broken bone. The aging knight bent over panting heavily and gave his dwarven peer an approving nod. It had taken great effort between them both to slay the beast and they had each taken their share of wounds. But in the end their cooperation had paid off and they both knew it. And then their eyes found the treasure chest sitting in the corner of the room.They looked at each other. They looked back at the treasure... and then the real fight began.The game where YOU are the final boss!Dungeon Run is an exciting dash through a dungeon packed with monsters and traps. Each player controls a unique hero capable of great feats and whose powers and abilities are upgradable and customizable throughout the game. Players can work together to overcome the perils of the dungeon or they can betray and sabotage each other as they see fit. Because in the final room of the dungeon lurks a powerful boss with the ultimate treasure - a treasure that turns its owner into the most powerful warrior they can become! Slay the boss steal the treasure and then run for your life as your friends try to cut you down. In Dungeon Run only one hero can escape with the fabled Summoning Stone. Don't crawl - run!Dungeon Run features a randomly assembled dungeon that changes each time you play as do the monsters you face and the treasures you find. Eight different heroes each with unique options for customization further add to a wealth of game play options. Choose the vicious Tundra Orc and bash your way through everything that stands in your path. Play as the cunning Grounder Wizard and use your magic to cheat the laws of nature. Select the Guild Dwarf adventurer and lay traps to ensnare your friends. There are many paths to victory in Dungeon Run. Win by working with your friends or against them - just win!
Super Fantasy is the first hack'n'slash board game in which up to six players take on the roles of brave and unique heroes. During each game players embark on tricky and mighty quests into ever-changing dangerous caves and dungeons swarmed with monsters and terrible creatures that try to slaughter them while heroes try to gain treasures as well as better equipment in order to complete the missions.Since hordes of monsters repeatedly cross the path of our heroes bloody clashes are inevitable in order to achieve victory! That is why Super Fantasy uses a simple yet unique dice-based system. Players have a pool of six dice to roll that they manage according to the action they want to perform (such as movement attack etc.) and its effectiveness. Each face of the dice shows either a 1 2 or the Special Power symbol and the sum of the results shown represents the effectiveness of the action performed by the heroes. Every time the Special Power symbol occurs the hero can choose to charge one of his abilities; once fully charged the hero can unleash its power against the enemies!Super Fantasy features double-sided modular board pieces for creating countless scenarios combinations six mighty heroes and three unique and powerful abilities for each hero throwing players into a fast-paced world in which anything can happen!
It’s the age of discovery! The British Empire needs to find new naval trade routes to Asia and thus launches many expeditions to the Arctic in order to find The Northwest Passage. In Through Ice and Snow you and your friends journey through the Arctic and vie to become the most prestigious explorer by documenting species mapping treacherous lands and discovering the elusive Northwest passage.As the expedition progresses new map pieces and routes will be revealed and added to the modular board. Each player is in charge of their own ship and the crews include three officers with individual abilities:You can also recruit Inuit - exceptional guides who are experts in finding fuel improving sleds and leading vital hunting parties.Each voyage brings unique challenges and events for your crews to face: Those Arctic journeys faced many tragedies since finding food was extremely hard the overworked crews were prone to mutiny and the weather was merciless. Succeed and become immortalised. Fail and be lost to the ice….forever.—description from the publisher
Core Space: First Born is a sci-fi miniatures board game in which you control a band of Traders venturing into the ancient First Born temples.The game takes place on the highly- detailed 3D board included in the box. Your Traders must explore the area fulfil their objectives salvage what they can and then escape back to their ship spending their earnings on desperately-needed repairs.The exciting campaign system will track your crew from game to game developing their skills upgrading their equipment and immersing you in their story.First Born is based on 2019’s cyberpunk bestseller Core Space but is a fully standalone starter set playable by new and existing players alike. It retains the same simple core mechanics and Battle Systems' unique ‘real search’ system while seamlessly integrating this new and mysterious alien race.
In the late Middle Ages trade flourished in Europe. Economic groups like the Hanseatic League the Welser and Fugger families and merchants from Northern Italy established trading posts and factories in all of the important cities throughout Europe. These businesses provided the population with goods of all kinds such as fur from the north cloth from Flanders wine from the south and spices from India. The most important commodity of all was salt. In the Middle Ages salt was highly prized it was used to preserve food.In Catan Histories: Merchants of Europe you are a powerful merchant! Start your trading posts in three cities. Recruit new merchants and send them to distant cities to establish trading posts and expand your interests. The more trading posts you have the more commodities are at your disposal which you can sell profitably in foreign cities. To ensure that your commodities arrive safely at their destination you must open up trade routes and equip caravans. You win the game if you are the first to deliver all of your commodities to foreign cities.Catan Histories: Merchants of Europe is a twist on the 2010 release Settlers of America: Trails to Rails from designer Klaus Teuber and publisher Mayfair Games. Game play is similar in both games: Players start with three locations on the game board collect resources depending on a die roll spend resources to move and build and branch out to new locations with a long-term goal of delivering goods to opponents' cities. The first player to deliver all of his goods wins the game.Instead of being played on a fixed game board showing a Catan-ified map of the United States Die Siedler von Catan: Aufbruch der Händler is set on a Catan-ified map of Europe – which isn't a surprise given that Kosmos is a European publisher. Instead of moving from east to west to mimic the settling of the U.S. by Europeans players start in the middle of Europe namely Germany.
In Machina Arcana players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment interact and utilize their environment fight monsters and immerse themselves in the rich narrative elements.The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way mechanisms that enable varying strategies and approaches and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses so does your gear. But beware! If you are too slow horror might very well prevail and devour you whole...
Harakiri: Blades of Honor is a multi-campaign cooperative board game of adventures and fantasy for up to 4 players. After a bloody civil war the Emperor was banished and the empire fell into the darkness governed under the tyranny of the Dark Shogun. Pick one hero each of them with their background and skill tree to embark with your gaming group on an epic adventure. Travel through Japan where you will be able to trade visit shrines to increase your divine connection with your associated god learn about the story of each character and many more in an evolving map which will react to your decisions failures or successes. Each hero shall have a customized board with many options to decide your way of playing. Will you focus on divine powers unleashing a devastating God Mode to use as a final option sacrificing your own body on the process? Or would you prefer to unveil your own history via personal missions? Many options are laid before you and choices will have to be made along the way. The game will include many travel events where your hero could go into the magical forest of the Tengus travel to cursed villages and battle with the help of his blade the terrifying creatures of Japanese mythology… Some of these event cards can be turned into even more dangerous events depending on your hero decisions. Will you travel following safer roads to avoid potential conflicts or will you choose to go through more dangerous sideways to gain some precious time needed to achieve your goals before the Dark Shogun keeps on spreading his influence and power all over the land? Besides this the combat system will also allow you to choose your way of playing. You will be able to decide if you want to use heavier and more damaging blows or faster ones giving you extra time for other purposes. Also you will be able to choose if you want to focus during your attack allowing you to go through the enemies’ defense or diminish it for the rest of the battle. But beware because a failed attack could even lead to a terrible counter from one of the many japan folklore-based members of the Shogun Horde. Not only that but also during each and every attack the energy of the kami could give even more power if you are lucky enough to get the right combination from the yin-yang symbol dices. Finally the dice-based skill system will also allow for powerful moves during your turn giving passive or active effect to choose from. But beware cause the more powerful a skill is the harder it will be to use it again adding a tactical layer to the game. Besides all the mechanics we think that a good story is a crucial part of immersion and fun and for that we are honored to have one of the top fantasy Spanish writers David Velasco in our team. Get ready to dive into a branching and evolving story where decisions can deeply affect the outcome of upcoming sessions. Regarding art production we count on well-known artists and illustrators who have made fantastic pieces of art to recreate the Japanese culture. Our sculptors have created incredible minis to get a deeper immersion in the extensive world of Harakiri. Hone your blade and fight for your clan like a hero and get involved in the wonderful lands of Harakiri!SYNERGIC GAMES—description from the publisher
Lagoon is a game in which 1-4 players (4 play as opposing teams of 2) each lead a circle of druids to shape the fantastical world of Lagoon by harnessing the power of its magical lands to bend destiny. The landscape bristles with three divine energies. Every player action alters the balance of power among those energies and thus the players collectively determine Lagoon’s destiny. One divine energy shall inherit Lagoon and the player who best served it wins!The world is built using hexagonal tiles and a new tile is drawn from a bag each time a druid explores a site. Site tiles are double-sided and each side represents a different mystical site offering a unique magical power to the druids. Each site is also enchanted with one of three divine energies: Elemeen Vowelon and Deonin. Since the two sides of a site tile are always linked to different energies every site explored presents a choice of which energy to advance over the other two as well as what magic will be put into the world for use by the druids. Players also strategically deploy their druids to unravel sites aligned with an energy they choose to oppose removing such sites from the world and tipping the balance of power towards the other two energies.The energy with the most sites in play at the end of the game becomes Lagoon's destiny and the player who most supported that dominant energy is the winner. Support is tracked in two ways. First whenever exploring a site and expanding an energy's reach in Lagoon the exploring player gains a divine seed token matching the explored site's energy. These seeds can be spent in various ways over the course of the game but any seeds of the dominant energy remaining in a player's supply at the end of the game are worth 1 point each. Secondly whenever a player unravels a site it is removed from play and placed in front of that player. At the end of the game unraveled sites not matching the dominant energy are worth 2 points each.
As you know it’s been over 150 years since the inventor of the Perpetual Steam Engine (or PSE) Louise Delargue wrote her last diary entry before her disappearance. That someone could create an invention to seemingly power cities and other technologies forever without publishing any findings remains the biggest scientific folly in the era of PSE.We took the crystals for granted. The supply seemed endless and their energy seemed unending but we underestimated the growth of populations and the greed for crystal power. As PSE’s across the world try to keep up with the demand the crystals are breaking.In Delta players set out on an adventure through the Delta region of Kamargo to try and gather more information about the crystals that power up the PSEs. as players observe the mechanimals such as the tortoise flamingo horses and bulls. Send your crew to the different sections of the board to try and maximize your actions and later on add new crew members to your team and even set out on special missions.Manage your hand well gather enough knowledge and emerge as the victor in this exciting steampunk adventure.—description from the publisher
Panic Station is a paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms.Players need to move both their Androids and Troopers through the base exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this hell. When a player manages to get his Trooper into the Hive location and play three gas can cards to fuel his Flamethrower he wins the game for the humans.However one of the players is a Host. He must keep this identity secret infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members and find a good balance between cooperation and paranoia will stand a chance against the infected players and roaming parasites.The game uses a unique exponential traitor-system and combines tactical play with a compelling psychological mindgame amongst players.Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?
Travel the seas with famous Vikings! It is the year 1000 and you are following in the footsteps of Viking explorer Erik the Red on an epic journey to the new world. Will you find your way to Vinland? Up to six players can take part in this collaborative adventure game deciding together how to proceed at every juncture. Card by card the team learns how the adventure unfolds exploring locations and moving toward one of five possible endings of the game. Let’s go on an adventure! Follow different paths and explore far-off lands. Only one path leads you to Vinland!You play Vinland by flipping over the story cards building out the map and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story.
In Resident Evil a deadly virus has caused the dead to rise and infect any living thing they encounter! Fleeing to a mysterious mansion you must gather any materials you can find to protect yourself and fight for your survival against a legion of infected beings!The Resident Evil Deck Building Game brings the story to life in a game of strategy where players construct their cards decks while they play. Choose one of your favorite characters from Resident Evil such as: Chris Redfield Jill Valentine or Albert Wesker among others. Players start with only the most basic of items and weapons. As the game progresses players build their arsenal with additional Weapons Ammunition Action or Item cards to customize their deck and improve their ability in defeating 'the Infected'! Your deck will be your lifeline to survival. How will you survive the zombie outbreak?Resident Evil DBG: Alliance is a stand-alone expansion that can be played on its own or with the top selling Resident Evil Deck Building Game. Play with new additional Characters such as Hunk Carlos Oliveira Steve Burnside Josh Stone or Billy Coen. New Weapons Actions and Infected have been added to this set to create even more powerful combinations and dangers. Alliance also introduces the new partner mode of play where you take on the mansion with not just one character but two!
Japan Hōsei 4 (1707).Mount Fuji is on the verge of erupting. Red hot lava will soon consume the three secret Seien-ji (聖煙寺) sacred temples hidden deep in the bowels of the volcano. The Shōgun is determined to preserve the precious heritage and sends his most noble and gifted samurai warriors on a quest inside the volcano to retrieve the valuable goods.After a grueling climb through snowstorms and treacherous rocky terrain the samurai find the entrance that leads down into the cavern.The volcano rumbles and the walls start shaking! The floor underneath their feet crumbles and our brave samurai fall into the huge cavern that contains the three temples which are slowly sinking into the smoldering lava.It is now up to our heroes to explore the cavern and find as many of the relics sacred scrolls and monks as possible to bring back safely to the Shogun before the volcano erupts and all is lost forever.Fuji Koro can be played in a competitive mode with 2 to 6 players or a cooperative mode with 1 to 6 players.Players will try and gather sacred scrolls and blueprints for magical weapons gather resources craft the best possible gear and try to get out of the volcano before it fully erupts. To make matter worse players will encounter fantastical dragons on their journey throughout the volcano that they will have to try and defeat by themselves or with the help of other players.The game continues until the end phase of the game which is triggered by one player reaching 30 victory points. Once that happens players will have 8 final turns to escape the volcano.To win the game a player will have to score the most victory points by defeating dragons exploring the cave crafting the right weapons and bringing magical gear dragon teeth and monks to the Shōgun during the end phase of the game.—description from the publisher
Different sets of exotic animals different terrains and the omnipresent danger of mosquitos await in the jungle of Costa Rica and the player explorers are here to collect sets of rare and exotic animals to rescue them from poachers. Collecting as many as you can of one kind is valuable but having one of each kind can be beneficial too. Just avoid being bitten too badly by the mosquitos!In Costa Rica all player take part in an expedition with the active player of a turn deciding where to go and exploring a new tile. In clockwise order each player must decide whether to leave this expedition and collect all of the animals seen so far or whether to remain with the group to (hopefully) collect more animals later? Once a player does leave the current expedition they remove their pawn from that group collecting nothing else from it.
Set in Mantic’s Warpath Universe Star Saga is a science fiction dungeon crawler for 1-5 players with optional rules for solo play and co-operative play.In multiplayer one player becomes the Nexus Player who is responsible for controlling the actions of the minions and bosses in the dungeon all represented by coloured plastic 28mm miniatures. While up to four other players take on the role of mercenaries again represented by detailed 28mm miniatures.The mercenaries are controlled alternately and move around a grid-based sci-fi dungeon complete with computer terminals narrow corridors and storage lockers to search for new equipment which can then be used to upgrade the characters' abilities.Combat features an opposed dice roll between the Nexus Player and the Mercenaries using custom dice. The game features a number of different story-led scenarios detailing the exploits of the mercenaries as they venture deeper into the dungeon. There are so many variations of the game!..its extremely moddable.and can easily use the Security guards/marines as the main force against..whatever.instead of the heroes...so quite easy to make Aliens type missions !!...this is one of those under the radar gems that get missed.
In Star Trek [Deck Building Game]: The Original Series players take on the role of Captain of a salvaged Starship. They will search for new allies such as Kirk Spock and other famous Characters and Explore space to complete Missions and overcome Events.The game features two separate scenarios of play:Star Trek [Deck Building Game]: The Original Series features new Basic Character Effects that can be transferred to any of the other Star Trek [Deck Building Game]s for a new experience; the new Handheld keyword which is found on some Maneuvers that need a Character to hold them to be used; and new Draft Mission cards that give players a set of hidden Missions that only they can complete from the start of the game.In 2014 Publisher Bandai sent a public note communicating that they will not to produce any of Star Trek: Deck Building games having abandoned the game definitely.
Adventure Z is a narrative game for one or two players. In Volume 1: Lovecraft players will take on the role of one or two investigators to solve a case cover in mystery and dark powers beyond the human understanding. Inspired in the H.P. Lovecraft literary work this volume has two separate adventures (Color Out of Space and The Shadow Over Innsmouth) with up to 40 different maps where the insight and cunning of the players will be essential to survive and discover up to five different endings per adventure. You will only need the notebook the deck of cards and a few dice unfolding the game quickly to enter the adventure. After each scenario the players will unlock new maps in which they will have to make decisions that will affect to the story similar to what happens in Choose your own adventure books or a role-playing game.Playing through the maps alone or as a pair will challenge players against dark enemies ghoulish puzzles clue investigation and puzzle solving.Adventure Z's mechanics are easy to learn each turn a player will have two actions that can be used to move their character investigate an area on the map or activate a team card trying to free new maps before they run out of time.A turn counter will limit the number of actions a player can do sometimes having to choose between investigating everything or running to the next map. The adversaries have their own artificial intelligence so you will not only have to control the survival of your characters.Delve into the stories of Lovecraft and be the protagonist of your own story!
Rating: 6.0 | Players: 1–6
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The Nautilus’ Traps brings you to the bottom of the sea. When a sea monster attacks your submarine at the outset of the adventure it's up to you to make your way through the depths and back to the surface if you're going to escape…before your oxygen runs out.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!
Greetings young page and welcome to your first quest. We are thrilled to have someone of your prowess joining the Elder ranks. The Light knows we need all the help we can get to repel the creatures of darkness.Dungeon Pages is a tactical roll-and-write game where you play as a character embarking upon an epic quest through various dungeons. Each quest sheet contains a character section and a dungeon section.Each character section introduces a character and their ability and tracks their health and progress. Each dungeon section shows four minor dungeons and one boss dungeon and describes the monsters and traps found within.Each dungeon represents a step along your quest. As you advance through a dungeon searching for its treasure chest you will mark white spaces (empty spaces and trap spaces) to represent the areas you have explored. The more thoroughly you explore each dungeon and the more monsters you defeat along the way the more experience you will gain.Choose a quest sheet to embark upon your journey!
The islands still lie beneath the dense fog. The farther you go over the island with your balloon the more the fog lifts and you explore the breathtaking landscape.Use the local wind skilfully to save energy. Because you still need it often enough to accelerate or decelerate. Steer completely against the wind at the right time to reach your goal.You will discover the neighbouring landscape where the balloon is by placing tiles on the adjacent fields. This is how cities are built monuments are erected and landscapes grow.As the first of the game round you have the possibility to get more landscape tiles. As the last one you will probably only get one tile but you can determine the wind direction which can also be a decisive advantage.Once a player has connected all the landscapes to the balloon yard the game ends.
In Psychic Pizza Deliverers Go to the Ghost Town players are divided into Pizza Delivery Professionals and a mayor (GM) who controls the ghosts and builds the town. The pizza delivery professionals have to find a pizza and deliver it to the right house in town all while avoiding ghosts barriers and mystic teleportation runes. The first player to find and successfully deliver a pizza wins. Luckily for them the pizza delivery professionals all possess mild psychic powers. They must use their abilities to sense and divine what's around them if they hope to deliver their pizzas.The main role of mayor is to moderate play and make the town. The mayor wins if no one is able to deliver their pizza. The game begins with the mayor building a unique town map that includes the starting location for each player pizza and house. On a player's turn they may choose to move one space in any of the four cardinal directions attack in any of the four cardinal directions in hope of banishing a ghost or use a psychic power. The mayor then resolves the action tells the player the location of any barriers adjacent to the player and whether or not the player senses any ghosts/pizzas/houses in any of the eight spaces surrounding the player.Attacking removes ghosts from the board and lets players draw one psychic card. Psychic cards allow players to make special movements on the board such as diagonal hop step or warp back to start.The players have only twenty turns to locate a pizza and deliver it to the matching house. The players have a gridded sheet of paper and a pencil to draw and record information about the town. The mayor has a special log sheet to track all the players moves and results.The game also includes several variant tiles that can be added to the town to vary gameplay.
Your child's first dungeon crawler experience awaits!The Quest Kids is a new-fantasy themed board game adventure for children 5 years old and up. In the game players control up to four of the Quest Kids (a brave team of young heroes) as they explore the magical Tolk's Cave. During their adventure the team will find treasure scare away monsters complete quests and discover magical items all while helping their fellow Quest Kids out along the way. The Quest Kid with the most stars at the end of the adventure is victorious!Featuring beautiful kid-friendly art oversized player mats chunky components and gigantic articulating miniatures The Quest Kids is the perfect introduction to fantasy gaming for the little dungeon crawler in every family.—description from the designer
Engines purring goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies.You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangars on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits!—description from the publisher
Welcome to Rocca Civetta a charming town in the Italian hinterland which hosts one of the most bizarre universities that the human mind has ever conceived. In fact this university hosts the chair of Dungeonology which deals with the study of the environments and organization of different cultures especially the most atypical and strange... almost Mythical! Recently the faculty lost its professor and the Dean is looking for a skilled replacement. You are the ideal candidates for this job.Set in the renaissance world of Nova Aetas Dungeonology will lead you to the discovery of different Civilizations in order to learn their histories and customs. But be careful: the locals will not always be happy with your intrusion.The aim of the game is to explore a Dungeon as a Scholar gathering as much information as possible about the people who live there. Information yields Points and the Scholar collecting the highest number of Points will present the best Thesis on the studied race.—description from the publisher
The Road is a solo card game in which you have only one goal: survive!The hostile territories of Geynum await you. The obstacles will be multiple and varied. You will have to cross dangerous places overcome threats find allies weapons food and trade items. In a world in ruins anything can be useful. The Road cleverly combines tension suspense strategy and destiny. Each of your decisions is key to your survival.At the beginning of the game you will randomly define a destination to reach. Your goal is to survive for 6 days every day you will encounter a number of road cards which will define your journey. Behind the ”Road cards” are locations events or obstacles. Each time you will have to decide to cross through the location bypass it or find another way. Every choice has its own set of consequences.You will have to be smart because your health energy and morale gauges are not unlimited; the tension is ever-present until the very last card on the very last day. Every discovery you make will be extremely significant and could help you directly in your quest or allow you to barter with the inhabitants of Geynum.Présentation:The Road est un jeu de cartes solo qui se déroule dans un univers post-apocalyptique. Soyez prêts à affronter la route. Vous devrez traverser des endroits chaotiques surmonter des dangers trouver des alliés des armes et des vivres. Dans un monde en ruines tout peut être utile. The Road combine astucieusement tension suspens stratégie et destin. Vos choix seront décisifs. Au bout de la route le salut.Gameplay:En début de partie vous devez définir aléatoirement une destination à atteindre. Votre but est de survivre durant 6 jours en affrontant chaque jour un certain nombre de cartes « route » qui définissent votre trajet. Derrière les cartes « route » il y a des lieux des événements ou des obstacles. Il faut à chaque fois décider de traverser le lieu le contourner ou trouver un autre chemin. Chaque choix entraîne des conséquences. Il faut ruser car vos jauges de santé d’énergie et de moral ne sont pas illimitées la tension est présente jusqu’à la dernière carte de la dernière journée.Les trouvailles que vous faites-vous sont d'une extrême importance. Elles vous aident directement dans votre quête ou bien vous permette de troquer avec les habitants de Geynum.Ces mêmes habitants qui peuvent devenir vos alliés comme vos pires ennemis...-description from publisher
Rating: 6.7 | Players: 2–4
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CustomizableSpace the final frontier...these are the voyages of the Starship Enterprise...it's continuing mission…to explore strange new worlds...to seek out new life and new civilizations...to boldly go where no one has gone before.In Star Trek [Deck Building Game]: The Next Generation - The Next Phase – a standalone game that can also be used as an expansion for Star Trek [Deck Building Game]: The Next Generation – you are the Captain of a small Starship with a standard crew and basic weaponry. Will you use your crew's experience to improve your ships systems or to recruit more experienced crewmen to your ship? Will you form diplomatic relationships or conquer civilizations in battle? Build your deck and explore the Star Trek universe!Play these different scenarios or create your own!
Heredity: Book of Swan is a co-operative narrative game for 1 to 4 players in which you play a family in a post-apocalyptic world in a campaign structured in five chapters for a total playing time of 12-15 hours. You can take any number of references as your starting point: Mad Max Last of Us The Walking Dead etc. All will be revealed as you play!The five chapters of the campaign are grouped into five adventure packs including everything you need to play: terrain that forms the game board characters to interact with objects narrative cards etc. Some cards describe what is seen found and met; symbols indicate how each card is used. Depending on your actions and events in the scenario you can turn over these cards and change the playing field situation objects and characters as you advance through the story in your adventure.No matter the player count four player characters are controlled by the players while Swan the youngest member of the family is a non-playable character. Each character has three action tokens and you collectively decide in which order to use them to make your characters act out the story you're telling. (Some actions may or must be done by multiple characters at once for maximum effect.) By using the tokens on your character's cards (head torso legs) you can talk to other characters look around move fight or get better items. Each card can also be combined with equipment cards whose location is indicated using a system of matching symbols. Equipment gives you additional actions or helps you do things. You can switch equipment between games or create new items to use. If your character gets hurt they can't perform certain actions.A karma deck is used during checks and combat and can potentially change the outcome of your actions. During the campaign this deck transforms to match your choices and will influence your morale actions story evolution and ending of the game.The game has no fixed order of moves. Instead players follow the time line of cards that controls the game's events. The scenarios are written but your actions lead to cards moving along the timeline as you explore one part of a scenario or another. This makes it possible to create a deeply narrative game without the need for an app.
Sine Tempore is a co-operative game in which 1 - 4 players face the game’s artificial intelligence as part of a campaign which guides them to one of three different endings.Sine Tempore is a game rich in high-detailed miniatures that plunge players into the planet’s alien atmosphere guided by spectacular scenarios.Each mission has an objective that needs to be successfully reached to determine whether or not a territory has been conquered and whether or not new sectors can still be explored.During the end game phase each conquered sector will provide colonists with access to the resources they need to build new structures and equipment.The final mission taken on by players will radically change their destiny.Sine Tempore will take you back to a faraway past thousands of years before Nova Aetas exploring new worlds in search of a new home where characters can live and prosper.During this long journey your spaceship will come across a number of different alien species some friendly others somewhat suspicious or openly hostile.In the box you’ll find 39 miniatures 4 of which are heroes with whom you will delve into the dangers of Primevus V through unexplored jungles used as hunting grounds by Primaevi and the ancient ruins of civilisation used by the latter as a resting base. A campaign designed to be replayed with different paths each time will lead you to 3 different endings in your search for the resources you need to survive.An efficient “end game” system will help you to develop your characters through a modern tree skill system and a tested crafting mechanism inspired by Nova Aetas.—description from the publisher
Dragons Down is inspired by the classic board game Magic Realm.I thought they were crazy rebuilding civilization on the exact place where the dragons had come down from the sky. Even if it had been over 200 years everyone knows a dragon's lifetime can be far longer than that. Yet here I am like all the other fools. Driven by my thirst for fame and to fill my satchel with coin I arrived in the village at the same time as the other adventurers...Dragons Down is an adventure game inspired by the classic game Magic Realm. The game is set in Western fantasy where players act as adventurers seeking fame and glory seeking hidden treasure sites looting great treasures and epic artifacts fighting monsters... and perhaps each other all while attempting to become a legend.Each turn players can hide from monsters and other players move around the realm search for treasure sites and hidden paths loot found treasure sites stay alert for trouble prepare magic enchant the realm and/or rest from their wounds. By slaying monsters looting epic treasures completing quests or even hunting down your fellow adventurers players accumulate fame and fortune. Although a winner is crowned for collecting the most fame and retiring (or dying) the game is a very large sandbox that can be played with your own goals in mind.—description from the publisher
The Evil Wizard's plans were in ruin. In celebration Giuseppe the Caring Pizza Baron offered the victorious Order Without Borders twenty victoriously-priced Sun-Fired Pizza’s and use of his world famous -Pit of Balls-! Anticipating an evening filled with balls and pizza. danger was the last thing on their minds. Danger however is an insidious ingredient which has a means of working its way into even the most well-planned meals...Valor & Villainy: Lludwik's Labyrinth is a 1-6 player co-op adventure game where a band of noble heroes from The Order Without Borders must pursue the Mad Imp Lludwik into his terrible Labyrinth to quell the threat of a demonic invasion. Lludwik's Labyrinth is a both a stand alone full co-op game and a fully cross compatible sequel to Valor & Villainy: Minions of Mordak.- description from publisher
Garolium Scraggart beloved ruler of the people has died. Despite an upbringing of real hardship she rose to the highest rank in the royal court and did what she could to make sure the poorest in Brighthelm were not forgotten. She died too young her work half done. A tournament has been announced to find her successor. Brave knights have travelled down royal highways. Bold paladins have knocked on royal doors. So too have bards lords and heroes. All looking to take over Scraggart’s reign and rule the realm to their desires. And every one of them has been sent back to whence they came. Because Garolium herself had devised the tournament. It was the last thing she did and she decreed it would only be open to those of the most limited means. Those whose potential had been locked by the chains of ill-fortune and poverty. Brighthelm's paupers. She had spent her whole life building their ladder and nobody was going to kick it away.In Paupers' Ladder players are a pauper in Garolium's tournament. Along with your bird companion explore the wild and treacherous land of Brighthelm as you strive to learn three of the five virtues: generosity fellowship bravery knowledge and magnificence. Battle a bestiary of creatures undertake quests find ingredients to craft powerful recipes and discover the sights and wonders of an exciting new world along the way. But beware! You're not the only pauper in town. the land of Brighthelm is illustrated with a playing board and over 400 cards depicting equipment quests recipes monsters ingredients encounters cities villages and more besides.On your turn you use both your Pauper and your Bird in either order. Each character may move from the Region they occupy into any adjoining Region or stay where they are. Paupers’ can pay to travel extra Regions. Your character now explores the Region they occupy.The aim of Paupers’ Ladder is to learn any 3 of the 5 Virtues. Virtues are learned in different ways. For instance you learn the Virtue of generosity by discarding a certain amount of gems from your purse. When a player has learned 3 Virtues they have won the game.
Listen all of you bellyslitherers! Gather around… and prove your mettle!There’s no peace on Gastropodia Islands. Especially not when all kinds of snails grab their weapons and face each other in deadly combat. Each squad is ready to show the other mollusks who’s the boss. They’ll do anything to stand victorious. Bazookas Molotov cocktails mines barrels full of toxic waste axes and swords… These are their tools of the trade used with blinding speed unusual for rather slow creatures. And where will you be? Well that’s pretty clear – right there at the snail vanguard leading your squad to victory!Snails is a dynamic game for 2-4 players ready to command squads of pumped up mollusks in pitched battle. Each squad is led by a unique Hero who grants their subordinates special abilities and enhances their chances to win by eliminating opponents with an assortment of funny weapons.The combat takes place on a dozen islands which get destroyed as the game progresses. Your snail may end up in water in not time and see for themselves that marine pollution is real! Additionally by excavating more and more island levels you may encounter all kinds of surprises – from new gear to mean crabs to lethal barrels.Simple and intuitive rules of Snails are based on action planning. Just secretly choose 5 Action Cards and 2 snails from your squad to perform them then watch the mayhem that you cause! Of course assuming that your rivals don’t outsmart you and eliminate your troops before they get to act… Add to this Heroes’ special abilities tens of various Action Cards representing weapons or special attacks and custom dice and you will end up with a great gaming experience.Fast but strategic and competitive gameplay immersive and funny artwork by “Djib” Reynaud – a world-famous French illustrator high replayability thanks to various game modes and battle scenarios… All this guarantees that you and your friends will have great fun whenever you play Snails.—description from the publisher
Saboteur: Duel is a standalone version of the famous card game Saboteur for one and two players. When playing alone you want to collect as much gold as possible by digging new tunnels in the mine; when playing with an opponent you'll just want to collect more than that player but naturally your opponent will try to block your progression by all means.In this card game you play path or action cards. The path cards form a maze in the direction of the six goal cards which contain a variable number of gold stones. The action cards are used to hinder your opponent or to help you to repair broken equipment. A greedy troll also lurks in the mine and you will have to pay him to progress and he doesn't give back any change!
New islands have emerged from the ocean and as scientists you must research the new developing ecosystems present there. Watch the islands on the board grow in three dimensions as you learn more about them and add colorful plants and animals to each island as you explore their ecosystems.Each round in Emerge earn points by rolling your dice and using them to collect research and make discoveries. All players start with the same research board but throughout the game you can modify your own board and change what you're researching. After eight rounds score points based on how flourished and biodiverse your islands are as well as varying research objectives.—description from the publisher
OrcQuest Warpath is a campaign-driven cooperative game for 1-6 Players (playing 4-6 Heroes) in which you take the role of green skins who embark together on an adventure to avoid the potential annihilation of their race. Together they will use their teamwork and unique skills to overcome the enemy and hopefully find the source of all evil.Throughout the adventure you can develop your weapons and working together as a team you will pay homage to the Badass God by leaving a trail of blood and bones everywhere you go!Ten scenarios on double-sided modular tiles that will test your stealth your teamwork and your Orc skills against the human scum and maybe… other surprise guests!Players follow a campaign where the objective is to find out what motivates the expansion of the human lands. Players will go through different quests (saving allies fighting big bosses...) and will develop themselves as well as their equipment as the campaign advances. In order to reach the end they must use their team spirit as well as their stealth skills to go through the different scenarios. Players win by reaching the last chapter and defeating a still secret opponent. Players lose if the Alert Level reaches the maximum allowed or if all heroes die.—description from the publisher
S.T.A.L.K.E.R. features high-quality models and top-notch components that transport players to the harsh and cruel Zone. The mechanics have been carefully crafted to provide players with a sense of tension and danger as they tackle the game's challenges. At this point we know that the game will please hardcore players while being accessible to people who are just starting their journey in story-driven board games. The core narrative will be based on the S.T.A.L.K.E.R.’s campfire stories and these stories will be our missions. The board game is described as a zone-crawler and is suitable for 1 to 4 players. The missions themselves are divided into separate boxes allowing for a smooth transition into the game itself.—description from the publisher
The Earth has dried out and civilization with it. Some of the survivors have managed to eke out a living on the Saltlands: plains left behind by a once great ocean. Adapting to their environment they use land sails with wheels on these flats. But the Apocalypse is not done with the Saltlands from the west a storm of raiders a terrifying Horde on gas guzzling machines approaches in search of their lost God. Only those among the first to escape have a chance!In Saltlands the first group of players to find and reach an exit point wins leaving the rest to the Horde. There are no fixed teams players can decide to co-operate or backstab each other as they see fit. Each player starts the game with a single captain but may increase his crew as the game progresses. Each crew member represents an extra life and an action each turn. Players move with their land sails according to the wind direction: being able to criss-cross slowly upwind or speed in the fastest direction sailing on a broad reach. Each player can choose which group of raiders to move at the end of their turn until all raiders have moved. This allows players to help each other or force confrontation with the raiders. Players can fight the raiders and take their vehicles as an alternate mode of transport.
Under a vile curse the forest is slowly dying. A few druids last guardians of this green and endangered kingdom answer the call of the helpless animals. Save the forest and become its protector! In Nemeton you have ten moons (ten turns) to explore the forest create new potions and summon the spirit of animals to earn as many reputation points as possible.A player's turn has four phases — night dawn day and dusk — then the next player takes their turn.At night the druid summons the power of the moon to grow sacred plant essences in the forest. The player adds a “Forest” tile to the existing forest on the “Moon” side. Once the tile is placed the player checks if he can link it in a straight line with another “Forest” tile of the same type (river clearing rock or earth), in any direction. The player then places the resources of a certain type on the activated tiles.At dawn the player turns over the Forest tile he just placed on the Day side. He can now discover a path leading to a sacred place: an Oak a spring or a Nemeton. If it’s the case the player picks the corresponding Sacred place tile in the reserve and adds it to the forest by connecting it to the tile he just added.By day the player will move the druid to take the proper course of action depending on the Forest tiles on which he is walking: gathering all the resources on a simple tile creating potions with those resources near a Nemeton or earning the trust of animals. Exploring the forest isn’t easy. When moving forward a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line. However the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points.If he wishes the druid can use a sacred plant the archangel plant to turn into a crow and to fly to any Oak tile on the board. He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource find a shortcut etc.)At dusk if the druid helped to heal the forest by successfully doing virtuous deeds he puts his token on the accomplished goal giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so.Once his turn is over it‘s the turn of the next player until all players have laid down their 10 Forest tiles.Then the players must count their reputation points: Each potion gives the points indicated on the card. The goals show the number of points given. The animals give points depending on the different streaks. Each triskel gives two points.The player with the most reputation points wins the game.-description from publisher
A few magically talented individuals their devoted followers in tow have been drawn from their villages across the twisted wilderness to the Ruined City.At the very heart of the city the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was of course before The Ending.The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now no human has dared step foot in these forsaken streets. The newcomers of human stock are the descendants of the ancient Mages now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races to seek their wisdom and magical secrets.The mythic races are the keepers of six very different spheres of magic with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now much of the magic of the mythic races is lost and the newcomers having come so far are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...Archmage is a euro-thematic hybrid where players take on the role of fledgling Mages traveling the lands to recover ancient relics gather followers and train apprentices in six spheres of magic and beyond. As the power of their Order grows they will pit apprentices against each other and attain unheard of spells and magical powers building their own Mage tower to watch over the lands and weave their magics.When the time of reckoning comes a new Archmage will rule.Each turn is formed of two phases:Spells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system with 18 spells included in the base game and expansions planned to add more sets. Spells are used by expending a cost in Relics the magical currency of the game that is unique to each mythic race.The game is played over a number of turns depending on the player count. After the last turn the Mage with the most powerful Order of Mages is declared the new Archmage and power is restored to the lands... until the next time!
Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all.The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons grow our crew improve our weapons and load capacity enrol on a mission and get a reward explore the ocean to search for treasures fight against or with others and above all acquire wealth.Throughout the game we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map we will start catching sight of other ships belonging to the different nations in the game. These are Spain Holland France England and pirates and corsairs. During the game you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean.—description from the designer
The people of the Skylands live high above the earth in mystical floating islands. The grandiose cities on these islands are powered by magical energy from a rare crystal.In the tile-laying game Skylands you are tasked with building part of the Skylands kingdom. Go exploring for new areas of wood stone and most importantly crystalline as you seek to build the grandest part of the Kingdom.On their turn a player selects one of four actions: Explore Harvest Build or Collect Energy. All players get to take the action but the player who selected it gets an extra bonus. A player cannot select the same action two turns in a row. The actions allow players to select tiles and place them in their tableau building out their landscape of Skylands forest and quarries. Completing these geographic features allows them to harvest resources collect crystals and build special buildings. The game continues until one player fills their tableau or all the tiles have been placed. Players receive points for their special buildings materials and points earned during the game and the player with the most points wins.Skylands includes special buildings for beginner intermediate and advanced play as well as a campaign mode and five small expansions (Queenies) for more complexity.
As the legend goes Jason was a prince of Iolkos. His father Aeson the king was dethroned by Pelias the king’s brother. The usurper Pelias gave Aeson his word that when Jason will come of age he will give crown and throne to the young prince but that was a promise he did not intend to keep. When Jason a young man now confronted Pelias and asked him to honor his word the usurper tasked Jason with a seemingly impossible quest to prove that he is worthy of the throne of Iolkos. He had to recover the Golden Fleece from the distant city of Kolchis. Jason accepted and sent word to famous heroes to aid him in his quest. Hercules Orpheus the brothers Kastor and Polydefkis Laertes the father of Ulysses were some of the 50 heroes who answered Jason’s call and joined him in his noble quest on board the legendary ship “Argo”.Argonauts is a cooperative game that requires careful strategic planning and just a bit of luck as even the best laid plans can fall victim to the wrath of the Gods. The game’s objectives are to acquire the Golden Fleece and return safely to Iolkos without losing Argo or too many members of her crew. Each player controls heroes that participated in the Argonaut campaign each with his / her own set of skills and special abilities. Following the journey from the myth the Argonauts must face mythical monsters like Scylla and Harybdis Harpies Sirens the construct Talos and the dragon guarding the Fleece not to mention the perilous journey full of lethal encounters with merciless pirates or having to weather destructive thunderstorms all the while making sure their cargo hold is well stocked with the necessary supplies for the journey to and from Kolchis and their ship sea-worthy.Each turn the players must decide which of their characters will participate in the encounter they face dealing with threats with either might or cunning and keeping in mind that these characters will be unavailable to face the next encounter due to exhaustion. But the Argonauts are not alone in their quest. The Gods occasionally take interest in their actions either helping or hindering the progress of our heroes laying careful plans to waste…
Lead the investigation in the universe of Zombie Kidz. Your mission: Foil the zombies' nefarious plans!Flashback: Zombie Kidz is an investigation game using pictures. Embark on a co-operative adventure with other kids or with your whole family in a world frozen in time. Discover the whole story bit by bit through the eyes of the characters living it. Put together all the points of view to discover clues uncover and figure out mysteries and answer the final questions. Explore the past to solve mysteries in the present and change the future to save the world from horrible monsters!
Rating: 8.5 | Players: 1–4
Game Type:
UncategorizedThis new edition of the classic Shadows of Brimstone: City of the Ancients features a full set of all new re-designed miniatures for all of the Heroes and Enemies. In fewer pieces and with better proportions and greater detail these are some of the best Shadows of Brimstone miniatures produced to date!This set also features a full balance and polish pass on every component of the game. This includes all of the FAQ and corrections since the original release as well as some revised mechanics card abilities Hero Starting Upgrades Enemy Elite Charts Town Locations set icons on the cards new tokens and a few brand new cards. The revised and updated Rulebook and Adventure Book are both now unique to this Core Set and feature painting guides for all of the Heroes and Enemies in the set as well as revised and re-balanced Skill Trees and Upgrade charts for all of the Hero Classes.For veteran Brimstone players these revised Core Sets are more than beautiful new miniatures they are a culmination of polish balance and feedback from years of adventures all in one place. For new players there has never been a better time to saddle up and dive into exploring the rich world and unspeakable horrors of Shadows of Brimstone!A limited run of Shadows of Brimstone Revised Core Sets Upgrade Kit containing the substantively changed elements (113 game cards 3 Hero Character Sheets 11 Enemy Record Sheets 6 Frontier Town Locations and a counter sheet of 41 tokens) was made available. The revised miniatures can be bought separately. Finally the revised rulebooks are freely available as PDFs.-description from publisher's website
Place yourself in the 1930s at the wheel of your halftrack where you will experience the most incredible human adventure. It is more than a race. It is THE race.The Great Race will take you across continents to face countless dangers and difficulties. You may have to take reckless risks to finally cross the finish line to the cheers of the crowd.Your crew consists of mechanics scouts and an escort that you will have to mobilize to accomplish the impossible.Welcome to The Great Race adventure.
Expedition: Famous Explorers is an updated version of two award-winning Wolfgang Kramer games – Wildlife Adventure and Expedition – with a new theme: discovery and exploration. Players lead three expeditions to various locations by placing arrows on a map. When an expedition arrives at a location that matches either a location card held by that player or a public location that player scores that card by placing it in front of him.Expedition: Famous Explorers retains all the core rules of earlier versions of the game but adds optional advanced rules that allow players to score additional points based upon purchasable explorer and event cards. Another game mechanism introduces secret locations.
Cartaventura is a narrative card game in which players build an adventure using cards that can offer them different choices during play. Map cards are placed in the middle of the table. Around these map cards players place action cards with them consulting one another to decide the best choice to make from those available: draw a card turn over a card discard etc. Urgent cards which should be read entirely before doing anything else can change the game in an instant. Object cards are placed in front of players and can be useful throughout the game. The game includes a tutorial to accompany the first game and its simple and original playing system allows you to explore the scenario several times before discovering all of the game's secrets.In Cartaventura: Oklahoma it's 1854 in the United States. Your name is Bass Reeves and you are about to turn twenty-three years old. Born a slave the son and grandson of slaves you spent your early years working your fingers to the bone in cotton and sugarcane fields. One day soon you know you'll escape and then...whatever happens happens! Will you find the Indian camp? Will you become a Marshall? Can you win the poker game? Can you escape your former master? Can you find your way to freedom?You play Oklahoma by flipping over the story cards building out the map and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story.
Thorgal: The Board Game is a cooperative storybook adventure game. Players take on the roles of Thorgal his wife Aaricia their son Jolan and Kriss —a deadly female warrior— and go on a series of adventures. The game consists of 7 stand-alone scenarios each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features so they can be played by different playgroups and over an extended period of time.Thorgal: The Board Game comes with a book of maps. Each scenario is played on a different map that players explore while fulfilling scenario goals and promises completely different adventures hidden opportunities side quests and vivid characters. Players are free to choose whether they travel in one group or split to cover more areas at the same time. Each character gains experience during the game and advances their abilities. Characters gather resources and craft objects to help them survive in the dangerous world.There is a storybook containing narrative descriptions of the encounters that Characters make in each scenario. The adventures described in the book are specific to each scenario and Character with randomized elements offering higher replayability and allowing for repeated play. There are also Side Plots players can pursue to gain benefits and reveal additional pieces of the story.Thorgal: The Board Game also has a unique action selection mechanism. In this new mechanism actions have varying power depending on which other actions have already been taken. Players must carefully plan their strategy and sequence of actions taken as this directly impacts the strength of the effect of each action.—description from the publisherThe Gamefound edition has more content.
Unlike the head-to-head battles of Krosmaster: Arena Krosmaster: Quest can be played cooperatively (with one player as the demon and the rest of the players working together) or as a competition as players look for treasures on tiled boards. The box includes seven new Krosmaster figures with character cards (two exclusive) more than 600 pieces 16 terrain parts (which can be used in Arena) more than 40 settings and 6 special dice.
The land of Valskyrr needs its heroes once again! Only those with true skill and resolve can brave the ever changing icy paths and monstrosities spawned by the nefarious power of the Mists. Fell mighty enemies explore and shape the land embark on quests write your own chronicle and become a legend in a world of dark sorcery and peril. Will you answer the call to adventure?Chronicles of Frost is a deck-building adventure game set in Æstemyr a dark fantasy universe rich in its own lore shared by Mistfall Heart of the Mists and Shadowscape.Start with two unique quests and a small deck and improve your character by gaining new ability cards items and allies. Unlock each card's more powerful effect by using skill tokens or by exerting your character to push ever further on your way to becoming a legend. Face ruthless enemies and reap the rewards of your victories. Explore and build the world creating a new map every time you play and use the special abilities of locations to your benefit. Manage your deck by retiring cards into your personal chronicle where they will yield more fame at the end of the game.Face up to three opponents in a new competitive adventure game (or brave the frozen wilds cooperatively) playable in 80 minutes and write the chronicle of your hero.
Complete all levels in this virtual adventure.Otherwise it's game over!In live escape rooms participants are locked in and must manage to leave the room within 60 minutes. UNLOCK! lets you experience this cooperative experience at your home gaming table.Contained in Unlock!: Heroic Adventures but a German edition was released by itself.
Cactus Town is an asymmetric action programming game for 2 to 4 players (1-5 with the Lone Ranger Expansion). A highly interactive game of fast paced chase & escape.Sleepy little Cactus Town is going to see some action: you can put yourself the Sheriff’s badge join a group of dangerous bandits seek ransom as a bounty hunter or even use the power of seduction being an avenging Can Can dancer. Each party has its own objectives and its own special actions making this a perfect gateway game for asymmetric gameplay. With playing time of 10-15 minutes per player you can swap and play various parties each session.Players program their actions with 3 out of 4 action cards each turn. Sounds easy enough right? But careful actions alternate between players and action cards are programmed in reverse order meaning the last card programmed comes up first. Mastering this is a real challenge. Can you out-think your opponents guess their moves and get in your own. Or will you out-think yourself and create some hilarious chaos?Each player's characters move through a 5x5 building-card grid which is set up randomly face down each game. The game includes an advanced version with building effects and several variants giving you even more replay value.Are you ready for a duel? Will you plunder for gold? Are you in the mood to dance a Can Can? Going to steal a horse are you? A lot of things are going to happen in Cactus Town create your own cinematic Western story!—description from the publisher
Brave Delvers from across the realm have journeyed to seek their fortune within the dungeons of Skull Cavern. Gold treasures and perilous encounters await behind every door! Grab your gear sharpen your swords and watch out for those kobolds!In Delve players guide their band of adventurers through the dungeons of Skull Cavern. Each turn place a dungeon tile and an adventurer exploring the dangers below and searching for loot. When a room or corridor is completed Delvers must fight for their share of the gold and treasure. But if a player manages to complete a room alone they must overcome dangerous encounters before collecting their riches.Delve combines tile-laying and an immersive narrative experience in a new and exciting way.
A complete and updated version of the cooperative fantasy board game where you can die from an arrow in the knee poor decisions and dry jokes.A three-act fantasy adventure campaign featuring exploration and combat now with v4.0 rules numerous enhancements and improvements integrated expansions and twice the amount of content released for the game previously.While exploration is focused on creating meaningful decisions with impactful results combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange.—description from the publisher
Deck Box Dungeons is a fantasy themed dungeon crawler with a companion app that fits in a deck box.Each player builds their adventurer by selecting a character card equipment card and special abilities card. Builds can range from a standard stealthy rogue with daggers to a mage that wields a greatsword. During the game players use the companion app to reveal new rooms and encounters which adds to replayability. Players must work together to slay monsters complete encounters and achieve the goal of their quest. Each quest has a different goal from escorting a priest to complete a ritual to killing a giant troll that has been terrorizing a nearby town.The companion app handles the quests and encounters allowing for quick setup times and streamlined gameplay. Random encounters and quest generation provides variety and replayability even when playing the same adventures. Using an app also allows for gameplay to be re-balanced and additional new content to be added after release.Note: Using the app is recommended but print & play quests are also available if you are unable or do not want to use the app.Designed for 1-2 players you can play with 1-4 players if you buy a second copy of the game.Components:
To explore Colorado you will be armed with a marker and your map.Each player has a personal map and they start in one of two locations opening that region for future exploration. Each player also has a hand of cards and the cards in the deck come in six colors with each color having cards numbered 1-3. On a turn you ask another player to give you a card e.g. a red 3. If they have one in hand they must give it to you. If not they must give you either a red card or a 3 — their choice. If they have no reds or 3s you randomly draw one card from their hand.If you already have the card you received in your play area discard it and take a gold nugget; if not place it in your play area. All players then take one of the two actions listed on this card:At the end of your turn if you have all three cards of a color in your play area discard them then check the flag on a map region that is adjacent to a region that you have already opened. Finally if you have fewer than three cards in hand draw until you have three cards.The purpose for all of this activity is to claim medals which earn you points. You earn points for each region you open and if you're the first player to open all regions of a color you gain a medal worth bonus points. If you check all the spaces in a region you earn a medal. If your railroad reaches the end of the line you earn a medal. If you check all spaces with a certain symbol on your map you earn a medal. Once a player has collected the game ends at the end of that turn then you tally all points to see who wins.Use shrewdness and discernment when calling or giving cards that you can take advantage of without helping your opponents too much. Ideally you will be able to earn the points of the many medals scattered on your individual sheet route as well as on the common bounty board.
Dustrunner is a solo-only game that will have you attempting to race across a post-nuclear wasteland in your all-terrain cyberpunk vehicle while fending off persistent raiders Orwellian spybots and earth-shaking dust worms. As the player you will be presented with choice after choice that will set the course of the game. You will feel responsible for both your losses and your victories. Are you ready to make a dustrun?You will begin the game by constructing a vehicle for your dustrun by combining cards to create the perfect mix. You will then equip your vehicle with modifications to produce the perfect dustrunner.In Dustrunner you will be using the core mechanic of drawing two cards face-down and picking one to reveal. You may decide to resolve the first card and discard the second without looking at it or you may pass on the first but must then resolve the second. This mechanic is great at creating tension and choice. Enemy cards drawn as the 2nd card have more health making passing on a raider as a first card all the bit more scary.There is only one way to win Dustrunner and that is to reach your base before either the raiders catch you or you lose all your health. Dustrunner is not a beat your own score game. You either reach the base and win or you lose. However there is a scoring system in place for folks who do like to see how well they did.—description from the publisher
In Tales of the Arthurian Knights you are a hero or heroine in a story of adventure and awe! You and your fellows will travel the land at the behest of the renowned King Arthur. Through a series of quests you will make impactful choices that will steer the course of your journey. Secure your place in history by achieving glorious feats lest your efforts be doomed to obscurity. Gather your band of Knights around the table to enjoy your own epic tale as it unfolds!Building on the mechanisms from the classic storytelling game Tales of the Arabian Nights you now find yourself in the age of chivalry alongside Lancelot Merlin and many other characters from Arthurian lore. Quests will lead to glorious battles daring rescues and the discovery of such marvels as the Holy Grail.As you navigate through this paragraph-driven experience an updated victory point system will track your success. Tales of the Arthurian Knights eliminates matrixes and charts in favor of a streamlined method of dictating the paragraphs that will shape your adventure. After making your choices a single roll plus skill bonuses will determine success or failure.Choose your actions carefully and you will be rewarded with skills renown and nobility. Choose poorly and be scorned cursed or made a pariah. Bring the age of King Arthur to life in this incredibly replayable board game with a plethora of tales that are sure to challenge amuse surprise and entertain!—description from the publisher
Dark Darker Darkest is an intense cooperative survival horror game in which a team of urban survivors try to fight the darkness in an unsettling location: the house of Doctor Mortimer which holds the antidote to a virus turning the world into an army of undead.Players must gather the optimal tools to open doors control destructive fires that slowly destroy the locations of the game and battle the endless hordes of terrifying creatures that will do anything to slaughter this fragile group while outsneaking lurking creatures and the eye of the ever-present security cameras guarding the secrets of the house.The game uses innovative mechanisms for group-forming and mixes item management (using a color-code system) exploration stealth and icon-driven combat to form an intense tactical experience in a strongly thematic setting riddled with surprises and variation. All the creatures and other challenges are controlled by the A.I. of the game system. The board is modular creating a unique narrative experience for each session.Can you fight the darkness?NOTE: The Designer has uploaded a Revised Set of Rules in the Files Section that greatly streamlines play. As of now boxed copies only have the older ruleset.DARK DARKER DARKEST Un jeu coopératif de survie et d'horreur.Une équipe de 2 à 5 survivants doit explorer la demeure étroitement gardée du docteur Mortimer afin de découvrir son laboratoire de le déverrouiller et de mettre la main sur l'antidote. C'est la seule façon de mettre un terme à cette apocalyptique invasion de zombies. Pour déjouer le système de sécurité l'équipe doit dénicher de l'équipement dans la maison afin de déverrouiller les portes. Les codes des portes permettront finalement aux joueurs d'ouvrir le labo... où ils découvriront qu'aux hordes de zombies aux créatures enragées et aux incendies qu'ils ont dû affronter jusqu'ici s'ajoute une créature abominable la Némésis dont ils devront venir à bout au cours d'un final spectaculaire. Les joueurs coopèrent et luttent ensemble contre le système de jeu a fin de déjouer les pièges du laboratoire !• Un jeu de zombies coopératif. • Une grande re-jouabilité. • Une mise en place modulable
Far Away is a two-player co-operative board game about discovery survival and the crushing loneliness of being the only two humans for lightyears.Join the Federation Alliance a bureaucracy with an ambitious charter of mapping new worlds and a minimalist budget. Succeed in a variety of missions on randomly generated worlds with unique ecosystems without luxuries like radios landing gear and medical supplies. Trust in your partner is paramount since without radios you can’t communicate (in real life) after separating on the game board.Survive and you’ll be rewarded with a meager paycheck. Succumb to the planet and you’ll find help is too far away.The Federation Alliance started the Far Away program nearly 50 cycles ago to discover and explore new worlds. The missions we undertake are of vital importance to galactic prosperity. However budget setbacks have forced us to reduce operational expenses. That’s where you the willing explorer can help!The Federation has several active missions for you to choose. Each offers unique challenges and potential sub-objectives we would love for you to accomplish off-the-clock. Thanks to the randomly generated universe every mission attempt will be different.Once you’ve selected a mission and crashed into the planet (landing gear has been deemed “optional”) you must begin surviving. Your goal is to complete the mission and rebuild your ship. You will fail if you die of hunger loneliness or multiple grievous injuries. Don’t fail!Be forewarned: communication will be a challenge. Radios will not be provided so the only way to communicate with your partner is to be in close physical proximity. Plan ahead! This not only allows you to strategize but also prevents the psychological meltdown that comes with being alone on an alien world.Each planet has a unique ecosystem. Experts have identified upwards of 32 creatures in the known universe each with their own behavioral patterns.Explorers will be tasked to Realistically and Objectively Log Events Performed Logically by Animals and Yourself (ROLEPLAY). Creature behavior is dictated by their diet temperament and other factors. Explorers are provided a quick guide to educate them on default creature movement but we encourage explorers to embrace their inner-alien and log the creature actions with creativity and vibrant storytelling.Your exploration kit can be delivered straight to your home. Inside the 5.75# box you’ll find over 800 pieces. We have included an instruction manual so you can assemble your spaceship with minimal government intervention. Please register your DNA online so we can credit your account upon mission completion.—description from the publisher
The Tail so far...The Kingdom of Brie has made a breakthrough of stunning proportions in the field of magical cheese! This new cheese seems to be able to do anything and everything including attracting the attention of every rat from across the world. The Kingdom is now suffering a rat plague-infested from top to bottom with a ravenous horde of ill-tempered rodents all hunting for the Magic Cheese.You are the Ratcatcher! The only person capable of dispelling the plague suffered by Brie and returning the realm to peace. You know the ways of the rats and must use all your skills bravery and cunning in order to defeat them. But beware: The rats are beginning to change and it's not for the better so hurry!The objective is Snatch the magical cheese eliminate the rats. Easier said than done.During a players turn they will race to explore the randomly generated city use their limited actions to out wit and out play the vast rat horde. The player is greatly outnumbered by the AI-controlled rat horde so they will need to use all their unique skills and traps to stand any chance of claiming victory.The AI has the numbers on its side but it also has the “Nemesis rat”. These great beasts are already imbued with the mass amounts of magical cheese it has caused mutation and psychosis the player must face this nemesis to put an end to the rodent invasion.—description from the publisher
Maladum is a fantasy miniatures board game in which you control a band of adventurers seeking their fortune in the ancient dungeons of Enveron. They must fight off the Revenant hordes as they search for valuable artefacts and negotiate with a varied cast of NPCs.Maladum is built on the bestselling sci-fi game Core Space but has been overhauled and updated to accomodate the fantasy theme and rich lore. Like Core Space Maladum takes place on a detailed 3D board of award-winning Battle Systems terrain included in the box!Your Adventurers will return to the town between games where the exciting campaign system will track your party's fortunes developing their skills upgrading their equipment and telling their story.—description from the publisher
M.U.L.E. was first published as a computer game in 1983. Inspired by board games it became a breakthrough then a classic. Now this warm-hearted game of cut-throat capitalism is finally available as a board game!In M.U.L.E. The Board Game you are one of the pioneering and industrious species of a Galactic Federation. Together with your fellow colonists you attempt to settle the distant Planet Irata with the so-called help of a mule-like machine you all learn to hate. But for now he's all you've got. Well him and your fellow colonists. I wouldn't count on their help though — not unless there's profit. Good luck. You'll need it.In M.U.L.E. (abbreviated from “Multiple Use Labor Element”) players claim plots of land and install mechanical robots (M.U.L.E.s) to work on them. M.U.L.E.s produce goods that colonists can use sell for profit or stockpile for (hopefully) even more profit: - Smithore is a metal that cannot be used by players directly but can be sold to The Store. The Store uses Smithore to manufacture M.U.L.E.s. Since players need M.U.L.E.s to produce their Goods they must sell Smithore to increase their production. - Crystite is a luxury mineral with a highly volatile price. It is not needed for anything on Planet Irata but can be exported to other worlds for great profits (unless stolen by Pirates – you have been warned!) - Food is needed by players to take Development Actions such as Assaying Lands or Installing/Refitting M.U.L.E.s. - Energy is needed to power M.U.L.E.s. You'll know the value of Energy when you lack it.There will be unexpected surpluses and shortages of different goods causing market prices to fluctuate. Players must plan ahead while maintaining flexibility to change their plans as all kinds of ”fun” planetary disasters hit them. Interaction between colonists is highly opportunistic: they will gladly help you if there's profit in it for them. Or maybe not. You'll get to see the true colors of your friends by playing M.U.L.E. with them. The most cunning settler and trader receives fame fortune and the honorary title of First Founder! There is also an overall Colony Retirement score describing how your colony succeeded (or failed) as a whole.
Description from the publisher:Hammerhal. Built in the glorious image of Azyrheim the seat of the God-King Sigmar’s power. Within its walls can be found danger and beauty faith and intrigue poverty and fortune. From the gleaming crystal spires of Goldenpath to the mist-shrouded vineways of Ghyra-un-Tyr there is seemingly no end to its marvels. Yet most who witness this splendour know little of the danger and menace that fill the outer districts of the city and that which lurks below…A band of heroes has been brought together by circumstance and are bound to hunt down and nullify a sinister Chaos plot in the dungeons and catacombs below Hammerhal. Lord-Castellant Arvios Sunhelm his Gryph-hound Archimaine and Cogsmith Golnir Coalbeard are joined by Loremaster Alnaryn and Fleetmaster Vizrin Kyre as they quest to uncover the Chaos Sorcerer Lord Redomir and put a halt to the vile corruption of the First City of Order.Warhammer Quest: Shadows Over Hammerhal is a boxed game for 2-5 players set in – and below – the splendid city of Order Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city while another acts as gamemaster setting fiendish obstacles controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.After each adventure the heroes can spend time in the Cinderfall district of the city visiting shops resting and taking part in the various shadowy delights Hammerhal has to offer! Your characters level up and increase their skills as you play and Warhammer Quest: Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here.Speaking of miniatures Warhammer Quest: Shadows Over Hammerhal includes an impressive 31:As well as this the box includes a 72-page guidebook a 32-page adventure book for the gamemaster to use 18 double-sided board sections 55 cards 12 dice and a variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhal.
You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors in the wake of a bloody class-war fueled by genetic modifications. In Posthuman you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line you have become an active part of that society and honed the skills you need to fulfill your role there but the mutants are gaining ground...Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.Like the initial Posthuman this is a sandbox-style survival journey but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred finely crafted story scenes with a simple push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world and it can have its advantages but it can easily get out of control...—description from the publisher
The Undercity puts a spin on the classic dungeon crawl adventure setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities.This board game for two to four players comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis.All players will be playing on the same team and the game requires no game master. The players work together defeating enemies achieving objectives and gaining experience that can be used to give new skills to their characters that can be used in subsequent adventures in the campaign.The game will come with almost 40 different miniatures with 16 different sculpts. The four heroes are Milo Boggs (the alchemist) Canice Gormleigh (the gun mage) Gardek Stonebrow (a trollkin warrior) and Pog (a gobber mechanic) that controls a light warjack named Doorstop.Each character has a starting stat sheet but players can purchase character ability cards with XP gained from the adventure to enhance and customize their characters.Combat is based on rolling dice against opposing attributes. Players will be able to use feats and abilities to give boosts to these dice rolls similar in many ways to other games based in the Iron Kingdoms.
Rating: 7.6 | Players: 2–6
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UncategorizedCategories:
The otherworldly artefacts known as Talismans have once more descended onto the mortal plane signaling the dawn of a new era— and the need for a new ruler!In Talisman: The Magical Quest Game – 5th Edition set forth on an epic adventure racing to be the first to obtain a Talisman reach the Crown of Command in the center of the board and defeat the elder dragon to win.—description from the publisher
HOOK: Co-operative diceless dungeon exploration with a retro videogame flair all in a super-portable package.DESCRIPTION: The Fire of Eidolon is the quintessential source of light magic in your world and it has been stolen by the agents of the Dark Sorcerer a being of untold power and horror who intends to bury it forever in the very same void that imprisons him even if that means sealing you inside with it!It is up to you and your band of brave Heroes to recover the Fire of Eidolon and extract it from the dark void Dungeon before its arcane light is extinguished forever. Your quest is to search through the Dungeon before you Challenge the horrors inside for their trophies and Break the three Dark Relics sealing the Fire to reclaim it...and then you have to escape. Are you up to the challenge?GAMEPLAY: Fire of Eidolon uses a diceless action-point system to facilitate quick gameplay which is easy to learn to deliver a super-rich experience in a super-small package.But nothing is as easily done as it is spoken; while the heroes frantically fight to recover the Fire of Eidolon the Dark Sorcerer's brainwashed Cultists will continuously appear starting evil Rituals onto the chambers in hope of warping them away into the Void with valuable Tokens or Heroes still inside. You and your Heroes can easily disrupt these Rituals costing you only your precious valuable time...but ignoring them may close off your last path to the outside world and the last light your people will ever see.Tread carefully and work together to reclaim the FIRE OF EIDOLON
Welcome weary traveler to Gallow Springs - the only civilized town on the entire Dethelm Frontier. Surrounded by bandits predators and cultists only the toughest survive. If you’re going to last you must find a source of income purchase new gear build shelter recruit a posse and protect your homestead. Do you have what it takes?Bantam West is a competitive open-world board game with role-playing elements for 1-4 players. Begin life anew as one of four Deadly Strangers who all just arrived in the outlaw town of Gallow Springs. Spend your Grit to work fight build and burn to become the most Notorious. It’s time to tell your own story...Set in a Western sandbox you are given total freedom to form a plan and play on your character's strengths weaknesses and personality to outperform the competition. Whether you live the life of a powerful merchant an agile gunslinger a malicious arsonist or a stealthy thief there is a unique way for you to come out on top! Along the way be on the lookout for enemies and rival players who aim to fight you burn your cabins down and steal your hard-earned wealth!—description from the publisher
This island holds ancient relics. It’s too hard to dig them out without an expedition. Luckily for you there are many expedition members lined up in the south who are willing to aid your expedition...for a bit of coin of course. No coin? No problem. Just a little exploring can get you enough coins to hire expedition members. Direct your expedition north and dig out the hidden relic! But do it before your competition...In more detail players will use the cards in their deck to move their meeples over a grid of tiles. When they move on a tile they flip it. There can be immediate rewards dig sites which require additional cards or the relics needed to win. Players can choose to return to the base camp to buy more cards to add to their deck.Dig up the relics first to win!—description from the publisher
Description from the Publisher:Legends Untold is a co-operative card based adventure game for 1-4 players(4 players in the basic box more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time zero downtime and a lot more than just finding the next monster to bash.Intelligent game mechanics that rely on the Party working together to overcome foes traps Obstacles barriers NPCs and more. Build your Hero your way from a wide choice of Talents Weapons Outfits and Kit. Scout the depths of the Caves (with more environments to come!) building a map between locations as you uncover the threats within8 Scenarios included with a wide range of objectives unlocking the story of your Heroes and their tales to become legends.Uses 3 six sided dice to resolve tests but more importantly the entire Party working together. Multiple ways to defeat each obstacle barrier or trap with different rewards for each. Use your talents and equipment and work as a team.Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck and end up angering them. Co-operative mechanics for combat including assisting each other in combat morale and defeating complex foes.The Sewers introduce the new foes the Lizardkin which can be used in both sets. This set also includes 4 new heroes and expanded items; kit weapons outfit weapon talents and skill talents.
You go in find the President bring him out in less than 24 hours and you're a free man.In Escape from New York an adaptation of the John Carpenter movie of the same name you play as Snake Brain Maggie or Cabbie and attempt to rescue the president and his precious tape and bring them to safety while dealing with the gangs of the most dangerous prison in the world – all of Manhattan.You will play the roles of the heroes exploring the dangerous streets of New York searching for the president his case containing the government tape and a diagram of the bridges so you can escape from the city without stepping on a landmine.You can work together searching for these three things or you may decide to secretly satisfy your own personal objective at any moment during the game escaping from New York alone and betraying your companions. Whatever your decision will be you must face the Bands of Manhattan headed by the Duke of New York who will hinder you by moving Prisoners and Bosses to eat up as much of the short time-frame you have to complete your mission.
“All hope abandon ye who enter here. Welcome to the grimdark. Welcome to DAYNIGHTZ™”Dawn breaks on the refuge and the sunrays bring you the feared news…the day has come the day to go back to the city. When this damned thing started you joined a group of survivors that had gathered in the woods fleeing from the city. With tremendous effort you erected a makeshift refuge to fend off the foul creatures waiting for the army to come and save you. However help is not coming you know that now. And so do the traitors who quietly left the refuge last night taking most of the remaining supplies with them. Now you are forced to go back to the city: It’s the only option if you want to survive another day…This is the starting point of DAYNIGHTZ™. You get to pick a group of up to 4 survivors each with its own character sheet that shows its attributes and abilities a backpack and some equipment. Now you’re ready to start your adventure in a nightmare world where the dead rule above the living.That depends on the game mode chosen:-> In campaign mode you will have to brave narrative missions where you will have to fight and take difficult decisions that will determine your progress culminating in one of three possible endings. -> In survival mode you will roam from city to city with complete freedom to do whatever it takes to survive another day on this hell on earth.The game is divided in 3 segments: Adventure Phase Travel Phase and Refuge Phase.1) Adventure Phase: This is the most important phase of the game. In it players will roam the streets and alleys of the city exploring locales suffering encounters and generally trying to keep a low profile while striving to achieve their goals (established by the campaign mission in the campaign mode or by their own interests in the survival mode).One of the many things that set DAYNIGHTZ™ apart from other games is that is played on TWO LEVELS. What does that mean?On one hand there is the City board consisting of a labyrinth of streets alleys surprise zones and locations. On the other hand whenever the players want to explore a certain location or due to the triggering of events and conditions players will lay out tiles to represent that particular location. Each location has its own set of tiles depending on its nature. For example the Firemen Park location consists of the parking tile the locker room tile and the offices tile.2) Travel Phase: Once the Adventure Phase is finished survivors will have to trudge back to their refuge with their meager loot. In this phase survivors will have to face different situations like zombie encounters coming across abandoned structures (farms etc) and being assaulted by other survivor groups.3) Refuge Phase: This is a management phase where survivors will have to handle upgrade and defend their base. While in the refuge survivors can do a lot of stuff: recover from their wounds/infections level up stock supplies farm food upgrade the refuge’s defenses…The refuge though will be attacked regularly by either roamer’s packs or other survivor groups who can also steal and sabotage your base. That is more likely to happen if you’re away for extended periods so try to do your city supply runs as fast as possible…DAYNIGHTZ™ is based on a double profile system for both the zombies and the survivors: during the day zombies use their worse profile while during the night zombie use their better profile and survivors will use their worse profile unless they’re equipped with a light source…which are obviously very scarce and run out very fast! The day and night cycle is controlled through a timetable located on the City board.On top of that other elements can make the brave survivor’s life even more difficult:- Threat Counter: Consists of a counter that increases as a result of diverse things happening like survivors making noise environmental effects zombies amassing etc. The higher the Threat counter the higher the risk the survivors are taking by staying in the city.- Threat Encounters: Each end of turn you will verify the conditions stated in a card. If you meet the conditions you will suffer a Threat encounter. That might not happen very frequently but…beware when it does happen!- The Hunter: The Hunter is the most dangerous zombie in the game. Luckily it only appears at night; unfortunately when it appears it will attack all the survivors who are out in the open (in streets and alleys). So keep this in mind: you don’t want to be wandering around in the open at night!- Survivor’s health and stress: DAYNIGHTZ™ is a very realistic game. Thus the more wounded your survivor is the more difficult it will be for him/her to accomplish actions (in combat or out of it). Also your survivor will be able to do less actions the more wounded he/she is. Stress is also key as your survivor will be affected by events depending on their stress level which can also impact on their attribute checks.- Infection: Survivors can get infected when wounded by a zombies while searching corpses or by other special effects. Once infected the disease will deteriorate the survivor and if not treated will end up killing him/her. Of course the infection will be more easily neutered in its early stages; the more you wait the harder it will be to remove it. While infected your survivor will periodically succumb to its effects which can make them bleed make them slower etc.To help them deal with the situations that they will find themselves in the survivors can use a lot of items that they will find in their city wanderings. However all said items will either need consumables in order to function or will wear away with use…The players will also encounter other survivors and animals during their travels which depending on the decisions previously taken and the success in the encounters can join their group as allies. Allies can give a series of bonuses to the survivors but will not remain with them forever: allies have their own loyalty system which depends on the actions taken by the players. The way you treat them will determine how they treat you!All the points above plus others that you will discover during gameplay set DAYNIGHTZ™ apart from other zombie-themed games. We have worked really hard to achieve an immersive experience exploring the dark themes of the zombie apocalypse and we welcome you.PS: If you want to keep with all the info about the game you can follow us in:
Rating: 8.6 | Players: 1–4
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UncategorizedThis new edition of the classic Shadows of Brimstone: Swamps of Death features a full set of all new re-designed miniatures for all of the Heroes and Enemies. In fewer pieces and with better proportions and greater detail these are some of the best Shadows of Brimstone miniatures produced to date!This set also features a full balance and polish pass on every component of the game. This includes all of the FAQ and corrections since the original release as well as some revised mechanics card abilities Hero Starting Upgrades Enemy Elite Charts Town Locations set icons on the cards new tokens and a few brand new cards. The revised and updated Rulebook and Adventure Book are both now unique to this Core Set and feature painting guides for all of the Heroes and Enemies in the set as well as revised and re-balanced Skill Trees and Upgrade charts for all of the Hero Classes.For veteran Brimstone players these revised Core Sets are more than beautiful new miniatures they are a culmination of polish balance and feedback from years of adventures all in one place. For new players there has never been a better time to saddle up and dive into exploring the rich world and unspeakable horrors of Shadows of Brimstone!A limited run of Shadows of Brimstone Revised Core Sets Upgrade Kit[/thing] containing the substantively changed elements (113 game cards 3 Hero Character Sheets 11 Enemy Record Sheets 6 Frontier Town Locations and a counter sheet of 41 tokens) was made available. The revised miniatures can be bought separately. Finally the revised rulebooks are freely available as PDFs.-description from publisher's website
The land you live in has been at war for as long as any of you have been alive. The Queen has decided to undertake a long and perilous journey to broker an alliance with a distant power. The Queen has chosen you and only you to be her retinue and accompany her on this journey. She chose you because she knows that you love her.For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love betrayal doubt and devotion.—description from the publisherThis game also has an entry on RPGGeek: For the Queen
Join us on a journey to the Middle Ages - a time when emerging trading cities became important influential factors in the political game for power and wealth. Originating in Luebeck the Hanseatic Trade League is formed long-distance traders join forces and thereby create unprecedented wealth in northern Europe. There are many opportunities for young merchants to gain power and influence. Nevertheless only few have the chance to be elected to the most influential position and thus lead the Hanseatic Trade League as Aelderman.Aelderman is a competitive Euro-Game for 2-4 players. You embody an ambitious merchant in the medieval Hanseatic League and fight for your place at the top of the trade alliance! Through lucrative trading with other Hanseatic cities you increase your wealth and gain more and more influence in the entire region of the North and Baltic Sea. Meanwhile you contribute to the development of the flourishing city of Luebeck by commissioning useful buildings. Try to secure important privileges during the Hanseatic Convention in the Council Hall before your opponents take them away from you.Use your limited action points wisely to trade goods and gain wealth. But money alone will not be enough to win this strategic Euro-Game. Rather you must secure as many victory points in the form of council votes as possible through influence majorities on the sea map your reputation in the city of Luebeck and through various privileges and luxury goods to become Aelderman and win the game.—description from the publisher
Dark Venture is a retro story-based adventure card game where players construct a twisting narrative to explore a dystopian future with their heroes completing quests to win the game.Pursue your destiny through the ravaged wilds of Darkgrange where magically-mutated creatures prowl the grounds of every seemingly abandoned building and stretch of dilapidated roadway.From writings found on the deceased body of the hero Torgon the Hunter: We are the new rulers of the Earth and this is our struggle against one another. We venture into the darkness the uncertainty ambling through the ruins of progress every day. We live the repercussions of the events that spun civilization backwards while propelling the remaining inhabitants forwards along various inconceivable and diverse refractions. The world has unquestionably become a new peculiar and merciless place.Players maintain a hand of LOCATION ITEM and CHARACTER cards playing them on their turn by spending ACTION POINTS. LOCATIONS are played and attached to the map then descriptive story entries are read that set up actions to be triggered and decisions to be made. ITEMS including weapons magical artifacts armor and potions can be placed from a player's hand into their heroes inventory for them to use. Players may want to play other CHARACTERS from their hand to complete a quest or thwart an enemy.Competitive: A player's goal in the main COMPETITIVE game mode is to gain the MOST QUEST POINTS over the course of a day 6 game rounds in a short game or 12 game rounds in a long game tracked on a QUEST TRACK which can take about 20-30 or 60-90 minutes to play.Cooperative: In the COOPERATIVE mode players work fight move and complete their quests together to each get a set number of quest points before the end of the day in 6 or 12 game rounds.Solo: In the SOLO mode players can choose to play a short game of 6 game rounds attempting to get a set number of quest points before lunch or a full game of 12 game rounds attempting to get even more quest points before the end of the day.
Ah the great pyramids! Full of treasures just waiting for you! It would be so easy without the other explorers waking up the Mummies Werewolves and Franks and sending them after you. But you are quick and clever so it shouldn't be a problem right?Loot N Run is a subtle bluffing game in which you have to know when to take risks. On your turn take one of these three actions:The first player to score 35 points wins!
Your small island is peaceful and prosperous – so prosperous that your tribe has grown beyond its ability to sustain you! Fortunately being a peaceful people you have chosen not to fight over what little there is. Instead you set out in your seagoing Wa’a (canoe) to fish and gather crops from the many nearby islands. The fertility goddess Haumea has blessed these islands and they are rich with fruits vegetables and spices. It is a matter of pride to collect the finest harvest for the village. Can you win the race against time and the sea and prove that you are the best gatherer of all?In Tahiti the goal is to collect crops (coconuts taro bananas spice) and fish from the surrounding islands to score points with bonuses for making full sets and acquiring the most of their family favorites which are hidden from the other players.During all this the players travel by Wa’a from island to island using action points to collect the crops they want or can get to before the others take them. As the Wa’a fills it becomes slower limiting the number of actions they have. There are also treacherous reefs around the islands that require you go around them or risk losing some of the crops aboard your Wa’a. At the end of the year the one who most efficiently gathers food for their family wins.
Solar 175 is an epic euro-style legacy experience for 1-4 players (5 in the Deluxe Edition) set in a dystopian sci-fi future. The game utilizes bag-building area control and worker placement. It is inspired as a fusion between classic euro games such as Orleans and El Grande and a unique thematic and evolving universe. Solar 175 is set in a prosperous expanding solar system with immersive worldbuilding and engaging narratives. The game is rich on theme and will feature interesting ethical and philosophical choices as well as engaging euro style gameplay.Play occurs across three cyclical phases the draw phase the assign phase and the action phase. Players simultaneously draw workers from their unique embossed bag and assign these workers to jobs on their double layered player board. During the action phase players take turns to remove workers from these jobs to perform a large variety of actions to help propel them to victory.The winner is the player with the most influence points at the end of the game influence points can be gained via many different strategies such as helping to build giant megastructures influencing the upcoming election and building outposts across the solar system. Play continues until one player has built all of their 15 unique outposts tokens which triggers the election phase and end game scoring.Solar 175 has an innovative end game scoring system which changes based on how the players interact with the game-world. This creates unique winning conditions in each game making each one feel fresh and distinctive. The legacy campaign contains dozens of hours of content with engaging narrative and multiple endings. Once complete the game is fully replayable and the game-world continues to expand and evolve endlessly.
The Dungeons & Dragons: Adventure Begins co-operative board game is a fast entry into the world of D&D.In the game players choose their characters then journey through the lands of Neverwinter working together to overcome fantastic obstacles battle monsters and defeat the Boss monster terrorizing the realm. The role of Dungeon Master passes from player to player with each turn so everyone gets to be part of the storytelling.—description from the publisher
In the cold and dark dungeons once mines drilled in the heart of the mountain dwell the fearsome Orcs and other perverse vermin. Hidden among their secret chambers is a treasure room guarded by a dragon. The objective of the game is to find the room and kill the fabulous animal but you must do it quickly since the Orcs have raised the alarm and soon numerous enemies will arrive. When the dragon dies the game ends.Dungeon Lite Orcs and Knights is a cooperative game of survival for 1 to 4 players brave fighters that thanks to the collaboration between them the improvement of their equipment and the management of the actions will reach the victory.During their adventure they will have to explore the dungeon fight against orcs and other enemies find treasures and equipment and solve their mission.During the round players receive two action cards and events are resolved. After that players can perform their actions: move attack explore find items and treasures.—description from the publisher
The day that you have been waiting for has come. At last you can prove that you are worthy of being a member of the Hero‘s council. Show them your skills by collecting the golden monster teeth. But be aware - the lands of Taora are not as peaceful as they seem. Rumor has it that in the dark and gloomy Netherworld some friends become enemies...Now get up and hurry! The Heldentaufe already started. Be the first who returns the teeth of glory.The unique experience of Heldentaufe arises due to two distinct but connected realms: The Upper world and the Netherworld. Heroes can travel back and forth to the separate worlds through so-called portals.Events and activities taking place in the Upper world are mostly serene and peaceful. You will harvest natural goods carry out missions and trade items that you find. Somewhere hidden in the Netherworld lies a bright and shiny treasure. But what underworld would be complete without monsters and traps?Players will change perspective frequently since they not only have to tell their hero which move to make next but also command the monsters in the Netherworld as soon as an opponent enters the dark realm. In a game with three or four players forging an alliance to increase a player's odds in combat against monsters can be a smart choice. However players should choose their swordmates wisely - once unearthed the treasures of the Netherworld might lead even their most trusted allies to suddenly turn against them...Due to the two distinctly different worlds both aggressive warmongers and pacifistic characters will embrace the gameplay of Heldentaufe.Heldentaufe is easy to learn and lets you experience all the key elements of a true adventure role-playing game (discovering treasures collecting items completing missions and battling monsters).A game for tactical players who can count on their luck in critical situations.
Rating: 7.1 | Players: 1–6
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UncategorizedBask in the fabulous glory of 80s nostalgia as you journey through the mystical land of Eternia and take command of iconic Heroes and Villains. Play as your favourite characters: He-Man Skeletor She-Ra Evil-Lyn Man-At-Arms Beast Man Teela and many more. All crafted in stunning 32mm detail. Each miniature comes with an immersive scenic base and a striking power pose. You can also Level-up your gaming experience with custom dice and the all-powerful Castle Grayskull Dice Tower!Choose from a variety of factions each with their own unique abilities and aspirations. Will you help to fight back the forces of Evil or will you seek to take control of Castle Grayskull and claim the power of the universe?Players will have to traverse the many mountains forests and swamp lands as they undertake quests to power up their chosen characters encountering familiar foes and monsters along the way. Tame wild beasts in order to ride them across the plains and into battle. Complete missions to take control of key locations throughout the land to increase your power.-description from publisher
Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing the Paleolithic Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization. During the game they invent new technologies explore new land fend off invaders and survive catastrophes. The tribe that first emerges as a true civilization wins!Tribes: Early Civilization is a thematic prequel to Nations designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore expand and exploit. The other two areas of the game are highly interactive:There are three basic actions tied to your civilization levels: explore move and grow. The actions column is also where historical events come into play and where the fourth civilization level — strength — is used to gain you bonuses and make bad things happen to your opponents.Several interlocking systems ensure high replayability without adding overhead or upkeep. For example: in one game shells can feel very scarce and the next abundant despite the exact same amounts being in play.
The Last Bottle of Rum is a pirate board game for 2 to 5 players where you play as a pirate looking to trade its treasures for the very last bottle of rum of the archipelago... Prepare to explore uncharted waters plunder your enemies and avoid the Kraken!To win the game a player will have to score the most victory points by digging up hidden treasures.It's time to go on a booty hunt!—description from the designer
Captain Jessica Kowalski's crew has been offered another offer from the Corporation. Apparently a ship carrying a precious load vanished a few weeks ago. The mission was simple: locate the ship assess the situation and make sure the cargo reaches Earth. However the last log entry was rather unsettling. She recorded: the AI of the ship detected alien lifeforms labelled Intruders aboard. Silence is scarier than usual…Side Quest: Nemesis is a game of puzzles and enigmas by the designers of the Escape Tales series but now in the Nemesis universe. SideQuest: Nemesis offers captivating puzzles an interesting scenario and difficult choices to make while under pressure. The game will test your creativity your perception your open-mindedness. Be aware the silence aboard is not a good sign and intruders are hiding in the darkness. Complete your mission and avoid being contaminated at all costs!
In Papua players lead a scientific expedition to Papua New Guinea one of the richest territories in flora and fauna in the late years of the XIXth century. Their discoveries will astonish the scientific community — but only if they run the expedition successfully. Whoever manages to collect the most relevant discoveries will be remembered throughout history.In more detail players have to manage their scientists and assign them to several tasks from cultivating good relationships with the natives in order to get their help for the expedition to making sure that everyone gets fed at the end of the day! But most importantly they work to gather the most amazing collection of new discoveries though secret bidding to amaze the world at large.Players roll dice and allocate the results to the different areas of the board — huts logistics expeditions funding hunting and fishing and field notebook — assigning their scientists to different tasks. Usually majorities determine which player wins each of these areas which are where players can gather money to fund their expeditions collect food to feed the crew discover new scoring opportunities or recruit more scientists. But the most important area is the expeditions zone in which players can secretly bid for the discovery of new species of plants animals or even native tribes. End of game scoring is based on the sets collected from the discovery zone and the player with the highest prestige based on these sets wins the game.—description from publisherAWARDS- 2018 5 Seasons Best Portuguese Strategy Game Nominee - The Dice Tower - Seal of Approval - Jugamos Todos - JT
Rating: 7.7 | Players: 1–4
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Dungeon Fighter is back with a brand new Second Edition 10 years after its original release!The new Dungeon Fighter series comes in different standalone versions each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules) unique target-board with its own gameplay elements and of course different dice heroes weapons monsters bosses and rooms. It’s like a completely different game each time!In the Labyrinth of Sinister Storms our party of whimsical heroes is stuck in a dangerous jungle trying to survive the nature-related shenaningans of this dungeon! Featuring classic d6 dice and an almost-familiar target board this is the perfect start for Dungeon Fighter rookies!Be a Professional Hero! Explore the Dungeon face weird and ferocious monsters and fight your way to the final Boss! To defeat those fiends you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
Planet Earth… the end of the 21st century: the Achab Corporation influences and dominates the globe using outstanding technologies obtained via access to Gene.sys a secret database of unknown origin which has turned out to be a mine of information and knowledge.However the Corporation is not the only entity that wants to obtain these secrets: the Breachers are expert hackers capable of connecting to Gene.sys in order to steal information and increase the power and prestige of their faction. A.R.M. (the Achab Remote Mind) security system a sophisticated artificial intelligence developed by Achab engineers proactively detects and fights against each intrusion attempt to Gene.sys but it seems that something is going wrong with it…The Breach is a competitive Net Crawler game for 1-4 players lasting approximately 25 minutes per player where they attempt to breach the Gene.sys database to steal secret information. Each player is a Breacher a digital rebel guided by their ideals or by their Faction interests.The game map is Gene.sys a virtual universe of mysterious origin currently controlled by the Achab Corporation. After hacking into the database the Breacher Avatars will need to face several dangers: not just other Breachers but also I.C.E. controlled by the A.R.M. (the Achab Remote Mind) who will try to stop the incursions. In case of need A.R.M. will also use powerful Guardians to try to put an end to intrusion attempts.The Breach is a Net Crawler with a distinctive resource management system set collection mechanics and variable powers. Your objective is to spread your viruses inside the database while gathering as much information as possible.The game turn is structured in three phases: Firewall (I.C.E. run their subroutines against players) Actions (Avatars choose and execute their actions) and Net (Avatars configure their skills and steal information using viruses). You will be able to upgrade your Avatar assign Viruses fight the Guards and other Avatars explore the rooms of Gene.sys but also install programs and use Cheat codes to manipulate the database according to your needs.Pay also attention to the health of your Avatar: if it will suffer enough damage it will be disconnected from the network and reconnected in a different location! However you could play more strategic and take advantage also of this event…Each game of The Breach will be different from the previous one: the choice among Avatar Breacher and Database structure offers a different challenge each time and players have to be clever to identify the best strategy for optimizing the available resources.—description from the publisher
Join this expedition and you will have the unforgettable opportunity to explore Sumatra from the top of its majestic volcanoes to the depths of its tropical rainforest. Find the most exotic animals and the most exuberant flowers and discover the endless variety of cultures that coexist on the largest island in Indonesia. Your expedition sets out with the mission of writing a travel notebook that will help raise awareness of one of the richest ecosystems in the world. Whoever makes the best contribution to this exciting mission will win.In Sumatra players move around the island to explore its multiple landscapes. On a turn your possible actions depend on where you're located in relation to the travel notebook token that starts the game in base camp with all the players:Thus you're catching up with the group researching with the group to add info to your notebook moving ahead or digging into new tiles ahead of everyone else.Tiles score and have effects in various ways for example with players gaining or losing points for meeting the most or fewest inhabitants. Flora and fauna tiles score only if you have a pair in a column but only the highest-valued of this pair scores. Villages score only if you have more pairs of reception and GPS tiles than the number of villages while the reception and GPS pairs net you no points but allow you to get a tile from the pool of known information. Equipment makes it safe to explore volcanoes on the island and if you don't have enough equipment you might lose other tiles you've collected.Sumatra also includes badges that players can collect. Be the first to collect say three flora tiles or a combination of two inhabitant and two craft tiles and you can claim the badge for this which is worth 3 points at game's end. You can also claim one diversity badge for having at least one tile in at least six rows of your notebook. The more rows you have a presence in the higher the value of the diversity badge but you can claim at most one during the game — and if someone else claims the six-row badge then you'll need to have a tile in at least seven rows for the next one...•••Únete a esta expedición y descubre Sumatra desde la cima de sus majestuosos volcanes hasta las profundidades de su selva. Encuentra los animales más exóticos las flores más exuberantes y conoce la interminable variedad de culturas que conviven en la isla más grande de Indonesia. La expedición parte con la misión de escribir un cuaderno de viaje que ayude a dar a conocer uno de los ecosistemas más ricos del mundo. Aquel que contribuya en mayor medida a esta apasionante misión se alzará con la victoria.En Sumatra los jugadores se irán desplazando por la isla para explorar sus múltiples parajes. En cada uno de ellos encontrarán información útil representada por losetas que deberán registrar en sus cuadernos de viaje colocándolas en su fila correspondiente. El jugador con el cuaderno de viaje e insignias de más valor al final de la partida se alzará con la victoria.—description from the publisher (Spanish)
In Drawn to Adventure you and up to three other adventurers will embark on an epic journey across the Five Realms where you can use your skills and abilities to slay monsters and complete quests. You will have the chance to earn many rewards such as mana to activate special powers; experience to level up your character; and—of course—glorious treasure!Drawn to Adventure is a campaign-driven roll-&-write game. Each player uses a dry-erase flip-book that contains six different hex-grid maps. Campaigns are played over three of the six maps. After the third map is finished the player with the most treasure wins. So grab your mighty pen and come along; fame and fortune await those who are truly Drawn to Adventure!—description from the publisher
You come to on a sandy beach. The sun is burning your back the sea salt makes your skin itchy your tongue barely moves in your mouth… You remember a huge wave washing you overboard and you quickly lost sight of the ship. You are lucky to stay alive. But where are you? Is this place inhabited and do ships sail here? Will you ever return to your homeland? And will you be able to even survive?Washed Ashore is a story-based solo adventure in which the player takes the role of the game's main character who is shipwrecked and stranded on a deserted island. The player reads parts of the story on cards and makes decisions related to them the consequences of which are revealed to the player immediately or after some time.As the player progresses through the game and follows the story map by map they find/create resources that they can further use to achieve the goals of the game.The game consists of several parts/chapters during which the main character tries to get off the island finds and lives in a tribe of natives and tries to sail to their homeland on a ship that sailed to the islands.—description from the publisher
Welcome to the world of Avalon!Dungeon Crusade is a solo/co-operative sandbox dungeon crawl. Inspired by the classic age of board games role-playing games and video games but fitted with new and fresh mechanics.In Dungeon Crusade your party will enter an ancient dungeon located beneath a village to stem the tide of evil beleaguering the poor villagers. Each time you visit the dungeon you will have an over arching goal that you need to achieve but you can also pick up side quests and even some odd jobs from the tavern to further modify your adventure!6 stalwart Heroes are accompanied by their trusty fetch hound Albus. Each Hero has strengths and weakness' and it is up to you to decide if you will split the party to cover more ground or stick together in case a larger threat presents itself...In the dungeon you will encounter wandering monsters who move about the board. Beware! These monsters might turn into raiding monsters and make their way to village.You can mine for minerals to craft enhancements for your weapons. You can seek out and hunt down rare and legendary artifacts. You can send Albus back to the village to get a potion in a pinch.If your quest is successful then the village celebrates in your honor and throws you a grand feast and presents your party with gifts. You can shop around for new gear from the ever changing marketplace gamble some gold in the house of chance visit a temple and pray for assistance and more!Don't get too comfortable because evil never rests and you'll find yourself back in the dungeon facing tougher challenges but hopefully better armed!
In Boreal two adventurous women explore the ruins of the ancient world in search of knowledge.On their turn players draft cards from a common river (or reserve a card) to try to get the ruins cards that bring the most knowledge. Depending on how many resources players have they will have access to a limited number of cards possibly all of them.After one or both players have reached ten cards the game ends and whoever has the most knowledge wins.—description from the publisher
In the remote mountain village of Mordengraf people are disappearing. Investigating reports of a 'creature' stalking the area you venture into Castle Mordengraf the Gothic castle overshadowing the village.Captured by an unseen force you must escape the castle's dungeon or become the creature's latest victim. But you only have three hours before the creature resumes its hunt ...Curse of the Dark is a co-operative escape room game where players must build out the floorplan of Castle Mordengraf uncovering and exploring new rooms of the castle to advance the story. The game features puzzle books map tiles and other interactive components and features. A smartphone or Internet-connected device is required for some of the puzzles.Curse of the Dark features a tiered hint system to enable teams of all abilities to progress through the game and story. The game can optionally be completed solo.Curse of the Dark is designed as a one-time experience as some of the puzzles require players to cut fold and write on the components. However Professor Puzzle do provide a printable pdf of the destructible components in the Files section on BGG and on their website to enable the game to be replayed.—description from the publisher
Rating: 7.9 | Players: 1–6
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The sky is still rumbling when you arrive in front of your friend's house the eccentric Professor Alcibiades Tempus.A scientist obsessed with time in all shapes and forms he asked you to meet him at his home so that you can experiment with his latest invention!Once there however you can't find him anywhere. Neighbors tell you that lightning struck his house.Note: The German edition was released by itself as well as part of the German version of Unlock!: Timeless Adventures.
In the Alexandre Dumas novel The Count of Monte Cristo the protagonist Edmond Dantès is imprisoned in the Chateau d'If for fourteen years during which time he learns about a fortune hidden on the island of Monte Cristo. Eventually he escapes boards a smuggling ship then makes his way to the island where he manages to recover the fortune.But did he find all of value on the island? That's not what designers Arnaud Urbon and Charles Chevallier propose in Le Secret de Monte Cristo coming from Filosofia in French with eggertspiele and Z-Man Games releasing versions in German and English.The players are smugglers who learned of the treasure from Dantès while traveling together and now each of them has decided to search the island for any treasure that might remain. Each round players receive cards that show what type of treasure (gems) might be found in the castle with the active player that round placing three smugglers in the castle and all other players placing one.Once new treaure has been distributed in the castle rooms players then take actions based on the order of the marbles showing in the game's action slide – this being a tilted rack with four slots in it with a different action associated with each slot. The player whose marble is at the bottom of slot one takes that action then places the marble at the top of any other slot; then the player at the bottom of slot two takes that action; and so forth.Players can seize treasure from rooms if they outnumber the other smugglers present and they have the right sacks on hand for storing the treasure.
Game description from the publisher:Grab your digging tools and prepare for Gem Rush an easy-to-learn 1-6 player blitz to build a magical gem mine. Use your gem cards to construct new rooms and use the rooms to replenish your gems. Race your friends for fortune in rush mode or work together to save the mine in crisis mode. Either way you've got to dig fast and manage your gems carefully.A typical card includes two gemstones; you can count it as either – or as both if you can find the right spot to use them. The game board changes each time you play as the playing area is constructed out of modular room tiles each with different abilities and different opportunities for further construction.Get your mining picks ready and dig up Gem Rush today!Game Data:Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale
.Admin's note: This listing is for the 2020 release of a licensed design from Jasco Games and is not related to the 2016 Kickstarter campaign for a game of a similar name that never delivered to backers. Jasco Games did state that this KS would deliver a copy of their game to the 2016 KS campaign funders for the cost of shipping.Evil Dead 2: The Boardgame is a wild romp through the cult classic film. Players fend off Deadites search the cabin for items and Necronomicon pages and attempt to close the portal before evil is unleashed upon the world. But beware! You can't trust everyone and at a moment's notice you might find that your allies are working for evil.Evil Dead 2 is a semi-cooperative boardgame with a hidden traitor element. Players must investigate the cabin and fight off Deadites while trying not to be turned evil themselves. If the players manage to shut the portal they win.—description from the publisher
Rogue Dungeon (2nd Edition) is a 1-3 player cooperative dungeon crawler originally designed for solo play. It plays like an old-school roguelike using hand management card draw and dice rolling as primary game mechanics. Explore the map of each dungeon level encountering traps and fighting monsters. Find treasures and various items such as weapons armor magical potions scrolls and artifacts to aid you on your quest. Gain experience to improve your hero abilities and skills and trade to improve your inventory. Players will need to figure out how best to use their hero’s abilities skills items experience and luck to survive the dungeon and defeat the final boss. Enjoy even more re-playability with new content and game modes such as the Tomb and large dungeon maps.—description from the publisher
Description from the publisher (translated):An investigation game aboard a cruise ship: for 2 to 6 players from age 12. A passenger has been murdered in his suite on board a beautiful cruise ship! The twelve occupants of the VIP cabins on the restricted-access upper deck are the obvious suspects. As a passenger on the ship you along with a few fellow private detectives who happen to be attending a conference on board decide to carry out the investigation putting at stake your reputation!Minuit Meurtre en Mer takes you on board for an unpredictable voyage during which you will need to demonstrate insightfulness to uncover some or all the circumstances of the crime
An out-of-the-box multiplayer Magic experience. Defeat your opponents as you search for the lost city.New Game Tiles Explore the tile-based map uncovering bonuses that will swing the tide of battle in your favor! Explorers of Ixalan is a multiplayer free-for-all battle so don't let your opponents conquer your site tiles!Quests and Events Some tiles you discover will have immediate effects on the game while others will reward you when their conditions are met.The Golden City Awaits Play as one one of four rival tribes: Vampires Pirates Merfolk or Dinosaurs. Defend the city against your opponents and claim dominion over Ixalan!Discover Ixalan Map tiles bring the game to different locations across Ixalan. The inner jungles of Ixalan conceal many powerful secrets!New Artwork Along with your four 60-card decks you will find 8 new pieces of Magic artwork!—description from the publisher
Rating: 6.8 | Players: 1–4
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Bag of Dungeon is a dungeon crawling tile-based game harking back to the good old deadly days of exploring dungeons slaying monsters and stealing treasure. It's a simple-to-play tabletop game where 1-4 players send a party of adventurers into the ever-changing catacombs in a quest to find the Ring of Creation before escaping with their lives and their loot.But can you trust your fellow adventurers? To begin with you are all loyal to the quest and each other. But once the Ring is discovered it will cast a shadow of doubt and deceit over those who seek to steal it. You may decide that being a lone wolf is a far smarter choice than loyalty even if it means the death of your former companions.You will meet monsters find treasure and use items to stay alive and escape with the Ring before the dungeon seals itself shut imprisoning for all eternity anyone who remains.The game has a simple but clever mechanic; great for young and/or new gamers to learn fast and take part while still giving more experienced gamers a satisfying time at the table. The game takes 20-60 minutes and changes every time you play.—description from the publisher
Templar: The Secret Treasures is an exciting family game in which the players help the Knights Templar to get their treasures to a secret abbey and hide them inside. Each player can use the different members of the abbey to help them hide the treasures – but every character is different and needs to be used wisely. Whoever hides the most treasures wins!Each player has a hand of ten character cards and a starting supply of treasure: one book one chalice and a handful of signet rings that come in three types. A harbor with six storehouses is stocked with additional treasures and three characters – Abbot Remigius Vitus and Prior Severus – are placed in the 13-room abbey.For the first round of the game each player secretly chooses a character card then they all reveal them simultaneously with players then carrying out the actions on those cards in player order. Some characters represent monks who help you move through the abbey and hide treasure others allow you to take treasure from the harbor open a locked door while closing off another passage or move treasure that another player has already stashed among other things. When a player moves Abbot Remigius the Abbot rewards all players who have stashed treasure in the room in which he ends his movement with all of the treasure then being marked as scored – other than duplicate signet rings which can score again should the Abbot return. (Vitus who isn't controlled by a card follows the Abbot closely to spy upon him thus keeping the Abbot from returning to the most recent room he entered.) If the Prior Severus is in a room though the Abbot can't do his thing as Severus would then discover the treasure and learn of the Knights' actions.After the initial round a player must play a character card that doesn't match the top character card on any player's discard pile – which means that you (and others) play both offense and defense with the same character card restricting the action of others while ideally making good use of the character yourself. When a player lays down The Bells card he picks up all of his played cards then restocks the harbor based on the number of his previously played character card.When the harbor can no longer be filled properly or when a player has placed at least one treasure in each room the final round is triggered then players have a final scoring for their rings still in the abbey and for the number of rooms that hold their treasure. Whoever scores the most points wins!
Dungeon Saga Origins is a thrilling board game of classic fantasy adventure fast-paced action and beautiful miniatures. Set in the dungeons of the fantasy world of Pannithor players have a number of quests with different win conditions all connected to the game’s story.This game has been designed with a wide audience in mind. The rules are intuitive enough for family gaming (from 10 years and up) but also support clever synergies by experienced players. Suggested difficulty modifiers are also included for those wanting a high level of challenge. While very playable and accessible success will come from good decisions and teamwork rather than just through good luck. There are two ways to play the game:1. With a traditional human Overlord who controls the dungeon traps and enemies. They can decide whether they want to run a game that is more challenging or more casual depending on the player group.2. With an Overlord controlled by the game rules and all the heroes controlled by human players. Mission setup is very fast due to pre-assembled miniatures and large numbered dungeon tiles. Variety comes from changing the numbered tiles their side/orientation door placement and furniture placement. The tiles have a square grid to simplify measuring distances defining line of sight and item positioning.The game is played in Rounds. In each Round all the Hero players will each take a Turn with a single Hero and then the Overlord player will take their Turn. When a player takes a Turn with a Hero they may both Move and take an Action (act) with their Hero. Aside from movement players can take the below actions: • Fight • Shoot • Cast Spell • Use a Feat • Explore • Revive • Trade Some actions are resolved automatically and others use dice rolls. Combat actions use opposed dice rolls and a dice matching mechanic. Exploration is a key theme in the game and the heroes may discover loot (including legendary items) find secret passages or activate deadly traps. Exploration is driven by a shuffled card deck which creates unpredictability on repeat play-throughs.There are post-game sequences for campaigns. Hero players are free to trade items equipment and even gold between games if they wish as they prepare for their next adventure.
In Maps of Misterra you play as explorers have discovered a mystical and unknown island. Your goal: Explore the island and complete your personal and hidden objectives while proposing a correct cartography of the island to earn maximum points.To set up place a central board representing the island on the table and give each player a personal map they will use to transcribe their discoveries. Each turn players choose two actions among these:A type of terrain on the central island must be explored twice before being validated. Thus the unvalidated terrain types can change — You thought you saw grass? You were mistaken. — and then your personal map will no longer match the central board.You have to find the ideal balance between your personal objectives and a correct cartography of the island.
The Shaman is old. A future practitioner must be chosen to guide the others into their altered states of consciousness for the purpose of physical and psychic healing. As part of an ancient tradition apprentices gather around a fire to drink a strong mushroom potion. The Shaman's quarters are warm and comfortable. The fire burns in the middle of the hut. Smoke moves through a hole in the roof. The sun will set soon.The Shaman and each apprentice drink from the bowl simmering near the fire. The taste bitter and revolting. The Shaman's assistant does not drink; he stands calmly beside her. The assistant is invisible. Adorned in animal skins and strange ornaments the Shaman begins to guide the ritual. A drum is tapped with elderly fingers creating a primitive disjointed rhythm. The weathered drum is played for some time then stops abruptly. The Shaman looks about the room. She looks up to the ceiling observing the smoke escaping into the sky.The plants now speak to us.In the adventure board game The Mushroom Eaters 2-5 players are apprentices who have consumed a drink of the psilocybin mushroom. Each player enters into a psychedelic state together. The Shaman is guiding and observing the group trying to understand who would be the wisest to replace her. While the group travels together some may wander into faraway realms of their own mind but when the mushroom wears off everyone will return. The wisest apprentice is chosen to guide the village in the future.This is the first game in a series to incorporate an Action Path. Each player uses a hand of cards to help the group advance along this path. If cards are played correctly the path may help the individual or the group entirely; if cards are played poorly the entire group could be affected by the changes in the environment. Players aim to gain Experience by awakening to new understandings centering one's self in the oblivion of the moment gaining intense realities witnessed in the Great Paradox and building wisdom from profound revelations.
Rating: 7.2 | Players: 1–6
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Help the master detective link the scarlet thread in this peculiar case.In live escape rooms participants are locked in and must manage to leave the room within 60 minutes. UNLOCK! lets you experience this cooperative experience at your home gaming table.Contained in Unlock!: Heroic Adventures but a German edition was released by itself.—description from the publisher
L'Aéropostale (a.k.a. The Airmail) mixes competition and conquests while retracing the epic history of the first airline companies. As the head of one of these airline companies your objective is to give it the most prestige possible by creating stopovers and by exploiting commercial lines. Participating in meetings beating records and having more and more successful planes will serve your strategy. It contains 5 scenarios.