Sky Team is a co-operative game exclusively for two players in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.To land your plane you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane control its speed deploy the flaps extend the landing gear contact the control tower to clear your path and even have a little coffee to improve your concentration enough to change the value of your dice.If the aircraft tilts too much and stalls overshoots the airport or collides with another aircraft you lose the game...and your pilot's license...and probably your life.From Montreal to Tokyo each airport offers its own set of challenges. Watch out for the turbulence as this could end up being a bumpy ride!AWARDS & HONORS2025 - Beeple Award - Winner 2024 - BoardLive Awards - Winner 2024 - Gagnant Prix Jokers - catégorie Duo 2024 - Gagnant Gold'n Gob - catégorie 2 joueurs 2024 - Gagnant Mensa d'Or - catégorie Meilleur jeu Duo 2024 - Nederlandse Spellenprijs 2024 Winner 2024 - Deutscher Spiele Preis 2024 - 2nd place 2024 - BG Stats - Most popular game 2024 - Gra roku (Game of the year Poland) - 2 player category winner 2024 - International Gamers Awards - 2 player category winner 2023 - Swams des Jahres winner 2024 - Dice Tower Awards - Best 2 player game 2024 - Dice Tower Awards - Best cooperative game 2024 - Dice Tower Awards - Most innovative game 2024 - Spiel des Jahres Winner 2024 - Best Light Game - BBQ Awards 2024 - Best Cooperative Board Game - Origins Awards 2024 - Best 2023 Insider Game - Les Lys (Québec) 2024 - Game of the Year - Spiel des Jahres 2024 (Germany) 2024 - Best 2-Player & Innovation Gameplay - Big Awards 2024 2024 - Best 2-Player & Cooperative Game - Golden Geek Awards 2023 Runner up for Best Innovative & Thematic Game - Golden Geek Awards 2023 2023 - Best Cooperative Game - Board Game Quest 2023 - Best 2-Player Game - Board Game Arena Awards 2023 - Best 2-Player Game - Squirrelly Awards 2023 - Best Board Game - Dicebreaker Tabletop Awards 2023 - Two Player Board Game Winner - Game Boy Geek 2023 - Best Co-Op Game - Gaming Trend 2023 - Seal of Excellence - Dice Tower—description from the publisher
Star Wars: X-Wing Miniatures Game is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures the X-Wing Miniatures Game recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew plan your maneuvers and complete your mission!Whatever your chosen vessel the rules of X-Wing facilitate fast and visceral gameplay that puts you in the middle of Star Wars fiercest firefights. Each ship type has its own unique piloting dial which is used to secretly select a speed and maneuver each turn. After planning maneuvers each ship's dial is revealed and executed (starting with the lowest skilled pilot). So whether you rush headlong toward your enemy showering his forward deflectors in laser fire or dance away from him as you attempt to acquire a targeting lock you'll be in total control throughout all the tense dogfighting action.Star Wars: X-Wing features (three) unique missions and each has its own set of victory conditions and special rules; with such a broad selection of missions only clever and versatile pilots employing a range of tactics will emerge victorious. What's more no mission will ever play the same way twice thanks to a range of customization options varied maneuvers and possible combat outcomes. Damage for example is determined through dice and applied in the form of a shuffled Damage Deck. For some hits your fighter sustains you'll draw a card that assigns a special handicap. Was your targeting computer damaged affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet your pilot could be injured compromising his ability to focus on the life-and-death struggle in which he is engaged...The Star Wars: X-Wing starter set includes everything you need to begin your battles such as scenarios cards and fully assembled and painted ships. What's more Star Wars: X-Wing's quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.Reimplemented by Star Wars: X-Wing (Second Edition)
In Pan Am players compete with Pan American Airways and others to build an air-travel empire. Outbid rivals for lucrative landing rights buy planes with longer range to reach the far corners of the world and use insider connections to advance your interests. As you bump up against the ever-growing Pan Am you can sell your routes to the company to earn a tidy profit with you then using that money to invest in other growth or to purchase Pan Am stock for what's sure to be a big payout down the road.Pan Am is a game of global strategy that spans four decades of industry-changing historic events.
From the back of the box:Global Power Struggle Begins Which nation will take the lead and become world's dominant superpower?The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure expending your military to protect it or sending your spies to steal your rival's hard work!You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!Additional description:The Manhattan Project is a low-luck mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not nuke each other but conventional air strikes are allowed against facilities.The game features worker placement with a twist: there are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).An espionage action allows a player to activate and block an opponent's building representing technology theft and sabotage.
X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling tactical space combat. Following in the footsteps of the first edition the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.During a battle you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly you’ll begin revealing the dials and moving your ships starting with the lowest skilled pilots.As you move you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship however they must be in your firing arc and within range. By carefully selecting your maneuvers you can get enemy ships in your sights and once you’ve locked onto your target you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed!Slick flying is certainly important but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing once your ships have completed a maneuver you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc the actions you take affect the course of the battle and determine the fate of your squadron.Now in the second edition of the game your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight!—description from the publisher
Before Ticket to Ride before Santa Fe Rails before Union Pacific – yet after Acquire – there was Airlines one of the earliest published games from designer Alan R. Moon and publisher ABACUSSPIELE.More than two decades after the publication of that game Moon and ABACUSSPIELE present Airlines Europe the design of which Moon began in 2007. According to the publisher He wanted to preserve the feel of the original game and its successor Union Pacific while confronting the player with even more exciting choices. The result of that redesign process is Airlines Europe featuring a reduced playing time a new point structure a European setting and 112 tiny detailed airplanes.At its heart Airlines Europe is a stock game with players earning points for the stock they hold in particular airline companies when one of the randomly determined scorings takes place. On a player's turn that player either expands an airline and claims a stock plays stock onto the board and receives dividend invests in a special airline called Air ABACUS or gets a certain amount of money from the bank. A player scores only for stock in play but the value of an airline is determined by the value of the route licenses that airline owns – thus you're torn in terms of what to play when.Some changes compared to Airlines:Some changes compared to Union Pacific:
In the fast and goofy family game Galaxy Trucker players begin by simultaneously rummaging through the common warehouse frantically trying to grab the most useful component tiles to build their spaceship — all in real-time.Once the ships are launched players encounter dangerous situations while vying for financial opportunities each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible. Of course that's easier said than done since many hazards will send pieces of your ship your cargo and your crew hurling into the depths of space.The goal is to survive the trek — hopefully with at least some of your crew and ship intact — and have at least one credit by the end of the game. (Profit yay!) Players earn credits by delivering goods defeating pirates having the best-looking ship and reaching their destination before the others.This version of Galaxy Trucker is a relaunch of the original 2007 release by Vlaada Chvátil that features new art more ship tiles tweaked card effects and streamlined gameplay that consists of only a single flight through space. That said should you want a longer more challenging experience you can play a three-flight game known as the Transgalactic Trek.
Rating: 7.7 | Players: 2
Game Type:
CustomizableFrom the publisher:Featuring beautifully detailed painted miniatures X-Wing is a two-player game of dramatic starfighter battles set in the Star Wars universe. You and your opponent take command of Resistance X-wings and First Order TIE fighters then battle head-to-head for the fate of the galaxy.Secretly plot your maneuvers fly at your enemies take aim and fire. It takes just minutes to learn the rules but the nearly limitless possibilities for squad building along with the ability to expand your fleet with other ships from the game’s expansions ensure that you’ll find plenty of Star Wars action to explore and enjoy for years to come!X-Wing is a two-player miniatures game of fantastic high-speed dogfights. Now for the first time you can enjoy these dramatic space battles with the incredible new starfighters from The Force Awakens!The Force Awakens Core Set is the heart of your X-Wing experience and contains everything that you and a friend need to start playing including three painted plastic ships – one Resistance T-70 X-wing and two TIE/fo fighters.
In Celestia a revamped version of Cloud 9 you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe but you will attempt to be the richest adventurer by collecting the most precious treasures!At the beginning of a journey all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog lightning bolts killer birds or pirates. He must then play the appropriate cards — a compass a lightning arrester a foghorn or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards each player must decide whether to stay within the aircraft:During the journey each adventurer can try to pull out of the game with fabulous objects (a jetpack astronomy glasses etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points the game ends and this player wins.
Thunderbolt-Apache Leader puts you in the cockpits of the world’s best Close Air Support aircraft. In Thunderbolt-Apache Leader you’ll zoom through canyons hunting enemy tanks and troops while dodging their AAA fire and SAMs.Stuffing all this heavy metal in one box has allowed us to expand the normal Leader component set! This game comes with 168 cards and 5 counter sheets!Thunderbolt-Apache Leader puts you down in the weeds in 8 campaigns spanning the globe. The game system creates immense replayability by pairing a Tactical Situation card with the Campaign card to create a unique environment for the campaign. This means that your campaign in North Korea might be part of a Holding Action Show of Force Rapid Deployment or General War.The game places you in command of the pilots and aircraft of a squadron of U.S. Close Air Support (CAS) aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done or fly the new guys to prep them for the tough missions ahead?Missions are quickly resolved using an area movement system to display tactical combat over the target. Speed and realism take top priority in this game. Terrain cards randomly generate each battlefield. The cards include mountain ranges that block lines of sight from both you and the enemy forces. If you plan it right you get to fly nap of the earth through the canyons and come screaming over the ridge-line to rain fire down on the enemy before they can react. Beware! During each battle enemy air defenses will pop-up on the map to ruin your day so watch were you’re flying!You get to resolve every missile launched at enemy bandits and every air to ground attack against the enemy targets. Each enemy tank S.P. Artillery APC Infantry etc is represented by its own counter on the battlefield. You also get to resolve the enemy SAM AAA and Bandit attacks against your aircraft.While performing each mission you get to decide how your pilots engage the enemy Bandits SAMs and AAA Sites. This makes for some tough choices. Do you hit the high value targets first or take out the enemy SAM and AAA assets?Thunderbolt-Apache Leader aircraft are usually able to survive more than one attack. These aircraft are rugged and made to soak-up damage. This also factors into your decision-making. How long should you loiter over the target blowing-up enemy tanks before heading for home? If your aircraft is too shot-up it won’t be able to fly the next day.Thunderbolt-Apache Leader features an operation combat sheet that tracks the progress of enemy formations attempting to overrun your sector. You get to select the formation you want to engage each day and assign the air assets you think are best suited to the task.If you’ve played Hornet Leader or Phantom Leader you’ll make an easy transition into Thunderbolt-Apache Leader.We’ve included the cards for every pilot to progress in experience from Newbie to Green Average Skilled Veteran and Ace!Thunderbolt-Apache Leader includes the following aircraft: A-10A Thunderbolt II A-10C Thunderbolt II AH-64A Apache AH-64D Apache Longbow AH-1 Cobra F-16 Fighting Falcon AV-8B Harrier II AC-130 Spectre RQ-1 Predator UAV MQ-1 Predator UAVScheduled Campaigns: Iraq 1991 Pakistan 2013 Libya 1984 Iran 2014 Taiwan Defense 2008 North Korea 2011 Israel Defense 2001 North Atlantic WWIII 1986Thunderbolt-Apache Leader includes the following weapons: Mk.82 Iron Bomb Mk.83 Iron Bomb AGM-65 Maverick AIM-92 Stinger LAU-68 LAU-61 ECM Pod AGM-114 Hellfire AIM-9 Sidewinder Mk.20 RockeyeTarget Audience: This game is perfect for both expert level military gamers as well as first time gamers. The core rules are easy to grasp and very intuitive while still giving players a wide variety of decision-making options and tactical choices.The game can also be played co-op (like our other Leader games) by splitting-up the aircraft and planning/resolving missions as a team.Each mission requires only in 30 to 60 minutes.Each campaign consists of 2 to 6 turns in which you’ll fly one or more missions each day.
In Yukon Airways you will be at the controls of your very own seaplane with the mission of transporting travelers to the different points of the Yukon. Embark your passengers (dice) using a draft system and use your ticket cards to take them to the different locations on the map. For each passenger you get money and the possibility of improving your plane if the passenger finds a point of interest that satisfies their tastes at the destination (when the color of the die matches the color of one of the cubes at that destination). At the end of the game you will earn extra money according to the different locations you have visited. The player who has earned the most money at the end of the week wins.—description from publisher•••En Yukon Airways te pondrás a los mandos de tu propio hidroavión con la misión de transportar viajeros a los diferentes puntos del Yukón. Embarca a tus pasajeros (dados) mediante un sistema de draft y usa tus cartas de Tique para llevarlos a las diferentes localizaciones del mapa. Por cada pasajero obtendrás dinero y la posibilidad de mejorar tu avión si el pasajero encuentra en el destino algún punto de interés que satisfaga sus preferencias (cuando el color del dado coincide con el color de uno de los cubos de la localización de destino). Al final de la partida ganarás dinero extra según las diferentes localizaciones que hayas visitado y los tiques para la época de Navidad que hayas logrado vender. Aquel jugador que al finalizar la semana haya conseguido más dinero se proclamará ganador.
CloudAge is a strategy game from Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for 1 to 4 players.Fifteen years ago the mysterious secret society Cloud set fire to countless oil production sites and burned down large forests to destabilize the world. The resulting environmental catastrophe had disastrous effects on the entire planet. Now years later you travel above the dried-out landscape in your airships searching for a better life. You visit cities send out drones to collect resources and battle Cloud militia.An innovative sleeving mechanism makes a new more immersive form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources or where additional actions are possible. Resources allow players to develop useful upgrades for their airships or attract new crew members.CloudAge is a mix of engine-building deck-building and resource management. The campaign system makes it easy to start playing quickly with new elements being introduced into the game as players progress through the chapters. While you play you also experience and help guide the story. If you prefer you can also play standalone story spin-offs as single scenarios.—description from the publisher
You are an air-shipwright that is an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet the most beautiful ever seen. Now you must roll the dice to acquire the components you need to build airships.In Aerion a solo/co-operative game for 1-2 players you must find the best blueprints acquire the finest construction materials and recruit the best crew. Discarding cards can adjust your die rolls but be careful not to exhaust your resources! Can you build the best fleet?Aerion includes six expansion modules with new options and challenges.—description from the publisher
Game description from the publisher:Star Trek: Attack Wing is a tactical space combat miniatures game featuring pre-painted ships from the Star Trek Universe.By using the FlightPath maneuver system* (licensed from Fantasy Flight Games) players engage in exploration and combat traversing sprawling Star Trek space maps made available via an in-store Organized Play program. As commander players have the ability to customize upgrade and assign famous crewmembers to their fleets which feature ships from the series' prominent empires and forces as well as special stats and abilities and unique maneuvers on separate Combat Dials.Star Trek: Attack Wing is a standalone game which uses the core rule set of FFGs' FlightPath game system with a Star Trek twist but is not compatible with other FlightPath games from FFG. The FlightPath maneuver system used in Star Trek: Attack Wing is based on the original game design by Jason Little.
First in Flight is a push-your-luck deck-building game about the race to early flight. Players take on the roles of the Wright Brothers Samuel Langley and other flight pioneers racing to build and pilot the “flyers” that preceded modern airplanes.Each player’s flyer design is represented by a deck of cards that they can steadily improve and refine and which may include unknown design flaws that threaten their success.Flying is a blackjack-style challenge to test a design break new records and gain experience -- hopefully without crashing. Then players head back to the workshop to refine their flyers and improve their chances on future flights. There are dozens of available technologies pilot skills and friends in the field available for players to customize their own play style and strategy.
The RAF faces the Luftwaffe in this two-player deck-building game of aerial WWII combat.Summer 1940. The German war machine has rolled through the continent in less than a year crushing all before it. Britain is all that stands in the way of German victory in Europe. Command the pilots of the battle-tested Luftwaffe who are looking to extinguish all resistance and pave the way to invasion or the resourceful and determined RAF opposing them at every turn.Undaunted: Battle of Britain is a standalone game in the Undaunted series adapting the core gameplay of the previous games to recreate the dynamic dogfighting of aerial combat. Maintain cohesion between your pilots evade anti-aircraft artillery and leverage talented aces to win the battle for the skies!—description from the publisher
Now Boarding is a real-time cooperative game in which you work together to fly a fleet of airplanes. You must deliver all the passengers to their destinations before they get too angry — and new passengers are constantly arriving! Upgrade your plane to fly faster and carry more passengers to handle the load. The twist: All players take all their turns at the same time! This allows for clever hand-offs of passengers. It's a whole new level of pick-up-and-deliver game.
You have been thrust into the world of airline booking and tasked with managing competing airlines. You have to satisfy each passenger's different needs to score prestige for your airline. Book too few passengers and you may not be able to fill your flight. Book too many however and some passengers will obviously be really unhappy.In a turn you pick a passenger card with the orientation quantity and type (colour) of passengers depicted on the card. You then seat the passengers onto the plane according to the passenger card. When any type of passenger runs out the end game is triggered and points are counted and scored.Can you be the one who satisfies the most passengers and be the most prestigious airline?
On the cusp of the twentieth century America is the undisputed land of industry. Factories fire their machines twenty-four hours a day and demand is skyrocketing in the cities. A small but fierce rivalry of shipping barons must manage their amazing airships and the extensive railroad system in order to get goods to the cities before the demand is met by someone else. Anyone who can't stay competitive will be left with nothing but dust in their coffers!The process is simple: Factories produce the goods (machinery textiles chemicals food and luxuries) that are coveted by the city folk. Airships – forbidden from landing in the cities but capable of carrying cargo over great distances – must be used to gather those goods and deliver them to depots along the rail network. Trains then haul the goods to the cities that want them earning cash for the competitor who gets there first! Will you be the King of Air and Steam?Kings of Air and Steam spans five rounds and at the beginning of each round players plan their Airship flights using four of their movement cards. When everyone is ready everyone reveals their first planned card. According to the turn order and movement limits of their cards players move their Airships then take an Action; Actions include Building Depots Upgrading your Airship or Train Shipping Goods by rail and Soliciting Funds from the bank. When all players have acted the second planned cards are revealed and so on through the four planned cards until all players have finished carrying out their plans for the round. All the while players must keep aware of the rising values of the different types of Goods and try to get the most-valuable Goods from the specialized factories that produce them to the cities that want them. At the end of the game the player with the most money and the greatest shipping network will be declared King of Air and Steam!Kings of Air and Steam includes seven teams of characters each with unique powers to give them a competitive edge and a modular game board that makes each game a different experience.
Game description from the publisher:Wings of Glory is a game system that allows players to recreate aerial combat during World War I and II using cards and miniatures to represent the airplanes and their maneuvers. In Wings of Glory players will control one or more airplanes taking to the skies to engage their opponents in aerial duels or trying to accomplish a specific mission such as recon escort or bombing.The Wings of Glory: WW1 Rules and Accessories Pack is a complete game system that includes all the rules and accessories necessary to play the WW1 version of the game system. Players will find the core WW1 rules system presented in a beautiful forty-page color booklet with Basic Standard Advanced and a wealth of Optional rules. Also included are all the rules and counters necessary to use special models (such as multi-engine bombers and balloons) and special weapons (anti-aircraft rockets and incendiary bullets).The pack also features four decks of Damage Cards (A B C D); Target Trench Machine Gun Anti Aircraft Guns and Bomb cards; four airplane consoles; two rulers; and counters.Airplane miniatures are not included; the pack must be combined with two or more WW1 Airplane Packs or Special Packs (each featuring a miniature and its maneuver deck) or with a WW1 Duel Pack.
Phantom Leader – SolitaireWhat’s New in the Deluxe Edition? We have expanded and updated the original Phantom Leader game to the high standard set by our Hornet Leader game.Increase the cards from 165 to 330 - All pilots get all 6 experience levels - Add new aircraft: Air Force F-5 Air Force A-7 - Add more pilots for all aircraft types - Add more Target cards - Add more Special Event cards - Revise the 6 original Campaigns to include the new Targets and AircraftAdd Air Force and Navy Campaigns for the 1962 Cuban Missile CrisisUpgrade to a mounted 11x17 Tactical DisplayDescription: Phantom Leader places you in command of a US Air Force or US Navy Tactical Fighter squadron in Vietnam between 1964 and 1972. You must not only destroy the targets but you must also balance the delicate political repercussions of your attacks. If you strike too hard your air offensive might be put on hold strike to light and you’ll be blamed for losing the war.Welcome to the Vietnam Air War!Each of the campaigns can be played with either an Air Force or Navy squadron. The targets assigned to each service are different and change the complexion of the campaigns. Each campaign can be played with three different durations of: Skirmish Conflict or War.Each mission takes roughly 30 minutes to set-up plan and resolve.Each of your pilots has their own skills. Selecting the right pilots and weapons for a mission is vital to its success. As you fly missions your pilots will gain experience and fatigue. With experience their skills improve but as their fatigue increases their skills decrease and they might not be able to fly for several missions.For those of you familiar with our modern era Hornet Leader series of games you might be wondering what’s different about Phantom Leader…The freedom of being able to select the best mission based on military objectives is something that is commonplace for today’s military. Back in Vietnam the military was responsible for carrying out their orders while at the same time being extremely limited in the weapons and tactics they were allowed to use to complete those orders. In many cases the specific weapons approach paths and bombing altitudes were generated target-by-target at the White House. The mission specifics were then sent down the chain of command to the individual pilots flying the mission. As you can imagine this was not the best way to run an air campaign.Every target has a Political value. If you destroy it you move the Political counter to the right a number of spaces equal to its value. As the counter gets moved to the right your future target choices are reduced to those that are less politically sensitive. Which target you choose not to attack is also important. You get to move the Political counter to the left a number of spaces equal its Political value.This means that while you might like to flatten a big enemy target and rack up the victory points it might be better for you to choose a pointless target and move the Political counter in your favor instead.Another difference is in combat power. For the last couple decades the US Air Force and Navy have enjoyed air superiority due to training and technology. Such was not the case in the skies over Vietnam. The enemy had different but just as capable equipment. They also had the training and will to use it to its utmost.They soon became aware of the limitations placed on the US forces by the politicians and used those limitations to their advantage.For example at times US pilots were not permitted to fire on enemy aircraft until they were visually identified. This negated any range advantage conveyed by the radar-homing AIM-7 Sparrow missiles. It was also a common limitation that enemy aircraft could only be attacked in the air. US pilots were not allowed to attack enemy airbases. US aircraft were also limited to flying predictable flight paths at set times. This made setting up ambushes much easier for the enemy.So while you might be a Hornet Leader ace Vietnam is a whole different ballgame!
B-17 Flying Fortress Leader is a WWII strategic bombing solitaire game that takes place in the European Theater of Operations (ETO).In B-17 Leader you are in command of the Eighth Air Force stationed in England charged with reducing Germany's ability to wage war. Your primary mission is to destroy the Luftwaffe to ensure a successful D-Day landing but multiple secondary missions are also required to help advance the fronts in multiple theaters.You will have multiple historic Bomber Groups composed of B-17 Flying Fortresses B-24 Liberators and B-26 Marauders. Optional B-29 Superfortress and B-25 Mitchell Bomber Groups are included. Your Bomber Groups will be protected on their journey in Luftwaffe controlled airspace by Fighter Groups composed of MK VII Spitfires P-47 Thunderbolts P-38 Lightnings and P-51 Mustangs. Your groups can progress in experience levels from Newbie to Ace but may be Reassigned as they gain experience. Optional Renown Commanders provide groups with special skills and tactics but could be killed during the Campaign.The campaigns included in B-17 Leader include: • The Air War Begins (Aug 1942 – Dec 1942) • Operation Pointblank (June 1943 – May 1944) • Combined Bomber Operations (June 1943 – Sept 1943) • Allied Invasion (June 1944 – May 1945) • Oil Campaign (Aug 1944 – Nov 1944) • Operation Argument – Big Week (Feb 20 – 25 1944) • Operation Crossbow (Mar 1943 – May 1943) • Transportation (Apr 1944 – Aug 1944) • Strategic Targets (Jun 1943 - Aug 1943) • U-Boat Focus (Aug 1942) • Aircraft Industry Focus (Aug 1943)You will be targeting many different types of targets including Airfields Aircraft Factories U-Boat Pens Ball Bearing Factories Oil Refineries and V-Weapon sites. Recon Aircraft can be sent to improve your aim point and allow you to pick the optimal path to reduce Flak damage.Opposing you will be Luftwaffe Squadrons generated from multiple Aircraft Factories that will intercept your Escorts and Bombers to and from the targets. Luftwaffe Squadron Bandits can be BF-109s FW-190s BF-110s and/or ME-410s. Targeting their Aircraft Factories will reduce the number of new Luftwaffe Squadrons deployed each month but destroyed factories are quickly rebuilt and new Aircraft Factories are periodically being added. Attacking and destroying Airfields helps reduce the number of deployed Luftwaffe Squadrons. Victory Points are earned for each destroyed Target.Various German Defense Commanders will try different tactics and technologies in an effort to stop your campaign. Each German commander will also have a varying range of Luftwaffe responses to your attack from Poor to All Out.To help mitigate the Luftwaffe threat you can accomplish Secondary Mission objectives that can advance the Mediterranean and Russian fronts to force Germany to send more Luftwaffe Squadrons into those theaters. You can also purchase various technologies to increase the odds of a successful mission like Drop Tanks Jammers and H2X Radar sets. An option to invest and field the P-80 Shooting Star jet fighter is included. Once the Allied Invasion has begun many Secondary Missions will help advance the Allies to Berlin to end the war.Your Bombers will take damage and be destroyed but monthly Replenishment units will help bring your groups up in strength.If you have played other Leader Games many aspects of B-17 Leader will be familiar. But due to the Strategic nature of your bombing campaign new gameplay aspects are introduced.
Skies Above the Reich is a solitaire game depicting a Luftwaffe squadron of Bf109s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player’s individual aircraft each represented by a stickered block must confront the mighty “combat box” formation of the United States Army Air Force a deadly terrain of B-17 Flying Fortresses. The game is a broad strokes depiction that presents the arc of the desperate air war. Stretching from late 1942 to early 1945 Skies Above the Reich follows that trajectory in a series of missions strung together to make a campaign. Each mission will take a half hour or more to play while a campaign can last anywhere between 6 to 60 missions.The Mission You select pilots and “attachments,” such as gun pods rockets or added armor. You may also augment your attack with auxiliary aircraft such as Ju88s Fw190s or later in the war jet propelled Me262s the answer to the deadly P-51 escort fighter. Time in a mission is limited so you must do your best to wreck the bomber formation as quickly as possible while bringing home as many pilots as you can in order to muster a force for the next mission. The mission is played on a formation map that depicts as many as twenty-one B-17 bombers in a tight array. The game comes with two double-sided map boards (four maps in all) that as a set chronicle the development and increasing lethality of the bomber formation. Each map is a bigger and more lethal terrain than its predecessor. Will you strike the formation from the nose or from the tail? Will your fighters make a dead-level attack or will they drop bombs on the formation from above? Will you split your squadron to attack from multiple angles or will they charge at the bombers in successive waves? Will you even have time for this kind of maneuver? What if you encounter the bombers’ “little friends,” fighter escort lurking nearby? How will you handle them if you do or will you even try? Will you organize part of your force to tangle with escort or will you arm your entire contingent to focus on the bombers?The Campaign As tough as each mission can be the real challenge is the campaign where you watch as your roster of pilots gradually shrinks. Some pilots will survive long enough to acquire ace skills but you will be forced to replace downed or wounded pilots and those young newcomers come “green”. Some campaigns will end simply because you run out of pilots. Full Campaigns follow the chronology of “seasons,” each comprising a number of missions that your squadron flies striving to disrupt the American bomber raids. In a full campaign you must endure all seven seasons keeping your squadron intact while making an impact on the relentless wave of bomber formations roaring over your homeland. A short campaign challenges you to win a single season although you may wish to extend it to a second or third season depending on how well you fare. Each season represents a distinct period of the war as the campaign traverses the history of the air war. Bombers become more heavily armed but so too do your own Bf109 fighters. Early seasons are characterized by smaller formations while seasons in the middle of the war are notable for the lack of fighter escort. And later seasons will put the squeeze on your squadron.Basic and Advanced Games In the basic game your goal is to knock bombers out of formation or destroy them outright. The advanced game adds “pursuit” where you dispatch fighters to chase after and intercept bombers knocked out of the formation. Played out on an 8.5” x 11” map depicting a single bomber pursuit makes the advanced game even more challenging.The Two Player Game You may also play this as a (un)cooperative game. Players each command a squadron of fighters and attack a formation of bombers together. Although players may lose together even if they win the campaign only one of them may be declared the victor.No one who experienced them will ever forget them – those streams of Flying Fortresses. Suddenly we saw [them] ahead in a great swarm. I confess the sight put me into a bit of a flap and the others felt the same. We seemed so puny against these four-engined giants. Then we attacked from the beam. – Cajus Bekker The Luftwaffe War DiariesTIME SCALE: Each turn = seconds and minutes MAP SCALE: Area movement UNIT SCALE: Individual fighters NUMBER OF PLAYERS: 1 - 4(from GMT webpage)
You are a captain flying your Ship on the skies of the gaseous planet Celus. Gain the most notoriety by sailing the skies hunting crestors fighting opponents. Whichever player has the most notoriety points at the end of the game is the winner. To gain notoriety you can trade in Crestor teeth and gas at the trading post.Players take turns to move their ships take actions use supply cards and battle other players.
This 2-3 player version of Loopin' Louie is re-themed with the Star Wars license. Chewbacca in the Millennium Falcon is tasked with knocking out the other players' stormtroopers. When only one player has stormtroopers left that player wins.
Wing Leader is an exciting new game system of large scale aerial combat in World War II. Based on a unique side-scrolling view in which altitude is clearly visible players can recreate the great air battles of the war.This first volume Wing Leader: Victories 1940-1942 includes scenarios for the Battle of Britain Malta Coral Sea Midway North Africa and Stalingrad. Future games will expand the system to the late war.Players fly squadrons and flights attempting to intercept raids or fend off marauding fighters in fast-playing games that take between 90 and 120 minutes.Wing Leader takes a new look at aerial warfare incorporating aircraft altitude and weather in a way never seen before!The second game in the series is Wing Leader: Supremacy 1943-1945. For the Second Edition (version 2.2) see Wing Leader: Victories 1940-1942 (Second Edition).
Skies Above Britain is a solitaire game depicting a Royal Air Force squadron of Hurricanes or Spitfires waging a desperate effort to disrupt and destroy German daylight bombing raids over southeast England in the summer of 1940.The player’s individual aircraft—each represented by a stickered block—must locate the incoming raid intercept it and evade or defeat swarms of escorting German fighters that usually outnumber you and whose pilots have superior experience and tactics. The game simulates the dogfighting and fighter-vs.-bomber action at an individual aircraft level using a card-assisted system that simulates key tactical decision-making without losing the feel of fast-paced aerial combat. A player can fly scenarios representing an individual patrol or use the patrol generator to create an endless variety of realistic individual patrols multi-patrol campaigns or larger campaigns covering the entire Battle of Britain. Each patrol will take a half hour or more to play while a campaign can last anywhere between 6 and 28 patrols.—description from the publisher
From the publishers website:TARGET FOR TODAY is a solitaire game that recreates American's Daylight Strategic Bombing Campaign against Nazi Occupied Europe during the Second World War. Considerable research including review of many oral histories gathered from veterans who flew heavy bombers in the Daylight Strategic Bombing Campaign was done to make Target For Today! function as closely as possible to reality. The game was designed to provide YOU the player with the ultimate gaming experience depicting the same types of events and decision making processes experienced by our veterans who flew the real-life missions.Now YOU are in command of an individual bomber on an individual mission over Hitler's Third Reich -flying either the B-17F or G Model Flying Fortress or the B24D or J Model Liberator bomber. A series of individual missions are strung together in the campaign game to form the player's tour of duty. Just as it was in real life the objective of the game for the player is to survive your tour of duty so you can rotate home.The US Army Air Forces suffered one of the highest casualty rates of any branch of the military services including the US Marine Corps during World War II. The heavy bomber groups of the 8th Air Force flew a combined total of 10,631 strike missions over Europe during the period of this game. The 8th Air Force lost 4145 bombers on these missions. Surviving your tour of duty could be difficult!TARGET FOR TODAY is an advanced update of Glen Frank's classic game B17 QUEEN OF THE SKIES. Some familiarity with that game is assumed but TARGET FOR TODAY is a completely new game -you do not need to own B-17 QUEEN OF THE SKIES to play it. New tables are included and the rules are organized according to the sequence of play in any typical mission. TARGET FOR TODAY is designed so that each individual mission is fast and easy to play. The campaign game that comprises your tour of duty offers the player a game that is rich in detail making the game as realistic as possible while still remaining playable.The target list will be greatly expanded for the 8th and 15th Air Forces. Enemy planes we plan to provide are the Me-109 Fw-190 Ju-88 Me-110 Me-210 Me-410 He-162 Me-163 Me-262 and Ta-152.For more information visit the Consimworld Forum at http://talk.consimworld.com/WebX/.1dd58f17Battle Board 11 x 17 (mounted) Game Counters 176 each .6 56 each 1.2 Cards (3x4) 5 Bomber Types Rules Book 44 pages Chart Book 32 pages Target Book 56 pages Flight Manual 24 pages Crew Boards 5 ea. 11 x 17 Player Aids 10 ea. 8.5 x 11
Description from the publisher:Villainous rats have allied with vicious hunting birds to pillage the humble mouse settlement across Meanderfield. But look! Brave mice mounted on starlings and blue jays swoop in to wage war against this evil alliance! The Downwood Militia soars into action against the Vermin Raiders!Plaid Hat Games proudly presents Tail Feathers the exciting new miniature skirmish game by our very own Jerry Hawthorne set in the beloved world of Mice and Mystics. Soar across the table send your troops on dangerous missions lock beaks with opposing birds and defend your nest!Featuring the beautiful hand-sculpted miniatures by Chad Hoverter Mice and Mystics fans have come to love Tail Feathers raises the stakes with 13 dutiful ground troops 5 headstrong birds that tilt for launching and turning plus 5 daring pilots. Players will recreate the famous battles for aerial supremacy that shaped the Mice and Mystics world.Outwit and outfly your opponent in stand-alone scenarios or play a full campaign and see your units gain skill from one battle to the next.Tail Feathers is a stand-alone game not a Mice and Mystics expansion but you can use your Mice and Mystics: Sorrow and Remembrance miniatures in Tail Feathers right out of the box.Tail Feathers offers cinematic gameplay and a fresh whimsical setting for tabletop skirmish gaming. Players must balance the use of both flying and ground units to achieve victory. Here are some highlights:Tail Feathers expands the Mice and Mystics universe introducing fans new and old to the battles on birds that secured peace and safety for the Downwood Forest. Tail Feathers' innovative game system will provide hours of fun and excitement in the world of Mice and Mystics.
Dungeons & Dragons: Attack Wing uses the core rule set of the FlightPath game system seen previously in Star Wars: X-Wing and Star Trek: Attack Wing but with a Dungeons & Dragons twist as the players now control dogfighting dragons while also having forces on the ground such as giants and magic users. As with Star Trek: Attack Wing the Dungeons & Dragons: Attack Wing game series consists of a starter set and expansion packs.The Dungeons & Dragons: Attack Wing – Starter Set includes three pre-painted dragons maneuver dials and upgrade cards and tokens.
Enemy Coast Ahead: The Doolittle Raid uses the game format to explore the first raid on the Japanese home islands by the United States during World War Two. It is a solitaire game challenging the player to conduct a successful mission where the criteria for success is not purely military. The player must organize equip and train a squadron of B-25 “Mitchell” medium bombers to attack a distant and rather dangerous target. The game not only covers the raid from launch to landing it extends the story on both ends. Threatened from the air and from the sea the player must do his utmost to strike the Japanese capital avenging the attack on Pearl Harbor and then land his aircraft safely. If the raid goes poorly it may boost Japanese morale and deflate the mood in the United States. Getting the B-25s close enough to launch is vital as is the recovery of aircraft and crewmen but above all the player’s main dilemma will be secrecy. The risk is great. Failure could mean the loss of an entire squadron or worse the sinking of a precious aircraft carrier. Will the Doolittle Raid add to the dismal news of Pearl Harbor Guam Wake Island and Bataan or will it signal the turning of the tide?The History Washington – April 21 1942: After two days of rumor prompted by Japanese radio broadcasts President Franklin Delano Roosevelt finally agrees to a press conference. Deftly avoiding difficult questions he claims insufficient information to neither confirm nor deny the biggest news story of the four month old war. To placate tenacious journalists however he tells the press that the attack on Kobe Osaka Nagoya and Tokyo by United States aircraft was launched from a mysterious base he would only call “Shangri-La,” an imaginary island from the recently published novel Lost Horizon. His impish grin if not his words tell the press that the top secret operation dubbed Special Aviation Project Number One has indeed been a success.That same day China’s foreign minister hands a telegram to Army Air Corps Chief Hap Arnold. It has taken some time to arrive in Washington an indication that all may not be well with the mission. Dictated two days ago by the commander of that top secret operation a distraught Lt. Colonel James Doolittle it reads:Mission to bomb Tokyo has been accomplished. On entering China we ran into bad weather and it is feared that all planes crashed.Telegram in hand Arnold immediately admits to the commander of the Joint Chiefs of Staff that the mission has failed. No bombers have been recovered. After sending that telegram Doolittle himself expects a court martial confiding to his engineer that they’ll tie him to a desk for the rest of the war if he’s lucky. Days later he is astonished to learn of his promotion to Brigadier General and even more so when he is notified that the president recommended the Congressional Medal of Honor.The Doolittle Raid remains an enigmatic and contradictory episode of World War Two defying easy interpretation even to this day. Was it a victory or a debacle? Was it a minor footnote in the annals of that war or a significant military event? Was it a desperate bid to avenge the attack on Pearl Harbor or a harbinger signaling death and horror soon to visit Japanese cities from the sky?Narrative Sequence Much like chapters in a story the game is organized in six narrative segments chronologically arranged. Each poses its own set of challenges and prompts decisions that establish the environment and conditions of subsequent chapters.Planning Naval Flight Over Targets Recovery DebriefingHistorical Scenarios Besides play of the full narrative the game offers a number of historical dissections each a scenario focusing on a fragment of the raid. They are also a handy way to learn the game since each scenario uses only part of the rules. For example Scenario One covers Doolittle’s flight over Tokyo using only the 8.5x11 Target Map and the Attack Segment. An alternative scenario looks at a night raid by that flight as Doolittle originally planned it. After playing one or two small scenarios using only the Attack segment’s rules a larger scenario can be played adding the Flight segment. Graduate next to an even larger scenario that starts with the Naval segment. In this way a player can learn the game in program fashion little by little studying the history of the raid by playing it as he learns.Player Aid Folders: The game comes with several 11” x 17” bi-fold aids allowing the play of each game segment with minimal study of the rule book. The mapsheet is designed to interlock with other game components including those play aids in order to make the player’s experience fluid.
Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a tin goose (the Ford Trimotor) players build an airline empire through the 1930s and 40s. As the game progresses planes improve being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster — crashes strikes and oil shocks — get higher.A deck of 96 cards includes all of the planes and events that enter the game. Of these only about 36 are played in any given session and all of those exist in players' hands at the outset. The result is a game of calamities with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards.Tin Goose is a business game that features a balance between greed and fear without random events. It's designed by Matt Calkins who previously designed Sekigahara: The Unification of Japan and will be available in print from Rio Grande Games and digitally in the Apple iTunes store.
WING LEADER: Supremacy 1943-1945 is the second volume of GMT's exciting Wing Leader game series which started with Wing Leader: Victories 1940-1942. WING LEADER allows you to play out large-scale aerial combats in World War II.Based on a unique side-scrolling view WING LEADER: Supremacy 1943-1945 lets you recreate the climactic air battles at the end of the war. Scenarios feature fights above the Reich Normandy Italy Romania the Eastern Front and the Pacific. Players fly squadrons and flights attempting to intercept raids or fend off marauding fighters in fast-playing games that take between 90 and 120 minutes. Rules cover late war armaments such as air-to-air rockets and jet aircraft.WING LEADER: Supremacy 1943-1945 is a stand-alone game and features more aircraft more squadrons and more battles. When combined with its sister game WING LEADER: Victories 1940-1942 this second volume now creates an experience that spans the entire war.
Hello and welcome to Galactic Cruise. Here we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations we are excited to have you working for us! As a supervisor of this company you’ll be expected to not only build these ships and satisfy our guests but also to help the company thrive by enhancing our company network inventing new technologies and growing our workforce. We are a united company and you’ll often find that what another supervisor does will make your job easier. Let me be clear though this is a competition. Our current CEO will be stepping down in three years and the supervisor who comes out on top will take his place.On your turn you will either place a worker to take two actions in the ever-expanding network launch a ship and send one of your workers to space as a pilot or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints constructing ships attracting guests and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players.When you launch a ship one of your workers will accompany it as a pilot navigating the ship to various destinations and “days in space,” where guests will reward you for all your hard work.Throughout the game you will also be competing with your fellow supervisors to complete company goals which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships and when a certain number of cubes are placed onto the company’s progress track the game ends and the player with the most Victory Points becomes the new CEO of Galactic Cruise.Do you still think you have what it takes to work for us? You do? Great. Let’s get started.—description from the publisher
airship city (飛行船都市) is a heavier game from Japanese doujin publisher analog lunchbox.Electing to make a new home among the clouds humankind has assembled a variety of airships to provide utilities thereby creating airship city. As airship engineers you gather materials and work hard to build airships to further the development of airship city.In order to build airships efficiently you need to donate airships to cultivate a positive relationship with the city renovate your workshop hire workers and occasionally piggyback off other engineers to acquire resources. You can contribute to the city's development not only by donating airships but also by building public facilities and participating in trade.Will your contributions to the development of airship city earn you fame as an airship engineer?•••新たな居住地として「空」を選んだ人類は、都市に必要な施設を備えた様々な飛行船を集めて「飛行船都市」を完成させました。そこで、飛行船技師のあなたは飛行船都市の発展のために、各所で資材を集めて飛行船造りに励みます。効率的に飛行船を造るためには、飛行船の寄贈を通して都市と良好な関係を築きながら、工房を改築したり、人材を雇用したり、時には同業者に便乗して資材を獲得することも重要です。また、飛行船の寄贈だけでなく、公共施設の建造に携わったり、交易を行うことでも都市の発展に貢献することができます。あなたは飛行船技師として、都市の発展に貢献し大きな名誉を得ることができるでしょうか。
Game description from the publisher:Aeroplanes: Aviation Ascendant explores the dawn of commercial aviation an exciting era between 1919 and 1939. Experience the difficulties and triumphs of commercial airlines in Europe pioneering airports and service in continental Europe and around the world!Aviation spurred the growth of intercontinental travel and airlines struggled to dominate the regions of the globe that they served.Rapid technological advances in planes play a vital role in this development as you compete to purchase newer more efficient aeroplanes build airports and move passengers around the globe. Earn bonuses and prestige for being the first to fly to North or South America and win by maintaining the most airports around the world and by running your airline profitably.Can you balance your investment in aeroplanes customer service and routes well enough to become the premier airline of the era? The fate and future of air travel lies within your hands!
In 1992 GMT released Rise of the Luftwaffe the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe from 1939 to early 1942. It was followed a few years later by the Eighth Air Force expansion module which added aircraft and campaigns for the latter part of the war.Since then there have been two more games (Corsairs and Hellcats Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942) two packs of additional aircraft (Down in Flames Squadron Pack 1: Fighters Down in Flames Squadron Pack 2: Bombers) and a large number of C3i modules for the series. However the original two games have been long out of print. GMT has considered a number of options to address that from straight reprints to a base game/campaign module arrangement. Finally though the company has decided to P500 an entire new game covering the war in the ETO (European Theatre of Operations) from 1940-1944.Wild Blue Yonder is a true deluxe Down in Flames product. It contains a dozen full campaigns over 200 aircraft cards plus all of the necessary targets resource sheets and play aids needed for play. All of this is packaged in a large box similar to the ones for the Combat Commander games.Many of the campaigns are on the same subjects as those in Rise of the Luftwaffe 8th Air Force and various C3i modules. However they are not simple reprints of those campaigns. Wild Blue Yonder contains three different types of campaigns: Land Campaigns Progressive Campaigns and Operations (The Schweinfurt Raids for example). The first type is the familiar “standard” DiF campaign to which players of the system are accustomed. Progressive Campaigns give both players a fixed “order of battle” along with reinforcements and replacements they will have to use throughout the campaign. This reflects the more attritional nature of these air campaigns. The game also includes one solitaire campaign for players who don’t have an opponent available.
Rating: 8.2 | Players: 1–2
Game Type:
WargamesCategories:
Nightfighter Ace Air Defense Over Germany 1943-44 is a solitaire tactical level game which places you in command of a German Nightfighter during World War II. Each turn consists of several days during which a combat mission will be flown from one of many bases in Europe attempting to intercept incoming British Bombers. Nightfighter Ace is based on the popular action-packed Hunters game system by Gregory M. Smith with a strong narrative around the pilot as you look to increase your prestige earn skills and rise in rank through promotion and receive awards.The objective of the game is to conduct numerous sorties in the role of a German Nightfighter pilot and rack up kills. Pilots may use the experience gained to improve their odds of success by purchasing skills. As their prestige increases they may request a transfer to other nightfighter bases in an attempt to get closer to the action or request a newer type of nightfighter. Awards and ace status help to narrate the player's eventual goal – to become the top nightfighter ace of the war.For each nightfighter you will be tracking the date of availability speed area of operations based on originating base individual weapon systems electronic systems damage and crew status.Besides the focus on hardware the soft aspects of the war are also faithfully rendered for each pilot and crew. For example air crew is characterized by various major and minor skills including numerous Pilot skills Funker (Radio Operator) skills Bordmech. (Flight Engineer) skills Bordschuetze (Rear Gunner) skills and Prestige Level. The emphasis on various skills and benefits to gaining experience creates even a stronger narrative when compared to the Hunters game system which helps weave a tense and dramatic narrative during play. One major change in Nightfighter Ace over Hunters is the ability to choose your crew improvements instead of randomly rolling for them. As these greatly impact on your combat capability (and survival) it is a major decision you must make.Game play moves quickly following a set sequence of events that are repeated until the end of the game. Once you have your initial pilot and crew along with your nightfighter assignment play proceeds by checking for incoming raid information while checking for weather prior to take off (as the sortie may be cancelled). One must also check for random electronic failure. Following successful take off play proceeds by flying to the area you expect to intercept the British bombers. One is not immune to Spoof raids in which case German ground control is deceived causing you to burn precious time and fuel flying the wrong direction. As location boxes are entered you will roll for possible intercept in which combat may ensue. Combat may consist of numerous rounds after which returning to base and landing operations occurs with the weather playing a factor again as part of the landing procedure. When the mission is completed you will ascertain any awards Prestige points or Experience points gained prior to you next sortie. Here you can also spend Prestige and Experience points if desired to gain skills request a new nightfighter or request a change of base. You will repeat this process by going to your next sortie until shot down and killed or until July 1944 should you make it through unscathed.—description from the publisher
Rating: 7.7 | Players: 1–3
Game Type:
WargamesCategories:
Information from publishers game pageOperation Chastise: the Dambuster RaidOn the night of May 16 1943 nineteen Lancaster bombers of 617 Squadron took off from their base near Lincoln in Great Britain and headed for the heart of German industry in the Ruhr. The squadron’s task was to destroy the dams that controlled the reservoirs feeding Germany’s war engine. In the words of aeronautical engineer Barnes Wallis the mastermind behind the operation “power is dependant on the supply of natural stores of energy such as coal oil and water.... If their destruction or paralysis can be accomplished THEY OFFER A MEANS OF RENDERING THE ENEMY UTTERLY INCAPABLE OF CONTINUING TO PROSECUTE THE WAR.”The Lancasters had been modified to carry a most unusual ordnance codenamed Upkeep. It looked more like a petrol barrel than an explosive device but the painstakingly engineered and tested outer layer cushioned a volatile mine designed by Wallis to bounce over torpedo nets and kiss the lip of the dam its backspin carefully devised to hug the dam rather than ricochet on impact. Upkeep was supposed to plunge down along the wall like a depth-charge detonating halfway down. The concussion would crack the structure and the water’s mass held back by the dam would push open the crack creating a breach in the wall. The dam would be destroyed.Eight of the Lancasters would not return that night but the two primary targets of the Möhne and Eder dams were breached letting loose a combined torrent that measured nearly half a million tons of water and taking the lives of over 1200 German civilians and military personnel. Measured in civilian casualties it was the most lethal night of the bombing campaign thus far although later missions would dwarf its casualty list. Measured in terms of industrial disruption the raid cut the region’s electrical power for several hours and severely reduced its water reservoir. It was not a decisive blow but it was successful nonetheless. Had at least one other dam been breached it could have been devastating. This is your challenge: can you match 617’s success? Can you surpass it?The Game In Enemy Coast Ahead: The Dambuster Raid you command a newly formed squadron assigned the task of breaching the dams in the Ruhr Valley. Not only are you presented with a variety of decisions you play the invisible hand of fate as your crews endure the hazards of a dangerous night raid. Play the campaign and you get to organize and train the squadron or play the historical scenarios.Players Play solitaire and you do it all. Play with teammates and one of you is the squadron commander giving orders to subordinates. The squadron commander wins if the dams are breached while subordinates compete to accomplish their orders with the least casualties to the men and machines assigned to them. Only one subordinate will win. Of course if the dams are not breached you all lose.Scale & Detail Each Lancaster is represented by its own 1” counter. Each bomber will carry two or three 5/8” markers representing aircrew ordnance and possibly an elite crewman. All the men awarded decorations before or during the raid are represented in this game by their own marker each imparting a unique characteristic to its crew. Even the squadron commander’s dog gets his own marker!Ground crew are also featured in the campaign game represented by markers rated for a variety of tasks. You will have to requisition and manage your Erks effectively while maintaining security. That’s not so easy. You may find it necessary to transfer the local barmaid or take the drastic measure of transferring 54 squadron out of Scampton airbase or even quarantining the base altogether.Reconnaissance is crucial. In the campaign game you will need to survey the defenses of the dams and the routes to them but too much recon and you risk tipping off the enemy. But how much is too much? You will have to target the right dams or the right combination of dams to get the job done. Möhne and Eder are the juiciest targets but what if they are well defended? Do you risk it or go for the other dams hoping to breach enough of them to achieve your goal?Training is vital. In the campaign game you will requisition and then train your crew to fly at exceptionally low altitude maintain a steady speed locate the target in the dead of night and release ordnance at precisely the right distance from the lip of the dam. You will only have just so much time to prepare your squadron. You might have to decide what is more important: learning to maintain the right altitude and speed while preparing to release ordnance or the ability to find the dam? If your men don’t master these skills quickly you may have to favor one over the other. You can always impose extra training but push your men too hard and they become fatigued perhaps even damaging their bomber in training or worse crashing it. And if you don’t push them enough you may run out of time. The moon will be right only for so long and the reservoirs are slowly rising. Once full the Germans will open the valves and release the water making them that much harder to breach. The clock is ticking.The game board is organized into three sections the Mission Planning Blotter the Flight Map (from Scampton to the Ruhr) and the Target Maps. The first scenarios use only the Target Maps while larger scenarios will use them as well as the Flight Map. Only the campaign game takes full advantage of the Planning Mission Blotter allowing you to organize and train your squadron assign tasks to ground crew and modify the Lancasters for this unique raid. The Lancasters were modified in a number of ways for Operation Chastise:The Target Maps are intended to portray (and analyze) four key elements in a bomber’s attack: altitude speed distance from the dam and the angle of approach to the face of the dam’s wall. During an attack you will strive for the perfect angle the ideal speed and altitude adjusting one or more of these before releasing Upkeep at just the right distance from the dam (“Upkeep” was the codename for the bouncing bomb). You may choose to pull-up rather than release ordnance circling around for another run because finding that sweet spot is tricky and each Lancaster has only one bomb to drop. You’ve got to make it count.Campaign Game The full campaign game begins with the forming of the squadron weeks before the raid. The player assumes the role of squadron leader or one of his subordinates in team play requisitioning bombers ground crew and aircrew. He must train the aircrews and results are variable. Veterans tend to get more out of training than less experienced crews but there is always the possibility of damaging and even crashing bombers and losing or exhausting crews in training. As Air Vice Marshal Cochrane explained to 617’s Wing Commander: “Now there’s a lot of urgency in this because you haven’t got long to train. Training will be the important thing so get going right away.”Meanwhile the player may order recon missions along the flight path and over the dams garnering information that will help him devise a target list. There are 7 dams that can be attacked but it is unlikely the player will have the resources to hit them all (there’s nothing stopping him from trying). Before launching the attack the player would like to know which dams are defended by flak searchlights and balloons and how high the reservoir is (the higher the better but too high and the Germans may soon open the valves and reduce the water-level so timing is crucial). Too much recon can tip off the Germans however which means that the fog of war is a very important aspect of the design. The player won't know if security has been compromised until the flight is already underway. As Wing Commander Gibson explained to the men of 617 squadron: “When the other boys ask you what you’re doing just tell them to mind their own business because of all things in this game security is the greatest factor.”All this planning and preparation ends when the player decides his squadron is ready and he launches the raid. The player then organizes his squadron into waves assigning aircrew to Lancasters arming them with ordnance and assigning primary and secondary targets and wave leaders. Once launched bombers are likely to encounter hazards along the flight path -- flak and searchlights of course but also utility poles and trees. Historically 617 squadron flew low enough to hit sea waves and electrical cables (the player may choose to fly high but that risks encountering nightfighters an even more lethal threat). Along the route bombers might experience engine trouble or lose their way. Navigation training pays off during the flight turns (each turn represents one hour of historical time).Upon reaching and acquiring the target the player uses target maps to play attack turns each representing approximately 8 minutes of historical time. Here each bomber has to negotiate the dam's immediate terrain and defenses (if any -- recon missions might have revealed that some dams are undefended making them prime targets but if security has been compromised the player may discover that the Germans have added defenses). There is an approach sequence where the player must resolve the attack of each bomber on the target map striving for the perfect speed and altitude hopefully releasing the bouncing mine at precisely the right distance from the dam. There is the possibility of being jumped by nightfighters if the attack is prolonged motivating the player to get the job done promptly.And finally the player resolves the fate of returning bombers as well as those that lost their way and then conducts a morning-after recon mission verifying the damage he inflicted on the dams. A dam that was only damaged may have weakened and breached by morning or conversely the reports of your exuberant bomber crews may prove to have been exaggerated.The Scenarios The game is also presented in nine scenarios each isolating a particular aspect of Operation Chastise. In fact the rules are organized in program-fashion the first section explains the attack rules. The first few scenarios can thus be played after just reading those rules. The first scenario for example treats the action over the Möhne reservoir while subsequent scenarios incorporate more of the mission (and more rules) until the player is ready to undertake the campaign game encompassing the entire operation from training to bombing and return.
On the stage of the Pacific battle there was a concrete confrontation that marked a milestone in history that of the American aircraft carrier USS Yorktown against the Japanese aircraft carrier IJN Shōhō. It is said that it was the first naval battle where the ships never saw each other and they faced each other launching airplanes to locate their enemy and bomb them.In the 1-4 player co-operative game 1942 USS Yorktown you take the role of American pilots who take off from the USS Yorktown to try to locate and sink the Shōhō while you fight against the planes it throws at you. Time will be your main enemy since the whole game will be against the clock and there will be no time to prepare great strategies or for the dreaded leader effect.—description from the publisher
The islands still lie beneath the dense fog. The farther you go over the island with your balloon the more the fog lifts and you explore the breathtaking landscape.Use the local wind skilfully to save energy. Because you still need it often enough to accelerate or decelerate. Steer completely against the wind at the right time to reach your goal.You will discover the neighbouring landscape where the balloon is by placing tiles on the adjacent fields. This is how cities are built monuments are erected and landscapes grow.As the first of the game round you have the possibility to get more landscape tiles. As the last one you will probably only get one tile but you can determine the wind direction which can also be a decisive advantage.Once a player has connected all the landscapes to the balloon yard the game ends.
Engines purring goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies.You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangars on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits!—description from the publisher
It is 1916 and the First World War continues with no end in sight. With the war a bloody stalemate on the ground the combatants have turned to their developing air forces to achieve victory. Wings for the Baron allows 1-5 players to take the role of German aeroplane manufacturers supplying the machines needed to drive the Allied air forces from the skies and ensure German victory. Compared to the first edition it features expanded and streamlined rules a fifth player an advanced game featuring reconnaissance and bomber aeroplane development.
A pack for beginners with two miniatures and all the rules needed to start and to go deeper into the system: both Basic and Standard rules are included plus several scenarios and special rules to go with them (both for trench cards and for AA machineguns). Two version are available: - one with Richthofen's Fokker Dr.I and Brown's Sopwith Camel; - one with Paul Bäumer's D.Va and Frank Luke's SPAD XIII.Wings of Glory WWI planes are 100% compatible with Wings of War using the same scale base-fittings and pegs.
Penguin Airlines the airline with the fewest requirements for its pilots begins its commercial journey. A crew controlled by nerves and pressure will try to land their planes.Players are divided into pairs one member of the team will be the control tower and the other member will play the cabin crew. The control tower will reveal cards from the instruction deck that your partner must complete - press the red button! the fat lever in the ON! in the OOON! Activate the SLAPS!With each completed instruction you gain a time counter each time you spend a counter you will have 30 more seconds to continue your flight.When completing five instructions the time stops and the remaining time counters will also be scored. If time runs out the team will only score for completed instructions.The first team to reach 12 points will be the winner!Los jugadores se dividen en parejas un miembro del equipo será la torre de control y el otro miembro interpretará a los tripulantes de cabina. La torre de control irá revelando cartas del mazo de instrucciones que deberá ir cumpliendo su compañero - pulsa el botón rojo! la palanca gorda en el ON! en el OOON! ¡Activa los SLAPS!Con cada instrucción cumplida se gana un contador de tiempo cada vez que gastes un contador tendréis 30 segundos más para continuar vuestro vuelo.Al cumplir cinco instrucciones el tiempo se detiene y se puntuarán también los contadores de tiempo sobrantes. Si el tiempo se agota el equipo sólo puntuará por las instrucciones cumplidas.¡El primer equipo en llegar a 12 puntos será el ganador!Penguin Airlines un juego a tiempo real donde cada turno puede ser épico.
Battlestar Galactica: Starship Battles is a starship combat miniature game created by the same designers as Wings of Glory and Sails of Glory. The game includes ready-to-play painted and assembled miniatures with a special base to support its unique game mechanisms.In the game players take control of one or more Colonial and Cylon ships and face each other in furious dogfights and many other different kinds of missions. The game features innovative mechanisms allowing players to simulate space combat using simple and intuitive rules to imitate the unique dynamics of the battles in the TV show.Battlestar Galactica: Starship Battles includes both Classical and Reimagined settings as the publisher's license with Universal Brand Development includes both the classic series created by Glen A. Larson in the late 1970s and the re-imagined series developed by Ronald D. Moore and David Eick which aired until 2010.
Rating: 8.5 | Players: 1–2
Game Type:
WargamesCategories:
Red Storm is the second sequel to the Charles S. Roberts Award-winning game Downtown. Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May/June 1987 over the central portion of the NATO/Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it Red Storm is an “operational” level air warfare game where players manage large strike packages and numerous combat air patrols in an effort to strike enemy targets protect their own ground troops and secure control of the air over the land battle raging below. Both sides have highly advanced all-weather aircraft long-range missiles precision bombs sophisticated electronic warfare assets and dense air defense networks of surface-to-air missiles and radar-guided AAA. The game features aircraft from the United States United Kingdom West Germany Canada Belgium the Netherlands Soviet Union and East Germany.As the NATO player you fight outnumbered in the air but with a qualitative edge in technology and better-trained pilots. NATO faces the daunting task of contesting the air in the face of the initial onslaught from the WP air forces while also getting bombs onto targets on the ground both on the frontline and rear echelon forces of the Soviet and East German armies. As the Warsaw Pact player you must push your numerous but less flexible forces to the absolute limit in an effort to overwhelm NATO forces in the air and destroy them on the ground all while supporting advancing ground forces. Both players also have to manage their air defense networks consisting of overlapping layers of SAM and AAA.Units Like earlier games in the series units in Red Storm are flights of 1 to 4 aircraft each tasked with different roles such as bombing combat air patrol close escort or jamming support. Red Storm features more than 50 types of aircraft including both older “3rd Generation” workhorses like the F-4E Phantom II and MiG-23 Flogger as well as advanced “4th Generation” fighters including the US F-15 Eagle the UK/West German Tornado and the Soviet MiG-29 Fulcrum. Aircraft from the air forces of Belgium West Germany the United Kingdom the United States the Soviet Union and East Germany are provided. Ground units depict various types of troop concentrations SAMs and AAA assets. The SAM network on both sides is both more numerous and more dangerous than ever with low-altitude SAMs like the UK Rapier US Chaparral and Soviet SA-13 Gopher joining a daunting array of medium/high altitude SAMs like the US Patriot and Soviet SA-12.Maps and Terrain Two 22” x 34” map sheets depict the rough terrain in the central portion of the NATO front line reaching from the Rhine river in the west to the Thuringia region of southwest East Germany. The map uses the same scale of approximately 2.5 nautical miles per hex used in earlier games in the series. This densely populated region of Europe features numerous rivers cities and airfields dot the map. Unlike earlier games in the series Red Storm features a frontline that moves steadily west as the Warsaw Pact armies advance.Game System Like the earlier games in the series Red Storm requires both players to do planning for both their air and ground forces prior to a scenario. Raid forces must be generated targets and routes planned and aircraft loadouts determined. SAM AAA and radar units must be placed to take advantage of the rough terrain and frequently poor weather of central Germany.During a scenario players go through a sequence of phases each turn where they conduct electronic warfare use various means to detect and track enemy flights and move and fight with their flights while potentially being attacked from the ground. The heart of game is the movement phase where players use a chit-draw system that allows players to alternate moving one to five flights at a time.Scenarios The war depicted in Red Storm is a short one with just six weeks between the start of the air war and a fateful initiation of nuclear warfare by both sides. More than 20 scenarios feature a mix of day and night operational missions for both sides including missions to directly support frontline ground troops as well as many missions that “go deep” behind enemy lines to strike enemy airfields logistics and air defense networks. These range in size from smaller partial-map ones that can be played in an afternoon to very large full-map scenarios that might take a couple of days to complete. There are also scenarios depicting reconnaissance missions airborne drops helicopter assaults special forces insertions cruise missile strikes and delivery of nuclear weapons.Components Two 22” x 34” maps 1,260 die cut counters One Rules Booklet One Scenario Booklet One Appendices Booklet Five Full-Color Player Aid Cards Three Full-Color Aircraft Data Cards Two 10-sided dice NATO and Warsaw Pact log sheets
Wings of Glory: WW2 Starter Set is a tactical air combat game set in WW2 that uses cards and miniatures.This first set is a complete game that features four airplanes for the WW2 game series: the American P40 the Russian Yak-1 the Japanese Ki-61 and the Italian Re-2001 Falco. Other components include maneuver decks for each airplane and a rule book that includes Basic Standard and Advanced Rules Optional Rules and Scenarios. A full assortment of counters tokens rulers and airplane console boards complete the set which can be expanded with additional WW2 Airplane Packs to allow for larger battles with different airplanes.Part of the Wings of War series
Relive the fury of air and sea combat in the Pacific during World War II. Direct each plane in multiple fighter and bomber squadrons to lead attacks on the enemy’s carriers and island bases. No dice no rulers only dozens of planes and ships! A fast-paced and streamlined game mechanic that plunges you in the heart of the battle. Move each plane individually on a hex grid. When you maneuver to get an enemy plane in your sights it must try to dodge or else take damage. Some planes can use torpedoes and bombs to destroy ships and ground installations. Stay in formation to keep the initiative and dominate your opponent. Each plane has its own attributes in terms of speed armor and special abilities. Each piece is illustrated as close as possible to its historical model to maximize your immersion!The Fighters of the Pacific series includes a CORE GAME and TWO EXPANSIONS. The CORE GAME contains everything you need to play hours of battle over the Pacific Ocean: a huge modular board 4 aircraft carriers 4 destroyers 94 aircraft tokens 91 game tokens and 8 reference cards. The complete rules and 10 scenarios are also included of course. The carrier and aircraft tokens represent the forces of 4 real aircraft carriers fighting in 1942 with a ratio of 1 token to 3 aircraft. For the Japanese the AKAGI and KAGA form the 1st aircraft division that participated in the attack of Pearl Harbor and the battle of Midway. For the Americans the USS HORNET and USS YORKTOWN were participating in the Doolittle Raid and the Battle of Midway too.The first expansion Battle of Midway contains enough tokens to complete the base game to have all the forces present in this battle including the aircraft at the base on Midway Island. This includes 3 new American aircraft models the old F2A Buffalo fighter the B-26 Mitchell bomber that launched the very first counterattack on the Japanese forces and some brand new TBF Avengers. Most importantly this expansion includes 5 scenarios to relive one of the most unpredictable and decisive battles of the war as if you were there. The tokens are laid down the story is in your hands!One month before the Battle of Midway the first ever naval air battle took place. It is known as the Battle of the Coral Sea. Relive this battle with this expansion pack that provides 3 new Japanese aircraft carriers the SHOKAKU ZUIKAKU and SHOHO the USS LEXINGTON forces and 4 exciting scenarios. Will you manage to save the SHOHO and the USS LEXINGTON?—description from the publisher
Storm Above the Reich is a solitaire wargame depicting a Luftwaffe squadron of Fw190s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player’s individual aircraft each represented by a stickered block must confront the mighty “combat box” formation of the United States Army Air Force a deadly terrain of B-24 Liberator heavy bombers. Like its counterpart Skies Above the Reich the game is a broad strokes depiction that presents the arc of the desperate air war. Stretching from late 1942 to early 1945 Storm Above the Reich follows that trajectory in a series of missions strung together to make a campaign. Each mission will take a half hour or more to play while a campaign can last anywhere between 6 to 60 missions.Stand-Alone and an Expansion: Storm Above the Reich is a stand-alone game; you don’t need Skies Above the Reich to play. However it can also serve as an expansion for that game. Storm uses the same rules as Skies and components in one game transfer seamlessly to the other. Combined Storm and Skies present eight formation maps six pursuit maps B-17s and B-24s. In Storm you get an oversized staffel of 18 Fw190s with the option of augmenting it into a Sturmbocke staffel. In Skies you get a staffel of Bf109s and with the games combined the staffels can also be combined.-description from designer
June 15th 1983: NATO fights the fight it was created for and the fate of the Free World hangs in the balance!Will the Blue Water Navy deliver the convoys desperately needed in Europe or will the Red Banner Northern Fleet smash them at sea allowing the Red army to steamroller Western Europe?Blue Water Navy covers the war at sea air close-ashore and low-earth orbit from the Kola Peninsula in Northern Russia to the Mediterranean Sea and West over the Atlantic Ocean to the United States and Cuba. The game models the full order of battle that could be expected in 1980’s wartime from multi-regiment Soviet Tu-22 Backfire bombers to multiple US carrier groups.The game is card driven with each card providing points to move units or trigger special events such as ‘KGB Assassinations’ and ‘Space Shuttle’. There is also a reaction mechanic where most cards can be used in the other player’s turn to perform a spoiling event such as ‘Raid Aborts’ and ‘Friendly Fire’.The heart of the game is detection. Task Forces can only be attacked once detected. By contrast land air-bases can always be attacked – their enemy knows where they are. The race to detect opposing Task Forces begins as soon as they enter potential striking range of units such as the formidable Soviet bomber formations or perhaps the Soviet’s submarine fleet which whilst it has considerable strength cannot effectively detect enemy forces without help from its comrades.NATO must not only deliver convoys but also protect its allies! Norway will be hard pressed as will Denmark. Both will require urgent reinforcement. In the Mediterranean Sea Soviet forces must be halted by naval aviation strikes. In the deeper seas NATO may enact it’s promised attack on the Soviet nuclear deterrent and the Soviets may attempt to respond. Perhaps the Typhoon SSBNs will flee under the Arctic ice to await doomsday or hole-up in the White Sea. Perhaps the Soviets will use nuclear weapons and scatter those NATO forces that are no-doubt determined to bomb the Soviet’s Kola Peninsula bases.The game models Politburo approval (Soviet leadership) through a stability mechanism and whether the Soviets feel they can reduce New York to cinders through the use of ‘First Strike Points’ – these allow the use of things like chemical or nuclear weapons. The game has spies technological theft satellites B-52’s special forces and Soviet spy trawlers..Complexity: 6 out of 10 (medium) Solitaire suitability: 6 out of 10 (medium) Time Scale: Each turn = 1 day Map Scale: Each area represents 500 nautical miles square Unit Scale: Each counter represents 10 ships 3 submarines one squadron or regiment Number of Players: 2 Playing Time: 1-3 hours for scenarios and 8-16 hours per campaign game(from publisher's website)The errata file which is updated as we find them is here https://boardgamegeek.com/thread/2264466/errata-threadVassal Module is available here http://www.vassalengine.org/wiki/Module:Blue_Water_Navy
Every move matters because each flight might be your last. Will you take a chance?Inspired by a true story 303 Squadron is an intense fast-paced board-wargame that will push you and your plane to the limits.303 Squadron was the most effective RAF squadron during the Battle of Britain. Comprised of various individuals we strive to recreate how they fought – and won – against the German invasion.Choose your strategy. It’s up to you how you will face the enemy. You can fight in a formation or engage in individual raids. Every move has its consequences so choose wisely. You only have one chance.303 Squadron can be played either co-operatively or as a solitaire game.—description from the publisher
Rating: 8.2 | Players: 1
Game Type:
WargamesCategories:
Interceptor Ace: Daylight Air Defense Over Germany 1943-44 is a solitaire tactical level game which places you in command of a German fighter during World War II. Each turn consists of several days during which a combat mission will be flown from one of many bases in Europe attempting to intercept incoming American Bombers. Interceptor Ace is based on the popular action-packed Nightfighter Ace game system by Gregory M. Smith with a strong narrative around the pilot as you look to increase your prestige earn skills and rise in rank through promotion and receive awards.The objective of the game is to conduct numerous sorties in the role of a German interceptor pilot and rack up kills. Pilots may use the experience gained to improve their odds of success by purchasing skills. As their prestige increases they may request a transfer to other fighter bases in an attempt to get “closer to the action” or request a newer type of fighter. Awards and ace status help to narrate the player’s eventual goal – to become the top “Viermot” killer of the war.For each interceptor you will be using the date of availability speed area of operations based on originating base individual weapon systems damage and crew status.Besides the focus on hardware the soft aspects of the war are also faithfully rendered for each pilot and crew. For example air crew is characterized by various including numerous Pilot skills Wingman skills Bordschuetze (Rear Gunner) skills and Prestige Level. The emphasis on various skills and benefits to gaining experience creates even a stronger narrative when compared to the Hunters game system which helps weave a tense and dramatic narrative during play. One major change in Interceptor Ace over Hunters is the ability to choose your crew improvements instead of randomly rolling for them. As these greatly impact on your combat capability (and survival) it is a major decision you must make. Another major change in the system is the wingman concept who can possibly pull you out of a bad situation if he is still flying.Game play moves quickly following a set sequence of events that are repeated until the end of the game. Once you have your initial pilot and crew along with your nightfighter assignment play proceeds by checking for incoming raid information while checking for weather prior to take off. Following successful take off play proceeds by flying to the area you expect to intercept the American. As location boxes are entered you will roll for possible intercept in which combat may ensue. Combat may consist of numerous rounds after which returning to base and landing operations occurs with the weather playing a factor again as part of the landing procedure. When the mission is completed you will ascertain any awards Prestige points or Experience points gained prior to you next sortie. Here you can also spend Prestige and Experience points if desired to gain skills request a new fighter or request a change of base. You will repeat this process by going to your next sortie until shot down and killed or until February 1944 should you make it through unscathed.This game is highly accessible to those familiar with The Hunters Silent Victory or Nightfighter Ace and designed by Gregory M. Smith. The game system lends itself very well to capturing the tense air defense over Germany. While Interceptor Ace is designed as a solitaire gaming experience additional options for play are provided for both multi-player cooperative and competitive gaming sessions.Product Information: Complexity: 6 out of 10 Solitaire Suitability: 10 out of 10 Time Scale: 3-4 days per Turn Map Scale: Abstract Unit Scale: individual aircraft individual weapon systems individual electronic systems specific crew members and ammo rounds Players: one (with option for two or more) Playing Time: two to three hoursComponents: One Countersheet of 9/16″ unit-counters Fifteen Aircraft Display Mats 8.5″ x 11″ (double-sided 30 total) Four Player Aid Cards 8.5″ x 11″ One Combat Display Mat 8.5″ x 11″ Two Bomber Target Mats 8.5″ x 11″ One Pilot Awards Display Mat 8.5″ x 11″ One Air Operations Display Mat 11” x 17” Eight Ace Pilot Cards Sixty Combat Cards Rules Booklet featuring extensive Historical Background One Logsheet 8.5” x 11” Two 6-sided one 10-sided and one 20-sided die Box and Lid—description from the publisher
Rating: 7.4 | Players: 1–2
Game Type:
WargamesCategories:
from GMT website:Nightfighter is a board game of air warfare in the night skies of WWII. Using a blind play system an umpire controls the attacking forces while the defending player must find fix and destroy the incoming bombers.Nightfighter recreates the tactics of night fighting from the cat's eye intercepts of the London night blitz to the Mosquito intruder operations at the climax of the war.More than forty scenarios describe the development of nightfighting aircraft and technology. Rules cover radar-guided interception searchlights airborne radar and electronic countermeasures. Specials weapons such as Schr„ge Musik are featured. Tactics such as Wild Boar and Tame Boar (Wilde Sau and Zahme Sau) receive their own scenarios.Nightfighter features more than fifty fighter and bomber variants from early Blenheim and Ju88 interceptors to advanced fighters such as the Mosquito and He219. Pacific operations see F4U-2s and P-61A Black Widow fighters engaging Japanese bomber threats. Rarities such as the Ta154 Me262B-1a and the Japanese J1N1 Gekko are included.Fast-playing with scenarios that can be completed in 30-45 minutes Nightfighter provides a new view of the night hunters of the sky.DESIGNER: Lee Brimmicombe-Wood MAP & COUNTER ART: Lee Brimmicombe-Wood AIRCRAFT ART: Ian Wedge
In the summer and fall of 1940 after the fall of France the German Luftwaffe faced the Royal Air Force in the first major military campaign fought entirely in the air — the Battle of Britain. This was the prelude to the invasion Hitler planned for the British Islands — Operation Sealion. An ultimate German victory was at hand and British pilots bravely flew into battle fully aware of what a defeat would bring to their country and the entire free world.Now with this Wings of Glory: WW2 Battle of Britain Starter Set you can bring to life the epic aerial duels between the Axis and Allied aces on your tabletop. Defend Britain as an Allied pilot controlling one of the most iconic WW2 airplanes the Supermarine Spitfire Mk.I or fly dangerous missions as a German pilot in a powerful Messerschmitt Bf.109 fighter.Wings of Glory is fast–playing and easy to learn. This Wings of Glory: WW2 Battle of Britain Starter Set is a complete game that includes everything you need to play the WW2 version of the system. Four airplanes are included in this set each fully assembled and painted. Also included is a full-color rulebook a scenarios booklet a rich assortment of counters rulers and airplane console boards to start playing out of the box in just minutes!
In 1878 the Polish genius Rychnowski isolated an electrical fluid with remarkable lifting capabilities – a single pivotal event that would change the world. The smartest military minds of the coming generation – Zeppelin Jellico Fisher and others – diverted their attention to the glorious new technological revolution and sea-going battleships were abandoned around the world. In their place armored giants took to the skies.In 1906 Great Britain launched the HMS Leviathan the first of the super air ships sparking an arms race around the world. By 1910 the most powerful nations boasted large High Fleets and the start of small skirmishes left the world uneasy... Welcome to Leviathans!Leviathans is a game published by Catalyst Game Labs that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans the battleships are the largest vessels. Maneuvering in support are the smaller ships of light cruisers destroyers and others ships. Will you captain your fleet for king and country expanding your nation's power and becoming legend? Or will you fall from the sky forgotten?You will determine the outcome!
(from GMT website:)The Night War Over the Reich 1943-1945We all love him; he's so bloody inhuman. - A 5 Group squadron commander on Sir Arthur 'Bomber' HarrisMarch 1944. More than 700 British bombers are dispatched to the distant city of Nürnberg. As the bomber stream crawls across the German Reich it is set upon by swarms of nightfighters. Following the bombers' contrails the figthers infiltrate the stream in great numbers and before the moon can set they pick off bomber after bomber. The mauled stream makes a desultory attack on the target city scattering much of their payload of high explosive and incendiaries harmlessly into the surrounding countryside. Then the raid struggles back towards England while fresh formations of nightfighters snap and bite at the retreating formation. More than ninety bombers fail to make it home safely. Soon afterward the C-in-C of Bomber Command Arthur Bomber Harris calls off the Battle of Berlin.BOMBER COMMAND is a game of the night war in the skies over the Reich in World War II. The game recreates the great RAF bombing raids against the heart of Germany and the defence of the German Luftwaffe's night fighter arm.Based on an air combat system derived from the award-winning Downtown and The Burning Blue 'raid-scale' games Bomber Command details the tactics of night fighting.The German player must manage flak Himmelbett zones Wild Boar and Tame Boar tactics. RAF 'main force' raids are supported by Mosquito diversions Gardening operations (mining of seaways) and decoy raids. Two card decks--one for each player--are used to resolve the complex interactions of electronic countermeasures and radars along with other operational factors such as Mahmoud patrols Flower raids and Beleuchter illumination units. A detailed bombing resolution system depicts the difficulties of marking targets and area bombing at night.There are two scenarios:1. Berlin covers raiding from the 1943 Hamburg firestorm to the great Battle of Berlin and the RAF's defeat over Nuremburg in March 1944.2. Downfall recreates the period from the Summer of 1944 to the collapse of the Luftwaffe in the face of fuel shortages and the RAF's bomber support effort.The game is fast-playing and raids typically resolve in 2 hours or less.
Dogfight! is the latest game to join the acclaimed Blitzkrieg line of 20-minute games.In Dogfight! two rival aviators of the First World War duel each other with Biplanes across the sky. To defeat your enemy you must maneuver yourself to get behind them and shoot at exactly the right moment!Dogfight! is played over a maximum of three rounds or until one of the Biplanes has been shot down. If a Biplane is shot down the game ends immediately and the surviving player is declared the winner! If the third round ends and neither Biplane has been shot down the player who has taken fewer hits is the winner.Both players choose a tile to play from behind their player screens and simultaneously reveal them. Each player then moves their Biplane the number of spaces equal to the value of the tile played which may also have hit icons. The game features nine Biplanes and they have different tile distributions. Several scenarios are also included.The Biplanes must follow the direction of the arrows around the white path (except when Looping the Loop). Each circle counts as one space and the colors on some spaces affect shooting. Biplanes may move past one another and even finish in the same space but be careful -- one wrong move and your enemy will loop behind you and blast away!—description from the publisher
Rating: 8.7 | Players: 1
Game Type:
WargamesCategories:
Western Front Ace is a solitaire tactical air war game covering air operations in the Western and Italian fronts during WWI. Players control an aircraft from one of seven different nations represented with options to upgrade to better aircraft as the war progresses.You will manage individual aircraft weapons systems specific crew members and ammunition over missions representing 3-4 days per turn.
Lead the United States or Soviet Union Space Agency in this engine building worker placement race for the moon Eurogame.Play on a team of one or two players where each player on a team controls either the Engineer Workers or the Administrator Workers for their team.Coordinate your actions with your teammate on each of your turns to either place an Engineer or Administrator Worker on board actions to gather the games 9 different resources draft development cards increase your media coverage recruit astronauts upgrade resources develop your space flight capability or spend resources to launch humanity’s first unmanned and manned Missions into space.Which type of Worker you place changes the effect that a board action has. Each board action can only be used once each round so placing a Worker does not only prevent your opponents from using the action but prevents your teammate from using the action's alternative effect with their workers.Gain the advantage in the media to place your worker first in a round or to gain a media bonus for special one time abilities and bonus resources.Score Victory Points by building cards you drafted or by successfully launching Missions into space. Every successful launch you have upgrades one of the board actions not only for your team but also your opponents. Successfully launch enough Manned Missions to achieve the first manned moon landing before your rivals gaining you bonus Victory Points and ending the game. The team who has the most Victory Points at the end contributed the most to one of humanities greatest achievements and wins the game.One Small Step provides a fun learning experience about the space race that makes it perfect for a US history curriculum in the classroom and home school.—description from the publisherThe Kickstarter Deluxe Edition included the expansions and may be found here One Small Step: Deluxe Edition.
This is the newest entry in DVG's Air Leader series. Like the other games in this series IAF Leader is a solitaire game of air-to-air and air-to-ground combat. Each mission takes roughly 30 minutes to set-up plan and resolve. Players select a squadron of pilots before each campaign. Each of your pilots has their own skills. Selecting the right pilots and weapons for a mission is vital to its success. As you fly missions your pilots will gain experience and fatigue. With experience their skills improve but as their fatigue increases their skills decrease and they might not be able to fly for several missions. This installment covers all the historical and some hypothetical wars involving Israel from 1948 through to year 2020. The game features historically accurate aircraft and weapons for each war.
Take over the world in Zeppelin Attack a deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win you must build a powerful deck of Zeppelin cards weapons defenses and operatives and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game. There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.
Zero Leader is based on the Corsair Leader game with some significant changes. The game focuses on commanding and managing a Japanese aerial squadron in the Pacific in World War Two with aircraft including the A6M2 Zero KI-84 Frank KI-43 Oscar G4M Betty and G3M Nell covering the major campaigns throughout the war from 1941 to 1945.You will need to select the right mix of aircraft under your command in order to successfully carry out the different types of missions. Each aircraft has its advantages and disadvantages. For example a fighter like the Zero is very maneuverable and deadly to enemy Bandits but it has limited ability to attack naval and ground targets whereas a bomber like the Betty can carry a lot of munitions but are susceptible to enemy bandit and anti-aircraft attacks.This game also includes additional aspects of Japanese operations such as mechanical and maintenance challenges invoking samurai spirit as well as the ability to deploy the deadly Ohka kamikaze aircraft-bombs. There is also an air combat system which gives you more tactical options when dogfighting with enemy aircraft including manuevering for position increasing pilot aggression and being affected by the robustness of the aircraft.Like the other games in the Leader series Zero Leader is a solitaire game. Included in the core box:-description from publisher
Plan Orange is a complete stand alone Strategic level board-wargame inside C3I Magazine Nr29 published by RBM Studio that uses the Empire of the Sun (GMT Games) CDG engine to simulate a hypothetical Pacific War between the United States and the Empire of Japan in the early 1930s. The game features a 'what if' conflict based on the United States Orange (Japan) plans on how to respond to anticipated Japanese aggression in the Western Pacific. This is still the era of the Battleship ala Jutland supported by the early introduction of aircraft carriers that would be the capital ship that would dominate the real war that occurred 9 years later (1941).The game comes with a full sized map 48 cards mounted counters and rules.
In the midst of a tragic war WWI fighter pilots fought bravely in a modern version of the medieval joust much like the gallant knights that preceded them. Their survival depended greatly upon not only their skills but also the quality of their aircraft. Blue Max the famous game of World War I aerial combat is back with new graphics and updated rules! In Blue Max two to six players take the roles of pilots belonging to one of two teams either the Allies or the Central Powers and aim to shoot down as many enemy planes as possible. With rules that account for altitude fuel reserves and the maneuverability of your plane Blue Max places you squarely in the cockpit and you'll need to both master your machine and outwit your foes in order to win. The famous Philip Hall aerial combat game is back with new graphics and updated rules. Components: 1 rule-book 1 game board (with a map on each side) 6 player screens (3 per team) 18 maneuver charts 18 plane cards 144 small size cards 3 punch boards with 168 cardboard pieces 60 tracking sheets 6 custom dice.
Rating: 8.2 | Players: 2
Game Type:
WargamesCategories:
Wing Leader: Victories 1940-1942 is the first volume in the Wing Leader game series. It is a game of massed daylight air battles where players command squadron and flight-sized units in formations of wing strength or greater. One side takes the role of raiders leading a force of bombers through to the target. The other side defends with fighters trying to claw for altitude and intercept the enemy.The game employs a side-view of the air battle in which the forces maneuver vertically and end-to-end along the path of the raid. Players must gain height exploit the Sun and cloud for advantage and mass or divide their formations to stop the enemy. If you fail the enemy bombers will rain down bombs on men and ships below. You are the Wing Leader.This 2nd Edition includes significant updates to the original version. The updated components to the 2nd edition (with noted changes) are:• 1 Rulebook (Updated to Living rules v2.2) • 1 Scenario Book (Updated with new scenarios and expanded by 8 pages from the original) • 2 Air combat player aid (Updated - v2.2 edition) • 1 Bombing player aid (Updated - v2.2 edition) • 2 Wing Displays • 1 Map (Updated - v2.0 edition the same art as the Supremacy map but non-mounted) • 5 Aircraft data card sheets (Updated) • 2 Countersheets (140 counters 1 x 0.5) • 1 Countersheets (280 counters 0.5 x 0.5) • 1 NEW Mixed sheet of aircraft data cards and counters (4 ADCs; 100 counters and markers) • 1 NEW Battle Board (Same battle board as appeared in Wing Leader: Supremacy) • 2 Six-sided dice
(from GMT website:)Bloody April is a standalone game using a similar format to Elusive Victory/Downtown modified to cover the unique aspects of air combat during World War 1. The game covers the pivotal air combat over the Arras sector France from March until the end of May 1917. Players take on the roles of Royal Flying Corps commander or German Imperial Air Service commander for their respective sides and will have a multitude of taskings available to accomplish and complete their objectives. Bloody April will include both single mission scenarios and multi-mission/multi-day campaigns to allow players to play out large scale battles in a manageable timeframe.Bloody April recreates entire air raids in detail. Each player will have many unique tactical challenges to overcome. Both players will have numerous taskings available such as Bombing Recon Artillery Cooperation Contact Patrols Balloon Busting Offensive Patrols Line Patrols and Trench Strafing. Players will also have Anti-Aircraft systems available such as different caliber Archie AA guns and Flaming Onions incendiary weapons to hinder their opponent’s movements. The map covers a significant portion of the Arras sector from Bethune and Lens in the North to Cambrai in the South. All the major aerodromes in this theatre of operations are displayed on map with a scale of 1nm per hex and 2 minutes per game turn. Each detailed aircraft counter will represent anywhere from 1 to 5 aircraft.The Royal Flying Corps (RFC) player will be on the offensive during this timeframe and have a plethora of diverse aircraft types ranging from obsolete but workhorse B.E.2 2-seaters to brand new aircraft that would become legendary as the war went on such as the SE-5 scout and Bristol F.2a 2-seater. In all the RFC player will have over 15 different types of scout and 2-seater aircraft at their disposal. Pusher type F.E.2b/d and D.H.2 aircraft and the Sopwith Triplane will help fill your arsenal. Sopwith Pups and 1 ½ Strutters Nieuport 17s and SPAD VIIs are some of the other types available. R.E.8s and F.K.8s will help augment your 2-seater fleet and will begin to replace the heavily attrited B.E.2 fleet.The German Imperial Air Service player takes on the role of Jagdstaffeln (Jasta) commander utilizing Ace pilots such as the legendary Red Baron Manfred von Richthofen and his Jasta 11 comrades flying Halberstadt and Albatros scout aircraft that terrorized the British 2-seaters during this period. The German player will also have his own 2-seater aircraft such as the Rumpler and Albatros C-class 2-seaters to provide Recon Bombing and Artillery Cooperation. The battle for the skies over Arras in France 1917 is under your control. Will it be another Bloody April ?DESIGNER: Terry Simo MAP CHARTS & COUNTER ART: Ian Wedge
Carrier Battle: Philippine Sea is a solitaire simulation of the largest carrier battle in history fought during the invasion of Saipan (June 1944). As the U.S. commander you maneuver your task forces and conduct air searches in a tension-packed contest to find the Japanese carriers before they locate and attack yours. Simple game mechanics control Japanese movement and determine the timing and strengths of their attacks. You will not know that a Japanese air strike is headed your way until it is detected by radar and you scramble your fighters to intercept.The game has a total of nine scenarios. Four learning scenarios take you through the rules by programmed instruction using slices of the real battle. The other five are full-scale fully replayable games. These include one-day scenarios for each day of the action a two-day scenario for the whole battle a hypothetical scenario presuming different US plans and a hypothetical scenario in which Midway was never fought and the Japanese come armed with the full Pearl Harbor striking force.Carrier Battle: Philippine Sea is based on Carrier: The Southwest Pacific Campaign – 1942-1943 (Victory Games 1990) but is a new standalone wargame.—description from the publisher
Spruance Leader focuses on commanding and managing a US Navy Carrier Battle Group in the Cold War setting of the 80s and 90s simulating major naval conflicts in the Atlantic and Pacific Oceans.Carrier battle groups comprising aircraft carriers and their escorting ships must be protected from the devastating attacks of missiles torpedoes bombs and enemy vessels. Attack submarines which threaten the carrier battle groups have to be hunted down and neutralized. Air assets must be carefully assigned to combat air patrols long-range strategic missions and attack strikes. You will need to manage the right combination of seaborne and airborne resources under your command in order to complete the various types of missions and lead your group to victory.—description from the publisher
L'Aéropostale (a.k.a. The Airmail) mixes competition and conquests while retracing the epic history of the first airline companies. As the head of one of these airline companies your objective is to give it the most prestige possible by creating stopovers and by exploiting commercial lines. Participating in meetings beating records and having more and more successful planes will serve your strategy. It contains 5 scenarios.