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Black Rose Wars: Rebirth

Black Rose Wars: Rebirth

Rating: 8.5 | Players: 1–4

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Black Rose Wars: Rebirth is a highly competitive fantasy game of combat strategy and deck-building set in ancient Italy. Black Rose Wars: Rebirth is the second chapter in the Black Rose Wars series. Even though 25 years have passed after the Lodge was destroyed Mages have not forgotten the Old Ways. The Black Rose calls to them. They return to the Lodge to repair and rebuild the glory of the Black Rose who still imbues every inch of the place to hold their tournament to name the Crown Holder of the lodge for the following century. The Black Rose demands a champion.Every player represents a Mage in this struggle to prove themselves as the true beholder of the Black Rose's power. The mages will program spells to their board and execute them in turn order. Those spells may disable other mages spells arm traps arm powerful defensive moves deal damage or summon otherworldly beasts. The battle is played out on a hexagonal arena that requires tactics and planning to ensure each mage can pull off the perfect move. When a mage finally succumbs to their wounds they will die and return to their room. This disrupts position and planning but no mage is ever out of the fight!Black Rose Wars: Rebirth plays well with 1-4 players and is best played with lots of players for even more interaction. The expansions add a very large amount of options for replayability as well. This game is a stand alone game as well as an expansion for the original Black Rose Wars game.

Robot Quest Arena

Robot Quest Arena

Rating: 7.7 | Players: 2–4

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Robot Quest Arena is a deckbuilding arena battle game with awesome pre-painted robot miniatures! Use battery cards to move power your weapons and buy powerful new cards for your deck. Navigate around the hazards of the arena and blast your opponents to score points. Destroyed bots respawn each round so you're never out of the action!—description from the publisher

Wild Tiled West

Wild Tiled West

Rating: 7.7 | Players: 1–5

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It's a wild frontier out there in Wild Tiled West and only the canniest critters will have what it takes to claim it!Draft tiles to build new towns across the prairie and help your settlement grow. Defend your citizens from no-good-rotten outlaws. Strike it rich in the mines or risk it all at the card table!The West is wilder than ever! And it'll take clever strategy and a bit of luck to come out on top! Saddle up and ride off into the Wild Tiled West!

Creature Caravan

Creature Caravan

Rating: 8.0 | Players: 1–4

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A new threat lurks in the land of Arzium. Ember zombies swarm from volcanic lands to the south their charcoal bodies the walking hives of evil fire fairies. The closest haven is the city of Eastrey where a powerful artifact protects the inhabitants. You must travel across the desert and the plains over mountains and through red canyons helping wandering creatures of every shape and size to the safety of the city.In Creature Caravan players build a card tableau of creatures while traveling through a magnificent and dangerous land. Players take turns simultaneously placing dice on actions on their cards moving their caravan on the map and playing new creature cards. Players also compete to trade goods and rare coins in a shared market search the mysterious white towers and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins.The game includes 134 cards each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length with the Wanderers expansion (sold separately or comes inside the Deluxe Edition) allowing for up to six players.—description from the publisher

스플렌더: Pokémon (Splendor: Pokémon)

스플렌더: Pokémon (Splendor: Pokémon)

Rating: 8.0 | Players: 2–4

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스플렌더: Pokémon plays much like the original Splendor game but with special rules based on Pokémon.On your turn you may (1) collect Pokéballs (which come in five colors) or (2) catch a Pokémon or (3) reserve a Pokémon. If you collect Pokéballs you take either three different colors of Pokéballs or two Pokéballs of the same color (as long as four are available). If you catch a Pokémon you pay its cost in Pokéballs then add it to your playing area. If you reserve a Pokémon — in order to make sure you get it or why not your opponents don't get it — you place it in front of you face down for later catching; this costs you a round but you also get a Master Ball which you can later use as a Pokéball of any color. Each Pokémon you have caught gives you a permanent Pokéball that you can use toward catching all future Pokémon meaning as you catch more Pokémon it becomes easier to catch the ones that are more expensive and worth more points.When a player has 18 or more points in their collection you complete the final round then whoever has the most points wins.

Zhanguo: The First Empire

Zhanguo: The First Empire

Rating: 8.0 | Players: 1–4

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In 221 B.C. all the so-called Warring States are brought together. This is the birth of the vast Chinese empire ruled by Qin Shi Huangdi. A skilled and determined strategist but also a shrewd governor he undertakes actions aimed at standardizing all the elements at the basis of Chinese society and culture; he imposes a single script and a single currency then he establishes a new system of laws equal for all. He also builds palaces installs local governors and above all starts the works for the construction of the greatest building in the history of mankind: the Great Wall.A single life cannot suffice for such a vast empire. He sends ships to distant lands in search of the legendary elixir of life and he builds a huge mausoleum containing the scale reconstruction of his empire. In defense of it for eternity he deploys an impressive terracotta army...In Zhanguo: The First Empire you go along with the Emperor's plans to offer your family a place in the terracotta army. To help you in this challenging task six cards will be at your disposal every round. They will give you permanent support during the rest of the game or will obtain the Emperor's approval for your actions.At the end of the game the player who made the greatest contribution to the Emperor's cause by scoring the most points wins!—description from the publisher

Horrified: Greek Monsters

Horrified: Greek Monsters

Rating: 7.5 | Players: 1–5

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Pandora's Box has been opened and Greece's most notorious monsters have escaped.Horrified: Greek Monsters is a standalone game that features gameplay similar to 2019's Horrified. In this co-operative game players become avatars of the Greek gods and must work together to re-capture these monsters.To do that they must first uncover the monsters' lairs. Medusa Cerberus Chimera and Minotaur are hidden in locations that must be discovered: the Statue Garden Underworld Door Chimera's Cave and Labyrinth. Similar to the myths that inspired the game uncovering the lairs comes with a cost: Players must discard three color items before the lair token can be flipped over to reveal which monster's hideout they've discovered.Horrified: Greek Monsters includes six monsters each with unique abilities and the more monsters in the game the harder the challenge with players needing to use their unique powers to figure out how to defeat each monster.

Dixit: Disney Edition

Dixit: Disney Edition

Rating: 7.4 | Players: 3–6

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Each turn in Dixit one player is the storyteller chooses one of the six cards in their hand then makes up a sentence based on that card's image and says it out loud without showing the card to the other players. Each other player then selects the card in their hand that best matches the sentence and gives the selected card to the storyteller without showing it to anyone else.The storyteller shuffles their card with all of the received cards then reveals all of these cards. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card the storyteller scores 0 points and each other player scores 2 points. Otherwise the storyteller and whoever found the correct answer score 3 points. Additionally the non-storyteller players score 1 point for every vote received by their card.The game ends when the deck is empty or if a player has scored at least 30 points. In either case the player with the most points wins.Dixit: Disney Edition features 84 cards with each card representing one of 84 films in the Disney or Pixar catalog from Steamboat Willie to Turning Red.

Shipwrights of the North Sea: Redux

Shipwrights of the North Sea: Redux

Rating: 7.7 | Players: 1–5

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Shipwrights of the North Sea: Redux is set in the early years of the Viking Age circa 800 AD. As Viking shipwrights players compete to construct the greatest fleet on the North Sea. Players must collect oak wool and iron as well as getting other craftspeople on board to help. Gold is a precious commodity and must be spent wisely. As you would expect the township is filled with an array of characters bad and worse. Better hope they’re on your side!The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings recruiting Jarls attracting Heroes and collecting Gold. Over the course of 5 Rounds players will draft Village Cards and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans.Redux Version: Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.-description from designer

Welcome To...: Collector's Edition

Welcome To...: Collector's Edition

Rating: 8.3 | Players: 1–6

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Welcome to... Collector Edition is the definitive version of the eponymous game. It includes all the released expansion sets (a total of 7 different maps).And that's not all! In addition you will enjoy: - a complete reworking of the classic game fast-paced and interactive - a brand new expansion named Roswell: risk-taking mechanics in a story about aliens and flying saucers - a rethemed expansion previously exclusive to France: American Dream - a Quack expansion: a quirky game about lost ducks in a neighborhood previously offered as a PNP during the lockdowns - 35 new cards for increased replayability.All in glorious dry-erase form for higher quality feel with 6 dry erase markers and 6 eraser pads plus a 6-space tray for easy storage.Welcome to.. Collector Edition contains also 6 alternate versions of the classic Welcome to... sheet completely re-imagined and illustrated by world renowned artists: Christine Alcouffe Maud Chalmel Vincent Dutrait Ryan Goldsberry Weberson Santiago and Beth Sobel.-description from publisher

Foundations of Metropolis

Foundations of Metropolis

Rating: 7.7 | Players: 2–4

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In Foundations of Metropolis players will compete over three rounds to be the greatest architect in the city by purchasing deeds to empty lots and constructing new buildings on them.More complex buildings require more lots but will bring you even greater prestige. The player with the most prestige will be appointed Grand Architect!Gameplay is the same in this standalone game as in Foundations of Rome but with polyomino pieces and a brand new theme.—description from the publisher

Nova Roma

Nova Roma

Rating: 7.8 | Players: 1–4

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In 324 AD Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support this incredible task was accomplished in just six years.In Nova Roma you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings dominate sea routes secure resources race in the hippodrome and hire specialists. At the end of the game the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.

1882: Assiniboia

1882: Assiniboia

Rating: 8.0 | Players: 2–6

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In 1882 the CANADIAN PACIFIC RAILROAD pioneered railway construction in the territorial region of Assiniboia an area now divided up across the provinces of Alberta and Saskatchewan. The area was a hotbed of prospector and investor speculation as hundreds of square miles of fertile land were made available for colonizing. The Canadian Prairies railway boom had begun.This is an 18xx game set in the territorial region of Assiniboia Canada.—description from the designer

Fractured Sky

Fractured Sky

Rating: 7.5 | Players: 1–5

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Fractured Sky is a game of deduction sneaky strategy and resource management set on a fantastical island. Players lead their kingdom in the hunt for shards of fractured falling stars which are rumored to grant wishes to those that can amass enough of them.Using airships players send their armies to regions with the star shards but finding those is not always easy and hiring seers to predict their falls can be worth the investment. Over time players will increase their presence on the island placing permanent buildings to give them advantages like extra resources or increasing the size of their troop numbers.Only one wish will be granted so who will amass the most shards before the final star falls?—description from the designer

Ascension Tactics: Miniatures Deckbuilding Game

Ascension Tactics: Miniatures Deckbuilding Game

Rating: 7.9 | Players: 1–4

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—description from the publisher

Kinfire Delve: Vainglory's Grotto

Kinfire Delve: Vainglory's Grotto

Rating: 7.9 | Players: 1–2

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Kinfire Delve: Vainglory's Grotto is a tactical and cooperative card game for 1-2 players. As Seekers you will fight your way through the well deck of challenge cards to reach Vainglory the master of the well and face her in an epic final battle.To defeat Vainglory you'll battle and puzzle your way through her well deck of 57 challenge cards before facing her final gauntlet. On your turn attempt a challenge by playing a matching skill card and rolling the dice. Add enough progress tokens to a challenge and you'll be richly rewarded. But fail and you'll face the penalty by losing health discarding cards or being forced to return cards to the well deck.Even when it's not your turn the cards in your hand can be played to boost your teammate's action. But be cautious–emptying your hand means gaining exhaustion and suffering effects that can lose you the game.Survive long enough to reach the bottom of the well and reveal Vainglory's final form. Break through her gauntlet of protectors in order to face and defeat her once and for all and win the game.—description from publisher

Harvest

Harvest

Rating: 7.4 | Players: 1–4

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Salutations neighbor and welcome to Furroughfield the Commonwealth of Free Beasts! Ours is a budding farm town with soil ripe for planting.In Harvest you take on the role of a farmer each with their own unique penchant for working the land and choose a farmhouse with its own special round-to-round benefit. Each round you draft sunrise cards that give you a one-time income and determine turn order for the round. Following that turn order move your wheelbarrows around town to gather resources that you'll use to manage your fields. Plant seeds tend the land and harvest crops to make money and score points. Clear land to expand your farm and construct buildings that make your land more efficient and give you endgame bonuses. By the end of harvest season the farmer with the most points wins!—description from the publisher

Cthulhu: Death May Die – Fear of the Unknown

Cthulhu: Death May Die – Fear of the Unknown

Rating: 8.8 | Players: 1–5

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Cthulhu: Death May Die is back with a new standalone box and upgraded rules! Designed by Rob Daviau and Marco Portugal Fear of the Unknown marks a new Season of the hit board game that brought a new twist to the mythos universe created by H.P. Lovecraft. Face the challenges of 6 new Episode and 2 new Elder Boxes that bring new insanities and monsters as well as new modular rules in this cooperative board game for 1 to 5 players.—description from the publisher

Marvel Zombies: X-Men Resistance

Marvel Zombies: X-Men Resistance

Rating: 8.5 | Players: 1–6

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When the zombie plague strikes not even Earth’s mightiest heroes are safe. Marvel Zombies is a cooperative board game for 1 to 6 players based on the core mechanics of the smash hit Zombicide series bringing non-stop zombie action to the Marvel universe. The original art by comics legend Marco Checchetto is brought to life in amazing game pieces depicting the iconic Marvel characters in glorious (and often gory) detail.In Marvel Zombies: X-Men Resistance players control the last surviving Super Heroes (Hero Mode). The X-Men and their mutant nemeses unite against the zombie threat.Each Super Hero has unique skills that get unlocked the more zombies you eliminate.Players can use actions to acquired various Traits. These single-use cards boost their skills in various ways.Hiding in buildings or being hunted by zombies Bystanders are often your primary objectives. Rescuing them gives you a permanent ability unique to each one.Your actions can increase your heroic Power which in turn can be spent for bonus dice or to trigger special Skill and Trait effects.The more experiences and powerful you get the larger the hordes of infected that will spawn to hunt you down every round. They could be lurking inside any room.The apocalypse gets in full swing when a Zombie Hero rises to hunt you Death has not weakened their unique powers.Modular tiles faithfully recreate the X-Mansion in amazing detail. Over the course of 10 Missions you'll make your stand on the ground floor the upstairs student dorms and the underground X-Men facilities.The box also contains the cards needed to use its Heroes and Bystanders in Zombie Mode as well as unique Zombie Mode missions. The Marvel Zombies core box is needed to play in Zombie Mode.—description from the publisher

Bruxelles 1893: Belle Époque

Bruxelles 1893: Belle Époque

Rating: 8.0 | Players: 2–5

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This new edition of Bruxelles 1893 is completed with its Belle Époque expansion both offered in a single big box. Although it respects the spirit of the original game this new version of Brussels 1893 has been mechanically graphically and ergonomically redesigned. Those who love Brussels 1893 will find all the pleasure of the original game and even more because Belle Époque considerably expands the strategic possibilities without increasing the length of a game.In the Belle Époque expansion players will experience:Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve through various actions an architectural work in the Art Nouveau style. The most successful building yields the most points. Each player can also create works of art to increase his score.The action board is modular with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials building a level of your personal house finding a patron creating a work of art selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials activating your patrons visiting the stock exchange and taking one of the actions with a cost. Once everyone has passed on taking more actions the round ends and players have an art exhibition during which they can sell works. After this players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board.After five rounds the game ends and players score bonus points based on their architect level their bonus cards how well they've completed their work and their money on hand. The player with the most points wins.

Schadenfreude

Schadenfreude

Rating: 7.7 | Players: 3–5

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Schadenfreude is a trick-taking game for 3-5 players. The game ends when any player has scored more than 40 points and the winner is the closest to 40 without going over.The card distribution includes some ranks of negative value is a must follow game and does not include any trump suits.The winner of a trick is the person who played the second highest card of the lead suit. That player collects their card and any cards which did not follow suit into a score pile. However a player can have at most one card of each rank in their score pile. If they would collect a second both cards are instead discarded. At the end of a hand a player scores an amount of points equal to the sum of the ranks of the cards they have collected.

Yokai Septet

Yokai Septet

Rating: 7.4 | Players: 3–4

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Long time ago in the land of rising sun spirits and demons known as Yokai were harming human lives.Yokai did not directly attack people but they were causing supernatural disasters: Yokai caused farmlands to burn rivers to flood thunders to roar and diseases to spread.One day a chieftain of the nearby village visited you an Onmyoji a practitioner of Japanese esoteric cosmology. Through your knowledge of astronomy and occultism you discover the only way to help save the village. It is simple: the more Yokai you manage to capture the less the menace caused by these demons. After a few months in the village you are successful in your efforts; the Yokai menace is completely eradicated in that village!Then word reaches you of the havoc being wrecked by the Yokai on your own village. In your absence the village chieftain has consulted another Onmyoji to help save your village. This is an affront because this is your village and the people under attack are your people. It is your job to save the day! Do not let another Onmyoji save the day and go down in history as the greatest there ever was and the Savior of your village at the time of need.Compete against your rival Onmyoji and capture as many Yokai as you can!In Yokai Septet your goal is to capture high scoring Boss Yokai by strategically playing cards from your hand. Each turn players play a card from their hand following the rules of the trick taking games.After everyone has played a card the player who played the strongest card matching the lead suit takes all the cards played this turn. A new turn continues until one of the round's end condition is met. At the end of the round the winner of that round is determined.In a 4-player game the game is played as a team battle of two players versus two players whereas in a 3-player game all players play individually competing. The winner of the round is the team that captured four or more Boss Yokai in a 4-player game and three or more Boss Yokai in a 3-player game.The winner of the round scores points based on the Boss Yokai they captured. New rounds are played until the game's end condition is met which can be either 2 points for a basic game or 7 points for an advanced game.

Set a Watch: Swords of the Coin

Set a Watch: Swords of the Coin

Rating: 7.7 | Players: 1–4

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The Kingdom is in grave danger once again but our mighty adventurers are nowhere to be found. The King has stepped in and offered to pay any mercenary for taking up arms against the darkness. This quest falls on the shoulders of four mercenaries each with a unique set of skills to band together to vanquish this evil from the Kingdom.Set a Watch: Swords of the Coin is both a standalone game for 1-4 players and an expansion that can be combined with the original cooperative game. Featuring all new characters this bunch of adventurers has to be motivated to work together. Every round you will visit all new locations and pick an adventurer to rest and get paid to take camp actions. You can use this coin to purchase powerful items from the new Merchant board and item deck. These items will assist the rest of the party on watch as they battle a line of all new creatures trying to make their way into camp. It is still a battle to keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.—description from the publisher

Moon

Moon

Rating: 7.4 | Players: 1–5

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Moon depicts an almost plausible rush to construct lunar bases that are attractive places to live and work for the people of Earth. The most prestigious base will become the new lunar capital!The game employs the familiar pick & pass or hand drafting mechanism for players to select a new structure cards to add to their base. Each hand of cards represents a convoy of experts and equipment travelling between the players' outposts giving the player the choice of one new construction each turn. In a new twist on the genre each hand always contains one of a number of Expedition cards that grant a special free action every turn before passing on to the next player.Wooden lunar rover tokens are a neutral resource that add a worker placement element to the game. They are also used to break ties and so must be used with care.Over the three distinct eras of the game players compete for majority in 5 aspects of their bases: housing transportation science industry and food production. At the end of each era the leader in each of these areas as determined by flag icons on their constructed buildings collects bonus victory points.Each game also features a number of randomly selected Reputation cards which provide one-time or ongoing bonuses for the player who meets the requirement and claims the card.Moon is the third game of a loose trilogy preceeded by Villagers and Streets.—description from the publisher

Maple Valley

Maple Valley

Rating: 7.5 | Players: 1–5

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On the day when the last snowflake of winter has melted away all of the critters emerge from their cozy homes to celebrate...and that day is today! Maple Valley's annual Spring Festival is a gathering of friends welcoming the warm months ahead and you don't have a lot of time to prepare!While the adults get the village into shape the youngest (and swiftest) forest animals from each den are sent scrambling through the blossoming woods completing the last-second tasks that will make the Festival a success. The trails aren't always clear; you'll need to climb swim and dig your way to the most bountiful groves forage for fresh spring ingredients to help villagers complete their errands and unearth curiosities that will attract skillful scouts to your growing team. The sun will set before you know it; will it be your hard work that makes this year's Festival the best one ever?Set in the delightful world of Creature Comforts Maple Valley is a game of traveling trails finding friends and celebrating new beginnings for 1-5 critters.—description from the publisher

Next Station: Paris

Next Station: Paris

Rating: 7.3 | Players: 1–4

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Next Station ParisAs the 2024 Summer Olympic games begin purchase your metro ticket and join us in Paris... the new addition to our Next Station series welcomes you to the City of Light! Next Station Paris combines familiar play elements found in Next Station London and Next Station Tokyo while also offering additional twists. Players will continue to flip station cards and draw subway lines on their maps but now they will need to utilize bridge crossings visit the French capital's iconic monuments all while taking advantage of the central platform the busiest station on the network! Who will be the best designer of the Parisian metro? Optimize your four sketched subway lines over all Paris districts in order to win!Contents:200 Sheets Scorepad 24 Cards 4 Color Pencils Illustrated Rules

Inventors of the South Tigris

Inventors of the South Tigris

Rating: 8.0 | Players: 1–4

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Inventors of the South Tigris is set during the height of the Abbasid Caliphate circa 850 AD. Over the past decades Baghdad has become home to thousands of mathematicians astronomers chemists and physicians. As inspired innovators players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom or are they destined for dust and decay?The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing Building Testing and Publishing Devices. Players can also score points by training their Craftspeople developing their Workshops Researching and Influencing the 3 scientific Guilds.—description from the publisher

Smash Up: Big in Japan

Smash Up: Big in Japan

Rating: 7.5 | Players: 2

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Smash Up: Big in Japan brings the most kawaii base-bashing you've seen to Smash Up with four factions born from Japanese pop culture: anime fighting girls cute collectible critters that are totally not Pokémon colorful fighters that are in no way Power Rangers and Godzilla.NOTE: The box says that there are 4 dividers and 4 Titan cards in the expansion. However something truly MAGICAL happened at the factory! Like a group of smaller robots forming into a larger one the Titan cards became the divider cards! So you aren't missing anything. Quit emailing us. - AEG Customer Service

Ironwood

Ironwood

Rating: 8.0 | Players: 1–2

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An eternal conflict for the land of Ironwood is raging between two factions: the stalwart and hard-working Ironclad settlers of the iron mountains; and the ferocious Woodwalkers swift and deadly shadows of the forests. Both factions struggle for the ultimate control over the land for its greatest treasure: the Larimor Crystals a mysterious substance holding immense energy within. It can be found both inside the colossal mountains and scattered across the dense forests.The Ironclad extract the essence of the crystals and process their energy to fuel their machines and mechanical inventions. If they succeed their giant forges will swarm the land with endless armies and establish ultimate dominance over Ironwood.The Woodwalkers use the crystals’ raw magical power to discover and retrieve three ancient totems from secret ritual sites hidden in the mountains. Once retrieved the combined power of these totems will summon the Guardian the ancient protector of the woods to wipe out the Ironclad once and for all.One way or another the eternal conflict is finally coming to an end.Ironwood is a rules-light highly asymmetric card-driven tactical game for 1-2 players. Each round you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands initiating combat extracting crystals bestowing temporary passive effects and many more. When combat occurs you will use the same cards for their combat values instead in a simultaneous bid to gain combat bonuses inflict and fend off casualties and augment the Dominance value of your warbands to win the combat.The two factions are completely asymmetric in their play styles decks victory conditions - even in which parts of the map they can access.As the Commander of the Ironclad your primary goal is to lay down the foundations of your forges in the outer mountains and once you have collected enough crystals build forges on the foundations. As the Chieftain of the Woodwalkers your mission is to locate your people’s ancient totems through Vision cards clear the path to them by defeating Ironclad warbands and finally securing them in the outer forests beyond the Ironclads’ reach. Once you have retrieved the third totem as the Chieftain or built the third Forge as the Commander you immediately win the game.Ironwood also features a low-upkeep solo mode against the Ironclad or the Woodwalkers. Although both solo opponents work on the same main principles each of them bears its faction’s unique aspects and features.—description from the publisher

Skytear Horde

Skytear Horde

Rating: 7.4 | Players: 1–3

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Hordes of monsters are attacking the world of Skytear and the legendary heroes from all four realms have forged an alliance to repel the common threat.Skytear Horde is a lane-based card battler in which one or two players fight against the horde of monsters controlled by the game. In the competitive game mode one player controls the horde while up to two players fight together as the alliance.Players say Skytear Horde gives them the feeling of playing a solo or cooperative version of competitive card battlers such as Keyforge Hearthstone or Magic: the Gathering.In the six lanes of the battlefield monsters attack your castle while beyond the enemy line smaller minions pillage your resources forcing you to discard cards from your deck each turn.You lose the battle if your castle is destroyed or your deck runs out of cards. You win if you destroy the portal spawning the monsters and the epic monster leading the horde.There are many interesting choices on the tactical and strategic level: strike a balance between defending and counter-attacking but also fighting the minions pillaging your deck and the monsters destroying your castle. While you juggle all these decisions you also have to be careful not to run out of cards as the principal way to draw new cards is to destroy monsters!Skytear Horde is really quick to setup play and store away. There are 3 difficulty levels suitable for complete beginners and veterans alike. In just a few seconds you can restart a new game giving it a strong “just one more try” aspect.Out of the retail box there are 3 ready-made alliance decks with different play styles and 3 horde decks with their own boss. All decks can be mixed and customized to provide additional combinations.

Tiny Epic Vikings

Tiny Epic Vikings

Rating: 7.3 | Players: 1–4

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In the frigid Runic Isles of the North Sea the Vikings reign supreme. These determined explorers navigate the icy fjords build fertile settlements upon rocky crags and fight for the glory of their clans with blood and steel. Only the Gods stand above them and it is every Vikings’ dream to serve their God in the afterlife Valhalla.Tiny Epic Vikings is a fast playing 1-4 player strategy game of drafting area control and set collection.In Tiny Epic Vikings players lead a clan of Vikings over 3 eras in hopes of claiming the icy lands for their own. They play Viking Cards that represent their clan’s leaders choosing the best builders harvesters explorers and warriors. Raid and conquer the islands with settlers build boats and temples to gain influence and battle for the favor of the gods!—description from the publisher

Perspectives

Perspectives

Rating: 7.7 | Players: 2–6

Game Type:

Uncategorized

In Perspectives each player holds key information for piecing together what has happened and finding the solution.WORK TOGETHER TO SOLVE THE CASES!—description from the publisher

Archeos Society

Archeos Society

Rating: 7.1 | Players: 2–6

Game Type:

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Categories:

Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression or larger expeditions that are more efficient but slower to assemble.On each of your turns you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition unplayed cards in your hand are made available for your opponents to recruit!To achieve victory you must carefully manage your efforts in recruiting and accumulating discoveries all while monitoring the progress of your competitors.

Transmissions

Transmissions

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Based on the lovely illustrated world of Matt Dixon Transmissions brings his world of mechanical friends to life. In the game players share robots as workers moving around a rondel-styled board collecting engrams and electricity. These are used to gather ideas to improve your use of the robots or items to score points at the end of the game. You also build your own set of connected flowing pipes while gathering birds and butterflies to score even more points. The game ends when no ideas are left a player's robots are complete or no pipes remain to be built. After all other players take one more turn the player with the highest total score wins!The game features a unique mechanism of worker selection and sharing with incredible illustrations adorable miniature robots and very welcoming play for everyone!—description from the publisher

Diced Veggies

Diced Veggies

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

Categories:

Something delicious is cooking up in the kitchen and as a talented chef it’s up to you to carefully carve up the right ingredients and turn them into culinary masterpieces. Prepare a wide variety of recipes from around the world and hype them up to earn extra praise!In Diced Veggies you take turns with the cleaver slicing ingredient dice away from the shared chopping block and assigning them to the recipes you’re working on. This unique resource-gathering mechanism is the key to your scrumptious success. The particular veggies that your recipes require isn't your only consideration... you can only take a limited number of pips with each chop and the right dice values can unlock all sorts of drool-worthy Hypes to boost a recipe's score!A clever cleaver is all you need to whip up delicious recipes in this dice-slicing game for up to four chefs!—description from the publisher

Smash Up: What Were We Thinking?

Smash Up: What Were We Thinking?

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

Description from the publisher:Never let a cute face fool you there's a beatin' awaiting you behind those cuddly smiles (didn't Pretty Pretty Smash Up teach you anything?!?!) But it doesn't end there if you survive the onslaught of the teddy bears you have rock stars grannies and explorers awaiting… seriously what were we thinking?Smash Up: What Were We Thinking returns to the wild randomness of the early days of Smash Up. By combining this expansion with your Smash Up sets will you take Zombie Rock Stars against Explorer Dinosaurs? What about Time Travelling Grannies versus Teddy Bear Vampires? It’s all possible now! All your dreams can finally come true!

Dead Cells: The Rogue-Lite Board Game

Dead Cells: The Rogue-Lite Board Game

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Dead Cells: The Rogue-Lite Board Game is a dungeon-crawler that offers a cooperative rogue-lite experience inspired by the Metroidvania genre playable with 1-4 players and with a gameplay of around 45 minutes. Explore the ever-changing island of Dead Cells in this ruthless dungeon crawler. Explore. Kill. Die. Mutate. Repeat.Choose one of the four Beheaded (Woah hold on... Isn't it supposed to be only one of these guys? Is this one of those stupid time-loop plots?) As you resurrect with very little clue of what’s going on you will...• Explore Biomes. Choose your path wisely within a sprawling ever-changing castle! Will you upgrade one of the character powers with a scroll? Or will you choose a chest to equip a new weapon? Will you find the hidden runes that will open new paths and access new biomes? This won’t be a walk in the park though. Because the island is infested with the abominations born from the Malaise be ready to…• Kill Enemies. Each character class has unique power sets and a deck of action cards. For each enemy encounter you will only need to pick one action card to cover all three phases of a fight. Loot equipment gold scrolls and Cells from the corpses of your enemies and get stronger but beware... Your health pool is limited and sooner or later you will...• Die. Wandering through enemy-infested dungeons isn't the safest activity even for your beheaded heroes. There will eventually be one monster too many or you could step on a fatal trap and lose all your scrolls equipment and accumulated gold. But this is far from the end for you! Even in death you will be able to keep your precious Cells to…• Mutate. The Collector will let you spend your Cells to buy permanent mutations that will give you more power... forever! Choose cards to buy from three different decks: Brutality Survival or Tactics. Get action cards to enhance your card deck. Find blueprints to grow your loot deck. Increase your health pool. Unlock additional item slots and much more… Unless you prefer to throw your Cells into this mysterious well... It seems like a pretty stupid thing to do with your hard-earned Cells but hey you do you bud... Death is no excuse to take a nap so...• Repeat. Death is not the end either! You’ve already lost your head remember!? As the day starts again in a new loop use your new permanent mutations to exact revenge on whatever killed you last time. Go further and deeper into the island and kill the bosses to access new starting biomes. Previously-played biomes keep changing as stronger monstrosities spawn in them along with powerful new items. (Damn! Will this game ever end?)Official Dead Cells page for FAQ / Rules / Player Aids downloads: https://deadcellstheboardgame.com/FAQ/

Monikers: Serious Nonsense

Monikers: Serious Nonsense

Rating: 8.2 | Players: 4–20

Game Type:

Uncategorized

Monikers: Serious Nonsense is a standalone expansion for Monikers. It features 330 cards written by the folks at Shut Up & Sit Down.The brand new set from Shut Up & Sit Down also includes the MUCH REQUESTED return of the Monikers: Twelve Hopelessly Stupid Fourth Rounds! (minus the two least interesting ones)

Agent Avenue

Agent Avenue

Rating: 7.8 | Players: 2–4

Game Type:

Uncategorized

Agent Avenue is a competitive card game for 2-4 players that combines bluffing strategic set collection and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world players assume the roles of retired spies in a suburban neighborhood outsmarting each other with cards that can score points or trigger special effects.Utilize a unique I split you choose mechanic to play one card face-up and one face-down each turn. Your opponent chooses one influencing both your strategies. Cards feature different agents and tools that impact scoring and game progress on a track advancing the catch me race to uncover the opposing spy.Beautifully illustrated by Fanny-Pastor Berlie the game's art brings to life a quirky neighborhood of animal spies. The game includes over 50 cards a custom game board and meeples.Outwit your opponents by strategically collecting agent sets and effectively using spy tools. The game ends when a player successfully uncovers their opponent combining both strategic depth and bluffing elements.Perfect for those who love a mix of strategy and lighthearted competition Agent Avenue challenges you to think like a spy and act like a friendly neighbor.—description from the publisher

Unmatched: Slings and Arrows

Unmatched: Slings and Arrows

Rating: 8.6 | Players: 2–4

Game Type:

Uncategorized

In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.All the world's a stage in Unmatched: Slings and Arrows while the Globe Theater is a battlefield. William Shakespeare steps up to the fight along with three of his wondrous characters: The Wayward Sisters Hamlet and Titania. Shakespeare's deck designed by Jonathan Guberman was one of the winning decks in a 2020 design competition and it rewards players for completing lines in iambic pentameter. The Wayward Sisters a runner-up in that competition from Jason Hager is a multi-hero deck that challenges you to bring the witches' potion machinations to life with cunning co-ordination.

Minos: Dawn of the Bronze Age

Minos: Dawn of the Bronze Age

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

In the ancient realm of Crete amidst the sun-drenched shores and labyrinthine corridors of Knossos the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans your destiny beckons you to vie for the prestigious title of Minos the ultimate leader of your people.But keep in mind - unlike the tumultuous conquests of other civilizations the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey the essence of your quest lies not in the clash of swords but in the art of governance and the cultivation of your clan’s unique identity.As leaders of Minoan clans players are in charge of the first European civilization. Build cities monuments and other structures open new trade routes expand and fight off outsiders out of your land plan your actions with your clan council research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.Draft and assign the dice to the programming board. With lower value dice you can secure stronger actions but the higher value dice will help you climb on the tracks and gain their benefits. During the action phase each player takes their dice in order from highest to lowest and performing the pre-planned actions. Players also build their tableau - each card has an instant effect and a triggered reward connected to the specific action or die value they can use to make the action more powerful. Moreover twice in the game players get Victory Points for their civilization progress in the region.—description from the publisher

Demeter

Demeter

Rating: 7.2 | Players: 1–100

Game Type:

Uncategorized

Demeter is a standalone flip-and-write game that features the same graphic style and is set in the same universe as the publisher's earlier game Ganymede.You are a scientist and you just boarded a ship departing from Ganymede to Demeter 1. Demeter a red dwarf planet has two twin moons: Demeter 1 and Demeter 2. Each of them has an ESI (Earth Similarity Index) of 0,98 and the first reconnaissance flight revealed the presence of dinosaurs on Demeter 1. Chahrazad will lead this new expedition as it is now your turn to explore and discover the secrets of the first moon of Demeter!The goal of the game is to score the most MP (Mission Points). These points represent your ability to discover and to study the dinosaurs in their environment.Components:100 Scoring Pads 75 Action cards (15 of each color) 6 two-sided Species tiles 6 two-sided Objective tiles 1 Objective board 1 rulebook in 2 languages (English and French) Bonus: 6 Settlers Ship cards for Ganymede

Galileo Galilei

Galileo Galilei

Rating: 7.5 | Players: 1–4

Game Type:

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Categories:

And yet it moves he said.Galileo Galilei is a Euro-style game in which you take on the role of an astronomer who will discover new planets find unknown star systems develop their telescope and make a scientific breakthrough in the difficult ages of obscurantism.Use your telescope to select one of the five actions available with you being able to evolve these actions into better ones. Collect cards of different planets and star systems. Collect lenses of the three main colors to make a discovery. Be wary of inquisitors as they might arrive unwelcomed and ruin your fame in no time. Better find a way to profit from their visit instead...—description from the publisher

Cape May

Cape May

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

In Cape May players traverse the city streets as entrepreneurs developing property while building wealth over four seasons to earn prestige.Build cottages develop them into Victorian homes and upgrade them into historic landmarks. Establish shops and grow them into profitable businesses. Carefully move around the city and make strategic use of activity cards. Complete bonus goals then take some time to relax and spot wildlife in the best place for birdwatching in the Northeastern United States.Whoever best balances their income development movement and personal goals will go down in history as the most successful developer of Cape May!—description from the publisher

Valley of the Kings: Last Rites

Valley of the Kings: Last Rites

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

When you die you can take it with you!Take on the role of Egyptian nobles at the time of the pharaohs preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food amulets and other treasures and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid and it crumbles to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings.You score only for cards that you remove from your deck and stash in your tomb so if you keep using valuable cards for their effects and don't entomb them before the game ends you could lose out on big points! Whoever collects the most valuable artifacts in her tomb wins.Valley of the Kings: Last Rites the third standalone VotK title introduces the various citizens and roles of people in the ancient Egyptian kingdom.

The Light in the Mist

The Light in the Mist

Rating: 8.1 | Players: 1–4

Game Type:

Uncategorized

Your friend’s mysterious disappearance results in the discovery of an unusual item leading you to embark on a journey through time and memory. In this narrative puzzle adventure an intimate coming-of-age story is told through an object that serves as a tarot deck a puzzle game and a work of art. You will need to manipulate cards find hidden messages and solve logic and word problems in order to uncover the deck’s secrets.The tarot deck contains 78 cards--56 Minor Arcana and 22 Major Arcana the latter of which each represent a puzzle. Puzzles are solved using sets of Minor Arcana cards and clues from the story booklet and result in solution keywords that lead players to discover new pieces of the narrative. Some story passages grant items which can be later used to unlock extra scenes and some puzzles have multiple answers allowing players to unlock more of the story if they find all the solutions.Packed with gorgeous illustrations resonant storytelling and unique puzzles The Light in the Mist can be played solo or cooperatively in a small group. It’s non-linear structure and varied puzzle difficulty will engage players of all experience levels with over five hours of gameplay. Do you have what it takes to overcome the challenges thrown your way without getting lost in the mist?

Star Wars: Destiny – Two-Player Game

Star Wars: Destiny – Two-Player Game

Rating: 7.0 | Players: 2

Game Type:

Uncategorized

Take control of your favorite Star Wars characters and decide the fate of the galaxy! Upgrade your heroes and villains with iconic blasters lightsabers Force powers and more. Use premium dice and cards in a fast and furious duel to defeat your foe!The Star Wars: Destiny – Two-Player Game features a mix of previously released Destiny cards and brand new characters upgrades supports battlefields and events. These brand new cards include events and characters inspired by Star Wars: The Last Jedi!—description from the publisherThe Star Wars: Destiny – Two-Player Game is starter set that contains everything needed for two players to learn and start playing Star Wars: Destiny.

Marvel United: Spider-Geddon

Marvel United: Spider-Geddon

Rating: 8.4 | Players: 1–5

Game Type:

Uncategorized

Being a Spider-Hero has always come not only with great responsibility but also great danger. Now with Villains converging from all corners of the multiverse to hunt them down the Spider-Heroes will need to forego their loner ways and band together if they hope to stop evil.They’ll travel across dimensions in a desperate struggle to protect the innocent face down dire threats and confront these Villains once and for all. The only hope of untangling this deadly web is for the Spider-Army to stand united!—description from the publisher

Caldera Park

Caldera Park

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Categories:

Welcome to the wilderness of North America! Breathtaking mountain views and spectacular geysers await you. Vast forests and prairie provide habitats for native animals. Your task is to group animals of the same species together in families as large as possible. But large families are only half the battle: to score a lot of points they also need access to watering holes and must avoid bad weather.A turn comprises two simple steps: First one player chooses a feature (species or watering hole) and a terrain requirement from a limited selection. Then each player must place one of their tokens showing that feature onto one of their park spaces obeying that terrain requirement. What seems no trouble at first grows more and more challenging and exciting as the available spaces become fewer and fewer. But it’s not only the choices of your fellow players that can disrupt your plans. There are also unpredictable weather tokens that you must take into account.After five rounds the game ends. Then you score your most valuable family of each species and the terrains you completely populated.Caldera Park is an interactive puzzle-game that achieves a perfect balance between strategic planning and luck. This and its accessible ruleset make it a great next step for anyone who enjoyed Savannah Park.—description from the publisher

Mind Space

Mind Space

Rating: 7.2 | Players: 1–5

Game Type:

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Categories:

Mind Space is a thoughtful game in which players are trying to achieve serenity by adding emotions to their Brain Board.Each emotion is represented by a polyomino shape. Five of the possible Seventeen emotion cards will be available each round and five rolled dice will determine which colors can be used to add those shapes to a Brain Board.After 12 rounds the game is scored and points can be earned by completing sections of the brain achieving public goal cards and meeting the organizational criteria of each color. The one section of each Brain Board with the most unfilled squares will result in a deduction of 1 point for each unfilled square in that section.

Formosa Tea

Formosa Tea

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

The sub-tropical climate and environment of Taiwan makes the island highly suitable for cultivating top quality tea. But it wasn't not until the 19th century after English businessman John Dodd discovered some amazing Oolong tea there that the Taiwanese tea business truly begin to bloom and Formosa Tea became world-reknowned.In Formosa Tea players are tea farm owners competing to harvest the best tea leaves improve their tea processing techniques and produce tea of the highest quality for not only the domestic market but also for the international market. With the unique worker placement and worker advancement mechanisms along with the tea dehydration and scenting processing players must use their workers wisely to make the best tea in the market.A game of Formosa Tea is played in four rounds. In each round players take turns to perform one of the five possible actions:After the end of the fourth round the player who has the most prestige points wins!

The Age of Atlantis

The Age of Atlantis

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

For hundreds of years the city of Atlantis was a self-sustained booming civilization in the middle of the ocean. According to actual Plato writings Atlanteans had discovered a new powerful element called Orichelum within their city. Orichelum advanced their technology faster than any civilization the world had ever seen. The Atlanteans were able to create and power giant machines called Myths to defend the city from relentless attacks from the outside world trying to take their precious Orichelum.The Age of Atlantis is a highly competitive engine-building civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You’ll grow your house’s population discover new technologies and cultures and defend your city. All while trying to keep Poseidon the God watching over the city from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.—description from the publisher

Monikers: More Monikers

Monikers: More Monikers

Rating: 8.3 | Players: 4–20

Game Type:

Uncategorized

Includes 440 new Monikers cards which is the size of the original game (and four times the size of a regular expansion).The box can hold up to 2000 Monikers cards.The 2019 edition of Monikers: More Monikers has been condensed down to 330 cards and a normal sized box.

Daitoshi

Daitoshi

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

We have finally perfected the power of steam and we can now use it to our advantage! We live in an unprecedented era of progress and new steam-powered inventions are developed faster than ever. Cities are growing trade is flourishing and we are developing our most ambitious machine ever: a giant contraption that will bring even more progress to the city. Yes some trees are being cut down and the river doesn't flow as plentifully as before but there's still an abundance of trees and water and we can use the extra space to expand our city — and it's not like the old creatures on those forests can do anything about it.On your turn in Daitoshi you either produce or move your magnate to a new district in which you will be able to send your workers to work command the exploit of forest or river hexes to fuel your endless need for steam and perform an action to expand and show your greatness to the city.These actions not only help you in your search for acknowledgement but help all the inhabitants of the big city. You will expand the city and electrify its districts discover and develop new steam-powered inventions and trade with faraway cities. You may even help the city build its gargantuan project: the mega-machine. Some forests might be cut down and some rivers may be dried up but in your generosity you will help the displaced workers from those areas by giving them new jobs at your service.Old legends suggest the forests and rivers are guarded by Yōkai but progress can't be stopped because of some old fairy tales. Just in case though it could be wise to participate on some reforestation projects and hide your participation in the abuse of the natural resources...—description from the publisher

For Glory

For Glory

Rating: 7.9 | Players: 2

Game Type:

Uncategorized

For Glory is a game of gladiatorial combat and deck building for 2 players. Players take on the role of gladiator school owners or lanistas in ancient Rome. The game utilizes a two-phase system for deck building and combat. During the Machinations Phase players recruit gladiators secure the support of influential patrons increase their income and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable the game shifts to the Arena Phase during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory. Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles players also play tactic and reaction cards from their hand to support their gladiators or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor and will be remembered for all time as the greatest lanista of Rome.

Come Sail Away!

Come Sail Away!

Rating: 7.7 | Players: 1–4

Game Type:

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Categories:

Come Sail Away! is a board game for 1-4 players in which you compete to board passengers upon your luxury liner bringing them to their favorite cabins and facilities. Players can enjoy a deliciously thoughtful and brightly illustrated game that is simple to learn yet always challenging.The aim of Come Sail Away is to guide passengers into your cruise ship as smoothly as possible earning points in the process. In addition to earning points for filling each room on the ship you can earn bonus points for filling certain rooms faster than other players. Further by guiding passengers with luggage to their cabins players can advance on the luggage track allowing you to place additional small cabins gain additional passengers and earn bonus points. As the game progresses it is also important to think ahead and make sure your ship has room for passengers or else you will have a crowd of disgruntled passengers at hand!---from the publisher

Twisted Fables

Twisted Fables

Rating: 7.7 | Players: 2

Game Type:

Uncategorized

Twisted Fables is a fast-paced fairy tale fighting game inspired by old-school 2D arcade fighters. In Twisted Fables players take on the roles of beloved heroines from some of history's most famous stories myths and legends. Plucked from their traditional settings these characters have been thrown into a world of cybernetic assassins magical manipulations and malevolent darkness. These are not the classic characters you remember but rather superpowered fables drawn from their own lands to battle across sweeping bizarre alternate dimensions and realities. What mysterious force has drawn them together? What is the purpose of their war? Only the Weaver of Tales knows for certain.Driven by deck building Twisted Fables is a game for two players in 1v1 Mode or four players in 2v2 Mode (available with the separately released 2v2 Upgrade Pack.) In the game each warrior will strengthen their abilities learn potent new skills unlock devastating special powers and use unique asymmetric strategies to defeat their opponents. Even the same character may display completely different fighting styles depending on her player's decisions. The different specializations a character can choose from not only provide fantastically flexible tactical choices but also offer one more layer of depth and surprise to this frenetic frantic fighter. Twisted Fables brings a highly interactive experience to deck builders that you'll want to come back to again and again.The book is opened. The fables have arisen. Let's begin.—description from the publisher

Waypoints

Waypoints

Rating: 7.7 | Players: 1–100

Game Type:

Uncategorized

Battle the elements in Waypoints as you hike through a landscape of mountains valleys lakes and woodlands. Climb vast summits or take to the rivers marking your route and recording your experiences as you go.Each turn a die is rolled which determines the weather for that hike and how much time is left of the day. Clear skies mean good hiking while snow or rain will slow you down. With the weather set all players simultaneously mark a route on their player sheet moving from waypoint to waypoint. Mountains and valleys are harder to traverse but the rewards may be worth it.After four days each player will have a unique map of their hike scoring points for animals and features they have encountered.-description from publisher

Exit: The Game – The Return to the Abandoned Cabin

Exit: The Game – The Return to the Abandoned Cabin

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

EXIT The Game: The Return to the Abandoned Cabin is a sequel to Exit: The Game – The Abandoned Cabin with lots of new puzzles and tools.One ordinary morning a police detective rings your doorbell. He asks you to come with him — to a cabin in the woods. You instantly know it’s the same cabin in which the sinister riddle master Dr. Arthur Funbeq locked you up a few years ago. Apparently he has just escaped from prison. Now you’re headed back to the infamous cabin where it all began to help bring Funbeq down. The adventure begins … again!A celebration of 5 years since the initial Exit game The Abandoned Cabin!Difficulty Level 3 / 5EXIT: The Game is a series of escape room games for the home. Players must solve riddles and puzzles and crack codes to escape from an imaginary room or environment. … One-time use: Each game can only be played once because you must mark up fold and tear the game materials to crack the codes.

Summoner Wars (Second Edition): Starter Set

Summoner Wars (Second Edition): Starter Set

Rating: 8.2 | Players: 2

Game Type:

Uncategorized

Standalone Summoner Wars Starter Set containing the Phoenix Elves and the Tundra Orcs.This Second Edition Starter Set provides two complete faction decks not found in the Second Edition Master Set along with all the materials needed to play games of Summoner Wars.Bonus! Mercenary promo cards Khan Queso and Blacksaber.

Cascadia: Rolling Rivers

Cascadia: Rolling Rivers

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice collect wildlife and complete habitat cards to fill in different environments in Cascadia. Use special actions to manipulate your dice and dynamic completion cards to unlock powerful combos!There are two versions of Cascadia: Rolling. Cascadia: Rolling Rivers features unique content specific to the riverine environments of Cascadia! Each version features unique content - get both versions to play 1-8 players on 8 different maps!:Roll your dice collect wildlife and Nature Tokens complete Habitat Cards and fill in the puzzle on your personal Environment Sheet to create the most harmonious ecosystem in Cascadia! Although the core rules are simple each unique Environment Sheet has its own twist so no two games of Cascadia: Rolling will play out the same!—description from the publisher

HITSTER: Guilty Pleasures

HITSTER: Guilty Pleasures

Rating: 7.5 | Players: 2–10

Game Type:

Uncategorized

Create an instant party with HITSTER the music card game of the century! Listen to amazing hits of the past 100 years. Take turns in arranging the songs on your timeline in chronological order while taking a trip down memory lane. The first player to collect 10 hits is crowned the HITSTER!HITSTER is the perfect game for an evening with lots of laughing singing dancing and sharing memories. Simply open the box scan a song card and let the music do the rest to create an instant party. So what are you waiting for?Tip: add the Hitster tokens into the mix for an even more exciting game.—description from the publisher

Terrors of London

Terrors of London

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

In the shadows of London terrors stir. Powerful overlords conspire against one another amassing hordes of monsters to do their bidding. Only one will claim the night and all within it as their prize.Terrors of London is a competitive deck-builder with a Victorian horror theme. Each player will assume the role of an Overlord each with a unique ability and two unique influence cards. Throughout the game players will add monsters from four different factions (Beasts Mortals Spirits and Undead) to their deck all of which can form hordes for powerful combos. Players will also procure marvelous relics which they may immediately use for their unique abilities. The first player to reduce their opponent's life to zero wins the game and claims the night.

Flatiron

Flatiron

Rating: 7.7 | Players: 1–2

Game Type:

Uncategorized

Categories:

The Flatiron Building originally known as the Fuller Building is a historic 22-story skyscraper located in Manhattan New York. It is known for its distinctive triangular shape reminiscent of an old-fashioned clothes iron. Since its construction in 1902 it has become one of the most recognizable icons on the New York City skyline situated at the intersection of Fifth Avenue with Broadway East 22nd Street and East 23rd Street.In Flatiron you will be transported to the Big Apple to participate in the construction of this iconic building. Both you and your opponent will need to develop your companies by adding new cards to your personal board thereby allowing you to perform more and better actions on each of the surrounding streets. The ultimate goal is to earn more points than your opponent primarily by undertaking construction tasks but also by maintaining an impeccable public image and adhering to the decrees of the New York City Council. When the roof is placed and everything is ready for the grand opening the game ends. Victory and recognition will go only to the player who has accumulated the most points.-description from publisher

Heroes of Tenefyr

Heroes of Tenefyr

Rating: 7.2 | Players: 1–4

Game Type:

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The village of Tenefyr is a bastion of light in a valley surrounded by darkness and countless evil creatures. But the many dungeons that litter the mountainsides aren't the only source of danger. Something more terrible is planning an attack on the village. Will you be one of the heroes that saves Tenefyr?Heroes of Tenefyr is a fully cooperative deck-building game for 1 to 4 players. You represent one of the four heroes and start out inexperienced but with a unique skill card. As you fight your way through dungeons filled with evil creatures you'll gain loot in the form of cards that are added to your starting deck. Clear a dungeon of monsters and you will be rewarded by the villagers.Players will enter dungeons together and fight the enemies within. Combat is simple with a combined push-your-luck element. Your deck represents your hero's health so when you run out of cards your hero becomes exhausted and needs to return to the village to rest. Loot cards that improve your deck are gained from defeating enemies and the most powerful loot is found in the most dangerous dungeons.Whenever the heroes leave a dungeon and return to Tenefyr time passes. When a certain amount of time has passed depending on the difficulty setting the boss attacks. If you manage to defeat the boss everybody wins otherwise you all lose.

Marvel United: Multiverse

Marvel United: Multiverse

Rating: 8.5 | Players: 1–5

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In Marvel United: Multiverse you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan with cards that trigger different effects and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks that not only offer different actions and superpowers to use but also combine with the actions of other Heroes to do the impossible. Build your storyline unite your powers save the day!

Monikers: The Shut Up & Sit Down Nonsense Box

Monikers: The Shut Up & Sit Down Nonsense Box

Rating: 8.1 | Players: 4–20

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The Shut Up & Sit Down Nonsense Box is a standalone expansion for Monikers. It features 112 cards written by the folks at Shut Up & Sit Down.

Cat in the box

Cat in the box

Rating: 7.0 | Players: 3–4

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キャットインザボックス (Cat in the Box) is a trick-taking card game from Japan based upon ideas from quantum mechanics. Players play cards from their hands of different values. But the colour of the card is not determined until the card is played and the cat is let out of the box.Played over three rounds for three players and four rounds for four players begin by making a bid on the number of tricks they will win based only upon the value of their hand cards. The cats on the cards have no colour at this point. Players will score for tricks they win and score more for completing their bid.As a player leads with a card from their hand they declare its colour. A player's marker goes onto the communal research board covering the value for that colour. Subsequent cards must have different values of the same colour if possible. However a player may declare that they do not have any more cards of that colour and so play the same value but in a different colour. That player now marks their own board for Do Not Have in that colour.The highest card of the colour lead wins the trick unless a card is declared as red the trump colour.Crucially all cards values and colours played out must be unique otherwise a paradox is formed ending the round.So if a player is holding a 1,3,6 and yellow is lead and only the yellow 1 remains open on the research board the player is forced to play their 1 card as a yellow. But if that player has already claimed they Do Not Have yellow (as above) and if the other colours are also blocked on 1 3 and 6 this causes a paradox. They cannot play thus ending the round and triggering a scoring.The player causing the paradox does not score and incurs penalty points also.Scores are accumulated over the rounds and the player with the highest total at the end is the winner.Players must balance trying to win tricks to their bid with avoiding forming a paradox forcing the round to end and incurring penalties. user summary

TOKYO METRO

TOKYO METRO

Rating: 7.3 | Players: 1–5

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In TOKYO METRO players take on the role of private investors looking to build up stations across Tokyo speculate on train lines and comprise a shared network to benefit multiple parties. The core of the game is built around worker placement which opens up three possibilities:With route planning investing speculating area control and a real replication of the Tokyo area TOKYO METRO brings a heavy economic twist to the TOKYO series!—description from the publisher

Anunnaki: Dawn of the Gods

Anunnaki: Dawn of the Gods

Rating: 7.4 | Players: 1–4

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Your ancient alien civilization is leaving its dying planet in search of a new homeland. The promised land is represented by Gaia which is home to the magnificent human civilization of Atlantis. But beware other Houses (factions) of your civilization also have the same goal and only one will be able to dominate Gaia!Anunnaki: Dawn of the Gods is a 4x eurogame by Simone Luciani and Danilo Sabia set in an ancient dystopian past where mythology and science-fiction come together. Each player represents a different House whose rulers are viewed by terrestrial population as gods. Players build bases recruit troops embody gods explore the territory develop their own technology sign trade contracts defeat local dominions and other players' armies trying to conquer Atlantis which owns huge treasures.Different actions will provide a certain number of immediate Victory Points. Moreover random setup goals will provide you with sizable Victory Point rewards at the end of the game based on specific conditions. In the end the player with the most VPs will be the winner.In addition to having a strong dose of controllability (the luck factor is minimal) the game features an innovative starred action-selection-system that confronts players with interesting choices: players can reincarnate their gods by performing their actions in a precise sequence on pre-established paths of their starred player board or they can give up some deities jumping freely from one action to another of their board to choose from time to time the situationally best actions.Cover Art by Paolo Vicenzi & Jara Zambrano—description from the publisher

Race to the Raft

Race to the Raft

Rating: 7.3 | Players: 1–4

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Race to the Raft is a co-operative path building tile placement social puzzle board game for 1-4 players.In the game you play the role of the disorientated island cats who are lost on the smoke-filled island. Nothing seems to be where it once was and you must find a safe route to the raft by placing pathway cards.As you build pathways fire — which is represented by different shaped tiles — will spread across the island limiting your options. You need to find the balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft.The game includes 81 scenarios from which to choose including a simple tutorial that gradually introduces you to new rules and an advanced tutorial for when you're ready for a far greater challenge.Choose cards build pathways and control the spread of the fire as you work together to guide all the cats in their race to the raft!—description from the publisher

Cursed Court

Cursed Court

Rating: 7.1 | Players: 2–6

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The intrigues and scandals of the realm's greater nobility are a subject of fixation and even obsession for the entire kingdom. Most especially for the minor nobility whose fortunes can be elevated — or shattered — by what happens at court.In Cursed Court you must consider both public and hidden information some of the latter shared among different pairs of players when wagering your limited influence in each season of the year. As the machinations of the nine key nobles are progressively revealed your fortunes rise and fall. After three years a winner is crowned.

Spire's End: Hildegard

Spire's End: Hildegard

Rating: 7.5 | Players: 1–2

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Hildegard is a stand-alone card game adventure set in the world of Spire’s End. Over the years I've grown fond of Hildegard -- a main character from the first game. This is her story. After the dark descent into the Spire I felt like a change of pace was in order. With Hildegard I can do that. I've left behind the cold and the dark for something warm and vibrant. The game has almost no set-up intuitive rules and minimal components. No DM bookkeeping or character sheets. What you will have is a stack of over 400 beautifully designed and illustrated cards with some custom dice! Like the previous game in the Spire's End series the story unfolds one card at a time. You will be presented with numerous-narrative driven choices enemies and items that move the story along.—description from the designer

Electropolis

Electropolis

Rating: 7.3 | Players: 2–4

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Electropolis is a strategic city-building boardgame. As the mayor of the ever-growing city you must plan out the best energy solution to meet the skyrocketing demand of electricity.The pros and cons of coal-fired plants green energy and nuclear power challenge you with tough decisions throughout the game. The dynamic turn order selection mechanic ignites an intense player interaction in pursuit of construction permits for specific zones and crucial tiles to be claimed.Should you act early to grab the stronger tiles or wait to be able to construct more buildings and expand your city? Outwit your fellow mayors and build the most magnificent city to win the game!—description from the publisher

Fateforge: Chronicles of Kaan

Fateforge: Chronicles of Kaan

Rating: 8.3 | Players: 1–4

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In this city that he has made into the pride of Kaan the Ilkral has eyes and ears at every corner. He is a beloved ruler but there is an ambition in him that will not rest until all of Kaan has bent the knee. I fear he will burn our homeland to ash and scatter it on the winds if it stands in his way.Fateforge: Chronicles of Kaan is a mythical action-adventure cooperative campaign full of surprising twists with a sprawling story and intense fights played in episodes of under an hour.The game offers an accessible RPG-like board game experience for 1 to 4 players. Meaningful narrative choices and action-packed combat scenes are the heart of the game. You will take on the role of a hero and backflip double-slash and charge your way to victory! The app-driven story lets you navigate your way through a city full of intrigue and your choices will ultimately determine the fate of the empire.----Fateforge: Chronicles of Kaan is an action adventure for newcomers and expert players alike. This app-driven game immerses you into a rich and involved fantasy RPG world without the need for a gamemaster while also tackling the considerable learning curve of many dungeon crawlers.The length of each game session is flexible. You can comfortably play through a combat and several story scenes in 1 hour or spend the whole evening with your friends immersed in a thrilling adventure.After completing a carefully curated tutorial to ease you into the campaign you will meet increasingly challenging situations and surprising encounters where you’ll have to combine the full potential of your hero’s abilities to succeed. The story adapts to the outcome of each combat leading you down different paths of its sprawling branches offering a unique experience with each playthrough.During your journey the app guides you like a true gamemaster. It remembers and reacts to your choices often when you least expect it to. It also handles all the admin tells the story and sets the atmosphere so you can focus on the gameplay and be the hero in your adventure.

Monster Hunter World: The Board Game

Monster Hunter World: The Board Game

Rating: 7.8 | Players: 1–4

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Inspired by the hit video game that sold over 15 million copies worldwide Monster Hunter World: The Board Game brings three ‘M’s and four ‘C’s to your tabletop: massive monster minis in a cooperative choose-your-own-adventure-style combat campaign!It’s time to journey to an uncharted land because the Astera basecamp needs YOU. Become a hunter of the Fifth Fleet to track down and slay the fearsome monsters roaming the New World. Protect basecamp and craft awesome new equipment with the loot collected from your fallen foes so you can take on bigger and badder beasts! Gather your party of 1-4 hunters* and venture out on quests made up of three phases:The choose-your-own-adventure element will immerse you in the New World giving five unique ways to approach each monster before engaging in combat. Enjoy the beauty of the landscape as you would in the video game and feel your tension build as you get deeper into the hunt… ...Because it’s crush-or-be-crushed with monsters as mobile as these. Enter dynamic and dangerous combat where positioning and teamwork are vital to success. Leap away from devastating attacks and strike when the opportunity presents. It’s vital you manage the threat juggling which of your party members is drawing the monster’s attention at any given moment. One wrong move could spell doom! Where you strike matters too. Earn the loot you need for the weapons you want by targeting different areas of a monster and wearing it down over time.Speaking of weapons use your player board to track your health stamina and equipment. Just like in the video game your weapon is essentially your hunter class with a unique deck of cards and upgrades you can swap out by crafting to gain newer (and more powerful!) bonuses and attacks. As for using those weapons? Combat is controlled by cards which you’ll use to create combos meaning you’ll string together attacks at the cost of stamina. Keep an eye on your stamina to balance your offensive and defensive moves or you might find yourself caught out and crushed by a massive monster attack!

Archer: Once You Go Blackmail...

Archer: Once You Go Blackmail...

Rating: 7.1 | Players: 2–4

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Archer: Once You Go Blackmail... takes the engine at the heart of Love Letter and adds intrigue vice and phrasing as well as new card effects.In short each player starts the game with one character card in hand; one character is set aside out of play. On a turn a player draws one card then plays one of their two cards carrying out the effect of their character. Try to knock others out of the round or have the highest number in hand when the round ends. Win enough rounds and you win the game.

Warhammer Underworlds: Beastgrave

Warhammer Underworlds: Beastgrave

Rating: 7.9 | Players: 2–4

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Amidst the stygian terrors of Beastgrave those who are not predators are prey!Warhammer Underworlds: Beastgrave is a game of strategy fast-paced combat and devious ploys for two to four players. Each player takes their warband of Citadel Miniatures and pits them against their rivals on the hidden battlefields of the Mortal Realms.In Warhammer Underworlds you and your opponent pick a warband – 2 are included in this box (Skaeth's Wild Hunt and Grashrak's Despoilers) – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards you take turns making actions – movement and attacks – until 3 rounds are played. Between actions you can use your power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives standing your ground making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!Everything you and a friend need to play games of Warhammer Underworlds is included in this box and once you’re familiar with the rules games will take around 30 minutes – meaning you’ll always have time for a rematch.-description from publisher

Goblivion

Goblivion

Rating: 7.6 | Players: 1–2

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-Goblivion- A Robust Tower Defense Deck Building Game based on a castle siege. Solo or Coop players team up to repel the attack of goblins and trolls. Your survival depends on your peasants training for combat. According to the cards that will be dealt to you you will have to make heartbreaking choices and implement a long-term strategy or else the Bosses will eat you raw!In Goblivion you're always under pressure and every decision count. The game is about planning strategy and tactical combat. It implies tough decisions painful sacrifices and a dose of luck! There is 3 difficulty level for each of the 5 roles with unique skills. You have more than 7 different boss to fight at the end of each game. The co-op mode is active players play simultaneously!All in all it's 108 cards 77 different ones. 2 boards 32 tokens 1 wood token 2 rule books.Save the Goblivion kingdom!

Jekyll & Hyde vs Scotland Yard

Jekyll & Hyde vs Scotland Yard

Rating: 7.4 | Players: 2

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Jekyll & Hyde vs Scotland Yard is a co-operative trick-taking game for two players that's a standalone spin-off of Jekyll vs. Hyde.You're Dr. Jekyll the kind doctor and valuable friend — but you're also the infamous Mr. Hyde who is hunted by Scotland Yard for the many misdeeds committed in the City of London. Your objective is to maintain the balance in the duality of your personality while staying ahead of Scotland Yard's investigation.This is a story-based game in which you have to achieve the objectives of every chapter of the story to complete the game.—description from the publisher

Margraves of Valeria

Margraves of Valeria

Rating: 7.5 | Players: 2–5

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Margraves of Valeria is a hand-building worker-placement game set in the fantasy world of Valeria. It's the fifth stand-alone game in the series that introduces new twists to Valeria world!You are a Margrave a military commander tasked with defending the land of Valeria and building magical Ward Towers at cities. Knights in Valeria can be commanded by you or your fellow Margraves to slay monsters or activate locations in an effort to gain influence over the 4 Guilds: Worker Soldier Shadow and Holy. As you gain influence you'll cross thresholds that will earn you privilege tiles which give you bonuses.At the end of the game you'll earn victory points based on how much influence you have over a Guild and how many icons you've gained of that Guild. The Margrave with the most victory points at the end of the game will be named a Duke or Duchess and given their own province to protect and grow!Turns are deceptively simple as you only get to play 1 Citizen card from your hand. Each card can be played for action icons in the pennant (top-left) power text (at the bottom) or played face-down to perform one of the two actions on your player board (Recall your cards or Build a Ward Tower).Key features include:

Sleeping Gods: Primeval Peril

Sleeping Gods: Primeval Peril

Rating: 7.6 | Players: 1–2

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It’s 1929. You are Captain Sofi Odessa and her crew lost at sea in a strange world. Aboard the steamship Manticore you must work together to survive by exploring mysterious islands battling creatures and meeting the world’s inhabitants. Along the way seek out the totems of the gods. Wake the gods and perhaps you’ll be able to return home.Sleeping Gods: Primeval Peril is a short standalone campaign for one or two players but will include a variant for playing with 3-4 set in the world of Sleeping Gods and using the same rules.Primeval Peril is set on a dangerous river that winds through lush jungle. It includes new characters and stories so that nothing from the Sleeping Gods base game is spoiled.It was first offered as a free print-and-play to all backers of the Sleeping Gods Kickstarter.This first retail edition is revised and expanded with new stories and quests streamlined gameplay and an atlas with new maps.

Herbaceous Sprouts

Herbaceous Sprouts

Rating: 7.0 | Players: 1–4

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A FLAVORFUL DICE GAME Everyone has a green thumb when playing Herbaceous Sprouts. Unwind while enjoying this beautiful and thoughtful game of collecting seeds using tools and growing sprouts in the community garden. Gather your seeds and tools from the shed but don’t take too long or your friend might become the Head Gardener first.OBJECTIVE Become the Head Gardener by collecting herb and flower seeds and using your garden tools to plant in the community garden and scoring the most points. Each round gardeners take turns collecting herb and flower seeds (represented by dice) which they place and save in their wheelbarrow as well as tools (represented by cards) which they use to plant sprouts. Players can plant quickly for low point spots or push their luck saving their seeds for premier spots in the garden.GAMEPLAY Herbaceous Sprouts is played over a series of rounds each with a different Lead Gardener. When the last Tool Cards are used the game ends the final score is tallied.PHASE 1: Preparing the Tool Shed This phase is performed by the Lead Gardener of the current round. They set up the Tool Cards and Seed Dice for the round.PHASE 2: Picking and Planting Seeds In this phase all players take turns picking resources from the shed and planting in the community garden. Starting with the Lead Gardener and moving clockwise each player takes a turn. Each player performs the following steps in this order:PHASE 3: Clean Up Players set up for the next round or proceed to End Game scoring.—description from the publisher

Starship Samurai

Starship Samurai

Rating: 7.0 | Players: 2–4

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Across the far reaches of the Lotus Galaxy a civil war is waged by massive machines piloted by skilled warriors. Take your place as daimyo of one of the major clans and fight for your right to the title of Galactic Emperor in Starship Samurai an epic new game of warring clans for two to four players.In this war you must use diplomacy to bring honor to your clan earn the support of the lesser clans and cement your claim to the throne. But when negotiation is not enough you can launch massive fleets or deploy the most fearsome weapons the galaxy has ever known — the terrifying Samurai Mechs — to crush your enemies and seize key locations. Exert your influence and bring order out of chaos!

Minigolf Designer

Minigolf Designer

Rating: 7.8 | Players: 1–5

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Minigolf Designer is a competitive free form puzzle board game for 1 to 5 players that plays in 60 to 90 minutes (around 20 minutes per players).In Minigolf Designer players will compete to collect tiles representing sections of minigolf holes and arrange them the way they want to form a 9 hole miniature golf course. However in the end the players will gain more or less victory points depending on certain aspects of their minigolf and also depending on the number of people drawn on their minigolf.Tiles are proposed to the players ordered from the least to the most valuable tile (depending on the number of victory points that the tile provides) but this order becomes also the player's next turn order.The game is simple and plays fast as players do only one thing during their turn: pick a tile and place it on their minigolf design. After placing around 40 tiles their minigolf is complete and players can score them to declare the winner.—description from the publisher---Microbadge available:

A Message From The Stars

A Message From The Stars

Rating: 7.3 | Players: 2–8

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In A Message From The Stars a team of scientists seeks to decipher cryptic messages from an extraterrestrial civilization.Set against a backdrop of cosmic mystery players take on the roles of brilliant scientists tasked with decoding a series of perplexing satellite transmissions. These transmissions are believed to contain vital messages from an alien race that could hold the key to the destiny of Earth. The catch? The messages are incomprehensible written in an entirely unknown alien language.Using engrossing deduction mechanics players will collaborate with their fellow scientists to send messages back to the extraterrestrial senders. By exchanging these messages you hope to unravel the intricate linguistic code that conceals the true intentions of the alien entity. Each interaction yields a numerical value a piece of the puzzle that you'll need to solve the riddle of the alien language.Players can engage in cooperative gameplay where all scientists pool their collective intellect to crack the alien code and unveil the hidden message. Alternatively delve into team play with two alien players sending messages across the galaxy.The future of interstellar relations lies in your hands!—description from the publisher

Mistwind

Mistwind

Rating: 7.7 | Players: 1–5

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In the newly explored frontiers of the Mistwind Islands bustling cities are filled with hard working townsfolk from fungus farmers to deep mist divers. Transport whales are seen soaring above the thick mist transporting citizens and cargo from port to port. Mistwind is growing rapidly and our leaders are looking to connect with neighbouring nations to expand trade networks that will be beneficial for many years to come. You are the head of a trade company with a chance to make a name for yourself. You've trained your transport whales well and now you need to gather resources to build your outposts and maximize your network efficiency while keeping up with the supply and demands of the local capitals.Mistwind is a strategic game of building networks and meeting the demands of each nation. Players will gain resources to build outposts or train transport whales gather and deliver cargo to fulfill territory demands and complete networking contracts with neighbouring nations in an effort to become the most Trusted Trader in Mistwind.Players will have a hand of action disks numbered 1-5 but at the beginning of every round you must choose one to discard and not use for that round. The game board will have 4 sections each with their own spots numbers 1-5 where players will play their matching numbered action disk. Each spot on the board only allows one action disk. Players take turns placing their action disks until each player has used all 4 disks thus ending the round. The game consists of only 4 rounds so players must choose carefully when and where to spend their actions to maximize their turns.Players will earn points from among other things completing network cards delivering resources to capitals and overall majority of Demand Tokens from each region. The player with the most points wins!-description from publisher

Robotrick

Robotrick

Rating: 7.5 | Players: 3

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A 3-player trick-taking game with a must-follow trump card but there's a 4th player (a robot: 'Robo' in play).Suits are 1 to 13 in 4 colors. Robo will play cards according to their program so it depends on their program whether to play small and large number cards when following suit.You can win up to 3 tricks out of 12 tricks but if you win 4 tricks or more you lose points.

The Goonies: Never Say Die

The Goonies: Never Say Die

Rating: 7.3 | Players: 2–5

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It's our time down here.Embark on a perilous adventure full of dangerous booby traps and treacherous treasure-filled caverns! In The Goonies: Never Say Die one player is the Goondocks Master controlling fearsome foes from the outlaw family the Fratellis to the legendary pirate One-Eyed Willie. The other players take on the role of the Goonies — Mikey Mouth Chunk Data and Sloth — and attempt to overcome cryptic puzzles and deadly challenges with teamwork strategy and Data's clever contraptions! Will the Goonies discover the legendary riches that will save their homes or will they follow the fate of Chester Copperpot...and never see the light of day?The game features nine adventures so that players can immerse themselves in the 1980s movie as well as brand new stories and it includes eight sculpted miniatures of Mikey Mouth Chunk Data Sloth the Giant Octopus the Fratellis and even One-Eyed Willie himself.

Dandelions

Dandelions

Rating: 6.8 | Players: 2–3

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Transform into a dandelion and float through clear blue skies on a pleasant breeze in this dice-rolling area-majority game with a little direct-competition edge. Your quest is to find the best spots for your seeds to grow across a variety of vibrant beautiful and cozy gardens.In Dandelions players roll a group of dice then choose one to move to a beautiful garden. Along the way you can harness the power of the wind with three special actions — float puff and gust — to get the most points. The game ends after all the dice are used and whoever receives the most victory points as combined from two different scoring methods wins.

Kavango

Kavango

Rating: 8.0 | Players: 1–5

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Travel to the vast wildernesses of Southern Africa and step into the role of a Conservation Expert. Embark on a re-wilding journey as you transform your own unique landscape into a thriving nature reserve. Over three fast-paced rounds of simultaneous turns and card drafting you will build a flourishing ecosystem. As you grow your nature reserve you must complete research tasks to earn money to invest in protection and provide a haven for vulnerable and endangered animals. As the game progresses your choices become harder and your strategy more complex as you aim to build the highest scoring nature reserve. Created by Matt and Zara while working on conservation in Botswana Kavango is deeply thematic and is thoughtfully designed to be a modern and realistic view of conservation in southern Africa. With 160 unique species cards 45 research cards 10 conservation experts and 5 landscape boards there is huge variability to reflect the incredible biodiversity of Kavango.—description from the publisher

Karvi

Karvi

Rating: 7.2 | Players: 2–4

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As a Jarl you travel the northern seas to achieve immortal glory. Under the sails of your own ship which is built like a karve (Karvi) you‘ll lead a crew trade with foreign cultures and plunder other lands.Strengthen the skills of your crew by upgrading your ship and hiring stronger warriors. Whether you wish to establish new trade routes to secure rare goods or battle distant settlements to plunder their riches your path to glory is yours to choose. But make sure to remember to stock up on beer and bread so you have enough supplies to outmaneuver the competing clans.Successful planning will make you renowned throughout the lands and secure your place in Norse legend as a fearless Jarl.—description from the publisherAls Jarl bereist du die nördlichen Meere um unsterblichen Ruhm zu erlangen. Unter dem Segel deines eigenen Schiffs in der Bauart einer Karve (Karvi) führst du eine Crew an handelst mit fremden Kulturen und plünderst Ländereien.Verstärke die Fähigkeiten deiner Besatzung indem du dein Schiff ausbaust und immer stärkere Kriegerinnen anheuerst. Ob du neue Handelsrouten etablierst um dir seltene Handelsgüter zu sichern oder ob du gegen ferne Siedlungen in den Kampf ziehst und ihre Reichtümer plünderst entscheidest du. Doch denke auch daran dich mit genügend Vorräten an Bier und Brot einzudecken um die konkurrierenden Clans auszustechen.Nur wenn du erfolgreich taktierst wird man deinen Namen schließlich an genügend Orten kennen um als Jarl in die nordischen Legenden einzugehen.—description from the publisher (German)

Shipyard (Second Edition)

Shipyard (Second Edition)

Rating: 7.5 | Players: 1–4

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We’re in 19th century sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees buy accessories get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor.Players take turns beginning with a randomly selected player and continuing around the table clockwise. On their turn they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn they will move that Action Card ahead of all the others and choose a different action.If a player completes a ship on their turn (ships consists of little cards depicting bows sterns and (preferably several) middle pieces with several options to add equipment or crew) it is taken out for a shakedown cruise in a canal during which they may score points for speed crew equipment or safety.As players take their turns the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again the countdown marker moves down one space and play continues.The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts and the player with the most points wins.The game lasts about 30 minutes per player.—description from the publisher

Cyberpunk 2077: Gangs of Night City

Cyberpunk 2077: Gangs of Night City

Rating: 7.5 | Players: 1–4

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Cyberpunk 2077: Gangs of Night City is a big box strategy game with miniatures in which gangs fight for control of a city with the city also being a living part of the game.1 to 4 players take on the role of ruthless gangs vying for control of the underground in the glittering hellhole that is Night City. Clash with other Gangs in the meat or on the Net as your enterprising band of toughs seeks to gain dominance over the criminal underworld that rules the streets. Only the boldest will be remembered and your Street Cred will pave your way to the top.In Single Player mode you are pitted against an opposing Gang and an Edgerunner (Johnny or either V's) in a free-for-all for Night City. Similar to the multiplayer mode the faction with the most Street Cred wins.In the game players assume the role of a gang leader with you organizing your gang members to take power in the city. Your actions affect not only your game and your opponents but the city itself. Each gang has different attributes and goals giving each player a different gaming experience.

Marvel Dice Throne: Black Widow v. Doctor Strange

Marvel Dice Throne: Black Widow v. Doctor Strange

Rating: 7.9 | Players: 2

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In Marvel Dice Throne you become one of eight of Marvel's most famous heroes including Black Panther Captain Marvel Black Widow Scarlet Witch Loki Thor Doctor Strange and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs these are our most innovative and exciting heroes yet.Marvel Dice Throne is a heart-pumping fast-playing game of skilled card play and dice manipulation supporting multiple modes of play including 1v1 2v2 3v3 2v2v2 or free-for-all.Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe highly functional Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice—description from the publisher

Oriflamme: Ablaze

Oriflamme: Ablaze

Rating: 7.2 | Players: 3–5

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In Oriflamme and Oriflamme Embrasement the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families the players strive to come to power with cunning and malice power and strength virtue and infamy. Their goal: the king's throne!In the tactical card game hidden cards are played in turn. By tactically uncovering and activating their effects players can outdo or get them out of the way because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.In Oriflamme Embrasement (second installment of the award winning game Oriflamme) the incendiary war threatens to bring the kingdom to the ground. But nothing will stop your house to conquer the throne by putting forward every inch of your famous lust for power and vengeance.Oriflamme Embrasement offers 11 new action cards that can be mixed with Oriflamme or be used as a standalone.—description from the publisher (translated)

Wordsy

Wordsy

Rating: 6.9 | Players: 1–6

Game Type:

Uncategorized

Wordsy is a streamlined re-implementation of Prolix a word game from 2010.Each round players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer. That player is now the fastest player and every other player now has 30 seconds to write down their word.Once time has run out the fastest player scores their word by counting the point value of each of the matching letters on the board. Players are not limited to the letters on the board; they can add any letters they'd like. Letters score based on which of the 4 columns of the board they're in and how rare they are.After the fastest player scores the first player clockwise scores their word and compares it to the fastest player. If that player scored more than the fastest player they score a small bonus.Every other player scores their word and checks for a bonus. Once they've all done this the fastest player scores a bonus if their score is equal to or higher than half the other player's scores.After 7 rounds players add the scores their best 5 words plus their bonuses. The player with the most points wins!

Dorfromantik: Sakura

Dorfromantik: Sakura

Rating: 8.2 | Players: 1–6

Game Type:

Uncategorized

Dorfromantik - Sakura is the stand-alone successor to the Spiel des Jahres 2023 Dorfromantik - The Board Game.Dorfromantik - Sakura takes the players into the idyllic landscape of Japan with many new challenges. Sakura is the Japanese word for cherry blossom which comes into the game as a new element. In addition there are now more than 40 achievements from 6 boxes to unlock. These and other surprises await the players in Dorfromantik - Sakura.

Gate

Gate

Rating: 7.4 | Players: 1

Game Type:

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Categories:

Gate is a solitaire tower-defense game in which you take on the role of the leader of a small medieval town under siege from a swarm of vile creatures from the local forest. You have to manage the health of your town's gate the tower and the local farm. In addition this attack is causing fear levels to rise. If you cannot keep your gate standing or if the fear of the townspeople gets too high you lose the game. If however you can hold off the swarm of enemies long enough you will be victorious!Gate uses deck-building as the driving mechanism in the game. You start with three starting cards but as the game progresses you can recruit new people from your town to help your cause. Each character has unique abilities and some even have special powers. The enemies in the game get increasingly more difficult with each new wave so you have to make good choices as to when to spend resources on fighting off your foes upgrading your command and repairing your town.—description from designer

The A.R.T. Project

The A.R.T. Project

Rating: 7.2 | Players: 1–6

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Categories:

You are part of the Art Rescue Team with the aim of fighting against The White Hand an organization responsible for many thefts of priceless works across the planet. Your team of specialists the best in their field will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather together enough clues in the allotted time to stop this cultural looting?In the co-operative game The A.R.T. Project you play together against the game. Each player draws two mission cards at the beginning of each round then all players decide the order of the round. Your jerrycan reserves weapons allies and clues are all held in common and their management is essential. When you play a mission you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck...—description from the publisher

Tin Helm

Tin Helm

Rating: 7.6 | Players: 1

Game Type:

Uncategorized

The Brotherhood of the Red Cloth long made their home deep in the abandoned mines of the Black Mountains. But sickness came upon them as they delved too deep and their minds have been twisted and their attention has shifted to creating wicked evils. Darkness now lives here and only a true hero can cure the madness that has consumed all... Are you that hero?Tin Helm is the little brother to the hit solo dungeon crawler Iron Helm. Tin Helm shares some mechanics with it's older brother but applies many new twists. Tin Helm also is quite small in size and makes the perfect dungeon-on-the-go game. It literally fits in a shirt pocket.

Kinfire Delve: Scorn's Stockade

Kinfire Delve: Scorn's Stockade

Rating: 8.1 | Players: 1–2

Game Type:

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In Kinfire Delve: Scorn's Stockade a tactical and cooperative card game for 1-2 players you will fight your way through the well deck of challenge cards to reach Scorn the Master of the Well and face them in an epic final battle.Scorn's Well is made up of four challenge cards with Scorn himself in the middle. As a challenge is defeated another takes its place with 57 challenge cards in total. As you face the challenges of the Well you may play a skill card from your hand only when it matches the color of the challenge card e.g. if you're facing a red challenge card then you may play only a red skill card. Some cards have two colors and some are white that is wild. If the card you play does not defeat the challenge you'll be able to add some progress to it and attempt it again though you may suffer a penalty for doing so.Other seekers can provide help by playing one of their own cards as a boost but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good but some are worse than others.Defeating a challenge provides you a reward such as regaining health or delving deeper into the Well which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well you'll face Scorn himself. All Seekers share a health pool and if the pool reaches zero you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.—description from publisher

Romi Rami

Romi Rami

Rating: 7.0 | Players: 2–4

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Romi Rami is a game that feels like it’s been around forever with thousands of people quietly and gradually polishing it over time. Falling squarely in the family of ‘Rummy’ games Romi Rami features a double market. The first one has number cards and the second one has contracts to complete.The goal of the game: Make the most points by optimizing the combinations required by the contracts. Keep an eye on the trophies (they change from game to game) which will propel you to to the top spot on the podium!

Fall of the Mountain King

Fall of the Mountain King

Rating: 7.4 | Players: 1–5

Game Type:

Uncategorized

The gnome attack was sudden and relentless. They swarmed our tunnels defiling our mountain home and driving us from our ancestral caverns. Trolls from every clan rushed to the heart of the mountain to defend our Great Halls. We've lost track of how long we've been beating back the endless waves of invaders. Soon it will be time for a final stand. Will we rise up like champions or be driven out to the wilderness to fight for survival? Sharpen your blades brothers and sisters! Raise your hammers! If we trolls must fall we'll fall fighting like kings!Fall of the Mountain King is a standalone prequel to In the Hall of the Mountain King set during the catastrophic war that drove the trolls from their mountain kingdom generations ago. Build your ancestry to drive your actions in the caverns win the loyalty of the clan Champions and strive to be trolldom's greatest defender against the gnomish onslaught.

Tidal Blades 2: Rise of the Unfolders

Tidal Blades 2: Rise of the Unfolders

Rating: 8.7 | Players: 1–4

Game Type:

Uncategorized

The Tournament of Heroes has ended and you have been named as one of the Tidal Blades elite guard and champion of our island realm. But you have no time to rest on your laurels as the Fold the frozen section of space and time that protects Naviri from the sea monsters is becoming ever more erratic. The High Engineers of the Citadel have entrusted you with the Nexus a device that will let you venture into the Fold unfreezing time. With your fellow Tidal Blades you must enter the Fold to unlock its mysteries as you attempt to recover the old guard Tidal Blades who were trapped inside when the Fold was created. On your journey to become a true Tidal Blade you will explore throughout the isles of Naviri to find a way to save the island realm.In Tidal Blades 2: Rise of the Unfolders each player takes the role of a new Tidal Blade. In this cooperative narratively rich board game players will work together through 18 scenarios. Each hero is equipped with a Nexus grid allowing them to build up actions and create powerful combos. Each turn you will choose one card to play add it to an open space in your Nexus grid and then activate all spaces in either the row or column containing the played card.Throughout the campaign you will grow and enhance your character by adding cards to your action deck leveling up your traits of Spirit Focus Resilience and Synergy unlocking powerful skills and gaining specialized Items to boost your action cards.Featuring 18 scenarios with unique maps and 40+ hours of gameplay Tidal Blade 2: Rise of the Unfolders invites you on a quest through the lush and vibrant lands of Naviri. Along the way you will meet valuable allies have chance encounters with Golfins Iota and other denizens of Naviri. Battle a seemingly endless army of monsters and enemies as you fight your way to the center of the Fold.Will you solve the mystery of the Fold in time and save Naviri earning your place among the Tidal Blades of legend?-- description from the publisher

Wilmot's Warehouse

Wilmot's Warehouse

Rating: 7.7 | Players: 2–6

Game Type:

Uncategorized

In Wilmot's Warehouse your team will work co-operatively to organize the warehouse using memory imagination and silly stories you make up.Draw product tiles from the stack discuss what they look like and place them somewhere you'll remember. After you place each tile you flip it over and can't look at it again until the end of the game so your team has to remember where you've placed previous tiles as you decide where to place new ones.At the end of the game in a five-minute rush your team has to match all 35 face-down tiles with customer cards. Consult your performance review to see how well you did!—description from the publisher

Liberation

Liberation

Rating: 6.8 | Players: 2

Game Type:

Uncategorized

For hundreds of generations the tyrannical Intercosmic Dynasty has ruled the galaxy with a titanium fist. Their power and reach is spreading but so is word of their misdeeds. A band of resistance fighters known as the Liberation has begun striking at the Dynasty from a hidden base. Will you help the Liberation gain enough support before their secret base is discovered or will the you wield the awesome power of the Dynasty to hunt down these traitors and bring them to heel?Using a tiny deck of only 18 cards Liberation plays out a miniature rebellion of galactic scale on your tabletop. An asymmetrical game of cat and mouse the Dynasty player expands their web of power occupying and exploiting planet cards while the Liberation player strikes from the shadows sabotaging the Dynasty’s hand and performing daring missions. The odds are long and the stakes are high. Can you stall long enough to cycle through the deck 3 times earning enough support to topple the Dynasty or will you scour the galactic map tightening the noose around the secret base of the Liberation to attack and destroy them? The future of the galaxy is at stake!

Toy Story: Obstacles & Adventures

Toy Story: Obstacles & Adventures

Rating: 7.4 | Players: 2–5

Game Type:

Uncategorized

Toy Story: Obstacles and Adventures reimagines players as the iconic toys from the film — Woody Buzz Lightyear Bo Peep and Rex — who need to work together to overcome hazards and bring about a happily-ever-after ending.Similar to Harry Potter: Hogwarts Battle Toy Story: Obstacles and Adventures features six boxes of cards each representing a different movie from the treasured property. As each box is unlocked the content from the associated movie or short is introduced to the game adding beloved characters like Hamm and Mr. Pricklepants to the mix as well as obstacles and antagonists to battle including Sid Prospector Pete and many more.—description from the publisher

Redwood

Redwood

Rating: 7.2 | Players: 1–4

Game Type:

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Redwood is a game of movement estimations and angle of view where players have to take pictures of wild animals to compose the most beautiful panorama. The game is for 1 to 4 players ages 10+ and the games last about 45-60 min.During their turn each player will have to choose between different movements and their angle of view (materialized by real plastic elements) to catch the animals in the picture (without disturbing them).Collecting animals and decorative elements earn victory points.During the game new conditions for earning points will appear.The game ends after 5 turns and players will be rewarded if they meet certain conditions to earn more points.—description from the publisher

Cosmic Colonies

Cosmic Colonies

Rating: 6.9 | Players: 1–5

Game Type:

Uncategorized

Asteroids blast through the cosmos each one packed with possibilities. One may be your perfect new home but it takes a stellar team to build a cosmic colony...Cosmic Colonies is an orbit-drafting game of building a home in the stars. Players must leverage their workers' unique abilities to gather resources and construct new buildings while cleverly expanding their colonies. Each round brings new opportunities — and new talent. Your old workers will blast off to other players while their workers orbit around to join your team!

Team Play

Team Play

Rating: 7.0 | Players: 3–6

Game Type:

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In Duos a.k.a. Team Play players compete in teams of twos to score points. On a turn a player can draw two cards pass 1-2 cards face down to their teammate and complete one or more goals in whatever order they wish.Cards come numbered 1-8 in magenta and blue with multiple copies of each card. Each player has a personal face-up goal with one public goal being available for all players with goals being something like have four blue cards in sequence have three of the same even number or have two magenta cards that add to a third magenta card.As soon as you have the right cards in hand you can discard them to complete your personal goal or the public one after which a new goal is revealed with the achieving player being able to reject the first one revealed. When a team has completed eight goals each player has one final turn then whichever team has scored more points for its goals wins.

Numbsters

Numbsters

Rating: 7.4 | Players: 1

Game Type:

Uncategorized

When hungry Numbsters form a line arrange them well and you’ll be fine. But when they all begin to munch avoid the Mouth or you’ll be lunch!Numbsters is a solo game that can be played in your hand or on a table. Each of the hungry Numbsters features a number and special ability. Starting with a stack of 6 random Numbsters (plus the Mouth card) you’ll need to eat move and manipulate your way to victory. If you can get down to just one Numbster and the Mouth remaining in your hand you win!—description from the publisherHOW TO PLAYEach turn draw a new Numbster into your hand placing it at the top of the stack.Next you may move one card to a different position in the stack OR swap any two cards’ positions.Lastly it’s feeding time: one Numbster must eat another one.Typically this requires two sequential Numbsters (for example 16 and 17) separated only by the Mouth card. The smaller Numbster in the sequence can eat the bigger one discarding it and starting a new turn.Of course these Numbsters are odd creatures. Each one has an optional special ability that changes how the other Numbsters eat allowing for powerful plays and big bites!The ability on the top Numbster in the stack is considered active while showing; when it’s used that Numbster slides to the bottom of the stack. But be careful – if at any point the Mouth card reaches the top of the stack it triggers its game-ending special ability…and eats YOU!

Enchanted Plumes

Enchanted Plumes

Rating: 7.3 | Players: 2–6

Game Type:

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Categories:

In Enchanted Plumes players strive to complete magical peacocks by assembling plumes in sparkling rows from top to bottom.Skillfully placing feather cards of the same color from row to row is key as the top row value will count against your score while all lower rows count as positive values.Once the peahen card is revealed the player with the most valuable plumes wins the game and is bestowed with the luck of the peacock!—description from the publisher

Merchants of Magick: A Set a Watch Tale

Merchants of Magick: A Set a Watch Tale

Rating: 7.4 | Players: 1–8

Game Type:

Uncategorized

In Merchants of Magick which takes place in the Set a Watch universe you are the owner of a magic item shoppe crafting items and research­ing spells to sell to the Adventurers of the Watch.Each round four polyhedral dice are rolled then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs you earn coin — but if you wait too long to fulfill an order Adventurers will become impatient and visit your competitor next door!After ten rounds the player who has earned the most coin wins.

3 Chapters

3 Chapters

Rating: 7.2 | Players: 2–6

Game Type:

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Categories:

Once upon a time there was a magical book of fairy tales that had three chapters. You will now live through that book in 3 Chapters a trick-taking game with three game phases:• Chapter 1: Start with eight cards in hand choose one then pass the remaining cards clockwise. Continue doing this until all cards are drafted.• Chapter 2: Play one card each. The highest card wins the trick and receives two points. Additionally compare the skills on your cards with one another as this can earn you additional points.• Chapter 3: Finally evaluate the skills within your selected hand cards. They can bring additional points in this chapter.If you choose the fairy tale creatures wisely at the beginning you can win plenty of tricks and collect lots of points. Clever card combinations can also bring points without tricks because everyone knows say that Hansel and Gretel are particularly strong as a team...

Noobs in Space

Noobs in Space

Rating: 7.1 | Players: 3–5

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You are a team of newbie astronauts sent on an actual mission in an actual spaceship in actual outer space! Exciting right? It would be...if any of you actually knew what you were doing. Would have been nice to have at least one experienced pilot on board but now that you're here you'll just have to figure it out as you go along.In Noobs in Space a team of three to five players must complete a series of tasks and challenges together using what little knowledge you have. Not all hope is lost because each of you has a small part of the solution; you just need to figure out how to put it all together. While one player may know the task at hand but not have the resources to implement it those resources may be shared among three other players. They on the other hand do not know what is necessary based on the information they have. Since players cannot show cards to each other there must be a lot of clear communication and interaction by describing or reading out cards in order to gradually find out what should be done — and all of this must be done as quickly as possible.The story leads through several levels and each level consists of several tasks so the whole game is an action-packed event from beginning to end.

Bear Raid

Bear Raid

Rating: 7.0 | Players: 3–6

Game Type:

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In Bear Raid you’ll put on your power suit pajamas or prison jumper and start buying selling and shorting stocks. Like every successful trader your goal is to try and make the most money you can.Players will buy sell and short stocks in the stock market during the action phase of the game. Forecast cards with clever news headlines will be used to determine how each stock is affected.Through the use of dice that you can manipulate and clever play you'll influence the market hopefully bending the stock prices to your advantage.The winner is the one who's made the most money!-description from publisher

Hollywood 1947

Hollywood 1947

Rating: 7.2 | Players: 1–9

Game Type:

Uncategorized

The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages themes props and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry?In the game each player will secretly be a Patriot Communist or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter Gaffer Director Actor Editor etc). These jobs will affect what kind of movie is getting made that round what cards are in players’ hands and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie.The added cards will be shuffled one will be removed and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie.Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone but you may say whatever you’d like about the cards you put into a movie or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However if you are a Communist or the Rising Star lying will often help you accomplish your goals since the majority of players will be Patriots.That’s a wrap. Most players get the hang of the game after only a few minutes. So let’s go make some movies but be careful who you trust!Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692 Tortuga 1667 Deadwood 1876 and Bristol 1350.You can follow the Kickstarter at this link: https://www.kickstarter.com/projects/travishancock/hollywood-1947-a-movie-making-game-of-strategy-and-deception-description from publisher

Waterfall Park

Waterfall Park

Rating: 7.1 | Players: 3–5

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Welcome to Waterfall Park. The goal of the game is to trade and exchange attractions to build the biggest amusement park in the world. The particularity of this park is that it is built vertically on huge towers in the middle of the ocean.—description from the publisher

Demon Worker

Demon Worker

Rating: 7.0 | Players: 3–4

Game Type:

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Categories:

Who will become the next demon king? In Demon Worker you send demons with special abilities to the human world weapons factory and other locations to collect resources efficiently with both humans and weapons being examples of those resources.With these resources you can summon new demons and create impulse points — and whoever ends up with the most impulse points will claim the demon throne.

Cascadia: Rolling Hills

Cascadia: Rolling Hills

Rating: 7.2 | Players: 1–4

Game Type:

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Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice collect wildlife and complete habitat cards to fill in different environments in Cascadia. Use special actions to manipulate your dice and dynamic completion cards to unlock powerful combos! There are two versions of Cascadia: Rolling. Cascadia: Rolling Hills features unique content specific to the prairie environments of Cascadia! Each version features unique content - get both versions to play 1-8 players on 8 different maps!:Roll your dice collect wildlife and Nature Tokens complete Habitat Cards and fill in the puzzle on your personal Environment Sheet to create the most harmonious ecosystem in Cascadia! Although the core rules are simple each unique Environment Sheet has its own twist so no two games of Cascadia: Rolling will play out the same!—description from the publisher

Chicken!

Chicken!

Rating: 6.7 | Players: 2–8

Game Type:

Uncategorized

Pop open the tube and start chucking dice with family and friends! In Chicken! players will be rolling dice each turn—pressing their luck to score more Chickens while avoiding those foxes.On a turn a player must choose to roll all the dice passed to them or Chicken Out to roll fewer dice. Players will score points from the Chickens they roll but they will bust (and score no points) if 3 or more foxes appear across their dice.For each Egg symbol rolled a die is hatched from the Coop and then the active player will choose to reroll all of their blanks eggs and newly hatched dice or they may score their points and pass the dice to the next player. If a player chooses to Chicken Out at the start of their turn they lose a point for being a chicken but they get to place all Yellow and Orange dice back into the Coop.The first player to reach 25 Points from their Chickens wins the game!—description from designer

Seasons of Rice

Seasons of Rice

Rating: 6.8 | Players: 2

Game Type:

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In Seasons of Rice Corry Damey’s 18-card tribute to his Cambodian heritage players are farmers puzzling together paddy cards to expand their family’s “landscape” of rice paddies and ensure the most bountiful of harvests.Players will be drafting cards and placing them into their expanding landscape area to close off paddies in order to score the most points by the end of the game.—description from the publisherA game takes place across two separate seasons (drafting phases): first the Wet Season then the Dry Season.Players begin the game during the Wet Season with a hand of 7 paddy cards. Each Wet Season turn they simultaneously select 2 cards from their hand: 1 to immediately place into their personal landscape and 1 to place into a communal row of cards called the Dry Season row. Players then exchange their hands and repeat until all cards have been placed.In the Dry Season players take turns selecting 1 card from the Dry Season row and immediately placing it into their landscape. When the Dry Season row is empty the game is over.Players have an opportunity to score points during both seasons by fully enclosing their paddies with paths. They will score for the size of a “closed” paddy which can be increased by adding houses as well as for farmers (a player’s family members) and buffaloes contained within the paddy. A player-specific “ancestor,” representing the guiding spirit of a revered forebear will also award that player additional points for achieving certain conditions.Strategically opportunities abound in the card-rich Wet Season when all share in a plenitude of resources and hands overflow with possibilities. Players must still think ahead to the Dry Season though when options will rapidly dwindle as the Dry Season row runs out of cards. The deck is micro and rounds are quick but a sustainable plan for organically generating points is a must across the seasons.In the end the player with the most points wins and may proudly boast of having the most fertile rice paddies in the region!

Exit: The Game + Puzzle – The Deserted Lighthouse

Exit: The Game + Puzzle – The Deserted Lighthouse

Rating: 6.9 | Players: 1–4

Game Type:

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Categories:

You trudge along the dark rocky coast seeking shelter from the raging storm. Drenched to the bone you look up to see a brilliant beam of light pierce the curtains of rain. A lighthouse! But suddenly and inexplicably the light goes out. You glance out into the water and spot a ship. It is heading straight for the cliffs! You realize that it is up to you to race to the top of the lighthouse and turn it on again before the ship crashes on the cliffs! But many puzzling obstacles stand in your way...In Exit: The Game + Puzzle – The Deserted Lighthouse there are riddles within riddles hidden within four 88-piece jigsaw puzzles. Like other Exit titles The Deserted Lighthouse has no game board but it also has no riddle cards. Instead there are four jigsaw puzzles that you will find and assemble one at a time. Each completed puzzle reveals a location containing more riddles to decipher.In EXIT The Game: The Deserted Lighthouse you must work to solve the riddles and reach the lighthouse’s top to activate its beacon saving the approaching ship before it smashes against the rocks and sinks to the bottom of the sea.At the start of the game all you have available to you are the puzzle bag containing pieces with a grayish-blue back and no pattern and the decoder disk. But there are also strange items to be found within the game that may be used to help solve the riddles found in each of the puzzles.The game ends when you have solved the last riddle and reactivated the lighthouse beacon to save the ship from sinking.Difficulty Level: 4 of 5.—description from the publisher

Calavera

Calavera

Rating: 6.8 | Players: 2–4

Game Type:

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Categories:

Calavera is a roll-and-write game in which each player wants to make as many crosses on their block as possible because many crosses bring many points. But beware! If the players are too greedy their valuable points melt away again. Whoever chooses the best die result and makes the crosses in the right place wins. This is how it is played:Who can secure their valuable points and win the game?—description provided by publisher

Trick Shot (Second Edition)

Trick Shot (Second Edition)

Rating: 8.1 | Players: 2–4

Game Type:

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Trick Shot Second Edition is a tense tactical fast-paced game of ice hockey with cool plastic miniatures and a streamlined rule-set. The game strikes a fine balance between luck and strategy while still being easy to explain and get to the table. Use smart positioning special abilities of your skaters and press your luck to outplay your opponent and score the most goals.This edition offers new abilities for all the Arena cards introduces new player cards introduces multiple improvements to game-play and more.

Block and Key

Block and Key

Rating: 7.0 | Players: 1–4

Game Type:

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In Block and Key adventurers place 3D clay blocks in a centralized raised playing area with the goal of completing their own request cards. The challenge is made more interesting as each player is limited to their 2D viewpoint.Each turn adventurers may either draw new blocks from the supply or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand.The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.—description from the publisher

Nightmare Horror Adventures: Welcome to Crafton Mansion

Nightmare Horror Adventures: Welcome to Crafton Mansion

Rating: 7.7 | Players: 4–5

Game Type:

Uncategorized

The scariest boardgame out there….based on the horror storytelling & experience trend.Solve the murders prevent your own! Growing up at Crafton Mansion you and your cousins lived out easy childhoods. But one fateful night everything changed when your parents were all burned alive. The horrible events had left you orphaned and so terribly traumatized that you are unable to remember anything that happened that night. Now fifteen years later you and your cousins are reunited at Crafton Mansion by one of your cousins Johnny but Johnny is nowhere to be found. All you find is a sinister message on the wall written in blood: Welcome back....—description from publisher (translated)You were enjoying a carefree childhood with your cousins at Grafton Manor. But a fateful night changed everything: Your parents were locked up in the garden shed and burned alive. You don’t have any memories of what happened that night. 15 years later you meet up with your cousins again at Grafton Manor. In a letter your oldest cousin Johnny asked for help to solve the murder case. However when you arrived you couldn’t find him anywhere. You only find a message on the wall written with blood: Welcome back! The Nightmare adventure thriller is guaranteed to send a chill through your bones! You’re on the search for the murderer who killed your parents. Find the perpetrator otherwise you’ll be in trouble! Nightmare - The Thriller Game is played with an app that guides you through the terrifying train of events. The game also comes with character and story cards that provide information and clues. When the power fails you have to put a blindfold on and wait for instructions. Be prepared for nerve-wracking events that change everything!A thrilling real-time game from the creators of Escape Room. The game is designed for 4-5 players aged 16 and above and takes approximately 2.5 hours to complete.

Cuphead: Fast Rolling Dice Game

Cuphead: Fast Rolling Dice Game

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

From the popular Cuphead video game comes an all new fast action original cooperative dice game where players must roll dice to defeat iconic bosses. Featuring the classic hand-drawn 1930’s art style this card and dice game emulates the side-scrolling run-and-gun excitement from the video game. Work together to be quick and nimble to avoid the attacks and defeat the bosses to win. Includes custom art 8 Boss Decks custom dice and more!Whats Included:4 Player Boards 1 Center Board 1 Boss Health Tracker 24 Six-Sided Dice 20 Wallop Cards 16 Health Tokens 12 Parry Tokens 40 Coins 5 Time Tokens 8 Boss Decks (25-40 cards each) 1 Results Tracker 1 Pad of Save Sheets

First Empires

First Empires

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

The time of small nations is past the time of empires begins. — ChamberlainWhat if all of world history had unfolded differently? What if the great empires of our history had never come into being? What if other forgotten civilizations had passed into posterity in their place? The defeated could have been the victors and the colonizers could have been the colonized — after all empires are won and lost on a roll of the dice!In First Empires each player takes control of the fate of an ancient nation through a player board meeples and cards. The game lasts a number of rounds depending on the player count and on a turn you roll dice based on how you've developed your empire board. The six sides of the dice correspond to the five abilities on your board. To expand to new territories or invade opponents you need to unlock movement ability; to annex a territory you have to outnumber the current occupant or have a sword result on the dice with the inhabitants then fleeing elsewhere. The dice also allow you develop your player board by using the die face that corresponds to the improvement and controlling an associated territory. You can gain more dice and additional re-rolls while also unlocking achievement cards.At game's end you earn points based on played achievement cards points unlocked on your personal board and the sum of cities under your control.

Intarsia

Intarsia

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

For countless years the Café de Paris has offered moments of carefree relaxation and a wonderful opportunity to pause and breathe amid a bustling city. Unfortunately the café must close for emergency renovation to ensure that it continues to attract numerous guests.In Intarsia players compete for the contract for the coveted redesign work on the parquet embellishing it with stylish intarsias. To win the contract players have to prove their skills by refining the floor with stylish inlays and outdoing their competitors with new tools.Each floor ornament can consist of one to four filigree wooden elements that are puzzled together from the outside inwards. The more pieces the ornament consists of the more victory points it scores! During the building phase wooden elements can be paid for with material cards and built according to the building rules. Whoever fulfills the requirement for a tool receives the tile that scores points. Only the person with the best building skills can secure the contract and give the café a new lease of life!The B-side of the floor plan offers variation for this clever and high-quality placement game.—description from the publisher

Pyramido

Pyramido

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

The great Pharaoh Mino has passed and rule passes to his eldest son: Pharoah Mido. Displeased with the plain appearance of the pyramid in which his father was buried Mido turns his attention to his own legacy. He wishes for his own resting place to better reflect his majesty and has decreed that 2-4 architects build pyramids encrusted with jewels: a pyramido. The architect who builds the most impressive pyramido will be appointed Vizier and enjoy wealth and power beyond imagination.Pyramido is a tile-placement game in which each stage of the pyramid creates connections between them. Players take turns choosing from the available dominoes to create their pyramid. To maximize their points players must match the jewel icons on the dominoes and place their markers of the same colors to activate the scoring areas. Each choice of domino and its positioning has a significant impact since the previous stages influence the score throughout the game.-description from publisher

Astro Knights: Eternity

Astro Knights: Eternity

Rating: 8.4 | Players: 1–4

Game Type:

Uncategorized

Many generations after the events of the original Astro Knights setting a group of rag-tag intergalactic scrappers find great power and responsibility forced upon them! Astro Knights: Eternity is a stand-alone cooperative deck-building game with several scenarios connected by a single ongoing narrative.Continuing the gameplay lineage of Aeon’s End player decks are never shuffled in Astro Knights with the collective goal of defeating that scenario’s Boss before it destroys that mission’s Homeworld or all the players seeking to defend it.In addition to the familiar structure of the first Astro Knights game players will be introduced to all-new mechanics throughout the narrative campaign along with refreshed elements from the Aeon’s End series.Can your team of unlikely heroes adjust their strategies to overcome the powerful and unpredictable enemies that threaten the stability of the galaxy?—description from the publisher

Guildhall Fantasy: Fellowship

Guildhall Fantasy: Fellowship

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Categories:

Game description from the publisher:Do you have a thirst for adventure? Is your middle name danger? Do you just like treasure? Form a party of adventurers to help you be victorious! The more members of each class you have the greater the bonus they'll give you - but be careful; your opponents might try to poach your party members!In Guildhall Fantasy: Fellowship 2-4 players compete to create the perfect party by recruiting adventurers into their guildhall chapters. Collect sets of cards with unique abilities to control the table and complete a full chapter to claim victory cards. Will you go for points quickly or build up your special powers? Which will lead to ultimate victory? Only you and the gamemaster know!

Pixel Tactics 3

Pixel Tactics 3

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

Pixel Tactics 3 can be played as a standalone game or used to expand previous Pixel Tactics games. It also comes with new play modes such as Epic Constructed (60-card decks) Cube Draft and more that you can access by combining all three Pixel Tactics games (plus any mini-expansions)! Pixel Tactics 3 contains 25 new heroes including:Pixel Tactics 3 is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.

Chomp

Chomp

Rating: 6.8 | Players: 1–4

Game Type:

Uncategorized

The era of the dinosaurs is here! Your goal in Chomp is to form herds of dinos and make sure they are all fed. Herbivores and carnivores both need food sources but if the carnies are not properly fed they don't mind chomping an herbie to fill their bellies!Gameplay involves dual rows of goal tiles and dino tiles and each turn players select one tile to add to their personal arrangement. Goal tiles stay off to the side for endgame scoring and dino tiles are arranged in front of each player. Dino tiles include three sizes each of herbivores and carnivores. Each tile must overlap previous ones either on top of a quarter tile half tile or even a whole tile ensuring that any covered dinos are completely hidden.Adjacent dinos of the same species form herds which will eat together if connected to a single food source — or die together if they are unfed adjacent to a tar pit or next to an otherwise unfed carnivore!At the end of the game each living and fed dino scores 1-3 points depending on its size and the player with the highest score wins.—description from the publisher

1861: Railways of the Russian Empire & 1867: Railways of Canada

1861: Railways of the Russian Empire & 1867: Railways of Canada

Rating: 7.6 | Players: 3–6

Game Type:

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Categories:

It is the middle of the nineteenth century and the age of steam is well underway. The Russian and Canadian governments eager to capitalize on the new rail technology to bring together their vast countries are sponsoring entrepreneurs to help build their railway networks. You are an investor seeking to take advantage of their generous offer to make your fortune. However your governments are not as benevolent as you first thought. They have begun to absorb fledgling rail companies taking them away from those who worked so hard to build them by regulating impossible standards for new technology. You will have to remain diligent to ensure you are not next.In 2005 Ian D. Wilson released 1861: Railways of the Russian Empire inspired by the railway development of Russia. In 2015 he released 1867: Railways of Canada which is a standalone game that uses 1861's core rules on a different map with a handful of variations to gameplay. Both are classic examples of the versatile 18xx system of train games. They are straightforward enough to be your 1st 18xx game while still offering the depth you want in your 100th game.1861 and 1867 are perfect as weeknight games as they can usually be played by experienced players in 3 hours. The games are staples at 18xx gaming conventions often as a palate cleanser after playing a longer title. What makes 1861/1867 in particular great entry points into the 18xx system is that the two games introduce the different game mechanics in phases. The beginning of a game only has Minor Companies running relatively simple operations and as the game progresses new mechanisms like Merger Rounds and the National Railway are introduced. They are great games to learn have a steady but ever increasing trajectory and speed and pack enough of a wallop to keep players returning to them time and time again.—description from the publisher

Rise & Fall

Rise & Fall

Rating: 7.9 | Players: 2–4

Game Type:

Uncategorized

Rise & Fall is a full control strategic game. Each player controls a civilization trying to expand and progress in a fantasy world. This world displays a unique landscape where glaciers live on islands and huge cliffs are common barriers and challenges to overcome.In this gorgeous land each player starts with a small tribe including a village a citizen and a ship and will grow to a full civilization with more of the pre-mentioned units but also temples merchants and the precious highlanders the only ones able to pass those astonishing cliffs.Rise & Fall is a very immersive and addictive game easy to understand with no luck or randomness involved. The initial creation of the world by itself is a real pleasure and each game brings a different map to the table.The new players will enjoy the game for its “easy access” aspect. Since all the actions you can do are displayed on the six cards of a player’s deck this makes the game really accessible right from the start.The more exigent strategist players will love the game for its full control aspect and the fact that the learning curve seems to be a constant line of progression.—description from publisher

Robo Rally

Robo Rally

Rating: 7.5 | Players: 2–6

Game Type:

Uncategorized

If you thought that factory robots took the weekend off like you do (well most of you) then you haven't seen a robo rally yet. When the supervisors are gone and the cameras have been angled to watch the ceiling the robots take charge and participate in exciting and deadly race-battles.Robo Rally is a competitive racing game full of robotic chaos! Program your robot to tag checkpoints attach powerful upgrades and turn this dreary old warehouse into a fabulous fast and frenzied fun factory!The game includes six pre-painted robot miniatures and four double-sided factory game boards with thirteen pre-made race courses and more than eighty different possible race courses. The rules feature options for short or long races starter through advanced courses and variants for play.—description from the publisher

Trolls and Princesses

Trolls and Princesses

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

Categories:

Trolls are not big and stupid as many would have you believe. Not long ago they lived among us and they used their cunning magic to look like us humans. They lived with their cattle in the mountains. Their caves were beautiful and luxurious with a lot of silver gold gems and a table full of delicious food. In Sweden there is an expression for this “Rich as a troll”. Trolls were not evil if you didn’t treat them badly they could even be helpful to those who treated them well. But they often played tricks on humans. Their magic power (trollkraft) could distort the vision of humans so the troll looked like a human an animal a log and a stone and even become invisible. But they also had some weaknesses. They couldn’t stand the sounds of church bells or steel not to mention the sight of sun.Trolls & Princesses is a “worker movement” game. You play as one of four troll clans and to get the mountains king’s favour you try to impress him. The players get favour (in the form of victory points) when they do what trolls usually do: swap changelings “hire” humans tear down church bells kidnap princesses build their cave and use troll magic. To succeed the players must collect resources and move around their trolls to do different actions. The player with the most victory points at the end can crown himself the ultimate troll clan leader.—description from publisher

Smash Up: That '70s Expansion

Smash Up: That '70s Expansion

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Categories:

Smash Up: That '70s Expansion is a standalone two-player-only game that can also be used as an expansion for other Smash Up titles. The four factions to be included in this set are truckers vigilantes disco dancers and kung fu fighters.

Exit: The Game – The Professor's Last Riddle

Exit: The Game – The Professor's Last Riddle

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Around the world with EXIT! The world-famous professor Ian Jones recently passed away. The archaeologist loved puzzles! His travels took him to all parts of the world. He tirelessly searched for treasures believed to be lost deciphered codes and translated secret writings.In this EXIT game the 1-4 players can prove what they have learned from the professor while searching for his estate. Can you decipher the professor's legacy? Luckily there are many tools at your disposal in this escape room game. Hurry the time is ticking!Exit: The Game – The Professor's Last Riddle is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.

Hickory Dickory

Hickory Dickory

Rating: 7.1 | Players: 1–4

Game Type:

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Categories:

In Hickory Dickory players control a team of mice competing in a royal scavenger hunt hosted by Lord Cuckoo! The mice will ride on a cuckoo clock's minute hand as they search for items that match their hunt card. The adorable mice will jump off the hand to collect item tiles and perform various actions that will help them gain berries a.k.a. victory points.Once the clock strikes midnight the hunt is over and the mice will show off their scavenger hunt cards to Lord Cuckoo. Berries will be rewarded for rows and columns completed on their hunt card and the mice team with the most berries wins!—description from publisher

Aurum

Aurum

Rating: 7.0 | Players: 3–4

Game Type:

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Categories:

After years of experimentation in your shared laboratory you and your fellow alchemists have just successfully transmuted common metals into gold! Now all that's left is to perfect the formula repeating the experiments to find the perfect combination of metals that produce the purest gold.Aurum is a trick-taking game for three or four players with two teams of two competing in the four-player game. After all cards for the round have been dealt you bid on how many tricks you think you/your team will win. (In a four-player game the higher of the two bids on a team becomes the team's bid.)During the round you can lead with any non-gold card. On your turn you must not play a suit that has already been played (unless it is a gold card). The highest number played wins but gold is the trump suit and always wins. Whoever played the lowest non-gold card adds a gold card of the same number from the supply to their collection if it is available. All gold cards played in a trick are returned to the supply.The round ends immediately when a player cannot play a valid base metal card and does not have a gold card to play or chooses not to play a gold card. If you win more tricks than you bid you earn your bid value as points; if you met your bid exactly you earn twice your bid value as points. Additionally you earn points for the number of gold cards in your collection. The player/team with the most points wins a gold nugget and the first to collect two nuggets wins!

Fugitive (Second Edition)

Fugitive (Second Edition)

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Fugitive is a tense easy-to-learn two-player deduction card game. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal while the agent must guess those cards to uncover them. If all the cards are face up the fugitive is caught.CORE RULE change from 1st Edition: When the Fugitive doesn't play a hideout he may draw an extra card from the lowest numbered pile that still has cards.Fugitive 2nd Edition also adds a brand new SHIFT system to replace the old event system and help balance the game with players of different skill levels.

Boomerang: Europe

Boomerang: Europe

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

Categories:

Boomerang: Europe like its sister games Boomerang: Australia and Boomerang: USA is a draft-and-write game. It features a unique blend of set collection and card drafting with the approachable feel of a roll-and-write game. Draft locations from across the European continent as you collect sets of activities and try delicious food to gain the most points.Boomerang: Europe is a stand-alone game in the Boomerang family that plays similarly to the original Boomerang but has some rules differences and new ways to score.—description from the publisher

Invincible: The Hero-Building Game

Invincible: The Hero-Building Game

Rating: 8.0 | Players: 1–4

Game Type:

Uncategorized

There's no rest for the wicked — or anyone who has to deal with them! You're a young hero trying to learn your powers and to deal with being a teenager as well as the villains and problems that surround you...which seem to get more and more complicated as you go!Based on Robert Kirkman's iconic comics and the series adapted by Amazon Video Invincible: The Hero-Building Game has you step into the shoes of Atom Eve Rex Splode Robot and Invincible to work together to protect Earth.A fusion of bag-building and tableau-building allows you to customize your hero each game. Press your luck and risk crashing to deal with the numerous threats at once while trying to rescue civilians and your fellow heroes.Campaign-based gameplay takes you through the key events of Invincible's story in Season 1 of the series.—description from the publisher

Stamp Swap

Stamp Swap

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

Categories:

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Designer Paul Salomon (Honey Buzz Genotype) brings stamp collecting to life on tabletops in Stamp Swap! Draft from a public pool of face-down and face-up tiles (along with some bonus cards) then simultaneously divide them into 2 groups. You will select one group from another player and keep the group of yours that isn't selected. Organize your growing collection each round and score 1 of 4 goals--choose wisely as you can't score that goal again.The art of stamp collecting is not just in accumulating many stamps but in collecting high-quality stamps (including rare gold-foil stamps). This 3-round game for 1-5 players is your chance to meet other attendees put together a beautiful and well-focused stamp collection and show it off in a series of contests. Do well and you may walk away with the top prize at this year’s Stamp Swap!—description from the publisher

Old West Empresario

Old West Empresario

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

The journey out west was daunting and fraught with peril but you made it! And now you've been granted land to take responsibility for new settlers.In Old West Empresario you take on the role of an empresario building a prosperous town in newly settled western territories. Attract settlers through clever dice drafting and tile placement. Build the most valuable town with the most population to become the state capital!

Ancient Realm

Ancient Realm

Rating: 7.3 | Players: 1

Game Type:

Uncategorized

Starting from humble beginnings you must lead your civilization to greatness. Harvest hire build and plan your way into the history books!At its heart Ancient Realm is a civilization-building-themed puzzle game in which you try to maximize your points by deciding which blocks to keep and which to build over while carefully managing your resources. Balance endgame scoring goal needs with immediate tactical needs to create a mighty civilization replete with wonders of the world.Each turn you have four available cards to place. Some of them will be districts the basic building blocks of civilization while others will be wonders powerful but costly constructions. Wonder cards feature one block and a wonder; wonders are worth a large number of points and offer potent effects but require significant resources to construct and cannot be covered by further cards.On a turn you pick one of these cards and place it in your realm. Cards can be placed next to overlapping or entirely covering one or more cards in your realm. When a block (or multiple blocks) is covered by a new card those blocks can be activated to gain their effect. Mines fill your coffers with valuable gold; with gold you can activate production sites and citizens. Citizens come in two types and might affect other cards such as the value of certain wonders.On the back of each district card is an event that impacts the growth of your civilization and the event on the top of the district deck is active for the round.At the end of the game score your wonders and mines as well as any remaining gold and resources to determine how your civilization stacks up.

Hitster: Summer Party

Hitster: Summer Party

Rating: 7.6 | Players: 2–10

Game Type:

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The party game Hitster in a new edition this time with the summer hits of the past decades. Place the cards sequentially on your music timeline in the correct chronological order. This edition can be used as a standalone game or combined with any other Hitster editions.

BattleCON: Trials of Indines

BattleCON: Trials of Indines

Rating: 8.2 | Players: 2–4

Game Type:

Uncategorized

Mechanically diverse cast of ten characters intended as a great starting point in to the World of Indines.

Couture

Couture

Rating: 6.9 | Players: 3–6

Game Type:

Uncategorized

Categories:

Take on the role of a fashion model as you hit the runways in New York Paris and Tokyo to build your career.In Couture players seek to win cards through auctions in New York Paris and Tokyo. New cards are available to draft in each city allowing the winning player first pick of Iconic Poses Signature Walks a personal Glam Squad and much more.Once the seventh round has concluded players determine their total score with magazine cover awards bringing bonus points. The model with the highest score wins the game and with it all the fame of a global spotlight!—description from the publisher

Mistfall: Heart of the Mists

Mistfall: Heart of the Mists

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Mistfall: Heart of the Mists is is a fully cooperative card-based adventure game set in a world of mystery eldritch powers and perilous adventures. Heart of the Mists continues the story of Mistfall in a standalone expansion featuring new Heroes Enemies Encounters and Quests and introducing Allies as well as alternative versions of some of the base game mechanisms.At the start of the game each player chooses a hero with a fixed deck of equipment and power cards as well as a set of upgrades that can be added directly to a player’s hand during the game. A semi-randomly created board makes for a different landscape every time the game is played and randomized sets of encounters and enemies create different challenges for players to face before their time runs out.Mistfall: Heart of the Mists introduces more of what made Mistfall great making it a good entry point for new gamers as well as a solid expansion for existing fans. With next to no elements replicated from the base set Heart of the Mists is the perfect addition to the existing Mistfall set – and a challenging experience both solitaire as well as with a group of up to three friends.Gather up your resolve check your gear and get ready to go to the smoldering heart of the unrelenting Mists!

The Quacks of Quedlinburg: The Duel

The Quacks of Quedlinburg: The Duel

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Categories:

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There is always something happening in the lively market square of Quedlinburg. And two quack doctors are at the very heart of it all attracting the crowds with their most enticing hyperbole and fanfare. The game involves maximum concentration on both sides as every move will directly affect your opponent. The aim is to try and lure any undecided patients to your market stall because every patient you treat here will strengthen your reputation in the quacks’ Guild Hall. So which one of you will be the next Guild Master of the Quacks of Quedlinburg?

Rebuilding Seattle

Rebuilding Seattle

Rating: 7.6 | Players: 1–5

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Uncategorized

Categories:

The great fire of 1889 has burned down most of downtown Seattle and you are the city planner tasked with rebuilding it. Manage economic resources to improve neighborhoods erect new buildings and iconic landmarks and address the needs of an ever-growing population to make Seattle better than ever!In Rebuilding Seattle you're responsible for managing the zoning and expansion of a major neighborhood! Each round your population grows and you can either build a new building expand into a new suburb activate an event or build a landmark before earning profit based on your neighborhood's commerce. You'll buy building types from a shared market looking to find shapes that fit your grid and types that fit your strategy. Triggering citywide events can change the tide of the game offering points money and expansions for the players ready for it. You can even enact laws to give yourself the advantage! At the end of the game whoever's neighborhood has earned the most points wins.Build! Carefully fit buildings into your neighborhood grid and construct landmarks on the right tile combinations.Expand! Suburb tiles connect to your grid however you like creating uniquely shaped neighborhoods!Score! Earn points for building types upgrades landmarks events and remaining cash!Rebuilding Seattle also comes with a solo player deck so you can still compete to build the best version of Seattle even with just one player! Enjoy gameplay against a deck designed to simulate the actions of a second player to discover strategies and configurations you can use to improve Seattle!—description from the publisher

Disney Sorcerer's Arena: Epic Alliances Core Set

Disney Sorcerer's Arena: Epic Alliances Core Set

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

Become the next Master Summoner in the battle arena game Disney Sorcerer's Arena: Epic Alliances an expandable tabletop game inspired by the popular mobile game Disney Sorcerer's Arena.Recruit from a battle-ready roster of Disney and Pixar heroes and villains — Sorcerer's Apprentice Mickey Gaston Aladdin Demona Sulley Dr. Facilier Maleficent and Ariel — then combine the cards for your characters into a single deck. You take turns playing standard actions and cards from your hand to move your characters and attack opponents. If you knock out rival characters or occupy certain spaces near the center of the arena until your next turn you score points. When a player reaches 20 points or runs out of cards in their deck the game ends at the conclusion of that round and whoever has the most points wins.The rules for Disney Sorcerer's Arena: Epic Alliances Core Set are spread out across four chapters with each chapter building on what's come before to introduce players to new skills upgrades and abilities over multiple games. Multiple expansions will be released for the game line to allow for more team combinations.

Smash Up: Oops,You Did It Again

Smash Up: OopsYou Did It Again

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Categories:

Smash Up: Oops You Did It Again is a standalone two-player-only game that can also be used as an expansion for other Smash Up titles. The four factions to be included in this set are Vikings Cowboys Samurai and Egyptians.—description from the publisher

High Treason: The Trial of Louis Riel

High Treason: The Trial of Louis Riel

Rating: 7.2 | Players: 2

Game Type:

Uncategorized

User SummaryNow YOU enter the courtroom during five fateful days of July 1885 when the future of a country hung in the balance and the defendant Louis Riel faced hanging on a charge of treason.From the publisherCanada’s westward expansion was very different than that of the United States. In the U.S. conflict in the westward movement was between the White Man and the Native Indian and a common language united U.S. settlers. Language however has divided Canada ever since General Wolfe united the country by arms at the Plains of Abraham.Canada’s settlers pushed westward led by fur-traders and trappers who were predominately French Catholic. These pioneers intermarried with the Native Indians producing a new race and a new culture – the Métis.When the Canadian government made treaties with Native Indians the Métis being neither Native nor White did not receive any comparable consideration. Wanting to protect their rights against the remote Anglo-Protestant government in eastern Canada resentment grew into rebellion in Manitoba's Red River Valley in 1869. Louis Riel led this resistance and forced the government into compromise resulting in the Manitoba Act.Due to his participation in the rebellion and in the execution of English Protestant Thomas Scott Riel himself was forced to flee to the United States. While residing there Riel obtained American citizenship.When trouble between the Métis and the government occurred further west in Saskatchewan the Métis recalled their former savior to lead them. Louis Riel and Gabriel Dumont a local Métis leader initially worked toward a peaceful solution for their grievances. However this movement eventually grew into a resistance known as the North West Resistance. The Conservative government in Ottawa amassed a military force to crush it and finally did at the Battle of Batoche 9 – 12 May 1885. While Gabriel Dumont fled to the United States after the battle; Louis Riel was tried and hanged for High Treason in Canada.There are many reasons why the first Riel resistance succeeded and the second failed. The westward expansion of the railroad allowed the federal government to deploy superior forces rapidly to the field. Riel himself embraced unorthodox religious views – views that alienated the Catholic Church and its devout supporters who were the key to his first resistance’s success.

Disney Animated

Disney Animated

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Work together in Disney Animated like the team at the famous Walt Disney Animation Studios to create movie magic!In the game you need to produce five classic Disney films using detailed background art vibrant paint colors and lively sound to bring cherished stories to life on the screen — but the villains from these feature films will rush your deadlines and create all the calamity they can. As a team you must use the strengths of the animation studio — heart focus inspiration grit and teamwork — to vanquish the villains and finish your films in time.—description from the publisher

Old London Bridge

Old London Bridge

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

It's London in 1136 and the great wooden bridge across the mighty Thames has been consumed by fire. Soon the churchman Peter de Colechurch plans to construct a new fortified bridge from stone upon which various buildings may be built over the years. Players are architects who are each responsible for one section of the (new) Old London Bridge.By playing character cards you will contribute to the construction of the game's 3D bridge. Buildings must be built with house numbers in. Each house has a coat of arms that will grant special abilities new character cards and increase the player's income. The architect at the end of the game who has the most money is the winner.Old London Bridge is light-medium complexity game by designers Gabriele Bubola and Leo Colovini that plays in under an hour and features:—description from the publisher

Street Fighter: The Miniatures Game

Street Fighter: The Miniatures Game

Rating: 7.3 | Players: 2–6

Game Type:

Uncategorized

Street Fighter: The Miniatures Game is a pre-painted miniatures game that uses the Universal Tactics System! This system allows 2 to 6 players to simulate fights across the iconic roster of Street Fighter by controlling their favorite characters rolling dice and playing cards from fighter specific 40-card battle decks!

Brick & Mortar

Brick & Mortar

Rating: 7.4 | Players: 2–4

Game Type:

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Categories:

Brick & Mortar is a competitive game of narrow margins quirky stores and strategic market manipulation. Over a series of rounds two to four players manage a collection of stores trying to maximize profits build equity and undercut the competition amid a fickle market that can change at the whim of their opponents.Each round players simultaneously determine the market speculate on resources sell what they can invest in victory points and manage their storefronts. Each new store in a player’s building provides unique benefits and restrictions. In the end the player with the greatest investment in both stores and points wins!

For Science!

For Science!

Rating: 7.1 | Players: 1–6

Game Type:

Uncategorized

You were never supposed to be the ones standing between the Earth and viral annihilation. So many other groups were better connected better funded better equipped and had much nicer glossy brochures. But here you are an eccentric bunch of researchers lab workers bureaucrats virologists and more ready to put it all on the line……FOR SCIENCE!!!For Science! is a real-time dexterity and spatial co-op where you first design Cures using cards then literally Build those Cures using wooden blocks. If a Cure is too hard for you to Build you can always go back and re-design a new one - but the clock is constantly running and you only have 15 minutes.Every successful Cure earns you Master Cure tiles representing your increasing knowledge of how all these diseases have been constructed. Fit them together to amp up your researchers' special abilities and win the game!--description from publisher

The Same Game

The Same Game

Rating: 7.2 | Players: 3–6

Game Type:

Uncategorized

Is a microwave more important to humanity than diapers? How differently does a rocking horse move compared to a windshield wiper? And don't a pizza cutter and a unicycle look similar in some way?Your goal in The Same Game is to help your fellow players avoid falling into a trap. To set up choose a difficulty level (1-4) then randomly choose the 6-9 category cards (e.g. length material price movement duration of use etc.) and lay them on the table. Each player secretly draws a number tile from the bag — from 1 up to the number of categories — returns this tile to the bag then writes this number on their player board. (More than one player might have this number.) Finally place a number tile next to each category and deal each player a face-down object card.After looking at your object card think of an object that's as similar to your card as possible in your trap category that is the category next to the number you wrote down. If your trap category is price for example you want to write down an object that costs the same as the object on your card but is as different as possible in every other way.Players then take turns being the active player. When you're active you reveal your object card and written word...then say and do nothing. Everyone else then discusses which categories to reveal one by one. The more categories they reveal without hitting your trap category the more the team scores!After everyone has been active player once (or twice with 3-4 players) the game ends. How well did you score as a team?

Funkoverse Strategy Game: DC Comics 100

Funkoverse Strategy Game: DC Comics 100

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system — the more powerful the ability the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.Funkoverse Strategy Game: DC 4-Pack is a standalone game that includes the characters Batman Batgirl Joker and Harley Quinn. This set may be combined with others giving you the ability to assemble the team you want!

Clank! Legacy 2: Acquisitions Incorporated – Darkest Magic

Clank! Legacy 2: Acquisitions Incorporated – Darkest Magic

Rating: 9.1 | Players: 2–4

Game Type:

Uncategorized

CLANK! Legacy returns with an epic sequel — Clank! Legacy 2: Acquisitions Incorporated - Darkest Magic Play co-operatively and competitively in the world of Penny Arcade's Acquisitions Incorporated!

Marvel Dice Throne: Captain Marvel v. Black Panther

Marvel Dice Throne: Captain Marvel v. Black Panther

Rating: 7.7 | Players: 2

Game Type:

Uncategorized

In Marvel Dice Throne you become one of eight of Marvel's most famous heroes including Black Panther Captain Marvel Black Widow Scarlet Witch Loki Thor Doctor Strange and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs these are our most innovative and exciting heroes yet.Marvel Dice Throne is a heart-pumping fast-playing game of skilled card play and dice manipulation supporting multiple modes of play including 1v1 2v2 3v3 2v2v2 or free-for-all.Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's). All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe highly functional Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice—description from the publisher

Dream Crush

Dream Crush

Rating: 7.1 | Players: 2–6

Game Type:

Uncategorized

Categories:

Prepare to GUSH about your CRUSH!Look into your heart and choose your favorite Crush then guess who your friends are crushing on in this totally timeless fantasy dating game! Uncover sweet and strange secrets about prospective Crushes while navigating hilarious relationship milestones that will leave your feelings reeling as you play. Only by correctly predicting who makes your friends swoon will you live happily ever after with your own Dream Crush!Inspired by the classic dating games of the past half-century or so Dream Crush was brought to life by Found Footage Fest cofounder Nick Prueher with graphic design by Chris Bilheimer and the Mondo team original artwork by We Buy Your Kids and incredible photography by Carli Davidson featuring a gorgeous cast of Crushes.The game is played over five rounds: in each round a Milestone Card with steadily increasing impact is revealed (ex: “They ask you to be on their bar trivia team” or “You must co-sign a lease with one Crush”. Next a Secret about each Crush is revealed lending insight into their unique personalities and lifestyles.Each player secretly chooses a Crush to embark upon the Milestone with writing it on their scorecard while also predicting who their friends will pick. Once everyone has recorded their answers players take turns revealing their choices often engaging in passionate table-talk defending their decision-making process (which becomes more agonizing as the rounds pass).All correct guesses count as points toward a total that will determine the winner at the end of the game.-description from publisher

Tír na nÓg

Tír na nÓg

Rating: 7.4 | Players: 1–5

Game Type:

Uncategorized

In the Irish myth cycles the land of Tír na nÓg is the realm of the Otherworld the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man off to the west where there was no illness or death or time but only happiness and beauty.The golden path to Tír na nÓg is open once more and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed in reverse player order draft cards and add them to your hand. From your hand you'll then add cards to your personal tableau: one card to hand one card played. At the end of five rounds score each row according to the rules on its corresponding goal card and earn points for having the most connected story cards of each color. The highest score wins.—description from the publisher

Almanac: The Dragon Road

Almanac: The Dragon Road

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Categories:

Your caravan is ready the wagons are packed. The path ahead is fraught with peril but such is the price for unimaginable fortune. This first step is one of many along the Dragon Road hard as it may be. Adventure is just a page turn away.Almanac: The Dragon Road is the first entry in the Almanac series of games from acclaimed designer Scott Almes. Each round of the game is played on a different page in the game book each page representing a unique location with a special twist on worker placement. Combining rich narrative and intuitive yet unique game mechanisms every game is a new adventure!—description from the publisher

Super-Skill Pinball: Ramp it Up!

Super-Skill Pinball: Ramp it Up!

Rating: 7.3 | Players: 1–4

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Uncategorized

Categories:

Super-Skill Pinball: Ramp it Up! is a standalone sequel to Super-Skill Pinball: 4-Cade that you can play solo with up to four people in a single box or with even more people with multiple copies. To play choose one of the four unique tables and matching backglass for scorekeeping then roll a shared pair of dice and get the pinballs rolling! You'll select one of the two die results then move your pinball to a bumper or spinner or target one level below with a matching number. Once you reach the lowest level pick which flipper's roll to use to send the ball right back to the top. Play well and you'll unlock bonuses like multiball score multipliers and more to help you get the high score!Super-Skill Pinball: Ramp it Up! features these four new tables:

Franchise

Franchise

Rating: 7.0 | Players: 2–5

Game Type:

Uncategorized

Categories:

In Franchise players are entrepreneurs bringing to life the American Dream in the U.S.A. during the 1960s. Starting with a small newly founded business (such as car rental a diner or a coffee shop) they expand into other towns and cities. By adding branches to their businesses they increase their income and influence. The player with the greatest influence across the game's regions wins!

Among the Stars: Revival

Among the Stars: Revival

Rating: 7.1 | Players: 2–6

Game Type:

Uncategorized

A new era has begun. The Alliance's attempt to revive the worlds that were destroyed during the Purge was met with great success and the future looks bright for the first time. Those sectors that were abandoned before have now become very active and are blooming with life.Due to the increased traffic the construction of new Stations in the area was deemed necessary. Once again the alien races rush to build the best Space Station in order to take advantage of the new opportunities that arise. To that end Advisors are being sent by the Alliance to assist in the construction.Among the Stars: Revival a new expansion for Among the Stars can also be played as a standalone game for two players! This game features new mechanisms that add more interaction to the game and more things to consider when drafting a card. New elements in the game include:Among the Stars: Revival can also be enhanced by using the miniatures from the Among The Stars: Miniatures Pack (available separately).

Tipperary

Tipperary

Rating: 7.2 | Players: 2–5

Game Type:

Uncategorized

In the tile-laying family game Tipperary players are challenged to create their perfect vision of an Irish county by placing polyominoes and thus collecting sheep castles and whiskey. The linchpin is a 'magical stone circle that decides which of the tiles you can choose from. After twelve rounds one player will be named chief of Tipperary.Lookout threw in some cute animeeples - sheep sheep hurra!

HEXplore It: The Domain of Mirza Noctis

HEXplore It: The Domain of Mirza Noctis

Rating: 8.3 | Players: 1–6

Game Type:

Uncategorized

Krasvetelia. The sun sets on this cold and desolate place. Once a beautiful land of craggy mountains fertile valleys and deep bottomless chasms it has now wilted like a rose in winter.The small kingdom tucked away from the rest of the world has had few rulers in its time. None certainly as evil as their current. It is rumored that Mirza Noctis came to power some two-hundred years ago. Eternally youthful the man is whispered to have controlled the bloodlines of this place carefully arranging unions between noble families and culling those of weaker bloodlines.Now the peoples of Krasvetelia live a harsh life starved of happiness. Writing is outlawed and the caste system in place prevents all but a handful of nobles from holding titles and land in Noctis’s name. Up until recently starving to death was most of Krasvetelian’s worries. But more and more people are going missing in this land. Devoured by darkness some say...The scholars left to themselves in their remote monasteries have recently unearthed a terrible secret: Mirza Noctis is working tirelessly his agents harvesting blood from the local populous. Years of unattachment to this land have left the people mostly unaware of his actions. But a terrifying fact is now clear: Noctis is working towards a massive blood ritual. He has all but locked away any tools that could be used to defeat him and the scholars worry he is just beginning. A greater threat is about to befall the land...—description from the publisher

Hitster Bingo

Hitster Bingo

Rating: 7.5 | Players: 2–10

Game Type:

Uncategorized

Get ready to spin the disco ball and dance to the beats in Hitster Bingo! Use the disco ball to determine the category then scan the card and let the music play. Guess the decade recognize the singers or bands decide on the exact year or indicate whether the song was released before or after the 2000s. The first person to complete a row or column with the four different categories will be crowned Hitster Bingo champion!

Tidal Blades: Banner Festival

Tidal Blades: Banner Festival

Rating: 7.0 | Players: 2–5

Game Type:

Uncategorized

Categories:

Flags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.Generate the most profits for your trading house by selling goods befriending the right suppliers and making bets at the watercraft race. Opportunities abound in the floating market but only the keenest trader will prevail!All set in the glorious world of Tidal Blades created by Mr. Cuddington.—description from the publisher

American Bookshop

American Bookshop

Rating: 7.2 | Players: 3–5

Game Type:

Uncategorized

Categories:

American Bookshop is a trick-taking game in which players must follow suit when possible there is no trump and the highest card of the lead suit wins the trick. However if the sum of the cards played to a trick exceeds a certain value — 14-17 depending on the player count — the trick ends immediately and whoever played the last card claims the trick. As such players may not have equal hand sizes.A round ends when one player is out of cards; the remaining players then simultaneously choose and reveal which cards still in hand they want to add to their collection. Each card a player takes is worth -1 point but if a player has collected more cards of a suit than each other player they instead earn +1 point per card in this suit. After as many rounds as the number of players whoever has the most points wins.

Pioneer Rails

Pioneer Rails

Rating: 7.1 | Players: 1–80

Game Type:

Uncategorized

In Pioneer Rails you represent a railroad owner who has seen an opportunity to expand your empire across the new lands of the frontier. You'll compete against other railroad owners to plan your railway in the best way possible to connect establishments to the railroad and satisfy the demands of the locals.In this flip-and-write game you use poker cards to extend your railway tracks and build a poker hand at the same time. Each turn you choose one of the revealed poker cards. The suit of the card helps you extend your railway connecting you to new towns and surrounding features. When you connect to a town you gain the ability to do a one-time bonus. When you surround a feature with your tracks you activate it for endgame scoring. The value of the card is added to your poker hand for which you'll score additional points at the end of the round.Three common goals are also in play each game giving you incentives to build in different directions.The mechanism of surrounding features to activate them gives Pioneer Rails a satisfying puzzley feel to the game.—description from the publisher

Rocky Road à la Mode

Rocky Road à la Mode

Rating: 6.6 | Players: 2–4

Game Type:

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Categories:

Get in the driver seat and feel what it's like to live the life of a sweet treat trucker! Stock up your truck attract customers and serve a hefty scoop of tasty frozen delight! The best truckers get to know their customers' favorite selections so that they can always meet demand and gain an edge over the competition in the battle to claim the hottest locations. You'll see the business of icy entrepreneurship is no day at the beach. Buckle up turn on the loudspeaker and take to the rocky road...with ice cream!Rocky Road à la Mode is a game of managing time and resources to meet the demands of sweet-treat-seekers! The game features multi-use cards and a time track that determines the players' turn order. The player whose ice cream truck is furthest back on the road goes next and may choose from several actions on their turn: stocking up on new treats playing music over the loudspeaker to attract business or passing out treats to fulfill customer desires. Every choice costs time and forces players to move ahead on the road track. Once a player is no longer in the rear of the pack their turn ends until they find themselves lagging behind again.In addition to gaining loyalty points from happy customers players can gain bonus treats in their permanent supply so that they can meet demand a little easier. Throughout the game players also fight to earn the right to take over several of the different territories that make summer great: the beach the pool the park and the ballfield.

Reef Project

Reef Project

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

Despite covering less than 1% of the ocean floor coral reefs are estimated to be home to about 25% of all marine species. Unfortunately these vibrant underwater cities are dying. Climate change and its effect of rising sea temperatures is devastating the colorful algae that give coral reefs their brilliant hues resulting in coral bleaching. Furthermore other threats like pollution—in its various insidious forms—and overfishing are disrupting the delicate balance of reef ecosystems.And so scientists from various fields along with the researchers studying the ecological complexity and significance of the reefs are collaborating to address the myriad challenges facing these ecosystems. Your assignment is to take command of a scientific vessel and embark on a journey of reef conservation. Hire the best crew clean the ocean and restore the reefs to their former glory.During the game players take on the role of researchers and saviors of the oceans. You will sail the seas hire crew explore the coral reef clean the ocean sectors of any pollution and try to accomplish as many missions as possible.On their turn players may choose to RECHARGE or TRAVEL. If they RECHARGE they gain the rewards from the VP track. If they TRAVEL they may deploy Reef Balls move their Ship play Mission cards and perform various actions. The game is played for a variable number of rounds. When a player has crossed the 45 VP threshold the end of the game is triggered. After an additional round the final scoring takes place and the player with the most victory points is the winner.—description from the publisher

Inuit: The Snow Folk

Inuit: The Snow Folk

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

As aurora borealis fills the night sky with fantastical light and the eyes of those who came before look upon you it has fallen on you to lead your village to power and prosperity. Now is the time to grow in numbers and strength to build to hunt to look to the spirits of the white wilderness and to prove yourself the greatest leader of the Snow Folk.Inuit: The Snow Folk is a card-based strategy game of drafting and tableau building for 2-4 players.On your turn: 1. Draw cards from the common deck and place them face up on the table. 2. Choose one type of card to draft into your village. 3. The number of cards you draft is based on the number of Inuit of a given occupation: - Elders expand your village. - Shamans call upon powerful Spirits and perform mysterious Rites. - Warriors bring you the weapons of those they conquer. - Hunters provide precious game: seals orcas and polar bears. - Scouts allow you to choose from more cards each turn.Inuit: The Snow Folk is a creative reimplementation of Natives a 2017 release updated with new lavish art and adding 2 new modular expansions: The Spirit of the Great White and Rising Sun.

Star Wars: Shatterpoint

Star Wars: Shatterpoint

Rating: 8.0 | Players: 2

Game Type:

Uncategorized

The Star Wars: Shatterpoint game lets players alter the fate of the galaxy from the Core Worlds to the Outer Rim.To start each player builds a strike team of iconic Star Wars characters whether thematic squads straight from the Star Wars galaxy such as Ahsoka Tano and Bo-Katan Kryze or Lord Maul and his loyalist super commandos or a custom squad that's optimized to complete the various mission objectives for the current game. You then pit your squad against another one using your characters' special abilities and diverse combat skills to control the flow of battle as you race to complete dynamically evolving mission objectives.

Hidden Games Crime Scene: The Midnight Crown

Hidden Games Crime Scene: The Midnight Crown

Rating: 7.9 | Players: 1–6

Game Type:

Uncategorized

The Museum of Great Falls* needs your help!The famous Midnight Crown an heirloom of a rich aristocratic family was stolen from a museum in Great Falls* during the Long Night of Museums and a mysterious something was left behind. A construct of intrigue and secrets is knitted around a supposedly simple burglary. Be there live to support the Inspector a second time and catch those responsible in the act. Throw yourself headlong into an exciting crime case and find your way to the solution using multimedia. The village also has a few skeletons in its cupboard...One thing is clear: this calls for true pros. To find the culprit you will need to examine all the documents carefully study the fingerprints check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.As a team you will need to analyse letters interpret the police interviews of various suspects make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints collect all the information on your large poster discuss the alibis and motives. For your research during the investigation you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!You should allow approx. 1.5-3 hours for the murder mystery game. However you can also put it aside one evening and continue the next day. You will all work together in a team rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family however younger children can also make a contribution and assist with the detective work.Languages This game is available in: German: Das Diadem der Madonna British: The Midnight Crown American: The Midnight Crown French: Le Diadème d’Amaryllis Italian: Il Diadema di Mezzanotte Dutch: De Diadeem van de Madonna Spanish: La Diadema EscarlataCanadian: The Midnight Crown (coming soon) Australian: The Midnight Crown (coming soon)

Arkham Noir: Case #2 – Called Forth By Thunder

Arkham Noir: Case #2 – Called Forth By Thunder

Rating: 7.1 | Players: 1

Game Type:

Uncategorized

Randolph Carter is sitting across from your desk. The state police have strongly advised me to stay out of the area. One dead companion and two others missing presumed dead; Carter was old money which went a long way towards explaining why he wasn't in jail. Uh huh is all the enthusiasm you can muster. He continues: We were looking into the creeping death stalking the locals. Poor squatter types descendants of the Dutch colonists that once claimed the land. Typer put me on to it and now he's nowhere to be found of course. Things got out of hand and I wonder if you’d finish looking into it for me? Old money trumps no money when the rent is due so you tell him you'll motor out to the Catskills and poke around. Bring an umbrella. There are an awful lot of storms in the area.Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone. In Case #2 – Called Forth By Thunder as private investigator Howard Lovecraft you will investigate events based on the stories: The Lurking Fear (1923) and The Diary of Alonzo Typer (1938). New elements such as storm cards and formula cards are introduced which will force players to face the new challenge in a different way.•••–La policía estatal me ha aconsejado encarecidamente que me mantenga alejado de ese lugar. Un compañero ha perdido la vida y otros dos continúan desaparecidos presumiblemente también muertos. Randolph Carter sentado frente a mi escritorio era de familia ilustre lo que en parte explica por qué no estaba en la cárcel. –Ajá ¿eso es todo el entusiasmo que puedes reunir? –continuó. Investigábamos las extrañas muertes de los lugareños gente humilde descendientes de colonos holandeses que una vez reclamaron esa tierra. –Typer me metió en esto y ahora ha desaparecido. Las cosas se nos fueron de las manos… Me pregunto si terminarías la investigación por mí. Mi apellido no ayuda cuando se trata de pagar el alquiler. Diles que te dirigirás al bosque de Catskills y mantén los ojos bien abiertos. No olvides el paraguas. Las tormentas son frecuentes en la zona.Ponte en la piel del investigador privado Howard Lovecraft e indaga en los sucesos basados en los relatos: “El diario de Alonzo Typer” (1938) y “El horror oculto” (1923).Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario.En esta segunda enrtega se introducen nuevos elementos como cartas de tormenta o las de fórmula que obligarán a los jugadores a enfrentarse al nuevo reto de una manera diferente.

Moonrollers

Moonrollers

Rating: 7.5 | Players: 2–5

Game Type:

Uncategorized

Moonrollers is a game of risk assessment and strategy that pits players against each other as ship captains competing to gain crewmates.Players begin by rolling 5 dice and must choose to attempt a requirement on an available crew card that matches one of their dice. Players commit any number of the matching dice and must choose whether to stop rolling or continue to roll their remaining dice. If they fail to roll a dice that matches a requirement they are attempting all progress that turn is lost. If they choose to stop rolling or complete the card their progress is saved via tokens.Some parts of each mission are particularly hazardous awarding players who attempt them with hazard tokens that are worth prestige at the end of the game. However the player with the most hazard symbols is reprimanded for their chaotic conduct and is awarded no extra end-game prestige.The end of the game is immediately triggered when a player has 3 crew of the same faction or a crew of each faction on their ship. The player with the most points won from completing requirements and from Hazards wins!—description from the designer

Necromunda: Underhive

Necromunda: Underhive

Rating: 7.7 | Players: 2–4

Game Type:

Uncategorized

Get ready for a new generation of war in the underhive. Necromunda: Underhive a reworking of the 1995 title Necromunda is packed with content to get you started: a full board representing the sewers and confines of the underhive a rulebook character cards templates dice and your gangs.There are two full gangs in the box: one set of nimble warrior-women from House Escher and one set of gene-crafted brutes from House Goliath. Each of these miniatures is detailed characterful and true to the classic spirit of Necromunda — hairstyles and all! These gangs are multi-part kits with an enormous level of customization. There are weapons for any situation from classics like the stub gun to more esoteric choices like the repurposed industrial equipment of House Goliath or the chem-weapons of the Eschers.The set's gaming tiles and simple bulkhead scenery allow you to play games quickly and easily. As well as the underhive style of play covered by the boxed set there will also be ways to play Necromunda with the multi-level skirmishes that defined the classic version of the game.

Monikers: Shmonikers

Monikers: Shmonikers

Rating: 8.0 | Players: 4–20

Game Type:

Uncategorized

Categories:

Monikers: Shmonikers is the first expansion for Monikers. It features 112 new names and rules for adding additional rounds to the game. It can also be played as a standalone game.

Bloc by Bloc: Uprising

Bloc by Bloc: Uprising

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

In Bloc by Bloc: Uprising each player controls a faction of revolutionaries—Workers Students Neighbors or Prisoners—fighting against the police in the streets of a city that changes with each game. Build barricades clash with police occupy districts loot shopping centers build mutual aid networks and liberate the city before time runs out and the military arrives!Object of the Game: When playing fully cooperatively all factions win or lose together and must cooperate to defeat the police and liberate the city. To liberate the city each faction must complete the objectives on 1 Conditions card. Each Conditions card specifies certain districts of the city that must be liberated and where occupations must be built. When playing semi-cooperatively each faction has a secret Agenda card that determines how it wins the game. Factions with Social Agendas can still win together cooperatively. But a faction with a Vanguardist or Sectarian Agenda can only win alone and must work covertly to undermine the other factions.Bloc by Bloc is played in rounds and each round is 1 night. The countdown marker starts with 10 nights remaining. Each night has 2 phases Nighttime and Sunrise.Nighttime: The Nighttime phase is when each faction takes its turn. At the start of a turn cards are drawn from the Police Ops deck that move and deploy police squads across the city. Higher Police Morale means more cards. Next the faction rolls action dice and spends those dice to take various actions around the city using their blocs. Each bloc represents an organized group of 5-15 people.Sunrise: After each faction has taken its turn the Reaction card orders police to attack and police vans to move around the city. Next factions may liberate districts and draw Liberation cards if enough blocs are gathered in those districts. There might also be a meeting to draw more Conditions cards. And don’t forget to check if the game has been won! If not move the countdown forward at the speed of Police Morale start the next night and continue playing. If time runs out or any 1 faction has no blocs in the city all factions lose.

Fairy Ring

Fairy Ring

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

A ray of moonlight shines in the clearing. The fairies wake up and stretch their wings. Mushrooms pop up from the ground forming a circle. The first fireflies start to land. Magic is returning to the forest and now it's time to prepare for winter...In Fairy Ring you want to create a mushroom village to house the fairies in the clearing. Guide your fairy carefully from village to village through the fairy ring to gather as much mana as possible. You have two seasons to develop your village before winter begins. Each decision counts towards winning the game.

Batman: The Dark Knight Returns – The Game

Batman: The Dark Knight Returns – The Game

Rating: 7.6 | Players: 1–2

Game Type:

Uncategorized

In the solitaire Batman: The Dark Knight Returns Board Game you play The World's Greatest Detective who's been pulled back from retirement into a gritty Gotham. Do everything you can to beat back a relentless tide of ruthless mutants cops and press looking to bring you down. Instead of traditional leveling up this is a game of attrition. An old Batman tries to survive one final gauntlet facing old and new villains — such as Two Face Billy Berserk and The Joker — and even his most powerful ally The Man of Steel himself.The game is playable as standalone missions or one epic playthrough in which the results of each mission carry over to the next.

Railways of the Lost Atlas

Railways of the Lost Atlas

Rating: 8.3 | Players: 2–5

Game Type:

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Categories:

Railways of the Lost Atlas is an 18xx-style game set in a shifting landscape. The map built by players as part of set-up is different for each play. Players take on the role of individual investors who launch minor companies build infrastructure and generate revenue to increase their stock value or reinvest in the company. Minor companies eventually merge into major ones that have more freedom to expand their operations.The twelve minor companies have distinct abilities that persist even after merging into a major to make for different combinations and unique company identities.Enjoy multiple game modes and modular options that allow groups to tailor the game to their needs.

Teenage Mutant Ninja Turtles Adventures: Change is Constant

Teenage Mutant Ninja Turtles Adventures: Change is Constant

Rating: 8.2 | Players: 1–5

Game Type:

Uncategorized

Taking on the role of one of their favorite Heroes in a Half Shell or their allies in Teenage Mutant Ninja Turtles: Change Is Constant players battle their way through scenario-driven campaigns focused on retelling the stories of the IDW comics or one of the many one-shot quick play missions. Heroes have to battle it out against a team of villains played by either a villain player (in the 4vs1 mode) or an AI-controlled villain (in the co-operative mode). Depending on the game mode chosen missions generally take between 30-120 minutes.Change Is Constant is volume one in IDW's series of Adventures-branded miniatures games. Both it and volume two (City Fall) are standalone games while also being compatible with one another. Change Is Constant follows the first two story arcs of IDW's TMNT comic universe series while City Fall focuses on the story of one turtle's unexpected recruitment into the Foot Clan.Each standalone box contains five unique heroes and a variety of villains associated with each story with more than forty miniatures total.

Big Top

Big Top

Rating: 7.0 | Players: 3–4

Game Type:

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Categories:

Come one come all to Big Top! Hire the wildest and most wonderful acts to attract crowds of delighted spectators.In this fast-paced auction game you’ll bid on show-stopping acts to draw crowds to your circus but beware - each winning bid will make your competition that much richer.But that’s not all! Even the attractions you’ve already won will affect bids in future auctions. Each attraction card lists a number - bid that amount in any auction to place a coin on that card and gain the points! That means you don't need to win an auction - or even WANT to win it - to benefit from bidding!In this competitive world of circuses you’ll have to keep a close eye not just on your winnings but on all of your opponents' bids.-description from publisher

Ninja Academy

Ninja Academy

Rating: 6.8 | Players: 3–5

Game Type:

Uncategorized

As an apprentice Ninja it’s time for you to show all your skills in challenging and exciting tricky trials. Will you be quicker stronger smarter…. or simply more concentrated than your opponents? Your training alternates collective trials and duels in a series of varied tests drawn randomly. But whether you are challenging the whole group and head-to-head with another ninja there will be only one rule: be the best at your trial! For example try to be the first player to place a Ninja meeple on each of your fingertips! Try to guess how many ninjas your opponent put in the box just by shaking it! Be the quickest to assemble 5 wood logs vertically! Be strong enough to collect points depending on your score but be also strategic enough when you bet on the winner of each duel! Ninja Academy is a hilarious fast-paced and highly replayable new dexterity game!—description from the publisher

The Faceless

The Faceless

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Ethan is missing. All that is left is a small piece of paper and an old compass that vibrates with strange energy. By reading his diary Ethan's best friends — the Elm Street clan — start uncovering the creepy mystery: a fearsome creature that has kidnapped children for centuries to feed off their memories who has now taken its next victim. But by striking out into the Duskworld the creature's den the kids will have a chance to retrieve Ethan's memories and bring him back into the real world.The Faceless is a full cooperative experience with a never-seen-before mechanism: You indirectly move a compass by moving and rotating the double-sided miniatures on the game board. By playing cards from your hand you can rotate and move these miniatures and since they have all a magnet inside you change the magnetic field they generate thus influencing the direction of the compass needle. After playing a card the compass moves in the direction indicated by its needle but after every movement the direction of the needle can potentially change forcing you to move in new directions. Learning to control and predict these movements is vital to success in the Duskworld!Collect all the memory fragments that are scattered in the game board to save Ethan and win the game! But watch out for Billygoat an evil creature that's haunting you and that will try to entrap you in the Duskworld forever. Are you ready to descend?—description from the publisher

Wreckland Run

Wreckland Run

Rating: 7.2 | Players: 1

Game Type:

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Categories:

Load up your vehicle with supplies strap on a few weapons and prepare to make your wreckland run.Wreckland Run takes place in a post-apocalyptic landscape known as the Wrecklands that's filled with marauders and other dangers. Wreckland Run is played across a campaign consisting of 7 chapters. With each new chapter the continuing story will unfold in the campaign book. You will be instructed to open up a new envelope that adds exciting new bosses enemies and gameplay twists. The contents of these are secret for now. Do not reveal them until you’ve been instructed to!At the start of the campaign you will first choose a vehicle and driver. Choose wisely as this will be your combination that you’ll carry across all 7 chapters. Once you’ve completed a chapter you will move on to the next chapter in the campaign but the enemies and Parts you’ve encountered will remain in their decks increasing the power of your arsenal but also the ferocity of your foes!The game is played over three rounds each consisting of two phases Wreckage and then Run. In Wreckage you'll repair and outfit your vehicle with new and upgraded parts. In the Run phase you battle enemies over a series of turns and hopefully survive to fight another day! You win by defeating the Boss in the third and final round of the game!—description from the publisher

Comet

Comet

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Comet is characterized by fast gameplay despite high variability and strategic depth. In the prehistoric past you try to save extinct and endangered species from their final extinction. So you do nothing less than change the course of history! You can cleverly combine card skills to save the animals from the threatening comet.The basic techniques and rules of the game are quickly learned. However this does not mean that Comet is quickly mastered! Each game presents a new challenge as you must cleverly adapt to your opponent's actions in order to win.1. You can make animals hatch to use their card abilities after you have moved them to the safe cavern. Saved animals will score rescue points in different ways at the end of the game. However you also need other animal cards to move your saviors around the board (and thus move your animals to safety). Be careful how you use your cards!2. Different types of cards deepen the strategic choices. Skillfully use the ability of your asymmetrical hero cards and optimize the possibilities of the silver and golden animal cards. When the pile of silver cards is used up the comet phase begins and initiates the end of the game.3. Even the movements on the game board want to be well planned. Opposing saviors can be jumped over to reach the save cavern faster - this can be good for you or your fellow players.—description from the publisher

Smash Up: Marvel

Smash Up: Marvel

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

The shufflebuilding game Smash Up begins with a simple premise: take the 20-card decks of two factions shuffle them into a deck of forty cards then compete to crush more bases than your opponents! Each faction involves a different gaming mechanism and each combination of factions brings a different gaming experience.In Smash Up: Marvel players smash up two groups of Marvel characters such as the vigilant members of The Ultimates or the criminal masterminds HYDRA to take over bases and score the most victory points. Mix and match the different decks of heroes and villains to see which combinations can best defeat the others! This game allows for fans to create stories that have never existed in the Marvel universe. What combo will you choose?

Kinfire Delve: Callous' Lab

Kinfire Delve: Callous' Lab

Rating: 8.3 | Players: 1–2

Game Type:

Uncategorized

In Kinfire Delve: Callous' Lab a tactical and cooperative card game for 1-2 players you will fight your way through the well deck of challenge cards to reach Callous the Master of the Well and face him in an epic final battle.Callous' Well is made up of four challenge cards with Callous himself in the middle. As a challenge is defeated another takes its place with 57 challenge cards in total. As you face the challenges of the Well you may play a skill card from your hand only when it matches the color of the challenge card e.g. if you're facing a red challenge card then you may play only a red skill card. Some cards have two colors and some are white that is wild. If the card you play does not defeat the challenge you'll be able to add some progress to it and attempt it again though you may suffer a penalty for doing so.Other seekers can provide help by playing one of their own cards as a boost but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good but some are worse than others.Defeating a challenge provides you a reward such as regaining health or delving deeper into the Well which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well you'll face Callous himself. All Seekers share a health pool and if the pool reaches zero you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.-description from publisher

Marvel Dice Masters: Civil War

Marvel Dice Masters: Civil War

Rating: 7.3 | Players: 2

Game Type:

Uncategorized

Marvel Dice Masters: Civil War is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.WizKids has announced a Civil War set for its popular Marvel Dice Masters Collectible Dice Game. Marvel Dice Masters: Civil War will include Starter Sets Foil Packs a Team Box a Collector’s Box a Playmat and a Dice Bag. Release is planned for May.Based on the Marvel comic book Civil War storyline the set will include iconic characters from both sides of the conflict like Spider-Man Captain America and Iron Man. It will also introduce new mechanics for the game: Thunderbolts Enlistment and New Warriors.

Origami

Origami

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

The greatest origami masters face off for the title using their magic to make origami creations come to life! Can your knowledge of the art of folding paper impress the judges and earn you the title of Best Origami Artist?Origami is a fast fun card game for everyone! You won't need to fold any paper except for one: You can make your very own first player origami sculpture! During the game you collect folds to play origami cards scoring additional points when you use special abilities.

ArchRavels

ArchRavels

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Categories:

Experience the colorful and crafty world of fiber arts with ArchRavels! Play as one of four characters each with their own unique crafting specialty. Hit the Yarn Bazaar to build up your stash. Follow the patterns to make cuddly bears warm blankets and cozy scarves. Along the way you’ll get some unique special requests. Turn in your completed items to master a pattern complete projects and score points. When the project list runs out the crafter with the most points wins!

Nocturne

Nocturne

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

Nocturne is a puzzly spatial bidding and set collection game of sly mystics set in a whimsical moonlit forest illustrated by Beth Sobel!In Nocturne you play as a fox mystic casting magic spells to collect an assortment of enchanted items. You compete against rival mystics each of you deciding when to cast the most powerful spells to move through the forest most cunningly to secure the best collection. Each turn you decide which items are most valuable to you and when to hold the other mystics back.Through two rounds (twilight and moonlight) players compete to collect the strongest sets of magical items like firebird feathers creature skulls glowing mushrooms mysterious eggs and rare herbs. These items have value when collected in specific sets but can also be combined to fulfill recipes needed for concoctions scoring you even more prestige!Each round you begin with a set of numbered tokens that represent your spell strengths. These tokens are used to cast spells and bid on a grid of items (and special actions) on the forest floor. Once you cast a spell your rival mystics will have an opportunity to cast a more powerful spell onto an adjacent item hoping to compel it towards them and prevent you from collecting what you need! As the forest is explored different conditions of magical control will restrict pathways leading to strategic situations in which players can corner cast and secure multiple items with less powerful spells. If your spell casting comes up short you can always make an offering to the forest sprites magical mice that have their own cache of treasures they may share with you giving you further options to expand your collection.The set-up of the forest grid and twilight and moonlight goals along with concoction cards and special player abilities in each game provide great variability so that no two games of Nocturne will play out the same. Different spatial goals and situations will necessitate different strategies and tactics to outwit your opponents in this highly interactive and unique spatial bidding game!—description from the publisher

Sea of Legends

Sea of Legends

Rating: 7.4 | Players: 1–5

Game Type:

Uncategorized

Sea of Legends is a narrative-driven open-world tabletop game for 1-4 players. Swashbuckle and swindle your way to victory as one of four unique captains. Raid ports bury treasure fall in love and defeat your nemesis as you compete to become the most legendary pirate on the open sea.Your decisions will make waves throughout the Caribbean as each player takes part in shared adventures woven together by our companion app. Choose wisely. In Sea of Legends the fickle winds of fate can fill your sails or turn against you at any moment. Navigate the shifting tides as you pursue multiple paths to victory and forge your own tale.Will you answer the call to adventure? The sea awaits.

Dead by Daylight: The Board Game

Dead by Daylight: The Board Game

Rating: 7.2 | Players: 3–5

Game Type:

Uncategorized

In Dead by Daylight: The Board Game a team of four resourceful Survivors face off against a single supernatural Killer in a high-stakes game of cat-and-mouse.As one of four Survivors explore the trial grounds discover props and utilize your unique perks as you work to uncover and repair generators. Repair four generators and open the exit games to escape and win! As a Killer hunt down the survivors wound them and place them on sacrificial hooks to summon a sinister force. With enough sacrifices you are able to appease The Entity and win!Each turn players will plan their moves by secretly selecting paths on the board to move along. Each time a player moves they will reveal new features of the board called props which they can interact with to further their objectives or to hinder their opponents.Survivors are able to utilize many different props to aid in their survival and navigation of the trial. Killers can make use of fewer props—instead they interact with the Survivors using their attack or their unique power. Each Killer has a different power that will completely change the way the game plays. Both Killers and Survivors have perks which grant them special abilities. Experienced players can customize their characters with various perk configurations offering even more replayability.The basic game comes with 7 Survivors 6 Killers and 2 maps. The Collector's edition includes 17 Survivors 16 Killers 4 maps and additional miniatures to create the ultimate Dead by Daylight experience.—description from the publisher

DC Comics Dice Masters: War of Light

DC Comics Dice Masters: War of Light

Rating: 7.2 | Players: 2

Game Type:

Uncategorized

Game description from the publisher:DC Comics Dice Masters: War of Light is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.In this game each player fields one of the superhero teams with each hero — Batman Wonder Woman Hal Jordan Mogo Superboy Prime Sinestro and more — being represented by custom-tooled dice; each team must be composed of 15 dice and a player can purchase dice only from his team. Each hero also has one or more character reference cards which show the special abilities for the characters based on the die rolls. Different versions of these cards are available in booster packs allowing for more customization of your team. Players use these dice to collect energy recruit new heroes and battle head-to-head. In addition each player brings two basic action cards to the game which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.DC Comics Dice Masters: War of Light debuts both the Teen Titans and new Lantern Corps never before seen in Dice Masters! With gameplay that supports two players in epic dice battles DC Comics Dice Masters: War of Light lets players build their own team of heroes or villains!

French Quarter

French Quarter

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Categories:

Welcome to the French Quarter the heart of New Orleans! You're in town for a weekend trip with plans to spend your Saturday evening taking in as many of the city's unique sights and sounds as possible in a mere eight hours.Whether it's the distinct food local culture shopping hotspots mystic customs or the vibrant nightlife there's something to experience on practically every corner. There's live jazz everywhere you go and NOLA is world-famous for its street performers. Make sure you don't miss the spontaneous wedding parades known locally as second lines that roll through the streets!Play it safe or go wild — it's your choice. As you navigate the city your map will serve as both a guidebook and a memento of your trip. Reunite with your friends at the end of the night to compare notes and swap stories.In French Quarter you choose dice from the card row to take actions and travel via different methods of transportation with varying distances: walking carriage ride taxi streetcar riverboat or just hanging out to socialize.As you travel around the city you get to visit buildings and see performers where you stop. All these activities slowly fill up tracks that chart your experiences with food culture shopping mysticism and partying. You have to make tough choices between in-game bonuses and score multipliers! After eight hours of gallivanting about town players compare their end results to see who had the most memorable night in NOLA.-description from designer

Catacombs & Castles

Catacombs & Castles

Rating: 6.8 | Players: 2–8

Game Type:

Uncategorized

Catacombs and Castles is a standalone game featuring a Catacomb team of heroes vs a Castle team of heroes. The game serves as an introduction to the Catacombs world and dexterity game system so it features simplified fast game play with some new mechanisms.As in Catacombs players flick pieces around a board to simulate combat with cards and special powers dictating how you can move and attack.Catacombs and Castles supports up to eight players competitively (in Team Mode) and up to four co-operatively (players teamed against an 'Overseer' player called Boss Mode). The game is compatible with the third edition of Catacombs serving as an expansion for that title with a new board and will be compatible with the Catacombs: Wyverns of Wylemuir expansion.

Seaside

Seaside

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

Seaside is a game that features only wooden tokens and being lightweight and super portable can be played everywhere. Bring it along on your next adventure!The sun is shining as a light salty wind sends cottony clouds scudding across the sky. Sandpipers filling their bellies with strange insects crabs hiding under piles of rocks seashells washed up on the sand curling waves that break along the beach. Nature in its simplest beauty.One token at a time create your Seaside with the elements the sea sends your way. The goal of the game is to have the highest stack of tokens.How to play:Put all tokens in the Bag and mix them up. The Play area is divided into 2 spaces: The sea (central area) and the Seaside (area in front of each player)On your turn draw a token from the Bag look at it secretly choose the side that interests you and apply its effect. Once you have chosen the side of the token you'd like to play it will remain like that for the rest of the game.Once you've applied the token's effect your turn is over; pass the Bag to the player on your left. There are two types of tokens:Tokens with a blue design are thrown into the seaTokens with a white design are placed on your SeasideIf you pick a token with a blue design and throw it into the sea you immediately take another turn. Your turn ends when you pick a token with a white design and put it on your Seaside.The key to the game lies in the interaction among the various elements of Seaside’s ecosystem. The Sandpiper allows you to fetch Isopods from the Sea. The more Beaches you have the more Shells you can collect from the Sea. Having one Rock does nothing but the second one you place allows you to collect all the Crabs from the Sea... and even steal one from another player! Finally Waves wash across the Beach tiles and flip them over.As soon as the bag is empty the game is over. Stack up all the tokens from your Seaside and the player with the highest stack wins!—description from the publisher

Botany

Botany

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

Adventure intrigue and flowers! Botany is a strategy board game where you take on the role of a Victorian Era flower hunter as you explore the world to gather fortune and fame and be named the Royal Botanist. In Botany each player takes on the role of a character whose abilities will shape the way they play the game. Will you focus on exploring the globe in search of the most valuable specimens? Will you make quick and efficient trips to gather reputation quickly and build your estate?Each player begins the game with a set of randomized goals that they then use to plot their path to victory. When players set out from their estate they have access only to the coins they can carry with them. They can use these coins to traverse the globe and gain crew members and items to improve their odds of surviving the unknown enhance their abilities and increase the efficiency with which they traverse the map. However there is danger in spending too freely and players must ensure they have enough wealth on hand to return to England with their specimens intact.Turns in Botany are streamlined in order to minimize downtime and keep players engaged. Players will move around the map build their character and experience the story of their rise to fame all with an eye for efficiency. Points are gained by improving the quality of your garden retrieving live specimens from around the globe and adding preserved flowers to your botanical press. The specimens that players hunt the goals they focus on to achieve victory and the events they experience create a unique feel across each game.—description from the publisher

Warpgate

Warpgate

Rating: 7.4 | Players: 1–6

Game Type:

Uncategorized

Warpgate is a fast-paced game of hand management and area control. As a leader of a unique race of aliens lead them towards triumph.Move your fleets of star-ships on a hex-based modular game board establish colonies and outposts and engage your enemies in battles for the control of prized commodities. Research new technologies and grow your galactic empire.—description from the publisher

Forever Home

Forever Home

Rating: 6.7 | Players: 1–5

Game Type:

Uncategorized

Welcome to Forever Home the puzzly pattern-building game about second chances for shelter dogs.Using a combination of tile placement set collection and drafting you and your friends take on the role of shelter workers. Take it in turns to bring dogs into your shelter complete training cards and match pups up with new families. You'll be competing for valuable shelter commendations as well as gaining reputation for training and rehoming the dogs in your care. At the end of the game the shelter worker with the most reputation wins!Featuring quick and simple turns; a unique solo mode; and a second advanced side to the player board Forever Home is a replayable easy-to-love abstract game.—description from the publisher

Techno Bowl: Arcade Football Unplugged

Techno Bowl: Arcade Football Unplugged

Rating: 8.5 | Players: 2

Game Type:

Uncategorized

TECH? NO! Forget about expensive game systems emulators disconnected online games and high-priced yearly roster updates. TECHNO BOWL takes everything you love about arcade and video game football classics like Tecmo Bowl NFL Blitz and Madden and puts it all on the tabletop.1UP And as if that isn’t cool enough it also gives you a feature that gamers have long asked for but never gotten… until now! What is it you ask? As a coach in TECHNO BOWL you will design your own formations and plays. That’s right. Let me say it again. You get to design your own formations and plays.And I’m not talking about choosing several formation cards lining up elements on a chart or utilizing some other abstraction. This is putting the power to effortlessly create real football formations and plays into your hands.ZERO DOWN TIME Thanks to the BOX SPORTS ENGINE there is almost zero down time in the game [except for half time and timeouts of course!]. Coaches are constantly involved and the on-field players are always interacting with one another as skill checks and ever evolving plays result in: free actions reactions read-and-reacts and offensive and defensive adjustments. Add to that real world timers for setting up formations and selecting plays and you have a truly dynamic fast-paced tabletop football experience.UNPARALLELED FOOTBALL GAMEPLAY TECHNO BOWL delivers that authentic football feel like no game before it. Establish the running game by punching it in between the tackles or tossing it to a back for an outside sweep. Launch an air offensive while sitting in the pocket or throwing on the run with laser accurate throws directly to the receiver or exciting route passes where you lead the receiver in hopes of beating the coverage. Defense can run man zone and mixed defensive packages and bring the blitz. Oh can it bring the blitz!No matter which strategy you choose the gameplay will look feel and flow like a real football play.OPTIONS TECHNO BOWL is all about options and there’s a game mode team and play style for everyone. You even have the option to run an option!MODES There are five different modes of play. Each of these brings a different experience to the table.- TECHNO is 7-vs-7 with no skills and no field goals. - ALL TECHNO is 7-vs-7 with skills but no field goals. - INFERNO! It’s ALL TECHNO with more awesome and fire! [more later] - PRO is 8-vs-8 with no skills but includes field goal rules. - ALL PRO is 8-vs-8 with skills and field goal rules.Each of these modes offers a completely different game experience and I know what you’re thinking. How does adding an extra couple of players to the field [and the ability to kick field goals] equate with an entirely different mode? Trust me. Having that extra player on both sides of the ball quite literally changes everything.MAD SKILLS When playing in modes that utilize special skills and abilities coaches will have access to three types of players:- IMPACT - STAR - SUPERSTARThese players will come equipped with one or more of the 26 skills found in the game. That count of 26 skills doesn’t even include core fundamentals or INFERNO MODE specific skills.SKILL Speaking of skills TECHNO BOWL is a game of skill and not a random ‘dice fest’. The 2d6 rolls used for skill checks mean that coaches won’t fall prey to straight-line probabilities or random chaos. Winning is about getting the right match and modifiers to deliver a high percentage roll having a plan when you get an unusually poor result and knowing the right time to make a high risk roll for a shot at a very high payoff. Of course your formations play calling and player positioning create these opportunities.PLAYMAKER DIE The PLAYMAKER die powers some of the special skills in the game like stiff arms and spin moves allowing for sophisticated passive abilities to be triggered without the need for complex rules.TEAMS There are 32 teams in the MORE FUN LEAGUE [MFL] and each of these has its own unique play style. This means that you’re not just trying to get into the head of the coach that’s sitting across the table from you but that you have to take into consideration the strengths and weaknesses of the players on the specific rosters that you and your opponent are using.PLAYER SKILL RATINGS The player skill rating system ensures that coaches and spectators will know how well or poorly a player performs fundamental actions by simply looking at the jersey number! No need to look at charts or extended stat lines. The league skill cap manages team composition so that you are never taxed to remember an insane number of special abilities or which players have them. Coaches get beaten by other coaches and NOT the rules.Welcome to the More Fun League!

Exit: The Game – Advent Calendar: The Missing Hollywood Star

Exit: The Game – Advent Calendar: The Missing Hollywood Star

Rating: 7.7 | Players: 1–99

Game Type:

Uncategorized

Hollywood is calling! By chance you have ended up in one of the largest film studios in the dream factory. The shooting for the new Christmas blockbuster should actually be in full swing here — but the set is dark and deserted. Where's the film crew? And why hasn't the movie star shown up yet? Something is wrong here!Exit: The Game – Advent Calendar: The Missing Hollywood Star is an Exit game and a 24-part adventure story in one. To unravel the mystery of the vacant studio lot you must open a little calendar door every day. Behind each you will find a new puzzle the solution of which will help you to move onto the next room. Only if you follow the clues and solve all 24 puzzles will you find the missing star...

EXIT: Das Spiel – Die Känguru-Eskapaden

EXIT: Das Spiel – Die Känguru-Eskapaden

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

EXIT: Das Spiel - Die Känguru-Eskapaden is a bit unusual compared to the other titles in this series as it revolves around your efforts to aid the kangaroo Schnuffies in its entrance test for an asocial network. Will you be able to make it in time? That's not easy as it will request team spirit and a lateral thinking. This is an unusual EXIT adventure set in the world of Marc-Uwe Kling's kangaroo trilogy!Like other titles in the series EXIT: Das Spiel - Die Känguru-Eskapaden includes components meant to be folded written upon or torn so it's marketed as a single-use game.

Finspan

Finspan

Rating: 7.8 | Players: 1–5

Game Type:

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Categories:

You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone ghostly Twilight Zone and pitch-black Midnight Zone of the world's seas and oceans. In Finspan the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.Each dive site specializes in a key aspect of expanding your research:The winner is the player with the most points gained from fish eggs young schools and achievements.—description from the publisher

1824: Austrian-Hungarian Railway

1824: Austrian-Hungarian Railway

Rating: 7.9 | Players: 2–6

Game Type:

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Categories:

1824 Austrian-Hungarian Railway is an 18xx railway building and share dealing game for 3-6 players. It is based on Francis Tresham's game 1829 and on Leonhard Orgler's game 1837.The player who has the greatest wealth in cash and shares at the end of the game is the winner. A set of simple mechanisms form the basis of 1824 Austria-Hungary.You use the yellow green brown and gray tiles to create a rail network on the map. Just as in a real railway business the track in the game connects railway stations to each other. The trains (train cards) make notional journeys from one station to the next and thereby earn money. The (imaginary) passengers pay for their journeys. The more numerous and the more important the stations on a train's journey are the more money it earns for the company and its shareholders.In the game you and your fellow players can own up to 6 Mountain Railways 4 Coal Railways 7 forerunners of the National Railways as well as shares in 3 National Railways and 5 Regional Railways. The Major Companies (the National and Regional Railways) belong to their shareholders. The player with the most shares in the company is the Director of that company and decides how the company will act.This game is a further streamlined version of the self-published 1824 from 2005.—description from the publisher

Boomerang

Boomerang

Rating: 7.0 | Players: 2–4

Game Type:

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In Boomerang the come-back-again card game players travel round the great south land trying to see and do as much as possible — but will the cards you want to see come back to you?Boomerang could be described as a card-drafting game (like 7 Wonders or Sushi Go!) mixed with a roll-and-write game (like Yahtzee or Qwixx).Each turn players select one card from their hand to play then pass the rest of their cards to the next player. Will you take what you really want or a different card so as to deprive another player of something cool?At the end of each round players mark different things off on their score sheets corresponding to what they earned from the cards they selected. Players earn points for seeing sights collecting Australiana seeing animals and so on. After five rounds the player with the most points wins.

Silver & Gold: Pyramids

Silver & Gold: Pyramids

Rating: 7.5 | Players: 2–4

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In Silver & Gold Pyramids you want to explore as many pyramids as possible and locate the tomb within each one.To start play each player takes four pyramid cards then keeps two of them face up in front of themselves. Shuffle the eight exploration cards each of which shows a different polyomino.On a turn reveal the topmost exploration card. Each player then marks off spaces in the shape of this polyomino on one of their pyramid cards. The first space covered on a card must be the entrance square. If you cover gems torches or skulls mark off these spaces on your personal player board; if you cover a potion erase two covered skulls. If you cover a red X mark one additional space either on this pyramid board or your other one; all marked spaces must connect orthogonally.If you cover the tomb on a pyramid board set that board aside and take a new board from the four on display or from the deck. When you've completed your second fourth or sixth pyramid of the same color — and the deck includes three colors — score the highest color bonus available.After seven exploration cards have been revealed the round is over. Shuffle all eight cards then start a new round. After four rounds players count their scores earning 10 points per tomb reached 5 points per pair of colored gems found 5 points for each round in which they covered at least one torch and their color bonuses after which they lose points based on the number of skulls covered. Whoever has the highest score wins.

The Transcontinental

The Transcontinental

Rating: 7.2 | Players: 1–4

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In 1871 with Canada only four years old the Prime Minister calls for a massive undertaking: a transcontinental railway to link the established eastern provinces with the newly-added western province. Between them lay the vast undeveloped interior. It would be a nation-defining project opening up the resource-rich Canadian shield the fertile prairies and the breathtaking Rocky Mountain Cordillera shaping not only the economy of the young country but its identity as well.The Transcontinental is a medium-weight Eurogame with worker-placement and pick-up and deliver mechanisms about the development of the Canadian transcontinental railway.Players are contractors who work to complete the railway. They send out telegrams along a linear worker-placement track — reserving those action spaces for themselves — then take turns in telegram order loading and unloading to a shared train that travels across the country. Players can use these resources to complete developments ranging from lumber mills and farms to cities and national parks or they can use the resources to bid to extend the railway. Powerful one-time-use ally cards themed around a rich and inclusive cast of Canadian historical figures allow players to make powerful combined actions.—description from the publisher

The Red Dragon Inn 6: Villains

The Red Dragon Inn 6: Villains

Rating: 7.9 | Players: 2–4

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Description from the publisher:You’ve spent all day dealing with meddlesome adventurers slaying your monsters and taking your stuff. Now it’s high time you kicked back for an evening at the Black Dragon Depths the Undercity’s counterpart to The Red Dragon Inn. And wouldn’t you know it your wicked “arch-colleagues” have had the same idea!Drink gamble and roughhouse with your frenemies. Just remember to keep an eye on your gold because your tablemates will be trying to take it from you and if you run out you’ll be spending the night wandering the dungeon. Oh… and try not to get too beaten up or drunk because these cutthroats won’t hesitate to keep the party going without you – after looting your body for gold of course!This standalone game is fully compatible with all other Red Dragon Inn expansions. In addition it includes rules and components for the following game mode variants:• Dungeon Events: The new Dungeon Event Deck adds zany new events that’ll be sure to spice up your time at the tavern or kill you all trying! • Boss Battle: Choose a villain ramp up their power level with Boss cards then play in this ruthless all-versus-one mode! • Team Games: In addition to Boss Battle this game includes rules for other team variants including Two-Headed Dragon and Leaders and Lackeys. Daareka the MindbreakerDaareka earned her title by breaking the minds of “lesser creatures” – her term for “everyone other than me”. She insists that you are having a good time even though you’ve been buying all of her drinks and haven’t won a hand of cards yet. And anyway it was your idea to come down to the tavern tonight… wasn’t it?The Bad: This femme fatale makes sure you make all the right choices in life.The Worse: She’s the one making the decisions for you.Baron von VlazloVlazlo is an ancient vampire – a super-strong sanguinary shapeshifter. However he also has a quick wit and jovial nature which make him the enthralling unlife of the party! Avoid his amiable charm or you could find yourself down a pint or two!The Bad: He’s not looking for a pint of ale.The Worse: “Don’t vorry. It’s joost a nibble.”Amundyr the CursedAmundyr’s mummifying curse of undeath came from a desperate – but successful – effort to defend the ancient world from an endless stream of demons and dragons. These days she takes on the far more mundane task of defending her tomb’s treasures from an endless stream of pesky adventurers.The Bad: Her pet scarabs help her take care of those greedy dungeon-delvers.The Worse: Those scarabs can give you a bad case of mummy rot. Torglesnarf Duncleton First of His NameThe self-proclaimed “King of All Goblins” Torglesnarf has reigned over his relatively minor brood-clan with the ironclad fists of the minions he pays liberally to make sure that nobody else more qualified takes his throne.The Bad: Torglesnarf isn’t particularly intimidating or powerful.The Worse: He is however clever enough to hire thugs who are!You Get:4 new character decks Special Boss Battle cards for each character Vlazlo’s form decks Oversize Dungeon Event deck Fortitude and Alcohol Content markers Gold pieces and other tokensIncludes player mats and deck dividers that are compatible with The Red Dragon Inn 5: The Character Trove!

Settlement

Settlement

Rating: 7.1 | Players: 1–4

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You are the leader of settlers who have discovered new lands. Using powerful artifacts you will explore terrains hunt monsters construct buildings and create outposts. Collect diamonds and gold and welcome mighty heroes to make your settlement the most famous one!In more detail in Settlement you need to effectively manage settlers and resources. The goal of the game is to score as many victory points as possible by the end of the last round. Each round players take turns in clockwise order beginning with the starting player. On your turn you can invite a hero or use one of your settlers to take one of these seven actions:1. Construct a building 2. Explore a terrain 3. Hunt a monster 4. Build an outpost 5. Activate a region 6. Activate a street 7. Activate an outpostOn your turn if you have the required resources you may spend them to invite a hero in your settlement. Heroes are useful because they bring you victory points. Sometimes a hero's score depends on your buildings terrains or outposts; some heroes also provide you with extra settlers. You may pass immediately after playing your turn if you're ready to end the current round. If you cannot do anything on your turn then you must pass. Take a new artifact among the available ones then return your previous artifact. Once all players have passed the round ends.At the end of the sixth round the game ends and you sum points from your hero cards and buildings. The player with the most victory points wins and their settlement becomes the main outpost of the land!—description from designer

Dark Domains

Dark Domains

Rating: 7.5 | Players: 2–5

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In Dark Domains each player takes on the role of a city leader attempting to expand the frontier of Harrows into the hinterland. Unbeknownst to the powers in Harrows some of those leaders namely the players are secretly evil to the core and in the thrall of the Necromancer. Once away from the bustling city and the oversight of the courts these overlords create domains that outwardly appear to be beacons of light and hope. Eventually however their true colors will come through and those upstanding pillars of the community will retreat to their lairs as the masquerade ends and their lands begin to decay into wastelands overrun by foul monsters and nefarious henchmen.But all is not peaches and cream in the lands of darkness. Harrows is home to the famous Torin Company and its never-ending supply of heroes and adventurers. Once the word reaches Harrows that darkness is afoot in the Domains it is only a matter of time before these nosy adventurers begin to seek out the dens of horror to stop the evil.Dark Domains is a worker placement game where 2-5 players attempt to create a Domain that provides them the most evil depicted in the game by skulls. Players must use Minions Henchmen Monsters & Magic to stamp out the good repel the Torin Company and cover their land in darkness.Tarot cards are used in the game as events to live up each turn and to regulate the phases of the game.

Blitz Bowl: Season 2

Blitz Bowl: Season 2

Rating: 8.1 | Players: 2

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Welcome Sports Fans! Blitz Bowl – Season 2 is a fast-paced sports game that pits two teams against each other in a battle to achieve touchdowns complete Challenges and score the most points through a mixture of skill luck and aggression!The teams are small the games are fast and the action is intense as each player seeks to distinguish themselves in the eyes of Nuffle in the infamous Crush recruitment rituals. Blitz Bowl features a number of elements that will be familiar to fans of Blood Bowl so the two games are ideal companions to each other.—description from the publisher

Tea for 2

Tea for 2

Rating: 6.6 | Players: 2

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Tea for 2 is an easy-to-learn yet hard to master deck-building game set in Alice's Wonderland that combines easy rules and strategic play. To do battle players simultaneously flip over the top card of their decks. The player with the highest card can use the card's effect or buy a new card for their deck! Players will collect hourglasses and tarts and try to keep their hands on the pink flamingo to win!—description from the publisher

Dungeons & Dragons Dice Masters: Faerûn Under Siege

Dungeons & Dragons Dice Masters: Faerûn Under Siege

Rating: 7.5 | Players: 2

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Dungeons & Dragons Dice Masters: Faerûn Under Siege is a game that utilizes WizKids Games' proprietary Dice Building Game platform in which two players take the role of warlords collect and assemble their party of adventurer dice and battle in head-to-head gameplay. Each turn players roll the dice to see what resources they have available buy dice send their party members into the field and then strike at the enemy warlord. There are multiple cards available for each type of die so players get to choose which one to use. This lets players specialize dice to suit play style.Additional cards and dice to expand your collection can be found in expansion packs. Each Foil Pack contains two cards and two dice that players can add to their Dice Masters Faerûn Under Siege collections. Players can create teams of their favorite fantasy characters from the Forgotten Realms universe.The Dungeons & Dragons Dice Masters line will consist of starter sets a Collector's Box booster packs play mats and a Party storage box.

Karak II

Karak II

Rating: 7.4 | Players: 2–5

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Karak II is a standalone sequel to Karak and this second installment adds a more complex layer of gameplay while staying approachable for kids. Each player becomes a hero trying to defeat monsters and their leader: the Dark General. To achieve that they have to collect resources build and develop their cities and train new units (represented by dice) to add to their army. Over the course of the game players will defeat monsters carrying powerful soul stones – and the player with the most soul stones at the end of the game wins.—description from the publisher

Tea Garden

Tea Garden

Rating: 7.6 | Players: 2–4

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As the proud owner of one of the tea gardens in the the Chinese Yunnan region your mission in Tea Garden is to cultivate and expand your empire by establishing new tea gardens along the serene river valley. Tea leaves are your most prized asset with six grades of tea quality and each region producing a different quality of tea. Transform your fresh vibrant green tea leaves through fermentation elevating them to rich aromatic brown leaves that grow in quality — and value! — as they mature.Harness the power of your deck of cards to orchestrate up to four main actions each game round. The strength of these cards is important for performing the chosen action; the higher the strength the better the effects you will achieve. With your cards you will build new tea gardens acquire new cards trade your tea with eager caravans ferment your tea leaves and harvest more tea. Couple your main actions with the power of secondary actions to navigate the river produce tea cups or practice tea studies at the university.

Doctor Who Fluxx

Doctor Who Fluxx

Rating: 6.9 | Players: 2–6

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Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game.Doctor Who Fluxx takes the basic gameplay of Fluxx and merges it with multiple regenerations of the Doctor various companions Gallifreyan technology K-9 Cybermen Daleks Weeping Angels and the Master.

A Game of Thrones: B'Twixt

A Game of Thrones: B'Twixt

Rating: 7.2 | Players: 3–6

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Manipulate the flow of politics in King’s Landing in this fast-paced card game for 3 to 6 players and lead your House as one of nine iconic characters from the Song of Ice and Fire series. Use your influence to attract new allies and carefully navigate the other players’ allegiances as you strive to have the most powerful small council in Westeros. Just be wary of your own alliances—you never know when someone will stab you in the back!—description from publisher

Nightmare Cathedral

Nightmare Cathedral

Rating: 7.5 | Players: 1–4

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Nightmare Cathedral prominently features the haunting artwork by the late polish surrealist painter and sculptor Zdzisław Beksiński.Nightmare Cathedral is a strategy game for 1–4 players where victory is gained by controlling the map managing resources following objectives and selecting when to engage in fast and furious conflicts to gain strategic advantage. Over the course of the game you will perform actions — and follow the actions of other players — to produce units build fortifications maneuver around the map and spend your followers to climb the ritual track. Throughout the game a haunting Cathedral will grow in the center of the board and once it is completed you will face — and gain the ability to control! — the physical manifestations of nightmares that are released upon the world. Nightmare Cathedral is a game of both strategy and tactics where finding clever ways to follow your objectives and combining different strategies is the ultimate route to victory.Each player has a set of Action cards. These Action cards display various effects that may be activated either on that player's own turn or as a reaction when other players perform that action. When you are the Active Player you will move your Dreamer to a Day space that is not adjacent to its current Night space and perform the Action associated with that Day space as outlined on your own Action card. Inactive Players may react to your chosen Day Action.The game is divided into two stages. During the first stage the titular Nightmare Cathedral is built piece by piece as the game progresses. Once the final Cathedral piece is placed on the main board the Nightmare Cathedral is finished at which point the game transitions to the second stage. From this moment on Nightmares powerful beings channeling the presence of the completed Cathedral enter the game board Devouring Units in their path. However as a player you may also take actions to control a Nightmare Commanding it to do your bidding.The game end is triggered in one of the following ways:

The Game: Quick & Easy

The Game: Quick & Easy

Rating: 6.7 | Players: 2–5

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Play a card draw a card — that couldn't be easier right?Don't be fooled though because even though the title claims this game is quick and easy The Game: Quick & Easy will not be easy to defeat. You can do so only as a real team! In more detail to win you must play all fifty cards in the deck on the two discard piles. The deck consists of fifty cards with cards coming in five colors numbered 1-10 in each color. Each player has a hand of two cards.On a turn you play one or two cards onto one or both of the two discard piles. On one pile you must play a higher card that whatever the top card is and on the other you must play a lower card. The exception is that you can play any card on a discard pile if it's the same color as the current top card. Thus on the ascending discard pile the cards played might be blue 1 red 2 gray 4 yellow 6 yellow 2 — and that drop down gives you breathing room in which to play more cards.You can't reveal the specific numbers you have in hand but you can say things like I have a high yellow card. In the professional version of the game you must play exactly one card each turn (even if you want to play two) and you can reveal only the color of cards in your hand and on which stack you want to play.

Expancity

Expancity

Rating: 6.9 | Players: 2–4

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Expancity is a city-building game in which players both collaborate and compete to build a thriving metropolis block by block!Lay down residential and commercial tiles then claim them with your stackable building blocks to break ground on towers that will rise high above the playing field. Score extra points by building near common city buildings like banks schools and parks. You can also get a leg up on the opposition by working on secretly-held contract cards that offer players unique and challenging tasks to complete for bonus points. Cities expand both horizontally and vertically as the game progresses and no two cities will ever be alike!

TRICKTAKERs

TRICKTAKERs

Rating: 7.4 | Players: 2–5

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TRICKTAKERs is a...trick-taking game featuring role selection. After being dealt a hand of cards the players choose from various characters (such as King or Gambler) that change how they will participate in the game.The basic game consists of three rounds of trick-taking and the winner will be the person that wins the most tricks in two of the three rounds. Alternatively if no one achieves that condition if a player has taken no tricks in all three rounds they will be the winner.Not mentioned above the game also has a higher priority victory condition and a lower one. Each character in the game grants the player holding it a special immediate victory condition that could be achieved. The characters also give the players ways to earn points and this is the lowest tier of victory determination: who has the most points.To illustrate some of the character abilities the Gambler can discard cards from the initial hand to draw replacements and will bid for how many tricks they take possibly granting them extra points if successful. The Resistance has the potential to cause a revolution which reverses the strength of the ranks and earns more points if they can win tricks with what would normally be the high cards.

Terminus

Terminus

Rating: 7.2 | Players: 1–5

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Your transit company has been hired to construct subway tunnels and stops connecting the districts of the city. Will your project stay on track or will it go off the rails?Terminus is a resource management and subway development game for 1 - 5 players featuring a rondel and variable marketplace.During the game players will circle the city taking actions to:-Purchase developments upgrades and materials -Lobby Projects and Agendas -And build stops and rails for their subway linesWhile the economy shifts and resources become more scarce players must try to outwit each other and earn prestige by fulfilling public project objectives and their own private agendas.The player who's earned the most prestige wins the game!—description from the publisher

Dreadful Meadows

Dreadful Meadows

Rating: 7.4 | Players: 1–4

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Welcome to Dreadful Meadows - a land of tricks and treats where kooky Confectioners compete to be this season's sweetest supplier!You play a Confectioner sowing and growing sinister seeds to create the most bountiful candy crops through crafty candy patch placement. As rounds progress cultivating your candy crops allows for exciting expansion and experimentation! Conjure up a crew of magic Sugar Sprites who can lend a hand with their abnormal abilities. As you prosper summon your horrid Harvesters to intensify turnover or utilize your Candy to discover new Concoctions.Each game is unique through your choice of Confectioner and the strategies you utilize. Actions and patch varieties are limited so your success in the meadow will rely on calculated decisions in the expansion of your meadow the concoctions you create and how you utilize your Sugar Sprites and Harvesters.Will your Dreadful Meadow be an abomination or this season's sweetest sensation?—description from the publisher

Journal 29: Interactive Book Game

Journal 29: Interactive Book Game

Rating: 6.9 | Players: 1–10

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Journal 29 is a unique book game where you can solve puzzles and submit your answers online to get the keys and move forward in the story. To solve the puzzles you need to think out of the box. You can write draw search fold pages combine different methods and try to get those puzzles right. Journal 29 is a 152 pages physical book with over 63 puzzles to solve.

Vengeance: Roll & Fight – Episode 1

Vengeance: Roll & Fight – Episode 1

Rating: 7.1 | Players: 1–4

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Vengeance: Roll & Fight is a real-time roll-and-write game in which the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi Noralie Lubbers and Gordon Calleja Vengeance: Roll & Fight is a standalone game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanisms in which you're building combos striking off enemies and scoring points for an action-packed brain-teasing fighting game that's easy to learn and hard to master.The aim of Vengeance: Roll & Fight is to infiltrate a gang den carve your way through its rooms and kill the Boss while completing side objectives printed on the dens themselves.The game is split into three parts: planning fighting and montage. In the planning phase players roll and re-roll 4 dice in real time aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming fight phase. Assigning dice to an ability allows players to fill their hand back to four dice from a large common pool and repeat the process as quickly as they can manage.Once the dice pool is depleted the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability moving their piece through rooms full of enemies and crossing them out when they are hit with the multitude of available abilities. Finally players heal and upgrade their characters bring new abilities and items into play to help them on their road to vengeance.Vengeance: Roll & Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are standalone games with the same rules but with entirely different content: different heroes dens bosses abilities and items. Each episode accommodates up to four players so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.

Race to the New Found Land

Race to the New Found Land

Rating: 6.8 | Players: 2–4

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Daring sailors explore the oceans and make a gigantic discovery: Newfoundland. The newly found land. A huge island off the coast of North America — and right away a competition among nations breaks out. As so often happens everyone wants the biggest piece of land. In Race to the New Found Land you must skillfully use your fleet to consistently present achievements to your royal house. Are you quick to set sail and populate the first known lands? Do you first explore new areas? Or do you trade and build your fleet first? Find out in this exciting race to Newfoundland!

Ticket To Ride: Berlin

Ticket To Ride: Berlin

Rating: 7.2 | Players: 2–4

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Welcome to the city of culture arts and music! Discover Unter den Linden and immerse yourself in the young cultural capital of Europe. Enjoy a sightseeing cruise on the river Spree ride a bike through the Brandenburg Gate or be amazed by the masterpieces displayed in the Pergamon Museum.In Ticket to Ride: Berlin players race one another to visit the most iconic locations of the city and complete their Destination Tickets. The winning player will utilize Berlin's streetcars and for the first time will venture under the streets to incorporate a subway system into their routes.

Seas of Havoc

Seas of Havoc

Rating: 7.3 | Players: 1–5

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In Seas of Havoc players take on the role of a unique captain of a ship in a naval combat game where players are competing for the most renown. Players can gain renown for discovering shipwreck and battling it out on the high seas.The game is split between a combat phase on the high seas and an island phase where players send out their skiffs to worker placements to gain resources improve their decks repair and upgrade their ship. During the combat phase Players will play out a hand of cards to maneuver their ship; navigating obstacles searching shipwrecks and firing cannons at their opponents. Multi-use cards offer options as the battle unfolds and card bonuses reward smart play.—description from the publisher

Siege of Valeria

Siege of Valeria

Rating: 7.7 | Players: 1

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Do you have what it takes to defend Valeria?For more than a month the monster-kin have surrounded your fortress at Valeria’s southern border with hordes of monsters and mighty engines of war. Your supplies are nearly exhausted but you’ve rallied your soldiers and holy troops to meet the foe’s latest surge. If you cannot break the siege in seven days your fortress will fall and the southern border will crumble.Siege of Valeria is a quick-playing survival game that tasks players with defending their castle from wave after wave of monstrous enemies. You will use cards and dice to defeat the assault and it is vital that you find clever ways to combo your powers!This game includes custom dice and art by The Mico.

Homebrewers

Homebrewers

Rating: 7.1 | Players: 2–5

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Homebrewers is an engine-building and dice-trading game. Your dice represent the actions you can take such as buying ingredients participating in monthly events adding flavors to your recipes and of course brewing beer! Homebrewers is played over eight months (eight rounds). Each month you meet with the homebrewing club one weekend (trade phase) and take actions the other weekends (action phase).You'll be crafting your own unique beer recipes in four categories (Ale Porter Stout and IPA). Each time you brew a particular recipe your quality level for that recipe increases.You gain reputation in two main ways. First by moving up the quality tracks for the four beer categories in order to win medals at Summerfest and Octoberfest and second by crafting your recipes to meet the particular tastes of a panel of judges at Octoberfest.At the end of eight months if you've gained the most reputation as your club's best brewer you win!

EOS: Island of Angels

EOS: Island of Angels

Rating: 7.7 | Players: 1–5

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In ancient times powerful angels held strong against the demonic creatures crawling out of the abyss on the Island of EOS. One day though they were tricked: The angelic guardians were turned into stone and demons flood the world ever since.Eons later a captain named Kareem found a petrified angel on a remote rock off the shores of an island. Kareem managed to awake the angel Leanas who told him about the island of EOS and gifted him with immortality. In return Kareem swore an oath: To awake Leanas' brothers and sisters who were still petrified on EOS. Together they would fight back the demons forcing them to return to the abyss they came from and freeing the world of their dark powers once again.EOS: Island of Angels is an engine-building board game for 2-5 players which also includes some worker placement mechanisms. Players hire a unique asymmetrical crew and set sail to the island of EOS to free the angels of old and leave their mark on this mythical world's chronicle. Be wary though: While exploring the ocean vicious demons will attack the ships and crews. Fighting them and their powerful demon lords will bring players glory and help restore the angels' power. Through awakening angels players can gain powerful blessings that pose as an advantage to their strategy while demons sabotage the ship resulting in disadvantages.Finding the perfect balance between progressing on their journey and fighting demons while improving their ship and crew is key for players to gain the most victory points.—description from the publisher

Darkest Dungeon: The Board Game

Darkest Dungeon: The Board Game

Rating: 6.6 | Players: 1–4

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“Ruin has come to our family.”In this adaptation of Red Hook’s acclaimed Darkest Dungeon video game you strive to cleanse a manor and its surroundings of all manner of evil: hordes of the undead foul beasts and eldritch abominations... And finally either at death’s door or at your wit’s end you will have to uproot evil itself from the darkest dungeon.Darkest Dungeon is a fully cooperative dungeon crawl game in which players take on the role of adventurers. Although brave and determined adventurers are only human! They are prone to the madness and pain the twisted dwellers of the dungeons will inflict upon them. Death can occur but is not the worst fate: heroes can be driven mad and beyond help!The game is played in campaigns of 11 missions. To reach the Darkest Dungeon itself players will undertake 3 missions per threat level and vanquish the boss. Then they will be strong enough and face the horrors of the Darkest Dungeon! They may emerge victorious... if they dispatch the source of evil that plagues the land.For each hero select 3 skills out of 7 before heading into your mission (and level the heroes up to gain access to more skills). In each room pick the most suitable stance to best resolve the conflict! Then on each turn a player chooses two of the available actions of moving interacting with the environment changing their stance or using a skill (if eligible for their current stance). Triumph over encounters resist rampant madness and emerge victorious before throwing yourself into another battle. Between missions spend your time in the hamlet visiting various buildings to find relief from the physical and mental trauma you’ve just endured. Restore the hamlet to its former glory and it will reward you and help you to fulfill the ultimate goal.

Downtown Farmers Market

Downtown Farmers Market

Rating: 7.2 | Players: 2–4

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Downtown Farmers Market takes you to your favorite time of the weekend but today's trip might require a little bit more thinking than usual. Your task: Line up eight challenge tiles to create two axes then place an ingredient tile at the intersection of two challenge requirements each turn.At the end of the game check which rows and columns have the ingredients required to complete the corresponding challenges and earn points!—description from the publisher

A Touch of Evil: Dark Gothic

A Touch of Evil: Dark Gothic

Rating: 7.0 | Players: 2–6

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Dark Gothic is a deck-building game set in Flying Frog's A Touch of Evil game series.Each player represents a particular monster-hunting hero in the game and that hero determines the player's starting deck and grants a special ability. The heroes work together to some degree to defeat villains and monsters as they collectively lose the game if ten cards land in the shadows during play. That said the game has only a single winner – the player who has the most investigation points at the end of the game. (Villains come in three levels of difficulty and at the start of the game you create a villain stack with one card of each difficulty level being chosen at random.)The game uses three currencies – combat (red) cunning (green) and spirit (blue) – with some cards having a silver cost that can be paid with any currency. Players can acquire cards from a row of six that are available from the main deck or from piles of cards that are always available. If you fight the Hungry Dead – an always available card that costs one of each color – you can remove a card from your deck or from the central row.Dark Secrets are a special type of card that get added to your deck through various means. The card is worth negative points at the end of the game but should you draw it during play you remove it from the game then draw a Shocking Discovery – which will affect you or all players with some kind of pernicious effect.

Order Overload: Cafe

Order Overload: Cafe

Rating: 6.8 | Players: 2–6

Game Type:

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You and your fellow players work in a coffee shop in Order Overload: Cafe and to keep your jobs you need to keep a handle on all the orders coming in. Will you be able to make the right drinks?In a round you deal a certain number of cards face up and read them aloud so that everyone knows all the orders placed then you deal these cards out face down to the players. On a turn you need to name an order that's in someone else's hand. Fail to do so and you're eliminated from play! If you collectively reveal a set number of drinks before everyone is eliminated then you clear the level and are ready to take on tougher challenges...What's the highest level you can clear?

Shifty Eyed Spies

Shifty Eyed Spies

Rating: 6.7 | Players: 4–8

Game Type:

Uncategorized

Face off in a stealthy competition of covert communication. Use a wink to signal that you have a delivery for another spy then await their eye-shift that indicates the rendezvous location. Be discreet – if anyone intercepts you the mission is blown!

Vampire: The Masquerade – Rivals Expandable Card Game

Vampire: The Masquerade – Rivals Expandable Card Game

Rating: 7.2 | Players: 2–4

Game Type:

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Categories:

Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Francisco. Through dominating mortals using their political influence and clashing with their rivals in the streets in the dark of the night you'll gather your allies and face off against one or more other players as you seek to push your agenda.In Vampire: The Masquerade Rivals Expandable Card Game each player plays with a Deck of Cards featuring a Clan from Vampire: The Masquerade Lore.At the beginning of each player's turn a new challenge or objective will be revealed in the streets. Each player gets two actions on their turn such as draw or play cards recruit vampires claim a title or attack! The other clans will oppose you for dominance in the streets or directly in haven.Defeat your rival or gain 13 Agenda Points to win the game and claim dominance over San Francisco.-description from publisher

Vampire: The Masquerade – CHAPTERS

Vampire: The Masquerade – CHAPTERS

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Vampire: The Masquerade – Chapters takes place in Montreal after the appearance of the Second Inquisition and the fall of the Sabbat. Designed around three pillars — story strategy and roleplaying — the game merge the best elements of RPGs and board games in a totally new way. Players decisions will shape the adventure in a strong and mature storytelling.Roleplaying board game: Players have the agency to make decisions based on their character choices. They will create their characters and improve it over time with experience points.The game is composed of several sealed scenarios to unlock highly detailed tiles cards dice at least 10 miniatures (one for each playable character) and surprises!—description from the publisher

Divinity Original Sin: The Board Game

Divinity Original Sin: The Board Game

Rating: 8.2 | Players: 1–4

Game Type:

Uncategorized

The Divine is dead the Void approaches and the powers lying dormant within you are soon to awaken. Divinity: Original Sin – The Board Game is an epic adventure set in the world of Rivellon. Up to 4 players take their heroes on a branching narrative adventure filled with tactical combat and meaningful choices.Based on the award-winning video game Divinity: Original Sin II by Larian Studios the board game expands Divinity in new directions offering new characters stories side quests skills items and monsters in this brand-new tabletop experience.Players embark on a journey through the Divine Atlas an interactive book that charts the various realms and locations of Rivellon. This team of adventurers will make key decisions about where to go and how to respond to the world around them.A full journey through the Divine Atlas takes approximately 20 hours to complete encompassing around 16 of the Atlas's 50 locations. The decisions players make during exploration combat and character creation can significantly influence the story and the course of the adventure. With various ways to finish the game and multiple diverging paths and choices no two adventures will be the same. Choices you make will be documented from session to session creating a responsive experience where player decisions matter and their consequences have tangible effects on the story. Players can choose a character from 10 unique Origin stories equip items runes and learn skills from 12 skill schools each with 7 unique skills. Players use the skills acquired throughout the game to perform unique and powerful attacks some with additional elemental effects. Most skills require a cooldown period before they can be used again so choosing when to use them is critically important.The iconic elemental interactions from Divinity: Original Sin are present here! You can for example cover an area in oil so that another player can ignite it with a fire spell setting the entire area ablaze. Alternatively your ally can cast rain to make the area wet allowing you to use lightning to stun the enemy. Creating combinations is essential to ensure victory against the most challenging of enemies. However be aware that enemies can also create combinations.—description from the publisher

Ascension: Skulls & Sails

Ascension: Skulls & Sails

Rating: 7.4 | Players: 2–4

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The Age of Sail has come to New Vigil. The tropical lands that surround the Valley of the Ancients are up for grabs with gold enough to make yourself king but also the legendary Crystals of Command: an artifact rumored to give the wearer power to control the land the seas and the skies.In Ascension: Skulls and Sails players familiar with Ascension will continue to recruit powerful heroes and constructs and defeat monsters as they vie to collect the most honor. However in addition to using runes and power to control the game players will use a new resource crew to move their ship around the board map. Cast off around the board to gain an advantage over your opponents...or to challenge Thukal The Kraken!And what pirate adventure would be complete without raiding and treasure? Players can use the new Raid ability to capture valuable treasure cards from their opponents.Take command of your ship and join the adventure. Find gold and glory on the Severed Seas!

Consumption: Food and Choices

Consumption: Food and Choices

Rating: 7.3 | Players: 1–4

Game Type:

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Categories:

As with all things in life food and health are about balance. Since no two people are the same different diets meet different needs. With a little help and enough determination your goals are well within reach.Consumption: Food and Choices is a worker placement and resource management game designed by a dietitian. Over six rounds players will shop for ingredients cook recipes dine out and engage in activities—calories-in calories-out! The player that best manages their body's needs will win the game all in the pursuit of health and happiness.Key Points - Fun and creative worker placement game that seamlessly addresses how we eat. - Unique thematic and thoughtful presentation of food and health designed by a dietitian. - Massive component count and strategic gameplay with an approachable ruleset.

Deckscape: Escape from Alcatraz

Deckscape: Escape from Alcatraz

Rating: 6.8 | Players: 1–6

Game Type:

Uncategorized

Want to get out of prison? In Deckscape: Escape from Alcatraz players can choose to free (or not!) other prisoners in exchange for help — but is this morally right? And can you really trust these hardened crooks?Deckscape: Escape from Alcatraz is the seventh title in a series of co-operative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.

DC Comics Dice Masters: World's Finest

DC Comics Dice Masters: World's Finest

Rating: 7.4 | Players: 2

Game Type:

Uncategorized

Description from the publisher:DC Comics Dice Masters: World's Finest is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang.In this game each player fields one of the superhero teams with each hero — Batman Superman Power Girl and more — being represented by custom-tooled dice; each team must be composed of 15 dice and a player can purchase dice only from his team. Each hero also has one or more character reference cards which show the special abilities for the characters based on the die rolls. Different versions of these cards are available in booster packs allowing for more customization of your team. Players use these dice to collect energy recruit new heroes and battle head-to-head. In addition each player brings two basic action cards to the game which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.DC Comics Dice Masters: World's Finest will introduce new game mechanics: the “Allies” keyword as well as the “Iron Will” and “Vengeance” abilities. Over 30 heroes and villains make up the new card and dice for this expansion.

Catan Histories: Rise of the Inkas

Catan Histories: Rise of the Inkas

Rating: 7.2 | Players: 3–4

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Categories:

Settle act build — the basic Catan elements are all there in Catan Histories: Rise of the Inkas but this game includes an innovative displacement mechanism that opens up new possibilities for players and confronts them with new game situations that will require tactical adjustments. Nature can reclaim settlements already built allowing another player the chance to build their own settlement on a coveted site. Fish cocoa and feathers enrich the barter trade.Detailed figures and colorful illustrations are used in the game to spread the atmosphere of South American culture as you relive the rise and fall of one of the continent's most impressive cultures.

Ground Floor (Second Edition)

Ground Floor (Second Edition)

Rating: 7.3 | Players: 1–5

Game Type:

Uncategorized

In Ground Floor one to five players adopt the role of entrepreneurs responsible for the survival of their young start-up company. As CEO a player uses their limited time to manage their business. Time is money so they have to spend it wisely!Does a player need to hire staff or refine production? What about launching a marketing campaign? Anything is possible with effective use of time money and information — but in order to reach that corner office of your skyscraper a player has to start with everybody else...on the ground floor!The second edition of Ground Floor features gameplay similar to the original edition but it's been streamlined and shortened. Other changes include a new stock exchange city building new improvement tiles Automa rules for solo game play and most of the Overfunding Achievements expansion.

Wonder Tales

Wonder Tales

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

A collection of old fairy tales has been torn apart. Pages from different stories are all mixed together and strewn about. Can you find the connections between the scattered characters to put their stories back together? Reunite the characters in clever ways to win the game!Wonder Tales is a quick tile-laying set-collection micro-game for two players.Each of the 17 game cards is double sided with the same fairy tale character on both sides but with different colored highlights.Players take turns placing cards on a shared tableau with their color showing. Once the tableau is full scores are tallied depending on which combinations of characters and/or colors lie adjacent to each player's cards.A game consists of 2-3 rounds with the tableau shape changing each round.

God of War: The Card Game

God of War: The Card Game

Rating: 6.5 | Players: 1–4

Game Type:

Uncategorized

Ragnarök is coming. The fate of all existence is at stake. Is destruction inevitable or are there ways to avoid ultimate cataclysm? The Norns mystical beings of great power have decided they will not go quietly into oblivion and have turned their attention to the well of Fate Urðr in order to find any possible way to stop Ragnarök. Looking deep into the swirling waters they can foresee which potential combination of heroes villains battles victories and defeats might stop the end of all that is known — but will they find the right combination in time? Is there any true path to salvation at all? They must hurry and seek the true way through before all is lost.In God of War: The Card Game players take on the role of the Norns as they try different combinations of heroes and events in order to stop Ragnarök. Each game is a new attempt to find the right key to saving Midgard from destruction. Players must work together embodying mighty heroes such as Kratos Mimir Atreus Brok and Sindri and Freya. They will fight enemies and bosses from the popular God of War video game but combined and remixed in exciting new ways creating unique What if...? scenarios each time they play. If they succeed the way forward has been secured and Ragnarök can be halted. Failure means the Norns will have to try again as only death and destruction lay along that particular path.Each quest in God of War: The Card Game is made up of a mosaic of cards that recreate monsters and locations from the video game. Each quest's mosaic is different and each card is double-sided depending on whether a section has been destroyed or not and each has special rules that go into effect when it is face up on the tabletop. Learning how each quest is won as well as what strategy to employ is key to victory.As players progress earlier quests have an effect on what comes after them. At certain points along their path players must choose which quest they will complete. Completing one might grant a bonus but quests left untouched result in dire permanent consequences as the players move forward. These choices and challenges lead to new strategies making it so no two games of God of War: The Card Game are alike.Heroes in the game have several elements that make them unique. Each comes with their own dashboard that explains their special abilities and health totals in addition to tracking the number of cards a player can keep in their hand from round to round. Tokens are used to keep everything clear as heroes gain and lose health and build up their power so they can unleash a mighty special attack. Heroes begin the game with a unique starting deck of cards that will be augmented from additional decks as the game progresses. Players can construct their deck to focus on their strengths or look for ways to generalize their approach preparing for future quests that lie ahead. Each hero also has a unique standee that indicates which portion of the mosaic they are facing. With multiple heroes from which to choose numerous ways to build their deck and various different quests to attempt each game of God of War: The Card Game will be a new experience that will echo throughout eternity.—description from the publisher

Exit: The Game – The Cursed Labyrinth

Exit: The Game – The Cursed Labyrinth

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

During a tour of a historic castle your attention is diverted to an intriguing labyrinth in the middle of the castle’s garden. Towering walls separate it from the outside world and as you pass through the old iron gate in amazement the sky suddenly darkens and the wind begins to pick up. With a loud clang the antique iron gate slams shut behind you! You try to open it but it’s locked. Suddenly to your terror a gargoyle climbs over the gate toward you. Only by working together will you be able to solve the puzzles and escape the mysterious labyrinth.Difficulty level: 2 of 5Exit: The Game – The Cursed Labyrinth is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.

Skoventyr

Skoventyr

Rating: 7.4 | Players: 1–4

Game Type:

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Categories:

Gamle Erik which is what people called the Devil in Denmark in past centuries is pursuing the badger Vogter the embodiment of the soul of the forest. Help Vogter gather enough allies to defeat all the evil minions Gamle Erik has brought on this hunt. But beware! All of Vogter's potential allies have (as often described in Danish folktales) a dark connection to the Devil and recruiting an ally may have dire consequences...Each turn in Skoventyr you either play an ally (to increase the strength of your party in order to defeat a minion) discard an ally (to benefit from its special power) or add an ally to your hand. Since this last action is paid by weakening your position on the board managing how and when to pay the cost of your allies will be crucial!You must defeat all of Erik's minions before he catches Vogter.

Side Effects

Side Effects

Rating: 6.8 | Players: 2–8

Game Type:

Uncategorized

Drug use personal demons wild episodes and more. Side Effects is a take that card game where players race to treat all the diseases in their psyche with medication and therapy.Players start with four disease cards dealt face up in front of them (their psyche) and then four cards in a concealed hand. Players take turns picking up cards from the deck and trying to find the right drugs to treat their diseases. A drug card will treat a disease but also leave the player open to receiving new diseases (of that drug's list of side effects) from other players.Each disease card has a unique punishment written on it and episode cards will trigger these punishments. Play an episode card on another player to hinder them or help yourself.The game is over when one player treats all of the diseases in their psyche.

Lure

Lure

Rating: 6.6 | Players: 2–5

Game Type:

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Categories:

Welcome to the world of competitive fishing!Players compete to collect the most points by reeling in fish cards. To catch a fish players roll their dice to beat the fish's target number as well as meet any specific requirements on the card. Whoever completes those requirements and is closest to the target catches the fish!Players secretly bid on how many dice to use before the round starts. Bid less dice to go first but use more dice to make it easier to catch.Most points wins after the deck of fish cards runs out!Will you play aggressively and use fewer dice? Or will you count on your opponents to be too risky? Let's fish!—description from the publisher

KuZOOkA

KuZOOkA

Rating: 7.0 | Players: 2–6

Game Type:

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Categories:

It isn't easy being a zoo animal. The enclosures are far too small for your needs the daily routine is boring and the visitors to the zoo are too obnoxious. You have decided: You need to break out of the zoo ideally within the next seven days.There are multiple ways to escape in KuZOOkA but you need to work together with the other animals — in secret — to pool the trash left behind by zoo visitors and develop an escape plan that makes use of these items. Each player has one of the ten animal cards with a unique power and you play on a game board that features a path comprised of spaces in six colors with each space having a number in it.In each round a number of item cards is dealt out to players with 20-22 cards being dealt in the first round. Cards show a colored item e.g. a red ice cream spoon or a purple scarf. On a turn you place one of your animal tokens on the path farther than any other animal token say in the 1 red space or the 2 purple space to give some indication of what you have in hand. (The first player is limited to one of the first five spaces.) The next player places one of their tokens farther down the path and so on with each placement giving players a chance to suggest what cards they hold in hand. A player can use their animal power once during a round.At some point a player will decide that instead of placing an animal token it's time to attempt an escape. At that point all players reveal all cards of the color matching the location of the animal token furthest down the path. If you have more cards you gain experience stars equal to the number depicted on that space — and with experience stars you can purchase a higher starting experience level which means you'll have more cards in play including face-up cards visible to all. If you have exactly as many cards as the number depicted you gain experience stars as well as a universal tool card that counts as a joker. If you have fewer cards you fail.Shuffle all cards then deal out the current number of cards and start a new round. If during a round you manage to reach one of the six final spaces on the track and you have at least that many cards of the designated color you escape and win the game. If you fail to do this by the end of the seventh round you lose.You can increase the difficulty of KuZOOkA by requiring more stars to advance in experience level or by playing on the opposite side of the game board which requires you to win universal tools in order to succeed in the final six spaces.

Blueprints of Mad King Ludwig

Blueprints of Mad King Ludwig

Rating: 7.4 | Players: 1–5

Game Type:

Uncategorized

Test your architectural skills in Blueprints of Mad King Ludwig a flip-and-sketch strategy game to draw the most extravagant blueprints for King Ludwig's next castle!Select rooms to add to your castle's floor plan. As you complete rooms' entrances by connecting them to other rooms earn new abilities such as adding or removing entrances earning new bonus cards and taking extra turns. Keep your eye on the King's favors to beat out your opponents for public goals as well as create courtyards and moats around your castle for some massive points to get ahead! The player who sketches the castle most suited to the whims of King Ludwig takes the royal victory!—description from the publisher

Smile

Smile

Rating: 6.6 | Players: 3–5

Game Type:

Uncategorized

Description from the publisher:Night is falling and your tamed critters have somehow escaped their enclosure! Head into the forest and tempt them back with juicy lightning bugs in Smile a game of gathering cute creatures for three to five players.In every game of Smile you and your fellow players attempt to lure your critters back by taking turns placing fireflies on their cards one at a time. But be careful! Wild critters are equally enamored with your fireflies but will give you negative points. Wisely spend your fireflies to attract the best critters while saving enough to bid in future rounds. Just remember: In the end you'll be surrounded by a collection of cute smiling creatures — for better or worse!

Tumble Town

Tumble Town

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Build the best tiny town in the West in this town and engine building game for 1-4 players that plays in about 45 minutes.As the mayor of a small community it's up to you to construct the best town possible. Choose from a selection of building plans choosen at the last town meeting and get constructing! Each building plan lets you mine a certain type of material and shows what values of materials are needed to build as each building has different requirements. Buildings can give you different abilities to be used on each of your turns from manipulating the dice materials to be different values to being able to transform specific die materials into other materials to giving you extra points for building certain types of buildings.Draft Building Plans: Only certain buildings are available each round so draft the plans that work the best in your town. Dice Manipulation: Certain buildings can let you manipulate the dice making it easier to continue building! Limited Dice: Buildings require certain dice types so take strategically to make sure you can complete your town. Spatial Puzzle: Place your constructed buildings along Main Street to create your town! The townspeople want a specific look for the town and if you meet their requirements you'll gain even more prestige!Can you build the best town in the West?—description from the publisher

Mutants

Mutants

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

In Mutants 1-4 players have to mix and match genetics to create the ultimate warriors and demonstrate their prowess in the arena. By dominating the arena and freezing the most valuable mutants you gain Victory Points — and whoever gets most of them wins.In each round players take turns until all players have used every card in their hand. At the end of the round the player whose token is closest to the top space of the arena track scores Victory Points based on the round track. The game proceeds in this way for five rounds after which players reveal their archives and gain additional prestige based on the freeze value of the mutants they have placed there.The game is also provided with a solo mode called Uprising. You win Uprising if you defeat the boss. Unlike normal Mutants you do not win by gaining points. Instead each time you would gain points you will reduce the life off the boss by the number of points gained. If the Boss ever has zero (or less) life you win immediately!

Smash Up: World Tour – International Incident

Smash Up: World Tour – International Incident

Rating: 7.5 | Players: 2

Game Type:

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Categories:

Come along on the Smash Up World Tour!International Incident is the start of a year-long trip around the four corners of the world to visit some of the coolest heroes that different cultures have to offer! From the cold of Canada to the heat of Mexico and beyond this first World Tour set adds awesome factions to your fight for the bases.The Luchadores bring their high-flying death-defying wrestling combinations to the fight and the Mounties are at their strongest while they get their man and keep the Great White North safe! The Musketeers use their explosive action chains to gallantly defeat enemies and the Sumo Wrestlers bulk up and throw their weight around knocking their enemies away from the base.World Tour: International Incident is compatible with all other Smash Up expansions!

DC Deck-Building Game: Dark Nights – Metal

DC Deck-Building Game: Dark Nights – Metal

Rating: 7.8 | Players: 2–5

Game Type:

Uncategorized

DC Comics Deck-Building Game: Dark Nights: Metal which is based on the Dark Nights: Metal comic book series lets 2-5 players take on The Batman Who Laughs and other evil versions of the Caped Crusader from the Dark Multiverse. Players must rescue and recruit fellow members of the Justice League take advantage of instant rewards for defeating Super-Villains and utilize foil cards with the new sub-type Metal as they race to save the Multiverse.—description from the publisher

Huns

Huns

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Categories:

Winter 453: The Huns reign supreme over half of the known world. The great Khan king of the Huns is suffering and there are many who dream of taking his place. The Khan must appoint his successor. He will choose the bravest and most glorious of his generals and you intend for that to be you! But you are not the only contender and you will have to prove your worth.Each turn in Huns you must choose between raiding for resources or picking a card that will grant you a special ability. In more detail the game includes five decks of cards in five colors that feature equipment raids mercenaries curses and treasure as well as goods cubes in the same five colors. Each player starts the game with two wagons that require specific colored goods to fill them.At the start of a round the active player rolls five d3 dice in the five colors then chooses one of the dice and takes either cubes or cards in this color. If you take cards they draw 1-3 cards (based on the die roll) keep one of them then place the others face down under this deck. Equipment gives you an in-game bonus raids have a one-time effect treasure earns you points at game's end if you meet the condition listed mercenaries give you a reusable effect once you give them goods and curses are played on opponents who must apply goods to them to dispel their effect. If you take cubes you can place them on a single mercenary card a single curse card or any number of your wagons in the appropriate spaces. If you fill a wagon you draw a new one from those on display. Each player takes one die in turn choosing cards or goods until all the dice have been chosen. The first player marker then moves clockwise and the new active player rolls all five dice again.When one of the cube colors or one of the decks is empty at the end of a round the game ends. Players score points for raids undertaken treasure achieved mercenaries paid off and wagons delivered and whoever has the most points wins! Card combos drafting strategies and resource management is what Huns is about set in the universe of the mighty warriors of Huns.

Smash Up: World Tour – Culture Shock

Smash Up: World Tour – Culture Shock

Rating: 7.6 | Players: 2–4

Game Type:

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Categories:

The World Tour continues!In order to see every continent on our world tour we just had to include five factions! One entire free faction of fun for the price of four!Culture Shock takes us through the folk and fairy tales of: Russia where minions are frequently transformed; West Africa where sharing stories and cards is valued; and Germany where uniting characters from the same tale gives multiple benefits. We also look at the incredible histories of: the Inca Empire known for its roads and monumental architecture; and Polynesians who spread out on as many islands as possible.Culture Shock is fully compatible with all previous Smash Up expansions.-description from publisher

Okanagan: Valley of the Lakes

Okanagan: Valley of the Lakes

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Canada's wealth is waiting for you!The Okanagan Valley with its huge lakes and fertile meadows awaits anyone willing to exploit it. Shape the land and store your wealth in the gathering and territory-building game Okanagan: Valley of the Lakes. In the game players arrange tiles to design the landscape along with its natural resources — and it's your job to place one of the three buildings to obtain and secure these resources so that you can complete your objectives.

Shiver Me Timbers

Shiver Me Timbers

Rating: 7.9 | Players: 2–4

Game Type:

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Categories:

Shiver Me Timbers is a highly thematic strategic sandbox game set in the Golden Age of Piracy. The game is heavily Euro-inspired: It uses a tactical card-based combat system and takes lots of strategic planning to use your available actions to optimal effect and become the most notorious pirate of your era.Each playing will vary as you randomly reveal five of ten vastly different victory conditions: One game you'll be rescuing your lost family the next you might have to conquer enemy ships and fortresses or face the hideous Kraken.At the beginning of the game each player secretly chooses two of the revealed conditions as their personal goals. After all players have chosen they set-up the fully modular board each of them trying to find a constellation that optimally supports their hidden agenda. Then they outfit their modable ship miniatures select their starting abilities and equipment and set sails to fight conquer trade loot hunt for treasure and much more.During play every achievement is rewarded with victory points. The game continues until all five victory conditions have been met. There's a final scoring in which players collect extra points if they managed to achieve the goals they chose and highest point total wins.—description from the designer

P'achakuna

P'achakuna

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

P'achakuna takes you on a journey in the heart of the Andes together with your most loyal friend — your llama. The game includes both black and white llamas with you controlling one color and your opponent the other. White llamas move only through the green valleys while black llamas scale the barren mountains. Whatever the color however you want to visit mountain villages to deliver the dye that they desire ideally collecting dye for yourself along the way.In P'achakuna each player starts with one llama of their color in the center of the board in the white village with a white dye loaded on its back. The board is composed of hexagonal tiles that are either half valley/half mountain two-thirds valley/one-third mountain or vice versa. The tiles are extremely thick so that you can grab the mountain section of the tile and pluck it from the board. Six villages sit on the perimeter of the game board each corresponding to one of the primary or secondary colors. Each village has a random demand tile in it that shows two colors one in high demand and one in low demand; neither of these colors can match the color of the village.On a turn you may first rotate one unoccupied tile; by paying two dye resources from your personal supply you can rotate a second tile. You then must move each of your llamas at least one space but you can move them further if you desire and if the terrain allows them to do this. You rotate tiles to create long paths of valley or mountain so that ideally your llamas can travel far with each move.If you move a llama into a village you trade the dye on that llama. If the dye you carry isn't in demand in that village you simply trade that dye for the dye from the village say green for yellow. If the dye is in demand then you add 1-2 dye of that delivered color to your personal supply (depending on whether the demand is low or high) then you place a dye matching the color of that village on your llama. If you collect a color in your personal supply and don't have it in your scoring track you can place it in your scoring track. No matter what you replace the demand tile in that village making sure the color of that village isn't on the demand tile.During a turn in a village you can hand in four dye from your personal supply to acquire a new llama that is then placed in that village with a dye from that village on its back. Each llama moves on your turn and you can have at most three llamas.As soon as you have one dye of each of the seven colors on your scoring track you win.To hold the demand tiles the game includes a handmade fabric bag from Bolivia and Peru which supports the local community.

Landmarks

Landmarks

Rating: 7.0 | Players: 2–10

Game Type:

Uncategorized

Categories:

Landmarks is a word game of hidden paths and clever clues. Your party is lost deep in an island jungle relying on you to guide them to safety and treasure! In this jungle every word matters. Use strategic wordplay to send a chain of one-word clues. The connections between them will create a path leading to fortune and glory.—description from the publisher

The Last Lighthouse

The Last Lighthouse

Rating: 7.3 | Players: 1

Game Type:

Uncategorized

At the edge of the horizon the nightmares begin. You and you alone defend the lighthouse that keeps them at bay. Can you keep this beacon shining until the dawn or will you succumb to the spreading darkness?The Last Lighthouse is the fourth Simply Solo entry from Scott Almes. Protect against an ever-growing line of unique nightmares by deploying specialized traps. Place traps wisely to eliminate as many nightmares as possible before they damage your lighthouse and ultimately destroy it. With elegant rules and multiple levels of difficulty The Last Lighthouse offers plenty of challenge for both casual and dedicated players.

Key Market (Second Edition)

Key Market (Second Edition)

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

Originally released in 2010 designer David Brain and developer Richard Breese have now re-visited Key Market adding four new guilds to the game and updating a number of the original guilds to give an even more challenging gaming experience.All of the guilds have been re-evaluated based on ongoing playing experiences and comments including the Key Worker guild. So you will find previous strategies may no longer be effective or possible.In Key Market each player controls an extended family of workers. Over the course of two years players will organize their workers in an attempt to turn their initial scanty resources into a thriving economic system.After an initial set up phase the game is played over eight seasons. Each season has three distinct phases during which players may take a variety of actions. The topography weather and seasons will influence the ability of workers to produce crops and livestock in the fields and luxuries in the villages. In addition resources and luxuries may be bought and sold in the market or gold and favors sought and acquired. Other workers may be sponsored to join the powerful guilds where they will acquire skills as they gain promotions to become craftsmen or even the guild master.Turn order throughout the game is determined by the player’s position on the season track which changes at the end of each season. At the end of the game the player who has acquired the most gold will win the game.

Guildhall Fantasy: Alliance

Guildhall Fantasy: Alliance

Rating: 7.1 | Players: 2–4

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Categories:

In Guildhall Fantasy: Alliance each profession grants you special abilities and these abilities grow stronger the more of that profession that you collect. When you cash in that profession set for victory points however you lose the ability until you can build it up again.

Exit: The Game + Puzzle – Nightfall Manor

Exit: The Game + Puzzle – Nightfall Manor

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

The old man was well-known for his eerie tales of the dark castle on the edge of the forest. Recently he set out on his own to find the shadowy lord of the manor but he hasn't returned. Fearing the worst you embark on a quest to find him. You must solve a series of riddles and piece together four jigsaw puzzles to uncover the mystery of Nightfall Manor and save your missing friend.In Exit: The Game + Puzzle – Nightfall Manor there are riddles within riddles hidden within four 88-piece jigsaw puzzles. Like other Exit titles Nightfall Manor has no game board but it also has no riddle cards. Instead there are four jigsaw puzzles that you will find and assemble one at a time. Each completed puzzle reveals a location containing more riddles to decipher.—description from the publisher

Exit: The Game – The Disappearance of Sherlock Holmes

Exit: The Game – The Disappearance of Sherlock Holmes

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

Sherlock Holmes needs help! The famous detective is said to have murdered the writer Ignatius Loyde and had to go into hiding. How did he become the prime suspect in this murder case? And what role does Moriarty play? The 1-4 players ages 12 and up support Dr. Watson and looking for evidence. In this EXIT® - The game they follow tracks together and approach riddle after riddle of the solution. Will they be able to solve the case?Exit: The Game – The Disappearance of Sherlock Holmes is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game. In the game players need to support Dr. Watson and look for evidence to prove Holmes' innocence.

Lobotomy II: Manhunt

Lobotomy II: Manhunt

Rating: 8.1 | Players: 1–5

Game Type:

Uncategorized

Lobotomy 2: Manhunt is the sequel of Lobotomy. In this cooperative survival horror board game. Each of you will play as a patient of a mental asylum. The monstrous staff will do everything to keep you in so you will have to use your unexplainable powers to escape. Be sure to find the difference between reality and delusions before it is too late.

Biss 20

Biss 20

Rating: 6.9 | Players: 2–8

Game Type:

Uncategorized

In Biss 20 you count from 1 to 20 together with each player saying one number in turn.Okay that sounds simple! And it would be if not for Fritz the bat who keeps coming up with new rules that you need to remember — and just when you've remembered one rule he's already waiting around the corner with the next one. How many rules can you recall?—description from the publisher

Blitz Bowl: Ultimate Edition

Blitz Bowl: Ultimate Edition

Rating: 8.3 | Players: 2

Game Type:

Uncategorized

Smaller in scale but no less bloody the six-a-side version of Blood Bowl gets a new season bringing you more gory gladiatorial action on the gridiron. With streamlined rules that are simple to learn but rewarding to master you can get into the game at a breakneck pace – quite literally for some players.This season two new teams are ready to tussle in a tumultuous try-out – six Human players form The Reavers while six Skaven make up The Scramblers. You’ll also get a pitch cards dice and everything else you need to play an action-packed strategic sports game for two – in less than an hour.—description from the publisher

Café Baras

Café Baras

Rating: 7.4 | Players: 2–4

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Categories:

Everyone in town is looking for a cozy little café where they can relax with a good book something to nibble on and of course some delicious caffeinated beverages. As a capybara with a love for coffee it’s always been a dream of yours to open your own shop. Now is the perfect time! But you’re not the only one opening your doors in hopes of enticing customers. Rival coffee shops are popping up all over town and it’s up to you to ensure that you have the right food drinks and decor to turn your drop-ins into regulars. Put together a delicious menu and decorate your shop to capture the perfect aesthetic. You just might have the busiest little café in town!Each turn you play a card from your hand either buying it as a food drink or decor item for your café or serving the customer on the card and earning money. If you meet a customer’s needs completely they become a Regular and earn you extra end game points!Café Baras is a card drafting tableau-building game brought to you by the creative team behind the critter classics Creature Comforts and Maple Valley.—description from the publisher

Anansi

Anansi

Rating: 6.7 | Players: 3–5

Game Type:

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Some say Anansi is a trickster but he is a spider for sure and sometimes even a man. Let me tell you why he is also known as the Keeper of Stories: One day Anansi decided to gather all stories and become the wisest of all. After many years he finally had all the stories in the world but poor Anansi did not feel any wiser. Eventually he realized that true wisdom is not achieved by keeping knowledge to yourself so he decided to share his stories and inspire people with them — and believe it or not that was how this game was made!In the trick-taking card game Anansi you have to be smart about which tricks you are trying to get. Each trick represents a story but stories untold are worth only a little. If you can acquire followers — by playing a card not to the trick but for its indicated number of followers — you can match up your followers with stories to inspire them and inspiring all your followers should always be your goal because this grants you the trickster's favor and sweet bonus points.Note that cards played to gain followers can affect the trump suit which means that the trump can change several times in a game. It is up to you to adapt to the new situation!Anansi is in the same game line as Spicy with the game box and card backs being decorated with a special metallic print in purple. For such a rich and cultural theme publisher HeidelBÄR Games paired up with Nigerian artist Dayo Baiyegunhi and South African artist Emmanuel Mdlalose to create a unique and colorful look for the story world of Anansi.

SEAL Team Flix

SEAL Team Flix

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

SEAL Team Flix is a fully co-operative or solo tactical dexterity game that pits 1-4 players against the forces of terrorism. Taking inspiration from several military-themed first-person shooter video games SEAL Team Flix incorporates flicking dice rolling and character standees into an exciting unique combination that will have the whole table standing up.The game has two modes: campaign and skirmish. In campaign mode players embark on an eight-mission non-linear adventure. Individual SEALs will get promoted several times over the course of the campaign...if they live. In skirmish mode simply play one of the 17 missions as a standalone set-piece.SEAL Team Flix is an objective-based game with primary and secondary objectives which need to be resolved to successfully complete each mission. For example in some missions you must locate and acquire intelligence against the terrorist organization Gaia's Hope. In others you must disarm time bombs or rescue hostages. While you are given intelligence at the beginning of each mission as to the number and nature of the objectives that need to be completed every game will be different because you will never know where on the map they are until you physically locate them with your SEALs. The game's difficulty scales both with the number of SEALs playing as well as with three optional difficulty levels.IMPORTANT ERRATA: Somehow the Sentry positions were left off the printed boards included in the game. You can see images of the correct Sentry Position placement on pages 6 and 10 in the rulebook but you can also download the Sentry Errata PDFin the files section which contains enlarged images of the maps and their sentry positions.

Bomb Squad

Bomb Squad

Rating: 6.4 | Players: 2–6

Game Type:

Uncategorized

The sergeant hangs the phone up. Multiple hostages numerous bombs. We're up. We grab our gear prep the robot and load the van. It's go time...An unknown terrorist organization is on the rise looking to spread fear while profiting from the chaos they release. You your fellow members of the Retro City Bomb Squad and your trusty Bomb Squad Robot are the only barriers in the way between those dastardly villains and the innocent civilians of Retro City. Lives are at stake — and time is ticking — so let's go!Bomb Squad is a cooperative game in which 2-6 players are members of a team operating a disposal robot with the mission to disarm bombs and save hostages. The players work together racing against the clock to provide the appropriate instructions for the robot to achieve their mission objectives. Bomb Squad features:

The Key: Murder at the Oakdale Club

The Key: Murder at the Oakdale Club

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

A dramatic series of murders has shocked the Oakdale Golf Club – three people were killed! The players start their investigations and examine clues about the perpetrators times of the crimes murder weapons crime scenes and getaway vehicles. They need to generate the right number code to put the perpetrators behind bars. In the end it’s not necessarily the fastest investigator who wins the game but the most efficient one.—description from the publisherEine dramatische Mordserie erschüttert den Oakdale Golfclub drei Personen wurden umgebracht! Die Spieler nehmen die Ermittlungsarbeit auf und kombinieren die Hinweise zu Täter Tatzeit Mordwaffe Tatort und Fluchtfahrzeug. Schlussendlich müssen sie den richtigen Zahlencode generieren und bringen so die Täter hinter Gitter. Am Ende gewinnt nicht unbedingt der schnellste sondern der effizienteste Ermittler.—description from the publisher (German)

Shaolia: Warring States

Shaolia: Warring States

Rating: 7.2 | Players: 2–4

Game Type:

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Shaolia is a board game filled with deadly strategy and countless possibilities to build your own kingdom.There are two ways to win in Shaolia. You can either deal 12 damage to your opponent’s palace and destroy it or you can achieve 18 culture score.The game is played through multiple rounds. A round consists of 3 different phases.-description from designer

Three-Dragon Ante: Legendary Edition

Three-Dragon Ante: Legendary Edition

Rating: 7.1 | Players: 2–6

Game Type:

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Three-Dragon Ante: Legendary Edition is a re-imagining of the original classic Dungeons & Dragons Three Dragon Ante a casual standalone card game of chance for two to six players. Each hand players ante gold to the stakes and compete to play the strongest flight of three cards dragons or mortals. The strongest flight wins that gold from the stakes but playing weaker cards triggers your cards' powers and sets you up to win the next hand. This Legendary Edition includes new Legendary Dragons Mortals Gold and Platinum Pieces and Ability Disks for combining Three-Dragon Ante with the Dungeons & Dragons tabletop game!The craftiest (and luckiest) player wins by taking the most gold!—description from the publisher

Gold Fever

Gold Fever

Rating: 6.6 | Players: 2–5

Game Type:

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Experience the excitement of gold fever in a highly portable press-your-luck game in which you don't need a table to play.Whoever first draws five gold nuggets out of their bag in Gold Fever wins the game — but if you keep digging gold for too long you risk drawing so much gravel that you may lose it all! Gold Fever offers fun decision-making with an immediate payoff in a short playing time.The game contains 5 cloth bags and 95 oversized gem pieces. It is dead simple to play and includes four variants to mix up the experience.

Haleakala

Haleakala

Rating: 6.6 | Players: 2

Game Type:

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In the two-player-game Haus der Sonne players are building statues on the slopes of a volcano to honor their gods. The higher the statues are built up the volcano the more they score in one of the two scoring phases but of course the closer they are build towards the crater the danger of being destroyed by volcanic eruption is higher as well.By playing numbered chips (1-5) to the beach you move a ship clockwise. The sector in which the ship is moved will be evaluated. If a player has placed a numbered chip into this sector he may gain a card from this sector. Cards are required to build statues buy bonus score cards or to influence the direction of the lava when the volcano finally errupts (two times in the game - right before an evaluation).

Top Ten 18+

Top Ten 18+

Rating: 7.3 | Players: 4–9

Game Type:

Uncategorized

A fun co-op game! For each theme (funny or surprising) each player has to invent a response. But the intensity of the answer has to correspond to his secret number. Then if the Cap’ten puts the answers in the correct order the team wins!There are always 10 good reasons to say stupid things! A fun entertaining cooperative game!For each theme each player has to invent a response and say it. But the intensity of the answer has to correspond to his secret number from 1 (in blue) to 10 (in pink). Then if the Cap’ten puts the answers in the correct order the team wins! Size doesn’t really matter but there are 500 themes!This game is the adult version of the famous Top Ten! Same principle but hot themes!EXAMPLES : - Find a place to have sex in the room you’re in. From the least comfortable to the most comfortable. - The helicopter is dropping humanitarian aid packages. But Roger got mixed up: what’s in the boxes? From a disaster to a nice surprise. - You ate magic mushrooms. What do you see around you? From a little hallucination to the trip of the century.

Goetia: Nine Kings of Solomon

Goetia: Nine Kings of Solomon

Rating: 7.7 | Players: 2–4

Game Type:

Uncategorized

Goetia: Nine Kings of Solomon is a worker placement resource management game where each players try to contact conjure and worship goetic demons. The game is focusing on the 9 demon kings that appear in the scriptures Lemegeton Clavicula Salomonis.The game is played in clockwise turn order. Each turn the players places one of their 3 followers on a modular board. When placing a worker the players get the depicted resource(s).Players can get more workers from the outskirts by paying all visible resources from that specific row or column. If you buy a worker early in a round the cost is high. If you buy a worker later the cost is low - all depending on how you and your opponents are playing.Players can also pay one resource in order to send their workers to contact demons. By contacting demons players are awarded Demonic Attention. When a Demon has run out of attention a Demon is conjured and players can now pay more resources to worship said Demon in order to get special abilities (Demonic Powers Artifacts Treasures).Demonic Powers are worth Worship Points (WP). The player with the most most coins and WP from demonic abilities and pacts is the winner. When all demonic powers have been awarded to the players new special areas are uncovered where players can earn more Worship Points by exchanging cubes for Attention or making Pacts with Demons.Game ends when a player has 4 active Pacts with a Demon or when a certain number of Pacts have been acquired by all players.—description from the designer

Star Wars: Dark Side Rising

Star Wars: Dark Side Rising

Rating: 7.1 | Players: 2–4

Game Type:

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Star Wars: Dark Side Rising is a co-operative card and dice game inspired by the events leading up to and through Star Wars: A New Hope.In the game players must work together to recruit rebels and prevent the construction of the ultimate weapon the original Death Star. Each player starts with an individual board that indicates the Rebel cell they are leading: Intelligence Leadership Support or Tactical. The player boards depict the Base of Operations — Tatooine Alderaan Yavin 4 or Lothal — and team leader (starting character asset) for each player: Captain Cassian Andor Leia Organa Luke Skywalker and Hera Syndulla.Players must coordinate efforts to recruit iconic characters such as C-3PO R2-D2 Obi-Wan Kenobi Admiral Raddus and Han Solo and organize their cells to thwart the Empire's rise to galactic domination.The main game board features a custom-sculpted 3D Darth Vader bust that commands the Imperial operatives and actions with orders to wipe out the Rebels and to make the Death Star operational. Meanwhile in a race against time players must be one with the Force as they direct their Rebel efforts across different locations in the galaxy including Scarif Eadu and Jedha. To restore freedom to the galaxy the Rebels must defeat enough sinister agents before the Empire can either complete construction of the lethal space station or eliminate too many Rebel assets.Star Wars: Dark Side Rising will be available only in European Middle Eastern and African (EMEA) regions due to licensing restrictions.Star Wars: Dark Side Rising is designed for two to four players ages 10 and up with an estimated runtime of 45 minutes. The cooperative game includes:1 custom-sculpted Darth Vader bust 1 Death Star board with 6 components 51 asset cards 4 Base of Operations / Rebel cell player boards 17 custom-sculpted dice Mission and Alliance tokens Damage and Operation counters

Fool's Gold

Fool's Gold

Rating: 6.9 | Players: 3–5

Game Type:

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Categories:

Fool's Gold takes place during the gold rush of 1849. Players are investors who send prospectors on a quest to find gold at various locations — in the mountains in a forest at a river etc. — with each location having perils gems quantities of gold and bountiful supplies of silt. As players remove valuable gold cards from the location decks silt becomes more prominent and gold harder to find.Each player starts Fool's Gold with six coins and 2-4 prospectors depending on the number of players. The game lasts five years (i.e. rounds) and at the start of each year each player receives an additional coin and an additional prospector giving you both more to spend and more on which to spend. Each year consists of two phases: the prospecting phase and the mining phase. During the prospecting phase the start player rolls ten dice then places the dice on the mines of the same number with 6s being placed in the central camp. Each mine has a path to it starting with the numbered die then spaces numbered 0-6. After placing dice on the mine paths players take turns taking one of these actions:Once everyone has passed the mining phase begins. Starting at mine #1 shuffle the mine deck then draw a number of cards equal to the product of the number of prospectors and the number of dice at the mine. Foul weather forces fewer cards to be drawn while false alarms might result in treasure being snatched away from everyone. Players then choose rewards from the mine in order of priority which is determined by the number of prospectors each player has at a mine (include those in reserve) and their location on the path; players must redetermine priority after each action at a mine. The player actions are:Once all standing miners have been removed roll the winter die and draw that many cards for winter. If any goods come up those layabout prospectors finally get to profit; if not tough cookies sourdough! After five rounds players compare their findings losing points if they've failed to collect gold from each mine. In addition each player must throw out all the gold from the mine where he found the most. Turns out it was so easy to find because it was fool's gold! Players then sum their nuggets and score 1-15 points for their gem collection. Whoever has the highest score wins!

Lata

Lata

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

The Portuguese canning industry developed throughout the 20th century going through periods of great splendor and of extraordinary importance in the social fabric of communities close to fishing centers. After the huge growth due to the immense supply of troops in Europe that World War II brought the industry went through a period of stability with the consolidation of the quality of the products and the establishment of markets abroad.Lata (tin can in English) is the name of the raw material for the containers in which the fish is packed and it also turned out to be a popular designation for the product. In this game players manage local canning companies in the 1950s and produce and sell the famous canned sardines or canned mackerel the two main canned fish in the first decades of the industry before the appearance of the very popular tuna.The game takes place over six rounds. In each round players buy a batch of fish tomato or olive oil which they then can use in their factory. These preserves will then be sold to markets. This operation will result in money that will be used to buy scorecards and increase the factory's production capacity.The order in which each batch of raw materials is chosen is given by an auction of action points that players secretly make by sliding their disk to the left on the action track of their individual board. Whoever gives up more opportunities for action chooses the best lot but it is clear that having more possibilities for action is vital to produce more and reach the best markets!The player with the most victory points (VP) which are awarded at the end of the game by the scorecards wins.Lata is the second game in the Quinas Collection following the success of Café the first game in the line.—description from the designer

Marvel D.A.G.G.E.R.

Marvel D.A.G.G.E.R.

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

Nefarious forces threaten the world as we know it and it's up to a small group of heroes to come to its rescue. With the enemy's minions closing in and innocents in peril our heroes will need to work together to stop the villain's plans and save the world — but will they be able to save it in time?In Marvel D.A.G.G.E.R. players work together to challenge the forces of evil. Play as iconic heroes like Spider-Man Daredevil and Black Widow and race across the globe to complete missions battle enemies and square off for the final showdown against the nemesis. Choose the best aspect for your hero pull off awesome combos and wait for the perfect moment to unleash your ultimate ability. Team up with your allies and take on dangerous threats as you become the greatest heroes in the world!In more detail D.A.G.G.E.R. stands for Defense Alliance for Global and Galactic Emergency Response and the Alliance and Emergency Response elements drive how the game is played with heroes needing to strengthen themselves via combos in time to take on the nemesis.There are two types of combo tokens: empowered tokens and primed tokens. When a hero becomes empowered they can later discard their empowered token to add one success to any attribute test they perform. When an enemy is primed a hero attacking that enemy can remove a primed token from them to add one success to the attack result which means more damage dealt.What's more each hero has at least one combo ability that requires either an empowered token on themselves or a primed token on an enemy to trigger. Triggering these combo abilities comes with an extra benefit: advancing the team-up track a resource shared by all heroes that's used to pay for team-up abilities the strongest abilities in each hero's arsenal.—description from the publisher

Timeline: Classic

Timeline: Classic

Rating: 6.8 | Players: 2–6

Game Type:

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Timeline: Classic is a card game played using 55 cards. While other versions of Timeline are focused on certain elements (events inventions discoveries etc.) Timeline Classic is a highly engaging version that encompasses multiple themes in one convenient package. Was the pencil invented before Washington crossed the Delaware? Each card depicts an invention on both sides with the year in which that invention was created on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline: Classic can be combined with any other title in the Timeline series.

Age of Rome

Age of Rome

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Become the new emperor of Rome in this strategic worker placement game set in 44 BC Rome. Each turn you will build structures in different provinces assigned to you through a rotating board. Balance war politics trade and religion while scheming against your rival players.In Age of Rome each player is assigned a hero with their respective player board then are given secret quests and starting resources of Denarii Followers Scheme tokens Legions and Votes. Then they spend nine rounds competing on a rotating board to earn Glory points.Each round consists of four phases: 1) Scheme phase: An Event card is revealed and turn order is determined; players activate Schemes in turn order. 2) Building phase: Players build structures in turn order. 3) Action phase: Players take actions by placing Followers in turn order. 4) Income phase: Players receive Income and the Provinces board is adjusted.Players can earn Glory points in various ways. They may build structures place Followers to vote and win a majority send Legions to conquer regions trade or collect items or even build a Pantheon. Completed secret quests also earn Glory points. After the 9th round the game ends. The final score is determined and the player with the most Glory points is declared the new Emperor of Rome.

Dungeon Academy

Dungeon Academy

Rating: 6.7 | Players: 1–6

Game Type:

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Categories:

Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible.In Dungeon Academy each player has a piece of paper that shows four dungeons with each dungeon being a 4x4 grid. The game lasts four rounds and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power.What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card with the number of cards matching the number of players.Once everyone has finished drawing a line through the dungeon you trace out that path step by step removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid you score points for the monsters you defeated and you choose one of four quests on your sheet for bonus points. (In the second round you choose one of the three remaining quests so your choices diminish over time.) In player order based on your number card you take one of the available treasures which provide points and powers. Your life and mana levels carry over into the next round.In the second and third rounds you replace one of the dice with a labyrinth die that can be passed through only in certain directions and in the fourth round another die is replaced with the big boss die giving you something giant to take on before ending the game and tallying your final score.

Res Arcana Duo

Res Arcana Duo

Rating: 8.0 | Players: 2

Game Type:

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Categories:

Res Arcana Duo is both an expansion for Res Arcana (with 35% more cards) and a standalone two-player game that can be later combined with Res Arcana and its other expansions Lux et Tenebrae and Perlae Imperii.Gameplay is the same as in the original game: Life Death Elan Calm and Gold are the essences that fuel the art of magic. Choose your mage gather essences craft unique artifacts and use them to summon dragons acquire places of power and achieve victory!Res Arcana Duo features a new drafting method designed for just two players and a tight set of 16 artifacts. Unlike the base game it has no attacks which some couples may prefer.If no one has won: straighten all turned components and begin the next round.

Sherlock: Death on the 4th of July

Sherlock: Death on the 4th of July

Rating: 6.4 | Players: 1–8

Game Type:

Uncategorized

In each Q case you try to solve a mystery case with 32 clues.Play in turns one player at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions: A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recommend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you’ll lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened,working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.In Q: Death on 4th of July a mysterious death happens in Rockvalley's mansion:EMERGENCY 911 Emergency how may I help you?GARDENER Yes hello. We’ve found a body in the Rockvalley’s property.EMERGENCY May I have the address please?GARDENER It’s here in Rockvalley’s estate.EMERGENCY Rockvalley’s Manor?GARDENER Yes yes. I found it hidden in the bushes in the middle of the grove.EMERGENCY Have you checked for vital signs?GARDENER I can assure you it’s not necessary this guy is as dead as he can be.EMERGENCY Do you know the victim?GARDENER I don’t know it’s a white male. He isn’t anyone from the family though. Mr and Mrs Rockvalley are safe as well as the children.EMERGENCY Whom am I speaking with?GARDENER I’m William Greggs gardener and keeper of the estate grounds.EMERGENCY Very well. There’s a police car already on your way.GARDENER Thank you.—description from the publisher

Legendary Encounters: The Matrix

Legendary Encounters: The Matrix

Rating: 8.3 | Players: 1–5

Game Type:

Uncategorized

Legendary Encounters: The Matrix is a deck-building card game based on The Matrix trilogy of movies. Fight against notorious adversaries such as Agent Smith the Merovingian the Twins the Sentinels and more. So long as the Matrix exists humankind will never be free.In the game players take the role of Neo or other heroes to save the human race from extinction.

Naishi

Naishi

Rating: 7.5 | Players: 2

Game Type:

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Categories:

In Naishi you will seek to improve your Japanese state as efficiently as possible. However you will not be free to change the positioning of your cards at will. You must replace the cards in your hand and in your tableau with cards from the central river while respecting their positioning. You will also have the possibility to send your emissaries to reorganise states create new opportunities or force your opponent into a trade

Lovelace & Babbage

Lovelace & Babbage

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

In Lovelace & Babbage players adopt the roles of 19th-century computing pioneers including Ada Lovelace and Charles Babbage. Each player has their own unique abilities and subroutines providing asymmetric gameplay and new challenges.Programming an early mechanical engine players complete tasks for famous 19th-century patrons who award influence in areas such as art science and engineering. Turns take place in real-time with players competing over a mix of personal and shared goals as they all program the engine simultaneously. Speed and accuracy are both rewarded so different play styles and levels of ability can all succeed.

Who Goes There? 2nd Edition

Who Goes There? 2nd Edition

Rating: 7.8 | Players: 3–6

Game Type:

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Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game all players are human and there is no reason not to trust each other completely but as the temperature drops and mistakes are made players start doubting everything and everyone around them.You must build trade and upgrade to prepare yourself for the Antarctic Terrain rabid dog attacks crazed madmen...and most importantly the alien entity that is now loose in the camp. Everything you build and upgrade has one purpose...keeping you alive and human! During the entire game you will want to trade with other players and help each other build stronger weapons and better equipment while also passing food and med kits around. Although make sure your trust them since trade is a huge opportunity for The Thing.Staying inside may keep you from freezing to Death but it won't help you or your fellow humans win. The only way to secure victory is by venturing out of the camp! The problem with that is being away from camp is the number one way to come across The Thing...leaving you vulnerable and exposed to infection. Whether fixing the boiler repairing the door or fighting the frigid temperatures outside you will all need one another to survive. But trust is a hard thing to come by when you must be wary of...Who Goes There?—description from the publisher

Star Wars: Legion – Clone Wars Core Set

Star Wars: Legion – Clone Wars Core Set

Rating: 8.3 | Players: 2

Game Type:

Uncategorized

War has engulfed the galaxy. The vast forces of the Separatist Alliance bolstered by seemingly endless ranks of battle droids have pushed the Galactic Republic to the brink of dissolution and defeat. The Republic's only hope is its army of elite clone troopers led into battle by noble Force-wielding Jedi Knights. The war between them is an epic struggle where every battle could turn the tide and change the fate of the galaxy. You can immerse yourself in this epic conflict assembling your forces and leading them against your opponents in the legendary ground battles of Star Wars with the Clone Wars Core Set for Star Wars: Legion!This Core Set invites you to enter a completely new era of infantry battles in the Star Wars galaxy pitting the overwhelming Separatist droid forces against the Republic's crack armies of clone troopers and Jedi Knights. As you do you'll assemble a force of the Clone Wars' most iconic heroes villains troopers and vehicles including Obi-Wan Kenobi and General Grievous. In addition to introducing the Galactic Republic and Separatist Alliance to the game as new factions this Core Set contains all the cards tools and tokens you need to begin staging your own Star Wars battles right away making this the perfect starting point to begin building your Star Wars: Legion collection!

The Red Dragon Inn 7: The Tavern Crew

The Red Dragon Inn 7: The Tavern Crew

Rating: 7.9 | Players: 2–4

Game Type:

Uncategorized

All the heroes have (finally) turned in for the night so it’s time to kick back with a mug of ale a fist of dice and pouches lined with adventurers’ gold! The Wench joins the party at The Red Dragon Inn and she’s bringing the rest of the tavern crew—Jasper the Bouncer Molly the Stablehand and Warthorn Redbeard—with her!The Red Dragon Inn 7 is a new 2-4 player standalone expansion to The Red Dragon Inn series of games. In this game you and up to three of your friends will play as the staff of our beloved tavern enjoying the night after all the adventuring patrons have passed out in their rooms (or stables). Of course this won’t be a quiet night of relaxation! Gamble brawl and drink the night away as you prove you have what it takes to keep up with the heroes you handle night after night. The Red Dragon Inn 7 can be combined with all of our previous releases letting you mix up the characters (and the mayhem) for games with four or more players!The Collector’s Edition includes content not found in the standard Kickstarter edition:- Ettinbrau - The Good Stuff! (*) - Half-Ogre Brew (+) - Iron Guts Lager - Ozrik’s Powerale (+) - Purified Potent Pixie Power Punch (+) - Wizgille’s Phenomenale (+) - Ye Olde Drink ’n’ Dice (*)(*) Also in the Kickstarter Edition. (+) Previously released.

Spike

Spike

Rating: 6.7 | Players: 2–4

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It's the early 1900's and you are the owner of one of the fastest growing rail companies in the eastern USA.In Spike you expand your rail network as you connect cities in order to pick up and deliver more goods; complete contracts and routes to bring in money to modernize your train; upgrade your engines tenders and railcars to transport the most freight; and build farther transport more and amass wealth on your way to become King of the Rails.Game Summary Setup - Randomly distribute the 12 goods tokens into the chart on the board. - Shuffle track deck place 4 in display. - Place the 3 game timer cards on the track on the board the first one face up. - Each player: ... gets a random contract showing a starting city an end city and several cities along the way. At end of game earn $ based on city furthest along path to which you connected +$1 per city along the way. ... gets 3 4 or 6 (4 3 or 2 players) contracts all of which correspond to a different type of good. Contracts have several possible destinations paying more $ for more distant deliveries. ... gets 5 random track cards; 1st player gives one to last player ... sets up their train: level 1 engine (moves 1 space) level 2 card drawing one cargo space ... in turn order players place their loco in any starting cityYour Turn - If you have a train on the tracks advance it up to a number of spaces equal to engine level (1 at first; max 3). ... Move only along your own tracks. ... May not change direction while on track. ... As you move may jump over cities you don't want to enter. ... If you enter a city may deliver a good on your train; earn $ according to value showing on contract. ... You may only deliver to any particular city ONCE; may only deliver each type of good ONCE. - Take one action: ... start train moving (up to your engine level) ... draw cards (up to your card drawing power); may draw from display and/or deck; only replenish display at end of your turn ... build track: play track cards corresponding to tracks on the board; must build a complete link to a city. May play n+1 cards of one type to count as n cards of another type. The first time you connect to a city move the corresponding track marker to the bottom row of the chart; earn $1-3 depending on which row the marker started on. Shift the other markers up to fill in the empty space. ... move train one additional spaceGame End - When the draw deck runs out flip the next round marker card face up. Shuffle the Display and the discard pile and create a new Display and draw deck. - When the 3rd timer is face up shuffle all 3 into the bottom half of the new draw deck. When the 3rd card is drawn the game ends immediately. - The player with the most money (tracked on score track) wins.

Video Game Champion

Video Game Champion

Rating: 7.6 | Players: 2–5

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Description from the designer:90s ; Explosion of 16 bits Video Games era in the world. Time when the greatest dream of childhood was to be The Video Game Champion!In Video Game Champion players are transported to the nostalgic setting of the early 1990s where they step into the shoes of children balancing multiple activities such as earning pocket money studying and immersing themselves in the captivating world of 16-BIT gaming. From flipping through video game magazines to renting games asking your parents for gifts and spending hours pushing buttons the game captures the essence of that era.Mechanically players navigate through the game by strategically selecting chips from an Action Grid each activating a corresponding action effect from the column or line. The challenge lies in managing resources like money button chips and I owe you chips adding depth to decision-making as players strive to maximize their points through completing games with Poker-style chip combinations exploring new releases and accomplishing various mission objectives unique to each playthrough.

Beyond the Horizon

Beyond the Horizon

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Beyond the Horizon is a civilization game in which players compete to become the most influential society in history through exploration and expansion development and production research and technological advancement.The game is played over a variable number of rounds until enough goals have been achieved to signal the end of the game. Along the way players will earn points for exploring new lands settling and building new cities advancing technologically and increasing their cultural and economic development. The player with the most points at the end of the game wins.

Fiction

Fiction

Rating: 6.7 | Players: 2–8

Game Type:

Uncategorized

Fiction is a Wordle-inspired game of deception. One player is the Lie-brarian and will choose a secret word from a classic work of literature. The other players will as a team use logic and literacy to deduce the secret word as quickly as possible.Players have ten guesses and two ten-minute time periods to deduce the secret word but beware! The Lie-brarian's clues will always contain exactly one lie. The Guessers win if they figure out the word; the Lie-brarian wins if the time or number of guesses runs out.

Whale to Look

Whale to Look

Rating: 6.6 | Players: 2–5

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A bay full of huge whales and orcas and quite popular among whale-watching tourists is becoming overrun with four companies. The whales on the other hand seem to be enjoying themselves sometimes showing up sometimes not...... As one of these tour companies you must decide where to send out your boat! If you dilly-dally too long one of the rival companies will pass by but sometimes when your own investigation isn't enough you might need to follow a rival company!

Catan: Traveler – Compact Edition

Catan: Traveler – Compact Edition

Rating: 7.1 | Players: 2–4

Game Type:

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Catan: Traveler – Compact Edition is a travel version of Catan that recreates that gameplay experience with a few limitations based on the smaller size of the board.In the game players are trying to be the first to have ten victory points with points coming primarily from cities and settlements built on the game board. On a turn the active player rolls dice and players receive resources based on the die roll and what they've built on the board. The active player can then trade with opponents and build roads cities and settlements depending on the resources in hand and available space on the board.In this travel version of the game the land spaces aren't individual hexes but six pieces of material that can be rearranged in different ways to change up the game board. The player pieces and resource cards fit into drawers on the side of the game board which folds into a trapezoid.Catan: Traveler – Compact Edition includes a two-player variant using cards that allow one player to force a trade with the other. When this happens the first player takes two cards from the opponent then gives that player any one card in return.

Succulent

Succulent

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Your succulent garden is amazing! Through thoughtful selection delicate pruning and tireless care you've earned a reputation as a master horticulturist. In Succulent you compete against your peers for lucrative and prestigious projects that will cement your place as the community's premier succulent gardener.The game is played over a series of turns during which players collect succulent cuttings from their gardens along with water crystals and use them to complete projects which grant various benefits including earning points. Most victory points at the end of the game wins!

Antinomy

Antinomy

Rating: 6.8 | Players: 2

Game Type:

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/an-tin-uh-mee/ noun (A contradiction between two beliefs or conclusions that are in themselves reasonable; a paradox)As a Sorcerer you have long sought ancient relics imbued with magic. What unspeakable power can you unleash when you collect relics from anywhere in the spacetime continuum?Antinomy is a head to head battle of wits as 2 competing sorcerers in search of powerful Paradox Crystals. Play a single card from your hand using the color or symbol to dive into the past or use the number to fly into the future. The card you land on gets swapped with the card you played allowing you to build up a winning hand. Wherever you go clever card play and a set of 3-of-a-kind cause paradoxes forming crystals of your own. Or confront your opponent in a Clash to wrest control of their crystals. Collecting 5 of these crystals will ensure your control over space and time. Do you have what it takes to wield the power of Antinomy?-description from publisher

Goblin Vaults

Goblin Vaults

Rating: 7.2 | Players: 1–5

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In the dark corners of Kulbak Prison away from the prying eyes of the construct guards inmates play a game of Goblin Vaults in secret...Goblin Vaults is a strategy card game for 1-5 players featuring bidding card placement and scoring patterns. In the game you wager cards to win loot from the central cell block then stash that loot wisely in your vault earning gears based on the position of cards within that vault. You can also gain gears from scoring objectives that change each game.With cunning and clever scheming make your bid to be feared amongst your peers! You'll need wits and luck to play your cards right as you fill your vault and influence the warden in your favor. After nine rounds whoever has the most gears wins!—description from the publisher

Star Trek: Missions

Star Trek: Missions

Rating: 6.8 | Players: 2–6

Game Type:

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In Star Trek: Missions you explore all the mystery and excitement of the galaxy featuring characters locations and equipment in familiar groups or in strange new combinations. Assemble a crew with anyone from Commander Riker to DaiMon Bok grab a Bat'leth and take on challenges like organizing a Diplomatic Conference or getting trapped in the Holodeck!The combinations in each hand create a brand new episode of the Enterprise's continuing mission. Make the best combo to score the highest points and claim victory.—description from the publisher

Monarch

Monarch

Rating: 6.7 | Players: 2–4

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In Monarch you play as an heir to the throne. Your mother the Queen has lived out her years and will soon pass on the crown. The time has come for you and your siblings to demonstrate your intelligence compassion bravery and strength as leaders. Out perform your siblings to demonstrate your ingenuity and strength. Choose strategies that will bring prosperity to the land and glory to your court. Defend the realm from threats and famine. Only the player with the most majestic court will be named heir.There are many paths to choose from but only one will become the next monarch. Who will reign?Monarch is a light strategy game for 2-4 players that lasts 45 minutes. The primary mechanic is set collection; each of the sisters aims to assemble a court of Court Cards in order to prove her worth: wise advisors exotic animals and symbolic regalia. Each of these Court Cards provides crowns and the sister whose court contains the most crowns at the end of the game becomes the Queen.There are tricks to assembling a majestic court. Some cards don't work together well: the Astronomer is worth nothing if in a court with the Fireworks because he will be unable to see anything! Other cards work very well together: the Beastkeeper is worth more crowns for each animal she shares a court with.Awards & Honors: BostonFIG Fest // 2014 - Official Selection IndieCade // 2015 Finalist Indie Mega Booth PAX East // 2016 Official Selection

Groundhog Day: The Game

Groundhog Day: The Game

Rating: 7.2 | Players: 2–6

Game Type:

Uncategorized

Watch that first step as it's a doozie!Live the events of Groundhog Day over and over again as Phil Connors. Each day in Groundhog Day: The Game you attempt to play cards quickly and in order without communicating to the other players before time runs out. Help Phil on his journey from cynical weatherman to friendly local townsfolk by learning skills like playing the piano. Every card depicts memorable people and places of Punxsutawney Pennsylvania from the movie. Help Phil escape the Groundhog Day time loop by living the perfect day!—description from the publisher

Heul doch! Mau Mau

Heul doch! Mau Mau

Rating: 6.7 | Players: 3–6

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Game play in Heul doch! Mau Mau is simple but it may bring you to tears all the same when you give points away to other players.The game consists of 98 cards with 1-7 each appearing twice in seven colors. Each player starts with a random card face up in front of them as a personal discard pile as well as a hand of four cards. On a turn you must play one card from your hand following the familiar game play rules of matching the color or number. Ideally you want to play on your own pile but if the card you would play matches the top card of your left- or right-hand neighbor's discard pile then you must play it there instead!Maybe you can choose a card in hand that matches only your top card? If you have no valid play or don't want to give points away to someone else you can play the card face down on your stack showing the weepy onion on the card back. On your next turn you can play any card you like on your pile — except if it matches a neighbor's top card of course in which case you must give it away. (You can't play on a neighbor's onion card.)Once all the cards have been played everyone scores for the cards in their pile — but first they must count the number of onion cards in their pile. However many onions they have they must remove all matching number cards prior to scoring. If you have four onions for example you must discard all 4s — and this is bad since all cards score points equal to their value. If you have ten onions then you first discard all 7s then all 3s. Whoever has the most points wins!Heul doch! Mau Mau includes twelve special action cards that can be used to twist up game play when played instead of a number card:

Rolling Realms Redux

Rolling Realms Redux

Rating: 8.0 | Players: 1–6

Game Type:

Uncategorized

In Rolling Realms Redux players compete to earn the most stars over 3 rounds in a series of minigames. (There are 12 different “realms” included in the game.) This is a roll-and-write game meaning that players will write on the game components using dry-erase markers.Each turn one player rolls 2 dice and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds the player with the most stars wins!Rolling Realms Redux is a standalone game and it includes everything you need to play up to 6 players. It features the same rules and full compatibility with its predecessor Rolling Realms but with 12 new realms inspired by popular games from other publishers a printed version of the living rulebook that will include explanations for all realms (original new and promo) with everything in a box designed to fit all realms ever printed.All 12 realms in Rolling Realms Redux are 100% new and unique to this specific product.—description from the publisher

Cosmic Run

Cosmic Run

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing each other but meteors are striking planets and threatening these new worlds as well. Will your team be able to reach a planet in time to use its resources and protect it from future meteor strikes?Cosmic Run is a quick push-your-luck space race for 1-4 players. On a turn a player rolls dice and must commit at least 1 of them to one of the various exploration tracks or to an alien card. Some of the tracks require multiple identical dice with the most valuable tracks costing many identical dice. However once a player commits a die it cannot be moved. So players have to decide between a conservative approach (making sure and steady progress along less valuable tracks) or an aggressive approach (pushing one's luck to try to move up the highly valued tracks).Players may opt to use their dice to befriend aliens rather than explore because the aliens provide special powers that can eventually help them move along their exploration tracks even faster.The game may be played competitively or cooperatively.

Junk Drawer

Junk Drawer

Rating: 7.4 | Players: 1–4

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Categories:

Players organize their junk drawer by carefully arranging various shaped items within the four sections. Each section has a unique organizational goal and each round players must place one item in each section. At the end of the game each section earns points based on how well they are organized. The player with the highest score wins.—description from the publisher

Ruination

Ruination

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

The world ended so long ago that none remember its name. From its ashes rose the Khanate whose citadel guards the last aquifer. The immortal Khan commands that only the most worthy may drink from its waters. Thus the hordes ready themselves for battle. Win and lead your people onward... Die and be forgotten!Ruination is a 2-4 player area control and civilization game set in post-apocalyptic Eurasia. Using an innovative action system players will gather resources to acquire advantages from the wreckage of the world before bolster their armies with powerful exiles and march across The Wasteland to war. Only the strongest and most canny horde will rule beside the Khan in this new world.—description from the publisher

That's Not a Hat: Pop Culture

That's Not a Hat: Pop Culture

Rating: 7.3 | Players: 3–8

Game Type:

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That's Not a Hat: Pop Culture features new items that you are sure to forget as you pass gifts around the table and try to remember who has what. Additionally 30 special cards are included for increased interaction.

Spectral

Spectral

Rating: 7.2 | Players: 2–5

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Legend tells of the abandoned Spectral Manor coming to life at the stroke of midnight on a Crimson Moon — an event that rarely takes place more than once per century. On that night and that night alone in certain rooms vast treasures appear granting unspeakable wealth to those brave enough to find and claim them. But those who enter this mansion do so at their peril as some rooms awaken ghosts and curses that claim any who are foolish enough to enter. Rumors speak of glyphs and sigils found within the manor only on Crimson Moon night; these markings offer hints and clues — indicating both where treasures can be found and where paranormal traps lie in wait.In Spectral players control competing bands of treasure hunters. These bands enter the Spectral Manor on the night of the Crimson Moon and race to uncover and stake out the locations of the treasures before midnight. As they discover and decipher the glyphs they can avoid rooms where demons secretly slumber and selfishly keep such information from their rivals. Meanwhile locations of the manor that promise to conjure the most treasure will see multiple clans clashing over the territory. Through deduction bidding betting and bluffing players will uncover and harness the secrets within. The game ends after a player has placed all of their treasure hunters or if all players consecutively pass. The band that claims the most treasure while avoiding cursed rooms will come away victorious.Spectral features multiple challenge levels — beginner mode standard mode and advanced modules — so that you can tailor the game to your experience.-description from publisher

Almost Innocent

Almost Innocent

Rating: 7.2 | Players: 2–5

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Categories:

Almost Innocent is a co-operative deduction game with a progressive story in which your teammates must work together across different scenarios to prove your innocence. Each one of you has been accused of various crimes that you didn't commit and you'll have to uncover the truth throught a campaign divided into 3 acts. While being linked narratively each scenario can be played individually and there's no obligation to play them in the campaign's order.Each scenario come as a 6x6 grid in which you can find different types of colored boxes. Each box's color corresponds to a type of proof and at the beginning of the game each player will draw a card for each type of proof on the grid. This combination of cards is your neighbour's solution so each player will be responsible for the solution of another player. Turn after turn each player asks select questions that will help not only them but everyone else playing as well. The goal is to find out your solution before you run out of questions as you only have a limited number of questions to ask before the scenario ends!At the end of the scenario the players announce what they think their solution is. If everyone is right you've won. If not it looks like your group has lost...Almost Innocent is higly modular: each scenario has 3 difficulty levels to accomodate every type of players from newcomers to experienced veterans of deduction games.As you progress throught the scenarios you'll unlock different modules. After all each one of you is a character in their own right it's only fair that you may have you very own powers...—description from the publisher

Plunder: A Pirate's Life

Plunder: A Pirate's Life

Rating: 6.9 | Players: 2–6

Game Type:

Uncategorized

Adventure and riches await any swashbuckler brave enough to take the helm and command a fleet. Wage war against rival captains. Build and upgrade your ships with masts and cannons to increase speed and firepower. Conquer islands and exploit the land to gain valuable resources. Navigate dangerous waters and avoid the ever-wandering storm. Are you ruthless enough to prevail? Do you seek gold and infamy? If ruling the seas is your ambition it’s time to unleash your inner pirate. It’s time to plunder!Plunder: A Pirate's Life is a competitive strategy-based gateway game played on a modular ocean map. The goal is to gain ten Plunder Points. Plunder points are obtained by conquering islands sinking enemy ships and burying treasure. On your turn draw one Resource card for each island you own. Trade and manage your resources (wood iron rum gold) to build and upgrade your fleet using miniatures and pegs. Ships sail the open map via roll and move. Battle enemy ships and conquer islands via dice combat. Game also features team play.-description from designer

The Towers of Arkhanos

The Towers of Arkhanos

Rating: 6.7 | Players: 2–4

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Categories:

The Towers of Arkhanos is a dice drafting tower building game for 2 to 4 players. Fast and fun family game that plays in about 20 to 30 minutes.GAME OBJECTIVESIn The Towers of Arkhanos players must jointly build arcane towers to channel the power of past civilizations. For this your master and apprentices must use magic stones (dice) and apply abilities written in the book of magic acquiring prestige and becoming the magician with incredible reputation in the kingdom.The player will control one of the magic schools(different colors) from the realms of Drunagor and try and build the magic towers in order to gain more prestige points to be appointed the greatest wizard of the realm.END GAME:The match ends at the end of the 8th round (2-4 players) or the 9th round (3players). At that point incomplete towers will also earn points. Thus players who have meeples allocated on any of the towers (regardless of whether they are external or central) receive the following score: 1st place in arcane influence: 3 points of prestige; 2nd place in arcane influence: 2 points of prestige; Draw in arcane influence: 1 point of prestige.In addition each meeple in the players magic book will also yield 1 prestige point. Add up the prestige points of each player and the one with the most prestige points is declared the winner.Will you take the wizard's robe and accept the challenge or be forgotten by the magic high council of the realm?—description from the publisher

Fool!

Fool!

Rating: 6.6 | Players: 4–8

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Categories:

Fool! is a classic trick-taking game with a twist!In Fool! you try to get rid of all your cards quickly. You do not need to win every trick but your goal should be to play a card in every trick. If you play the worst card in a trick you are befooled! You must pass during the next trick and cannot get rid of a card.This new version of the classic Foppen can be played by 4 to 8 players more fun for bigger crowds!

MESOS

MESOS

Rating: 7.2 | Players: 2–5

Game Type:

Uncategorized

Thousands of years ago a new era was beginning for humankind. The nomadic hunter-gatherers who had laboriously earned their place on Earth organized into small groups differentiating social roles building the first settlements and initiating a great revolution. Scientists call this period Mesolithic and this game talks about those people.In MESOS you are the leader of an ancient tribe and as such your role is to nurture the growth of your tribe by adding new members ensuring its sustenance constructing buildings and addressing unfolding events. Each round you must place your totem pawn on the offer track then following the pawns' order on the track you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.Whoever manages to bring the most prestige to their tribe wins.

Monikers: Something Something

Monikers: Something Something

Rating: 8.0 | Players: 4–20

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Categories:

Monikers: Something Something is the second expansion for Monikers. It features 112 new names to add more variety to the base game! It can also be played as a standalone game.

Everdell Duo

Everdell Duo

Rating: 7.7 | Players: 1–2

Game Type:

Uncategorized

In Everdell Duo you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources then use those resources to play cards face up in front of you creating your own woodland city.Cards may be played from your hand or from the face-up area on the board called the meadow. However only cards touching the sun or moon token may be played from the meadow and players move these tokens each time they perform a turn. Therefore planning for and timing which cards you play is critical.Each game you try to achieve various events the requirements of which differ from game to game making certain cards and combinations more important to pursue.The game lasts for four seasons then players add their scores to determine the winner. If you're playing co-operatively check the requirements for the chapter you are playing to see whether you have won.—description from the publisher

Ransom Notes

Ransom Notes

Rating: 6.6 | Players: 3–6

Game Type:

Uncategorized

A creative party game for making hilariously terrible sentences. Players respond to outlandish situations like Tell someone you've clogged their toilet at a party with just their limited pool of word magnets leaving even master wordsmiths no choice but to create awesomely horrendous phrases. With hundreds of word magnets included every round is always fresh wildly creative and tears-streaming-down-your-face funny.Each round a prompt card is randomly drawn from the deck and players try to come up with the best answer from their pool of magnets. A judge is randomly chosen from the players who reviews the answers and chooses a winner who scores 1 point. The game ends after one player has scored 5 points. Players can also choose to take turns being the judge each round.

Escape Room: The Game – Puzzle Adventures: Secret of The Scientist

Escape Room: The Game – Puzzle Adventures: Secret of The Scientist

Rating: 7.5 | Players: 1–2

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Categories:

In a mansion at the edge of town a security alarm is blaring. As the rookie police officer you've been assigned to investigate. Inside the mansion you discover the body of a murdered woman and another shocking fact: the front door—and all other doors—cannot be opened from the inside. You are locked inside this obscure mansion with a corpse and no door handles... Your only way out is to escape. In this Escape Room-meets-jigsaw puzzle board game you must solve the riddles in order to earn new puzzle pieces and unlock new rooms. It's your only way to exit the game and survive.In this Escape Room-meets-jigsaw puzzle board game you must solve the riddles in order to earn new puzzle pieces and unlock new rooms. It's your only way to exit the game and survive.Thanks to the packaging's clever advent calendar design you solve one large puzzle—the mansion—by completing 5 separate puzzles (the rooms). Read the story and solve the riddles in order to earn your puzzle pieces—and your eventual escape!Play with or without time pressure. Feel like being put to the ultimate test? Set a time limit for your escape. If you prefer to pace yourself forgo the clock and take your time to discuss the mystery and solve the puzzle.Housed in an advent calendar-like design the box includes all components for game play: riddles puzzle pieces (1 large house which is made up of 5 smaller puzzles) & a puzzle-style decoder to check your answers.

Rafter Five

Rafter Five

Rating: 6.8 | Players: 1–6

Game Type:

Uncategorized

In Rafter Five you and your fellow players want to build as large a raft as possible — but you want to end up being the only one who can board it.To start stack the box top and bottom to create a base then place the five wooden rafter pieces on the starting card on top of the base.On a turn lift a rafter place a raft card on the playing area replace the rafter then place one of your treasure chests somewhere on the raft...ideally in a precarious position because if someone else knocks off this chest they must keep it in their hold. If a player collects five treasure chests owned by other players in their hold they're out of the game! (You can knock off your own chests without penalty but you're making the game easier for everyone else.)

Gift of Tulips

Gift of Tulips

Rating: 6.6 | Players: 2–6

Game Type:

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In Gift of Tulips tulip enthusiasts explore Amsterdam's tulip festival to build colorful bouquets give tulips to others (scoring points in the process) and manipulate the value of the market.The deck includes tulips of four colors with values 2-4. Lay out four festival cards based on the player count with these cards showing the number of points scored for giving away tulips keeping tulips and having a majority of certain colors at the end of the game. Draw two cards of different colors and place them under the festival cards in first and second place based on their value. Deal two cards to each player; keep one card face up in front of you and add the other face down to the secret festival pile.On a turn draw a card from the deck and KEEP/GIVE/ADD it then draw a second card and take one of the actions you didn't just take. The actions:When the deck runs out shuffle the cards in the secret festival then draw five at random and add them face up to the festival adjusting the ranking as needed. (If fewer than five cards are in the secret festival add all of these cards to the festival.) For the three highest ranked colors in the festival whoever has the most and secondmost cards in these colors scores points as listed on the festival cards; in games with five and six players the player with the thirdmost cards of a color also scores points. In case of a tie for card count the tied player with the higher value of a color wins that tie. Whoever has the most points wins.

Guildhall Fantasy: Coalition

Guildhall Fantasy: Coalition

Rating: 7.1 | Players: 2–4

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In Guildhall Fantasy: Coalition each profession grants you special abilities and these abilities grow stronger the more of that profession that you collect. When you cash in that profession set for victory points however you lose the ability until you can build it up again.

Transformers Deck-Building Game

Transformers Deck-Building Game

Rating: 6.9 | Players: 1–5

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Transform and roll out!The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth.In Transformers Deck-Building Game you take on the role of one of the mighty Autobots. Travel and explore the Matrix and transform between your different modes as you gain allies find relics and acquire technology to do battle with the Decepticons. But be warned! As your deck grows more powerful Decepticons will rise up to challenge you.Transformers Deck-Building Game can be played competitively or as a co-operative experience. This core set will begin your collection with everything needed to play but the battle is far from over as playable Decepticons are on the way to expand your game.—description from the publisher

Starving Artists

Starving Artists

Rating: 6.7 | Players: 1–4

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There's no question: the life of an artist is hard. There’s no paycheck to paycheck to live by. What little money you do have you invest right back into paint. And without that paint there’s no way to follow your dream. You don’t relish the idea of having to work at a desk in front a computer toiling away for some faceless corporate overlord. You really want to make it!Starving Artists is a game for 1-4 players. It takes about 30-60 minutes (approximately 15 minutes per player).In Starving Artists you are a painter trying to be famous. In the game paints are the only currency. On your turn you can buy canvases paint them or work for more paint. And at the end of each round players can put their completed paintings up for sale for more paint and food.The game ends when shortly after someone is out or someone manages to paint enough paintings: either in value or quantity. Yes you can become famous by flooding the painting marketplace.

¡Extinción!

¡Extinción!

Rating: 7.2 | Players: 2–6

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The Lost World exists! The legendary place where dinosaurs survived has been kept in secret for centuries. However its intense volcanic activity threatens with its end. Join the rescue party explore the place and save as many animals as you can from… Extinction!Explore the 73 Lost World cards and discover up to 23 different species of dinosaurs. Use their skills to survive in your territory and save them in one of the 22 safe environments that you will discover during the game. But caution! Because every time you save dinosaurs a Butterfly Effect can affect everyone and accelerate the end of the game. The explorer who has saved the most dinosaurs at the end will be the winner.—description from the designer¡El Mundo Perdido existe! El legendario lugar en el que sobrevivieron los dinosaurios se ha mantenido en secreto durante siglos. Sin embargo su intensa actividad volcánica amenaza con su fin. Únete a la partida de rescate explora el lugar y salva el mayor número de animales de esta nueva ¡Extinción!Explora las 73 cartas de Mundo Perdido y descubre hasta 23 especies distintas de dinosaurios. Usa sus habilidades para que sobrevivan en tu terreno y ponlos a salvo en uno de los 22 entornos seguros que iréis descubriendo durante la partida. Pero ¡cuidado! porque cada vez que salves dinosaurios se producirá un Efecto Mariposa que puede afectar a todos y acelerar el final del juego. El explorador que más dinosaurios haya rescatado cuando el Mundo Perdido se extinga será el ganador.—description from the designer (Spanish)

The Old Prince 1871

The Old Prince 1871

Rating: 8.3 | Players: 3–4

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Construction began on the Prince Edward Island Railway (PEIR) in 1871 … the rest is a financial catastrophe. Criticized as the most crooked railway in the world (both physically and financially) Prince Edward Island was nearly at a full economic collapse within a year.In 1873 Prince Edward Island dumped the PEIR onto Canada and joined the Canadian Federation. The years that followed showed an economic boom for the island and the railroad operated until the 1980s.This game is not attempting to recreate the history of the island but borrows its history and geography to explore a new narrative about the island’s Old Prince Edward Island Railway.

Biblios: Quill and Parchment

Biblios: Quill and Parchment

Rating: 6.9 | Players: 1–4

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A roll and write version of the popular Biblios.The life of a monastic scribe is not easy. Every day you spend long hours in the monastery copying books praying and performing tasks. Through hard work and prayer earn the abbot’s trust and display your dedication to the pious life.The object of the game is to score the most piety points. The game consists of 8 days (i.e. rounds). In the first 4 days players simultaneously roll their own dice (that show various book types abbot influence and travel points) and may do so up to 3 times. After each roll the players have 3 options: (1) to keep the dice as shown (2) to reroll exactly one die or (3) to roll all the dice.Most of the dice are resource dice showing books monks are copying but there are also abbot influence dice (abbot influences is accrued in the first half but spent in the second half of the game) and a travel die (allowing a player's novice to go out into towns to do good works and find more books).In the last 4 rounds players use their abbot influence to bid for a priority of tasks.This is a rare (if not unique) roll + write game that includes auctions and unlike many roll + write game; it is highly interactive.After 8 days the game ends and the players calculate scores. As in the original Biblios the relative value of books changes during the game so players are unsure of which books will be most valuable until the end of the game.—description from the designer

Loot Island

Loot Island

Rating: 6.5 | Players: 2–5

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1640 A.D. — a ghastly curse befell a beautiful island in the Indian Ocean. Soon it was known that its dark magic would not only afflict whoever tried to take away anything from the island but also haunt whoever even dared approach its coasts making it the perfect location for pirates to hide their loot.1902 A.D. — centuries later pieces of ancient treasure maps were found by you and your fellow treasure hunters.In Loot Island players play their map cards to the landings of the island in an attempt to piece together enough of a map to find treasures buried there. At the end of each round an exploration will take place and if loot is found in a landing treasures will be distributed among the players present there on a first come first serve basis.Treasures are distributed only if enough map cards were played in the landing so usually more than one player needs to contribute cards for loot to be found there. You must then cooperate with your fellow treasure hunters to assemble the maps to find the loot while at the same time ruthlessly competing with them to get the biggest share of the loot for yourself. It is a pirate treasure after all arrr!Do you have the correct pieces of the map? Do the other players have matching pieces to help you find a route to the treasure? And...will you be able to get rid of the curse?—description from the publisher

Magic: The Gathering – Arena of the Planeswalkers: Shadows over Innistrad

Magic: The Gathering – Arena of the Planeswalkers: Shadows over Innistrad

Rating: 6.7 | Players: 2–4

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Stand-alone expansion to Magic: The Gathering – Arena of the Planeswalkers.Innistrad is a plane in the Multiverse unlike any other. It's a place where humankind is threatened on all sides by vampires werewolves spirits and ghouls. Twisted pointed stones called cryptoliths have risen throughout the land and have attracted the attention of those trying to unravel a deeper mystery for they hold a deep power. As players face off against each other over the cryptoliths’ fate that power can tip the scales of battle. The first player or team to achieve their victory condition wins the game.

Sundae Split

Sundae Split

Rating: 6.7 | Players: 2–5

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In Sundae Split players try to build the best ice cream sundae from the ingredients at hand. Get just the right mix of toppings and flavors but avoid the vegetables! At the end each sundae is scored and the player who made the best sundae wins the game.In more detail one player splits ingredients into piles and the other players take turns choosing one. As the splitter you get the last pile. You have to be clever and a little sneaky to get the ingredients you want. Collect the best mix of toppings and flavors to make the most valuable ice cream sundae and win the game!

Masters of the Night

Masters of the Night

Rating: 6.9 | Players: 1–5

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As you wake up from the rattling sounds of a train you realise that you will soon arrive to a new place destined to become either a new haven or a final grave for your family. No doubts there will be new beginnings in this new city. But your current state is unsightly at best - forced to hide in a luggage car within boxes full of dirt. All this is to protect your family until they can wake from their slumber. You all spent too much time dreaming. Years maybe even decades. But now it is time to take matters back into your hands.Play as a member of a Vampire family just arrived after a long journey in a new unfamiliar city. Will you survive and establish your rule? Who are the mysterious Agents trying to stop you? Masters of the Night is a fully cooperative board game for 1 to 5 players.—description from the publisher

Bastille

Bastille

Rating: 7.1 | Players: 3–4

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It's the eve of the French Revolution and you are the leader of a revolutionary group trying to best position your faction to be ready for when the revolution inevitably begins. To do so you need money influence revolutionary leaders weapons to arm them and much more.In the bidding game Bastille each player has three influence tiles which will be placed one at a time in one of seven buildings around Paris. After all tiles have been placed the players resolve each building in the order of who placed the most influence with the player placing the most getting an extra benefit. There are only three places for influence in each building so players will have to weigh their options carefully.In each round a random mission that details which of the various items or symbols players have been collecting will give bonus victory points at the end of the round is revealed. After rounds four and eight (the end of the game) players score for their leaders how far they have advanced on the Bastille track and any secret missions they have collected. The player with the most points after eight rounds wins the game and becomes the leader of the Revolution!

The Grand Trunk Journey

The Grand Trunk Journey

Rating: 7.6 | Players: 2–4

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In The Grand Trunk Journey players represent managers of various railway companies delivering goods to four ports and twelve cities in Eastern Canada and the U.S.To do this they use cards that consist of rail equipment and locations to move their train between those locations to pick up and deliver the goods in supply and demand. This movement of their trains is recorded on the time track which indicates how many day players are spending for actions. Efficiency is important as is the ability to deliver specific goods just in time to certain destinations.Who will manage their railway most successfully?The Grand Trunk Journey bears the label The Griffintown: Series #1.—description from the publisher

Heroes of Barcadia

Heroes of Barcadia

Rating: 7.5 | Players: 2–6

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Oh no! A group of monsters has taken all the drinks in Barcadia! They've hoarded them away in an ever-changing dungeon so it's up to you brave adventurer to reclaim the precious Drink Hoard!Heroes of Barcadia is a 2-6 player tile-based dungeon-crawling tabletop party game with a liquid twist: your character’s health is measured by the drink in your glass. It uses the Liquid Life System™ to determine HP and the liquid you put in it is up to you. Will you use soda water alcohol or another beverage of your choice?Build out your dungeon fight monsters collect Power-Ups to advance your character's abilities and use Loot Cards to stop your opponents from reaching the Grand Drink Guardian first. Nice guys finish last in this fast-paced ever-changing pun-tastic party game so come ready to rum-ble and bring your thirst for adventure!Includes:6x Plastic Signature Move Cards 57x Plastic Room Tiles 16x Plastic Trap Tokens 75x Plastic Loot Cards + 5 Plastic DIY Loot Cards 25x Plastic Power-Up Cards 6x Plastic Reference Cards 6x 20-sided dice that correspond with the Character Cups 1x Rulebook 1x Box

Through Ice & Snow

Through Ice & Snow

Rating: 7.6 | Players: 1–4

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It’s the age of discovery! The British Empire needs to find new naval trade routes to Asia and thus launches many expeditions to the Arctic in order to find The Northwest Passage. In Through Ice and Snow you and your friends journey through the Arctic and vie to become the most prestigious explorer by documenting species mapping treacherous lands and discovering the elusive Northwest passage.As the expedition progresses new map pieces and routes will be revealed and added to the modular board. Each player is in charge of their own ship and the crews include three officers with individual abilities:You can also recruit Inuit - exceptional guides who are experts in finding fuel improving sleds and leading vital hunting parties.Each voyage brings unique challenges and events for your crews to face: Those Arctic journeys faced many tragedies since finding food was extremely hard the overworked crews were prone to mutiny and the weather was merciless. Succeed and become immortalised. Fail and be lost to the ice….forever.—description from the publisher

Defenders of the Wild

Defenders of the Wild

Rating: 7.4 | Players: 1–4

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Tactical area control meets fantasy adventure in this card-driven cooperative game of animals against machines from the designer of PARKS and the creator of Bloc by Bloc. Play as one of four unique factions and assemble your crew of defenders from a wide range of animal characters to resist the machines across a modular map that changes with each game.War has come to the Wild. For millennia animals have weathered shifting alliances and the cycle of hundred-year seasons—but they’ve never faced an enemy like this. An army of machines powered by corrupted magic is rampaging across the Commonwood enclosing everything in its path and exploiting the warmth of the world. Across the marshes plains mountains and forests scrappy crews of defenders rise up to resist the machine occupation. The partisans hail from four factions each determined to fight back in their own way: the Council with its fortitude and bread the Order with its wisdom of the flame the Sect with its ingenious inventions and the Coven with its spells and subterfuge.Players are organizers of the animal resistance who have converged on a dangerous flashpoint in the war against the machines. Construction has begun on a new machine core and sprawling factory complex where an animal village once stood. Engines are building walls that enclose habitat after habitat while mechs guard expanding factories and toxic pollution spreads. Organizers must cooperate with each other despite longstanding factional disagreements and help their network of fellow defenders take actions in the right locations and at the right times in order to win this crucial battle. Clear pollution fight mechs breach walls build camps and rewild factories before the machines complete construction of the core and conquer this region of the Commonwood.Can the Defenders band together to heal the land and outsmart a seemingly impossible enemy? Or will the Commonwood succumb to an endless industrial winter? It’s up to you and your comrades to decide.—description from the designer

Gwent: Nilfgaard and Northern Realms

Gwent: Nilfgaard and Northern Realms

Rating: 6.9 | Players: 2

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Gwent is a standalone card game included inside the Witcher 3: The Wild Hunt videogame by CD Projekt Red. It was available as a physical copy with the Xbox One Collector's Edition of the video game (Northern Realms and Nilfgaardian Empire factions) in Hearts of Stonephysical expansion for PC/PS4 (Scoia'Tel and Monsters factions) and with the purchase of the Season Pass giving you the opportunity to ask for redeem code to buy both limited editions versions on CD Projekt Red merchandising store.Gwent has two players simulating a war between two of four factions: Northern Realms Scoia'Tael Monsters or Nilfgaardian Empire. Players take turns adding strength to the battlefield until both players pass. The highest strength on the battlefield wins the round and matches are played best of three with little to no card drawing in between rounds. Special cards may also be played to reduce the effect of certain unit types. Gwent also features various once-per-game leader abilities and deck building rules.

Passing Through Petra

Passing Through Petra

Rating: 6.7 | Players: 2–4

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At the intersection of the most well-traveled trade routes in the old world lies a city within rose-colored cliffs. A place where caravans miles long enter the city through a narrow canyon called “the Siq.” Inside traders from faraway lands find shelter and a place to trade their wares among the stunning buildings carved into towering red rocks. This is Petra and never before or since has there been a city quite like it.In Passing Through Petra you are a powerful citizen growing your settlement and your reputation. As caravans pass through the canyons you’ll welcome traders into your market and facilitate trade with those looking to get their hands on valuable wares. Use these transactions to spread your influence and gain unique benefits to grow your economic engine. Spread your influence the quickest to become the most powerful leader in Petra!—description from the publisher

Get on Board: Paris & Roma

Get on Board: Paris & Roma

Rating: 7.0 | Players: 1–5

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Who will have the best Metro line? Organize your passengers' trips across the most romantic cities in the world! Feel free to double up with other players and create connections that will earn you even more points.Over multiple rounds in Get on Board: Paris & Roma you reveal a new route card then plot the ideal route to cross off the best passenger and place spaces. Complete your objectives and try to get the most points!

Between Two Cities Essential Edition

Between Two Cities Essential Edition

Rating: 7.4 | Players: 1–7

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Between Two Cities is a 30-minute tile-drafting game for 1-7 players in which each tile is part of a city. You work with the player on your left to build one city center while simultaneously working with the player on your right to build a second city center. On each turn you select two tiles from your hand reveal them then work with your partners to place one of your selected tiles into each of your two cities.At the end of the game each city is scored for its architectural grandiosity. Your final score is the lower of the scores of the two cities you helped design and the player with the highest final score wins the game. To win you have to share your attention and your devotion equally Between Two Cities.The Essential Edition combines components from the original game and the Capitals expansion into one cohesive whole. While it features a bigger box than the original game different art on some tiles and a scorepad instead of a board there are no new gameplay elements (i.e. if you own Between Two Cities and the Capitals Expansion you already have everything).—description from the publisher

Unanimo Party

Unanimo Party

Rating: 7.1 | Players: 3–12

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Be unanimous on 6 words! A card is placed in the centre of the table. At that moment each player writes words on his notepad which are inspired by the theme. Let your inspiration guide you… But be careful whatever you do don’t be original. The only answers which count are the ones which are the same as the other players!

We're Doomed!

We're Doomed!

Rating: 6.4 | Players: 4–10

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We're doomed! The world is coming to an end! We must act now to survive!!! Players are the most powerful leaders in the world working alongside up to nine others to build a starship. Time is short! The goal? Build and be on a starship that escapes a dying world — or betray everyone to ensure your own survival. No seats on the starship are guaranteed. We're Doomed! is a quick timed panic-inducing game of international collaboration retaliation diplomacy conspiracy and blowing each other up for fun!It is not the 11th hour. It is the final hour. Do we have time? How many seats will be available? Who will get a seat? Will the ship even get completed? During the Action Phase players take one action in turn order to produce or steal either Resource or Influence tokens. Resource tokens are used to build the escape ship. The bigger the ship the more players can escape to victory at the end of the game. Influence tokens determine who boards the ship first at the end of the game. Each civilization is better at one of the standard actions.During the Contribution Phase there is no turn structure. Players can negotiate as they pledge their Resources to building the escape ship by contributing Resource tokens. The player who contributes the most Resources is awarded 1 Influence and gets to draw the event card for that round. Each card is one of one hundred unique and ruthless event cards that change the game drastically — introducing new restrictions secret missions ethical dilemmas physical challenges robots aliens lizard-people and more. The player who drew the event card then takes an action starting the next Action Phase. The game continues in this fashion (actions contributions event) until time is out!After 15 minutes play stops. Time to board the starship. Who gets in first? The players with the most Influence board the ship first. Once full the ship launches and the remaining players are left behind to die. Beware! Resources can also be used to nuke a player completely eliminating them from the game so watch the other players’ Resource token stockpiles!Witness humanity at its worst and finally come to terms with the truth you have known all along — we're doomed!

Galactic Renaissance

Galactic Renaissance

Rating: 7.2 | Players: 2–4

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Following Inis Galactic Renaissance is the second installment of the Political Trilogy by designer Christian Martinez and publisher Matagot.Throughout Galactic Renaissance you build your team adding new specialists — each one unique — to the core in your deck of cards. With this team you discover new planets and systems reconnect with lost civilizations expand your influence build embassies and sow disorder in opposing factions — all in an effort to score victory points faster than your opponents. Sending emissaries to new planets for example allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries causing disorder in the process.

Nanatoridori

Nanatoridori

Rating: 6.8 | Players: 2–6

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In ナナトリドリ (pronounced Nanatoridori) you are a guide at a castle where a bird party has just concluded and now you are helping the birds return home the birds being cards in your hand.From a deck of 63 cards with nine copies each of 1-7 players get a hand of cards that they cannot rearrange. The starting player leads a card or set of cards with the same value — but they can play multiple cards only if the cards are adjacent to one another in their hand. If cards have been played on the table to play you must play the same number of cards with a higher value or a larger set of cards e.g. 2 < 5 < 3,3 < 6,6 < 2,2,2 < 1,1,1,1. When you overplay someone you can pick up the cards you beat and add them to your hand where you wish or you can discard them.If you cannot or choose not to play you must pass drawing a card from the remaining cards in the deck then either adding it to your hand where you wish or discarding it.If all but one player pass clear the table with the player who last played leading to an empty table. When all but one person has emptied their hand the last player loses one of their two lives. When a player loses their second life the game ends and everyone else wins.

Harry Potter: House Cup Competition

Harry Potter: House Cup Competition

Rating: 6.7 | Players: 2–4

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Welcome to another year at Hogwarts School of Witchcraft and Wizardry! The House Cup calls for the brightest students to compete in this worker-placement strategy game. In Harry Potter: House Cup Competition use gained knowledge and magic to learn lessons and complete challenges. Players send iconic characters like Harry Potter Cedric Diggory Cho Chang and Draco Malfoy out on the game board to enhance their skills. The player who earns the most points for their House will be named the House Cup Champion!—description from the publisher

Master of Respect

Master of Respect

Rating: 7.1 | Players: 3–5

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User summary 老師敬服 (Rohshi Keifuku) in English would be 'Master of Respect'.In the game of Master of Respect players are old masters of martial arts and their goal is to expand their dojo their training school by assigning actions to their students such as inviting a new student training a student and mastering a skill.Each round players secretly assign actions to their students. Then they take turns revealing and executing an action. When a player executing an action other players may give a respect to that player to take the same action.At the end of the game players score victory points from respects given resources remaining students invited and trained and skills mastered.This is a resource management game with action programming mechanism. You need to plan several turns ahead but sometimes you need to modify your plan in response to other players' actions for better outcome.Publisher's summary プレイヤーは武術を極めた老師となり自分の道場を大きくすることが目標です。 弟子に行動をタイルで指示し、弟子を増やしたり、弟子を鍛えたり、奥義を習得したりすることで道場が大きくなります。 さらに、他人の弟子の行動を敬服することで同じ行動をすることができます。 敬服されたプレイヤーは勝利点やボーナスを得ます。 うまく他人に敬服されるように、そして他人の行動をうまく敬服しつつ、 自分の行動を考える、プロットタイプのリソースマネージメントゲームです。

Celtae

Celtae

Rating: 7.2 | Players: 1–4

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Celt — Latin Celta plural Celtae — were an early Indo-European people who from the second millennium BCE to the first century BCE spread over much of Europe. Their tribes and groups eventually ranged from the British Isles and Portugal to as far east as Transylvania the Black Sea coasts and Galatia in Anatolia and they were in part absorbed into the Roman Empire as Britons Gauls Boii Galatians Celtiberians and Lusitans.Celtae is a worker swapping game powered by a rondel in which players choose actions to perform during their turn. On their turn players swap one of their three active workers with one of the three workers on the action space they wish to perform then they perform the action — which will be boosted if they have in their worker pool specific types of workers: farmers builders soldiers and nobles.Every player has a leader card assigned to their tribe at the beginning of the game. At a certain point on the game players will have to choose if their leaders stay on its regular side and like that gain a small number of points at game's end or forfeit those meager points and flip it to its heroic side which has much harder requirements for much larger endgame points.Each time the action marker on the rondel completes a full turn the player who currently holds the favor of Teutates places a progress marker on one of the progress cards next to the game board. At game's end only progress cards with progress markers will score so as the game advances players determine what will score...and what will not.—description from the publisher

Dinoblivion

Dinoblivion

Rating: 7.3 | Players: 1–2

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-Dinoblivion Conquer the Dinosaur's Land!-Dinoblivion is a game of strategy: a combination of Tableau and Deck Building Elements set in a Universe where Humanity has to coexist with Dinosaurs. Playing Solo or against each other you control primitive people who must fight off Dinosaurs and conquer the promised land of Dinoblivion. It is a quick strategy game where you can take advantage of Multi-Use Cards to make sure you always have interesting choices. Based on the ever-changing cards in the hunting grounds develop a long-term strategy and find the best combinations between cards to become the most glorious clan!The game is about hunting expanding your clan managing your resources building mighty Totems and fighting Great Dinosaurs! Every game will be different with 4 unique Clan Chiefs to play 16 Actions Cards and 15 Clan Cards with Multi-Use functionality. Be ready to fight 8 different dinosaurs in addition to Cannibals hidden in the jungle!All in all it's 122 Cards 40 different ones. 2 Player Boards 1 Main Board 12 Wooden Meeples 6 Food Tokens 12 Dino Tokens 24 Dinosaur Egg Tokens and 1 Rule Book.Join the Dinoblivion universe and Take Over the Land of the Dinosaurs!

Boast or Nothing

Boast or Nothing

Rating: 7.2 | Players: 3–5

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Boast or Nothing is a trick-taking game for 3 to 5 players. Each player is a contestant in the final round of the World Championship of Boasting. Everyone boasted and bragged their tails off to get here but now it's the big time. Win and you'll enjoy free drinks in any bar for the rest of your life from the defeated. Lose and it's back to the boasting minor league for you. Let's get to the contest!Each round players start with seven cards in hand from a deck that contains cards in three suits — red blue and yellow — as well as a number of pass cards. Randomly stack the three tokens — also red blue and yellow — to set up the color rank tower.The first player leads a card and everyone must follow suit if possible; if they can't they play a card of their choice. If all cards are the same suit the highest card wins the trick and whoever played it leads to the next trick. If cards of multiple colors were played then whichever color is on top of the color rank tower is trump and the highest card of this suit wins the trick; if no cards of this color were played then the highest card of the middle color wins. Move the token that matches the color of the winning card to the bottom of the color rank tower. (A pass card is always the lowest card played and cannot win a trick.)After seven tricks have been played score 1 point if you won the proper number of tricks: three tricks with three players two tricks with four and one trick with five. If you won no tricks score 2 points! Move your token on the popularity track accordingly. At the end of a round whoever has scored as many total points as the number of players in the game wins.

Weirdwood Manor

Weirdwood Manor

Rating: 7.4 | Players: 1–5

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Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler Lady Weirdwood from an invading Fae Monster and his Clockwork Scarab minions.The Manor is a mysterious and magical place where rooms and the pathways between them can shift as time progresses. The game features a unique temporal mechanic; every time a player or the Fae Monster takes an action time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Players have some agency in how to use their actions to affect how quickly (or slowly) time moves but beware if the players use up their allotted time and have not defeated the monster they lose!You will assume the role of one of six asymmetrically designed characters as you battle against one of the three different Fae Monsters each with their own unique mechanics and loss conditions. You’ll make use of dice drafting card play resource management and location actions as you move through the ever-shifting Manor in pursuit of the Fae Monster and his minions. You can also recruit additional companions to aid you and you will improve your character’s abilities as you earn experience.Each turn the players will use their own deck of cards to take one primary action. Rooms they move to can offer additional actions and benefits. As well players can make use of their own unique player and companion powers. These combinations can create varied and potentially powerful chains of actions on a player's turn.However after each player's turn the Fae Monster will act using their own custom deck of cards. As the game progresses the Fae Monster’s strength will grow and things will become more dire for the players so they will have to work together to solve the challenges in front of them. The game offers deep tactical choice and a degree of unpredictability that will make traditional leader quarterbacking virtually impossible; the players will truly have to strategize as a group to succeed as the threat deepens!And so if the players can defeat the Fae Monster before time runs out - or before the Fae Monster completes his own unique victory condition the players will win the game and have kept Weirdwood Manor safe for now... until he next threat arrives!

Divinity Derby

Divinity Derby

Rating: 6.8 | Players: 3–6

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Zeus has invited a bunch of divine friends including a couple of new ones from all around the Multiverse for a little get-together on Mount Olympus…and you are one of them! After a few rounds of ambrosia soon the racing and betting begins with the Olympic All-father as the ultimate judge.Divinity Derby is a fun and fast betting and racing game for 3 to 6 players with a clever shared hand card mechanism. Players as god-like beings betting on the race of six flying creatures share a cardholder with each neighbor and every turn they play one card from each shared card holder. Are you able to guess what your neighbor's intentions and secret bets are and make the best use of the shared knowledge to win your bets?With beautiful components colorful art and simple but engaging gameplay Divinity Derby is suitable for players of all ages and skill levels.

Capital Lux 2: Pocket

Capital Lux 2: Pocket

Rating: 7.6 | Players: 2–4

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This pocket edition is a conveniently portable and slightly trimmed version of the big box game Capital Lux 2 : Generations.Capital Lux 2: Pocket a standalone sequel to the acclaimed tactical card game from 2016 introduces a range of exchangeable capital powers that can be mixed and matched as you like. This allows for a total of 81 unique power combinations. One of these combinations plays as the original Capital Lux while the other 80 present the players new tactical challenges.The core of the game revolves around the following dilemma: Do you play character cards in your home base for points or contribute them to the capital to benefit from their powers? At the end of a round you are not allowed to have a higher total value in your home base for any color than the current total value in the capital. Exceeding the limit makes you lose those cards. At the end of the third round all cards remaining in your home base are worth points.The game therefore turns into an act of balancing on a razor's edge: Secure as many points for yourself without exceeding the capital's limit — always taking into account the current capital powers.Contains: 160 cards 40 tiles and tokens—description from the publisher

Delta

Delta

Rating: 7.3 | Players: 2–4

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As you know it’s been over 150 years since the inventor of the Perpetual Steam Engine (or PSE) Louise Delargue wrote her last diary entry before her disappearance. That someone could create an invention to seemingly power cities and other technologies forever without publishing any findings remains the biggest scientific folly in the era of PSE.We took the crystals for granted. The supply seemed endless and their energy seemed unending but we underestimated the growth of populations and the greed for crystal power. As PSE’s across the world try to keep up with the demand the crystals are breaking.In Delta players set out on an adventure through the Delta region of Kamargo to try and gather more information about the crystals that power up the PSEs. as players observe the mechanimals such as the tortoise flamingo horses and bulls. Send your crew to the different sections of the board to try and maximize your actions and later on add new crew members to your team and even set out on special missions.Manage your hand well gather enough knowledge and emerge as the victor in this exciting steampunk adventure.—description from the publisher

Insider Black

Insider Black

Rating: 7.2 | Players: 4–8

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A new spicier version of the hit conversation game Insider which sold 100,000 copies worldwide! While trying to find the correct answer to the quiz you also need to be on the look out for the insider that is manipulating the game from behind the scenes. Some tricky new elements have been added to insider such as more difficult theme cards the new follower role and some off-limits question cards. You can play with this version only. In addition you can also add this version together with the original game Insider and play with up to 11 people in a team battle. If you want more Insider fun then this is for you!This game has 42 all new more difficult theme cards and a 3 minute hourglass exciting black rules team rules that can be used when playing together with the original Insider and many other exciting things! Of course Insider Black' can be played as a standalone game too!There are many new ways to play! The follower has been added. The follower role card can be used when 6 or more players are playing the game. The follower teams up with the insider and tries to support the insider during play.Off-limits question cards that prohibit certain questions. These cards make certain types of questions off-limits and are not allowed to be asked by players. Depending on which of the 5 off-limits question cards is in play for example questions about the master can't be asked specific topics or questions are unable to be asked.Team battle when played together with the original Insider. Split into two teams and try to find the opposing team's insider. The team that answers the quiz correctly first has an advantage so even the quiz can get heated!—description from the publisher

Teenage Mutant Ninja Turtles Adventures: City Fall

Teenage Mutant Ninja Turtles Adventures: City Fall

Rating: 8.5 | Players: 1–5

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Taking on the role of one of their favorite Heroes in a Half Shell or their allies in Teenage Mutant Ninja Turtles: City Fall players battle their way through scenario-driven campaigns focused on retelling the stories of the IDW comics or one of the many one-shot quick play missions. Heroes have to battle it out against a team of villains played by either a villain player (in the 4vs1 mode) or an AI-controlled villain (in the co-operative mode). Depending on the game mode chosen missions generally take between 30-120 minutes.City Fall is volume two in IDW's series of Adventures-branded miniatures games. Both it and volume one (Change Is Constant) are standalone games while also being compatible with one another. Change Is Constant follows the first two story arcs of IDW's TMNT comic universe series while City Fall focuses on the story of one turtle's unexpected recruitment into the Foot Clan.Each standalone box contains five unique heroes and a variety of villains associated with each story with more than forty miniatures total.

Cosmic Factory

Cosmic Factory

Rating: 6.8 | Players: 2–6

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Cosmic Factory is a speedy game of tile placement. Through five game rounds each player tries to build and optimize their personal nine-tile galaxy in a limited time. You must rearrange your planets into different zones while trying to keep your asteroid path as long as possible. Kaos cards challenge each player to adapt to a new rule each round. At the end of the game your weakest zone score is added to your asteroid path score to determine the winner.

Tokyo Highway: Rainbow City

Tokyo Highway: Rainbow City

Rating: 7.5 | Players: 2–4

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Tokyo Highway: Rainbow City / トーキョーハイウェイ レインボーシティ is a new edition of Tokyo Highway with new gameplay elements and updated components that make the game easier to play...which can be good or bad depending on your taste for collapsing roads.At the start of play each player has cars in their color along with roadways (sticks) gray column pieces and yellow column pieces. Players set up the city by placing one of their roadways with one end on the table and the other end on a column then topping it with one of their cars. Next they take turns placing city objects — buildings an airport a tower a green area — around the playing area.On a turn expand your highway by adding a new stick to the end of it. When you do so one end of the stick is placed on the column supporting your most recently played stick and the other end goes on a new column that you add to the table; this new column must contain one more or one fewer column pieces than the column on the other end of the stick. (If you create a column with a yellow piece on top and at least one piece under it you can break this height restriction rule.)If you've built this piece of the roadway so that your stick is the first to cross over or go under an opponent's stick then you score by placing one of your cars on this roadway. If you cross over or go under multiple sticks on the same placement you place one car per stick you top or bottom!You can branch once from a column of yours topped with a yellow piece. Also you can place a stick as an exit ramp if one end is placed on a single column piece and the other end on the table. This piece is automatically topped with a car — but it's also the final placement for this branch of your highway so don't get stuck in a dead end.If you run out of construction materials you're out of the game. If you're the only one still in the game or you've placed all of your cars you win.Tokyo Highway: Rainbow City includes a mission variant in which all of the basic placement rules apply but your goal is now to score the most points. Every car placed is worth 1 point three roadways in a row with cars on them is 2 points a loop around a building is 1 point an exit ramp at the airport or green area is worth 2 points placing the same type of car on a roadway as the opponent's car on the road above/below you is worth 1 point etc.In this edition of the game the roadways have small tacky pads on each end which makes the sticks more stable than in earlier editions when you placed wood sticks on wood columns.

Tanto Cuore: Oktoberfest

Tanto Cuore: Oktoberfest

Rating: 7.3 | Players: 2–4

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Do you enjoy brats burgers and beers? So do the beautiful adorable and sexy maids of Tanto Cuore. They came to your chambers they expanded your house and they even made Master take them on vacation! Now what mischief are they getting into? Oktoberfest Edition will take your favorite art gameplay and girls and give it a delightfully fall feel.Tanto Cuore: Oktoberfest is a standalone expansion to Tanto Cuore. Able to be played alone or with the previous three sets it will feature all new artwork gameplay and a full set of delightful maids for you to love!Tanto Cuore is a Japanese deck-building card game. The player who has the most Victory Points at the end of the game wins.

Ascension: Delirium

Ascension: Delirium

Rating: 7.7 | Players: 1–4

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A new portal into the Dreamscape has been opened! The world of Vigil is warped by dreams and nightmares come to life. In Ascension: Delirium you must wield the power of the Dreamborn to battle the forces of Delirium to save the realm.Use insight to access powerful new hero abilities and to roll the Delirium die. Recruit legendary heroes who have been warped by Delirium into new forms. Ascension: Delirium is playable as a standalone one-to-four-player game or you can combine it with other Ascension games to play with up to six players!—description from the publisher

Kuhfstein

Kuhfstein

Rating: 7.0 | Players: 2–4

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Build an idyllic landscape of blooming fields crystal clear lakes and picturesque farms. Send your cows to high-scoring pastures again and again. But not all landscapes are in equal demand at all times! Move your cows strategically and bring them back to your farm at just the right moment to win the game. Foresight and good timing are required here! Who will end up with the most points ... and the happiest cows?—description from the publisherIn Kuhfstein a game in which cows have apparently overrun the town of Kufstein in Austria each player builds an idyllic landscape of blooming fields crystal clear lakes and picturesque farms.Ideally you send your cows to high-scoring pastures again and again but not all landscapes are equally in demand at all times! In order to have your cow's snout in front of the scoring track at the end of the game you not only have to use your animals cleverly but also bring them back to your farm at the right moment. Farsightedness and good timing are required here! Who will end up with the most points...and the happiest cows?

BattleTech: Beginner Box

BattleTech: Beginner Box

Rating: 7.8 | Players: 1–2

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In this introduction to the BattleTech game and universe players each take control of one giant walking war machine (a BattleMech aka 'Mech) and battle until one is destroyed or until the scenario objectives being played are completed.In 2019 the old BattleTech Introductory Box Set was replaced by two all-new box sets. The first of these is the Beginner Box. More affordable than the old box it comes with two 'Mech miniatures (made to a higher quality level than the previous generation of box set miniatures) and special simplified Quick-Start Rules for 'Mech combat designed to teach the game quickly to newcomers. The most notable changes are that the Quick Start Rules omit heat generation and management critical hits and the Inner Structure of the mech. The intended follow-on box from this is the A Game of Armored Combat (2019) box. In 2022 the Beginner box was updated and reprinted. As a result the included Wolverine was replaced with a Vindicator.Publisher ad copy: BattleTech is the world’s greatest armored combat game filled with a myriad of epic stories and gaming experiences to satiate any player: miniatures to RPG play hobby painting to fiction and beyond. The BattleTech Beginner Box is the first step on that fantastic journey and includes everything you need to get started: two high-quality miniatures quick-start rules a mapsheet cards to represent your MechWarrior’s unique skills dice and more.Contents: 2 fully assembled (un-painted) miniatures (Griffin & Vindicator) 18″ x 22″ full-color game map (double-sided) Die-cut 'Mech & terrain tokens Quick-Start Rules Universe booklet 24-page fiction novella Golden Rule Record Sheets MechWarrior cards Two six-sided dice

D6: Dungeons,Dudes,Dames,Danger,Dice and Dragons!

D6: DungeonsDudesDamesDangerDice and Dragons!

Rating: 7.5 | Players: 1–4

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In D6 you're playing the role of players playing a role-playing game. That boat you needed? It's already in the harbor. That pit? It's already been dug. Every adventure will be different but your objectives will remain the same.Collect the bounties. Kill the monsters. Gain the glory. The most glorious hero will prevail!—description from the publisherThe game is primarily competitive. However the rulebook includes solo co-op and 2-vs-2 team modes.

Quarriors! Light vs. Dark

Quarriors! Light vs. Dark

Rating: 6.8 | Players: 2–4

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In Quarriors! Light vs. Dark players take on the roles of Quarriors mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity cast powerful spells and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!Quarriors! Light vs. Dark has the frenetic excitement of a dice battle game with an added deckbuilding twist as players customize their dice pools during the game by using resources generated by their rolls.Quarriors! Light vs. Dark can be played as a standalone game or used as an expansion for the Quarriors! base game.

A Touch of Evil: 10 Year Anniversary Edition

A Touch of Evil: 10 Year Anniversary Edition

Rating: 8.3 | Players: 1–8

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A Touch of Evil The Supernatural Game is a fast-paced game of fiendish creatures dashing Heroes and high-adventure. Each player takes on the role of a unique monster-hunting Hero racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town or they can work together Cooperatively to defeat a much stronger Villain.So grab your Wooden Stake stuff some shot in that Musket and hold on to your Tri-corn Hat; no one is safe from the creatures of the night and no one can be trusted...for inside everyone lies A Touch of Evil.To celebrate the 10 Year Anniversary of A Touch of Evil we created a Limited Deluxe Edition of the original game! This boxed set includes plastic pieces for many of the markers plastic terrain features for Corner Locations and in addition to the original cast of Heroes and supernatural Villains it includes a sinister new EPIC Villain version of the Spectral Horseman complete with a plastic Villain figure expanded Minions and a new deck of Horseman-themed cards to unleash upon the Heroes! Also includes all of the Web Villains from the last decade of A Touch of Evil - for the first time in print - including all of the associated die-cut counters! With a Deluxe Numbered Collector’s Box designed to hold all of your A Touch of Evil expansions a re-mastered game soundtrack including new songs and a brand new Rulebook collecting ten years of gothic horror this set will be a must have for all ATOE fans!–description from the publisher

Control

Control

Rating: 6.4 | Players: 2–4

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Based on the classic game Cuttle in Control players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first.To escape the rupture you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture leaving the other travelers lost outside time.During your turn you choose to either draw a card install a Fuel Cell in your area of play burn a Fuel Cell to the discard pile or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.

An Age Contrived

An Age Contrived

Rating: 6.9 | Players: 1–5

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An Age Contrived is a fantasy euro game of engine building and resource programming. You play as a god in the Eldranic pantheon where you are only as powerful as the mortals of this unstable world believe you are. Your goal is to establish yourself as the pantheon's prevailing god by securing mortal belief as you advance the mortal realm from its age of darkness into civilization.Each player receives a character board and a transmutation device which they use to channel their energy into the mortal realm. Energy is how a god exerts its will and is used to construct monuments claim new tiles and accomplish lasting achievements. Bind your energy for end-game scoring and unlock new energy to replenish your reserves. The game ends when the last monument is complete at which point the player with the most points wins.There are two types of turns with no rounds or phases. On a player's turn they must either charge their transmutation device and program it openly or use its energy to take as many actions as they have already programmed. Information is open and the only luck is in the shuffling of tiles to set up the game. Player choices determine how the game unfolds.The game features unlockable unique player powers a board that players construct differently each game and 5 ways to build your engine. You will be encouraged to plan ahead but required to adapt your strategy in order to come away victorious.

Funkoverse Strategy Game: DC Comics 101

Funkoverse Strategy Game: DC Comics 101

Rating: 7.0 | Players: 2

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In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system — the more powerful the ability the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.Funkoverse Strategy Game: DC Comics 101 is a standalone game that includes the characters Robin and Catwoman. This set may be combined with others giving you the ability to assemble the team you want!

Cosmic Run: Regeneration

Cosmic Run: Regeneration

Rating: 7.3 | Players: 1–4

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The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing each other but an alien race also hoping to discover the planets. Will your team be able to reach a planets before the others to establish colonies?Cosmic Run: Regeneration is a revised version of Cosmic Run. Like the original Cosmic Run: Regeneration is a quick push-your-luck space race for 1-4 players. On a turn a player rolls dice and must commit at least 1 of them to one of the various exploration tracks or to an alien card. Some of the tracks require multiple identical dice with the most valuable tracks costing many identical dice. However once a player commits a die it cannot be moved. So players have to decide between a conservative approach (making sure and steady progress along less valuable tracks) or an aggressive approach (pushing one's luck to try to move up the highly valued tracks).Players may opt to use their dice to befriend aliens rather than explore because the aliens provide special powers that can eventually help them move along their exploration tracks even faster. The game may be played competitively or cooperatively.Cosmic Run: Regeneration is different from the original Cosmic Run in many ways. Regarding the rules these are the main changes: - A 6th planet track with its own rules for placement - A 6th type of alien card - The mechanism for the alien race landing on planets (which used to be meteors hitting planets) is now card-based rather than dice - Alien cards must be turned in during the game to score points - Alien cards are one use and easier to acquireThe game's components are also different insofar as this game has a full board and some updated graphic design.

Kompromat

Kompromat

Rating: 7.1 | Players: 2

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In this one-on-one game take on the mantle of rival spies competing by undertaking daring missions and trying to remain undercover. The two players compete using blackjack hands to win missions and collect special abilities. To complete a mission successfully overtake your opponent but be careful not to go over 21 or you will collect notoriety tokens! Being famous is great but being too well-known might bring you down... The game is played in 6 rounds unless one spy loses their cover.Ready to push your luck to be the most successful and elusive spy in the world?

Fuji Koro

Fuji Koro

Rating: 6.8 | Players: 1–6

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Japan Hōsei 4 (1707).Mount Fuji is on the verge of erupting. Red hot lava will soon consume the three secret Seien-ji (聖煙寺) sacred temples hidden deep in the bowels of the volcano. The Shōgun is determined to preserve the precious heritage and sends his most noble and gifted samurai warriors on a quest inside the volcano to retrieve the valuable goods.After a grueling climb through snowstorms and treacherous rocky terrain the samurai find the entrance that leads down into the cavern.The volcano rumbles and the walls start shaking! The floor underneath their feet crumbles and our brave samurai fall into the huge cavern that contains the three temples which are slowly sinking into the smoldering lava.It is now up to our heroes to explore the cavern and find as many of the relics sacred scrolls and monks as possible to bring back safely to the Shogun before the volcano erupts and all is lost forever.Fuji Koro can be played in a competitive mode with 2 to 6 players or a cooperative mode with 1 to 6 players.Players will try and gather sacred scrolls and blueprints for magical weapons gather resources craft the best possible gear and try to get out of the volcano before it fully erupts. To make matter worse players will encounter fantastical dragons on their journey throughout the volcano that they will have to try and defeat by themselves or with the help of other players.The game continues until the end phase of the game which is triggered by one player reaching 30 victory points. Once that happens players will have 8 final turns to escape the volcano.To win the game a player will have to score the most victory points by defeating dragons exploring the cave crafting the right weapons and bringing magical gear dragon teeth and monks to the Shōgun during the end phase of the game.—description from the publisher

Dungeons & Dragons: The Yawning Portal

Dungeons & Dragons: The Yawning Portal

Rating: 7.2 | Players: 1–4

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The Yawning Portal is an iconic inn that attracts fascinating adventurers with two things in common: They're famished and they have unique tastes in food.As part of the tavern's staff in Dungeons & Dragons: The Yawning Portal you need to feed them by matching up food tokens with the orders pictured on their hero card. You earn colored gems (and points) for every matching food token and a bonus for completing an order. The colored gems that appear most frequently on the board receive the highest value so strategize to tip the scoring scale in your favor — and don't be afraid to use potions to make patrons love your food! Collect more points if you're the first to achieve an objective challenge or earn an endgame bonus. The player with the most points at the end of the game wins.

FUSE Countdown

FUSE Countdown

Rating: 7.6 | Players: 1–4

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FUSE Countdown is a new entry in the FUSE family one that’s playable both standalone or as an expansion for the original FUSE!Originally launched in 2015 as one of Renegade’s very first games Kane Klenko’s FUSE brought the tense action of bomb defusal to the tabletop in a quick and simple but extraordinarily challenging cooperative game! Taking just ten minutes to play and minutes to teach FUSE has appeal for all types of gamers!Veteran FUSE bomb-disposal techs may think they have the original game down to a science but FUSE Countdown will throw some new obstacles in their way while also providing some great new tools! Multi-colored dice Spark cards new configurations and Roles all add new elements to the game! Multi-colored dice can fill spots of either color allowing a new level of flexibility AND challenge!—description from the publisher

VENOM Assault

VENOM Assault

Rating: 7.6 | Players: 1–5

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In the year 2050 the United Nations made a startling discovery that changed the course of the future. They learned of the existence of a global terrorist organization known only as VENOM. This group was responsible not only for every act of terror in the past two decades but they were also the ones who brought about the start of World War III.Their only goal is that of world domination and armed with this knowledge the UN enacted Project Freedom. Their chosen general Abraham Steele would be in charge of recruiting an elite task force whose only goal would be to stop VENOM once and for all.Venom Assault is a Cooperative Deck Building game with Dice based combat for 1-5 players. Players will use their turns to recruit new Freedom Squadron Soldiers and Vehicles into their hands that they will use to challenge one of the seven VENOM leaders on the board. Each card will have set abilities that can help bring about victory but VENOM can also call upon their own troops to help them out as well.Each game will be played using one of ten missions in the base game which will tell players what goals they need to accomplish to win the game. However VENOM is not going to be idle and if the players are not careful and quick they may find they have lost to their devious foes while they weren't looking.

Pyramid Poker

Pyramid Poker

Rating: 6.3 | Players: 2

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Pyramid Poker is a two-player design that consists of 54 wooden rectangular blocks 52 of them with the standard card deck distribution (2-A in four suits) on one side and two of them with a pharaoh on one side.To set up the game place all of the blocks face down and shuffle them. Each player then takes fifteen blocks. They take turns looking at one of their blocks and placing them into a two-dimensional pyramid-shaped structure again seeing only their blocks then they take turns removing any one block from the pyramid and placing it into one of three poker hands that they're constructing. Each poker hand is competing against the one opposite it that's being built by the opponent.If a player draws a pharaoh they draw three face-down blocks that weren't initially chosen discard two of them then add the third block to one of their poker hands.Once all the blocks have been removed the player who wins two or three of the poker hands wins!

Aleph Null

Aleph Null

Rating: 7.0 | Players: 1

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As a successful Magician you have been able to fund a lifetime of research by delivering to the petty demands of liars philanderers gluttons and the least of Humanity.How refreshing then when a client should emerge with a commission of horrifying simplicity that has the potential for acquiring a vast amount of knowledge - perhaps the ultimate knowledge - albeit at the expense of many millions.Release the denizens of Hell into the Earth with Baphomet - The Sabbath Goat - at their Head for one night only and let them run amok. Let us see the consequences - for aesthetic reasons only of course.However do not expect this matter to proceed without interference from the Church and/or from Hell itself: the best-laid plans do not always go the way expected.Inspired by the Black Easter novellas by James Blish the aim of Aleph Null is to successfully summon the demonic Prince Baphomet who when he appears expects there to be no cards in your hand the main deck and the discard pile; if there are any cards remaining in these ‘zones’ you lose. However ‘not losing’ in this way doesn’t mean that you have won: any cards still in play also count against you – too many and you shall lose also. The sooner you ‘win’ the better your chance of surviving any due punishment.—description from the designer

No Thank You,Evil!

No Thank YouEvil!

Rating: 7.4 | Players: 2–5

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No Thank You Evil! is a tabletop game of creative make-believe adventure and storytelling. In No Thank You Evil! you create a character based on a couple of cool descriptive imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma and the players set off on an adventure of the imagination. Along the way you use your character’s special skills companions and equipment to overcome obstacles. Maybe you’ll rescue a friend from Dragonsnot Falls save the world’s biggest adventure park from an ancient curse or fix Whizbang’s broken time machine before it’s too late! Whatever you choose you’re sure to solve mysteries gain friends confront bad guys and have a wild adventure!

Forges of Ravenshire

Forges of Ravenshire

Rating: 7.7 | Players: 1–4

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Grab a hammer and some steel it’s time to forge! The Blacksmiths Guild of Ravenshire is in need of a new Forgemaster. You and your fellow smiths are competing to see who can make the most money and become the new Forgemaster.Forges of Ravenshire is played over 4 seasons or rounds. Each season starts with the gathering phase where players will acquire contracts recruit guild members and gather resources. Players roll their dice workers and place one of them on an available location to gather resources. Then retrieve a different dice worker to gather even more resources. However the various workers are from different guilds and when retrieved will activate the guilds you have invested in. All players will take turns placing one of their workers and retrieving another worker 3 times.After the gathering phase is the production phase. Take those 3 dice workers you have taken and now place them on different areas of your forge to gather more resources make charcoal or steel and forge contracts to make money.At the end of every season check to see if any special titles have been earned. Titles bring prestige and hard-earned money.Finally roll your 3 dice workers again and prepare the county of Ravenshire for the next season.—description from the publisher

Future Inc.

Future Inc.

Rating: 7.2 | Players: 2–4

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Welcome to Future Inc.! Invest in the best factories to produce and sell your products keeping an eye on the competition and reacting to market demand in order to become the most successful entrepreneur of a near future.Future Inc. is an economic card game played over five rounds each of them divided into three action phases and one market phase.Players take turns in action phases buying factories and promoting the commodities they are most interested in. Then when a market phase takes place players compete to sell as much products as possible.After the market phase of the last round the game ends. Each player adds their profit so far to the total value of their factories determining their score. The player with the highest score is the winner.—description from the publisher

Tramways Engineer's Workbook

Tramways Engineer's Workbook

Rating: 7.2 | Players: 1–2

Game Type:

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Tramways Engineer's Workbook is a board game released in 2018 with minimalist components:In solo play this is a book of puzzles; each puzzle adds a new rule and you have to match the different goal within a given number of rounds. In duo play the game becomes a competitive pick-up-and-deliver game with different victory conditions. In both configuration you draw lines on the left side of the book which shows a grid map and you use tickets on the right side to perform actions.The entire book has a legacy feeling since at the end of the book you will play with ALL the rules of Tramways another game from the same author. Open the book and draw lines to match the goals...—description from the designer

Era of Kingdoms

Era of Kingdoms

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

A kingdom building card game where 1-4 players compete to take their kingdom from the dark ages to the enlightenment. Outwit and out-plan up to 3 other players as you race to lead your people to prosperity and make a few enemies along the way.Era of Kingdoms is a kingdom-building game full of strategy and player interaction. Each turn provides players a wide array of options and tools to improve your Kingdom. You can focus on improving the lands upgrading from simple meadows to a thriving economic engine. Or perhaps you'd rather use your strength to achieve victory taking the other kingdoms' riches. With limited space to build and only three positions for key advisers strategic decisions must be made to guarantee victory. Includes: Era of Kingdoms Base Game | Trade Route Mini-Expansion | Commerce Mini-Expansion | Ruler Traits Mini-Expansion | All Kickstarter Stretch Goals.—description from the designer

Mining Colony

Mining Colony

Rating: 6.9 | Players: 1–4

Game Type:

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Your home world is running low on resources. To survive you send teams of workers to a nearby resource-rich planet but one with a harsh and inhospitable environment. Will your teams outperform the others to build the best mining colony?Mining Colony is a tile laying game for 1-4 players in which you use excavation cards to compete for resources. With these resources you develop your colonies and attempt to build science stations and outposts.The game is played over ten rounds each of which consists of three phases: discover excavate develop.In the discover phase a resource card is flipped and resources are placed in excavation zones.In the excavation phase players use their excavation cards to compete for those resources.In the development phase development tiles (which are won in the excavation phase and come in a variety of shapes) are placed on the player's individual colony board. The resources which also include ships colonists and crystals are placed in designated spots on the tiles.In the competitive game players score points by creating the best mining colony i.e. having various resources people and ships that are determined to be more valuable.In the solo mode the player competes against a dummy player while they attempt to complete their colony.—description from the publisher

Q.E.

Q.E.

Rating: 7.3 | Players: 3–4

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Categories:

Financial crisis has occurred. Sixteen too big to fail companies from four countries need bailing out. The central banks have unlimited financial resources so lots of money is going to be printed but the central banks also face disaster — print too much money and the country they represent goes bust.In Q.E. you play the role of a central bank. You bid on different size companies to accumulate various levels of victory points. The amount you bid is unlimited since you are the central bank and you own the printing press! After the initial open bid by the lead player the other players bid in secret. After the sixteen companies have been bailed out bonus victory points are awarded for company sets of nationalization monopolization and diversification.Player markers on the scoring track now reveal which player has the most victory points but this is not the end. Players must now add up the amount of money they printed and the player who printed the most money loses all their victory points!Q.E. stands for Quantitative Easing.

UND1C1

UND1C1

Rating: 8.1 | Players: 2–4

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UND1C1 is a tabletop soccer simulator for two players each acting as the coach of a soccer team.Each coach controls a team of 11 players and has a deck of 20 strategy cards. Each player chip is unique and displays player’s name kit number preferred position and up to 5 special abilities. Strategy cards differ by color duration and effects and can be used to boost one team’s game or to inhibit the opponent's strategy.Coaches can play UND1C1 with one of the featured set teams or draft players to compose their best XI. Strategy card decks can also be customised as the whole UND1C1 collection counts more than 100 unique cards.UND1C1 simulates real match dynamics in a simple and intuitive fashion not leaving aside tactics and strategy. The game mechanics are a mix of German and American elements in which the casual factor is balanced by positioning strategies and resources management.The game features premium materials (including neoprene pitch and clay chips) original artwork by Marco Paradiso collectable components and a number of expansions (some of which are currently in beta testing).The Base Box contains 4 Core Teams: Black White Red & Gold.

Horrified: World of Monsters

Horrified: World of Monsters

Rating: 7.4 | Players: 1–5

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You're one of Earth's premier monster experts and you've come to a mysterious arcane-punk town centered around the Void a doorway between worlds from which terrors of all ilk might erupt.Horrified: World of Monsters is a standalone game that features gameplay similar to 2019's Horrified and in this co-operative game you'll face off against the riddling Sphinx the reclusive Yeti the ravenous Jiangshi and the Great Old One itself Cthulhu. Each monster presents a unique challenge and you can face them individually or in combination with players pooling their unique skills to overcome puzzle-like obstacles inspired by monstrous legends and lore to gather item tokens protect citizens and avoid attacks.The inclusion of Cthulhu brings the Horrified line its first multi-phase puzzle with one puzzle in the realm of World of Monsters and one in Cthulhu's realm.Horrified: World of Monsters includes rules for mixing and matching the monsters in this game with those in Horrified: Greek Monsters.

Ratjack

Ratjack

Rating: 6.8 | Players: 2–4

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Welcome to the Ratcity Casino! Here rats weasels and rodents of all kinds gather to play Ratjack. Paws are sweaty whiskers are quivering the cards are dealt...it's your turn to play.Each deck in Ratjack has twelve cards with values from 1 to 12 each with a special ability. A central draw pile is created by shuffling together two of the four decks of the game each of them with different card actions. Players start with a card face down in front of them and a single card in hand. On their turn they draw a single card from the central deck then:At any point in the game a player with more than 25 in value in front of them is taken out. Card abilities are interactive effects that allow players to manipulate cards and their value. Players earn points by taking out their opponents — try to be the last player standing or reach 25 exactly!—description from the publisher

Love Letter: Princess Princess Ever After

Love Letter: Princess Princess Ever After

Rating: 7.3 | Players: 2–6

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Win the Princess' heart!Find the perfect ally to secretly carry your letter to Princess Isadora and win her heart in Love Letter: Princess Princess Ever After a quick game of risk and deduction based on the award-winning Love Letter card game! Entrust your message to the nearly invincible ogre the lightning fast unicorn or her close friends Princess Sadie and Princess Amira!The game includes 21 tarot-sized character cards and 13 acrylic favor tokens.—description from publisher

Seven Bridges

Seven Bridges

Rating: 7.4 | Players: 1–6

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Come explore the European city of Königsberg and learn about the logic puzzle that made its bridges famous!Seven Bridges is a roll-and-write dice drafting game in which players explore the historic city of Königsberg by colouring in connecting streets on their map. Points are earned by seeing different parts of the city but the various ways to earn these points are only unlocked by crossing the city’s seven bridges.Six dice are rolled at the beginning of each turn and each player drafts the roads from one of these onto their map. Should they select the one that lets them travel furthest or the one that points them in the right direction? After five rounds the player who tallies the most points wins!Seven Bridges stands out from most other roll-and-write games because it includes a map of a real-world city created by a professional cartographer! The elements of the game itself have been cleverly ‘superimposed’ onto the map as an overprint a technique once used to update or repurpose outdated maps.

Sherlock: Propagation

Sherlock: Propagation

Rating: 6.7 | Players: 1–8

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The fire in an important laboratory in Oslo hides disturbing events. What happened? Why? Follow the clues of your team of researchers to answer these and other questions. Will you avoid spreading? (from the back cover of the game)In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.

Colossal Cat in the Box

Colossal Cat in the Box

Rating: 7.9 | Players: 2–5

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Colossal Cat in the Box is an oversized version of the breakout quantum trick-taking game Cat in the Box featuring a supersized version of the original game two new expansions and even more deluxe components. We’ve upsized everything at least 4x their original size (except the cards which are higher quality with a white edge on the backs) and added/replaced items for a massively improved gameplay experience. There are bigger player boards a larger customizable central research board bigger rules and scorepad giant translucent plastic heavyweight double-sided player tokens and even a huge start player mini! All of this in a standard 12 x 12 x 3 box complete with cat-shaped GameTrayz trays for your player tokens and a GameTrayz tray for organizing all of the components in the box.—description from the publisher

Import / Export: Definitive Edition

Import / Export: Definitive Edition

Rating: 7.4 | Players: 2–6

Game Type:

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Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods specializing into a varied tech tree and unlocking advanced game engines that will be completely unique to each play!Once your shipments enter the open sea someone can trigger an Import action where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles.The end goal of the game is to have the most credits which will be a combination of your physical credits passive credits that were saved as imported goods plus any bonuses from completed shipments.This edition includes: 55 metal ten-foot shipping containers 45 metal 20-foot container credits 12 metal ships with flat loading surfaces updated rule book and multi-language card power sheets updated artwork 167 bridge-sized cards 100 single good-type base cards 15 Kickstarter Expansion cards 15 Capital Expansion cards 10 J Expansion cards 10 Tokyo Expansion cards 3 bonus cards (part of the original Captain's Edition) 8 brand new bonus cards (one market card) 6 shipment payout cards that double as small harbors 6 unique harbor cards and 1 supply island card that flips to the Port of Tokyo. Digital rule books available in 8 languages online.—description from the publisher

Star Wars: Bounty Hunters

Star Wars: Bounty Hunters

Rating: 6.7 | Players: 2–6

Game Type:

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Star Wars: Bounty Hunters is a light strategy game in which players compete to be the best bounty hunter in the galaxy. Players have three goals which will help them earn points: capturing targets completing contracts and purchasing droids and crates at the Jawa market.There is no down-time in this drafting game: everyone plays at the same time. Players start with 4 cards in hand. Each turn players pick a card from one of the available piles (targets hunters contracts and Jawa market). Then they can choose to either play or sell a card. Finally they pass their remaining hand to their left-hand neighbor.Target cards have defense values while hunter and droid cards have attack values. To capture a target players must equal or exceed the target’s defense values by placing hunter and droid cards in front of their targets. Once a target is defeated it is placed horizontally.Players may also fill contracts by choosing contract cards. These grant bonus points for capturing specific targets and purchasing crates.The first player to capture 4 targets earns bonuses and this triggers the final 2 turns. Using the scorepad players count the points they earned from capturing targets filling contracts and purchasing crates and they deduce points they spent to hire hunters. The player with the most points is declared the best bounty hunter in the galaxy!—description from the publisher

Small City: Deluxe Edition

Small City: Deluxe Edition

Rating: 7.4 | Players: 1–4

Game Type:

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This is the new edition of Small City one of the best city-building games that are constructed on a 90° grid like in real city!Build Residences Commerce and Industries. As Mayor give jobs to your citizens to Produce Raw material to build Cultural Buildings and Develop your city - with the long-turn goal to be re-elected at the end of 8 rounds. Parks Factories Tourist agencies Fire houses and Police Stations are a few of the buildings that can be built each with a an ability of their own that is added to the game. As you build up the city don't forget to take care of the pollution level in order to not ruin your effort...This new version includes: - a new revised book of rules - new illustrations from Kwanchai Moriya! - new variants that keep the best of the rules of the old edition - a revised version of the solo game

Crossing Oceans

Crossing Oceans

Rating: 7.1 | Players: 2–4

Game Type:

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Featuring fifty historic ships Crossing Oceans revives the golden era of ocean liners at the turn of the 20th century. Ever larger and faster steamships revolutionized maritime traffic. Daring shipping companies opened steamship lines to the major ports worldwide. Modern steel juggernauts replaced traditional sailing vessels and competed intensely for dominance on the shipping routes.Build yourself a thriving merchant fleet and guide it to economic prosperity. Acquire the most modern steamships on the market and take over the precious ports from your rivals. Build an extensive network of trading posts and coal bunkers to expand the capability of your fleet. Make use of diverse options to carry out lucrative transports and win the prestigious Blue Riband of the North Atlantic.Crossing Oceans picks up the theme and some elements of the 2017 board game Transatlantic composing an entirely new game on a large historical map.During their turn a player can put a ship on the board or take a contract use contracts in three different ways (optional) and choose an action on the rondel. (The main difference in this design is that it's a rondel game not a card-driven game.)

The Legend of Korra: Pro-Bending Arena

The Legend of Korra: Pro-Bending Arena

Rating: 7.4 | Players: 2

Game Type:

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Based on the fan-favorite Nickelodeon animated series The Legend of Korra: Pro-Bending Arena is a two-player competition of wits tricks and speed as players take control of Republic City's favorite sport.Focusing on the rivalry between the Future Industries Fire Ferrets and The White Falls Wolfbats The Legend of Korra: Pro-Bending Arena has two players each taking control of a team drafting card decks for their benders then playing cards to place elemental tokens around the board in an effort to overwhelm their opponent. As in the show pro-bending matches are a game of push and pull with an objective toward being the team that has either advanced the farthest forward or completely knocked their competitors out of the ring.The game play of The Legend of Korra: Pro-bending Arena is closely modeled after the popular Pro-bending sport featured in the first season of Avatar: The Legend of Korra. As such the game is designed for 2 players each controlling a team of 3 benders: earth fire and water.The objective of the game is simple: be on the other team's side of the arena when the game ends and you will be victorious or dominate the competition pushing all their benders off the back of the arena to end the game immediately and claim the championship as yours!

Lone Wolves

Lone Wolves

Rating: 8.0 | Players: 2

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Players become the leaders of wolf packs in Lone Wolves vying over regions to become the Alpha. To assert your dominance and ensure victory dispatch wolves to territories. The stronger wolf wins strengthening your pack's position — but despite gaining a scar from the battle and becoming a lone wolf the weaker one learns from the experience improving its pack's status for the next encounter. In your struggle know when to bare your teeth — and when to go it alone.Lone Wolves is a two-player dueling game with trick-taking and area-majority elements that is played over thirteen rounds (tricks). Players start with thirteen cards and each trick consists of players playing a single wolf card of which there are five suits each with cards 2–7 (thirty cards). The cards however are played into one of five territories of your choosing each awarding points to the player who controls it at game's end. The value of the card represents the strength dispatched to that territory. The winning card in a trick remains face up while the other player's wolf is flipped to its lone wolf side (with a strength of 1). The owner of the losing card gains a scar token to be placed in a territory and scar tokens have effects such as awarding points for specific cards played into territories altering strength values or affecting points awarded in territories.Distinguishing itself from most trick-taking games however the trump suit in Lone Wolves is dynamic shifting as the game progresses! Once all scar tokens have been obtained from one territory the corresponding suit becomes trump; once it happens a second time the trump suit changes again. The push-and-pull of knowing when to take or lose the trick means that there are no weak hands — just weak leaders!—description from the publisher

Aventura Z: Vol 1 Lovecraft

Aventura Z: Vol 1 Lovecraft

Rating: 6.7 | Players: 1–2

Game Type:

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Adventure Z is a narrative game for one or two players. In Volume 1: Lovecraft players will take on the role of one or two investigators to solve a case cover in mystery and dark powers beyond the human understanding. Inspired in the H.P. Lovecraft literary work this volume has two separate adventures (Color Out of Space and The Shadow Over Innsmouth) with up to 40 different maps where the insight and cunning of the players will be essential to survive and discover up to five different endings per adventure. You will only need the notebook the deck of cards and a few dice unfolding the game quickly to enter the adventure. After each scenario the players will unlock new maps in which they will have to make decisions that will affect to the story similar to what happens in Choose your own adventure books or a role-playing game.Playing through the maps alone or as a pair will challenge players against dark enemies ghoulish puzzles clue investigation and puzzle solving.Adventure Z's mechanics are easy to learn each turn a player will have two actions that can be used to move their character investigate an area on the map or activate a team card trying to free new maps before they run out of time.A turn counter will limit the number of actions a player can do sometimes having to choose between investigating everything or running to the next map. The adversaries have their own artificial intelligence so you will not only have to control the survival of your characters.Delve into the stories of Lovecraft and be the protagonist of your own story!

Roll to the Top: Journeys

Roll to the Top: Journeys

Rating: 6.5 | Players: 1–6

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In this beautifully illustrated roll and write you'll take on the role of a young woman going on a once-in-a-lifetime journey around the world. Travel to incredible landmarks all over the globe - from the Pyramid of Giza to the Matterhorn. Follow the young artist’s journey through her postcards sent back home to her family to recount the details of her trip.Try to be the first player to fill in enough boxes to make it to the top of the landmark in this roll-and-write.All players will pull from the same pool of numbers rolled on the active dice using the values to make their way up from the bottom to the top of each landmark. Numbers must increase as you climb so combine the values carefully!Each location card will bring a series of unique rules mixing up play and adding to the challenge! At the end of each round use the action die to change the dice pool and continue your race to the top!Featuring many of the classic Roll to the Top landmarks this new edition provides new-and-improved game mechanics plus all-new illustrations by artist Horia Tundrea.

Dungeon Pages: Core Set

Dungeon Pages: Core Set

Rating: 8.0 | Players: 1

Game Type:

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Greetings young page and welcome to your first quest. We are thrilled to have someone of your prowess joining the Elder ranks. The Light knows we need all the help we can get to repel the creatures of darkness.Dungeon Pages is a tactical roll-and-write game where you play as a character embarking upon an epic quest through various dungeons. Each quest sheet contains a character section and a dungeon section.Each character section introduces a character and their ability and tracks their health and progress. Each dungeon section shows four minor dungeons and one boss dungeon and describes the monsters and traps found within.Each dungeon represents a step along your quest. As you advance through a dungeon searching for its treasure chest you will mark white spaces (empty spaces and trap spaces) to represent the areas you have explored. The more thoroughly you explore each dungeon and the more monsters you defeat along the way the more experience you will gain.Choose a quest sheet to embark upon your journey!

Clockworker

Clockworker

Rating: 7.0 | Players: 2–4

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Clockworker is a worker-placement game in which the workers have characteristic movements. More specifically robots operate the factory and gain resources from the abandoned earth. A factory has multiple worker spaces and many robots can go to work in the same batch but it takes time to gain resources. As a result you need to manage the timing of how the robots return so that you can develop your technology.In the end the player with the most victory points wins.Clockworker is a revised edition of Planeta Rica which was released by 4tousei(四等星) in 2017.

Islands in the Mist

Islands in the Mist

Rating: 7.0 | Players: 2–4

Game Type:

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The islands still lie beneath the dense fog. The farther you go over the island with your balloon the more the fog lifts and you explore the breathtaking landscape.Use the local wind skilfully to save energy. Because you still need it often enough to accelerate or decelerate. Steer completely against the wind at the right time to reach your goal.You will discover the neighbouring landscape where the balloon is by placing tiles on the adjacent fields. This is how cities are built monuments are erected and landscapes grow.As the first of the game round you have the possibility to get more landscape tiles. As the last one you will probably only get one tile but you can determine the wind direction which can also be a decisive advantage.Once a player has connected all the landscapes to the balloon yard the game ends.

Linkee!

Linkee!

Rating: 6.4 | Players: 2–30

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Linkee is a trivia party game that can be played by individual players or teams.Questions on a card are read out but answers are kept secret. Once all questions and a further clue have been given players must work out what links those answers and shout Linkee! Get it right and win the card. Each question card has a letter on the back. Once you have the correct letters to spell Linkee you win the game.Described as a shouty outy family game the game is intended to be boisterous family fun.

Revolver 2: Last Stand at Malpaso

Revolver 2: Last Stand at Malpaso

Rating: 6.9 | Players: 2

Game Type:

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In 1894 farmers from the small village of Malpaso face the prospect of again losing their livelihood to a band of roving thieves led by the self-styled General Mapache – himself wanted by the Mexican National Defense Army.Their solution is to go to the much admired but fallen from grace Padre Esteban and see whether he can hire gunfighters to protect them. After trying to raise funds by any means at the All Rivers Poker tournament the Padre recruits a band of gunslingers for the task and once complete travels back to the village over the precipitous Los Quantos bridge – all the while harassed by a detachment of the General's men. There they fortify Malpaso itself and usher the frightened villagers into the abandoned silver mine for protection.When the bandits finally attack both sides are prepared. Mapache's men unleashing their Gatling gun to devastating effect while the villagers have a few tricks of their own. Both sides will suffer many casualties in the calamitous battle but will the Mexican Army arrive in time to put an end to the bloodshed?Revolver 2: Last Stand at Malpaso is a two-player card game set in the Old West in which one player takes the role of General Mapache and his band of thieving outlaws and the other player controls the villagers and guardians hired to protect the town of Malpaso led by the infamous Padre Esteban. Each player has a unique deck of cards with unique possibilities as well as different winning conditions which requires different tactics and different methods of play.More than just new locations Revolver 2 features brand new gameplay elements in players can use a mine cart-mounted Gatling gun blow up a bridge assemble their own team of gunfighters and dynamite mine tunnels. The game also includes a terrific Stud Poker mini-game which determines in which town the initial firefights occur.Like the original Revolver the game remains elegantly simple and can be learned in five minutes. That said Revolver 2 is a standalone game and the cards from Revolver and its expansions (red packaging) are not interchangable with Revolver 2 and its expansions (green packaging).

Sailing Toward Osiris

Sailing Toward Osiris

Rating: 6.7 | Players: 2–5

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Pharaoh is dead and his funerary barge sails slowly down the Nile toward his tomb where his spirit will stand before the judgement of Osiris.Pharaoh had no offspring so tradition holds that the governors of the land be tasked with building monuments to Pharaoh’s glory so that Osiris will favor his spirit in the afterlife. Accordingly Pharaoh’s successor will be the governor who builds the greatest tribute to the late king.Resources and laborers are limited the gods are capricious and time is short; the memorials must be finished before the barge reaches the temple of Osiris at Men-nefer.Sailing Toward Osiris is a euro-style game with worker placement resources management project completion and no direct conflict. Down-time is kept to a minimum via a single action round-and-round turn structure that emphasizes timing decisions and subtle strategies.The game takes place over four seasons with the movement of Pharaoh's barge tracking the game's progress. Each season after players draw workers from a communal bag play begins with each player taking a series of one-action turns from a list of 10 possible actions:1. Play a worker to harvest resources 2. Play a worker to a city for cards 3. Play a worker to a caravan as leader or follower 4. Hire an extra worker 5. Trade at the market 6. Plan a monument 7. Build a monument 8. Play a city card 9. Play a boon card 10. Withdraw from further actions.Players are working to build sphinxes obelisks and pylons to the glory of the late Pharaoh and to earn extra glory by building the monuments on certain river segments and in certain configurations. However as more monuments are built resource harvesting becomes less productive and viable locations for future monuments become scarce. By the last season players will have to be creative to find enough resources or available land on which to build.The player who has amassed the most glory points by the end of the game will be crowned the new Pharaoh.Sailing Toward Osiris was inspired by the real events surrounding the death of Rameses XI at the end of Egypt's 20th Dynasty and the ascension of Smendes a powerful governor in Lower Egypt.

Worms: The Board Game

Worms: The Board Game

Rating: 7.4 | Players: 2–6

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With a super-engaging blend of fun strategy and luck – Worms is an absolute blast and one of those ‘just one more game’ experiences that are amazing to enjoy with friends and family.Featuring a hex-based landscape that your Worms will move around collecting crates dodging mines and getting into position with the right weapon at the right time to unleash total tabletop hilarity on your foes. Keep your team alive whittle down the opposition and win the day!We have classic weapons supplies a destructible landscape oil barrels wind and should the game go on long enough…one of several sudden death cards will be waiting at the bottom of the deck…And of course we have our Worms! These are some of the most downright fun miniatures we’ve ever had the privilege to work on and they’re full of charm and humor.—description from the publisher

Lost Legacy: Third Chronicle – Sacred Grail & Staff of Dragons

Lost Legacy: Third Chronicle – Sacred Grail & Staff of Dragons

Rating: 6.8 | Players: 2–6

Game Type:

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In the distant past a starship from a faraway world appeared in the sky. Damaged in battle the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface and in the ages to come became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!Lost Legacy: Third Chronicle contains two sets of game cards: Sacred Grail and Staff of Dragons. Each set can be played independently or mixed together with other sets to create a unique custom set.As for how to play Lost Legacy is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.

Trekking the World: Second Edition

Trekking the World: Second Edition

Rating: 7.7 | Players: 1–5

Game Type:

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Trekking the World 2nd Edition is a light gateway strategy game where you race to the world’s most fascinating places draft itineraries collect souvenirs and gain powers that combo.The 2nd edition is a complete mechanical overhaul based on analysis of thousands of online comments about 1st Edition and our evolving design principles.We’ve tried to create a game hobbyists AND their families will like. A tough design challenge.Who It’s For:Who It’s Not For:—description from the publisher

Seers Catalog

Seers Catalog

Rating: 7.0 | Players: 2–5

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The latest edition of the Seers Catalog has everything you need for stopping werewolves. Can you limit yourself to the essentials in time to save the village?Seers Catalog is an almost-shedding card game in which each player tries to get rid of almost all of the cards in their hand. Each round players have a unique set of artifacts that give them asymmetric abilities to help manage their hand of cards. When one player runs out of cards the round is scored: Each card is worth -1 but if you have five or fewer cards in your hand the lowest value on those cards is worth positive points! However once you have five or fewer cards you can no longer voluntarily pass so holding on to a high-value card near the end of the round hoping for a big payout can result in total failure.

Würfelland

Würfelland

Rating: 6.6 | Players: 2–4

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Würfelland a.k.a. Diceland is a racing dice game in which nothing has to be calculated. Every plays each turn based on the same roll of the dice with all players racing to be the first to reach nine treasure fields and complete a territory of one chosen color. The game includes four double-sided wipeable playing boards for variety.

Wayfinders

Wayfinders

Rating: 6.4 | Players: 2–4

Game Type:

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Engines purring goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies.You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangars on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits!—description from the publisher

Vadoran Gardens

Vadoran Gardens

Rating: 6.8 | Players: 1–4

Game Type:

Uncategorized

Vadoran Gardens is a competitive tile-placement card game offering a quick and puzzling gaming experience. In each round players choose cards and strategically place them in their gardens expanding pathways to fulfil various objectives.In the game you embody young Vadorans who are training to join the prestigious Cyrrus Order. Explore the enchanting gardens connect similar areas and strategically group animals statues and flowers to score. Return lost items to their rightful place to earn bonus points and prove your worth to the Order.—description from the publisher

Moving Wild

Moving Wild

Rating: 7.0 | Players: 1–6

Game Type:

Uncategorized

Categories:

Some animals have begun their migration going around and around in search of a new place to live. Hippos that love both water and land. Huge elephants. And bears that just want to be left alone. Uhhhh you can't help but growl as the cards go around. You want to secure the perfect spot but should you choose a location or an animal first? Take one card at a time and pass the rest around in this drafting style game.You have spectacular savannas lakes brimming with possibilities and jungles full of the unknown at your disposal! So which animals will you welcome in and where will you put them?Match just the right animals with just the right locations and create the most harmonious national park ever!—description from the publisher

Maudit Mot Dit

Maudit Mot Dit

Rating: 7.0 | Players: 3–6

Game Type:

Uncategorized

Maudit Mot Dit is a game in which you will have to guess a word in a specific number of clues chosen for you! Be careful that it is not guessed too quickly or not guessed at all!How to play ? A player secretly opens the box and discovers a word to be guessed with a precise number of clues. They give clues one by one so that their word is found with the right number of clues no more no less... If an opponent guesses the right word too early they steal the points!Will you be able to turn around the word? The trick is to use the right number of clues to get the right word. For example with 3 players: Irma tries to guess the secret word Pisces with 4 clues. After saying Astrology and Moon she says Tail as the third clue. Felix suggests Pisces the round stops immediately and he alone wins 3 points!—description from the publisher

Relics of Rajavihara

Relics of Rajavihara

Rating: 7.2 | Players: 1

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Categories:

You’ve discovered an ancient palace filled with treasures but you’re not the first to arrive. Your arch-nemesis has beaten you there. Bent on power and with thoughts of world domination you must stop him before it’s too late (and collect some of those treasures along the way)!Relics of Rajavihara is a solo campaign-style game but also a single play solo adventure game. Make your way through 50 levels of puzzling adventure spread out over 5 floors each floor introducing new challenges and each level harder than the last. Then once you’ve reached your nemesis and put an end to his devious plot you’ll unlock a new world that will allow you to play an infinite number of single play solo adventures that you’ll be able to take part in creating.Shift and slide blocks to complete the goal on each level. You'll have to find ways to navigate through obstacles and line blocks up in order to climb descend and complete the goal for each level before you advance to your next level.—description from the designer

Lunar

Lunar

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Categories:

Lunar is a quick-playing trick-taking game for two or four players in which players combine the phases of the moon and nocturnal animals to form cards played into tricks which are combined to determine their value within each trick.Each round consists of twelve tricks played and at the end of each round a score is awarded based on the number of tricks and cards acquired. Once one player (or team) reaches 30 points the game ends and the side with the most points wins!—description from the publisher

Wild Gardens

Wild Gardens

Rating: 7.7 | Players: 1–4

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Categories:

Discover the exciting world of foraging where new foods and friends await!Wild Gardens is a strategy game where 1-4 players take on the role of foragers competing to cook delicious meals for the most discerning of guests. Travel to a variety of locations carefully planning your moves to gather ingredients upgrade your skills complete recipes and serve up your creations to a host of hungry guests. Personalize your foraging strategy to suit your unique playstyle and turn those tasty dishes and satisfied guests into valuable victory points. The player with the most points at the end of the game wins!

From the Moon

From the Moon

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

In From the Moon players are representatives of factions trying to complete missions departing from our Moon in order to help humankind survive elsewhere in the galaxy. Indeed the fate of the Earth is sealed and time is running out!The plan is to launch three survival missions before all life on Earth ends. To do that each faction will contribute by building parts of the ships and build their own lunar base to store the necessary resources.In the end which faction will be most suited to lead the future of our race out there far away in space?—description from the publisher (translated).

Kiri-ai: The Duel

Kiri-ai: The Duel

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

In Kiri-ai: The Duel each player has a hand of cards that represent movements attacks or special attacks on the battlefield. At the beginning of each round each player places two cards from their hand face down next to the battlefield after which they resolve the actions one card at a time.With the cards players advance or retreat in relation to the opponent or strike high or low attempting to cause damage. Strike your opponent twice in order to win.

Oh My Brain

Oh My Brain

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Summer nights the woods and the campfires where it is good to roast marshmallows — it doesn't get better than this!Well - that is about to change! Suddenly out of the bushes hordes of zombie animals are rushing towards you. Do they want to steal your marshmallows? Not at all! It's your brains they want to cube and roast over the campfire. Your goal in Oh My Brain is to rid yourself of these assailants — that is the cards in your hand — as quickly as possible to avoid gradually losing your mind because losing your brain entirely means being transformed into a zombie...and losing the game!The card deck consists of cards numbered 0-19 and to start a round of play each player takes three cards from the deck and places one in their cemetery (a card holder) and the other two in their hand. They then do this twice more to have a hand of six cards and a cemetery of three cards. Each player starts with a number of brain tokens.On a turn you must play to the central pile (campfire) playing a number higher than the current highest number. You can play multiple copies of the same number and if you do you place all copies of that number after the first one into the cemetery of one or more opponents. You can always play a 0 which restarts the pile. If you play an 8 the next player must play lower than an 8 then the pile ascends again. If you play an 11 you take another turn. If you play certain high or low cards you must roll the special die which may have you play again steal a brain from another player swap campfires with an opponent or take some other action.If you cannot play you lose a brain token clear the pile draw two cards place one of those cards in your cemetery then start the pile again by playing from your hand. If you have fewer than three cards in hand at the end of a turn refill your hand to three from the cards in your campfire. If you have played all of your cards success! You have fended off the zombie animals and all opponents lose a brain token for each card in their hand and cemetery. If any player has no brains remaining the player with the most brain tokens wins; otherwise shuffle the cards and play another round starting with the player who has the fewest brains.

MOB: Big Apple

MOB: Big Apple

Rating: 7.0 | Players: 2

Game Type:

Uncategorized

Categories:

New York City 1926: Two crime families battle for territory to extort local businesses and control backdoor distribution of spirits during Prohibition. Each family fights dirty doing all they can to seize ownership of alcohol crates even if that means sending rivals to sleep with the fishes. You are the Capodecina for one of these families. Command your henchmen to gain the upper hand in New York City by collecting crates eliminating rivals exposing moles and tipping off the DA on your opponent. Do you have what it takes for your family to become Capo dei Capi?Each round in MOB: Big Apple players take turns rolling two dice then decide how to execute the results. Each roll allows players to allocate henchmen to the two game boards and perform various dastardly tasks such as loading cars with henchmen to drive to locations loading crates of contraband revealing their rival's moles and eluding the District Attorney.In more detail six key locations of New York City are contested each round with half being represented by a black die and half by a white die. You roll one of each die on a turn and the die values denote which locations may be interacted with and how many henchmen may travel to that specific location with the white die serving as the location and the black die the number of henchmen or vice versa. During every turn a player must send at least one henchmen to perform a specific task on the action board which can help command cars expose moles move crates and influence the District Attorney to move in on their rival’s family.Once both players have allocated all of their henchmen the round ends then a battle takes place at each location with the survivors remaining to guard the contraband. After the third and final round whichever Capodecina owns the most crates of contraband gains control of the Big Apple!

Xylotar

Xylotar

Rating: 7.1 | Players: 2–5

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Uncategorized

Categories:

In the card game Xylotar you’ve found the long lost xylotar schematics from the instrument originally designed by Bobby McColdsnap and Keifer Basset. This unique musical device was based on both xylophone and synthesizer technology in the mid 80's. and was created as an alternative to the keytars of the era.Without knowing exactly how it should work play until you discover the sweetest sounds. The player who scores the most points has found the perfect balance of 80’s synthesizer rock and modern carimba-style melodies. Only then can you mass produce the xylotar succeeding in your goal of achieving moderate commercial success!In this trick-taking game players know only the colors of their cards and their relative order. Use deduction and observation to figure out the value of your cards then bid to try to gain extra points.—description from the publisher

Mercurial

Mercurial

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Categories:

After an arduous journey through the otherworldly land of Valanyr your caravan finally arrives at Camp Trinity — a young thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm.Like many here you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial rendering the rules of spellcasting different from whence you came. Here the usually separate elements of nature fuse readily allowing for new and unknown spells to be created. You'll have to start from scratch but unknown means new discoveries to be made and a thriving settlement means opportunity...Mercurial is a card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin restore life or something more — use them to perform heroic deeds ranging from helping your allies defeat dangerous beasts to finding a path for stranded travelers lost in the strange land of Valanyr.In Mercurial each player has varying capabilities and starting resources with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial and discover a new age of spellcrafting.—description from the designer

Minerals

Minerals

Rating: 7.2 | Players: 2–5

Game Type:

Uncategorized

Magnificent riches lie hidden under your feet. Minerals trapped inside the plain rock will shine brightly and reveal their stunning colors – but only if you manage to excavate them! That is your task. Travel deep into the ground to find milky-white wollastonite anthracite darker than a moonless night and kyanite as blue as the ocean. Use your tools wisely to reach for watermelon tourmaline and tread lightly to find golden orpiment. The vast world of minerals is closer than ever!You are geologists setting off for an expedition. Your goal is to excavate and collect precious Minerals. Plan your moves carefully and watch closely your opponents’ movements. During the game you will move across the board and excavate Minerals. The most expensive and rare ones are obviously the hardest to obtain. To make your job easier you can use Tools but remember that it will cost you some points. You can change your Minerals into a Collection which will bring you honor and fame. When the game ends sum up the value of your Minerals and Collections. The player with the most valuable treasures wins!Magdalena Śliwińska is both the designer of a fantastic artwork as well as the mechanisms of this game. She's a graduate of an Art Academy in Katowice which is why Minerals is both excellent as a board game as well as a piece of art.

The Road

The Road

Rating: 8.0 | Players: 1

Game Type:

Uncategorized

The Road is a solo card game in which you have only one goal: survive!The hostile territories of Geynum await you. The obstacles will be multiple and varied. You will have to cross dangerous places overcome threats find allies weapons food and trade items. In a world in ruins anything can be useful. The Road cleverly combines tension suspense strategy and destiny. Each of your decisions is key to your survival.At the beginning of the game you will randomly define a destination to reach. Your goal is to survive for 6 days every day you will encounter a number of road cards which will define your journey. Behind the ”Road cards” are locations events or obstacles. Each time you will have to decide to cross through the location bypass it or find another way. Every choice has its own set of consequences.You will have to be smart because your health energy and morale gauges are not unlimited; the tension is ever-present until the very last card on the very last day. Every discovery you make will be extremely significant and could help you directly in your quest or allow you to barter with the inhabitants of Geynum.Présentation:The Road est un jeu de cartes solo qui se déroule dans un univers post-apocalyptique. Soyez prêts à affronter la route. Vous devrez traverser des endroits chaotiques surmonter des dangers trouver des alliés des armes et des vivres. Dans un monde en ruines tout peut être utile. The Road combine astucieusement tension suspens stratégie et destin. Vos choix seront décisifs. Au bout de la route le salut.Gameplay:En début de partie vous devez définir aléatoirement une destination à atteindre. Votre but est de survivre durant 6 jours en affrontant chaque jour un certain nombre de cartes « route » qui définissent votre trajet. Derrière les cartes « route » il y a des lieux des événements ou des obstacles. Il faut à chaque fois décider de traverser le lieu le contourner ou trouver un autre chemin. Chaque choix entraîne des conséquences. Il faut ruser car vos jauges de santé d’énergie et de moral ne sont pas illimitées la tension est présente jusqu’à la dernière carte de la dernière journée.Les trouvailles que vous faites-vous sont d'une extrême importance. Elles vous aident directement dans votre quête ou bien vous permette de troquer avec les habitants de Geynum.Ces mêmes habitants qui peuvent devenir vos alliés comme vos pires ennemis...-description from publisher

Papillon

Papillon

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Papillon is a tile-drafting tableau-building and area majority game for 2-4 players. Over 8 rounds you will bid for flower tiles to build your garden attract butterflies to flowers with valuable nectar and of course every garden looks better with a gnome. Collect the most nectar at the end of the game and you’ll win!Papillon Features:- Beautiful 3D flowers and butterfly components that come alive on your table. - Approachable rules yet deep strategic gameplay for expert level play. - Fun innovative butterfly mechanic that encourages you to move your butterflies around the garden!

Funkoverse Strategy Game: Harry Potter 101

Funkoverse Strategy Game: Harry Potter 101

Rating: 6.8 | Players: 2

Game Type:

Uncategorized

In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system — the more powerful the ability the longer it will take for the ability token to become available again — so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios.Funkoverse Strategy Game: Harry Potter 2-Pack is a standalone game that includes the characters Ron Weasley and Draco Malfoy. This set may be combined with others giving you the ability to assemble the team you want!

Foodies

Foodies

Rating: 6.4 | Players: 2–5

Game Type:

Uncategorized

Categories:

The food court: It's a haven for hungry and thirsty patrons as they go about their lives but for some the food court is life. Every restaurant wants to attract the most customers tailoring their menu and hiring famous chefs to work in their kitchen. In the end only one will be the most successful. You wanna grab a bite to eat?In Foodies players take on the role of managers in a food court. During the game they will add new dishes to their menu connecting the stars between different dishes. These recipes come from all over the world granting different bonuses when added. What's more players can hire chefs to work in their kitchens including special prestigious chefs who are the best in the business. In the end the player who gains the most popularity will be declared the food master and win the game.—description from the publisher

Sellswords

Sellswords

Rating: 6.5 | Players: 2

Game Type:

Uncategorized

Draft your guild plan your attack and seize victory!Take to the field of battle in this intense head-to-head contest of wits and strategy. Use the diverse assortment of mercenaries at your disposal to capture strategic terrain and exploit your enemy's weaknesses. With fifty different sellswords to compose your guild no two battles will be the same!Sellswords is a tile-placement game (they're cards not tiles but you get the idea) for two players in which heroes gather for the battle of a lifetime. Each of the fifty heroes has its own ability to help turn the tiles of battle in your favor!

Scram!

Scram!

Rating: 7.0 | Players: 3–6

Game Type:

Uncategorized

Categories:

After hiking a local trail you and your partner have returned to a campsite completely ransacked by pesky critters. Team up to clear your campground of critters before your neighbors. Scram! is a fun & fast team based card game that plays 1 vs 2 2 vs 2 & 3 vs 3!Each animal has a different card value and many have a special action. Be careful there may be critters who are still hiding and waiting for the right moment to present themselves!Call out “Scram! when you think your team has the fewest animals in your campsite; but will your team be able to toss out the troublesome trespassers before your neighbors?—description from the publisher

Perfect Words

Perfect Words

Rating: 7.0 | Players: 2–6

Game Type:

Uncategorized

Using Word cards and Arrow tiles players create a crossword puzzle together. They discuss the grid trying to make as much sense of it as possible.Next players try to guess the arrow associations: For each arrow number (from 1 to 10) they write down on their note sheets the associations they think best summarize the words lined up in front of the arrows.Together the players reveal the associations they have written down. Each association found by a majority of players earns the group points: 1 Shell token (= 1 point) if the association has been written down by a majority of players. 1 Perfect token (= 2 points) if the association has been written down by even more players.Players add up the shells obtained to see which medal they get. Bronze Medal? Silver? Or Gold? And if players are really good they can even earn the special mentions Amazing! Incredible! or Perfect Masters!.The game also includes a Competitive variant for players who prefer a more challenging game. Two variants allow you to modulate the difficulty making it easier (for playing with children for example) or harder for experienced players.—description from the publisher

Carrooka

Carrooka

Rating: 8.4 | Players: 2–4

Game Type:

Uncategorized

Carrooka is a wooden tabletop game designed and developed in the UK that uniquely combines elements of Snooker and Carrom — with a literal twist as the table spins!To set up place the counters on the circular board in the center and at their assigned locations. On a turn flick the striker to pot the counters then spin the board to take position for your next turn.Carrooka can be played by two or four players.

Resafa

Resafa

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

The game Resafa takes place during the 3rd century AD in the area of today's Middle East. Resafa now lies in ruins in modern-day Syria but at this time it was a fortified desert outpost that flourished as a stop along important caravan routes.In the game players represent merchants who travel on business trips and buy and sell goods in the various cities in the region. Resafa had no local sources of water so it depended heavily on large cisterns to collect the spring and winter rainwater to make the area habitable. Players build water tanks and canals to distribute that water where it is needed. In the cities they build workshops to help their businesses grow which will allow them to collect resources and camels. They also construct gardens between the businesses generating more resources and also victory points.The game is played over six rounds. In each round a player takes only three actions playing action cards in this tight and exciting game.—description from the publisher

Kingdom Rush: Elemental Uprising

Kingdom Rush: Elemental Uprising

Rating: 7.9 | Players: 1–4

Game Type:

Uncategorized

Kingdom Rush: Elemental Uprising is a fully co-operative standalone board game for 1 to 4 players that offers the ultimate tower-defense experience for the tabletop.Players take on the roles of asymmetrical heroes defending their kingdom against waves of incoming monster hordes. Players play towers to attack hordes using polyomino tiles to cover monsters until all monsters in a horde are covered destroying it. Players will earn crystals and gold which can be spent on buying new towers or Tower Modifications to improve and customize their existing towers.Monsters come with a range of special abilities that players will have to plan around passing towers between each other and positioning attacks to get around magic shields and monster powers. The heroes will also be confronted with game-changing events and elemental disruptions such as volcanoes and cyclones.The game is scenario-based and can be played as individual replayable scenarios or as a steadily evolving campaign leading up to big boss fights hero challenges and more.Kingdom Rush offers simple to learn rules with a high level of tactics for experienced gamers. Upon starting each scenario players will be able to choose from a range of difficulty levels or even take on the dreaded Iron Challenges which require near-perfect strategies to overcome.—description from the publisher

Space Marine Adventures: Labyrinth of the Necrons

Space Marine Adventures: Labyrinth of the Necrons

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

The Necron Overlord has arisen and he seeks to take over the galaxy! Standing between this tyrannical maniac and his ultimate prize are five Space Marine heroes - mighty battle-brothers who have sworn to halt his evil plans.Space Marine Adventures is a fast-paced cooperative game for 1-4 players pitting a squad of brave Space Marine warriors against the menace of the alien Overlord and his robotic footsoldiers in the dark and dangerous labyrinth of the Necrons.There are three levels to complete each offering a different challenge. In order to win a game you must successfully fulfill the mission objective for a level. Advance rules and challenge cards allow you to tailor the difficulty of each level and all three levels can be combined into a single campaign - the true test of a Space Marine hero!

Feudalia

Feudalia

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

After an everlasting period of wars it’s finally time to collect the spoils. The King has named the feudal lords who will bring glory and prosperity to the conquered lands. To that end the nobles will have to hire workers and master craftsmen to make their feuds grow as well as helping in the construction of a glorious cathedral a symbol of the King’s proximity to God.Feudalia is a deck-building and resource management game for 1-4 players who will take the roles of the feudal lords of the new lands. Each player will rule three feuds and all the vassals living in them who will work those lands to improve their territories all of it while trumping your opponent’s progress with military incursions into their territories. But the King wants his share too and the tax collector will appear frequently taking part of the resources stored by the players.The goal of the game is to be the first player to earn 10 points. Players earn points by building either developing their own feuds or helping in the different phases of the construction of the cathedral. During a turn each player plays their vassals from their hand to gather money and resources to further invest in new workers or new buildings. Resources can be saved but be careful! the tax collector will show at your door when you least expect him and he’ll take half your resources from each feud.Manage your vassals wisely hire the best master craftsmen spend your resources in the cathedral before the tax collector arrives and become the most prosperous feudal lord in Feudalia!

Footprints

Footprints

Rating: 7.0 | Players: 1–6

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Categories:

Thousands of years ago near the end of the ice age humans once again dwelt on fertile land. But a new challenge awaits! The ice is still melting and that fertile land will soon be flooded. All living creatures must escape to the mountains. Your engravings and cave paintings will stand the test of time and the skills you have honed will be passed on to your descendants. It's up to you to leave your footprints on the ground for the generations to come.Maneuver your clan through difficult terrain improve your skills to advance more efficiently gather needed resources make cave paintings and engravings at important sites and use your leader to inspire your clan beyond their limits while trying to reach the cairns on the horizon before time runs out...Footprints is a competitive game with asymmetric player powers (each player has their own clan deck) and variable setup through a modular game board. Your abilities in route planning skill improvement (engine building) and hand management will increase your chances of winning the game.The game can be played solo.—description from the designer

Necromolds: Monster Battles

Necromolds: Monster Battles

Rating: 8.0 | Players: 2–4

Game Type:

Uncategorized

Behold the Necromolds! Banned by feudal wizards and banished from mortal hands these evil spellbooks and the monsters they hold have once again returned to wreak havoc on humankind!In Necromolds: Monster Battles players build and battle golem armies using their Necromold spellbooks and containers of spell clay. The stronger the monster the more clay it demands - so build your army wisely! Roll and assign your command dice each round to determine when monsters move and fight. Roll your combat dice to resolve monster battles leaving the defeated monster smashed on the battle map!Are YOU powerful enough to collect and command the Necromolds?∎ Mold 'em Use your spellbooks to mold and mobilize an unstoppable monster army. The stronger the monster the more clay it demands!∎ Fight 'em Roll and issue command dice to charge your minions into a chaotic fast-paced miniature wargame!∎ Smash 'em Destroy your fallen enemies by smashing them with your unique caster ring! Collect all 22!∎ Recast 'em Leave your magician's mark! Smashed monsters become bugs critters and mini-monstrosities!∎ Paint 'em When your clay dries paint & create your own unique and unsightly terrors!

Heredity: The Book of Swan

Heredity: The Book of Swan

Rating: 8.5 | Players: 1–4

Game Type:

Uncategorized

Heredity: Book of Swan is a co-operative narrative game for 1 to 4 players in which you play a family in a post-apocalyptic world in a campaign structured in five chapters for a total playing time of 12-15 hours. You can take any number of references as your starting point: Mad Max Last of Us The Walking Dead etc. All will be revealed as you play!The five chapters of the campaign are grouped into five adventure packs including everything you need to play: terrain that forms the game board characters to interact with objects narrative cards etc. Some cards describe what is seen found and met; symbols indicate how each card is used. Depending on your actions and events in the scenario you can turn over these cards and change the playing field situation objects and characters as you advance through the story in your adventure.No matter the player count four player characters are controlled by the players while Swan the youngest member of the family is a non-playable character. Each character has three action tokens and you collectively decide in which order to use them to make your characters act out the story you're telling. (Some actions may or must be done by multiple characters at once for maximum effect.) By using the tokens on your character's cards (head torso legs) you can talk to other characters look around move fight or get better items. Each card can also be combined with equipment cards whose location is indicated using a system of matching symbols. Equipment gives you additional actions or helps you do things. You can switch equipment between games or create new items to use. If your character gets hurt they can't perform certain actions.A karma deck is used during checks and combat and can potentially change the outcome of your actions. During the campaign this deck transforms to match your choices and will influence your morale actions story evolution and ending of the game.The game has no fixed order of moves. Instead players follow the time line of cards that controls the game's events. The scenarios are written but your actions lead to cards moving along the timeline as you explore one part of a scenario or another. This makes it possible to create a deeply narrative game without the need for an app.

Untamed: Feral Factions

Untamed: Feral Factions

Rating: 7.3 | Players: 2–3

Game Type:

Uncategorized

Untamed: Feral Factions is a fast-paced shuffle-building card battle game. Players each take control of three animal factions that battle together to bring down the opponent's three Strongholds. Each faction has its own unique appearance Stronghold and play style. By combining three different factions each game players will be able to discover new synergies combos and strategies.The game features a streamlined accessible ruleset and a double resource system that adds tactical depth. Players can easily build their decks at the start of the game by choosing three animal factions: shuffle them together and you are ready to play.Each turn a player will face interesting choices with regards to how to use their cards: all cards double as resources which are required to play Animals and Items. Previously used and defeated cards enter a player's Support Area where they can be used to fuel powerful card abilities.Untamed: Feral Factions requires no additional purchases beyond the base set for an optimal playing experience with almost a hundred possible deck combinations out of the box.

Sine Tempore

Sine Tempore

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

Sine Tempore is a co-operative game in which 1 - 4 players face the game’s artificial intelligence as part of a campaign which guides them to one of three different endings.Sine Tempore is a game rich in high-detailed miniatures that plunge players into the planet’s alien atmosphere guided by spectacular scenarios.Each mission has an objective that needs to be successfully reached to determine whether or not a territory has been conquered and whether or not new sectors can still be explored.During the end game phase each conquered sector will provide colonists with access to the resources they need to build new structures and equipment.The final mission taken on by players will radically change their destiny.Sine Tempore will take you back to a faraway past thousands of years before Nova Aetas exploring new worlds in search of a new home where characters can live and prosper.During this long journey your spaceship will come across a number of different alien species some friendly others somewhat suspicious or openly hostile.In the box you’ll find 39 miniatures 4 of which are heroes with whom you will delve into the dangers of Primevus V through unexplored jungles used as hunting grounds by Primaevi and the ancient ruins of civilisation used by the latter as a resting base. A campaign designed to be replayed with different paths each time will lead you to 3 different endings in your search for the resources you need to survive.An efficient “end game” system will help you to develop your characters through a modern tree skill system and a tested crafting mechanism inspired by Nova Aetas.—description from the publisher

Dragons Down

Dragons Down

Rating: 8.3 | Players: 1–4

Game Type:

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Dragons Down is inspired by the classic board game Magic Realm.I thought they were crazy rebuilding civilization on the exact place where the dragons had come down from the sky. Even if it had been over 200 years everyone knows a dragon's lifetime can be far longer than that. Yet here I am like all the other fools. Driven by my thirst for fame and to fill my satchel with coin I arrived in the village at the same time as the other adventurers...Dragons Down is an adventure game inspired by the classic game Magic Realm. The game is set in Western fantasy where players act as adventurers seeking fame and glory seeking hidden treasure sites looting great treasures and epic artifacts fighting monsters... and perhaps each other all while attempting to become a legend.Each turn players can hide from monsters and other players move around the realm search for treasure sites and hidden paths loot found treasure sites stay alert for trouble prepare magic enchant the realm and/or rest from their wounds. By slaying monsters looting epic treasures completing quests or even hunting down your fellow adventurers players accumulate fame and fortune. Although a winner is crowned for collecting the most fame and retiring (or dying) the game is a very large sandbox that can be played with your own goals in mind.—description from the publisher

Age of Thieves

Age of Thieves

Rating: 6.7 | Players: 2–4

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Description from the publisher:Age of Thieves is a fantasy board game of strategy and adventure set in Hadria a port metropolis located on the northern fringes of a mighty Empire. Each player becomes a master thief about to commit the most daring burglary of his career. During the game players may use unique abilities of their thieves as well as various action cards which represent maneuvers alchemical potions or complicated devices inspired by visionary ideas of Renaissance inventors. The players choose cards to play and then use available Action Points to plan the order of their activities. This makes the game very dynamic with each resolved action dramatically influencing the turn. The players’ order changes dynamically depending on the number of Action Points placed on each chosen card.The goal of the game is to break into the vault inside the Emperor's palace and steal the Emperors' Jewel the symbol of power very precious to the ruling dynasty. However this is hardly the end because thieves must escape from the city with their loot. This is no easy task - the streets are patrolled by vigilant city guards and veteran captains well versed in all criminal tricks. Additionally time is running fast for the thieves - event cards introduced each turn control the flow of the game escalating its pace and difficulty of challenges for the players to overcome.The thief who will manage to escape through one of four city gates taking with him the Emperors’ Jewel or other valuable loot will be the winner of the game. Anyone who will stay inside Hadria after resolving the last event card will be caught and mercilessly thrown inside the city dungeon their names erased from the annals of the omnipotent Guild.

Shephy

Shephy

Rating: 6.7 | Players: 1

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In the solitaire game Shephy you start with one sheep in your field and you must manage the event cards presented to you in order to have one thousand sheep in the field before you go through the deck of event cards three times.The sheep deck consists of values 1 3 10 30 100 300 and 1,000; at the start of the game you place a 1 sheep card in your field then shuffle the 22 event cards and lay out five cards to form your hand. On a turn you choose one card carry out its effect then refill your hand to five cards. Event cards might duplicate existing sheep cards add new ones swap one value of sheep for another remove sheep etc. Play through the deck until you have no cards in hand then shuffle the event cards.If you go through the deck three times without having at least one 1,000 sheep card in the field or if at any point in the game you have no sheep in the field then you lose.

Valor & Villainy: Lludwik's Labyrinth

Valor & Villainy: Lludwik's Labyrinth

Rating: 8.1 | Players: 1–6

Game Type:

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The Evil Wizard's plans were in ruin. In celebration Giuseppe the Caring Pizza Baron offered the victorious Order Without Borders twenty victoriously-priced Sun-Fired Pizza’s and use of his world famous -Pit of Balls-! Anticipating an evening filled with balls and pizza. danger was the last thing on their minds. Danger however is an insidious ingredient which has a means of working its way into even the most well-planned meals...Valor & Villainy: Lludwik's Labyrinth is a 1-6 player co-op adventure game where a band of noble heroes from The Order Without Borders must pursue the Mad Imp Lludwik into his terrible Labyrinth to quell the threat of a demonic invasion. Lludwik's Labyrinth is a both a stand alone full co-op game and a fully cross compatible sequel to Valor & Villainy: Minions of Mordak.- description from publisher

Lunar Rush

Lunar Rush

Rating: 7.7 | Players: 1–4

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Lunar Rush is a simultaneous-play Euro-style board game that combines time-based resource management market economics bidding and tableau/engine-building into a refreshing new genre. You play as one of Earth’s four major corporate conglomerates competing to mine the Moon for the newly-discovered “wonder materials” lunethyst crystals and lunarium ore.Every turn players use their GigaCredits (GC = VP) to bid for the best space routes to and from the Moon. The slower the route the more you can load on the ship. On the Moon players simultaneously upgrade their bases and place their astronaut workers to produce the resources needed to maintain the base as well as mine Moon goods to sell in Earth's bustling dynamic markets.The game ends after seven turns and the winner is the player with the highest score as measured in GC!The race to win the new gold rush is on!

Football Highlights 2052

Football Highlights 2052

Rating: 7.0 | Players: 1–4

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Welcome to Football Highlights 2052!Football Highlights 2052 is like watching TV highlights of early 21st-century football games with the game play being full of theme but with no time-outs or commercial breaks and all without bogging down in a play-by-play football simulation.In this quick and interactive game two players manage their teams combining both strategy (building your team) and tactics (playing the game) without any downtime. During each half players alternate playing ten cards to simulate a full game's highlights. Each card represents both an offensive and a defensive play both of which will be used to resolve your opponent's and your own offensive plays.Do you try to thwart your opponent's threatened offense or put up a strong offense of your own? The player who makes the best use of their plays will score the most points through touchdowns field goals and even safeties to win the game!

Spoils of War

Spoils of War

Rating: 6.8 | Players: 3–5

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The raid is over and the victorious Vikings gather in the chieftain's tent to divide the spoils of war! Piled high on a massive oak table are the best treasures taken during the raid: gleaming gems shiny swords fine armor and magical artifacts! Once strong allies the Vikings are taken by greed and soon a heated debate ensues — who will get which spoils? Fists pound the table insults are made and tempers rise!Spoils of War is a fast-paced and exciting game of bidding and wagering for 3-5 players. Each round players roll their dice then cleverly bluff and bet to outwit their fellow Vikings. The winners of each round get to claim fantastic treasures to add to their collection! With lots of twists and surprises no one knows who will win until the last treasure is claimed and the spoils are counted!

Seastead

Seastead

Rating: 6.8 | Players: 1–2

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On an ocean world even enemies must play fair. You and your rival compete for control of the four flotillas the last remnant of old Earth. Strike cunning deals build stable ground and clean the ocean. Then you will truly lead Seastead!With the survival of humanity in the balance sabotaging your rival outright would put too much at risk! So in Seastead many of your actions will also help your opponent; you just have to make sure you don't help them too much.Each turn you either dive to gain resources or build a building from your player mat with your resources. Whenever you dive you draw a card with two different resource collections from which to choose with the resources you don't pick going to your opponent! When you construct a building add it to one of the four central flotilla tiles opening up bonuses and abilities — just try to use them before your opponent can!Seastead contains double-sided flotilla tiles a variety of specialist cards and multiple building paths to create endless strategies to explore!—description from publisher

Yokai Pagoda

Yokai Pagoda

Rating: 7.6 | Players: 2–5

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A mysterious building rise over the hill bathed with a crepuscular light. Astonished by the strange aura of the Pagoda you decide to investigate it. Suddenly a laugh a shadow which is not yours and an eye with ominous pretensions turns alive. You have broken the peace of ten powerful Japanese spirits (called Yokai) who rested there! Will you find a way to calm their wrath?A game of Yokai Pagoda is played through 3 rounds playing always one card per turn until someone ends the current round. To play a game you shuffle the 100 number cards (divided by 10 kinds of Yokai numbered from 1 to 10) lay out two cards face-up to start the two discard piles then deal seven cards to each player. Place the rest as the Pagoda deck between the discard piles.At that moment everyone keeps the cards from their hand into a personal reserve. After 3 rounds the one with less points in their reserve wins but... again you must take only into account the lowest card of each kind of Yokai you have.Try to match the balance between lose cards or keep the exact amount you need to reduce your score when other player ends the round. In Yokai Pagoda knowing when to give a card keep playing or end the round makes the difference!

Nevada City

Nevada City

Rating: 7.0 | Players: 2–4

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You and your family have come to Nevada City to set up a homestead and help the town grow. Will you be able to outperform the other homesteaders?Each player in Nevada City starts the game with a nuclear family — mother father daughter and son — and a homestead mat where you can establish farms fence in livestock and develop silver mines. You start the game with one mine one farm and one ranch along with some money and an assortment of commodities. The town consists of a few buildings and other buildings will become available for construction as the years advance with the game lasting four years.A year lasts a number of turns until all players have used all of their characters and hired workers. On a turn a player chooses one of their characters and takes actions until all of that character's actions are spent; a character can't take the same action during a turn. A character can buy new property from city hall; mine farm or ranch their own property; claim a building; construct a building; use an existing building; reserve a contract that has conditions for improving the city; or work to fulfill that contract. Each character and worker has a different set of skills that can boost the actions they take such as finding additional silver in a mine or bringing lumber to a construction site.You earn victory points (VPs) for constructing buildings in addition to fees from those buildings when other players use them. You earn VPs for completing contracts as well with those contracts having different values depending on which buildings are in place at the time. Each player receives a private goal card at the start of the game and all players score points for these goal cards based on how well they do relative to other players so pay attention to their choices.Each year various events pop up leaving players to suffer drought or reap the benefits of fertile land among other things. At the end of a year workers leave unless you marry them into a family which will require spirits and other resources.Nevada City also includes advanced rules that add additional buildings and events to the game a gambling subgame of sorts a more volatile production market to make life in the West less predictable and extra sons and daughters. On top of all that the unhired workers at the end of a year get rowdy and start shooting up the town so you need to use your gunslinging abilities to bring them to heel and try to avoid getting wounded since you might lose out on a character's abilities in the subsequent year.

Snails

Snails

Rating: 7.9 | Players: 2–4

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Listen all of you bellyslitherers! Gather around… and prove your mettle!There’s no peace on Gastropodia Islands. Especially not when all kinds of snails grab their weapons and face each other in deadly combat. Each squad is ready to show the other mollusks who’s the boss. They’ll do anything to stand victorious. Bazookas Molotov cocktails mines barrels full of toxic waste axes and swords… These are their tools of the trade used with blinding speed unusual for rather slow creatures. And where will you be? Well that’s pretty clear – right there at the snail vanguard leading your squad to victory!Snails is a dynamic game for 2-4 players ready to command squads of pumped up mollusks in pitched battle. Each squad is led by a unique Hero who grants their subordinates special abilities and enhances their chances to win by eliminating opponents with an assortment of funny weapons.The combat takes place on a dozen islands which get destroyed as the game progresses. Your snail may end up in water in not time and see for themselves that marine pollution is real! Additionally by excavating more and more island levels you may encounter all kinds of surprises – from new gear to mean crabs to lethal barrels.Simple and intuitive rules of Snails are based on action planning. Just secretly choose 5 Action Cards and 2 snails from your squad to perform them then watch the mayhem that you cause! Of course assuming that your rivals don’t outsmart you and eliminate your troops before they get to act… Add to this Heroes’ special abilities tens of various Action Cards representing weapons or special attacks and custom dice and you will end up with a great gaming experience.Fast but strategic and competitive gameplay immersive and funny artwork by “Djib” Reynaud – a world-famous French illustrator high replayability thanks to various game modes and battle scenarios… All this guarantees that you and your friends will have great fun whenever you play Snails.—description from the publisher

Regroup! Chicken Army

Regroup! Chicken Army

Rating: 7.4 | Players: 2–4

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In Regroup! Chicken Army you organize your army of chicken warriors or chicken wizards to fight with the other players' armies. Only one chicken army will emerge victorious from battle!Each turn you choose a card and place it over another card on your grid seeking a match between physical or magical attack and defense. Once all the players have placed and organized their card the round ends and the combat begins. Each player deals or absorbs damage (physical or magical) based on the connected chickens of the same type (sword shield wands barriers). The last player standing wins!—description from the publisher

Sherlock: 13 Hostages

Sherlock: 13 Hostages

Rating: 6.6 | Players: 1–8

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The tactical unit has intervened in a hostage robbery but the robbers have disappeared what happened? why? Follow the clues with your team of investigators to answer these questions and other questions. Will you find the stolen jewels? (from the back cover of the game)In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.

Endangered Orphans of Condyle Cove

Endangered Orphans of Condyle Cove

Rating: 6.3 | Players: 1–4

Game Type:

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A deplorable tabletop game devoid of joy hope or humor; which regrettably is also far more awesome than it has any right to be.In Endangered Orphans of Condyle Cove players take turns choosing to move around the board playing options to either help their orphan survive or make their opponent's orphan suffer.When an orphan either runs out of options or in an act of desperation reveals the boogeyman the boogeyman takes the orphan.When all but one orphan are taken by the boogeyman the game ends and the last orphan to survive is the winner.The Endangered Orphans set includes:

Magic Rabbit

Magic Rabbit

Rating: 7.1 | Players: 1–4

Game Type:

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The magic show is about to start.Behind the curtain it is chaos: the rabbits jump from all sides and the hats roll to the ground!You have to put all this back in order.Hurry up! The audience is already getting impatient!In Magic Rabbit players will cooperate in a limited time to gather in line rabbits and hats together in an ascending order.The game design is straightforward. At first place randomly a Rabbit tile face-down under a Hat tile face up. Then place Dove tokens depending of the number of players.Within 2'30 you will have to rearrange the Rabbits and Hats so they match their number : Rabbit #1 under Hat #1 from 1 to 9.At the end of their turn player may also move a Dove token from a pile to another one.Hidden envelopes will bring some new magic trick to spice up the game difficulty. Envelopes comes in 3 levels and each of then contain several game variants to achieve before opening the next one!—description from the publisher

AI Space Puzzle

AI Space Puzzle

Rating: 7.2 | Players: 2–5

Game Type:

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AI Space Puzzle is a co-operative board game in which most players take on the role of people who have been evacuated from Earth on spaceships and one player performs as a distressed AI that has partially malfunctioned. Its task is to help passengers during this difficult journey and to do so it must try to create an effective communication system so that the passengers can be directed to the proper rooms while holding the correct security keys. The AI player uses various tokens to convey the required combination of colors and pawns but the meaning of the tokens is up to the players to decide.The game includes dozens of scenarios with increasing levels of difficulty each with new challenges that you must overcome to survive. Beep boop!

SiegeStorm: SiegeMode

SiegeStorm: SiegeMode

Rating: 7.5 | Players: 1–4

Game Type:

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SiegeStorm is deck building game where you can create your own style of playing and build deck around it. You will be able to execute powerful combos that can win you a game in a very exciting way! You have just 1 card type simple and intuitive concept of moving tracks and overall skeleton of the game.When the card will reach your enemy you will also need to make a decision - weather to keep the card's passive storm with it (deal dmg and use its action) or add it as supporter that will build your mana pool. Combos and possibilities and endless!There are also special AI decks that makes playing solo as well as 2 player co-op possible. This is a perfect place to practice your skills and have a lot of fun trying to defeat various bosses each with different skills and decks.—description from the publisher

Cursed!?

Cursed!?

Rating: 7.8 | Players: 1

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Cursed!? is a quick solo push your luck fantasy themed game.You have been cursed by a witch and the only way to get it lifted is to take on nearby monsters in the dark forest and gather some souls for the witch so she can complete her ritual and lift the curse on you.The curse causes everything you touch to turn to ash so you have to use weapon and items you find on long dead adventurers. This means every weapon and item you get is random and you have to make the best of what you draw. Due to the push your luck nature of the game the items you can find are extremely powerful when used at opportune times and help mitigate a bad weapon draw or a monster with a nasty trait.—description from the publisher

Bus & Stop

Bus & Stop

Rating: 7.0 | Players: 2–4

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Bus & Stop is a card game in which you compete as bus drivers to bring passengers to their desired destinations while avoiding overcrowding.On a turn you either pick up or drop off. To pick up choose all of the passenger cards of one color from the row waiting at the bus stop then place them in your bus — that is the area in front of you which can hold at most ten cards. Senior citizens aren't going far so you score them immediately instead of placing them on the bus.To drop off choose a group of passengers on your bus that match one of the available destination cards — for example all men all girls or one passenger of each color — then remove these passengers from your bus and place them under the card. You score points for each card depending on how many people you delivered at once so aim for large groups. Whenever a player drops off everyone else can make one of their matching passengers skedaddle removing them from the bus and placing them in a personal scoring pile with their senior citizens.When the bus stop can't be refilled with passengers or only a certain number of destination cards remain the game ends. Tally your score earning 1 point for each single card and the listed points for each destination card. If your bus is empty congratulations! You earn a depot bonus for not stranding passengers on your bus. They will thank you for not doing that...

At the Helm

At the Helm

Rating: 7.2 | Players: 1

Game Type:

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The sea is a dangerous place. Whether it’s storms or sea serpents you’re putting your life on the line each time you set sail. Boldly face the challenges of the open ocean as you steer your ship into uncharted waters.At the Helm is a heavy nautical theme game inspired by the old captain's ship logs. Often in these ship logs you'd see drawings and we used that as inspiration. It's solo and it's a deckbuilder.Over a series of turns build a deck and use it to complete the three selected challenges before you run out of time or health. Turns proceed as follows:1. Choose 1 or 2 cards from your hand. For each chosen card either resolve its ability and place it in the discard pile or discard it (ignoring its ability).2. Resolve the effects of incomplete challenges.3. Draw cards form the deck until you have 3 cards in hand. Take 1 damage for each broken heart.If the market and deck both run out of cards and you need to draw a card or your health reaches the skull and bones you lose the game.Otherwise when you complete the win conditions of the selected challenges you win the game!—description from the publisherA 15 minute game in which you captain your sailboat through various challenges of the open ocean.—description from the designer

Veggies

Veggies

Rating: 6.7 | Players: 2–4

Game Type:

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Fresh fruit and veggies! The best in the market! Look at these strawberries ma'am!In Veggies a.k.a. Magazynier 2-4 players compete to build the most successful produce stand in the market from eight cards that they'll place turn by turn. Each card contains six spots in a 2x3 layout with those spots containing strawberries bananas grapes carrots mushrooms an empty pallet or rats. On a turn play the card in your hand or a card of your choice from the row of three cards into your personal layout. You can overlap the cards as you wish so long as you retain a grid structure to how they're laid out. If you played from your hand you draft a face-up card to end your turn then reveal a new card.When each player has placed eight cards the game ends. Players score points for the largest group of the good of their choice but the rest of the players also score this good so try to dominate one type of good for yourself while also building up goods that others will score. Your score for a good is the number of distinct groups of that good multiplied by the number of crates in your largest group of that good. Empty pallets are worth 0 points and rats are -2 points so you better cover them up to keep from scaring customers! Whoever has the most points wins.

Epic Spell Wars of the Battle Wizards: Annihilageddon Deck-Building Game

Epic Spell Wars of the Battle Wizards: Annihilageddon Deck-Building Game

Rating: 6.9 | Players: 2–5

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Revisit the world of Epic Spell Wars. Mercilessly attack your foes and kill them over and over ah-and over! Take advantage of your wizard's special ability tile and familiar card that only you can buy!It's an all-out battle to the death for the Annihilageddon trophy in the crazy world of Epic Spell Wars! While fully compatible with other Cerberus Engine releases Epic Spell Wars of the Battle Wizards: Annihilageddon Deck-Building Game features a whole new world of mayhem...literally.Mayhem Events Familiars Past Champions Wizards Spells Creatures Treasure and Wild Magic. It all adds up to an Epic Spell Wars experience unlike anything you've seen before. And fans of the series have seen a lot. Yeesh.—description from the publisher

Babylon

Babylon

Rating: 7.2 | Players: 2–4

Game Type:

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In the 6th century BCE Nebuchadnezzar II king of Babylon wanted to honor his young wife Amytis of Media with magnificent gardens featuring a multitude of beautifully scented flowers so he called on the most eminent architects in his kingdom to test their ingenuity and realize his vision of creating what would become one of the seven wonders of the ancient world.In Babylon you take on the role of an eminent architect. Dig the quarry for the best materials and use them wisely to build your gardens. At the end of the game the player who unveils the most impressive design before the king will be declared the winner and crowned the greatest architect in the kingdom. Although Babylon is accessible to the whole family it is also very popular with heavy gamers due to a large number of optimization possibilities.The game box representing the quarry from which you will draw your construction materials is placed in the center of the table. On your turn take a Terrace tile of your choice from the quarry and receive depending on its location a variable number of pillars. Use these pillars to place your tile on your personal board and if you can beautify your garden with different decorative elements. Build your terraces to go from floor to floor and decorate them as much as possible. At the end of the game each decorative element will give you victory points depending on the floor where it is located.—description from the publisher

Time of Empires

Time of Empires

Rating: 7.4 | Players: 2–4

Game Type:

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In Time of Empires take charge of a civilization and lead it through the ages from antiquity through the Middle Ages and the Industrial Revolution to modern times.Each epoch spans a preparation phase an action phase and a scoring phase. Other players have accepted the same charge you have and will be grappling with life through the action phase simultaneously with you in real time. Your two 30-second sand timers will trigger your actions — expanding your territory building wonders and discovering new technologies — while a soundtrack keeps the tempo of history. You probably won't be able to look everywhere at the same time so try to ensure that you don't overlook a potential attack because you're too busy helping to complete a wonder!—description from the publisher

Neolithic

Neolithic

Rating: 7.1 | Players: 1–2

Game Type:

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Neolithic is a 2 player card game set at the dawn of the Neolithic Age where each player takes on the role of leader for their village. Neolithic uses a mix of Hand Building Worker Placement and multi-use cards.The game is played over alternating player turns. Players send Villager cards from their hands to perform Tasks and acquire more cards to help unlock Innovation cards and boost their Culture(s). Returning these Villagers allows the player to play the cards they previously acquired.Each turn the player chooses one of two options:Take a Task turn (play Villager card(s) from their hand to one of the five Task decks to acquire more cards) Take a Village turn (returns all of their Villager cards to hand and for each Villager returned may play a non-Villager card to their Village).The game ends when 2 of the 5 Tasks have no cards remaining. Players score points based on the cards in their Village. Points come from Culture cards (which award points based on certain Icons) Innovations and for having the most Icons. The player with the highest score wins.

Town 66

Town 66

Rating: 6.7 | Players: 1–4

Game Type:

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The residents of Town 66 can't stand it when houses with the same shape or color are lined up with each other. Try to build as many houses as you can while keeping in mind which houses in your hand can be built at the end.In Town 66 each player has a hand of tiles with each tile showing one of six house styles in one of six colors/patterns. (The color/pattern of a tile also shows on its reverse side.) The game has 36 tiles in total one of each possible combination.The first player places a tile in the upper-left corner of an imaginary 6x6 square then on each subsequent turn a player adds a tile to a row or column in this square so long as this tile is adjacent to at least one other tile and the color/house style isn't already present in this row and column. After playing a tile a player can choose to draw anew tile or not. If you play your final tile you win but if you don't draw new tiles you might find yourself unable to play!

Saint Seiya: Deckbuilding

Saint Seiya: Deckbuilding

Rating: 7.1 | Players: 2–5

Game Type:

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Athena is threatened by the great Pope and the Knights subjected to his power are ready to fight!5 Bronze Knights: Seiya Shiryū Hyōga Shun and Ikki must end this threat before the extinction of the last flame of the Clock.During the game players each play one of the five available Heroes. They will have to face the other Knights they will face or rally to their cause.Play as one of the bronze knights and build your deck as you fight or rally other knights to your cause. Use the various effects of the cards to possess the most powerful knights and have the best team at the end of the game when the 12 flames of the clock will be extinguished. The player with the most victory point when all the flammes are switched off is the winner.

Dracula's Feast

Dracula's Feast

Rating: 6.8 | Players: 4–8

Game Type:

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Dracula bored and hungry has thrown a masquerade ball and invited all the townsfolk for dinner (and maybe a few for dessert). The problem: Some monsters in clever disguises have crashed the party. The bigger problem: Van Helsing is afoot and everything is at stake.It's murder on the dance floor but which monster will divert attention to the others and have the feast to themselves?Will the Werewolf sate its hunger? Will Dr. Jekyll unleash her wild side? Or will Van Helsing save the townspeople and ruin the party for everyone?Dracula's Feast is social game of logical deduction for 4 to 8 players. It takes 5 minutes to learn and less than 10 minutes to play.Each turn players guess or dance with another player. Once they have enough information they reveal their role and accuse the entire party - but certain characters have unique victory conditions and so it's a race against the rest of the party to be the first to win.

Big City: 20th Anniversary Jumbo Edition!

Big City: 20th Anniversary Jumbo Edition!

Rating: 7.3 | Players: 2–4

Game Type:

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The original city-building game Big City returns to print in a 20th Anniversary Jumbo Edition with buildings 33% larger than the original game and revised property trading rules.In Big City players acquire cards in eight different neighborhoods then use them to lay out buildings either one two or three spaces large. The points they receive for a given building is a base score plus bonuses for the buildings surrounding it. Someone must play city hall (scoring no points for themselves) in order for anyone to start placing any structure beyond the simple residences and business. As for what differs from the original game in this new edition:• Redevelopment Phase - This new mandatory phase happens at the end of each round of player turns (i.e. after all players have acted). In point order (first to last) each player must surrender one property from their hand and optionally they can surrender a second property. Then in reverse point order each player takes back a number of cards equal to the number they surrendered. Cards are normally played face-down so that only the neighborhood is visible. However a player can jump to the front of the line by choosing to play their card face-up. However this can be done only when the card is currently usable so you cannot use this method if you're trying to trade neighborhood properties which are not yet in play. (You can still trade them just face-down only.)This redevelopment phase helps to solve the stand-off issue in which players are tempted to hoard properties when the person owning the neighboring property was also doing the same thing. Now the city enforces a use it or lose it policy.• Escalating City Hall Points - City Hall starts the game worth 0 points but each round it escalates by 1 point up to a maximum of 5.• Early Game End - If everyone passes or uses the exchange action the game ends immediately. That means there is no guarantee your city will become a Big City. Be very sure not to leave the leader in control of the last downtown property before City Hall is built!• Base Game 2-4 players only - The original edition allowed up to 5 players but this was widely-considered to be too many players because such a large proportion of neighborhoods started the game on the board and the action became crowded in a hurry. As per Benno's request the base game is now just 2-4.• New Waterfront Tile - Basically it's a neighborhood where nothing can be built. It acts as both a barrier to adjoining neighborhood placement but also it provides a bonus to residential placed nearby.

Emerge

Emerge

Rating: 6.9 | Players: 2–4

Game Type:

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New islands have emerged from the ocean and as scientists you must research the new developing ecosystems present there. Watch the islands on the board grow in three dimensions as you learn more about them and add colorful plants and animals to each island as you explore their ecosystems.Each round in Emerge earn points by rolling your dice and using them to collect research and make discoveries. All players start with the same research board but throughout the game you can modify your own board and change what you're researching. After eight rounds score points based on how flourished and biodiverse your islands are as well as varying research objectives.—description from the publisher

The Deadlies

The Deadlies

Rating: 6.9 | Players: 3–6

Game Type:

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GREED PRIDE WRATH... just three of the 7 Deadlies you will encounter in this devious little card game themed on the 7 Deadly Sins. Do your best to rid yourself of them all as soon as you can - while your opponents do their damnedest to fill your hand with more. Empty your hand three times to WIN - and become the ENVY of all your friends!Object: Play as many cards as you can each turn of the same Suit Number value or a Straight of any length trying to empty your hand as quickly as possible while at the same time preventing your opponents from doing the same. The top most card of the set you play activates that suit's ability either helping you further or sandbagging your opponents.Each time you successfully empty your hand (and manage to keep it empty until the end of the turn) your new starting hand will be two cards smaller than the previous time as tracked by your Wickedness token. (6 4 2 0) Empty your hand three times and you WIN!A nasty little card game for a hell of a good time.-description from publisher

Moorland

Moorland

Rating: 7.2 | Players: 2–4

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As the morning sun tentatively rises above the high moor its light filters through the remaining mist. The ground beneath the swaying ancient trees is a haven for specialized animals and plants making this an important place for our environment.In Moorland it's up to you to manage this fragile and fascinating ecosystem and its uniquely adapted creatures. Success lies in cleverly linking waterways and distributing plants to keep your own moor alive. Create a diverse habitat for various animal species and compete to build the best ecosystem.—description from the publisher

S.T.A.L.K.E.R. The Board Game

S.T.A.L.K.E.R. The Board Game

Rating: 8.6 | Players: 1–4

Game Type:

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S.T.A.L.K.E.R. features high-quality models and top-notch components that transport players to the harsh and cruel Zone. The mechanics have been carefully crafted to provide players with a sense of tension and danger as they tackle the game's challenges. At this point we know that the game will please hardcore players while being accessible to people who are just starting their journey in story-driven board games. The core narrative will be based on the S.T.A.L.K.E.R.’s campfire stories and these stories will be our missions. The board game is described as a zone-crawler and is suitable for 1 to 4 players. The missions themselves are divided into separate boxes allowing for a smooth transition into the game itself.—description from the publisher

Exceed: Street Fighter – Ryu Box

Exceed: Street Fighter – Ryu Box

Rating: 7.8 | Players: 2

Game Type:

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Exceed brings the speed tactics and variety of high-stakes fighting action to life. Choose your fighter and enter the arena. There are no packs to open or rares to chase get everything you need to play right here. Exceed Season 3 features fighters from Capcom's illustrious fighting game franchise Street Fighter!

Penny Papers Adventures: The Valley of Wiraqocha

Penny Papers Adventures: The Valley of Wiraqocha

Rating: 6.5 | Players: 1–99

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Penny Papers Adventures is a series of small strategy games in which all of the players use the same result of three dice to explore a location more thoroughly than their opponents by writing numbers in their grid in an optimal way to make the most victory points out of it. Challenge your ability to manage space and wisely use the special effects of the dice. Oh and don't miss an opportunity to mess up your opponents' grids when dangers appear! The number of players is unlimited as everyone plays at the same time!How well can you map your surroundings in The Valley of Wiraqocha? Between forests and mountains discover the remains of ancient civilizations — cities pyramids buildings — while neutralizing lurking snakes.

Mazescape: Labýrinthos

Mazescape: Labýrinthos

Rating: 6.6 | Players: 1

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Mazescape is a fascinating and intriguing game of labyrinths for one player that guarantees intense brain racking moments as you search for the exit. It is a game you can take anywhere and play time and time again to discover all the different nooks and crannies of the seven maps included.It is a completely unique concept that promises to equally surprise and create headaches in equal measure. In this original game from Devir you will unfold a map on the table where you will start at the compass rose with the pointer you will find in the box moving it along the labyrinth paths marked in white without ever lifting it from the map. You will have to open and close different parts of the map in search of the Impossible Triangle that will allow you to escape the maze. You can go under bridges climb up ladders and run around in circles in the maze and in your own head until the exit finally leads you to… the next map!In Mazescape: Labýrinthos you will go through three well defined territories: the docks the graveyard and the mountain. The first of the maps will help you to understand the most essential concepts of the game. Then. from there they will become progressively more complicated until reaching the final challenge. They also have a bunch of secondary objectives that you can explore to get the very most out of the game.—description from the publisher

Scharfe Schoten

Scharfe Schoten

Rating: 7.0 | Players: 3–4

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Scharfe Schoten (a.k.a. Hot Peppers) is a trick-taking game in which players predict their tricks — but instead of predicting the number of tricks they'll take they have to state the color that they think they'll get the most or least tricks of. Since all cards show their color on the back the players have more information than usual. In addition to cards in hand the game includes a common supply of cards some of which can be added to the tricks to make it easier to reach a player's goal. This strategy might backfire however if cards of the wrong color make it into a trick and you're aiming for a low score in that color.During each trick you must follow suit even with the special trump cards. This also makes it difficult to correctly predict which tricks you'll get. In the end the player who comes closest to his predictions wins.

Epic Spell Wars of the Battle Wizards: Annihilageddon 2 – Xtreme Nacho Legends

Epic Spell Wars of the Battle Wizards: Annihilageddon 2 – Xtreme Nacho Legends

Rating: 8.0 | Players: 2–5

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Return to the arena for the second insane deck-building game from the award-winning Epic Spell Wars of the Battle Wizards universe! The action is even more intense the carnage is more vicious and the table-flipping anger is even more epic.Epic Spell Wars of the Battle Wizards: Annihilageddon 2 – Xtreme Nacho Legends is a standalone game but it's also compatible with Epic Spell Wars of the Battle Wizards: Annihilageddon the first deck-building game in the Epic Spell Wars universe!

Dragons of Etchinstone

Dragons of Etchinstone

Rating: 8.0 | Players: 1

Game Type:

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Etchinstone the last great nation under the wide reaches of Valorfall is under grave threat of a kind no one saw coming. Four ancient dragons have seized control of pivotal strongholds in every direction--North South East and West. It's up to you the strongest of the rare Ether Mages to make the perilous quest to each of these strongholds defeat the dragons and bring peace back to Etchinstone.In Dragons of Etchinstone you the brave Ether Mage must work your way through four Regions and a challenging final encounter against one of the four dragons. You'll use your Action cards to manage dangerous Journeys and formidable Enemies. Defeat them and your reward is XP which you can use to upgrade your action cards. Defeat or narrow victories against Journeys results in losing time which may force you to face the dragon before you feel ready. Defeat or narrow victories against Enemies results in taking damage which forces you to downgrade your Action cards and weakens your power.—description from the designer

Foxy

Foxy

Rating: 7.1 | Players: 1–5

Game Type:

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In Foxy you'll put your memory and observation skills to the test while looking at a sequence of large full-color cards. Each card shows one of four environments as well as 1-2 animals that live in that environment — although a cat can show up anywhere so sometimes a card will feature three animals.To set up shuffle 19 of the 40 cards into a deck then shuffle the fox card into this deck. Each player takes a dry erase board and a marker. Flip the top card; for the types of animals depicted on this card everyone secretly writes the total number of animals of these types that they've seen on all cards revealed so far. For the first round this is easy — write the number of animals on this card! But you'll start seeing cards of many environments and wait how many chickens have I seen so far? How many cats? You can write only a single numeral for each round with no reminders of which animals were which. When the fox card appears write a numeral showing how many different animals you've seen total. Once during the game you can circle a number to take a chance on doubling that score.Once you've finished the deck after twenty rounds flip it over then go through the cards again this time keeping a public tally of how many animals of each type have been seen. If the number you wrote for a round is equal to or less than the total number of animals seen you score that many points; if the number is larger then cross it out and score nothing for that round. For the circled number if you correctly wrote the exact number of animals score twice that many points; if you guess higher or lower score nothing. Whoever scores the most points wins.

With a Smile & a Gun

With a Smile & a Gun

Rating: 7.4 | Players: 1–2

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Al Capone famously said You can get pretty far in life with a smile but you can get a lot farther with a smile and a gun.With a Smile & a Gun is a fist-clenching game of intrigue and sneakiness in which two criminal gang leaders fight over the domination of a city's underground businesses during a very noir Prohibition Era. They have to outthink their rival send the police into their business use their network's abilities and decide when to lay low and when to go all-out.Mechanically speaking With a Smile & a Gun is a dice-drafting area-majority game about taking the last 4 — not because you need it but because your opponent does. Each round thirteen dice are rolled in a pool. A player then drafts two dice: one for their movement around the city which will place influence and one for an action. After both players have drafted three times a non-player character — one of five in the box — will use the leftover die for its own movement affecting the game in its own way. The player who attracted the least attention that is who has lowest sum of action dice takes a special scheming action then majorities will be scored for each district.After three rounds the player with the most points wins.

Nemeton

Nemeton

Rating: 6.9 | Players: 2–4

Game Type:

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Under a vile curse the forest is slowly dying. A few druids last guardians of this green and endangered kingdom answer the call of the helpless animals. Save the forest and become its protector!   In Nemeton you have ten moons (ten turns) to explore the forest create new potions and summon the spirit of animals to earn as many reputation points as possible.A player's turn has four phases — night dawn day and dusk — then the next player takes their turn.At night the druid summons the power of the moon to grow sacred plant essences in the forest. The player adds a “Forest” tile to the existing forest on the “Moon” side. Once the tile is placed the player checks if he can link it in a straight line with another “Forest” tile of the same type (river clearing rock or earth), in any direction. The player then places the resources of a certain type on the activated tiles.At dawn the player turns over the Forest tile he just placed on the Day side. He can now discover a path leading to a sacred place: an Oak a spring or a Nemeton. If it’s the case the player picks the corresponding Sacred place tile in the reserve and adds it to the forest by connecting it to the tile he just added.By day the player will move the druid to take the proper course of action depending on the Forest tiles on which he is walking: gathering all the resources on a simple tile creating potions with those resources near a Nemeton or earning the trust of animals. Exploring the forest isn’t easy. When moving forward a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line. However the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points.If he wishes the druid can use a sacred plant the archangel plant to turn into a crow and to fly to any Oak tile on the board. He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource find a shortcut etc.)At dusk if the druid helped to heal the forest by successfully doing virtuous deeds he puts his token on the accomplished goal giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so.Once his turn is over it‘s the turn of the next player until all players have laid down their 10 Forest tiles.Then the players must count their reputation points: Each potion gives the points indicated on the card. The goals show the number of points given. The animals give points depending on the different streaks. Each triskel gives two points.The player with the most reputation points wins the game.-description from publisher

Command of Nature

Command of Nature

Rating: 7.2 | Players: 2–4

Game Type:

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Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage summoning warriors from the Twig Leaf Droplet and Pebble factions and fighting to prove your prowess. As the battle continues you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!Your turn is divided into four phases:Phase 1 During Phase I you’ll use daybreak effects denoted on the cards in your formation! You may use those effects in any order during Phase I of your turn. If you continue to Phase II without using a daybreak effect you may not use it later in your turn.Phase 2 During Phase II you'll have 4 Action Points (AP) to spend doing any of the following: - Summon an Elemental from your hand to the formation - Play a Command card from your hand - Swap the positions of 2 connected Elementals in your formation - Draw a card from your deckAs the game progresses you'll be able to unlock special Faction Actions after you've defeated 4 6 and 8 of your opponents Elementals! Faction Actions are powerful abilities that give you a leg up during the game.Phase 3 During Phase III you may use your gold to buy cards from the markets sell cards to collect more gold and refresh the markets.Phase 4 During Phase IV you’ll clean up your hand before ending your turn. Do this by discarding any number of cards from your hand then draw from your deck until you have 5 cards in your hand. If you have more than 5 cards in your hand when you reach Phase IV of your turn you must discard cards until you have no more than 5.The game ends when your opponent's Sage has been defeated!-description from publisher

Railroad Rivals

Railroad Rivals

Rating: 6.4 | Players: 1–5

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While playing Railroad Rivals you connect cities via one of the twelve great railroads that stretched across the United States while simultaneously building your stock portfolio. You then use those railroads to make deliveries that drive up the price of your stocks. At the end of the game the player who has run the most profitable railroad while also owning the most valuable stocks becomes the greatest of all of the railroad rivals!In more detail Railroad Rivals is a tile-drafting and -laying game in which you build a railroad empire that stretches across America…and across your table. Each turn you draft one new city tile and one new railroad stock tile. You then lay one of your city tiles next to a city tile that is already on the table to create a link between the two cities. The matching edges must both have the same railroad on them. Each newly laid city gets one or more randomly drawn colored cubes placed on it that represent the goods that can be delivered from that city. After all players have laid their city tile you deliver one goods cube using one of that city's railroad links. This gives you points and raises the value of that railroad stock.At the end of the game your score is the total of all of the points that you received from deliveries from other players using your railroad links and from the value of all of your railroad stock tiles.

Cult: Choose Your God Wisely

Cult: Choose Your God Wisely

Rating: 7.2 | Players: 2–5

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Choose your God wisely for there are a lot of dark and powerful entities sleeping deep in the souls of people... You need to summon and empower your master faster than your rivals. So do your best as now is no time to sleep: Recruit followers perform dark rituals bribe officials or inspire an uprising of the angry mob.In Cult: Choose Your God Wisely you need to send your trusted priests to the most important locations of the Eternal City. They will fight for influence cult followers and other benefits to bring your God victory over the minds and souls of the whole world.Each turn players send their priests to chosen locations that are currently accessible to them. As the game progresses more locations become available. For each location a winner is determined based on the strength of the priest but miracles and intrigue cards can dramatically change the outcome of each conflict. The priest who wins the location can use the unique benefit with other priests getting money instead.You can win the game in different ways: by building five chapels by leading the city's mob uprising or by performing a dark ritual to summon your cult's master — one of eight dark gods.

Sweet Mess: Pastry Competition

Sweet Mess: Pastry Competition

Rating: 7.1 | Players: 1–4

Game Type:

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Welcome to the Sweet Mess Pastry Competition. You have worked hard to get here and the master chef cannot wait to see how you handle his famous recipes. The Sweet Mess kitchen is chaotic and of course—messy! Work smarter and more efficiently than the other contestants and you might just come away victorious. May the best chef win!Throughout the competition you will gather Ingredients from Bowls Prepare Recipes and Complete them to claim Awards. The more Recipes you Complete the more skillful you become and the more points you will receive. You can use special kitchen Tools and Golden Tokens to gain tactical advantages.Ready… Set… Bake!—description from the publisher

Vinyl

Vinyl

Rating: 7.1 | Players: 1–5

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One weekend you find yourself cleaning the family attic. During your cleaning you stumble upon an old turntable and a small collection of vinyl records. You blow the dust off and bring the find downstairs to the den. After setting it up you place the needle down on an album you vaguely remember hearing when you were very young. As the album spins under the needle you sit back and look at the album cover and insert. Warm sounds begin to fill the room as you are instantly transported to another world. You listen to the wonderful notes playing while following along with the lyrics. After the needle reaches the center you shoot up out of your chair and hop on the computer — you want more! You locate the nearest record store — Record Town. You hop in the car not really know what to expect. After arriving and parking the car you pull back on the door into a musical paradise. Welcome to Vinyl!Vinyl is a game where players are aspiring vinyl collectors. They have some knowledge of what they would like to collect but immediately get immersed in the experience. Players will acquire morsels of information after visiting the “Mag Rack”. That information will lead them to the bins where they select albums to add and expand their collection. Albums can be played at the listening booth to increase the value of a player’s collection and their ability to collect even more albums. Unfortunately the inventory is limited and other customers may be targeting the same vinyl gems. After the final round is concluded players will tally their collection’s value and determine who is the Elite Collector of Vinyl!

RUN

RUN

Rating: 7.5 | Players: 2

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RUN is a quick tense hidden movement game of cat-and-mouse. One player is the Runner who is navigating a city skyline and using gadgets. Pursing him is the Dispatcher who is using her helicopter and patrol cars to hunt him down.The Runner has a limited supply of movement tiles so he'll need to plan ahead to not paint himself in a corner. Every movement also leaves clues for the Dispatcher to deduce where he went. The Dispatcher has powerful searching abilities and can call for back-up if things get tough. If the Runner gets tagged twice the game is over.—description from the publisher

Loot of Lima

Loot of Lima

Rating: 6.8 | Players: 1–5

Game Type:

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In 1820 there were uprisings in Peru so the Spanish government decided to move its treasure from Lima to Mexico for safekeeping. The crew of the ship transporting the loot turned pirate and hid the treasure on the Island of Cocos. Now YOU are trying to find it but you'll need to share some information with your fellow pirates to make sure you find it before the Spanish catch you!In the challenging deduction board game Loot of Lima the Island of Cocos has 24 locations: 8 on the shore 8 in the forest and 8 in the mountains; the treasure is hidden in two of these locations. The game has a token for each of these locations and at the start of the game two tokens as placed back in the box (with these tokens indicating where the treasure is hidden). The rest of the tokens are then passed out evenly to the players; these represent places you have already searched and know where the treasure is not hidden.Each turn players roll three 12-sided dice to determine which questions they can ask their opponents. For example how many locations have you searched between the southeast and the northwest? Or how many locations in the forest have you searched between the west and the south? Players use the answers to these questions to build overlapping clues figure out all the locations that have already been searched and eventually discover which locations haven't been searched (and thus where the treasure is hidden).—description from the designer

Four Humours

Four Humours

Rating: 6.8 | Players: 1–6

Game Type:

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In Four Humours you are a doctor in medieval times and everyone knows that your personality is determined by an imbalance of your bodily fluids a.k.a. the four humours:The kingdom — composed of six map tiles with various locations — is filled with all types of personalities from choleric sorcerers to phlegmatic peasants. ​Prove you're the best medieval doctor by visiting citizens throughout the kingdom so they can live out their life's ambitions...or lack thereof.Each turn you play a personality potion from your hand onto a citizen on a scene card to determining that citizen's personality. Each citizen can have one of two potion types played onto it and you play each token face down so you know the personality of the citizen but none of the other players do. Once all citizens on two of the scene cards are covered with potions all potions are resolved in the following order:Place winning potions on the corresponding scene in the kingdom.. If a melancholic token sneaks away place the potion on an adjacent scene connected by a path or bridge. After all potions have been placed see whether you've completed any of the four randomized goals on display such as having a potion on each of the six map tiles or occupying two pairs of locations that are connected by bridges. Then reveal four new scene cards and begin another round.When a player completes an objective the first party tile is resolved. Party tiles are similar to scenes with citizens but they are available to play onto on your turn at any point in the game. Once the players at the table have completed six total objectives the last party tile is resolved and the game ends. The player with the most objectives completed wins!Alternatively instead of using a shared kingdom board you can play in Fiefdom Mode with each player having their own fiefdom board. After resolving scene cards players place their winning personality potion covering a matching character in your fiefdom. The objectives now encourage you to cover all characters of certain types or to create a specific pattern within your Fiefdom.

Guild Master

Guild Master

Rating: 7.3 | Players: 2–4

Game Type:

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Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds players simultaneously and secretly program orders to send teams of adventurers out to do the following:All players then sequentially resolve their planned orders starting with each players' 1st order then 2nd order and so on and in the order they appear on the board (builders then adventurers A-F then contracts 1-6).Players plan and program orders carefully around other players' likely moves various strategies risks and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board your dice rolls and your chances to get what you want.Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone and sometimes cooperating with or in conflict with other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals contract bonuses and reward splits is encouraged and rewarding but not absolutely required to win.Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.

Sherlock: Paradero Desconocido

Sherlock: Paradero Desconocido

Rating: 6.8 | Players: 1–8

Game Type:

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Nuria arrives home and finds everything scrambled and her husband has disappeared. What happened? Why? Follow the clues with your team of researchers to answer these and other questions. Will you solve the mystery of the disappeared? (from the back cover of the game)In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.

Warhammer Underworlds: Direchasm

Warhammer Underworlds: Direchasm

Rating: 7.9 | Players: 2

Game Type:

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DESCRIPTION In the shadow of a living mountain two warbands clash to see which one will be the hunter and which one will be vanquished. While they make both have come to Beastgrave with different goals in mind now they simply fight for survival and glory within Direchasm.Enter the ultimate competitive miniatures game with the Warhammer Underworlds: DIrechasm core set. Inside you'll find everything you need to start gaming in the depths of the part of Beastgrave known as Direchasm with dice models cards and more.This set contains:– The complete rules for Warhammer Underworlds clearer sharper and tighter than ever before featuring thrilling new game mechanics like Primacy as well as containing lore and art that further explores Beastgrave itself. – The complete Myari's Purifiers warband – a company of Lumineth aelves seeking to quell the monstrous heart of Beastgrave. Build your warband with the four push fit plastic models cast in coloured plastic to ensure they stand out even when unpainted plus fighter cards and a number of warband-specific cards that let you unleash their noble strategies in battle. – The complete Dread Pageant warband – a group of depraved Hedonites of Slaanesh tormenting the living mountain. Build your warband with the four push fit plastic models cast in coloured plastic and build your decks with fighter cards and a number of warband-specific cards that let you harness their power of excess in battle. – 2 double-sided game boards that can be used to assemble your battlefield. – Warhammer Underworlds tokens including objectives wound markers glory points and many many more. – 32 universal cards – gambits objectives and upgrades that can be used by any warband perfect for deck-building with Myari's Purifiers and The Dread Pageant or bringing your favourite warband into Warhammer Underworlds: Direchasm – 11 Dice – 5 Attack dice 3 Defence dice and 3 Magic dice enough for the most devastating blows desperate defences and cataclysmic spells!Whether you're a new player looking to start your journey or a veteran gamer looking to update your game for Season 4 this set is a must-have.-description from publisher's website

Stephens

Stephens

Rating: 7.1 | Players: 1–4

Game Type:

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After the big earthquake of 1755 that tore down Lisbon and most of Portugal's southern coast it was necessary to rebuild an entire nation. The demand for window glass increased so much that William Stephens a British businessman saw the opportunity to expand his business in Portugal by investing in the glass industry.In Stephens players compete amongst one another in the role of master glassmakers working at the famous Stephens Factory to become the most prestigious figure in town...after Stephens of course. Through clever and cunning planning all players will develop their works invest in new businesses and promote the creation of jobs. Through a unique action-selection mechanism on their turn players choose from a variety of options either by activating the Stephens factory or by activating one of their personal investments.The game ends when the Napoleonic forces arrive in town at which time the player with the most prestige wins.

Teenage Mutant Ninja Turtles Dice Masters

Teenage Mutant Ninja Turtles Dice Masters

Rating: 7.1 | Players: 2–4

Game Type:

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Teenage Mutant Ninja Turtles Dice Masters is a dice-building game patterned after Quarriors! that features custom dice representing various characters from the Teenage Mutant Ninja Turtles (TMNT) universe. Unlike other Dice Masters sets TMNT Dice Masters is sold in as a contained set that gives you all the dice and cards that you need to play. This is the first Dice Masters set that is sold as a contained set without the possibility to expand it with boosters.In the game each player brings a set of dice to the table; these form the player's team from which only they can purchase dice. In addition each player brings two basic action cards which are placed in the center of the table; both players can purchase them.During a turn a player draws and rolls a number of their dice purchases additional dice and fields character dice to attack the other player. A player wins once the opposing player has been reduced to zero life.TMNT Dice Masters is one of several planned Dice Masters games all of which can be intermixed (or played alone).

Ascension: Deliverance

Ascension: Deliverance

Rating: 7.9 | Players: 1–4

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In Ascension: Deliverance the world of dreams has become a living nightmare. With the portal between dreams and reality opened the world has descended into madness. Only you can harness the power needed to close the portal to the Dreamscape and restore the world to order.Players now start the game with an additional card Dreamseeker granting them additional Insight over the course of the game. Phantasm cards are also new to Ascension allowing players to gain their effects while they are in the center row. And finally Dreambind Monsters can be acquired once defeated by paying their Insight cost.Players familiar with previous Ascension sets will be happy to see the return of Transform cards. If you can pay the Transform cost of a card it becomes an even more powerful version of itself!-description from publisher

Dragonscales

Dragonscales

Rating: 7.0 | Players: 3–5

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You are a formidable villain; your sinister conquests are innumerable. But there is one foe that even you cannot vanquish alone Archerex the lord of Dragons. A hoard of treasure beyond imagining waits to be claimed and the scales of this dragon are more valuable than any amount of gold or gems! Will your loose alliance be able to take down Archerex or will this great dragon’s rage consume you all?Dragonscales is a game of villainy and treasure-grabbing where players are sinister villains each with their own unique advantages tactics and style! Show your strength by slaying the dragon… while grabbing as much treasure as possible! Or maybe you will find an opportune moment and rush for the exit leaving your “allies” to be consumed by the dragon’s rage!Designed by Richard Launius Dragonscales gives players multiple victory conditions to work towards while providing constant player interaction. Devise a devious strategy and set forth into the great dragon’s lair pushing your luck against that of the other players as you strive to be the most formidable villain!—description from the publisher

Avant Carde

Avant Carde

Rating: 7.0 | Players: 1–5

Game Type:

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In Avant Carde you want to build a collection of stunning cubist artwork. Each player starts with a deck of ten so-so cards: 1s and 2s in six colors that don't match and four high-value cards each in a different color. Each player draws a hand of seven cards then puts on the best exhibition possible by matching colors and numbers e.g. red 11 red 1 purple 1 purple 13.Each card you play earns you $1 and in turn players can buy cards from the gallery stacks: a 2 costs $2 a 3 $3 etc. Once per turn you can bury a top card in a gallery stack on the bottom of that stack. If you don't spend all of your money and don't already have a change token take a change token from the bank; it's worth $1 when you decide to spend it. End your turn by discarding all played cards and cards still in hand then draw a hand of seven cards shuffling your discard pile when necessary.Six patrons numbered 2-7 are in play and they give cards additional powers. If you played the most 2s for example you have an extra $1 to spend; if you played a 3 you can trash a card from your hand or played area; when you play a 4 you can change either its color or number. Avant Carde includes multiple sets of patrons and you can use the cards from a single set or mix them.Why are you building this collection? To gain awards! If you earn at least $6 you gain an award and higher amounts net you more awards. Earning $11 is worth four awards and while you might wonder how you can earn $11 a 7 patron lets you draw additional cards on a turn and a 5 patron lets you earn an extra $1 for each 5.When the deck of awards runs out whoever has collected the most awards wins.

Biome

Biome

Rating: 7.7 | Players: 1–4

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Build a thriving Biome in this highly thematic nature themed tableau builder for 1-4 players. Compete for biodiversity achievements and outmaneuver your opponents by activating the special abilities of your plants and animals. Each action can only be activated once so think carefully about which actions you take and when.Rounds of the game move through the seasons each season having its own thematic impact on the Biome. In the simultaneous gameplay phase draw cards and collect resources to play a plant or animal into your Biome and earn points. Play your birds and rabbits next to plants so that in Spring they will make nests and have chicks and baby bunnies! But beware in Summer your opponents' predators are on the prowl. Protect your baby animals by playing more plants in each habitat. Earn points with successful hunts and by feeding your baby animals.Add the optional Natural Disasters mini expansion (spinner) to bring additional variability and nature's harsh reality to your game of Biome.With many ways to earn points (and win!) plus multiple difficulty levels you can tailor your game to your adventure level!—description from the publisher

The King's Will

The King's Will

Rating: 6.9 | Players: 2–4

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In The King's Will players must discover the victory point conditions over the course of the game while also deciding on their own individual scoring.Publisher's description:In AD 962 Otto the Great becomes Holy Roman Emperor. In this age of the 'itinerant kingship,' the king did not rule from a capital but travelled from palace to palace. In The King's will the players assume the role of the dukes whose palaces the King is visiting. They try to find out what the King's current will is and climb in his favour while they steadily enlarge their duchies. After four rounds the duke (player) who proved himself to be the best in meeting the wishes of the King will win the game.The victory conditions in this game are set up completely different every game and need to be discovered by the players throughout the game.The King's Will offers:- secret and random victory-conditions that provide ever-changing games - players act synchronous so less downtime for non-active players - additional flexibility because players can influence the game-time - a lot of gaming material made of wood

Vienna is a re-imagining of 2014's La Isla in which players will search to discover spies hidden around the city.You are the brains of competing nongovernmental secret agencies in post-war times around 1950 steering your agents on the streets of Vienna. Your agents are looking for top-ranking whistle-blowers and their secret information on culture administration religion nobility and science.You send your agents to different buildings in Vienna to control the neighboring squares where the whistle-blowers are supposed to meet you and share their secret information. It is your aim to track down and seize these items that are of great value to you.

Looterz

Looterz

Rating: 6.5 | Players: 2–6

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In Looterz players are racing to collect the most loot possible by recruiting a team of Looterz. Your loot is never safe though as many Looterz have the ability to steal Loot from other players.A player's turn involves four phases: Recruitment Looter Activation Recruitment then Sacrifice. Each recruitment phase allows the player to draw a card from the deck or put a Looter from their hand into play. Players are then allowed to choose to activate their Looterz in any order. Finally if players have more than three Looterz in play they must discard down to three.Looting is resolved by rolling dice. The number of hearts on a Looter indicates the number of dice a player may roll during the Loot resolution.

Beasty Bar 3: Born to Be Wild

Beasty Bar 3: Born to Be Wild

Rating: 7.1 | Players: 2–4

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The Beasty Bar game attracts more and more animals to the red carpet in front of the legendary bar. With Born to be Wild it is the third time that twelve beasts show up there. The new animals add even more cunning feints wild dynamics comical situations and finesse to the game.Following the well-known rules of Beasty Bar all the animals of the extended customer base can be combined. Consequently Born to be Wild can be played as a standalone game but also together with all the other animals from the two previous Beasty Bar games.—description from the publisher

Matcha

Matcha

Rating: 6.3 | Players: 2

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The Japanese tea ceremony is a tradition centred on spirituality and servitude. Preparing and presenting a beautiful matcha (tea) for your guest is the ultimate expression of culture ceremony and respect.In Matcha players attempt to collect the utensils (chadogu) they need to perform a tea ceremony by matching tea ceremony (otemae) cards on the table by either their number (1-4) or suit (tea water bowl & scoop.) Cards are played secretly and sometimes it will be to your advantage not to match at all.With just 18 otemae cards and an assortment of chadogu tokens Matcha provides plenty of strategy for players who must decide when and where to play their cards to the table.Game #4 in 'The Mike Line' of games from Grail Games.

Malifaux (Third Edition)

Malifaux (Third Edition)

Rating: 8.6 | Players: 2

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Welcome to Malifaux a twisted mirror of an alternate Earth in the 1900s; a world of gothic horror Victorian structures steampunk constructs and wild west gunslingers. Rife with undead amalgamations monstrous vengeful apparitions and other creatures that bump in the night these near-lawless lands are still worth treading for some as the Soulstones deep within the cavernous catacombs are worth more than the sweat and blood it takes to obtain them.Malifaux Third Edition is a story-driven skirmish game that carries the events from the lore directly into the characters’ mechanics. With a streamlined hiring system straightforward and updated rules that don’t get in the way of the fun and enough strategic depth to keep those mental gears turning for years to come it’s never been a better time to dive into the world of Malifaux.Seek your fortune test your luck and stake your claim in this fast-paced and brutal tabletop miniature skirmish game.No longer do you have to trust the fickle fate of a dice roll. In Malifaux you use cards called a Fate Deck to lead your crew to victory. If strategy tactics and resource management can’t help you achieve your goals don’t worry as you can always Cheat Fate.—description from the publisher

Shadows of Brimstone: City of the Ancients (Revised Edition)

Shadows of Brimstone: City of the Ancients (Revised Edition)

Rating: 8.5 | Players: 1–4

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This new edition of the classic Shadows of Brimstone: City of the Ancients features a full set of all new re-designed miniatures for all of the Heroes and Enemies. In fewer pieces and with better proportions and greater detail these are some of the best Shadows of Brimstone miniatures produced to date!This set also features a full balance and polish pass on every component of the game. This includes all of the FAQ and corrections since the original release as well as some revised mechanics card abilities Hero Starting Upgrades Enemy Elite Charts Town Locations set icons on the cards new tokens and a few brand new cards. The revised and updated Rulebook and Adventure Book are both now unique to this Core Set and feature painting guides for all of the Heroes and Enemies in the set as well as revised and re-balanced Skill Trees and Upgrade charts for all of the Hero Classes.For veteran Brimstone players these revised Core Sets are more than beautiful new miniatures they are a culmination of polish balance and feedback from years of adventures all in one place. For new players there has never been a better time to saddle up and dive into exploring the rich world and unspeakable horrors of Shadows of Brimstone!A limited run of Shadows of Brimstone Revised Core Sets Upgrade Kit containing the substantively changed elements (113 game cards 3 Hero Character Sheets 11 Enemy Record Sheets 6 Frontier Town Locations and a counter sheet of 41 tokens) was made available. The revised miniatures can be bought separately. Finally the revised rulebooks are freely available as PDFs.-description from publisher's website

The Great Race

The Great Race

Rating: 7.7 | Players: 2–4

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Place yourself in the 1930s at the wheel of your halftrack where you will experience the most incredible human adventure. It is more than a race. It is THE race.The Great Race will take you across continents to face countless dangers and difficulties. You may have to take reckless risks to finally cross the finish line to the cheers of the crowd.Your crew consists of mechanics scouts and an escort that you will have to mobilize to accomplish the impossible.Welcome to The Great Race adventure.

Barrio

Barrio

Rating: 7.2 | Players: 1–4

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Build houses to form the best view of the neighborhood but be careful because here you share the materials with the rest of the neighborhood and it may be that they get ahead of you or that you end up building with more of what you needed.In each round each player will be able to add resources to the common market or build houses to add to their neighborhood. Each house needs different resources and each house will be connected to another depending on the type of neighborhood.

Munchkin Pathfinder

Munchkin Pathfinder

Rating: 6.3 | Players: 3–6

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Munchkin Pathfinder which includes 168 cards and uses the setting of the Pathfinder role-playing game from Paizo Publishing can be played as a standalone game or combined with any other core Munchkin game. That said while Munchkin Pathfinder includes Classes and something new for this set – Factions – the game does not use Races.As for what you'll find in the set you can try out new classes like Alchemist and Witch; join a faction to become an Eagle Knight or a Red Mantis Assassin; or arm yourself with the T-Bone Stake and the Armor of Insults. You'll need those latter items to defeat the Ghoul Friday the Whispering Tyrant and especially Lamashtu the Mother of Monsters. But first you'll have to fight your way through all those goblins...and kill them and take their stuff!Munchkin Pathfinder Deluxe contains the same cards die and rules as Munchkin Pathfinder but also includes a game board pawns and plastic stands. Munchkin Pathfinder Deluxe also features a brand-new mechanism — Factions — and a new D6 for the iconic Pathfinder Goblin.

Curios

Curios

Rating: 6.5 | Players: 2–5

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You are a rogue archaeologist traveling the world for history’s lost artifacts. But the market for artifacts can shift like the rains of Africa: One minute treasures from a lost pharaoh’s pyramid are all the rage with collectors and the next minute religious artifacts discovered in a remote temple are what’s in demand.In Curios players acquire artifacts from various treasure sites without knowing their worth. Using the cards in your hand and those revealed by others you can deduce the possible value of your artifacts allowing you to focus your efforts on the more profitable ventures.Curios is a game of worker placement deduction and bluffing like no other. This simple and intuitive game is quick to learn and even quicker to play!—description from the publisher

Star Trek: Super-Skill Pinball

Star Trek: Super-Skill Pinball

Rating: 7.3 | Players: 1–4

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In Star Trek Super-Skill Pinball choose one of the four unique tables and matching backglass for scorekeeping then roll a shared pair of dice and get the pinballs rolling! You'll select one of the two die results then move your pinball to a bumper or spinner or target one level below with a matching number. Once you reach the lowest level pick which flipper's roll to use to send the ball right back to the top. Play well and you'll unlock bonuses like multiball score multipliers and more to help you get the high score!The game comes with four different tables each with its own unique art and challenges:

Herrlof

Herrlof

Rating: 6.6 | Players: 2–3

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Scandinavia during the viking age from roughly 800 until 1050 AD is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited you fight for it. The leading magnate is recognised by the others as 'first among equals'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?In this two-person trick taking game your goal is to be the first player to reach 50 points or more the player with the most points wins. You score points by winning tricks and bonuses you can gain. The game is played in a maximum of 10 rounds (although most often players will easily reach 50 points before that) of 15 cards.Each round you: 1) deal 15 cards 2) set the trump 3) predict your score 4) battle for tricks and 5) reveal the predictions and determine your score. All predictions are done in secret ensuring your opponent doesn't know your goal.Certain Vikings have special abilities that will influence tricks. There are also additional cards that can destroy tricks all together or add other uncertainties.—description from the publisher

Evolution: New World

Evolution: New World

Rating: 7.0 | Players: 2–4

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The diversity of living organisms inhabiting our planet is astonishing. According to the theory of evolution random mutations occur all the time granting new traits to animals and plants. These traits are then tested through natural selection. Animals with beneficial traits propagate more successfully than others expand their habitat areas and effectively protect themselves against predators and unfavorable conditions. Such species dominate the ecosystem while poorly adapted animals become extinct.Evolution: New World is an updated and extended version of the basic Evolution: The Origin of Species game. It includes both well-known animal traits and new ones complete with refined descriptions and colorful illustrations. Food is now generated using Area cards and animals can use shelter to hide from predators.—description from the rulebook

Einstein: His Amazing Life and Incomparable Science

Einstein: His Amazing Life and Incomparable Science

Rating: 6.6 | Players: 2–4

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Description from the publisher:In Einstein: His Amazing Life and Incomparable Science players take on the role of Albert Einstein during one of four periods of his life:Each Einstein has their own deck of Inspiration Cards based on the real happenings of his life. These inspirations give you simple theories to complete. Using ideas from four different branches of science - physics mathematics chemistry and philosophy - represented by four shapes each Einstein places tiles representing their ideas onto an emergent common board. Players get points for completing their own theories contributing to the theories of other players and helping to finish major theories from Einstein's life.As Albert Einstein transcended science and became a recognizable figure around the world so the game Einstein focuses on simple rules and quick playability an accessible strategy game for gamers and non-gamers alike.

Basketboss

Basketboss

Rating: 6.8 | Players: 2–5

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Competition is fierce money is tight and your critical task as team manager is to build a dream lineup of basketball superstars.Basketboss is an auction game where each season you’ll be responsible for managing all the complexities of a professional basketball team.Your principal task is to offer the best contracts to players at auction. You’ll also have to make sure you can hire the right team advisors - as they provide special powers that can dramatically improve your lineup if used properly. For example the Physical Therapist can help you avoid crippling injuries!Will your lineup be stacked with Hall of Famers and your shelves full of gleaming trophies?—description from the publisher

Eminent Domain: Battlecruisers

Eminent Domain: Battlecruisers

Rating: 6.3 | Players: 3–5

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Giant warships locked in battle...Captain a mighty battlecruiser in the middle of a firefight as you try to gather 15 units of precious ore and get out — or die trying.In Eminent Domain: Battlecruisers you want to be the first to escape with 15 victory points or be the last ship standing. Each round you and your opponents each play a card from your identical hands. If you play the same card as an opponent you'll clash and bad things will happen! But if you manage to sneak a card through unhindered then you'll reap the benefits.Collect points or knock cards out of your opponents' hands. If you lose all of your cards then you're out of the running. At the end of each round check to see whether any player has won; if not prepare to play another card!

Panda Panda

Panda Panda

Rating: 6.8 | Players: 2–4

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Players collect and discard cards in an attempt to build a set in their hand. The deck consists of cards from A to G with varying number of copies. You win if you start your turn with a completed set on your hand and say Meow! If you don't have a set you may either draw a card from the deck take a card from an opponent's discard pile or discard a card from your hand. If you discard an A card each player must pass one of the cards from their hand to the player on their left.Collect discard swap meow!

High Season: Grand Hotel Roll & Write

High Season: Grand Hotel Roll & Write

Rating: 6.5 | Players: 2–4

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Welcome to the best hotel in Vienna! In High Season: Grand Hotel Roll & Write you prepare rooms accommodate guests make personnel decisions and court the favor of the emperor all while managing your money and trying to avoid loans.The game lasts seven rounds and each player has a hotel board and staff board with eight of each being available. At the start of a round roll dice based on the number of players then place them on the six spaces (numbered 1-6) on the action board. On a turn draft one of the dice then use the associated according to its strength which is based on the number of dice on that space when you remove it. The actions allow you to:If you are the first player to occupy one of the eight rows or seven columns you earn bonus points that are unavailable to anyone else who occupies this row or column later. When you occupy all the rooms in a contiguous color group on your board you gain an immediate bonus of points (for a blue group) krone (red) or steps on the emperor's track (yellow).The bonuses and effects of the staff differ on each board so you need to figure out how to take advantage of the opportunities available through them in combination with your particular arrangement of hotel rooms and the dice available each round.After seven rounds players tally their points possibly losing some in the process for ignoring the emperor but ideally overcoming that loss thanks to occupied rooms assorted bonuses and staff-generated endgame points.

Passt nicht!

Passt nicht!

Rating: 6.8 | Players: 2–6

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Will the players put their cards in the discard pile or their own collection? This choice decides whether they will gain points pressure the others into the direction you want or impede their rival players’ strategy.

Flotsam Fight

Flotsam Fight

Rating: 6.5 | Players: 2–6

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A group of explorers have sailed around the world amassing a mountain of treasure but on the voyage home they're hit by a massive storm! The ship and all its treasure are going down! The explorers in an attempt to save their hard-earned treasure from sinking to the bottom of the sea begin to feverishly load the lifeboat. You may want to save all your treasure but the other explorers will be trying to save theirs as well. Which treasure should you load into which boat? You must plan your moves carefully!Some cards are easier to load than others in Flotsam Fight so you need to determine which are which to defeat your fellow explorers and save all of your treasure.

Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh

Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh

Rating: 6.5 | Players: 2–6

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Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh ratchets up the EPIC with several new innovations:

Munchkin Dungeon

Munchkin Dungeon

Rating: 6.6 | Players: 2–5

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In Munchkin Dungeon players enter a dungeon and attempt to collect the most treasure and achieve the highest character level. They have to push their luck if they want to succeed in their adventure but if they come across a foe that's a little too big to face they can always run away. If players choose to take the cowardly (albeit occasionally logical) route of avoiding danger they earn shame which will be counted against them at the end of the game. You can't be a hero without exhibiting a little bravery!

Pikoko

Pikoko

Rating: 6.6 | Players: 3–5

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Pikoko is a trick-taking game that follows conventional trick-taking rules with two twists:

Gorechosen

Gorechosen

Rating: 7.0 | Players: 2–4

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From the publisher:Are you ready to prove yourself Khorne’s mightiest most ruthless champion? Gorechosen gives you the chance! This brand-new boxed game from Games Workshop lets four players slug it out for brutal supremacy in brutal pit fights. The box includes four plastic multi-part Citadel miniatures: the Exalted Deathbringer of Khorne the Skullgrinder the Slaughterpriest and the Aspiring Deathbringer with Goreaxe and Skullhammer – four iconic champions of Khorne.The game itself is a simple cunning and laugh-out-loud mix of subtle strategy and straightforward brutal combat and four players can play through a game in about an hour. 24 action cards let your chosen fighter pick from a variety of painful attacks and gambits (our favourite being the humble Shove should your victim happen to be standing next to one of the fire pits present on the game’s board) while 16 injury cards present in gruesome detail the inevitable results of standing in a spiked pit with three other crazed madmen. And the fun doesn’t stop with the feuding – players who have been knocked out can still influence the game thanks to special Fate of the Slain rules. Full rules for these fighters are presented on four fighter sheets and rules for four more (with miniatures available separately from Games Workshop) are included inside the game’s rulebook.Each fighter has a unique Kill Zone which dictates what they can hit and how powerfully. The Slaughterpriest in the box for example has enormous reach forwards with his axe (because it’s flipping massive) but is weaker when to the sides. (You can imagine an overhead chop rather than a sweep around him.) Each fighter also keeps track of his wrath using the Wrath Track. Wrath can be spent to make actions and is usually accrued when fighters are wounded – injury cards which are received when combatants are damaged affect wrath in this way.Wrath also has an effect on who goes first because the angrier fighters are the more chance there is they will act first! Each turn fighters put in a number of initiative cards equal to their wrath (each player has a unique design of initiative card) then the top initiative card is turned over dictating who will act. After that player has made an action the next initiative card is turned over and so on and so forth.

KINGs: TRICKTAKERs

KINGs: TRICKTAKERs

Rating: 7.6 | Players: 2–5

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In KINGs players will draft their party of cute characters each with a unique ability and compete against the other players to be crowned the True TrickTaker!After 3 rounds the player with the most points wins the game.

Die of the Dead

Die of the Dead

Rating: 6.9 | Players: 2–5

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A Dia de Muertos themed dice rolling game for 2-5 players.It's the Day of the Dead and players take the roles of friendly spirits guiding souls from Mictlán the world of the dead to the land of the living. The first player to guide souls up the 9 levels back to the land of the living is the winner.To do this players will choose maniplulate and roll caskets containing dice representing souls. They will have Candles Incense Marigolds and the Bread of the Dead to help them but need to hope for a little luck.Die of the Dead has beautiful Mexican art inspired by the tales and culture surrounding Dia de Muertos. Care has been taken to make the game as fun as possible whilst staying respectful to its roots.—description from the designer

Dungeon Kart

Dungeon Kart

Rating: 7.5 | Players: 2–8

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Race your way to victory with Dungeon Kart an all-new game set in the world of Boss Monster. Dungeon Kart transforms the multiplayer mayhem of kart racing into a turn-based tactical tabletop experience. Play as one of the baddest Bosses around while using Spells to disrupt other racers grab coins and power yourself up! With a lot of skill and a little luck you can cross the finish line first and show your opponents who’s Boss!Unique dashboards allow players to rev up their engines and increase their speed. Be careful though…if you go too fast then you have more chances to run into hazards and obstacles that will cause you to crash or spin out!Use spells to ensure victory! Spells are items that you can use to power your Boss up or to disrupt other racers! The power of Spells depend on the place of your racer…so be careful as you move along the track since other players are trying to sabotage you!—description from the publisher

Reforest: Plants of the Pacific Northwest Coast

Reforest: Plants of the Pacific Northwest Coast

Rating: 8.0 | Players: 1–4

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Reforest is a medium-complexity card game with light engine-building elements. Players compete to grow the healthiest forest ecosystem by arranging a synergistic tableau of plants each with their own unique traits and abilities.On your turn you'll choose one of two actions:Each introduced plant earns you points and contributes to a growing ecosystem of interconnected abilities. At the end of each round (when the plant deck is emptied) an animal visitor card will be earned by the player who's plants best matched the visitor's habitat preferences (most flowers / fruit / etc).The game ends when all visitors have found a home. Each player's forest is scored for the value of their plants and for the visitors they host.—description from designer

Transformers Trading Card Game

Transformers Trading Card Game

Rating: 7.2 | Players: 2

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The Transformers Trading Card Game is a battling card game designed for two players. Players build a team of Transformers character cards and power them up with a customizable deck of battle cards. Transformers character cards — such as those in the Autobots Starter Set and Booster Packs — are twice the size of standard playing cards; they can be flipped from bot mode to alt mode and back and they feature premium printing treatment on one of their sides. The deck of battle cards features Action and Upgrade cards to enhance Transformers character cards.

Ticket to Ride: Northern Lights

Ticket to Ride: Northern Lights

Rating: 7.8 | Players: 2–5

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Welcome to the North! While traveling through Finland Sweden Norway and Denmark you will get to know the most beautiful places in the Nordic countries. Relax in the bustle of the countries' port cities or be charmed by the wonderful fjords on the north side of the Arctic Circle. Build railways through the forests countryside and fells that mark the region. Establish ferry lines between the picturesque Turku archipelago and the colorful city of Bergen. Create the greatest transport network in Pohjola!Ticket to Ride: Northern Lights is standalone game in Ticket to Ride series. It's designed for 2–5 players and introduces various end game bonus cards – 4 of 11 are selected every game so now there are games where for example longest route gives extra points but in other games you will score some extra if most unused trains are in your supply.

FlickFleet

FlickFleet

Rating: 8.0 | Players: 2

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For 10,000 years the Imperium of Earth has ruled the stars with an iron fist but now The Uprising have thrown off their totalitarian yoke and are gathering a following and a fleet. An Imperial battle fleet is dispatched from Earth to end them...The fate of the fleet is in your hands literally. Flick your ships to move. Flick dice to attack. FlickFleet is a two player dice dexterity game which combines tactical ship-to-ship combat with a dexterity element. Raise your shields and get your flicking finger ready!The game can be played as a points-based freeform game with each player choosing the ships they wish to field or by using one of a number of scenarios. Includes 22 fighters bombers and capital ships in the box and five introductory scenarios in the rulebook (with more available online).As with the expansions there is a deluxe and standard version of the base game. The deluxe edition includes engraving on all the pieces.—description from the publisher

Capo Dei Capi

Capo Dei Capi

Rating: 6.7 | Players: 2

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It is prohibition in New York City. Rival gangs of mobsters use their influence to bribe politicians run casinos bootleg liquor and gain the favor of corrupt policemen. In Capo Dei Capi players compete to decide who will be the boss of all bosses.Capo Dei Capi is a 2-player dice game that requires players to push their luck each turn as they make tactical area control decisions. It is designed to be a very quick filler game (10-15 minutes) that still demands a certain level of skill and tactical decision-making. Yet because dice rolls can be unexpected players must be prepared to adapt and change their plans at the drop of a die.

Micro Dojo

Micro Dojo

Rating: 6.7 | Players: 1–2

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In Micro Dojo you represent one of two Daimyos who have been tasked by the Shogun to bring prosperity to a small town. Carefully use the town’s retainers to complete the Shogun’s tasks and win favour. The most prosperous Daimyo will be granted the title to the town.Micro Dojo is a 20 min tactical euro game for two players intended to fit comfortably in a pocket or purse. In Micro Dojo players take control of the Ninja Samurai Sumo and Geisha meeples to generate resources develop the town and score points by achieving the Shogun’s tasks.Each turn players move one of the four meeples to an adjacent space and take the action there - either gathering resources taking a building or activating a scoring objective. The catch? You can't move the last meeple either you or your opponent moved. The games end when the last objective is triggered or a player reaches 7 points.Movement is tight requiring you to second guess your opponents plan. Timing is crucial triggering objective scoring only when it benefits you. Like a sparring match every move should be chosen with precision and efficiency or your opponent will strike.

Cartaventura: Oklahoma

Cartaventura: Oklahoma

Rating: 6.8 | Players: 1–6

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Cartaventura is a narrative card game in which players build an adventure using cards that can offer them different choices during play. Map cards are placed in the middle of the table. Around these map cards players place action cards with them consulting one another to decide the best choice to make from those available: draw a card turn over a card discard etc. Urgent cards which should be read entirely before doing anything else can change the game in an instant. Object cards are placed in front of players and can be useful throughout the game. The game includes a tutorial to accompany the first game and its simple and original playing system allows you to explore the scenario several times before discovering all of the game's secrets.In Cartaventura: Oklahoma it's 1854 in the United States. Your name is Bass Reeves and you are about to turn twenty-three years old. Born a slave the son and grandson of slaves you spent your early years working your fingers to the bone in cotton and sugarcane fields. One day soon you know you'll escape and then...whatever happens happens! Will you find the Indian camp? Will you become a Marshall? Can you win the poker game? Can you escape your former master? Can you find your way to freedom?You play Oklahoma by flipping over the story cards building out the map and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story.

Sakura Arms: Yurina Box

Sakura Arms: Yurina Box

Rating: 8.1 | Players: 2

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Choose two goddesses and combine their powers to form your own unique deck. Challenge your opponent to a fast tactical elegant duel beneath the sakura.Sakura Arms is a stylish dueling card game from Japan that combines gorgeous art deep tactics and huge variety to minimalist duels. Setup is quick play is simple and the system of combining patron goddesses to build your deck provides unlimited variety.Level 99 Games has teamed up with Bakafire Party to bring an all new production of the legendary Sakura Arms to English. The new edition features an enhanced rulebook and tutorials quick start setups for each goddess and improved production quality.—description from the publisher

Fire in the Library

Fire in the Library

Rating: 6.6 | Players: 1–6

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Fire in the Library is a press-your-luck game in which players must try their best to rescue books and accumulate knowledge. The game is played in rounds with a variable turn order in which earlier players have more risk but a higher possible reward. Everyone starts with tools to help mitigate their luck or change the probabilities for their opponents! Gain more tools when your luck runs out or if you take the safe route and exit the library before things get too risky. Hurry as the game ends immediately when any one wing of the library completely burns.Take your chances be the bravest and save books in Fire in the Library!—description from the publisher

Marvel Fluxx

Marvel Fluxx

Rating: 6.5 | Players: 2–6

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Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game.Marvel Fluxx features the gameplay of Fluxx and characters and events from the Marvel Universe.Note that the Looney Labs edition of the game includes seven additional cards and a collector's coin used in gameplay; these cards won't be included in the edition from Cardinal Games but will be sold separately by Looney Labs.

Santa's Workshop

Santa's Workshop

Rating: 7.2 | Players: 2–5

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It's the busiest time of the year at the North Pole with only days to go until Santa leaves to make his yearly trip around the world! After his long night and all the work that led up to it Santa always takes a vacation somewhere sunny and warm. As a reward for helping bring joy to children around the world Santa takes his hardest working team of elves with him!Can you lead your team of elves to claim their well-deserved reward? Not only are there toys to be built but reindeer to be tended and coal to be mined (sadly not all the children are on the nice list). Candy canes and gingerbread houses are nice but by working hard-and smartly-you and your team of elves may find yourselves on a beach drinking something with an umbrella in it.Santa's Workshop is a worker-placement game taking place over nine rounds in which players use their elves to collect materials in order to build gifts and tend to the reindeer. Players may customize their workforce by sending elves to be trained in certain aspects of the game which provide a benefit for the rest of the game. For some gifts plastic may be substituted for the standard materials of fabric wood or metal. This will cause those gifts to score fewer Christmas Cookies but may allow a player to build more gifts in a shorter amount of time. This can be helpful when Santa comes around three times during the game for an inspection to see which team has made the most gifts.Players will have to decide when to visit the mail room in order to pick which gifts to build and when to tend to the reindeer. The reindeer accumulate points the longer they go untended — and each of the eight reindeer provides a unique bonus to the player.

Council of Blackthorn

Council of Blackthorn

Rating: 7.2 | Players: 2–6

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StoryThe King of Blackthorn rose to power on the strength of his sword gaining the devotion of the people as he forged a nation and purged the ravages of war. Once a much needed beacon of strength for a foundling kingdom he has now grown old and is no longer a vital part of a now robust and powerful country. Others have risen to prominence and power within his council. Adept in their machinations and plots the councilors have their own self serving ambitions. In a shadowy battle of subterfuge they ruthlessly vie against one another for true control of Blackthorn. In this dance of treachery each must seize as much power as able without drawing suspicion for whispers of treason echo through the halls of the King of Blackthorn. Whispers from fellow councilors designed to implicate and see the competition shortened by a head. The King will call for the axe for any he deems a traitor and there is always the risk that he is not as ignorant of the schemes as he seems.As a member of the Council of Blackthorn you must build influence with the kingdom’s factions to expand your political influence. Rumors bribes spies and poison are the tools of your trade. Council of Blackthorn is about secretly gaining power while convincing your rival council members that you are not a threat. Deflect all eyes onto your most powerful enemy and take the keys to the kingdom as well as a great seat at his or her execution. Attract too much attention to yourself and the King’s axe will find you!Gain influence accuse your rivals keep your head!Game Overview and ObjectiveCouncil of Blackthorn is a board game for 2 to 6 players. Each player assumes the role of a member of the Council of Blackthorn. There are several different council member characters to play. Each player must build influence with the kingdom’s political factions by playing ally and building cards. Custom dice change the game conditions for each round. As players gain influence and power they also gain hidden treason points. The players that appear to have the most power will typically gain more treason points. The player with the most treason points at the end of the game is beheaded for treason and is removed from the game. The remaining player with the most total influence points wins the game.

Chronicles of Frost

Chronicles of Frost

Rating: 7.1 | Players: 1–4

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The land of Valskyrr needs its heroes once again! Only those with true skill and resolve can brave the ever changing icy paths and monstrosities spawned by the nefarious power of the Mists. Fell mighty enemies explore and shape the land embark on quests write your own chronicle and become a legend in a world of dark sorcery and peril. Will you answer the call to adventure?Chronicles of Frost is a deck-building adventure game set in Æstemyr a dark fantasy universe rich in its own lore shared by Mistfall Heart of the Mists and Shadowscape.Start with two unique quests and a small deck and improve your character by gaining new ability cards items and allies. Unlock each card's more powerful effect by using skill tokens or by exerting your character to push ever further on your way to becoming a legend. Face ruthless enemies and reap the rewards of your victories. Explore and build the world creating a new map every time you play and use the special abilities of locations to your benefit. Manage your deck by retiring cards into your personal chronicle where they will yield more fame at the end of the game.Face up to three opponents in a new competitive adventure game (or brave the frozen wilds cooperatively) playable in 80 minutes and write the chronicle of your hero.

Solar Draft

Solar Draft

Rating: 7.0 | Players: 2–5

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You are the brightest new solar architect and you must put together your draft for your preferred solar system! You will draft play and terraform the planets moons and comets into your line of cards. Each card you play provides different points abilities and scoring conditions to your solar system.Each architect can refresh the center row once per game which is useful if you don't like the choices presented - and also useful if you don't want a particular card falling into someone else's hands. Each player also has another ability that is unique to them.To have a winning score you must plan carefully and put together a synergistic combination of cards while being as efficient with your choices as possible.—description from the publisher

Bastion

Bastion

Rating: 6.6 | Players: 1–4

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The castle is besieged! Hordes of monsters gather near the ancient walls and are about to smash open the castle gates. Mountain giants trample the fields fire riders burn the surrounding settlements and the ice dragon has nested on top of the citadel tower horrifying the minds of the inhabitants of the bastion. Only a squad of stubborn heroes stands between the enemies and their ultimate victory.Bastion is a cooperative castle defense game set in the Berserk universe with 1 to 4 players taking on the roles of magical castle defenders. The castle is located in the center of the game board and is menaced by a great variety of invading enemies: dangerous beasts ferocious warriors terrible monsters giants mages and even mighty dragons.You will travel the bastion districts draw energy from sources of magic build obelisks bombard the enemies by magical devices and learn new spells. You will be gathering specific mana that is required to defeat each of the invaders. Victories allow castle defenders to gain new abilities build powerful artifacts and perform magic rituals.To defeat a monster you usually must travel to its location and spend a specific amount of mana of a required color. Each defeated monster provides you with a new spell. The tougher the defeated enemy the better spell you will get. Castle defenders should try to be as efficient as possible. If you take too many actions to defeat your threats the bastion will fall.Bastion is a cooperative adventure: you either defend the city by concerted efforts or it will fall under the pressure of the attacking hordes. Bastion is a highly customizable and replayable game. There are several scenarios and difficulty settings in the rules along with the solo mode.

Charms

Charms

Rating: 7.3 | Players: 3–4

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User summary: ドイス (Dois) is a trick-taking card game from Japan. Dois means two in Portuguese and in the game there are two decks one for numbers and one for 4 suits. The decks are shuffled together and players are dealt a hand of 13 cards from the mix. You need at least 3 suit cards and 3 number cards in your hand to begin. Then players play a trick-taking game with trumps after first predicting how many tricks they will win.The first play is two cards a number and suit card. After that you play one card a number or a suit card so that your other card still shows. In this way you play out 12 tricks and score plus or minus points depending on your prediction. It is recommended to play out 8 games of Dois to get a balanced match.Publisher's summary: ランクとスートを分けた全く新しいトリックテイキングゲームです。 それぞれのカードを1枚ずつ2枚使い1枚のカードを作り、最初のトリックを行います。2回目以降のトリックはどちらか片方を書き換えて行います。事前に自分の取れるトリック数を予想してその通りにトリックをとれれば点数が入り、8ディールが終了した時点で最も点数の高いプレイヤーが勝利します。

Gearworks

Gearworks

Rating: 6.7 | Players: 1–4

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Gearworks is a puzzle-style board game featuring card placement hand management and a twist on area control. The game is often described as Sudoku meets steampunk.Strategically position your gears to fix a mysterious clockwork machine in the corner of the workshop. Collect parts created by the machine each round by being the last player to fix its various components. As a tinkerer you can certainly put those parts to good use and create fantastical contraptions!Will the other tinkerers sabotage your efforts or will you earn the workshop owner's favor and become the master tinkerer?—description from the publisher

Dungeon Draft

Dungeon Draft

Rating: 6.9 | Players: 2–5

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Over the course of four rounds in Dungeon Draft 2-5 players draft heroes and weapons — using gold to pay for them — then use them to defeat monsters acquire additional gold and complete quests in an effort to earn the most experience points (XP).Set-up: At the beginning of the game each player is dealt 5 Quest cards. Then each player selects 3 of their Quests to keep and returns the remainder facedown to the bottom of the Quest Deck. Each round players draft a 7 card hand. Cards are passed either clockwise or counter clockwise depending on the round. Players then take turns playing as many cards as they can from their hand provided they have the resources to do so.Randomly determine which player will play first during the Play Phase. The starting player will alternate in a clockwise fashion during each of the four rounds.Playing Cards: To play Heroes and Weapons players must spend Gold equal to the Gold Cost in the upper left corner of the card. Spent Gold is returned to the common pool of available Gold.Heroes and Weapons remain in front of you when played. Some Heroes and Weapons have special text abilities that take effect when played.All Heroes and Weapons will only have effects that last for the remainder of the round with the exception of providing Attack Gold and XP (i.e. ignore everything but the numbers and symbols on the left side of the card during future rounds).Class Icons: Each Hero and Weapon has a class. Classes are indicated by card color and icon. Class is very important! Many powers on Heroes and Weapons can only be used if you control enough cards of the appropriate class.Monsters To defeat Monsters players must have Attack equal to or greater than the Monster Attack Cost in the upper left corner of the card. Attack is not “spent” like Gold so a player can defeat any number of Monsters whose Attack Cost is lower than or equal to the combined Attack of all cards you control.Some Monsters have a text box with special effects on the card. After you defeat one of these Monsters follow the instructions and then put the Monster into the Draft Deck Discard Pile.Some Monsters have XP or Gold values on the card. After you defeat one of these Monsters take the corresponding XP and/or Gold from the corresponding pool and then put the Monster into the Draft Deck Discard Pile.Quests To play Quests players must have Heroes and Weapons of the appropriate class. Quests have no cost other than this requirement. Unlike Heroes and Weapons Quest Cards may have abilities that can be used over multiple rounds.End of Turn Once a player has finished playing any cards they wish to play (and has the resources to play) they must: • Discard all unplayed Draft Cards to the Draft Deck Discard Pile (do not discard Quest Cards OR played Heroes and Weapons). • Gain 5 Gold plus additional Gold equal to the total Gold Production on all cards in front of you. • Play passes to the next player.End of Round Once all players have completed the Play Phase the next round will begin. In each round the starting player will rotate clockwise (i.e. the player who played second in the previous round will start the next round). TIP: At the end of each round it is helpful to stack all of your played Heroes and Weapons so that only their icons are visible. This clears room for the next round’s cards and helps to avoid confusion since only the icon powers remain in effect for future rounds.After four rounds have been completed players tally up XP to determine the winner. The player with the most XP at the end of the game is the winner! Huzzah!

Tiny Epic Crimes

Tiny Epic Crimes

Rating: 6.9 | Players: 1–4

Game Type:

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Tiny Epic Crimes is a fast-paced crime-fighting deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively cooperatively or solo.Players take on the role of detectives and depending on the game mode will be working either together…. OR separately…. to crack the murder case. Time matters and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence such as the murder weapon forensics or the getaway vehicle.This secret evidence is sifted through using the novel Tiny Epic Decoder System which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards but knowing full well that their actions will take them hours closer to a reckoning.In their final hour players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice.Can you hold this city of crime together long enough to crack the case or will it go cold and your time on the force run out?

Dice Kingdoms of Valeria

Dice Kingdoms of Valeria

Rating: 7.2 | Players: 1–4

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Dice Kingdoms of Valeria is a Roll & Write game designed by Levi Mote. On your turn you’ll roll six dice – two dice will activate the citizens for all players simultaneously but the other four dice are just for you. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options (Yellow Die)? Will you slay monsters for glory and rewards (Red Die)? Or will you build roads to Domains that give you citizens gold monsters and dice manipulation powers (Green Die)? Then consider how much Magic you have to make everything that much better (Blue Die).—description from the publisher

All-Star Draft

All-Star Draft

Rating: 7.1 | Players: 2–6

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Don’t get cold feet! Prove yourself as manager by drafting the best players and sending them to this year’s All-Star Cup. Keep in mind that a well-coordinated team will attract more fans! Once you made your way through the regular season the playoffs await. You’re skating on thin ice now because those who lose are eliminated right away!All-Star Draft is a card drafting game in which 2-6 players participate in an ice hockey tournament as a team's manager. You choose coaches with unique abilities play in the regular season and ultimately in the playoffs. You draft hockey players form new teams and send them to different arenas. In the playoffs the suspense becomes unbearable because each round will be played in a knockout system until only one team remains - the playoff winner. Whoever has the most fans at the end wins the tournament and the prestigious All-Star Cup.-description from publisher

Holotype: Mesozoic North America

Holotype: Mesozoic North America

Rating: 7.4 | Players: 2–5

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A fast-paced light-strategy worker placement board game about paleontology for 2-5 players.Players use their Paleontologist Grad Student and Field Assistant workers to gather fossils do research and publish new Dinosaurs and Marine Reptiles as Holotypes. Personal and semi-collaborative Global Objectives feature modern paleontology concepts such as cladistics and taxonomy.The player with the most Victory Points from publishing Holotypes completing Personal Objectives and contributing to Global Objectives wins.

The Texas Chainsaw Massacre: Slaughterhouse

The Texas Chainsaw Massacre: Slaughterhouse

Rating: 8.0 | Players: 2–5

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The Texas Chainsaw Massacre: Slaughterhouse is a one vs. many fight for survival. One person plays as the deranged Sawyer family — Bubba Sawyer the infamous Leatherface along with the Hitchhiker the Old Man and Grandpa — dragging victims to their farmhouse and harvesting their meat for a grizzly barbecue. The other players are the unwitting trespassers who are doing everything they can to escape a hideous fate. The game includes an achievement system that lets players unlock special cards which carry over from one game to the next.But in this game there are no winners — only survivors. Will you make it out alive or end up on the menu?—description from the publisher

Six Second Scribbles

Six Second Scribbles

Rating: 7.3 | Players: 2–8

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Everyone plays at once in this fast-paced party game. Players have one minute to draw up to ten things from their category card. But not every doodle will do! To win points other players must be able to guess what was drawn.When the time is up players pass around their drawings and try and guess what other players have drawn. If players guess a drawing right then both the guesser and the artist score a point. After three rounds the game ends and the player with the most points wins.

Guild Ball: Kick Off!

Guild Ball: Kick Off!

Rating: 7.5 | Players: 2

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In Kick Off! two players take on the role of team coach for either the rowdy Brewers or the tactical Masons and play a match of Guild Ball a bloody mob football game of intense action and high stakes.As the coach you’ll get to make strategic decisions and exciting plays to rack up victory points. Be the first team to score 12 points and victory is yours! Your players can win points by scoring goals or by sending the other team's players back to the bench. And as your players make plays on the field they’ll generate a unique resource that will let your team play harder and bring the Guild Ball crowds roaring to their feet.The Kick Off! starter set contains everything you need to play a match of Guild Ball including 12 diverse character models each full of personality with their own unique playstyle. The included tokens and health dials make it easy to track the effects of each character's plays as you combine their unique strengths to dominate the field.

Pearls

Pearls

Rating: 6.5 | Players: 2–6

Game Type:

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In Pearls players dive for valuable pearls then try to sell them at local markets. You either collect or score pearl cards of the same color (and value) on your turn. Cards with higher value score more points but are less common. Pearls with lower value may seem weaker at first but if you score a larger quantity of cards at once you receive a necklace card with bonus points if available. With a hand limit of ten cards however this requires clever hand management and timing.At the end of the game all pearl and necklace cards in your scoring piles score positive points and any cards left in your hand score minus points. The player with the highest total score wins.

DC Deck-Building Game: Confrontations

DC Deck-Building Game: Confrontations

Rating: 7.4 | Players: 2–4

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DC Deck-Building Game: Confrontations a standalone title takes the rules established in the two-player DC Deck-Building Game: Rivals — Batman vs. The Joker and evolves them into a 2v2 team game. The cards can also be used to expand on the original Rivals gameplay for additional 1v1 play. Get ready for iconic match-ups such as Superman vs. Lex Luthor and Aquaman vs. Ocean Master!

1828

1828

Rating: 7.9 | Players: 3–5

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Design-wise think of 1828 as 1830 with 16 companies 7 ranks of trains 4 rusting events money- and asset-losing mergers & an even more perilous stock market in 3-5 hours. So really not much like 1830 at all other than surface appearances.Designed on request by a friend for a game that would help teach second-order concepts in the 18xx.—description from the designer

Worldbreakers: Advent of the Khanate

Worldbreakers: Advent of the Khanate

Rating: 7.7 | Players: 1–2

Game Type:

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It is the late 13th century and history is altered by the rise of the Worldbreakers individuals who harness the mysterious substance mythium to magnify their natural talents. The Mongol princess Khutulun a Worldbreaker and a descendent of the great Chinggis Khan is reuniting the distant tribes of the Mongol Empire. However other factions are rising to oppose her each with their own agenda.Worldbreakers: Advent of the Khanate is a customizable two-player card game. Players start the game with a Worldbreaker that has a unique special ability and a deck of 30 cards. Each player aims to be the first to reach 10 power which is gained by developing Location cards and by attacking the opponent.The game is divided into rounds during each of which the players alternate taking turns. A turn is composed of one action such as gaining mythium (the currency of the game) drawing a card playing a card or attacking the opponent. Worldbreakers has three card types: events followers and locations. Events are impactful one-time effects. Followers are people who join your cause and can either defend your board or attack your opponent. Finally Locations are places where mythium can be collected. They have a numbered list of stages each of which can be developed for a one-time bonus such as power or resources.Proper timing and resource management is key to victory: wait too long and your opponent will mount a crushing attack or finish developing their Locations for a power advantage. Who will wrestle control of mythium and forever reshape history?—description from the designer

Groves

Groves

Rating: 7.0 | Players: 1–4

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Idyllon was the crown jewel of Faerie Queen Nivarra’s kingdom... once upon a time. But after a great betrayal at the hands of Ancient Therha this once great land has dissolved into formless void. While all of those who remember its beauty mourn this tremendous loss you – the Guardians of the Four Winds – have vowed to restore Idyllon to its former glory.Groves is a strategy game that combines worker placement with bag building. There are multiple worker types that a guardian can summon to reap the benefits of the land. Using any worker-type will gain you a land’s ability but using a worker that is elementally linked to that land type will also earn you an additional ability to edge you closer to gaining the crown. Playing in other players’ groves may also work to your advantage; however although you will be able to gain the ability of the land your sprits will end up in your opponents’ summoning bag. Can you build your grove and manage your pool of spirits to become the new Ruler of Idyllon?

Skyrockets: Festivals of Fire

Skyrockets: Festivals of Fire

Rating: 7.1 | Players: 2–5

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In Skyrockets players take turns playing cards in order to flip the matching sand timers (your fireworks) without letting any run out.Keep the timers running as you advance along the Festival Countdown Track and work together to amaze the crowds and earn the highest in 30 unique festivals!Each festival in Skyrockets introduces a unique challenge to overcome. Cooperation clever gameplay and a little luck will be required to earn a 3-Star rating in each festival!Inspired by the hit game Kites!—description from the publisher

Tatsu

Tatsu

Rating: 7.1 | Players: 2–4

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Tatsu is a trick-taking card game for 2 to 4 players in which you capture spirits to earn points by playing cards from your hand while sometimes choosing when your opponent plays for you.Carefully choose when to play your strongest cards and when to press your luck with fusion cards to collect even more cards from your opponent. You and your opponent have the same decks though and they can fight back just as hard as you so always think two steps ahead in order to claim the most cards and (most importantly) your opponent's multiplier spirits. Spirits are divided into two distinct clans: red/black and yellow/white and you can play Tatsu in teams or one-on-one.The game ends when a player reaches 500 points at which time the player/team with the most points wins.

Vampire Queen

Vampire Queen

Rating: 6.5 | Players: 3–12

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The gray morning has arrived and the vampires of the ancient clans must now hurry back to their tombs. For the high and mighty this is easy but the smaller weaker vampires have the strength to do this only in groups. Thus you as the vampire lord might want to play out several with low values together in order not to be surpassed. Whatever you do in Vampire Queen though be sure to rid yourself of an intrusive vampire hunter because no one wants to get stuck with that!The deck consists of cards numbered 1-13 four vampire queens that have variable value and two vampire hunters. Players start with a hand of 9-13 cards depending on the player count and the start player for a round plays from their hand either a single card multiple cards of the same value or a vampire hunter. Vampire queens on their own (or in a pair triplet or quartet) are valued at 14 but they can be played with other cards and adopt the value of those cards. For a single card or a set of cards (e.g. three 6s) each other player in turn can either pass or play the same number of cards but of a higher value (e.g. three 9s). Whoever plays the highest card(s) wins the round and leads off the next round.If the round's start player leads a vampire hunter it counts as value 0 and each other player must play exactly one (non-vampire hunter) card of whatever value they want. Whoever plays the highest card takes all played cards into their hand then leads off the next round but they cannot lead with the same vampire hunter they just won.When one or more players have emptied their hand at the end of a round the round ends. Players then score points for all cards still in hand with number cards being worth their face value queens being 14 and vampire hunter cards being 15 or 20 as indicated. Players with vampire hunters in hand keep them then shuffle all cards and deal new hands to all players with the player who holds the 20 starting. After five rounds whoever has scored the fewest points wins.

Asian Tigers: A Story of Prosperity

Asian Tigers: A Story of Prosperity

Rating: 7.3 | Players: 1–4

Game Type:

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In a world striving for economic success in the 1960s four Asian economies emerge from the pack: South Korea Taiwan Singapore and Hong Kong. These so-called Asian Tigers are now implementing policies and creating optimal investment conditions for international players to enter their economies and achieve impressive economic growth.In Asian Tigers: A Story of Prosperity you are an investor sponsored by each of the Asian Tigers and your goal is to help these markets flourish and achieve much-desired success. You will build power plants research laboratories sponsor universities and establish factories that will produce resources with the purpose of serving local and more importantly international markets.An easy-going mechanism provides an interactive experience in which players dispute the relevance of their presence in each of the Tigers and also the personal goals established by their own management decisions. Producing resources such as ships machinery automobiles chemicals finance and electronics is the way to serve the global markets to succeed.The economic revolution in Asia has started and you are a part of it.—description from the publisher

Cactus Town

Cactus Town

Rating: 6.9 | Players: 2–4

Game Type:

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Cactus Town is an asymmetric action programming game for 2 to 4 players (1-5 with the Lone Ranger Expansion). A highly interactive game of fast paced chase & escape.Sleepy little Cactus Town is going to see some action: you can put yourself the Sheriff’s badge join a group of dangerous bandits seek ransom as a bounty hunter or even use the power of seduction being an avenging Can Can dancer. Each party has its own objectives and its own special actions making this a perfect gateway game for asymmetric gameplay. With playing time of 10-15 minutes per player you can swap and play various parties each session.Players program their actions with 3 out of 4 action cards each turn. Sounds easy enough right? But careful actions alternate between players and action cards are programmed in reverse order meaning the last card programmed comes up first. Mastering this is a real challenge. Can you out-think your opponents guess their moves and get in your own. Or will you out-think yourself and create some hilarious chaos?Each player's characters move through a 5x5 building-card grid which is set up randomly face down each game. The game includes an advanced version with building effects and several variants giving you even more replay value.Are you ready for a duel? Will you plunder for gold? Are you in the mood to dance a Can Can? Going to steal a horse are you? A lot of things are going to happen in Cactus Town create your own cinematic Western story!—description from the publisher

Truck Off: The Food Truck Frenzy

Truck Off: The Food Truck Frenzy

Rating: 6.6 | Players: 2–6

Game Type:

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Truck Off is a lightweight food truck card game that packs some serious bite! In Truck Off you send your food truck team hoping to score a sweet parking spot at a lucrative venue. Your timing and game plan will be critical to your success while your opponents will look for the perfect opportunity to get you to ahem truck off!Truck Off is played over five rounds after which the player with the most money earned wins. In each round players simultaneously select then reveal which venue they will park at placing their food trucks next to that venue. A die is then rolled at each venue to determine how many people actually showed up at each venue. Each player then simultaneously selects which special action(s) they choose to execute this round. Starting with the first player token players play and execute one action in a clockwise manner until all actions have been played and executed. After players are done executing actions profits are split between each truck at the venue.Truck Off gameplay mechanically captures the ups and downs of food truck ownership by rewarding both long-term planning and short-term tactics as well as throwing many curve balls such as low venue attendance competition and crazy weather.

Ecosystem: Savanna

Ecosystem: Savanna

Rating: 7.4 | Players: 1–6

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Be on the prowl in Ecosystem: Savanna a Serengeti-inspired card-drafting game. Players choose pass and arrange cards representing a diversity of organisms found in an African grassland including zebras elephants cheetahs and lions. Earn points by aligning herbivores with habitable landforms like watering holes or placing carnivores to devour nearby prey. Diversify your food web to maximize your bonuses. Each time you play you build a one-of-a-kind ecosystem as you strive to balance the delicate connections between all living things.Ecosystem: Savanna is the third standalone game in the Ecosystem series featuring a new lineup of organisms including powerful scavengers.Players take turns drafting organism cards and arranging them into a 4x5 ecosystem in front of them. Once all players have completed their personal grid of 20 cards players score their ecosystems using the rules for each card type. Scoring rewards players for building cohesive food webs and exploring the diversity of the Savanna ecosystem. The player with the most points wins!Includes rules for solo play.—description from the publisher

Kodama Duo

Kodama Duo

Rating: 6.7 | Players: 2

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Kodama Duo is a two-player standalone version of Kodama: The Tree Spirits and a 6th player expansion. You will grow a tree by placing branch cards in clever arrangements making a happy home for your Kodama!Kodama Duo is a card placement game for 2 players that plays in 30 minutes. Players will turn over one Decree card per season to set the unique conditions. During the Growing Phase players take turns revealing branch cards and splitting them into two piles until each player has added four branch cards to their tree. In the Kodama phase players will each choose one of their Kodama to score and live in their tree. The game last 3 seasons (12 turns) and whoever cares for their Kodama best will be remembered for generations!There are a couple of cool twists on the original Kodama rules for Duo.First instead of a display of branch cards to choose each turn one player (the splitter) will reveal three branch cards from the deck. They will then split those cards into two piles. The other player (the chooser) will select one of the branch piles. The other pile will go to the splitter. Then both players will add one of the branch cards they received to their tree. The player who received two branch cards will discard the extra card.Second Duo introduces spirit tokens which are tokens with the six features from Kodama. After the player that received two branch cards discards one the other player receives a spirit token from the discarded branch card. They pick one of the features from that card and take the corresponding spirit token. That player then places that token over one of the icons on their tree. This allows interesting scoring interactions as feature chains can be shortened or lengthened to increase the scoring potential for future branch placements.Additionally most of the new Kodama cards and Decree cards interact with the spirit tokens and splitter/chooser mechanic. All of these changes provide an interesting twist on the core mechanics you already love about Kodama.Duo also introduces the ability to play Kodama: the Tree Spirits with six players. With this update we've included new rules for branch selection. Each player will secretly choose from four branch cards simultaneously in a draft format. Players will also be allowed to place and score their branch cards simultaneously. This will shorten the downtime that could have been added by including more players.

Oaxaca: Crafts of a Culture

Oaxaca: Crafts of a Culture

Rating: 7.0 | Players: 1–4

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Among the many reasons that Oaxaca (pronounced wah-HA-kah) is well known are its exquisite handicrafts. Drawing upon generations of tradition as well as Oaxaca’s vast quantities of raw materials entire families within this state in Southern Mexico dedicate their lives to perfecting their craft. You are a family of skilled Oaxacan handicraftsmen preparing to sell your artisan wares to eager tourists at a bustling tianguis (a large outdoor market) within Oaxaca City. Can you lead your family to a distinguished position with your exquisite craftsmanship or are your crafts common for the culture?GOAL Specialize in specific craft types to create more desirable handicrafts. The player who has the most valuable collection of crafts in their Market Stall at the end of the final round is the winner.

Microbrew

Microbrew

Rating: 6.6 | Players: 2

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Microbrew is a medium-weight worker placement / puzzle game hybrid for two players: The Tiny Tin Brewery have challenged YOU - leaders of their two most skilled brewing teams to a brew off! Who will create the tastiest beers and win the most loyal customers? Only one way to find out - Ready! Set! Brew!In Microbrew players take turns sending brewers to work stations to mash brew bottle and serve their own beer recipes to a stream of thirsty customers. Work stations aren't locked out like most other worker placement games - if you really want to push someone out - you can but their worker goes back to be reused this turn! This means rounds are very dynamic and require careful thought to not just optimize your little team but also to predict where your opponent wants to be so you can ride their wave!Brewing isn't just worker placement though - each player has their own Copper brewing kettle where their brewer's actions can let them play a simple but fiendish puzzle game to reorganize their kettle and complete a perfect recipe. Or not! Will you try to make each customer's perfect beer and win their loyalty or will you flood the market with average brews and let the marketing money do its thing?Microbrew was the winner of the 2017 Mint Tin Design Contest.

Penny Black

Penny Black

Rating: 7.1 | Players: 2–4

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Seek out prestigious stamps and compete to build the most lucrative collection in Penny Black. In each round choose which three stamps to add to your collection then strategically place them in your stamp album to score the most points based on your collection criteria. Each player's criteria varies and there's no telling which stamps will be available next.Keep an eye out for the Penny Black the world's first adhesive postage stamp that ushered in the art of stamp collecting – and that is a highly sought-after prize in this game since it can enhance the value of your album.The player with the most valuable collection after ten rounds wins!—description from the publisher

Vivarium

Vivarium

Rating: 7.0 | Players: 2–4

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1898 Siberia the seismologist Edgar Vuntaf discovers a continent free of any human presence sheltering a teeming life in forms never encountered before! Unknown plants colossal creatures... Faced with this shocking discovery the world's scientific elite gathered in Paris for the Universal exposition create the Vivarium Syndicate and decide to send explorers into this new continentAn efficient and tense card collection game with a great artistic direction! Each turn players use dominoes to create coordinates that allow them to build their card collection. After 7 rounds the player that has successfully completed their objectives and collected the greatest creatures wins the game.Cards are placed on the board. Each turn players use pairs of dominoes to create coordinates and grab the corresponding card on the board. Among this grid of cards: fantastic creatures divided according to their species and biotopes scientific objectives but also various equipment cards to facilitate the taking of future cards. After 7 rounds the player that has successfully completed their objectives and collected the greatest creatures wins the game.—description from the publisher

Tricky Tides

Tricky Tides

Rating: 6.9 | Players: 2–4

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Hoist your sails and mind those tricky tides! Take command of a merchant ship and manage your hand of navigation cards and the goods in your ship’s cargo hold while charting the best course on the map.Travel from island to island collecting goods and delivering them to earn the most gold.Tricky Tides is a pick-up-and-deliver game that uniquely employs trick taking to determine turn order and the direction players can move their ships.—description from the publisher

Cyclades: Legendary Edition

Cyclades: Legendary Edition

Rating: 8.5 | Players: 2–6

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In the Cyclades archipelago off the shores of a divided Greece players develop their cities and compete for supremacy under the watchful gaze of the gods.In Cyclades: Legendary Edition designers Bruno Cathala and Ludovic Maublanc have reworked the Cyclades base game and its many expansions to make gameplay more dynamic and fluid.The game features a strategic bidding system that defines the actions available to each player on their turn. You must balance your finances to optimize the various actions provided by the different gods with each player gaining the support of only one god each turn. The game features a shorter and more dynamic bidding phase than the original Cyclades thanks to a new exponential bidding scale. Six gods are available instead of the five increasing the variety of actions available:Players now use landscape tiles to assemble the modular game board during set-up allowing for ever-changing maps and game strategies. New creatures and heroes are available in the base game offering new strategic opportunities to build metropolises and gain decisive advantages on the battlefield. Your goal is to be the first to control three metropolises which can be obtained as follows:Cyclades: Legendary Edition features three game configurations:

St Patrick

St Patrick

Rating: 6.8 | Players: 3–4

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St Patrick first released as Salvage is a simple trick-taking game that combines the fun of Hearts with the assessment of Oh Hell and the fairness of duplicate Bridge. Everyone starts at 20 points and takes damage over the course of play. The game ends when one player reaches 0 at which time the player with the most points wins.In the original Salvage game an oil tanker is on fire and you are part of a rescue team sent to deal with it. You will take damage as you put out the fires but before the operation begins you can salvage oil as an insurance against the costs you expect to suffer.The key dynamic of the game is that before playing a hand you assess the strength of your cards and make a bid of how many points you are prepared to lose not to play the hand. That bid acts as an insurance and you will be penalized only for points you lose above that bid. However if everyone's combined bids equal the total amount of damage that can be taken then everyone loses the amount they bid and the hands get passed around the table so that other players have a chance to do better with the same hand.In St Patrick you now compete to retain the most life points by using relics to avoid snake bites.

SiXeS

SiXeS

Rating: 7.1 | Players: 3–8

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SiXeS is about things that are similar and different. Play six rounds thinking of six things each round and trying to predict what you will write that will match — or not match — what the other players write depending on whether you are in a match round or a unique round. The player with the most points after six rounds wins.SiXeS is #6 in the E•G•G Series from Eagle-Gryphon Games.

Rome: Fate of an Empire

Rome: Fate of an Empire

Rating: 8.2 | Players: 1

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Lead Rome to glory--or obscurity--as you develop and operate your rapidly expanding ancient civilization.Pick a leader choose your strategy and decide the fate of an empire! Develop and refine your engine with deckbuilding tableau building and resource management to fulfill your edicts and bring the most possible glory to Rome.The engine-building of Res Arcana meets the card play of Mage Knight in this thinky middle-weight Euro game.—description from the publisher

La Stanza

La Stanza

Rating: 6.7 | Players: 2–4

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La Stanza is a fast-paced board game in which players take the role of patrons of the arts sponsoring the most brilliant creators of the time and commissioning the best works of art all while creating more wealth and increasing their social status and prestige.On their turn players move their Patron through the different rooms to recruit the characters that better serve their interest along the way. Characters increase the strength of the different actions players may perform in the room they end. Commission the best artists rediscover the light of the arts invest in new discoveries and trading routes promote the culture build universities gain the trust of Kings and create the new wonders of the Renaissance.La Stanza is played in continuous rounds that result in dynamic turns and a challenging game play. Enlighten the new world and become the most prestigious patron of the Renaissance!

Food Truck Champion

Food Truck Champion

Rating: 6.5 | Players: 2–5

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Food Truck Champion is a game in which each person plays the owner of a new food truck out to make a name for itself. You will hire staff cook food and please customers to earn awards and popularity. At the end of the day the food truck with the most popularity wins!As owners of the food truck you have a special wild card that you can take into your hand allowing you to act in any capacity when the need arises.At the start of the game each food truck has a small fridge a narrow plating area and limited room for staff. Each completed order gives you a popularity token worth victory points and it allows you to expand one of the areas of your truck or even expand the card limit in your hand.At certain points in the game judges will review the orders you've completed and allow you to move certain cards into your awards area giving your bonus VP for each set of awards you complete.When a certain number of popularity tokens have been claimed the game ends and the food truck with the most victory points is declared the Food Truck Champion!

Ascension: Valley of the Ancients

Ascension: Valley of the Ancients

Rating: 7.2 | Players: 1–4

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Description from the publisher:Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards and uses those cards to acquire more and better cards for their deck with the goal of earning the most Honor Points by gaining cards and defeating monsters.In Ascension: Valley of the Ancients players compete with one another to maintain control over powerful temple cards. Players can control three different temples: the Temple of Life the Temple of Death and the ultimate Temple of Immortality. Players race to collect keystones which aid them in their quest to acquire temples or steal them from their opponents!

The Royal Limited

The Royal Limited

Rating: 7.0 | Players: 1

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England 1960s. Revolutions in music fashion art and more draw celebrities from around the world. Superstars wind their way across the country using the ultimate in luxury travel a train line catering to the elite while less fortunate passengers jostle for space to get a glimpse of their idols. There’s no time to waste so grab your bags and get on board!The Royal Limited is a solo game about building your train and filling it up with passengers and VIPs before the train departs. Use cards from your hand to add new cars and place passengers to occupy them. Match symbols and colors to ensure everyone aboard is satisfied especially the VIPs! Make the most of your line and see if you can live up to the grand expectations of The Royal Limited.You will play in a series of rounds with your goal to build a train and fill it with passengers. Each round will take the following format:1. Draw cards 2. Play cards to add a cars place passengers and VIPs 3. Discard hand & advance conductor.After you have finished the final round (All Aboard!) then you should calculate your score. You want a lower score according to certain values.

Winterhaven Woods

Winterhaven Woods

Rating: 6.8 | Players: 1–6

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Winterhaven Woods is a 1-6 player strategic card drafting and set collection game that takes place over 3 rounds and typically takes 15-20 min. It features light player interaction each round and customizable levels of take that mechanics.In Winterhaven Woods players are preparing the animals of the forest to endure the long winter months. They do so by planting trees to create woods populating their woods with creatures and using their predators to hunt creatures left exposed in player's meadows. Players may also use steal cards to swipe cards from their opponent's woods & meadow however utilizing too many incurs a penalty.Each round players will draft cards then plant & populate their woods building it up over the course of the game. Player's may also collect predators in their meadow to hunt with taking advantage of creatures not able to be populated by other players.After three rounds players total their scores bonuses and penalties and the player with the most points wins!—description from the designer

Deadly Dowagers

Deadly Dowagers

Rating: 6.8 | Players: 2–6

Game Type:

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Deadly Dowagers is a game of marriage murder and money. You compete with the other lovely ladies in your town by strategically growing your dowry while being careful not to gain too much infamy or the duke may pass you over for another bride!You play as a middle-class Victorian woman who would kill to be a duchess. Since you were not lucky enough to be born into the aristocracy the only way to attract a noble is to have a large enough dowry. Fortunately when your parents died they left you with a small dowry and some land. You must build wealth through investments and strategic serial marriages.Gameplay is divided into rounds; each round consists of four separate phases: drafting investment husband and housekeeping. In each round each player drafts a hand of cards pick-and-pass style. Certain cards are played into players' tableaus. Instant cards are used and discarded. Players using death cards partially reset their tableau and get income. Players discard down to eight cards in hand then draft four new cards.The game ends when one player has no current husband no more than 9 infamy spends 120 crowns and plays a remarry card to marry the Duke. That player wins.—description from the publisher

Leaders of Euphoria: Choose a Better Oppressor

Leaders of Euphoria: Choose a Better Oppressor

Rating: 6.4 | Players: 4–8

Game Type:

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As the city of Euphoria was being established the struggle for political dominance raged on between the Euphorians and Subterrans. The Icarites had not yet descended upon the city and the Wastelanders were still deciding whether they wanted any part of it.Since it has become clear that the two factions cannot share control it is time for you to pick a side. Choose your faction find your allies banish those who oppose you and ensure your place at the top of the dystopian society to follow. Now it's your chance to Choose a Better Oppressor!Leaders of Euphoria: Choose a Better Oppressor is a social deduction game in the style of Good Cop Bad Cop but set in the world of Euphoria. It takes place earlier in the timeline than Euphoria when the city was young and foolish. Players will have 3 cards in front of them that determine whether they are on the Euphorian or Subterran team that will be investigated throughout the game to figure out who's on their team and who's not.Instead of the equipment cards from Good Cop Bad Cop players now use and give artifacts from the Old World in a new Artifact Phase or as a standard action. In Leaders of Euphoria you can use your turn to Hide one of your Recruit cards which is important because unlike Good Cop Bad Cop you may not use important actions without having a hidden recruit to expose. Also there is no player elimination like there was in GCBC as players who are banished from the city become Wastelanders and have a new victory condition.

Pixel Tactics 5

Pixel Tactics 5

Rating: 7.1 | Players: 2

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Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics 5 takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines but its gameplay is entirely unrelated.For ease of distribution these were combined to make Pixel Tactics 5.

Banned Words

Banned Words

Rating: 7.1 | Players: 4–99

Game Type:

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Players in Banned Words need to get their teammates to guess five secret words or phrases while avoiding traps set up by the opposing team — but you can only guess what those traps might be!In more detail the game lasts three rounds. At the start of each round each team (red and blue) receives a card showing five words or phrases. Team members then write down up to sixteen words they think someone on the other team might use while trying to get their teammates to guess these secret words.Once each team has written down their banned words one person on each team is designated as the clue-giver then they swap cards. The clue-giver on the blue team then starts giving clues to their teammates; if this clue-giver says any of the words that the red team wrote down prior to the start of the round someone on the red team holds up the card holding the word and says it out loud.Once time runs out the blue team scores 1 point for each secret word or phrase correctly guessed and the red team scores 1 point for each time the blue clue-giver said a banned word. The red clue-giver then takes their turn. After three complete rounds whichever team has scored the most points wins.

Let's Make a Bus Route: The Dice Game

Let's Make a Bus Route: The Dice Game

Rating: 7.3 | Players: 1–2

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In Let's Make a Bus Route: The Dice Game each player is a member of a bus company and creates bus routes by drawing lines on a map. You want to meet the needs of each client — tourists commuters local university students the elderly and parents with children — while also considering congestion and traffic conditions. Who can create the bus route that pleases the most passengers?In more detail the game lasts 24 rounds with you being the start player for half of those rounds. On a turn as the start player you roll the six white dice in the game then choose three of them with the other player taking one of the remaining three dice. With the die results you mark spots on the game board with an erasable pen to extend your bus route and pick up and drop off passengers. With bonuses you can re-roll dice or roll an extra black die. After deducting traffic (and other) penalties the player with the most points wins.The game includes two maps: On the City Map you must be mindful of the river as its bridges restrict your course at various points of the map. On the Mars Map you can warp from one corner of the map to one of the other three corners continuing your route across vast distances!Let's Make a Bus Route: The Dice Game includes a solo mode that features mostly the same rules. The challenge is that you play the game twice on the same map with different colored markers and re-using the same road in the second game causes traffic and negative points. How well can keep the routes separate to cover ground and make the most happy customers.

Maximum Apocalypse: Wasted Wilds

Maximum Apocalypse: Wasted Wilds

Rating: 8.1 | Players: 1–4

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Maximum Apocalypse: Wasted Wilds is the much anticipated continuation of the hit cooperative roguelike game series. It features the same compelling survival gameplay but adds two distinct campaigns with a lot of new twists around exposure to the elements and interactions with other survivors. It features four new characters two distinct campaigns new mechanics and tons of new monsters and apocalypses to face.Wasted Wilds can be played as a stand-alone 1-4 player campaign or combined with the contents of any other Maximum Apocalypse game or expansion to support up to 6 players. Survivors from Maximum Apocalypse Kaiju Rising Gothic Horrors and Jurassic Perils are all fully playable in this game. Plus any of the new survivors from Wasted Wilds can be played in the other Maximum Apocalypse games as well!If you're unfamiliar with Maximum Apocalypse it is a cooperative roguelike game filled with adventure exploration survival and strategic choices. It was built from the ground up to be very modular and infinitely replayable. Maximum Apocalypse has inspired a Role Playing Game and spawned numerous expansions featuring everything from Bugs C'thulhu and Kaiju. There is a vast wasteland out there to explore and Wasted Wilds has been designed as the perfect starting point! The Frozen Wilds campaign walks players through a mission by mission tutorial that will ease new players into the experience.—description from the designer

Bloom Town

Bloom Town

Rating: 6.4 | Players: 2–4

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Springtime has finally arrived! Bloom Town is reawakening after the long winter and you must help revitalize the neighborhood. As an architect players must construct a mixture of offices subways parks homes and shops to attract tourists and potential new residents. Whoever assembles the most exciting town will be elected as mayor!Each round players will assign buildings on their personal town board and immediately score bloom points for tiles just placed. Skillfully place tiles in arrangements that maximize your scoring and rescoring of bloom points! At the end of each turn players will redraw tiles from the Town Square Board that match the symbol just build upon. When a certain number of building piles are depleted that triggers game end scoring. Don’t get caught without constructing a bustling town! Do you have what it takes to bring life back to Bloom Town?—description from the publisher

Broken and Beautiful: A Game About Kintsugi

Broken and Beautiful: A Game About Kintsugi

Rating: 6.9 | Players: 2–4

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Kintsugi is the Japanese art of using golden lacquer to repair broken pottery.In Broken and Beautiful players draft cards like bowls cups and tea jars to create high-scoring sets. As some pieces inevitably break players must judiciously repair what has been shattered.Whole pottery is valuable. Broken dishes are worthless. That which has broken and been repaired is uniquely precious.

Kreus

Kreus

Rating: 6.6 | Players: 3–6

Game Type:

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In this cooperative game the players embody Titans avid to create together the ideal planet. Will you know how to dominate the nature and the elements and worse still the anger of your father Ouranos to realize the planet of your dreams? A cunning and intuitive game where deduction and cooperation will be the key words. To manage to create your planet and to bring him the life you will have to think together communicate subtly trust the other players or understand of instinct. The purpose of the game is to manage to create together a planet. To have a finished and thus livable planet it will be necessary to pass by various creations: rainbow river fish etc and completed by element cards : earth air fire water. A turn of game decomposes into two phases: the divination and the creation. During the phase of divination every player chooses in secret a card of his hand and spends his tokens energy to give information exchange cards etc. Then in the phase of creation every player reveals his card in turn order and verifies if it can be involvement. The game ends when all the cards were played or if the planet is completed.

Speakeasy

Speakeasy

Rating: 8.4 | Players: 1–4

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Speakeasy will transport you to the roaring 1920s during the era of Prohibition. Manhattan was under the firm control of Lucky Luciano a prominent mobster. To strengthen his grip on the territory he implemented a well-structured system. He divided Manhattan into different districts each assigned to a specific mobster responsible for handling their business operations.In this worker-placement and card-management game you take on the role of one of those mobsters managing and operating your very own speakeasy empire in Manhattan. To do so you'll need to use all your cunning and resources to stay ahead of the competition. As you improve your operation become more infamous and upgrade to more lavish speakeasies and even casinos you'll attract the attention of the outside mafia and the police. You need to use your leverage to keep your business running and receive your share from Lucky Luciano.You need to hire goons to help you take over Manhattan during this exciting and dangerous time. You can associate with outside mobsters — and even attack and rob rum runners to gain valuable resources to gain an edge over your rivals. You need to manage your cards carefully placing your workers strategically to deliver illicit liquor and reach Manhattan's goals to earn income. You will cook your books to fill your safes with free tax money by achieving some goals.The ultimate goal is simple: accumulate the most money and become the most successful mobster in the city. Do you have what it takes to rise to the top of the speakeasy scene and take over Manhattan during Prohibition? It's time to grab your fedora and find out in Speakeasy.

Dice Manor

Dice Manor

Rating: 6.8 | Players: 2–4

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World-renowned property developers Mundane Manors Inc. are tired of making the same old boring dream homes! The corporate suits are looking to rebrand and they've challenged you their designers to dream BIG and create the most lavish homes ever imagined.The player who is able to build - and market - the most magnificent manor will be victorious!Over four rounds players will use their dice to bid for blueprints earn advertising space collect Inspiration tokens and give early tours of their manor. All leading up to the final round where it's time for the Grand Opening of their completed manors - in the hopes of earning the most praise from the community. The player who gets the most prestige (Victory Points) is the winner!—description from the publisher

Spies & Lies: A Stratego Story

Spies & Lies: A Stratego Story

Rating: 7.0 | Players: 2

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The head-to-head game of deployment deduction and deceptionBreak the deadlock in the final days of war. Victory will hinge on the actions of a handful of men – and we women spies… Go head-to-head as you secretly select soldiers with different abilities to engage the enemy.Each of you will have the opportunity to sabotage your opponent’s missions – using careful deployment clever deduction and surprising deception. With every enemy soldier you identify with every advance you rebuff you’ll tighten the noose infiltrating further into the enemy camp and taking the Double Agent a step closer to capturing the enemy flag!Spies & Lies is played in 3 rounds. Each round consists of 3 phases (Deploy Intel and Mission) which will determine which player can move the Double Agent into enemy territory on the game board. The first player to land on the enemy’s flag with the Double Agent wins (or the player who is closest to doing so when the third round ends).-description from publisher

Tangram City

Tangram City

Rating: 6.7 | Players: 1–5

Game Type:

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Long ago in a beautiful eastern kingdom a queen summoned her city planners to build her people magnificent new cities. Tradition calls for harmony between the human and natural realms with the shape of a rectangle viewed as ideal for building fortification. The city planners set out to build new cities for their queen. Who will build the best city and be rewarded with all the riches of the kingdom?In Tangram City you place city tiles on your board using secret information about what city tile will come up next. As the city tiles are double-sided plan your layout with the goal of harmony and the shape of a rectangle in mind. At the end of a round you receive points for the largest rectangle on the board and at the end of the game bonus points for harmony between the realms.· Build a big harmonious city using two-sided tangram tiles · Plan ahead using the secret information only you have

Chandigarh

Chandigarh

Rating: 7.2 | Players: 2–4

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In 1951 the Indian government commissioned the renowned architect Le Corbusier to design a new capital for the state of Punjab. Thus Chandigarh was born.In the game Chandigarh players in the role of urban planners are in charge of building this modern city from scratch. They will construct buildings try to take advantage of buildings constructed by others use the abilities of the different municipal employees and try to position themselves in the key locations of the city all with the aim of achieving the patterns of the plans they have chosen. Whoever scores the most prestige points wins.In more detail the city of Chandigarh is represented by a 4x4 grid of sector tiles with each sector having multiple plots. These sectors intersect at junctions with the edges of these tiles creating streets between the sectors. You each start with a project card that shows an arrangement of buildings along with two different colored buildings from the four colors available; your architect starts on a junction in the city.On a turn you can move your architect up to the total numbers of footprints on your active project cards stopping at each junction (if you wish) to place a building from your reserve on an empty plot next to a street that's adjacent to the junction you occupy. If you occupy the final plot of a sector place one of your supervisors on this tile. Alternatively on a turn you can choose a new project card from the display placing it on the left or right side of your row of active project cards and taking buildings from the reserve based on the card you just placed and the card adjacent to it. If you now have four cards in a row you immediately score the card at the opposite end of the row from the card you just placed. Score the points listed on this card each time the pattern on it occurs in the city.Four specialist tokens start in the corners of the city and if you construct a building of the specialist's color in the sector where they are located you gain the power of that specialist for the remainder of the game and move them to a different sector. Each specialist has six different abilities some that score you bonus points and others that give you special powers during play.

Legendary Forests

Legendary Forests

Rating: 6.7 | Players: 2–5

Game Type:

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8bit MockUp (8ビットモックアップ) (later republished as Legendary Forests) is a multiplayer solitaire game akin to Take it Easy! or Karuba. Each player has an identical set of tiles and plays the same tile at the same time to their own tableau but where each player places each tile may differ.In more detail each player creates their own world by connecting the landscapes on their tiles. Each player starts the game with the same starting tile in play. One player the Leader shuffles their tiles face down then removes five tiles from play without looking at them. On a turn the Leader reveals the next tile calls out the number on it then everyone places that same tile somewhere in their landscape with the adjacent edges of each pair of tiles needing to match.When the Leader draws a tile with a red number everyone places their piece then starting with the player who holds the God piece (initially the Leader) everyone draws a monument tile from the center of the playing area and places it on an area in their landscape. Monuments come in three colors (while the landscapes have areas in four colors) and you use only two monuments of a color for each player in the game. After placing monuments pass the God piece clockwise to the next player.The game ends after everyone has placed their twenty tiles then players score points based on the areas where they have monuments. Each non-purple edge of a tile has a half-circle on it; when two such edges are placed together the owner of those tiles has created a cookie in that area. To score you look at each area where you have a monument. If you have no half-circles in this area — that is the area is completely enclosed — then you score 2 points for each cookie in that area. If you have any unconnected half-circles in this area you instead score 1 point per cookie. Whoever has the most points wins!The first edition of 8bit MockUp included tiles for 2-4 players while the second edition included tiles for 2-5 players. You can have any number of players compete in the same game as long as you have enough sets.•••プレイヤーは「神さまの見習い」となり、 神さまから提示される地形を上手に繋げて、神さまが気に入る国を作ります。 このゲームはタイル配置型のパズルライクなゲームです。 タイルの辺と辺の色が合致するように配置していき、20枚配置したらゲーム終了です。 ゲーム中に何度かモニュメントを建築するタイミングが現れます。 建築していた場所に応じて点数を獲得していきます。 複数セットのゲームをあわせることで最大何人でも遊べます。

Dwarven Smithy

Dwarven Smithy

Rating: 7.3 | Players: 2–4

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Dwarven Smithy is 2-4 player richly themed card crafting and hand/area management card game. Players work to gain gold by utilizing limited space in their workshop. Player craft items gain special abilities and tools using a variety of resources. Players choose to draw resources and/or guild cards but the cards can also be purchased from other players or players can purchase resources from a warehouse. Use abilities to change the rules tools to use fewer resources in making orders or sell crafted items. Special King's Items made for the King are revealed at the end of the game.There are three types of Resources (metals gems and runes) and four types of Guild cards(Apprentices Tools Items and King's Items). Metals and Gems must be refined into resources before they can be used to craft orders. Guild cards are crafted on the 3rd phase of your turn and then completed on the 2nd phase of the next turn.There are four phases of the game; Refine Resource cards Complete Guild card Actions (6) Draw cards. Refine metal and gem cards by turning cards 180 degrees into refined resources. Then all Guild cards crafted on the player’s previous turn are now complete and can be used. There are six repeatable Actions in the game: Play a card Craft a Guild card Move or Swap a card Buy a card from another player or from the warehouse Discard a Guild card and Sell Resource cards. At the end of the player’s turn the player must draw four cards but cannot exceed their hand limit. Lastly straighten any tilted cards placed into the player's market on their turn.Play continues until one Player has completed four King's Orders or either the Guild or Mine decks run out and then all players get one last turn. Resources are sold from the player's market and then the King's Orders are revealed bonus coins are given for the highest valued King‘s Item (for each subtype). Count up your coins and the player with the most coins at the end of the game wins.

Smitten

Smitten

Rating: 6.3 | Players: 1–2

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Smitten is a cooperative micro-game for 1-2 players designed and published in celebration of Stonemaier Games' 10th anniversary. In Smitten players work cooperatively with limited information/communication to complete two identical 3x3 grids of cards each inspired by a Stonemaier game and illustrated by Vincent Dutrait. There are multiple difficulty levels and separate modes for solo and 2-player games.Smitten was inspired by comic book cards from Jamey's youth specifically a set where various cards formed a cohesive 9-card panorama image. In trying to complete two of these images in Smitten there is no set turn order; rather players indicate a preference to play or not play a card. The played card has instructions for the other player to place a card which they must do or the game instantly ends.Smitten is packaged inside a paper envelope; it's an entirely plastic-free eco-friendly product.—description from the publisher

Duck & Cover

Duck & Cover

Rating: 6.3 | Players: 2–7

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Duck & Cover is a 20 minutes goofy game in which you're trying to have the less water around your bathtub. You will either duck your ducks by moving them around your grid or cover your duck cards with other ducks. You have 3 rounds to get the lowest score and to not have water everywhere. Your ducks will love that for sure !—description from the publisher

Kung Fu Zoo

Kung Fu Zoo

Rating: 6.6 | Players: 2–4

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If you hung around your local zoo after it closed for the night you'd see the nighttime rituals of the exotic animals you visited during the day. You'd see cages being cleaned and souvenir stands being restocked. If you were lucky you might catch an impromptu seal show or moonlight nightingale concert.And if you stayed late enough long after the last employee had left for the night you just might see the greatest and most secret of all zoo attractions—the late-night Kung Fu fights!Welcome to Kung Fu Zoo!Kung Fu Zoo is a dice-flicking dexterity game for 2-4 players. You control a team of highly-trained animals from crocodiles to zebras in a Kung Fu battle against your rivals. Who will be tonight’s champions of the zoo? Grab some dice and find out!In Kung Fu Zoo players use six-sided animal dice to do battle in an enclosed arena. There are two gameplay variants: Cage Battle and Points Match. In either variant players start with a team of dice-animals. But the similarities stop there. In a Cage Battle players take turns flicking their animals into the arena. Your goal is to knock your opponent’s animals onto their backs (stunning them) or through holes on the board (the “cages”). You win the match when all of your opponent’s animals are stunned or in cages. The first player to win three matches wins! In a Points Match players take turns flicking their animals into the arena. Your goal is to score 21 points before your opponent. Points are awarded at the end of each round based upon the position of your dice that are left on the board.

Munchkin X-Men

Munchkin X-Men

Rating: 7.0 | Players: 3–4

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Description from the publisher:Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin X-Men combines Marvel's beloved collection of X-Men comics with the role-playing fun of Munchkin.In the game players take on the role of students attending Xavier's School for Gifted Youngsters and team up with Professor X Wolverine and more super-charged mutants to take down the likes of Sabretooth Juggernaut and the almighty Magneto. The game includes 128 Door and Treasure cards four player Role cards four level trackers game rules and a custom die.

Frantic

Frantic

Rating: 6.5 | Players: 2–8

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In Frantic you start with seven cards and try to get rid of your cards as quickly as possible. If a player has discarded all their cards the remaining players count the points in their hand. When a player reaches the agreed maximum score the player with the lowest score wins.If you can't or don't want to play a card you draw one from the deck. There are four colors with numbers from 1 to 9. You can either play color on color or number on number. Sounds boring so far doesn't it? Well that's why we have the special cards. For example have someone draw four cards from the deck or give a fellow player two cards out of your hand. And the fun part: You always get to choose who gets these cards!But wait there's more: We come to the black cards also numbered from 1 to 9. You can play these only on a number not on the same color and every time a black card is played it activates an event card. These event cards go from Friday the Thirteenth — where nothing happens – to Tornado where all hand cards get shuffled together and handed out again.

Deck Box Dungeons

Deck Box Dungeons

Rating: 6.9 | Players: 1–2

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Deck Box Dungeons is a fantasy themed dungeon crawler with a companion app that fits in a deck box.Each player builds their adventurer by selecting a character card equipment card and special abilities card. Builds can range from a standard stealthy rogue with daggers to a mage that wields a greatsword. During the game players use the companion app to reveal new rooms and encounters which adds to replayability. Players must work together to slay monsters complete encounters and achieve the goal of their quest. Each quest has a different goal from escorting a priest to complete a ritual to killing a giant troll that has been terrorizing a nearby town.The companion app handles the quests and encounters allowing for quick setup times and streamlined gameplay. Random encounters and quest generation provides variety and replayability even when playing the same adventures. Using an app also allows for gameplay to be re-balanced and additional new content to be added after release.Note: Using the app is recommended but print & play quests are also available if you are unable or do not want to use the app.Designed for 1-2 players you can play with 1-4 players if you buy a second copy of the game.Components:

Too Many Cinderellas

Too Many Cinderellas

Rating: 6.4 | Players: 2–4

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There was a ball held at a castle in a far-off country. The Prince of the country met Cinderella at the ball and fell in love with her. He decides he wishes to marry her and sets off to find her. Unfortunately he doesn't actually remember anything about her and is left wondering aloud to all: Does anyone know Cinderella? Hearing this many influential people begin spreading rumors that their servant is the actual Cinderella.In Too Many Cinderellas players represent powerful people in the far-off country who are trying to influence the Prince's decision about who is the real Cinderella pointing him towards their Cinderella. If anyone tries to spread misinformation about your Cinderella you can just say NO! at the audience with the Prince. Many Cinderellas have gathered; who will be recognized as the real Cinderella by the Prince?In game terms the deck of cards is shuffled and each player receives four cards. The person with the smallest feet starts first. A player wins a round when she has the true Cinderella. To find the true Cinderella each player lays down a card. The card dictates which card will be or won't be the real Cinderella. When a card is laid down everyone secretly votes whether or not they want the new rule for that round. This repeats until each player has played two cards. Then everyone reveals their hand and whoever has the card that matches all the rules laid out in the round is the winner for having the true Cinderella. In cases of ties the winner is the player with the highest card.Game #3 in 'The Mike Line' of games from Grail Games.

Human Punishment: The Beginning

Human Punishment: The Beginning

Rating: 6.6 | Players: 3–6

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Human Punishment: The Beginning is a stand alone game and the Prequel of Human Punishment: Social Deduction 2.0 and it is a semi-cooperate social deduction & pick-up and deliver hybrid!3-6 players try to avoid the secret Machine revolution but Machine spies are everywhere and they try to corrupt the Human players. There are also Outlaws Fallen and Legion just as in Human Punishment and every faction works for their own goals.This game features a new mechanic called CWS (Connecting World System) which gives you the option to combine Human Punishment: The Beginning with Human Punishment: Social Deduction 2.0 to experience an epic theme night with YOUR OWN outcome! The Beginning is a fully stand alone game but you can also combine it with Human Punishment: Social Deduction 2.0.Fight Machines build Apex avoid Deus X Machina and don't become corrupted by the Machines. Rewrite the history of Humanity!

Greenville 1989

Greenville 1989

Rating: 6.8 | Players: 3–6

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Greenville 1989 is a co-operative narrative game in which each player represents a character who has experienced or witnessed supernatural events. They must describe these events to their fellow players who must then locate this character and save them. This lead role changes each round giving everyone the chance to be lost or found — and you want to be found or else the group is pulled closer to the void engulfing the town that threatens to consume you all.Greenville 1989 has a sequel (ten years later): Paris 1889

Krazy Pix

Krazy Pix

Rating: 7.1 | Players: 3–8

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Who will create the funniest pictures? And who can guess most of them?In Krazy Pix players use small graphic elements — periods commas lines and so on — to create some image. What could that be? A snowman Donald Trump maybe or even the Pope? You want to guess what others have drawn while having them guess your image too.

Jupiter Rescue

Jupiter Rescue

Rating: 6.6 | Players: 2–7

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You're a team of lowly maintenance robots built to keep the space station operational and clean so that the colonists can get on with...whatever it is they do. Unfortunately the station has been invaded by creeps alien creatures that slowly advance toward food (the colonists) so that they can multiply. The only thing keeping the colonists from being completely wiped out is your knowledge of the station a couple of specialty tools and abilities unique to each of you and a little bit of problem-solving code installed so you could do your jobs efficiently.Jupiter Rescue is a co-operative strategy game in which players work together to escort 28 colonists to an escape pod before they're converted into alien creeps. Each turn players may take five actions choosing from common options — moving themselves moving nearby colonists or killing alien creeps — and a series of programming cards that grant them special abilities. These cards can be played on the player's turn to activate the ability. Each player also gets to choose one card to be his core ability letting him use it every turn instead of discarding it.New creeps are added to the board which is composed of tiles at the end of each player's turn by rolling a die; if a tile fills up with creeps it's destroyed and removed from the game. Players lose if enough colonists get turned into creeps or if certain key board tiles are all destroyed. Double-sided tiles allow for hundreds of station variations.

Delicious

Delicious

Rating: 6.9 | Players: 1–100

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Spend the afternoon in your rooftop or backyard garden. Relax while enjoying this artful game of picking pairing and planting fruits and vegetables. Grow your plants in whatever container you can. Wheelbarrows boots suitcases – use anything you can to grow delicious eats! Will you create the most delicious garden?Over the course of a game of Delicious players fill their respective gardens with fruits and vegetables by sketching them based on cards and tokens that are revealed in the community area. Players take their turns sketching simultaneously each round as these plants are revealed. Earn the most points by planting fruits and vegetables in your makeshift containers and planters.A game lasts 12 rounds. Every round 2 Vegetable cards are flipped (1 from each deck) and a Fruit / Tool token is placed on each card. Each player then decides to use one or both cards (and their tokens) given certain restrictions. When you use a card and token you mark your Garden and Play sheets trying to get different combinations of fruits and vegetables.The cards in the middle are common but players place them in different containers within their garden setting up different combinations and scoring opportunities. Bonus tools and special powers mean that no two gardens are ever alike.After 12 rounds the player with the highest score wins. - If there is a tie the player whose fruit planter score is higher wins. - If there is still a tie the player who has marked the most First Potter Bonus icons wins.

Colorado

Colorado

Rating: 7.0 | Players: 2–4

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To explore Colorado you will be armed with a marker and your map.Each player has a personal map and they start in one of two locations opening that region for future exploration. Each player also has a hand of cards and the cards in the deck come in six colors with each color having cards numbered 1-3. On a turn you ask another player to give you a card e.g. a red 3. If they have one in hand they must give it to you. If not they must give you either a red card or a 3 — their choice. If they have no reds or 3s you randomly draw one card from their hand.If you already have the card you received in your play area discard it and take a gold nugget; if not place it in your play area. All players then take one of the two actions listed on this card:At the end of your turn if you have all three cards of a color in your play area discard them then check the flag on a map region that is adjacent to a region that you have already opened. Finally if you have fewer than three cards in hand draw until you have three cards.The purpose for all of this activity is to claim medals which earn you points. You earn points for each region you open and if you're the first player to open all regions of a color you gain a medal worth bonus points. If you check all the spaces in a region you earn a medal. If your railroad reaches the end of the line you earn a medal. If you check all spaces with a certain symbol on your map you earn a medal. Once a player has collected the game ends at the end of that turn then you tally all points to see who wins.Use shrewdness and discernment when calling or giving cards that you can take advantage of without helping your opponents too much. Ideally you will be able to earn the points of the many medals scattered on your individual sheet route as well as on the common bounty board.

Dustrunner

Dustrunner

Rating: 7.5 | Players: 1

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Dustrunner is a solo-only game that will have you attempting to race across a post-nuclear wasteland in your all-terrain cyberpunk vehicle while fending off persistent raiders Orwellian spybots and earth-shaking dust worms. As the player you will be presented with choice after choice that will set the course of the game. You will feel responsible for both your losses and your victories. Are you ready to make a dustrun?You will begin the game by constructing a vehicle for your dustrun by combining cards to create the perfect mix. You will then equip your vehicle with modifications to produce the perfect dustrunner.In Dustrunner you will be using the core mechanic of drawing two cards face-down and picking one to reveal. You may decide to resolve the first card and discard the second without looking at it or you may pass on the first but must then resolve the second. This mechanic is great at creating tension and choice. Enemy cards drawn as the 2nd card have more health making passing on a raider as a first card all the bit more scary.There is only one way to win Dustrunner and that is to reach your base before either the raiders catch you or you lose all your health. Dustrunner is not a beat your own score game. You either reach the base and win or you lose. However there is a scoring system in place for folks who do like to see how well they did.—description from the publisher

Guild Academies of Valeria

Guild Academies of Valeria

Rating: 7.5 | Players: 1–4

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You and your fellow Headmasters are trying to build out your academies recruit the best students hire talented guildmasters and influence important council ministers. Only select graduates can be tasked to fulfill quests ordered by the King while the so-so graduates are sent to the capital city to make their own way.GAOV uses action selection dice drafting and dice manipulation (Students) tile drafting resource management and engine building (Academies) contract fulfillment (Quests) and a unique system where players choose which game aspects they want to score (Council Ministers) to bring a new aspect of the Valeria Universe to life.—description from the publisher

Varuna

Varuna

Rating: 7.3 | Players: 1–100

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Varuna is a standalone flip-and-write game that features the same graphic style and is set in the same universe as the publisher's earlier games Ganymede and Demeter.As a scientist you just boarded a ship departing from Ganymede to Varuna an oceanic moon.The goal of the game is to score the most MP (Mission Points). These points represent your ability to discover and to study the dinosaurs in their oceanic environment.—description from the publisher

Quicksand

Quicksand

Rating: 6.7 | Players: 1–7

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Quicksand is a real-time co-operative game in which players work together to deactivate the Quicksand a dangerous trap of gears and sand. You can't just race as quickly as possible though because you must avoid setting off the trap.To set up choose one of the 20+ scenarios then lay out the gear tiles in the specified path and place the appropriate sand timers — which have different amounts of sand in them — on the first gears of the path. (The path might have obstacles on it based on the particular scenario.) Gears feature both a color (orange yellow gray) and a shape (square circle crescent). Each player starts with a hand of three cards with a card showing one of the three colors one of the three shapes or a sand timer.Once the game starts players play a card in turn to try to advance the sand timers and keep them from running out refilling their hand after they play. When you play a color or shape card you flip all of the sand timers currently on this color/shape advancing them one space on the path if that next space is empty. When you play a sand timer card you flip any one timer advancing it if possible. (If no timers are on gears matching the played card nothing happens.)If a sand timer runs out flip it and place it next to the gear on which it was previously located. If someone plays a sand timer card they can recover this timer by flipping and placing it back onto the gear — but only if that tile is empty. If a set-aside timer runs out again players lose the game.Once a timer reaches the last open space on the path played cards matching that gear's color/shape will flip it — and if it runs out you lose the game with no chance of recovery. If the sand timers fill the final gear tiles on the path without this happening you win!

Omerta

Omerta

Rating: 7.0 | Players: 3–5

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The year is 1932 the city is Chicago. You head a criminal gang smuggling alcohol in the city. Your informant in the police force just called: the Untouchables are preparing to raid you tonight! To avoid jail be the fastest to get rid of your stock of alcohol and call Omerta. Suspicious criminal can do you a favor but be careful not to end up with more points than are needed to win...

Ghost Letters

Ghost Letters

Rating: 7.4 | Players: 2–12

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You are Detectives trying to solve a crime. You found 12 clues on the crime scene but only 3 of these are True Clues.One of you is the Ghost of the victim who helps to solve the crime. Detectives choose and send Clues to the Ghost. The Ghost chooses and opens the best as the Hints.One of you is the Murderer who misleads investigation – in discussion and also bluffing about cards that were sent to the Ghost and were not opened.In 3 rounds the Detectives need to guess all the 3 True Clues OR any 2 True Clues + the Murderer.More players – more different Roles: Accomplices Witness Expert Blackmailer. In extended mode – players get characters with special abilities.—description from the designer

The Big Score

The Big Score

Rating: 7.0 | Players: 1–6

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The vault at Centennial City Bank is currently rumored to be holding a record amount of cash precious diamonds ancient artifacts and highly-sensitive digital information. As the boss of one of the city's most notorious crime organizations robbing that vault for all it's worth is constantly on your mind. There's only one problem—this job is too big for just your crew alone. You're going to need help from some of your biggest rival crime bosses if you want to succeed. You'll need to join forces on a series of smaller jobs in order to acquire the skills and resources you'll need to pull off the biggest heist the city has ever seen—but watch your back! Once you and your new partners in crime are inside the bank vault it'll be every boss for himself. If you manage to safely escape the scene with more loot than your rivals you'll be revered as the city's most notorious crime boss. Hire your crew plan the heist and get ready for the big score!The Big Score is a competitive game for 1-6 players that plays in 30-60 minutes. The game is structured into two distinct halves.In the first half of the game players use card drafting to carefully choose which specialists to add to their crew. They secretly decide how to assign them to various small heists throughout the city and they need to pick just the right moment to send in their most skilled expert to ensure a job's success! If these plans go well players steal a variety of loot: cold hard cash diamonds that escalate in value as more are gained artifacts that are profitable for the player with the largest collection and hard drives full of information that become lucrative only if hacked with a digital key.In the second half of the game individual player abilities come into play as the players attempt the mother of all heists—the big score. Players risk being busted by the cops as they steal even more loot in an exciting press-your-luck grand finale inside the vault at Centennial City Bank!The Big Score also features a challenging solo-play mode designed by A.J. Porfirio (Hostage Negotiator).

Risk Strike

Risk Strike

Rating: 6.9 | Players: 2–5

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Fast and fierce world domination! Get off the board and right into the action with this Risk Strike cards and dice game a fresh twist on the Risk board game! Gameplay is simple but highly strategic. Declare which continent you want to attack deploys your troops and roll the dice to start battling. Use tactics cards to sabotage bombard spy and more in pursuit of world conquest. Defeat your opponents in battle to conquer continents and earn domination coins. The first player to earn 2 domination coins wins! The Risk Strike game is an exciting blend of classic Risk gameplay and the raw emotions of fleeting alliances that can turn on you with the play of a card. It's a fun strategy card game for Family Game Night and with a compact size it makes a great travel card game for playing anytime nearly anywhere!Includes 42 continent cards 40 tactics cards 5 reference cards 6 domination coins 3 red dice 2 black dice and rulebook.RISK GAME AS CARD AND DICE GAME: Fast and fierce world domination! Get off the board and right into the action with this quick-playing Risk Strike cards and dice game a fresh way to play the Risk gamePLAY IN ABOUT 20 MINUTES: Enjoy all the intensity of the Risk board game in a fast-paced easy-to-set up card and dice game! The Risk Strike strategy game can be played in as little as 20 minutesDICE BATTLE TO CONQUER CONTINENTS: In this game of strategic conquest players compete to dominate the most continents. Roll the dice to battle your rivals for one of the 42 continent cardsBOLD STRATEGY: Strategize with tactics cards featuring troops and battle actions. Declare your attack and deploy your troops. Players can rally sabotage bombard spy and perform other tactical manoeuvresCOLLECT DOMINATION COINS TO WIN: Includes 6 coloured domination coins. Claim one by collecting a complete set of continent cards. Be the first player to collect 2 domination coins to winFAST FUN ANYTIME: The Risk Strike family card game brings edge-of-your-seat excitement to game nights and more! It's a fun game for fans of the original Risk board game and newcomers alike ages 10+—description from the publisher

Tricky Time Crisis

Tricky Time Crisis

Rating: 7.3 | Players: 2–5

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Tricky Time Crisis is a trick-taking game for 3-5 players with a Superhero and Time theme. It is a can't follow trick-taking game where each player must play a different suit to the trick. If more than one card of the same suit would be played to a trick two copies of the same person are in the same timeline and a paradox occurs with the hand ending early.In this game a time-jumping super villain named Dr. Tricky-Time is trying to destroy the timeline and it’s up to a group of heroes named Kid Cuckoo (the rookie) Double Take and Double Time (a pair of twins with the powers to double the speed of time or slow it by half) Doc Tock (a scientist in the body of a dog or perhaps just a dog that became a scientist) and the Daylight Saver (leader of the team) to try and stop him.—description from the designer

Ascension: Eternal

Ascension: Eternal

Rating: 7.7 | Players: 1–2

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Designed as an introduction for new players looking to get into the game Ascension: Eternal includes everything two players need to play the game as opposed to the standard four-player format for most Ascension sets. It features all of the core rules sets for Ascension.Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck while spending Power to defeat monsters and gain Honor. Gameplay is similar to other deck-building games with the player adding cards to their deck by purchasing them from a central deck which has the top six cards revealed and available for purchase. When cards are removed they are replaced with a new one from the top of the deck. Victory points are earned in three ways: first each card purchased is worth one or more victory points; second victory points can be gained by defeating monsters with a power resource featured on several of the cards; and third some cards give victory points directly each time they are played.

Worldspanner Factions,Set 1: Heroes

Worldspanner FactionsSet 1: Heroes

Rating: 8.7 | Players: 2–8

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Worldspanner Factions is the grand successor to the Duel of Ages series of games. A combination of tactical RPG and adventure Factions carries on the tradition of intensity and uniqueness. Two decades have proven that you've never played a game like this.Two teams of heroes from past present and future descend into the Worldspanner Arena and compete to earn the most glory by acts of renown--and by facing down the enemy. Earn the alliance of one of the six factions or the queen mother of the Games. For 2-8 players who divide into two teams. In effect a co-op game with excellent opponent AI (unless your friends dump-statted INT).The teams take turns conducting an action with each hero--move attack unleash a minion. This is followed by reactions from the opposing team after which the current team conducts adventures. Play continues for 9 or 12 turns after which objective points are tallied. Most objective points are earned from non-combat activities such as alliances with the different factions.Contains 49 heroes 90 treasures and a selection of map pieces making each play different--new teams gathering new treasure on a completely new map. Expansions bring both the treasure count and the hero count up to 360--The Full Degree.With a ruleset significantly streamlined from Duel of Ages Factions has half the rules word count of Duel of Ages I and over a third less than DoA II. Factions is now a game system capable of pulling in a universe of heroes (and their miniatures).

Dawn of Mankind

Dawn of Mankind

Rating: 6.7 | Players: 2–5

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In Dawn of Mankind the people of your clan move along paths gather resources have children create art discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden they may inadvertently help you along your way.You earn points for a variety of things and whoever has the most points in the end wins.

Black Rose Wars: Duel – Lex

Black Rose Wars: Duel – Lex

Rating: 7.6 | Players: 2

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In a Templar stronghold hidden in the Germanic moors lies the power of the Black Rose. Its catacombs house the mortal remains of the powerful and feared Ulrich yet he is now no longer dormant. Many have tried to seize the secrets of his power but so far all have failed. Now it is the turn of Bartholomäus who aspires to become Master of Lex a new school devoted to the occult born in the heart of the Black Forest and spreading rapidly throughout the Holy Roman Empire. Duel - Lex will take you into a magical world of forbidden spells and deadly evocations where every ten years different mages compete to decide who will be the next Grand Magister.Duel - Lex introduces a new way to play fast and exciting two-player mage fights! Two mages clash in the cramped underground rooms of a Templar stronghold choosing and planning spells and actions from a common deck and managing their own evocations and resources.Duel - Lex can also be used to expand Black Rose Wars and Black Rose Wars: Rebirth!—description from the publisher

The Lord of the Rings: Adventure to Mount Doom

The Lord of the Rings: Adventure to Mount Doom

Rating: 6.7 | Players: 1–4

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In The Lord of the Rings: Adventure to Mount Doom players follow the story of Frodo's perilous journey to destroy the One Ring in the fires of Mount Doom. He is accompanied by his familiar fellowship who are charged with protecting him from the dangers he will face along the way. The players control the fortunes of this company together by moving the individual figures across the game board on a journey through many well-known places from the beloved Lord of the Rings novels. It is important to beware of the Nazgul while at the same time making sure that Frodo does not lose his confidence and freeze in despair. When Frodo reaches Mount Doom the players have all won together.The movement of the characters is controlled by a special dice mechanism. Colored dice determine which figure can be moved. Your dice value determines the number of spaces a figure can travel. By choosing the dice before and after the roll players are faced with decisions that are seemingly uncomplicated but nevertheless significant for the outcome of the game. Black dice which always must be rolled trigger threats or cause encounters with enemies or friends. The encounter cards ensure the continuous ever-growing threat to completing the quest.As in most co-operative games players must coordinate their moves and actions with each other to ensure the desired outcome.—description from the publisher

Fangs

Fangs

Rating: 7.0 | Players: 5–8

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Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires werewolves or humans. The vampires and werewolves win by destroying the other team while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).Since everybody starts knowing only who they are they must start working on deducing who the other players are and whether they are friend or foe. Acting quickly may help you gain an advantage by weakening the opposing team before they realize which of the players fighting is their ally but moving hastily with limited information may see you accidentally eliminate a teammate and set your side back in the conflict.On each turn players either try to gather information find new equipment or try to harm (or aid) another player. Different areas of the map influence what you may discover and who you may interact with while certain cards and abilities mean you can never be certain that things will go according to plan.

Castles by the Sea

Castles by the Sea

Rating: 6.9 | Players: 1–4

Game Type:

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Castles by the Sea is a puzzly sandcastle-building game for 1-4 players. As a group of tiny folk called shorelings your goal is to build and populate a seaside kingdom.Each turn you'll place blocks and meeples on the map to earn victory points. The core gameplay is similar to abstract strategy games like Santorini in that players must optimize three-dimensional placement on a shared grid.Hazards are the only source of randomness in the game and even those depend on player choices. Each turn you must choose your placement carefully optimizing your score while interfering with your opponents' plans.The game ends after a set number of turns. Few castles will remain standing after a final onslaught of hazards but the the kingdom with the most sand dollars can claim victory.

Jokkmokk: The Winter Market

Jokkmokk: The Winter Market

Rating: 7.2 | Players: 1–5

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The tranquil city of Jokkmokk has hosted a world-famous market and folk festival every February for over four hundred years. Visitors from across the globe don their warmest winter gear to experience the beautiful crafts delicious treats and breathtaking scenery Jokkmokk has to offer.In Jokkmokk: The Winter Market you gather your family members for a lovely trip around the merchant's stalls of the folk festival. Will you focus on gathering souvenirs and trinkets? Will you enjoy the sights and sounds of winter in northern Sweden?

CULTivate

CULTivate

Rating: 7.0 | Players: 2–5

Game Type:

Uncategorized

CULTivate is a take-that pattern-building game from Pops & Bejou Games.Play as a cult leader working to fill your compound with followers to help you carry out your agenda. But watch out! Rival cult leaders may try to sabotage you or convert the followers you can’t keep in line. You might also garner unwanted attention from pesky investigators who try to get in your way. Persuade the right followers outwit your foes and rise above the rest.In the game CULTivate you work to collect follower meeples needed to match the pattern of your character's agenda. Play cards from your hand allowing you to gain followers manage follower placement within your compound and sabotage rival cult leaders. As you draw cards Undercover Investigations can pop up and add investigators to your compound stopping you from recruiting followers. Not gaining the type of followers you want? Make exchanges with follower meeples in the supply to help you complete your agenda and fill your compound. As you recruit followers you will activate powers making it easier for you to fill your compound. When a player fills their compound the end of the game is triggered. Players tally the points of their followers points from completed agendas and any earned bonuses to see who comes out on top.-description from publisher

Wok and Roll

Wok and Roll

Rating: 7.0 | Players: 1–5

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In this modern Asian dice game you and your fellow players are developing menus to become the best zi char (Singaporean for Chinese restaurant) eatery in town.Every turn the active player rolls all 6 dice determining which to keep. Once locked in all the other players have the chance to use only the ingredients on the 4 white dice to cook their dishes.There are lots of ways to score points including keeping an eye out for special abilities as well as chaining combos to maximize your points. But above all don't waste your ingredients!Wok and Roll comes with two menus Simple and Expert so there's lots of different ways to play.—description from the publisher

Frutticola

Frutticola

Rating: 6.9 | Players: 2–4

Game Type:

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In the '50s a small town in the US was famous for its fruit trees. Local small businesses were competing against each other producing ever better jams which in turn made the town grow more and more famous. Every year after the Christmas party the most succesful entrepreneur was given a prize: will you manage to win the prize this year?In Frutticola players will take on the role of business leaders specialized in growing and selling fruits and jams trying to become the most rich in town by the end of the year! With just a few Workers and Farmers you'll have to choose when to send them to the orchards and when to buy pesticides fertilizers and other items in the shops. Who will prove to be the best entrepreneur?

Sherlock: Don's Legacy

Sherlock: Don's Legacy

Rating: 6.7 | Players: 1–8

Game Type:

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After the sudden death of a businessman the Miami police ask for help to find out what happened. Who is the murderer? How was the victim murdered? And why? Follow the clues with your investigative team and try to answer these and many other questions. Will you solve the mystery of Salvatore Sollai's death?—description from the publisherNach dem plötzlichen Tod eines Geschäftsmannes bittet euch die Polizei von Miami um Hilfe um herauszufinden was passiert ist. Wer ist der Mörder? Wie wurde das Opfer ermordet? Und warum? Folgt mit eurem Ermittlungsteam den Hinweisen und versucht diese und viele andere Fragen zu beantworten. Werdet ihr das Rätsel um Salvatore Sollais Tod lösen?—description from the publisher (German)

Halloween

Halloween

Rating: 7.7 | Players: 2–4

Game Type:

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The first board game based on the original classic horror movie Halloween. In this 1 vs. many game most of the players will run around the board searching through houses for useful items and for the kids - Tommy and Lindsey. They can win the game by either causing enough damage to Michael Myers or by finding Tommy Lindsey and a set of car keys so they can escape to safety! Meanwhile the player controlling Michael Myers will stalk them - and because he is only visible when someone is looking directly at him he will be an ever-present danger throughout the game. The Myers player can win by killing enough characters or by preventing the players from escaping for long enough. (If a player's character is killed they lose anything they're carrying but will come on the board with a new character from the movie).

Star Trek: The Dice Game

Star Trek: The Dice Game

Rating: 7.6 | Players: 1

Game Type:

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In Star Trek: The Dice Game you alone are responsible for the Starfleet crew members aboard the U.S.S. Enterprise during its five year mission of exploration. In order to succeed you will need to complete missions and overcome the unpredictable challenges that may arise during them. If you complete the full five years of exploration you will return to Starfleet Headquarters in glory and be promoted to Admiral. But beware; as you travel ever further from Federation space the challenges and constraints you face will grow more and more extreme. Do you have what it takes to survive?Winner of the 2016 Golden Geek award for Best Print and Play Boardgame Star Trek: the Dice Game is a solo worker placement dice game.

Explorers of the Woodlands

Explorers of the Woodlands

Rating: 6.6 | Players: 1–4

Game Type:

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Explorers of the Woodlands is a forest-themed cooperative dice game / dungeon crawler for 1 to 4 players. It combines all the best of tile placement exploration rolling dice and bashing monsters in a gorgeous setting and comes with a fast paced classic game mode and a campaign mode.Gameplay: In classic game mode players will explore a forest of over 20 tiles. At the end of each forest a boss will spawn and the players will have to defeat it to win the game!During the Exploration phase each player adds one tile to the Forest making it bigger and bigger. During the Adventure phase each player will play their character in turn order. The active player rolls 4 hero dice and places them on their hero board to select and know what actions can be performed for the turn.Depending on the dice results players get moves special actions and unique abilities! Loot cards acquired while killing monsters or found in the forest and during events will also help the heroes reach their goal!In addition to the standard game mode the game comes with a 5-mission campaign with different objectives special rules and components for an even greater replay value.

Dieson Crusoe

Dieson Crusoe

Rating: 7.9 | Players: 1

Game Type:

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You are drifting on a deserted island because your ship has been wrecked. The weather on the island is fickle and getting worse and the island is inhabited by dangerous beasts. You must somehow survive and escape from the terrible island!Dieson Crusoe is a single player dice game. You will have to use your dice wisely to survive on a deserted island and complete your quest. Store food gather resources craft tools and explore the island. But be careful. You'll also need roofs and fences to avoid harsh weather and ward off raids.The core mechanic is Dice Rondel system. Each day (round) uses 3 dice. Players have to think about what order to use them. The dice value determines both the type of action and the effect of the action. You'll have to figure out which sequence works best for you.The sequence also determines the weather and raids of the next day (next round). Actions that are effective today can pay off tomorrow's damage.Will you pursue efficiency today or safety tomorrow? Will you create your own solution to the dilemma?—description from the publisher

Dice Fishing: Roll and Catch

Dice Fishing: Roll and Catch

Rating: 6.5 | Players: 2–5

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As a lifelong competitive dice fisherman you are confident in your ability to catch fish with your remarkable rolls. But you can't be overly modest about your skills in this competition! Show your opponents you can walk the talk with your spectacular dice fishing skills and put these braggarts in their place!Publisher's summary あなたはさすらいの釣り師。数々の大会で釣り王の名を欲しいままにしてきましたが、今度の大会は様子が違います。強力なライバルの気配がするのです。他の釣り師を押さえて、真の爆釣王になるのはいったい誰でしょうか。このゲームの目的は、より多くのお魚カードを釣り上げることです。釣り竿(ダイス)を振って、お魚カードに書かれた数値と条件を満たすとお魚を釣り上げる事ができます。 ゲーム終了時、より多くのお魚カードを獲得したプレイヤーが勝利します。

Ricochet: A la poursuite du Comte courant

Ricochet: A la poursuite du Comte courant

Rating: 7.5 | Players: 1–100

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Ricochet is a solo or coop game including a serie of riddle to solve associating ideas. The 30 riddles are linked in a crazy secret agents story: everytime you have to find the last sentence of a dialog. To find the missing sentence the player must hide 20 to 22 words from a grid containing 25 words. The remaining read in the rignt order and out loud give a hearing rebus wich is the dialog last sentence.

On Tour: Paris and New York

On Tour: Paris and New York

Rating: 7.0 | Players: 1–8

Game Type:

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On Tour Paris & New York is a brand-new standalone game based on the original On Tour design and featuring some new opportunities for travel!Your goal is to plot the longest and most efficient route through these two magnificent cities where you are musicians in the 1920's trying to play in as many jazz clubs as possible. Each turn two ten-sided dice are rolled to make two two-digit numbers that determine where you visit (a roll of 3 and 7 creates the numbers 37 and 73). All players write each of those numbers in a location on their map. The regions they can write in are restricted by cards turned up in the middle of the table.New abilities to take riverboats and ferries will help you tour the city and become a jazz legend.At the end of the game each player draws a route on their map starting with a low number and visiting adjacent locations with higher and higher numbers. Players get a point for every venue they visit.-description from publisher

Blazon

Blazon

Rating: 6.8 | Players: 1–4

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The use of various symbols and devices to signify individuals and groups dates to the age of antiquity. Warriors often decorated their shields with patterns and mythological creatures.Heraldry refers to the design display and study of armorial bearings a shield used to identify a person or family. The concepts and systems of regular heraldic designs were developed by heraldic officers between 1000 AD and 1300 AD during a period known as the High Middle Ages.Originally conceived to assist with identification in battle the beauty and intricacy of various heraldic designs meant that they survived the abandonment of armor on the battlefield and preserved the honor of the family line. To this day we still see their use by individuals organizations corporations towns cities and regions.To blazon arms means to describe them in the language of Heraldry which has its own vocabulary syntax and grammar based strongly on an anglicized version of Norman French.A game of Blazon allows you to act as a herald designing your own heraldic shield by acquiring elements placing them on your Shield board and earning distinctions through careful choices.Objective Players score Prestige by placing Element cards on their Shield board. Players can score bonus Prestige by earning distinctions for their shields. The player with the most Prestige at the end of the game wins and is crowned the King of Arms.Playing Blazon Blazon is played in sequential turns. On your turn you must take either an Acquire action OR a Blazon action.If performing the Acquire action you may draw two Element cards from either the Tincture deck Device deck or one from each. You may keep both of these cards or exchange one (or both) for cards from the face-up display.Performing the Blazon action allows you to place Element cards from your hand onto your Shield board. You choose which card to place ensuring that you meet the matching Device or Tincture requirement on your Shield board. To place a card you must discard any number of cards from your hand the combined Prestige Value of which equals or exceeds the Prestige Value of the Element card that you wish to place on your Shield board.Herald Actions Once per turn at any time during your turn regardless of which action was taken you may discard one of your Herald tokens to take any one of the following Herald actions: Discard and refresh the display Take any single card from the display Place an Element card of any value on your shield for the cost of 1 or Take the top card from the Tincture or Device discard pile.End of Game The end game is triggered immediately when any one of the following happen: • A player lands on or passes 50 Prestige on their Prestige track. • A player fills every space on their Shield board. • A player claims their final Distinction award.

Ars Alchimia

Ars Alchimia

Rating: 6.7 | Players: 2–4

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Alchimia — a land where the works of a single grand alchemist has caused alchemy to develop more quickly than other technology. The everyday lives of the people rely on the alchemy factories that this first pioneer built.In Ars Alchimia you work at one of these factories. As an overseer belonging to the Academy you take orders from the people gather resources and transmute them — but you need to be more efficient than your competition.The game lasts four rounds with each round representing a year. Each round players take turns placing one or more of their workers on one action they want to do: gather resources take up an order employ an assistant or transmute at the alchemy forges. The trick is that the more workers on one spot the less effective an action becomes; if you want to place workers on a spot where there are already some you'll have to exceed the number of workers already there.

Agents of SMERSH: Epic Edition

Agents of SMERSH: Epic Edition

Rating: 7.4 | Players: 1–4

Game Type:

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Agents of SMERSH: Epic EditionThe Game: In Agents of SMERSH: Epic Edition the most EPIC Narrative Storytelling game of all time 1-4 players take on the roles of Elite Government Spies traveling the world in search of Dr. Lobo and his Henchmen on an EPIC mission to stop them from taking over the world. Players use their Advanced Skills Top Secret Spy Gear and Allies as they traverse exotic locations in order to locate Dr. Lobo and his Henchmen. A simple dice mechanic is utilized to resolve encounters.Our Epic Edition takes Agents of SMERSH to a whole new level by focusing on the most Epic part of the game - The Story - while giving the graphic design a fresh upgrade and streamlining some of the older mechanics to provide a more focused engaging experience. For example where you travel to on the world map now provides you with different bonuses and upgrades amongst the many hundreds of unique encounters. Instead of collecting Intel just to win the game you now collect it to locate and encounter Dr. Lobo’s Henchmen and eventually Dr. Lobo himself. Henchmen and Dr. Lobo have their own individual “Choose your Own Adventure-like” stories and encounters. Defeat one or all of the Henchmen first and you’ll gain an advantage against Dr. Lobo in the End Game.Did you defeat Dr. Lobo? Are you sure? In the Epic Edition of SMERSH there may be more than one Dr. Lobo. So it seems . . . something strange is going on in the world.The Story Briefing:The Director of the United Nations Intelligence Committee has contacted you through a secure channel. He tells you that hundreds of Secret Government Spies worldwide have been disappearing and turning up dead. Only the best of the best the elite of the elite are still alive: YOU are one of those Spies. He’s putting together a global inter-agency cooperating task force and he needs your help to prevent more death and to stop the world’s most infamous evil mastermind Dr. Lobo. Reports say that Lobo has put together his own force a force for evil and death called “SMERSH” with objectives not only to bring “Death to all Spies” but ultimately to take over the world using his most influential and powerful henchmen.Your mission if you choose to accept it is to work together with our other allied spies to bring down Lobo’s henchmen and force them to lead you to Lobo himself. Once you find Lobo take him down by any means necessary. I will do whatever I can to help from here in the UN all of our resources tech spy gear and Intel are yours for the taking. We have other agents out in the field in hiding now perhaps to meet you on your encounters in the field. Do your best to stay alive and bring down Lobo and his Henchmen as soon as possible. Good Luck. - The Director-description from publisher

Maladum: Dungeons of Enveron

Maladum: Dungeons of Enveron

Rating: 8.9 | Players: 1–6

Game Type:

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Maladum is a fantasy miniatures board game in which you control a band of adventurers seeking their fortune in the ancient dungeons of Enveron. They must fight off the Revenant hordes as they search for valuable artefacts and negotiate with a varied cast of NPCs.Maladum is built on the bestselling sci-fi game Core Space but has been overhauled and updated to accomodate the fantasy theme and rich lore. Like Core Space Maladum takes place on a detailed 3D board of award-winning Battle Systems terrain included in the box!Your Adventurers will return to the town between games where the exciting campaign system will track your party's fortunes developing their skills upgrading their equipment and telling their story.—description from the publisher

Afternova

Afternova

Rating: 6.9 | Players: 3–6

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A nearby solar system has been obliterated by a supernova. Now is your time to move in and extract the valuable resources from its unstable planets — but these jobs are too dangerous to do alone so send in teams of Hired Paws and form uneasy truces with your rivals to come away with the best loot.Afternova is a strategic negotiation game for 3-6 players. Score victory points by collecting fragments shown on your blueprints to build ship upgrades. When a player completes 6 of blueprints the game ends and the player with the most victory points wins.On your turn you may either take 3 cards from the market or extract fragments from a planet. When performing a Market action you can take any combination of Blueprint and Hired Paw cards. Blueprints are needed to score points but they also grant special abilities. Hired Paws have different skill sets so you'll need a variety of Hired Paws to Extract or help other players Extract. The core of the game is negotiating during an Extract action. When performing an Extract action you often don't have all the Hired Paws needed to meet the planet's requirement so you'll likely need to team up with other players to split the work and the rewards.—description from the designer

La Marche du Crabe

La Marche du Crabe

Rating: 6.6 | Players: 2

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We are the last members of a peculiar decapod crustacean species: the square crabs from the Gironde estuary. From an evolutionary standpoint we're not that useful notably because... Well we physically can't turn. We're bound to walk in a straight line all our life. And not even straight but… Crab steering! Not exactly an interesting life... Especially for those born between two rocks.We're not that moronic though because after only a few hundred thousand years we realized that with two crabs who take turns climbing on top of each other we could move in a grid pattern in all our environment! New horizons beckoned us!Let's use this discovery to free our buddies who are trapped under items left on the beach by careless humans whilst avoiding our sworn enemies: the formidable yet stupid brown crabs and the terrifying and sly lobsters...La Marche du Crabe is a super immersive cooperative deduction game in which the two playful crabs will be completely dependent on each other... not to mention! You have often seen crabs discuss will you?An evolving game! To ensure an unlimited lifespan and a growing challenge the game is scalable with eleven Scenario cards and as many new challenges! The promise of unlimited play and always new games!HOW TO PLAYOn their turn the player must play a Baddie card on the beach and then move the crabs token. If they stop on an Item Card their friend tells whether if it's a forbidden item or not.HOW TO WINTo win the two players must free together their 8 crab buddies before they cannot place Baddie cards on the beach. Moreover shrimps being life points players lose if they must use shrimps and they don't have anymore!-description from publisher

Penny Arcade: The Game – Rumble in R'lyeh

Penny Arcade: The Game – Rumble in R'lyeh

Rating: 6.9 | Players: 2–4

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Game description from the publisher:Just when you thought it was safe to pick up the controller...just when it seemed the time for cardboard tubes was at an end...the dread elder god Cthulhu rises from his slumber in the sunken city of R'lyeh and he's not playing games!Penny Arcade: The Game - Rumble in R'lyeh is both a complete game and an expansion to Penny Arcade: The Game - Gamers vs. Evil. Players can mix the two sets together for the ultimate crazy ride through the sublimely bizarre world of the Penny Arcade web comic. Explore Gabe's Gross Mouth harness the dubious power of Bono Trask: Timesqueezer and fall under the curse of TouchWeiners' dark double: the Were-Swan.So what's new under the sea? Gold cards! These powerful cards require both Tokens and Power to acquire and count as both Green and Red cards unlocking tons of new synergy and customization options with the previous set. New Green and Red cards add even more longevity to the game.

Recto Verso

Recto Verso

Rating: 6.9 | Players: 2–6

Game Type:

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Build the house from the map as quick as possible. A re-edition of La Boca with new art and a two player mode.Creating skylines of similar beauty and eccentricity is the goal of the construction teams that play Recto Verso. In shifting teams of two that sit across from one another players try to create skylines on challenge cards – but the players can see the completed image only from their point of view so they must consult with one another constantly to make sure each colored block ends up in the right location while racing against the timer. The faster the players complete their building the more points they score. Then the next team takes a seat breaks down the blocks then begins building anew. Whoever has the most points after a certain number of rounds wins.A new 2 player cooperative mode has been added to this edition.

Powerships

Powerships

Rating: 6.8 | Players: 2–7

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In a course built in our solar system players are spaceship (powership) pilots. The pilots try to manouver their powership quickly while rounding three space buoys and finally landing on the finish planet.The modular board in Powerships consists of 16 tiles to build different solar system constellations. Altogether this board contains about 662 race hexagon spaces around the sun with all solar system planets and several space dust hexagons in between.The dice system with 3-sided dice simulates accelerating and decelerating. At the start of each turn you have your dice showing your speed from your former turn. You may add or remove 1 die maximum. For the dice you keep from your former turn you can choose which to roll and which to keep unchanged! Then before moving your powership you can turn it one side to the left or right in its hexagon space. Now move it by the speed determined by the sum of the numbers on your dice.Finding the best route for your powership is a challenge because space dust planets and the sun block your paths. Crashing into them makes you lose your speed and damages your powership which limits your maximum number of dice. Other powerships might possibly occupy your desired space though you can also use them as a bumper to reach a desired space.Special spaces make your powership shift a space turn to the left or right double your speed or make you move over/under obstacles.

Rainbow

Rainbow

Rating: 7.0 | Players: 2–6

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Rainbow is a quick-playing hand management game where players play solo cards sets or runs to win points on cards in the center of the table.The cards that were played in the previous round are the NEW points available to win in the next round. Most points at the end of the game wins!—description from the publisher

Dice Hospital: ER – Emergency Roll

Dice Hospital: ER – Emergency Roll

Rating: 6.5 | Players: 1–6

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In Dice Hospital: ER – Emergency Roll everyone tries to treat as many patients in their hospital as possible filling their wards admitting extra or critical patients choosing when and where to station nurses and using screens to isolate patients and satisfying the demands of the three Specialists.Each round the active player flips over an ambulance card revealing three actions and are tied to the dice which are also rolled and allocated underneath their respective colours on the card. Once the active player chooses their action other players choose any non-selected action and associated die to do their own action. At the end of the round the player to the left of the active player becomes the new active player.The game ends when the Ambulance deck is used up. The player with the most points wins.Dice Hospital: ER – Emergency Roll is a standalone 'flip roll and write' game set in the Dice Hospital universe.-description from publisher

Skytear Horde: Monoliths

Skytear Horde: Monoliths

Rating: 8.3 | Players: 1–3

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Skytear Horde: Monoliths is stand-alone expansion to Skytear Horde the lane-based card battler in which one or two players fight against the horde of monsters controlled by the game.Players say Skytear Horde gives them the feeling of playing a solo or cooperative version of competitive card battlers such as Keyforge Hearthstone or Magic: the Gathering.In the six lanes of the battlefield monsters attack your castle while beyond the enemy line smaller minions pillage your resources forcing you to discard cards from your deck each turn.You lose the battle if your castle is destroyed or your deck runs out of cards.You win if you destroy the portal spawning the monsters and the epic monster leading the horde.There are many interesting choices on the tactical and strategic level: strike a balance between defending and counter-attacking but also fighting the minions pillaging your deck and the monsters destroying your castle.While you juggle all these decisions you also have to be careful not to run out of cards as the principal way to draw new cards is to destroy monsters!Skytear Horde is really quick to setup play and store away. There are 3 difficulty levels suitable for complete beginners and veterans alike.In just a few seconds you can restart a new game giving it a strong “just one more try” aspect.Out of the retail box there are 3 ready-made alliance decks with different play styles and 3 horde decks with their own boss. All decks can be mixed and customized to provide additional combinations.Monoliths features a revised rulebook and streamlined gameplay that improves upon the original thanks to the direct interaction between the designers and thousands of players.In Monoliths there are many new themes and mechanics refreshing the game on all the fronts. For the horde the Charge keyword brings the minion into the lanes for one turn threatening your castle while Reinforce X makes the weaker minions stronger. The 4 new hordes also features unique strategies and play-styles: for instance the Sinklings conceal themselves entering play face-down while the Broods will fill the backline with Brood tokens that are essentially additional minions!For the alliance not even contemplating the four new pre-made decks one fundamental change is that you must exhaust an ally in order to move it giving even more meaning and depth to the positioning of your allies. Cards are also designed with more potential combo's than ever allowing for the power level to reach higher ceiling... something that you absolutely need given the brand new difficulty system that is designed around 3 variations of every single horde card at 3 different power levels.—description from publisher

Exit: The Game – The Hunt Through Amsterdam

Exit: The Game – The Hunt Through Amsterdam

Rating: 7.3 | Players: 1–4

Game Type:

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A letter with a clue to a lost painting by Vincent van Gogh turns up. The team must hurry to solve the riddle as you are followed through the streets and canals of Amsterdam...Exit: The Game – The Hunt Through Amsterdam is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.

Traintopia

Traintopia

Rating: 6.6 | Players: 2–4

Game Type:

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It is a truly wonderful day indeed as today we start our great competition! At the dawn of the nation of Traintopia — a country of clean efficient and fast transportation — we are looking for a new president and we know exactly who we want for the job!In Traintopia you must create a futuristic train paradise with networks and routes for goods commuters and tourists. Exactly how do you do that? It's simple! On your turn:Tiles expand your routes. Commuters and tourists score victory points when placed. Mailbags and trains provide end-game bonuses. In more detail the game tiles feature train tracks passing through different types of districts sought after by different types of commuters. Additionally along the route you will find various landmarks that draw tourists. You must strike the right balance to maximize your scoring potential.After eight or nine rounds (depending on the number of players) the game ends then players score completed routes and gain bonus victory points from individual goal cards.—description from the publisher

Gladius

Gladius

Rating: 6.9 | Players: 2–5

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In Gladius play as cunning Roman spectators trying to make the most money by betting on gladiators competing in the gladiatorial games. Through the skillful use of underhanded tactics players can help and hinder teams to alter the outcome of each battle. Can you outwit your opponents to turn a profit or will you be left empty-handed?—description from the publisher

Reload

Reload

Rating: 7.0 | Players: 2–4

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In the near future the mega-corporations of the military-industrial complex have invested trillions developing cybernetically enhanced clone soldiers for off-world exploration. Seeking to build robust teams for future missions — and more importantly to land lucrative government contracts — they have created special training islands. On these islands they are able to simulate all of the deadly conditions their soldiers may face on remote planets.To fund these expensive programs and the military-grade innovations built into their test subjects the arms manufacturers have teamed up with media moguls to create and promote broadcast competitions live from the islands' training grounds. Thus was born RELOAD the biggest TV show on the planet with the most charismatic and capable subjects competing in front of millions of avid viewers to win fame for themselves and fortunes for their creators.In Reload you get to engage in this battle-royale experience thanks to an innovative action dice system that offers fast-paced play and the freedom to explore the island while fighting for fame.

On the Rocks

On the Rocks

Rating: 7.0 | Players: 1–4

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Welcome to On The Rocks cocktail lounge where the city's best mixologists expertly prepare cocktails that the patrons are craving.In this competitive bartending game players complete cocktails for money and additional tips. But beware of rival mixologists removing and spilling ingredients from your cocktails.Players will select 3 or 4 cocktail recipes to prepare and serve in each of the three rounds. Roll the dice to draft your ingredient marbles from the shaker bag. Place the marbles in the centralized mixing area jiggers one at a time clockwise then select one bowl. Fill up your cocktails with those ingredients collecting a tip card for every completed drink.The first player to complete all three rounds of orders will proclaim Last Call. Players score their completed drinks and tips earned with an additional tip for completing all orders. Whomever has the most money wins!On the Rocks is a marble drafting cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.

Ducks in Tow

Ducks in Tow

Rating: 7.0 | Players: 1–4

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Welcome to the Duck Sanctuary! Come enjoy the company of the ducks while visiting the different locations around the park.In Ducks in Tow you are walking around the park feeding the ducks their favorite food. When you feed them they start following you and you must lead them to their favorite location in the park.When you successfully lead them to their favorite location you take a photo with them and they waddle off to find their friends. Maybe you’ll see them again later as you continue your walk around the park.You will be completing Location Cards that will gain you points at the end of the game. Once you have completed a few Location Cards you might be able to claim a Formation Card which will give you additional points at the end of the game.—description from the publisher

Murder Mystery Party Case Files: Death in Antarctica

Murder Mystery Party Case Files: Death in Antarctica

Rating: 7.2 | Players: 1–6

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A murder has been committed on the South Pole station Aquilo. The alleged perpetrator was quickly identified and the evidence was also sufficient for the court to sentence him to death. Only a coincidence saved him from execution for the time being. His family however does not believe in his guilt and asks you to reopen the case. There are many hints available in the box that you can examine directly.The game is conceived as a realistic criminal case and requires investigations similar to those carried out by the Criminal Police in real life.It can be played as: - single team - competitive mode - replayed by other players—description from the publisherAuf der Südpolstation Aquilo ist ein Mord verübt worden. Der vermeintliche Täter wurde schnell ermittelt und die Beweise waren für das Gericht auch ausreichend ihn zum Tode zu verurteilen. Nur ein Zufall bewahrte ihn vorläufig vor der Hinrichtung Seine Familie glaubt jedoch nicht an seine Schuld und bittet Sie den Fall erneut aufzurollen. Dazu stehen Ihnen in der Box zahlreiche Hinweise zur Verfügung die Sie direkt untersuchen können.Das Spiel ist als realistischer Kriminalfall ausgedacht und erfordert Untersuchungen ähnlich denen die von der Kriminalpolizei im wirklichen Leben durchgeführt werden.—description from the publisher (German)

HINT

HINT

Rating: 6.7 | Players: 4–10

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In HINT your teammates have to guess what you are trying to tell them. Along the way you both mime draw hum and talk about everything from 'European Capitals' and 'Movie Villains' to 'Fictional Vehicles' and 'Pizza Toppings'. You must be both quick and creative but beware! There is always one forbidden word that you may not use. An entertaining party game for everyone that gets the hint.

CATAN: Dawn of Humankind

CATAN: Dawn of Humankind

Rating: 7.3 | Players: 3–4

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Guide the first humans on their journey as they migrate throughout the world while developing their technology and culture.CATAN: Dawn of Humankind is a reboot of The Settlers of the Stone Age with gameplay rooted in the original CATAN while featuring new elements strategies and adventures to discover.—description from the publisher

Harmony

Harmony

Rating: 7.6 | Players: 1–4

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The seasons have been torn from their usual cycle! The essence of each is dispersed through portals confusing the creatures who now wander lost in eternal chaos. Only one possibility shines on the gloomy horizon: recover the relics of the seasons and return them to the heart of the forest shrine to restore its harmony.Harmony is a cooperative game with an indeterminate number of rounds where players must explore a deck to recover the four lost relics and restore balance to the Shrine of the Seasons.Through hand management collaboration and unique deck-building (where cards change hands) players travel a perilous path facing enemies and events.The group's ultimate goal is to cross the final portal with all the relics in their possession while managing resources loss of life and time (as the game becomes more dangerous the more rounds played) to avoid defeat. The fate of the forest is in your hands!—description from the publisher

Dungeon Rush

Dungeon Rush

Rating: 6.3 | Players: 2–5

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In Dungeon Rush players are adventurers rushing through a perilous dungeon to root out evil earning coins and improving their abilities along the way. After three levels (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon.Each player has two heroes one for their right hand and one for their left. Players simultaneously reveal two dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win you claim the card as loot or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card with the ability symbol sticking out. This way the four different types of abilities — Melee Ranged Magic and Stealth — are built up in one direction each out from your hero.For particularly strong monsters your heroes can combine their power by hitting the monster with both your hands.

The Belgian Beers Race

The Belgian Beers Race

Rating: 7.1 | Players: 2–4

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Have a crazy race through Belgium and its breweries. Visit as many breweries as you can buy their beers and drink (with moderation) throughout a 3-days competition. Optimise your trips across the country: travel by bike by public transports or hitchhiking. Meet your opponents and drink with them but watch your blood alcohol level: hangovers and other obstacles await you.Ready to start? Go on your own Belgian beers race but do not forget: at the end of the 3 days be back at the Brussels Grand Place to celebrate and declare the winner! Alcohol abuse is harmful to your health drink it with moderation.You play the participant of a race through Belgium. Your goal is to visit as many breweries as possible (the points on the map) enjoy their beers buy them and return to the Grand Place in Brussels on time. Your different actions will earn you Victory Points (VP) and the one with the most accumulated wins.Goals will come to punctuate the game 4 are accessible to the turn of each player 4 others are predictable. Levels 1 will be things to do: visit a brewery in particular enjoy a beer of a certain type do a determined action … Levels 2 will be conditions to fulfill: to have beers of the 4 types in the backpack to have visited a certain number of breweries to have collected some bottles … The levels 3 are when the whole game has been available for all the players and must be filled at the end of the game to win the points: arrive sober arrive at the backpack filled …It is imperative to arrive on the Grand Place of Brussels at the end of the game … any delay will be heavily penalized by negative points in proportion to the accumulated delay.—description from the publisher

Kraftwagen: Age of Engineering

Kraftwagen: Age of Engineering

Rating: 7.5 | Players: 2–4

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Despite the fact that the North American automobile industry developed later than in Europe the innovations in the mass production of vehicles and the immense internal market made the American automobile industry the largest and most powerful in the world.In Kraftwagen: Age of Engineering you will push the development of new engines and bodies with which to launch the best possible range of vehicles on the market and you will have the opportunity to demonstrate the power of your engines in the first Grand Prix that were held in American territory.Kraftwagen: Age of Engineering reimplements the original design by Matthias Cramer with improvements and simplifications that lessen the luck factor.Let the roar of the engines resound let the design of the new models attract buyers from all corners of the world and get the prestige necessary to become the most famous car builder.—description from the publisher

Yak

Yak

Rating: 6.4 | Players: 2–4

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In Yak the village elder has given you (and others) the task of constructing a great stone tower to guide the merchants and their yaks in the Himalayas. Each turn a yak pulls its cart into your village. Will you find stones for your tower or food for your reserves? Or will you need to visit the market to find what you need?Over the course of the game each player builds their own stone tower by acquiring stones from visiting merchants. You start the game with one good of each type (meat milk bread) and three cards in hand: build restock and market. Three or four carts being pulled by yaks start on the game board with each player having one cart in front of them and each cart containing three stones and some food. Each cart has a restriction on it e.g. no bread because its yak is gluten intolerant.On a turn all players choose a card in hand simultaneously and place it face-down. Starting with whoever holds the baby yak token players then take their turns in order by revealing their card. If you played:Stones come in eight colors with eight of each in the bag. Eight crystal stones are also in the bag along with five fog stones. Whenever fog stones are drawn all players reverse the direction of all the carts then the active player sets the fog aside and draws replacement stones with carts reversing again should fog be drawn anew. Once the right number of non-fog stones have been drawn place the fog stones on the mountain track. This track will be filled twice during the game after which only a single fog will remain in the bag.To end a round return your chosen card to your hand move the yak carts one space in the direction they face then pass the baby yak clockwise. Continue playing rounds until someone completes the fourth level of their tower. Complete that round play one additional round then score the towers. A crystal stone can be a color of your choice but each crystal in your tower must be a different color. You score points (1) for each group of two or more stones (e.g. a group of six is worth 16 points) (2) for the number of groups of at least two or more stones (3) for individual stones (only 1 point each) (4) for triggering the end of the game and (5) for having the most remaining food.For an additional challenge play Yak with the master builder variant. Reveal three of the eight objective cards at the start of play. By having the most non-crystal stones of a color or placing them in certain locations in your tower you score additional points.

Plata

Plata

Rating: 6.9 | Players: 2–6

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Plata is a climbing card game where players enter an abandoned mine in the ghost town of Silver City in search for Plata (silver). The goal is to win Plata cards the only ones that score points. The lower the card the more points it provides. Players also must be aware of the Mine’s Curse that prevents the last player to leave the mine (to go out of the round) to score any of the points earned during the round.—description from the publisher

The Smoky Valley

The Smoky Valley

Rating: 7.7 | Players: 2–4

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The Smoky Valley is a heavy economic and industrial development game set around the Lachine Canal which is located in the Griffintown neighborhood in Montréal Canada.In The Smoky Valley you are an investor during the 19th century contributing to the standing of Griffintown as a key industrial area in North America by building and upgrading industries producing and transforming goods & shipping goods abroad.Besides these activities for the good of Griffintown and your own wealth you will also have to stimulate the development of the city to boost economic activities provide public services and increase the quality of life of citizens. If your actions are well received by the citizens and your popularity raises faster than your opponents you may even become mayor of the city. This office will offer you the chance to influence the city's development for the best of your interests - as well as your citizens' of course!Do you have what it takes to be remembered as the greatest builder of The Smoky Valley?

Picnic

Picnic

Rating: 6.9 | Players: 1–9

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Nobody likes to find chaos when going to prepare their Picnic but this time it has happened. You find all your meals and tablecloths mixed... It's time to reorder them!Picnic is a game for 1 to 9 players where we will try to organize our picnic in the best possible way. Through a SmartDraft system (Implemented in the previous game 'Juices') players will select their cards to put them in their playing area in such a way that they combine the largest possible number of elements food and tablecloths.Picnic has several game modes and modules to add complexity and replayability: Objectives placement systems restrictions ... Adapt your games as you wish!—description from the designer

Panda Royale

Panda Royale

Rating: 7.5 | Players: 2–10

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Each year as the mid-summer festival begins the seven panda clans gather to celebrate their many years of peace and prosperity. After all the feasts stories and games the Elders host the annual competition wherein the bravest of all pandas gather to battle for honor and glory. The panda clans each have their own powers and abilities and the Elders consider those strengths carefully as they assemble their teams.In the dice-drafting game Panda Royale each player starts with a single yellow die and over ten rounds builds a hand of ten dice to earn the most points with each color of dice having its own scoring properties. Players vie for the best drafting order to pick from the allotted dice each round.This quick-paced game can play up to ten players and games play in 20–30 minutes.—description from the publisher

Crime Zoom: His Last Card

Crime Zoom: His Last Card

Rating: 6.6 | Players: 1–6

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Crime Zoom is a series of investigation game for 1 or more players which plays in about an hour.Each investigation tells a different story but almost always begins with a crime scene.This crime scene is spread over several cards to form a great illustration. To investigate simply flip a card to take a closer look. An item intrigues you? Flip the card over and find out what the little piece of paper on the bedside table is.An address? You can now take the card that corresponds to this track. Unless another element on the crime scene appeals you even more?In Crime Zoom you will conduct your investigation freely. Discuss among players to choose the tracks to follow. When you think you have solved the case go to the questionnaire. Who is guilty? What is their motive? What is the murder weapon? And some follow-up questions of course.Make sure to identify the culprit otherwise you will lose the game. But if you answer the questions correctly the number of cards you do not reveal will determine your score.The solution will answer each of the questions. The epilogue will tell the whole story or a testimony history to understand the plot that has been played.Crime Zoom: His Last Card is the first case in the Crime Zoom series. It takes place in Brooklyn in 1980.—description from the publisher

Warhammer Quest: Shadows Over Hammerhal

Warhammer Quest: Shadows Over Hammerhal

Rating: 7.8 | Players: 2–5

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Description from the publisher:Hammerhal. Built in the glorious image of Azyrheim the seat of the God-King Sigmar’s power. Within its walls can be found danger and beauty faith and intrigue poverty and fortune. From the gleaming crystal spires of Goldenpath to the mist-shrouded vineways of Ghyra-un-Tyr there is seemingly no end to its marvels. Yet most who witness this splendour know little of the danger and menace that fill the outer districts of the city and that which lurks below…A band of heroes has been brought together by circumstance and are bound to hunt down and nullify a sinister Chaos plot in the dungeons and catacombs below Hammerhal. Lord-Castellant Arvios Sunhelm his Gryph-hound Archimaine and Cogsmith Golnir Coalbeard are joined by Loremaster Alnaryn and Fleetmaster Vizrin Kyre as they quest to uncover the Chaos Sorcerer Lord Redomir and put a halt to the vile corruption of the First City of Order.Warhammer Quest: Shadows Over Hammerhal is a boxed game for 2-5 players set in – and below – the splendid city of Order Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city while another acts as gamemaster setting fiendish obstacles controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.After each adventure the heroes can spend time in the Cinderfall district of the city visiting shops resting and taking part in the various shadowy delights Hammerhal has to offer! Your characters level up and increase their skills as you play and Warhammer Quest: Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here.Speaking of miniatures Warhammer Quest: Shadows Over Hammerhal includes an impressive 31:As well as this the box includes a 72-page guidebook a 32-page adventure book for the gamemaster to use 18 double-sided board sections 55 cards 12 dice and a variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhal.

Orcs Orcs Orcs

Orcs Orcs Orcs

Rating: 6.3 | Players: 2–4

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Orcs Orcs Orcs is a game for two to four players that combines two excellent game mechanics that have not been paired before (deck building and tower defense) and has players casting spells squashing orcs and rolling up the score in the Orc Squash Tournament.The mages start the game on top of the tower in the middle of the battlefield. The battlefield consists of six lanes each with three sectors radiating out from the tower. On these lanes the orcish hordes will try to charge all the way towards the tower. Your job is to defeat them before they can reach you.At the beginning of each game round players draw a fate card which will determine which category of creatures will advance one sector towards the tower and sometimes implement a nasty rule change for that particular game round. There are three categories of orcs which differ in strength and special abilities that are conveyed to a player once an orc is defeated.The game ends when you run out of orcs on one of the four lanes. During the final scoring players count up their defeated orcs and multiply them by the number on the creature counter get points for each support spell learned and subtract points for each poison card in their deck. Whoever has the most points will be declared Master Mage!

Bottle Imp

Bottle Imp

Rating: 7.1 | Players: 2–6

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A classic of the trick taking-games makes its return! Bottle Imp is back in a new edition adding team modes and a 5 to 6 player variant to the usual 2 to 4 players configuration of the title.In this game inspired by the eponymous novel by Robert Louis Stevenson all players around the table want to acquire the cursed bottle that can grant all wishes... However they need to get rid of it before the end! Score points by trying to take as many tricks as possible but make sure to not finish the game with the bottle or the Bottle Imp will take your points!This new edition features 54 foil effect cards and two bottles with art by Maxime Morin (Faraway Codex Naturalis Next station Tokyo Next station London...)—description from the publisher

Draco Magi

Draco Magi

Rating: 6.3 | Players: 2

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Myrgos the powerful and benevolent Dragon King has passed into the next world after an extended illness and the land is now gripped with uncertainty. As the laws of succession dictate only one of his remaining apprentices can rise to the position of Draco Magi.With the death of the Draco Magi the wizard-lock on the succession strongbox of each apprentice has completely dissipated. Inside each box an apprentice will find a succession scroll. Contained on the scroll is the last piece of knowledge required to become the Drago Magi — but only one can claim the title. Each scroll holds a different Spell of Succession that may be executed only with the correct combination of rare gems. These magically imbued gems appear in sets of three only during times of succession and must be collected by dragons at the command of each apprentice. The competitor who is first to collect the gems needed to complete his Spell of Succession becomes the new Drago Magi. For the loser the unofficial title whispered under the breath of the people is Novitius Eterna or Forever a Novice.Be swift and remember there is little room for error.Draco Magi is a card game designed by Richard Launius and Robert Burke. To start each player selects an apprentice dragon mage he wishes to play. Each mage receives a deck of dragon cards that includes multiple copies of four different chromatic dragons (Green Red Black & Purple) four different metallic dragons (Gold Silver Brass & Bronze) and two special dragon cards (the Battle dragon and the Polar dragon). Each dragon has a different strength weakness and special ability. Players will send their dragons one at a time to capture gems on different battlefields; each battlefield offers a different effect that may give an advantage or disadvantage to certain types of dragons.Players alternate playing dragon cards on battlefields until they have played all eight of their Dragon cards. Each player can play a maximum of three dragons on a single battlefield. When a dragon is placed it may make a ranged attack. Not all dragons have a ranged attack breath weapon but those that do have a breath weapon icon with a number. The number indicates the number of battle cards the player may reveal when attempting to hit with a ranged attack. A defender may defend with the number of cards equal to the dragon's shield value. A ranged attack can take place immediately only when the card is played against an opposing dragon. If a ranged attack is not used at this moment the ranged attack is forfeited for the current round.After all dragon cards have been played the melee phase of the battle begins. Each dragon has a melee attack value printed on its card which represents the number of battle cards the player can draw for the battle. The melee battle mechanism is a unique attack and counter system that provides opportunity for deduction subtlety and deadly combos. Players will also earn advance battle cards that build up their decks over the course of the game. The player with the most dragons present on a battlefield wins that gem. In the case of a tie the dragons and gem remain for the next round.Draco Magi is a fast game heavily connected to its theme that incorporates area control bluffing hand management deck building and deduction.

50 Clues: White Sleep

50 Clues: White Sleep

Rating: 6.5 | Players: 1–5

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Maria is on the run with her son while also preparing for the big showdown. But will she make it? White Sleep is the second episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.A How to Play video is available here: 50 Clues: The Pendulum of the Dead

The Stygian Society

The Stygian Society

Rating: 7.2 | Players: 1–4

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The Stygian Society is a diceless dungeon crawl. Heroes work together to climb the cube tower eliminating enemies as they work their way to the top and the tower's master!Players drop cubes into the tower based on which skills they select but also cubes for the enemies. Both players and the enemies act based on what drops out the bottom. Strong strategic team play will be critical to make it to the tower's top floor.—description from the publisher

Lazer Ryderz

Lazer Ryderz

Rating: 6.3 | Players: 2–4

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Description from the publisher:Lazer Ryderz is a trackless racing game for up to 4 players with light push-your-luck area denial and strategy elements. Players construct their lazer paths with various pre-formed punchboard pieces that are placed according to speed and desired direction.In Lazer Ryderz players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn and if a Ryder runs into another player's lazer that Ryder is toast! Who will continue on their quest and who will be left behind?Will it be the Galactic Waveryder - the adrenaline-fueled surfer who's seeking the next great thrill and most radical solar waves? Or the Lazer Shark - always on the hunt for her next prey as she seeks the fabled Blood Nebula to restart her species? Perhaps the Super Sheriff - greatest of the Law Star Rangers who travels to the outer reaches of the known (and unknown) galaxy to bring the universe's criminals to speedy justice? Or will it be the Phantom Cosmonaut - the ghost from a long-distant era whose true quest is a mystery to those he encounters but with speed that is without question as he moves in the blink of an eye?

Rule the Realm

Rule the Realm

Rating: 7.0 | Players: 2–4

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You have found a way to bend time and space by means of a rare elastic substance known as KAUCHUKIUM and now you are able to travel to foregone and yet undiscovered worlds in search of amazing treasures.But you are not the only one lurking among ancient ruins or looking for jungle temples. So don't drag your feet choose the best tactics and be the first to BAND THE WORLD!Travel to eight fascinating locations in Kauchuk and collect treasures and other valuable artifacts. Take control over the territory using unique components and a special 3D game board. Rules of the game change from one location to another allowing you to experience each game as a new one.

La Bête

La Bête

Rating: 7.5 | Players: 2–5

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--- The Beast of Gévaudan is the historic name associated with a man-eating animal (or animals) that terrorised the former province of Gévaudan (consisting of the modern-day department of Lozère and part of Haute-Loire as well as the Auvergne and south Dordogne areas of France) in the Margeride Mountains of southern-central France between 1764 and 1767. The attacks which covered an area spanning 90 by 80 kilometres (56 by 50 mi) were said to have been committed by one or more beasts with formidable teeth and immense tails according to contemporary eyewitnesses. Most descriptions from the period identify the beast as a striped hyena wolf dog or wolf-dog hybrid.Victims were often killed by having their throats torn out. The Kingdom of France used a considerable amount of money and manpower to hunt the animals responsible including the resources of several nobles soldiers royal huntsmen and civilians. The number of victims differs according to the source. A 1987 study estimated there had been 610 attacks resulting in 500 deaths and 49 injuries; 98 of the victims killed were partly eaten. Other sources claim the animal or animals killed between 60 and 100 adults and children and injured more than 30. The beast was reported killed several times before the attacks finally stopped.

Unstable Unicorns: NSFW Base Game

Unstable Unicorns: NSFW Base Game

Rating: 6.5 | Players: 2–8

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Warning: NSFW!!! (Unless your boss appreciates a good deck joke.) If 69% of your conversations involve dirty jokes and inappropriate COMMENTS you're going to love the new NSFW edition of Unstable Unicorns. The game play is the same as the beloved classic but the unicorns are significantly...Hornier. Are all the cards sexual? F*** neigh! Some are just delightfully disgusting.This new edition combines all the cards from the Unstable Unicorns: NSFW Pack you already know and love with 73 brand-new cards (plus 8 reference cards) to make a complete 135-card game!—description from the publisher

Iberian Rails

Iberian Rails

Rating: 6.9 | Players: 2–5

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Iberian Rails is a share-holding train game in which players employ services of characters some more reputable than others.Each round the players select their characters using an original character-row mechanism then the railway companies take their turns. The player with the most share/s in a railway company (the CEO) controls said company directing the company to do one of the following on its turn: build track/s; openly sell a share and then trigger its dividend payout; and secretly sell a share and then trigger its dividend payout.Each of the railway companies has a limited number of shares (ranging from 3 to 6) limiting its potential number of dividend payouts during the game. If a company prematurely triggers a dividend payout before exhausting its coffer to maximize city connections then said company and its shareholders get paid less but sooner. This compromises the long term growth of the company but may assist an investor in having enough cash in hand to invest in another company. However things aren’t so simple; the characters may have something to say about these well-defined plans!The six railway companies have different strengths and weaknesses. Some start next to many cities. Some start next to tourist cities. Invest in a company with fewer shares and get return on one’s investment faster. However companies with more shares generally grow for longer. But the Engineer the Mafia the Bureaucrat the Inspector the Banker the Ghost the Construction Mech the Hotelier and the Venture Capitalist might make this generality less exact. By the way the CEO of Ride with Cervantes selects his character first in the first round of the game.The game is set in Spain. The map has 42 cities fourteen of which are tourist cities.At the end of the game a double dividend is paid out for all the shares and the investor with the most money wins.

Schätz it if you can

Schätz it if you can

Rating: 7.3 | Players: 2–5

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Guess! Does the Eiffel Tower weigh more than the Titanic? Is a clarinet longer or shorter than a grass snake? Does a night at the Adlon cost more or less than a Thermomix? This game puts your guessing skills to the test. And if you're completely lost just put on your best poker face. Because the important thing is that the others buy your answer.—description from the designer

Space Invaders

Space Invaders

Rating: 6.7 | Players: 1–4

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Join the fight and stop the invasion!Based on the classic arcade game that started it all play Space Invaders like never before! Can you team-up and defeat the alien invaders to claim victory or will it be GAME OVER with the invaders winning? It's all hands-on deck as all players either win together or lose together in this collaborative strategy game.Take turns moving your 3D shooter and lining up the best shot. Launch blast tokens at the waves of descending invaders. You have limited shots so all players need to co-ordinate their attack and hit their targets. Destroy all the invaders and take down the UFO mother ship before it's too late!

Plantopia: The Card Game

Plantopia: The Card Game

Rating: 6.7 | Players: 1–5

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Plantopia is a strategy card-based game where players harness their gardening abilities to contend for the coveted title of Plantopia’s Champion Gardener. Manage the plants in your hand and in your tableau and plant the best combos to earn the most magical leaves. But pay attention to all of your fellow gardeners as whoever can predict the weather can make their plants grow!Capitalize upon the immediate powers of the Baby Plants while harnessing the scoring combos of the Treevolved Plants. Will you go for the fast-growing Flowers the card-drawing Cacti or the weather-controlling Trees? Or a combination of all of the above? You’ll always find new plants and different strategies awaiting every trip you take to Plantopia!—description from the publisher

Donut Shop

Donut Shop

Rating: 7.1 | Players: 2–4

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As the newest hires at the local bakery you have been assigned to work with the hottest selling items - the donuts. Your job is twofold: to arrange the donuts in the display case and to put together boxes to fulfill customer orders. You’ll also want to make an extra push to sell donuts with sprinkles and coffee as these can earn you extra cash. Sell your delicious treats better than any of the other employees and you’ll be walking home with the most money at the end of the day.In Donut Shop players will be taking turns placing Donut Tiles in the Display Case earning points based on how many donuts of the same type are connected. Players then have the opportunity to box groupings of donuts in the Display Case in order to fulfill customer requests from their Order Cards and earn extra money.Bonuses can also be earned from special orders for coffee donuts with sprinkles. At the end of the game the player that has earned the most money from their donut placement and order fulfillment wins!A player’s turn consists of the following actions: 1. Add a Donut Tile to the Display Case 2. Score for donut placement 3. Box donuts (optional) 4. Draw a new Donut Tile and Order Card

Sherlock: Entre tumbas

Sherlock: Entre tumbas

Rating: 6.9 | Players: 1–8

Game Type:

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In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.—user summaryAdam Lockwood ha desaparecido en su trabajo. ¿Qué ha pasado? ¿por qué? Sigue las pistas con tu equipo de investigadores para responder éstas y otras preguntas. ¿Resolveréis el misterio del trabajador desaparecido? —description from the back of the box

Dead Man's Cabal

Dead Man's Cabal

Rating: 6.7 | Players: 2–4

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You've conquered death and mastered all nine dimensions of space-time. Reality bends to your every whim and desire. You are the absolute best there ever has been a necromancer at the top of their game. The only downside is that no one likes you on account of the creeping around with dead bodies and the lack of sunlight. But who needs friends when you can make them?Dead Man's Cabal is a mid-weight strategy game from Daniel Newman with game development from Jonathan Gilmour (Dead of Winter Dinosaur Island). In the game 2-4 players compete to bring the dead back to life so that they can throw a party with actual you know guests.The gameplay is a clever interplay of a unique action selection mechanism that allows players to choose both a private action followed by a group action requiring tense decision-making on the timing of the different phases of the game. Collect bodies crystal skulls and runes then bring the dead back to life. This might sound simple enough but triggering the actions in just the right order requires careful planning to make sure you aren't helping your competitors more than yourself.—description from the publisher

Jiangnan: Life of Gentry

Jiangnan: Life of Gentry

Rating: 7.5 | Players: 1–5

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It is the height of the Ming Dynasty. Literati artists hike and sail across the land searching for inspiration to compose the greatest works of the age. Those seeking the greatest fame present their work at the capital city of Nankin. However aristocracy is fickle. Will you follow the latest trends or start them?Jiangnan: Life of Gentry is a worker placement and action tile bag building game for 1 to 4 players. Jiangnan can be played as a single scenario or through multiple campaigns. Players are literati and artisans of the elite gentry class living in Jiangnan the prosperous region to the south of the Qinhuai River and are highly skilled in literature calligraphy brush painting and the musical and performing arts.But you'll need the skills of bureaucracy to drive and guide aristocracy to evolve your work from today's latest trend to an everlasting classic to be sung and studied for thousands of years.

Skyward

Skyward

Rating: 6.5 | Players: 2–4

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Skyward is a strategy card drafting game of control versus opportunity for 2-4 players.After generations of turmoil the four factions have finally put their differences aside to work together for a better tomorrow. As a commitment to this alliance the world’s first airborne city named Skyward is to be built above the intersecting borders of the four realms. Tasked with building this new city you and other cultural luminaries vie for control by becoming the Warden and ultimately declared “Founder of Skyward”.In Skyward the Warden deals cards from the central deck and splits them into piles however they see fit. Each player chooses a pile providing them with buildings and resources. However being the Warden is a double edged sword. While you wield the power of the split everyone else gets to choose first leaving you with the remaining pile.Skyward is played over several rounds. Each round starts with The Split followed by individual player turns. The goal of the game is to launch a combination of buildings that yield the most Victory Points. The end game is triggered when any player launches their 6th building or the central deck is emptied. Complete the current round as you would normally then complete one final split. The player with the most Victory Points wins the game.

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace

Rating: 6.6 | Players: 2–6

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Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace the fourth game in the Epic Spell Wars series takes the trademark humor-filled mature gameplay and artwork to a new level for 2-6 players. Magically transmitted diseases (MTDs) are a powerful addition to the proceedings leading wizards to suffer Crotch Krakens Genital Harpies and Gorgonorrhea among other enchanted afflictions. MTDs also give players glyphs that lead to spells that are more epic than ever. In addition players vie for control of the standee which protects them from the MTDs that might come their way.—description from the publisher

Twinkle Starship

Twinkle Starship

Rating: 7.1 | Players: 3–4

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§egment Trix also called Seven Segment Trix is a trick-taking game where the card ranks are shown in a seven segment font such as that used in digital clocks. The game includes wooden segments that the players can add to cards to adjust their value. The amount of unused segments a player has will determine their bid for the round.For instance a segment placed horizontally across a 0 will create an 8. More exotic options are also possible as three segments placed on a 7 played upside down can create a 6.The trick-taking phase uses a must follow format with a fixed trump suit.[Story]It’s time for a crazy race that encompasses the entire universe to begin where anything goes. Racers have assembled from different planets with their proud spaceships. Their machines of quality are crafted with invaluable ore unique to each of their planets. Who would run at the speed of light and who would show off his calm and fine control? Just now the fanfare echoes in the stadium to announce the start of the race. Here begins the Twinkle Starship Race!!![About this game]This game is a trick taking game for 3-4 players with the theme of a spaceship race. This game is played with cards that have digital numbers on them. In the game you will be utilizing small segment sticks to control and manipulate the numbers of the cards just like matchstick puzzles. For example you can add one segment to 0 to make it 8 or add three segment to 1 to make it 3. This is a must-follow game with an unorthodox bidding system. Only when the amount of the sticks you have left at the end of a game and the number of tricks you won are matching you are allowed to score points.

Ratzzia

Ratzzia

Rating: 6.8 | Players: 2–5

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The pantry shelves are nearly overflowing with food and the mice are rushing to collect what they need to ensure their families have enough to eat through the harsh winter. Each family forages for themselves trying to do the best for the wee offspring. The first to fill their little sack will be the envy of all mousedom.Ratzzia is a game for two to five players. The dice represent the mice in each player’s family. Each time they roll the dice they must arrange the die results on the board in order to get as much food as possible.Each player has their own set of colored dice. On their turn they roll their dice and choose to place them on the matching spaces on the board. The dice represent mice climbing on top of each other in order to get rewards from the top shelf.Rewards can be delicious food or actions that help you store or steal food. After collecting some food it needs to be stored otherwise it can be stolen by other players! As soon as a player gets 25 points worth of food they win the game and survive the winter!—description from the publisher

Mega Man Pixel Tactics: Mega Man Blue

Mega Man Pixel Tactics: Mega Man Blue

Rating: 7.3 | Players: 2

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Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Mega Man Pixel Tactics: Blue features 28 characters from Mega Man 1-3 — including Mega Man Dr. Light and Robot Masters — and these characters are compatible with all other Pixel Tactics games.

Star Trek: The Next Generation Fluxx

Star Trek: The Next Generation Fluxx

Rating: 6.8 | Players: 2–6

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Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game. There are many editions themed siblings and promo cards available.Now you can beam yourself aboard the Enterprise-D for a game of Star Trek: The Next Generation Fluxx! Join Picard Riker Data and the rest of the TNG crew to gather the Keepers you need for victory — but don't let Creepers like Q or the Borg keep you from your mission! With new cards like Darmok and the Rule of Acquisition this version of Fluxx will take you into the 24th century!

Loop Inc.

Loop Inc.

Rating: 6.4 | Players: 2–4

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You and the other players work at Loop Incorporated the most prestigious time travel agency in the world. Well that’s not entirely true. It’s a mismanaged third-tier agency owned by the slick Mr. Loop who cares more about making a buck than making sure the delicate weave of the time-space continuum stays tight and safe. For you and your coworkers it’s as good as job as any and if you time things just right you may even get a nice bonus at the end of the day. And since you have a time machine you can take multiple cracks at it… assuming things don’t get too chaotic with your past selves running around.Loop Inc. is played over the course of three days with each day actually being the same day but a different time through it. During the first day players will get to perform three actions and send out their one time machine. Actions include gathering components setting up advertising and more. Then at the end of the day players jump into their time machines and return to the beginning to start the day over again. The catch is when players go back in time to try the day again their past selves are still running around. This means they’ll have to perform all the actions from the previous version of the day as well as three new ones. They’ll also have an additional ship to launch. On the third try things compound even further...making timing key. At the end of the third day the player who completed the most profitable trips wins provided they didn’t cause too many tears in the space time continuum.

Knight Fall

Knight Fall

Rating: 6.9 | Players: 1–6

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In Thornmar Abbey an ancient order of holy knights watches over a sealed portal to the underworld. The knights must protect the elders—ancient sages who sustain the seal. After decades of peace the seal has weakened and demons are emerging from the rift. The demons seek to battle past the valiant knights and kill enough of the elders to fully break the seal before morning. Imbued with the power of the gods only these brave knights stand a chance of protecting the elders and stopping an army of monsters from flooding into the world.Knight Fall is an asymmetrical team game for one to six players. One team controls the knights who must protect the elders and withstand the demons until dawn. The other team controls the demons who seek to break the seal to the underworld before morning.  During the game you choose a unique knight or demon each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways and a set of unique location tiles allows you to create the monastery with a different layout every game.Knight Fall also features a campaign mode for one to two players. In this mode you read stories while exploring the map of a haunted valley drawing your path as you travel. Wander through crumbling churches a sinister forest and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your Knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle!–description from designer

Genius Square

Genius Square

Rating: 6.8 | Players: 1–2

Game Type:

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Roll The Dice & Race Your Opponent To Complete The Square!A worthy winner of the HPC Game Of The Year 2018/19 award this outstanding puzzle game is every bit as clever as its name suggests. Each player receives their own 6x6 grid and a set of the nine different shapes plus seven ‘blocker’ pieces. Roll the seven dice together and place a blocker in each of the co-ordinates that appear on the faces. Now race to fill every other space on the grid before your opponent.As unlikely as it seems the puzzles really can be solved in each of the 62,208 possible combinations often with multiple solutions. Sometimes you’ll quickly see a solution... sometimes you’ll be tearing your hair out. Brilliant!—description from the publisher

Star Wars Villainous: Scum and Villainy

Star Wars Villainous: Scum and Villainy

Rating: 7.5 | Players: 2–3

Game Type:

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In Star Wars Villainous: Scum and Villainy players choose to play one of three iconic villains from the Star Wars galaxy including Boba Fett. Depending on their villain's unique power players will use their villain's ambition to perform actions that power effects based on the villain's use of the Force strategic leadership or sheer luck. The game also incorporates villain-specific missions and rules for iconic ships and transports from all corners of the Star Wars galaxy.Villains in Star Wars Villainous: Scum and Villainy can be mixed with those in Star Wars Villainous: Power of the Dark Side or used on their own in this game.

18MS: The Railroads Come to Mississippi

18MS: The Railroads Come to Mississippi

Rating: 6.9 | Players: 2–4

Game Type:

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18MS is an 18xx game set in Mississippi and Alabama together with portions of adjoining states. Players invest in railroad companies in an effort to have the greatest net worth at the end of the game. This is determined by adding the cash holdings of the players to the value of the stocks each owns. The game consists of five Stock Rounds where players buy and sell stock in the various companies each of which is followed by two Operating Rounds where the various companies operate by laying tracks placing stations and buying and running trains.

Talisman: The Magical Quest Game – 5th Edition

Talisman: The Magical Quest Game – 5th Edition

Rating: 7.6 | Players: 2–6

Game Type:

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The otherworldly artefacts known as Talismans have once more descended onto the mortal plane signaling the dawn of a new era— and the need for a new ruler!In Talisman: The Magical Quest Game – 5th Edition set forth on an epic adventure racing to be the first to obtain a Talisman reach the Crown of Command in the center of the board and defeat the elder dragon to win.—description from the publisher

Spellbound

Spellbound

Rating: 6.8 | Players: 1–4

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You are spellbound. As a novice mage leaving the tower for the first time you thought you were invincible. Taking on evil Baba Yaga the witch was perhaps not a good idea. Her hands became a blur her mouth moved and her spell hit you between the eyes. It was two days before you woke up four days before you could speak and seven days before you remembered your name. No whisky was even involved. Some parts of your body have been enlarged – and some shrunk. Shoes are going to be expensive for sometime. The less said about your nose the better. It is now time to take matters into your own (now quite large) hands.The Spell de Spiel is hidden in spellbooks scattered throughout the land. Find the books and cast the spell and you can banish the witch and return to your normal size. However watch out! The witch is powerful. Maybe the good creatures of the land will come to your aid. Centaurs may gallop dragons may fly and even the crusty old librarian could research some dusty tomes. Vampires for once are keen to get their teeth into the action. Even the truculent dwarves might arrive in time to help (with their small-man syndrome axes). You need to act now. The witch grows ever stronger. Skeletons and goblin spider-riders are not traditionally known for their sense of humor. Can you recover the spellbooks defeat the Witch and her allies and have bards sing your praises for evermore?It is a time for justice a time for change a time for heroes. With big feet. And big noses. Spellbound – the story is yours for the telling...Spellbound a co-operative deck-building game playable in one hour for 1-4 players is Fragor Games' Spiel 2012 release with 1,000 copies available. (Note: This game is an English language edition due to some of the cards having English text. German rules will be made available with card translations.)

Pie Town

Pie Town

Rating: 6.3 | Players: 2–4

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Welcome to Pie Town a community built on apples and butter. Business here is no cake walk so manage your operation well and keep your secret recipe secret.Pie Town is a worker-dice placement game with hidden information. You need to manage your constantly changing workforce to harvest bake and sell pies while deducing other players' secret recipes! Now is your chance to become the best pie shop in town!

Neko Syndicate

Neko Syndicate

Rating: 7.5 | Players: 1–4

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The sushi production and distribution in the city of Mininogata is controlled by several feline clans. Leading those clans is the Kumichō supreme leader of the syndicate but he is now an old cat and soon will have to decide who will succeed him.In Neko Syndicate you will lead one of those clans and you will prove the Kumichō who deserves to inherit his position building an efficient chain of command and fulfilling the great amount of sushi demanded by the population. In addition you will be rewarded if you are the fastest to achieve the missions by the Kumichō.During the game you will build and walk down a card’s pyramidal structure which represents both a city district under your control and your chain of command. This pyramidal structure will be used as a board and action tree which will allow you to cook sushi and transport it into different delivery zones trying to achieve the missions by the supreme leader. You will have 15 turns to obtain as many prestige points as possible to please the supreme leader Kumichō and therefore win the game.Neko Syndicate is a Thinky-filler by Dani García featuring an innovative tableau building mechanic where cards are both the actions and the goals to achieve: fast set-up simultaneous play low interaction and brain burner in a 30 minutes easy to play hard to master beautiful game.—description from the publisher

Dungeon of Mandom VIII

Dungeon of Mandom VIII

Rating: 6.9 | Players: 2–4

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Dungeon of Mandom VIII is a press-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning two rounds or get eliminated from the game by losing two rounds.The game is played in rounds. Each round the player sets up the base character — one of eight heroes in the box — and all the equipment this character has. This one character represents every player being a fully-equipped dungeon delver.The start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn. If they choose to draw they can do one of two things: (1) keep it and remove a piece of equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn that player then becomes the challenger and must go into the dungeon with only the equipment currently on the character.The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allows you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP they win that round; if not they lose. The players then reshuffle all the cards to make a new monster deck and use the same or a different hero to start the boasting once again.The game ends when someone has won twice or one player is the last person standing.Dungeon of Mandom VIII includes the material in the original Dungeon of Mandom as well as seven new heroes seven new monsters and forty new pieces of equipment with those items having previously appeared in Welcome to the Dungeon and Welcome Back to the Dungeon.

Fancy Feathers

Fancy Feathers

Rating: 6.4 | Players: 2

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In Fancy Feathers by order of your baroness you begin to search for noble pheasants for the pheasantry moving along a path via a simply but really tricky mechanism collecting valuable cards and avoiding annoying ones. Sadly you are not alone. Snatch the most beautiful birds to finish the game with the most precious animal collection.When setting up choose six of the twelve card types included in the game. In total 924 different combinations are possible! Shuffle the cards then remove from the game as many cards as three times the number of players then lay out five cards face up in a row placing the player tokens in a random stack. On a turn move your token as far along the row as you wish to land on a card or another player token. If at the start of your turn you were alone on a card and at the back of the row collect the card you were on along with any others behind you. After you move if necessary lay out cards from the deck so that five cards lie in front of the player who is farthest down the row then whoever is farthest back in the row takes the next turn.Once the final cards from the deck have been placed in the row you can choose to exit the row instead of moving and the game is now over for you. Once all players have exited tally your scores to see who has the most points.Fancy Feathers works with up to six players. but to play with more than two people you need additional copies of the game to have the required numbers of animal cards and wooden discs.

ORC

ORC

Rating: 6.4 | Players: 2

Game Type:

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ORC is a short game consisting of 6 battles. On your turn you must perform the following actions in order:1. Deploy Orcs: Play 1 card from your hand to a Territory that has not yet been conquered. 2. Draw Weapons: Choose ANY Stockpile(s). Draw card(s) as follows: A. Draw 1 card into your hand if you deployed 2 Orcs. B. Draw 2 cards into your hand if you deployed 1 Orc.A Territory battle occurs immediately after the Stockpile next to a Territory is exhausted. Then players total their deployed Orcs at that Territory and a victor will be declared. Orcs that fight in battle will not score points they only help conquer Territories. Scoring occurs at the end of the game when all Stockpiles have been exhausted. The player who conquers the most valuable Territories and holds native Orcs in their hand (matching those lands) is the winner!From The Box: Players use Orc clans to dominate territories and earn the most victory points in this strategy game for 2 players. You’ll need to carefully plan your attacks and balance your clans in order to win the game!Number 9 in the Pack O Game series.

Snow Time

Snow Time

Rating: 6.5 | Players: 3–5

Game Type:

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Snow is falling! Winter is finally here! A joust is in the making: let the show begin! You play as children representing your village and face your opponents in a joyful competition around a marvelous tree. Anticipate other players’ moves and guess their intentions. Be crafty collect strange fruits and dodge the snowballs!!Fruits appear randomly on the board at different levels of the tree. The players will try to seize them and therefore will have to choose on which branch they want to climb. Be careful though a player will only be able to harvest fruits if he is alone on a branch and if there is not a player in ambush just above him! Thus He will try to anticipate the choices of his opponents since otherwise a squabble will start which will inevitably end up by the loss of cards unless one of the brawlers dominates the fray. Finally the cleverest player will score a point for avoiding the fight by being the lowest in the tree. Between racing game bluff and double guessing.—description from the publisher

luz

luz

Rating: 7.3 | Players: 3–4

Game Type:

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User summary ルイス (luz) is a trick taking game where players cannot see the cards they have.In this game you must hold your cards so that their face values can be seen to other players only. The colors (suits) of cards are painted on both sides therefore suits are known to all players and one of the other players sorts your cards by color first then number in ascending order. But because not all cards are dealt to the players you cannot have complete information of your cards.With such limited information you bid for how many tricks you will win and try to win that many tricks or to foil the contract another player made.Publisher's summary 自分の手札の内容は自分では見ることが出来ず、ほかのプレイヤーの手札から自分の手札を推測しつつ行うという、驚きのトリックテイキングゲームです。プレイヤーは、自分の手札でいくつのトリックを獲得できるか、予想します。 しかし、手札となるカードは、一般的なゲームとは違い、自分から見える側が裏になるように持つため、自分の手札は自分では見ることができないのです。逆に、他のプレイヤーの手札は、その内容が見えるのです。 他のプレイヤーが持つ手札から、自分の手札を推測することが大事なのですが、これだけでは、手札を推測するということは至難の業。 そこで、このゲームでは、各カードのスート(色)だけは裏からもわかるようになっているのです。自分の手札となっているカードの色構成と、他人のカードの内容から、うまく手札を推測し、予想を的中させましょう。

Smash Up: Disney Edition

Smash Up: Disney Edition

Rating: 7.4 | Players: 2–4

Game Type:

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The shuffle building game Smash Up begins with a simple premise: Take the 20-card decks of two factions shuffle them into a deck of forty cards then compete to crush more bases than your opponents! Each faction involves a different gaming mechanism and each combination of factions brings a different gaming experience.In Smash Up: Disney Edition players choose two decks of fan-favorite Disney factions and combine their powers to take over bases earn the most points and win! Choose two from Frozen Big Hero 6 Wreck-It Ralph The Lion King Mulan Aladdin The Nightmare Before Christmas and Beauty & the Beast to create the most exciting team-ups imaginable!During the game base cards — each with their own difficulties and abilities — are at stake. By playing cards from your hand you try to have the most powerful set of minions on a base when the base is broken. When this happens the three most powerful players on that base score points. When a player has 15 or more points at the end of a turn they win. If two or more players have more than 15 VP the one with the most points wins.

The Morrison Game Factory

The Morrison Game Factory

Rating: 8.2 | Players: 1–4

Game Type:

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The Morrison Game Factory is a narrative puzzle adventure based in a board game factory full of mystery. On the outside the factory is busily churning out games for the whole family to enjoy. On the inside hidden messages and untold stories await. Solve riddles crack codes and unravel the secrets of the Morrison Game Company...all while falling in love with the characters of this sweet and funny puzzletale.The Morrison Game Factory can be played solo or cooperatively and is best suited for 1-4 players. While designed for ages 14+ younger sleuths can join in the fun with some adult guidance. The total gameplay time averages about 2-4 hours depending on the group size and experience level.Contents: - Introduction letter - Maintenance log - Game board - Tuck box with cards - Morrison Game Company catalog - Dice meeples and other miscellaneous game components - A locked pouch containing even more secrets!-description from designer

Black Friday

Black Friday

Rating: 7.4 | Players: 2–5

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Categories:

Try to gain as much gold as possible by dealing in shares before the huge stock market crash. Try to earn enough cash by cleverly buying and selling shares so that you can spend it on the coveted precious metal. If you are the best in manipulating the market development and share prices you have the biggest chances to win the game.Black Friday includes an independently acting opponent the M.I.B.S. (minimally intelligent broker service) and depending on the number of players you have you may be able to opt to play with or without the M.I.B.S. Are you able to cut it down in size?Black Friday is a completely revised and updated edition of the version from 2010.—description from the publisher

Crown of Ash

Crown of Ash

Rating: 7.7 | Players: 1–4

Game Type:

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Crown of Ash is a strategic worker placement and area control game for 1 to 4 players.The promise of a dreamless sleep was a lie. The Lords awoke after a hundred years of staring into deepest depths of oblivion; every moment wracked by nightmarish dreams. They no longer cared for peace but now desired power.The bleak slumber had revealed an ancient secret to them the arcane knowledge of necromancy. It gave them the ability to build armies from the wastes of their lands. Those fallen in the first war would rise again and march into a bloody second a devastating conflict that would determine who at last would lay claim to the Crown of Ash.Players take on the role of vengeful necromancers. Sending out their loyal minions to do their bidding.Gathering resources to the raise powerful undead armiesBuilding mighty structures offering better resources and earning influence over the landMarching your undead army into battle to take other players structures and defend your own with all your mightOver 4 rounds players will earn influence points based on the structures they control the player with the most influence at the end of the game will take control of the kingdom and rule for the rest of time.—description from the designer

A Pleasant Journey to Neko

A Pleasant Journey to Neko

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

You and your friends have decided to journey to the Antarctic harbor of Neko in hopes of seeing the cute penguins living in the backdrop of the stunning glacier landscape. To get to Neko smoothly you each try map out the stops along your journey in order to see the most penguins. Your chances improve the farther your ships travel the more harbours you visit and the more goods you deliver. But avoid doing things that interfere with the Antarctica ecology and cause the penguins to move away! Will you be the one that sees the most penguins?A Pleasant Journey to Neko is a dice strategy game for 2-4 players. The game plays in four rounds across two periods each with a mid-game scoring phase. In each round players roll and draft their dice which are used to exchange resources activate existing card abilities or bid on more cards. Players can also take a number of free actions including exchanging resources adjusting their dice buying and moving ships and opening harbors to build more ship lanes.Try to plan ahead by building ship lanes that create custom hubs! These spaces give you additional locations to trigger powerful new actions. But don’t forget about advancing your ships too! Not only do they score you points but they can combo with the dice in the hubs you have created.A Pleasant Journey to Neko has a unique dice drafting mechanism and card laying system. Over a hundred card combinations exist making each game different and surprising. Also don’t forget about the advance mode where you will face more challenges on your way to Neko. Are you ready to go see the penguins? We wish you a pleasant journey to Neko!

Disc Duelers

Disc Duelers

Rating: 6.6 | Players: 2–21

Game Type:

Uncategorized

In Disc Duelers players control a team of 3-5 characters which are drafted during the initial set-up. Each of the 52 characters is represented by a card and a disc. The card shows ratings for movement and attacks plus a special ability. The game can be played on any flat surface although a four-foot-square table is recommended. Players place everyday objects on the table to act as terrain.On his turn a player activates a character. He may then move and attack by flicking the corresponding disc. A moving disc that hits terrain suffers no damage but hitting other discs causes one damage to the active character. An attacking disc suffers a point of damage if it hits terrain and causes a point of damage to another character if it hits its disc. Knocking a disc into terrain or off the table inflicts an additional point of damage. A character is eliminated when it takes five points of damage. A character's ratings determine how many times it can move and attack each time it is activated. Optional item cards if used can be acquired during play and provide additional actions.Disc Duelers includes several play options including classic elimination point capture (points scored for eliminating a character but that character returns to action) soccer or volleyball with a neutral disc representing the ball and a race.

The Institute for Magical Arts

The Institute for Magical Arts

Rating: 6.8 | Players: 2

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Categories:

The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster Dr. Finneas. Two senior wizards are now contending to fill his shoes and bring a state of harmony back to the Institute. However the wizards have contrasting ideas about the Institute's direction. To gain the title of headmaster the wizards must gain the trust of their colleagues and gather as much magical powers through the tools of their trade as possible.The Institute for Magical Arts is a two-player dice and area control game in which players use dice rolls to place power stones onto different cards in an attempt to win those cards. Once won cards offer either special powers or victory points or both.

ClipCut Parks

ClipCut Parks

Rating: 6.5 | Players: 1–4

Game Type:

Uncategorized

ClipCut Parks is a first of its kind innovating roll-and-write gameplay as the first roll-and-cut game!The city needs your help! The mayor has called on you to create a set of gorgeous parks with greenery to beautify the urban landscape. With a pair of scissors and a plan use your snipping talents to clip a park full of dazzling multi-colored features. The first player to complete five park cards wins!—description from the publisher

Fire of Eidolon

Fire of Eidolon

Rating: 7.2 | Players: 1–6

Game Type:

Uncategorized

HOOK: Co-operative diceless dungeon exploration with a retro videogame flair all in a super-portable package.DESCRIPTION: The Fire of Eidolon is the quintessential source of light magic in your world and it has been stolen by the agents of the Dark Sorcerer a being of untold power and horror who intends to bury it forever in the very same void that imprisons him even if that means sealing you inside with it!It is up to you and your band of brave Heroes to recover the Fire of Eidolon and extract it from the dark void Dungeon before its arcane light is extinguished forever. Your quest is to search through the Dungeon before you Challenge the horrors inside for their trophies and Break the three Dark Relics sealing the Fire to reclaim it...and then you have to escape. Are you up to the challenge?GAMEPLAY: Fire of Eidolon uses a diceless action-point system to facilitate quick gameplay which is easy to learn to deliver a super-rich experience in a super-small package.But nothing is as easily done as it is spoken; while the heroes frantically fight to recover the Fire of Eidolon the Dark Sorcerer's brainwashed Cultists will continuously appear starting evil Rituals onto the chambers in hope of warping them away into the Void with valuable Tokens or Heroes still inside. You and your Heroes can easily disrupt these Rituals costing you only your precious valuable time...but ignoring them may close off your last path to the outside world and the last light your people will ever see.Tread carefully and work together to reclaim the FIRE OF EIDOLON

DreadBall (Second Edition)

DreadBall (Second Edition)

Rating: 8.5 | Players: 2

Game Type:

Uncategorized

DreadBall Second Edition is the fast-paced futuristic sports board game set in the galaxy’s most hi-tech arenas.Choose from the agile Ninth Moon Tree Sharks or the unstoppable Draconis All-Stars from the core box set before taking to the pitch and going for glory.Expand your team collection with the mystical Matsudo Tectonics or the aggressive New Eden Revenants Cyborgs with these two team expansions.Outwit your rival coach with tactical set pieces push your luck with daring plays or just smash your opponent to the ground with brutal tackles. When the game begins anything goes…Play out of the box – no assembly coloured plastic teams.Includes plastic counters dice cards the rule book and an incredible fold out board.Contains all core rules and two pre-built teams. The Robots and Yndij are ready to go for quick-start play.Includes 2 Free Team Captains!

Dual Gauge

Dual Gauge

Rating: 7.1 | Players: 3–5

Game Type:

Uncategorized

The title Dual Gauge refers to the fact that there are two kinds of track - standard gauge and narrow. Standard is more expensive and more efficient while narrow gauge is cheaper and rather inefficient. These rectangular track tiles are laid across adjacent hexsides and all companies are able to utilize a shared track network provided they are connected to it. Different types of track will of course call for different types of trains. Stock purchases put funds in the company coffers and the company uses this money to pay for track. Trains on the other hand are paid for in stock value itself. Those trains can also be rusted by the purchase of newer models. Companies can also token station spaces on the map increasing their routes while potentially blocking access for rivals. These too are paid for in stock value by decreasing that value by an entire row in the game's capricious two-dimensional stock market.This is not only a game but a game system played on multiple maps. Each map has unique twists and a set of companies with unique asymmetric abilities. This base set gets the party started with two maps. Portugal is intended as an introduction to the system but asks players to contend with difficult mountainous terrain. The challenging Detroit map set in part of Michigan's Lower Peninsula finds players taking on debt to keep underfunded railroads afloat all with an eye toward reaching Chicago and its double-route bonus.—description from the publisher

Ultimate Werewolf Legacy

Ultimate Werewolf Legacy

Rating: 7.1 | Players: 8–16

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Categories:

Ultimate Werewolf is an interactive game of deduction for two teams: villagers and werewolves. The villagers don't know who the werewolves are and the werewolves are trying to remain undiscovered while they slowly eliminate the villagers one at a time. A moderator (who isn't on a team) runs the game. The game takes place over a series of days and nights. Each day the players discuss who among them is a werewolf and vote out a player. Each night the werewolves choose a player to eliminate while the Seer learns if one player is a werewolf or not. The game is over when either all the villagers or all the werewolves are eliminated.Ultimate Werewolf Legacy uses gameplay similar to Ultimate Werewolf but you no longer have single standalone games as players and the village itself have attributes that are retained between games with events that take place in the first games having effects that ripple through remaining games. Make a bad decision early on and it can haunt the village for years to come! Players can earn titles which provides them with special abilities in future games regardless of their role. Players are each given a public family card in addition to their secret role card and they team up with the other members of their family to work together...unless one or more of their family members is secretly working against them.As for the village there are multiple paths that the game may take and as a result the experience you have playing through the entire game will differ from someone else who is playing with another set of people. This also allows players to play through the campaign multiple times with a different set of roles rules and environments each time.At the center of Ultimate Werewolf Legacy is an oversized 80+ page diary that walks the game moderator through every session. The diary has been designed so that players with no previous Werewolf playing experience can both play and moderate. The diary is structured into five distinct chapters with three game sessions in each chapter as well as an introductory preface game session. Players can jump in and out for individual sessions but ideally they'll play all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the sixteen-game session campaign the diary will be a record of exactly what happened in your village and who was ultimately responsible for what it became over time.Replay packs that contain a new diary and an additional set of family cards will be sold separately allowing players to play through the entire campaign again.

Relic Hunters

Relic Hunters

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

This island holds ancient relics. It’s too hard to dig them out without an expedition. Luckily for you there are many expedition members lined up in the south who are willing to aid your expedition...for a bit of coin of course. No coin? No problem. Just a little exploring can get you enough coins to hire expedition members. Direct your expedition north and dig out the hidden relic! But do it before your competition...In more detail players will use the cards in their deck to move their meeples over a grid of tiles. When they move on a tile they flip it. There can be immediate rewards dig sites which require additional cards or the relics needed to win. Players can choose to return to the base camp to buy more cards to add to their deck.Dig up the relics first to win!—description from the publisher

Hula-Hoo!

Hula-Hoo!

Rating: 6.7 | Players: 2–6

Game Type:

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Categories:

Animals from around the world are gathering for the hula hoop championships. Their goal is to keep up the hoop for as long as possible.This is represented by cards. The goal is to get rid of all of your cards; or make all other players drop out (drop their hoop). Each player starts with five cards in their hand plus five cards openly in front of them. When it's their turn they can choose to play one of their open cards or one from their hand. The first player plays any card and demands the next player to play higher or lower. A player can follow this or double - play the same card as the player before them. Then everyone has to double (or break the double with a neighboring card or a joker. A player who cannot play drops their hoop and is out of the round.When only one player is left or when one player has gotten rid of all their cards they get as many cards as have been played in that round. First player to reach 77 points wins the game.

Mars Open: Tabletop Golf

Mars Open: Tabletop Golf

Rating: 6.8 | Players: 1–8

Game Type:

Uncategorized

Colonizing is hard work! Relax with a rousing round of golf on the Mars back-nine! Can you land your specially-engineered golf ball between the rocky hazards on the wind-swept Martian plateau? Can you drive over treacherous terrain and sink your shot in fewer flicks than your opponents? You'll be surprised how much golf on Mars plays like the classic Earth game and with dozens of hole arrangements there is no shortage of exciting new challenges. Suit up grab your clubs and flick for a crater-hole-in-one!Mars Open: Tabletop Golf is a dexterity golf game. On your turn flick your golf ball card over obstacles and toward the crater hole box. Your goal is to land your ball in the box in as few strokes as possible. After all players have finished the hole reassemble the obstacles into the next hole and tee off again. The winner is the player with the lowest score after nine (or eighteen) holes.

Tetris

Tetris

Rating: 6.5 | Players: 2–4

Game Type:

Uncategorized

Now play Tetris head-to-head against your friends in an all-new tabletop strategy game for up to 4 players.Each player drops tetrimino pieces into their own Matrix tower each turn. You know what to do. Another piece is up. Rotate. Rotate again. Move it and drop it… Score points by completing horizontal rows and racing to fulfill special challenges on achievement cards for bonus points! Place specific pieces to match the icons on your Matrix towers to earn even more. Who will come out on top?!

Planet Defenders

Planet Defenders

Rating: 6.5 | Players: 2–4

Game Type:

Uncategorized

By 2070 we have colonized hundreds of planets throughout the galaxy and we use robots extensively for space missions. One day a number of derelict robots suddenly recharge and appear to be operating outside their original programming! As the leading scientists in robot technology you are tasked with directing the planet defenders to catch the derelict robots.In Planet Defenders players pay batteries to control the three planet defenders moving them among the planets and collecting energies. Players can enhance their actions by spending energies or batteries to upgrade their technology. They earn research points (RP) by catching derelict robots and collecting technology cards.When the robots from two different areas are depleted complete the current round so that all players have an equal number of turns. At that point the player with the highest RP wins.

Pentaquark

Pentaquark

Rating: 6.6 | Players: 1

Game Type:

Uncategorized

Some of the biggest questions in the world of science may be answered by studying quarks the smallest of particles. The problem with trying to study quarks is that you can’t find just one quark; you need to find them in groups called hadrons or some other exotic particles like the Pentaquark.In Pentaquark you are trying to give science a little helping hand by collecting the five quarks that form this particle at the detector of a massive particle collider. Move cards you need to the detector discard others so they may come back as anti-quarks and try to minimize the number of quarks scattered and lost. If too many cards are removed from the game the Pentaquark has slipped through undetected once again!

Empires

Empires

Rating: 6.8 | Players: 2–10

Game Type:

Uncategorized

In Empires you represent a colonial European nation that is competing to gain the most support. Support is won by supplying your people with goods; goods are produced when your people work in your territories. You can gain people territories goods and supporters by winning wars. To win wars you must pay gold to raise armies and gold can be earned by winning wars and by selling goods.All turns are taken simultaneously and there are no restrictions on trading. At any point in the game you may trade anything: people territories goods gold player powers etc. The game takes place over a series of rounds. At the end of the final round the player with the most support wins.

Camel Up: Off Season

Camel Up: Off Season

Rating: 6.9 | Players: 3–5

Game Type:

Uncategorized

In Camel Up: Off Season each of the 3-5 players has their own caravan of four camels that can carry goods with the camels being able to carry 3 4 5 and 6 goods. Goods come in four types — carpets vases dates and (non-date) fruit — and these goods will be available at markets with one more market in play than the number of players. Each double-sided market indicates how many face-up and face-down cards are placed there in addition to the special power of that market.At the start of a round players bid to see who selects goods first from a market with the bidding rules being set by the back of the topmost goods card in the deck. Whoever wins the bid pays their money to the bank while everyone else keeps their coins. (Coins are victory points so you might not want to throw away too many of them!)The winning bidder chooses a market uses the power of that market (if they wish) then takes all of the goods from that market flips them face up (if needed) then loads the goods on their camels. A camel can hold goods of only one type and if a goods type is on a camel then you must continue placing that good on the same camel. Each camel has a goods limit however and if you exceed that limit then you must throw away all of that type of good.Each other player in clockwise order then chooses an unchosen market optionally uses its power and collects and loads its goods. Each player then has the option of selling goods from at most one camel with each type of goods paying out in different ways:Place a 1 coin on the unchosen market flip all the other markets refill those markets with cards then start the next round. When the deck runs out complete one more round — selling once from each of your camels — then whoever has the most money wins.

7 Empires

7 Empires

Rating: 7.6 | Players: 2–6

Game Type:

Uncategorized

In Europe in the age of Ancien Regime in 7 Empires 2-6 players compete for political and military dominance. They gain and lose shifting control over seven old empires some of them more powerful than others: Great Britain Kingdom of France Kingdom of Prussia Russian Empire Habsburg Empire Ottoman Empire and Kingdom of Spain. Try to build up your influence on the most powerful Empires and let them fight with frigates ships of the line infantry and artillery all to your personal favor!—description from the designer

Yokai Sketch

Yokai Sketch

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

Children who go into the forest may come across some yokai that is supernatural creatures and phenomena. Moved by boundless curiosity the little ones draw these spirits in their notebooks to understand their nature and learn from them.With a set-collection core mechanism the goal of Yokai Sketch is to score more yokai points than the other player by completing sketches of the elusive forest spirits. The game consists of two decks of cards: in one are four types of yokai each associated with an element (water fire earth and wind) and a numerical value that corresponds to victory points and in the other sketches made by humans two of the four elements and possibly a special ability.At the start of the game the yokai cards are stacked in four decks (one for each element) and three sketch cards are dealt face down to players. On their turn players draw a new sketch card and slide one of their four cards under one of the four decks in the center of the table so that it reveals the element associated with that yokai. If by doing this the yokai reaches or exceeds the number of sketches needed to draw it (adding the sketches on both sides of the card) the player who has accumulated the most sketches on their side of the table takes it.The winner's sketch cards will be placed in the discard pile and the other player's will stay where they are as they will be used for the next yokai card of that type. If there is a tie in the number of sketches on both sides of the card the yokai is frightened and lost. In this case neither player manages to finish the drawing and all the sketch cards on both sides of that yokai pile are discarded. Sketch cards can also include powers: calling the yokai or distracting it to move cards. The game ends when one or more yokai decks are empty.-description from publisher

Rescuing Robin Hood

Rescuing Robin Hood

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

Rescuing Robin Hood is a collaborative deck-building game that takes 45-60 min and plays 1-5 players. Robin Hood has been captured! As the leaders of the Merry Band you have only 5 days to come to his rescue using all the Wit Brawn and Stealth you can muster. Each turn you work together to rescue villagers captured by the Sheriff of Nottingham’s men. As more people are rescued new villagers join your side. Once you have built up your Merry Band you select your dream team storm the castle and fight one final battle to rescue Robin Hood!

Visitor in Blackwood Grove

Visitor in Blackwood Grove

Rating: 6.2 | Players: 3–6

Game Type:

Uncategorized

A spacecraft crashes in Blackwood Grove and the Kid is the only one watching. Federal Agents hunt down the signal but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it but others are repelled? Hiding in the craft the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship.Visitor in Blackwood Grove is an asymmetric two-versus-many inductive-reasoning game in which one player — the Visitor — makes up a secret rule like Things that contain metal to determine which objects can pass through the forcefield. The other players — the Agents and the Kid — try to figure out the rule by seeing which objects pass through the forcefield and which don't. The Agents secretly test cards from their hands to learn what passes the rule and what doesn't. The Kid tries to predict which cards will pass the rule and she builds trust with the Visitor if she’s right.The Kid and the Visitor are on a team — if the Visitor makes a rule that's too easy the agents will solve it first and he will lose. If the Visitor makes the rule too hard nobody will be able to solve it and the Agents will win. If the Visitor makes the rule just right the Kid will figure it out before the agents and both the Kid and the Visitor win!Awards & Honors: BostonFIG Fest // 2017 - Audience Choice Award IndieCade // 2017 Official Selection Mensa Mind Games // 2019 Finalist Indie Mega Booth PAX East // 2018 Official Selection

Trial of the Temples

Trial of the Temples

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Categories:

Every century the most powerful Archmages gather at the centre of the world — “Mages' Arena”. They must enter the trials at the three temples to compete for the title of “Supreme Master”. Each Archmage will refine crystals and create magical barriers to block their opponents in order to complete the trials and find the best timing to surpass their opponents. Archmages will aim to cast a spell from the spellbook to create an amazing spell chain! Who will win and recive the ultimate title?The game is played over 5 days (rounds) at most. At the end of the game whoever has the highest Trial Points (VP) will be the winner.—description from the publisher

Medical Mysteries: NYC Emergency Room

Medical Mysteries: NYC Emergency Room

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Your patients' lives are in your hands. Will they survive the night? Work as a team to solve real life medical cases. Each patient has a mysterious medical condition and it is your job to diagnose and treat before its too late. Do you have what it takes to save their lives?BE A NEW YORK CITY EMERGENCY ROOM DOCTOR: Medical Mysteries puts you in the shoes of an Emergency Room doctor tasked with ensuring your patient survives the night - their lives are in your hands. Can you work with your team to examine diagnose and treat your patient before it’s too late?INCLUDES 4 PATIENTS AND A TUTORIAL: This Medical Mysteries game includes 4 patient files to solve. Each patient comes into the Emergency Room with mysterious medical condition that you’ll need to unravel before it’s too late. Also includes a Tutorial which walks you through a patient case so you feel prepared to treat and diagnose patients on your own before moving to the 4 main patients. Each case has a varying level of difficulty.EXAMINE DIAGNOSE AND TREAT: As an Emergency Room Doctors it is your job to examine your patients’ mysterious symptoms review their medical history and uncover hidden clues. Work together to diagnose the conditions. Follow clues run tests consult specialists and use your instincts to diagnose the patient and finally make the right treatment decisions to help your patient survive the night. Then work to determine the underlying cause of their condition. Earn points along the way for making the right treatment decisions and helping your patient survive the night.NO PRIOR MEDICAL KNOWLEDGE NECESSARY EASY TO LEARN AND PLAY: Medical Mysteries game includes a full case tutorial to walk you through how to play. Tutorial helps players navigate through their patient's treatment plan and no prior medical knowledge is necessary. Each patient includes an intake interview and an Electronic Medical Record to review and assess the case. From there you’ll have the information you need to start treating and diagnosing. Research Sheets will provide details on possible conditions that your patient might have and additional information will unfold as you start treating the patient. Gather more information by running tests and consulting specialist as you narrow down the options.IT’S A RACE AGAINST THE CLOCK: Each action you take progresses the game and the clock. Your goal is to get your patient to survive the night. Continue testing and diagnosing until time runs out.—description from the publisher

Age of Wonders: Planetfall

Age of Wonders: Planetfall

Rating: 7.0 | Players: 2–6

Game Type:

Uncategorized

The heyday of the Star Union has come to an end. Setting off massive gravity bombs designed to create spatial rifts to new worlds led to the Collapse and many planets were cut off from the rest of the Empire.The surviving factions began gradually rebuilding civilization and rediscovering lost technology. Being once part of a single state they will have to meet again and find out who is worthy of succeeding the great power.In Age of Wonders: Planetfall you are the Commander of one of the six surviving groups that have set out to explore the once-abandoned parts of the Star Union. Your expedition will explore seven planets in search of valuable resources and technology battle hostile units and seize landmarks. Will you be able to create a new world from the shards of the old Empire?The game is played over seven rounds and a new planet is explored each round. Each player may conduct two explorations on every planet. The players will gain Empire points by defeating units studying technology claiming landmarks and running operations on those planets. At the end of the game players score Empire points for meeting certain conditions listed on a particular goal sheet. Whoever scores the most Empire points wins.

TINYforming Mars

TINYforming Mars

Rating: 7.0 | Players: 1–2

Game Type:

Uncategorized

TINYforming Mars is a 1-2 player game set in the distant future when mankind has mastered the technologies needed to turn our lifeless neighbor Mars into a thriving destination for humanity. All of this on nine cards!Each player is attempting to terraform Mars by completing projects that fulfill one or more of Mars’ parameters for sustaining life; those being: Heat Oxygen (provided by Greenery) and Water. The player that is able to complete more projects towards this goal as well as build their cities on prime Martian real estate will be the winner.The game takes place over several rounds known as Generations in which players will alternate taking turns. First the players will draft Project cards that offer the Projects that they will have access to. Then on a player’s turn he can complete one of his own Projects one of the Standard Projects or pass. When both players have passed the Generation is over and players collect income to begin the next Generation.When the supply of at least 2 of the 3 types of parameters have been exhausted or there are no vacant hexes on the map that Generation will be the final Generation of the game. Once that Generation is over the players will count their scores. Highest score wins.Included is a solitaire mode where the player will attempt to complete all 3 parameters in 12 Generations.-description from designerDISCLAIMER: This is a fan-made miniaturization inspired by the Jacob Fryxelius game Terraforming Mars. This game was made with no consultancy or assistance from FryxGames. No files were provided or copied nor was any consultation requested/given. Neither Michael Bevilacqua nor TINYforming Mars are endorsed by sponsored by or affiliated with FryxGames.

Escape from New York

Escape from New York

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

You go in find the President bring him out in less than 24 hours and you're a free man.In Escape from New York an adaptation of the John Carpenter movie of the same name you play as Snake Brain Maggie or Cabbie and attempt to rescue the president and his precious tape and bring them to safety while dealing with the gangs of the most dangerous prison in the world – all of Manhattan.You will play the roles of the heroes exploring the dangerous streets of New York searching for the president his case containing the government tape and a diagram of the bridges so you can escape from the city without stepping on a landmine.You can work together searching for these three things or you may decide to secretly satisfy your own personal objective at any moment during the game escaping from New York alone and betraying your companions. Whatever your decision will be you must face the Bands of Manhattan headed by the Duke of New York who will hinder you by moving Prisoners and Bosses to eat up as much of the short time-frame you have to complete your mission.

Day Night Z

Day Night Z

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

“All hope abandon ye who enter here. Welcome to the grimdark. Welcome to DAYNIGHTZ™”Dawn breaks on the refuge and the sunrays bring you the feared news…the day has come the day to go back to the city. When this damned thing started you joined a group of survivors that had gathered in the woods fleeing from the city. With tremendous effort you erected a makeshift refuge to fend off the foul creatures waiting for the army to come and save you. However help is not coming you know that now. And so do the traitors who quietly left the refuge last night taking most of the remaining supplies with them. Now you are forced to go back to the city: It’s the only option if you want to survive another day…This is the starting point of DAYNIGHTZ™. You get to pick a group of up to 4 survivors each with its own character sheet that shows its attributes and abilities a backpack and some equipment. Now you’re ready to start your adventure in a nightmare world where the dead rule above the living.That depends on the game mode chosen:-> In campaign mode you will have to brave narrative missions where you will have to fight and take difficult decisions that will determine your progress culminating in one of three possible endings. -> In survival mode you will roam from city to city with complete freedom to do whatever it takes to survive another day on this hell on earth.The game is divided in 3 segments: Adventure Phase Travel Phase and Refuge Phase.1) Adventure Phase: This is the most important phase of the game. In it players will roam the streets and alleys of the city exploring locales suffering encounters and generally trying to keep a low profile while striving to achieve their goals (established by the campaign mission in the campaign mode or by their own interests in the survival mode).One of the many things that set DAYNIGHTZ™ apart from other games is that is played on TWO LEVELS. What does that mean?On one hand there is the City board consisting of a labyrinth of streets alleys surprise zones and locations. On the other hand whenever the players want to explore a certain location or due to the triggering of events and conditions players will lay out tiles to represent that particular location. Each location has its own set of tiles depending on its nature. For example the Firemen Park location consists of the parking tile the locker room tile and the offices tile.2) Travel Phase: Once the Adventure Phase is finished survivors will have to trudge back to their refuge with their meager loot. In this phase survivors will have to face different situations like zombie encounters coming across abandoned structures (farms etc) and being assaulted by other survivor groups.3) Refuge Phase: This is a management phase where survivors will have to handle upgrade and defend their base. While in the refuge survivors can do a lot of stuff: recover from their wounds/infections level up stock supplies farm food upgrade the refuge’s defenses…The refuge though will be attacked regularly by either roamer’s packs or other survivor groups who can also steal and sabotage your base. That is more likely to happen if you’re away for extended periods so try to do your city supply runs as fast as possible…DAYNIGHTZ™ is based on a double profile system for both the zombies and the survivors: during the day zombies use their worse profile while during the night zombie use their better profile and survivors will use their worse profile unless they’re equipped with a light source…which are obviously very scarce and run out very fast! The day and night cycle is controlled through a timetable located on the City board.On top of that other elements can make the brave survivor’s life even more difficult:- Threat Counter: Consists of a counter that increases as a result of diverse things happening like survivors making noise environmental effects zombies amassing etc. The higher the Threat counter the higher the risk the survivors are taking by staying in the city.- Threat Encounters: Each end of turn you will verify the conditions stated in a card. If you meet the conditions you will suffer a Threat encounter. That might not happen very frequently but…beware when it does happen!- The Hunter: The Hunter is the most dangerous zombie in the game. Luckily it only appears at night; unfortunately when it appears it will attack all the survivors who are out in the open (in streets and alleys). So keep this in mind: you don’t want to be wandering around in the open at night!- Survivor’s health and stress: DAYNIGHTZ™ is a very realistic game. Thus the more wounded your survivor is the more difficult it will be for him/her to accomplish actions (in combat or out of it). Also your survivor will be able to do less actions the more wounded he/she is. Stress is also key as your survivor will be affected by events depending on their stress level which can also impact on their attribute checks.- Infection: Survivors can get infected when wounded by a zombies while searching corpses or by other special effects. Once infected the disease will deteriorate the survivor and if not treated will end up killing him/her. Of course the infection will be more easily neutered in its early stages; the more you wait the harder it will be to remove it. While infected your survivor will periodically succumb to its effects which can make them bleed make them slower etc.To help them deal with the situations that they will find themselves in the survivors can use a lot of items that they will find in their city wanderings. However all said items will either need consumables in order to function or will wear away with use…The players will also encounter other survivors and animals during their travels which depending on the decisions previously taken and the success in the encounters can join their group as allies. Allies can give a series of bonuses to the survivors but will not remain with them forever: allies have their own loyalty system which depends on the actions taken by the players. The way you treat them will determine how they treat you!All the points above plus others that you will discover during gameplay set DAYNIGHTZ™ apart from other zombie-themed games. We have worked really hard to achieve an immersive experience exploring the dark themes of the zombie apocalypse and we welcome you.PS: If you want to keep with all the info about the game you can follow us in:

Good Puppers

Good Puppers

Rating: 6.6 | Players: 2–5

Game Type:

Uncategorized

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You have an important mission: Amass an adorable pile of dogs who will bury valuable valuable bones that are worth points! The deck contains 100 dogs split across 10 different breeds each with beautiful watercolor art. The rules are very simple to teach and the game can be running within minutes.You'll create stacks of dogs of the same breed - the larger the stack the more powerful each played doggo's effect will be! These effects will mostly help you bury lots and lots of bones and each breed has its own unique rule for increasing the value of bones at the end of the game.—description from the publisher

Star Tycoon

Star Tycoon

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

In Star Tycoon players will take on the role of an interstellar business with the goal of out-performing their business rivals by the last round.Each player gains Victory Points by claiming sets of planets and developing them with production facilities and other buildings.Central to Star Tycoon is the Galactic Exchange a fluctuating market that reacts supply and demand. Knowing when to buy and when to sell is key creating a profitable business.—description from designer

Magic: The Gathering – Heroes of Dominaria Board Game

Magic: The Gathering – Heroes of Dominaria Board Game

Rating: 6.6 | Players: 2–4

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In Magic: The Gathering – Heroes of Dominaria Board Game players take on the role of a powerful hero as they travel to the lands of Dominaria. As the player explores the ancient lands they need to build sites rediscover lost artifacts and confront the sinister Cabal in order to gain the resources needed to save the multiverse before rival heroes do.In the game you explore Magic's most iconic plane and experience the trials and tribulations of being a heroic force on Dominaria. Visit storied locations such as Llanowar Urborg and Keld. Draw mana from the world to power abilities and recruit heroes to aid in quests. Discover powerful artifacts and create leylines to draw even more mana from distant lands. Build sites to increase your bond with a location. The land of Dominaria is filled with adventure and excitement!

Death Roads: All Stars

Death Roads: All Stars

Rating: 7.5 | Players: 1–5

Game Type:

Uncategorized

In 2082 mankind is divided. The rich and the lucky ones live in large automated metropolises. The poor dwell in the outlands struggling to survive. What gives a chance for a better life is the Death Roads car tournament the main prize of which is citizenship. However drivers' lives are at stake! Are you ready to risk it all in the Divided States of America's most daring trial?Take part in a dangerous race! Pick your car a driver and a set of deadly weapons. Your decisions will determine which unique cards you will be able to play so be prepared for every possibility. Adjust your gear accelerate shoot and bash your opponents; do everything you can to be the first — or the only one — on the finish line!A crazy and deadly drive from West to East Coast will be full of unexpected road events. You will also have to be careful about the skids that can ruin your plans. In Death Roads: All Stars every move is important and can bring you closer to victory or demise.—description from the publisher

Tesla vs. Edison: Duel

Tesla vs. Edison: Duel

Rating: 6.6 | Players: 2

Game Type:

Uncategorized

Tesla vs. Edison: Duel is a 15-30 minute two-player card game that brings the War of Currents to light in an easy-to-learn fast-playing but seriously strategic game. Players take control of Nikola Tesla or Thomas Edison and build a company that claims projects in regions around the United States advance the latest technologies engage in a propaganda war around AC and DC technologies and buy stock shares in smaller electricity companies. During the game players bring famous luminaries of the time that each offer unique actions and abilities into their company. The winner is the company that wins two of the three main systems: controlling regions with projects being ahead in the PR race and holding the most valuable stock portfolio. Tesla and Edison each have a special auto-win condition that players can trigger during the game to win right away.While Tesla vs. Edison: Duel has all of the aspects introduced in the larger Tesla vs. Edison game it is designed for light-to-medium weight gamers to enjoy.

Pacific Rails Inc.

Pacific Rails Inc.

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

It is 1862 and the US Congress has decreed that a railroad be built that will span the continent - linking the east coast and the west coast by rail for the first time. The Transcontinental Railroad will be a epic feat of engineering - combining advanced construction techniques with raw human power and determination. A fortune is to be made for those who can build the track the fastest! Your task is to build an efficient team of workers plan out your route and race the other players to connect both coasts first!In Pacific Rails Inc. players are the Presidents of rival railway companies. Using worker placement and resource management players compete to build a continuous track from one side of the board to the other. When the two sides meet the end of the game is triggered and glory await those who have built the best railway.The core mechanic of the game is worker placement. On your turn you either place a worker onto an action or remove an existing worker. If you place adjacent to one of your own workers your actions are powered up. Planning out a sequence of action is vital to get the best results. Keep an eye on the other players and try to block them if they are building up to a super move.You are also building up your team during the game. Your engine starts with just the foreman. You can hire extra Specialists to your train that allow you to build more track lobby Congress and give you powerful actions. Add in some carriage bonuses and you are on the way to creating a powerful engine that will allow powerful actions to be chained together producing epic turns that will show your mastery of the rails!Once you have your track ready you need to plan out the best route. You need to have the tracks ready to match the terrain you wish to cover and decide which cities to connect and which to skip. You must be able to complete a connection to the next city in one action - so make sure you're not missing any tracks! Also watch what your rivals are up to - points are on offer if you can get them to use your connected cities.In addition to the fun game play Pacific Rails Inc has amazing art by Damien Mammoliti well known for his work on the games Brass Nocturion and more. From the box cover all the way to the game board the artwork is highly-detailed and beautifully crafted.

Shadows of Brimstone: Swamps of Death (Revised Edition)

Shadows of Brimstone: Swamps of Death (Revised Edition)

Rating: 8.6 | Players: 1–4

Game Type:

Uncategorized

This new edition of the classic Shadows of Brimstone: Swamps of Death features a full set of all new re-designed miniatures for all of the Heroes and Enemies. In fewer pieces and with better proportions and greater detail these are some of the best Shadows of Brimstone miniatures produced to date!This set also features a full balance and polish pass on every component of the game. This includes all of the FAQ and corrections since the original release as well as some revised mechanics card abilities Hero Starting Upgrades Enemy Elite Charts Town Locations set icons on the cards new tokens and a few brand new cards. The revised and updated Rulebook and Adventure Book are both now unique to this Core Set and feature painting guides for all of the Heroes and Enemies in the set as well as revised and re-balanced Skill Trees and Upgrade charts for all of the Hero Classes.For veteran Brimstone players these revised Core Sets are more than beautiful new miniatures they are a culmination of polish balance and feedback from years of adventures all in one place. For new players there has never been a better time to saddle up and dive into exploring the rich world and unspeakable horrors of Shadows of Brimstone!A limited run of Shadows of Brimstone Revised Core Sets Upgrade Kit[/thing] containing the substantively changed elements (113 game cards 3 Hero Character Sheets 11 Enemy Record Sheets 6 Frontier Town Locations and a counter sheet of 41 tokens) was made available. The revised miniatures can be bought separately. Finally the revised rulebooks are freely available as PDFs.-description from publisher's website

For the Queen

For the Queen

Rating: 7.2 | Players: 2–6

Game Type:

Uncategorized

The land you live in has been at war for as long as any of you have been alive. The Queen has decided to undertake a long and perilous journey to broker an alliance with a distant power. The Queen has chosen you and only you to be her retinue and accompany her on this journey. She chose you because she knows that you love her.For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love betrayal doubt and devotion.—description from the publisherThis game also has an entry on RPGGeek: For the Queen

Battlecrest: Fellwoods Base Game

Battlecrest: Fellwoods Base Game

Rating: 7.2 | Players: 2

Game Type:

Uncategorized

What is the mark of a true champion? Legendary heroes clash across the Neververse to find out.Battlecrest is a card-based tactical skirmish game for 2 players (1-4 with expansions). With perfect information players must truly outwit their opponent to win.Characters are composed of 6-card sets featuring a hero card a health tracker and action cards. Occasionally a minion or item will replace an action card.The map is built of 6 cards as well with the cards randomly placed in a set pattern.Players take turns maneuvering their characters around the dynamic and often dangerous map while unleashing powerful attacks. As action cards are used they open up new possibilities and empower the character’s battlecrests. Build up to decisive strikes or refocus to get powers back. Every character has a unique set of actions and preferred tactics so no two battles play the same.Shots ring out in the overgrown forest. A rugged pirate festooned with weapons of war stomps into view. He scans the nearby treeline with practiced rigor. In the gnarled canopy above a celestial goddess calls for an ancestral blessing against this implacable foe. With a divine roar she drops to the ground below swinging her ornate staff with the strength of a thousand lifetimes at her waiting target…The Fellwoods Base Game includes two heroes Akhena and Mutiny (and his minion RIG) and the Fellwoods map. All in just 18 cards packed in our little wallets. No additional components are needed to play.The Fellwoods is a large enchanted forest covering a remote mostly unknow planet. Enormous hulking trees dense moss and vines and shrouds of mist lock the secrets of the forest within. Wild Magic is very much alive here protected by guardians and spirits.Akhena is cosmic energy personified. A font of ancient knowledge provides her with a flexibility that mere mortals lack. In battle she draws guidance from powerful ancestor spirits giving her both durability and strength in equal measure. To defeat her is to defeat mortality itself for what could be more deadly than a living goddess?This rugged raider has seen better days but that won't stop him. He's got a head full of schemes and an array of ill-gotten loot to keep him going. Wily and clever Mutiny knows better than to pick a fair fight. The best battles are the ones that end in a single shot from afar with his clockwork RIG helping to pin the target down. Less fuss that way.

Dark Rituals: Malleus Maleficarum

Dark Rituals: Malleus Maleficarum

Rating: 7.8 | Players: 2–5

Game Type:

Uncategorized

As the many planes of existence turn and churn occasionally worlds come into alignment. For brief moments in the multiverse's timescale these Conjunctions allow objects to slip from one world to another sometimes unnoticed sometimes causing chaos.One such Conjunction occurred between Earth and Neemoss during the Dark Ages. Two dimensions could not be more different. Physics in this alternate plane is more akin to magic and its corrupting effects create worlds of monsters and cruelty. When items from Neemoss appear on Earth they are still imbued with their magical essence which is soon discovered by healers alchemists fakirs and all manner of snake-oil peddlers. But things become decidedly worse when the Conjunction strengthens and the first Witches from Neemoss cross into our plane of existence.Help the Heroes master their newfound magical powers as they defend their lands from the malevolent Witches and the disciples they summon. Or control the Witches as they complete their rituals to ravage the Earth!Dark Rituals: Malleus Maleficarum is an asymmetric “One vs Many” miniatures board game for 2 to 5 players with an expansion for a solo mode where one player controls the Witch Master. In one vs many a team of people control a small band of Heroes defending villagers from a single player controlling the vile Forces of Evil. All players manage a pool of stamina that is used to pay for their character’s actions. Game play is dynamic with little downtime: turns alternate between the two forces with a player on each side taking one or two actions each turn so long as they still have stamina.Play is organized around scenarios with unique objectives. The scenarios can be linked into a longer campaign or played individually if your group is more casual. Story driven scenarios game mechanics detailed miniatures and lush modular boards bring the game world to life.Can you use the magic of Neemoss to defeat the invading horde? Or will you complete your Dark Rituals to summon the ultimate evil?—description from designer

Hemloch

Hemloch

Rating: 6.8 | Players: 2

Game Type:

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Categories:

Twilight has loomed for decades. Rumors of the coming sun run across the city's dark alleys and corrupted courtyards. Impromptu festivals catch like wildfire as the denizens of the dark city usher in the season of the sun. You have precious few nights of perpetual moonlight remaining to tighten your grip on the city's great districts before the moon sets – and once the sun rises all of your deeds will come to light and a new age will dawn on Hemloch.In Hemloch each player has access to his own deck of minions belonging to five different factions: The Courtesans The Darkened The Ghouls The Alchemists and The Geared. Each turn players place these minions into one of four locations in the city. Minions grant the players special abilities on their own but playing Minions of certain factions into certain cities grants the player additional abilities.Players score points by acquiring Potions and Trinkets (which may also be used for additional abilities at the cost of points) and by placing Influence markers in the various Locations.

Basari: Das Kartenspiel

Basari: Das Kartenspiel

Rating: 6.6 | Players: 3–5

Game Type:

Uncategorized

Basari: Das Kartenspiel keeps the fundamentals of Basari and its sister game Edel Stein & Reich.Every round in Basari: Das Kartenspiel each player is dealt a bazaar card that shows a number of gemstones victory points and workers. Players simultaneously choose their action for that turn which is one of the following:If only one player chooses a specific action she takes that action. If exactly two players choose the same action those players will barter for that action: offering increasingly valuable gems to one another for that action. One of the players will take the gems offered the other player will take the action. If three or more players choose the same action the action is forfeited.Players keep all the cards they are dealt and the round ends if one or more players have 15 workers on their cards after all negotiations and actions have been completed. Each player with 15 or more workers scores 12 VPs. The player(s) with the most gems of each color score additional VPs but then must return some of their gems back to the bank.Each player keeps their leftover gems the cards are shuffled together and a new round starts.After three rounds the game ends. Whoever has the most victory points wins!

Red White & Blue Racin': Stock Car Action Game

Red White & Blue Racin': Stock Car Action Game

Rating: 8.6 | Players: 1–2

Game Type:

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-From Plaay.com website:RED WHITE & BLUE RACIN' sports simulation board game offers a unique way of re-creating a pro stock car race. Instead of tediously checking every car every lap the game uses a highlight reel method of generating exciting race action. You get right to good stuff! NO math exercises or constant index calculations and re-calculations--this game is NOT about crunching numbers. It's about high-octane thrills and super-charged race day drama! The result? A full race in as little as 45 minutes packed with everything fans love about big-time pro stock car racing!RED WHITE & BLUE RACIN' offers an assortment of different stock car experiences. The game comes with an all star set of driver cards representing stars of the past decade. For an additional charge you can purchase a set of cards based specifically on last year's racing season including everyone from the champion in the point standings to the drivers who ran only a race or two and track cards for every racing venue at which a points race was held. There's also a Stars of the 1980s card set allowing you to revive memories of racing's exciting past. Or create your OWN pro racing universe with a card set from our fictional pro stock car circuit Stock Car Racing America--or SCRAM for short!RW&B Racin' allows you to play through a race including qualifying with the use of 6 dice and a game chart. Each turn a section of drivers top middle or bottom will be highlighted and drivers from the group will get a chance to move up in the race or maybe even take the lead! But along with the excitment of the race comes trouble which can lead to a trip to the pits or even taking a driver out of the race.Utilizing a simple yet elegant system each driver is rating on gas (passing) brake (defending against getting passed) as well as 6 racing skills. Also represented is how good a driver is at qualifying as well as how good the pit crew is at fixing the damage along the way. It is a quick system to learn but you will be amazed at how it captures the essence of stock car racing.For more information and for a more detailed description of a couple of turns check out the Plaay.com website.

Château Aventure

Château Aventure

Rating: 7.2 | Players: 2–10

Game Type:

Uncategorized

Château Aventure is a cooperative game in which you will experience extraordinary adventures in various worlds. It uses Jared A. Sorensen's Parsely system to mimic the play of a text-adventure computer game and features several of his original adventures.One player will be the computer (or parser) and will give to the other players details about characters places actions and everything that may happen during the game.The other players will play the same character successively by each giving an instruction like go West take key use key on chest etc.Each scenario has one or more victory conditions. If players managed to follow the right path and got a perfect score of 100 points they win the game. A game can be lost if the main character is killed and players didn't save the game.

2D6 Dungeon: A Dungeon Crawler

2D6 Dungeon: A Dungeon Crawler

Rating: 8.4 | Players: 1

Game Type:

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2D6 Dungeon is a classic style dungeon crawl print and play roll and write game designed for solo play. In it you explore randomly generated dungeons fight monsters and collect treasure as you gain experience and levels and strive to become a legendary adventurer. Every adventure and dungeon is unique.You are an adventurer who has that special quality which marks you out as exceptional. You have heard that there is a dungeon located nearby and after searching have discovered the entrance. This is your opportunity to make your fortune and although you know the challenges ahead will be difficult you sense you have what it takes to become a legend!—description from the publisher

Town 77

Town 77

Rating: 6.7 | Players: 1–5

Game Type:

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Categories:

The residents of Town 77 — located just down the road from Town 66 mind you — can't stand it when houses with the same shape or color are lined up with each other. Try to build as many houses as you can while keeping in mind which houses in your hand can be built at the end.In Town 77 each player has a hand of tiles with each tile showing one of seven house styles in one of seven colors/patterns. (The color/pattern of a tile also shows on its reverse side.) The game has 49 tiles in total one of each possible combination. Each player starts with a hand of random tiles.The first player places a tile in the upper-left corner of an imaginary 7x7 square then on each subsequent turn a player adds a tile to a row or column in this square so long as this tile is adjacent to at least one other tile and the color/house style isn't already present in this row and column. After playing a tile a player can choose to draw a new tile or not. Once you lower your hand size you can't increase it again. If you can't play on a turn you're out of the game and once everyone is out whoever has the fewest tiles in hand — or who played latest in the event of a tie — wins.If you play your final tile you win but if you don't draw new tiles you might find yourself unable to play!

Mazescape: Ariadne

Mazescape: Ariadne

Rating: 6.6 | Players: 1

Game Type:

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Mazescape is a fascinating and intriguing game of labyrinths for one player that guarantees intense brain racking moments as you search for the exit. It is a game you can take anywhere and play time and time again to discover all the different nooks and crannies of the seven maps included.It is a completely unique concept that promises to equally surprise and create headaches in equal measure. In this original game from Devir you will unfold a map on the table where you will start at the compass rose with the pointer you will find in the box moving it along the labyrinth paths marked in white without ever lifting it from the map. You will have to open and close different parts of the map in search of the Impossible Triangle that will allow you to escape the maze. You can go under bridges climb up ladders and run around in circles in the maze and in your own head until the exit finally leads you to… the next map!Mazescape Ariadne places you in the ancient Crete of legend where you must enter the famous labyrinth of Daedalus. You can rely solely on your wits to overcome the ordeals this box of maps provides to reach the final challenge against the minotaur and help Ariadne escape. And when you have gotten out the first time then you can dare to go back in and find all the hidden treasures that exist in the accursed maze.—description from the publisher

A Touch of Evil: Dark Gothic – Colonial Horror

A Touch of Evil: Dark Gothic – Colonial Horror

Rating: 7.4 | Players: 2–3

Game Type:

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Categories:

Description from the publisher:Dark Gothic: Colonial Horror can be combined with the original Dark Gothic deck-building card game to add new mechanisms and greater variety to it or it can be played on its own as a 2-3 player game that is fast fun and deadly!In Dark Gothic: Colonial Horror each player takes on the role of a unique monster-hunting hero who collects allies and gear to aid them in their journeys while they root out evil and hunt supernatural creatures back to their lairs. Players must hunt down a series of increasingly difficult villains that are terrorizing the countryside before the land is consumed in shadows. Though the heroes must generally work cooperatively as a group to stop the villains from overwhelming the land there can be only one top monster hunter amongst them when the dust clears and the final victory total is gathered.

Age of Dirt: A Game of Uncivilization

Age of Dirt: A Game of Uncivilization

Rating: 7.0 | Players: 2–5

Game Type:

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In Age of Dirt: A Game of Uncivilization you control a small tribe at the dawn of civilization sending out your workers in the hopes of collecting the resources you need to grow and thrive. Unfortunately they won't always listen. Before collecting resources you have to drop all the workers in that resource's space through The Passage a three-dimensional mountain shaped tower where they will tumble and get stuck leaving only a few to get out and actually collect that resource. The rest will have to wait to be knocked loose on a future turn.So if you send a worker to the forest to collect wood and berries they might end up in the mountains collecting herbs on the plains hunting for fur or in the Love Tent making...your population larger. They might also bring some predators out of The Passage with them — or not come back at all.Players use the resources their workers end up with to arm their workers with spears and drums to build a larger cave or to create an invention which earns victory points for their tribe. The first player to have 10 victory points wins!

Hard to Get

Hard to Get

Rating: 7.1 | Players: 2–12

Game Type:

Uncategorized

The Witness knows the right word. The Detectives are on the case.In Hard to Get players must work together to find the right word which only the Witness knows. The Detectives have few clues to go on – 5 dilemmas the Witness has to go through.Is Pancake more Tom Hanks or Tom Cruise? Is a Cactus Sweet or Sour?Hard to Get is an entertaining party game that will definitely spark lively discussions around the table.

Pax Penning

Pax Penning

Rating: 7.7 | Players: 3–5

Game Type:

Uncategorized

Take on the role of small kings local chieftains and wealthy peasants who have been invited by the first Christian king of Sweden to participate in his nationbuilding. He has participated in the Danelaw and saw how the Brits created a strong centralized kingdom and the role currency played in that. He wants to do the same but he can't do it without the help of the local movers and shakers: you.This would severely limit your strength but perhaps you would be stronger united. Perhaps you didn't have much strength to begin with and this is your opportunity to carve a place for your family in the new kingdom of the Swedes. Perhaps you can just marry your way into power and secure your future that way.Either way the world is changing. The end of the Viking age is here and you better not get left behind.—description from the publisher

Sunflower Valley

Sunflower Valley

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

In Sunflower Valley you draw your own mountain valley based on the tactical use of a shared pool of dice. Spread your villages throughout the valley and connect them with railways to earn points. Meanwhile gain extra rewards for cheering up your villagers by cleverly planting sunflowers around the mountains. Remember that your villagers need enough sheep too! And there are other players out there competing for the most valuable dice so grab a pen and start drawing your valley in this creative strategy game!Sunflower Valley is a creative pen-and-paper world-building game. Score points by drawing icons in the colored regions on your drawing map by cleverly using the dice. The game ends when no free spots remain on any player's drawing map. The player with the highest score at the end of the game wins!

Camel Up: The Card Game

Camel Up: The Card Game

Rating: 6.9 | Players: 2–6

Game Type:

Uncategorized

Camel Up The Card Game brings a new way to enjoy the camel race with a racing deck! While keeping the same excitement as the board game the card game experience gives the players a little bit more insight and control on the race. Don't forget about the crazy camel!One of them has been added and adapted exclusively in this new edition to make the unpredictable even more unpredictable!—description from the back of the box

Qwixx Card Game

Qwixx Card Game

Rating: 6.4 | Players: 2–5

Game Type:

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Categories:

Qwixx: Das Kartenspiel captures the spirit of Qwixx — with players still trying to cross off numbers in four colored rows as best they can — but this game uses cards instead of dice allowing for more tactics and planning as you draft and play a hand of cards.As in the original game in Qwixx: Das Kartenspiel each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. You want to mark off as many numbers as possible but you can mark off a number only if it's to the right of all marked off numbers in the same row. The deck has 44 cards eleven in each color numbered 2-12; the back of each card shows the number but without the color. Each player starts with a hand of four cards and four other cards are laid out face-down — that is with the color hidden — in a row beside the remaining deck of cards.On a turn a player fills her hand to five cards by drawing from the four cards on display then refills the card display from the deck. Using the number now visible on the top card of the deck each player can choose to cross off one instance of this number in one row on her scoresheet. The active player then plays 1-3 cards from her hand all of which must be the same color. She can cross off the numbers on these cards — but only if at most one number is missing in the series of numbers to be crossed off. For example if she discards 2 3 and 5 in blue she can cross off these three numbers (assuming that she hasn't crossed off any blue numbers previously); if she discards 2 3 and 6 in blue then she can cross off the 2 the 3 the 2 and 3 or the 6.If a player has crossed off five numbers in a color then she can cross off the rightmost number (2 or 12) should the opportunity arise; if she does she also crosses off a lock token in this color. If the active player can't cross off a number during her turn she must mark a penalty box.When a player has locked two colors on her scoresheet or marked off four penalty boxes the game ends. Each player tallies her score in each color — the more numbers crossed off the more you score — then sums these totals and subtracts any penalty points. Whoever scores the most points wins!For a variant Qwixx: Das Kartenspiel includes eleven multicolored joker cards also numbered 2-12 that are shuffled into the deck. A player determines the color of this card only when playing it on her turn.

Timeline: British History

Timeline: British History

Rating: 6.7 | Players: 2–8

Game Type:

Uncategorized

Timeline: British History is a card game played using 109 cards (first edition) or 55 cards (second edition). Each card depicts an event on both sides with the year in which that it occured on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline: British History can be combined with any other title in the Timeline series.

Rhodes

Rhodes

Rating: 6.6 | Players: 2–5

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292 BC the Colossus symbolizes the wealth of the Greek island Rhodes. Egyptian ships arrive in the harbor with gold. Greek farmers produce goods on their lands. To expand and develop they need income so they set sail to the harbor with goods from their lands. It is uncertain what the earnings for the olives grapes grain and goat milk will be this time...Rhodes is a (light) expert game with high interaction several tactical & strategic options and a unique dynamic market system triggered by ships sailing into the harbor which automatically adjusts the prices for the goods offered at the harbor. The players collectively have control in this. Will you sell your goods or will your fresh products end up in your storage to be used in future rounds? Smart merchants profit from opportunities in the market — but this also creates new opportunities for the farmers who receive income when other players buy their goods.Interaction in markets production and player sequence providing interesting dilemmas for the players. Some farmers expand their lands with the earnings. Others develop smart skills to bypass the markets or to get victory points in different ways. It is also possible to create a monopoly or at least a scarcity of goods. Indeed this game has some very interesting market elements but players who follow a one-sided strategy have little chance of being victorious.

Dustbiters

Dustbiters

Rating: 7.5 | Players: 2

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Dustbiters is a quick and furious card game about rival car gangs racing to outrun a giant dust storm.Last car standing wins! It's 100 miles an hour in the dirt and you're gonna need all the cunning trickery and horsepower you've got!Dustbiters is a two player card game where each player controls several cars in a convoy. The goal is to destroy (or outlast) all of your opponents cars.But beware at the end of each turn the car at the back is destroyed by the dust storm!—description from the designer

KeyForge: Winds of Exchange

KeyForge: Winds of Exchange

Rating: 8.4 | Players: 2

Game Type:

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Winds of Exchange adds loads of new content for the game and the best part is the set is already completely developed! In fact if the algorithm was not broken the set would already be well on its way to stores this fall. This means that when we do relaunch KeyForge in the future Winds of Exchange will be ready to produce and hit store shelves.In addition to a whole new batch of cards and mechanics Winds of Exchange also introduces the game’s eleventh house the Compacts of Ekwidon. This is a mercantile house founded by the asymmetrical Getrookya and it’s all about themes of trade and exchange. Joining the Ekwidon are six returning houses including Brobnar Sanctum Saurians Star Alliance Unfathomable and the long-awaited return of Mars!—description from the publisher

Focus

Focus

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

Communicate… without a word. A cooperative deduction game for 2 players with 168 illustrations 3 game modes and aimed at beginners as well as experts.Both players must guess their partner's secret picture among a grid of many illustrations while giving clues about their own secret picture.During each turn back and forth a player must pick and remove from the grid a picture they think is not their partner's secret image. Ideally the chosen card should give their teammate a clue about their own card. If at any point a player removes their partner's secret card the game is lost.

Squaring Circleville

Squaring Circleville

Rating: 7.1 | Players: 1–4

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Established in 1810 Circleville Ohio derives its name from the circular portion of a large Hopewell earthwork upon which it was built. The Circleville earthworks as described in 1772 comprised an 1,100-foot diameter circle connected to a 900-foot square. Town director Daniel Dreisbach plotted the town directly atop the earthworks integrating the town plan into the landscape. An octagonal courthouse stood directly in the center of the circular road system in the center of town.To the dismay of Dreisbach however the people of Circleville hated the circular roads. People complained that the round roads forced everyone to build on oddly-shaped lots and caused confusion. By the mid-1830s enough dissatisfaction arose with Circleville's unique radial concentric road layout that the townsfolk petitioned the State Assembly to change it.The Circleville Squaring Company authorized in 1837 undertook a project to convert the peculiar town plan into a more conventional grid. Circleville occupies a unique place in the history of American town planning as one of the earliest examples of urban redevelopment in the United States.In Squaring Circleville you work for the Circleville Squaring Company to manage the process of deconstructing and reconstructing the town of Circleville. You will move around the courthouse rondel getting permits to perform work such as deconstructing and constructing roads and demolishing and building structures.As the game proceeds you become more experienced and are able to do an amazing amount of work in the same amount of time. In the end only one player will be recognized as the best at squaring the circle and wins.—description from the publisher

Aelderman

Aelderman

Rating: 7.8 | Players: 1–4

Game Type:

Uncategorized

Join us on a journey to the Middle Ages - a time when emerging trading cities became important influential factors in the political game for power and wealth. Originating in Luebeck the Hanseatic Trade League is formed long-distance traders join forces and thereby create unprecedented wealth in northern Europe. There are many opportunities for young merchants to gain power and influence. Nevertheless only few have the chance to be elected to the most influential position and thus lead the Hanseatic Trade League as Aelderman.Aelderman is a competitive Euro-Game for 2-4 players. You embody an ambitious merchant in the medieval Hanseatic League and fight for your place at the top of the trade alliance! Through lucrative trading with other Hanseatic cities you increase your wealth and gain more and more influence in the entire region of the North and Baltic Sea. Meanwhile you contribute to the development of the flourishing city of Luebeck by commissioning useful buildings. Try to secure important privileges during the Hanseatic Convention in the Council Hall before your opponents take them away from you.Use your limited action points wisely to trade goods and gain wealth. But money alone will not be enough to win this strategic Euro-Game. Rather you must secure as many victory points in the form of council votes as possible through influence majorities on the sea map your reputation in the city of Luebeck and through various privileges and luxury goods to become Aelderman and win the game.—description from the publisher

18 India

18 India

Rating: 7.6 | Players: 2–5

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India's railroad history began in 1837 when The Red Hill Railway used the country's first steam-powered locomotive to carry stone for road work to Madras modern-day Chennai. In 1845 India's first railway was incorporated the Madras Railway. Sixteen years later on a warm April day in 1853 a 14-carriage train carrying 400 passengers was hauled 21 miles by three steam locomotives - the Sahib Sindh and Sultan - and passenger railway service was thus initiated in India. From there as they say the rest is history and India today has the world's fourth-largest railway network.18 India is an operational railroad game for 2 to 5 people that plays in about 3 hours. The game is inspired by 1829 Mainline by Francis Tresham and while the venerable Mr. Tresham created some novel mechanics for that game many of them are not ideal for players that eschew in-game randomness. In 18 India those random elements are transformed into an amazing level of pre-game variability which gives each session of the game a different character.

History Maker Golf

History Maker Golf

Rating: 8.6 | Players: 1–4

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Description from the publisher:Despite what appear to be very simple golfer keywords HMG realistically captures the real-life abilities of real pro golfers. The top golfers will dominate your tourney events. The big hitters will time and again launch monster shots that put them in position to break par. The golden putters make the clutch putts that others miss. Those who have demonstrated their prowess out of the bunker or rough will have you nodding in admiration as they do the same thing on your tabletop! And just like in real golf intangibles matter too! Experience mood momentum—there are keywords for those too with both positive and negative ramifications. Every golfer gets his own unique individual card a compilation of all the keywords applicable to his game.

Disney Villainous: Sugar and Spite

Disney Villainous: Sugar and Spite

Rating: 7.7 | Players: 2

Game Type:

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In Villainous: Sugar and Spite each player takes control of one of two Disney characters each a villain in a different Disney movie specifically King Candy (Wreck-It Ralph) and Shere Khan (The Jungle Book). Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Villainous: Sugar and Spite is playable on its own and its characters can also face off against those in the other Disney Villainous games.

Warehouse 51

Warehouse 51

Rating: 6.2 | Players: 3–5

Game Type:

Uncategorized

The year is 2038. After decades of borrowing money from the rest of the world the USA finally went bankrupt. In a last desperate move the federal government decided to auction its most secret treasures: the artifacts and relics stored in Warehouse 51. And there's serious stuff in there such as Aladdin's Lamp the Hammer of Thor the Golem and the Philosopher's Stone.In Warehouse 51 players are multimillionaires from across the globe who want to buy these artifacts for their collections but most of the items have strange paranormal effects that can influence the game and many of them are fakes...

Klondike Rush

Klondike Rush

Rating: 6.4 | Players: 2–5

Game Type:

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Klondike Rush is a bidding/stock game in a gold rush setting in which players build mines along different routes. Players also get a chance to score a big reward if they hunt down a wild monster that's been scaring the miners...

1822CA

1822CA

Rating: 8.0 | Players: 3–7

Game Type:

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1822CA is an 18xx game that covers Canada from coast to coast and reimplements the 1822 system. The board is 33 percent larger than 1822 has 30 private companies and 30 minor companies. The game has 10 public companies including the Canadian Pacific Railway that starts on both the east and west sides of the board.The game consists of an alternating series of stock rounds and operating rounds. Initially there is one operating round between each stock round and then once the first 2-train is bought two operating rounds between each stock round. The final set of operating rounds has three rounds.In stock rounds players act as investors buying and selling shares in the various companies. The player with the most shares in each company is the company’s director and decides all actions that the company takes in the operating round.In operating rounds players as company directors run the various companies that they control. They choose whether to build track place station tokens which trains to run on which routes whether to pay or withhold dividends and whether to invest in more trains etc.The game ends as soon as one of the following conditions is met: Immediately if the first stock round ends with nothing sold.At the end of the operating round in which a company’s stock market value reaches the game end value of the stock market.At the end of the first operating round following a stock round in which a major company’s stock market value reaches the game end value of the stock market.At the end of the first operating round following a stock round in which the bank runs out of money. The game still ends at that point even if the bank later becomes solvent. The bank continues to pay demands due of it even when broken; players should record these or each lend the bank some money.When the bank runs out of money in an OR complete the pair of ORs and then run one additional OR (for a total of 3 ORs in the final set). The game still ends at that point even if the bank later becomes solvent. The bank continues to pay demands due of it even when broken; players should record these or each lend the bank some money.Each player’s total wealth is the value of their stock at current prices plus cash on hand. Concession certificates if they are still open and held by players count face value. Private company certificates and company assets count for nothing. The richest player wins.

Jurassic Parts

Jurassic Parts

Rating: 6.6 | Players: 2–5

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Jurassic Parts is a small box area enclosure and set collection tile game featuring dinosaur fossils! The game is designed by Kevin Lanzing (Flash Point Fire Rescue) and illustrated by Andrew Bosley (Everdell Everdell: Pearlbrook Tapestry and The River).Introduction:WELCOME PALEONTOLOGISTS! This is it! The field assignment you’ve been preparing for your entire life!Over a dozen dinosaur fossils lie buried in a huge slab of rock.Time and the relentless forces of geology have mixed up the bodies but that’s a small problem for your team. For now sharpen your chisels and ready that hammer! It’s time to get cracking and liberate the precious fossils from their rocky tomb. For the good of science (and your own reputation) be sure to claim the biggest and best fossils for yourself!Jurassic Parts is a game of area control for 2-5 players. All players have access to the same slab of rock. The goal is to split it apart and claim complete dinosaur skeletons the bigger the better!Who wouldn’t want a Tyrannosaurus rex in their living room...or in a museum if the price was right.Components: 45 Fossil Hex Tiles 10 Plant Hex Tiles 3 Bone Pile Hex Tiles 5 Field Guides 1 Field Leader Board 72 Chisels (12 x 6 Player Colors) 6 Unique Character Boards 20 Pieces of Amber 12 Resource Cards 1 Starting Player Marker 1 RulebookHow to Play: Players will take turns placing their sharpened chisels onto lines around the hex tiles which are laid out in a single slab. Once a section of the slab is broken off from the rest of the rock hex tiles it is divided up among the players who helped contribute to the break. Broken off tiles are assembled by the players who collected them into various dinosaur fossils with varying point values. Once all of the tiles have been collected by players the totals of all the completed fossils are tallied up with the highest score winning!-description from publisher

Bushido

Bushido

Rating: 7.3 | Players: 2

Game Type:

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Bushido is a game of dueling martial artists testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win.Players begin with a card draft which represent the training of their fighters.After training players play a series of round wherein they play technique cards from their hands or change their guards in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks.In this game damage escalates quickly so players must be able to block evade and strike simultaneously to try and keep the momentum of the encounter in their favor.The game ends when one warrior has bested the other.

Hierarchy

Hierarchy

Rating: 6.7 | Players: 2

Game Type:

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In the Kingdom of Darkhill order and power mean everything. The royalty reign supreme but alongside of their control are the plotting citizens planning to get ahead using any means possible.Hierarchy is an abstract game of order and power where players each take a random set of 7 cards and play them openly until they cannot play any more. Cards must be played atop a card of a lesser value unless either the last card - or the currently played card change those rules. When the active player can no longer play a card their opponent has won the game and has taken the seat of power away from their opponent.—description from the publisherReleased in the January 2020 Board Game of the Month Club $20+ package.

Catacombs Conquest

Catacombs Conquest

Rating: 6.7 | Players: 2–4

Game Type:

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Catacombs Conquest is a standalone introductory title to get players acquainted with the Catacombs world and its dexterity game system. Gameplay is driven by an innovative combination of cards and dexterity action.

Resident Evil Deck Building Game: Mercenaries

Resident Evil Deck Building Game: Mercenaries

Rating: 7.2 | Players: 1–4

Game Type:

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Resident Evil Deck Building Game: Mercenaries a stand-alone game that also functions as an expansion for any Resident Evil DBG title brings the Mercenaries theme to life giving your characters brand new Skill cards to be used in any style of play. Draft Skill cards at the beginning of a game to give your Character a completely different play style.Your character will learn from those failures and successes as you continue to play using that experience to activate the Skills they have to give them an edge in battle.Mercenaries also introduces three different Mansions with three different challenges. Will you face the unruly Ganados horde the creepy Illuminados or the onslaught of Majini? Each Mansion attacks the player in a different way leaving a multitude of combinations for ultimate replay value!Content: 275 cards 30 card dividers

Zoo Break

Zoo Break

Rating: 7.8 | Players: 2–5

Game Type:

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A modern cooperative take on the classic zoo escape premise.EMERGENCY! A computer malfunction at the Bedlam Zoo has short-circuited the gates for all the enclosures and the animals are escaping and making their way to the zoo exit. You will work together with your fellow zookeepers to round up all the animals and lock their enclosures before it's too late.Zoo Break is a crisis-management game that requires dynamic and cooperative problem-solving. You will spend your turn deciding how to use limited actions to move about the board collect and trade supplies capture animals and lock cages all while evading injury and coping with other challenges caused by the animals marauding through the zoo. Escape and Move cards control the animals with maximum variability leading to endlessly different game scenarios.Success hinges on the keepers' ability to anticipate adapt and make strategic decisions applying their skills and resources to regain control of the zoo. It's complex and suspenseful enough to keep adults riveted but also playful and inviting to ambitious game-loving kids. (Difficulty can also be regulated using a simple card selection mechanism at the start of the game.)—description from the publisher

Sorcery: Contested Realm

Sorcery: Contested Realm

Rating: 8.4 | Players: 2

Game Type:

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Two players take the roles of Avatars assemble their own decks and then cast a variety of elemental spells summon powerful minions and shape the world around them from their Atlas to increase their dominance and ultimately banish their foe.Sorcery is a realm contested by Avatars with one goal: to be the last Avatar standing. In order to win a player must first put their opponent’s Avatar at Death’s Door by reducing its life total to 0. After that the player must then deliver the final Death Blow to the dying Avatar which rewards them with the win. A player also wins if their opponent attempts to draw a card from an empty deck—either the Atlas or Spellbook— or if their opponent surrenders.Sorcery: Contested Realm is played over a series of turns. Players take their turn one at a time following 3 phases:Start Phase Untap Step: Untap your Avatar minions and relics. Draw Step: Draw a card from your Spellbook or Atlas. If you are the first player skip this step on your first turn of the game. Start Step: “At the start of turn” abilities trigger.Main Phase You may in any order: Cast spells; Activate abilities; Interact with relics; Move with a minion; Attack with a minion;End Phase Rest Step: Remove damage from all minions. End Step: “Until the end of turn” abilities end and the turn passes to your opponent.

Escape Room in a Box: Flashback

Escape Room in a Box: Flashback

Rating: 7.1 | Players: 2–8

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Categories:

With Escape Room in a Box: Flashback you and your friends can play the ultimate room escape game at home -- and the heat is on! Your team of 2 to 9 players has 90 minutes to find clues solve puzzles and crack codes in order to escape the mad scientist werewolf Doc Gnaw. Solve 22 puzzles and unlock 4 real combination locks to construct a powerful amulet that holds the key to your freedom! This unique three-path escape room game can be played UP TO THREE TIMES -- if you stick to one path during gameplay you can play again on a different path with no overlap. And there's help from the outside: players can connect with Amazon Alexa to enhance the gameplay of Escape Room in a Box: Flashback. Good luck!—description from the publisher

Imperius

Imperius

Rating: 6.5 | Players: 2–4

Game Type:

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The ruling house of the empire is in decline & in their weakness an opportunity presents itself. The throne is within the grasp of any rival faction bold & cunning enough to grab power for themselves.Imperius from acclaimed designer Grant Rodiek puts you in charge of one of the rival factions trying to seize control of the throne of Imperius. Use clever drafting secret information special faction abilities and varied planet effects to give yourself the edge. You must be able to adapt to take advantage of your position when it is strong and thwart your enemies when they appear to have the upper-hand.Key Points - Unique take on card drafting games for 2 to 4 players. - Highly tense and rewarding interactive gameplay. - Packed with loads of interchangeable content to keep your games fresh and exciting!

Critical Mass: Patriot vs Iron Curtain

Critical Mass: Patriot vs Iron Curtain

Rating: 6.8 | Players: 2

Game Type:

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Critical Mass is a fast-paced mech combat game. Players go head-to-head in this fighting-strategy game with deck-building aspects. Players choose their favorite mech to battle it out with each mech offering a different loadout of cards to start the game and unique powers.Each turn players play a card face-down. When both players have chosen a card they reveal them. Cards resolve based on their speed if they haven't been interrupted. Weapons deal damage and interrupt the enemy while defending avoids weapon hits. Upgrading offers you additional cards to add to your arsenal but is vulnerable to being interrupted. Lastly recharge reloads spent cards.As cards are played they go to their owner's cool-down pile where they remain until they're reloaded. As players take damage the armor on their mech is destroyed. When enough armor is destroyed an armor core becomes vulnerable and can be destroyed to stun that mech for the next turn. The game ends when a mech's armor is completely destroyed down to the last core.

Ylandyss

Ylandyss

Rating: 7.2 | Players: 2–4

Game Type:

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Ylandyss is a deck building fantasy game. Some cards will be available every turn and players will fight to earn the resources they need to buy them and the position in how to do it. The structure of the game and the design of the cards allows the players to try different strategies to win may it be by brute force or by a clever combination of cards (or a well balanced mix of both!). No one can win every round: to choose wisely when is the best moment to fight and when is better to step aside will be the key to win.

1822PNW

1822PNW

Rating: 7.8 | Players: 3–5

Game Type:

Uncategorized

Set in the U.S. Pacific Northwest this is an 18xx game about the ragtag minor railway startups in the PNW laying the groundwork for the Major Eastern Giants as they expanded West.Based on Francis Tresham's 1829 and more specifically inspired by Simon Cutforth's 1822: The Railways of Great Britain this 18xx title features multiple auction rounds throughout the game distributing the minor companies and private companies in a randomized order ensuring each game will play out quite differently.1822PNW builds upon previous games in the 1822 family by including a handful of community favorite private companies while adding in a variety of new regionally inspired private companies that give players a vast array of options to consider for end game route building. One of which is the addition of transporting lumber—a huge export from the region—that can't be carried by E-trains but by engineering the right 7-train route you can add a significant amount of revenue to your bottom line.Finally one big departure from the '22 family is that 1822PNW does away with concessions and instead features a merger mechanic that more closely mirrors the way in which the major companies staked their claim in the PNW.All of the features combine for a refreshing and exciting take on the genre-defining 1822 series.—description from the designer

Ascendancy

Ascendancy

Rating: 8.1 | Players: 1–4

Game Type:

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Ascendancy is the ultimate worker placement meets 4x strategy experience.Lead 1 of many asymmetric houses of royal lineage each vying for the crown. Reclaim your family name through a hero's (or villain's) journey spanning multiple generations or a single scenario. Build your empire skyward seize control outward manipulate the economy or dominate the battlefield. There are several paths to victory. Every decision counts and no two games of Ascendancy are ever the same.At the heart of the game a deep melting pot of interesting decision points awaits you. Almost everything (and everyone) in the world of Ascendancy can be upgraded. Reward your loyalists slay would-be usurpers and promote outcasts to lords. Complete scenarios to unlock legacy heirlooms pass them down to your next of kin and build a limitless empire of your own design.

Funkoverse Strategy Game: Jurassic Park 100

Funkoverse Strategy Game: Jurassic Park 100

Rating: 7.1 | Players: 2–4

Game Type:

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Hold on to your butts! And face off in the ultimate battle of epic proportions.In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in exciting game scenarios.Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system—the more powerful the ability the longer it will take for the ability token to become available again—so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for the different game scenarios.

Take a Seat

Take a Seat

Rating: 6.9 | Players: 1–6

Game Type:

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Categories:

It's première day where the best musicals of the city compete to fill theaters for weeks on end. To make your première is the most successful you will need to attract and sit the audience onto the best possible locations. This will not be an easy job. The word got round and the most important celebrities authorities and press do not want to miss this glamorous event. Will you be able to find the best seats? Now if you'll excuse me the Show must go on!PLAYING THE GAMETake a Seat introduces an innovative mechanic named Share & Write where the randomness is created by player interaction (instead of a dice or a card). In each turn players will get a reservation panel and they will have to decide whether to use the usher's ability or get direct points. Then they will need to mark a reservation in the board of their right or left (depending the turn) by scratching on any of the 4 tickets of the reservation panel. Finally they will have to assign seats on the theater by marking the outline and the circles that correspond to the selected pieces in the previous step.The game last 14 turns. Once ended you proceed to the final score. There are 3 areas to score: objective cards reservation majorities and usher bonus. Players add up all points to get the total scoring. The player with the highest score wins the game

AI: 100% Human

AI: 100% Human

Rating: 7.3 | Players: 1–6

Game Type:

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In AI 100% Human you must choose and develop your Artificial Intelligence (AI)! Integrate new developments of every type (calculation hacking game...) and achieve objectives set by the Original AI to obtain the most powerful AI.AI is a drafting game with a reserve and immediate scoring all structured around building a tableau.Drafting with a reserve lets you better prepare your card combinations and chains. Since you immediately score each card played the reserve lets you optimize your choices and place the best Development card in the best place at the best time. Your AI’s performance is measured by scoring various types of Development cards as they are played in addition to scoring the Original AI’s objectives at the end of each round. Finally at the end of the game you will gain additional points depending on your AI’s specific features.You will constantly face many challenges both in terms of creating chains and timing card placement. After two rounds the player with the most powerful Artificial Intelligence wins the game.—description from the publisher

Ghost Adventure

Ghost Adventure

Rating: 6.8 | Players: 1–4

Game Type:

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Until now peace reigned in the forest kingdom. The guardian spirits who live in the statues of the ancestors watch over the small animals that live under the canopy. But one day wolf warriors armed to the teeth land on the coast. They destroy the statues and capture the guardian spirits. When the terrible Spirit of the North appears with his monstrous assistants the fate of the forest dwellers seems sealed. All hopes now rest on the only guardian spirit that could escape: a small ghost mouse with its magic spinning top.In the cooperative family game Ghost Adventure players guide a spinning top across several game boards and must complete tasks on them to successfully complete missions. For each of the 56 missions a different route must be completed with the spinning top. The double-sided boards show eight different worlds and a variety of goals to reach without stopping the spinning top (too often).

Mada

Mada

Rating: 6.8 | Players: 2–5

Game Type:

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Categories:

In this hand-management and risk-taking game you are playing ring-tailed lemurs living on the island of Madagascar.Your goal: collect as many prickly pears as possible.Each turn players must choose 1 of 3 actions: play a card draw or take a risk. The card played has to be equal or higher than the previous one. Playing high cards will bring you more points but it will also end the round faster to your advantage or the one of your opponents. If special cards can help you they will definitely surprise the others and bring interaction. Players win prickly pears at the end of each round unless they lost it. Game stops when a player has collected 5 cards.—description from the publisher

Ladder 29

Ladder 29

Rating: 6.7 | Players: 2–5

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Ladder 29 is a hot game of ladder-climbing firefighters. As experts in the time-honored business of firefighting players attempt to extinguish their hand of cards while facing difficult challenges that hinder their abilities and choices. Players must decide when to play it safe and when to put it all on the line in this easy-to-learn game that is sure to turn up the heat around the gaming table!Ladder 29 is played over several rounds in which players are dealt 13 cards each pass three cards to the player on the left then in reverse scoring order select a hotspot card; this card details the number of points awarded depending on the position the player goes out and a challenge that applies only to that player for the round: a player may only be able to lead singles end runs in even numbers or have limitations on what suits can be played in sets. The bigger the risk taken the bigger the potential reward.The first player to extinguish their hand by playing all 13 cards wins the round and earns the most points possible on their hotspot card. Play continues until additional players go out with all except the one who goes out last earning points for their finishing position.

Sides

Sides

Rating: 7.0 | Players: 2–9

Game Type:

Uncategorized

Every word counts so focus and think carefully about your choices.In the brain-teasing co-operative game Sides you have to weigh your options and wisely choose your words.The objective of the game is simple: Each round help two detectives find a mystery word. To do so the other players (the witnesses) give detectives a one-word clue that starts with the letter at either end of the letter-card line.The detectives then jointly offer an answer and if they found the solution two other players become the detectives and a new word is uncovered; if not the witness players suggest a new clue with a new letter card. The fewer the clues used and the more words guessed the higher the score. Will you beat the world record?

Maul Peak

Maul Peak

Rating: 7.6 | Players: 2

Game Type:

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BILLOWING SMOKE FROM THE NORTH - As battles wage through Skulk Hollow a thick dark haze appears around Maul Peak. The smell of war wafts down through the valley as clouds of wrath engulf towns and villages. As fate spreads the smoke far and wide destruction follows. A foxen scout their fastest is hastily dispatched to learn more...Maul Peak is a two-player asymmetric tactical combat game in which players take the roles of either a tribe of bears or a towering behemoth of a Guardian.Maul Peak is a standalone sequel to the original game Skulk Hollow and all Guardians / Heroes can be pitted against each other. All new guardians work with the original Foxen Heroes & Map Bears vs old Guardians Bears vs new Guardians — you name it!—description from the publisher

Princess Jing

Princess Jing

Rating: 6.3 | Players: 2

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Princess Jing is a game of bluffing for two players or two groups of players.A palace can quickly become a maze for an escaping princess where each mirror can either reveal a way out or conceal a trap! It is up to her to use them at her advantage before her guardians turn them into spying devices!Each player moves their princess across the board hiding her progression while placing allies and mirrors to uncover your opponent’s princess. Escaping the palace and running off with your sweetheart will require both wits and stealth!

Colors of Kasane

Colors of Kasane

Rating: 6.7 | Players: 3–4

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In Colors of Kasane 3 to 4 players try to place colored cards next to one another to make the most beautiful kimono possible. Players aren't free to rearrange their cards in hand how they like though and must use them as they come. After twelve rounds players calculate their final scores to see who wins.Every 5 years there is an exceptional competition during which all the young girls of the Empire compete in elegance. After triumphing in numerous events in the different provinces the finalists are today at the Emperor's court for the last stage of the competition. In order to win the competition and shine in the eyes of their sovereign girls will have to make subtle overlays of fabrics and adorn themselves with the most sumptuous kimonos.In Kimono 2 to 4 players will try to recover the fabrics that they wish to use for their kimono. There are as many rounds as there are players. In each round the players will collect Tissue and Accessory Cards one by one. They will be able to use the cloth cards to realize combinations granting points counting for the final note.

GOLDblivion

GOLDblivion

Rating: 7.0 | Players: 1–4

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Build a colony and conquer territories in a medieval-fantasy gold rush! With a gameplay centered around double-deck-building be the first to get 10 gold ingots to be crowned King/Queen of GOLDblivion!In GOLDblivion you have two decks of cards to manage: one for combat and one for development. Every turn starts by removing a card from your hand. This card is placed under a chosen section of your player board and will give a precious resource all game long! This process will also naturally clean your deck from bad cards.Combat is made by conquering territories represented by hexagonal tiles. The number of free spaces around a tile is the number of cards you draw from your combat deck to defeat the enemy under this territory. They get increasingly stronger and are more rewarding too!Based on the ever-changing cards in the market develop a long-term strategy and find the best combinations between Elf Dwarf Human and Building cards to maximize your gold and be crowned King/Queen of GOLDblivion!

Liguria

Liguria

Rating: 6.7 | Players: 3–4

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Description from the publisher:In Liguria players take the role of merchants who sail the Ligurian Sea to discover beautiful and exotic colors. By trading conquering and engaging in diplomatic relationships they can earn valuable prestige points. Fulfilling contracts with the bishop can prove very lucrative...Make sure to collect all special colors in the various harbors and bring them back home to make your cathedral stand out the most.Liguria is a prequel to the award-winning game Fresco. As a standalone game it tells the story of how the colors came to the markets of the Ligurian cities to paint the beautiful frescos.

Valda

Valda

Rating: 7.3 | Players: 2–5

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SUMMARY Valda is a competitive strategy game where you as a viking warchief manage a village and resources play powerful spells and build temples. So you gather followers fight off enemies and climb the steps to divinity.STORY Realm of the gods: Loki the trickster god framed Thor in a moment of distraction causing the hammer of Thor to fall on Tyr. Tyr the god who was guarding Yggdrasil the tree connecting the worlds. Knocked out for a moment Tyr left Yggdrasil ungaurded. An opportunity for mortal viking to climbs the tree and become god. But only those who are worshipped and worthy can become a true god. Beware: when power is up for grabs competition is an the horizon. And the gods... well they will play their part.HOW TO PLAY (AND WIN) In Valda every player finishes 5 phases during their turn. As a viking chieftan you roll dice to harvest rare resources for your tribe. Then you scavenge and explore the worlds by drafting and playing cards and actions. Building temples in the different God-domains is an important goal to gain divine abilities and get access to more powerful spells. But beware enemies can attack you with the weapons of the Gods. Defend yourself and use your resources and shields wisely. Fight and build with honor to receive the grace of the Gods. Which God? That depends on your playing style. You like the aggressive playstyle then is Surtur your man you like having many options to eventually use the ultimate combo then Freya is the one for you and so on. Having a seat at the table of the most beautiful Asgardian palace beside the likes of Odin and Thor that is your only goal. By playing cards using your abilities and building temples you also gain valuable followers. The viking chieftan who has the most followers when the game ends is worthy enough to climb the world tree Yggdrasil and becomes a God! Oh.. and he also wins the game.—description from the designer

Skull Canyon: Ski Fest

Skull Canyon: Ski Fest

Rating: 7.1 | Players: 2–4

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Prove you're the ultimate skier by taking on the most difficult runs collecting the best gear and earning the highest score!To get your ski on in Skull Canyon: Ski Fest you need to collect and turn in matching sets of slope cards. Each set you turn in lets you ski a run on the mountain earning victory points fame and a spot on the run scoreboard that tracks who performed best on each run. The higher a run's difficulty rating the more cards you need to collect to complete it — but you'll also score more points and earn more fame.At the end of each day of skiing you take a break at the Ski Village where you can take bonus actions and acquire gear to prepare for the next day of skiing. At the end of the third day players score for the number of easy advanced and expert runs they control then whoever has the most victory points wins!

Freaky Frogs From Outaspace

Freaky Frogs From Outaspace

Rating: 7.1 | Players: 1

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Finally you have time again for a pinball session. Let’s see how long you can keep the ball running on your favourite old pinball machine this time.If everything runs perfectly you will start the nerve-wracking Multiball or you gain an Extra Ball to play an additional round.Can you achieve a new High Score or do you lose the balls faster than you are able to push the flippers?Freaky Frogs From Outaspace recreates the exciting experience of a real pinball machine as a card game. Try to keep playing as long as possible relying both on skill and luck.This game can be unfair exactly like a real pinball machine. Sometimes you lose a ball very fast without having any opportunities to aim on the targets: Bad luck!Do not give up if you initially only score 1000 points. From game to game you will get better. Score Bumpers hit the Ramps and possibly activate the Multiball... and you will get to scores of 100000+ points as you score with a real pinball machine.—description from the publisher

Opale

Opale

Rating: 6.9 | Players: 2

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The maleficent witch has trapped Azura the giant dragon and guardian of the Kingdom of Atlea in stone with the help of the Opale. Without protection the kingdom is on the verge of war. The insurgents creatures of darkness are difficult for the Atlea’s guardians and emissaries to repel. As a disciple of the giant dragon you must enter the conflict to awaken Azura.Opale is a fast and addictive game for two players. Play your cards at the right moment to score more points and change the destiny of the Kingdom of Atlea.On a turn a player plays one or more cards with the same motif then refills his hand to five cards. The cards are always played onto the part of the game board that has the same motif. By laying out cards a player collects point cards that are already present.Opale is the new edition of Dragonheart with two variants from the designer.

Word Slam Family

Word Slam Family

Rating: 7.1 | Players: 3–99

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EAT YELLOW CIRCLE — do you mean pancakes? Or pineapple rings? Oh wait the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh is it maybe…a banana? Yes the answer is banana! One point for the Blue Team!In the communication game Word Slam two teams compete against one another simultaneously. In each round one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. Speaking and acting is forbidden! They must tell their stories using only 105 cards each with one word on it: a noun verb adjective or preposition. A player can use as many explanatory cards as desired and whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins!Word Slam Family features the same gameplay as the original Word Slam in a compact format. This version includes 100 story word cards and 100 answer cards with a total of 600 answer terms. The answer cards are divided into seven categories unlike in the original game.In this version the die and timer is replaced by an app. Instead of using card holders the two box halves are used as screens between the teams and the answer cards are played behind the screens. Word Slam Family can be played as both an expansion to the base game and a standalone game.

Walking in Provence

Walking in Provence

Rating: 6.9 | Players: 2–5

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Walking in Provence is the second game in the Walking in series bringing totally new ideas and mechanisms but the same experience to the first design Walking in Burano.Located in southeastern France Provence is home to one of the most picturesque views in the world. Every summer the vast fields of lavender flowers bloom and their vibrant violet petals sweep across the fertile green fields covering them in a sea of purple. Neighboring golden ears of wheat the brilliant yellow sunflowers and the fearless blue sky all come together to create the perfect picture moment. Ready your camera and capture this breathtaking scene.Place the Scene Cards then move the Photographer and Drone in order to take different photos in the game. The photos and the various scenes will score points. The player with the most points at the end of game wins.—description from the publisher

The Rocketeer: Fate of the Future

The Rocketeer: Fate of the Future

Rating: 7.0 | Players: 2

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Trouble is brewing high above the city of angels! The mysterious Rocketeer — who can blast through the skies with an ingenious jet-pack — must stop a sinister plot. Hollywood actor Neville Sinclair is scheming to steal the rocket's blueprints as this breakthrough of modern engineering could revolutionize the future of flight. But in Sinclair's hands it could also fuel the dark future of warfare.In the two-player game The Rocketeer: Fate of the Future you play as either the heroes or the villains. On your turn pick one of your characters and take an action with them optionally playing cards from your hand that match that character's symbol. Card actions are: Move Tussle (combat) Gain Grit Raise Rocket Token (heroes) Recruit a Soldier (villain). Players alternate turns until all six characters (three on each side) have taken actions and are exhausted then players gain rewards based on control of the locations and prepare for a new round.The end of the game happens when the Luxembourg Zeppelin reaches LA after which you play the final round then the game ends.

Minecraft: Portal Dash

Minecraft: Portal Dash

Rating: 7.0 | Players: 1–4

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In the co-operative adventure game Minecraft: Portal Dash players try to escape from Minecraft's fiery underworld the Nether. You sprint through rugged landscapes full of magma and lava and have to prove yourself against dangerous monsters. Only if the players complete the portal in time and defeat its monstrous guardians can they survive the adventure together.On their turn players use their equipment to perform two actions. They collect valuable blocks with pickaxes move around the game board with boots and use swords and bows to defend themselves against monsters. As the game progresses they collect increasingly powerful equipment and equip themselves for the arduous adventure. To win the game together players must traverse the rugged landscapes of the Nether maps and defeat the boss monster that awaits them at the end. On the way it is important to collect the missing portal stones which requires a large number of blocks. Players lose if they are late in delivering them or if the supply runs out of blocks. If a player's life points drop to zero the team has also lost.—description from the publisher

Way of the Samurai

Way of the Samurai

Rating: 7.4 | Players: 1

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In Way of the Samurai you play the famous swordsman Miyamoto Musashi to live epic battles. This is a solo card game with simple and fluid mechanics.Way of the samurai offers strategy risk taking deck building and combinations.A game lasts on average 20 minutes but can vary between 1 and 30 minutes. The set-up is extremely fast and the game has a high replay value.The game is offered in a compact box and easy to carry. The rules will be in English and French. There is no text on the cards.A game takes place in several rounds. Each round allows you to make two attacks. Each attack is represented by playing a sequence of three action cards. Cards allow you to gain strength technique or guard. It's up to you to establish a strategy for each attack. Will you attack your opponent distract him or defend yourself ?Ki tokens help deepen your strategy. By using them you'll develop skills that will make the difference.Depending on your attacks you will have the opportunity to create combos to unlock special action cards.There are several different opponents as well as a competition mode. This one will propose you to try like Miyamoto musashi to defeat dozens of samurai during one memorable fight ...—description from the publisher

Wutaki

Wutaki

Rating: 7.5 | Players: 2–4

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Wutaki is a middle weight worker placement game by Hodari Spiele (Germany).There is turmoil in the little village called Wutaki. The villagers believe they angered the giant monster which they worship as their god and thus the big volcano is going to erupt. To soothe the monster the village elders will send out workers to collect resources to be sacrificed later fulfilling powerful pacts. Each village elder is wielding power over an elemental tower which element responds to certain pacts to gain more rewards.Beware of the other elders and their powerful omen cards which they will use to bring your reign to an end.Use your power for good or let the world of Wutaki burn. You decide!—description from the desiger

Mask of Anubis

Mask of Anubis

Rating: 6.7 | Players: 2–7

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Mask of Anubis is a mixture of VR (virtual reality) and a board game with a free application included that converts your smartphone into VR goggles!The purpose of the game is for players to cooperate to create a map of the maze. On a turn one player lands on one point of the maze and gets a 360º view of the maze by wearing VR goggles with a smartphone inserted. This player explains to the team members what they see and their teammates attempt to use this description to create part of the map of the maze.Each player gets one minute to explain what they see then the play passes to the next player (who will be presented a different view of the maze). Repeat this seven times then players win the game if the complete map is connected from the entrance to the goal correctly!An unexcavated pyramid has been found in a desert somewhere in Egypt. The interior of the ruin is a complicated maze and it is rumored that there is a King's Chamber inside. A treasure of the ancient God Anubis would be hidden in the depth of the maze. Professor B.Gammon his assistant Seneto and their pet dog Ludo are challenged to investigate the maze. However the entrance is just a small gap in the wall. Only a small dog can get through it. The professor decided to use the Mask of Anubis. The person who wears this mask can see the maze through the walls and create a map to help the dog Ludo to find its way to the Kings Chamber. Will Ludo be able to reach the King's Chamber with your help as a member of the investigation team?

Eternitium

Eternitium

Rating: 6.7 | Players: 1–5

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Embark on a journey through time to conquer immortality! In this thrilling deckbuilding game become a time traveler in search of the enigmatic Eternitium a precious gem that grants eternal life hidden in a distant era. Showcase your ingenuity and clever tactics to outpace your rivals in this captivating temporal race. Your quest for eternity begins now!Use the various portals you can create to search for the gem. A mad race begins between the different time travellers. Use technology to help you find the gem more quickly gather information or waste the time of other players! No holds barred only one thing matters: being the first to get your hands on the Eternitium gem!One after another players will play Technology cards to discard as many Era cards as possible. Players will be able to acquire more powerful technologies from the market. Be careful building these will cause you to lose time by adding Era cards. These technologies will help you to have more prolific turns or to put obstacles in the way of your opponents. The first player to discard all his Era cards and find the gem wins the game.—description from the publisher

Star Trek: Away Missions

Star Trek: Away Missions

Rating: 7.4 | Players: 2

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Star Trek: Away Missions is a miniature-based board game for two players consisting of a core set and multiple expansions. The core set pits away teams from the Federation and the Borg against each other in the Battle of Wolf 359. The expansions allow you to add Romulan and Klingon landing parties to the mix.In the core set you either lead Riker's landing party into the aftermath of the Battle of Wolf 359 to search for information that will defeat the Borg to save Earth or you join Locutus of Borg and the Borg collective to assimilate your opposition. To complete your goals you conduct espionage fight in glorious battle or assimilate distinctiveness. Your overall goal is to complete missions that earn you points as the player with the most points after three rounds wins.

Mori

Mori

Rating: 6.7 | Players: 3–5

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Mori is the Latin word for death and the Japanese word for forest. Both of these interpretations are represented in this artwork of this card game.Mori is a quick-playing trick-taking game that asks players to carefully manipulate their hand of cards by playing tricks and using dice to find their way to the best possible score.—description from the publisher

Solar 175

Solar 175

Rating: 7.5 | Players: 1–4

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Solar 175 is an epic euro-style legacy experience for 1-4 players (5 in the Deluxe Edition) set in a dystopian sci-fi future. The game utilizes bag-building area control and worker placement. It is inspired as a fusion between classic euro games such as Orleans and El Grande and a unique thematic and evolving universe. Solar 175 is set in a prosperous expanding solar system with immersive worldbuilding and engaging narratives. The game is rich on theme and will feature interesting ethical and philosophical choices as well as engaging euro style gameplay.Play occurs across three cyclical phases the draw phase the assign phase and the action phase. Players simultaneously draw workers from their unique embossed bag and assign these workers to jobs on their double layered player board. During the action phase players take turns to remove workers from these jobs to perform a large variety of actions to help propel them to victory.The winner is the player with the most influence points at the end of the game influence points can be gained via many different strategies such as helping to build giant megastructures influencing the upcoming election and building outposts across the solar system. Play continues until one player has built all of their 15 unique outposts tokens which triggers the election phase and end game scoring.Solar 175 has an innovative end game scoring system which changes based on how the players interact with the game-world. This creates unique winning conditions in each game making each one feel fresh and distinctive. The legacy campaign contains dozens of hours of content with engaging narrative and multiple endings. Once complete the game is fully replayable and the game-world continues to expand and evolve endlessly.

Sync or Swim

Sync or Swim

Rating: 7.1 | Players: 3–6

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Inspired by real life synchronized swimming Sync or Swim focuses on teamwork collaboration and communication.Each round teammates plan the perfect routine while taking direction from the team captain. The clock starts and players start trading placing and diving for cards to get their performance just right. As your team progresses through each round the routines become more challenging and throw all sorts of twists your way!At the end of each round the free app judges your performance based on your timing and accuracy—You and your friends will discover creative tactics for better strategies and scores each time you play.—description from the publisher

Waters of Nereus

Waters of Nereus

Rating: 7.3 | Players: 2–4

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Explore the Waters of Nereus a fabulous world with wonderful treasures in its vast seas. You lead a capable and talented crew. The captain determines the best direction to sail the pilot and first mate maneuver the ship through the ocean the purser controls your funds the scientist performs important research the merchant buys your treasures and the boatswain controls the equipment.The game consists of 6 rounds. In each round a round card is flipped showing how many crew members can be activated during the round. Players simultaneously choose a crew member to use then in turn order perform the action. As you collect treasures you can pay off the crew to score victory points as well as gain additional actions.—description from the publisher

Panda Spin

Panda Spin

Rating: 7.1 | Players: 2–5

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In Panda Spin each player attempts to be the first to rid their hand of cards collecting bamboo in the process to keep their pandas well fed.In more detail Panda Spin is a climbing game played with a special deck of double-headed cards. All cards start with the orange animals toward the top. Each player receives a hand of twelve cards with the remaining cards placed in a deck.During the game players lay down cards to tricks as singles in sets in runs or in formations (two consecutive pairs two consecutive triples etc.) If you're the first player in a trick lead what you wish other than a bomb that is four or more cards of the same value. In turn players must play a higher matching set of cards e.g. a higher three-of-a-kind on a three-of-a-kind or pass after which they can no longer play in a trick. (A bomb cannot be lead but can be played on any card combination.)When you pass if you've played cards and all of those cards have orange animals at the top flip the cards so that the blue animals are at top. Each time you flip a card you change its value depending on its suit: e.g. the water 4 becomes a pair of Qs the wood 6 becomes a A+bamboo (and each time you play a card with bamboo you take a bamboo token from the reserve) the earth 8 becomes a Q+panda (with you stealing a bamboo from an opponent for each panda you play) the fire 3 becomes a 10+fire with the fire being a value of your choice when played.If you pass and the cards you've played have at least one blue animal you discard all of those played cards. The winner of the trick always discards all of their played cards then they lead to the next trick. When you play an element card — Water for example beats any bid with3+ values — you immediately win the trick and draw two cards from the deck.When a player runs out of cards — that is they show out — they score bamboo equal to how many cards are held by the player with the largest hand. When all but one player have shown out the round ends then you shuffle all the cards (including the winds) and deal everyone a new hand. The game ends when at the end of a round,a player has amassed 15 or more points. The player with the most bambbo points wins the game.

Meeples & Monsters

Meeples & Monsters

Rating: 6.8 | Players: 2–4

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The peaceful city of Rowan is surrounded by dangerous monsters. It’s up to the citizens to fortify the city train up warriors clerics knights and mages and defend Rowan in Meeples & Monsters!Meeples & Monsters is a big beautiful bag-building engine builder by designer Ole Steiness (Champions of Midgard and more). Depth replayability beautiful components and a splash of meeple humor will have you coming back for “just one more play” game night after game night!During a players turn they draw meeples out their bag and use those meeples to perform various actions on the board. Those actions include upgrading your meeples adding new meeples to your bag fighting monsters investigating towers or even upgrading the town giving players even more options on future turns. At the end of a player’s turn all the meeples they drew are put onto the “lodging” part of the player’s board.During the game players will score victory points by defeating monsters completing quests and investigating towers. At the end of the game players will score additional victory points by fighting boss monsters and through end of game quests. The player with the most victory points wins!—description from the publisherNOTE: The KS edition can be found here: Meeples & Monsters: Kickstarter Edition.

ELO Darkness

ELO Darkness

Rating: 7.4 | Players: 1–4

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ELO Darkness is a complete customizable card game in which two players (or four in the team vs. team mode) fight against each other in an epic MOBA-inspired arena.Each player controls a 40-card deck representing a team of five heroes (divided into five different classes). Players can delve into the deck-building aspect of the game by customizing their own Team and play style. Heroes can be picked through an initial draft mode in which players alternate selecting among 30 different characters.No dice are involved in the game. Randomness is limited to the draw and is mitigated by the Farming and Backing phases in which players can manage their hand and retreat from their position on the map in order to draw more cards from their deck.Hero cards can be used for multiple purposes: they can be played during combat or they can be discarded in order to gain Experience points and gold used to buy and upgrade powerful items during the game.Combat takes place every turn on each Lane and is determined by a simultaneous action selection mechanism and a back-and-forth phase in which players take actions like playing Gank cards or activating combos and special abilities.In addition to increase tension during the match there are also objectives (monster cards) that player can conquer through a simultaneous resource bidding occurring during specific turns.The final goal of the game is to invade the opponent's base on the map destroying the enemy towers and breaking through one of the Lanes on the board.

That Escalated Quickly

That Escalated Quickly

Rating: 7.1 | Players: 2–8

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To play That Escalated Quickly read out a simple question (ex. I’m locked in a tiny room. What else is locked in here with me from cutest to scariest). Then everyone is assigned a secret number from one to ten. Next each player answers the question and the intensity of that answer is based on their secret number (ex. 1= a bunny 10= a grizzly bear with chainsaw arms.) Finally the person who read the question has to try and sort those answers into the correct order. If they get it right everyone wins! This game is hilarious energetic and a great way to get to know your friends and family a little bit better.—description from the publisher

Kinghill

Kinghill

Rating: 7.8 | Players: 1–2

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Kinghill fuses the strategy of a worker placement game with the drama and tension of a deck-building card battler to create a fantasy game like no other.Two rival kingdoms are locked in a deadly battle for survival – play on your own or with a friend to determine who’s worthy of the Moonstones’ incredible power!Train your workers gather valuable resources and recruit legendary heroes as you muster your forces for battle. Then – when the time’s right – take the fight to their castle! But be careful you don’t leave yourself open for a powerful counterattack…Your decisions unfold over nine turns to produce a rewarding campaign that can be enjoyed in 90 minutes or less.There’s much to learn if you want to succeed as the tides of battle shift around you. Adjust your tactics accordingly to come out on top with many possible routes to victory. Some secrets will only be uncovered after multiple playthroughs with dozens of powerful card interactions devastating spells and mighty units awaiting discovery.Lead your kingdom to victory in Kinghill!

Cobras

Cobras

Rating: 6.8 | Players: 1–5

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Cobras are overrunning the village so the authorities have put out a bounty on them. Seizing the opportunity you have secretly begun breeding cobras for the extra income. However your scheme won't go unnoticed forever and when the authorities cancel the program any cobras you're left with will bite you.Cobras is a trick-taking game that is played over a series of rounds. The players who do not win a trick divide up the cobras shown on the cards that were played; the player who won the trick turns in their cobra tokens for points.If you have any cobras in your basket when the round ends you lose 1 point per cobra.Add up your points from round to round. When a round ends with one or more players at 100 points or more the game ends and the player with the most points wins.

One Piece Card Game

One Piece Card Game

Rating: 7.5 | Players: 2

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Bandai's new collectible card game to celebrate the 25th anniversary of famous Japanese manga One Piece! In this game players play as a leader character and use character cards to fight their opponent. If your opponent's leader is down to 0 life cards and you land one more attack on them you win the game!

Snow White and the Seven Dwarfs: A Gemstone Mining Game

Snow White and the Seven Dwarfs: A Gemstone Mining Game

Rating: 7.0 | Players: 3–7

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Play Snow White and the Seven Dwarfs: A Gemstone Mining Game and press your luck as you collect valuable gems from the mine and earn bonus points by discovering gem combinations from Snow White objectives.In the game which is based on Quartz you and your fellow dwarfs do what you do best — mine for gemstones. It's off to work you go collecting as many as you can to trade in for Snow White pie points. Beware of your friends as well as the dangers that lurk in the mine that could force you to return home empty-handed. Have the most pie points after five days in the mine and you win!

Deduckto

Deduckto

Rating: 7.3 | Players: 2–4

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Put your sleuthing skills to the test in Deduckto to nab your secret suspect first. Use logic and deduction to correctly figure out the animal disguise and location on your hidden card. Do the clues point to Paulie the Pigeon wearing a Mustache in the Park? Or maybe it's Pinky the Pig in a Wig at the Pier! Be the first to suss out your suspect and you've quacked the case!—description from the publisher

Charcuterie: The Board Game

Charcuterie: The Board Game

Rating: 6.7 | Players: 2–6

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Break out your serving boards cured meats and accoutrements as you prepare to create a delicious display of eye-catching appetizers in Charcuterie: The Board Game.Take turns drafting delectable food tiles and arranging them on your board but carefully consider your placements as you will be judged on your final presentation! Score points for your arrangement and for meeting social criteria that elevate your display into a real crowd pleaser.—description from the publisher

The Werewolves of Miller's Hollow: Best Of

The Werewolves of Miller's Hollow: Best Of

Rating: 7.1 | Players: 8–28

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To celebrate The Werewolves of Miller's Hollow and its howling legacy the original designers have decided to take all their favorite character combinations and bring them to you. With characters taken from all the expansions — New Moon Characters The Pact — and put in one box now it's easier than ever to put together a terrifying game with Best of Werewolves of Miller's Hollow.

GROWL

GROWL

Rating: 6.5 | Players: 4–10

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Work together to distribute the bites and wounds amongst the village. Some of you are wolves trying to turn the others. When Night falls everyone secretly passes cards to their neighbors!4-10 players (up to 15 with more cards) all claim to be innocent humans but one (or more) of them is Wolf Zero the original werewolf that wants to infect the village!The deck of cards sits face-up in the middle of the table. One by one you take turns picking up the top card and giving it to any (other) player you want. The cards can be a Bite (which brings you closer to becoming a wolf) or a Wound (which brings you closer to dead) or cards that cancel other cards. When a Night card is revealed the full moon comes out and werewolves and humans get to pass cards anonymously which is how the infection spreads and turns humans into wolves. Charms negate Bites and Salves negate Wounds. 3 Wounds (net) kill either a human or a werewolf. 3 Bites (net) turn a human into a werewolf and only wolves can pass Bites at night.When the deck is exhausted at the end of the third night Wolf Zero(es) begins to GROWL and slowly other wolves (even dead wolves) join the growl! If any humans are left alive all humans (even dead ones) win. If all the players who are still alive are growling all wolves (including dead ones) win!

1902 Méliès

1902 Méliès

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

In 1902 Georges Méliès the Wizard of cinema filmed A Trip to the Moon the first science fiction movie. As his assistant directors you have to assemble the sets employ special effects direct the actors shoot scenes splice them and even hand paint the colour to create fabulous sequences.Players will gain points by recording the scenes and painting photograms. The player getting more points at the end of the game will be the best assistant and the winner!—description from the publisher

Volfyirion Guilds

Volfyirion Guilds

Rating: 7.4 | Players: 1–2

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After the fall of Rorius house the king of Mysthea in order to contain the power of the Volarees house created a system of 5 guilds and assigned a specific role to each of them. Now the guilds are fighting for the top step of the political scene. Set in the wonderful world of Mysthea Volfyirion Guilds events take place immediately after the previous title: Volfyirion; and about sixty years before the events of Mysthea.The game retains all the features and mechanics from its predecessor indeed it's a competitive and fast-paced deck-building card game for two players. At the same time however it adds more depth to the gameplay thanks to 110 new cards including new card types abilities and mechanics.In addition the game has renewed the solo mode: now you can fight against Mysthea world epic creatures each of which has its own features and rules.Volfyrion Guilds can be played as a standalone game or combined with the classic Volfyrion and this amplifies the alternatives for players.Part of the 'Volfyirion Card Game Series'—description from the publisher

RWBY: Combat Ready

RWBY: Combat Ready

Rating: 6.9 | Players: 2–5

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RWBY: Combat Ready is an exciting cooperative game for 2-4 players with adapted rules for 5 players . It captures the flavor and excitement of the animated web series RWBY from Rooster Teeth with fast-paced battles where all players are actively involved and engaged at the same time.Players play as one of the four main heroines in the series: Ruby Weiss Blake or Yang. Each of them have their own separate deck of cards representing their attacks actions and moves. Each character plays a little differently using their own unique tactics and strategies. Players record their key stats on their Scrolls (player tracking boards) including their Aura (health) Experience Battle Fury and their Semblance (unique special ability).Before each game players choose a scenario to play from the scenario book. Each scenario will have them fighting one or more battles. Battles are against a particular Villain with a particular set of rules and may include one or more objectives. No two battles are ever the same!

The Fog: Escape from Paradise

The Fog: Escape from Paradise

Rating: 7.6 | Players: 1–4

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In The FOG you are mystical guardians of an isolated island who must help panicked islanders reach their boats and escape a rapidly approaching life-threatening FOG. Doing so will require guiding and coordinating islander paths toward their boats. Each turn you use point allocation to run swap push squeeze cross and jump your self-drafted islanders toward escape ... and survival! When the FOG reaches the shore the boats depart and each player receives or loses points in several categories. The player with the most points defeats The FOG and wins!—description from the publisher

Eggs of Ostrich

Eggs of Ostrich

Rating: 6.8 | Players: 3

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Eggs of Ostrich is the name of the game and ostrich eggs are what you're trying to claim.The three players in this game each start with four sacks numbered 2 3 5 and 7. They have five claim cards in hand one for each sack and a skip card. Nine egg cards (valued 4-10) and three amber cards are shuffled then two cards are removed from the game.In each of the ten rounds someone reveals the top card of the egg deck then each player simultaneously chooses and reveals a claim card. All players who didn't choose skip divide the eggs equally amongst themselves then place these eggs in the sack that matches the card they played. Each player then sets aside the claim card he used leaving it out of play for the next round after which it returns to his hand.If an amber card is revealed then if only one player plays skip he claims the amber setting it next to his sacks; if no players or two or three players play skip then no one gets the amber.If a sack ever holds more eggs than the number on the sack it rips and all the eggs fall to the ground and break. Pity. That player covers that sack with the matching claim card which is now out of play for him.After ten rounds the game ends then players tally their scores. Each sack that holds exactly the right number of eggs is worth that many points; each sack holding fewer eggs is worth half as many points as the number of eggs in it rounded down. Each amber is worth 4 points. The player with the most points is the ostrich egg champ!

Sebastian Fitzek Killercruise

Sebastian Fitzek Killercruise

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

3 decks 1 missing passenger 1 unscrupulous psychopath - this is Killercruise the second brilliant idea of Sebastian Fitzek and Marco Teubner after Safehouse. When an unpredictable killer is on board a cruise ship a merciless game of life and death begins. Can the players manage to get to safety from the killer and at the same time find the missing passenger?

USPS: The Great American Mail Race

USPS: The Great American Mail Race

Rating: 6.7 | Players: 2–4

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Got what it takes to deliver? Prove you’re the best mail carrier in town with USPS: The Great American Mail Race a lightly strategic and family-friendly game packed with nostalgia.You now work for the beloved United States Postal Service and your mission is to deliver as much mail as possible to some of the best-named towns in America like Jackpot Booger Hole and Whynot!Plan your mail route with Transport Cards using 13 official USPS methods of transportation from pony express and 4x4 to hot-air balloon and rocket. Watch out for rival carriers who might “assist” you and take your mail!Score points for delivering mail across four U.S. regions and earn bonus points for collecting Postcards same-day deliveries hometown pickups or delivering fragile parcels without air transport. Stamp your Delivery Slip using the included iconic USPS mailbox stamper to keep track.Once the deck of Transport Cards runs out add up the points.

Long Live the Queen

Long Live the Queen

Rating: 6.4 | Players: 2

Game Type:

Uncategorized

The Queen is dead! Long Live the Queen!After a terrible epidemic the Queen has passed on leaving behind her twin daughters: the determined Princess Black Rose and the ambitious Princess White Rose. The Queen expected to live for a very long time and had not taken the time to declare which of the two would succeed her. Thus the battle lines are drawn; each Princess has gathered her courtiers around her and is prepared to risk it all in pursuit of the throne. Will prestige be enough to rule the kingdom or will it take intrigue and violence?As a loyal servant for their Princess each player must manipulate her supporters and use their abilities effectively to gain enough prestige to dominate the proceedings or humiliate the opposing Princess into relinquishing her claim to the throne.In Long Live the Queen each princess is placed opposite the other with five character tiles placed face down on either side. Beginning with the starting player the game takes place in turns during which a player rolls the dice to determine which position is activated reveals or activates characters then may reposition a tile. To win a player must guide their Princess to victory either by accumulating enough of each type of prestige or by causing the opposing Princess tile to be turned face down.

Bang! The Dice Game: The Walking Dead

Bang! The Dice Game: The Walking Dead

Rating: 6.6 | Players: 3–8

Game Type:

Uncategorized

The Walking Dead Bang! Dice Game allows players to face off against one another in this fast-paced stand-alone version of Bang!Roll shoot Bang! Test your survival skills with this fast moving version of BANG! The Dice Game: The Walking Dead. Based on the world's best-selling shoot 'em up card game Bang! where players battle one another for supremacy! With each roll of the dice Walkers get closer to overrunning the Survivors can you survive?

Watch

Watch

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

You have just started working at a Soviet watch factory that you've discovered used to be a World War II era munitions factory. You've been sent there to produce gears which you can sell for money but you also need those gears to disguise the munitions crates you smuggle out. Dig through the files in the foreman's office to uncover evidence of government corruption during the aftermath of WWII. Use the monitoring infrastructure in the foreman's office to catch your coworkers misbehaving and extract bribes from them — but be careful because someone else might be watching YOU!The artistically composed thematic Eurogame Watch blends theme into the game mechanisms masterfully: While playing you can feel the clock ticking as you try to hide your mischievous actions from the other players. To succeed you must ensure that the gears fall into their specific clockwork spot exactly when and where you need it!—description from the publisher

1st & Roll

1st & Roll

Rating: 7.0 | Players: 2–4

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1st & Roll is a sequel to 1st & Goal that plays in about half the time. Now all the plays are in the palm of your hand. Is it time to rush pass or kick? Call the shots by using the play die you want. Picking the right plays could get a lot of yardage — unless the defense sets up correctly to shut it down. Fumbles interceptions sacks penalties deep passes breakaway runs...it's all here. Rules included ONLINE for Dutch French and German at the publishers website.

Dice Conquest

Dice Conquest

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Take on a gauntlet of terrifying monsters either solo or in a group of up to 4 classic fantasy characters with a set of 7 included polyhedral dice as your weapons! Can you survive long enough to defeat the mighty dragon Kalterstorm?Each round you’ll draw three new monster cards joining any leftover from the last round. Then a player rolls all available dice and players begin their turns. On your turn you place any available die on a monster doing that die’s value amount of damage. If the value matches your character’s critical hit number you get to use your special ability as well! If the total damage is greater than that monster’s health you defeat the monster collect an item (if any) and move the dice back into the pool. But it’s not always so simple! Many monsters have special requirements like the Ogre who must be defeated before you can even target other creatures! Or the Gremlin who can only be defeated with three damage EXACTLY!It includes 8 Hero cards to try in different combinations as you attempt to survive to the end. Once you do you can mix in more and more of the included Trap cards for an added challenge!Dice Conquest is designed by Stephen Avery and Eugene Bryant and features illustrations by Mirco Paganessi. It includes a beautiful set of 7 polyhedral dice but players are also free to swap in their favorite set of dice instead!—description from the publisher

Exceed: Street Fighter – M. Bison Box

Exceed: Street Fighter – M. Bison Box

Rating: 8.2 | Players: 2

Game Type:

Uncategorized

Exceed brings the speed tactics and variety of high-stakes fighting action to life. Choose your fighter and enter the arena. There are no packs to open or rares to chase get everything you need to play right here. Exceed Season 3 features fighters from Capcom's illustrious fighting game franchise Street Fighter!This box contains:

The Border

The Border

Rating: 6.6 | Players: 2–4

Game Type:

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Your goal in The Border is to surround as many areas as possible as quickly as you can.Each player has an erasable game board that features nine areas with each area being surrounded by a path of hexagons and with these hexagons being grouped in six colors. Most of these paths border two areas. Two hexagons are white and contain an X mark.On your turn you roll five dice up to three times keeping and re-rolling dice as you wish. Each die has a different color on each of its six sides. Once you stop you can use the die results to X spaces on your game board but only if you can X off all the spaces in that group. If you roll four orange and one red for example you can X off a group of two three or four orange hexagons but not a group of five orange hexagons since you have only four orange on the dice.After you take your turn each other player can X off one space on their game board for each die that you didn't use on your turn — but only if those spaces are adjacent to ones that are already Xed. If you marked off a group of three orange hexes for example then each opponent could mark off one orange and one red assuming they are adjacent to previously marked spaces.When you mark off the final hex that borders an area you score that area earning 4-12 points depending on its size. Any other player who surrounds that area on a later turn receives only half as many points.As soon as a player completes their sixth area you finish that turn then everyone sums their points to see who wins.

Star Scrappers: Orbital

Star Scrappers: Orbital

Rating: 6.5 | Players: 1–5

Game Type:

Uncategorized

Star Scrappers: Orbital by Jacob Fryxelius the designer of Terraforming Mars is based on his Space Station card game which has been mechanically streamlined updated and re-themed to fit the Star Scrappers universe - a space western setting created and developed by Hexy Studio.You start your space station (Orbital) with a core module tile on the table then over five years (rounds) you expand it by paying and placing new module cards. Each year you start with a five card hand crew tokens and new money with the amount of crew and money determined by the structure of your orbital. You use money primarily to pay for new modules and the crew gives you special effects on many of your modules.During the year the players take turns doing actions such as building using module actions playing event cards repairing or passing. When everyone passes the year ends and victory points are awarded: there are six kinds (colors) of modules and for each kind the player(s) with the most modules of that kind is awarded a victory point. At the end of the fifth year the player with most victory point wins.Background story:Welcome to the Star Scrappers universe! Have a seat and get comfortable in the commander chair on a Space Station - one of many that are being constructed in the asteroid belt called the Sybil Cloud. Deposits of Hexis - the most desired mineral in the entire Galaxy - have been discovered there attracting numerous daredevils willing to extract the precious crystals. Miners have to live somewhere so you and your corporation are here to provide them with accommodation and naturally to get rich!Terrons:Terrons the space station builders are descendants of the humans who came to this galaxy a long time ago. Over a thousand years united in the Interstellar Terron Federation they have colonized many corners of the universe. The democratic system of the Terron society has encouraged the creation of many independent structures such as corporations commercial consortiums and mercenary guilds. By making contact with different alien species they have caused their civilization to flourish and their influence to spread. At the base of their success lies ambition. Ambition that knows no bounds. This trait of character drives Terrons ever forward to conquer new territories to discover the unknown to push the frontier of the Federation another step further. Their military forces are well-known across the Central Sector as they strike fear in the hearts of alien beings inhabiting the Galaxy. They became famous during the two Hy’Dran Wars proving unshaken and well-trained. Even now in times of peace the Terron fleet remains ready to defend their territories. And their businesses.In the distant future countless alien species explore the Galaxy in search of fortune and fame. The last interstellar war with the Hy’Dran Empire ended over fifty years ago and since then peace treaties have been in power. Newly discovered cosmic nations like the cybernetic Biosses and the expansive Weedlocks are beginning to influence the fate of the Galaxy while the inhabitants of ancient planets such as the mechanical Metanels and the mysterious Minegglers are once again striving to achieve their goals.

Maki Master

Maki Master

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

As a master sushi chef you've studied your craft for years. It took diligent training to perfect specialty maki like your All-Day Breakfast Octopus's Garden and Squid Salad Sandwich but now you face your toughest challenge yet: Friday night dinner rush!In Maki Master you compete with your fellow chefs to complete the most valuable orders. You can concentrate on short and simple orders to get bonuses quickly or take your time to make complicated masterpieces for big rewards!Each turn add a new ingredient to the shrinking kitchen space and try to arrange them for the orders you're working on. Complete a scrumptious recipe for points or take an action card like Chop! Stack! or Switch! to help with future turns. Don't forget to collect spicy wasabi to complete orders with style! At the end of the night the chef who has earned the most points by completing their recipes wins!Maki Master adds new mechanisms streamlined rules and fresh art by Claire Lin to the Wasabi! design from 2008.

DC Deck-Building Game: Rivals – Green Lantern vs Sinestro

DC Deck-Building Game: Rivals – Green Lantern vs Sinestro

Rating: 7.4 | Players: 2

Game Type:

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DC Comics Deck-Building Game: Rivals – Green Lantern vs Sinestro sets out to recreate the never-ending conflict between Hal Jordan and Sinestro. The 98 cards in the set include new heroes villains equipment locations constructs and features two different approaches to play. The Sinestro side is built around attack and forcing his opponent to take bad cards while the Green Lantern side prefers drawing extra cards and a strong defense.In more detail players take on the roles of Green Lantern and Sinestro. Each oversized character card has a cost of 9 12 or 15 and has a unique ability. As they are defeated the characters grow in difficulty to take down and their abilities also improve. Players start off on an even playing field with identical decks of cards. They then use the cards in their hands and special abilities to buy bigger and better cards. As the game progresses each player's deck becomes unique strengthened by their decisions. Players attack and defend until Green Lantern or Sinestro stands supreme over his iconic rival!The DC Deck-Building Game: Rivals – Green Lantern vs. Sinestro is fully compatible with the earlier Rivals – Batman vs. The Joker and the Confrontations set. It is also compatible with all other Cerberus Engine games.

Cosmic Run: Rapid Fire

Cosmic Run: Rapid Fire

Rating: 6.8 | Players: 1–2

Game Type:

Uncategorized

It is 2456 and the planet Earth has long been abandoned. The remaining humans in existence divided into political factions have been in search of a new home. Only two factions remain. As they race toward new hospitable worlds they are not only battling each other but a hostile alien race that is trying to sabotage their ships with space mines. Will your team make it to the planets to establish new colonies?Cosmic Run: Rapid Fire is a standalone 1-2 player sequel to Cosmic Run. It's a quicker yet more aggressive game because it includes direct attacks on your opponent. It is also a very portable game consisting of just ten dice and score sheets.

Águeda: City of Umbrellas

Águeda: City of Umbrellas

Rating: 6.9 | Players: 1–5

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Every summer the town of Agueda Portugal transforms into a beautiful arts festival with colorful umbrellas hanging above the streets and decorated lamp posts murals and other art installations around this quaint city.In Agueda: City of Umbrellas players will take on the role of festival artists decorating the city streets with their own colorful umbrellas to attract the most tourists to their streets. As an artist you will need to balance the requests of the city shops and tourists to create the most stunning arrangement of umbrellas.Players will draft tiles from a central board placing them in a row on their player street board. After placing your umbrellas you will select one or two tourists and move them into one of your three rows of umbrellas to score that row. Careful placement of your umbrellas will unlock sections of your tourist map which will add more tourists into your pool to place out on your board. Once a player has filled up their board scoring of your arrangement of umbrellas will be based on both the standard board scoring placement rules plus communal Shop cards with varying scoring objectives.Agueda: City of Umbrellas is a game for 1 to 5 players and is inspired by the real life annual festival in Agueda Portugal called the Umbrella Project. 25th Century Games worked in concert with the Umbrella Sky Project to illustrate the box cover incorporate their annual tourist maps into the game and for cultural consultancy.

BattleCON: Wanderers of Indines

BattleCON: Wanderers of Indines

Rating: 8.3 | Players: 2–4

Game Type:

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An official contest-driven expansion to the BattleCON universe!BattleCON: Wanderers was originally announced in January 2013 as a stretch goal in the Devastation of Indines campaign and after the goal was met Level 99 committed to creating a future fan-driven BattleCON set. Submissions opened in April 2014 and closed in October 2014. Each person was allowed up to 3 character submissions (with only 1 character per person allowed to win) detailing their character's appearance lore and play style. Finalists were chosen by the Level 99 team to be turned into full tournament legal characters in their own boxed set!This set will be standalone with its own box board rulebook and characters the same size as BattleCON: Fate of Indines. The set will be completely compatible with all previously released BattleCON sets as well.All winners have been notified and many have made themselves and their winning submissions known but they have not yet all been officially listed.

Canopy: Evergreen

Canopy: Evergreen

Rating: 7.4 | Players: 1–4

Game Type:

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Underneath the dense canopy of the Pacific Northwest rainforests a thriving ecosystem exists. Schools of salmon swim upstream wildflowers and lush ferns dot the mossy floor and a gray wolf looks for its next meal. In Canopy: Evergreen players compete to grow the tallest trees collect sets of wild plants and create bountiful habitats to help native animals thrive.In the game players take turns selecting new cards for their forest from three growth piles. Each time you look at a pile you may select it and add those cards to your rainforest tableau or return the pile face down adding one additional card to it. As the piles grow you must search for the plants and animals that will benefit your forest the most — but choose carefully as mingled in with the flora and fauna are dangers in the form of fire disease and drought. After three seasons the player who has grown the most bountiful rainforest wins!Canopy: Evergreen is a standalone game featuring card drafting and set collection similar to the original Canopy game with new rules for collecting food growing trees on your forest board to gain permanent bonuses and nourishing interactive wildlife. Get lost in the evergreen forest with new plants animals and environmentally-friendly 3D tree tokens that grow while you play the game!-description from designer

Wrath of Fire Mountain

Wrath of Fire Mountain

Rating: 7.3 | Players: 2–4

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Categories:

Welcome to the land of Fire Mountain a primordial land of ever shifting terrain where tribes vie for control using the power of their dinosaurs and the blessing of the volcano.Each turn in Wrath of Fire Mountain you roll the dice Yahtzee-style then take actions with the die results. For each volcano place one of your cave people on the volcano tile; for each egg place a cave person on the dinosaur-hatching region; for each cave or hut place a cave person on the matching tile on the 4x4 game board; for each foot move one of your cave people one space passing through water (but not stopping there) and avoiding the volcano completely as you occupy the grass and jungle tiles.If you have enough cave people on the dinosaur-hatching region you can take one of the dinosaurs from this area and add them to your supply placing them on a cave or hut then moving them among the tiles like a person. Each dinosaur has a special power such as letting you roll an extra die occupying water spaces or flying to any tile.If you have the most people on the volcano tile (or are tied for the most) you can push the tiles in the row or column with the volcano one space placing the tile ejected from the 4x4 grid into the now empty space at the end of the row/column.Finally if all of the volcano spaces are filled the volcano erupts and players are rewarded for their presence on the land. Look at each separate forest grass and water area; whoever has the most presence in an area (or is tied for the most) scores points equal to the number of tiles in the area then they return all of their pieces in this area to their supply. Players also score based on their presence at the volcano which is also emptied.After a volcano scoring if a player has reached a point threshold that's based on the number of players the game ends and whoever has the most points wins.

Inori

Inori

Rating: 6.7 | Players: 2–4

Game Type:

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Categories:

In the Inori Valley villages are built under a giant sacred tree in which spirits live. All year long village chiefs make offerings to these spirits and assemble altars in the hope of becoming the Great Tree Guardian for the next year.For each of the four seasons comprising a complete game of Inori players place their offering markers on the spirit cards or on altars for the Great Tree. This allows them to activate abilities earn points or obtain favor tokens. At the end of a season a spirit card with all spaces occupied gains bonus points and is replaced creating new opportunities.At the end of the game offerings for the Great Tree give points according to their color for players having the most favors of each color.The Guardian of the Great Tree for the next year is the player with the most points.— description from the distributor (translated)

Autumn Harvest: A Tea Dragon Society Game

Autumn Harvest: A Tea Dragon Society Game

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons creating memories to share forever.Each player's deck represents their own Tea Dragon. From turn to turn players will choose to draw a card triggering effects and strengthening their position or buy a card improving their deck or scoring points. At the end of the game the player with the most points wins!Autumn Harvest: A Tea Dragon Society Game is a standalone game that can be combined with The Tea Dragon Society Card Game and expanding gameplay to five players!

Waffle Time

Waffle Time

Rating: 6.7 | Players: 1–4

Game Type:

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It’s a wonderful lazy morning and your stomach is grumbling. What’s that heavenly smell coming from the kitchen? It’s Waffle Time! Draft combinations of fruit toppings and whipped cream to load up your waffle. Create patterns to spread syrup for scoring points. What you draft not only affects your score but also your turn order and how much syrup you can use. After eight quick rounds the player with the highest scoring waffle is the winner!—description from the publisher

Funkoverse Strategy Game: Golden Girls 100

Funkoverse Strategy Game: Golden Girls 100

Rating: 7.0 | Players: 2

Game Type:

Uncategorized

Thank you for being a friend. Go on a sassy retro adventure with some of your favorite Golden Girls in the ultimate Pop! battle.In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in exciting game scenarios.Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system—the more powerful the ability the longer it will take for the ability token to become available again—so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for the different game scenarios.

Life in Reterra

Life in Reterra

Rating: 6.7 | Players: 2–4

Game Type:

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Not long from now the world as we know it is an overgrown memory — and though the world has changed we've changed with it using anything we can find to build a new way of living.Life in Reterra is a (re)building game and it's up to each player to build a community of their own. To set up choose one of three ready-to-play themed building sets or put together a set of your own. Each set consists of five building cards with associated building tiles for each card.Each player starts with one square land tile in play. Each land tile is divided into a 2x2 grid with one of five types of terrain in each grid space; a space might also hold a gear icon or one of four types of relics. Players also have three land tiles in hand and five land tiles are displayed face up.On a turn choose a land tile from your hand or the display then add it to your community which can be at most four tiles on each side. When the tile has a gear you can either place an inhabitant from the reserve on this gear or place a building tile in your community...but each part of the building must be supported by a gear and all of these gears must be on the same type of terrain.After you have a building in play you gain the power of the building card and can use it once on each of your subsequent turns. Maybe you can place relic tokens for additional points place additional inhabitants junk an opponent's relics or score for building large sections of a terrain or having more of a building than anyone else.Once everyone has sixteen tiles in their community players score for what they've built earning points for blocks of terrain of at least seven spaces surrounded energy sources (which are a special type of tile) inhabitants relics and buildings.

Ritual

Ritual

Rating: 7.2 | Players: 2–6

Game Type:

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Ritual is a cooperative game taking place over 3 timed rounds in which players have to communicate with their actions instead of talking i.e. by giving or taking runes (colored stones) to or from other players to redistribute them in order to achive their secret private goals and finally the public ritual.

CONFIDENT?

CONFIDENT?

Rating: 6.7 | Players: 3–99

Game Type:

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CONFIDENT? is a highly entertaining family party game where you answer questions like how many slices are there in a loaf of bread?. But instead of giving exact answers you guess with a RANGE! You only need to get the right answer in your range to win points so everyone can have a go but the smaller your range compared to everyone else the more you score! Are you CONFIDENT enough to win?

Micro Cosmos

Micro Cosmos

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Micro Cosmos is a 1-4 player card based resource management game in which players try to terraform planets create colonies and bring back survivors to their home worlds.On each turn players move their spaceship (Ark) use their cards in one of 3 different ways in order to gain and convert resources and perform various actions on planets moons and space stations. Players try to gain victory points by terraforming planets scouting for survivors settling them on their home worlds and creating colonies on planets they visit.Once a set number of planets is fully terraformed the player with the most victory points is considered the winner.The game includes a robust solo mode that uses a super simple Automa deck to perform the AI players actions. Various levels of difficulty create a challenge for any player.

Spring Cleaning

Spring Cleaning

Rating: 7.3 | Players: 2–5

Game Type:

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Categories:

Spring is here and everyone on the block has decided to get rid of the clutter in their houses. Players will attempt to offload their excess items but they have to organize them first. Players will need to make space in their houses to clean and will have to offer up some of their items to the rest of the neighborhood while also taking items from other neighbors if those items will help them organize better. Try to empty your house of your clutter first so that you can be the first to relax in the warm spring weather.In Spring Cleaning players try to shed all their cards first but must offer some of them in the process. Offered cards may be drawn or played by opponents. Players may not sort their hand of cards so by offering cards to the table they can change the structure of their hand to be best able to play cards.Once one player sheds all cards players gain trash depending on how many cards they still have. The player with the lowest amount of trash wins the game after a certain number of trash has been scored.—description from the designer

Tranquility: The Ascent

Tranquility: The Ascent

Rating: 6.5 | Players: 1–5

Game Type:

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Tranquility: The Ascent is a standalone sequel to Tranquility with players working together to complete a grid of numbers as they scale the mountain.Starting at the bottom of the mountain players are tasked with completing a pyramid-shaped grid from the base to the summit. The base of the mountain is nine cards wide the row above that is eight and so on with the top row consisting of a single summit card played once the rest of the grid is complete. On your turn you must play a card onto the mountain or discard two cards. Cards are numbered between 1 and 12 and feature one of three different types of terrain. You may not play cards of the same terrain type next to one another and you must also discard the difference between cards when played next to one another e.g. placing a 7 next to a 4 would require you to discard three cards.Rows are completed from left-to-right and the numbers on the cards can ascend descend or remain the same. Rows can include any number barring this one restriction: the number on a terrain card must be equal to or higher than the number of the row which means that a 1 can be played only in the first row whereas numbers 8-12 can be played on any row.You can start a new row once at least the first two cards in the row below have been placed. Cards must always be supported by the two cards immediately below them but they do not relate to the rows above or beneath in any way i.e. the first row could start with a 10 while the next row starts with a 1.If players complete the mountain and top it with a summit card they win; if a player cannot take an action on their turn everyone loses.Tranquility: The Ascent includes three mini-expansion modules that can be added separately or together. The Green Path requires players to form a continuous path from the bottom to the top of the mountain. The Panorama module gives players specific number sequences to photograph. And finally herd The Mountain Goats up to the summit where the grass is greener in the final module.

Lofoten

Lofoten

Rating: 6.6 | Players: 2

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Now considered to be one the most beautiful archipelagos in the world Lofoten was an important Viking territory. Knowing how to adapt to various situations Vikings were not only peaceful settlers and builders but invaders and skilled merchants as well. With your fleet of longships you are determined to make the most of the 4 essential goods. Also try to become the most powerful Jarl of the archipelago!Goal of the Game In Lofoten you must load merchandise from the market into your longships and bring them back to your clan. For each type of merchandise a particular scoring will grant you an advantage over the opposing Jarl. No matter what the situation is your goal is to earn more PP (Power Points) than the opposing Jarl in the final scoring to become the most powerful Jarl in the archipelago!Lofoten is a game for two players with innovative card hand management and a rotating board.

Planet etuC

Planet etuC

Rating: 6.8 | Players: 2–3

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This is Planet etuC where CUTE creatures live their life peacefully. See over there that one is on the sea dancing on a surfing board. That one is bathing in lava and that is up in the sky devouring the clouds. Wow you think these guys are weirdos that don’t look like any of the beings on your planet? Well look at them again. Aren’t they so Cute…oh no very etuC?? About this gameThis is a climbing-ladder/shedding-type card game with the theme of ecosystem. This game is designed to be enjoyed by 2-3 players. Players play stronger cards than each other to win the game by getting rid of their hand.In this game there are two types of card ranks: numbers and colors (symbols).At the start of a game whether you are playing for numbers or colors hasn’t yet been decided. If the subsequent card has a stronger number you play by numbers and if it is a stronger color you play by colors. If you play a card with stronger number AND color the rule remains undetermined and the next player will have options to choose.To win it is important to plan ahead and take control of the dynamic card strengths.Ambiente Abissal is a shedding game for 2 or 3 players which is to say the first person to play all cards from their hand will be the winner of a round.The cards used in the game vary by player count but there are an equal number of card ranks and suits and each of these give the players a way to rank cards. That is if a person plays an Orange 2 it could be beat by any higher ranked card (number) or any card of a higher suit (color). In addition to playing one card the first player could play 2 cards (of the same number or same suit) which can be beat in similar ways.Play continues around the table with players playing 1 or 2 cards to beat the current high play or passing. Once all but one player has passed the current trick ends and the last player to play begins anew.Once a player has played all of the cards from their hand they will earn points and when a player has earned a given sum of points they are determined to be the winner.

Qwixx: Das Duell

Qwixx: Das Duell

Rating: 6.7 | Players: 2

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Qwixx: Das Duell is a stand alone two player version of Qwixx.As in Qwixx players roll colored dice and match them up to fill out a score sheet to maximize how many points they will score at the end of the game. However in this game rolls can only be used by the active player but the players will share the same score board and mark their progression with stones of their player color.Stones can in some cases be bumped out by the other player while other stones are locked in permanently. As so Qwixx: Das Duell features a higher level of player interaction than Qwixx.At the end of the game players sum up their scores based on the placent of their stones. The player with the most points is the winner.

Mission Catastrophe

Mission Catastrophe

Rating: 7.4 | Players: 1–6

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You took the job on the Deep Space Mining Vessel Casimir because you needed a paycheck not because it was exciting. Lucky you! Now that the asteroid you were mining has been inadvertently turned into high-velocity flaming death headed straight for your ship you have plenty of excitement! The ship is doomed - you and your crew mates need to keep it running just long enough to get supplies and head to an escape pod. Just don't tell them that there's only one.In Mission Catastrophe you're a member of the alien crew on a doomed ship. You'll need to use the ship modules your unique role ability and the Operations Cards you obtain to collect supplies and find the remaining working escape pod before the ship takes so much damage that it explodes. Fixing the ship is an option - it may even be an imperative - but spend too much time on repairs and you'll be watching one of your crew mates escape while you float in the cold vacuum of space.Mission Catastrophe includes additional ship modules crew member roles and modes of play to provide a unique gameplay experience every time.—description from the publisher

Shikoku

Shikoku

Rating: 6.6 | Players: 3–8

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Shikoku is the smallest of the four main islands of Japan and famous for its 88 Buddhist temples pilgrimage. It is said people have a year of misfortune and woes — at the age of 42 for men and 33 for women — so to be cured and avoid bad luck pilgrims of those ages attend the temple 23 called Yakuōji and place of the Buddha of healing Yakushi Nyorai. In every step pilgrims leave a coin while singing the Yakushi mantra which favors them with spiritual healing and prevents misfortune.In Shikoku players play the role of pilgrims who are going up the 33 steps while singing mantras until they reach the pagoda. However the Middle Path seeks moderation not the extremes: To be the first one or the last is not welcome! The winners will be those who are second or next to last on the steps when a player reaches the top. The game is played in rounds each of them with three phases:The last player in the mantra line gets a new mantra card and other players take one of the cards (in turn order) that have been played during the previous round to have three cards in their hands.After the moving phase of a round if one or more players reach the pagoda (square 33) the game ends and the player or players who are second counting from the top and second counting from the bottom win the game.

Master of the Galaxy

Master of the Galaxy

Rating: 6.6 | Players: 2–4

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The Galaxy is vast rich and open to any species who discovers space flight... but nine Elder Races are expanding through space ready to assimilate or exterminate anybody who stands in their way.We are proud to announce Master of the Galaxy a fast playing 4Х board game - eXplore eXpand eXploit eXterminate - using a unique and innovative blend of bag-building card-drafting and tech-tree development mechanisms.Drawing inspiration from classic science-fiction movies and computer games Master of the Galaxy merges all these inspirations into a unique and colorful setting.At the start of your conquest of the Galaxy you have one star system one Race card and a modest supply of resources. During the game you will fill your bag with new resources that may lead you to victory depending on your chosen strategy. Moreover you can use Progress and Political cards to help you to victory!it is up to you to decide.All means are good if you are the winner!You can win this bag building game in different ways - by annihilating your opponents by building 9 space bases or by achieving dominance in diplomacy economics or science.(Español) La galaxia es vasta rica y abierta a cualquier especie que descubra el vuelo espacial. Nueve razas ancestrales se expanden a través del espacio listas para asimilar o exterminar a cualquiera que se ponga en su camino.Master of Galaxy es un juego del tipo 4X (eXplorar eXpandir eXplotar y eXterminar) que utiliza una combinación única e innovadora de mecanismos de juego de azar con bolsas draft y árbol tecnológico. Inspirado en clásicos de la ciencia ficción películas y juegos de ordenador Master of the Galaxy fusiona todas sus musas en un entorno único y colorido.Master of the Galaxy combina la gestión de recursos con el uso de cartas. Con la creación de una reserva de recursos que obtendremos de nuestra bolsa al azar tendremos que decidir invertir en tecnología desarrollo ofensiva o en los planes secretos de nuestra raza.Pueden jugar de 2 a 4 jugadores con una media de 30 a 45 minutos por jugador.

Paradice

Paradice

Rating: 6.9 | Players: 2–5

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Paradice is a game of dice placement and set collection where each player will complete different stalls to reach the maximum number of points at the end of the game.When a player completes a stall with the three dice following the requirements of that stall it gives them an extra power to use immediately or in another turn goes up a level on the scoring track and the points of the stall will be added at the end of the game.The different requirements of the stalls may be for example that all the dice are the same color that one of the dice is 6...etc.The player with the higher score by completing the stalls and getting bonuses will be the winner.-description from publisher

Throw Throw Burrito: Kickstarter Edition

Throw Throw Burrito: Kickstarter Edition

Rating: 6.9 | Players: 2–6

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Throw Throw Burrito is what you get when you cross a card game with dodgeball.Unlike the Original Edition and the Extreme Going Pro Edition the Kickstarter Edition contains:- 120 exclusive game cards that are different from the Original Edition - Special edition box - 2 exclusive derpy eyed throwable burritos that differ than the throwable burritos in the Original Edition - 6 game tokens - 1 game badge

Funkoverse Strategy Game: Jurassic Park 101

Funkoverse Strategy Game: Jurassic Park 101

Rating: 7.3 | Players: 2

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Life uh finds a way. Chomp stomp and roar your way to victory in the ultimate battle of chaos.In the Funkoverse Strategy Game you combine your favorite characters and go head-to-head in exciting game scenarios.Each turn you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Funkoverse uses an innovative cooldown system—the more powerful the ability the longer it will take for the ability token to become available again—so players have to spend their ability tokens wisely. Each character in Funkoverse is unique so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for the different game scenarios.

In the Footsteps of Marie Curie

In the Footsteps of Marie Curie

Rating: 6.9 | Players: 2–4

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In this family game Marie Curie's laboratory and help the famous scientist win her double Nobel Prize! Conduct experiments improve your workshop and complete Marie Curie's research before the other players.In the Footsteps of Marie Curie is a game featuring resource management and transformation mechanics with a card river and contracts. Resources distribution (Pitchblende Uranium and Radium) is done through a cube tower and the retention or overproduction of these brings a set of surprises each turn. Players progress on a central board through Marie Curie's life timeline. The game ends when players reach the end of this timeline.Players take turns starting with the first player and then proceeding clockwise until the Timeline marker reaches the last space of the timeline. At that point players complete the current round up to the last player and the game ends. The player with the most Victory Points (VP) wins the game.-description from publisher

Walk the Plank: Deluxe Edition

Walk the Plank: Deluxe Edition

Rating: 6.5 | Players: 3–5

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Description from the publisher:In Walk the Plank! players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid. That said the captain has decided he's willing to keep two of you in his crew. To prove you're worthy you will fight amongst yourselves trying to shove other players' pirates off the end of the plank while keeping yours alive!In game terms each round players secretly stack three of their ten action cards then they take turns revealing and playing those actions one by one no matter what's gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates he will still shove away! Some cards bear a skull on them and these powerful cards must remain on the table the round after they're played but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board the game ends and the owner (or owners) of these pirates win! Watch out though as sometimes every pirate will end up in the drink which means that no one wins other than the sharks circling in the water below...This all new deluxe tin edition features a reworked version of the rules all new artwork (by Felideus Bubastis) screen printed meeples and the Ghost Meeple mini-expansion (with rules).

Reign of Witches

Reign of Witches

Rating: 7.1 | Players: 2

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Reign of Witches is the 2020 Hollandspiele Hollandays Sale promotional freebie game shipped to folks who purchase at least two games during Hollandspiele's annual sale. The subject of this small two-player card game is America's Quasi-War with France viewed through the lens of factional conflict within the Federalist Party. One player assumes the role of the supposedly obnoxious and disliked President John Adams and is opposed by that ten dollar founding father without a father Alexander Hamilton.The players purchase cards from a market play those cards in front of them for influence in three categories - Politics Military and Opinion - and activate those cards for special effects. Political influence comes easier for a veteran intriguer like Hamilton than for the somewhat guileless Adams. Each player has an advantage within their preferred branch of the Military - Navy for Adams and Army for Hamilton. Opinion allows players to wage a war of words usually by discarding enemy cards that have not had their powers activated.Your goal is to best your opponent in at least two of these categories when the Coup of 18 Brumaire brings the Quasi-War to a close. But there's one more wrinkle: your score across these three categories must also best that of the non-player Thomas Jefferson who has been quietly accumulating power and influence while you and your opponent are tearing each other apart. Beat Jefferson and you (or your preferred candidate in Hamilton's case) win the election of 1800. Come up short and Jefferson wins. This historical result is the most likely but with skill and a little luck you can defeat your opponent with enough strength intact to secure ultimate victory.Players must contend with the effects of plague tax rebellions slanderous pamphleteers and events from abroad. From the Haitian Revolution to the Battle of the Nile from George Washington to Napoleon Bonaparte this short little game with a tiny deck captures the chaos and flavor of a fascinating era in American history.—description from the publisher

Chickapig

Chickapig

Rating: 6.3 | Players: 2–4

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Break your flock of chickapigs free while dodging opponents hay bales and an unruly pooping cow in this strategic board game.The first player to get their six chickapigs off the board wins. You must coordinate your chickapigs hay bales and the cow to help your chickapigs escape through their goal. At the same time play defense against your opponents with your pieces or use the cow to drop a poop in their way. Whenever someone goes over a poop they must take a poop card which are always bad. There are also daisy cards which are always good.Chickapig is an abstract game with enough chance to keep everyone competitive.

Castellans

Castellans

Rating: 7.7 | Players: 1–5

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In Castellans players will compete to build the most impressive jurisdictions in the city of Kosk with hopes of becoming its next Castellan — but this is no easy task! It requires players to navigate the complexities of construction to pit short-term gains against long-term goals and to decide between the assurance of small payoffs now or the possibility of larger payoffs later. As construction continues the local Magistrate wanders each district of Kosk casting judgment upon everyone's work at different times. Will you out-smart other players and gain the Magistrate's favor? Will you do enough in the big picture — and at the right times — to pull off the victory?—description from the publisher

Lindisfarne

Lindisfarne

Rating: 6.9 | Players: 2–4

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June 8 793 when the Abbey of Lindisfarne is sacked the West discovers the existence of dreadful warriors: The Vikings. The raids will happen all over Europe for many centuries to come bringing treasures and prestige to those fearless Jarls.In Lindisfarne you are the Jarl of your clan the Viking chief and you will raid Europe hoping to bring back treasures and prestige. Be aware the sea is unpredictable and without luck or the gods’ help you could land after one of your rivals or at the wrong location altogether...Roll dice and place your vikings wisely to obtain the lead on the three boards and win destination cards and objective cards...The game lasts six expeditions. Each turn players roll dice depending on the number of tokens they own. Then they place one or more tokens on one of the game boards trying to have the lead and choose which card (destination or objective) to take at the end of the expedition.The more tokens they place on a turn the fewer dice they will roll on the next turn.At the end of the game players win prestige points with the completed objectives the leads they got on each country and the frescoes they have reconstructed.The player with the most prestige point is selected to go to the King's council Harald.—description from publisher

Dungeon Lite: Orcs and Knights

Dungeon Lite: Orcs and Knights

Rating: 7.2 | Players: 1–4

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In the cold and dark dungeons once mines drilled in the heart of the mountain dwell the fearsome Orcs and other perverse vermin. Hidden among their secret chambers is a treasure room guarded by a dragon. The objective of the game is to find the room and kill the fabulous animal but you must do it quickly since the Orcs have raised the alarm and soon numerous enemies will arrive. When the dragon dies the game ends.Dungeon Lite Orcs and Knights is a cooperative game of survival for 1 to 4 players brave fighters that thanks to the collaboration between them the improvement of their equipment and the management of the actions will reach the victory.During their adventure they will have to explore the dungeon fight against orcs and other enemies find treasures and equipment and solve their mission.During the round players receive two action cards and events are resolved. After that players can perform their actions: move attack explore find items and treasures.—description from the publisher

Ex Libris: Revised Edition

Ex Libris: Revised Edition

Rating: 7.4 | Players: 1–4

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In Ex Libris you are a collector of rare and valuable books in a thriving fantasy town. The Mayor has just announced a new seat in the Village Council Grand Librarian. The prestigious and lucrative position will be awarded to the citizen with the most extraordinary library! Unfortunately several of your book collector colleagues (more like acquaintances really) are also candidates.To outshine your competition you’ll need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes. Sources for the finest books are scarce so you’ll need to beat your opponents to them when they pop up - especially if they match your library’s secret focus!You only have a few days before the Mayor’s Official Inspector comes to judge your library so be sure your assistants have all your books shelved in time! She is a tough cookie and will use her Official Inspection Form to grade your library on several criteria including alphabetical order shelf stability prominent works and variety. And don’t think she’ll turn a blind eye to books the Council has banned! You’ll need shrewd planning cunning tactics and perhaps a little magic to surpass your opponents and become Grand Librarian!—description from the publisher

Trailblazers: Travel Edition

Trailblazers: Travel Edition

Rating: 7.2 | Players: 1–4

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Trailblazers are the gutsy folks who pave and brave the trails of the great outdoors.  Whether by hiking boots cycling wheels or river paddle these tenacious travelers seek to feed their insatiable appetite for adventure.  With a scenic wilderness ever ahead and a freshly charted path upon the heels one mustn’t forget to eventually find their way back to camp.  For there are always new environments to explore further expeditions to undertake and more trails to blaze.In Trailblazers players compete to earn the most points by building biking hiking and kayaking loops from their campsites of the matching trail type. Each round players are dealt eight trail cards where they’ll draft two cards arrange those cards in their personal area and pass their hand to the next player three times. Cards must either be placed adjacent to or overlapping other cards. While players can push their luck by aiming to construct long and elaborate trails only closed loops that start and end at a matching campsite will score points. Players also compete to fulfill “First To” and “End Game” goal cards. After four rounds the game ends and the player with the most points from closed loops and goal cards wins.The Super Travel Edition of Trailblazers plays up to 4 players and includes PVC cards the clamshell case and carabiner. It does not include any expansions. There is one solo mode. Another version of this edition exists as the Pocket Edition which features the same game content but instead comes in a tuck box with regular cards.(The Standard and Deluxe editions play up to 8 players include the Animals and Adventures expansions and have three solo modes. The Travel Edition includes the Animal expansion but it does not have PVC cards)

Star Scrappers: Cave-in

Star Scrappers: Cave-in

Rating: 6.8 | Players: 2–4

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Star Scrappers: Cave-in is a game for 2-4 players who take roles of Galactic entrepreneurs rival mining bosses who compete in this difficult sometimes even merciless industry. Your job is to excavate the Hexis crystals.The goal of the game is to get as many victory points as possible before the mine collapses!To overcome your competition you will have to recruit mercenary laborers use their skills and collect precious artefacts. However you’ll have to keep looking over your shoulder! Your competition is only waiting for a chance to buy your trusted men off and steal the bounty from under your nose!Star Scrappers: Cave-in can be described as a discard-building game. With every action players put mercenaries into their discard. Now the order of the discard also matters because your top discarded card gives you a special action at the beginning of your next turn. But beware! If your discard grows too interesting another player may forfeit their entire turn just to steal the discard from you!Last but not least remember – it doesn’t matter who is the best miner but the best schemer!

Bomb Squad Academy

Bomb Squad Academy

Rating: 6.3 | Players: 2–5

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This is the final field exam of your bomb disposal training course. The instructor has rigged three training bombs for you and your team to defuse but little do you know that there is no way to actually defuse them! The bombs will explode eventually and if you want to graduate at the top of the class then you’ll want to cut high-value wires without triggering the explosives! Grab your wire cutters and steady that shaky hand because it’s going to be an explosive night!In Bomb Squad Academy there are four decks of cards representing the four “wires” of the bomb and a trigger track next to each deck. Every round each player secretly decides (then simultaneously reveals) the wire that they will cut this round (or perhaps they’ll chicken out or even call “Wait!” preventing a wire from being cut). After actions are revealed the chosen wires are “cut” by flipping cards from those decks. When a card is flipped its value dictates how far the trigger moves down the trigger track and how many points are earned; cutting wires alone is worth a lot more than cutting the same wire as other players. Push the triggers too far and the bomb will explode! Whoever causes the bomb to explode loses points. Players earn useful Tools during the game that they can use to break the rules. Get through three grueling bombs with the cleverest cuts to finish your final exam with the most points!

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

Rating: 7.2 | Players: 2–4

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The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event there are those whom will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations; power greed revenge and righteousness.AFFLICTION: Salem 1692 is a game set in the hysteria of a witch-hunt. Use your influence to whisper in the ear of the magistrate judge governor or minister to protect some and have others arrested. Salem was a chance to gain property exact revenge and prove one’s righteousness.The characters in the game were actual residents of the Salem region. This is the closest possible simulation of actual events in a game to date.GAMEPLAY: Players will take turns placing a messenger (worker) to select actions. After all workers are placed actions will be resolved in the order they appear on the main board.EXONERATE - Take 2 Accusation Tokens off of any Colonist. FIRST PLAYER TOKEN/PROTECTION - Use a letter from the Governor to prevent one Colonist from being arrested and take the First turn next turn. GAIN INFLUENCE/USE COLONIST ABILITY - Generate Influence and use the abilities of Colonists that you have in your Circle. ARREST - Spend Influence equal to a Colonist's adjusted Reputation to Arrest. SPECTRAL EVIDENCE - Use this token to prevent a Colonist from Generating Influence and using their Colonist ability. ACCUSE - Place accusation tokens to reduce Colonist's Reputations to make them easier to arrest. GAIN/REMOVE FEAR - Gain Fear Tokens or remove a fear token from another player (used to weaken Colonists) BRING COLONIST INTO CIRCLE - Spend Influence equal to a Colonists Base Reputation and bring them into your Circle.Play will cycle between accusing arresting and protecting your interests. Fear provides an alternative way to function when necessary.END GAME: Increase Mather and Mary Spencer Hill are shuffled in with the bottom 6 cards of the Colonist deck. When either of them appears in the play area the game immediately ends.VICTORY CONDITIONS: All players will receive victory points for the Reputation value of each Colonist that have arrested or brought into their circle victory points for the property of those they have had arrested and for the number of influence tokens they have at the end of the game. Each player will also receive points for having specific families arrested or protected depending on the player tile they are given.

21Moon

21Moon

Rating: 7.6 | Players: 2–5

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The story so far – exploration of mineral resources on the moonThe year is 2117. Climate change has taken its toll on Earth and new resources are needed to fuel a very technically advanced society gathered into ever growing megacities around the globe. Research during the last 50 years has shown that the Moon has several very pure and effective mineral resources that are needed on Earth. This year mining corporations has established bases on the Moon with the purpose of building a transportation network to mine valuable mineral resources. As these resources are of global interest the top 20 nations on Earth have invested in a freight rocket “Future One” scheduled to fly to the moon and transport minerals back to Earth. When the game starts the corporations got eleven months to gather as much minerals as possible before the rocket leaves the moon. Players are opportunistic investors –most wealth at the end of the game wins!The players (referred to as “investors” in this game) see an excellent opportunity to make credits (=money) by investing in and running private companies and mining corporations on the moon. The corporations establish bases on the moon and build road networks to valuable mining resources mining as much resources as possible until the freight rocket leaves the moon with its cargo of minerals.The winner is the wealthiest investor when the rocket leaves. An investor's wealth is made up of personal credits and current market value of owned shares in the seven corporations.21Moon is an 18xx game.

Lost Legacy: Fourth Chronicle – The Werewolf & Undying Heart

Lost Legacy: Fourth Chronicle – The Werewolf & Undying Heart

Rating: 7.1 | Players: 2–6

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In the distant past a starship from a faraway world appeared in the sky. Damaged in battle the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface and in the ages to come became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!Lost Legacy: Fourth Chronicle contains two sets of game cards: The Werewolf and Undying Heart. Each set can be played independently or mixed together with other sets to create a unique custom set. As for how to play Lost Legacy is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.Note: Undying Heart was previously released as Lost Legacy: Undying Heart but AEG published it with a new title and with some card name changes.

The Great City of Rome

The Great City of Rome

Rating: 6.4 | Players: 2–4

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To rebuild the Eternal City the Roman Emperor summoned the most talented builders of antiquity. Each of them is trying to draft the best city — but talent is not enough. Only those who know how to please the Emperor cleverly exert their influence and invest at the right time will succeed in City of Rome.In more detail the game lasts fourteen rounds and in each round players draft one of the building cards in play and add it to their hand. The drafting order depends on how closely you stand to the emperor. At the start of a round you reveal a new action strip that has three bricks and two cogs in some order then players take turns placing their figure on one of these five spaces; the closer you are to the emperor the earlier you draft but the fewer resources (bricks and cogs) you receive. (With only two players in the game each player places two figures on the action strip and takes two complete turns each round.)After drafting you can take one build action and one produce action. To build you must pay the cost in bricks — paying two coins for each missing brick — then place the card you're building adjacent to another card of yours already in play. You start with two building cards in play so you'll have at most sixteen cards at game's end. These cards must fit in a 4x4 square so plan carefully since you'll want to place some buildings next to other ones to earn the most points and to get the most out of a produce action. Some buildings give you a special action or influence tokens when you build them.To produce you must have two cogs — paying one coin for each missing cog — then use the production action of each building in your city once.Every few rounds an influence card is revealed and whoever has the most influence tokens at the end of that round collects the card then discards their tokens.At the end of fourteen rounds players score points for their residential buildings temples aqueducts coins and influence cards and tokens. whoever has the most points wins!

Metrorunner

Metrorunner

Rating: 7.2 | Players: 1–5

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Being a runner in Mirror City's underworld ain't easy but you're determined to make a name for yourself amidst all the opportunities a dystopian future has to offer. After all you're the sharpest hacker in your district right? Keep a wary bio-enhanced eye over your shoulder as you ride the Metro though because other runners are determined to cut in on your action!Metrorunner is a competitive worker-movement and resource-collection game for 1-5 players set in a high-tech neon future featuring a tile-puzzle mini-game. Circling the districts of Mirror City on the Metro line you compete for resources as you race to fulfill contracts for the ruthless and greedy mega-corporations. Grow your influence and gain reputation squeezing every credit you can from corrupt factions while you secretly steal their data for your home district!Carefully plot your path around the city to avoid and cut off other runners while taking opportunities to use your skills and upgrades to hack into network nodes. Manipulate the circuitry of a central tile grid cleverly altering the pathways of an ever-changing puzzle to breach the firewalls.Secure your influence and notoriety by completing tricky jobs across the city hijacking black market tech and spending your hard-earned credits wisely. Only then will you rise above the competition earning a coveted place within the power struggle of Mirror City.At the end of the line will you win the respect of the underworld or fade into obscurity?—description from the publisher

Terminator: Dark Fate – The Card Game

Terminator: Dark Fate – The Card Game

Rating: 7.1 | Players: 1–4

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Terminator Dark Fate is a co-operative deck building card game in which players work together to try and defeat the unfeeling Rev-9. Players will scramble for resources and weapons so they can fend off the Terminator long enough to find some way to destroy it. Each time the Rev-9 finds you marks an important decision: you must choose whether you will flee or whether you will fight. Fighting is dangerous as it allows the Rev-9 to inflict crippling wounds on your deck but if you flee without doing enough damage you know that the Rev-9 is waiting just around the corner.—description from the publisher

Greedy Greedy Goblins

Greedy Greedy Goblins

Rating: 6.3 | Players: 2–4

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Greedy Greedy Goblins is a simultaneous play strategic tile placement and bluffing game.Players lead a clan of goblin miners who want to gather the most valuable collection of gems. Coins are scored for gem tiles on the mines you have claimed with bonuses for dynamite tiles — but if there is too much dynamite the mine (and all the riches within) are destroyed!In more detail players sit around a circle composed of cave game boards and the guildhall game board with sixty mining tiles placed face-down within this circle. Each round while playing at the same time players use one hand to look at one mining tile at a time then place it on one of the cave game boards. At any time a player can claim the guildhall or a cave by placing one of their three goblins on the board after which no more tiles or goblins may be placed on this board.Once everyone has placed all of their goblins (or decided not to place them) players resolve the boards. The goblin on the guildhall draws a minion card that provides a special ability while each goblin in a cave scores coins based on the gems diamonds dynamite and monsters found there; these goblins can also take minion cards if minion tiles have been placed in the cave. Dynamite multiplies the value of a cave but three or more sticks blows the place up costing you coins.If someone has one hundred or more coins the game ends and whoever has the most coins wins; if not set up another round and go digging again.

Masters of The Universe: Fields of Eternia The Board Game

Masters of The Universe: Fields of Eternia The Board Game

Rating: 7.1 | Players: 1–6

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Bask in the fabulous glory of 80s nostalgia as you journey through the mystical land of Eternia and take command of iconic Heroes and Villains. Play as your favourite characters: He-Man Skeletor She-Ra Evil-Lyn Man-At-Arms Beast Man Teela and many more. All crafted in stunning 32mm detail. Each miniature comes with an immersive scenic base and a striking power pose. You can also Level-up your gaming experience with custom dice and the all-powerful Castle Grayskull Dice Tower!Choose from a variety of factions each with their own unique abilities and aspirations. Will you help to fight back the forces of Evil or will you seek to take control of Castle Grayskull and claim the power of the universe?Players will have to traverse the many mountains forests and swamp lands as they undertake quests to power up their chosen characters encountering familiar foes and monsters along the way. Tame wild beasts in order to ride them across the plains and into battle. Complete missions to take control of key locations throughout the land to increase your power.-description from publisher

Davy Jones' Locker: The Kraken Wakes

Davy Jones' Locker: The Kraken Wakes

Rating: 8.1 | Players: 1–5

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Something is lurking in the depths of Davy Jones’... You’ve heard the stories - ships being ripped in half by a giant creature maelstroms swallowing ships into the sea & dead sea creatures washing ashore with strange markings. The tides are changing & not for the better. The stories have struck fear in even the most fearless of Captains! They have decided to band together & prepare for what evil may be waking. Choose your ship make sail to the ports & gather everything you can to ready your ship…before it’s too late!Davy Jones' Locker: The Kraken Wakes is a cooperative pirate-themed game for 1-4 players split into 2 Acts. In Act 1 players will be using up actions to move around the map & upgrade their ship as much as possible before Act 2 begins. Exploring Ports Visiting Markets defeating Raiding Ships Exploring Shipwrecks & battling Naval Ships are just a few of the ways players can gain stat increases gold or equipment for their ships! Throughout Act 1 players will also encounter odd stories - pods of beached whales with strange markings pools of red in the middle of the sea & stories of ships being dragged down to Davy Jones' from nowhere... As the stories grow more present so does the reason behind them: The Kraken!Once The Kraken wakes Act 2 begins! Players will be sucked into a huge whirlpool & have to fight through the Kraken its 8 tentacles & ever-changing whirlpool currents. Ships will sink but that doesn't mean they are out of the fight! Other players can rescue the stranded crew from the sea allowing them to man parts of their own ship & keep pushing through the battle to send the Kraken back down to Davy Jones' Locker!

Splitter

Splitter

Rating: 6.3 | Players: 1–12

Game Type:

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In Splitter you must group numbers together to score points — two 2s three 3s and so on — but you're placing two numbers at a time so things won't always work out.Each player has their own score sheet with 44 empty spaces on it with two different patterns of spaces included in the box; each pattern has a dashed line through the middle that splits it into two mirrored halves.On a turn someone rolls two six-sided dice. Each player then writes the results e.g. 1 and 4 in empty spaces in the pattern with each number being in the mirrored space of the other. If say you place the 1 in the leftmost space of the top row then you must place the 4 in the rightmost space of the top row.After 22 dice rolls everyone's pattern will be filled. Each 1 on its own — that is with no other 1s orthogonally adjacent — scores 1 point; each set of two 2s that have no other orthogonally adjacent 2s score 2 points; and so on up to a set of six 6s with no other orthogonally adjacent 6s being worth 6 points. A starred space is present on each half of the pattern and a scored group that contains this starred space has its points doubled. (One pattern has a set of three spaces with hearts and if you fill all three hearts with the same number you score 5 points.)Whoever has the highest score wins.

Shy Monsters

Shy Monsters

Rating: 6.7 | Players: 2

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Shy Monsters (Mutlose Monster) is an asymmetric bluffing game for two players in which a player builds a dungeon and their opponent tries to escape from it.The Dungeon Master leads a band of shy monsters. Make sure to respect their favourite places in the dungeon otherwise they will not attack the Hero. The Hero must properly decipher the dungeon’s structure and use its special actions soundly to escape from it alive.

Druids

Druids

Rating: 6.5 | Players: 3–5

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Description from the publisher:Knowledge is power but with power must come control. In Druids the novices of the Stonehenge Academy must collect experience points in various knowledge domains but you don't want knowledge from just any domain because if you enter a domain not intended for you then you lose all knowledge previously gained that round.In more detail each player is dealt a hand of cards with the deck containing cards in five colors numbered 1-12 in each color. Players then play a trick-taking game and whoever wins a trick must place the cards sorted by domain (color) in front of themselves; if they receive multiple cards of a color in the same trick the lowest-valued card must be placed on top. The tricks continue until either all cards have been played or one player collects cards in all five colors. In this latter case that player receives negative points for what they've collected while everyone else scores positively for their topmost card in each color. (If all the cards have been played then all players score.) Whoever has the most points after five complete rounds wins!In addition to the regular cards Druids contains special cards that allow a player to avoid an unwanted trick or remove cards of one color from a player's holdings.

Nightmarium

Nightmarium

Rating: 6.3 | Players: 2–5

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A game about building nightmares so terrifying you’ll see half of them in your dreams afterwards. You have cards representing Night Terrors and the more of them you combine in the right order the more monsters will come to life and the more horrifying they become. Create monsters that will make your opponents gasp in horror. Nourish them with your own fear and make them stronger. Only then will you achieve victory and become the Master of Terror!Each Night Terror is also associated with one of four Legions of Horror: Necromunculi Constricti Mansters or Chimeridae. A Terror's legion is indicated by the color of the card's background: blue stands for Necromunculi brown for Constricti green for Chimeridae and red for Mansters. A creature can be made up of any Night Terrors but players are better off weaving Creatures out of cards that all belong to the same legion.The game continues until one of the players completes five Creatures—this player immediately becomes the winner.During your turn you perform two actions after which the next person to your left takes their his? turn. You can select any pair of actions out of three possibilities (you can also perform the same action twice).Possible actions A) Take a card from the deck B) Discard as many cards as you like from your hand and take half that number from the deck C) Play a card from your hand and activate a Creature abilities (if the Creature is complete).As soon as you complete a Creature (by adding a head to torso) perform all of its abilities top to bottom starting with the Creature's head proceeding with its torso and ending with its legs. Abilities are activated one at a time in a very specific order. You cannot refuse to perform the abilities.If the completed Creature is comprised of Night Terrors of the same legion (in other words if all three cards that make up the Creature have the same background color) each of your opponents must discard one card of that legion from their hands before its abilities can be performed. If your opponent does not have an appropriate card they must discard any two cards. Creature Abilities• Herald: turn over two cards form the deck. Place them in front of you according to the usual rules if you can. Discard any cards that you cannot play. • Weeper: take any two cards from the deck. • Mocker: play one card from your hand according to the usual rules. • Executioner: add the top card from any other player's Creature to your hand. • Scavenger: discard any vulnerable (incomplete) Creature. • Devourer: discard the top card from any of your Creatures other than this one.

Star Trek Fluxx

Star Trek Fluxx

Rating: 6.8 | Players: 2–6

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Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game. There are many editions themed siblings and promo cards available.Now you can set a course for the final frontier with Star Trek Fluxx! Featuring Kirk Spock McCoy and the rest of the original series crew in this game you take command of the Enterprise and face Creepers like Klingons Romulans and the terrifying Doomsday Machine. You might even find yourself playing Fizzbin or Venting the Warp Core to explore new worlds and collect the Keepers needed for victory! Star Trek Fluxx will take you where no card game has gone before!

Tribune

Tribune

Rating: 7.4 | Players: 2–6

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In ancient Rome tribunes were highly esteemed individuals elected by the people to represent them politically and militarily. In Tribune players take on the role of a powerful and ambitious patrician family. By applying influence and manipulating controls over the various factions they attempt to pave their way to victory in order to attain the high office of the tribune.In more detail Tribune is a combination of worker placement and set collection. Each round players take turns positioning their followers on the board to collect cards achieve objectives and attempt to take over factions. To gain control of a faction and use its benefits you must play a set of at least two cards from that specific group. You remain in command of that faction until an opponent plays another set of this faction that either contains more cards or has a higher sum of values.As soon as a player meets the required number of objectives on the victory condition card selected at the start of the game (with that card being dependent on the number of players) that player wins the game. Alternatively you can forgo the use of a condition card and play with a point-value option; in this variant the game ends when a player has collected a certain number of faction markers and whoever has the most points at this time — based on the completion of various achievements — wins.This edition of Tribune includes the Tribune: Primus Inter Pares base game and Tribune Expansion while featuring new mechanisms and elements from designer Karl-Heinz Schmiel.

The Last Bottle of Rum

The Last Bottle of Rum

Rating: 7.2 | Players: 2–5

Game Type:

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The Last Bottle of Rum is a pirate board game for 2 to 5 players where you play as a pirate looking to trade its treasures for the very last bottle of rum of the archipelago... Prepare to explore uncharted waters plunder your enemies and avoid the Kraken!To win the game a player will have to score the most victory points by digging up hidden treasures.It's time to go on a booty hunt!—description from the designer

Atlantis Exodus

Atlantis Exodus

Rating: 7.7 | Players: 1–4

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The legendary Atlantis is shrouded in so many stories and myths an island realm that was reputed to have completely drowned in only one night.Atlantis Exodus presents the player kings with the challenge of rescuing as many citizens as possible before the impending downfall and by doing so saving the knowledge they have acquired for a different world and time.Thanks to an innovative rotation mechanism 1-4 kings have to face constantly changing conditions and keep adjusting their own strategy to the different action possibilities in order to ultimately become the savior of the achievements of their time.—description from the publisher

Colorful

Colorful

Rating: 7.0 | Players: 2–6

Game Type:

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Colorful is a game about categorizing and matching colors as a group. Each round a player will come up with a specific example within a broad topic for the group to secretly match with a color card from their hand. After 5 rounds cards are checked to see if the group or an individual wins!—description from the publisher

Cubosaurs

Cubosaurs

Rating: 6.2 | Players: 2–5

Game Type:

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Each type of dinosaurs you draft has its own scoring rules earning or costing points depending on the number of these specific cards you gathered at the end of the round. To score higher than your opponents you must decide each turn whether you want to play the hand of cards you were offered or to pass it to the next player. But declining a hand has a real cost: you must be able to add a new card to it taken from your dinosaurs herd – and this card has to be different from all other cards already in this hand. If you're smart you can turn this to your advantage and get rid of the cards negatively impacting your collection. If you want a chance to win you'll also have to avoid being left with no other choices than taking the worst hands…—description from the publisher

Unspeakable Words: Deluxe Edition

Unspeakable Words: Deluxe Edition

Rating: 6.5 | Players: 2–8

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Unspeakable Words is the Call of Cthulhu Word Game designed by James Ernest and Mike Selinker. In the game you and your opponents will attempt to form words from the letter cards in your hand. Each letter is worth points – the amount of points is determined by the number of angles in the letter (where the hounds of Tindalos are lurking!). You may try to make the highest scoring word possible but… you’ll have to test the strength of the word against a roll of the 20-sided die. Roll equal to or higher than the value of your word and you’re safe… but roll less than the value of your word and you lose a precious piece of your sanity represented by an adorable Cthulhu pawn!Each letter is uniquely illustrated with a horrifying character from the works of H.P. Lovecraft which adds to the dark whimsy of the game.Since its release in 2007 Unspeakable Words has been received with great reviews. It was Games Magazine's Word Game of the Year and the Best Party Board Game at BoardGameGeek's Golden Geek Awards. In 2008 a second edition of Unspeakable Words was released this time with purple pawns. Because of the flexibility of the game a second deck and second set of pawns can be added for twice as many players.Since the inception of Unspeakable Words Playroom Entertainment has wanted to release more specialized editions. With this Kickstarter supporters can upgrade the Unspeakable Words game with special multi-colored pawns (five pawns each of eight colors to play up to eight players!) a dice/pawn bag and additional cards! AND...this Deluxe Edition will feature artwork by famed artist John Kovalic! Plus if we hit our stretch goals even more amazing things will be added to the game!

Tower of Madness

Tower of Madness

Rating: 6.4 | Players: 3–5

Game Type:

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Investigate unspeakable horrors without losing your marbles — literally!The veil between worlds in thinning an ancient horror is awakening and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity.In Tower of Madness a three-dimensional clock tower standing a foot tall and filled with marbles of four distinct colors stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately whether adding to your discovery total gaining you spells and knowledge that man was not meant to have or gaining madness; drop one of the three DOOM marbles however and you summon Cthulhu and end the game.Investigate every horrific location in the deck each with its own unique dice challenge in order to save the world before your luck runs out. The player with the most discovery points is declared the hero and wins the game. Otherwise the insane players collectively enjoy a brief moment of victory as Cthulhu rises destroys the world and eats them last...as their reward.

Crossbows & Catapults: Fortress War

Crossbows & Catapults: Fortress War

Rating: 7.4 | Players: 2

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Crossbows & Catapults: Fortress War is a restoration of Crossbows and Catapults the 1983 classic game of kinetic warfare. Each player builds their castle then players take turns using their weapons to fire discs at their opponent's castle trying to knock over their warrior figures.This new version features highly engineered weapons more detailed building bricks and deeper game play. The new weapons no longer use rubber bands replaced by spring-powered and pinch-to-fire technology that ensure reliable velocity and reward player skill. On the building side castles are constructed using a variety of detailed components to allow for larger more intricate and more varied structures. With 300% more bricks than the smaller version Castle Battle and with special new pieces you'll build legendary fortresses that tower over the battlefield! Fortress War also features detailed mercenary miniatures special ammo and a deck of asymmetrical tactics cards let you take special actions and recruit mercenaries to the battlefield where they'll use their unique abilities to turn the tide in your favor.On your turn take two actions: Move or Fire. Do them in either order or do the same one twice. Knock down all the enemy warriors and their general to win!—description from the publisher

Nine Tiles

Nine Tiles

Rating: 6.5 | Players: 2–4

Game Type:

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In Nine Tiles each player takes nine double-sided tiles with each side of a tile having one of six images and arranges them in a 3x3 gird. Each image appears a total of three times on the tiles with it being paired with a different image in each of the three instances. (The sets of nine tiles are identical and they have 1-4 dots on them to help players sort the tiles.)Each round one of the thirty goal cards is revealed then players race to rearrange their tiles — flipping one tile at a time or swapping two tiles — in order to make their nine tiles match the image shown on the card. Whenever a player thinks they've done this they slap the card. If they're correct they keep the card; if they're wrong they still keep the card but flipped face-down. If a player collect two face-down cards they're out of the game.The first play to collect four (face-up) cards wins!By combining two sets of Nine Tiles up to eight players can compete at once. When more than four people are in a game reveal two of the thirty cards each round. Each player can claim at most one card in a round.

Paperback: 10th Anniversary Edition

Paperback: 10th Anniversary Edition

Rating: 7.8 | Players: 1–5

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We've applied a fresh coat of paint to this deckbuilding word game including brand new novel covers from a variety of artists. New starting decks add more decision making and variety to the first few turns of the game.The brand new Genre mode gives players unique tech trees that open up novel ways to play.A quick-paced Deadline variant adds drafting to Paperback and allows for zippy simultaneous play.Typos let you nab that card that's just out of reach but you'll pay for it later with a hard-to-use letter.Want to play solo? The new Spy mode pits you against an automata enemy spy who creates problems you need to address until your deck is strong enough to end the game.Unlockable cards that continue to expand the card pool and introduce new abilities..A classic variant pack so that you can still play Paperback the classic way.—description from the designer

Side Quest: Nemesis

Side Quest: Nemesis

Rating: 6.9 | Players: 1–4

Game Type:

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Captain Jessica Kowalski's crew has been offered another offer from the Corporation. Apparently a ship carrying a precious load vanished a few weeks ago. The mission was simple: locate the ship assess the situation and make sure the cargo reaches Earth. However the last log entry was rather unsettling. She recorded: the AI of the ship detected alien lifeforms labelled Intruders aboard. Silence is scarier than usual…Side Quest: Nemesis is a game of puzzles and enigmas by the designers of the Escape Tales series but now in the Nemesis universe. SideQuest: Nemesis offers captivating puzzles an interesting scenario and difficult choices to make while under pressure. The game will test your creativity your perception your open-mindedness. Be aware the silence aboard is not a good sign and intruders are hiding in the darkness. Complete your mission and avoid being contaminated at all costs!

Hygge

Hygge

Rating: 6.6 | Players: 2–4

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Today we're having a party! But everyone's stuff is littered around the house so before the guests arrive we have to straighten up this place. Grandma and Grandpa will pitch in too but the guests might show up at any time. Try to quickly tidy up more stuff than anyone else. Can each family member finish straightening up and get ready to receive the guests with out any mishaps?In Before the Guests Arrive you do your best to tidy up a messy house for a party. To set up the game shuffle the guests card into a small pack of cards and place it on the bottom of the deck. Lay out 10-13 cards in an interlocking series of rows and columns. On a turn choose a row or column and take all cards in it adding them to your collection; if at most three cards are in the display first refill the display then choose a row or column.After taking cards you can tidy up with one member of the family. The Mom Dad Girl and Boy can each tidy up two types of stuff at a time whereas Baby Grandma and Grandpa can each tidy up only one type. Stuff comes in five colors and each color has three types of stuff e.g. baby stuff (yellow) has blocks bears and lollipops. Yellow stuff can be tidied only by Baby Grandma and Grandpa whereas red stuff can be tidied only by the Girl or Grandma. When tidying up a type of stuff you can tidy as much of that type of stuff (i.e. stuff with the same illustration) as you like so it's useful to get a bunch of the same stuff and tidy it all up together.When refilling the house if the guest card appears then the game ends with everyone having one final chance to tidy up or discard a single card. Players then score points for the stars on what they've tidied then lose points for stuff not tidied and family members not used. Whoever scores the most wins!

Letterpress

Letterpress

Rating: 6.8 | Players: 1–6

Game Type:

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Johannes Gutenberg has given us letterpress printing but it's up to you to master it!Compete with your rival wordsmiths in Letterpress to craft the most impressive words and win first pick of letters to add to your collection. Choose wisely for you will find any you leave in the words of your opponents and the player who uses their stored letters to greatest effect will spell victory.Playable by up to six players with solitaire rules pitting you against the industrious rotary printer Letterpress offers an enticing challenge sure to appeal to gamers and word-lovers alike.—description from the publisher

Confusing Lands

Confusing Lands

Rating: 7.2 | Players: 1–2

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Confusing Lands is a card game for 2 players in which each player creates their own wacky floating landscape! Get ready to discover majestic mountains trace flowing rivers and encounter the occasional cute little deer!Players take turns playing cards containing various symbols and scoring conditions. Once both players have played 8 cards they each tally points based on a single shared scoring condition as well as the other scoring conditions present in their finished landscapes. The winner is the player that created the best confusing landscape! Which is to say... the player with the most points at the end of the game!—description from the designer

Hammer Time

Hammer Time

Rating: 6.7 | Players: 2–4

Game Type:

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It's hammer time! Players are working to collect shiny gemstones in the mine. They'll knock the gemstones off the box using the hammer. To complete their tasks they need to collect the right number and color of gemstones. But be careful – anyone who knocks too hard will wake Dragomir the Dragon and lose their loot! The first player to completely fill all four of their wagons wins the game.—description from the publisher

Viking Raiders

Viking Raiders

Rating: 7.3 | Players: 2–5

Game Type:

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Viking Raiders is a 2-5 player card game in which players are Viking chiefs jostling to build the biggest Navy create the largest Clan and gain the most Loot.On your turn you draw 2 cards to see what your clan has been up to whilst you have been away 'chiefing'. Have they focused on resources and mined stone or gold collected wood created new vikings or built up the food supplies? Sometimes they have spent their time preparing actions for you by capturing a wandering Berserker or preparing for a raid (one of their favourite endeavours). Or maybe they have gained a favour from one of the Norse gods or goddesses?Each turn you may use one action (for example go on a raid or use a favour from a God or Goddess) and buy one item from a central Market. You buy items using resources in your hand and you can choose between ships for your Navy buildings for your Clan and valuables for your Loot. Each item gives 1-3 Victory Points and the first player to have an agreed number of Victory Points in each category wins the game.There are also four rare Abilities that sometimes turn up in the Market. Oh and watch out for Ragnarok...!Compact and travel friendly this gateway game is ideal for casual gamers and families with children aged 9 or above.-description from designer

Chu Han

Chu Han

Rating: 7.1 | Players: 2

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Chu Han is a two-player card game of dynastic intrigue set in ancient China before and during the Chu-Han Contention 206-202 BCE. Two clans the Han and Chu vie to supplant the weak Qin ruler and forge China's first true dynasty. Historically the Chu began in a stronger position but the Han managed to defeat them.Chu Han is a trick-taking climbing and shedding game with special powers consisting of multiple hands. Players begin each hand with a mixture of Chu and Han cards representing strains within clans hostage taking and shifting allegiances. Optional Events and two historical campaigns provide additional variety.The goal is to score 31 points before the other player. Can you outmaneuver your rival to found a new dynasty?

Hour of Need

Hour of Need

Rating: 7.4 | Players: 1–4

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The pages of Modern-day Saga Comics are filled with heroes and villains doing battle across both reality and the shared inter-dimensional space of the Astrallacy. While nefarious villains seek power and material wealth valiant heroes fight to defend those that are caught in the middle of these epic conflicts—it is these everyday people that make reality worth fighting for and now is their hour of need!Hour of Need is a cooperative game of comic book action for 1–4 players (or up to 6 players with available expansions). Designed by Adam and Brady Sadler Hour of Need is the latest installment in their line of Modular Deck System (MDS) games. Set in an original world inspired by modern comic books Hour of Need puts players in the roles of diverse heroes attempting to thwart dangerous villains from carrying out nefarious deeds!In each game of Hour of Need players will need to use their chosen hero decks to tactically solve problems and thwart their chosen villain's schemes as presented by the chosen issue deck and board. Utilizing simultaneous turns that provides the framework for collaborative strategy players have to work together to reveal the villain and prepare for the final showdown!Featuring fast gameplay highly-detailed miniatures and a variety of modular fixed decks for heroes villains and issues Hour of Need lets players create their own comic book stories in the MDS Comics world!—description from the publisher

Exceed: Street Fighter – Chun-Li Box

Exceed: Street Fighter – Chun-Li Box

Rating: 8.2 | Players: 2

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Exceed brings the speed tactics and variety of high-stakes fighting action to life. Choose your fighter and enter the arena. There are no packs to open or rares to chase get everything you need to play right here. Exceed Season 3 features fighters from Capcom's illustrious fighting game franchise Street Fighter!

Birds of a Feather: Western North America

Birds of a Feather: Western North America

Rating: 6.9 | Players: 1–7

Game Type:

Uncategorized

Grab your binoculars and your birding journal because it's time to hit the trails and see some birds. Choose a habitat each round to visit along the western coast of North America and see what rare birds you can find. Don't forget to keep an eye on what your fellow birders are tracking down — they might just lead you to the bird that finishes your watch list and earns you extra points! Who will outsmart their opponents spot the most birds and be the best birder?In Birds of a Feather: Western North America you and the other players explore different habitats to spot birds. In the first round each player chooses and reveals a card from hand then marks off on their score sheet or the app the bird they played as well as all other birds played in the same habitat. The deck contains cards from five habitats with some birds being more common than others. In the second round you each play a card again then you mark all birds in your current habitat as well as all cards played the previous round in that habitat. Apparently word spread about all the great finds! Remove all cards from the first round then keep playing additional rounds in the same manner.When each player has only one card left in hand the game ends. For each ace bird you've seen in a habitat you score 2 points; for each other non-common bird you've seen score 1 point; and if you've seen all seven types of birds in a habitat score 3 bonus points for a total of 10 points in that habitat. Whoever has the most total points wins.Birds of a Feather: Western North America differs from Birds of Feather thanks to new graphic design and improved rules for two- and three-player games to make them more strategic.

Unreliable Wizard

Unreliable Wizard

Rating: 6.6 | Players: 1

Game Type:

Uncategorized

You are an apprentice wizard tasked by the King with destroying the Demon Lord and thus saving the Princess. This card based solo game has you advancing along the map fighting enemy minions and gathering new magic and traveling companions to assist along the way.The game consists of 32 cards. you move your wizard along the map and pay Life Points to cross terrain. Certain terrain are battle points where you battle enemy minions. You use your hand of cards to create magic by matching certain magic patterns your traveling companions may apply skills as well. If you defeat the evil minions you gain more cards which may contain magic or traveling companions. If you defeat the Demon King at the end of the map you win!

The Legends of Andor: The Eternal Frost

The Legends of Andor: The Eternal Frost

Rating: 7.6 | Players: 2–4

Game Type:

Uncategorized

The whole country of Andor is suffering from an unnatural cold.In four epic legends in The Legends of Andor: The Eternal Frost a team of 2-4 heroes embarks on an exciting journey to a strange land beyond the mountains. On a new double-sided game board you'll find loyal allies and face unexpected dangers. Together you will find out who is behind the magical threat of the eternal cold!—description from the publisher

RUMBLESLAM

RUMBLESLAM

Rating: 8.0 | Players: 2–4

Game Type:

Uncategorized

RUMBLESLAM was designed to be a quick and fun game that you can play within an hour and has evolved into so much more. It is fast paced and all players are always active so no one gets bored waiting for their next go.Battle one on one or team up with a friend to play against a pair of opponents. The more fighters in the ring the more action! Your team of wrestlers must try to eject the opponents team from the ring something that gets much easier after a successful knockout!RUMBLESLAM sees players tactically moving miniatures around a 1ft x 1ft board/ring you'll have an array of choices at your disposal to help win the match whether its performing dexterous wrestling moves a punch to the face or even spending your action points to get the crowd fired up in your favour giving your team that much needed boost to win the game. Players will use dice rolls relevant to a stat on a wrestlers character profile card to try and knockout the opponents team which will make ejecting them from the ring much easier.

New Salem

New Salem

Rating: 6.3 | Players: 3–8

Game Type:

Uncategorized

New Salem is a hidden-identity drafting deduction and set-collection game in which players are 17th-century founders of New Salem where they hope to escape from the pestilence-filled streets of Salem during the infamous witch trials.Righteous players need to keep the witches at bay and construct specific types of buildings while witches add pestilence to the new town without detection. If the righteous players can keep pestilence at a minimum the one who scored the most victory points will win but if there is too much pestilence the witch who was the most evil will win.

Escape Room: The Game – Virtual Reality

Escape Room: The Game – Virtual Reality

Rating: 6.8 | Players: 3–5

Game Type:

Uncategorized

Categories:

Can players work together to complete adventures in a new virtual environment? Escape Room: Das Spiel - Virtual Reality includes a pair of virtual reality goggles that allows players to enter the game world live with the Escape Room app.Trapped in a submarine or crashed with a helicopter the players must work together to complete the adventure successfully and free themselves from the predicament but there is not much time to do this. In just one hour all tasks have to be solved in order to win together! The interactive environments to the adventures are 360​° scenes with many hidden puzzles and moving objects. Only through good communication will players be able to solve all tasks.In the new Chrono Decoder app the codes can be entered quickly and easily. (The Chrono Decoder from the base game can also still be used.) Escape Room: Virtual Reality lets players dive into new game environments. The players are no longer just players but part of the adventure. A unique experience that no one will ever forget!Escape Room The Game: Virtual Reality can be played with or without the original base game. Requires a smartphone with Escape Room The Game app download.

Belaad: The Land of Swords and Quills

Belaad: The Land of Swords and Quills

Rating: 7.7 | Players: 2–6

Game Type:

Uncategorized

In the golden age of Islam many Scholars arise and amaze all in the land with their inventions and discoveries. Meanwhile The Kingdom who has just discovered the power of knowledge starts to intrigue these Scholars in order to strengthen the monarchy and profit more from ruling the land. But The People who notice the intentions of the Sultan and his subjects confront The Kingdom and struggle to help these Scholars. In the midst of the dispute between The People and The Kingdom a sect called The Hashashin (The Assassins) has risen. They believe that power is the root of all corruption and must be destroyed. Therefore The Hashashin are lead to killing these Scholars.The Kingdom and The People follow the same goal of hiring the most Scholars while The Hashashin mean to kill them. Every Scholar provides a number of scientific symbols for teams which count as victory points at the game's end.The game proceed by playing action cards. Each player has four cards in hand and plays a card by turn using the action on the card and after that draws another card from one of the three decks. Action cards help each player strengthen their team's characters gain coins or steal coins from other teams declare war and hire Scholars. Every character has a certain symbol other than their special abilities and can be strengthened by placing tokens on said character's mat. For example the Treasurer provides more coins the Commander becomes more powerful in war the Sultan gains more influence in hiring Scholars and etc.Victory points are gained by two means; scientific points provided by Scholars and military points gained from war. The game is played in 4 eras in which different Scholars emerge and at the end of the 4th era the team with most victory points prevails.—description from the publisher

Omen: Edge of the Aegean

Omen: Edge of the Aegean

Rating: 7.4 | Players: 2

Game Type:

Uncategorized

You are a child of Zeus poised to conquer all of Greece but first you must prove your worth to the gods as there is another who contests your claim. To determine who shall rule gods have devised a contest and lent their most powerful forces to both sides of the conflict.Omen: Edge of the Aegean is a stand-alone head-to-head card game in the Omen Saga collection of games and features a streamlined way to play. You will manage your economy and hand of unit cards each turn as you tactically play units to cities or for their unique abilities. Plan your strategy to take advantage of the combined strength of your units to win war-torn city reward tiles utilize their abilities and defeat your opponent. Gain the most victory points at the end of the game to rule over these lands!Key Points - Head to Head demigod battles for supremacy of ancient Greece. - Tactical battle card-game where every unit has its own unique ability. - Streamlined rules and fully compatible with any other game from the Omen Saga collection of games.

Dream Runners

Dream Runners

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

Categories:

Your dreams are getting weirder these days: other people and strange creatures have started to invade it! You have to quickly study your dreams and push back the nightmares creeping in. Will you be fast enough to preserve the serenity of your nights?In Dream Runners players are presented with a common dream tile each turn. Using their individual segmented tiles they’ll have to create a pattern where action symbols match the position of trials of the dream: banishing the nightmares away collecting coins to purchase new segments keys to open chests and star fragments to earn more victory points. In return every trial that is not covered with a symbol will diminish your serenity decreasing your final score.But as soon as one player completes their pattern the hourglass is turned upside-down and all other players must finish their own patterns before time runs out! And suddenly the quiet study of the dream becomes a frantic race to assemble segments...After eight rounds the player with the most victory points wins.—description from publisher

Baseball Highlights: 2045 – Spring Training

Baseball Highlights: 2045 – Spring Training

Rating: 7.4 | Players: 1–2

Game Type:

Uncategorized

Baseball Highlights: 2045 – Spring Training is an introductory version of Mike Fitzgerald's highly acclaimed deck-building game Baseball Highlights 2045 with an updated revised and expanded rulebook step-by-step play examples and a reference guide.Baseball Highlights: 2045 is played as a series of mini-games each of which lasts about 4 to 7 minutes. In each mini-game each player draws and plays a six-card line-up drawn from their 15-card roster of active players. At the end of each mini-game a winner is determined and new players are bought. A team must always be 15 players so for each new player bought one of the existing players is sent down to the Minor Leagues.The player who wins the most mini-games in the series is the overall winner.

Warhammer 40,000: Dark Vengeance

Warhammer 40,000: Dark Vengeance

Rating: 7.3 | Players: 2

Game Type:

Uncategorized

Dark Vengeance contains 48 miniatures Dark Angels and the Chaos Space Marines of the Crimson Slaughter - all of which are snap-fit plastic models - this means that glue is optional. It contains enough miniatures to start a Dark Angels army including: a Company Master armed with bolt pistol power sword and combi-weapon; Librarian Turmiel who carries a bolt pistol and force sword; Veteran Sergeant Raphael and his Tactical Squad; Deathwing Terminator Squad Barachiel; Sergeant Arion and a Ravenwing Bike Squadron that comes equipped with twin-linked boltguns. All are resplendent in the iconography of the Dark Angels. From the finely crafted purity seals to studded power fists to the Librarian with codex keys and ornate sword through to the Bikes with angel-wing panels they are among the most sublime Space Marines ever sculpted.Ranged against the Dark Angels is the Crimson Slaughter. These Chaos Space Marine models contain attributes that will leave you slack-jawed in awe. Warp distress shows through on every detail of armour on the models. Horrific maws can be seen on swords armour and guns. Faces emerge from flesh as bones jut outward. Dozens of miniature eyes of Chaos peer outwards; jagged or ribbed horns curl in all manner of directions. There are macabre brain-like surfaces grills chains and skulls and even more textures. The full Crimson Slaughter line-up includes: Kranon the Relentless Chaos Lord - armed with power sword and plasma pistol; Mortis Metalikus: Helbrute armed with multi-melta and power fist; and Draznicht's Ravagers: Chosen. They stand alongside Chaos Cultists made up of Sect Anarkus which carries close combat weapons and Sect Tetchvar which carries ranged weapons such as autoguns. Both units are garbed in sinister-looking cloaks masks and hoods.As if these models weren't enough Dark Vengeance comes with a full-colour 168-page mini Warhammer 40,000 Rulebook 6th edition; a complete Assembly Guide; a quick-play reference guide; an army roster sheet; dice templates and a how-to-play booklet including six scenarios to enact on the tabletop.Dark Vengeance is quite simply astonishing value for money. Whether you want to start a Dark Angels or Chaos Space Marines army wish to add to your existing collection of models or simply gape at beautiful miniatures then this is an essential purchase.

Munchkin Steampunk

Munchkin Steampunk

Rating: 6.5 | Players: 3–6

Game Type:

Uncategorized

Categories:

Munchkin Steampunk Deluxe adds gears goggles and steam-powered robots to the backstabbing and goofy humor of the long-lived card game Munchkin a game in which you kick down doors battle monsters gain treasure and try to reach level ten before anyone else.Munchkin Steampunk Deluxe is a standalone game but it can be integrated with any Munchkin game or expansion.

Orlog: Assassin's Creed Valhalla Dice Game

Orlog: Assassin's Creed Valhalla Dice Game

Rating: 6.5 | Players: 2

Game Type:

Uncategorized

PureArts and Ubisoft present the officially licensed Orlog Dice Game of Assassin’s Creed Valhalla! Played extensively by the Norsemen and Anglo-Saxons in every city of the video game Orlog is played by two players who use dice rolls and bonus effects to claim victory over their opponent.Players roll dice to generate attacks and acquire tokens for God favors - using a combination of both during attacks and for regaining health. Players cast their dice 3 times a round until resolution. Play continues until one player has lost all Health stones.Will you earn the favor of the Gods and receive their blessings to win? There’s only one way to find out.

Borderlands: Mister Torgue's Arena of Badassery

Borderlands: Mister Torgue's Arena of Badassery

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

Borderlands: Mister Torgue's Arena of Badassery! is a co-operative combat-action board game.You and a team of Vault Hunters enter Mister Torgue's Arena of Badassery to face off against his collection of skags bandits and assorted psychos. You can play a one-off battle filled with explosions slaughter-splosions sauce-plosions and loot-splosions!!! Or play a series of deadly fights in campaign-mode that will see your Vault Hunter level up between games. Visit vending machines to buy better gear advance your character using unique skill trees equip epic new guns and enter the next game even more BADASS than before!!! Just make sure your tough enough to take on the final boss an Ultimate Murder-Machine hellbent on sending you back to the borderlands as moist and meaty skag-snacks.

30 Monedas

30 Monedas

Rating: 7.5 | Players: 1–2

Game Type:

Uncategorized

Father Vergara is an exorcist boxer and ex convict who has been exiled by the Vatican to a remote village of Spain. This tranquil little village does not know what has hit it when it begins to experience a series of inexplicable paranormal phenomena and it won’t take long for the villagers to realise the new parish priest is somehow involved. Paco the naive Mayor and Elena a restless vet will try to unveil the secrets of the priest’s past and the significance of the old coin that Vergara has in his possession. Little by little this unusual trio will find themselves immersed in a global conspiracy: the battle for control of the thirty coins paid to the apostle Judas Iscariot for betraying Jesus Christ.In 30 Coins you will put yourself in the shoes of the three main characters Father Vergara the Mayor Paco and the veterinary surgeon Elena. You will need to investigate the paranormal events which are occurring in the village confront another world and try to sabotage the plans devised by the forces of evil. You will achieve your goal if you complete the missions which are presented to you at the beginning of each chapter and at the same time you must avoid The Cainites getting hold of the Coin you possess. Should you fail and they manage to get their hands on the last Coin of Judas the consequences will be devastating for all humanity.El padre Vergara un exorcista boxeador y exconvicto es exiliado por el Vaticano a un pueblo remoto de España. La tranquilidad de esta Villa se verá alterada por una serie de fenómenos paranormales y hechos sin explicación que pronto se relacionarán con el nuevo párroco. Paco el ingenuo alcalde y Elena una inquieta veterinaria tratarán de desvelar los secretos del pasado del cura y el significado de la antigua moneda que Vergara mantiene oculta. Poco a poco este insólito trío de héroes se encontrará inmerso en una conspiración global: la batalla por el control de las treinta monedas por las que el apóstol Judas lscariote traicionó a Jesús de Nazaret.En 30 Monedas te pondrás en la piel de los tres personajes principales de la trama el Padre Vergara el Alcalde Paco y la veterinaria Elena. Deberás investigar los sucesos paranormales que se suceden en el pueblo enfrentarse a seres de otro mundo e intentar sabotear los planes de las fuerzas del mal. Lograrás tu objetivo si completas las misiones que irán apareciendo al principio de cada capítulo al mismo tiempo que evitas que los Cainitas se hagan con la Moneda que custodias ya que si consiguen hacerse con la última Moneda de Judas las consecuencias serán devastadoras para la humanidad.

RabbitZ & Robots

RabbitZ & Robots

Rating: 7.5 | Players: 1–5

Game Type:

Uncategorized

YEAR 30175: For thousands of years the destruction of natural ecosystems and pollution have turned the planet into a desolate and practically uninhabitable place. While the less fortunate species have become extinct others have adapted and evolved in union with the Orchard the last green lung our home. The RabbitZ! a fearful horde of mutant zombie rabbits come out of their burrow with only one goal... EAT! The Orchard and the vegetable people are in danger... But this time we are ready!Using the technology of the Ancients we have created great machines that are powered by the energy of the Orchard. Piloted by the brave Guardians of the Orchard these powerful robots are our last hope.Rabbitz & Robots is a tower defense card game for 1 to 5 players in which players will become the Guardians of the Orchard a group of brave vegetables who pilot combat robots and defend the Orchard from the invasion of the RabbitZ.Starting with the player who has the highest value RabbitZ in their path the game will be played in turns and clockwise. Each player’s turn is divided into two phases:In phase 1: Take the top card of the Burrow deck and place it at the start of your path (next to the Burrow deck) with the RabbitZ side up. If there are already other RabbitZ on your path they will move in the direction of your Robot to make room for the new RabbitZ. The paths have a maximum of three spaces this means that if there are already three RabbitZ in a path and a fourth one enters it will push the others and the closest RabbitZ to the Robot will sneak into the player’s Garden counting as a negative score at the end of the game.In phase 2: Choose an action between: Super Attack Charge Robot Use weapons or Pass turn.The game ends when the Burrow deck ends and there are no RabbitZs left in front of the players.The player with the fewest negative points (RabbitZ value) in his Orchard wins.AÑO 30175 Desde hace miles de años la destrucción de ecosistemas naturales y la contaminación han convertido el planeta en un lugar desolado y prácticamente inhabitable.Mientras que las especies menos afortunadas se han extinguido otras nos adaptamos y evolucionamos en unión con la Huerta el último pulmón verde nuestro hogar.Aquí hortalizas de todos los colores convivimos y trabajamos unidas para proteger la tierra que nos da la vida. Pero se acerca la primavera y como cada año el miedo se apodera de la Huerta...¡Los RabbitZ! una temible horda de conejos zombis mutantes salen de su madriguera con un único objetivo... ¡COMER! La Huerta y el pueblo hortaliza están en peligro… ¡Pero esta vez estamos preparadas!Utilizando la tecnología de los Antiguos hemos creado grandes máquinas que funcionan gracias a la energía de la Huerta la fuerza mística de la naturaleza que fluye a través de la tierra y de cada hortaliza. Pilotados por los valientes Guardianes de la Huerta estos poderosos robots son nuestra última esperanza. -Anciano ColiflorRabbitz & Robots es un juego de cartas tower defense de 1 a 5 jugadores a partir de 10 años y con una duración aproximada de 20 minutos en el que los jugadores se convertirán en los Guardianes de la Huerta un grupo de valientes hortalizas que pilotan robots de combate y defienden la Huerta de la invasión de los RabbitZ.

Newsboys

Newsboys

Rating: 6.8 | Players: 1–4

Game Type:

Uncategorized

Newsboys / ニュースボーイ is a flip-and-roll-and-write game for 1-4 players about paperboys in Brooklyn New York in the 1890s.During the game you mark Xs on your player board with a pen to gradually expand your newspaper delivery area. Each turn someone flips the top card of the deck to reveal three icons and each player rolls their three dice; each player then chooses one icon and marks off as many of those spaces on their board as the number of icons visible on the cards and their dice.Earn icons from blocks of different types such as offices homes school factories and shops. Earn points in the game (and at game's end) for expanding your delivery area faster than the other players. However if you don't demand higher wages through strikes then all your work will earn you less.Whoever earns the most points wins.

Arkham Noir: Case #3 – Infinite Gulfs of Darkness

Arkham Noir: Case #3 – Infinite Gulfs of Darkness

Rating: 7.1 | Players: 1

Game Type:

Uncategorized

Arkham Noir is a solitaire card game inspired by the interconnected stories of H.P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone. Gameplay consists of adding cards to open cases creating lines of investigation in an effort to solve them. The ultimate goal is to score five “puzzle” Clue cards in order to piece together the Big Picture before running out of time or mental stability.Each newly shuffled deck is the start of a unique challenge with adjustable difficulty levels to accomodate all level players. In “Infinite Gulfs of Darkness” Howard Lovecraft investigates events based on the stories “From Beyond” (1920) “Nyarlathotep” (1920) “The Haunter of the Dark” (1935) and Robert Bloch’s “The Shadow from the Steeple” (1950).—description from the publisher

Dungeon Fighter in the Labyrinth of Sinister Storms

Dungeon Fighter in the Labyrinth of Sinister Storms

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Dungeon Fighter is back with a brand new Second Edition 10 years after its original release!The new Dungeon Fighter series comes in different standalone versions each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules) unique target-board with its own gameplay elements and of course different dice heroes weapons monsters bosses and rooms. It’s like a completely different game each time!In the Labyrinth of Sinister Storms our party of whimsical heroes is stuck in a dangerous jungle trying to survive the nature-related shenaningans of this dungeon! Featuring classic d6 dice and an almost-familiar target board this is the perfect start for Dungeon Fighter rookies!Be a Professional Hero! Explore the Dungeon face weird and ferocious monsters and fight your way to the final Boss! To defeat those fiends you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.

Journey to the Center of the Earth

Journey to the Center of the Earth

Rating: 6.4 | Players: 1–50

Game Type:

Uncategorized

The prestigious professor of mineralogy Otto Lidenbrock and his nephew Axel discover a secret parchment scroll written by the alchemist Arne Saknussemm in the 15th century who reveals how to get to the center of the Earth.They both travel to Iceland and there they hire the help of the hunter Hans with whom begin their descent through the Snæfellsjökull volcano towards the greatest adventure that human beings have ever known.Players will draw a route from an entrance volcano to the center of the Earth and from there to one of the exit volcanoes. Each turn two cards are revealed: a coordinate card and a tunnel card (straight curve water springs discoveries... or dangerous creatures). The players draw the tunnel card on a cell of the coordinate indicated.When the tunnel deck runs out players must consume one water point or they will be eliminated. When the coordinate deck runs out one of the exit volcanoes will explode and cannot be used.But you can always ask the protagonists of the novel for help to change the rules.Live the unforgettable adventure created by Jules Verne!El prestigioso profesor de mineralogía Otto Lidenbrock y su sobrino Axel descubren un pergamino secreto escrito por el alquimista Arne Saknussemm en el siglo XV que revela como llegar al centro de la Tierra. Ambos viajan hasta Islandia y allí contratan la ayuda del cazador Hans con el que emprenden el descenso por el volcán Snæfellsjökull hacia la mayor aventura que ha conocido el ser humano.Los jugadores deberán trazar una ruta desde el volcán de entrada hasta el centro de la Tierra y de ahí hasta uno de los volcanes de salida. Cada turno se desvelan dos cartas: una carta de coordenada y otra carta de túnel (recta curva manantiales de agua descubrimientos... o peligrosas criaturas). Los jugadores dibujan lo indicado en la carta de túnel en una casilla de la coordenada sacada.Cuando el mazo de túnel se agote los jugadores deben consumir un punto de agua o serán eliminados. Cuando el mazo de coordenadas se agote uno de los volcanes de salida estallará y no podrá usarse.Pero siempre se podrá pedir ayuda a los protagonistas de la novela para cambiar las reglas.¡Vive la inolvidable aventura creada por Julio Verne!

Dodos Riding Dinos: Dodo Dash

Dodos Riding Dinos: Dodo Dash

Rating: 7.8 | Players: 1–6

Game Type:

Uncategorized

A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game.This expansion features a new way to interact with your Dodo as a projectile.In this racing-dexterity game players throw projectiles to impede the other players from reaching the finish line first. Flick eggs throw bananas drop meteorites and more!During the scheming phase all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card their effects will be cancelled.In the running phase players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns.At the end of the round the player in the lead advances 1 hex while the rest draw 1 card.Make sure to keep cards in your hand otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back.Each board has a unique dynamic that will make the experience very different.—description from the publisher

Dragon Eclipse

Dragon Eclipse

Rating: 8.4 | Players: 1–2

Game Type:

Uncategorized

Enter a magical world of mythical beasts and ancient dragons in Dragon Eclipse the exciting new board game for 1-2 players! Uncover the secrets of the eclipse that changed everything and discover the dangerous and treacherous world that awaits you.Explore a vivid and immersive world filled with majestic and unique creatures you can battle tame catch and train. Each creature has a unique deck of cards you can use in combat and special abilities offering endless tactical possibilities to master.—description from the publisher

Dioses!

Dioses!

Rating: 7.5 | Players: 2–6

Game Type:

Uncategorized

Categories:

Dioses! is a card game in which players become oracles by combining different mythologies and gods to assemble the best ensemble and achieve victory. To do this players will draw cards from a deck and place them in their personal playing area trying to meet their requirements to earn the maximum number of points.—description from the designer

The Rival Networks

The Rival Networks

Rating: 6.7 | Players: 2

Game Type:

Uncategorized

The Rival Networks is a standalone two-player version of The Networks. Much of the original's gameplay is preserved but streamlined so that it plays in 30-45 minutes. You and your opponent each have a display of 3 Timeslots and at the start of the game they show your starting 3 (terrible) Shows. There is also a Goal Card showing for the current Season with 3 Goals available to hit (like winning a particular Timeslot or having more Stars on your Shows than your opponent).On your turn you will pick one new Show from a display of 3 and use it to replace one of your existing Shows which moves to your Reruns. You'll score Ratings Points for the new Show scoring higher ratings if you put the show in its correct timeslot.Next you select one Star and one Ad from their corresponding display. Stars and Ads are displayed as pairs so when you take one you must take its matching pair. These go into your Green Room.Then you may attach as many Stars as you want onto a single Show (usually the Show you got this turn but not always) as long as the Star has an icon matching the Genre of the Show. Stars add to your Show's Ratings.You'll track Ratings for each of the three Timeslots independently. There are various points on each Ratings track with Viewer icons (usually between 3-5 Ratings Points). Every time you pass one of these Viewer icons you'll score a Viewer by placing a chip into your secret bank.Ads are worth money depending on various situations - usually whether you're leading at a given Timeslot. You'll pay the Ads in order to buy Network Cards (which are now marked with costs). Network Cards are one-time use power cards similar to the Network Cards in the original game.If you ever get at least 3 Shows of the same Genre between your Lineup and your Reruns you'll score a Genre Bonus. Genre Bonuses are different for each Genre but usually get you Stars or Ratings Points.The deck of Shows has one Genre of each Show per Season. Once these are all out you'll see an End of Season card. A player may take this card on their turn to trigger the end of the Season when their turn is over. They won't get a Show but they'll still get a full turn otherwise (taking a Star and an Ad placing Stars on Shows and buying Network Cards with Ads).At the end of a Season the player leading in more Timeslots scores 1 Viewer for each Timeslot they're leading in; the other player draws 1 random Star. Then you'll look at the current season's Goals. The winner of each Goal gets Viewers or Stars depending on the goal.The game ends after 3 Seasons. The player with more cards in their Green Room scores 1 Viewer. Then the player with the most Viewers wins.

An Otter Won

An Otter Won

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

Second game in Button Shy's Otterverse follow-up of Why I Otter.It's not easy making a cool otter den. You'll want to influence the best otters to hang out in yours. And often you’ll get to decide which otter goes where. Do you want this otter? Or an otter won?An Otter Won' is a spiritual sequel to Why I Otter taking everything up a notch (including the ridiculous otters). Here's a short description from Aaron:It's still trick-taker-like. Works sort of in the opposite manner than Why I Otter. In Why I Otter you score your tricks from public conditions. In An Otter Won you have personal conditions in the cards you've taken into your den that play off public otter cards in the river. It's a bit more thinky/gamerly. It also does away with rock/paper/scissors. It uses a neutral setup card per trick that may help determine if the high or the low card wins the round. The winner assigns those 3 cards (neutral yours and opponents) to which goes to which location. Opponent den your den and the river.—description from the publisherReleased in the July 2020 Board Game of the Month Club $20+ package.

Sherlock: El mayordomo

Sherlock: El mayordomo

Rating: 6.8 | Players: 1–8

Game Type:

Uncategorized

In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.—description from the back of the boxEl famoso mayordomo de Milwaukee es hallado muerto. ¿Suicidio o asesinato? ¿qué ha sucedido? Vuestro equipo de detectives deberá analizar las pistas para responder a éstas y otras muchas preguntas. ¿Conseguiréis esclarecer la misteriosa muerte?—description from the back of the box

Make the Difference

Make the Difference

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Categories:

In 間違いさがし開発課 (Machigai Sagashi Kaihatsuka) roughly Mistake Search and Development Division the players are drawing differences on copies of photos and the other players are trying to spot the differences.The players have 2 minutes to draw the differences and the other players have 3 minutes to spot them. The drawer is rewarded if the other players find the guess between 1 and 3 minutes or if large additions go unnoticed.The player with the most points after each has had a chance to draw wins.

The Breach

The Breach

Rating: 8.1 | Players: 1–4

Game Type:

Uncategorized

Planet Earth… the end of the 21st century: the Achab Corporation influences and dominates the globe using outstanding technologies obtained via access to Gene.sys a secret database of unknown origin which has turned out to be a mine of information and knowledge.However the Corporation is not the only entity that wants to obtain these secrets: the Breachers are expert hackers capable of connecting to Gene.sys in order to steal information and increase the power and prestige of their faction. A.R.M. (the Achab Remote Mind) security system a sophisticated artificial intelligence developed by Achab engineers proactively detects and fights against each intrusion attempt to Gene.sys but it seems that something is going wrong with it…The Breach is a competitive Net Crawler game for 1-4 players lasting approximately 25 minutes per player where they attempt to breach the Gene.sys database to steal secret information. Each player is a Breacher a digital rebel guided by their ideals or by their Faction interests.The game map is Gene.sys a virtual universe of mysterious origin currently controlled by the Achab Corporation. After hacking into the database the Breacher Avatars will need to face several dangers: not just other Breachers but also I.C.E. controlled by the A.R.M. (the Achab Remote Mind) who will try to stop the incursions. In case of need A.R.M. will also use powerful Guardians to try to put an end to intrusion attempts.The Breach is a Net Crawler with a distinctive resource management system set collection mechanics and variable powers. Your objective is to spread your viruses inside the database while gathering as much information as possible.The game turn is structured in three phases: Firewall (I.C.E. run their subroutines against players) Actions (Avatars choose and execute their actions) and Net (Avatars configure their skills and steal information using viruses). You will be able to upgrade your Avatar assign Viruses fight the Guards and other Avatars explore the rooms of Gene.sys but also install programs and use Cheat codes to manipulate the database according to your needs.Pay also attention to the health of your Avatar: if it will suffer enough damage it will be disconnected from the network and reconnected in a different location! However you could play more strategic and take advantage also of this event…Each game of The Breach will be different from the previous one: the choice among Avatar Breacher and Database structure offers a different challenge each time and players have to be clever to identify the best strategy for optimizing the available resources.—description from the publisher

Bellum Magica

Bellum Magica

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

Each player represents an evil lord. Recruit creatures ranging from simple goblins to terrifying dragons and assign them a task in your kingdom: some will go to gather resources and explore the surroundings while others will join your army to attack the human kingdom and other players.Collect chests full of treasures and become the richest and most powerful evil lord of all time!But how to do it?The first player with 10 or more chests ends the game and the player with the more values in those chests wins the game!—description from the publisher

Speakeasy Blues

Speakeasy Blues

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Categories:

Speakeasy Blues brings players back to 1920s Prohibition Era New York City when hooch smuggling mobsters dirty cops and the rich and famous ruled the nights. In order to make your mark as well as your fortune you’ll need to create the most prestigious speakeasy of the time before the 18th Ammendment is repealed.Collect expensive items such as yachts or cars to prove your worth. Invite in well known historical figures of society of the time to class up the joint. Make deals with mobsters while being careful to hide them from view during classy soires lest they detract from your reputation. Do favors for dirty cops to add to your set collection as well as to allow you to bust any mobsters on the attack from competing hooch vending entrepreneurs.Of course there is Jazz to liven up the night and add bonuses to your action selections as well as Soires to provide additional cash flow and reputation to your gin joint. So roll the dice draft a set for worker placement and enjoy a strategic and thematic delve into the high society law breaking liquor driven endeavors of the time. May the most hoppin’ and shakin’ speakeasy win!

Sentinels of Earth-Prime

Sentinels of Earth-Prime

Rating: 8.0 | Players: 2–5

Game Type:

Uncategorized

Sentinels of Earth-Prime is a standalone card game set in the Earth-Prime universe of the Mutants & Masterminds RPG that can also be played with the decks and characters from Sentinels of the Multiverse.

Pacific Ocean

Pacific Ocean

Rating: 6.9 | Players: 1–3

Game Type:

Uncategorized

Countries around the Pacific Basin are creating marine sanctuaries to preserve unique creatures and their habitat. All of these sanctuaries are being ranked on an overall leaderboard and it’s time to find out whose sanctuary deserves the title of the Pacific Ocean’s Best Marine Sanctuary!Pacific Ocean is a quick set collection 18-card game where you aim to attract aquatic animals to your sanctuary. During the game you’ll select new inhabitants not just for yourself but also for your opponent. As every animal you attract will uniquely affect your end game points you’ll need to think strategically to prove that your sanctuary deserves the top rank.How To PlayI cut you choose Select 2 Aquatic Animal cards from your hand and place 1 card face up and the other card face down. The other player chooses 1 of those cards to add to their sanctuary. The remaining card is added to your own sanctuary.Add icons or scoring condition You can add a card to your sanctuary in one of two ways: to add icons or a scoring condition. To add icons place a card underneath and expose just the top of the card showing the icons. To add a scoring condition expose just the bottom of the card showing the condition.Score points After 6 turns both players score all the points by satisfying scoring conditions in their sanctuaries. The player who has scored the most points wins.The Kickstater edition comes packaged with several Kickstarter exclusive content: Pacific Ocean: Solo Expansion (3 cards) - adding Bot Cards for a Solo game. Bot Cards: Moby (easy); Flipper Thor Ferdinand Vasco (medium); Jacques Willy Amerigo (hard)Pacific Ocean: Tropical Fish (13 cards) - Adds new fish and the possibility to play with 3 players to the Pacific Ocean game. new cards: 9 fish 1 double sided sanctuary card 3 bot cards for solo playPacific Ocean: Promo Pack - 4 fish 1 double sided sanctuary card 1 bot card for solo play—description from the publisher

Taverns & Dragons

Taverns & Dragons

Rating: 7.3 | Players: 1–5

Game Type:

Uncategorized

The King is on his way to the city and will feast at the tavern offering the most tempting banquet. Send your minions to gather the rarest ingredients for your recipes. Magic mushrooms wild plants dragon eggs... nothing is too dangerous for the King! Sharpen your blades and heat up your pans!Taverns & Dragons combines dice placement mechanics with worker movement creating a delightful mix of food fun and fiery strategy. Roll your dice and strategize as you guide your minions through the land. Will you move them gather precious resources or cook up delightful recipes? Choose wisely as your minions can also collect ingredients visit unique locations and embark on daring dragon hunts! Meanwhile valiant heroes await in the marketplace ready to lend their skills for shiny coins.To claim victory you must have the highest prestige points at the end of the game. Earn them by cooking recipes accomplishing missions engaging esteemed heroes and hunting dragons!—description from the publisher

Block Ness

Block Ness

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone!In Block Ness players take turns choosing a monster segment from their reserve and using it to increase the length of their creature on the Loch game board. Each new segment must be placed next to your monster's head or tail — with the head or tail piece then moving to the far side of the newly-placed piece — and you can cross the path of other monsters on the board only if you can go above them.Once all players are blocked or everyone has placed all of their segments (with the size of the game board changing depending on the number of players) whoever has the fewest segments remaining in their reserve wins. In case of a tie the tied player whose monster head has the highest elevation wins.

Nessos

Nessos

Rating: 6.4 | Players: 3–6

Game Type:

Uncategorized

In Nessos you must embody Greek heroes who imprison mythological creatures into sacred amphoras in order to offer them to the gods. If you capture enough you will reach the rank of gods' chosen One! But beware for Charon the terrible roams and will by all means try to make you take a one way trip to Hell!During the game the players must bluff in order to win the Amphora cards which represent the most interesting creatures. When your turn comes offer an Amphora card to another player. They can accept it or refuse it by offering it to another player. Collect Amphora cards in order to be the first to reach the number of points required. But be careful if you get three Charon cards you lose the round.—description from the publisherGame Play Players start each round with 5 cards in their hands. The game takes place in a undetermined number of rounds until one of the three game-end conditions is met. The player who has the first player pawn chooses a card in her hand of cards and offers it by putting it face down in front of another player of her choice. If the card offered is a Creature card she must say out loud the number of the card without lying. If the card offered is a Charon card she can (and should) lie by saying out loud any number she wishes. The player who gets the card has 3 choices: - He accepts the card before looking at it and then places it face up in front of him. - He refuses the card without looking at it. It returns to the player who offered it and she places it face up in front of herself. - He adds a card from his hand face down and offers the two cards to another player. He is only allowed to lie about the Charon cards by announcing the number he chooses. In this third case the player who receives the two cards has the same choices. Cards cannot be offered to a player who has already been offered cards in this round nor to the player with the First player pawn. The last player must either accept or refuse the cards offered. Then a new round starts the first player pawn moves to the left and players draw cards from the deck to refill their hands to 5 cards. Having a 1 card a 2 card and a 3 card in front of you gives you 10 bonus points (=16 points). Players who have three Charon cards in front of them are sent to Hell and are eliminated from the game. The player whose Creature cards reaches or exceeds the number of points required wins the game.

Deep Vents

Deep Vents

Rating: 6.3 | Players: 2–4

Game Type:

Uncategorized

Categories:

Along cracks in the ocean floor plumes of black and white superheated water pump relentlessly into the depths. They provide precious heat to the near freezing abyssal waters of the deep as well as a bounty of minerals. Microscopic archaea and other extremophiles live off the heat and minerals to form the base of a unique food chain that hosts a variety of exotic deep sea creatures.In Deep Vents players each control their own hydrothermal ecosystem to which they add new life and geological features each turn competing to survive in the unforgiving depths by being efficient and preying on nearby systems with a host of strange and deadly predators.Start each turn by drafting a tile from the five on display — placing one archaeon the currency of the game — on each tile you skip. Place this tile adjacent to each other tile in your ecosystem then either grow or trigger each tile in your ecosystem moving through them from top to bottom left to right and growing or triggering them individually as you like. When you grow a tile you place archaea on it whether a set amount or a varying number depending on other tiles in your ecosystem; when you trigger a tile you remove archaea from it to carry out its unique effect: attacking opponents gaining shells to defend against attacks moving archaea to your personal supply and decimating tiles which leaves them as nothing but a heat source for the remainder of the game.If you ever need to discard archaea due to an attack and cannot do so you must take a shortfall token and ten archaea then discard archaea as needed. On your turn you can pay ten archaea to remove a shortfall token — which you want to do because as long as you have one you can draft only the first tile on display. If you end your turn with two shortfall tokens you're out of the game.The game ends if only one player remains in play (with that player winning) or after eight rounds with players scoring points for archaea and shells in reserve and archaea on tiles. In this case whoever has the highest score wins.—description from the publisher

Gudetama: The Tricky Egg Card Game

Gudetama: The Tricky Egg Card Game

Rating: 6.3 | Players: 2–7

Game Type:

Uncategorized

Gudetama: The Tricky Egg Card Game is a trick-taking game for 2-7 players in which the goal is to avoid winning the final trick! Take as many cards as you want but don't get scrambled on the last card!The player who wins the final trick scores points equal to their card that won the trick — and you do not want points. The game is played over the course of several rounds where each round consists of seven tricks.—description from the publisherThis game is similar to the traditional card game Cucumber.

Luthier

Luthier

Rating: 8.0 | Players: 1–4

Game Type:

Uncategorized

Luthier transports players to the height of classical music in Western Europe when the art of the instrument was upheld equally by skilled craftspeople noble patrons virtuoso performers and famous composers such as Bach Mozart and Beethoven.Using a new unique combination of hidden bidding and worker placement players manage resources to craft various musical instruments in their workshop while also courting actual historic patrons through an ever-changing personal tableau of actions and bonuses. Each player chooses how to balance improving skills across multiple tracks unlocking specialized worker abilities and other bonuses. The choice to concentrate on varying gameplay strategies and goals such as musical performances instrument building and repairs apprentice training and workshop expansion and overall reputation as an instrument maker provide multiple paths to victory.Luthier finds true harmony through an authentic and original marriage of theme and mechanisms resulting in a rich gameplay experience that equally speaks to both the strategic gamer and the classical music lover.—description from the publisher

Tiny Epic Game of Thrones

Tiny Epic Game of Thrones

Rating: 7.9 | Players: 1–4

Game Type:

Uncategorized

Prepare to navigate the perilous world of Westeros with Tiny Epic Game of Thrones where alliances are fragile betrayals are common and the fate of your House hangs in the balance. Players will assume the roles of the mighty houses of the Seven Kingdoms each vying for power influence and control of the Iron Throne.As you step into the shoes of iconic characters you'll face challenging dilemmas engage in intricate political maneuvering and wage epic battles for supremacy. Will you forge powerful alliances with other noble houses or will you plot their downfall to seize their lands and resources? The choices you make will have far-reaching consequences affecting not only your House but the entire realm. Can you outwit your rivals and ensure the survival and prosperity of your House in the unforgiving Game of Thrones?In Tiny Epic Game of Thrones players utilize an innovative limited-action dice mechanism to strategically choose actions such as plot whisper event march and sail. With the option to follow other players' actions players will be engaged every turn.Furthermore players will wield the immense power of their respective Houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros orchestrate grandiose events and partake in exhilarating battles. They will wage war across all of Westeros sieging castles taking lands and forging crucial alliances all for a chance to sit upon the Iron Throne. After six rounds of play one player will emerge as the Lord of the Seven Kingdoms and be crowned the winner!—description from the publisher

Thieves Den

Thieves Den

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

Categories:

In Thieves Den set in the world of 10 Minute Heist: The Wizard's Tower the players are master thieves who send their hirelings out into the city to nab the choicest treasures then sell those ill-gotten gains to the underworld fences to increase the master thief's reputation. Certain treasures can also be bartered to Alazar the wizard for special powers.Thieves Den is played over three rounds. In each round each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations but if you send them to another player's location that player may also get a prize sometimes extra treasure sometimes more thieves. During this phase players can also send thieves to carry special assortments of treasures to one of the fences gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.After three rounds the player with the highest reputation is the new crime lord of the town.

Wizards of the Wild

Wizards of the Wild

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

In Wizards of the Wild each player is an animal wizard battling in the ultimate magic showdown at Stonehenge. Each species has a special power: Fox Hare Owl Raccoon and 4 more! The Acolytes of the Lost Masters — Cats and Dogs — run the games by setting up many challenges and spells. If you win you will be crowned the new King of the Forest!Wizards of the Wild is a fast paced engine-building card and dice game for 2-4 players that plays in about 30 minutes. Players roll custom dice to acquire spells defeat challenges and bribe acolytes. As the game progresses your spells and special abilities combine in a unique way to increase your power. Dark magic gives you the ability to enfeeble other wizards but you have to avoid too much of it lest it turn on you!

Festo!

Festo!

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

It's a big feast in the magical kingdom of Gloutama where you take on the role of an ever-hungry halfling that goes to the market to gather all sorts of wonderful ingredients from elves dwarfs pixies trolls orcs and wizards so you can cook up dishes that will have every creature in the kingdom licking their fingers.In each of four rounds in Festo! players try to gather as many ingredients as they can by placing their servants by the different races in the game — but each round consists of two phases in which the players roll three dice that determine whether races are available this turn or not. Some races might be totally unavailable because of this so players have to decide how many of their servants they want to place during each phase. Once this is done majorities determine who gets what.Who will be the cleverest of all halflings? Play Festo! and find out!—description from the publisher

Guess Club

Guess Club

Rating: 7.0 | Players: 2–8

Game Type:

Uncategorized

Description from the designer:The host of this renowned club receives you with a smile of welcome. Its proximity to the harbor makes it a hub for travelers around the globe all gathering here to compete against each other. These vying travelers wear a swaggering smile on their faces and invite you to join their game. From the sharp bead-like eyes peeking behind the cards you realize they do not just want to have a bit of fun but aim at winning all your money away. However your huge reservoir of knowledge won’t let them have their way. Who will be the smartest mind reader laughing at the end of game?Play rock–paper–scissors to decide which players decide the categories for the 3 rounds to be played respectively. There’s no limitation on categories selectable but the category deciding player should be able to come up with at least 10 answers. For example a category can be Asian countries Olympic ball sports etc. After understanding the decided category write or draw your answers on the cards. You must fill each card with a different answer. Be careful that no one sees your answers. You are not allowed to use an internet search engine to find the answers. Your brain is the only resource available to you.Players must guess the answers of others or to predict how many correct answer sets this round will have. The game ends after 3 rounds. The player having the largest sum of chips wins.

Blöde Kuh

Blöde Kuh

Rating: 6.5 | Players: 3–6

Game Type:

Uncategorized

Categories:

In Blöde Kuh players start with a hand of nine cards each showing one of four different farm animals. In turn they either play one of the cards to the discard pile triggering an effect that depends on the kind of animal: draw a card everyone passes a card etc. or they play two of the same cards. In that case the normal effect doesn't apply but the next player gets a negative card and places it openly in front of them. This card is passed on whenever someone plays a pair of that animal.When a player gets rid of their last card the round ends and the two players with most remaining hand cards receive penalty points to which they add the penalty points on the negative cards in front of them.The player with the fewest points after three rounds wins.

Favelas

Favelas

Rating: 6.3 | Players: 2–4

Game Type:

Uncategorized

Categories:

Favelas is a tile-laying game about the beautification of the iconic favelas of Rio de Janeiro! These stacked and ever-evolving neighborhoods are home to many people who stand to benefit greatly from this infusion of money modernization and beauty.The bad news is that the council who will approve the funding is fickle and constantly coming back with notes which alter the value of the colors that are used in this beautification.Played over three rounds this fast-moving Euro-style game will keep people watching for the majorities their opponents are going for — and which colors are being devalued or not.

Globetrotting

Globetrotting

Rating: 6.8 | Players: 1–4

Game Type:

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Categories:

Globetrotting is a game about traveling the world. Players plot three epic trips to take over the next year. It’ll take careful planning to achieve all your travel goals while staying under budget.Each round three Destination cards are revealed. Each player simultaneously selects one Destination and adds it to one of their three trips by drawing the travel route on their own globe. The globe stands have a built-in circular ruler to measure the distance (and cost) of each flight. The further you fly the more expensive the trip.Players score by accomplishing the objectives on their Bucket List cards. In addition each player has shared Travel Buddy Goals with each neighboring player. Coordinate plans with your travel buddies to meet up in the same place at the same time to score. And everyone is racing to be the first to complete the Global Objectives. The player who checks off the most travel goals wins!—description from the publisher

Kribbeln

Kribbeln

Rating: 6.4 | Players: 2–5

Game Type:

Uncategorized

Categories:

In Kribbeln the scoresheet lists certain challenges to hit after rolling six dice up to three times: no orange four different colors yellow with different numbers than orange and so on. (There are six different scoresheets in the game.) After each roll the player can set aside any dice they like and reroll others.If the player succeeds at the current challenge they write the sum of the dice on that line of the scoresheet; whoever scores the highest sum on this line earns as many points as the number of players in the game the next-highest sum scores one less etc. If the player doesn't hit the target they can enter an X for the challenge (scoring nothing) or use the topmost empty Kribbeln line on the scoresheet — but each Kribbeln score must be higher than the one before.After everyone has rolled once for each line the player with the highest score wins.

Cerebria: The Card Game

Cerebria: The Card Game

Rating: 6.4 | Players: 2–5

Game Type:

Uncategorized

Categories:

Cerebria: the Card Game focuses on occasions when the landscape of your mind interacts with the world and other people. In this turn-based card game the players build their Mindsets filling it up with Bliss or Gloom Emotions. The outside world is represented by the Impulse a dynamically changing pool of available Emotion cards. Whenever the Impulse is emptied of Emotions each player's Mindset is scored granting Bliss or Gloom Identity Fragments. The goal of the game is to collect enough Fragments to fully develop the Identity.Players can get Fragments by invoking Emotions into their Mindset however these Fragments can be spent for the effect of the Emotions' Abilities so it is up to the players to decide wether they hold on to their victory points or spend some of them to be more efficient. Emotion effects can interact with other Mindsets other players' hands the Impulse but can be cancelled by discarding Emotions of the matching type.The game ends if one of the players manages to build a fully single-minded (collecting eight or more of one type of Fragment) or a balanced personality (collecting five or more of both Fragment types).The game consists of 96 Emotion cards 80 Identity Fragments 5 player aid cards and a Mood Marker.—description from the publisher

Hidden Games Tatort: Ein Drahtseilakt

Hidden Games Tatort: Ein Drahtseilakt

Rating: 7.8 | Players: 1–6

Game Type:

Uncategorized

A serious accident during the performance at the MONELLI circus terrifies the audience. The young and extremely talented acrobat Amelie Moreau had an accident during a dangerous feat. Insurance detective Hans Peter Kaiser begins his investigation. Everything points to an accident but Kaiser is sure there is more to it. As private detectives you all investigate a real crime case together!One thing is clear: this calls for true pros. To find the murderer you will need to examine all the documents carefully study the fingerprints check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.As a team you will need to analyse letters interpret the police interviews of various suspects make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints collect all the information on your large poster discuss the alibis and motives. For your research during the investigation you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!You should allow approx. 1.5-3 hours for the murder mystery game. However you can also put it aside one evening and continue the next day. You will all work together in a team rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family however younger children can also make a contribution and assist with the detective work.Languages This game is available in: German: Ein Drahtseilakt British: A balancing act (coming soon) French: Sur le fil (coming soon) Italian: In bilico su un filo (coming soon) Spain: Bailando sobre la cuerda floja (coming soon)

Drawn to Adventure

Drawn to Adventure

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

In Drawn to Adventure you and up to three other adventurers will embark on an epic journey across the Five Realms where you can use your skills and abilities to slay monsters and complete quests. You will have the chance to earn many rewards such as mana to activate special powers; experience to level up your character; and—of course—glorious treasure!Drawn to Adventure is a campaign-driven roll-&-write game. Each player uses a dry-erase flip-book that contains six different hex-grid maps. Campaigns are played over three of the six maps. After the third map is finished the player with the most treasure wins. So grab your mighty pen and come along; fame and fortune await those who are truly Drawn to Adventure!—description from the publisher

Biohack

Biohack

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

Dr. Johann Maischberger caused a stir in the scientific academia for playing god with his experiments. The young researchers involved in his experiments were all expelled from the academia due to this unethical work. This incident was known as the Biohack Incident.And then twenty years later.Dr. Maischberger's daughter is trying to bring back the experiment back to life once again. However the blueprints left behind by her father were incomprehensible to ordinary people. Thus they called upon the mad scientists namely those who were expelled from the academia.Biohack is a medium-complexity game for 1-4 players. Each players will use workers called Noman to procure funds and DNAs then create new creatures. The scientists who are the players' avatars have various abilities. In addition the creatures created by the experiments will also bring various beneficial effects. The game ends after the designated number of rounds or if a player able to creates 7 creatures. The players will tally all of their Evaluation Points and the player who has the most Evaluation Points wins the game.-description from designer

Mystic ScROLLS

Mystic ScROLLS

Rating: 6.5 | Players: 2–4

Game Type:

Uncategorized

Categories:

Mystic ScROLLS is a real-time dice game in which each player is a wizard trying to cast as many spells as possible to capture the mystic knowledge of the hidden scrolls. It plays for 2-4 players 12 years old and up and each game lasts around 20 minutes giving you a fun game filled with adrenaline.Each wizard has his own spells and begins the round with 5 magic dice. When the players are ready we draw a new scroll card at the middle of the table and the round begins! During the round the players are rolling their dice as fast as possible trying to match the symbols rolled with the symbols depicted on their spell cards to perform the spell or in the middle scroll card to claim and cast it. Players can reroll their dice as much as they wish in order to roll the desired symbols performing more spells the faster they play.If a player rolls dice matching the requirements of a spell he places the dice upon the spell and immediately receives new dice from the dice pool. When the dice pool is empty or when a player claims the scroll card the round ends and all the spells are being cast.

Kryptos

Kryptos

Rating: 6.4 | Players: 3–6

Game Type:

Uncategorized

Break the code before your opponents do it! Kryptos puts you in the role of a cryptographer whose task is to decipher the secret codes. Think plan and analyze but do not waste your time because watchful opponents will surely take advantage of every mistake!Kryptos is an uncomplicated fast and dynamic puzzle game designed for 3-6 players whose task is to guess and deduce the value of cards held by the opponents. Each player has the same number of cards numbered from 1 to 48 in four different colors and all players also know which color of cards their opponents have. During preparation for the game the players reveal two cards from their hands and take as many colored chips as the number of cards they hold in this color.The winner is the player who most effectively deduces values and positions of the opponents' cards based on knowledge of colors revealed and held cards and a bit of statistics or luck.

Mascarade (Second Edition)

Mascarade (Second Edition)

Rating: 6.7 | Players: 4–12

Game Type:

Uncategorized

Who are you in Mascarade? Whoever you want to be...at least until someone else calls you out on it! Each character receives a face-down role card at the start of the game and in a game with 4-5 players some role cards are placed in the center of the table. On a turn you take one of three actions:1) Announce your character: Claim the power of a certain character and take the associated action. You don't have to have that character card in front of you to take this action but if someone else says that they're that character and reveals the card to prove it that player takes the action instead while you lose one coin to the tribunal.2) Swap cards or not: Take another player's character card along with yours place them under the table shuffle them around a bit then give one card back to the other player while keeping one for yourself. You (presumably) know whether you changed characters and can have some idea of who you are now but that other player might be in the dark.3) Secretly look at your character: Look at your character card to make sure of who you are.Play continues until one player obtains 13 coins and wins — or until a player has lost all of their coins in which case the player with the most coins wins.Mascarade includes more character cards than the number of players so not all characters will be used in each game. The rules suggest that you use certain characters in your first games but once you know the game you can try many other distributions.Note that this second edition of Mascarade includes 17 role cards with these cards being a mix of roles from the original base game and the 2014 expansion.

Tricks and the Phantom

Tricks and the Phantom

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Tricks and the Phantom is a simple deduction game using only ten (or eleven) cards with a little bluffing element. Deduce the culprit from among the four persons. However there may be a phantom who attempts to confuse you.In the base game ten cards are dealt to four players so players have hands of only two or three cards. As in a trick-taking game each player plays one card face down in turn order. While doing this each player forecasts who has the highest card (that is the culprit). Each card has a color (suit) and you have to show that color when you play the card; this allows opponents to narrow down the number of your card but some cards have a special effect so big numbers don't win automatically. Points are awarded to whoever played the highest card (the culprit) and to whoever correctly forecasted that player winning.Tricks and the Phantom is not just card luck. It is a strategy inference game that requires you to read each other's psychology.

Lying Pirates: The Race for the Pirate Throne

Lying Pirates: The Race for the Pirate Throne

Rating: 7.5 | Players: 2–6

Game Type:

Uncategorized

Lying Pirates is a first to finish fast-paced dice game for 2-6 playersYou are the captain of your ship and the dice you have is your crew.The game plays in a number of rounds where every round consists of three phases. Betting sailing and action phase.The betting phase: Inspired by the classic game Liars Dice this poker-like mechanic will test your bluffing and probability skills.The sailing phase: All except the loser sail forward on the map and battle for their event/tile. Some events you really want to explore and some you want to avoid at all cost.The action phase: To aid you on your journey you'll have action cards on hand. Play these strategically to attack opponents and defend or upgrade your crew.—description from the designer

CoLab

CoLab

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

The dawn of a new age approaches and we stand at the precipice. The unbridled power of nature awakens something within. Mysteries demand to be explored and the results are not always what we expect. Creepy creatures dangerous devices precarious potions CoLaboratory Incorporated provides a shared laboratory space that is the perfect home for your and your outlandish creations.Build interesting devices that open new possibilities. Brew potions that grant you fantastic on-demand abilities. Create strange monsters and earn great renown. All while keeping an eye on your fellow scientist and their minions. Scientists bring research into the lab to use on their experiments but they are not the only ones who benefit. Occupy a space adjacent to the research dice held by any minion and you can use it for your own creations.Collect monster device or potion dice to generate more research that can be used on your creations.Expand the laboratory giving everyone new opportunities.With each new creation your collection grows and the placement of each creation in your grid can create new opportunities or gain more renown. Once a player builds their 12th creation the end of the game is triggered and the player with the most renown (points) wins.CoLab worker and dice placement game with dice collection. Players compete to gain the most renown through building monster device or potion cards over the course of the game. Each turn you send a minion to a tower space to gather resources or return a minion. Your minions also hold your resource dice. This resource can be used by players at either adjacent laboratory location. Then you place your player miniature on a laboratory location and either put the adjacent minions to work collecting more resources or build cards according to what is available at that lab. As the game progresses the board expands giving new opportunities for all players who visit that location.Build a wide variety of monsters potions and devices or focus on one type to gain the most renown and win the game.CoLab employs a series of '“take this”' mechanics where players provide resources minions or other opportunities to their opponents in exchange for resources or points. Balancing how much you give away with the opportunities your opponents may create is the real trick to becoming the most renowned scientist in CoLab.—description from the publisher

Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game

Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

Based on the episode Close Rick-Counters of the Rick Kind in Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game players play as and against different versions of Rick by building a better deck than their opponents.The deck-building game is built on Cryptozoic's Cerberus Engine as various versions of Rick serve as both players' oversized Hero cards and the Villainous Council of Ricks. Each player's deck starts with the following cards: seven Genius Waves cards that give you Power one Beth one Jerry and one Summer. The Beth Jerry and Summer cards do nothing but can activate other cards. The Kick stack in other Cerberus games is now the Portal Gun stack. The Portal Gun activates the Portal deck which transports a player's hero to a random location from the episode or other popular places from the series. That player may then utilize that location during their turn and has the option of paying the cost of the location to put it into their deck.

FateFlip: Washed Ashore

FateFlip: Washed Ashore

Rating: 7.4 | Players: 1–99

Game Type:

Uncategorized

You come to on a sandy beach. The sun is burning your back the sea salt makes your skin itchy your tongue barely moves in your mouth… You remember a huge wave washing you overboard and you quickly lost sight of the ship. You are lucky to stay alive. But where are you? Is this place inhabited and do ships sail here? Will you ever return to your homeland? And will you be able to even survive?Washed Ashore is a story-based solo adventure in which the player takes the role of the game's main character who is shipwrecked and stranded on a deserted island. The player reads parts of the story on cards and makes decisions related to them the consequences of which are revealed to the player immediately or after some time.As the player progresses through the game and follows the story map by map they find/create resources that they can further use to achieve the goals of the game.The game consists of several parts/chapters during which the main character tries to get off the island finds and lives in a tribe of natives and tries to sail to their homeland on a ship that sailed to the islands.—description from the publisher

Penny Papers Adventures: Skull Island

Penny Papers Adventures: Skull Island

Rating: 6.3 | Players: 1–99

Game Type:

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Categories:

Penny Papers Adventures is a series of small strategy games in which all of the players use the same result of three dice to explore a location more thoroughly than their opponents by writing numbers in their grid in an optimal way to make the most victory points out of it. Challenge your ability to manage space and wisely use the special effects of the dice. Oh and don't miss an opportunity to mess up your opponents' grids when dangers appear! The number of players is unlimited as everyone plays at the same time!In Skull Island you want to progress on the map and determine the coordinates that will allow you to discover the most valuable treasures of Skull Island...while simultaneously overcoming its dangers.

Gardens of Babylon

Gardens of Babylon

Rating: 6.7 | Players: 1–4

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King Nebuchadnezzar II has spoken: Build me the most wondrous gardens the world has ever seen! The gardening guilds of Babylon have answered and it is now up to the players as leaders of these guilds to build one of the seven wonders of the ancient world and lead their guild to victory in the cutthroat world of competitive gardening.Gardens of Babylon is a 1-4 player competitive euro-style game in which players strive to earn the most points by planting flower seeds on the most valuable tiles. Taking turns players place tiles to create a maze-like ziggurat of pathways strategically move their gardeners to gain positional advantage and plant seeds to claim tiles earning victory points and triggering cascades down connected waterways to steal those of their opponents in the process!Featuring simple rules and strategic thinking Gardens of Babylon offers infinite replayability with 78 distinct ziggurat tiles that form a unique 2.5-dimension modular board. A novel cascade mechanism allows a well-placed seed to change the course of the game in an instant offering emergent gameplay and keeping players on their toes until the very end.—description from the publisher

Hunt A Killer: Death at the Dive Bar

Hunt A Killer: Death at the Dive Bar

Rating: 6.7 | Players: 1–6

Game Type:

Uncategorized

A murder at the local dive bar. A mysterious masked figure. A small town full of suspects. When owner Nick Webster falls from a cliff behind his roadside tavern his death is ruled an accident. But one of his employees suspects foul play and she needs yout help to prove it. Do you have what it takes... to Hunt A Killer?Players will assume the role of private investigators working together to uncover the truth about what happened to Nick Webster. Along the way you'll investigate suspects string together clues and crack a few codes to unravel the mystery and bring a killer to justice.You'll need to discover clear means motive and opportunity to find the killer. Accomplish this by carefully examining realistic witness statements photos items from the scene codes and other evidence to find the answer.Hunt A Killer: Death at the Dive Bar is an immersive murder mystery experience.Difficulty: 1/5 - Easy—description from the publisher

The Number

The Number

Rating: 6.0 | Players: 2–5

Game Type:

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Categories:

Smarter than you think easier than you expect! This little Japanese game doesn’t fit into any single category. You don’t realize how rich The Number is while playing.The Number is an expert mix of mechanics: Bluffing Risk-taking but also Guessing (a mechanic that involves anticipating your opponent’s next moves and adapting your strategy accordingly). It takes 5 minutes to learn but you won’t have it all figured out yet!Choose check and resolve! How to play?A game of The Number plays over 2 rounds of 5 turns each during which everyone plays simultaneously.1- ChooseEach turn everyone secretly writes a number from 000 to 999 on their boards then reveals them at the same time.2- CheckLine up the numbers from biggest to smallest (top to bottom) and check if your number is approved (it doesn’t share digits with any of the numbers below it) or eliminated (it has at least one digit in common with any of the numbers below it).3- ResolveIf your number is approved gain as many points as the first digit of your number. Then you must cross off the digits you used in your number from your board. You will not be able to use them for the rest of the round.

Rory's Story Cubes: Enchanted

Rory's Story Cubes: Enchanted

Rating: 6.6 | Players: 1–12

Game Type:

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Categories:

An expansion to the creativity game Rory's Story Cubes. This set includes 3 new dice with 18 thematic actions.This expansion can be played on it's own or in combination with the original game.The game is useful as an aid to creative problem solving language learning and story telling. Players roll the dice and then tell a story using the actions. Once upon a time...

Mortum: Medieval Detective – The Shelter

Mortum: Medieval Detective – The Shelter

Rating: 8.1 | Players: 1–6

Game Type:

Uncategorized

The Shelter is a separate stand-alone scenario for Mortum. Medieval Detective.It is a game of deduction and adventures which takes place in a grim world shaped in the image of medieval Europe with its legends superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. In this stand-alone scenario you will end up in a sinister place marked by mysterious events. While unraveling its secrets you will meet people of uneasy fate none of which are faceless observers. And some of your actions will determine their destiny. Only you and the choices you make decide how the events will unfold in the end. Tread carefully and welcome to the Shelter!During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation etc. Using the cards and Special Action which were received during investigation a player discovers what actually happened.We recommend to proceed to this scenario after you finished the core storyline of Mortum: Medieval Detective.However you may also play this as a stand-alone scenario without even having the core game and knowing its plot.

Boreal

Boreal

Rating: 6.5 | Players: 2

Game Type:

Uncategorized

In Boreal two adventurous women explore the ruins of the ancient world in search of knowledge.On their turn players draft cards from a common river (or reserve a card) to try to get the ruins cards that bring the most knowledge. Depending on how many resources players have they will have access to a limited number of cards possibly all of them.After one or both players have reached ten cards the game ends and whoever has the most knowledge wins.—description from the publisher

Beat That!

Beat That!

Rating: 6.5 | Players: 2–8

Game Type:

Uncategorized

Beat That! - The Bonkers Battle of Wacky ChallengesLIMBER UP AND PREPARE TO BOUNCE FLIP STACK HOP ROLL BLOW BALANCE AND CATAPULT YOUR WAY TO VICTORY IN THE WORLD’S WACKIEST PARTY GAME!The aim of Beat That! is to collect as many points as possible by betting on your ability to successfully complete a series of ridiculous challenges using an assortment of seemingly random objects. All players attempt the exact same challenges so get ready for the ultimate battle of abilities.Can you bounce 2 balls into 2 cups at the same time using only one hand? How about racing to stack a pyramid of cups using your elbows with your eyes closed?Beat That! contains 160 ridiculously fun and unique challenges split into the following 4 categories:Beat That! consists of 10 rounds of challenges. Start by dealing 10 betting tokens to each player (tokens have different point values). Next pick up a challenge card and read it aloud. All players then place a bet on their own ability to complete the challenge. Once bets are placed go around the circle attempting the challenge. Players who succeed bank their points. The player with the most points at the end of 10 rounds is the champion!—description from the publisher

Psycho Killer

Psycho Killer

Rating: 6.8 | Players: 2–6

Game Type:

Uncategorized

In the deck there are 5 cards for the psycho killer and cards for the weapons he uses to attack you.If someone draws a Psycho Killer card they must play it on the table in front of them unless they can evade the Psycho Killer. If they cannot every player with a weapon card in their hand gets attacked.When attacked players must place their Weapon cards face up on the table in front of them. These are called Injury Piles.Each Psycho Killer and Weapon card is worth a certain amount of points. When they are added to your injury pile they become Injury Points. The game ends when the last Psycho Killer card is drawn and the player with the lowest amount of injury points wins.Psycho Killer satirises your favourite retro horror and slasher films. Use every cliche in the book to screw over your friends and survive the Psycho Killer!-description from designer (edited)

Shardhunters

Shardhunters

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

The Shardhunters card game is set in the world of Unseen Domains a gloomy version of the 17th century Europe where people infected by a witchplague return as zombies after their death. In this new world order the rare and highly valued blood crystals are sought-after by fearless adventurers called Shardhunters whose bold search for the crystals in the wilderness cannot even be hindered by zombies werewolves nor bandits.The players can hire adventurers from the tavern deck with the help of blood crystals. Every heroes unique skill or their combination of helps to gather further crystals. The battles between heroes and creatures are rapid but almost unrepeatable where besides luck the key to success lies in good tactics and knowing you opponent. During the encounters everyone receives cards from the monster deck which have only two attributes that need to be studied: a value and a colour. During the battle rounds which account as quests for the heroes everyone plays these monsters simultaneously which means nonstop action and no idleness. The game ends when a player is in possession of seven adventurers and then plays a successful quest .Gather crystals organize your strongest heroes and gain victory over the opponents team.

Treasure Mountain

Treasure Mountain

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

Categories:

Your dwarf clan has been chosen by King Grimsteel to mine the vast riches buried within Treasure Mountain. You must dig deep keep your axes close and beware of the pillaging dragons that plague the mountain in search of treasure. Dwarf clans earn victory points by mining gems earning gold building mines and fighting dragons. The clan with the most victory points at the end of the game gains the favor of King Grimsteel and wins the game.Treasure Mountain is medium-light strategic worker placement game with a unique bumping mechanic that also creatively integrates some tile laying. With multiple paths to victory which will you choose?

Dastardly Dirigibles

Dastardly Dirigibles

Rating: 6.4 | Players: 2–5

Game Type:

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Categories:

Description from the publisher:Professor Phineas Edmund Hornswoggle famed airship builder is retiring and you are an engineer competing to inherit the Hornswoggle factory!Dastardly Dirigibles features tarot-sized cards that are played in a constant action format in which each time a part is added ALL players MUST add the SAME part – which may replace an existing one. Build your airship from different parts of nine beautiful suits while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete — but you score only the suit used most in your airship. The player with the highest score after three rounds wins!

Dark Dealings

Dark Dealings

Rating: 6.4 | Players: 1–6

Game Type:

Uncategorized

For Overlords of evil doom and sorrow life is not fair. The local races hackneyed halflings and dullard dwarves fail to appreciate the time and toil that goes into perverting the laws of nature and defying death itself.And now after a few singed villages and poisoned wells the locals are coming for you and your magical brethren. Stout Heroes of the land mighty warriors and dexterous thieves pious paladins and wily wizards have banded together to bust down your gates and evict you from your dark castle.Luckily you are in contact with Dark Masters beings man was not meant to know. They are ready to provide you dastardly traps potent spells and decaying corpses for reanimation if you can demonstrate your bravery by facing the toughest Heroes.Now it’s a competition to see which Overlord can withstand the siege. Well... you never liked your neighbors that much anyway.Dark Dealings is a quick drafting and combat game for 1-6 players. You first draft Heroes then use them to bid for the Defenses that will eventually be their downfall. Players then take turns flipping and fighting their previously drafted Heroes. The last Overlord standing is the winner!

Adventure Games: The Gloom City File

Adventure Games: The Gloom City File

Rating: 7.0 | Players: 1–4

Game Type:

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Categories:

A message tears you away from your bleak ho-hum existence: three people have been kidnapped! Who is behind this and why is the perpetrator pulling you of all people four suspended cops into the matter? Time is of the essence and so you go to the abandoned asylum to start the investigation together. Will you be able to free the hostages and catch the perp? How the thriller ends is entirely up to you! Similar to a PC adventure game players explore locations combine items find clues talk to people and make the right choices to win the game. A cooperative board game with simple rules played in three chapters for players 16 years and up. Completely unplugged; does not require use of technology Approximately 5 hours of playtimeExplore places combine items and experience stories in Adventure Games a series of co-operative games from German publisher KOSMOS. In each of these titles players are presented with a mysterious story that they must unravel over the course of play. Working together players explore common areas talk to people look for clues and combine various items to reveal the secret of the story. Depending on what decisions the players make the course of history changes and there is no going back!Unlike the co-operative EXIT: The Game series titles in this series focus on the telling and discovery of the story with no time pressure. That said many different paths can be experienced during play with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters each taking about 75 minutes to play. Nothing is destroyed so the games can be played multiple times.

The Guardians of Haversack

The Guardians of Haversack

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Categories:

The Kingdom of Havresac has been stricken with a terrible curse and only your team of guardians can liberate it. Gather glory gold and victory points to become the most bravest defender of the kingdom.All members of your team of guardians are kept in your bag each with their own special role and ability. On each round successively draw your guardians from your bag and use them on your own kingdom board in order to rebuild villages fight off monsters free fairies in time open treasure chests… Each guardian you play allows the next to go further out in the kingdom in order to reach the places you aim if you plan adequately. Your heroic acts grant you points for the final victory but also gold to recruit new guardians building up your bag and refining your strategy.—description from the publisher

Peacemakers: Horrors of War

Peacemakers: Horrors of War

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Peacemakers: Horrors of War is a thematic board game in which you co-operate and attempt to bring peace. In the game you are an adventurer seeking to stop conflicts between a colorful cast of animalfolk nations who all have grievances with one another.All six scenarios in the game are designed to provide a different challenge each time you play. Peacemakers: Horrors of War can be played with up to four players or solo and you can play the scenarios in any order with different players no matter which scenario you choose.Peacemakers: Horrors of War is an evolution of Dawn of Peacemakers which was released in 2018. Some of the changes in this design include:• Stronger emphasis on theme allowing you to fully become a force for peace. • Characters with unique strengths which bring a new dimension to the gameplay. • Faster set-up as well as the ability to play with different groups. • Streamlined rules that are easier to learn teach and remember without sacrificing any gameplay depth. • Individual scenarios instead of a campaign which provides more flexibility and varied experiences.—description from the publisher

Tucana Builders

Tucana Builders

Rating: 6.6 | Players: 1–5

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Categories:

Tucana Builders is a sequel to the award winning Trails of Tucana.Place tiles on spaces that match the revealed terrain card to connect animals to corresponding huts.All connections that score in round 1 will score again in round 2. So do you go for high scores in round 1 or will you try to create smart intersections for long-term benefits?Tucana Builders is an easy-to-teach game for those who enjoy challenging tile-laying puzzles.—description from the publisher

Shadows of Brimstone: Gates of Valhalla

Shadows of Brimstone: Gates of Valhalla

Rating: 8.5 | Players: 1–4

Game Type:

Uncategorized

In Gates of Valhalla players take on the role of a group of Norse Vikings exploring the icy crags and snowy forests of the Norse Lands filled with snarling beasts and mythological creatures emboldened by the power of the Dark Stone.As a Team of Viking Heroes you can play as the stalwart Jarl Chieftan leading his clan from the front of the pack the classic Raider armed with shield and axe to pillage and plunder the frenzied Berserker unleashing his bloodthirsty age in a flurry of death or the Huscarl honor guard firing her Viking Bow before charging valiantly into the fray.New Enemies include Trolls beastly creatures that regenerate even the most grievous of wounds while hurling large stones and tearing at the Heroes with brutal claws Gremians a horde of mischievous little goblins that swarm the Heroes to slice and slash and claw and bite Centurions robotic soldiers armed with power swords and shields to fight off intruders and the terrifying Frost Giant a towering behemoth that smashes the Heroes with his tree trunk club before charging across the field of battle in a frothing frenzy!This set also features brand new material for the Targa Plateau OtherWorld (first introduced in the City of the Ancients Core Set) an ancient alien city frozen and abandoned for millennia save for the robotic constructs that awaken to defend the icy halls. The Heroes will explore a new region of Targa - The Library with new Map Tiles Encounters Artifacts World abilities and Enemies to battle letting you explore the frozen city for the first time or expanding your existing collection.Includes everything you need to play a group of Viking Heroes and explore the alien Library on the Plateau of Targa or adventure in the Norse Lands on Earth. Includes 4 Viking Heroes 12 Gremian miniatures 6 Centurian miniatures 3 large Troll miniatures 1 Frost Giant XL miniature 3 Viking Warrior Ally miniatures and 3 Targa Librarian miniatures with bases; plus dice map tiles cards rulebook and reference sheets.—description from the publisher

Queensland

Queensland

Rating: 7.0 | Players: 1–4

Game Type:

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Categories:

Create your own Australian farm in this tactical tile game. But watch out for toads! Queensland is besieged by a veritable toad infestation that is sweeping your farm too. The more toads you manage to remove through your ponds the more points you earn. However toads left on your farm will eat your crops. How much of your crop can you save from the toad infestation?—description from the publisher (translated)

I AM DONE

I AM DONE

Rating: 6.7 | Players: 2–5

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Categories:

Thanks to simple rules and an easy game set-up - which consists of shuffling the cards into a deck to draw from - you can get started straight away with I AM DONE. One at a time players will either draw a card from the draw pile or play a card from their hand and doing what it says.For example causing ‘chaos’ then shuffling and redistributing all the cards in play. Or giving away all their own cards. Maybe all the other players will have to give them a card. The game is played in clockwise order unless a card says otherwise. The rules are more like guidelines except for this one: whoever has the ‘I’ ‘AM’ ‘DONE’ cards placed in front of them first will win. Unless the ‘kingmaker’ or the ‘parasite’ have their fingers in the pie or it happens to be 9:34 pm…Approximately 72 playing cards with illustrations by 30 different artists provide plenty of variety in this unpredictable card game.—description from the publisher

The Batman Who Laughs Rising

The Batman Who Laughs Rising

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

From the Dark Night Metal comic series the evil hybrid of Batman and Joker — The Batman Who Laughs — is determined to unleash the Dark Knights and Barbatos on Prime.In The Batman Who Laughs Rising a passage from the Dark Multiverse has allowed the most dangerous evildoers to infiltrate Gotham City and these Dark Knights alongside their menacing leader are eager to do their worst to the city.Players roll dice and work together to save the multiverse starting with one of four starting heroes — Wonder Woman Green Lantern Hawkgirl or Batman — and recruiting allies such as Harley Quinn The Flash and Cyborg whose skills can complete objectives or help recover what is lost to darkness. Take out villainous versions of Batman such as The Merciless The Dawnbreaker The Murder Machine and more before facing off with the psychotic Joker-ized antagonist himself who's represented by a custom-sculpted full-color figure who commands a fistful of chained Evil Robins!

Ukiyo

Ukiyo

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Ukiyo is a tactical puzzle-based 18-card game for 1-4 players. Players lay cards down horizontally or vertically to create patterns of symbols within a 6x6 grid. In multi-player mode players are aiming to complete the task on the last card left in their hand. In solo mode players are aiming to complete increasingly hard puzzles which consist of combinations of two three or four tasks. Ukiyo takes just five minutes to play and is suitable for all ages.—description from the designer

Munchkin Conan

Munchkin Conan

Rating: 6.5 | Players: 3–6

Game Type:

Uncategorized

Munchkin Conan is a 168-card core set in the Munchkin family of games with 101 Doors and 67 Treasures. Unlike other core sets it lacks unique card backs instead using the standard card back from Munchkin. The included Munchkin-head d6 is yellow with dark red print.In Munchkin Conan Robert E. Howard's epic hero gets the full Munchkin treatment. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions Pict raiders and abominable monsters and hear the lamentations of their women! On many of the cards the publisher provides context by including relevant quotes from Howard's work.Munchkin Conan has a new type of card – birthright – and the mechanisms are similar to that of classes and races in that you can have only one in play at a time; you may discard a birthright at any time but may play one only on your turn or when you first get it. The Munchkin Conan core set comes with two birthrights: Noble which allows you to have an extra Comrade (see below) and Barbarian which allows you to ignore all Usable By and Not Usable By restrictions on items. There is no birthright analogue to Super Munchkin or Half-Breed.Speaking of races and classes the races in Munchkin Conan are Kushite Zamoran Cimmerian and Stygian; when playing a blender game they are all considered to be human unless the other sets have non-human races. The classes are Cleric Thief Warrior and Wizard and are identical to the fantasy Munchkin classes with the same names.The Munchkin Conan hireling is called a Comrade. Comrades fall in the same class as the Hirelings Minions Mooks Sidekicks etc. that come with other flavors of Munchkin. Each Comrade is associated with a class or birthright and gives you some of the advantages of that class/birthright. Comrades can carry an item for you even some that you can't legally use yourself and their gender matters. They also have the standard Hireling ability to sacrifice themselves to give you an automatic escape when running away.Part of the Munchkin series.

Power Vacuum

Power Vacuum

Rating: 6.8 | Players: 1–5

Game Type:

Uncategorized

Great news! The Supreme Appliance is dead! You've made your mournful public statement (tragic day etc) and now you're ready to hatch your devious plot to steal the newly vacant Supreme Seat and claim Absolute Power for yourself. You only need to outmaneuver your fellow ministers - but they're a heap of low-watt gizmos how hard could that be? Let the machinations begin!Power Vacuum is a 1-5 player trick-taking game with some treacherous twists. The game is played over several rounds and in each round players use tricks to adjust the Power levels of other players to work toward their hidden Agenda cards. Power is gained by winning tricks with the highest number of the led suit but it is also gained lost and exchanged between players through shrewd use of the Control Board which is manipulated by the player of the lowest card of ANY suit. If at the round's end you have fulfilled your Agenda card successfully picking the players with the most and/or least amount of Power you get a large bonus payout. End-of-round points are exchanged for pieces of a great statue you are building to yourself. The first player to complete their statue becomes the next Supreme Appliance!Power Vacuum is not about winning every trick but choosing the right card at the right time to engineer the rise or fall of your opponents in the short term so that you can profit the most in the long term. Additionally each card's suit is visible on the back side reducing the need to count your opponent's cards so you can focus instead on the most cunning move - but watch out for Spies the fifth suit hiding amongst the other four which will trump the trump suit. In this game timing is everything.Power abhors a vacuum - will you plug it?!—description from the publisher

Aqua ROVE: Results-Oriented Versatile Explorer

Aqua ROVE: Results-Oriented Versatile Explorer

Rating: 7.8 | Players: 1

Game Type:

Uncategorized

Sometimes even the familiar can be alien. As a ROVE (Results-Oriented Versatile Explorer) you are accustomed to the rigors of space but the impenetrable darkness of the ocean depths is a brand-new challenge to confront.Aqua ROVE is a standalone entry in the ROVE series. In this solo spatial puzzler the player must complete missions by using their movement cards to align ROVE’s modules in the proper pattern. Each module has a unique one-time ability that can give ROVE a much-needed boost at a key moment. As ROVE travels further efficient use of movement points and module abilities becomes paramount to achieve success.Experienced ROVE players will notice that there are a few changes in Aqua ROVE. For one movement cards no longer provide generic points that are limited by the modules’ movement restrictions. Instead each card provides both the points and the direction of movement providing a major twist to the original gameplay. All modules have been replaced with new abilities to match this change. However each pattern now requires two specific fixed modules to complete rather than one. And as befits an ocean adventure ROVE’s missions are now placed vertically rather than horizontally to create a beautiful panorama of your descent.

Atelier: The Painter's Studio

Atelier: The Painter's Studio

Rating: 6.4 | Players: 2–4

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Take on the role of an artist managing an atelier or art studio during the 19th century. Roll dice manage your assistants collect needed paint and complete famous works of art. Will you be a prolific artist completing many works for your patrons or will you be known for just a few masterpieces that stand the test of time?Atelier: The Painter's Studio is played in rounds. During each round players take turns using one or more of their dice to accomplish tasks. Turns proceed clockwise around the table until all players have used all four of their dice. Once the round is over all players recover their dice pass the starting player token clockwise and start the next round. Players use their dice to collect students paint colors and ultimately complete paintings. The completed paintings contribute to their studio's reputation which will in turn open up additional actions that can be taken.When any player has completed their third painting with the masterpiece symbol the game enters the final round. Players then total the victory points from their paintings patrons and First Master token to determine the winner.—description from publisher

Unstable Unicorns: Chaos

Unstable Unicorns: Chaos

Rating: 7.1 | Players: 2–8

Game Type:

Uncategorized

Kickstarter exclusive expansion that focuses on destructive magic and summoning from the discard pile.All of the cards in the deck are Kickstarter exclusive with 30 of them being exclusive to this expansion including the holographic Nightmare Unicorn card.A stand alone game

Troika

Troika

Rating: 6.2 | Players: 2–5

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Not far into the future a stone was found in a star — then more stones were found and it turns out that if you combine three of these stones in the right way you create a very valuable jewel. What's more you can combine them in a different way to create fuel.In Troika you are an adventurer who has dreamed of making a fortune so you've travelled to this star along with other wanderers. Unfortunately your spacecraft has no more fuel so while you'd like to create jewels if you don't also create fuel you'll die as the richest person at the end of the universe!In the game you place all the heptagonal tiles face down on the table and on a turn you either draw a face-down tile or take a face-up tile that someone returned to the table. You're trying to collect both three tiles of the same number (to serve as fuel) and three tiles in numerical order (to transform into a gem). If you have no fuel you can't win the game; of those who do have fuel the player with the most valuable jewel wins.

Talisman: Legendary Tales

Talisman: Legendary Tales

Rating: 6.4 | Players: 1–6

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Many centuries ago legendary smiths forged the Crown of Command a magical artefact of immense power. Whoever wears the Crown of Command will hold power over all of the land.Decades ago a powerful wizard sealed the Crown of Command behind the Portal of Power to prevent evil forces from obtaining it. Only those who possess one of the legendary Talismans may pass through this Portal to reach the Crown. Over the years five of the Talismans have disappeared. Enemy forces now seek to find them in order to seize the Crown of Command for themselves. Brave heroes that you are you have banded together to go on a quest to retrieve all five Talismans and thereby stop the evil power behind these enemy forces from ruling the world. This task won't be easy as finding each Talisman is an epic adventure in itself. However if you work together using everyone's abilities and helping one another when you can you will surely succeed.In Talisman - Legendary Tales the players must work together as an adventure party to recover the five legendary Talismans that have been lost. During each adventure the party endeavors to recover one of the lost Talismans. The adventures must be played in order. You may repeat adventures and you may play one or more adventures in a game session.Over the course of this story you will travel across a wondrous land and have exciting adventures in which you must make important decisions and defend yourself against cruel enemies. As an adventure party you succeed in each adventure once you have completed the final task and have recovered the Talisman. Be careful: You have only a limited amount of time!—description from the publisher

Escape Room: The Game – 2 Player Edition

Escape Room: The Game – 2 Player Edition

Rating: 6.5 | Players: 2

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Escape Room: The Game – 2 Players is as the name suggests a two-player-only version of Escape Room: The Game with players needing to discover clues and solve puzzles in order to find the correct four-key code within all three phases of the game. Once you think you've found the code enter it into the Chrono Decoder — whether the app or the physical device included in the base game — to see whether you're correct!

BattleTech: Alpha Strike Box Set

BattleTech: Alpha Strike Box Set

Rating: 8.4 | Players: 2

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In Battletech: Alpha Strike you take command of large-scale engagements fueled by tabletop miniatures gameplay designed for the modern wargamer. Inside is everything you need to start tossing dice and moving miniatures on your game table.BattleTech is the world’s greatest armored-combat game. And in Alpha Strike you take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Inside includes everything you need to start tossing dice and charging toward the enemy on your gaming table.The follow Battlemech Miniatures are included in this box: Fire Moth Nova Pouncer Timber Wolf Warhawk Archer Atlas Blackjack Locust Phoenix Hawk Warhammer Wasp WraithThe Wraith and Pouncer are the new releases the rest are new poses or variants.—description from the publisher

Curse of the Dark

Curse of the Dark

Rating: 8.3 | Players: 1–6

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In the remote mountain village of Mordengraf people are disappearing. Investigating reports of a 'creature' stalking the area you venture into Castle Mordengraf the Gothic castle overshadowing the village.Captured by an unseen force you must escape the castle's dungeon or become the creature's latest victim. But you only have three hours before the creature resumes its hunt ...Curse of the Dark is a co-operative escape room game where players must build out the floorplan of Castle Mordengraf uncovering and exploring new rooms of the castle to advance the story. The game features puzzle books map tiles and other interactive components and features. A smartphone or Internet-connected device is required for some of the puzzles.Curse of the Dark features a tiered hint system to enable teams of all abilities to progress through the game and story. The game can optionally be completed solo.Curse of the Dark is designed as a one-time experience as some of the puzzles require players to cut fold and write on the components. However Professor Puzzle do provide a printable pdf of the destructible components in the Files section on BGG and on their website to enable the game to be replayed.—description from the publisher

Galaxy Hunters

Galaxy Hunters

Rating: 7.5 | Players: 2–4

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In Galaxy Hunters 2 to 4 players take on the role of mercenaries hired by the Megacorps to hunt and harvest the rampant mutations. Featuring an inventive pilot and mech combination system pairing different pilots with different mechs unlocks new powers and special abilities. Using money earned for harvesting DNA from the creatures players upgrade their mechs with new weapons and items. Galaxy Hunters seamlessly blends the excitement of crafting a unique character with the deep strategy of Eurogame-style worker placement.—description from the publisher

Divinus

Divinus

Rating: 6.8 | Players: 2–4

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Divinus is a competitive legacy tile-laying digital hybrid game in which you play as a demigod seeking to gain the favor of the Gods and ascend to a new pantheon. Players embark on a twelve-scenario campaign that will see them exploring lands completing quests interacting with Gods and impacting the outcome of the epic clash between Greek and Norse pantheons.At the beginning of each campaign scenario players open a sealed box of new quests components stickers Gods gameplay mechanisms and more. The Divinus app provides a narrative for players and sets the stakes for what is to come. Each turn players spend dice from their pool to explore new tiles from the world board. Laying tiles into their demigod map they must place tiles adjacent to one another and with matching features while working towards overall quest and God goals.Throughout the campaign players make permanent changes to their demigods by collecting powerful artifacts forging their dice by altering their faces and earning titles for the feats they achieve. Players will also permanently change the game world by altering tiles and placing new locations heroes and monsters onto the map tiles. When players complete quests or other significant goals they can make pivotal decisions through the Divinus app.Players will decide the outcome of dilemmas such as choosing which side is victorious in battle building or destroying a holy site and choosing whether a God lives or dies. Whichever outcome the player chooses the game components may be changed and the Divinus app will remember and present contextual options in the future that are impacted by the decision. Returning to a fort that you helped the Norse Gods build could see you praised while demigods favored by the Greek pantheon could be shunned.The Divinus campaign is ideally played over several game sessions due to the persistent and changing world. The rulebook grows with each scenario as new rules and content are unlocked. Once the campaign is complete players can replay their unique copy of Divinus with a post-campaign Infinite Replayability mode.—description from the publisher

Time's Up!: Harry Potter

Time's Up!: Harry Potter

Rating: 7.4 | Players: 4–12

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The magical universe of Harry Potter meets the frantic and hilarious one of Time's up!With Time’s Up! you have 30 seconds and 3 rounds to guess the most words!In the first round you describe the cards without saying what is written there; in the second make the same cards guess with a single word; in the third mimic them to your teammates!

Super Big Boggle

Super Big Boggle

Rating: 7.1 | Players: 1–20

Game Type:

Uncategorized

Like the original Boggle the cubes are shaken in their container with its lid on. The cubes are settled into a grid. The lid is removed and the timer is started. Players race to find words within the grid and write them down. The letters of each word must be adjacent either diagonally or orthogonally. When time has expired players compare words and score for each original word based on its length.Super Big Boggle contains thirty six cubes in a six-by-six grid. There is 1 blank cube which acts as a block and must be worked around. The timer is four minutes long instead of three. And words must be a minimum of 4 letters instead of 3 (like standard Boggle).

The Secret of Monte Cristo

The Secret of Monte Cristo

Rating: 6.1 | Players: 2–4

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In the Alexandre Dumas novel The Count of Monte Cristo the protagonist Edmond Dantès is imprisoned in the Chateau d'If for fourteen years during which time he learns about a fortune hidden on the island of Monte Cristo. Eventually he escapes boards a smuggling ship then makes his way to the island where he manages to recover the fortune.But did he find all of value on the island? That's not what designers Arnaud Urbon and Charles Chevallier propose in Le Secret de Monte Cristo coming from Filosofia in French with eggertspiele and Z-Man Games releasing versions in German and English.The players are smugglers who learned of the treasure from Dantès while traveling together and now each of them has decided to search the island for any treasure that might remain. Each round players receive cards that show what type of treasure (gems) might be found in the castle with the active player that round placing three smugglers in the castle and all other players placing one.Once new treaure has been distributed in the castle rooms players then take actions based on the order of the marbles showing in the game's action slide – this being a tilted rack with four slots in it with a different action associated with each slot. The player whose marble is at the bottom of slot one takes that action then places the marble at the top of any other slot; then the player at the bottom of slot two takes that action; and so forth.Players can seize treasure from rooms if they outnumber the other smugglers present and they have the right sacks on hand for storing the treasure.

Greedy Kingdoms

Greedy Kingdoms

Rating: 6.8 | Players: 2

Game Type:

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Who has the greediest kingdom? In Greedy Kingdoms you and an opponent compete in a test of wits. Can you bluff past them to collect the most resources and build two royal palaces first or will the opponent outthink your plans and stop you at each turn? Deploy your heroes to attack and defend collect resources and upgrade your kingdom all while working towards the coveted royal palaces so that all the other kingdoms stand in awe of your gree...wealth!The 2018 version of Greedy Kingdoms reimplements the original 2009 release from Hayato Kisaragi and One Draw with new cards and rules from Bruno Faidutti.

Spaceship Unity: Season 1.1

Spaceship Unity: Season 1.1

Rating: 7.3 | Players: 2–4

Game Type:

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Spaceship Unity takes gaming to a whole new level transforming your home into a spaceship! As recruits of the IPA i.e. the Interplanetary Alliance the players experience an extraordinary story full of action and adventure and have to steer their own spaceship with the fan turning into a jet engine the blinds into a protective shield the bookshelf into a diplomatic database and much more!In Spaceship Unity – Season 1.1 the focus is on the story. As in a TV series the story continues over several episodes (five in this case). Each of them is divided into multiple chapters with branching story paths for a different experience. As in real life the story keeps going no matter how the crew performs. However that doesn't mean the mission is to be taken lightly! After all the players are the last hope for galactic peace and the course of the story will change depending on the players' success or lack thereof for better or for worse.—description from publisher

YRO

YRO

Rating: 7.5 | Players: 1–5

Game Type:

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Categories:

The Sunrise Islands home of small but fierceful animal folk; The Wooden Conclave that reunites all the magical creatures of the Forest; The Wandering Market that travels and trades without rest; The Mining Company where the inventors create new technologies; The Floating City where Magic and Technology find their balance; The Dragon Knight sworn protectors of the land of Yro.From these factions you will recruit members for your guild to create a powerful party and complete the most rewarding quests!In Yro you have to recruit adventurers in your guild and place them in a 3x3 grid you build during the game. They all have a Combat Value that will grant points each turn if higher than the opponents’ one; they can grant you Magic and Technology resource points that will unlock more powerful abilities Gold that will be useful to recruit more Adventurers and Victory points that will lead you to the final victory.The combat value of your party will be determined by the combat values of your front row of adventurers and when you recruit 3 adventurers in a row that share a Faction and/or Profession they will unlock a powerful bonus effect so wise positioning will also be essential!—description from the publisher

Mesozooic

Mesozooic

Rating: 6.3 | Players: 2–6

Game Type:

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The age of the dinosaurs is back — this time safely behind glass! Build the best dino zoo and impress your guests in a frantic real-time puzzle game.Dinosaurs are back and the world is clamoring to see them! In Mesozooic it's your job as the director to plan and construct a zoo that will surpass any others. Fill your zoo with a variety of crowd-pleasing features: wow your visitors with towering dinosaur enclosures entertain them with prehistoric attractions and let them travel around the zoo in style on a network of monorails.Over the course of three rounds players draft the most desirable features into their hand piece their zoo together in real-time and score each layout to see who has created the best zoo.After drafting your favorite features you’ll have to organize them in your zoo—but things won’t always go as planned! Race against time by frantically sliding the cards one at a time to match up features and optimize your zoo’s layout. Complete dinosaur enclosures connect monorail tracks and maintain your attractions to score points. The zoo with the best layout will score the most points!When drafting cards you can choose to customize your zoo however you like. Choose from attractions monorails dinosaur enclosures or topiary.Guests will be dazzled by the larger-than-life attractions at your zoo. Pterodactyls soar through the aviary dinosaur eggs hatch in the nursery and underwater creatures swim through the bright blue waters of the aquarium. Your zoo can include any or all of these attractions! To keep things running smoothly attractions need to be regularly maintained. In order to score attractions in your zoo you must keep a maintenance truck next to the attraction.While visiting your zoo guests will need to get around. Hopping on the monorail will quickly transport your guests to other corners of the park. In order to be effective the monorail’s route must be connected. If you can continue the track each connection will score points for your zoo.The highlight of the zoo is of course the dinosaurs themselves! Let guests come face to face with these creatures from another age. Create the perfect environment for gentle herbivores or powerful carnivores each in their own enclosure. Each completed enclosure will score points.Careful planning and quick thinking can give you the edge. Astonish guests with the amazing creatures from a land before time. Will guests flock to your dinosaur zoo?-description by the publisher

The Table Is Lava

The Table Is Lava

Rating: 6.2 | Players: 2–4

Game Type:

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The Table Is Lava presents players with a simple challenge: Toss cards onto the table to save your meeples while trying to knock other players' pieces into the lava at the same time. Have the most survivors and you win!

Bandada

Bandada

Rating: 6.2 | Players: 1–2

Game Type:

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In Bandada you'll travel the world and photograph beautiful birds as you compete against your opponent to see who has the best portfolio by the end. Attract birds with their favorite foods as you use your drafted cards to manipulate twelve dice in three different colors. The unique scoring system on the cards adds an exciting element of strategy as you try to outsmart your opponent and come out on top. Will you be the ultimate bird photographer? Play Bandada and find out!

Aventura Z: Vol 2 Heroes

Aventura Z: Vol 2 Heroes

Rating: 7.0 | Players: 1–2

Game Type:

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Adventure Z: Volume 2 Heroes is a game system set in multiple realities in which one or two players will investigate up to forty maps with different mechanics to solve with multiple endings that depend only on your decisions.After each scenario you will unlock new maps where you will have to decide your course of action similar to what happens in a “Choose your own adventure” book. Play through the maps and face heroes and heroines adversaries investigation of clues solving puzzles...Adventure Z's mechanics are easy to learn each turn a player will have two actions that can be used to move their character investigate an area on the map or activate a team card trying to free new maps before they run out of time.A turn counter will limit the number of actions a player can do sometimes having to choose between investigating everything or running to the next map. The adversaries have their own artificial intelligence so you will not only have to control the survival of your characters.Delve into the stories of Heroes!Book as board game.-description from publisher

Vengeance: Roll & Fight – Episode 2

Vengeance: Roll & Fight – Episode 2

Rating: 7.2 | Players: 1–4

Game Type:

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Vengeance: Roll & Fight is a real-time roll-and-write game where the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi Noralie Lubbers and Gordon Calleja Vengeance: Roll & Fight is a stand-along game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanics where you’re building combos striking off enemies and scoring points for an action-packed brain-teasing fighting game that’s easy to learn and hard to master.The aim of Vengeance: Roll & Fight is to infiltrate a gang den carve your way through it’s rooms and killing the Boss while completing side objectives printed on the dens themselves.The game is split into three parts: planning fighting and montage. In the planning phase players roll and re-roll 4 dice in real time aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming fight phase. Assigning dice to an ability allows players to fill their hand back to 4 dice from a large common pool and repeat the process as quickly as they can manage.Once the dice pool is depleted the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability moving their piece through rooms full of enemies and crossing them out when they are hit with the multitude of available abilities. Finally players heal and upgrade their characters bring new abilities and items into play to help them on their road to vengeance.Vengeance: Roll and Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are stand-alone games with the same rules but with entirely different content: different heroes dens bosses abilities and items. Each episode accommodates up to 4 players so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.

Shinobi WAT-AAH!

Shinobi WAT-AAH!

Rating: 6.3 | Players: 2–4

Game Type:

Uncategorized

Game description from the publisher:The Empire of the Moon faces many threats. The Rift has reopened providing passage for the creatures that have lurked in Shadow for millennia. But the danger also comes from within as the Emperor son of the Moon is getting old and his formerly loyal lords are now trying to seize power. In order to do this they make their appeal to the warriors known as ninjas adepts of the way of Shinobi. The clans are finally prepared for war!As a lord with a thirst for power in Shinobi WAT-AAH! you plan to place your honorable posterior on the imperial throne. In order to do this you will appeal to the large clans of ninjas who will enable you to impose your military strength upon your enemies. To put it simply your goal is to put a big WAT-AAH! in your enemies' faces!Shinobi WAT-AAH! includes two game modes:

Age of Towers

Age of Towers

Rating: 6.4 | Players: 1–4

Game Type:

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You've just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem here is that you've also stumbled onto a horde of monsters! And to make things even worse three other cities seem to have discovered the existence of your mine as well. As they rush into danger to mine the precious crystals you have no choice but to join in the fray...Age of Towers brings the exciting gameplay of your favorite tower defense games onto the tabletop! Playable either solo or with up to four players Age of Towers sees you and your opponents competing to defend your cities against the oncoming wave of monsters by constructing defenses placing traps and funneling those beasts towards your opponents' cities!In more detail each turn has three phases: night dawn and day. During night the event card is applied and monsters progress on your path (with each type having a different movement value). Two more monsters (or your boss) appear on your path. During dawn the towers can attack one monster of a particular type on one of the four adjacent spaces or the boss. During day each player can choose one action from the four available then they can take one more action whether the same or different.Each monster type has a movement value (1-3 spaces) and maybe a special ability; all core box monsters have 2 life points. The boss who is not a monster is harder to kill as it has 10 life points; when a player successfully kills it the game ends. Each time a monster or a boss leaves your path to reach your city you lose a number of city guards equal to their movement value. You begin at 15 and even if you lose your last one you don't lose the game; you will just earn fewer victory points than other players.After the game end each player adds their victory points from three sources: Number of remaining city guards amount of damage to your boss and achievements (which are drawn randomly at the beginning of the game).

Eriantys

Eriantys

Rating: 6.5 | Players: 2–4

Game Type:

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Hidden by the soft cloudy whiteness is a world where floating islands are home to great schools for young magical creatures from five realms. Cute little red dragons clumsy pink fairies spiteful yellow gnomes small blue unicorns and green frogs who dream of becoming princes show up at the gates of schools with the hope of being admitted to the great hall and being able to admire the famous professors of their realm.In Eriantys a game full of strategy tactics and twists and turns you run one of these four great schools and compete with other wizards to increase your fame! Carefully plan your moves and try to control your opponents' moves. On your turn play a card place three students and advance mother nature a certain number of steps across the islands. The island on which mother nature lands is evaluated and whoever controls it can erect one of their own towers possibly taking control from an opponent. Additionally adjacent islands controlled by the same player can merge with that one.The game ends if only three islands remain if the students run out or if a player builds all of their towers. At this point the player who built the most towers wins.With three different game modes including team play Eriantys always offers different and interesting games. In addition if you play with the expert version you can use the fantastic skills of the special characters; each adds many possibilities enriching the fun and beauty of the challenge.—description from the publisher

Haunt the House

Haunt the House

Rating: 6.7 | Players: 2–5

Game Type:

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Categories:

Description from the publisher:In Haunt the House we are ghosts competing to scare Ghost Hunters out of the various Rooms of our haunted house and collecting their exploration gear as trophies. Each Ghost Hunter is scared out only by a specific combination of Scares. Each player has a hand of Scares they will use to try and get those Ghost Hunters out!On your turn do one of two things; Play Scares or call BOO! When you Play Scares you can play them face down to a Ghost Hunter (so that other players won't know what you've played) or face up (which gives other players information but allows you to activate the awesome power of the Room that Ghost Hunter is in.)When you call BOO! point to a Ghost Hunter and reveal any facedown Scares then (if more Scares are needed and if you have them) add Scares from your hand to finish off the Ghost Hunter. Congratulations... you've scared out that Ghost Hunter and grab their gear for your collection!At the end of the game the ghost who has collected the most valuable sets of gear wins the game!The experienced version of the game introduces a variety of Phantoms; helpful allies that you can play to activate game-changing powers.

Sakura Arms: Yatsuha Box

Sakura Arms: Yatsuha Box

Rating: 8.3 | Players: 2

Game Type:

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Choose two goddesses and combine their powers to form your own unique deck. Challenge your opponent to a fast tactical elegant duel beneath the sakura.Sakura Arms is a stylish dueling card game from Japan that combines gorgeous art deep tactics and huge variety to minimalist duels. Setup is quick play is simple and the system of combining patron goddesses to build your deck provides unlimited variety.Level 99 Games has teamed up with Bakafire Party to bring an all new production of the legendary Sakura Arms to English. The new edition features an enhanced rulebook and tutorials quick start setups for each goddess and improved production quality.You can combine additional Sakura Arms game boxes to mix-and-match goddesses to discover even more strategies and tactics!—description from the publisher

Pirate Tales

Pirate Tales

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

In Pirate Tales you take on the role of a pirate captain. You plan adventures in the seven seas and try to pass them with the luck of your dice. Upgrade your ship and improve your dice hand to scam as many doubloons and diamonds as possible. Play cards to get useful additional actions or the protection of the sea so that you can return home safely.But beware of the Kraken and all the other dangers on the high seas. If it is a fellow player's turn make yourself comfortable in the tavern and bid with the other captains on the success or failure of the active player. Will you emerge from the game as the most glorious and richest captain or will the Kraken be pleased?—description from the publisher

City Builder: Ancient World

City Builder: Ancient World

Rating: 6.8 | Players: 1–4

Game Type:

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City Builder: Ancient World is a tile-laying game for 1-4 players which can be played competitively cooperatively or solo. Players are magistrates sent to a newly conquered province to build cities and help spread Roman influence in the area. By employing clever planning they must grow their cities to meet the demands of incoming settlers as well as build imposing Monuments to please their emperor.Competitive Objective: To win players must build impressive Monuments and fill their city with incoming settlers. Monuments have unique scoring bonus that will only apply to the city they are built in while claiming settlers unlocks the point value they are covering. At the end of the game players will add up their scores and the player with the most victory points is declared the winner. This player is awarded governorship of the province with their city being named its new capital.Cooperative Objective: The emperor wants to increase the efficiency and profit of each of his provinces. As a group of magistrates you must work together to ensure your province doesn’t displease him which would result with you losing your position—and your possibly your head. Follow the emperor’s Edict complete his preferred Monuments and plan carefully to make sure you all stay off the chopping block!—description from the publisher

Gem Rush

Gem Rush

Rating: 6.7 | Players: 1–6

Game Type:

Uncategorized

Game description from the publisher:Grab your digging tools and prepare for Gem Rush an easy-to-learn 1-6 player blitz to build a magical gem mine. Use your gem cards to construct new rooms and use the rooms to replenish your gems. Race your friends for fortune in rush mode or work together to save the mine in crisis mode. Either way you've got to dig fast and manage your gems carefully.A typical card includes two gemstones; you can count it as either – or as both if you can find the right spot to use them. The game board changes each time you play as the playing area is constructed out of modular room tiles each with different abilities and different opportunities for further construction.Get your mining picks ready and dig up Gem Rush today!Game Data:Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale

Penny Lane

Penny Lane

Rating: 6.7 | Players: 2–5

Game Type:

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Categories:

Penny Lane is a worker placement game for 2-5 players in which players compete to build the most prosperous city avenue. You can build residences shops like the Confectioners and attractions like the Penny Arcade! You'll also need to employ citizens to generate income for your lane. Penny Lane also has a tableau-building component where players can get bonus points or currency by aligning their buildings with different links.Each round consists of an action phase followed by an upkeep phase. In the action phase a player can either select a Main Street action or pass. The action phase repeats until each player has passed.To take a Main Street action a player must choose from the communal Main Street cards and place the required number of pennies on the open action space. The player then carries out the effect of that card. Possible actions include purchasing a building placing a worker rearranging buildings or claiming the Mayor meeple to become the new 1st player.Each player places purchase buildings in their lane. If they're able to connect a penny link they get an extra penny at the end of each upkeep phase. If they're able to connect a victory point link they get an extra victory point at the end of the game.In the upkeep phase all players gain 1 penny. Players then resolve all effects in their lane as indicated by the upkeep symbol and their penny links.The final round is triggered when one player has 10 or more points on their lane and the player with the most victory points wins!

18 Holes

18 Holes

Rating: 7.1 | Players: 1–5

Game Type:

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A beautiful drive down the fairway is a satisfying feeling. And yet beyond the trees you spy an alternative. A short-cut to the green. Do you take the chance? Hit off-course on purpose in this golf-themed board game for 1 to 5 players. With some clever thinking you'll be able to turn bad luck into the perfect shot.In 18 Holes you'll design and build the course you'll draft for clubs and you'll compete on course to win. Every hole is an opportunity to outplay your opponents and reach the green first. Play solo or with two to five players either around the table or remote using our companion app.Every game of 18 Holes plays on a new course. Design it together or go online to the 18 Holes Clubhouse and play a course created by another player. With 49 different double-sided tiles course-adjustment tiles and eight different game modes (including solo and two player). 18 Holes lets you tailor the playing experience to suit your crowd.-description from designer

The King of Frontier

The King of Frontier

Rating: 6.9 | Players: 2–4

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You are a pioneer. You must build your settlement up into an epic Kingdom. Choose your land and structures carefully to optimize how many resources you produce.On a player's turn you choose an action: Develop Produce Build and Consume and perform that action on your turn. Victory Points are gained at the end of the game for your size of your settlement the buildings and the resources you produce. The game ends when either the tile stack runs out OR there are no more VP tokens OR someone has filled all the spaces on their board. The player with the most Victory Points is the winner!

Ticket to Ride: Paris

Ticket to Ride: Paris

Rating: 6.9 | Players: 2–4

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Welcome to the city of light! Find yourself transported to the glamorous Paris of the roaring twenties. Jump aboard an open platform bus cruise down Champs-Elysées Avenue admire the Eiffel Tower and conclude your day by enjoying a picturesque sunset from a charming terrace in Montmartre — all without leaving your table.Ticket To Ride: Paris part of the Cities line of Ticket to Ride games has gameplay similar to the original game but with a playing time of only fifteen minutes. On a turn you either collect transportation cards spend these cards to claim a route on the game board or draw tickets that show two locations you need to connect with routes.In Paris when you claim a blue white or red route you keep a transportation card of this color in front of you instead of discarding all of the cards. When you collect a card of each color you've made a French flag then you discard these cards and score bonus points. Vive la France!When a player has two or fewer buses left to place on routes each player takes one final turn then they score points for the tickets they've completed and lose points for those unfulfilled.

All on 1 Card

All on 1 Card

Rating: 6.6 | Players: 2–4

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In All on 1 Card — Alles auf 1 Karte — players need to complete the colored rows on their cards in order to score points but they can mark off rows on only one card at a time.During set-up each player is dealt two (erasable) cards that have five rows on them with the rows being 2-6 spaces long; the rows are in five different colors out of the six colors included on the six-sided dice.On your turn as the active player you roll the five dice then re-roll as many dice as you wish up to two more times. After you stop all players can then use the results of the die roll to mark off empty spaces on one of their two cards — but if you want to use a color rolled on the dice then you must use all of that color. If the die roll shows three purple for example you must cross off exactly three purple spaces; if you can't cross off three then you cross off zero!The turn that you complete three or more rows on a card you score that card earning points equal to the collective length of the filled rows. You can also earn bonus points for completing one or both rows with sun symbols. You then take a new card from the deck.The game ends the turn that a player completes their fourth card. Every player then scores for completed rows on their cards (but not sun symbols) then whoever has the most points wins.Another way to play All on 1 Card is to start by choosing three cards from the five you are dealt shuffling the others back into the deck. When you complete a card you choose one of three face-up cards as a replacement.

Sakura Arms: Saine Box

Sakura Arms: Saine Box

Rating: 8.3 | Players: 2

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Choose two goddesses and combine their powers to form your own unique deck. Challenge your opponent to a fast tactical elegant duel beneath the sakura.Sakura Arms is a stylish dueling card game from Japan that combines gorgeous art deep tactics and huge variety to minimalist duels. Setup is quick play is simple and the system of combining patron goddesses to build your deck provides unlimited variety.Level 99 Games has teamed up with Bakafire Party to bring an all new production of the legendary Sakura Arms to English. The new edition features an enhanced rulebook and tutorials quick start setups for each goddess and improved production quality.You can combine additional Sakura Arms game boxes to mix-and-match goddesses to discover even more strategies and tactics!—description from the publisher

Nicodemus

Nicodemus

Rating: 6.3 | Players: 2

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Nicodemus Gideon is retiring! To take his place two assistants of the Dream Factory — that is you and one other — will face off in a duel in which you repair machines and complete projects as quickly as possible in order to score 20 or more points first.In Nicodemus you can return to the universe of Imaginarium in a game in which the two players must block one another repeatedly with advantages swinging one way then the other with the slightest mistake possibly being fatal to your chances. On a turn you have a choice of two actions:Each resource indicated in the production zone of machines in your workshop reduces the number of resources needed to repair subsequent machines. Additionally repairing a machine can help you complete specific projects and win points.

Latice Hawai'i

Latice Hawai'i

Rating: 6.8 | Players: 2–4

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For eons Pele fought Mo’o for dominion over Hawai’i. Mo’o summoned the elements and the animals of Hawai’i to create an insurmountable challenge. Do you have what it takes to become the champion of Hawai’i?In Latice Hawai’i players take turns laying tiles that each present an animal and an element. Tile placement requires the animal or element to match adjacent tiles. Players earn extra moves through superior strategy. Easy to learn hard to master Latice Hawai’i is an excellent addition to any collection be it humble as a gecko or worthy of the game rooms of Maui and Pele.The new edition features new components and thoughtfully revised content to create the best possible updated version of the game. Rules have been added for kid mode timed modes and advanced player modes—description from the publisher

BrilliAnts

BrilliAnts

Rating: 6.9 | Players: 1–6

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It's the end of the season and new ant Queens try to establish their nest in a quiet forest where the food seems abundant. Each player manages and controls a new colony of ants. It is now time to harvest food and prepare the nest for the coming winter! But beware this must be done in accordance with the directives from the headquarters in order to get the needed resources while ensuring a key position on the territory for the next season. All that while taking into account the temperature that will sometimes give slight advantages to specific types of ants. Ready? Try to be the colony that gathers the most victory points. On your mark ready go!BrilliAnts is a flexible game where players alternatively plays one action: either lay an egg move an ant or displace a predator. The game is separated between days and nights and a round ends when everybody has moved all their ants laid one egg and moved a predator once. There are three types of ants in the game warrior engineer and farmer and three predators a spider a grasshopper and a worm. Each type of ant gather one type of resources either insects plants and the predators can each destroy tiles of those specific resources. There are three different insects plants and types of clays.The game first consist of a main board where players interacts with each other by chasing prey harvesting plants and establishing territories with pheromones. Second all players have an individual board where they dig their nest and create new holes to move their ants faster on the surface. You'll need to choose your prey plants or type of clay carefully to complete your objectives in time!Every player begins the game with a hand of three hidden objective cards. Throughout the game players will get new cards that they'll have to gather in the nest headquarters accordingly to their strategies. A maximum hand size of four objectives is set so you'll need to manage the resources as good as you can.For the most advanced player the game also includes specific player powers and specific power cards which can be played anytime during a player's turn. All participants receive five of those cards at the beginning of the game.Explore the different ways to victory in this fast paced ant game where you build a lot in a short time! Enjoy it with your family and friends as it takes you to a whole new world of hard working and well organized BrilliAnts!Microbadges:

Merchants of Dunhuang

Merchants of Dunhuang

Rating: 6.7 | Players: 2–4

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Dunhuang was a major transit point on the Great Silk Road. Caravans loaded with spice silk jewels and gold cross the city a city that never sleeps. In the middle of this organized chaos rich and powerful merchants are gathering supplies and goods to sell them and increase their influence. You are one of them. With the help of the local people of Dunhuang you’ll try and become the most prestigious merchant of the city. But you’re not alone in this business…To begin the play set up eight character tiles on the table all of which have different skills. The character tiles are double-sided with different characters on each side so 16 characters in total for the huge amount of combinations. Goods cards have a value from 1 to 10 with only one card with value 1 and ten cards with value 10. On your turn:Depending on the the number of goods in your shop you can take the corresponding majority token. The game ends either:(1) When no more cards are in the deck at which point a majority token is worth 1 victory point and the majority of each goods in their warehouse(hands) is worth points equal to the goods' value or (2) When any player has four different goods in hand and has collected four majority tokens at which point they win the game immediately.—description from publisher

Kremlin (Third Edition)

Kremlin (Third Edition)

Rating: 6.9 | Players: 2–6

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Originally released by Fata Morgana in the 1980s KREMLIN is a European-style boardgame where players compete to control the Communist Party of the Soviet Union.The Jolly Roger KREMLIN features updated art and better components created in the style of 1930s Soviet poster propaganda. This edition has an error on the board that has the name of the game covering part of the graphics and text on the board.Kremlin is played for up to ten turns ending as soon as the Party Chief successfully waves three times at the May Day Parade or when so many politicians are dead or in Siberia that the Party Chief can disband the Politburo and take complete power for himself.Each turn has phases. The most important of these are the KGB trials (which can send party members to Siberia or the cemetery) and the Defense Ministry's Spy Investigations which can also force politicians on a winter's gulag holiday. With the KGB the catch is that the higher up the ladder the target the more difficult to bring down and Party Chiefs tend to change KGB leaders who take shots at the top... For the Defense Minister his investigations require a trial to be successful--and a guilty vote and that isn't always possible in the Central Committee.The catch? Players allot influence secretly at the start of the game and don't reveal it until it is used meaning no one knows who controls the KGB or any other ministry not until Influence is revealed--and even then who knows who still has undeclared influence on that person? It is possible that players can swap control back and forth over the KGB chief even as he is trying to determine who to assassinate!Once the carnage is done players have to survive the ravages of aging--and every time a politician takes action he ages faster than normal...your 50 yr old star of the party? Well suddenly he's acting like he's 83 Comrade. Life near the top will do that to you. In the Health phase politicians may die or grow sick--sick politicians can choose to go to the hospital but while there they exert no influence and their responsibilities pass on to other politicians. Sometimes this means your man must make the heroic sacrifice to the Rodina and remain on the job even while at death's door.Once we know who is still alive the Party Chief is allowed to move politicians between posts. After all he's in control of the bureaucracy. He can move people up and down and when he's done upper ministers do so as well--but can only affect politicians below them on the food chain. Heck politicians can even sponsor comrades in exile in Siberia to come back to the People. Of course each person you bring back ages you five years....want to bring back five? Age 25 years in the blink of an eye Tovarich.Intrigue cards allow you to take control of situations or foil other players' schemes. In one of the older versions you could have things like Chernobyl take place in 1920. That's been corrected--so that while events may be the same they have now been made era-appropriate.The turn ends with the May Day Parade. If the party chief is healthy he can wave throughout the day making people happy--clearly our socialist union is prospering. But if he's sick sometimes he leaves early and is unable to wave sending doubts through the ranks. If a faction (player) earns three waves they win the game.The Jolly Roger version provides three different KREMLIN games in one box.

Wisdom of Solomon

Wisdom of Solomon

Rating: 7.4 | Players: 1–5

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King Solomon reigned over the kingdom of Israel during its golden age. He commanded tribute from Israel’s neighbors expanded Israel’s borders built roads and fortresses and kept the peace within the land. His merchants filled the kingdom with exotic goods such as spices ivory apes and peacocks. Perhaps most famously Solomon also built the Temple in Jerusalem a golden place of worship lasting hundreds of years.Wisdom of Solomon is a 1-5 player worker placement game taking place during the reign of King Solomon. Players act as Governors for Solomon sending out workers to gather Resources build structures and expand Solomon’s influence in the kingdom. The player who curries the most Favor will be crowned the winner!The Wisdom of Solomon board is divided into two sections. The section on the right side of the board is a map of Solomon’s kingdom where players will build custom houses and roads. As a Governor expands their influence in the land with new roads and houses that Governor’s network will become more powerful and pull Resources from more and more areas. These networks of custom houses will control the flow of Resources in Wisdom of Solomon!On the left side of the board is a miniaturized version of the city of Jerusalem. Within this city is the Market area a region of the city where workers will be sent to buy sell and trade Resources and also to play powerful Fortune cards that have been acquired. Elsewhere in Jerusalem is a Foreman who has the plans for building new structures throughout Israel. A Governor can use their Resources to build these structures and create new houses of influence in the kingdom while granting the Governor new ways to gain Resources and Favor.Finally within the city of Jerusalem a Governor may visit the Levites to help build the Temple of Solomon. Workers send to the Levites can donate Resources to raise this awesome structure and gain great Favor and Fortune! Next to this Temple are the Holy Places the most sacred of objects that groups of workers may visit and receive great things!Wisdom of Solomon ends when a Governor no longer has a Custom House to build or the Temple of Solomon has been completed. When that occurs the round ends and each person reveals their Temple Tokens. Each Governor tallies their final score and the person having the most Favor wins!—description from the publisher

Eternal Palace

Eternal Palace

Rating: 6.4 | Players: 1–5

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In Eternal Palace you are a noble family who has pledged to help the Emperor rebuild his palace left derelict for centuries so that you may gain his favor. You must send your team to collect resources and rebuild monuments. You will also honor the Emperor by painting a beautiful picture of his beloved gardens and palace — but others are trying to impress him too and only one will have the honor of being chosen as the Emperor's favorite.In this game your team of workers is represented by dice and by placing them on the game board you contribute towards rebuilding the different parts of the Eternal Palace. Each location is reached based on dice rolls but if others have gone to an otherwise inaccessible location you may visit it too by paying fish one of the resources in the game. Complete tasks first — or contribute more than your competitors to these monuments — to earn tokens reflecting your overall effort. Recruit new workers to your team and use the painting pieces you receive as each location is unlocked to paint a record of your work layer by layer.Who will contribute the most to the reconstruction and gain the favor of the Emperor? Find out in this tense and highly interactive Eurogame!

Loup Garou

Loup Garou

Rating: 6.9 | Players: 1

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Your master the mage Theodocred charges you with finding a three-horned slug. Arming yourself with courage you go into the night but as soon as you enter the forest a creature comes up and claws you.Now a werewolf will you survive your first transformation werewolf hunters and other unforeseen dangers? Choose your specialty thief wizard or barbarian choose the right paths and find an effective weapon! The choices are yours in this game book!Loup Garou is a comic combined with a game one title in a series subtitled The comic in which you are the hero. You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions your your coins and your victory points. In general gameplay consists in following the comic's panels — which contain clues riddles and traps — and making choices about where to go and what to do while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game you can lose — sometimes really badly!—description from the publisher

House of Cats

House of Cats

Rating: 6.8 | Players: 1–6

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Fill your house with cats mice and dice!Form rooms using numbers. Then use the rooms' special abilities to score the most points.There are 4 unique levels (each with their own rules) and every time you play you use a random set of 4 out of 12 possible abilities. This ensures new challenges every game.House of Cats is a quick and clever roll-and-write game and the first collaborative design by veteran designers William Attia and Kristian A Østby.>>>>HOW TO PLAY:Each turn one player rolls the dice and all players use the results to fill in spaces on their individual playing sheet. Keep taking turns until one player has filled every space on their sheet.Try to group equal numbers together. A room is formed if you make a group with size equal to the number that makes up the group (i.e. groups of two 2's three 3's four 4's or five 5's). Each completed room scores points and gives you access to a special ability.Cats and mice will score depending on the level you are playing.

Ramen! Ramen!

Ramen! Ramen!

Rating: 6.9 | Players: 1–4

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You've landed a spot on the line at one of the best ramen shops in the world — at least to the locals. It's a cozy three-seat where the ramen better be worth the wait so you need to work quickly and carefully to send bowls flying.But there's a catch: You've agreed with your fellow line cooks that whoever serves the most (and the best) bowls of ramen gets to walk away with all of the day's tips. Now it's time to fire up the noodle boilers and get to work on crafting the most delicious ramen possible — and engage in a bit of soup-subversion while you're at it!Each turn in Ramen! Ramen! players add ingredients to the ramen bowls waiting to be served trying to build the highest point count before serving while trying to avoid giving their opponent an opportunity to steal the points! Once the draw pile is empty players rush to finish bowls then count up points to see who is the best ramen chef.

Fluttering Souls

Fluttering Souls

Rating: 6.6 | Players: 2

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Fluttering Souls is a captivating beautifully illustrated two-player game based on the Japanese legend of The White Butterfly. You will compete to collect a kaleidoscope of butterflies in the hope of being visited by The White Butterfly; the soul of a lost loved one.Legend of the White Butterfly Many years ago an apprentice merchant named Takahama fell hopelessly in love with a woman named Akiko. They became engaged but tragically Akiko died before they could be wed. Takahama was distraught. He had built a life and a successful career but he could not bear to be away from his love. Such was his dedication to Akiko that he abandoned his trade and gave his life to the upkeep of the cemetery where she was buried. For 50 years Takahama visited Akiko’s grave every day with a single pure white rose. One day Takahama fell so ill he could not go outside. Fearing he may die his sister and niece came to care for him. While he lay there unable to move a butterfly of the purest white landed gently on his pillow. Annoyed Takahama’s niece tried to shoo the butterfly but it would not stray from the pillow of the dying man. As Takahama’s final breath left his body so the butterfly flew to the grave of Akiko and disappeared. White butterflies are believed to be the visiting souls of loved ones. Worried that Takahama had not visited her grave that day; Akiko looked over him and did not leave until his soul had joined hers.Overview Fluttering Souls is a 2 player game made up of 3 - 5 rounds. In each round players take turns collecting butterflies to earn victory points either in a set or by themselves. The player that collects the most victory points at the end of a round is awarded a White Butterfly Token; a visit from a lost loved one. The first player to collect 3 White Butterfly Tokens is the winner.—description from the publisher

A4 Quest

A4 Quest

Rating: 6.6 | Players: 1–2

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A4 Quest is an adventure game in which you will face countless monsters while going through consecutive locations. Your goal will be to complete specific tasks or just to stay alive! As its name implies each quest will fit on one A4 sheet which can be printed so that you can enjoy the game right away! All you need is to pick your hero arrange a few d6 dice and you are ready to go! The whole thing does not require cutting you can play directly on the printed sheet although feel free to split it so that it can fit in your pocket.Mobility the possibility to mix the sets adventures rooms and game time under 10 minutes are the main assets of A4 Quest. You have a break at work? You’re riding on a train? All you need is a bit of space and you can start your adventure and put your opponents to the sword! The whole game has a humorous graphic design and its style resembles a two-dimension platform games known from computers or mobile games.Manage your dice by assigning them to right adventures. Choose from available actions on the field. But remember you need to plan a few steps ahead! Arrange food so that you can rest because if you don’t your hero will bite the dust sooner than you think! Also remember about your hero’s special skills because they might save you more than once!

Star Trek: Captain's Chair

Star Trek: Captain's Chair

Rating: 8.8 | Players: 1–2

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In Star Trek: Captain's Chair you will go head-to-head with an opponent each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships crew and away teams while you manage resources and alliances!Each of the six captains comes with a unique asymmetric deck of cards themed to that captain's personality strategies allies and assets. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. The captains to choose from are:True to Star Trek antagonism will not win every game. You will need to pursue diplomacy exploration and science with different captains excelling at different paths. With hundreds of unique deeply thematic cards you'll want to explore the galaxy again and again! The chair is yours Captain!—description from the publisher

Heir to the Pharaoh

Heir to the Pharaoh

Rating: 6.9 | Players: 2

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Ancient Egypt is going to the dogs — or maybe to the cats? Displeased by his children the Pharaoh favors his pets instead. He has decided to alter the lines of succession and will bequeath his entire kingdom either to the feline goddess Bast or to the canine god Anubis but which one?In Heir to the the Pharaoh you and your opponent play as Bast and Anubis each one vying for the Pharaoh's affection — and for his throne! Impress the Pharaoh by digging your mighty paws into the sand. Build majestic Shrines Sun Temples and Obelisks! Use Animal Magic to unleash the power of the gods who will help you win the favor of the Pharaoh!In more detail the game combines intense card play with a spacious and colorfully illustrated game board. It mingles multiple mechanisms including civilization-building (with tile placement and network building) bidding set collection area control and hand management (with players required to exchange all used cards with their opponent at the end of each round). Seven separate player abilities re-combine each round depending on the favor of the gods earned that round by each player. For example earning the favor of the god Ra lets you add a Player Disc to the current Sun for area control around the edges of the board. Ptah allows you to claim the current Monument Card for set collection scoring. Seshat lets you place the current Monument Standee on the board to add to the network of Monuments in play. Geb and Nut let you claim and rotate this Monument Standee and aim it at other Monuments to score points. The Pharaoh lets you secretly contribute cards to the construction of the Pyramid awarding the greater contributor many points at the end of the game.Over a series of eight rounds players work to build a Pyramid and a series of smaller monuments to impress the Pharaoh. By performing actions unique to each god players build monuments and align them to point at other monuments gaining influence over the Pharaoh as they do so. Once the Pyramid is completed the player with the most points is declared the Heir to the Pharaoh and wins the game.

Legendary: A Marvel Deck Building Game – Marvel Studios' What If...?

Legendary: A Marvel Deck Building Game – Marvel Studios' What If...?

Rating: 8.3 | Players: 1–5

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Introducing the long-awaited new core set: Legendary: What If…? This set is based on the hit Disney+ animated series Marvel: What If…? which is part of the Marvel Cinematic Universe and inspired by the classic Marvel What If...? Disney+ series. This 350-card Set includes brand-new content and contains everything you need to play the game. You will explore parallel realities and significant moments around the multiverse from the Marvel Cinematic Universe. Now you can team up with heroes to undergo a journey far beyond the limits of this world.—description from the publisher

Lunes

Lunes

Rating: 7.4 | Players: 1–2

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Second edition includes Lunes: Recorte de Personal.Lunes (Monday) is a fast-paced single-player board game in which you must avoid being caught by your boss and cut out of the office once you finish the essentials for the day.In each round you move your peg through the corridors of the office (which is a modular board) and your boss will perform movements through an AI comprised of action cards and automated movement. Before you can leave the building you have to reach the printers and get reports to deliver to your colleagues who will then cover your escape and reward you with useful objects to achieve your goal.You may play on predetermined office maps with specific difficulty levels or you can let chance be the architect of your next office. Good luck and drink as much coffee as you can!—description from the designerLunes es un juego de mesa rápido para un solo jugador en el cual deberás escapar del trabajo evitando ser atrapado por tu jefe. En cada ronda avanzarás con tu ficha por los pasillos de la oficina (tablero modular) y el jefe realizará sus movimientos con su inteligencia artificial (cartas de acción y movimiento predeterminado). Deberás pasar por las impresoras y obtener los informes para entregar a tus colegas quienes van a cubrir tu huida y recompensarte con objetos útiles para lograr tu cometido. Podrás jugar en mapas predeterminados con distintas dificultades o dejar que el azar sea el arquitecto de tu próxima oficina. Buena suerte y... ¡bebe todo el café que puedas!—description from the designer (Spanish)

Phraya

Phraya

Rating: 7.5 | Players: 2–4

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Set in the Chao Phraya River in Bangkok Thailand the century-old floating market swarms with merchants moving from one stall to another in their own boats. Water markets were centers of economic activity and now you can relive the experience of one of those ancient merchants.Phraya is a commodity-speculation pick-up-and-deliver game in which players trade from stall to stall while trying to get the best prices make offerings in the temples to win Buddha's favor buy their own stalls to do business and even approach the king's barge.—description from the publisher

On the Underground: Paris / New York

On the Underground: Paris / New York

Rating: 7.4 | Players: 2–5

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In On the Underground: Paris/New York players build the Paris Métro lines or the New York City Subway lines. Each player controls 2-4 different lines depending on the number of players.On each turn four destination cards are available corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints). After each player's turn a passenger token is moved along players' lines avoiding walking as much as possible to reach one or two destinations determined at the beginning of the turn. Destination cards corresponding to the visited stations are then replaced by new ones then the next player takes their turn.Players score points in two ways:After all destination cards have been drawn and all players have taken the same number of turns the game ends.Paris is a thoughtful map offering many options. To win you need to strike the right balance between collecting sets of tokens connecting secret destinations blocking other players while not being blocked yourself and of course carrying the passenger. Paris is the refined elder sister of the original On the Underground: London map and is recommended for experienced players.New York is a fast-paced map reflecting the hectic pace of life in the Big Apple. It encourages players to mirror real life by creating lines through Manhattan but you have to build quickly to keep up with the always-moving passenger.

Dragons

Dragons

Rating: 6.4 | Players: 3–6

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In Dragons you get to experience life as a dragon swooping down from the sky and swooping up all types of things. You want treasure of course because what dragon doesn't like shiny bling? You need food as well though so pick up a few cattle or sheep along the way to keep your belly full. Grab some armor or shields as treasures from fallen soldiers who thought they could take you down perhaps put your claws on one fancy ring and beware cursed items that look nicee but bite your points in the end.To play the game you shuffle the deck of cards then divide it into a few smaller decks. One player picks up the first deck places the top card face up on the table then passes the deck to the next player. Players keep laying out cards and passing the deck — with a number of face-up piles equal to the number of players — but players can also claim one of the piles by placing their dragon figure on it. Once all but one player have claimed a pile the remaining player takes any cards remaining in the deck along with the final pile. You then grab the next deck and repeat this process until all the decks have been split among the player-dragons.Players then compare their hauls and whoever took the least food is eliminated from the game. (In a five- or six-player game you separately determine who took the fewest sheep and who took the fewest cattle with both of those players being eliminated.) The remaining dragons then tally the value of their loot to see who wins.

Braintopia Beyond

Braintopia Beyond

Rating: 6.4 | Players: 2–6

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Braintopia Beyond is the follow-up to the fast-paced brain bender that tests your mental focus flexibility and speed. Comprised of eight different types of challenges up to six players race through a deck of cards fighting to keep up with the ever-changing mini-games and attempt to solve the puzzles faster than their opponents. Collect brain tokens by beating a single Touch challenge or claiming a pair of cards from any of the other seven games: Multitasking Observation Squares Analysis Unique Combination and Tracking. The first player to collect four brain tokens wins!—description from the publisher

111 Ants

111 Ants

Rating: 6.6 | Players: 2–5

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The description of gameplay in 111 Ants — first released as MyRummy 111 — requires only one sentence: Take a hand of unsorted cards draw either a face-down or face-up card on your turn and put it in the right place then place another card to the left or right of it. Your goal is to be the first to sort your cards in ascending or descending order which is both easy and challenging since the cards have different qualities. Unfortunately valuable cards rarely sit in the right place...

Evil Dead 2: The Board Game

Evil Dead 2: The Board Game

Rating: 7.0 | Players: 3–6

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.Admin's note: This listing is for the 2020 release of a licensed design from Jasco Games and is not related to the 2016 Kickstarter campaign for a game of a similar name that never delivered to backers. Jasco Games did state that this KS would deliver a copy of their game to the 2016 KS campaign funders for the cost of shipping.Evil Dead 2: The Boardgame is a wild romp through the cult classic film. Players fend off Deadites search the cabin for items and Necronomicon pages and attempt to close the portal before evil is unleashed upon the world. But beware! You can't trust everyone and at a moment's notice you might find that your allies are working for evil.Evil Dead 2 is a semi-cooperative boardgame with a hidden traitor element. Players must investigate the cabin and fight off Deadites while trying not to be turned evil themselves. If the players manage to shut the portal they win.—description from the publisher

Voices In My Head

Voices In My Head

Rating: 6.4 | Players: 3–6

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In Voices In My Head players step into the courtroom and into the mind of a man on trial for robbing a bank. One player takes on the role of the prosecutor who is trying to convict the defendant Guy and send him to prison; everyone else takes on aspects of Guy's personality such as Honesty or Selfishness and attempts to influence the trial. To win the game each player must achieve their hidden goal.Each round the prosecutor plays a trial card to present evidence call witnesses or grill Guy on the stand. Players then try to control Guy's actions by deploying control markers to a three-dimensional game board representing his brain. These actions will sway the jury in different ways and ultimately determine whether Guy goes free or is sent to prison.—description from the publisher

Hunted: Kobayashi Tower

Hunted: Kobayashi Tower

Rating: 6.9 | Players: 1–2

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It’s your wife Sharon’s birthday so you decided to surprise her at work with some roses and that expensive chocolate she’s always craving. Your marriage has been in a bit of a rough spot lately and you were hoping today would be a bit of a turning point. Little did you know that as you arrived at Kobayashi Tower a group of terrorists were securing the building and rounding up everyone inside as hostages. You managed to elude them but your wife has been taken and is somewhere in the building.Now you’ll have to work your way through the skyscraper take out the terrorists and rescue your wife while the terrorists try to hunt you down.Hunted: Kobayashi Tower is a fast-paced solo game that constantly presents you with tense choices. All the cards are multi-use forcing you to make quick decisions about which ones to discard and which ones to activate. You'll have to balance running fighting and hiding if you want to save your wife and get out of the building alive.This game in the Hunted series uses a dice-rolling mechanism to resolve events and combat.—description from the designer

Anno Domini 1666

Anno Domini 1666

Rating: 8.6 | Players: 2

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Uncategorized

It is the year of our Lord 1666. Emperor Leopold is dead. The election looms. European monarchs send their envoys to Vienna to participate. But the struggle for the Empire's future takes place not only at the noble courts. In Vienna's slums and alleys swashbucklers musketeers and thugs wage a secret war on behalf of their powerful superiors.Anno Domini 1666 is a tactical adventure miniatures game in which two players pit their bands against each other in order to achieve specific goals defined by a scenario. The game takes place on boards depicting 17th-century Vienna with a grid overlay. Dice rolls are replaced by cards either played from a player's hand or drawn blindly from a deck. A scenario's objectives may include defeating the opponents in combat but also stealing a valuable object or breaking out a hostage among others.The theme and characters of the game are based on real-world history historical novels (such as Three Musketeers) but also feature magic alchemy wizards and fantastical creatures. The participating factions are the Poles the French the Ottomans and the evil sect Broken Cross. They can get help from the Vienna locals (thugs urchins merchants) and famous mercenaries. The process of building a band is fast and streamlined thanks to a draft system.Game components will included top quality miniatures (with all unique sculpts) several sheets of counters custom card decks and multiple maps and scenarios.The game’s Kickstarter campaign is scheduled for spring 2018.—description from the publisher

Minuit,Meurtre en Mer

MinuitMeurtre en Mer

Rating: 7.1 | Players: 2–6

Game Type:

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Description from the publisher (translated):An investigation game aboard a cruise ship: for 2 to 6 players from age 12. A passenger has been murdered in his suite on board a beautiful cruise ship! The twelve occupants of the VIP cabins on the restricted-access upper deck are the obvious suspects. As a passenger on the ship you along with a few fellow private detectives who happen to be attending a conference on board decide to carry out the investigation putting at stake your reputation!Minuit Meurtre en Mer takes you on board for an unpredictable voyage during which you will need to demonstrate insightfulness to uncover some or all the circumstances of the crime

Maui

Maui

Rating: 6.4 | Players: 2–4

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Locals and tourists in Maui are heading to the beach for a chance to find a nice spot to lay their towels and enjoy the amazing view of the Hawaiian ocean. In Maui you want to find and place beachgoers on your sand so that they create pleasing patterns while also placing their towels close to the ocean or under the shade of trees or umbrellas to earn the most points. However getting too close to either of these areas is risky and might ruin their plans!In the game you have your own beach board with room for 13 towels the board has seven rows in which towels can be placed and during set-up you randomly place eight umbrellas in designated locations on your board. Each player places one random towel in the left most column of their board; each towel has three different patterns on it. Place six random tiles in the two rows of the market and one sand dollar in each row.On a turn either take all the sand dollars from either row of the market or take a towel from the market; towels cost 0 1 or 2 sand dollars with those dollars being placed in the market row. When you place a towel you must match at least one pattern with the towel that's rightmost on your beach board and you want to match as many patterns as possible. For each match you make you advance that pattern's scoring marker 1-3 spaces on the score board; the closer to the ocean or the shade the more points you score but if you place part of a towel outside the play area you're penalized.If you cover an umbrella you receive its bonus whether that's advancing a pattern's scoring marker or receiving one of two types of pearls.When someone places a towel in the final column of their beach board you complete the round then see who's scored the most points from patterns pearls and leftover sand dollars which are each worth a point. Instead of playing with umbrellas you can flip your beach board to find a septet of sand crabs. Whenever you cover a crab with a towel the crab crawls onto that portion of the towel costing you both that pattern and a few points.

Trophies

Trophies

Rating: 6.8 | Players: 2–30

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Trophies is a quick easy-to-learn party game for 2-30 players.In the game the judge holds the deck reads a topic from the back card and shows the group a random letter on the front card. Be the first to say a word that matches the topic and the letter and you win a trophy card! The player with the most trophies wins the game and gets to hoist the tiny metal trophy high above their head in triumph! The person who tried their best gets a participation trophy.That's all there is to it! You may be surprised by how simple yet addictive (and loud) this game can be. Great for Thursdays or other evenings when you want to play a game but don't have much time and want to jump right in!Trophies is the first in the Games for Thursdays line of party games by Facade Games.—description from designer

S.H.E.O.L.

S.H.E.O.L.

Rating: 8.3 | Players: 1–4

Game Type:

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The shadows arrived on the moon. From that day on a mass of shadows (called Sheol) similar to a black tide began to form until it shrouded the moon completely and the moon cried the shadows down to Earth. Although technologically advanced people had no means to stop the shadows which slowly filled the Earth and exterminated almost all of mankind. The planet was fully enveloped in layer of clouds so dark that sunlight could not filter through and the survivors took refuge on the Isle of Light also called the Citadel the last outpost of mankind. In fact Lux a type of light radiation capable of destroying shadows was discovered too late.Enclosed between the immense walls that surround the many square kilometers in which the intricate levels of the citadel arise humans have slowly forgotten the external world shrouded in darkness and exhausted themselves in a series of internal political cultural and economic struggles. In fact over the decades the citadel has become a collection of decadent people mixing nanotechnology with superstition millenary beliefs with cyber-empowerments chaos and the emergence of new castes.Only the Scouts explorers of the unknown and raiders of the outside world have not forgotten that the world belongs to mankind and that mankind shall reclaim it one day. In this game you are one of them.is set in a not-too-distant future. After the Moon's Weeping Earth has turned from being the realm of man to a place reigned by shadows. The only bastion of salvation is the Citadel where the last survivors of humanity found shelter to survive. It is from here that the Scouts head out to explore the desolate lands of Sheol in search of resources.Sheol is a cooperative game playable solo or up to 4 people with an emphasis on storytelling and strategy. Sheol is set in a coherent universe where game mechanics and setting are deeply interconnected. It is organized in campaigns in turn subdivided into missions. In each mission players will have to coordinate their efforts tactically to complete the objectives and defend the central game area (the Citadel) from the enemy invasion. The story will progress mission after mission allowing characters to discover the secrets of the Sheol’s world and unlock more items and skills.—description from the publisher

The Brambles: A Solo Card Game

The Brambles: A Solo Card Game

Rating: 7.4 | Players: 1

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You are the Teller a local practitioner of spiritual arts and keeper of “The Collection” a set of Tarot-like cards compiled from various old sources. For generations the knowledge of the Collection has been passed down to Tellers to be used to tell fortunes give blessings cast spells and most importantly to fight the dark evils that inhabit the haunted brambles. This morning two local children have gotten trapped by the dark evils in the brambles. Parishfolk are counting on you as the Teller to use the Collection to fight the dark evils and free the children from the wicked brambles.The Brambles is a solo card game where your goal is to save the children caught by the dark evils of the haunted brambles. To release the children you must play different card combinations powerful enough to defeat the 20 Bramble Evils thereby releasing the children. If you fail to defeat the evils before the Collection runs out the children are lost to the Brambles forever.

Camp Pinetop

Camp Pinetop

Rating: 7.2 | Players: 1–5

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Rise and shine campers! The bugle is sounding so roll up your sleeping bags break down your tents and get ready for another beautiful summer day. Are you going to scramble up Gemini Peak? Delve deep into Fiddler's Woods? Explore the depths of the Fairy Fire Caves? Or will you take the Canoe out to Lantern Island? Grab your gear and let's get going!You are the leader of a group of Scouts who are exploring the wilderness. To win level up your scouts to the highest rank (Badger). Along the way you will need to collect skill badges which will give your scouts special abilities and allow them to level up to the highest rank in the scout organization.You will manage a hand of cards which can be replenished by drafting new supply cards into your hand. The Supply cards become the currency used to pay for skill badges.—description from the publisher

Hashi

Hashi

Rating: 6.7 | Players: 1–4

Game Type:

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Hashi uses the concept behind the Hashiwokakero logic puzzles (a.k.a. Hashi or Bridges) of connecting islands with bridges but is a competitive game in which you try to complete as many islands as possible.To set up all players decide on which side of the board to use; each side shows 18 islands: 4 with a red flag and 3 with a blue flag with all others having no flags. Write a 3 or 4 on a non-flagged island then give this board to the player on your left. Remove one of the 18 number cards from the shuffled deck without revealing it.On a turn reveal a card which will show a numeral (1-6) and a number of bridges. Write the numeral on an island that doesn't yet have a numeral writing on a flagged island only if it has at least one bridge connected to it. Then draw the number of bridges on the card from numbered islands to orthogonally adjacent islands noting that:You can skip one or both parts of this card if you wish to or are forced to. If the number of bridges touching an island equals the numeral on that island circle that numeral. If you're the first player to circle all the red-flagged islands all the blue-flagged islands or six connected islands of any type you score a bonus and all other players cross off this bonus; they score only a bonus of lower value if they complete one of these goals on a later turn.After 17 cards have been revealed and played players then score 2 points for each circled island in addition to any bonus points. The player with the highest score wins!To play Hashi solo you play the same way but you score bonuses only if you complete goals within a certain number of turns.

Pandemain: Traditional Farmers' Bread

Pandemain: Traditional Farmers' Bread

Rating: 7.4 | Players: 1–4

Game Type:

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Pandemain: Traditional Farmers' Bread is a worker placement and bread making game for 1 to 4 players where you must run a small bakery business located in the village of Nördlingen during the fascinating period of the Middle Ages. Buy ingredients in the market get flour by visiting the mill bake your bread in the Feudal Lord’s oven and try to sell it in nearby villages. Satisfy the demand with high quality bread and improve your reputation to prosper and emerge victorious. Face the difficulties of the harsh medieval life in which only a few peasants escaped the servile dependence of the Feudal Lord.The game takes place in the medieval region of the Duchy of Schwaben during the year 1276 in the domains of Emperor Rudolf I of Habsburg and under the watchful eye of the Inquisition. The historical base of the game has been verified in ancient documents and history books and its mechanics are based on readings from original literature of that time. Explore this enigmatic period hidden under layers of mud and ash and discover the real day to day of the period’s peasants.Pandemain: Traditional Farmers' Bread is played in turns. Each player starts with four workers and they can get another one if certain conditions are met.There are 5 game rounds divided in 4 phases each with a variable element at the end of the game. In the game some actions that are chosen by the players (worker placement) and all actions will lead to the selling of the bread they bake in the nearest villages or to the Feudal Lord which additionally gives you favors (set collection). Each type of bread is sold at a different price and have different point values. The players must collect the correct ingredients for each recipe bake high quality or low quality bread and sell it for which they will receive the gratitude from the villages (set collection) allowing them to make extra actions and receive extra points. The players can hire and improve their master bakers (set collection) which allows them to bake the highest quality bread provide benefits and increase their reputation. Cows oxen and wagons add some variability when the players go to acquire the ingredients.The Inquisition is also relevant: the players will make donations to the church which gives them influence to avoid losing points each round and in return they will give some benefits and points. And not only that the church also controls the turn order.What changes every round? - Bread demand in each village - Flour available in the market - Feudal Lord's servant position - Inquisition advanceWhat changes every game? - Available master bakers - Villagers in the villages - Feudal Lord's favors - Benefits when donating to the church-description from designer

Power Hungry Pets

Power Hungry Pets

Rating: 7.0 | Players: 2–6

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Power Hungry Pets is a reimagining of Love Letter with players making a mad grab for power thanks to the animal powers they have on hand.Each card features a number and a hilarious way to backstab steal from or obliterate the other players. Players hold one card at all times draw a second card during their turn then must decide which to keep and which to play – requiring only one decision at a time. In the end the player with the highest number card wins.—description from the publisher

Power Grid: Outpost

Power Grid: Outpost

Rating: 7.6 | Players: 2–6

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In Power Grid: Outpost the colonization of the new planet advances quickly. There is a huge demand for electricity that your companies gladly fulfill.Can you purchase the best power plants biggest shelters and best technologies? Can you spread your network faster from city to city than your competition? Do you expand your company economically to accommodate workers permanently so that you can avoid employing expensive seasonal workers that you must dismiss to the labor market after each assignment? Only then you can win Power Grid: Outpost!Outpost was one of the major inspirations for Power Grid as that game was far ahead of its time. More than twenty years after the first release of Power Grid Friedemann wants to honor Outpost with this game. He took many thematic elements of that game and translated them to the Power Grid world.—description from the publisher

Ultimate Werewolf: Extreme

Ultimate Werewolf: Extreme

Rating: 7.9 | Players: 3–25

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In Ultimate Werewolf Extreme 3-25 players will use their wits to deceive and uncover deception by fellow players as they attempt to discover who among them is a werewolf. Like traditional werewolf games Ultimate Werewolf Extreme has all sorts of roles and a moderator to run the game but Extreme reworks this in several ways:Most importantly the game is integrated with a new app that makes moderating easier than ever before. No more writing down all of the roles and who is assigned to them or trying to remember some of the complex interactions that happen when using multiple special abilities. The app has two major parts: A deck configuration tool and a game moderator assistant. The deck configuration tool creates a deck based on user-set parameters such as number of players moderator difficulty info value or traditional role balance.The game moderator assistant automatically scans cards player names and player faces placing them into the app and using that information to run the game. While a moderator is still required to run the game and monitor the app much of the critical bookkeeping such as tracking the players who are still in the game which actions should happen in what order at night and timing each of the games all happen automatically. This app is not needed to play but it will make moderating a breeze with a timer turn order and loads of special features!—description from the publisher

Dubious

Dubious

Rating: 6.8 | Players: 3–6

Game Type:

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Doubt is in the air!How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever!Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time each player has to listen carefully to what others have to say about themselves and prove their detective finesse.—description from the publisher

Trickster: Champions of Time

Trickster: Champions of Time

Rating: 6.4 | Players: 2–7

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Categories:

Across all of space and time the Tricksters play their game. Only a cunning few are privy to the mischief that they wreak. At long last these champions have gathered from across the multiverse with a sole purpose: put an end to these blasted troublemakers!Trickster is trick-taking game of multidimensional mischief like no other. Featuring a colorful cast of characters each with unique abilities no two games will ever be the same! Only the wiliest Trickster will elude the others and live to trick another day!

The Treasure of Isla Tortuga

The Treasure of Isla Tortuga

Rating: 6.9 | Players: 2–5

Game Type:

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A push-your-luck card game of pirates and treasures for the entire family. Let The Treasure of Isla Tortuga take you along the dangerous waters of the Spanish Main and explore its coasts in search of wonderful treasures. Get the best equipment for this trip recruit the most fearless crew and don't worry even if you arrive too late to find the treasure you will always have the chance to steal it from others!In every turn of The treasure of Isla Tortuga the active player draws cards from the main deck trying to find the most useful card for his ship. Every card has a cost in one of the four possible resources but also contributes with some to your resource pool. This way the more cards you reveal the more resources you get and the better cards you may acquire. But be careful every card has a disaster flag associated. If you show three identical flags you've had it! Also if you show an All aboard! card you may instead try to board another player's ship to steal from them. This is why before picking up big treasures you may want to hire some tough crew to help you protect it...

Trans Europa & Trans Amerika

Trans Europa & Trans Amerika

Rating: 7.1 | Players: 2–6

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Trans Europa & Trans Amerika includes two simple railway games in the same box that use the same rules but are played on different maps which provide different playing experiences.In each game you start each round of play with a secret set of five cities strung across either Europe or the U.S. (depending on the side of the game board you're using) that need to be connected by rail. On your first turn you place your starting station somewhere on the game board. On each subsequent turn you place either one or two rails that connect two points on the board; you can place only one rail if you're crossing a river or a mountain ridge with that rail. All of the rails that you place must touch your starting station or connect with other rails in a network that touches your starting station. Thus each player builds their own network initially but as soon as those networks connect you can place rails anywhere off that connected networkAs soon as a player connects all five of their cities in a network which could happen on another player's turn the round ends. Whoever has connected all of their cities scores 4 points; each other player scores 0-3 points depending on how many rails they would need to place to connect all of their cities. You then clear the board shuffle the cards and play another round. The first player to score 13 or more points wins! The player who can make the best use of the other players' networks is generally victorious.Trans Europa & Trans Amerika includes 19 special cards that can be used to provide more variety in gameplay. At the start of a round reveal one of the cards; the effect of this card applies to all players during this round perhaps with everyone discarding their rose card and needing to connect only four cities or having a mountain pass count as only one rail played or placing three rails on a turn or revealing two of their cards so that everyone can see where others are going in particular parts of the map.

Set A Watch: Forsaken Isles

Set A Watch: Forsaken Isles

Rating: 8.0 | Players: 1–4

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A continuation of the Set A Watch series Forsaken Isles features a new band of adventurers sailing to islands and other tropical locations to face new monsters and challenges.Defend your campfire from a horde of creatures and unhallowed bosses using each hero's unique abilities to survive the night. One hero stays in camp to rest and maintain the fire while the others battle. Each round you draw a new location to setup camp in. Survive all 8 nights (rounds) to win the game.Set a Watch: Forsaken Isles is both a standalone game for 1-4 players and an expansion that can be combined with the original Set A Watch and Set A Watch: Swords of the Coin.—description from the publisher

Gardlings

Gardlings

Rating: 7.2 | Players: 1–4

Game Type:

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Cleverly build your garden. Harvest gems and enrich your seed bag with new amazing creatures so your next garden can grow even more abundant. Combine the unique abilities of your creatures and be the first to acquire the victory trophy.Each round in Gardlings all players simultaneously build their garden in front of themselves. You do this by drawing and placing tiles from your bag. You may stop drawing tiles at any time because if you draw too many gnomes they will steal gems from you. At the end of the round use any gems you matched in your garden to buy a new tile then return all of your tiles to your bag to prepare for the next round. Each tile features potential ways to match gems as well as a creature with a special ability. Your garden will grow larger and better each round and the puzzle of placing tiles will become increasingly complex.The goal of the game is to match enough gems to buy the victory tile.—description from the designer

Problem Picnic: Attack of the Ants

Problem Picnic: Attack of the Ants

Rating: 6.8 | Players: 2–4

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From the publisher:It's a perfect day for a picnic! The park fills with families spreading their blankets and setting out colourful plates loaded with delicious treats.But there has never been a picnic without uninvited guests ... ANTS!!In Problem Picnic: Attack of the Ants players are competing ant colonies trying to steal the best plates of food from the picnic blankets. In this 2-4 player dice-rolling dexterity game the dice are your ants. Roll them onto the picnic cards trying to get the most ants onto the best foods. Different custom dice at your disposal represent your industrious Workers speedy Scouts and sturdy Soldiers. At the end of the day the colony that has arranged their stolen plates to best satisfy the whims of the Queen will earn the most points and win the game.

Magic: The Gathering – Explorers of Ixalan

Magic: The Gathering – Explorers of Ixalan

Rating: 7.2 | Players: 2–4

Game Type:

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An out-of-the-box multiplayer Magic experience. Defeat your opponents as you search for the lost city.New Game Tiles Explore the tile-based map uncovering bonuses that will swing the tide of battle in your favor! Explorers of Ixalan is a multiplayer free-for-all battle so don't let your opponents conquer your site tiles!Quests and Events Some tiles you discover will have immediate effects on the game while others will reward you when their conditions are met.The Golden City Awaits Play as one one of four rival tribes: Vampires Pirates Merfolk or Dinosaurs. Defend the city against your opponents and claim dominion over Ixalan!Discover Ixalan Map tiles bring the game to different locations across Ixalan. The inner jungles of Ixalan conceal many powerful secrets!New Artwork Along with your four 60-card decks you will find 8 new pieces of Magic artwork!—description from the publisher

Harsh Shadows

Harsh Shadows

Rating: 7.1 | Players: 1

Game Type:

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When you saw the code words Project Nightshade come across your desk you insisted on the assignment... You were instantly reminded of the shadow operative who had slipped through the fingers of some of The Rigel Group's best agents. Now it's your chance to catch this criminal before it’s too late.As a master agent of the elite global task force The Rigel Group you expertly hunt down cunning spies and deadly double agents. You’ll need to use your wits local intel and tools of the trade to lure the spy into your trap. Just be sure you’re the predator and not the prey! This isn't just any spy; one false move could end your mission... permanently.Harsh Shadows is a solitaire game of espionage. To set up place nine location cards in a 3x3 grid then place discovery cards under each location. Place three file cards near the locations then place case cards under each file. Place decks for arrow cards and additional discovery cards nearby along with two agent tool cards. The spy and agent cards start in different locations.You are the agent and go first moving to an adjacent location and revealing a discovery card which could be an item clue or bomb; item and clue cards go in hand while bombs force you to discard. You can use a location's special ability and clues to reveal case cards under files. You might be able to place a tracking bug on the spy.For the spy's turn the arrow cards move the spy to an adjacent location where a new discovery card is placed at random. If the spy moves to your location discard a card. If you can't discard a card or discover you've discarded an item matching a case card you lose immediately.When the discovery deck is empty the spy attempts to escape. You must have placed a tracking bug on the spy have the three item cards in hand matching the case cards and make it to the spy's current location before the spy escapes.

DC Deck-Building Game: Injustice

DC Deck-Building Game: Injustice

Rating: 7.8 | Players: 2–4

Game Type:

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IT’S GOING TO BE A BRAWL! Enter the world of Injustice: Gods Among Us where Batman and his insurgents battle against a tyrannical Superman. In this action-packed entry in the DC Deck-Building Game series players land devastating blows and defend against their opponents’ strikes. You can KO your opponents but they won’t stay down for long! Will you be ready for another barrage of attacks when they reenter the fight?KEY FEATURES Based on hugely popular Injustice: Gods Among Us comics and video games Cover art by Well-Bee (Marvels X) and game cards feature both original illustrations and art directly from the Injustice comics Play as Injustice versions of Superman Batman Wonder Woman Harley Quinn The Flash and more Charge your Meter to unleash devastating Super Moves unique to your Characters! Impossible Mode: Clash cards introduce unexpected attacks against all players and KO’d effects add to the pain of your health hitting zero Arena cards (Advanced Mode): Battle in iconic DC locations and resolve bonus abilities when you gain cards CONTENTS 207 Standard Cards 9 Oversized Character Cards 4 Oversized Health Track Cards 10 Oversized Arena Cards 25 KO’d Tokens 25 VP Tokens 6 Health Markers 4 Charge Markers 3 Arena Reminder Tokens 1 Rulebook 1 Multiverse Divider First Printing: Injustice Sinestro Promo Oversized Character Card and Promo Super Move Card KICKSTARTER EXCLUSIVES Foil Treatment on Cover 6 Oversized Kickstarter Character Cards 1 Kickstarter Backer Oversized Character Card & Anniversary Starter Deck (10 Cards) 6 Kickstarter Super Move Cards 26 Kickstarter Cards 2 Oversized Kickstarter Arena Cards Anniversary Logo Added to Injustice Batman and Injustice Superman cards Foil Added to All Character Cards 5 Players: 10 Additional Starter Cards 4 Dual-Layered Health Track Tiles 4 Wooden Health Markers 4 Wooden Charge Markers Thicker Tokens and MarkersBonus: The Batman Who Laughs Promo Oversized Character Card (Foil) & Beast Boy Promo Card—description from the publisher

My Little Pony: Adventures in Equestria Deck-Building Game

My Little Pony: Adventures in Equestria Deck-Building Game

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Canter into the co-operative My Little Pony: Adventures in Equestria Deck-Building Game and take the role of a pony of Equestria!As Twilight Sparkle Rainbow Dash Fluttershy and more you've been given a challenge to complete! You need to travel amongst different locations throughout Ponyville get new cards to improve your deck complete tasks for resources and overcome obstacles. Watch out — if you take too long clouds will build up over time and cause you to suffer setbacks in your quest. The ponies will have to work together using teamwork and friendship to win the game.Play cards from your hand to generate Help Move and Info and use those to purchase more powerful cards accomplish tasks and overcome hurdles!—description from the publisher

Sweet & Spicy

Sweet & Spicy

Rating: 6.9 | Players: 2–6

Game Type:

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Once hungry Kitty craved to eat but sadly found no yummy meat instead just found some weird spice scoffed it down and paid the price. From prickling hot sensation came the grand idea for this sweet game.Sweet & Spicy is a bluffing card game for 2-6 players and the kid-friendly variant of Spicy. Instead of Wasabi you can now play with Lemon and there is a new card in the game: The SUPER-JOKER. But the game principle remains the same.Just like in Spicy the cards are played face down so you can cheat when you announce your card. But it's not just about bluffing convincingly. You can almost always play a card that is at least half right if you play it skillfully from your hand. It's a matter of tactically considering which card you can get away with: Do I play a pepper 9 better than a chili 10 or a suit joker than a pepper 10? Or do I pass better because I'm sure it will be noticeable that I've been thinking about it for so long?In Sweet & Spicy the super joker is added which can be any spice and any number. It is therefore always correct and cannot be doubted.—description from the publisher

Claim Anniversary Edition

Claim Anniversary Edition

Rating: 7.5 | Players: 2–4

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Categories:

The fifth anniversary of Claim will be celebrated with a special limited Claim Anniversary Edition. In this edition the factions that where released in Claim and Claim 2 are re-illustrated by five different illustrators each with their own style. Next to these factions the Anniversary Edition contains seven new factions; Automatons Folk Singers Griffins Farmers Racoons Royals Vikings. Also four new scenario cards are added to the package.—description from the publisher

One Night Ultimate Super Villains

One Night Ultimate Super Villains

Rating: 6.8 | Players: 3–10

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Unbeknownst to the citizens of Shady Grove USA a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is these nefarious criminals are hiding in plain sight as residents of Shady Grove so the heroes first have to find these treacherous evil-doers before it’s too late...In One Night Ultimate Super Villains players take on the roles of heroes or villains each with amazing superpowers that help further their cause. The vile trio of Rapscallion Dr. Peeker and Henchman #7 are intent on getting away with their crimes while the members of the Super Club Of Overt Powers (SCOOP) are all out to catch them. Shady Grove — maybe even the world — will never be the same.One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf Daybreak Vampire and Alien — to create even more fun and chaos.The game also includes a free companion app which guides players through the different player actions during the night phase of the game.

BEEEEES!

BEEEEES!

Rating: 6.6 | Players: 2–5

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The buzz around the meadow is the High Queen seeks an heir. A grand test of skill and dexterity will be held to determine which fledgling queen will inherit the throne! So assemble your hive and make a beeline for the meadow!BEEEEES! is a buzzing real-time dice rolling game for 2-5 players where brains matter as much as speed. Players frantically roll dice to claim hive tiles in front of them and their neighbors. The player with the most dice on the tile strategically places it into their burgeoning hive. At the end of the game the player that has built the best hive wins!

Scripts and Scribes: The Dice Game

Scripts and Scribes: The Dice Game

Rating: 6.5 | Players: 2–5

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As a medieval monk you are charged with increasing the prestige of the abbey's collection of historical and sacred texts. By acquiring the resources for manuscript illustration and reproduction your abbey produces and sells its valuable works thereby bringing in finances necessary for maintaining a fine abbey. Will you succeed in making your abbey the most prestigious of all?The goal of Scripts and Scribes: The Dice Game is to acquire gold and to collect resources – scrolls manuscripts pigments quills ink – to exchange for gold. The game is a dice version of Scripts and Scribes (aka Biblios) and follows the same basic theme but with interesting changes due to the use of dice. As in Scripts and Scribes players compete in five different categories and the values of the categories change during the game. In addition depending upon the dice roll there may be many or few auctions during the game in which players auction their resources for gold or auction gold for resources.

Star Explorer

Star Explorer

Rating: 7.7 | Players: 1–5

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Star Explorer is an international version of Night Sky Explorers a game released in 2024 by Lucrum Games only in the Polish language version and a limited run in English exclusively for Essen 2024. After selling out in two days it was picked up by Queen Games for international release in 2025. Star Explorer features updated artwork and component material but in terms of gameplay both versions are exactly the same.Discover the fragments of the night sky look for the particular stars and draw precise maps of the constellations. But beware! You do not want the big constellations to overshadow the small ones. Each card in the game represents one of the most famous constellations. Your task is to mark them on the rotating map following the special astronomical rules. Will your map be the most precise granting you the name of the true Night Sky Explorer?In this game players take on the role of astronomy enthusiasts who stare at the starry skies for hours. During the game they will use their boards with rotating maps to mark the star constellations they see - each player marks their unique constellations on their maps. Points are awarded for each constellation marked on the map that contains the correct stars. Additionally players receive points for placing their constellations in the right places on the map. The player with the highest total amount of points at the end of the game wins.—description from the publisher

Pocket Detective №2

Pocket Detective №2

Rating: 6.7 | Players: 1–6

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In the Pocket Detective game series players take up investigations of different tangled cases and mysterious stories. Players are gathering clues interrogating suspects performing arrests and matching pieces of information to successfully solve the case.During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation Special Action Arrest of a Suspect etc. Using the cards which were received during investigation a player discovers what actually happened. The objective is to solve a case in a minimum number of turns.In 2nd case you will play as journalists. Every year you are aimed to a small town to make report about local festival. But this time you'll write about something rather more interesting...

Web of Spies

Web of Spies

Rating: 7.4 | Players: 2–4

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Web of Spies is a game of espionage exotic locations and powerful assets. Players send their agents to travel the world acquire powerful assets & eliminate enemy agents in an epic struggle of spycraft action and intrigue! It plays for 2 to 4 players in a little over an hour and ends when any player is eliminated revealing the strongest agency as the winner!Each turn you have 5 cards (drawn from your own personal deck) that you can use in multiple ways:MOVE: Spend any card to move a spy on the board.ACQUIRE: Spend any card(s) towards acquiring an asset in a city you control. In this way each player develops a unique set of resources which will define their play style throughout the game.SABOTAGE: Many of the cards have clever effects you can use to manipulate your opponents and gain the upper hand.ATTACK: Engage your opponent's spies using vehicles weapons and more from the arsenal you build throughout the game!This is where the tactical fun of Web of Spies happens. With just 5 cards you have a lot of choices to make. Where will you move? What assets will you acquire? Will you attack now or wait until the moment is just right? Balancing your efforts between acquiring powerful assets and using them at the right time is the strategy of Web of Spies!

Suspects: Claire Harper,Eternal Investigator

Suspects: Claire HarperEternal Investigator

Rating: 7.5 | Players: 1–6

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In this second chapter of the Suspects line players embody detective Claire Harper at different stages in her life: from her school days to tranquil Swiss lakes as well as the first post-war Olympic Games!Claire Harper was born in 1910. She is an avid reader of Agatha Christie a world traveller and more British than 5 o’clock tea. Oxford University admitted her after implementing quotas for female students in 1927. She followed in her father’s footsteps and graduated with the key to unlocking her dreams: a degree in criminal law. Now Claire Harper investigates observes discovers and thwarts. There’s no mystery that is too twisted for her brilliant mind no case that’s too hard for her to crack. Claire Harper isn’t just a detective. She’s the very best.In each chapter of Suspects you will read Clue cards to progress through the plot like a book discuss and reason amongst yourselves and form hypotheses. Your goal is to score the most points when you answer the questions about the case. The faster you answer (i.e. having drawn and read as few Clue cards as possible) the more points you will score.

Tyler Sigman's Crows

Tyler Sigman's Crows

Rating: 7.3 | Players: 1–4

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Tyler Sigman's Crows is a competitive tile placement game where every player takes on the role of an Outcast Mage in the world of Tessandor. A once-in-a-lifetime event is causing the crows of the Obsidian Wastes to give off mana that can be collected in magical stones. Players score points by enticing crows to flock to their totem (their shiny object). This can potentially create murders of crows which then disperse throughout the ever changing map keeping the strategic gameplay tense and diverse.

Bohnanza: Dahlias

Bohnanza: Dahlias

Rating: 7.8 | Players: 3–5

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Bohnanza: Dahlias is a special edition of Bohnanza for 3-5 players that features the same gameplay as the original design.In the game you plant then harvest flower cards in order to earn coins. Each player starts with a hand of random flower cards and each card has a number on it corresponding to the number of that type of flower in the deck. Unlike in most other card games you can't rearrange the order of cards in hand so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players which is the heart of the game.On a turn you must plant the first one or two cards in your hand into the fields in front of you. Each field can hold only one type of flower so if you must plant a type of flower that's not in one of your fields then you must harvest a field to make room for the new arrival. This usually isn't good! Next you reveal two cards from the deck and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.When you harvest flowers you receive coins based on the number of cards in that field and the meter for that particular type of flower. Flip over 1-4 cards from that field to transform them into coins then place the remainder of the cards in the discard pile. When the deck runs out shuffle the discards playing through the deck two more times. At the end of the game everyone can harvest their fields then whoever has earned the most coins wins.

Paramedics: Clear!

Paramedics: Clear!

Rating: 6.8 | Players: 1–4

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Get to your rig - this is gonna be one helluva shift. Be quick to sustain and stabilize patients and rush them to the hospital. Manage your resources and upgrade your ambulance to save as many lives as possible. You only have seconds to act and the clock is against you. Try not to lose anyone today rookie. “Rescue squad - confirm and depart.”This is a pulse-pounding high-tension timed game of saving lives – and you probably won’t be able to save them all. The FREE companion app timer limits player turns to 60 seconds and later dwindles to just 45 or 30 seconds as players race to triage new patients purchase medical supplies treat their medical needs and transport them to the hospital for victory points. Critical patients add to the drama as they must be treated and sent to the hospital immediately or they head to the morgue instead… counting against your score.Paramedics: CLEAR! is an intense competitive game for 1-4 players and will appeal to gamers who enjoy fast-paced timed games. While not strictly the backstabby game Smirk & Dagger is known for experienced players will find opportunities to turn up the heat on their opponents as they manage the clock more expertly.

Disney Lorcana: Illumineer's Quest – Deep Trouble

Disney Lorcana: Illumineer's Quest – Deep Trouble

Rating: 7.6 | Players: 1–2

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Ursula is rising to seize power over Lorcana! Stand against her and her horde of entangled glimmers to save the realm. Whether you face her with friends or alone in solo play your goal is clear: defeat the sea witch and restore the future of Lorcana.Defeat Ursula Deep Trouble comes with two preconstructed player decks* featuring the sorcerer Yen Sid of Disney’s Fantasia and the brave Mulan. Player turns occur at the same time so coordinate with your team using abilities and effects on each other’s glimmers to ruin Ursula’s schemes.Ursula's Army The sea witch will use all her powers to protect her lair against the Illumineers! Designed especially for the Illumineer’s Quest Deep Trouble this gold-backed deck features entangled glimmers and mighty natural disasters. Ursula also plays by her own rules and her powers increase as each move she makes brings her closer to her ultimate design!Multiple Levels of Difficulty Where will you fight Ursula: at the site of your first encounter or at her lair where her powers are the greatest? Battleground cards determine how difficult the encounter will be while giving Illumineers unique abilities at the cost of lore. While the first two battlegrounds are great for starting out two more are included to give players even greater challenges with Deep Trouble.—description from the publisher

Inkling

Inkling

Rating: 7.0 | Players: 3–6

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Splashes of dark ink on a blank page the characters illegible — or are they? The line that seemed like a scribble could it perhaps be the letter N or is it a Z on its side? And that circle is it an O or a Q or maybe part of a B? You can't know for sure but you might have an inkling...Inkling is a word game for 3-6 players with an innovative twist. Each turn you play your letter cards in front of you hoping the players next to you can glean the words you're trying to convey — but without the perfect letters you will need to get creative! How you go about that is up to you: rotate your cards play them upside down or on their side or have them overlap one another. Whatever it takes to get your meaning across...

Taiwan Night Market

Taiwan Night Market

Rating: 7.1 | Players: 2–5

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Welcome to Taiwan Night Market the paradise for street food lovers! In this game you play as an ambitious verdor trying to make a fortune by bidding on the best locations for your stalls and attract customers with your most delicious food. Can you outwit your competitors and be crowned the king of the night market vendors?In Taiwan Night Market every round you bid on the locations on the map and open stalls of 4 types of food and drink. If you can connect stalls of the same type together they will earn you more!Then the customers will swamp in and buy the food they want at the first available stall they encounter. The locations are crucial for the traffic of customers but bidding at the right amount is critical to win. At the end of the game the player with the most money wins!

Growing Season

Growing Season

Rating: 7.7 | Players: 1–4

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Growing Season is a two-player board game inspired by resource management video games where the player runs a farm; such as the Harvest Moon saga or the popular indie game Stardew Valley.Growing Season is an accessible and straightforward game that mixes deck building and resource management. It serves as a perfect introduction to more complex board games or as a perfect game for quick games on the couch it doesn't require much preparation but hides a lot of depth in the optimization of the hands and resources.A normal game of Growing Season lasts about 35 minutes during which players will build and grow their farms. Players will start with three plots of land and not much more than the efforts of their farmers and by the end of the game they will run a huge and automated farm with which they'll be able to tackle the most complicated and lucrative crops using sprinklers a harvester and with several barns.—description from the designer

Critical Mass: Raijin vs Archon

Critical Mass: Raijin vs Archon

Rating: 6.9 | Players: 2

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Critical Mass is a fast-paced mech combat game. Players go head-to-head in this fighting-strategy game with deck-building aspects. Players choose their favorite mech to battle it out with each mech offering a different loadout of cards to start the game and unique powers.Each turn players play a card face-down. When both players have chosen a card they reveal them. Cards resolve based on their speed if they haven't been interrupted. Weapons deal damage and interrupt the enemy while defending avoids weapon hits. Upgrading offers you additional cards to add to your arsenal but is vulnerable to being interrupted. Lastly recharge reloads spent cards.As cards are played they go to their owner's cool-down pile where they remain until they're reloaded. As players take damage the armor on their mech is destroyed. When enough armor is destroyed an armor core becomes vulnerable and can be destroyed to stun that mech for the next turn. The game ends when a mech's armor is completely destroyed down to the last core.

Prohis

Prohis

Rating: 6.2 | Players: 3–6

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In the United States during the 1920s the Volstead Act forbids the manufacturing and sale of alcohol. Nevertheless prohibition is going to represent a gold mine for smugglers who dare to challenge the authorities. From the hooligan to the respected politician many people have tried their luck on this lucrative market yet it remains a dangerous activity since the agents of the prohibition — the Prohis — roam around...In Prohis each player embodies a smuggler who tries to make a fortune by transporting illegal goods — a highly precarious activity since the other players have the opportunity to check your cargo or even seize it if they find suspicious items. Each player starts with an Inspector a Captain and a hand of four cards with the deck being comprised of legal goods illegal goods and Lieutenants. Four cards are placed face-up on the table. On a turn a player either draws 1-2 cards from those on display or from the deck or attempts to smuggle a convoy of 2-4 cards by placing them on the table face down. When smuggling each other player gets the chance to throw a cargo controller at the smuggled goods with the highest valued controller taking charge of the inspection. The cargo mover can try to bribe the controller to make this trouble go away but if that doesn't work an Inspector the highest rating can look at three cargo cards a Captain two and a Lieutenant one. If the controller reveals an illegal good the owner of that card gets to seize all of the cargo placing it and her controller in her warehouse; if all the goods are legal the shipper claims the cargo in the warehouse and the controller in hand. If a controller awaits among the cargo then this informant has been revealed and the inspection fails. When the deck runs out or players all pass on drawing cards the game ends with players scoring $4k for each illegal good in the warehouse $1k for each legal good and $1-5k for controllers in hand and in the warehouse. Illegal goods in hand cost money and whoever has the most money wins.

Bag of Dungeon: A Fantasy Adventure Game

Bag of Dungeon: A Fantasy Adventure Game

Rating: 6.8 | Players: 1–4

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Bag of Dungeon is a dungeon crawling tile-based game harking back to the good old deadly days of exploring dungeons slaying monsters and stealing treasure. It's a simple-to-play tabletop game where 1-4 players send a party of adventurers into the ever-changing catacombs in a quest to find the Ring of Creation before escaping with their lives and their loot.But can you trust your fellow adventurers? To begin with you are all loyal to the quest and each other. But once the Ring is discovered it will cast a shadow of doubt and deceit over those who seek to steal it. You may decide that being a lone wolf is a far smarter choice than loyalty even if it means the death of your former companions.You will meet monsters find treasure and use items to stay alive and escape with the Ring before the dungeon seals itself shut imprisoning for all eternity anyone who remains.The game has a simple but clever mechanic; great for young and/or new gamers to learn fast and take part while still giving more experienced gamers a satisfying time at the table. The game takes 20-60 minutes and changes every time you play.—description from the publisher

Board Royale: The Island

Board Royale: The Island

Rating: 6.7 | Players: 2–6

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BOARD ROYALE is a turn-based survival card game for 2 to 6 players. To survive you will have to be sneaky and a ruthless backstabber. BEWARE: Board Royale can be a friendship breaker! The goal of the game is to survive by any means necessary. If a player runs out of resources they are instantly eliminated from the game! The last man standing on the island or the first to escape by collecting 10 escape points wins the game. This is not an easy task!Each round is one day on the island during which you must gather resources and spend them to craft items with various abilities in order to attack your opponents and ensure your survival.—description from the publisher

Siggil

Siggil

Rating: 6.2 | Players: 1–4

Game Type:

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Siggils are magical seals where spirits are locked. The players must untie a Siggil and capture the spirits that are escaping!Siggil is a card game for 1 to 4 players that contains seven families of seven cards numbered 1 to 7 and seven unique spirits cards each associated with a family and a number. All cards are thoroughly shuffled including spirits then placed level-by-level overlapping face down and face up according to a simple form called a Siggil. The game includes description to build several Siggils like: The Pass The Turtle or The Pyramids.On his turn a player draws a card from the Siggil and takes it in his hand. When a spirit escapes the Siggil players can capture it by playing the right combination of cards from their hands. The winner is the first player who controls more spirits than the others at the end of the game.Siggil also includes rules for a solitary game.

Slide Blast

Slide Blast

Rating: 6.6 | Players: 2–6

Game Type:

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In Slide Blast players ride water slides to be the best slider in the world. Extend your slide to make successive movements for more points and score bonus points when you help another slider. Enjoy the stunning water park that all players create together...On a turn a player draws one slide tile from the slide deck and plays one tile from their hand tiles to extend their slide then moves their pawn along the path. If the player makes an opponent's pawn move too they get a bonus token. Once all slide tiles have been used the game ends. Now each player returns to their starting point and counts how long they can slide. The player who has the most victory points + bonus points wins!

Palm Laboratory

Palm Laboratory

Rating: 7.1 | Players: 1

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Creating unique monsters powerful devices and fantastic potions is a dangerous business. As you gain power and succeed in your experiments you must also maintain your laboratory to prevent catastrophe. Take on the many challenges of Palm Laboratory anywhere you go with this handheld resource management game.Palm Laboratory is a solitaire game that uses a small deck of four-sided cards and deck-transforming mechanisms to flip and rotate cards. As you improve each card each will increase your resource production gain more points or make progress on the goal of your current game — a goal that you choose and that defines the rules for victory or defeat. Some goals add additional cards to generate new resources or other goal-specific objectives.Each turn you review the top two cards of your deck and take an action listed on the top section of either card — or you discard the top card by placing it at the back of the deck. When you take a card action you do so by paying any required cost then following the action type: rotating it 180º flipping it over or storing the card by rotating it 90º so that it sticks out from the other cards. After manipulating the card during an action you place it in the back of the deck; stored cards provide resources you can use on future actions.—description from designer

Daxu

Daxu

Rating: 6.4 | Players: 2

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In Daxu players collect sets of cards of six different types of shops: bakery rice wine shop wood cutter basket maker silk dealer and tea house.Each round several cards are flipped and players decide whether they want the cards for themselves or they want to give the cards to their opponent. Obtained cards go into your personal collection and some of these cards provide (or make you lose) reputation points. If you focus too much on one type of shop your customers will be dissatisfied and your opponent will gain points instead of you!At the end of the game players score points based on who holds majorities in which shops. Holding a majority by only a few cards earns points for you but from a certain point on that majority provides points for your opponent instead! Whoever collects the most points from majorities and reputation points wins.

Tin Realm

Tin Realm

Rating: 8.3 | Players: 1

Game Type:

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Bruised and battered you ascend up to the entrance into the Black Mountains from whence you came. You managed to collect all three Shards of Brahm and break the curse cast upon the clerics of the Red Cloth. Now your adventure truly begins. You must travel to the far city of Oakinshelm to relay the news to the Baron that there is a traitor in his ranks and to get some well earned rest. This Journey will not lack agony. You will have to make your way through dark forests harsh mountains across unpredictable waters and try to avoid the vile deadlands. You have seven days to make this journey to Oakinshelm or die trying...Tin Realm takes place moments after Tin Helm. You may even use all of the characters loot trappings and enemies from Tin Helm in Tin Realm! The reverse is also true.—description from the publisher

Crack List

Crack List

Rating: 6.6 | Players: 2–8

Game Type:

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Town-country-river game meets Uno.Players race to empty their hands. In turns players attempt to play a card by giving a word starting with the letter on one of their hand cards matching the Crack List category.The most difficult letters include some take that cards and multiple Crack List cards are used during a single game changing the categories of words to guess.

Steam Donkey

Steam Donkey

Rating: 6.5 | Players: 2–4

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The year is 1897 and to celebrate sixty years of the reign of Queen Victoria and bring much needed solace to the Country's weary workers four seaside resorts vie with each other to be the grandest and most opulent worthy of a Royal visit from Her Majesty herself. The latest in steam technology will be on display to attract and transport visitors to the hotels and guest houses that line the seafronts. Amusements and monuments will be created to edify and delight the visiting holiday-makers. You as the designer of these developments must complete your resort first and claim your rightful place as Chief Architect by Royal Appointment! Help is available from enigmatic and mysterious personages: Donkey-boy Lord Admiral Princess Royal and Madame Ice-cream. They may prove invaluable but are fickle and may aid your opponents too!Steam Donkey is a card game that is fun but has depth to its strategic play. You will make decisions about when to take cards into your hand from the resort and whether to build in the Park Beach or Town area. You as the Architect will have to choose which characters will be of most use to you each turn and which projects they will help you construct. All for the glory of having the most magnificent resort in the land!An unusual mechanism in the game is that the reverse of each card is as important as its front. The reverse shows holiday-makers (the Visitors) arriving at a railway station complete with suitcases and their mechanical dog. The suitcases are color-coded to show the area of the resort to which the Visitors are destined. This area could be either the Park the Town or the Beach. After they arrive these same Visitors may be collected to the player's hand — but at this juncture the fronts of the cards become the focus of play. The players build amusements lodgings monuments and transport within the three areas and this information is shown on the card fronts together with a point value. In order to build a player discards a prescribed number of cards of the same type as the card being built. Of course there is a little more to the game than this...Four Character cards — Madame Ice-cream Lord Admiral Princess Royal and Donkey-boy — are swapped between players to enhance card play and four Kick-on cards in the advanced game — The Castle Mechanical Dog The Bank and Feral Donkey — give the owning player a particular advantage and are retained throughout the game.

Unstoppable

Unstoppable

Rating: 8.4 | Players: 1–2

Game Type:

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On the city-planet of Ceres II every alleyway invites a quick and quiet death. In the lush forests of Virenos a single misstep could land you in the belly of a beast. The harsh wasteland of Mithras holds both grave danger and a great treasure for those who search its stacks of discarded rubbish. Amidst this chaos you find yourself thriving learning and growing — a child of rank touched by fate — but a new danger shadows the future of all three worlds. Gather your allies and sharpen your skills for the darkest days are yet to come.Unstoppable is a solo or co-operative roguelike momentum deck-building game. Use card crafting and deck building wisely in the face of unlimited threats maintaining action and card-draw momentum to become unstoppable!—description from the publisher

Ethnos: 2nd Edition

Ethnos: 2nd Edition

Rating: 7.6 | Players: 1–6

Game Type:

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In the faraway land of Ethnos a new Age is dawning. The ashes of the old Age have left the Six Regions empty and the twelve Clans scattered to the winds. Now is the time for a clever leader to unite them into a powerful alliance skillfully using the unique talents of each Clan to control the Regions. Do you have the wit and the wisdom to become the next Emperor of Ethnos and usher in a Golden Age?Unite the Clans to Control EthnosWhat was old has been made new again. The land of Ethnos has been rendered empty and a new Age is beginning. Someone must take up the mantle of Emperor. Will it be you?In Ethnos 2nd Edition players must take control of the various clans of Ethnos gathering members and unleashing them into the six regions. Each clan has different special abilities and depending on who you choose to lead your groups different strategies can be employed. 2nd Edition includes updated rules and rules for Solo mode.

Monster Fluxx

Monster Fluxx

Rating: 6.2 | Players: 2–6

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With Monster Fluxx Looney Labs returns to the monster theme first explored in Zombie Fluxx but now the zombies are joined by vampires skeletons an angry mob of villagers and even Bigfoot!As with all versions of Fluxx the rules start in Monster Fluxx as Draw 1 Play 1 but players can play New Rule cards to change the rules of the game. Goal cards change the winning conditions which are met by a player having certain Keeper cards in front of him. Players also play Action cards for one-time effects.

Unstable Unicorns: Control

Unstable Unicorns: Control

Rating: 7.2 | Players: 2–8

Game Type:

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Kickstarter exlusive expansion that focuses on protective magic and deck manipulation.The Control deck was Kickstarted in conjunction with the Chaos expansion that features 158 new cards with 30 of the cards being exclusive to the Control Deck including the holographic Archangel Unicorn card.A stand alone game.

The Mirroring of Mary King

The Mirroring of Mary King

Rating: 7.1 | Players: 2

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The Mirroring of Mary King is a two-player game in which one person is a mortal contemporary woman named Mary King and the other player is the ghost of Mary’s long dead ancestor a 17th century Scottish merchant burgess of the same name. While on a week’s holiday in Edinburgh Mary visits Mary King’s Close where her presence attracts the spirit of her long dead ancestor now a hungry ghost that wants to live again in Mary’s body. The two Marys engage in a battle for control of the living Mary’s mortal body.Players use control cards and power cards to exert their influence on Mary King’s psyche represented by 12 tiles arranged in a 4 x 3 grid. These tiles are flipped back and forth throughout the game as the players gain and lose control of them.The game progresses over five days starting on Monday and ending on Friday. Each player gets one turn each day with the ghost player always going first. As the week progresses the mortal and the ghost become more exhausted and more desperate: the number of control cards each may play decreases and the number of ideas they may pursue increases. At the end of each player’s turn both players suffer penalties based on the tiles of Mary that their opponent controls.A player may immediately win the game by completing their image of Mary using the 12 tiles or if their opponent runs out of cards. If neither player completes their image of Mary by the end of Friday the winner is determined by a scoring system based on their remaining cards and their control of Mary.—description from the publisher

Ultra Tiny Epic Kingdoms

Ultra Tiny Epic Kingdoms

Rating: 6.6 | Players: 1–5

Game Type:

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You are a tiny kingdom with big ambition. You want to expand your population throughout the realms learn powerful magic build grand towers and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...In Tiny Epic Kingdoms a 4x fantasy game in a pocket-size package each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game players collect resources explore other territories battle each other research magic and work to build a great tower to protect their realm.Ultra Tiny Epic Kingdoms (UTEK) is everything Tiny Epic Kingdoms (TEK) is — minus the exploration mini-expansion but with added solo play — but much smaller. UTEK and TEK are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions exist due to having them back to back on the cards.

Dungeon Saga Origins

Dungeon Saga Origins

Rating: 8.0 | Players: 1–5

Game Type:

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Dungeon Saga Origins is a thrilling board game of classic fantasy adventure fast-paced action and beautiful miniatures. Set in the dungeons of the fantasy world of Pannithor players have a number of quests with different win conditions all connected to the game’s story.This game has been designed with a wide audience in mind. The rules are intuitive enough for family gaming (from 10 years and up) but also support clever synergies by experienced players. Suggested difficulty modifiers are also included for those wanting a high level of challenge. While very playable and accessible success will come from good decisions and teamwork rather than just through good luck. There are two ways to play the game:1. With a traditional human Overlord who controls the dungeon traps and enemies. They can decide whether they want to run a game that is more challenging or more casual depending on the player group.2. With an Overlord controlled by the game rules and all the heroes controlled by human players. Mission setup is very fast due to pre-assembled miniatures and large numbered dungeon tiles. Variety comes from changing the numbered tiles their side/orientation door placement and furniture placement. The tiles have a square grid to simplify measuring distances defining line of sight and item positioning.The game is played in Rounds. In each Round all the Hero players will each take a Turn with a single Hero and then the Overlord player will take their Turn. When a player takes a Turn with a Hero they may both Move and take an Action (act) with their Hero. Aside from movement players can take the below actions: • Fight • Shoot • Cast Spell • Use a Feat • Explore • Revive • Trade   Some actions are resolved automatically and others use dice rolls. Combat actions use opposed dice rolls and a dice matching mechanic. Exploration is a key theme in the game and the heroes may discover loot (including legendary items) find secret passages or activate deadly traps. Exploration is driven by a shuffled card deck which creates unpredictability on repeat play-throughs.There are post-game sequences for campaigns. Hero players are free to trade items equipment and even gold between games if they wish as they prepare for their next adventure.

Unlock!: Short Adventures – Red Mask

Unlock!: Short Adventures – Red Mask

Rating: 7.4 | Players: 1–6

Game Type:

Uncategorized

Unlock! Short Adventures: it's Unlock only shorter! Unlock Short Adventures are 30 to 45 minute Unlocks in a small format ideal for pocketing or giving as a gift. Unlock! is a cooperative card game inspired by escape rooms. Unlock! brings these experiences into your home around a table. After familiarizing yourself with the context of the scenario you begin your adventure in a room (a location map showing various numbers). Search the room for objects! Beware: some may be hidden! Visual and audio puzzles slow your progress. It's up to you to cooperate with your partners to advance and finish on time.Unlock! an interactive game combining traditional hardware and mobile application To play you need the free Unlock! app compatible with Android and iOS phones and tablets. It allows you to obtain clues locate hidden objects and enter the codes you discover. The app makes the game very real. It adds to the atmosphere with music dedicated to each adventure audio puzzles terrible penalties and a fatal countdown.Unlock ! Short Adventures : Red Mask ! An Escape room in your living room! The app sets the pace and mood for 30-minute games. The puzzles the app the clues the timer - all from Unlock!Unlock ! Short Adventures : c'est Unlock mais en plus court ! Unlock Short Adventures ce sont des Unlock de 30 à 45 minutes en petit format pratique à mettre dans la poche ou à offrir pour faire découvrir le jeu. Unlock ! est un jeu de carte coopératif inspiré des escape rooms. Unlock! vous fait vivre ces expériences chez vous autour d'une table. Après avoir pris connaissance du contexte du scénario vous commencez votre aventure dans une pièce (une carte de lieu qui indique divers numéros). Fouillez-la pour trouver des objets ! Attention : certains peuvent être cachés ! Des énigmes visuelles ou audio ralentissent votre progression. À vous de coopérer avec vos partenaires pour avancer et terminer dans les temps. Unlock ! un jeu interactif qui combine matériel traditionnel et application mobile L'application gratuite Unlock ! compatible avec les téléphones et tablettes Android et iOS est nécessaire pour jouer. Elle permet d'obtenir des indices de repérer des objets cachés mais aussi d'entrer les codes découverts. L'application rend le jeu très concret. Elle contribue à l'ambiance avec ses musiques dédiées à chaque aventure ses énigmes audio ses terribles pénalités et son compte à rebours fatal. Unlock ! Short Adventures : Red Mask ! Une Escape room dans votre salon ! Devenez un justicier masqué au Mexique en 1811 pour délivrer un ami prisonnier ! L’application donne le rythme et pose d’ambiance pour des parties de 30 minutes. Les énigmes l’app les indices le timer du concentré de Unlock!Unlock ! Short Adventures : Red Mask est une aventure de niveau de difficulté 2 (sur 3). Il contient 30 cartes d'aventures et 2 cartes de règles.

Tides

Tides

Rating: 6.7 | Players: 1–2

Game Type:

Uncategorized

Take a stroll along the beach. Feel your toes digging into the sand. Discover a world of beautiful objects just waiting to be found. Whether you're picking up driftwood for your sculptures or sea glass for earrings let Mother Nature be your muse as you follow the tides.Tides is a game about collecting items from a beach. The goal is to score as many points as you can by making the most interesting sets of items. The tide is always changing; you never know what you’ll find on the beach!Take cards from the row during LOW TIDE to collect items from the beach. During HIGH TIDE flip the double-sided cards; the back side has scoring conditions. Score a set in either LOW or HIGH TIDE by combining items you collected with a scoring card. Play until someone reaches 50 points. Finish the current low tide/high tide cycle. The player with the highest score wins!

Berried Treasure

Berried Treasure

Rating: 6.5 | Players: 2–5

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Berried Treasure is a fast-paced highly-interactive game of hungry critters grabbing as many delicious baked treats as they can. Take a card from the tableau and add it to your stash. If you take a Moar card you get to grab an extra card. If your card has grabby paws steal cards from another player's stash. Different treats score different points each round with one big twist: If you tie with another player you both end up with nothing.Restored from the Sid Sackson classic Buried Treasure (1992).—description from the publisher

Rogue Angels: Legacy of the Burning Suns

Rogue Angels: Legacy of the Burning Suns

Rating: 9.1 | Players: 1–4

Game Type:

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Rogue Angels is a character-driven solo or co-op Sci-Fi adventure for 1-4 players. The game blends engaging narrative with impactful choices leading to multiple paths through various missions and personal journeys.Rogue Angels merges tactical combat with fluent turns and action management with asymmetric abilities where you fight behavior-driven enemies through combined card and dice play.The experience is much more than hack'n'slash as Rogue Angels takes you through stealth missions search and rescue infiltration evacuations sabotage and much more. Many missions allow for flexible player approaches and adaptation.Throughout your journey the decisions you make will permanently shape your character's personality and their relationship with other individuals opening and closing possible paths along the way.Rogue Angels offers individual difficulty settings allowing players an experience best suited for their level.Set in the Burning Suns universe you will be travelling a diverse galaxy and locations with various factions all vying for their way of life. You get the opportunity to become a hero shield civilians from conflicts defend your spaceship from boarding enemies and help save the galaxy.But be careful as your team will be tested in numerous scenarios and face difficult choices in and outside of combat and you will not be offered a second chance.As a leader you must be willing to sacrifice everything and your legacy to bring peace to the many species of the Burning Suns.—description from the designer

Pikit

Pikit

Rating: 6.7 | Players: 2–4

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Each turn in Pikit you roll two dice then if you roll doubles you claim the mecha matching that value whether from the table or another player; if you don't roll doubles then use the die values — adding the numbers subtracting them etc. — to claim scoring cards many of which also have abilities you can use to steal cards draw additional cards block an opponent's effect and so on.Pikit is a collision course of colossal proportions as monstrous competitors duke it out to see who will reign supreme. In Pikit players roll dice that will determine which cards they can take. Players can use their cards to activate special abilities or hold on to them scoring the points they’re worth at the end of the game. Once the deck of cards is depleted the game ends and the player with the most points wins.

Zong Shi

Zong Shi

Rating: 6.4 | Players: 3–5

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In a large town in medieval China several talented artisans – Masters in their own right – aspire to become recognized as Zong Shi: the Grand Master craftsman. You are one of these master artisans and together with your apprentice you are competing with the other Masters to attain this elevated status in the town. To succeed you'll have to impress the townspeople with your skills. How shall you do it? Will you acquire a specialist's mastery over certain material or will you enlarge your workshop? Will you create a large number of smaller projects or will you build fewer but greater masterworks? That is for you to decide.Zong Shi blends worker placement resource management project completion and special action cards. To set up the game lay out the project cards (eight types each with a special power) and masterwork projects (only three at a time) on the game board; draw goods randomly for the two markets; lay out the exchange tiles in the pawn shop; and lay out a certain number of Scrolls of Fortune and material tiles. Players take turns drafting Scrolls (which have one-shot abilities) and materials (needed to complete projects) then the first round begins.In each round players take one action with their master or apprentice then take one action with their other figure. The possible actions are:Those in the market then take turns choosing materials located there. You can hold no more than five materials. Players then advance their master on the time track to represent work on the project. Refill materials in the market pass the start marker then begin a new round.When a player completes his sixth project players complete that round and one additional full round. Players tally points for completed projects incomplete projects (which are penalized) number of townspeople visited a full board of exchange tiles completion of six projects and unused scrolls and material. The player with the most points wins.

ScandalOh!

ScandalOh!

Rating: 7.1 | Players: 1–6

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ScandalOh! is a Brilliant Deck System deduction game about investigative journalism in which each playing presents a different scenario and players have to bring a scandal to light.WHAT is the scandal plot? WHICH celebrity is behind it? WHICH newspaper will make it public?The game challenges you to use genuine investigative abilities to solve each case. To get the scoop you have to keep an eye on the celebrities and their contacts question the newspaper editors search for clues anywhere in the city and consult your sources. You do all of this while exchanging information with your opponents or hiding it from them so get ready to use all your deductive skills!The heart of ScandalOh! is simple: Players have a hand of seven cards and each card has a value (1 or 2 points according to the amount of information that it provides) and several references (i.e. the subjects of the card information). During a turn you ask for information about three different references in which you are interested. The rest of the players can offer you cards that contain the requested references and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand.After each round ends players can try to uncover the scandal. If the actual scandal is not revealed players discard part of their hands and receive three new cards. The player or players who uncover the scandal first win.—description from publisher

Barker's Row

Barker's Row

Rating: 6.4 | Players: 2–4

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Barker's Row is a 2-4 player game in which you are a carnival barker trying to fill your 3D chipboard seats with rube meeples by playing the most fantastic attractions.You draft these barker cards from a community pool and play them into the midway. Then you use those cards to play one of fifty or so attractions that will amaze and delight the rube meeples in your seats while giving you a special power to use later in the game. Stay tuned for some drafts of these attractions such as Lobster Boy Goose-Necked Girl and the Fiji Mermaid. Each time you play an attraction you climb higher on the strongman tower making the next one harder to play serving as an elegant and thematic catch-up mechanism. The player to first fill all their seats wins!

For One: Kniffel

For One: Kniffel

Rating: 7.6 | Players: 1

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Yahtzee – aka Kniffel – has been around for more than half a century. In this special edition FOR ONE – KNIFFEL® it’s entirely up to you to fulfill the tricky tasks. In each game even though you have more than the usual five dice available you still have to spread them strategically across the scorecard at the right time otherwise the end is near and your high score will melt away! FOR ONE – KNIFFEL® contains 25 different levels with the right challenges for everyone! Face the challenge in 25 different levels!

Hunted: Mining Colony 415

Hunted: Mining Colony 415

Rating: 6.9 | Players: 1–2

Game Type:

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You were on your way back to earth after a year-long mission when a distress beacon abruptly roused you from hypersleep. The message was mostly static but it was obvious that something terrible was happening at Mining Colony 415.Once you and your crew landed and started looking around unidentified lifeforms started wreaking havoc. During the chaos everyone got split up and you don’t know if anyone is alive or dead. Even Sprinkles the ship’s cat is missing.You just heard over the colony’s announcement system that the self-destruct protocol has been activated so you’ll have to race back to Landing Pad 7 to get aboard your ship and get out of there before everything explodes… and you’ll have to do it while being hunted by the aliens.Hunted: Mining Colony 415 is a fast-paced solo game that constantly presents you with tense choices. All the cards are multi-use forcing you to make quick decisions about which ones to discard and which ones to activate. You'll have to balance running fighting and hiding if you want to get off the planet alive.This game in the Hunted series uses a dexterity mechanic to resolve events and combat.—description from the designer

Prowler's Passage

Prowler's Passage

Rating: 6.7 | Players: 2

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In the heart of the sleeping city there lies incredible wealth. The city gates are well guarded but no one is watching what’s under their feet. The dead of night provides just enough cover for you to tunnel your way to untold riches and plunder the city from within. But you must act quickly because a rival thief has the same plan.In Prowler’s Passage you and your rival burrow into the city through a network of underground passages to grab valuable items while attempting to gain control of key districts. Steal the best items create the longest passages and control districts to become the premier prowler!On your turn you must (1) place a passage then (2) collect the tile where you placed your passage and (3) move control markers for the districts adjacent to that passage. The tile you collect will either be an item tile which are scored in sets during each scoring phase or a shovel tile which allows you to move control markers further. You might also steal statues and/or complete achievements on your turn.

Steam Power

Steam Power

Rating: 7.1 | Players: 1–5

Game Type:

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In Steam Power players race to build the best rail network to meet their contractual obligations and make the most money.On your turn you can perform two actions from a selection of choices letting you lay tracks build factories fulfill contracts earn money or collect more contracts. Building a factory brings resources to the board that all players have access to...at a price.The game ends when a certain number of contracts are fulfilled which varies by player count. The player with the most points (and money which converts to points) wins.

Armadillo

Armadillo

Rating: 6.7 | Players: 2–6

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In Armadillo you want to rid yourself of cards as quickly as you can through luck and smart choices over which armadillos — I mean dice to roll each round.Each player starts the game with ten cards randomly numbered from 1 to 20 as well as two chips. On a turn roll whatever combination of the six dice you like with the two blue dice being numbered 1-3 the two yellow 4-6 and the two red 7-9. If the sum of the rolled dice matches a numbered card you have in hand discard it! Of course if someone else has that number they discard it too. You can spend chips to raise or lower the rolled number and if you spend four chips you can discard any card!Wait four chips? Yes any time you don't discard a card on your turn you gain a chip from the pool. The round ends as soon as someone empties their hand and everyone else scores 1 point per card still in hand. Whoever has the fewest points after three rounds wins.

Ice Team

Ice Team

Rating: 6.6 | Players: 2

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Ice Team is a two-player racing game in which you have to bring your polar bears as quickly as possible to the finish line having collected as many fish as possible from the igloos. Each turn a player moves one of their four bears in any directions over round ice tiles with either an ice floe an igloo (hiding some fish) or a malus (like seal withdrawing some fish). After an ice floe is visited the tile is removed from the table thereby creating a gap that bears can't use on future turns. The player who manages to reach the finish line with the most fish wins.

Mass Effect: The Board Game – Priority: Hagalaz

Mass Effect: The Board Game – Priority: Hagalaz

Rating: 6.6 | Players: 1–4

Game Type:

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The crew of the Normandy has one more mission. It is the year 2186 and the Reapers have invaded the galaxy. Because the Council ignored Commander Shepard's warnings the Citadel Races are overwhelmed and on the verge of losing the war. Aboard the Normandy Shepard carries out missions to prepare the Crucible an ancient alien superweapon for a last-chance attempt to defeat the Reapers. It's a race against time and Shepard must seize every possible advantage.On the remote world Hagalaz a research cruiser from the terrorist organization Cerberus has crashed directly in the path of a deadly storm. With little time before the storm hits Shepard must lead a squad through the cruiser to uncover its sinister secrets and keep them out of the hands of the enemy. However the ship holds more dangers than just its former crew. Deep within the shattered cruiser stir creatures and enemies far worse than the Cerberus forces that guard them...Mass Effect: The Board Game – Priority: Hagalaz is a co-operative story-driven game set during the events of the video game Mass Effect 3. A branching narrative campaign allows for multiple playthroughs with a different experience every time. Card-driven AI and evolving stories respond to your actions with your early choices influencing later missions.Gather Shepard's squad from a selection of teammates from the Mass Effect trilogy: Liara Tali Wrex and Garrus. Customize and upgrade your squad's abilities equipment and powers as they gain experience. Enhance them further by unlocking unique powers with optional loyalty missions.--description from the publisher

Maps of Misterra

Maps of Misterra

Rating: 6.5 | Players: 1–4

Game Type:

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In Maps of Misterra you play as explorers have discovered a mystical and unknown island. Your goal: Explore the island and complete your personal and hidden objectives while proposing a correct cartography of the island to earn maximum points.To set up place a central board representing the island on the table and give each player a personal map they will use to transcribe their discoveries. Each turn players choose two actions among these:A type of terrain on the central island must be explored twice before being validated. Thus the unvalidated terrain types can change — You thought you saw grass? You were mistaken. — and then your personal map will no longer match the central board.You have to find the ideal balance between your personal objectives and a correct cartography of the island.

Colossus

Colossus

Rating: 7.6 | Players: 1

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Colossus is a solo card game that takes less than 20 minutes to play.You play as the warrior Nethopha and your objective is to defeat the colossus Og.Play your Action cards by superimposing them in the play area respecting these two rules:Following this the visible medallions are your stats.Compare your stats to the stats of the Colossus card in play and see if you have enough visible medallions to weaken Og grapple Og (so you don't fall) unlock powerful cards and/or scale Og.Reach the top of the Colossus and give it the final blow to annihilate it.—description from the publisherColossus est un jeu de cartes solitaire qui se joue en moins de 20 minutes.Vous incarnez le guerrier Néthopha et votre objectif est de vaincre le colosse Og.Jouez vos cartes Actions en les superposant dans la zone de jeu en respectant ces deux règles :À la suite de cela les médaillons visibles constituent vos statistiques.Comparez vos statistiques aux statistiques de la carte Colosse qui est en jeu et vérifiez si vous avez suffisamment de médaillons visibles pour affaiblir Og vous agrippez à Og (afin de ne pas tomber) débloquer des cartes puissantes et/ou escalader Og.Atteignez le sommet du Colosse et donnez-lui le coup final pour l’anéantir.—description from the publisher (French)

Biotopes

Biotopes

Rating: 7.8 | Players: 1–5

Game Type:

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In Biotopes you will have to develop your ecosystem so that it to be as vibrant as possible. Colonize the central landscape attract animal species and increase their populations.A game of Biotopes is played in 5 or 6 Cycles depending on the chosen game mode. At the beginning of the game you determine common sources of victory points. --These are the environmental conditions with which your ecosystems will have to deal in order to thrive.--At the beginning of each cycle you will draw cubes of four different colors from your bag and place them on the Biotope cards of those colors. --This represents the organic matter extracted from your soil by the plants in your Ecosystem.--During the cycle you will take turns colonizing the central board and developing and optimizing your ecosystem. --The central board represents the landscape at a macro level in which the different ecosystems spread out and confront each other. Your board and cards represent your ecosystem at a micro level.--Your actions on the central board will allow you to expand move your territories and even take territories from your opponents. Your actions in your ecosystem will allow you to play animal species cards feed them by transferring the resources produced by your plants and make them reproduce in order to make your ecosystem prosper. Finally to best optimize your future cycles you will need to draw new cards to deal with new situations. --The cubes on your animal species cards represent the population of that species in your ecosystem.--Once you and your opponents have exhausted your options the current cycle will end and you will start a new one. All the organic matter of your ecosystem used during this cycle will be put back in your bag so it will be used again by your plants for the next cycle. Once all the cycles have been played you can determine who wins the game by adding up all the victory points:--But be careful if you have no more cubes on species cards their populations will die out and they will not be taken into account for the calculation of victory points. Finally beware of your distribution in the central landscape a fragmented ecosystem is much less optimal and can grant malus.--

20th Century Limited

20th Century Limited

Rating: 6.8 | Players: 2–5

Game Type:

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Become part of a U.S. National Institution of the early 20th Century as you build the routes and reputation of The Most Famous Train in the World: the 20th Century Limited. You are American rail luminaries creating small independent lines to serve local cities. Plying your business acumen you plan to sell these lines to larger companies. Of course you wouldn’t be where you are today without knowing a thing or two about turning tricky situations to your advantage: You have a scheme in mind to get the big companies what they need without necessarily having shall we say exclusive ownership of it….20th Century Limited condenses the history the American railroad into a sixty-minute game. Players take on the roles of the great railway robber barons as they set up small railroads turn them into larger rail lines then sell them off and start all over again. The spread of the North American rail system can happen on your game table in about an hour as the network develops in a fashion similar to the historical model.The game possesses the simple route-building mechanisms that were used in Transamerica. The placement of pieces is easy to understand and this simple feature is livened up by the Rail Line cards that dictate the placement of rail segments to recreate the various historical railways of America. The second piece of the puzzle are the Demand cards that serve as a pseudo pick-up-and-deliver system. Players are able to choose what path suits them in the game. You can go for the fulfillment of demands or you can try to build the great rail lines that shaped America. Everything from the Santa Fe to Boston & Maine and many other memorable lines are represented including the game's namesake: the New York Central Railroad.

Cornwall

Cornwall

Rating: 6.5 | Players: 2–4

Game Type:

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In Cornwall players try to enlarge the landscape by adding tiles to it and placing pawns on these tiles. By doing so they earn money which is desperately needed to bring their pawns back from the pub!Since all pawns move to the pub to celebrate the end of the workday once an area is complete it becomes tricky to have enough pawns available to conquer new areas. You can leave pawns on an area in order to continue to increase the size of it but then the area might become attractive for other players too with them joining you — or possibly even taking it over for themselves...

Super Mario: Level Up! Board Game

Super Mario: Level Up! Board Game

Rating: 6.3 | Players: 3–6

Game Type:

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Description from the publisher:In Super Mario Level Up! join Mario and his pals as you advance them up the Mushroom Kingdom while challenging other players to gather the most coins and reach the castle at the top.Each player starts with a unique line-up of characters that they are trying to score the most points with. Players take turns moving any character up the board until a character gets to the top.Once a character is advanced to the top board players vote to see if the character stays or is kicked off the Mushroom Kingdom. It takes only one NO vote to get them off the board. And players should use the NO votes wisely as each player only has two NO votes in their hand. The round ends when the character is unanimously voted to stay at the top.Score up your points and play another round. Game ends after three rounds.

Holiday Hijinks #1: The Kringle Caper

Holiday Hijinks #1: The Kringle Caper

Rating: 7.2 | Players: 1–4

Game Type:

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It's the crack of dawn on Christmas Day when the early morning silence is broken by a sudden “Kerplunk!” Something strange has dropped down the chimney! You race to the hearth to find a soot-covered envelope with “URGENT” scrawled across the front. Anxiously you open the letter and discover a cryptic message. As you begin to read the air fills with the sound of jingle bells and the sweet smell of peppermint. Just then you are magically whisked away to the North Pole! It seems that a dastardly crime has been committed and Santa needs your help to catch the ne'er-do-wells! There's no time to wait; Santa is counting on you! Are you ready to save Christmas?The Kringle Caper title #1 in the Holiday Hijinks line is an escape room style game in just 18 cards! As a group you will solve a series of puzzles to unravel a mystery.Puzzles may test your perception wordplay and lateral thinking. English language fluency is required.When you have solved a puzzle on the cards you will enter the answer into the companion website (compatible with all smart phones and computers) and it will check whether you are correct. If you are the website will tell you which card or cards to take next. The website also contains a graduated hint system so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away.This system is non-destructible: some groups may choose to write on cards but this is not required. A group cannot re-play the game but can pass it on to another group for their use.This entry in the series takes about an hour to solve and is rated 2 out of 3 in difficulty.

Sound Box

Sound Box

Rating: 6.8 | Players: 4–7

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Sound Box is a co-operative party game for 4 to 7 players in which you listen to your friends performing weird sounds as they try to make you guess all sorts of concepts!At the beginning of each round you place Sound cards on the board and draw a numbered token from a bag to discover which one is assigned to you. Take your time to come up with the perfect sound to represent your card: you will have to imitate that sound to suggest your concept to the Guesser. If you are the Guesser instead your job will be to listen to the sounds performed by the Soundmakers.At the start of the timer all Soundmakers start to perform their sounds...simultaneously! Get ready for 13 seconds of hilarious acoustic extravaganza! Have you ever heard the sound of a giant monster attack fighting a guitar hero on a stormy night during a tennis match? Well something like this may definitely happen to you!When the timer runs out the Guesser tries to find as many Sound cards as possible one at a time! There are more cards on the board than sounds made by the Soundmakers will you be able to find them all? Each correct guess gets you 1 point but if you make a mistake the round ends immediately.A different player will be the Guesser each round. If over subsequent rounds you gain enough points to reach the end of the Soundtrack all players win. But beware each Sound card that is left unguessed at the end of each round will make you lose life depending on the numbered token it is associated to and if your Heart marker reaches the bottom of its track all players lose!

Altay: Dawn of Civilization

Altay: Dawn of Civilization

Rating: 7.3 | Players: 2–4

Game Type:

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For endless years in a secluded region deep in the heart of a vast continent four mysterious people have been developing different cultures merging magic and technology in a delicate balance with nature and among themselves. Now they must face a challenge: the arrival of new settlers bringing with them more advanced crafts and technologies new weapons and fighting techniques and an entirely different lifestyle.As the leader of one of the original inhabitants of Altay how will you react to this challenge? Will you be open to accepting the new settlers and merging with them or will you focus on your ancient traditions? Will you expand your kingdom or develop new knowledge? Will you build monuments to last forever or crush your enemies with your armies?Altay: Dawn of Civilization is an original blend of deck-building civilization development and area expansion. Players control one of four factions each represented by a starting deck with unique cards and with subtle differences in the number of basic cards. Each turn players use their cards to produce resources (stone metal wood knowledge) build new settlements and expand on the board attack or defend against their enemies or manipulate their decks or card hand.The game board represents one of the regions where the four people are in conflict with one another with each area characterized by a different terrain type and the presence of different resources. Card-playing and board expansions are fully integrated as many cards will have greater effects if you control the right territories. Using the resources produced by their cards or collected from the board players can acquire and add to their deck new cards representing the new settlers and their crafts.Players can also spend resources to develop achievements — special cards that are permanently added to a faction granting it additional capabilities or providing points.Victory is granted by the combination of territorial expansion technological development and the success in creating long-lasting memories of your civilization's achievements.—description from the designer

Twelve Heroes

Twelve Heroes

Rating: 6.9 | Players: 2

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In the two-player game Twelve Heroes players are landlords who lead twelve units and aim to obtain land cards which are located in three regions. These land cards give you victory points and the first player who has gained seven points wins.Before the game begins players choose twelve unit cards to construct a deck of their own. On your turn you execute four phases: control maintenance income and military. Military is the most important phase in a turn during which you can muster deploy or move your units. You can also gain food. You consume action points to execute these actions. You need food to muster units and activate them. Managing food and maximizing synergies of units are the keys to winning the game.Publisher's summary:プレイヤーは領主となり、12枚のユニットを指揮して3つの地域に配置された土地カードの獲得を目指します。 土地カードには勝利点が記述されており、先に7勝利点を獲得したプレイヤーの勝利です。 ゲームの前に、プレイヤーは12枚のユニットカードからなる自分のデッキをつくります。 ゲームはターン性で、ターンは4つのフェイズ(支配・維持・収入・軍事)からなります。 ターンのメインとなる軍事フェイズでは、ユニットを召集・地域に派遣・地域から地域へ移動、という行動がとれます。また、食糧を直接的に入れることもできます。 これらの行動はアクションポイントによって実施されます。 ユニットの招集には食糧が必要であり、また、地域でユニットが活動するためにも食糧が必要となります。 食料のマネジメントとユニットのシナジーを最大化することがゲームのカギです。

Slide

Slide

Rating: 6.2 | Players: 2–6

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The challenge of Slide is to rid yourself of cards to leave as few points as possible.To set up deal sixteen cards to each player who arranges them in a face-down 4x4 grid. Cards range from 1 to 10 with ten copies of each number.To start each player reveals a card of their choice from the grid. Starting with whoever revealed the lowest number each player claims a revealed card and slides it into their grid to close the gap they created when they removed a card.The starting player keeps rotating clockwise as players do this fifteen more times eventually having a fully face-up 4x4 grid. Each number in a grid that's adjacent to the same number is removed and the sum of the remaining cards is your score. Whoever has the lowest score wins.Alternatively play multiple rounds until a player reaches 100 points then once again whoever has the lowest score wins.

Rapa Nui

Rapa Nui

Rating: 6.8 | Players: 2–4

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Universe Between the 13th and the 17th century more than 900 monumental statues Moaï were erected on the Polynesian island of Rapa Nui also called Easter Island. Become a powerful tribal chief of Easter Island and gather tribe members to best serve your village and please the Gods. Carve transport and erect Moaï to gather resources and turn these into offerings to honor your ancestors and secure your spiritual and political prowess.Gameplay Each game turn takes place in 3 phases. During the first phase each player sends one of his figurines on the board each in turn until all the figurines have been placed. The sorcerer will decide the order of the next turn and the villagers are placed on the board to become transporters or scupltor. Thanks to the number of sculptors present in the Quarry each player collects Moais of different sizes. Moai or Pukao must be transported through a continuous chain of transporters whether they are from your clan or not. But be careful you offer resource to your opponents when you use their transporter! Once arrived at your destination you can erect the Moai to take the Ahu tile you can play at your tune as well as one or more Resources depending on the size of the Moai. Styling your Moais will allow you to exchange resources to acquire Offering tiles. Atthe end of a round if the number of ahu with no Moai is less than or equal to the number of players the game ends,The winner is the player with the most victory points earned thanks to the Offering and Outstanding Offering tiles.—description from the publisher

Disney Big Thunder Mountain Railroad

Disney Big Thunder Mountain Railroad

Rating: 6.6 | Players: 2–4

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Step off the stagecoach and into the cursed mining town of Tumbleweed in Disney Big Thunder Mountain Railroad. Will you find fortune mining the mysterious mountain — or awaken its many dangers? Each turn resources spill down the mountain with you trying to collect those resources to upgrade your mining operation to score more points. Each round features twist-of-fate cards that mess with the environment through dangers like landslides and dynamite.

Beyond the Rift: A Perdition's Mouth Card Game

Beyond the Rift: A Perdition's Mouth Card Game

Rating: 7.4 | Players: 1–4

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Beyond the Rift: A Perdition’s Mouth Card Game is a cooperative card game for 1-4 players narrating the events taking place after the heroes overcame Perdition's Mouth: Abyssal Rift.A foul stench was in the air as the last guests stumbled upstairs some still shaking their heads at what they had just heard.Fools Niffil cursed as another attempt to warn them of the danger of the 'Cult of Progress' had failed.These peasants wouldn’t believe it even if a demon ate their cattle Elisa added. Wobbling over Bastian noticed that the innkeeper did not only carry a tankard but also a letter.This came for you Bastian. he mumbled. I think it’s from somewhere in the East he added slamming the tankard on the table.The vax seal told Bastian who it was from and a gnawing feeling in his gut told him what it was about. He didn’t want to get involved but felt he had no choice. Dare to explore the land of Zanziar via branching paths of six campaigns each focusing on one of the six Heroes within the game. Become a stoic warrior take on the role of a spunky magus relive the life of a dwarven tinkerer enact the pious ways of a zealous halfling priest duck below any bar like a proper rogue or embrace the inner rage of a Berserker.Each hero has two basic resources at their disposal Action Points and their Hero Deck. Drawing from their hero deck players will find a variety of action cards that will determine what actions heroes are able to perform. Playing a card will cost action points which can also be used to draw more cards manipulate the position of enemies and activate special abilities. Managing one's resources of cards and action points while dealing with the many threats presented will be key to survival in Beyond the Rift.Utilizing the Evolving Deck System heroes acquire items that replace cards from their original starting deck making them decks of ever-growing power and synergy as the campaign progresses.By navigating their way through the six campaigns players will not only discover the wondrous world of Zanziar but will also gain knowledge about the sinister dark past of its inhabitants and that of the heroes themselves.—description from the publisher

Travelin'

Travelin'

Rating: 6.8 | Players: 2–5

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In Travelin' you're a traveler making your way through Europe using a combination of trains buses and planes. Built to be accessible for non-gamers while at the same time having solid strategy Travelin' uses card drafting hand management set collection and take-that mechanisms to inform gameplay.Turn-based and consisting of draw action and discard phases the goal of Travelin' is to amass the most points before the game ends (which happens once one player has reached five countries). You could go the fast and furious route racing through countries like France and Germany to speed up the end of the game or you could take a long-haul strategy of collecting high-point countries like Cyprus or Iceland. Each player starts with eight cards — countries to be played and actions to be taken.Whatever road you choose you'll be forced to adapt your strategy to opponents and keep a delicate balance between stopping their travels and advancing your own.

Catan: Family Edition

Catan: Family Edition

Rating: 6.6 | Players: 3–4

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This New edition of the “Settlers of Catan – Board Game” features a six piece reversible board allowing for more replay value than the previous Gallery Edition.Get together with friends or family. Learn to play in about 15 minutes. Then enjoy countless hours of fast-paced fun!Begin a quest to settle the island of Catan! Guide your brave settlers to victory by using clever trading and shrewd development. Use resources – grain wool ore lumber and brick – to build roads settlements cities and key cultural milestones. Get resources by rolling the dice or by trading with other players.But beware! You never know when someone will block your way or if the robber will strike and steal your hard-earned goods! Are you the best trader builder or settler? Will you master Catan?

El Camarero

El Camarero

Rating: 7.3 | Players: 2–10

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A game that honors the great memory of waiters all over the globe. Do you think you could be a great waiter? Starters mains sides desserts and beverages. You must remember every order of the table and serve the dishes going out from kitchen. But pay attention! If someone makes a mistake you can save the honor of the waiters by correcting it.At the start of the game every player receives cards with starters mains sides desserts and beverages. Each card shows two variants and the players should pick one variant for each card and put them face up in front of him. Then the players read aloud out their orders and flip them face down. Now someone puts 8 cards from the kitchen deck and put them in the center of the table. Starting by the first players and following turns each player can either serve a dish to a player or discard extra dishes. If another player thinks the current player is making a mistake he can ring the bell and correct him. Players scores 3 points for right services 1 point for discarded dishes and -2 for every mistake.The game ends at the end of the kitchen deck the players with more points is the winner.

Monster Match

Monster Match

Rating: 6.6 | Players: 2–6

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Monster Match is unique among speed games for one simple reason: more than 1 person can get a match every round. This sounds minor but it makes a huge difference in game play.There is usually a dominant player in any given speed game which makes the game frustrating for the other players who have a hard time getting points. In Monster Match it is possible for every player to score in a round. This makes the game more fun for a greater number of players and it adds a layer of strategy to the game as players decide whether to grab the first match they see or search longer for a match that might be worth more points. Another unique element in Monster Match is that the number of cards on the table changes every round. This creates a dynamic landscape which directly affects your strategic decisions each round between grabbing quickly or taking more time to find a high point card. The end result is a game that is more fun and engaging than other alternatives on the market.Rules - Scatter 10 Monster Cards face-up on the table. - Roll the special Monster Dice. - Everyone races to find a monster that matches the roll. - Touch a card with your finger to claim it. You cannot change your claim once you've touched a card. - Each player scores 1 - 3 points depending on the number of donuts on the card they claimed. Incorrect claims lose points. - The Monster Dice passes to the left. Rinse and repeat. - Be the first to claim the Zilch token if there are no matches after the die roll. Get a random card as points and then scatter 10 new Monster Cards on the table. - The game ends immediately when you cannot replenish the table with 10 new Monster Cards after a Zilch has occurred.

Hey Yo

Hey Yo

Rating: 6.3 | Players: 2–10

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In Hey Yo: The Card Game with a Beat you all play cards to a shared music chart so that you can ideally create solid rhythms and score points. The game includes a small dedicated device that you can use to accompany the gameplay with players needing to play a card when the music indicates this. If you can't play in time to the rhythm you're penalized so you must talk quickly to share information and decide which cards to play. (Alternatively you can play music of your choice to set the rhythm of play for the game.)Hey Yo includes two identical decks of cards so instead of playing a co-operative game with 2-5 players you can have 4-10 players split into teams to compete against one another.

Bug Council of Backyardia

Bug Council of Backyardia

Rating: 7.2 | Players: 1–5

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In the vast realm of Backyardia the Bug Council convenes to discuss important things like picnics how to ruin picnics and of course income tax reform. The different factions of bugs — ants flies bees mosquitos and cockroaches — find themselves in an ever-shifting balance of power and only those who ally themselves with the most powerful will seize the day.Bug Council of Backyardia is a trick-taking game that utilizes a mancala mechanism to dynamically shift which suits are powerful throughout the game which is played over three rounds. Each round players receive eleven cards to play ten tricks. During the tricks the leader plays a suit and the rest of the players follow with a card of the same suit if possible. Whoever plays the strongest card of the strongest suit wins the trick and collects it for scoring! Meanwhile whoever plays the lowest on-suit card gets to visit the Bug Council; this player chooses a faction tile collects its strength cubes then distributes them in a clockwise fashion around the council thus altering the strength of the suits.At the end of ten tricks players use their remaining card to claim their allegiance to the faction matching its suit. If you play your cards right and manipulate the council to your favor you can get a nice allegiance bonus to add to the tricks you've won.At the end of three rounds whoever has the most points wins the game and will be forever remembered in the annals of Backyardia history!

Le Plateau

Le Plateau

Rating: 7.5 | Players: 2–6

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Players try to connect at least two board sides with their team's counters. However to place a counter on the board they must win tricks whose cards correspond to the board's spaces—the more valuable the card the better positioned the space.Before play starts players bid how many board sides they can connect with possible help from a partner or additional cards.For the print-and-play version you'll need a 78-card French Tarot deck one of the boards provided with the rules two sets of counters of contrasting colours and a way to keep track of scores.—description from the designer

Dragon Parks

Dragon Parks

Rating: 6.5 | Players: 2–5

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Dragons are back into our world and they are in vogue! As the proud owner of group of islands where dragons nest you’ll have to manage both the tourists’ expectations and the dragons’ appetite…Dragon Parks is a drafting game which makes use of transparent cards. Select a new card each turn to put on one of your three islands adding or covering dragons in this park as you do. Some dragons hate to be covered by others and will snap back at you and if you manage to hatch an egg by covering it it will attract new visitors!After 3 turns the season ends. You will then score visitors depending of the number of different dragons visible on each island with a bonus for the dragon type in vogue this season and extra visitors if you attract the Legendary Dragon to your parks… But beware if you have fewer sheep available than you have dragons you will lose visitors equal to the difference!The game ends after 3 seasons and the player with the most visitors at the end wins!-description from publisher

Lords of War: Elves versus Lizardmen

Lords of War: Elves versus Lizardmen

Rating: 6.7 | Players: 2–8

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Like its predecessor Lords of War: Orcs versus Dwarves Lords of War: Elves versus Lizardmen is a dual-deck strategic card game for two-plus players. The game sees fantasy races engage in dynamic tactical card battles with the armies in this set particularly focused towards cavalry and ranged combat.During Lords of War battles players use hands of six cards (called units) drawn from their army deck of 36 cards. A player turn starts with one card placed onto a gridded board. With the exception of ranged units cards must be placed adjacent to an enemy unit. An elimination phase follows in which you check for the elimination of opposing cards and the one you just placed. Cards have unique formations of attack arrows on their edges and corners signifying which adjacent cards they attack once played and the damage they will do. Each card also has a defense value which when exceeded by opposing cards sees that card defeated. Once combat has been resolved the player can then either draw a new card from his army deck or retrieve a unit from the board that has not engaged in combat during that turn. Play continues until one player has eliminated twenty units or four commanders.The game is playable out of the box and contains two complete armies: the Elves and the Lizardmen. These factions are differentiated by their unique cards and strategies; the Elf faction is based around strong cavalry units and archers but has a relatively weak infantry. The Lizardmen army is the most flexible Lords of War army released so far and is best used to disrupt and counter enemy attack strategies.Elves versus Lizardmen is compatible with Orcs versus Dwarves meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together using a strict ranking system to create mercenary decks for tournament play.

Diáspora

Diáspora

Rating: 6.6 | Players: 1–24

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In Diáspora 1 to 24 players will try to solve the 24 cards that have an unique code in them. Through an e-mail communication with the interstellar ship where the three main characters of the game are traveling the players will reveal new mysteries and obtaining new information about the history of the game as they resolve the cards in it.—description from the publisher (translated)En Diáspora de 1 a 24 jugadores tratarán de resolver las 24 cartas que albergan un código único en ellas. A través de una comunicación vía e-mail con la nave interestelar en la que viajan los tres protagonistas de la historia los jugadores irán desvelando nuevos enigmas y obteniendo nueva información acerca de la historia del juego a medida que van resolviendo las cartas de éste.—description from the publisher

Alpaca

Alpaca

Rating: 6.6 | Players: 2–4

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Admit it you've always wanted to farm soft cute cuddly adorable alpacas. This is your chance! Alpaca is a competitive deck-building game that pits players against one another in the competitive world of alpaca farming. Players each begin with an identical deck of alpaca cards and fence materials. Customize your deck with alpacas from the market and build a strategy to take advantage of each alpaca's special ability. You score points for each alpaca on your farm and any purchased endgame bonus cards. The interaction with other players will get tighter as soon as the rules are clearer... run to buy a new alpaca!—description from the publisher

Monza 20th Anniversary

Monza 20th Anniversary

Rating: 7.1 | Players: 2–4

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In Monza players need a fast car a good strategy and a bit of luck to win this racing game. The colored dice indicate the spaces on the track that you can to drive on but which lane should you take and when should you start trying to passing the competition? The player who crosses the finish line first wins!This reimplementation of a HABA classic celebrates the game's 20th Anniversary with a limited edition metal embossed tin metallic painted dice new Advanced Driver variants and a new track!—description from the publisher

Ancient Terrible Things: Reawakened

Ancient Terrible Things: Reawakened

Rating: 7.1 | Players: 1–4

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Ancient Terrible Things: Reawakened is a pulp-horror tabletop game for 1-4 players. You play the role of an intrepid and foolish adventurer exploring a dark jungle river for Secrets. Each turn you must travel to a Fateful Location and face an Ominous Encounter. If you overcome the Encounter (using a combination of dice tokens and cards) you gain Secrets. The object of the game is to be the player with the most Secrets when the game ends at the Inexplicable Event.Game play involves rolling dice to achieve combinations: runs pairs three or more of a kind and single die showing a particular number or higher. Dice combinations are spent to overcome Encounters and to acquire the four resources used in the game: Focus Mystery Treasure and Feat tokens.Ancient Terrible Things: Reawakened is the third implementation of the Dicequest game system as previously used in Ancient Terrible Things (1st/2nd Edition) and Konja. The third edition incorporates edited and revised content from all previous iterations and expansions of the game renovated art and language-independent graphic design into a new and definitive edition of ATT.—description from the publisher

Skyjo Action

Skyjo Action

Rating: 6.2 | Players: 2–8

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New version of Skyjo which adds Action Cards and Joker Cards.In Skyjo each player 12 cards in a 3x4 pattern two of them face up all others hidden. On your turn you can take the top card from the discard or draw pile. You can exchange one card (hidden or open) from your display with it or discard the drawn card to turn one card face up. The round ends when one player has only open cards. All cards will be revealed and the points added for each player (Cards are ranked from -2 to 12). The game ends when one player reaches 100 points or more. Whoever has the lowest score wins. The trick is: Whenever one column of 3 cards all have the same value the whole column is dicarded so if you are feeling lucky you can try to collect sets of high cards (which everyone else will likely discard so you can take them from the discard pile).Skyjo Action adds (as the name suggests) Action Cards which allow for special moves: Exchange cards in your tableu Exchange cards between players Steal an action card Take two turns in a row etc. You get an action card whenever you put or reveal a Joker in your tableau or you can take an Action Card instead of a normal move. Jokers allow for easier set collection and make very valuable sets in themselves (-10 or -15 points). As a new rule rows of identical cards are now also discarded.