Burgle Bros. is a cooperative game for 1-4 players. Players are unique members of a crew trying to pull off a robbery of a highly secure building — without getting caught. The building has three floors (4x4 tiles) each with its own safe to crack. Players start on the first floor and have to escape to their helicopter waiting on the roof.Players each have three stealth tokens. Whenever they are on the same tile with a guard they lose one. If any player is caught without a stealth token the game is over. If players can open all three safes and escape through the stairs to the roof they win.
Description from the publisher:After being stripped of all their possessions a mage a warrior an elf and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first then find each individual’s favorite store and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously all four will pull off their heists simultaneously then dash to the exit. That's the plan anyway…but can they pull it off?Magic Maze is a real-time cooperative game. Each player can control any hero in order to make that hero perform a very specific action to which the other players do not have access: Move north explore a new area ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However you are allowed to communicate only for short periods during the game; the rest of the time you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game each having stolen a very specific item then everyone wins together.At the start of the game you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out all players lose the game: Your loitering has aroused suspicion and the mall security guards nab you!
Description from the publisher:A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels before the lights flicker out or the darker things beneath the Earth catch up to them...In Sub Terra players spend their turn exploring and revealing the tunnel system around them attempting to survive the various perils of the cave from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily.New tiles are placed from a randomised stack of cave features which determines whether you'll be hit with a dead end or a range of new options.At the end of each turn players face the reality of their situation with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below.These cards are finite and when they run out your torches flicker and the air feels tight and your chance of survival diminishes quickly.
Trapped in a prison in which each room has four doors but apparently no exit the players must try to find Room 25 the supposed exit to this nightmare. But some amongst them might be guardians of the prison waiting for the right moment to strike. In the cooperative game Room 25 not everyone wants to escape from imprisonment – but who is the traitor? Each turn the player moves are preprogrammed requiring discussion negotiation – and possibly betrayal.Room 25 includes five different playing modes from full cooperation to a solitaire game.
Twin temples of two forgotten divinities containing ancient relics have been discovered in India. You set off on a treasure hunt racing to find them before your rival but your progress is slowed by a constantly shifting maze of paths... And eternal damnation awaits anyone foolish enough to uncover the three cursed relics of Garuda!MOVE QUICKLY... CHOOSE WISELY! A treasure race packed with tough choices twists & turns!In this 2-players game each player moves around their own temple which has spaces for room tiles and hiding places for 9 sacred and cursed relics around. These relics are placed randomly face-down around the temples and worth victory points once flipped face-up.The first player to score 25 victory points wins the game. However a player loses if they reveal all three cursed relics! Each round the players compete to win a new room tile by using cards allowing them to throw fate sticks. The player with the most fate points showing on their sticks wins the room tile and places it in their temple. Each player attempts to create paths leading to their relics enabling them to flip them face up and score victory points. Yet Naga symbols on some sticks let you activate cards with powerful effects so that you can never take anything for granted.A GAMEPLAY WITH DUAL-USE CARDS AND STICKSResults on Fate sticks can be used to win the room at stake (using their Fate points) or to activate cards (using their Naga symbols). There are 3 types of sticks (number of Fate points or Naga faces are different for each type).DILEMMAS TWISTS LOW BLOWS!IF YOU...then Naga Raja is the perfect game for you!
The race is on for the robots of the Robo Rally automobile factory who work long hard days at the assembly line building high‐speed supercars but never get to see them in action. On Saturday nights the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage. In Robo Rally players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first. Only the strongest robots survive!Enter the world of mad machines and dangerous schemes in the Robo Rally board game. Players control their robot with game cards which reveal directions on how the robots can move through the hectic Robo Rally automobile factory. Use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order. Beware of factory obstacles such as industrial lasers gaping pits and moving conveyer belts that can make or break the race.The 2016 edition of Robo Rally differs from earlier versions in a number of ways:
The Burgle Bros are back at it. Never one to turn down a challenging heist they have decided to take down a string of casinos. But this is no office job—tougher safes tightened security and perhaps worst of all you'll be working during the day!So what's new in Burgle Bros 2?Gear - Each player now has a kit of unique tools that can be used during ANY player's turn. This leads to coordinated plays and amazing saves but your gear must be prepped first before you can use it.New Tiles - You'll still be exploring different floors and flipping over tiles but Burgle Bros 2 is full of new tiles and new dangers. Clear the security tapes in the Surveillance room try your luck at the Table Games or stop by the eventful Pool and Lounge tiles to see what happens.Bouncers - Bouncers are like guards from the original Burgle Bros but with streamlined rules. If they ever run out of cards in their patrol deck look out! At that point they hunt for the nearest player every turn.Chips - Because you're infiltrating the casino in broad daylight you're going to have to deal with more than just bouncers. Unrevealed chips are scattered throughout each floor representing people in the casino. A Mole might give you info you need to crack the safe and a Crowd might hide you from the bouncer. But look out for a Saleswoman who will talk your ear off trapping you in that tile!Finales - Once the safe is open things get crazy. Finales add a game-changing twist in order to make it out of the casino with your hard-earned loot.Campaign Mode - Beat each finale in succession and get rewards! The game adapts its difficulty according to whether you win or lose.
You awaken in the dark your skin cold your mind blank. You have nothing but your fear a flickering candle and a question: How long will your light last?Trapped and crawling your way through a pitch-black labyrinth equipped with nothing but dim candles you must work together to explore the maze and escape. Unfortunately your weak candlelight illuminates only your immediate surroundings. Worse still horrifying Wax Eaters — monsters who despise the light — lurk in the suffocating darkness for their opportunity to strike.The Night Cage is a fully co-operative horror-themed tile-placement game that traps 1-5 lost souls within an unnatural labyrinth of eternal darkness. To win players must each collect a key find a gate and escape as a group.Escape won't be easy as each player's visibility is limited by the weak light of their candle. They illuminate only tiles directly connected to their own and when players move tiles that fall into darkness are removed from the game. Doubling back the way you came only opens new paths the old ones being lost forever with critical keys and gates vanishing if your light move away from them...
Quirky Circuits is a game of robot programming silliness in which each player contributes to the programming of an adorable robo-friend. But be warned — no one knows which commands the other players will be tossing in! Will you be able to help the little robot complete its task or will you unleash automated mayhem? Be careful for you'll have to work together before your robot's battery is drained! With 21 scenarios of increasing intensity Quirky Circuits is guaranteed to provide hours of brain-bending fun.—description from the publisher
In The Cave a board game from K2 author Adam Kałuża players take on the role of a speleologist team tasked with exploring a newly discovered cave. Players start from a base and explore a cave tunnel after tunnel effectively building the board (the cave). They have to overcome steep descents underground lakes and tight squeezes. They will be given a chance to admire the wonders of the underground like halls full of stalactites. To make it all possible they must take the right supplies with them like ropes oxygen and batteries.Each turn players have five action points to use for moving discovering new cave tiles exploring them and packing their backpacks when they go back to the starting base. They need ropes for descents oxygen to explore underwater parts and a camera to photograph underground wonders. Planning what to take with them is one of the most important things in the game. Each turn that their pawn is not in the starting base players must use (i.e. throw out) one basic supply from their backpack; these costs along with the expenditure of other supplies during exploration forces them to return to the starting base a few times during the game. To keep them from having to carry everything though players can raise a camp somewhere in the tunnels where they can store some of the equipment.The cave differs every game so players have to be prepared for everything or they will lose time. Players earn points for exploring different tiles: underwater wondrous descents and so on – but to win they'll need to acquire bonus prizes for exploring the most tiles of each type. This make decision-making during trips very difficult.When the cave is fully explored the player who made the biggest effort in the most spectacular way wins the game.
If you thought that factory robots took the weekend off like you do (well most of you) then you haven't seen a robo rally yet. When the supervisors are gone and the cameras have been angled to watch the ceiling the robots take charge and participate in exciting and deadly race-battles.Robo Rally is a competitive racing game full of robotic chaos! Program your robot to tag checkpoints attach powerful upgrades and turn this dreary old warehouse into a fabulous fast and frenzied fun factory!The game includes six pre-painted robot miniatures and four double-sided factory game boards with thirteen pre-made race courses and more than eighty different possible race courses. The rules feature options for short or long races starter through advanced courses and variants for play.—description from the publisher
The first settlers of mars are arriving soon but the colony is not ready yet! You are the robots that are trying to build the colony before the settlers arrive. The goal in Magic Maze on Mars is to build domes where the settlers can live then to guide them to their domes when they arrive. When time runs out they are out of oxygen.To begin place the starting tile in the middle of the table. Deal out the appropriate action tiles and shuffle the four A tiles in a pile face down.Creating resources: A player with blue on their action tile can always create blue resources at the blue factory so long as a resource is not already there. The player simply takes a blue resource from the bank and places it on the resource station next to the factory. The resources of other colors are built on the factories of their color with these factories becoming available when you build new tiles.Moving resources: Players can move resources along the roads with a color that they have on their action tile. A player might have an action tile that shows red and orange so they can move resources along red and orange roads. You move resources from one station to another but each station can hold only one resource and resources cannot move through a station that holds another resource.Note: When moving resources you must physically move the resource all the way so the other players can see what is happening. Even if there is a long stretch of road that you are able to move on you cannot move the resource directly.Building new tiles: To do this you need to have a resource of the station's color on the station e.g. a blue resource on a blue station. Once the resource is there a player with this color on their action tile can remove the resource and place the top tile face up at the position. Place the tile with the small arrow pointing from where it was build.Watching the time: As in Magic Maze players have a time limit in Magic Maze on Mars. To flip the sand timer you must move any resource onto a timer space. Return the resource to the bank and place a timer token on the timer space to show that it cannot be used again. By doing this you send a signal to the settlers that the colony is not ready yet; they will then orbit Mars once more before landing but they can't do this indefinitely.Building domes: Some tiles have spaces available for domes. In order to build a dome you need to place the depicted resources on the dome spot e.g. green yellow and red. When all the necessary resources are placed on the dome any player can put all the resources back in the bank and place a dome (taken from the communication board).When you have built all the domes the settlers arrive. Place all the settlers on the rocket. Then move the settlers just like you move resources. You have won as soon as one settler inhabits each dome. There cannot be more than one settler on each station and they cannot walk through resources. Once the settlers arrive you can no longer flip the sand timer! (It does not help to send them messages about orbiting Mars since they are already here.) If time runs out you have lost.—description from publisher
Game description from the publisher:You have been caught looting the hoard of the dreaded Drakon. For such transgression a fiery death should be the only appropriate response — but Drakon has decided to toy with you before she devours you. You and your rival heroes will each be released into the labyrinth and the first hero to discover ten gold pieces will go free with his treasure. The rest of you will satisfy the dragon's hunger.In every game of Drakon you and your opponents must fight to stay alive in the midst of the labyrinth. On your turn you can either move your hero to another room or add another piece to the labyrinth placing beneficial chambers in your own path and throwing your opponents into harm's way. But you must be cautious. The chambers of Drakon's labyrinth are filled with danger and ancient magics not to mention the dragon herself. To navigate these deadly corridors and survive you’ll need to be quick and careful.On every turn you have a crucial choice to make. You can either move forward into a new chamber or you can expand the labyrinth by playing a new chamber tile from your hand. The new chambers that you play feature unique circumstances and magical objects that you may encounter on your adventures through Drakon's lair.The majority of these chambers offer powerful effects to any hero that enters the chamber. You may gain the power to destroy any chamber in the labyrinth or call a windstorm to carry you along increasing your movement. You may even take command of a floating chamber and fly it to the other side of the labyrinth. Other chambers force more harmful effects on those heroes unlucky enough to enter. A room may cause you to lose a coin as you avoid the dangers within and any hero who hears the siren song of the magical harp is forced to move into its chamber. As you and your fellow heroes play these chambers from your hand they form a cunning maze and only the wise can find their way out.Despite the power of these chambers the central goal of your quest is to find gold: only by being the first player to claim ten gold can you escape the dungeon. Plenty of chambers allow you to find a coin or steal a coin from an opponent but the gold value of coins can vary dramatically. Your most recently stolen coin may have a value of three gold or just one. Because coins are kept face-down hiding their value you'll never know exactly how close your opponents are to victory.Six heroes are trapped within Drakon's sadistic labyrinth and each hero has his own unique abilities to help him survive. Each ability can only be used once per game though making the timing of the ability incredibly important. You may play as the sorceress and escape from a most dire situation by passing through a wall. You may play as the thief and collect the gold you need at the most opportune moment by preying on another hero. You may even play as the ranger and use a burst of speed to race across the maze when necessary. No matter which hero you play in a game of Drakon you'll need to take full advantage of your unique ability at the opportune moment if you want to grab the gold and escape from Drakon's clutches.Of course the heroes are not alone in the labyrinth. The legendary dragon also stalks the halls and chambers of the maze taunting any hero unlucky enough to encounter her. Certain chambers throughout the labyrinth allow you to move Drakon through the dungeon. If you can move Drakon into the same chamber as a hapless hero that hero is immediately sent back to the entrance chamber and loses three coins as Drakon toys with him before releasing him once more into the maze.You and your rival heroes are trapped. Your greatest threat may be Drakon or the other heroes. In this dark labyrinth only one thing can save you: your own greed. Will you ruthlessly grab gold and undermine your opponent’s schemes before escaping to victory? Or will you fail and become just another meal for the dragon? You decide your fate but only one hero can escape from Drakon!
P'achakuna takes you on a journey in the heart of the Andes together with your most loyal friend — your llama. The game includes both black and white llamas with you controlling one color and your opponent the other. White llamas move only through the green valleys while black llamas scale the barren mountains. Whatever the color however you want to visit mountain villages to deliver the dye that they desire ideally collecting dye for yourself along the way.In P'achakuna each player starts with one llama of their color in the center of the board in the white village with a white dye loaded on its back. The board is composed of hexagonal tiles that are either half valley/half mountain two-thirds valley/one-third mountain or vice versa. The tiles are extremely thick so that you can grab the mountain section of the tile and pluck it from the board. Six villages sit on the perimeter of the game board each corresponding to one of the primary or secondary colors. Each village has a random demand tile in it that shows two colors one in high demand and one in low demand; neither of these colors can match the color of the village.On a turn you may first rotate one unoccupied tile; by paying two dye resources from your personal supply you can rotate a second tile. You then must move each of your llamas at least one space but you can move them further if you desire and if the terrain allows them to do this. You rotate tiles to create long paths of valley or mountain so that ideally your llamas can travel far with each move.If you move a llama into a village you trade the dye on that llama. If the dye you carry isn't in demand in that village you simply trade that dye for the dye from the village say green for yellow. If the dye is in demand then you add 1-2 dye of that delivered color to your personal supply (depending on whether the demand is low or high) then you place a dye matching the color of that village on your llama. If you collect a color in your personal supply and don't have it in your scoring track you can place it in your scoring track. No matter what you replace the demand tile in that village making sure the color of that village isn't on the demand tile.During a turn in a village you can hand in four dye from your personal supply to acquire a new llama that is then placed in that village with a dye from that village on its back. Each llama moves on your turn and you can have at most three llamas.As soon as you have one dye of each of the seven colors on your scoring track you win.To hold the demand tiles the game includes a handmade fabric bag from Bolivia and Peru which supports the local community.
In the cooperative deduction game Schnappt Hubi! which uses an electronic device similar to the one in Wer war's? the players explore an old house by building a 3D-labyrinth of broken walls in the first phase and chasing a ghost in the second.Each player starts with his figure – a red or yellow mouse or blue or green hare – in one predetermined corner of the square house which features a 4x4 grid of rooms that lacks any walls at the start of the game. The players find out which kind of walls are in certain directions by pressing one of four arrow buttons of a compass device with a built-in AI (to ensure that each game will have a different house). Walls come in four types: One that allows all animals to pass through one with a mousehole that allows only mice through one with a hole in the top that only hares can jump through and one that's solid and impassable. The players build those walls creating step-by-step a 3D-labyrinth. The goal of this first phase is to find the magic doors which can be opened only if there is an animal on each side.Once the players find the magic doors the ghost Hubi appears. The device gives hints to the players allowing them to deduce where Hubi is so that ideally they can eventually chase it out of the house.Schnappt Hubi! includes three difficulty levels with a timer running in the hardest level that ends the game after a certain number of moves.
Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler Lady Weirdwood from an invading Fae Monster and his Clockwork Scarab minions.The Manor is a mysterious and magical place where rooms and the pathways between them can shift as time progresses. The game features a unique temporal mechanic; every time a player or the Fae Monster takes an action time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Players have some agency in how to use their actions to affect how quickly (or slowly) time moves but beware if the players use up their allotted time and have not defeated the monster they lose!You will assume the role of one of six asymmetrically designed characters as you battle against one of the three different Fae Monsters each with their own unique mechanics and loss conditions. You’ll make use of dice drafting card play resource management and location actions as you move through the ever-shifting Manor in pursuit of the Fae Monster and his minions. You can also recruit additional companions to aid you and you will improve your character’s abilities as you earn experience.Each turn the players will use their own deck of cards to take one primary action. Rooms they move to can offer additional actions and benefits. As well players can make use of their own unique player and companion powers. These combinations can create varied and potentially powerful chains of actions on a player's turn.However after each player's turn the Fae Monster will act using their own custom deck of cards. As the game progresses the Fae Monster’s strength will grow and things will become more dire for the players so they will have to work together to solve the challenges in front of them. The game offers deep tactical choice and a degree of unpredictability that will make traditional leader quarterbacking virtually impossible; the players will truly have to strategize as a group to succeed as the threat deepens!And so if the players can defeat the Fae Monster before time runs out - or before the Fae Monster completes his own unique victory condition the players will win the game and have kept Weirdwood Manor safe for now... until he next threat arrives!
In Psychic Pizza Deliverers Go to the Ghost Town players are divided into Pizza Delivery Professionals and a mayor (GM) who controls the ghosts and builds the town. The pizza delivery professionals have to find a pizza and deliver it to the right house in town all while avoiding ghosts barriers and mystic teleportation runes. The first player to find and successfully deliver a pizza wins. Luckily for them the pizza delivery professionals all possess mild psychic powers. They must use their abilities to sense and divine what's around them if they hope to deliver their pizzas.The main role of mayor is to moderate play and make the town. The mayor wins if no one is able to deliver their pizza. The game begins with the mayor building a unique town map that includes the starting location for each player pizza and house. On a player's turn they may choose to move one space in any of the four cardinal directions attack in any of the four cardinal directions in hope of banishing a ghost or use a psychic power. The mayor then resolves the action tells the player the location of any barriers adjacent to the player and whether or not the player senses any ghosts/pizzas/houses in any of the eight spaces surrounding the player.Attacking removes ghosts from the board and lets players draw one psychic card. Psychic cards allow players to make special movements on the board such as diagonal hop step or warp back to start.The players have only twenty turns to locate a pizza and deliver it to the matching house. The players have a gridded sheet of paper and a pencil to draw and record information about the town. The mayor has a special log sheet to track all the players moves and results.The game also includes several variant tiles that can be added to the town to vary gameplay.
The king was accidentally turned into a frog! Gather your friends stride across the forest and find the correct ingredients to prepare a potion that will cure him.Magic Maze Kids is a cooperative game that makes the original mechanisms of Magic Maze accessible to young players. Everyone controls all of the heroes but only in one direction! Tutorials gradually teach you the rules and several levels make the game evolve with the children.—description from the publisher
Help Penny and Gizmo have the best snow day ever in Quirky Circuits: Penny & Gizmo's Snow Day a co-operative programming game for the whole family.Program lovable robots with your friends and family but make sure to complete each task before batteries run out.All players must work as a team to complete unique scenarios across a 20-page game book with each scenario being quirkier than the last. Chase down naughty dust bunnies around the house with Gizmo! Slide into action and collect all the flags with Penny the newest resident robot in Robotopia. Use movement cards to program robots across each map but be careful! Players have only limited information as to which cards their teammates have played. Program wrong and your robot could be left spinning its wheels in a corner. Move too slowly and your robo-friend will run out of battery!—description from the publisher
In a place outside the waking world where children go while they sleep Wander the dreamkin—lost sleepers whose souls this land seeks to keep. Underneath the gentle waves of lucid seas we fell. We’re off to find our missing friends in the vast Dreamwell.Dreamwell is a 2-4 player competitive game featuring the art of Tara McPherson where players are trying to locate their lost friends in the Dreamwell. The Dreamwell is represented by a 4 x 4 grid of tiles. Each tile shows a environment and a creature in addition to pathways to neighboring tiles. At the beginning of the game players will be dealt two cards each of which shows a picture of the friend whom he or she is trying to locate along with the two creatures and environment that will be required to find that particular friend.On your turn you will be able to take three actions from the following list: move one of your pawns rotate a tile draw a card replace the display or locate one of your missing friends by playing a card. Only by carefully navigating the maze-like Dreamwell can you locate your friends and win the game.
Mazescape is a fascinating and intriguing game of labyrinths for one player that guarantees intense brain racking moments as you search for the exit. It is a game you can take anywhere and play time and time again to discover all the different nooks and crannies of the seven maps included.It is a completely unique concept that promises to equally surprise and create headaches in equal measure. In this original game from Devir you will unfold a map on the table where you will start at the compass rose with the pointer you will find in the box moving it along the labyrinth paths marked in white without ever lifting it from the map. You will have to open and close different parts of the map in search of the Impossible Triangle that will allow you to escape the maze. You can go under bridges climb up ladders and run around in circles in the maze and in your own head until the exit finally leads you to… the next map!In Mazescape: Labýrinthos you will go through three well defined territories: the docks the graveyard and the mountain. The first of the maps will help you to understand the most essential concepts of the game. Then. from there they will become progressively more complicated until reaching the final challenge. They also have a bunch of secondary objectives that you can explore to get the very most out of the game.—description from the publisher
The Lady and the Tiger is five games in one!Doors: A 2-player deduction game by Peter C. Hayward. Favor: A 2-4 player auction game by Allysha Tulk and Kevin Carmichael. Hoard: A solo game by Ken Maher. Labyrinth: A 2-player maze game by Philip Tootill. Traps: A 2-6 player bluffing game by JR Honeycutt.Inspired by the classic short story The Lady or the Tiger? by Frank R. Stockton each game offers a unique experience. Five amazing games packed into just eighteen unique cards!With stunning evocative art by Tania Walker The Lady and the Tiger is perfect for couples families ladies tigers and anyone who enjoys bluffing games.
In the deduction game Mystic Paths players are challenged to navigate paths through a labyrinth called the Eternal Forest. Each player's path is unique — and only you know the way. However you cannot traverse the forest alone. Your teammates are needed to open the sealed portals along each step. Give clever clues hope your teammates can read your mind and complete your journey!To complete the journey each player takes a turn providing clues about which portal is their next step. Each step can have up to five different portals but only one is the correct one so players give clues that relate (hopefully) to the correct next step.The challenge is that the only clues available are cards that have been dealt so sometimes the clues may not relate to the next portal of a journey which means you have to get creative. This is where you need to try to read the minds of your teammates. For example the next portal on your journey could be the word anteater and your clues are limited to cards you are dealt like scary or tall or handsome. Which would you choose as your clue?The game takes place in five rounds. Beat the game by having everyone complete their own journey before the five rounds are over.—description from publisherMicrobadges:
Saboteur: The Lost Mines is a board game inspired by the famous Saboteur card game. While it uses ideas of the basic game the expansion and the two-player game it is also very different.In this game players are divided in two clans; each clan contains loyal dwarves selfish dwarves and a saboteur secretly working for the opposite clan. Players have their own pawn and the dwarves must move over the paths in order to physically reach the four goal cards one of which contains a sleeping dragon that you don't want to wake so try to avoid that one if possible. The (non-dragon) goal cards yield a variable number of points depending on the displayed but secret treasure cards.Sabotage isn't performed against a specific player but directly on the board by playing blocking path cards or adding tokens. In this way the sabotage affects always all players including yourself. As opposed to Saboteur: The Duel path cards you play don't have to be linked to your own start card which offers many more sabotage options. Even so no player is ever out of the game either temporarily or permanently.—description from the designer
Description from the publisher:The mansion up the hill has always had a reputation…of being cursed. After dark villagers keep seeing strange things moving behind the windows as the house seems to be tilting and rocking. It is said that the only way to break the mansion's curse would be to gather in one specific room some of the ghoulish ghosts wandering eyes slithering snakes crawling spiders and other objects that have been inhabiting its dusty walls. Will you be the first to break the curse…and flee the mansion?To win Panic Mansion you must be the first to complete five challenges by gently tilting and shaking the box to place the correct objects into one room following the information on the cards.
Description from the publisher:Lazer Ryderz is a trackless racing game for up to 4 players with light push-your-luck area denial and strategy elements. Players construct their lazer paths with various pre-formed punchboard pieces that are placed according to speed and desired direction.In Lazer Ryderz players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn and if a Ryder runs into another player's lazer that Ryder is toast! Who will continue on their quest and who will be left behind?Will it be the Galactic Waveryder - the adrenaline-fueled surfer who's seeking the next great thrill and most radical solar waves? Or the Lazer Shark - always on the hunt for her next prey as she seeks the fabled Blood Nebula to restart her species? Perhaps the Super Sheriff - greatest of the Law Star Rangers who travels to the outer reaches of the known (and unknown) galaxy to bring the universe's criminals to speedy justice? Or will it be the Phantom Cosmonaut - the ghost from a long-distant era whose true quest is a mystery to those he encounters but with speed that is without question as he moves in the blink of an eye?
Mazescape is a fascinating and intriguing game of labyrinths for one player that guarantees intense brain racking moments as you search for the exit. It is a game you can take anywhere and play time and time again to discover all the different nooks and crannies of the seven maps included.It is a completely unique concept that promises to equally surprise and create headaches in equal measure. In this original game from Devir you will unfold a map on the table where you will start at the compass rose with the pointer you will find in the box moving it along the labyrinth paths marked in white without ever lifting it from the map. You will have to open and close different parts of the map in search of the Impossible Triangle that will allow you to escape the maze. You can go under bridges climb up ladders and run around in circles in the maze and in your own head until the exit finally leads you to… the next map!Mazescape Ariadne places you in the ancient Crete of legend where you must enter the famous labyrinth of Daedalus. You can rely solely on your wits to overcome the ordeals this box of maps provides to reach the final challenge against the minotaur and help Ariadne escape. And when you have gotten out the first time then you can dare to go back in and find all the hidden treasures that exist in the accursed maze.—description from the publisher
Mask of Anubis is a mixture of VR (virtual reality) and a board game with a free application included that converts your smartphone into VR goggles!The purpose of the game is for players to cooperate to create a map of the maze. On a turn one player lands on one point of the maze and gets a 360º view of the maze by wearing VR goggles with a smartphone inserted. This player explains to the team members what they see and their teammates attempt to use this description to create part of the map of the maze.Each player gets one minute to explain what they see then the play passes to the next player (who will be presented a different view of the maze). Repeat this seven times then players win the game if the complete map is connected from the entrance to the goal correctly!An unexcavated pyramid has been found in a desert somewhere in Egypt. The interior of the ruin is a complicated maze and it is rumored that there is a King's Chamber inside. A treasure of the ancient God Anubis would be hidden in the depth of the maze. Professor B.Gammon his assistant Seneto and their pet dog Ludo are challenged to investigate the maze. However the entrance is just a small gap in the wall. Only a small dog can get through it. The professor decided to use the Mask of Anubis. The person who wears this mask can see the maze through the walls and create a map to help the dog Ludo to find its way to the Kings Chamber. Will Ludo be able to reach the King's Chamber with your help as a member of the investigation team?
Robot Turtles is a board game for kids ages 3-8. Kids won't know it but while they're playing they're learning the fundamentals of programming.Every player (Turtle Master) takes a turtle and a matching deck of cards. Stack the cards face up on the table in piles then build a maze for each player out of walls and a jewel. The youngest turtle master goes first placing his first card down then moving (or having his parent move) the turtle accordingly. As players progress they build their program on the table; if they make a mistake they can shout Undo! and debug it.Before too long kids figure out the secret of Robot Turtles: It lets the kids control the grown-ups! The little programmers put instruction cards down driving the turtles through the maze but the grown-up is the computer executing commands on the board. At its heart Robot Turtles is a game about bossing around adults just like programming is about bossing around computers.
The prestigious professor of mineralogy Otto Lidenbrock and his nephew Axel discover a secret parchment scroll written by the alchemist Arne Saknussemm in the 15th century who reveals how to get to the center of the Earth.They both travel to Iceland and there they hire the help of the hunter Hans with whom begin their descent through the Snæfellsjökull volcano towards the greatest adventure that human beings have ever known.Players will draw a route from an entrance volcano to the center of the Earth and from there to one of the exit volcanoes. Each turn two cards are revealed: a coordinate card and a tunnel card (straight curve water springs discoveries... or dangerous creatures). The players draw the tunnel card on a cell of the coordinate indicated.When the tunnel deck runs out players must consume one water point or they will be eliminated. When the coordinate deck runs out one of the exit volcanoes will explode and cannot be used.But you can always ask the protagonists of the novel for help to change the rules.Live the unforgettable adventure created by Jules Verne!El prestigioso profesor de mineralogía Otto Lidenbrock y su sobrino Axel descubren un pergamino secreto escrito por el alquimista Arne Saknussemm en el siglo XV que revela como llegar al centro de la Tierra. Ambos viajan hasta Islandia y allí contratan la ayuda del cazador Hans con el que emprenden el descenso por el volcán Snæfellsjökull hacia la mayor aventura que ha conocido el ser humano.Los jugadores deberán trazar una ruta desde el volcán de entrada hasta el centro de la Tierra y de ahí hasta uno de los volcanes de salida. Cada turno se desvelan dos cartas: una carta de coordenada y otra carta de túnel (recta curva manantiales de agua descubrimientos... o peligrosas criaturas). Los jugadores dibujan lo indicado en la carta de túnel en una casilla de la coordenada sacada.Cuando el mazo de túnel se agote los jugadores deben consumir un punto de agua o serán eliminados. Cuando el mazo de coordenadas se agote uno de los volcanes de salida estallará y no podrá usarse.Pero siempre se podrá pedir ayuda a los protagonistas de la novela para cambiar las reglas.¡Vive la inolvidable aventura creada por Julio Verne!
Second edition includes Lunes: Recorte de Personal.Lunes (Monday) is a fast-paced single-player board game in which you must avoid being caught by your boss and cut out of the office once you finish the essentials for the day.In each round you move your peg through the corridors of the office (which is a modular board) and your boss will perform movements through an AI comprised of action cards and automated movement. Before you can leave the building you have to reach the printers and get reports to deliver to your colleagues who will then cover your escape and reward you with useful objects to achieve your goal.You may play on predetermined office maps with specific difficulty levels or you can let chance be the architect of your next office. Good luck and drink as much coffee as you can!—description from the designerLunes es un juego de mesa rápido para un solo jugador en el cual deberás escapar del trabajo evitando ser atrapado por tu jefe. En cada ronda avanzarás con tu ficha por los pasillos de la oficina (tablero modular) y el jefe realizará sus movimientos con su inteligencia artificial (cartas de acción y movimiento predeterminado). Deberás pasar por las impresoras y obtener los informes para entregar a tus colegas quienes van a cubrir tu huida y recompensarte con objetos útiles para lograr tu cometido. Podrás jugar en mapas predeterminados con distintas dificultades o dejar que el azar sea el arquitecto de tu próxima oficina. Buena suerte y... ¡bebe todo el café que puedas!—description from the designer (Spanish)
Rating: 6.8 | Players: 1–4
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Bag of Dungeon is a dungeon crawling tile-based game harking back to the good old deadly days of exploring dungeons slaying monsters and stealing treasure. It's a simple-to-play tabletop game where 1-4 players send a party of adventurers into the ever-changing catacombs in a quest to find the Ring of Creation before escaping with their lives and their loot.But can you trust your fellow adventurers? To begin with you are all loyal to the quest and each other. But once the Ring is discovered it will cast a shadow of doubt and deceit over those who seek to steal it. You may decide that being a lone wolf is a far smarter choice than loyalty even if it means the death of your former companions.You will meet monsters find treasure and use items to stay alive and escape with the Ring before the dungeon seals itself shut imprisoning for all eternity anyone who remains.The game has a simple but clever mechanic; great for young and/or new gamers to learn fast and take part while still giving more experienced gamers a satisfying time at the table. The game takes 20-60 minutes and changes every time you play.—description from the publisher