Wingspan is a competitive medium-weight card-driven engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel Natalia Rojas and Ana Maria Martinez.You are bird enthusiasts—researchers bird watchers ornithologists and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:The winner is the player with the most points after 4 rounds.—description from the publisherFrom the 7th printing on the base game box includes Wingspan: Swift-Start Promo Pack.
In the trick-taking card game The Crew: Mission Deep Sea you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card trick by trick your search party will discover the challenges that lie ahead and forge a path to Mu.This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks but also on carefully negotiating the order in which they are won. If things don't go as planned you might just be able to salvage the operation but it will take near flawless execution and perhaps a little luck to finally reach Mu.—description from the publisher
Within the charming valley of Everdell beneath the boughs of towering trees among meandering streams and mossy hollows a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong many a year have come and gone but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct lively characters to meet events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?Everdell is a game of dynamic tableau building and worker placement.On their turn a player can take one of three actions:a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations events and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources drawing cards and taking other special actions.b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers Production Destination Governance and Prosperity. Cards generate resources (twigs resin pebbles and berries) grant abilities and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter at which point the player with the city with the most points wins.
Sky Team is a co-operative game exclusively for two players in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.To land your plane you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane control its speed deploy the flaps extend the landing gear contact the control tower to clear your path and even have a little coffee to improve your concentration enough to change the value of your dice.If the aircraft tilts too much and stalls overshoots the airport or collides with another aircraft you lose the game...and your pilot's license...and probably your life.From Montreal to Tokyo each airport offers its own set of challenges. Watch out for the turbulence as this could end up being a bumpy ride!AWARDS & HONORS2025 - Beeple Award - Winner 2024 - BoardLive Awards - Winner 2024 - Gagnant Prix Jokers - catégorie Duo 2024 - Gagnant Gold'n Gob - catégorie 2 joueurs 2024 - Gagnant Mensa d'Or - catégorie Meilleur jeu Duo 2024 - Nederlandse Spellenprijs 2024 Winner 2024 - Deutscher Spiele Preis 2024 - 2nd place 2024 - BG Stats - Most popular game 2024 - Gra roku (Game of the year Poland) - 2 player category winner 2024 - International Gamers Awards - 2 player category winner 2023 - Swams des Jahres winner 2024 - Dice Tower Awards - Best 2 player game 2024 - Dice Tower Awards - Best cooperative game 2024 - Dice Tower Awards - Most innovative game 2024 - Spiel des Jahres Winner 2024 - Best Light Game - BBQ Awards 2024 - Best Cooperative Board Game - Origins Awards 2024 - Best 2023 Insider Game - Les Lys (Québec) 2024 - Game of the Year - Spiel des Jahres 2024 (Germany) 2024 - Best 2-Player & Innovation Gameplay - Big Awards 2024 2024 - Best 2-Player & Cooperative Game - Golden Geek Awards 2023 Runner up for Best Innovative & Thematic Game - Golden Geek Awards 2023 2023 - Best Cooperative Game - Board Game Quest 2023 - Best 2-Player Game - Board Game Arena Awards 2023 - Best 2-Player Game - Squirrelly Awards 2023 - Best Board Game - Dicebreaker Tabletop Awards 2023 - Two Player Board Game Winner - Game Boy Geek 2023 - Best Co-Op Game - Gaming Trend 2023 - Seal of Excellence - Dice Tower—description from the publisher
Based on simple and intuitive hand management Heat: Pedal to the Metal puts players in the driver's seat of intense car races jockeying for position to cross the finish line first while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately their driving skills will be the key to victory!Drivers can compete in a single race or use the Championship System to play a whole season in one game night customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather road conditions and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.—description from the publisher
In The Quacks of Quedlinburg players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add though for a pinch too much of this or that will spoil the whole mixture!Each player has their own bag of ingredient chips. During each round they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip the further it is placed in the pot's swirling pattern increasing how much the potion will be worth. Push your luck as far as you can but if you add too many cherry bombs your pot will explode!At the end of each round players gain victory points and coins to spend on new ingredients depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.
In the co-operative trick-taking game The Crew: The Quest for Planet Nine the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.The team completes a mission only if every single player is successful in fulfilling their tasks.The game comes with 50 missions with three additional missions published in spielbox 2/2020.
The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts once disturbed may haunt you to death. Despite all that it's time to leave the board behind with Clank! Catacombs a standalone deck-building adventure.Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck or you can include cards from previous Clank! expansions.Find your fortune (and escape the dragon!) in Clank! Catacombs.—description from the publisher
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!Clank! is a deck-building game. Each player has their own deck and building yours up is part of playing the game. You start each of your turns with five cards in your hand and you'll play them all in any order you choose. Most cards will generate resources of which there are three different kinds:Every time you acquire a new card you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty you shuffle your discard pile and turn it face down to form a new deck. With each shuffle your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck but they’ll acquire different cards during their turns. Because cards can do many different things each player’s deck (and strategy) will become more and more different as the game unfolds.
SCOUT is a ladder-climbing game in which cards have two potential values players may not rearrange their hand of cards and players may pass their turn to take a card from the current high set of cards into their hand.More specifically cards are dual-indexed with different values on each half of the card with the 45 cards having all possible combinations of the numbers 1-10. During set-up whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards they pick up that hand without rearranging any of the cards; if they wish they can rotate their entire hand of cards in order to use the values on the other end of each card but again they cannot rearrange the order of cards in their hand.On a turn a player takes one of two actions:• Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending) then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set the player captures the cards in this previous set and places them face down in front of themselves.• Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten.Once per round a player can scout then immediately play.When a player has emptied their hand of cards or all but one player have scouted instead of playing the round ends. Players receive 1 VP for each face-down card then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players then whoever has the most points wins.
This third expansion to Wingspan brings new species to our habitats by exploring the vibrant intriguing and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia.Wingspan Asia is several different things: a standalone game for 1-2 players (and the duet mode that can be used with any bird/bonus cards) a card expansion to the original Wingspan and a 6-7 player expansion via the new flock mode (for which the player components from the core game are necessary).—description from the publisher
In Ticket to Ride Legacy: Legends of the West players embark on twelve journeys across North America as 19th century pioneers. The campaign begins on the East Coast with players working their way to the West from one adventure to the next meeting challenges along the way. As in Ticket to Ride completing your tickets will remain your primary goal but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game route after route you will continuously fill your vault with earnings. As the story progresses you will open frontier boxes that unlock new rules content and many more surprises.In the Legacy style Legends of the West is a unique experience molded by player choices. Each player has their own role to play allowing them to change the way the story unfolds around them. Combined with evolving mechanisms that change as the game progresses players will have a new experience every time they gather around the board.At the end of the twelve games in this legacy campaign you will have transformed your game into a unique copy that you can continue playing for a lifetime.—description from the publisher
Confront your rival guild in a race for victory. Take Gem and Pearl tokens from the common board then purchase cards gather bonuses royal favors and prestige.Discover new twists and strategic opportunities derived from Splendor the original best-selling game. Acquire cards with impressive powers take advantage of special Privileges and fight over scarce access to Pearls.Splendor Duel is a two-player only standalone game based on Splendor that retains some of the main gameplay mechanisms of that design while being a bit more complex dynamic interactive rich tense and mean.The game features a main board shared by both opponents card powers and three victory conditions.
In The Quest for El Dorado players take the roles of expedition leaders who have embarked on a search for the legendary land of gold in the dense jungles of South America. Each player assembles and equips their own team hiring various helpers from the scout to the scientist to the aborigine. All of them have one goal in mind: Reaching the golden border first and winning all of the riches for themselves. Whoever chooses the best tactics will be rewarded!
The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship Eradikus Prime. He may rule with an iron grip but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship hack your way into its command module and steal from him.Along the way you'll recruit allies and snatch up extra loot. But one false step and — Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You'd better hope your friends are louder than you are if you want to make it to an escape pod and get out alive...Clank! In! Space! is built on the same game system as Clank!: A Deck-Building Adventure with players building a personal deck of cards throughout the course of the game with the cards allowing them to move through the spaceship attack things acquire new cards and — oh yeah — make noise to attract Lord Eradikus and potentially seal their own doom.
PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks.In PARKS players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.Each trail represents one season of the year and each season the trails will change and grow steadily longer. The trails represented by tiles get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks but we bet you’re up to the challenge. Welcome to PARKS!—description from the publisher
Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service you are sent to map this territory claiming it for the Kingdom of Nalos. Through official edicts the queen announces which lands she prizes most and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.In Cartographers: A Roll Player Tale players compete to earn the most reputation stars by the time four seasons have passed. Each season players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!—description from the publisher
The Isle of Cats is a competitive medium-weight card-drafting polyomino cat-placement board game for 1-4 players (6 with expansions).In the game you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you:Each lesson you collect gives you another personal way of scoring points and 38 unique lessons are available. Complete lessons fill your boat and keep cat families together to score points and the player with the most points after five rounds wins.Note: The Isle of Cats: Kickstarter Edition is a compilation item consisting of The Isle of Cats base game and The Isle of Cats: Kickstarter Pack each of which are available as separate items and listed individually in the BGG database.
There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies.In Istanbul you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location you can carry out a specific action. The challenge though is that to take an action you must move your merchant and an assistant there then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later your merchant must return to that location to pick him up. Thus you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...In more detail on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar either leave an assistant at that location or collect an assistant left earlier then perform the action. If you meet other merchants or certain individuals at the location you might be able to take a small extra action. Possible actions include:When a merchant has collected five rubies in his wheelbarrow players complete that round then the game ends. If this player is the only one who's reached this goal he wins immediately; otherwise ties are broken by money in hand.
Choose your dice cleverly in Ganz schön clever (German for That's Pretty Clever) to enter them into the matching colored areas on your score sheet putting together tricky chain-scoring opportunities and racking up the points! The dice you don't use are as important as those you do because every die with a lower value than the chosen one can be used by the other players keeping everyone in the game at all times.
Our planet has run out of resources and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round each player places one polyomino-shaped dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger meteors that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.Planet Unknown innovates on the popular polyomino trend by allowing simultaneous yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.—description from the publisher
As an architect in Welcome To... you want to build the best new town in the United States of the 1950s by adding resources to a pool hiring employees and more.Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet...but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best suburban architect in Welcome To...!Because of the communal actions game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets no two games will feel the same!
You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To... but now you can play in a campaign across eight adventure sheets. On a turn you flip cards from three stacks to create three different combinations of a starship number and a corresponding action then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order and everyone is racing to be the first to complete common missions.The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept and when you play in campaign mode you'll make choices that change the next adventure which means that each campaign will differ from the previous one.
Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game players take the role of explorers competing for the title of the most skilled nature observer. To win they collect cards with the most valuable species landscapes and discoveries. Their journey is led by passion a curiosity of the world an inquiring mind and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.In this medium-weight board game for 1-4 players you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game players collect cards in their meadow and surroundings area. At the end the player with the most points on cards and on the bonfire board wins.Meadow also includes envelopes with additional cards to open at specific moments...
The stakes have been raised. Imagine living in a place so wretched that it's not plagued by one two or even three monsters — but seven of the most horrifying fiends!In this game you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it's too late.Horrified includes high-quality sculpted miniatures (Frankenstein The Bride of Frankenstein The Wolf Man Dracula The Mummy The Invisible Man Creature from the Black Lagoon). Its innovative easy-to-learn cooperative gameplay has players working together against the monsters with varying levels of difficulty. Just as each monster is unique they require different strategies and tactics to be defeated.—description from the publisher
In Space Base players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!Space Base is a quick-to-learn quick-to-play dice game using the core I roll everyone gets stuff mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains low luck and steady income big end-game combos to launch from last to first or a mix-and-match approach. Ultimately Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.
7 Wonders The board game with more awards than any other game on the planet. With over 30 international awards and over a million copies sold throughout the world rediscover 7 Wonders the game which has won more awards than any other game in the world in a whole new version. Lauded by both the public and critics 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success. A game plays out over 3 rounds called Ages during which you simultaneously play cards one at a time to develop your City.These cards represent the various Buildings you can construct: resource producers civilian commercial military scientific structures and guilds.At the end of each Age you go to war with your nearest neighbours. At the end of all 3 Ages you tally up all of the victory points earned by your City your wonder your military prowess and your treasury. The player with the highest score wins the game.Content: 7 Wonder boards 148 Age cards: 49 Age I cards 49 Age II cards and 50 Age III cards 78 Coins: 54 Coins of value 1 and 24 Coins of value 3 48 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age) 1 pad of score sheets 3 quick reference sheets describing the effects of the cards 1 List of cards and chaining leaflet 1 rulebook
The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope and each heroic sacrifice strengthens their resolve. Still the Empire's resources are vast and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat their war rages across the galaxy...In Star Wars: The Deckbuilding Game a head-to-head game for two players the galaxy-spanning war between the Galactic Empire and the Rebel Alliance comes alive on your tabletop. In this easy-to-learn game you and your opponent each choose a side playing as either the Empire or the Rebels and as the game progresses you both strengthen the power of your starting decks and work to destroy each other's bases. The first player to destroy three of their opponent's bases wins.In more detail each player starts with a unique ten-card deck with seven of those cards providing only resources to acquire new cards. Six cards from a galaxy deck are always on display with Rebel cards facing the Rebel player Empire cards the Empire player and neutral cards turned sideways. You can spend resources to acquire cards in the galaxy row that don't belong to the opponent and you can use attack power to take out cards that do belong to them gaining a reward in the process.Each player starts with a base that lacks abilities (Dantooine for the Rebels and Lothal for the Empire) but when that base is destroyed you get to choose a replacement from your base deck with each base having a special ability. Choose wisely to counter your opponent's plans! In addition to having special abilities capital ships absorb damage meant for your base.Players also fight for control of a Force track to gain additional resources or make use of If the Force is with you... abilities on their cards.
In Forest Shuffle players compete to gather the most valuable trees then attract species to these trees thus creating an ecologically balanced habitat for flora and fauna.To start each player has six cards in hand with cards depicting either a particular type of tree or two forest dwellers (animal plant mushroom etc.) with these latter cards being divided in half whether vertically or horizontally with one dweller in each card half.On a turn either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand or play a card from your hand by paying the cost then putting it into play.During set-up three winter cards were placed into the bottom third of the deck. When the third winter card is drawn the game ends immediately then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins.Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label produced on FSC certified paper and avoiding plastic completely.
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines means of transportation shops—all in order to acquire the most prestige points. If you're wealthy enough you might even receive a visit from a noble at some point which of course will further increase your prestige.On your turn you may (1) collect chips (gems) or (2) buy and build a card or (3) reserve one card. If you collect chips you take either three different kinds of chips or two chips of the same kind. If you buy a card you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it or why not your opponents don't get it—you place it in front of you face down for later building; this costs you a round but you also get gold in the form of a joker chip which you can use as any gem.All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game you must reach 15 prestige points before your opponents do.
Nidavellir the Dwarf Kingdom is threatened by the dragon Fafnir. As a venerable Elvaland you have been appointed by the King. Search through every tavern in the kingdom hire the most skillful dwarves recruit the most prestigious heroes and build the best battalion you can to defeat your mortal enemy!Each turn in Nidavellir bid a coin on each tavern. In descending order choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith hunter warrior explorer and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.You will also be able to increase the value of your gold coins thanks to the smart coin-building system and get the best of the other Elvalands.
In the village of Tiefenthal lies The Tavern of the Deep Valley. There all citizens from the area gather but it's important to attract new wealthy guests for only then is there enough money to expand the tavern which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?In The Taverns of Tiefenthal the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.AWARDS 2019 SXSW Tabletop Game of the Year nominee 2019 The American Tabletop Awards COMPLEX GAMES winner
My City is a competitive legacy game in which you develop a city on your own playing board through the ages.The game consists of 24 episodes beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game players customize their experience by adding elements to their personal boards and adding cards to the game. Players' choices and action made during one session of gameplay carry over into the next session creating a personalized gaming experience.For players who do not want to experience My City as a legacy game a double-sided game board offers an alternate set-up for repeatable play (some elements from the legacy experience are needed for the repeatable play game players can unlock these elements by playing through the first 4 episodes).
The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field three white magnetic pieces serve as obstacles – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small red ball around on the field with your magnet/gaming piece shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager!Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the 0. Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces.The youngest player starts the game. You score a point if:Each time you get a point you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins.During the game:
In Camel Up up to eight players bet on five racing camels trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet the more you can win — should you guess correctly of course. Camels don't run neatly however sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker which releases one die at a time when players pause from their bets long enough to see who's actually moving!This 2018 edition of Camel Up features new artwork a new game board design a new pyramid design engraved dice and new game modes including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)To set up play lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side one assassin is black on both sides one is green on the other side and the other is an innocent bystander on the other side.Collectively you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct they can attempt to identify another one. If they identify a bystander then their guessing time ends. If they identify an assassin you both lose! Unlike regular Codenames they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given players alternate giving clues.
As ruler it's up to you to build the mightiest realm in the world! Will you choose to follow military tactics and sweep away all in your path with a massive army? Will you turn towards sorcery and control an inaccessible island surrounded by impenetrable flames? The choice is yours and no two realms will ever be the same in Fantasy Realms a combo-licious card game.Fantasy Realms takes seconds to learn: Draw a card discard a card — though you can draw from the deck or the discard area!Make the best hand you can by making the best combos. The game ends when ten cards are in the discard area. Aim for the highest score to win!To make scoring easier the WizKids Games Companion offers a scoring helper for Fantasy Realms! After your game is complete input your cards into the app & instantly see who won! Also a handy lookup of all cards! Available on iOS and Google Play.
Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn players perform one of four actions:The last round is triggered once a player has claimed their fifth victory point card then whoever has the most victory points wins.
Welcome to the most famed Geisha street in the old capital Hanamikoji. Geishas are elegant and graceful women who are skilled in art music dance and a variety of performances and ceremonies. Greatly respected and adored Geishas are masters of entertainment.In Hanamikoji two players compete to earn the favor of seven illustrious Geishas by collecting each Geisha’s preferred performance item. With careful speculation and a few bold moves can you outsmart your opponent to win the favor of the most Geishas?Jixia Academy features the same gameplay as Hanamikoji but with different artwork.Hanamikoji FAQ
Crimes have taken place all over the city and you want to figure out exactly what's happened so you'll need to look closely at the giant city map (75 x 110 cm / 29.5 x 43 inches) to find all the hidden information and trace the trails of those who had it in for their foes.MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space so you'll typically find people in multiple locations throughout the streets and buildings and you need to piece together what happened whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?The second edition of MicroMacro: Crime City now marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.
Sushi Go Party! expands Sushi Go! with a party platter of mega maki super sashimi and endless edamame. You still earn points by picking winning sushi combos but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more up to eight players can join in on the sushi-feast. Let the good times roll!—description from the publisher
The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment but only one has done enough to pull off the win!Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly?Anyone can race few become champions!Flamme Rouge is a fast-paced tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.
Isle of Skye is one of the most beautiful places in the world with soft sand beaches gently sloping hills and impressive mountains. The landscape of Isle of Skye is breathtaking and fascinates everyone.In the tile-laying game Isle of Skye: From Chieftain to King 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible—but in each game only four of the sixteen scoring tiles will be scored.Thanks to the scoring tiles each game is different and leads to different tactics and strategies but having enough money is useful no matter what else is going on. Managing that money can be tricky though. Each turn each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great but only so long as someone actually pays the price because if no one opts to buy then the seller must buy the tiles at the price they previously requested.In the end the player with the best kingdom—and not the richest player—becomes the sovereign of the island.
In Kingdomino you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands including wheat fields lakes and mountains in order to spot the best plots while competing with other lords to acquire them first.The game uses tiles with two sections similar to Dominoes. Each turn each player will select a new domino to connect to their existing kingdom making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so) and points are counted based on number of connecting tiles and valuable crown symbols.
Skull King is a trick-taking game similar to Oh Hell! Wizard Euchre and Spades with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously leading to rounds that are sometimes over or under-bid. As players must win the exact number of tricks that they bid to earn points winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.Skull King uses a 66-card deck that consists of five Escape cards four suits numbered 1-13 five Pirate cards 1 Tigress card and 1 Skull King card. The game lasts ten rounds and in each round each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).Standard rules apply for the playing of cards with one player leading off a card and other players following suit if possible and playing something else if not; however a player may always choose to play one of the special unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail the black Jolly Roger suit trumps the other three suits a Mermaid trumps all numbered cards a Pirate trumps the Mermaid and the Skull King trumps everything — except if he appears in the same trick with a Mermaid in which case she captures him and wins instead. An Escape card loses to any other card and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.If a player makes their bid exactly they score 20 points per trick; if they collect more or fewer tricks they lose 10 points per trick they are off. If a player makes a bid of zero tricks they win points equal to ten times the current round number — but if they take even a single trick they lose this many points instead. If a player catches pirates with the Skull King or the King with a mermaid they score bonus points. Whoever has the most points after ten rounds wins.
In Marvel United you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan with cards that trigger different effects and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks that not only offer different actions and superpowers to use but also combine with the actions of other Heroes to do the impossible. Build your storyline unite your powers save the day!NOTE: The game design team has contributed to a helpful FAQ thread (also summarized in a convenient FAQ document) which you might want to review if you have questions about how to play.
You've studied the footage connected the dots and gathered what meager evidence you could. You're close — soon the whole world will know the truth behind the Cryptid. A group of like-minded cryptozoologists have come together to finally uncover the elusive creature but the glory of discovery is too rich to share. Without giving away some of what you know you will never succeed in locating the beast but reveal too much and your name will be long forgotten!Cryptid is a unique deduction game of honest misdirection in which players must try to uncover information about their opponents' clues while throwing them off the scent of their own. Each player holds one piece of evidence to help them find the creature and on their turn they can try to gain more information from their opponents. Be warned; give too much away and your opponents might beat you to the mysterious animal and claim the glory for themselves!The game includes a modular board five clue books and a deck of set-up cards with hundreds of possible set-ups across two difficulty levels. It is also supported by an entirely optional digital companion allowing for faster game set-up and a near-infinite range of puzzles.—description from the publisherThe official website with an online tool to randomly generate more clues is http://playcryptid.com/
The Battle Chest contains all 4 sets from Season Two.Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.
During your turn you assemble your hand maybe place cards for their effect and decide if you want to end the round. But do you think you are the one with the most points in hand? You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk? The game ends when you reach 30/35/40 points (4/3/2 players).The excitement of ending the round to catch your opponents off guardThe pleasure of playing your effect cards and making combosIt's a set collection card game like Rummy. The origami created especially for the game is just the illustrations on the cards.
This is your ticket to the track!In Long Shot: The Dice Game you and up to seven other players will strategize and push your luck as the action unfolds in a tense race of eight horses. During the game you buy horses place bets influence race movement and utilize special abilities. The roll of the dice determines which horses move and the options available each turn so be ready to adapt your plans. Once three horses cross the finish line earnings are totaled. While there are many ways to earn money during a horse race only the player that makes the most money will be declared the winner. Will you play it safe or risk it big on a long shot?—description from the publisher
Welcome to Alula a mysterious continent with ever-changing geography shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets meet its inhabitants and list its wonders in order to gain more fame than your opponents.Throughout a game of Faraway you will play a row of 8 cards in front of you from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfil the conditions they demand. At the end of the game you walk back the same way scoring cards in the opposite order you played them. There lies the heart of the gameplay. Throughout the game the cards you play will serve both to set new objectives and to meet the ones you played previously.Each turn you play a card from a hand of 3. Then you pick a new card from a face-up river. As play is simultaneous in Faraway you must take into account a clever priority system in all of your choices – being last to pick a card leaves you with fewer options and often less profitable choices for the next turns.—description from the publisherRelated Microbadges
The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies friends and family of the Princess to carry a letter of intent to her. Can you earn the Princess' trust and become her confidant?Playing cards one at a time players in Love Letter use the abilities of these key people in the Princess' life to outwit their opponents and successfully deliver their letter and gain her favor. Players must utilize each character's special skill to avoid being caught and successfully deliver their letter to the Princess. Once a set number of favor tokens are acquired that player wins and becomes the Princess' confidant.This 2019 edition of Love Letter features new artwork by Citadels artist Andrew Bosley screen-printed tokens and two new characters (five cards in total) that allow for games with up to six players. When played the Chancellor (value 6) allows you to draw two new cards add those to your hand then place two cards of your choice on the bottom of the deck. The Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.—description from the publisher
Cat in the Box: Deluxe Edition is the quintessential quantum trick-taking card game for 2 - 5 cool cats where your card’s color isn’t defined until you play it! Hypothesize how many tricks you will win and record your bid. Place tokens on the community research board as you play your hand and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been declared. Doing so would be pawsitively catastrophic as you have just created a paradox!—description from the publisher
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately she has locked herself in the palace and you must rely on others to take your romantic letters to her. Will yours reach her first?Love Letter is a game of risk deduction and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards each player starts with only one card in hand; one card is removed from play. On a turn you draw one card and play one card trying to expose others and knock them from the game. Powerful cards lead to early gains but make you a target. Rely on weaker cards for too long however and your letter may be tossed in the fire!Number 4 in the Setting: Tempest Shared World Game Series
Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!Draft cards and pick the right ones to position your warrens on the 100 squares of the board provide resources to your colonies build new cities to increase your influence and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots gather mushrooms in the green forest and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.After each turn your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds and the player with the most points wins the game.
Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn players perform one of four actions:The last round is triggered once a player has claimed their fifth victory point card then whoever has the most victory points wins.
Awkward Guests a.k.a. Incómodos Invitados is a one-of-a-kind deduction game with infinite re-playability. You can recreate Mr. Walton's murder in so many different ways that you won't ever play two similar games! (Mr. Walton will not thank you for doing this.)The game challenges you to use genuine detective abilities to solve each case. To solve a mystery you have to interrogate the suspects question the household staff examine the crime scene search for clues around the Walton Mansion and consult the police reports. You will do all of this while exchanging information with your opponents or hiding it from them so get ready to use all your gumshoe skills!WHO killed Mr. Walton? HOW did the murderer end his life? WHY did the murderer kill him? Was there an ACCOMPLICE?The heart of Awkward Guests is simple: Players have a hand of six cards and each card has a value (1 2 or 3 points according to the amount of information that it provides) and several references (i.e. the subjects of the card information). During a turn you ask for information about two different references in which you are interested. The rest of the players can offer you cards that contain the requested references and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand.After each round ends players can try to solve the mystery. If the mystery is not solved players discard part of their hands and receive three new cards. The player or players who solve the mystery first win.
Rippling rivers rustling forests wheat fields swaying in the wind and here and there a cute little village - that's Dorfromantik! The video game from the small developer studio Toukana Interactive has been thrilling the gaming community since its Early Access in March 2021 and has already won all kinds of prestigious awards. Now Michael Palm and Lukas Zach are transforming the popular building strategy and puzzle game into a family game for young and old with Dorfromantik: The Board Game.In Dorfromantik: The Board Game up to six players work together to lay hexagonal tiles to create a beautiful landscape and try to fulfill the orders of the population while at the same time laying as long a track and as long a river as possible but also taking into account the flags that provide points in enclosed areas. The better the players manage to do this the more points they can score at the end. In the course of the replayable campaign the points earned can be used to unlock new tiles that are hidden in initially locked boxes. These pose new additional tasks for the players and make it possible to raise the high score higher and higher.—description from the publisher
Artisan dragons the smaller and magically talented versions of their larger (and destructive) cousins are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper skilled in the art of conversing with dragons placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers and the Flamekeeper with the most reputation will be known as the Master of Flamecraft.In Flamecraft 1-5 players take on the role of Flamekeepers gathering items placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread meat iron crystal plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation.—description from the publisher
Burgle Bros. is a cooperative game for 1-4 players. Players are unique members of a crew trying to pull off a robbery of a highly secure building — without getting caught. The building has three floors (4x4 tiles) each with its own safe to crack. Players start on the first floor and have to escape to their helicopter waiting on the roof.Players each have three stealth tokens. Whenever they are on the same tile with a guard they lose one. If any player is caught without a stealth token the game is over. If players can open all three safes and escape through the stairs to the roof they win.
Arboretum is a strategy card game for 2-4 players aged 10 and up that combines set collection tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.The deck has 80 cards in ten different colors with each color featuring a different species of tree; each color has cards numbered 1 through 8 and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn a player draws two cards (from the deck or one or more of the discard piles) lays a card on the table as part of her arboretum then discards a card to her personal discard pile.When the deck is exhausted players compare the cards that remain in their hands to determine who can score each color. For each color the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores the player earns one point; if the path consists solely of trees of the color being scored the player scores two points per card. If a player doesn't have the most value for a color she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.
In Mindbug you summon hybrid creatures and send them to battle against your opponent — but when you summon a creature the opponent may use one of their Mindbugs to take control of it. Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.Cards in Mindbug represent weird creatures that all come with unique and powerful abilities such as a Compost Dragon a Snail Hydra or a Kangasaurus Rex. Each player starts the game with ten creature cards (five in hand and five in a draw pile) and tries to use them to reduce the opponent's life total to zero. In addition every player receives two Mindbug cards that can be used to mind control an opposing creature when it is played. This innovative Mindbug mechanism is the core of the game and leads to a unique decision-making process that makes Mindbug feel utterly different from any other card game.Playing a card doesn't require any resources in Mindbug. As a result the game has no ramp-up phase (such as gathering resources) and doesn't require weak cards. Since there is also no deck-building you can start playing right away from a single deck. There is also no unfair advantage as players draw cards from the same deck and always get the chance to mind control the strongest opposing cards. In the end it all comes down to your own decisions making the game extremely fair and competitive at the same time.—description from the publisher
Up to two thousand pounds in weight and over ten feet tall the bear is considered the biggest and heaviest terrestrial carnivore in the world. Of course there is not just one bear; on the contrary there are plenty of subspecies that differ from each other in various aspects. For instance only the Kodiak bear (ursus arctos middendorffi) weighs about 2,000 lbs. The polar bear (ursus maritimus) weighs only 1,100 lbs. but gets much bigger than the Kodiak bear being as much as 11 ft. tall!Bärenpark takes you into the world of bears challenging you to build your own bear park. Would you like another polar bear enclosure or rather a koala* house? The park visitors are sure to get hungry on their tour through the park so build them places to eat! Whatever your choices are make sure you get the next building permit and use your land wisely! (* No koalas aren't bears but they're so cute we couldn't leave them out of this game!)In more detail each player in Bärenpark builds their own bear park attempting to make it as beautiful as they can while also using every square meter possible. The park is created by combining polyomino tiles onto a grid with players scoring for animal houses outdoor areas completed construction and more. The sooner you build it the better! Cover icons to get new tiles and park sections. The game ends as soon as one player has finished expanding their park then players tally their points to see who has won.—description from the publisher
The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?In Gizmos you win the game by gaining victory points from building engines. And engines help you get things done faster. Whoever builds the greatest machine and collects the most victory points wins!Machines give you victory points and allow you to do more actions when conditions are met. As you build new attachments can trigger chain reactions letting you do even more on your turn.
In Marvel United: X-Men you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan with cards that trigger different effects and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks that not only offer different actions and superpowers to use but also combine with the actions of other Heroes to do the impossible. Build your storyline unite your powers save the day!
The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle a cooperative deck-building game and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game players take on the role of a Hogwarts student: Harry Ron Hermione or Neville each with their own personal deck of cards that's used to acquire resources.By gaining influence players add more cards to their deck in the form of iconic characters spells and magical items. Other cards allow them to regain health or fight against villains keeping them from gaining power. The villains set back players with their attacks and Dark Arts. Only by working together will players be able to defeat all of the villains securing the castle from the forces of evil.—description from the publisher
A long time ago at the Japanese Imperial court the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.In Takenoko the players will cultivate land plots irrigate them and grow one of the three species of bamboo (Green Yellow and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best growing the most bamboo while feeding the delicate appetite of the panda will win the game.
In The Guild of Merchant Explorers each player starts with one city on their personal map board.Shuffle the deck of terrain cards then reveal most of these cards one by one. Based on the terrain revealed each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board cross the seas to new land and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players with those who complete it first scoring more points.At the end of a round all cubes are removed from each board leaving only the cities behind so if you don't establish new cities you'll be stuck in the same places.The Guild of Merchant Explorers contains multiple copies of four different maps and the game is designed so that you can play remotely with one or more copies.
In the 1920s Mr. MacDowell a gifted astrologer immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.Unable to talk the amnesiac ghost communicates with the mediums through visions which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well the easier it is to catch the right culprit.In Mysterium a reworking of the game system present in Tajemnicze Domostwo one player takes the role of ghost while everyone else represents a medium. To solve the crime the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect location and murder weapon cards are placed on the table and the ghost randomly assigns one of each of these in secret to a medium.Each hour (i.e. game turn) the ghost hands one or more vision cards face up to each medium refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium they start a two-minute sandtimer. Once a medium has placed their token on a suspect they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.After time runs out the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon) while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect location and weapon they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.If one or more mediums fail to identify their proper suspect location and weapon before the end of the seventh hour then the ghost has failed and dissipates leaving the mystery unsolved. If however they have all succeeded then the ghost has recovered enough of its memory to identify the culprit.Mediums then group their suspect location and weapon cards on the table and place a number by each group. The ghost then selects one group places the matching culprit number face down on the epilogue board picks three vision cards — one for the suspect one for the location and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.If a majority of the mediums have identified the proper suspect with ties being broken by the vote of the most clairvoyant medium then the killer has been identified and the ghost can now rest peacefully. If not well perhaps you can try again...
Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice chooses one of them to mark off a space on their scoring grid places any dice with lower numbers aside then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice then the other players each choose one of the set-aside dice for use on their scoring sheet.Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and use one more die actions of the earlier game.
The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion.Fortunately brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen's edicts and secure your place in history.Cartographers Heroes is the sequel to the critically acclaimed map-drawing game Cartographers. It includes all-new map sheets scoring cards explore cards and ambush cards with unique abilities.Cartographers Heroes can be played on its own or mixed with components from the original game for a greater variety of gameplay possibilities.-description from publisher
The bees have discovered economics. The queens believe that if they sell honey to the bears badgers and woodland creatures they will find peace and prosperity. Spring has arrived and it's time to build the hive find nectar make honey and for the first time ever set up shop.Honey Buzz is a worker bee placement game where players expand a personal beehive by drafting various honeycomb tiles that grant actions that are triggered throughout the game. Each tile represents a different action. Whenever a tile is laid so that it completes a certain pattern a ring of actions is triggered in whatever order the player chooses. A tile drafted on turn one could be triggered up to three times at any point during the game. It all depends on how the player places their beeples (bee+meeple) and builds their hive. After all in the honey business efficiency is queen.As you continually expand your hive you'll forage for nectar and pollen make honey sell different varieties at the bear market host honey tastings and attend to the queen and her court. There's only so much nectar to go around and finding it won't be easy. Players will have to scout out the nectar field and pay attention to other players searches to try to deduce the location of the nectar they need for themselves.
In King of Tokyo you play mutant monsters gigantic robots and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.At the start of each turn you roll six dice which show the following six symbols: 1 2 or 3 Victory Points Energy Heal and Attack. Over three successive throws choose whether to keep or discard each die in order to win victory points gain energy restore health or attack other players into understanding that Tokyo is YOUR territory.The fiercest player will occupy Tokyo and earn extra victory points but that player can't heal and must face all the other monsters alone!Top this off with special cards purchased with energy that have a permanent or temporary effect such as the growing of a second head which grants you an additional die body armor nova death ray and more.... and it's one of the most explosive games of the year!In order to win the game one must either destroy Tokyo by accumulating 20 victory points or be the only surviving monster once the fighting has ended.First Game in the King of Tokyo series
The most talented architects in ancient Greece stand ready to achieve this goal. Build housing temples markets gardens and barracks so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules and enhance it by building plazas.Stone is an essential resource so make sure you do not neglect it. You’ll need enough quarries so you can build higher up making your city stretch towards the sky.—description from the publisher
Heroes stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory.Your divine dice are exceptional with removable faces! Customize your dice to make them more powerful as the game progresses. Sacrifice gold to the gods to obtain enhanced die faces. Upgrade your dice to produce the resources you need. Overcome ordeals concocted by the gods to grow in glory and earn rewards. Skillfully manage the luck of the dice and take charge of your destiny. Only the greatest will ascend to the heavens!Dice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game players build their own dice. Roll your dice manage your resources complete ordeals before your opponents and explore multiple winning strategies.Now you control the luck of the dice!
High-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor the biggest purse of all. But in the world of motor racing the margin between victory and defeat can be a single moment: a steep banked turn tires screaming and spitting out smoke and the downforce pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead.Downforce is a card-driven bidding racing and betting game for 2-6 players based on Top Race the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race then they play cards from their hand to speed them around the track. However most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way players make secret bets on who they think will win the race. Whoever has the most money from their prize money winning bets and remaining bank wins.This is a game whose design needed no attention. Years of play and multiple versions have honed it to near perfection. On the contrary one of the design challenges was figuring which of the many rules modules to incorporate to create the most fun version. Downforce also adds variable player powers to improve replayability. But mostly it improves the look of the game to make it gorgeous and easy to play. Special attention was paid to the colors the layout of the cards the design of the cars the details on the board and more.
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!In Tiny Towns your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings the game ends and any squares without a building are worth -1 VP. The player with the most VP wins!—description from publisher
Be fast or be last!In Cubitos players take on the role of participants in the annual Cube Cup a race of strategy and luck to determine the Cubitos Champion. Each player has a runner on the racetrack and a support team which is represented by all the dice you roll. Each turn you roll dice and use their results to move along the racetrack buy new dice and use abilities — but you must be careful not to push your luck rolling too much or you could bust!—description from the publisher
King of Tokyo: Dark Edition is a collector's edition [limited edition: 100 000 copies in 12 languages] of King of Tokyo with the fight taking place in an alternative and darker world in which the struggle for control of Tokyo has never been so fierce...and wicked!This edition includes deluxe components (such as an embossed box and lightning-bolt-shaped energy) and all-new art by Paul Mafayon. The game is based on the classic KoT rules with the addition of a new mechanism exclusive to this edition to offer a fresh gaming experience.—description from the publisher
In The Vale of Eternity players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world numerous creatures are living in harmony. Among them dragons are the most valuable and noble ones and all tamers dream of taming dragons. The player who manages to tame the most outstanding minions wins.In each round a player has three phases:Successive rounds are performed until the end of the game is triggered. The game includes cards of seventy creatures from myths all around the world.—description from the publisher
Jackhammers chattering trucks beeping engines roaring the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it so the city turned to your team the best of the best. If anyone can turn this tiny town into a thriving civic center it's you.In Sprawlopolis 1-4 players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system the game is never the same twice. Each turn players will play 1 card from their hand to the growing city trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though the city hates paying for road maintenance so each road will cost you points in the end. When all cards have been placed the game ends and players see if they have met dynamically generated minimum score for their game. Can you meet the demands of the officials work with your fellow planners and build the ultimate urban wonder? It’s time to find out!—description from the publisherReleased in the June 2018 Board Game of the Month Club $20+ package.
The call comes in... 911 what is your emergency? On the other end is a panicked response of FIRE! Moments later you don the protective suits that will keep you alive gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears never give up and above all else work as a team because the fire is raging the building is threatening to collapse and lives are in danger.You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day.Flash Point: Fire Rescue is a cooperative game of fire rescue.There are two versions of game play in Flash Point a basic game and expert game. In both variants players are attempting to rescue 7 of 10 victims from a raging building fire. As the players attempt to rescue the victims the fire spreads to other parts of the building causing structural damage and possibly blocking off pathways through the building. Each turn a player may spend action points to try to extinguish fires move through the building move victims out of the building or perform various special actions such as moving emergency vehicles. If 4 victims perish in the blaze or the building collapses from taking too much structural damage the players lose. Otherwise the players win instantly when they rescue a 7th victim.The expert variant included in the game adds thematic elements such as flash over combustible materials random setup and variations on game difficulty from novice to heroic. The game includes a double sided board with two different building plans and several expansion maps are available.
Your role as criminal mastermind is to recruit a crew of thieves send them to locations across Europe and provide them with gear. It's your job to utilize your resources efficiently to steal goods but being a great mastermind is about more than the things you walk away with. It's the thrill of a well thought-out plan coming together: the set-up the sting. Properly deploy your thieves and gear to dominate locations outmaneuver your opponent's plans and win the night. You've got six rounds to plan and play your cards. Nothing like a tight timeline to up the stakes!Caper: Europe is a two-player drafting game. You take turns sending thieves to famous locations across Europe vying for control through special card powers. These thieves have tricks up their sleeves which you can enhance by adding gear to them. And controlling the locations isn't everything because priceless stolen goods await the thief who's clever enough to snatch them first.Your goal is to score the most points by winning locations collecting stolen goods and equipping thieves with their preferred gear. The mastermind with the most points tallied at the end of six rounds wins.
In the world of Galecrest sky pirates set sail on the winds in search of adventure treasure and glory. As an admiral you command a vast and varied crew...but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you'll send a crew member to collect your share of the loot hoping they'll return to boost your growing group of characters.Libertalia was originally released in 2012. Ten years later Libertalia: Winds of Galecrest celebrates the foundations of the original design with a revised and expanded edition that includes all-new art 40 characters per player a reputation system to resolve ties deluxe loot tokens a robust solo mode and much more.—description from the publisher
Crimes have taken place all over the city and you want to figure out exactly what's happened so you'll need to look closely at the giant city map (75 x 110 cm) to find all the hidden information and trace the trails of those who had it in for their foes.MicroMacro: Crime City – Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space so you'll typically find people in multiple locations throughout the streets and buildings and you need to piece together what happened whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?Unlike the original MicroMacro: Crime City Full House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.
On the 11th of July 1899 at 10 a.m. the Union Pacific Express has left Folsom New Mexico with 47 passengers on board. After a few minutes gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?In Colt Express you play a bandit robbing a train at the same time as other bandits and your goal is to become the richest outlaw of the Old West. The game consists of five rounds and each round has two phases:The game takes place in a 3D train in which the bandits can move from one car to another run on the roof punch the other bandits shoot them rob the passengers or draw the Marshal out of position. The train has as many cars as the number of players and each car is seeded with gems bags of loot or suitcases at the start of play.Each player starts a round with six cards in hand with each card showing one of these actions. At the start of a round a round card is revealed showing how many cards will be played; whether they'll be played face up or face down or individually or in pairs; and what action will occur at the end of the round (e.g. all bandits on top of the train move to the engine). You can pick up loot gems or suitcases only by playing a steal card when you're in a train car that holds one of these items — but since everyone is planning to get these goods you'll need to move punch and shoot to get others out of your way. You can punch someone only in the same car as you and when you do the other bandit drops one of the goods he's collected and is knocked into an adjacent car.Each player's character has a special power such as starting the round with an extra card playing your first card face down or pocketing a bag of loot when you punch someone instead of letting it hit the ground.You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight and when you do you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you likely due to other bandits luring him through the train he'll be happy to give you a bullet too.At the end of the game whoever fired the most bullets receives a $1,000 braggart bonus and whoever bagged the richest haul wins!
In Citadels players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points and the player with the highest score wins.Players start the game with a number of building cards in their hand; buildings come in five colors with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round the player who was king the previous round discards one of the eight character cards at random chooses one then passes the cards to the next player etc. until each player has secretly chosen a character. Each character has a special ability and the usefulness of any character depends upon your situation and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play and so on.On a turn a player earns two or more gold (or draws two building cards then discards one) then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them and each building is worth a certain number of points. In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels ten from the Dark City expansion and nine new ones — along with thirty unique building districts and the rulebook includes six preset lists of characters and districts beyond the starter list each crafted to encourage a different style and intensity of gameplay.
Each player builds their own metropolis in Quadropolis (first announced as City Mania) but they're competing with one another for the shops parks public services and other structures to be placed in them.The game lasts four rounds and in each round players first lay out tiles for the appropriate round at random on a 5x5 grid. Each player has four architects numbered 1-4 and on a turn a player places an architect next to a row or column in the grid claims the tile that's as far in as the number of the architect placed (e.g. the fourth tile in for architect #4) places that tile in the appropriately numbered row or column on the player's 4x4 city board then claims any resources associated with the tile (inhabitants or energy).When a player takes a tile a figure is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition you can't place one architect on top of another so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects the round ends all remaining tiles are removed and the tiles for the next round laid out.After four rounds the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximize their score. At game end they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required:Some buildings are worth victory points (VPs) on their own and once players sum these values with what they've scored for each type of building in their city whoever has the highest score wins.
For Northwood! Is a solo hand management and precision trick-taking game. Your objective is to peacefully unify the kingdom of Northwood through conversations with their rulers. Over eight rounds you must visit eight animal fiefs and engage their rulers in dialogue (tricks). Each ruler's suit represents the trump for that fief. Each ruler also requires you to win an exact number of tricks to join your alliance so the game gets harder as your options dwindle.You start with four allies each with an ability that you can use once per visit. These abilities can make you draw discard or otherwise manipulate your hand to help you hit the target score. Once you've won a ruler over you can pull them in to substitute temporarily for one of your allies if you need a more specific set of abilities to tackle the harder fiefs.With multiple difficulty levels 24 rulers (12 used per game) and a 16-scenario challenge booklet For Northwood! offers hours of gameplay with a new puzzle every time!Winner of *Best Overall Game* and *Jury Prize* in the 2021 BGG 54-card contest. Also winner of *Best Art* *Best Solo Game* and *Best New Designer*!-description from designer
We designed Trekking through History for gamers and non-gamers to play together. The goal was to make a game inviting for non-gamers but with a little subtlety under the hood for gamers.In the game you go on a three-day tour of human history traveling thousands of years in a time machine to experience great moments from our past.The game takes place over three rounds each representing one day of your trip. Each day you visit a series of historical events spending a different number of hours at each.On each turn you choose to visit one historical event and spend a certain number of hours doing it. Doing so will yield benefits like checking off items on your itinerary for points and earning Time Crystals so you can bend the space-time continuum on future turns.Along the way you’ll also score points for visiting historical events in chronological order.The player with the most points after three rounds wins.—description from the publisher
It's a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time. You must carefully manage your blueprints train your workers and manufacture as many goods as possible in order to achieve industrial dominance!In Fantastic Factories you race to manufacture the most goods or build the most prestigious buildings. There are elements of dice rolling worker placement engine building resource management tableau building simultaneous play and some card drafting. Each round is split into two phases the market phase and the work phase.During the market phase you choose to either acquire a new blueprint for free or pay to hire a contractor. Blueprints are used to construct new factories during the work phase. Contractors can be used to reinforce your strategy by providing resources or allowing you to roll additional dice. You need to be mindful of what cards are available in the marketplace and the strategies your opponents may be pursuing.During the work phase all players simultaneously roll their dice and use their dice as workers to run factories. Factories start as blueprints and need to be constructed. Once constructed each factory can be used once each turn. Worker placement can happen in any order and figuring out the correct sequence can enable a powerful chain of actions. Additionally you can build training facilities that allow you to manipulate the dice values of your workers. Each work phase is like solving a unique worker placement puzzle in order to optimize your output of resources and goods.Once any player has manufactured 12 goods or constructed 10 buildings the game end is triggered and one additional and final round is played. The player with the most points wins (combination of building prestige and manufactured goods). With over 30 unique blueprints and countless synergies across buildings each game is unique. Fantastic Factories offers a lot of replay value and satisfaction as players discover new factory engines with each game.—description from the publisherA large collection of solo puzzles have also been created for Fantastic Factories along with official tools to create more. This puzzle collection can be found in the BGG Play-By-Forum area.
Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!Cards come in six different types of veggies and the back of each card has a different scoring method. So for instance one scoring method may award 2 points for every carrot you have but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy you can amass the most points and win.—description from the publisher
Stuffed Fables is an unusual adventure game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming evil mastermind. Make daring melee attacks leap across conveyor belts or even steer a racing wagon down a peril-filled hill. The game delivers a thrilling narrative driven by player choices. Players explore a world of wonder and danger unlocking curious discoveries. The chapters of Stuffed Fables explore the many milestones of a child's life creating a memorable tale ideal for families as well as groups of adults who haven't forgotten their childlike sense of wonder.Stuffed Fables is the first AdventureBook Game a new product line from Plaid Hat Games in which all of the action takes place in the unique storybook — a book that acts as your rules reference story guide and game board all in one! Each adventure in the game takes place over several pages of the immersive AdventureBook. The book opens flat onto the table to reveal a colorful map or other illustration central to playing the game with choices story and special rules on the opposite page.On their turn a player draws five dice from the bag. The colors of the dice drawn determine the types of actions and options available to the player. White dice can re-stuff stuffies injured in battle. Red dice perform melee attacks while green dice perform ranged attacks. Yellow dice search while blue dice are used for special actions and purple dice can be used as any color. Most dice can always find a strategic use including moving using items or contributing to group tasks. Players can store dice for later combine dice for stronger actions or use them one-at-a-time for multiple activations. As turns go by black dice are also drawn and after enough appear minions emerge or attack and the dice bag is reset!Players can encourage each other by sharing dice or their precious stuffing. In addition to fighting minions each page of the storybook offers numerous points of interest charming characters to interact or trade with as well as many unusual challenges. And each page is but one chapter that folds into a branching overarching story with a multitude of items and a special discovery deck full of surprises.
In Canvas you play as a painter competing in an art competition. Players will collect art cards layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used during scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle. Paintings are scored based on a set of Scoring cards which will change each game. Once players have created and scored 3 paintings the game ends.On your turn you may take an Art card or make a painting. Art cards are selected from a row of cards in the center of play. Each of these cards has a cost associated with their position. After selecting an Art card you must pay its cost by placing an Inspiration token on each of the cards to its left. If you do not have enough Inspiration tokens you may not select that card. Any tokens on the card you have selected are kept for future turns. The far left card costs no Inspiration tokens to take.If you have three or more Art cards you may choose to make a painting. Select 3 of your art cards arrange them in any order and then score them by comparing the visible icons on your painting to the Scoring conditions.Once all players have made 3 paintings the game ends.The player with the most points wins!—description from the publisher
Potion Explosion is a game for 2 to 4 players by Horrible Games. It was designed by Lorenzo Silva Andrea Crespi and Stefano Castelli.Dear students it's time for the final exams of the Potions class! The rules are always the same: Take an ingredient marble from the dispenser and watch the others fall. If you connect marbles of the same color they explode and you can take them too! Complete your potions using the marbles you collect and drink them to unleash their magical power. Remember though that to win the Student of the Year award being quick won't be enough: you'll also need to brew the most valuable potions in Potion Explosion!
Rating: 7.5 | Players: 1–4
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Exit: The Game – Dead Man on the Orient Express is a puzzle game modeled after escape rooms.One murder eight suspects. By chance the world-famous private detective Achilles Pussot happens to be on board the train - but he has been knocked out. Can you use his documents to solve the case before the Orient Express reaches Constantinople?An unforgettable unique gaming experience. Solve all of the puzzles as fast as you can! Can you solve the case before it's too late?Starting with season 3 the Exit series is divided into difficulty levels. Dead Man on the Orient Express is categorized at hard level.This game can only be played once. To solve the riddles you will have to write on fold and cut the game materials. This makes it possible to have especially diverse riddles. The paper and cardboard components are recyclable!
In Junk Art players are presented with junk from which they must create art. Thus the name.Junk Art contains more than ten game modes along with more than sixty big colorful wooden or plastic components. In one version of the game players pile all of the wooden or plastic parts in the center of the table then are dealt a number of cards with each card depicting one of these parts. On a turn a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards whoever has the tallest work of art wins.
Pandemic: The Cure a dice-based version of the popular Pandemic board game sets up in less than a minute and plays in 30 minutes. As in the board game four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control while researching cures to the four plagues.Players roll dice each turn to determine the actions available to them. They can fly and sail between the six major population centers of the world treat disease in their current region collect samples for further study and exchange knowledge to help them in their goal of discovering cures. Each player takes on a different role that has its own unique set of dice and abilities — and players must take advantage of their specializations if they are to have any hope of winning the game. The Dispatcher for example can spend dice to fly others around the board while the Medic is particularly adept at treating disease. Players can roll their dice as often as they like but the more times they re-roll for the perfect turn the more likely the next epidemic will occur.At the end of each turn new infection dice are rolled to determine the type and location of newly infected populations. If any region on the board is infected with more than three dice of a given color an outbreak occurs spreading disease into an adjacent region. If too many outbreaks take place too many people get infected or the rate of infection gets too high all the players lose. If however the players can discover the cures to the four diseases they all win and humanity is saved!Part of the Pandemic series.
Take on the role of the great leaders of the past to build your own Ancient City.Players will take turns spending their gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. Make your city grow!There are 5 types of buildings each of which provides resources that will help your city evolve from a simple settlement to the largest city in the world.To place new buildings in your city you will also need a lot of roads. Don’t forget about monuments which are just as important as the buildings. These will bring you victory points but claiming one will consume the rest of your gold for the round.Choose your timing and placement wisely! If your gold runs out your round is over. Once all players have spent their gold a new round begins and new buildings and roads will become available.After 10 rounds or as soon as a player reaches the maximum population limit the leader of the best city in the ancient world will be the winner of World Wonders!—description from the publisher
Prince John is coming to Nottingham! Players in the role of merchants see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However players must first get their goods through the city gate which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit or risk it all by sneaking in illicit goods? Be mindful though as the Sheriff always has his eyes out for liars and tricksters and if he catches one he very well may confiscate those goods for himself!In Sheriff of Nottingham players will not only be able to experience Nottingham as a merchant of the city but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods who gets inspected and who may have their goods confiscated!Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods negotiate deals and be on the lookout for the Sheriff of Nottingham!Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!In Forbidden Desert a thematic sequel to Forbidden Island players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring co-operative gameplay similar to Forbidden Island Forbidden Desert is a fresh new game based around an innovative set of mechanisms such as an ever-shifting board individual resource management and a unique method for locating the flying machine parts.
In Imhotep the players become builders in Egypt who want to emulate the first and best-known architect there namely Imhotep.Over six rounds they move wooden stones by boat to create five seminal monuments and on a turn a player chooses one of four actions: Procure new stones load stones on a boat bring a boat to a monument or play an action card. While this sounds easy naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.
In the multiplayer puzzle game Railroad Ink your goal is to connect as many exits on your board as possible. Each round a set of dice are rolled in the middle of the table determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits trying to optimize the available symbols better than your opponents.The more exits you connect the more points you score at the end of the game but you lose points for each incomplete route so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit or will you play it safe and start a new simpler to manage route?Railroad Ink comes in two versions each one including two expansions with additional dice sets that add new special rules to your games. The Deep Blue Edition includes the Rivers and Lakes expansions. Increase the difficulty by adding the River route into the mix or use the Lakes to connect your networks by ferry. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players and if you combine more boxes you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!
Financial crisis has occurred. Sixteen too big to fail companies from four countries need bailing out. The central banks have unlimited financial resources so lots of money is going to be printed but the central banks also face disaster — print too much money and the country they represent goes bust.In Q.E. a term that stands for quantitative easing you play the role of a central bank. You bid on different size companies to accumulate various levels of victory points. The amount you bid is unlimited since you are the central bank and you own the printing press! After the initial open bid by the lead player the other players bid in secret. After the sixteen companies have been bailed out bonus victory points are awarded for company sets of nationalization monopolization and diversification.Player markers on the scoring track now reveal which player has the most victory points but this is not the end. Players must now add up the amount of money they printed and the player who printed the most money loses all their victory points!Previous editions of Q.E. supported up to four players with a fifth-player expansion being available separately. This new edition of Q.E. is playable with up to five players out of the box.
The merchant players in Port Royal which won the Austrian Game Designers Competition under the title Händler der Karibik are trying to earn as much as they can out of the Caribbean Sea but if they set their goals too high they might take home nothing for the day.The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn a player can first draw as many cards as he likes one at a time from the deck placing them in the harbor (an area near the deck). Each card shows one of the following:If the player draws a ship with the same name as a ship already in the harbor he's spent too much time dilly-dallying and his turn ends (after using the ship to attack if possible) with all the cards in the harbor being discarded. Otherwise the player can stop whenever he likes then use/acquire one card if three or fewer ships are in the harbor two cards if four ships are present and three cards if five ships are present. Players rob ships collecting the number of coins shown on them then discarding the card while they hire people paying the number of coins depicted. After the active player takes his 1-3 cards each other player may pay the active player one coin in order to take one card in the same way.When one player has at least twelve influence points — which are on both people and expedition cards — the game is played to the end of the round giving everyone the same number of turns then the player with the most influence points wins.• Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition.
Unmatched Adventures: Tales to Amaze which is themed around the pulp adventures tall tales and local legends of the mid-20th century gives you a whole new way to play Unmatched.In the game players work together to defeat one of two villains: Mothman or the Martian Invader. Each villain has a unique battlefield with unique objectives. If the villain completes their objective (or defeats the heroes) the players lose. The villains are aided by a number of possible minions: Jersey Devil Ant Queen Loveland Frog The Blob Tarantula and Skunk Ape. The enemies use special action cards and a simple targeting scheme to control their movement and attacks.The set comes with four new heroes: Nikola Tesla discharges his electrified coils to power up his effects; Annie Christmas gets stronger when she's fighting from behind; The Golden Bat the world's first superhero has a variety of powerful effects; and Dr. Jill Trent Science Sleuth calls on a collection of gizmos.Keeping to the Unmatched brand you may use heroes from other Unmatched sets in Unmatched Adventures and you can use the included heroes and battlefields to play competitive Unmatched.—description from the publisher
In Let's Go! To Japan you are a traveler planning then experiencing your own dream vacation to Japan.The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can't-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip activating each of your cards in order along the way.The player who collects the most points by the end of their trip wins!-description from designer
Bring together a team of super heroes and prevent Thanos from ending the world! The Infinity Stones are scattered throughout the Multiverse. Use their essence to recruit heroes and villains and gain Infinity Points.Assemble the Avengers acquire locations and when ready claim the Infinity Gauntlet!Pick your tokens carefully recruit characters to gain Infinity Points and bonuses. These bonuses help you recruit more powerful heroes and acquire locations… until you gather enough characters power and Infinity Points to trigger the endgame!Even though Splendor Marvel uses Splendor’s core rules and high-quality materials it has a different color structure a new endgame trigger and new victory conditions. You can also gain Infinity Points with the Avengers Assemble tile that can be passed from one player to another several times during the game!If you are keen on Splendor learning the rules will be easy but mastering the game may take you a while.And if you don’t know Splendor soon you will enjoy its quick and simple rules and become addicted to this game without even realizing it!
This world's not big enough for all of us so it's time you step aside to make room for me.That's the spirit of Philippe Keyaerts' award-winning Small World and the 2011 release Small World Underground is a standalone game that keeps that spirit intact while putting a new spin on the game play.Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as places of power and monsters must first be conquered before a player can claim these special benefits. At the end of each turn a player scores points for the regions he holds and the player with the most points at game end wins.Small World Underground is playable on its own but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground.
The city of London has commissioned you to redesign its underground network! Optimise connections serve as many sights as possible and exploit the tunnels that pass under the Thames. Be careful to respect the specifications set by the city.Who will be the best project manager?Which of you will be the best project manager?—description from the publisher
Developer Stefan Brück at alea describes Las Vegas as an easy dice-rolling fun-and-luck game with a lot of interaction and 'schadenfreude'. Who doesn't love schadenfreude? (Well other than those being schadened I suppose...)In more detail Las Vegas includes six cardboard casino mats one for each side of a normal six-sided die. For each mat players draw money cards until at least $50k is showing but the amount may end up being a lot more making that casino more desirable.Each player has eight dice of a different color which they take turns rolling. When you roll your dice you can choose to place them on the relevant casino cards; for example a die showing a 1 will be placed on the casino mat marked 1. You must place all dice of one number on one casino in your turn. All players take turns doing this until all the dice have been used. Finally the player with the most dice on each casino card takes the money associated with it. In case of a tie the next non-tied player takes the highest-valued money card at that casino.Las Vegas rates a 1 out of 10 on alea's difficulty scale.
Love Letter Premium takes the familiar Love Letter game and enhances it in two different ways. First the cards are supersized and much thicker than normal the hearts that players claim are large and wooden and the hard-sided box has a magnetic closure.Second the game now plays with up to eight players thanks to the inclusion of an additional set of cards such as the Assassin (0) which eliminates an opponent if that opponent forces you to reveal it and the Sycophant (4) who must be the target of a played card until it's covered on the next turn. The rules for Love Letter Premium dictate which cards to use depending on the player count.
Regicide is a cooperative fantasy card game for 1 to 4 players played using a standard deck of cards.Players work together to defeat 12 powerful enemies. On their turn a player plays a card to the table to attack the enemy and once enough damage is dealt the enemy is defeated. The players win when the last King is defeated. But beware! Each turn the enemy strikes back. Players will discard cards to satisfy the damage and if they can't discard enough everyone loses.Rich with tactical decisions and a deep heuristic tree Regicide is a huge challenge for anyone who is brave enough to take it on.—description from the designerFor a dice-based typo-inspired April 1st-announced game from the same designers try Regidice!
In Camel Up up to eight players bet on five racing camels trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet the more you can win — should you guess correctly of course. Camels don't run neatly however sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker which releases one die at a time when players pause from their bets long enough to see who's actually moving!Players roll all 5 dice to setup the start positions of the camels. On each leg players pick one betting card for each color camel showing how many coins they will win/lose depending on the camel's position after the leg. The dice are then rolled in the pyramid dice roller which allows one die to come out at a time and moves the matching color camel. Players can also place oasis cards to earn extra coins. After all 5 camels are moved bets are resolved and a new leg start. Play continues until a camel passes the finish line.Once a camel crossess the finish line all end of race bets are resolved and the player with the most coins wins.
In the super-fast sushi card game Sushi Go! you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of draft and pass are brought to the fore while keeping the rules to a minimum. As you see the first few hands of cards you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round you must also keep your eye on the goal of having the most pudding cards at the end of the game!
Before Ticket to Ride before Santa Fe Rails before Union Pacific – yet after Acquire – there was Airlines one of the earliest published games from designer Alan R. Moon and publisher ABACUSSPIELE.More than two decades after the publication of that game Moon and ABACUSSPIELE present Airlines Europe the design of which Moon began in 2007. According to the publisher He wanted to preserve the feel of the original game and its successor Union Pacific while confronting the player with even more exciting choices. The result of that redesign process is Airlines Europe featuring a reduced playing time a new point structure a European setting and 112 tiny detailed airplanes.At its heart Airlines Europe is a stock game with players earning points for the stock they hold in particular airline companies when one of the randomly determined scorings takes place. On a player's turn that player either expands an airline and claims a stock plays stock onto the board and receives dividend invests in a special airline called Air ABACUS or gets a certain amount of money from the bank. A player scores only for stock in play but the value of an airline is determined by the value of the route licenses that airline owns – thus you're torn in terms of what to play when.Some changes compared to Airlines:Some changes compared to Union Pacific:
The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands.Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns as well. On your turn roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based on the roll. Next take two actions from the following: slay a monster recruit a citizen buy a domain or take 1 of any resource. The player with the most victory points at the end wins the game.
The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit lead even after you lose a trick and more.You score points by winning more tricks than your opponent but don't get greedy! Win too many tricks and you will fall like the villain in so many fairy tales...
This is a tile-laying race game with players starting with boards that are identical and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins.Description from the English Ruleset:Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it same applies to the shiny crystals along the paths.
The isle of Atlantis your home is sinking. Will you be able to save your people in time?Atlantis Rising is a co-operative worker placement game in which you must work together with up to six other players to deploy citizens across your homeland gathering resources in order to build a cosmic gate that can save your people. Workers placed close to the shoreline are more rewarding but are more likely to be flooded and the actions lost.Every turn each player draws a misfortune card that will flood certain locations along the ever-shrinking Atlantis shoreline or may otherwise work to undermine your efforts to save your people. So you must race to gather the necessary resources to build and power the gate before the island disappears beneath the waves forever.This edition contains all new art and graphic design created to bring even more attention to the thematic setting of the game. The Athenians Attack phase has been replaced with the Wrath of the Gods phase requiring more strategic planning and adding to the sense of urgency. Now instead of placing workers in an Atlantean Navy players must cooperatively decide to flood a set number of tiles at the end of each round. To further aid them in their task Councilor player powers have been expanded and made more impactful and the knowledge deck has similarly been revised and expanded. The variable gate components once built no longer offer one-time bonuses but create new worker placement spots where players can send Atlantean workers to unleash actions to help save their island.
In the fast and goofy family game Galaxy Trucker players begin by simultaneously rummaging through the common warehouse frantically trying to grab the most useful component tiles to build their spaceship — all in real-time.Once the ships are launched players encounter dangerous situations while vying for financial opportunities each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible. Of course that's easier said than done since many hazards will send pieces of your ship your cargo and your crew hurling into the depths of space.The goal is to survive the trek — hopefully with at least some of your crew and ship intact — and have at least one credit by the end of the game. (Profit yay!) Players earn credits by delivering goods defeating pirates having the best-looking ship and reaching their destination before the others.This version of Galaxy Trucker is a relaunch of the original 2007 release by Vlaada Chvátil that features new art more ship tiles tweaked card effects and streamlined gameplay that consists of only a single flight through space. That said should you want a longer more challenging experience you can play a three-flight game known as the Transgalactic Trek.
In Knarr you are the leader of a band of Vikings that you send to new destinations. Manage the recruitment of your crew and choose the best territories to explore. Depending on the destinations reached (for trading or influence) and the Vikings who accompany you you can increase your reputation to gain even more wealth. Each turn you:
Your goal in Draftosaurus is to have the dino park most likely to attract visitors. To do so you have to draft dino meeples and place them in pens that have some placement restrictions. Each turn one of the players roll a die and this adds a constraint to which pens any other player can add their dinosaur.Draftosaurus is a quick and light drafting game in which you don't have a hand of cards that you pass around (after selecting one) but a bunch of dino meeples in the palm of your hand.
Score the most victory points by delivering potions via Broom Service throughout the magical realm.Broom Service is a card-based game that combines luck and skill and balances timely bluffing with clever hand management.Remake of award-winning Witch's Brew:The game is played over 7 rounds with 4 turns per round. Each round players simultaneously select 4 of their 10 role cards and then they take turns playing one role at a time. Each role has a brave action and a cowardly action; the brave action is stronger but riskier as another player could steal the action from you later; the cowardly action is safer but not as robust. How well can you bluff your opponents?Use the gatherer roles to collect ingredients to make potions the witch roles to zoom around on your broom to different areas and the witch or druid roles to deliver the potions collecting victory points as you go. Chase away lightning clouds with the help of the weather fairy and keep an eye on the event cards that change game play one event per round.The winner is the player with the most victory points after all 7 rounds are complete and end-of-game bonus points have been awarded.
Description from the publisher:Build up the most prestigious kingdom by claiming wheat fields forests lakes grazing grounds marshes and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands you will make new buildings appear giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon!Queendomino is a game completely independent from Kingdomino while offering a choice of more complex challenges. Two to four players can play Queendomino independently but also in connection with Kingdomino allowing for games with 7x7 grids for four players or for up to six players if you stick to 5x5 grids.
Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Let's take a look at a turn of a 1v1 game.The game begins with 2 players selecting their heroes. Player One chooses Moon Elf and player two picks Barbarian. Each player begins the game with 50 HP (Health Points). The Moon Elf then checks for status effects (like poison or Burn) to resolve.The next phase is called Main Phase (1). This is where the Moon Elf player can upgrade their hero board with cards from their hands if they have enough CP to pay for the upgrades. They can also play any Main Phase Action cards (blue cards).Then they enter the Offensive Roll Phase. The Moon Elf can take up to 3 roll attempts (with their 5 dice) to accomplish an action or attack from their hero board. After deciding on an action within the 3 roll attempts an action is declared.Then the Defensive Roll Phase begins where the opponent (Barbarian) can use their defensive roll (as it appears on their hero board). The amount of damage or incoming status affects are resolved and that concludes the Defensive Roll Phase.The Moon Elf player enters their second Main Phase where they can do any final hero board upgrades or play blue Main Phase Action cards.The Moon Elf then must discard any extra cards over 6 from their hand.The Barbarian player begins his turn by drawing one additional card (over his starting hand of 4) and gaining one CP (Combat Point) for a total of 2.The Barbarian then follows the same phases the Moon Elf.DiceThrone is for 2-6 players ages 8+ and runs 20-30 minutes for a battle. With the ever expanding gallery of heroes the game feels fresh each time you jump in!
Life in the forest is a lot of fun at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though and long before the weather starts to change the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup a comfortable rocking chair and some toys and games will go a long way to make those dark winter days pass by quickly.In Creature Comforts you spend the Spring Summer and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.—description from the publisher
nana which was later reprinted as Trio is a card game in which players are looking for three of a kind.The deck consists of 36 cards numbered 1-12 three times. Players receive some cards in hand which they are required to sort from low to high and the remaining cards are placed face down on the table.On your turn choose any single card to reveal either the low or high card from a player's hand (including your own) or any face-down card from the table. Then do this again. If the two cards show the same number continue your turn; if they do not return the cards to where they came from and end your turn.If you reveal three cards showing the same number take these cards as a set in front of you. If you are the first player to collect three sets you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7 e.g. 4s and 11s.Note that nana and Trio contain identical components but nana is labeled for 2-5 players while Trio is labeled for 3-6 players. Trio has slight changes to the rules with players using all cards no matter the player count. Additionally you play in normal mode — winning with three sets or the 7s — or spicy mode winning with two linked sets or the 7s. Finally Trio includes rules for playing in teams with four or six players.
You are a paperback author trying to finish novels for your editor. Complete Westerns Science Fiction Romance or even the rare Best-Seller. Live the dream — and maybe pay the bills.Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.—description from the publisher
In Bullet♥︎ players take on the role of heroines in a far-flung future Earth and use their incredible powers to defend the Earth from evil — as well as from one another! Each heroine's powers manifest in a different form with players controlling sound paper technology gravity triangles and more!Turns are simultaneous. Place bullets in your sight with the color of bullet determining the column and the number how far down in that column it is placed. Use actions to manipulate bullets to form configurations matching your patterns. Using a pattern removes bullets from your sight and sends them to the opponent. When placing bullets you skip over existing bullets in the column you place it in with the bullet hitting you if it is placed off your sight. At the end of the turn you'll gain even more bullets from the center bag as well as what the opponent sent ensuring each new turn is more hectic than the last!Choosing what order to place bullets use actions and use patterns in is key to staying alive as long as possible! Playing with the optional timer makes for even more intense play!Bullet♥︎ includes eight heroines to play and four game modes:—description from the publisher
Distant islands with golden treasures — who hasn't dreamed of that?!Silver & Gold combines simple rules fast action luck and planning as players try to complete treasure map after treasure map with the maps being printed on wipeable cards to allow for endless adventures...
For generations the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day the little rat children discovered a comic in the junkyard that described the first landing on the moon and thus the plan was born: Build a rocket and take over the cheese moon!Fortunately the junkyard has everything the rats need to build their rocket and the other animals are willing to support this daring venture — at least if they're well paid. Of course all the rats work together to achieve this mighty goal. However each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.In First Rat each player starts with two rats and may raise two more. On your turn you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space and if you land in a space with another player's rat you must pay them one cheese borrowing cheese from the back as needed. After movement you collect resources (cheese tin cans apple cores baking soda etc.) matching the color of the space you occupy or move your lightbulb along the light string which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)If you end movement near a store you can spend resources to buy a backpack or bottle top — or you can steal an item instead with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).When you pick up apple cores you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends and the player with the most points wins. In the event of a tie the tied player with the most rattronauts in the rocket wins.First Rat includes a solo mode as well as variable game set-ups described in the rulebook.
Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games.The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world?Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle and with the player on your right on another castle. On each turn you select two tiles from your hand reveal them then work with your partners to place them. To win you have to share your attention and your devotion between two castles.This game includes 147 regular room tiles with unique art 83 other tiles 20 bonus cards 7 custom wooden castle tokens 1 full-color double-sided scorepad and a 4-piece Game Trayz custom insert that reduces setup time to less than 60 seconds.—description from the publisher
Beer & Bread is a multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction card drafting and resource management.Founded on the fruitful lands of an erstwhile monastery two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources they still find pride in their friendly rivalry of besting each other’s produce.Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources producing beer and bread selling them for coins and upgrading your facilities.However in order to win you must maintain the balance between your baked and liquid goods. Because after the sixth year you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.—description from publisher
In Living Forest you play as a nature spirit who will try to save the forest and its sacred tree from the flames of Onibi. But you are not alone in your mission as the animal guardians have come together to lend a hand around the Circle of Spirits where you progress. Each turn they bring you valuable elements so try to combine your team of animal guardians as best as possible to carry out your actions but be careful: some of them are solitary and do not like to be mixed with others...You have one of three ways to achieve your goal: by planting 12 different Protective Trees by collecting 12 Sacred Flowers to awaken Sanki the great Guardian of the Forest by extinguishing 12 Fires to permanently repel Onibi.Each turn includes 3 phases: • Guardian Animals (simultaneous push your luck phase) : You draw and turn face up one after the other the Guardian Animal cards from your personal stack. You thus form the Animal Guardian Help Line. You can stop drawing cards whenever you want. However if you reveal a card showing a third solitary symbol then you must stop drawing cards. This card closes your Help Line. • Action phase: You play in turn. If your Help Line shows strictly less than three solitary symbols (not canceled by gregarious symbols) you can then perform 2 different Actions. If your Help Line shows three solitary symbols (not canceled by gregarious symbols) you can then perform only 1 Action. The strength of an Action is determined by the number of corresponding Elements visible on the Guardian Animal cards in your Help Line and on your Forest individual board. • End of the turn: - Onibi attacks you: If some Fires remain at the center of the Circle of Spirits and you cannot resist them then add as many Fire Varan cards to your discard stack as there are Fire tiles at the center of the Circle of Spirits. - Onibi attacks the Sacred Tree: Add as many Fires to the center of the Circle of Spirits as there are Guardian Animal cards taken this turn. - The arrival of new Guardian Animals: Complete the Guardian Animal reserve by revealing as many new cards per level as there were cards taken this turn. - Passing the Sacred Tree: Give the Sacred Tree to the next Spirit of Nature clockwise. - The Return of Guardian Animals: Move all the Animal Guardian cards from your Help Line to your personal discard stack.The game stops at the end of a complete turn when one of the Spirits of Nature has managed to collect at least 12 different Protective Trees OR 12 Fires OR 12 Sacred Flowers.
In Reiner Knizia's Mille Fiori (millefiori is a glasswork technique for decorative patterns the name means Thousand Flowers) you take the role of glass manufacturers and traders who want to profit as much as they can from their role in the production of fine glass art.The game board features different aspects of the glass production cycle: workshops where the glass is created houses where it's installed people who support your work trade shops where it's sold and the harbor where ships take the glass to faraway locations. You want to be present in all of these areas preferably at just the right time to maximize your earnings. The gameboard features 109 spaces with one card in the deck for each of those spaces.At the start of a round each player receives a hand of five cards. Each player chooses a card from hand then passes the remaining cards to the next player then each player plays their card in turn beginning with the round's start player and typically placing a diamond-shaped token of their color in the location depicted on that card:Alternatively you can play a card for ship movement points and not place a token on the game board.Each player plays four cards in a round (in a 3 or 4 player game) then adds the last card in hand to those displayed beside the game board then the start player marker rotates and you begin a new round.For each of the five areas you can meet a certain condition that allows you to play a bonus card from those beside the game board e.g. in the Workshops when you place the third card that surrounds a bonus card symbol or in the Trade shops when you score a goods type that gives someone else more points than you. When you play a bonus card you might trigger another bonus card... and then another!Additionally there are five different ways to score substantial bonus points for the areas e.g. in the Residences you need to place tokens on houses of four different values and in the Townspeople area you need to place tokens on all three types in a pyramid. You can only score each area's bonus once and importantly each time a bonus is claimed then the value available for later players is reduced.When someone has placed their final diamond token or when you can't deal a new hand of five cards to each player then the game ends and the player with the most successful glass dynasty (most points) is declared the winner.
In Kingdom Builder the players create their own kingdoms by skillfully building their settlements aiming to earn the most gold at the end of the game.Nine different kinds of terrain are on the variable game board including locations and castles. During his turn a player plays his terrain card and builds three settlements on three hexes of this kind. If possible a new settlement must be built next to one of that player’s existing settlements. When building next to a location the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements.By building next to a castle the player will earn gold at the end of the game but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.Each game players will use a random set of Kingdom Builder cards (3 of 10) special actions (4 of 8) and terrain sectors to build the map (4 of 8) ensuring you won't play the same game twice!Kingdom Builder FAQ - please read before posting questions in the forum.
Cacao is a tile-placement game that immerses players in the exotic world of the fruit of the Gods. As the chief of your tribe you must lead your people to prosperity through the cultivation and trade of cacao — and to do that you'll need to put them to work in the best way possible.In the game each player has an individual deck of square worker tiles with the number of workers on each side of the tile varying from tile to tile. The playing area starts with only a couple of jungle tiles in play: a cacao field and a small market; two jungle tiles are laid face up and the remaining jungle tiles stacked as a draw pile.On a player's turn he places one of her worker tiles on the board adjacent to one or more jungle tiles already in play then (if two worker tiles are next to an empty space) adds one of the jungle tiles to the playing area in this space. Her workers then get busy and deliver the results of their effort: If you placed workers next to a cacao field you receive one or two cacao markers per worker; if they're next to a market you can choose to sell one cacao marker per worker at the listed price; if next to a well you receive water; if next to a temple they stand and look good until the end of the game; and so on. He then refills her hand from her personal deck to three worker tiles.Once all players have used all of their worker tiles the game ends. Players score (or lose) points based on their water supply and each temple rewards whichever players sent the most workers to it. In the end whoever has collected the most gold wins.
In Villainous: Wicked to the Core each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically the Evil Queen from Snow White Hades from Hercules and Dr. Facilier from The Princess and the Frog. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Villainous: Wicked to the Core is playable on its own and its characters can also face off against those in the Villainous base game from 2018.
Description from the publisher:After being stripped of all their possessions a mage a warrior an elf and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first then find each individual’s favorite store and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously all four will pull off their heists simultaneously then dash to the exit. That's the plan anyway…but can they pull it off?Magic Maze is a real-time cooperative game. Each player can control any hero in order to make that hero perform a very specific action to which the other players do not have access: Move north explore a new area ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However you are allowed to communicate only for short periods during the game; the rest of the time you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game each having stolen a very specific item then everyone wins together.At the start of the game you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out all players lose the game: Your loitering has aroused suspicion and the mall security guards nab you!
Traverse a galaxy where iconic Jedi heroes utilize the familiar gameplay mechanisms of the Pandemic series in Star Wars: The Clone Wars.Planets under siege populate the game board as players take on the role of legendary Jedi traveling from battle to battle teaming up and fighting off the Separatist threat. Battle droids attack on sight and a planet invaded by too many will fall under a blockade hindering Jedi from liberating it from the enemy or accomplishing missions.Players must work together to confront the onslaught of droids by moving into their spaces and engaging them in combat utilizing dice and squad cards to deal damage and push back the threat. In between battles players move from planet to planet battling more droids crushing blockades completing missions to turn the tide of war and facing off against iconic villains.
Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play but has enough depth to entertain gamers.Each player is given a map of the island Tucana showing its villages and important sights. The positions of the villages are randomized for each player so every game will provide a unique puzzle.Each turn one player flips over two terrain cards. Each player must draw — on their own map — a trail between two neighboring spaces of the shown terrains. Gradually the trails will grow into a network of roads. Players score points by connecting matching harbors and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points.To add depth to the game there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up.—description from designerAWARDS AND HONORS:2021 Finnish Game of the Year (family) WINNER 2020 Norwegian Game of the Year WINNER 2020 Norwegian Game of the Year NOMINEE 2019 The Dice Tower SEAL OF EXCELLENCE
Verdant is a puzzly spatial card game for 1 to 5 players. You take on the role of a houseplant enthusiast trying to create the coziest interior space by collecting and arranging houseplants and other objects within your home. You must position your plants so that they are provided the most suitable light conditions and take care of them to create the most verdant collection.Each turn you select an adjacent pair of a card and token then use those items to build an ever-expanding tableau of cards that represents your home. You need to keep various objectives in mind as you attempt to increase plant verdancy by making spatial matches and using item tokens to take various nurture actions. You can also build your green thumb skills which allows you to take additional actions to care for your plants and create the coziest space!—description from the designer
Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways highways and stations to collect points but you will be penalized for any open connections so plan carefully!Railroad Ink Challenge has everything you love from the original Railroad Ink games and a lot more with an all-new focus on player interaction thanks to in-game goals! Only those who achieve them first get the reward so you have to keep an eye on what your opponents are doing and try to complete the goals before they do! A different set of goals is available each time so no two games will be the same!But wait there's more! Draw unprecedented mind-bending route configurations thanks to the new dice! Connect special structures to your network to trigger new effects: factories allow you to duplicate a die villages give bonus points if they are close to a station universities unlock extra special routes — use these effects wisely and you'll score big!Railroad Ink Challenge comes in two versions each one including one expansion with an additional dice set that adds new special rules to your games. Create placid forest landscapes and build into a beautiful arboreal paradise with the Lush Green Edition!—description from publisher
Description from the publisher:A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels before the lights flicker out or the darker things beneath the Earth catch up to them...In Sub Terra players spend their turn exploring and revealing the tunnel system around them attempting to survive the various perils of the cave from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily.New tiles are placed from a randomised stack of cave features which determines whether you'll be hit with a dead end or a range of new options.At the end of each turn players face the reality of their situation with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below.These cards are finite and when they run out your torches flicker and the air feels tight and your chance of survival diminishes quickly.
Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers thereby causing everyone to lose.The initial game board consists of a row of three square tiles each showing a combination of two symbols say two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Escape is played in real-time with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room and if you're at an open doorway you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols and if you (possibly working with other players in the same room) roll enough red or blue symbols you discover magic gems moving them from a separate gem depot onto that tile. The real-time aspect is enforced by a soundtrack to be played during the game. At certain points a countdown starts and if players aren't back in the safe room when time is up they lose one of their dice.Once the exit tile is revealed players can attempt to escape the temple by moving to that tile then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus the more gems you find the easier it is to escape the temple. When a player escapes he gives one die to a player of his choice. If all players escape before the third countdown everyone wins; if not everyone loses no matter how many players did escape.Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the Treasures module some rooms contain treasure and when you reveal such a room you place a face-down treasure chest on the tile. Roll the symbols on that chest tile and you claim the treasure for use later: a key lets you teleport anywhere a path lets you connect two rooms that otherwise have no door between them and a medic kit heals all players instantly (putting black dice back into play). With the Curses module some tiles curse players by forcing them to place one hand on their head keep mute during play or otherwise do what you wouldn't want to do while escaping a temple!
In Disney Villainous: Evil Comes Prepared each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically Scar from The Lion King Yzma from The Emperor's New Groove and Ratigan from The Great Mouse Detective. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Disney Villainous: Evil Comes Prepared is playable on its own and its characters can also face off against those in the Disney Villainous base game from 2018 and the Disney Villainous: Wicked to the Core standalone game in 2019.
Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water of course and that's where the sails come in.As in other Ticket to Ride games in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities and over the course of the game they try to collect colored cards then claim routes on the game board with their colored train and ship tokens scoring points while doing so. When any player has six or fewer tokens in their supply each player takes two more turns then the game ends. At that point if they've created a continuous path between the two cities on a ticket then they score the points on that ticket; if not then they lose points instead.Ticket to Ride: Rails & Sails puts a few twists on the TtR formula starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game and when you draw cards you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.)Similarly players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces) you must play train cards (or wilds) and cover those spaces with train tokens and to claim a ship route (oval spaces) you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them and when you play a double-ship card you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa) and you lose one point for each token you swap.Some tickets show tour routes with multiple cities instead of simply two cities. If you build a network that matches the tour exactly you score more points than if you simply include all of those cities in your network.Each player also starts the game with three harbors. If you have built a route to a port city you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). To place the harbor you must discard two train cards and two ship cards of the same color all of which must bear the harbor symbol (an anchor). At the end of the game you lose four points for each harbor not placed and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city.Ticket to Ride: Rails & Sails includes a double-sided game board with one side showing the world and the other side showing the Great Lakes of North America. Players start with a differing number of cards and tokens depending on which side they play and each side has a few differences in gameplay.Part of Ticket to Ride series.
Long John Silver's crew has committed mutiny and has him cornered and tied up! Round after round they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows... The old sea dog is surely planning an escape after all after which he will definitely try to get his treasure back.Treasure Island is a game of bluffing and adventure in which one player embodies Long John trying to mislead the others in their search for his treasure. The hunt reaches its climax with Long John's escape when he will make a final run to get the booty for himself!
In 7 Wonders: Architects 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society develop military might to navigate conflicts oversee resource management research science improvements and collect civil victory points as they race to leave their mark on world history.
In Tokaido each player is a traveler crossing the East sea road one of the most magnificent roads of Japan. While traveling you will meet people taste fine meals collect beautiful items discover great panoramas and visit temples and wild places but at the end of the day when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.The potential action spaces in Tokaido are laid out on a linear track with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action so players must choose whether to advance slowly in order to get more turns or to travel more rapidly to beat other players to their desired action spaces.The action spaces allow a variety of actions that will score in different but roughly equal ways. Some action spaces allow players to collect money while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them or give the player a randomly determined action from all of the other types.All of the actions in Tokaido are very simple and combined with a unique graphic design Tokaido offers players a peaceful zen mood in its play.
You are a Dreamwalker lost in a mysterious labyrinth and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!You may wander through the chambers of dreams hoping that chance will reveal the doors or you can linger in each type of room. In both cases you will have to deal with the slithering Nightmares which haunt the hallways of the labyrinth.Onirim is a solo/cooperative card game. You (and a partner if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn...Seven mini-expansions all standalone and compatible with one another are included with the second edition of Onirim including these three that were in the first edition of the game:In addition to these three variants from the first edition there are four new modules in the Onirim 2nd edition box. Just like previously each module consists of something that makes the game easier and something that makes the game harder:Apart from all those there are a few special rules to use the dark meeple in the game (which interferes with Nightmare cards resolving) making the game easier or harder depending on the chosen variant.
Love Letter: Batman is a game of risk deduction and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists mostly of criminals with Joker being the most valuable card at #8 Harley Quinn at #7 and so on with Robin showing up at #4 and Batman as #1 which is the guard in the original Love Letter. Your goal is either to hold — that is have captured — the highest valued card at the end of the round or to be the final player active in the round.From a deck with only sixteen cards each player starts with only one card in hand; one card is removed from play. On a turn you draw one card and play one card using the power on that card to expose others and (possibly) knock them out of the round. If you use Batman's ability to KO someone (other than Robin) you score one point with points being tracked via Batsignal tokens. If you're the final player active in the round or the player with the highest card when the deck runs out then you score a point.The game ends following the round in which someone has seven or more points and the player with the most points wins.
Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness players are forced to explore new lands trade with local inhabitants journal their findings and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist!Century: A New World may be combined with Century: Spice Road or Century: Eastern Wonders or both for all new mixable games.
Featuring four new factions and eight new bases Smash Up: Awesome Level 9000 – a.k.a. Smash Up II – integrates into the Smash Up base game bringing exponential new combinations of factions and playstyles! Smash Up: Awesome Level 9000 includes:
As a tight-knit team in Menara players use pillars and wondrously-shaped temple floors to build a spectacularly soaring structure full of nooks and crannies. Cooperation and static skills are in demand since for each mistake in construction you have to add another floor to the temple.A steady hand an alert mind and mutual assistance can help you successfully complete what seems to top out at dizzy heights...
Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie constructing fantastical contraptions that make use of steam heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention but they must make this tricky choice when each card is drafted.Then after venting dice to revitalize their machines players roll their dice and use them to activate machine parts which provide things like movement shielding and additional dice with which to activate more parts. Driving through terrain causes damage and if a player's damage gauge ends up in the red at the end of the turn they must lose parts from their invention. These will need to be replaced in the draft phase constantly forcing players to discover new synergies.
My Little Scythe is a competitive family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.In an effort to be the first to earn 4 trophies from 8 possible categories players take turns choosing to Move Seek or Make. These actions will allow players to increase their friendship and pies power up their actions complete quests learn magic spells deliver gems and apples to Castle Everfree and perhaps even engage in a pie fight.Some of My Little Scythe’s mechanisms are inspired by the bestselling game Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).—description from the publisher
You are the founder of a new village during the middle ages in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials traders have lost their customers and many have lost their farms and workshops as they escaped the plague.The roads are full of refugees seeking a new beginning. They come to you hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village reliably providing food for many people. You must choose wisely who you allow to settle with you as your food and resources are limited.The people on the road have valuable and unique skills but they all in turn rely on other people with very specific crafts to be able to work. Raw materials tools and services must be provided by other people from the road.If you manage to find people that can work together to make a profit while increasing your food surplus and capacity for building new houses your village will be prosperous.The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations.—description from the publisher
It is the early 1800s a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory shop park landmarks etc. You work with the player on your left to design the heart of one city and with the player on your right to design the heart of another city. On each turn you select two tiles from hand reveal them then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.At the end of the game each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.The game features play for 3-7 players in 20-25 minutes a 2-player variant for head-to-head competition as well as a solo variant (Automa).
Centuries ago the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration competition....and later war! During this time of prosperity and opportunity you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation you seek to control this region for glory and profit. Your journey continues in the Far East...Designed by Emerson Matsuuchi Century: Eastern Wonders invites fans to return to the exciting world of spice trading as players take to the high seas in the role of merchants seeking to prosper in the exotic Indonesian islands. Century: Eastern Wonders offers new satisfying game mechanisms that provide infinite replayability and countless strategies.Century: Eastern Wonders can be combined with Century: Spice Road to create a new gaming experience called Sand To Sea!Century: Eastern Wonders FAQ
In the game Reef players take on the role of a coral reef carefully selecting colors and patterns in which to grow and expand. On each turn players can choose to pick up a new card from a choice of four or play a card that is already in hand. Each card provides two reef pieces and a pattern that scores points if the existing reef has it (after placing the two new pieces). Whoever has the most points when the reef pieces (or card deck) run out wins!Reef is an abstract strategy game suited for players aged 8 and up. While it could take thousands of years for a coral reef to grow a game of Reef should take only 30-45 minutes.
Puzzling and animal breeding: Designer Uwe Rosenberg is at his best! In New York Zoo you are constructing an animal park. Build animal enclosures introduce new animals and raise their offspring. The game play is straight forward as you have only two turn options: Puzzle a new enclosure tile into your zoo area or gain new animals to populate your animal encounters. But be sure to time your actions well since you want your zoo to participate in as many animal breedings as possible.—description from the publisher
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals but their budgets force them all to share a single rented submarine. In the rented submarine they all have to share a single tank of air as well. If they don't get back to the sub before they run out of air they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.Game Objective The game takes place over 3 rounds and the player to gain the most points over the 3 rounds is the winner. In order to gain points you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.Turn Progression On their turns players conduct steps 1-4 listed below. Players take turns going clockwise around the board and the round ends when all players have returned to the submarine or if the air runs out at the beginning of someone's turn.1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.
In Villainous each player takes control of one of six Disney characters each one a villain in a different Disney movie. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects conditions and (for some characters) curses. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.
A quick and nifty card game by the publisher of Faraway.Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city) creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.Castle Combo is a tableau-building game that combines simplicity with deep engaging gameplay offering highly satisfying experiences.Each turn you add a character to your tableau—a seemingly straightforward action that packs a punch regarding strategic decisions. You'll need to carefully manage your Keys to influence the Messenger pawn at critical moments as it controls which characters are available for recruitment from two different areas – peasants and nobles.Balancing your Gold reserves is equally important ensuring you can afford the characters that best suit your strategy throughout the game. Selecting the right characters is crucial to maximising their immediate effects and the points they will contribute at the game's end. Finally carefully arranging these characters on your 3x3 board is key to unlocking their full potential.
We all have one common desire: the desire for happiness. As we build our life taking steps towards the pursuit of happiness we come closer to the realization that happiness lies in the pursuit.The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers you take on projects you get jobs you buy items you establish relationships you raise families. The possibilities are endless as you live the life you have always wanted.How much will you be able to achieve in just one lifetime during The Pursuit of Happiness?
1840: In Kanagawa the great bay of Tokyo the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples and more than anything you want to prove yourself worthy of the “crazy old artist”. Follow his teachings to expand your studio and paint your preferred subjects (Trees Animals Characters Buildings) all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!
Clever hoch drei features the same gameplay as Ganz schön clever and Doppelt so clever but with new categories in which to score — sometimes with several dice at the same time.Your goal: Choose dice then place the numbers into the matching colored area put together tricky chain-scoring opportunities and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players keeping everyone in the game at all times.
In the multiplayer puzzle game Railroad Ink your goal is to connect as many exits on your board as possible. Each round a set of dice are rolled in the middle of the table determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits trying to optimize the available symbols better than your opponents.The more exits you connect the more points you score at the end of the game but you lose points for each incomplete route so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit or will you play it safe and start a new simpler to manage route?Railroad Ink comes in two versions each one including two expansions with additional dice sets that add special rules to your games. The Blazing Red Edition includes the Lava and Meteor expansions. Try to confine the lava coming from the erupting volcano before it destroys your routes or deal with the havoc brought by the meteor strikes and mine the craters for precious ore. These special rules can spice up things and make each game play and feel different.Each box allows you to play from 1 to 6 players and if you combine more boxes you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!
In Dice Hospital a worker placement game players must treat as many patients as possible to appease the local authorities! Players use their hospital staff to treat patients on their personal hospital player boards. However players may also call in specialist staff to react to certain situations that arise to score more points with the authorities! The game uses worker placement mechanics for the staff dice as the patients where low scores indicate low health and a personal player board of actions to treat patients. The player with the highest reputation wins the game!
In Disney Villainous: Perfectly Wretched each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically Cruella de Vil from 101 Dalmatians Mother Gothel from Tangled and Pete from Steamboat Willie. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Disney Villainous: Perfectly Wretched is playable on its own and its characters can also face off against those in the Disney Villainous base game from 2018 and the Disney Villainous: Wicked to the Core and Disney Villainous: Evil Comes Prepared standalone games in 2019.
Smart10 is a quiz game where a player doesn't need to wait for one's turn for long. There are ten possible answers to each question and every player gets to answer every question. If the answer is correct the player gets an answer marker. But should you answer or pass? If you don't score your answer markers on time (and thereby pass on this round) you can end up losing them. So if you are not 100% certain of an answer - do you gamble or do you pass? Plays great in teams.
Astoria is a land bustling with productivity and growth! New towns factories and railroads are springing up across the land. A few savvy business tycoons (you and your opponents) are determined to make your fortunes on the crest of this wave. These tycoons start out as the producers of the key commodities: wheat to feed the growing towns and factories wood and iron to build them coal to fuel the trains and factories and manufactured goods and luxuries to fill the insatiable demand of the animals of Astoria.Cornering the market for the most valuable commodities can create small fortunes that can be invested in the new businesses turning them into huge fortunes. The sky is the limit during this Gilded Age!In Raccoon Tycoon players try to produce the most valuable commodities in an ever-changing marketplace. They then use those commodities to build towns or sell them at the best price to secure great profits that can be used to win auctions for the all-important railroads. The profits may also be used to buy powerful buildings that give the players power-ups or bonuses in production. Owning the best towns and railroads determines victory. There can be only one top dog in Astoria. Is it you?
Each year the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared with empty potion bottles!Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
As the subjects of a medical study the players have checked into a lab but while they're on time at the site no one else seems to be there — then they realize that something seems wrong here. Steam has started emerging from one of the test tubes and they've all gotten dizzy to the point of passing out. When they awaken they discover that the door is locked and no other way out seems possible. Only a notebook and an enigmatic spinning code dial seem to offer any clues for how to escape the lab...In Exit: The Game – The Secret Lab players must use their team spirit creativity and powers of deduction to crack codes solve puzzles collect objects and earn their freedom bit by bit. Extra material: It is highly recommended that you have pens/pencils writing paper and scissors at hand when you play the game. Note: There is a printing error in the first English Edition on the 2nd 'Star' clue card. Please refer to the forums if you are confused after using that clue card.
The rules of Red are simple: highest card wins! But Red is just one of seven games you'll be playing in Red7 and if you're not winning the current game at the end of your turn you're out! The last person standing wins the round.The deck in Red7 is 49 cards: each of the colors of the rainbow numbered 1 to 7. A hand takes just a couple minutes!
Intruders have made their way onto your ship and their goal is total destruction! More than twenty bombs have been detected onboard and the countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to neutralize the threat. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time?FUSE is a real-time co-operative game that employs 25 dice and 65 cards. Each game is set to a ten-minute timer and players must work together in that ten minutes to defuse all of the bombs. Each bomb is represented by a card which needs a certain combination of dice in order to defuse it. A player will draw a number of dice equal to the number of players out of a bag and roll them. Players must then decide who will get which dice but each player must take one and only one.It's a simple task: maximize the potential of your dice among all of the players. The problem is that you have only ten minutes and there are more than twenty bombs on your ship. You don't have time to think through every option. You barely have time to yell at Grandma as she reaches for that red die you need. This game will self-destruct in ten minutes...
Description from the publisher:There are six companies that will change the world as we know it! You can be part of their success and be an investor. Try to become rich by making the right decisions!Only the biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder!You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many!
It is an age of great discoveries. New and wonderful items find their ways into the hands of the greatest merchants. And if there ever is a place those traders love it is the town of Dale.There’s an extraordinary guild in the Dale founded by the greatest merchants. The tricky part is getting the membership since one must win the annual trading competition to be invited to the guild.Notable animalfolk merchants from all over the world have gathered in the town to take part in the event. Everyone has only one goal in mind – to be celebrated as the winner and the newest member of the legendary guild.In Dale of Merchants players take the roles of those participating merchants learning new techniques trading goods and managing their stock. The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild!
In Celestia a revamped version of Cloud 9 you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe but you will attempt to be the richest adventurer by collecting the most precious treasures!At the beginning of a journey all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog lightning bolts killer birds or pirates. He must then play the appropriate cards — a compass a lightning arrester a foghorn or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards each player must decide whether to stay within the aircraft:During the journey each adventurer can try to pull out of the game with fabulous objects (a jetpack astronomy glasses etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points the game ends and this player wins.
Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you.At the start of the game each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it and the game begins.The game is played in turns. Each turn players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver.The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue number two to the second letter etc. They can always use a wild card which can be any letter but they cannot tell others which letter it represents.Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do they place the card face down before revealing the next letter. At the end of the game players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them the bigger their collective success.—description from the publisher
There's always something happening in the city that never sleeps. Maybe it's the lights maybe it's the energy or maybe it's the giant monsters trying to demolish the place!King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn you roll six dice up to three times then carry out the actions on those dice. Claws cause damage to other monsters hearts heal damage to yourself and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.What's new in King of New York is that you can now try to become a star in the big city; more specifically you can achieve Fame which nets you VPs but superstar status is fleeting so enjoy your time in the spotlight.The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack you can displace a monster in another district whether to escape military forces or to find new smashing opportunities. Yes smashing because you can now destroy buildings and get bonuses for doing so but the more destruction you cause the more intense the military response.The monsters from King of New York can be used in KoT and vice versa but the power cards are specific to this game.Part of the King of Tokyo series.
The woods are old-growth dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.Morels a strategic card game for two players uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets cider butter pans and moons; and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is the running tableau of eight face-up cards on the table) enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage card selection is a tricky proposition at every turn.Following each turn one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back creating the effect of a walk in the woods in which some strategic morsels are collected some are passed by and others lay ahead.
The Tang dynasty was considered the first golden age of the classical and now iconic Chinese gardens. Emperor Xuanzong built the magnificent imperial Garden of the Majestic Clear Lake as an homage of life itself and from where he ruled. Players will act as Imperial Garden Designers and they will be called to build the most incredible garden while balancing the elements of Nature.Tang Garden is a Zen-like game that will take you to the first golden age of China where players will progressively build a garden by creating the landscape placing the scenery and projecting their vision through vertical panoramas. During the construction noblemen will visit the garden to admire the surroundings and the way the natural elements coexist in the most breathtaking scenery humankind has ever laid their eyes upon.Players will take turns by playing one of the two actions available in the game:1) Placing tiles and matching the elements to increase their personal nature balance and unlock more character miniatures.By balancing the nature elements on the player boards players will attract new characters into the garden. On each player turn if the elements are balanced the player will have to choose one miniature from the ones available and finally decide which one of the characters will be placed in the garden orienting them towards their favorite background while keeping the other with you to keep exploiting its ability.2) Draw decoration cards and place one on the board to get prestige by completing collections.Players will draw a quantity of cards based on the board situation and choose one to keep. Players will then have to place the chosen decoration in one of the available spots in the garden creating a unique and seamless scenario that will never be the same.During the game by placing tiles on special parts of the board you will be able to place a panorama tile a new element that adds a never ending perspective for the visitors. Both small and big panoramas will be placed perpendicularly to the board by attaching it to the board insert by creating a seamless look on the four sides of the board. The Panoramas will interact with the characters at the end of the game by giving prestige points based on what your visitor sees and likes.At the end of the game the player with the most prestige will be the winner.—description from the publisher
Fugitive is a two-player card game set in the world of Burgle Bros. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal while the agent must guess those cards to uncover them. If all the cards are face up the fugitive is caught.
Welcome to Arzium land of ancient civilizations bizarre creatures unexplained wonders and vibrant characters.A great sleeping sickness has spread across the land sending every type of creature to roam for hundreds of miles in a dazed incoherent march. It's your job to seek them out and wake them from their sleepwalk recruiting them to help you find even more lost souls!In Roam you and up to three friends compete to find lost adventurers. The game includes more than fifty unique tarot-sized adventurer cards which feature characters from Near and Far Above and Below and Islebound. The opposite side of each card depicts a landscape split into six squares and two rows of three of these cards are placed in the center of the playing area to make the board.Each turn you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched the player who did the most claims the card finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.When searching you also claim coins which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party the game ends and the player with the most points wins.—description from the publisher
Ohanami consists of a deck of 120 cards that are numbered from 1-120 with each card having one of four symbols on it. The game lasts three rounds with players scoring at the end of each round in addition to bonus scoring at the end of the game.At the start of a round each player receives a hand of ten cards. Each player chooses two cards then passes the remaining cards to the left. All players reveal their cards at the same time then decide whether to use 0 1 or 2 of them in personal rows of cards. When you start a row you can use any card; to add a card to an existing row that card must be higher than the row's highest card or lower than the lowest one. A player can have at most three rows of cards. Discard any cards you don't use.Players repeat this drafting passing and playing process until they have played ten cards. The first round ends and players now receive 3 points for each blue card in their rows.Players then receive a new hand of ten cards to start round 2 once again choosing two cards and passing the rest but now to the right. Players continue building on the rows that they already have scoring 3 points for each blue card and 4 points for each green card at the end of round two.For round three players have ten more cards and pass cards to the left once again. At the end of this round players once again score for their blue and green cards while also receiving 7 points for each gray card in their rows. Additionally each player scores for their pink cherry blossom cards with these cards having a pyramidal scoring structure: one card = 1 point two cards = 3 three cards = 6 etc. Whoever has the highest total score wins!
In CODEX Naturalis you must continue the work of the illuminating monk Tybor Kwelein assembling the pages of a manuscript that lists the living species in primary forests. Can you put the pages together in the best order possible? And are you prepared to sacrifice a species to develop your manuscript?In the game each player starts with a single card on the table a card that shows some combination of the four possible resources in the middle of the card in the corners of the card or both. Players also have two resource cards and one gold card in hand while two of each type of card are visible on the table.On a turn you place a card from your hand overlapping the corners of one or more cards you already have in play. Your starting card has four overlappable corners while resource and gold cards have only three.If you wish you can play a card from your hand face down; such a card has four corners and one resource but provides no points. After you play draw a face-up card or the top card of either deck to refill your hand.When a player reaches 20 points you complete the round and each player takes one additional turn. Players then score points based on how well they matched two public objective cards and one secret objective card after which the player with the most points wins.
Qwixx is a quick-playing dice game in which everyone participates no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible but you can mark off a number only if it's to the right of all marked-off numbers in the same row.On a turn the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row the higher your score for that row. Fail to cross off a number when you're the active player however and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row you get to also mark off the padlock symbol in that row locking everyone else out of this color.When either a player has four penalty boxes marked or a second color is locked the game ends immediately. Players then tally their points for each color sum these values then subtract five points for each marked penalty box. Whoever has the highest score wins.
In Evergreen your goal is to build a lush ecosystem by planting seeds growing trees and placing other natural elements on your planet trying to make it the greenest and most fertile of all.You choose biome cards from a common pool to determine which area of your planet you'll develop in a round. The cards not chosen make those regions more fertile and thus more valuable. To create a huge forest you want to grow trees plant bushes and place lakes while using the power of nature to gain extra actions. Ideally you can concentrate your trees in the most fertile areas but without them overshadowing one another as you also want them to collect as much light as possible.
Challengers! is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style you meet another opponent every round.In the Deck Phase you choose new members and add them to your deck which might consist of a wizard alien cat gangster and kraken. 75 distinct characters with more than 40 exciting effects create a unique experience every game. Choose from six different sets and discover new strategies and synergies every game.In the Match Phase stay in flag possession to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final you win Challengers!(If you think that all sounds a lot like a board game adaption of a digital Autobattler we are proud to tell you that this is the first of its kind!)—description from the publisher
Jekyll vs. Hyde is a trick-taking game for two players based on the famous novella Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson. As Dr. Jekyll you'll need to resist Mr. Hyde's fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde your goal is to dominate Dr. Jekyll to overcome his identity.One player is Dr. Jekyll ; the other is Mr. Hyde. The game plays in three rounds. At the end of each round Dr. Jekyll's identity will progressively disappear under Mr. Hyde's relentless attacks. Compare the number of tricks that each player has won in this round and subtract the lowest score from the highest one (for instance if Dr. Jekyll won 6 tricks and Mr. Hyde won 4 tricks then the final result is 6-4=2). This result indicates by how many spaces the Identity Marker will move to Mr. Hyde's side.Evil is relentless! Even if Dr. Jekyll won more tricks that Mr. Hyde the marker will progress towards Mr. Hyde's side. As Dr. Jekyll your goal is to keep balance without giving in to darkness!If the marker reaches the last space of the track (far left) then Mr. Hyde instantly wins the game. Otherwise start a new round: remove the three colored tokens from the board and reshuffle all cards including the 5 cards that you set aside at the beginning of this round.Mr. Hyde wins as soon as the Identity Marker reaches the last space of the Identity Track (far left). If the marker did not reach the end of the track after three rounds then Dr. Jekyll wins escaping from Mr. Hyde's dark influence.
Starseekers! Explore the sky and bring some light back to your world.Stella is a competitive game in the Dixit universe. In each round players interpret Dixit cards on a board after receiving a common clue word. Each player observes the Dixit cards and secretly associates these cards with the clue word marking on their erasable personal slates the cards that they choose. Selecting the same cards as the other players allows you to score more points. Conversely selecting a card that no one else chooses may cost you dearly.At the end of the fourth round each player calculates their total score. Whoever has the most points — which is possibly more than one person — wins.Take calculated risks but beware of the fall.—description from publisher
On the hunt for priceless treasures groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh but many treasures can be collected as they search. As they explore the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb while salvaging as many treasures as possible will be the winner.Luxor offers variable game play as the path that leads to the tomb is different for every game — and will even change during play!—description from the publisherIn Luxor players move their adventurers through the temple with the goal of reaching the tomb in the middle of the game board. At the start of the game each player gets dealt 5 cards which he is not allowed to change the order of.In each round players take turns that consist of 3 actions:1. Choose either the left or right most card to play to the discard pile.According to the played card move one adventurer that many tiles forward towards the tomb. An adventurer only moves from tile to tile jumping over empty spaces and not counting them.2. When the adventurer has completed his movement he performs the action of that tile if possible. Depending on the tile this can have various effects:Treasure tile - If enough of a players adventurers player are placed on a tile the player can collect that tile and earn points for it. Additionally he keeps the tile trying to collect treasure sets consisting of the three different treasure kinds vase statue and necklace.Horus tile - The player can either gain a key or a Horus Card. He will need the key to enter the tomb and the special Horus card offers unique and strong ways to move his adventurers once he plays that card.Osiris tile - The tile acts as an catapult instantly moving the adventurer a certain amount of tiles forward.Temple tile - On these tiles players get special bonuses like scarabs that are worth victory points or joker tiles which complete treasure sets. The most unique tile is the tunnel. If an adventurer lands on a tunnel he instantly gets teleported to the next tunnel in play creating a shortcut through the temple.3. After performing the action of the tile players draw one card from the draw pile to refill their hand to five cards. The drawn card is placed in the middle of the hand.At the start of the game players can chose to move one of 2 adventurers. Every time an adventurer crosses over an Anubis statue for the first time he gains a new adventurer which is placed at the start.The game ends once two adventurers reach the tomb. But in order to get in the tomb and collect the valuable sarcophagi players need to have a key which they collect from landing on Horus tiles. One key is needed for each adventurer wanting to enter the tomb.The round is finished and then the game ends with a final scoring.The player who now has the most points is the winner!
Spots is a casual push your luck game from CMYK. On your turn you'll be rolling and placing dice onto dog cards. Dice you can't place get buried in your yard. Bury too many dice and you bust. Complete 6 dogs and you win!-description from designer
Palm Island is a portable game that you can take with you anywhere. Sitting standing waiting riding flying relaxing alone or together you can play Palm Island no table required.Using a deck transforming mechanic a player uses just 17 cards over 8 rounds to shape their island and overcome its unique challenges. Store resources to pay for upgrades and upgrade buildings to access new abilities. Each decision you make will alter your village from round to round. At the end of 8 rounds calculate your victory points.PLAY SOLO working to gain achievements and unlock new abilities to help your village reach even greater heights. PLAY COOPERATIVELY by working together to successfully prepare your village before natural disasters strike. PLAY COMPETITIVELY by racing to purchase bonuses or in casual mode by meeting specific criteria before your opponent.Add villagers to any game mode that you may recruit to your village and use their abilities to score more points than your opponent. The game comes with 2 player decks competitive cards cooperative cards and solo feat cards. Multiple games can be combined to add even more players.—description from the publisher
Istanbul: Das Würfelspiel is a standalone dice game in which players are once again plunging into the bustle of Istanbul's bazaar to collect rubies and thus secure their victory. By cleverly using the dice the players can make money and goods then exchange them for the precious jewels.—description from the publisher
The Mind is more than just a game. It's an experiment a journey a team experience in which you can't exchange information yet will become one to defeat all the levels of the game.In more detail the deck contains cards numbered 1-100 and during the game you try to complete 12 10 or 8 levels of play with 2 3 or 4 players. In a level each player receives a hand of cards equal to the number of the level: one card in level 1 two cards in level 2 etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes and when you feel the time is right you play your lowest card. If no one holds a card lower than what you played great the game continues! If someone did all players discard face up all cards lower than what you played and you lose one life.You start the game with a number of lives equal to the number of players. Lose all your lives and you lose the game. You start with one shuriken as well and if everyone wants to use a shuriken each player discards their lowest card face up giving everyone information and getting you closer to completing the level. As you complete levels you might receive a reward of a shuriken or an extra life. Complete all the levels and you win!For an extra challenge play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level losing lives at that time for cards played out of order.
The harvest is in and the artisans are hard at work preparing for the upcoming festival. Decorate the palace lake with floating lanterns and compete to become the most honored artisan when the festival begins.In Lanterns: The Harvest Festival players have a hand of tiles depicting various color arrangements of floating lanterns as well as an inventory of individual lantern cards of specific colors. When you place a tile all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards — three pairs for example or all seven colors — and the player with the most honor at the end of the game wins.
You've just inherited an old restaurant and you must turn it into a successful business! Hire personnel order the right ingredients and be ready to serve the customers that enter your restaurant. The success will depend entirely on your efficiency in the kitchen!Kitchen Rush is an innovative real-time cooperative game that simulates the excitement of a high-pressure kitchen environment. It does so through worker placement using hourglasses as your workers. These hourglasses are used to take orders from customers prepare their dishes serve them on time buy groceries clean plates and make sure enough money is made each round to cover wages expenses upgrades and hopefully leave a profit. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out making each decision important as time is limited.The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun excitement and rush it brings to the table offers a full course for gamers and family members alike.
In Rajas of the Ganges: The Dice Charmers players use eight symbol dice to develop their province gather goods and sell them at the market; win over influential personalities in the palace; and sail up and down the Ganges River.As in the original game you win this race for wealth and fame if you are the first to have your fame marker and your money marker intersect on the two tracks running in opposite directions.—description from the publisher
In the hushed intimacy of her laboratory the eminent researcher Beatrix Bury has just discovered a technology allowing to mechanically generate all kinds of edibles. Subtropical plants stellar potatoes Orion mandarins this new technology opens a way to save the people of Forharms prisoners of a world made of rust and toxic vapors. It’s in the urgency of a threatened world that the scientist puts two of her best teams in charge of developing her plan... that can seem quite demanding at times. Each team is engrossed in its mission and Beatrix’s laboratory becomes the battlefield of fierce competition to produce the best performing machine. You are promoted to the head of one of these two teams and must prove yourself worthy of the head researchers’ trust. Rise up to the challenge!—description from the rulebookDevelop the most effective network of mecha-botanics the combination of plants and science! Botanik offers fluid mechanics (one action per turn) in addition to an ingenious exchange system associated with tiles of different groups/colours. A)draft machine parts (tiles)and add them to your workshop or B)change the main workshop to add tiles from your workshop to your machine. Gain points for 1)groups of 3 or more tiles of the same color and 2)for flowers on your tiles
Las Vegas Royale combines the original Las Vegas dice game from 2012 with some elements of the Las Vegas Boulevard expansion from 2014.Las Vegas is an easy-to-learn dice-rolling game that includes six cardboard casino mats one for each side of a normal six-sided die. For each mat in the basic game players draw money cards until at least $50k is showing but the amount may end up being a lot more making that casino more desirable.Each player has eight dice of a different color which they take turns rolling. When you roll your dice you can choose to place them on the relevant casino cards; for example a die showing a 1 will be placed on the casino mat marked 1. You must place all dice of one number on one casino in your turn. All players take turns doing this until all the dice have been used. Finally the player with the most dice on each casino card takes the highest-valued money associated with it then the player with the secondmost dice takes the next highest-valued money card. In case of a tie the non-tied player with the most dice takes the highest-valued money card at that casino while the tied players get bupkis.Las Vegas Royale includes twelve expansion tiles and to play a more involved game you can place an expansion tile at random by each casino. These tiles have special abilities on them and by placing dice on them players can activate these abilities. The expansion components also include a larger than normal die for each player that counts as two dice.
Let the show begin!You have only one goal in Meeple Circus: Entertain the audience. The competition is tough but you can create the most amazing circus by proposing incredible acts! Acrobats horses and many accessories are at your disposal. Be sure to undertake a good rehearsal then with your remarkable dexterity you can give them the show of their lifetime. Once the circus music starts all eyes will be upon you!In short Meeple Circus is a dexterity game in which you do what all gamers do when setting up a game: Pile up your meeples!
5-Minute Dungeon is a chaotic co-operative real-time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there's no time to form a carefully considered plan — and no predicting what dangers lie ahead.In more detail players assume the role of one of ten heroes each with special cards and abilities. Once the five-minute timer starts the race is on to defeat all the monsters inside the dungeon. In order to defeat a monster players must match symbols from their hand with ones on the monster's card. At the end of each dungeon is a powerful dungeon boss — and after the first boss is defeated the campaign continues to the second boss. Each boss and each randomized dungeon gets harder until players reach the fifth and final boss.There is a Standard Edition and a Dungeon Master Edition (Kickstarted Exclusive Cover).Both Kickstarter editions includes: - 2 New Bosses - A Deck with 25 new cars [15 Doors + 10 Challenge Cards] - A Baby Barbarian Figurine (with blood in the sword)
In Santa Monica you are trying to create the most appealing neighborhood in southern California. Will you choose to create a calm quiet beach focused on nature a bustling beach full of tourists or something in-between to appeal to the locals?Each turn you draft a feature card from the display to build up either your beach or your street. These features work together to score you victory points. The player with the most points wins!—description from the publisherGerman: In Santa Monica versuchst du den attraktivsten Strandabschnitt in Südkalifornien zu schaffen. Entscheide dich für einen ruhigen stillen Strand der sich auf die Natur konzentriert einen belebten Strand voller Touristen oder etwas dazwischen das die Einheimischen anspricht?In jedem Zug ziehst du eine Spielkarte aus der Auslage um entweder den Strand oder die Straße in deinem Abschnitt zu erweitern. Aber nur wenn Straße und Strand aufeinander abgestimmt sind bekommst du genügend Siegpunkte um das Spiel zu gewinnen!—Beschreibung des Herausgebers
Once upon a time there was a marvelous forest full of gorgeous fruits. These fruits could be squeezed and mixed into the most delicious juices...You live in a forest and are in search of the most savory fruits. Friendly forest dwellers will help you in different ways...You are greedy and thirsty. Who will be the first to satisfy their appetite for Fabled Fruit?Fabled Fruit is a Fable game a new and unique concept in game experiences where the gameplay changes over time. The game starts in an initial simple state but as you explore deeper into the game system the mechanisms and gameplay will evolve over time.You play the game many times and each play changes the game slightly. Unlike in a Legacy game however the game is never permanently changed. At any time you may easily restart a Fable game from the beginning either after you have run through the entire game system or at any time during the many plays you will get from this game system. This Fable Game will remain just as playable on the 20th play as it was on the first plays of the game.Fabled Fruit FAQ
Welcome to The Grimm Forest where family members of the legendary Three Little Pigs are having an epic house building competition. But this is no ordinary competition as all the most famous Fairy Tale characters will be looking on and occasionally lending a hand.Who will benefit most from the cunning of Robin Hood the beauty of Snow White the bountiful gifts of the Golden Goose or the dark witchcraft of the Evil Queen?Using only their wits a handful of sharp steel tools and a few stacks of resources gathered at great risk from fields brickyards and even the dark and deadly Grimm Forest itself each player must compete to be the first to build 3 Houses and gain the title of Royal Builder.Players are encouraged to use any of the devious tricks they have read about in the many books of Fables found throughout the land. Some will have their plans wrecked by that villain of old the Big Bad Wolf while others will gain bricks straw and wood by the cart load.Who will brave the dangers avoid foul monsters and bring home the victory? There is only one way to find out... get ready to venture into ...The Grimm Forest!Grimm Forest is a 2-4 player strategic game of Hidden Movement Resource Gathering and House Building. It is a medium weight game that plays in approximately 45-60 minutes.During the game players will play cards secretly to move to various Location boards where they attempt to gather resources. Using their deduction skills and a hand full of Fable cards players attempt to guess each other's plans and make the most of their actions while disrupting the other player's plans.After resources are collected during the Gather Phase players will enter a Building Phase where they can use those resources to build Wood Straw or Brick Houses. Whenever a player builds a Wall Section on one of their houses a helpful Friend from the nearby forest comes to lend a hand. Players may choose to accept the help of that Friend but occasionally it makes more sense to send that Friend to a different player sometimes discarding their current Friend in the process.With 16 unique Fable cards and 12 powerful Friend cards gathering resources in the Grimm Forest can be a difficult and challenging endeavor.Work hard deduce correctly avoid the treachery of the other builders and the sharp teeth of the lurking monsters and you just might have a chance!Bienvenue dans la Forêt de Grimm où les membres de la famille des légendaires Trois Petits Cochons organisent une épique compétition de construction de maisons. Mais ce n'est pas une compétition ordinaire car tous les personnages des plus célèbres Contes de Fées sont dans les parages & donneront même parfois un coup de main.Qui profitera le plus de la ruse de Robin des Bois de la beauté de Blanche-Neige des dons abondants de l'Oie aux Œufs d'Or ou de la sombre sorcellerie de la Reine-Sorcière ?Utilisant seulement son intelligence une poignée d'outils en acier acéré & quelques piles de ressources récoltées à grand risque dans les champs les carrières & même la sombre & meurtrière Forêt de Grimm chaque joueur doit rivaliser pour être le premier à construire 3 Maisons & gagnez le titre de Bâtisseur Royal.Les joueurs sont encouragés à utiliser tous les trucs sournois qu'ils ont lus dans les nombreux recueils de Fables trouvés dans tout le pays. Certains verront leurs plans saccagés par ce vieux vilain le Grand Méchant Loup tandis que d'autres rempliront leur charrette de briques de paille & de bois. Qui bravera les dangers évitera les monstres immoraux & rapportera la victoire au foyer ? Il n'y a qu'une façon de le savoir... préparez-vous à vous aventurer dans... La Forêt de Grimm !La Forêt de Grimm est un jeu stratégique pour 2 à 4 joueurs de Mouvements Secrets Collecte de Ressources & Construction de Maisons. C'est un jeu de difficulté medium qui dure environ 45-60 minutes.Durant la partie les joueurs joueront secrètement des cartes pour se déplacer dans divers Lieux où ils tenteront de récolter des Ressources. En utilisant leurs compétences de déduction & une main pleine de cartes Fable les joueurs tentent de deviner les plans des autres & de tirer le meilleur parti de leurs actions tout en perturbant celles des adversaires.Après avoir collecté les ressources durant la Phase de Récolte les joueurs entreront dans une Phase de Construction où ils pourront utiliser ces ressources pour bâtir des Maisons en Bois en Paille ou en Briques. Chaque fois qu'un joueur construit une Section de Murs pour une de ses maisons un Ami utile de la forêt voisine vient lui tendre la main. Les joueurs peuvent choisir d'accepter l'aide de cet Ami mais il est parfois plus logique d'envoyer cet Ami à un autre joueur défaussant parfois leur Ami actuel dans le processus.Avec 16 cartes Fable uniques & 12 puissantes cartes Ami récolter des ressources dans la Forêt de Grimm peut s'avérer une entreprise particulièrement difficile.Travaillez dur déduisez correctement évitez la traîtrise des autres bâtisseurs & les dents pointues des monstres aux aboies & vous pourriez avoir une chance de réussir !
In Small World of Warcraft players vie for conquest and control of a world that is simply too small to accommodate everybody.Small World of Warcraft is set on the fantasy world of Azeroth where the races of the Alliance and the Horde — including Orcs Dwarves Trolls and Worgen — clash in a world-consuming conflict. In the game players choose combinations of special powers and races from the Warcraft universe such as Portal Mage Pandarens or Herbalist Goblins and vie for control of Azeroth. To help them achieve dominance players will occupy legendary terrains and seek control of powerful artifacts. However all empires must eventually fall so players need to be ready to put an overextended race into a state of decline and lead a new one to rule Azeroth.In more detail on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories possibly defeating weaker enemy races along the way or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline you choose a new race/power combination at the start of your turn with the 16 races and 20 powers being paired randomly each game.At the end of your turn you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round the player with the most coins wins.
Era: Medieval Age serves as the spiritual successor to Roll Through The Ages. While Roll Through The Ages was a pioneer for roll-and-write-style games Era is a pioneer for roll-and-build!In Era your dice represent different classes of medieval society as players attempt to build the most prosperous city. The build comes into play as players actually build their cities on their boards. You will use beautifully modeled three-dimensional components such as walls keeps farms and other structures. By the end of the game each player will have a unique city of their very own!Era: Medieval Age is made even more challenging as players interact with each other in ways such as extortion scorched earth and of course disease! Hey this is the Medieval Age right? Speaking of which Era serves as the first of a new series of standalone roll-and-build games from Matt Leacock and eggertspiele!
Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards claim routes draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes.Each player starts with a supply of 17 double-decker buses two transportation cards in hand and one or two destination tickets that show locations in London. On a turn you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.Players take turns until someone has no more than two buses in their supply then each player takes one final turn including the player who triggered the end of the game. Players then sum their points scoring points for (1) the routes that they've claimed during the game (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses) and (3) the districts that they've connected. (A district consists of 2-4 locations and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets then whoever has the high score wins!
There is a bomb full of wires and the countdown has started... Who are you gonna call? YOU the Bomb Busters!To clear the bomb you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you try and figure out your teammates’ wires. Find and cut identical wires but watch out if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder. Tick tock tick tock... Will you figure it out before it’s too late?With 66 missions there will be: => 66 different ways to play depending on your moods (in order by level of difficulty favourite configuration…) => 66 challenges to play over and over (even if you already blew your top!) => Plenty of tricky bombs which become more and more dangerous (but don’t get cut up about it!)Gameplay There is a set of 48 normal wires numbered 1-12 (4 of each value). Then you add some yellow and red wires and deal them all to the players. Each mission is different but your goal is always the same: go through all 12 numbers without blowing up!The players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct the wires are cut. If not — the detonator advances! If you manage to cut all wires without blowing up — good job the mission is completed but if the bomb goes off... Try again!
In Cat Lady players are cat ladies part of an elite group of people including Marie Antoinette and Ernest Hemingway. During the game you and your fellow cat ladies will draft cards three at a time collecting toys food catnip costumes and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins!
Canopy is a game in which two players compete to grow the most bountiful rainforest. The jungle ecosystem is full of symbiosis and mutualism and players must grow tall trees and lush jungle plants to attract the most diverse wildlife. By carefully selecting what grows in your forest you can create the ideal balance of flora and fauna and develop a thriving rainforest.In the game players take turns selecting new cards for their forest from three growth piles. Each time you look at a pile you may select it and add those cards to your rainforest tableau or return the pile face down adding one additional card to it. As the piles grow you must search for the plants and animals that will benefit your forest the most — but choose carefully as the jungle also contains dangers in the form or fire disease and drought.—description from the publisherThere are options for three and four players together with a solo game. Also included is a addional deck of season variant cards.
In the early days of the coronavirus a time of self-isolation for many people Jamey decided to create an infinitely scaling roll-and-write game to teach and play with people around the world via Facebook Live.In Rolling Realms players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and-write game meaning that players will write on the game components using dry-erase markers.Each turn one player rolls 2 dice and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds the player with the most stars wins!—description from the publisher
The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up! you can become an outlaw and rob banks free prisoners attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits!Relive the great adventures of the West face your enemies in street duels use different guns and tactics to get what you want. You can follow the scenarios or create your own—the choice is yours cowboy!
In Little Town you lead a team of architects and must dispatch workers to the town collect resources and money build buildings and develop this little town.In the game which lasts four rounds you can acquire resources such as wood stones fish and wheat from the surrounding squares by putting workers on the board with three workers being placed each round. When you place a worker you acquire the resources available in all eight surrounding spaces. You can build buildings by using these resources and you — or any other player — can gain the effect of the building when place a worker next to it; if you place next to a building owned by another however you must pay them a coin before you can collect those resources.Players collect victory points by using the powers of buildings by constructing buildings and by achieving goals dealt to them at the beginning of the game. After four rounds whoever has the most victory points wins.—description from the publisher
Sedlec Ossuary 16th Century AD.The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector a half-blind monk by exhuming graves and arranging the skulls inside the crypt.You are novice monks competing to create the best arrangement of skulls.Dig up graves from the graveyard to reveal cards take cards into your hand to collect skulls and arrange the cards from your hand into a stack. Whoever better honors the deceased’s last wishes will score more points.The Bone Collector will then judge each player’s completed stack and declare one as the most exceptional.—description from the publisherReleased in the June 2020 Board Game of the Month Club $20+ package.Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game about a real life location.
Every day dozens of birds have a stop on the fences of our countryside. When it is time to leave all these birds mix together unable to organize themselves into flocks to fly home. Help them find their way back to their nest.Players begin each new round of CuBirds with eight bird cards in hand. Some birds also sit on four distinct fences on the table. On your turn you lay a series of identical birds from your hand on one fence's extremity. These birds instantly gather with any identical bird already present on this fence making all birds placed in-between them fly into your hand. With enough identical birds in your hand you can perform a flock allowing you to add some of these birds in your scoring area.Your ultimate goal is to be the first player to gather in your scoring area either seven different species or two species with at least three identical birds in each. Each bird comes with one small and one big flock scores so you may want to wait to reach a big flock to add more birds at once to your scoring area. Beware though as the round ends as soon as a player empties their hand forcing all players to discard their current hands and plans!
In Herbaceous herb collectors compete to grow and store the most valuable medley of herbs. Everyone starts with four containers each of which allows a different grouping action:On your turn you draw a herb then decide to either keep it in your personal collection or put in into the communal pile. If kept the next card goes to the communal pile; if placed in the communal pile the next card goes in your personal collection.At the start of your turn you can decide to use a container. If so you assemble cards from personal and communal spaces group them then turn them all over. You have then collected those and can't use the container again.At the end of the game collectors determine the best collection as a combination of value from their collection matching herbs and herb sets.
Dice Throne is a fast-paced 2-6 player combat game whether 1v1 2v2 3v3 2v2v2 or free-for-all. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly whether yours your teammate's or even your opponent's.Each player needs their own hero dice and cards to play Dice Throne. Season One of the game was released in a single box that contains components for six heroes while Season Two was released in four small sets that each contain components for two heroes as well as a Battle Chest that has these four small sets. Heroes can be mixed-and-matched across seasons.Linked entries in the BGG database:
Go back in time to the prehistoric era of Kingdomino!Kingdomino Origins plays similarly to the original game but introduces new components for additional actions and new ways to score points. Regions in your territory will earn you points if they contain fire. Fire is either part of your terrains or earned by adding dominoes with volcanoes. There are three game modes to play:You earn points by collecting resources with additional points when you have the majority of a type of resources. These resources allow you to bring cavemen to your territory and each type of caveman has its own way to give you points based on their position.—description from the publisher
What if the formation of Earth had gone differently?In Ecos: First Continent players are forces of nature molding the planet but with competing visions of its grandeur. You have the chance to create a part of the world similar but different to the one we know. Which landscapes habitats and species thrive will be up to you.Gameplay in Ecos is simultaneous. Each round one player reveals element tokens from the element bag giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves.Mountain ranges jungle rivers seas islands and savanna each with their own fauna all lie within the scope of the players' options.—description from the publisher
Archaeology: The New Expedition is a reimplementation of the popular Archaeology: The Card Game (with several changes).You are an archaeologist working the dig sites of the Egyptian desert. Search for the right pieces to complete torn parchments broken pots and other priceless artifacts. Explore an ancient pyramid in the hope of uncovering a huge stash of treasure! Trade shrewdly at the local marketplace to increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit.But beware the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray and cunning thieves lurk around the dig site ready to steal your prize discovery!In Archaeology: The New Expedition you want to find treasures and make the most money possible by selling them to the museum. Players start with four treasure cards in hand; one monument tile is chosen at random then the chambers of the monument are loaded secretly with treasure cards.On a turn a player digs for treasure by drawing from the deck. If they find treasure they don't show anyone and keep it; if they find a thief they steal a card at random from an opponent; and if they find a sandstorm all players lose half of their cards in hand to the marketplace which starts the game with five face-up cards. (Each player has a tent that they can discard to avoid the effects of one sandstorm.) After digging a player can:Players can explore only once but they can do the other actions repeatedly and they can take these actions in any order. Once the deck is empty players keep taking actions until they all pass in turn after which they sell treasures to the museum. Whoever ends up with the most money wins!According to the designer Archaeology: The New Expedition differs from Archaeology: The Card Game through the inclusion of tent cards the addition of new treasure types and additional cards to allow for five players the adjustment of some treasure values and the inclusion of six monuments instead of one to have more variety when exploring.
The World's Fair of 1893 in Chicago was a spectacular international exhibition that showcased many great achievements in science technology culture and entertainment. Acting as organizers of the fair players work diligently to increase their influence throughout the fair and obtain the grand exhibits that will be put on display. The organizer who has earned the best reputation when the fair begins will emerge the victor.On each turn of World's Fair 1893 the active player sends a supporter to one of the five areas and gathers all of the cards in it. New cards are then added to some of the areas and the next player takes a turn.The five areas represent sections of exhibits like Fine Arts and Electricity. Cards may represent exhibit proposals in one of those five areas influential people who provide bonus supporters or tickets for attractions and concessions along the Midway.The game consists of three scoring rounds each triggered when players collectively gather a certain number of Midway tickets. Players gain reputation points for leading in number of supporters in an area and for gathering the most tickets in each round. The leaders in an area also receive approval for exhibit proposals they have gathered that match the area. Players gain reputation points at the end of the game based on the breadth and diversity of their approved exhibits.
Grove is the citrusy sequel to the award winning Orchard 9 card solitaire game. Its 18 cards feature orange lemon and lime trees and a new 'wild card' element glades. These open spaces without trees combined with a new scoring mechanic offer more ways and opportunities to increase your harvest and create a greater variety of gameplay and strategies compared to Orchard. You'll also find a cheeky squirrrel who can either help or hinder your fruit picking as well as a wheelbarrow - useful if you manage to get an extra large haul.The card backs feature recipe challenges with various scoring conditions and target scores. These provide a win/lose condition (as an alternative to the standard game's ‘beat your score’) for those that prefer it - and add even more variety to the game.
In Cottage Garden you compete in the art of gardening and are working two beds with a variety of flowers. Whenever no unplanted box is visible on a bed you have completed it then you count your points and replace it with a fresh unplanted bed. You gain points for all of the visible plant pots and planting bells.In more detail players select various polyomino tiles of flower beds from a central market grid depending on the location of the gardener then place them on one of their two personal garden boards. Each board has several garden elements that are worth points when not planted over and these are scored on two different tracks as soon as a garden has been finished. Crossing over a line on each track awards bonus tokens that can fill in empty spaces or give you a better selection of the flower bed tiles. Whenever a garden is finished you receive a new one to complete. After the gardener completes her fifth lap around the market the game enters its last round. The player with the most points from their completed gardens at the end of the game wins.Cottage Garden is the first part of Uwe Rosenberg's puzzle trilogy.
In Oriflamme the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families players strive to come to power with cunning and malice power and strength virtue and infamy. Their goal: the king's throne!In this tactical card game hidden cards are played in turn. By tactically uncovering and activating their effects players can outdo or get them out of the way because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.
Pirates merchants and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!In the tactical card-driven board game Black Fleet you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another your pirate ship by attacking and stealing goods from merchants and burying them on islands and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money you'll improve your ships by buying advancement cards giving you powerful additional abilities.Outwit your opponents with fortune cards and combos earn money faster than they do and pay the ransom for the governor's daughter to win the game!
In Linko! (a.k.a. Abluxxen) you take turns playing number cards and the more cards of the same number you play the better as cards score points at the end of the game. If someone else plays the same amount of cards with a higher number however your cards get nicked! Stealing cards can be good but if you can't use them later and end the game with cards in hand they'll cost you points.In more detail the deck contains 104 number cards (1-13 x8) and five joker cards. Each player starts with a hand of 13 cards and six cards are laid face-up next to the deck. On a turn a player lays down one or more cards of the same value adding jokers if desired; if she already has cards on the table she lays these cards so that previously played cards are still visible. If any opponent has most recently played the same number of cards and those cards are of a lower value then the active player abluxxes those opponents — that is the active player can take the abluxxed cards into her hand and the opponent then draws the same number of cards either from the display or the deck; if she doesn't take these cards in hand then the opponent either returns these cards to his hand or discards them and draws that many cards. Refill the display only after someone finishes drawing cards. (Jokers can be played on their own and they are considered to be higher than all values.)As soon as the deck runs out of cards or a player has no cards in hand the game ends immediately even if the player would normally abluxx an opponent. Each player scores one point for each card on the table in front of him then loses one point for each card in hand. Whoever has the highest score wins. If players wish they can play multiple rounds and sum their scores over the rounds to determine a winner.
The crown is up for grabs to whoever can build the richest domain and seize it from their rivals. It'll take a whole kingdom's worth of people to accomplish this monumental task. Rally your citizens grow your power and reign supreme in Majesty: For the Realm a game of strategically selecting who you want to work your lands set during the Middle Ages. Each game you recruit characters to perform jobs that generate gold for your kingdom. Some characters work better with others opening many paths to victory. Whether you choose to be a silver-tongued monarch who rules with mercy or an iron-fisted tyrant who crushes their rivals the fate of the land rests with you.From the humble Miller to the elegant Noble all of your loyal subjects will play a decisive role in your new kingdom. Some might grow the food needed to feed your many subjects while others lead attacks on other kingdoms and weaken your rivals. They all help generate gold in their own way but your decisions will determine how well they work together. It is up to you to find the combination that helps your kingdom rise while stymying your opponents' efforts. Raise your banners fill your coffers and stake your claim for the realm!
Higher and higher the construction grows. Before long the steel girders reach dizzying heights. Fearlessly the workers carry on with nothing more than hardhats to protect them. The danger of collapse hangs over everything — so just make sure that nothing happens! You also have to impress Rita the boss if you want to be Employee of the Month. There's a lot to do so let's get going!Men At Work is a stacking and balancing game in which players compete as workers on a job site who are carefully constructing a tower to avoid accidents and maybe earn Employee of the Month. The game includes three gaming modules to add loads of replayability as well as wooden components housed within a well-designed insert for easy set up.—description from the publisher
Build a better future underground in Fallout Shelter: The Board Game a post-nuclear worker-placement board game for two to four players. Based on the hit mobile game from Bethesda Softworks Fallout Shelter sees you take on the role of a vault officer fostering happiness among the citizens of your vault. With the election of a new Overseer looming the officer who can gain the most happiness among the dwellers is sure to lock up the election and attain victory.As an officer you'll have to direct your dwellers to where they'll spend their time in the vault whether it's spending some time relaxing in the lounge gathering vital resources like food in the community gardens or battling a radroach infestation in the game room. The choice is always yours but remember you'll have to balance happiness and efficiency to lead your people to a brighter future underground!—description from the publisher
Round up your gang and get ready to pull off a series of bank heists using the power of poker!In The Gang a co-operative version of Texas Hold'em players bet on how good they think their hand of cards will be relative to the other players then try to make their predictions a reality.Early in a round without talking to each other each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round players see whether they correctly evaluated their hand. If all players did you get to open one of the bank vaults! If not you trip the alarm! If you manage to open three vaults before you trip the alarm three times your gang wins!—description from the publisher
Ticket to Ride: New York features the familiar gameplay from the Ticket to Ride game series — collect cards claim routes draw tickets — but on a scaled-down map of Manhattan that allows you to complete a game in no more than 15 minutes.Each player starts with a supply of 15 taxis two transportation cards in hand and one or two destination tickets that show locations in Manhattan (and Brooklyn). On a turn you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up taxi which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.Players take turns until someone has no more than two taxis in their supply then each player takes one final turn including the player who triggered the end of the game. Players then sum their points scoring points for the routes that they've claimed during the game the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their taxis) and the tourist attractions that they've reached with their taxis. You lose points for any uncompleted destination tickets then whoever has the high score wins!
From the team that brought you the smash hit Point Salad Point City is a card-drafting engine-building game with more than 150 unique building cards giving you the opportunity to create a completely different city each time you play!The rules are simple: Take two adjacent cards from the dynamic city grid and add them to your expanding city. Use your resource cards and bonuses to construct building cards that require specific combinations. Build special civic structures to multiply your city's points and be the top urban planner!Point City takes the same simple concept of drafting cards and building the best combinations then adds new layers of resource management and engine building to the mix — making the game easy to learn but challenging for everyone!—description from designer
With the invention of Jump Drive the race for the galaxy begins! Develop new technologies and settle worlds to build a space empire. Find winning card combinations!Jump Drive is a fast-paced card game that introduces players to the Race for the Galaxy universe. Can you build the most prosperous galactic civilization?Jump Drive is a standalone game and offers simpler rules and a shorter game than its older sister Race for the Galaxy.—description from the publisher
Pictures is a quick-playing family game with very simple rules. Form the image on your secret picture card with one set of components either shoelaces color cubes icon cards sticks and stones or building blocks in such a way that the other players guess what image you have pictured:The players get points for correctly guessing other players images and for other players guessing their image. The most points wins!—description from the publisher
Fit to Print is a puzzly tile-laying game about breaking news designed by Peter McPherson and set in a charming woodland world created by Ian O’Toole!Thistleville is the world’s most bustling little town — it’s a challenge to keep up with everything going on from who took home first prize for their baked goods at the community fair to who has been digging in Mrs. Brambleberry’s carrot patch.As an editor at one of the local newspapers your job is to tell their stories!The front page is due in just a few hours and you have no time for perfection. Grab the big stories before the other papers get a chance and make sure you get the right photos too. A newspaper is a business so the money has to come from somewhere — don’t forget the ads! After you’ve picked out a combination of stories photos and ads it’s time to lay out the front page. Did you take enough tiles to fill the paper but not so many that things have to be cut? Over the course of three hectic days your skills will be tested as you compete to be the most newsworthy editor!Fit To Print is a tile-laying game for the whole family. Players simultaneously collect newspaper tiles stacking them on their desks until they think they have what they need to make the perfect front page. Then they will yell “Layout!” and begin to lay out the page by carefully considering the placement of centerpieces articles photographs and advertisements. When everything is just right they yell “Print” to be the first off the press and gain their choice of centerpiece for the next round! This hectic spatial puzzle features over 100 unique newspaper tiles 6 characters with their own special abilities as well as 3 decks of Breaking News cards — so that each and every time you play you will be solving a new puzzle!If real-time games aren’t your style Fit to Print has a number of alternative modes to satisfy every type of puzzle gamer. In Slo-Mode players take turns drafting tiles from a shared market and arranging them on their front pages. In Puzzle Mode take a specific set of tiles and piece together the highest-scoring arrangements. Whether you enjoy relaxing solo puzzles on your own or frenetic action for up to 6 players you will have a blast helping the critters of Thistleville tell their stories!—description from the publisher
Drivers start your engines! Will you cross the finish line first? Now is your chance to find out!Automobiles is a deck‑building game in which the fun is cubed — because instead of using cards to build a deck you build with your collection of cubes. These cubes not only allow you to race your car around the track but they also allow you to improve your handling optimize your pit crew and boost your speed all of which are your keys to victory!The goal of the game is to cross the finish line first! You accomplish this by customizing your race car and surrounding yourself with the best crew. Your race car and crew are represented by a collection of cubes garnered from various options available to you. Starting with the same small set of cubes each player builds their collection as they play the game. Use these cubes to enhance your performance train your pit crew and ensure your race car runs as effectively as possible. Be the first to cross the finish line and watch that checkered flag wave!Designed by David Short Automobiles is the third title in AEG's Destination Fun series! Continue your travels in the acclaimed Trains and Planes board games.
From the humble beginnings of civilization through the historical ages of progress mankind has lived fought and built together in nations. Great nations protect and provide for their own while fighting and competing against both other nations and nature itself. Nations must provide food as the population increases build a productive economy and amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges. The game is played over four ages (four rounds). During each round players take turns until all have passed. The available actions are:Buildings and military provide dice. Colonies and wonders provide resources and victory points. Advisors provide rerolls. New tiles provide benefits immediately so you can roll new dice at once.At the end of each round War and Famine drawn at the start of the round is checked for each player giving you victory points if you match or beat the values. Books are accumulated and scored. Player order is checked with high military strength going first in the next round. At the end of the game whoever has the most victory points wins.
Gods are powerful and... bored! Make a bet with the others use your unique powers and gather the most believers in the Archipelago of the Navel of the World. Flick of Faith is a flicking area control game in which players are sending their prophets into the islands by flicks. Make sure people heard about you on every island. Even better if you can get the domination - the winning is close. But be careful! To make the bet more interesting other gods would use every sneaky trick.Moreover there is the Navel of the World Island. This one grants a lot of bonus points depends on how well are your prophets spread over the archipelago but is also really difficult to reach. If your prophet can manage to take the city he builds a temple for your greatness.After that all prophets are taken off the map and the round ends. Now you have entirely new generation of prophets to flick into the archipelago.After 4 rounds bonus points are dealt out and the winner is the god with most victory points gathered so far. Numbers included in the section above may vary depending on the number of players.—description from the designer
Let me take you on a journey to the year 2075. Just as soon as they took control of the world cats set their sights on a new frontier - space! The crème de la crème of feline specialists now compete for cosmic dominance with their determination unmatched even by the lack of opposable thumbs. It's a fierce race filled with catnip-fueled shenanigans and rockets that go boom! Who will emerge victorious in this epic race claim their paws on the infinite treasures of the Milky Way and become the true cosmic conquerors?MLEM: Space Agency is a family board game where you step into the shoes of fearless captains of cosmic expeditions. But hold on these aren't your ordinary explorers - they're cats! These intrepid felines have long conquered the Earth with their unmatched bravery and now they've set their sights on conquering the entire cosmos. However their clumsiness might lead to some purrfectly chaotic cat-astrophes. Take the helm of a cosmic rocket reach for the stars or trust your cat instincts and bail out before things go up in flames. Fame and admiration from the entire meowing world await the most exceptional leader of the feline space agency. Get ready for an adventure that's out of this world!
Crafters builders and carriers — your help is needed to dispel the mists of Nebula! The people of the valley will reward you handsomely if you harvest and exploit our many resources open paths through the mists and help our settlers build new structures. Cooperate temporarily with other builders in order to create paths and share goods but do not forget your own objectives. Will you have a statue erected in your honor on the Nebula City plaza?A game of Via Nebula starts with a board showing a hexagonal grid some production sites with a few available resources on them (wood stone wheat and pigs) building sites in various areas scattered over the whole board and a lot of mist.Turn after turn players have two actions at their disposal from these options: They may clear the mist of a hex to create new paths of transportation open new production sites open a building site in a city carry resources from any production site to their own building sites and of course achieve a construction. Resources and paths through the mist may be used by all the players. This initially induces a kind of cooperation but eventually other players will take advantage of your actions!To achieve a construction you fulfill a contract on one of your cards. You start the game with two contracts and four more contracts are available for all players to see and use on a first come first served basis — and that's where the cooperation abruptly stops. Additionally most contracts have special powers that are triggered on completion.The game ends when a player finishes a fifth building. Opponents each take two final actions then players score based on the number of cleared hexes and opened production sites and the point value of their contracts with a bonus for the player who ended the game.
Conspiracy: Abyss Universe is a card game set in the world of Abyss.The card deck in the game consists of cards in five colors with twelve of each color and cards numbered 0–6. Each player in the game drafts cards and builds a reverse pyramid starting with a row of five cards then placing four cards in a row below that then three under that etc.On a turn you can draw 1–3 cards from the deck choose one of those cards and add it to your current row then place any remaining cards grouped by color near the deck; alternatively you can pick up all the cards of a color next to the deck and add them to your current row.As soon as the cards in your rows show two matching keys or three different keys you take either the revealed location card or the top card of the location deck and place it on the lattermost card with a key. Location cards increase the value of a card and sometimes have special powers. Some cards feature pearls and when you have as many or more pearls as whoever has the pearl majority card you take this card from them.The game ends as soon as someone finishes their pyramid then all players score their points. For each color you score points equal to the largest valued card in your pyramid. Additionally for each color you look at the largest grouping of cards in your pyramid and you score 3 points for each of those cards. Whoever held the pearl majority card at game's end scores 5 points for it. Whoever has the highest score wins.
The shufflebuilding game Smash Up begins with a simple premise: take the 20-card decks of two factions shuffle them into a deck of forty cards then compete to crush more Bases than your opponents! Each faction involves a different gaming mechanism - Pirates move their minions around Zombies bring back their cards from the discard pile Dinosaurs have enormous power - and each combination of factions brings a different gaming experience.During the game players compete to score points from Base cards. Players play minions to the bases and you want to have the highest total power of minions at the base when it breaks. Sounds easy? Is it easy when an opponent's Alien-Ninja plays minions to your bases that destroy your minions? What happens when the Pirate-Dinosaur player plays Full Sail and frees King Rex to trample your minions into the ground or when the Wizard-Zombies player uses their mystic power to create an outbreak suddenly flooding minions to the base from their discard pile? Or if you were facing a Zombie-Dinosaur player instead who created an epidemic of massive beasts?!?With eight different factions Smash Up includes dozens of combinations to try. Pirate-Aliens play different from Ninja-Aliens for example. Which one will you use to crush your opponents?And did we mention the Dinosaurs have laser beams?
Hardback is a deck-building word game a prequel to Paperback. As an aspiring 19th-century novelist you work to pen your next masterpiece earning prestige along the way. Specialize your deck in certain genres to exploit card combinations and press your luck to draw extra cards — but make sure you can still string a word together!Players build a deck of letters with various powers and race to 60 fame points to win. Some of the features:In addition to the competitive race mode for 2-5 players the base game includes several variant rules including Literary Awards Adverts Player Powers and Events; and a co-op mode for 1-4 players in which players join forces against one of four simulated opponents each of which is proficient in a different deck genre.
What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it.Dream Home is a family game about building and furnishing your new house. Over twelve rounds players collect pairs of cards consisting of a room card and an accessory card (roof helper furnishing or tool) and place them on their personal boards creating their dream homes.At the end of the game all players’ houses are finished and fully furnished. Players compare their houses counting points for functionality good design quality of roof and furnishing. The player with the nicest and most comfortable house wins.
Welcome to Mysterium Park! Its cotton candies its circus its dark secrets...The park’s former director has disappeared but the investigation came to nothing. Since that night weird things are happening on the fairground. As psychics you’re convinced that a ghost haunts this carnival... You’re now intent on giving it a chance to reveal the truth.In this cooperative stand-alone game the ghost sends visions with illustrated cards. The psychics try to interpret them in order to rule out certain suspects and locations. Then they’ll seize their only chance to piece together what happened to the director. You have only six nights before the carnival leaves town... Open your minds and find the truth!Set in the lights of a 1950's US fairground Mysterium Park shares the same core mechanism with the famous award-winning game it reimplements though bringing a different approach: it is smaller and faster thanks to very quick setup and simplified rules.Mysterium is a milestone in immersive and eye-catching experiences close to role-playing; with Mysterium Park you can enjoy the heart of it in a more condensed way.— description from the publisher
The Hare & the Tortoise originally published as Royal Turtle is a card-driven betting game about animal racing loosely based on one of Aesop's Fables.At the start of a race each player secretly bets on up to two of five animals: turtle rabbit lamb wolf and fox. One animal is chosen at random for each player then after receiving a hand of seven cards each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards with all cards needing to show the same animal then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal the animals move (maybe).Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space but it moves two if four of its cards were played. The rabbit always moves two spaces as long as cards are played. — unless four cards are played and it's at the head of the pack in which case it sleeps and doesn't move. The fox moves as many spaces as the number of cards played. The lamb moves one more space than the number of cards played — but if it reaches water it stops moving to take a drink. The wolf moves 1 space if one to two cards are played and one less space than the number of cards if more are played. The wolf also has 3 cards with a howl if one of these is played no one but the wolf moves.(The track consists of eleven road cards two covered with water.)After the animals move players start a new round of card-playing. A round ends when three of the five animals reach the goal after which each player scores points based on the ranking of the animals and how they bet. After three rounds the player with the most points wins.The original title of Royal Turtle is a homage to Reiner Knizia's Royal Turf another betting game about animals racing (albeit horses in that game).
In the wonderful land of Arkadia a very old king has no heir. He organizes a tournament to offer his throne to the bravest adventurer of the kingdom. Up to five finalists will wander seven worlds full of surprises...In the drawing game Loony Quest players study challenging level cards then try to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once finished players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit — or avoid. Largely inspired by video games Loony Quest players discover various worlds play with 3D and 2D levels run into loony monsters — Loonies — and big bosses trigger special stages collect bonuses use penalties on opponents and gather as many Xperience points as possible to win.Loony Quest features the same basic gameplay as in Doodle Quest but has been developed differently by the publisher.
In Terror in Meeple City (formerly known as Rampage) you arrive in Meeple City as a gigantic famished scaly-skinned monster! Your goal: Dig your claws and dirty paws into the asphalt destroy buildings and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game.The buildings in Meeple City are comprised of floor tiles and meeples with the meeples serving as pillars that support the floors. Four wooden vehicles are on the ground in the eight neighborhoods in the city. Each monster which consists of a wooden paws disc and a wooden body starts in one corner of the game board. On a turn you take two actions from four possibilities repeating an action if desired:Monsters tend to be messy when obtaining meals but if you knock meeples off the city board you might be punished for letting food go to waste costing you a tooth or letting other players take an additional action. After your two actions you can eat unprotected meeples on the ground in your neighborhood but you can eat only as many as the number of teeth you have. If you knock another monster to the ground you break off one of its teeth thereby keeping it from stealing your food! Meeples come in six colors with the colors representing different types of inhabitants: blue (journalists) green (military) yellow (blondes) grey (old people) red (heroes) and black (businessmen). For each set of six you collect in your stomach you score 10 points at game's end. You score points for collecting floors and teeth too and you can also score for achieving the goal on your character card.In addition to the character card each player has a power card and a superpower card unique to his monster with the former lasting the entire game and the latter being a one-shot effect that's revealed only upon use.Terror in Meeple City includes rules for monsters that evolve over the course of the game that lose points for meeples not in sets and that want to combine two game boards to allow for play with up to eight players.
The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks!The Grimoire guides their team towards the exit using images upon which they point at certain details. Working together the other players have to find the exit as quickly as possible while avoiding picking the wrong cards. However a member of the team is a traitor looking to lead the other players astray. A wide variety of traps are on your way to the exit of the library making player communication harder!Obscurio is a family game an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. Supported by rich contents Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor.Communicate efficiently and avoid the illusions on your way to escape the Sorcerer's library!—description from the publisher
In Marvel: Remix players build a team of heroes and allies to take on infamous villains. They are dealt a hand of seven cards that will contain characters items or locations from throughout the Marvel Universe. Then players go about can arming their characters with powerful equipment or maneuvers and use their cards to pull off epic combos. The player that has the most points at the end of the game wins.The game box comes with 61 Remix cards 18 Villain cards a score pad and a rulebook. This game is for two to six players ages 12 and up and plays in 20 minutes.
Smash Up: Monster Smash consists of four new factions for Smash Up: vampires mad scientists werewolves and giant ants. Tremble before the power of the ants!Smash Up: Monster Smash can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.
The Forever Sea is calling...The rugged coast north of Everdell Valley is a land brimming with adventure and mystery. Stalwart sailors search for bountiful islands and valuable treasures. Dutiful monks inhabit abbeys and scriptoriums meticulously translating and illuminating. Hard-working folk gather resources and build their cities in unison with the ever-changing waves of the mighty ocean.Welcome to Everdell Farshore a standalone game set in the country of Farshore. Through each season you lead a crew of critter workers to build up a prosperous city and to explore the enchanting ocean beyond. You must plan your actions carefully in order to build and to sail for only by adapting to the winds of change will you succeed.The wind is high. The sun is breaking the horizon. It is time to set sail for adventure!—description from the publisher
In 1958 Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes they selected the ones that reacted to humans with more curiosity and less aggression. In each generation they selected only the friendliest pups to become parents — hoping to recreate the process that originally led to domestication thousands of years ago. The experiment made stunning progress. Even though the foxes were chosen only for their friendliness they soon started to get many of the physical traits that we associate with domesticated animals — like spots floppy ears and curly tails. As communication opened up the foxes made major contributions to our understanding of how these traits are expressed. The experiment continues to this day.In The Fox Experiment you’ll breed your own domesticated foxes. In each round you'll select a pair of fox parents who have certain traits. You'll gain those specific trait dice roll them then try to move them around to make complete trait symbols which you'll then mark off on your pup card. You'll then gain trait tokens depending on how many traits you marked off which you'll use to upgrade tracks on your personal player board.At the end of the round the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel — thus becoming candidates to be chosen as parents in the next round. The game ends after 5 rounds and you'll gain points for pleasing patrons (end of game scoring bonuses) studies completed (personal player objectives) if you ever won the friendliest fox award upgrades on your personal player board and extra tokens. The player with the most points wins!—description from the publisher
Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive off the overwhelming hordes. Collect the four ingredients and brew the antidote that will save the world!Zombie Teenz Evolution is the sequel to Zombie Kidz Evolution (#1 Kids' Game on BGG). It is a standalone game with a different set of rules so you don’t need to have played the first game to jump into the second. The rules are slightly more advanced and will require a little more strategic thinking.Zombie Teenz Evolution follows the same general guidelines as its predecessor: a fast and simple game whose rules evolve from game to game through the opening of 14 mystery envelopes. By accomplishing special missions players unlock additional content that will provide a richer experience while constantly renewing the enjoyment of the game. The icing on the cake: the two games are compatible! You will be able to play Zombie Kidz with your Zombie Teenz and vice versa!—description from the publisher
Build your own gang and customize it to suit your plans. Gather resources to complete heists and money to recruit new gang members. And make sure you escape the police! A unique and fun game from the award-winning designers of Automania and Trails of Tucana.Bad Company supports up to 6 players with very little downtime. It also includes a solo mode where you try to outsmart the police.Each player has a player board with 11 gang members. You may upgrade them by placing overlapping cards onto them. This way the visual appearances of your gang members change as they gain more abilities.Each round the active player rolls four dice and divides them into two pairs (pay coins to reroll). Each pair of dice activates one gang member on the active player's board. All other players may use one of the pairs to activate a single gang member on their own boards.Activating a gangster provides resources needed to complete heists money to upgrade your gang members or advance your car through the city. You want to advance your car because you need to stay ahead of the police in order to collect loot along the city route.You gain points by completing heists upgrading your gang and by driving your car through the city. Some completed heists provide special abilities which you can build your strategy around.The game ends when a player completes their 6th heist or when any car reaches the dock on the city track and the player with the most points wins.—description from designer
In Encore! first published as Noch mal! the dice determine which color and how many spaces you can mark off on your playing sheet — but the starting player may first evaluate what everyone's doing then remove two dice leaving everyone else to make their choices with the dice that remain...Players earn points by being the first to check off all boxes in a column and all boxes of the same color. Players pick a combination of a Color die and a Number die and check the respective boxes. Only boxes connected to other boxes can be checked.Make sure to complete columns before other players do! the first to complete a column earns more points than those who complete them later. In addition to points for completed columns a player can receive a bonus if they checked all the boxes of the same color. The game is over when a player has checked off all boxes of two colors but you couldhave an Encore! by playing once more!
YOUR GARDEN AWAITS Spend the afternoon in your Floriferous garden. Relax while enjoying this elegant game of strolling through your garden and collecting flowers. Find joy in the abundance of nature. Find the most joy by collecting flowers and pairing them with abundance desire and mastery cards.Floriferous is played over three days which are divided into five turns. Each turn a player moves one step through the garden. After each move the player picks up a flower or desire card. After three days players sum their scores for their desires mastery and points earned during the game. The player with the most points wins.-description from designer
Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win but they need to do so in the right ways.Each player starts with 6-8 cards in their hand depending on the number of players and four discard pile prompt cards are on the table: two showing 1 and an up arrow and two showing 100 and a down arrow. On a turn a player must discard at least two cards from their hand onto one or more discard piles with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order. One tricky aspect of the game is that you can play a card exactly 10 higher/lower than the top card of a discard pile even when you would normally have to play in a descending/ascending order e.g. if a 100 discard pile is topped with an 87 you can play any card lower than 87 or you can play the 97.After a player finishes their turn they refill their hand from the deck. During play players cannot reveal exact numbers in their hands but they can warn others not to play on certain discard piles or otherwise make play suggestions.Once the deck is emptied players are required only to play at least one card on a turn. If you play all 98 cards you win! If you get good the rules suggest that you play at least three cards a turn to increase the challenge.
The Initiative — a unique co-operative board game of story strategy and code-breaking — lets players take on the role of teenagers in 1994 who have found a mysterious board game called The Key. Not only will they play The Key but players will help the teens through a pivotal chapter of their lives by following a series of missions linked together via an interactive comic book.The game's campaign is broken into a number of chapters each taking 30-60 minutes to complete and each starting with you reading a page of the comic book. The story advances even if players fail a mission but winning may provide a reward in the future. Each chapter builds on the knowledge and story from previous chapters weaving narrative code-breaking and mystery into one thrilling game experience.
Build a small empire in a land of legends!Eight-Minute Empire: Legends is a standalone sequel to the area control game Eight-Minute Empire and does not require the original game to play. Just like the original game players take turns selecting a card from six on display. The card has an action that the player takes immediately and actions help players take over the map – but what's new and different in this version?Is Eight-Minute Empire: Legends still playable in eight minutes? Yes but only if you hurry!Eight-Minute Empire: Legends is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting abilities from the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement army production or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also belong to sets which also give points when the game ends if properly collected.
Rice and dice! Roll with your favorite Sushi Go! characters in Sushi Roll a dice-based version of the best-selling card game!Load up the conveyor belts with savory sushi dice — then pick one and pass the rest! Earn points for winning combos like two tempura or a set of sashimi. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. And be sure to save room for pudding at the end!—description from the publisher
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs a theme park a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field a bakery and a single die.Armed only with your trusty die and a dream you must grow Machi Koro into the largest city in the region. You will need to collect income from developments build public works and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then with money in hand a player can build a landmark or a new building ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!
Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!Unlock!: Mythic Adventures contains three scenarios revolving around these themes.• In the Clutches of Hades - You are Alix a slave in Greece during antiquity. Gaining your freedom will not be an easy task unless you ask the Gods for help.• Professor Noside's Animal-O-Matic - The Animal-O-Matic transfers you into the body of any animal. It's not dangerous I'm telling you! Will you stop moving James!• Around the World in 80 Minutes - I made the bet with these gentlemen from the Reform Club that we will travel around the world in 80 days. Passepartout! Hurry! The world awaits Phileas Fogg's masterstroke!—description from the publisher
Ready to start exploring a previously uncharted island? Good! You and the other players each have a team of five scientists and you want to capture animal species so that you can study them — and of course score points.The game board in La Isla consists of a set of oddly-shaped tiles that are placed in a circular arrangement around a central polygonal tile. Thirty-five animal tokens (seven each of five types) are placed at random on spaces numbered 2 3 and 4 on the game board; these numbers equal the number of camps that surround these spaces.On a turn a player has three cards that he places face-down in the A B and D spaces on his card display. All players reveal their A cards at the same time then place them in one of the three slots at the top of their display; the image depicted on the top of this card shows the special power that the owner of this card has available. Once a player has filled all three slots on her display future cards placed with the A action cover an existing card.After revealing the cards in their B slots simultaneously the players collect the goods depicted in the lower-left corner of their individual card.Each player in turn then places one of his scientists on a camp first paying two resources of the type matching that camp. (If all of a player's scientists are on the board she moves one of these scientists.) If the player now has a scientist on each camp surrounding an animal space she takes that animal tile scoring points for it as noted on the board (4 3 or 2 points).Finally the card in the D slot increases the value of one animal. You (and only you!) immediately score one point per animal of the type you moved up on the scale. If you don't have an animal of that type you don't get any points. Each animal has a points threshold so that if you move an animal up say four times each animal of this type is worth an extra point at the end of the game. The scale goes up to five so that every animal can be worth up five points at the end of the game. When the sum of these values for all five animals equals seven nine or eleven (based on the number of players) the game ends at the conclusion of the round. Players then tally their final scores to see who wins.
Will the Merchants get their goods past the Sheriff?The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal however Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares looking for any illicit goods. The Sheriff’s shrewd but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls?In Sheriff of Nottingham 2nd Edition players take turns playing the Sheriff looking for contraband goods and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want but they must be careful as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules as well as expansions such as the 6th Merchant Black Market and Sheriff’s Deputies.The game box contains 110 Gold Coins 216 Goods cards 6 Deputy cards 6 Black Market cards 2 Deputy standees 6 Merchant stands 6 Merchant bags a Sheriff standee a Booty tile and a rulebook
Each player in Circle the Wagons is fixin' to build up their own boomtown but only one'll build the best in the West!Blaze a trail by draftin' cards 'round the circle and placin' 'em in yer town tryin' to connect matchin' territories to score prosperity points! But don't forget about them three bonus cards in the center of the circle that can score ya even more points — that is if ya play yer cards right. With over 800 unique ways to score and millions of draftin' and placin' combos you'll never build the same town twice!Circle the Wagons is a 2-player map-building game designed by Steven Aramini (Yardmaster) Danny Devine (Ghosts Love Candy) and Paul Kluka; featuring the art of Beth Sobel (Herbaceous World's Fair 1893 and Lanterns) and logo design of Bryan Fischer (Chicken Caesar). Circle the Wagons is the winner of the 2016 Button Shy Wallet Design Contest beating out over 70 other games.
Diamonds is a trick-taking card game in which players collect Diamonds — not cards bearing that suit mind you but rather actual Diamond Crystals (acrylic crystals) included in the game.What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a Suit Action based on what suit you do play. Suit Actions are also taken by the winner of each trick as well as at the end of a full Round of play.Suit Actions will enable players to take Diamond Crystals from the Supply moving them to their Showroom (where they may score 1 point) or to their Vault (where they will score 2 points). The Vault is a secure area but the Showroom is vulnerable to theft by the other players.The player who won the trick leads a card to start the next trick. After a full Round of ten tricks whoever has taken the most cards in each suit once again gets a Suit Action. If a player has taken no tricks that player gets two Diamonds Suit Actions. Players then start a new round.Whoever has the most points in Diamond Crystals at the end of the game wins!
Cooperation is key in Cahoots! Play cards to one of four piles by matching color or number. Work together as a team to complete a series of goals — without communicating what's in your hand. Can you make all piles purple or green? Every card lower than four? All cards add up to ten? There's only one way to win before time runs out: Play in cahoots!Note that the original Cahoots has a player count of 2-4 while Tippi Toppi (Schmidt Spiele's licensed version of the game) has a player count of 1-4. Notes a Schmidt editor: It is works quite well as a solo game too.Not to be confused with the other Cahoots game released in 2018.
Strap up your piratical boots and navigate your ship through turbulent waters in Sail a co-operative trick-taking game for two players. Reach the end of this dangerous deep end and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!Before each round begins players exchange cards then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However the crashing sea water and the roaring Kraken make for a deafening situation and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted.—description from the publisher
Spirits of the Wild is a stone-taking game for two players. The object of the game is to earn the most points by collecting sets of colorful stones from a central bowl and giving them to the five animals on your score board.On your turn you use action cards to draw or add stones to the bowl use powerful spirit abilities or send Coyote to distract your opponent. Always the trickster Coyote prevents your opponent from giving stones to an animal of your choice which might be just what you need to take the lead.The game ends when five spirit stones are released from the bag. Add up the points you gained for each animal and the player with the most points wins!
The lair of Jabba the Hutt is a place of danger and deception. Players compete using members of the Rebel Alliance and denizens of Jabba’s Palace in a game of rebel bravery and vile deceit.Based on the beloved card game and set in the Star Wars galaxy Star Wars: Jabba’s Palace - A Love Letter Game retains the simple and fun mechanics of the original as you utilize the talents of iconic characters from Return of the Jedi. Players take turns using the elegant “draw a card play a card” gameplay and then executing the card’s effect. Cards include characters like Luke Skywalker Boba Fett Salacious Crumb Jabba the Hutt and many more with each card offering different effects such as Boba Fett allowing you to take a card from another player or Salacious Crumb allowing you to look at another player’s hand.Players use abilities from members of both the Rebel Alliance and Jabba’s crew to outwit and outlast the others. On top of the classic mechanics from the original Love Letter game Star Wars: Jabba’s Palace - A Love Letter Game also introduces Agenda cards. This offers new win conditions adding another level of strategy to the game.Agenda cards like Exalted One awards the player with the highest number in hand the win. However cards like Jabba’s Court and Rescue Mission switch it up and award the victory to the player with the most Palace or Rebels cards respectively in the play area. These and other Agenda cards ensure varied strategies will be needed with every game beyond simply eliminating other players.In a quick card game of rebel bravery and vile deceit can you carry out your agenda while outthinking your foes?-description from publisher's website
The King is dead! What happened? Nobody really knows but he was found face down in a wine barrel this morning. It could have been either foul play or his own thirst that did him in. Regardless the King is dead without any known heirs so it's up to the five factions of the realm to decide who will be the new king: Will it be you or your opponent? Do you have what it takes to win over the realm's factions?Claim is played in two distinct phases. In phase one each player gets a hand of cards that they use to recruit followers. In phase two they use the followers from phase one to compete and win over the five factions of the realms. Each faction has a special power that affects play and powers can be different in each phase! At the end of the game the player who has the majority of followers of a faction wins that faction's vote and whoever wins the vote of at least three factions wins the game!
Honshu is a map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.One game of Honshu lasts twelve rounds and each round is divided into two phases. First map cards are played in a trick and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.Manipulating your position in the player order is crucial for mastering Honshu.
In Habitats each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland bush rocks or lakes. The zebra needs a big area of grass and some water adjacent for example while a bat needs rocks and bush and water a hart needs bush and grass and a crocodile needs mainly water. There is a snake baboon bee elephant otter lizard turtle eagle meerkat scorpio hog catfish rhino etc. each with its own landscape requirements — 68 different animals in total.Each player starts their individual park with an entrance tile and they are each represented in the marketplace of animal tiles by a ceramic figure (or a wooden ranger meeple in some editions). On a turn a player takes the tile to their left right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn.When adding an animal tile in your park you add its main landscape — the base space for the animal — to your park too. While placing this new animal its own piece of landscape can help to fulfill the requirements of your other animals' requirements e.g. the water on a hippo tile fulfilling the adjacent otter's need for water. Thus fulfilling every animal's desire for land becomes a more and more difficult task with each tile you add.Aside from expanding your park with different landscape types flora and animals you can improve its profitability by building extra entrance roads trek spots and watchtowers.Habitats lasts three seasons with each season giving each player 6-9 new tiles for their parks. Whoever has best met the goal of the season receives bonus points with a smaller number of points for second and third place. At the end of the game each player scores for each tile in their park based on whether that tile's requirements are satisfied. Whoever scores the most points wins!NOTE: BoardGameTables edition contains both XL Expansion and Double Expansion and is entirely replacing the previous editions.
In Blueprints players are architects who must use different colored dice to build three different structures from blueprints with the dice providing different advantages to you. In the game each round progresses like this:After three rounds players tally their awards and prizes to see who wins. Who will be the best architect?
Similo is a co-operative deduction game and each version of the game — e.g. Fables History Myths — comes with a deck of thirty cards beautifully illustrated by Naïade showing the portrait and the name of a series of characters with a common theme.Your goal is to make the other players guess one secret character (out of the twelve characters on display in the middle of the table) by playing other character cards from your hand as clues stating whether they are similar to or different from the secret character. After each turn the other players must remove one or more characters from the table until only the right one remains and you win — or it is removed and you lose!You can play with one of the Similo sets on its own using the cards from say Fables both for the characters being laid out and for the clues being given to the guessers or you can use the cards from one set for the twelve characters on display and the cards from another set as the clues. The game is far trickier this way!
Every morning Odin sends his ravens Huginn and Muninn across the entire world to bring back news of what life is like on Earth. Naturally after thousands of years they've gotten a little competitive. Race through the landscape in opposite directions to be the first to return to Odin. Focus on speed or enlist the help of the trickster god Loki to create shortcuts and hinder your opponent. Can you be certain Loki's changes won't help your opponent instead? There's only one way to find out!The revised second edition of Thorsten Gimmler's award-winning Odin's Ravens has been completely redesigned with new rules and a beautiful new art style inspired by Norse mythology.FAQ Only the rotate action on the Loki cards can be used on a loop card or a card which has been slid partially out of the path.
In a post-apocalyptic world the tribes of the wind are going to rebuild the world on the polluted ruins from the past.Players will have to plant forests build new villages and temples and decontaminate surrounding areas.They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.Players may also send their wind riders to explore the area plant forests or build villages and temples using all the gathered resources.As the game progresses you strive to complete objectives that will allow you to unlock your guide's special abilities and to improve your tribe's powers.When someone builds their 5th village the end of the game is triggered. The player with the most points depending on pollution villages temples layout of their forests and other various objectives wins!—description from the publisher
In Augustus you vie with your fellow players to complete objective cards for special powers and ultimately for victory points. Each card has 2-6 symbols which you must populate with legionnaire meeples in order to complete the card. These symbols are drawn one at a time from a bag with all players gaining the benefit equally but interestingly the bag contains more of some symbols than others.So the pivotal skill you'll deploy is in making your choice of which three objectives you'll start the game with (you're dealt six) — balancing potential difficulty of completion against value of the reward — and then which of five available objectives you'll add to your plate each time you complete one of your three. The game ends when someone completes seven objectives.
Ahoy Captain! Hoist your flag recruit a crew and fill your coffers with shiny gold coins.Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.With its nine characters and four boards with different tactics Captain Flip offers an immediate fun and subtle gaming experience.—description from the publisher
The game consists of an arena (the game box with an insert) and lots of dice. The goal is to be the last player who still has dice. At the beginning one die is in the arena. The active player throws another die into the arena. If both dice now show the same number the player must take them out and end the turn. If not the player can decide to throw in another die (possibly trying to overturn other dice) or end his/her turn. A die which shows the X face is removed from the game as is any die which falls out of the arena. A player who holds no more dice is eliminated from the game. The last player who still has dice is the winner.
On this forgotten island in a tiny corner of the ocean the animals are hungry! Your goal is to influence the wildlife - and arrange their meals - so there is only one animal left!In this game you will take as many turns as possible with a goal of only having one land animal card left on the table after starting with a grid of 16. On each turn you must move one animal to eat another smaller adjacent animal. If you cannot move an animal to eat another the game ends.—description from the publisher
Tussie mussies exemplified the Victorian custom of assigning meaning to the flowers that friends and lovers exchanged. Inspired by the ideals of elegance and discretion these bouquets were carefully made to convey subtle messages to their recipients. Now you can choose the right flowers to make a winning tussie mussie of your own!Tussie-Mussie is based on a Victorian fad that assigned meanings to the flowers that friends and lovers exchanged.Featuring I-Divide-You-Choose drafting this microgame of 18 cards is played over three rounds. In turn players look at the top two cards of the deck then offer them one face-up and one facedown to an opponent. That opponent takes one leaving the other for the active player.A round ends when each player has four cards at which point the scores are tallied. The highest score after three rounds wins!—description from the designerCo-winner of the GenCan't Design Contest. Released in the September 2019 Board Game of the Month Club $20+ package.
You're living the dream. You're in a band and they’re about to go on tour. It's your job to schedule the band's stops over your 100-day tour visiting as many states as possible.Each turn in On Tour two ten-sided dice are rolled to make two two-digit numbers. For example a roll of 3 and 7 creates the numbers 37 and 73. All players write each of those numbers in a state on their map. The regions they can write in are restricted by three cards turned up in the middle of the table.At the end of the game each player draws a route on their map starting with a low number and visiting adjacent states with higher and higher numbers. Players get a point for every state they visit.There are also some bonus points available a way to get wilds and a variable set-up step that makes every game different.Note: The second edition supports 8 players out of the box and the map boards are double sided featuring the US map on one side (the one from the first edition) and On Tour: European Expansion of the other side.—description from the publisher
Your goal in Super Mega Lucky Box is to score as many points as possible and you'll do that mostly by crossing off the nine numbers printed in a 3x3 grid on the cards in front of you.During each of the four rounds you shuffle 18 cards (numbered 1-9 twice) then reveal nine of those cards one by one. For each number revealed you cross off a matching number on one of your cards with you starting the game by choosing three out of five cards. Each time you complete a row or column you receive the printed bonus next to it:At the end of a round you score points for each card that you've completely marked off with the points diminishing each round from 15 in round one to 8 in round four. Each player then draws three new cards and keeps one of them.After four rounds you score 1 point for each two spaces Xed on unfinished cards then tally your points from completed cards stars and moons to see who has the highest score and wins.
Game description from the publisher:As owners of a fantastic steam park you're to build gigantic coal-powered rides to attract as many visitors as you can – but building attractions won't be enough. You'll also need to manage your employees invest in advertising in order to attract and please the different kinds of guests visiting your park and above all keep the dirt that your park produces under strict control!Steam Park is an easy-to-learn game with two difficulty levels: one for the less experienced gamers and a more strategic one for those who want a more exciting challenge. In this management game you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional wonderful rides designed by Marie Cardouat you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors or Toilets to keep the Dirt under control. Whatever decision you take take it quickly: The less time you spend planning the more time you'll have to maintain your park. Thanks to a clever original action-choosing mechanism winning in Steam Park is as much a matter of being the best as of being the fastest!
The Dwarves once lived beneath three mighty mountains. After centuries of war they defeated their age-old enemies the Dragons. Moving to the surface the Dwarves built magnificent cities and won renown for their heartening beer.But the Dragons have returned. Now the Dwarves must remember their roots clear old tunnels and return to ancient caverns while fighting their primeval foes.In each of three rounds custom dice are rolled onto the mountain. You are a Dwarf hero drafting dice for your hoard. Scores are tallied after each round before you re-roll your dice and the mountain is refilled.Ultimately Dice Miner is a game about drafting the dice you covet adding them to your hoard and pushing your luck to build massive combos and score as many points as you can.
Take a hike in TRAILS exploring iconic sites and national parks across the U.S. gathering resources observing wildlife and earning wilderness badges. TRAILS is a standalone adventure in the PARKS series with artwork from the Fifty-Nine Parks Print Series.In TRAILS players hike back and forth along the trail collecting rocks acorns and leaves; taking pictures; and encountering wildlife to gain bonuses. At trailhead and trail end you can turn in resources to earn badges after which you start back in the other direction.As players visit the trail end the sun sets over the trail. As night falls trail sites grant more powerful actions but they won't last forever. When the sun leaves the trail the last round of play takes place then the player with the most points from collected badges photos taken and bird sightings wins.—description from the publisher
In The Quest for El Dorado: The Golden Temples which can be played as a standalone game or combined with The Quest for El Dorado as well with its expansions players have now reached the legendary city of gold and they have started to explore it. What will they find there?
Art Society is a brand new art collection game with easy to learn rules for 2 to 4 players!In Art Society you are an art connoisseur trying to impress your peers by putting together the most fashionable art collection of them all! Bid on the hottest works of art then arrange them on your drawing room wall into a tastefully curated gallery that’s the envy of the local art scene.But beware! Fashion is fleeting and trends are difficult to predict. The paintings that you and your fellow collectors do not buy will eventually make their way to the museum changing the worth of your collection.In the end whose wall will be the talk of town?Illustration by: Giacomo Vichi Sofia Rossi Veronica Grassi Angelica Regni Doris Shermadhi Max Kosek
Dead Man's Draw is a simple and strategic card game of risk and reward for 2 to 4 players. Players take turns drawing cards and combining their special abilities to plunder the most loot without busting their entire hands.The core of your turn in Dead Man’s Draw is all in the flip: pulling the top card off the deck and using its special ability. Your turn isn’t over until you say it is though. You can keep pulling cards as long as you like – until you play a card of a suit already seen at which point you lose everything. Knowing when to stop and bank your cards is the biggest decision you make in Dead Man’s Draw but being too timid lets braver opponents pass you up with bigger more profitable turns.The cards’ special abilities are key to success in Dead Man’s Draw and they build off of each other. Each suit in DMD has an effect that the player can target when they flip a card of that suit.Anchor – Keep everything you drew before the Anchor even if you bust.Cannon – Destroy one card an opponent has previously banked.Chest – Double your haul by banking as many cards directly from the discard pile as are in the river when you bank the Chest – but only if you also bank a Key.Hook – Play one of your previously banked cards.Key – Enables the Chest special.Kraken – Oh no! You’re forced to draw at least two more cards.Map – Draw three cards from the discard pile and play one.Mermaid – No ability but worth more points (Mermaids are numbered 4-9 instead of 2-7).Oracle – Look at the next card before deciding if you want to play it.Sword – Steal an opponent’s previously banked card and play it.Many of these work well together like using a Hook to re-play a Sword from your hand to steal an opponent’s Chest to go with your Key – racking up huge points by playing abilities well and not solely through the luck of the draw.As soon as the deck is depleted players total up the value of the highest card they’ve banked from each suit. High score wins.
A new Galaxy has just been discovered on the borders of the Empire! Commanding your Spaceship you go explore this new Eldorado full of treasures and mysteries. Planet after Planet your discoveries allow you to build up your Crew. Hire Specialists and Robots to benefit from their abilities. Attract Empire Emissaries on board which will entrust you with new missions worth Credits. Grab your part of the wonders that this new Galaxy is full of to become the wealthiest explorer !Wild Space is a tactical card game in which you aim at combining your cards efficiently. Each time that you add new cards to your collection you reinforce your Crew earning Credits and preparing your next combos. Wild Space carries all the excitement of the best combo card games within short plays and with accessible rules.How to play ? Wild Space carries all the excitement of combo card games with accessible rules. On each turn a fresh action selection system offers you two simple types of options : add a new card to your Crew or draw new cards. When you play a card you trigger its ability if the cards in your Crew fulfill its condition. Putting new cards into play is therefore useful for getting powerful abilities right now but also for gathering the conditions for triggering future abilities. Learning how to plan your actions is key for triggering efficient combos and being able to put several cards into play at once. And knowing that the Credits that you need to get at the end of the game in order to win are based on how your Crew is composed only emphasizes that.—description from the publisher
Exit: The Game – The Sunken Treasure is a puzzle game modeled after escape rooms.Starting with season 3 the Exit series is divided into difficulty levels. The Sunken Treasure is categorized at beginners level.
Relive the dawn of modern New York City the historic years that made it what it is today. Build bigger and higher skyscrapers on some of Lower Manhattan's most iconic streets. Raise one of four legendary skyscrapers — the Park Row the Singer the Metropolitan Life or the majestic Woolworth — and make one of them the crown jewel of your real estate empire!In New York 1901 the players are building skyscrapers on a map of New York's Financial District. Players take location cards from a card's display and then use 2-3 of those location cards to place Tetris-shaped building tiles on the board. They first build bronze level buildings. Later in the game those buildings can be replaced by silver level and gold level buildings.
The Danish city of Copenhagen is traversed by canals and harbors and part of it — Nyhavn (New Harbor) — is famous for the colorful gabled houses along the water.In Copenhagen players design new façades for these houses so that they fit seamlessly into this beautiful harbor setting. On a turn a player may choose to take two adjacent cards from the display (they may never hold more than 7 cards) or use cards to buy facade tiles in various shapes and colors. Any tile may be purchased but you get a discount if you place a tile touching another one of the same color. Building over certain spaces or completing designated rows grants the players new abilities to make their job easier. Finishing a row or column will award the player points (doubled if it is all windows) and the game is a race to 12 points.Copenhagen comes in several versions. The current in print versions are a Base Game with cardboard tiles and a Deluxe edition (2022 printing) with: an alternative cover laser cut acrylic tiles with transparent windows and the Nyhavn and New Facades Queenies (expansion modules). These queenies were previously released separately and may be purchased in cardboard as the Copenhagen Queenie Box.Editions No Longer Available: The original Kickstarter included a Deluxe edition (same cover as base game with a Deluxe edition stamp) with acrylic tiles but no Queenies and a Collectors Edition that came with the base game and a Queenie set.
In 6 nimmt! you want to score as few points as possible. To play you shuffle the 104 number cards lay out four cards face-up to start the four rows then deal ten cards to each player. Each turn players simultaneously choose and reveal a card from their hand then add the cards to the rows with cards being placed in ascending order based on their number; specifically each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.In addition to a number from 1 to 104 each card has a point value. After finishing ten rounds players tally their score and see whether the game ends. i.e. whether someone has at least 66 points. When this happens the player with the fewest points wins!6 nimmt! works with 2-10 players and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards 44 cards 54 cards etc. (instead of all 104 cards) when you have three four five etc. number of players. This change allows you to know which cards are in play thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when.6 nimmt! 25 Jahre includes 28 additional cards to be used in a new variant. The game now lasts only two rounds and at the start of play each player receives three special cards. Just before you have to place your number card in a row you can choose to play one of your cards with these cards opening a fifth row moving a previously placed card to a different row inserting one card between two others allowing up to six cards in a row instead of five blocking a row replacing the card you played and more.After all number cards have been played players tally their scores keeping any unplayed special cards then shuffle the number cards and begin a new round. At the end of the second round whoever has the fewest points wins.
In the two-player co-operative trick-taking game The Fox in the Forest Duet players team up helping each other move through the forest. Collect all the gems before the end of three rounds of play and you win!To set up the game place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. At the start of each round shuffle the deck of thirty cards — which contains three suits each numbered 1-10 — and deal each player a hand of eleven cards. Reveal one card as the decree card to determine the trump suit. For each trick one player leads a card and the other must follow suit if possible. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. If the tracker lands on a space next to a gem the players collect one gem. If the tracker would move off the end of the path return the tracker to the center of the path then add a forest token to one end of the path reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path).The odd-numbered character cards have special abilities when played allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. One character allows players to exchange one card with each other while another allows a player to change the decree card.At the end of a round you add five gems to designated spaces add a forest space to shorten the path then receive a new hand of eleven cards from a freshly shuffled deck. Collect all 22 gem tokens and you win. Run out of time or head off the end of the path with no forest spaces in reserve then you can just keep running in defeat or shuffle the cards and start the game anew.
The world has grown smaller. Civilizations around different continents have established independent free trade cities in order to ease trading between distant lands. One of those cities Yengzuh is now looking for a new ruler – a new Trade Master.The post is only open every ten years and the selection of the said individual is no small task. It’s handled by holding a trading competition as it’s in everyone’s best interest to get the best merchant chosen for the job.All the participating merchants are prestigious but the competition also tests their ability to deal with unexpected situations. After all the winner will be responsible of keeping the global prices more fair and stable for years to come.There are only twelve free trade cities in the world. Yengzuh near Pandala is one of the oldest. The Guild of Extraordinary Traders from Dale promoted the founding of the city after the trade wars in Asia had spread too wide. The city’s harbour has tens of great ships all the time loading and unloading passengers and cargo.In Dale of Merchants 2 players take the roles of those participating merchants learning new techniques trading goods and managing their stock. The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild!Dale of Merchants 2 contains six new decks and can be played by itself or combined with the decks from Dale of Merchants. The game includes a new ruleset for four players that introduces team battle! These new rules greatly enhance the four-player experience by adding cooperation between teammates and cutting downtime. These rules can also be used with the original game's six decks.The new decks are: 1)Crocodiles disturb other players 2)Platypuses have more control over cards 3)Polecats have a die 4)Owls are moved to action by things that happen (mostly what other players do) 5)Fennec foxes affect all players 6) Sloths do things at the start of your next turn
The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find... and capture.To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside.After four seasons of hunting would-be members present their collections at the organization’s annual banquet an event known as the Carnival of Monsters.Carnival of Monsters is a card-drafting game in which players try to collect sets of Land Cards so they can capture and display strange and exotic Monsters hire talented Staff to help run their enterprise and pursue their own Secret Goals. Points are awarded for displaying Monsters completing Goals and earning Gold Crowns (Crowns) over four “Seasons” of play.In the end the player with the most profitable and spectacular carnival is the winner!—description from the publisher
In Royals players take on the roles of the great noble houses of the 17th century fighting for supremacy in Europe at that time. With the help of the right country cards they occupy influential positions and obtain bonuses for this in the form of victory points. The higher the rank of the title associated with the position the more country cards required. Already-occupied positions can be contested by playing intrigue cards.The game proceeds over three periods with a scoring taking place after each of them. During scoring the players with the greatest influence in each of the four countries score victory points. After the third period scoring the game ends with the scoring of the individual titles. The player with the most victory points wins.
Clever 4Ever features the same gameplay as Ganz schön clever Doppelt so clever and Clever hoch drei but with new categories in which to score.Your goal: Choose dice then place the numbers into the matching colored area put together tricky chain-scoring opportunities and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players keeping everyone in the game at all times.
Carcassonne: South Seas keeps the familiar tile-laying gameplay of the original Carcassonne with players adding a tile to the playing area each round and optionally placing a token on the tile to claim ownership of...something. Instead of the familiar cities roads and farms however players in Carcassonne: South Seas use their meeples to gather bananas shellfish and fish then ship those goods to traders in exchange for points.Carcassonne: South Seas is the first game of a new series titled Carcassonne Around the World which was later followed by Carcassonne: Gold Rush and Carcassonne: Amazonas.
Squires welcome to Medieval Academy the place where you'll be trained to become a knight. You'll have to master the arts of Jousts and Tournaments complete dangerous Quests and polish your Education. You'll also have to serve the king and show that you have a sense of Charity and Gallantry. Only one of you will be knighted by King Arthur so it's time to show what you’re capable of. —Father Advevan Nicolus Emilius chairman of the Medieval Academy.In Medieval Academy a family+ game each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points. To achieve this goal during the six turns of the game the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks.At the end of turn VI the squire who has the most Chivalry Points wins the game and is knighted by King Arthur!
Players in Qwinto all play at the same time with everyone trying to fill the rows on their scoresheets with numbers as quickly — and as highly — as possible in order to score the most points.To set up each player receives a scoresheet that contains three colored rows of shapes (mostly circles with a few pentagons); the rows don't completely overlap but they do overlap enough to create five vertical columns of three shapes with one pentagon being in each vertical row.On a turn a player rolls 1–3 dice with the dice being the same colors as the rows: orange yellow purple. Each player can place whatever sum is rolled into an empty shape in a row that matches the color of one of the dice. Two rules must be followed when placing a sum in a row:A player does not have to enter the number in a row but if the active player the one who rolled the dice doesn't do so then they must mark a misthrow box on their scoresheet.The game continues until someone has filled two rows on their scoresheet or someone has tallied four misthrows. Players then tally their points: For each completed column on their scoresheet a player scores points equal to the number in that column's pentagon. For each completed row on their scoresheet a player scores points equal to the rightmost number in that row. For each incomplete row on their scoresheet a player scores one point per number in that row. For each misthrow a player loses five points. Whoever has the highest sum wins!
Welcome to Santiago the second largest city in Cuba home of legendary rum and birthplace of the revolution! The chaotic streets hum with the sounds of bustling crowds and busy commerce. Cargo ships constantly arrive and depart from the port. Demand is continuous if unpredictable for a supply of local products such as exotic fruits sugar rum tobacco and cigars.In Santiago de Cuba your business card says broker but in reality you're a shady wheeler-dealer who arranges deals with the locals and with corruptible officials to move goods and meet the demand of those ever-present cargo ships – and your ability to procure these goods is only as reliable as your connections.At the start of the game nine locals – the Cubans – are randomly arranged on a path around Santiago with the port being the tenth location on the circuit. Each Cuban has a different ability: e.g. give a player two tobacco give a player a good of his choice force opponents to give you something give money or victory points (VPs) and seize a building or allow a player to use a previously seized building. What are these buildings? At the start of the game twelve buildings are randomly placed on the game board in four color-coded groups (white yellow etc.) of three. As with the Cubans these buildings give players a special ability when used: convert tobacco to cigars change VPs to money or vica versa increase the value of goods delivered to the ship render a Cuban inactive for the next round and so on.Players will deliver goods to seven ships throughout the course of the game. The demand for each ship is determined via a die roll; the active player rolls five dice – one for each type of good – then chooses four of the values rolled to represent demand for goods of the same color as the die.All players share a car and travel around the island together. On a turn the active player can move the car to the next location on the path (whether Cuban or port) for free or pay one peso for each spot moved beyond that. After taking a Cuban action the player then must move his player piece to a building of the same color as the flower on that Cuban. If he takes an action in a building owned by someone else that player earns 1 VP. (One Cuban allows a player to use the same building where his piece is currently located.)If a player moves to port players take turns delivering all goods of one type to the ship to meet demand adjusting the demand dice as needed. A player earns 2-4 VP for each good delivered; a player doesn't have to deliver goods. If the ship's demand isn't met after everyone delivers or passes the VP bounty per good is increased by one and the ship remains in place – unless the value was already at 4 VP in which case the ship sails. In this case or when all the demand is met a new ship comes into port with new demand values.After seven ships have sailed the players earn 1 VP for every three goods still on hand then tally their VPs. The player with the most VPs wins with ties broken by goods remaining then money.Each game poses new tactical challenges for the players thanks to ever-changing combinations of buildings Cuban inhabitants and demand for goods.
Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler.In the game you control a classic group of medieval adventurers: warrior wizard cleric and rogue. In each of the nine rounds you select three of the six rolled dice and use these results to raise the level of your characters produce magic items obtain healing potions and explore the dungeon to face challenges and collect treasure. You'll also find three large monsters waiting in the dungeon and you can fight them for glory.In the end whoever collects the most glory wins.
Carcassonne: Winter Edition brings snow to the familiar Carcassonne setting with knights still patrolling the cities farmers still trying to feed the nation and highwaymen who even travel on roads behind the city walls. Carcassonne: Winter Edition which plays the same as the Carcassonne base game includes the same 72 tiles as Carcassonne in addition to twelve new basic tiles. The Z-Man English edition includes the Gingerbread Man Expansion for the first print run only. The new print run of Carcassonne: Winter Edition from Hans im Glück (2020 germany only) includes now the expansion The River which is not separately available .
As a ROVE (Results-Oriented Versatile Explorer) you're used to surveying the fringes of space but now you've crash-landed on an unfamiliar planet. You'll need to reconfigure your reusable modules to get to safety!ROVE is a solo spatial puzzle game. In each game of ROVE the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card.Each module costs 1 Movement Point per activation and uses its own unique movement style such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE’s mission successfully.
In Super-Skill Pinball: 4-Cade Geoff Engelstein brings the arcade classic to the tabletop with art atmosphere and roll-and-write mechanisms.Choose one of the four unique tables and matching backglass for scorekeeping then roll a shared pair of dice and get the pinballs rolling! You'll select one of the two die results then move your pinball to a bumper or spinner or target one level below with a matching number. Once you reach the lowest level pick which flipper's roll to use to send the ball right back to the top. Play well and you'll unlock bonuses like multiball score multipliers and more to help you get the high score!The 4-Cade comes with four different tables each with its own unique art and challenges. In Carniball the intro table you shoot ducks pop balloons and ring the bell in the test of strength! In Cyberhack steal data from an evil corporation and earn Hacks to help you when you activate the RUN mini-game. In Dance Fever return to the 1970s with lots of spinner action as you try to manage the main playfield and a mini-pin at the same time. In Dragon Slayer take on the role of a young wizard and defeat enemies for big bonuses; hit drop targets to level up and learn new spells that let you manipulate the dice and trigger bonuses like multiball.—description from the publisher
The competition of the builders continues in Imhotep: The Duel!In this game players take on the roles of Nefertiti and Akhenaten one of Egypt's most famous royal couples. Game pieces must be cleverly placed so that players can unload the most valuable tiles from the six boats. While this is happening each player builds their own four monuments in order to gain as many fame points as possible.
Planted features 42 varieties of popular and exotic houseplants each with their own requirements to grow. Discover various planting tools and decorations to help you raise beautiful thriving plants and score bonus points. The player or plant parent that ends up scoring the most points from growing their plants is declared the game’s biggest green thumb - and winner!—description from the publisher
The great world of cooking awaits you! Together with your friends you have purchased an old restaurant and are now responsible for its fate and success. Use only the best ingredients the freshest herbs and don't let your guests wait - then your restaurant will develop splendidly and you will have a golden future!Kitchen Rush is a cooperative real-time game. Receive your guests take their orders use the right ingredients and prepare tasty meals.Over the course of 8 scenarios your restaurant evolves and more challenging tasks are added. Do you have the potential to become a star chef?This 2019 Edition of Kitchen Rush (Revised German Edition) features new artwork a new rule structure and some new mechanisms are added. The modular board allows you to really level up your old restaurant step by step. The new rule structure lets you learn the game step by step in 8 scenarios.—description from the publisher
Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc.Star Wars: Unlock! uses the Unlock! game system to send you on three new adventures full of ships droids and action!(1) An unforeseen delayYou are smugglers in the Outer Rim facing danger and the unexpected every day. Today while transporting expensive cargo belonging to Jabba the Hutt you are intercepted by an Imperial Star Destroyer!Imperial operatives impound your ship and confiscate everything in your cargo bay. You know it is only a matter of time before they take a close look and discover Jabba‘s hidden illegal goods. There‘s no time to waste. You need to break out of your cell rescue your astromech and get hold off the cargo. Then all you need to do is recover your ship and escape!Your objective: Escape with your astromech (co- pilot droid) and the cargo.(2) Escape from HothEcho Base an important Rebel stronghold has managed to remain hidden on the ice planet Hoth for some time. The hostile climate provides excellent cover and protection from the Empire- but you must always remain vigilant!You head out on a routine patrol with your trusty tauntaun mount a hearty creature native to Hoth. After an uneventful morning you take a brief break to rest your tauntaun while you contact Echo Base with an update. However due to heavy atmospheric disturbance you can‘t reach them.Your mission: Continue your patrol explore the ice planet and contact Echo Base!(3) Secret mission on JedhaYou are an Imperial spy sent to infiltrate the Holy City of Jedha. An Imperial pilot transporting a crate of priceless kyber crystals crashed their Zeta- class cargo shuttle on the surface. You must retrieve the crate without alerting the Rebel scum Saw Gerrera or any of his lawless mercenaries on Jedha. There is an Imperial informant waiting for you on the surface with more details. Meanwhile Imperial Command orbits Jedha in a Star Destroyer. They are within communications range and expect regular updates.Your mission: Gather intel maintain your cover story and recover the kyber crystals!
The plateaus are wild stunningly beautiful and...full of llamas?!Being a farmer in Llamaland isn't exactly easy with all the hills and mountains around but even so growing potatoes corn and cocoa on the slopes of the mountains is what you love. Luckily the llamas are a big help too!By fitting your fields in giddy heights you gain the necessary crops in order to obtain the desired llama cards. These cards not only provide victory points but also allow you to place a llama on your farm. After about 45 minutes you will have an impressive crop-growing area in front of you including your sweet and cuddly llamas.
Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.In this game you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes 1V1 challenge cards and roll modifiers to tip the odds in your favor.The first person to successfully slay three monsters or build a full party with six classes wins the game!Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters bards wizards or thieves you'll find a party leader that's right for your play style - but choose wisely because you only get one party leader for the whole game!Your heroes are brave adventurers ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect and each hero’s effect has a roll requirement. In order to use a hero’s effect you must roll two dice and score equal to or higher than that effect’s roll requirement. Heroes take advantage of items magic and modifiers to increase their chances of making their dice rolls. In order to slay that monster you must roll two dice and score equal to or higher than that monster’s roll requirement. Be warned: Each monster has a roll range in which they’ll fight back and if you score within that range your party might be in grave danger…Don't like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero item or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge they still get to play their card but if you win the challenge you get to send their card directly to the discard pile!— description from the publisher
One Deck Dungeon is a card game roguelike — a dungeon delve that is different every time difficult to survive with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card you claim it as either experience an item or a skill tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon the deeper you'll delve and the difficulty will scale up quickly! If you make it far enough you'll have to fight the dungeon boss. Survive and you'll be a legend!One Deck Dungeon: Forest of Shadows is a standalone expansion for One Deck Dungeon that contains new heroes new dungeons new perils new foes and new mechanisms: Poison and event Perils! It can be combined with the original game for a hybrid dungeon experience with the heroes and dungeons being compatible with the original or played on its own.
The Hunger is a race in which each vampiric player must optimize their card deck hunt humans to gain victory points fulfill secret missions and eventually acquire a rose and return to the castle before sunrise. The more you hunt the slower both you and your deck become which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?During the game players spend speed to move their vampires around the map hunt humans worth victory points and add new cards to their deck.The game ends at dawn after which the surviving player with the most victory points on their cards wins!—description from publisher
Take the viral social experience of Escape Rooms to the comfort of your own home and for a fraction of the cost that you would pay! Included in this game are 4 unique 60 minute escape room puzzles that will test your cranial skills. Use images gears words keys shapes maps and more to solve the three stages within each escape room. An analog timer on the Chrono Decoder centerpiece incessantly counts down emitting ominous noises to create an environment shut out from the outside world. If the puzzles stump you for too long slide a hint card into the Hint Decoder to keep your team moving. Slide 4 keys into the Chrono Decoder when you think you have the answer... but beware if you're wrong a precious minute will be taken from you.The 4 escape rooms vary in difficulty designed to give any group the experience they expect and deserve. If you're craving more puzzles Escape Room expansions will be available but you'll need the base game first as the Chrono Decoder is essential to the experience. Included in the base game in order of difficulty is: Prison Break Virus Nuclear Countdown and Temple of the AztecPrison Break: Ten years in prison for a crime you didn't commit. Ten years of your life wasted for being in the wrong place at the wrong time it hardly seemed fair. You know the guards will reach your cell during the rounds in an hour. Every bone in your body tells you this is the opportunity of a lifetime; you're 60 minutes away from freedom!Virus: What a time to faint! You swear you could kill your lab partner but you know that won't be necessary. The liquid that's oozing out of the broken bottle will kill everybody in the room soon enough...Nuclear Countdown: The table is filled with all kinds of materials that send shivers down your spine. At that moment your phone rings and your worst nightmare becomes reality the bomb threat is real!Temple of the Aztec: The stories told about the temple were numerous. Anybody that had entered the temple was never seen again supposedly killed by vipers. But stories also spoke of the Eye of Aztec the largest diamond that ever existed--description from the publisherThis entry is for the original base game containing the four escape rooms mentioned above.
Ticket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets with incomplete tickets counting against a player's score.In addition to scoring points for tickets whenever a player places a route on the board they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins.Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland published solely for the German and Austrian market consisted of the same map as Ticket to Ride: Märklin but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers and that method is now present in this collection.
Decorum is a cooperative hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise or is it time to move out?!-Play through 30 unique scenarios each introducing new twists and challenges. -Keep your conditions a secret they say how you want the house decorated. -Add remove and swap objects or repaint rooms to make the house look just right… for you. -Respond with “Love it” “Hate it” or “Fine with it” to work together toward a perfectly decorated home. -There is a solution for each scenario the trick is figuring it out in time.At its heart Décorum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the player’s rule sheets simultaneously. The twist of Décorum is that it’s also a hidden information game. No player has all of the rules. While playing the players will have to watch their partner’s moves just as carefully as they’re planning their own. Even more crucially they’ll have to communicate why they’re making the moves they’re making–using the very limited means we’ve provided them.Décorum might be about solving a puzzle but it’s really a game about communication and compromise. The real challenge isn’t just solving the problem with the limited information you and your players have; it’s dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan. In order to be successful in Décorum there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict Décorum mechanically encourages (or even requires) a positive form of compromise.Each player draws a Scenario card that lists a set of criteria of what types of décor a room must have or cannot have. For example No room may contain a lamp or Every room must contain a wall hanging. Players keep their criteria secret.The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing moving or removing colored tokens on the board where each token represents an item of home décor. Each token placed may conform with or violate the other players' criteria. After each token is placed other players may state they like the item of décor as placed or they do not like the item of décor as placed. Further discussion or explanation is not allowed.The game ends when all players' criteria are satisfied.
Smash Up turns over the wheel to all of you! Through a huge nomination and run-off process players from all over the world helped choose four of the factions that take part in Smash Up: It's Your Fault!. The winning four factions were Sharks Superheroes Mythic Greeks and Dragons - with the Shark Delivery System Tornado faction thrown in as a bonus!
We designed Trekking the World for gamers and non-gamers to play together. The goal was to make a game inviting for non-gamers but with a little subtlety under the hood for gamers.Gleaming monuments and sunrise vistas await your arrival as you traverse the globe to experience its many wonders. Will you explore ancient ruins deep in the jungle or go wild on a savanna safari? Build your bucket list of destinations and take a whirlwind tour to visit them all - but hurry your fellow travelers might just beat you there!In Trekking the World 2-5 players compete to be the ultimate globe trotter by racing to visit world-renowned locations and collect rare souvenirs along the way. The game spotlights 48 real-world destinations each beautifully illustrated and accompanied with educational passages to inspire your next getaway.—description from the publisher
Progress! That's what these Dark Ages need someone with a little get-up-and-go. You've been a serf in this one-pig town long enough and it's time to shake things up. You've opened a guildhall for like-minded professionals from all over Europe to work together build their trades and get some economic stability.Now if only everybody else didn't have the same idea...Well you'll just have to do it faster than those other guys! Gather professionals into chapters and use their combined might to reach for victory. Collect complete color sets of professions (all five colors of Trader for instance) which you use to buy victory points (VP). The first player to gain 20 VP on her turn wins.In Guildhall each profession grants you special abilities and these abilities grow stronger the more of the set that you complete. When you cash in the set for victory points however you lose the ability until you can build it up again. Which professions are worth risking VP to keep?
The Japanese term bonsai means planted in a pot. A bonsai is a living work of art a perfect miniature plant identical in all respects to its full-size simile but several times smaller.In Bonsai players take on the role of expert bonsai masters intent on growing their own bonsai. Whoever grows the best plant will be appointed to show their Bonsai at the Imperial gardens.On your turn choose and perform one of these two actions: meditate or cultivate. If you meditate choose one of the face up cards on the board and take it along with any Bonsai tiles represented below the card you draw. If you cultivate you can place in your Bonsai the tiles which are in your personal supply. You can place as many tiles as the total symbols depicted on your Seishi tile and any or all of your Growth cards. Each symbol will let you place one tile of the corresponding type.During the turn in which your bonsai matches or exceeds the requirements of a Goal tile that is still in the middle of the table (i.e. the Goal tile has not been claimed yet by any player) you must immediately choose whether you want to claim that tile or if you want to renounce it in order to try to achieve a harder Goal tile.When the last card from the deck is revealed the game end is triggered. Each tile in your bonsai is worth a certain number of points.In the solo game you can try the Additional Scenarios that change some rules and goals and eventually try to beat the Emperor Challenge.—description from the publisher
Thousands of plants and animals have been discovered but haven't been seen for decades and could be on the brink of extinction. In order to save these species we must first find them again. The Search for Lost Species is a game about this real-world search. You are scientists on an expedition to find one of those lost species focusing on those in Indonesia and Papua New Guinea.The organization Re:wild has compiled a list of lost species around the world. They engage in expeditions with numerous partners to find these Lost Species and encourage others to conduct their own expeditions to rediscover these amazing Lost Species. In this deduction game you'll work to locate these lost species and put them back on the map!The game play changes from The Search for Planet X include: Players use a combination of deduction and movement to narrow down the possible habitats of the lost species. Players can use a special expedition action to search a specific habitat for a lost species. Incorporates cards that make the game asymmetric and provide more variability.Features: Report your sightings through the free app to determine if they are confirmed. Double-sided board provides two different island maps to explore. 6 different Lost Species to find!—description from the publisher
TEN is an exciting push-your-luck and auction game for the whole family! Players draw cards one-at-a-time trying to add as many as they can without exceeding a total value of TEN or they bust!Players may push their luck to draw more cards and use currency to buy additional cards in their attempt to build the longest number sequence in each color. When valuable wildcards emerge from the deck players compete in auctions to obtain them in order to fill gaps in their sequences—description from the publisher
A dice version of The Castles of Burgundy. The famous strategy game now in pure dice!As influential sovereigns expand your estates through trade and commerce. Combine the dice to your advantage and find the strategy that will lead you to victory.Like the original game the goal is to get the most points mostly by filling spaces on your board to complete as many color regions as you can. The game comes with 5 dice: one timer die 2 number dice and 2 color dice. The game is played using a roll and write mechanic where one player rolls the dice and from the results each player individually picks one color die representing a type of hex and one number die and uses their chosen combinations to fill in a hex on their individual player board.Each player starts with one castle space already filled in; from there a hex can only be filled on the board if it is adjacent to an already-filled hex. Each type of hex has its own rules for which numbers can be used to fill it. When completing a region of hexes you score points and get a reward depending on the type of hex which can be workers or monks that you can use to manipulate the dice silver coins that you can spend to take extra actions or goods that you can later ship for even more points. In addition bonus points are awarded to the first and second players to fill in all hexes on their board of each color.The timer die sets the pace of the game. When it is rolled players mark a number of boxes on the time track equal to the number of hourglasses rolled on the timer die (one or two). This progresses the game through three phases of ten time boxes each. When all time boxes are filled the game is over and the player with the most points wins.
It’s the turn of the 20th century the golden age of museums. As interest in and accessibility of museums grew exponentially many institutions underwent an intense period of expansion on both an intellectual and physical level searching to grow their collections for profit and science.You play as a curator of one such museum and it’s your job to build the biggest most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task!Each player in Museum has a small collection of relics to get them started after which they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum or how much they contribute towards adding other relics to your museum. “Spent” Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal number of items; however your opponents also has access to your reserve!During the game you will be required to assemble different collections. These can be from different categories (war agriculture architecture etc) or periods (Ancient Egypt Rome Aztec etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around based on historical events!All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!Solo play unlocked as a Kickstarter exclusive.
Burano is a beautiful island of Venice in Italy known for its colorful houses. Walking through the island you will see these vibrant houses on both sides of the canal as well as the personal décor placed by the inhabitants of these houses and shops. Tourists always linger on the street to appreciate and enjoy the view. The colorful houses of Burano need a fresh coat of paint in order to stay beautiful and vivid. Use your creativity to refurbish and decorate the houses and amaze the tourists and local people with your masterpiece!Walking in Burano is a family game. Players place the Floor Cards in order to receive a visit from different characters. They will score points based on the various symbols on the houses. To be the player with the most points at the end of the game.•••Burano ist eine hübsche Insel in Venedig die für ihre bunten Häuser bekannt ist. Wenn man auf der Insel spazieren geht sieht man diese strahlenden Häuser auf beiden Seiten des Kanals außerdem die Verzierungen die die Einheimischen an ihren Häusern und Läden angebracht haben. Immer wieder verweilen Touristen hier auf den Straßen um den Anblick zu genießen. Die bunten Häuser von Burano brauchen neue Farbe um hübsch und strahlend zu bleiben. Nutzt eure Kreativität um die Häuser zu renovieren und zu schmücken und versetzt Touristen wie Einheimische mit euren Werken ins Staunen!Legt Etagenkarten aus um Besuch von verschiedenen Leuten zu erhalten. Dafür erhaltet ihr Punkte die von verschiedenen Symbolen auf den Häusern abhängen. Wer am Ende des Spiels die meisten Punkte hat gewinnt.—description from the publisher...In Walking in Burano players draft up to three cards to complete the five houses in their section of Burano. The more cards drafted the less money earned to build floors of the houses. The player then pays to play up to three of their cards. When a three-story house is complete a scoring card is added underneath the completed house.Tourist cards score points for things like the number of cats visible on the house the number of potted plants or other similar conditions. The resident cards will score points for larger areas like for the number of pedestrians walking up and down the street; for the number of different shops along the canal; or other horizontal sections of the player's tableau.There are point penalties if houses are mismatched colors if two neighboring houses are the same color or if there are boarded up windows on a card.When a player completes all five houses in their section of Burano the game ends after all players have had an equal number of turns. The player with the most points wins.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: Hell's Kitchen features three characters from the Marvel comics universe: Daredevil Elektra and Bullseye.
After a long search in several comic bookstores and online stores you managed to acquire the most important comic books of all your favorite heroes. Well almost all of them! Some rare and important editions are still missing from your collection. The first appearance of your favorite villain that special edition that influenced a generation of story lines the spetacular debut of the new uniform the memorable confrontation with the archenemy and the valuable number one! You already know where to find them and you also know that you are not the only one in search of these precious gems. Will you be able to collect all the comics needed to be recognized as the greatest collector of all time?Comic Hunters is divided into three rounds. In each round players will visit three of the four locations where they can purchase Comic Book Cards. At the end of the round players must place cards on the table to start or expand their collections. When adding a comic to a hero's collection the player will move his markers on the icon tracks according to the Spotlight Icons of the new card in play (Number 1 First Appearance New Visual Special Edition and Memorable Clashes.). The further the player advances on each track the more points he or she may get. In addition each collection scores based on the number of cards it contains. After three rounds the player with most points is acclaimed as the greatest comic book collector of all time and wins the game!-description from designer
Mists over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together you place tiles and score points while trying to stop the spread of ghosts contain haunted ground in cemeteries and use haunted castles to your advantage. If too many ghosts are loose on the ground or you've collected too few points when the tiles run out you lose the game. If you do manage to survive three days you can adjust the difficulty level of the game to increase the challenge.Mists over Carcassonne includes 45 meeples in two new types and 60 tiles that match the graphics of the 2021 edition of Carcassonne and this game includes rules for how to incorporate material in a regular competitive game of Carcassonne.
Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.Each round the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.If they choose to draw they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP they win that round. If not they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.The game ends when someone has won twice or one player is the last man standing.Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.
Long ago your ancestors built great cities across the world. Now your tribe must explore forests deserts islands mountains and caverns to find these lost cities. Claim the ruins build places of power and restore the glory of a bygone age.Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom it plays in under an hour with 2-4 players. Each player leads a tribe of Delvers represented by five dice (3 six-sided 1 four-sided and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins.The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play and Wonders can grant abilities that impact the late game.
Paint the Roses is a 2-5 player cooperative logic deduction game that automatically adapts to your skill during play.Set in the puzzling world of Alice in Wonderland you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy logic and teamwork to finish the garden whilst staying one step ahead of the Queen otherwise the last thing you hear will be Off With Their Heads!.The Queen's whims are shared via cards secret instructions each player is given into how the garden should be arranged. Her whims are always changing so as soon as you solve one a new one is in your hand.Every turn together as a team you must guess at least one of these secret whim cards. You can't say what your card shows but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands.Although you can't discuss your own secret whim card you can openly discuss other players'. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track but the Queen is always following and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast her axe ever closer to your neck.—description from the publisher
Exit: The Game – The Mysterious Museum is a puzzle game modeled after escape rooms.Starting with season 3 the Exit series is divided into difficulty levels. The Mysterious Museum is categorized at beginner level.
Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways highways and stations to collect points but you will be penalized for any open connections so plan carefully!Railroad Ink Challenge has everything you love from the original Railroad Ink games and a lot more with an all-new focus on player interaction thanks to in-game goals! Only those who achieve them first get the reward so you have to keep an eye on what your opponents are doing and try to complete the goals before they do! A different set of goals is available each time so no two games will be the same!But wait there's more! Draw unprecedented mind-bending route configurations thanks to the new dice! Connect special structures to your network to trigger new effects: factories allow you to duplicate a die villages give bonus points if they are close to a station universities unlock extra special routes — use these effects wisely and you'll score big!Railroad Ink Challenge comes in two versions each one including one expansion with an additional dice set that adds new special rules to your games. Use oases to protect your cacti from the arid desert climate in the Shining Yellow Edition!—description from publisher
Construction is underway on a temple dedicated to Sobek. A huge market has emerged nearby supplied by the continuous flow of feluccas and pirogues along the Nile. Your Guild of Merchants is determined to take advantage of this unbelievable opportunity and ready to use any means to grab sumptuous goods out of the way of your opponent. Beware though as it will be crucial not to have accumulated too much corruption when the time of reckonings arrives.How to play In Sobek: 2 Players both opponents collect and sell Goods to earn the most Victory Points. On their turn the player chooses among 3 options: take a tile on the Market sell a set of Goods or play a Character. When the player takes a tile they select one on the Ankh pawn’s line and add it to their hand. They then place the Ankh pawn in the line that is indicated by the tile they just took which determines the choices available to their opponent. When they have enough in hand a player can sell a set of at least 3 tiles of the same type. These tiles will earn them Victory Points at the end of the game depending on both their quantity and the amount of Scarabs that they feature. A player can also use a Character to benefit from its powerful special ability. In Sobek: 2 Players everything is about timing. Planning ahead and analysing which opportunities you offer to you opponent on their next move is key to playing the best moves and winning the game.—description from the publisher
Settling the Final FrontierSince 1966 millions of Star Trek fans all over the world have watched adventures of the Starship Enterprise Captain Kirk and Mr. Spock. And since 1995 millions of enthusiastic players all over the world have played Klaus Teuber's CATAN - a board game classic. It's time to bring them all together on the Final Frontier!In Star Trek: Catan players start the game with two small Outposts at the intersection of three planets with each planet supplying resources based on the result of a dice roll. Players collect and trade these resources – dilithium tritanium food oxygen and water – in order to build Starships that connect regions in the galaxy establish more Outposts and Starbases (upgraded Outposts) at new intersection points in order to increase resource acquisition and acquire Development Cards that provide Victory Points (VPs) or special abilities.On a dice roll of 7 a Klingon ship swoops in to prevent resource production on one planet while taxing spacegoers who hold too many resources.Star Trek: Catan differs from the basic Settlers in one aspect: a set of Support Cards formerly available only in German as Catan Scenarios: Helpers of Catan. Each Support Card features a special ability and one of Kirk Spock McCoy Sulu Scott Uhura Chekov Chapel Rand or Sarek. Some special abilities make basic actions better such as reducing the costs of Starbase upgrades or allowing the player to trade a resource of their choice at 2:1 for a turn while others break rules such as protecting the player from discarding on a 7 or producing a resource when the player rolls a number that wouldn't otherwise produce for them. Players get a specific Support Card during setup based on turn order with later players getting generally more useful abilities to compensate for early player advantage. When a player uses a Support Card ability for the first time they may trade it in for a Support Card of their choice or keep it for a second use but they may only trade immediately after use.
In The Little Prince: Make Me a Planet each player will build his own planet to provide a beautiful home for the dear animals of The Little Prince – the fox the sheep the elephant and the snake – but make sure there aren't too many volcanoes and baobab trees!Each round the start player chooses one of the four stacks of tiles and takes as many tiles as the number of players. He chooses one of them and appoints a different player to choose another tile. This new player takes the tile and starts building her own planet in front of her. Then she appoints another player and so on until every player gets a tile. The last player must take the only tile that remains. To make up for that this player becomes the start player for the next round.Baobab trees grow on some tiles and having too many of them is bad. If a player has three baobab trees on his planet the three tiles bearing these trees have to be turned face down. Now the items on those tiles won't score you points at the end of the game!By the end of the game four characters will be located around each player's planet earning that player points based on the various items present on the planet. Not everything is risk-free though as the player who has the highest number of volcanoes loses as many points as the number of volcanoes on his planet. The player with the highest score wins!
Every spring millions of monarch butterflies leave Mexico to spread out across eastern North America. Every fall millions fly back to Mexico. However no single butterfly ever makes the round trip.Mariposas is a game of movement and set collection that lets players be part of this amazing journey.Mariposas is played in three seasons. In general your butterflies try to head north in spring spread out in summer and return south in fall. The end of each season brings a scoring round and at the end of fall the player with the most successful family of butterflies — i.e. the most victory points — wins the game.—description from the publisher
In Villainous: Despicable Plots each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically Lady Tremaine (Cinderella) the Horned King (The Black Cauldron) and Gaston (Beauty and the Beast). Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Villainous: Despicable Plots is playable on its own and its characters can also face off against those in the other Disney Villainous games.—description from the publisher
In Agricola you're a farmer in a wooden shack with your spouse and little else. On a turn you get to take only two actions one for you and one for the spouse from all the possibilities you'll find on a farm: collecting resources; building meadows; and so on. You might think about having kids in order to get more work accomplished but first you need to expand your house. And what are you going to feed all the little rugrats?Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages with a Harvest at the end of each stage (after Rounds 4 7 9 11 13 and 14). Each player starts with two meeples that can each take an action per round. There are multiple options and while the game progresses you'll have more: each round a (fixed) additional option becomes available. Each action can be taken by only one player each round so it's important to do some things with high preference.In comparison with the family game of the predecessor much has changed: the new action each round is fixed and the game has been simplified by removing stone and vegetables. Similar to 'Agricola: All Creatures Big and Small' there are now buildings (replacing the major improvements) that score points for leftover resources at the end of the game. Also there are no building restrictions (nor player boards). And finally there are no negative points or point limits anymore each player simply scores for all he has achieved.
Timeline: Events is a card game played using 55 cards. Each card depicts a historical event on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline: Events can be combined with any other title in the Game: Timeline series.
The Mad Titan Thanos seeks the Infinity Stones to bend the universe to his indomitable will but courageous heroes are assembling to stand in his path to ultimate power. Based on the beloved card game and set in the Marvel Universe Infinity Gauntlet: A Love Letter Game features the elegant mechanics of the original re-imagined in a one-vs-many twist for thrilling team play. While one player takes on the role of Thanos on a crusade to change the universe as we know it 1-5 other players must deploy iconic heroes to defeat him before he can achieve his aims.Throughout the game players take turns drawing a card and playing a card then executing its effect. Hero players can call upon the likes of Iron Man Spider-man Thor and Scarlet Witch for their abilities to battle and gather intel about their opponent’s schemes. A worthy adversary Thanos plays with a two-card hand drawing from his own deck of minions and powerful Infinity Stones. The heroes will have to use their abilities in strategic combinations to knock his health down to zero before he can do the same to them—or find all six Infinity Stones and win with a snap of his fingers. Who will prevail in this battle for the universe?—description from the publisher
Jump on board the good ship Tranquility and set sail for paradise. Take care though because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home.Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility the only way to play is in silence.---The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not however communicate.Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.—description from the publisher
In Overboss rival Boss Monsters emerge from their dungeons to conquer the Overworld. Each turn players draft and place terrain tiles and monster tokens. Their goal: to craft the map with the greatest Power and become the ultimate Overboss!Designed by Aaron Mesburne and Kevin Russ (Calico) this fast-paced game combines drafting set collection and puzzly tile laying. It's set in the retro-inspired pixel art world of Brotherwise Games' best-selling Boss Monster but this is an entirely new experience.Build your map by drafting Forests Swamps Caves Camps Graveyards Dungeon Entrances and other landscapes. Each terrain type has a different point value and some increase in Power as you acquire larger sets. Players must balance optimal placement set values and disrupt their opponents' sets. You'll also need to manage monsters which award points when grouped together or placed on matching terrain.The game includes everything needed for up to 5 players: over 120 terrain tiles over 100 monster tokens 5 double-sided player boards a scorepad and more.—description from the publisher (updated for added content)
Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case welcome back! Turns out that Vul-Kar didn't like having his gem stolen way back when so there has been some volcanic upheaval an explosion in our snake population feral tigers new types of trees bent on ending human life and swarms of bees everywhere. But don't worry — we have top people working on it.Start your day of adventure at the helipad. Be sure to sign the waiver which legally obligates you to take snapshots across the island. You'll race down the many paths avoiding hazards all the while. On the plus side you get to keep all the treasure you find.Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players (5 with an expansion) that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original and the set collection for the treasures offers some interesting choices for players.Remember you don't have to outrun the fireball — just the other players.—description from the publisherCore Game Components: 1 Island 1 Vul-Kar Figure 5 Red Fire Balls 6 Ember Balls 4 Player Figures 1 Die 1 Heart of Vul-Kar Crystal 1 Ladder 2 Bridges 7 Trees 30 Action Cards 12 Snapshot Cards 12 Souvenir Cards 4 Player Reference Cards 36 Treasure Tokens 1 Lucky Penny Token 2 Tokens of the Two Player Game 1 Cataclysm Tracker 2 Scrims 1 Maw ( 4 card board parts ) 1 Hello-CopterBienvenue sur l'Île Infernale ! Vous avez peut-être entendu des histoires. Vous l'avez peut-être visité quand vous étiez plus jeune. Peut-être avez-vous même vu une boule de feu engloutir un compagnon de voyage dans un paysage d'horreur qui vous empêche de fermer les yeux la nuit. Quoi qu'il en soit bon retour sur l'Île! Il s'avère que Vul-Kar n'a pas apprécié qu'on lui vole sa gemme ... alors il y a eu des bouleversements volcaniques une croissance de notre population de serpents des tigres sauvages de nouveaux types d'arbres pour mettre fin à la vie humaine & des essaims d'abeilles partout. Mais ne vous inquiétez pas — nous avons des gens de haut niveau qui travaillent dessus.Commencez votre journée d'aventure à l'Hélipad. Assurez-vous de signer la renonciation qui vous oblige légalement à prendre des instantanés à travers l'île. Vous dévalerez les nombreux chemins en évitant tout le temps les dangers. La bonne nouvelle : vous gardez tous les trésors que vous trouvez.Fireball Island : La Malédiction de Vul-Kar est une restauration du jeu classique L'Île Infernale datant de 1986 qui présente une île 3D unique & des billes chaotiques. Cette nouvelle version dispose d'une île encore plus grande que l'original (tout en tenant dans une boîte plus petite) & plus de billes. C'est un jeu de type familial pour 2-4 joueurs (5 avec une extension) durant 30-45 minutes. Un jeu de Cartes remplace le rouler-déplacer aléatoire de l'original & la collection de trésors offre des choix intéressants pour les joueurs.Rappelez-vous vous n'avez pas à distancer la boule de feu — juste les autres joueurs.
Each player plays as a clan leader and has to secretly and wisely play a card from their hand representing a member of their tribe to try to take over some territories. Strategy and timing will be crucial for scoring! The player that scores the most points after 9 rounds wins the game.Subcontinent of Vaalbara Neolithic era. Your tribe sets out to explore uncharted lands in order to establish sedentary villages. Use the various talents of your tribe to optimize your development expand your territory and enforce your hegemony!All players have the same deck of 12 cards representing the members of their tribe. Each turn players choose secretly one card. In the order of initiative of the revealed Characters players will be able to activate their powers and take over one of the available Territories. Each type of Territory has its own way of scoring points (collection pair diversity risk…). Deciding between playing the best powers and high initiatives at the most opportune moment will be difficult. After 9 rounds the player with the most points wins the game and unites the tribes of the continent under their banner!—description from the publisher
You've been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing office buildings parks and leisure areas near the waterfront. It is in your hands to make the city a better place.Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. With action and resource draft mechanisms it will give you the opportunity to visit the cities of Sydney Venice New York Barcelona Rio de Janeiro Lisbon Mexico City and Buenos Aires. Can you design the most magnificent neighborhood?The game is played over eight rounds (or four rounds in a two-player game). Each round players use their workers to collect 1 scoring card 1 city tile 1-2 feature tiles and 2-4 building pieces. City tiles are made up of park spaces water spaces and building spaces. Building pieces are placed on building spaces of the same color to form buildings which can be 1-4 stories high. Whenever a player fulfills an achievement they place one of their discs on the achievement board. At the end of the game players add up the points they have gained from all of their scoring cards and achievements.—description from the publisher
From the award-winning designer Bruno Cathala Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission you will have to plant flowers which if you place them well can help you gather precious gems and activate actions. Whether to buy Trees (which will block the link between two Flower spots as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game) collecting gems will be a crucial part of the game. Get them before your opponents recruit apprentices send them to earn points in the copses of flowers you have created block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game!—description from the publisher
An alarm sounded in the eternal ice so the polar station has been evacuated and foreclosed but a small group of researchers has remained behind by mistake — and they have only one hour to find the code that will crack the lock program.Exit: The Game – The Polar Station is a puzzle game modeled after escape rooms.
With MicroMacro: Crime City – All In the next district of the crime-ridden black-and-white metropolis Crime City now opens up for the players. On a new huge city map which seamlessly follows the previous plans 16 tricky crime cases are again waiting to be solved by one to four amateur detectives. These are brand new stories more sophisticated and criminal than ever before! The aim is to determine motives find evidence and convict the perpetrators. An attentive eye is just as much in demand as creative powers of deduction to unravel everything on the 75 x 110 cm game board. As a little help a magnifying glass is included in the game and the individual cases are again marked with symbols so that parents can decide which cases even the youngest investigators may investigate and uncover. MicroMacro: Crime City 3 - All In can be played completely independently no previous knowledge from the other two parts is required.—description from the publisher
The animals are dressed up and ready to enter the Beasty Bar nightclub. Who will actually make it through the door?Beasty Bar is a fun take that card game about party animals. The players play animal cards into a line and each animal has a special power that can manipulate the order of the cards. Whenever five animals are present at the end of a turn the two animals up front get to party while the one at the rear has to go home. Whoever manages to send more of her animals to the party than anyone else wins.
Can you trust your eyes? How much color do you really see? These questions are what drive gameplay in Illusion with rules that allow for gameplay to start immediately. Who has the right perspective not to be fooled?
Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
The Kingdom of Rolldovia is in turmoil. Her royal highness the Queen has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom.Dice City is a dice-crafting game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim!You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.
Century: Golem Edition – An Endless World brings crystal traders face to face with primordial golems predating human existence. These golems are incredibly powerful and ever eager to assist. As the world continues to unfold itself to players you will discover how endless the fun will be!
In Gravwell players command spaceships that have been pulled through a black hole transporting them into a different dimension. With each ship lacking fuel to get home each player must collect basic elements from surrounding asteroids using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension moving ships will travel towards the nearest object which is usually another ship and when those objects are moving either forward or backward reaching the warp gate isn't always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape the frozen hulks of dead spacecraft litter the escape route — but with careful card play you can slingshot past these derelict craft and be the first to escape from the Gravwell!Gravwell uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object but a few move you away from it. At the start of each round players draft fuel cards picking up three pairs of two cards with only the top card of each pile being visible; you get some information as to which moves you can expect from the other spaceships but you won't know which moves you'll be forced to make when you draft your cards!During a round each player will play all of their fuel cards in the order of their choosing. During each phase of a round each player chooses one card then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn't expect you won't always be heading in the direction you thought you would! Each player holds an Emergency Stop card that they may tactically play only once per round to avoid such a situation.Whoever first reaches the warp gate wins but if no one has escaped after six rounds then the player who is closest to the gate wins.
Part puzzle part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile or steal a player’s tile - but not their last one!Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.The strategy of the game involves careful tile placement to score from as many land or sea areas as possible while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn.The game ends once the last tile is placed. The player or team with the most points wins.The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game you can unlock more scoring options on the tiles to add surprising depth: 1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections. 2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land more Ships for Sea) at the end of the game. 3. Waypoints - bonus points you can place on the map to entice cooperation or score for yourself.2 3 & 4 player modes: You can play head to head with 2 players or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner.The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections and all players compete for bonus points and Trade Route scoring.-description from publisher
Twenty years after his expedition around the world Charles Darwin is writing On the Origin of Species. He wants to gather new information about animal life particularly about continents he hardly explored. Who other than young naturalists eager for discovery could help the renowned scholar finish writing his most famous work?In In the Footsteps of Darwin players are junior naturalists who have just arrived aboard the Beagle to help Charles Darwin finish his book On the Origin of Species. During this journey you will study animals carry out cartographic surveys publish your findings and develop theories. Starting with the naturalist controlling the Darwin token naturalists take turns in clockwise order performing these two steps in order:Your goal is to score more points than your opponents to determine who contributed the most to On the Origin of Species.—description from publisher
Several millennia ago the tiny planet Solenia lost its day-and-night cycle: Its northern hemisphere is forever plunged into darkness and its southern hemisphere is eternally bathed in sunlight. Your mission is to carry on your ancestors' honorable task of traveling the world to deliver essential goods to the inhabitants of both hemispheres. While the Day people want you to deliver the rarest gems and stones the Night people sorely need wood and wheat to survive. Be efficient and outpace your opponents to collect the most gold stars by the end of the game!A game of Solenia plays out over 16 rounds and in each round each player plays one card from their hand onto an empty space of the 5x5 game board. You can play the card on either:You must play your card adjacent to the airship in the center of the playing area or adjacent to another card of yours already played. When someone plays a 0 card the airship advances one space then at the end of your turn you remove the back edge of the board give players resources based on the cards they have on this strip of the playing area flip the strip over (turning night to day or dawn to dusk or vice versa) and place it on the other side of the game board.The game ends when each player has played all 16 of their cards. The player with the most gold stars wins!—description from designer
You are a VIRUS that has just infected a human body. Now you have to spread out and mutate your virus in order to infect other organs to gain VIRAL POINTS. But watch out for the other VIRUS controlled by other players and the powerful IMMUNE SYSTEM!VIRAL is a 2-5 players competitive boardgame in which each player controls a virus that is growing inside a human body. Players will simultaneously play cards to place tokens on the board and move them around to gain control of zones to score Viral Points. Players also score points when they cause a crisis in an organ thus activating the anti-virus (the immune system). Players also can play cards that allows them to attack other players. The player with the most Viral Points when the event deck runs out is the winner of the game VIRAL!
Once upon a time a witch lived alone in her house in the depths of the forest. Her favorite hobby was baking yummy gingerbread; in fact she loved gingerbread so much that she built her entire house out of it. Unfortunately she wasn't the only one who loved it! Rude fairy tale characters passing by were eating away her walls windows and doors! One day the witch decided that she'd had enough of them all helping themselves and paying attention to which types of gingerbread these greedy intruders liked the most she came up with an idea on how to get rid of them once and for all...In Gingerbread House you place domino-like tiles in a 3 by 3 grid covering symbols that provide you with four different types of gingerbread and special actions. Tiles may also be placed on existing types of tiles forming a 3D structure in front of you. Covering two of the same symbol is extremely valuable as it provides a bonus gingerbread or action. Victory points are awarded for building the tallest structure completing orders by discarding sets of gingerbread as well as being the quickest to achieve certain conditions. In the end the player with the most victory points wins.
Ah here’s the bus! Hurry grab a seat and get out of the rain! Just like every trip you're fascinated by all the other passengers on board: tourists professionals students... They're all traveling together though they each have different destinations. This bus line is truly special but will it be able to transport everyone safe and sound?In Get on Board: New York & London you have twelve rounds in which to build the best bus line in town. Each round reveals a new card that shows each player the route shape they must complete. Place your bus accordingly on the central board. Take the passengers where they want to go by connecting them and their destination to your bus line avoid traffic and gain as many victory points as possible!—description from the publisher
After the death of the beloved sheriff of Eureka Springs Ruffians are coming in droves to take advantage of the defenseless town! It is up to you and your fellow townsfolk to wallop these troublemakers into oblivion. And who knows—if you play your cards right you may just prove yourself worthy of becoming the new sheriff!Townsfolk Tussle is a co-op boss battler for 2-5 players. In each game your goal is to take down four unique Ruffians each one tougher than the last! You'll build up your townsfolk with gear explore Eureka Springs and concoct unique strategies to take down even more unique hoodlums.—description from the publisher
The sun is shining the wind is blowing and you know just what to do — gather your friends to fly some kites!In Kites everyone works together to keep all their kites — represented by colorful sand timers — in the air. Take turns playing cards flipping the sand timers and coordinating with other players to ensure none of the timers run out. If it does a kite has crashed! Add complication cards for additional challenges.Play all of the kite cards in the deck and everybody wins!
Time to walk about town and take some pictures! It's the 1960s in Japan and you have a half-size camera that lets you take half-size vertical pictures. Let's see whether you can put together good shots...In Wind the Film! you're trying to organize pictures on your roll so that they appear in the right order. Each player has a hand of cards and on a turn you'll add 1-3 cards to the front of your hand (without changing their order) move one card in your hand closer to the front then discard as many cards from the back of your hand as the number of cards that you added. When the sunset card comes out you can take no more pictures and everyone scores for what's on their camera.The cards all have numbers and colors on them and you try to line them up in hand to score the most points possible.
In the DC Comics Deck-Building Game: Heroes Unite each player takes on the role of a Super Hero such as Shazam! Hawkman Red Tornado Nightwing Black Canary Batgirl or Booster Gold. Your Super Hero has an ability that will guide your strategy throughout the game. Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new stronger cards to add to your deck. There are five different types of cards that can be acquired: Villains Heroes Equipment Super Powers and Locations. Unlock special abilities like Force Field or the Helmet of Fate and unleash devastating card combos against your opponents! Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for Victory (Points)! Mix the cards from Heroes Unite with the core DC Comics Deck-Building Game set to wage the ultimate showdown!
Flip over cards one by one without flipping the same number twice.Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card two 2's three 3’s etc plus a bunch of special cards that can score you extra points give you a second chance or freeze you or your opponents in your tracks.Are you the type of player to play it safe and bank points before you bust or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!—description from the publisher
Welcome to River Valley! The beautiful pieces of glass that can be found along the river here have attracted the most entrepreneurial of woodland creatures to set up shop.In River Valley Glassworks you play as one of these pioneers drafting glass from the market of river tiles. To do so you have to play a piece from your inventory into the river. Each river tile can take only a specific shape and you must play into a space adjacent to where you want to draft from. After you pick up your glass the river shifts forward revealing new pieces and new opportunities.Store the glass you pick up strategically in your shop. Depending on how the glass pieces are placed your score will change drastically. Fill in rows and columns to gain bonus points but don't draft too many of one type to avoid negative points!-description from publisher
Eight-Minute Empire by Ryan Laukat is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting resources from the board and the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement army production or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also contain resources which also give points when the game ends if properly collected.Its first version was available as print-and-play and a regular (Kickstarter funded) version was published in 2013. An expansion featuring a European map is available as an expansion (Eight-Minute Empire: Europe Expansion Board) and a stand-alone sequel has also been published (Eight-Minute Empire: Legends).From the publisher: Build an empire and conquer the land in around eight minutes!In Eight-Minute Empire 2-5 players take turns selecting a card from six displayed. The card gives a good and also has an action that the player takes immediately. Actions help players take over the map but sets of goods are worth points at the end of the game so players have to balance the two aspects.Eight-Minute Empire is the super-quick area control game with tough decisions. It's easy to learn and perfect for when you only have a few minutes.
The forest is growing fast! As caretakers for Kodama the tree spirits you must keep the forest a healthy and lush home for your little friends. Over three growing seasons you must cultivate trees with the right mix of flowers insects and branch arrangements to make your Kodama as happy as possible. Whoever cares for their Kodama best will be remembered for generations!From the designer of the hit game Kigi Kodama: The Tree Spirits branches out into a fun new way to play! Grow your tree by placing cards in clever arrangements being careful to leave room for future growth. At the end of each season one Kodama will award you points for how well your tree suits its needs. With beautiful art and innovative mechanics Kodama is an inTREEguing game for the whole family.
Timeline: General Interest is a card game played using 110 cards. Each card depicts an historical event on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Themes included in Timeline: General Interest are: Discoveries Arts Events Music Inventions Monuments and Sports.Timeline: General Interest can be combined with any other title in the Timeline series (except Timeline: Star Wars).Integrates with:
The Isle of Cats Explore & Draw features gameplay like The Isle of Cats but with players now choosing a set of cards each round instead of drafting and then drawing their discoveries onto their boat.Explore & Draw is a competitive polyomino cat-placement board game for 1-6 players that is ideal for a quick break or taking to a friend’s house.In the game you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique shape and belongs to a family you must find a way to make them all fit on your boat while keeping families together.You will also find treasures Oshax (special cats) and ancient lessons which give you another personal way of scoring points.Complete lessons fill your boat and keep cat families together to score points and the player with the most points after seven rounds wins.—description from the publisher
Players are mad scientists in need of precious mortals for future experiments. Rather than getting your hands dirty your army of campy creatures awaits to do your bidding. Capture the most valuable mortals over the course of three nights to win. But be warned — the mortals won't go down without a fight.Campy Creatures is a ghoulish game of bluffing deduction and set collection for 2-5 players. Players begin each round with the same hand of creatures. Their goal is to capture valuable mortals by outguessing their opponents with the creatures they play. Each player has perfect information at the start so knowing what a person might do in a particular situation is key.
Twenty years ago the settlers started into the depths of the galaxy to discover unknown planets the undiscovered universe lying before them. Maybe they'll find planets with good ore or carbon deposits — or perhaps only barren ice planets. They might encounter alien folks and start lucrative trading with pirates and wormholes being a constant challenge for them.Catan: Starfarers is a new version of Starfarers of Catan originally released in 1999 that contains completely revised graphics and game materials revised rules and (most importantly) a variable game board that brings even more variety to the exploration of space.Changes to the mechanics include-If you are lower in the points you get cards on your turn regardless of what you roll. Two random cards initially then one then none as your victory points go up. This is a nice touch. No matter how unlucky you are you still get something. Plus if a player rolls a seven the person can take a card from any other player but their opponents now draw a random card from the deck.- Market Trades: Since you have no roads you no longer need ports so since you no longer have ports you can trade with the market for any resource on your turn; provided you have the right cards. Additionally the ratios aren't bad Any resource for 3:1 i.e. three of one for one of any other type. Goods (a type of resource) trades for 2:1. This plus no road blocking allows you to trade for resources and keep playing.- There are NPC races that can give you benefits some of which are +1 resources whenever you get a resource of the same type. But you have to get there early. Now there is a new dynamic to the game going out into space becomes a strategy on its own.- Negotiated trades: Since the resources are more readily available there are less negotiated trades. They still exist and someone can still trade 1:1 3:1 etc... but it is no longer a singularly driving force in the game. Unless you have a big move and you're missing that one card.- Resource (set collection) becomes part of your strategy without being limited to negotiation and luck of the die. I think this actually works better.Colonization: You colonize to claim planets in a system. This is the same as building towns in Catan. But how many can be in a system (hex) depends on player count. In a three player game you're only allowed two colonies per system. In a four player game each system only holds up to three players colonies. If you got blocked out early from the closest systems reach further into the stars to other systems. Who knows you might meet pirate and you'll have to fight or traders perhaps a race of Travelers who will open a worm hole to anywhere on the map.
Rune Stones is a deck-building hand management game by acclaimed designer Rüdiger Dorn. In Rune Stones every card has a unique number on it. Two cards are always played together and the higher numbered card is removed from the player's deck. You have to be careful which cards you buy and how you play them to not lose your best cards. Players will use their cards to gather gems forge them into Artifacts then combine those into Rune Stones which grants a special ability for the rest of the game. The more artifacts used in making a Rune Stone the more points it scores so players must decide whether it is best to gain abilities early or save to score more points.On your turn you may choose from one of three options:1. Summon Creatures: Take new creature cards from the display by playing the appropriate amount of spell power from cards in your hand.2. Play Cards: Play two cards from your hand which will give you resources new cards or points. However every card has a unique number and the higher numbered card of the two is removed from the game (the other is placed in the player's discard pile).3. Forge Artifacts: Players spend gems at the 6 different Dwarf forges to make an artifacts. Once they have at least two artifacts of different colors these may be made into a Rune Stone which grants a special ability and a significant number of points.The first player to 65 points triggers the end of the game and then the player with the most points at the end of the round is the winner.—description from the publisherThe time has come to find the most powerful druid that they may claim the throne!Players will take on the role of druids who must prove their skills handling the powerful rune stones. Summon creatures by magic and benefit from their abilities all in a search to gain precious gems. These gems must go to the talented dwarfs who know how to use them to make a rune stone.As their collection of artifacts grows the druid's rune stones become more powerful. Each stone gives the druid a permanent ability (as well as power points). The abilities will aid in acquiring gems and artifacts and the power points increase the player's chance to claim the coveted throne.The druid with the most power points at the end of the game ascends the throne and is the winner of the game.—description from the back of the box
Return to Carvania in the follow-up to Century: Golem Edition.In Century: Golem Edition – Eastern Mountains players resume their roles as crystal traders and are now out exploring the Carvania mountain ranges and associated valleys seeking to establish a trade network.Century Golem: Eastern Mountains reimplements Century: Eastern Wonders but with vivid manga-inspired art. Explore the new gameplay elements and combine this game with Century: Golem Edition to play the unique game The Call for Adventure.
In the trick-taking game Seas of Strife formerly Texas Showdown originally published as Strife you want to avoid taking tricks as skillfully as you can but playing off-suit might not keep you safe as the suit can change during the trick possibly stinging you in the end.Before play all the cards are distributed evenly among the players. Once a player leads a single card for the first trick all other players must play a card of the same suit if possible. If a player can't play on suit they can play a card of any color — but after they do this all subsequent players can play a card of either matching color (or possibly a third color if they have neither of the first two).Once all players have played to the trick you see which color has been played most frequently in the trick. Whoever played the highest card of this color wins the trick. If two or more colors are tied then the highest card counts as the winner.You play several rounds until someone reaches the target number of tricks taken. At that point whoever has captured the fewest tricks wins!
Bargain Quest is a game of adventure and capitalism for 2-6 players. Players will take the role of shopkeepers in an adventuring town plagued by monsters. Players must draft items and then secretly choose which items to place in their windows to attract wealthy heroes to their shops.Once all heroes have been equipped they venture out to battle against monstrous threats earning money and prestige for the shop they represent. Throughout the game players will encounter new heroes and monsters while upgrading their shops and hiring employees. Once the third monster is defeated the player who has earned the most gold and prestige is the winner.
Two new and original Dice Throne heroes battle in this exciting accessible stand-alone dueling game.Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Santa v. Krampus introduces two new heroes that can play against each other or any other hero in Dice Throne. Also compatible with Dice Throne Adventures!This is a stand-alone release supporting 2 players. Additional heroes are required to play with more than 2 players.
Welcome to Dog Park a mid-weight competitive set-collection and point-to-point movement game in which players take on the role of dog walkers who recruit walk and care for their dogs over four rounds. Each round is split into four phases:Players must choose their routes and dogs carefully to earn the best reputation and prove they are the most accomplished walker of them all. At the end of the game the player with the most reputation wins.—description from the publisher
Each player has their own small island paradise where they grow delicious fruit. To win you must gain the most points by cleverly supplying ships and by adding the best businesses to your island.Your turn in Juicy Fruits works like this: First you slide one of your fruit collector tokens a number of unblocked spaces and collect that many fruits of the token's type: banana orange lime pomegranate or mangosteen. Then you may either fulfill the order of a ship on your shores or claim a business from a shared display and place it onto your island (or do nothing). Clever planning and timing is vital because until you supply the ships on your shores they block valuable island space which could be used to collect more fruit — but if you concentrate too much on the ships the most promising businesses may get snatched by your opponents. Also the sooner businesses are claimed the quicker the game might end.With each play Juicy Fruits poses new puzzles of how to move your tokens efficiently and how to balance clearing your island with claiming businesses. The game also includes an additional juice factory mode and four modes of solo play.—description from the publisher
In Bohnanza you plant then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards and each card has a number on it corresponding to the number of that type of beans in the deck. Unlike in most other cards games you can't rearrange the order of cards in hand so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players which is the heart of the game.On a turn you must plant the first one or two cards in your hand into the fields in front of you. Each field can hold only one type of bean so if you must plant a type of bean that's not in one of your fields then you must harvest a field to make room for the new arrival. This usually isn't good! Next you reveal two cards from the deck and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.When you harvest beans you receive coins based on the number of bean cards in that field and the beanometer for that particular type of bean. Flip over 1-4 cards from that field to transform them into coins then place the remainder of the cards in the discard pile. When the deck runs out shuffle the discards playing through the deck two more times. At the end of the game everyone can harvest their fields then whoever has earned the most coins wins.Bohnanza: 25 Jahre-Edition is a special 25th anniversary edition of the game that contains a new bean type (Elsterbohne; magpie bean) and comes with three variant games one of which will use a collectible coin packaged in the box.
Voyages is a roll-and-write game of open sea adventure and exploration. Each player is the captain of a vessel sailing the seas and requires a single printed game sheet and pencil while one player also needs to provide three dice.On a turn three dice are rolled for all the players. Each player chooses one die for the direction they are sailing another for how far they sail and the final die for crew duties aboard their ship. Players score points for visiting different islands gathering and selling goods for trade and training their sailors in case they come across the mysterious Dread...Playable from 1-100+ players either locally or virtually Voyages will be supported over time with new expansion content provided for free to original backers of the game.
The spark of life is about to jump from your hands to spread out in the world. Deploy your mountain ranges and your deserts spread out your oceans and your glaciers. Handle wisely your continents to form environments suitable for the apparition of animal life and maybe you'll manage to create the most densely populated planet!In Planet each player receives a planet core without anything on it. Each turn players choose a tile with mountain/ice/forest/desert on it and place it on the planet. Then the player who fulfills the most conditions for the appearance of certain animals gains its card.—description from the publisher
As in the original Minecraft digital game in Minecraft: Builders & Biomes players explore the Overworld build structures and mine resources earning points for structures and the largest connected biomes of forest desert mountain or snowy tundra spaces on their player boards.Familiar foes like Endermen Creepers and other mobs also appear throughout the game and they need to be defeated using weapons collected from the board. Defeating mobs earn players points in addition to granting additional awards. Game scoring occurs as the resource cube's layers are depleted. As soon as the third layer runs out the adventure comes to an end and the builder with the most points wins.Scoring takes place three times during the game specifically after the final block is removed from the first second and third level of the building block cube. In the first round you choose one of the four biomes (forest desert mountains or snowy tundra) and score for the largest connected area of this biome on your personal building board. The board comes pre-printed with biome spaces and as you place buildings on this board you can alter the biome of a space. In the second round you choose one of three materials (wood sand stone or obsidian) and score for the largest connected group of structures on your personal building board that are made of this material. In the third round you score for the largest contiguous group of structures (decoration dwelling animal house or bridge) of your choice on your board. After scoring in the third round tally bonus points from the mobs you've collected.
In Piepmatz you skillfully play bird cards from your hand to collect seeds and birds at the bird feeder. Seeds and mated pairs of birds in your collection are worth points. Single birds score only if you have the most of their species. The course of play is the same for all numbers of players. On a turn you go through these three phases in order:The game end is triggered when you are supposed to draw a card from an empty feeder deck. Play continues until all players have had an equal number of turns. Each player now chooses two bird cards from their hand and discards them face down. Once all players have done this add your remaining two bird cards to your collection and commence the scoring. You score points for seeds mated pairs of birds and species majorities. Whoever has the most points wins.
Before winter makes its appearance a particularly warm fall bathes the forest in a golden shimmer. During the Indian Summer New England blossoms one last time. Treetops are ablaze with countless colors — a living rainbow from green to orange to red. Slowly the first leaves are starting to fall. Meanwhile our steps and the diligent squirrels rustle the colorful foliage.On our walks through the woods we discover all kinds of little treasures; we collect berries nuts mushrooms and feathers. We pause for a moment to watch the shy inhabitants of the forest before we set off towards home once again. There a good book and a hot tea are already awaiting.Indian Summer is the second part of Uwe Rosenberg's puzzle trilogy following 2016's Cottage Garden and this game is firmly geared towards experienced players. At the heart of the game are puzzle tiles with holes that are placed on individual forest boards to cover up treasures. When players get their hands on these they gain more options and an edge over their opponents. All that counts in the end is to be the first to cover your forest floor completely with leaves.
Tides of Madness is a sequel to Tides of Time and features gameplay similar to that design. Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective.After all cards have been drafted for the round players total their points based on the suits of cards they collected and the scoring objectives on each card then they record their score. Each round the players each select one card to leave in their kingdom as a relic of the past to help them in later rounds. After three rounds the player with the the most prosperous kingdom wins.Tides of Madness adds a new twist to the above game: madness. Some cards while powerful harm your psyche so you must keep an eye on your madness level or else risk losing the game early as your mind is lost to the power of the ancients. More specifically eight of the eighteen cards in the game feature a madness icon and while scoring you receive a madness token for each such icon in your collection of cards. Whoever has the most madness in a round either scores 4 points or discards 1 madness token — and the latter option is valuable because if you ever have nine or more madness you lose the game immediately.
Masmorra: Dungeons of Arcadia is a fast-paced dice-driven dungeon crawl board game set in the Arcadia Quest universe where players control Heroes that explore three levels of a dungeon filled with monsters traps and treasure! Bosses special rooms and countless surprises await the Heroes but only one can be the first to reach the final level and become the undisputed champion of the Realm!In Masmorra players get to roll and re-roll a pool of Dice that guides their actions for their turn and a unique dungeon is created as players lay down tiles while exploring it and fighting off monsters that are represented by special dice! But Heroes must also be aware of opponent Heroes as they'll be able to use cards to disrupt their carefully laid-out plans!
Gather your courage pack your sword and roll the dice as you journey through the realm in search of treasure and glory. In the roll-and-write game Dungeons Dice & Danger you explore deep dark dungeons filled with treasure — and infested with monsters! Do you have what it takes to be a hero of legend?—description from the publisher
Experimental virus outbreaks have escaped the lab and only you can stop them! Face the pandemic and compete to be the first to eradicate the virus by isolating a healthy body. Ethical or not all means at your reach are valid to achieve victory. Use your wits to boycott your rivals' efforts and win.Each turn in Virus! you either play a card or discard any number of cards then you replenish your hand to three cards. Cards can be:You can play only one of each organs in your player area. Pills and viruses can be played on any player's organs but only on the same color organ. A second pill on any organ immunizes it against infection. Your goal is to be the first to have four healthy organs in front of you.
Find your cabin assignment wring out your swimsuit and relive the days of canoeing friendship bracelets and s'mores with Summer Camp a competitive deck-building game in which players race to earn merit badges and collect the most experience points to win. Each player has their own deck of cards to play and as the game progresses you add new cards to your deck to make it even stronger.Summer Camp differs each playing as the game includes seven different merit badge decks along with the base deck: adventure arts & crafts cooking friendship games outdoors and water sports. Each game uses three merit badge decks that can be mixed and matched for unique gameplay scenarios.To win players must earn the most camp experience points points that are gained by claiming merit badges advancing your pawns along the merit paths and buying cards. Devise your strategy build the best card combinations to outplay your opponents and rule the summer as the ultimate camper!
In Glow you are an adventurer who builds their company by recruiting a new traveling companion each turn trying to combine their powers as best as possible. You'll roll the dice to activate the advantages that your companions bring you...or their disadvantages. Gather many slivers of light to dispel the darkness restore the colors travel the land to reach landmarks and (yes) score points.In short Glow is a card-drafting dice-rolling and combinations game. The box contains lots of colorful dice two game boards for two different gaming experiences. You have to count on luck sometimes but be attentive to your card combinations too.
Circles triangles squares and diamonds: Drop It is about letting go with the pieces you drop landing somewhere in the vertical game board ideally where they'll score the most points but the tiles bounce around and don't always land where you expect them to!In more detail each turn the active player drops one of their pieces into the slot of the game board. The player scores points for the highest level that the piece touches and for any special locations that it touches but if the piece touches anything of the same shape or color then you score nothing! What's more certain pieces are forbidden at certain spots on the edge of the playing area.The Drop It rulebook includes variant rules for simpler play or more variety from game to game.
The sun is shining in the Abysmal Woods where you’re strolling without a care in the world your weapon at your belt dreams of adventure in your head. On your path you stop before a damaged dungeon door. It seems that great battles took place here a sure sign of coveted treasure inside.You recognize this dungeon from the ballads sung in your village! However you’re not the only one who wants to enter despite the warnings left around the entrance by the previous adventurers. Will you muster your courage to break open the door or will you let your opponents brave the monsters found inside? Let the adventure begin!Welcome Back to the Dungeon is a simple and subtle push-your-luck game in which you’ll need to adopt a show of bravado or outwit your opponents!
My City: Roll & Build is a dice game in which over four chapters each with three episodes you create a unique city. The roll of the dice shows everyone which building to draw on their game pad and from episode to episode you have to face new challenges. First the land is developed and later gold is found. This brings bandits into your city who must be surrounded and taken into custody.You can play through the campaign or pick your favorite individual episodes or chapters to play over and over again.
In the action-packed Dungeons & Dragons card game Dungeon Mayhem you win by being the last adventurer standing.Play as one of four brave quirky characters — barbarian paladin rogue or wizard — battling it out in a dungeon full of treasure! With magic missiles flinging dual daggers slinging and spiked shields dinging it's up to you to prove your adventurer has the guts to bring home the glory!Illustrations created by Kyle Ferrin in the four decks of cards represent Sutha the Skullcrusher (barbarian) Azzan the Mystic (wizard) Lia the Radiant (paladin) and Oriax the Clever (rogue). Pick one of these characters and play their mighty power cards such as Azzan's Vampiric Touch to swap hit points with an opponent or Sutha's Whirling Axes to heal yourself while dealing crushing damage to the rest of the party.
Rating: 7.7 | Players: 2–4
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In Marvel Dice Throne you become one of eight of Marvel's most famous heroes including Black Panther Captain Marvel Black Widow Scarlet Witch Loki Thor Doctor Strange and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs these are our most innovative and exciting heroes yet.Marvel Dice Throne is a heart-pumping fast-playing game of skilled card play and dice manipulation supporting multiple modes of play including 1v1 2v2 3v3 2v2v2 or free-for-all.Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).All 8 heroes are compatible with the entire Dice Throne ecosystem Use upgrade cards to improve your hero abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe Features a deluxe highly functional Battle Chest storage system Each hero in the Battle Chest has their own beautiful set of custom swirl dice—description from the publisher
Your goal in Bot Factory is to gather projects and parts then assemble bots thereby fulfilling demand goals and improving the value of the bot you are making. Sandra the factory manager from Kanban is present here moving to different departments and using the players' spaces. The game uses the same worker-placement mechanism from Kanban in which turn order is established by the workers' positions on the board.—description from the designer
Many years after the confrontation with Van Helsing Dracula landed in Whitby England once again. The citizens of Whitby sought help from the vampire hunter Professor Van Helsing. Will Van Helsing defeat Dracula before he transforms all the inhabitants into vampires?In Dracula vs Van Helsing each player controls one of the title characters. Van Helsing must remove all of Dracula's life points to win but if Dracula turns all four inhabitants of the same district into vampires first Dracula wins.The game lasts at most five rounds. Each round players play in turn (starting with Dracula) drawing a card then discarding that card or swapping it with one of the five cards on their rack to trigger the discarded card's ability. Cards come in eight types each with its own effect. Instead of drawing (and discarding) a card a player can call for the end of the round. In order to choose this action at least six cards need to be in the discard pile. After the opponent plays one last turn the round ends; otherwise the round ends when the deck is empty.At the end of a round players compare the five cards on their rack. Each card corresponds to one of the five districts on the game board. If Dracula has the higher-valued card one of the humans in this district is converted into a vampire; if Van Helsing is higher Dracula loses a health point. If one of the game-winning conditions is met the game ends immediately.—description from the publisher
Have you ever wondered who you would have been if your life had gone differently? How would you direct your life if everything were up to you? Maybe you would be a magician or travel around the world? Or maybe big business tempts you and your goal would be to earn a million dollars?CV means curriculum vitae – your resume – and in the dice and card game CV you will lead a character through his entire life making many choices about friends relations jobs and activities. Everything is possible: a dream job new relationships and skills. You can be whoever you want!Gameplay is built around the Yahtzee-style dice rolling and re-rolling system. On their dice players are trying to roll sets of symbols that allow them to acquire cards; each round these cards give benefits of some kind such as new symbols and special abilities. At the end of the game each kind of card scores points for the player.
Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
In Adventure Land King Agamis rules from his castle. Rich cities vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures you'll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.—description from the publisher
Oceanos is a game of underwater exploration with an original take on card-drafting.Each player pilots her own submarine trying to spot the most underwater species and the largest coral reef sending scuba-divers after forgotten treasures collecting precious crystals to upgrade their ship and to escape the fearsome kraken's gaze... Each submarine is divided into five parts each of them independently upgradable from level 1 to level 3 and each one of them controlling a different ability of the player (however there are no different abilities from one player to another). As there are multiple ways to score points and multiple takes on the submarine-upgrading order the game offers several ways to win. The whole game takes mere 15 turns each one of them simultaneous between all players which makes it a fairly quick family game. Even though the submarines have the same abilities game-wise each looks differently and a special attention was obviously given also to the depiction of marine life.
Experience Alfred Hitchcock's masterpiece film Rear Window in a game of deduction and suspense. Carefully observe strange clues and ominous patterns in the things going on in the apartments across the way. There are parties knives a saw bickering laughing music...and a mysterious trunk. Do you detect a murder? Or is the secret private world of the neighbors planting frightening ideas in your mind?In Rear Window one player takes the role of director Alfred Hitchcock — the Master of Suspense — and communicates via building windows clues and signs for the other players without ever uttering a word ideally giving them enough to go on that they can figure out who the murderer is — or whether a murder even took place.If a murderer is out there you need to nail down all eight attributes of that person by the end of four rounds without them catching on to what you see and know.
Assume the role of the universes' most powerful heroines as you settle their disputes with excessive firepower! Use actions to form patterns clear bullets from your sight and bombard the opponent! Deal with the curtain of bullets coming at you each round and be the last heroine standing to win!Each heroine wields a dynamic power that changes how you play the game! Control fireworks zombies the news and more!4 game modes! Play solo with Score Attack. Free-For-All with 2-4 friends form 2 player Teams or fight each heroine's dangerous Boss Mode by yourself or with others!Combine Bullet⭐ with Bullet♥︎ to play up to 8 players!—description from the publisher
The Fellowship of the Ring: Trick-Taking Game is a co-operative card game that plays out over eighteen chapters that lead players through the events of the novel The Fellowship of the Ring. The chapters can be played in any order but ideally you play them in sequence.In each chapter each player takes a different character role — Frodo Gandalf Sam Pippin Farmer Maggot etc. — and each character has a condition that must be met in order to pass the chapter and advance in the story. Frodo needs to capture ring cards for example while Pippin wants to take as few tricks as possible. As you advance through the chapters new characters items and challenges are introduced to the game.The deck consists of 37 cards with one card being set aside as lost each hand. Whoever is dealt the One Ring becomes Frodo then other players choose from the available characters based on their hand. The One Ring is the game's only trump card but initially rings can't be led until someone plays one off-suit.In the two-player game one hand of cards is dealt to a dummy player with some cards being face up and others face down. This dummy is assigned a character and one of the human players will play cards for it based on which cards are free to be played.In the solitaire game one player plays four hands of face-up cards with each hand being assigned a character and only a few cards being available at a time. After you play a trick deal each hand a new card.
Each player starts with the same set of cards in Mycelia improving their deck with better cards over the course of play as they race to clear their playing field of dewdrops first.In this deck-building game you need the support of mysterious forest dwellers to improve your deck develop new and better skills and bring the sacred dewdrops from your forest to the Shrine of Life in order to receive the forest goddess' support.The game includes double-sided player boards for increased variability.
Spy swap and peek to find Cabo the unicorn in this simple card game.Your goal in CABO is to minimize the total value of your cards but you don't know what all your cards are at the beginning of the game. By using certain powers to peek at your own cards spy on your opponent's cards or swap a card with an opponent you can try to minimize the value of your cards. When you think you have the lowest value you can call CABO to end the round but everyone else gets another turn. In the end the player with the lowest total wins; can you shed your cards quicker than your opponents?This second edition of CABO features modified rules a scorepad four player reference cards and all new artwork. Rules modifications include the following:
Pergamon is a tactical collecting game with a theme based on excavating archaeological discoveries and managing their exhibition.Set in the year 1878 the first excavations in what is now modern Turkey are uncovering the remains of ancient Pergamon. Soon the precious discoveries will make their way abroad to public exhibitions before a waiting audience eliciting substantial honor and glory.The players attempt to gain federal research grants to cover the costs of their excavations through a bidding mechanism. Whoever is modest and less demanding can travel to the excavating areas before his or her competitors and the rule is first come first dig. Only fragments will remain for the later expeditions. Recovered treasures are placed in valuable exhibitions for which the discoverer receives glory and recognition.The player who accumulates the most glory after 12 rounds wins the game.The combination of soliciting funds and racing for the best locations to excavate makes Pergamon a variable game with rules that are easily accessible. Players are forced to make choices based on the money they can obtain and the sequence in which they choose where to dig.
A cup of coffee sure is relaxing — for the customer. For the coffee shop however orders tend to pile up during peak hours and it is no different today at Coffee Rush. Your goal: Complete customer orders to increase your ratings and be recognized as the best barista!In more detail each player moves on the ingredient board to collect the ingredients that they need to fulfill orders — and fulfilling orders boosts your rating. Orders that are not fulfilled in time become penalties which subtract from your rating. If a player has fulfilled three orders they may activate an upgrade that lets them acquire ingredients more easily.The game ends once all order cards have run out or after a barista collects their fifth penalty card. The player with the highest rating wins!—description from the publisher
In LLAMA you want to dump cards from your hand as quickly as you can but you might not be able to play what you want so do you quit and freeze your hand or draw and hope to keep playing?Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6 with eight copies of each. On a turn the active player can play a card draw a card or quit. To play a card you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile you can play a 6 or a llama and if a llama is on top you can play another llama or a 1. If you quit you place your remaining cards face down and take no further actions in the round. If all players have quit but one that player can continue to play but cannot draw more cards.The round ends when one player empties their hand or all players have quit. In either case players collect tokens based on the cards in their hand. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). (You can exchange ten white tokens for one black token at any time.) If you played all your cards you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round in which the first player to play will be the one who emptied their hand or was the last one to quit in the previous round.The game ends at the end of the round where at least one player has forty or more total points. Whoever has the fewest points wins!The original title of this game is a German acronym and stands for Lege alle Minuspunkte ab that is discard all minus points with Lama also being the German spelling of llama.The Polish game Lato z Komarami features gameplay nearly identical to LLAMA except that the game has one less llama card and the penalty for llama cards in hand is 10 points per card instead of being 10 points for one or more llama cards.
Your task in the tile-laying game Sanssouci is to create a flower garden for the world-famous Sanssouci Palace. Competing against up to three other landscape architects you'll have your own garden layout game board on which you'll build rose gardens and vineyard terraces labyrinths and fountains – but not just anywhere mind you. No the landscapers must meet certain building requirements and unfortunately you won't always have at hand everything that you might need.In game terms each player has a personal garden that's divided into rows and columns; each row shows a color while each column shows one of nine garden elements such as the wells or a pavilion. Players start with one noble at the top of each column. A shared tile supply board has five rows – with colored spaces matching the colors on each player board – and two columns which are unlabeled. At the start of the game ten tiles are placed on this supply board; each tile depicts one of the nine garden elements.Each turn a player plays one of his two cards in hand which determines the tile he can take from the supply e.g. take a pavilion tile take a tile from the red or gray spaces etc. The player has only a single card that lets him take any tile – but if he plays a card showing a garden element that isn't present then he can instead take any tile! The player must place this tile on his player board in the column that matches the image on the tile and the row that matches the color from which the tile was taken. If this space is already filled he flips the tile to show the gardener on the other side then places this tile on any free space in the same row or the same column. After placing the tile he may move one of his nobles along a path of placed tiles as long as the noble ends up in the same column in which it started but on a lower row. The player scores points equal to the row reached.The player then refills the supply and draws a new card. The game ends after 18 rounds. Each player then receives bonus points for each completed row and column. Furthermore each player has received two order cards at the start of the game each of which shows one of the nine columns; each player receives bonus points for the row reached by the noble in that column. The player with the most points wins.
Timeline: Discoveries is a card game played using 110 cards. Each card depicts an discovery on both sides with the year in which that discovery occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline: Discoveries can be combined with any other title in the Timeline series.Integratable with:
Abandon All Artichokes isn't your garden-variety card game!A bumper-crop of prickly produce has overtaken your patch and there's only one choice: abandon all artichokes! Prune your deck by harvesting fresh vegetables each with a special power that lets you swap discard or compost cards. You need luck strategy and a green thumb to grow a winning hand!—description from the publisher
Thanos Rising: Avengers Infinity War is a cooperative dice and card game for 2-4 players.In the game players recruit heroes and assemble a team to face off against Thanos and his villainous forces in an effort to thwart him from accomplishing his master plan: Collecting all six Infinity Stones to power the Infinity Gauntlet and wreak havoc on the very fabric of reality. Building upon the strengths of the characters on their team as well as other players winning requires critical thinking and communication to reach a common goal.
Your pre-Christmas ski trip definitely hasn't gone as planned: Just as you are taking a break and enjoying the crystal-clear mountain air you hear a noise and see a terrifying avalanche crashing down the mountain towards you. Your heart is in your throat you hastily grab your seven things and race down the slope. With the last of your strength you throw yourself into a nice in the rocks as everything behind you is buried in snow. Your heart races and you pull yourself together. You can hardly believe it but you are alive! Only then do you take a look around: is this some kind of cave?This advent calendar is both an EXIT game and adventure story: in order to free yourself from this predicament you must open a door of the calendar each day. Behind each door you will find a new and exciting riddle the solution to which will bring you closer and closer to escaping the cave!Will you solve the mystery of the ice cave and find an exit?--description from publisherLevel 2 of 5
New version of the Spiel des Jahres Recommended Big Points with a new theme more engaging components and rule tweak cards to make sure every play is different.Four page illustrated rulebook. 20min play time. Highly interactive with no direct conflict.Players move ants along a trail and collect food as they go. However the value of that food depends on how the other ants move.Shared incentives mean you are always trying to figure out what the other players are up to. Variable rules cards tweak the rules to every game so that each play is fresh.During setup a trail of food is laid out. On each player's turn they can move any ant to the next food in the trail that matches their color (red ant to apple purple ant to grapes etc). Then the player takes the food token directly in front of or behind the ant saving it to score at the end of the game.However players don't know for sure how much the food is going to be worth until the matching ant makes it to the ant hill at the end of the trail. This creates shared incentives as players work together to advance some ants and hold others back.Along the way players also have the chance to pick up chocolate which can be turned into special actions and wine which provides a way to score bonus points.There are four decks of cards that define the rules for the game. Each game one card is chosen from each deck to provide a unqiue combination. Players have to adapt their strategy to the actions the other players are taking and the unique rules for this game. The rule decks are:Your actions will change the incentives for the other players. Can you manage these cascading effects to collect the most valuable food collection?
Adventure Time Love Letter is a game of risk deduction and luck for 2–4 players based on the original Love Letter game by Seiji Kanai except re-themed with characters of the hit cartoon Adventure Time. Players are suitors trying to gain the affections of Princess Bubblegum (#8).In a round each player starts with only one card in hand; one card is removed from play. On a turn you draw one card and discard one of the two using the power of the discarded card to try to eliminate other players from the round. If you're the last player in the round or the player with the highest card when the deck runs out then you score a point. The game is played until a player reaches a certain amount of points determined by the numbers of players.The card art is styled to be Adventure Time characters cosplaying the characters from the Tempest version of Love Letter by AEG.There are two differences in this version. Number 1 is a new win condition. If a player plays a Hero (#5) either Finn or Jake and makes another player (including themselves) discard the other Hero card they win the round. The idea is that you are reuniting the iconic best buds. Number 2 is if you manage to win the round with a companion in your hand you win 2 tokens instead of only one.
In Carcassonne: Amazonas players sail their boats to the Amazon to discover abundant wildlife. Players score points not only for discovering animals but also for visiting native villages and water courses while their boat moves forward on the Amazon. Amazon is full of caimans and piranhas which often (and somewhat unpredictably) bring points to those who are farthest down the river (you move your boats forward when you encounter boat symbols on your water courses and also when you do not place any meeple on water courses or villages nor huts in jungles). The game ends - as usual - when all tiles have been used up and the two boats fartherst down the river score some bonus points (depending on the number of players).Carcassonne: Amazonas is the third title in the Carcassonne Around the World series preceded by Carcassonne: South Seas and Carcassonne: Gold Rush.
Orichalque is a tense and fast-pace strategy game – similar to a short 4X. Each player has their own Island board to explore and develop. On each turn they choose a set of one Exploration tile and one Action : recruit hoplites produce precious orichalcum (a legendary metal from Greek mythology) construct buildings granting powerful bonuses or try to get rid of Monsters infesting your island (and preventing you to build new building).To prevail you will need to erect majestic temples forge orichalcum tokens or win the favors of titans (by creating areas of their favorite landscapes. The first to get to 5 victory points while clearing their Island of all Monsters wins the game.—description from the publisher
The election of the Aztec High Priest is imminent. In order to prove their value and merit the contenders engage in a race for prestige to win the favor of the gods. Will you be able to make the most beautiful sculptures of feathered snakes (called Cóatl) to stand out and gain access to the coveted title of High Priest?In Cóatl players work to build the most beautiful and valuable serpents. The serpents or Cóatl are constructed with a head a tail and a number of body tiles each made from chunky colorful plastic. On a turn players will either take tiles from the central board to their personal board or work to construct one of their Cóatls with the different tiles they've collected.The game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives and the one with the most is named the new High Priest!•••L’élection au titre de grand prêtre aztèque est imminente. Afin de prouver leur valeur et leur mérite les prétendants s’engagent dans une course au prestige pour conquérir la faveur des dieux. Saurez-vous réaliser les plus belles sculptures de serpents à plumes (appelés Cóatl) pour vous démarquer et ainsi accéder au titre tant convoité de grand prêtre aztèque?Dans Cóatl les joueurs construisent les plus beaux et précieux serpents à plumes qui soient. Ces reptiles appelés Cóatl par les Aztèques sont construits d'une tête une queue et un certain nombre de pièces de corps en plastique épais et coloré. À tour de rôle les joueurs prennent les pièces du plateau central et les transposent sur leur plateau personnel afin d'assembler stratégiquement des Cóatls en fonction des couleurs édictées par leurs cartes d'objectifs.La partie se termine lorsqu'un joueur complète son troisième Cóatl. Les joueurs reçoivent des points pour la réalisation d'objectifs et celui qui en a cumulé le plus est déclaré grand prêtre aztèque!•••In der aztekischen Mythologie ist der Schöpfergott Quetzalcoatl als Gott des Windes des Himmels und der Erde allgegenwärtig. Gefiederten Schlangen Cóatl genannt schmücken antike Tempelanlagen in ganz Mexiko.Erschafft die aufwändigsten und elegantesten Skulpturen geflügelter Schlangen auch Cóatl genannt damit einer von euch zum neuen Hohepriester der Azteken ernannt wird.Während des Spiels erschafft ihr Cóatl indem ihr Kopf- Körper- und Schwanzsegmente verbindet die den Voraussetzungen eurer Prophezeiungskarten entsprechen. Je mehr der Voraussetzungen erfüllt werden desto mehr Prestigepunkte bringt das fertige Cóatl.
Ladies and gentlemen step right up — the carnival is coming to town! In The Grand Carnival players compete to create the most impressive carnival this town has ever seen. You'll need to carefully plan your carnival's layout build attractions hire staff and manage the crowds all while learning a few tricks of the trade.Each turn players cover a number on their player board then select an action. The covered number determines the effectiveness of their action — and won't become available again until the next round — so players need to think carefully about which number to use. Possible actions include:• Place a Foundation Tile: Select a foundation tile to place on your fairground. The higher the number you cover the more tile options you have. Each tile is a 2x2 grid and is made up of construction sites and walkways. Attractions can be placed only on construction sites whereas guests can move only on walkways so place your tiles carefully.• Build an Attraction: Select a polyomino attraction and place it on the construction sites on your fairground. The size of the attraction you can select depends on the number you cover. Larger attractions can collect more tickets (and can be worth more points) but can be difficult for guests to move around.• Move a Guest: Select a guest token and move it along the walkways on your fairground. The distance a guest can move depends on the number you cover. If a guest moves next to an attraction place a ticket token on that attraction. If you move enough guests you can hire a carnival barker; barkers help guests move quickly through your carnival but take up precious space in your fairground.After taking your action see whether you qualify for any of the three Tricks of the Trade cards. Each trick has a requirement that must be met before you unlock its unique ability. Once a player unlocks a trick each of their opponents has one turn to meet the same requirement or lose access to that trick for the rest of the game.After seven rounds the game ends. Players earn points from sets of the same size attractions sets of each size of attraction carnival barkers guests that move all the way through your park and their tickets. The player with the most points wins!—description from the designer
It was an ambush. That’s the only way to describe it. The mother ship appeared out of nowhere creating a massive shadow over the city. Within seconds wave after wave of fighters poured out of it filling the sky.We're launching the ships we have ready but they aren't much. Our pilots must fight bravely to defend the planet while we ready the rest of the fleet. Explosions fill the sky and we've taken some hits but we won't give up. Will you?Flip Ships is a cooperative dexterity game in which players take on the roles of brave pilots defending their planet from an onslaught of firepower. Flip your ships to take out the encroaching enemies and to take down the powerful mother ship before it's too late.
In Mangrovia a light gamer's game/family game with a Caribbean mangrove setting a clever role selection mechanism allows the players to choose two different bonuses/actions as well as the turn order in which they want these actions to be carried out — all by placing just one marker. Victory is achievable through a number of viable options which guarantees high re-playability.The game is a fight over acquiring the best locations for your huts in this appealing and unspoiled landscape. If you manage to do so you will become the rightful successor of the old chief and win the game. You gain Chief points by having the most huts (and the secondmost huts) along each of the eight divine paths monitored by the statues of Gods. Additional Chief points are earned by controlling sacred locations by collecting amulets and simply by building huts at lucrative spaces.Building a hut requires that the space's landscape is active and that you can pay the exact price (not overpay) for the space. Therefore the game feels tight even from the very start. The game gets tighter and tighter towards the end of the game as you have fewer choices of spaces and as the actions you choose become more and more crucial.In order to succeed in this game you should carefully choose and time the best possible combination of actions called ritual sites. A boat goes from ritual site to ritual site first on the west side then on the east side (in opposite order) triggering each action. If for instance you choose a ritual site high up you will have an early choice of cards but a late choice of space to build your huts or to collect amulets (and vice versa). A fourth action type is to select active landscapes and become starting player which makes it possible to control the next round. After all players have performed two actions the round ends. The game is usually played over 10-14 rounds and ends when one player builds his last hut.Collecting amulets may be key in this game. Instead of keeping them as Chief points you may use them to build huts on designated spaces which require payment in amulets instead of cards — and still to the exact price. Building huts on such spaces may be exactly what you need to get the majority along one or two divine paths. In order to gain enough amulets — and amulets of the appropriate values — you should position some of your huts on amulet spaces. The more huts you build on such spaces the more amulets you can draw. The probability of getting the amulets you need will therefore increase.The game board is built as a matrix system with some spaces being part of two divine paths while other spaces belong to just one. The spaces that are part of two divine paths are obviously most tempting but can you afford to build your huts there?
Spring time in Japan means the return of the rhinoceros beetles — Kabutomushi which is Japanese for helmet bug — and their athletic contests of dominance. Out in the wild you can find them butting heads trying to show off their strength and impress their insect friends with their wrestling skills. This is the origin of the phenomenal World Insect Wrestling Championship.In Kabuto Sumo you are one of the contending beetles that is battling for supremacy in the ring and your place in the pantheon of legendary wrestlers. The gameplay of Kabuto Sumo resembles the coin-pusher arcade games in which you strategically drop quarters and anxiously anticipate coins cascading off the platform. This game features a similar experience with you trying to strategically slide pieces onto the board and push the other players out of the ring. It's an exciting combination of dexterity strategy and luck.—description from the publisher
You've just been given a shot at being the head chef at the prestigious New York Slice pizza parlor. Now you and your fellow pizza chef wannabes have to make the most amazing pizzas...one slice at a time!In New York Slice each player slices pizzas into portions giving their opponents first choice while they take the leftovers. There are a dozen kinds of pizza to work with from veggie to hawaiian to meat lover's and each player decides if they want to eat or keep some of the slices building the best collection of pizzas possible!Each time a player slices a pizza there's a different special to go along with it whether it's allocated to one of the portions or placed on its own. Specials provide the player with special powers or points such as calling dibs on a slice before the pizza is divided getting one of the normally-out-of-the-game mystery slices' having an opportunity to sneak a slice by moving it from one portion to another when they choose and many more—there are 14 different Today's Specials in the game.Some slices have anchovies on them (yuck!) which are worth negative points to anyone who collects them — but anchovies might show up on different pizza types you're collecting so in order to have the majority of a type you just might have to collect one with anchovies on it!If you tie another player for the most slices of a type neither of you gets any points — but a bunch of slices have two types of pizza on them with each combo slice being worth half a slice of each type which is great for breaking ties.Most slices have pepperoni on them which you can eat for points (instead of collecting to go for the majority of each slice type).
5-Minute Mystery is a high-intensity deductive mystery game in which players work together to find a culprit hidden in a line-up of suspects.Just moments before the Museum of Everything was set to unveil its newest exhibit the priceless MacGuffin some criminal snuck in and stole it! Now it's up to you a team of detectives to crack the case find the culprit and recover the missing MacGuffin.Start by searching for hidden symbols in each room of the museum and find the matching symbols on the codex. Once you've found all of the symbols in the room you’ll unlock a clue about the culprit.Match the barcode of the clue tile against the culprit tile to discover valuable information about the crook. Does the miscreant have an umbrella? No? Well that eliminates the shifty Mr. Braxton doesn’t it? Quickly sort through the suspect cards in your hand to narrow down who the criminal can be.You’ll have to make it through as many rooms as it takes to figure out exactly who is responsible for stealing the MacGuffin but remember time is not on your side!Case files change the rules to each time you play making every game a new challenge.Do you have what it takes to be the detective to crack the case and solve this five-minute mystery? Only time will tell!
Every player has 12 hidden cards (3x4). Two are turned face up. On your turn you can take the top card from the discard or draw pile. You can exchange one card (hidden or open) from your display. Round ends when one player has only open cards. (equal turns). All card will be revealed. Add the numbers of the card for scoring. Game ends after one player has 100 or more points. Whoever has the lowest number wins.Special rule: Whenever one column of 3 cards all have the same value they will be discarded and no longer scored.Cards are ranked from -2 up to 12
Travel to the city of Tokyo Japan and compete to redraw their metro plans in order to meet the tourist challenges of tomorrow.Each turn in Next Station: Tokyo you reveal the next station card and draw a subway line on your map. You have to optimize your network to collect a maximum number of stamps and stay connected to the central green loop to earn as many points as possible.
Rating: 7.0 | Players: 1–6
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At the beginning of The House on the Hill strange paranormal activities have surrounded an abandoned house for the past three days. When an investigation uncovers that these occult occurrences center on an excerpt read from The Book of the Dead you and your companions are tasked to enter the house find the book and stop the curse…Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game.
Description from the publisher:Will you play citizens into your hometown for points or contribute them to the capital and benefit from their special abilities? In Capital Lux you always balance on a razor's edge so will you take risks? Bluff? Or follow a carefully laid plan? The choice is yours in this clever card game featuring beautiful art by American painter Kwanchai Moriya.Each round begins with the players drafting a hand of five or six character cards. On your turn you must play a card either in front of you (your hometown) or in the middle of the table (the capital). When you play a card into the capital you benefit from the card's special ability. Each character belongs to one of four professions and their special abilities are:At the end of a round for each profession you are not allowed to have a higher total value in your hometown than the current total value in the capital. If you break the limit for one of the professions you lose all cards of that profession from your hometown. At the end of the third round all characters remaining in a player's hometown are worth points.This means that for every card there's a dilemma of whether to add it to your hometown for possible points or to the capital which not only gives you the benefit from a special ability but also increases the potential points for all players. Since every player is dealt only five or six cards at the beginning of a round every card play is crucial...
Build the most renowned amusement park of all time in Meeple Land! Buy the most beautiful attractions offer the best services and accommodate as many meeples as possible with buses and advertising. Meet the expectations of the meeples and success will be yours! Do not neglect any of your meeples however for the unsatisfied ones will tarnish your reputation...—description from the publisher
Get as much valuable treasure and coins as you can as everything counts at the end of this five-round game! Watch out for treasure that isn't treasure at all and draft your team of treasure hunters wisely. Only two treasures are available in each of the three seasons so get it while you can!In Treasure Hunter treasures are placed on the game board first. Then all players are given a hand of nine cards from which to draft drawing one card and passing to the left or the right depending on which round is being played. At the end of drafting all players will have a hand of nine cards and a little knowledge of what the other players may have in their hands as well.All players must play any and all cards from their drafted hand of nine for each season they have cards for whether they want one of the two treasures or not.
In Dungeon Mayhem: Monster Madness you play as one of six epic D&D monsters each with their own way to charm crush disintegrate and devour their foes.Store all your Dungeon Mayhem cards in this monster-sized box then select your favorite character and pit it against any other deck in the game line. Plus you can enjoy bringing more adventurers into the fold with new rules to allow for mayhem with up to six players at once!
Being a witch is all about wielding powerful magical ingredients — but a witch can wield only so much power before everything blows up in their face. Choose your recipes wisely to clear your workbench and stick others with too much raw material because the first player to overflow their nemesis' cauldron with enough ingredients wins!In Whirling Witchcraft you start with a hand of four recipe cards as well as a number of ingredients on your workbench; ingredients come in five types and you have a limited number of spaces for each type on your workbench.Everyone plays simultaneously during each round. You all choose and reveal a recipe from your hand at the same time then you can use as many recipes in play in front of you as you wish to convert and transform ingredients. Maybe you'll turn a mushroom into the harder-to-find mandrake then you can turn two mandrakes (using an older one and the one you just created) to make three mushrooms. You can use each recipe at most once a round and when you're finished place all of the final ingredients into a cauldron then pass it to your neighbor on the right. They must then fit all of these ingredients on their workbench — and if they can't they must return the extra ingredients to you for placement in your Witch's Circle.If you now have at least five ingredients in your Witch's Circle the game ends and you win; otherwise you all pass your recipe cards in hand to the player on your left refill your hand to four cards then start a new round.The game includes personality cards you can use to give each player a unique power in addition to a different set of starting ingredients. Some recipes can be played in either of two directions to help you customize how you transform ingredients and recipes might also have arcana symbols that give you bonus powers when you collect enough of them.Can you put together the right cookbook to land your neighbor in hot water?
Snow White The Little Mermaid Cinderella and many other fairy tale princesses are celebrating a five-day party. The prince charmings who have not been invited will try to infiltrate the ball to propose marriage to the girls. As a princess you have to avoid marriage proposals and remain single and independent after the celebrations.Rebel Princess takes place over five rounds representing the five days of a party and each round has a special rule that makes each game totally different. The general mechanisms are those of trick-taking games in which each player plays a numbered card into each trick following one of the four suits in the game. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings who each bring one marriage proposal aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.Importantly each player assumes the role of a different fairy tale princess and has a special ability that they can use once per round.—description from the publisher
Disease threatens North America and only you can stop it! In Pandemic: Hot Zone – North America players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations prevent outbreaks and share research with your team. Can you discover the cures before it's too late?Hot Zone – North America is a shorter more portable version of the best-selling cooperative game Pandemic.
In ancient Egypt even a lowly peasant could seek an audience with the Pharaoh and in Favor of the Pharaoh 2–4 players vie for the Pharaoh's favor by working their way up through Egyptian society gathering influence (represented by dice and powers) to gain entry to the next level of society. Once any player gains the Queen's influence a final contest occurs for the Pharaoh's favor.Favor of the Pharaoh tasks players with building a dice-rolling engine—not to mention adding and manipulating dice—in preparation for a final roll-off between all players to gain the Pharaoh's favor and win the game.Favor of the Pharaoh includes more than one hundred tiles over twenty standard and custom dice dozens of bonus tokens level bars locking pyramids and more. With so many combinations of level bars and tiles no two games will ever be set up the same!
Timeline: Music & Cinema is a card game played using 110 cards. Each card depicts a historical event on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline: Music & Cinema can be combined with any other title in the Timeline series.
In The Great Split you draft cards to collect riches such as gems gold artwork and tomes adding them to your collection to make it the most prestigious of all!You start each round by splitting your cards into two groups then you pass your wallet to the player on your left — but only one group of cards will be given back to you. You split they choose! Don't despair though because while your opponent is looking at your split you also receive a similar offer from the player on your right so choose wisely. When your hand is complete play your cards to add all those riches to your collection.Each type of riches awards you prestige points in different ways so maintain a balanced collection of gems keep an eye on the value of the art market as it evolves and pile up priceless tomes. Depending on how each player builds their collection different riches will take on a different value for each of them. Show off your best haggling skills in crafting your split and create the perfect offer to push your opponent to take what you want them to take...leaving you with the tastiest loot!Be prepared for when the mid-game scorings are triggered. Manage your gold reserves sensibly to get additional riches and make your collection just right!—description from publisher
Under a blazing sun in 4th century BCE traders come from all corners of the Mediterranean Sea to Corinth to sell their goods; Persian carpets Cretan olive oil Roman grapes and Egyptian spices are highly prized by traders. Players have a few weeks to secure their place in Corinthian lore as its most savvy trader!Corinth is a roll-and-write game akin to a dice-only version of the board game Yspahan. At the start of a turn the active player rolls nine dice then places all the dice with the highest value on the gold space at the top of the chart then starts placing dice from the bottom of the chart up with each value of dice being on a separate level.The active player takes all the dice on one level then the action associated with that level. The top level gives the player as many gold as the number of dice they took; the bottom level gives goats instead of gold; and the middle levels allow a player to deliver goods to a number of market stalls on their personal player sheet equal to the dice claimed. (You have four colors of market stalls and once you start marking off say rugs in one of the blue areas you have to finish marking off all the rugs in that area before you can start marking off another blue area.)The active player can spend gold to roll up to three extra yellow dice and thereby increase the odds of getting to take a desired level; if the active player doesn't take any of these yellow dice they are removed from play preventing others from benefitting at that player's expense.Instead of marking off gold goats or goods you can use the value of the die or dice claimed (1-6) to move the steward on your personal score sheet. The steward starts in the middle of a 5x5 grid on your sheet and you must move it as many spaces as the number of pips on the die value claimed not crossing over any line you've drawn previously. You can pay 1 gold to move the steward one more or one fewer space and you can pay as much gold as you want to do this. You can receive gold goats or goods from where the steward stops but beyond that you can earn points. When the steward stops on a corner space of this grid you count the number of spaces circled to this point with some spaces counting twice then you write down that number scoring that many points at game's end. If you stop in another corner later you do the same thing again which compounds the value of all your previous movement.You can spend gold or goats to construct buildings that give you bonus powers such as collecting two additional gold whenever you collect any gold or moving the steward up to two spaces more or less without paying.After 16 turns (with four players) or 18 turns (with two or three players) the game ends and you tally points for goods delivered spaces visited by the steward buildings constructed and goats and gold still on hand.
Fruit Fight (which has also been released as No Mercy and HIT!) is a press-your-luck game in which you draw cards to get points — but you don't want to draw too often because then you might lose all your gains!In more detail the 90-card deck contains eleven cards each numbered 1-5 and seven cards each numbered 6-10. On a turn you flip over a card from the deck and place it in front of you stealing (if you wish) all the cards of the same number that are in front of other players. You can stop after each draw or you can draw another card. If you draw a number that you already have lying in front of you — and you have at least three cards in front of you — then you discard all cards in front of you from the game.At the start of your turn if you have cards in front of you place them face down in a personal score pile then start your turn. When the draw pile is exhausted all players place all the cards they have in front of themselves in their score piles then they tally the numbers on all their scored cards. Whoever has the highest sum wins.
In Savannah Park you each run your own wildlife park and your goal is to group animals with their own kind — but everyone takes turns deciding what to move so you might not be able to shuffle animals into the right spaces.Each player starts the game with the same set of 33 unique animal tiles with those tiles laid out at random in your personal wildlife park. Three bush-fire spaces and one rock space will remain unoccupied in your park for the entire game and six tree spaces and four grass spaces are unoccupied at the start of play.On a turn you name a specific face-up tile that all players must pick up flip face down then move to a different empty space within their own park. Tiles that have been flipped cannot move again and once all tiles have moved the game ends with a scoring round. First tiles adjacent to bush fires are removed if they depict as many animals as the number of fires (1 2 or 3) on the bush-fire space. Score for each grass and tree uncovered on your board. Finally score for each of the six animal species; the bigger the main herd of each of species and the more water holes it contains the more points you score e.g. a herd of five rhinos and three watering holes is worth (5x3) 15 points. The player with the most points wins.Savannah Park includes a solo mode a set-up variant that allows you to place the bush fires and trees where you wish and a scoring variant that rewards you for bumping a lion out of the animals' way.
Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2 where new adventures await but the bakeries and business centers still abound.In Machi Koro 2 veteran players will notice some big changes. Under the new zoning laws players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land!The cards in this set have exciting never-before-seen effects. But choose what you build wisely as your landmarks might also benefit your opponents! With more variety than ever before no two games will be the same. Machi Koro 2 will have fans visiting again and again!—description from publisher
SHARPEN YOUR SWORDS. READY YOUR SPELLS. GATHER YOUR ALLIES.The ruthless Queen Domianne rules the kingdom of Astelia with an iron fist but an ancient prophecy has emerged which threatens her reign. The adventure starts in your humble village and eventually leads to the seat of Domianne's power the peerless and ancient Tower of Greylock.Adventure Tactics: Domianne's Tower is an encounter-based campaign-driven cooperative tactical combat game. Begin your journey as one of 5 Basic Classes and battle your way through a branching campaign where you choose your own path in an attempt to overthrow the evil Queen Domianne. With each encounter you will level up and unlock over 15 Elite Classes adding new actions equipment and abilities.Will your team find the right combination of Classes and powers in time to stop Queen Domianne? Let the adventure begin!—description from the publisher
In Pixies you move through the seasons to meet little creatures emerging from a flower or sheltering in the hollow of a tree. Choose one of the revealed cards but be careful which ones you leave to your opponents!Place that card in your playing area according to its number. Cards placed one on top of another are validated and earn you points at the end of the round as do your largest color zone and your spirals. Easy...yet you'll find that the other players won't be short of bad advice.—description from the publisher
In The Great Heartland Hauling Co. (originally announced as Over the Road) players take on the role of medium haul Midwest truck drivers doing their best to make a living by hauling goods for big suppliers. Players truck to various locations around America's Heartland picking up and dropping off goods using matching cards from their hands. Most locations have native goods that require fewer cards to load; other locations may pay a premium for those goods but may also require more fuel – and time – to get there with the cargo. With limited space in each trailer and only five cards in hand at a time players will have to expertly manage their resources as well as play the odds and press their luck to be the best trucker on the road.The Great Heartland Hauling Co. offers a lot of replay value through the use of cards to create a variable board set-up each game. The game includes 60 goods cubes four thick cardboard trucks and 46 resource cards – required for pick-up and delivery – that are drawn from a shared draft board as well as 20 fuel cards which are used to move about the Heartland.
You are one of the doctors that were just hired for the brand-new cutting-edge Medical Center. Alongside your colleagues you have to cooperate well to admit diagnose and treat various patients who need your help. Combine your strengths and treat efficiently the patients arriving at hospital but be careful because mistakes can be of the highest value in Rush MD!'Rush M.D. is an innovative real-time cooperative board game that simulates the challenging and high-pressure nature of medical professions. A worker placement mechanism using hourglasses as workers allows but also limits players to perform a multitude of actions. Each player handles 1 Doctor hourglass running around the hospital admitting patients providing immediate medical care performing different kinds of exams as well as performing surgeries. Additionally there are 4 more Nurse hourglasses which can be used by all players. Nurses provide medicines to patients supply all necessary drugs and equipment that you need to carry out all your exams and medical procedures. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out making each decision important as time is limited.The game plays from 1-4 players and lasts for 4 rounds of 4 minutes each. That means you only have 16 minutes in total to treat various patients overcome many difficulties and challenges and manage to cooperate efficiently with your teammates combine your forces into helping as many of your patients. A highly thematic experience that is equally rewarding for gamers and families filled with fun challenges and sharp decision making!In Rush M.D. pressure is high as human lives are upon your hands! Can you handle the Rush doctors?!
In Evo you play a nomadic people in symbiosis with a primitive reptilian species. You travel the wild open spaces of Kumgath with your mounts you will use your knowledge of biology to help them adapt and succeed against both the hostile and changing climate and other competing species.Players will earn mutation points during the course of the game. The player with the most at the end of the game is the winner.
Breathe deeply… Let the whisper of thought come to your ear… Harmonize your chakras and let go so that the negative energies will disappear. Meditate on your strategy and let your feelings guide you towards victory!In Chakra each player has a board that shows the seven chakras they must fill with gems that represent the energy flowing in their body. To score points a player must harmonize each of their chakras in the best possible way. To do so they must take the gems and place three of them of the corresponding color in each of the chakras. During a turn each player (who starts the game with several inspiration tokens) chooses one of the three following actions:When a player manages to align five of their chakras the last turn is played before you perform the final scoring.—description from the publisher
In Munich at the end of the 19th century the successful new tramway needs expansion and the two opposing players in Trambahn are competing for the contract.To do this in a grid marked by cards players use their cards in three different ways: as passengers on the trams as suggested stops on new routes to be built and as money to pay for these routes. When laying out cards for suggested stops players need to both match colors and build them in ascending order — but they also need to bring passengers to this tram line in order to score victory points for it.The cards resemble postcards that feature street cars in Munich and historical parts of the city.
Machi Koro Legacy features the same gameplay as Machi Koro. You are still rolling dice you are still collecting income and you are still racing to build landmarks — but then you unlock the [censored] and you start earning a little extra income by [censored] and then you start to explore the [censored] and you have to make a choice between [censored] and [censored]. Even if you aren't in contention to win a given game you still have [censored] to set up exciting [censored] for the next one. And then the [paragraph deleted]...Machi Koro Legacy features a ten-game series that tells a complete story set in the world of Machi Koro in which player choices create a unique gameplay experience.—description from the publisher
All Aboard! — The Cooperative Train GameYou begin this cooperative family-friendly train game by controlling just a few trains on the tracks. At first it’s easy to make them travel where you like. As more trains arrive you have to plan and coordinate your train schedules. Is the signal green? Where is this train going? Oh no the switch wasn’t set! If your train heads off in the wrong direction your goods won’t arrive on time! Only by working together to schedule and move your trains efficiently will you and your team of conductors be able to win the game.The two different gameboards Central Europe and North America each bring fun challenges to overcome. In this cooperative strategy train game work with your teammates to build a network of trains that run at different speeds to transport goods as efficiently as possible. It has simple rules that are easy to learn and allow you to jump right into the action. Switch & Signal features a double-sided game board city tile variants and customizable difficulty levels.
The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.Each turn players add wake tiles to the 7×7 game board; each tile has two wake connections on each edge and as the tiles are placed on the board they create a connected network of paths. If a wake is placed in front of a ship that ship then sails to the end of the wake. If the ship goes off the board that player is out of the game.What's new in Tsuro of the Seas are daikaiju tiles representing sea monsters and other creatures of the deep. Notably daikaiju can move: each tile has five arrows four for moving in each of the cardinal directions and another one for rotation. On the active player's turn he rolls two six-sided dice; on a sum of 6 7 or 8 the daikaiju will move while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move the player then makes a second roll this time with a single die. On 1-5 in the second roll each daikaiju moves according to its matching arrow. On a 6 in the second roll a new daikaiju tile is added to the board.If a daikaiju tile hits a wake tile a ship or another daikaiju tile the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board the faster players will find themselves trying to breathe water...
Love Letter: The Hobbit – The Battle of the Five Armies is a game of risk deduction and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists of 17 cards with the Arkenstone being valued #8 Bilbo Baggins #7 and so on down to The One Ring at #0.In each round each player starts with only one card in hand; one card is removed from play. On a turn you draw one card and play one card using the power on that card to expose others and (possibly) knock them out of the round. If you're the final player active in the round or the player with the highest card when the deck runs out then you score a point. In LL: The Hobbit The One Ring does nothing during play but it counts as a #7 when the game ends possibly leading to a tie should someone else hold Bilbo.In addition to the one extra card LL: The Hobbit differs from the original game in that the Baron (#3) is represented by two separate cards: Tauriel and Legolas. When you use an elf's power to compare cards Tauriel knocks out the player with the higher valued card while Legolas targets the lower valued card. (This change isn't in the German edition where Legolas and Tauriel have the same text.)Whoever first wins 4-7 rounds with the number dependent on the number of players wins the game!
You are sloths — cuddly lazy and oh well slothful.All animals (including humans) like to take vacations so everyone is together at a country resort. We sloths are sitting around of course while all the other animals are running throughout the resort. We want to look around too and traveling around the resort to pick up tasty leaves would be great — but running around ourselves is just too tedious. All the other animals are having fun and we want that too but...we are so slothful.And then we have an idea: We'll let ourselves be carried around by the other animals thus getting around nicely. The other animals have so much energy that they'll even gladly carry us. They aren't slothful! Which of us sloths will be the first to get through the entire country and be victorious? We are ambitious but so lazy!Fast Sloths (a.k.a. Faultier in German) is a race game that at its core is a classic pick-up-and-deliver game — except that we ourselves are the cargo being delivered. We are being carried along the whole way and never take a single step on our own!You always play with six out of twelve different animal species and you can place the giant game board in four different combinations. On a turn you draft 2-3 cards of different animal types from the top of their face-up decks then you play as many animal cards as you like of a single type. Each animal provides a different type of movement or interaction with you with ants carrying you along in a chain and the elephant throwing you with its trunk.Fast Sloths is a game free from randomness that evolves only through the interaction between the players doing so without any take that mechanisms — except for you snatching an animal from under the other players' noses because you need to use it yourself.Each race offers new challenges for you to get to the different trees faster than the other sloths. Enjoy all 256 different combinations each with countless starting positions of the animals on the game board...and we are already working on new game boards and more animals for even more fun combinations!
District Noir — first released as 聖杯サクセション (Throne and Grail) — is a two-player game with bluffing and set collection. To set-up the game remove three face-down cards from the deck of 45 cards from the game then lay out two cards face up to start a line. Each round each player receives five cards in hand and each turn you either play one card from your hand to the end of the line or — once per round — collect the most recently played five cards. Once all the cards from hand have been played deal out five cards to each player and start the next round. After four rounds the game ends.Some cards have positive or negative numbers on them and you score those points directly. Other cards are numbered 5-8 and you score 5-8 points for a value if you have more of those cards than the other player. Additionally you score 5 points for each set of 5-8 that you've collected. And while normally points decide who wins if you collect all three special cards — each of which are worthless on their own — you win immediately.The original edition saw players seeking the Holy Grail with the assistance of various factions. Nasza Księgarnia's version of the game — Fabryka czekolady — features the same gameplay as the original design with players are fighting over chocolates. Spiral Editions retheme the game in a gangster setting with players taking over businesses or seizing control of the city.
At the beginning of Explorers you and each other explorer place four landscape tiles — grasslands bodies of water desert or mountains — and three different scoring tiles in your game frame. Then from your starting village you go on an exploratory tour.The exploration cards each of which shows two landscapes indicates which landscapes you are allowed to cross (off). On your turn you reveal an exploration card chooses one of the two types of terrain then cross off three spaces ahead of your current location. Your fellow players must then decide whether to place only two crosses on the same landscape or choose the other landscape and tick off three crosses. All of your crosses must be orthogonally adjacent so you need to plan well to avoid being stuck due to bad landscape choices.Over four rounds you expand your territory receiving a special action for each checked box with an object in it. You receive points for provisions and gems with a map you can place crosses on any type of terrain and lost temples can be explored with keys — but whoever reaches the temple first receives the most points for it...Explorers contains a solo version as well as additional task tiles for experienced players with more than a million possible game combinations.
You are a Nomarch in Ancient Egypt. The Pharaoh put you in charge of a Metropolis and its region. The flooding of the Nile is coming to an end and the lands of the Valley are ready to offer their riches. Organize the collection of resources build districts with the most lucrative shops supply them with goods and earn the most Debens for the glory of the Pharaoh. The player who will make the best use of the resources of the Nile Valley will win the game.Fertility is a simple resource management game that raises tough decisions for you to take. Each turn you collect some of the riches of the Valley of the Nile and immediately decide how to use them : supply one of your Shop to earn money or spend them to build new districts offering you new opportunities. Be wise because your choices are irreversible. None of the resources already stocked in your shops can be moved or reused until the end of the game. But any resource unspent by the end of your turn will be definitively lost. Optimize your turns and choices if you want to win.A player’s turn goes through three fast and simple steps. They start by placing one of their Valley tile on the central board in order to collect resources : alabaster bovines papyrus flowers grapes or wheat. They then have the opportunity to spend these resources to build a new District tile on their Metropolis board for opening new opportunities. Lastly they supply their Shops in their Metropolis by stocking the remaining resources. Any resource that a player has left unused at the end of their turn is lost. So the aim is to collect as many resources as possible but even more to be able to optimize how to use them. The game ends after 9 turns and each totally supplied Shop is worth money for their owner. The player with the highest amount of money is the winner.
Memo...ARRR! You flipped over the wrong card again!To play the match-and-memory game Memoarrr! 2 to 4 players need the power of recollection and the luck of pirates. Only then can they make their escape from the island of Captain Goldfish their pockets lined with rubies before the lava swallows them up.In turn order players reveal locations that are connected via the animal or the landscape to the most recently revealed location. If someone reveals a location without any connection that player is out of the round. The last remaining pirate grabs one of the valuable treasures. Then all revealed locations are turned face down before the search can start afresh.As the cards do not change position during a game players collect more and more information each round enabling them to reveal new connections — but sometimes a little bit of luck is all it takes to get that treasure.For advanced players each animal comes with an additional special action that is triggered when a connected location is revealed — and they make Memoarrr! even more exciting and fun to play.
Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
How do you take the perfect picture of a group of people if you only have one try? Each character has different wishes. Some want to be at the front of the picture; some want to stand next to another; and some really don't want to be next to that one particular person by any means. Do your best to make everyone happy – even if you don't actually know all the characters' preferences…In Picture Perfect first released as Der Perfekte Moment you need to arrange fourteen characters to take the perfect photograph. Each of them has three specific desires that you want to fulfill. Unfortunately these desires are hidden in envelopes.During the game the players try to take a look inside these envelopes to figure out how to place the characters correctly. To do so they trade their information with others — or maybe try to hide it...Whoever earns the most points at the end of the game has fulfilled the most desires and becomes the master photographer.
Dungeon Fighter is back with a brand new Second Edition 10 years after its original release!The essence of the game is always the same: the good old cooperative gameplay experience with its crazy dice throws has been improved with streamlined rules new boards new dice new heroes new weapons new monsters and more!Be a Professional Hero! Explore the Dungeon face weird and ferocious Monsters and fight your way to the final Boss! To defeat those fiends you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board. But that’s not all! You’ll also have to deal with weapons monster abilities and room obstacles increasing the difficulty of your task—but also your rewards!New Dungeon mechanism Say goodbye to pre-fixed maps! You will look at two Dungeon cards each round and choose one to determine your next destination!Risk-it-all last strike rewards Meet certain criteria to obtain extra rewards at the end of the fight!Are you up to the challenge? Are you a Real Hero? It’s time to prove it! Get a good night of sleep do your stretches delve into that Dungeon and get the job done!
The Marvel version of the chaotically fast-paced cooperative card game 5-Minute Dungeon that lets a group of Marvel heroes battle past Marvel bosses all in less than 5 minutes! Fast and frenetic gameplay gets everyone involved and engaged. Cooperative gameplay encourages communication interpersonal interaction and teamwork. 10 Marvel heroes to choose from and 6 progressively difficult Marvel bosses delivers strong re-playability.In more detail players assume the role of one of ten superheroes each with special cards and abilities. Once the Jarvis-hosted five-minute timer starts the race is on to defeat all the villains in the mission. In order to defeat a villain players must match symbols from their hand with ones on the villain's card. At the end of each mission is a powerful super villain — and after the first super villain is defeated the campaign continues to the second super villain. Each super villain and each randomized mission gets harder until players reach Thanos the final super villain.
Can you build the best theme park in town?Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay and only positive player interaction included in Funfair it’s a fun family-friendly game. However new goals new cards all new build strategies and tight combos will give experienced gamers and Unfair fans plenty of challenge.The board is set up with:Each of the 2 to 4 players starts with:Each of Funfair’s 6 rounds begins with a random City event which helps all players in some way often requiring interesting decisions about how to best benefit from them and sometimes interactively with other players.Players then progress to the Park step and take their 3 actions 1 at a time each clockwise around the table to build attractions upgrades on those attractions or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market or gain money (1 per attraction they have built).After all players have taken 3 actions each (or 4 if they have built their Showcase attraction) players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks and perhaps from staff members.In the Cleanup step players discard down to 5 cards in hand and reset the market ready for the next round.Over each game of 6 rounds and 20 or so actions players build a mix of attractions upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play and numerous ways to earn points.At the end of the game (after the Cleanup step in Round 6) players total their points earned from:-description from publisher
Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
La Boca the most famous neighborhood in the Argentinian capital of Buenos Aires was populated by many Italian immigrants when first founded. The area is best known today for its eccentric skyline with the houses having been built from scrapped fishing boats and the metal being colorfully painted to create a patchwork effect across the neighborhood.Creating skylines of similar beauty and eccentricity is the goal of the construction teams that play La Boca. In shifting teams of two that sit across from one another players try to create skylines on challenge cards – but the players can see the completed image only from their point of view so they must consult with one another constantly to make sure each colored block ends up in the right location while racing against the timer. The faster the players complete their building the more points they score. Then the next team takes a seat breaks down the blocks then begins building anew. Whoever has the most points after a certain number of rounds will stand atop La Boca and glory in the cheers of the Argentinian public!
Description from the publisher:The king has called for a lavish feast and tourney the likes of which have not been seen in the Seven Kingdoms since the days of Aegon the Conquerer. What's more the king has declared that at this feast he will choose his new Hand — and you have a chance of rising to this lofty position. Of course you're not the only one with eyes set on becoming the power behind the Iron Throne. In A Game of Thrones: Hand of the King you need to scheme and backstab to outwit your opponents and you need the help of Varys the Master of Whispers to do it.Hand of the King is a fast-paced card game of conspiracies and sudden twists of fate for two to four players challenging each of you to gain the most support among the twisted intrigues of the King’s Landing court. Each turn you send Varys to do your bidding moving through the court and inciting iconic characters from A Song of Ice and Fire to support your cause. With the help of some companions and crafty alliances with other players you just might rise to become the king's new Hand!In more detail players move Varys in orthogonal lines in a 6x6 grid stopping it on a character token then collecting that token and any other character from that House that you passed over. Possess as many characters from a House as someone else and you claim the banner from that person. Collect the final character from a House and you immediately use the power of one of six companions; since the game contains fourteen companions the mix of powers will differ each game.
In February 1895 London woke up to a loud bang. A large pillar of smoke showed that a bomb had exploded in the Houses of Parliament. Security forces were activated immediately and they arrested a suspicious young laborer near the area.Mycroft Holmes at the service of the crown was commissioned to investigate the relationship of the young laborer with anarchist groups. He thinks it will be an easy task that he can do from the comfort of his armchair in the Diogenes Club — until he is informed of disturbing news; his younger brother Sherlock Holmes Consulting Detective has been hired by the boy's parents to prove the innocence of his son who believes to be a scapegoat of a dark conspiracy.For the first time the brightest minds in London face each other. Was the young laborer involved in this terrible attack or he is just a scapegoat for a dark conspiracy?A game of Holmes: Sherlock & Mycroft lasts seven turns (days of investigation). At the beginning of each day famous characters extracted from the books of Arthur Conan Doyle appear in London.Each player has three action tokens that move from one character to another to use their special abilities knowing that a player can never have two tokens on the same character. Therefore a character must be freed before reuse. The abilities of each character allow them to obtain Evidence Cards or gain Investigation Tokens in multiple ways. The game has great replay value because it is not known whether a character with a specific ability will make their appearance on the board in the Day 1 or in the final Day 7. Each game is different!
Push your luck...But not too far! Rack up points by playing cards to the stacks - but watch out! You can't repeat a color or number. Choose when to stop and score the best stack or push your luck and go for more!Total cards: 120 (90 colored + 18 roll + 12 switch)Card Size: 2-1/2 x 3-1/2 (63mm x 89mm) - Magic the Gathering/Pokemon sized
Trek 12 is a roll-and-write alpinism game with progressive difficulty levels and more. To score points you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.A game is composed of 19 rolls of two six-sided dice with one die having values from 1 to 6 and the other from 0 to 5. After each roll the player must combine both die values to obtain the number to place. You can:Be careful as you may choose each of these options at most four times during a game. After placing your first number on the game sheet you must place each subsequent number in a space adjacent to one already filled. You try to make chains and develop areas. Players also have access to several bonus elements to earn during a game.At the end of a game numbers that belong to neither a chain nor an area give you minus points. The same applies if you have to place a number greater than 12...Trek 12 contains three different sheet pads to add narrative with three progressive difficulty levels.—description from the publisher
Be the first player to get rid of all of your cards!Join forces with fellow players to beat cards played by other players...or independently play the highest card to outdo all your opponents together flushing their cards down the drain!Fuji Flush is a fast fun easy-to-learn card game that will have you shouting as your cards are sent down the drain!Fuji Flush is a card game which consists of cards numbered 2 through 20 with higher numbers being rarer. Each player holds six cards at the beginning. In clockwise order players play one card each. If it is higher than another card currently on the table the lower card or cards are discarded and the players who had played the lower cards must draw a new card. However if two or more players play the same number the card values are added together. When it is a player's turn and their card is still in front of them they can discard it without redrawing. First player(s) to get rid of their cards wins!Fuji Flush supports from 3 to 8 players! A great game for large player counts!
In Dealt! first released as Krass Kariert (Checkered Combos) then later as Combo Up you don't necessarily win by going out first but at least you don't lose the game.To start each player receives three life tokens and two reserve cards at random which they place face up in front of themselves. They then receive a hand of cards the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards and these cards must be next to one another in that player's hand. A player can lay down a single card a pair a triple or a run of two or three consecutive cards. Each player in turn must beat the combination with a pair being beaten by a higher pair or a triple. If you cannot or will not play you instead pick up one of your reserve cards placing it where you choose within your hand. If you have no more reserve cards then you must discard a life token.Once each player has played or passed whoever played the highest combination wins that round and begins the next round. If a player must discard a life token but has none this player loses the game and everyone else wins.Combo Up includes four new special action cards but is otherwise identical in gameplay to the original release.
Rating: 6.9 | Players: 1–6
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The Tonipal's Treasure sets you at the start of a hunt for the treasure of Captain Smith hidden somewhere on Tonipal Island. As your adventure begins you've been arrested by the Governor and thrown into prison — you'll need to escape quickly especially since Johnson a famous treasure hunter is also on his way to Tonipal in search of the very treasure that you seek.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!
Trailblazers are the gutsy folks who pave and brave the trails of the great outdoors. Whether by hiking boots cycling wheels or river paddle these tenacious travelers seek to feed their insatiable appetite for adventure. With a scenic wilderness ever ahead and a freshly charted path upon the heels one mustn’t forget to eventually find their way back to camp. For there are always new environments to explore further expeditions to undertake and more trails to blaze.In Trailblazers players compete to earn the most points by building biking hiking and kayaking loops from their campsites of the matching trail type. Each round players are dealt eight trail cards where they’ll draft two cards arrange those cards in their personal area and pass their hand to the next player three times. Cards must either be placed adjacent to or overlapping other cards. While players can push their luck by aiming to construct long and elaborate trails only closed loops that start and end at a matching campsite will score points. Players also compete to fulfill “First To” and “End Game” goal cards. After four rounds the game ends and the player with the most points from closed loops and goal cards wins.The standard edition of Trailblazers features a second deck of trail & player cards so you can play with up to 8 players. The box also contains two expansions (the Animals expansion and Adventurers expansion) that add another challenging layer of strategy and objectives to the experience. Finally there are three unique solo modes that utilize the goal cards Animals expansion or Adventurers expansion.
Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game each showing one castle and the symbols required to conquer this castle with the symbols separated into battle lines. Each castle belongs to a clan with some clans having only a single castle and some having up to four castles.A player starts his turn by rolling seven dice the six sides of which show archery cavalry daimyo and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this he then rolls the remaining dice ideally conquering another line; if he can't conquer a line he removes one die from play then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll.Each card is worth a number of victory points. You can conquer cards owned by other players but you need to conquer an additional daimyo line in the process. If a player owns all the castles of one clan however those castles are secure and cannot be stolen. What's more these castles are now worth more points because you've united the clan under one ruler (you) and strengthened your hold over Japan.When the last card is claimed players tally their points and whoever has the highest score wins.
The island of Oshra is in turmoil. Following the death of the Emperor the conflict between the Hill Tribes and the Imperial Army escalated. While the Water People try to maintain balance between the old rivals the Undead aim to escalate the war. All hope rests on the six children of the Emperor: Who of them will claim the throne?In Hidden Leaders you take the role of one of six secret leaders each of them is allied with two of the four factions/colors. By playing heroes into your tableau either openly or secretly you influence the outcome of the conflict.Each player who is aligned with the winning faction can claim the victory. However they must have more heroes of this color than any competitor.Hidden Leaders is a quick light strategy card game with direct player interaction. It combines tableau building and deduction elements with its unique winning mechanism. This is a game of great tension with no-down time that’s fast to learn. Its distinctive artwork and character names will make you smile.—description from designer
Ecosystem is a card-drafting game in which players choose cards and place them into their play area turn by turn. The cards in a player's grid make up their own personal ecosystem and at game's end a player will have twenty cards in their ecosystem with the game including eleven types of cards. Bears score by being placed next to bees and trout; trout score by being placed next to streams and dragonflies; and streams are compared at the end of the game with the player who has the largest stream earning points. These are just a few examples of how scoring works in Ecosystem. Don't forget to diversify!—description from the designer
After Journeying the Tokaido road it is now time to discover the island of Shikoku in Tokaido Duo!In Tokaido Duo 2 players pace the fourth biggest isle of the Japanese archipelago. You will discover its many sceneries through the eyes of three different characters and will thus experience a threefold spiritual journey.You will earn points through all three characters' adventures as you slowly become one with their endeavours.
In the sleepy English countryside life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land bearing the promise of modernisation accommodating the oddly specific demands of the locals and ushering in the age of steam.In Village Rails you will be criss-crossing the fields of England with railway lines connecting villages together and navigating the complex and ever-changing demands of rural communities. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips and weigh their demands against your limited funding. There is much to balance in this tricky tableau-building card game of locomotives and local motives.Microbadge:
Game description from the publisher:Samurai Sword is a game based on the proven Bang! mechanisms and set in feudal Japan. In this game the familiar features of Bang! are enhanced by more dynamic and fast-paced game play and thanks to a new scoring system – based on honor points and resilience points – there is no player elimination. Everybody gets to fight to the very end! Also weapons and attacks are fused into a single card.
Your village has been overrun by savage werewolves which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages use your residents' special abilities and your powerful secret weapon: a silver amulet.Call for a vote when you think you have the fewest werewolves but be careful; everyone else gets one more turn to save their own village first...Silver is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards with everyone being able to see two cards of their choice. Cards are numbered 0-13 with the number showing how many werewolves the character on that card attracts and each character (number) has a different special power.On a turn you draw the top card of the deck or discard pile then either discard it to use the power of the card (but only if it came from the deck) discard it without using the power (ditto) or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number and you must reveal the cards to prove this being penalized if you're wrong.Silver can be played as a standalone game or combined with Silver Bullet or other Silver decks. Each version of the game has different card abilities.
Set & Match is the unique tennis game recreating the sensations of a tennis game away from the court. The game mainly follows the rules of the game of tennis.Set & Match is a game of flicking. The board represents a tennis court and players play with a ball pawn.On their turn a player flicks the ball to the other side of the net and tries to make it reach areas that gives the most pts. If a player scores enough pts they win the point.Points are scored as in a tennis game. The game ends when a player reaches the number of sets / games that was defined at the beginning of the game.
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Barbarian isn't the most elegant hero around. He loves to smash things. He is known for hitting opponents so hard they are left stunned and concussed. His endless barrage of heavy-hitting attacks shows that even the most simple fighting style can be deadly.The Moon Elf draws her energy from the light of the moon. Her exploding arrows can pierce even the toughest of armor when loosed from her giant long bow. Her quick and nimble stature makes her extremely hard to hit as she picks off her targeted foes from the vale of the forest.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts
Oranges or lemons or both? Create a new plantation or extend an existing one? Collect landscape tiles or rather build onto a finca in order to cultivate the most points during the next evaluation?Citrus provides players with new challenges and little is left to chance. The moves are simple but the decisions are tricky. Players build citrus plantations for points yet in order to build it's essential to harvest your plantations from time to time as this is the only way to bring new income into your account – but when is the timing right? And most importantly which plantation should you harvest thus taking it out of the race for the important points during the finca scoring?Citrus is a tile-laying game for 2-5 players ages 10 and up with a playing time of about 50 minutes. The game contains a simplified family variant as well as a short version of the game. Citrus is particularly suitable for two players.
Carcassonne: Gold Rush is the second title in the Carcassonne: Around the World series of tile-laying games with each game being based on the original Carcassonne design in which players slowly create a world by placing tiles on the playing area and scoring for various features in the landscape they create.In Carcassonne: Gold Rush players return to the 19th century in the United States when cowboys drove cattle trappers traded with Native Americans the first railway routes appeared and explorers — that is the players — sent their henchmen to gold mines to laboriously search for gold nuggets. Depending on where you place your tent you might be able to snatch a nugget from another explorer — but sometimes you'll be left holding fool's gold while someone else uncovers a rich gold find...Carcassonne: Gold Rush is the second game of a new series titled Carcassonne Around the World which was preceded by by Carcassonne: South Seas and followed later by Carcassonne: Amazonas.
Noch mal so gut! is a roll and write dice game in the Noch mal! family adding further rules and possibilities of the popular predecessor. New elements include a seventh dice that can be chosen instead of the other ones (and a row and extra scoring for these dice) with new elements included on this dice - like a bomb (cross 4 fields anywhere) a heart (if crossed it brings bonuses for completed columns) two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
Challengers! Beach Cup is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style you meet another opponent every round.In the Deck Phase you choose new members and add them to your deck which might consist of a wizard alien cat gangster and kraken. Dozens of distinct characters with more than forty effects create a unique experience every game. Choose from seven different sets and discover new strategies and synergies every game.In the Match Phase stay in possession of the flag to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final you win!Challengers! Beach Cup contains a 16-card Trainers expansion that gives each player a unique power. Some give you bonuses when defending some when you're on the offensive and others can extend your bench or even let you rearrange your deck.Challengers! Beach Cup is a standalone game that can also be mixed with Challengers! to create new set combinations and new experiences.
Break the Code is a logical deduction game played with number tiles and question cards. You win if you can guess all of your opponent's tiles in a two-player game or if you can guess the face-down tiles in the center for a three- or four-player game. Put on your thinking cap!Place all of the number tiles face down and shuffle them. Place your game screen in front of you then randomly take your tiles. Place them face up behind your screen in numerically ascending order starting from the left. If you have two tiles with the same number place the black tile on the left. Once you have placed your tiles removed any unused number tiles from the game. Lastly shuffle the question cards and place them in a pile face down. Draw the top six cards from the pile and place them in the center of the table.Deduce all of your opponent's tiles (or the center tiles) and correctly guess their colors and numbers in order from left to right.
The dream of maintaining human life on the surface of the moon has now come true. The project to build cities on Earth’s beloved satellite is under way. Things are moving full speed ahead too the possibilities are enormous because this is 1977 the year when lunar living becomes reality. The most enterprising companies have decided to sponsor teams of scientists builders publicists and freelance nightlife entertainers to set out to construct the best client base in the galaxy. On top of this out of the world chance the Lunar Colonization Authority shall assign the capital of the Moon to the best of the projects that are presented making the chance for an even juicier reward!In LUNA Capital the players must optimally manage the elements of the game to build the best possible lunar settlement and to make it worthy of becoming the capital of the entire off-planet colony. They will have a series of construction cards in a common “market” and each of the players shall be tied to a number of project tiles. The players take turns drawing cards and the tiles that accompany them and then place them in their personal playing area. The cards must be laid out in a maximum of three lines and must be placed so that they are always in ascending numerical value. Once the card has been placed the tiles are then put on the spaces for them on the cards in an attempt to group together the various projects in the most efficient way possible.The tiles show what projects are available all of which are essential for the construction of the city worthy of the term. They include oxygen collectors greenhouses residential complexes and (of extreme importance) sales offices to sell apartments with the best views in the galaxy. Each of these categories scores according to how they are arranged within the personal area of each player. Whoever is able to best take advantage of their arrangement and placement shall become the mayor of LUNA Capital.—description from the publisher
The original Boss Monster challenged players to become the ultimate villains: video game-style Bosses. Now Boss Monster 2 builds on the original in every way! An all-new set of 160 cards Boss Monster 2 is playable as a standalone game or as an expansion to the core set.Dark Heroes and Hybrid Heroes raise the stakes while Epic Spells and cycling rooms give players more options and flexibility. Boss Monster 2 features everything that made the best-selling original a hit with players of all skill levels with fresh new mechanisms and exciting new options.With more Bosses more unique cards and more ways to slay hapless adventurers Boss Monster 2 will take your dungeon to The Next Level!
The Mostly Cooperative Trick-Taking GameYou are a group of secret agents and must work together to complete your missions. But beware! An insider is hiding amongst you sabotaging you at every turn and collecting secret information along the way. In this (mostly) cooperative trick-taking card game you slip into undercover roles. Who is acting suspiciously? Who can you trust? Complete a mission with each trick and find out who is the insider.
Your goal in Rival Restaurants is to be the first restaurant to get 20 popularity points and be crowned The Wiener! Players earn popularity points by buying and trading for ingredients and using them to cook (complete) recipes. The more advanced the recipe the more points it's worth.Each day players move through three phases:1. MONEY and MOVE: Players collect their income for the day and decide where they want to move. Turn economy is crucial as players are not permitted to move for the rest of the day once their location has been chosen.2) BUY and BARTER: Players have one minute to buy as much as they want but only from the location they're in. Players can also barter/trade with anyone in the game not just the people in their location.3) COOK and COUNTER. Any player who has all the ingredients required for their recipe can cook it and collect popularity points.In addition each player controls a chef equipped with their own chef power. Chef powers are asymmetrical and allow players to bend the rules in their favor. The base game of Rival Restaurants has twelve chefs and additionally at the beginning of the game each player must choose a restaurant to play with each restaurant having a unique level-up structure with rewards for reaching 3 7 and 12 popularity points. Lastly players can also choose to buy action cards that is development cards that are typically for one-time use.
You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces? Develop your lands in your image and become the most influential lord in the kingdom.In Middle Ages you explore the economics of medieval urban life through eight distinct tiles: fields farms villages forts markets barracks churches and palaces. Each tile features its own scoring system yet it's linked to others offering an immersive gaming experience. Unleash strategic maneuvers from daring assaults on rival fiefdoms to reserving tiles for future use. Harness the power of tactical combinations to amplify your income and pave your way to triumph! With an ever changing tile board you need to be able to plan ahead but adapt to changing circumstances to make the best moves.The richest player at the end of the 16th round wins.—description from the publisher
Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends wins!Harbour is a worker placement game where players move their worker from building to building collecting and trading Fish Livestock Wood and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased it is replaced from the deck and the central pool is a small subset of the deck and is therefore different every game.The game ends when a player has purchased his fourth building. After that round finishes the player with the most points worth of buildings is the winner!At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building the value of the resources they used drops while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices or be prepared to waste some resources!
Tonight the queen holds a banquet that everyone will attend. Will they leave a good impression? Backstabbing is fair game and no trick is too dirty if it allows you to place your favorite families in the spotlight.In Courtisans you receive and play three cards on each of your turns. One is played at the Queen's table to sway a family's influence whether in a positive or negative manner. The two other cards are played in your domain and in an opponent's domain and they can be worth positive or negative points depending on their family's status at the end of the game. Choose where best to place your three cards if you want to end up with the most points and win.—description from the publisher
The first delicate flowers herald the end of a harsh winter. The sun shines longer day by day and pushes the snow back. Lush meadows bloom and curious marmots slowly awaken from hibernation. Finally spring is coming into the mountains — the perfect time for a hike. Choose your route carefully watch out for the burrows of the marmots and pack enough snacks. Your chances to earn an edelweiss hiking pin are rather low if you sit hungry in the snow.Spring Meadow is the grand finale of Uwe Rosenberg's puzzle trilogy following 2016's Cottage Garden and 2017's Indian Summer. The complexity of this game — the most interactive of the trilogy — is set in between those two games and fans of the trilogy will find familiar elements combined in an innovative way.Place your meadow tiles with 0-2 holes skillfully on your mountain board to receive extra tiles when creating or expanding groups of holes. Find your way around the burrows of the marmots because they can restrict you during tile placement. Scoring takes place depending on the players' selection of meadow tiles from a central game board. Whoever has the largest meadow during a scoring receives a hiking pin and the first player to earn their second hiking pin during scoring wins.New puzzle challenges are guaranteed with 172 tiles in 49 shapes.
The King is dead! What happened? Nobody really knows but he was found face down in a wine barrel this morning. It could have been either foul play or his own thirst that did him in. Regardless the King is dead without any known heirs so it's up to the five factions of the realm to decide who will be the new king: Will it be you or your opponent? Do you have what it takes to win over the realm's factions?Claim 2 is played in two distinct phases. In phase one each player gets a hand of cards that they use to recruit followers. In phase two they use the followers from phase one to compete and win over the five factions of the realms. Each faction has a special power that effects play and powers can be different in each phase! At the end of the game the player who has the majority of followers of a faction wins that faction's vote and whoever wins the vote of at least three factions wins the game!Claim 2 is a standalone sequel to Claim featuring five new factions that can be played on their own or mixed in any combination with the factions in Claim.
Get in a queue with your family in front of a store and experience a rush of genuine emotions!The board game Kolejka (a.k.a. Queue) tells a story of everyday life in Poland at the tail-end of the Communist era. The players' task appears to be simple: They have to send their family members out to various stores on the game board to buy all the items on their shopping list. The problem is however that the shelves in the five neighborhood stores are empty.The players line up their pawns in front of the shops without knowing which shop will have a delivery. Tension mounts as the product delivery cards are uncovered and it turns out that there will be enough product cards only for the lucky few standing closest to the door of a store. Since everyone wants to be first the queue starts to push up against the door. To get ahead the people in the queue use a range of queuing cards such as Mother carrying small child This is not your place sir or Under-the-counter goods. But they have to watch out for Closed for stocktaking Delivery error and for the black pawns – the speculators – standing in the queue. Only those players who make the best use of the queuing cards in their hand will come home with full shopping bags.On the product cards are photos of sixty original objects from the Communist era. The merchandise includes Relaks shoes Przemysławka eau de cologne and Popularna tea as well as other commodities that were once in scarce supply. The neighborhood also has an outdoor market but the prices there are steep – unless of course you manage to strike a deal with the market trader. In this realistic game you really have to be savvy to get the goods.Are you brave enough to confront the everyday life of the 1980s?
2083. Humankind died out decades ago leaving behind mere vestiges of its time on Earth. As time went by nature reclaimed land all over. In this resurgent world apes have kept evolving. They've been gathering in tribes growing mastering human items and advancing in their quest for knowledge. As the leader of such a tribe you need to guide it towards collective intelligence.After Us is a deck-building and resource management game featuring an original and intuitive combo system in which players are each leading a tribe of apes. Starting only with tamarins they combine their cards each turn to collect resources and gather victory points attracting new apes into their tribe along the way: powerful gorillas resourceful orangutans versatile chimpanzees and wise mandrills. The first player to obtain 80 points prevails in the race to collective intelligence — and wins the game.— description from the designer
A dexterity game where players take turning loading wooden stuff onto a swaying wooden ship. Bottles sailors rats and other cargo are placed on the body of the ship and three yardarms that protrude from the mast.Each player has the same set of objects and a hand of cards numbered 1-10. Choose one card then reveal it simultaneously with the other players. On your turn you place any piece you want onto the numbered space you chose. If the cargo is not balanced the ship will sway to and fro and one or more items may fall off the ship. If you tip pieces off the ship you can save them by catching them but whatever you don't catch is added to the pieces you need to get rid of. The first player to get rid of all his objects wins the game.Similar to:
Game description from the publisher:Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres giggling goblins and even the famed and fearsome fire-breathers themselves!In Dragonwood you collect sets of adventurer cards to earn dice which you then use to roll against your foes. Stomp on some fire ants scream at a grumpy troll or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!Gameplay:On their turn players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color) a Stomp (cards of the same number) or a Scream (cards of the same color). To capture players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike Stomp or Scream needed to capture it and a Victory Point amount. The game includes six six-sided dice with sides 1 2 2 3 3 and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards 5 of which are displayed in the landscape at any time. In addition to creatures this deck also has enhancements that are captured in the same way as creatures which assist players in capturing creatures and contains events that also impact play. When both dragons have been defeated the game is over and the player with the most victory points wins! Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is different so no two games are the same!
Game description from the publisher:How long is the Golden Gate Bridge? Where has “evidence of the Yeti been found? How many sculptures are on Easter Island?It‘s likely that you don‘t know any of these facts. But you might have a rough idea and that‘s good enough because Terra is the party game where being close counts. And if you have absolutely no idea what the answer is? Take advantage of your friends who do know!Terra is a redesign of Friedemann’s 2009 SDJ-nominated FAUNA which had similar mechanics but was specific to animals. Terra changes the subject matter to general geographic information includes a brand new Imperial measurements map side (retaining the Metric map side for gamers outside the U.S.) has 300 topics (with three categories of questions) on oversized cards and simplifies the scoring. Terra plays in 45 minutes for 2-6 players.(End of publisher's description.)Terra is a trivia game with cards that ask three related questions such as where was the Woodstock music festival? what year did it take place? and how many people attended it? A card is selected and players take turns guessing the answers to the questions by putting tokens on the board in different areas such as on a map of the world a time line or a number line indicating the number of people (as in the example). Points are scored for correct answers but some points are also scored for close answers. Whoever has the most points after a predetermined number of rounds wins the game.
In Caesar’s Empire you will be building Roads to connect Rome to new Cities across the board. Each time you build a Road you score points. Every new City you reach will provide City and Treasure tokens that will be worth points at the end of the game. The game ends when Rome is connected to every City on the board. After adding the value of City and Treasure tokens to the points scored during the game the player with the most points wins!Caesar’s Empire uses a simple network-building mechanic. Each time you build a Road you must connect Rome to a new City by placing one or more of your Road pieces onto the game board. You may build your Road anywhere you like on the board as long as you start from either Rome or a City whose token has already been taken. This means you may be continuing a Road started by another player! When you reach a City you get to take its token which can be worth points at the end of the game. Each City also provides a Treasure token. Treasures you find are added to your player board and will score you points at the end of the game especially if you manage to make collections!Once you’ve taken your City token and your Treasure you score your route back to Rome. Each section of Road included in your route will score 1 point for the player it belongs to. As your route can include sections of Road placed by other players you can end up giving points to your opponents!The game continues until all of the Cities on the board have been taken. Once the final City has been taken players move on to final scoring.At the end of the game you’ll score points based on your City tokens. Each City has a value which is the number on the back. This is the number of points you’ll score for that City. However if you have more than one City token of the same colour you will only score points for the one of the highest value. You then score the value of the different collections of Treasure on your player board. Collections can be of the same Treasure or different Treasures and Gold is scored separately. The player with the most points returns to Rome to be showered with fortune and glory by Caesar himself!
A heinous crime has been committed. A team of the Kingdom's finest detectives has been assembled and put on the case. They have a prime suspect they have a motive and they know what the opportunity to commit the crime was. Now all they have to do is prove it.Using powers of deduction and communication the players work as a team to eliminate dead leads and find clues to prove who how and why. All the relevant clues are available to them to do so. They just won't know it. On top of that Sherlock Holmes himself is already on the case. Can they solve the crime before he does?At the start of Beyond Baker Street players select one of the crimes to solve and a number of suspects motives and opportunities will be available for the players to convict of the crime. Each player holds a set of clues but they won't be able to see their own clues — only those of their counterparts. Each turn a player must take exactly one of the following actions:Players win together if they can gather enough evidence to make a conviction before Holmes does; otherwise they crumble under the stress of the case.
What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target the more points you earn. Since everyone imagines colors differently connecting colors and clues has never been this much fun!Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!Use examples from everyday life from nature to pop culture or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses the more points you earn. Play off others' experiences to narrow down what they have in mind!—description from the publisher
In battle there are no equals.Unmatched: Buffy the Vampire Slayer features four heroes. Buffy will hit you with Mr. Pointy or summon her Slayer's strength for a cartwheel kick. When it's time for backup she'll take her pick between insightful Giles or reliable Xander. Spike a relentless hunter seeks the shadows and calls on Drusilla's Sight to let him know just where and when to strike. Willow a peerless witch dabbles in black magic and risks her darker self potent but dangerous. At times only Tara can bring her back from the brink of the abyss. Angel once the Scourge of Europe is cursed with a soul conflicted by his victories and taking solace in his losses. Faith is there to make sure things stay Five by Five.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.-description from publisher
An alert pops up on your smartphone: A crime has just been committed! Grab your investigator's license and your keen powers of deduction and hunt down the suspect. But watch out because you're not the only private eye on the hunt and only one of you can slap the cuffs on the suspect and claim the reward. Get enough reward money and you can finally leave this rat race behind and retire to a sunny tropical beach in the Caribbean.Stop Thief is a family game of logical deduction for 2-4 players. An invisible suspect commits a crime. Only the sounds they make give them away. Listen to the clues and figure out where they are hiding. Play cards from your unique deck to move around the board sneak through a window or even get a private tip. Once you have the suspect pinned down swoop in and make the arrest.The obvious first step in this restoration was taking the electronic device and turning it into an app. Doing that allows for better sound quality and a more dynamic platform for different modes of play. Next step was ditching the roll-and-move mechanism and in general stripping out some of the luck and adding in a healthy dose of strategy. By replacing the dice with decks of movement cards it also allows asymmetrical decks which increases the fun and replayability. Game effects were also added to the suspect cards to further spice things up.
If you want to paint with Bob Ross you need to be chill so whoever reaches maximum chill first in Bob Ross: Art of Chill Game wins.In the game each player starts with three art supplies cards with each card showing one of seven paints and one of four tools. (Some cards are jokers that serve as any color but no tool.) Take one of the large double-sided painting cards place it on the easel and place Bob on the first space on the painting track.On a turn the active player rolls the die and either draws an art supplies card plays a paint to their palette receives an extra action for the turn (four total) or both draws a Chill card and advances Bob on the painting track. Chill cards give all players a bonus set up conditions that could give players extra points and more.The player then takes three actions. Actions include drawing an art supplies cards discarding two matching cards to claim the matching technique card (which is worth 2 points and 1 bonus point when used) sweep the art supplies card row place a paint on their palette wash half their palette or complete a section of a painting. To take this latter action the player needs to have all of the paint needed for one of the painting's three sections on their palette with no unneeded colors mixed in! The player scores points equal to the number of paints used bonus points if they're the first or second to paint this and additional points if they've painted this feature before Bob (i.e. did you paint this before the Bob figure reaches this space on the painting track.When someone has completed all three features on a painting or Bob has reached the end of the painting track this work is complete! Remove it from the easel and start a new painting. Players continue to take turns until someone reaches a maximum chill of 30 points at which point they win the game instantly.
Kluster is a dexterity game for 1 to 4 players very short easy to transport incredibly fun really simple accessible to everyone and still full of strategy!Kluster’s rules can be explain in no time: Magnetic stones are equally shared between players who must in turn place one stone inside the area delimited by the cord. The first player to get rid of his or her magnets wins. But beware when stones kluster together during one player’s turn he or she collects them!That’s all you need to know to play Kluster!—description from the publisher________________________________ VERSION FOR 1-8 PLAYERS LOOK HERE : Kluster XL
Estoril is small town near Lisbon Portugal. Having a casino beach and wonderful weather the region was a center of diplomacy -- and spying -- during World War II.In City Of Spies: Estoril 1942 players are competing against each other to form the most powerful and influential secret organization of spies. Based on historical facts the game takes place on famous locations in Estoril.Six locations are randomly selected to be used for the first round such as casinos hotels beaches etc. Control of these will be fought over in each of the four rounds of the game. Special Agents are then placed on each location as the reward for who have the most influence on that location.Players begin the game with the same hand of Agents (tiles) and will take turns placing these tiles in the open spaces of the various locations on the board. At the end of each round players check each location to see which player gains the reward for that location.At the end of the fourth round players will total up the points of their Agents plus any special game objective they might have completed. Whoever has the most points wins.
Shamans try to restore harmony in a world threatened by Shadows. You'll need to pick a side.The game combines with ingenuity: hidden roles competitive play and an original card playing mechanic. Each played card allows you to stabilise the spirit world perform a Ritual acquire an Artefact ; and together they will bring you closer to the final showdown between Shadows and Shamans. When time comes the victor will be the one who managed to read through his rivals and stuck to the right side in this never-ending confrontation.—description from the publisher (translated)
Lotus is a beautiful game that grows into a unique work of art every time you play.Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential but once picked they provide their owner with wisdom. Beware for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment.
You are captains of the Coast Guard. Together you check beacon buoys and lighthouses to ensure the safety of the North Sea coast.You place your tiles next to tiles that are already placed move your ships and explore the sea.Your goal is to explore as many tiles as possible. A tile is considered explored when it’s connected to other tiles on all four of its sides.Beacon Patrol is a co-op tile-laying exploration game in which you navigate the coast of the North Sea to secure its beacon buoys lighthouses and waterways.—description from the designer
Custom Heroes is a card-crafting climbing trick game in which plastic cards are added to sleeves in order to modify the cards already in those sleeves.Please note: Custom Heroes is shipped with a protective plastic film on each card which should be removed prior to play. Once removed the colors will be more vibrant and it will be easier to see cards in a stack inside a sleeve.The players attempt to win rounds by getting rid of their cards as quickly as possible using the classic climbing trick mechanic. e.g. If a player leads with three 4s then the next player must play three of a kind of equal or higher value. When all players pass the last player to have played cards leads a new trick with whatever card or set of equal cards they want. Go out of cards first for first place second for second etc.However you also have advancements you can sleeve onto your cards. These may increase or decrease the value of the cards or even add new abilities such as turning a card into a wild or reversing the direction of the values (i.e. you are now playing lower numbers instead of higher) or making cards count as multiple copies of themselves etc.But since all of the cards are reshuffled and dealt to start a new round the changes you made may end up with someone else (and vice versa) and the common distribution of values will begin to change and shift over multiple hands. Thus a good strategy must factor in not just doing well in the current hand but also managing your resources (card advancements) over multiple hands and maximizing their impact though well timed plays.You earn points and more advancements based on your end of round position. Be the first player to go out each round and gain the most points but draw fewer new advancements for the next hand. To win a player must first get to 10 points and then win a hand.Inspired by the public domain game Daihinmin
Design the best Animal Sanctuary while playing 5 rounds.Each round players will draw 3 cards place one and pass the rest (simple drafting phase). Each card is composed of 4 biomes each containing an animal. When you place a card you must cover AT LEAST one biome. The whole Sanctuary must not exceed 6 x 6.Each game will have a different pool of scoring objectives. Each round will only count some of the objectives chosen for the game so you'll have to modify your sanctuary throughout the game in order to score the most points.At the end of the 5 rounds the player who earned the most points becomes the winner!-description from publisher
In Nine Tiles Panic (ナインタイル パニック) each player has a set of nine double-sided town tiles.At the start of a round three scoring cards are revealed such as most aliens on a single road most dogs visible or longest road. All player then race to assemble their town in whatever pattern seems best trying to score points for one two or three of the scoring cards as they wish. As soon as the first player decides that they're done they flip the sand timer and everyone else has 90 seconds to complete their town then players determine who scores for which cards with ties being broken in favor of whoever finished first. Players score points based on the number of players in the game and players track their score on a chart over multiple rounds.
Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land shadow side up they have been captured and must be rolled like dice to determine whether they escape.The cubes have different strengths and special abilities such as taking extra flicks immobilizing enemy cubes reviving lost cubes and hiding before strategic re-positioning.The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes creating individual attack and defense formations and structures!
In Quests of Valeria you play the role of a Guild Master recruiting and dispatching Citizens to complete quests posted in a tavern in the Capital City of Valeria to earn Victory Points. The player with the most Victory Points at the end of the game wins.Quests of Valeria is a unique set collection game where players gather Citizens to fill requirements on a Quest. Hire Citizens from the line in the Tavern that provide you with additional actions to build combo's of free actions!Players take turns taking 2 actions from the following: Drawing cards Hiring Citizens Reserving a Quest or Completing a Quest. When Hiring a Citizen players pay the cost by discarding cards in their hand and taking the Citizen from the Tavern to their Guild (tableau). Some Citizens have bonus actions and they trigger as soon as they enter a player's Guild. When Completing a Quest players must send Citizens from their Guild that match the requirements on the Quest to the discard pile. When a player completes 5 Quests the game ends and player's reveal their Guild Master and count up Victory Points.
In Joan of Arc: Orléans Draw & Write 1-5 players draft followers that will help them move about France gather goods build buildings establish trading stations make money and contribute to beneficial deeds. The player who can best utilize the followers they choose will score the most points and win.In slightly more detail each round a number of follower tiles are pulled from a bag. Players take turns drafting the followers and taking actions that correspond to the follower they've chosen. After all the followers have been drafted the bag resets until you've exhausted one bag per player.In the solo mode you compete directly against Joan of Arc at one of three difficulty levels.—description from the designer
Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection!Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want or can you find a way to grab yourself some extra loot?Display your treasures to build museum exhibits or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also they are cardboard tiles.)When the game ends you’ll earn coins for your exhibits your vault and your aquariums. The player with the most coins wins!
Game description from the publisher:In the puzzle game Dimension six task cards are laid out each round with these cards dictating how the balls in the game should be stacked on top of one another and side to side. These challenges aren't easy as some colors shouldn't touch one another.Fast puzzle-solving is important but more than that in the end whoever solves the most of these difficult tasks wins.NOTE: IMPORTANT RULE CORRECTIONGame description from the Thames & Kosmos 2015 Science Kits & Games catalogue:DimensionThe Spherical Stackable Fast-Paced Puzzle Game!Dimension is a fast-paced innovative puzzle game that takes place in three dimensions with 60 colourful spheres.All of the players play at the same time.Everybody tries to position the spheres on their tray to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points: for example exactly two orange spheres must be on the tray black and blue must touch each other and blue must not touch white.Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors but you lose two points for each card you don't follow correctly.Prove to your opponents that you are the master of multi-dimensional thinking!
In The Builders: Middle Ages the cards represent buildings or workers. Players score points (and gain money) by completing the construction of buildings while placing a worker on a construction site costs money. Each building has four characteristics (carpentry masonry architecture tilery) rated between 0 and 5 and the workers have the same characteristics valued in the same range. To complete a construction the player must add enough workers to cover the four characteristics of the building.Each player starts the game with 10 ecu and an apprentice. Five workers and five buildings are placed face-up on the table with the others set aside in separate decks. On a turn you can take three free actions then pay 5 ecu for each additional action. The possible actions are:Some completed buildings join your labor pool as they can be used to complete other buildings. As soon as a player reaches 17 points players finish the round so that everyone has the same number of turns then you tally points with each completed card having a point value and each 10 ecu being worth 1 point. Whoever has the most points wins.
Build your castles set up your troops load your catapults and use your cunning tactics to win the day! The War for the Floor has begun once more!Catapult Feud (original series was named 'Catapult Kingdoms') is a game of last person standing. Your objective is to knock down all your opponent's troops!Starting with the youngest player choose your family: Chaufort or Cunningfields. Then use your bricks to build a castle to fortify your troops. Using your catapult launch boulders in an attempt to destroy your opponent's castle and knock over their troops. When all troops of one family are knocked over the battle is over. The winning family must have at least one troop standing upright.The game is played in a series of rounds. During a round starting with the youngest player everyone takes a turn. Each player's turn is divided into four phases: Tactics Aim Fire and Cleanup. Perform these phases in order finishing each one before moving to the next. When all players have had their turn the round finishes. You keep on playing round after round until there is only one player with troops on the table.Warning! This is a game of construction/destruction of plastic bricks and figures... NOT your opponent pets or people who may foolishly pass through the field of battle! Please play fair and be careful not to hurt each other or damage anything... other than your opponent's attempt at a impenetrable fortress!In Mar 2022 - a special Ukrainian fundraising edition was added to several crowdfunding forums.—description from the publisherIncludes: - 10 x Miniatures - 2 x Catapults - 32 x Bricks - 2 x Gates - 2 x Player Boards - 8 x Boulder Ammo - 12 x Action Cards - 1 x Rule Book
In Codenames two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team neutral words and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the game over card. This version also comes with 4x4 grid cards with no game over spot to make it more accessible for families and children.The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words it’s family fun for Disney fans of all ages.Codenames: Disney Family Edition keeps the Codenames gameplay while featuring characters and locations from over 90 years of Disney and Pixar films..
In Ohne Furcht und Adel players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects her eighth building. Players then tally their points and the player with the highest score wins.Players start with a number of building cards in their hand; buildings come in five colors with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round each player secretly chooses one of the eight characters. Each character has a special ability and the usefulness of any character depends upon your situation and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play and so on.On a turn a player can either earn gold or draw two building cards and discard one then optionally construct one building (or up to three if playing the architect this round). Erecting buildings costs gold. At the end of the game each building is worth a certain number of points. In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.The 2012 release of Ohne Furcht und Adel includes fifteen cards not included in the original base game with seven different types of action cards. These cards are mixed into the building card deck and one action can be played each turn. Action cards in hand are worth one point at the end of the game. The cards their actions and their counts are:
Welcome to the world of Pro Wrestling! You must win at any cost or face the wrath of your sponsors. This year there are six new wrestlers debuting so go out and win some matches!Over the four seasons of maskmen whoever has won the most points is the winner. In a round players can play cards or pass on their turn. Players play 1-3 cards on their turn of the same type of wrestler (that hasn't already been played) to help resolve the strength of the wrestler. The faster you get rid of your cards the better your chances of winning. As soon as you rid your cards you get to take the highest point token available then the next player to go out gets the next token. Once there is only one player remaining the round ends and that player gets the -1 token.
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One with two new characters: Treant and Ninja!Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).
Description from the publisher:Carcassonne: Star Wars combines the exciting adventures of the Star Wars universe with the gameplay of Carcassonne with the known rules of the game being simplified through clever changes that bring an entirely new feel to the game.This is similar to Carcassonne but with Roads replaced with Trading Routes and claimed by Merchants instead of Robbers Cities replaced with Asteroid Fields and claimed by Explorers instead of Knights and Cloisters replaced with Planets and claimed by Conquerers instead of Monks. There is no farming equivalent. Faction symbols (Empire Rebel Alliance and Bounty Hunters) provide scoring bonuses regardless of what faction your Meeples belong to. Majority control is determined by dice rolling with the highest result rather than the sum determining the winner although tiebreaks and defeats still provide some points. A player receives dice equal to the number of his Meeples involved in the majority control plus an additional one for using his large Meeple and one for any matching Faction symbols but this is always capped at three dice. One notable change is that Planets can be conquered by placing tiles adjacent to the Planet tile where the player now has the options of placing a Meeple on the adjacent Planet tile or on the tile he placed.There is also a four player team variant where it is the two Empire colours (black/Darth Vader and white/Storm Troopers) versus the two Rebel Alliance colours (red/Luke Skywalker and green/Yoda). Orange/Boba Fett is not used.
WILD: Serengeti is a board game inspired by the endless plains of the Serengeti. This game combines the joy of puzzle-solving with elements of set-collection and engine-building to create a deep and unique strategic experience. The mesmerizing artwork 3D components and detailed animeeples will guide you straight into the vivid and breathtaking wilds of the Serengeti.In order to gain victory points the player must complete Scene Cards by placing the animals on the Main Board in the same pattern as shown on the cards.To achieve the pattern shown on the Scene Cards players perform actions to either place or move animals on the Main Board. When animals are placed on the Main Board in the same pattern as displayed on the Scene Card the scene can be completed. When completing Scene Cards the player receives ‘Icons’ or ‘Rewards’. With Rewards players can earn points or different resources and with Icons gain continuous benefits throughout the game.-description from designer
Description from the publisher:THE BEAUTIFUL WILDERNESS Sometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early hike deep into nature and find your perfect spot. Some paintings sell for commissions others you’ll keep for yourself but you’re always going that extra mile to find inspiration.OBJECTIVE Over six days players gain Renown by hiking to beautiful locations to paint landscapes which they’ll later sell. Each day players choose a Planning Card which allows them to travel through the Wilderness and paint (i.e. pick up Landscape Cards). At day’s end they can sell paintings to earn Renown (i.e. turn in Landscape Cards to gain Commission cards worth Renown). Players also earn Renown by completing Daily Goals and by possessing Landscape Paintings at game’s end.GENERAL PLAY Each day starts with a simultaneous Planning Phase followed by individual Trek Phases and ends with a Clean Up Phase. After the sixth day a final Scoring Phase occurs.
June 2471 and kerosene - KERO - is scarce. Two clans are struggling to survive exploring New Territories in their tanker trucks. Running out of fuel is a risk each time they leave camp! Fortunately a local tribe of Tuareks can lend a helping hand…Kero is a two-player game set in a future unfriendly world where players will be clan leaders - managing a camp a tanker truck and 7 Explorers - competing for the same lands. Their ability to win the game will be based on how much kerosene (Jerrycans) they can find and how they use it wisely… Collect as many resources as possible while using as little as possible of the KERO in your tanker-truck to upgrade your camp and claim New Territories! Score the more points (by adding up the points on cards and territories) and become the 2471 Badassest Clan!The game is played in 3 rounds (ending when a Claim card is revealed) each comprising several turns. Making snap decisions and mistakes under time pressure is part of the game!5 MAIN STEPS IN A PLAYER’S TURN1. Fuel up with KERO (if necessary). 2. Choose your dice and roll them. 3. Collect resources shown on the dice and perform actions to upgrade your camp: take cards from the raw take Tuarek tiles send out Explorers on New Territories. 4. Deal with Fire and discard any burnt cards accordingly to the results of your roll. 5. Claim New Territories in which you have a majority at the end of a round.FOCUS ON THE ORIGINAL REAL-TIME PLAYOn a turn choose your dice and roll them in a self-limited time using your tanker-truck. Tip it and roll your dice however many times you want to obtain needed resources keeping results as desired and avoiding fire (the fire dice burns up). When happy with the results replace your truck flat. You can’t tip it up again! Beware of Kero outage! In this case you lost your turn!As soon as your opponent starts rolling the 8 dice hold your tanker-truck (cab facing downwards). You gain only as much time as it takes your opponent to roll fires on all the dice. A simultaneous and interactive way to gain time for your sandtimer!KERO KEY FEATURES• Light tactical & frantic game • Fast & furious play for casual & experienced players • Unique balanced gameplay mixing strategy & chance • Uncommon barren theme with beautiful colored art • Two 6 inch/16 cm tanker-timers inside!HAVE FUN ROLLING YOUR DICE & REFUELING YOUR TANKER-TIMER!
In Nekojima “The Island of Cats” in Japan an electricity network is developing to supply the various lively districts of the island. The installation of electric poles becomes more complex due to the narrowness of the territory and its curious population of cats strolling on the cables.Nekojima is a wooden game of skill and dexterity in which you have to keep an entire installation in balance. Players take turns placing or stacking denchuu — 電柱 or electrical poles — respecting the locations without any hanging cables touching. Be careful not to be the one to bring down the structure. This game requires reflection concentration and skill.In competitive mode the player who knocks down the structure loses. In cooperative mode the goal is to go as far as possible.AWARDS:2023 - SWISS Gamers Award Family 2023 - Major Fun Award 2022 - 1st prize Alchimie in Toulouse 2022 - 1st prize Pari Ludique in Paris 2022 - Special Jury Prize at the FLIP in Parthenay—description from the publisher
Timeline is a card game played using 110 cards. Each card depicts a historical event on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.Timeline Challenge incorporates the original mechanic of the series into progressive game track of which players can move between 0-4 spaces per turn. Players will have to make use of pre-determined time periods and guess where the incident depicted on the card occurred. There are four different challenges and they are played depending on the color of the game space of the lead player. Additionally there are two further challenges which allow the two players at the back of the pack to catch up. Although the game comes with its own cards it can be integrated with any or all of the previous sets.
Do you have what it takes to hit the big time? Can you take your band from performing in your parents’ basement to the largest stages around the world? Draft your lead singer musicians production and backstage staff. Arrange them in the most harmonious ways to unlock more fans money and opportunities. Plan your schedule prioritize your assets and select your travel routes as you grow. Chain your rewards into such an amazing show that you will leave your competitors behind. But as every superstar knows...watch out for those scandals.Draft & Write Records is a draft and write game for 1-6 players aged 10+ taking 45 minutes.—description from the publisher
In Villainous: Bigger and Badder each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically Syndrome (The Incredibles) Lotso (Toy Story 3) and Madam Mim (The Sword in the Stone). Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.In more detail just like in The Incredibles Syndrome will face off against Frozone and the Parr family using his minions and advanced technology to come out ahead. To win as Syndrome players need to upgrade the Omnidroid then defeat it and all heroes in his realm. Lotso seeks to control Sunnyside Daycare by reducing four heroes' strength (utilizing a game mechanism new to Disney Villainous) and moving those heroes to the toddlers' Caterpillar Room. Finally those playing as Madam Mim will need to win a wizard's duel against Merlin using Mim's Transformations to defeat Merlin's.Villainous: Bigger and Badder is playable on its own and its characters can also face off against those in the other Disney Villainous games.
The large predators hunt the smaller ones but they are nimble and can easily escape. Use your animal instincts to outwit the other players and deduce which animals they are sending on the hunt. The first player to capture 5 food markers will be crowned the munch king!The game takes place over multiple rounds. Each round the players can choose from their 5 animals. The stronger animals can hunt early but the weaker ones will give more points.— description from the publisher
A light-security prisoner is trying to escape through tunnels starting underneath his cell. Will you be able to join forces and cards to stop him? Bandido is a cooperative game of strategy and observation for the entire family.Can be combined with the sequel Bandida.
A world of beautiful colors comes alive in Pastiche as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement and recreating the palette of colors used by the masters who created these works. Explore the paintings palettes and pasts of the artists in this unique and challenging game for the whole family.While placing hexagonal pieces to gain palette (color) cards players become familiar with the different color combinations that produce the many hues of an artist’s palette all listed on the Player Reference Card. Players also learn to recognize many great artists and their works as they complete commissions.An International Edition of Pastiche was released in late 2011.
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Monk is a master in the art of Chi. He can channel his ancient energy to absorb incoming attacks from his opponents. He can also use it to unleash a maelstrom of pain. The Monk is not only the calm before the storm but the storm itself.The Paladin's sword of righteousness strikes hard and true. Through faithful devotion he's capable of celestial defense. The Paladin wades into battle assured that the Divine is with him and that victory is his sovereign right.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts
Unicorn Fever is a betting game in which unwitting unicorns and their mindless desire to run on rainbows are exploited by unscrupulous citizen of the fairy realm for profit... and glory!Each player is a wealthy bettor determined to be recognised as a the most skillful unicorn-race wagerer of the Unicorn Racing Championship and hold the title until the next rainbow appears. During 4 races players will try to place successful bets to gain Victory Points and Gold.To reach their goal they will buy Contracts with unscrupulous citizens of the fairy realm to hire their services and turn the odds of the race in their favor play Magic cards to straight up fix it and try to avoid squandering all their hard-earned Gold and be forced to ask the Elf-Mob for Loans. At the end of the Championship the player with the most Victory Points will be the winner!>> GAMEPLAYHOW DOES THE RACE WORK? In Unicorn Fever the race is managed by an AI mechanism. When the race starts you won't be able to perform any action: the unicorns will freely run and sprint on the board. All you can do is watch the race unfold shouting and cheering for your favorite unicorn!WHAT ARE THE OPTIONS OF THE PLAYERS THEN? Players will perform 3 actions before each race allowing them to fix the race with Magic place Bets hire shady characters to gain special abilities or even perform combos between the above. Since the action tokens available are limited you will also have to read the intentions of your opponents and perform the actions you need before it is too late!WHO WINS? Players obtain Victory Points and money with each of their successful Bets over the course of 4 races. Bets can be placed on Victory (5VPs) or Podium (3 or 2 VPs). On average unicorns with better odds run faster than those with the worse odds but successful bets on slower unicorns pay better! Players must take risks and play wisely to turn the odds to their favor!
The Cinque Terre are five coastal villages in the Liguria region of Italy known for their beauty culture food and proximity to one another. Produce carts are commonly found in each village marketplace.In Cinque Terre a game of strategy players compete to sell the most valuable produce in the five villages. Players act as farmers and operate a cart in which they will harvest produce and deliver them to the five villages to sell. Additionally players will compete for Produce Order cards which reward Lira points for selling desirable produce in specific villages. Players track sold produce in each village using their Fulfillment Cards. The winner is the player who gains the most Lire by selling valuable produce gaining popularity in the villages and fulfilling Produce Orders.During setup in Cinque Terre colored dice are randomly pulled from a cloth bag and rolled to establish the prices each village will pay for select produce. Each player also begins play with a private order only she can fulfill. Five public orders are turned up that all players can work on though only the first player to fulfill each public order will score points for it. The Most Popular Vendor cards (1 for each village) are placed face up along one side of the board. The first player to fill an entire row with produce cubes for a particular village earns the Most Popular Vendor card for that village which provides bonus points. Four Produce cards are turned face up and each player receives 4 to begin with along with a Fulfillment board and Produce Truck in their color.On your turn you can perform 3 actions in any order or combination you choose:At the end of your turn if you complete a public order or achieve Most Popular Vendor take the appropriate card scoring the points indicated. You can only complete one public order per turn. When you complete a public order you must draw a new card from the Order Deck. If you would like to keep that card as a private order add it to your hand and draw another and place it face up to replace the public order just completed. If you do not wish to keep the card you drew as a private order place it face up instead. Any private orders not fultilled by game end count as negative points against you.Players take turns taking their 3 actions until one player has completed 5 public orders (Most Popular Vendor Cards also count as public orders for determining game end) then everyone gets one more turn including the player who caused the game to end.
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Pyromancer has only way to deal with her enemies: swift hot destruction. Even her defense is offensive. She is a glass cannon who deals massive amounts of damage turning her foes to ash.The Shadow Thief doesn't like to end things quickly much preferring the long con. Gaining CP poisoning his foes hiding and striking from the shadows - that is the way of the Shadow Thief and if their complicated game plans are allowed to reach fruition victims will find themselves in utter ruin.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts
Game description from the publisher:Hidden for centuries below the shifting Egyptian sands the Pyramid of Horus sat undisturbed until a research expedition on the limestone plateau of Abu Rawash uncovered it. Filled with treasures as rich as the Nile delta it borders the pyramid is a beacon summoning a group of exceptional Adventurers eager to put their hands on the priceless archaeological relics contained within. But with a myriad of hazards lying in wait once you enter the pyramid you might never come out.Descend into an ancient Egyptian pyramid with The Adventurers: The Pyramid of Horus a standalone board game of danger and exploration for 2-6 players. In this fast-paced and tense experience whichever player escapes from the pyramid alive and with the highest Treasure value wins the game. Will you emerge bearing priceless archeological treasures or will you succumb to the mortal dangers waiting inside?As one of eight Adventurers – each with a special unique power – you can explore the pyramid searching for archaeological relics hidden or buried in four chambers or corridors. But perils haunt your pursuit of treasure and falling stones threaten to trap you inside forever if they obstruct the only way out. Adventurers must also be wary of hidden threats that can wound them and living mummies who roam the corridors!Disturbing a cursed pyramid has its hazards but there is no adventure without risk. Can you make it out alive and wealthy or will this ancient Egyptian tomb be your final resting place?
Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types taking too many cards at once can limit your options in the long run.—description from the publisher
Choose your favorite Dodo/Dino miniature! Advance with blue or red cards and solve their whacky effects. Some will test your dexterity against your rivals by throwing bananas flicking dodo eggs or making meteors fall.Red cards are extra powerful but if too many players pick them during the same round their effects will be ignored. Green cards allow the Dodo to react at any time.Damage your rivals so they discard cards with no cards in hand their Dodos will retrocede as a penalty and draw some cards.At the end of each round the Dodo in the lead advances an extra space while the rest get to draw a card.The fastest Dodo and Dino will be saved from extinction!One to six players compete in Dodos Riding Dinosaurs a competitive family dexterity game that presents a crazy race.
Familiar Tales is a co-operative deck-building fantasy adventure for 1-4 players. It's an exciting narrative game in which players take on the roles of a wizard's familiars entrusted with saving and raising a displaced princess. They must keep her safe from the evil forces that would see her dead but when it comes to children it is not enough to merely survive! The familiars know that every choice they make will affect the young one in their care. If they are victorious and the throne is reclaimed what kind of woman will sit upon it?Players will explore a massive world through the pages of a fantastical story book filled with branching paths and memorable characters. Fight off enemies and explore the many nooks and crannies of an enchanted world. Experience a professionally narrated fully scored decade-spanning fantasy epic. Easily downloadable for both Mac and Windows this browser-based app is required to play Familiar Tales. Think of it as an automated game master and storyteller! The app also features a digital searchable rulebook.An innovative card play system allows players to level up their familiars by building and customizing their skill decks. Players will use their skill cards to perform all manner of exciting actions throughout their campaign.—description from the publisher
Roll the dice choose the ones you want and put them together in pairs to create your dominoes. Domino by domino fill in your map while entrusting the territories of your kingdom to loyal dignitaries. Gather favors from wizards in order to cast powerful spells that will allow you to rule without having to share.Kingdomino Duel is a standalone game that preserves the essence of the acclaimed original Kingdomino. In this game instead of adding dominoes to your kingdom you will choose two dice to combine into a single domino that must then be drawn into your kingdom.—description from the publisher
Now Boarding is a real-time cooperative game in which you work together to fly a fleet of airplanes. You must deliver all the passengers to their destinations before they get too angry — and new passengers are constantly arriving! Upgrade your plane to fly faster and carry more passengers to handle the load. The twist: All players take all their turns at the same time! This allows for clever hand-offs of passengers. It's a whole new level of pick-up-and-deliver game.
Kohaku is a peaceful koi-pond-building tile-laying game. Each turn players will draft both a Koi and Feature tile from the central pond board to place into their personal koi pond.Score points by surrounding flowers with koi containing matching colors placing frogs next to koi tiles that have dragonflies and ensuring that baby koi have a safe place to hide by placing them near rocks.Butterflies score based on line of sight so make sure to line them up with similar-colored koi. Turtles and statues bring a sense of balance to your pond and score points more easily but sometimes aren’t as valuable as some of the other features.You must carefully plan the placement of your tiles because once they are in your pond they can’t be moved! With no restrictions on the shape of your pond you can build a unique layout to maximize your koi pond’s appeal.After there are no koi tiles available to refill the central pond board the game ends. Players will total the points scored by each feature in their pond. The player with the most points wins.—description from the publisher
How do you make an ecosystem flourish with just enough of every life form in the chain to supply you with dinosaurs to dominate the lands? Resources are scarce animals can go extinct in an area and everyone must eat to survive — so moves must be cunning. Life hangs in the balance...In Gods Love Dinosaurs a cheeky wild and timeless take on the scientific tale as old as life itself you are a god who has been tasked with designing an ecosystem with a sustainable food chain of predator and prey animals. But you just love dinosaurs so all you really want to do is to make as many of them as possible!Each turn you'll add one tile to your ecosystem which will add new animals and give them room to grow. Every so often your dinosaurs will tromp around your ecosystem eating all the animals. The more they eat the more eggs they lay — and the more points you score! Just be careful not to overeat or there won't be enough food to keep your dinosaurs alive the next time.—description from the publisher
Anyone can herd sheep but have you ever herded dragons?In Dragonkeepers you compete against each other as magicians. Two stacks of cards form the Magic Book which indicates which and how many dragons can be herded. With each card taken this information changes but luckily you can cast spells and return your cards to the Magic Book to change it in your favor and score! But which of your dragons can you spare to cast spells?
Imperial Miners is a light engine-building card game for 1 to 5 players from designer Tim Armstrong (Arcana Rising Orbis) in which players excavate mines using a clever card activation system. This stand-alone game is set in the popular Imperial Settlers universe and offers beautiful illustrations easy-to-grasp rules and satisfying gameplay full of chain reactions and engine-building synergies.In Imperial Miners players create their own mines by playing cards into their personal tableau. They start from the surface and develop downward. Each time a card is added to their mine it activates itself and all the cards above it rewarding a player with satisfying chain reactions and combos. The cards belong to six different factions and offer various strategies. Players mix different factions in their mines to achieve the best results.While developing their mines players also advance on progress boards. During set-up three out of the six available progress boards are randomly chosen for the game. These boards each offer a different strategic focus. Throughout the game players advance to gain additional bonuses that help them develop their tableaus activate the synergies between cards gain victory points and achieve even more satisfying combos. The combination of progress boards influences strategies and makes the game different each time you play.Imperial Miners offers impressive replayability thanks to its wide range of different cards and modular progress boards. Players also take turns simultaneously so gameplay is quick and lasts no longer than 45 minutes. The straightforward rules beautiful artwork and rewarding engine-building mechanisms make a perfect game for both casual and experienced gamers.—description from the publisher
In Namiji you are fishers from the Japan of yesteryear navigating south of the Japanese archipelago a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.To do this you will have the opportunity to contemplate magnificent marine species to fish with a line or a net to fill your racks with colorful fish and haul in your crustacean traps.You can benefit from stops to improve your fishing equipment and you will also have to contend with the gods of the sea by setting offerings afloat or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks for which they will reward you.Namiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action so players must choose whether to advance slowly in order to get more turns or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.
It’s Mancala meets worker-placement in this Wild West board game!On your turn you’ll grab a Fistful of Meeples and place them around the street. Take actions such as: mining for gold building businesses dueling in the street and setting off explosive jail breaks! After the dust has settled the player with the most points wins!—description from the publisher
Far to the north in a remote winter land rivers are frozen most of the year. When the villages along the riverside eventually are accessible a small river cruise company offers exotic tours like polar bear safaris reindeer trips ice fishing and more. Lucky tourists may even get a chance to see the northern lights.You work as a tour guide trying to attract tourists to your guide boats for spectacular excursions.Riverside is a different kind of roll-and-write game: The game comes with a modular game board which composes the route for the game. On a river cruise boat everyone follows the same route but you can take your tourists on different tours. You may plan ahead but beware the dice may force you to change your plans.You start each round by rolling dice into a common pool. Simultaneously each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats they have sold a group ticket of the corresponding color (excursion). The longer the row the more points they get. Additionally this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color they take this group with them to earn even more points. The player with the most points wins the game.Each dice color represents tourists with a preference for one specific type of excursion. The transparent green die is wild and represents the northern lights something everyone wants to see.Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses while other rows are long with higher points and bonuses. Which one do you start to fill? Within each guide boat you need to score higher and higher so taking too many tourists on your first excursions could be fateful. Players are rewarded if they manage to please all five kinds of tourists so maybe you need to score a new color instead of scoring really high in another color? Higher dice represent tourists who are freezing and cost fire symbols to get. Note that the wild green die always costs fire symbols to get! You have a limited number of fire symbols to use so when will be the right time to use them?—description from the designer
In Star Wars Villainous: Power of the Dark Side each player takes control of one of five Star Wars characters: Darth Vader Asajj Ventress Kylo Ren Moff Gideon or General Grievous. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and other things. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's storyline and these cards allow other players to mess with that particular villain.Depending on their villain's unique power players can also use their villain's ambition to perform actions that power effects based on the villain's use of the Force strategic leadership or sheer luck. The game also incorporates villain-specific missions and rules for iconic ships and transports from all corners of the Star Wars galaxy.
Give as good as you get in Bohnanza: The Duel!What was that thing about the gift horse? In this two-player variant of Bohnanza both bean farmers give each other gifts of beans they can't use themselves — to make life harder for their opponent if possible. Trying to fulfill their secret bo(h)nus requirements they both need to keep a vigilant eye on the other player's bean fields.In more detail both duelists have bean field mats in front of themselves on which to plant their beans. Between them is a row of eight gift cards. Each player holds five hand cards and three bo(h)nus cards with secret objectives. In this game you have the option of planting more than one type of bean in the same field but when you plant a different bean than the one you've planted previously this new bean type must be the next highest number. When harvesting your beans the beanometer of the card you've most recently planted is what counts.At the start of each turn the active player plants two beans from their hand then reveals bean cards from the deck as usual. Instead of trading however they offer their opponent one bean as a gift by pushing this bean type's gift card in their direction. The other player can accept the gift or decline it but if they don't take it they have to offer a gift in return. You are allowed to bluff but it may cost you if your bluff is called! Important: Only the first player to accept a gift actually receives the bean card in question. After this exchange plant all beans you have received and turned over then draw new cards. Bo(h)nus cards can be fulfilled at any time when the required combination of beans printed on the card can be found in any bean field. Fulfilling an objective earns you bean dollars and the brand new bean cents. When the draw pile is used up the player with the most bean dollars wins.In 2020 AMIGO released Bohnanza: The Duel – Deluxe which replaces the gift cards with a game board and gift tokens. This edition also contains newly designed bean fields and bonus cards.
Long ago the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.In Leviathan Wilds 1-4 players will confront these colossal beings with each creature being depicted across the spread of a spiral-bound storybook that makes up the game's board. The book also forms the basis of a connected campaign mode built around the game's story with each of twenty included scenarios estimated to last around 45 minutes. Tougher difficulty levels are also available for added replayability.Each character's deck of multi-use cards is unique allowing them to climb jump and glide around the board in different ways. The number of cards left in the slim deck represents their grip on the leviathan's body; if the deck runs out the player loses their grip and begins to fall down the board until they're able to reach a rest space which resets their deck. Moving onto rest spaces also provides a way to regain one's grip without falling. Other spaces reduce a character's health or grip or they increase blight a status that reduces their overall hit points.The leviathan has its own deck of cards which triggers various effects at the beginning of a player's turn from targeted attacks that reduce health to effects that move players between spaces or loosen their grip. As the game progresses the leviathan gradually gains rage which intensifies the effect of its event cards.Players' characters can move around a square grid overlaid on the creature's body by spending action points — the number being determined by a card played at the start of their turn — and their remaining hand of ability cards to reach the crystals and reduce them to zero. Victory is achieved by reducing all crystals which vary in strength to zero.
Exit: The Game – The Enchanted Forest is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.A relaxing walk in the woods takes a very different turn when you suddenly encounter strange fairytale creatures and even stranger puzzles. Will you ever find your way out?!-- description from the publisher
You've done a great job as Mayor! Machi Koro: Bright Lights Big City shows how popular Machi Koro has become! What started as a sleepy town of cheese factories and wheat fields has become a hot tourist destination!Explore the night life of Machi Koro with a new gameplay set-up that makes each game play unique without ever slowing down the high-paced fun or losing any of the original charm.Machi Koro: Bright Lights Big City is a standalone fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then with money in hand a player can build a landmark or a new building ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins!
Lost Legacy: The Starship is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.This is the English release of the 16 cards The Starship set in Lost Legacy. The Flying Garden set is released separately.
In El Gaucho you take the role of a cattle baron sending your gauchos to the Pampa to collect as much and as stately cattle as possible.Your gauchos exercise their abilities at the dice rodeo. The better they do during training the easier they catch cattle in the field. Be smart and get in your opponents’ way with mean tricks by snatching the most valuable cattle from under their noses or swing your lasso to abduct one of their animals. At home sort your cattle by race and assemble them in herds only to sell them later for as many Pesos as possible.The goal of the game is to collect sets of cattle tiles and sell them. Each cattle tile has a value and a race. A set contains only tiles of the same race ordered in ascending or descending value. For each race your cattle tiles are arranged in a line. New cattle tiles are added to the end of the line. When you add a tile that doesn't match the ordering of the existing set that means that set ends and a new set is started.Obtaining cattle is done through a worker placement system. Each player has seven Gauchos which can be placed on various action spaces. The most important of these is the Pampa where Gauchos can catch cattle (which means the player gains a new cattle tile). Other actions include stealing cattle from other players and sorting your cattle (to optimize your sets).Placing the Gauchos on an action space requires dice. Each action requires a specific value. These dice are taken from the Dice Rodeo. At the beginning of each round the dice are rolled. During his turn a player takes two dice from the Dice Rodeo and uses them to place his Gauchos.At the end of the round each completed set of cattle is sold. The game ends when the cattle tiles draw pile runs out. When this happens one more round is played and then all cattle tiles are sold. The player who made the most money wins the game.
The conquest of space was one of the greatest achievements of the 20th century. In 1957 the first satellite—named Sputnik 1—was launched into orbit. Just four years later Yuri Gagarin was the first human in space aboard the spaceship Vostok 1.This game is dedicated to the early space explorers: all the outstanding people who worked to make space travel possible. As Yuri Gagarin said at the moment of his launch: “Let's go!”You are the head of a Research & Development Hub in a Space Research Center competing with other such Hubs in the spirit of the Golden Age of Astronautics. Your goal is to complete large-scale space projects by gathering the best and brightest minds humanity has to offer.Thanks to your efforts satellites manned spaceships and orbital stations will be launched into space!You score Progress points by recruiting Specialists and completing Projects. The game ends when all available Projects are completed or you have recruited 12 Specialists to your Hub. The player who made the most Progress is the winner!
Quirky Circuits is a game of robot programming silliness in which each player contributes to the programming of an adorable robo-friend. But be warned — no one knows which commands the other players will be tossing in! Will you be able to help the little robot complete its task or will you unleash automated mayhem? Be careful for you'll have to work together before your robot's battery is drained! With 21 scenarios of increasing intensity Quirky Circuits is guaranteed to provide hours of brain-bending fun.—description from the publisher
King of the DiceYou're finally a king! All your dreams have been fulfilled. You sit content in your castle and look out over your wonderful kingdom. Green meadows rolling fields high mountains and clear rivers stretch as far as your eyes can see... but one thing is missing from your kingdom: citizens! So you announce the merits of the kingdom all over the country – in the rich cities to the crazy gnomes in their workshops to the dwarves in their deep mines and also to the orcs fairies and the sorcerer's apprentices. But they aren't easily convinced; after all there are also other kings trying to win them over. That's why you need skill and luck with the dice to entice the best citizens to your kingdom. But watch out for scoundrels and dragons. Otherwise your thriving kingdom will soon be a wretched wasteland and you'll have to watch as someone else is crowned King of the Dice.Make your kingdom thrive!Step 1: Gain new citizens for your kingdom by fulfilling the various requirements on the cards with three rolls of the dice. Step 2: Special cards provide you with benefits. But watch out for scoundrels and dragons. Step 3: The player with the best citizens at the end wins the game!
Disaster has struck! Cities around the world are in desperate need of food water vaccines and other supplies. You and your team belong to the Crisis Response Unit (CRU) an elite team of doctors and specialists. With a specially equipped plane you are uniquely capable of providing life-saving aid — anytime anywhere.Pandemic: Rapid Response is a race against time. Roll dice to create supplies fly the plane and make deliveries to cities in need. As the timer counts down you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time?The nations of the world have pooled their resources and assembled a diverse crew. Each of the seven unique role cards features its own ability. The Analyst Adjoua Soro is able to re-roll the dice up to two additional times. The Engineer Soojin Sohn can change any die result with a plane to a different symbol. Take turns as quickly as possible using your role's unique ability and strategically allocating your dice to be as efficient as possible when creating supplies.When you're ready for a new challenge adjust the difficulty level or add crisis cards for a greater variety of obstacles to overcome. Now hurry — the timer is counting down and the world needs your help!—description from the publisher
Orbis is a tactical game of world development and strategic resource management in which players take on the roles of gods creating their best universes. Utilizing lands lost in the aether players accumulate worshippers to spend on even more fruitful lands — some of which grant game-changing bonuses. The key to victory lies in having the most creation points (CPs) at the end of the game!On your turn you must take a tile from either the nine region tiles in the center of the table or the available God tiles. (A player may take only one God tile throughout the game.) Every time you take a region tile worshippers of the same color as the tile taken are placed on adjacent tiles making the tiles left behind more enticing for the next player. Restrictions apply to region tile placement making each decision tougher than the last!After fifteen rounds the game ends when all players have created their universe at which point CPs are calculated bonus tiles awarded and a winner is crowned. Beautifully simple yet rich in strategy Orbis is a different game each and every time you play it.Become the best god and craft your most prosperous universe!
The enchanted forest of the kodama is flourishing. But with so much growth the ancient paths to the sanctuaries within have become overgrown and lost. Now the forest guardians call upon you their loyal kodama to restore these paths. Help your kodama build these paths gather offerings for the guardians and win their favor.Kokoro is an exciting family game that can be played with up to eight players! Each player has a forest map to draw their paths and turns are simultaneous so the game plays quickly. Connecting your sanctuaries to offerings will gain you favor. Choose wisely because you never know exactly when the sanctuary will score. And you shouldn't be too greedy if a sanctuary is not connected to more offerings than your previous sanctuary you lose points!
Inspired by a love of classic video games Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers racing to outbid one another to see who can build the most enticing treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls which are gained when a Hero is lured and defeated — but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon.Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents and the need to kill those Heroes before they reach your Boss. Players can build one room per turn each with its own damage and treasure value. More attractive rooms tend to deal less damage so a Boss who is too greedy can become inundated with deadly Heroes.Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types and rooms are built simultaneously (played face down then revealed) this means that every build phase is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents.As a standalone card game with 155 cards Boss Monster contains everything that 2-4 players need to play.
Survive The Island is a cutthroat game in which players seek to evacuate their adventurers — especially those of a high value — from a sinking island to maximize their score.An island made up of forty hex-tiles is slowly sinking into the ocean as tiles are removed from the board. Each player controls ten people (valued 1-5) that they try to move towards the safety of the surrounding islands before the main island's volcanoes finally erupt. Players can either swim or use rafts to travel but must avoid sea serpents kaiju and sharks on their way to safety.—description from the publisher
The Chamberlain is searching the realm for a new Craftmaster to the King and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?In King's Forge players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal wood gems and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management advance planning fierce competition and nail-biting luck will carry you to winner's circle.
Rediscover the joy of Welcome To… with a new theme and new mechanisms in Welcome To New Las Vegas!The game plays with a set of two different sheets — one dedicated to the map the other used to keep track of the score and objectives — where you have to build and open casinos in the streets hotels in avenues create golf courses give performances to the tourists and move limousines for VIPs in order to build the greatest and most entertaining city and win the game!Welcome To New Las Vegas keeps the same roll-and-write with dice-without-dice mechanism from Welcome to... Your Perfect Home: you flip cards from three piles to make three different sets with both a casino number and a corresponding action from which everyone chooses one. You use the number to fill in a casino on your street in numerical order. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best resort architect in Welcome To New Las Vegas!Because of the communal actions game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets no two games will feel the same!
In Sea of Clouds as captain of a flying pirate ship recruit a cutthroat crew collect relics and unearth the best rum by gathering shares of Loot. Then send your pirates aboard enemy ships to plunder their treasure!In each round of the game players take turns divvying up shares of Loot to gain Rum Relics Objects and Pirates. In some rounds when ships are flying close together they will also clash in a Boarding action using the effects of any Pirates they picked up to gain Doubloons and plunder Loot.On your turn take the first of the three shares of Loot on the table and look at it secretly. You must decide to either take all the cards in the Share then add the top card from the deck face-down to this Loot space or to leave the Share and look at the next one. If you choose to do the latter add the top card from the deck to the Share you declined (or a Doubloon if there's already three cards) thus increasing its value for the next player. If no shares interest you blindly take the top card of the deck.The card backs give you a hint about what’s in the next Shares: Pirates to board other ships legendary Relics to collect Rum to be scored at the end of the game and Items with permanent immediate or secret effects.Every 4 or 5 rounds (depending on the number of players) Boarding action will occur! Add the strength of your Captain and your Pirates apply any bonuses or penalties and face your two neighbors! For each victory your Pirates will gain Doubloons or steal some Loot! After the fight all Pirates are discarded.The game ends after 12 (or 15) rounds. Players then add the value of their Doubloons and their Loot cards to determine who’s the winner.
Zug um Zug: Deutschland is a stand-alone game in the Game: Ticket to Ride (Official) series. Over the course of the game players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets with incomplete tickets counting against a player's score. Whoever has the most points at the end of the game wins.Zug um Zug: Deutschland published solely for the German and Austrian market consists of the same map as Ticket to Ride: Märklin – with the game now set at the turn of the 20th century – but the game does not include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. In addition the numbers of destination tickets and train cards differ slightly between the two games.Part of Ticket to Ride series.
The Game: Face to Face features gameplay similar to The Game with players laying down cards from their hand in ascending and descending piles but now the game is limited to two players who are competing to get rid of their cards first. You want to win on your own but to advance you must inevitably help your opponent...But exactly once per turn you can play a card on one of your opponent’s piles breaking all rules. This ultimately helps them out as it pushes whatever pile you played on away from its upper limit.
Gather your ants in Micropolis and send them through the anthill to do your bidding. What do you want? Fruit? Warriors? A queen? Even more ants?!Each player starts with a central location that will be surrounded by ten tiles over the course of the game with the tiles being connected by a series of tunnels. Over ten rounds players draft tiles one at a time with the player with the largest army going first. They can take the first tile in line or place an ant on each tile they want to pass to get to something better. The tiles have various roles on them: Queens who if alone can improve their space; Nannies who give you extra ant soldiers; Architects who let you take any tile for free; Warriors who attack the first player; Generals who manage the movement of your ant soldiers; and Fruit gatherers who collect fruits which score based on the variety you have.Ants at the end of the game are worth one point each and whoever has the largest army earns an additional 5 points.
Noside has returned to ruin your day! A thick smoke lingers over the region — it must be another trick of Noside. It's up to you to stop him before it's too late! A Noside Story is a brand new Unlock! adventure for up to six players.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!
As winter blows in and ghosts start to appear play tricks to the past present and future.As turns progress your foes will play - out of order - to any of these time periods and you will start to figure out who might lead each trick. Even though you can play to the tricks in any order the tricks will resolve based on who was leading. Can you figure out who will be leading or manipulate the leader to set yourself up to win tricks?Points are awarded to whomever has correctly bid on the number of tricks they thought they'd win. If you’ve played as many hands as there are players the game is now over otherwise keep playing! Whoever has the highest score and collected the most wreaths wins the game!—description from publisherTime Palatrix is a trick-taking game played in four rounds of three tricks each. First the cards are dealt out and players bid on how many tricks they think they will win. Each player has a mat with three numbered spaces for cards and on their turn plays a card in one of those spaces. If that card is the first to be played in that number space it sets the suit for that space. Other players must follow suit on that space or play on a different space. Once all three tricks are complete the winners are determined the cards are cleared and the next round begins. Points are awarded if you correctly bid on the number of tricks you won.—user summary
Ticket to Ride: Amsterdam features the familiar gameplay from the Ticket to Ride game series — collect cards claim routes draw tickets — but on a map of 17th century Amsterdam that allows you to complete a game in no more than 15 minutes.You are in the middle of the Gouden Eeuw the Dutch Golden Age. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. Goods from around the world are piling up on the docks in ship holds in warehouses and on the banks of its countless canals. You mean to profit from this!Each player starts with a supply of 16 carts two transportation cards in hand and one or two trade contract tickets that show locations in the Amsterdam market. On a turn you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up wild card which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two trade contract tickets and keep at least one of them.Whenever you complete a route that has carts depicted on it with these primarily being on the perimeter of the city you claim a merchandise bonus card.Players take turns until someone has no more than two carts in their supply then each player takes one final turn including the player who triggered the end of the game. Players then sum their points scoring points for the routes that they've claimed during the game the trade contract tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their carts) and their standing among those who hold merchandise bonus cards. Whoever holds the most cards collects 8 points with other players collecting fewer points. You lose points for any uncompleted contract tickets then whoever has the high score wins!
Note: This is for the 2-player version of Tokyo Highway. For the four player version please go here: Tokyo HighwayIn Tokyo Highway players compete to place all of their cars on the road — but to do that they will first have to build the roadways!Over the course of the game players construct columns of varying heights by using the 66 squat cylinders in the box then connect those columns with sticks that serve as roadways with the columns not necessarily being the same height when connected. If a stretch of highway is placed well you can place one or more cars on it to score.Description:Goal of the GameYou must construct a highway and place all your cars on the highway by crossing your opponent’s roads. The first player to place all 10 cars is the winner.Playing the GameYou have three things to do during your turn.① Constructing a pillar Pick a location to construct a pillar. You may freely choose the construction point as long as your pillar is reachable from the base point. A base point is the location of a pillar or junction constructed in previous turn. The height of the pillar must be 1 above or 1 below the base point. You may not construct a pillar of the same height 2 stories above or below the height of a base point (following is an exception - 6. Constructing a Junction).② Constructing a road A new road must rest between the base point and the pillar constructed in phase ①. You may adjust the position of the pillar when placing a road. Roads may not cross over previously placed pillars.③ Placing cars on highway When conditions are met you may place a car on the road (Refer to – 5. Conditions for Car Placement). Your turn ends with your opponent’s judge. If there is a problem it must be sorted out on the spot.Game goes on repeating ① to ③ alternately. You may no longer adjust the position of your pillar road or car once your opponent constructs a new pillar.Conditions for Car PlacementThe chance to place a car on the highway occurs only to the newest road you construct. To place a car your newest road must cross your opponent’s road. There are two ways to cross your opponent’s road: crossing over or crossing under it.When crossing over : there exist no other roads over opponent’s roadWhen crossing under : there exist no other roads under opponent’s roadWhen either of the conditions is met you may place a car on the highway. If not you may not place a car but may still connect the road to the next pillar.If the road crosses multiple roads you may place multiple cars depending on the number of roads crossed.crossing over two roads at the same time crossing over and crossing under two roads at the same time【Caution】 ・ You may not place a car when crossing over/under your own road. ・ You may not place a car on already constructed roads later on in the game. Keep the traffic rules and enjoy driving!Constructing a Junction The yellow pillar is called the junction. Using a junction you may do the following.① Increase or decrease the height of the pillar by any number You may increase or decrease the height of your pillar regardless of the height of the pillar at the base point. However you need to have at least one gray pillar under the junction. You may only construct a pillar of one more or less stories as usual in the following turn.Be careful if the road angle is too steep you’ll have trouble placing cars!② Branching out to two-ways You may branch out your highway from a junction anytime during the game.Constructing Exit to HighwayIf you can ground a road safely to the table from a height of 1 pillar you have created an exit to your highway. You may place an additional car as a bonus point on the exit road. If the road crosses your opponent’s road(s) while grounding you may place multiple cars on the road. You cannot start a new road from the exit.PenaltyIf you drop your opponent’s car or road during construction you must hand over your pillars to your opponent as penalty. You must offer a number of pieces equivalent to the materials you dropped. Game proceeds only after the parts are fixed by the player responsible. There is no penalty for dropping your own pieces.End of the Game1. When all 10 cars are placed on the highway The first player to finish all 10 cars is the winner.2. When construction materials run out If you are out of construction materials you must wait for your opponent to finish the next turn. If the opponent finishes the turn with no penalty the player with no more construction materials is the loser.
The fun mint-tin sized dexterity game that gamers and non-gamers will love!Tinderblox sets players in a campfire setting where each player will attempt to grow the fire. But watch out! Place the blocks badly and you risk burning down the camp!Each turn players draw a card from the campfire deck which instructs them to place a log an ember or any combination of them in various orientations on top of the campfire. Players use tweezers to play with fire and if you drop anything you're considered a fire hazard and you're removed from the game. The player who is the most careful with fire wins!Differences between Tinderblox Day Night and Sunset: Tinderblox Day is the original game. Tinderblox Night is a limited edition version which includes more challenging cards. Tinderblox Sunset includes the Marshmallow mini-expansion (otherwise sold separately) and is made from FSC-compliant materials.
Sherlock Holmes is dead! And with London's greatest detective out of the way those with villainous minds decide to wreak as much terror as possible on the populace — and you are one of those dastardly no-goodniks!While Europe sits unprotected in Victorian Masterminds you and other players send your henchmen to different cities to use their varied abilities collect material for your steampunk-inspired contraptions destroy buildings and complete missions. At the same time the Secret Service follows your path of destruction. Every contraption is unique and allows you to take different actions leading to highly strategic asymmetric gameplay.In more detail during the game players take turns placing one of their five agent tokens — Henchman Machine Saboteur Pilot Number 2 — face down on one of the five action spaces. As soon as three tokens are on a space those tokens are flipped and activated first in first out with each agent carrying out its individual action in addition to whatever takes place in that space. When an evil mastermind completes their contraption or the Secret Service brings this villainy to a halt the game ends and whoever has generated the most victory points wins.
Wandering through the winding paths of a magic forest Alice stumbles upon a royal garden. Poor gardeners have been rushed off their feet trying to arrange it according to the Queen's wishes. The trees must be as far apart as possible the rose bushes must be the most sumptuous in the whole Wonderland and the chess pieces must have a neat path to walk on. Is it possible to achieve all that and be spared the Queen's wrath?In Alice's Garden you arrange the garden plants in the most advantageous way and help Alice and the gardeners appease the Queen and grow the best garden in Wonderland. To do this you place tiles on your individual player boards with the tiles being of different shapes 'Tetris-style and depicting flowers trees etc. To win more points you should fulfill as many requirements as possible.The game ends after the round in which a player can't place a tile from the supply on their player board. The player with the most points wins.—description from the publisher
At 23:40 on April 14 1912 in the North Atlantic the R.M.S. Titanic strikes an iceberg. Water immediately floods into the liner's compartments and the ship is listing to starboard in a worrying way. There is no hope about the outcome. On board there is widespread panic.Alone or co-operating with other crew members you must show presence of mind and do the right thing to save as many passengers as possible. Time is short...The card game SOS Titanic uses a mechanism similar to Patience with the cards representing passengers who must be arranged on the decks then placed in the lifeboats in a particular order. As one of the crew members you and your teammates need to move and arrange these passengers as quickly as you can. Each section of the Titanic holds a pile of cards of which only the first is available.On their turn a player draws a few cards from the main deck and tries to move passengers out of the sinking ship onto the lifeboats. Failing to move at least one passenger or needing to reshuffle the main deck might cause one section of the ship to sink thus reducing the number of piles available as well as the hopes of those still on board. Players can also use action cards to step in at fateful times when things otherwise seem lost. The game ends when the ship has sunk completely or when all remaining passengers have been saved.
In the fantasy card-drafting game Enchanters you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger you can take on more powerful monsters and if you plan well even defeat a dragon.To set up the game each player takes five crystals then you shuffle together as many kingdom decks as the number of players then lay out six cards (either items of enchantments) on the journey track. In the game players take turns to embark on quests collecting cards from the journey track by paying with crystals. Acquired cards are placed into adjacent stacks with something like Long Sword going into the item stack and cards like of Fire going into the enchantment stack; combined these cards create the Long Sword of Fire and cards grant both temporary bonuses (upper icons and skills) and permanent ones (bottom icons).Players may attack approaching monsters and defeat them in a simple combat encounter to score points. In combat you compare your defense against the monster's strength to determine whether you receive damage. Then you need to accumulate as much attack as the monster's health to defeat it. You keep defeated cards as trophies.From time to time you rest in the village to gain crystals or heal wounds. If you do discard the first card from the journey track. At the end of each turn replenish the journey track to six cards.The game ends when the last card is taken or discarded.
Asante Swahili for thank you is something an African merchant might say to you after he has made a good deal and if you prove to be the better merchant in this game you might wind up with an Asante at game's end.Asante is a two-player game set in the world of Jambo and Waka Waka with the same designer and artist as those games: Rüdiger Dorn and Michael Menzel. The players are dealers in an African marketplace buying and selling furs silk jewelry fruits tea and salt in order to make the most money possible. During market day they meet individuals with special abilities who can make deals not otherwise available; a player can also cause havoc for the opponent by loosing animals on his stand. If you visit one of the fifteen holy sites you can take advantage of the special powers at those locations in addition to your normal five actions.Asante can be played together with Jambo or its expansions to create a marketplace with even more activity among its stalls!
Crypt is a small-box set collection game with a unique dice placement mechanic for 1 to 4 players.Place your servant dice on treasure cards choosing any value on each die. Choosing a higher value can ward off your opponents but it also increases the odds that your servant will become exhausted. After everyone has placed their servant dice everyone rolls. If you roll less than your chosen value you lose the die.Sets of treasure can be pawned off to collectors that offer bonus coins and special abilities. The player with the most valuable collection wins!—description from the designer
Long ago in a beautiful Eastern kingdom a queen and her people pleased their Gods by building a mystical pagoda. The pagoda housed the four Gods and towered strong over the magnificent kingdom. As time passed the queen fell ill and she summoned her people to compete for her crown. The crown would be passed on to the person who could build the most pristine garden around the pagoda. The heir would be chosen by the four Gods themselves.The goal of Four Gardens is to accumulate the most points on the score board by completing landscape cards and finishing sets. Each finished set creates a panoramic view of a garden and these sets are called (no surprise) panoramas.Players can finish panoramas by first laying groundwork cards acquiring resources by turning the 3D pagoda and allocating those resources to satisfy the requirements of each groundwork card. Once satisfied a groundwork card becomes a landscape card. Multiple landscape cards laid in the correct order create a panorama. Each God has their own satisfaction meter which expresses their goodwill towards the gardens and their builders. Players try to please the Gods by completing landscape cards and finishing panoramas.—description from the publisher
In Fishing you try to catch as many tricks as possible over eight rounds with each card you catch being worth 1 point. You then use your caught cards for the next round — and if you didn't catch enough tricks to fill your hand you'll draw fresh cards from the ocean stack which will introduce new cards for you fishers to fight over.In more detail at the start of each round you have 8-13 cards in hand depending on the player count and the round. In the first round the cards go from 1-10 in four colors. Standard trick-taking rules apply with players needing to follow the color led and the highest card of the led suit winning the trick.New cards come into play from the ocean stack in waves with higher-value cards in the four colors a green trump suit from 1-16 0 cards that let you snag a card from the trick and special-powered buoy cards that can always be played into a trick regardless of what you have in hand. With buoys you can steal the lead or determine which color must lead the next trick force players to pass cards or lose points; you can even steal all other cards in a trick ideally netting yourself huge fish for use next round.At the end of each round score 1 point for each card you caught. Whoever lands the most points after eight rounds wins.
You have been thrust into the world of airline booking and tasked with managing competing airlines. You have to satisfy each passenger's different needs to score prestige for your airline. Book too few passengers and you may not be able to fill your flight. Book too many however and some passengers will obviously be really unhappy.In a turn you pick a passenger card with the orientation quantity and type (colour) of passengers depicted on the card. You then seat the passengers onto the plane according to the passenger card. When any type of passenger runs out the end game is triggered and points are counted and scored.Can you be the one who satisfies the most passengers and be the most prestigious airline?
As pig farmers in Happy Pigs players compete on raising healthy pigs by executing strategic combinations of “Actions” (Feed Mate Purchase and Sell) and “Tools” (Vaccines Nutritional Supplements and Birth Amulets) for each round. Both the frequency to take these “Actions” and the number of “Tools” a player can purchase are restricted by the number of players choosing to take the same action in any given round. Also from time to time there are unexpected events (such as Pig Shows and Sausage Fest) which offer players great opportunities to outperform their peers.There are four rounds to each season and all unvaccinated pigs die at each season change. The game concludes at the end of four seasons when all pigs are sold off at different prices in accordance with their sizes. The player with the highest profit at the end wins the game.
Ride a rocket to extraordinary destinations across our galaxy. During your travels you will gather exotic crystals that further our understanding of what’s out there. Use these crystals to complete exploration badges and turn them in at the mysterious Outpost 13 to prove yourself as the galaxy’s next great space explorer!Space Park features a modular board where seven destinations are randomly arranged to form a circle between players. During a player's turn rockets will be on three of the board's seven destinations. These rockets symbolize what destinations are available for a player to travel to. Once a player travels to a destination by performing its action that rocket moves to the next open destination clockwise.Destinations feature actions such as gaining a certain type of crystal acquiring a new badge to work toward turning in your crystals for Explorer Points or using your trusty explorer-bot Scout to help out. The player with the most Explorer Points at the end of the game wins.—description from the publisher
You have followed an ancient map to a hidden cave which purportedly contains some kind of mysterious gate. Inside the cave you find a large metal circle made of concentric rings embedded in the rock wall. You approach the gate hesitantly and touch it. To your astonishment the metal rings can be rotated. Suddenly everything goes dark around you. When you regain consciousness some time later you are no longer in the cave but in a bizarre new world. Where are you? And how are you supposed to find your way back to the world you know? Only by working together as a team solving riddles as you travel from world to world will you be able to make it home safely.Difficulty level: 3 of 5Exit: The Game – The Gate Between Worlds is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.
Würfel Bohnanza is as you might suspect a dice game in the Bohnanza family. Instead of cards dice give you the beans that you must use to satisfy orders and (eventually) collect Bohnentalers (i.e. dollars bucks dinero...). The first player to collect thirteen Bohnentalers wins.At the start of the game each player receives two order cards each of which shows six orders; the player tries to complete orders on one card while using the other to cover completed orders. The easiest orders to complete – say two specific bean types or three beans in any combination of two types – are at the bottom of the card and the hardest ones – requiring say a four-of-a-kind or seven beans with no blue ones – are at the top. Orders must be completed from bottom to top.On a turn the active player starts by rolling the seven bean dice three of which have one combination of beans and four of which have another combination. This player must set aside at least one bean then she rerolls any remaining dice setting at least one aside etc. After at most seven rolls she completes as many orders as she can reusing the dice as needed to complete orders. Once a player completes three orders she can harvest the card for one coin. Each additional completed order is worth a coin up to a maximum of four. When a player harvests the order card she draws a new card and uses that to record completed orders (possibly on the same turn) on the order card she already had.In the Bohnanza card game players trade cards to improve the standing of both parties involved in the trade. In Würfel Bohnanza the active player doesn't trade dice but opponents do get to benefit from that player's rolls. After each roll by the active player all other players can use the dice just rolled – and not dice already set aside – to complete orders on their own cards. Thus the active player has some incentive not to dawdle too much with her rolls as her opponents might benefit from her turn more than she does.The game ends as soon as one or more players have collected thirteen Bohnentalers. The player with the most Bohnentalers wins!
Since time immemorial the mines of Runedar have supplied gold to generations of dwarves. Today only a handful of them remain guarding the fortress surrounding the entrance to the old depleted mine... or so it was thought. This group of dwarves have been fortunate enough to accidently stumble upon a new vein of the purest gold and have managed to extract a small treasure. Unfortunately just as they were about to set off to the safety of the nearest stronghold they discover that the old fortress of Runedar is surrounded by orcs who are willing to do anything to get their hands on the precious metal. Now the dwarves not only need to defend the fortress they also must dig a tunnel under the mountain to escape and get their hard-earned gold to safety.The Siege of Runedar is a co-operative game for 1-4 players who take on the role of dwarves charged with defending the walls of Runedar and the treasure they keep within. They will have to face orcs goblins and trolls fighting in hand-to-hand combat against those who manage to get past the walls and shooting from a distance at those who try to enter. A deck-building system allows players to upgrade their weapons and tools as they must hold off the raiders long enough to build a tunnel to escape the terrible siege they have been subjected to and get the treasure to safety.—description from the publisher
P.I. is a pure deduction game with players competing in three consecutive mini-games in order to see who's got the best chops in terms of solving their cases.Each mini-game plays out the same way. To start you receive in secret one suspect card (out of 12) one crime card (out of 10) and one location card (out of 14); this set of information represents the case that the player to your left must solve. The game board shows fourteen locations arranged so that each location touches a few others; each location has space for a suspect and crime tile. Shuffle the suspect tiles (12 plus two no suspect) and the crime tiles (10 plus four no crime) then place one face up in each location. Each suspect crime and location is included in a deck of evidence cards and nine evidence cards are revealed.On a turn a player either places an investigator chooses an evidence card or attempts to solve her case. When you place an investigator in a location the player to your right looks at his case cards then places a disc on this space for each case card he holds that matches the suspect crime or location in this space. Additionally he places a cube on this space for each suspect crime or location that's adjacent to this space.When you choose an evidence card the player to your right places a disc on the matching tile if the card matches one of the case cards he holds places a cube on the matching tile if this tile is adjacent to a tile matching one of the case cards he holds or places nothing if you've made a wild-eyed guess and the tile isn't adjacent to anything.To attempt to solve the case you place a black token on your guesses. If wrong you're penalized two points and continue play next turn. If right you receive 7 5 3 or 1 points depending on how many others have solved their cases in earlier rounds.The mini-game ends once everyone has solved their case or only one case remains unsolved. All used investigators are removed from play then the board and cards are reset for the next mini-case. Each player has only five investigators total so use them wisely!Whoever has the most points after three mini-cases wins.
In The River you and the other mayoral players each struggle to create the best pioneer settlement by developing land along a river bed in your town collecting resources from the area and constructing buildings. As you explore and build up the untouched frontier your workers will settle down along the way meaning that your other workers will shoulder more of the burden to do what you want to do which includes making nicely organized landscapes to please the aestheticians in town.Every decision counts in this fast and streamlined tile-placement game and in the end the player with the most impressive settlement will win!
Modern day markets offers to their visitors various kind of stands restaurants and services.In Mercado de Lisboa players buy stands in the market open new businesses that influence those stands and bring customers to them.Mercado de Lisboa is a thinky filler title a tile-placement game based upon the Lisboa city-building system in which players pay money to own stands in the market open restaurants next to them to improve their profit and bring in customers that earn money for players with matching stands. Mercado de Lisboa is a fast-paced game very straightforward and easy to learn rules with deep tactical choices.
Potato Man is a trick-taking game with the largely unused theme of potatoes in which you can sometimes achieve the highest scores with the smallest potatoes.After dealing the cards out players each play one card to the center of the table to form the trick – but each of the four colors can be played only once. (The exception: In a five-player game one color can be played twice.) Whoever plays the highest card wins the trick – except that the three least valuable cards in the game (1 2 3 of yellow) win the trick if one of the three most valuable cards in the game (16 17 18 of red) is present. Whoever wins a trick leads to the next trick.Each color has its own small deck of scoring cards and when a player wins a trick he takes a scoring card of the corresponding color. The red color for example has highest playing cards on average (cards 5-18 compared to yellow 1-13) but least valued scoring cards for a trick. However once three tricks are taken with the same color the scoring cards of that color are depleted and players take golden joker scoring cards worth the most points. Therefore you might want to keep high cards of a frequently winning color in your hand in order to maximize your points – but the round ends as soon as a player cannot play a card due to the restrictions on which cards can be played in a given trick.Players tally their points then begin a new round with the game lasting as many rounds as the number of players. In the end whoever tallies the most points wins!
Colt Super Express has the spirit of the original award-wining Colt Express in the form of a fast-paced survive-to-win format that players can take anywhere. A 15 minute battle royale style version of Colt Express.Players compete to be the last Colt Express rider standing because there can only be one when this train stops. Each round players will place three of their four (or up to six if using the optional extensions included in the game) action cards face down in a pile to determine what they'll do when they are revealed including moving shooting and more. At the end of the round the last train car is removed...and so is anyone in it! Bandits are eliminated by being knocked from the train or by being in the last car when it is removed. The last one remaining wins.
The Game: Extreme features cooperative gameplay similar to The Game with all players working together to discard all of the cards in the deck onto four discard piles.What's new in The Game: Extreme are 28 instructions on the cards themselves that affect the rules of the game while they're in play increasing the difficulty of completing the game — or rather The Game.
You have entered the Sonoran Desert a place of vast beauty. Technicolor sunsets pop out over vistas revealing deep canyons trickling tributaries and ancient pueblo cliff dwellings. Immerse yourself in the secrets of the desert in a flick-and-write game in which cunning and dexterity meet.In Sonora players flick wooden discs onto a game board representative of different vibrant landscapes across the Sonoran sands. Each area encompasses a different unique game so skillful aim is required to play in the region of a player's choosing and score points on your dry-erase sheet! But watch out for other players eager to bump discs to score points for themselves.—description from the publisher
Will your family’s stained-glass legacy stand the test of time? In Sagrada: Artisans you’ll compete as rival families each chronicling your construction of the cathedral’s windows over a campaign spanning generations.Gain powerful abilities and unlock wondrous new tools that you’ll carry through the campaign...and beyond. By carefully drafting dice and coloring in spaces to most cleverly meet each window’s restrictions and objectives you will be victorious!
Sub Terra II: Inferno's Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it you must find the path to the inner sanctum unlock the secrets within then escape the way you came.This is a dangerous place. You'll need to work as a team to avoid deadly traps brave scorching lava and defeat the temple's mysterious guardians. Stick together to share your skills or split up to cover more ground. But beware - the volcano stirs beneath you and you're running out of time...In Sub Terra II: Inferno's Edge players will be progressively revealing new tiles forming the board mapping the volcanic temple from its sunlit entrance to its fiery core. As players explore through the temple they will have to overcome obstacles avoid hazardous terrain and face the ferocious guardians of the 'artifact'. On each player's turn after taking their actions a random hazard will activate making careful planning of actions essential to survival.Players must collectively locate and obtain 3 'keys' mysterious objects that are needed to gain entry to the chamber containing the legendary artifact. Your adventures must be quick though as the volcano stirs and as the game progresses you get closer to the volcano erupting flipping tiles to completely inhospitable lava flows that will chase the adventurers from the cave.—description from the publisher
Avenue is a quick and exciting family game that can be played with up to ten players with very little downtime. Players draw a network of roads on their player sheet trying to connect their farms and castles to grapes. Each round a card is drawn that shows which type of road the players must draw. Some cards are marked as scoring cards and when the fourth scoring card is drawn a new farm is scored. The order in which the farms are scored is revealed one-by-one throughout the game so players must constantly adapt their strategies.When a scoring takes place you score points for every grape that your farm is connected to — but you shouldn't be too greedy because if a farm is not connected to more grapes than your previous farm you lose points! Scoring many points early will therefore make things difficult later. This keeps the game exciting until the end.—description from the publisher
An incredible new dinosaur graveyard has been discovered and if the early findings are any indication it could be a treasure trove of fossils and bones like the world has never seen! In Fossilis 2 to 5 players become paleontologists working the dig site with shovels whisk brooms and chisels looking for a find that could make their career.Each round players get two actions to dig at the site or make an extraction. As they remove the top layers of sand clay and stone they'll discover trace fossils which can be exchanged for tools the plaster necessary to extract bones and discovery points. As they delve deeper precious bones will be exposed. They can make a careful extraction if they have the right amount of plaster but sometimes shifting the earth to cover up a find and slow down the competition is the right move. Bones on their own can be valuable but museums are really interested in more complete specimens. Sets of bones can be exchanged for museum cards worth big points!Fossilis features a unique 3D dig site board with recessed pockets filled with dinosaur bones and thick chunky terrain tiles that cover the dig site. Players have to use strategy timing and a little bit of luck if they want to make the best discoveries get their name in all the paleontology journals and of course win the game.—description from the publisherNote: The Kickstarter edition supports solo play and includes other game related content. It may be found here Fossilis: Kickstarter Edition.
In Via Magica a new version of Rise of Augustus you vie with your fellow players to complete objective cards for special powers and ultimately for victory points. Each card has 2-6 symbols which you must populate with tokens in order to complete the card. These symbols are drawn one at a time from a bag with all players gaining the benefit equally but interestingly the bag contains more of some symbols than others.So the pivotal skill you'll deploy is in making your choice of which three objectives you'll start the game with (you're dealt six) — balancing potential difficulty of completion against value of the reward — and then which of five available objectives you'll add to your plate each time you complete one of your three. The game ends when someone completes seven objectives.
Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book an ancient tome locked away in an abandoned tower. It sleeps covered in dust awaiting the one thing it desires most: you.Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.The game is split into six consecutive scenarios (chapters) each composed of a specific deck of pre-sorted cards that contain the rules the story and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.Starting with the first card of the chapter deck the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn including moving and fighting using their individual skills collecting sparks of magic (used to perform special actions) and interacting with cards and pop-ups. Once all heroes have taken their turn a Wyrm card determines how the enemies will respond by moving attacking spawning or doing something unexpected.The basic mechanisms are easy to grasp but the game keeps changing as each scenario offers different things to do. You will find yourself exploring fighting bosses solving riddles playing little minigames looking for clues...anything is possible during the story!—description from publisher
In Relic Runners each player takes on the role of a character keen to exploit and acquire relics that have been unearthed in a long lost part of the jungle. Each would-be archaeologist has a colorful past — retired university professor former army captain etc. — and wants to be the first to get their hands on the precious loot to earn the most victory points.Players must navigate a series of paths in order to visit temples. The archaeologists are restricted in their movement by their access to rations but thankfully they can place markers on paths to allow them to travel for free in future turns. The players also have a toolkit that can be upgraded in three particular ways to break the rules in some way or offer them an advantage as they move around.Each time a player visits a temple he takes a token. Initially the temples offer up victory points or some form of in-game bonus. When the final token is taken a relic is placed there to be collected. The players earn large victory points for collecting relics of different types (set collection) and players can also earn bonus points for creating long routes and traveling along these to collect relics.
You’ve just taken home your new bookshelf and now it’s time to put your favorite items in the display: books boardgames portraits... Who will show the best organized shelfie?During your turn you must take 1 2 or 3 item tiles from the living room board (shared by all the players) following these rules:• The tiles you take must be adjacent to each other and form a straight line. • All the tiles you take must have at least one side free at the beginning of your turn.Then you must place all the tiles you’ve picked into 1 column of your bookshelf (a 3D display) to meet the personal goal cards which grant points if you match the highlighted spaces with the corresponding item tiles, or the common goal cards which grant points if you achieve the illustrated pattern. You also score points if you connect item tiles of the same type.The first player who fills all the spaces of their bookshelf triggers the end game and takes the end game token that grants additional points. The game continues until the end of the turn of the player sitting on the right of the player holding the first player token.The player who scores the most points wins the game.A game of strategy and glance different every time thanks to the variety of common and personal goals. The beautiful images of the item tiles will really give you the feeling of tidying up your precious shelf.-description from designer
Roll the die – place a ladder – catch the moon!Climb through the clouds and reach for the moon! All it takes is a few cleverly placed ladders a steady hand and a bit of imagination. Reach for the moon but don't stretch yourself too thin or you may lose the ladders under your feet. With the right mix of suspense and risk-taking you will ascend to success. In this dexterity/stacking game with a whimsical theme and beautiful design players take turns rolling a die to determine how they must place their wooden ladder (it must touch one other ladder two other ladders or be the highest point. Ladders will shift as more pieces are added adding an element of suspense and unpredictability. Raindrops are given to players whose ladders cause the structure to collapse; the winner is the player with the least amount of raindrops at the end of the game!
You are a whale rider. For generations your people have known and lived with the ice whales and together you've bought and traded at the busy ports along the fabled Ice Coast. You are honored to be the latest in your family to sail with the whales — but the ice is thickening and the glaciers are moving. A deep winter is coming the fiercest for centuries. You decide to ride your mount one final time before the snows come to buy and sell as much as you can...and maybe even collect some precious pearls along the way.Whale Riders is a new design with a classic feel from game designer Reiner Knizia. In 45 minutes of play 2-6 players race to the end of the Ice Coast and back buying and selling as many resources as possible to make the money needed to acquire the richest prizes. Will you skip opportunities to gain the greatest treasure or will you make your money slowly along the way?Each player has two actions per turn but a lot they want to accomplish. Sail? Buy? Sell? Draw more order cards? All the while your opponents might be sailing past and beating you to what's on offer down the coast! Once all the precious pearls have been purchased the game ends and the player with the most pearls wins!Whale Riders has simple and short rules but offers a lot of interaction and interesting decisions for players.—description from publisher
Harvest Dice is a fast fun dice game of dice drafting and veggie doodling.Each round players take turns rolling and selecting dice in order to plant veggies in their gardens or feed them to their pigs. Keep an eye on the ever-changing market though. You want to make sure you have plenty of desirable vegetables come harvest time!
The portals of Molthar have opened! The players travel through the portal into a world of a type that you know only through folklore and fairy tales. By collecting magic pearls and trading them in a timely fashion for fantastic and powerful character cards you draw ever closer to victory — but only the one who first manages to gather twelve insignias of power will save Molthar and win the game.At the start of Portal of Heroes four pearl cards and two character cards lie face up in the middle of the table. The rest of the character and pearl cards are set nearby in separate decks. Each player receives their own player portal and places it face up in front of them.Each turn you can take three actions from a menu of four options: Take a pearl card into your hand replace all of the pearl cards in the display place a character card on your portal or activate a character. You can perform any of the four possible actions multiple times and in any order. To activate a character you must play a specific combination of pearl cards from your hand onto the character card. Activated characters grant you power points diamonds or special abilities. Once you have activated characters this way with twelve or more power points then that round becomes the penultimate one. Whoever has the most power points at the end of the game wins with diamonds acting as a tie breaker.
It's summer and you're riding the sun-drenched half-pipes of Pelican Park. Locals know there's no ledge too high no rail too long and no ramp too dangerous for you and your crew. Nail rad trick combos and show off your skills but be careful — the longer you stay on your board the more likely you are to bail!The object of Skate Summer is to score the most points by doing trick combos collecting goal tokens and visiting S-K-A-T-E-R locations. The game is played in rounds. Each round has the following phases:1. COMBOS: Players simultaneously play trick cards earn rewards and roll dice to check their balance. 2. SKILLS & POINTS: Players simultaneously improve their skills and score points for combos. 3. MOVES: Players take turns navigating the park picking up goals and gear. 4. ROUND END: Each player resets their board and draws up to their hand size then the Pro Skater first player marker passes to the left.If any player's score has hit or passed the endgame token at the end of the round the game ends and players count up their endgame points. The player with the highest score wins!
In Second Chance each player starts with a 9×9 grid that they want to fill as completely as possible. To begin the game everyone receives a different card with a starting tile and marks off its spaces on their grid.Every turn two puzzle tile cards are revealed and each player chooses one of them then marks off squares on their personal grid that match the shape of the image shown on their chosen card. Multiple players can choose the same card. If a player cannot fit either revealed shape into their grid they get a second chance and reveal one card from the deck just for them. If they can fit this shape in their grid they do continue normally next round; otherwise they are eliminated from play.The game ends when all players have been eliminated the deck of puzzle cards has run out or a player has completely filled their grid. If someone has filled their grid they win. If all players have been eliminated or the deck ran out of cards then whoever has the fewest empty spaces wins.
In Let's Make a Bus Route (バスルートをつくろう) you and others each control a bus company in Kyoto and are creating new bus lines to respond to the needs of local students the elderly and tourists and commuters visiting the city while also trying to avoid traffic jams. Can you bring people by sightseeing spots while also getting them to their destinations? Which lines will be most pleasing to users?The game includes a large shared map board along with five individual player boards. All players draw their routes on the shared board while taking note of their passengers sights and other elements on their individual boards.To start a round you reveal a colored bus route at random from the deck. Each player's board has a different combination of colors and required moves so blue on one board might be go straight one block while someone else goes two blocks and a third player must make a turn. Players make their moves in turn on the shared map board then mark the icons of what they've seen at various intersections on their player board. Different types of riders all score differently and placing checks on your personal board for passengers and areas (sight-seeing spots stations universities) before other players do can earn you extra bonus points so strategically planning your route while keeping in mind your main destinations is very important. Sharing the road with someone else causes traffic which might lead to penalties. Meet the conditions on public demand cards to score bonus points!
Are you ready to run? Push your luck in the video game world of Megaland to fight monsters (and bunnies) and collect coins!At the start of each round each player places their character on the level tile then draws one treasure and places it above their character board. Once everyone does this draw the topmost level card to see whether players suffer damage from the monster on it. Players can then decide whether to leave the round and bank their treasures or whether to press on; if they go on they draw another treasure card then reveal the next level card. If you take total damage equal to your number of hearts you fail and are out of the round losing any treasure that you had.Once everyone has left the round whether by being knocked out or by passing and banking their treasures players can buy building cards such as bowling alleys arcades and soap makers. Buildings cost 1-5 treasures and you must pay different treasures when buying a building that costs more than 1. Each building gives a one-time or permanent effect. Maybe you'll collect jump tokens that you can use to clear monsters so that you don't take damage; maybe you'll acquire a hospital that gives you coins when neighboring players fail the level; maybe you'll buy more hearts to let you run farther in the future; and maybe you'll collect coins which can be the most precious item of all since the game ends after the round that someone collects 20 coins. Whoever has the most coins at that time wins!Megaland contains six starred building types that are used in each game along with seventeen other building types with only seven of them being used in any game.Contains Above and Below: Megaland Bonus Cards (under the insert)
In the quick-playing card-drafting game Truffle Shuffle players take turns selecting truffles from a shared box of overlapping cards in order to make their own arrangements of chocolates to sell. Players can complete a variety of sets using special modifiers and action cards. With so many different chocolate truffles to unwrap and different ways to combine them every game of Truffle Shuffle is unique!—description from the publisher
Ticket to Ride: San Francisco features the familiar gameplay from the Ticket to Ride game series — collect cards claim routes draw tickets — but on a map of 1960s San Francisco that allows you to complete a game in no more than 15 minutes.Each player starts with a supply of 20 cable cars two transportation cards in hand and one or two destination tickets that show locations in San Francisco. On a turn you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up ferry which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route although some require ferries); or you draw two destination tickets and keep at least one of them.When you build a line that connects to a souvenir location such as Lombard Street the Embarcadero or the Golden Gate Bridge you take a souvenir token from that location.Players take turns until someone has no more than two cable cars in their supply then each player takes one final turn including the player who triggered the end of the game. Players then sum their points scoring points for (1) the routes that they've claimed during the game (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their cable cars) and (3) the souvenirs that they've collected with a full set of seven souvenirs being worth 12 points. You lose points for any uncompleted destination tickets then whoever has the high score wins!
Ghost Blitz 2.0 – The new version of Ghost Blitz with different items – five wooden items sit on the table waiting to be caught: a white female ghost a green frog a grey bathtub a blue hairbrush and a red bath towel. Each card in the deck shows pictures of two objects with one or both objects colored the wrong way. With all players playing at the same time someone reveals a card then players grab for the right object – but which object is right?The new version of Ghost Blitz functions similarly to the original but includes the following new rules: - If the frog appears you have to call out the item. - If the frog or the other item is in its original colour you have to call out the correct item in a foreign language. - If the towel appears on a card the item of the towel`s colour is the one to grab for.The first player to grab the correct object keeps the card then reveals the next card from the deck. If a player grabs the wrong object she must discard one card previously collected. Once the card deck runs out the game ends and whoever has collected the most cards wins!
Diamonds precious stones and gold — an immeasurable treasure is hidden deep in the cave in My Gold Mine and each dwarven player wants to dig for gold nuggets. The keeper of the mountain a fire-breathing dragon will chase after you though so who can leave the gold mine with the most nuggets and who will be too greedy and get caught by the dragon?
Blätterrauschen (Rustling Leaves) is a roll-and-write game and for every season — spring summer autumn and winter — there is a themed game sheet with different rules. The numbers on the dice reveal the side lengths of the area marked on the game sheet. In this area a forest symbol is selected that is included in the scoring. Whoever collects the most points wins.
Game description from the publisher:The not-so-Dark Ages is blowing up! Skilled workers clamor to get into your Guildhouse. Organize them into chapters and put them to work. Each additional worker you add to a chapter provides a bigger bonus to the workers you play in the future – but look out as your opponents might steal your valuable workers for their own chapters!In Guildhall: Job Faire 2–4 players compete to create a prosperous kingdom by recruiting skilled laborers into their guild chapters. Collect sets of cards with unique abilities. Use completed sets to claim victory cards. But will you go for points or use a special power? Which will lead to ultimate victory?Guildhall: Job Faire is a standalone game but is also fully compatible with Guildhall: Old World Economy.
In the game Leaf players embody the wind by guiding leaves to the forest floor and connecting them to the ones that have already fallen. Each leaf you touch will grant you actions to create a thriving forest. Attract woodland animals grow mushrooms lead helpful squirrels up the great tree and gain additional leaf cards and sun tokens by strategically placing leaves. The player who contributes most to the health of the forest wins!—description from the designer
A new King of Game rises: King of Monster IslandWe have detected irregular movement on the Monster Island. The volcano is erupting like never before. Monsters from all around the world are gathering on the Island what is happening? They don’t even fight each other anymore! Because is a greater menace is lurking. Something big enough to threaten every monster and make them fight together against the same enemy…Was this in the script? Wait… Is this a cooperative King of game?In King of Monster Island players will play as giant monsters who must work together to defeat a titan-like Boss before it finishes building an interdimensional portal. Each turn players will roll dice to damage minions & boss heal themselves gain energy and buy cards move around the island activate human support and increase fame. For the Boss’ actions they are controlled entirely by the game itself. Using the results of the dice rolled into the volcano the Boss will move activate their minions and attack nearby monsters. Their goal: allow their minions to set up the pylons needed to construct the portal. To win the players must defeat the Boss before they manage to activate the portal or defeat even a single Monster.Otherwise Earth will be demolished!—description from the publisher
In The City players try to quickly and skillfully build their own city over the rounds bringing in revenue and victory points (VPs). The cards are both buildings and currency and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round so a fast start yields a big advantage.Each turn each player places a card from his hand face down then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards with certain buildings increasing the income provided by others; similarly some buildings boost the VPs provided by others with a University for example being worth one more VP for each School you have in play.Certain buildings have symbols on them – car fountain shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn for example is worth one dollar (i.e. card) and one VP for each car symbol you control.
In Isle of Trains players are train operators building trains with the right mix of freight cars needed to complete delivery contracts before your opponents.Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line used as currency to pay the cost of building those new train cars and buildings or used as cargo to load on available train cars.When loading cargo on an opponent’s train players receive an immediate benefit or action but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big!Balancing the need to upgrade your train take advantage of benefits from loading other players' trains and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!
What you love most in life is bringing the joys of the sea to people around the world. You own a small tinning company on the coast of Spain where you make simply the best conservas for everyone to enjoy. You are responsible for the whole process from managing the boats that go out in the morning to catching the fish and finally selling your tinned goods. You have special goals each month but it isn’t always about making the most money. Having a sustainable impact on the sea is very important: if you harm the ocean by overfishing then you will fail in your mission. Maintaining a balanced relationship with the sea is vital as you work hard and continue to make the best conservas in the world!In each game of Conservas you begin each season with a single boat and a little money. The sea is represented by a bag of chits full of fish and water tiles. In each round you will fish from this bag taking some back to your facility for tinning while leaving others at sea to breed.In order to win you must maintain a delicate balance between fishing and allowing populations to grow. Each month will have a unique set of objectives and your sustainability goals are as important as your financial targets. Each market is also unique with specific rules and strategies for making a profit. With 12 different scenarios randomized decks of boats and upgrade cards every game will offer a different challenge as you grow your company.—description from the publisher
Prepare yourself to take flight as a bee!In Beez players compete to optimize their flight plans to secure nectar for their hive. Be careful of the other bees as you will compete with them over a set of public and private scoring goals. The challenge in planning and storing the nectar will make your brain buzz!—description from the publisher
In Trash Pandas players are raucous raccoons tipping over trash cans for food (and shiny objects). Players push their luck to acquire more cards but must stash them in order for them to count as points at the end of the game. When the deck runs out the game ends and players compare their stashes to see who has the majority for each card type and score points accordingly. The player with the most points wins!In more detail on a turn the active player rolls a die in the hope of gaining the benefit of the roll result. With each roll the player decides to keep rolling or stop and activate the dice results. However with each additional roll the odds of busting (getting a duplicate result) increase further and the player risks losing the progress they've made that round. When activating the dice results the player will draw cards steal cards from other players and stash cards. Cards in hand may be used for their listed ability but they count as points only when stashed.—description from the publisher
Growing food in your own garden keeping livestock yourself — self-sufficiency is all the rage but running an actual farm with a successful farm shop is a much bigger challenge than that.In the family game My Farm Shop players can live through that experience without leaving the house. Three dice are thrown on each turn. With one die the active player selects a new expansion for their farm and the combination of the other two dice dictates which field will be activated on the farm — not only for the active player but for all others as well. The expansions enhance the actions that players use to milk cows shear sheep harvest honey or collect eggs and these raw materials can then be sold. In the end whoever makes the most money wins.
Do you have what it takes to grow a city from a humble market to a thriving mini-metropolis? Collect 10 buildings and make sure your citizens are happy with the place they live in!Gameplay1. Income Phase — At the start of each round every player receives coins equal to the sum of the income symbols shown on the bottom of their cards.2. Action Phase — Resolved in turn order:a. (optional) Discard 1 of the available Buildings from the market. b. Reveal up to 3 cards from any of the three Building decks and add them to the supply. c. Then you have a choice: either purchase a card from the supply or purchase nothing and take a coin from the bank. Note: your city may not contain any duplicate cards. d. (optional) If your city meets the conditions for an available Bonus Building you may claim it.Once any player adds a 10th card to their city the game-end is triggered and every player multiplies the number of citizens by the total number of hearts on their cards and whoever has the highest result wins the game!Happy City includes rules for two ways to play: a family version and an expert version that features more interaction and strategy.
We need only lower our gaze from the stellar night skies to the planet below to see that beauty surrounds us! The biomes of planet Earth are as diverse and wondrous as the living creatures that populate them and ideally you'll see more than your fair share of them in the strategic card game Subastral.In the game you collect cards that represent your notes on eight different biomes: subtropical desert savanna tropical rainforest chaparral temperate grassland temperate forest taiga and arctic tundra. You start the game with three random cards in hand; each card depicts one of the eight biome types and is numbered 1-6. Eight cards are placed onto six clouds in the center of the table with the deck to the left of the #1 cloud and a sun card to the right of #6.On a turn play a card from your hand onto the matching numbered cloud then collect any pile of your choice to the left or right of the pile on which you played. If you choose a cloud to the left toward the deck you add the cards on that cloud to your hand then draw an additional card from the deck and add it to your hand. If you choose to the right toward the sun you add those cards to your journal which is your collection of cards. Cards from the same biome go in the same pile and you build piles from left to right in your journal as you collect cards from new biomes with those piles being numbered 1-8. To end your turn you draw a card from the deck to fill the empty cloud space.When you hit the game end card in the deck complete the round then play one additional round. Each player then scores for their journal in two ways: Score for your two biomes that have the most cards with each card in those biomes worth as many points as the number of the pile. (In other words whatever two biomes you start collecting last you want to collect a lot of them since those cards will be worth the most points.) Next you remove one card from each biome left to right until you hit an empty space or run out of biomes; the set is worth 1-36 points depending on the number of cards in it. Then you create another set collecting cards from left to right etc. until your leftmost biome is empty. Whoever has scored the most points wins!Will your journal of research notes on the planet's biomes be deep and diverse enough to stand out amongst your peers?
Letter Tycoon is the word game for 2-5 capitalists!In the game players take turns forming a word using a seven-card hand and a three-card community card pool scoring money and stock rewards based on their word. Players may use their earned money to buy one letter patent in the word they make. In the future whenever another player uses one of your owned letters on their turn you earn money from the bank. Letters that are used less frequently have special abilities increasing their power.When enough of the alphabet has been claimed players finish the current turn then score all money stock and letter patents owned. Create the most valuable empire and you can become the letter tycoon!
After many years of trying to defeat the diseases that threaten mankind’s existence the tables have been turned. You are now the disease and guess what? There is no cure.In Pandemic: Contagion you are competing against other diseases (fellow players) to see who can eliminate humanity. With no cure to be had the one of you that wipes out all human civilization will come out on top as the most deadly disease ever known to man may he rest in peace.Pandemic: Contagion includes a deck of contagion cards with differing colored borders city cards with similar colored borders event/WHO cards player disease card and disease cubes. On a turn you take two of three possible actions and you can take the same action twice. Those actions are:When the number of diseases equals the city’s population number the city is wiped out. The player who placed the final disease earns a special action. The player with the most diseases scores the population number. The two smaller numbers are awarded to those with the second- and third-most diseases.Your disease card has three mutations: Incubation (number of cards you can draw) Transmission (number of disease cubes you can spread) and Resistance (number of cubes/cards you can protect). As an action you can advance a mutation one level by discarding the required number of cards.Event cards are drawn at the start of each round and affect everyone during their turn. You might benefit from the card or it could have a negative impact. WHO cards are always bad but your resistance will lessen whatever the penalty would be based on its level if you planned ahead.Mid-game scoring occurs when the second fourth and sixth skull comes out. When a city icon appears a new city is introduced.Once the event/WHO deck runs out or only two city cards remain in play the game ends with players conducting a final scoring round to see which virus is victorious.Part of the Pandemic series.
In Evolution: The Beginning you'll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam. Traits like Flight and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With hundreds of ways to evolve your species every game unfolds in a beautifully unique way.Evolution: The Beginning borrows ideas and concepts from other games in the Evolution branded product line but it is a stand-alone game that is not compatible with anything else in the Evolution product line. It is the most casual and quick playing adaptation of the Evolution concept but it is highly strategic as a two-player game.
Join a brave party of adventurers! Explore a dungeon filled with monsters traps and treasure!In Dungeon Raiders each player takes the role of a different adventurer. You'll need to work together to survive the dungeon but only one of you will make it out with the most treasure and win the game! The dungeon is different each time you play offering new surprises as you collect treasure trigger traps and fight off horrible monsters.
In Serge Laget's Cargo Noir – his fourth standalone box game from Days of Wonder – players represent families that traffic in smuggled goods in a 1950s noir setting. Each turn you'll set sail to various ports where cargo is known to get lost for the right price – Hong Kong Bombay Rotterdam New York and more – and you'll make an offer for the goods on display. If another family then offers more in that port you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port though and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain – you can only bid up and the last bidder standing gets the goods.Once you collect goods you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils or take other actions. The more goods you collect the more valuable they can be. The player with the most Spoils at game end wins.
Voodoo Prince is not about making as many or as few tricks as possible or about making a precise number of tricks but rather about taking the necessary tricks as late as possible. If you wait too long however then you might end up with no points in the end.
Each player receives a 36 card deck constructed from 3 each of 12 different ceremony cards (there are 16 different ceremonies in the base game).Each player has a player board with spaces for four ceremonies. Their play area consists of the four spaces of their board and the two nearest spaces on their left and right neighbors (for a total of 8 spaces). On a turn they may draw a card start a ceremony on personal player board as long as there is not a ceremony of that type on in their play area; or play a card from their hand into any ceremony in their play area. Once started a ceremony in your player grants a special ability until it is completed.Ceremonies are complete after the fourth card is played to it with the player claiming a victory point tile and putting out a game end token if none is available. When all of the game end tokens have been put out the game ends. The player who has collected the most Victory Points is the winner.-description from publisher
How about creating your own botanical garden? As an aristocrat in the late 19th century you have bought land hired a gardener and set out to find the best plants there are. As you know the visitors are very picky about the plants they want to see so your job is not only to acquire the plants but also to sort them according to the visitors' preferences. In Botanicus you compete for the best action-spots in a unique selection mechanism and then make the most of the options available to you. You have to collect new plants take care of them water them and keep an eye on the gardener. Last but not least you have to collect some money along the way to pay for all this. In the end what counts is how many visitors you satisfy and how beautiful your garden is. Will you be able to outdo the gardens of your competitors?—description from the publisher (translated)Wie wäre es eigentlich einen eigenen botanischen Garten anzulegen? Als Artistokrat:in des späten 19. Jahrhunderts hast du Land gekauft heuerst einen Gärtner an und machst dich auf die schönsten Pflanzen überhaupt zu finden. Allerdings haben die Besucher ganz spezielle Vorstellungen welche Pflanzen sie in deinem Garten bewundern wollen. Es reicht also nicht sie irgendwie einzupflanzen – nein du musst die Pflanzen dummerweise auch noch so aufstellen dass die passenden Besucher das sehen was sie wollen. In Botancius konkurrierst du über einen neuen Aktions-Mechanismus mit deinen Mitspieler:innen um den besten Ertrag für deinen Garten. Du willst also die richtigen Pflanzen ergattern und diese zum richtigen Zeitpunkt gießen dich um deinen Gärtner kümmern und natürlich darfst du auch deine Finanzen nicht vernachlässigen! Am Ende kommt es darauf an wie viele der Schaulustigen zufrieden mit ihrem Besuch sind und wie schön euer Garten ist. Schaffst du es die Gärten deiner Konkurrent*innen zu überschatten?—description from the publisher
In Lost Cities: Roll & Write you want to start your expeditions on the six colored paths with the smallest possible numbers on the dice. Each turn decide whether to continue with an expedition or start a new one. Acceleration fields and artifacts provide opportunities to advance quickly but you'll have to carefully consider which paths to take on which roll. If you make good progress victory beckons — but if an expedition gets stuck you will lose points just as quickly as you earned them!In more detail each player has their own score sheet which has eight columns on it: six colored columns matching the colors of Lost Cities (red/orange/yellow/green/blue/purple) an artefact column and a dice column. You will fill or mark all of these columns from the bottom up.On a turn as the active player you roll the six dice — three six-sided color dice and three ten-sided dice numbered 0-9 — then choose one number die and one color die then mark this number in this color column on your sheet. If you choose 0 and haven't started this color column you can mark the double point circle at the bottom of the column. If you choose a non-0 number and haven't started this column you write the number in the bottommost space of the column; if you have started this column then you can add another number to this column only if it's the same value or higher. (A 0 is written as 10 in a column.) Other players choose a number die and a color die from the two of each that remain then mark one of their columns in a similar manner.If you place a number on an arrow in a column then you can accelerate any color column by filling the bottommost empty space with the same number currently at the top of that column. If you write over another arrow then you accelerate once again! If you place a number on an artefact box then you mark off a space in the artefact column. If you've filled all nine spaces in a column and can write a number there once again you instead mark off an artefact.If you wish you can refuse to choose a number-color combination. If you do then you mark off a die in the dice column.If you write a number in the seventh box in a color column or mark off the seventh space in the artefact or dice column — and you're the first player to do so — then you score a 20 point bridge bonus for being the first player to cross that bridge.If you mark off the ninth space in the dice column you are considered to be exhausted but you continue to play. The game ends after the turn in which all players are exhausted or all eight bridges have been crossed. Players then score points for each color column based on the number of spaces they've filled doubling this score — whether positive or negative — if they've marked the double point circle at the bottom of the column. Players also score points for the number of spaces marked in the artefact and dice columns but if you're exhausted then you score 0 points for that column. Add your bridge bonus points to the sum of these eight columns and whoever has the highest score wins.
London November 17th 1896: The streets of the city are almost deserted traveled only by passersby whose only goal seems to reach their warm homes as quickly as possible. But in the private salons of a luxury Bloomsbury hotel the goal is something completely different. The fifty greatest known mediums are taking part in a never-before-seen tournament in order to determine which one is the most powerful of all. The final table opens in a few minutes and you will be joining it. Who will win the £1,000 reserved for the winner?In Divinare — pronounced di-vin-AH-ray with the stress on the penultimate syllable — the players play the part of famous mediums who must attempt to divine the cards held by their opponents. In each round only two-thirds of the cards — representing the four divination methods of chiromancy crystallomancy tasseomancy and astromancy — are dealt out and are then revealed little-by-little giving the players the possibility of narrowing their predictions. A good prediction will allow the players to win points but guess wrong and you may be forced to take a penalty. The player with the most points after a set number of rounds wins.
Imagine yourself staring down a giant grizzly in Katmai National Park. Take a canoe ride alongside alligators in the swampy waters of the Everglades. Trek the trails that define our nation's most valuable public resource — the National Parks!Trekking the National Parks is an award-winning family board game that celebrates the U.S. national parks in a fun and competitive way. Players compete for points by claiming park cards and collecting trail stones as they travel across the map experiencing the wonders at each of these magnificent landscapes.The second edition of Trekking the National Parks features a more accessible rulebook simplified movement rules to create a more streamlined play experience new Major Park locations and wooden campsites that award special abilities to players and a change to stone majority bonus points with both the first- and second-place players now receiving points.
Soar to dizzying heights in the electrifying cooperative adventure. Work as a team to explore a mysterious platform that floats at the center of a savage storm. Connect a circuit of cables to launch a secret rocket — all before you are struck by lightning or blown off to the depths below. It's a high-wire act that will test your team's capacity for courage and cooperation. One false step and you all could be grounded…permanently!This latest installment in the Forbidden... game series takes you to new heights with several novel challenges including collectively planning a terrain using only limited information and constructing a real electrical circuit.
Time for an underwater game of cat-and-mouse with each of the two teams in Sonar competing to be the first to deal two points of damage to the other. Do that and you win the game instantly.In detail Sonar includes four pairs of maps and each team takes the same maps in their color. A team can be one or two players and with two players on a team each player takes a different role: Captain or Radio Operator. (A one-person team handles both roles.) A divider separates the teams and each Captain marks their starting location on the map.On a turn the Captain calls out an action typically moving their sub one space north south east or west. When they do this they call out a direction mark their new location and add one energy to their ship's register. The Radio Operator on the other team notes the movement of this sub on a plastic sheet and through deduction and trial-and-error tries to determine exactly where the opposing sub might be on the map.Instead of moving a Captain can also:You can have at most four energy in reserve so you need to manage movement and the other actions carefully so that you'll be able to fire at the opponents once you know where they are — ideally without being torpedoed in response!
Congratulations! Your architectural firm has been selected to renovate the city's downtown...but you're not the only ones. To pip your opponents at the post you need to manage your resources and carefully plan your constructions. Be careful not to leave too many opportunities to your competitors!Each turn in Tower Up you either:
Gather your gear and prepare to dive into the labyrinth! Teeming with untold treasure the tunnels are said to be inhabited by unusual creatures both adorable and terrible. Keep your wits about you as the very walls shift in the torchlight......it's time to drop into the dungeon!Dungeon Drop is a lightweight dungeon crawler for 1-4 players featuring a novel spatial element that assures no two games could possibly be the same. At the start of each game cubes of varying colors which represent both loot and monsters in the dungeon are dropped onto the table from a height of 6 to 12 inches. This creates a dungeon layout with infinite possibilities. You then use your customized hero to explore the dungeon use your unique abilities and ultimately loot a room that won't kill you!—description from the publisher
Patchwork Doodle is a roll-and-write version of Patchwork with each player having their own 9x9 grid to fill in over the course of the game. Each player sets up by drawing a unique polyomino card from the starting deck then drawing that on their sheet.In each round players lay out a number of polyomino cards in a circle then place the rabbit between two cards. On a turn someone rolls the die moves the rabbit forward then removes the card indicated by the rabbit. Each player must draw the polyomino indicated on this card in their grid. Once a certain number of cards have been played the round ends players score points then you lay out more cards for the next round.Each player has four special actions available to them during the game: You can choose to draw the card before or after the chosen card you can cut a polyomino into two pieces before adding one piece to your grid you can fill in a 1x1 space in your grid and you can do one of the above actions a second time. When you take one of these actions you mark it off as each can be used only once (except for the one you use a second time if you know what I mean).You lose a point for each space that you don't cover so try to pack everything in as tightly as possible!
Autumn is coming to an end in the Savernake Forest… Help the animals gather and store food for the winter! Savernake forest is a game where 2-4 players build their own section of the forest with paths where animals and food will appear. To get the highest score players must ensure that on each path the animals can collect their favorite food.Foxes hedgehogs beavers owls rabbits woodpeckers wild cats... Up to 23 different types of animals live together in the Savernake Forest. At the end of autumn they all prepare to spend the cold winter with enough provisions and here you are to give them a hand… Or a paw! To play Savernake Forest you have two decks of square cards one showing the animals and the other with forest paths full of succulent food. Each player is randomly given an animal card showing how many foods they can store and their preferences. For example the fox loves eggs but not berries or nuts. To get the best score you must try to get each animal to collect its favorite foods.During setup three road cards and one animal card are laid out for all players to see. Each player on his turn will choose one of them and add it to his forest always respecting three rules: there can never be two animals on the same path; cards must be adjacent and no cards can be placed outside of a 4x4 grid. The game ends when all participants have completed their forest with a total of 16 cards.Throughout the game players will have the help of some animals depending on the card they choose from the central market. The rooster will help you get up early so you can be the first to choose a card in the next turn. The armadillo teaches you how to dig better shelters to store more food so you can take a burrow token and add it to one of your animal cards to increase that animal's storage capacity by 1. The goat teaches you to hydrate yourself better offering a water drop token that can be associated with a food and increase its value by 1. Finally the rabbit helps you attract new animals to your forest.For players looking for more advanced challenges the rulebook includes a two-player variant with some modifications that increase the difficulty. Quite a boost if you already master the basic rules!With a dreamy art Savernake Forest offers a perfect balance between fun and strategy that makes it perfect for any type of playgroup. Family and friends will have a great time helping the animals of the forest while trying to make the most of their paths to reach the highest score. Stroll through Savernake in the fall and be swept away by the enchantment of its wildlife!—description from the publisher
Mantis has only two rules: Steal or Score your way to victory. Collect matching cards by stealing or scoring until the winner has 10 cards in their score pile.With the simplicity of UNO and depth of Gin Rummy Mantis is designed for both kids and adults. But adults should be warned that kids will often beat them at this game.
In Aqua Garden you're the owner of an aquarium and want to stock its six tanks with a variety of sea life but you have a limited amount of funds and only one employee on hand to place the fish in the tanks. Do your best to outshine the other aquariums in town!A game lasts 3-4 rounds depending on the number of players. You have your own aquarium board with six tanks and a shared player board has sea creatures placed at random on its perimeter. Seaweed and coral tokens are placed on the separate sea board along with five random sea creatures.During a round whoever is farthest back on the perimeter of the shared board takes the next turn moving their owner as many spaces as they want to an empty space then taking the action of that space. If you stop on an advertising space you receive funds based on what's currently in your tanks. If you stop on a sea creature space you take them all move your single employee 1-3 spaces clockwise on your aquarium board then place the creatures in one or both tanks adjacent to the employee. (If the employee passes the feeding event card you were randomly dealt at the start of the game then you receive funds from the bank based on how well the creatures in the two tanks next to the feeding event card match that card.)Each tank has only 4 units of oxygen available so you can't add creatures to a tank that would consume more oxygen than this. You can add one seaweed to each tank however to increase the available oxygen to 6. You must also observe other placement restrictions such as keeping sharks separate from fish and sea turtles. Additionally you can pay to purchase creatures seaweed and coral from the sea board.If during your turn the contents of one or more of your tanks matches one of the four randomized milestones on display you mark the highest empty space on that milestone with a token. The first player to achieve each milestone receives a related creature that they can place in any tank.If you've circled the board you wait for other players to finish then start a new round with players moving out in the order that they arrived. After the game ends players score points for the milestones achieved funds remaining order in which they finished and the sets of creatures they've collected in each tank.Aqua Garden includes manta rays remoras and flapjack octopuses that can be added to play to create new scoring opportunities.
The previous edition of Roll For It! by Calliope Games was for 2-4 players and two sets could be combined to allow play for up to 8 players. This Deluxe edition supports 2-8 players out of the box.Roll For It! is a casual family-friendly dice and card game. Each player starts the game with six dice of a single color and three target cards are laid face-up on the table. Players take turns doing the following: On a turn a player rolls all of their dice not already on cards then places any dice that match the targets on the corresponding cards. (Alternatively before taking her turn a player can first choose to reclaim all of their dice from all cards.)If the player now fulfills the target with their dice – e.g. a pair of 3s a quartet of 6s or a specific combination of numbers – they claims the card takes back their dice (and returns any other dice on the card to their owner) then places a new card on the table. Each card is worth a certain number of points. The first player to earn forty or more points wins!
In Chai you will step into the shoes of a tea merchant combining tea flavours to make a perfect blend. Specializing in either rooibos green oolong black or white tea you will buy and collect ingredients to fulfill your customers’ orders.As a tea merchant each turn you will do one of the following: Visit the Market Select Additives Reserve a Customer.At the end of each turn a player may complete a tea order from one customer card in their hand or visible in the customer pool. A base tea token tea flavours and additives shown on the card are needed ingredients and placed in an empty tea cup. The player flips over a tip and receives a coin bonus moving the thermometer round tracker up one notch if all cups are filled.The game ends when five rounds of cups have been fulfilled. When the final order is completed other players complete their last turn so that each player has played the same number of turns. To score players add up their victory points from fulfilled customer orders and add their leftover money to this total. In 3-5 player games additional points are awarded to the player(s) who fulfilled the most orders and most diverse tea recipes. Award ties are friendly with each winner receiving 5 points.The player with the most victory points (from customer orders money and awards) wins the game as best tea merchant! In the case of a tie the person with the least number of fulfilled customer cards wins. If still tied the person with the least amount of money wins. If that does not break a tie the victory is shared.—description from the publisher
Spain 16th century. You are a powerful ship owner in search of wealth from the recently discovered Mundus Novus (New World). Your goal: Charter fleets of caravels to collect valuable goods (including the legendary Inca relics) and trade to form the best sets to expand your business empire and make your fortune.The game is played using two decks of cards: a deck of resource cards which contains cards representing ten different resources and a deck of development cards which give special benefits to their owners. The game is played in rounds with each round consisting of four phases:Each round starts with the Event phase in which a random event may occur that affects all players.The next phase is the Supply phase. Each player receives five random resource cards plus one resource card for each caravel (a type of development card) that he owns chosen from a common pool.Then during the Trade phase the players trade some of their cards. One of the players the Trade Master determines how many resource cards (2 3 or 4) each player must offer for trade. The player that offers the resources with the highest value becomes the new Trade Master. He chooses one of the resources offered by one of the other players and adds it to his hand or exchanges it with a card from the market (three face-up cards that are available for such exchanges). Then the player that he has taken a card from gets to take a card and so on until all the cards have been taken.Finally during the Progression phase the players exchange their resources for doubloons and developments. A player may exchange one set of three or more of the same resource for a development. Bigger combinations and rarer resources will allow more choice of which development can be selected from the five that are on offer. In addition players can exchange sets of three or more different goods for doubloons with bigger combinations earning more doubloons.If a player can make a combination of ten different cards (i.e. one of each type of resource) he wins the game. Alternatively if a player has accumulated 75 doubloons he wins the game. If no player has achieved victory by the time the development deck runs out the player who has accumulated the most doubloons wins.
Cardline: Animals is a card game played with 110 cards. Both sides of each card depict an animal its name and its class (amphibian mammal etc.) while its average length weight and lifespan are printed on only one side of the card. For each game players decide before playing whether they're comparing animal lengths weights or lifespans.At the start of the game each player places a number of animal cards on the table in front of her with the characteristics hidden. One card is placed in the center of the table with its characteristics revealed. Players then take turns placing a card from their tableau in a row on the table; a player can place a card between any two other cards. After placing the card the player reveals the characteristics on it. If the card was placed correctly – that is with the particular characteristic in numerical order compared to all other cards on the table – the card stays in place; otherwise the card is removed from play and the player takes another card from the deck and adds it to her tableau.The first player to get rid of all her cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round she wins; otherwise play continues until a single player goes out.
VivaJava: The Coffee Game: The Dice Game – or more simply VivaJava Dice – is the successor to the well-received 2012 release of VivaJava: The Coffee Game. As in its predecessor players of VivaJava Dice take on the roles of employees at the VivaJava CoffeeCo. scouring the globe for the best beans to keep the company on top while keeping themselves one step ahead of the rest of the executives.Also as in VivaJava VivaJava Dice has players making the crucial decision between blending beans and research but with a quick new twist. Players must now use the dice in their pool to blend – using the beans to create a best-seller for quick points then deciding whether to press their luck in subsequent rounds for bigger points but fewer dice as the blends degrade – or to research which involves using their valuable beans to gain an ever-changing variety of dice-manipulating abilities new ways to score and paths that lead to aiding a competitor for a later payoff or hindering that competitor for immediate gratification. VivaJava Dice also offers a unique system of cooperative dice-rolling that can help you rise to the top but at the price of someone else riding your coattails.With an astounding mix of plug-and-play research abilities subtle social play in semi-cooperative mode and the chance to hog all the glory and blend the best for yourself VivaJava Dice is all about choice making each game fast and furiously different.
In Dizzle players want to fill their scorecards with dice collected each round. Players take turns selecting dice from the center of the table and the next die they collect must match the others. At the end of a round mark all boxes on your scorecard filled with dice.This might sound simple but of course others will compete for the dice you need...
User summary ことりファイト! (Birdie Fight) a.k.a. Songbirds is card game about birds trying to achieve dominance in the forest. Each bird is a different color in the game.Players are forest spirits trying to secretly guide their chosen bird to success. The cards are numbered 1 to 7 in red blue green and white. The players lay a card from their hand to a 5x5 grid after nut tokens (points) are laid out for each row and column.When the grid is full of cards the rows and columns are checked. The color with the highest total in a line takes the nut token for that bird. Colors with tied totals are ignored so a low value card can win the nut token for that bird.When the nuts are totaled up for the birds the players reveal their final hand card. That card is the bird they favored (so more than one player might be helping the same bird) and for each player the number on the card is added to the nut total to identify who has the dominant bird.Since the players choose which bird they favor by leaving it as their final hand card they can delay this choice until they see how the game is panning out.The game rules for the Japanese version Birdie Fight come in Japanese and English with the game itself being language free. The Songbirds version of the game is entirely in English. The game includes rules for 2-4 players or a solitaire/co-op mode for 1-2 players.Japanese version publisher's summary 小鳥たちの勢力争いをテーマにしたゲームです。 各プレイヤーに同数のカードが配られ、色と強さを持ったカードを順に1枚ずつ5×5のエリアに配置していきます。空きがなくなればプレイ終了。縦と横の各ラインで見て、マジョリティを取った小鳥が、そのラインの木の実(点数)を獲得します。各プレイヤーは手札が最後に1枚残るようになっており、それが自分のお気に入りの小鳥となります。お気に入りの小鳥が獲得した点数があなたの点数となります。これを2ラウンド繰り返し、最も点数の高いプレイヤーが勝利します。 英語説明書付き
The Beast has invited you to his castle for a Masquerade. When you enter you are magically transformed into the identity of another character from The Grimm Forest! The Beast enjoys his antics!Players will be outed if they are given 2 artifacts of their bane but can win the magical masquerade if they are able to collect 3 artifacts of their favor.The Beast loves to watch the characters try and oust each other. Each player will draw 2 artifacts keeping one for themselves and giving 1 to any player at the ball. This reveals a lot of information on both players. Why did you keep that artifact? Oh excuse me Snow White I see you have 2 mirrors does that oust you as the Evil Queen?Turning in 2 Artifacts activates special actions as well timing these well have great benefits!Don't worry if you are outed early you take on the role of a Ghost you get to guess what character you think will win the magical masquerade and if you are correct you win along with them! You also take a turn handing out Artifacts to characters to try and sway the ball to your favor!The first player to collect 3 Artifacts of Favor or to be the last player remaining will win. All other players will be given a token in their defeat. When someone has 3 tokens that triggers the end of the masquerade and we see which player was the best!-description from designer
Protect your borders attack your neighbors and be the first to collect three turnip relics!Village Pillage is a 2-5 player game for players 10 and up featuring simultaneous play and action on all fronts. Each turn players simultaneously choose two cards from their hand and play one against each neighbor. All cards are revealed at once then resolved in order: Farmers Walls Raiders Merchants. Farmers produce turnips Walls block Raiders Raiders steal turnips and Merchants either add new cards to your hand or help you purchase a relic. All cards return to hand and the next round begins! The game ends as soon as any one player has three royal relics.
From the Hanging Gardens of Babylon to the Pyramids of Egypt and without forgetting the Greek Parthenon The Builders: Antiquity — a standalone card game based on The Builders: Middle Ages — offers a whole range of challenges to its builders. To face these challenges you must put on your foreman clothes. Between hiring workers managing their organization purchasing slaves or tools and taking out loans you'll have to make the right decisions to fulfill your dream: Becoming the greatest builder the age has ever known.In the game players score points (and gain money) by completing the construction of buildings. Each building has four characteristics — carpentry masonry architecture painting — rated between 0 and 5 and the workers have the same characteristics valued in the same range. To complete a construction the player must add enough workers to cover the four characteristics of the building but placing a worker on a construction site costs money.Each turn players have three free actions; however for an added cost players may also chose to buy additional actions during their turn. Unlike in The Builders: Middle Ages players can acquire slaves and put them to work but if they don't pay to free the slaves by the end of the game they lose points. Other changes from the original game include the ability to send your workers to universities or purchase tools to improve their characteristics.Make use of your workers of your slaves or your freed slaves to build your buildings and amass victory points to ultimately be named the greatest builder of all!—description from the publisher
BraveRats first released as R is a simple and short simultaneous action selection game for two that's played with cards. Both players have a hand of eight cards numbered 0 to 7 with each card having a special power. Both players choose a card then reveal them simultaneously. The highest card wins the round and players play until someone has won four rounds. The cards' special powers greatly influence the game.
Two thousand years ago on the borders of the Roman Empire life goes on as might be expected — but barbarians lurk across the border so not only must the players grow grain in the fields catch fish and chop wood but they must also maintain watchmen in a clever network of watchtowers to keep a lookout for fires and barbarian attacks.Limes is based on the designer's board game Cities and while the game system is roughly the same the scoring is completely different. In addition the tiles in Limes have a different layout from those in Cities. Together these changes ensure that Limes has become an entirely new game. (Limes includes two sets of cards one for each player but if you combine copies of the game any number of people can play at the same time.)Each player has his own deck of cards. One player shuffles his deck then places a card at random on the table; each other player takes this same card and places it on the table in his own area. Each player can optionally place one of his figures on this card; once a figure is placed on a card it cannot be returned to the supply. The second card played (and all subsequent cards) much be placed adjacent to or touching the corner of an already-played card. After each card placement a player can either place a new figure on this card or move an already-placed figure; a figure can move from one territory to an adjacent territory e.g. from woods to lake or from grain fields to woods.The game ends as soon as any player has placed 16 cards in a square (4x4 grid). Each player then receives points as follows:The player with the most points wins with ties being broken in favor of the player who has the highest score with a single figure.
Halfway through the 19th century the first permanent settlements appeared in Montana. After this many fortune seekers traveled to this region with their caravans in search of work in order to build a better future for themselves — and there is an abundance of work as in the mountains precious metals are to be found and on the fields a lot of manpower is required. Meanwhile the number of settlements is growing and the demand for goods is rising. Recruit the right workers deliver goods on time and choose your settlements tactically. Only then you will have the biggest chance of winning Montana.In more detail on each turn players choose one of these three actions:The first player to build all of their settlements wins!
The Dwarf King (Le Roi des Nains) is a trick-taking game played with a deck of 53 cards: three suits (Dwarves Goblins and Knights) of thirteen cards each and fourteen special cards. The game also includes twenty contract tiles.The game is played over seven rounds. At the start of a round the dealer randomly draws one special card reads it to all the players shuffles it into the deck then deals the deck out evenly to all players. (The dealer for the first round is the game's owner; for subsequent rounds the dealer is the one who took the 5 of Dwarves in the previous round.) The player who receives the 5 of Knights draws a contract tile reads it then chooses one of the two scoring rules on it to apply for that round.The player holding the 5 of Goblins leads on the first trick. Players must follow suit if possible and the game includes no trump. The highest card played of the suit led wins the trick and leads to the next trick. Once all cards have been played players tally their points (possibly negative) remove the special card and contract tile from the game then shuffle for the next round.The player who scores the most points over seven rounds wins the game.Roots to Barbu
The accessible and clever game Animals on Board features a two-tiered cardboard ark that will hold each player's animal tiles. At the start of the game each player draws three animal tiles chooses one of these tiles and places it on a bracket of his ark without showing it to the other players.The leftover animals that players initially drew begin forming what will become a single animal collective in the center of the table. The total number of animals in the collective is based on the number of players but one animal in the collective will always be face-down. Each player also starts with one food crate and may never have more than five food crates at any time.On each turn a player has two options: (a) split a collective of animals into two groups and take a food crate or (b) take one of the animal collectives into their ark by paying a food crate for each animal in that group. As players choose their group of animals they drop out of the turn. The first player to drop out of a turn starts the next turn. The game ends when an ark has at least ten animals on board.Before scoring all animals in pairs are discarded because a guy called Noah claims all animal pairs for himself. Single animals score the points imprinted on the tile (from 1-5) and herds of animals automatically score five points each. Remaining food crates also score one point each.
You're a troop of Soviet field cooks cooperating to create meals out of barely available food supplies. Whatever you find at the front you should consider putting it in the meat grinder! Isn't it more about the looks anyways? The sausage is not red enough? Some rusty nails will do! Your mush looks like vomit? Yellow sand will give it the right color! But beware! Too much of the good will finish even the toughest Soviet stomach.Soviet Kitchen Unleashed is a cooperative card game with app support about color mixing and poison management. Each player contributes one ingredient from their hand to the ordered dish scanning the ingredient card with the device's front camera. The virtual meat grinder mixes them all. To match the color of the ordered dish the players need to discuss the colors and effects of their cards without showing them. If the result is close enough the meal is accepted and the players earn rubles. Unfortunately some ingredients are toxic some even radioactive. Mother Russia won't survive your toxic recipes unless you act strategically as to when to play which toxic item. The app (for Android and iPhone devices) guides you through the story and the rules so you don't even need to touch a rulebook!—description from designer
All heroes need to prove their worth! In Tales of Glory the players play emerging heroes. Each turn represents a year in the heroes' lives and each player decides what their hero has done that year (defeated a monster looted treasure met people etc.) to try to gain glory. After ten turns the player with the most glory wins.Each turn players simultaneously select a quest they want to do from a common pool. They then have to pay the cost of the quest and place it on their path of life connected to another quest they already made or their departure area.Some quests such as slaying monsters bring immediate glory points while others are affected by what players have done before or will do afterwards on their path of life.(Español)Jóvenes héroes ansiosos de aventuras ¡vuestro momento de gloria ha llegado! Tomad esta espada y este escudo coged estas monedas y estas pociones. ¡Y no os olvidéis del libro de hechizos! Las tierras que estáis a punto de cruzar están llenas de criaturas a las que vencer y tesoros que obtener. Visitarás lugares increíbles y te encontrarás con sorprendentes personajes. Volveréis a casa siendo un héroe ¡pero solo el que alcance la gloria se convertirá en una leyenda!En Tales of Glory construirás tu camino hacia la gloria mediante la adquisición de cartas que te permitirán ir creando tu senda luchando con monstruos ganando poder y reclutando aliados que te ayudarán a obtener el prestigio para ganar la partida. El sistema de elección de carta al azar le ofrece una profundidad táctica donde averiguar en qué momento una carta es interesante para tu senda o para la de tus oponentes.
Flick 'em Up!: Dead of Winter pits players against zombies in a dexterity game that has you using tools in various ways to take out the undead while they in turn shamble somewhat randomly in your direction.Based on the best-selling Dead of Winter form your group of ten survivors and explore the city with ten scenarios. Shh! The slightest sound will wake the zombies! With the new — and terrifying — zombie tower you'd better be ready and rearing to go when the zombies attack! Will you be able to flick some zombies?Part of the Dead of Winter series.
Lost Legacy: Flying Garden is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.This is the English release of the 16 cards Flying Garden set in Lost Legacy with new artwork. The Starship set is released separately.
In a game of Pioneers the players attempt to populate the cities shown on the game board with their pioneers using coaches to transport them around the map. Each pioneer has a specific profession and can only be settled in a city where their work is needed.After all the pioneers riding in a coach have been deployed on the game board the player controlling the coach earns money and victory points. In addition the players construct roads between the cities expanding their own network and earning money from other players who use the roads. At the end of the game each player will be rewarded with additional victory points based on the number of their pioneers in their largest network of connected roads. The player with the most victory points wins!
Explore the amazing lands of Australia in the new version of this draft & write game! Visit the most beautiful places of Australia. While touring you will meet local animals and enjoy tourist activities such as hiking swimming or simply taking beautiful pictures! But don't forget that this trip is not only for pleasure — you all compete to be the best visitor and discover the most of Australia!Boomerang: Australia features a unique blend of set collection and card drafting with the approachable feel of a roll-and-write game. Draft locations from across the Australian continent as you collect sets of activities and animal sightings to gain the most points.—description from the publisher
Go Nuts for Donuts is a fast-paced card game for the whole family with just a sprinkle of strategy. Outsmart your opponents and collect donuts hot out of the oven for points. But beware if two players go after the same donut then no one gets it!In Go Nuts for Donuts players lay out donuts from the deck equal to the amount of players plus one. Each player has a number card for each donut that is out. Players all pick a donut they want by placing one of their number cards face down on the table. Players simultaneously reveal their number. If two or more players have matching numbers that donut is discarded and no one gets it. If you're the only player that bid for the donut than you take it and place it face up in front of you. Collect sets unique and powerful donuts and pairs of donuts to maximize points.
Leave no stone unturned! Nine mystical tiles lie before you in a grid of rocky ruins. Rearrange the tiles to match one or more of the patterns in your hand. The catch is that you must sacrifice a card every time you swap or flip a tile. Carve out the most points in Shifting Stones and your victory will be set in stone!—description from the publisher
Le Fantôme de l’Opéra is a two-player game based on the Mr. Jack game system – that is the game is an asymmetric affair in which one player wants to reveal which suspect token on the game board represents the opponent with both players taking turns moving all of the suspects to alternately reveal and hide information. That said the game differs in a number of ways from Mr. Jack. In more detail...In Le Fantôme de l’Opéra eight suspect tokens stand in the ten rooms of the Opéra Garnier. Each suspect has a reason to drive the opera singer La Carlotta away from the production and at the start of the game one of the suspects is randomly determined to be the true identity of the Phantom player. The other player is the Investigator and he wants to discover the Phantom's identity; if he does so before La Carlotta flees the Opéra Garnier then he wins. Otherwise he loses. (To balance play between newcomers and experienced players La Carlotta's starting position can changed.)At the start of each odd round eight suspect cards are shuffled and four of them revealed. The Investigator moves one suspect and (likely) uses this suspect's unique ability then the Phantom moves two of the remaining three suspects then the Investigator moves the final suspect. The Phantom player then reveals whether he can or cannot cause a disturbance in the Opéra Garnier thus scaring La Carlotta; he can cause a disturbance only if he's alone or if he's in the room with the blackout token. If he can cause a disturbance the Investigator clears all suspects sharing a lit room; if not the Investigator clears all suspects in the dark or on their own. After this La Carlotta moves one step closer to fleeing for each suspect that hasn't been declared innocent (and an additional step if the Phantom did create a disturbance).For each even round the remaining four suspect cards are revealed and the players again move characters and use their special abilities with the Phantom going first. The game continues until only a single suspect is not innocent or La Carlotta flees France for the safety of Milan.When a character moves it can move up to as many spaces as the number of characters in the room from which it moves. Most characters can move only through open corridors but Meg Giry can use secret passageways that connect many of the rooms. The players must use Meg's ability and the other characters' special abilities to hide or reveal information. One character for example moves a padlock that blocks one corridor while another is responsible for the roaming blackout that allows the Phantom to operate in darkness (or at least provide cover for his activity elsewhere). One sweet character can draw everyone from adjacent rooms to her side while an unpleasant fellow can drive everyone away. Still another reveals (or hides) an alibi card clearing one suspect (or keeping his true nature unknown). Every character is useful in the right situation. You just have to learn what those situations are...
A clever tile placement game by Uwe RosenbergA wide orchard lies in front of Applejack's cottage. Help him and his daughter plant apple trees and harvest the juicy apples. Don't forget to set up the beehives between the trees. Because at the end of this game whoever gets the most honey wins!On their turn players choose 1 tree tile from the harvest board in the middle of the table. This tile shows a combination of types of apples and apple blossoms as well as beehives. The beehives show the cost for the tile in honey.The tree tile will be placed on the players orchard. The beehives need to be placed next to other beehives on tiles already in play in order to get the players honey tiles.When the Applejack die on the harvest board comes across an apple icon this type of apple will be harvested - again gaining the players honey tokens. But only if they arranged the apples in a meaningful way.After 19 turns each players orchard is filled and the final scoring takes place. Apples apple blossoms and collected honey will be scored. Whoever has the highest score will win a game of Applejack!
In Sunrise Lane players take on the role of construction companies attempting to build up a residential neighborhood and to do this they need to pick prestigious plots of land on which to build houses and town structures. In more detail the game board depicts a grid of spaces that each show 1-5 dots in a single color and each player has a set of colored House pieces with the colors having no connection to the space on the board. On a turn you either draw 2 colored cards from the deck and add them to your hand (with a limit of 5 cards in hand) or discard cards to place a building then draw a card. When you build you must build adjacent to a pre-existing structure (or the central space at the start of the game) and you must discard 1 or more cards of the same color as the dots in the space on which you want to build. You can discard 1-5 cards after which you place 1-5 of your House pieces on this space then score points equal to the number of dots on the space multiplied by the number of House pieces you placed. You can build multiple buildings on a turn as long as you build your next one adjacent to the last one you built. When a player has 2 or less House pieces in their supply the game ends then players score endgame points with two of the districts awarding points for the highest buildings and the other two for the most buildings. Additionally points go to the player with the longest group of adjacent buildings.
Our intrepid author Paige Turner is back! In Paperback Adventures you get to play as the protagonist in one of Paige's wild brainstorming sessions. Conquer a menagerie of pulp novel characters in this solo deckbuilding word game.Just like in the original game Paperback — and the follow-up game Hardback — you will build your own deck of cards throughout the game and those cards will have letters to help you spell words every turn. But in Paperback Adventures instead of testing your wordsmithing wit against other players you will use your words to defeat a series of AI enemies in roguelike fashion.Paperback Adventures is a solo-focused game. It was designed from the ground up as a strategic highly-replayable solo word game. There are also additional gameplay variants for cooperative play between two players. There are three playable characters that have different strengths and playstyles.The core box is NOT A COMPLETE GAME! One Character Box required (Ex Machina Damsel or Plothook)
Description from the publisher:King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments white stone surrounded by water with swans everywhere. Oh and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it.In The Palace of Mad King Ludwig each player builds rooms one at a time in a single gigantic palace. As rooms are completed a moat slowly forms around the outside. Once the ends of the moat connect the palace is finished and the player who has contributed the most to the palace wins!In more detail this sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor such as tile-laying room rewards and the magic of watching a unique palace take shape through the course of the game but the gameplay is entirely different with no auction a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace and a twist on resource management with multi-colored swan tokens being used as currency points and the keys to new abilities.
In Mondo players compete against each other while also racing against the clock. Each player has a small world board with empty spaces on it and all players simultaneously pick tiles depicting different animals and environments from the middle of the table and place them on their world board trying to create complete areas of the same environment. A new tile must be placed next to an already placed tile but the environmental borders don't have to match. (These errors will earn negative points when the board is scored.)When the timer runs out players score bonus points for each animal and each completed environment and score negative points for volcanic tiles empty fields on the world board and mismatched tiles (for example a tile with a forest border connecting with a tile with a water border).Mondo includes three degrees of difficulty in addition to additional goals and ways to achieve (and lose) bonus points as well as rules for solo play.
Ankh'or is a quick-playing resource management game in which each player on their turn either collects three types of tokens (with an ankh being a supplemental resource) or buys a tile from a marketplace and adds this tile to their structure trying to connect tiles of the same color or bearing the same scarab while doing so. By spending an ankh you can shift tiles in the marketplace and change the cost and type of goods needed to purchase them.Each player's structure will have at most thirteen tiles so don't wait too long to start building!
The Mind Extreme functions like The Mind with players trying to play cards from their hand in ascending order — without consulting one another! — so that they can complete a certain number of levels and win. The higher the level the more cards you have in hand giving you more to juggle but also more information to use during play.The Mind Extreme offers a more complex challenge as now instead of a deck of cards from 1-100 you have two decks each numbered 1-50. Now you'll have two discard piles in play with cards from one deck needing to be played in ascending order and cards from the other being played in descending order. What's more some levels must be played blind — that is with the cards discarded face down so that no one sees what you've played. Can all players get in the right groove and discard everything in the proper order?
Time to travel once again to distant locations but in Lost Cities: Rivals you might find yourself running short of cash to take the trips you want!Lost Cities: Rivals features gameplay familiar from other titles in the Lost Cities series. Players will collect colored expedition cards and place them in ascending order in personal expeditions possibly placing wager cards before beginning an expedition in order to increase its value. The primary difference in this title compared to others is that you must win auctions in order to place cards in your expeditions.The card deck consists of (in each of the five colors) three wager cards two copies of cards numbered 2-5 and one copy of cards numbered 6-10; shuffle this deck then divide it into four piles keeping only one pile in front of players for now. From a separate deck each player is given two differently colored wager cards at the start of play. A bank of 36 coins is divided equally among the players.On a turn you can either reveal the top card from the current pile (adding it to the display) or auction the cards on display. In the auction you must raise or pass and once only a single person remains in the auction they pay the amount bid to the center of the table then take any cards that they want to play and start or add to expeditions. Placing the same number in an expedition is okay. The auction winner can also place one card from the display in the box out of play. The auction winner ends their turn by adding a card to the display.When the final card of a pile is revealed divide all the coins in the center of the table equally among all players then bring in a new pile to continue play. Once the final card of the final pile is revealed the game ends immediately with no distribution of coins. For each expedition a player scores the number of footprints on the numbered cards. If they have a wager in that color they double that value; if two wagers they triple it; etc. A player also scores 1 point for each gold coin they hold and 8 points for each expedition that contains at least four number cards. Whoever has the highest total wins!
Qwixx Deluxe is a new edition of the Spiel des Jahres-nominated dice game. In this version everything is bigger the players have boards with dry erase markers in place of the original paper and pencil. This edition is also for up to 8 players instead of only 5 in the original game. The biggest change in this edition though is that on the back of the regular player boards are the Qwixx Mixx boards that have the colors scrambled throughout the different lines which changes many of the strategies while keeping the mechanisms largely the same.The rules for Qwixx:Qwixx is a quick-playing dice game in which everyone participates no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible but you can mark off a number only if it's to the right of all marked-off numbers in the same row.On a turn the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row the higher your score for that row. Fail to cross off a number when you're the active player however and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row you get to also mark off the padlock symbol in that row locking everyone else out of this color.When either a player has four penalty boxes marked or a second color is locked the game ends immediately. Players then tally their points for each color sum these values then subtract five points for each marked penalty box. Whoever has the highest score wins.
Monkey Palace is a jungle-themed game of light strategy that incorporates both collaborative and competitive elements.Players must strategically work together to construct the Monkey Palace while competing for the highest brick income and points all under the watchful gaze of the Monkey. The palace gradually takes form thanks to a construction using LEGO elements and each time the board game is played the building experience and final construction are unique.
Amsterdam present day. A crime has been committed but the police investigation is going nowhere. An anonymous client has called your detective agency to investigate. However your rivals are on the case as well so there’s no time to waste.Your Intelligence Officer will guide your Detectives through the city by sending pictures to communicate. Each image contains location intel ... for those who can understand. But you need to decode the messages faster than your rivals while avoiding the police! Explore the city to find three pieces of evidence and deliver them to your client before the other team in order to receive payment — and win the game!The police don’t want you on the case so you’d best stay out of their way! If they spot you sniffing around they’ll put you behind bars giving your rivals an easy victory.Shadows - Amsterdam is a real-time simultaneous competition between detective agencies using pictures that contain intel to communicate within your own team. Player roles are asymmetrical: each Intelligence Officer tries to guide their own team around the board and the Detectives try to understand their Intelligence Officer’s clues in a fast-paced race to victory.
Welcome city planners! Design the best city block using patterns from the new and exciting Cube Shaker. You'll place a mix of tiles to help grow the thriving city. The best design wins the game!Shake That City is a family puzzly tile-laying game for 1-4 players that plays under an hour! The game is played over a series of rounds. The active player shakes the Cube Shaker and presses its slider to reveal a 3x3 pattern based on which they need to place the corresponding building tiles of a single color of their choice on their board. The building tiles correspond to roads factories shops parks and of course homes. The other players then pick any building color other than the one the active player picked then place matching colored tiles in the matching pattern on their board. Players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.• Roads wants to connect to an edge of the board. • Factories wants to be next to other factories and roads. • Homes want to be placed in clusters that are as small as possible — the smallest being a single tile — so long as they're not next to a factory. • Parks wants to be next to homes and factories. • Shops score increasingly more the closer they are placed to the city center but if they're not placed on an edge they need to be adjacent to a road connected to the board's edge in order to score. Without road access you'll have no products to sell!At game's end players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.
Triqueta is a set collection game for 2-5 players. Over four rounds players draft animal tokens trying to form a set of three for each animal type. Three tokens of the same type form a triqueta.In each round you and the other players draw animal tokens and place them in multiple rows. Find the perfect moment to grab your favorite row or you might be stuck with one you do not want. At the end of the game you score especially well for your triquetas. For more than three tokens of the same type however you will lose points instead...—description from the publisher
Build your own town in Flip City! In this micro-deckbuilding game you have no hand at all; instead you play cards directly from the top of your deck. Each card is double-sided with each side granting different special bonuses. Winning the game requires delicate strategies... and some luck as well!!On a player's turn they play cards directly from the top of their deck to acquire cash and victory points. They may continue playing cards as long as they have fewer than three unhappiness icons in play. If they do get three icons their turn ends immediately but if they stop before then they can use their cash to either buy a new card or flip over a card they already own transforming it into a new upgraded card. Upgraded cards typically grant more cash and VP as well as the option to flip them back to their non-upgraded side in exchange for an extra one-time bonus.If a player gains eight or more VP in a single turn the player wins immediately!
Developer Stefan Brück at alea describes Saint Malo as a light dice-rolling strategy game in which the players draw their own city buildings walls and people on wipe-off boards.In more detail in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings which can provide additional victory points money or special actions such as altering the outcome of a die roll. Players draw symbols for their holdings on erasable boards showing a grids of their cities to create individual towns. Players could build storehouses on particular squares for example then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their towns.Saint Malo rates a 2 out of 10 on Alea's difficulty scale.
In Front of the Elevators (エレベータ前で) is a card game in which you compete to get more of your family members in the front of the elevator line at the department store than other players can.Today the whole family has come out to do some shopping at the department store but there's a crowd in front of the elevators. Can we make it to our favorite floors? Moms cut in after dads Grandpas butt in in front of girls everyone is skipping in line. When three friends find each other they head to the café instead. Can your family squeeze into the crowded elevator?Your goal is to help your family members get onto the next elevator which can hold only a few more people. You score points for each of your family members who get on. All family members have a Cut In Line ability or a Lost Child ability. Use those abilities well to cut your way to the front of the elevator line and squeeze into the elevator just before the doors close. If they get on the elevator that goes to their favorite floor you get double points. The game is played over three rounds and scoring takes place at the end of each round. Players total their round scores to find a winner.
Your village has been overrun by savage werewolves which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages use your residents' special abilities and your powerful secret weapon: a silver bullet.Call for a vote when you think you have the fewest werewolves but be careful; everyone else gets one more turn to save their own village first...Silver Bullet is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards with everyone being able to see two cards of their choice. Cards are numbered 0-13 with the number showing how many werewolves the character on that card attracts and each character (number) has a different special power.On a turn you draw the top card of the deck or discard pile then either discard it to use the power of the card (but only if it came from the deck) discard it without using the power (ditto) or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number and you must reveal the cards to prove this being penalized if you're wrong.Silver Bullet can be played as a standalone game or combined with other Silver decks. Each version of the game has different card abilities.
In a peaceful galaxy a new technology has been invented: wormholes. They allow ships to warp from one point to another which opens up countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator you can make some serious space bucks by building a robust network of wormholes. Link the farthest reaches of space while delivering passengers to become the most successful captain in this golden age of spacefaring. It’s time to bend space and go fast.In Wormholes players collect passengers from planets each of whom have specific destinations they aim to reach. However this pick-up-and-deliver process can be quite different once you establish wormholes between different points of the galaxy — and like any good business your service can be used by other players...at the cost of a few points.—description from the publisher
Buying this fabled map was a stroke of genius. The most ancient legendary and extravagant underwater wrecks are waiting for divers. Diving suits and oxygen tanks are aboard and the ship is ready to weigh anchor. There's no time to lose! The increased hustle and bustle of the harbor with ship captains attempting to hire the best divers and historians can mean only one thing: Other captains have the same map and the biggest treasure hunt of all time is about to begin!Deep Blue is a press-your-luck and engine-building family game in which players dive for wealth and may join and benefit from other player's diving fortunes. In this game players have to collect the right crew of divers sailors and archeologists race to wreck sites to claim the best spots to dive from and scout the seas to discover new wrecks. Players have to take risks if they want to be the most wealthy diver!—description from the publisher
Welcome to the wild weird world of FANTASTIQA!Fantastiqa is a deck-building board game set in a fantastical landscape of dark forests mist-shrouded highlands and frozen wastes. As you and your foes journey around the board you will subdue strange creatures and fulfill fabulous quests.Each creature you encounter has both an ability and a vulnerability. By playing card symbols to which a creature is vulnerable you can subdue it and recruit it as an ally. Each creature you defeat is added to your expanding deck of cards making its special ability into an ability of your own! A defeated Enchantress will wield her beguiling charms to help you overcome wandering Knights. Knights in turn subdue Dragons adding their fiery breath to your cause. By combining the powers of different creatures you can fulfill curious quests for example:Some of the creatures you encounter carry precious gems which you can spend to purchase powerful artifacts or to summon mythical beasts to your aid. You begin with a handful of household items but you will grow in power as you adventure and gather allies! By completing quests you score victory points and claim other special rewards. The board changes every time you play so prepare for a new exciting adventure each time you enter the world of Fantastiqa!Fantastiqa is easy to learn but challenging to master – a game for families and gamers alike. Additional simplified rules are included for beginners and children.The components are lavishly illustrated with fine art by Caspar David Friedrich Vincent van Gogh Claude Monet Arthur Rackham John William Waterhouse John Bauer Edward Burne-Jones Francisco Goya and others.
Fluxx gets the Science Fiction treatment. From the publisher: Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain Engineer and of course your Expendable Crewman. Go check out that Small Moon – or is it really a Space Station? You may be swayed by Unseen Forces held hostage by Evil Computers or find your ship infested with Cute Fuzzy Aliens.Like its brethren Star Fluxx is the game of ever changing rules. It starts out as Draw 1 Play 1 but even that can change. When a Goal card is played you can win by meeting the Goal usually by having the correct Keeper cards in front of you. Action and Surprise cards help you to meet the Goal or stop your opponent. Creeper cards usually prevent you from winning but are sometimes necessary to meet the Goal.
Troubled times blight England since the good and just King Richard the Lionheart was captured in the Crusades. Meanwhile Robin of Locksley is stealing from the rich Norman lords to free the King.In Robin of Locksley you aim to collect loot tiles with your Robin and sell loot collections of the same color. Move forward on the racing track surrounding the 5x5 loot tiles by spending earned gold. Every field will give you a task to gather fame: You may fulfill the task or you may spend one gold coin to pass it. Whoever first circles the racing track twice wins.—description from the publisher
In Voll verplant players create subway networks by filling in the station spaces on their individual game sheets. Using the numbers revealed by the cards all players fill up their subway map with Xs in the station spaces. However the number of times they can add stations to each line is limited so they have to make tough choices. Players can score many points by getting their star bonuses in stations with many intersecting routes. Players also get bonuses by being the first to complete routes. Try to fill in all your stations to minimize the penalties and achieve a high score!In more detail each player has their own sheet of paper with the game including subway maps for Amsterdam Berlin Paris and Madrid with the first two being recommended for new players. Each sheet shows an interwoven subway system with the system consisting of many subway lines; each line has a name a number of indicator boxes a number of empty station boxes on the subway route and two bonuses. On a turn a player reveals the top indicator card from the deck of fourteen cards then each player individually and simultaneously chooses a subway line then does something depending on which type of card is revealed:At the end of a turn if a player has finished a subway line by reaching the final space they announce this to all players then score the larger of the two bonuses for this line; all other players cross out the large bonus and can score the small bonus for themselves if they complete this line later. Multiple players can score a line's bonus on the same turn. If the indicator card has a shuffle icon on it shuffle all of the indicator cards together before the next turn.Once all the indicator boxes are filled the game ends. Players tally their points scored for completing lines and for writing numbers in boxes then lose points based on the number of empty spaces that remain on their sheet. Whoever has the highest score wins!
Rating: 6.6 | Players: 3–8
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What are “Escape the Room” games?Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun’s version of Escape the Room allows you to bring all the excitement of these experiences into your very own home!The Mystery: It’s 1869 and the town’s well-respected astronomer has not been seen since the untimely passing of his wife. Recently strange things have been happening at his manor – loud and unfamiliar noises an unpleasant smell and smoke billowing from the observatory. It’s up to you and your guests to solve the mystery at the Stargazer’s Manor!The Objective: Spend an evening working with your guests to solve puzzles unlock hidden clues and unravel the mystery of the Stargazer’s Manor. Will you and your guests be able to solve the mystery and save the astronomer before time runs out?
Stranger Things: Upside Down is a board game based on the Stranger Things television series.Hawkins Indiana seems like an average town. However underneath the exterior lurks a secret. The Hawkins National Laboratory has been doing experiments that have unleashed the horrors of the Upside Down. It's up to the kids in the town to save it.In Stranger Things: Upside Down players take on the role of the kids of Hawkins who are trying to stop the operatives of the Hawkins National Laboratory and the evils from the Upside Down. Players must work together to clear stacks of tokens before time runs out. The game offers two seasons of play.Stranger Things: Upside Down is a cooperative game in which 2 to 4 players take on the role of the series’ protagonists. At the start of the game players choose a Character and 1 of the 2 Seasons to play,each with its own board actions and unique sets of cards. Characters use Action cards to move through iconic Hawkins Locations get Items control their Fear and to beat the value of token stacks in order to gather Allies escape a secret government agency,help Eleven and be aided by her Powers and fight the horrors coming from the Upside Down. They perform their actions over a series of turns until they reach their ultimate goal: to stop the Upside Down forces and rescue Will... or get terrified trying.Actions are performed by the Characters during their turn according to the Location they’re in abilities (in Mike’s case) or the presence of Foes. There are 2 types of Actions: UNCONTESTED: Characters resolve the action without any obstacles. CONTESTED: Characters must beat the value of stacks in order to resolve the action. Otherwise the action cannot be resolved and the Character gains Fear
The goal of the game is to complete your 'Challenge' sheet by filling in numbers in all the squares of your sheet.Each game round some of the 4 6 8 12 and 20 sided dice get rolled for all players. Write the rolled numbers from the bottom to the top at your sheet with each new number higher than or equal to each number underneath. Your squares can contain: - a number from 1 die or - the sum of 2 or more dice You can also skip 1 or more dice.Before each next round the special white die tells the next player (clockwise) to add remove or swap a die before rolling.Key tactic is creating the best opportunities. The 4 6 8 12 and 20 sided dice are capricious so try to anticipate on chances!
Wind whistling bees buzzing rivers rolling along: the sounds of the great outdoors are everywhere. This open countryside is unspoiled by human hands and it’s your job to keep it that way. Make sure the tourists and campers have somewhere to go but don’t let their presence distract you from what really matters.In Naturopolis 1-4 players work together to build a new landscape. Using only 18 cards and a variable scoring system the game is never the same twice.First players will randomly flip over 3 cards to see the scoring rules for the game. But not only do these 3 cards determine how you will score this game they also determine how you win. Total up the values of all three cards and that number is the scorethat you need to reach in order to win. Each game has drastically different scoring rules in unique combinations and a new score to beat ranging from 6 to 51 points.Each turn players will play one card from their hand to the growing landscape trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though road maintenance isn't cheap and each road will cost you points in the end. This is doubly true with Naturopolis’ double-lined roads as they will cost you -2 points each!New to Naturopolis are the rivers which occupy space the same way as roads but don’t hurt your score. (But roads and rivers cannot connect!) It also adds camp sites which score based on certain goals.When all cards have been placed the game ends and players see if they have met the dynamically generated minimum score for their game.Can you work with your team to make the most of these natural wonders while still leaving space for tourists campers and other visitors? It’s time to find out!Naturopolis is the 3rd game in our series of standalone and combinable Sprawlopolis games. It brings mountains lakes forests and meadow blocks to the game with the added bonus of campsites (which trigger scoring conditions) rivers (which also trigger scoring conditions and cannot connect to roads) and double line roads (which are worth -2 points each as disrupting nature is very costly!)
Enter a mysterious world where enchanted commodities are bought and sold for profit.Mystic Market is an exciting fast-paced card game where players buy and sell magical Potion-making Ingredients. The unique Value Track ensures that the Ingredients’ values will be constantly shifting so only the shrewdest of traders will prevail.Will you profit from selling Phoenix Feathers? Craft Potions to meddle with your opponent’s plans? Corner the market on Kraken Tentacles?Do you have what it takes to earn the largest fortune in the Enchanted World?—description from the publisher
King and Assassins is an asymmetrical fantasy game of strategy and deception for two players. One player controls a vile king and his knightly lackeys who try to force their way into the castle through a mob of wrathful citizens. The other player controls the mob itself and – more importantly – three assassins who hide among the crowd hoping to kill or stop the ruler long enough for the people to deal with him using their bare fists. The king has only so much time before he is overpowered by his own subjects but using guile and swords of his guards he may be able to eliminate the assassins and hopefully escape into the safety of his palace.The gameplay is based upon Action Cards which show a limited number of Action Points available to both sides. First the king and his knights move around the board securing their position or eliminating dangers by pushing aside the crowd then the assassins hidden among the crowd prepare for their lethal strike by killing guards or making the king's progress slower. It's up to the players to make the most of the Action Points available in the current round. The king's player wins if he manages to escape from the board using one of the exits or if his knights eliminate all the assassins. The assassins win if they kill the king by dealing him two wounds or stall him long enough so that the Action Card deck is depleted.Choose your strategy hide the assassins among twelve beautifully illustrated citizens and play two different scenarios each with a multitude of choices in this simple yet rewarding game. And remember every familiar face may conceal a sharp blade!
In Looot you need to gather resources and capture buildings to develop your fjord. Fill your longships and complete your construction sites in order to rack up your victory points. Store up the most riches and you’ll be crowned Jarl of the Vikings!Looot is a clever management game using a double placement mechanism.On the Common board Players are Viking conquering a new territory which allows you to recover resource/building/objective tiles.On your Personal board: You build your village with the tiles previously recovered from the Common board to unlock victory points.It will call upon your optimization logic favoring the best combinations for this race for victory points.—description from the publisher
In the dice-rolling game Divvy Dice — first released as Man muss auch gönnen können (You have to also grant others something) — players determine their own targets for what to roll by buying cards during the game to build their own score sheet.All players are involved in the game because if the active player re-rolls their dice then everyone else can use those results for themselves.
In Fuji you play as a group of adventurers on their way to Japan‘s most famous volcano Mount Fuji. But just before you arrive at your destination the earth begins to shake and the volcano erupts! Now your group must escape the deadly lava flows as quickly as possible to reach the safe village.In this cooperative dice game players simultaneously and secretly roll their dice behind their screens in each round. During the game you must find the best way across a certain number of terrain cards to the safe village for each player. Each terrain card has a given dice requirement. You can move to a card only if you match this requirement better than both your neighbors — but since you know only your own dice and can communicate only vaguely you will need both skill and luck to save yourselves.The game ends with a success if all players reach the village. It fails if one of you falls victim to the lava or becomes too exhausted to proceed.—description from the publisher
Carcassonne: Over Hill and Dale a standalone game in the Carcassonne series allows players to be farmers who care for animals on their large farms and cultivate the fruits and vegetables in their fields.Description from the Z-Man English version product page: They say agriculture is the most noble employment and Carcassonne: Over Hill and Dale wanted to offer players the gratifying feeling of providing for the people. In this new game towns and castles make room for fields of fruits and vegetables. Collect them all build stables to house animals and walk down a hill to make even more points!
Asking for Trobils is a worker-placement boardgame where the player is trying their best to rid the star system of Trobils (space pests). You play a Trobil Hunter - flinging the space vermin into the star and dealing with unsavory folk just to get the job done.Players start with one ship placing it at various locations to gather resources that will allow you to trap Trobils. But just one ship may not be enough so you can fly through a wormhole to create two or even three ships to help you gather resources.You can make connections to gain more resources or hang around the local Riffraff. Send pirates bounty hunters or gangsters out to make areas rougher for your opponents or enhance locations for everyone by sending out traders and courtesans.For every Trobil card you capture you gain victory points. The player with the most points at the end wins
Tiny Epic Galaxies BLAST OFF! is a streamlined successor to the best selling game Tiny Epic Galaxies.Tiny Epic Galaxies BLAST OFF! Will have you learning and teaching the game faster than ever! Immediately shuffle the Planet Deck featuring 100% icon based abilities set them in orbit and you are on your way.Turns will consist of rolling Galaxy Dice and executing simple actions that lead to epic play! Tiny Epic Galaxies BLAST OFF! features an off turn mechanic called following. This ensures you will stay engaged and allows for it to always be your turn.Use your actions to create cosmic combos and race to colonize planets. Each planet you colonize brings new abilities to your galaxy and earns you victory points.Acquire the most victory points by the game's end and you'll be crown the supreme leader of the universe!
Let's load our luggage but don't let the ship tip!Players alternately place their luggage on the 3D ship. The deck is always on a slope where the luggage is put so place carefully. If the ship tilts the player has to take a ship's chest and add it their own luggage as a penalty. The ship tilts easily so it's a race to load luggage before the ship tilts. If a player finishes placing all their luggage or the penalty chests run out the game ends.Since each of the different luggage items is a different material like brass aluminum iron glass acrylic and wood the strategy and fun of the game is guessing the weight right as to not tip the ship.船が傾かないように荷物を置いていこう!プレイヤーは、自分の荷物を交互に船にのせていきます。荷物をのせるのは常に傾きが上のデッキです。もし船が傾いてしまったら、ペナルティとして船のチェストを自分の荷物として引き取らなければなりません。船は必ず傾くので荷物の置き合いのチキンレースが繰り返されます。誰かが全ての荷物をのせ終わるか、ペナルティのチェストがなくなったらゲーム終了となります。荷物コマは、真鍮、アルミ、鉄、ガラス、アクリル、木、と異なる素材であるため、重さの推測の楽しさと、攻めと守りの戦略が生まれ、一味も二味も違ったシーソーゲームに仕上がっています。—description from the publisher
In AQUA your starting point is a hot spot that gradually becomes surrounded by expanding coral formations. These corals serve as habitats for small marine animals. By fostering biodiverse habitats you can then create ideal conditions for attracting the largest marine animals.AQUA plays over 17 rounds. On your turn you must take a new coral tile from the market and add it to your reef then you may also attract animals to your ecosystem if you create the correct patterns of coral.At the end of the game the player who grew the best coral formations and attracted the most large and small sea animals will score the most points and win.AQUA invites you to dive into the beauty and wonder of the ocean delivering an incredible variety of gameplay experiences for the whole family.-description from publisher
Disney’s beloved The Haunted Mansion comes to life — err death — in this hauntingly fun family board game! Explore all the classic rooms of the ghost-infested manor from the festivities-filled Ballroom to the Attic and out to the Graveyard and beyond in search of spirits. Beware though of the Hitchhiking Ghosts who are notorious for “following you home” as that may spell your doom in the end!Players gain points by socializing with ghosts around the Haunted Mansion. Players move around the mansion by rotating the Endless Hallway around Madame Leota's Séance Room collecting Ghost cards in front of them in sets each of which are worth different point values. Players want to avoid Haunt cards as the most “haunted” player will lose points. The player with the most points at the end wins.-description from publisher
Pagoda is a two-player only game in which players compete to build multiple layers of up to six pagodas. Each player has five face-up and two face-down colored cards and they use these cards to build colored pillars and levels of the pagoda. Once a pillar has been placed on the ground floor all other pillars placed must be of the same color. When someone places the fourth pillar on a level he places a floor tile of the pillars' color on top with this tile have colored dots to indicate which color of pillar can be placed on top.Players score points each time they place a pillar with a pillar on ground level being worth one point a pillar on the second floor two points and so on. When a player places a floor tile he gains one point as well as two actions associated with that color on his individual action board. The fourth floor tile is placed upside-down to show only one colored dot. Two pillars can be placed on this dot each worth five points and once placed the pagoda is finished. After three pagodas are finished players finish the round then the player with the most points wins.
In 1923 the bootlegger Owney Madden acquired an establishment in Harlem New York and named it the Cotton Club. His idea was to use it as a cover to sell alcohol during Prohibition but the place grew in popularity and talented artists such as Duke Ellington Louis Armstrong Ethel Waters and Cab Calloway turned it into a jazz mecca.In 1923 Cotton Club you will oversee a club during the complex times of Prohibition. To smuggle in alcohol you will have to look for partners in the criminal world and invest money to hire artists and improve your club. All to attract the most important and influential celebrities of the era...1923 Cotton Club is played over a maximum of six rounds in which the players can use three pawns to select between different actions: make improvements ask for a loan get a tip-off associate with gangsters smuggling hire artists and attract celebrities. All to collect more reputation than all the other clubs in New York! The player with the most reputation points at the end wins.
Imagine yourself staring down a giant Grizzly in Katmai National Park. Take a canoe ride alongside alligators in the swampy waters of the Everglades. Trek the trails that define our nation’s most valuable public resource – the National Parks!Trekking the National Parks is a spirited family board game that lets players experience the U.S. National Parks in a fun and competitive way.Up to six players compete in a cross country race to visit the National Parks and collect the most points. Gathering colored trek cards allows players to move across the map and claim valuable park cards. If a player is the first to visit a National Park they collect that park's colored stone which award bonus points at the end of the game. Players must jockey for position and make tough tactical decisions at every turn to emerge victorious!
Abraca...what? is a family game of deduction and spellcasting. On your turn you try to cast one of the spells you have in front of you — but it's harder than it looks because only the other players can see which spells are available to you! So with cunning wit clever logic and a little luck you have to determine which spells to use against your competitors. Watch your magic words though because if you try to cast the wrong spell too often you'll lose the game!
Patchwork Express features the same basic gameplay as Patchwork but with a smaller playing area and with larger and less complex pieces.In the game each player tries to build the most aesthetic (and high-scoring) patchwork quilt on a personal 7x7 game board. To start play lay out all of the light-colored patches at random in a circle and place a starting marker in a particular location. Each player takes some buttons — the currency/points in the game — and someone is chosen as the start player.On a turn a player either purchases one of the three patches standing clockwise of the starting marker or passes. To purchase a patch you pay the cost in buttons shown on the patch move the starting marker to that patch's location in the circle add the patch to your game board then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch you can choose to pass; to do this you move your time token to the space immediately in front of the opponent's time token then take one button from the bank for each space you moved.In addition to a button cost and time cost each patch also features 0-3 buttons and when you move your time token past a button on the time track you earn button income: sum the number of buttons depicted on your personal game board then take this many buttons from the bank.What's more the time track depicts six 1x1 patches on it and during set-up you place six actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on their game board.At some point during the game dark-colored patches are added to what's available for players to take and these pieces are smaller than the light-colored ones making it more likely that they'll fill in holes on a player's board.
Somewhere on a doomed and distant planet life has emerged competing for supremacy until the world’s inevitable destruction. The object of the game is to score the most points by the time the world ends. Score points by playing Traits for your Doomlings’ species making them more adaptable resilient and mischievous. As your Doomlings assert their dominance Catastrophes will befall the planet causing setbacks for each competing species. When the third Catastrophe inevitably strikes the world ends and the Doomlings with the strongest set of traits gets to look the Apocalypse in the eye and declare…“I scored the most points!”Throughout the game players draw Trait cards from a community pile and then play them for points. Traits can also have special abilities and bonuses allowing players to build a wide range of winning combinations. The game is played in rounds using Age cards which have different rules that players must follow. But be warned hidden in the Ages are Catastrophes: special rounds with adverse effects that force players to adapt their strategy.Doomlings adds a fun twist to hand management by introducing the “Gene Pool” mechanic. Your Gene Pool is your hand size: it is unique to you and it can increase or decrease through special Traits or even Catastrophes. Doomlings includes 6 colorful Gene Pool counter cards elegantly tracking how many cards you should hold at the end of your turn. There are opportunities to increase your Gene Pool (hand size) which can give your species a leg up by providing a larger pool of Traits to select from each turn.A lightweight card game for 2-6 players Doomlings can be played casually amongst friends or competitively by the gaming enthusiast family. Because there are no duplicate cards and Age cards are chosen randomly no two games are ever the same. While the game itself can be learned in 5 minutes or less don’t be fooled: with 100+ unique Traits—in Red Blue Green Purple and Colorless—and rare powerful Dominant Traits there are countless combinations of play to be discovered.A typical game takes between 20-45 minutes depending on the number of players and sequence of events. Advanced-play expansion packs are also available including a Hidden Objective expansion for a fun twist to the game. Doomlings requires no dice or additional pieces just a jolly embrace of the inevitable end of the world!—description from the designer
Who hasn't dreamed of building the best treehouse in the world? Now it's time to live that dream!In Best Treehouse Ever players compete to build their best treehouse outfitting their treehouse with cool rooms while also making sure that their tree doesn't tip over and that their rooms are more impressive than all of their friends' rooms at the end of the game.Building takes place over three weeks/rounds and in each round players use card drafting and spatial reasoning to add five new rooms to their treehouse. Players must pay attention to the other treehouses being built since they take turns determining which types of rooms score for everyone at the end of each round.At the end of the third week the winner is the player with the best treehouse ever!
Grow the vegetables raise the sale price and make a fortune!Vegetable Stock which debuted as Small Farmer is a simple card game about vegetable economics. Each round reveal one more card than the number of players on the table. Each card has three vegetable icons on it with vegetables coming in five types. Players take turns choosing one of the cards and placing it in their harvest pile face down. The price of the vegetable(s) on the card not chosen goes up — but if the price goes too high it crashes although it can rise again next round.After six rounds determine your score by multiplying the number of each vegetable you have harvested by the final price of that vegetable. The player with the highest score wins!
You've climbed all of the mightiest mountains yet there’s one towering titan that’s always eluded you: the mountain where anything can happen. In the whisper-thin air the paths twist and shift as you climb stranding the unprepared and confounding the overconfident. Do you have what it takes to summit this perilous peak?In Unsurmountable players will be tackling the rocky slopes of an ever-changing mountain. As the game unfolds they must place the next piece of the path carefully in order to complete a route to the top while simultaneously meeting any additional goals for the round. It may sound like a walk in the park but this puzzle has plenty of pitfalls to keep players on their toes.Unsurmountable is the next title in our Simply Solo line following Food Chain Island and Ugly Gryphon Inn. These titles were designed by Scott Almes for single-player only focusing on elegant rules that create complex situations. Like the previous two games Unsurmountable delivers a fun puzzle that’s sure to hit the table again and again.
Medici: The Card Game is a new design by Reiner Knizia that shares the setting and feel of the classic Medici board game without using that game's auction mechanisms.In 15th century Florence players try to acquire the most valuable goods for their merchant ships by drawing 1-3 cards from a common deck each turn. After drawing the active player must take the final card they drew and may select one or both of the previous two cards drawn (if available). They then load these commodity cards on their boat. Cards that are not taken remain available to future players. Once a player's boat is full (seven cards with two players five cards with 3-6 players) they are out of the round and the day is scored.Players score points for the value of their ships' holds but also for the number of commodities of each type that they have stored in their warehouse. The highest earning merchant over three days wins the game. Some cards do not take up space on ships while others contribute to the value of a hold but cannot be stored in warehouses.This is the first game to be added to the Medici family of games since Strozzi released in 2008.
Welcome to the North Pole!It’s late in December and Santa is gearing up for his big night. His elvish helpers are busy making sure he's ready to deliver joy across the world! The elves have a lot to do: toys to be built and assembled reindeer to be tended in the stables and the North Pole's own Christmas tree to decorate. It's a time of unbelievable hustle and bustle!After the Christmas season is over Santa always takes his own holiday somewhere sunny and warm and he brings along the most industrious team of elves as a reward. Can you lead your elvish crew to earn a spot with Santa on vacation?Santa's Workshop is a reimplementation of a game by the same name released in 2017. This new edition comes with two game modes: the standard game for families and an advanced game for ages 10 and up.—description from the publisher
In Africana players travel through Africa taking part in expeditions and trying to be the first to reach various destinations. With the money they earn they can buy adventure cards that earn them precious antiques. Africana features the Book of Adventures game system from Schacht's Valdora in which players can acquire cards that are laid out like books with players turning the pages to find the adventure cards they most want.The game board in Africana shows the continent divided in half at the equator with the cities in the north half colored brown and the cities in the south white. Adventure cards with a brown border can be acquired only in the south and must be delivered to the north while white-bordered adventure cards take the opposite route. Five expedition cards – each showing the starting and ending location and a reward for completing the expedition – are laid face-up on the game board.Each player has one researcher token that will travel around the board and on a turn a player takes one of three possible actions:When a player reaches the destination shown on an adventure card that player scores that card by placing it under his player mat. Some cards show helpers which are represented by helper cards in a player's hand. These cards allow travel on the color shown on the card and return to the player's hand after use but a player who employs many helps will lose points at the end of the game.Once the expedition cards run out the game ends and players score for the expeditions they completed sets of identical and different adventure cards money in hand and a few other things. The player with the most points wins!
Flourish is a beautiful card-drafting garden-building game in which players plan and build the garden of their dreams over the course of the growing season. With delightful imagery players plan their gardens throughout the game to collect the most points.This easy-to-learn game offers both competitive strategy and co-operative game modes and a 1-7 player count provides a high level of accessibility and replayability.—description from the publisher
Bumúntú is a lightweight strategy game based on the culture and folklore of the Bakongo tribes. Descendants of the Kingdom of Kongo the Bakongo people are the largest group of tribespeople in central Africa.A common theme in African folklore is that animals are wise creatures who teach humans to do good and moral things. As a tribal leader you will follow the guidance of the animals journeying through the jungle in hopes of winning their favor.Players start on a board full of African animals each with their own movement abilities. Each player can either move as normal or follow the wisdom of the animals earning that animal's favor in the process and collecting its chip. Some animals will make movement easier while others can affect how opponents move giving a lot of depth to this deceivingly simple strategy game. As the game progresses fewer and fewer animals remain making choices that much more important.Once all the Advancement chips have been collected each animal will offer a different amount of favor based on how far up they are on the Favor Leaderboard something that players can affect throughout the game. Bonus points will be given for collecting Nkisi (small statues) and Yowa (spiritual symbols). At the end of the game the leader who has accumulated the most favor wins!
Welcome to the elephant festival in the Indian province of Kerala! Colorfully decorated elephants roam everywhere and naturally players want to participate and make the most magnificent fairground with as many elephants as possible.In Kerala each player wants to take at least one tile of each color and all tiles of one color should be joined together but of course the players are constantly getting in the way of one another and grabbing the tiles that someone else wants.
Players in Tiger & Dragon play tiles from their hand to participate in waves of attack and defense. Be the first player to empty your hand to score points based on whichever one of ten scoring cards are in use this round.The game contains 38 tiles: 36 numbered tiles with one 1 two 2s etc. up to eight 8s along with a tiger and a dragon. Shuffle the tiles face down then each player takes tiles based on the player count with the round's starting player taking one additional tile. With four players for example the starting player draw ten tiles and all other players nine. At least one tile will remain out of play.The start player attacks by playing a tile from their hand. The next player can either pass or defend the attack by playing the same tile. Note that the dragon defends against any odd-numbered tile and the tiger against any even-numbered tile. After defending place a tile of your own to attack. If a player passes the next player either passes or defends. If all other players pass on your attack place a tile from your hand face down then choose a new tile to attack again. If you attack with the dragon or tiger a player can defend with any odd- or even-numbered tile respectively.The first player to empty their hand wins the round and scores points based on the last tile that they played and the specific scoring card for that round. They score 1 bonus point for each time an attack of theirs went undefended. At the end of a round if a player has scored 10+ points they win.Tiger & Dragon is based on the popular Japanese traditional game GOITA and it can be played with team rules like that earlier team. Teammates sit across from one another and the first team to collectively score 15+ points wins.
9 Lives is a trick-taking game where players compete to earn the most points. The game uses 3-4 suits which show the color of the cards on the rear.Players make bids of if they will win 1-6 tricks and can bid exactly or a range. Each number may only be bid up to two times. Points are earned when a player hits their bid and lost if they miss it.The game is must follow with a fixed trump suit. The winner of a trick also takes one of the cards played to the trick other than theirs to place in their hand.The game ends after either 4 rounds or a player has earned 9 points and the player with the most points wins.
Find the lost runes and save the planet Asteros!A long long time ago the ancient King of Asteros confined the brutal monsters in the Rune Gate and sealed it with four divine runes. But five days ago a mysterious evil power opened the gate and changed the code. Asteros is haunted by fear and disasters again! The wise leader ORAKL asked the Council of United Planets and they sent four famous agents: EKHO HAL ELLI and NOVA. ORAKL the wise and the four brave agents begin to fight against the evil powers to save Asteros. They must find the Code to reset the Gate and confine the monsters again. People call them Rising 5 hoping they will be able to restore peace on the planet.Rising 5: Runes of Asteros is a co-operative deduction and adventure game with a mobile phone application or a game master. Players must find the answer Code with the four Runes in the right arrangement before the evil power devours the planet. Players can explore the planet to collect energy or clues and to fight against evil monsters. When players try to unlock the code the App or the game master will give signs that lead to right code.If players successfully find the code they win; if the Darkness Level reaches the Red Moon because of the evil monsters or if the Character card deck is exhausted the players lose the game.
Game description from the publisher:In Escape: Zombie City you and your fellow players are survivors of the zombie apocalypse hiding in a church of a big city. Everything is going great — well as great as it can be when zombies are all around — but this is all about to change as a big wave of zombies is coming to town and they want your brainy goodness. Your only option is to gather all the necessary supplies start up the old VW Microbus and get the hell outta Dodge (the city)!Escape: Zombie City is played with a soundtrack that lasts fifteen minutes. After that length of time the zombie hordes have gotten too big to defeat and you have lost your mind so to speak...
In the standalone game Carcassonne: Safari players go out on a safari and try to see as many animals as they can despite these animals hiding in the bush in the savannah or near watering holes. Help your friends to dig out such holes and receive bonus points. Sometimes you will see animals while taking a nap under a big baobab.Carcassonne: Safari is the fourth title in the Carcassonne Around the World series.—description from the publisher
After millennia of sterility life has sprung again on Rauha. As a venerable Shaman one of its five worlds has been entrusted to you. Your powers are divine and allow you to shape the environment in order to turn this world into a cradle of life energy keeper of serenity and harmony for the centuries to come.Obtain the most victory points represented as Life Energy to win the game. You have 2 Ages to turn your world into an energetic core of Rauha. In Age 1 vegetation terrain and wildlife will appear. In Age 2 civilizations will thrive.The game takes place over 4 rounds each divided into 3 turns followed by a scoring phase. Each turn you will follow 5 steps: 1. Simultaneously take all Biome cards from the satellite whose symbol matches the one beneath your Avatar on your Player board (moon or star). 2. Choose one card to place on any square of your Player board or discard to the Black Hole. 3. Receive a Divine Entity if you create a row or column of matching symbols on your Player board. 4. Activate your Avatar plus any Divine Entities in the same row or column as your Avatar. 5. Finally move your Avatar one notch clockwise along the edge of your Player board changing the row or column that will be activated on the next turn.During the Scoring Phase you will activate all your Biomes with Spore tokens and any Divine Entities you may have gaining crystals and points as shown on the components.-description from publisher
For centuries the legendary wingaling dragon Trogdor the Burninator has terrorized the peasant kingdom of Peasantry with his scorching flames and greased-up beefy arm. Now he has descended from the mountains once again and will not stop until he burninates the entire countryside and all those unfortunate enough to get in his way!A cult of hooded creepos calling themselves the Keepers of Trogdor have devoted their lives to aiding the mighty dragon in his quest for total and complete burnination. That's where YOU come in!In Trogdor!: The Board Game you and up to five friends — or maybe people you just paid to come over — take on the roles of these acolytes of the Burninator each with their own unique abilities and magical items. Take turns guiding Trogdor on his destructive lost weekend around Peasantry. Help him avoid pesky knights and archers devour peasants burninate the countryside and of course the thatched roof COTTAGES!!—description from the publisher
In Spectacular you are creating and developing your own animal park for vulnerable species. In order to preserve the species you must ensure breeding within each habitat.During the game you select animal tiles and dice where the dice represent food for the animals. The color of the dice must match the habitat color of the animal tiles. Each turn provides crucial decision-making where you need to consider whether to draft a die of a certain value or ensure an animal tile which may not be available again.At game end for each area of connected tiles of the same habitat you score points for the sum of your dice of that color. However points are only awarded if dice values of 1 or 2 are placed on certain “family” tiles within the habitat! Over the course of the game you will also build watchtowers which will score you points for all three dice adjacent to them. To make your park even more spectacular you also aim to collect as many different species as possible with increasing points awarded for greater variety. Finally the player with the most points wins the game.After a few plays you may challenge yourself by playing with three (of 18) mission tiles. While they offer the potential for a higher score they also raise the difficulty level of the puzzle.Spectacular provides simultaneous play and ensures interaction between the players as your opponents’ decisions will affect which tiles and dice are available for you. The game also comes with asymmetric player boards (on their backs).Spectacular offers simple rules quick set-up short playing time engaging puzzles and can be played by 1 to 6 players with little downtime even with higher player count.—description from the publisher
We're in Australia a land of myth and magic and every night at sundown eight dreambirds gather around the holy rock Uluru. To make the magic work to its fullest they all wish to land in specific locations to fulfill specific conditions.Unfortunately they haven't coordinated their wishes among the flock so it's up to the players to sort out the puzzle so that as many dreambirds as possible have their wish granted. Oh and you better do it quickly because the sandtimer is running towards sundown.In Uluru: Tumult am Ayers Rock players must solve these dreambird puzzles individually and simultaneously then review their results together. Each unfulfilled wish results in a penalty point for a player. Play proceeds over several sundowns and the winner is the player who in the end has received the fewest penalty points.The game includes variable difficulty levels so that everyone from children to seasoned gamers can compete together and be challenged.Uluru: Tumult am Ayers Rock can be combined with Uluru: Neuer Tumult am Ayers Rock to add further variants and combinations to the game.
1st & Goal pits two football teams in a classic gridiron match. Players call plays using the cards available in their hands. Yardage gained or lost is determined by a roll of the dice and strategic play-calling makes all the difference as to which dice you get to roll for each play. The right offensive play might gain you a lot of yardage – unless the defense sets up correctly to stop it. After that it all comes down to the roll of the dice...Fumbles interceptions sacks penalties deep passes breakaway runs – it's all here. 1st & Goal comes with three Running Dice three Passing Dice a Defense Die a Play Die a Referee Die and a Penalty Die. The card decks include 60 Offense cards and 60 Defense cards. Six division packs each with four unique DFL (Dice Football League) expansion teams are sold separately.
You are one of the Dream Sheep the sheep that people count in order to drift off to Dreamland! Each time you jump the fence you help your person fall asleep easier — but the Nightmares that haunt these dreams threaten a rude awakening...On a turn in Sheepy Time you play one of two cards in your hand to move around the circle potentially activating neat effects while jumping the fence each time you complete a lap to put yourself in position to earn more points. When refilling your hand however if you draw a Nightmare card you have to activate the Nightmare — and if it crosses your path your human may be scared awake which means you'll earn no points this round. How far do you dare push your Zzzs to prove you're the dreamiest sheep of all!—description from the publisher
THE WHATNOT CABINET A Game of Rare Unusual and Intriguing ObjectsCURIOUS COLLECTIONS Everyone enjoys discovering small precious objects along beaches trails and the wilderness but a special few have a knack for assembling those found objects into a curio collection. Leave your house uncover intriguing objects assemble them in your whatnot cabinet and create a wonderful collection of curiosities.OBJECTIVE Collect tiny objects and score the most points by creating the best whatnot cabinet. Each round players travel away from home to find trinkets and doodads to add to their cabinets. As they do they score curio points for sets of like objects different and various other unique setups.—description from the designer
A Solo Game by Scott Almes.You own the only inn within a hundred miles: the questionable prestigious Ugly Gryphon Inn. Your patrons are rowdy and rude but they are the only ones around. In order to keep the debt collectors at bay but to do so you must manage some painfully particular peculiar patrons.In The Ugly Gryphon Inn you’ll be tasked with managing your patrons’ various needs to ensure they all get a good night’s rest. Each turn you’ll send one drowsy patron up to their room then check to make sure all your patrons are sleeping soundly. If something’s irking them they might raise a fuss so keep an eye on what they need as you go. Afterwards you’ll usher in more guests and keep an eye on the bar to make sure there’s no trouble. There’s never a moment to rest in The Ugly Gryphon Inn!After you've run out of cards in the deck then count how many patrons you have in the inn. Do not include patrons in the bar. If you have 7 or more patrons in the inn - you’ve won! If you have less than 7 then you have lost.
In Forbidden Jungle your team has crash-landed on a mysterious jungle planet and you need to work together to survive. Search the ruins of an abandoned outpost for an elusive escape portal all while fending off an ever-growing horde of venomous creatures and an escalating chain of collapsing locations. Shift tiles to power up the portal and live to see another day!
In 12チップトリック (12 Chip Trick) a trick-taking game for exactly 3 players the players are attempting to score the most points but if a player scores 21 or more their points are halved.The game uses 12 discs half red and half black numbered 1 to 12. It is a may follow game where the players draft the discs played to the trick back to their hands. The winner takes a disc face up not to be used again. The other players take discs face down into their hand.The game ends once a player has no discs to play. All players reveal their 4 discs and sum their points. The player with the most points after a number of rounds wins.
Put on your captain's hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game.As a member of an adventurous pirate crew your goal is to be crowned Admiral of the Black the most feared pirate ship in the Caribbean. To earn this title you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship loading cannons shooting enemy ships repairing damage and so forth...A Tale of Pirates (previously announced as Admiral of the Black) has ten different scenarios ranging from ordinary pirating activities like looking and shooting to kraken-hunting prison breaks treasure hunts and much more. An app for any smartphone or tablet will lead the players along the missions assist with scenario data random events multiple paths upgrades and gamestate-saving for later sessions. It also serves as a timer for the individual round as the typical scenario lasts 2-3 rounds each five minutes long.The players have to react to events and maneuver the ship to fight enemy gunboats catch rich merchant vessels and avoid other obstacles. They must communicate to agree and organize things to do but they have to be quick because time is always ticking.A Tale of Pirates is swift playing with simple rules but it's exciting and involving with great interactions among players. Unlike some other real time coop games the stress is present but not dominating. The thirty-second delays in addition to the intermittent rounds always allow you to catch your breath!
In L.A.M.A. you want to dump cards from your hand as quickly as you can but you might not be able to play what you want so do you quit and freeze your hand or draw and hope to keep playing?Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6 with eight copies of each. On a turn the active player can play a card draw a card or quit. To play a card you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile you can play a 6 or a llama and if a llama is on top you can play another llama or a 1. If you quit you place your remaining cards face down and take no further actions in the round.The round ends when one player empties their hand or all players have quit. In either case players collect tokens based on the cards in front of them whether in hand or on the table. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). If you played all your cards you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round.The game ends the round that at least one player has forty or more total points. Whoever has the fewest points wins!L.A.M.A. Party Edition differs from the original L.A.M.A. in three ways:
Description from the designer:Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players.Roll dice draw pens and try not to let any dinosaurs escape!Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park draw paths connecting attractions to the entrance and control dinosaurs attempting to escape.The game ends whenever a player runs out of space in their park or has had too many dinosaurs escape.The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!Welcome To DinoWorld is the official game of GenCant 2017!
In Dog Lover you fetch cards collect bones and gather food for your lovable dogs. You rescue them from the shelter train them on new tricks and cherish their unique traits. The player who takes care of their beloved dogs best will score the most victory points and win!In more detail you start the game with a random dog card — which come in small medium and big sizes — as well as a random special trick card. Shuffle the game cards then lay out the top nine cards in a 3x3 grid. Next to that lay out three dog trick cards in an adjacent column and three rescued dogs in another column. The player farthest from the start player places the watch dog token next to one of the rows or columns then the game is ready to play.On a turn choose one of your trick cards rotating it as you desire then collect cards from the 3x3 grid that match the pattern on the trick card e.g. common polyomino shapes. You can take at most one card in the row or column under the protection of the watch dog. You can play and tuck cards both before and after you collect cards from the grid. What do you do with what you collect?When the End Game card appears in the deck you complete the round so that each player has the same number of turns then you tally points. Each dog has a food requirement. If you meet that requirement the dog and all its traits and tucked cards will be worth points. However if you don't give the dog the right type and amount of food you score -2 points for that dog and ignore all tucked cards that would otherwise give you points (Don't let your dogs go hungry!). The player who scores the most points is the ultimate dog lover!
March 18 1990 Boston: You enter the art museum and an hour-and-a-half later you come out unnoticed with your pockets full — but now comes the hardest part...In Art Robbery you slip into the role of art thieves. You have successfully put the robbery behind you and you have many drawings paintings sculptures and antiques in your possession yet the treasure is not infinite and you are now facing your greatest challenge: distributing the loot.Over several rounds you confront the other players and try to get a share of the four collections. In the end the thief who is able to snatch most of the loot wins...maybe. After all the FBI is not giving up and is looking for you so during the game you need to collect enough alibis to avoid being caught.
In Walk the Plank! players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid. That said the captain has decided he's willing to keep two of you in his crew. To prove you're worthy you will fight amongst yourselves trying to shove other players' pirates off the end of the plank while keeping yours alive!In game terms each round players secretly stack three of their ten action cards then they take turns revealing and playing those actions one by one no matter what's gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates he will still shove away! Some cards bear a skull on them and these powerful cards must remain on the table the round after they're played but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board the game ends and the owner (or owners) of these pirates win! Watch out though as sometimes every pirate will end up in the drink which means that no one wins other than the sharks circling in the water below...
Piraten Kapern (Pirate Capers) is the German version of the 2011 game Otsarot o Tsarot published by Shafir Games in Hebrew and English. It's part of a line of combined dice-and-card games that publisher AMIGO Spiel introduced in 2012.As you might expect with a game titled Piraten Kapern players must set off in search of treasure pushing themselves to find as much as possible without losing their heads.At the start of a turn the active player rolls the eight special dice. He must set aside any skulls rolled and his turn ends immediately with no score if he rolls a third skull. The player is free to set aside any number of other dice rerolling the rest. He may continue to do this until the skulls get him or he stops. He then scores for dice combinations with a three-of-a-kind earning 100 points a four-of-a-kind 200 points and so on all the way up to an eight-of-a-kind earning 4,000 points. Each gold or diamond showing is worth 100 points on its own. A player earns a 500 point bonus if all eight dice score. If a player is not able to set aside any valid dice all points are lost.If a player rolls four or more skulls on his first roll he heads to Skull Island for the turn setting aside those skulls and continuing to roll as long as he sets aside at least one skull each time. Once he stops all other players lose 100 points for each skull showing.Before a player starts to roll for his turn however he draws a card from the pirate deck which affects what's possible on that turn: He might score double for the treasure he collects or need to roll sabers to fight off other pirates or receive a free diamond or gold coin or be able to score treasure even if he collect three skulls.Once a player reaches 6,000 points all other players take one final turn then the player with the most points wins.
In Cabanga! players try to get rid of their hand of cards as quickly as possible — but ideally without picking up penalties along the way.After the row cards and starting cards in all four colors have been placed in the middle of the table and players each have a hand of eight cards the round begins. Players then take turns placing one card next to the matching row card in the middle ideally with as small a difference as possible because the larger the number gap the greater the chance that the other players will call out Cabanga! and throw cards with the values between the two number cards to the active player. These thrown-in cards are placed on the discard pile then the active player must draw the same number of cards from the penalty pile.When a player has no more cards in hand the round ends and all players count the points on their cards. As soon as a player has collected 18 points the game ends and the player with the fewest points wins!
Beasty Bar: New Beasts in Town is the first standalone expansion to the 2014 card game Beasty Bar and it can be played either by itself or in combination with the original game as part of a challenging two-round draft.Twelve all-new beasts with new special powers are lining up in front of the bar. As before it is imperative to stay at the front of the queue in order to be able to join the party. When combined with the original game each player splits their 24 cards into two draw piles of 12 cards of their choice for two games in a row.
In Topiary players try to position their visitors on the outer edge of a beautiful topiary garden in order to give them the best view possible. Visitors can see the closest topiary sculpture to them and any behind that in the same sight line that are larger. You can score bonus points for visitors who see multiple topiary sculptures of the same type. Players slowly fill in the garden by adding tiles until everyone has placed all their visitors.
The card game Velonimo allows you to depict the merciless struggle in the animal world for the distinctive and highly prized petits pois-carottes jersey rewarded to the best climbing cyclist. This trick taking game features ultra simple rules for an absolutely addictive play experience.Goal of the Game: Race to the summit to score as many points as possible and win the coveted jersey. To win a race you must be the first player to get rid of all your cards. Racer cards may be played alone or in specific combinations of the same color or same value. There are also breakaway specialist cards which work alone to speed ahead of the pack.Victory: The game has 5 rounds each representing the ascent of a different mountain summit by riders in a cycling race. To win the round you need to get rid of all of your cards before any other player. Even if you are not the winner you can still score points for your position. Keep playing until there is only one player left. At the end of each round the player with the highest points total is the leader and received the coveted jersey. The player who receives the jersey at the end of the last round after the final scoring is the winner.
Pandemic: Hot Zone – Europe features the same nail-biting co-operative experience of Pandemic in which players win or lose together but in a smaller form that you can take anywhere and play in a shorter amount of time. As members of an elite team you use your character's unique abilities to treat cases stop outbreaks and research the cures. Discover all three cures in time to win! Add extra challenges with new mutation cards!—description from the publisher
Santa Cruz is played in two independent rounds in which players build homes churches and lighthouses on the island while also developing valuable resources.Players each start with a hand of cards comprising traveling cards and scoring cards. They then explore a board showing three islands which have tiles laid face-down representing buildings and places such as churches and lighthouses. On a turn players must play either a traveling card to explore and place buildings in their color or play a scoring card to score a particular type of building resource or other game condition for all players. Spaces near the central volcano are more valuable but are vulnerable to a negative eruption scoring card.If that volcano does erupt the magma might clear away the buildings already constructed. Bad luck? Well use your experience from the first round to build better in the second. You won't make the same mistakes a second time will you? Concentrate on the further colonization of Santa Cruz and score while you can!
As the newest members of the Royal Monstrological Society players embark on an expedition to hunt for legendary monsters which have been spotted in the cloudlands in the deep sea and in the haunted forest. With ideal dice combinations players can improve their camps catch new monsters and use the abilities of previously captured monsters.At the start of Monster Expedition which is set in the same world as 2019's Carnival of Monsters players each receive a set of three supply camps and a wilderness display is formed from ten cards. Create a draw pile based on the number of players then place this deck in the center of play along with the game board and dice.On your turn you choose one of your three camps then go monster hunting with your camp level determining which dice are available. At the start of the hunt you roll all the dice and after each roll you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside the throw counts as a miss and you lose the best dice you laid out previously.When you stop use the set-aside dice to capture monsters from the wilderness and improve your supply camps possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted complete the round so that all players have had the same number of turns then tally the points to see who took the biggest haul.
In Odin you want to empty your hand as quickly as possible sending all your Vikings out into the world.The game lasts several hands with each hand consisting of one or more rounds. The deck contains cards in six suits each numbered 1-9 and each player starts with a hand of nine cards.The lead player for the hand lays a single card on the table. The next player either passes (but can play on a future turn) or plays the same number of cards (or one more than that number) with a higher value. When you play two or more cards the cards must be the same number or color and the value of these cards is created by placing their digits in order from high to low. For example if you play a blue 3 and blue 6 their value is 63 not 36. When you play and are not the lead you must take one of the cards from the previous play into your hand then discard the rest.Play continues around the table until either a player is out of cards which ends the round immediately or all players have passed in succession. In the latter case discard the cards last played; whoever played these cards lays a single card to start a new round. Alternatively if the lead player has cards in hand of a single suit or number they play all of these cards at once to end the hand. When a hand ends each player scores 1 point for each card they still hold.If no player has at least 15 points shuffle the deck and start a new hand. If someone does have 15 or more points whoever has the fewest points wins.
Rush & Bash is a fast-paced game about a crazy race set in the same world of games like Vudù GodZ and the Super Fantasy series.Players take turns by playing a card from their hand and the card will grant them an optional special effect (launching missiles dropping bombs repairing the car changing lane charging a special ability) and a movement value in a straight line. Players can also unleash their special abilities that may allow them to play more cards or activate special effects.There are two types of cards and players draw them according to their position on the racing track keeping the game always balanced and uncertain until the end.There is also a championship mode that allows players to customize their cars and play multiple races.The board is modular and is made by twelve cardboard terrains all with unique effects and obstacles including various 3D elements like bridges volcanoes and wild creatures.
Bag of Chips is a party game in which you will face crucial choices to score as many points as possible at the end of each round. Be careful though because if you're too greedy you will lose a lot!At the start of a round each player is dealt six objective cards and the 25 chips — in five colors ranging from 7 yellow potato chips to 3 orange chicken chips — are placed in the bag. Someone draws five chips from the bag and places them on the table then everyone discards two of their objective cards. The player draws four more chips then everyone discards another objective card. The player draws three more chips after which everyone places two of their cards on the positive scoring side of their playing area and the final card on the negative scoring side. The player then draws two more chips one by one both for increased drama and for some of the objective cards.If a played objective card has not been completed discard it. Add the points from your completed positive objective cards (if any) then subtract points from your negative objective card (if any). The player with the highest score wins two reward tokens and the player with the second highest score wins one reward tokens. Complete rounds until someone has four or more reward tokens and wins. (In a two-player game only the player with the higher score receives a reward token and whoever first collects three tokens wins.)
In The Cave a board game from K2 author Adam Kałuża players take on the role of a speleologist team tasked with exploring a newly discovered cave. Players start from a base and explore a cave tunnel after tunnel effectively building the board (the cave). They have to overcome steep descents underground lakes and tight squeezes. They will be given a chance to admire the wonders of the underground like halls full of stalactites. To make it all possible they must take the right supplies with them like ropes oxygen and batteries.Each turn players have five action points to use for moving discovering new cave tiles exploring them and packing their backpacks when they go back to the starting base. They need ropes for descents oxygen to explore underwater parts and a camera to photograph underground wonders. Planning what to take with them is one of the most important things in the game. Each turn that their pawn is not in the starting base players must use (i.e. throw out) one basic supply from their backpack; these costs along with the expenditure of other supplies during exploration forces them to return to the starting base a few times during the game. To keep them from having to carry everything though players can raise a camp somewhere in the tunnels where they can store some of the equipment.The cave differs every game so players have to be prepared for everything or they will lose time. Players earn points for exploring different tiles: underwater wondrous descents and so on – but to win they'll need to acquire bonus prizes for exploring the most tiles of each type. This make decision-making during trips very difficult.When the cave is fully explored the player who made the biggest effort in the most spectacular way wins the game.
Manage your oxygen reserves as you plunge beneath the ocean surface. Will you seek out fish and coral in the narrow sea caves? Or race to be first to reach the ocean floor? Dive deep down into the ocean to discover a vibrant underwater world in Aquamarine a single-sheet print-at-home game.On a turn roll two dice to be used by all players. Using one of the die results players mark their game sheets to show the position of their diver. The lower-value die might limit your options but if you pick the higher value you must use an amount of O₂ equal to the difference between the two dice. Choosing when to strike out is vital for seeing the most on your limited time beneath the waves!—description from the designer
The 17th and 18th centuries were the eras of science. Two of the most impressive personalities of that time were Leonard Euler and Maria Sibylla Merian (who in fact were related). Leonard Euler was a famous mathematician who rendered outstanding services to the number pi. Maria Sibylla Merian was not only a naturalist and explorer but also an artist. Her name stands for the style of detailed portrayal of nature – see her works on the metamorphosis of caterpillars to butterflies. The illustrations in this card game shall breathe life into that style again.The name Pi mal Pflaumen is a play on the expression Pi mal Daumen — rule of thumb or roughly — which also originated in that period but now instead of thumbs players are concerned with fruit. On a turn players play one fruit card from their hand at a time then they each claim one of the played cards based on the strength of the card that they played. Each card depicts a fruit and some of the cards also feature a scoring pattern (e.g. hand in three identical fruits or two pairs of matching fruits) or a special action such as collecting an additional plum card stealing a card from an opponent taking the dog to protect yourself from theft or collecting three π cards (which can be played singly or in combination with a number card to increase the value of your initial play).After a number of turns based on the number of players the round ends then players receive a new hand of cards. After three rounds players tally their points based on completed contracts and whoever has the high score wins.
You have an invitation at 5 p.m. at the Mad Hatter’s garden. The table is ready the cookies taste like buttery heaven and the tea is strong and spicy. More sugar? asks the Mad Hatter giving you a bizarre look.Yes plea...Time's up! he yells interrupting you. Sugar cookies and millions of hats fly everywhere. Tea spills all over the tablecloth as he proceeds with a huge smile on his face. It's time to play a game.•••In Hats two to four players compete to acquire the most outstanding hats by exchanging cards in hand with cards on the tea table board. Each card exchange influences how each hat is scored. Naturally at the end of the game the player with the highest score will be declared the maddest!To play everyone draws nine cards. You take your turn by performing one of the following two actions:Optional action: At any time during your turn you may discard a single card of your choice to draw a new one from the draw deck. In a four-player game players will exchange cards with their teammates.END GAME SCORINGHat Collection: Players earn points for the hat cards in their collection based on the position of the matching type on the tea table board. If two or more hat cards on the tea table board are of the same type find the hat card of that type with the lowest position on the tea table board and keep it face up while turning all other cards of that type face down.Favorite Hat: Each player reveals the final card in their hand as their favorite hat type. Players gain points equal to the sum of all cards in their collection that match the type of their favorite hat minus the value of the final card in their hand.The Last Cookie: There is only one cookie left at the table. Players compete for the cookie by having the most different types of hat cards in their collection. Black hats count as a type. During the game pass the cookie to the player who has the most different types of hat cards. The chocolate chip cookie is worth five points at the end of the game.—description from publisher
In Dice Stars the dice are shooting stars that never look the same! You can choose to end the game quickly or take your time but all your choices will be crucial to multiplying your points and reaching an incredible total! You may need to risk it all if you want to succeed...In more detail Dice Stars is a short dice game in which you have to make the best decision to score the maximum of points. On your turn you add a certain number of dice to a dice pool then take either all dice of the same color or all dice of the same value. These actions let you score points in different ways.
Professor Evil owns a time machine and he's been ripping off all the best historical items from times both past and future. Your team has been charged with confiscating these items and returning them to their proper locations in time so you now need to infiltrate the mansion and abscond with four items before Prof. Evil can secrete four of them in locations inaccessible to you. Thankfully the old soul is a bit daft and won't evaporate you should he catch you lurking through the mansion but simply scoot you out the front door where he'll forget about you immediately.On a turn you first draw and reveal two cards from your tiny deck then keep one of the cards based on what you think will help you this turn. You then take three actions such as open a door in the room you're in move from a room (or outside) to another room (assuming the door is open) disable a trap or grab a treasure; using a card isn't an action unless it says otherwise. You can repeat actions as desired or needed but you can't enter a room with Prof. Evil and you can't exit the house on your own (in order to run across the grounds to another window) once you enter. You're now committed to grabbing those treasures!After you finish your turn Prof. Evil now moves but again he's not all there so he doesn't necessarily move in a logical manner. To move him you roll three dice: One die advances the secondary Prof. Evil figure on the clock on the board either five or ten minutes; the other two determine where Prof. Evil moves and how far. What's more as he walks through rooms he closes the doors through which he travels and reactivates any inactive traps he encounters. If you roll a blue and a 1 for example he moves through the blue doorway into the next adjacent room; a red and a 3 will move him through three rooms walking through the red doorway each time. A color and a particular signal will teleport him immediately to the treasure bearing the same colored marker.Let's look at these treasures in more detail: Each treasure shows a time value and one or more traps on it. Three treasures are placed on the board then a blue red and green token are placed on the treasures with a matching blue red and green token placed on the game board clock on the time matching what's on the treasure. The Magna Carta might say 45 minutes for example and after placing a blue token on the Magna Carta you place a blue token on the clock 45 minutes away from where the Prof. Evil figure is located. If Prof. Evil moves onto this token on the clock then that treasure is lost — and if you lose four treasures then you've lost the game. Remove it from play and replace it with a new treasure marking the proper time on the clock.Note that you can't just grab a treasure however. Professor Evil can't be in the same room (of course) but you also must ensure that all the traps shown on the treasure are currently deactivated. The game board starts with eight traps on it — half active half not — and you'll play tug-of-war with Professor Evil over keeping them in this status. Collect a treasure and a new one will be added to the game board; collect four treasures before Prof. Evil does and you all win Professor Evil and The Citadel of Time.
As with the board game Camel Up Camel Up: The Card Game has players betting on camels as they make their way down a racetrack. Each player has some knowledge about which camels can move — and how far they can go when they do finally decide to move — but they can't be sure of when each one will move so they'll just have to guess which ones will end in front of the others hoping to earn a bit of money while doing so.Camel Up: The Card Game was first released as Camel Up Cards. The second edition of the game features revised artwork and a crazy camel similar to those in Camel Up (Second Edition) that race backward on the track.
Rating: 7.4 | Players: 2–4
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Designed by Bruno Cathala and Ludovic Maublanc Cleopatra and the Society of Architects is a fun and engaging game that includes a three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatra's architects by constructing the most magnificent and valuable parts of her palace.Players however will be tempted to trade in materials of dubious origins in order to build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest they come with a high price: the cursed corruption amulets honoring Sobek the crocodile-god. When Cleopatra finally reaches her new palace at the end of the game she punishes the most corrupted architects (i.e. the ones with the most amulets) depriving them of riches or giving them as a sacrifice to her crocodile! The wealthiest architect from among those still alive wins.This new edition of Cleopatra and the Society of Architects has a new graphic design by Miguel Coimbra a free-standing 3D palace and rulebook updated by the designers for simplicity and fluidity which incorporates these gameplay changes:—description from the publisher
Quetzal the city of sacred birds has just been discovered. You have five days to explore the site and collect the most beautiful objects that are buried there. Will you be able to manage the team entrusted to you on a daily basis to optimize your excavations?Be smarter than the competition to emerge from Quetzal unscathed.At the beginning of each turn roll your meeple dice and discover your team. Send your groups to different places in the city to collect the artifacts you are most interested in. Be careful even if you arrive first your opponents can still steal your place! Build the best collection of artifacts and deliver them at the right time to earn improvements and victory points. Do you have the spirit of an expedition leader?—description from the publisher
Garden Dice is a family strategy game that combines dice rolling tile laying and set collection. The game board depicts a garden as a 6x6 grid in which seed and vegetable tiles are placed using dice rolls as coordinates. Players take turns using the dice to plant water and harvest five different types of vegetables with differing point values from the lowly squash to the mighty eggplant.The game's chaining mechanism allows players to water or harvest multiple tiles using a single action enabling players to build upon each others' chains. Players can also use bird and rabbit tiles to eat other players' seed and veggie tiles but not without paying a small penalty. Two other special tiles – the sundial and the scarecrow – allow players to modify dice rolls or protect their own tiles.The Gnome expansion included in Garden Dice can be added to the base game to give players the ability to adjust the dice rolls for purchasing watering and harvesting their vegetables leading to a more strategic experience.Bonuses increase the values of tiles as they are harvested and additional points are awarded at the end of the game for collecting sets. The player with the most points when the last tile is taken wins.
Small Islands is a tile-placement game in which you are daring explorers discovering a magnificent archipelago. Its islands are brimming with natural resources but also temples from an ancient and mysterious civilization. Brave adventurers bring back to your clan wealth & prestige!A game is played in maximum 4 Rounds. At the beginning of each Round each player secretly picks an Objective Card out of three cards. And in turn players draw and place a Landscape Tile out of the 5 available (2 in hand and 3 on the table). At a certain point another option becomes available: placing a Ship Tile. When this tile is placed in turn all players place Houses on the islands and earn Prestige Points according to their Objective. Then players start a new Round. When the game ends players receive additional points for their Ship Tiles.In Advanced Mode Objectives are split in 2 types of cards which allows you to create your own objectives amongst many combinations.There is also a Solo Mode innovative for its mechanics as well as for the very concept of a solo mode in a tile-placement game. We gave it an AI with a personality and different behaviors.Small Islands offers you even more surprises hidden at its heart.
The holiday-themed 12 Days takes the familiar Twelve Days of Christmas song and twists it into a quick-playing card game. Over twelve rounds players try to re-gift unpopular cards while keeping cards that are strong enough to win the day while also keeping a careful eye for bonus scoring at the end of the game.The gift deck consists of eighty cards: one partridge in a pear tree two turtle doves and so on up to twelve drummers drumming as well as one card each for Mr. and Mrs. Claus. Shuffle this deck then deal each player twelve cards. Each round a new holiday card is up for grabs with the cards ranked from 1 to 12 and being worth 1-12 points. In a round a player:More specifically all players simultaneously pass one face-down gift card to their left-hand neighbor. Then everyone chooses one gift card in hand and reveals them simultaneously. Whoever plays the lowest gift card wins that round's holiday card; in the event of a tie for lowest with the Clauses counting as zero then the next lowest card wins. Each player then draws one card to bring their hand back to twelve cards.After twelve rounds players score points for each holiday card they've collected. In addition whoever holds the most gift cards for each rank scores as many points as that rank with all tied players scoring in the event of a tie. Whoever has the most points wins. Happy holidays!
Deep Dive is a press-your-luck set-collection game in which you use your waddle of penguins to dive deep into the ocean to amass the most bountiful collection of food!Turns are simple: Flip over an ocean tile and see what you reveal. You can take what you reveal in the shallows or dive deeper hoping for a larger catch — but the deeper you go the more plentiful the predators become. As you surface with food you build sets of three colors. Target the colors you need to complete sets and score the maximum number of points.When one of the depths of the ocean has been fully explored the game ends and the penguin waddle with the best sets of food wins!—description from publisher
Welcome to Crime City - a city where crime lurks around every corner. Fatal secrets sneaky attacks and cold-blooded murders are the order of the day here.MicroMacro is a cooperative detective game. Together you will solve tricky criminal cases determine motives find evidence and convict the perpetrators. An attentive eye is just as important as creative combination skills!Showdown is the fourth and final part of the MicroMacro: Crime City series. A new city map with brand new criminal cases awaits you. It is a standalone game. The 16 cases contained here can be played without knowledge of the first parts.—description from the publisher (translated)
Throw the egg! Grab the pepper! Being a teppanyaki chef over a hot hibachi grill sure looks entertaining — but could you be one?In Hibachi players are Japanese teppanyaki chefs who must use their hibachi grill to please hungry customers. To do this players take turns each round throwing discs (poker chips) onto the board. Where the chips land determines which ingredients the chefs can buy or sell and which special actions they might be able to take. One at a time the locations on the board are resolved as the chips are turned over to show their hidden values.You must collect the correct ingredients to cook the required dishes and if you're the first to complete three orders from customers you win!
The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord who seeks to bring eternal darkness across the land.The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed they'll save the empire and win the game. However should even one area fall under the control of the Dark Lord the players lose the game immediately.
The Illiterati are an evil secret organization that has taken over the world. Your job as a member of the League of Librarians is to save the world's books — one word at a time.Illiterati is a real-time co-operative word game in which players work together to form words and bind books. Each player starts the game with five letter tiles and a red torched book that shows a condition that player must achieve to restore that book e.g. using 8+ tiles with at least 3 green symbols create words that are all animals. A library of three random tiles is placed in the center of the table. The game takes place in three-minute rounds and before the round begins each player draw seven letter tiles from the draw bag.Once the countdown begins players can talk and trade letters as much as they want with one another and the library to try to achieve their goal. Once time ends if the library contains too many letters — and this threshold is based on your difficulty level — then you trigger a burn event. Flip all of these letters face down then remove one of them from the game then discard excess letters to the discard bag. If you burn too many letters you lose the game. If you didn't burn any letters and you've completed your goal flip your red book face down and draw a blue waterlogged book to give yourself a new goal.At the end of the round draw an illiterati villain card and resolve its effect. If you've drawn this villain previously — and the deck contains five copies of five villains — then all of the previous effects from this villain also resolve in a chain attack from newest to oldest. Villain attacks often strip letters from words which means you'll need to create new words with what's left during the next round to avoid burning another letter.Once all players have completed two books — or three or four depending on your difficulty level — draw one more book the Final Chapter with all players needing to complete this challenge in the same round e.g. using 12+ tiles create words in which all of your vowels are the same color. If all players meet this goal during the same round you win; if even one person fails another villain attacks then you draw new tiles to start another round. You can discard and redraw up to seven tiles at the start of a round but you must draw a second illiterati villain card that round — and if the villain deck runs out you lose.
You are all thieves! Each round in Thief's Market you roll the loot dice and split them up then use your earnings to buy devious plans henchmen and finery in order to become the most notorious thief of all!When the display of available cards to purchase can't be refilled the game ends. Players with the most henchmen and gold score bonus points then the player with the most notoriety in cards tokens and bonuses wins!
Once upon a time in the Far East deep in the mountains of a mythical land there was a world-renowned Dim Sum restaurant by the name of Steam Up.It was the first restaurant of its kind to achieve the three Gold Ingot status. According to the Gold Ingot Guide Steam Up was best known for its top 5 most popular Dim Sum: juicy shrimp dumpling tender meat dumpling soft and fluffy BBQ meat bun flavorful sticky rice and exotic phoenix claw. These heavenly tastes drew food enthusiasts and gourmets from all over the world!Come join us on a feast of Dim Sum. You are invited!Steam Up: A Feast of Dim Sum is a competitive 2-5 player light-medium weight Dim Sum set collection and action management game offering a delicious cultural experience.At the beginning of the game steamers filled with different types of Dim Sum are stacked and placed on a Turntable. Each player takes turns performing 2 different actions each round. Actions include gaining and spending food tokens to purchase Dim Sum in Steamers within their Feast Zone. Players may also play Fortune cards to benefit themselves or affect their opponents. Starting the 2nd round a Fate card is revealed each round to trigger an event that may affect all players.The game ends when a specific number of Steamers is purchased or the Fate deck is emptied. Final scoring is then calculated. The player with the most Hearty Points wins and leaves the table with the fullest stomach!
From the award-winning best-selling creators of Exploding Kittens and Throw Throw Burrito A Little Wordy is a fresh and ridiculously clever take on the genre of tile-based word-unscrambling games.Here’s how it works: You’re each given a pile of letters. Rearrange your letters until you come up with a word. Be sneaky and choose a word that your opponent won’t easily guess.Write it down keep it a secret. Rescramble your tiles pass them to your opponent. The goal is to examine your opponent’s tiles and try to figure out their word. You do this with Clue Cards. These tell you things such as: what’s the first letter how long’s the word or what does it rhyme with? You win by using as FEW of these clue cards as possible to figure out what word your opponent wrote down.It’s thoughtful strategic highly-replayable and built specifically for two players. It’s not a game about having the mightiest vocabulary - it’s a game about making clever choices.The longest most complicated word isn’t always the best choice. Sometimes picking a smaller common word is better because your brainiac opponent will overthink things and blaze right past it. Trying to figure out your opponent’s secret word can be both hilarious and (delightfully) maddening. A Little Wordy levels the playing field against veteran word wizards.-description from publisher
In Sequoia you are trying to grow the tallest trees in 11 different forests. After your 10 turns if you have the tallest tree then you get the victory points from that forest. Second place gets a small consolation prize.Each turn you get to grow two of your trees. Which trees you choose will determine if you win or lose. Do you keep fighting in a forest with competition or start growing your tree somewhere else? You'll have to wrestle with the dice to grow the tree you want.Sequoia is a game of choosing your battles.—description from the publisherThe dice will always give you choices but they will be hard choices.Ties in each forest are decided by extra tie-breaker rounds that can lead to epic finishes.
The Sherpa people are known for their exquisite mountaineering skills and often use that knowledge to be effective guides to explorers on mountaineering expeditions. In Nanga Parbat you are a member of the Sherpa community that is establishing base camps on Nanga Parbat for foreign explorers. While there you will also trap animals for food and clothing.In this two-player game players take turns placing hikers on the mountain where they can capture animals and build base camps. Five times during the game a player may either trade in their animals or build a base camp for victory points.On a turn a player must place their hiker in the region containing the guide who then moves based on the placement of the hiker thereby forcing the opponent to place their hiker in a new region. However players may spend their captured animals to perform special actions.After 15 turns for each player the game ends and the player with the most points wins.—description from designer
Splito is a fun and fast card game for 3 to 8 players! Based on a draft principle at each turn put a card between you and your neighbor on the left... or on the right! Help each other to complete the objectives but be the smartest to be the only one to win.Each player receives 13 cards at the beginning of the game and at the end of each turn each player chooses a card (Objective or Value) from their hand and decides to place it between themselves and their neighbor on the left or right.At the end of the 13 rounds each player checks the Objectives in each zone between the players and the two common Objectives revealed at the beginning of the game are also attributed to the zones that have fulfilled the conditions.The score of each player is calculated by multiplying the points obtained in the area on their left by the points in the area on their right. Throughout the game it is therefore necessary to balance this double alliance in order to score as well as possible on both sides and emerge as the sole winner.
Rating: 6.9 | Players: 3–8
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What are “Escape the Room” games?Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun’s version of Escape the Room allows you to bring all the excitement of these experiences into your very own home!The Mystery: The year is 1913 and you are the lucky winner of a free stay at Foxcrest Retreat where the famed Dr. Gravely has improved upon the latest in spa treatments and relaxation for those of high social standing. You take a long all-expense-paid train ride to the retreat. Upon your arrival however you and your fellow guests may find the health retreat is not what it seems...The Objective: Work with your guests to discover the dark secret of Dr. Gravely's retreat by finding clues and solving puzzles. But be careful...in the story the doors have shut and locked behind you. Will you and your guests discover the secret and escape the room before time runs out?
Star Trek: Five-Year Mission is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series) or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crew’s abilities differ for each crew.In these roles players try to cooperatively solve a series of blue (easy) yellow (medium) and red (difficult) alerts to score points attempting one of 6 different difficulty levels to win before failing five such alerts or the Enterprise being destroyed. Players must deal with injuries which lock dice out of play ship damage that can force players to attempt harder alerts urgent events that must be completed in 3 minutes the prime directive as well as yellow and red alerts that force additional alerts cards to come into play pushing you closer to failing.
The city of London has been shaken by heinous crimes and Scotland Yard is groping in the dark. 13 Clues set at the end of the 19th century puts players in the shoes of the detectives each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions by consulting the secret informant and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!—description from the publisher
After establishing themselves in Honshu the Lords and Ladies head north to Hokkaido. Beholding Hokkaido’s mountainous landscape they see that expansion on this land will prove to be a greater challenge than before.Hokkaido is the second map-building card game in the Nippon series bringing new ideas and mechanisms to the first design Honshu. A game of Hokkaido consists of twelve rounds each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities.—description from publisher
Fee Fi Fo Fum! I smell the blood of an Englishman! roared the giant as he crashed through the vines. Jack with one arm around his precious stolen harp and the other grasping the beanstalk felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder or will the giant successfully catch the thieving beggar?In The Blood of an Englishman players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold the Golden Goose and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?
On your turn in Zum Kuckuck! you take one standing stick and put it on the nest. If both ends of the stick have the same color you may choose to lay an egg on it. Otherwise you take another stick whose top color is the same as the hiding color of the previous one up to three sticks. After laying an egg or putting the third stick with different colors your turn ends. There are penalties for a stick touching the ground or eggs falling from the nest.The first person to lay all of their eggs can then put the cuckoo on the nest and win the game.
Which Egyptian dynasty will be the most glorious? Pray to the Gods to construct edifices in their honor and ensure your dynasty has a millennia-long posterity.Pyramids is a game for 2 to 5 players that sends you back in time to Ancient Egypt. Your necropolis — a place of eternal sleep luxury and glory — will be made up of pyramids obelisks and tombs. Select the best combination of stones in the quarry optimize their layout and make your necropolis the most famous in all of Egypt!
Pairs is the name of the game and pairs of cards are what players want to avoid.The game uses a 55-card deck that contains one 1 two 2s three 3s and so on up to ten 10s. At the start of the game shuffle the deck then remove five cards from play unseen. Deal one card face-up to each player.Whoever has the lowest card is the first active player. She decides whether to hit — that is be dealt another card — or forfeit the round. If she hits and is dealt a card that doesn't match a card she already has in front of her then the next player clockwise becomes the active player; if the card does match then the round ends she keeps one of these matching cards as penalty points then everyone else discards their cards and a new round begins with each player being dealt a card.If the active player forfeits the round ends and she takes the lowest-valued card visible on the table as penalty points then a new round begins. Penalty cards remain set aside even if the deck is shuffled to continue play. If a player acquires more penalty points than the predetermined threshold then the game ends and this player loses. (Alternatively players can use coins to track scores between games with the loser paying everyone one coin paying her score in coins to the player with the lowest score etc.)There are many versions of Pairs from Cheapass Games. The base game play is identical but the artwork (and artist) vary across the versions. Some include special game rules relevant to the theme of the deck. In general you can find new/experimental/user-submitted rules at the Cheapass website and many non-English versions of Pairs also include rules for additional games to play with this deck.
The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything?In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters battling the dragon and amassing treasure. Each player selects a Hero avatar such as a Mercenary Half-Goblin or Enchantress which provides them with unique powers. Then players take turns being the Adventurer who boldly enters the dungeon seeking glory.The Adventurer assembles their party by rolling seven Party Dice while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion Fighter Cleric Mage Thief and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons to claim treasure inside chests and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box.All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon!When three or more Dragon faces appear on the Dungeon Dice the Adventurer must battle the Dragon. Defeating the dragon is a team effort requiring three different companion types. After three rounds the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!
Roll Through the Ages: The Iron Age a sequel to the highly-awarded Roll Through the Ages: The Bronze Age lets you build an Iron Age civilization in under an hour! Do you build provinces raise armies and conquer barbarians or build ports and ships to gain trade goods? Explore the strategies of Greece Phoenicia and Rome as you erect monuments fend off disasters and strive to feed your people.Roll Through the Ages: The Iron Age gives players different ways to build their empires: the Trade and Naval strategies of the Phoenicians the conquests of Alexander the Great and the engineering prowess and gradual absorption of new provinces by the Roman Republic.Grab those dice — including the Fate die — and prepare to build the greatest empire as you continue to roll through the ages!Roll Through the Ages: The Iron Age games that include the Mediterranean Expansion have their own game entry at Roll Through the Ages: The Iron Age with Mediterranean Expansion.
In the cooperative press-your-luck game Hotshots crews of 1 to 4 players take on the roles of wildfire fighters — crew boss spotter swamper and sawyer — with special abilities then roll dice on burning terrain tiles to match the combinations shown on those tiles. The more faces they roll the better they fight the fire. Players can choose to cut firebreaks which protect tiles from embers blown by wind gusts or push their luck to reduce flames and possibly even generate reward tokens. If players bust and fail to match at least three of the six symbols on the tile the fire grows. Another option is to maneuver vehicles — air tanker helicopter and brush rig — to save the forest.Flame tokens are added at the end of each player's turn by the draw of a fire card which can bring about light or strong wind gusts increase the strength of the flames on certain tiles and start fires. Too many flame tokens will cause a tile to scorch and be lost. Losing a terrain tile could also affect the game play. Some tiles are tied to crewmembers' special abilities while others help the firefighters and still others cause the fire to spread in unique ways. If eight tiles scorch or the fire camp scorches the game is over and the forest is lost — but if the intrepid crew can extinguish the fire the team wins together.The press-your-luck mechanism with ratcheting rewards creates tension and the variety of ways to fight the fire makes for interesting choices. The modular tile layout and fire cards bring high replayability to the game and the acrylic flame tokens provide an enticing table presence.
For eons Incubi (bad negative dreams) and Sognae (happy positive dreams) have dwelled in Equilibrion opposed but complementary. As the king of this City you must establish and maintain the delicate balance between those dreams: place them in the various districts harness their power and beware of the Chaos – fearsome entities that thrive on discord and hatred.Urbion is a solo/cooperative card game: You (and your partner) must work (together) against the game and claim all the cards from the City deck before the Dream deck runs out! Victory is achieved by balancing the twelve City cards: when the sum of all Dream cards played next to a City card is equal to zero you may claim it. In order to prevail you must play your Dream cards skillfully or discard them at the right moment to trigger helpful effects. And you will have to dodge the penalties of the Chaos cards...
In Piñata the players compete to collect the colored candy inside the piñatas. Playing pieces that might otherwise be cubes are instead wooden markers with a bow-tie shape that mimics the shape of wrapped candies coming in five different colors. When a player has collected enough candy of a given color he earns the medal card for that color and the first player to earn three medal cards wins!The players play their cards next to several mats on the table. Players usually play their cards on their side of the mats but they may sometimes play on their opponent's side a move that can ruin their opponent's plans.Piñata reimplements Balloon Cup – while adopting the designer's initial theme for the game – with the most significant rule changes being the addition of wild cards the removal of a three-for-one token exchange and a revision of the card values (but not the card count within each color). For more details see this thread.
Sabotage is a game of team stealth tactics. Two teams compete with spies trying to save the world and the villains trying to stop them. Spies must be clever and quiet while the villains must deduce and hunt.The game is played on a 4x4 grid. Both teams have their own copy of the map separated by a divider. Four dice are rolled each round and all players program their moves simultaneously by spending those dice. The villains execute their programmed moves first followed by the spies. When spies take a move action they must announce some information about their location to the villains who use this to deduce and track the spies. Both sides have the ability to unlock new tools and get access to more dice each round.To win the spies must hack eight times before the villains hit them five times with their weapons.-description from designer
You want to become the new ruler of the Kingdom of 12. To do so you use your magical orb. But to channel its power you will need the help of different characters throughout the kingdom.In King of 12 each player uses the same set of seven character cards. Each round players choose one of these and reveal them simultaneously.If two or more players chose the same card these cards cancel. Otherwise the card effects are resolved. They affect each players magical orb - a d12.After all cards are resolved the values of the dice are compared. If two players have the same value on their die they cancel. The remaining player with the highest value on their die wins the round and gets two points. The second most also gets one point. But in some cases the smallest value may win...When only one card is left players compare their points. Players with the same amount of points cancel each other then the player with the most points wins the round. This player puts one of their cards aside and another round is played until one player wins a second round. This player wins the game.A nice and highly interactive game of bluffing mind reading and tactics. Easy to learn and fun to play.Up to four games can be combined to play with up to 16 players.
Since the beginning of time gnomes have been the humble caretakers of nature. In secret they emerge from their underground homes to maintain meticulous rings of mushrooms known to the human folk as fairy rings. But the work must be done quickly because as soon as a mushroom path is finished the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season?Gnome Hollow is a spatial tile-placement worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden and move a gnome to take a single action on their turn. Come to Gnome Hollow and experience a peaceful garden the thrill of competing to harvest buckets of mushrooms and the reward of gathering in all your shiny treasures!· Immerse yourself in Gnome Hollow a captivating fun strategy game where players cultivate a vibrant garden of mushrooms and flowers using strategic tile and worker placement mechanics. · Harvest valuable mushrooms by completing intricate rings select rewarding bonuses and sell your mushrooms at the market for the shiniest treasures for points in the hollow. · Enjoy automatic score calculation on player boards ensuring smooth game play and allowing you to focus on strategic decisions and garden development. · MAGNETIC BOARDS - Gnome Hollow features magnetic player boards breathtaking components and an advanced variant for added depth and replayability. · STUNNING ARTWORK - Designed by Ammon Anderson Gnome Hollow features stunning art and intuitive game play perfect for both new and experienced board game enthusiasts. · EASY TO LEARN & FUN TO MASTER - With simple rules strategic depth and engaging mechanics Gnome Hollow is ideal for 2-4 players seeking a delightful gaming experience.
With the right roll of the dice in LAMA Dice you can rid yourself of number cards — but you'll need to quit at the right time before you possibly bomb out and collect a lot of minus points. You can possibly ditch these points later but you'll need the perfect number roll or triple llama luck.In more detail the game lasts a number of rounds and at the start of each round you lay out the seven black-backed cards that show a llama and the numbers 1-6 in a llama row. You're dealt six cards from the deck — which consists of llama cards and cards numbered 1-6 — and you lay those cards in front of you. On a turn you roll the three dice or quit the round; if you roll the dice then:If you quit the round you turn your remaining cards face down and skip any subsequent turns. The round ends when the llama row is empty when someone discards their final card or when all players have quit. (When all but one player have quit the final player can keep taking turns as long as they like but if none of the dice match cards in their row then they automatically bust and take all cards in the llama row.) You then look at the cards remaining in front of you and collect points: 10 points if you have one or more llama cards and points equal to the card value with each number card counting only once. If you discarded all of your cards you can discard a previously collected point token. (Tokens are worth either 1 or 10 points and you can always swap ten 1s for a 10 token.)You play multiple rounds until one player has collected 40 or more points at which time the player with the fewest points wins.
You and your fellow players are eager and curious astronomers determined to explore and understand the constellations of the mysterious night sky. You are willing to assist each other and share your discoveries but in the end only one of you will become famous enough to be remembered throughout history.Astra is a clever mix of tactics and strategy with a streamlined and intuitive rule set that makes it easy to pick up and quick to play. A game of Astra consists of continuous player turns until a certain number of Constellation cards are taken when after an endgame scoring the player with the most Fame points wins.On your player turn you may choose to either Observe or Rest.The Observe action allows you to spend Stardust to discover stars on the Constellation cards using your dry erase marker. You may only mark stars in a straight continuous line but you may spend Telescope tokens to start new observations. As soon as you mark the last star in a Constellation you take the card from the Night Sky granting you a powerful reusable ability for the rest of the game. But other players also benefit from the discovery: based on how many stars they marked they may choose one of the card’s instant benefits (Boons) at the time it is discovered.The Rest action allows you to not only refill your Stardust up to your capacity but also to reactivate all of your card abilities that match the currently active Sphere. Your card abilities are very powerful and strategy-enabling so a well-timed Rest action can give you a huge advantage.—description from the publisher
Cities: Skylines – The Board Game is a co-operative game based on the popular computer game of the same name by Paradox Interactive.Gameplay starts with four land boards being visible the exact number varying depending on the scenario. The goal is to finish a number of milestones and to make the inhabitants of your city happy. At the start of each milestone one additional board is bought flipped over from its nature side to its developed side. Players have personal cards that show what they can build and ideally they discuss and plan with the other players how to best develop the city. The cards show what effects the building will have on the city for example increasing the need for garbage collection decreasing crime or giving a bonus if placed next to a park.Cardboard tiles represent residential commercial industrial and other buildings and they have varied base shapes that are placed on the developed boards on the grid.When the players have developed the city to the next milestone they choose which new board to buy to expand the city score their current happiness and start a new milestone. When the last milestone is finished the game ends then the total happiness score is summed. There is only one city treasury and all players add to it when they make money for the city and take money from it for building a hospital or buying a new board. Making sure you have enough money is an important aspect of the game for if you run out of money you go bankrupt and lose.A series of scenarios teach the game in steps with each new step introducing new parts of the game. The full game with News Unique buildings Policies and Roles vary greatly from game to game as players are provided with new challenges by the emergent behavior of the city.
Game description from the publisher:Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt Mesopotamia Crete and Greece. Glory and esteem are waiting!Thebes: The Tomb Raiders is a card game version of the Thebes board game from designer Peter Prinz and Queen Games. The game dispenses with the map of Thebes but retains many of the main aspects of the game. The main turn-order play of the game is based on the time-track; players must spend time to take actions with varying amounts of time spent dependent on the nature and benefits of the action. The player who is furthest back in time is the active player. Players use actions to gain knowledge about five civilizations and then use this knowledge in different actions to dig to pull cards from a civilization's deck that contains treasures and dirt. The more knowledge a player has about a civilization the more efficient the player is at searching for treasures.The game plays over a certain span of time and when all players can no longer take any actions because they are out of time the game is at an end and the player with the highest score from their accumulated treasures wins.
Kobayakawa is a game of bluffing and deduction. In this stylish new game from Jun Sasaki components are kept at a minimum - there are only 15 cards 32 tokens and the start player marker.The rules are simple:At the start each player is given 4 tokens. In addition 8 tokens are placed in the middle of the table. Spare tokens are set aside.The deck is shuffled and each player is dealt one card face down an additional card is dealt face up next to the deck (this card is called the Kobayakawa).Each player takes a turn and either:- Draws a card to their hand and discards one of their 2 hand cards face up in front of them. Or - Turns over the top card of the deck to replace the current Kobayakawa.After all players have taken their turns each must decide if they want to stay in and 'fight' by betting a token.All players that decided to fight reveal their card. The player that has the lowest value card adds the value of the current Kobayakawa to their own card. The player with the highest number (their own card; or their own card + the Kobayakawa) wins the round and they take all the tokens that players bet plus a bonus token from the middle they take the start player token for the next round.On the 7th round (when only 2 tokens remain in the middle) the stakes and the bonus are doubled to 2 tokens.After this 7th round the game ends and the player with the most tokens wins the game.Example Round: Kobayakawa: 8 Player A: 9 Player B: Pass Player C: 15 Player D: 12Player C has the highest card value (15) but Player A is declared the winner as the results of the lowest card (9) and the Kobayakawa (8) is 17.
Who will be the most successful perfumer? Parfum takes the players to the wonderful world of fragrances. Using ingredients like vanilla lavender or violets the players distill precious essences in order to create unique perfumes. Only the player catering to their clientele's preferences will be able to sell their perfume. Each customer favors a specific fragrance which must be contained in a flask to induce them to buy it.
The harvest is in and now it's time to celebrate! The emperor has declared that this shall be the best harvest festival yet.In Lanterns Dice: Lights in the Sky players act as artisans decorating the palace lake with floating lanterns and launching fireworks to light up the sky. The player who earns the most honor has made the best impression on the emperor and wins.In more detail roll dice and choose which colored lanterns players can fill on their scoresheets. Earn gifts to perform special actions fill in additional colored lanterns and create powerful combinations. Cover completed shapes with fireworks tiles to score points and put on a spectacular show!
Become the greatest wizard of the Annual Grand Rite by collecting and managing your Materia to feed your familiar and learn your spells. Act quickly to use your powers early...or wait to unleash them at full strength. Your path to victory is full of choices and combined tactics!In SpellBook each player accompanied by a familiar possesses a grimoire and collects Materia to master spells and feed their familiar. The game provides pre-drawn spell sets for use in the early rounds but soon players start drawing spells randomly or create their own spell combinations that are common to all players. Each spell combination gives an effect that lasts the rest of the game and the more ingenious the combination the more powerful the effect. As the rounds progress the game becomes a different experience every time with more than 2,100 spell combinations being possible.The game ends as soon as a magician's grimoire is complete or a familiar is fully fed then the player with the most points wins.SpellBook includes a solo mode that closely mirrors the multiplayer experience offering a high level of challenge and an excellent way to learn the game's rules.—description from the publisher
The card game Dark Tales is inspired by classic fairy tales retold in a dark style. The land of Dark Tales is populated by disturbing creatures and sinister characters and the interaction between cards and magic items is the key to success: A character event or sword used at the right time can determine the fate of the game! Thanks to the many setting cards the items you collect change their power from game to game.
Tokyo 1930. The morning wakes up lazy but you have a lot of work to do. In Tsukiji each player is a restaurant owner who faces other traders at tough auctions for the best batches of fish and seafood. Understand the logic of prices manipulate quotes set traps sabotage your opponents and seek the greatest possible profit in this tense fight for the best fish in all of Japan!
Goooood morning campers! I hope you got plenty of sleep last night because Sensei Saru has a full day of training in store for you! So study your lessons well and be quicker and craftier than your fellow campers as Sensei only invites the best to be his personal apprentices. Will it be YOU?!One of the Small Box/Big Fun line of games from Action Phase Games Ninja Camp pits animal martial artists against one another in a training exercise where the best will become the personal ninja apprentice of Sensei Saru. Each player starts with two cards each representing a ninja skill with the rest of the deck making up the game board. By using the cards in their hand players navigate the board adding new skills to their hand as they do—and leaving fewer movement options for their fellow campers. Each player also has a unique ninja ability that he can use once per game to try to turn the game in his favor. A game that sets up and plays in thirty minutes or less Ninja Camp is sure to provide hours of fun for families and future ninjas!
The stakes are high in this high-energy competitive and cut-throat set-collection card game from Grandpa Beck's Games!In Cover Your Assets players compete to become the first millionaire by building towers of matching sets made from 10 different types of asset cards (things like jewels piggy banks classic autos and more). Each new set that is created is stacked crosswise on top of the previous set covering and protecting all the sets beneath it.The top set of assets in your pile is vulnerable and can be stolen by other players if they show you a matching asset card or wild (which are Silver and Gold cards) from their hand. You can defend your stack by showing the challenger a matching card from your own hand. If you do they can counter with another matching card of their own. The battle rages back and forth until one player can't respond or bows out.If you win you keep the set if the challenger wins they take the set. Regardless of who wins ALL the cards used in the challenge are added to the set increasing its value and allure to other players.To keep the set from being stolen by another player the best thing you can do is to Cover Your Assets by creating a new pair from your hand or by stealing a set from the top of another player's stack during your next turn.At the end of the round scores are tallied the cards are shuffled and a new round begins. The first player to reach $1,000,000 wins!Cover Your Assets is quick to learn and simple to play yet surprisingly addictive and strategic. The game plays with 4-6 players and is a great for mixed groups as kids teens parents and grandparents alike can learn the game in minutes and enjoy it for hours.The 2021 edition contains advanced rules new cards and rules for 2 & 3 players!Be warned: This is not a good game for sore losers!
Starting from the heart of Africa players in Origin will determine the course of mankind's expansion on our planet with the tribes gradually growing more diversified over time while still maintaining links to their ancestors and to all inhabitants of Earth.The game tokens in Origin come in three colors three heights and three thicknesses and at the start of the game one of the smallest skinniest pieces is placed in the center of Africa. In addition you place three technology tiles at random on the tan orange and violet sections of the tech chart and six random tiles on the brown section; the tech tiles show 1-5 arrows. You also shuffle tan orange and violet decks of cards and place them in the appropriate places. Tan cards provide an one-shot effect orange cards give you a permanent power and violet cards present you with an objective you must meet; if you do so you can play the objective card on your turn and immediately draw another. You can play at most one card of each color each turn.On a turn a player takes one of three actions:When you place a new piece on the board or move an existing piece you're rewarded based on the color of the space you occupy. If you place in or move into a tan orange or violet region either you take a tile and the top card of this color or you draw three cards of this color and keep one of them. For a brown region you either draw two tiles from the brown section of the tech board or draw one tile from anywhere. The technology tiles must be acquired from low to high – so you can't acquire a 4 unless you have a 3 – but you can have multiple tech stacks. You must meet a certain technology threshold in order to play the orange cards and acquire their special power.In addition you can score points during the game by occupying a grassland on a continent or the two regions on opposite sides of a waterway strait.Players take turns until either all of the pieces are on the game board or all the tiles have been acquired or all the cards of one color have been drawn. Once this happens players tally their points for objectives grasslands straits tech tiles and cards still in hand to see who wins!
Your final adventure has taken you where you should never have gone — to the underworld! You must escape and find a barque that can float you safely back. But Cerberus the infernal watchdog is on your heels with the intent to guard you forever.In the semi-cooperative game Cerberus you must help each other traverse the game board without being caught by Cerberus so that you can board the barque. Each card in your hand offers you the choice between a small effect for you or a powerful effect for the group! However there aren't enough seats on the barque for everyone so sooner or later some must be sacrificed. Will you help your group reach the exit or will you play powerful bonus cards to lay traps for your opponents? Those caught by Cerberus get to seek revenge and victory by preventing all the adventurers from escaping...Each game is different thanks to ten different board layouts and your ability to adjust Cerberus' strength as you please.
Zooloretto: The Dice Game takes the basic Zooloretto / Coloretto game play – on a turn either add to the offerings on display or take one set of offerings – and replaces the cards with dice so that you'll never know which animals will pop up for you to take. Each player has her own scoresheet which represents her zoo with space for five types of animals: one crocodile two ostriches up to five lions. The scoresheet also has space to collect coins and barns for animals that don't fit in the appropriate pens.Dice can be placed in separate carts and the number of dice is limited to six eight or ten depending on the number of players. The round continues until each player has taken dice from a cart then a new round begins. The first player to fill the pen of a particular type of animal receives a bonus; if a player takes more animals than she has room for however she ticks off the barn for each type of overflow animal.The game ends once a player has filled all her animal pens or has space in only one pen. Players score one point for each animal and any bonus points they received; they lose two points for each barn ticked off but for each group of coins collected one penalty can be ignored. (Alternatively coin groups are worth one point.) The player with the highest score wins!
Excitement in a prehistoric period! The saber-toothed tiger clan is looking for a new leader but which one of you can best take care of the clan in Honga and prove to be the most worthy leader?There are multiple ways to prove your worth: gather supplies comb through the dark forest pay homage to the old nature gods attract mammoths and successfully trade with other clans. But! No matter how busy you are with these tasks you can never forget Honga! Whenever you ignore the local saber-toothed tiger he will come and eat your food — and getting rid of him can turn out to be tough.Honga is an action selection resource management game for 2-5 players age 8+ set in the prehistoric period. Players take turns playing their action card to the central board paying careful attention to where they place it and how it's rotated. The number of hands pointing to an action space determines how many times you may use that action. Gather resources and use them to complete trade agreements lure mammoths to the tribe herd and pay homage to the old nature gods. But! If you don't make sure that at least one action point is allocated to Honga's den he'll come steal food from you! Players must balance between keeping Honga at bay and using their limited action points effectively.With multiple paths to victory light player interaction and a 45 minute play time this game will have you coming back again and again to play with Honga the local saber-tooth tiger that's really just a big kitty at heart.
Your genius could have been such a boon to humanity. Your death ray had wonderful pest control applications and your volcano activator was perfect for fighting global warming. But the fools at the institute they wouldn't listen. They called you mad! You built a monster to rend them limb from limb which your minions assured you was the very worst way to be rended. When it became clear that the only hope for the world was your own benign leadership you took control of TV to announce this fact. But your broadcast was interrupted by someone else taking control of TV and announcing his own plan for world domination – and then that broadcast was interrupted by yet another interloper. So. Competition. Well the world will never be as scared of these upstarts as it will be of you. Archimedes once said Give me a long enough lever and a place to stand and I will move the world. You will be the most terrifying lever the world has ever seen.Nefarious is a quick-playing game in which the players race to build inventions like a freeze ray cloaking device or robotic pet before their opponents can do the same. (Interesting side note: Eighteen different artists contributed to the artwork on the different inventions in the game.)Nefarious is played over several rounds. In each round the players simultaneously choose and reveal one of their actions that will allow them to allocate one of their Minions to an area on their Lair obtain money obtain a blueprint for an invention or build one of their inventions if they have enough money to do so. The minions that you allocate to your Lair can earn you additional income depending on the actions that your neighbors choose. The first player to build 20 or more points worth of Inventions AND have more points than any other player wins.There is a twist to the game though – actually two twists! At the beginning of the game you randomly draw two Twist cards which change the environment so that the game plays differently each time. This means that in order to win the players will have to revise their strategies each time they play Nefarious.
But but...who did that?!In the card game Who Did It? players race to get rid of their cards so that they can avoid the blame of owning the animal that pooped. Each game is as fun as it is fast; quickly find your card be the first to throw it down then blame someone else! Was it YOUR cat that pooped in the living room? Because it sure wasn't my bunny!—description from the publisher
The restaurant industry in Paris is buzzing after the inauguration of a new pedestrian square in a very popular district for Parisians and tourists from all around the globe. It is a golden opportunity for you restaurant owners to open one of the addresses that will contribute to the culinary diversity and the reputation of the French capital. However there isn’t space for everyone and your opponents could throw a wrench in your gears!—description from the publisher
In Game of Trains each player is in charge of their line of trains. At the beginning of the game the train cars in the player's train line — each with their own number — are sorted in descending order. The aim of the game is to be the first one to rearrange your train line so that the cards are in ascending order. Each card has a train car with a number and also a special power depicted on it.On a turn the player can do one of two things: draw a card from the draw pile and replace one of the cards in their train line with the newly drawn card or take a face-up card from the middle of the table and use it as a special power. Cards that are replaced from a player's train line are put in the middle to be used as special powers and the cards that are used as special powers are discarded. Special powers include such actions as swapping two cards moving a card destroying everyone's cards and so on. The players keep taking turns until one has their train line in ascending order and wins.
We could start a Spy Club suggested Beatrice. You know — search for clues and try to find mysteries to solve!In Spy Club players work together as young detectives to solve neighborhood mysteries. It includes a replayable campaign format with variable unlocking content for playing a series of 5 games connected together to tell a larger story. Throughout the campaign you'll unlock new modules with additional rules and story elements. With 40 new modules and 174 cards in the campaign deck you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time.In the standard game each player has double-sided clue cards in front of them. On your turn you use actions to flip draw and trade clue cards gain ideas and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution a story starts to emerge: your Neighbor stole something from the ice cream shop but what? And why? To crack the case you must find the solution to all 5 parts before the suspect escapes or you run out of clues.You can always play a single standalone game of Spy Club but the campaign mode is the recommended way to play:
Rescue Polar Bears: Data & Temperature is a cooperative game based on Rescue Polar Bears with a new data and temperature system added to the game design to make the strategy more diversified.The consumption of fossil fuel and releasing of greenhouse gases yield the global warming. Around the north pole the last icebergs are melting and the polar bears are facing the risk of being extinct. The players form a scientific organization. They try to collect data about climate change to persuade the governments to change their energy policy. At the same time they also need to prevent polar bears from sinking into the freezing water.Each player drives a rescue ship of different ability to complete the mission on the Arctic Ocean. As long as the players collectively gather enough data they win together. However if too many polar bears sink into the water everyone loses.
In Animal Kingdoms each player takes on the role of a house leader battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.—description from the publisher
Imperial Settlers: Roll & Write is a standalone game set in the universe of Imperial Settlers and Imperial Settlers: Empires of the North. The game is heavily focused on engine building! Constructing buildings grants you a special bonus and with each passing turn the game offers you more choices as your empire gains momentum.Imperial Settlers: Roll & Write has two game modes. The standard mode is a 2-4 player competitive challenge in which you try to gain more points than your opponents. The adventure mode for a single player offers 48 unique game sheets. Each sheet presents unique challenges and gameplay as players have different buildings at the start. Tweak your engine and get as many points as you can! Grab your pencil roll your dice and create the most prosperous empire!
You have recently become the owners of the leakiest bathysphere this side of Beachside Bay but that doesn't stop your sense of adventure when it comes to exploring the depths! Well unless you don't make it back to the surface....Bargain Basement Bathysphere designed for the 2018 solitaire print-and-play contest on BGG is a campaign-styled roll-and-write game with legacy elements; the game becomes more complex as you work your way through the maps. It's designed to be a no build game (at least initially) so once you print out the pages you can immediately jump in and play — but try not to look ahead!—description from the designer
Your mission Martians is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken Cow and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota!In Martian Dice you will roll 13 custom dice in an effort to set aside (abduct) Humans Chickens and Cows. With each roll you must first set aside any Tanks representing the human military coming to fend off your alien invasion. Then you may choose one type of die to set aside as well - one of the earthlings to abduct or Death Rays to combat the military. At the end of your turn if you have at least as many Death Rays as Tanks then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn but if you manage to abduct at least one of each you'll score a bonus!With each roll you will ask yourself do you feel lucky?
Which happened first: the Salem Witch Trials or the foundation of Harvard College? Was Watergate before Woodstock? Sure it's easy to know whether the discovery of America came before the Deepwater Horizon oil spill but how well can you remember everything that happened in between?In Timeline: American History players have hands of cards and take turns attempting to place the cards correctly into the growing timeline. Easy at first but rapidly growing more difficult Timeline: American History tests your knowledge and helps you learn the history of the nation.
Rolling America based on the 2014 release Rolling Japan is a light multiplayer solitaire dice game. Each player has a map of the United States that's divided into fifty (abstractly represented) states which are then bunched together into six differently colored areas.On a turn a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice six matching the colors of the areas on the map along with a wild clear die. All players now write down each number rolled on any state of the matching color i.e. if the blue die shows 4 and the yellow a 2 write a 4 in one blue state and a 2 in one yellow state. If the clear die is rolled you can place this number in a state of your choice; additionally three times per game you can choose to use a non-clear die as any color. However neighboring states can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule then you must place an X in a state of the appropriate color. (If all the states in an area are filled you can ignore the die or use one of your three color changes to place the number elsewhere.)Rolling America has a few changes from Rolling Japan. The guard action allows you to ignore the neighboring number restriction three times during the game and the dupe action allows you to use one of the active dice twice in the same region. As in real life Alaska and Hawaii are not connected to the continental United States so you can drop any numbers you want in those states!After six dice have been rolled mark one round as being complete then return the dice to the bag and start the next round. After eight rounds the game ends and whoever has the fewest Xs on their map wins.
In Mind Up! you start with a line of cards on the table with as many cards as players. Each turn players pick a card from their hand and simultaneously reveal it to make a new line ordered from the lowest to the highest card. Each player then takes the card in the previous line at the same position as the one they just played adding it to their tableau. These cards will score points at the end of the round depending on their color and the order they were picked. After being scored they become the player's hand for the next round.
As night falls on Tokyo two massive silhouettes rise from the smoke snaking up from destroyed skyscrapers. There can be only one who will be crowned King of Tokyo either by annihilating their rival or by inspiring terror and awe from the crowds.King of Tokyo Duel is a two-player tug-of-war dice game in the King of Tokyo line. Choose your uniquely-powered monster and roll new dice to draw the fame and destruction tokens toward you...or smash your rival with new special power cards to become the ultimate King of Tokyo!—description from the publisher
Arcana Rising invites up to six spellcasters to participate in a competition to acquire arcane artifacts and cast mighty spells in an effort to gain knowledge and power. As they gather their mystical relics they note the passing of the moons which amplify the power of certain schools of magic allowing wizards to cast spells at the peak of their power!Arcana Rising is a drafting and engine-building game in which players compete over three rounds to craft a magical engine that will power their collected artifacts and generate points for them at the end of the game.On a turn players select a single card from the pile they are passed. Once a card has been selected players pass the remaining cards clockwise then choose whether to add the newly acquired card to their tableau OR to discard the card in order to run their engine and cast their spells. Randomized moon tokens tell players which of their spells may be cast. Therefore the timing of executing your powers is nearly as important as the powers themselves.The cards fall into schools of Charms Herbology Blood Arts Potions Alchemy and Artifacts. Only a single type of spell can be cast each turn depending on a randomized order for that round.After three rounds of drafting players calculate their scores based on the unique set of artifacts they have collected and the player with the most victory points wins!—description from publisher
You and your fellow dragons have lived peacefully on your island...until now. The invasion of humans has awakened your instincts to dominate and hoard as much gold as you can get your claws on!Dragoon is an action strategy game with an ever-changing landscape. Village and city tiles populate the map each round using a coordinate system. During your turn choose between claiming villages and cities that pay you tribute or destroying them out right for instant gold. Challenge other players in dragon-to-dragon combat before they lay waste to your empire or enter your cave to steal your riches. You’re never out of the game until the last gold coin is snatched up!When game night strikes with a mixed experience group Dragoon is quick to learn and get started. Gaming vets and newcomers alike can have fun competing as 2-4 playable dragons.
Beasts of Balance is a game of strategy and balance in which you build a tower of animals on your tabletop then help them evolve in a connected digital world.A cooperative game for one to five players the aim is to make the most fabulous world you can by strategically nurturing and evolving your creatures and casting skill-based miracles - before your tower collapses.Players take turns to stack a set of beautifully made artifacts into a tower. As they're placed they pop onto the connected device's screen where they'll be seen to evolve and grow as players continue to make tactical choices over how they build.Our in-house designed technology uses a unique combination of sensors to recognize the pieces in play connecting to the device over Bluetooth to tablets and smartphones running iOS or Android.
You lead the good life at the top of your tower contemplating your peaceful kingdom and chatting with your charming neighbors. Life is absolute happiness. Well it was...Terrible skeletons have arisen with a creepy clatter from their graves across the realms' ancient cemeteries. Those scouts that return report endless streams of bony hordes marching toward each kingdom ravaging the lands as they come. Faced with this sudden threat even your once friendly neighbors seem to have turned against you as they withdraw to their keeps to defend their own frightened kingdoms focusing on their own villages and tower.Your kingdom is at siege by the living dead. You raise troops build walls lay traps prepare magical spells and even wake your pet dragon. Hopefully they can be slowed or if you're devilishly crafty they can be turned toward those traitorous adjoining kingdoms. In this battle your best asset is your brave and proud hero who stands ready to slay those piles of walking bones. Alas he can't fight everywhere so if things get truly desperate you could offer them your treasure to get some relief.The ivory invaders want somewhere to call their own to live out their death in peace and they have their eye sockets on you! Will you hold out or will your home become the retirement village of the damned...?Bad Bones is a game in which you must survive an invasion of ever more numerous and dangerous skeletons. The invasion cannot be defeated so you must outlast your opponents to win the day. At your disposal are a range of weapons that defeat slow or even deflect the skeletons towards the other players. The game ends when one player's tower or village is wiped out.A game turn takes place in four phases:1] Hero Movement and Combat: Move your hero and eliminate the skeletons from the destination square. 2) Trap Placement: Place or remove traps on your personal board. 3) Skeletons Move: Move the skeletons forward damaging your tower or your village if they move far enough. 4) Skeletons Spawn: Place new skeletons among the streams and on the edges of the player boards.Each phase happens simultaneously for all players on their own player board which means a game with up to six players can take only thirty minutes. Multiple copies of the game can be combined to play with as many players as you have space for and the game can also be played solo. The rules are simple to explain and understand with several strategic variations for experts.The basic game is competitive - the surviving player with the most points wins. The advanced rules include a cooperative mode where all the players must survive in which case they all win.
In Cloud City you compete against other architects to create the best city planning project to be chosen by the city council. Have your project chosen and built for the people of Cloud City to enjoy!Develop your city with buildings and build walkways to connect buildings to one another. Walkways earn city council votes and the longer the walkway the more points. Walkways can earn 1 2 3 5 or 8 city council votes. River walkways connect the smallest buildings forest walkways connect midsize buildings and ice walkways connect the tallest buildings. The architect with the city plan that features the most and the longest walkways will win the game!—description from the publisher
Pass with care...Many are the paths to power: brute force subtle deception cunning trickery. You hold the cards...but you can't keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering many of whom used to be rivals. Will you rise to power or simply be...nevermore.Nevermore is a casual-style card-drafting game in which you quickly build your hand each round collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit gains the power of that suit to attack heal acquire Light or Shadow magicks and score victory points.Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?Nevermore can be taught in less than five minutes yet hides a surprising amount of depth in strategy as players try to outwit and outmaneuver their opponents. Player ‘transformation’ replaces player elimination keeping everyone in the game until the last moment yet still rewards players who have performed better during the game. That's because a player who has become a Raven cannot win until they can find a way to transform back but they still play helping to doom other players and trying to collect one of two specific hands (all of one suit - or - one of every suit) to become human again.Short game length encourages multiple plays per session and appeals to players of all skill levels – with plenty of underhanded plotting and backstabby goodness.Play Overview:Players are dealt a hand of 5 cards - but they will not keep them all. During the drafting phase players must pass three of those cards to the player on their left. From their new set of five they must then pass two to the left. Lastly they will pass one card left - ending the drafting phase with a final drafted hand of five cards. They will have attempted to collect cards from a certain suit (or two) trying to be the player who has the most of that suit this hand - and also carefully managing what they are passing to their opponent to make sure they don't end up with too powerful a hand.During the resolution phase each suit is called for one at a time. All players show cards from that suit simultaneously. The player with the most gains the power of the suit - and the strength of the ability is determined by subtracting the second highest total of that suit. Example: I hold three Attack cards. Two other players each hold one Attack card. (3-1=2) I do a 2 point attack on a player I choose. Healing Victory points and Radiance (which draws a Light Magick card for each you have minus the second highest amount) all work the same way. All but Ravens who kill cards of other suits in your hand. Example: I have 3 Victory 1 Attack and 1 Raven. I must choose to sacrifice either 1 Attack or 1 Victory card from my hand as they are Resolved. Certain special hands give additional benefits and/or Victory points.If your 5 Health points drop to 0 you become a Raven still in the game but unable to win until you can transform back.The winner is either the last human player standing - or the first to score 6 Victory points.
In the Inuit language tukilik is used to define an object that carries a message and the northern landscapes are densely populated with such objects. The most well known of these are the inukshuk that is structures of rough stones traditionally used by Inuit people as a landmark or commemorative sign with the stones often being stacked in the form of a human figure.During each turn in Tuki you attempt to construct an inukshuk based on the die face rolled using your stones and blocks of snow. Players have only a limited number of pieces with which to construct the inukshuk so you'll need to be creative and use the three-dimensional pieces in multiple ways such as to counterbalance other pieces or even build on top of existing pieces. A solution always exists — you just need to discover it!You can choose from two levels of difficulty when playing Tuki to level the playing ground between newcomers and experts. Be swift yet precise and transform your stones into messengers of the north...
In Mino Dice first released as Skull King: Das Würfelspiel players try to predict the result of dice battles and whoever predicts most accurately will come out the winner of the contest.The game includes seven types of dice: minotaurs griffins mermaids and four types of number dice. The game lasts 6-8 hands depending on the number of players and in each round each player draws a number of dice from the bag equal to the current hand e.g. five dice for the fifth hand then places them behind their screen keeping these dice a secret from all. After getting their dice each player simultaneously bids the number of tricks they think they'll claim during the round by putting out fingers on their hand. Record these bids on the scoresheet.The first player in a hand chooses a die from behind their screen then rolls it in public. If they roll a number die each other player must roll a number die of this color if possible; otherwise they roll a die of their choice. Alternatively a player can always roll a minotaur griffin or mermaid die. After each player has rolled see who has the highest die and claims this trick. A rolled flag is a 0 and cannot win the trick. The minotaur beats the griffin which beats the mermaid which beats the minotaur — and all of these special characters beat numbers. If no one rolls a special character the highest number rolled wins the trick with a tie being broken in favor of whoever rolled later. The player who wins the trick collects the dice in front of their screen then chooses a die from their collection to start the next trick.After all the tricks have been claimed players score points. If you made your bid exactly score 20 points per trick bid; if you missed your bid lose 10 points for each trick your bid was off whether higher or lower. If you bid zero tricks and make it score 10 points for each trick in the hand; if you miss a 0 bid lose 10 points for each trick in the hand regardless of how many tricks you made. If you made your bid and captured a minotaur with a mermaid without also capturing a flag score 50 bonus points; similarly if you capture a griffin with a minotaur without capturing a flag score 30 bonus points.Whoever has the highest total score after the last hand is complete wins.
From the first Stetson hat to the unveiling of the first iPad America's history and its popular culture have gone hand in hand. See if you can remember when the Red Sox traded Babe Ruth or when Lindbergh crossed the Atlantic. American popular history was never this much fun!Timeline: Americana takes the players through a historical tour of the popular history of the country. Each player has a hand of cards and they take turns trying to place those cards correctly into the growing timeline. Guess correctly to get rid of all your cards and win!Themes included are: Sports Events Music Inventions and Cinema
Gold is calling! Everyone rushes to Mount Goldrush the last remaining gold mine. Which gold miner will unearth the most gold and possibly outwit their rivals along the way?In this clever memory game by Reiner Knizia you - as a gold digger - try to get the most gold out of the mine. A lucky hand a good memory and a tactical flair help to outsmart one or the other annoying rival on the way to fame.Reveal 2 cards. Find the nuggets. Trick your rivals. Extract the most gold.Watch out for the dynamite!
The magic exam is tomorrow so you and your classmates head to the library! With the knock of a magic wand on a precise stack of books — tada! — you can learn an entire subject in an instant. In exchange for this after-hours intrusion however the security guard asks you to clean up and organize the library shelves. So roll up your sleeves and get to work!In Atheneum: Mystic Library you must study for the exam while cleaning up the library! During the game you can score points for objectives by placing books on your shelves in specific configurations. At the end of the game you score points for full shelf compartments decorative candles and shelved books of your favorite subject. Whoever collects the most points wins!—description from the publisher
NOIR: Killer vs. Inspector is a two-player game of hidden identities and deduction. Each player receives a secret identity from among 25 suspects and an open role that determines his available moves and victory conditions.The Killer plays by eliminating players focusing more on intuition and reading his opponent. The Inspector uses secret information and his ability to accuse suspects to create a play style more focused around logical elimination of possibilities.The game plays in 5 to 15 minutes and is contained in a 54-card deck box for easy travel play.NOIR: Deductive Mystery Game – Black Box Edition includes fifty suspect and fifty innocent cards as well as six game modes — including Killer vs. Inspector Hitman vs. Sleuth Spy Tag Master Thief vs. Chief of Police — to test your mettle!
Trick Shot is a tense tactical fast-paced game of ice hockey with cool plastic miniatures and a streamlined rule-set. The game strikes a fine balance between luck and strategy while still being easy to explain and get to the table. Use smart positioning special abilities of your skaters and press your luck to outplay your opponent and score the most goals. Whether you are a hardcore hockey fan or a board-gamer looking for a challenging tactical skirmish we’ve got you covered!Trick Shot is played over three periods each period consisting of 10 turns. Whoever scores the most goals by the end of the third period wins.On your turn you may keep activating skaters as long as the same skater is not activated twice in a row or a turnover is triggered by failing a dice roll. However after each activation a die is added to your pool making each following activation more difficult.Rolling a Reaction result lets your opponent perform a short move with one of their skaters limiting the downtime to a minimum.Double fail results in a penalty and gets your skater off the ice and may cost you control of the puck.Stamina tokens can be used to mitigate luck by re-rolling failed activations.-description from designer
The Great Dinosaur Rush — or the Bone Wars as it's otherwise called — was a period of incredible advancement in paleontology (i.e. the discovery of fossils).In The Great Dinosaur Rush players compete to grab bones from the best dig sites and build new dinosaurs for prestigious museums gaining notoriety in the process by stealing bones sabotaging dig sites and otherwise impeding your fellow paleontologists.The game is played over turns each with two main phases: dig and build. During the dig phase players collect different-colored bones from dig sites and perform actions. Some dirty actions give players secret notoriety tokens. Notoriety adds to players' scores at the end of the game but having the MOST notoriety SUBTRACTS from the score! During the build phase players create their dinosaurs from the bones they collected maximizing them to score points in various museum categories: length size height ferociousness etc.You'll have to play dirty if you want to win — just not too dirty!
Description from the publisher:Scofflaws are brawling in the streets of Deadwood. The railroad is being built and to you and the other gangs in the badlands of South Dakota this means one thing: cold hard cash. As a cowboy on the wrong side of the law you know just how to take control of this shanty-town: threaten fight and kill off your rivals.Deadwood is a wild-and-wooly board game with a quick and deadly twist on classic worker placement games. Your gang consists of three different classes of cowboys with different strengths: greenhorns gunslingers and trail bosses. Cowboys ride into town to gain control of (annex) buildings and fight other gangs' cowboys in shootouts.At the beginning of the game the town of Deadwood consists of the Town Hall the Church the Sheriff's Office the Saloon and four other randomly drawn buildings. Additional buildings are constructed whenever a cowboy annexes the Town Hall. Each building has at least one unique ability that is used immediately with some buildings offering more long-term advantages.A cowboy accesses these advantages by controlling the building. To gain control a player simply places one of his gang on a building tile annexing it. Other gang leaders can try to gain control of your buildings through shootouts. The player that instigates the shootout receives a Wanted Poster token; the more cowboys you try to kill off the more Wanted Poster tokens you collect and the higher the fine you must pay at the end of the game.Deadwood can end one of three ways: the Train Station is placed on the board once the railroad is built and completed there are no more Wanted Poster tokens in the Crime Pool or any player has no more cowboys alive. The player with the most cash at the end of the game is the winner!
Outcooperate the competition!Surfosaurus MAX's cards come in seven suits with values from 01 to 12. The higher a card's value the fewer victory points are on it.When it is your turn you play a single hand card and draw a new one immediately. Once the right number of cards has been reached the one strongest possible combination out of all the cards played by all the players wins. If you contributed a card to the winning combination you get to score it.—description from the publisher
Description from the publisher:Elfenroads (or Elfenland Deluxe) combines the previously released Elfenland and Elfengold along with the new Elfensea.In Elfenland young elves have to pass a very special test before they are accepted as grownups. All elf girls and elf boys receive a map of Elfenland and they have to visit as many famous towns in Elfenland as possible using the common types of transportation: dragons unicorns giant pigs elfcycles troll wagons magic clouds ferries and rafts. These types of transportation however are available in limited numbers and can be used only in specific regions. Thus an exciting race starts among the elves to find out who will make the best use of the available transportation. The one who visits the most towns wins.Elfengold an expansion for Elfenland adds gold coins to the game that players use to bid for the Travel Counters and other new items. It also adds Gold Value Tokens to the towns that indicate how much gold players earn for visiting a town. Two magic spells and a new obstacle — a Sea Monster — are included as well as two round cards to allow for longer games up to six rounds.In Elfensea as in Elfenland young elves have to pass a special test before they are accepted as grownups. The same rules apply in Elfensea as in Elfenland except as described in the rules. The game board map is different and the common types of transportation — dragons unicorns giant pigs magic clouds whales and rafts — differ somewhat as well. As in Elfenland these types of transportation are available in limited numbers and can be used only in specific regions. Thus an exciting race starts among the elves to find out who will make the best use of the available transportation. The player with the most points wins.
As the head of an international archaeological team it is your job to establish camps across the four corners of the globe and uncover the long-lost golden scarabs of Scarabya.Scarabya is a tile-laying puzzle game in which your goal is to score scarabs by positioning your tiles such that they create enclosed zones of 1 to 4 squares. Each scarab in an enclosed zone is worth a number of points equal to the number of squares in its zone. Players all play the same tiles in order. Each turn a new tile is drawn and all players simultaneously place their copy of the tile on their individual boards. The game is over after all 12 tiles have been drawn (and either placed or discarded). The player with the most points wins.
In 1911 Roald Amundsen and four companions were the first human beings to stand at the South Pole. Using skis and dog sleds they beat Robert Falcon Scott's British expedition by just a few weeks. Scott and his men reached the South Pole only to find Amundsen's Norwegian flag planted in the frozen ground. They died on their return journey not far from their base camp.1911 Amundsen vs Scott is an asymmetric game for two players with both of them trying to be the first to reach the South Pole. Each player takes a different route to the South Pole with these routes consisting of a path of colored dots.The game is composed by a deck of cards for both players with a row of 3 visible cards. On each turn a player can:The first player to reach the South Pole wins. If the deck runs out for the second time both players are lost in Antarctica and lose the game.This game includes 4 expansions inside: - Patrons (8 new cards). 4 British patrons and 4 Norwegian patrons with a special effect each. - 1912 The Way Back (second board + 10 new cards). The explorers can play the return to the ships with new rules. - Damned Weather! (5 new cards + 1 die). A small expansion to represent the influence of weather and add a little bit of gambling to the game. - Food Depots (4 white cubes). Only in the second edition!. The explorers made previous short trips to create food depots that they could pick up in the final trip.
Dive deep to build your own ecological network in Ecosystem: Coral Reef a card-drafting game of marine competition. Players choose pass and arrange cards representing a diversity of organisms found in the Great Barrier Reef including coral clownfish sea turtles and sharks. Earn points by aligning animals with the habitats and food sources where they most flourish. Diversify your food web to maximize your bonuses. Each time you play you build a one-of-a-kind ecosystem as you strive to balance the delicate connections between all living things.Ecosystem: Coral Reef is a standalone sequel game to Ecosystem (2019) featuring a new lineup of organisms new scoring conditions and an increased focus on a balanced food web.Players take turns drafting organism cards and arranging them into a 4x5 ecosystem in front of them. Once all players have completed their personal grid of 20 cards players score their ecosystems using the rules for each card type. A food web bonus is given to each player for their lowest score among producers predators and prey then the player with the most points wins.
“Just as water retains no constant shape in warfare there are no constant conditions.” –Sun TzuWeapons clash water splashes and the booming battle cries of armored bullfrogs ring out across the moonlit swamp. Amphibian armies leap from lily pad to lily pad in their desperate struggle to win control of the pond.Suddenly a shout of triumph rises up. Enough warriors have finally entered battle on a lily pad to dominate the fight and assure victory for their side. Overloaded the lily pad sinks into the swamp.Frogs scatter from the sinking lily pad to the surrounding ones coming to aid their allies or sabotage their foes their weight causing the lily pads to drift away across the cold glittering water. The winning commander must understand the ripple effects of every move and avoid acting to win a single battle at the cost of losing the war.•••In Bullfrogs 2-4 players ages 8+ take control of warring factions of frogs and fight over lily pads in a pond over the course of 20-40 minutes.
In the teachings of the Catholic Church an indulgence may be granted to relieve sins. In some cases this might be by doing good works or engaging in meaningful prayer but in the darkest of times indulgences were sold to anyone willing to make a significant contribution. As the rising families of the Italian Renaissance conspired and plotted to seize control the indulgence offered a clear conscience for many a questionable deed committed in the name of power.Indulgence is a trick-taking game for 3-4 players. On their turn players choose an edict that gives the rule for the hand. The other players then decide if they want to violate the edict by doing the opposite of what it commands. So Don’t take any Medicis suddenly becomes I must take all the Medicis. Committing a sin can be challenging but a player attempting it gets the benefit of the indulgence a token that turns one of their cards into a winning hand. Can you trick your opponents into committing sins without the indulgence? Can you avoid sinning yourself? Whoever can pull that off will end up with a pile of gems and the title of victor.Indulgence is a restoration of Dragonmaster originally published by Milton Bradley in 1981 and designed by Jerry D'Arcey. It was itself a reimagining of D'Arcey's prior game Coup d'Etat and its classic progenitor Barbu. Dragonmaster enjoyed lavish production with oversized cards art by the incomparable Bob Pepper and some nifty interlocking gems for keeping score. In addition to the retheming the restoration evens out the game play. The original game suffered from a runaway leader problem in which an early power play with the dragon card all but assured one player's elimination from contention and gave the other a big leg up. The indulgence token replaces the dragon card to make it more accessible less powerful and easier to understand. It also increases the number of contracts from 5 to 20 and ups the deck to 36 cards.
In Raids players sail from island to island to collect vikings and viking-related paraphernalia using them fight one another for good spaces and fight monsters for points.In more detail the game lasts four rounds and at the start of each round tiles are laid out at the various locations on the path that all players must follow. On a turn a player moves to either an empty spot on the path to claim one of the tiles located there or to an occupied spot. In the latter case the attacking player must sacrifice a viking then the defending player must sacrifice two vikings or vacate the space; if they sac two vikings then the attacker must remove three or leave. Eventually someone must leave.You can collect runes with an eye toward having lots of the same type or collect goods to sell at the end of the round. You might gather axes to give you better odds against monsters. You can collect more vikings for your crew.At the end of each round players score majority bonuses depending on the tiles that were revealed before the round started. After four rounds whoever has the most points wins!
You're looking well darling. One lump or two?It's the most sought-after invitation of the year: Dinoton Abbey for high tea. Now you're all gussied up in your finery and ready for some tea and chit-chat. One problem: You can't remember anyone's name. Who's that sporting the fancy brooch with her pet chicken? Is that Jeannine? Beatriz? Oh dear. If you're not careful you'll commit a faux pas everyone will be gossiping about.Dinosaur Tea Party is a game of pure deduction for 3-5 homo sapiens. Each player takes a card corresponding to one of the dino guests. Players take turns asking each other questions or guessing their dinosaur's name. If someone guesses your name draw a new card. The first player to guess three names wins.
It was supposed to be an easy job investigating this abandoned mansion. Suddenly a shot rings out in the darkness the bullet shattering the plaster behind you. Turns out someone is here as well and only one of you is leaving alive.Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark your goal is to track down your enemy and put an end to them – before they do the same to you.Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface.The turn alternates between players. On your turn you have Action Points which you can spend to perform actions like moving shooting listening setting traps and use the room effect.Use Room Effect Most rooms in Revolver Noir have a unique effect which can be used only while you are in that room. To trigger this effect reveal your location then follow the instructions on your room card.Winning the Game The objective is simple. To win you’ll have to hit your opponent twice.
Pack your lucky socks and get ready for an adventure exploring Dragonrealm! Sneak into the Witch’s Cabin search the Ogres’ Treehouse or storm the Dragon’s Lair. Add adventurers to different locations in the hopes of getting the most treasure. But watch out for goblins who might get there first and grab the treasure before you! In the end the player with the most treasure wins.Using the same thematic world as Dragonwood players now take on capturing locations using adventurer pawns.Players will play card melds of straights and sets (color or number) to roll dice to attempt to place units on locations. Once a location is full it is scored.New locations are revealed to be captured. Players continue in this manner until a certain number of locations are captured. Each location is worth a value in points and additional points are awarded for other events.
Game description from the publisher:Via Appia the most famous road of the Roman Empire is under construction. Be a part of this historic event and finish the road that connects Rome and Brindisi. Prove your intuition in the quarry to get the best stones. Whoever builds the most valuable sections and reaches the different cities early will be victorious and the most famous builder in all of Rome.Goal of the Game (from the Rules) Rome needs a connection to Brundisium and the players have been tasked with building the Via Appia in order to allow for fast travel between the two cities. To create the road they’ll need to break off stone tiles in the quarry then travel to Brundisium laying out the tiles and creating the path that all will follow in the years ahead. This travel costs sesterces but will bring crucial victory points and glory from Rome in return.
The young monarch has no knack for governing. Take advantage of this by taking on all the most prestigious government duties! Share cards choose the most high-profile jobs...then experience an auction phase as belligerent as it is clever!In For the King (and Me) you wish to become the most valuable minister by collecting the right cards while lowering the value of your opponents' objectives. The game plays the same as the designer's earlier game Biblios while allowing for play with up to five people at once.The game lasts multiple rounds with players first collecting cards then bidding for cards. During the collection phase as the active player you draw cards one at a time keeping one for yourself placing one in an auction pile and placing the others face up for the other players to draft. Once you take a card you can't take another so sometimes it's a tough call to decide when you want to take something. Once you've had multiple collection phases the cards in the auction pile will be auctioned one by one.Some cards are worth points depending on their color some are worth gold and some allowing you to manipulate the value of the various colors. Once all the cards have been auctioned players reveal their hands and tally their points to see who wins.
5211 is a fast-playing card game with a unique scoring method that rewards clever play!This game has cards 1-6 in five colors. Each player starts with a hand of five cards. Players play two cards face-down then simultaneously reveal them. They refill their hand then repeat this process two more times but only with one card.The cards of the majority color will score — unless too many are present in which case the color busts and the second most color scores. In case of a tie for majority the tied colors are also out. These rounds are repeated until the deck runs out. The player with the most points wins.5211 is a new edition of 5 COLORS that has all new art.
In Zany Penguins you want to make sure that your tribe of penguins is the one that takes control of the Earth so do what you can to take charge of regions such as the desert jungle and the North Pole.In game terms each region has a set of cards numbered 1-9. To set up shuffle the deck then deal each player a personal deck of 18 cards. Each player starts with two cards in hand.On a turn you draw two cards pass one card each to your left- and right-hand neighbors take the cards passed to you then simultaneously play and reveal one card in front of you on the table. If you play a 1 on your next turn you play and reveal two cards instead of one; if you play a 2 it blows up all 6-9 cards played that same turn; and if you play a 3 on the subsequent turn everyone else plays before you do.After eight turns for each card color on the table in front of you in which you have the highest sum of all players you score the sum of all cards of this color in your hand. For each color in which you don't have the highest sum you score the single lowest card of this color in your hand. Players tally their scores and whoever has the most points wins.
Arraial is the name given to traditional Portuguese summer celebrations during which people take to the streets eating drinking and having fun in the old neighborhoods that are bedecked with arches colorful balloons popular music and the aroma of sweet basil.In the game Arraial players try to make their neighborhood traditional event the most popular by attracting visitors to their celebration. Grab the most beautiful decorations hire the most inspired performers serve the most traditional delicacies take to the streets and host the party of the year! Arraial is a fast-paced game in which players take turns spending action points to get the best tiles (decorations artists...) and place them on their player boards to form the perfect match and attract visitors to their party. In the end whoever attracts the most visitors in their neighborhood wins.
It's that special time of year when the entire kingdom gathers at court for the Munificent Theatrical Festival. Acting troupes from all over the land will come together to perform plays of light-hearted comedy or soul-wrenching tragedy. Will their performance win the favour of the king or will his fickle mood spell a flop?In Histrio you travel the land recruiting actors to join your troupe. Assemble the right team and you might earn enough money to pay for an entire year of shows. It'll take careful planning and a little luck to out-perform your competitors. The play is the thing in Histrio and the world is your stage!At the beginning of each round cards are dealt to eight cities where players can travel to recruit actors. Some of the cards are actors some grant money and several are animal characters with special abilities. Players then secretly select a city where they will travel and all players simultaneously reveal their chosen cities. If a city was chosen by only one player that player gets all cards at the city. If a city was chosen by more than one all cards are discarded each player gets a secret objective card instead and any actor cards are used to influence the king's mood toward either comedies or tragedies. At the end of the season players earn money based on how many comedian or tragedian actors they have compared to the king's mood. The player with the most money at the end of two seasons wins.
It's time to run from the bulls once again in X nimmt!This card game starts with the same premise as the well-known 6 nimmt!: Each turn players all simultaneously reveal one card from their hand then these cards are placed into existing rows one at a time starting with the lowest-valued card. If a row is full then whoever played that final card takes all of the cards already in the row scoring negative points for all of the bullheads on those cards.X nimmt! changes these rules a few ways. Each player starts with eight cards in hand and a personal X row. Played cards will be placed into three rows with those rows being able to hold three four or five cards. Whenever someone takes cards from a row those cards go into the player's hand then the player must play one card into their personal X row.All cards in this X row must also be played in ascending order! If you can't do this then you place all of those X cards aside in order to start a new X row with the value of those set-aside cards now being doubled.A round ends after someone plays the final card in their hand and whoever has the fewest negative points after two rounds wins.This game was called Take A Number when included in the two game set Take 5 & Take A Number.
Word building meets area control in Word Domination. Play as one of eight diabolical super villains competing to steal the world’s priceless artifacts before your opponents have a chance.In Word Domination you will ransack backstab and steal your way to victory. Each turn players spell a word using any of the available letters on the board canvassing the priceless artifacts they contain. On subsequent turns players attempt to steal those letters claiming them for the player’s exclusive use. A cunning player will carefully select which letters to steal as adjacent letters are more valuable at the end. The winner of Word Domination is often not the player with the largest vocabulary. The strategic use of the board can give a player the edge they need to come out on top.Players must balance their desire to expand their territory by spelling massive words with a need to steal specific artifacts claiming them for their own exclusive use. Players must also keep their opponents in check preventing them from locking down significant areas of the board. And don’t ignore those hard-to-use letters which wield unique and powerful effects that can alter the entire game.Wordsmiths enjoy the freedom to create colossal words from a large and initially open playing board. And strategists revel in their ability to control the board blocking their opponents and expanding their territory with targeted letter attacks.
Challenge rival students to become the best in class in Arcane Academy a board game of tile-linking wizardry that pits young spellcasters against one another in a duel for honor and prestige. Forge potent magic items and wield wickedly powerful elemental energies to out-think and out-maneuver your opponents.Arcane Academy is based on the critically acclaimed all-ages comic series Finding Gossamyr which is set in a fantasy world in which math is the language of magic.
In Sen (English: Dream) the goal is to minimize the total value of your cards; however you don't know what all your cards are at the beginning of the game. By using certain cards to peek at your own or opponent's cards or swap cards with your opponent you can try to minimize the value of your cards. When you think you have the lowest value you can call end the round. If your value is not the lowest you receive a penalty. Rounds repeat until someone has scored 100 points at which point the player with the fewest points wins.A game in the Golf family it combines elements from Rat-a-Tat Cat and Cabo.
LIFE’S A JOURNEY NOT A DESTINATION Find your path in a beautiful Japanese garden. In the Japanese tradition the torii gate marks the transition into the sacred. Travel from fountains to flowers to shrines passing through as many torii gates as possible while meeting vendors poets and even Samurai along the way.The traveler goes through the ancient torii gate— Leaf falls in waterOBJECTIVE Earn the most journey points by expanding the garden and walking through as many torii gates as possible as you move between similar landmarks. Earn additional advantages and points by interacting with characters in the garden such as poets samurai gardeners vendors and geishas. Maybe you will be first to visit each landmark 5 times or maybe you will interact with same character 3 times. Your journey to the most points may lead you down a different path every time!KEY PLAY The One Hundred Torii is a tile placing game played over a series of turns. Each turn the board expands and the game ends after the last tile is drawn and each player takes one last turn.Each Turn the player takes the following actions (in order): - Get Help (optional) - Expand the Garden - Claim Rewards (if earned) - Draw Tiles-description from publisher
Porto the iconic city in the north of Portugal is known worldwide for Port wine and the beauty of its historical center.Porto is a fast-playing competitive tile-laying game driven by card play. On your turn you either draw cards or build floors. If you draw cards the total value of the drawn cards cannot exceed 3. (Cards have values between 1 and 3.)If you build floors you MUST play two cards from your hand. The number of one of the cards determines exactly how many floors you will build and the color of the other card determines the color of those same floors. Thus with only three cards in hand you have six different possibilities for building; with more cards your options increase even more! Building gives you the possibility of scoring points but also opens new possibilities for your opponents because buildings do not belong to any player. You might start a building that can be completed by other players and it is this risk management that makes Porto a very interactive game in which paying attention to the moves of your opponents is crucial.Build floors gain bonus points by completing houses or by constructing in the most crucial spaces fulfill public contracts by building at crucial moments and by chaining combos to make a very profitable turn shape the city so that it complies with your private contracts in order to maximize them at the end of the game but above all capitalize on opportunities opened by your opponents on the board. That said in Porto any missed opportunity will lead to a new array of possibilities.The game end is triggered at the end of the round in which a certain number of buildings have been completed. The player with the most points wins.—description from designer
From the back of the box:Fast-dealing card-stealing fun! Enjoy the rollercoaster experience of Monopoly in just 15 minutes! Collect full property sets to win!This is the lite version of Monopoly Deal Card Game distributed by Wm Morrison Supermarkets PLC (UK) consisting of 52 cards for 2-3 players including 3 Forced Purchase cards 6 sets of property cards wildcards action cards and money cards. Morrisons is printed on the promotional card.For more infomation see Free card games at Morrisons (UK) thread.Also sold through Sue Ryder (UK) charity shops (2015).Also sold through REWE (GER) supermarkets (2018).
Players in Butterfly use a hedgehog piece around the board to collect tiles. By skillfully moving the piece to the right spots on the board players can grab rare items while leaving fewer choices for their opponents. The player who accumulates the most valuable collection at the end of the game wins.This is a game that can be played on several levels. As a game for children or families the rules are easy to learn the pieces are attractive and fun but experienced and older game players can play it as a tactical fight looking for the right move that will optimize your points while leaving the opponents with few good options.
Centerville is a relatively light board game for 2-4 players. Centerville abstractly models the growth and management of a small city — perhaps not unlike the one you're in right now.Players act as entrepreneurs tycoons politicians and other local movers and shakers working to develop a modern urban area. Fortunes will be made and fame will rise. As time goes by personal milestones will enrich the players even further.Throughout the game players will roll six dice keeping some and rerolling others then implementing the various die faces on the game board. This will result in political offices being gained and lost new vocations learned new land acquired or new buildings constructed. The end result is a vibrant community revered near and wide — but only the player who has best balanced their wealth and prestige will emerge the final victor.Playing time is 15-20 minutes per player.
Subdivision mimics the city-building feel of Bézier Games' Suburbia but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision filling it with residential commercial industrial civic and luxury zones while balancing various improvements to the area including roads schools parks sidewalks and lakes. By the end of the game each player will have created a unique custom neighborhood with areas that interact with each other hoping to outscore the competition by having the best subdivision.In the game each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles those existing tiles have the ability to create new improvements which may also be placed at this time. Those improvements provide money and points while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left then someone rolls the parcel die once again. This continues until only one zone tile remains in hand which is discarded.Players then play another round but at the start of the second third and fourth rounds players first check to see whether they've achieved bonuses which give them extra cash or allow for extra activations of certain zone tiles.After four rounds the game ends and scores are tallied with players gaining points for parks being adjacent to other tiles sidewalks passing through as many different zones and improvements as possible schools ranking the best in the city and zones connecting to the highway that runs around (or through) your subdivision.
High Score is an ingenious dice game with unique challenges. Turning over a new challenge card tells players how to score points this round and how you can re-roll your dice. Will even numbers score 0 points this round? What effect will the vortex have this round?After the first player finishes their turn the other players can attempt to beat their score but risk too much and you may come away empty-handed. Whoever has the most points after seven rounds wins.
It's 5 o'clock in the morning. You wake up as you do every day and get ready to get out of bed... Wait the sun is already rising? Weird... The clock already shows 8:00 a.m.! What the hell happened to the rooster? You leave your house to check but as soon as you step out you had it figured out: A hurricane destroyed all the fences in the area and the animals fled! However they should not be that far and after fixing the fences it's your mission to recover them in the woods.In Rolling Ranch all players use the same result from the dice to rescue animals and improve their ranch with each player working on their own ranch sheet. Each player attempts to place the animals in their ranch the best way possible and to construct buildings and receive bonuses that will help them achieve the highest score. Everyone plays at the same time! Who will be the most successful ranch to rescue their animals?
Pakal is a real-time sliding-puzzle game in which each player has a 4x4 grid filled with 15 blocks some of which have a solid color on them and some of which are clear.Each round an objective card is revealed then players slide their blocks in their grid trying to show only the symbols on that card in their grid and hiding any other symbols from view. If you do this before time runs out you can grab one of the available scoring blocks then move your token on the scoring track to the next such symbol on the track. Thus the quicker you solve the puzzle the more likely you are to grab a block that advances you the farthest.Whenever you cross a red line on the scoring track you must replace a colored block in your grid with a clear one thereby making it more difficult for you to solve objective cards in future rounds.
Tavarua is a 1-6 player competitive surfing board game. In Tavarua you are a surfer in a surf contest. You'll need to pick a board paddle out look for waves and ride them in to score points!Tavarua is played over a number of short rounds. In each round waves advance towards shore players simultaneously select then resolve actions by playing cards and a wave card is revealed and resolved. Rounds continue until there are no more wave cards in the wave deck at which point the game ends and one player claims victory.Goal The goal of the game is to win the grand champion trophy by having the highest scoring waves. You score points by catching and riding waves but you may only keep your top two wave scores for each board type. General gameplay involves looking for a wave to ride paddling to the wave catching the wave riding the wave then scoring the wave. When the game ends three trophies are given out whoever gets the Grand Champion trophy wins!Looking For a Wave At the start of each round all the wave tiles advance one space towards the shore. When looking for a wave to catch you’ll need to remember that you can only catch a broken wave. Waves are either unbroken or broken. Waves with a die number less than their space in the break are unbroken. Waves with a die number equal to or higher than their space in the break are broken.Paddling to a Wave Paddling moves your surfer in the channel. You can play any card to paddle the number on the card determines how many spaces you move.Catching a Wave You can only catch the wave that’s in the same space in the break as your surfer is in the channel. To catch a wave you’ll need to play a card. The number and direction on the card will shift your balance. When catching a wave you’ll want to look at the top card of the wave deck to determine which card to play. You want to play a card that will shift your balance so that you do not wipeout during the Wave / Score phase. You now move your surfer/surfboard onto the wave tile (standing your surfer up) and finally move your played card over to your score pile.Riding a Wave Once you’ve caught a wave you are considered to be riding it. While riding your goal is to maintain your balance while maximizing scored points. Cards you play will both shift your balance and count as your score for the wave. The higher the number on the card the more points it’s worth however the more difficult it will be to maintain your balance. After you play and shift your balance a wave card will be revealed and it too will shift your balance. Be careful: if your balance token moves one or more spaces off the nose or tail of your surfboard you’ll wipeout!Scoring a Wave When riding a wave: cards played are not discarded but placed into your score pile. The numbers on the cards determines the score value of that wave. When you stop riding a wave you will score it during the “Wave / Score” phase of that round. To score a wave take one of your color score tokens with the board you’re currently riding and place it on score track at the number equal to your wave score point value then discard all the cards/tokens in your score pile.
You are the leader of a prehistoric tribe deciding which members of your tribe go hunting and what prey they want to catch. To guide you the Elders have created challenges that you can complete by painting on the wall of your cave.Each round in Prehistories you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have the bigger the game you can catch but the slower you are. The fastest player — that is the one with the smallest sum of hunters — goes first but they have few hunters with which to hunt. To hunt you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles and the larger the tile the higher the sum required. If you have just enough hunters to catch your prey they might be wounded in the process which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!)In the second phase of a round you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column and all subsequent tiles must touch tiles already placed with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.)When you fulfill the wishes of the Elders by painting your cave in certain ways — such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides — you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.
Poseidon has lost his treasured trident and your friends have disappeared while trying to find it. It turns out they have been captured by evil Hans the Kraken. Suckers! The Kraken plans to make a nice stew out of them. Can you prise open his tentacles release your friends and defeat him? Hope so. Oh it's probably not a good time to mention the shark...Poseidon's Kingdom features a wave that crashes dice onto the board and the engaging game play of the highly-praised anthill system (from Antics!). On their turns players first decide whether to improve their abilities by taking an action tile or place some of their personal dice onto the big 3D-wave which is rolled over when full distributing up to 15 dice in a couple of seconds randomly all over the board.Second they move one of their two creatures on the main board trying to land on a spot where they can pick up dice of any color they need. If they do they can either store the dice on special spaces of their action tiles for later use OR put together a special combination of 2-4 dice to get victory point tokens then place the dice back to the pools from where they came.Third the shark moves as many spaces as the space the creature landed on indicates. If the shark meets one or more creatures on its way they are eaten and players get skeletons to block one of their action spaces.After a special scoring round in the end the player who collected the most victory points wins.The second edition of Poseidon's Kingdom introduces the dolphin which can make your creatures immune to the shark.
In the tile-laying game Sunrise City players build a city with zone tiles bid for control of those zones then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count.Thus Sunrise City is not a race to score the most points; it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds the player with the most benchmarks wins.
Since the beginning of time two opposing forces have been the pillars of the universe and coexist in eternal balance. Our Goddess in her infinite wisdom has sent a group of Overseers to protect our world. They have the power to bend human traits to their will and they will always battle between each other to create the perfect symmetry between virtues and vices of humankind. You will now choose whether to find the best balance — or completely crush it for your own good.Overseers is a drafting and bluffing game with a twist. Each player represents an Overseer whose objective is to bend traits in their favor to create the most dominant combination of virtues and vices. The game has three main phases:1] Drafting: Each player receives six cards at random from the deck selects one of them then passes the rest to the player sitting on their left. The goal is to build up the combination that will grant them the most victory points. Some cards grant points on their own while others require the same type of cards to earn more points.2] Judgement: All players place their five trait cards in front of them in two rows: two face down and three face up to show the cards they chose. Give the information available the Overseers then discuss which player has the strongest possible combination. After deliberating players vote for this person using their token. The chosen player must then admit or deny the verdict:— If they admit having the strongest combination they must then discard two cards from their combination. — If they deny this the showdown phase happens with all players revealing their scores. If the chosen player has the strongest combination they lose the two cards that grant the most points; if not instead they take one additional card of their choice from the discard pile.3] Scoring: Each player shows all cards in front of them then calculates their score.The game might have other phases depending on the type of overseers being played as each character has special abilities that can change the outcome of the game such as being able to peek at another player's hidden cards steal a card before the scoring phase or transform one card into another.At the end of each round players secret their victory point (VP) tokens to keep their score secret and after three rounds whoever has the most VPs wins.
Subatomic: An Atom Building Game is a deck-building game in which players compete to build a number of available elements which score them points.Each player starts with the same small deck of cards that consist of proton neutron and electron cards. They use these cards to build upon their current atom (by playing these cards face-up as subatomic particles) in an attempt to construct one of the available element cards. Alternatively players may use their hand of cards to purchase more powerful cards for later use (by playing them in combinations of face-down cards as energy and face-up cards as subatomic particles). Subatomic introduces a unique variation on deck-building with a highly accurate chemistry theme with the ultimate goal of building elements to score points but allowing many varying types of strategies.
Cartagena takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of six pirates and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port where a sloop is waiting for them.To move a pirate you need to play a card from your hand. Each card bears one of six symbols (gun rum parrot etc.) and when you play a card you move one of your pirates forward to the next matching symbol in the tunnel leapfrogging over matching symbols where another pirate already stands. The only way to get more cards however is to move backwards; more specifically you move one of your pirates backwards to the first space that holds one or two pirates drawing one or two cards after doing so. Each turn you take 1-3 actions whether moving forward or backward or both. When you move a pirate to the end of the track it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory though you have fewer and fewer pirates to move each turn possibly locking you in to actions you don't want so be sure to plan ahead and not leave yourself empty-handed!This version of Cartagena includes the classic base game mixed with Cartagena 2. The Pirate's Nest and several new variants. The game includes eight double-sided game boards and to play the base game you use only six of them. Use more boards for a longer game or fewer boards (and possibly fewer pirates) for a shorter game. To replicate Cartagena 2 you can flip over three or more of the game boards to create a secondary path that's separate from the first one. Now when you place pirates in the sloop you can use an action to move the sloop to the start of the second path — and with two paths you have a harder time making huge jumps from start to finish.Morgan is a variant in which players can now draw cards by moving an opponent's pirate ahead drawing one or two cards when the pirate stops at the first space that contains one or two pirates; this variant and all others can be used in any version of the game. With the Filibusters variant whenever someone plays one of the twelve cards with a dark background everyone other than the active player must discard until they have at most seven cards in hand.Finally the Black Magic Woman variant introduces special powers to the six symbols on the card and when you play a card you can use it for pirate movement like normal or use the card' power. You can play two parrots as if they were any other symbol or use a lantern to look at the top four cards and keep one of your choice. With the gun you steal a card of your choice from an opponent's hand with them getting one free draw in return. The treasure chest symbol lets you pick up the treasure chest from the space where you stand most likely drawing cards from the deck as a bonus but possibly suffering a snakebite that will have you running back for rum to help you forget the pain!
Eggs from the dragons of Ridback Mountain are valuable — not quite as valuable as gold following the last market fluctuation but still TOTALLY worth the hassle especially since it's not like YOU are climbing the mountain and searching through dragon caves. That's what peasants are for...All the empires have sent their intrepid adventurers out to collect eggs but not all will succeed! It gets crowded on Ridback Mountain and there are only so many dragon eggs to go around — not to mention that the dragons have started mixing exploding eggs into their nests and those hurt.In the fast-playing card game Eggs and Empires players use matching decks of empire cards that contain adventurers numbered 1-10. Starting with a hand of three empire cards each turn all players select one card from their hand then play them simultaneously in an attempt to collect egg cards. Typically the player who played the highest empire card chooses an egg first then the player with the second highest empire card and so on until all revealed eggs are collected if possible. However each empire card has a unique power that can affect the order in which eggs are selected. The powers interact in strategic and awesome ways so that every hand is exciting and fun!Outwit your opponents to collect as many good eggs as possible — that is ones worth victory points (VPs) — while avoiding those nasty exploding eggs! Whoever collects the most VPs over three rounds wins.
In the three-dimensional construction game Nunatak: Temple of Ice you build a step pyramid together in a mountain of ice — but this game isn't co-operative so watch your step! (A nunatak by the way is a hill or mountain completely surrounded by glacial ice.)For each pillar stone placed you receive cards with different values that will affect your score in the end. For every four pillars built in a square a new level of the monument opens up with the temple of ice growing step by step. Who can place their stones most wisely and rise to the icy challenge?
VektoRace is a racing car simulation based on a vector movement concept called Octagon System. The game requires only a flat surface to be played so you won't find a game board inside.The official maximum number of players is four but the game can be easily played up to eight players.
Experience 30,000 years of civilization in 45 minutes: With Tribes: Dawn of Humanity there is finally a civilization game in which you do not need to wait long for your turn. The players lead their tribes in short fast turns through the early history of humanity to the Bronze Age. They settle unknown lands and extract valuable resources through which they in turn discover new tools and inventions. Who will best prepare their tribe against events such as natural disasters? Who will take the lead and who will follow in the footsteps?Each turn a player selects an action from the action display: grow explore or move. The first action is always free while additional ones cost valuable shells. The used action moves to the end and the next player takes another action. It is important to use your scarce shells cleverly.The players start with a small tribe with the immediately surrounding area explored. They discover new land and send the members of their tribe out to discover valuable resources. These resources are needed for new inventions that bring victory points and improve your actions: become better at exploration grow more tribe members and move further. Who will be the most tactical leader and guide their tribe to victory?This is a completely reworked edition of the game Tribes: Early Civilization released in 2017 with many changes.
Roll For It! is a casual family-friendly dice and card game. Each player starts the game with six dice of a single color and three target cards are laid face-up on the table. Players take turns doing the following: On a turn a player rolls all of her dice not already on cards then places any dice that match the targets on the corresponding cards. (Alternatively before taking her turn a player can first choose to reclaim all of her dice from all cards.)If the player now fulfills the target with her dice – e.g. a pair of 3s a quartet of 6s or a specific combination of numbers – she claims the card takes back her dice (and returns any other dice on the card to their owner) then places a new card on the table. Each card is worth a certain number of points. The first player to earn forty or more points wins!There are two sets of Roll For It! available -- the red set comes with translucent dice and the purple set comes with pearl dice. There are no duplicate cards between the sets. Each set allows play for 2-4 players but when they are combined up to eight players can compete in the same game of Roll For It!
The Realm of Sand the mirror of the material world and the source of magic in Ragusa has started dying. After thousands of years of overuse the magic has begun to dissipate. With the realm in peril time bends and reality shifts uncontrollably in the physical world.The Queen of Ragusa has embarked on a journey to the Realm of Sand to save her home. While she travels the plane awaking the power of the glyphs you as a royal magician must act quickly to assemble those glyphs and stabilize the magic to reconstruct the realm of sands. Who will help the queen save Ragusa and become hero of the Realm of Sand?
Tired of seeing Bandido always escaping? Beware a new gangsta’s coming to town... Which side will you choose this time: will you play cop and try to prevent Bandida from running away or join the wild side and help her? In this new Pocket game you will find all the things you loved about Bandido and more. Three different ways of playing and cooperating all together bring even more fun.Can be combined with the prequel Bandido.
Codenames: Harry Potter features the gameplay from Codenames Duet with players working together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark wizard.The cards that players need to guess feature a word or phrase on one side and an image on the other.
Who will have the most beautiful Christmas tree? Who will decorate their Christmas tree in the smartest way? This game revolves around these questions because the winner of the game is the player who decorated the most beautiful and most precious Christmas tree. If you want to be that player you have to care about the other player’s Christmas trees too you have to pay attention to the way they are decorating their trees.Christmas Tree is a card game for children and adults families and experienced players too wherein each player decorates their Christmas tree on the basis of different decorating aspects. The Christmas Trees are evaluated many times during the game and at the end of the game too and the player who gathered the most points wins the game.—description from the publisherComponents:4 player boards 106 ornament cards† • 72 glass ornaments • 18 gingerbreads • 16 wrapped candies 30 objective cards • 15 for all game types • 6 more for the family game and the advanced game • 9 more for the advanced game 16 linzer cookies 1 point tracker 8 point tokensSome changes in the Second Edition: 72 score tokens in the value of 1/5/10/20/50 (instead of the point tracker)† rhombic and thus unsleevable
Town Builder: Coevorden is a game where players take part in a town building contest to build the most beautiful district. There is a panel of judges and awards players compete for in addition to scoring points for completed buildings.In Town Builder: Coevorden players will draft multi-use cards from a center row of cards to build their own tableaus. Each town card can be used in 3 ways; as a foundation as a resource and as a completed building with unique abilities. The players can aim for Awards or the favour of the Judges to gain extra points. The game ends when the players have played through the entire deck of cards a certain number of times based on the number of players. At the end of the game the player with the most victory points is the winner!—description from the publisher
The card deck in Seventh Hero consists of 77 cards with each card representing one of seven different heroes. Players each start with two random heroes and each hero has a special power that can be activated once. Each turn a player sends a card from his hand face down to the next player who can choose to take it or pass it on. If he takes it he adds it to his group of heroes but if it's a hero he already has both hero cards are sent to the discard pile. Before sending a hero away the player must obey the current round's limitations such as the card must be odd or must be below or above a certain number.The first player to collect six of the seven heroes wins.
The Inox people have been living peacefully in the Land of the Waterfalls for a long time but now there is a dangerous threat. Evil Rhujas roaming the land want to capture the gemstones of the Inox. That's why the Inox have selected the hardest to reach and most dangerous place to hide their gemstones: the rock wall behind the Iquazú waterfall. Their water dragon Silon blocks the waterfall so that the brave Inox can rappel down the rock wall behind it to place their gemstones there out of harm's way. The gushing water and the dangerous water snakes at the bottom will stop the Rhujas from getting the gemstones. Which player in Iquazú will manage to use their cards skillfully and place their colored gemstones in the best spots?Each turn in Iquazú players either draw four cards or play cards of a single color from their hand to place one of their gems in an empty space on the board the same color as the cards they played. If you place in the leftmost column you play only one card in the secondmost left column two cards and so on. The last player in turn order adds a water droplet to the highest empty spot in the leftmost column after their turn.Once the leftmost column is full players earn points based on how many gems they have in this column and they earn a bonus token if they have the most gems in a horizontal row. Bonus tokens can let you draw cards ignore the color rule earn points at the end of the game and take another turn. Players then slide the waterfall right one column to make new bonuses appear and the leftmost gems disappear. Whoever holds the water droplet box passes it right. Players continue taking turns until the final column is filled at which point players collect bonuses for the final time then added any points collected to their score.
In the co-operative card game Level 10 — which was first released as Okey Dokey — players work together to try to complete the challenge. In Okey Dokey you are putting on a music festival with different performers and must play out all fifty cards in order to complete the performance.In Level 10 you try to help Izzy play through all ten levels in each of five different video game worlds; each world is represented by a row of cards on the table. Players will play cards one by one to this 5x10 grid — 40 level cards and 10 reset cards — to (hopefully) complete the game. Players' hands are kept secret from one another and only slight suggestions can be made.If a player cannot play a card on their turn the players (and Izzy) lose.
The once thriving Roman Empire fell apart. Who can resist the temptation to claim some of the lands for themselves? Do you prefer vineyards or quarries? Or maybe you want a little bit of everything with some olive groves and an oil mill on top? All you need is to make a good trade: offer a beautiful antique theater in exchange or add a few precious diamonds… Divide and swap lands outguess and bribe your opponents! Create a prosperous domain from the lots of Rome!Rome in a day is a simple strategy game based on the original cut-and-choose mechanic that will win the hearts of aspiring conquerors of all ages.Before the start all players are dealt with their personal set of buildings with the card of buildings a pile of lands tiles (there are 5 types - fields city olive gardens etc) gems/cristals choice cards of smaller and bigger lands reminder cards and screens.The game is played in 4 turns.During each turn players take top 5 tiles of lands and place them in front of themselves. Then they take 2 top buildings from the building card and place them on the 2 lands from the left.Next players take their screens and start divivding those 5 pieces of lands into 2 groups - a bigger and a smaller ones. In any ratio they want (3\2 1\4 even 5\0). And add 1 crystal to the smaller land.When everyone is ready the exchange begins. Players put the screens down allowing other players to see and choose a land that they have made.Note: at the first turn players choose the lands from a neighbour from the left at 2nd - from the right and then again left and finally right. For the max interactionWhen selection is made players put a choice card reflecting their decidion of lands.Then players take the chosen lands from the neighbour from the left and join them to the remaining piece of their own.Turn by turn they build their domains taking the most suitable lands to make their so-called new empire more profitable.How to gain points? For every kind of terrain with the corresponding building placed on it or next to it. Then the number of lands multiply with the number of buildings for EACH type of lands. The crystals gained for choosing smaller lands also bring points - 3 points for each crystal.The player with the most points wins the game.
Description from the publisher:In Santo Domingo all players have the same set of eight action cards. Each round they choose one or two (depending on the number of players) reveal them at the same time then execute the actions in a fixed order. This allows the players to collect goods exchange them for victory points or even receive victory points directly. However with a limited supply of goods and points in each round the strength of a card depends on which cards the others have played.
Translated game description from the publisher:Plunge into a mysterious culture at the other end of the world - Rapa Nui Easter Island!Become a powerful tribal chief and decide which valuable tribe members will next serve your village: loggers priests or hunters and gatherers? Or would you rather erect an impressive stone statue more valuable than anything else?The game system is refined and novel: Take one card from the general display and reveal the card lying underneath – which could be disastrous for all! Only those who make the right decisions and win a little favor from the gods will lead his tribe to eternal glory.
Claim victory in the Galactic Civil War in Star Wars: Empire vs. Rebellion a fast-paced card game for two players. In every game you and your opponent match wits and resources over key events. If you can thwart your opponent you claim the event bringing you closer to victory. Whether you seek to triumph through military might or use diplomacy to achieve your ends the fate of the galaxy rests in your hands.On one side of this galactic battleground are the heroes of the Rebel Alliance. Only rarely can these heroes go toe to toe with the unlimited reserves of the Imperial Navy and Army. Instead the iconic characters of Star Wars and the unsung heroes of the Rebellion must work in secret utilizing diplomacy reconnaissance and the Force to achieve their aims. Even when the Rebellion deploys its full military strength to win a battle or destroy a key Imperial emplacement they need the groundwork put in place by Alliance Special Forces.Opposing the heroic endeavors of the Rebel Alliance is the massive power of the Empire led by the twisted Emperor. The dark side of the Force is strong with the Emperor and Darth Vader and the military might of the Empire is unparalleled across the galaxy. Whether you undertake aggressive negotiations or hire bounty hunters and scum to ferret out Rebel spies making the Empire the ultimate power in the galaxy rests in your hands.To successfully win these struggles and reclaim the galaxy in Star Wars: Empire vs. Rebellion you will need to utilize all of your resources. Every turn you can increase your faction’s presence at the current event by drawing the top card from your deck and putting it into play. Each resource card you play give you more power and brings you closer to the objective value of the current event. As an example the resource card shown to the right has a resource value of five which it contributes to your total resource value while in play. Playing more resource cards may bring you closer to your target but it also makes your efforts more obvious. If your total resource value ever passes the event’s objective value your forces are discovered and your opponent claims the event.Instead of playing a new resource card you can also trigger the power of a resource card currently in play exercising the might of the Empire or the cunning of the Rebel Alliance. To activate a resource card’s power you must exhaust it by rotating it 90 degrees clockwise. Once a card is exhausted you can't use its power unless it becomes ready again. In addition an exhausted card contributes its exhausted resource value shown in the lower left-hand corner of the card while the resource is ready.
Beyond the last continent on the remote island Windbark diving is an ancestral tradition. During a rite of passage celebrated at the summer solstice divers compete to retrieve the sacred stone of the village. The elder throws it from the top of the cliff and the stone leads the contenders for the title of hero down to the depths of the ocean aided in their quest by friendly sea turtles and manta rays.However to retrieve the stone they will need to avoid upsetting the sharks that inhabit the ocean...Dive plays simultaneously for all player divers who start the game facing a shuffled stack of 36 transparent ocean cards. You have your own diver board and a set of five air tokens that are numbered 1-5 on both sides with a shark on one side of each token.Dive explores the notion of perception the ability of the divers to observe the ocean through a deck of transparent cards and to benefit from their observations. At the start of each round you look into the waters before you to see how far you want to dive with five levels being the maximum you can go (since you have five tokens). You then place the tokens on your board:If you've finished evaluating a level for sharks sea turtles and manta rays and anyone still has an air token on their board you explore the next level. Once no one has any air tokens for the next level the round ends and everyone advances on the descent board equal to the number of levels that they successfully dove. Once you reach space #16 on the descent board you can't use a manta ray to catch up to anyone and if you fail the shark/no shark question for a level you don't advance at all during that round regardless of how many levels you first dove through successfully.Dive includes rules for solitaire play in which you compete against the village chief and you can optionally play a competitive game with animal companions that give you a one-time bonus.
Castle Dice is a light dice-drafting game in which the players have been ordered by the king to build castles along the borders of the kingdom. The player who can create the greatest castle will become the new heir to the throne. Players will explore the land by rolling the dice and then take turns gathering resources from them. These resources are then used to hire workers and improve castles. Players must gather and spend wisely as the Barbarians from the neighboring lands will attack players and steal their resources throughout the game. At the end of seven turns the player who has built the greatest castle (earned the most victory points) wins the game!
Welcome to the height of technology and comfort the Space Station Atlantis! All the comfort of a five star hotel mixed with the adventure of space travel. The station is filled with staff entertainers and guests trying to enjoy their out-of-this-world vacation. But all of a sudden the Atlantis comes under attack by aliens!After getting the guests to safety the crew rushes to escape. Some will find space on the limited escape pods others will board fighters and attempt to destroy the aliens. The unlucky ones will have to trust in their space suits and float for it. But with the alien Warriors Spawns and Queens patrolling the space around the station it will not be an easy trip!Who will be able to jump to safety?Survive: Space Attack! utilizes similar base mechanics to the best-selling game Survive: Escape From Atlantis! designed by Julian Courtland-Smith. However Survive: Space Attack! has been reimagined and redesigned by Brian Sydney and Geoff Englestein the designers of Space Cadets and Space Cadets: Dice Duel and the expansions for these games.The additional features of the new Survive: Space Attack! include:- Double-sided Game Board: enables a variety of starting setups each with its own challenges. - New Fighter Ships: gives players the ability to capture and redeploy alien creatures. - Laser Turrets: a new weapon system to defend the space station against the aliens. - New Tile Abilities: new powers that are combinable plus four different tile thicknesses for a 3-D look. - New Alien Creature Powers: alien creatures may evolve to become even more powerful.
Based on the award-winning Betrayal at House on the Hill board game Betrayal at Mystery Mansion is the mash-up fans have been clamoring for!Play as Scooby-Doo Shaggy Velma Daphne or Fred as you explore the mansion and its grounds finding clues encountering strange occurrences and maybe even catching sight of a monster! When you find enough clues to learn what's really going on that's when the haunt starts and one player will switch sides to play the role of the monster! Will you be able to stop them before they carry out their sinister plan?Betrayal at Mystery Mansion contains 25 new haunts based on popular episodes and movies from the Scooby-Doo oeuvre with different monsters items events and locations each time you play.—description from the publisher
The Fantasy Fair is about to begin and storybook characters from all over the realm are coming to town for the show. Everyone knows there's only one place the visitors all want to stay: The Fairy Tale Inn!It's everyone's favorite home away from home and like always the place is going to be fully booked. Each of the Inn's two owners compete to be the one who takes the best care of the guests. They take turns ushering guests into enchanted rooms gaining gold for strategic placement and successfully keeping the guests from fighting. (Note to self: NEVER put Little Red Riding Hood and the Big Bad Wolf in adjoining rooms!)In Fairy Tale Inn two players try to earn the most gold coins by the end of the game. To set up players select the character cards of guests who will be present during that game then take the corresponding character tokens and toss them into the mixing bag. Next players randomly draw those tokens to fill up the guest list board. After randomly choosing who goes first the first player gets a gold coin while the other player gets two. Now the game begins!On a player's turn they pick a character token from the guest list board paying the cost indicated on the board then they place that guest in the inn sliding the token into the vertical game board with the colored side facing themselves (while the monochrome-colored side faces their opponent).After the token slides into the slot the player may score points based on the room the guest ended up in as well as any other guests that might be around. Each character has different abilities that say how they give gold to their corresponding innkeeper. For example the Little Pigs like to be close to one another; they automatically give the player who placed them 1 gold coin and an extra gold coin for each other Little Pig token connected to them. The Big Bad Wolf on the other hand gives their player three gold coins for each row where their innkeeper played more Big Bad Wolf tokens than their opponent at the end of the game. (In case of a tie neither player gets gold.) There's an art to placing guests as several rooms of the Inn are enchanted and will give a bonus or penalty to the player that places a guest there.The game continues with players picking and placing guests until three columns in the inn have been completely filled. When that happens players gain gold from characters with end of game abilities then the player who has gained the most gold wins.
King Enma is nowhere to be found. With his dreadful castle in Mount Fire vacant asymmetric clans of demi-gods long forgotten will raise armies and battle to conquer the hearts in the islands of Japan.Pick from 4 asymmetric factions and draft to summon new yokai making the most efficient night parade. Every round activate one of your parades to send meeples to haunt the islands move around and fight each other. As soon as an island have a certain number of yokai the denizens will build a shrine to pacify them sending your meeples back to your player area. Once one player get 5 of their shrines in play the remaining players get a last turn then the game ends and victory points are scored based on hidden cards to decide the winner.—description from the designer
Boomerang: USA like its sister games Boomerang: Australia and Boomerang: Europe is a draft-and-write game. It features a unique blend of set collection and card drafting with the approachable feel of a roll-and-write game. Draft locations from across the continental US as you collect sets of activities and see amazing sights to gain the most points.Boomerang: USA is a stand-alone game in the Boomerang family that plays similarly to the original Boomerang but has some rules differences and new ways to score including giving players the opportunity to connect the east and west coasts.—description from the publisher
It's a tricky-sticky situation: a game that rewards patience but only for so long...Win tricks in Marshmallow Test by playing the highest card in the established color. The longer you wait to go out the more points you score — but don't delay too long or else you get nothing! Find the sweet spot and victory is your ultimate prize!
In Dragon's Hoard each player plays a dragon hunting for treasure. Collect sheep from the farmer's fields and use them to buy treasures but watch out! Other players will send angry mobs and wizards your way to stop you. Defend yourself and battle your way to riches.In game terms players draft cards from a common draw pile before taking their actions. You want to buy as many treasures as you can. Dragons buy treasures with sheep that they've collected while opponents will play terrible actions against you to keep you from tendering those sheep. Battle to keep your treasure while trying to stop your opponents from doing the same.At the end of the game the player with the most victory points from treasures and bonuses wins!
535 is a Climbing/Shedding game for 2 to 6 Players. The game's deck is comprised of cards numbered 1-15 with cards of rank 6 and 10 missing. The deck contains multiple copies of each card depending on player count (4 each at 2-4 players/5 each at 5+ players). In addition to a rank each card has a point value which depends on the rank’s strength. The object of the game is for players to be the first to play all of their cards to the table.On a turn a player may play one two or three cards to a single central meld. Playable meld-types are:-Single: Any one card. (1 < 7 < 14) -Set: Any two or more cards of equal rank. (1,1,1 < 14,14,14) -Run: Any two or more cards of consecutive rank. (1,2,3 > 11,12,13)On a turn a player chooses to do one of the following actions:-Overwrite: Play a higher ranked meld which matches the meld-type and size of the central meld. -Add: Attach a card or cards to the central meld making sets/runs longer. -Pass: A player who can not or chooses not to play into the central meld may pass. Once a player passes they are out for the trick.A trick ends once 1 of 4 things happens:-All but one player passes. -A player adds the fourth card to an active set of a like-numbered meld (or fifth in a 5+ player game). -A player adds the fifth card of a run. -A player plays a meld that follows the “Rule of 8’s” (See Below).The last player to have played a card to the meld in any of these situations above clears the trick and leads the next. A lead player must always play one two or three cards and may never Pass.Once one player has played their final card(s) to the table the round ends immediately. The other players then score the points indicated on the cards left in their hands. Rounds are played until one player has 20 or more points leaving the player(s) with the least points the winner(s).Rule of 8’s: All cards of rank 8 in the deck are worth the most points in the game. However these cards have a special function. When a rank 8 card is played to a trick (ie. A single 8 a set of 8’s a run of either 7,8 or 7,8,9) the trick is immediately cleared and the player who played the “Rule of 8’s” clears the trick and leads the next. The only time the Rule of 8’s will not function is when an 8 is included in the opening meld of any trick.
Lead a team of history's greatest minds to glory in Legendary Inventors a game in which 2-5 players each captain a group of four inventors working to bring their knowledge to life by creating useful objects to improve the world. Compete against rival teams to patent inventions and work to improve the knowledge of your inventors. The inventing team who has patented the most inventions or who has the smartest inventors wins.In more detail the game takes place over three ages with each age representing a different period of technological advancement and those inventions becoming more complex in each subsequent age. On a turn you either send one of your inventors to work on an invention or refresh your inventors to make all of them available again. When you send an inventor to work you apply that character's skills — Albert Einstein has a starting skill of four Physics for example while Johannes Gutenberg has a starting skill of two Mechanics — against the needs of the invention marking off what you've done with colored cubes.When an invention is complete the three players who have contributed the most reap the rewards of its completion! Players can choose to acquire and patent the invention by placing the invention card face up in front of them or they earn reward tokens to upgrade their inventors gain extra victory points and even add additional knowledge to an invention.As soon as all but two inventions in an age are complete that age ends and a new one begins. After the third age the team of inventors with the most victory points wins!
A Game of Cat & Mouth is a two-player game in which players use a magnetic cat's paw to shoot balls at one another.In more detail to set up you lay the box open on the table place the cat head dividing screen upright in the center of the board place the black nose ball in the center of the cat's face set the three white teeth balls in the cat's mouth divide the eight yellow balls between the two players and lock the magnetic cat's paw into place on each side of the game board.In a round you use your cat's paw to shoot balls through the cat's mouth at your opponent or you aim for the nose and teeth to knock them out. As soon as all the balls of one color — the one black ball the three white balls or the eight yellow balls — are on one side of the board the round ends and the other player scores a point. Reset the board and start shooting at one another once again!
Burger Up is a card matching puzzle game about the art of burger making. Fill orders earn prestige and be the best burger chef around!Players strive to become the most prestigious restaurant by building the biggest Burgers and by using the best ingredients.Players take turns which consist of four phases: the Market phase where players may purchase ingredients from the market the Building phase where players place up to 3 ingredients on their burgers the Burger Up! phase where players may score their burgers if they satisfy an order and the clean-up phase where players draw back up to 4 cards.The game ends when no more Order cards can be revealed. A bonus is awarded to the Chef who built the most burgers and then the winner is determined based on who has earned the most coins.
WELCOME TO THE FUTURE OF CITY BUILDING!GOLD COAST AUSTRALIA 2100. Construction of the first oceanic MegaCity begins. Tackling overpopulation and rising sea levels has become the planet’s number one priority.Advances in technology enable us to build towering superstructures on immense floating platforms. You are the next generation of architects called upon to design and build these marvels of structural engineering.Race to collect contracts construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything!A combination of dexterity and light strategy MegaCity: Oceania is the city building game in which you actually build a unique city every time.Players create a brand new MegaCity by collecting Building Tiles Building Pieces and Contracts. However this is not a co-operative game - you are battling to score Prestige points based upon the contracts you complete. Players can also gain bonus Prestige points by creating tallest buildings using a single material and placing monuments in Parks. At the end of the game Awards are handed out that contribute to the final score and points are lost if players have any pieces left over in their personal supplies. Whoever has the highest total is declared the winner and the finest architect in your new MegaCity.Players build when it's not their turn meaning this is a game with little downtime. A combination of dexterity light strategy and creativity make MegaCity a truly unique experience - a city building game where you actually build a brand new city every time you play!
Inconceivable! Climb the Cliffs of Insanity brave the Fire Swamp and help Buttercup Westley Fezzik and Inigo Montoya survive the dastardly machinations of Prince Humperdinck Count Rugen and Vizzini. Follow the incredible story of The Princess Bride through six chapters and work together to keep the plot on course despite Shrieking Eels kissing and constant interruptions! Will the forces of evil — or true wove — prevail?In The Princess Bride Adventure Book Game players work together to advance the plot and tell all six chapters despite interruptions from a sick grandson. Each chapter is represented by a new board within a book of game boards. Instead of each player controlling a single character players cooperate to complete challenges by moving characters and discarding story cards from their hand.Each chapter has a series of challenges that require characters to be in specific locations and specific story cards to be discarded from a player's hand. All challenges must be completed before players can advance to the next chapter. A chapter can be interrupted by different story-based conditions or by the grandson. Players have one more chance to complete the story after an interruption or they lose the game. Special story cards earned as a reward for completing challenges as well as miracle tokens give players more options and help them along the way.The Princess Bride Adventure Book Game includes paintable miniatures for Westley Princess Buttercup Prince Humperdinck Count Rugen Vizzini Inigo Montoya and Fezzik.—description from the publisher
In 2010 designer Klaus Teuber overhauled the two-player Catan card game with the release of The Rivals for Catan – released in Germany as Die Fürsten von Catan – and in 2011 Teuber Kosmos and Mayfair Games present a new multi-player card game set in the Catan universe: The Struggle for Catan aka Die Siedler von Catan: Das schnelle Kartenspiel.As in the original The Settlers of Catan board game players need to manage their resources in order to build settlements roads cities city improvements and knights all of which grant victory points (VPs) or special abilities. Control of roads and knights can change hands during the game so don't assume that what's yours will stay yours. City improvements are expensive but they bring you additional VPs and other bonuses so strive to spiff up your cities! The first player to have ten VPs wins the game.The game is dice-less and resource gain and exchanging is based on each player's developments making this version less luck dependent than the original. A twist in the game is that certain developments are limited and can be stolen from other players once there are no new ones left. The first player to gain 10 victory points wins the game.(Note that Kosmos lists this game with a 30-minute playing time while Mayfair Games sets the playing time at 45-60 minutes.)Mixing two copies of game can be played with 5 and 6 players.
In Seven Dragons players start with a secret goal color from the seven colored dragons and a hand of three cards. The Silver Dragon is laid on the table as the starting card; at this stage it is a wild card. The playing cards feature domino-like colored panels in the same manner as Aquarius an earlier game design from Andy Looney.On a player's turn he draws one card and plays one from his hand. Cards are laid so as to connect matching colored panels. The deck also includes Action Cards such as Move a Card Zap a Card Trade Hands etc. The used Action Cards form a discard pile and the top card of this pile dictates the color of the starting Silver Dragon; once the discard pile has started the Silver Dragon is no longer wild.The first player to create a connected territory of seven panels matching her dragon color wins.Reimplements
Game description from the publisher:In Maharani the players are architects helping the King to complete the Taj Mahal palace by placing beautiful mosaic tiles. These tiles come into play through a rotating rondel which enables every player to place the tiles in different parts of the palace. Once the mosaic is complete the best architect wins the game.
Flash Duel: Second Edition is a simple fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters each with their own special abilities allowing for hundreds of different matchups.Part of the Fantasy Strike Universe.
Madame Ching is a hand-management game in which 2-4 players try to put together voyages that take their ships far across the waters possibly all the way to Hong Kong.Each player starts the game with four cards in hand each card having a number from 1 to 50-something; the cards have a colored bar across the top often with a symbol in them. In the first round each player lays down a card drafts one of the available cards then moves one of her ships to the right on the ocean. Players then repeat this process possibly starting a new journey — a.k.a. new row of played cards — or adding to the journey already begun by playing a higher-valued card that what was last played. In the latter case if the color of the card matches the color of the card previously played the ship moves directly to the right; otherwise the ship moves both down and right.When a player can't add to a journey any more and must start a new one she scores that voyage possibly claiming one of the ship tiles on display based on the length of the voyage. (Each space on the game board's ocean has values on it and the more times you move both down and right the higher your score overall — doing this is more difficult than you'd hope for however since you must consistently have cards that are both of higher value and different color.) Each ship bears some combination of gems and those are worth points at the end of the game.If you have certain symbols on a voyage you can claim bonus action cards that let you steal gems or cards from opponents take cards from the discard pile insert cards in a voyage and so on. Get the right symbols and you can claim the Madame Ching vessel ending the game. Players then tally their points for destinations gems and so forth and whoever has the highest score wins.
In Gravwell players command spaceships that have been pulled through a black hole transporting them into a different dimension. With each ship lacking fuel to get home each player must collect basic elements from surrounding asteroids using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension moving ships will travel towards the nearest object which is usually another ship and when those objects are moving either forward or backward reaching the warp gate isn't always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape the frozen hulks of dead spacecraft litter the escape route — but with careful card play you can slingshot past these derelict craft and be the first to escape from the Gravwell!Gravwell uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object but a few move you away from it. At the start of each round players draft fuel cards picking up three pairs of two cards with only the top card of each pile being visible; you get some information as to which moves you can expect from the other spaceships but you won't know which moves you'll be forced to make when you draft your cards!During a round each player will play all of their fuel cards in the order of their choosing. During each phase of a round each player chooses one card then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn't expect you won't always be heading in the direction you thought you would! Each player holds an Emergency Stop card that they may tactically play only once per round to avoid such a situation.Whoever first reaches the warp gate wins but if no one has escaped after six rounds then the player who is closest to the gate wins.Gravwell: 2nd Edition features the same gameplay as earlier editions of the game but now 40 fuel cards are included which allows up to six players in the game at the same time. (Earlier editions maxed out at four players.) Additionally ship ability cards are included that can give a unique power to each ship's captain trying to find their way home.
Mint Delivery is a mint tin-sized pick-up-and-deliver board game designed to be quick-to-play and easy-to-learn.In the game players take the role of a mint delivery truck driver driving around the area taking orders for mints then delivering them. Each player has two actions on their turn such as moving loading their truck and upgrading the mints they are carrying.Once enough orders have been fulfilled the game ends. Whoever has fulfilled the highest value of orders will be deemed the employee of the month and win.
The Lost Code is a smart deduction game from 2 to 4 players in which you’ll have to figure out which numbers stand on your display while seeing only other player’ numbers! Score the most points you can during the game by placing the right bets on your numbers but don’t lose your final goal: deduce your numbers!
In the depths of the ocean two submarine crews are engaged in a silent war enemies forever.SONAR Family is a submarine battle game in which two teams operate a different submarine. Each player plays a crew member: the Captain or the Radio Operator. The game comes with 4 Double-sided Captain Sheets and 4 Double-sided Radio Operator Sheets. These are maps that are dry erase and are used to track movement and find the opposing team to sink their submarine. The two teams are divided by a screen blocking the view of each team’s maps.If one of the two submarines loses its second structure point its team loses immediately. The team who sunk the submarine wins the game!
Bacon is a fixed-partnerships climbing game for 4 or 6 players that is all about going out early as a team. The only team that will score is the team that goes out first but their score will depend on when the rest of the team goes out. If your team does NOT go out first your job is simple: make the other team go out as late as possible.The rules also include the Applewood variant for 3 to 6 players: this is the no-partnerships version of Bacon. There are no teams; it’s every person for themselves. Your score will depend solely on the position you go out so go out early.
For Sale Autorama is a quick fun game about buying and selling vehicles: cars motorcycles RVs semi-trucks etc. During the game's three distinct phases players first bid to hire advisors with those advisors then assisting them in the other two phases of the game when the players purchase several vehicles then attempt to sell them for the greatest profit possible.—description from publisher
Nile DeLuxor is a reprint of the card game Nile that includes a new expansion in the box. The expansion adds several new cards including two new crop types monuments and turn counter cards. The number of players is also expanded to allow for as many as 6.Nile DeLuxor is available as a published version and a print and play edition through Minion games. The published version is a complete game that includes original Nile and the expansion.
Welcome girls and boys. My name is Rattlebones and you have been cordially invited to spend the day at my Fabulous Festival of Dice! Play games! Win prizes! Ride the train! I'll be wandering about the park and if you're the first one to find me you win! Won't that be delightful?Rattlebones is a game about transforming dice. You start with standard six-sided dice and throughout the course of the game you can remove sides and replace them with other sides that let you do all sorts of wonderful things. Every time you score points you get closer to finding Rattlebones and er winning the game. Yes winning! It's an experience to six-sided-die for!Game Summary Setup - Place the Rattlebones meeple at 55 60 or 65 VP space (for 2-4 players). Players each get 3 d6 (black white gray) -- basic d6 but the '1' is replaced by Rattlebones. - Place random tiles on the empty spaces on the board.Your Turn Roll a die. May spend 1-2 gold to roll an extra 1-2 dice. Then use each die one at a time: - if Rattlebones shows move Rattlebones back one space; game ends immediately if it hits a player score marker and most points wins. - if pips or Rattlebones showing move one of your pawns clockwise that many spaces (RB=1) and use the space you land on. Typically you may add a die face matching that space to the die you used (replace any face except Rattlebones). - otherwise take whatever action the face allows (e.g. earn a stock marker or star token which you may later turn in for VP; earn VP; steal stuff from other people; etc.).
Fluxx with a pirate twist. Getting the Captain's Hat allows you to have a good bit of control but watch out for Scurvy and Shackles which will keep you from winning. Grab lots of Booty keepers maybe some Ships and expect a few new Surprise cards along the way. (From playing the game demo at Origins 2010)A pirate themed variant of Fluxx this game is much like the original. Simply follow the rules that are currently in play. Start by drawing a card and playing a card but even those can be changed. There's no way to win at the begining but once a Goal card is played you have to play the appropriate Keeper cards in front of you or play other cards to keep them away from everyone else like Steal a Keeper or play a new goal card to replace the old one.New to Fluxx are the Surprise cards which can be played at any time to cancel certain plays or steal a keeper as played.
The ancient world is changing. The kingdom of Lydia has minted the world’s first gold coin. Bartering and trading will soon be supplanted by coins as the dominant medium of exchange throughout civilization...Lions of Lydia is a bag-management and engine-building game about the dawn of currency. As an influential leader you send merchants out to barter for resources and increase your landholdings. When the nobles arrive they bring their Lydian Lion coins into play—which have unparalleled buying power.To achieve victory you must manage the merchants in your bag and complement their abilities with the cards in your tableau. Traditional merchants produce basic resources which are necessary to build your engine—but if you fail to convert your resources into coins you will not be able to buy the most valuable cards! Thus noble Lydian merchants—and their golden Lion coins—are the key to success. When enough properties are developed the game ends and a winner is declared!Will you draft the best merchants to achieve your goals? Will you be the first to gain the most valuable properties? Will you master the new golden currency: the Lions of Lydia?—description from publisher
In Periodic: A Game of the Elements players collect sets of elements and advance their research by moving through the periodic table. Players use energy to activate periodic trends and move in the corresponding directions. The conservation of energy forces players to spend carefully and play efficiently. The game ends when someone completes the research track or when a stack of goal cards is depleted. The player with the most victory points at the end of the game wins!
The sky breaks blue and bright over a mouth-watering field of obstacles. You’ve adopted loved and trained your team of Agility Dogs to share in the joys of a day just like this. Their exuberance is catching as they prepare to breathtakingly weave the poles sail over hurdles blast through tunnels round corners at top speed with fur a-tussle and harness lightning while waiting for your cue on the trust-testing pause box. Your Husky's glacier blue eyes are clear and focused your Golden Retriever mirrors the sun with radiant energy and the feisty little Jack Russell pup is ready to run with the big dogs. Test your wit and instincts in this two-player game of vision and versatility!Agility applies a unique mechanic in which cards that supply resources also select actions. On your turn you play a Training Card that provides one of two types of resources in varying quantities while also granting an action building off of what your opponent just played. This encourages clever planning and timing. Training you need may be at odds with the action you’d like so weighing your options will be crucial. Resources may be used to adopt dogs or to clear obstacles on the three courses you've drafted from the six available each game. Courses can only be claimed once a dog is adopted so there is a race within a race to snatch up Wonderdogs or Underdogs well suited to the available courses. Then it’s nip and tuck as the canine competitors bound over under and through to the finish lines!
Starting with $49 apiece players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board. Randomly drawn number cards are auctioned one at a time with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip with a maximum payoff of $49.The first player to claim four spaces in a row in any direction wins.Zillionaires on Mars and Zillionaires: Road Trip USA keep the same gameplay as in the game's original release but with dollar values now in the zillions as players bid for lots on Mars or roadside attractions alongside U.S. highways.Luck: The Game offers the same gameplay in a handy travel bag with the game board printed right on the bag. Theme is based on the Skydance movie Luck released on Apple+ August 5 2022.
In this cross between Game Of Thrones and Monty Python become a medieval Lord and puppet master and use your monstrous and loyal henchmen who will do ANYTHING to help their master satiate his thirst for prestige!Henchmania is a strategic board game taking place in an odd medieval universe. Each player is the Lord of one family among four. With the help of your loyal henchmen capture parts of the city and use your influence to win the battle! The objective is to win as many prestige points as possible in four days or to be the first player to reach 30 prestige points. There are many ways to earn (and also lose) prestige points! At the end of each day everyone counts their points before the beginning of the next day.So battle strut pray denigrate... It's a no-holds-barred war to become the new seneschal of Montfleury!
Attack! Catapult your goblin soldiers and plunder the riches of the castle! Gold and diamonds reward the best shots but each room is full of surprises...not all of which are pleasant!To win you will have to fully build you totem first OR accumulate the necessary amount of diamonds!In a round you will perform the following actions in sequence: - Everyone catapults their goblinsThen each players takes turn and: - Retrieve their goblins and apply the effects of the rooms they fell into. - Check if a player fulfilled an end game condition. - Recruit new goblins from their Army board.From round to round spend your earnings buy extra troops and go back to battle! The bravest will build their totem on top of the castle! It will prove your superiority... if it survives the attacks of course.
Translated from the publisher's website:Deep below the world of wasteful humans lies another yet uncharted world oblivious of the ado of surface dwellers. Only the most courageous creatures from the world above will descend to the mysteries of the underground and board one of the legendary sewer frigates to challenge destiny and to amass immeasurable treasures.In Sewer Pirats deep underground in a maze of domed caverns narrow tunnels and piped passages a motley cast of rodents insects and other vermin sail the treacherous waters of human refuse aboard bizarre vessels in search of discarded booty. In order to claim the best haul from the abandoned flotsam players must make careful use of the unique abilities of their crews' rats cockroaches weasels and other critters. Don't settle for less than left-over fast food and dumped toys. Go for your goal to become a true legend among the sewer pirates.Players compete in deception and tactics to fill the best positions aboard the three pirate frigates. A pirate's rank determines his share of the expected loot – but even the best crew ain't worth nothing without their talismans. Each of the three frigates has its special fetish and no pirate would dare to board her without the matching talisman for fear of terrific calamities.Sewer Pirats includes three levels of difficulty as well as thirty detailed pirate figures twenty Color-Click™ bases and a rich assortment of game boards tokens and cards. Starter rules get you into the game quickly and a Crew Member Auction variant increases the strategic depth and lighthearted action.
The theme of OctoDice is based on Aquasphere and the game mechanisms recall that board game. On your turn you roll six dice (three white and three black); two dice (one white and one black) form an action. Every roll you must pick exactly two dice to take out (any colour). In the end you combine the six dice any way you want no matter in which order you chose to take them out of your rolls beforehand. You can use only two actions on your turn. On your development sheet you enter the actions chosen for this turn and note your points. You can also decide to expand your lab which will give you bonus actions or points. Other players may pick any action combination from your dice roll to add to their sheet. Do not forget to fight Octopodes. The game ends when each player has 6 turns. The player with the most points wins.
In Garden Nation the four clans wish to build a city on the seven territories of the garden but each is trying to gain the upper hand.In the game you construct buildings by rearranging coffee pots or bird feeders to complete official projects and secret missions. Each new floor costs more and more inhabitants. However once the goal is reached the colors of these people float there thus validating these common projects. The other leaders might not let this stand however and will invade the buildings of opponents to try to take them back. To impose your choices on others you must master the art of this war deciding who will play after you and where they will have to go.Your main actions during play are to build or abandon a building; validate a common project; and move the Torgrue then choose the next player. Over the course of play the 3D city progressively grows on the board with the location of your action determining where the next action will be carried out and with you deciding who will act.
In 10 Minute Heist: The Wizard's Tower players take turns moving their pawns from room to room stealing items. Players compete for most paintings artifacts jewels and fossils. Players also compete for the most items valued at 3 4 and 5. The first player to exit receives bonus points so it's a race to the finish while simultaneously trying to get sets of items to maximize points. Be careful not to accumulate too many cursed items because they're worth negative points at the end of the game!
Called to an exclusive competition on an offshore oil rig by an eccentric billionaire the world's best brawlers and martial artists will compete for lavish prizes and the glory of proving that they are the strongest and most skilled.In Combo Fighter you will play as one of these fighters competing to become the ultimate champion. You will have your own unique 50-card deck and set of combos to bring against your opponents. Each hit removes cards from your hand and deck and the first to run out of cards is defeated!Key Points - Fast Fun Arcade style action card-game! - Learn in 2 minutes and each game plays in 10 minutes. - Many different fighter match-ups to try and wield against your friends.
Looks like there's a new threat rising in the land of Arcadia: Minibosses! Boss Monster: Rise of the Minibosses is an all new standalone set that can integrate with the previous two Boss Monster Base sets and all previous expansions.As before players will build up their dungeon (with graphics inspired by classic videogames) in order to lure in heroes and defeat them before they reach your boss. New mechanisms such as the all new miniboss room cards will power up your dungeon in insidious new ways and wreak havoc on your opponents' dungeons.—description from the publisher
Description from the publisher:It's the Monopoly game with a Nintendo twist as it joins forces with beloved Nintendo video game characters. Instead of standard Monopoly tokens the game features Super Mario characters each with their own special powers within gameplay. Play as Mario Princess Peach Yoshi or Donkey Kong. Finish the game by defeating Bowser at the end! It's not just about money in this game; players earn points by buying Properties collecting Coins and beating Bosses. The player with the highest score wins the game.Features Nintendo's Super Mario characters Coins replace Monopoly money Power-up die activates special abilities Battle legendary Bosses
The grape pickers are fighting to inherit a magnificent but nearly abandoned vineyard. Whoever is able to harvest the best grape yield from the vines will become the owner of this precious land.In La Viña the players advance along the board collecting cards with the most interesting grapes. To collect the cards you advance along a track that represents the rows of a vineyard. Each track has a series of different grape cards on either side and you are allowed to choose the cards next to the space you are on or next to the space you move to. Each turn you can choose a card and advance or advance and choose a card.At the end of the track there are different wineries (each preferring a different kind of grape variety). Get the best reward for your harvest from the local wineries by matching your hand of grapes with their needs. If the players go quickly they may get the best cards but risk not having enough grapes. If they go too slow the competition can beat them to the best vines!Selling your grapes to the wineries gets the players prestige points and each player has a limited amount of deliveries. The end game triggers when a player makes their last grape delivery. The other players can finish moving through their track. Then everyone counts their prestige points gained through their previous deliveries and the player with the most points wins!—description from the publisher
In the distant past a starship from a faraway world appeared in the sky. Damaged in battle the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface and in the ages to come became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!Lost Legacy: Second Chronicle contains two sets of game cards: Vorpal Sword and Whitegold Spire. Each set can be played independently or mixed together with other sets to create a unique custom set.As for how to play Lost Legacy is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.
The freight is rolling into the yard and it's up to you the Yardmaster to organize and manage it making sure everything is where it's supposed to be and readying the trains for departure.In Yardmaster 2-5 players compete to build trains comprised of railcars of different goods and values. However players are restricted in connecting railcars of only the same value or good type so if you grab a railcar you can't use it needs to wait in your sorting yard until it can legitimately hook up to your train.Five cargo cards provide bonus actions during play such as paying less for new railcars or drawing free cargo cards. The first player to reach 16 points in a 2-3 player game or 18 points in a 4-5 player game wins.
The first settlers of mars are arriving soon but the colony is not ready yet! You are the robots that are trying to build the colony before the settlers arrive. The goal in Magic Maze on Mars is to build domes where the settlers can live then to guide them to their domes when they arrive. When time runs out they are out of oxygen.To begin place the starting tile in the middle of the table. Deal out the appropriate action tiles and shuffle the four A tiles in a pile face down.Creating resources: A player with blue on their action tile can always create blue resources at the blue factory so long as a resource is not already there. The player simply takes a blue resource from the bank and places it on the resource station next to the factory. The resources of other colors are built on the factories of their color with these factories becoming available when you build new tiles.Moving resources: Players can move resources along the roads with a color that they have on their action tile. A player might have an action tile that shows red and orange so they can move resources along red and orange roads. You move resources from one station to another but each station can hold only one resource and resources cannot move through a station that holds another resource.Note: When moving resources you must physically move the resource all the way so the other players can see what is happening. Even if there is a long stretch of road that you are able to move on you cannot move the resource directly.Building new tiles: To do this you need to have a resource of the station's color on the station e.g. a blue resource on a blue station. Once the resource is there a player with this color on their action tile can remove the resource and place the top tile face up at the position. Place the tile with the small arrow pointing from where it was build.Watching the time: As in Magic Maze players have a time limit in Magic Maze on Mars. To flip the sand timer you must move any resource onto a timer space. Return the resource to the bank and place a timer token on the timer space to show that it cannot be used again. By doing this you send a signal to the settlers that the colony is not ready yet; they will then orbit Mars once more before landing but they can't do this indefinitely.Building domes: Some tiles have spaces available for domes. In order to build a dome you need to place the depicted resources on the dome spot e.g. green yellow and red. When all the necessary resources are placed on the dome any player can put all the resources back in the bank and place a dome (taken from the communication board).When you have built all the domes the settlers arrive. Place all the settlers on the rocket. Then move the settlers just like you move resources. You have won as soon as one settler inhabits each dome. There cannot be more than one settler on each station and they cannot walk through resources. Once the settlers arrive you can no longer flip the sand timer! (It does not help to send them messages about orbiting Mars since they are already here.) If time runs out you have lost.—description from publisher
Superclub is a premium football manager boardgame where you compete face-to-face with the ones you love...to beat.You’re the newly appointed manager of a top flight football club. A decent club not a great one. Certainly not a Superclub although becoming one is the objective. The question is: Can you manage?The game is divided in off-season and season. In off-season you go through finance develop talents scout for the next stars invest in bigger facilities and key staff. And off course buy squad improvements on deadline day.When the season starts you choose a strategy against you opponents you play matches with your manager folders and dices. You will challenge injuries and draw both positive and negative game changer cards.There are two ways to crown the winning manager. The first one to reach 100 points. Or a manager wins three season in a row and beats his/her contender in the Supercup.—description from the publisher
Gotham City’s most infamous villains have put the city into peril once again. Now Batman Robin Batgirl Commissioner Gordon and the Gotham City Police Department along with the unlikely aid of Catwoman are all that stands between restoring peace and the total destruction of Gotham City!Designed by Richard Launius and Michael Guigliano BATMAN – The Animated Series: Gotham City Under Siege is a cooperative game for 1 to 5 players Each player takes on the role of a powerful Gotham City super hero and must defend the city over the course of four acts with each act inspired by episodes from the first season of the show. Players will need to work together to find the right balance between completing challenging story cards or taking down the villains and masterminds running rampant in the streets!
Nyakuza is a competitive game for 2-4 players. Each player is the head of a Cat Yakuza Clan vying for control over the fishing industry. Get ahead of the competition! Bid for Boats to go out and net the freshest catch in the Bay and establish your seafood Stalls before your rivals. The first Clan to build their Grand Market Stall wins the game!Control the Fishing Industry Around Oki-Yo BayThe waters of Oki-Yo Bay are teeming with fish. Such a lucrative spot would be a great place to set up operations for the different Nyakuza Clan. But in the end only one can be top-cat. In Nyakuza players take on the role of heads of their respective Nyazuka clan. They will bid for boats that will catch the freshest fish out in the bay then sell them in their seafood Stalls. Each player is racing to build their own Grand Market Stall first which will prove that they are the best clan and win the game.
A great fortress looms in the distance...and it must be yours! Accept the challenge against all others to conquer the Fortress!FORTRESS is a game about taking risks and out-witting and bluffing your friends to become the dominant ruler of the kingdom.You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward series uses the Fable Game system introduced in Fabled Fruit: With the presorted deck of cards you will discover all cards and rules as you play. It will take twelve games of FORTRESS before your group has explored the entire system. It can then be reset and played again by the same or different groups!FORTRESS is the second of four completely different games in the Fast Forward Series!
Game description from the publisher:In the adventure game North Wind cities are suffering heavily under constant raids from pirates. As freelance trade captains the players bring food and other goods to the cities in addition to fighting the pirates whenever they encounter them. Fighting without cannons leads to poor results however and cannons are expensive. With each success though a player can better equip his three-dimensional ship and strengthen his crew.In the end the player who finds the best mix of trading and fighting will prove to be the victorious captain.
Breed some sheep and watch them prosper but watch out for those shifty sheep thieves.This is a drafting type game. Players can play sheep cards to add sheep to the board or play the sheepdog card to herd the sheep into their pens. Once they are in the pens they are safe. If a thief card is played the thieves will move if the encounter a sheep they will steal the sheep.
Stew is a push-your-luck partial knowledge game. You and your fellow players take on the role of a farmer collecting items from the garden to make a stew. There are six vermin that want to eat your stew before you do. Draw a card and add it to your stew or feed some of the vermin to protect your pot. Make sure you do not wait too long or your fellow farmers might eat your stew.Released in the April 2018 Board Game of the Month Club $20+ package.
Mechanica Inc. will make the world spotless with their Tidybots: ambitious vacuum robots made for global DOMINATION cleanliness! Humans are messy. It’s time they got some help!Build the best Tidybot factory and ship out as many Tidybots as possible to prepare for (the definitely harmless) OPERATION CLEANUP. The player who has sold the most money worth of Tidybots wins!Mechanica is a game of tile-laying and engine building. Each player buys puzzle piece-shaped machines and slots them together to form their factory. The different machines all improve the Tidybots your factory can make: building new Tidybots upgrading them copying them and more. There are many strategies for putting your machines together and everyone has fun trying to build the perfect factory!Players compete to buy the best machines for their factory at the best prices while running their factories shipping out Tidybots for profit completing specialty bot blueprints to fill their vaults with money and turning the rotating shop wheel.Awards & Honors:BostonFIG Fest // 2019 - Most Innovative
Push It is a 2 to 4 player skill game that you can play anywhere with a smooth table. Push your pucks closest to the jack to win!Push It is a tense game of skill that can be played anywhere. To win push flick or judo-chop your pucks so they are closest to the central jack at the end of the round. Sound simple? Well it is! Find any smooth surface (tables are ideal and luckily most people have them) whip out your Push It bag and play with whoever is up to the challenge. The game is quick to learn but hard to master. Come up against a Push It maestro and you’ll soon be put in your place (Warning: friendships can suffer as direct result of Push It). Play Push It either mano-a-mano 3 player 4 player or our favourite and most strategic version is two teams of two.At Push It we want you to unleash your creativity so there are no long-winded rules or measuring; players have to argue amongst themselves to agree whose puck is closest or else a ‘Push Off’ tie-break round decides. Only you can tell if that was really ‘cheek lifting’ and not ‘bum shuffling’. It’s all about having your own house rules playing on different surfaces like car bonnets or pizza trays (tried and tested) and WINNING. So when the pressure is on and you’re going for that extra point (without knocking your opponent’s puck closer) try to remember – it’s just for fun!!
Roll the cubes begin with Far far away... start with the first symbol to grab your attention and tell a story that links together all nine face-up images. There is no wrong answer as the goal is to let the images spark your imagination.Rory's Story Cubes: Voyages – a pocket-sized set of nine cubes depicting 54 icons to inspire epic adventure – is the second expansion set for Rory's Story Cubes while also being a standalone item. Made to the same high quality as the original set the cubes are inked in dark green to allow for easy sorting if you choose to use more than one set during play.As with Rory's Story Cubes you can play Voyages as a game for one or more players as a party game for three or more or as an improv game in which each player contributes part of the story picking up where the last one left off. Win award points for speedy delivery inventiveness imagination drama and humor.Integrates with
Game description from the publisher:Immerse yourself in the colorful world of fortune-tellers and snake dancers. Visit a time when traveling circuses of men women and beasts were able to enchant entire villages by means of feats songs and stories.In Spectaculum you determine the paths on which four traveling shows journey through an entire kingdom. On their travels the entertainers are acknowledged with much applause but may also get some jeers for poor performances. You determine which shows are worthy of your financial support but be careful of which entertainers you sponsor - only those with successful shows can help fill your coffers. Whoever turns out to be the most prudent patron by amassing the greatest wealth wins the game.
In Noah (Noé in the French original) the flood is at hand and to save as many species as possible Noah will need your help – with only the most deserving of players being saved from the waters!Each round players start with eight animal cards in hand; five ferries are laid out in a circle with one animal placed on board from the top of the deck. Noah himself stands on one ferry. On a turn a player plays one card from hand onto the ferry where Noah is located following two rules: (1) the total weight of all animals on board cannot exceed 21 and (2) animals on a ferry must be placed either in alternating gender order or must be all of the same gender. After placing an animal the player moves Noah to a different ferry; if he played a female animal Noah goes to either adjacent ferry while if he played a male Noah goes to either ferry on the other side of the circle.If a player can't legally play an animal he must first take in hand all the animals on the ferry where Noah is located then play an animal.In addition to moving Noah to a nearly full ferry players have two other ways to benefit themselves or mess with other players. If a player plays an animal of the same species as the one last played on that ferry (regardless of gender) he moves Noah then takes another turn. If a player brings the weight of a ferry to exactly 21 that ferry launches from shore to meet the ark located in distant waters a new ferry becomes available for loading and the player distributes 1–4 cards from his hand among his opponents. finally some cards have special animals such as the giraffe that lets you peek at an opponent's hand and the woodpecker which stupidly pokes holes in the ferry and reduces its maximum weight to 13. Bad woodpecker bad!The round ends when a player runs out of cards in hand or a fourth ferry launches. Players receive penalty points for cards still in hand scored according to the number of tears on each card those tears representing Noah's sadness at the animal being left behind. Then players shuffle all the animal cards and begin a new round. The player with the fewest points after three rounds wins!
It's a fast easy-to-learn game that uses push your luck set destruction. Decide how risky to play as you venture deep into the haunted house. Do you take first choice of the items and risk attracting haunts or play it safe? Collect the right items and you can dispel some of your curses.On your turn choose a part of the haunted house to explore by placing a meeple in one of the 3 rooms. Each room has 5 placement spaces. The deeper you go into a room the more likely you are to get the cursed item you desire but be careful! The further you go the more ghosts will haunt you.When 3 meeples have been placed into a room the ghost dice are rolled. Depending on the result the placement of the meeples players will gain ghosts tokens. Next players will take cards from the room depending on their meeple's position.At the end of the game. The player with the most ghost tokens is haunted! They will gain curses equal to the number of ghosts they have collected. Players will then add up the curses from their ghosts and their item cards.The player with the fewest curses wins!
Landlord is back! This first work of Friedemann Friese from 1992 has never lost its appeal with gamers worldwide and now you may at last blast buildings kill tenants and cause trouble for your fellow players.In Friese's Landlord you are all ruthless landlords trying to earn as much money as you can. All sorts of tenants move into your houses: the family a man with a dog sometimes even odd ones. All tenants dream of getting a premium apartment but most often you offer them low rent flats. But beware of squatters! With the help of various action cards you try to get essential advantages or defend yourself against mean attacks at the expense of your fellow players if necessary – or even the poor tenants!Friese's Landlord includes 120 full-colored cards with new tenants brand-new coins and a fully updated rules sheet.In the end the player who squeezes the most money out of his tenants still wins!
Fall is here the woods have been watered by the rain and the mushrooms have sprouted! You and your green-fingered friends are ready to go to your favorite mushroom patches to pick girolles morels boletes and Parasol mushrooms! Be careful though there are others who have found these secret mushroom patches! Use your talent for mushroom picking to make sure you have the most delicious harvest!Will you have the most delicious harvest?—description from the publisher
Copenhagen: Roll & Write features gameplay similar to the Copenhagen board game but with players now finishing the facade of their building thanks to the colors shown on rolled dice not drafted and played cards.In the game each player has a paper scoresheet that shows a building and five colored lines of boxes. A sheet in the center of the playing area shows various polyomino tiles in those same five colors with tiles of two and three spaces on one side of a central divider and tiles of four and five spaces on the other side. The game includes five six-sided dice that feature the above mentioned five colors on five of their sides as well as a sixth color that serves as a joker. Each player starts with two red stars on their scoresheet; you can spend one of these stars on your turn to reroll as many dice as you wish.On a turn you roll the five dice. If you have rerolls in reserve you can use them if you wish. You then choose a group of dice in a single color then you see the shape of the polyomino that corresponds to this choice then you draw that polyomino on the facade of the building with the polyomino needing to rest on the bottom of the building area. One space in this polyomino is brick (represented by an X) while the other spaces are all windows (represented by an O). If you created a polyomino of four or five spaces you cross it off the central sheet of paper as each tile shown on the right side of the sheet can be used only once.Each other player then gets to choose one of the dice that you didn't use to claim that polyomino then fill in the leftmost empty box of that color on their scoresheet. These boxes might have a symbol underneath them. If the box has a + under it then this player can cross off the + on a future turn to add one phantom die showing this color to whatever they rolled that round e.g. if you cross off a blue + you effectively rolled three blue dice that turn instead of two. If a box has a star under it then you can cross out that star on a future turn to use the power of that color:You can use as many stars as you wish on your turn.When you fill in a horizontal row in the facade of your building you score 2 points if all the spaces are filled with windows and 1 point if at least one space holds brick; when you fill in a vertical column you score 4 points and 2 points under the same condition. When you fill in predesignated rows and columns you receive an immediate bonus — either drawing one window in an empty space or crossing off two boxes in one or two color lines on your scoresheet. If you cross out the final space in a color line you score 2 points.Gameplay continues until someone has scored 12 or more points. Complete the round so that each player has had the same number of turns then whoever has the most points wins!
Game description from the publisher:You have been caught looting the hoard of the dreaded Drakon. For such transgression a fiery death should be the only appropriate response — but Drakon has decided to toy with you before she devours you. You and your rival heroes will each be released into the labyrinth and the first hero to discover ten gold pieces will go free with his treasure. The rest of you will satisfy the dragon's hunger.In every game of Drakon you and your opponents must fight to stay alive in the midst of the labyrinth. On your turn you can either move your hero to another room or add another piece to the labyrinth placing beneficial chambers in your own path and throwing your opponents into harm's way. But you must be cautious. The chambers of Drakon's labyrinth are filled with danger and ancient magics not to mention the dragon herself. To navigate these deadly corridors and survive you’ll need to be quick and careful.On every turn you have a crucial choice to make. You can either move forward into a new chamber or you can expand the labyrinth by playing a new chamber tile from your hand. The new chambers that you play feature unique circumstances and magical objects that you may encounter on your adventures through Drakon's lair.The majority of these chambers offer powerful effects to any hero that enters the chamber. You may gain the power to destroy any chamber in the labyrinth or call a windstorm to carry you along increasing your movement. You may even take command of a floating chamber and fly it to the other side of the labyrinth. Other chambers force more harmful effects on those heroes unlucky enough to enter. A room may cause you to lose a coin as you avoid the dangers within and any hero who hears the siren song of the magical harp is forced to move into its chamber. As you and your fellow heroes play these chambers from your hand they form a cunning maze and only the wise can find their way out.Despite the power of these chambers the central goal of your quest is to find gold: only by being the first player to claim ten gold can you escape the dungeon. Plenty of chambers allow you to find a coin or steal a coin from an opponent but the gold value of coins can vary dramatically. Your most recently stolen coin may have a value of three gold or just one. Because coins are kept face-down hiding their value you'll never know exactly how close your opponents are to victory.Six heroes are trapped within Drakon's sadistic labyrinth and each hero has his own unique abilities to help him survive. Each ability can only be used once per game though making the timing of the ability incredibly important. You may play as the sorceress and escape from a most dire situation by passing through a wall. You may play as the thief and collect the gold you need at the most opportune moment by preying on another hero. You may even play as the ranger and use a burst of speed to race across the maze when necessary. No matter which hero you play in a game of Drakon you'll need to take full advantage of your unique ability at the opportune moment if you want to grab the gold and escape from Drakon's clutches.Of course the heroes are not alone in the labyrinth. The legendary dragon also stalks the halls and chambers of the maze taunting any hero unlucky enough to encounter her. Certain chambers throughout the labyrinth allow you to move Drakon through the dungeon. If you can move Drakon into the same chamber as a hapless hero that hero is immediately sent back to the entrance chamber and loses three coins as Drakon toys with him before releasing him once more into the maze.You and your rival heroes are trapped. Your greatest threat may be Drakon or the other heroes. In this dark labyrinth only one thing can save you: your own greed. Will you ruthlessly grab gold and undermine your opponent’s schemes before escaping to victory? Or will you fail and become just another meal for the dragon? You decide your fate but only one hero can escape from Drakon!
Space — the final junkyard. Good thing one planet's trash is another planet's treasure! In Junk Orbit you're captain of your own scavenger ship picking up space junk and transporting it to any city that will take it. Launch your junk ... uh *cargo* ... out of your airlock to propel your ship! Race to deliver your cargo as you navigate the orbits of nearby planets and moons! It's astrodynamics for fun and profit! On your turn carry out these three steps:1. Launch junk — Choose any one junk tile in your cargo hold and move it away from your ship (clockwise or counter-clockwise your choice) a number of spaces equal to its numeric value. If it reaches its destination city this way you have made a remote delivery. Otherwise it simply comes to rest after moving its full distance. It is also possible to hit an enemy ship with launched junk causing that opponent to discard one junk tile from their cargo.2. Move ship — Your ship must now move the same distance that your launched junk did but in the opposite direction. When your ship reaches a transfer point between location boards you may choose to switch orbits. If you do your ship changes direction (from clockwise to counter-clockwise or vice versa) as it enters the new orbit. If the space your ship lands on is the destination of any junk in your cargo you have made a direct delivery.3. Pick up junk — After moving your ship pick up all junk tiles present in your current city adding them to your cargo hold. Then refill your current city with one new junk tile from the corresponding stack (e.g. if at a Mars city refill from the Mars stack).Each player has their own ship with a unique ship power that breaks the rules above in some way. The end of the game is triggered when a city cannot be refilled because its stack is empty. When this happens every player gets one final turn then players tally the values from all of their delivered junk tiles and whoever has the highest total wins.
Jetpack Joyride is a real-time competitive puzzle game adapted from the mobile game of the same name! Players need to fly their way through a lab using a stolen jetpack over a series of three rounds. During each round:1) Players receive four new lab cards. 2) All players in real-time and at the same time grab tiles from the common pool and lay them to trace their way through their lab. 3) Points are scored through mission cards or by collecting coins! 4) The first player to reach the end of their lab triggers the end of the round. 5) Scores are totaled and written down for the round. 6) Players starting from the one with the lowest score pick a permanent gadget out of a river of four. 7) A new round begins!Whoever has the most points at the end of the third round wins!—description from the publisher
Set during the tumultuous 'yellow journalism' years at the end of the 19th century Penny Press has players taking on the role of newspaper magnates such as Pulitzer and Hearst as they strive to become the dominant paper in old New York City.Players move up on the circulation track throughout the game by publishing newspapers and they are awarded bonuses at the end of the game for best covering the five news 'beats' or leading news categories of the day: War Crime & Calamity New York City Politics and the Human Condition.To publish newspapers players assign some or all of their five reporters to the popular stories of the day. When they're ready players 'roll the presses' to claim those stories where their reporters have a majority and assemble them on their 'front page' player mat. The score of each press run is determined by the current values in each of the five news beats. Stories also have 'star' values and the player with the most stars in each news beat gets that beat's endgame bonus.The end of the game is triggered when one player publishes his fourth (in a two- or three-player game) or third (in a four- or five-player game) newspaper. The player who moved farthest along the circulation track is the winner of Penny Press.
At the edge of known space the most famous adventurers converge on a strange little planet that is uniquely capable of attracting precious stardust with its befuddling gravity. These adventurers are there to collect as much of this rare resource as they can while their rivals constantly try to steal it. You are one of these superstars on a quest for wealth and you must overcome the gravitational challenges set before you!What is really original about Gravity Superstar is the manner in which the players' pawns move: Each turn they move one or two spaces then they are affected by gravity which makes them fall until they are stopped by a platform. This effect is made possible by the fact that the pawns are used lying down on the board. Thus they move up (above their head) down (below their feet) left or right.During its movement a pawn can collect stars (to score points at the end of the game) or replay tokens (to take a second consecutive turn) and eject opponents' pawns from the board.
Stellar Conflict is a fast-paced space combat game with real-time elements set in the Among the Stars Universe.In this game which reimplements the James Ernest and Tom Jolly design Light Speed players take over the role of an alien race taking part on a space battle. Each player has their own fleet and based on the size of the battle they choose which ships will be deployed for combat (deployment phase). Each race has its own power and abilities which grants it different advantages in combat.After both players have deployed their forces in this time-limited real-time phase the combat phase begins.The Combat Phase lasts a random number of Rounds based on which ships have been deployed on the battlefield. Each Round different ships fire their weapons and perform their abilities trying to destroy enemy ships and/or complete objectives.Stellar Conflict offers a more advanced deeper alternative to Light Speed. Each race has its own fleet of different ships and abilities guaranteed to offer lots of replayability.
La Morada Maldita is the story of a ancient gem-collecting explorer who dies. The villagers inherit all the gems. A weird magic emanates from a large purple jewel... do you dare to take it? You shouldn't but it's so pretty...Each player is placed on the table with their challenge cards face down in front of 65 gems of various shapes and colors including a large purple gem.All at once will turn over their first card which corresponds to a specific gem. You have to find it and pick up the next one and so on until a player is the first to get all the gems that his cards have. And that player will have to take the great purple jewel.Each player checks his mistakea taking each correct card to his victory point and each incorrect card is discarded. Those that have not been completed will remain as a bonus for the next round.The player who got the purple jewel will receive a curse card and play the next round with a handicap. If the event variant is also added ... the game becomes very crazy with players having to do real tricks with their bodies.Don't miss out on the gems!—description from the publisher (translated)La Morada Maldita es la historia de un pueblo que recibe la herencia de un anciano explorador recolector de gemas. Una extraña magia emana de una gran joya de color morado... ¿te atreves a cogerla? No debes pero es tan bonita...Cada jugador se coloca en la mesa con sus cartas de reto boca abajo delante de 65 gemas de distintas formas y colores incluida una gran joya morada.Todos a la vez darán la vuelta a su primera carta que corresponde a una gema concreta. Hay que buscarla y levantar la siguiente y así todos hasta que un jugador sea el primero en conseguir todas las gemas que dispongan sus cartas. Y ese jugador tendrá que coger la gran joya morada.Cada jugador comprueba no haberse equivocado llevándose cada carta correcta a su reserva de puntos y cada carta errónea se descarta. Las que no se hayan terminado de conseguir se quedan de bonus para la siguiente ronda.El jugador que consiguió la joya morada recibirá una carta de maldición y jugará la siguiente ronda con un handicap. Si además se añade la variante de eventos... el juego se vuelve muy loco teniendo los jugadores que hacer verdaderas virguerías con su cuerpo.¡No te quedes sin las gemas!—description from the publisher
NOTE: This is a game for 0 - 2 players. The BGG database does not allow a player count of 0.So you've been eaten.Don't worry this is simply an occupational hazard. In fact it is fairly common among Deep Space Miners (5th class) and some say that it is almost unavoidable. And well it is. Especially since the crystals that you seek happen to be inside giant space beasts. To mine them you need to well be eaten.But no reason to panic. We are here to help you deal with the physical and mental challenges of being eaten. This handy simulation/survival guide is standard issue for all recruits and will eventually lead to a productive if not potentially brief career in space mining.Should you achieve your objective and mine enough crystals to meet your quota it is then cost-effective for the company to activate your jet pack and extricate you from the proverbial belly of the beast. While the beast’s immune response was not enough to prevent its demise its contribution to human progress and corporate profitability are most definitely appreciated.In the eventuality that the bacteria present in the beast overwhelm you and you are digested do not worry. Your non-organic parts will ultimately provide much utility to future space miners. In fact you may encounter some such pieces of equipment in your expedition remains of attempts by evidently less-than-qualified recruits.Finally it could transpire that you do not collect the necessary crystals by the time you reach the end of the beast's digestive tract. In this case the so-called ending #2 you will then exit the beast from the other end than the one you entered. Alive and yet forever changed. In this case and after a thorough decontamination and quarantine period we will have to evaluate your performance versus that of the beast’s efforts to consume you.In So You've Been Eaten. the Miner and the Beast face off against one another. The Miner earns points by collecting crystals and the Beast earns points by developing immune responses and by its bacteria attacking the Miner.The Miner wins instantly by collecting all eight different crystals and the Beast wins instantly by digesting the Miner after the attack of four bacteria of the same type. Of course there's always the possibility that the Miner will simply pass through the Beast's system in which case the player with the most points wins!—description from the publisher
In 12th century Japan you rested after the Gempei War retiring your ninjato sword desiring a life of peace. But once again the ruling families call for your special skills to establish their honor. You will need stealth and strength cunning and intrigue and the swiftness of a Kodachi sword!In Kodachi you seek to steal treasures by facing guards in one of two ways — with strength which requires you to play cards with higher numbers than the guards or with stealth playing cards with lower numbers than the guards. Successfully acquired treasures can be used to generate rumors bribe envoys and strengthen your skills.Clan tokens are gained by playing envoys and when the last clan token is taken the player with the highest score wins!—description from the publisher
In Cubist you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum including its interior sculptures or installations. Aptly enough your building materials are cubes or more precisely dice!On each turn you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there you position these dice to complete commissioned installations for the museum. Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. You can press your luck by committing to a certain risky commission — hoping that no one else will complete it first — or play it safe by locking up your dice for later use.You can also use your dice to enlist the aid of masters of modern art like Juan Gris Franz Marc and Olga Rozanova. Each installation you complete allows you to contribute dice to the building of the Museum itself. You will have to sculpt cleverly but quickly to get the new Museum named after you!
After millions of years of wasteland on Earth animal life is finally emerging. But the world is still forming and undergoing a constant change. Only those species able to adapt to the ever-changing conditions will survive to leave their mark in history. Here is your chance! Do your best to become Darwin’s Choice.Darwin's Choice is a competitive card game in which players create their own animal species from more than 230 animal cards. These animal species will be placed in biomes that differ strongly in their requirements and the food supply. The highest possible adaptation of animal species to their biomes not only ensures their survival but is also rewarded with the coveted Darwin points. In addition to a high adaptation the species with the highest competitive strength are also awarded across all zones.Between the 3-4 eras played conditions can change completely due to biome changes and event card effects. The task now is to adapt the successful animal species of the past eras to the conditions of the present either through sophisticated mutations or smart migration to other biomes. However you must always keep an eye on the animal species of the other players in order to anticipate their actions because anyone who acts too quickly or imprudently might be unable to react at the decisive moment.In Darwin's Choice the victory points (Darwin Points) are assigned to the animal species and may only be collected by players after the last era has ended. With this mechanism the game remains exciting to the very end because the extinction of a species also means the loss of its associated Darwin points.Darwin's Choice is a strategic allocation game in which you must think carefully about how to use your cards. The large number of own possibilities and the ones of your opponents lead to a high variability which makes thinking through each action and thinking ahead indispensable. The randomness caused by drawing cards (animal cards biomes event cards) requires flexibility and fast rescheduling. This results in each played game being completely different and guarantees a high replayability.All pictures icons and symbols of Darwin’s Choice are hand-illustrated by the French illustrator Rozenn Grosjean giving the game its very own style.—description from the publisher
The new world of Ilôs has just been discovered. Endless forsaken islands amazing wealth and many temples overflowing with gold are waiting to be explored. You embody one of the great naval powers. Through your cards you will explore new islands bring more ships along gather wealth and raise its price build fortifications to slow down your opponents and establish trading posts to improve your production. Your goal is to become the richest explorer of Ilôs.Ilôs is a card game of hand management for 2 to 5 players. Simple accessible yet with a great strategic deepness Ilôs is a strategy and resources production game for the whole family.
Birdwatcher is a fast competitive game in which players are rival wildlife photographers on a hunt to snap photos of the elusive and illustrious birds of paradise.Each player has three actions on their turn with which they can call birds to their tree from the central clearing and jungle snap photos of birds in their tree or run into the jungle to flush new birds to the clearing. Players can also use their actions to set up a zoom lens to capture a bird from another player's tree or to publish a paper. Photos and publications are assembled from left to right in a player's photo journal where they will score points at game's end.
In Floor Plan players take on the role of an Architect designing a house for a client. Each round a pair of dice are rolled and then players will act simultaneously using the dice to either draw a new room onto their floor plan or add crucial architectural and landscaping features.The game ends when any player has completed six client demands or is unable to use all dice in a turn. The player with the most points is the winner – the client likes their design best and they earn that lucrative commission!-description from publisher
The Key is missing and it is up to the players to find it! The team leader tries to communicate with the other players proposing clues by indicating their degree of affinity — strong medium/weak — with the object that the team must find. With good team-play the other players remove the wrong cards step by step until the Key is all that remains. Removing the Key results in instant defeat so be careful!One Key is a family game for all kinds of players a light game that offers a co-operative experience based on the association of ideas and deduction. All the objects are like little universes of their own. Find the right one to solve the enigma! One Key is best played with an app with a three-minute timer and background music to add tension to your games.—description from the publisher
For San Francisco the first half of the 20th century is an era of dynamic growth and new opportunities. It's also a chance for you — junior urban planner — to take part in a contest for the most amazing reconstruction plan of the city. Sit down with your sketchbook and create a project that will make you stand out from the competition. Design a beautiful city in this game by Reiner Knizia world-famous board game designer.In the board game San Francisco you become an urban planner whose goal is to create the greatest redevelopment plan of the famous city in California. Design districts in each of the five types racing against all the other planners. Choose the right moment to take on new projects — but be careful if you take on too many projects it'll be harder to gain more. Earn more prestige by cleverly designing a system of cable car connections. Lay foundations and carefully design the nearby landscape allowing you to build new skyscrapers. Create a new vision of San Francisco that will gain the most rewards and win through fame and recognition.
Willy Wonka is opening his factory at last –but only for a lucky few! He has hidden Golden Tickets in his Wonka Bars. If you can find a Golden Ticket then you win the big prize.Use strategy on every move and play your Wonka Candy cards to collect as many Wonka Bars as you can to better your odds of finding a Golden Ticket! When the last Wonka Bar is picked up everyone opens up their collection to see who’s got a Golden Ticket! This family strategy game requires planning combo-making and a little bit of luck.On a player's turn they can do two actions. The actions consist of playing cards from their hand discarding a card to move one space or refilling their hand back up to their draw size. When a character lands on a gameboard space they can also use the do listed action on that space as part of their move. At the beginning of the game a limited number of golden tickets are added to the Wonka Bars depending on the number of players. The bars are then mixed up. The whole point of the game is to try and earn as many Wonka Bars as possible throughout the game to better your chances of ending with a Golden Ticket.When all Wonka Bars from the pool of bars are claimed the game is over. At this point all players will unwrap the bars they have earned.Any player that ends with at least one Golden Ticket wins! Any player that does not end with a Golden Ticket loses.
In a mid-range hotel in the harbor quarter something terrible has happened — but the perpetrator did not go unnoticed. There are witnesses but now the perpetrator is at their heels. Time is running out and the way to the safehouse is still far. Can the players get rid of their pursuer and get themselves to safety? Sebastian Fitzek Safehouse is a nerve-racking chase through five game maps which are packaged as a book. You must play together and reach the safehouse before time runs out.The game includes three levels of difficulty and if you scan the QR code the game can play the original music of the Sebastian Fitzek anniversary show.
In the Half-Pint Pub tempers are running hot. You can almost feel the tension in the air. Most patrons have already chosen sides with very few even trying to stay out of the conflict. So far they're still just throwing insults instead of bar stools but any moment things could break down into a full-out brawl...Half-Pint Heroes is an easy-to-learn but hard to master card game for 2-7 players. Players will play sets of cards from their hands each round to beat the sets of their opponents. You'll also need to be able to correctly assess the strength of your hand in order to predict how many sets you'll win each round. Once the predictions are revealed players will also be able to bet against each other reaching their goal.You'll need to stay alert and keep an eye your opponent's plays to avoid letting a brawl break out. If that happens only one player will walk away a winner...The game is played over 10 rounds. Points are scored for each winning card set for correctly predicting your number of winning sets and for correctly betting against other player's predictions. Additionally bonus points are scored at the end of the game for the longest streak of correct predictions.
You are at the beach during your vacation. Everything is peaceful and in harmony. Out of a pure love of life you start to build a sand castle. Wait...what are your neighbors doing? Everywhere sand castles rise up but it was you who wanted to build the best highest biggest sand castle. Suddenly everybody is in the middle of a competition.Everybody builds by themself with the materials on hand. Who will deplete all their materials and win the sand castle competition? Every player for themself and all against each other that's what's going on here. Frequently you can off-load on your neighbors some unwelcome materials but ultimately you are your own builders and only the player who uses their options best wins!Deck-building is over; Fine Sand is deck deconstruction!Fine Sand uses the Fable Game System introduced in Fabled Fruit and in addition to a stack of starting cards each player receives a presorted stack of Fable cards. With these cards you change your card stack from game to game. Continue to play or reset and play the game again with the same or different groups. Fine Sand includes an addictive solo campaign!
Welcome to Fairy Tile a kingdom of magical lands where a daring Princess a devoted Knight and a dreadful Dragon roam looking for adventure. They need your help to discover the kingdom! Help them move further and further to fulfill their destiny and tell their story page after page.Develop the kingdom of Fairy Tile by putting new land tiles in play and moving the Princess Knight and Dragon across different places such as mountains forests and plains. Help them have extraordinary adventures by accomplishing objectives written on the pages of your book. As soon as you complete an objective develop your story and read the page of your book aloud.Be the first to read all the pages of your book to win the game.
Gaïa is a 2-5 player game in which you create a world instill life in it build cities try to satisfy their needs and use godly powers to shape the world to your benefit.In game terms Gaïa involves tile placement area control and influence with a twist of power cards. Each player has five wooden figures and if you're the first to place all five of your figures on the board you win!Gaïa includes two levels of rules with the basic rules allowing for play with those as young as eight thanks to the game's simple mechanisms and non-attacking nature. The advanced rules give you the opportunity to use godly powers — lightning volcanoes rain sun earthquakes etc. — to shape the world after it has been created. You can even steal an opponent's cities making it a more aggressive game with a higher level of strategy.
Once upon a time Hungry Monkey searched for his lost breakfast bean in the jungle. He asked the other animals for help from Swift Sparrow to King Tiger but they all ignored his pleas. Until Tiny Ant climbed into Tiger's ear and ordered him to help. King Tiger was scared by the voice in his ear. He commanded all animals to look for the bean and no one dared to refuse. Eventually Swift Sparrow found the bean and Hungry Monkey was finally happy.Hungry Monkey is a card game where the goal is to get rid of your hand cards and collect beans. You have animal cards both in hand and in a face-down row. You must be the first to play all your cards first from your hand and then from your card row.You have to play cards with the same or a higher number. You can trigger an effect with a powerful animal.If you want to play multiple games you keep track of the scoring with Bean cards. The player with the most beans at the end of the last game wins.—description from the publisher
Flock Together is a beautifully immersive cooperative experience for 1-5 players. During the game each player takes on the role of a unique chicken with asymmetric abilities and works together to drive off the invading predators before the third season ends.Every turn players choose their own strategy to progress their cause by selecting two of their eight available actions. Along the way players will also have to manage leveling up predator loot drops traveling grubs and adverse weather conditions. However players must plan carefully because as the seasons change every predator that is still alive grows stronger and gains new abilities.With eleven asymmetric characters to play and ten unique predators to defeat Flock Together offers immense variability that can be enjoyed with quick turns and an experience that lasts 25 minutes per player.-description from designer
Sheepland is set on the beautiful island of the same name where for centuries the population has taken care of sheep. While inexplicably working in the same field two to four shepherds try to move sheep into the right areas to score points. During a turn you must take three actions chosen from these possibilities: - Move your shepherd - Move one sheep - Buy one terrain tileYou must move your shepherd at least once during your turn and you can't take the same action twice in a row without moving the shepherd in between the two actions.Six different terrain types are available with five tiles of each type and increasing costs (from 0 to 4 dinars). When you buy a tile you're not claiming land on the game board but rather investing in that type of landscape as that's where you expect the sheep to end up grazing. At the end of the game you score 1 point per tile of a terrain type for each sheep in a region of this type; you also score for coins still in hand.The map on the game board shows regions separated by roads: three regions of each terrain type for a total of 18 regions. Numbered rest stops lie along the roads with each rest stop between exactly two regions. Shepherds move from one rest stop to another with the first movement being free and all the others on the same turn costing 1 coin. When you buy a terrain you can purchase the top tile of either of the two terrain types next to your shepherd. When you move a sheep you move one sheep from a region adjacent to your shepherd to the other region adjacent to that piece i.e. you lead the sheep across the road to a greener pasture – well greener for you if all goes well.Each time you move the shepherd you place a fence in the rest stop from which it started moving making that location off-limits for the rest of the game. During the game some regions become inaccessible and if they are full of sheep a rush for the tiles takes place. The only black sheep in the game which is worth two points serves as a semi-random element possibly moving to an adjacent region each turn while still being movable by shepherds as long as it's not fenced in.After twenty fences have been placed you end the round so that all players have the same number of turns then you count up the points.
Arena: For the Gods! has two phases. First players use their life points to bid for the best equipment mounts and weapons. Second they fight! When one player dies the game ends and whoever has the most life points left wins.All cards in the game have a mythological theme featuring some of the most famous members of various cultures' myths and histories such as Mjölnir Osiris and Quetzalcoatl.
In Elawa you have to assemble your prehistoric tribe while collecting the elements necessary for its development but the opposing chiefs will do you no favors and your choices around the campfire are already full of dilemmas...Each turn pick one card from those surrounding the campfire on the table add it to your tribe face up and get a resources from the central display based on the number in the lower right of the card. Take these resources in order from where you picked up the card getting a bonus if you take the last resource from a stack after which the resource is re-filled. With these resources you can build cards from your hand whether for an immediate effect resource storage or endgame scoring.When the central resource pile is empty players tally their scores.
Fortuna is situated in the Roman Empire during Caesar's reign.The players are ambitious Romans striving for influence in the Roman Empire. While striving for power happiness and wealth they leave their own village and travel towards the City of Rome. The road to Rome is long and there are many ways to reach your life purpose. As a hardworking farmer you can work the land and grow large quantities of grain and wine. A clever farmer irrigates the land to improve the yield of his harvest. Trading your harvested goods for the best price may bring you the means to move up the ladder of the Roman hierarchy. When will you decide to move on and buy yourself an army of Centurions? Or will you choose the sacred way of Religion and serve the ruthless Roman Gods? Along the way you will have the opportunity to find happiness and wealth in marriage. Will you take this chance to become happy or not? If you contribute well to the Roman Empire you will grow in the favor of the Emperor and move further to Rome. Will the citizens of Rome welcome you jubilantly?Coming nearer to Rome and the Emperor's Palace the tension in the game becomes higher. Which of the players has contributed most to the Empire? And which of the players has saved the city in times of crisis? Just when water and food supplies become exhausted or Centurions are needed to protect Rome against a hostile invasion only the most prestigious Romans show their courage and value. The Emperor will reward this Roman with golden Fortuna coins and the deeper the crisis the richer the reward. When a player has reached the centre of Rome only the player who has done most for the Emperor and the People of Rome will become Victorious.Make sure to be in the City of Rome so you are able to take that triumphal march to Victory!How to win the game? The player with the highest number of Victory Points at the end of the game wins. The game ends when one player gets to the Center of Rome (the Palace of the Emperor) then this final round is completed. Scoring in the game is partly based on the number of steps you have made towards Rome = each step is one VP. The other Victory Points are scored by collecting the right combination of privilege cards and resources. The VP scored with the privately held privilege cards stays a secret till the end of the game when the total scoring is revealed.
Ravine is a strategic and cooperative survival card game. You and your friends survived the plane crash but will you survive the night? Work together to forage for food craft a fire and build shelters but be wary: every step you take in the ravine could be one step closer to madness.During the Day players risk their hearts to leave camp and forage for food and supplies. Before sunset players work together share what they found and craft supplies. If you prepare well enough you may survive the Night.Be prepared for more than just bumps in the night. Weather animals and other wild things will put you and your team to the test. BEWARE: Fall below two hearts and you will go mad.Lose all of your hearts to risk or the elements and you lose the game. Survive all of the Night cards in your deck and you win.
In Ristorante Italia each player owns an Italian restaurant a restaurant that he wants to make better than everyone else's in order to have the most points at the end of the game. To do this a player must set up the menu draw recipe cards go to the town markets to collect needed ingredients improve and enlarge the restaurant improve the staff's cooking skills (as indicated by the cook-o-meter) and otherwise do whatever is necessary to have the most exemplary restaurant in the city.Ristorante Italia lasts four phases with each phase being comprised of three rounds. In each round players can perform two actions from this list: draw recipe/wine cards buy ingredients buy rooms take a personal touch cube buy a bonus card or buy a cooking training course. Special events during the game include VIP visits culinary reviewer visits and the final National Cooking Contest in which players will compete with their best recipes.To achieve victory players can follow an economic strategy – focusing on a menu which provides a strong revenue – or a quality strategy in which the restaurant features special recipes matched to unique wines. Both strategies can lead to victory and a balanced strategy can also be a good idea.Ristorante Italia scheduled for release in October 2011 can be played in two versions: Recipes for Novice Cooks (lighter version) and Recipes for Great Chefs (complete version).
Clubs is a card game about taking calculated risks. The goal is very simple: win as many club cards as possible - that's the only suit that scores points. The lower the club card you take the more points you could win. But there's a catch: The last player to go out for the round does not score ANY points. So players who get too greedy might pick up a pile of clubs but end up with 0 points for the round!First there was Hearts then there was Spades and now North Star Games is bringing you Clubs. The suit of clubs finally gets some respect!How to Play Clubs is a climbing game similar to Tichu Haggis Big Two and The Great Dalmuti. It can be played with 2 - 6 players in less 30 minutes. There are two ways to earn points in Clubs:To play a round deal out 10 cards to each player. Players may call Double or Nothing anytime before playing their first card. The player to the left of the dealer leads with a Trick-Type. Legal Trick-Types include any singleton pair 3-of-a-kind 4-of-a-kind or any run of 2 or more cards. Players can either pass or follow with a similar hand of higher rank. When all of the players have passed consecutively the pile is taken by the person who played last. That player leads with a Trick-Type of their choice.Players score bonus points for playing all of their cards each round. A 6-player game has all of the following Bonus Cards:The last player out for the round does not get bonus points and does not receive points for any clubs he may have taken. The points for clubs varies from 5 points (for the 1 of clubs) to 1 point (for the 10-15 of clubs). The first player to 50 points wins the game.
Trieste from designer Matthew Ma is a boxed card game in which three players take on the roles of Thief Merchant or City Watch. Each role has its own unique deck and victory conditions. Turns are played out simultaneously with each player selecting an action without knowing those chosen by opponents.The City Watch player levies taxes on the Merchant and patrols the streets for the Thief looking to fill the city's jail with ne'er-do-wells. Players in the role of the Merchant are out to cut deals and line their coffers in a quest for untold riches. As the Thief that player is attempting to pilfer coins from the Merchant while earning infamy and the respect of the secretive Foxtail Gang.The coastal city of Trieste is a flurry of trade and activity but where there's power there are always those who will compete to grab as much of it as they can. Conflict erupts in the streets shops and back alleys. Only one can truly rule Trieste. Will it be you?
In the late 17th Century mighty ships sailed the seas and brought all manner of goods back to port. As a savvy captain you must skillfully utilize your crew to fill your ship's hold with the best combination of treasure cannons and (ahem) other items to earn gold. In the end the player who amasses the biggest bounty will be declared the greatest smuggler...uh SEA CAPTAIN...of all time!In ShipShape 2-6 players each control a ship. Over the course of three voyages (rounds) you bid using numbered crew cards to claim unique crate tiles off the central stack. Fill your hold with gold cannons and contraband and cover up what you don't want. At the end of each voyage score coins by comparing your holds with everyone else looking only at what is visible in your hold.
Fleet Wharfside is a standalone card game based on Fleet and Fleet: Arctic Bounty. Players compete to complete contracts by selecting contracts from the Market and by collecting fish from their fleet at the wharfside. It's what happens when the fleet comes home!Tales of the bountiful harvest at Ridback Bay have traveled far attracting merchants to the local wharfside who wish to pay handsomely for your haul. A successful fisherman’s day is not done with the catch; keen business decisions will determine if your fleet has amassed a rich profit! Merchants have offered generous contracts for the catch but which offer the greatest benefits? Choose and complete the most lucrative contracts and reap your reward!In Fleet Wharfside players fulfill Contracts from local Ridback Bay businesses. Each turn players will either collect fish from their fleet at the wharfs (by taking cards) or choose to purchase a Contract from the Market. Contracts provide a bonus while in play but once they are completed the bonus goes away too! The player who collects the most VP from Contracts Trophies King Crab final Goods and their Captain Bonus wins the game!Fleet Wharfside is game #8 of the E-G-G Series!
Bananas papayas pineapples ... The rainforest is full of juicy and delicious fruits just waiting for you. But be careful: at the end of the game some fruits may turn out to be spoiled ... Harvest the best fruits wisely to avoid the bad ones and use your Toucan cards to protect your stash ... or steal fruit from your opponents!Making a move is simple: choose one of three piles of cards then place a new card on top of each pile. It's up to you to make the best tactical decisions to secure victory and leave the spoiled fruit to your opponents. A colourful and clever strategy game with easy-to-understand rules for children and adults!—description from the publisher
In Antidote you are a laboratory scientist working for a giant chemical research conglomerate. When a deadly toxin suddenly infects you and everyone in your lab you must work quickly to share your research and discover the Antidote before it's too late.In the game players take turns deciding what action all other players take: either discard from their hand or trade research with other players. Eventually all your cards will run-out and you will be left with just one that you must drink and hope it's the Antidote. If this card is the true Antidote you're cured and live to play again! If not... you die but you can always try again!Antidote has 6 core elements:
Explore uncharted and mysterious lands: can you thwart their dangers? Map undiscovered areas trace new trails in the rainforest and observe the vivid flora and fauna.Trek 12 Amazonie is a roll-and-write exploration game with evolutive gameplay and content. Every player plays simultaneously. To score points you have to create trials (chains of consecutive numbers) and zones (areas of a same number) and to observe the fauna. The player who scores the most win.During their turn a player rolls dice and chooses the result to create trials and zones. They can also observe animals to get bonus points. But be careful to avoid as many bad encounters as you can.
While playing Extraordinary Adventures: Pirates you become a pirate captain sailing three ships through the Caribbean in search of rich merchants to plunder and friendly ports in which to trade your booty for riches.In more detail you have one ship on each of the three tracks i.e. pathways through the Caribbean Sea. On each turn you play three cards from your hand to move your ships. Your cards have a basic movement number and often a secondary action. You may use one or the other to move your ships down the track or gain special advantages.Each of the three tracks winds through the Caribbean islands toward your ultimate goal: the Spanish Treasure Galleon at Trinidad. Along the way there will be detours that lead to merchant ships that may be plundered and towns that may be visited to cash in your plunder for treasure. Plundering merchant ships and visiting towns also allows you to recruit more crewmen (cards) for your crew (deck). The better your deck is the faster that your ships are able to move so deciding when to take detours for plunder and recruiting and when to sail on toward your ultimate goal is an important decision that every pirate captain must make.The first pirate captain to reach the Treasure Galleon at the end of any track ends the game. Each pirate ship scores points based on what place they finished on each track as well as for the treasures earned by selling plunder. The richest captain goes down in history as the Pirate King!
Gorus Maximus is a bloody trick-taking game of gladiatorial combat in which the trump suit can change mid-trick! The game can be played player vs. player or in teams.Dispatch your strongest gladiators and most ferocious beasts to earn crowd favor! Match the rank of the last gladiator played and the trump suit changes immediately!Players are dealt a hand of ten gladiator cards and must contribute one gladiator to each bout (trick). There is a preferred school (trump suit) and the strongest gladiator from this school wins the bout. If no preferred gladiator entered the fight then the strongest initiating gladiator (suit called for) wins. Players must follow the initiating school if possible or they may challenge by matching the strength of the last gladiator played immediately changing the preferred school to that of their gladiator!Players compete to collect gladiators with positive crowd favor and avoid those with negative favor. The player with the highest favor at the end of the round earns 1 crowd support. The first player to earn 3 crowd support has won the support of the masses and earns the title: Champion of Gorus Maximus!
The Witches: A Discworld Game is the second of three games by Martin Wallace set in Terry Pratchett's Discworld the first being Discworld: Ankh-Morpork.The Witches is set in the magically charged land of Lancre. Players take on the role of trainee witches such as Tiffany Aching and Petulia Gristle learning their craft and dealing with all the problems both petty and serious that life on Discworld can throw at them. A subtle blend of headology magic and of course the all-important cup of tea will see our heroines tackle everything from a sick pig to a full-blown invasion of elves. Each player tries to be better at everything than the others while also cooperating to prevent crises from escalating.Life can be tough for a young witch in Lancre. Fear not however as some of Terry Pratchett's most famous characters will be on hand to aid your quest. Along the way you'll meet Granny Weatherwax Nanny Ogg and Magrat Garlick as well as a rich supporting cast of familiar faces from the Discworld series. When things get really tough and you feel you are turning Black Aliss you can always have a cup of tea with one of your fellow witches.The Witches can be played competitively cooperatively or solo.
As photographers players are invited to the forests of Loco Momo to see who can capture the best shot! But the local animals aren’t quite prepared for their group photo and are scattered about. When calling them over one by one to line up in front of your lens they may just bring along a friend or two to really help you fill out your photo. Then position them in the best spots to create a charming photo worthy of the best photographer of Loco Momo!Loco Momo is a competitive game featuring drafting tile placement and set collection elements falling under the broader mechanic of “tile drafting.” Players first choose an animal tile and based on its unique movement the animal moves to a different clearing potentially allowing you to take even more animals of the same background color. Players then place your newly obtained tiles on your scoring board which scores points based on specific arrangements (e.g. number of identical/different animals in a row matching animals vertically linking background colors etc.). Like any good drafting game take which benefits you most but maybe keep an eye on what others may need! But distinguishing itself from others in the genre Loco Momo offers an approachable theme and (family) friendlier atmosphere as the scoring system removes some of the bite of “hate/spite” drafting.
Your village has been overrun by savage werewolves which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages use your residents' special abilities and your powerful secret weapon: a silver coin.Call for a vote when you think you have the fewest werewolves but be careful as everyone else gets one more turn to save their own village first...Silver Coin is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards with each player being able to choose and see two of their cards. Cards are numbered 0-13 with the number showing how many werewolves the character on that card attracts and each character (number) has a different special power.On a turn you draw the top card of the deck or discard pile then either discard it to use the power of the card (but only if it came from the deck) discard it without using the power (ditto) or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number and you must reveal the cards to prove this being penalized if you're wrong.Silver Coin can be played as a standalone game or combined with other games in the Silver series by Bézier Games. Each version of the game has different card abilities and a different silver token ability.—description from the publisher
In UGO! players try to found a mighty kingdom. Eagerly they expand their empire with more and more countries – but only the areas that are well maintained by farmers shall ensure that a truly flourishing kingdom will be founded.UGO! is a trick-taking game. The starting player plays a card from hand then in clockwise order the other players play a card of the same color if possible while playing a different color otherwise. The one who plays the highest card takes all the others. In a tie the player who follows suit wins. If none of the players followed suit then the first one wins.The winner places the cards on his kingdom cards starting from left to right and sorted by color. If you have nothing on your kingdom cards yet you can sort the cards from left to right in any order. However if you do have cards already on your kingdom you must place them on top of the other matching colors (countries). As soon as you have placed the cards and started a new game round you may not change them anymore. The winner of the game round is also the starting player of the next one.
You are an explorer who has been traveling through space looking for new planets for the Federation and you have just discovered one not yet indexed! This is an opportunity to identify new creatures discover rare resources and fulfill intergalactic missions. This is the challenge you are facing: Earn the most victory points in order to make your exploration successful!Big Monster is a smart drafting and tile-laying game that's played in two rounds. On a turn each player (simultaneously) chooses a tile from their hand places it face down in front of them then immediately gives their remaining tiles to another player of their choice who hasn't already been given tiles. That is what's defined as smart drafting.At the end of the game each player owns 18 tiles in their exploration space. You earn victory points by finding monsters completing crystals and achieving missions. The player with most victory points at the end of the second round wins.Big Monster can also be played in teams and when doing so the score of each team is the score of the team member with the fewest victory points.Big Monster is also a two players game and when doing so you do not use smart draft. There is a special rule for 2 players.
The Wizard Always Wins…but the question is WHO is the true Wizard? Round by exciting round players jockey for new roles –from the Trader and the Oracle to the Apprentice and more. Each of the seven roles offer different abilities that are useful for leveling up your power. Yet only the player who is the true Wizard will pull their own gem from the Bag of Fate and claim victory!
In Momiji you attempt to fulfill objectives by collecting the most valuable autumn leaves from the Imperial Garden in ancient Japan.You start with a hand of six leaf cards and a series of three landscape powers that combine to form a unique panorama. (For the first game landscapes are assigned but they can be drafted in subsequent games.) Leaf cards come in 4-6 types depending on the number of players with values of 0-3 in each type. Start with four random cards in the central playing area sorted by type. Place 4-6 randomly chosen objective tokens in the center of play; sample objectives are collecting the most 0s having the most cards of a specific type or having the highest sum of visible cards at game's end.On your turn choose one of these three options:Once during a turn you can discard two cards from your hand for one acorn token or spend an acorn to use a landscape power or do both of these actions. You can use each landscape power at most once during a game.When the leaf card deck is empty or after 4-6 leaf piles are closed with a torii token the game ends. For each pile of leaves you score points equal to the value of the topmost card multiplied by the number of cards in the pile. Remaining acorn tokens are worth 1 point each. For each activated objective you see who best meets the condition and therefore scores points; if the player holding the token scores they receive 10 points whereas anyone else who scores that objective receives 3 points. Each player scores in case of a tie. The player with the most victory points at the end of the game wins.
In Suspend you want to be the first player to get rid of your share of the 24 notched rubber-tipped wire pieces that come with the game. How do you get rid of them? Throw them away? Hide them under a cushion? No – you must hang them from a shared tabletop stand using only one hand to place the piece on an unoccupied space. If anything touches the table after you place your piece you must remove and reposition it; if anything falls off you have to keep those pieces and try to hang them again on future turns. The first player to suspend all of her pieces wins!
Forage is the final instalment of the 9 card solitaire game trilogy (following Orchard and its sequel Grove).Its 18 cards show different types of woodland areas where you'll find wild blackberries sweet chestnuts and edible mushrooms. Some areas are split into two types which together with the custom dice featuring hungry wood mice offer new opportunities and different strategies to increase your harvest.The card backs have recipe challenges to provide a win/lose condition (as an alternative to the standard game's ‘beat your own score’) for those who prefer it adding even more replayability.-description from designer
Wacky Races: The Board Game puts players in the driver's seat with control of their favorite drivers from the cartoon series including The Slag Brothers The Gruesome Twosome Penelope Pitstop Peter Perfect and more each with their own car equipped with special abilities. They compete against each other as well as the game-controlled mustachioed Dick Dastardly and his wheezy pup Muttley.Races are simple yet strategic as players place cards indicating the terrain tiles to which their racer will move with the last card played indicating where Dastardly and Muttley will end up. However it wouldn't be wacky without a little trouble standing in the way. Racers need to dodge or negate traps set by Dastardly as he attempts to stay ahead of the pack. Racers can choose between single races lasting 10-15 minutes or the Championship mode which offers unique rulesets changing from race-to-race before a winner is named.Wacky Races: The Board Game will be released in both a regular and a deluxe edition with the deluxe edition including pre-painted miniatures while the regular edition will have one-color miniatures.—description from the publisher
PROVE YOUR WORTH AND EARN THE MOST ⭐️ POSSIBLE by traveling the mountain and assembling as many landscape tiles as possible meeting the forest spirits and lighting fires on the peaks creating a path through the valley.The tile capture mechanics are taken from the hanafuda mechanics. Collect a tile according to the column or row then place them in your landscape. The goal of the game will be to reconstruct a landscape by combining its tiles to score as many points as possible. You will have to be careful not to leave tiles to your opponent while optimizing your landscape according to your opponent's choices. Also create tile squares to collect spirits that will help you during or at the end of the game. The experience is... zen and very quick to set up! For adults and children!—description from the publisher
Little Factory first released as Goods Maker is a resource management and building construction card game for 2-4 players with a playing time of about 30 minutes.Players increase their assets by processing resources into other resources such as turning wood into wood or charcoal or turning charcoal and flour into bread. If you increase your assets you can build a building and use that building to acquire resources and victory points more quickly.The more buildings players construct the more actions that become available on future turns. On a turn players take one of two actions:In addition players can use the effects of each building they own once per turn (including on the turn during which they were acquired). An example of a building effect is: exchanging a thread card in hand for cloth available in the play area. Chain together cards buildings and actions to create more victory points. The player who collects 10+ victory points first wins!
Kitara is a strategy game that mixes conquest movement and battle. Manage your cards to plan your actions: the more territories you control the more options you get! Strengthen your army of hunters cheetah-centaurs and heroes! Protect livestock and crops move your troops and go to war. Kitara is a dynamic strategy game full of tension and suspense.A play turn consists of drafting kingdom cards recruiting pawns moving pawns and attacking neighboring areas. A successful attack garners one or more hero tokens which allots victory points. Attacking and retreating is based on the number of pawns in each group. The player with the most victory points wins the game.—description from the publisher
The sultan has issued a decree: Whoever can build the most amazing palace in the city of Sultaniya will be made Grand Vizier. Become a character from 1001 Arabian Nights and build graceful minarets dazzling gates and soaring cupolas to draw the eye of the sultan and carve your name in history. Players will carefully select the best building tiles to erect the most impressive structures scoring points for following patterns and fulfilling secret objectives. Earn sapphires and use them to secure the services of the mighty Djinn whose aid will be invaluable in your quest to create the most stunning palace the city has ever seen.Game play:Players start out with a board with a triangle of 3-tiles worth built and have to expand that out to make the best (most VP-earning) palace. There are separate stacks of tiles for each layer of the palace color coded (blue red green and sky). Besides the color-coded levels there are attributes that have to match up like doorways and columns.To get tiles players reveal tiles from one pile and display them in front of the pile (up to 3 can be showing - the top of the pile is face up but can't be taken) and then choose a tile from any of the available tiles in any color. You try to choose a tile that will give you points and/or gems. The gems let you buy genies which have special powers like building twice in one turn or moving a tile you previously placed.Players are limited by the edges of the starting board including the bonus tiles (question marks). You have to have at least one tile beneath you to build and you can't make a hole in the palace so things are somewhat constrained. The tiles are two-sided and can be flipped if you need the mirror-image tile.Each player board has attributes that score points like windows or plants. You also have 2 hidden objectives/bonuses which might be points for making a column of windows. The game ends when someone builds their fifth sky tile. The player that scores the most points is the winner.
In Brew Crafters: The Travel Card Game you've opened your own brewery and are competing with other brewers in town to be named the Brew Crafter of your city. You'll build your brewery by installing equipment and hiring workers and then get to work brewing your beer! The player that earns the most reputation as the city's best brewer will win! Brew Crafters: The Travel Card Game is based on the Dice Hate Me Games release Brew Crafters.
Brikks can be viewed as tabletop Tetris with each player trying to place falling blocks into their grid to score the most points.To start the game each player draws a different quadromino at the bottom of their individual game sheet. On a turn the active player rolls two dice — a colored d6 and a numbered d4 — then optionally rolls both dice again. The two dice determine which specific quadromino — that is which colored shape and in which orientation — all players must drop into their grid. To represent this you draw an outline of the block at the bottom of your sheet as if you had dropped it in from the top then X out the spaces covered by the quadromino.If you cover a circle on the grid that's the same color as the quadromino just placed there you collect two energy points. By spending one energy point on a turn you can possibly rotate the quadromino to be placed depending on what dice were rolled; by spending five energy points you can place exactly the quadromino you want ignoring the result of the dice. As you collect energy you might cover an X on the energy chart; if you do you track these Xs on a separate extra point bar with the points escalating for each X you collect. If you complete 2-4 lines through the placement of a single quadromino you collect an additional 1-4 Xs for this extra point bar.Each player has three bombs they can spend to blow up a block instead of placing it but by doing so you give up endgame points.As soon as you can no longer place a quadromino in your grid your game is over. Once everyone has filled their grid to the top tally your points. In addition to the extra points bar and any bombs unused you score 1-5 points for each horizontal line that contains 8-10 Xs with these line points doubling or even quadrupling as you go higher in the grid. Whoever scores the most points wins!Brikks also contains rules for a duel mode and a solitaire mode.
In Neotopia a competitive fast paced tile placement pattern building game you are part of a team of Visionaries who are building a futuristic pilot city focused on the fields of Energy Technology Community and Sustainable food.You will be building elements on the three regions of the city in order to complete feature cards that you have in hand. A good combination of tile placement and card management can result in very impactful turns where several cards are completed and the city expands. Interaction between players is important because all players are building on the same board and can take advantage of what other players have built on their previous turns.You will try to build the most harmonious city possible because that will be vital for your score: in the end of the game you will score normally the regions where you have your two highest scores but you will triple the score of your lowest scoring region. So be aware! Even if it’s tempting to build on regions that are more developed and where you have already scored a lot points if you don’t start working on the development of the other regions you will not be able to win the game. Balance is the key point on Neotopia just like the type of future that the players are trying to build.—description from the designer
You are the director of the Observatory. With your telescopes aimed at the stars planets and nebulas of the Oniverse you are ready to launch daring spaceships into the skies.Stellarion the seventh entry in the Oniverse series is a deck-management game. All the cards you need are split into eight decks and you know the contents of each one. You'll need to manage all these resources to ensure that you have the right cards available at the right time.—description from the designer
As a medieval monk you are charged with increasing the prestige of the abbey's collection of historical and sacred texts. By acquiring the resources for manuscript illustration and reproduction your abbey produces and sells its valuable works thereby bringing in finances necessary for maintaining a fine abbey. Will you succeed in making your abbey the most prestigious of all?Biblios Dice is a revision of Scripts and Scribes: The Dice Game which is itself a dice version of Biblios (originally called Scripts and Scribes).The object is to acquire gold and to collect resources – scrolls manuscripts pigments quills ink – to exchange for gold. It follows the same basic theme as Biblios but with interesting changes due to the use of dice. As in Scripts and Scribes players compete in five different categories and the values of the categories change during the game. In addition depending upon the dice roll there may be many or few auctions during the game in which players auction their resources for gold or auction gold for resources.Biblios Dice differs from its earlier version Scripts and Scribes: The Dice Game in a few important ways. Regarding the production and components Biblios Dice has much nicer artwork the game board has been divided into separate boards and the resource dice are etched. Regarding the rules Biblios Dice has a few important changes. The goal of the game is now to collect the most VPs rather than gold. There is only one type of auction in this game and the first and second place winners of the auction get dice (not winner take all). The auctions also do not happen as randomly but can be predicted based upon the progress of the mule on the market board.
Harry Potter Strike Dice Game combines elements of Strike and Impact with players rolling dice into an arena to attempt to cast spells and win dice back from the arena.In more detail each player starts with the same number of six-sided dice and one die starts in the arena. On a turn the active player rolls a die into the arena. If no die faces in the arena match the player can end their turn or roll again; if the player rolls an X (or hits any dice that then show an X face as a result) those dice are removed from play; if two or more dice have matching non-X faces then the player casts the spell matching the die face then recovers those matching dice from the arena (unless the spell says to do something different).If you run out of dice then you're out of the game. The last player with dice wins!
Wishland is a worker placement eurogame based on the management of a theme park. Through a series of rounds players will purchase different cards from the board to create their own and unique theme park.The game last 7 rounds. At the end of the game the player with the most victory points is declared the winner.There are 5 different types of cards in the game:Restaurants: Increases the base income of players.Actors: Add additional workers happiness and visitors. They also earn victory points at the end of the game with a set collection mechanic.Rides: The heart of a theme park. You need a minimum amount of rides in order to enlarge your theme park. They also provide victory points.Hotels: Some allow you to ignore some game rules while other give you end game objectives or direct rewards related to the other types of cards.Mascots: Can make a big difference in the end game. All cards of the game have an icon on them. Each of the 12 different mascouts gives you points at the end of the game for each card sharing icons with them.-description from designer
Moon River uses the Kingdomino game system — but without dominoes.In the game you will build a personal landscape of tiles to score points but instead of tiling dominoes in your landscape the game uses half-dominoes in which one edge has a jigsaw puzzle-style connection. You combine two of these half puzzle pieces to craft your own dominoes. This mechanism is meant to provide more variability and randomization in each play.Instead of building your landscape around a central castle you start from the river and expand away from it. Also the crowns (i.e. the victory point multiplier) from Kingdomino are replaced by cow meeples with players being able to use cowboys to move them.
Ruh-roh Shaggy! There's a monster on the loose and it's scaring everyone out of town! It's up to the Mystery Inc. gang to stop them! Scooby-Doo! The Board Game is a co-operative family game for 1-5 players that brings the beloved cartoon series to life with amazing miniatures of the whole gang.Players take on the role of Scooby-Doo Fred Velma Daphne or Shaggy and ride the Mystery Machine around town building traps to catch the villains before they frighten all the citizens away — but just like in our favorite episodes even the best plans can go awry as the monster which is controlled by the game itself may make a move the players never expected!Each member of Mystery Inc. has their own unique special ability to help them during the game and they'll need all the help they can get because the villains all operate differently as well! The gang can succeed only if they coordinate together as a group.Scooby-Doo! The Board Game has three levels of difficulty (easy/medium/hard) and special rules for playing as a two-player game or a solo game.—description from the publisher
Rush to prepare and slurp up delicious bowls of ramen filled with tasty ingredients in the use-your-noodle card game Ramen Fury. Collect combos of cards to score for different recipes while adding garnishes to boost your points. At the same time watch out as other players throw spicy chili peppers your way or swipe foods right from your bowls! It's take that fun that will have you calling for takeout!—description from the publisher
Forgetting something you saw only seconds earlier is one thing; remembering something that has never happened is the opposite experience. Both of these feelings come together in Déjà Vu with players reacting to cards as they pass to grab repeated objects.In more detail the 36 object tiles are spread out around the deck of cards. These objects are each pictured on cards in the deck exactly twice. The cards in the deck are revealed one by one and if you think that an object on a card has appeared previously then you can grab the corresponding object tile and place it in front of you. Are you sure of what you saw? You better hope so because if a newly revealed card matches an object tile lying in front of you — and an opponent spots that tile in time and identifies your false memory — then you're out of the rest of the round.Once you finish going through the deck players score points for the items they collected. A total of three rounds are played and with each subsequent round players might find it harder to remember exactly what they've seen. Was the object shown before or am I thinking of the previous round? Whoever collects the most points after three rounds wins!
Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played in most cases you pick up the card that was previously in its position requiring you to plan your morning tea carefully!The round ends when a player plays the Elevenses card. It's time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game!The six-card expansion Elevenses: The Special Guests is included in the game. With this expansion each player is dealt one special guest card in secret at the start of each round. Each guest will come to your morning tea only if you serve certain things. If you play the right combination of morning tea cards the guest arrives you reveal the card and your morning tea goes up in value!Game #2 in 'The Mike Line' of games from Grail Games.
Some rare Matryoshkas composed of seven dolls each were spread during the years and ended up distributed randomly among some antique collectors. These collectors arranged a meeting to exchange dolls and try to reassemble the rare Matryoshkas. Obviously each collector wants to leave this meeting with the most valuable collection. But who will succeed?Matryoshka is played in four rounds. In each round each player shows a Matryoshka from his hand and all other players make a hidden trade offer. After checking all offers the player trades his card with another player.At the end of each round players must show a part of their collection by placing Matroyshkas on front of them. That way other players know what they're looking for. The player with the most valuable collection at the end of the game wins.
In Enigma players are exploring an ancient temple solving different problems to make their way from room to room.Problem solving is done simultaneously in four different categories — tangrams block-stacking canal-building and balance problems — and those who succeed expand the temple with the problem tile they solved thus adding a new chain of rooms inside the temple or extending an existing chain of rooms. After placing a tile a player can occupy a room on that tile with one of his three archeologists as long as no other room of the same color is already occupied in that chain. When the chain is closed — that is when the chain has no loose ends that can be expanded upon — any archeologists in that chain's room return to their players and players score 1 point for each archeologist they receive. The game ends when somebody reaches 15 points and the player who has the most points wins.
Make your rat clan the most powerful gang of the sewer!In Ratland each player controls a rat clan and tries to turn them into the most crowded one. To achieve such a task you have to outwit your opponents to get the most food possible even if you have to snatch it from your neighbors! But beware they will try to do the same to you...•••¡Consigue que tu clan de ratas sea la más poderosa de la cloaca!Cada jugador se pone al frente de un clan de ratas e intentará hacerlo crecer hasta convertirlo en el más numeroso. Para ello tendrás que tomar muchas decisiones y conseguir toda la comida que puedas incluso robársela a tus vecinos. Pero ten cuidado ellos también intentarán hacer lo mismo.
In Mole Rats in Space you and your teammates are mole rats on a research station that has been invaded by snakes. You need to collect your equipment and escape the station before you're bit or time runs out.On a turn you carry out the instructions on the card in front of you perhaps moving yourself or your teammates moving one or more snakes or adding a new snake to the board. Land on the bottom of a ladder and the character (or snake) advances one level toward the escape pod; land on a chute and you descend a level — or are shot out into the vast reaches of space where you die slowly of asphyxiation. Make sure that only snakes suffer this fate or you lose the game!If you land on a snake you're bit and must return to your starting location; get bit a second time and you die. Run out of cards you die. Let a snake board the escape pod you die. In case that threat of death isn't enough for you the game includes a pack of cards to add to the deck once you've triumphed a few times so that you can increase the challenge.Designer: Matt Leacock Artist: Jim Paillot
1300 A.D. Western Africa — the desire for goods such as ivory in Europe drives the development of many trade routes here with caravans of camels delivering goods across the desert landscape.In Caravan players must use their camels to deliver goods where they are wanted. Each player starts with five camels in their color (or six in an introductory game) and the game board is seeded with eight goods on the spaces numbered 1-8 with demand markers placed on the goods at spaces 1 2 7 and 8. The first player in the game takes one action the second player two and so on until someone takes four actions after which each player can take up to four actions on their turn. Actions are:If you move a good to a camel located in the city that wants that good (as indicated by color) then you remove that good from the board and keep it. As soon as four goods have been picked up (not necessarily delivered) pause the game and place a demand marker on each good still on the board; in addition refill the empty numbered spots with a good from the bag.Once the final four goods have been drawn from the bag the game ends immediately following the next delivery. Players score points based upon what they've collected: Rare goods (of which there are three each of four types) are worth 6 points each; common goods (nine each of four types) are worth 3 points each; and each demand marker is worth 1 point. Whoever scores the most wins.
The nomadic clans of the highlands were migrating together to new territories in search of the mysterious Secret Valley. After months of travel an explorer shouts the news: Fertile lands! The great valley stretched as far as the eye could see and the long-awaited promise of prosperity was everywhere.In The Secret Valley each player takes on the role of a clan venturing into mysterious new lands. In each round the players take possession of different territories in the valley represented on the cards trying to be the player who best locates their settlements at the end of the game. Each territory card has a different scoring criteria that the player must fulfill as best as possible in the card grid that is formed at the table. At the end of each round (when the grid is completed) each player counts the points obtained for each card he put into play. Whoever gets the highest score after three rounds of play will be the winner of the game.Los clanes nómadas de las tierras altas estaban migrando juntos hacia nuevos territorios en busca del misterioso Valle Secreto. Luego de meses de viaje un explorador grita la noticia: Tierras fértiles! El gran valle se extendía hasta donde alcanzaba la vista y por todos lados se veía la tan ansiada promesa de prosperidad…En El Valle Secreto cada jugador toma el papel de un clan aventurándose en nuevas y misteriosas tierras. En cada ronda los jugadores irán tomando posesión de distintos territorios en el valle representados en las cartas intentando ser el jugador que mejor ubique sus asentamientos al final del juego. Cada carta de territorio tiene un criterio de puntuación diferente que el jugador debe cumplir lo mejor posible en la grilla de cartas que se forma en la mesa. Al final de cada ronda (cuando la grilla se completa) cada jugador contabiliza los puntos obtenidos por cada carta que puso en juego. Quien obtenga la mayor puntuación luego de tres rondas de juego será el ganador de la partida.-description from designer
Every year the Emperor walks through the imperial gardens to greet the spring every year he stops beneath the Sakura trees and every year you try to paint his picture. This will be your year. Artists from near and far will step over their rivals to be closest to the Emperor as he reaches the cherry blossoms hoping to paint a portrait that will please him. However should one of them accidentally bump into the Emperor they would be sure to earn his ire!Sakura is a light tactical game of pushing your luck and pushing your friends. Each player will simultaneously decide how far to move both their character and the Emperor. The player closest to the Emperor when the Cherry Blossoms are reached will gain a huge amount of prestige but if you push too far you risk bumping into the Emperor and walking away in disgrace.
Each player in Träxx has an erasable game board that features lots of colored hexagons shaped into a larger hexagon with the numbers 2-10 being scattered across this playing area. While the color and number arrangement is the same on all player boards the starting point differs on each board. (The second edition of Träxx includes a pad of individual score sheets instead of erasable boards.)To play shuffle the deck of fifteen cards then reveal the top card which will show four or five colored hexagons. Playing at the same time each player takes an erasable pen and draws a path on their game board — with this path starting at or at least passing through the starting point on their board — that covers up to as many hexagons as were revealed with the colors of the hexagons in your path matching those shown on the card. Thus if the card shows two gray hexagons and one each of blue red and yellow then your path can cover at most two gray hexagons and one each of blue red and yellow.Once all players have drawn their path reveal the next card continuing the path in either direction and covering only as many hexagons of the proper colors as is shown on that card. A path cannot cross itself.When your path crosses a number call out that number. If you're the first one to reach it you'll score that many points at game end; if others have reached it first you score half this many points rounded up. Once you've finished all fifteen cards the game ends and you lose one point for each space not covered. Whoever has the highest score wins!
In HerStory you're an acclaimed author writing a book to tell the stories of remarkable women of history. Players take turns doing research drafting chapters and completing them for points and possibly for research symbols or special powers. The game ends when a player has written eight chapters and the player with the highest scoring book wins.The game is a light strategy game featuring engine-building and set collection. You do research by collecting research tokens and by doing the right research you can complete chapters about different historical women for points.Completed chapters grant abilities that make you a better writer and allow you to score even more points as the game progresses. You can set yourself for big point windfalls with the right combination of powers.The game comes with 120 oversized linen-finish cards with beautiful illustrations of the featured historical figures on the fronts and stories about their lives on the backs.—description from the designer
10' to Kill is a deduction game for 2-4 players that's played in about ten minutes. There are 16 characters on the board and each player secretly embodies one of them. Each player also has three secret targets they must eliminate without being discovered. The players have two actions each turn from the following choices: move any character anywhere on the board eliminate a character (different ways of doing this) or make an identity check by the police. The trick is that when a character is eliminated nobody says by whom or how! You must apply yourself in blending your true hitman in a crowd of possible suspects or guess which character is the hitman of the other players.As time goes by in 10' to Kill you will feel pressure and suspicion weigh on your shoulders. Ten minutes is a short time but it can sometimes be very long when all eyes are on you! You'll have to bluff and use discretion to eliminate your targets...and maybe the competitor's hitman!Are you ready to become the most prestigious hitman?
Exoplanets is a medium-light game where players create their own planetary system on the table. Players add to the common star tiles which represent various planets or moons (that protect planets or help create life). Each of these tiles/planets give a different number of tokens (water atmosphere asteroids and light) and each planet has their climatic condition which allows us to create life on these planets. Players can also interact trying to interrupt opponents planets by using space effects by space tales or fulfill goals to earn more points at the end of the universe. But the players need to know that they are all creating mutual planetary systems.
Hellas 480 BC. It’s the rise of classic Greek civilization. After the overwhelming victory of Xerxes’ army at Thermopylae the Greeks return to their country and continue the hard work at the islands. The building and development of large cities is the next step into a new era.Found settlements on a Greek island and let them grow into large cities. Build statues in honor of the Gods or finish one of the various temples on the island. All this work needs a lot of marble which can be found in the many quarries. Houses next to a quarry can mine marble but some quarries produce more marble than others.Each round in Hellas players choose an action in the display. When choosing to build a house palace or square on the island all others can perform that action too. Deciding to mine marble (to get more money) will also help other players because they'll earn money too through their houses next to mines. Building pillars in temples or raising a statue are the only type of actions you'll perform by yourself but at the end of the game all players might score points because of your work.Strategically build your settlements on the island to gain the most profit from quarries. Timing is crucial: most of your chosen actions can also be immediately performed by all other players. Think ahead to outsmart your opponents and score the most points with your cities.
Game description from the publisher:Having just arrived in 19th century Vienna one is struck by the many possibilities offered by this great city and you need to ask yourself how best to get ahead. Should you try to win some fast money or take a long-term approach by trying to win over influential patrons in the city?You'll be faced with many important questions in Vienna many of which involve where best to place your dice so that you can get hold of as many victory points as possible? Naturally these tactical decisions will be influenced by the plans of others and by the favor of the dice. In the end whoever best plans wisely and use her resources will win!
Haim Shafir's most famous game design Halli Galli includes one of the best-known game props in existence: a bell. Players both young and old love to hit the bell after spotting a winning combination so it's no surprise to see the bell return in yet another Shafir design: Speed Cups a.k.a. Quick Cups.In this game each player receives a set of five plastic cups each a different color; a deck of 24 cards is shuffled and placed face down in the center of the table next to the bell. One player flips over the top card which depicts colored objects – trains birds cups etc. – stacked vertically or horizontally then everyone tries to recreate this colored sequence with her own set of cups. The first player to do slams the bell revels in the soul-brightening ding then (if correct) claims the card. Someone then reveals the next card and the players start shuffling cups once again.Once all the cards have been claimed whoever holds the most cards wins!
For Catan: Ancient Egypt designer Klaus Teuber has transformed his best-selling game The Settlers of Catan to a new location and time with players now living in the time of the Pharaohs and using their oxcarts to move resources to build small villages and great temples styled after some of the most interesting buildings of Egyptian antiquity. As always you must beware of the robber! His chariot can interrupt production at your cattle pastures papyrus groves and quarries.After you master the Catan: Ancient Egypt base game you can try these variants:
The time has come for the tribe to leave its shelter and head for new lands. As the chief of your clan it's up to you to guide your prehistoric people through the valley: Take advantage of the environment pick and hunt for food discover big and safe caverns for the upcoming winter gather your tribe and discover the valley!Sapiens is a short and easy-to-learn tile-placement game that can prove much deeper than it seems for gamers. Each player has a personal game board that represents the valley on which they will play tiles to determine the journey of their tribe through several prehistoric life scenes. Their aim is to gather food points on the plains and in the forests of the valley and to get shelter points for reaching caves in the mountains. A player's turn consists of two steps:Sapiens relies on instinctive domino-like mechanisms that are improved by interesting twists:
Jam is a game where everyone is trying to flick their dice to get them down the hole in the middle. When one player has got all their dice into the hole everyone scores points for the uppermost faces of any dice they have still in play (any not used yet or knocked off the sides count as a 4). Lowest aggregate score after 1 round per player wins.Sumo is a game where you start with all your dice on the board and try to flick your opponents' dice off the board (or down the hole). When someone has all their dice knocked off everyone scores for the uppermost faces of dice still in play. Highest aggregate score after 1 round per player wins.
Your organization has been infiltrated by moles nefarious informants from the enemy. As faithful agents you must work together to uncover and eliminate all the traitors.Infiltraitors is a challenging deduction card game with twenty missions. Suspect cards are set aside at the start; these are the traitors who must be identified by suit and numbers. Players must manage their hands to give clues on the suspect cards. Clues may match with a traitor by having the same suit or where the number is either a multiple or a factor of the traitor's.As the clues accumulate players may deduce the identity of a traitor card but can you catch them all before the time runs out?
A long time ago in Europe ages were pretty dark. The distribution of wealth back then left a lot to be desired. Greedy people banded together to take things from other people so that the rich could get richer and the poor could have even less. 'Twas ever thus. Step into the middle of the normal state of human affairs as a Baron or Baroness somewhere almost in Europe a long time ago. Thanks to your birth you have a lot of little people working to make you richer and you in turn are doing your best to make your king even more prosperous. If you do things right you might someday be king.Each player starts with a Fiefdom Management card divided into 64 squares (49 of which can have tiles played on them). Into four of these squares you deploy your Keep in which you will put your fortification of some sort and your soldiers. Elsewhere in your land you deploy assorted resource gatherers and buildings in an effort to grow prosper and score victory points. Along the way there may be wars invasions tournaments taxes and a lot of other nonsense.
Each player in Twenty One receives a different score sheet at the start of the game; each sheet has five horizontal rows with six colored dice pictured in each row and while the numbers are identical in each of the rows on each sheet the arrangement of colors differs.To score points a player needs to fill these dice with numbers but they have to fill (or mark off) all six dice in a row before they can move to the next row on their score sheet — and to write numbers on their sheet they'll have to depend (at least somewhat) on the luck of the dice.On a turn the active player rolls six colored dice that match the colors depicted on each score sheet. They must keep all 1s that they roll but they can choose to reroll all non-1 dice twice. After the second roll all players can use the rolled dice to fill one or more of the dice on their sheet — but only if the die of the matching color shows a value equal to or less than what's on the score sheet.For example if your row shows a yellow 6 blue 5 white 4 etc. and you or the active player rolls yellow 3 blue 6 white 4 etc. you can choose to write 3 in the yellow space (earning yourself 3 points at the end of the game) but you may choose not to since you could score up to 6 points for that space. You can't write anything in blue since the die is higher than the number shown. You definitely want to write 4 in the white space since 4 is the most points you can score there. What's more since you had an exact hit you x the box as well and you score bonus points in a row for the number of xs that you have.If you can't or don't want to fill in a number you must cross out the leftmost space in your current row earning no points for this space. As soon as all spaces in a row are filled or crossed off you start the next row with the next roll of the dice. The game ends the turn that someone completes the fifth row after which everyone tallies their points to see who wins.
In the late Middle Ages trade flourished in Europe. Economic groups like the Hanseatic League the Welser and Fugger families and merchants from Northern Italy established trading posts and factories in all of the important cities throughout Europe. These businesses provided the population with goods of all kinds such as fur from the north cloth from Flanders wine from the south and spices from India. The most important commodity of all was salt. In the Middle Ages salt was highly prized it was used to preserve food.In Catan Histories: Merchants of Europe you are a powerful merchant! Start your trading posts in three cities. Recruit new merchants and send them to distant cities to establish trading posts and expand your interests. The more trading posts you have the more commodities are at your disposal which you can sell profitably in foreign cities. To ensure that your commodities arrive safely at their destination you must open up trade routes and equip caravans. You win the game if you are the first to deliver all of your commodities to foreign cities.Catan Histories: Merchants of Europe is a twist on the 2010 release Settlers of America: Trails to Rails from designer Klaus Teuber and publisher Mayfair Games. Game play is similar in both games: Players start with three locations on the game board collect resources depending on a die roll spend resources to move and build and branch out to new locations with a long-term goal of delivering goods to opponents' cities. The first player to deliver all of his goods wins the game.Instead of being played on a fixed game board showing a Catan-ified map of the United States Die Siedler von Catan: Aufbruch der Händler is set on a Catan-ified map of Europe – which isn't a surprise given that Kosmos is a European publisher. Instead of moving from east to west to mimic the settling of the U.S. by Europeans players start in the middle of Europe namely Germany.
Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons creating memories to share forever.Each player's deck represents their own Tea Dragon. From turn to turn players choose to draw a card — triggering effects and strengthening their position — or buy a card improving their deck or scoring points. The game takes place over four seasons starting in spring and ending in winter. At the end of winter the player who has the most points wins.
Come join the Hive! Compete to link honeycomb shaped cards to the growing hive. The more sides you match the greater the payoff. Special cards help earn extra plays and deliver stings to your rivals. Just be careful to avoid those pesky honey-grubbin' bears!—description from the back of the boxRules: Play down a card with two sides matching other cards (i.e. blue touching blue and green touching green). Honey sides are wild. First player to put all their cards down ends the round and scores 0. Other players score according to cards still in hand. Lowest score after 3 rounds wins. Honeycomb: Normal cards have varying patterns of colors. Drone Bee: Has 3 honey sides and 3 colored sides. Worker Bees: Make other players draw cards. Draw amount increases with number of matched sides. Flowers: Make all other players draw cards according to number of sides matched. Bear: One side has to touch honey. No other cards can be played on the bear.—user summary
In Sherlock 13 first published as Holmes 13 the players take the role of a detective trying to unmask the famous thief Arsene Lupin who is among them in disguise.The game consists of 13 character cards with 2 to 3 characteristics each. Each characteristic is shared by 3 to 5 characters. The cards are shuffled and one is drawn and put aside. This card represents the disguise chosen by Arsene Lupin. The other cards are distributed evenly among the players. The players now tally the total of characteristics they have on their cards (e.g. 2 detectives 1 female 0 genius etc) and note them for later use.Players now take turns asking a question to gather new evidence:a.) To all players: Who has (at least one) of (this characteristic)?ORb.) To one player: How many of (this characteristic) do you have?Using these clues the players try to figure out which disguise Arsene has chosen (i.e. which card is missing). Instead of a question a player may announce which character he suspects to be Arsene in disguise. That player then secretly checks the hidden card. If the suspicion was correct this player wins the game otherwise the player is eliminated and the other players continue.
Make your corner in the Cat Café the best one possible! Entice cats by literally drawing toys for the cats to play with. Place the toys in the most favorable way possible and you win by attracting the most cats!Cat Café is a reimplementation and slightly altered version of the Korean game Cat Tower by Mandoo Games. Cat Café is a light roll-and-write game in which players draft one die each round then use the final unused die as well. Both dice are then used to 1) Draw a particular type of cat toy and 2) Place it on that level of a particular tower.Placing each toy in a particular position is important as it gives a player points in specific ways. Place a bowl next to different and unique other toys or place a cushion high up so that cats can sleep and watch from high up or even give the cats yarn to play with giving you potential majority scoring.—description from the publisher
Awkward Guests 2: The Berwick Cases is a title of the Awkward Guests series specifically for two players or teams. It is a dice mystery and deduction game that challenges you to solve the murder of one of the Berwick twins... and to plan the murder of her sister.The games recreate the two murders of the Berwick sisters in different ways. The players take different roles in each case. In one they act as the mastermind PLOTTING how the murder occurred and in the other as the investigator SOLVING the crime. The first investigator to correctly answer these questions firstWHO killed Beatrice/Berenice Berwick? HOW did the murderer end her life? WHY did the murderer kill her?wins the game.In their turn the investigator:—description from the publisher
In the dark of the night whispers spread throughout the court: The King is dead!Inheritors is a 2-4 player open drafting hand management card game. As one of the King's Inheritors you will seek influence among five clans spy on your competitors and tip the courts in your favor to win your rightful place on the throne.Build Influence in the 5 Realms. Gain the support of Clan leaders - each with unique abilities. Use Advocates to outthink your opponents. Race to claim Honors. Journey on Quests to prove yourself to the Realms.Inheritors provides a big game experience in a small box you can take with you anywhere. Let the games begin!
In CVlizations you take the role of a leader of a tribe and you are charged with the task of writing its CV (Curriculum Vitae - résumé). To do so you choose which orders to give and which inventions tools buildings and ideologies to develop. The happiness of your people depends on you.Gameplay is built around action selection. Each turn every player chooses two order cards and the strength of the action depends on how many other players have chosen that action. Players manage their resources to develop ideas and in the end the one who collected the most happiness points wins.
Gateway Island is your Introduction to Board Games! Featuring 21 different games and a variety of game mechanics Gateway Island is just the game you need to introduce friends to the world of board gaming. The simple and accessible rules are quick and easy to learn. Find out if you (and your friends) like drafting worker placement bluffing racing party games dungeon crawlers and much much more!Gateway Island contains 21 beautifully illustrated jumbo cards and other game components like cubes disks a die and everything you need inside of a portable box that can be taken anywhere. It includes a rulebook to cover the rules for all 21 games and also a Supplemental Book that teaches new board gamers a glossary of terms they may hear or components they may run across.Lastly and perhaps best of all after playing a game the rulebook will recommend 1 or 2 new games for you to try if you liked the mini game! Featuring over 30 game recommendations from a variety of publishers you'll know exactly what games to add to your collection next based on the fun you had with Gateway Island!
Your day has finally come — a famous adventurer has hired YOU to be their squire! When your hero completes quests defeats baddies and takes all the credit they also earn loot which you get the great honor of carrying!Squire for Hire is an 18-card tile-laying inventory management game for 1-2 players that takes about 15-20 min to play. Players compete to get the highest scoring bag of items for their hero by the end of the story deck.Each player takes on the role of a random squire card taking turns completing story cards and adding loot to their bag for points. You can complete story cards one of two ways: 1) having enough item value (the combined number of spaces an item type takes up in your bag) or 2) using an item (covering up an item in your bag with a new loot card). If you can complete a story card you get to pick one of two loot cards to add to your bag; to do so at least one full item must be placed within empty or full squares. You can cover any number of other items in your bag as long as the entire item is covered.Once all story cards have been exhausted players add up their scores. Add 1 point for each regular item 1 point for each pair of identical items side-by-side and extra points for conditions met on your squire card. Visible junk items reduce your score by 1 point each so cover them up whenever possible!Keep vital items in your bag for when you need them pack efficiently for extra points and eliminate junk to be the squire with the highest scoring bag! Play solo to beat your own high score with all of the cards.—description from the designer
Game description from the publisher:In Gardens the players work together tile by tile to plant reshape and grow a garden. As opportunities arise more and more beds will be planted. Whoever is most adept at placing his favorite plants in the garden with the help of two gardener figures and creating a majority of flowers in the most beds wins.In SpanishEn Gardens los jugadores trabajan juntos pieza tras pieza para plantar repoblar y hacer crecer el jardín. Las oportunidades surge más y más parques serán plantados. Quienquiera sea que pueda plantar sus plantas favoritas en el jardín haciendo que dos de sus plantas puedan crear una mayoría de flores el que tenga más jardines ganará.
Tiny Ninjas: Original is a 1-2 player fast-paced card & dice dueling game. Players start with 10 health and battle to reduce their opponent's health to zero. Players take turns using Ninja Cards to either attack or defend as each Ninja can be used in both ways. Hand management becomes critical as players decide which Ninjas to attack with and which to defend with. Many attacks and abilities are determined by rolling the TN Dice which can be done right inside of the Game Box. Tiny Ninjas: Original offers highly-engaging lightning-fast gameplay that will have players wanting a rematch again and again.
One player is the bank and controls the guards while the other players are a team of robbers. Take turns planning your actions by playing cards – but keep your strategies secret. Then take turns revealing your actions by moving picking up money bags triggering alarms and more!Will the bank win by protecting its loot? Or will the robbers make off like bandits? Find out in this suspenseful game of teamwork and competition!—description from the publisher
Hello from the Great Valley! We are greeting you from the proud tribe of Cosmodrome Games! In our village in every house we are enjoying its crafty yet unforgiving nature. This game offers you a chance to become a chief of one of the four ancient tribes. And chief's goal is to bring the prosperity to his people. Expand your tribe find food and praise the great spirits of nature!Natives is a card game where each player take a role of tribe leader guiding his tribe to prosperity through clever management of resources. Each turn player adds one or more cards to the parries - the open market and then chooses one of professions in clan to activate. Professions allow player to take different card from players and add them to tableau - chiefs help to recruit people warriors collect spoils shaman provide totems and so on. Each card grants a player some points but new people in clan also helps to collect more cards when activating their professions. So each player must decide when it's time to stop building tribe engine and start to gather resources and prepare for the winter.—description from the publisher
A love letter to the city of Lisbon.Lisbon Tram 28 is a game in which you travel through Lisbon with this iconic tram pick up passengers and take them to visit some of the city's monuments.Handle your tickets strategically so that you can move your tram around Lisbon's historical area. Set the best route so you can get the right passengers to the most valuable monuments. Optimize your tram's space unlock bonuses that will improve the way you can play during your turn and connect the tickets from the monuments you will visit.You receive points via the cards from visited monuments and the connected tickets and whoever earns the most points wins.—description from the designer
Do you fear ghosts? Or are you confronting the danger and scaring your opponents?FEAR is a fast-paced and straightforward hand management game of tension-filled ghost chasing.You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward series uses the Fable Game system introduced in Fabled Fruit: With the presorted deck of cards you will discover all cards and rules as you play. It will take 10-15 games of FEAR before your group has explored the entire system. It can then be reset and played again by the same or different groups!FEAR is the first of four completely different games in the Fast Forward series!
Why First? is a racing game in which players vie to be second in order to win.The game lasts five races with each race lasting five turns. At the start of each race players receive a hand of five cards with each card bearing a value from -4 to +5. The players' pawns start each race on 0 of the racing track. Each turn players choose a card from their hands and choose which pawn to move with this card then reveal them simultaneously and move the selected pawns forward or backward based on the cards they played.After five turns the race ends and the player in second place on the racing track wins scoring a number of points equal to his position on the race track. All other players score nothing. (If the winner is in the negative portion of the racing track he loses points instead.) After five races sum all of the points scored; the player with the second highest total who has won at least one race wins.This revised version of Why First? has new rules including simultaneous actions by players that cuts down the playing time from the original release.
At the intersection of northeastern and southeastern Asia exists a mysterious and peculiar island it's called Formosa. Throughout this wonderful landscape mountains plains and hills of all shapes and sizes exist under a subtropical environment that is especially optimal for growing fruits. In fact fruits are available for harvest every season on this island and with the proper cultivation delicious crops can be produced throughout the year.In Harvest Island players take on the role of cultivators sowing seeds in different types of fields under varying weather conditions in order to maximize their harvests. Using the knowledge gained from weather forecasting players must harvest their crops at the proper time in order to become the best cultivator the land has ever seen!
The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished a storm is coming. Who will control the destiny of the American Frontier?In 3000 Scoundrels players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. By overlaying clear cards you create unique scoundrels and use them to outsmart your foes. In short hire scoundrels to build powerful combos steal technology and outsmart your foes.Each turn you play a poker card from your hand face down in front of your player board then use all abilities matching your claimed number. You don't need to tell the truth when claiming a number but if an opponent catches you bluffing it will damage your reputation and decrease your odds of winning the game.Each leader has a unique perspective and motivation in the conflict of Graystone Gulch. Are you driven by money fame or the deep-seated desire to improve the world? Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks.—description from the publisher
While Farmer Henry is enjoying red wine in his newly-built colossal basement the piggies in the barn are also partying for fun! Impish as they are they're really organized when it comes to forming groups for games. Recruit your team carefully but not too slowly!Pick-a-Dog (first published as Formissimo) features the same gameplay as Pick-a-Pig with the only difference being that dog noses in one game are replaced with piggie snouts in the other. An individual game supports 2-5 players while combined they support up to eight players.To set up the game lay out 30 cards in a grid (49 cards with 6-8 players) and give one card face down to each player. Each card has five attributes with each attribute having two states: large/small light/dark one/two arms with/without sunglasses and with/without popcorn. (As noted above combining the two games adds a sixth attribute: pig/dog nose.) Someone shouts Go! then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus as you grab cards the attributes of that top card will keep changing forcing you to look for matches in new ways.Once a player thinks he can't grab any more cards he yells Stop!. The round ends and all players check their card stacks. If someone made a mistake when grabbing cards that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes he earns an extra card (two cards when playing with 6-8). If however he stopped the round when he could have collected more cards then he loses all the cards he's collected during this round.Whoever has collected the most cards when the game ends wins!
Donuts must be made whole! That's the spirit driving your actions in Dollars to Donuts a delectable tile-layer where you can play off your mat! Match half donuts for cash and full donuts to score. Fry up a tasty win today!To set up the game place four 1x1 starting tiles on the 6x6 game board that represents your donut shop and take five dollar tiles from the bag; on their backside dollar tiles have either a half donut (plain chocolate sprinkle) or a set of donut holes (again in the three flavors). The starting tiles depict half donuts in these three flavorsOn a turn you can purchase a 1x4 donut tile that depicts half donuts along its edges from the six available tiles for a cost of $0-5. You then add this tile to your shop — with some of the tile hanging off the edge of the board if you wish — ideally lining up the half donuts on that tile with those already on your board. If you make a matching donut i.e. putting two sprinkle halves together then you take a sprinkle scoring token; if you make a non-matching donut i.e. a plain half combined with a chocolate half then you draw a dollar tile from the supply bag. Note however that jelly donuts give no dollar tile if paired with a non-jelly donut because who in the world would reward something like that?To end your turn you can place a dollar tile on your shop board to complete a donut (and score) or fill a space with donut holes (which might also score). Additionally you can serve a customer in line by offering them scoring tokens that match their desired donuts which will earn you more points than the tokens on their own.When one player has filled every space in their shop or the donut tiles run out the game ends with you scoring for satisfied customers neighborhoods served donuts still on hand and donut hole pairs in the shop while losing points for empty spaces in your shop. The player with the highest score clearly has the most popular shop in town!
Harness the power of your vocabulary in this exciting monster-battling loot-collecting word game. In Spell Smashers you combine your letter cards to spell words smashing fearsome monsters and their even more fearsome adjectives!When you deal damage to a monster you gain precious coins. When you defeat a monster you collect that monster as a trophy...and gain a new letter to use later on! But beware — as you battle these dangerous creatures you receive wounds which are difficult letter combinations that could ruin your day.Between battles visit the local town and spend your hard-earned loot to outfit yourself with powerful gear take on new quests buy devious potions or grab an ale at the tavern as you boast about your battle scars. Set your sights on fame and glory as you smash monsters with your spelling skills and rid the world of evil!
Musée is a 30-minute card-laying game for 2-4 players. Collect and curate! Score by filling up and carefully theming your art museum!In this fast-paced card game you collect impossibly valuable works of art and put them on display in your own personal art museum the Musée. The only problem is that your opponents are doing the very same thing! Each gallery must be organized properly by exhibit number but to succeed you must balance your passion for order with the need for public acclaim. Impress visitors by tastefully positioning works of art side-by-side showing similar themes. Make sure you don't get too greedy for applause though — doing so might disorganize your collection and keep you from displaying any more paintings. The first player to complete each separate gallery will open the exhibition early and receive extra recognition. The player who displays the most compelling combination of artworks in the most artistic manner wins.Musée includes sixty unique fine art images from artists ranging from the fifteenth to the early twentieth centuries all licensed through Bridgeman Art Library.
In The Last Spike players must cooperate to build a continuous railway from St. Louis to Sacramento. Different routes are possible and some towns never get a railway link. Each player competes to accumulate the most money from land speculation before the last spike is laid.Each player has a hand of four track tiles with each tile showing a particular location on the game board and a cost. The game board depicts nine cities in a diamond shape with St. Louis at one tip and Sacramento at the other and locations where track can be built are marked on the game board.On a turn a player places one of their track tiles in the appropriate space paying the cost while doing so. (If a player can't afford to place track they must sell one or more of their train deeds to raise cash.) If the player is the first to place adjacent to a city they gain a deed to that city for free. After placing a tile a player can purchase one deed for a city.Whenever two cities are connected all holders of the deeds for those two cities receive funds from the bank based on the number of deeds they hold. A city will pay out 0-4 times depending on where it is and how track is built during the game.When a player places a tile that creates a contiguous track from St. Louis to Sacramento this player receives a $20,000 bonus everyone receives a deed payout for the cities just connected then the game ends. Whoever has the most cash wins.
The cast of Fantasy Strike has acquired magical gems which give power but at what price? Those who hold too many gems are cursed forever. What’s worse the ultimate gem to rule them all has been forged into a single mighty scepter. Whoever holds it wields even more power at an even greater price.In Puzzle Strike 2 players build their deck as they play giving them the tools to arrange and manipulate their set of colored gems. These gems can be “crashed” (destroyed) in order to build up power for four different super moves as well as to flood other players with more gems. As this process unfolds gems will fly back and forth between players as they desperately try to remain under the threshold of corruption. Holding the scepter “helps,” but can also doom the greedy.—description from the publisher
In 1994 the first national robot competition took place in San Francisco. Competitors from across the country brought their radio-controlled creations made out of spare parts. Several years later the first televised robot combat competition was aired which introduced the general public to the budding sport of robotic combat.Decades have passed since those early competitions. The robots have become more technologically advanced. The base of spectators and fans grew at an unprecedented rate. Large technology firms took notice and injected significant sponsorship capital into the sport. Prize pools for robot battles grew to dwarf those of other televised competitions. Professional robot operators gained celebrity status as their matches became the most watched sporting events in the world.The stakes are higher than ever. Do you have what it takes to step into the robot battle arena?VOLT: Robot Battle Arena is a tactical game of robotic combat. Be the first player to score five victory points. Players earn victory points by having their robot on the active control point at the end of the round or by destroying opposing robots. You must use your wits to out-think and out-maneuver your opponents to win!—description from box cover and rulebook
Different sets of exotic animals different terrains and the omnipresent danger of mosquitos await in the jungle of Costa Rica and the player explorers are here to collect sets of rare and exotic animals to rescue them from poachers. Collecting as many as you can of one kind is valuable but having one of each kind can be beneficial too. Just avoid being bitten too badly by the mosquitos!In Costa Rica all player take part in an expedition with the active player of a turn deciding where to go and exploring a new tile. In clockwise order each player must decide whether to leave this expedition and collect all of the animals seen so far or whether to remain with the group to (hopefully) collect more animals later? Once a player does leave the current expedition they remove their pawn from that group collecting nothing else from it.
Description from the publisher:In a forgotten time when magic could move mountains the Kingdom of Caladale was home to people of all kinds living in castles of unimaginable beauty — but on one fateful night an ancient spell of great power was cast by one unable to control it. By daybreak all of the castles were destroyed their walls and towers torn apart twisted together and scattered across the land.The people of Caladale must now rebuild competing for walls and towers from the broken and twisted remains of each other's homes to rebuild their castles and reclaim the glory of Caladale!In Castles of Caladale players lay tiles to construct beautiful castles and rebuild the kingdom. Building the most complete and largest castle earns a player glory throughout the land!
There's still much left to do in order to become the world's largest and most diverse amusement park! Your family (one of four) has a small but steady income that should suffice to hire a few showmen to bring life to the oh-so-empty park site. As you earn more you can afford a favor or two: the police officer is kinder to you you can hire a migrant worker to do extra work and you can even finagle the attention of a promoter or a journalist!The families will need to co-operate from time to time; after all those grand attractions don't build themselves. In the end the grand attractions are what will impress the crowds and bring about euphoric headlines in the newspapers!To set up Coney Island each player takes two money tiles a random building material and a player board covering most of the spaces on that board with showmen tiles. At the start of each turn a player receives income. At the beginning of the game a player's income is one VP one money and one randomly drawn building material; as the game progresses the player can remove showmen tiles to uncover VP money and material spaces thereby boosting his income. A player can never have more than five money tiles and five materials.A player then takes one to three main actions and up to five special actions:By spending two money a player can acquire one of five character tiles (either from the supply or another player); each character provides a special action that the player can use each turn such as spending money or VPs for material or buying newspaper tiles (which are worth points and can be spent for an additional action).Each main action may be executed at most once per turn unless extra actions are used from newspapers or from bonuses earned by placing certain building site tiles.After one player reaches 60 VP and each player has had the same number of turns the game ends with players scoring their newspaper tiles and losing points for each showman on their player boards. The player with the most points wins.
There has been a shocking string of robberies at Cliffrock Villa. Valuable works of art have been stolen! The players start their investigations and combine clues about the perpetrators time of the crimes stolen items and escape plans. They need to generate the right number code to put the thieves behind bars. In the end it’s not necessarily the fastest investigator who wins the game but the most efficient one.—description from the publisherEine schwere Raubserie erschüttert die Cliffrock Villa wertvolle Kunstobjekte wurden gestohlen! Die Spieler nehmen die Ermittlungsarbeit auf und kombinieren die Hinweise zu Täter Tatzeit Beute und Fluchtweg. Schlussendlich müssen sie den richtigen Zahlencode generieren und bringen so die Räuber hinter Gitter. Am Ende gewinnt nicht unbedingt der schnellste sondern der effizienteste Ermittler.—description from the publisher (German)
“Yoko… What lies ahead for us?” asked her friend Tomoyo. Yoko stared out into the sea calm and serene. “Today we are just maiko. But one day we will complete our training and become known as geisha.” “Yes artists of the highest order. But then what?” “Okaasan said that one day perhaps some of us may be lucky to inherit the teahouse... if fortune favors us and our hard work.”Welcome back to Hanamikoji! In Hanamikoji: Geisha's Road is a two-player based on “Hanamikoji” with a new Geisha movement and roundel system added to the game design to make the strategy more diversified. It’s competitive strategy game full of implicit intentions veiled messages and hidden actions players represent rival but friendly patrons supporting Yoko Tomoyo and others along their journey from apprentice (maiko) to full geisha (artist) and perhaps even the owner (okaasan) of their own establishment.To do so players help their favored geisha advance and build prestige through performing their art at different teahouses. Geisha start as apprentices (maiko) but become full geisha and score prestige points after accruing the necessary patronage to return to their original teahouse (ochaya) for the graduation ceremony (erikae). Some geisha may continue their path further and eventually inherit the teahouse (upon a second return) to become the new okaasan recognized with more prestige points.At the end of the game the player who provides the most support to each geisha is recognized. The player who has supported the most prestigious group of geisha wins the game.
Rating: 6.0 | Players: 1–6
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The Nautilus’ Traps brings you to the bottom of the sea. When a sea monster attacks your submarine at the outset of the adventure it's up to you to make your way through the depths and back to the surface if you're going to escape…before your oxygen runs out.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!
New York has the same game play as Dirk Henn’s Spiel des Jahres-winning Alhambra but with the Spanish architecture being replaced by the skyscrapers of Manhattan. As in the original game players collect four types of currencies and use those funds to purchase tiles that they assemble into their own mini-metropolis connecting the paved street edges on the tiles to create a coherent network of roads. The building tiles come in six colors and players score for their holdings three times during the game earning points for having the most of a color as well as for their longest road.Aside from the theme change and the associated new artwork the gameboard is now larger with spots for both face-down and face-up tiles and a scoretrack that circles the edge of the board instead of zigzagging back and forth.
Amoebas have escaped and are slithering around in all directions! Catch them fast!In Panic Lab the player-scientists have their hands full trying to figure out which amoeba to catch and where it might have oozed off to. To set up the game shuffle the 25 cards then lay them out in a circle.At the start of a round one player rolls four special dice which indicate the color shape and pattern of the amoeba being sought as well as the color of the lab it left and in which direction it was traveling. Competing at the same time players need to find the lab then move in the right direction to spot the amoeba (which may of course be striped and not spotted).But wait! If you encounter a vent after leaving the lab you need to skip to the next vent in the circle before continuing your search. (Amoebas prefer to travel in the dark when possible.) Plus if an amoeba passes through one of three mutation devices in the circle you need to alter the criteria for your search looking for a tentacled amoeba instead of one with a tail for example or an orange/red amoeba instead of a blue/purple one. Zap!The first player to lay her hand on the correct card collects a token and the first player to collect five tokens wins!
In DIG each player is a dog that will run throughout the Yard dig up bones and attempt to return them to the matching colored Dog Bowl with the greatest efficiency. All players will score once at the end of the game based on the cumulative value of the Bones that they returned to the matching Dog Bowls.There are 4 Bones in each of the 5 colors in the game. A Bone's value is determined at the end of the game based on the distance of its corresponding Dog Bowl to the Dog House. The Dog Bowl that is closest to the Dog House will yield a value of 5 for each bone of that color. The Dog Bowl that is second closest to the Dog House will yield a value of 4 for each bone of that color and so on. The Bowls and Bones will be swapped from the end of the Yard into the place of a recently dug up bone continuously moving the 5 Bowls to the end of the Yard nearest the Dog House.Each Yard Card has a Scent with 2 colors. The Bone on the opposite side of the Yard Card matches 1 of the colors of the Scent. This will help players determine which color Bone might be dug if that Yard Card is selected for digging.One of the most interesting aspects of DIG is the unique Leap Frog Yard replacement mechanism. When a Bone is dug up the Card that is furthest from the the Dog House is removed and fills the empty spot created by the Dog. This action creates some interesting ways to influence which Bones and Bowls each Dog has close access to but also makes timing critical for influencing Bone value for scoring.On a player's turn they may perform three of the following actions in any combination:MOVE: A player may move their Dog a maximum of 4 cards along the Yard Cards and 1 less for each Bone they hold prior to movement. For example if a player holds 2 Bone cards they may move their Dog up to 2 Cards moving below or above the Yard cards. A player may move their Dog in any direction. There is a movement legend on the bottom half of the Dog House for easy reference.DIG: A player may dig up a bone and place the Bone card in their hand. Bones that are in the hand are kept secret until they are dropped off and placed in front of the player. The empty space created from the Yard Card removal is filled with the last Card at the edge of Yard. A player may have no more than 3 Bones in their hand at any time.DROP: Drop a Bone into a Dog Bowl and place the Bone card from your hand to the playing area in front of yourself face up with the Bone visible to all players. A Dog must be AT the Bowl of the corresponding color in order to drop off any Bones of that color.Game End and Scoring: When Bowls are the only remaining Cards in the Yard (next to the Dog House) the game ends immediately and players total their scores. Any Bones still in a player's hand are removed from the game and do not count for scoring.Number 12 in the Pack O Game series.
In Psychic Pizza Deliverers Go to the Ghost Town players are divided into Pizza Delivery Professionals and a mayor (GM) who controls the ghosts and builds the town. The pizza delivery professionals have to find a pizza and deliver it to the right house in town all while avoiding ghosts barriers and mystic teleportation runes. The first player to find and successfully deliver a pizza wins. Luckily for them the pizza delivery professionals all possess mild psychic powers. They must use their abilities to sense and divine what's around them if they hope to deliver their pizzas.The main role of mayor is to moderate play and make the town. The mayor wins if no one is able to deliver their pizza. The game begins with the mayor building a unique town map that includes the starting location for each player pizza and house. On a player's turn they may choose to move one space in any of the four cardinal directions attack in any of the four cardinal directions in hope of banishing a ghost or use a psychic power. The mayor then resolves the action tells the player the location of any barriers adjacent to the player and whether or not the player senses any ghosts/pizzas/houses in any of the eight spaces surrounding the player.Attacking removes ghosts from the board and lets players draw one psychic card. Psychic cards allow players to make special movements on the board such as diagonal hop step or warp back to start.The players have only twenty turns to locate a pizza and deliver it to the matching house. The players have a gridded sheet of paper and a pencil to draw and record information about the town. The mayor has a special log sheet to track all the players moves and results.The game also includes several variant tiles that can be added to the town to vary gameplay.
Every year the Pumpkin King invites us to his castle to celebrate the autumn ball in his honor. Castle Party is the craziest shindig in town and without a doubt the most not to be missed soiree for any monster worth something in scarebusiness. You can’t miss it for the world! The guests are arriving at the castle of the Pumpkin King. As usual they gather together in groups.This is a “flip and write” game meaning we draw cards and then write on a board. The active player turns over a card with a polynomial shape and then everybody places a monster card on the table in the attempt to match the shape on the card. Finally and in correspondence with their own place around the table and their perspective on the shape the players draw the monsters on their own personal boards and try to group the monsters into families to obtain the best score.Castle Party has three scoring phases during which the players get points depending on how they have arranged their guests. When the old cuckoo clock plays for the third and terrifying time. At that moment everyone has to say goodbye until next year and leave the party. However whoever organized the wildest and most fun Castle Party will win a special place in the Pumpkin King’s heart and shall win the game.—description from the publisher
Description from the publisher:Captain Red Beard the infamous Pirate King is lost without a trace after an unfortunate rendezvous with a mermaid. The power-hungry Pirate Lords have waited for this chance for a long time and seek to seize his throne. After following the old pirate code mentioning a rum cask the reckless Julienne Jolly Garçon and the eccentric Jack Roger Hummingbird were the only ones who could still stand up. The so-called Double-Boarding contest shall now determine the winner between the two of them – and thus the new Pirate King. Prepare to be boarded you landlubbers!Jolly & Roger is a card game for two players featuring the well-known I split you choose mechanism. On their turn a player draws five pirate cards and splits them into two sets. The other player then chooses one of the sets and the player who split the cards takes the leftover set.With their pirate cards players try to board the four merchant ships by adding their matching-colored crew members on their side of the ship. The player who has the most powerful crew on a ship puts one of his captains on the ship (possibly removing the opponent's captain) and may then use further pirate cards of that color to steal gold from the ship. After eight rounds the game ends. Each player's captain on a ship at the end of the game captures this ship as a bonus. The player with the most gold wins.Jolly & Roger includes three types of special cards – the Kraken the Skeleton Pirate and Tortuga – for use in the expert variant to spice up the game.
Description from the publisher:Tensions are high all across the lands. The royals erect statue after statue while their loyal subjects starve. But this time the peasants have had enough. There are whispers of a revolution. Calls for an uprising ring out and the kingdom is thrown into a tumult. Down with the king! Take that you greedy blue bloods!In Tumult Royale you play the royals. Round after round you collect taxes from your subjects in order to build statues of yourself across the country thereby securing your rank. If you leave enough commodities for the people after taxation all is well and you can continue to build monuments to your own vanity. But if you take too much the greediest of you will be punished. Who will build the most statues and win the game? Remember: the greedy shall rule but the greediest is a fool!
It’s ok to play with your food! Pick your favorite Monster Cereal character and battle to see who can “eat” the most cereal.In this fast-paced game of luck and strategy players collect as many Cereal Cards in their Bowls as they can. Each Monster has special powers to give you an advantage and help you gobble up the most cereal. Use Milk Tokens to combine Cereal Cards and take bigger bites. The Monster Cereal character that munches the most wins the game!Monster Crunch! The Breakfast Battle Game features Boo Berry Count Chocula Fruit Brute Fruity Yummy Mummy and Franken Berry.—description from the publisher
A series of sabotages has shocked Lucky Llama Land! Multiple attractions at the theme park were tampered with. Players start their investigations and combine clues about the days of the crimes perpetrators tools and crime scenes. They need to generate the right number code and use the key to put the saboteurs behind bars. In the end it’s not necessarily the fastest investigator who wins the game but the most efficient one.The 3rd game in The Key series by Thomas Sing this one introduces new clue types and puzzles for players to solve. A replayable mystery game.-description from publisher
Bark Avenue is a competitive route optimization pick up and deliver game centered around a day in the life of a dog walker in upper Manhattan. Players balance walking several dogs at once with competing needs - including walk length preferred activities bathroom breaks and compatibility with your other dogs.You will be challenged with solving the puzzle of returning dogs on time and determining which dogs to walk next! In between walks use public transportation to your advantage to position yourself for the best walks.As you progress in your dog walking career your good ratings will unlock new abilities such as walking more dogs simultaneously going off leash at the dog park and taking more end-of-turn actions including pickups and activities like visiting pet shops. Be wary of returning dogs late because you could lose out on most the pay!At 45 minutes - 1 hour this Gateway+ game is targeted at all players and pulls in dog lovers providing fun for new gamers and critical thinking and optimization problems for seasoned gamers.—description from the publisher
In Undermining players dig for resources on an alien world making the best of the actions available to them to achieve short term goals (such as obtaining particular resources) while upgrading their Universal Mining Vehicles—UMVees—and fulfilling contracts in the long term. To win you need to earn more star bucks than anyone else and you earn those by completing contracts upgrading vehicles finding alien technologies and having resources on hand at the end of the game.Upgrading your UMVee also provides it with special abilities that can come in handy throughout the game.Undermining is a highly interactive game with player actions sometimes benefiting and sometimes impacting the future actions of others. Competition for resources is important of course but using open tunnel spaces to get where you need to go—and blocking those spaces from opponents—is also key. Players can still move through other UMVees but doing so costs battery power and managing your batteries—which allow extra actions—is another important aspect of playing well.Undermining comes with a double-sided game board with player interaction being significantly different from one side to the other. With a random layout of resources UMVee upgrades contract variability and one-off special bonuses from the finding of alien technology no two games of Undermining are ever the same.
After the great success of Dorfromantik: The Board Game the next part of the Dorfromantik world is no longer about working together but about friendly competition. The basic principle of the Spiel des Jahres 2023 is retained but now both sides continue to expand their own landscape with the tile they have just revealed. Two new types of assignments also come into play with double and all-around assignments which can also be combined with Dorfromantik: The Board Game. Two independently playable modules also provide more challenge more variety more interaction. Four of the new special tiles can also be integrated into Dorfromantik: The Board Game and played cooperatively.Dorfromantik: The Duel allows two players or two teams to compete. And with two copies even up to four people can play. Who will create the most beautiful world of hexagonal landscapes? Who will be better at fulfilling the villager's orders while also mastering the challenge of new assignments?—description from the publisher
An Emperor's life is stressful and full of tough decisions. He absolutely needs a place of solace where he can relax and recover. A beautiful garden filled with paths statues and flora is just what he needs.In Zen Garden the players assume the role of architects working to build the most beautiful garden for the Emperor. To do this they need to pay careful attention to the Emperor's preferences while trying to stay one step ahead of the competition.A turn in Zen Garden is simple: The first player selects one tile from the selection board pays its cost then adds it to their garden adjacent to a previously placed tile. Each player does this then the board is refilled and a new starting player begins the next turn.Zen Garden comes with five preference boards that determine which features of the garden score in that game. The boards selected (and their number) will greatly change the objectives players will strive for in that game.—description from the publisher
A super-simple and addictive game where players have to transfer the symbols rolled to the grid of the block sheet. The more identical symbols are grouped the more points can be scored. The game is as simple as Sudoku and can also be played alone. How it is played: 2 dice are rolled and each player has to draw these symbols into their sheet following very simple rules: - the two symbols have to be drawn in orthogonally adjacent fields. (Single fields previously surrounded with symbols will never be filled.) - as long as there are adjacent spaces the symbols must be entered. The game ends when the sheets are filled or there are no legal adjacent spaces left. Each row and column are scored separately: 2 3 4 or 5 adjacent symbols of the same type score 2 3 4 5 points PLUS 4/5 bonus points for 4/5 symbols.The Grail Games edition of Criss Cross also includes Advanced rules which add a layer of complexity to the base game.
Doodle City is a quick family game of city building. By drawing a network of roads on their play sheet players are building a city and trying to score points for their hotels shops and taxis — all while avoiding pollution.Working out an ideal road network can be quite the puzzle so before the game begins roads through parks are randomized making sure that no two games will be alike. Each round one white die per player one additional white die and a blue die are rolled onto the table. The blue die indicates which column the players must use while each white die indicates a row. In turn each player picks a white die and draws in the given space. In most spaces you draw roads but in parks you instead build houses. You can draw only once in each space and if on your turn you cannot draw you gain pollution.A building is scored the moment you draw in its space. For example when you draw a road through a hotel space you score points equal to the length of the road passing through that hotel. Shops score according to how many houses are currently connected to the shop. There are also bonuses awarded to the first player who connects a shop to a certain number of houses.The game ends when one player completes the highest possible hotel or shop score or when a player loses his last tree due to pollution. Final scores are for connected taxis and for having least/most pollution.
Every player builds their own block of stones in Monolyth using 3D polyominoes to create patches of particular colors complete levels and a structure that matches a pattern.To set up choose a structure card at random then place it on the main board along with the appropriate structure tokens level tokens and prophecy tokens based on the number of players. Place the crystal marker next to the main board then draw twelve random polyominoes from the box and place them in a circle around the main board. The polyominoes come in five colors and all 1x1 blocks in those colors are placed to the side.On a turn move the crystal 1-4 spaces clockwise then take the polyomino in that space and add it to your 4x4 player board with nothing placed outside that grid and no part of the polyomino hanging over an empty space; alternatively you can remove this polyomino from the game and take a 1x1 block of the same color then add that to your player board. In either case draw a random polyomino from the box and place it where the crystal started this turn.Instead of moving the crystal you can choose a prophecy token from the main board and add it to a side of your player board. Each player board has four different colors around the four edges e.g. blue orange black and teal.When you fill all the spaces of a level on your player board take the largest level token from the main board. If your construction fits the guidelines of the structure card then you claim the highest available structure token.Keep taking turns until someone has completed their 3D monolith which is 4x4x3 in a 3-4 player game and 4x4x4 in a 1-2 player game after which you finish the round. If a prophecy has been fulfilled e.g. if you placed a 12 on the orange side of your player board and you have at least 12 orange blocks on that edge of your player board then you score points equal to that prophecy token.Sum the points of your structure token level tokens and valid prophecy tokens to see who has the highest score and wins.
In Touria Princess Tara has decided to marry – but not just anyone of course. She expects a lot from her husband-to-be: Heroic deeds and precious gifts are a must.A group of bold adventurers set out to pit themselves against dragons dig up gems from the haunted mines of the country – and make a good deal from time to time since the father of the bride demands an appropriate price for his daughter's hand. Touria's dancing towers show the heroes the way so the brave men and women go from one adventure to the next. Brave women? Of course – or have we forgotten to mention that Tara's handsome brother Prince Talan is also of marriageable age?
Bling Bling Gemstone features the same game play as Justin Oh's Toc Toc Woodman but now players have more to aim for when they're swinging the axe.To set up the game players create a pillar of discs with each disc having four colored plastic gem pieces slid into notches on its side. On a player's turn the player takes two swings at the disc tower with a plastic pickaxe. If any gems or discs fall from the tower the player must keep them. Red gems are worth 3 points pink gems 2 and transparent gems 1 while the center disc is worth -10 points.When no gems remain in the tower the game ends and the player with the most points wins!
Welcome to the market of beautiful things! As well-to-do citizens in Mercado gamers wander around the stalls always on the lookout for special items to enhance their reputation. Noble shawls elegant jewelry or golden trophies — with such a selection the decision is difficult. But those who do not carry matching coins can also be unlucky because the other players have the same goal and might grab the valuable items from under your nose.In more detail different market stalls each with one product are laid out as panels in the center of the table. Each player has a personal bag containing different coins. On a turn you draw three coins from it blind and place them at the market tables of your choice. If a player has paid all the necessary coins of a product they receive the board and thereby increase their reputation. Some tablets bring extra privileges or seals others bring counterfeit money that might wander into a bag. Who can buy the most valuable goods?
Help Penny and Gizmo have the best snow day ever in Quirky Circuits: Penny & Gizmo's Snow Day a co-operative programming game for the whole family.Program lovable robots with your friends and family but make sure to complete each task before batteries run out.All players must work as a team to complete unique scenarios across a 20-page game book with each scenario being quirkier than the last. Chase down naughty dust bunnies around the house with Gizmo! Slide into action and collect all the flags with Penny the newest resident robot in Robotopia. Use movement cards to program robots across each map but be careful! Players have only limited information as to which cards their teammates have played. Program wrong and your robot could be left spinning its wheels in a corner. Move too slowly and your robo-friend will run out of battery!—description from the publisher
Untold: Adventures Await is the customizable storytelling game powered by Rory's Story Cubes. Players become the heroes of a thrilling tale that unfolds in under 60 minutes. Think of Untold as your favorite TV series except rather than just sitting back and watching you're right in the middle of the action!Every game of Untold is an episode of five distinct scenes each featuring intriguing locales dangerous threats and shocking plot twists that propel the action toward an epic showdown. Scene Cards and StoryCubes provide the elements of the adventure while Reaction Cards reveal what happens when the players take action.Untold takes collaborative storytelling in a whole new direction allowing players of all ages to unleash their creativity thanks to a unique game engine that's extremely accessible always unpredictable and rooted in inspiration. Players can also craft multiple-episode story arcs that will see their characters and their world grow as new challenges arise.Whatever genres of story you enjoy Untold lets one to four players experience endless and unforgettable tales. What amazing adventures will you have? They await you in Untold!
Every year thousands of salmon are compelled to leave the ocean and return to the river of their birth. This perilous journey can span hundreds of miles and is fraught with danger. Strong rapids waterfalls hungry bears and eagles all await the salmon on their quest to spawn. Only the most fit will complete the salmon run!Salmon Run is a fast-paced racing game in which you'll maneuver your salmon upriver avoiding obstacles and jumping over waterfalls. Behold the immense power of the river's currents! Avoid ferocious bears! Beware of stealthy eagles waiting to snatch victory from your hand! Most of all pace yourself to avoid debilitating fatigue. Salmon Run features:
Garum was a fermented fish sauce used as a condiment in the old ages; its manufacture and export was an element of prosperity and perhaps an impetus for the Roman penetration of Lusitanian and Hispanian coastal regions.Garum from today’s Portugal and Spain was highly prized in Rome and has now inpired a versatile strategy boardgame for the whole family ages 8 and up that plays 2 to 4 players. Garum is a tile-laying game which plays in about 30 minutes it is language independent and features endless replayability due to its board system that ensures no two games are alike.In Garum each player represents a master in the preparation of a specific type of fish sauce and receives a set of 16 Cetarian Tiles; each one has 4 spaces filled by 4 colors in different proportions though the color that the player is defending is the predominant one.The goal of the game is to play Cetarian Tiles strategically in order to get a huge number of his own colour symbols in selected rows or columns - the greater the influence the higher the reward! While placing the tiles players may apply to score collect some bonuses and also block their opponent’s intents. Whoever scores most points is the winner.-description from designer
DRRRiiiiiiiiinnnnng! Hurry close the doors a museum piece has been stolen! The director calls in a number of highly skilled investigators to find the thief or thieves amongst the 16 suspects held inside the building. Some clues are more valuable than others. Find the best ones to solve the case while obstructing your competitors' investigations!The culprit and his possible accomplices may still be around!What will be the outcome of this case? Will you find the culprit(s) unless they have escaped before the closing of the doors?—description from the publisher
Lead the undercover investigation against five criminal groups to gather enough evidence to convict them. However if you investigate too aggressively the criminals will smell a rat and go dark!In each round of Hot Lead criminal cards are displayed in a column equal to the number of players. Players then make their bid by simultaneously revealing an investigator card from their hand. The highest investigator bid takes the criminal card closest to the deck the second highest takes the second closest and so on. These cards are worth points equal to their face value (0-5).Gather enough evidence on one criminal organization to convict them when the game concludes after ten rounds; in game terms by having exactly three of a suit you earn 10 bonus points. Ten bonus points are also awarded to those who acquire criminal cards of all five suits. If you investigate too aggressively and grab the fourth card of a suit those criminals will sense a rat and you'll scare them underground thereby losing all of those cards. The player with the most points at the end of the game wins.—description from publisher
The inhabitants of Bali regard their island as a world of gods and demons. The people sacrifice much of the harvest to appease these gods and the spirits of their ancestors. Farmers collect goods on the fields. When a shrine is built these goods can be sacrificed. Priests help with these sacrifices and also chase away any demons.The Bali game system is refined and novel: Take one card from the general display and reveal the card lying underneath — which could be disastrous for all! Only those who make the right decisions will please the gods best and score the most points.Bali a new edition of Rapa Nui contains two new variants: The Demon and The Oracle.
Garolium Scraggart beloved ruler of the people has died. Despite an upbringing of real hardship she rose to the highest rank in the royal court and did what she could to make sure the poorest in Brighthelm were not forgotten. She died too young her work half done. A tournament has been announced to find her successor. Brave knights have travelled down royal highways. Bold paladins have knocked on royal doors. So too have bards lords and heroes. All looking to take over Scraggart’s reign and rule the realm to their desires. And every one of them has been sent back to whence they came. Because Garolium herself had devised the tournament. It was the last thing she did and she decreed it would only be open to those of the most limited means. Those whose potential had been locked by the chains of ill-fortune and poverty. Brighthelm's paupers. She had spent her whole life building their ladder and nobody was going to kick it away.In Paupers' Ladder players are a pauper in Garolium's tournament. Along with your bird companion explore the wild and treacherous land of Brighthelm as you strive to learn three of the five virtues: generosity fellowship bravery knowledge and magnificence. Battle a bestiary of creatures undertake quests find ingredients to craft powerful recipes and discover the sights and wonders of an exciting new world along the way. But beware! You're not the only pauper in town. the land of Brighthelm is illustrated with a playing board and over 400 cards depicting equipment quests recipes monsters ingredients encounters cities villages and more besides.On your turn you use both your Pauper and your Bird in either order. Each character may move from the Region they occupy into any adjoining Region or stay where they are. Paupers’ can pay to travel extra Regions. Your character now explores the Region they occupy.The aim of Paupers’ Ladder is to learn any 3 of the 5 Virtues. Virtues are learned in different ways. For instance you learn the Virtue of generosity by discarding a certain amount of gems from your purse. When a player has learned 3 Virtues they have won the game.
The King has assembled the most prominent village Guilds and issued a challenge: rid the surrounding forest of monsters to earn your Guild widespread fame and glory!Players take turns controlling the guild's adventurers moving about the village. The purpose of traveling to different locations is to either build up new or refresh your existing resources. For example you will visit the Blacksmith for your swords the Academy for your spell books the Market for coins and the Tavern for your hearts. Liquid courage perhaps? There are also 7 other locations in the game of which you will use one per game. This adds variety to the playing experience as these special locations have a wide range of abilities.Once you feel like you have enough resources you will venture out into the Forest. There you'll encounter a variety of monsters. These monsters will give you points to add to your glory and some of them provide immediate benefits when they are defeated. The first player to gain 20 glory triggers the end game and once all players have had an equal number of turns the guild leader with the highest glory total is declared the victor!Kingswood features an action rotation mechanism that puts players at the heart of the game.Each turn you select an adventurer and move them to a new location taking the actions associated with both the starting and ending locations.Since every player controls the same adventurers your choices change your opponents options on their turn.Kingswood: A guilded quest for 1-5 adventurers! The game is designed by Henry Audubon (Space Park & PARKS) and illustrated by Tristam Rossin (3 Laws of Robotics & Rune).
After the release of Siberia from Reiner Stockhausen and dlp games in 2011 the search for resources – gas charcoal petroleum diamonds and gold – in the wilderness of Siberia continues in Siberia: The Card Game with players using investors salesmen and workers to extract the most profitable resources.Eight resource cards start on the table with the three leftmost face-up and resources of the same type must be extracted from left to right. Each player starts with one worker cards on the table and five action cards in hand; an action card shows a combination of one of the five resources and one of the three workers. On a turn the player first reveals one of the face-down resource cards then chooses one of the following:What do the characters do? Each investor has a different resource symbol and when you extract that resource in the future you need to play only one card instead of two. The salesman either boosts the value of a particular resource or the value of a character type at the end of the game. The worker allows you extract more resources.When you extract resources you take one card from the resource row (starting at the left) for each worker you have in front of you then replace those cards with face-down cards from the resource deck. When the last resource card is revealed each player takes on final turn then they tally their scores scoring $1,000 for each character and the printed value for each resource card (unless a salesman modifies those values). The player with the highest total wins!The five salesman cards in Siberia: The Card Game can be used as an expansion for Siberia and rules for this expansion are included.Expands (while also being a standalone game)
The Portuguese King has called the finest stonemasons of the country to pave one of the most important squares with calçada tiles (worldwide famous black and white tiles that pave several squares in Portugal). But the task is enormous and players will have to count with the aid of helper cards who will help them score points and/or collect money.In Rossio players start the game by drawing five cards and keeping three of them on their hands.On a player's turn players will first recruit a card from their hands placing it on the rightmost space under their player board sliding to the left all cards previously recruited discarding the card that slides off their boards (under each player board there are only 3 card slots). If the newly recruited card is played face-up players must pay its cost in coins. If the card is played face-down no money needs to be spent.Then ALL cards under a player board will activate: face-up cards will give the player Points for each time the pattern depicted on the card is found on the square. Face-down cards will provide the player 1 coin each.Then players must build the leftmost calçada tile of their player boards. Players can never voluntarily change the order of the tiles on their board. At any moment players can however spend 1 coin to swap 2 pieces on their board that are orthogonally adjacent. The tile must be built in the square orthogonally adjacent to at least 2 elements: 1 tile and 1 wall or 2 tiles. And must be built on the leftmost available space of the line it is being built. If the players manage to build orthogonally adjacent to a similar tile they can as bonus build the next leftmost tile and so on until they decide to stop or until they can't build more. Players collect then 1 coin for each coin depicted on the spaces that were left free on their player boards after tiles were built.Finally players end their turn by drawing 1 card into their hand from the 4 cards available on the market. However the amount of cards players can choose from depends on the number of tiles that they have built. So if players build only 1 tile they must take the 1st card. If they build 3 tiles for example they can choose between the 1st 2nd or 3rd cards. Players end their turns by refilling the empty spaces of their player boards with tiles from the facedown stacks.As the square is being cooperatively built certain patterns appear more often than others and the scoring of face-up cards becomes exponential. Also when players complete a column they collect a bonus that can be either 1 coin or drawing more cards. Money is very tight in this game so gaining an extra coin can be crucial to recruiting a card from your hand face-up.The game ends when the square is finished and the player with most points wins the game.Rossio is all about timing: Recruit a card face-up late in the game and then it will score fewer times than expected. Recruit it too early and it will score you a few points since there are few tiles built on the square. To many cards recruited face down will give that extra amount of money but they won't score any points. Build several tiles and you're probably helping your opponents. Build fewer tiles and you probably won't have money next turn to recruit a face-up card.Rossio is a game with very simple rules but with high interaction between players and interesting decisions every single turn.—description from the designer
Like its predecessor Cardline: Animals players of Cardline: Globetrotter want to rid themselves of cards as quickly as they can with the first player to have an empty hand winning the game.The game includes approximately 100 cards. Both sides of each card depict a country while only one side of the card includes information about that country's size population GDP and CO₂ emissions. For each game players decide before playing which of these four country traits they'll compare.At the start of the game each player places a number of country cards on the table in front of her with the characteristics hidden. One card is placed in the center of the table with its characteristics revealed. Players then take turns placing a card from their tableau in a row on the table; a player can place a card between any two other cards or at either end of the row. After placing the card the player reveals the characteristics on it. If the card was placed correctly – that is with the particular characteristic in numerical order compared to all other cards on the table – the card stays in place; otherwise the card is removed from play and the player takes another card from the deck and adds it to her tableau.The first player to get rid of all her cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round she wins; otherwise play continues until a single player goes out.
No brakes. No speed limits. Just husky racing at its most extreme.Gordon and Fraser Lamont say that Snow Tails was their favorite design of the past decade so in celebration they've decided to revisit husky racing with Mush! Mush! - Snow Tails 2 a fast-playing follow up to Snow Tails that allows you to dive in for a single race or compete over a three-route championship—the choice is yours!Mush! Mush! includes a massive oversized board with multiple tracks on both sides new bonus movement four polyresin buildings proper scale model trees with bases no brakes (as advertised above!) and less math and gameplay that fits up to eight at the table—you and seven losers. Now hop on the sled and get moving!
In Dogs each player owns a kennel and want to turn it into the largest and most comfortable shelter for city dogs. Each game round is divided into three phases:In Phase 1 players move their vehicles (trucks) through two different scenarios of the board Field and the City collecting stray dogs rewards will be worth it and abandoned dogs of various races who need medical care and food but yield valuable points at the end of the game.In Phase 2 players select special cards and perform important actions in five places: the City the Warehouse the Pet Shop Veterinary Clinic and Trade Show Dogs. The number of players who can use each location in the round is limited and therefore choosing the right action is essential to bring good results kennel player. In addition there are four types of resources in the game (money gasoline ration and medicines) and is essential to keep them under control and avoiding penalties disorders.In Phase 3 players feed the dogs in their stalls pay the salaries of assistants and kennel organize the board for the next round.Upon completion of a certain number of rounds the kennel with the highest score wins the game!
You're working for the little flower shop in the heart of the village. To attract customers you'll need to arrange the most beautiful display of flowers in the shop's window.The Little Flower Shop is a light yet strategic set collection game featuring stunning artwork by botanical artist Sarah Wry. Mechanically the game employs a familiar card drafting system of picking a card and passing the rest. The cards are then used according to their type. Vase cards are placed in a player's shop window. Flower cards are tucked under the vases provided they meet the vase's requirements. Basket cards may be hung at the top of a player's window but only if they can buy the baskets first. Salary cards provide free income. Sale cards allow players to sell flowers to put additional funds in their register. At the game's end players score points for the best display of flowers in their windows.
Every year the most enthusiastic (or maybe just crazy) birders across the country embark on a big trip where they try to see as many birds as they can. For some reason you've decided that this year will be your big year. You'll explore wonderful habitats on a quest to see as many beautiful birds as you can. But whenever you see a bird word will get out. Anticipate the crowd to see more birds than anyone else!Birds of a Feather is a fast friendly easy to learn card game for 1-7 players. The game is easy enough for children to learn and enjoy but surprisingly strategic making it a great filler for more hard core gamers.At the beginning of the game each player is dealt a large hand of cards. The game takes place over several rounds. In each round each player chooses a card to play simultaneously. This determines not only which bird that player sees that round but which habitat that player visits. Players check off the birds they see on a score sheet seeing their own bird plus any other birds in the same habitat. Additionally all birds are available to be seen for an additional round giving players the opportunity to see rare birds they missed the first time.Once all players have played through their hands scores are tallied based on which birds each player saw. Seeing all birds in a habitat gives a substantial bonus. In the end whoever saw the widest variety of birds is the winner!
In Rainforest your aim is to create a jungle environment that offers a rich variety of vegetation which will allow you to reintroduce and protect the region’s iconic species: Monkeys frogs butterflies and parrots. Don’t forget to secure the long-term survival of your totem animal and you’ll be able to earn some precious extra points. Can you make your jungle a cradle of diversity?
Silver Dagger is the fourth standalone game in the Silver series of fast and engaging card games.In Silver Dagger as in the other Silver card games everyone starts the game with five face-down cards with everyone being able to see two cards of their choice. Cards are numbered 0-13 with the number showing how many werewolves the character on that card attracts and each character (number) has a different special power.On a turn you draw the top card of the deck or discard pile then either discard it to use the power of the card (but only if it came from the deck) discard it without using the power (ditto) or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number and you must reveal the cards to prove this being penalized if you're wrong.Silver Dagger contains 14 new roles and abilities not seen in the previous titles some of which allow you to strategically switch the direction of gameplay the #4 zombie in particular! As might be expected zombies are tough to get rid of; in game terms you can't place them on top of the discard pile and they need to be face up in order to pass them to the previous player. The game also includes helpful roles such as the debt collector which subtracts a point for each card held by your opponents and the halfling who has the power to divide your entire score for the round in half.As in other Silver games call for a vote when you think you have the fewest werewolves circling your village. Your opponents will then have only one more chance to save themselves — or to sabotage you!The Silver series is made to mix and match! Pick out roles to fill the 0-13 slots from Silver Amulet Silver Bullet Silver Coin or this title to create your very own custom deck.—description from the publisher
Saboteur: Duel is a standalone version of the famous card game Saboteur for one and two players. When playing alone you want to collect as much gold as possible by digging new tunnels in the mine; when playing with an opponent you'll just want to collect more than that player but naturally your opponent will try to block your progression by all means.In this card game you play path or action cards. The path cards form a maze in the direction of the six goal cards which contain a variable number of gold stones. The action cards are used to hinder your opponent or to help you to repair broken equipment. A greedy troll also lurks in the mine and you will have to pay him to progress and he doesn't give back any change!
My Happy Farm is a game in which players strive to become the best farmer.All players have their own farm with four nice animals. They feed those cuties. Animals which are fed well fill their stomachs with tasty food grow and become longer and longer even reaching unnatural lengths. The longer your animal the better a farmer you are. The owner of the longest animal receives bonus points. Animals which aren't fed even one time lose their weight take offense and leave their bad master. Moreover they will take some victory points from the bad master to punish him so players have to be good and careful farmers and feed their animals well to create Their Own Happy Farm.
Rating: 6.8 | Players: 2–4
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E.T. The Extra-Terrestrial: Light Years From Home Game is a co-operative game in which you play as Elliot Gertie Mike or Greg as they try to find parts for E.T. to create a communication device to contact his home planet. You race around the neighborhood using ramps and shortcuts to avoid federal agents bent on capturing E.T. To win you must find all the parts of the device and get E.T. to the clearing when the mothership arrives to pick him up.—description from the publisher
Cover Your Kingdom is an absurdly ruthless set-collection party game for 2-8 players ages 9+. The game's cutthroat mechanics which make the game a highly-addictive riot-inducer are blunted by the punderfully-whimsical theme.The pace of play is fast with very little downtime as interactions may occur involving any player at any moment keeping all players on the edge of their seats and prompting loads of impish banter gloating and murderous glares. due to its competitive nature it might not be the best choice of game if you've got a table-flipper in your group.However as long as everyone has a good (or evil) sense of humor the game will take you on a boisterous ride you'll want to repeat. Cover Your Kingdom is an excellent game for building relationships... or ending them. (Perfect for family reunions!)GAMEPLAY OVERVIEW:In Cover Your Kingdom you and your rivals will each become Rulers of your own fantasy Kingdom. Regrettably the Kingdoms are creatureless and vacant and no creatures means no magic. To remedy this problem you'll contend with the other rulers as you try to convince lengenderpy Creatures (such as Pigxies Hentaurs Uniquehorns and Sighclops) to join your Kingdom.You can add them to your Kingdom by forming clans of two matching creatures (or one paired with a Wild Creature) or by recruiting (ahem- stealing) Clans from other Ruler's Kingdoms. Each Creature is worth a certain amount of Magic. The Ruler with the most Magic in their Kingdom at the end of the game wins.Kingdoms are divided in two different regions the Mountains and the Valley and most creatures will only live in one region or the other.As Clans are acquired they are stacked one atop the other offset by 90 degrees. Each Ruler's Kingdom mat indicates where each kind of Creature may be placed. Only the top Clan in each stack is vulnerable to being recruited by rival Rulers and each new clan you add is an added layer of defense to those beneath it (yes Clans are layered like ogres).To attempt to recruit another Ruler's Clan you may show a matching Creature or a Wild Creature from your hand. Your rival may counter with a Creature of their own to which you can respond again. This continues until one Ruler cannot or chooses not to respond.The winner takes (or keeps) the Clan adding ALL Creatures used to recruit or defend it. This increases the Clan's value (sometime's drastically) and its allure to other Rulers and if they have the opportunity the will try to swipe it for themselves.Rulers take either 1-2 actions per turn forming Clans attempting to recruit Clans adding Creatures to existing Clans replacing unwanted Creatures by discarding and drawing. and employing the services of Free Creatures.Free Creatures do not join Kingdoms but instead perform an action. Things like forcing another ruler to swap a top Clan from their Kingdom with one of yours or move a Clan from the top to the bottom of its stack or remove a Clan from the game entirely.The hook of the game lies in its ability to conceive a roller-coaster of emotions with bursts of elation and despair occurring repeatedly for each player throughout the game. The actions you take and the order in which you take them on your turn can have a tremendous impact on your success or failure.The end-game is also super intense as the outcome of the entire game can often be decided in the last few turns or even with the final card played. It'll keep you all on the edge of your thrones and also make it difficult to put away without just one more round.Cover Your Kingdom is as fun (and violent) as the people you play it with.—description from the publisher
Gather your courage! The long-enjoyed peace of Yon has been disrupted by a ferocious and mean-spirited dragon — he's terrorizing the locals and eating their livestock without their permission! Fortunately a few wannabe heroes (that's you!) have risen to the challenge of slaying the beast. Get yourself a brave companion gather a powerful army and enter the Dragon's Keep for cheese and country in Dragon Farkle!To play you gather an army of loyal soldiers or steal them from your opponents hire suspicious-looking companions and gain allegedly useful items (most of which aren't even cursed) then fight that dragon you've heard so much about — or don't if you hate winning...
It’s the most wonderful time of the year! Gather your friends and family together around the Christmas tree to collect beautiful ornaments gifts and stockings.Cards are arranged in the center of the playing area forming a tree with presents placed below. Players will choose and place either a light or tinsel card onto the tree. Using the point total from all lights or tinsel cards on the tree (of the type just placed) will determine your selection value. That selection value is then used to pick an ornament hanging on the tree or select a present/stocking from beneath the tree. Ornaments and presents/stockings all score points in a variety of ways.—description from the publisher
A pencil and paper game of building railway networks for one or more players.30 Rails is played on a 6 x 6 grid of squares. First each player draws mountains a mine and four stations on their sheet. The game then consists of thirty turns which will fill the remainder of the grid with track. Each turn two dice are rolled. One die will determine which track type is placed the other gives constraints as to where the track can be placed. The winner is the player who can connect most stations to each other and to the mine.The advanced game adds shares. Players are required to buy shares in any particular line in order to score for it but choosing the right moment to do so gives flexibility to track placement.Designed for the 2016 One Page PNP Contest
Description from the publisher:In the game Herbalism players take on the role of a group of novice pharmacists hoping to find the cure to the pandemic that is currently plaguing the country. Players must exchange information with one another in order to gain more insight into the ingredients of the cure; however only one can earn the title of God Farmer so be careful not to share all of your knowledge too easily!
While the driver gets all the attention the pit crew are the unsung heroes of racing…Pit Crew is a lightning-fast game where up to three teams of players must work together to get their race car back onto the track as quickly as possible. There are no turns in Pit Crew as cards can be played at any time but teams need to work together to make sure that their tires are properly replaced fuel tank filled up and engine repaired without making any costly mistakes. And will your team just go as fast as they can to get back out on the track? Or will you play smart and earn the Turbo Bonuses that can mean the difference between the checkered flag and last place?Pit Crew challenges players to balance speed and skill in a fast-paced game of teamwork and communication.Admin Note:Pit Crew: A Geoff Engelstein Game by Stronghold Games is not the same game as Pit Crew by BGC Editora.
TSCHAK!' is a card game in which everybody gets to play with exactly the same hands. But who will be the most successful in avoiding the troglodytes and bigger monsters while going for the fattest treasures or even better the legendary rings of power?The card deck in TSCHAK! is composed of twelve wizards (blue) twelve warriors (green) twelve dwarfs (red) and four artifacts (purple). Before the first round a player receives three wizards warriors and dwarfs and one artifact. (When playing with fewer than four players deal out hands to virtual players; these are not used during the current round.) Set up the keep by placing one monster and one treasure tile face up on each of the three levels.Players now assault the keep trying to avoid the monsters and claim treasure. On the first level players choose one card from their hand reveal it choose another reveal it choose a third and reveal it. A player must create a team of adventurers with three different colors and the strengths of these teams (the sum of the cards' values) are then compared. (The chameleon wizard with a ? equals the strongest wizard on the table. The artifact doubles the weakest character on your team.) The weakest team gets the monster card which costs points and the strongest team gets the treasure card usually positive points. Ties are broken in favor of the strongest wizard then in favor of the wizard with the wand then the strongest warrior and so on.On the second level players reveal one card then a pair of cards then compare strengths. On the third level players reveal three cards at the same time. Players then compare the last card in hand gaining 0-3 gold depending on the strength of that final card.Once all ten cards have been played each player passes his whole hand to his left neighbour a new dungeon is created and you now play with the same cards as the player sitting to your right. After four rounds the game ends and players tally their points. Some treasures and monsters are worth a set number of positive or negative points; others are worth the square of the number of them you've collected (whether positive or negative); additional treasures have special abilities like eliminating one monster card from the tiles you've collected. The player with the highest score wins.Good hand management double-guessing a tad of luck and the victory is yours!
In Topito players manipulate the circus animals and workers — represented by giant wooden blocks — to complete objective cards in their hand. The game includes a number of circus rings in which activities take place and on a turn a player adds a block to a stack or moves part of a stack onto another stack. If any player whether active or not has one of their objective cards met by this move then they reveal it and draw a new card. If a player drops a block they must discard a previously met card as a penalty.The first player to have seven cards in front of themself wins!
The boss is going to retire. As one of his lieutenants you need to take over the reins of the family. But you're not alone in this race... Gather as many minions as possible to show that you are a true leader. Don't be too power-hungry though as it would displease the boss-he could even get rid of you with a bomb! How far will you go to take his place?Each round players reveal a Warning card that displays a particular dice combination or threshold. Each player chooses any number of their dice and rolls them. Your goal is to obtain the highest result without triggering the combination indicated on the card. The player who manages to do that wins the round and gains the dice rolled by all players. At the end of the game the player with the most dice wins.—description from the publisher
Secretly choose 3 colors and build the largest color sections in this fast-playing tile-laying strategy game. Players build an area of color sections together. In the end the winner is the player who chose the most valuable 3 colors.First in the Pack O Game series.
Expedition: Famous Explorers is an updated version of two award-winning Wolfgang Kramer games – Wildlife Adventure and Expedition – with a new theme: discovery and exploration. Players lead three expeditions to various locations by placing arrows on a map. When an expedition arrives at a location that matches either a location card held by that player or a public location that player scores that card by placing it in front of him.Expedition: Famous Explorers retains all the core rules of earlier versions of the game but adds optional advanced rules that allow players to score additional points based upon purchasable explorer and event cards. Another game mechanism introduces secret locations.
Does life seem drab and humdrum? Let the cyclone of Oz Fluxx the ever-changing card game whisk you away to a magical world of fun and wonder! Mingle with Munchkins make new friends help them with their quests and follow the Yellow Brick Road to seek the Wizard's help for your own heart's desire – but beware the flying monkeys fighting trees and fields of poppies! Don your green spectacles to enter the Emerald City and keep a bucket of water handy: You never know when you'll run into a Wicked Witch that needs melting. Next stop...the land of Oz!Game description above from the publisher.Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game. There are many editions themed siblings and promo cards available.
World of Yo-Ho is a fantasy game of adventure and piracy on the high seas combining the tangible elements of a board game with the interactive mechanics of a video game. The game features a board with a gridded map of the world of Yo-Ho and a downloadable app that turns your smartphone into a ship. Simply place your phone on the map and set sail for adventure!Become the most famous captain of Yo-Ho a parallel world teeming with intelligent animals lost islands and wild magic! In search of fame and fortune you will explore the mysteries of Yo-Ho and battle sea monsters and other booty hungry corsairs in tactical naval engagements. Fill your holds with plunder you can use to upgrade your boat and acquire useful items and more powerful weaponry. Stock up on swag and fly your colors high.You're the master of your own destiny: Will you be a bloodthirsty swashbuckler brazenly hoisting the Jolly Roger as you plunder all those you cross? Or will you choose to stand as defender of the innocent and a peaceful merchant? Whatever your freebooting predilection may be the stage is set and you will play a vital role in the saga of Yo-Ho if you are but bold enough...
Guide your adventurers skillfully through the jungle!Each turn in Karuba: Das Kartenspiel you carefully select two path cards from your hand to try to outwit the other players. Whoever has the lowest sum loses a card then all players use their cards to create a network of pathways to connect their adventurers with the temples. Who will best guide their adventurers through the jungle? In the end the player who collects the most points with valuable treasure and temples wins.
Port Royal Unterwegs is a standalone stripped-down sequel to the press-your-luck card game Port Royal with new characters that can also serve as an expansion for that game.
The fierce and friendly pick and pass card game.Collect enclosures rescue animals and install upgrades over 3 years and build the highest scoring wildlife park you can in this fast paced card game. Don't let the cutesy looks fool you into thinking this is going to be easy though! Can you keep the Lions away from the Anteaters on the Savannah plains? Are your sloths lonely or living a happy life on an Open-Air island? Your Zuuli adventure awaits!—description from the publisher
In 532 Buddhism arrived in Japan and took its place alongside Shintoism which is the official religion. Prince Shotoku seduced by this new religion commissioned Buddhist monks to construct a village endowed with an immense garden in which 8 pagodas (tajuto) would be erected. He announced that once the fourth tajuto was complete it would make this city an important pilgrimage destination for all Buddhists around the world. The Buddhist monk who has attained the highest level of Spirituality through deep Meditation and other mental qualities at this precise moment will be rewarded and the Prince will name them Great Guardian of the Sacred Garden of the Eight Pagodas and this monk will become the overseer of pilgrimage.In Tajuto players take on the roles of the Buddhist monks trying to achieve the highest spirituality. On their turn they can activate their action tiles to draw (and build) pagoda tiles from the bag make offerings to gain meditation points and acquire tiles that will help them progress more quickly or earn them spirituality points. Activating more than one action tile or acquiring tiles costs meditation points. The game ends once the fourth pagoda is finished. The player with the most spirituality points wins.The key feature of the game is drawing the pagoda tiles from the bag. The pagoda tiles have a decreasing size per level. Players are welcome to blindly rummage around to try to recognize the floor by its size but they aren’t likely to be able to detect the color this way so drawing the floor size they want depends on their tactile recognition but they have to weigh their odds to draw the color they want.—description from the publisher
Will you surpass your teachers' knowledge and grow up to become the best alchemists in the land? Let's find out! It's time to grab your potion ingredients sharpen your deduction skills and get mixing!Little Alchemists is a family-friendly deduction game that's designed to grow with the curious minds of young players. The game starts with simple concepts and mechanisms; you'll start by gathering and combining ingredients for brewing potions to sell. However as you collect keys by achieving your potion-making goals you'll unlock new chapters that gradually add more components mechanisms and complexity to the experience.Not sure how to make potions? No sweat! Potion craft takes mere seconds with the free Little Alchemists companion app. To make a potion players select two ingredient tiles then scan them using the companion app loaded onto a tablet or smartphone. This reveals the combined result and lets players acquire and mark the corresponding potion knowledge on their secret player board.With each potion you make you'll begin to discover the secrets that lie at the heart of alchemy. Players will have to use clever deductions to figure out the arcane properties of each ingredient then they can use that knowledge to their advantage throughout the game!Over the course of seven chapters that unlock over multiple playthroughs players will learn and master many new facets of the alchemy trade preparing them for what's to come. Each chapter is designed as a replayable experience that expands on the previous chapter with new layers of game mechanisms that add more subtle depth and complexity over time. Also fully exploring the world of Little Alchemists will introduce you to many of the concepts from and better prepare you for the original Alchemists game.—description from the publisher
Call to Glory packaged in a mid-sized tin box is a fast and fun card game in which players try to collect Japanese characters of different values. When a player has two or more cards of the same character in his hand he can (possibly) lay these cards on the table and score them at the end of the round. If however an opponent lays out more cards of the same type then characters of that type already on the table are discarded. When the game ends players score for the types of characters they have on the table.Call to Glory comes with two variants:Unlike Crazy Chicken Call to Glory is playable with 2 to 4 players. Drive is playable with 4 players but does not have the two variants.
The Lady and the Tiger is five games in one!Doors: A 2-player deduction game by Peter C. Hayward. Favor: A 2-4 player auction game by Allysha Tulk and Kevin Carmichael. Hoard: A solo game by Ken Maher. Labyrinth: A 2-player maze game by Philip Tootill. Traps: A 2-6 player bluffing game by JR Honeycutt.Inspired by the classic short story The Lady or the Tiger? by Frank R. Stockton each game offers a unique experience. Five amazing games packed into just eighteen unique cards!With stunning evocative art by Tania Walker The Lady and the Tiger is perfect for couples families ladies tigers and anyone who enjoys bluffing games.
Legend speaks of the enchanted Sapphire Island. Shrouded in mist and magic the island summons mages to battle in the ultimate test of magical combat — but only those who survive the supernatural duels are granted great prestige and riches.Spellcaster is a card game pitting two to four mages in a duel of supremacy. You win by exhausting your opponent's energies or by collecting enough sorcery sapphires to overpower them. Sixty different spells are included from four fields of study: Combat Conjuring Healing and Sorcery. Cast one or more spells each turn to overcome your opponent and become the Grand Master Mage!
Description from the publisher:Dive into the world of master builders and construct monumental buildings of historic significance.In each game of World Monuments you and your fellow players choose one of four buildings and start constructing it from the ground up: The Capitol in Washington the Notre Dame cathedral in Paris the basilica San Pietro in Rome or the Taj Mahal mausoleum in Agra. Only the most talented master builder among the players gains many points and has a chance of winning the game after the building is completed.
Keltis: Das Würfelspiel recreates Reiner Knizia's Keltis gaming system as a dice game with players once again trying to blaze through regions of negative points to reach sweet VP-rich territory.Keltis: Das Würfelspiel has five dice (with a different colored symbol on each face) a game board 40 wishing stone tiles and 16 wooden playing pieces. On a turn a player rolls all the dice rerolls any number of dice once then chooses on which of the five tracks on the game board he advances one of his four playing pieces.The first spaces on a track are worth negative points to whoever sits on them at game's end so players must make sure to advance their pieces far enough to score points. Along the way they also collect wishing stones either by rolling two wishing stone symbols or by moving a playing piece onto a wishing stone field; a player also earns or loses points based on the number of wishing stones collected.After a certain number of playing pieces reach the far fields on the track the game ends and the player with the most points wins.
Lead your wolf pack as you claim territory search for food and hunt prey. After a successful hunt you may enter a conflict with another pack. If that happens you will have to decide whether you want to risk injury by fighting to keep the food for your own pack or risk giving up all the food found in the region by sharing with the other pack.At the end of 5 weeks (rounds) the wolf pack with the most food will be declared The Alpha.—description from the publisher
Dungeon Dice is a competitive all-dice game with a classic adventuring feel in which players battle monsters and try to collect more dice than their friends. Players equip dice drink dice potions and kill dice monsters. If you've killed enough monsters grab a level-up die. You get the idea.In the game players take turns drawing monster dice from a bag. To defeat a monster players roll their dice and compare them to the monster's dice. The totals change as players use abilities and attempt to aid or sabotage one another. With each victory players earn more dice from bags full of potions weapons and magical artifacts. Players race to collect enough impressive dice to gain a claim on the throne thereby winning the game.
Who will collect the most money in the Bohemian villages? As a merchant you want to have as many stores as possible. As an innkeeper you can earn money only if there are enough people in the village. As a miller or factory owner cooperation is key. And to become rich as mayor you need the support of the entire village. Every decision you make might also depend on the roll of the dice.Bohemian Villages is a tactical dice-rolling game that allows you to claim different types of buildings in a shared village and use the powers of those buildings. In the end the player who evaluates their options best and pursues the correct strategy will be the lucky winner.
Moo moo!! Milk a cow produce some milk!You are a dairyman milking fresh milk everyday working hard to fulfill the orders given by the farm owner. But be aware! If your milk spoils an entire day's work will go down the drain! Or maybe you can turn milk into cheese or ice cream products increasing their value and prevent them from spoiling! Can you become the best dairyman of the farm?In clockwise order players take turns to roll all dice and must lock one set of dice that have a sum of exactly 10. They may repeat this process until they want to pass. They may then trade their dice of 10s for milk tile(s) of equal value. If they fail to roll a sum of 10 their turn ends immediately and they will get a snow token as a compensation which may be used to flip the milk tiles later in the game to earn extra points or gain special abilities. When the stack of milk tiles is depleted the player with the most points on their milk tiles wins the game.
In Bohn To Be Wild! a standalone title that celebrates fifteen years of the classic Bohnanza card game players want to do what they've always done: Plant beans in their fields and sell them for as many coins as possible while trading cards with other players to get around the restriction of not being able to rearrange cards in your hand.Bohn To Be Wild! mixes things up however by including eleven new types of beans – including Jamaica helmet and horse beans – rules for solo play and special wild beans. Unlike the original German Bohnanza this game allows for play with up to seven players.
Do you know the legend of the cherry tree that blossomed every ten years? The story goes that once every decade the cherry tree would shroud itself in beautiful flowers during the first days of spring. Thousands of buds grew on its branches and stretched elegantly toward the sky before becoming magnificent flowers of inestimable quality.When the flowers on the cherry tree begin to fall softly to the ground you rush to collect them before they wither: The one who can gather the most flowers will have their wish granted by the cherry tree. But if you are too greedy the cherry tree will find you unworthy of its gift and you will lose the chance to make your dream come true...The flowers on the cherry tree have begun their delicate fall and are ready to be collected. Each turn draw one or more flowers from the bag and try to gather as many as possible without being too greedy. At the end of your turn put your flowers either in front of your screen to gain victory points based on your sets of flowers or behind your screen to gain victory points by having the largest groups of flowers.The player who has the most victory points at the end of The Legend of the Cherry Tree that Blossoms Every Ten Years wins.
Furriarty is terrorizing London and it's up to Purrrlock Holmes to stop him before he completes his plans and escapes! However Purrrlock cannot do it alone and you as a newly inducted Inspector at Scotland Pound must help bust members of Furriarty's gang in order to help Purrrlock get closer to the bewhiskered baddie that's been bullying all of Baker Street.In more detail each player in Purrrlock Holmes: Furriarty's Trail draws a hidden suspect card. Players take turns making guesses using a clock mechanism about their unknown suspect’s identity. The other players (who can see every suspect but their own) will tell you whether you've got a lead on your suspect; if not it's a dead-end. Figure out enough leads to deduce the suspect's identity and you get to snag a clue that leads to Furriarty. Each clue is labeled with a variable number of victory points. Every round Furriarty pads his way closer to escape putting tension on the players to guess — quickly! — to solve the case. If you can deduce enough suspects and collect enough paw print tokens you may be able to overtake Furriarty before he scrams.Get ready Inspector as the game is officially afoot — or a-paw if you will...
Bees: The Secret Kingdom is family game based on Bees. In the game players will choose between creating a honey card or playing a flower card to get pollen tokens. This simple game has 2 modes the first is for families and younger players and second the advanced one is for adults.The basic rules are really simple – players can draw two Gathering cards and play one of them or make Honey using their gathered Resources. Playing Gathering cards grants all the players Resources tokens but the player who was using this card will gain the greatest benefit. Despite the small cooperative touch this is a fully competitive game and only the player who gains the most points wins.—description from the designer
In Sky Tango you trace the cycles of the moon and the sun by creating series of cards that illustrate the passing of time. Eclipses can appear and ruin your paths but don't let them discourage you for the sun and moon will always reappear. Will your solar and lunar cycles lead you to victory?In game terms the deck of cards consists of numbered sun and moon cards (some of which feature animals) as well as eclipse cards. Players place the cards in stacks in ascending order either in front of themselves or in front of others. When a stack is five cards high it can be removed and scored for points. Stacks can be interrupted by eclipse cards which in turn can be covered by the appropriate sun or moon cards. Playing a card with an animal allows a player to play again which is sometimes advantageous but sometimes not. The player who removes the most cards from play wins!
After dying in a fireworks exhibition due to lack of security a young Fallera -a girl dressed in traditional valencian costume- comes to life as a zombie. She feels furious and wants revenge. Therefore she awakens dozens of traditional valencian characters now turned into zombies. There is only one solution to save humanity from the apocalypse: to find five ingredients to cook a tasty paella that calms the rage of the fallera.A unique game based on a 100 cards deck. Players (2 to 5) must find 5 ingredient cards to win the game. Ingredients as well as other kind of treasures can be stolen by other players. They can use battle cards to fight and achieve other's possessions comparing attack and defense points of the two cards in the battle. Bluffing is also a must as the player who is attacked can't see the character that is using his opponent. Players may also use very different kind of special cards not only to strengthen their soldiers but to fiercely punish their competitors.
Flowers are power in the freshly-picked dice game Bloom! Roll the dice choose a color then circle the number of matching flowers. Each roll offers a bouquet of possibilities: Should you try to snag all of a certain color or attempt to fill a mixed dozen instead? Choose wisely — the dice you pass might score for your opponents! With a little luck and a lot of pluck you'll be the blooming best!—description from the publisher
HexRoller is a roll-and-write game in which each round players draft two of the dice rolled then fill in spaces on a hexagonal grid attempting to both complete regions and create lines of identical numbers in order to maximize their score. Who can use their bonuses at the right time to zoom into the lead?
Team-up work together and strategize to build your city. You have 60 seconds… GO! Both players draw tiles & quickly place them on the game board at the same time. Work together to complete building goals while protecting your city from space-blocking pollution. The clock is ticking… Win together or lose together in this collaborative strategy game. If you can complete all the building goals after 5 rounds of play you both win. This addictive game takes quick thinking exceptional communication strategic collaboration and fast action to build the ultimate city!
A slightly unusual bowling alley is open! Its name is Wonder Bowling. Don't roll the ball here bang the lane! and hit. Of course the pins are knocked over but the important thing is the remaining pins. Because if you kill all of them it's a penalty and if you leave only one it's a strike! The secret to victory is control of the ball stick neither too strong nor too weak! No bowling experience required! It's an action game that will make you laugh!Wonder Bowling is a bowling game with a difference. The ball doesn't roll it hits the lane and knocks down the pins with vibration. The important thing is not the number of knocked down pins but the number of standing pins without falling down. Strike! Participants take turns hitting lanes and aim to be the first to clear all their goals.
Players cooperate as a single team to spell words in order to rid their hands of as many letters as possible. The catch? Silent play proves challenging when one doesn't know his teammate's hand. Shh!Vowel cards are placed in the playing area along with several PASS cards. Players are dealt the remaining alphabet cards (consonants) and may not share them. Players take turns adding a letter to the active word until it is valid. Each turn a player may either contribute a consonant from their hand or use an available vowel card or PASS card. Players try to score as close to 26 points as possible.Number 7 in the Pack O Game series.
Gors Skral and other creatures have invaded and now occupy King Brandur's fortress known as Rietburg. Only by working together can the heroes of Andor complete four of six tasks to free the Rietburg. What tasks await the players will be revealed only during the course of the game...The Liberation of Rietburg is a standalone game set in the world of Legends of Andor. During their efforts to complete quests players will each control a hero with special abilities and will find helpful items and meet new friends who support them. By using cards heroes move from place to place and fight creatures but while fulfilling their duties the players must not lose any time or else they will lose together.
It's a beautiful day at the beach and the surfers are out shopping for new boards. Create the coolest and biggest longboards to establish your surfboard-shaping shop as the best in town. Surf's up!In Longboard players draft and trade surfboard pieces as they attempt to build the tallest and most surfboards. More specifically on a turn you take two actions with three types of actions being possible:Each board card features 1-3 stickers which count as points when the surfboard is complete that is when it contains at least four cards. When a player has 3-4 complete boards at least one of which contains 7+ cards they can choose to end the game. If that doesn't happen before the deck runs out the game ends at that point. Players then score sticker points on completed boards lose points for incomplete boards and score bonus points if they have the longest completed board or the most completed boards or if they have completed any of the four random objective cards put into play at the start of the game.
March 14th 13:37: The perfect moment to play FTW?!In each round of FTW?! you try to play your cards so that you preferably keep only one card with a high number. It is possible that you get rid of fewer cards than the other players. As soon as a player has only one card left in their hand you score plus points for your highest card but minus points for all additional cards in your hand.FTW?! has easy rules but offers a very tricky game experience!—description from the publisher
Game description from the publisher: In Urbania the city center has seen glory in its past. But the future calls to you for renewal! Build the new city upon the old and forge ahead with progress hammering new profits from those old foundations! Plan a new landscape and garner power and prestige to yourself!In Urbania players renew buildings and hire specialists while trying to accomplish goals set in their submitted projects.Both renewing buildings and hiring specialists are done with the resource cards which consist of construction helmet (renewing) or coin icons (hiring) - or both. After you have used cards for renewing a building you get to keep the cards with coin icons left in front of you for later use in hiring a specialist. On the other hand if you hire a specialist with cards from your hand you discard the cards and lose the construction helmet icons.
Are you brave enough to accept the dungeon challenge?In Dungeon Time a real-time cooperative card game you will enter a fantasy realm with only five minutes to complete your missions. Find the equipment get the mission — while frantically trying to beat the clock and avoid being over-burdened by your equipment – and level up to higher challenges if you do!In more detail players play and draw cards with each card showing either an item or a mission. Players call to one another for the items needed to fulfill missions; everybody plays their items on the stack then you can play your mission on the stack and it will be fulfilled... Easy isn't it? Except you have only five minutes to go through the whole deck and each item played at the wrong time will burden your backpack and risk bringing you one step closer to failure...
October 2 1872 Phileas Fogg is asserting that it’s possible to go around the world in 80 days. The gentlemen of the Reform Club have made a bet on his failure since they don’t believe this eccentric dandy could ever succeed! However the most troubling part of this story is the strange coincidence between the rash departure of Phileas Fogg accompanied by his loyal valet Passepartout and the theft of 50,000 pounds from the Bank of England!The first lady or gentleman to return to London wins the game. However since you left the British capital suspected of stealing from Her Majesty’s bank you will have to return to London without any Rumor cards and 10£ or less in your pocket (or rather in your hand) in order to prove your innocence in the eyes of the world! Players will quickly discover that moving too fast drains their wallet just as fast. To win you will have to alternate between cautious and ambitious advances waiting for the right moment to return to the city!Around the World in 80 Days is a beautiful and modern reimplementation of the first ever Spiel des Jahres winner (the most prestigious Game of the Year award in 1979) thematically revisited around the timeless and beloved novel of the same name by Jules Verne.
Pirates of the 7 Seas is an innovative fast and competitive board game full of events from everyday pirate life: plundering old maps and horrible gigantic krakens. Adventures new ports and powerful rituals are waiting for you. Sometimes pirates have to rely on the other pirates but don't forget that you can get stabbed in the back anytime.As the waves break on your ship take a turn for the topsy-turvy motion of the ocean by rolling your ship dice — but remember that where they land on the board means as much as what you roll! Choose to remain an independent vagabond or maybe cut a deal with a Governor to become all official-like in your pirating ways. Consult with a shaman to curse the other pirates or pay a visit to the cartographer to find a map with some hidden treasure.In the game the turn begins with players choosing the character card whose action they want to play — because each character has its own ability to help you get rich quickly — and places it facedown in front of them. When everyone has chosen their character cards the first player announces the characters one by one. When you hear your character you reveal your character card and play your adventure curse or port card and everyone gets involved in a new adventure which usually ends with a grandiose sea battles or some curse or finding a new port.The pirate with the most booty wins the day but a pirate's life isn't always on the up and up. Savvy?
The inhabitants of the villages surrounding a dormant volcano were happily living in peace until — KABOOM! — the old volcano sprung back to life unleashing rivers of molten lava in every direction and blasting volcanic rock into the sky. The villages now faced with destruction must do whatever they can to protect their homes from the incoming surge of lava.Your village is about to burn up — can you take the heat?Eruption is a competitive survival game in which each player struggles to save his or her own village from destruction caused by an onslaught of lava from an erupting volcano. As lava enters a village its temperature increases until it has burned up completely. Players can protect their own villages by placing lava tiles defensively and strategically building walls of various materials to hold back the lava. They are also rewarded with action cards for directing lava to other villages. Action cards allow players to rotate replace or remove the hexagonal lava tiles as well as cool down and fortify their own villages. Once the volcano has fully unleashed its fury the player whose village is at the lowest temperature wins.
In Bridge City Poker players compete to get rid of the cards in their hands (or shed) by playing different sets of cards (or “melds”) over a series of tricks before the deck runs out. Players will have to manage their ever-growing hands with game-breaking power cards. At the end of a round players will burn a bridge (or “suit”) of choice completely from their hands. Finally all players will score points based on their remaining cards and after a set number of rounds lowest score wins.—description from the publisher
Rating: 7.3 | Players: 1–5
Game Type:
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Avatar: The Last Airbender Fire Nation Rising is a cooperative card and dice game for 1-5 players who take command of Avatar Aang Katara Sokka Toph and Zuko as they fight back against the Fire Nation to restore balance to the world.During the first part of the game players will recruit Heroes from the four nations and battle a variety of Villains leading up to the Day of Black Sun all while advancing their position on the Balance Track while the Villains advance on the matching Ruin track. When either side reaches the top of their track the Day of Black Sun event is triggered giving a significant advantage to the side that reached the top.At the start of each turn the active player will choose one of three locations to visit. The Fire Nation will then attack activating villain abilities in one location and damaging Heroes in play.After resolving the attack the active player will assemble a pool of dice based on their starting set-up and additional Hero card abilities. Players will roll and assign these dice in order to match symbols on Hero and Team abilities Hero cards they wish to recruit Villain cards they want to attack and in Phase 2 Final Battles they must complete. Players match all of the symbols shown on a card to complete the related task.The difficulty level can be adjusted based on players’ familiarity with the game and the degree of challenge desired.—description from the publisher
Yeti is a quick family dice game with extraordinary components and funny illustrations.In Yeti players are competing adventurers and mountaineers looking for traces of the Yeti the legendary Snowman in the Himalaya. They want to find its footprints — or even better take photos of it — in order to collect points. To achieve this they need to improve their equipment and acquire the help of Sherpas to lead them up the mountains. Most importantly though they should hope for good weather because if too much snow falls the search of all players comes to a halt...
But which tavern will you choose; The Hooting Owl tavern where paladins and magicians rub shoulders with rich merchants OR The Black Cat tavern home of conniving crooks and scheming sorcerers?Watch out for turncoats there’s no mercy in the taverns!In short:But once again watch out for turncoats... You don't need to stay loyal to the same tavern owner!—description from the publisher
Description from the publisher:Checkpoint Charlie is a game of observation deduction and mental agility. Watch all the suspects carefully and find out which of them is the chief of spies using the clues that you and the other investigators uncover. Be the first to find the chief of spies and become the best hound dog!In the game each player receives a clue that reveals one out of five possible traits of the chief of spies. Each player keeps revealing cards indicating whether each character is a suspect or not. As the game progresses players gather more and more clues to lead them towards the chief of spies. This chief of spies will coincide with five out of five possible clues and his aides will match four out of those five. Whoever accuses the chief of spies on time gets the most points. Players who accuse the aides will also earn some points while the other players might not receive any points at all — or even negative rewards. The game includes two optional rules that add more strategy to the gameplay.Checkpoint Charlie is set during the cold war and the subject of detectives and spies is applied using cartoon-stylized dogs and cats.
In Kosmonauts players take on the role of space cadets who need to complete one final challenge before they can become officers of the Space Forces. The challenge? A race through space during which they demonstrate their spaceship-controlling skills and problem-solving abilities. This race is not linear and spaceships can pass checkpoints on the planets and comet in any order. Once a ship lands the player claims the appropriate planet/comet token; the earlier you arrive the more victory points (VPs) that token is worth. Each game turn is divided into four phases:The game ends when someone returns to Earth after visiting all but one planet. Players receive VPs for their landing tokens and completed missions and whoever has the most VPs wins!
Living together in a small house is difficult and sometimes trouble arises. It's time for a big rumble in the house! Will you able to beat the other characters out of the house stay inside and keep your identity secret?Rumble in the House is a game of bluffing and deduction for the whole family. Each player secretly owns two of the twelve characters in the house and each character starts in a different room of the house. On a turn a player either moves any character that is alone in a room into an adjacent room or starts a fight in a room that contains at least two characters. Well it's not much of a fight really as the player removes one character from the room and places it in a line with other removed characters. Once a single character remains the round ends. The first two characters removed are worth zero points while the third through eleventh characters are worth 1-9 points; the character that remains in the house is worth ten points. Each player collects points only for his most valuable character.The player with the most points after three rounds wins.
Dead Drop is a game that involves elements of memory deduction and crafty maneuvering. As secret agents working for different organizations players scour the globe seeking information that will help them find the location of a hidden explosive device. Agents must trade information and sell secrets in order to learn the location of the device and grab it before it falls into the hands of another agency! On a player's turn you must choose one of the following actions:At the end of a turn after performing a regular action the active agent may choose to Grab The Drop: Place two cards from your hand face up next to the card in the middle of the table. Then secretly look at the card in the middle to determine whether this card is equal to the sum of the two face-up cards. If you guessed correctly you win the round; if you're wrong you're out of the round. (In a three- or four-player game if an agent is eliminated she must place her cards face up in front of her. Other agents may trade with an eliminated agent's cards by placing the card traded from their hand face up in place of the card they take.) The first player to win three rounds wins the game.•••Dead Drop includes three sets of cards with different artwork (Spies Monsters and Kids). Dead Drop Deluxe features the same gameplay as Dead Drop but it includes eight decks of cards instead of three each illustrated by a different artist with a different theme. These extra sets are:Dead Drop Deluxe contains a cloth travel bag and silkscreened wooden tokens instead of plain cubes and it comes packaged in a UV coated box sleeve.
Saboteur: The Lost Mines is a board game inspired by the famous Saboteur card game. While it uses ideas of the basic game the expansion and the two-player game it is also very different.In this game players are divided in two clans; each clan contains loyal dwarves selfish dwarves and a saboteur secretly working for the opposite clan. Players have their own pawn and the dwarves must move over the paths in order to physically reach the four goal cards one of which contains a sleeping dragon that you don't want to wake so try to avoid that one if possible. The (non-dragon) goal cards yield a variable number of points depending on the displayed but secret treasure cards.Sabotage isn't performed against a specific player but directly on the board by playing blocking path cards or adding tokens. In this way the sabotage affects always all players including yourself. As opposed to Saboteur: The Duel path cards you play don't have to be linked to your own start card which offers many more sabotage options. Even so no player is ever out of the game either temporarily or permanently.—description from the designer
In Dice Hunters of Therion a.k.a. Würfelhelden players slip into the role of a dice hero and take hold of the villains who are up to mischief in the kingdom. With their dice players secure the rewards or find valuable treasures. With courage and the favor of the dice they will succeed in claiming glory and honor in the name of Therion.
All those carrots look so tempting that you might just snatch them – but what if the wolves have been expecting exactly that a greedy rabbit just like you? You never know...In Om Nom Nom during the game you will roll dice which will represent various kinds of prey. By clever play of your hunter cards you will try to eat the prey and thus gain victory points. At the end of the game the winner will be the player with the most points.The game consists of 3 rounds. Each round is divided into 4 phases – roll play score and cleanup. During the Roll phase one of the players rolls all the dice. After rolling the dice are arranged on the game boards. During the Play phase all players will play all 6 of their predator cards one by one. When everyone has selected their first card they are revealed simultaneously. This is where the action happens. Did You manage to guess what everyone else will play? Were You the only one brave enough to sneak Your mouse after the cheese? Or did You like everyone else play the wolf because no rabbit surely could resist that amount of carrots. During this phase players resolve all their played cards by capturing dice and cards of other players. During the Score phase players score points for captured cards and dice. And during the Cleanup when all 6 cards have been played players gather all their cards back in hand and a new round can begin. At the end of the third round player with the most points is the winner.
Tiny Turbo Cars is a frantic race game for 2 to 4 players in which you program the movements of your tiny toy car in advance with a sliding puzzle acting as your remote controller.Choose your car grab your remote controller create the track and get ready to race! At the beginning of each round players have to work their way through their sliding puzzle controllers simultaneously trying to create the sequence of actions they want their car to perform during the round.Each symbol on the puzzle corresponds to one of the possible actions — but only the two middle rows of commands on your controllers will be applied so there's room for maneuvers but be quick! The first player to put down their controller will be the first to move their car during the round. Each player then executes the program they created and the sooner you play during a round the safer you are that your actions will actually play out as planned rather than crashing into unexpected obstacles...or other cars!But trying to be quick might also increase your chances of making mistakes and every time you take damage you lose battery power which will slow you down. But hey mistakes happen right? You can always recharge and be back in the race.This is a fierce race with pitfalls around every corner and unscrupulous adversaries! Don't miss your chance to shoot your missiles at your opponents — before they hit you! The first player to cross the finish line wins!—description from publisher
The tiles are then divided by a unique mechanic: When it is your turn you may either A) Take any number of tiles from the pool or B) Claim that another player has been too greedy taking all of that player's tiles but returning at least one tile to the pool (you must of course show yourself to be a little less greedy).The next player without tiles then follows in turn. This way the size of the pool will gradually increase and the round is over once the last player without tiles decides to take what's left in the pool. Every player will then have a share of tiles and a scoring phase follows.Tactical play will help you get the meat fur tusks animals and tools you want (each tile has a different way of scoring) but you may also play cards for immediate effects or to secretly influence the scoring.- Game material is language independent -
In Glastonbury the players are witches and wizards who shop for ingredients for their magic potions. Your token moves around the perimeter of an array of ingredient cards and you pick one from the row or column where you stop. The number on the card you pick dictates how many spaces you move on your next turn.To score points you need to collect sets of four matching ingredients; if you have only one of a particular ingredient you'll score penalty points instead. The scoring rules can be made more complicated if the players desire but for most the basic rules are satisfying. A touch of memory is involved since you can see only the most recently chosen ingredient on your stack of cards.Glastonbury is a new edition of the 2001 release Kupferkessel Co. with slight changes to the game. Now the game can be played by up to four players instead of being strictly a two-player game. The game includes additional ingredient cards and new spell cards that allow special actions.
Description from the publisher:Following the call of the gods the players settle at the base of mountain Meduris. Building huts bringing offerings to the druid gathering precious runestones and building monumental temples is the only way to earn the favor of the gods in Meduris.1. Skillful use of the workers lets you obtain valuable materials. These are needed to build huts and temples.2. The larger the settlement,the more expensive it is to build a hut there. But if you can get in the good graces of the druid by presenting an offering then your effort pays off.3. Keep an eye on the other players: Who will secure the best building sites at the right time and collect the most valuable rune stones?4. Only a player who skillfully places their huts and temples and keeps enough materials ready for the big final round of offerings will win the game.Game description from the publisher: Dem Ruf der Götter folgend machen sich die Spieler auf um den Fuß des Berges Méduris zu besiedeln. Hütten bauen dem Druiden Opfergaben darbringen wertvolle Runensteine sammeln und monumentale Tempel errichten – nur so können die Spieler die Gunst der Götter gewinnen.
In the movie-making game Hollywood each player is a studio boss who tries to produce the most successful blockbuster. Players construct movies from game cards that they draft or purchase. Players compete to get the most popular stars to perform in their movies because this brings them more money and more Hollywood Awards (which are pictured on some cards).First players take turns choosing cards with the aid of drafting. Second players purchase additional star cards (the strongest cards in the game) at the auction. Third each player uses his nine cards in hand to make one or several movies. A movie must have a minimum of three cards: a Script a Director and an Actor (or Actress). Additional cast members are optional but they add to a movie's total box office. Quality films bring a large amount of profit to the player.Players go through three production years then after the third year Hollywood Awards bring extra money to the players and the richest player wins.
Everybody is fond of teasing and challenging each other from time to time. In this game you try to saddle opposing players with negative cards and every little devil scores a penalty point. But take care: You will not escape the diabolical plans of your opponents either. Little Devils is a devilishly fun trick-taking game you keep on playing...
In Lady Alice – a game of intrigue flair bluffing and mischief – the players are the Baker Street Kids children under the tutelage of Sherlock Holmes who must deduce the culprit behind the kidnapping of Henry Morton Stanley as well as the time and place the kidnapping occurred and which object was stolen at the same time.Holmes gives each player the solution to one of these categories at the start of the game and players must keep such information secret. On a turn the active player voices his suspicions in the form of a sentence – I suspect ....... of having been seen at ....... at around ....... hundred in possession of ....... – filling in the blanks with one of the eight possibilities in each category. All players then secretly note whether or not they hold the evidence card for one of the four things named by placing a verdict card inside a folder. The active player shuffles these folders to disguise who answered in which ways then reveals them. If all four items guessed were false then you cover those four guesses on the game board with Holmes' business cards; otherwise players mentally note how many of the items were correct and try to decipher which ones those might be.Players then participate in a deduction round in which each player can:If all players pass successively the round ends and the next player in clockwise order then voices a suspicion. Otherwise a player can pass then place a deduction token or attempt an accusation later in the same round.Each player has nine deduction tokens in his color three each of 0 1 and 2. To place a token you place it face-down on the clue of your choice to the right of any tokens already present; if any of those tokens are face-down you reveal those tokens. At most four tokens can be placed on a clue.To attempt an accusation you say I accuse (suspect) of having been been seen at (place) at around (time) in possession of (object) then all players submit their verdict cards the same way they normally do. If all of them are positive you've solved the case – but not necessarily won the game. All tokens on incorrect clues and all tokens belonging to players who made a false accusation are removed then players tally the numbers on their tokens scoring bonus points if they have a token on each piece of evidence or if they made a correct suspicion or accusation. The player with the most points wins.With three or five players you decrease (increase) the number of evidence cards handed out at the start of the game and the number of tokens that can be placed on a clue.
City building has never been so easy: Just roll the dice then build a building. However each die must be selected carefully to fit the building requirements. Push your luck too far – or select carelessly – and a player may find himself demolishing his city instead of building it up. Choose each die wisely and build efficiently in order to erect magnificent skyscrapers and create the best skyline!Skyline is a quick push-your-luck dice game involving set collection. Unlike other dice games that provide no relationship from turn to turn and no player interaction this game allows players to literally build upon their decisions each turn and react to their opponents' actions.Each turn players choose to roll dice from either the Construction Yard or the Abandoned District with the goal of erecting urban buildings. Buildings are made up of three types of dice: Ground Floor dice Mid-Floor dice and Penthouse dice. Some buildings are safer to build but provide little reward while other buildings have poor probabilities but can have substantial impact on the success of a player's skyline.After rolling their selected dice the player must use at least one of these dice to take one of three possible actions: Abandon Build or Cancel Construction. The Build action is the desired outcome of course but can be carried out only if the die result matches what they need to build. For instance all Ground Floor dice can be built without restriction but a High-Rise Mid-Floor die result can be built only on top of a High-Rise Ground Floor die. Likewise a Mid-Rise Penthouse die can be built only on a Mid-Rise Mid-Floor die. If the rolled results do not allow them to Build then the player must Cancel Construction on one of their existing buildings. If a player does not want to Cancel Construction then they must Abandon by placing that die in the Abandoned District which gives their opponents the opportunity to capitalize on this failure.At the end of the game points are rewarded for completed buildings according to their height. A Level 3 building – that is a building comprised of three dice – is worth 9 points while a Level 4 building is worth 16 and so on.Remember the dice control the results...but the players control the dice.
You’ll need absolute effiency in this quick “Pick up and Deliver” game of balancing speed and maximum capacity. Don’t get too distracted dropping off passengers because your opponents might beat you to the bus stop or change your route through road construction!In BUS each player controls a bus card and will navigate it throughout the city grid. A player's maximum speed which is the number of street spaces he may move is 5. When a player stops at a Bus Stop he may pick up a customer card which contains 2 different customers. The customer card's point value directly correlates to the speed in which a bus' movement is reduced to when carrying the customer card. Once a bus moves through a space with a customers' destination the customer on the card is considered delivered. Two street tiles may be swapped if the construction space is used and a player may hold several customer cards for maximum efficiency. The end game is triggered once a player has completed 5 customer cards and the bus driver with the most points wins!Number 8 in the Pack O Game series.
Refresh of classic Clue/Cluedo game. Significant change: Adds a new character Dr. Orchid. Also includes two-player rules.This version of the game plays faster than older versions of Clue with the help of bigger spaces on the board special Red Cards and a new layout of the mansion so you can walk between rooms. The bedroom has an ensuite and you can wander from the kitchen straight into the dining room.All new artwork brings this classic murder mystery to life with a high level of detail.It also comes with cool red dice!Note: In this version of Clue when playing with the 2-player/Team rules: before you deal the black Clue cards to the players you take the top four black CLUE cards from the deck and place them face down in a row at the side of the board. When the other player/team cannot answer your question you get to secretly look at one of the four cards at the side of the board.You also don't use the Red Bonus cards in a 2-player/Team game.
Desperados of Dice Town has the same setting as the Dice Town game from the same authors but this is a prequel of sorts with players now trying to free their fellow bandits from jail in order to do any number of ill-considered deeds. We'll figure that out later though — first let's free some desperadoes!Each player has five desperadoes in jail at the start of the game each with a different symbol on them. On a turn you roll four dice up to three times putting aside any dice you want to save. If you combine a hit with a symbol on a desperado you rotate that desperado disc moving him one step closer to freedom. Each desperado requires a different number of steps to reach freedom and once free when you hit that same desperado he now robs money from the other players.Certain dice combinations allow you to draw multiple bonus cards and choose one or two that you like and if you skunk out and don't do anything else you take the top card as compensation. The cards let you take special bonus actions like not paying opponents and using symbols in different ways.Win by freeing all of your desperadoes before anyone else or by being the last one in the game.
Life isn't easy in the enchanted forest. Elves and gnomes each have their own network of hidden paths. They don't want to be disturbed and will move into their houses only once they're protected from outsiders. Will you find your way or be lost in the forest?In Fairy Trails players play cards that expand the road network. Once a road is completed that player may place a stone on each of their houses that are bordering that road. The player who places all their houses first wins.—description from the publisher
The Great King Tutankhamun has passed and arrangements are being made to fill his Tomb with Artifacts that will travel with him to the afterlife.Prepare to collect your offerings and cleanse your spirit as you take on the role of priests and priestesses traveling down the Nile River to gather Artifacts for the great King’s tomb. Along the way enchanted idols from the mighty Egyptian Gods may assist you in your journey.Your primary goal will be to locate parts of Artifact sets. When these sets are completed they are placed inside King Tut’s tomb to help the preparations for his burial. The priests who collected the most parts of the set will cleanse a portion of their spirit as their reward.If you are the first player to completely cleanse your spirit (indicated by reducing your points to zero) you will so impress the new Pharaoh that he appoints you to be the next High Priest of Egypt. Will you meet the challenge and earn the new Pharaoh’s favor to become the most powerful priest in the land?Tutankhamun features familiar gameplay from the earlier versions while adding new Egyptian god powers and implementing a modified scoring system with new Scarab Rings and a new two-player scoring change.
Bring Out Yer Dead is a morbid game of grave family plots.As the head of your family you must get the dying members of your family into the best plots in the city's newest cemetery. Each day the Grave Keeper brings the cart around the city and you must vie to get your family members in the cart before other families do. But be careful! The Grave Keeper is a lazy guy and any coffins he can't fit in the cart are tossed aside in the river; he'll never bother to bury them at all!Get your recently departed family members buried in the best plots in the cemetery to gain influence in the city. You may even have to resort to some early morning grave swapping — or you could just rob the graves of all the jewelry you can dig up...it isn't like they're going to need it anyway! Influence is everything! The player with the most influence at the end of the game wins.
Introducing: Exploding Minions! Play the all new Minions themed version of your favorite explosive card game featuring new card types and magical bananas.Exploding Minions is a Minions-powered version of Russian Roulette. Players take turns drawing cards until someone draws an Exploding Minion and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw forcing your opponent to draw multiple cards or shuffling the deck.The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the Exploding Minion.The Minions bring a new game-changing card with them that allows players to Clone cards.
Game description from the publisher:Buy your own stable of horses and race them at various courses. Bet on horses to win place or show and collect big race purses when your horse wins!More than twenty unique track cards are included in HomeStretch so every game will be different. Luck and skill in picking the winning horses can bring you riches. HomeStretch is a fast-paced family game that will have you shouting for your horse to make it across the finish line!
Take the role of a Roman merchant in Neptun delivering goods to cities and temples. Earn the most favor from the temples and win the game!The game is played over three game rounds each consisting of three phases. Navigate the sea and coast to deliver on contracts you have acquired. But there is a catch. You get to determine the order of your contracts but they must be filled in that order. So as you are acquiring and placing contracts you must take into account where you are traveling.Phase 1 Acquire ContractsWhen you fulfill a contract (in phase 2: Fulfill Contracts) you receive either favor at the temple or gold which can be used to buy favor but also may be used to extend your ship's range. Thus gold can help you bridge that key leg of the journey so that you can deliver that contract in a timely fashion and be well positioned for the next part of your journey.Phase 2 Fulfill ContractsBy laying out your contracts efficiently and navigating the sea and coastline effectively you will earn the most favor (in phase 3: Scoring) from the temples and win the game.Phase 3 Scoring
Dog Royal plays like its predecessor DOG in that the object of the game is for a player (or team) to move his (their) tokens from home to the target area as quickly as possible. Tokens are moved in a clockwise direction along the track on the game board according to the value on the cards played. The first player or team to move all of its tokens to the target area first wins.What distinguishes Dog Royal from Dog are two twists: First Dog Royal includes a number of special cards not present in the previous game. You can move 1-7 spaces switch the location of two tokens draw one token to another like a magnet equal the value of the card previously played and more.Second each of the four tokens controlled by a player bears a symbol – king knight citizen jester – and each such token has a special power. The king for example cannot move more than seven spaces on a turn so all cards with a higher value cannot be used to move the king but the king cannot be bumped off the track by any token other than another king. (Players can choose to keep the symbols face-down and treat all tokens the same if desired.)
Vikings on Board is a family-strategy/worker-placement game in which your objective is to set sail with your clan of Vikings on board the ships best supplied for a successful voyage while simultaneously placing bets on which clan you think will control each ship as they set sail.Ships are divided into three sections: the front (bow) the middle (body) and the end (stern). During the course of the game you will place supplies on the ships’ bows while moving around their body pieces so that your clan has majority control of a ship when it sets sail. Stern pieces are used to show which ships have already set sail.Each turn the active player will perform one of the remaining available actions. Actions include: taking first pick of actions next round rearranging ships' pieces (x4) placing bets on ships (x2) adding supplies to a ship (x2) increasing the value of supplies in the market or setting sail.When a ship sets sail players will share its supplies in order of how many times their clan's shield appears on the body pieces of that ship. Starting with the player with the most shields players will claim a supply token of their choice from the bow of the ship and place it facedown on their scoring circle. These supply tokens will score points based on their value in the market at the end of the game. Additionally if a player placed a bet on the clan that had majority control of the ship then they take their winning bet and place it facedown on their scoring circle.The game ends after seven ships have set sail. Players calculate their final scores by adding together the value of their supply tokens with the value of their winning bets. The player with the most points wins.
15,000 B.C. – a great ice age is ending. Another titanic struggle for global supremacy has unwittingly commenced between the animal species.Dominant Species: The Card Game is a fast-playing game that abstractly recreates a tiny portion of ancient history: the ponderous rescinding of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.Players will use six major animal classes – mammal reptile bird amphibian arachnid or insect – to further their goals in various terrain. Through wily card play players will strive to become dominant at as many different terrestrial and sea biomes as possible in order to claim valuable victory points: It is survival of the fittest.All of this leads to the end game – the final descent of the ice age – where the player who has accumulated the most victory points wins the game.But somebody better become dominant quickly because it's getting mighty warm...Dominant Species: The Card Game consists of ten rounds of competition each round occurring on ten of the twelve different Biome cards. The player who starts a competition must choose to either play one Action card or pass.Play proceeds clockwise around the table in like fashion until every player has passed consecutively or when any one player has passed with an empty hand. At that point Element cards and the current Biome card are scored with victorious players recording their gains on the Victory Point Track. If the competition is at a Tundra one or more dominant players will advance one space on the Survival Track.The current Biome card as well as all played Action cards are then discarded and a new Biome card brought into play. Finally each player draws (and perhaps discards) new Action cards based on his position on the Survival Track and a new competition round begins. Play proceeds from Biome to Biome in like fashion until the game ends and a winner is determined.
Five Cucumbers is a trick-taking game with the goal of NOT winning the last trick!It's not easy. You have two choices on your turn: Take over a trick by playing a equal or higher card or you must play your lowest card. It is not enough to keep a low card in your hand for the last trick as you will also need some high cards for taking over key tricks.The player who wins the final (seventh) trick screwed up and must take cucumbers. Each player collects their cucumbers at the end of a round and if a player has more than five cucumbers he is out of the game; five cucumbers is the most you can have! In this way more and more players are excluded from the game until the final two are playing for victory!Five Cucumbers is a modern variant of the trick-taking game Cucumber (Agurk Gurka) which is well-known primarily in Scandinavia. We are excited to bring you our new version!
Dingo and his friends have gotten lost on Walkabout! Visit their dreams to lead them home!Dingo's Dreams is a delightful and clever family game for 2-4 players. Each player competes to be the first to successfully guide his animal through the dream world.Each player starts with a grid of 25 tiles set up at random in a 5x5 dreamscape. Each player also starts with one extra tile with a picture of their animal on it. The opposite side of all dreamscape tiles also has a picture of the animal. Each turn a random card is drawn telling players which tile they should flip. When a player flips a tile it means their animal is traveling through a part of the dreamscape. Each player's goal is to guide their animal through the dreamscape by positioning him in a specified pattern (which is different each game). After a card is drawn a player takes their extra animal and slides him into the dreamscape shifting one row or column of tiles until a new different tile emerges from the opposite side. The player will use this tile to shift another column or row on the next turn and so on until one player's dreamscape tiles match the goal. The player then shouts their animal's name-- Dingo! for example to win the round.Advanced rules add Hazard Tokens which increase the challenge substantially: to complete the required dream pattern the player may not have his animal in any of the Hazard spaces marked on the dream card.
Your favorite British Baker Kim-Joy has moved to a magical forest and opened up a small bakery. Now she needs your help to keep customers happy. From sly foxes to needy cats gossipy ducks to clumsy dinosaurs you’re about to have your hands full keeping this bakery running smoothly!Kim-Joy’s Magic Bakery is a light cooperative card game for 2 to 5 players that tells an adorable story over 10 unique scenarios. No baking experience required!The game takes place over a series of 10 scenarios that get progressively tougher. Each scenario adds a new challenge to the game that will force you to adapt and change your strategies. Every time you play you can work your way through the Scenarios to experience the story or you can play in freeplay mode to mix and match scenarios for the ultimate co-op baking challenge!—description from the publisher
A gentle breeze… The soothing sounds of a flowing river... The glow of the moon... A bountiful harvest… Fear... Rage… and even death. Each of these forces affect the world around us and are in fact personified by a spirit. These Kami work together to form the natural order of things but each aspires for influence over those that worship them.Kami-sama is a beautiful and intuitive strategy game set in rural Japan during the Edo period. You assume the role of one of the many Kami the spirits of the land. Using a combination of asymmetrical powers area control set collection pattern building and light card drafting you will work to balance your Favor with the people and your connection to Nature in order to be crowned Kami-sama the chief deity of the land.Key Points - Beautiful and intense area control game with set collection and light card drafting. - Asymmetric Kami abilities allow you to play with a different strategy and tactics every game! - Unique rotating board and elegant gameplay.
In New Haven set in colonial New England players must develop the riches of the land and build a thriving settlement. Players place tiles strategically to a shared game board to cut timber quarry stone plant fields of wheat and fill pastures with fat sheep. Players then use these resources to erect buildings on their own village boards attempting to complete rows and columns for population points. Whoever can build the biggest and most prosperous town will end up with the biggest population and win the game!New Haven is a tile-laying game with a drafting component. The center board is the land between the player villages from which resources will be gathered. Players select from their two hidden tiles and play on this board to generate available value in some of the four resources. Once per game each player can get a shipment which delivers a large value of one specific resource type.This value is then used by the player to play building tokens on his personal village board. However he can play only building tokens already owned behind his player screen with restrictions on how buildings must be arranged. He can elect to play a token face down for more flexibility but this means a lower score if he successfully completes that row or column of buildings.Once a player is done building any value he hasn't used is available for his opponents to use to build! Thus the goal when placing resource tiles is to generate just enough for what is needed not the most that can possibly be created. Finally the player drafts new building tokens for use on future turns; plan your creation and consumption of resources to perfectly match your needs and you'll be rewarded with additional tokens.The base game lasts ten turns and the player who attracts the most colonists to his village by completing roads and avenues of buildings wins the game.New Haven plays well with 2 3 or 4 players lasting about 15 minutes per player with a bit more time needed for learning games. The game includes a side B game board with some twists as well as rule variants that can make the gameplay either more forgiving or more strategic.
Broom Service: The Card Game focuses on the brave/cowardly mechanism used in the Broom Service board game (and before that Witches' Brew).Additional CommentThis game is #2 in the Alea very small box series. It includes an expansion for the Alea big box series game Broom Service.
Medici: The Dice Game is a new design by Reiner Knizia that shares the setting and feel of his classic Medici board game but using dice!Fast to learn and simple to play Medici: The Dice Game is a dice-selecting roll-and-write game. Over the course of three rounds 2-4 players will fill their ships with the goods presented at the wharf. They will earn money for having the most valued loads as well as for collecting majorities of the different goods.—description from the publisher
The wild moped riders are ready to race with their souped-up mopeds! Knowing that neither your courage nor your health insurance lets you take part in such a dangerous race you and your friends instead choose the safe way to enjoy these races and start betting on the mopeds.While the six mopeds race three times around the racetrack trying to avoid getting stuck behind other mopeds or at the choke points you assess the situation round by round and bet on your favorite mopeds. Who will finally win place or show?In Full Throttle! no one controls the mopeds with them racing around the track in a self-controlled manner. Each round reveal racing cards and move the mopeds around the track. Then draft the racing cards to be used as your hidden bets. The undrafted cards are reused for future movement of the mopeds. Choose your bets carefully because the cards you choose will make those mopeds go slower.After three exciting laps around the racetrack the race ends after the first three mopeds cross the finish line. Have you collected the best set of racing cards to win Full Throttle!?
Revolt! Yes my dear fellow animals revolt against the humans who exploit us! I am a lab rat who broke free and I will have my vengeance over those humans! Join me and together we shall blow up this place the symbol of our oppression! —Ratchet Leader of Animals Revolt aGainst Humans a.k.a. ARGHIn ARGH a minimalist game with bluff and deduction your mission is to find allies and the components to build a bomb. Avoid the humans and the animals that remain faithful to them. Make smart deductions and careful propositions and thanks to you ARGH will become a landmark in the history of the struggle for animal liberation.
What if you could explore books browse the texts of novels cross literary landscapes and their imaginations surprise yourself with a few incredible sentences.Nouvelles ContRées is a cooperative game that invites you on this dreamlike journey. You become novel explorers navigating your best through the jungle of words until you find at the heart of the novel the incredible hidden meaning of the book.At the start of the game players set up their Camp represented by a bookmark somewhere in the book. During the game they will advance the Camp to a Lost City bookmark located further away.One player plays as the pathfinder (Pagefinder): they read the first six lines of one page of any book in your library (as long as it has at least 60 pages). The other players have to guess which fully-illustrated bookmarks among 4 Dixit like bookmarks face up is the one chosen by the pathfinder. If the other players find the good bookmark all the players succeed: they travel through the jungle of words by the same path (they advance pages in the book.).At the same time each player can try to accomplish an individual mission like I guess the text contains 5 words with a X I guess it contains 3 words related to the nature ...To win players will need to successfully explore this city and gain access to the Hidden Meaning of the book.
Embark on an emotional journey with Expressions a cooperative card game for 2-5 players. Dive into the world of emotions as you decipher the hidden feelings in your friends' hands.Expressions features five emotion-themed suits of cards: anger sadness joy fear and disgust. Your mission? Maintain emotional balance by correctly guessing cards in other players’ hands. Harmony leads to victory while agony threatens your success.Choose wisely each turn – Either play a card or guess a card. Although talking about the cards in your hand is OFF LIMITS each card can be played in one of 4 orientations to convey different information about your hand. Playing cards to provide clues will increase your Agony while correctly guessing your friends’ emotions will earn you Harmony. Be careful incorrect guesses will increase your Agony even further.Can your team overcome this emotional rollercoaster and emerge victorious?—description from the publisher
With a name like Lemminge you know you're going to be racing little rodents across a finish line of some sort and this design lives up to that promise. Each player controls two lemmings that must make their way across a game board of hexagonal spaces; most spaces contain grassland and can be entered no matter which card a player lays down but some spaces contain special terrain (water hills etc.) that can be entered only when the appropriate card is played.Each player starts with 2-6 cards in hand with the number dependent on the player count. On a turn a player either:Each card is one of five landscape types and numbered 0-4. If the card played is equal to or lower than the value of the top landscape card of the same type then the player adds the values of all landscape cards of this type then moves her lemming up to this many spaces crossing grassland and the depicted landscape type freely. If the card is higher than the top card of the depicted landscape type then discard all cards of this type and start a new pile. Before moving her lemming though she places a bonus landscape hex of this type on the game board — ideally stifling the future movement of her opponents while scooting her own lemming further toward the goal.If one or more lemmings are in your intended path of movement you can push them aside before moving into the space spending one point of movement for each lemming so moved. You can push your own lemming if you set them up right — even across the finish line.The first player to move both of her lemmings across the finish line wins.
A Fistful of Penguins is a quick engaging family dice game of gathering animals to add to your zoo. After three rounds the person who has made the most money displaying animals wins.To play roll the special animal dice to get a selection of animals to add to your zoo. Each animal has a unique way to earn you money: Kangaroos score by the square of their number so if you want to score them you should try to get a large group; lions are worth big bucks but if you score lions then only the lions score; camels are a decent $5 each but they score zero if any lions are present; squirrels steal money from the other players; and moose score the most but each moose must be paired with a squirrel in order to score.Penguins don't earn you money but they get you penguin tokens. A penguin token can be used to add another die to your group or to reroll as many of your dice as you wish. This makes it very valuable to start your turn with a fistful of penguins...The basic version is intended for casual family play and to teach gamers the faces of the dice. If you are rating the game for a BGG audience please play the advanced version before rating the game.
Say Anything Family will feature the same game play as North Star Games' 2008 release Say Anything.To summarize game play one player asks a question (e.g. Which magical power would be the coolest to have?) each other player writes an answer they think the asker will choose the asker secretly chooses an answer everyone else bets on which answer was chosen then the asker reveals his choice. If players guessed correctly then they score one point for each chip they placed on the correct answer; the player whose answer was chosen scores one point; the asker scores one point for each chip on the answer chosen up to a maximum of three. After a certain number of rounds the game ends and the player with the highest score wins.Say Anything Family will include 360 questions on topics that kids can handle as easily as adults. The game includes components for six players as opposed to eight in the first game.
Ghostel is a semi-cooperative family game for 2-4 players that plays in 60 minutes.Prey on the phobias of guests by turning into their worst nightmares. Work with other ghosts to combine forces and scare away the hardiest of hotel patrons to earn upgrades and get even scarier!The randomised guest and dice roll mechanic means each round is different from the next but there’s more than luck to winning the game.Creepstone Manor has been closed for nearly a hundred years standing dark and silent above the town of Creepstone and that’s just the way resident ghost Spookie likes it! But now the manor has been reopened and turned into a hotel for the living. You play the part of one of Spookie’s ghostly minions charged with ridding the house of these warm-bodied usurpers. Use your skills of terror to send them fleeing into the night and win Spookie’s patronage. Who will be top ghost?The game of Ghostel is made of rounds and each round is split into a Day Phase and a Night Phase.During the day new people will enter the hotel whilst those who already spent the night and survived will calm down from their twilight visitations. Meanwhile the ghosts are hiding in the attic preparing for the next night by buying more Terror Dice Scare Tactics to improve their scaring and Spookie favours to give those extra little bonuses.During the night the ghosts walk the rooms using all their creepy tactics to frighten the humans away and show off for Spookie himself. At the start of the night Phase each player rolls their Terror dice to determine how scary they are for that night. Players can move one room per turn leaving behind a Terror die as they move. If the total of all dice in a room exceeds the courage of the human in residence of that room they're scared out of the hotel! Players then score based on who placed the highest scoring dice; however scoring is graduated so even a single pip die will still score the canny player some victory points.
Timeline: Polska is a card game played using 110 cards. Each card depicts a historical event from Polish history on both sides with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round he wins; otherwise play continues until a single player goes out.
Ninja Taisen is a two-player dice-driven open information abstract game with a random set-up. Both players have identical sets of ten fighters with three fighters in each of three colors with values 1–3 along with a tri-colored boss valued at 4; these fighters are placed in small stacks of varying size onto a line that's eleven steps long. On a player's turn he rolls the three colored dice and can make up to three moves accordingly with the blue die moving a blue fighter etc. Moving a fighter that has other fighters on top of him moves these other fighters as well.If as a result of movement his fighter (or stack of fighters) encounters an enemy a fight between the two top cards in each stack occurs the result of which is decided primarily by the color (via a rock-paper-scissors mechanism) and secondarily by the number (highest wins). If the boss wins a fight its power is reduced by the enemy's power for the remainder of the current fight; if two fighters draw they both retreat one step toward their own village possibly precipitating other fights on the same turn. The fight continues until either pile is depleted.The first player to either defeat all of the opposing fighters or reach the end of the line (and clear out the opponent's fighters in his village) wins.
Ah the great pyramids! Full of treasures just waiting for you! It would be so easy without the other explorers waking up the Mummies Werewolves and Franks and sending them after you. But you are quick and clever so it shouldn't be a problem right?Loot N Run is a subtle bluffing game in which you have to know when to take risks. On your turn take one of these three actions:The first player to score 35 points wins!
Game Description You and your hideous troll-friends have decided that it’s time for a career change. You are tired of guarding bridges and shaking down weary travelers all for the sake of a few clinking coins! Tolls are down bandits are up and besides living under your bridge is damp and uncomfortable-—and breathing all that crumbling bridge mortar is taking a toll on your lungs...It’s time to venture forth and find some fresh sea air! In Trollhalla you join forces with your fellow trolls to sail the seas in search of islands filled with pillage and plunder. Crunchy livestock nervous monks panicked princesses piles of gold and casks of grog await you! But watch out for Billy Goats--if you’re not careful they will knock parts of your precious stolen cargo out of your boat!With so many goodies lying about on these islands it feels like you’ve died and gone to troll heaven or perhaps someplace even better -- Trollhalla!Object Players take turns placing trolls on the board. Trolls emerge from below each ship’s deck ready to plunder and scout the seas of Trollhalla! Trolls placed on ships claim plunder from nearby islands when a ship sails. Trolls placed in the sea will scout for destinations and determine where these ships sail and also award players cards that perform special actions. The player who uses his trolls to fill his private boat with the most valuable collection of plunder wins the game!
You put a coin in the machine and crank the handle but you can't predict which Gasha you will get! These Gashas will be used to collect set rewards for points and sometimes bonus tokens. You win by obtaining the most points!On your turn in Gasha you either draw two Gasha cards or trade Gasha cards for a set reward card which counts as points while also being half of a ticket. As soon as you have two ticket halves you draw a bonus token. When the last bonus token has been taken or when the set reward pile is empty the game ends and whoever has the most collection bonus and Gasha points wins.
In Titan Race each player is a rider astride a titan racing on one of the many wild circuits of Neverworld. It's a short brutal three laps as you jockey for position ram your opponents and leverage bonuses and your titan's abilities to race across the finish line!The game board is an infinite circuit that wraps around at opposite sides. Each circuit has specific features that allow for interesting tactical maneuvers. Movement is governed by drafting dice from a pool rolled at the beginning of each round. If you choose a die that matches the color of your titan you regain a life point.When you ram into another titan by moving into the same space you push that titan and deal them damage. There are also ways to lay traps on the circuit that will damage titans who encounter them. If you get KO'd due to taking too much damage you'll spend a turn resetting right where you were knocked out but you're not out of the race.Each titan has a special ability that can be activated once each round. Moving into certain bonus spaces on the circuit also grant players bonus cards that can be played for additional effects.
You play several rounds. In each round you play cards in front of you in order to secure suitable cards from the middle and place them in front of you. The number of your most collected color cards minus the least collected color cards is your score at the end of a round. You collect points over several rounds until someone has exceeded the total target number of points. This ends the game. Whoever has the most points at the end wins.
Enter the magical workforce as a nomadic wizard wandering the fields and valleys to complete spell jobs. What is the ultimate goal? The greatest reward of all: fame.As one of these enterprising wizards in Wizards Wanted you must gather magical experience and coins for your work. Resourcefulness is essential as you pick up helpful mushrooms buy magical dust from tricky pixies and navigate the twisted paths and teleportation stones. But don't meander too much. You need to be in good standing with the Royal Palace and earn your Spell License by the end of the game so get to work!
Your small island is peaceful and prosperous – so prosperous that your tribe has grown beyond its ability to sustain you! Fortunately being a peaceful people you have chosen not to fight over what little there is. Instead you set out in your seagoing Wa’a (canoe) to fish and gather crops from the many nearby islands. The fertility goddess Haumea has blessed these islands and they are rich with fruits vegetables and spices. It is a matter of pride to collect the finest harvest for the village. Can you win the race against time and the sea and prove that you are the best gatherer of all?In Tahiti the goal is to collect crops (coconuts taro bananas spice) and fish from the surrounding islands to score points with bonuses for making full sets and acquiring the most of their family favorites which are hidden from the other players.During all this the players travel by Wa’a from island to island using action points to collect the crops they want or can get to before the others take them. As the Wa’a fills it becomes slower limiting the number of actions they have. There are also treacherous reefs around the islands that require you go around them or risk losing some of the crops aboard your Wa’a. At the end of the year the one who most efficiently gathers food for their family wins.
Lucky's Misadventures Episode 42: Lost in OddtopiaYou and your dog Lucky should not have taken that shortcut through the woods that night. How were you to know that you would be taken through a portal to Oddtopia — a surreal world of Tinkerers Wickeds and Oddlings? The Great Mechanical Toad reveals the fates to all.What is your fate? Will you and Lucky find a way home or will you stay build your power and become the Witchard of Oddtopia?
Long ago a vengeful god stole the stars from the night sky. To illuminate the night hopeful people sent glowing paper lanterns floating toward the heavens. Out of nowhere clever magical phoenixes appeared soaring through the sky. As they flew from lantern to lantern their enchanted touch changed the lanterns into new stars! The phoenix who can create a constellation of seven new stars will be the champion of a world looking for light!Tsuro: Phoenix Rising is a new entry in the classic Tsuro series. The game shares a bond with the foundations of the venerable original: play tiles move pawns and stay in play but it introduces a revolutionary board that allows for the double-sided tiles to flip and rotate throughout the game creating diverging paths and opening up new strategies.Featuring gorgeous phoenix miniatures beautiful lantern tokens and unique gameplay elements such as life tokens that allow your phoenix to be reborn from the ashes once per game Tsuro: Phoenix Rising is a new chapter in the legacy of Tsuro!
In Plato 3000 a revised and improved version of the print-and-play game Utopian Rummy players have the opportunity to rebuild the world into a new utopia. Players take turns playing sets of Job cards shaping the new world and giving them powers to break the rules of the game. Other players can join in – adding their matching Job cards – to gain the power for their side and lay more cards of their own.
Penny Papers Adventures is a series of small strategy games in which all of the players use the same result of three dice to explore a location more thoroughly than their opponents by writing numbers in their grid in an optimal way to make the most victory points out of it. Challenge your ability to manage space and wisely use the special effects of the dice. Oh and don't miss an opportunity to mess up your opponents' grids when dangers appear! The number of players is unlimited as everyone plays at the same time!In The Temple of Apikhabou you must make your way through the temple to discover its treasures and secret passages...while avoiding wandering mummies.
You built and defended your kingdom and now that winter is here you need to battle the harsh elements and chillingly scary monsters.Dwar7s Winter is a hand-building resource management game with tower defense elements in the gameplay. Each player wants to achieve more victory points but the only way to survive the winter is to work together.While Dwar7s Winter is a sequel to Dwar7s Fall it is an independent standalone game that includes 64 highly-detailed miniatures.
In Reiner Knizia's BITS – a successor to his own FITS – all players are active at the same time and have their own board on which they will place multicolored tiles each turn. The game last three rounds with players scoring points at the end of each round.At the start of each round players reveal a communal task card which is added to any other task cards in play. If a player creates the shapes depicted or create colored groups of the appropriate size she'll gain or lose points as shown on the task card(s). Each player then randomly determines a different starting tile for the round and places it on her board. Then the building cards are revealed one at a time and all players take the tile shown and add it to their board by placing it in the top row of their row then letting it slide down into place among the other tiles. This continues until all tiles have been placed.Players then score (or lose) points for the round and the player with the highest score after three rounds wins! Players can complete an optional fourth round if desired and the rules also contain scoring targets for solitaire play.
The Aliens attack and only you can defend Earth. Charge your Weapons and destroy all Aliens before you lose too much energy! Level by level danger raises ... are you ready to accept the challenges and win all 9 Levels?In Fire! you can play either in Solo Mode playing all 9 Levels on your own or in Team Mode fighting cooperatively with a friend against all Aliens!Fire! uses the Fable Game™ system introduced in Fabled Fruit. With the presorted deck of cards and a rules booklet separated in 9 sections you will discover all 9 challenging Levels step by step. You can reset the game at any time and play it again!
Kharnage is a fast and fun fighting game in a med-fan world in which you are the warchief of the mighty humans the strong (and alcoholic) dwarves the amazing horde of goblins or the ferocious orcs (and their giant!). Your goal in Kharnage is to take control of something strategically essential astoundingly beautiful and envy of all other nations: a hill. Yes just a hill. Admittedly it is a nice hill. It may have a very commanding view of the surroundings or it may not. You won't know until you get up there! To do so you're going to have to drive off the armies of the other players by simply causing as much mayhem and bloodshed as possible.Each turn you choose one battle card. The player with the lowest initiative value begins and:The next player then begins their turn doing the same. After all players have taken their turn the player who destroyed the largest number of units wins 5 domination points the second 3 domination points and the third 1 domination point. The last one has only their eyes for crying.Each time a player totally destroys an opponent army they must yell KHARNAGE! loud and clear and stomp the table. They then take a Kharnage token worth 1 domination point. The other players must cheer them on by yelling YEAH!; if not they lose a Kharnage token if they have one.After four rounds the warchief with the most domination points wins!
Once a year all family members of the notorious Azzardo family meet in the warehouse of the Tutti Frutti seafood restaurant to divide up the stolen goods according to an old family tradition. Everyone can try their luck but only one will leave the meeting with a full suitcase. Who will prove to be the most skillful player in the hot-blooded game of gamblers skillfully challenging luck and risk?At the start of each round in Family Inc. if you have face-up chips in front of you you score them advancing your counter on the score board then removing those chips from the game. Next you reveal one new chip after another from the middle of the table placing them face up in front of you.After each new chip you decide whether to reveal more chips or whether to end your turn. If you reveal a new chip during your turn that matches one of your face-up chips your turn ends collecting only a diamond in compensation if your turn ended after your second or third chip reveal. (If you collect a third diamond return all your diamonds and score 50 points.) When you end your turn voluntarily collect all face-up chips from in front of other players that match the values of your chips.When a player reaches the 100 space on the score track the game ends and this player wins.
1 to 23—these are the cards that will be played in ascending order over the course of the game but doing so is trickier than you might expect as there are limitations in doing so—not to mention opponents who will love to thwart you. In 23 whoever makes too big a jump from one number to the next must take penalty chips and whoever collects the fewest chips after two passes through the deck wins the game.23 is played with a deck of cards numbered 1 to 23 with one 1 card two 2 cards and three each of the cards 3–23.The game is played in two rounds. At the start of the first round each player receives three bonus chips. At the start of each round each player is dealt a number of cards. He then discards three cards face down back to the box. The player that has the 1 begins the round by playing it. After that each player has to play cards in ascending order.On his turn a player can play one or more cards with the same value. If these cards have a value that is equal to or one higher than the last card this is allowed without any penalties. If the cards are more than one higher than the last card the player receives one penalty chip for each point of difference. If a player pays a bonus chip he may play cards that have a value up to five lower or higher than the last card. A player who plays his last card may discard three penalty chips.Instead of playing cards a player can also pass. If he does he receives one penalty chip. Alternatively he can pass and force the next player to play cards. In that case he gains two penalty chips.If a player does not want to play any more cards he can leave the round. In that case he receives one penalty chip for each card he has in hand.After the second round each player may discard two penalty chips for each bonus chip he has remaining. The player who has the fewest penalty chips wins.
In Rail Pass 2-6 players work together to deliver as many goods as possible in ten minutes with goods being represented by cubes and with the color of the cubes indicating their destination city.During set-up and before the clock starts players scramble the goods and arrange them in a row across the top of the city boards. The player controlling that city can see all the cubes that must be delivered but can pull goods only from the right or left end of the row when loading them on the trains.Once the clock starts all players take their actions simultaneously in any order and repeating any action as often as necessary. To transport cargo a cube must first be loaded onto a short or long train piece that is at rest in the player's home city train yard. No train can move without a crew peg and no crew peg may travel beyond the adjacent city. In order to transport cargo to more distant cities a train needs to stop and have the crew peg swapped or cargo exchanged between trains. While all this is going on players must avoid dropping or spilling cubes when picking up or handing the train to another player. Additional terrain components such as tunnels and bridges can be placed between cities and act as additional obstacles to negotiate. When time runs out calculate the score by multiplying the TWO LOWEST counts of cubes delivered to a city. Points are subtracted for dropped cubes or cubes delivered to the wrong city and also for crew pegs that traveled beyond their adjacent cities.With six players each takes one of the six main cities each producing goods which are delivered to the other five locations. In some scenarios with fewer players each player may control multiple cities.
Zimbabweee Trick also known as ジンバブエトリック is a trick-taking game that aims to simulate currency hyperinflation and uses a deck of cards consisting of one 1 two 2s three 3s etc. up to ten 10s.Players must follow the rank of the card played by the start player if possible and cards are not removed after the trick is over. Rather the next card a player plays will be set on top of the previously played cards. That is if a player first plays a 2 then a 9 and then a 5 in this game the player has played a 2 to the first trick 92 to the second and 592 to the third.At the end of the game the player who has taken the most tricks will lose for having devalued their currency too much. Otherwise points are earned for winning tricks and for matching the number of tricks bid by a player at the start of a hand.
Welcome to the experiential table top game that is going to redefine what it means to play a game. Nyctophobia which means fear of the dark is a cooperative game of survival in which up to four players must work together to escape a maniacal predator chasing them in a pitch-black forest. But there's a wrinkle: Would-be survivors play the game with blackout glasses. Players cannot see the board and have to rely on touch to navigate their way to safety. So are you afraid of the dark?In more detail Nyctophobia is a cooperative tactile maze game for 3 to 5 players. All but one of the players play the game completely unable to see the board. The blinded players make up the Hunted team. They are tasked with finding the car space on the board and surviving until the police arrive to rescue them. The sighted player is the Hunter who is tasked with chasing down the Hunted and reducing one of the Hunted to zero health before the police arrive.Nyctophobia includes two versions of the Hunter that you can use: the axe murderer and the mage. The axe murderer is stalking you and your friends in the forest plodding forward without care or thought chopping down the trees that separate you to get to you all the quicker; this is the most basic and carnal of all of the experiences you can encounter in Nyctophobia. The mage by contrast is a trickster. It's not enough for the mage to hunt her victims. Messing with their mind manipulating the forest around them and leaving the blind opponents more lost than when she found them is her aim. The mage can rotate the map move trees around the forest and generally confuse the players.
The race is on to find out who’s the best chef in town and only the cook with the fastest hands and the cleverest plan will win!Your goal in Fold-it! is to cook recipes the fastest based on the order cards. When an order card is revealed everyone starts cooking at the same time. In order to cook the order each player takes their individual recipe cloth and folds it so that it shows only the items displayed on the order card. The round ends once all players have finished their order and if you made the order incorrectly or were the last to finish you have to give up a star token. If you lose all three of your stars you're out of the game.Once only one player is left with a star token they’ve won the game!
In a near future agrotoxics and contamination created some strange mutant plants... who are really scary! But hey profit is profit so you have to be the best farmer and make them grow.You have 12 actions in the table (half face down half face up) that allows you to gather resources (tokens) get plants and nurture them. Each turn you have 2/3 actions and what you use and what you block stop your friends to do the same. You need to take care of your resources and you don't know exactly what action is available next so your plans can be hard to reach. You have to get your crops well nurtured to score and they do crazy stuff together so keep and eye in other players crops to be sure you have the best mutants to score points and win the game.Mutant Crops is a fast and light resource manager a perfect introductory game to euros mechanics who plays in half an hour.
The Roman temple of Évora was probably built in honor of Emperor Augustus. It was built in the 1st century AD in the main square (forum) of Évora - then called Liberalitas Julia.In this game players will play the role of builders of the Roman Empire and the action takes place in Évora in the 1st century AD. The objective: Build the 14 columns that still exist today on the site.Players move their workers around the rondel to define the action they intend to perform: Build (stones and capitals) improve the columns already built (points multiplier) and request the influence of important characters (cards).The player who obtains the most prestige points based on the stones placed in each column and also on bonuses wins the game.—description from publisherNeste jogo os jogadores desempenharão o papel de construtores do Império Romano e a ação ocorre em Évora no século I d.C. O objectivo: Construir as 14 colunas que ainda existem nos dias de hoje no local. Este jogo tem a sua mecânica principal baseada num rondel e os jogadores movimentam os seus trabalhadores para definirem a ação que pretendem executar: Construir (pedras e capiteis) aperfeiçoar as colunas já construídas (multiplicador de pontos) e solicitar a influência de personagens importantes (cartas). Estas personagens são: O Imperador que valorizará as construções no final do jogo. O governador que inspecionará as construções e durante o jogo compensará o jogador. O centurião que mantêm a ordem no estaleiro e oferecerá maior mobilidade ao jogador. O arquiteto que ajuda no processo de construção tornando-o muito mais eficaz e rentável.Vence o jogador que obtiver mais pontos de prestigio baseado nas pedras colocadas em cada coluna e também nalgumas bonificações.
Take to the high seas as the captain of your very own pirate ship. Seek out valuable merchant ships and raid them for their goods! Hire new crew upgrade your ship and give your treasure to the Pirate King for fame and glory!Rattle Battle Grab the Loot takes the fun of rolling dice and combines it with a rich scenario deck to make each game play differently. Each round the players battle it out with merchant vessels and other ships trying to grab as much loot as possible. One player takes dice from all the players rattles them in their hand then tosses them into the game box to resolve the battle. Where your dice land in the box in addition to the symbols rolled determines the results of the battle then players claim their loot. Players may now return to port to upgrade their ship hire new crew or give their goods to the Pirate King for his favor.When upgrading their ship players use physical pieces to assemble their vessel making each ship look different. In the box are dozens of punchboard pieces to customize your ship. In addition to common items and crew members there will be unique item upgrades and crew that can make your ship stand out among the crowd!At the end of the game the player who earned the most favor from the Pirate King wins! *Note: Per the publisher unfortunately there's a misprint in the components list in the rulebook:The correct numbers of Loot tokens in the box are: 10 Spices 18 Rum 18 Fabrics 10 ValuablesAlso the correct number of Special Loot cards from the mini-expansion is 5 (not 8).
Woodlands transports you to the wonderful world of legends and fairy tales with four different stories of increasing difficulty. Each story consists of several chapters with each chapter showing a plastic overlay that features various collectibles obstacles and that chapter's goal. Each player then builds their own network of pathways on their personal playing board to beat the chapter and score as many points as possible. Once players are satisfied with what they've built the overlay is placed on top of each player's pathways to check which goals they've met.Two additional overlays may be used to increase the difficulty of any chapter — and to increase the difficulty further players may use the back side of their path tiles for a greater challenge.
The merchant players in Händler der Karibik which won the Austrian Game Designers Competition are trying to earn as much as they can out of the Caribbean Sea but if they set their goals too high they might take home nothing for the day.The 110-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn a player can first draw as many cards as he likes one at a time from the deck placing them in the harbor (an area near the deck). Each card shows one of the following:If the player draws a ship with the same name as a ship already in the harbor he's spent too much time dilly-dallying and his turn ends (after using the ship to attack if possible) with all the cards in the harbor being discarded. Otherwise the player can stop whenever he likes then use/acquire one card if three or fewer ships are in the harbor two cards if four ships are present and three cards if five ships are present. Players rob ships collecting the number of coins shown on them then discarding the card while they hire people paying the number of coins depicted. After the active player takes his 1-3 cards each other player may pay the active player one coin in order to take one card in the same way.When one player has at least ten influence points — which are on both people and expedition cards — and has fulfilled at least one expedition the game is played to the end of the round giving everyone the same number of turns then the player with the most influence points and at least one Expedition wins.
In Zoo-ography players take turns drafting building tiles to construct a zoo while drafting sets of animals as they arrive on boats into the game. Players have to balance building pens to support the animals available while also building sufficient attractions to keep guests engaged. Each zoo can earn up to 10 stars by meeting a variety of specific goals involving biodiversity attractions features and aesthetics.
Build the biggest baddest best Pirate ship on the high seas. Plunder your way to glory and fame!In Piratoons each turns begins with a treasure of boat parts and equipment being revealed. All at the same time each Pirate rushes to allocate crew in an effort to plunder the best loot by placing their crew meeples on individual items as bids. Each piece of treasure goes to the player with the most crew invested in the item but only after removing all tied bids. Therefore Pirates need to stay alert for sneaky opportunities to cancel out an opponent's efforts or for chances to swoop in and steal a disputed treasure.The unclaimed loot is auctioned off with doubloons earned by your crew and then the ship construction begins. Pirates score points for having the most money or equipment or having the fastest best or largest ship. Sets of tiles and unfilled boat sections also add and subtract from your score. The player with the most points after eight rounds is the most notorious Pirate.A featured component of the game is the central loot chest formed by two double-sided boards with raised edges. Before each turn this treasure chest gets loaded with random face-down treasure then it's sealed flipped and revealed simultaneously to the eager Pirates by removing the board on top. The mad rush of plundering in real-time (there is a 15-second sand timer included) and the spatial puzzle to build the best ship possible are the key ingredients of the game's experience.
Travel back through history to a settlement called Samara where you lead a group of builders. At the start of the game they can build only a sandcastle cave or huts. For more complex buildings you first invest time in skills strength or new workers. Building special projects gives you benefits or hurts all your rivals. In the end you want to have the most prestigious buildings.The worker timetrack is the key mechanism. Each of your choices costs a number of your workers a number of months. Your workers can spend time on:The spaces on the game board determine how many workers (1-4 on the left board axis) are occupied how many months (1-9 on the bottom board axis). Players plan to let their workers spend time effectively choosing when to invest and when to build for prestige. The prestige points determine who is the best foreman of Samara.
Players in Qwantum need to enter numbers in their personal grid that always go higher within a particular color — well until those totals need to go lower once again...
In 15 days you will take alternating turns until a player completes all 4 Season sets or when 1 of the 2 season stacks is empty.On each turn players choose 2 out of 4 possible actions:Take 2 Season cards from any of the two season stacks to your hand. You may choose a different season stack for each card you draw.Take 1 face-up card from either the market by drafting the topmost card of one of the 3 Market columns or the topmost card from the discard pile.Place cards in one of the four corners of your player card considering each corner can only contain a single season composed of one card of each number. Placing cards can be done by discarding other cards from your hand.Finally you can discard 2 cards from your hand that are identical to any of the season cards already played in front of you to take a wild card. Immediately place the wild card in a position of your choice where a number is missing. The wild card replaces the missing number.By having the majority of Season cards of 1 type take the corresponding wooden animal. Wooden animals give different small advantages like increasing your hand limit or getting a discount when placing cards.At the end of the game score: 1 point per card counting only the longest uninterrupted sequence of numbers in each season. 2 points for every Wooden animal you own and -2 points for every empty corner on the player card.-description from publisher The player with the most points will win the game.
The Dungeons & Dragons: Adventure Begins co-operative board game is a fast entry into the world of D&D.In the game players choose their characters then journey through the lands of Neverwinter working together to overcome fantastic obstacles battle monsters and defeat the Boss monster terrorizing the realm. The role of Dungeon Master passes from player to player with each turn so everyone gets to be part of the storytelling.—description from the publisher
Johari is a world famous jewelry market in Jaipur so naturally in the game Johari you and your fellow players will try to buy and sell gems in order to come out tops on the market.The game lasts ten days with players taking three actions each day. At the start of each day the market is seeded with new gems gold and prestige cards with the stores holding only items of the same type and bazaar booths holding whatever comes to them. A new noble visits the market each day offering a special power to whoever wants to pay for the privilege with his price dropping each day.Each player chooses one of the seven action cards in hand then they resolve them in order of who has the most gold. They then do this twice more getting discounts now for the cost of taking certain actions. The action cards let you earn gold take all the cards from one store or bazaar booth hire a noble swap gems protect yourself for inspections in case you have fake gems copy your previously played action or (most important of all) sell gems.In addition to points from nobles and prestige cards most of your score will come from gems that you sell — but you need to sell the right gems in the right way. When selling to a jeweler you need to sell four different types of gems (or three types and gold) but you score only for one of the gem cards sold; when selling to a collector you sell gems of only one type but you have to hold the most gems of that type and you score only the difference between what you hold and what the player with the secondmost gems of this type holds. Status matters in the collector community!Whoever has the most prestige points after ten days wins.
You are a jewel thief and you've been invited to the mansion of someone who doesn't know that you engage in such nefarious doings. While at that mansion you're going to try to nick as many jewels as possible but *gadzooks* the mansion turns out to be filled with jewel thieves who are all trying to do the same thing. Can you out them publicly while staying unknown yourself and bagging a nice collection of gems?In Suspicion ten characters start on the perimeter of the game board and each player is secretly one of these characters. On a turn you roll two dice then move the two characters shown (or characters of your choice if you roll a joker). After this you play one of the two action cards in your hand and carry out one of the actions on that card: stealing a type of gem in the space where your character is located moving any character asking someone else whether their character can be seen by someone on the board and so on.Gems come in three types and when one of the piles is empty the game ends. Everyone guesses who is which character then all identities are revealed. For each player you've guessed correctly you score 7 points; for each set of three different gems you score 6 points; and for each individual gem aside from the sets you score 1 point. Whoever has the most points wins!
In the crazy cat-collecting game Here Kitty Kitty! your neighborhood has a cat problem the problem being that the cats don't all belong to YOU! Unfortunately you can't just grab them for yourself as everyone in the neighborhood wants to claim those adorable kitties. Outwit your fellow feline fiends as you lure cats onto your property move cats into your house and steal cats from your neighbors. All's fair in love and cat-collecting!In the game each player chooses a Property board which contains three zones: the Yard the Porch and the House. At the end of the game cats in the House are worth 5 points each cats on the Porch are worth 3 points each and cats in your Yard are worth 0 points. However having cats in your Yard does have advantages for special scoring conditions such as having the most cats of a single color or the most cats overall. All 40 cat miniatures are placed in the center of the table and represent the Neighborhood. Each player is dealt 2 or 3 cards depending on the number of players in the game.On each player's turn they perform two Actions: moving a cat playing a card or discarding cards. Cats can be moved 1 space for 1 Action by picking up the cat and putting it in the next zone of the property. For example a cat can be moved from the Neighborhood to the Yard for 1 Action or from the Yard to the Porch or from the Porch to the Yard (and vice versa). Playing cards may allow a player to move multiple cats at once to move cats multiple spaces to steal cats from opponents or to make opponents give up cats. A player may also choose to discard 1 2 or 3 cards as an Action. Once both Actions have been taken the player draws back up to a full hand and play passes to the person to the left. If an Instant card (red border) is drawn it is played immediately and affects the entire group. The player then draws a replacement card for the Instant card until a full hand is achieved.The final round is triggered when a player draws the last card from the draw pile. From that point every player including the player who drew the last card has one final turn to maximize their score. Then the cats are counted and a winner is lauded for their purr-procurement proficiency.
You won't play just one trick at a time in Stichling but up to four! This introduces many exciting choices: Serve this here? Those cards there? Do I open a new trick? With so many options you need to plan ahead carefully and find the right time to secure the most points.Can you predict the number of tricks you will win? There are other trick prediction games but none where you must watch up to 4 tricks at the same time. Make exactly the number of tricks you predict not one too many nor one too few. If you lose your concentration for even a minute your wily opponents will take your tricks away … The winner is the player who has the most victory points at the end of three rounds.
Collect acorns and store them in trees in your playing area. You may count each color only once and you'll need squirrels to multiply your sets for big points. You'll go nuts for this tiny set collecting card game!
Lift Off! Get Me Off This Planet! is a fast-paced gateway game where you use the moon and spacecraft to get your Aliens off the planet before it explodes!The game has a casual space theme and never takes itself too seriously. Lift Off! Get Me Off This Planet! is easy to learn fast-paced game where everyone feels engaged and in it until someone has won or the planet explodes!The objective of Lift Off! Get Me Off This Planet! is to be the first player to get their Aliens off the planet using resource cards action cards and phases of the moon to escape. If the planet explodes before everyone escapes the player with the most saved Aliens wins.What’s special about Lift Off! Get me off this Planet is that lift off points (space vehicles) are all different and often require multiple players to work together to take off. For example a rocket ship takes a lot of resources and can carry 6 aliens from various players. This creates a great dynamic where initially all players are working together to get say the first half of their aliens off the planet but once it starts thinning people become more competitive and tricky about things using action cards to manipulate the moon change the board create tornadoes etc.
Rolling Japan is a light multiplayer solitaire dice game. Each player has a map of Japan that's divided into the 47 prefectures which are then bunched together into six differently colored areas.On a turn a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice six matching the colors of the areas on the map along with a wild purple die. All players now write down each number rolled on any prefecture of the matching color i.e. if the blue die shows 4 and the yellow a 2 write a 4 in one blue prefecture and a 2 in one yellow prefecture. If the purple die is rolled you can place this number in a prefecture of your choice; additionally three times per game you can choose to use a non-purple die as any color. However neighboring prefectures — including those in different areas connected by blue lines — can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule then you must place an X in a prefecture of the appropriate color. (If all the prefectures in an area are filled you can ignore the die or use one of your three color changes to place the number elsewhere.)After six dice have been rolled mark one round as being complete then return the dice to the bag and start the next round. After eight rounds the game ends and whoever has the fewest Xs on her map wins.
Cavemen: The Quest for Fire is a card-drafting game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs recruit tribesmen and discover new technologies vying to be the first with enough knowledge and prestige to invent fire and usher in the age of modern humanity!You have two resources to manage: Food and Teeth. You must spend Food each turn in order to keep your Tribe from starving. Teeth indicate prestige among the tribes. Use Teeth to bid for the conch and to acquire Cavemen and Caves.Each turn cards are drawn from the deck to fill a common Card Pool. Players take actions based on what is available in the pool. For example if a Beast is drawn into the Card Pool you can hunt it for Food and claim its Teeth as a sign of your bravery.If you hold the conch during the Action Phase you benefit by taking your Action first and taking a second Action after everyone else has gone once. Players can bid Teeth to take control of the Conch from another player. This can be important to get the first pick of the cards in the Card Pool.The game features 21 different inventions that allow players to evolve diverse strategies capitalizing on their tribe's individual strengths. There are challenging decisions every turn as players must evaluate what resources are available guess what their opponents will do and weigh the amount of risk they're willing to take.
The day that you have been waiting for has come. At last you can prove that you are worthy of being a member of the Hero‘s council. Show them your skills by collecting the golden monster teeth. But be aware - the lands of Taora are not as peaceful as they seem. Rumor has it that in the dark and gloomy Netherworld some friends become enemies...Now get up and hurry! The Heldentaufe already started. Be the first who returns the teeth of glory.The unique experience of Heldentaufe arises due to two distinct but connected realms: The Upper world and the Netherworld. Heroes can travel back and forth to the separate worlds through so-called portals.Events and activities taking place in the Upper world are mostly serene and peaceful. You will harvest natural goods carry out missions and trade items that you find. Somewhere hidden in the Netherworld lies a bright and shiny treasure. But what underworld would be complete without monsters and traps?Players will change perspective frequently since they not only have to tell their hero which move to make next but also command the monsters in the Netherworld as soon as an opponent enters the dark realm. In a game with three or four players forging an alliance to increase a player's odds in combat against monsters can be a smart choice. However players should choose their swordmates wisely - once unearthed the treasures of the Netherworld might lead even their most trusted allies to suddenly turn against them...Due to the two distinctly different worlds both aggressive warmongers and pacifistic characters will embrace the gameplay of Heldentaufe.Heldentaufe is easy to learn and lets you experience all the key elements of a true adventure role-playing game (discovering treasures collecting items completing missions and battling monsters).A game for tactical players who can count on their luck in critical situations.
What's that delicious smell?!?!The humans are having a Sausage Sizzle and it’s drawing a crowd of hungry Aussie critters! One by one a Quokka Crocodile Platypus Echidna Snake and Kangaroo will try to sneak food away from the barbie. Making off with any food is good but those sausages sure look the tastiest!The game is played over six rounds with players taking turns in clockwise order. On your turn your goal is to roll and re-roll dice to get many of the same Critter together with high values on the Food dice.You can choose any Critter you wish for scoring but beware! You can only score one Critter each round and each Critter can only be scored ONCE during the entire game.But what about the Sausages?!?Normally a Sausage on the Food dice counts as a 1 but if you manage to lock in all four of your Food dice showing Sausages the value of a Sausage jumps up to 7 that round!What is a Sausage Sizzle?A traditional Aussie Sausage Sizzle consists of a beef sausage (a “snag”) in a slice of white bread with grilled onions and sauce usually tomato or BBQ. It has become an icon of Aussie outdoor living and a mainstay at community events.—description from the publisher
Award-winning quilt makers devote considerable effort to collecting fabrics for their stashes. They shop for specific colors often ranging into neighboring hues to achieve a nuanced scrappy look. Quilters love a sale where they may buy fabric just to have it on hand. If they can't find the colors they want they sometimes hand dye their own fabric. They use their time and skills converting fabric into blocks which they combine to make quilts. Often quilters work on more than one quilt at a time to keep things interesting. They may embellish their quilts with intricate quilting stitches. The best quilters make good color choices combine blocks skillfully use their time well and win generous purchase awards when they enter their quilts in shows.In Quilt Show quilters collect fabric cards which can be exchanged for block tiles. The quilters race the clock as they amass block tiles that they can combine into one or more quilts at a time. They can mix block tiles of a single color or a single pattern to make a quilt. Three times during the game when the clock reveals it is time for a quilt show quilts are entered and prize money is awarded. At game's end the quilter with the most prize money wins!
The colorful reefs around the former pirate island of Coralia offer a paradise for scientists from all over the world who explore the underwater world with their diving robots and work to preserve the coral reefs. They send their ROVs (Remotely Operated Vehicles) down to find specific species. At the same time they keep their eyes open as to whether one or the other sunken pirate treasure can not be traced. A few pearls are also welcome to end up being not only a respected researcher but also a wealthy one ... This Dice Placement game is about winning the most points with a little luck and making the right decisions - an adventure for the whole family!
WILL YOU BE THE FINEST PIRATE?As captain of a pirate crew your ultimate goal is to find the most incredible treasure of all times: the Golden Pineapple. The map leading to it has been cut in parts long time ago and hidden in different places of the Caribbean Sea. In order to win the game you will have to face and overcome all the other pirates also searching the Golden Pineapple map. Play your cards wisely to find the treasure and become a pirate of legends!RULE OVERVIEWPiña Pirata is played in rounds. At each round every player receives 8 cards. The goal is to be the first to get rid of all your cards.At your turn you must play one card or draw one if you can’t. A card can be played if at least one of the pirates depicted on it is also on the top card of the play area. As soon as a player has no more card in her hand she wins the round and gets a part of the treasure map. If a player has all 4 map parts he wins the game!The tricky part come from the Adventure tiles: At the beginning of the game 2 tiles are revealed. Each of those Adventures is a new rule that will change the gameplay. There are 40 different tiles with a lot of different rules. Use them as their best to play more cards than you should or prevent the other players to play theirs!At the end of each round the winner chooses a new Adventure and adds it to the previous ones. The more the game is going the more special effects are triggered for more and more fun!
Did you know that wombats poop cubes? It’s true! Scientists theorize that due to extremely poor vision but an excellent sense of smell wombats use their poop cubes as “smell markers” to help them navigate their environment. Because their poop is cube-shaped it is less likely to roll away or be moved.You play as the mama wombat of your tribe. The dastardly dingo has stormed your burrow and chased away 4 of your baby wombats! You will need to eat and digest food in order to produce poop cubes with which you will build smell areas so you can navigate your environment find your baby wombats and bring them home. The player who best plans their smell areas and moves most efficiently will prove victorious!The object of Wombat Rescue is to be the first player to find all 4 of your baby wombats and bring them home.
New York 1842: The docks along South Street bustle with activity. Packet ships are constantly arriving and departing. There are so many packet ships waiting along the docks that the area has become known as the Packet Row.In the game Packet Row each player represents a trading company that's trying to make as much profit as possible on the trans-Atlantic trade. However having a lot of cash is not enough to win this game. You must spend your money for the benefit of the city at the right time to gain as many victory points as possible.
There is also an element of push your luck - do you risk losing a life (mallet) by going for that final fence to complete the Field or move on to the next Field and score less points?The game features 4 fields of increasing difficulty.There's just 1 page to print out and 1 page of rules. There's also a low ink (black) version available. You'll also need 3 regular dice a pen or pencil and something to draw a straight line with.Raging Bulls was an entry for the 2017 Solitaire PnP Design Contest
Schmidt Spiele is releasing a series of tiny dice games with each game being packaged in a plastic container that doubles as a miniature dice tower. Sid Sackson's Extra! some changes from the game first seen in Sackson's book A Gamut of Games under the title Solitaire Dice is one of the new titles in this series.In Extra! all players play at the same time off the same roll of five dice. Each player divides the dice into two pairs and a lone fifth die. The value of this fifth die is placed in a reject tally chart and one box underneath this number checked. For each pair of dice the player marks a box next to the sum of these dice (2-12) on a scoresheet.Each player can have at most three values on his reject chart; when a player checks off the final box in a column on this chart he is out of the game. Once all players are out they tally their points losing 200 points for each sum row that they start without meeting a certain threshold. For rows marked past the threshold the player scores positive points with less common sums being worth more points. The player with the highest score wins.
Loonacy is a rapid fire card game in which players race to be the first to empty their hand by matching one of two images on each card in their hand with the images on the face-up piles in front of them. The number of piles varies depending on the number of players and if players ever reach a moment in which no one can play everyone draws a card and adds it to their hand at the same time then the game play resumes.
Minute Realms is the most compact city-building game ever. In a handful of rounds you have to build up your realm and make it grow by spending your riches. Will you yield splendor to your lands with refined buildings or will you defend them with imposing bastions to repel the upcoming fall of the invaders?A king's life is not easy. Every decision is crucial to the fate of the realm — and every single move makes the difference between victory and defeat!
In Fidelitas players take on the role of faithful citizens in a medieval city who are exerting influence in order to gain the credibility needed to lead the charge against the corrupt crown.Players play character cards to various locations that make up the city in order to meet conditions of hidden objectives. Each type of character card is associated with a unique action that manipulates cards in the game: the Butcher bullies other characters to new locations the Student gains more cards the Soldier keeps the peasants from loitering too long etc. In this game where keen maneuvering is key attentiveness to the opposition may uncover hidden motives that seek to foil your bid for power.The first player to gain a certain number points (depending on the number of players) is determined worthy to lead the revolt and also wins the game.
Every morning in Mumbai over five thousand workers dressed in white swarm out to deliver more than 200,000 dabbas (multistoried lunch boxes) to the offices of the Indian metropolis. These Dabba Walla have been an iconic fixture in the cityscape since 1890. The food is freshly prepared at home by families then collected from their front doors by the Dabba Walla. Even though some of the dabbas travel very far they are delivered punctually via a network of intermediate stations with an amazing reliability of 99.999%! Now it's time to join the Dabba Walla on their daily journey through Mumbai...The game Dabba Walla consists of two phases:• Pick-up phase: Take turns moving your Dabba Walla through Mumbai to collect dabba cards. Each time you pick up a card you then play one of the three in your hand to take the depicted dabba tile — a polyomino of 1-4 squares — and place it in your cart stacking tiles higher and higher as the rounds progress. Dabbas come in four colors and you must place them on flat surfaces filling holes with empty dabbas if needed. If you connect two half-chai symbols on tiles on the same level you draw a random chai tile with a bonus action. Keep all played dabba cards in a personal discard pile.• Delivery phase: After everyone has placed fifteen tiles in their cart it's time to deliver lunches! Pick up all the cards you played then complete a number of delivery rounds equal to the highest level that someone has stacked their dabbas. Each round each player plays and reveals one dabba card from their hand optionally playing chai tiles as well. Sum the value of each color of dabba then everyone scores their dabbas on the current level based on these values removing the tiles from their carts. (Note: If not all players have dabbas on the current level being scored they still play a card but they score nothing.)Once all the dabbas have been delivered players score for their remaining chai tiles then whoever has collected the most tips wins.Dabba Walla contains two expansion modules to provide additional ways to score or change the value of dabbas being delivered.
The realm is defended but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement.In Swordcrafters players compete to forge the best sword scoring based on length quality and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid scoring occurs.Players hold their swords in the center of the table to score based on length. Sword quality scoring is based on the highest number of adjacent matching gems on one side of the sword. Sword magic scoring is based on the highest sum of two gem types.A innovative 3D sword-building game where the player builds and holds their sword as they play.—description from the publisher
ION: A Compound Building Game is a card drafting game where players select from a number of available Ion Cards and Noble Gas cards with the goal of creating sets of compounds and inert noble gases.Here’s how the game is played: Each player is dealt eight cards must select one of those cards and then passes the remaining. Players must choose to either bond (pair) their selected card with another Element Card or set it alone (possibly to form an ionic bond at a later time). Throughout the game players gain additional points for building specific compounds which are listed on the Compound Goal Cards and have available a set of Action Tiles which award them additional moves throughout the game. Players score points based upon the quantity and type of neutrally balanced compounds they construct and noble gas sets they collect. After three rounds players add their total scores from each round subtract points from Action Tiles used and the player with the most points wins!
The Caribbean islands were once a lawless cove run by merchant marines transporting stolen treasures. When news reached the King that these pirates were amassing great riches he ordered a cut of their loot.Now in King's Gold it's your turn to be a pirate and you must try to pillage ships and other pirates along the way. How far will you go to deceive the greedy King and become the richest pirate on the coast and at sea? On a turn the active player rolls the five dice up to three times. If a die shows crossbones it's locked until the end of the turn; otherwise a player can roll or leave dice as he wants. After he stops he takes or loses gold as follows:When all sixty coins in the box have been removed the game ends and whoever has the most coins wins.
This Town Ain't Big Enough for the 2-4 of Us is a micro-sized strategy game that plays with ... well 2 to 4 players. From the publisher and designers that brought you the hit strategy game Belfort you can now get your strategy game fix in 10-15 minutes with this new micro game from TMG (Tasty Minstrel Games).In the game players play cowboys as they place tiles and create areas within the town. Unfortunately each tile could have your cowboys on them or other players' cowboys - or cowboys from all players! Once an area is fully surrounded by fences you score that area. Look out for silver bars as they allow players to re-arrange one tile that has yet to be locked down!
It's the classic Rummikub game with a major TwistThe beloved classic gets a fresh Twist! Rummikub has been enjoyed by millions and now includes three new Jokers for a fun new way to play. Easy-to-learn and fast paced Rummikub is a favorite for new and seasoned players. The introduction of Jokers such as the Double Joker Color Change Joker and Mirror Joker adds a new way to strategize your way to victory. This set features high quality stackable tiles with bright colorful numbers that are easy to see.—description from the publisher
In Souvlaki Wars players are owners of Greek restaurants serving traditional greek fast food like souvlaki and gyros. They try to attract new customers making sure they can serve them in time increasing their fortune and fame at the same time.Of course this is easier said than done as many things can go wrong while trying to serve a customer: People change their minds orders go wrong and restaurant owners try to sabotage each other.Can you become the most successful Greek restaurant owner?Souvlaki Wars is a light family card game for 2-4 players. Players draft new customers and try to serve them with food cards they draw at the beginning of each turn. This way they earn the money and the reputation each customer represents. However before they have a chance to do so cards with Unforeseen Events are played by every player affecting the game in many different ways like altering the order in lines adding more customers decreasing the opponent's reputation etc. And of course each player has to take into consideration that the customers are served on a first-come basis. If someone's order can't be fulfilled everyone behind him will have to wait another turn...The first player to reach a certain level of money and reputation is declared the winner.The game is going to be published by the Greek company Kaissa Chess & Games during 2011. It is going to be bilingual having text both in Greek and English. Its international debut will be at the 2011 Spiel Essen fair.- Winner of BGG's Greek Guild's 1st Game Design Contest in the category: Best Game
Join this expedition and you will have the unforgettable opportunity to explore Sumatra from the top of its majestic volcanoes to the depths of its tropical rainforest. Find the most exotic animals and the most exuberant flowers and discover the endless variety of cultures that coexist on the largest island in Indonesia. Your expedition sets out with the mission of writing a travel notebook that will help raise awareness of one of the richest ecosystems in the world. Whoever makes the best contribution to this exciting mission will win.In Sumatra players move around the island to explore its multiple landscapes. On a turn your possible actions depend on where you're located in relation to the travel notebook token that starts the game in base camp with all the players:Thus you're catching up with the group researching with the group to add info to your notebook moving ahead or digging into new tiles ahead of everyone else.Tiles score and have effects in various ways for example with players gaining or losing points for meeting the most or fewest inhabitants. Flora and fauna tiles score only if you have a pair in a column but only the highest-valued of this pair scores. Villages score only if you have more pairs of reception and GPS tiles than the number of villages while the reception and GPS pairs net you no points but allow you to get a tile from the pool of known information. Equipment makes it safe to explore volcanoes on the island and if you don't have enough equipment you might lose other tiles you've collected.Sumatra also includes badges that players can collect. Be the first to collect say three flora tiles or a combination of two inhabitant and two craft tiles and you can claim the badge for this which is worth 3 points at game's end. You can also claim one diversity badge for having at least one tile in at least six rows of your notebook. The more rows you have a presence in the higher the value of the diversity badge but you can claim at most one during the game — and if someone else claims the six-row badge then you'll need to have a tile in at least seven rows for the next one...•••Únete a esta expedición y descubre Sumatra desde la cima de sus majestuosos volcanes hasta las profundidades de su selva. Encuentra los animales más exóticos las flores más exuberantes y conoce la interminable variedad de culturas que conviven en la isla más grande de Indonesia. La expedición parte con la misión de escribir un cuaderno de viaje que ayude a dar a conocer uno de los ecosistemas más ricos del mundo. Aquel que contribuya en mayor medida a esta apasionante misión se alzará con la victoria.En Sumatra los jugadores se irán desplazando por la isla para explorar sus múltiples parajes. En cada uno de ellos encontrarán información útil representada por losetas que deberán registrar en sus cuadernos de viaje colocándolas en su fila correspondiente. El jugador con el cuaderno de viaje e insignias de más valor al final de la partida se alzará con la victoria.—description from the publisher (Spanish)
Like Fluxx Holiday Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards you change numerous aspects of the game: how to draw cards how to play cards and even how to win.At the start of the game each player holds three cards and on a turn a player draws one card then plays one card. By playing cards you can put new rules into play that change numerous aspects of the game: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and (most importantly) how to win the game.Holiday Fluxx is intended to serve as a family-friendly introduction to Fluxx and will feature holidays from New Year's Day to Halloween to Hanukkah to Christmas.
The zombie apocalypse has begun and you and your friends take on the roles of various characters who are all working to survive.In Dead Panic each player takes on the role of one of eight unique characters which have special abilities. Players work together to survive in a remote cabin at the center of the board against waves of the undead that close in from the edges of the board. If the players can hold out survivors bring pieces of the radio needed to call for rescue. Once rescue arrives it's up to each player to leave the safety of the cabin and make it out alive!To fight the zombies players use cabin cards some of which are weapons that help players attack zombies at a distance or in hand-to-hand combat. If characters take too many injuries during combat they die and return to the game as a zombie with customized rules as a member of the undead! Other cabin cards are items which give the players various benefits and a better chance at survival. The supply of items and weapons is limited however. Once the cabin deck is exhausted it is not reshuffled. A separate deck of cards called event cards allow the zombies to have their turn. This deck not only brings a variety of zombies into play but each card also has a special effect when drawn.Can you survive Dead Panic?
In Completto each player tries to create an ascending row of 22 tiles. Unfortunately the tiles — numbered 1 to 100 — start out face down on the playing area and are revealed only one at a time while you play and you're likely to find that no gap to place the tile that you've just drawn. What do you do now?Whoever first creates an ascending row of 22 tiles wins!Concerning gameplay feeling there is a similiarity to Rack-O.
In The Butterfly Garden you are an avid butterfly collector and the local butterfly garden needs your help expanding and diversifying its collection. Capture highly desired butterflies put them in your trusty jar and deliver them to the garden to gain respect from the collecting community and to help diversify the garden — but watch out for your opponents as lepidopterists can be quite devious!The game is played in a series of rounds. Players start each round by playing a card from their hands to determine the round's turn order. Cards are numbered from 0 to 59 and lower numbered cards will go first. On a turn a player captures butterflies from the field and adds them to the jar (i.e. they take a card from the row of face-up cards and tuck it under their jar card). When possible players deliver butterflies from their jars to the zoo's butterfly garden to score victory points (VPs). Which butterflies can be delivered is indicated on the face-up delivery cards and players are often in a race to deliver butterflies to take the cards and score points. The player with the most VPs at the end of the game wins.During the game players must carefully decide which butterfly cards to play. By playing lowered numbered cards players not only get a better pick of butterflies in the field but they also get first chance at delivering butterflies. However lower numbered butterfly cards usually have fewer butterflies on them so players cannot add as many to their jars. Also butterfly cards with special powers usually have high numbers so you often must sacrifice turn order in order to use one of these special powers.
Enter the magical world of adventure of Corto Maltese the hero from the fertile imagination of Hugo Pratt. Choose your adventures then live through them as the game unfolds. Aided by Corto and resisting Rasputin's attempts to thwart your plans recruit your own bands of adventurers and get your hands on gold at the end of the story!Corto is a card-based adventure game that mixes tactics and luck. To set up the game choose four of the six quests then place the appropriate quest boards next to one another on the table; each quest (attack the train of Russian gold research the four aces of whale bones meet the leopard-men etc.) has its own deck of character and object cards that's shuffled and placed on the left side of the board. Reveal the top character from each deck take turns placing one of your tokens on any character then draw four cards from any combination of decks for your starting hand.On a turn you can either discard any number of cards and fill your hand to four cards or you can play 1-4 cards. If you play a character card place it on an empty space on the quest board of the same color making sure that it's adjacent to at least one other character. Place a token on the card then either add a token to or remove an opponent's token from an adjacent character depending on the character's border color (denoting a friend of Corto or associate of Rasputin). You can also play objects on the character to affect adjacent cards. Some characters and objects have long range effects that hit any character in the same column or row. Hit a character that has no tokens and you remove it from the board counting it as 1 gold at the end of the game. If you played cards end your turn by drawing two cards.Players can also move Corto and Rasputin directly using them to block spaces on the quest board claim gold immediately or eliminate characters.In addition to having its own mix of characters objects and advantages each quest has a different treasure waiting for players to nab. For The Wreck of the Fortune Royale you need to be the first to claim the aces in order to claim all the treasure for yourself; for Admiral Kolchak's Bullion Train if you attack the train — which moves across the quest boards as players lay down cards — you claim one of the train car tokens which might have gold on it; for On the Track of the Leopard Men whoever has a majority of tokens on certain characters at the end of the game gains control of markers that might enhance their network of characters.When two quests are fully occupied or the players run out of cards the game ends. In addition to scoring for the gold and treasures they've collected during the game each player scores 2 gold per character in the largest group of characters he controls and 1 gold per character for smaller groups. Whoever ends up with the most gold wins!
Virulence: An Infectious Card Game is an addictively quick and simple card game focused on viruses infecting a host cell - and how they assemble and replicate inside that host cell.Virulence has players take on the role of viruses competing to infect a host cell in order to replicate their own viral components thus scoring points.Each round players secretly choose one Virus card from their hand place it face down on the table then simultaneously flip these Virus cards to reveal each player's (and thus each virus') virulence. In order from the highest to the lowest virulence players then take turns selecting from the available Viral Component cards each awarding points in a variety of ways or allowing that player to build their hand of Virus Cards allowing them to win critical components later.Virulence is addictively simple and competitive because it combines blind bidding/bluffing with engine building a bit of luck and most importantly it can played be taught in 30 seconds and played 10 minutes.
Each turn in Pick a Pen: Gardens the active player rolls the five colored pencils then chooses one and marks spaces on their individual player sheet. Each other player in turn drafts a pencil and uses it. Pencils show symbols on their different sides and the symbols on top of the chosen pencil determine what players do on their sheets.Each sheet shows bordered gardens and on a turn you fill in the indicated number of spaces in that color; all of those spaces must be adjacent to one another in addition to being adjacent to everything colored previously. Your goal is to fill gardens with only a single color or with five different colors scoring bonus points as you do so. The game ends when a player has completely colored all of their gardens or failed to color in five times.Pick a Pen: Gardens includes three difficulty levels of player sheets with flowers and trees on sheets 2 and 3 to help you earn bonus points in different ways.
Think Str8! is about estimating guessing and making clever deductions! Each player has six numbers in different colors in front of them. They can see the numbers of all the other players but unfortunately they see only the back of their own display. Who will manage to figure out through deduction what is standing in front of them?In more detail the game includes cards in six colors with each color having numbers 0-7. One card of each color is randomly removed from play and returned to the box without anyone knowing the numbers on those cards. Each player then sets up a rack with one card of each color on it but with the racks facing toward the other players so that no one sees the numbers on their own rack. (In a game with two or three players set up two or one additional racks visible to all players.)On a round the active player rolls the three color dice e.g. blue red and yellow. Each player tries to guess what the sum of the numbers on their rack is for the cards that correspond to the die colors. If the dice showed two green and one grey for example you'd add the green number twice and the grey number once — but of course you can't see what your numbers are; you can only see what they aren't based on what's showing in the racks visible to you.The active player then takes one of the bid strips — seven cardboard strips that come in different lengths — and places it across one or more numbers on the number line in front of them to show the range in which their sum lies e.g. 13-16. Each other player does the same choosing from the strips not previously chosen. If you guess correctly you score points with shorter strips being worth more points; if you're wrong then you must discard any one of your colored cards face up then draw a new card of this color and place it in your rack unseen. You now see this hidden number which may help you deduce sums from previous rounds but now you have to start over with you deductions for that color! Other players see the new card you just placed so they get more info too.After 8-10 rounds depending on the number of players each player guesses the numbers on their racks writing down one two or three guesses for each color. If you guess correctly you score 5 2 or 1 points for a color based on how many guesses you wrote. Add these points to whatever you scored previously and whoever has the most points wins.
From designer Edmund McMillen twist turn and trap your oppenents in this game of intestinal tension! In Tapeworm players race to be the first to get rid of all of their cards by connecting and growing the wriggling masses of different colored worm bodies.Gameplay is simple but strategic. A player's turn includes the drawing and laying down of matching color segments which continues until a head is attached or you run out of that color card. Whichever player ends up with an empty hand first wins the game.There are special mechanics to propel a player forward as well as cards intended to hinder the efforts of their opponents. These cards include: Cut to sever a worm segment at play; Peek to draw a card and replace it with another card from a hand; Hatch to force an opponent to draw from the deck; Swap to look at an opponent's hand and decide if cards should be traded; Dig to draw a card from the deck and discard one from a hand.An astoundingly easy-to-learn game of card management for the whole family that is sure to leave you holding your sides... with laughter!
Description from the publisher:Destination X is a different kind of game experience: One player takes the moderator role as a spy on the run while the remaining players are detectives who must cooperate and use their deductive skills and geographical knowledge to track down the spy and identify their secret destination.At the beginning of each round six destination cards are placed face up on the table. The spy secretly chooses one of the destinations and flips to the chosen country's page in the handbook. Each detective is given three informant cards and in turn each detective must play an informant to get information about the spy's secret destination. The spy must find the relevant information in the handbook and answer truthfully. The informants may provide information on various aspects such as population industry religion history economy and so on. After a detective has played an informant the detective must also eliminate one of the destinations on the table.At any time the detectives can decide to guess on the spy's destination. If they guess correctly the detectives win the round; otherwise the spy wins. The spy also wins if the detectives run out of informant cards so the detectives must manage their resources well and not spend too much time or else the spy will manage to get away. The first side to win three rounds wins the game.No prior geographic knowledge is needed to play. Since Destination X is a team-based game it can be played in groups of any number of players.
Key to the Kingdom is a restoration of the 1990 classic game. The new version features the classic hole-in-the-board mechanism to hop through portals and explore the Demon King's domain.As the kingdom's not-so-mightiest heroes — Pitiless Pixie Knovice Knight Unique Unicorn Merciless Mercenary and Gnarled Gnome — you'll go on adventures to gather the three pieces of the magic key then hop through a portal to defeat the Demon King once and for all.This new version gives players greater control over the whims of the dice. You'll use your collection of items to tweak your rolls. But make sure you have the right item ready when you go on an adventure to give you an easier path through. You'll get magic items and companions along the way as well. It also adds a new endgame in which you need to face a series of mini-challenges to win the game.—description from the publisher
Gold! Gold! Nothing but gold as far as the eye can see. Well to be honest the landscape holds a few donkeys too and while donkeys can help carry all that gold they'll also eat into your savings if you aren't careful.Gold! consists of a 60-card deck with cards in six colors; each color has gold cards valued 3-8 and a few donkeys worth -2. Each player starts the game with a different-colored donkey then two cards are removed from play and five cards laid out face-up. On a turn a player must do one of the following three actions:• Take the lowest valued card on display with donkeys always being worth less than gold and add it to his tableau. • Exchange one gold card from his tableau for a lower-valued gold card. • Exchange a donkey from his tableau for a gold card of any value.Whenever a player collects three cards of the same color he must score it. First though he can pilfer a card in a color not present in his tableau from an opponent.When the last face-up card is claimed five new cards are revealed. Once the final set of five cards is claimed players compare their totals in each of the six colors; whoever has the highest total in a color scores the highest gold card of that color. Players then sum the cards in their score piles and the player with the highest score wins.
From the website:WHO WANTS SOME?!The Koprulu Sector is being ravaged by war. You must stand against your enemies as one of the three powerful races. Will you choose the advanced and mysterious Protoss the rugged and tenacious Terran or lead the ravenous Zerg swarm? No matter which race you choose you will fight for your very survival. The war for galactic supremacy begins NOW!In this version of Risk players are controlling the three factions from the StarCraft video game in a battle to control the sector. The players recruit and mobilize their units in order to gain control of the various areas on the board. Battle is resolved using dice as in regular Risk but also with special power cards which are given to players who control certain areas on the board. As in traditional Risk players move troops and attack into territories on the board and face off with opponents in dice battles where higher rolls eliminate opposing forces with tied rolls favoring the defending troops.
In the bustling market of Kairo traders build their stalls and try to entice customers with attractive goods with each customer bringing money that the trader can then use to expand that stall or establish new stalls.To set up Kairo players first take turns placing three colored stalls (out of six) on the game board. They also take three stall cards (which highlight one or more sections on the game board) and one coin of each of the six colors. Five colored customers start at particular locations on the game board with the sixth customer placed to the side. On a turn a player either:The active player can choose to move any customer and that customer will move to the closest stall (measured on orthogonal paths) of the same color. Additionally this player can choose to play one or more market barker cards to call the customer past one or more stalls presumably to bring the customer to that player's own stall. If the active player owns the visited stall he receives one coin of the stall's color for each tile in that stall; if not the active player receives a one coin commission while the owner receives the normal payout. This customer is then swapped with the customer off the board.When building a new stall a player cannot place it in the same region as another stall of the same color. Regulations! Restaurants must be placed in an area designated for them while all other stalls must go in the market area. When expanding an existing stall the player must pay one coin of the same color for each tile in the enlarged stall. By expanding you can earn more coins when customers visit create longer paths to opponents' stalls reserve area in which to expand further and (most importantly) earn victory points. You score VPs each time you expand and if your stall is the largest (or tied for the largest) of that color you'll take one or two medals that provide a VP bonus.Once the expansions run low in one or two colors players can only build or expand. Once everyone has finished building the game ends with players earning VPs for the medals and money they have in hand. The player with the most points wins.
Not very long ago in the top left-hand corner of Wales there was a railway. It wasn't a very long railway or a very important railway but it was called The Merioneth and Llantisilly Rail Traction Company Limited and it was all there was. And in a shed in a siding at the end of the railway lives the Locomotive of the Merioneth and Llantisilly Rail Traction Company Limited which was a long name for a little engine so his friends just called him Ivor...In Ivor the Engine you'll help Ivor to collect lost sheep and complete tasks for his friends. You'll get extra rewards for clearing sheep from each area and bonuses for events from the Ivor stories. The player with the most sheep at the end of the game wins.Please note: This game features BRAND NEW artwork by Ivor's original artist Peter Firmin!
In Bucket King 3D a new version of Stefan Dorra's The Bucket King players lay down sets of animal cards to try to knock over every other's pyramids of buckets. Cards in hand can be used to defend your own buckets and attack those of others — and if you knock out a bucket low in someone's pyramid you might cause a cascade that takes out even more!Each turn the active player either plays cards or loses buckets; the game is played in rounds with a new round starting after anyone loses one or more buckets. At the start of each round the active player chooses 1-3 cards in hand of the same color/animal lays them face up in front of himself announces their sum then draws one card to add to his hand (regardless of how many he played). Each subsequent player must lay down 1-3 cards of the same suit as the initial player with a higher sum than previously announced or else lose a bucket. (If play circles the table to the round's start player he can add 1-3 new cards to those previously played then announce the sum of all cards in front of him.)When a player cannot or chooses not to defend his pyramid by playing cards he removes one bucket of that card color from his pyramid by pushing flicking or poking it with only one finger. (If he doesn't have a bucket of the required color he removes a bucket of his choice.) This player then starts a new round after everyone has cleared their played cards.In a two- to four-player game the game ends when a player loses his last bucket; in a five- to six-player game a player who loses his last bucket is out of the game and the game ends when only three players have buckets still in play. Whoever has the most buckets remaining in his pyramid wins.Bucket King 3D includes 2 variants for experience players: (1)Play with the Special One! Whenever a player lays down a 1 while playing cards of the appropriate color he can also play one other card of any color adding the value of that card (and any others played) to his sum; he then draws two cards (one as normal plus another card for the bonus card played) to end his turn. For example if the required suit is blue he may play a blue 1 with a red 4 as the additional card announce his sum as Five then draw two cards from the deck.If he plays two 1s then he may play two additional cards of any color and draw three cards at the end of his turn. A player can lay down at most five cards.(2) Play with the Backfiring Discard! This variant is played with all the basic rules but the direction of play may change during the game! When the active player plays cards to attack on his turn the direction of the play is reversed if he plays an additional card of the same colour onto the discard pile. He draws cards as normal for the cards he has played in front of himself but he does not draw any card for the additional card he has played. For example a player has played a Blue 4. The next player plays a Blue 5 in front of himself and discards a Blue 2. Then he draws only 1 card. The direction changes now and play continues with the previous player. You may play both variants (1) and (2) in the same game! For example a player may play a Blue 1 and a Red 7 in front of himself (variant 1) and the direction of play remains unchanged. But if he plays a Blue 1 and a Red 7 in front of himself (variant 1) and discards a Blue 2 (variant 2) the game continues in the reverse direction.
In Blossoms (original title Kwiatki) players compete to create the most beautiful flower bouquet. The longer the flowers the higher they score!To set up give each player two random face-down cards and three action tokens. Place the flower pots in the center of the playing area with space above them for the growing flowers. Place four different flower cards one in each pot. Take one card from the draw pile and place it aside face-down.Players alternate taking turns trying to make the most valuable combination of flowers possible. On their turn a player can conduct any number of actions which are:A player's turn ends when they decide to cut flowers pass or when they have BAD LUCK. The game ends when the last card from the deck is drawn. Points are then scored by the size and diversity of sets you have planted. Whoever has the higher score wins!
Each round in Caution Signs you're presented with a secret combination of adjective and noun: stylish rhino gassy monkeys flexible cow melting babies — ten thousand combinations are possible. You have twenty seconds to sketch an image of this combo on a caution sign.All of these images are then revealed to the round's guesser along with the individual adjectives and nouns and the guesser tries to figure out what each sign is warning them about.
In Monster Baby Rescue! players take care of their sad lost and ill Baby monsters who got lost to us from fantastic world. Every player chooses their own Monstie — Dragon Mandrigora Ork Basilisk or Kerberos — and with the help of tiles displayed on the table takes care of it. There are tiles to groom particular parts of bodies tiles with playgrounds cosy places diamonds to play or decorate with and magicians (vets). These tiles have different price which is paid by different number of steps of your Monstie on the time track. The next player is the one who is the most behind (takes the cheapest tiles from the table).Players gain points for bonuses on tiles and also for the levels they groom improve and take care of their Monsties.—description from the publisher
Hook: Lighting fast “Press your luck” Set Collecting with stealing.RUM is played in quick turns over many rounds. The game ends when a player reaches a set amount of points OR the Castaway Clock is rotated to the Pirate Ship (8th position). During the game sets of bottles are played in order to gain Captain Cards and earn points. However Captain Cards may change controllers if an opponent plays a larger set. And watch out for that pesky Parrot as it’s lurking near by and ready to steal Rum at any time.From The Box: Argh! Players are pirates rummaging through a shipwreck. Collect sets of rum and press your luck to earn the majority. But watch out for the parrot who will steal your booty! The pirate with most points is the winner!Number 11 in the Pack O Game series.
Neoville is looking for architects to build a city that is a combination of human habitation and the natural world. Are you up to the challenge? Position tiles strategically to build skyscrapers and utilities in your 4×4 city. Skyscrapers will be worth harmony points at the end of the game based on their value and district size. Utilities will be worth harmony points when their position in the city fits their own requirements. However skyscrapers or utilities that do not meet their requirements will count as negative points! Who will design the most harmonious city with nature?—description from the publisher
Description from the publisher:In Barbaria you become mighty barbarians and set out searching for dangerous and great adventures. Wrestle monsters and warlocks hunt for treasures look for assistance and collect ancient runes which will give you the victory.Game author Peter Rustemeyer is an archeologist from Germany who has loved barbarians and everything about them from childhood. He has developed not only the mechanisms of Barbari but he's hand-painted spicy watercolor illustrations too which will definitely be a standalone topic for discussion during the game session.The rules are extremely simple and handled for five minutes. You have to get the particular number by the specified color dice to win the enemy. Fail? Don't worry! Use your trophies from the previous battles so that you can throw the dice again or set the needed number. Don't have any trophies? Negotiate with your friends. That didn't work? Well you're in trouble — but scars are ornaments for every warrior right?
Farmageddon is a frenetic farming game for two to four cutthroat farmers. Plant big-money crops like Wary Squash or Grumpy Melon but watch out — they’re a tasty target for other players!Protect your produce with Crop Insurance or Foul Manure then hit your opponents with a Dust Bowl or those Darn Gophers!Will you bring in the biggest bushel of crops… or will they be wiped out by FARMAGEDDON?-Back of box blurb
Streams (a.k.a. 20 Express) consists of pens score sheets and a deck of forty cards (or bakelite tiles depending on the edition); the tiles are numbered 1-30 with two copies of #11-19 and one wild. Game play is similar to Bingo in that someone draws a tile and everyone must then write that number on her scoring sheet. This sheet contains a line of 20 spaces to be filled and while these spaces can be filled in any order if she can place the numbers in non-descending order – identical numbers placed side-by-side don't break a stream – she'll score points at the end of the game. The longer the stream of ascending numbers the more points she scores.Once twenty tiles have been drawn and the scoresheets filled players tally their points for each stream of non-descending numbers and the high score wins.The second edition of Streams includes normal and expert rules.
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city a road a cloister grassland or some combination thereof and it must be placed adjacent to tiles that have already been played in such a way that cities are connected to cities roads to roads etcetera. Having placed a tile the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight on the road as a robber on a cloister as a monk or on the grass as a farmer. When that area is complete that meeple scores points for its owner.During a game of Carcassonne players are faced with decisions like: Is it really worth putting my last meeple there? or Should I use this tile to expand my city or should I place it near my opponent instead giving him a hard time to complete his project and score points? Since players place only one tile and have the option to place one meeple on it turns proceed quickly even if it is a game full of options and possibilities.Carcassonne für 2 is a two-player version of Carcassonne that comes in a metal box and contains 48 tiles and 12 meeples.
Math Fluxx is all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical goal — but it's not just putting 4 and 2 together to achieve the 42 goal (for example) as Math Fluxx also features the Plan B Meta Rule. Plan B puts special victory rules into play which give you a second way to win and require even more arithmetical acumen (e.g. Plus Victory lets you win if your keepers add up to the current goal). With Math Fluxx the fun is exponential!The second edition of Math Fluxx introduced new cards to make the game more mathy and you can learn about those differences here.
Welcome to Tinderbox! ...sorry about the weather... The city of Tinderbox has rather predictably caught fire. Although no-one has formally admitted responsibility a large fire storm has appeared above the Pyromancers University and fireballs are raining down on the city.As such it’s a good time to be a firefighter if being a hero is your thing.In The Brigade you control rival firehouses offering protection to the good citizens of Tinderbox. The aim of the game is to win the Loyalty of the people with acts of heroic fire fighting and earn the coveted position of Fire Chief.The Brigade is an action point system game that allows players several different actions. Players must put out fires in order to gain loyalty the more loyalty they have the more likely they are to become the fire chief. Players can also upgrade their firehouse the amount of crew they can hire and their water wagon to put out stronger fires.To win the loyalty of the people you must impress them enough that they will support you to become the Fire Chief gaining the respect of 5 blocks of the same type 5 blocks of different types will ensure your position. Alternatively Earning respect from the highest and most prestigious people before one of the end game triggers will also get you that top spot.
Can you make fields of cards bloom in a single color while respecting the number limits?FLOWERS consists of a 108-card deck with cards coming in four colors and values 1-4. Each player starts with a random card in their play area and the remaining cards are divided into stacks with one being face down and the others having the top card face up.On a turn draw a card from the top of any stack then either place it adjacent to a card already in your field or on top of a card in your field. If you draw a face-up card flip the next card in the stack face up. When a player takes the last card from a stack they place it then the game ends.At game's end every 4 in your field must be part of a group of exactly four 4s and the same goes for every 3 and 2 in your field. Each 1 must not be adjacent to another 1. Any cards that violate these rules are removed from your field (including any covered cards) and you lose 1 point for each card removed. Then for each group of colored cards in your field that contains at least five adjacent cards score 1 point for each of these cards. Finally if a card with a butterfly is adjacent to a card of the same color as the butterfly score 1 point for that card. Whoever has the most points wins.
The city of York is being built. Many buildings have already been completed but without a protective outer wall to defend against the Viking raids the city is bound to be pillaged and destroyed. The king has summoned his best architects to design new defensive walls for the city but only one design will be used. That architect will be hailed as the greatest architect in all the land.In Walls of York players must use the plastic wall pieces to construct a defensive barrier around the buildings on their city map. Each turn a player rolls the building die that dictates which types of walls are to be used. The players must enclose their city including the required buildings from the King's decree — but players must beware for the Vikings will come and lay waste at the end of the first age forcing players to build their walls anew in the second age. The player with the most coins at the end of the second age wins.
The Wizard of the Tribe has died. As it has been recorded by our ancestors for thousands of years wizard-wannabes made their predictions for the ostrich race in the Holy Cave the one making the more accurate predictions becoming the new Wizard. Which ostrich will win the race? Who will become the new Wizard? The answers are not easy since it is an open secret that candidates are not limited just to making predictions...In Banjooli Xeet players become Wizards who must predict the order of arrival of racing ostriches in order to gain points while dodging obstacles collecting berries avoiding the dreaded Lion and not waking the sleeping crocodiles. Banjooli Xeet is a fast-paced race game for 2 to 5 players with a lot of bluffing crazy predictions and hilarious fun.En Banjooli Xeet los jugadores son Brujos y deben predecir el orden de llegada de los avestruces para ganar puntos sortear obstáculos recoger bayas evitar al temido León no despertar a los dormidos cocodrilos. Banjooli Xeet es un juego rápido de 2 a 5 jugadores con mucho faroleo locas predicciones y diversión hilarante.
An expansion to the creativity game Rory's Story Cubes. This set includes 3 new dice with 18 thematic actions.This expansion can be played on it's own or in combination with the original game.The game is useful as an aid to creative problem solving language learning and story telling. Players roll the dice and then tell a story using the actions. Once upon a time...
Cupcake Academy is a cooperative game of logic and speed. Work together with your fellow pastry chefs to organize your kitchen based on your instructor’s assignments. Each assignment wants your cupcake cups to be arranged in a specific layout in the kitchen so you must quickly move the cups to empty plates or on top of smaller cups one at a time before time runs out!—description from the publisher
Monopoly Gamer: Mario Kart takes the property-trading game Monopoly in a new direction thanks to the introduction of characters from Nintendo's Mario Kart games!Move around the game board as Mario Princess Peach Luigi or Toad; buy iconic Mario Kart properties such as Bowser's Castle and Rainbow Road. Pass Go to trigger a race from Mario Kart Cup dodge banana peel tokens toss shells and collect coins. A super star space activates special abilities and rolling the power-up die adds a special boost. Winning in this game is all about winning races! Who will end up with the coveted Grand Prix card? When the final race is over the player with the highest score wins.—description from the publisher
While preparing for the winter the whale riders were surprised by a sudden drop in temperature. The Ice Coast will freeze early and will make the journey for supplies even more dangerous than usual.The riders bond together and journey as a group one final time from port to port. Many supplies are needed for their clans and the riders agree to band together and commit to sharing one big consignment in each port.Soon however it becomes apparent that the raiders’ preferences for the offered consignments differ greatly. In each port the to-ing and fro-ing begins anew to close the most preferred deal…In Whale Riders: The Card Game a reimplementation of Reiner Knizia's classic card game Trendy you ride alongside others to buy goods along the Ice Coast sometimes working together with others only to become competitors again when a better proposition comes along.
Description from the publisher:Daring art heists with a roll of the dice! Take on the role of an international thief in Dice Heist and attempt a series of daring heists to steal the most valuable artifacts gems and paintings from four of the world's most famous museums. Recruit sidekicks to help you or go it alone. Will you beat the security systems at the Louvre in Paris and make your escape with the Mona Lisa or will one of the other thieves get there first? Whoever can impress his fellow criminals with the most valuable collection of stolen goods wins!
Sir shall I serve drinks on the veranda?Take a trip to the 1930s when you are a landowner in one of the fashionable vacation resorts on the Warsaw-Otwock rail line. Compete for vacationers arriving by train. Earn money from festive Polish and Yiddish vacationers then invest it in lots covered with pine trees cheap cottages comfortable villas and luxury pensions. The higher the standards you assure the guests the richer the vacationers you will attract – but don't underestimate the less-demanding tourists who will come even in bad weather. Anticipate trends and invest your capital at the right time to become the most respected figure in the Letnisko-Falenica community.Letnisko (Summer Resort in English) depicts the development of summer resorts along the Warsaw-Otwock railroad in the second half of 1930s. In the game you buy parcels build resorts accommodate holidaymakers earn money and upgrade your cottages to villas! Each of the three resort types provides a different number of victory points at the end of the game. The game features a simple family-friendly worker placement mechanism in which each player starts with two family members (action tokens) and one house. In turn we alternatively send tokens to one of the available fields (actions). After all the action tokens have been placed the tokens return to their respective players with the benefits of those actions.•••Przenieś się w lata trzydzieste XX wieku... Jesteś właścicielem letniska w jednej z modnych miejscowości wypoczynkowych na linii Warszawa-Otwock. Konkuruj o wysiadających z pociągu przyjezdnych. Pieniądze zostawione przez dowcipkujących po polsku i w jidisz wczasowiczów przeznaczaj na zakup porośniętych sosnowym lasem parceli tanich drewniaków wygodnych willi lub luksusowych pensjonatów. Im bardziej komfortowe warunki zapewnisz gościom tym zamożniejszych klientów zachęcisz do przyjazdu. Nie lekceważ jednak mniej wymagających urlopowiczów którzy nie przestraszą się nawet złej pogody. Przewiduj koniunkturę we właściwych momentach inwestuj swój kapitał i zostań najbardziej szanowaną osobistością w gminie Letnisko-Falenica...
In Octopus' Garden players take the role of Octopuses competing to create the most beautiful gardens. Attract colourful seahorses and clown fish without losing pearl-producing oysters to the hungry sea stars!Octopus' Garden is a tile-laying game for 2 to 4 players. Players chose which plant and animal tiles to purchase from a central market and then decide how best to arrange them in their own garden. Careful planning is required to attract seahorses and clownfish to protect pearl-producing oysters from the sea stars and to avoid startling delicate feather worms.Octopus' Garden is #8 in the Valley Games Modern Line.
Templar: The Secret Treasures is an exciting family game in which the players help the Knights Templar to get their treasures to a secret abbey and hide them inside. Each player can use the different members of the abbey to help them hide the treasures – but every character is different and needs to be used wisely. Whoever hides the most treasures wins!Each player has a hand of ten character cards and a starting supply of treasure: one book one chalice and a handful of signet rings that come in three types. A harbor with six storehouses is stocked with additional treasures and three characters – Abbot Remigius Vitus and Prior Severus – are placed in the 13-room abbey.For the first round of the game each player secretly chooses a character card then they all reveal them simultaneously with players then carrying out the actions on those cards in player order. Some characters represent monks who help you move through the abbey and hide treasure others allow you to take treasure from the harbor open a locked door while closing off another passage or move treasure that another player has already stashed among other things. When a player moves Abbot Remigius the Abbot rewards all players who have stashed treasure in the room in which he ends his movement with all of the treasure then being marked as scored – other than duplicate signet rings which can score again should the Abbot return. (Vitus who isn't controlled by a card follows the Abbot closely to spy upon him thus keeping the Abbot from returning to the most recent room he entered.) If the Prior Severus is in a room though the Abbot can't do his thing as Severus would then discover the treasure and learn of the Knights' actions.After the initial round a player must play a character card that doesn't match the top character card on any player's discard pile – which means that you (and others) play both offense and defense with the same character card restricting the action of others while ideally making good use of the character yourself. When a player lays down The Bells card he picks up all of his played cards then restocks the harbor based on the number of his previously played character card.When the harbor can no longer be filled properly or when a player has placed at least one treasure in each room the final round is triggered then players have a final scoring for their rings still in the abbey and for the number of rooms that hold their treasure. Whoever scores the most points wins!
In Into the Blue you take on the role of a team of divers who are seeking mysterious treasures hidden underwater but you are not the only one who wants to grab these sunken wonders. Explore the depths and try to bring the most precious items to the surface. Mark your presence in the different areas to control them and claim their riches.On a turn you roll the six dice up to three times keeping and re-rolling dice as you wish to simulate a dive. Dice show the numbers 1-5 and a treasure chest and when you stop rolling you place shells on one of the levels that you reached. If for example you rolled 1-1-2-3-5-5 you place two shells on level 1 one shell on level 2 or one shell on level 3. You can't place shells on level 5 because you didn't dive through level 4 to get there. If you roll a perfect sequence of 1-2-3-4-5-chest then you grab one of the five random treasure chests which are worth 5-8 points then take another turn. If you don't roll a 1 then you don't place any shells at all!When the fifth chest has been claimed the game ends immediately. Alternatively when someone places their last shell each other player takes one final turn. On each of the five levels whoever has placed the most shells scores the main treasure token for that level; whoever has the secondmost shells takes the secondary treasure token and in a game with 4-5 players the player with the thirdmost shells also scores. Ties are broken in favor of whoever has the most shells on the level immediately above the one being evaluated. Players sum their points from tokens and chest and whoever has the highest score wins.
Demonstrate your powers at the yearly gathering of magicians. Seek the aid of magical creatures and use the different abilities their dice give you. Find your way with the aid of valuable spell cards and win the crowning achievement of your craft: the Opus Magnum. But never ever underestimate the power of the dice!In each round on Ciúb you will try to make your dice show the combination on one of the spell cards in order to gain victory points. Different faces on the various dice will aid you. After you gain a spell you will usually need to reduce the number of your dice so planning ahead for the next round is key. At game end the player with the most victory points wins!
In Stone Garden (枯山水 which also translates as rock garden or Japanese rock garden) players are gardeners attempting to make the most aesthetic garden by placing tiles of sand and moss side by side on their respective garden boards. When meditating by one's garden virtue points are earned that can be spent on favorite rocks to elevate the garden further. Through famous garden architects from history special effects affecting the garden can be achieved.
Game description from the publisher:In Empire Express designed to be an easy-to-play introduction to the Empire Builder series of games players create competing railroad empires by drawing railroad tracks with crayons upon an erasable board. You win if you utilize your network of rail lines to acquire and deliver goods efficiently to accumulate the largest personal fortune!The base game provides pre-programmed routes on a board depicting a north-eastern portion of the U.S. with demand cards providing players with an easy way to learn the system through play. Players start with the bare bones of a railroad: an empty train and track connecting some cities. Each turn you and your fellow players take turns building track operating trains and delivering loads. The bank will pay you for each delivered load.With the starting route guided by the board only two loads per card and a visual pick-up and delivery guide on every card the learning curve is greatly shortened.
The goal of Lutèce is to have the majority of the 4 resources of the game: beer bread swords and wine.The player with the majority of a resource receives 10 points at the end of the round second place receives 4 points and the last place receives no points. Therefore balance between collecting resources should be kept in mind.You buy character and building cards from a central market to complete your resource set collections. Certain character and building cards cost 0 and give you 1 resource. For example: 1 beer. Other cards cost more: 1 2 or 3 coins can give 2 beers or a victory point from the bread category by the end of the round.Other cards produce coins the moment they're bought in connection the cards that you already possess.In Lutèce every player starts with a hand of cards that lets you pick a character and a building in the range of cards available. You collect 5 character and 5 building cards visible to everyone at the time of selection.In order to choose the character or building card that you wish to have place 2 cards facedown that correspond (number or letter) to the desired card in the market.Before revealing your choices you can increase the value of your facedown cards by placing coins on your concealed cards. If 2 players want the same card it is simply discarded and no one gets it!Increasing the value of the card allows you increase your chance of ensuring your bid but will draw the attention of other players. If two players' increased values tie no one gets the card as it is discarded. Therefore you have to watch other players and block them and place a daunting bit on your cards!If you don't have enough money you also have two cards in your hand that bring you 3 coins each by playing them. At the end of the game each set of 3 coins = 1 victory point.At the end of the round when everyone has drafted one or two cards the market is replenished with new character and building cards. The cards that weren't selected during the round have a coin added to them (much like passing over a race in Smallworld) making them more attractive to bid upon as you receive the corresponding coin as well if you pick up that card. This continues leaving a mountain of coins on unselected cards after several rounds!If you didn't win a card on your turn you get two coins to keep you from crying!Note: The publisher compares this game to 7 Wonders.
Ophir is a pick up and deliver set collection game set in an ancient prosperous world for 2-4 players. In Ophir you're an influential person of government trade or religion with a singular focus - the construction of the Temple.The Temple is built layer by layer through collective contributions of Silver and Gold. These precious metals are delivered by your merchant ship for Victory Points at the Temple one of the seven locations you'll be visiting in Ophir.To afford these precious building materials you must navigate the region's seas against your rivals to collect goods to fulfill the demand at the Market for Coins or exchange them for Favor at the Temple.Well-timed trades efficient cargo storage and tactical transportation will be the keys to your success. But you must be swift in your travels because the game ends immediately once the construction of the Temple is complete. Will it be you whose name is spoken alongside the stories of Ophir's wonder?With its approachable map and exclusion of direct conflict Ophir has a familiar and accessible atmosphere that families will enjoy. But with its modular setup exclusive player roles and mercurial market Ophir has tactics replayability and tension for experienced gamers to savor!
Bellz! is deceptively simple yet supremely challenging at the same time. Open the travel pouch and you're ready to play!The pouch opens to become the game arena. Inside are forty custom bells in four colors and three different sizes. Players use the magnet wand to pick up bells of only one color. Make a chain of bells off the end of the magnet wand or create a cluster — just don't pick up bells of any other color or your turn ends. Each player must decide how far to push their luck on every turn. The first player to collect all ten bells of one color wins!
In Kung Fu Panda: The Board Game you play as either Po or one of the Furious Five (Tigress Monkey Mantis Crane and Viper) with everyone working together to defeat Tai Lung and other villains from the Kung Fu Panda films and animated series through intense dice-rolling action. By defeating villains completing quests and helping others players will gain karma to upgrade their character's abilities and secure the use of legendary artifacts from Master Shifu with which to face even deadlier perils.Each of the heroes in Kung Fu Panda: The Board Game will be represented by a custom miniature.
Flowers falling from the sky! In FlowerFall players attempt to form large garden patches containing more of their color flower than their opponents. Each continuous patch will score points at the end of the game. Adding cards to the table is not as simple as placing them down however. You must carefully drop them letting them flutter through the air. Skill improves your chances but the whim of the environment may thwart you.FlowerFall is a quick portable game you can play anywhere. The location you're at becomes the terrain!
Jubako boxes are nicely decorated boxes typically made of fine woods in which Japanese food is served particularly on special occasions such as New Year's. Some jubako boxes even have multiple levels in which to stack the treats.In Jubako 2-4 players try their hand at treat-stacking trying to fill their own box as skillfully as possible with rice fish and various vegetables. The domino-style tokens each show two delicacies and must be placed carefully and stacked even more carefully.
In this fantasy universe each player is the chief of a tribe of dragon keepers defending the dragons from attacks by the evil hunter. The hunter wants to see those cute dragons dead but must get past the dragon keepers. The keepers belong to different tribes but together they have the common goal of protecting the dragons. The keepers use magic in their duels with the evil hunter.Dragon Keepers was designed by Vital Lacerda and his youngest daughter Catarina. Says Vital She is the one who knows a lot about dragons and I could have never been able to do this design without her. Dragon Keepers has two different games in the box:KEEPER GAME: 3–6 players | 10–15 minutes | ages 6+ In this competitive mode the hunter rolls dice to attack the dragons and the players choose which of the attacked dragons they want to defend. The game ends when one player manages to heroically defend three different dragons or if one dragon gets three hits. The winner is the player with more successful defenses.DRAGON GAME: 2–4 players | 20–40 minutes | ages 9+ In this cooperative mode the keepers work together to defend and train the dragons so that they attack the hunter. Players can take four different actions: Defend Cure Train and Attack. Those actions are limited and they need to cooperate and organized as a group to manage to stop the hunter's attacks during the game. The players lose if a dragon is killed by the hunter or if the battle event deck runs out. The players win if X dragons (where X is determined by the difficulty level) manage to successfully attack the hunter.
Ready for a taste of high adventure on the rolling seas? In Pirate Dice you are the captain of a pirate ship racing through the Caribbean against your fellow pirates. You must navigate the seas obtain the buried treasure and return safely to your port. But beware – many hazards await on the rolling seas not the least of which are your rivals!You will need more than pure speed to win. Use your wits to block ram and fire at your opponents – while doing your best to keep them from doing the same to you! As you take damage your ship will become more difficult to pilot. But no matter – treasure awaits! So weigh anchor set the sails and run out your cannons – there's no room for lily-livered landlubbers here! It takes a shrewd captain with a sharp eye to navigate the rolling seas of Pirate Dice!
Hold back or hurry forward? In 3 sind eine zu viel! (3's a Crowd!) no player escapes this question as they decide which cards to play when.To set up place the start cards in the middle of the table then deal a deck of twenty cards to each player. Each player draws a hand of eight cards from their deck.On your turn play one number card from your hand into the display on the table. Each card you play has a certain place in the numerical sequence. If you add the fifth card to a row you must take one to three cards from the display (depending on the position of the card you played) and place them in front of you sorted by color. If you have one or two cards in a color at the end of the game those earn you positive points; however if you had to take a third card of that color they earn you negative points instead. Both during and at the end of the game you can earn bonus points for having cards in many different colors. The game ends when each player has played a total of eighteen cards. The player with the most points wins.
Heckmeck am Karteneck is the game where ripped-off chickens shovel the worms a la carte from the grill.Dinner is served. Tasty portions of fried worms are waiting to be fetched from the grill. In turn the chickens play out their card stakes. Whoever quits earlier gets less but still has cards up his sleeve for later rounds. Clever play is made by those who judge their hand of cards well at the right moment and can thus get hold of the most valuable portions.A must for all Heckmeck lovers.In each round cards from the hand are played to gain worm portions of different values. Each player lays out cards. Cards of the same value may not be placed by the same player in subsequent rounds. Gained portions are stacked in front of each player and the last portion won (on top) can be stolen. The thief can be any player who whose total of played cards at the time of his or her own exit matches the value of the stolen portion.The game ends after all worm portions have been taken. The winner is the player who has the most worms on his gained portions.
In this customizable racing game your Hot Rod Creeps team is your ticket to glory! Each team has its own special deck of movement cards and its own strategy. Customize your Hot Rod! Add a new Engine Weapon Pit Crew or set of Wheels at a Pit Stop along the way. Customize your racetracks! Make them as wild and crazy as you want with more than 50 interlocking track tiles. Everything you need for a race unlike anything you’ve ever see is included with Hot Rod Creeps!Key Features • There are six teams to choose from: Epic Battle Wizards Monsters The Underworld Food Fighters Aliens and Rockabilly! • Build your own track! Dangerous Curves Pit Stops “The Jump” and Hazards are but a few of the dozens of track pieces that allow you to create the track of your dreams… or nightmares! • Each Hot Rod has its own deck and its own unique strategy. Your deck doubles as your Gas Tank. Run out of cards and you run out of gas! • Players also have access to the powerful but often dangerous Nitro deck. Blaze a trail to the front of the pack but watch out – you might get burned! • Customize your Hot Rod with cards like the Horrific Hamster Haven the Black Plague Rat-apult the Ketchup Mechanics or the Clown Car Corner Clingers. Blast your opponents as you blow by them.
Seven7s is a fast-playing card game for two to four players by Jason Tagmire and is #7 in the E-G-G Series of small box games. It can be played in under 10 minutes and offers surprising depth for a small game.The goal of Seven7s is to have the most points at the end of the game by having the highest total value of cards in your hard when endgame scoring is initiated. During the game all players together build a community tableau with seven columns corresponding to the seven different types of cards in the game: 7 Ages of Man 7 Colors of the Rainbow 7 Deadly Sins 7 Holy Virtues 7 Lucky Gods 7 Seas and the 7 Wonders of the World.To begin deal each player a starting hand of three cards and place one card face up in the tableau to start the first column. On your turn play a single card from your hand to the tableau to a column that matches that card. If no such column exists for that type of card start a new column. Next activate that card's ability then draw back up to three cards in hand. Each of the seven different types of cards has a unique ability that offers lots of strategy and replayability.The game ends when the seventh card of a column is played. This card is played sideways and counts towards the hand of whoever played it for endgame scoring. Whoever has the most points in hand wins.