Category: City Building

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7 Wonders Duel

7 Wonders Duel

Rating: 8.1 | Players: 2

Game Type:

Strategy

In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that as the title suggests the game is solely for two players.Players do not draft cards simultaneously from decks of cards but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others so timing comes into play as it can with bonus moves that allow the player to take a second card immediately. As in the original game each acquired card can be built discarded for coins or used to construct a wonder. Each player also starts with four wonder cards and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built though so one player will end up short.Players can purchase resources at any time from the bank or they can gain cards during the game that provide them with resources for future building; as they are acquired the cost for those resources increases for the opponent representing the owner's dominance in this area.You can win 7 Wonders Duel in one of three ways: each time you acquire a military card you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital you win the game immediately. Or if you acquire six of seven different scientific symbols you achieve scientific dominance and win immediately. If none of these situations occurs then the player with the most points at the end of the game wins.

Everdell

Everdell

Rating: 8.0 | Players: 1–4

Game Type:

Family

Within the charming valley of Everdell beneath the boughs of towering trees among meandering streams and mossy hollows a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong many a year have come and gone but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct lively characters to meet events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?Everdell is a game of dynamic tableau building and worker placement.On their turn a player can take one of three actions:a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations events and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources drawing cards and taking other special actions.b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers Production Destination Governance and Prosperity. Cards generate resources (twigs resin pebbles and berries) grant abilities and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter at which point the player with the city with the most points wins.

Underwater Cities

Underwater Cities

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

In Underwater Cities which takes about 30-45 minutes per player players represent the most powerful brains in the world brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes tunnels and production buildings such as farms desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's A-cards; and to collect cards both special ones and basic ones that allow for better decision possibilities during gameplay.All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided giving players many opportunities to achieve VPs and finally win.

On Mars

On Mars

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Following the success of unmanned rover missions the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment of Mars Base Camp private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises you want to be a pioneer in the development of the biggest most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.In the beginning you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time you will shift your activities to construct mines power generators water extractors greenhouses oxygen factories and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water air power and food — the necessities for survival.Do you dare take part in humankind’s biggest challenge?On Mars is played over several rounds each consisting of two phases - the Colonization Phase ​and the Shuttle Phase​.During the Colonization Phase each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit you can take blueprints buy and develop technologies and take supplies from the Warehouse. If you are on the surface of the planet you can construct buildings with your bots upgrade these buildings using blueprints take scientists and new contracts welcome new ships and explore the planet’s surface with your rover. In the Shuttle Phase players may travel between the colony and the Space Station in orbit.All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.During the game players are also trying to complete missions. Once a total of three missions have been completed the game ends. To win the game players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.

Lisboa

Lisboa

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755.On November 1 1755 Lisbon suffered an earthquake of an estimated magnitude of 8.5–9.0 followed by a tsunami and three days of fires. The city was almost totally destroyed. The Marques of Pombal — Sebastião José de Carvalho e Melo — was the then Minister of Foreign Affairs and the King put him in charge of the reconstruction of Lisbon. The Marques of Pombal gathered a team of engineers and architects and you the players are members of the nobility; members who will use your influence in the reconstruction and business development of the new city. You will work with the architects to build Lisbon anew with the Marquis to develop commerce and with the King to open all the buildings but the true reason you do all this is not for greatness or fame or even fortune but for the most important thing of all in that time: wigs.Lisboa is played on a real map of downtown Lisbon. During the planning of the downtown project the type of business permitted in each street was previously determined. The economic motor is driven by the wealth of the royal treasure and this treasure is controlled by player actions during the game making each game a totally different experience. The game ends after a fixed number of rounds and whoever gathers the most wigs by the end of the game wins.Lisboa is played in rounds. Each round all players play one turn. They may place one card on their display or replace one card from this display. During the game players schedule hearings to get character favors such as commerce construction and openings. The iconic buildings score the stores and stores provide income to the players. Players need to manage influence construction licenses store permits church power workers and money with the workers' cost being dependent on the prestige of the players.

Lords of Waterdeep

Lords of Waterdeep

Rating: 7.7 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Waterdeep the City of Splendors – the most resplendent jewel in the Forgotten Realms and a den of political intrigue and shady back-alley dealings. In this game the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking and that which cannot be gained through trickery and negotiation must be taken by force!In Lords of Waterdeep a strategy board game for 2-5 players you take on the role of one of the masked Lords of Waterdeep secret rulers of the city. Through your agents you recruit adventurers to go on quests on your behalf earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.During the course of play you may gain points or resources through completing quests constructing buildings playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play the player who has accrued the most points wins the game.

Architects of the West Kingdom

Architects of the West Kingdom

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

Architects of the West Kingdom is set at the end of the Carolingian Empire circa 850 AD. As royal architects players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials hire apprentices and keep a watchful eye on their workforce. These are treacherous times and rival architects will stop at nothing to slow your progress. Will you remain virtuous or be found in the company of thieves and black marketeers?The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game players need to make a lot of moral decisions. However only at game's end will their virtue be judged. A few underhand deals here and there might not seem like much but fall too far and you will be punished. The game ends once a set number of constructions have been completed.—description from the publisher

Keyflower

Keyflower

Rating: 7.7 | Players: 2–6

Game Type:

Strategy

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring summer autumn and finally winter. Each player starts the game with a home tile and an initial team of eight workers each of which is colored red yellow or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources skills and additional workers not only from the player's own tiles but also from the tiles in the other players' villages and from the new tiles being auctioned.In spring summer and autumn more workers will arrive on board the Keyflower and her sister boats with some of these workers possessing skills in the working of the key resources of iron stone and wood. In each of these seasons village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources skills and workers. The player whose village and workers generate the most VPs wins the game.Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game players will need to be alert to the opportunities to best utilize their various resources transport and upgrade capability skills and workers.Keyflower a joint design between Richard Breese and Sebastian Bleasdale is the seventh game in the Key series from R&D Games set in the medieval Key land.

Hadrian's Wall

Hadrian's Wall

Rating: 7.9 | Players: 1–6

Game Type:

Strategy

When visiting the North of Britannia in 122 AD the Roman Emperor Hadrian Augustus witnessed the aftermath of war between his armies and the savage Picts. In a show of Roman might he ordered a wall to be built that would separate the Pict tribes from the rest of England. Grand in its design the wall stretched 80 Roman miles from coast to coast. Hadrian's Wall stood in service to the Roman Empire for nearly 300 years before its eventual decline. Today Hadrian's Wall is a UNESCO World Heritage Site and the remains of the forts towers and turrets can still be explored.In Hadrian's Wall players take on the role of a Roman General placed in charge of the construction of a milecastle and bordering wall. Over six years (rounds) players will construct their fort and wall man the defenses and attract civilians by building services and providing entertainment — all while defending the honor of the Roman Empire from the warring Picts. The player who can accumulate the most renown piety valor and discipline whilst avoiding disdain will prove to the Emperor they are the model Roman citizen and be crowned Legatus Legionis!—description from the publisher

Praga Caput Regni

Praga Caput Regni

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

Charles IV has been crowned King of Bohemia and ruler of the Holy Roman Empire. From his castle in Prague he oversees construction of new fortifications: a bridge across the Vltava River a university and a cathedral rising within the walls of the castle itself. Prague is already among the largest cities in Europe. King Charles will make it the capital of an empire!In Praga Caput Regni players take the role of wealthy citizens who are organizing various building projects in medieval Prague. By expanding their wealth and joining in the construction they gain favor with the king. Players choose from six actions on the game board — the action crane — that are always available but which are weighted with a constantly shifting array of costs and benefits. By using these actions you can increase your resources improve the strength of your chosen actions and build New Prague City the Charles Bridge or city walls. You can possibly gain additional actions or even participate in the construction of St. Vitus Cathedral.Clever players will discover synergies between carefully timed actions and the rewards from constructing civic projects as all of the mechanisms mesh together. At the end of the game the player who most impressed King Charles wins.

Glen More II: Chronicles

Glen More II: Chronicles

Rating: 7.9 | Players: 2–4

Game Type:

Strategy

Glen More II: Chronicles is a sequel to Glen More expanding the gameplay substantially compared to the original game.In Glen More II: Chronicles each player represents the leader of a Scottish clan from the early medieval ages until the 19th century a leader looking to expand their territory and wealth. The success of your clan depends on your ability to make the right decision at the right time be it by creating a new pasture for your livestock growing barley for whisky production selling your goods on the various markets or gaining control of special landmarks such as lochs and castles.The game lasts four rounds represented by four stacks of tiles. After each round a scoring phase takes place in which players compare their number of whisky casks scotsmen in the home castle landmark cards and persons against the player with the fewest items in each category and receives victory points (VPs) based on the relative difference. After four rounds additional VPs are awarded for gold coins and some landmarks while VP penalties are assessed based on territory size comparing each player's territory to the smallest one in play.The core mechanism of Glen More II: Chronicles and Glen More functions the same way: The last player in line takes a tile from a time track advancing as far as they wish on this track. After paying the cost they place this tile in their territory with this tile activating itself and all neighboring tiles triggering the production of resources movement points VPs etc. Then the player who is last in line takes their turn.Improvements over the original Glen More include bigger tiles better materials new artwork the ability for each player to control the end of the game and balancing adjustments to the tiles for a better suspense curve. The game is designed to consist of one-third known systems one-third new mechanisms and one-third improvements to Glen More.The Chronicles in the title — a set of eight expansions to the base game — are a major part of these new mechanisms. Each Chronicle adds a new gameplay element to the base game. The Highland Boat Race Chronicle for example tells the story of a boat race in which the winner needs to be the first to reach their home castle after navigating their boat along the river through all the other players' territories. The Hammer of the Scots Chronicle adds a neutral Englishman playing piece to the time track that players struggle to control to get an additional turn — if they can afford him that is as he is paid using the market mechanism. All Chronicles can be freely combined although designer Matthias Cramer suggests that players use only one or two unless they want a monster game.Another major change to the game is the ability to invest in famous Scottish people of the time who are represented through a new person tile type. Persons not only have their own scoring they also trigger one-time or ongoing effects on the tactical clan board. This adds a new layer of decision making especially since the ongoing effects allow players to focus on a personal strategy of winning through the use of the clan board.—description from the publisher

Planet Unknown

Planet Unknown

Rating: 7.8 | Players: 1–6

Game Type:

Family

Our planet has run out of resources and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round each player places one polyomino-shaped dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger meteors that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.Planet Unknown innovates on the popular polyomino trend by allowing simultaneous yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.—description from the publisher

Welcome To...

Welcome To...

Rating: 7.5 | Players: 1–100

Game Type:

Family

Categories:

As an architect in Welcome To... you want to build the best new town in the United States of the 1950s by adding resources to a pool hiring employees and more.Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet...but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best suburban architect in Welcome To...!Because of the communal actions game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets no two games will feel the same!

Welcome to the Moon

Welcome to the Moon

Rating: 7.9 | Players: 1–6

Game Type:

Family

You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To... but now you can play in a campaign across eight adventure sheets. On a turn you flip cards from three stacks to create three different combinations of a starship number and a corresponding action then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order and everyone is racing to be the first to complete common missions.The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept and when you play in campaign mode you'll make choices that change the next adventure which means that each campaign will differ from the previous one.

7 Wonders (Second Edition)

7 Wonders (Second Edition)

Rating: 7.8 | Players: 3–7

Game Type:

Family

7 Wonders The board game with more awards than any other game on the planet. With over 30 international awards and over a million copies sold throughout the world rediscover 7 Wonders the game which has won more awards than any other game in the world in a whole new version. Lauded by both the public and critics 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success. A game plays out over 3 rounds called Ages during which you simultaneously play cards one at a time to develop your City.These cards represent the various Buildings you can construct: resource producers civilian commercial military scientific structures and guilds.At the end of each Age you go to war with your nearest neighbours. At the end of all 3 Ages you tally up all of the victory points earned by your City your wonder your military prowess and your treasury. The player with the highest score wins the game.Content: 7 Wonder boards 148 Age cards: 49 Age I cards 49 Age II cards and 50 Age III cards 78 Coins: 54 Coins of value 1 and 24 Coins of value 3 48 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age) 1 pad of score sheets 3 quick reference sheets describing the effects of the cards 1 List of cards and chaining leaflet 1 rulebook

Ora et Labora

Ora et Labora

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

In Ora et Labora (Latin for 'Pray and work') each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books ceramics ornaments and relics – to gain the most victory points at the end of the game.Ora et Labora Uwe Rosenberg's fifth big game has game play mechanisms similar to his Le Havre such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round players turn the rondel by one segment adjusting the counts of all resources at the same time.Each player has a personal game board. New buildings enter the game from time to time and players can construct them on their game boards with the building materials they gather with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them as in Agricola: Farmers of the Moor so they hinder development until a player clears the land but they provide resources when they are removed. Clever building on your personal game board will impact your final score and players can buy additional terrain during the game if needed.Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers but to enter and use another player's buildings you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.Ora et Labora features two variants: France and Ireland.

Suburbia

Suburbia

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Plan build and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential commercial civic and industrial areas as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient and eventually become both profitable and encourage population growth. As your town grows you'll modify both your income and your reputation. As your income increases you'll have more cash on hand to purchase better and more valuable buildings such as an international airport or a high-rise office building. As your reputation increases you'll gain more and more population — and the player with the largest population at the end of the game wins.During each game players compete for several unique goals that offer an additional population boost — and the buildings available in each game vary so you'll never play the same game twice!The second edition of Suburbia features updated artwork larger tiles than in the original game a dual-sided scoreboard GameTrayz storage organizers and more!

Clash of Cultures: Monumental Edition

Clash of Cultures: Monumental Edition

Rating: 8.3 | Players: 2–4

Game Type:

Strategy

Clash of Cultures: Monumental Edition brings back the classic game of exploration expansion and development with the Clash of Cultures base game and the Civilizations and Aztecs expansions in one box! Grow your civilization advance your culture and tech and leave your mark by building wonders with this edition of the game including fully-sculpted miniatures of the Seven Wonders.In Clash of Cultures each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings build large cities research advances and conquer those who stand in the way. The game features a modular board for players to explore 48 distinct advances seven mighty wonders and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

My City

My City

Rating: 7.6 | Players: 2–4

Game Type:

Family

Categories:

My City is a competitive legacy game in which you develop a city on your own playing board through the ages.The game consists of 24 episodes beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game players customize their experience by adding elements to their personal boards and adding cards to the game. Players' choices and action made during one session of gameplay carry over into the next session creating a personalized gaming experience.For players who do not want to experience My City as a legacy game a double-sided game board offers an alternate set-up for repeatable play (some elements from the legacy experience are needed for the repeatable play game players can unlock these elements by playing through the first 4 episodes).

Anno 1800: The Board Game

Anno 1800: The Board Game

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

In Anno 1800 a board game based on the popular PC game from Ubisoft you continuously build up your own industry to develop your home island.Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers workers craftsmen engineers and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?—description from the publisher (translated)

Kingdomino

Kingdomino

Rating: 7.3 | Players: 2–4

Game Type:

Family

In Kingdomino you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands including wheat fields lakes and mountains in order to spot the best plots while competing with other lords to acquire them first.The game uses tiles with two sections similar to Dominoes. Each turn each player will select a new domino to connect to their existing kingdom making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so) and points are counted based on number of connecting tiles and valuable crown symbols.

Foundations of Rome

Foundations of Rome

Rating: 8.1 | Players: 2–4

Game Type:

Strategy

The city-building board game Foundations of Rome puts you into the role of an architect competing to own land and build magnificent structures! Build domūs and insulae fountains foundries and more to increase your renown - gaining glory for yourself and the empire! With 96 wonderfully detailed miniatures in the base game Foundations of Rome is a testament to the glory of Rome that you can bring to the table.Foundations of Rome is the next and biggest game to date in the Dice Tower Essentials line and is designed by famed designer Emerson Matsuuchi.On a player's turn they select from purchasing a new lot building a new building in the shared city of Rome or collecting income!Players collect Glory Points at the end of each round based on the population and commerce they have brought to the city as well as gaining glory for civic buildings that score not only based on their own buildings but those of their opponents!With a quick setup time and easy to learn to rules you will be on your way to achieving glory within Rome in no time!—description from the publisher

Imperial Settlers

Imperial Settlers

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Settlers from four major powers of the world have discovered new lands with new resources and opportunities. Romans Barbarians Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy they found mines and fields to gather resources and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody then the war begins...Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands build buildings trade resources conquer enemies and thus score victory points.The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.

Glass Road

Glass Road

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

The game Glass Road commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today the Glass Road is a route through the Bavarian forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you keep your business flowing. Cut the forest to keep the fires burning in the ovens and spread and remove ponds pits and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders...In more detail the game consists of four building periods. Each player has an identical set of fifteen specialist cards and each specialist comes with two abilities. At the beginning of each building period you choose a hand of five specialists. If during this building period you play a specialist that no other player has in hand you may use both abilities on that card; if two or more players play the same specialist each of them may use only one of the two abilities. Exploiting the abilities of these specialists lets you collect resources lay out new landscape tiles (e.g. ponds and pits) and build a variety of buildings which come in three types:Mastering the balance of knowing the best specialist card to play and being flexible about when you play it — together with assembling a clever combination of buildings — is the key to this game.The 2021 edition of Glass Road includes previously released promotional material: the Oktoberfest and Adventskalender tiles and the Harlekin card for use in the solitaire version of the game.

Bruges

Bruges

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Bruges in the 15th century – culture and commerce flourish and make the Belgian Hanseatic city into one of the wealthiest cities in Europe.In Bruges (a.k.a. Brugge or Brügge depending on the country in which you live) players assume the role of merchants who must maintain their relationships with those in power in the city while competing against one another for influence power and status. Dramatic events cast their shadows over the city with players needing to worry about threats to their prosperity from more than just their opponents...The game includes 165 character cards with each card having one of five colors. On a turn a player chooses one of his cards and performs an action with six different actions being available: Take workers take money mitigate a threat build a canal build a house or hire the character depicted on the card. In principle every card can be used for every action – but the color of the card determines in which areas the actions can be used or the strength of the chosen action e.g. blue cards provide blue workers and red cards help mitigate red threats. All of the action is geared toward the gathering of prestige with the most prestigious merchant winning in the end.

Dorfromantik: The Board Game

Dorfromantik: The Board Game

Rating: 7.6 | Players: 1–6

Game Type:

Family

Rippling rivers rustling forests wheat fields swaying in the wind and here and there a cute little village - that's Dorfromantik! The video game from the small developer studio Toukana Interactive has been thrilling the gaming community since its Early Access in March 2021 and has already won all kinds of prestigious awards. Now Michael Palm and Lukas Zach are transforming the popular building strategy and puzzle game into a family game for young and old with Dorfromantik: The Board Game.In Dorfromantik: The Board Game up to six players work together to lay hexagonal tiles to create a beautiful landscape and try to fulfill the orders of the population while at the same time laying as long a track and as long a river as possible but also taking into account the flags that provide points in enclosed areas. The better the players manage to do this the more points they can score at the end. In the course of the replayable campaign the points earned can be used to unlock new tiles that are hidden in initially locked boxes. These pose new additional tasks for the players and make it possible to raise the high score higher and higher.—description from the publisher

Flamecraft

Flamecraft

Rating: 7.4 | Players: 1–5

Game Type:

Family

Artisan dragons the smaller and magically talented versions of their larger (and destructive) cousins are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper skilled in the art of conversing with dragons placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers and the Flamekeeper with the most reputation will be known as the Master of Flamecraft.In Flamecraft 1-5 players take on the role of Flamekeepers gathering items placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread meat iron crystal plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation.—description from the publisher

Above and Below

Above and Below

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert braved frozen peaks and even paddled a log across a rough sea kicking at the sharks whenever they got too close the baby strapped tightly to your back.Then you found it! The perfect place to make your new home. But as soon as you had the first hut built you discovered a vast network of caverns underground brimming with shiny treasures rare resources and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.With any luck you'll build a village even stronger than your last-- strong enough even to turn away the barbarians the next time they come knocking.Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game you send your villagers to perform jobs like exploring the cave harvesting resources and constructing houses. Each villager has unique skills and abilities and you must decide how to best use them. You have your own personal village board and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?A great cavern lies below the surface ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react and a lot will depend on which villagers you brought on the expedition and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure randomly chosen each time you visit the cavern.At the end of the game the player with the most well-developed village wins!This collection of items can be found in Above and Below: Expanded Edition Exclusives

Ginkgopolis

Ginkgopolis

Rating: 7.5 | Players: 1–5

Game Type:

Strategy

2212: Ginkgo Biloba the oldest and strongest tree in the world has become the symbol of a new method for building cities in symbiosis with nature. Humans have exhausted the resources that the Earth offered them and humanity must now develop cities that maintain a delicate balance between resource production and consumption. Habitable space is scarce however and mankind must now face the challenge of building ever upwards. To develop this new type of city you will gather a team of experts around you and try to become the best urban planner for Ginkgopolis.In Ginkgopolis the city tiles come in three colors: yellow which provides victory points; red which provides resources; and blue which provides new city tiles. Some tiles start in play and they're surrounded by letter markers that show where new tiles can be placed.Begin with three Character cards which grant you starting resources and bonuses to power your game actions. On a turn each player chooses a Construction or Urbanization card from his hand simultaneously. Players reveal these cards adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card in your hand that you don't play is passed on to your left-hand neighbor so keep in mind how your play might set up theirs!When you build over a tile you add its “power card to your tableau which provides you additional abilities during the game allowing you to scale up your building and point-scoring efforts.

Frostpunk: The Board Game

Frostpunk: The Board Game

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

In Frostpunk: The Board Game up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal challenging and complex but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood so every decision and action bears consequences.The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder a fearless explorer or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality?The game is based on a bestseller video game by 11bit studios the creators of This War Of Mine. The original (digital) edition of Frostpunk is a highly successful strategy-survival-city-builder a BAFTA-nominee that originally launched in 2018.—description from the publisher

51st State: Master Set

51st State: Master Set

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed and now thirty years after the war started new powers finally try to take control over the ruined country try to establish a new order try to control others and create a new country a new state: the 51st State.51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play hire leaders and send people to work in buildings to gain resources and new skills. To do this every card in 51st State can be used in three different ways:51st State: Master Set marks the rebirth of the 51st State line with this set containing 88 cards from the original base game and 50 cards each from both the New Era and Winter expansions; one of these expansions can be mixed with the cards of the base game but not both at the same time. The entire set has been rebalanced to offer a cohesive experience no matter which expansion you choose to use.

Marrakesh

Marrakesh

Rating: 8.1 | Players: 2–4

Game Type:

Strategy

Categories:

Compete with other influential families in the city to achieve the most honorable titles through the skillful use of assistants and resources at your disposal. The player who succeeds in doing this best becomes the new Obermufti of Marrakesh.Marrakesh is played over three rounds with each round consisting of four turns. On each turn players simultaneously and secretly choose three colored cylinders from behind their screen. Then in turn order they place matching colored assistants on their player board (these will be the actions they will perform later) then all cylinders are placed in the cube tower. The cube tower randomizes which cylinders are available this round with some getting stuck and some from previous rounds coming out.In turn order players select a color and take 1-2 of the cylinders that have passed through the tower (or those that were stuck from a previous round but have now emerged) and place them on their player boards. These cylinders will enhance future actions taken in the same color in future rounds. Then in turn order players will activate the regions where they have placed an assistant.Actions allow players to gain wealth which can be traded for influence in the city. Performing various actions also earns bonuses and enhances actions even more as the game proceeds. The player who scores the most points by the end of the game wins.—description from the publisher

Akropolis

Akropolis

Rating: 7.5 | Players: 1–4

Game Type:

Family

The most talented architects in ancient Greece stand ready to achieve this goal. Build housing temples markets gardens and barracks so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules and enhance it by building plazas.Stone is an essential resource so make sure you do not neglect it. You’ll need enough quarries so you can build higher up making your city stretch towards the sky.—description from the publisher

Tiny Towns

Tiny Towns

Rating: 7.2 | Players: 1–6

Game Type:

Family

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!In Tiny Towns your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings the game ends and any squares without a building are worth -1 VP. The player with the most VP wins!—description from publisher

London (Second Edition)

London (Second Edition)

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

A brand new edition of a popular classic London will appeal to the strategic thinker among board game fans. Tasked with rebuilding London in the decades following the great fire players juggle building requirements bank loans and poverty as they strive to realize their vision for the city.The game features a unique mechanism of playing cards to develop the city then running the city by taking all the card actions simultaneously. Players have to repay all their loans before the game ends but need to worry only about how much poverty they're creating relative to the other players.—description from the publisher

San Juan (Second Edition)

San Juan (Second Edition)

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

San Juan is a card game based on Puerto Rico. The deck of 110 cards consists of production buildings (indigo sugar tobacco coffee and silver) and violet buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else; cards from the deck are used to represent goods produced by the production buildings in which case they are left face-down. A seven-card hand limit is enforced once per round.In each round (or governorship) each player in turn selects from one of the available roles triggering an event that usually affects all players such as producing goods or constructing buildings. The person who picks the role gets a privilege such as producing more goods or building more cheaply.Though similar in concept to Puerto Rico the game has many different mechanisms. In particular the game includes no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked. Victory points are gained exclusively by building and the game ends as soon as one player has put up twelve buildings.This second edition of San Juan includes all the cards of the original game as well as the additional building cards from the alea Treasure Chest but not the event cards from that expansion. This edition also contains a new building card not previously available: The Hut a building that grants a card when nothing is sold in the trader phase.

Sprawlopolis

Sprawlopolis

Rating: 7.3 | Players: 1–4

Game Type:

Family

Jackhammers chattering trucks beeping engines roaring the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it so the city turned to your team the best of the best. If anyone can turn this tiny town into a thriving civic center it's you.In Sprawlopolis 1-4 players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system the game is never the same twice. Each turn players will play 1 card from their hand to the growing city trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though the city hates paying for road maintenance so each road will cost you points in the end. When all cards have been placed the game ends and players see if they have met dynamically generated minimum score for their game. Can you meet the demands of the officials work with your fellow planners and build the ultimate urban wonder? It’s time to find out!—description from the publisherReleased in the June 2018 Board Game of the Month Club $20+ package.

Clash of Cultures

Clash of Cultures

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

From Christian Marcussen the creator of Merchants and Marauders comes Clash of Cultures a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings build large cities research advances and conquer those who stand in the way. The game features a modular board for players to explore 48 distinct advances seven mighty wonders and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.Advances The game features about 48 distinct advances. The whole tech-tree is very flexible with no dead ends yet still intuitive sensible and realistic. Additionally you have a great overview of what advances other cultures have - no need to ask - just look.Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port fort temple and academy - all with different benefits! Additionally cities can be angry neutral and happy. Everything integrated in an intuitive and elegant fashion.Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events

Citadels

Citadels

Rating: 7.2 | Players: 2–8

Game Type:

Family

In Citadels players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points and the player with the highest score wins.Players start the game with a number of building cards in their hand; buildings come in five colors with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round the player who was king the previous round discards one of the eight character cards at random chooses one then passes the cards to the next player etc. until each player has secretly chosen a character. Each character has a special ability and the usefulness of any character depends upon your situation and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play and so on.On a turn a player earns two or more gold (or draws two building cards then discards one) then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them and each building is worth a certain number of points. In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels ten from the Dark City expansion and nine new ones — along with thirty unique building districts and the rulebook includes six preset lists of characters and districts beyond the starter list each crafted to encourage a different style and intensity of gameplay.

Quadropolis

Quadropolis

Rating: 7.2 | Players: 2–4

Game Type:

Family

Each player builds their own metropolis in Quadropolis (first announced as City Mania) but they're competing with one another for the shops parks public services and other structures to be placed in them.The game lasts four rounds and in each round players first lay out tiles for the appropriate round at random on a 5x5 grid. Each player has four architects numbered 1-4 and on a turn a player places an architect next to a row or column in the grid claims the tile that's as far in as the number of the architect placed (e.g. the fourth tile in for architect #4) places that tile in the appropriately numbered row or column on the player's 4x4 city board then claims any resources associated with the tile (inhabitants or energy).When a player takes a tile a figure is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition you can't place one architect on top of another so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects the round ends all remaining tiles are removed and the tiles for the next round laid out.After four rounds the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximize their score. At game end they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required:Some buildings are worth victory points (VPs) on their own and once players sum these values with what they've scored for each type of building in their city whoever has the highest score wins.

Legacy of Yu

Legacy of Yu

Rating: 8.1 | Players: 1

Game Type:

Strategy

During the reign of Emperor Yao the people of ancient China were constantly plagued by deadly floods along the Yellow River. Eager to put an end to the devastation Yao selected Gun one of his officials to devise a plan. After nine years of failed attempts using dams and dikes Gun's employment came to a questionable end. After his passing Yu inherited his father's work. Learning from Gun's failures Yu set out to construct a series of canals to direct the surging river into nearby fields and smaller waterways.Legacy of Yu is a solo-only fully-resettable nonlinear campaign game in which you step into the role of the legendary hero of the Xia Dynasty Yu the Great. It will be your job to build the canals ahead of the impending flood while also defending your growing village against neighboring barbarian tribes. With each game stories will be shared and new gameplay elements added. The campaign features a self-balancing system which adapts to how well you are doing. The campaign ends once you either win or lose seven games.—description from the publisher

Imperial Settlers: Empires of the North

Imperial Settlers: Empires of the North

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Imperial Settlers: Empires of the North is a new standalone card game in the established Imperial Settlers universe with players heading to the far north where three different factions live: Scotsmen Inuits and Vikings. Take on the role of leader and make your faction into the best empire in the world!Choosing the faction is only the first step though as each faction can be played using one of the two separate and unique decks. Yes in the base game players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!Develop your economy deflect your opponent and fight for dominance in the north. Learn new mechanisms and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?

Hadara

Hadara

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

Hadara carries you off into the world of cultures and countries of this earth. Over three epochs you will experience the transformation of your new world from a small settlement to a high culture. You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world you should choose the persons and accomplishments skillfully. But you should not ignore agriculture culture and military power otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture?—description from the publisher•••Hadara entführt dich in die Welt der Kulturen und Länder dieser Erde.Über 3 Epochen hinweg erlebst du die Verwandlung deiner neuen Welt von einer kleinen Siedlung zu einer Hochkultur. Du willst diese Welt mit Personen besiedeln die dabei aus verschiedenen Kulturkreisen Kontinenten aber auch Zeitaltern stammen. Um deiner Welt zu viel Ruhm und Ehre zu verhelfen solltest du die Personen und Errungenschaften geschickt aussuchen. Dabei solltest du aber die Landwirtschaft die Kultur und die militärische Macht nicht außer Acht lassen sonst kann es passieren dass einer deiner Mitkonkurrenten größer und erfolgreicher wird. Wem gelingt es zuerst eine neue blühende Hochkultur zu erschaffen? —description from the publisher (German)

Charterstone

Charterstone

Rating: 7.2 | Players: 1–6

Game Type:

Strategy

The prosperous Kingdom of Greengully ruled for centuries by the Forever King has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village the Forever King has selected six citizens for the task each of whom has a unique set of skills they use to build their charter.In Charterstone a competitive legacy game you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus you start off with simple choices and few workers but soon you have a bustling village with dozens of possible actions.Your journey through Charterstone's many secrets will last twelve games but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.Charterstone released in the US/Canada on December 12 2017 (the rest of the world received it slightly earlier).

Kutná Hora: The City of Silver

Kutná Hora: The City of Silver

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the Cistercian monastery to the construction of Kutná Hora which quickly became one of the most important cities in central Europe.Kutná Hora: The City of Silver is a historical city-building Eurogame for 2-4 players that features a real-life supply and demand experience in which every action you take has an impact on the game's dynamic economic systems.In each round players take turns selecting actions from a hand of double-sided cards to engage strategic plans like mining purchasing plots of land on which to build gaining permits raising buildings for their affiliated guilds gaining profit from their production and of course working towards the construction of Saint Barbara's Cathedral.The asymmetrical nature of each player's available guilds makes for highly interactive rounds in which each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city but take care to balance your personal goal advancement with the need to further the city's growth. Everything is connected and sometimes the path to personal victory relies on the prosperity of the many.—description from publisher

Next Station: London

Next Station: London

Rating: 7.4 | Players: 1–4

Game Type:

Family

The city of London has commissioned you to redesign its underground network! Optimise connections serve as many sights as possible and exploit the tunnels that pass under the Thames. Be careful to respect the specifications set by the city.Who will be the best project manager?Which of you will be the best project manager?—description from the publisher

Discworld: Ankh-Morpork

Discworld: Ankh-Morpork

Rating: 7.3 | Players: 2–4

Game Type:

Thematic

Martin Wallace and Treefrog Games present Ankh-Morpork set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions which means that you're not sure exactly what the other players need to do in order to win.The action takes place on a map of Ankh-Morpork with players trying to place minions and buildings through card play. Each of the 132 cards is unique and the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them and you can choose to do some or all of these actions. Some cards also allow you to play a second card so you can chain actions (Wallace).A team of artists have recreated the city and its residents for the cards game board and box with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.

Queendomino

Queendomino

Rating: 7.1 | Players: 2–4

Game Type:

Family

Description from the publisher:Build up the most prestigious kingdom by claiming wheat fields forests lakes grazing grounds marshes and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands you will make new buildings appear giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon!Queendomino is a game completely independent from Kingdomino while offering a choice of more complex challenges. Two to four players can play Queendomino independently but also in connection with Kingdomino allowing for games with 7x7 grids for four players or for up to six players if you stick to 5x5 grids.

Barcelona

Barcelona

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Categories:

It's the mid-19th century. The city of Barcelona is the most densely populated city in all of Europe. Shortly after the old city walls were finally destroyed Ildefons Cerdà who is now considered the inventor of urbanism presented the plan for the creation of the Eixample the expansion that Barcelona so desperately needed. Its construction began in 1860.In Barcelona you will take on the role of builders in 19th-century Barcelona who are working on the new expansion to the city. Your main goal is to construct buildings to accommodate the citizens who want to leave the old city and in the process you will also build streets create tram lines and build public services. You may even decide to explore Modernisme a new architectural and arts style that has been gaining popularity among the rich.Barcelona is played over a variable number of rounds interrupted by three scoring phases before a final scoring phase. Every round each player takes a single turn consisting of two or more actions a building phase and then preparation for their next turn. At the end of the game the player with the most points wins.—description from the publisher

Merv: The Heart of the Silk Road

Merv: The Heart of the Silk Road

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Merv: The Heart of the Silk Road is a tense economic game charting the rise and fall of the greatest city in the world.In Merv players are vying to amass power and wealth in the prosperous heart of the Silk Road. Through careful court intrigue timely donations to the grand mosque and favorable trade deals players attempt to redirect as much of that prosperity as possible into their own pockets.Meanwhile beyond the city walls Mongol hordes approach. If you help construct the city walls you give up on precious opportunities to build up your own stature but leave it unprotected and you will burn with the city. Every decision is weighty and the consequences of each misstep are dire. Will you rise to prominence or fade into oblivion?—description from the publisher

Ezra and Nehemiah

Ezra and Nehemiah

Rating: 8.3 | Players: 1–4

Game Type:

Strategy

In his first year as king of Persia Cyrus the Great issued a decree in writing to the Israelite exiles living under his rule:The God of heaven has given me all the kingdoms of the earth and has appointed me to build a temple for Him in Jerusalem. Any of his people may go up to Jerusalem in Judah to build the temple of the Lord the God of Israel. And in any place where survivors may now be living the people of Persia are to provide them with silver gold goods livestock and offerings for the temple of God in Jerusalem. - Ezra 1:2-4 (paraphrased).Decades later in the twentieth year of Artaxerxes reign the king noticed a sadness in his cupbearer Nehemiah. When asked why he looked so ill Nehemiah replied:May the king live forever! Why should I not look sad when the city of my ancestors lies in ruins and its gates have been destroyed by fire? If it pleases you and if I have found favor in your sight let me go to the city in Judah where my ancestors are buried so that I may rebuild it. - Nehemiah 2:3-5 (paraphrased).The aim of Ezra and Nehemiah is to be the player with the most victory points (VP) at game's end. Points are gained primarily by building the temple rebuilding the city walls and gates and by teaching the Torah to the returning exiles. Players may also seek to develop their land travel to settlements outside the city walls or stoke the altar's fire to keep it burning day and night. The prophets Haggai and Zechariah will be doing their part to keep the people focused on what is most important.Over three weeks (rounds) players will use their hand of cards workers and resources to do their part in rebuilding the great city of Jerusalem. After six days of work comes a Sabbath day of rest when food will be needed and the week's work will be reflected upon. The game ends after the third Sabbath has been completed.—description from the designer

Belfort

Belfort

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Welcome to the Tasty Minstrel universe! Put your Elves Dwarves and Gnomes to work in the Village and Guilds of Belfort to collect resources and build up the city!Elves collect wood from the forest while Dwarves collect stone from the quarry. An Elf and a Dwarf together can collect Metal from the mines and either one can collect Gold. Build buildings in the five districts of the pentagonal city and hire Gnomes to run them to gain their special abilities.Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income but taxes increase based on your score so the winning players will have to pay more than those behind! Manage your resources and gold well choose your buildings wisely and help build the city of Belfort!

The Estates

The Estates

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

The City Council recently approved the zoning map for a new urban development — The Estates — featuring high-end infrastructure and a modern atmosphere for its citizens. Soon after the banks awarded millions of dollars in loans to six real estate investment firms to help develop this new area. The zoning map for The Estates calls for two rows of four buildings each located between the River and Main Street. The meadows on the other side of the River are to remain a recreational area for the City.But with hopes of larger profits investors and building tycoons entirely ignore the City Council's demands and begin developing three rows of buildings instead. The Mayor catches wind of the potential for profit and begins planning a new mansion in The Estates which would double the value of one of the building rows! With some sketchy building permits investors begin developing buildings on the other side of the River beyond the designated building zone. However the City Council takes rigorous steps to put an end to the racketeering with an ultimatum: As soon as the first two rows are completed the buildings in the uncompleted row will be torn down resulting in a huge loss for all who invested there. At the end of the day the investor with the highest-valued buildings will come out on top.The players take on the role of investors seeking to make the most money by developing buildings in The Estates. Players will bid for the various building pieces and place them in The Estates to their benefit. All buildings in completed rows score positive points while all buildings in incomplete rows score negative points. It is possible to have zero completed rows of buildings.A game of The Estates lasts around 40 minutes and can be played in several rounds to experience a shifting economy.

Villagers

Villagers

Rating: 7.1 | Players: 1–5

Game Type:

Family

You are the founder of a new village during the middle ages in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials traders have lost their customers and many have lost their farms and workshops as they escaped the plague.The roads are full of refugees seeking a new beginning. They come to you hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village reliably providing food for many people. You must choose wisely who you allow to settle with you as your food and resources are limited.The people on the road have valuable and unique skills but they all in turn rely on other people with very specific crafts to be able to work. Raw materials tools and services must be provided by other people from the road.If you manage to find people that can work together to make a profit while increasing your food surplus and capacity for building new houses your village will be prosperous.The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations.—description from the publisher

Between Two Cities

Between Two Cities

Rating: 7.0 | Players: 1–7

Game Type:

Family

It is the early 1800s a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory shop park landmarks etc. You work with the player on your left to design the heart of one city and with the player on your right to design the heart of another city. On each turn you select two tiles from hand reveal them then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.At the end of the game each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.The game features play for 3-7 players in 20-25 minutes a 2-player variant for head-to-head competition as well as a solo variant (Automa).

Khôra: Rise of an Empire

Khôra: Rise of an Empire

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

In Khôra: Rise of an Empire each player is the head of a blossoming city-state in Ancient Greece.On your turn you must take 2 of the following 7 Actions: Philosophy Legislation Culture Trade Military Politics or Development. Choose Actions that align with your strategy but which also work with your dice roll.You will need to adapt your strategy constantly and strengthen your Actions by moving your markers up on your Economy Culture and Military Tracks.Move up on the Taxes Track to collect highly sought-after Drachmas the Troop Track to Explore and gather Knowledge tokens and the Glory Track to capitalize on your Knowledge.Unlock Achievements and above all make sure you have the most points at the end of the 9th Round to be crowned with the laurels of victory!—description from the publisher

Saint Petersburg (Second Edition)

Saint Petersburg (Second Edition)

Rating: 7.5 | Players: 2–5

Game Type:

Strategy

In 1703 Czar Peter the Great founded Saint Petersburg in Russia which quickly earned the nickname Paris of the East. The Winter Palace the Hermitage the Church of the Resurrection of Jesus Christ and many other buildings still amaze visitors from around the world today. To accomplish this he needed a new administration and brought the aristocrats under his control. This was also a golden time for the workers as their skills were much needed to reform and build the new Russia.In Saint Petersburg players play important roles in building the city of Saint Petersburg. To do this they will take turns selecting and purchasing cards from the display of available workers buildings and nobles. Each type of card has an associated phase and at the end of each phase players earn rubles and score victory points based on the cards they have collected of that type. When one of the decks runs out the players play until the end of that round then the game is over. Additional victory points are awarded at the end of the game depending on the number of unique nobles that each player has and the player with the most victory points wins the game.This new edition of Saint Petersburg features an additional optional module the Market which adds a new card type the market cards and a new Market phase with its own rules for scoring points. These cards bring in new resources and not only allow for new tactical opportunities as having a majority in provides extra victory points during the market phase scoring but also allow for a fifth player to join the game. This edition also includes the two expansion modules from the original edition plus four entirely new modules that can be used on their own or mixed and matched as players like.

Unfair

Unfair

Rating: 7.3 | Players: 2–5

Game Type:

Strategy

Build the city’s greatest theme park whatever it takes!Mix your favourite themes from Pirate Robot Vampire Jungle Ninja and Gangster. Build attractions and upgrade them to match blueprints stack up towering rides or simply make the most cash.But watch out – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! Build wisely and protect your park to make sure you come out on top!Whatever happens it’s bound to be Unfair.Your goal is to build the park that scores the most points at game end using three main ways to score:You can also play events to help yourself and hinder your opponents as you build your park over the course of 8 rounds.Recruit staff members to help you or build a super attraction with a unique ability. Bribing officials and blackmailing politicians is entirely optional.

Clinic: Deluxe Edition

Clinic: Deluxe Edition

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Your Town Center is flourishing but as the city grows the need for emergency medical care grows with it. Fortunately you and your business partners have the wherewithal to build a clinic to help those in need of more than first aid. You quickly get a pre-admissions facility built to help process and route the different cases into the appropriate queues. Unfortunately just before groundbreaking your differing views of the ideal clinic cause a schism between you and you go your separate ways with patients already lining up in pre-admissions. Each of you decides to build the clinic of your dreams trying to hire doctors nurses and maintenance staff and build new modules specialized services and even parking in order to meet the needs of the patients ailing in pre-admissions.This is your Clinic! Build it however you like to give patients the care they need so you can make your Clinic the most popular one in town!Possible exhaustive list of differences between the Deluxe edition and previous edition: - The rules have been totally rewritten - The rules offer two sets up for beginners and experts - The rules include a solo variant - Many bonuses and penalties have been changed such as when a Patient dies in your hospital the turn order has been updated and clarified - The box includes a bag of wooden laser cut meeples for the cars the doctors the staff and the nurses

Brazil: Imperial

Brazil: Imperial

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Take on the role of one of the great monarchs of the past and show your valor! You will arrive in a vast and rich territory but the road to the prosperity is filled with challenges.In Brazil: Imperial you need to construct buildings manage resources explore the land create trade acquire the support of the greatest personalities of the country and recruit a powerful army to protect your interest against the rival states. If you make the right choices you can complete missions to progress to a more advanced era receiving new interesting options of development and victory points. In the end the best monarch receives the title of Brazilian Emperor and constructs a new era of prosperity freedom and peace!In more detail while playing in a modular map board that recreate real regions you use a combination of worker placement area majority and individual powers to construct an empire in Brazil between the 16th and 19th centuries. You start by choosing one of the available monarchs and its personal game board and components; some monarchs are strong in combat while others prioritize science or exploration. You receive tasks that advance you to a new era when you complete them giving you access to more power constructions as you move into the second and third eras of the game then you choose a starting point on the shared map.On each turn you can participate in an action phase and a movement phase. You manage actions on your individual game board and you have these seven choices:During the movement phase you can explore hidden places or attack other players. For combat you check the power of the troops involved in the conflict to determine the winner with cards being able to modify these values. Once a player completes their goals in the third era the game ends and players tally their scores.Brazil: Imperial was developed with the concept of it being Euro X a new style of game that combines Eurogames (in which you collect and manage resources) and 4x games (in which you explore expand exploit and exterminate). A new concept of maps was also introduced in this game. All maps are different and created with modular boards that recreate real regions of Brazil and the world. Each game you can focus on resource management combat or a combination of both depending on your choice of monarch and the interaction with other players.

Among the Stars

Among the Stars

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Among the Stars takes place in a war-ravaged galaxy where the warring alien races have declared peace in the wake of a threat with the potential to destroy them all. An Alliance is established to build space stations throughout the galaxy in order to promote trade among the races strengthen diplomatic relations and defend against this impending threat. Each player takes the role of one of those races trying to build the greatest space station. Through card drafting the players select locations and use these to build their station scoring victory points based on the placement. The construction lasts four years and the alien race with the most points at the end wins.

Dinosaur World

Dinosaur World

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

The triumph of science that led to dinosaurs returning to the world once more has become public knowledge. New parks spring up regularly often beginning operations even before everything has been finalized. There is no shortage of patrons eager to be entertained by these returned species in new and exciting ways. However as with any form of entertainment elements of triumph are often accompanied by elements of tragedy. This means it is of the utmost importance that you take every precaution by ensuring each visitor signs the safety waiver before enjoying the wonders of Dinosaur World!Each round in Dinosaur World you draft a new résumé card to acquire new workers; spend workers to take public actions building your park and acquiring DNA; spend further workers to take private actions improving that park; then drive your jeep around experiencing the wonder and excitement of what you have built! Throughout the game you acquire victory points through a variety of means — and possibly a few visitor deaths as a natural consequence of overly enthusiastic dinosaur encounters. At the end of the game you lose points if you accumulated too many deaths then the player with the most points wins!

Spyrium

Spyrium

Rating: 7.0 | Players: 2–5

Game Type:

Strategy

Spyrium is set in an alternate world an England set in a steampunk-based universe. Players build factories needing workers to manage the production of a commodity previously unknown to us called Spyrium. Producing Spyrium in one factory then processing it in the next results in victory points (VPs) for that particular player. Alternatively Spyrium can be purchased but the material is rare and expensive and players are constantly scraping for money.Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs.The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game those involved with delivery during the worker phase can then be used to raise money to purchase an adjacent card or to work on their own in an idle factory. All of these things are important but in the end only the player who has dealt best with the lack of money workers and Spyrium will win.

Caylus 1303

Caylus 1303

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

A classic game is back! As one of the first worker placement games Caylus stands among the true board game classics of the 2000s. The original designers' team together with the Space Cowboys have now created a revamped version!The mechanisms of Caylus 1303 have been streamlined and modernized for an intense and shorter game. Don't be fooled though as the game has kept both its depth and ease of play while a lot of new features have been added:The King calls you again so it's time to go back to Caylus!—description from the publisher

Palm Island

Palm Island

Rating: 7.1 | Players: 1–2

Game Type:

Family

Palm Island is a portable game that you can take with you anywhere. Sitting standing waiting riding flying relaxing alone or together you can play Palm Island no table required.Using a deck transforming mechanic a player uses just 17 cards over 8 rounds to shape their island and overcome its unique challenges. Store resources to pay for upgrades and upgrade buildings to access new abilities. Each decision you make will alter your village from round to round. At the end of 8 rounds calculate your victory points.PLAY SOLO working to gain achievements and unlock new abilities to help your village reach even greater heights. PLAY COOPERATIVELY by working together to successfully prepare your village before natural disasters strike. PLAY COMPETITIVELY by racing to purchase bonuses or in casual mode by meeting specific criteria before your opponent.Add villagers to any game mode that you may recruit to your village and use their abilities to score more points than your opponent. The game comes with 2 player decks competitive cards cooperative cards and solo feat cards. Multiple games can be combined to add even more players.—description from the publisher

The Palaces of Carrara

The Palaces of Carrara

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In The Palaces of Carrara players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not so lucrative?The game includes two levels of play: beginner and advanced. Co-designer Wolfgang Kramer says To understand the game it's important that players play the beginner version to learn the game mechanisms and how they mesh together.

Kingsburg (Second Edition)

Kingsburg (Second Edition)

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border; you will manage your province and help defend the realm. To accomplish this you must influence the King's advisors and the Royal Family to obtain gold wood stones and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! The other players also seek to collect the best resources for their own territories.King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm?The game of Kingsburg takes place over five years a total of 20 turns. In every year there are three production seasons for collecting resources building structures and training troops. Every fourth turn is the winter in which all the players must fight an invading army. Each player must face the invaders so this is not a cooperative game.The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council and each adviser awards different resources or allocate soldiers victory points and other advantages to the player who was able to influence that adviser for the current turn. The player with the lowest influence dice sum is the first to choose where to spend their influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll a clever player can still come out from the Council with a good number of resources and/or soldiers.At the end of five years the player who best developed their assigned territory and most pleased the King through the Council wins.Kingsburg (Second Edition) includes six expansion modules for use with the base game.The new expansion contained in this edition Kingsburg: Expansion Module #6 – Alternate Advisor Rewards was available by itself for those who have the first edition of Kingsburg.

Santa Monica

Santa Monica

Rating: 7.1 | Players: 2–4

Game Type:

Family

In Santa Monica you are trying to create the most appealing neighborhood in southern California. Will you choose to create a calm quiet beach focused on nature a bustling beach full of tourists or something in-between to appeal to the locals?Each turn you draft a feature card from the display to build up either your beach or your street. These features work together to score you victory points. The player with the most points wins!—description from the publisherGerman: In Santa Monica versuchst du den attraktivsten Strandabschnitt in Südkalifornien zu schaffen. Entscheide dich für einen ruhigen stillen Strand der sich auf die Natur konzentriert einen belebten Strand voller Touristen oder etwas dazwischen das die Einheimischen anspricht?In jedem Zug ziehst du eine Spielkarte aus der Auslage um entweder den Strand oder die Straße in deinem Abschnitt zu erweitern. Aber nur wenn Straße und Strand aufeinander abgestimmt sind bekommst du genügend Siegpunkte um das Spiel zu gewinnen!—Beschreibung des Herausgebers

Era: Medieval Age

Era: Medieval Age

Rating: 7.2 | Players: 1–4

Game Type:

Family

Era: Medieval Age serves as the spiritual successor to Roll Through The Ages. While Roll Through The Ages was a pioneer for roll-and-write-style games Era is a pioneer for roll-and-build!In Era your dice represent different classes of medieval society as players attempt to build the most prosperous city. The build comes into play as players actually build their cities on their boards. You will use beautifully modeled three-dimensional components such as walls keeps farms and other structures. By the end of the game each player will have a unique city of their very own!Era: Medieval Age is made even more challenging as players interact with each other in ways such as extortion scorched earth and of course disease! Hey this is the Medieval Age right? Speaking of which Era serves as the first of a new series of standalone roll-and-build games from Matt Leacock and eggertspiele!

Little Town

Little Town

Rating: 7.2 | Players: 2–4

Game Type:

Family

In Little Town you lead a team of architects and must dispatch workers to the town collect resources and money build buildings and develop this little town.In the game which lasts four rounds you can acquire resources such as wood stones fish and wheat from the surrounding squares by putting workers on the board with three workers being placed each round. When you place a worker you acquire the resources available in all eight surrounding spaces. You can build buildings by using these resources and you — or any other player — can gain the effect of the building when place a worker next to it; if you place next to a building owned by another however you must pay them a coin before you can collect those resources.Players collect victory points by using the powers of buildings by constructing buildings and by achieving goals dealt to them at the beginning of the game. After four rounds whoever has the most victory points wins.—description from the publisher

Faiyum

Faiyum

Rating: 7.5 | Players: 1–5

Game Type:

Strategy

The oasis-like basin Faiyum was artificially built 3,900 years ago by enlarging the Bahr Yussef channel that connected to the Nile to create a regulated flood plain. During the Middle Kingdom of Egypt this swampland was slowly changed into farmland under the aegis of pharaohs such as Amenemhet III and Sesostris II. They ordered their advisors to build a system of canals and dikes to reclaim the land surrounded by desert and inhabited by crocodiles to turn it into a granary for Egypt.Now during the reign of Amenemhet III you are the pharaoh's advisors commanded to harvest goods build roads found settlements and do much more for the good of Faiyum! You are being supplied with the necessary manpower resources and money which means that if another advisor needs to use your roads farms and other buildings they may do so since everything you build is owned by the pharaoh. The only thing you will own is the only thing that matters: the respect of the pharaoh.Faiyum is a strategic game for enthusiasts of planning games. The basic rules are simple: Play your cards one by one on your personal discard stack. After playing some or all of your cards you take them back into your hand in reverse playing order so playing cards in the best order is important. Newly purchased cards go directly into your hand so the timing of getting and playing them is important too. Each of the individual cards has easy-to-understand actions but only by creating the best combined engine will you be a master advisor of Faiyum.This game features a card mechanism reminiscent of deck builders and the market mechanism successfully used in Power Grid. Gain more and more valuable cards and use the structures built on the game board to your advantage — in other words for your reputation. In the end the most cunning advisor who creates the best card combinations will win Faiyum.

Kingdomino Origins

Kingdomino Origins

Rating: 7.5 | Players: 2–4

Game Type:

Family

Go back in time to the prehistoric era of Kingdomino!Kingdomino Origins plays similarly to the original game but introduces new components for additional actions and new ways to score points. Regions in your territory will earn you points if they contain fire. Fire is either part of your terrains or earned by adding dominoes with volcanoes. There are three game modes to play:You earn points by collecting resources with additional points when you have the majority of a type of resources. These resources allow you to bring cavemen to your territory and each type of caveman has its own way to give you points based on their position.—description from the publisher

Point City

Point City

Rating: 7.2 | Players: 1–4

Game Type:

Family

From the team that brought you the smash hit Point Salad Point City is a card-drafting engine-building game with more than 150 unique building cards giving you the opportunity to create a completely different city each time you play!The rules are simple: Take two adjacent cards from the dynamic city grid and add them to your expanding city. Use your resource cards and bonuses to construct building cards that require specific combinations. Build special civic structures to multiply your city's points and be the top urban planner!Point City takes the same simple concept of drafting cards and building the best combinations then adds new layers of resource management and engine building to the mix — making the game easy to learn but challenging for everyone!—description from designer

Fields of Green

Fields of Green

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields livestock and facilities they build an economic engine that will bring them closer to victory.Fields of Green inspired by Among the Stars is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields feed their livestock and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year.Through various means player eventually convert their wealth to victory points and the player who gathers the most by the end of the fourth year wins.

Everdell Farshore

Everdell Farshore

Rating: 7.9 | Players: 1–4

Game Type:

Family

The Forever Sea is calling...The rugged coast north of Everdell Valley is a land brimming with adventure and mystery. Stalwart sailors search for bountiful islands and valuable treasures. Dutiful monks inhabit abbeys and scriptoriums meticulously translating and illuminating. Hard-working folk gather resources and build their cities in unison with the ever-changing waves of the mighty ocean.Welcome to Everdell Farshore a standalone game set in the country of Farshore. Through each season you lead a crew of critter workers to build up a prosperous city and to explore the enchanting ocean beyond. You must plan your actions carefully in order to build and to sail for only by adapting to the winds of change will you succeed.The wind is high. The sun is breaking the horizon. It is time to set sail for adventure!—description from the publisher

Machi Koro

Machi Koro

Rating: 6.6 | Players: 2–4

Game Type:

Family

Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs a theme park a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field a bakery and a single die.Armed only with your trusty die and a dream you must grow Machi Koro into the largest city in the region. You will need to collect income from developments build public works and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then with money in hand a player can build a landmark or a new building ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

Circle the Wagons

Circle the Wagons

Rating: 7.1 | Players: 2

Game Type:

Family

Each player in Circle the Wagons is fixin' to build up their own boomtown but only one'll build the best in the West!Blaze a trail by draftin' cards 'round the circle and placin' 'em in yer town tryin' to connect matchin' territories to score prosperity points! But don't forget about them three bonus cards in the center of the circle that can score ya even more points — that is if ya play yer cards right. With over 800 unique ways to score and millions of draftin' and placin' combos you'll never build the same town twice!Circle the Wagons is a 2-player map-building game designed by Steven Aramini (Yardmaster) Danny Devine (Ghosts Love Candy) and Paul Kluka; featuring the art of Beth Sobel (Herbaceous World's Fair 1893 and Lanterns) and logo design of Bryan Fischer (Chicken Caesar). Circle the Wagons is the winner of the 2016 Button Shy Wallet Design Contest beating out over 70 other games.

Forum Trajanum

Forum Trajanum

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Emperor Trajan plans to have a monument built for eternity: the Forum Trajanum. It is supposed to become the biggest and most glorious Emperor's forum that the Roman world has ever seen — not only in order to demonstrate his success as Princeps Optimus in an imposing manner but also to foster the well-being and the fame of the honorable citizens of Rome.In Forum Trajanum each player governs a Colonia founded by Trajan himself and thus is the head of one of the highest-ranking cities in the entire Roman Empire. While the players try to optimally develop their own Colonia they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will — after expiry of their term of office — be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.

Honshū

Honshū

Rating: 6.9 | Players: 2–5

Game Type:

Family

Honshu is a map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.One game of Honshu lasts twelve rounds and each round is divided into two phases. First map cards are played in a trick and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.Manipulating your position in the player order is crucial for mastering Honshu.

Paris

Paris

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Explore Paris in the 19th century. Discover its renowned architecture and obtain the most eminent buildings in the right districts to achieve victory.Paris is a typical medium-weight Kramer and Kiesling Eurostyle-game with straightforward gameplay short player turns and an ingenious point salad mechanism. You mainly score points by obtaining the right buildings and collecting the right bonus cards.In Paris you take on the role of wealthy real estate investors in the Paris of the 1900s. Paris is at the height of its transformation into one of the most beautiful cities in the world. After having successfully organized the World Fair in 1889 topped by the construction of the Eiffel Tower and celebrating the centennial of the Storming of the Bastille Paris goes through a period known as “la Belle Époque”. The architecture of Paris created during this period ranged from the Beaux-Arts neo-Byzantine and neo-Gothic to Art Nouveau and Art Deco. It is your task to purchase some of these magnificent Parisian buildings in order to make a profit and invest in the development and upkeep of some of Paris’ most iconic buildings and landmarks.

Agropolis

Agropolis

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

From clucking chickens to rumbling tractors the sounds of a bustling farm are everywhere. It's up to your team of planners to turn this little farm into a flourishing ranching community!Having developed dream cities in Sprawlopolis it's now time to set your sights on the rolling countryside where farm ranches and roads intermingle master plan as ever seems just out of reach.Agropolis is a stand-alone expansion to Sprawlopolis bringing the same card-laying variable-scoring gameplay into a new setting: city blocks give way to orchards wheat fields livestock pens and vineyards. As before players draw three goal cards and then attempt to place cards one at a time to create a rural tableau that best satisfies those goals. New gameplay features help offset overly-powerful scoring combos and layer additional attributes onto certain types of terrain providing even greater depth of gameplay without sacrificing the original's signature elegance.Agropolis can be played entirely on its own but it can also combined with Sprawlopolis using special rules and goal cards provided in the Combopolis mini-expansion.

Steam Park

Steam Park

Rating: 6.8 | Players: 2–4

Game Type:

Family

Game description from the publisher:As owners of a fantastic steam park you're to build gigantic coal-powered rides to attract as many visitors as you can – but building attractions won't be enough. You'll also need to manage your employees invest in advertising in order to attract and please the different kinds of guests visiting your park and above all keep the dirt that your park produces under strict control!Steam Park is an easy-to-learn game with two difficulty levels: one for the less experienced gamers and a more strategic one for those who want a more exciting challenge. In this management game you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional wonderful rides designed by Marie Cardouat you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors or Toilets to keep the Dirt under control. Whatever decision you take take it quickly: The less time you spend planning the more time you'll have to maintain your park. Thanks to a clever original action-choosing mechanism winning in Steam Park is as much a matter of being the best as of being the fastest!

New York 1901

New York 1901

Rating: 6.8 | Players: 2–4

Game Type:

Family

Categories:

Relive the dawn of modern New York City the historic years that made it what it is today. Build bigger and higher skyscrapers on some of Lower Manhattan's most iconic streets. Raise one of four legendary skyscrapers — the Park Row the Singer the Metropolitan Life or the majestic Woolworth — and make one of them the crown jewel of your real estate empire!In New York 1901 the players are building skyscrapers on a map of New York's Financial District. Players take location cards from a card's display and then use 2-3 of those location cards to place Tetris-shaped building tiles on the board. They first build bronze level buildings. Later in the game those buildings can be replaced by silver level and gold level buildings.

Strasbourg

Strasbourg

Rating: 7.2 | Players: 3–5

Game Type:

Strategy

Strasbourg in the 15th century - the political skills of the city are heavily influenced by the craftsmen guilds .In this time players take on the lead of ascending families of the city. It is your goal to place your family members in the different guilds. Only the clever usage of influence points makes it possible to be accommodated as apprentice assistant or even master craftsman - provided you can pay the admission fee. But don't underestimate the power of the church or the nobility.Strasbourg is a easy to learn strategy game with inventive mechanisms that provide the player with lots of room for decisions. But only those that also keep an eye on the plans of the other players will earn the highest fame in the end.

Vikings Gone Wild

Vikings Gone Wild

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Each turn in Vikings Gone Wild — a deck-building resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories resources containers etc) or buy units towers and special cards that improve their deck and offense/defense capacity.The only way to win is by successfully attacking each other and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...

Perseverance: Castaway Chronicles – Episodes 1 & 2

Perseverance: Castaway Chronicles – Episodes 1 & 2

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Caught in an enigmatic storm a modern-day luxury ocean liner crashes ashore on an otherworldly island. As one of the ambitious survivors you soon learn that the island is home to a multitude of majestic and fiercely territorial dinosaurs. With the cruiser beyond repair you have no choice but to establish a foothold on the island withstand the onslaught of the dinosaurs and sow the seeds of what will one day become a strong and tenacious community capable of discovering the mystery of the island.Perseverance: Castaway Chronicles introduces the first two episodes in a series of euro-style dice-drafting / dice-placement strategy games. The saga will ultimately consist of four episodes telling the story of a group of survivors becoming a mighty civilization on a hostile island. As each episode features unique characteristics and a different game feel they are playable as standalone medium/heavy games but also as a continuous campaign. The theme and story unfolds through evolving game mechanisms across the episodes also making the rules easier to learn. In the campaign mode the outcome of each episode influences the next but the game has no legacy elements and no hidden rules; the whole storyline is infinitely replayable.In Episode 1 players are striving to develop and protect the foothold town of Perseverance besieged by the dinosaurs of the island. By building walls traps and settlements mounting defenses and partaking in the early political power struggles of a forming community players gain followers to establish themselves as leaders. Episode 1 introduces the signature dice placement / area majority mechanism that evolves and spans through the series and also features a defense mechanism against waves of attacking dinosaurs unique to this episode.In Episode 2 the survivors have successfully defended the city of Perseverance completing a massive wall to stop the dinosaur onslaught. Under the guidance of the ship’s senior officers the players now set out to explore the surrounding wilderness expand the settlement beyond the walls and chart a path to the mysterious structure on the horizon. This Episode adds new actions to expand the core mechanism and allows for a deep customization of your Leader and faction through dozens of unique skills. The previous episode’s defense mechanism evolves into hex-based adventuring and expansion allowing you to build outposts beyond the city walls but beware - the dinosaurs are still not your friends...yet.

Coloma

Coloma

Rating: 7.3 | Players: 1–6

Game Type:

Strategy

Coloma is the town where an unexpected event happened that shaped history of the Western Frontier. In the winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough it was gold! Though he tried to keep his discovery a secret word spread quickly and it triggered the California Gold Rush of ‘49.Thousands of people arrived from far and wide making Coloma one of the fastest growing boomtowns in the country. Claims were staked camps and makeshift homes were built and hotels and saloons sprung up almost overnight. Everyone wanted their cut of the land’s wealth. For many it was Coloma or Bust!In the game of Coloma you are a pioneer who has recently traveled out West to strike it rich and make a name for yourself. You will prospect for gold and use your windfalls to recruit workers rustle up horses and establish businesses. You will also get opportunities to explore the surrounding riverways and frontier lands. But alas! You are not alone—every other pioneer seems to have gotten the same idea! Therefore it will take extra cunning tactics on your part to not go Bust with the rest of them…Overview of Play At the beginning of each chapter you and the other players will simultaneously select an action to perform on the board. Once your selections are revealed you must check if a majority of players chose the same action. If so it is a Bust—which disables the Boom bonus that would be included otherwise. Then the players take turns performing actions such as gaining resources moving wagons on the map building bridges and businesses and placing camps and gunmen. After that a section of the board is rotated—slightly changing the layout of the actions for the upcoming chapter.When the rotating section hits high noon the round ends with a bang: a shootout against an ever-growing number of outlaws! If you and the other players can outnumber the outlaws with your combined gunmen you will get your fair share of the rewards. But if not the rewards drop and some of the gunmen will go to the graveyard... The game ends after the third shootout and the player with the most points wins!Coloma is a fast moving game with many paths to victory. It offers unique twists on simultaneous action selection resource management and engine-building. The town cards in your tableau allow you to play more efficiently gain extra actions and bend the rules to your advantage. With these cards and the bridge tiles (which add points based on what you achieve) you can create the perfect combination for your strategy and play style.—description from the publisher

Viceroy

Viceroy

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Viceroy is a board game of bidding and resource management set in the fantasy universe of the famous Russian CCG Berserk. As the players struggle for control over the world of Laar they recruit a variety of allies and enact various laws. These cards allow players to develop their state's military and magical might increase their authority and get precious gems they need to continue expanding their nation.As the game progresses each player builds their own power pyramid using character and law cards. Each card has its own effect that depends on the level of the pyramid where the card is played. These effects may give more resources more cards or victory points. The player who has the most power points at the end of the game becomes the ruler of entire Laar and the winner!

Nanty Narking

Nanty Narking

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Immersed deeply in the world of Dickens’s and Doyle’s literature Nanty Narking moves you into the realities of the myths and legends of the Victorian era. The events in the game are tied to real and fictional characters and places in Victorian London The same London which inspired so many stories…The action takes place on the city map with players placing their agents and buildings on the board through card play. Every card is unique. The cards bring the game to life as they include most of the famous characters who have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them and you can choose to do some or all of these actions. Some cards also allow you to play a second card so you can chain actions.At the beginning of the game each player draws a secret personality with specific victory conditions which means that you can never be sure what the other players need to do in order to win. You need to fulfill your goal while also trying to prevent others from winning!

The Castles of Burgundy: The Dice Game

The Castles of Burgundy: The Dice Game

Rating: 6.9 | Players: 1–5

Game Type:

Family

A dice version of The Castles of Burgundy. The famous strategy game now in pure dice!As influential sovereigns expand your estates through trade and commerce. Combine the dice to your advantage and find the strategy that will lead you to victory.Like the original game the goal is to get the most points mostly by filling spaces on your board to complete as many color regions as you can. The game comes with 5 dice: one timer die 2 number dice and 2 color dice. The game is played using a roll and write mechanic where one player rolls the dice and from the results each player individually picks one color die representing a type of hex and one number die and uses their chosen combinations to fill in a hex on their individual player board.Each player starts with one castle space already filled in; from there a hex can only be filled on the board if it is adjacent to an already-filled hex. Each type of hex has its own rules for which numbers can be used to fill it. When completing a region of hexes you score points and get a reward depending on the type of hex which can be workers or monks that you can use to manipulate the dice silver coins that you can spend to take extra actions or goods that you can later ship for even more points. In addition bonus points are awarded to the first and second players to fill in all hexes on their board of each color.The timer die sets the pace of the game. When it is rolled players mark a number of boxes on the time track equal to the number of hourglasses rolled on the timer die (one or two). This progresses the game through three phases of ten time boxes each. When all time boxes are filled the game is over and the player with the most points wins.

Rolling Heights

Rolling Heights

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Roll Your Meeples Build the City.It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.In Rolling Heights players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials while face-down meeples provide nothing. You can always push your luck for better rolls but you might lose valuable materials you need to construct new buildings. Completing buildings gains you prestige as well as new workers to help you construct even larger buildings including skyscrapers.Will you construct the next famous landmark?—description from the publisher

Walking in Burano

Walking in Burano

Rating: 7.1 | Players: 1–4

Game Type:

Family

Burano is a beautiful island of Venice in Italy known for its colorful houses. Walking through the island you will see these vibrant houses on both sides of the canal as well as the personal décor placed by the inhabitants of these houses and shops. Tourists always linger on the street to appreciate and enjoy the view. The colorful houses of Burano need a fresh coat of paint in order to stay beautiful and vivid. Use your creativity to refurbish and decorate the houses and amaze the tourists and local people with your masterpiece!Walking in Burano is a family game. Players place the Floor Cards in order to receive a visit from different characters. They will score points based on the various symbols on the houses. To be the player with the most points at the end of the game.•••Burano ist eine hübsche Insel in Venedig die für ihre bunten Häuser bekannt ist. Wenn man auf der Insel spazieren geht sieht man diese strahlenden Häuser auf beiden Seiten des Kanals außerdem die Verzierungen die die Einheimischen an ihren Häusern und Läden angebracht haben. Immer wieder verweilen Touristen hier auf den Straßen um den Anblick zu genießen. Die bunten Häuser von Burano brauchen neue Farbe um hübsch und strahlend zu bleiben. Nutzt eure Kreativität um die Häuser zu renovieren und zu schmücken und versetzt Touristen wie Einheimische mit euren Werken ins Staunen!Legt Etagenkarten aus um Besuch von verschiedenen Leuten zu erhalten. Dafür erhaltet ihr Punkte die von verschiedenen Symbolen auf den Häusern abhängen. Wer am Ende des Spiels die meisten Punkte hat gewinnt.—description from the publisher...In Walking in Burano players draft up to three cards to complete the five houses in their section of Burano. The more cards drafted the less money earned to build floors of the houses. The player then pays to play up to three of their cards. When a three-story house is complete a scoring card is added underneath the completed house.Tourist cards score points for things like the number of cats visible on the house the number of potted plants or other similar conditions. The resident cards will score points for larger areas like for the number of pedestrians walking up and down the street; for the number of different shops along the canal; or other horizontal sections of the player's tableau.There are point penalties if houses are mismatched colors if two neighboring houses are the same color or if there are boarded up windows on a card.When a player completes all five houses in their section of Burano the game ends after all players have had an equal number of turns. The player with the most points wins.

Warsaw: City of Ruins

Warsaw: City of Ruins

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Warsaw is a unique city. It is said that it survived its own death and there is truth in this. Poland's capital was largely destroyed during the Second World War and its reconstruction was an exceptional urban development process. Warsaw is a combination of elegant buildings from Saxon times architecture from between the World Wars socialist blocks and modern buildings. Walking through the streets of Warsaw's Wola district one can see this diversity at a glance. Modern glass office buildings stand next to pre-war automotive garages and concrete block buildings touch elegant older houses which show the signs of time's decay. Some call it a spatial mess while others see in it the residents' determination. Both views are right because that's how Warsaw is. Maybe not the most beautiful but strong and determined. Nothing reflects the city's character more than its diverse buildings.In Warsaw: City of Ruins players jointly build Warsaw over six epochs from when Warsaw first became the capital at the end of the 16th century through modern times. Each player creates their own district of the city. At the end of each of the six epochs districts give income and victory points to their owners. After six rounds whoever has the most points wins.In more detail each epoch consists of a construction phase and an income phase with wars at the end of the third and fourth epochs. During the construction phase of an epoch players shuffle the city tiles with the current epoch's number then deal several tiles to each player. Each player chooses one of the tiles then places it face down onto the table. All players simultaneously reveal their selected tiles and each player chooses one of two possible actions:Instead of placing a tile on an empty space a player may choose to build on top of an existing tile. Simply place the new tile directly onto an existing tile covering it completely. As a result the new tile's price is reduced by the price of the older tile that it covers. A player's district can never be larger than a 3×4 or 4×3 rectangle of tiles. Each city tile is divided into four quarters and each quarter has its own type of building so a tile can have 1-4 different kinds of buildings. Public buildings and milestones are always separate individual areas even if they are adjacent to each other. They also occupy an entire tile.During the income phase milestones are placed and players receive coins and victory points.

NEOM

NEOM

Rating: 7.2 | Players: 1–5

Game Type:

Strategy

Categories:

NEOM is a modern city-building game featuring simultaneous drafting and tile placement that takes inspiration from games such as 7 Wonders Carcassonne and Sim City. Players compete to build the most impressive city utilizing a tree of 17 different goods (from three different tiers) that can each be unlocked allowing the placement of increasingly powerful tiles as the game progresses. Tiles also feature roads which must be connected without being rotated meaning that players must always plan their city layout with an eye to the future.At the start of each game players draft cornerstones — powerful unique tiles that heavily change what is most valuable from game to game.NEOM has been in development for seven years and the rules and tile set have been iterated on over the course of more than 3,500 games logged in a custom online prototype leading to an exceptionally well balanced game with a wide variety of viable strategies.

Porta Nigra

Porta Nigra

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

The largest Roman city north of the Alps in the late Roman Empire was Augusta Treverorum. Founded in the times of Caesar Augustus and built up by generations of Roman architects this was the Emperor's residence and a world city during this period. The remains of these most impressive structures can still be visited today. Foremost of these great achievements in the city is the massive Porta Nigra a large Roman city gate located in Trier Germany that dates to the 2nd century.The game Porta Nigra (which translates as black gate) is set in that place and time with the players taking on the roles of Roman architects working on the city gate of Porta Nigra. Each player commands a master builder who moves around a circular track on the game board enabling you to buy or build only where this master builder is located. Moving the master builder to farther locations along the track is expensive so players must plan their movements and builds carefully. The number and type of actions that may be performed on your turn comes from cards in your personal draw deck.Buildings are erected physically at the various locations around the city using 3D building pieces.

Medina (Second Edition)

Medina (Second Edition)

Rating: 7.2 | Players: 2–4

Game Type:

Abstract

The year is 1822. After years of decay it is time to rebuild the medina located at the foot of the Atlas mountains. The architects and engineers of the city work to erect large and beautiful palaces and to renovate the damaged city wall. As the reconstruction of the old city progresses the city's inhabitants flock through the alleys and the contours of the new city gradually reappear!Each turn players must place two pieces on the board (except when allowed to skip this with a tea tile) either augmenting an existing building (or starting a new building if the current building of that color is finished) or expanding one of the other features of the city like the market or the walls. Each player will claim one building of each of the four colors by the end of the game giving one point per wooden piece attached to the building.Also if you own the largest building of a particular color you get a bonus for that color. Finally there are bonuses for palaces around the well as well as for the player who most recently connected one of their buildings to the walls which grow from the four corners of the city.Medina is a tense game by the great designer Stefan Dorra. This latest edition of the game features a double-sided game board (enabling a two-player game) almost 200 detailed wooden pieces and updated gameplay as well as rules and components never before published for this game!See Medina for the original edition of this game.

Villages of Valeria

Villages of Valeria

Rating: 7.0 | Players: 1–5

Game Type:

Strategy

A village-building card game set in the world of Valeria. Establish resources construct buildings and attract adventurers to your Village to be crowned the next capitol city.Each player takes a turn taking one action from the following list and all other players may follow the action but with fewer rewards:Tax: Take 1 Gold and Draw 1 Card. (Follow: Draw 1 card.) Harvest: Draw 3 Cards. (Follow: Draw 1 card.) Develop: Discard 1 card to add a Resource to your village. (Follow: Discard 2 cards to add a Resource to your village.) Build: Add a building to your village. Draw a card. (Follow: Add a building to your village but do not draw a card.) Recruit: Pay 1 Gold to add an Adventurer to your village. (Follow: Pay 2 Gold to add an Adventurer to your village.)Building cards can be used for 2 reasons. 1) Pay resources to add it to your village as a building and gain its benefit and VP. 2) Develop it as a Resource and place it under your Castle card.When building use resources you have developed or pay another player 1 Gold to use their resource.The game ends when a player has built or recruited 10 buildings/Adventurers.

Tournay

Tournay

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Game description from the publisher:Built by the Romans during the first century in Belgian Gaul Tournay experienced most of its growth along the Scheldt river. Unfortunately the river also contributed to its troubles because in 881 the Normans traversed its watery path and thereby easily captured the city. That act of aggression stunted Tournay's prosperity. This game invites you to participate in the reconstruction of the city in order to establish a glorious era that will last for more than seven centuries. Help your district flourish by cleverly coordinating the work of the city's three domains: military religious and civil. Certainly the prestige of your buildings will brighten the entire city!Tournay is a card game from the same designing team as the 2010 release Troyes with artwork once again by Alexandre Roche. In this game players manage a district of the city and its three classes of citizens. The cards are classified by level (I to III) and color to form nine distinct decks. Players initially have two citizens in each class that they will use each turn to carry out one of five available actions such as drawing cards or using the powers of their buildings.In each player's district the building cards save them money make more efficient use of the decks of cards or recruit new citizens. The character cards optimize the use of buildings if properly positioned. It's up to you to create the most effective card combinations. Finally constructed prestige buildings will give you valuable prestige points depending on how your district has developed. But beware: Your opponents will also benefit from every prestige building you build!Note that an expansion is included in the base game's box so advanced players can add still more replay value to this dynamic game!Game Summary There are 3 sets of cards (yellow red white) in 3 groups (I II III); also a set of black event cards. There are always 3 face-up event cards most of which are bad. Players start with 2 meeples in 3 colors (yellow red white) placed on their Plaza card.The game ends at the start of the Start Player's turn if 2+ players have all 9 cards in their display; OR if only 1 player has but at least n-1 Town Crier cards have been revealed. Everyone then gets to play one final card (paying normal costs). Earn VPs for all cards in display and for all Event cards you've combated. Most VP wins!

Keyper

Keyper

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Keyper is a game with high player interaction for two to four players played over four rounds. Each round represents a season: spring summer autumn and finally winter.Each player starts the game with their own village board a mini keyp board 12 village tiles a keyper (waving meeple) in their player color and a team of eight multi-colored keyples including two white keyples. Each differently colored keyple is a specialist in one activity: the brown keyper is a woodsman the black keyple is a miner the orange keyple a clay worker etc. The white keyples are generalists who can represent any other color.Keyper is a worker placement game. (Keyper is the eighth new title in the medieval Key series of games with Keydom the second in the series being widely recognized as the first of the worker placement genre of games.) What makes Keyper special is that when one player places a keyple on a country board another player can join them with a matching colored keyple on the first player's turn to the benefit of both players. In this way some players are likely to have played all their keyples before others. All keyples have the potential to work twice. If a player has played all of their keyples but another player still has some then on their turn the player with no remaining keyples can lay down one or more keyples on the country board they have claimed or in their village board to secure additional resources or actions. It can therefore be doubly beneficial to co-operate with your fellow players although Keyper is not a co-operative game in the usual sense of the term.The country boards are also noteworthy in that they can be manipulated and folded at the beginning of summer autumn and winter to show one of four different permutations of fields for that season. A player will chose the one to suit their strategy often hoping that another player will complement their choice. Certain fields on the country boards are available only in certain seasons e.g. raw materials can be upgraded to finished goods only in spring and summer after which you can only convert using tiles in your own village. Gem mining occurs only in autumn and winter.A player's strategy is likely to be influenced by which (seeded) spring country tiles they acquire and by the particular colored keyples they have available in the later seasons. Different combinations will encourage a player to develop their farm or village help with their shipping or mining activities and prepare for the seasonal fairs. Players constantly need to evaluate whether or not to join other players when to claim a country board whether to play on their own or another player's country board when to use their own village and whether to create a large or small team of keyples for the following season. The winner is the player to gain the most points usually through pursuing at least a couple of the different strategies.In addition to the theme and mechanisms Keyper has similar traits to the earlier Key games: Game actions are positive and constructive not destructive; player interaction is through the game mechanisms not direct and like Keyflower the previous game in the series there is a lot of player interaction.A special English-language Kickstarter edition of Keyper with character keyples and keypers will also be released.

Murano

Murano

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Murano the game is set in Murano a small group of seven islands near Venice that's well-known by tourists for its glassmaking. As in Venice the islands of Murano are separated by canals so gondolas and transportation are at the heart of this game.The game board depicts the islands of Murano with the islands being divided up into building sites and walkways. Surrounding the islands is a series of action spaces with gondolas being present in some number of them at the start of play. On a turn you move one of the gondolas in the direction of play to an empty space then take the action shown there. You can't pass another gondola while moving or land in an occupied space but for a coin you can move a gondola that's in front of the gondola you want to move and you can pay to move multiple gondolas if needed.Some actions place shops on the islands with shops coming in different types. You mark a shop to show ownership and when tourists show up later they will shop at various stores depending on their proximity and the goods they offer. You also need to take actions to move your personal gondolas to islands so that you can take actions there.Why are you doing all of this activity? To score victory point cards in hand and actions on the board will let you gain additional VP cards to give you direction to your actions or let you profit from what you've already done.You can also use some of the buildings to create glassworks and those glassworks come into play on the VP cards through tourist sales and via an action space shown at the bottom of the game board image that lets you sell different types of glass for money.The Complete Edition from 2020 contains Murano: Promo Cards and Murano: The Christmas Tree packaged inside the box and may be found here: Murano: Complete Edition.

Cities

Cities

Rating: 7.4 | Players: 2–4

Game Type:

Family

You've been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing office buildings parks and leisure areas near the waterfront. It is in your hands to make the city a better place.Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. With action and resource draft mechanisms it will give you the opportunity to visit the cities of Sydney Venice New York Barcelona Rio de Janeiro Lisbon Mexico City and Buenos Aires. Can you design the most magnificent neighborhood?The game is played over eight rounds (or four rounds in a two-player game). Each round players use their workers to collect 1 scoring card 1 city tile 1-2 feature tiles and 2-4 building pieces. City tiles are made up of park spaces water spaces and building spaces. Building pieces are placed on building spaces of the same color to form buildings which can be 1-4 stories high. Whenever a player fulfills an achievement they place one of their discs on the achievement board. At the end of the game players add up the points they have gained from all of their scoring cards and achievements.—description from the publisher

Dice City

Dice City

Rating: 6.7 | Players: 1–4

Game Type:

Family

The Kingdom of Rolldovia is in turmoil. Her royal highness the Queen has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom.Dice City is a dice-crafting game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim!You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.

Oranienburger Kanal

Oranienburger Kanal

Rating: 8.0 | Players: 1–2

Game Type:

Strategy

The Oranienburg canal which gave this game its name was built between 1832 and 1837 in Brandenburg. The Havel River was difficult to navigate near the Oranienburg mills so a canal was built from the Havel that crossed the older Ruppin canal thereby forming the Oranienburg canal cross. During the industrialization in the 19th century lots of companies and businesses were formed at this important waterway. Moreover additional streets and railways were built.In Oranienburger Kanal you erect new industries and shape the infrastructure by building pathways streets railways and canals. Most important of all are bridges that connect buildings. To do all of this you have access to various actions that you select in the right moments.At the end of the game the player with the best industrial area and the best infrastructure wins.Oranienburger Kanal also includes a solo game!—description from the publisher

Glasgow

Glasgow

Rating: 7.1 | Players: 2

Game Type:

Strategy

Categories:

In Glasgow players travel the city (in an abstract manner) to collect resources take special actions and most important of all construct buildings. Build a factory and you'll receive more goods from it when other buildings are constructed in the right areas in relation to it; build a train station and you may or may not score from it depending on what else you build; build a monument and you'll merely collect a lot of points — and in the end points are what matters.In slightly more detail to set up the game lay out a ring of town figures at random with two of them being removed from play each game. Whoever is farther behind in the circle around town takes the next turn advancing to whichever town figure they want to visit. Most of them give you resources — brick steel or money — and you have a limit on how many resources of each type you can hold. Some figures have two random building plans at them and if you visit one with the right resources you can pay them then build something. If you pay extra you can then build something else too!The first building is placed anywhere in the midst of play then each subsequent building is placed adjacent to something already built with the buildings eventually filling in a 4x5 (or 5x4 determined as the game progresses) grid of the players' own creation. As soon as the twentieth building is erected the game ends and players score points for what they built. Who has contributed more to the current state of Glasgow?

Ascending Empires

Ascending Empires

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Humanity has been at each other's throats since time immemorial. Now in another galaxy humans wage war amongst themselves again but this time with the aid of alien technology found on other planets. Ascending Empires offers a nice mixture of building exploring and development along with combat via a simple dexterity element. Ascending Empires is sure to sate the desire for a space empire building game that plays simply yet deeply.The last survivors of the Human race have fled to a new galaxy in fear of annihilation at the hands of an unstoppable enemy. Now having discovered the ruins of four long dead civilizations spread across the stars the race to develop technology based on the alien relics has begun. Humans will once again ascend to the stars to claim the galaxy.Players will colonize new worlds by building colonies cities and research facilities. They will develop new Technologies and build up fleets of Starships. Ascending Empires is a fast paced game that utilizes a dexterity based Starship movement and combat system and allows for many different strategies to be explored.

Tramways

Tramways

Rating: 7.4 | Players: 1–5

Game Type:

Strategy

The 1920s: Small City was founded just a few years ago and is still a fledgling town at this stage. Nonetheless the Town Center is prosperous and the managers of the weird CliniC have been duly incarcerated for years by this point. Now it is time to reach a new step: Building a new map transit.In Tramways you take the role of one of the managers of the local CliniC who were fired last month when it was discovered that you had acquired wealth on the backs of patients and their poor health. You are now at the head of a team of engineers ready to build the best and most effective network possible for Small City. Your aim is to find the best places between buildings and citizens so that they can use your networks (and not those of your opponents who are always ready to buy the most interesting development areas). Be assured that a happy citizen who is able to move where and when he wants will thank the best transport companies. There is nothing that satisfies a chief manager more than seeing citizens happy...The game is divided into six rounds each of which is divided into two halves:The more that players use the symbols on their cards the more actions they can do but they also increase their stress level at the same time which leads to negative victory points...

My Village

My Village

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

A new chapter opens in the Village chronicles! In this standalone game each player is in charge of his very own village controlling its entire fate. Known places and characters conjoin with new mechanisms to make up a gaming experience that feels so familiar and is yet so different from Village!Village enthusiasts will recognize some core elements for example the life-time track and the village chronicle yet the new dice mechanism gives a whole new twist and dynamic to taking actions. My Village is of similar game weight as Village.

Tabannusi: Builders of Ur

Tabannusi: Builders of Ur

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Set in ancient Mesopotamia a cradle of civilization at a time when the location of Ur was a coastal region players work to build the Great City of Ur expand its districts and establish themselves as powerful builders.Tabannusi: Builders of Ur features a stunning board showing the city of Ur divided into 5 regions each tied to a specific color die. There are 3 building districts 1 temple district and 1 port district.Each turn your worker will activate one of these districts. When activating a district you must first take a die from the district. This die matches the color of the district and serves two functions:1) The die itself becomes a resource of its color. 2) The value of the die determines which district your worker will activate on the following turn.Through various actions you will be able to expand your influence in the various districts expanding construction sites and turning them into buildings to score valuable victory points. But you will also exert your influence in the temple district in order to earn the king's favor. In the port district you can obtain ships with important abilities and for scoring victory points.You must spend your actions wisely and always make sure that you keep an eye on the general timing of the game. The moment a district is emptied of dice a scoring will occur.—description from publisher

My City: Roll & Build

My City: Roll & Build

Rating: 7.1 | Players: 1–6

Game Type:

Family

My City: Roll & Build is a dice game in which over four chapters each with three episodes you create a unique city. The roll of the dice shows everyone which building to draw on their game pad and from episode to episode you have to face new challenges. First the land is developed and later gold is found. This brings bandits into your city who must be surrounded and taken into custody.You can play through the campaign or pick your favorite individual episodes or chapters to play over and over again.

Tenpenny Parks

Tenpenny Parks

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Categories:

A game of Tenpenny Parks is played over five rounds called months. Each month players take turns placing workers on the gameboard to take actions like removing trees building concessions and attractions and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each month rewards are given to the player with the fairground that best exemplifies certain raw emotions and after five months the player with the most VP tokens wins!—description from the publisher

Black Forest

Black Forest

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

In Black Forest you start out with a small domain in need of new buildings and livestock. You’ll travel from village to village to enlist the aid of the best specialists. Exploiting the abilities of these specialists lets you collect resources lay out new landscape tiles (e.g. ponds and fields) and build a variety of buildings which come in four types. Choose the right buildings place landscapes fire up your glass production and expand your domain.Uwe Rosenberg’s resource wheels made famous in Glass Road (2013) return in Black Forest. Two resource wheels on your tableau help you keep track of your resources and production. Black Forest continues the story - as the name suggests — in the Black Forest. Among others the main difference between the two games is the use of worker placement in Black Forest instead of simultaneous action selection.A wide selection of buildings and their different effects offer many different paths to victory.—description from publisher

Patchistory

Patchistory

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Patchistory is a strategy board game with cards that symbolize historical heroes and wonders with the whole game being divided into three eras. During the game you acquire these cards through auctions and expand your territory by placing cards so that they overlap one another in a 5×5 space in the first era a 6×6 space in the second era and a 7×7 space in the third era. When your land—that is the layout of your cards—is well built the card functions are activated. You can earn victory points with diplomatic actions domestic politics war movement the actions of production etc. and at the end of the game the person with the highest score after the third era wins.Because you can make combos with lots of features on historical cards and you can score in various ways Patchistory will give you another new exciting play every time it hits the table.–––패치스토리는 역사테마의 전략보드게임입니다. 본 게임은 유구한 인류사에 있어서 역사적인 영웅 기념비적인 건축물에 대한 역사카드가 각각 1,2,3시대로 구성되어 있습니다. 이런 역사카드들을 경매로 가져와 1시대에는 5*5 2시대는 6*6 3시대는 7*7 칸의 범위 내에서 겹치게 배치하여 자신만의 역사를 만들어 갑니다. 이렇게 완성된 자신만의 역사에서 그 카드들의 기능들이 발동하게 되고 외교 내정 이동 전쟁 생산 등등의 액션으로 점수를 얻게 되는데 이때 3시대까지 점수를 가장 많이 얻는 사람이 승리하게 됩니다.패치스토리의 매력은 다양한 역사카드의 여러 가지 기능들에 의한 콤보가 발동되고 그로인한 점수 획득방법이 다양하여 게임 할 때마다 매번 새로운 재미를 준다는 점입니다.

Now or Never

Now or Never

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Far to the south of The Last Ruin lies a cliffside village called The Monument. For generations it protected an ancient shrine until the day a crystal meteorite descended. The meteor's denizens slowly crept out into the world—bizarre monstrosities from nightmare attacking all in their path. As they spread across the land there was no intelligent malice nor grand invasion strategy; the creatures acted like a fungus—spreading into new territory sporadically. After many fruitless attempts to expel the monsters the people of The Monument fled as their village crumbled exiled to distant lands resigned to a nomadic existence.Twenty years later there are rumors that the bizarre monsters are growing weak. They’re slower less impervious to attack some undergoing a gradual petrification until they crumble to dust. Is it the atmosphere? Are they dying of old age? Do they suffer from a strange disease? No one is certain but as the news spreads various factions set their eyes on the vacant ruined village of The Monument. The original villagers now refugees are desperate to return and rebuild. But they must do it quickly before someone else claims their home. This is their chance. It’s now or never.In Now or Never you and up to three friends compete to best rebuild your ancestral village and guide the rest of the villagers on their journey home. Although the creatures of the meteorite have lost much of their strength many of them remain and you must fight them off to protect traveling villagers. Now or Never is the third game in the Arzium storybook series that includes Above and Below and Near and Far.Now or Never is a competitive strategy game that allows you to:Now or Never includes two modes of play: standard and story. When playing in story mode you read from a storybook when you explore making choices and learning more about the characters and the world. Each character has their own set of stories unique to the locations they explore and diverse in plot perspective and motive allowing you to choose what direction your own story will take.Journey to The Monument and help rebuild your ancient home!-description from publisher

Doomtown: Reloaded

Doomtown: Reloaded

Rating: 7.1 | Players: 2–4

Game Type:

Customizable

The classic collectible card game Deadlands: Doomtown returns as an Expandable Card Game in Doomtown: Reloaded. Featuring four factions fighting for control of Gomorra California. Doomtown: Reloaded allows you to build your own deck from a fixed set of cards in the box. Play your dudes to control deeds in the town and use actions hexes and more to thwart your opponents.Shootouts are resolved via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit one of the four main groups attempting to control Gomorra California and these outfits are:The base set of Doomtown: Reloaded will be followed by Saddlebag expansions in-store OP events and the Badge Series of tournaments.

Key Flow

Key Flow

Rating: 7.3 | Players: 2–6

Game Type:

Strategy

The great river Key Flow passes through the new Key Lands carrying ships laden with resources for building and trade. Along the riverside buildings are built boats are moored in docks and animals graze in the fields. Players build communities alongside this river and send workers (known as keyples) to work in both their own and their neighbors' businesses enabling their economy to develop and flourish.Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons) allowing players to develop their own unique village with many ways to score points for their buildings animals keyples resources and other items.Key Flow is played over four seasons (rounds). Each season players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways through upgrading buildings and from gathering gold. The player who scores the most points wins.

Next Station: Tokyo

Next Station: Tokyo

Rating: 7.2 | Players: 1–4

Game Type:

Family

Travel to the city of Tokyo Japan and compete to redraw their metro plans in order to meet the tourist challenges of tomorrow.Each turn in Next Station: Tokyo you reveal the next station card and draw a subway line on your map. You have to optimize your network to collect a maximum number of stamps and stay connected to the central green loop to earn as many points as possible.

Meeple Land

Meeple Land

Rating: 7.2 | Players: 2–4

Game Type:

Family

Build the most renowned amusement park of all time in Meeple Land! Buy the most beautiful attractions offer the best services and accommodate as many meeples as possible with buses and advertising. Meet the expectations of the meeples and success will be yours! Do not neglect any of your meeples however for the unsatisfied ones will tarnish your reputation...—description from the publisher

Discordia

Discordia

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

The first cities on the Rhine emerged from Roman outposts protecting the border with Germania. As the governor of one of these cities your task is to develop it in the best possible way while also defending it against the Germanic tribes. Empress Agrippina and her son Nero will inspect your actions and honor the most successful governor.In 'Discordia' you develop your city by building farms barracks defenses harbors and markets and by trading with ships. Use your seamen soldiers merchants and farmers profitably fulfill decrees and secure privileges — acting carefully at all times so that your city grows neither too fast nor too slow. Will you have the best-developed city at the end of the fourth year or will you manage to impress the empress before then and win the game early?—description from the publisher

Machi Koro 2

Machi Koro 2

Rating: 7.1 | Players: 2–5

Game Type:

Family

Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2 where new adventures await but the bakeries and business centers still abound.In Machi Koro 2 veteran players will notice some big changes. Under the new zoning laws players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land!The cards in this set have exciting never-before-seen effects. But choose what you build wisely as your landmarks might also benefit your opponents! With more variety than ever before no two games will be the same. Machi Koro 2 will have fans visiting again and again!—description from publisher

Machi Koro Legacy

Machi Koro Legacy

Rating: 6.9 | Players: 2–4

Game Type:

Family

Machi Koro Legacy features the same gameplay as Machi Koro. You are still rolling dice you are still collecting income and you are still racing to build landmarks — but then you unlock the [censored] and you start earning a little extra income by [censored] and then you start to explore the [censored] and you have to make a choice between [censored] and [censored]. Even if you aren't in contention to win a given game you still have [censored] to set up exciting [censored] for the next one. And then the [paragraph deleted]...Machi Koro Legacy features a ten-game series that tells a complete story set in the world of Machi Koro in which player choices create a unique gameplay experience.—description from the publisher

The New Era

The New Era

Rating: 7.5 | Players: 2–5

Game Type:

Strategy

Four factions have grown and their boundaries widened. The conflict is not to be averted. Blood will soon be shed. The Mutants Union is the power that made rocks roll and attack and the other factions responded quickly. The New Era begins the era of war...The New Era a standalone expansion for 51st State contains more than 80 new cards and a new fifth faction: The Hegemony a violent band of criminals. New rules for direct interaction allow players to invade each other and sign deals with opponents' locations. New options and decisions have opened for players. The game is aggressive and even more engaging than 51st State.The New Era is another Portal game in the postapocalyptic world of Neuroshima a new piece of the award-winning series containing such titles as Neuroshima HEX Neuroshima HEX: Babel 13 Neuroshima HEX: Duel 51st State Neuroshima RPG and Neuroshima Tactics (available only in Polish as of 2011). The New Era presents the highest standard of production with wooden components a new victory points board and polished and improved iconography.The New Era can be combined with 51st State or played on its own as a standalone game.

New Bedford

New Bedford

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

Categories:

Set in the mid-1800s the golden age of whaling New Bedford gives you the chance to build the Massachusetts town of the same name into a thriving whaling community. Gather resources to add buildings with new actions and launch ships to go whaling. Go out longest for the best choice but wait too long and the whales become harder to catch. And don't forget to pay your crew when ships return! Carefully balance time management and timing to earn the most points in this medium-weight worker placement and resource management game.In more detail over twelve rounds players take turns placing two workers per round one at a time. The town board and whaling board contain basic game actions: taking goods (food wood brick) selling goods building buildings docking ships and launching ships. These actions can be used multiple times per round with the first player to do so in a round receiving a bonus or more goods or reducing the number of goods paid.Most buildings add extra action spaces with new actions combined actions and more powerful versions of basic actions. You own whatever you build with others needing to pay to use them and you earning points from them at game's end.You need to pay to send ships whaling choosing how far out to send them. At the end of the round ships move closer to shore and whale tokens are drawn randomly. Ships that are farthest out have first chance to pick the valuable sperm whales but as they move in others have the opportunity to launch farther out and get a better pick possibly leaving you with only empty seas. Over the course of the game whales become more rare and empty seas more common. Once a ship reaches shore a percentage of the profits (the lay) must be paid in order to keep the whales selected.After twelve rounds all ships must return and players total their points from buildings whales and extra money. High score wins.

Helvetia

Helvetia

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Categories:

The cover and name might have you thinking trivia game but Matthias Cramer has something else in mind for you in Helvetia.You and your fellow players run small but busy mountain villages in the Swiss Alps where you work build and trade. But life isn't only about work. Your village baker longs for a partner and the farmer's son has his eye on the dashing woodcutter in the neighboring village.So let the wedding bells ring and marry off that farmer's son in the village of another player thereby earning you additional income. And surely your village baker will find a woman from a neighboring village to move in with him. Before you know it their offspring will be new citizens in your village.Your goal in Helvetia is to build new homes bring culture to your village and sell essential goods at market. Whatever strategy you choose this village life won't be boring – especially in the villages that grow and thrive!

City of Iron

City of Iron

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In City of Iron 2-4 players compete to build up a small nation in a world of machines magic and money. Become the leader of one of four rival nations: the industrious humans the toad engineers the scholarly Cresarians or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.

Funfair

Funfair

Rating: 7.4 | Players: 2–4

Game Type:

Family

Can you build the best theme park in town?Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay and only positive player interaction included in Funfair it’s a fun family-friendly game. However new goals new cards all new build strategies and tight combos will give experienced gamers and Unfair fans plenty of challenge.The board is set up with:Each of the 2 to 4 players starts with:Each of Funfair’s 6 rounds begins with a random City event which helps all players in some way often requiring interesting decisions about how to best benefit from them and sometimes interactively with other players.Players then progress to the Park step and take their 3 actions 1 at a time each clockwise around the table to build attractions upgrades on those attractions or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market or gain money (1 per attraction they have built).After all players have taken 3 actions each (or 4 if they have built their Showcase attraction) players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks and perhaps from staff members.In the Cleanup step players discard down to 5 cards in hand and reset the market ready for the next round.Over each game of 6 rounds and 20 or so actions players build a mix of attractions upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play and numerous ways to earn points.At the end of the game (after the Cleanup step in Round 6) players total their points earned from:-description from publisher

Québec

Québec

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Categories:

Québec puts you at the head of a rich family who wants to leave its name in history by building Québec city. The game spans four centuries during which you erect the most prestigious buildings and places of the city. Construction is not enough: you also have to ensure your presence in the great spheres of power. It is up to you and your opponents to build Québec City in your colors!By contributing to the numerous buildings players acquire influence with the authorities of the time : religion politics commerce and culture. Players also help build the famous Citadelle.At the end of each century there is a scoring round where players get victory points for the workers they managed to send in the 5 zones of influence. Québec introduces a unique and addictive majority rule. The player with the majority in a zone cascades half of his workers by moving them to the next zone. Workers moved in this way allow a player to score even more points. If a player still has the majority in the next zone his workers cascade again – a potentially devastating ripple effect. This mechanism illustrates the interrelationship between the great zones of influence. Players must not only fight to get majorities they must also erect the most prestigious buildings.The game ends after the fourth century. Players then receive points for the buildings they completed. The player with the most points is declared the winner.Québec won the Plateau d'or 2007 and was shortlisted at the 2007 Boulogne-Billancourt International Designer Contest.

My Island

My Island

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Categories:

Modeled after 2020's My City My Island is a competitive legacy game in which you develop your own unique island from connected hexagons.Over 24 games you will experience the history of your island and discover its secrets with each of the individual games featuring new rules and game materials with which you will permanently change your island.

LUNA Capital

LUNA Capital

Rating: 7.1 | Players: 1–4

Game Type:

Family

The dream of maintaining human life on the surface of the moon has now come true. The project to build cities on Earth’s beloved satellite is under way. Things are moving full speed ahead too the possibilities are enormous because this is 1977 the year when lunar living becomes reality. The most enterprising companies have decided to sponsor teams of scientists builders publicists and freelance nightlife entertainers to set out to construct the best client base in the galaxy. On top of this out of the world chance the Lunar Colonization Authority shall assign the capital of the Moon to the best of the projects that are presented making the chance for an even juicier reward!In LUNA Capital the players must optimally manage the elements of the game to build the best possible lunar settlement and to make it worthy of becoming the capital of the entire off-planet colony. They will have a series of construction cards in a common “market” and each of the players shall be tied to a number of project tiles. The players take turns drawing cards and the tiles that accompany them and then place them in their personal playing area. The cards must be laid out in a maximum of three lines and must be placed so that they are always in ascending numerical value. Once the card has been placed the tiles are then put on the spaces for them on the cards in an attempt to group together the various projects in the most efficient way possible.The tiles show what projects are available all of which are essential for the construction of the city worthy of the term. They include oxygen collectors greenhouses residential complexes and (of extreme importance) sales offices to sell apartments with the best views in the galaxy. Each of these categories scores according to how they are arranged within the personal area of each player. Whoever is able to best take advantage of their arrangement and placement shall become the mayor of LUNA Capital.—description from the publisher

Boss Monster 2: The Next Level

Boss Monster 2: The Next Level

Rating: 6.7 | Players: 2–4

Game Type:

Family

The original Boss Monster challenged players to become the ultimate villains: video game-style Bosses. Now Boss Monster 2 builds on the original in every way! An all-new set of 160 cards Boss Monster 2 is playable as a standalone game or as an expansion to the core set.Dark Heroes and Hybrid Heroes raise the stakes while Epic Spells and cycling rooms give players more options and flexibility. Boss Monster 2 features everything that made the best-selling original a hit with players of all skill levels with fresh new mechanisms and exciting new options.With more Bosses more unique cards and more ways to slay hapless adventurers Boss Monster 2 will take your dungeon to The Next Level!

Harbour

Harbour

Rating: 6.5 | Players: 1–4

Game Type:

Family

Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends wins!Harbour is a worker placement game where players move their worker from building to building collecting and trading Fish Livestock Wood and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased it is replaced from the deck and the central pool is a small subset of the deck and is therefore different every game.The game ends when a player has purchased his fourth building. After that round finishes the player with the most points worth of buildings is the winner!At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building the value of the resources they used drops while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices or be prepared to waste some resources!

Origins: First Builders

Origins: First Builders

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

They came to this planet and they chose you. They uplifted your people and promised great prosperity. They provided the wisdom and the resources to build your cities sky high. They taught you the ways of culture science and warfare. They promised knowledge for any willing to learn. Come Archon guide your citizens to victory under the watchful eyes of the Builders our benefactors from beyond the skies above.In Origins: First Builders you are an archon guiding a population of freemen influencing the construction of buildings and monuments climbing the three mighty zodiac temples and taking part in an arms race — all in an effort to leave the greatest mark on mankind's ancient history.You start the game with a city consisting of just two building tiles: the Agora tile and the Palace tile. As the game develops your city will grow in both size and strength as you add new building tiles each of which has a special ability that triggers when it is first added to a city and when closing a district. Your placement on the military track indicates the rewards you receive when you attack and your chances of becoming first player.Origins: First Builders is played over a number of rounds with a round ending only after each player has passed. If a game end condition has not yet been triggered the game continues with a new round. On your turn you perform one of the following actions:• Visit an encounter site with your workers to gain resources and additional citizen or speaker dice advance on the zodiac temple tracks (and potentially gain zodiac cards) and advance and attack on the military track.• Close a district gaining victory points (VPs) and possibly gold for matching a district card's building pattern additional bonuses based on the buildings you activate and additional VPs at the end of the game based on the value of the citizen die you use to close the district.• Build a tower level to increase your endgame scoring based on the tower heights and the matching color dice you use to close your districts.• Grow your population.• Pass.The temple area is divided into three tracks: the sea temple the forest temple and the mountain temple. You score points only for your two least-valued temples and once all the points have been summed whoever has the most VPs wins.

Ground Floor

Ground Floor

Rating: 7.0 | Players: 2–6

Game Type:

Strategy

The day has come. The paperwork is complete the registration filed and the business cards purchased – you're open for business! So now what? Where do you spend your time? Where do you spend your money? Which tasks are most important? What should take priority? Should you hire new employees? Or maybe invest in a marketing campaign? These are just some of the decisions facing you as a fresh entrepreneur who dreams of running a successful business. You must excel at balancing your time money and staff because all are scarce and all are required to thrive.So barter with your fellow colleagues manage your staff collect information expand your office or schedule your next product shipment. It's up to you – after all it's your business. Of course no matter which route you decide to take to reach that corner office at the top of the tallest skyscraper you must start with everyone else......on the Ground Floor!Over the course of the game you will:

Rise to Nobility

Rise to Nobility

Rating: 7.0 | Players: 1–6

Game Type:

Strategy

Five years after the events of Cavern Tavern where a fragile peace was brokered between The Five Realms the High Queen Tabita Orestes has ordered a new city to be built. The city of Caveborn will be the capital of the Five Realms a place where all the races will learn to live together in harmony with the main purpose being to bring them closer and prevent another war.The Queen needs to keep the alliance between the races and ensure that Caveborn is peaceful and prosperous. To that end a Settlers Council has been formed with Berk the Town Clerk as its chairman — but Berk is getting old and needs a successor. Are you that person?Rise to Nobility is a worker (dice) placement game set in the same fantasy world as Cavern Tavern. You each own a small piece of land in the newly built city and your job is to rise from anonymity make your way to the title of lord and take over the head seat at the Stone Council.You can achieve this by upgrading your land and increasing its value satisfying the demands of the settlers' council attracting and housing as many settlers as you can accommodating their needs finding them jobs and helping them develop from apprentices to guild masters thus insuring you have people in high places all around the city of Caveborn.

Shipwrights of the North Sea: Redux

Shipwrights of the North Sea: Redux

Rating: 7.7 | Players: 1–5

Game Type:

Uncategorized

Shipwrights of the North Sea: Redux is set in the early years of the Viking Age circa 800 AD. As Viking shipwrights players compete to construct the greatest fleet on the North Sea. Players must collect oak wool and iron as well as getting other craftspeople on board to help. Gold is a precious commodity and must be spent wisely. As you would expect the township is filled with an array of characters bad and worse. Better hope they’re on your side!The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings recruiting Jarls attracting Heroes and collecting Gold. Over the course of 5 Rounds players will draft Village Cards and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans.Redux Version: Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.-description from designer

Welcome To...: Collector's Edition

Welcome To...: Collector's Edition

Rating: 8.3 | Players: 1–6

Game Type:

Uncategorized

Categories:

Welcome to... Collector Edition is the definitive version of the eponymous game. It includes all the released expansion sets (a total of 7 different maps).And that's not all! In addition you will enjoy: - a complete reworking of the classic game fast-paced and interactive - a brand new expansion named Roswell: risk-taking mechanics in a story about aliens and flying saucers - a rethemed expansion previously exclusive to France: American Dream - a Quack expansion: a quirky game about lost ducks in a neighborhood previously offered as a PNP during the lockdowns - 35 new cards for increased replayability.All in glorious dry-erase form for higher quality feel with 6 dry erase markers and 6 eraser pads plus a 6-space tray for easy storage.Welcome to.. Collector Edition contains also 6 alternate versions of the classic Welcome to... sheet completely re-imagined and illustrated by world renowned artists: Christine Alcouffe Maud Chalmel Vincent Dutrait Ryan Goldsberry Weberson Santiago and Beth Sobel.-description from publisher

Foundations of Metropolis

Foundations of Metropolis

Rating: 7.7 | Players: 2–4

Game Type:

Uncategorized

In Foundations of Metropolis players will compete over three rounds to be the greatest architect in the city by purchasing deeds to empty lots and constructing new buildings on them.More complex buildings require more lots but will bring you even greater prestige. The player with the most prestige will be appointed Grand Architect!Gameplay is the same in this standalone game as in Foundations of Rome but with polyomino pieces and a brand new theme.—description from the publisher

Kingdom Legacy: Feudal Kingdom

Kingdom Legacy: Feudal Kingdom

Rating: 8.4 | Players: 1

Game Type:

Strategy

You’ve claimed the land. Now let’s get to work there is a kingdom to build...Kingdom Legacy is a unique solo campaign full of exploration delight and adventure: Discover new cards and learn how to use them to your advantage and how to survive hardships.Some cards will be torn others will be upgraded or enhanced with stickers whatever it takes to build the ultimate kingdom your kingdom! By the way what will you name it? Write the name on the side of the box with the most permanent marker you can find. Your journey starts here...—description from the publisher

Sankoré: The Pride of Mansa Musa

Sankoré: The Pride of Mansa Musa

Rating: 8.0 | Players: 1–4

Game Type:

Strategy

In Sankoré: The Pride of Mansa Musa a dynamic interactive mid-weight Eurogame 1-4 players manage the prestigious University of Sankoré in 14th-century Timbuktu tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa even as the great university is raised around them. By enrolling and graduating your pupils teaching classes adding to your curriculum and filling the great library with books you will advance knowledge in four main disciplines: theology law mathematics and astronomy. Once construction of the university is complete the value that the empire places on each discipline will dramatically affect how you score the knowledge you have passed on.In a dedicated solo mode you compete against the Distinguished Scholar a passionate and ambitious academic controlled by an elegant automated system. They may not be as nimble as you but they are focused and driven and will strive to produce the best possible students.Can you navigate the corridors of academic competition and bring renown to Mansa Musa's prized university?—description from the publisher

Nova Roma

Nova Roma

Rating: 7.8 | Players: 1–4

Game Type:

Uncategorized

In 324 AD Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support this incredible task was accomplished in just six years.In Nova Roma you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings dominate sea routes secure resources race in the hippodrome and hire specialists. At the end of the game the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.

Ragusa

Ragusa

Rating: 6.9 | Players: 1–5

Game Type:

Strategy

Set in the legendary city of Ragusa (now Dubrovnik) Ragusa charges players with the task of building the city in the 15th century constructing its great towers boosting trade with the East and finding their fortunes.Players build houses on the spaces between three hexes gaining access to resources (on rural spaces) and actions (in the city) which means that a house effectively functions as a worker being placed but triggering three spots at a time. Players use resources gained in the countryside to build buildings trade and craft valuable commodities — the value of which varies as ships come and go from the harbor.In the city players gain access to actions with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside but building near other player's houses will re-activate them giving other players valuable opportunities outside of their turns.The game ends once players have placed all their houses. The player with the most points from all sources wins.

The Builders: Middle Ages

The Builders: Middle Ages

Rating: 6.5 | Players: 2–4

Game Type:

Family

In The Builders: Middle Ages the cards represent buildings or workers. Players score points (and gain money) by completing the construction of buildings while placing a worker on a construction site costs money. Each building has four characteristics (carpentry masonry architecture tilery) rated between 0 and 5 and the workers have the same characteristics valued in the same range. To complete a construction the player must add enough workers to cover the four characteristics of the building.Each player starts the game with 10 ecu and an apprentice. Five workers and five buildings are placed face-up on the table with the others set aside in separate decks. On a turn you can take three free actions then pay 5 ecu for each additional action. The possible actions are:Some completed buildings join your labor pool as they can be used to complete other buildings. As soon as a player reaches 17 points players finish the round so that everyone has the same number of turns then you tally points with each completed card having a point value and each 10 ecu being worth 1 point. Whoever has the most points wins.

Hamlet: The Village Building Game

Hamlet: The Village Building Game

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

When you think of a Village builder you sometimes think of card tableaux or static hex tile grids.Think again!Lots of buildings all with different shapes all fitting together in interesting ways.One central Hamlet that the players contribute to with its own self-forming demand and supply economy.Villagers walking through the Hamlet delivering food to households and building resources to construction sites.And one day the Church will finally be built and the once-little Hamlet has become a fledgling town.Who will be the biggest benefactor when that happens?Including solo mode by Nick Shaw & Dávid Turczi—description from the designerHamlet is a medium weight competitive village builder where players are communally turning their Hamlet into a bustling little town. In this tile placing game players construct buildings that everyone can use to create materials refine resources earn money and make important deliveries to construct the Hamlet’s big landmark - the Church.The game features irregular shaped tiles that connect together without a grid to form a village that is completely different every time. The tile placement organically creates interconnecting paths that the villagers use to transport resources across the village. This leads players to construct boards where no two games will ever feel the same. Since the buildings are communal this also creates a fluid economy where players are always working hard to provide the village with the resources that are most needed.The game is designed by David Chircop (Petrichor The Pursuit of Happiness). It plays between 1 to 4 players with a solo mode currently being developed. It will be published by award winning studio Mighty Boards (Excavation Earth Posthuman Saga).

Ohne Furcht und Adel Sonderausgabe

Ohne Furcht und Adel Sonderausgabe

Rating: 7.0 | Players: 2–7

Game Type:

Family

In Ohne Furcht und Adel players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects her eighth building. Players then tally their points and the player with the highest score wins.Players start with a number of building cards in their hand; buildings come in five colors with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round each player secretly chooses one of the eight characters. Each character has a special ability and the usefulness of any character depends upon your situation and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play and so on.On a turn a player can either earn gold or draw two building cards and discard one then optionally construct one building (or up to three if playing the architect this round). Erecting buildings costs gold. At the end of the game each building is worth a certain number of points. In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.The 2012 release of Ohne Furcht und Adel includes fifteen cards not included in the original base game with seven different types of action cards. These cards are mixed into the building card deck and one action can be played each turn. Action cards in hand are worth one point at the end of the game. The cards their actions and their counts are:

Hamburg

Hamburg

Rating: 7.5 | Players: 1–5

Game Type:

Strategy

Hamburg is a card game in which each card has five different uses and players must cleverly choose the best use for each one all while avoiding disasters and racing for different objectives.In the game players act as mayors of the city of Hamburg in the late 19th century. The game is played over eight rounds. At the beginning of the round six colored dice are rolled with players receiving a threat marker in the color of any die that rolls a 5 or 6. The black die is a wild threat with players drawing a threat token with one of the other threat types hidden on the back. If a player ever has three of one type of threat they receive a penalty.Next players have the opportunity to pay a number of coins (equal to the pips on all dice showing a 1 or 2) to advance on the mayor's track. The black die also activates the clergy in St. Michael's Church which serves as a round counter and awards points for certain building types at the end of the game.On their turn players play five cards from any of five stacks of cards one for each of the five colors in the game. These cards are in thirteen categories each representing a different location around Hamburg with seventeen individual cards within each category. Each card in a player's hand may be used for a number of purposes including building the city wall activating boats (if a 3 or 4 is rolled) starting a building plot and constructing a building (card) on the plot with this building granting a new ability or endgame scoring condition.Players receive points for various accomplishments during the game. In addition they may receive bonus points by being the only player to have achieved one of five conditions for that round. Whoever scores the most points after eight rounds wins.Hamburg is a reimplementation of Bruges including The City on the Zwin and Pets expansions and some new content with some moderate rules enhancements.

City of Iron: Second Edition

City of Iron: Second Edition

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In City of Iron 2-4 players compete to build up a small nation in a world of machines magic and money. Become the leader of one of four rival nations: the industrious humans the toad engineers the scholarly Cresarians or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.Differences from the first edition:

Valletta

Valletta

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

In 1566 Jean Parisot de Valette 49th Grand Master of the Order of Malta laid the foundation for Valletta the future capital of Malta.In Valletta players take inspiration from Jean Parisot de Valette in order to procure raw materials; hire merchants bricklayers and roofers; and build their own version of the magnificent capital with its mighty bastions baroque buildings and a right-angled street network. Cultivate your contacts with the Order of Malta to improve your reputation.Players are supervised in their work by de Valette who patrols his streets as a building inspector. When he reaches the end of his patrol the game ends and a winner is determined.

Cuzco

Cuzco

Rating: 7.4 | Players: 2–4

Game Type:

Abstract

Categories:

Cuzco is a new 2018 edition of Java from French publisher Super Meeple that moves the action to South America which is in line with the other titles in the Mask Trilogy as well as the authors' original plans for the design.

Urban Sprawl

Urban Sprawl

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

From the publisher's website]:Game Overview:Urban Sprawl is a game for 2–4 players. Urban Sprawl abstractly models the growth of a town into a teeming metropolis.Players assume the roles of entrepreneur tycoon and politician—each helping in the development of a hypothetical Anywhere USA. Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.Throughout the game players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.All of this eventually leads to the end game—a vibrant metropolis that is revered around the world—when the player with the most Prestige will be crowned the winner.Game Play:The grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player's contribution to the growing urban area. Each building's value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed.At the start of a player's turn he may discard one or more Building Permit cards from hand as Investments gaining Wealth in doing so. Next that player gets 6 Action Points (APs) with which to spend on any of the the following activities:• Acquiring new Building Permit cards from those available to choose; • Constructing new buildings from those currently available; • Acquiring a Favor—a Building Contract that only that player can build.Each activity carries with it a variable cost in APs depending on where the chosen card lies on the board.Once a player has spent his APs it's time for a quick reset phase in readiness for the next player's turn. It is during this phase that events can occur elections can be held for the various political offices and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points.Generally players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular zone—Government Residential Industrial or Commercial—in order to help them win an election as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built and players can benefit from construction in the right neighborhoods.Throughout the game the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid.When the game ends players will conduct a final scoring of each Prestige row earn points based on accumulated Wealth and score bonus points for political offices held—after which the player with the highest Prestige total wins the game.

Founders of Gloomhaven

Founders of Gloomhaven

Rating: 6.6 | Players: 1–4

Game Type:

Strategy

Description from the publisher:Founders of Gloomhaven is a competitive tile-placement action-selection city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a standalone game set in the same universe as Gloomhaven. The events however take place hundreds of years before Gloomhaven and depict the original construction of the city.In Founders of Gloomhaven players use action cards to place resource buildings on the map of the city use these resources to create more advanced resources then deliver them to proposed building sites to earn prestige. An individual player however cannot do everything on their own because they can import only a small number of resource types depending on their race. To create more advanced resources they have to work with other players.The game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they've gathered to increase the strength of their vote.

Machi Koro: Bright Lights,Big City

Machi Koro: Bright LightsBig City

Rating: 6.6 | Players: 2–5

Game Type:

Family

You've done a great job as Mayor! Machi Koro: Bright Lights Big City shows how popular Machi Koro has become! What started as a sleepy town of cheese factories and wheat fields has become a hot tourist destination!Explore the night life of Machi Koro with a new gameplay set-up that makes each game play unique without ever slowing down the high-paced fun or losing any of the original charm.Machi Koro: Bright Lights Big City is a standalone fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then with money in hand a player can build a landmark or a new building ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins!

OddVille

OddVille

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Oddly enough several of you have been hired to build the city of OddVille home to four powerful worker guilds.Cleverly place your buildings in order to obtain greater power and fame while thwarting your opponents' plans. Manage your workers to obtain the resources coins and building projects you need in order to make your mark on the city. Plan the city streets to get access to resources or coins from nearby buildings even if not yours.Impress the right guild and you will get a visit from a guild member who will gladly help you out while enjoying your hospitality. The guild comes first though: At a moment's notice every guild member will return to the guild hall regardless of how much that inconveniences you. Of course the person who inspired the guild meeting may be chuckling gleefully at the unfortunate timing of your guest's departure.OddVille is a card-based city-building game in which all actions are carried out by playing one of your four Worker cards. Each Worker card has a different power and can be used in different ways: to get a project to obtain resources or to collect coins. During your turn you can either play a card or add a building to the city. Connect it to adjacent buildings with roads and you will gain their bonus.The city grows with each player's contribution ever changing the values of players' buildings. As soon as a player builds his sixth building the game ends and the player with the most points wins.

Welcome to New Las Vegas

Welcome to New Las Vegas

Rating: 6.7 | Players: 1–50

Game Type:

Family

Categories:

Rediscover the joy of Welcome To… with a new theme and new mechanisms in Welcome To New Las Vegas!The game plays with a set of two different sheets — one dedicated to the map the other used to keep track of the score and objectives — where you have to build and open casinos in the streets hotels in avenues create golf courses give performances to the tourists and move limousines for VIPs in order to build the greatest and most entertaining city and win the game!Welcome To New Las Vegas keeps the same roll-and-write with dice-without-dice mechanism from Welcome to... Your Perfect Home: you flip cards from three piles to make three different sets with both a casino number and a corresponding action from which everyone chooses one. You use the number to fill in a casino on your street in numerical order. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best resort architect in Welcome To New Las Vegas!Because of the communal actions game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets no two games will feel the same!

Key to the City: London

Key to the City: London

Rating: 7.0 | Players: 2–6

Game Type:

Strategy

Description from the publisher:In Key to the City – London each player aims to develop their own London borough based on their home tile using the large hexagonal location tiles. Each location tile gives victory points and may generate resources (skill tiles or connectors that connect two location tiles). Connectors and skill tiles can be used to upgrade location tiles for additional victory points and productivity.The game is played over four eras and in each era new location tiles will be available for bidding. In both era 1 and 2 these tiles consist of six resource-generating tiles plus some additional building tiles. In era 3 there will be only building tiles which arrive already upgraded. In era 4 some of the Routemaster tiles become available.On their turn a player chooses one of five actions. They may use one or more of their team of wooden workers (keyples) to (1) bid for a location tile (2) use a location tile to generate resources or (3) upgrade a location. They may (4) pass in which case they may play again in that era or (5) cease playing in that era by setting off in their sailing barge along the Thames. The game finishes after the last river barge sets sail at the end of era 4 at which point the player with the most victory points wins.Key to the City – London has similarities in structure to the award-winning 2012 R&D game Keyflower.

Next Station: Paris

Next Station: Paris

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Next Station ParisAs the 2024 Summer Olympic games begin purchase your metro ticket and join us in Paris... the new addition to our Next Station series welcomes you to the City of Light! Next Station Paris combines familiar play elements found in Next Station London and Next Station Tokyo while also offering additional twists. Players will continue to flip station cards and draw subway lines on their maps but now they will need to utilize bridge crossings visit the French capital's iconic monuments all while taking advantage of the central platform the busiest station on the network! Who will be the best designer of the Parisian metro? Optimize your four sketched subway lines over all Paris districts in order to win!Contents:200 Sheets Scorepad 24 Cards 4 Color Pencils Illustrated Rules

The City

The City

Rating: 6.5 | Players: 2–5

Game Type:

Family

In The City players try to quickly and skillfully build their own city over the rounds bringing in revenue and victory points (VPs). The cards are both buildings and currency and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round so a fast start yields a big advantage.Each turn each player places a card from his hand face down then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards with certain buildings increasing the income provided by others; similarly some buildings boost the VPs provided by others with a University for example being worth one more VP for each School you have in play.Certain buildings have symbols on them – car fountain shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn for example is worth one dollar (i.e. card) and one VP for each car symbol you control.

Mythwind

Mythwind

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

Mythwind is a cooperative & solo cozy board game with unique characters magical sprites engaging story and an unending adventure.During the game the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town adventuring throughout the region navigating relationships with the mysterious sprites who inhabit the valley and developing their character-specific professions.As an open-ended game Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game their town will develop and grow reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays which offer a quick and easy solution for both tear-down of the current game and setup of future games.

Happy City

Happy City

Rating: 6.6 | Players: 2–5

Game Type:

Family

Do you have what it takes to grow a city from a humble market to a thriving mini-metropolis? Collect 10 buildings and make sure your citizens are happy with the place they live in!Gameplay1. Income Phase — At the start of each round every player receives coins equal to the sum of the income symbols shown on the bottom of their cards.2. Action Phase — Resolved in turn order:a. (optional) Discard 1 of the available Buildings from the market. b. Reveal up to 3 cards from any of the three Building decks and add them to the supply. c. Then you have a choice: either purchase a card from the supply or purchase nothing and take a coin from the bank. Note: your city may not contain any duplicate cards. d. (optional) If your city meets the conditions for an available Bonus Building you may claim it.Once any player adds a 10th card to their city the game-end is triggered and every player multiplies the number of citizens by the total number of hearts on their cards and whoever has the highest result wins the game!Happy City includes rules for two ways to play: a family version and an expert version that features more interaction and strategy.

Saltfjord

Saltfjord

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

The generations before you have relied on harvesting the oceans. But as the 19th century ends change and opportunity reach your fishing village in northern Norway. In Saltfjord you must decide if you will expand your settlement with new buildings send your boat to collect fish engage in trade or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village?Saltfjord is set in a Norwegian fishing village and is loosely based on the dice drafting mechanisms from Santa Maria but the game has otherwise been completely redesigned and expanded with new elements.To add to the replayability the game has lots of variable elements in the set-up such as what special abilities and end scoring tiles are available.Over three rounds players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat advancing along the various technology tracks completing trade orders or erecting new buildings.Each player's player board shows a grid. When you draft a die you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement each die can activate more buildings.The technology tracks unlock special abilities such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord.—description from the publisher

Caper

Caper

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Caper is a two-player card strategy game in which each player recruits thieves equips them with gear and tries to steal from popular places across Europe.Caper plays over six rounds with a colorful quirky design that combines card drafting and set collection with area control. Players are met with challenging decisions such as drafting particular thieves giving them specific gear and stealing precious works of art. The game changes depending on what city you're playing in giving you unique ways to play every time.

Tower Up

Tower Up

Rating: 7.6 | Players: 2–4

Game Type:

Family

Categories:

Congratulations! Your architectural firm has been selected to renovate the city's downtown...but you're not the only ones. To pip your opponents at the post you need to manage your resources and carefully plan your constructions. Be careful not to leave too many opportunities to your competitors!Each turn in Tower Up you either:

Deal with the Devil

Deal with the Devil

Rating: 7.1 | Players: 4

Game Type:

Strategy

Deal with the Devil is a deeply thematic competitive Eurogame set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal a cultist or even the Devil. Due to the asymmetrical roles players experience the same game but with different game goals every play.During the blind trading phase players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul while the cultist's nature is to sell their soul easily. Only the accompanying app knows who is trading with whom.But beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition which is eager to punish those who cannot prove their souls remain intact.There are many dynamic strategies to experiment with across each playing. Will you sell pieces of your soul early on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence and each role has its own unique strategic approach to explore.—description from the publisher

The Builders: Antiquity

The Builders: Antiquity

Rating: 6.6 | Players: 2–4

Game Type:

Family

From the Hanging Gardens of Babylon to the Pyramids of Egypt and without forgetting the Greek Parthenon The Builders: Antiquity — a standalone card game based on The Builders: Middle Ages — offers a whole range of challenges to its builders. To face these challenges you must put on your foreman clothes. Between hiring workers managing their organization purchasing slaves or tools and taking out loans you'll have to make the right decisions to fulfill your dream: Becoming the greatest builder the age has ever known.In the game players score points (and gain money) by completing the construction of buildings. Each building has four characteristics — carpentry masonry architecture painting — rated between 0 and 5 and the workers have the same characteristics valued in the same range. To complete a construction the player must add enough workers to cover the four characteristics of the building but placing a worker on a construction site costs money.Each turn players have three free actions; however for an added cost players may also chose to buy additional actions during their turn. Unlike in The Builders: Middle Ages players can acquire slaves and put them to work but if they don't pay to free the slaves by the end of the game they lose points. Other changes from the original game include the ability to send your workers to universities or purchase tools to improve their characteristics.Make use of your workers of your slaves or your freed slaves to build your buildings and amass victory points to ultimately be named the greatest builder of all!—description from the publisher

Fresh Fish

Fresh Fish

Rating: 7.1 | Players: 2–5

Game Type:

Abstract

Categories:

It's time for the next market day! As a rising trader you are trying to get the best spaces for your market stalls. Only the trader with the freshest goods will get the most customers.In Fresh Fish you try to build your market stalls as close as possible to the matching delivery trucks on a huge market square. A delivery of goods directly from the delivery truck into the market stall is not allowed; at least one path space must lie between them. Unfortunately the competition between the traders is quite intense so you will block each other from the shortest paths with your market stalls. Neutral flea market tables will get in the way too.To secure the prime spaces for your market stalls you must buy the stall tiles cheaply at an auction — but if you bid too little and lose the auctions you may later get a space much further away.At the end of the game you add all the paths between your market stalls and the delivery trucks then subtract the saved coins from this sum. The player with the lowest value wins as he offers the freshest goods to his customers!

Limes

Limes

Rating: 6.8 | Players: 1–2

Game Type:

Family

Two thousand years ago on the borders of the Roman Empire life goes on as might be expected — but barbarians lurk across the border so not only must the players grow grain in the fields catch fish and chop wood but they must also maintain watchmen in a clever network of watchtowers to keep a lookout for fires and barbarian attacks.Limes is based on the designer's board game Cities and while the game system is roughly the same the scoring is completely different. In addition the tiles in Limes have a different layout from those in Cities. Together these changes ensure that Limes has become an entirely new game. (Limes includes two sets of cards one for each player but if you combine copies of the game any number of people can play at the same time.)Each player has his own deck of cards. One player shuffles his deck then places a card at random on the table; each other player takes this same card and places it on the table in his own area. Each player can optionally place one of his figures on this card; once a figure is placed on a card it cannot be returned to the supply. The second card played (and all subsequent cards) much be placed adjacent to or touching the corner of an already-played card. After each card placement a player can either place a new figure on this card or move an already-placed figure; a figure can move from one territory to an adjacent territory e.g. from woods to lake or from grain fields to woods.The game ends as soon as any player has placed 16 cards in a square (4x4 grid). Each player then receives points as follows:The player with the most points wins with ties being broken in favor of the player who has the highest score with a single figure.

Montana

Montana

Rating: 6.7 | Players: 2–4

Game Type:

Family

Halfway through the 19th century the first permanent settlements appeared in Montana. After this many fortune seekers traveled to this region with their caravans in search of work in order to build a better future for themselves — and there is an abundance of work as in the mountains precious metals are to be found and on the fields a lot of manpower is required. Meanwhile the number of settlements is growing and the demand for goods is rising. Recruit the right workers deliver goods on time and choose your settlements tactically. Only then you will have the biggest chance of winning Montana.In more detail on each turn players choose one of these three actions:The first player to build all of their settlements wins!

Sunrise Lane

Sunrise Lane

Rating: 7.1 | Players: 2–4

Game Type:

Family

In Sunrise Lane players take on the role of construction companies attempting to build up a residential neighborhood and to do this they need to pick prestigious plots of land on which to build houses and town structures. In more detail the game board depicts a grid of spaces that each show 1-5 dots in a single color and each player has a set of colored House pieces with the colors having no connection to the space on the board. On a turn you either draw 2 colored cards from the deck and add them to your hand (with a limit of 5 cards in hand) or discard cards to place a building then draw a card. When you build you must build adjacent to a pre-existing structure (or the central space at the start of the game) and you must discard 1 or more cards of the same color as the dots in the space on which you want to build. You can discard 1-5 cards after which you place 1-5 of your House pieces on this space then score points equal to the number of dots on the space multiplied by the number of House pieces you placed. You can build multiple buildings on a turn as long as you build your next one adjacent to the last one you built. When a player has 2 or less House pieces in their supply the game ends then players score endgame points with two of the districts awarding points for the highest buildings and the other two for the most buildings. Additionally points go to the player with the longest group of adjacent buildings.

Streets

Streets

Rating: 6.6 | Players: 1–5

Game Type:

Strategy

Categories:

The city was once a small and sleepy town but the affordable properties have attracted artists startup companies and families. Celebrities and influencers are moving in and after some recent archeological findings the tourist industry is booming. Street by street the city is transforming into a centre of culture and commerce.Players are investors creating attractive new streets in the growing city investing in new businesses and homes. Some streets will become hotspots for hipsters others will be dominated by tourists or families with children. Others still will become designated shopping areas. Where will your Microbrewery profit the most? What is the best location for a Toy Store? What kind of environments are the other investors creating and can you exploit their work for your own gain?As each street is completed the people on it will move to new buildings that interest them - hopefully one of your buildings in an up-and-coming street. Can you compete with the hype of your rivals and grow your following over time? To earn the most money and win the game you need to manage your limited investment funds cleverly planning ahead while keeping your mind open to fresh opportunities.Streets is a tile-laying game where players build a city together. Each building has a simple valuation formula which earns money for the owner when the street is scored. Valuations are affected by the other buildings in the street so smart placement is essential to maximise profit. On top of this the city is populated by hipsters families shoppers and tourists each with their own preferred building type. Cleverly located properties can benefit from the growing crowds of people who further increase the value of the buildings they visit.Optional expansion modules add powerful asymmetric player abilities and extra layers of strategy & tough decisions.—description from the publisher

Shake That City

Shake That City

Rating: 7.1 | Players: 1–4

Game Type:

Family

Welcome city planners! Design the best city block using patterns from the new and exciting Cube Shaker. You'll place a mix of tiles to help grow the thriving city. The best design wins the game!Shake That City is a family puzzly tile-laying game for 1-4 players that plays under an hour! The game is played over a series of rounds. The active player shakes the Cube Shaker and presses its slider to reveal a 3x3 pattern based on which they need to place the corresponding building tiles of a single color of their choice on their board. The building tiles correspond to roads factories shops parks and of course homes. The other players then pick any building color other than the one the active player picked then place matching colored tiles in the matching pattern on their board. Players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.• Roads wants to connect to an edge of the board. • Factories wants to be next to other factories and roads. • Homes want to be placed in clusters that are as small as possible — the smallest being a single tile — so long as they're not next to a factory. • Parks wants to be next to homes and factories. • Shops score increasingly more the closer they are placed to the city center but if they're not placed on an edge they need to be adjacent to a road connected to the board's edge in order to score. Without road access you'll have no products to sell!At game's end players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.

Flip City

Flip City

Rating: 6.3 | Players: 1–4

Game Type:

Family

Build your own town in Flip City! In this micro-deckbuilding game you have no hand at all; instead you play cards directly from the top of your deck. Each card is double-sided with each side granting different special bonuses. Winning the game requires delicate strategies... and some luck as well!!On a player's turn they play cards directly from the top of their deck to acquire cash and victory points. They may continue playing cards as long as they have fewer than three unhappiness icons in play. If they do get three icons their turn ends immediately but if they stop before then they can use their cash to either buy a new card or flip over a card they already own transforming it into a new upgraded card. Upgraded cards typically grant more cash and VP as well as the option to flip them back to their non-upgraded side in exchange for an extra one-time bonus.If a player gains eight or more VP in a single turn the player wins immediately!

Saint Malo

Saint Malo

Rating: 6.4 | Players: 2–5

Game Type:

Family

Developer Stefan Brück at alea describes Saint Malo as a light dice-rolling strategy game in which the players draw their own city buildings walls and people on wipe-off boards.In more detail in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings which can provide additional victory points money or special actions such as altering the outcome of a die roll. Players draw symbols for their holdings on erasable boards showing a grids of their cities to create individual towns. Players could build storehouses on particular squares for example then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their towns.Saint Malo rates a 2 out of 10 on Alea's difficulty scale.

Cape May

Cape May

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

In Cape May players traverse the city streets as entrepreneurs developing property while building wealth over four seasons to earn prestige.Build cottages develop them into Victorian homes and upgrade them into historic landmarks. Establish shops and grow them into profitable businesses. Carefully move around the city and make strategic use of activity cards. Complete bonus goals then take some time to relax and spot wildlife in the best place for birdwatching in the Northeastern United States.Whoever best balances their income development movement and personal goals will go down in history as the most successful developer of Cape May!—description from the publisher

The Age of Atlantis

The Age of Atlantis

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

For hundreds of years the city of Atlantis was a self-sustained booming civilization in the middle of the ocean. According to actual Plato writings Atlanteans had discovered a new powerful element called Orichelum within their city. Orichelum advanced their technology faster than any civilization the world had ever seen. The Atlanteans were able to create and power giant machines called Myths to defend the city from relentless attacks from the outside world trying to take their precious Orichelum.The Age of Atlantis is a highly competitive engine-building civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You’ll grow your house’s population discover new technologies and cultures and defend your city. All while trying to keep Poseidon the God watching over the city from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.—description from the publisher

Ostia

Ostia

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

Ostia is a strategy game for 1-4 players. Players lead a large fleet to explore the ocean trade and develop the port. Make good use of the Mancala system to strengthen your personal board and aim for the highest honor!The player chooses one of the six spaces on his board. Corresponding resources will be produced for the number of ships in that space. After that take all the ships in that space and place them one by one clockwise. Take action corresponding to where the last one ship was placed. By repeating this you can build a new ship on your personal board strengthen your ship to a larger one or build a building in the harbor.—description from the publisher

Flatiron

Flatiron

Rating: 7.7 | Players: 1–2

Game Type:

Uncategorized

Categories:

The Flatiron Building originally known as the Fuller Building is a historic 22-story skyscraper located in Manhattan New York. It is known for its distinctive triangular shape reminiscent of an old-fashioned clothes iron. Since its construction in 1902 it has become one of the most recognizable icons on the New York City skyline situated at the intersection of Fifth Avenue with Broadway East 22nd Street and East 23rd Street.In Flatiron you will be transported to the Big Apple to participate in the construction of this iconic building. Both you and your opponent will need to develop your companies by adding new cards to your personal board thereby allowing you to perform more and better actions on each of the surrounding streets. The ultimate goal is to earn more points than your opponent primarily by undertaking construction tasks but also by maintaining an impeccable public image and adhering to the decrees of the New York City Council. When the roof is placed and everything is ready for the grand opening the game ends. Victory and recognition will go only to the player who has accumulated the most points.-description from publisher

Rise

Rise

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In Rise you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks you can influence how best to provide for your citizens' well-being whether through culture science or political relations — but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism which includes events and tough decisions will change your decision making from round to round.Once twelve rounds have been played players count their points to see who was able to accumulate the most influence in the city.

The Capitals

The Capitals

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

The world's most famous capital cities didn't just appear overnight. It took careful planning resources and time. Now new countries seek to build great capitals of their own and you are challenged to create a city unlike any other – but with each new era comes new challenges and you must be prepared to make important decisions. The winning player will earn the right to host the next World Expo but that's a prize reserved for only the most prestigious city.The Capitals is a city-building game unlike any other featuring new and creative game mechanisms. Cities take many years to build and The Capitals requires players to plan ahead to create their vision. Playing over three eras from Victorian to Modern Day players are challenged to build a capital city that can compete with the world's best but also stand the test of time. With over one hundred unique buildings to construct no two cities will ever be identical.What story will your city tell?

Electropolis

Electropolis

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Electropolis is a strategic city-building boardgame. As the mayor of the ever-growing city you must plan out the best energy solution to meet the skyrocketing demand of electricity.The pros and cons of coal-fired plants green energy and nuclear power challenge you with tough decisions throughout the game. The dynamic turn order selection mechanic ignites an intense player interaction in pursuit of construction permits for specific zones and crucial tiles to be claimed.Should you act early to grab the stronger tiles or wait to be able to construct more buildings and expand your city? Outwit your fellow mayors and build the most magnificent city to win the game!—description from the publisher

The Palaces of Carrara (Second Edition)

The Palaces of Carrara (Second Edition)

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

In The Palaces of Carrara players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit your opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this exclusive marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not as lucrative as you'd hoped?This second edition includes a revised set of rules as well as a completely new advanced version that will include many new strategies and ways of scoring. This new advanced mode of play introduces statues which will allow you to score your buildings in a multitude of new ways. So come and revisit this classic game by famous designers Wolfgang Kramer and Michael Kiesling.

Burano

Burano

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Categories:

Burano also known as the lace island is an island in the northern Venetian lagoon. Burano is famous for its brightly colored houses those square-shaped houses of a riot of colors along the water channels make it like a fairy tale land.Fishing has been the main activity in Burano since its foundation. A story goes that while fishermen went a long-term fishing outside the lagoon their wife who stayed and missed their husband took out needles and made lace like they mended their husband's fishing nets.In the Middle Ages Burano lace was highly admired and widely requested by royal families all over Europe. Players represent a family leader on this little island. They can send men to fish for the main source of income or send women to lacemaking to sale abroad. Making a good living and making Burano become world famous you have to figure out how to organize family members to their suitable work. It depends on you to earn the glory for your family and lead them to be outstanding from other families.Burano is played over four seasons 14 rounds altogether. Through the novel cube pyramid-driven mechanism players take turns paying coins to operate their cube pyramid during each round. The operation of the color-coded cubes would trigger certain actions such as fishing lace making and house roofing which will earn players victory points (VP). At the end of the game whoever has earned the most VP wins.

Small City

Small City

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

You are the mayor of one borough of Small City and you have eight turns to secure enough votes to be re-elected. To do this you have to attract more citizens encourage the growth of residential areas for them to live in and aid the expansion of both the commercial and industrial sectors – though the latter sector also brings pollution with it and you need to deal with that too as high pollution levels will have a negative effect on your score at the end of the game.If you build suitable infrastructure your citizens will undoubtedly vote for your re-election but beware of false promises! Votes can be earned over the course of the game by placing citizens in the residential spaces by erecting cultural buildings by keeping commercial buildings in suitable areas and also by making good on the promises that you made to the citizens at the beginning of the game.The player with the most votes (i.e. victory points) after eight turns wins.

Cleopatra and the Society of Architects: Deluxe Edition

Cleopatra and the Society of Architects: Deluxe Edition

Rating: 7.4 | Players: 2–4

Game Type:

Family

Designed by Bruno Cathala and Ludovic Maublanc Cleopatra and the Society of Architects is a fun and engaging game that includes a three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatra's architects by constructing the most magnificent and valuable parts of her palace.Players however will be tempted to trade in materials of dubious origins in order to build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest they come with a high price: the cursed corruption amulets honoring Sobek the crocodile-god. When Cleopatra finally reaches her new palace at the end of the game she punishes the most corrupted architects (i.e. the ones with the most amulets) depriving them of riches or giving them as a sacrifice to her crocodile! The wealthiest architect from among those still alive wins.This new edition of Cleopatra and the Society of Architects has a new graphic design by Miguel Coimbra a free-standing 3D palace and rulebook updated by the designers for simplicity and fluidity which incorporates these gameplay changes:—description from the publisher

Rome & Roll

Rome & Roll

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Rome & Roll is a heavy roll-and-write board game by Dávid Turczi and Nick Shaw in which 1-4 players compete to craft an empire. Draft from a pool of custom dice to collect resources construct the town and organize armies. Political alliances the colonies and even the Gods all have a part to play. Imperii Gloria!• Draft the dice to match your needs: roll draw and win! • Play one of seven unique character classes ranging from merchants to military leaders with a wealth of different strategies to deploy. • Take advantage of four possible scoring avenues: construct buildings trade resources conquer unruly colonies and renovate the Roman road network. • Make political alliances and call on the Gods. • Raise armies and invade settlements as far afield as Egypt and Spain. • Build roads and manage unruly provinces.

Carson City: The Card Game

Carson City: The Card Game

Rating: 6.8 | Players: 1–6

Game Type:

Strategy

In Carson City: The Card Game each player is in charge of developing a city. You and your opponents try to choose the most lucrative parcels of land and buildings then place these parcels and buildings wisely so as to make your city as prosperous as possible. You can also win the support and gain the help of the most influential people in the city. Do not ignore your opponents as they will try to make the best moves in your stead with a blind bidding mechanism determining who goes first in each round.

Archon: Glory & Machination

Archon: Glory & Machination

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

The land of Cardis has been ruled for many years by King Rhodrig. Cardis is a rich and powerful kingdom controlling all neighboring provinces which provide valuable resources. All this wealth attracts warlords and raiding parties who more than often launch attacks against the kingdom. So far Cardis has stood against such attacks but with heavy casualties. Thanks to the support of wealthy Archons the kingdom gets rebuilt so that Science and Arts can flourish once again. At the same time new soldiers are recruited and the army prepares for the inevitable moment when the kingdom will need to be defended once again.In Archon: Glory & Machination players are powerful Archons who support Cardis in order to win King's favor. Players use their influence on their Courtiers and on various figures of authority (Magisters).Each game consists of three Seasons. For each of these Seasons the King issues different demands that players must fulfill in order to score Victory Points. Each season consists of 3 rounds during which players use a card-driven worker placement mechanism to perform various actions that will allow them to gather resources and income recruit soldiers and rebuild the city and acquire scoring cards (Science & Arts). They will also have the chance to train Elite Warriors to assist in the city's defense. After nine rounds the game ends and the player with the most Victory Points wins.

Hokkaido

Hokkaido

Rating: 6.9 | Players: 2–5

Game Type:

Family

After establishing themselves in Honshu the Lords and Ladies head north to Hokkaido. Beholding Hokkaido’s mountainous landscape they see that expansion on this land will prove to be a greater challenge than before.Hokkaido is the second map-building card game in the Nippon series bringing new ideas and mechanisms to the first design Honshu. A game of Hokkaido consists of twelve rounds each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities.—description from publisher

Roll Through the Ages: The Iron Age

Roll Through the Ages: The Iron Age

Rating: 6.6 | Players: 1–4

Game Type:

Family

Roll Through the Ages: The Iron Age a sequel to the highly-awarded Roll Through the Ages: The Bronze Age lets you build an Iron Age civilization in under an hour! Do you build provinces raise armies and conquer barbarians or build ports and ships to gain trade goods? Explore the strategies of Greece Phoenicia and Rome as you erect monuments fend off disasters and strive to feed your people.Roll Through the Ages: The Iron Age gives players different ways to build their empires: the Trade and Naval strategies of the Phoenicians the conquests of Alexander the Great and the engineering prowess and gradual absorption of new provinces by the Roman Republic.Grab those dice — including the Fate die — and prepare to build the greatest empire as you continue to roll through the ages!Roll Through the Ages: The Iron Age games that include the Mediterranean Expansion have their own game entry at Roll Through the Ages: The Iron Age with Mediterranean Expansion.

Cities: Skylines – The Board Game

Cities: Skylines – The Board Game

Rating: 6.5 | Players: 1–4

Game Type:

Family

Cities: Skylines – The Board Game is a co-operative game based on the popular computer game of the same name by Paradox Interactive.Gameplay starts with four land boards being visible the exact number varying depending on the scenario. The goal is to finish a number of milestones and to make the inhabitants of your city happy. At the start of each milestone one additional board is bought flipped over from its nature side to its developed side. Players have personal cards that show what they can build and ideally they discuss and plan with the other players how to best develop the city. The cards show what effects the building will have on the city for example increasing the need for garbage collection decreasing crime or giving a bonus if placed next to a park.Cardboard tiles represent residential commercial industrial and other buildings and they have varied base shapes that are placed on the developed boards on the grid.When the players have developed the city to the next milestone they choose which new board to buy to expand the city score their current happiness and start a new milestone. When the last milestone is finished the game ends then the total happiness score is summed. There is only one city treasury and all players add to it when they make money for the city and take money from it for building a hospital or buying a new board. Making sure you have enough money is an important aspect of the game for if you run out of money you go bankrupt and lose.A series of scenarios teach the game in steps with each new step introducing new parts of the game. The full game with News Unique buildings Policies and Roles vary greatly from game to game as players are provided with new challenges by the emergent behavior of the city.

Dorfromantik: Sakura

Dorfromantik: Sakura

Rating: 8.2 | Players: 1–6

Game Type:

Uncategorized

Dorfromantik - Sakura is the stand-alone successor to the Spiel des Jahres 2023 Dorfromantik - The Board Game.Dorfromantik - Sakura takes the players into the idyllic landscape of Japan with many new challenges. Sakura is the Japanese word for cherry blossom which comes into the game as a new element. In addition there are now more than 40 achievements from 6 boxes to unlock. These and other surprises await the players in Dorfromantik - Sakura.

Praetor

Praetor

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

It's the year AD 122 and the Roman Empire is at the peak of its glory. Caesar Hadrian is no longer waging war against the barbarians but building cities and fortifications to ensure a lengthy domination of the Roman culture and wealth.The southern part of Britain is under Roman domination and Caesar has already begun the construction of Hadrian's Wall to protect the empire from invasions from the North. Together with the wall Caesar has ordered the founding of a new city that will remind the locals of the glory of Rome. He has appointed five of his most trusted men to take resources and workers from Rome and to build the city together – but in the end only one of them will be appointed Praetor and rule the Province in the name of Caesar.In Praetor you will take the role of a Roman engineer and you will work together with the other players to build a magnificent city. You will manage your limited resources wisely and look for new ones you will recruit new Workers while your old experienced ones will retire you will build settlements to keep the population happy and you will praise the Gods to earn their favor. Caesar will reward you if you give away precious resources to build Hadrian’s Wall thus increasing your chances of becoming Praetor.Every turn you will place your Workers on previously built City Tiles to gain resources Morale new Workers or Favor points. You may also assign Workers to build new City Tiles or spend resources to meet Caesar’s demands to gain Favor Points. At the end of each turn you will have to pay your Workers. Otherwise the mood in the city will deteriorate.Most of the actions your Workers will perform will help them gain experience. They will become increasingly skilled in collecting resources. Your most experienced Workers will eventually retire and bring you additional Favor Points but you will still have to show solidarity and pay them until the end of the game.

Findorff

Findorff

Rating: 7.0 | Players: 1–5

Game Type:

Strategy

Findorff is one of the 23 districts of Bremen the hometown of Friedemann Friese. Findorff has three “F”s and is named after Jürgen Christian Findorff (1720-1792) who was responsible for draining and surveying the bog in the north of Bremen for extracting the peat and for populating the bog with residents.In Findorff the game you build up the district of Findorff in the period from 1803 to 1916. Historically six major railway stations stood in Findorff during this period to connect to Hannover Hamburg Oldenburg and Bremerhaven. While they were all later replaced by a single big main train station you raise another three new rail stations at one of the two main roadbeds. Besides using boats on the peat canal this small railway helped to transport even more peat from the bog in the north of Bremen to Findorff. During the first half of the 19th Century peat was the most important commodity for heating the houses and for supplying energy to the industry. In the late 19th century (and in the game) peat lost its importance once when replaced by the energy-rich coal.Findorff offers an economic engine builder with a resource market for peat known from Power Grid and an innovative resource management required when building rail tracks and houses in Findorff. Your focus is on raising the right combination of the 25 historical structures from the period of 1803-1916. Do you raise the Chair Pipes Factory or the Slaughterhouse to gain a lot of thalers or smaller structures like Schools the Beer Hall or the Peat Skipper Shelter to win the game in small steps. You can even profit from the high mortality rate of this period by running a Cemetery.Only by adapting your strategy to your structures you honor Mr. Findorff and win the game when the roadbed to Hamburg is finished.Findorff offers a challenging solo game as well.

Imperial Settlers: Roll & Write

Imperial Settlers: Roll & Write

Rating: 6.3 | Players: 1–4

Game Type:

Family

Imperial Settlers: Roll & Write is a standalone game set in the universe of Imperial Settlers and Imperial Settlers: Empires of the North. The game is heavily focused on engine building! Constructing buildings grants you a special bonus and with each passing turn the game offers you more choices as your empire gains momentum.Imperial Settlers: Roll & Write has two game modes. The standard mode is a 2-4 player competitive challenge in which you try to gain more points than your opponents. The adventure mode for a single player offers 48 unique game sheets. Each sheet presents unique challenges and gameplay as players have different buildings at the start. Tweak your engine and get as many points as you can! Grab your pencil roll your dice and create the most prosperous empire!

Dilluvia Project

Dilluvia Project

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Planet earth is overpopulated but recent technological developments open new possibilities – whole cities hovering high in the skies.The first sky city was planned and named Dilluvia Project. Will it succeed will it attract people living detached from their friends in the skies?It is an important time for mankind!The players are entrepreneurs managing the construction of this first sky-city. During seven game turns the main goal of the players is to attract new inhabitants to the city. Who is building the city most efficiently who is attracting the most population and winning Dilluvia Project?

Magnate: The First City

Magnate: The First City

Rating: 7.5 | Players: 1–5

Game Type:

Strategy

Build a city make a fortune.“In Magnate: The First City you’re a property developer out to build an empire in the midst of a citywide property boom.By snapping-up valuable land and constructing the right buildings in the right locations you’ll attract high value tenants and start raking in the big bucks. But beware: as the city grows everything you build will also open up new opportunities for your competitors. Will you make a fortune? Or will you be caught out when the boom inevitably turns to bust in a game-ending market crash?”---Magnate: The First City is a midweight strategy game for 1-5 players. Each turn players try to grow their property empire by performing different actions including: buying plots of land constructing buildings marketing their developments and selling them completely for their capital value. Once per round they will also get the chance to attract tenants to any empty buildings they have. If they are successful they will start collecting rent from their tenants and increase the value of their holdings. At the same time they will also create new development opportunities for themselves and their opponents.But in Magnate as in real life not all locations are equally appealing to all types of tenant. Magnate’s four types of tenant - residential offices retail and industry - all want to be linked to other types of tenant in nearby neighbourhoods. And they are all affected differently by what’s next door: The airport is an asset for offices but it’s an unattractive place for new residents. By clever tactical and strategic building players can increase their odds of attracting these tenants and improve their return on investment - without benefiting their opponents too much.But while the players acquire more and larger properties the price of land keeps rising higher and higher. Eventually it becomes completely unsustainable and a game-ending crash that will destroy the value of players’ properties becomes inevitable. When exactly the crash happens however is shaped by the players: How much land they buy and how much property they sell will more make a crash on any specific turn more or less likely. Players must time their actions carefully to avoid substantial losses while maximizing their profits. Only then will they emerge victorious as the city’s wealthiest property magnate.—description from the publisher

Cloud City

Cloud City

Rating: 6.5 | Players: 2–4

Game Type:

Family

Categories:

In Cloud City you compete against other architects to create the best city planning project to be chosen by the city council. Have your project chosen and built for the people of Cloud City to enjoy!Develop your city with buildings and build walkways to connect buildings to one another. Walkways earn city council votes and the longer the walkway the more points. Walkways can earn 1 2 3 5 or 8 city council votes. River walkways connect the smallest buildings forest walkways connect midsize buildings and ice walkways connect the tallest buildings. The architect with the city plan that features the most and the longest walkways will win the game!—description from the publisher

Minerva

Minerva

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

The Roman Empire. An Empire so large and powerful its fame remains still today. In order to keep its vast territories under control the Roman Empire sent out state managers to exercise its policies.The players are one of these managers in charge of one of the Roman cities all aiming to become a prosperous and important city like Rome the glorious capital. Only the player who develops his city best will earn the favour of the goddess Minerva and win the game.The player who has the most Victory Points (VP) at the end of the game wins.In order to gain VPs the players will build military facilities to earn military fame develop cultural facilities to assist cultural activities and construct temples and layout the city so that it is worthy of its temples.But all of this requires resources and gold. And only building impressive buildings won't get anyone far without any inhabitants. The players will have to build living quarters so that the other buildings can have an effect.

Deadwood

Deadwood

Rating: 6.3 | Players: 2–5

Game Type:

Family

Description from the publisher:Scofflaws are brawling in the streets of Deadwood. The railroad is being built and to you and the other gangs in the badlands of South Dakota this means one thing: cold hard cash. As a cowboy on the wrong side of the law you know just how to take control of this shanty-town: threaten fight and kill off your rivals.Deadwood is a wild-and-wooly board game with a quick and deadly twist on classic worker placement games. Your gang consists of three different classes of cowboys with different strengths: greenhorns gunslingers and trail bosses. Cowboys ride into town to gain control of (annex) buildings and fight other gangs' cowboys in shootouts.At the beginning of the game the town of Deadwood consists of the Town Hall the Church the Sheriff's Office the Saloon and four other randomly drawn buildings. Additional buildings are constructed whenever a cowboy annexes the Town Hall. Each building has at least one unique ability that is used immediately with some buildings offering more long-term advantages.A cowboy accesses these advantages by controlling the building. To gain control a player simply places one of his gang on a building tile annexing it. Other gang leaders can try to gain control of your buildings through shootouts. The player that instigates the shootout receives a Wanted Poster token; the more cowboys you try to kill off the more Wanted Poster tokens you collect and the higher the fine you must pay at the end of the game.Deadwood can end one of three ways: the Train Station is placed on the board once the railroad is built and completed there are no more Wanted Poster tokens in the Crime Pool or any player has no more cowboys alive. The player with the most cash at the end of the game is the winner!

Mega Empires: The West

Mega Empires: The West

Rating: 8.2 | Players: 5–9

Game Type:

Strategy

Mega Empires: The West is a strategy board game for 5-9 players that covers the development of civilizations through history from the Stone Age to the Late Iron Age on a map board that concentrates on the Mediterranean Sea. In this colossal game players lead their historic civilization as they gain victory points by expanding their population building cities trading and developing their knowledge and culture. Notwithstanding its large scope the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.Gameplay Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses the population will expand spread over the board fight some border conflicts and build cities. Cities bring resources and wealth expressed in trade cards. The more cities players manage to build on the board the more trade cards they receive. Trade cards are mainly valuable commodities but sometimes turn out to be disastrous calamities.Trade Trading is the heart of the game a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities calamities are secretly traded as well adding an additional layer to the trading dynamics. Once the trading phase has ended players that end up with a calamity in their hand will suffer its effects.Develop Civilization Advances When the smoke of trading and resolving calamities has settled players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed each of which provides benefits in the game to its holder. For example Metal Working provides an advantage when fighting conflicts Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.The 51 Civilization advances are divided into the categories Arts Crafts Science Civics and Religion each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game thereby creating a path of strategic decisions. The ultimate advance in the game Wonder of the World is only in reach for players who manage both their trading and purchasing strategy very well.Winning the Game The players who have best developed their position on the board whilst avoiding making enemies and defended their civilization against natural or civic calamities and stand the test of time will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing that is.Combining with Mega Empires: The East Mega Empires: The West can be combined with Mega Empires: The East (2021) to scale up the game to as many as 18 players! Where The West concentrates on the Mediterranean Sea which stimulates movement by ship The East covers Northeast Africa the Arabian Peninsula and Southwest Asia and has a stronger focus on movement by land. Both games were designed as equally balanced counterparts albeit with unique characteristics. Since many phases in the game are played simultaneously larger player numbers do not materially increase the total playing time.Expansions Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.The Mega Empires: Upgrade & 3-4 Players Pack (2024) contains rules and components for playing The West with as few as 3 or 4 players. These components are by default included in Mega Empires: The East.Accessories The Mega Empires: The West – Deluxe Game Mat (2024) is a neoprene game mat at 125% scale of the original cardboard map that offers an enlarged playing area and high-quality design for easier and more immersive gameplay.The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup to identify which stack of Civilization Advances belongs to which player or to divide acquired cards from not yet acquired ones during the game.Wrap-up Mega Empires: The West is a long strategic board game about development trade culture politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts which due to its scalability can also be played in smaller groups. It is not just a game it is an experience!—description from the designers

Porto

Porto

Rating: 7.1 | Players: 1–4

Game Type:

Family

Categories:

Porto the iconic city in the north of Portugal is known worldwide for Port wine and the beauty of its historical center.Porto is a fast-playing competitive tile-laying game driven by card play. On your turn you either draw cards or build floors. If you draw cards the total value of the drawn cards cannot exceed 3. (Cards have values between 1 and 3.)If you build floors you MUST play two cards from your hand. The number of one of the cards determines exactly how many floors you will build and the color of the other card determines the color of those same floors. Thus with only three cards in hand you have six different possibilities for building; with more cards your options increase even more! Building gives you the possibility of scoring points but also opens new possibilities for your opponents because buildings do not belong to any player. You might start a building that can be completed by other players and it is this risk management that makes Porto a very interactive game in which paying attention to the moves of your opponents is crucial.Build floors gain bonus points by completing houses or by constructing in the most crucial spaces fulfill public contracts by building at crucial moments and by chaining combos to make a very profitable turn shape the city so that it complies with your private contracts in order to maximize them at the end of the game but above all capitalize on opportunities opened by your opponents on the board. That said in Porto any missed opportunity will lead to a new array of possibilities.The game end is triggered at the end of the round in which a certain number of buildings have been completed. The player with the most points wins.—description from designer

Papà Paolo

Papà Paolo

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Description from the publisher:Papà Paolo brings you to the beautiful city of Naples birthplace of one of the world's favorite dishes: pizza.In Papà Paolo 2 to 4 players compete to deliver the most pizzas to the hungry customers of Naples. To do this you must outsmart your rivals by being a clever investor bidding on the right city tiles and creating your own little district of Naples.Over the course of five game rounds players first have to plan their actions carefully choosing whether they want to invest in new pizzerias make express deliveries get sponsored by the bank or decide to expand their district. Once all players have used up their action tokens players get rewarded by receiving Lira which they can then use in a bidding phase to determine how many deliveries you can make and how many pizzas you can deliver. Once you deliver pizzas to your hungry customers they reward you by boosting your abilities making each action more powerful as the game progresses. Every decision counts but Papà Paolo is a very accessible game which will charm players of all ages alike.

Welcome to Centerville

Welcome to Centerville

Rating: 6.9 | Players: 2–4

Game Type:

Family

Centerville is a relatively light board game for 2-4 players. Centerville abstractly models the growth and management of a small city — perhaps not unlike the one you're in right now.Players act as entrepreneurs tycoons politicians and other local movers and shakers working to develop a modern urban area. Fortunes will be made and fame will rise. As time goes by personal milestones will enrich the players even further.Throughout the game players will roll six dice keeping some and rerolling others then implementing the various die faces on the game board. This will result in political offices being gained and lost new vocations learned new land acquired or new buildings constructed. The end result is a vibrant community revered near and wide — but only the player who has best balanced their wealth and prestige will emerge the final victor.Playing time is 15-20 minutes per player.

Subdivision

Subdivision

Rating: 6.4 | Players: 1–4

Game Type:

Family

Categories:

Subdivision mimics the city-building feel of Bézier Games' Suburbia but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision filling it with residential commercial industrial civic and luxury zones while balancing various improvements to the area including roads schools parks sidewalks and lakes. By the end of the game each player will have created a unique custom neighborhood with areas that interact with each other hoping to outscore the competition by having the best subdivision.In the game each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles those existing tiles have the ability to create new improvements which may also be placed at this time. Those improvements provide money and points while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left then someone rolls the parcel die once again. This continues until only one zone tile remains in hand which is discarded.Players then play another round but at the start of the second third and fourth rounds players first check to see whether they've achieved bonuses which give them extra cash or allow for extra activations of certain zone tiles.After four rounds the game ends and scores are tallied with players gaining points for parks being adjacent to other tiles sidewalks passing through as many different zones and improvements as possible schools ranking the best in the city and zones connecting to the highway that runs around (or through) your subdivision.

Uchronia

Uchronia

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

In Uchronia you are the patriarch of a great Uchronian noble house competing with the other houses that commit their wealth to building the city enriching it with new constructions and striving to win over the people.In game terms players start with six resource cards in hand then each discard a card to the shared forum; each resource card shows the type of resource (with color-coded five resources in the game) an activity icon (with for example all yellow clay cards showing a pick) and an order (with yellow showing Production). Five building cards are placed face-up in the Great Works area and can be built by the players; any time a building is taken from this area reveal another building card.On a turn you first move any card(s) played the previous turn to the forum then you either Command or Plot. To Command you play one card from your hand with the order you want to carry out or two identical cards which allows you to take any order. The orders are:When you complete a building you gain its special ability for the remainder of the game. You can have only two activities plus one more for each completed building you own. If you have more of a particular ability than anyone else you claim the monopoly card for this activity making each of these activities worth 1 victory point (VP) and allowing you to claim a matching resource whenever anyone completes a building of this color.If you Plot instead of Command you first copy one order showing in another player's area (if you have an activity of the same color) then you either draw until you have five cards or draw one card (if you already have at least five).The game continues until one or more players hits a VP threshold (14-20 depending on the number of players). After completing the round (giving everyone the same number of turns) the player with the most VPs wins.

Sunrise City

Sunrise City

Rating: 6.6 | Players: 2–4

Game Type:

Family

Categories:

In the tile-laying game Sunrise City players build a city with zone tiles bid for control of those zones then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count.Thus Sunrise City is not a race to score the most points; it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds the player with the most benchmarks wins.

Old West Empresario

Old West Empresario

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

The journey out west was daunting and fraught with peril but you made it! And now you've been granted land to take responsibility for new settlers.In Old West Empresario you take on the role of an empresario building a prosperous town in newly settled western territories. Attract settlers through clever dice drafting and tile placement. Build the most valuable town with the most population to become the state capital!

Getaway Driver

Getaway Driver

Rating: 6.5 | Players: 2

Game Type:

Thematic

Following in footsteps of classic movies like Bullitt The Italian Job and The Fast and the Furious Getaway Driver puts you in the driver's seat in a reckless car chase out of town. Getaway Driver is a fast and frantic asymmetric game for 2 players.Play as the Driver - a daredevil motorist with the skills to pull a variety of crazy stunts - racing to get out of town. Or play as the Police - armed with a battalion of equipment and vehicles and the city itself - working to catch the Driver before they escape.Each turn the Police secretly build out the city and move their vehicles working to corner the Driver and steer them towards the areas of the city that expand the police force. The Driver burns through their stunt cards picking up stashes along the way. If the last city tile is placed the Driver escapes out of town. However if the police increase the pursuit meter to its final space the Driver is caught.-description from designer

Rebuilding Seattle

Rebuilding Seattle

Rating: 7.6 | Players: 1–5

Game Type:

Uncategorized

Categories:

The great fire of 1889 has burned down most of downtown Seattle and you are the city planner tasked with rebuilding it. Manage economic resources to improve neighborhoods erect new buildings and iconic landmarks and address the needs of an ever-growing population to make Seattle better than ever!In Rebuilding Seattle you're responsible for managing the zoning and expansion of a major neighborhood! Each round your population grows and you can either build a new building expand into a new suburb activate an event or build a landmark before earning profit based on your neighborhood's commerce. You'll buy building types from a shared market looking to find shapes that fit your grid and types that fit your strategy. Triggering citywide events can change the tide of the game offering points money and expansions for the players ready for it. You can even enact laws to give yourself the advantage! At the end of the game whoever's neighborhood has earned the most points wins.Build! Carefully fit buildings into your neighborhood grid and construct landmarks on the right tile combinations.Expand! Suburb tiles connect to your grid however you like creating uniquely shaped neighborhoods!Score! Earn points for building types upgrades landmarks events and remaining cash!Rebuilding Seattle also comes with a solo player deck so you can still compete to build the best version of Seattle even with just one player! Enjoy gameplay against a deck designed to simulate the actions of a second player to discover strategies and configurations you can use to improve Seattle!—description from the publisher

Town Builder: Coevorden

Town Builder: Coevorden

Rating: 7.0 | Players: 1–4

Game Type:

Family

Town Builder: Coevorden is a game where players take part in a town building contest to build the most beautiful district. There is a panel of judges and awards players compete for in addition to scoring points for completed buildings.In Town Builder: Coevorden players will draft multi-use cards from a center row of cards to build their own tableaus. Each town card can be used in 3 ways; as a foundation as a resource and as a completed building with unique abilities. The players can aim for Awards or the favour of the Judges to gain extra points. The game ends when the players have played through the entire deck of cards a certain number of times based on the number of players. At the end of the game the player with the most victory points is the winner!—description from the publisher

1906 San Francisco

1906 San Francisco

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Categories:

Early morning 18th April 1906 the city of San Francisco awakes shaken by a massive earthquake of magnitude 8.6 on the Richter scale and by a huge fire that started afterwards. Even today it is still classed as one of the worst natural disasters in the USA.In 1906 San Francisco you are a property developer for the rapid reconstruction of San Francisco during the five years after the large-scale destruction. Get plots of land and earn money for rubble removal so that you can construct buildings plan urban development for essential services and improve the city for its modernization.

MegaCity: Oceania

MegaCity: Oceania

Rating: 6.7 | Players: 2–4

Game Type:

Family

WELCOME TO THE FUTURE OF CITY BUILDING!GOLD COAST AUSTRALIA 2100. Construction of the first oceanic MegaCity begins. Tackling overpopulation and rising sea levels has become the planet’s number one priority.Advances in technology enable us to build towering superstructures on immense floating platforms. You are the next generation of architects called upon to design and build these marvels of structural engineering.Race to collect contracts construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything!A combination of dexterity and light strategy MegaCity: Oceania is the city building game in which you actually build a unique city every time.Players create a brand new MegaCity by collecting Building Tiles Building Pieces and Contracts. However this is not a co-operative game - you are battling to score Prestige points based upon the contracts you complete. Players can also gain bonus Prestige points by creating tallest buildings using a single material and placing monuments in Parks. At the end of the game Awards are handed out that contribute to the final score and points are lost if players have any pieces left over in their personal supplies. Whoever has the highest total is declared the winner and the finest architect in your new MegaCity.Players build when it's not their turn meaning this is a game with little downtime. A combination of dexterity light strategy and creativity make MegaCity a truly unique experience - a city building game where you actually build a brand new city every time you play!

Struggle for Catan

Struggle for Catan

Rating: 6.1 | Players: 2–4

Game Type:

Family

In 2010 designer Klaus Teuber overhauled the two-player Catan card game with the release of The Rivals for Catan – released in Germany as Die Fürsten von Catan – and in 2011 Teuber Kosmos and Mayfair Games present a new multi-player card game set in the Catan universe: The Struggle for Catan aka Die Siedler von Catan: Das schnelle Kartenspiel.As in the original The Settlers of Catan board game players need to manage their resources in order to build settlements roads cities city improvements and knights all of which grant victory points (VPs) or special abilities. Control of roads and knights can change hands during the game so don't assume that what's yours will stay yours. City improvements are expensive but they bring you additional VPs and other bonuses so strive to spiff up your cities! The first player to have ten VPs wins the game.The game is dice-less and resource gain and exchanging is based on each player's developments making this version less luck dependent than the original. A twist in the game is that certain developments are limited and can be stolen from other players once there are no new ones left. The first player to gain 10 victory points wins the game.(Note that Kosmos lists this game with a 30-minute playing time while Mayfair Games sets the playing time at 45-60 minutes.)Mixing two copies of game can be played with 5 and 6 players.

Embarcadero

Embarcadero

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

San Francisco 1850. The Gold Rush is in full swing. Ships stream steadily in San Francisco Bay brimming with would-be treasure hunters. Anchored off the coast of the boomtown lies a flotilla of abandoned vessels their crews long since taken by gold fever. A few business moguls stake their claims on these derelict ships towing them into the harbor to house their growing empires. Over time this wharfside district known as the embarcadero would become the very heart of business enterprise in the thriving port city.In Embarcadero players step into the shoes of these savvy entrepreneurs. Build San Francisco on the hulls of these abandoned vessels and carve out a foothold in the city council. Do you have what it takes to rule the waterfront?The game takes place over three rounds. In each round players take turns playing cards and placing tiles to take control of wharves to earn points and influence.—description from publisher

Lions of Lydia

Lions of Lydia

Rating: 6.9 | Players: 2–4

Game Type:

Family

The ancient world is changing. The kingdom of Lydia has minted the world’s first gold coin. Bartering and trading will soon be supplanted by coins as the dominant medium of exchange throughout civilization...Lions of Lydia is a bag-management and engine-building game about the dawn of currency. As an influential leader you send merchants out to barter for resources and increase your landholdings. When the nobles arrive they bring their Lydian Lion coins into play—which have unparalleled buying power.To achieve victory you must manage the merchants in your bag and complement their abilities with the cards in your tableau. Traditional merchants produce basic resources which are necessary to build your engine—but if you fail to convert your resources into coins you will not be able to buy the most valuable cards! Thus noble Lydian merchants—and their golden Lion coins—are the key to success. When enough properties are developed the game ends and a winner is declared!Will you draft the best merchants to achieve your goals? Will you be the first to gain the most valuable properties? Will you master the new golden currency: the Lions of Lydia?—description from publisher

Canterbury

Canterbury

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Toward the end of the 6th century A.D. King Ethelbert of Kent established the old Roman city of Canterbury as his new capital. In Canterbury 2 to 4 players represent Saxon Lords who are charged with building the city into a prosperous capital. The Saxon Lords must use the city's meager starting resources to build up the 25 districts of Canterbury and provide key services to its citizens.The key services are (in order from most basic to most prestigious) water food religion defense commerce and culture. These services are provided by structures that are built in the various districts. However structures that provide higher end services can only be built if the more basic services are already present in that district. For example a Saxon Lord cannot order the construction of a chapel (which provides religion) unless there is already water and food in that district.As new structures are built in the city the city grows more prosperous. While each Saxon Lord jealously guards his or her own prosperity and achievements they all benefit as a whole from the growing prosperity of the city itself. The city treasury grows as the city prospers and the Saxon Lords must balance their publicly scrutinized withdrawals from the treasury with the ambition of their building projects. When the city reaches the peak of its prosperity the game ends and the player with the most individual prosperity wins the game.Object of the GameEvery structure that is built in Canterbury provides Prosperity Points both to the city and to the Saxon Lord who ordained its construction. When the City Marker passes 300 Prosperity there is one final round of play and then the game ends. The player with the most individual Prosperity earns the accolades of the king and wins the game.

Founders of Teotihuacan

Founders of Teotihuacan

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Travel back in time to the founding of one of the greatest cities of Mesoamerica and become a part of its history once again. Design the foundations of a great pre-Columbian civilization with its buildings temples and a grand pyramid in the center. Find perfect locations for production buildings and great temples and build the might of the great pyramid overlooking your city. Establish yourself as the very best among competing architects and your project will secure you a spot among the great Founders of Teotihuacan!Founders of Teotihuacan is a strategy game where you compete against your friends to create the best design of the city of Teotihuacan. Over the course of three to four rounds you will place your action disks to the main board forming towers of varying strength strategically use the bonuses they offer and construct temples resource buildings and the pyramid central to your project of Teotihuacan. You will balance generating resources and using them as finding good locations on your city board becomes increasingly more difficult and you will try to outwit your opponents making use of an innovative and interactive action system. Finally once the eclipse comes all designs will be assessed and the player with the most points will win and become the architect to join the ranks of Founders of Teotihuacan!Founders of Teotihuacan is a stand-alone game related to Teotihuacan: City of Gods only by the shared setting of the ancient city of Teotihuacan. Thematically the events in Founders takes place at an earlier time in history while what was to become a magnificent city was yet in its infancy and only few inhabited the area.On your turn you must either perform an Action or pass. To perform an Action place between 1 and 3 of your Action disks on an Action space on the Main board that already contains at least one disk (minimum a Bonus disk and possibly also opponent disk(s)) and carry out a corresponding Action. The Action disk(s) should be placed on top of the disk(s) already on that space forming a stack. Each Action space can hold a maximum of 4 Action disks—including Bonus disks!Your personal player board is divided into four Districts or quadrants. Buildings and Temples can only be placed within the two Districts closest to your Architect. Pyramid tiles can only be placed within the six Pyramid squares closest to your Architect. Your Action Strength is equal to the total number of disks (whether yours an opponent’s disks or Bonus disks) on an Action space.After performing an Action (not when passing) move your Architect clockwise to the next side of your Player board signifying the end of your turn. This changes your Architect's Reach for your next turn. After all players have passed the current round ends.After the game has ended players score additional Victory Points for how well their Districts complement their Pyramid.—description from the publisher

Paris: New Eden

Paris: New Eden

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

The dazzling boulevards and historical monuments of Paris have been enveloped by lush vegetation. The once bustling city hub has been hushed to stillness following an apocalyptic event and your goal is to forge a new future. Equip your shelter manage your resources and rally a community of various survivors all while making your way through the jungle cityscape.Paris: New Eden features a clever dice-drafting mechanism that allows you to recruit survivors. Over the span of one year you will endeavor to build your shelter and overcome the array of obstacles that you encounter along the way. The dice allow you to recruit survivors of different types: tinkerers brawlers healers sages farmers jacks-of-all-trades or even useless survivors. At the end of each season your survivors allow you to bid to improve your shelter. These survivors are recruited in five key areas and central squares of the Paris that we know each one with different abilities:Players score points by recruiting survivors and feeding them by fulfilling objectives from the tower and by completing secret missions acquired at the bridge. At winter’s end the player who has accumulated the most victory points wins. The future of Paris is in your hands!—description from the publisher

Fairy Ring

Fairy Ring

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

A ray of moonlight shines in the clearing. The fairies wake up and stretch their wings. Mushrooms pop up from the ground forming a circle. The first fireflies start to land. Magic is returning to the forest and now it's time to prepare for winter...In Fairy Ring you want to create a mushroom village to house the fairies in the clearing. Guide your fairy carefully from village to village through the fairy ring to gather as much mana as possible. You have two seasons to develop your village before winter begins. Each decision counts towards winning the game.

City of Gears

City of Gears

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

Categories:

City of Gears is a unique steampunk game of exploration area control worker placement and engine building. From your incredible Factory you must race to claim ownership over the magnificent ruins of an abandoned clockwork metropolis. Each game plays in under an hour and because only nine of the city tiles (from dozens available) are randomly chosen and placed each game no two games ever play the same.Each turn you roll a number of production dice and activate City Tiles then you move your automaton workers and perform a variety of actions (such as drawing and placing gears to reactivate areas of the city sabotaging opponents and activating unique steam powers) as determined by your resources. Along the way you will develop your Factory with special powers which set it apart and provide you with powerful bonuses.As the city is revealed and its abilities are discovered players must concoct plans to accrue prestige and hinder opponents so that once Opening Day arrives they will emerge victorious! Do you have what it takes to set the City of Gears in motion?

High Rise

High Rise

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Categories:

High Rise is a strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption but the game will periodically penalize the most corrupt players and everyone loses VP for Corruption at the end of the game.You'll perform all your actions — like collecting resources constructing buildings and repaying favors — on a one-way track. Like other one-way track games you can go as far as you'd like but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card.The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. You'll play 2 rounds in the Standard Game (about 90-120 minutes for 3-4 players) and 3 rounds (about 2.5 hours) in the Full game. After the appropriate number of rounds players lose points for Corruption and the player with most VP wins.—description from the publisher

Friese's Landlord

Friese's Landlord

Rating: 6.5 | Players: 2–6

Game Type:

Family

Landlord is back! This first work of Friedemann Friese from 1992 has never lost its appeal with gamers worldwide and now you may at last blast buildings kill tenants and cause trouble for your fellow players.In Friese's Landlord you are all ruthless landlords trying to earn as much money as you can. All sorts of tenants move into your houses: the family a man with a dog sometimes even odd ones. All tenants dream of getting a premium apartment but most often you offer them low rent flats. But beware of squatters! With the help of various action cards you try to get essential advantages or defend yourself against mean attacks at the expense of your fellow players if necessary – or even the poor tenants!Friese's Landlord includes 120 full-colored cards with new tenants brand-new coins and a fully updated rules sheet.In the end the player who squeezes the most money out of his tenants still wins!

Settlement

Settlement

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

You are the leader of settlers who have discovered new lands. Using powerful artifacts you will explore terrains hunt monsters construct buildings and create outposts. Collect diamonds and gold and welcome mighty heroes to make your settlement the most famous one!In more detail in Settlement you need to effectively manage settlers and resources. The goal of the game is to score as many victory points as possible by the end of the last round. Each round players take turns in clockwise order beginning with the starting player. On your turn you can invite a hero or use one of your settlers to take one of these seven actions:1. Construct a building 2. Explore a terrain 3. Hunt a monster 4. Build an outpost 5. Activate a region 6. Activate a street 7. Activate an outpostOn your turn if you have the required resources you may spend them to invite a hero in your settlement. Heroes are useful because they bring you victory points. Sometimes a hero's score depends on your buildings terrains or outposts; some heroes also provide you with extra settlers. You may pass immediately after playing your turn if you're ready to end the current round. If you cannot do anything on your turn then you must pass. Take a new artifact among the available ones then return your previous artifact. Once all players have passed the round ends.At the end of the sixth round the game ends and you sum points from your hero cards and buildings. The player with the most victory points wins and their settlement becomes the main outpost of the land!—description from designer

Dark Domains

Dark Domains

Rating: 7.5 | Players: 2–5

Game Type:

Uncategorized

In Dark Domains each player takes on the role of a city leader attempting to expand the frontier of Harrows into the hinterland. Unbeknownst to the powers in Harrows some of those leaders namely the players are secretly evil to the core and in the thrall of the Necromancer. Once away from the bustling city and the oversight of the courts these overlords create domains that outwardly appear to be beacons of light and hope. Eventually however their true colors will come through and those upstanding pillars of the community will retreat to their lairs as the masquerade ends and their lands begin to decay into wastelands overrun by foul monsters and nefarious henchmen.But all is not peaches and cream in the lands of darkness. Harrows is home to the famous Torin Company and its never-ending supply of heroes and adventurers. Once the word reaches Harrows that darkness is afoot in the Domains it is only a matter of time before these nosy adventurers begin to seek out the dens of horror to stop the evil.Dark Domains is a worker placement game where 2-5 players attempt to create a Domain that provides them the most evil depicted in the game by skulls. Players must use Minions Henchmen Monsters & Magic to stamp out the good repel the Torin Company and cover their land in darkness.Tarot cards are used in the game as events to live up each turn and to regulate the phases of the game.

City Tycoon

City Tycoon

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:In City Tycoon players assume the role of businessmen investing their own capital in expansion of the city. Their main purpose is to increase the standard of living and thus the happiness of its citizens. They have within reach a whole range of projects that the city council wants to achieve but which lack the funds. By skillfully selecting plans using available space and deciding which projects their money should be spent on they will be expanding the city and competing for the title of the most people-friendly company.During play the game board is expanded by players laying down tiles with each tile representing a piece of the city a district that might need to be provided with electricity or water in exchange for receiving some benefit. Some of the tiles require a supply of luxury goods; others generate them; others give only points of happiness such as the hospital.Resources are common and each of them can be bought by players from power stations and waterworks. These resources however are not unlimited and their use must be well planned. Keep in mind too that you must pay opponents when transporting raw materials through districts they own.Game play in City Tycoon passes through four stages and in each of them the buildings get larger and more impressive while at the same time requiring more resources and giving better benefits. Players quickly notice the relations between them and may choose several possible strategies to develop their investments for example focusing on making money constructing scoring buildings to the exclusion of all else. Each of these strategies has its pluses and minuses and the actions of other players might force you to expand in new directions and change your tactic.

Expancity

Expancity

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Expancity is a city-building game in which players both collaborate and compete to build a thriving metropolis block by block!Lay down residential and commercial tiles then claim them with your stackable building blocks to break ground on towers that will rise high above the playing field. Score extra points by building near common city buildings like banks schools and parks. You can also get a leg up on the opposition by working on secretly-held contract cards that offer players unique and challenging tasks to complete for bonus points. Cities expand both horizontally and vertically as the game progresses and no two cities will ever be alike!

Terminus

Terminus

Rating: 7.2 | Players: 1–5

Game Type:

Uncategorized

Your transit company has been hired to construct subway tunnels and stops connecting the districts of the city. Will your project stay on track or will it go off the rails?Terminus is a resource management and subway development game for 1 - 5 players featuring a rondel and variable marketplace.During the game players will circle the city taking actions to:-Purchase developments upgrades and materials -Lobby Projects and Agendas -And build stops and rails for their subway linesWhile the economy shifts and resources become more scarce players must try to outwit each other and earn prestige by fulfilling public project objectives and their own private agendas.The player who's earned the most prestige wins the game!—description from the publisher

Maharaja

Maharaja

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

During the game players take the role of priests who travel to different cities in India building statues and shrines dedicated to their favorite Gods to expand their worship. To do so they are assisted by several characters with different abilities. Every year the Maharaja the great king of India will change his residence and players will receive rewards according to their Gods' worship value. At the beginning of each year players plan their actions in a secret phase to be played simultaneously.At the end of the seventh year or when a player builds their seventh statue the game ends then the player with most prestige wins.Aside from the new graphics and components and from players now building statues instead of palaces this new edition of Maharaja includes new characters to use during the turn that change turn order additional ways to earn victory points an additional bonus each time you score a city after the Maharaja's visit depending on the assistant you chose and additional modular rules that can be added during the game and in the final scoring.—description from the publisherIncludes solo mode by Dávid Turczi & Simone Luciani

San Francisco

San Francisco

Rating: 6.7 | Players: 2–4

Game Type:

Family

For San Francisco the first half of the 20th century is an era of dynamic growth and new opportunities. It's also a chance for you — junior urban planner — to take part in a contest for the most amazing reconstruction plan of the city. Sit down with your sketchbook and create a project that will make you stand out from the competition. Design a beautiful city in this game by Reiner Knizia world-famous board game designer.In the board game San Francisco you become an urban planner whose goal is to create the greatest redevelopment plan of the famous city in California. Design districts in each of the five types racing against all the other planners. Choose the right moment to take on new projects — but be careful if you take on too many projects it'll be harder to gain more. Earn more prestige by cleverly designing a system of cable car connections. Lay foundations and carefully design the nearby landscape allowing you to build new skyscrapers. Create a new vision of San Francisco that will gain the most rewards and win through fame and recognition.

504

504

Rating: 6.2 | Players: 2–4

Game Type:

Strategy

In a distant future scientists were able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration consumption economics military etc. and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide!504 is a game that creates 504 different games out of one box. The game consists of nine modules:In each single game you take three different modules from the nine available and assemble them in any order you like to create a new game. (504 = 9 * 8 * 7 = the number of distinct permutations of three items from a set of nine. The order of the three game modules is significant and modules cannot be repeated.) For example you can play:Each single game takes from 30 to 120 minutes to play.

Ground Floor (Second Edition)

Ground Floor (Second Edition)

Rating: 7.3 | Players: 1–5

Game Type:

Uncategorized

In Ground Floor one to five players adopt the role of entrepreneurs responsible for the survival of their young start-up company. As CEO a player uses their limited time to manage their business. Time is money so they have to spend it wisely!Does a player need to hire staff or refine production? What about launching a marketing campaign? Anything is possible with effective use of time money and information — but in order to reach that corner office of your skyscraper a player has to start with everybody else...on the ground floor!The second edition of Ground Floor features gameplay similar to the original edition but it's been streamlined and shortened. Other changes include a new stock exchange city building new improvement tiles Automa rules for solo game play and most of the Overfunding Achievements expansion.

Kingdom of Solomon

Kingdom of Solomon

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

King Solomon presided over a golden age of peace and prosperity in ancient Israel. During this time Solomon instituted an unprecedented building program. As one of Solomon's chief governors you must procure materials and oversee construction of buildings and roads across the land for the glory of Solomon. You will also help to construct the Temple one of the wonders of the ancient world.Kingdom of Solomon is a worker-placement game with a few new twists and turns. Do you claim a resource space an action space or throw in all your remaining pawns to grab a powerful Bonus Space? Will you spend your resources to extend Solomon's kingdom take some points in the Market or add to the Temple? These and many other choices await you in this highly interactive game.You play Kingdom of Solomon in rounds of four phases. You start the round placing your pawns to get resources take actions or get a bonus. In this placement phase players take turns each placing one pawn at a time. After all pawns have been placed players resolve what they get from placing their pawns. This is called the resolution phase and each player in turn resolves the placement of all their pawns before the next player. Next the players can go to the Market to sell or buy resources. In this market phase like the placement phase players alternate taking turns except that players take turns in reverse order. The last shall be first and the first shall be last. Finally you build in the building phase. Players one at a time can build a building roads and add blocks to the Temple. When you place pawns to take actions you can get an additional resource for a resource space trade one resource for another steal a resource from an opponent get victory points or draw Fortune cards. You can play Fortune cards at any time. Fortune cards provide resources victory points or special actions. Bonuses your pawns can gain for you include one of every resource three Fortune cards or victory points with a rearrangement of turn order so you become the new first player.You use resources to build things. Each thing costs a specific set of resources. The buildings you build give you victory points and additional spots to place pawns for resources or actions. Roads link resource spaces into resource regions so you can get more resources per pawn placed in the resource region. Building Temple blocks give you either victory points or temple tokens that help you gain or keep the High Priest. The High Priest lets you take advantage of another player’s resource region and gives you victory points at the end of the game.The game ends at the end the round when a player places all his building tokens on building sites there is a building token on each of the building sites or the Temple is complete. The player with the most victory points wins.

Martians: A Story of Civilization

Martians: A Story of Civilization

Rating: 6.5 | Players: 1–4

Game Type:

Strategy

The first expedition to Mars ended with a heroic fight by the astronauts for survival and initiated the first mission aimed at colonizing the planet which was financed by four corporations. Now in Martians: A Story of Civilization the human colony on Mars managed by leaders of the corporations has to explore the planet in search of necessary resources build new constructions and develop technologies adjusted to planetary conditions. Such effort is necessary not only to survive but also to create better living standards for future generations raised by colonists.

Tumble Town

Tumble Town

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Build the best tiny town in the West in this town and engine building game for 1-4 players that plays in about 45 minutes.As the mayor of a small community it's up to you to construct the best town possible. Choose from a selection of building plans choosen at the last town meeting and get constructing! Each building plan lets you mine a certain type of material and shows what values of materials are needed to build as each building has different requirements. Buildings can give you different abilities to be used on each of your turns from manipulating the dice materials to be different values to being able to transform specific die materials into other materials to giving you extra points for building certain types of buildings.Draft Building Plans: Only certain buildings are available each round so draft the plans that work the best in your town. Dice Manipulation: Certain buildings can let you manipulate the dice making it easier to continue building! Limited Dice: Buildings require certain dice types so take strategically to make sure you can complete your town. Spatial Puzzle: Place your constructed buildings along Main Street to create your town! The townspeople want a specific look for the town and if you meet their requirements you'll gain even more prestige!Can you build the best town in the West?—description from the publisher

Shaolia: Warring States

Shaolia: Warring States

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Shaolia is a board game filled with deadly strategy and countless possibilities to build your own kingdom.There are two ways to win in Shaolia. You can either deal 12 damage to your opponent’s palace and destroy it or you can achieve 18 culture score.The game is played through multiple rounds. A round consists of 3 different phases.-description from designer

Sultaniya

Sultaniya

Rating: 6.5 | Players: 2–4

Game Type:

Family

The sultan has issued a decree: Whoever can build the most amazing palace in the city of Sultaniya will be made Grand Vizier. Become a character from 1001 Arabian Nights and build graceful minarets dazzling gates and soaring cupolas to draw the eye of the sultan and carve your name in history. Players will carefully select the best building tiles to erect the most impressive structures scoring points for following patterns and fulfilling secret objectives. Earn sapphires and use them to secure the services of the mighty Djinn whose aid will be invaluable in your quest to create the most stunning palace the city has ever seen.Game play:Players start out with a board with a triangle of 3-tiles worth built and have to expand that out to make the best (most VP-earning) palace. There are separate stacks of tiles for each layer of the palace color coded (blue red green and sky). Besides the color-coded levels there are attributes that have to match up like doorways and columns.To get tiles players reveal tiles from one pile and display them in front of the pile (up to 3 can be showing - the top of the pile is face up but can't be taken) and then choose a tile from any of the available tiles in any color. You try to choose a tile that will give you points and/or gems. The gems let you buy genies which have special powers like building twice in one turn or moving a tile you previously placed.Players are limited by the edges of the starting board including the bonus tiles (question marks). You have to have at least one tile beneath you to build and you can't make a hole in the palace so things are somewhat constrained. The tiles are two-sided and can be flipped if you need the mirror-image tile.Each player board has attributes that score points like windows or plants. You also have 2 hidden objectives/bonuses which might be points for making a column of windows. The game ends when someone builds their fifth sky tile. The player that scores the most points is the winner.

Hellenica: Story of Greece

Hellenica: Story of Greece

Rating: 7.7 | Players: 1–7

Game Type:

Strategy

An explosion of creativity and violence erupted in the Aegean Basin in 800 B.C. that defined ancient Greece. This combination of science mythology development and war was led by powerful city-states like Athens Sparta Corinth Troy Byzantium Corcyra and Thebes. These states vied for control over their rivals and dominated the lesser states around them. In time some of them became so well known that they are remembered even today.Hellenica: Story of Greece is a 3.5X civilization game in which you harness the powers of one of seven beginning city-states to dominate the world around you. Your goal is to become the preeminent symbol of Greece for all posterity by completing a combination of secret and public goals. Will you be remembered as a warmonger or a peaceful philosopher? Great priest or apostate? Will you develop a devotion to the gods or focus on the advancement of your people?Can you guide your civilization during these turbulent times? Will your vision of Hellenic civilization be remembered for all time or will you merely be a stepping stone for another…?

Gnomopolis

Gnomopolis

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

After several generations the Ancient Capital of underground gnomes must be relocated because of human expansion. Brave explorers and their families are sent to establish a new city in the largest and deepest stone hall of the Great Mountain. You and your friends will manage the construction of this new capital which will be known as the great Gnomopolis!Gnomopolis is a fast and strategic game in which you must combine city growth with specialization of its population. An almost endless combination of buildings and workers can create ingenious systems of actions and scoring mechanisms in a frantic race for the win. With a play time of nearly 45 minutes one to four players must think wisely to build their own city and trade with neighbours.The game is played in turns during which each player draws three gnomes (gnome meeples) from a cup. Then they can use these gnomes to construct buildings or perform actions. Actions can be a combination of specializing adults hiring more gnomes earning gold coins building mechanical golems or controlling the workforce in a district. As the city grows more gnomes immigrate there. At the end of the game players count their points from coins and any workers employed in buildings (be careful with unemployed gnomes!). The player with the most points is the winner!

New York City

New York City

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Build sky scrapers and develop transport in the city that never sleeps.A game of New York City is played over 5 game rounds. First players each draw 3 cards from the deck. Then deal out cards in sets of two cards equal to two times the number of players plus one additional. In turn order players draft a pair of cards until they have a total of 7 cards in hand.Next comes the bidding round where in turn order players will play cards to bid to determine the strength of their action with the player who bids the highest getting a bonus. In order the actions are:The game is played over five rounds (there are six boroughs one is randomly not visited each game). Each game the value of boroughs is randomly assigned and the player with the most skyscrapers in a a borough receives full value and the next player receiving half and so on. There is also a bonus for building in every borough. Points are also awarded for certain characters and the player with the most points is the winner.Based on Rialto a previously designed game by Stefan Feld.

Neotopia

Neotopia

Rating: 7.1 | Players: 2–4

Game Type:

Family

In Neotopia a competitive fast paced tile placement pattern building game you are part of a team of Visionaries who are building a futuristic pilot city focused on the fields of Energy Technology Community and Sustainable food.You will be building elements on the three regions of the city in order to complete feature cards that you have in hand. A good combination of tile placement and card management can result in very impactful turns where several cards are completed and the city expands. Interaction between players is important because all players are building on the same board and can take advantage of what other players have built on their previous turns.You will try to build the most harmonious city possible because that will be vital for your score: in the end of the game you will score normally the regions where you have your two highest scores but you will triple the score of your lowest scoring region. So be aware! Even if it’s tempting to build on regions that are more developed and where you have already scored a lot points if you don’t start working on the development of the other regions you will not be able to win the game. Balance is the key point on Neotopia just like the type of future that the players are trying to build.—description from the designer

Age of Rome

Age of Rome

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Become the new emperor of Rome in this strategic worker placement game set in 44 BC Rome. Each turn you will build structures in different provinces assigned to you through a rotating board. Balance war politics trade and religion while scheming against your rival players.In Age of Rome each player is assigned a hero with their respective player board then are given secret quests and starting resources of Denarii Followers Scheme tokens Legions and Votes. Then they spend nine rounds competing on a rotating board to earn Glory points.Each round consists of four phases: 1) Scheme phase: An Event card is revealed and turn order is determined; players activate Schemes in turn order. 2) Building phase: Players build structures in turn order. 3) Action phase: Players take actions by placing Followers in turn order. 4) Income phase: Players receive Income and the Provinces board is adjusted.Players can earn Glory points in various ways. They may build structures place Followers to vote and win a majority send Legions to conquer regions trade or collect items or even build a Pantheon. Completed secret quests also earn Glory points. After the 9th round the game ends. The final score is determined and the player with the most Glory points is declared the new Emperor of Rome.

Province

Province

Rating: 6.2 | Players: 2

Game Type:

Strategy

Categories:

Two families vie for power as you settle a new provincial town. Build camps and banks smithies and harbors and control growth as your town develops!Province is a two-player game in which you must strategically manage your resources and workers to build complete goals and score the most victory points to win! The game features a communal worker pool representing the available workers in your town. Players move their workers to generate resources (Labor and Coin) that are used to build the various Structures which in turn affect resource generation — but your opponent can also move the workers leaving you without the resources you need!

Florenza: The Card Game

Florenza: The Card Game

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

After the success of Florenza Placentia Games introduces its sequel: Florenza: The Card Game a standalone game in which players are once again the heads of the most important families of Florence during the Renaissance. As in the original game players try to hire the best artists to embellish the monuments of the city but they can also build workshops and houses or join guilds to strengthen their power and have more resources and money to manage.Players gather the needed money and resources from central or district workshops. To build district buildings (cards in hand) or embellish city monuments (cards in play) they need to have these resources and hire one of the available artists. Other cards in hand represent personal district buildings houses workshops and corporations (which points during final scoring or benefits during the game).

Everdell Duo

Everdell Duo

Rating: 7.7 | Players: 1–2

Game Type:

Uncategorized

In Everdell Duo you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources then use those resources to play cards face up in front of you creating your own woodland city.Cards may be played from your hand or from the face-up area on the board called the meadow. However only cards touching the sun or moon token may be played from the meadow and players move these tokens each time they perform a turn. Therefore planning for and timing which cards you play is critical.Each game you try to achieve various events the requirements of which differ from game to game making certain cards and combinations more important to pursue.The game lasts for four seasons then players add their scores to determine the winner. If you're playing co-operatively check the requirements for the chapter you are playing to see whether you have won.—description from the publisher

Hellas

Hellas

Rating: 6.9 | Players: 2–4

Game Type:

Family

Hellas 480 BC. It’s the rise of classic Greek civilization. After the overwhelming victory of Xerxes’ army at Thermopylae the Greeks return to their country and continue the hard work at the islands. The building and development of large cities is the next step into a new era.Found settlements on a Greek island and let them grow into large cities. Build statues in honor of the Gods or finish one of the various temples on the island. All this work needs a lot of marble which can be found in the many quarries. Houses next to a quarry can mine marble but some quarries produce more marble than others.Each round in Hellas players choose an action in the display. When choosing to build a house palace or square on the island all others can perform that action too. Deciding to mine marble (to get more money) will also help other players because they'll earn money too through their houses next to mines. Building pillars in temples or raising a statue are the only type of actions you'll perform by yourself but at the end of the game all players might score points because of your work.Strategically build your settlements on the island to gain the most profit from quarries. Timing is crucial: most of your chosen actions can also be immediately performed by all other players. Think ahead to outsmart your opponents and score the most points with your cities.

Peloponnes Card Game

Peloponnes Card Game

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

The Peloponnese — home of the mighty and proud city-states the poleis. In the Peloponnes Card Game you lead one of them through the ages gaining fame and prosperity while weathering disaster. Over eight rounds you develop your civilization by claiming new territory constructing prestigious buildings and increasing your population. Can you balance the pursuit of glory with the needs of your people?The Peloponnes Card Game is based on the Peloponnes board game; a few details were simplified while the strategic projections and the feeling of the game are new!

Clinic

Clinic

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

You are the rich owner of a large field near New York where health needs are more important. Your goal is to build the most efficient hospital in three dimensions in order to get the most popularity. You will manage the construction of the building from scratch as well as the installation of new services and the recruitment of the best doctors nurses and administrative staff that align with the arrival of new patients. You will also be attentive to the well-being of patients and not forget that time is also money when competing with neighboring hospitals...Each turn in Clinic players take three actions — building in different modules; hosting patients; hiring doctors nurses and staff — by playing one card. Each cube that enters the clinic comes with a car that needs to be parked leaving less space for the hospital being constructed! During the game you'll move patients doctors nurses and staff in the 3D structure as efficiently as you can in order to save time with doctors and nurses tending to patients as long as their colors (indicating both training and illness) match. By taking care of patients you receive money which lets you pay fees salaries and maintenance as well as buy popularity points.During an administrative phase uncared for patients grow sicker new patients enter the pre-admission room doctors become less knowledgable about the diseases they face and new doctors and nurses become available from their schools. In the end the player with the most popularity points and least time spent during the game wins.

Between Two Cities Essential Edition

Between Two Cities Essential Edition

Rating: 7.4 | Players: 1–7

Game Type:

Uncategorized

Between Two Cities is a 30-minute tile-drafting game for 1-7 players in which each tile is part of a city. You work with the player on your left to build one city center while simultaneously working with the player on your right to build a second city center. On each turn you select two tiles from your hand reveal them then work with your partners to place one of your selected tiles into each of your two cities.At the end of the game each city is scored for its architectural grandiosity. Your final score is the lower of the scores of the two cities you helped design and the player with the highest final score wins the game. To win you have to share your attention and your devotion equally Between Two Cities.The Essential Edition combines components from the original game and the Capitals expansion into one cohesive whole. While it features a bigger box than the original game different art on some tiles and a scorepad instead of a board there are no new gameplay elements (i.e. if you own Between Two Cities and the Capitals Expansion you already have everything).—description from the publisher

Celtae

Celtae

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Celt — Latin Celta plural Celtae — were an early Indo-European people who from the second millennium BCE to the first century BCE spread over much of Europe. Their tribes and groups eventually ranged from the British Isles and Portugal to as far east as Transylvania the Black Sea coasts and Galatia in Anatolia and they were in part absorbed into the Roman Empire as Britons Gauls Boii Galatians Celtiberians and Lusitans.Celtae is a worker swapping game powered by a rondel in which players choose actions to perform during their turn. On their turn players swap one of their three active workers with one of the three workers on the action space they wish to perform then they perform the action — which will be boosted if they have in their worker pool specific types of workers: farmers builders soldiers and nobles.Every player has a leader card assigned to their tribe at the beginning of the game. At a certain point on the game players will have to choose if their leaders stay on its regular side and like that gain a small number of points at game's end or forfeit those meager points and flip it to its heroic side which has much harder requirements for much larger endgame points.Each time the action marker on the rondel completes a full turn the player who currently holds the favor of Teutates places a progress marker on one of the progress cards next to the game board. At game's end only progress cards with progress markers will score so as the game advances players determine what will score...and what will not.—description from the publisher

Micro City (Second Edition)

Micro City (Second Edition)

Rating: 6.7 | Players: 1–2

Game Type:

Strategy

Build your city wherever you want! At home on the train on the plane. As the name says Micro City is a small game about building your city. Several game modes various challenges different levels of difficulty and random distribution of districts will make each game different!Your goal will vary depending on the mode chosen but it’s all about building structures that you will pay for with materials gained with your actions. You only have a certain number of rounds to reach your goal so plan every move carefully.Micro City second edition introduces 2 completely new game modes and several changes to the base game. It’s still primarily a solitaire game but now you can also play against another player or face challenges together in a 2 player coop mode.In Micro City you start of by rolling 2 dice. You then play one of the cards on your hand and resolve its effects. Each card causes your builder to move through the city and perform an action - either basic or an advanced one which requires a correct die. You then gain benefits from the city tile your builder ends up on. Be careful as each tile action uses one of your investment tokens and blocks that tile until the investment token is removed. Also bear in mind that you have a certain amount of time to fulfill your current objective so plan your moves wisely!—description from the publisher

Armageddon

Armageddon

Rating: 6.5 | Players: 3–4

Game Type:

Strategy

Categories:

In a post-apocalyptic world players try to rebuild society. Using the debris they build new towns for the remaining survivors to live in — but these friendly folks aren't the only ones still out there. Marauders want to pillage your town and see it burn. Scavenge what you can and build new structures to help you defend against the marauder threat. While you can get more things done in town when you house more survivors there they all have to have a space to sleep or they might turn against you and join the marauders.Armageddon is a strategy game that offers many tactical choices and different strategies to claim victory.

Tramways Engineer's Workbook

Tramways Engineer's Workbook

Rating: 7.2 | Players: 1–2

Game Type:

Uncategorized

Tramways Engineer's Workbook is a board game released in 2018 with minimalist components:In solo play this is a book of puzzles; each puzzle adds a new rule and you have to match the different goal within a given number of rounds. In duo play the game becomes a competitive pick-up-and-deliver game with different victory conditions. In both configuration you draw lines on the left side of the book which shows a grid map and you use tickets on the right side to perform actions.The entire book has a legacy feeling since at the end of the book you will play with ALL the rules of Tramways another game from the same author. Open the book and draw lines to match the goals...—description from the designer

Small City: Deluxe Edition

Small City: Deluxe Edition

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

This is the new edition of Small City one of the best city-building games that are constructed on a 90° grid like in real city!Build Residences Commerce and Industries. As Mayor give jobs to your citizens to Produce Raw material to build Cultural Buildings and Develop your city - with the long-turn goal to be re-elected at the end of 8 rounds. Parks Factories Tourist agencies Fire houses and Police Stations are a few of the buildings that can be built each with a an ability of their own that is added to the game. As you build up the city don't forget to take care of the pollution level in order to not ruin your effort...This new version includes: - a new revised book of rules - new illustrations from Kwanchai Moriya! - new variants that keep the best of the rules of the old edition - a revised version of the solo game

New York

New York

Rating: 6.6 | Players: 2–6

Game Type:

Family

Categories:

New York has the same game play as Dirk Henn’s Spiel des Jahres-winning Alhambra but with the Spanish architecture being replaced by the skyscrapers of Manhattan. As in the original game players collect four types of currencies and use those funds to purchase tiles that they assemble into their own mini-metropolis connecting the paved street edges on the tiles to create a coherent network of roads. The building tiles come in six colors and players score for their holdings three times during the game earning points for having the most of a color as well as for their longest road.Aside from the theme change and the associated new artwork the gameboard is now larger with spots for both face-down and face-up tiles and a scoretrack that circles the edge of the board instead of zigzagging back and forth.

Vadoran Gardens

Vadoran Gardens

Rating: 6.8 | Players: 1–4

Game Type:

Uncategorized

Vadoran Gardens is a competitive tile-placement card game offering a quick and puzzling gaming experience. In each round players choose cards and strategically place them in their gardens expanding pathways to fulfil various objectives.In the game you embody young Vadorans who are training to join the prestigious Cyrrus Order. Explore the enchanting gardens connect similar areas and strategically group animals statues and flowers to score. Return lost items to their rightful place to earn bonus points and prove your worth to the Order.—description from the publisher

Lunar Base

Lunar Base

Rating: 7.1 | Players: 2–6

Game Type:

Strategy

A bold new era of space exploration has begun. With many different factions and organizations vying for power in this latest space race you are tasked with leading one of these competing moon colonization teams.Lunar Base is a card game where you draft and play cards to expand your base.Make shipments from Earth work to your advantage. Recruit agents and send them to infiltrate opponents' bases to hasten your expansion or hinder the progress of your competitors.Defeat your rivals and achieve lunar dominance by housing the most colonists gaining the most influence hoarding the most lunar credits or earning the most renown through scientific achievements.

Dorfromantik: The Duel

Dorfromantik: The Duel

Rating: 7.1 | Players: 2

Game Type:

Family

After the great success of Dorfromantik: The Board Game the next part of the Dorfromantik world is no longer about working together but about friendly competition. The basic principle of the Spiel des Jahres 2023 is retained but now both sides continue to expand their own landscape with the tile they have just revealed. Two new types of assignments also come into play with double and all-around assignments which can also be combined with Dorfromantik: The Board Game. Two independently playable modules also provide more challenge more variety more interaction. Four of the new special tiles can also be integrated into Dorfromantik: The Board Game and played cooperatively.Dorfromantik: The Duel allows two players or two teams to compete. And with two copies even up to four people can play. Who will create the most beautiful world of hexagonal landscapes? Who will be better at fulfilling the villager's orders while also mastering the challenge of new assignments?—description from the publisher

Doodle City

Doodle City

Rating: 6.3 | Players: 1–6

Game Type:

Family

Categories:

Doodle City is a quick family game of city building. By drawing a network of roads on their play sheet players are building a city and trying to score points for their hotels shops and taxis — all while avoiding pollution.Working out an ideal road network can be quite the puzzle so before the game begins roads through parks are randomized making sure that no two games will be alike. Each round one white die per player one additional white die and a blue die are rolled onto the table. The blue die indicates which column the players must use while each white die indicates a row. In turn each player picks a white die and draws in the given space. In most spaces you draw roads but in parks you instead build houses. You can draw only once in each space and if on your turn you cannot draw you gain pollution.A building is scored the moment you draw in its space. For example when you draw a road through a hotel space you score points equal to the length of the road passing through that hotel. Shops score according to how many houses are currently connected to the shop. There are also bonuses awarded to the first player who connects a shop to a certain number of houses.The game ends when one player completes the highest possible hotel or shop score or when a player loses his last tree due to pollution. Final scores are for connected taxis and for having least/most pollution.

Feudalia

Feudalia

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

After an everlasting period of wars it’s finally time to collect the spoils. The King has named the feudal lords who will bring glory and prosperity to the conquered lands. To that end the nobles will have to hire workers and master craftsmen to make their feuds grow as well as helping in the construction of a glorious cathedral a symbol of the King’s proximity to God.Feudalia is a deck-building and resource management game for 1-4 players who will take the roles of the feudal lords of the new lands. Each player will rule three feuds and all the vassals living in them who will work those lands to improve their territories all of it while trumping your opponent’s progress with military incursions into their territories. But the King wants his share too and the tax collector will appear frequently taking part of the resources stored by the players.The goal of the game is to be the first player to earn 10 points. Players earn points by building either developing their own feuds or helping in the different phases of the construction of the cathedral. During a turn each player plays their vassals from their hand to gather money and resources to further invest in new workers or new buildings. Resources can be saved but be careful! the tax collector will show at your door when you least expect him and he’ll take half your resources from each feud.Manage your vassals wisely hire the best master craftsmen spend your resources in the cathedral before the tax collector arrives and become the most prosperous feudal lord in Feudalia!

Forged in Steel

Forged in Steel

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In the multiplayer card-driven city-building strategy game Forged in Steel players take on the role of a prominent family in a burgeoning Colorado county in 1900 as turbulent social and technological changes are about to reshape the way all Americans live. Each family seeks to control one of four sectors (mining industry city or commercial) while also striving to be Mayor to control the appointment of other players to offices.The game takes place over three eras (turns/decades) each with multiple phases in which players are dealt eight cards — all with historic black-and-white photos from Colorado — and must discard one and bank two for their final turn. Cards are used to either play Municipal Muscle points to build buy or seize structures or used for the event listed on every card. Cards can also be used to set yearly Headlines or Themes which evoke a movement in American society or technology and change VP awards or other variables in the game. Structures are scored by multiplying the amount the sector tracks have advanced by the number of buildings owned. Different tracks progress differently.Finally players can build parks civic buildings hospitals and police stations. These buildings in turn affect further play and cause neighborhoods to have more political votes at turn's end increase VPs for proximity or protect against certain negative cards.Forged in Steel is an organic building game in that all builds change the landscape and players may build only adjacent to where others have built the grid/network. At turn's end the game decides how many immigrants come seeking jobs based on how many factories and commercial buildings were built that turn. Too many? Unrest grows and there could be a riot undermining all of your recent city-building efforts. The National Guard will step in to help you of course but they are usually outnumbered and there's often fighting in the streets so be wary of not contributing to the Unrest Track.Can your family negotiate the turbulent changes of the early 1900s and become the local political and economic powerhouse? From the New Deal Women's Suffrage City Beautiful and Spanish Flu to sidewalks and paved streets all aspects of a 1900s western American city are incorporated and players will learn about the rise of those developments that changed cities labor industry and society forever.

Aquileia

Aquileia

Rating: 6.7 | Players: 3–5

Game Type:

Strategy

Aquileia the second most important city of the Roman Empire had been originally founded as an outpost against the Barbarian invaders. From its military origin comes the peculiar quadrilateral structure divided by the main streets. Later the city developed to become an important political and cultural center and a prosperous trading city especially for precious goods thanks to its convenient and efficient river port. Important monuments such as the Gladiator Arena the horse-racing Stadium and the famous theater were built as well as craftsmen's workshops patrician villas which completed the architectural network of the city.In Aquileia players want to become the most powerful figure in the city by trading and building. Each player representing a wealthy Aquileian patrician owns a certain number of henchmen (pawns) which he uses for these main activities: sports playing culture trading and building. Each activity can bring expenses earnings and sometimes victory points (VPs).Each round begins with a placement phase in which players take turns placing their henchmen on action spaces and their tiebreaker disc on the tiebreaker track. Placing the tiebreaker is mandatory; placing henchmen is not (but you probably want to place them). Once everyone has passed or placed all of their tokens players resolve the action spaces in numerical order:After six rounds the game ends and players score VPs for their hidden point cards and the product of their villas' values times laurel cards of a matching color. (For example a total of 8 points of blue villas and three blue villa cards equals 24 points.) The player with the most victory points wins.

Nevada City

Nevada City

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

You and your family have come to Nevada City to set up a homestead and help the town grow. Will you be able to outperform the other homesteaders?Each player in Nevada City starts the game with a nuclear family — mother father daughter and son — and a homestead mat where you can establish farms fence in livestock and develop silver mines. You start the game with one mine one farm and one ranch along with some money and an assortment of commodities. The town consists of a few buildings and other buildings will become available for construction as the years advance with the game lasting four years.A year lasts a number of turns until all players have used all of their characters and hired workers. On a turn a player chooses one of their characters and takes actions until all of that character's actions are spent; a character can't take the same action during a turn. A character can buy new property from city hall; mine farm or ranch their own property; claim a building; construct a building; use an existing building; reserve a contract that has conditions for improving the city; or work to fulfill that contract. Each character and worker has a different set of skills that can boost the actions they take such as finding additional silver in a mine or bringing lumber to a construction site.You earn victory points (VPs) for constructing buildings in addition to fees from those buildings when other players use them. You earn VPs for completing contracts as well with those contracts having different values depending on which buildings are in place at the time. Each player receives a private goal card at the start of the game and all players score points for these goal cards based on how well they do relative to other players so pay attention to their choices.Each year various events pop up leaving players to suffer drought or reap the benefits of fertile land among other things. At the end of a year workers leave unless you marry them into a family which will require spirits and other resources.Nevada City also includes advanced rules that add additional buildings and events to the game a gambling subgame of sorts a more volatile production market to make life in the West less predictable and extra sons and daughters. On top of all that the unhired workers at the end of a year get rowdy and start shooting up the town so you need to use your gunslinging abilities to bring them to heel and try to avoid getting wounded since you might lose out on a character's abilities in the subsequent year.

Magna Roma

Magna Roma

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

You are summoned by the Roman emperor to hear about his great plans for expansion. He wants you to found the next great Roman city and bring glory to the Roman Empire!Carefully plan your city and efficiently connect neighborhoods to gain valuable resources! Spend coins and employ population to build magnificent monuments! Use legions to conquer distant lands for the Emperor! Produce valuable luxuries to use for scoring points! Gain the Will of the Gods and use it to empower your city! Glory is within your grasp!Build the greatest Roman cities and bring glory to Rome in this tile-placement city builder board game for 1-4 players!In Magna Roma the objective is to make the most points at the end of the game by building your city efficiently! To do so players take turns to place city tiles in their city. A newly placed tile must be connected to at least one of the previously placed tiles. When a player places a tile the connection with the adjacent tiles will result in producing one or more resources for the player. For example connecting two half-circles found on the tiles produces a coin a rectangle and triangle produce population a rectangle and half-circle produce a legion etc. What's more if the connected shapes are of the same color the game rewards the player with double the resources.With these resources players will be able to play the other actions in the game such as: build different monuments in your city gain a Luxury Good gain the Gods' Favor tiles conquer new provinces for the Emperor all serving the same goal - to gain the most points at the end of the game and build the greatest Roman city that ever existed!—description from the publisher

Urbino

Urbino

Rating: 8.0 | Players: 2

Game Type:

Abstract

Urbino is a semi-abstract city-building game played on a 9 by 9 square board.Each player has 18 houses 6 palaces and 3 towers of their color. Additionally there are two neutral architect figures on the board. On their turn players may reposition one of the architects who look in orthogonal and diagonal directions targeting at spaces where buildings may be placed. There are some building rules which further restrict the placement options.In the end when there are no more architect moves left the town is evaluated. The different buildings score one two or three points in quarters you have the majority. Special monuments like town walls ducal palaces or cathedrals score twice as many points. The player with the highest score wins.—description from the designer

Babylon

Babylon

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

In the 6th century BCE Nebuchadnezzar II king of Babylon wanted to honor his young wife Amytis of Media with magnificent gardens featuring a multitude of beautifully scented flowers so he called on the most eminent architects in his kingdom to test their ingenuity and realize his vision of creating what would become one of the seven wonders of the ancient world.In Babylon you take on the role of an eminent architect. Dig the quarry for the best materials and use them wisely to build your gardens. At the end of the game the player who unveils the most impressive design before the king will be declared the winner and crowned the greatest architect in the kingdom. Although Babylon is accessible to the whole family it is also very popular with heavy gamers due to a large number of optimization possibilities.The game box representing the quarry from which you will draw your construction materials is placed in the center of the table. On your turn take a Terrace tile of your choice from the quarry and receive depending on its location a variable number of pillars. Use these pillars to place your tile on your personal board and if you can beautify your garden with different decorative elements. Build your terraces to go from floor to floor and decorate them as much as possible. At the end of the game each decorative element will give you victory points depending on the floor where it is located.—description from the publisher

Big City: 20th Anniversary Jumbo Edition!

Big City: 20th Anniversary Jumbo Edition!

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Categories:

The original city-building game Big City returns to print in a 20th Anniversary Jumbo Edition with buildings 33% larger than the original game and revised property trading rules.In Big City players acquire cards in eight different neighborhoods then use them to lay out buildings either one two or three spaces large. The points they receive for a given building is a base score plus bonuses for the buildings surrounding it. Someone must play city hall (scoring no points for themselves) in order for anyone to start placing any structure beyond the simple residences and business. As for what differs from the original game in this new edition:• Redevelopment Phase - This new mandatory phase happens at the end of each round of player turns (i.e. after all players have acted). In point order (first to last) each player must surrender one property from their hand and optionally they can surrender a second property. Then in reverse point order each player takes back a number of cards equal to the number they surrendered. Cards are normally played face-down so that only the neighborhood is visible. However a player can jump to the front of the line by choosing to play their card face-up. However this can be done only when the card is currently usable so you cannot use this method if you're trying to trade neighborhood properties which are not yet in play. (You can still trade them just face-down only.)This redevelopment phase helps to solve the stand-off issue in which players are tempted to hoard properties when the person owning the neighboring property was also doing the same thing. Now the city enforces a use it or lose it policy.• Escalating City Hall Points - City Hall starts the game worth 0 points but each round it escalates by 1 point up to a maximum of 5.• Early Game End - If everyone passes or uses the exchange action the game ends immediately. That means there is no guarantee your city will become a Big City. Be very sure not to leave the leader in control of the last downtown property before City Hall is built!• Base Game 2-4 players only - The original edition allowed up to 5 players but this was widely-considered to be too many players because such a large proportion of neighborhoods started the game on the board and the action became crowded in a hurry. As per Benno's request the base game is now just 2-4.• New Waterfront Tile - Basically it's a neighborhood where nothing can be built. It acts as both a barrier to adjoining neighborhood placement but also it provides a bonus to residential placed nearby.

Mega Empires: The East

Mega Empires: The East

Rating: 8.5 | Players: 3–9

Game Type:

Strategy

Mega Empires: The East is a strategy board game for 3-9 players that covers the development of civilizations through history from the Stone Age to the Late Iron Age on a map board that stretches from Northeast Africa to Southwest Asia. In this colossal game players lead their historic civilization as they gain victory points by expanding their population building cities trading and developing their knowledge and culture. Notwithstanding its large scope the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.Gameplay Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses the population will expand spread over the board fight some border conflicts and build cities. Cities bring resources and wealth expressed in trade cards. The more cities players manage to build on the board the more trade cards they receive. Trade cards are mainly valuable commodities but sometimes turn out to be disastrous calamities.Trade Trading is the heart of the game a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities calamities are secretly traded as well adding an additional layer to the trading dynamics. Once the trading phase has ended players that end up with a calamity in their hand will suffer its effects.Develop Civilization Advances When the smoke of trading and resolving calamities has settled players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed each of which provides benefits in the game to its holder. For example Metal Working provides an advantage when fighting conflicts Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.The 51 Civilization advances are divided into the categories Arts Crafts Science Civics and Religion each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game thereby creating a path of strategic decisions. The ultimate advance in the game Wonder of the World is only in reach for players who manage both their trading and purchasing strategy very well.Winning the Game The players who have best developed their position on the board whilst avoiding making enemies and defended their civilization against natural or civic calamities and stand the test of time will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing that is.Combining with Mega Empires: The West' Mega Empires: The East can be combined with Mega Empires: The West (2019) to scale up the game to as many as 18 players! Where The East has a strong focus on movement by land The West concentrates on the Mediterranean Sea which stimulates movement by ship. Both games were designed as equally balanced counterparts albeit with unique characteristics. Since many phases in the game are played simultaneously larger player numbers do not materially increase the total playing time.Expansions Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.Accessories The Mega Empires: The East – Deluxe Game Mat (2024) is a neoprene game mat at 125% scale of the original cardboard map that offers an enlarged playing area and high-quality design for easier and more immersive gameplay.The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup to identify which stack of Civilization Advances belongs to which player or to divide acquired cards from not yet acquired ones during the game.Wrap-up Mega Empires: The East is a long strategic board game about development trade culture politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts which due to its scalability can also be played in smaller groups. It is not just a game it is an experience!—description from the designers

Beyond Humanity: Colonies

Beyond Humanity: Colonies

Rating: 7.8 | Players: 1–5

Game Type:

Strategy

Beyond Humanity: Colonies is the hybrid board game you've been waiting for! Simple integration of technologies allows for complex gameplay that keeping the players of all skill levels focused on the game not the math or the electronics. Capable of multi-player co-op or semi-coop and solo play BH:C offers something for everyone! Those choosing to connect their play accounts online will be able to map their expanse through the galaxy with other players and participate in global community missions!Beyond Humanity: Colonies strives to bring a premium gaming experience that can be played endlessly with nearly limitless possibilities which bring new challenges to every game. Whether your goal is to create a new haven for humanity's survival conquer a planet as the ruling president or simply have a unique and incredible gaming experience this is the game for you!Buildings emit light through windows and skylights. Modules communicate with one another and with the companion app.Just swipe your political decree cards above the central ARC building. This mechanism makes the gameplay fast but the depth of rules and dynamic conditions remains immense!You don’t need to count anything. Just focus on reading residents mood and the colony conditions and make the proper decisions.We’ve programmed in a variety of scenarios and difficulties to match the gameplay you are comfortable with. The Simple scenario will be easy and approachable. But if you dare - try one of those hellish planets with minimal minerals to mine and lack the basic resources needed for humans.Choose different scenario or campaign on one of 700,000 planets choose one of nine managers and change your hidden goals - the variety of paths are nearly endless!Mind boggling amounts of code simulations test games and balancing have been already completed. We love math and can brag that the simulation is extremely accurate and feels organic!We have been focusing on the player's experience. Our gameplay is dynamic with the story being created by the players. And with so many options for different parameters you are always able to have a new adventure!Have you ever seen a board game with real online multiplayer? You can influence other’ players colonies trade with them and join forces as megacorps.Created and designed by Three-Headed Monster.

Corduba 27 a.C.

Corduba 27 a.C.

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

The year is 45 BC. Julius Caesar brings all the leaders of the provinces of Hispania Ulterior together for a meeting in Corduba where he thanks them for the support received during the recent civil war. The fight between Caesar and Pompey had ended with a clear victor but not all Roman citizens were completely behind Caesar.One year later the cruel governor and Caesar’s right hand man is nearly assassinated as he makes his way to the Basilica. This act turned out to be the precursor to what would happen just two years later. Cneo and Sexto sons of Caesar’s enemies taking advantage of the influence that Pompey’s name still carried and capitalizing off the rich resources of the Roman province took control of all of Hispania including the colonies of Italica and Corduba. These two traitors had somehow pieced together an army of no less than 13 legions made up of veterans loyal to Pompey and the remnants of his defeated armies in Africa along with citizens of Hispania.Caesar promptly travelled to the capital of Hispania with the intention of crushing the rebellion while it was still in its infancy. After losing a battle to Cneo for control of the bridge Caesar was forced to winter in Ategua and as it was necessary to feed his forces he subsequently pillaged the surrounding area. Many were those who joined the rebellion led by Pompey’s sons but in the end there weren’t enough of them. Forced to take refuge in the city after the battle of Munda Caesar besieges Cneo and Sexto. He later takes control of the city after a daring assault on the walls. Sexto manages to escape Caesar’s wrath but his brother Cneo dies along with another 22,000 citizens of Corduba. As punishment for supporting the rebellion and giving refuge to its instigators the city is left a smoldering ruin. But from the ashes a new city will arise…The year is now 27 BC nearly two decades later and Augustus the first emperor sends representatives of the most influential Roman families to Corduba in order to raise it to its former glory. To achieve this it will be necessary to rebuild the city and cater to its inhabitants. All of this of course under the watchful eye of Rome. Players who represent the heirs of different patrician families sent from Rome will compete for the honor of becoming the next Governor but must first win the vote of the people and of Rome.The game is played out over three eras each one representing a decade. During a round players will take actions in turns until all decide to pass. Players use actions to produce or harvest resources construct buildings and monuments train legions and tend to the religious needs of the people. To do this players will have access to a certain number of specialists and workers that will increase as the city’s population rises.It is important to note that Corduba is not a tile-laying game but rather one of building actions that includes familiar worker placement and resource management mechanics.Actions available at the beginning of the game are scarce and mostly limited to harvesting basic resources in order to construct buildings and train troops. However as players construct new buildings the amount of actions available increases since each building constructed provides a new action. Players will certainly appreciate the sheer number of possible strategies and combinations that arise during the course of a game.Another of Corduba’s strengths is how a particular game evolves. A total of nine rounds are played grouped into three decades. At the end of each round the buildings release their workers and therefore become available for the next round. What this means is that all these buildings which have been constructed one by one over previous rounds are now free to all players regardless of who built them. Also since there is an ever-increasing amount of actions available strategic possibilities multiply. In addition to this every action is just as important as the next which leaves you with the constant feeling that another player has anticipated your move and occupied a building you wanted to activate or built what you wanted to build. Even though the rules do not change from one round to the next players will quickly realize that the game does since their strategies and perceptions during the first few rounds will be very different from later ones. There are no Victory Points in Corduba. In order to win you will have to garner the favor of the city’s inhabitants and of Rome itself. Constructing buildings in the different districts will improve your reputation there. Providing the largest armies for the Roman Cohorts or giving the largest offering to the gods will also help you win favor in the Senate as well as of course helping the city meet the demands of Rome. At the end of each decade players will have the opportunity to add to the Senate.But not all that glitters is gold and on occasion the citizens will rebel. Players will have to deal with these uprisings but this does not mean they will have to cooperate. However if this aspect is neglected the entire city could fall resulting in a very undesirable outcome – all players lose! Corduba is a bona fide example of a game with near-infinite strategic possibilities. Each game will play out differently depending on the buildings and monuments constructed the combinations from families and inheritances that players choose the demands of Rome the fluctuation of the resource market the Res gestae (milestones) available etc. Even if you try to play in a similar way as you did the last you will not have the same experience. Truly no one game of Corduba will be the same – you will uncover different strategies and combinations each time you play. Corduba is a game of medium to high difficulty with simple rules that anyone can understand but will profoundly challenge players of even the highest skill levels.—description from the publisher

Barrio

Barrio

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Build houses to form the best view of the neighborhood but be careful because here you share the materials with the rest of the neighborhood and it may be that they get ahead of you or that you end up building with more of what you needed.In each round each player will be able to add resources to the common market or build houses to add to their neighborhood. Each house needs different resources and each house will be connected to another depending on the type of neighborhood.

Chartered: The Golden Age

Chartered: The Golden Age

Rating: 7.0 | Players: 2–6

Game Type:

Strategy

Chartered: The Golden Age is a historic and economic building game known for its easy game system.You are a merchant looking to profit from the budding trade in Amsterdam in the 1600s and participate in the growth of a multitude of chartered enterprises. Several European nations are vying for the lucrative trade in spices and other goods. The goods brought back to Amsterdam at great peril and cost are rapidly growing merchant wealth and increasing trade. To increase working capital and spread risk you and other merchants use stocks for the first time in history.You are establishing your first warehouses in Amsterdam contributing to the city that will grow to become the wealthiest city in the western world. You can become the best merchant build chartered enterprises and purchase stock to profit from their expected growth. Your goal? Profit and wealth.Players buy building cards to found chartered enterprises and purchase stock in them. Throughout the game they expand these enterprises increasing their stock value and ultimately increasing players’ wealth. Enterprises merge to accelerate their growth and add floors to their warehouses to easily gain value. Players will aim to block enterprises they don't have stocks in but might be forced to help them grow. Buy the right stocks and build the right warehouses to put you on your way to profit and to victory.—description from the publisher

Principato

Principato

Rating: 6.1 | Players: 2–4

Game Type:

Strategy

From Finnish designer Touko Tahkokallio comes Principato a tactical game for 2-4 players.Powerful principalities are forming in Northern Italy. When is the best moment to expand? When will harvesting be profitable? How much force will be necessary to defend the city walls? Only the player who can correctly judge the timing of such decisions will be successful in the end.At the beginning of the game each player receives a small unprotected principality. Over three epochs the various principalities can be developed. A steady production of money and food is needed to expand the principality and to maintain an army of mercenaries. During the game there are several cultural and military valuations that give the players victory points.The unusual part of this game are the action cards which are available to all players. From the changing pool of possible actions players have to secure the most suitable cards and use them at the appropriate time – reaching for the new means while parting with the old. This simple mechanism turns Principato into a varied tactical game full of tough decisions.

The Walled City: Londonderry & Borderlands

The Walled City: Londonderry & Borderlands

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

From empty crossroads to the first signs of a settlement The Walled City is coming to life! Your job is to expand this new city settling citizens loyal to you alone as both you and your worthy opponents vie to be declared the first mayor.Learning to play The Walled City: Londonderry & Borderlands is easy but the strategies are endless! In the first round you will play cards to build roads that divide the city into neighborhoods then populate them with loyal peasants and nobles who share your view of this new city. In the second round you will build the walls themselves and choose which nobles will move into the towers to stand guard over the city as Watchmen. Beware unfinished roads will combine neighborhoods and gaps in the walls will cause Nobles to flee the city. Scoring is based on area majority: more neighborhoods loyal to you means more votes towards securing your seat on the city council. If you become Mayor what will your walled city look like?There's more to The Walled City than you might have noticed! Inside this box you'll find two complete games each with its own flavor. Londonderry introduces players to the famous original Guilds of London each with its own unique power. Just turn the game board over and you'll visit the Borderlands a completely new map featuring new game mechanics and an extended selection of Guilds. You can even mix Guild cards between maps! This unique quality leads to uncountable combinations to play with making The Walled City a place you'll want to visit game after game.

Cyclades: Legendary Edition

Cyclades: Legendary Edition

Rating: 8.5 | Players: 2–6

Game Type:

Uncategorized

In the Cyclades archipelago off the shores of a divided Greece players develop their cities and compete for supremacy under the watchful gaze of the gods.In Cyclades: Legendary Edition designers Bruno Cathala and Ludovic Maublanc have reworked the Cyclades base game and its many expansions to make gameplay more dynamic and fluid.The game features a strategic bidding system that defines the actions available to each player on their turn. You must balance your finances to optimize the various actions provided by the different gods with each player gaining the support of only one god each turn. The game features a shorter and more dynamic bidding phase than the original Cyclades thanks to a new exponential bidding scale. Six gods are available instead of the five increasing the variety of actions available:Players now use landscape tiles to assemble the modular game board during set-up allowing for ever-changing maps and game strategies. New creatures and heroes are available in the base game offering new strategic opportunities to build metropolises and gain decisive advantages on the battlefield. Your goal is to be the first to control three metropolises which can be obtained as follows:Cyclades: Legendary Edition features three game configurations:

Bloom Town

Bloom Town

Rating: 6.4 | Players: 2–4

Game Type:

Uncategorized

Categories:

Springtime has finally arrived! Bloom Town is reawakening after the long winter and you must help revitalize the neighborhood. As an architect players must construct a mixture of offices subways parks homes and shops to attract tourists and potential new residents. Whoever assembles the most exciting town will be elected as mayor!Each round players will assign buildings on their personal town board and immediately score bloom points for tiles just placed. Skillfully place tiles in arrangements that maximize your scoring and rescoring of bloom points! At the end of each turn players will redraw tiles from the Town Square Board that match the symbol just build upon. When a certain number of building piles are depleted that triggers game end scoring. Don’t get caught without constructing a bustling town! Do you have what it takes to bring life back to Bloom Town?—description from the publisher

Tangram City

Tangram City

Rating: 6.7 | Players: 1–5

Game Type:

Uncategorized

Long ago in a beautiful eastern kingdom a queen summoned her city planners to build her people magnificent new cities. Tradition calls for harmony between the human and natural realms with the shape of a rectangle viewed as ideal for building fortification. The city planners set out to build new cities for their queen. Who will build the best city and be rewarded with all the riches of the kingdom?In Tangram City you place city tiles on your board using secret information about what city tile will come up next. As the city tiles are double-sided plan your layout with the goal of harmony and the shape of a rectangle in mind. At the end of a round you receive points for the largest rectangle on the board and at the end of the game bonus points for harmony between the realms.· Build a big harmonious city using two-sided tangram tiles · Plan ahead using the secret information only you have

Chandigarh

Chandigarh

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Categories:

In 1951 the Indian government commissioned the renowned architect Le Corbusier to design a new capital for the state of Punjab. Thus Chandigarh was born.In the game Chandigarh players in the role of urban planners are in charge of building this modern city from scratch. They will construct buildings try to take advantage of buildings constructed by others use the abilities of the different municipal employees and try to position themselves in the key locations of the city all with the aim of achieving the patterns of the plans they have chosen. Whoever scores the most prestige points wins.In more detail the city of Chandigarh is represented by a 4x4 grid of sector tiles with each sector having multiple plots. These sectors intersect at junctions with the edges of these tiles creating streets between the sectors. You each start with a project card that shows an arrangement of buildings along with two different colored buildings from the four colors available; your architect starts on a junction in the city.On a turn you can move your architect up to the total numbers of footprints on your active project cards stopping at each junction (if you wish) to place a building from your reserve on an empty plot next to a street that's adjacent to the junction you occupy. If you occupy the final plot of a sector place one of your supervisors on this tile. Alternatively on a turn you can choose a new project card from the display placing it on the left or right side of your row of active project cards and taking buildings from the reserve based on the card you just placed and the card adjacent to it. If you now have four cards in a row you immediately score the card at the opposite end of the row from the card you just placed. Score the points listed on this card each time the pattern on it occurs in the city.Four specialist tokens start in the corners of the city and if you construct a building of the specialist's color in the sector where they are located you gain the power of that specialist for the remainder of the game and move them to a different sector. Each specialist has six different abilities some that score you bonus points and others that give you special powers during play.

Florenza Dice Game

Florenza Dice Game

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Do not be deceived by the fact that this is a roll-and-write game: Florenza Dice Game is a fully-fledged resource management game. Not a quick little game but a deep tricky title however pocket-sized inexpensive and with zero set-up time! The game in short:3: Manage everything you gained from the dice to realize artworks in your district's palace or church or choose to construct buildings which can grant you useful effects during the game!

Might & Magic Heroes

Might & Magic Heroes

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

In Might & Magic Heroes: The Board Game each player becomes a leader of one of four different factions hoping to conquer and govern the realms of Ashan.At first players control just one hero a small army and a city — but with every passing round their heroes gain experience and grow in power armies become more numerous and small towns turn into enormous capitals. Players recruit new characters take control of mines that produce resources and gold for their factions defeat monsters prowling the game board and search for magical artifacts. As time passes they inevitably approach the final confrontation of great magical kingdoms. The winner must prove that his faction is the best developed boasting many heroes multiple armies and a large capital. Whoever manages to acquire the most power becomes the new heir and the supreme ruler of the realm of Ashan — and by achieving this wins the game!

Urbania

Urbania

Rating: 6.4 | Players: 2–5

Game Type:

Family

Categories:

Game description from the publisher: In Urbania the city center has seen glory in its past. But the future calls to you for renewal! Build the new city upon the old and forge ahead with progress hammering new profits from those old foundations! Plan a new landscape and garner power and prestige to yourself!In Urbania players renew buildings and hire specialists while trying to accomplish goals set in their submitted projects.Both renewing buildings and hiring specialists are done with the resource cards which consist of construction helmet (renewing) or coin icons (hiring) - or both. After you have used cards for renewing a building you get to keep the cards with coin icons left in front of you for later use in hiring a specialist. On the other hand if you hire a specialist with cards from your hand you discard the cards and lose the construction helmet icons.

Castles by the Sea

Castles by the Sea

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Castles by the Sea is a puzzly sandcastle-building game for 1-4 players. As a group of tiny folk called shorelings your goal is to build and populate a seaside kingdom.Each turn you'll place blocks and meeples on the map to earn victory points. The core gameplay is similar to abstract strategy games like Santorini in that players must optimize three-dimensional placement on a shared grid.Hazards are the only source of randomness in the game and even those depend on player choices. Each turn you must choose your placement carefully optimizing your score while interfering with your opponents' plans.The game ends after a set number of turns. Few castles will remain standing after a final onslaught of hazards but the the kingdom with the most sand dollars can claim victory.

The Smoky Valley

The Smoky Valley

Rating: 7.7 | Players: 2–4

Game Type:

Uncategorized

The Smoky Valley is a heavy economic and industrial development game set around the Lachine Canal which is located in the Griffintown neighborhood in Montréal Canada.In The Smoky Valley you are an investor during the 19th century contributing to the standing of Griffintown as a key industrial area in North America by building and upgrading industries producing and transforming goods & shipping goods abroad.Besides these activities for the good of Griffintown and your own wealth you will also have to stimulate the development of the city to boost economic activities provide public services and increase the quality of life of citizens. If your actions are well received by the citizens and your popularity raises faster than your opponents you may even become mayor of the city. This office will offer you the chance to influence the city's development for the best of your interests - as well as your citizens' of course!Do you have what it takes to be remembered as the greatest builder of The Smoky Valley?

Skyline

Skyline

Rating: 6.0 | Players: 1–4

Game Type:

Family

City building has never been so easy: Just roll the dice then build a building. However each die must be selected carefully to fit the building requirements. Push your luck too far – or select carelessly – and a player may find himself demolishing his city instead of building it up. Choose each die wisely and build efficiently in order to erect magnificent skyscrapers and create the best skyline!Skyline is a quick push-your-luck dice game involving set collection. Unlike other dice games that provide no relationship from turn to turn and no player interaction this game allows players to literally build upon their decisions each turn and react to their opponents' actions.Each turn players choose to roll dice from either the Construction Yard or the Abandoned District with the goal of erecting urban buildings. Buildings are made up of three types of dice: Ground Floor dice Mid-Floor dice and Penthouse dice. Some buildings are safer to build but provide little reward while other buildings have poor probabilities but can have substantial impact on the success of a player's skyline.After rolling their selected dice the player must use at least one of these dice to take one of three possible actions: Abandon Build or Cancel Construction. The Build action is the desired outcome of course but can be carried out only if the die result matches what they need to build. For instance all Ground Floor dice can be built without restriction but a High-Rise Mid-Floor die result can be built only on top of a High-Rise Ground Floor die. Likewise a Mid-Rise Penthouse die can be built only on a Mid-Rise Mid-Floor die. If the rolled results do not allow them to Build then the player must Cancel Construction on one of their existing buildings. If a player does not want to Cancel Construction then they must Abandon by placing that die in the Abandoned District which gives their opponents the opportunity to capitalize on this failure.At the end of the game points are rewarded for completed buildings according to their height. A Level 3 building – that is a building comprised of three dice – is worth 9 points while a Level 4 building is worth 16 and so on.Remember the dice control the results...but the players control the dice.

New Haven

New Haven

Rating: 6.5 | Players: 2–4

Game Type:

Family

Categories:

In New Haven set in colonial New England players must develop the riches of the land and build a thriving settlement. Players place tiles strategically to a shared game board to cut timber quarry stone plant fields of wheat and fill pastures with fat sheep. Players then use these resources to erect buildings on their own village boards attempting to complete rows and columns for population points. Whoever can build the biggest and most prosperous town will end up with the biggest population and win the game!New Haven is a tile-laying game with a drafting component. The center board is the land between the player villages from which resources will be gathered. Players select from their two hidden tiles and play on this board to generate available value in some of the four resources. Once per game each player can get a shipment which delivers a large value of one specific resource type.This value is then used by the player to play building tokens on his personal village board. However he can play only building tokens already owned behind his player screen with restrictions on how buildings must be arranged. He can elect to play a token face down for more flexibility but this means a lower score if he successfully completes that row or column of buildings.Once a player is done building any value he hasn't used is available for his opponents to use to build! Thus the goal when placing resource tiles is to generate just enough for what is needed not the most that can possibly be created. Finally the player drafts new building tokens for use on future turns; plan your creation and consumption of resources to perfectly match your needs and you'll be rewarded with additional tokens.The base game lasts ten turns and the player who attracts the most colonists to his village by completing roads and avenues of buildings wins the game.New Haven plays well with 2 3 or 4 players lasting about 15 minutes per player with a bit more time needed for learning games. The game includes a side B game board with some twists as well as rule variants that can make the gameplay either more forgiving or more strategic.

Sunflower Valley

Sunflower Valley

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

In Sunflower Valley you draw your own mountain valley based on the tactical use of a shared pool of dice. Spread your villages throughout the valley and connect them with railways to earn points. Meanwhile gain extra rewards for cheering up your villagers by cleverly planting sunflowers around the mountains. Remember that your villagers need enough sheep too! And there are other players out there competing for the most valuable dice so grab a pen and start drawing your valley in this creative strategy game!Sunflower Valley is a creative pen-and-paper world-building game. Score points by drawing icons in the colored regions on your drawing map by cleverly using the dice. The game ends when no free spots remain on any player's drawing map. The player with the highest score at the end of the game wins!

Rhodes

Rhodes

Rating: 6.6 | Players: 2–5

Game Type:

Uncategorized

292 BC the Colossus symbolizes the wealth of the Greek island Rhodes. Egyptian ships arrive in the harbor with gold. Greek farmers produce goods on their lands. To expand and develop they need income so they set sail to the harbor with goods from their lands. It is uncertain what the earnings for the olives grapes grain and goat milk will be this time...Rhodes is a (light) expert game with high interaction several tactical & strategic options and a unique dynamic market system triggered by ships sailing into the harbor which automatically adjusts the prices for the goods offered at the harbor. The players collectively have control in this. Will you sell your goods or will your fresh products end up in your storage to be used in future rounds? Smart merchants profit from opportunities in the market — but this also creates new opportunities for the farmers who receive income when other players buy their goods.Interaction in markets production and player sequence providing interesting dilemmas for the players. Some farmers expand their lands with the earnings. Others develop smart skills to bypass the markets or to get victory points in different ways. It is also possible to create a monopoly or at least a scarcity of goods. Indeed this game has some very interesting market elements but players who follow a one-sided strategy have little chance of being victorious.

Squaring Circleville

Squaring Circleville

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

Categories:

Established in 1810 Circleville Ohio derives its name from the circular portion of a large Hopewell earthwork upon which it was built. The Circleville earthworks as described in 1772 comprised an 1,100-foot diameter circle connected to a 900-foot square. Town director Daniel Dreisbach plotted the town directly atop the earthworks integrating the town plan into the landscape. An octagonal courthouse stood directly in the center of the circular road system in the center of town.To the dismay of Dreisbach however the people of Circleville hated the circular roads. People complained that the round roads forced everyone to build on oddly-shaped lots and caused confusion. By the mid-1830s enough dissatisfaction arose with Circleville's unique radial concentric road layout that the townsfolk petitioned the State Assembly to change it.The Circleville Squaring Company authorized in 1837 undertook a project to convert the peculiar town plan into a more conventional grid. Circleville occupies a unique place in the history of American town planning as one of the earliest examples of urban redevelopment in the United States.In Squaring Circleville you work for the Circleville Squaring Company to manage the process of deconstructing and reconstructing the town of Circleville. You will move around the courthouse rondel getting permits to perform work such as deconstructing and constructing roads and demolishing and building structures.As the game proceeds you become more experienced and are able to do an amazing amount of work in the same amount of time. In the end only one player will be recognized as the best at squaring the circle and wins.—description from the publisher

Aelderman

Aelderman

Rating: 7.8 | Players: 1–4

Game Type:

Uncategorized

Join us on a journey to the Middle Ages - a time when emerging trading cities became important influential factors in the political game for power and wealth. Originating in Luebeck the Hanseatic Trade League is formed long-distance traders join forces and thereby create unprecedented wealth in northern Europe. There are many opportunities for young merchants to gain power and influence. Nevertheless only few have the chance to be elected to the most influential position and thus lead the Hanseatic Trade League as Aelderman.Aelderman is a competitive Euro-Game for 2-4 players. You embody an ambitious merchant in the medieval Hanseatic League and fight for your place at the top of the trade alliance! Through lucrative trading with other Hanseatic cities you increase your wealth and gain more and more influence in the entire region of the North and Baltic Sea. Meanwhile you contribute to the development of the flourishing city of Luebeck by commissioning useful buildings. Try to secure important privileges during the Hanseatic Convention in the Council Hall before your opponents take them away from you.Use your limited action points wisely to trade goods and gain wealth. But money alone will not be enough to win this strategic Euro-Game. Rather you must secure as many victory points in the form of council votes as possible through influence majorities on the sea map your reputation in the city of Luebeck and through various privileges and luxury goods to become Aelderman and win the game.—description from the publisher

Valda

Valda

Rating: 7.3 | Players: 2–5

Game Type:

Uncategorized

SUMMARY Valda is a competitive strategy game where you as a viking warchief manage a village and resources play powerful spells and build temples. So you gather followers fight off enemies and climb the steps to divinity.STORY Realm of the gods: Loki the trickster god framed Thor in a moment of distraction causing the hammer of Thor to fall on Tyr. Tyr the god who was guarding Yggdrasil the tree connecting the worlds. Knocked out for a moment Tyr left Yggdrasil ungaurded. An opportunity for mortal viking to climbs the tree and become god. But only those who are worshipped and worthy can become a true god. Beware: when power is up for grabs competition is an the horizon. And the gods... well they will play their part.HOW TO PLAY (AND WIN) In Valda every player finishes 5 phases during their turn. As a viking chieftan you roll dice to harvest rare resources for your tribe. Then you scavenge and explore the worlds by drafting and playing cards and actions. Building temples in the different God-domains is an important goal to gain divine abilities and get access to more powerful spells. But beware enemies can attack you with the weapons of the Gods. Defend yourself and use your resources and shields wisely. Fight and build with honor to receive the grace of the Gods. Which God? That depends on your playing style. You like the aggressive playstyle then is Surtur your man you like having many options to eventually use the ultimate combo then Freya is the one for you and so on. Having a seat at the table of the most beautiful Asgardian palace beside the likes of Odin and Thor that is your only goal. By playing cards using your abilities and building temples you also gain valuable followers. The viking chieftan who has the most followers when the game ends is worthy enough to climb the world tree Yggdrasil and becomes a God! Oh.. and he also wins the game.—description from the designer

DRCongo

DRCongo

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

DRCongo explores a hopeful hypothesis that if enlightened industrialists worked to develop the economy of this mighty country then it would escape the clutches of a crippling insurgency.Players build industries and expand a transport network of river rail and roads. Oil minerals and crops are produced and if sold via the Atlantic port of Matadi players reap rich rewards. Players develop their own cities and hydroelectricity can be sold to these.The game is built in four game layers with layer two introducing insurgents and peacekeepers layer three the Government and layer four strategic interventions by other countries.The game is played on a map showing the eleven provinces of the Democratic Republic of the Congo and their capital towns. Transport routes are shown and include the major rivers and railways and export routes. In a turn a player may carry out one of five actions: build industry place transport develop city produce resources or sell resources. A neat and tidy economic game is made complicated by the presence of insurgents at game start and these are suppressed and eliminated by use of players peacekeepers. This is a typical Ragnar Brothers dice combat system—simple but bringing tension and fun to proceedings.

Zoo-ography

Zoo-ography

Rating: 7.1 | Players: 1–4

Game Type:

Family

In Zoo-ography players take turns drafting building tiles to construct a zoo while drafting sets of animals as they arrive on boats into the game. Players have to balance building pens to support the animals available while also building sufficient attractions to keep guests engaged. Each zoo can earn up to 10 stars by meeting a variety of specific goals involving biodiversity attractions features and aesthetics.

Samara

Samara

Rating: 6.2 | Players: 2–5

Game Type:

Family

Travel back through history to a settlement called Samara where you lead a group of builders. At the start of the game they can build only a sandcastle cave or huts. For more complex buildings you first invest time in skills strength or new workers. Building special projects gives you benefits or hurts all your rivals. In the end you want to have the most prestigious buildings.The worker timetrack is the key mechanism. Each of your choices costs a number of your workers a number of months. Your workers can spend time on:The spaces on the game board determine how many workers (1-4 on the left board axis) are occupied how many months (1-9 on the bottom board axis). Players plan to let their workers spend time effectively choosing when to invest and when to build for prestige. The prestige points determine who is the best foreman of Samara.

The Great City of Rome

The Great City of Rome

Rating: 6.4 | Players: 2–4

Game Type:

Uncategorized

To rebuild the Eternal City the Roman Emperor summoned the most talented builders of antiquity. Each of them is trying to draft the best city — but talent is not enough. Only those who know how to please the Emperor cleverly exert their influence and invest at the right time will succeed in City of Rome.In more detail the game lasts fourteen rounds and in each round players draft one of the building cards in play and add it to their hand. The drafting order depends on how closely you stand to the emperor. At the start of a round you reveal a new action strip that has three bricks and two cogs in some order then players take turns placing their figure on one of these five spaces; the closer you are to the emperor the earlier you draft but the fewer resources (bricks and cogs) you receive. (With only two players in the game each player places two figures on the action strip and takes two complete turns each round.)After drafting you can take one build action and one produce action. To build you must pay the cost in bricks — paying two coins for each missing brick — then place the card you're building adjacent to another card of yours already in play. You start with two building cards in play so you'll have at most sixteen cards at game's end. These cards must fit in a 4x4 square so plan carefully since you'll want to place some buildings next to other ones to earn the most points and to get the most out of a produce action. Some buildings give you a special action or influence tokens when you build them.To produce you must have two cogs — paying one coin for each missing cog — then use the production action of each building in your city once.Every few rounds an influence card is revealed and whoever has the most influence tokens at the end of that round collects the card then discards their tokens.At the end of fourteen rounds players score points for their residential buildings temples aqueducts coins and influence cards and tokens. whoever has the most points wins!

New Salem

New Salem

Rating: 6.3 | Players: 3–8

Game Type:

Uncategorized

New Salem is a hidden-identity drafting deduction and set-collection game in which players are 17th-century founders of New Salem where they hope to escape from the pestilence-filled streets of Salem during the infamous witch trials.Righteous players need to keep the witches at bay and construct specific types of buildings while witches add pestilence to the new town without detection. If the righteous players can keep pestilence at a minimum the one who scored the most victory points will win but if there is too much pestilence the witch who was the most evil will win.

Minute Realms

Minute Realms

Rating: 6.4 | Players: 2–5

Game Type:

Family

Minute Realms is the most compact city-building game ever. In a handful of rounds you have to build up your realm and make it grow by spending your riches. Will you yield splendor to your lands with refined buildings or will you defend them with imposing bastions to repel the upcoming fall of the invaders?A king's life is not easy. Every decision is crucial to the fate of the realm — and every single move makes the difference between victory and defeat!

Town Center

Town Center

Rating: 6.4 | Players: 2–4

Game Type:

Abstract

In Town Center players build a city – in particular the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats shops offices generators lifts car parks town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.Each round players will gain two cubes of different colors through a non-random mechanism build them on their game board then eventually stack them in order to make towers according to the building rules. If the players have done their job well some modules will be able to evolve becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity.The bigger and higher your city is the more victory points players will have at the end of the game which lasts ten rounds – but do not forget to provide electricity to all your flats shops and lifts to make them more efficient.Town Center is the second title in designer Alban Viard's Small City trilogy Card City being the first.

City Hall

City Hall

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

City Hall sees players competing to become Mayor of New York City. They do this by attempting to be the most successful at both bringing people into the city as well as campaigning for the citizens' approval. Whoever best balances these two goals will win the election.There are seven offices within City Hall. These offices deal with a different aspect of building the city or campaigning such as the Tax Assessor Surveyor or Zoning Board. In a round each player will get to activate one of these offices. However just because you activate an office doesn't mean you will get to use it. The other players will have an opportunity to use their influence to steal control of the office away from you. Keeping it will require countering with your own influence. However you can instead let another player control that office this round and add their influence to your own giving you a leg up on controlling things later on.In using these offices players will buy land and build properties to create attractive neighborhoods that will bring the most people into the city – or they might place a factory next to an opponent's housing complex to drive people out. They will also tax their constituents to raise funds (with the option of sacrificing popularity to tax at higher rates) buy and sell influence to the Lobbyist and campaign to increase their approval level.At the end of the game the citizens of the city will vote based on which player brought them in and that player's approval level. Special interest groups will also collect votes for players based on certain goals such as Wall Street backing the player with the most money. Whichever player has the most votes on election day will become Mayor of New York and appoint his or her opponents to the Sanitation Department.

Card City XL

Card City XL

Rating: 6.3 | Players: 1–4

Game Type:

Strategy

Card City XL is the ultimate evolution of Card City.CCXL features 240 ways to play: Choose one level of complexity among 3 Choose one victory condition among 5 Choose how many variants and which of them among 4 which means 16 combos and you have 3x5x16 = CCXL ways to play CCXLThe game contains 188 cards in 7 colors new drafts possibilities new city size new bicolored cards new rules for more interaction during the building phase new Pollution cards new Parc cards...You are still the mayor of a city but now you have new abilities and new powers.

City Builder: Ancient World

City Builder: Ancient World

Rating: 6.8 | Players: 1–4

Game Type:

Uncategorized

City Builder: Ancient World is a tile-laying game for 1-4 players which can be played competitively cooperatively or solo. Players are magistrates sent to a newly conquered province to build cities and help spread Roman influence in the area. By employing clever planning they must grow their cities to meet the demands of incoming settlers as well as build imposing Monuments to please their emperor.Competitive Objective: To win players must build impressive Monuments and fill their city with incoming settlers. Monuments have unique scoring bonus that will only apply to the city they are built in while claiming settlers unlocks the point value they are covering. At the end of the game players will add up their scores and the player with the most victory points is declared the winner. This player is awarded governorship of the province with their city being named its new capital.Cooperative Objective: The emperor wants to increase the efficiency and profit of each of his provinces. As a group of magistrates you must work together to ensure your province doesn’t displease him which would result with you losing your position—and your possibly your head. Follow the emperor’s Edict complete his preferred Monuments and plan carefully to make sure you all stay off the chopping block!—description from the publisher

Penny Lane

Penny Lane

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

Categories:

Penny Lane is a worker placement game for 2-5 players in which players compete to build the most prosperous city avenue. You can build residences shops like the Confectioners and attractions like the Penny Arcade! You'll also need to employ citizens to generate income for your lane. Penny Lane also has a tableau-building component where players can get bonus points or currency by aligning their buildings with different links.Each round consists of an action phase followed by an upkeep phase. In the action phase a player can either select a Main Street action or pass. The action phase repeats until each player has passed.To take a Main Street action a player must choose from the communal Main Street cards and place the required number of pennies on the open action space. The player then carries out the effect of that card. Possible actions include purchasing a building placing a worker rearranging buildings or claiming the Mayor meeple to become the new 1st player.Each player places purchase buildings in their lane. If they're able to connect a penny link they get an extra penny at the end of each upkeep phase. If they're able to connect a victory point link they get an extra victory point at the end of the game.In the upkeep phase all players gain 1 penny. Players then resolve all effects in their lane as indicated by the upkeep symbol and their penny links.The final round is triggered when one player has 10 or more points on their lane and the player with the most victory points wins!

The King of Frontier

The King of Frontier

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

You are a pioneer. You must build your settlement up into an epic Kingdom. Choose your land and structures carefully to optimize how many resources you produce.On a player's turn you choose an action: Develop Produce Build and Consume and perform that action on your turn. Victory Points are gained at the end of the game for your size of your settlement the buildings and the resources you produce. The game ends when either the tile stack runs out OR there are no more VP tokens OR someone has filled all the spaces on their board. The player with the most Victory Points is the winner!

Neoville

Neoville

Rating: 6.5 | Players: 2–4

Game Type:

Family

Neoville is looking for architects to build a city that is a combination of human habitation and the natural world. Are you up to the challenge? Position tiles strategically to build skyscrapers and utilities in your 4×4 city. Skyscrapers will be worth harmony points at the end of the game based on their value and district size. Utilities will be worth harmony points when their position in the city fits their own requirements. However skyscrapers or utilities that do not meet their requirements will count as negative points! Who will design the most harmonious city with nature?—description from the publisher

Romolo o Remo?

Romolo o Remo?

Rating: 6.6 | Players: 1–4

Game Type:

Strategy

Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in salt ponds and the salt in this period is worth more than gold. There doesn't exist a better place for a new city!The two grandsons of the King of Albalonga – the twins Romolo and Remo descendants of Enea of Troy – don't want to miss an opportunity to dominate the region and acting against each other try to establish two cities close to the Tiber river. Their enterprise is not easy as the King of Antemnae and the King of Crustumerium will also fight to dominate this area! Who will prevail?In Romolo o Remo? players act as Kings of the new cities in the Latium and have to compete with each other in order to gain control of the whole Region. Players must manage their kingdom and their growing settlement. Two aspects are crucial: the citizens as players act with citizens to take many different actions and the territory as players can act only in the territories they are able to control – excluding when they go to war of course! If the population grows they can take more actions but they must feed all of them as well. Money resources trades city buildings and specialized characters increase a player's possibilites and soldiers mercenaries and war declarations can change the game's storyline at any moment. Who will able to build the strongest city? Who will be the founder of a new civilization – or perhaps even an Empire?

Guilds

Guilds

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

Description from the publisher:The bloody War of the Seven Kingdoms has been over for more than thirty years and the kingdom of Anderis is experiencing a period of great expansion thanks in part to its central position which has quickly transformed it into an important commercial crossroads. New roads have been built in the kingdom with a new city founded at their meeting point which has grown so much that the King has decided to move the capital there and build a new castle.Numerous corporations of craftsmen were already present in the city but now guilds are forming which are larger and more wide-ranging powerful and in competition with one another. With the goal of obtaining favor with the King the guilds will gather together the most prestigious personages within them not to mention those who can bring the largest influx of money or useful talent.What better place than the central square to find new members? For this reason each guild places its tents in the central square every week inviting the persons it considers most interesting to sign up by incentivizing them with precious gifts. This is certainly not a low-cost operation considering that it can cost many pieces of silver to put together the most convincing gift.At the same time each guild must build its headquarters spending large amounts of gold to enlarge it with a range of luxurious rooms suitable for its members; if this were not enough the guilds must also take into account the King's current tastes on what is most important for a guild worthy of his approval.Will you manage to make your guild stand out so that it becomes the most important in the city? Which means will you be willing to use in Guilds to win the King's favor?

Walls of York

Walls of York

Rating: 6.1 | Players: 2–4

Game Type:

Family

The city of York is being built. Many buildings have already been completed but without a protective outer wall to defend against the Viking raids the city is bound to be pillaged and destroyed. The king has summoned his best architects to design new defensive walls for the city but only one design will be used. That architect will be hailed as the greatest architect in all the land.In Walls of York players must use the plastic wall pieces to construct a defensive barrier around the buildings on their city map. Each turn a player rolls the building die that dictates which types of walls are to be used. The players must enclose their city including the required buildings from the King's decree — but players must beware for the Vikings will come and lay waste at the end of the first age forcing players to build their walls anew in the second age. The player with the most coins at the end of the second age wins.

Rise to Power

Rise to Power

Rating: 6.3 | Players: 2–6

Game Type:

Strategy

Rise to Power is a city-building strategy card game for 2-6 players set in a futuristic world where companies compete to fulfill the world's power needs.The game is set in a futuristic world that has discovered an abundant source of energy dubbed PRISM. Competing power companies are scrambling to extract as much PRISM as they can to increase their influence by powering districts and ultimately controlling the city's power needs.Activating a district card allows players to expand their power grid capabilities and also increases a company's influence.Instead of activating a district a player could instead use the card's exchange ability to perform a powerful action at the cost of giving up the district placed on The Exchange for others to take.Players take turn extracting PRISMs and using them to fulfill district contracts offered by the government. As players power districts their play area will reflect the state of their city influence. When powering districts players are rewarded for paying the exact amount portraying efficiency and promoting careful planning.When a player activates their 8th district the game enters the last round phase. At the end of the game players with the highest influence points earned by activated districts and their private agenda are declared the winner.