Category: Napoleonic

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Anno 1800: The Board Game

Anno 1800: The Board Game

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

In Anno 1800 a board game based on the popular PC game from Ubisoft you continuously build up your own industry to develop your home island.Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers workers craftsmen engineers and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?—description from the publisher (translated)

1812: The Invasion of Canada

1812: The Invasion of Canada

Rating: 7.3 | Players: 2–5

Game Type:

Strategy

1812 - The Invasion of CanadaThe year is 1812. War is raging across Europe and Russia. Napoleon emperor of France is seeking to dominate Europe through conquest. France’s enemies led by England are engaged in a desperate struggle to defeat Napoleon. England in dire need of men is impressing men to serve in its navy. Included are Americans who are pressed into service at gunpoint.The young American nation objects. Eager to defend its sovereign rights and to strengthen its position in North America the United States declares war on Britain on June 18 1812. Taking advantage of the British Army being occupied in its struggles against Napoleon American forces invade Canada in order to drive the British from its last remaining colony on North American soil. Surprised Britain reels from the attack and now has to face another enemy threat on another front.In 1812 - The Invasion of Canada players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats) Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called the side that controls the most enemy Objective Areas wins.

Europa Universalis: The Price of Power

Europa Universalis: The Price of Power

Rating: 8.6 | Players: 1–4

Game Type:

Strategy

Govern one of Europe's great nations through the Ages of Discovery Reformation Absolutism and Revolutions — spanning more than three hundred years of history. Lift your nation out of the slumber of the Dark Ages and create a glorious empire through clever diplomacy brave exploration and ruthless conquest. Each of the playable nations have their own unique opportunities and challenges.Europa Universalis is a Strategic level board-wargame that gives players a full 4X game experience in a historical setting. Through the strategic use of cards and careful management of resources you can expand your realm on the map board while at the same time developing the internal machinery of the state on your player board. You must build diplomatic relations that support your ambition and you can explore far-away parts of the world. By recruiting skilled advisors and carefully investing monarch power in great ideas province development and long-term strategies you may well be able to outshine your historical counterparts.This is a game for 1–4 players (depending on the various scenarios included and up to 6 with the expansion). The goal of the game is to build the most successful empire and points are scored for (amongst other things) owned provinces explored territories diplomatic relations victories in wars and secret objectives that have been accomplished.The board game is based on the famous strategy game series by Paradox Interactive and captures the heart and soul of the grandness that makes the computer game so magnificent.Includes solo mode by Dávid Turczi—description from the publisher

Field Commander: Napoleon

Field Commander: Napoleon

Rating: 7.7 | Players: 1

Game Type:

Wargames

Welcome to Field Commander: Napoleon the third in our series of Field Commander games. The goal in designing this game system was to make the careers of some of history’s great commanders accessible in an easy to learn fast playing game format. We decided on solitaire because it had the proper feel. Commanders have staff and advisors but in the end they alone make the hard decisions that affect lives change the course of campaigns and decide the fate of nations.In this game you make all the decisions needed to command your Forces. The game rules charts and die rolls dictate the actions of the opposing forces.

Sails of Glory

Sails of Glory

Rating: 7.5 | Players: 2–4

Game Type:

Wargames

Game description from the publisher:Sails of Glory is a series of games that recreates naval combat in the Age of Sails (1650-1815). Based on the game system used in Wings of Glory (formerly Wings of War) Sails of Glory uses miniatures cards and board game mechanisms with a special deck of maneuver cards representing the different movement capabilities of each vessel. The game will be supported by a range of painted and assembled 1/1000 miniatures.Players will choose their maneuver cards in secret then reveal them all at the same moment. The card features arrows to be put in front of the miniature then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and with advanced rules the sails used. After all ships moved guns are fired from the sides of the miniature to targets in range.The Wings of Glory game system has been modified and expanded to accurately represent battles at sea between the large sailing ships of the past centuries. The first series of Sails of Glory will be set in the Napoleonic Age. If the game is successful in the future Sails of Glory will be extended to cover other historical periods such as the Age of Discovery the Middle Ages and ancient times.

The Shores of Tripoli

The Shores of Tripoli

Rating: 7.5 | Players: 1–2

Game Type:

Wargames

From the end of the American Revolution commercial vessels of the young United States republic were easy prey for the pirates of the Barbary coast. In 1801 newly inaugurated President Thomas Jefferson was eager to put an end to this threat and sent a squadron of observation to the Mediterranean. As the squadron arrived in Gibraltar they learned that the bashaw of Tripoli had already declared WAR!The Shores of Tripoli plays out this exciting episode of Early American military history. As the United States one player will pressure Tripolitania to allow the free movement of American merchant vessels - or face the consequences. As the bashaw of Tripoli the other player will continue the lucrative piracy of the fearsome corsairs while countering the American threat on land and sea.Beautiful and informative cards represent historical events and leaders from the First Barbary War. Players can move ships start battles go on pirate raids engage in diplomacy and receive reinforcements. Includes over 80 wooden playing pieces 24 dice and a premium mounted map.—description from the publisherAWARDS Best 2-Player Game of 2020 (New York magazine) Top 15 Games of 2020 (#7 Paste magazine) Game of the Year 2020 Nominee (Meeple Mountain) Best 2-Player Game of 2020 (Meeple Mountain) Top 10 Games of 2020 (#4 Cody Carlson) Best 2-Player Game of 2020 (Rolling Dice & Taking Names) Wargame of the Year (RMN Gamer) Top 6 Solitaire Wargames of 2020 (Wayne Hansen) Top 10 Entry-Level Wargames (#3 Midnight Boardgaming) Top 3 Solo Wargames to Start (#2 Beyond Solitaire) The Spiel Foundation Spiel of Approval

History of the World

History of the World

Rating: 7.3 | Players: 3–6

Game Type:

Thematic

Take a ride through humankind's history with History of the World a game of conquest and cunning for three to six players. Expand your empire as you command mighty empires at the height of their power from the dawn of civilization to the twentieth century. Each game offers an epic experience as great minds work toward technological advances ambitious leaders inspire their citizens and unpredictable calamities occur while empires rise and fall.This remastered edition of History of the World contains a beautifully illustrated board revised rules to streamline the experience and everything you need to etch your name in the annals of history.—description from the publisher

W1815

W1815

Rating: 7.4 | Players: 2

Game Type:

Wargames

W1815 is a simple strategy game that simulates the key events of the battle of Waterloo in 15 minutes. The French side can try a number of different strategies in an attempt to crush the Anglo-Allied army before the Prussians arrive. Meanwhile the Anglo-Allied player must focus on keeping his army in the battle by using reserves in right situations until the Prussians get into the action.The game contains a battlefield map which is used to record casualties and the current strength of the participating armies. The cards are setup around the battlefield map with each card representing a corps. Players take it in turns to activate one corps and carry out an action. The rules for each individual corps action are described on the cards. The results of these actions are then recorded on the battlefield map. The game ends when either army fails a rout test or the time marker is moved to the night square.

Fading Glory

Fading Glory

Rating: 7.5 | Players: 2

Game Type:

Wargames

(from GMT webpage:)Napoleonic 20 Multi-Pack Volume IFading Glory is the second game (No Retreat - The Russian Front Deluxe Edition is the first) we (GMT Games) are producing as part of our strategic friendship/partnership with Victory Point Games and the first game we are producing from their popular Napoleonic 20 series. The idea for this and future volumes is that we will take multiple existing games from the VPG Napeoleonic 20 series add an as-yet-unpublished game to the mix and create a GMT boxed game with 3-4 games in the box using larger (3/4) counters and GMT production.Veteran game designer Joe Miranda with developers Alan Emrich and Lance McMillan have created and refined a highly popular game series that is growing all the time. (Based on Joe's series rules Alan Lance and Steve Carey have each designed one of the games in this multi-pack - in addition to Joe's Waterloo game.) A hallmark feature is the use of narrative random event cards that help “tell the stories” unique to each battle and small campaign. This “friction of war” element combined with the operational-level maneuvers combat and even lulls provide players a fun exercise in the Napoleonic parry-and-thrust of grand battles as armies close to bayonet-point to see which will break first.Morale plays an vital role as both sides can ‘spend’ this resource to force march their units help rally stragglers or commit reserves to a key attack or defense. But look out… when a side’s morale is reduced to zero it has lost the game!Included in this Multi-Pack are:Game Components:DESIGN: Joe Miranda DEVELOPER: Alan Emrich & Lance McMillan ART DIRECTOR: Rodger B. MacGowan COUNTER ART: Tim Allen & Richard Starke MAP ART: Knut Grünitz

Findorff

Findorff

Rating: 7.0 | Players: 1–5

Game Type:

Strategy

Findorff is one of the 23 districts of Bremen the hometown of Friedemann Friese. Findorff has three “F”s and is named after Jürgen Christian Findorff (1720-1792) who was responsible for draining and surveying the bog in the north of Bremen for extracting the peat and for populating the bog with residents.In Findorff the game you build up the district of Findorff in the period from 1803 to 1916. Historically six major railway stations stood in Findorff during this period to connect to Hannover Hamburg Oldenburg and Bremerhaven. While they were all later replaced by a single big main train station you raise another three new rail stations at one of the two main roadbeds. Besides using boats on the peat canal this small railway helped to transport even more peat from the bog in the north of Bremen to Findorff. During the first half of the 19th Century peat was the most important commodity for heating the houses and for supplying energy to the industry. In the late 19th century (and in the game) peat lost its importance once when replaced by the energy-rich coal.Findorff offers an economic engine builder with a resource market for peat known from Power Grid and an innovative resource management required when building rail tracks and houses in Findorff. Your focus is on raising the right combination of the 25 historical structures from the period of 1803-1916. Do you raise the Chair Pipes Factory or the Slaughterhouse to gain a lot of thalers or smaller structures like Schools the Beer Hall or the Peat Skipper Shelter to win the game in small steps. You can even profit from the high mortality rate of this period by running a Cemetery.Only by adapting your strategy to your structures you honor Mr. Findorff and win the game when the roadbed to Hamburg is finished.Findorff offers a challenging solo game as well.

Marrying Mr. Darcy

Marrying Mr. Darcy

Rating: 6.4 | Players: 2–6

Game Type:

Thematic

Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game.Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage.The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards and acquiring or playing Cunning Cards. Character Points help you to attract Suitors and also count toward your total number of Character points at the end of the game.Cunning Points do not count towards your building your Character. However the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game putting her at a significant advantage.The Proposal Stage begins when Event Cards have been played. In this stage players will roll to see which Suitor proposes to them decide if they will marry them and calculate their final score.

I,Napoleon

INapoleon

Rating: 7.9 | Players: 1

Game Type:

Thematic

I Napoleon is a solitaire historical role-playing card game in which you step into the boots of Captain Buonaparte (as he still was) in the year 1793. Louis XVI has just gone to the guillotine the brothers Robespierre control the destiny of France and all Europe has joined French Royalists to take down France end the Revolution and restore peace and safety for the hereditary principles that have underlain society for 1000 years.As an ambitious but unknown young artillery officer who speaks French with a Corsican accent you would seem to be an unlikely agent of destiny. Can you harness a brilliant mind titanic energies and a sometimes terrifying charisma to leave your mark on history? Or will you die a minor footnote in the story of France?

Austerlitz 1805: Rising Eagles

Austerlitz 1805: Rising Eagles

Rating: 8.4 | Players: 1–6

Game Type:

Wargames

Rising Eagles is to be the the second volume of the « Eagles » series. Following on from Fallen Eagles (The Battle of Waterloo) Rising Eagles covers another of history’s most famous battles - Austerlitz.Game scale is regiment level for units 250m per hex and one hour of real time per turn. The map has been produced by the combined efforts of Rick Barber (topography) and Sebastien Brunel (graphics as in Fallen Eagles). The game will include at least three short scenarios together with a full battle scenario offering alternative options to simulate the ‘fog of war’ and battle plans.The order rules In Rising Eagles will have an even greater impact than those in Fallen Eagles. The ability to change orders will be reduced and it will be more difficult to “recall” formations once launched. Initial planning will be an important feature as befits a Napoleonic battle of such a scale.In addition ‘fog of war’ has been further developed and will be part of the main rules. Players will share some of the uncertainty experienced by the actual commanders as to what precisely they are facing.Initial play tests have shown that Rising Eagles continues to provide a tense and exciting game play with strategic battle planning assuming a greater significance than the ‘slogging match’ of Waterloo.

Napoléon 1806

Napoléon 1806

Rating: 7.9 | Players: 2

Game Type:

Wargames

On August 9 1806 Frederick William of Prussia in reaction to the recent creation of the Confederation of the Rhine by Napoleon decreed the order of mobilization. War becomes unavoidable.The Prussian army concentrates on Erfurt without waiting for the troops of its Russian ally. Outrunning his opponents Napoleon enters Saxony with the Grand Army on October 7 1806 and heads for Berlin.A week later the Prussians defeated at Jena and Auerstedt retreat North. The pursuit led by the Murat cavalry can begin...When the game meets history:Napoleon 1806 is a wargame at the crossroads of history and simulation the culmination of two history and wargame enthusiasts Denis Sauvage and Julien Busson who wished to share this passion with you. With Napoleon 1806 in 1 to 2 hours two players will relive the clashes between Prussian and French at the heart of the imperial conquests of Napoleon the 1st which culminated in the battles of Auerstaedt and Jena.Napoleon 1806 is intended for wargaming seasoned grognards as well as for young conscripts who want to try a new playful sensation. Strategy anticipation and decision are the engines of the Napoleon 1806 game system.The rules of Napoleon 1806 are divided into three parts and can be learnt in fifteen minutes. The first one called Rules of the Conscript allows to acquire all the notions of the game easily. The second Rules of the Grognard brings more finesse including fog of war. The last Rules of the Marshal allows to play Napoleon 1806 in competition.Will you meet the challenge of doing as well as the Emperor Napoleon or will you succeed in thwarting his plans at the head of the Prussian forces?How to play Napoleon 1806:A game of Napoleon 1806 is played in 7 turns each representing two days of campaign. Players alternate operations with their army corps. Fatigue and losses accumulate until the breaking point of one of the two armies causing the defeat of a player.The game is based on cards to perform moves and combats. Even if luck is present strategy is key to victory. Moving your army corps on different approach paths to facilitate maneuvers managing the fatigue of your men generated by marching and fighting concentrating your forces in order to win the decisive battle; these are the challenges you will face.The French troops are more numerous and more experienced than those of their opponent but time is short before the arrival of the Russian reinforcements and the Prussian army is not to be underestimated! The French player to win will have to master the art of attacking and speed of action. The Prussian player although defensive will have to seize the opportunities presented to him to counter-attack and surprise his opponent. As the game is fast each player will have the opportunity to take charge of the fate of both armies in one evening.

Ligny 1815: Last Eagles

Ligny 1815: Last Eagles

Rating: 8.2 | Players: 1–4

Game Type:

Wargames

Ligny 1815: Last Eagles is the third title of the Eagles of France series after Fallen Eagles (Waterloo) and Rising Eagles (Austerlitz).(to be released Q4 2017) At Ligny Blucher accepted battle with Napoleon assuming that Wellington would not be too far. The French nearly achieved a decisive victory which could have changed completely the dynamic of the Belgium campaign.This game will link up with a coming release Quatre-Bras 1815 to provide an ultimate experience at this scale of the 16th of June 1815 battles that could have decided the campaign before Waterloo.Historical battle and smaller scenarios will be available with the same set of rules. But this games adds variable reinforcements rules as a variant. Both sides will be unsure about what they could get. Using the fog of war rules players will be as close as possible to the real life situation. No more helicopter view and automatic historical insight. —description from the publisher

Triomphe à Marengo

Triomphe à Marengo

Rating: 8.2 | Players: 2

Game Type:

Wargames

Northern Italy 14 June 1800: The out-manoeuvred Austrian army attacked the French under Bonaparte took them by surprise and defeated them quickly in the morning fight. Thinking that the battle was over they pursued the retreating French. However when General Desaix arrived with reinforcements in the late afternoon the French started a defiant counterattack and turned the Battle of Marengo into a glorious triumph.This game recreates that dramatic battle. One player takes the role of Bonaparte whose troops are scattered at the beginning while the other attacks with the Austrians. He has to defeat the French before they can strike back with their reinforcements. Triomphe à Marengo is fast playing. Departing from almost all wargame conventions it brings the look of the 19th century linear warfare onto the table.Based on the award winning Bonaparte at Marengo and improving it in many aspects Triomphe à Marengo offers a unique game experience: The redesigned map gives you wide open spaces for clever manoeuvres; the modified combat system is full of drama; and the novel locale-based morale system is nothing but thrill and tension. Since fights are resolved without dice it's not Dame Fortune who will decide defeat or victory.

Napoleon 1807

Napoleon 1807

Rating: 7.9 | Players: 2

Game Type:

Wargames

After the defeats of Auerstaedt and Jena Prussia collapsed but has not yet surrendered. Their Russian ally arrives by the east to defy Napoléon. The tough Polish campaign is beginning.When the game meets HistoryNapoléon 1807 is a game at the crossroads of History and simulation. It uses the same game system as Napoléon 1806.With Napoléon 1807 in 1 to 2 hours two players will relive the clashes between Russians and French in the heart of winter 1806-1807 in Poland. Three campaigns are proposed that retrace the terrible events that will culminate in the famous battles of Pultusk Eylau and Friedland.Napoléon 1807 is intended for seasoned grognads as well as for young conscripts who want to try a new playfull sensation. Strategy anticipation decision are the engines of the Napoléon 1807 game system.

Napoleon against Europe

Napoleon against Europe

Rating: 7.7 | Players: 2

Game Type:

Wargames

(from Hexasim website:)Threatened by the coronation of the Emperor and the deployment of the Grande Armée facing its coasts Britain was quick to respond with its traditional methods: a hegemonic fleet and allies on the Continent assisted by her gold! Napoléon has no choice; if he wishes to keep his throne he must smash this new coalition...and many more!Napoleon against Europe follows the epic of Napoléon in his attempt to cement his dynasty and retain the conquests of the Revolution via the medium of playing cards that follow the great events and personalities if this exciting period.The player takes in hand the destinies of the Emperor and his enemy indefatigable Albion and its successive coalitions. The French player has no choice other than imposing his will on the entire Europe so as to isolate Britain by a tight blockade forcing the continental powers to recognise French hegemony: the decision must be made between the wild Iberian Peninsula and the steppes of Russia.Each side has its own deck of cards divided into two periods: Epic and the Punishments.Each player controls naval fleets and land troops presented at the level of army corps other units are those of great renown from this period such as the Imperial Guard Cavalry the King’s German Legion etc... The quality of the generals of each side plays an essential role in operations.In six rounds of play a year the players must not only have a long term view of their objectives but must also demonstrate operational skill in the course of the campaigns: the importance of lines of communication will be fundamental to bringing their armies to the decisive battle! The game system takes account of forced marches attrition evasion counter-marches and interceptions…In an immense theatre of operations each side will attempt to seize the initiative and each year equip forces allowing it to continue the struggle and to redeploy them with foresight before engaging in the operations phase: unhappy the player who fails to take into account the communication distances.Against the operational excellence of the French the Coalition must respond with a strategic long-term vision that will permit him to exhaust his foe.Now it is up to you to decided if l'Aiglon will be Napoléon II or the Duc de Reichstadt !Game components One large mounted map (96 cm × 67 cm) 216 15mm die-cut counters 140 13mm die-cut counters 110 playing cards One full-colour rules booklet Game aids Two 6-side dice A sturdy box.

Mr. Madison's War: The Incredible War of 1812

Mr. Madison's War: The Incredible War of 1812

Rating: 7.4 | Players: 2

Game Type:

Wargames

In June of 1812 Napoleon invaded Russia meanwhile on the other side of the world the young republic of the United States declared war on Great Britain. It was one of America's most unpopular wars and “Mr. Madison's War - The Incredible War of 1812” is a strategy game based on the US campaigns to take Canada in the years 1812 - 1814.The map board measures 35”x24” and covers the the northern part of the states of New York Pennsylvania Ohio and the Canadian provinces of Upper and Lower Canada the area where most of the battles were fought. The game features over 203 counters that feature the named regiments and battalions that fought the war including militia and Indian units. Also included are named individual Schooner Brigs and Frigates that fought the naval war on the great lakes. The principal leaders of the war are included such as Major General Isaac Brock Sir George Prevost Major General Hull and many others.The game utilizes the new 'card driven system' which enable players to perform their actions on the game board and score automatic points for the playing of a card as an historical event. The colorful cards include historical information the year the event took place and a detailed description of the function of the card. There are 110 individual cards in the game.The illustrated Rule Book is approximately 20 pages long and there are 5 player aid sheets that contain the Combat Results Table along with cards to set up the various reinforcements.The objective of the game is to gain Victory Points by invading your enemy's territory while maintaining your own. In complexity the game would be rated as average and would appeal to any student of the Napoleonic Wars in general. It is at present the most comprehensive treatment of the War of 1812 yet offered to the public.The publisher GMT Games also produced a mounted map for this game which was sold separately.

Waterloo 1815: Fallen Eagles

Waterloo 1815: Fallen Eagles

Rating: 8.2 | Players: 1–3

Game Type:

Wargames

(in English from the designer:)Waterloo 1815 Fallen eagles is a regiment/battalion level game of the famous battle.The game includes 400 counters (French Anglo-allied and Prussian order of battle for June 18th 1815) a 108 x 75 cm map (200 meters per hexagon; 42.5 x 29.5 inches in 2 parts) various play aids a rule book and a playbook. It is a one hour of real time per turn game that can be completed in 5 to 10 hours of play. Beside the full battle game several scenarios are available (Hougoumont D'Erlon attack Plancenoit). In addition what if options will allow players to simulate alternate history variations to the battle.Fallen Eagles provides a detailed view of the battle but in a playable way. The focus is on morale attrition and commitment of formation (division & corps) at the right time rather than tactical chrome. The detailed order of battle and the scale of the game allow players to really see the action and the game system provides a quick but realistic resolution.A new system has been created and combat result tables have been tested against actual historical results of this battle. This system is a mix of well-known concepts and new features to maximize playability and realism of outcomes.Formation are given simple orders than limit their ability to freely react to any sudden change of priority. Orders take some time a while before being changed. Units are classically rated for size quality and movement. Formations activate one after the other at player's choice but have to follow the order they received at the beginning of the turn or even before. Game features offensive fire defensive fire opportunity fire charge and counter charge retreat before combat and melee. A lot of classical prohibitions are transformed into options: for example cavalry can move from ZOC to ZOC but risk counter charges or more opportunity fire. A ZOC of a strong unit is therefore not the same as the ZOC of a weaker one.The game turn has a random ending procedure and players are never sure to have time to move all their formation reflecting the command control issues of any battle. Also the fatigue and friction factors are built in a potentially shorter turn length in the latter stages of the battle. Focus on morale and attrition is a testimony of a battle which was a test of will of two densely packed armies fighting head to head. Players will have to choose which unit will lead the attack and take the first fire. Failing a key morale test can make the difference between a stalled attack or a promising breakthrough.Game variations will include for example the Prussian arrival sooner or later than history or a better weather the day before allowing for an earlier start of the french attack.Victory is determined with sudden death objectives given to both sides in order to simulate historical constraints but also by control of key objectives and losses at the end of the game.According to Wellington Waterloo was a near run thing. Will the thin red line hold against the French furia again?(traduction française du texte anglais:)Waterloo 1815 la chute des Aigles est un jeu de niveau régiment / bataillon de la célèbre bataille.Le jeu comprend un peu plus de 400 pions (ordre de bataille français anglo-allié et prussien du 18 Juin 1815) une carte 108 par 75 cm (200 mètres par hexagone) diverses aides de jeu un livret de règle et un livret de jeu. L'échelle est d'une heure par tour et le jeu peut être terminé en 5 à 10 heures. En plus de la bataille complète plusieurs scénarios sont disponibles (Hougoumont d'Erlon attaque Plancenoit). Des options permettront aux joueurs d'explorer des alternatives.La chute des Aigles propose une vue détaillée mais jouable de la bataille. L'accent est mis sur le moral l'attrition et l'engagement des formations (division et corps) au moment opportun plutôt que sur le chrome tactique. L'ordre de bataille détaillé et l'échelle du jeu permettent aux joueurs d'entrer dans l'action. Le système offre une résolution rapide mais réaliste des combats.Un nouveau système a été créé et les tables de combat ont été testés par rapport aux résultats historiques. Ce système est un mélange de concepts bien connus et de nouvelles fonctionnalités pour optimiser jouabilité et réalisme.Des ordres simples sont donnés aux formations limitant leur capacité à réagir à un changement soudain de priorité. Les ordres peuvent se poursuivent avant d'être changés. Les unités sont évaluées de façon habituelle par la taille la qualité et le mouvement. Les formations sont activées les unes après les autres au choix du joueur mais doivent suivre l'ordre qu'elles ont reçu au début du tour voire avant. Le jeu inclut le feu offensif et défensif les tirs d'opportunité la charge et la contre-charge la retraite avant combat et la mêlée. Un grand nombre d'interdictions classiques sont transformées en options : par exemple la cavalerie peut se déplacer de ZDC (zone de contrôle) à ZDC mais est menacée par la contre-charge ou le feu d'opportunité. Une ZDC d'une unité puissante n'est donc pas la même que la ZDC d'une unité plus faible.Le tour de jeu comprend une fin de tour aléatoire. Les joueurs ne sont jamais certains de disposer de toutes leurs formations reflétant les problèmes de commandement durant toute bataille. En outre la fatigue et la friction se traduisent dans des tours de jeu potentiellement plus courts à la fin. L'accent mis sur ​​le moral et l'usure est un reflet de cette bataille qui fut une épreuve de détermination pour ces deux armées denses et combattant pied à pied. Les joueurs devront choisir l'unité en tête qui conduira l'attaque et subira le premier feu. L'échec d'un test de moral peut faire la différence entre une attaque avortée ou une percée prometteuse.Les variantes prévoient par exemple l'arrivée précoce ou tardive des Prussiens ou une meilleure météo la veille permettant une attaque française plus tôt.La victoire est déterminée à la fois par des objectifs de mort subite donnés aux deux camps afin de simuler les contraintes historiques pendant l'action mais aussi par le contrôle d'objectifs et les pertes infligées en fin de partie.Selon Wellington Waterloo fut une «affaire trés serrée». La mince ligne rouge tiendra t-elle à nouveau contre la «furia française» ?

Quatre Bras 1815: Last Eagles

Quatre Bras 1815: Last Eagles

Rating: 8.2 | Players: 2–4

Game Type:

Wargames

Quatre-Bras 1815: Last Eagles is the fourth game in the Eagles of France serie to be released in Q1 2019. More simulation of a Napoleonic battle rather than just a re-creation.At Quatre-Bras Wellington's army arrived at the last minute to counter Ney's advancing troops. At the end of the day the Anglo-Allied outnumbered the French and were able to counter attack.Several scenarios are available: Quatre-bras historical Quatre-bras with variable reinforcements (what if D'Erlon or Uxbridge had arrived?) and two other what if scenarios: Ney's morning attack Wellington already concentrated versus NeyThis game will link up with Ligny 1815: Last Eagles to provide a full campaign experience with interaction between both battles. Using hidden units with fog of war and variable reinforcements the players will be as close as possible to the real life situation. Where are the French attacking? When exactly my reinforcements will arrive?-description from designer

Spies & Lies: A Stratego Story

Spies & Lies: A Stratego Story

Rating: 7.0 | Players: 2

Game Type:

Uncategorized

The head-to-head game of deployment deduction and deceptionBreak the deadlock in the final days of war. Victory will hinge on the actions of a handful of men – and we women spies… Go head-to-head as you secretly select soldiers with different abilities to engage the enemy.Each of you will have the opportunity to sabotage your opponent’s missions – using careful deployment clever deduction and surprising deception. With every enemy soldier you identify with every advance you rebuff you’ll tighten the noose infiltrating further into the enemy camp and taking the Double Agent a step closer to capturing the enemy flag!Spies & Lies is played in 3 rounds. Each round consists of 3 phases (Deploy Intel and Mission) which will determine which player can move the Double Agent into enemy territory on the game board. The first player to land on the enemy’s flag with the Double Agent wins (or the player who is closest to doing so when the third round ends).-description from publisher

La Bataille de la Moscowa (Third Edition)

La Bataille de la Moscowa (Third Edition)

Rating: 8.6 | Players: 2–8

Game Type:

Wargames

This is the new 3rd edition of the venerable La Bataille de la Moscowa the wargame that introduced monster as a genre in the hobby. Napoleon's battle near Moscow; September 5th to the 7th 1812. Serried ranks of French and Russians clash on a narrow field where more than 1000 guns thunder and tear asunder man and beast. It was the single bloodiest day of battle up until WWI.The scale is 100 meters per hex. 100 men per infantry strength point 50 men per cavalry strength point and 2 to 4 guns per strength point for artillery. It has 4 maps and over 1400 counters.This edition uses a new simplified and faster playing set of La Bataille rules called Le Reglement des Marie-Louises (named for the French conscripts of 1814 who in turn were named for Napoleon's Empress; mother of his son). The game is also fully compatible with the advanced La Bataille rules called Le Reglement de l'An XXX.

Legion of Honor

Legion of Honor

Rating: 7.2 | Players: 1–6

Game Type:

Thematic

From Clash of Arms May 2008 Works in Progress flyer: Description: Legion of Honor is a highly innovative game that recreates the personal drama of the Napoleonic wars. Using a quick-playing card-driven game system each player assumes the role of a French soldier -- or grognard -- starting out as a young sergeant or sous-lieutenant trying to make it in life beginning in 1792. Fortunately for the enterprising grognard he can look forward to over twenty years of almost continuous war provided courtesy of the Directory and Napoléon!Game play is broken down into a series of campaign seasons that span the period from the Brunswick Manifesto in 1792 to The Hundred Days of 1815. Each campaign season consists of a number of 'In Garrison' rounds and 'On Campaign' rounds. During these rounds major historical events take place from the arrest and execution of Louis XVI to the coronation of Napoléon from great battles to the whiff of grapeshot. History is fixed with events happening like they actually did that is with one exception: will the English christen that climactic battle of 1815 The Battle of Waterloo or will the victorious French name it La Bataille de Mont Saint Jean?!Against this historical backdrop grognards take advantage of the opportunities that Fate provides to advance their station in life. Will you be lucky enough to be assigned to the Army of the Orient with Napoléon himself or will you be marooned in the Army of the Rhine et Moselle? Will you exhibit reckless bravery under the Emperor’s eye at Austerlitz or will you sit out the 1805 campaign recovering from wounds suffered in a pointless minor skirmish? It’s both up to you and to Fate. Each grognard has a number of qualities that are key to game play:Game Play: Winning the game is achieved in a number of ways: having the highest award in the Legion of Honor having the highest military rank or having the most glory or wealth. The game is entirely suitable for solitaire play through six players (and perhaps even a few more). Legion of Honor consists of two short scenarios of 4 hours each that cover the Republican Period and the Imperial Period. The grand scenario spans both periods and takes 8 hours to play.

Santa Cruz 1797

Santa Cruz 1797

Rating: 7.8 | Players: Iván Cáceres|

Game Type:

Wargames

A small card driven block game about the night battle of Santa Cruz de Tenerife in 1797.British forces led by Rear Admiral Horatio Nelson tried to seize Santa Cruz de Tenerife by direct amphibious assault. The attack was a total failure and Nelson lost his lower right arm...The game pitches the British player with superior numbers and quality against the Spanish defenders that try to contain the British landings and avoid losing the main fortifications and vital points in the city.The game is tense with a lot of interaction that depicts British naval movement Spanish coastal batteries fire and plenty of action in a confused see-saw battle that highlighted night street fighting.Nominated JT

Napoleon's Last Gamble: Battles of the Hundred Days

Napoleon's Last Gamble: Battles of the Hundred Days

Rating: 8.4 | Players: 2–6

Game Type:

Wargames

Napoleon’s Last Gamble contains five battles from the Waterloo Campaign which Napoleon began by seizing the central position between the Prussian and British Armies. On June 15th the Grande Armée was unleashed across the Sambre River. Allied screening forces sent out the warning to headquarters. The Allies executed a forward concentration behind the cover of their screens. As the 16th dawned troops of both sides still converged on the battlefields.Napoleon's Last Gamble is one of the games from OSG's Series: The Library of Napoleonic Battles (OSG) series. Details on the series are below as all the games share a common rules set and game system.BATTLES SIMULATEDQuatre-Bras Ney at the Crossroads 16 June The French attacked on two fronts simultaneously. The tenacious defense of Quatre Bras by the Anglo-Allied troops saved the Prussians from receiving the full weight of the Armée du Nord.Ligny The Last Victory 16 June Finally unleashed the Guard pushed the Prussians back from the Ligny brook. Blücher himself was wounded and separated from headquarters. But Napoleon’s hoped-for knock-out blow remained undelivered.Wavre Grouchy’s Blunder 18 June Napoleon separated the two wings of his army ordering Marshal Grouchy on the track of the Prussians while he pursued Wellington. Grouchy’s prescribed route was wide of the mark and took him to the outer flank allowing the Prussians to interpose themselves between the two French wings—Blücher achieved a strategic reversal of the opening.Waterloo A Near Run Thing 18 June While Grouchy frittered away time engaging the Prussian rear-guard at Wavre Ney conducted the mid-phase of the battle like a rear-guard action in the Peninsular Campaign failing to provide infantry support for his spectacular cavalry charges. Wellington fought a successful defensive battle managing to cling to his ridge until the arrival of three Prussian corps. The broken French army retreated toward Charleroi; Grouchy’s intact wing moved south-east toward Namur.La Souffel Rapp’s Last Stand 28 June Three days after Waterloo Rapp woke up and began a slow withdrawal from the Rhine pursued by the vanguard of Schwarzenberg's Army. On June 26 the heavily-outnumbered Rapp skirmished with the Austrian III Corps. Two days later he made a stand along the Souffel River and the Austrians attacked.DESCRIPTIONEach Approach to Battle game lasts about 22 turns. The Full campaign links the individual battles.(Text mostly from the OSG pages)

Reign of Witches

Reign of Witches

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

Reign of Witches is the 2020 Hollandspiele Hollandays Sale promotional freebie game shipped to folks who purchase at least two games during Hollandspiele's annual sale. The subject of this small two-player card game is America's Quasi-War with France viewed through the lens of factional conflict within the Federalist Party. One player assumes the role of the supposedly obnoxious and disliked President John Adams and is opposed by that ten dollar founding father without a father Alexander Hamilton.The players purchase cards from a market play those cards in front of them for influence in three categories - Politics Military and Opinion - and activate those cards for special effects. Political influence comes easier for a veteran intriguer like Hamilton than for the somewhat guileless Adams. Each player has an advantage within their preferred branch of the Military - Navy for Adams and Army for Hamilton. Opinion allows players to wage a war of words usually by discarding enemy cards that have not had their powers activated.Your goal is to best your opponent in at least two of these categories when the Coup of 18 Brumaire brings the Quasi-War to a close. But there's one more wrinkle: your score across these three categories must also best that of the non-player Thomas Jefferson who has been quietly accumulating power and influence while you and your opponent are tearing each other apart. Beat Jefferson and you (or your preferred candidate in Hamilton's case) win the election of 1800. Come up short and Jefferson wins. This historical result is the most likely but with skill and a little luck you can defeat your opponent with enough strength intact to secure ultimate victory.Players must contend with the effects of plague tax rebellions slanderous pamphleteers and events from abroad. From the Haitian Revolution to the Battle of the Nile from George Washington to Napoleon Bonaparte this short little game with a tiny deck captures the chaos and flavor of a fascinating era in American history.—description from the publisher

Napoleon Saga: Waterloo

Napoleon Saga: Waterloo

Rating: 8.1 | Players: 2

Game Type:

Wargames

Napoleon Saga is a strategic card-wargame for two players that lets them play the 1815 Belgium campaign battles opposing the French army to the coalition force.In this game each player has two decks of cards that represent his army and his strategic plans. They deploy their starting troops on the board and alternate turns to defeat their opponent in one of two ways:You can recreate famous historical battles such as Quatre-Bras Ligny Waterloo or Wavre with the scenarios included in the two expansions (the base game contains no scenarios) or you can change history by building your own armies with the deck-building aspect of the game.

N: The Napoleonic Wars

N: The Napoleonic Wars

Rating: 7.5 | Players: 1

Game Type:

Wargames

A solitaire game of the Napoleonic Wars based on the designer's Don't Tread on Me (White Dog Games). You play the monarchist Coalitions led by Britain and the game's A.I. plays Napoleonic France.The game is grand-strategic; each turn covers an average of two years' real time. Your goal is to force Napoleon to abdicate through a combination of military defeats in Europe (using your armies) and military/diplomatic defeats overseas (spending cash and diplomatic assets in a series of semi-random overseas campaigns including Ireland Egypt the Balkans Senegal and the War of 1812). At the end of Turn 16 (1818-1821) if you have not defeated Napoleon then Napoleon dies of natural causes and an exhausted Europe makes peace with his son and you lose the game.As a solitaire game it is full of random events and unexpected challenges for the player as you -- the British -- attempt to hold your unwieldy coalition together and prioritize your various budgets to win naval battles overseas campaigns and subsidize the various minor states of Europe whose armies are key to victory.

1815,Scum of the Earth: The Battle of Waterloo Card Game

1815Scum of the Earth: The Battle of Waterloo Card Game

Rating: 7.3 | Players: 1–2

Game Type:

Wargames

The third in the Historic Epic Battle System series of games.Relive the legendary Battle of Waterloo!18th June 1815 Napoleon Bonaparte is determined to rise back to power and claim all of Europe as his prize but is stopped in his tracks by the might of the forces led by an unassuming yet undefeated Arthur Wellesley and his charismatic Prussian ally Blücher.1815 Scum of the Earth is an asymmetric competitive tactical card game and successor to the award-winning 1066 Tears to Many Mothers (and 1565 St. Elmo's Pay) with which it is fully compatible. Each player as either the Duke of Wellington or Napoleon musters troops and resources to overcome the various obstacles in their path before their armies clash in an epic battle over three farms forward of the ridge at Waterloo: Hougoumont La Haye Sainte and Papelotte.Every beautiful card in the game is inspired by a real person or event from the time. With a focus on quick tactical play and a thematic re-imagining of the events of the time the game is non-collectable and there is no deck building required. Each player simply grabs their deck and shuffles then play begins.Note on title: Though not an accurate description of their formidable fighting prowess Wellington himself referred to his men on more than one occasion as Scum of the Earth. “The French system of conscription brings together a fair sample of all classes; ours is composed of the scum of the earth—the mere scum of the earth. It is only wonderful that we should be able to make so much out of them afterwards.” – ‘Notes of conversations with the Duke of Wellington 1831-1851’ by Philip Henry 5th Earl Stanhope—description from the publisher

Hero of Weehawken: The Aaron Burr Conspiracy 1805-1807

Hero of Weehawken: The Aaron Burr Conspiracy 1805-1807

Rating: 7.5 | Players: 1

Game Type:

Thematic

Historic Gaming #7Hero of Weehawken is a solitaire game in which the player takes the role of President Thomas Jefferson at a dangerous moment in the history of the United States. Former Vice President Aaron Burr is somewhere out west and rumors abound that he is threatening the nation with plans for some sort of ill-advised military adventure that could bring America to war with Spain or even a direct act of treason against the United States!To forestall this disaster you must first determine Burr’s real plans then find and arrest him before he executes his plan; and finally gather sufficient evidence to convict Burr at trial. If your agents arrest him too soon you will not have gathered enough evidence or figured out what to charge him with. If you wait too long however you may be too late to stop his nefarious plans.Do you have what it takes to gather the right information in time? Be the judge and become the Hero of Weehawken!Game Data:Complexity: 2.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: TBDGame Components:• One 8-page full color Rules booklet with Examples of play • One 8.5” x 11” map • Two 8.5” x 5.5” mats (Plan and Trial) • One Player Aid sheet • 32 5/8 square game pieces • 60 Event cards

Waterloo Campaign 1815

Waterloo Campaign 1815

Rating: 7.2 | Players: 2

Game Type:

Wargames

Waterloo Campaign 1815 is a low complexity wargame focused on French Emperor Napoleon Bonaparte's 1815 Belgian campaign that resulted in his final defeat at the Battle of Waterloo on June 18th. Napoleon was opposed by a Coalition of Anglo-Allied forces under the Duke of Wellington and Prussian forces under Generalfeldmarschall von Blucher.Game Design by Mark Herman. Volume II in the C3i Series. INSIDE C3i Magazine Nr33 published by RBM Studio.

Napoléon 1815

Napoléon 1815

Rating: 7.7 | Players: 2–3

Game Type:

Wargames

History has written the story of Waterloo many different ways but in the end it is always the same story.This is your opportunity to write something different.Napoléon 1815 is the third instalment in The Conquerors a series devoted to the great strategists of history. Following on from Napoléon 1806 and Napoléon 1807 Napoléon 1815 brings its own unique challenges to this well-tried and highly acclaimed campaign system.For up to three players assume the role of Napoleon Wellington or Blucher making the key decisions that will determine the fate of Europe. As Napoleon will you adopt your own version of his “strategy of the central position,” driving a wedge between the enemy armies and then annihilating each of them in turn? Or perhaps you will choose a different course or find that change is forced upon you?Time is of the essence for if the armies of Wellington and Blucher do join the emperor’s final throw of the dice is likely to end in defeat.Napoléon 1815 is intended for both the seasoned grognard as well as eager young conscripts with a desire to understand how history is made. A simple but historically faithful set of rules means that all the key aspects of campaigning in the Napoleonic era are present for players to interact with. Both subtle bluff and the blunt application of massive force will have their place as events unfold.The history books tell us that Waterloo itself was fought on an overcast day June 18th that had been preceded by a night of torrential rain. Denis Sauvage born on a Waterloo anniversary nearly two hundred years later has looked back to that other time a time when armies gathered and the cannon thundered. This is a game he was destined to create. Telling a different story is now up to you.

Blue Cross,White Ensign

Blue CrossWhite Ensign

Rating: 7.6 | Players: 1–4

Game Type:

Wargames

Blue Cross White Ensign: The Imperial Russian Navy during the Age of Sail is the third volume in the Flying Colors series of games on naval combat. It focuses on the efforts of the Imperial Russian navy in its struggles against the navies of Sweden in the Baltic and Turkey in the Black and Mediterranean seas from 1770 to 1807.Like its predecessors this volume is completely independent of -- but fully compatible with -- the other volumes in the series. Nothing else is needed to play!This volume comes with an updated and expanded rule book that adds additional detail specific to the navies included herein. Particularly the introduction of explosive shells fired from the mighty Russian edinerogs (or unicorns).Included are a baker's dozen of battles pitting the Imperial Russian Navy against those of Sweden and Turkey. Each battle is fought by two players (or two teams of players) across one or several conjoined maps depicting shallows and shoals with individually named vessels that have been specifically rated for their abilities in combat.Players activate these ships through the command abilities of individually rated admirals present at each battle (including the mercenary adventurer and American naval icon: John Paul Jones). Players may also easily create their own scenarios with design your own rules and even pit these fleets against those from other volumes in the Flying Colors series. The command system provides an excellent solitaire experience as well.Time Scale: 5 to 10 minutes Map Scale: 100 meters per hex Unit Scale: One ship per counter Players: 1-4(from GMT website)

Napoleon Returns 1815

Napoleon Returns 1815

Rating: 7.5 | Players: 2–3

Game Type:

Wargames

NAPOLEON RETURNS 1815 is our first game using our action point/battle card system. We've combined several ideas into one fast playing game of Napoleon's 1815 Waterloo Campaign.Each side receives a set number of action points to move pieces and battle. Each piece on the board is a corps in the French Anglo-Allied and Prussian armies so each side has 4 - 8 pieces on board. As your pieces move they will gain fatigue and as they battle they gain fatigue and casualties.The battle system is card play matching the cards played based on the type of units in the corps (infantry cavalry or artillery). Victory is determined by the capture of terrain and eliminating enemy units.-description from publisherThe set contains - 2 sets of rules - 2 sets of player aid card - Mapboard - 2 French army tracking card sheets - 1 Allied army tracking card sheets - 1 Prussian army tracking card sheets - 5 objective cards - 68 combat cards - 8 French unit blocks - 10 Allied & Prussian unit blocks - 25 yellow multipurpose market blocks - 1 six sided die

Manoeuvre: Distant Lands

Manoeuvre: Distant Lands

Rating: 7.9 | Players: 2

Game Type:

Wargames

The regiment had fought countless battles across the European continent. War had been waged in Bavaria against the Prussians Catalonia against the Spaniards under the great pyramids against the relentless Turk and even at New Orleans against those upstart Americans. Now new challengers have arisen and a completely foreign army is arrayed across the battlefield. The Tri-Color fluttered in the breeze as rocket shells burst in the air. A new type of warfare was about to be unleashed.Manoeuvre: Distant Lands is a stand alone expansion for Manoeuvre. Four new armies are included to allow you to bring the fight from the frozen north to the sub-continent and the mythic east. Included in this set are counters and cards for Sweden the splintered Kingdoms of India the Chinese 8-Banner Army and the crumbling remains of the Japanese Shogunate. Also included is a set of 8 new land tiles that will force veteran players to learn new tactics among the swamps and fields of the Orient as well as the forests of Scandinavia.Sweden: The Swedes are reminiscent of the more traditional European powers and fit nicely into the current game hierarchy to allow for more balanced tournament play. The Swedish army fits the mold of both the Prussians and Russians but falls into line just below them in overall strength.Indians: The Kingdoms of the Marathas Mughals Mysore and Sikhs from the Punjab have banded together to overthrow the colonial powers of the day. Their problem is overcoming the lack of a true leader that makes it difficult to set aside their rivalries and squabbling. They have speed rivaling the Ottomans but far less of a capacity to use it well. They are a true guerilla force adept at denying their opponents resources or freedom to maneuver.Tokugawa Shogunate: The Shogunate is crumbling. The army seeks to modernize against the will of the Shogun and in a few years Japan will step into the Industrial age. However at the turn of the 19th Century insular clans still dominated the military. Every Daimyo leads his own army into battle with their own guns cavalry samurai and teppo. Only the Shogun can be called on to make any Clan work with another. Beware the deadly fury of the Banzai charge and even cornered units will fight to the bitter end and the last man.China: The Chinese 8-Banner army boasts a core of elite units including three cavalry units that can stand their ground against any European foe. Unfortunately the Han conscripts and the peasants that form the Tuan Lian are ill-suited and under-equipped in relation to their Manchu and Mongol horsemen. Will rockets and witchcraft bring disruption to the orderly European battlefield?I have not imagined that the Napoleonic experience can be brought to the orient! - Thunder Wong Playtester ExtraordinaireComponents:32 Unit counters (8 for each nationality) 240 Cards (60 for each nationality) 8 Terrain tiles Rules for the new abilities and some advanced Manoeuvre additions. 3 Advance-to-Contact CountersDesigners: Jeff Horger and Joe Roush

War and Peace: Game of the Napoleonic Wars

War and Peace: Game of the Napoleonic Wars

Rating: 8.0 | Players: 2–5

Game Type:

Wargames

On December 2nd 1804 Napoleon Bonaparte was crowned Emperor of France. By placing the crown upon his head with his own hands Bonaparte brought all of Europe to the brink of war. For by its very nature the act of self-coronation threatened the rule and challenged the legitimacy of every government then in existence.To restore the sanctity of the divine right and position based on noble birth the European monarchies branded Bonaparte an international outlaw and pledged to remain at war against France until the Corsican usurper was overthrown and the Bourbon was restored. For the next ten years the fate of the French Empire rested on the on the abilities of the man: as a warrior and as a peacemaker.Now YOU command Napoleon's Grand Armee! From the autumn of 1805 through the climactic summer of 1815 the entire ten-year conflict between France England Austria Prussia Russia and Spain is re-created in ten separate scenarios. Each historical scenario is presented as a separate two-player game with an average playing time of 2-3 hours.War and Peace Mark McLaughlin's classic wargame on Napoleonic conquest is here revitalized and enhanced with completely updated graphics and production and a completely revamped rulebook that incorporates all known errata additional scenarios and all official variants and optional rules. What you get with this new version is all of the Napoleonic Campaigns in one box plus a newly revised Grand Campaign Game with an all-new map components modern artwork and greatly updated rules with new optional rules for chrome and increased emphasis on the Operational Arts.The thirteen scenarios (not including the Grand Campaign Game) are as follows: I. THE ITALIAN CAMPAIGN OF 1796-97 II. THE ARMY OF THE ORIENT: BONAPARTE IN EGYPT 1798-99 III. MARENGO – THE ITALIAN CAMPAIGN OF 1800 IV. THE SUN OF AUSTERLITZ - 1805 V. NAPOLEON’S APOGEE: 1806-1807 VI. WAGRAM - 1809 VII. THE CAMPAIGN IN RUSSIA - 1812 VIII. STRUGGLE OF NATIONS – 1813 IX. NAPOLEON AT BAY – 1814 X. THE WATERLOO CAMPAIGN - 1815 XI. THE PENINSULAR WAR XII. SPAIN: 1811-1814 XIII. THE FINAL GLORY (Linking 1812 1813 and 1814)—description from the publisher