Category: Industry Manufacturing

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Brass: Birmingham

Brass: Birmingham

Rating: 8.6 | Players: 2–4

Game Type:

Strategy

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.It offers a very different story arc and experience from its predecessor. As in its predecessor you must develop build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game score the most VPs. VPs are counted at the end of each half for the canals rails and established (flipped) industry tiles.Each round players take turns according to the turn order track receiving two actions to perform any of the following actions (found in the original game):1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income.Brass: Birmingham also features a new sixth action:6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

Terraforming Mars

Terraforming Mars

Rating: 8.4 | Players: 1–5

Game Type:

Strategy

In the 2400s mankind begins to terraform the planet Mars. Giant corporations sponsored by the World Government on Earth initiate huge projects to raise the temperature the oxygen level and the ocean coverage until the environment is habitable. In Terraforming Mars you play one of those corporations and work together in the terraforming process but compete for getting victory points that are awarded not only for your contribution to the terraforming but also for advancing human infrastructure throughout the solar system and doing other commendable things.As a player you acquire unique project cards (from over two hundred different ones) by buying them to your hand. The cards can give you immediate bonuses as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature oxygen or ocean coverage increases enough. Buying cards is costly so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your hand of cards. Your basic income as well as your basic score are based on your Terraform Rating. However your income is boosted by your production and VPs are also gained from many other sources.You keep track of your production and resources on your player board. The game uses six types of resources: MegaCredits Steel Titanium Plants Energy and Heat. On the game board you compete for the best places for your city tiles ocean tiles and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases:1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card claiming a Milestone funding an Award using a Standard project converting plant into greenery tiles (and raising oxygen) converting heat into a temperature raise and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters.When the three global parameters (temperature oxygen ocean) have all reached their required levels the terraforming is complete and the game ends after that generation. Combine your Terraform Rating and other VPs to determine the winning corporation!

A Feast for Odin

A Feast for Odin

Rating: 8.2 | Players: Uwe Rosenberg|

Game Type:

Strategy

A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements mercantile expeditions and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium.When the northerners went out for a raid they used to say they headed out for a viking. Their Scandinavian ancestors however were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America long before Columbus. In what is known today as Normandy the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress.In this game you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end the player whose possessions bear the greatest value will be declared the winner.--gameplay description from

Barrage

Barrage

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

In the dystopic 1930s the industrial revolution pushed the exploitation of fossil-based resources to the limit and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.Barrage is a resource management strategic game in which players compete to build their majestic dams raise them to increase their storing capacity and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.Each player represents one of the four international companies who are gathering machinery innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.Barrage includes two innovative and challenging mechanisms. First the players must carefully plan their actions and handle their machinery since both their action tokens and resources are stored on a Construction Wheel and will only be available after a full turn of the wheel. The better you manage your wheel the earlier your resources and actions come back to you.Second the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can build dams (upstream dams are expensive but can block part of the water before it reaches the downstream dams) raise the dams to increase their capacity and build long tunnels to channel the water to their powerhouses. Water is never consumed — its flow is just used to produce energy — it is instead released back to the rivers so you have to strategically place your dams to recover the water diverted by you and the other players.Over five rounds the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time by placing a limited number of engineers they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.

Food Chain Magnate

Food Chain Magnate

Rating: 8.1 | Players: 2–5

Game Type:

Strategy

Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels every 15 minutes. We are the Home of the Original Burger not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden. The new management trainee trembles in front of the CEO and tries to politely point out that... How do you mean we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do don't pay them any real wages. I did not go into business to become poor. And fire that discount manager she is only costing me money. From now on we'll sell gourmet burgers. Same crap double the price. Get my marketing director in here!Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing marketing and sales and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.German:Limonade? Sie wollen Limonade? Was ist mit der Welt los? Ich will Werbung für Burger auf allen Kanälen alle 15 Minuten. Wir sind die Heimat des Original-Burgers kein Hippie-Gesundheitsparadies. Und stellen Sie eine Werbetafel neben das neue Haus an der Ecke. Ich will dass sie jede Sekunde in der sie in ihrem schicken neuen Garten sitzen nach Bier lechzen. Der neue Management-Trainee zittert vor dem CEO und versucht höflich darauf hinzuweisen dass... Wie meinen Sie das wir haben nicht genug Personal? Der Personaldirektor berichtet an Sie. Stellen Sie mehr Leute ein! Bilden Sie sie aus! Aber was auch immer Sie tun zahlen Sie ihnen keine echten Löhne. Ich bin nicht ins Geschäft eingestiegen um arm zu werden. Und feuere diese Discount-Managerin sie kostet mich nur Geld. Von nun an werden wir Gourmet-Burger verkaufen. Derselbe Mist nur doppelt so teuer. Holen Sie meinen Marketingdirektor her!Food Chain Magnate ist ein schweres Strategiespiel über den Aufbau einer Fast-Food-Kette. Der Schwerpunkt liegt auf dem Aufbau des eigenen Unternehmens mit Hilfe eines kartengesteuerten (Personal-)Managementsystems. Die Spieler konkurrieren auf einer variablen Stadtkarte durch Einkauf Marketing und Verkauf sowie auf einem Stellenmarkt für wichtige Mitarbeiter.Das Spiel kann von 2-5 ernsthaften Spielern in 2-4 Stunden gespielt werden.

Underwater Cities

Underwater Cities

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

In Underwater Cities which takes about 30-45 minutes per player players represent the most powerful brains in the world brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes tunnels and production buildings such as farms desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's A-cards; and to collect cards both special ones and basic ones that allow for better decision possibilities during gameplay.All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided giving players many opportunities to achieve VPs and finally win.

Kanban EV

Kanban EV

Rating: 8.4 | Players: 1–4

Game Type:

Strategy

Electric vehicles (EVs) have become more common since 2014 and are the future of the automobile industry. They are superior vehicles due to them being more efficient easier to maintain cleaner and cheaper to run. They are computerized machines that use AI to improve safety and in the near future will provide autonomous driving. They receive software upgrades during their lifetime and are constantly improving unlike their traditional combustion-engine counterparts which start to become obsolete as soon as you start using them.You will be overseeing the production of these vehicles in Kanban EV with kanban (看板) being the name for a scheduling system that supports an efficient assembly line just-in-time production and a smooth workflow process. Over the course of the game players take on the role of rookie employees who are trying to secure their career. You need to manage suppliers and supplies improve and innovate automobile parts and get your hands greasy on the assembly line in order to boost production and impress the factory manager.You must make shrewd use of the recycling facilities and the limited factory supplies in order to appropriate parts when the suppliers come up short. Because the factory must run at optimum efficiency production doesn't wait for you or for mistakes. Sandra the factory manager will review your performance and keep the factory on tempo.Kanban EV is a game that focuses on resource and time management that puts you in the driver's seat of an entire production facility racing for factory goals and the highest level of promotion. You earn production points (PP) for performing various actions in the game and the player with the most PP at the end of the game wins.—description from publisherIncludes solo mode by Dávid Turczi

Lisboa

Lisboa

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755.On November 1 1755 Lisbon suffered an earthquake of an estimated magnitude of 8.5–9.0 followed by a tsunami and three days of fires. The city was almost totally destroyed. The Marques of Pombal — Sebastião José de Carvalho e Melo — was the then Minister of Foreign Affairs and the King put him in charge of the reconstruction of Lisbon. The Marques of Pombal gathered a team of engineers and architects and you the players are members of the nobility; members who will use your influence in the reconstruction and business development of the new city. You will work with the architects to build Lisbon anew with the Marquis to develop commerce and with the King to open all the buildings but the true reason you do all this is not for greatness or fame or even fortune but for the most important thing of all in that time: wigs.Lisboa is played on a real map of downtown Lisbon. During the planning of the downtown project the type of business permitted in each street was previously determined. The economic motor is driven by the wealth of the royal treasure and this treasure is controlled by player actions during the game making each game a totally different experience. The game ends after a fixed number of rounds and whoever gathers the most wigs by the end of the game wins.Lisboa is played in rounds. Each round all players play one turn. They may place one card on their display or replace one card from this display. During the game players schedule hearings to get character favors such as commerce construction and openings. The iconic buildings score the stores and stores provide income to the players. Players need to manage influence construction licenses store permits church power workers and money with the workers' cost being dependent on the prestige of the players.

Fields of Arle

Fields of Arle

Rating: 8.0 | Players: 1–2

Game Type:

Strategy

Welcome to Arle In Fields of Arle created by Uwe Rosenberg one to two players live as farmers in the small and peaceful town of Arle in East Frisia. The flax grown in the land surrounding the village makes it a profitable place to work and live. Fields of Arle takes players through four and a half years of this era of prosperity with different opportunities available as the seasons change. Farm the land to capitalize on the demand for flax or find other ways to make the most of the small town’s prosperity.Work the Land Whether you delve into flax farming or leverage other areas of expertise always make sure that you have the land to build up your village. Construct dikes to keep the waters at bay and expand your fields. Dry out bogs to harvest peat and then clear the land for cultivation. Create more fields for your livestock buildings or future crops; after that you can decide whether to house animals or cultivate a forest for timber. Perhaps you’d like to take up some flax farming for yourself or diversify and try out a little bit of everything.Tools of the Trade At the outset of each half year you’ll choose how you’d like to spend that time working. There are many ways to build your fortune. Use the Master space to increase the tools at your disposal focus on the Cattle Trainer to make the most of your livestock or build up your fleet of vehicles and ship out goods. Taking stock of your progress differs depending on the season. You may milk your existing livestock or care for a bunch of newborn animals. You could harvest your flax in the fall and shear your sheep in spring. At the end of each half year you’ll need to take stock of your progress by unloading your vehicles and feeding your family and animals so keep an eye on the season and do your best to keep the farm growing and everyone well fed!Travel and Prosper Once you’ve made headway in clearing fields and stocking up goods it's time to make your products available to potential buyers. The more vehicles you have the more goods you can ship. Send things into the wide world to increase your Travel Experience and grant you points over the course of the four and a half years of the game. Build up your farm and your vehicles and get your goods out into the world to make the most of every season. There are many roads to success in Fields of Arle so pick your path work the land and enjoy the friendly competition as you strive to make your fortune!- from the publisher's website

Revive

Revive

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

Revive civilization 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies. -- Revive is a game for 1-4 players with asymmetric player powers highly variable setup and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents and once all contents have been unlocked the game can be replayed indefinitely.At the beginning of the game each player gets a set of citizen cards a tribe board as well as a huge dual-layer player board. The tribe board shows your unique tribe ability and the ancient technologies that you may relearn during the game. The dual-layer player board is where you place your custom machines and upgrade your card slots.A main goal of the game is to reach and populate the large ancient sites. These ancient locations are randomized and as they are important sources of victory points they will shape your strategy differently each game. The game ends when all artifacts have been taken and the player with the most points wins.

Carnegie

Carnegie

Rating: 8.0 | Players: 1–4

Game Type:

Strategy

Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919 more than $350 million of his wealth was bequeathed to various foundations with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.During the game you will recruit and manage employees expand your business invest in real estate produce and sell goods and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity!The game takes place over 20 rounds; players will each have one turn per round. On each turn the active player will choose one of four actions which the other players may follow.The goal of the game is to build the most prestigious company as symbolized by victory points.   —description from the publisher

Russian Railroads

Russian Railroads

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

In Russian Railroads players compete in an exciting race to build the largest and most advanced railway network. In order to do so the players appoint their workers to various important tasks.The development of simple tracks will quickly bring the players to important places while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers when used effectively can be the extra boost that an empire needs to race past the competition.There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?Game Summary Each player has their own board with space for factories and 3 rail tracks (to 3 different cities). On each track use a track token to mark the progression of your rails (different colored marker for each type or rail). Some interesting twists: - The different track types must be built in a specific order (black gray brown natural white). Later tracks may never be advanced further on the track than the earlier tracks. - On each track as the track head advances you cross several thresholds that provide awards: the ability to start a new color of track victory points bonus tiles etc. - Each track line can have one (two for the first rail) engine(s) associated with it; the size of the loco(s) determines how far down the track you actually score VP.The central board has (almost) all the locations for placing workers. Each location requires 1-3 workers (of one player; played all together). Players who start the game with 5 workers (or 6 workers in 2-3 player games) will take turns using a location. These provide a variety of abilities for example: - advance 1 or more track heads by 1-3 spaces - acquire an engine or factory; engines are allocated to rail lines while factories (the reverse side of the tile) are placed on your factory line. - earn 2 coins - take 2 temporary workers - jump ahead in turn order - acquire an engineer which has a unique power and becomes a worker-placement location only for youEach round ends when all players have passed on placing/using workers. Then score VP for each track and factory line. On each track line only spaces as far down the track as the loco level will score. Each track type scores VP for every space from its track head back to where the next color of track starts. Track types built earlier (e.g. black) score less/space than later tracks (e.g. white). On each factory line the position of the purple industry marker(s) show how many VP are scored.After 7 rounds (or 6 rounds in 2-3 player games) the game ends; most VP wins!

Vinhos: Deluxe Edition

Vinhos: Deluxe Edition

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

Vinhos (the Portuguese word for wines) is a trading and economic game about the business of wine making. Despite its small size Portugal is one of the world's leading wine producers. Over six years of harvests cultivate your vines choose the best varieties hire the best oenologists take part in trade fairs and show your opponents you are the best winemaker in the game.As winemakers in Portugal the players develop their vineyards and produce wine to achieve maximum profit. The object of the game is to produce quality wines that can be exchanged for money or victory points.The Vinhos Deluxe Edition features new art from Ian O'Toole all components and improved rules of the original game of Vinhos and a new simplified version of the game. The board is double-sided and features both versions of the game. Here are the main differences from the first edition of Vinhos:

Nucleum

Nucleum

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

When Elsa von Frühlingsfeld presented her invention to King Frederik Augustus II of Saxony people thought it was trickery. She used the recently isolated element Uranium to heat up a jar of water and used the resulting steam to power an engine that kept the Uranium active via a process she called “atomization.” Her device the Nucleum ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now a generation later factories are still hungry for more power demanding bigger and more Nucleums to be built more Uranium imported from the nearby country of Bohemia and railways and power lines built across the country to carry the tamed power of the atoms to Saxony’s great cities. Inventors engineers and industrialists flock to the Saxon court vying to be the leader in this new industrial revolution.Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony fueled by the invention and spread of the Nucleum (a nuclear reactor).Players earn victory points by developing their networks building and powering urban buildings securing contracts and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases.—description from the publisher

Planet Unknown

Planet Unknown

Rating: 7.8 | Players: 1–6

Game Type:

Family

Our planet has run out of resources and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round each player places one polyomino-shaped dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger meteors that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.Planet Unknown innovates on the popular polyomino trend by allowing simultaneous yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.—description from the publisher

Ora et Labora

Ora et Labora

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

In Ora et Labora (Latin for 'Pray and work') each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books ceramics ornaments and relics – to gain the most victory points at the end of the game.Ora et Labora Uwe Rosenberg's fifth big game has game play mechanisms similar to his Le Havre such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round players turn the rondel by one segment adjusting the counts of all resources at the same time.Each player has a personal game board. New buildings enter the game from time to time and players can construct them on their game boards with the building materials they gather with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them as in Agricola: Farmers of the Moor so they hinder development until a player clears the land but they provide resources when they are removed. Clever building on your personal game board will impact your final score and players can buy additional terrain during the game if needed.Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers but to enter and use another player's buildings you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.Ora et Labora features two variants: France and Ireland.

Hallertau

Hallertau

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

The Hallertau in Bavaria Germany is the largest continuous hop-producing region in the world. It prides itself upon being the first in Middle Europe to cultivate hops. This game is set around 1850 when the Hallertau became what it is today.As chief of a small Bavarian village in the Hallertau your objective is to increase its wealth and prestige in the eyes of the world.To achieve this you will need to supply the local crafts folk with goods from agriculture and sheep breeding.Place your workers play your cards right and let your village shine!—description from the back of the box

Kanban: Driver's Edition

Kanban: Driver's Edition

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Kanban — or 看板 the Japanese word for billboard — is a term for the visual cues that might be used in a lean efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need where they need it when they need it to create a just-in-time (JIT) production system.The setting for the game Kanban: Automotive Revolution is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory such as more space to store precious materials and greater prestige to accelerate your ascent. Through solid management you must strive to shine next to your peers. You need to manage suppliers and supplies improve automobile parts innovate — anything to stay on the cutting edge or getting your hands greasy on the assembly line in order to boost production. You must exercise wisdom in choosing which projects you should start selecting only those that will give you the upper hand and shunning those that will bog you down or cause the unthinkable — failure — which would diminish you in the eyes of the board.Over the course of the game you persuade the board and the factory tender to help you develop and improve automobile parts. You make shrewd use of the outside suppliers and the limited factory supplies in order to appropriate needed part when the suppliers come up short. Because the factory must run at optimum efficiency production doesn't wait for you or for mistakes.Like the process itself Kanban: Automotive Revolution proves to be both innovative and rewarding. Game mechanisms tightly tied to the automobile manufacturing theme include:If you want a seat on the board someday you need to show that you can keep a complex machine running smoothly efficiently with everything happening just at the right time. Kanban: Automotive Revolution is a pure Eurogame focused on economics and resource management that puts you in the driver's seat of an entire production facility racing for the highest level of promotion.

Anno 1800: The Board Game

Anno 1800: The Board Game

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

In Anno 1800 a board game based on the popular PC game from Ubisoft you continuously build up your own industry to develop your home island.Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers workers craftsmen engineers and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?—description from the publisher (translated)

Distilled

Distilled

Rating: 7.8 | Players: 1–5

Game Type:

Strategy

Distilled is a highly thematic strategy card game about crafting spirits in a distillery with resource management and push-your-luck elements. In the game you have inherited a distillery and are hoping to someday achieve the title of master distiller through purchasing goods building up your distillery and creating the world's most renowned spirits.Purchase new ingredients and invest in upgrades to your distillery all while eventually distilling the spirit and sending it to the warehouse. Once in the warehouse age your spirit to enhance its flavor and bottle it to sell it for major profits!Achieve the title of Master Distiller by having the most spirit points at the end of the game. Points are obtained by distilling and selling spirits.—description from the designer

The Manhattan Project: Energy Empire

The Manhattan Project: Energy Empire

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

From the ashes of war nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry commerce and government by acquiring resources building structures and tapping sources of energy. The price of oil is going up and nuclear energy is the wave of the future. The Manhattan Project: Energy Empire is set in the same universe as The Manhattan Project but it's a standalone game not an expansion.The major threat in Energy Empire is not war but uncertain global impacts that result from side effects of industrialization and pollution. Many actions come with a cost. So as nations become more industrious they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry and can also help avert global crises.Energy Empire uses worker placement tableau-building and resource management mechanics. On each turn a player can choose to either work or generate. On a work turn a player plays a single worker on the main board then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board so no spaces are ever completely blocked. On a generate turn players get to renew their supply of energy by rolling energy dice that represent nuclear coal oil solar and other forms of energy.

Power Grid Deluxe: Europe/North America

Power Grid Deluxe: Europe/North America

Rating: 7.9 | Players: 2–6

Game Type:

Strategy

Power Grid deluxe: Europe/North America is a standalone game in the Power Grid universe. For the expansion to regular Power Grid see Power Grid: Europe/North America.For the 10th anniversary of the highly successful game Power Grid we present this new deluxe version including brand new components. Wait for a huge double-sided game board presenting Europe and North America newly customized wooden parts and an entire deck of new power plants some of which use natural gas instead of garbage. New overview cards for the resource refill improve game play. An exciting new two players experience is also added - “Against the Trust”!The game is still Power Grid with all the exciting auctions the nerve-wracking resource speculations city networks and the competition among the players all the way to the tight game ending with several players fighting for the win.The goal of Power Grid Deluxe is to supply the most cities with power when someone's network reaches a predetermined size. Players mark pre-existing routes between cities for connection then bid against each other to purchase the power plants that they need to power these cities. However as power plants are purchased newer more efficient plants become available so by merely purchasing you're potentially allowing others access to superior equipment.What's more players must acquire the resources (coal oil natural gas and uranium) needed to power said plants (except for the renewable windfarm plants which require no fuel) making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.NOTE: The deluxe edition came with Power Grid: The New Power Plants – Set 2 which was later released separately in 2021.

The Great Zimbabwe

The Great Zimbabwe

Rating: 7.8 | Players: 2–5

Game Type:

Strategy

The Great Zimbabwe is a game about building a trade based civilization in ancient Africa. It has been inspired by the old kingdoms surrounding the Great Zimbabwe a world heritage site in southern Africa. Far into the previous century colonial governments denied that a civilization that produced such impressive monuments and beautiful artwork could have been African in origin. But of course this civilization was African and the country of Zimbabwe itself was proudly named after this impressive cultural heritage. As always in our games we have used this history for inspiration; however first and foremost we wanted to create a highly playable and replayable Splotter game so in many cases we took liberties with historical names periods and artwork.In the game players strive to build the most impressive monuments to one god of their choice. They can choose this god themselves-- each of the twelve gods offers a unique blessing but each also requires a different amount of work to win the game. Building the monuments is done by developing a logistics network stretching across the region. Through this network players produce and obtain ritual goods to raise their monuments and bring honour to the god of their choice.Here's the flavour text from the rules:The Mutapa king struts into the village followed by a bunch of young warriors herding cattle. “Oondabezitha ” he addresses the assembly of kings “I have brought twelve heads of cattle for the ceremony tonight”. The others seem to shrink in stature as he speaks. The star of the king of Mutapa is clearly ascending. They have not brought nearly as much cattle themselves. “Soon we will all be praying to Obatala” murmurs one of the older Kilwa traders. “The Mutapa will be raising their godless monuments sky-high. Perhaps it is time for us to resort to some magic of our own”. Then the sky breaks into a thunder and a torrential rain pours down on the assembly. The men scramble while the plains fill with water. The ceremony will be wet tonight...The Great Zimbabwe is a logistico-economic game in which players are tribal leaders in Africa trying to please the gods by building monuments.Buying technology building craftsmen gathering resources and worshipping a god are among the many decisions necessary to win in 'The Great Zimbabwe'. But the main way of getting there is building and developing a network of monuments. The higher the monuments the closer the players will be to victory but players must balance many subtle aspects of the game. If they develop their economy if they worship a powerful god or if they use a lot of technology they will need to score more victory points.Clever use of turn-order manipulation economic development in an almost close environment scarce natural resource use and logistical optimization to deliver goods from craftsmen to monuments: You only get one action per turn so be smart! 'The Great Zimbabwe' is a race for victory in which you decide how far you want to go and at what speed. Then other players' decisions change everything...

Glass Road

Glass Road

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

The game Glass Road commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today the Glass Road is a route through the Bavarian forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you keep your business flowing. Cut the forest to keep the fires burning in the ovens and spread and remove ponds pits and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders...In more detail the game consists of four building periods. Each player has an identical set of fifteen specialist cards and each specialist comes with two abilities. At the beginning of each building period you choose a hand of five specialists. If during this building period you play a specialist that no other player has in hand you may use both abilities on that card; if two or more players play the same specialist each of them may use only one of the two abilities. Exploiting the abilities of these specialists lets you collect resources lay out new landscape tiles (e.g. ponds and pits) and build a variety of buildings which come in three types:Mastering the balance of knowing the best specialist card to play and being flexible about when you play it — together with assembling a clever combination of buildings — is the key to this game.The 2021 edition of Glass Road includes previously released promotional material: the Oktoberfest and Adventskalender tiles and the Harlekin card for use in the solitaire version of the game.

Heaven & Ale

Heaven & Ale

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

You have been assigned to lead an ancient monastery and its brewery. Now it's your time to brew the best beer under God's blue sky!The fine art of brewing beer demands your best timing. In order to get the best results of your production you have to provide your cloister's garden with fertile resources and the right number of monks helping with the harvest — but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels!In Heaven & Ale you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister's garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer!—description from the publisher

Furnace

Furnace

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies extracting resources and processing them in the best combinations possible.Each player starts the game with a random start-up card the resources depicted at the top of that card and four colored discs valued 1-4.The game is played over four rounds and each round consists of two phases: Auction and Production. During the auction 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards but you cannot place a disc on a card if a disc of the same value or color is already present. Thus you'll place discs on four cards.Once all the discs are placed the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card but first anyone with a lower-valued disc on this card will gain compensation either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.Once all the cards have been claimed or discarded players enter the production phase using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase you can use each of your cards once to gain resources process those resources into other resources or money and upgrade your cards.At the end of four rounds whoever has the most money wins.Furnace also includes capitalist cards that contain unique effects and if you want you can choose to deal one out to each player at the start of the game. For an additional challenge you can require players to create a production chain with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.

Smartphone Inc.

Smartphone Inc.

Rating: 7.6 | Players: 1–5

Game Type:

Strategy

In Smartphone Inc. you become a CEO of one of the largest smartphone-producing companies in the time when smartphones were only beginning to conquer the world. Research technologies develop your factory build your worldwide office network and outprice your competitors to become the most profitable and successful smartphone company in the world.Smartphone Inc. is an economic simulation Eurogame. Over five rounds players program their decisions about price production research and expansion. The game features a unique mechanism of planning which combines patching mechanisms with bidding and action selection. Each of the rounds consists of eight simple phases: planning pricing production development research expansion selling and profits.In the planning phase all players simultaneously make decisions for the next year by overlaying (patching) their two plan cards and all of their development tiles. The actions they plan on their cards and tiles in this phase will determine what actions they can perform during all of the later phases.In the pricing phase players change the price they charge for their smartphones based on their plan. A lower price helps to go earlier and sell more smartphones on the market but a higher price while risky helps players to earn more money.In production all players produce smartphones.In development players take development tiles which expand their planning possibilities in future rounds.In research players discover new technologies. Each technology not only expands players' ability to sell smartphones to customers but also gives them special powers they can use during the game.In the expansion phase players open offices in neighbor regions which allow them to sell in that region and develop their network of offices to more regions in further turns.In the sale phase players sell the phones they produced in regions where they have offices. But there is limited space in each region - and if your price is too high cheaper rivals can block you from selling.In the profit phase players get income for their sales. Players gain the sale prices for all of their sold smartphones and the player who sold the most phones in each region gains a bonus for controlling the accessory market. At the end of this phase all sold smartphones are discarded from the map - and a new round begins.After five rounds the richest player wins.

Nippon

Nippon

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Japan during the Meiji period—a closed isolated and feudal country—decides to change into a modern industrialized state. The Empire sends emissaries to foreign nations brings technicians and scholars from the west builds a network of railroads and achieves an outstandingly fast industrial revolution.The nation and Emperor count on the support of the Great Four the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu and their influence on the Meiji Emperor and importance on the fate of Japan is incredibly high.Nippon is an Area Majority Game in which players control Zaibatsu and try to develop their web of power by investing in new industries improving their technological knowledge shipping goods to foreign countries or using them to satisfy local needs and growing their influence and power as they oversee the era of rapid industrialization of Japan.The foundations of the big Zaibatsu were the traditional silk workshops but soon the conglomerates diversified their influence and power building a complex structure of interconnected companies that made them giant players in the world’s new industrial era. Each player takes the reins of one of these big corporations and tries to develop it in order to grow and achieve power.To win the game players must carefully choose which types of industry to invest in to get the most influence over the Japanese islands. Every action that is taken helps to forge their own path to new opportunities.Nippon is a fast-paced economic game with challenging decisions set during an important time in Japanese history and when a new great nation is born.

Woodcraft

Woodcraft

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

In Woodcraft you play as forest people running competing workshops in the woods with you gathering wood and crafting goods for your customers. Along the way you hire helpers improve your workshop and buy different types of wood and other tools to create the best workshop you can.During the game players complete their projects with wood (dice) that can be cut down to size glued back together and adjusted using dice manipulation to be as efficient as possible with their resources.Whoever builds the best most successful workshop wins.—description from the publisher

The Manhattan Project

The Manhattan Project

Rating: 7.3 | Players: 2–5

Game Type:

Strategy

From the back of the box:Global Power Struggle Begins Which nation will take the lead and become world's dominant superpower?The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure expending your military to protect it or sending your spies to steal your rival's hard work!You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!Additional description:The Manhattan Project is a low-luck mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not nuke each other but conventional air strikes are allowed against facilities.The game features worker placement with a twist: there are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).An espionage action allows a player to activate and block an opponent's building representing technology theft and sabotage.

Pipeline

Pipeline

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement. Unable to keep up with demand the government has only one option: privatizing the oil industry.This is where you come in. Seeking to capitalize on this new opportunity in Pipeline you start a company in the oil business. You will focus on building a much more efficient pipeline network in your refinery hiring experts that provide valuable benefits over your competitors and managing the logistics of purchasing and selling your refined oil in the various markets. You will need more than strong economic skills – carefully crafting an interweaving network of pipelines just might ensure your victory!

Fantastic Factories

Fantastic Factories

Rating: 7.4 | Players: 1–5

Game Type:

Family

It's a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time. You must carefully manage your blueprints train your workers and manufacture as many goods as possible in order to achieve industrial dominance!In Fantastic Factories you race to manufacture the most goods or build the most prestigious buildings. There are elements of dice rolling worker placement engine building resource management tableau building simultaneous play and some card drafting. Each round is split into two phases the market phase and the work phase.During the market phase you choose to either acquire a new blueprint for free or pay to hire a contractor. Blueprints are used to construct new factories during the work phase. Contractors can be used to reinforce your strategy by providing resources or allowing you to roll additional dice. You need to be mindful of what cards are available in the marketplace and the strategies your opponents may be pursuing.During the work phase all players simultaneously roll their dice and use their dice as workers to run factories. Factories start as blueprints and need to be constructed. Once constructed each factory can be used once each turn. Worker placement can happen in any order and figuring out the correct sequence can enable a powerful chain of actions. Additionally you can build training facilities that allow you to manipulate the dice values of your workers. Each work phase is like solving a unique worker placement puzzle in order to optimize your output of resources and goods.Once any player has manufactured 12 goods or constructed 10 buildings the game end is triggered and one additional and final round is played. The player with the most points wins (combination of building prestige and manufactured goods). With over 30 unique blueprints and countless synergies across buildings each game is unique. Fantastic Factories offers a lot of replay value and satisfaction as players discover new factory engines with each game.—description from the publisherA large collection of solo puzzles have also been created for Fantastic Factories along with official tools to create more. This puzzle collection can be found in the BGG Play-By-Forum area.

Mille Fiori

Mille Fiori

Rating: 7.4 | Players: 2–4

Game Type:

Family

In Reiner Knizia's Mille Fiori (millefiori is a glasswork technique for decorative patterns the name means Thousand Flowers) you take the role of glass manufacturers and traders who want to profit as much as they can from their role in the production of fine glass art.The game board features different aspects of the glass production cycle: workshops where the glass is created houses where it's installed people who support your work trade shops where it's sold and the harbor where ships take the glass to faraway locations. You want to be present in all of these areas preferably at just the right time to maximize your earnings. The gameboard features 109 spaces with one card in the deck for each of those spaces.At the start of a round each player receives a hand of five cards. Each player chooses a card from hand then passes the remaining cards to the next player then each player plays their card in turn beginning with the round's start player and typically placing a diamond-shaped token of their color in the location depicted on that card:Alternatively you can play a card for ship movement points and not place a token on the game board.Each player plays four cards in a round (in a 3 or 4 player game) then adds the last card in hand to those displayed beside the game board then the start player marker rotates and you begin a new round.For each of the five areas you can meet a certain condition that allows you to play a bonus card from those beside the game board e.g. in the Workshops when you place the third card that surrounds a bonus card symbol or in the Trade shops when you score a goods type that gives someone else more points than you. When you play a bonus card you might trigger another bonus card... and then another!Additionally there are five different ways to score substantial bonus points for the areas e.g. in the Residences you need to place tokens on houses of four different values and in the Townspeople area you need to place tokens on all three types in a pyramid. You can only score each area's bonus once and importantly each time a bonus is claimed then the value available for later players is reduced.When someone has placed their final diamond token or when you can't deal a new hand of five cards to each player then the game ends and the player with the most successful glass dynasty (most points) is declared the winner.

High Frontier 4 All

High Frontier 4 All

Rating: 8.4 | Players: 1–5

Game Type:

Strategy

This is the 4th ed of Phil Eklund's signature game High Frontier. It started with Rocket Flight (1999) a game with the vision to let Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development. Now that we are at that year High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.The Core Game is equivalent to the previous edition's basic and advanced rules and includes Module 0 (Politics). It also comes with the beginner's game Space Diamonds (accessible to bright children) Race for Glory (introductory including a playthrough) and a variety of solitaire and cooperative variants. The iconic map of High Frontier is the most comprehensive map of the solar system ever published! Since it is a delta-v map it offers a completely different view of the accessibility of the worlds that orbit Sol. The cards and map have been expanded and produced in consultation with experts in the field and the author himself is a former rocket scientist and we can safely say this is the most accurate yet accessible game of space exploration/exploitation ever published. Transition rules allow High Frontier to work as an independent 4th stage in the Bios:Earth trilogy (Bios: Genesis Bios: Megafauna and BIOS: Origins) about the evolution of life on our planet.—description from the publisher

Whistle Mountain

Whistle Mountain

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Whistle Stop designer Scott Caputo has teamed up with Luke Laurie (Manhattan Project: Energy Empire) to create a new worker-placement strategy title. Whistle Mountain gives a nod to Whistle Stop but in this standalone game you leave the train tracks behind and head to the sky with blimps dreadnoughts and hot air balloons!In Whistle Mountain take your company's massive profits from all of that railroading and invest them in new technologies deep in the Rocky Mountains where there is an abundance of resources. Your workers build crazy arrays of scaffolds and machines upgrading your abilities and collecting resources. As you build with the help of your airship fleet the mountain's melting snow causes the water below to rise higher and higher putting workers in danger and increasing the tension on the dynamically-changing board.Because the resources you gather are determined by what players build each game evolves differently resulting in endless replayability. You have to choose between acquiring new abilities and enhancements for your airships and workers or building all sorts of contraptions as quickly as possible in order to achieve victory on Whistle Mountain.—description from the publisher

Arkwright

Arkwright

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus you must increase your share value and buy shares from the bank.To run the factories you need workers. When hiring Workers demand is automatically created. But of course you want to replace your expensive workers (wage 2-5) by machines (1). To have more output from your factories you may employ new Workers or improve your factory to the next technical level.You fix the price for your goods during an action round. To enhance your chances of selling goods you improve your factories to higher levels increase the quality and make some sales promotion. The higher these factors the better are your chances of success - the higher the price the lower.Each player has an own set of action tokens like build and modernize factories employ new workers improve quality etc. On your turn you place one of those tokens on one of the free spaces in your line of the Administration board and pay the according administration costs ranging from 2 to 10 (even numbers). Some actions depend on how much you paid i.e. you may buy more machines with one single action when you pay more (= use a higher space which is then blocked for the rest of the round). During the game your actions become more and more effective by new tokens i.e. allow you to buy 3 machines in a single turn instead of 2 increase quality 2 levels instead of only 1...).After each round of actions one kind of factories is active and you have to pay for all your workers and machines there then sell the manufactured products. The value of your shares increases for sold products and best quality.Goods may also be traded to the colonies by ship - provided you have a contract with the monopoly of the East Indian Company.After four turns each of the factories has produced and the round ends. Players remove the action tokens from the administration board and reveal an event token. After 5 rounds the player with the most valuable block of shares wins. Neither being to be the one with the most shares nor being the one with the highest share value guarantees victory.Arkwright allows you to act in different ways. Run all four factories with most possible output set the focus on only two factories and improve them more than the others can; use shipping to colony or focus on the home market. In any way you have to react to the opponents and their strategy. Enter markets with deficit in supply or give up business where the other players start to push you out. Buy shares when they are cheap and increase the value or first make money and buy shares later.To get familiar with the market mechanics you may start with a 120 minutes version Spinning Jenny but for those who like full strategy in economic themed games the 240 minute Waterframe-Rules come with more options to improve your factory and use ships.

City of the Big Shoulders

City of the Big Shoulders

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

After the great Chicago Fire of 1871 the brave men and women of Chicago sought to rebuild their once-great city and rebuild it they did. Over the next 60 years Chicago experienced an economic golden age making such great progress that it hosted The World's Columbian Exposition in 1893 followed not long after by a celebration of its Century of Progress at The World's Fair in 1933.Many of the household brands we've come to know and love today had their start in Chicago during this time period; Oscar Mayer Kraft Quaker Oats Nabisco Swift & Co Armour & Co Schwinn Bicycles Charles Schwab and many others made a home here in this tall bold slugger.In City of the Big Shoulders players take on the roles of entrepreneurs and investors seeking to rebuild Chicago into a city fit for the world stage. In this unique merger of 18xx-style stock manipulation mechanics with euro-style gameplay players start companies trade in shares hire employees equip their factories produce goods and sell them to be delivered to homes across the midwest.Although City of the Big Shoulders features a large amount of strategic depth and rewarding gameplay it does so in a shorter timeline than is typical of most heavy economic games. Players play just five rounds (also known as decades) in about two and a half hours. Each decade consists of five unique phases: A stock phase where players can buy and sell stock; a building phase where players rebuild the city of Chicago placing action spaces on the board; an action phase where companies send their partners to make deals across Chicago; an Operating Phase where companies buy resources produce goods and ship them out of Chicago; and finally a cleanup phase where the board is set up for the following decade. At the end of the fifth decade the game ends. Players then exchange shares that they have purchased over the course of the game for cash are rewarded for any of the public goals they have accomplished over the five decades of play and tally their money to determine who is Chicago's greatest resident.—description from the publisher

Villagers

Villagers

Rating: 7.1 | Players: 1–5

Game Type:

Family

You are the founder of a new village during the middle ages in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials traders have lost their customers and many have lost their farms and workshops as they escaped the plague.The roads are full of refugees seeking a new beginning. They come to you hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village reliably providing food for many people. You must choose wisely who you allow to settle with you as your food and resources are limited.The people on the road have valuable and unique skills but they all in turn rely on other people with very specific crafts to be able to work. Raw materials tools and services must be provided by other people from the road.If you manage to find people that can work together to make a profit while increasing your food surplus and capacity for building new houses your village will be prosperous.The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations.—description from the publisher

Coal Baron

Coal Baron

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Coal Baron – or Glück Auf in German after a greeting German miners use when wishing one another luck – has players sending miners underground to dig tunnels and acquire coal which comes in four levels of quality and is used to fulfill contracts.The game lasts three rounds and in each round players take turns placing their workers on action spaces; you can place on a space occupied by another player but you need to place additional workers in order to do so. Each player has an individual elevator shaft and will need to use workers to extract coal and bring it to the surface while also competing for contracts and scrounging for cash in order to do everything else that needs to be done!

CO₂: Second Chance

CO₂: Second Chance

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

In the 1970s the governments of the world faced unprecedented demand for energy and polluting power plants were built everywhere in order to meet that demand. Year after year the pollution they generate increases and nobody has done anything to reduce it. Now the impact of this pollution has become too great and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation.If the pollution isn't stopped it's game over for all of us.In the game CO₂ each player is the CEO of an energy company responding to government requests for new green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise money and resources to build these clean power plants. Energy summits will promote global awareness and allow companies to share a little of their expertise while learning still more from others.In CO₂ each region starts with a certain number of carbon emissions permits (CEPs) at its disposal. These CEPs are granted by the United Nations and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.Money CEPs green power plants that you've built UN goals you've completed company goals you've met and expertise you've gained all give you victory points (VPs) which represent your company's reputation — and having the best reputation is the goal of the game … in addition to saving the planet of course.This new totally re-designed edition of CO₂ features a completely new iconography an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules more balanced gameplay a new events deck improved and streamlined mechanisms and upgraded wooden components for the power plants instead of the cardboard tokens in a game with a shorter play length. This version also features a co-operative mode of play as well as solo play based on goals.

Inventions: Evolution of Ideas

Inventions: Evolution of Ideas

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

Since the dawn of time humanity has sought new ideas forever developing them into still newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans' use of tools surpasses the efforts of all others making Homo sapiens technologists since before historical records were invented.Inventions: Evolution of Ideas follows humanity's most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages.In Inventions cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented these technologies can be shared with the world and everyone involved in the process spreads the exciting news giving credit where credit is due. Developing these inventions progresses your society advancing its technology economy and culture. You can even share with other societies boosting the inventions' efficacy even more!Inventions is a tactical game but you will do best by building these tactics around a long-term strategy. Each society's progress will be measured in Intellectual Property Points (IPP) and the player who has the most IPP has the strongest society and wins the game.

Brazil: Imperial

Brazil: Imperial

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Take on the role of one of the great monarchs of the past and show your valor! You will arrive in a vast and rich territory but the road to the prosperity is filled with challenges.In Brazil: Imperial you need to construct buildings manage resources explore the land create trade acquire the support of the greatest personalities of the country and recruit a powerful army to protect your interest against the rival states. If you make the right choices you can complete missions to progress to a more advanced era receiving new interesting options of development and victory points. In the end the best monarch receives the title of Brazilian Emperor and constructs a new era of prosperity freedom and peace!In more detail while playing in a modular map board that recreate real regions you use a combination of worker placement area majority and individual powers to construct an empire in Brazil between the 16th and 19th centuries. You start by choosing one of the available monarchs and its personal game board and components; some monarchs are strong in combat while others prioritize science or exploration. You receive tasks that advance you to a new era when you complete them giving you access to more power constructions as you move into the second and third eras of the game then you choose a starting point on the shared map.On each turn you can participate in an action phase and a movement phase. You manage actions on your individual game board and you have these seven choices:During the movement phase you can explore hidden places or attack other players. For combat you check the power of the troops involved in the conflict to determine the winner with cards being able to modify these values. Once a player completes their goals in the third era the game ends and players tally their scores.Brazil: Imperial was developed with the concept of it being Euro X a new style of game that combines Eurogames (in which you collect and manage resources) and 4x games (in which you explore expand exploit and exterminate). A new concept of maps was also introduced in this game. All maps are different and created with modular boards that recreate real regions of Brazil and the world. Each game you can focus on resource management combat or a combination of both depending on your choice of monarch and the interaction with other players.

Imperial Steam

Imperial Steam

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

The Industrial Age is starting to boom. You are in need of more workers for your factories and you also need more workers to build railroad tracks to expand your railway network. This in turn will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made your net worth is all that matters.Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!—description from the publisher

Coffee Roaster

Coffee Roaster

Rating: 7.3 | Players: 1

Game Type:

Strategy

Coffee Roaster is a solitaire pool-building game. You choose a variety of coffee beans you want to roast and put a number of tokens specific to that variety into a bag. Each turn you draw a number of bean tokens randomly from the bag to advance their roast level. When you are finished you make a cup-testing to check the taste of your coffee and score points accordingly. Each variety has its own target roast level but approaching the target is not enough for perfect roasting; you also have to even out the roast level of each bean while not spoiling the flavor of that variety.You also have to screen out smoke tokens and burnt bean tokens that hinder your roasting and reject bean tokens that spoil the taste. It is important to control the contents of your bag utilizing flavor effects and unique effects caused by placing tokens on the roast board.There are 22 varieties of beans in the game. In one game you try to roast three of them and your roaster title is awarded based on the total score. Enjoy the world of coffee-roasting and aim for the ultimate title Meister.•••「COFFEE ROASTER」は1人用ゲームです。ターンごとに袋の中に入れた規定数の豆トークンの焙煎度を上昇させていき、最後のカップテストで味を確かめ得点を計算します。おいしい焙煎コーヒーにするためには、狙った焙煎度に近づけるだけでなく、豆の煎り具合を揃えたり、特徴を醸し出すフレーバーを残したりする必要があります。 妨げとなる煙チップや焦げ豆チップ、また味を損なう欠点豆チップの排除にも気をつけましょう。フレーバー効果や焙煎ボードへチップを配置することで得る特殊効果を駆使して、袋の中の状態をうまくコントロールすることが重要です。 登場する豆は22種類。そのうち3つの豆の焙煎に挑戦した合計値が焙煎職人としてのあなたのランクです。最高位マイスターの称号を勝ち取るべく、焙煎の世界を存分に楽しんでください。

Evacuation

Evacuation

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Hurry to the ship! Twelve houses from our town have already burned down!In Evacuation life on our planet is being burned away thanks to increasingly intense sunlight so everyone is trying to move all the people and factories in their territories from the old planet to a new one — and they have only four rounds in which to do so.You start the game with a full functioning economy and over the course of play you must dismantle that economy and move it. Income on the old planet shrinks over time and production probably won't be much better until you establish yourself on the new planet and kick things into action. Resources can't be mixed across the planets so you need to take special care with your planning.To do this you choose actions from the player board with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value and the sum of these actions is important for an end of the round bonus. Additionally players move their markers along the orbital track based on the value of their actions.If you can raise production of three resources to level 8 and have three stadiums on the new planet you win. Otherwise players compare scores after four rounds. Evacuation includes modules to add new play options.NOTE: A community FAQ is available here to provide some clarity on Frequently Misplayed Rules.

Spyrium

Spyrium

Rating: 7.0 | Players: 2–5

Game Type:

Strategy

Spyrium is set in an alternate world an England set in a steampunk-based universe. Players build factories needing workers to manage the production of a commodity previously unknown to us called Spyrium. Producing Spyrium in one factory then processing it in the next results in victory points (VPs) for that particular player. Alternatively Spyrium can be purchased but the material is rare and expensive and players are constantly scraping for money.Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs.The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game those involved with delivery during the worker phase can then be used to raise money to purchase an adjacent card or to work on their own in an idle factory. All of these things are important but in the end only the player who has dealt best with the lack of money workers and Spyrium will win.

Brew Crafters

Brew Crafters

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

It's a time of regrowth in the old urban center and the hippest and best beer crafters have gathered both hops and hopes in building the best brewery in the city. It won't be an easy task as players compete for precious resources such as malt yeast fruit and spices in the local markets all while managing and optimizing their growing bottling empires.In Brew Crafters players assume management of a local craft brewery working hard to manage resources use their workers wisely and develop their brewing line to create the best local brews. Brew Crafters honors the tradition of classic Eurogames such as Agricola and Puerto Rico but at its heart beats a unique brewery processing system that must be constantly improved monitored and manned in order to keep the beloved beverages rolling off the line. Each brewery has access to a variety of equipment upgrades local farms markets and a plethora of specialty workers ensuring a high level of replayability and strategic avenues. In addition each player is studiously working to be first to develop several rotating gold-label specialty recipes that will earn them extra points and prestige at the end of year three when the best local brewer will be honored.

Coffee Traders

Coffee Traders

Rating: 7.7 | Players: 2–5

Game Type:

Strategy

Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little but the future of coffee farming is bright. Fair Trade organizations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations all to help provide education and improve the quality of their lives families societies and environment.In Coffee Traders set in 1970s Central and South America Africa and Asia the delicious Arabica coffee beans farmers harvest are sold in Antwerp — and all over the world — to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin or will you rise to the top and become the world's greatest coffee trader?—description from the publisher

Container: 10th Anniversary Jumbo Edition!

Container: 10th Anniversary Jumbo Edition!

Rating: 7.7 | Players: 3–5

Game Type:

Strategy

Container the classic game of big ships and big production returns in a 10th Anniversary Jumbo Edition! Now with huge ships and realistic containers to load and unload building (or destroying) your living economy has never been more fun!Container is an easy game with an open economy and lots of meaningful decisions. Build factories and warehouses or focus on shipping goods to your island. Take advantage of government subsidies to ensure maximum profits! But watch out for your cash reserves because the player-driven market can go sour at any time and you'll need to be ready to change your strategy.Also included in this edition of Container is an all new add-on called The Investment Bank. This new entity operates as a game-controlled broker who is seeking to maximize their own profits. Watch as the three brokers try to build their own cash and container resources and be ready to make a deal when the price is right. The Investment Bank add-on ensures new and interesting challenges for even the most seasoned Container player.This 10th Anniversary Jumbo Edition of Container features resin miniature ships 7 inches long!

Mint Works

Mint Works

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

Mint Works is a light and straightforward worker placement game. Its compact size makes it easy to put in your pocket and take it anywhere. Its simple rules make it easy to introduce new players to the genre of worker placement.During the game each player will have a limited amount of Mint Tokens which represent their workers. Players will use these mint tokens to earn more tokens take first player or buy and build plans. Plans are how players earn points. Some plans will give only points others will give extra powers to the owner.Once any player has at least 7 points earned (or if there are not enough plans to refill the stock) the end of the game is triggered. The game will then be over at the end of the current round.Whoever has the most points provided by plans they have built wins!

The Castles of Tuscany

The Castles of Tuscany

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

The beautiful Tuscany region in the 15th century is the home of the Italian Renaissance. As influential princes the players make creative decisions to build their region into a flourishing domain.By supporting towns villages and monasteries or by extracting marble and delivering goods players see their lands grow earning them victory points. Each round players use cards to place useful tiles to expand their regions and gain new opportunities.The winner is the person who has the most victory points after three rounds of play.NOTE: The English edition of the rules for the Castles of Tuscany have some translation and design issues making it slightly harder than typical to learn how to play this introductory Feld game. Some smaller issues have been observed in other languages complicating a simple resolution of questions. A community FAQ is available here to provide some clarity and is highly recommended for first time players.

Café

Café

Rating: 7.2 | Players: 1–4

Game Type:

Abstract

During the reign of King John V Portugal was a major European power. From Brazil the king ordered Sergeant Melo Palheta to travel to French Guiana to formally establish the Utrecht Treaty of 1713 and to secretly bring coffee seeds to Brazil. The Sergeant was successful and by 1800 Brazil was one of the largest coffee producers in the world.In the early 20th century coffee from Brazil São Tomé and Príncipe Angola and Timor is largely appreciated in Portugal and inspires the appearance of prestige coffee shops in emblematic locations that attract the elite. Through dedication hard work and skill the Portuguese 20th century witnesses the birth of one of the biggest coffee industries in the world.In Café 1 to 4 players represent coffee companies that from plantation drying roasting and distribution try to create and control the best supply chain of coffee.—description from the publisher

CO₂

CO₂

Rating: 7.1 | Players: 1–5

Game Type:

Strategy

In the 1970s the governments of the world faced unprecedented demand for energy and polluting power plants were built everywhere in order to meet that demand. Year after year the pollution they generate increases and nobody has done anything to reduce it. Now the impact of this pollution has become too great and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation.If the pollution isn't stopped it's game over for all of us.In the game CO₂ each player is the CEO of an energy company responding to government requests for new green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise money and resources to build these clean power plants. Energy summits will promote global awareness and allow companies to share a little of their expertise while learning still more from others.In CO₂ each region starts with a certain number of Carbon Emissions Permits (CEPs) at its disposal. These CEPs are granted by the United Nations and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.Money CEPs Green Power Plants that you've built UN Goals you've completed Company Goals you've met and Expertise you've gained all give you Victory Points (VPs) which represent your Company's reputation – and having the best reputation is the goal of the game ... in addition to saving the planet of course.

Automania

Automania

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

In Automania you run a car factory trying to produce the most popular cars in the market. To achieve this you buy tiles to upgrade and customize your factory and hire specialist employees to help you.Central to the game are the factory boards: Each player has a factory with three assembly lines and each assembly line produces one type of car. You can put machine tiles along your assembly lines to change the specifications of your cars. However your three assembly lines intersect so each machine tile placed might affect more than one type of car — which means you have to think carefully about where you put those machines.When a car is produced it must be sold in one of two markets and the better the specifications of the car is in line with the demand in the chosen market the more popular the car will be. The most popular cars reap the highest profits earning money or prestige — which is what you need to win this game.

Crisis

Crisis

Rating: 7.5 | Players: 1–5

Game Type:

Strategy

Axia — a land with a glorious past a most uncertain present and an even more unpredictable future. Populated by what has been described as a fervent and warm-blooded people Axia is in crisis – economic social and political: the longest-running recession in its modern history the highest inequality in years and a political system teetering on the brink of collapse.In more ways than one Axia is fighting against itself. Old divisions of the past have given way to new ones and this generation – along with the next ones – has the most to lose.Will you along with your fellow industrialists do your part to help Axia? Will you sacrifice short-term gain in the present for a brighter future? Can you do that and survive? Perhaps you can and perhaps you can even thrive – and you will if you see opportunity where others only see crisis!CRISIS is a turn-based game for 1-5 players who assume the role of business leaders trying to rebuild their businesses and create value at a particularly challenging time. By skillfully placing their managers in a position to invest in companies trade resources and navigate the local bureaucracy and regulations they can thrive and prosper in a time when others might struggle and decline.

Kraftwagen

Kraftwagen

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In Germany in 1888 Bertha Benz wife of auto pioneer Carl Benz undertook the first cross-country drive in an automobile. While making the trek from Mannheim to Pforzheim her car ran out of fuel in Wiesloch. Mrs. Benz stopped into the city drugstore to obtain the appropriate chemicals to make more fuel effectively creating the world´s first gas station.By the year 1928 Germany possessed a dense road network where combustion engines had triumphed over electric and steam engines and where cars were produced via assembly lines. Manufacturers began producing more affordable vehicles for the broader population.In Kraftwagen players advance the state of automobile development and production by playing as start-up companies. They must research new technologies and build improved chassis and engines. Early Grand Prix races provide the young companies with prestige and money but the players must maintain a key balance of fulfilling the demand preferences of buyers at the lowest possible price.Kraftwagen: V6 Edition includes a new set of tiles featuring the next technology available at the time the V6 Engine.

Gutenberg

Gutenberg

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Gutenberg is a board game for 1-4 people in which players will play as the pioneers of printing in the 15th century. By carrying out orders they will build their wealth and fame. By improving their printing workshops and gaining the support of patrons they will develop their production capacity. The game will be won by a printer who boasts the greatest recognition and wealth.By bidding for specific actions players will develop their workshop acquire new fonts inks and decorations. The unique system of rotating gears allows you to combine bonuses and earn a large number of points.The game is won by the player with the most points after six rounds.

Agra

Agra

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Agra India: The year is 1572; this year marks the 30th birthday of Abu'l-Fath Jalal-ud-din Muhammad popularly known as Akbar the Great. Akbar is the third ruler of India's Mughal dynasty having succeeded his father Humayun. With the guidance of his regent Bairam Khan Akbar has expanded and consolidated India's Mughal domains. Using his strong personality and skill as a general Akbar has enlarged his Empire to include nearly all of the Indian subcontinent north of the Godavari River; his presence is felt across the entire country due to the Mughals' military political cultural and economic dominance.To unify the vast Mughal state Akbar has established a centralized system of administration; conquered rulers are conciliated through marriage and diplomacy. Akbar has preserved peace and Order throughout his empire by passing laws that have won him the support of his non-Muslim subjects. Eschewing tribal bonds and Islamic state-identity Akbar has striven to unite his lands. The Mughals' Persian-ized culture has afforded Akbar near-divine status.Notables and emissaries from all over the country are on their way for Akbar's birthday celebration. As an ambitious landowner you cannot let this pass; the festivities are a golden opportunity for you to rise in stature and wealth.On your land in Agra you cultivate and harvest cotton and turmeric. You possess a forest from which you produce wood as well as a small but very profitable sandstone quarry. By trading and processing your wares you can obtain more luxurious goods which you will then use to woo notables as they make their way into the capital. Of course your rivals have the same plan; you must use your wits to outsmart them as Akbar's birthday draws near...(Description from the publisher)

Sentient

Sentient

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Description from the publisher:The next great technological revolution is here. Sentient robots for information transportation industry — all at our fingertips. Building them is now the easy part. Programming them has proven to be more complicated. A handful of companies have emerged claiming to pull it off but only one will win out. Your mission is clear: Procure valuable bots and plug them into your network. They'll have an effect on your systems. Anticipate it correctly program your bots effectively and attract the right investors to win and lead the sentient revolution.In Sentient players are tasked with choosing from available robots to program in their factory. Each robot that is added modifies your board and attracts the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation.Description from GTS article:Sentient is a dice-manipulation game by J. Alex Kevern (World’s Fair 1893 Gold West). As with his other games Sentient is filled with smart simple and rewarding choices. Each turn involves choosing an available bot adding it to your factory and deciding how to divide your resources between optimizing your bot and wooing investors. Players who enjoy a satisfying puzzle will appreciate the difficulty in adding the chosen bot to their factory. Each slot has a die on either side that will be modified based on the chosen bot card. But adding another adjacent bot the next turn will modify the dice once again. The dice at the end of the round will determine how efficiently your bots were programmed and will grant you varying points based on the dice numbers. You may have everything perfectly sorted out — that is until the last bot you choose changes the adjacent dice. Your plan can crumble and points can easily be lost with an errant decision or wrong choice!

Horseless Carriage

Horseless Carriage

Rating: 7.8 | Players: 3–5

Game Type:

Strategy

This year we want the best or nothing at all. We don't want tradition. We want to live in the present and the only history that is worth a tinker's cuss is the history we make today. The famous founder is standing in front of his team giving a motivational speech. You all know our first customer was a lunatic and the second had a death wish. So they bought our brakeless bangers. So there were a few accidents. But the only mistake is the one from which we learn nothing. This year customers demand safety. Of course active safety features include rapid acceleration for safe overtaking! I know it will be hard to add the new motorblock section to the factory but before you say you cannot do something try it! To every engineer every planner every mechanic and every salesperson in this great company I say: If I can dream it you can do it!Horseless Carriage is a game about the dawn of the automobile a time when cars were invented and no one quite knew yet what this new contraption would look like and what features would be essential. Early cars sometimes used levers or pedals to steer and a wheel to accelerate. Brakes were not always seen as essential but sometimes an outside spot to take along an onboard mechanic was. This early super innovative period occurs in the development of many new product categories. Players are cast as aspiring industrialists trying to find out what features the public will value when buying these new expensive and utterly unfamiliar horseless carriages.—description from the publisher

Calimala

Calimala

Rating: 7.2 | Players: 3–5

Game Type:

Strategy

The Arte di Calimala — the guild of cloth finishers and merchants in foreign cloth — was one of the greater guilds of Florence who arrogated to themselves the civic power of the Republic of Florence during the Late Middle Ages. The woolen cloth trade was the engine that drove the city’s economy and the members of the Calimala were the elite of Florence.Throughout its long history the Arte di Calimala supervised the execution of artistic and architectural works. Most Florentine guilds performed such activities but the Calimala distinguished itself from other guilds through the number and prestige of the projects and the sites administered including the construction and decoration of some of the major churches of the city.Players of Calimala are cloth merchants in medieval Florence with a number of trusted employees that they assign to various streets within the city to carry out actions. (Each street connects two places where particular actions can be taken.) While taking these actions players produce and deliver cloth and contribute to the construction and decoration of various buildings across the city. Employees stay on their assigned places for a while carrying out their actions whenever the street is activated and eventually are promoted into the city council triggering a scoring phase.Depending on the number of players each player has a number of action discs. In turn order they can put one on a space between two actions performing both actions and activating all other discs on the same space. When the fourth disc is placed on an action space the lowest one is promoted to the city council which triggers a scoring. After the last action disc is placed or the last scoring phase in the council is triggered the game ends. The positions of the action spaces and sequence of scoring phases vary from game to game making each game very different. Secret scoring objectives and action cards add uncertainty.

Rolling Heights

Rolling Heights

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Roll Your Meeples Build the City.It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.In Rolling Heights players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials while face-down meeples provide nothing. You can always push your luck for better rolls but you might lose valuable materials you need to construct new buildings. Completing buildings gains you prestige as well as new workers to help you construct even larger buildings including skyscrapers.Will you construct the next famous landmark?—description from the publisher

Wildcatters

Wildcatters

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Wildcatters is a tactical and strategic board game set during the booming business of the 19th century oil industry!The players are oil barons who develop oil fields; bid for oil rights; and build rigs oil tankers trains and refineries. Your goal is to deliver more oil barrels to the continents than the other players while also collecting more shares and money than them.The game lasts seven rounds with four players and the game set-up is the same for each player with three rigs two trains one tanker and one refinery being placed on the board. The game board features a world map divided into eight areas where you can find oil. Players choose an open area card and get money to build rigs tankers trains and refineries after which they can buy oil actions. The players work together in an oilfield to find oil at a lower cost. The players transport oil together to the refineries using trains and tankers from other players to deliver oil to the refineries – and all with one purpose: deliver more oil than the other players by the end of the game.

Expedition to Newdale

Expedition to Newdale

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Expedition to Newdale is the new Oh My Goods! (2015) card game from renowned designer Alexander Pfister. In this board game adaption of the successful card game 1 to 4 players from 12 and up compete in different chapters to experience the world of the Longsdale kingdom once again. The story of Expedition to Newdale starts about five years after the events from Oh my Goods! Escape to Canyon Brook but you don’t need to know the prequels at all. Each chapter of the game lasts about 90 minutes which adds up to around 12 hours of exciting campaign gameplay. And when you found your favorite chapter while playing the campaign you can always come back and play it again to have even more fun!At the beginning of the game you have your personal board a coal mine as your start building and 5 hand cards. Depending on which chapter you are playing the appropriate game board sits in the middle of the table. Each round is divided into 5 phases which are played in order (or partially parallel once you become more familiar with the game). In phase 1 a new event is revealed which usually alters the course of play in this round slightly (e. g. by introducing new buildings). Additionally the event card shows a fixed amount of workers which are available this round. An information which is much appreciated as you have to place your action markers in phase 2. The latter are numbered 1 — 4 which is important for phase 4 and means that you need to plan ahead. But first phase 3: in this phase more workers are drawn from a bag and get added to the others. This means that productions which would have been impossible before (because workers were missing) are now easily done. Pushing your luck might be beneficial! Phase 4 is the opposite to phase 2. Instead of placing your workers you resolve their chosen action in order of their numbers. We hope you had a backup plan in place if your desired workers were not drawn in phase 3 because this can trigger an unpleasant chain of events! Not enough workers could mean that a production does not happen which then means that you might not have enough money to build the building with your second action marker. Oh and your third marker was planned to directly produce in the newly built building? Well where there is no building there’s no place to produce in right? Clearly: planning ahead a little luck and good alternatives are the way to success. In Phase 5 all players can either use a free building action or draw new hand cards. The last phase is used to resolve all buildings which do not need workers e. g. an automatic coal production or a building which offers the conversion of a certain good to victory points. Afterwards the next round starts of which you play a total of seven. A final scoring at the end of round seven will then show if you win or lose.

Men-Nefer

Men-Nefer

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Founded around 3050 BCE and located south of the River Nile Delta Men-Nefer (a.k.a. Memphis) became the capital of ancient Egypt and the most populated city on the planet.In Men-Nefer you will relive one of the greatest periods of ancient Egypt carrying out tasks typical to Egyptian culture: acquiring knowledge in the houses of life navigating and trading on the Nile River making offerings to the revered God embalming the corpses of the nobles to send them off to a better life erecting beautiful sphinxes and contributing to the construction of the Great Pyramids. In addition to this you must be careful of how you make your way through this earthly world to be sure that Osiris will grant you passage to Aaru the long-awaited heavenly paradise of the afterlife.Throughout three eras by means of a novel selection of actions that combine worker placement and tile drafting players choose on each turn which area of Egyptian life and culture they wish to develop. Players must attempt to obtain the greatest number of prestige points in each era since only the one who manages to achieve the most prestige will take the victory.—description from the publisher

Oranienburger Kanal

Oranienburger Kanal

Rating: 8.0 | Players: 1–2

Game Type:

Strategy

The Oranienburg canal which gave this game its name was built between 1832 and 1837 in Brandenburg. The Havel River was difficult to navigate near the Oranienburg mills so a canal was built from the Havel that crossed the older Ruppin canal thereby forming the Oranienburg canal cross. During the industrialization in the 19th century lots of companies and businesses were formed at this important waterway. Moreover additional streets and railways were built.In Oranienburger Kanal you erect new industries and shape the infrastructure by building pathways streets railways and canals. Most important of all are bridges that connect buildings. To do all of this you have access to various actions that you select in the right moments.At the end of the game the player with the best industrial area and the best infrastructure wins.Oranienburger Kanal also includes a solo game!—description from the publisher

Le Havre: The Inland Port

Le Havre: The Inland Port

Rating: 6.8 | Players: 2

Game Type:

Strategy

Le Havre: The Inland Port is a two-player game in which both players compete to become the richest harbormaster. How they do so? Players acquire resources construct buildings and after twelve rounds score the total value of their buildings and their money in cash.Each round a set of new predefined buildings is added to the market. Both players now take turns by either building one of these buildings or by using an existing building's effects. To construct a building players have to pay a certain amount of money and/or resources from their warehouse. Most of these buildings in turn allow to change the amount of resources on a player's warehouse board in a specific way when used. This is crucial to the game as players are restricted on how to fill or empty their warehouse. They have to combine and optimize these steps to max out the capacity of their warehouses. Players can even use their opponent's buildings but they have to pay them one Franc (=money) to do so. When a building is not used during a round it steadily increases in worth as its effects can be used up to four times in subsequent rounds. But a building that is not used for too long has to be sold to the market for half its value! The game uses an Ora et Labora-like wheel to track this status of each building in play.Although Le Havre: The Inland Port shares gameplay elements with Ora et Labora and is linked in theme with Le Havre it is a distinct game with its own mechanisms and gameplay.

Curious Cargo

Curious Cargo

Rating: 7.0 | Players: 2

Game Type:

Strategy

I stumbled upon a midnight market. It wasn't selling flowers or farm goods. It was a more curious sort of cargo: energy capacitors strange crystalline material and something green and jiggly. Since then I've been dragged into it deep into the thick of it.I paid a stranger more than I should have for manufacturing plans I hardly understood. Worse yet they sold the same stuff to my best friend. Now I have to get my supply lines up and running to prepare for shipping my cargo — and if my friend starts shipping some of this curious cargo I'll have to intercept their trucks and corner the market that way.By hook or by crook I'm going to be the king of curious cargo...Curious Cargo is a two-player game in which you go head-to-head against your opponent by building up the infrastructure of your facility calling in trucks at the right moment all while perfectly timing the shipping and receiving of cargo to score the most points. Connect an interweaving web of lines to your shipping and receiving spaces. Play with two-color conveyor tiles or step it up for an advanced experience and play with all three colors. Ship your custom-shaped cargo tokens to your opponent to interfere with their logistics plans!The puzzling nature of Ryan Courtney's Pipeline comes alive in Curious Cargo! With six unique player boards for each player and two game modes a skillful challenge awaits even the sharpest competitor.

Chocolate Factory

Chocolate Factory

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience.Gameplay overview: Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game.During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers).Then each player will “push” three times cocoa into their machines. During each “push” players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile.Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.

Bot Factory

Bot Factory

Rating: 7.4 | Players: 1–4

Game Type:

Family

Your goal in Bot Factory is to gather projects and parts then assemble bots thereby fulfilling demand goals and improving the value of the bot you are making. Sandra the factory manager from Kanban is present here moving to different departments and using the players' spaces. The game uses the same worker-placement mechanism from Kanban in which turn order is established by the workers' positions on the board.—description from the designer

Black Forest

Black Forest

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

In Black Forest you start out with a small domain in need of new buildings and livestock. You’ll travel from village to village to enlist the aid of the best specialists. Exploiting the abilities of these specialists lets you collect resources lay out new landscape tiles (e.g. ponds and fields) and build a variety of buildings which come in four types. Choose the right buildings place landscapes fire up your glass production and expand your domain.Uwe Rosenberg’s resource wheels made famous in Glass Road (2013) return in Black Forest. Two resource wheels on your tableau help you keep track of your resources and production. Black Forest continues the story - as the name suggests — in the Black Forest. Among others the main difference between the two games is the use of worker placement in Black Forest instead of simultaneous action selection.A wide selection of buildings and their different effects offer many different paths to victory.—description from publisher

Factory Funner

Factory Funner

Rating: 7.2 | Players: 1–6

Game Type:

Strategy

In Factory Funner players are factory managers who select and install machines in their factory. They try connect all machine input and output pipes to the right reservoirs or to other machines in order to build the most profitable configuration. A new machine brings revenue. Other things you build (reservoirs and connectors (pipelines)) cost 1K money each.In each game round players may select one machine (from a number of machines equal to the number of players) simultaneously which means players try to quickly determine possible connections then grab the tile they want. But by choosing too quickly you risk taking a machine that doesn't fit well... When fitting in a machine a key tactic is to keep the most and best options for connecting future machines!After eight rounds the player with the most money wins.The second edition of this game — Factory Funner&Bigger — features the same gameplay as the original release but with a deeper box more connectors and slightly different colors for better usability and without the jump machine as it had a high luck factor and created rules difficulty during play.

Shogun no Katana

Shogun no Katana

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Feudal Japan land of mystery tradition honor and sharp steel! The katanas have always been fundamental for the outcome of the battles that have elected or overthrown the noble and powerful families that dominate the different regions. But behind these beautiful masterpieces lies a millenary art made of technique,discipline and sweat poured into the most ancient forges scattered around Japan. The smiths masters keepers of ancient secrets have the fate of entire families and the history of their country in their hands. Now it’s up to you you have been called to carry on this ancient tradition. Will you beable to offer your masterpieces to the most powerful Daimyo in Japan and even tothe Shogun himself?Shogun no Katana is a strategic Eurogame that will transport you to the magical atmosphere of feudal Japan. Use your workers to choose which swords to make among those requested by the powerful local Daimyo. Collect resources to improve your craft and request your artists to create breathtaking decorations. Have your family members admitted to the most strategic rooms of the Shogun’s palace to obtain the privileges of their rank. And finally create the most beautiful SHOGUN NO KATANA!You will have to manage your Forge wisely as crafting Katanas will be the real beating heart of the game. The original and innovative sword-making mechanism allows you to activate an entire row or column to work on different Katanas at the same time. Each player has its own forge where all the katana crafting will take place.During the game you will obtain resources either by visiting the market the palace among other places. By activating a row or column you can add resources to all matching Katanas moving them accordingly on the grid. But be careful! Having a lot of Katanas on the grid means that you can accomplish more with fewer actions but it also increases the risk of them hindering each other. You will have to build your engine cleverly to maximize your turns.

Salton Sea

Salton Sea

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Salton Sea is a unique place located in California very close to the border with Mexico. The characteristics of this salty lake make it a unique location to generate geothermal energy which takes advantage of the heat from the planet. In this area of intense geothermal activity you will drill the ground and extract brine which once processed allows us to obtain the valuable lithium and sell it as part of a modern industry far from fossil fuels that will allow you to lead the energy transition towards a completely renewable future.Designed by David Bernal and illustrated by Amelia Sales Salton Sea can be enjoyed alone or in groups of up to four players in sessions lasting about 120 minutes. During the game players must manage their geothermal lithium extraction companies to obtain the greatest number of points. The extraction of this material and its subsequent processing will be the driving force of your companies.On your turn place one of your four engineers on one of the available spaces to take an action. There are three different groups of actions: industrial actions (which allow you to obtain an exploration license drill extract process or repair machinery) commercial actions (sell acquire contract and execute contract) and management actions (research buy shares develop the business project or finance itself). It is up to you to manage the engineers at each point of the game to get the most out of your company.However there is no single path to success. The game will reward you for exhausted land executed contracts short-term objectives company development or research advances. Will you master the power of the Salton Sea to create the most efficient geothermal company?—description from the publisher

Tinners' Trail

Tinners' Trail

Rating: 7.1 | Players: 1–5

Game Type:

Strategy

In Tinners' Trail set in 19th century Cornwall you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper always managing your work points and money effectively.Once you have a mine in place it's time to extract the ore and (ideally) make a profit but the deeper your mine goes the more expensive the process gets. To reduce the cost of mining you can place developments such as ports train stations and adits (drainage tunnels) but there's only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall which gains you victory points. The earlier you invest the better the return. Can you outplay the competition and make the most money or will you be left without two shillings to rub together?This edition of Tinners' Trail differs from the original 2008 version in several ways. The player count for example is now 1-5 instead of 3-4 and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game giving you information before an auction or an extra boost after an auction.With lead development and expansion designs by David Digby

Transatlantic

Transatlantic

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

From the opening of the Suez Canal in 1869 to the beginning of WWI in 1914 there was an amazing development of bigger faster and more modern steamships. Whereas in 1870 there are still many clippers around and the good old paddle steamer Scotia sails the North Atlantic sea trade is dominated by the end of this era by huge vessels like Mauretania(Cunard) Olympic(White Star) or Imperator(Hapag).In Transatlantic 2 to 4 players lead their own shipping companies which transport freight mail and passengers around the globe. They purchase new steamships from the market each of them historical with their individual technical data (tons knots etc.). Competition is tough especially in the North Atlantic where winning the Blue Riband is not only a matter of prestige but may also be a profitable investment. In order to let a shipping company flourish purchasing the best steamships is not enough if one fails to acquire enough coal bunkers and trade posts as well.The game is driven by cards; on each turn play one card and execute the related action. As new cards enter the game build your individual deck of cards with new or improved possibilities. The task is to manage your merchant fleet most efficiently. It's a maritime strategy game with low luck lots of interactive choices and tough decisions.

Cytosis: A Cell Biology Board Game

Cytosis: A Cell Biology Board Game

Rating: 7.0 | Players: 2–5

Game Type:

Strategy

Cytosis: A Cell Building Game is a worker placement game that takes place inside a human cell. Players start out with a number of workers and on a player’s turn they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g. mRNA ATP); some with actions (e.g. convert resources collect cards). Resources are used to build enzymes hormones and/or receptors which score Health Points. The player with the most Health Points at the end of the game wins!

Tiny Epic Western

Tiny Epic Western

Rating: 6.6 | Players: 1–4

Game Type:

Strategy

HOOK: Poker meets worker-placementDESCRIPTION: The West is growing day by day and you’re looking to stake your claim. To win you have to gamble your relationships with the most powerful bosses in town to win influence. This influence comes in many forms: Law Money and Force. If you’re clever enough you’ll be able to take claim over the buildings in the evergrowing boomtowns and gain powerful abilities. At the end of the day the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West.GAMEPLAY: The game is played in a series of rounds. Each round poker cards are dealt between the locations which are laid out in a circle. Players place posse members on these location cards which will both give an action and count as a bid for the location's valuable resources. Players also get a poker card of their own which uses the two adjacent cards from a location to form a three-card hand. This creates a clever mix of modern worker placement and poker that drives the game. In addition players must manage their resources of Law Money and Force to buy buildings and gunfight. If you have the highest stake in the most lucrative industry at the end you will be rewarded bonus points. Add these points to the points you've collected from buying buildings and determine the winner! Yippie kay yay a!For a deluxe edition of this game see Tiny Epic Western: Deluxe Edition

First in Flight

First in Flight

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

First in Flight is a push-your-luck deck-building game about the race to early flight. Players take on the roles of the Wright Brothers Samuel Langley and other flight pioneers racing to build and pilot the “flyers” that preceded modern airplanes.Each player’s flyer design is represented by a deck of cards that they can steadily improve and refine and which may include unknown design flaws that threaten their success.Flying is a blackjack-style challenge to test a design break new records and gain experience -- hopefully without crashing. Then players head back to the workshop to refine their flyers and improve their chances on future flights. There are dozens of available technologies pilot skills and friends in the field available for players to customize their own play style and strategy.

Forge War

Forge War

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

In Forge War players will take on the role of blacksmiths in a kingdom rife with marauding harpies cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful they will return with more ore money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.At its core Forge War is a rewarding game of aggressive investment which occurs through the acquisition of quests. Quest management becomes challenging for the player however because quests undertaken aren't completed immediately but instead progress each turn and become more difficult. At specific time intervals players will need to add more resources to their quests or face failure.Gameplay cycles through three different phases in each round. The first phase consists of moving pieces around a hex grid to maximize resource production. The second phase is a market phase that features an action blocking mechanic to gain access to new weapon plans and other advantages. The final phase is the acquisition and management of quests which are selected from a pool of available cards.

Coal Baron: The Great Card Game

Coal Baron: The Great Card Game

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

The city of Essen Germany at the turn of the 20th century was a center for coal mining in Europe. Immerse yourself in the dark world of coal mining as you extract coal from pits load coal to wagon trains and then rail your coal off to distant locations in search of fortunes.Coal Baron: The Great Card Game is a standalone game based on the very popular board game Coal Baron originally published in 2013. With innovative mechanisms and almost 240 cards Coal Baron: The Great Card Game creates an experience that feels very distinct from yet is just as intense as the original game.

Ground Floor

Ground Floor

Rating: 7.0 | Players: 2–6

Game Type:

Strategy

The day has come. The paperwork is complete the registration filed and the business cards purchased – you're open for business! So now what? Where do you spend your time? Where do you spend your money? Which tasks are most important? What should take priority? Should you hire new employees? Or maybe invest in a marketing campaign? These are just some of the decisions facing you as a fresh entrepreneur who dreams of running a successful business. You must excel at balancing your time money and staff because all are scarce and all are required to thrive.So barter with your fellow colleagues manage your staff collect information expand your office or schedule your next product shipment. It's up to you – after all it's your business. Of course no matter which route you decide to take to reach that corner office at the top of the tallest skyscraper you must start with everyone else......on the Ground Floor!Over the course of the game you will:

Red Outpost

Red Outpost

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

A top secret Soviet space mission set out to colonize a planet in a remote galaxy far away from home. The settlers built there a small communist heaven which exists to this day. As one of the leaders your goal is to guide the settlers on this new yet strangely familiar terrain.In Red Outpost players get to control all of the settlers each time a different one. You must expertly manage the resources and choose the jobs carefully so as not to upset the settlers: Keeping up morale is of utmost importance if you want to become the most prolific leader!—description from the publisher

Lignum (Second Edition)

Lignum (Second Edition)

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Starting with a limited amount of resources and workers you set out to run your lumber mill as efficiently as possible. Savvy investments and proper planning will ensure that your mill will be the most profitable. Be cautious however for competition is fierce! You will need to secure the best cutting areas make use of limited contract workers and continually update and replace your equipment. Your competitors are not the only thing to worry about as you will also need to store enough firewood and food to survive the harsh winters.Lignum is a strategic optimization game that portrays the logging industry in the 19th century. Each round players travel to the nearby forest picking up tools and hiring workers along the way. After felling timber players must decide how to transport their wood to their sawmills and if the wood should be processed or sold immediately all the while optimizing their entire processing chain.The second edition of Lignum also includes the Joinery & Buildings expansion. In this expansion players can visit two additional locations along the supply path. Players may now acquire special buildings that give them unique special abilities for the remainder of the game. Additionally players can acquire joiners to help generate more income each round; if those joiners are supplied with the appropriate wood players can earn extra money at the end of the game!

Compounded

Compounded

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

Compounded is a game about building chemical compounds through careful management of elements a fair bit of social play and trading and just a bit of luck. In Compounded players take on the roles of lab managers hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab.Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements laboratory tools and even favors – if there is truly honor among chemists!

Autobahn

Autobahn

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

Autobahn is an economic strategy game about the building of the German motorway system over three periods of time spanning from the end of World War II to the present day.At the end of the second period (in 1990) the Unification opens up opportunities to further extend the network into the eastern part of the country.As a director within the BundesAutobahn Organisation you are responsible for managing and developing the German Federal Highway System.​Aside from building roads you’ll also be responsible for facilitating the transport of goods to neighbouring countries and constructing petrol stations to benefit from this new traffic.As you contribute to the development of the network you gain seats at the administration boards of each highway and they will increase your budget at the start of each period.Over the course of the game your board members will eventually advance to more prestigious seats within the Bundesautobahn building which instead will provide victory points at the end of the game.Plan ahead to optimize your efficiency: Each contribution you make builds your reputation and gains you access to new departments and scoring opportunities that better align with your chosen path to victory.​The cards in your hand allows you to take actions on one of the 7 main Autobahns. You’ll need to plan carefully and time your actions perfectly if you want to make the most of your hand before you need to collect your cards back.—description from the publisher

High Frontier (Third Edition)

High Frontier (Third Edition)

Rating: 8.2 | Players: 1–5

Game Type:

Strategy

High Frontier (3rd edition) is a space exploration game by Phil Eklund. The players take control of different space enterprises trying to establish factories on planets and asteroids. Each player begins with three water tanks (fuel). In turns each player uses two action points to do some of the eight actions available e.g. move space ship or buy new technologies. When the predetermined number of bases is built the game ends. The winner is the player with the most victory points.High Frontier (3rd edition) is a deluxe edition including both the High Frontier base game and the Colonization expansion as well as 31 new card designs and redesigned charts. The rules are in four volumes: Basic Colonization Interstellar and Super-Advanced Variants.

Corrosion

Corrosion

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

In Corrosion each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air however your biggest enemy is time because most machines and gears rust away quickly so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines.On your turn you can either play an engineer card or turn the corrosion wheel of your factory:To be successful you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next.The game end is triggered once the special point supply or the award supply run out. Then whoever was able to score the most points with their machines and awards wins.

King's Forge

King's Forge

Rating: 6.9 | Players: 2–4

Game Type:

Family

The Chamberlain is searching the realm for a new Craftmaster to the King and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?In King's Forge players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal wood gems and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management advance planning fierce competition and nail-biting luck will carry you to winner's circle.

Ceylon

Ceylon

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

During the second half of the nineteenth century in what was then Ceylon today known to all as the nation of Sri Lanka a deadly fungus killed off all the coffee plantations on the island thus causing a serious economic crisis. The Scot James Taylor and later many other entrepreneurs set about substituting tea plantations for coffee plantations and hence creating what many connoisseurs today consider to be the best tea in the world.In Ceylon players take on the role of the pioneers who developed the Ceylon tea industry. As such they build plantations in different districts and at different altitudes. They produce tea and try to sell it to the most important export companies. To favor this task they must win the favor of the counselors of each district and develop the necessary technology that allows them to get ahead of their competitors.At the end of the game players score points for having plantations in each district for meeting demands that have been set for the level of technological development reached and for the amount of money collected. In the end the player who has the most points wins.—description from the publisher

Lift Off

Lift Off

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

1950/1960: The race into space is in full swing! We're making great progress on the techniques for supplying astronauts and space-ready machines for optimizing launch conditions and of course for designing the much-needed rockets. All this to explore the sheer vastness of space.But in Lift Off not only are two superpowers competing for the most glorious milestones of space travel no we players are also very involved. In this game we each play a private space agency that wants to develop in their own areas. We must hire specialists improve our rockets and expand our capabilities because soon we have to decide which missions we want to carry out and what we want to bring into space. Only those who plan ahead and properly manage the resources available will win this race to the stars...•••1950/1960: Das Rennen ins All ist im vollen Gange! Die Techniken zur Versorgung der Raumfahrer und Maschinen optimierte Startbedingungen sowie die Konstruktionen der Flugkörper machen große Fortschritte. Dies alles um die schier unendliche Weite des Alls zu erkunden.Doch in Lift Off konkurrieren nicht nur 2 Supermächte um die glorreichsten Meilensteine der Raumfahrt nein auch wir Spieler mischen kräftig mit. Hier spielen wir jeder eine private Raumfahrtagentur die sich in ganz eigenen Bereichen entwickeln will. Dazu heuern wir Spezialisten an verbessern unsere Raketen und erweitern unsere Fähigkeiten. Denn bald müssen wir uns entscheiden welche Missionen wir durchführen wollen und was wir ins All bringen wollen… Nur wer hier voraus plant und richtig mit den verfügbaren Mitteln wirtschaftet wird am Ende Sieger des Rennens zu den Sternen…

Xenon Profiteer

Xenon Profiteer

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Xenon is a valuable noble gas that is found in very trace amounts in Earth's atmosphere. Due to the difficulty and expense of isolating high-purity Xenon for various technological advancements in recent years the need for Cryogenic Distillation of Xenon is on the rise.Xenon Profiteer is a highly thematic deck-deconstruction euro game for 2-4 entrepreneurs in which each player takes control of their own Air Separation Facility and distills Xenon from their Systems to complete lucrative contracts. You will also physically expand your facility by building upgrades pipelines and acquiring new contracts and connecting them to your Center Console.In a decidedly different take on the classic deck-building format Xenon Profiteer not only actively encourages players to remove cards from their decks it is absolutely essential in order to isolate Xenon. Each turn begins by strategically removing cards from your hand (and deck) through Distilling based on the real-world hierarchy of elements. The goal: only have Xenon remaining in your hand. The problem is of course the only way to gain more Xenon is to bring in more AIR. And AIR is composed of all kinds of other pesky elements that make isolating Xenon difficult.To combat this you will need to Buy powerful upgrade cards for your facility in order to become more efficient. These upgrade cards can either be purchased for a lower cost and placed into your system (deck) or installed directly to your facility to be used every turn for the remainder of the game. Or maybe if you are low on funds you might decide to place a Bid Token onto an important Upgrade or Contract thereby giving yourself a discount on a future turn and causing other players to pay YOU extra if they decide to purchase it instead.After a player has either completed five contracts or installed five upgrades the game end is triggered and the player with the most Xenon points is the winner.Do you have the ingenuity strategy and tactical fortitude it takes to be recognized by several reputable business publications as the owner of the most influential domestic supplier of Xenon?

Power Grid: The Card Game

Power Grid: The Card Game

Rating: 6.7 | Players: 2–6

Game Type:

Strategy

In Power Grid: The Card Game the players represent CEOs of mighty power companies producing electricity.During the game the players bid for power plants at auctions and supply them with resources. Their income depends on the amount of electricity produced in each round. At the end of the game the player who produces the most electricity wins the game.Power Grid: The Card Game offers all the tension and tactics well-known of its two big brothers — Power Grid and Power Grid deluxe — without using the different maps. You get the full Power Grid emotions in an intensive playing time of sixty minutes!To give two players an exciting experience they will play with the Trust acting as a third player. While challenging the opponent they must incorporate the schemes of the competing Trust in their plans and use these schemes against their opponent.This game includes a small variant for the Demolition Contractor. This variant is playable with Power Grid: The Card Game and all maps of Power Grid deluxe and Power Grid!

Mobile Markets: A Smartphone Inc. Game

Mobile Markets: A Smartphone Inc. Game

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

Congratulations! You are the CEO of a multinational consumer electronics company ready for the new mobile technologies generation. Compete with other smartphone manufacturers for selling as many goods as possible by planning technology researches marketing campaigns production and sales for the whole year. Gain advantages while resolving your plans for victory!Mobile Markets is a standalone game in the line of Smartphone Inc. providing a similar game experience but it offers players new mechanisms more complexity and strategic planning interaction and competition.Join the race to satisfy the various demands of different types of customers all around the world!

Age of Comics: The Golden Years

Age of Comics: The Golden Years

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Age of Comics: The Golden Years Age of Comics: The Golden Years is a worker placement management game in which players will run a publishing company during the golden age of comics (1938-54).In each round the players in turn must position 4 meeples (workers called editors). They can choose 4 out of 6 spaces called publishing tasks. There are 6 publishing tasks in total that can be performed in any order and lead to 6 specific player actions: hire develop ideas print sales and royalties. When a player prints a comic book she must pay using monetary resources ($) + 2 identical token ideas and display on the table the comic book cover and underneath show both a writer and an artist card. The comics’ value (needed for collecting orders on the map) will be the sum of the value of its creatives (artist + writer). Each creative card has a value ranging from 1 to 3.Throughout the game a fan chart will track the number of fans accumulated by the comics and will award victory points based on the players’ ranking at the end of every round. In the last round the number of fans is converted into victory points. The money accumulated is instead divided by 4.

Motor City

Motor City

Rating: 7.2 | Players: 1–5

Game Type:

Strategy

Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit.In Motor City you have two player sheets each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points advancements and bonuses.The game lasts eight rounds. Each round roll colored dice based on the number of players then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice all players get to use the remaining die on the blueprint table.After eight rounds you score points for your progress in engineering assembly testing and more. Whoever has the most points wins.Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup with no added rules.Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series.Game 1: Fleet: The Dice Game Game 2: Three Sisters Game 3: Motor City–description from the designer

Tesla vs. Edison: War of Currents

Tesla vs. Edison: War of Currents

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

Tesla vs. Edison: War of Currents is a fast-playing route building economic and worker placement game focused on invention and industry in the roaring 1880's. It is easy-to-learn and appropriate for all gamers aged 14 and up.Nikola Tesla Thomas Edison and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. Contributing innovations in power generation delivery and illumination you also choose to invest in Direct Current (DC) technology or the superior but later developing AC technology.Players control a small group of legendary figures from the War of Currents each rated in Invention Engineering Finance and Public Relations. Each turn these legends are allocated to help research commercialize or patent technology; influence the public's perception about the inventors and AC or DC technology; bid on and hopefully secure either residential exhibition or power generation projects in cities around the 1880's United States. Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release and the winner is the player whose company's stock is worth the most at the end of the game!

Formosa Tea

Formosa Tea

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

The sub-tropical climate and environment of Taiwan makes the island highly suitable for cultivating top quality tea. But it wasn't not until the 19th century after English businessman John Dodd discovered some amazing Oolong tea there that the Taiwanese tea business truly begin to bloom and Formosa Tea became world-reknowned.In Formosa Tea players are tea farm owners competing to harvest the best tea leaves improve their tea processing techniques and produce tea of the highest quality for not only the domestic market but also for the international market. With the unique worker placement and worker advancement mechanisms along with the tea dehydration and scenting processing players must use their workers wisely to make the best tea in the market.A game of Formosa Tea is played in four rounds. In each round players take turns to perform one of the five possible actions:After the end of the fourth round the player who has the most prestige points wins!

The Manhattan Project 2: Minutes to Midnight

The Manhattan Project 2: Minutes to Midnight

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

20 years after the end of The Manhattan Project the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the Nuclear Triad: strategic bombers ballistic subs and land-based ballistic missiles.Each player represents one of the superpowers in the arms race. At staged intervals scoring is conducted in one of 4 categories:- Strategic Bombers - Ballistic Submarines - ICBMs - Short-range missiles deployed to third world nationsIn addition to earning points for deploying nukes during the scoring rounds players can also earn defensive bonuses for mitigating the risks imposed against them.The game ends after all of the scoring events have been completed. The player with the most points is the winner.To help along the way you will recruit 4 different kinds of workers:- Laborers which operate your buildings - Spies which operate your opponents' buildings for your gain - Politicians which produce tax revenue and gain control over third world nations - Generals which deploy your bombers subs and overseas missilesYou will also construct and operate 6 different kinds of buildings:- Factories which produce submarines and aircraft - Research Facilities which allow you to improve your position in 5 different technology tracks - Reactors which produce nukes - Silos which are armed with ICBMs - Test Sites which allow you to detonate nukes in your own territory for points - ABM Launchers which earn defensive bonuses against various threatsMinutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.

Import / Export

Import / Export

Rating: 7.1 | Players: 2–6

Game Type:

Strategy

Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods specializing into a varied tech tree and unlocking advanced game engines that will be completely unique to each play!Once your shipments enter the open sea someone can trigger an Import action where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles.The end goal of the game is to have the most credits which will be a combination of your physical credits passive credits that were saved as imported goods plus any bonuses from completed shipments.

Rise

Rise

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In Rise you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks you can influence how best to provide for your citizens' well-being whether through culture science or political relations — but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism which includes events and tough decisions will change your decision making from round to round.Once twelve rounds have been played players count their points to see who was able to accumulate the most influence in the city.

An Infamous Traffic

An Infamous Traffic

Rating: 7.3 | Players: 2–5

Game Type:

Strategy

It’s 1833. The East India Company has just had its monopoly of trade revoked by an official act of Parliament. You and others like you see a golden opportunity for profit in China. For too long the Company’s polite deference to the Qing has smothered progress and stifled trade. There is real money to be made here and you intend to make it.An Infamous Traffic is a brutal economic board game for two to five souls brave enough to conduct the opium trade in the fracturing political landscape of 19th century Qing China. Initially you will need to rely on smugglers in order to get your products into the interior but if Parliament can be swayed perhaps an open war can make the trade more secure. At the same time you’ll want to be careful. If British aggression goes unchecked the region may become a failed state which could jeopardize your hard fought gains.Of course the massive wealth you’ll earn won’t be enough. Trade is still a dirty word among those in the top rungs of society. You certainly haven't forgotten how your business holdings were sneered at by some prodigal baronet during your brief stint at Oxford. They don’t understand. The empire they enjoy was built on trade not pedigree. So you’ll play their game snatching up the precious symbols of nobility with your hard won cash. Perhaps you can restore a beloved castle and stuff it full of the latest luxuries. The right marriage or government post would certainly guarantee your place in society. You might even be tempted to rob your own firm to get that extra edge back home.In any case there’s demand for opium in China and you intend to meet it.—description from the publisherSee the Living Rules. (Source)

Steam Works

Steam Works

Rating: 6.8 | Players: 2–5

Game Type:

Strategy

Inventors and tinkerers abound in the Victorian era harnessing the power of clockwork steam and electricks to build machines capable of anything to give glory to Queen Victoria!In the steampunk worker placement game Steam Works you'll put your mechanics to work collecting components and power sources then you'll literally build devices by assembling those sources and components. What's more those devices in turn become action spaces for other players to use!Each player takes on an inventor persona with unique starting components or special abilities accessible only to themselves. But the heart of the game is in assembling modular component tiles into a device for other players to use. Sources may provide one or more of the three power types — clockwork steam or Tesla-style electrickal power — to the components connected to them which in turn provide a wide range of effects for gaining resources prestige points or more component tiles. Devices start simple with just two components (one source and one component) but devices with three four or more components will become possible — as soon as the players assemble a device to let it be possible. Because of the modular mix-and-match nature of the components the available action spaces vary widely from one game to the next providing great replayability: each game players will create devices never seen before!

Electropolis

Electropolis

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Electropolis is a strategic city-building boardgame. As the mayor of the ever-growing city you must plan out the best energy solution to meet the skyrocketing demand of electricity.The pros and cons of coal-fired plants green energy and nuclear power challenge you with tough decisions throughout the game. The dynamic turn order selection mechanic ignites an intense player interaction in pursuit of construction permits for specific zones and crucial tiles to be claimed.Should you act early to grab the stronger tiles or wait to be able to construct more buildings and expand your city? Outwit your fellow mayors and build the most magnificent city to win the game!—description from the publisher

Cupcake Empire

Cupcake Empire

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Cupcakes are at the height of fashion in the city. It's the perfect time to expand your business. Even though at the moment you only have one small Bakery the dedication and the level of creativity of your employees means that there are no limits to your ambition.Your task will be no piece of cake since your competitors share your same goals and they are not going to make it easy for you. Only those who work the most efficiently and effectively will manage to build their own cupcake empire.Cupcake Empire is mainly a dice game. Your personal board represents your business and the dice your workers. In each of the columns of the board you can carry out one specific action; create new recipes for cupcakes open new stores serve customers hire new workers etc. On each turn you will have to decide which column you are going to activate taking into account that the more dice there are and the more specialized they are the more effective the action will be. Through these actions you will increase your level of sales and production trying to get them to grow in equal measure since at the end of each of your turns your Income will increase by the amount indicated by the marker that is the furthest behind i.e. that has made the least progress.

Noria

Noria

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

A new era is looming on the horizon. The future of Noria is right in front of you and you must guide your flourishing trading empire into prosperity. Discover flying islands buy ships and build factories. Invest in prestigious projects and secure their success by passing on secret knowledge to politicians. For even above the clouds there is still room for improvement...Noria is the debut title from Sophia Wagner winner of the Spiel des Jahres fellowship in 2015. The talented young author created an entirely new steampunk universe specifically for this game and artists Michael Menzel and Klemens Franz have managed to bring her vision to life. At the center of the game is an innovative mechanism called wheel building. Each player has an action wheel consisting of three rings with slots for a number of different action discs. Over the course of the game players try to obtain new discs and manipulate the rings of the wheel to optimize their action selection. Additionally to ensure their investments bear fruit they also need to bribe politicians with knowledge.

Kohle & Kolonie

Kohle & Kolonie

Rating: 7.4 | Players: 3–5

Game Type:

Strategy

In Kohle & Kolonie which is set in the 19th and early 20th centuries the players run small coal mines in the German Ruhr area (Essen Hattingen Bochum Witten) during the age of industrialization. They need to modernize these mines so that when these smaller mines are merged into larger ones they can be prepared to take control of the auction and therefore the larger mine. Additionally players have to ensure the availability of workers for their mines while also constructing and caring for a railway system that comprises infrastructure in the mines. Finally if players don't invest money or workers in their mines in order to secure them they increase their chance of suffering a mining accident which will lead to negative fallout when it comes time to bid for consolidated mines. Whoever best manages these tasks wins.

The Manhattan Project: Chain Reaction

The Manhattan Project: Chain Reaction

Rating: 6.5 | Players: 1–5

Game Type:

Strategy

The world is again threatened with war! As the War Minister of your small nation you have been tasked with confronting aggression by developing atomic bombs for your country. Your spies have stolen the needed technology but you need to acquire the materials and personnel to get the job done before your rival nations do. Once someone has built 10 megatons of bombs the final round will finish and the player with the most bombs will win their nation’s survival assured!To do this you will be playing cards representing the training and use of teams of laborers scientists and engineers to complete various plans until you have assembled enough bombs to win!Stand alone game based on the popular Manhattan Project board game by Minion Games this is a simpler card-only game using dual-purpose cards in a quick and exciting race to completion.

Shipyard (Second Edition)

Shipyard (Second Edition)

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

We’re in 19th century sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees buy accessories get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor.Players take turns beginning with a randomly selected player and continuing around the table clockwise. On their turn they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn they will move that Action Card ahead of all the others and choose a different action.If a player completes a ship on their turn (ships consists of little cards depicting bows sterns and (preferably several) middle pieces with several options to add equipment or crew) it is taken out for a shakedown cruise in a canal during which they may score points for speed crew equipment or safety.As players take their turns the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again the countdown marker moves down one space and play continues.The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts and the player with the most points wins.The game lasts about 30 minutes per player.—description from the publisher

Union Stockyards

Union Stockyards

Rating: 7.5 | Players: 2–5

Game Type:

Strategy

Opening in 1865 the Union Stockyards became Chicago’s largest industry and one of the city’s top tourist attractions with a half million visitors annually in the early 1900’s. From the Civil War through the 1920’s more meat was processed here than anywhere in the world. During its height 40,000 mostly immigrant workers labored in “the busiest square mile on earth” where over one million livestock passed monthly supplying 80% of all U.S. meat. There were over 2,300 livestock pens and 130 miles of railroad within the “yards”.You play one the “Big Five” meat packers developing technologies to use every part of the animal while battling labor unions and manipulating the market to your advantage. Union Stockyards is played over six years (rounds) each beginning with an historical event affecting game conditions or adding an additional action. You select your actions through worker placement; however if you don’t pay your workers enough they may go on “strike”. You earn cash based on your profit margins when you slaughter cattle hogs or sheep. Your profit margin is your meat value minus the livestock cost. The livestock cost is the same for all players but your meat values will differ due to your engine-building decisions of constructing buildings establishing branch houses in eastern cities and improving your brand reputation. At the end of each year livestock costs (cattle hogs sheep) will be adjusted up or down depending on the demand that you created. Sometimes you may choose to slaughter certain livestock just to manipulate the market in your favor. Whichever packer accumulates the most wealth wins the game.

Phoenix New Horizon

Phoenix New Horizon

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

In the year 2021 after years of seclusion underground humanity emerges onto the surface propelled by the development of groundbreaking new technology. Decades of catastrophic fallout from a nuclear disaster during the Cold War have laid waste to the known world compelling civilization to seek shelter beneath the earth. The pressing task now is the construction of regenerators which will generate new habitats to facilitate the resurgence of life and the reclamation of the Earth. A world brimming with hope awaits aboveground.Phoenix New Horizon is a Euro-style board game in which players assume control of a team of commandos tasked with the mission of recolonizing Earth. Throughout the game's four rounds players accumulate victory points by constructing regenerators and buildings bolstering the planet's population and achieving diverse objectives that vary between playthroughs.Players must adeptly allocate their commandos to various actions throughout the game while also specializing them to enable more potent abilities at the expenses of versatility. Fulfilling missions assigned by the governing authorities yields additional actions on a player's turn.—description from the publisher

Parfum

Parfum

Rating: 6.5 | Players: 2–4

Game Type:

Family

Who will be the most successful perfumer? Parfum takes the players to the wonderful world of fragrances. Using ingredients like vanilla lavender or violets the players distill precious essences in order to create unique perfumes. Only the player catering to their clientele's preferences will be able to sell their perfume. Each customer favors a specific fragrance which must be contained in a flask to induce them to buy it.

Findorff

Findorff

Rating: 7.0 | Players: 1–5

Game Type:

Strategy

Findorff is one of the 23 districts of Bremen the hometown of Friedemann Friese. Findorff has three “F”s and is named after Jürgen Christian Findorff (1720-1792) who was responsible for draining and surveying the bog in the north of Bremen for extracting the peat and for populating the bog with residents.In Findorff the game you build up the district of Findorff in the period from 1803 to 1916. Historically six major railway stations stood in Findorff during this period to connect to Hannover Hamburg Oldenburg and Bremerhaven. While they were all later replaced by a single big main train station you raise another three new rail stations at one of the two main roadbeds. Besides using boats on the peat canal this small railway helped to transport even more peat from the bog in the north of Bremen to Findorff. During the first half of the 19th Century peat was the most important commodity for heating the houses and for supplying energy to the industry. In the late 19th century (and in the game) peat lost its importance once when replaced by the energy-rich coal.Findorff offers an economic engine builder with a resource market for peat known from Power Grid and an innovative resource management required when building rail tracks and houses in Findorff. Your focus is on raising the right combination of the 25 historical structures from the period of 1803-1916. Do you raise the Chair Pipes Factory or the Slaughterhouse to gain a lot of thalers or smaller structures like Schools the Beer Hall or the Peat Skipper Shelter to win the game in small steps. You can even profit from the high mortality rate of this period by running a Cemetery.Only by adapting your strategy to your structures you honor Mr. Findorff and win the game when the roadbed to Hamburg is finished.Findorff offers a challenging solo game as well.

Arkwright: The Card Game

Arkwright: The Card Game

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

In the late 18th century the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright who ran the first factory for spinning wool with machines like the Spinning Jenny and the water frame.In Arkwright: The Card Game you run a business and will employ workers in your different factories to produce and sell goods. The more workers the more goods that can be sold — but be prepared for crises and some stiff competition.The game is played over three decades (1770/1780/1790) split up into four rounds per decade. On your turn you play new cards from your hand to open factories and upgrade existing ones select improvements improve factory quality build machines and employ new workers. You can also pay money to improve your shareholdings and take out loans if you require more money for production costs. After the actions phase you can improve your abilities by advancing your development markers on your player board or take one of the available development cards.Then the production phase starts where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand so the demand may be lower than the value of your current good lowering your profit. Workers must be paid and machines need regular maintenance so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value and there are bonuses for having the highest appeal. Lastly if you can’t sell your goods to the home market you can ship them overseas or store them for future rounds.After the final round of the last decade the game ends. Players then sell all goods left in their storehouses reduce the number of shares they hold by the number of loans they took and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game.—description from the publisher

Bier Pioniere

Bier Pioniere

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

The history of beer brewing dates back to ancient Egypt and Mesopotamia and over the centuries various cultures and regions have developed their own unique beers and especially Germany is considered a beer country.In the game Beer Pioneers set at the beginning of industrialization around 1850 2 to 4 players develop their own small home brewery into a large-scale brewery as brewmasters. In each turn they take an action by deploying one of their workers or their truck to brew an increasing variety of beers improving the brewing process with new advancements like refrigeration machines or beer filters or increasing the efficiency of their workers to name but a few. Action cards also play an important role and with beer deliveries and other actions they can earn victory points. Actions take place on the game board and their own player tableau the player order is important and influenced by the players bonus workers enable additional actions but must first be earned by placing the right worker on the right action space.Beer Pioneers extends over an indefinite number of rounds. Once a player reaches 20 victory points this is the final round and the brewmaster with the most victory points is the winner of the game.-description from the publisher

Merchants of Magick: A Set a Watch Tale

Merchants of Magick: A Set a Watch Tale

Rating: 7.4 | Players: 1–8

Game Type:

Uncategorized

In Merchants of Magick which takes place in the Set a Watch universe you are the owner of a magic item shoppe crafting items and research­ing spells to sell to the Adventurers of the Watch.Each round four polyhedral dice are rolled then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs you earn coin — but if you wait too long to fulfill an order Adventurers will become impatient and visit your competitor next door!After ten rounds the player who has earned the most coin wins.

Subatomic: An Atom Building Game

Subatomic: An Atom Building Game

Rating: 6.9 | Players: 2–4

Game Type:

Family

Subatomic: An Atom Building Game is a deck-building game in which players compete to build a number of available elements which score them points.Each player starts with the same small deck of cards that consist of proton neutron and electron cards. They use these cards to build upon their current atom (by playing these cards face-up as subatomic particles) in an attempt to construct one of the available element cards. Alternatively players may use their hand of cards to purchase more powerful cards for later use (by playing them in combinations of face-down cards as energy and face-up cards as subatomic particles). Subatomic introduces a unique variation on deck-building with a highly accurate chemistry theme with the ultimate goal of building elements to score points but allowing many varying types of strategies.

Rockwell

Rockwell

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

The Rockwell company wants to develop drilling activities but does not have the necessary teams in-house. Rockwell has decided to buy into specialized companies. In order to determine which one it will put on the most advanced and most profitable projects in the future Rockwell has elected to make them work together on a single important project: drilling through the depths of the earth’s crust to the core. The company who demonstrates the greatest expertise in the technical and financial management of this contract will ensure a bright future with Rockwell.Goal of the Game...Acquire the most Renown points at the end of the game. There are three ways to achieve this:Gameplay... Acquire more prestige than your opponents by the end of the game. The prestige is acquired through Production and Delivery tiles as well as in the final scoring which will award prestige points for different majorities. The game is divided into three phases that are repeated as many times as necessary until one of two conditions endgame is met: a majority of the players have reached the center of the earth with a drill crew a player has completed the nine Achievements. Then the current round is completed before determining the winner. Each player has two vice presidents he will deploy to act in Phase 1 2 or 3 in order to perform actions. The order in which the players’ vice presidents are deployed is determined by a closed-fist auction. This is the main phase. Players will move their drill crews are at a rate of one per round (there are four rounds before Phase 2). Depending on the position of your vice president if you deployed him to act in this phase you can corrupt opposing drill crews (in order to attract them to the same tile as your active drill crew) or hire a subcontractor (to increase your drilling power). Each tile of the earth's crust has a value indicating its resistance to drilling. If the sum of the drill crews who are present equals or exceeds this value the tile is excavated and turned over; then draw an Extraction card to see what resources you discovered which is evenly split between the players who participated in the drilling. The indivisible remainder goes to one of those players (prioritized by whoever has a mine on the tile then the player who has the greater drilling power then the one who ttriggered the drilling). Finally after the four rounds the mines laid on drilled tiles provide the resources printed on the back of the tile. Players with a vice president here can perform market transactions which is to say that they can buy or sell resources. In this phase players can make investments to get renown points and improve their drilling conditions in different ways… augment the drill crews’ power (maximum = 4) place mines in the game (maximum three mines) improve mine safety (in order to avoid wasting resources at extraction time) improve the movement of drill crews.

Legendary Inventors

Legendary Inventors

Rating: 6.3 | Players: 2–5

Game Type:

Family

Lead a team of history's greatest minds to glory in Legendary Inventors a game in which 2-5 players each captain a group of four inventors working to bring their knowledge to life by creating useful objects to improve the world. Compete against rival teams to patent inventions and work to improve the knowledge of your inventors. The inventing team who has patented the most inventions or who has the smartest inventors wins.In more detail the game takes place over three ages with each age representing a different period of technological advancement and those inventions becoming more complex in each subsequent age. On a turn you either send one of your inventors to work on an invention or refresh your inventors to make all of them available again. When you send an inventor to work you apply that character's skills — Albert Einstein has a starting skill of four Physics for example while Johannes Gutenberg has a starting skill of two Mechanics — against the needs of the invention marking off what you've done with colored cubes.When an invention is complete the three players who have contributed the most reap the rewards of its completion! Players can choose to acquire and patent the invention by placing the invention card face up in front of them or they earn reward tokens to upgrade their inventors gain extra victory points and even add additional knowledge to an invention.As soon as all but two inventions in an age are complete that age ends and a new one begins. After the third age the team of inventors with the most victory points wins!

Mint Delivery

Mint Delivery

Rating: 6.2 | Players: 1–5

Game Type:

Family

Mint Delivery is a mint tin-sized pick-up-and-deliver board game designed to be quick-to-play and easy-to-learn.In the game players take the role of a mint delivery truck driver driving around the area taking orders for mints then delivering them. Each player has two actions on their turn such as moving loading their truck and upgrading the mints they are carrying.Once enough orders have been fulfilled the game ends. Whoever has fulfilled the highest value of orders will be deemed the employee of the month and win.

The Ruhr: A Story of Coal Trade

The Ruhr: A Story of Coal Trade

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

In The Ruhr: A Story of Coal Trade the second game of Thomas Spitzer's historic coal trilogy you are transported to the Ruhr region in the 18th century at the beginning of the industrial revolution. Coal after being discovered in Haspelknecht is in high demand as cities and factories throughout the region are in need of this coveted resource. The Ruhr river presented a convenient route of transportation from the coal mines. However the Ruhr was filled with obstacles and large dams making it incredibly difficult to navigate. Trade coal for valuable upgrades and plan your route to victory along the Ruhr!In more detail the players transport and sell coal to cities and factories along the Ruhr river in the 18th and 19th centuries. By selling coal to cities and factories players acquire unique progress markers. In the beginning players have access only to low value coal. By selling coal to certain locations players gain access to high value coal. In addition to selling coal the players build warehouses build locks and export coal to neighboring countries in the pursuit of the most victory points.This game an updated version of Ruhrschifffahrt 1769-1890 includes the standalone expansion The Ohio: 1811-1861. In this game players transport and trade goods along the Ohio River during a time when Ohio was granted statehood and became heavily populated as its industries flourished. The Ohio is played in a manner similar to The Ruhr but with new and additional elements.

Captains of Industry

Captains of Industry

Rating: 7.1 | Players: 3–5

Game Type:

Strategy

As a captain of industry in the suitably titled game Captains of Industry you will vie for domination in the cutthroat arena of the marketplace. To do this you will:You will depend on your opponents to fuel your expansion as they exploit your production for theirs. Supply and demand are king in this player-driven marketplace!

Mechanica

Mechanica

Rating: 6.7 | Players: 1–4

Game Type:

Family

Mechanica Inc. will make the world spotless with their Tidybots: ambitious vacuum robots made for global DOMINATION cleanliness! Humans are messy. It’s time they got some help!Build the best Tidybot factory and ship out as many Tidybots as possible to prepare for (the definitely harmless) OPERATION CLEANUP. The player who has sold the most money worth of Tidybots wins!Mechanica is a game of tile-laying and engine building. Each player buys puzzle piece-shaped machines and slots them together to form their factory. The different machines all improve the Tidybots your factory can make: building new Tidybots upgrading them copying them and more. There are many strategies for putting your machines together and everyone has fun trying to build the perfect factory!Players compete to buy the best machines for their factory at the best prices while running their factories shipping out Tidybots for profit completing specialty bot blueprints to fill their vaults with money and turning the rotating shop wheel.Awards & Honors:BostonFIG Fest // 2019 - Most Innovative

The Transcontinental

The Transcontinental

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

In 1871 with Canada only four years old the Prime Minister calls for a massive undertaking: a transcontinental railway to link the established eastern provinces with the newly-added western province. Between them lay the vast undeveloped interior. It would be a nation-defining project opening up the resource-rich Canadian shield the fertile prairies and the breathtaking Rocky Mountain Cordillera shaping not only the economy of the young country but its identity as well.The Transcontinental is a medium-weight Eurogame with worker-placement and pick-up and deliver mechanisms about the development of the Canadian transcontinental railway.Players are contractors who work to complete the railway. They send out telegrams along a linear worker-placement track — reserving those action spaces for themselves — then take turns in telegram order loading and unloading to a shared train that travels across the country. Players can use these resources to complete developments ranging from lumber mills and farms to cities and national parks or they can use the resources to bid to extend the railway. Powerful one-time-use ally cards themed around a rich and inclusive cast of Canadian historical figures allow players to make powerful combined actions.—description from the publisher

Penny Press

Penny Press

Rating: 6.4 | Players: 2–5

Game Type:

Family

Set during the tumultuous 'yellow journalism' years at the end of the 19th century Penny Press has players taking on the role of newspaper magnates such as Pulitzer and Hearst as they strive to become the dominant paper in old New York City.Players move up on the circulation track throughout the game by publishing newspapers and they are awarded bonuses at the end of the game for best covering the five news 'beats' or leading news categories of the day: War Crime & Calamity New York City Politics and the Human Condition.To publish newspapers players assign some or all of their five reporters to the popular stories of the day. When they're ready players 'roll the presses' to claim those stories where their reporters have a majority and assemble them on their 'front page' player mat. The score of each press run is determined by the current values in each of the five news beats. Stories also have 'star' values and the player with the most stars in each news beat gets that beat's endgame bonus.The end of the game is triggered when one player publishes his fourth (in a two- or three-player game) or third (in a four- or five-player game) newspaper. The player who moved farthest along the circulation track is the winner of Penny Press.

The Battle of Versailles

The Battle of Versailles

Rating: 7.6 | Players: 2

Game Type:

Strategy

The Battle of Versailles was a fashion show held in 1973 in Versailles France that pitted five American designers against five French designers. The American designers including Anne Klein Halston Oscar de la Renta Stephen Burrows and Bill Blass were considered to be more innovative and less traditional than the French designers: Yves Saint Laurent Hubert de Givenchy Emanuel Ungaro Pierre Cardin and Christian Dior. The American designers ended up winning the competition and solidifying their place in the fashion world. The event was widely covered in the media and is considered a turning point in the history of fashion.In the game The Battle of Versailles players take the role of either the France or U.S. team facing one another by playing action cards to show off their best dresses to attract the most popular celebrities or to annoy the opponent by spreading bad gossip. They also compete to contribute more than their opponent to the reconstruction of the palace of Versailles.The French player has five actions per round representing the classic but overly-long show (2h 30min) that it put on while the American player has only three actions per round as their show was fresh innovative and short (only 37min). Correspondingly the game has different victory conditions:—description from publisher

Terminus

Terminus

Rating: 7.2 | Players: 1–5

Game Type:

Uncategorized

Your transit company has been hired to construct subway tunnels and stops connecting the districts of the city. Will your project stay on track or will it go off the rails?Terminus is a resource management and subway development game for 1 - 5 players featuring a rondel and variable marketplace.During the game players will circle the city taking actions to:-Purchase developments upgrades and materials -Lobby Projects and Agendas -And build stops and rails for their subway linesWhile the economy shifts and resources become more scarce players must try to outwit each other and earn prestige by fulfilling public project objectives and their own private agendas.The player who's earned the most prestige wins the game!—description from the publisher

Feierabend

Feierabend

Rating: 7.1 | Players: 1–6

Game Type:

Strategy

Welcome to Feierabend a.k.a. Finishing Time the after-worker placement game for 1-6 players.In Feierabend you are playing a team of workers (female male and non-binary too). Each day you leave work stressed and look for some fun in the evenings — but thanks to a 70-hour work week and a low income you don't have many possibilities for relaxation. Sure you can head to the pub for drinks go on blind dates to find a partner or fish or jog outside but this is not a good work-life balance. It's a rat race.If you really want to relax you need a higher income for you and your fellow workers — and the women on your team should be paid the same as the men. You want to work fewer hours each week and taking a vacation would be good too. Let the union help you fix this depressing lifestyle. This change might stress your employer of course but they already earn enough to be able to de-stress their life.Each turn place one (or more) of your workers on any available after-work spaces to gain relaxation. Taking leisure time doesn't cost anything but going to town for amusement requires you to spend hard-earned money. Going on vacation for real relaxation is out of the question until your employer is convinced to grant your workers some time off. When your workers meet partners you gain access to even better relaxation options.At the pub workers can relax and have drinks in front of the bar — or they can earn additional income and suffer more stress by working a second job there. You'll want to visit the union office too to strike for better working conditions. If you have enough strike tokens you can force your employer to reduce working hours increase your income close the gender gap or even send you on vacation.After all your workers have been placed and taken their after-work actions they are forced to return to work. You place them all on your factory where they then suffer stress earn income and gain strike tokens from the union depending on the current working conditions.The end of the game is triggered once a team gathers at least 40 relaxation. (In this game relaxation is considered to be a currency.) Your workers are then placed on after-work spaces and go back to work one more time after which the most relaxed team wins Feierabend.Create a better (that is more relaxing) life for your workers and their partners. Which team will relax the best and win the game? But really every team is a winner since they fought for better working conditions. Workers unite!

Ruhrschifffahrt 1769-1890

Ruhrschifffahrt 1769-1890

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Until the second half of the 18th century most people thought that larger barges could not navigate the Ruhr River. However the convenient route meant that attempts were conducted to transport the coveted coal resource along the river at the beginning of the industrial revolution. The first coal barges reached Kettwig in spring 1770. A little while later barges reached the Rhine mouth at Ruhrort. The empty barges were drawn upstream by horses afterwards.However the Ruhr was not generally navigable in this time. Large dams at mills and low dams for fishing were common. At these spots the coal had to be transferred from one barge to the next. This decreased the quality of the coal considerably – sometimes only coal dust reached Ruhrort. Only the building of 14 locks between Witten and Ruhrort changed this.The Ruhr remained an important route for coal until the end of the 19th century. At that time the railway superseded it.In Ruhrschifffahrt 1769-1890 2-4 players transport and sell coal along the Ruhr river in Germany as profitably as possible. Progress markers are helping them. The position of each player's Ruhr barge is most important; the player furthest upriver is allowed to conduct his action first in each phase of a game turn.

Pay Dirt

Pay Dirt

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

Pay Dirt is an engine-building worker placement game set in frigid Alaska for 2-5 players. Players are competing to manage and grow their entire mining outfit while acquiring the most gold before the ground is too frozen to dig. The Alaskan countryside is an inhospitable environment so players will face hardships that affect their entire outfit – not to mention the ever-dropping temperature that will shut down their operation.In Pay Dirt players start with a small basic crew an unimpressive claim mediocre equipment and just a little bit of cash to make a go in one of the toughest competitions this side of the globe. Gold mining isn’t cheap and players will have to sell their gold throughout the game to keep the equipment running and their workers happy. Through clever use of their equipment and workers players can make their mining outfits more efficient and dialed in to their preference of play. Will you recruit heavily and stack your camp with workers or will you keep your eyes on better and more efficient equipment? Will you have what it takes to hit to strike it rich and hit pay dirt?

Stellar Horizons

Stellar Horizons

Rating: 8.0 | Players: 1–7

Game Type:

Strategy

Stellar Horizons is a build your own space program game in which you lead one of seven Earth factions to explore and develop our solar system. Designed by a real-life space engineer with a PhD in long-duration spaceflight from MIT Stellar Horizons is intended to be a plausible representation of the first steps of humanity towards the stars between 2030 and 2169 with each turn representing a year of time. You control your faction's space program outposts and fleets spanning across the solar system although you also have some influence over your faction's politics back home on Earth as space development becomes more important.Movement is based on real physics. You move from orbit to orbit or conduct long range transfers to move between planetary systems like Earth Mars or Jupiter. As you send out robotic explorers and crewed vehicles to explore the solar system they bring back valuable data to further your scientific research. Technologies are intended to represent plausible extrapolations of existing development during the next 150 years: there are no transporters or warp drive but you will be able to develop rockets powered by fusion and even anti-matter. In the engineering and biology domains you'll eventually be able to construct space elevators and put your crews into safe hibernation for long journeys.You'll have access to a wide variety of robot explorers and crewed ships. These range from tiny probes intended to merely take photographs as you fly past Jupiter to giant destroyers cruisers and battleships which ply the space lanes with peaceful or hostile intentions. New ship types become available as you gain access to better technology over the course of the game.You'll be given a budget to spend on Earth and can also build bases to harvest minerals organics and fuel to expands your economy. You can also forge diplomatic relationships with players and non-player factions alike and trade resources at their bases to earn extra cash. Each of the seven factions has different strengths weaknesses abilities and available ships based on their unique geopolitical situation. Military conflict is certainly possible but not always encouraged. Stellar Horizons features more diplomatic technological and economic competition than outright combat although neglecting warships entirely leaves you vulnerable to pirates trade embargoes and sneak attacks by rogue players and factions.Stellar Horizons includes short co-operative and competitive scenarios lasting an hour or more and campaigns lasting a day up to about a full weekend for experienced players. Up to seven players can play at a time and the game is most fun with at least two but there are also one-player scenarios and the campaigns are highly suited for solo play. There are three ways to win the campaign: be the first to develop an Interstellar Colonizer terraform a world or achieve dominance in space over your rivals.

Ground Floor (Second Edition)

Ground Floor (Second Edition)

Rating: 7.3 | Players: 1–5

Game Type:

Uncategorized

In Ground Floor one to five players adopt the role of entrepreneurs responsible for the survival of their young start-up company. As CEO a player uses their limited time to manage their business. Time is money so they have to spend it wisely!Does a player need to hire staff or refine production? What about launching a marketing campaign? Anything is possible with effective use of time money and information — but in order to reach that corner office of your skyscraper a player has to start with everybody else...on the ground floor!The second edition of Ground Floor features gameplay similar to the original edition but it's been streamlined and shortened. Other changes include a new stock exchange city building new improvement tiles Automa rules for solo game play and most of the Overfunding Achievements expansion.

Goblins,Inc.

GoblinsInc.

Rating: 6.4 | Players: 2–4

Game Type:

Thematic

Goblins Inc. is a corporation dedicated to building unstoppable giant doomsday robots and it's looking for a new Boss. Do you have what it takes?Team up with your greed-driven fellow goblins and build the ultimate doomsday robot. Meet other teams in epic battles and blow them up but always remember only one goblin can win because there is no G in team work!The game plays over two rounds in which you partner up with each of your fellow players to try to build the ultimate giant doomsday robot – but the other players don't know which hidden agendas you must complete to impress the Boss! During the four phases of the round the teams take turns designing building and piloting their robots in order to destroy the other team and get one step closer to becoming the next Boss of Goblins Inc.

Yinzi

Yinzi

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

China experienced the greatest economic expansion in its history during the Ming dynasty (1368–1644). The silver trade between the Americas and Europe and onward to China had a profound effect on the world economy – it may be considered the beginning of a global economy.In China social mobility led to the growing of cities especially in the lower Yangtze area which was at that time responsible for the main production of wheat for the whole country. In addition to wheat and rice other crops like tea fruits and sugarcane were grown on a large scale. Immigrating peasants changed their profession to become merchants and artisans. Many people from the countryside were employed in private or state run factories producing commodities like paper porcelain refined sugar or silk textiles.Trade and commerce thrived in this liberalized economy and was aided by the construction of canals roads and bridges by the Ming government. Ming China saw the rise of several merchant clans who owned large amounts of wealth.In Yinzi — yínzi meaning silver — the players represent merchant clans developing parts of China in the late Ming period in the early 17th century along the last 200 km of the Yangtze river before it reaches the China Sea.The players plant crops sell goods to the rural or urban markets develop raw materials build and upgrade factories and sell their goods to ships already waiting in the port. In order to reach the port the players need to improve their river transport capabilities along the Yangtze.

Galactic Cruise

Galactic Cruise

Rating: 8.4 | Players: 1–4

Game Type:

Strategy

Hello and welcome to Galactic Cruise. Here we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations we are excited to have you working for us! As a supervisor of this company you’ll be expected to not only build these ships and satisfy our guests but also to help the company thrive by enhancing our company network inventing new technologies and growing our workforce. We are a united company and you’ll often find that what another supervisor does will make your job easier. Let me be clear though this is a competition. Our current CEO will be stepping down in three years and the supervisor who comes out on top will take his place.On your turn you will either place a worker to take two actions in the ever-expanding network launch a ship and send one of your workers to space as a pilot or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints constructing ships attracting guests and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players.When you launch a ship one of your workers will accompany it as a pilot navigating the ship to various destinations and “days in space,” where guests will reward you for all your hard work.Throughout the game you will also be competing with your fellow supervisors to complete company goals which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships and when a certain number of cubes are placed onto the company’s progress track the game ends and the player with the most Victory Points becomes the new CEO of Galactic Cruise.Do you still think you have what it takes to work for us? You do? Great. Let’s get started.—description from the publisher

Little Factory

Little Factory

Rating: 6.4 | Players: 1–4

Game Type:

Family

Little Factory first released as Goods Maker is a resource management and building construction card game for 2-4 players with a playing time of about 30 minutes.Players increase their assets by processing resources into other resources such as turning wood into wood or charcoal or turning charcoal and flour into bread. If you increase your assets you can build a building and use that building to acquire resources and victory points more quickly.The more buildings players construct the more actions that become available on future turns. On a turn players take one of two actions:In addition players can use the effects of each building they own once per turn (including on the turn during which they were acquired). An example of a building effect is: exchanging a thread card in hand for cloth available in the play area. Chain together cards buildings and actions to create more victory points. The player who collects 10+ victory points first wins!

Lata

Lata

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

The Portuguese canning industry developed throughout the 20th century going through periods of great splendor and of extraordinary importance in the social fabric of communities close to fishing centers. After the huge growth due to the immense supply of troops in Europe that World War II brought the industry went through a period of stability with the consolidation of the quality of the products and the establishment of markets abroad.Lata (tin can in English) is the name of the raw material for the containers in which the fish is packed and it also turned out to be a popular designation for the product. In this game players manage local canning companies in the 1950s and produce and sell the famous canned sardines or canned mackerel the two main canned fish in the first decades of the industry before the appearance of the very popular tuna.The game takes place over six rounds. In each round players buy a batch of fish tomato or olive oil which they then can use in their factory. These preserves will then be sold to markets. This operation will result in money that will be used to buy scorecards and increase the factory's production capacity.The order in which each batch of raw materials is chosen is given by an auction of action points that players secretly make by sliding their disk to the left on the action track of their individual board. Whoever gives up more opportunities for action chooses the best lot but it is clear that having more possibilities for action is vital to produce more and reach the best markets!The player with the most victory points (VP) which are awarded at the end of the game by the scorecards wins.Lata is the second game in the Quinas Collection following the success of Café the first game in the line.—description from the designer

Lovelace & Babbage

Lovelace & Babbage

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

In Lovelace & Babbage players adopt the roles of 19th-century computing pioneers including Ada Lovelace and Charles Babbage. Each player has their own unique abilities and subroutines providing asymmetric gameplay and new challenges.Programming an early mechanical engine players complete tasks for famous 19th-century patrons who award influence in areas such as art science and engineering. Turns take place in real-time with players competing over a mix of personal and shared goals as they all program the engine simultaneously. Speed and accuracy are both rewarded so different play styles and levels of ability can all succeed.

The Grand Trunk Journey

The Grand Trunk Journey

Rating: 7.6 | Players: 2–4

Game Type:

Uncategorized

In The Grand Trunk Journey players represent managers of various railway companies delivering goods to four ports and twelve cities in Eastern Canada and the U.S.To do this they use cards that consist of rail equipment and locations to move their train between those locations to pick up and deliver the goods in supply and demand. This movement of their trains is recorded on the time track which indicates how many day players are spending for actions. Efficiency is important as is the ability to deliver specific goods just in time to certain destinations.Who will manage their railway most successfully?The Grand Trunk Journey bears the label The Griffintown: Series #1.—description from the publisher

Forges of Ravenshire

Forges of Ravenshire

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Grab a hammer and some steel it’s time to forge! The Blacksmiths Guild of Ravenshire is in need of a new Forgemaster. You and your fellow smiths are competing to see who can make the most money and become the new Forgemaster.Forges of Ravenshire is played over 4 seasons or rounds. Each season starts with the gathering phase where players will acquire contracts recruit guild members and gather resources. Players roll their dice workers and place one of them on an available location to gather resources. Then retrieve a different dice worker to gather even more resources. However the various workers are from different guilds and when retrieved will activate the guilds you have invested in. All players will take turns placing one of their workers and retrieving another worker 3 times.After the gathering phase is the production phase. Take those 3 dice workers you have taken and now place them on different areas of your forge to gather more resources make charcoal or steel and forge contracts to make money.At the end of every season check to see if any special titles have been earned. Titles bring prestige and hard-earned money.Finally roll your 3 dice workers again and prepare the county of Ravenshire for the next season.—description from the publisher

Future Inc.

Future Inc.

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Welcome to Future Inc.! Invest in the best factories to produce and sell your products keeping an eye on the competition and reacting to market demand in order to become the most successful entrepreneur of a near future.Future Inc. is an economic card game played over five rounds each of them divided into three action phases and one market phase.Players take turns in action phases buying factories and promoting the commodities they are most interested in. Then when a market phase takes place players compete to sell as much products as possible.After the market phase of the last round the game ends. Each player adds their profit so far to the total value of their factories determining their score. The player with the highest score is the winner.—description from the publisher

Import / Export: Definitive Edition

Import / Export: Definitive Edition

Rating: 7.4 | Players: 2–6

Game Type:

Uncategorized

Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods specializing into a varied tech tree and unlocking advanced game engines that will be completely unique to each play!Once your shipments enter the open sea someone can trigger an Import action where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles.The end goal of the game is to have the most credits which will be a combination of your physical credits passive credits that were saved as imported goods plus any bonuses from completed shipments.This edition includes: 55 metal ten-foot shipping containers 45 metal 20-foot container credits 12 metal ships with flat loading surfaces updated rule book and multi-language card power sheets updated artwork 167 bridge-sized cards 100 single good-type base cards 15 Kickstarter Expansion cards 15 Capital Expansion cards 10 J Expansion cards 10 Tokyo Expansion cards 3 bonus cards (part of the original Captain's Edition) 8 brand new bonus cards (one market card) 6 shipment payout cards that double as small harbors 6 unique harbor cards and 1 supply island card that flips to the Port of Tokyo. Digital rule books available in 8 languages online.—description from the publisher

Dwergar

Dwergar

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Welcome to Dwergar– a fantastic mine full of dwarf miners engineers and blacksmiths absorbed in their life passion -work! Stepping in you feel the temperature rise and smell the melted metals. The sound of the sledgehammer is resonating through the halls of the great dwarf mine city. Each guild of outstanding builders and miners try to demonstrate their efficiency and skills by collecting rich ores and precious gems. Then they use them to build magnificent structures around the Dwergar mines. It is well known that the mining shaft in this legendary mine is always working and only the masters of a mining profession can earn the privilege to work here. You are one of them. Can you prove that you deserve this honor? The unique meeple distribution system and innovative mechanism of mining the resources will allow you to experience the classic worker placement game in a new innovative way! You are a leader of the dwarf guild who works in a mine. Your task is to collect all kinds of resources (stone iron gold gems and a short-term action resource – heat). These supplies will help you build the infrastructure of the Dwergar mine by following architects’ orders presented on the cards. The goal of the game is to collect those cards. You exchange the resources for the cards and these in turn will bring you the victory points. The simplicity of the rules and the depth of the gameplay make a medium complexity game that can satisfy families as well as avid gamers. The game lasts 10 rounds. After that the dwarf guild with the most points wins! -opis od wydawcy

Wings for the Baron (Second Edition)

Wings for the Baron (Second Edition)

Rating: 7.4 | Players: 3–5

Game Type:

Strategy

It is 1916 and the First World War continues with no end in sight. With the war a bloody stalemate on the ground the combatants have turned to their developing air forces to achieve victory. Wings for the Baron allows 1-5 players to take the role of German aeroplane manufacturers supplying the machines needed to drive the Allied air forces from the skies and ensure German victory. Compared to the first edition it features expanded and streamlined rules a fifth player an advanced game featuring reconnaissance and bomber aeroplane development.

Forged in Steel

Forged in Steel

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In the multiplayer card-driven city-building strategy game Forged in Steel players take on the role of a prominent family in a burgeoning Colorado county in 1900 as turbulent social and technological changes are about to reshape the way all Americans live. Each family seeks to control one of four sectors (mining industry city or commercial) while also striving to be Mayor to control the appointment of other players to offices.The game takes place over three eras (turns/decades) each with multiple phases in which players are dealt eight cards — all with historic black-and-white photos from Colorado — and must discard one and bank two for their final turn. Cards are used to either play Municipal Muscle points to build buy or seize structures or used for the event listed on every card. Cards can also be used to set yearly Headlines or Themes which evoke a movement in American society or technology and change VP awards or other variables in the game. Structures are scored by multiplying the amount the sector tracks have advanced by the number of buildings owned. Different tracks progress differently.Finally players can build parks civic buildings hospitals and police stations. These buildings in turn affect further play and cause neighborhoods to have more political votes at turn's end increase VPs for proximity or protect against certain negative cards.Forged in Steel is an organic building game in that all builds change the landscape and players may build only adjacent to where others have built the grid/network. At turn's end the game decides how many immigrants come seeking jobs based on how many factories and commercial buildings were built that turn. Too many? Unrest grows and there could be a riot undermining all of your recent city-building efforts. The National Guard will step in to help you of course but they are usually outnumbered and there's often fighting in the streets so be wary of not contributing to the Unrest Track.Can your family negotiate the turbulent changes of the early 1900s and become the local political and economic powerhouse? From the New Deal Women's Suffrage City Beautiful and Spanish Flu to sidewalks and paved streets all aspects of a 1900s western American city are incorporated and players will learn about the rise of those developments that changed cities labor industry and society forever.

Stephens

Stephens

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

After the big earthquake of 1755 that tore down Lisbon and most of Portugal's southern coast it was necessary to rebuild an entire nation. The demand for window glass increased so much that William Stephens a British businessman saw the opportunity to expand his business in Portugal by investing in the glass industry.In Stephens players compete amongst one another in the role of master glassmakers working at the famous Stephens Factory to become the most prestigious figure in town...after Stephens of course. Through clever and cunning planning all players will develop their works invest in new businesses and promote the creation of jobs. Through a unique action-selection mechanism on their turn players choose from a variety of options either by activating the Stephens factory or by activating one of their personal investments.The game ends when the Napoleonic forces arrive in town at which time the player with the most prestige wins.

The King's Will

The King's Will

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

In The King's Will players must discover the victory point conditions over the course of the game while also deciding on their own individual scoring.Publisher's description:In AD 962 Otto the Great becomes Holy Roman Emperor. In this age of the 'itinerant kingship,' the king did not rule from a capital but travelled from palace to palace. In The King's will the players assume the role of the dukes whose palaces the King is visiting. They try to find out what the King's current will is and climb in his favour while they steadily enlarge their duchies. After four rounds the duke (player) who proved himself to be the best in meeting the wishes of the King will win the game.The victory conditions in this game are set up completely different every game and need to be discovered by the players throughout the game.The King's Will offers:- secret and random victory-conditions that provide ever-changing games - players act synchronous so less downtime for non-active players - additional flexibility because players can influence the game-time - a lot of gaming material made of wood

Craftsmen

Craftsmen

Rating: 6.6 | Players: 2–5

Game Type:

Strategy

A long long time ago in a distant kingdom there was a town a town so small that the cartographers in the kingdom did not bother to put it on any of their maps.The mayor of the city decided to change this. He sent messengers all around the kingdom to announce that a skillful smart and experienced entrepreneur was needed to elevate the economy of this small town. The price for this effort would be a memorial on the main square of the town eternal glory and the satisfaction from a job well done.Years passed before the candidates finally reached the city. The mayor had never been happier but he didn't know which of the entrepreneurs would be most suitable for the position so he decided to give each of them a chance to prove that he was the long-awaited entrepreneur. Each of the candidates received five helpers who were admittedly not very bright but who were certainly loyal and obedient. They have three years to prove their craftsmanship and skill and after this time the mayor will decide which candidate most deserves the honorable position.In Craftsmen players try to gain appreciation points by building production buildings creating connections between these buildings producing raw materials and consumption goods or buying them outright. They can also gain points by sending produced goods to the farthest parts of the world. In the end whoever has the most appreciation points wins.

Twin Tin Bots

Twin Tin Bots

Rating: 6.2 | Players: 2–6

Game Type:

Strategy

The robot was advancing fast towards the base loaded with crystals – but the opponent team's robot was nearing. 'Bzzzzt!' Lightning sparked briefly and the Bot changed course to unload the crystal a few meters from his base his programming slightly jammed by the shock wave. The opponent Bot immediately loaded the crystal and proceed to rejoin his base; two other Bots were nearing and they didn't look too friendly! The mechanic sighed heavily as he knew this would inevitably end up in a melee damaged Bots and long hours in the repair shop afterwards...In Twin Tin Bots the robot-programming game for the new generation many corporations have invested in crystal mining after they were discovered as a potent energy source. They designed and improved robots to harvest crystals and a few people can now run a big crystal harvesting rig. Many teams work on the same harvesting plant but the game's always on to bring more crystals back than the others.In the game each player programs two robots to harvest crystals from the game board and bring them back to his base. The catch is that robots repeat their programming but changes to the program from turn to turn are limited. Robots can also interact with other robots so even the best laid plans can end up slightly different than expected.The player who harvests the most valuable crystals wins.

Asian Tigers: A Story of Prosperity

Asian Tigers: A Story of Prosperity

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

In a world striving for economic success in the 1960s four Asian economies emerge from the pack: South Korea Taiwan Singapore and Hong Kong. These so-called Asian Tigers are now implementing policies and creating optimal investment conditions for international players to enter their economies and achieve impressive economic growth.In Asian Tigers: A Story of Prosperity you are an investor sponsored by each of the Asian Tigers and your goal is to help these markets flourish and achieve much-desired success. You will build power plants research laboratories sponsor universities and establish factories that will produce resources with the purpose of serving local and more importantly international markets.An easy-going mechanism provides an interactive experience in which players dispute the relevance of their presence in each of the Tigers and also the personal goals established by their own management decisions. Producing resources such as ships machinery automobiles chemicals finance and electronics is the way to serve the global markets to succeed.The economic revolution in Asia has started and you are a part of it.—description from the publisher

Smiths of Winterforge

Smiths of Winterforge

Rating: 6.8 | Players: 1–5

Game Type:

Strategy

The forges of the Dwarven city of Winterforge have fired up once more. The royal centenary contract is up for renewal and only one of the legendary guilds can win the favour of the royal family and claim the contract as their own.In Smiths of Winterforge players take control of a guild that has to earn money and reputation to ensure they are chosen for the royal centenary contract. You earn money by:Don’t have enough money to buy the components you need? get a loan from the bank. Just make sure you pay it back before the end of the game.Need a hand finishing your contract? Head to the Tavern and grab some crew to join your guild.There are many paths to riches and reputation are you going to take the right one?

Food Truck Champion

Food Truck Champion

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

Food Truck Champion is a game in which each person plays the owner of a new food truck out to make a name for itself. You will hire staff cook food and please customers to earn awards and popularity. At the end of the day the food truck with the most popularity wins!As owners of the food truck you have a special wild card that you can take into your hand allowing you to act in any capacity when the need arises.At the start of the game each food truck has a small fridge a narrow plating area and limited room for staff. Each completed order gives you a popularity token worth victory points and it allows you to expand one of the areas of your truck or even expand the card limit in your hand.At certain points in the game judges will review the orders you've completed and allow you to move certain cards into your awards area giving your bonus VP for each set of awards you complete.When a certain number of popularity tokens have been claimed the game ends and the food truck with the most victory points is declared the Food Truck Champion!

Siberia

Siberia

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

Siberia has a reputation for being a land of vast resources and players are going to do their best to exploit those resources and convert them into as much loot as possible.To set up the game place two different resources at random on each area in Siberia place the remaining resources on their supply spaces draw four of the 20 investment tiles from the bag and lay them on the game board give each player his own playing panel and workers/salesmen then place all the action counters in the bag.Siberia lasts an unspecified number of rounds. Each round consists of two phases: (1) drawing and placing action counters and (2) performing actions. In the first phase all players draw six action counters from the bag then place them on their individual playing panels. Most action counters show both a resource (five types possible) and a person (four types) while managers are on counters of their own. Each playing panel has columns for the five types of resources and the five types of workers with space for two counters in each column. Players can also allocate counters to the research facility below their panel.In the second phase players take actions one at a time until everyone has no actions remaining or passes. A resource or worker action can be taken only if both spaces are filled in the appropriate column; when a player takes an action he removes all action counters in the column returns them to the bag then takes the action.• The research facility action must be carried out first with the player taking the designated resources from the supply and placing one resource in any location that doesn't already have that resource available.• The worker actions allow a player to place a salesman in a stock exchange place a worker in Vladivostok move workers up to three spaces move a manager to any action space or claim an investment tile; each investment tile corresponds to a particular resource or worker action and is placed on the player panel permanently allowing the player to take this action more easily in the future since the column is always half-filled.• Each resource action allows a player to remove that resource from all areas where he has a worker then immediately sell them on one of the stock exchanges where he has a salesman.A player can keep up to ten action counters on his playing panel at the end of a round allowing him to prepare for and build up actions for future rounds. The game ends at the end of any round in which three of the five resources have no supply remaining or eight areas have had all their resources removed. (Once an area is exhausted nothing can be placed in it for the remainder of the game.) The player who has the most money wins.

Speakeasy

Speakeasy

Rating: 8.4 | Players: 1–4

Game Type:

Uncategorized

Speakeasy will transport you to the roaring 1920s during the era of Prohibition. Manhattan was under the firm control of Lucky Luciano a prominent mobster. To strengthen his grip on the territory he implemented a well-structured system. He divided Manhattan into different districts each assigned to a specific mobster responsible for handling their business operations.In this worker-placement and card-management game you take on the role of one of those mobsters managing and operating your very own speakeasy empire in Manhattan. To do so you'll need to use all your cunning and resources to stay ahead of the competition. As you improve your operation become more infamous and upgrade to more lavish speakeasies and even casinos you'll attract the attention of the outside mafia and the police. You need to use your leverage to keep your business running and receive your share from Lucky Luciano.You need to hire goons to help you take over Manhattan during this exciting and dangerous time. You can associate with outside mobsters — and even attack and rob rum runners to gain valuable resources to gain an edge over your rivals. You need to manage your cards carefully placing your workers strategically to deliver illicit liquor and reach Manhattan's goals to earn income. You will cook your books to fill your safes with free tax money by achieving some goals.The ultimate goal is simple: accumulate the most money and become the most successful mobster in the city. Do you have what it takes to rise to the top of the speakeasy scene and take over Manhattan during Prohibition? It's time to grab your fedora and find out in Speakeasy.

The New Science

The New Science

Rating: 6.4 | Players: 2–5

Game Type:

Strategy

Players control one of the great scientists during the 17th century Scientific Revolution in Europe. Use your limited time and energy to make discoveries test hypotheses publish papers correspond with other famous scientists hire assistants into your laboratory and network with other people who can help your progress. Discoveries follow historical tech trees in the key sciences of the age: Astronomy Mathematics Physics Biology and Chemistry. The scientist who accumulates the most prestige will be appointed the first President of the Royal Society.

Frutticola

Frutticola

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

In the '50s a small town in the US was famous for its fruit trees. Local small businesses were competing against each other producing ever better jams which in turn made the town grow more and more famous. Every year after the Christmas party the most succesful entrepreneur was given a prize: will you manage to win the prize this year?In Frutticola players will take on the role of business leaders specialized in growing and selling fruits and jams trying to become the most rich in town by the end of the year! With just a few Workers and Farmers you'll have to choose when to send them to the orchards and when to buy pesticides fertilizers and other items in the shops. Who will prove to be the best entrepreneur?

Xanadú

Xanadú

Rating: 6.5 | Players: 2–6

Game Type:

Strategy

The year is 1252 and the great Kublai Khan has decided to build his summer palace. He has searched for the best architects who are looking to win fame and prestige — and sometimes you have to harm other architects' prestige to step forward...Xanadú is a highly interactive card game for 2 to 5 players. Cards can be buildings with four squares of available resources that can be used by any player (including the owner of the card). To be able to retrieve and use those resources the players assign workers which are also cards. The players compete to earn the most tong baos the money in the game by selling the constructions to the Khan.Xanadú is a strategy game of building and sabotage for casual and experienced players.•••DE LA CAJA:El año es 1252 y Kublai Khan ha decidido construir su palacio de verano. Para esto ha buscado a los mejores arquitectos pero ellos no se detendrán con nada por ganar fama y prestigio.Los jugadores competirán por ganar la mayor cantidad de tong baos (monedas) vendiendo construcciones (cartas) al KhanCada carta cuenta con recursos disponibles dispuestos en 4 casillas que pueden ser aprovechados por todos los jugadores (incluido el dueño de la carta). Para utilizar estos recursos los jugadores asignan trabajadores. Solo los recursos que se encuentren en casillas destapadas (sin trabajadores) están disponibles.Xanadú es un juego de estrategia de construcción y sabotaje para jugadores casuales y experimentados.

Kraftwagen: Age of Engineering

Kraftwagen: Age of Engineering

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

Despite the fact that the North American automobile industry developed later than in Europe the innovations in the mass production of vehicles and the immense internal market made the American automobile industry the largest and most powerful in the world.In Kraftwagen: Age of Engineering you will push the development of new engines and bodies with which to launch the best possible range of vehicles on the market and you will have the opportunity to demonstrate the power of your engines in the first Grand Prix that were held in American territory.Kraftwagen: Age of Engineering reimplements the original design by Matthias Cramer with improvements and simplifications that lessen the luck factor.Let the roar of the engines resound let the design of the new models attract buyers from all corners of the world and get the prestige necessary to become the most famous car builder.—description from the publisher

What's He Building in There?

What's He Building in There?

Rating: 6.6 | Players: 2–6

Game Type:

Strategy

Now that you've got some experience as an Evil Doctor it's time to move onward and upward. Where's the place to be in the Evil Doctoring World of the late 1800s? London. What's your plan? Find a cheap warehouse somewhere to build your Doomsday Machine. Scotland Yard is on your trail however so in addition to your Doomsday Machine you'll have to build an Escape Plan.In the worker-placement style game What's He Building in There? players use their Doctors and three henchmen to acquire resources at the available shops acquire gold visit the black markets provide the Genius at Work labor (GAW) provide Manual Labor (ML) improve the Doctor's social standing and invent things. You must complete both a Doomsday Machine and an Escape Plan with higher level Doomsday Machines and Escape Plans garnering more victory points and you need to do it quickly. Scotland Yard is getting suspicious after all so you have to do what you need to do in 15 turns. Players can earn additional victory points for fitting in with society eccentricity security and inventions.Play time is approximately 25-30 minutes per player.

The Smoky Valley

The Smoky Valley

Rating: 7.7 | Players: 2–4

Game Type:

Uncategorized

The Smoky Valley is a heavy economic and industrial development game set around the Lachine Canal which is located in the Griffintown neighborhood in Montréal Canada.In The Smoky Valley you are an investor during the 19th century contributing to the standing of Griffintown as a key industrial area in North America by building and upgrading industries producing and transforming goods & shipping goods abroad.Besides these activities for the good of Griffintown and your own wealth you will also have to stimulate the development of the city to boost economic activities provide public services and increase the quality of life of citizens. If your actions are well received by the citizens and your popularity raises faster than your opponents you may even become mayor of the city. This office will offer you the chance to influence the city's development for the best of your interests - as well as your citizens' of course!Do you have what it takes to be remembered as the greatest builder of The Smoky Valley?

Hollywood

Hollywood

Rating: 6.4 | Players: 2–6

Game Type:

Family

In the movie-making game Hollywood each player is a studio boss who tries to produce the most successful blockbuster. Players construct movies from game cards that they draft or purchase. Players compete to get the most popular stars to perform in their movies because this brings them more money and more Hollywood Awards (which are pictured on some cards).First players take turns choosing cards with the aid of drafting. Second players purchase additional star cards (the strongest cards in the game) at the auction. Third each player uses his nine cards in hand to make one or several movies. A movie must have a minimum of three cards: a Script a Director and an Actor (or Actress). Additional cast members are optional but they add to a movie's total box office. Quality films bring a large amount of profit to the player.Players go through three production years then after the third year Hollywood Awards bring extra money to the players and the richest player wins.

The Morrison Game Factory

The Morrison Game Factory

Rating: 8.2 | Players: 1–4

Game Type:

Uncategorized

The Morrison Game Factory is a narrative puzzle adventure based in a board game factory full of mystery. On the outside the factory is busily churning out games for the whole family to enjoy. On the inside hidden messages and untold stories await. Solve riddles crack codes and unravel the secrets of the Morrison Game Company...all while falling in love with the characters of this sweet and funny puzzletale.The Morrison Game Factory can be played solo or cooperatively and is best suited for 1-4 players. While designed for ages 14+ younger sleuths can join in the fun with some adult guidance. The total gameplay time averages about 2-4 hours depending on the group size and experience level.Contents: - Introduction letter - Maintenance log - Game board - Tuck box with cards - Morrison Game Company catalog - Dice meeples and other miscellaneous game components - A locked pouch containing even more secrets!-description from designer

Star Tycoon

Star Tycoon

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

In Star Tycoon players will take on the role of an interstellar business with the goal of out-performing their business rivals by the last round.Each player gains Victory Points by claiming sets of planets and developing them with production facilities and other buildings.Central to Star Tycoon is the Galactic Exchange a fluctuating market that reacts supply and demand. Knowing when to buy and when to sell is key creating a profitable business.—description from designer

Tesla vs. Edison: Duel

Tesla vs. Edison: Duel

Rating: 6.6 | Players: 2

Game Type:

Uncategorized

Tesla vs. Edison: Duel is a 15-30 minute two-player card game that brings the War of Currents to light in an easy-to-learn fast-playing but seriously strategic game. Players take control of Nikola Tesla or Thomas Edison and build a company that claims projects in regions around the United States advance the latest technologies engage in a propaganda war around AC and DC technologies and buy stock shares in smaller electricity companies. During the game players bring famous luminaries of the time that each offer unique actions and abilities into their company. The winner is the company that wins two of the three main systems: controlling regions with projects being ahead in the PR race and holding the most valuable stock portfolio. Tesla and Edison each have a special auto-win condition that players can trigger during the game to win right away.While Tesla vs. Edison: Duel has all of the aspects introduced in the larger Tesla vs. Edison game it is designed for light-to-medium weight gamers to enjoy.

Mi Tierra: New Era

Mi Tierra: New Era

Rating: 6.7 | Players: 2–6

Game Type:

Strategy

Mi Tierra: New Era (My Land: New Era) is a worker placement game in which the players represent farmers that try to labor their land in the best way possible. They will have to sow and work the land and take care of their animals so they can produce goods and sell them in the different available markets.In this second edition players will have all the fun included in the original Mi Tierra plus more since the second edition includes many more features like use of water for plantations horses new products and more. Also instead of four players you will be able to play up to six-player games. Finally the rules of the game have been revised to make sure that Mi Tierra gets even better.

Futuropia

Futuropia

Rating: 6.3 | Players: 1–4

Game Type:

Strategy

In Futuropia Friedemann Friese's big utopian economic game for 1-4 optimizers players live in a future Utopian society that possesses desirable lifestyle qualities for all of its citizens. Too bad this is not today's reality...In this Utopian society we all will work much less. Our robots can do nearly everything already. There is no need for great envy. It is simply about equality justice and the fair allocation of the complete and still necessary work which then gives us ALL more leisure time.Success means we will have time for the activities we like the most: fishing farming fencing flying ... as well as gaming building painting traveling composing and more. If somebody wants to work more than needed they should do that. This is about the freedom! So let us rethink this: joblessness is not a disgrace it is the new goal!We are members of a team striving to realize this utopian ideal. We try to develop completely self-sustaining homes that function as efficiently as possible. They must generate enough food and energy to allow the residents the greatest possible freedom (thus leisure time). The more people in our development who no longer need to work the closer we are to reaching our goal! The player who builds the best development will win the game and their development will become reality!Futuropia is a luck-free economic game. To ensure you always encounter new challenges we offer multiple game set-up variations which create a variety of gameplay situations ensuring new experiences and replayability. The solo game offers you an option to learn the mechanisms and processes of Futuropia before you play it with other players. See our hopeful future in...Futuropia!

DRCongo

DRCongo

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

DRCongo explores a hopeful hypothesis that if enlightened industrialists worked to develop the economy of this mighty country then it would escape the clutches of a crippling insurgency.Players build industries and expand a transport network of river rail and roads. Oil minerals and crops are produced and if sold via the Atlantic port of Matadi players reap rich rewards. Players develop their own cities and hydroelectricity can be sold to these.The game is built in four game layers with layer two introducing insurgents and peacekeepers layer three the Government and layer four strategic interventions by other countries.The game is played on a map showing the eleven provinces of the Democratic Republic of the Congo and their capital towns. Transport routes are shown and include the major rivers and railways and export routes. In a turn a player may carry out one of five actions: build industry place transport develop city produce resources or sell resources. A neat and tidy economic game is made complicated by the presence of insurgents at game start and these are suppressed and eliminated by use of players peacekeepers. This is a typical Ragnar Brothers dice combat system—simple but bringing tension and fun to proceedings.

Packet Row

Packet Row

Rating: 6.1 | Players: 2–5

Game Type:

Family

New York 1842: The docks along South Street bustle with activity. Packet ships are constantly arriving and departing. There are so many packet ships waiting along the docks that the area has become known as the Packet Row.In the game Packet Row each player represents a trading company that's trying to make as much profit as possible on the trans-Atlantic trade. However having a lot of cash is not enough to win this game. You must spend your money for the benefit of the city at the right time to gain as many victory points as possible.

Luthier

Luthier

Rating: 8.0 | Players: 1–4

Game Type:

Uncategorized

Luthier transports players to the height of classical music in Western Europe when the art of the instrument was upheld equally by skilled craftspeople noble patrons virtuoso performers and famous composers such as Bach Mozart and Beethoven.Using a new unique combination of hidden bidding and worker placement players manage resources to craft various musical instruments in their workshop while also courting actual historic patrons through an ever-changing personal tableau of actions and bonuses. Each player chooses how to balance improving skills across multiple tracks unlocking specialized worker abilities and other bonuses. The choice to concentrate on varying gameplay strategies and goals such as musical performances instrument building and repairs apprentice training and workshop expansion and overall reputation as an instrument maker provide multiple paths to victory.Luthier finds true harmony through an authentic and original marriage of theme and mechanisms resulting in a rich gameplay experience that equally speaks to both the strategic gamer and the classical music lover.—description from the publisher

Global Mogul

Global Mogul

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

Game description from the publisher:Welcome to the heady days of global finance! Money and deals are flowing like water. From sparse beginnings build your empire across the globe sending agents far and wide as you expend capital and gain access to valuable resources needed to fulfill lucrative contracts. Struggle to dominate world markets and control resources regionally. Expand your interests and acquire companies that provide an edge on the competition and more efficient use of resources.The venture capital market is giving away money – you don't even have to pay it back – but it does tie up valuable agents until you do. You can always use an extra agent on your quest to dominate the world.Global Mogul is a limited action worker placement resource acquisition and opportunity management game. Win by being best at balancing your short term goal of fulfilling contracts for cash with your long term goals of building corporate infrastructure controlling markets and regions. So what are you waiting for? The world awaits...

Brass Empire

Brass Empire

Rating: 6.7 | Players: 1–5

Game Type:

Customizable

Brass Empire is a steampunk-themed deck-building game where each player takes on the role of a different corporation to hire the best employees construct buildings and manufacture steam-powered machines. Players battle and sabotage each other to amass economic wealth and influence to win the game.Overview:Welcome to the steampunk world of Cobalt. For centuries Cobalt has been ruled by corporations seeking to enhance their wealth and influence with Brass. Brass doesn’t just fuel the economy but literally fuels the technology and transportation of the world through its unique thermodynamic properties. Every day these companies compete and battle to expand their territory and authority. Companies work to optimize their labor force and resources to mine the most Brass in each territory through corporate espionage technology security and even sabotage. You work for such a company and have been tasked with expanding into a new region by constructing new corporate buildings hiring employees and battling other companies in the area. The player who earns the most Brass will lead his company to victory in the region.Each turn you will play Employee cards from your hand to gain resources. These resources will allow you to acquire new Employees Buildings and Units for your deck. Along the way you will acquire buildings to enhance your hold on the region and command units to attack other companies and mine for Brass. At the end of the game the player with the most Brass is the winner.

Nicodemus

Nicodemus

Rating: 6.3 | Players: 2

Game Type:

Uncategorized

Nicodemus Gideon is retiring! To take his place two assistants of the Dream Factory — that is you and one other — will face off in a duel in which you repair machines and complete projects as quickly as possible in order to score 20 or more points first.In Nicodemus you can return to the universe of Imaginarium in a game in which the two players must block one another repeatedly with advantages swinging one way then the other with the slightest mistake possibly being fatal to your chances. On a turn you have a choice of two actions:Each resource indicated in the production zone of machines in your workshop reduces the number of resources needed to repair subsequent machines. Additionally repairing a machine can help you complete specific projects and win points.

Pandemain: Traditional Farmers' Bread

Pandemain: Traditional Farmers' Bread

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Pandemain: Traditional Farmers' Bread is a worker placement and bread making game for 1 to 4 players where you must run a small bakery business located in the village of Nördlingen during the fascinating period of the Middle Ages. Buy ingredients in the market get flour by visiting the mill bake your bread in the Feudal Lord’s oven and try to sell it in nearby villages. Satisfy the demand with high quality bread and improve your reputation to prosper and emerge victorious. Face the difficulties of the harsh medieval life in which only a few peasants escaped the servile dependence of the Feudal Lord.The game takes place in the medieval region of the Duchy of Schwaben during the year 1276 in the domains of Emperor Rudolf I of Habsburg and under the watchful eye of the Inquisition. The historical base of the game has been verified in ancient documents and history books and its mechanics are based on readings from original literature of that time. Explore this enigmatic period hidden under layers of mud and ash and discover the real day to day of the period’s peasants.Pandemain: Traditional Farmers' Bread is played in turns. Each player starts with four workers and they can get another one if certain conditions are met.There are 5 game rounds divided in 4 phases each with a variable element at the end of the game. In the game some actions that are chosen by the players (worker placement) and all actions will lead to the selling of the bread they bake in the nearest villages or to the Feudal Lord which additionally gives you favors (set collection). Each type of bread is sold at a different price and have different point values. The players must collect the correct ingredients for each recipe bake high quality or low quality bread and sell it for which they will receive the gratitude from the villages (set collection) allowing them to make extra actions and receive extra points. The players can hire and improve their master bakers (set collection) which allows them to bake the highest quality bread provide benefits and increase their reputation. Cows oxen and wagons add some variability when the players go to acquire the ingredients.The Inquisition is also relevant: the players will make donations to the church which gives them influence to avoid losing points each round and in return they will give some benefits and points. And not only that the church also controls the turn order.What changes every round? - Bread demand in each village - Flour available in the market - Feudal Lord's servant position - Inquisition advanceWhat changes every game? - Available master bakers - Villagers in the villages - Feudal Lord's favors - Benefits when donating to the church-description from designer

Power Grid: Outpost

Power Grid: Outpost

Rating: 7.6 | Players: 2–6

Game Type:

Uncategorized

In Power Grid: Outpost the colonization of the new planet advances quickly. There is a huge demand for electricity that your companies gladly fulfill.Can you purchase the best power plants biggest shelters and best technologies? Can you spread your network faster from city to city than your competition? Do you expand your company economically to accommodate workers permanently so that you can avoid employing expensive seasonal workers that you must dismiss to the labor market after each assignment? Only then you can win Power Grid: Outpost!Outpost was one of the major inspirations for Power Grid as that game was far ahead of its time. More than twenty years after the first release of Power Grid Friedemann wants to honor Outpost with this game. He took many thematic elements of that game and translated them to the Power Grid world.—description from the publisher

Steam Power

Steam Power

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

In Steam Power players race to build the best rail network to meet their contractual obligations and make the most money.On your turn you can perform two actions from a selection of choices letting you lay tracks build factories fulfill contracts earn money or collect more contracts. Building a factory brings resources to the board that all players have access to...at a price.The game ends when a certain number of contracts are fulfilled which varies by player count. The player with the most points (and money which converts to points) wins.

Disney Big Thunder Mountain Railroad

Disney Big Thunder Mountain Railroad

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Step off the stagecoach and into the cursed mining town of Tumbleweed in Disney Big Thunder Mountain Railroad. Will you find fortune mining the mysterious mountain — or awaken its many dangers? Each turn resources spill down the mountain with you trying to collect those resources to upgrade your mining operation to score more points. Each round features twist-of-fate cards that mess with the environment through dangers like landslides and dynamite.

Artificium

Artificium

Rating: 6.0 | Players: 2–6

Game Type:

Strategy

As a medieval ruler your aim is to develop crafts build efficient production chains and make your city thrive. Produce transform gather resources and don't forget to hinder your opponents!Artificium is a card-driven development game. Some cards produce resources or transform one type of resources into another and award victory points while others let you perform actions. Carefully planning the chain of cards that you will play during the game turn is the key to success.Artificium lasts four turns. At the start of each turn players have five cards in hand with six cards being face-up on the table as a card market. During the turn players first have a chance to exchange some cards from their hands with those in the market then they play and resolve their cards step by step performing actions trading and gathering resources and most importantly refining certain resources into other resources to earn victory points. Crystals on the players' individual resource boards keep track of their resources as they are bought and sold. Crystals placed beside the board represent player's coins. The final score is determined after the fourth turn with players selling any remaining resources to score additional victory points (one point per four coins). The player with the most victory points is considered to be the wisest medieval ruler and is declared the winner.