Category: Mafia

Back to Categories
The Godfather: Corleone's Empire

The Godfather: Corleone's Empire

Rating: 7.5 | Players: 2–5

Game Type:

Strategy

Designer Eric Lang known for his dudes on a map games describes The Godfather: Corleone's Empire — a standalone big box board game with high-quality miniatures — as thugs on a map.In short the game is a streamlined confrontational worker placement game filled with murder and intrigue. You play as competing mafia families who are vying for economic control of the organized crime networks of New York City deploying your thugs your don your wife and your heir on the board to shake down businesses and engage in area-control turf wars.Money rackets contracts and special advantages (such as the union boss) are represented by cards in your hand and your hand size is limited with you choosing which extra cards to pay tribute to the don at the end of each of the five rounds. At the end of the game though cash is all that matters and whoever has the most money wins.The game also features drive-by shootings in which enemy tokens are removed from the board and placed face-down in the river.

Ca$h 'n Guns: Second Edition

Ca$h 'n Guns: Second Edition

Rating: 6.8 | Players: 4–8

Game Type:

Party

In an abandoned warehouse a gangster band is splitting its loot but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.Each round one player is the Boss and he controls the pace of play. First loot cards are revealed on the table to show what's up for grabs. Next players load their guns by secretly selecting either a Bang! or a Click! Click! card from their hand. The Boss counts to three and on Three each player points his foam gun at someone else; due to his status the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.Everyone who's pointing a gun at someone still in the round now reveals their card and anyone who's the target of a Bang! takes a wound marker and gets none of the available loot. Starting with the Boss everyone still in the round takes one loot card at a time from the table — money diamonds paintings the position of Boss medical care (to remove a wound) or a new bullet (to add a Bang! card to your hand) — until everything has been claimed.After eight rounds the game ends. Whoever has the most diamonds receives a big bonus and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!

Scarface 1920

Scarface 1920

Rating: 8.0 | Players: 1–4

Game Type:

Strategy

Categories:

“You can go a long way with a smile. You can go a lot further with a smile and a gun.” -Al CaponeChicago in the Roaring 20s. Prohibition has made liquor business illegal and now criminal gangs operate in the underworld to try and take control of the city. Blood influence power and money add up to a dangerous mix on the streets.In Scarface 1920 you will lead a gang of mobsters aiming to rule Chicago during the Dry Era (1920-33). To succeed you will have to rule every inch in gangland expand your racketeering run bootlegging operations bribe the city officials and make sure the coppers are on your side.Scarface 1920 blends worker placement with deck-building mechanics in a game where you will have to recruit new associates break new deals fill the streets of Chicago with your thugs enhance your headquarters —and do some dirty jobs along the way.Every gang has a distinct set of abilities embodied in their boss and in every game you will be able to choose a different path to victory. However in this turf war you will have to confront other rival gangs that share an identical goal: growing their criminal empire. But they are not the only challenge you will face —Eliot Ness and his Feds are out to get you too!

Sons of Anarchy: Men of Mayhem

Sons of Anarchy: Men of Mayhem

Rating: 7.2 | Players: 3–4

Game Type:

Thematic

Based on the hit TV series in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory accumulate contraband and reap the monetary rewards of illegal enterprise.With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming defending and fighting for money contraband and guns. However other players can challenge the right for territory which will lead to conflict! Negotiate threaten and ally with rival gangs when it serves your needs but be wary of the inevitable knife in the back. This game is about making and breaking alliances and only the gang with the most money at the end of six rounds wins.

La Cosa Nostra

La Cosa Nostra

Rating: 7.6 | Players: 3–5

Game Type:

Thematic

In La Cosa Nostra you take on the role of a mafia boss. In the beginning you control a crew of gangsters and a couple of businesses. During the game you will hire new gangsters to do the dirty work and collect your money. Investments lead to new lines of business or monopoly positions: take control of the drug dealing moneylending or prostitution. Bribe politicians and cops invest your money in night clubs casinos or the waste management industry. To get the big deals you need to cooperate with the other families — but never rely on those friendships. The others will take the first opportunity to stab you in the back so you better do it first...Each player controls gangster cards that serve to either gain money or attack other players. Actions are planned secretly placed face down then played in turn. Often you need certain business cards to succeed. If you don't own them yourself you can negotiate deals with the other players. The players bargain spy threaten and deceive each other.Each of the four rounds brings new action cards into the game and the number of gangsters increases. Thus the possibilities for actions become more diverse the jobs more profitable and the attacks more powerful. Co-operation gets more attractive and treason alluring because at the end of the day money is the only thing that counts.

La Famiglia: The Great Mafia War

La Famiglia: The Great Mafia War

Rating: 8.0 | Players: 4

Game Type:

Strategy

In the 1980s a merciless battle raged in Sicily that would later go down in history as The Great Mafia War. Different mob families fought with and against each other for supremacy in southern Italy.In La Famiglia: The Great Mafia War you play against each other in teams (2 vs. 2) to take control of Sicily. Six different mafia families each with special abilities are at your disposal. The game rounds are divided into two phases: In the planning phase you develop your abilities and bring fighters as well as secret orders to the board. In the combat phase these orders are revealed and executed. Here you use your fighters and bombs to dominate as many regions as possible. The combat system is both simple and innovative making every fight an exciting psychological duel. The team that best combines and coordinates its abilities will finally dominate Sicily.La Famiglia is a team game that provides lasting excitement through asymmetric abilities and a variable game set-up.—description from the publisher

Nothing Personal

Nothing Personal

Rating: 7.0 | Players: 3–5

Game Type:

Thematic

Categories:

The Capo is getting old and about to retire. You think. Maybe it's time for you to make your moves from behind the scenes to put the gangsters into play that support your goals. Will you gain the most respect?Nothing Personal is a game for 3-5 players. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence negotiation blackmail and bribery.Players take turns playing influence cards to take control of gangsters and work them up the chain of power. Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses.

Mafia de Cuba

Mafia de Cuba

Rating: 6.5 | Players: 6–12

Game Type:

Party

Havana December 29 1955: At the end of the meal offered at his faithful henchmen don Alessandro evokes the business in progress. Suddenly the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom under the first layer of cigars the box is filled with diamonds!In Mafia de Cuba each player will take the cigar box open it and choose to:In the evening the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions The Godfather with the help of is faithful henchmen will try to find all his stolen diamonds.Does he lose his honor by accusing wrongly? Do the most cunning thieves win? Or is it the CIA that will send these thugs behind bars?

Greed

Greed

Rating: 6.6 | Players: 2–5

Game Type:

Strategy

Categories:

In the card game Greed crime lords (the players) try to earn more money than anyone else through clever use of their cards.At the start of the game each player receives a random hand of twelve cards from a deck of 80. Players draft one card pass the remaining cards left draft a second card pass again draft a third card pass again then the game changes; players simultaneously choose and reveal a card carrying out its effects then they draft another card pass the remaining cards play again and so on until ten playing rounds have passed at which point the game ends and players tally their holdings.The card types are thugs holdings and actions. Thugs and holdings might have a cost to be played (perhaps cash paid to the bank or the discarding of a holding) or a condition that you must meet (having two thugs for example or a collection of symbols on cards in your possession) in addition to an effect which is unique to each card. (Each action has a unique effect as well.) When you play a holding with one or more symbols you place a token on that card for each symbol on it and an additional token for each symbol of that type already in your possession. These tokens are worth $10k each at the end of the game and you add this value to whatever cash you've collected through your card plays.

Caper

Caper

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Caper is a two-player card strategy game in which each player recruits thieves equips them with gear and tries to steal from popular places across Europe.Caper plays over six rounds with a colorful quirky design that combines card drafting and set collection with area control. Players are met with challenging decisions such as drafting particular thieves giving them specific gear and stealing precious works of art. The game changes depending on what city you're playing in giving you unique ways to play every time.

Dig Your Way Out

Dig Your Way Out

Rating: 7.2 | Players: 2–6

Game Type:

Strategy

Dig Your Way Out is a game created by David Simide in which you play the role of an inmates trying to escape from prison. Be the first prisoner to dig your hole. Craft tools with salvaged materials buy them with cigarettes or extort them from other players the end justifies the means!The main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnel.Dig your way out requires to permanently be aware of what other players have in their hand. Thus you can know who to extort and who is a threat for you.Although picking up tools or weapon is visible to everyone there are plenty of ways to prevent other inmates from being too pushy: action cards gang passives and above all your background card.Background cards are powerful one-shot abilities which can change the game when used at the right time. And this is even more true when you belong to the relevant gang.

Grifters

Grifters

Rating: 6.7 | Players: 2–4

Game Type:

Thematic

Categories:

Grifters is a hand-building game that has all the fun of deck-building games without the deck. Set in the Dystopian Universe players take on the role of powerful crime bosses building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand ready to be used as you command. This unique hand-building mechanism gives you total control of your strategy.Grifters is all about stealing as much money as you can from the corrupt government malicious corporations and your rival players. Each player starts the game with a hand of six Specialist cards each with unique abilities. Your objective is to use this team of six Specialists to recruit more criminals complete jobs steal from the government coffers and swindle your opponents.Each specialist has a special ability and skill. On your turn you can play a single specialist to perform their ability or you can play a team of specialists to use their combined skills to complete a job. This means every specialist is a valuable asset to your criminal enterprise earning immediate benefit through abilities and valuable end-game bonuses by completing jobs against the same target. And because all the cards in your deck are always available you decide how to maximize your play.Grifters uses a unique card cooldown system to control the use of your cards. On your turn you play one or more specialist cards into the first Night of your hideout. If you already have a specialist card or a team of specialist cards in night one those cards advance to night two and push other cards through your hideout.When a card is pushed out of the third night of your hideout it enters the refresh area. Any cards in your refresh area will return to your hand at the end of your turn.The game ends when the coffers run out of money there are no more jobs left to complete or if there are no more specialists cards left for recruiting. End game bonuses are calculated for completing multiple jobs against the same target. The player with the most money wins.---The Grifters (1st Ed) was first released via Kickstarter with the following backer exclusives:Upgraded player tableaus - A thick chipboard tableau with linen finish will replace the cardstock tableaus found in the base game.4 x New Ringleader cards - Informants are a new ringleader (every player starts with one of each of the ringleaders) that add an element of bluff and deception to the game.With Informants in play you can play any card face down and take the Informant action. Any other player may challenge the Informant. When challenged the active player reveals the card that was played. If that card is the Informant the challenger must give the active player 2M ISK. If that card is not the Informant no payments are due from any player to the active player the challenger steals 2M ISK from the active player and gets to take the action on the card that was played.Informants are a really fun addition to the game and totally fitting with the Dystopian Universe.A set of these promo specialist cards.You are Awesome - Bonus #1: 3 x The Security Specialist promo You are Awesome - Bonus #2: 3 x Crooked Warden promo You are Awesome - Bonus #3: 3 x Veteran promo You are Awesome - Bonus #4: 3 x Underboss promo You are Awesome - Bonus #5: 3 x Negotiator promo

Narcos: The Board Game

Narcos: The Board Game

Rating: 7.1 | Players: 2–5

Game Type:

Thematic

Narcos: The Board Game which is based on the television series Narcos puts players in the roles of the series' most powerful characters and factions as they rewrite the story behind the rise and fall of El Patrón. One person acts as El Patrón managing a growing narcotics empire while trying to keep their location on the board a secret. The remaining players lead the Hunter factions: the DEA Policía Nacional de Colombia Cali Cartel and the guerrilla extremist group. These seemingly disparate groups are united in their common interest to discover the hidden position of El Patrón sharing information and discussing strategies. If the El Patrón player manages to complete their secret objectives without being captured by the Hunters they win. However if the Hunters are able to uncover El Patrón's location they succeed in their mission and win.—description from the publisher

Vengeance

Vengeance

Rating: 7.1 | Players: 1–4

Game Type:

Thematic

Description from the publisher:Step into the shoes of a hero that has been bashed and tortured by one or more of the four gangs in the game. You win by building up your hero scouting gang dens to find the baddies who wronged you then taking bloody revenge through action-packed fight sequences made up of dice based puzzles.Vengeance alternates between montage turns and fight turns. In montage turns players heal and upgrade their heroes through new abilities and items. They also go out scouting gang dens to find the bosses who wronged them and take revenge on them in the fight turn.The fight turn is the heart of the game. Players pick one of the scouted gang dens containing a boss who has wronged them and burst into the gang den to exact bloody revenge. Players gain VPs for killing the boss clearing the den from all the minions or for maximum points both. Players have three turns to do this and get out of the den in one piece.Fights are basically dice-based puzzles. In each round of the fight players roll a set of dice and decide the order in which they play the rolled results. Upgrade skills and items allow players to swap die-results for others or string together a number of results to perform enemy-slapping combos. Upgrades thus work towards mitigating the luck of the die-roll giving players more control over their Fight actions.Players score points by killing bosses who wronged them i.e. matching the figure on their vengeance card with one of the face down Boss cards attached to each den and/or by clearing all minions of a gang which matches the color of a vengeance card they have in play.At the end of the game players also score bonus victory points through three mission cards in play.

Counterfeiters

Counterfeiters

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

In Counterfeiters players take on the title role printing fake bills and exchanging them for the real thing. The Godfather can help them avoid the police but his protection comes at a cost. The game ends when the police complete their investigations into the counterfeiting industry and the player with the most real (i.e. non-counterfeit) money wins!The game is situated in Miami Florida and lets players compete to be the best counterfeiter. Players assume the role of anthropomorphic figures and while being protected by the godfather they try not to pay him too much for the offered protection. Meanwhile the police is investigating the counterfeiting industry quickly making lower quality counterfeited money useless.Players each have three animal pawns and place them in turn order immediately executing the associated action. Players can buy component cards on the black market improving their opportunities for both printing fake money and processing it. Of course players will exchange their fake money for real money and try to keep it away from the godfather by putting it away in an offshore account...—description from the publisher

MOB: Big Apple

MOB: Big Apple

Rating: 7.0 | Players: 2

Game Type:

Uncategorized

Categories:

New York City 1926: Two crime families battle for territory to extort local businesses and control backdoor distribution of spirits during Prohibition. Each family fights dirty doing all they can to seize ownership of alcohol crates even if that means sending rivals to sleep with the fishes. You are the Capodecina for one of these families. Command your henchmen to gain the upper hand in New York City by collecting crates eliminating rivals exposing moles and tipping off the DA on your opponent. Do you have what it takes for your family to become Capo dei Capi?Each round in MOB: Big Apple players take turns rolling two dice then decide how to execute the results. Each roll allows players to allocate henchmen to the two game boards and perform various dastardly tasks such as loading cars with henchmen to drive to locations loading crates of contraband revealing their rival's moles and eluding the District Attorney.In more detail six key locations of New York City are contested each round with half being represented by a black die and half by a white die. You roll one of each die on a turn and the die values denote which locations may be interacted with and how many henchmen may travel to that specific location with the white die serving as the location and the black die the number of henchmen or vice versa. During every turn a player must send at least one henchmen to perform a specific task on the action board which can help command cars expose moles move crates and influence the District Attorney to move in on their rival’s family.Once both players have allocated all of their henchmen the round ends then a battle takes place at each location with the survivors remaining to guard the contraband. After the third and final round whichever Capodecina owns the most crates of contraband gains control of the Big Apple!

Die Fiesen 7

Die Fiesen 7

Rating: 6.4 | Players: 2–6

Game Type:

Party

Players play a card in front of them showing one or two gangsters. They have to say the current number i.e: The first is one the second two up until 7 and then it goes backwards (after 7 comes 6). If there are two gangsters the player has to name both numbers and the next player is skipped. If the gangster is looking into a gun you don't say anything. If the gangster is holding a mobile you have to clear your throat instead. If you make a mistake you have to take the pile of cards. Goal is to get rid of the cards first.

Infamy

Infamy

Rating: 6.8 | Players: 3–4

Game Type:

Strategy

Game description from the publisher:In the Martian mining colony of ARES-6 crime pays. Three factions vie for control of this corrupt new world and everything within it. You are a mercenary known as a freelancer here to profit off the conflict to make a name for yourself – but ambition alone isn't enough. A network of seedy contacts will assist you in undertaking the dangerous missions necessary to bolster your rep. Whether it's hiring henchmen to carry out your dirty work or plotting with secret schemes you'll let nothing stand between you and your squalid goals.In Infamy players find that nearly anything can be bought for the right price. Players attempt to win the game by being the first to reach 15 Infamy points or by reaching the highest reputation level in any one of three factions: the Harada Cartel the Trust Megacorp or the PKD Militia. The core of this auction and influence game is the Pay to Play mechanism in which players must sacrifice bidding power in order to place any bids at all. Spend too much time bidding against an opponent and your currency will dwindle – but if you refuse to bid you'll be forced to watch your opponent acquire all those things that only the criminal underworld can deliver.Here at the end of the world where everyone and everything has its price there is but a single ambition that endures: Infamy.

With a Smile & a Gun

With a Smile & a Gun

Rating: 7.4 | Players: 1–2

Game Type:

Uncategorized

Categories:

Al Capone famously said You can get pretty far in life with a smile but you can get a lot farther with a smile and a gun.With a Smile & a Gun is a fist-clenching game of intrigue and sneakiness in which two criminal gang leaders fight over the domination of a city's underground businesses during a very noir Prohibition Era. They have to outthink their rival send the police into their business use their network's abilities and decide when to lay low and when to go all-out.Mechanically speaking With a Smile & a Gun is a dice-drafting area-majority game about taking the last 4 — not because you need it but because your opponent does. Each round thirteen dice are rolled in a pool. A player then drafts two dice: one for their movement around the city which will place influence and one for an action. After both players have drafted three times a non-player character — one of five in the box — will use the leftover die for its own movement affecting the game in its own way. The player who attracted the least attention that is who has lowest sum of action dice takes a special scheming action then majorities will be scored for each district.After three rounds the player with the most points wins.

Capo Dei Capi

Capo Dei Capi

Rating: 6.7 | Players: 2

Game Type:

Uncategorized

Categories:

It is prohibition in New York City. Rival gangs of mobsters use their influence to bribe politicians run casinos bootleg liquor and gain the favor of corrupt policemen. In Capo Dei Capi players compete to decide who will be the boss of all bosses.Capo Dei Capi is a 2-player dice game that requires players to push their luck each turn as they make tactical area control decisions. It is designed to be a very quick filler game (10-15 minutes) that still demands a certain level of skill and tactical decision-making. Yet because dice rolls can be unexpected players must be prepared to adapt and change their plans at the drop of a die.

Tiny Epic Crimes

Tiny Epic Crimes

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Tiny Epic Crimes is a fast-paced crime-fighting deduction game for 1 to 4 players that offers multiple ways to play. The game can be enjoyed competitively cooperatively or solo.Players take on the role of detectives and depending on the game mode will be working either together…. OR separately…. to crack the murder case. Time matters and the first 48 hours after any crime are the most critical. Players race around Echo Ridge City collecting evidence such as the murder weapon forensics or the getaway vehicle.This secret evidence is sifted through using the novel Tiny Epic Decoder System which keeps all of the murderer’s other evidence hidden. This knowledge eliminates suspects and helps identify the true killer. But crime doesn’t stop for one investigation. Players must answer the call of duty juggling their time as other criminal activities arise across the city. Resolving these events allow players to gain useful alibis and powerful Force Cards but knowing full well that their actions will take them hours closer to a reckoning.In their final hour players will stake their careers on a final guess: who they think the murderer really is… hoping that their wits and detective skills are enough to bring the correct suspect to justice.Can you hold this city of crime together long enough to crack the case or will it go cold and your time on the force run out?

Speakeasy

Speakeasy

Rating: 8.4 | Players: 1–4

Game Type:

Uncategorized

Speakeasy will transport you to the roaring 1920s during the era of Prohibition. Manhattan was under the firm control of Lucky Luciano a prominent mobster. To strengthen his grip on the territory he implemented a well-structured system. He divided Manhattan into different districts each assigned to a specific mobster responsible for handling their business operations.In this worker-placement and card-management game you take on the role of one of those mobsters managing and operating your very own speakeasy empire in Manhattan. To do so you'll need to use all your cunning and resources to stay ahead of the competition. As you improve your operation become more infamous and upgrade to more lavish speakeasies and even casinos you'll attract the attention of the outside mafia and the police. You need to use your leverage to keep your business running and receive your share from Lucky Luciano.You need to hire goons to help you take over Manhattan during this exciting and dangerous time. You can associate with outside mobsters — and even attack and rob rum runners to gain valuable resources to gain an edge over your rivals. You need to manage your cards carefully placing your workers strategically to deliver illicit liquor and reach Manhattan's goals to earn income. You will cook your books to fill your safes with free tax money by achieving some goals.The ultimate goal is simple: accumulate the most money and become the most successful mobster in the city. Do you have what it takes to rise to the top of the speakeasy scene and take over Manhattan during Prohibition? It's time to grab your fedora and find out in Speakeasy.

Omerta

Omerta

Rating: 7.0 | Players: 3–5

Game Type:

Uncategorized

Categories:

The year is 1932 the city is Chicago. You head a criminal gang smuggling alcohol in the city. Your informant in the police force just called: the Untouchables are preparing to raid you tonight! To avoid jail be the fastest to get rid of your stock of alcohol and call Omerta. Suspicious criminal can do you a favor but be careful not to end up with more points than are needed to win...

Mafiozoo

Mafiozoo

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Mafiozoo is a revised version of Rüdiger Dorn's Louis XIV. The biggest difference between this and Louis XIV is that the three levels of mission cards have been replaced by a 4×4 map of influential locations. Instead of playing pairs of tokens to fulfill mission cards and gain their superpower you play the pairs of tokens to place goons on the locations; and where you place goons can grant you access to place goons in new locations.

Neko Syndicate

Neko Syndicate

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

Categories:

The sushi production and distribution in the city of Mininogata is controlled by several feline clans. Leading those clans is the Kumichō supreme leader of the syndicate but he is now an old cat and soon will have to decide who will succeed him.In Neko Syndicate you will lead one of those clans and you will prove the Kumichō who deserves to inherit his position building an efficient chain of command and fulfilling the great amount of sushi demanded by the population. In addition you will be rewarded if you are the fastest to achieve the missions by the Kumichō.During the game you will build and walk down a card’s pyramidal structure which represents both a city district under your control and your chain of command. This pyramidal structure will be used as a board and action tree which will allow you to cook sushi and transport it into different delivery zones trying to achieve the missions by the supreme leader. You will have 15 turns to obtain as many prestige points as possible to please the supreme leader Kumichō and therefore win the game.Neko Syndicate is a Thinky-filler by Dani García featuring an innovative tableau building mechanic where cards are both the actions and the goals to achieve: fast set-up simultaneous play low interaction and brain burner in a 30 minutes easy to play hard to master beautiful game.—description from the publisher

Millions of Dollars

Millions of Dollars

Rating: 6.4 | Players: 3–8

Game Type:

Party

Every division of booty is a tense situation. Will you be the Mastermind the Driver or the Snitch?Millions of Dollars is a hidden role game with no elimination and non-random distribution of roles in which you negotiate and talk your way into as much loot as possible. Choose your role well and disguise your duplicity until the moment that you can play your cards just right...

Family Inc.

Family Inc.

Rating: 6.8 | Players: 2–7

Game Type:

Family

Categories:

Once a year all family members of the notorious Azzardo family meet in the warehouse of the Tutti Frutti seafood restaurant to divide up the stolen goods according to an old family tradition. Everyone can try their luck but only one will leave the meeting with a full suitcase. Who will prove to be the most skillful player in the hot-blooded game of gamblers skillfully challenging luck and risk?At the start of each round in Family Inc. if you have face-up chips in front of you you score them advancing your counter on the score board then removing those chips from the game. Next you reveal one new chip after another from the middle of the table placing them face up in front of you.After each new chip you decide whether to reveal more chips or whether to end your turn. If you reveal a new chip during your turn that matches one of your face-up chips your turn ends collecting only a diamond in compensation if your turn ended after your second or third chip reveal. (If you collect a third diamond return all your diamonds and score 50 points.) When you end your turn voluntarily collect all face-up chips from in front of other players that match the values of your chips.When a player reaches the 100 space on the score track the game ends and this player wins.

Speakeasy Blues

Speakeasy Blues

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Categories:

Speakeasy Blues brings players back to 1920s Prohibition Era New York City when hooch smuggling mobsters dirty cops and the rich and famous ruled the nights. In order to make your mark as well as your fortune you’ll need to create the most prestigious speakeasy of the time before the 18th Ammendment is repealed.Collect expensive items such as yachts or cars to prove your worth. Invite in well known historical figures of society of the time to class up the joint. Make deals with mobsters while being careful to hide them from view during classy soires lest they detract from your reputation. Do favors for dirty cops to add to your set collection as well as to allow you to bust any mobsters on the attack from competing hooch vending entrepreneurs.Of course there is Jazz to liven up the night and add bonuses to your action selections as well as Soires to provide additional cash flow and reputation to your gin joint. So roll the dice draft a set for worker placement and enjoy a strategic and thematic delve into the high society law breaking liquor driven endeavors of the time. May the most hoppin’ and shakin’ speakeasy win!

Prohis

Prohis

Rating: 6.2 | Players: 3–6

Game Type:

Uncategorized

In the United States during the 1920s the Volstead Act forbids the manufacturing and sale of alcohol. Nevertheless prohibition is going to represent a gold mine for smugglers who dare to challenge the authorities. From the hooligan to the respected politician many people have tried their luck on this lucrative market yet it remains a dangerous activity since the agents of the prohibition — the Prohis — roam around...In Prohis each player embodies a smuggler who tries to make a fortune by transporting illegal goods — a highly precarious activity since the other players have the opportunity to check your cargo or even seize it if they find suspicious items. Each player starts with an Inspector a Captain and a hand of four cards with the deck being comprised of legal goods illegal goods and Lieutenants. Four cards are placed face-up on the table. On a turn a player either draws 1-2 cards from those on display or from the deck or attempts to smuggle a convoy of 2-4 cards by placing them on the table face down. When smuggling each other player gets the chance to throw a cargo controller at the smuggled goods with the highest valued controller taking charge of the inspection. The cargo mover can try to bribe the controller to make this trouble go away but if that doesn't work an Inspector the highest rating can look at three cargo cards a Captain two and a Lieutenant one. If the controller reveals an illegal good the owner of that card gets to seize all of the cargo placing it and her controller in her warehouse; if all the goods are legal the shipper claims the cargo in the warehouse and the controller in hand. If a controller awaits among the cargo then this informant has been revealed and the inspection fails. When the deck runs out or players all pass on drawing cards the game ends with players scoring $4k for each illegal good in the warehouse $1k for each legal good and $1-5k for controllers in hand and in the warehouse. Illegal goods in hand cost money and whoever has the most money wins.