Category: Deduction

Back to Categories
The Crew: Mission Deep Sea

The Crew: Mission Deep Sea

Rating: 8.1 | Players: 2–5

Game Type:

Family

In the trick-taking card game The Crew: Mission Deep Sea you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card trick by trick your search party will discover the challenges that lie ahead and forge a path to Mu.This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks but also on carefully negotiating the order in which they are won. If things don't go as planned you might just be able to salvage the operation but it will take near flawless execution and perhaps a little luck to finally reach Mu.—description from the publisher

The Search for Planet X

The Search for Planet X

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

At the edge of our solar system a dark planet may lurk. In 2015 astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then astronomers have been scanning the sky hoping to find this planet.In The Search for Planet X players take on the role of astronomers who use observations and logical deductions to search for this hypothetical planet. Each game the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules.Each round as the earth travels around the sun players use the app to perform scans and attend conferences. As they gain information about the location of the objects they mark that information on their deduction sheets. As players learn the locations of the various objects they can start publishing theories which is how players score points.As more and more objects are found players narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it they use the app to conduct a search. The game ends when a player successfully locates Planet X and all players have a final chance to score some additional points.The Search for Planet X captures the thrill of discovery the puzzle-y nature of astronomical investigation and the competition inherent in the scientific process. Can you be the first to find Planet X?—description from the publisher

Decrypto

Decrypto

Rating: 7.8 | Players: 3–8

Game Type:

Party

Players compete in two teams in Decrypto with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.In more detail each team has their own screen and in this screen they tuck four cards in pockets numbered 1-4 letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order e.g. 4-2-1. They then give a coded message that their teammates must use to guess this code. For example if the team's four words are pig candy tent and son then I might say Sam-striped-pink and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly great; if not we receive a black mark of failure.Starting in the second round a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3 I might now say sucker-prince-stake. The other team then attempts to guess our numbered code. If they're correct they receive a white mark of success; if not then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.

Blood on the Clocktower

Blood on the Clocktower

Rating: 8.4 | Players: 6–21

Game Type:

Party

In the quiet village of Ravenswood Bluff ‌a demon walks amongst you. During a hellish thunderstorm on the stroke of midnight there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered their body impaled on the hands of the clocktower blood dripping onto the cobblestones below. A Demon is on the loose murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time players close their eyes and are woken one at a time by the Storyteller to gather information spread mischief or kill.The Storyteller uses the game's intricate playing pieces to guide each game leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

Codenames

Codenames

Rating: 7.5 | Players: 2–8

Game Type:

Party

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like disease Germany and carrot. Yes carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.In Codenames two teams compete to see who can make contact with all of their agents first. Lay out 25 cards each bearing a single word. The spymasters look at a card showing the identity of each card then take turns clueing their teammates. A clue consists of a single word and a number with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander the team's turn ends; and if they fingered the assassin they lose the game.Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.

Alchemists

Alchemists

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

In Alchemists two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways but most points are earned by publishing theories – correct theories that is — and therein lies the problem.The game is played in six rounds. At the beginning of the round players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS Android and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful but also very expensive. But money means nothing when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers but money is just a means to an end. The alchemists don't want riches after all. They want respect and respect usually comes from publishing theories.During play players' reputations will go up and down. After six rounds and a final exhibition reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.Flavor text: Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood science and art.But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows so will your reputation as you publish your theories for all to see. Knowledge wealth and fame can all be found in the murky depths of the alchemist's cauldron.

The Resistance: Avalon

The Resistance: Avalon

Rating: 7.5 | Players: 5–10

Game Type:

Party

The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain a promise of prosperity and honor yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil but he must speak of this only in riddles. If his true identity is discovered all will be lost.The Resistance: Avalon is a standalone game and while The Resistance is not required to play the games are compatible and can be combined.

Captain Sonar

Captain Sonar

Rating: 7.5 | Players: 2–8

Game Type:

Party

At the bottom of the ocean no one will hear you scream!In Captain Sonar you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate the Radio Operator and the Engineer.All the members of a team sit on one side of the table and they each take a particular role on the submarine with the division of labor for these roles being dependent on the number of players in the game. Roles include: the Captain who is responsible for moving the submarine and announcing some details of this movement; the Radio Operator listening to the opposing captain's orders and try to decipher where that sub might be in the water; the Engineer working in the munitions room to prepare torpedoes mines and other devices that will allow for combat.Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up all the members of a team take their actions simultaneously while trying to track what the opponents are doing too. When a captain is ready to launch an attack the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.Multiple maps are included with varying levels of difficulty.

Dead of Winter: A Crossroads Game

Dead of Winter: A Crossroads Game

Rating: 7.5 | Players: 2–5

Game Type:

Thematic

Crossroads is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game the first title in this series puts 2-5 players in a small weakened colony of survivors in a world in which most of humanity is either dead or diseased flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition but for each individual player to achieve victory they must also complete their personal secret objective which could relate to a psychological tick that's fairly harmless to most others in the colony a dangerous obsession that could put the main objective at risk a desire for sabotage of the main mission or (worst of all) vengeance against the colony! Games could end with all players winning some winning and some losing or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's looking out only for their own interests!Dead of Winter is an experience that can be accomplished only through the medium of tabletop games a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats resolve crises find food and supplies and keep the colony's morale up.Dead of Winter has players making frequent difficult heavily-thematic wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.

Secret Hitler

Secret Hitler

Rating: 7.5 | Players: 5–10

Game Type:

Party

Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.At the beginning of the game players close their eyes and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is but Hitler doesn't know who his fellow fascists are and the liberals don't know who anyone is.Each round players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.

Codenames: Duet

Codenames: Duet

Rating: 7.4 | Players: 2

Game Type:

Family

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)To set up play lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side one assassin is black on both sides one is green on the other side and the other is an innocent bystander on the other side.Collectively you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct they can attempt to identify another one. If they identify a bystander then their guessing time ends. If they identify an assassin you both lose! Unlike regular Codenames they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given players alternate giving clues.

Deception: Murder in Hong Kong

Deception: Murder in Hong Kong

Rating: 7.4 | Players: 4–12

Game Type:

Party

Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes.In the game players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist Witness Investigator Murderer and Accomplice. While the Investigators attempt to deduce the truth the murderer's team must deceive and mislead. This is a battle of wits!The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed the investigators must not only deduce the truth from the clues of the Forensic Scientist they must also see through the misdirection being injected into the equation by the Murderer and Accomplice!Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!RolesForensic Scientist x1 As the game master the Forensic Scientist holds the solution to the crime. They are responsible for assisting the Investigators in identifying the “Key Evidence” and “Means of Murder.” When an Investigator does that successfully the crime is solved and the Forensic Scientist and the Investigators win the game.During the game the Forensic Scientist is NOT allowed to hint to the solution with words gestures or eyes.Murderer x1 When the crime takes place the Murderer chooses 1 Clue card and 1 Means card as the solution to the crime. These will be the “Key Evidence” and “Means of Murder” respectively.The Murderer tries to hide their role and look for a scapegoat. Even if they are identified the Murderer still wins the game if no one correctly identifies both the “Key Evidence” and the “Means of Murder”.Investigators x8 To solve the crime the Investigators must analyze the hints given by the Forensic Scientist. As long as one of the Investigators correctly identifies both the “Key Evidence” and “Means of Murder,” the Murderer is arrested and the Investigators win the game (as does the Forensic Scientist).Bear in mind that the Murderer (and sometimes Accomplice) is among the Investigators! The innocent Investigators must make a vigorous effort to defend themselves from false accusation.Accomplice x1 The Accomplice is an optional role for games with six or more players. The Accomplice knows who the Murderer is as well as the solution to the crime. The Accomplice and Murderer both win if the Murderer gets away with his crime.Witness x1 The Witness is an optional role when playing with six or more players.* The Witness is an Investigator who has witnessed the culprits leaving the crime scene. They have no way of knowing which is the Murderer and which is the Accomplice and they do not know how the crime was committed.If the Murderer is arrested but can identify the Witness the Witness is considered to be killed allowing the Murderer and the Accomplice to get away with murder and win the game.

MicroMacro: Crime City

MicroMacro: Crime City

Rating: 7.5 | Players: 1–4

Game Type:

Family

Crimes have taken place all over the city and you want to figure out exactly what's happened so you'll need to look closely at the giant city map (75 x 110 cm / 29.5 x 43 inches) to find all the hidden information and trace the trails of those who had it in for their foes.MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space so you'll typically find people in multiple locations throughout the streets and buildings and you need to piece together what happened whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?The second edition of MicroMacro: Crime City now marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

Detective: A Modern Crime Board Game

Detective: A Modern Crime Board Game

Rating: 7.6 | Players: 1–5

Game Type:

Thematic

In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them you are going to BREAK THE 4th WALL by using every resource you can you are going to browse the game's DEDICATED DATABASE simulating your agency's resources you will enter a city maze of old mysteries and fresh CRIME and you will be able to COOPERATE with other agents or solve the mystery on your own.Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game 1-5 players take on the role of investigators solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories - stories you will participate in. Let's hope that you will be able to deduce the end before there is another crime... The game will challenge you with five different cases that have to be played in order. Seemingly unconnected at first they will unveil an immersive meta-plot based on facts and fiction alike.Detective: A Modern Crime Board Game brings classic card-based puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects witnesses and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes - consult the Internet check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!In 2020 Game of the Year special edition of Detective: A Modern Crime Board Game was published. Thanks to the overwhelmingly great response for the game and a worldwide success Portal Games was able to improve the basic game and add an additional component to the box. The new edition includes a set of 30 photos of character portraits which the players can use during their investigation to make a mind map. The pictures show the suspects met throughout the game and bring an amazing immersion to the gameplay. The set was previously available for purchase only as an additional promo item at the Portal Games store and during conventions. With the Game of the Year edition of Detective now all players will be able to enjoy this great tool.

Mind MGMT: The Psychic Espionage “Game.”

Mind MGMT: The Psychic Espionage “Game.”

Rating: 7.9 | Players: 1–5

Game Type:

Strategy

Working from the shadows Mind MGMT once used its psychically-powered agents to put a stop to global crises. However absolute power corrupts absolutely and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization hell bent on global domination be defeated?Thankfully a few renegade agents have figured out that Mind MGMT has been compromised and have defected turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.In Mind MGMT: The Psychic Espionage Game. one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase mental notes to track all the information they're given.Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT which they do when they believe they're on the same block as Mind MGMT.—description from the publisher

Chronicles of Crime

Chronicles of Crime

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

Chronicles of Crime is a cooperative game of crime investigation mixing an app a board game and a touch of Virtual Reality.With the same physical components (board locations characters and items) players will be able to play plenty of different scenarios and solve as many different crime stories.Players start the app choose the scenario they want to play and follow the story. The goal being to catch the killer of the current case in the shortest time possible.Using the Scan&Play technology each component (locations characters items etc.) has a unique QR code which depending on the scenario selected will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is released simply by downloading the app's updates without any shipping of new physical components involved.The VR experience only requires a mobile phone. Players simply put the VR glasses (optional buy) onto their mobile device and put the VR glasses on their nose holding their mobile device in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world.The game comes with 1 tutorial and 5 scenarios but more can be downloaded directly inside the app! Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.—description from the publisher

Cryptid

Cryptid

Rating: 7.4 | Players: 3–5

Game Type:

Family

Categories:

You've studied the footage connected the dots and gathered what meager evidence you could. You're close — soon the whole world will know the truth behind the Cryptid. A group of like-minded cryptozoologists have come together to finally uncover the elusive creature but the glory of discovery is too rich to share. Without giving away some of what you know you will never succeed in locating the beast but reveal too much and your name will be long forgotten!Cryptid is a unique deduction game of honest misdirection in which players must try to uncover information about their opponents' clues while throwing them off the scent of their own. Each player holds one piece of evidence to help them find the creature and on their turn they can try to gain more information from their opponents. Be warned; give too much away and your opponents might beat you to the mysterious animal and claim the glory for themselves!The game includes a modular board five clue books and a deck of set-up cards with hundreds of possible set-ups across two difficulty levels. It is also supported by an entirely optional digital companion allowing for faster game set-up and a near-infinite range of puzzles.—description from the publisherThe official website with an online tool to randomly generate more clues is http://playcryptid.com/

Turing Machine

Turing Machine

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Codes are a puzzle. A game just like any other game.- Alan Turing in The Imitation Game.Turing Machine is a fascinating and competitive deduction game. It offers a unique experience of questioning a proto-computer that works without electricity or any sort of technology paving the way for a new generation of deduction games.The Goal? Find the secret code before the other players by cleverly questioning the machine. With Turing Machine you’ll use an analog computer with unique components made of never-before-seen perforated cards. The game offers more than seven million problems from simple to mind-staggeringly complex combinations making the gameplay practically endless!Including the original competitive mode you can combine your brain power as a team or try to beat the game itself while playing solo.Are you ready for an intense cerebral gaming experience?

Love Letter

Love Letter

Rating: 7.5 | Players: 2–6

Game Type:

Family

The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies friends and family of the Princess to carry a letter of intent to her. Can you earn the Princess' trust and become her confidant?Playing cards one at a time players in Love Letter use the abilities of these key people in the Princess' life to outwit their opponents and successfully deliver their letter and gain her favor. Players must utilize each character's special skill to avoid being caught and successfully deliver their letter to the Princess. Once a set number of favor tokens are acquired that player wins and becomes the Princess' confidant.This 2019 edition of Love Letter features new artwork by Citadels artist Andrew Bosley screen-printed tokens and two new characters (five cards in total) that allow for games with up to six players. When played the Chancellor (value 6) allows you to draw two new cards add those to your hand then place two cards of your choice on the bottom of the deck. The Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.—description from the publisher

Love Letter

Love Letter

Rating: 7.2 | Players: 2–4

Game Type:

Family

All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately she has locked herself in the palace and you must rely on others to take your romantic letters to her. Will yours reach her first?Love Letter is a game of risk deduction and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards each player starts with only one card in hand; one card is removed from play. On a turn you draw one card and play one card trying to expose others and knock them from the game. Powerful cards lead to early gains but make you a target. Rely on weaker cards for too long however and your letter may be tossed in the fire!Number 4 in the Setting: Tempest Shared World Game Series

Fury of Dracula (Third/Fourth Edition)

Fury of Dracula (Third/Fourth Edition)

Rating: 7.4 | Players: 2–5

Game Type:

Thematic

The third edition of Fury of Dracula features all-new art and graphic design crafted to complement the game's intuitive thematic mechanisms. Rounds are now broken into day and night with hunters taking actions during both while Dracula can act only at night. Combat is more streamlined and decisive and new rumor tokens allow Dracula to mislead hunters and extend the terrible reach of his influence. Count Dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then they save the continent of Europe and win the game.The fourth edition of Fury of Dracula contains pre-painted miniatures instead of unpainted figures a different rulebook and different card sizes.

Awkward Guests: The Walton Case

Awkward Guests: The Walton Case

Rating: 7.6 | Players: 1–8

Game Type:

Family

Awkward Guests a.k.a. Incómodos Invitados is a one-of-a-kind deduction game with infinite re-playability. You can recreate Mr. Walton's murder in so many different ways that you won't ever play two similar games! (Mr. Walton will not thank you for doing this.)The game challenges you to use genuine detective abilities to solve each case. To solve a mystery you have to interrogate the suspects question the household staff examine the crime scene search for clues around the Walton Mansion and consult the police reports. You will do all of this while exchanging information with your opponents or hiding it from them so get ready to use all your gumshoe skills!WHO killed Mr. Walton? HOW did the murderer end his life? WHY did the murderer kill him? Was there an ACCOMPLICE?The heart of Awkward Guests is simple: Players have a hand of six cards and each card has a value (1 2 or 3 points according to the amount of information that it provides) and several references (i.e. the subjects of the card information). During a turn you ask for information about two different references in which you are interested. The rest of the players can offer you cards that contain the requested references and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand.After each round ends players can try to solve the mystery. If the mystery is not solved players discard part of their hands and receive three new cards. The player or players who solve the mystery first win.

Exit: The Game – The Abandoned Cabin

Exit: The Game – The Abandoned Cabin

Rating: 7.4 | Players: 1–6

Game Type:

Thematic

Everyone meant to use the cabin only as a shelter for the night but come the morning the door has been secured by a combination lock with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage?In Exit: The Game – The Abandoned Cabin players must use their team spirit creativity and powers of deduction to crack codes solve puzzles collect objects and earn their freedom bit by bit.

Dead of Winter: The Long Night

Dead of Winter: The Long Night

Rating: 7.5 | Players: 2–5

Game Type:

Thematic

Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them.The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set and if you want you can mix in the survivors and cards from the original set to increase the variety even more.Part of the Dead of Winter series.

Letters from Whitechapel

Letters from Whitechapel

Rating: 7.3 | Players: 2–6

Game Type:

Strategy

Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys hawkers shouting merchants dirty children covered in rags who run through the crowd and beg for money and prostitutes – called the wretched – on every street corner.The board game Letters from Whitechapel which plays in 90-150 minutes takes the players right there. One player plays Jack the Ripper and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play Jack the Ripper the Policemen and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles while policemen move on their patrols between crossings and the Wretched wander alone between the numbered circles.

Mysterium

Mysterium

Rating: 7.2 | Players: 2–7

Game Type:

Family

In the 1920s Mr. MacDowell a gifted astrologer immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.Unable to talk the amnesiac ghost communicates with the mediums through visions which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well the easier it is to catch the right culprit.In Mysterium a reworking of the game system present in Tajemnicze Domostwo one player takes the role of ghost while everyone else represents a medium. To solve the crime the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect location and murder weapon cards are placed on the table and the ghost randomly assigns one of each of these in secret to a medium.Each hour (i.e. game turn) the ghost hands one or more vision cards face up to each medium refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium they start a two-minute sandtimer. Once a medium has placed their token on a suspect they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.After time runs out the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon) while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect location and weapon they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.If one or more mediums fail to identify their proper suspect location and weapon before the end of the seventh hour then the ghost has failed and dissipates leaving the mystery unsolved. If however they have all succeeded then the ghost has recovered enough of its memory to identify the culprit.Mediums then group their suspect location and weapon cards on the table and place a number by each group. The ghost then selects one group places the matching culprit number face down on the epilogue board picks three vision cards — one for the suspect one for the location and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.If a majority of the mediums have identified the proper suspect with ties being broken by the vote of the most clairvoyant medium then the killer has been identified and the ghost can now rest peacefully. If not well perhaps you can try again...

Codenames: Pictures

Codenames: Pictures

Rating: 7.2 | Players: 2–8

Game Type:

Party

What are these strange symbols on the map? They are code for locations where spies must contact secret agents!Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse with the assassin! Both teams race to contact all their agents but only one team can win.Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word but by an image that contains multiple elements.

Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures

Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures

Rating: 7.6 | Players: 1–8

Game Type:

Thematic

Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures is a standalone expansion to Sherlock Holmes Consulting Detective with updated graphics that features ten more cases to be solved in Sherlock Holmes' Victorian-era London England. A London Directory map and newspaper archives are included with the cases.Included are six independent West End Adventures cases (redesigned and updated from the 1995 expansion) and a series of four new cases based on the Jack the Ripper murders.

MicroMacro: Crime City – Full House

MicroMacro: Crime City – Full House

Rating: 7.7 | Players: 1–4

Game Type:

Family

Crimes have taken place all over the city and you want to figure out exactly what's happened so you'll need to look closely at the giant city map (75 x 110 cm) to find all the hidden information and trace the trails of those who had it in for their foes.MicroMacro: Crime City – Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space so you'll typically find people in multiple locations throughout the streets and buildings and you need to piece together what happened whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?Unlike the original MicroMacro: Crime City Full House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

Feed the Kraken

Feed the Kraken

Rating: 7.8 | Players: 5–11

Game Type:

Party

Feed the Kraken is a hidden role deduction game with three asymmetric factions. All players may be sitting in the same boat but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.The goal of the game is to navigate the ship towards your final destination which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be? The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum gambling and telling each other tales of ancient sea monsters.After each navigation the lieutenant and navigator go off duty and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss how well that last navigation went who is to blame for the current course and who should be in charge in the future instead. Convince your enemies that it is in their best interest to make you the next lieutenant or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors.Feed the Kraken is a social deduction game designed around a vintage sailor setting. It supports 5-11 players. A match is usually dealt within 45 minutes up to 1:30 hours.—description from designer

Exit: The Game – Dead Man on the Orient Express

Exit: The Game – Dead Man on the Orient Express

Rating: 7.5 | Players: 1–4

Game Type:

Family

Exit: The Game – Dead Man on the Orient Express is a puzzle game modeled after escape rooms.One murder eight suspects. By chance the world-famous private detective Achilles Pussot happens to be on board the train - but he has been knocked out. Can you use his documents to solve the case before the Orient Express reaches Constantinople?An unforgettable unique gaming experience. Solve all of the puzzles as fast as you can! Can you solve the case before it's too late?Starting with season 3 the Exit series is divided into difficulty levels. Dead Man on the Orient Express is categorized at hard level.This game can only be played once. To solve the riddles you will have to write on fold and cut the game materials. This makes it possible to have especially diverse riddles. The paper and cardboard components are recyclable!

Pagan: Fate of Roanoke

Pagan: Fate of Roanoke

Rating: 8.0 | Players: 2

Game Type:

Customizable

Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation the hunter tries to discover her true identity among nine villagers. Each turn the two players use their action pawns on active villagers to draw cards play cards and gain influence. Each player has their own variable card deck of fifty cards; with these cards the witch can brew powerful potions improve their familiar and cast enchantments and charms while the witch hunter enlists allies claim strategic locations and ruthlessly investigates the villagers.As the witch your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.-description from publisher

Unfathomable

Unfathomable

Rating: 7.5 | Players: 3–6

Game Type:

Thematic

The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston Massachusetts with nothing out of the ordinary to look forward to. However strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship's chapel signs of a strange ritual littered around the corpse.Lurking within the depths of the Atlantic Ocean are a swarm of vicious unspeakable horrors: the Deep Ones led by Mother Hydra and Father Dagon. For reasons unknown they have set their sights on the Atlantica and their minions taking the form of human-Deep One hybrids have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.If you're a human you need to fend off Deep Ones prevent the Atlantica from taking too much damage and carefully manage the ship's four crucial resources if you want any hope of making it to Boston all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group's resources is harder than you think especially when you take crises into account!At the end of each player's turn that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises such as Food Rationing call for a choice that could potentially put the ship's passengers or resources at risk while others such as Hull Leak call for a skill test in which failure could have disastrous consequences.During a skill test each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to) the cards are shuffled then revealed. If enough of the correct skills were contributed then the group passes the test! But if the wrong skills were contributed they can actually hinder the results leading to failure. Thus skill tests are dangerous opportunities for traitors to sabotage the humans' efforts so you have to stay on your toes at all times.—description from the publisher

Love Letter: Premium Edition

Love Letter: Premium Edition

Rating: 7.4 | Players: 2–8

Game Type:

Family

Love Letter Premium takes the familiar Love Letter game and enhances it in two different ways. First the cards are supersized and much thicker than normal the hearts that players claim are large and wooden and the hard-sided box has a magnetic closure.Second the game now plays with up to eight players thanks to the inclusion of an additional set of cards such as the Assassin (0) which eliminates an opponent if that opponent forces you to reveal it and the Sycophant (4) who must be the target of a played card until it's covered on the next turn. The rules for Love Letter Premium dictate which cards to use depending on the player count.

Discworld: Ankh-Morpork

Discworld: Ankh-Morpork

Rating: 7.3 | Players: 2–4

Game Type:

Thematic

Martin Wallace and Treefrog Games present Ankh-Morpork set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions which means that you're not sure exactly what the other players need to do in order to win.The action takes place on a map of Ankh-Morpork with players trying to place minions and buildings through card play. Each of the 132 cards is unique and the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them and you can choose to do some or all of these actions. Some cards also allow you to play a second card so you can chain actions (Wallace).A team of artists have recreated the city and its residents for the cards game board and box with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.

One Night Ultimate Werewolf

One Night Ultimate Werewolf

Rating: 7.0 | Players: 3–10

Game Type:

Party

No moderator no elimination ten-minute games.One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves the tricky Troublemaker the helpful Seer or one of a dozen different characters each with a special ability. In the course of a single morning your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!Because One Night Ultimate Werewolf is so fast fun and engaging you'll want to play it again and again and no two games are ever the same.This game can be combined with One Night Ultimate Werewolf: Daybreak.

Coup

Coup

Rating: 7.0 | Players: 2–6

Game Type:

Party

You are head of a family in an Italian city-state a city run by a weak and corrupt court. You need to manipulate bluff and bribe your way to power. Your object is to destroy the influence of all the other families forcing them into exile. Only one family will survive...In Coup you want to be the last player with influence in the game with influence being represented by face-down character cards in your playing area.Each player starts the game with two coins and two influence – i.e. two face-down character cards; the fifteen card deck consists of three copies of five different characters each with a unique set of powers:On your turn you can take any of the actions listed above regardless of which characters you actually have in front of you or you can take one of three other actions:When you take one of the character actions – whether actively on your turn or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case if you can't (or don't) reveal the appropriate character you lose an influence turning one of your characters face-up. Face-up characters cannot be used and if both of your characters are face-up you're out of the game.If you do have the character in question and choose to reveal it the opponent loses an influence then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not.The last player to still have influence – that is a face-down character – wins the game!A new & optional character called the Inquisitor has been added (currently the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards.

Whitehall Mystery

Whitehall Mystery

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

October 1888: During the construction of the Metropolitan Police headquarters near Whitehall which would later be known as Scotland Yard the remains of a body were found. In September a severed arm had already been discovered in the muddy shore of the River Thames.There is another murderer roaming the streets of London in Whitehall amusing himself by spreading the pieces of a poor woman around Whitehall like some kind of macabre treasure hunt. The identity of this monster and his unfortunate victim are a mystery the Whitehall Mystery.

A Fake Artist Goes to New York

A Fake Artist Goes to New York

Rating: 7.1 | Players: 5–10

Game Type:

Party

エセ芸術家ニューヨークへ行く – which is pronounced as Ese Geijutsuka New York e Iku and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master whose role is to set a category write a word within that category on dry erase cards and hand those out to other players as artists. At the same time one player will have only an X written on his card: they are the fake artist!Players will then go around the table twice drawing one contiguous stroke each on a paper to draw the word established by the Question Master then guess who the fake artist is. If the fake artist is not caught both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is the artists earn points.

Chronicles of Crime: 1400

Chronicles of Crime: 1400

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

You are Abelard Lavel a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child you had strange prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed.The Chronicles of Crime: 1400 standalone game brings back well-known mechanisms of the original Chronicles of Crime game while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed.During your investigation you can also count on your family members to share their knowledge with you. You can ask your uncle a monk who has a wealth of knowledge about written texts your sister a merchant who knows something about almost any object you’ll find or even your brother a king’s spy who knows a story or two about many of the people you will meet. Finally your faithful dog is always willing to trace a suspect for you just bring him an item belonging to the person in question and he’ll track them down!Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.

One Night Ultimate Werewolf: Daybreak

One Night Ultimate Werewolf: Daybreak

Rating: 7.3 | Players: 3–10

Game Type:

Party

One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role each with a special ability. (No plain villagers here!) In the course of a single morning your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win!Daybreak includes eleven new roles and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined you can have up to ten players in a single game.

Treasure Island

Treasure Island

Rating: 7.2 | Players: 2–5

Game Type:

Family

Long John Silver's crew has committed mutiny and has him cornered and tied up! Round after round they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows... The old sea dog is surely planning an escape after all after which he will definitely try to get his treasure back.Treasure Island is a game of bluffing and adventure in which one player embodies Long John trying to mislead the others in their search for his treasure. The hunt reaches its climax with Long John's escape when he will make a final run to get the booty for himself!

The Shipwreck Arcana

The Shipwreck Arcana

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

Trapped in a drowned world you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic you can predict each others' fates and escape unscathed.The Shipwreck Arcana is a compact co-operative game of deduction evaluation and logic. Each player's doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on you can give your allies enough information to identify the fate you're holding...which is important as the active player cannot communicate with their allies during their turn!Each card has strict rules governing what fates can be played on it. As doom builds up the cards themselves fade becoming one-time powers to help the players while new cards cycle in from the deck.Skilled play requires carefully rationing powers hints and cycling while paying attention to not only where each fate was played -- but more importantly where it wasn't.The rotating active player creates a different group dynamic each turn preventing any one player from dominating the game. Inexperienced players can still use the group deduction phase to ask questions (while they are not the active player).

Love Letter: Batman

Love Letter: Batman

Rating: 7.3 | Players: 2–4

Game Type:

Family

Love Letter: Batman is a game of risk deduction and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists mostly of criminals with Joker being the most valuable card at #8 Harley Quinn at #7 and so on with Robin showing up at #4 and Batman as #1 which is the guard in the original Love Letter. Your goal is either to hold — that is have captured — the highest valued card at the end of the round or to be the final player active in the round.From a deck with only sixteen cards each player starts with only one card in hand; one card is removed from play. On a turn you draw one card and play one card using the power on that card to expose others and (possibly) knock them out of the round. If you use Batman's ability to KO someone (other than Robin) you score one point with points being tracked via Batsignal tokens. If you're the final player active in the round or the player with the highest card when the deck runs out then you score a point.The game ends following the round in which someone has seven or more points and the player with the most points wins.

Exit: The Game – The Pharaoh's Tomb

Exit: The Game – The Pharaoh's Tomb

Rating: 7.1 | Players: 1–6

Game Type:

Thematic

On an Egyptian holiday players are visiting the highlight of the entire journey: the stone pyramids! But after rising through the narrow labyrinthine corridors they discover that they've lost the rest of the group. After wandering for hours they end up in a mysterious grave chamber — and suddenly the stone door closes behind them. The players are caught. On the floor is a sand-covered notebook and an ancient spinning code dial. Will the players escape in time or be forever buried under stone?In Exit: The Game – The Pharaoh's Tomb players must use their team spirit creativity and powers of deduction to crack codes solve puzzles collect objects and earn their freedom bit by bit.

BANG! The Dice Game

BANG! The Dice Game

Rating: 6.9 | Players: 3–8

Game Type:

Party

In the U.S. wild west the eternal battle between the law and the outlaws keeps heating up. Suddenly a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game players each take a role card that secretly places them on a team: the Sheriff and deputies outlaws and renegades. The Sheriff and deputies need to kill the outlaws the outlaws win by killing the Sheriff and the renegades want to be the last players alive in the game.Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn a player can roll the five dice up to three times using the results of the dice to shoot neighboring players increase the range of his shots heal his (or anyone else's) life points or put him in range of the Indians which are represented by nine tokens in the center of the table. Each time a player rolls an arrow he takes one of these tokens; when the final token is taken each player loses one life point for each token he holds then the tokens are returned to the center of the table.If a player collects a trio of Gatling symbols on the dice he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!

Specter Ops

Specter Ops

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

A secret agent of A.R.K. has infiltrated a top secret Raxxon facility attempting to complete three mission objectives before they escape — but they are hunted by genetically modified Raxxon Hunters. Players can choose which side they wish to join.Specter Ops is a sci-fi stealth ops game of hidden movement that's similar to Scotland Yard. Players are trying to locate/capture a mysterious agent who keeps track of their sneaking via a private map. The other players take control of unique characters who must use their wits abilities and technology to help them hunt down this infiltrator. Items like flash grenades scanners and the like are at the disposal of this covert agent.

Detective Club

Detective Club

Rating: 7.4 | Players: 4–8

Game Type:

Party

Detective Club is a board game for players who enjoy party games with simple rules that take just a minute to explain. Intrigue sudden revelations limitless creativity and tons of fun await you in this game! Lead the investigation as a detective or cover your tracks as the infiltrated conspirator. Discuss accuse object and try to convince everyone.In Detective Club on each round one of the players secretly teams up with another — the Conspirator — and tries to make them guess a secret word using just two illustrated cards! Other players are detectives who also know the word but don't know the identities of each other. Detectives have to find out who the conspirator is making sure they don't get accused by their fellow players!

Exit: The Game – The Secret Lab

Exit: The Game – The Secret Lab

Rating: 7.1 | Players: 1–6

Game Type:

Family

As the subjects of a medical study the players have checked into a lab but while they're on time at the site no one else seems to be there — then they realize that something seems wrong here. Steam has started emerging from one of the test tubes and they've all gotten dizzy to the point of passing out. When they awaken they discover that the door is locked and no other way out seems possible. Only a notebook and an enigmatic spinning code dial seem to offer any clues for how to escape the lab...In Exit: The Game – The Secret Lab players must use their team spirit creativity and powers of deduction to crack codes solve puzzles collect objects and earn their freedom bit by bit. Extra material: It is highly recommended that you have pens/pencils writing paper and scissors at hand when you play the game. Note: There is a printing error in the first English Edition on the 2nd 'Star' clue card. Please refer to the forums if you are confused after using that clue card.

Not Alone

Not Alone

Rating: 7.0 | Players: 2–7

Game Type:

Strategy

It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia?NOT ALONE is an asymmetrical card game in which one player (the Creature) plays against the stranded explorers (the Hunted).If you play as one of the Hunted you will explore Artemia using Place cards. By playing these and Survival cards you try to avoid confuse or distract the Creature until help arrives.If you play as the Creature you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia you try to wear down the Hunted and assimilate them to the planet forever.NOT ALONE is a immersive thematic card game where you use guessing bluffing hand management and just a pinch of deck-building to achieve your goal which is survival for the Hunted... or total assimilation for the Creature!

Stationfall

Stationfall

Rating: 7.7 | Players: 1–9

Game Type:

Thematic

What is Stationfall? Well imagine a dozen or so random humans robots and none-of-the-aboves each with their own abilities goals and secret relationships have been turned loose on a space station that is going to be incinerated upon its inevitable reentry into Earth's atmosphere. You are one of these characters and the others are collaborators you have on hand ready to assist you in achieving your goals. But choose them wisely as any one of them could secretly be another player waiting to betray you! Stationfall is a box full of creative solutions but that box is going to morph twist and grow teeth over the course of play. Your best turns will exploit the unique tactical freedom of being a secret conspiracy as well as deductions about your opponents’ identities and motives. Stationfall is messy intricate and full of dangerous variables.—description from the publisher

Lovecraft Letter

Lovecraft Letter

Rating: 7.2 | Players: 2–6

Game Type:

Party

It is the 1920s and the world is in a state of confusion following WWI. During this time you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures letters with unreadable texts as well as sudden appearances of being unknown. By relying on your connections you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you...Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special insanity powers. If you have one of these cards in your discard pile then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power giving you more options during play. The risk however is that you must undergo a sanity check at the start of each of your turns drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards and you're out for the round.If you win the game whether by being the last person standing or the player with the highest single card after the deck runs out you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type and you win the game. Cthluhu can also help you win the game if you release it at the right time...Will you put an end to the evil schemes as an investigator or will you help guide the world to destruction as one of insanity's disciples? It all depends on you.1920年代、世界はいまだ第一次大戦後の混迷の中にあった。そんな折、あなたの身内、あるいは友人が、不可思議な出来事に遭遇する。周囲に現れた奇妙な人影、読めない文字で綴られた手紙、そして、突然の失踪。あなたは伝手を頼りに、この事件の調査へと乗り出した。その先にどのような恐ろしい事実が待っているかも知らずに……。本ゲームは、ラブレターのゲームシステムでクトゥルフの世界観を表現したカードゲームです。通常のカードセットに加えて、恐るべき力を持つ狂気カードが新たに導入され、元のゲームとは異なるゲーム展開を楽しむことができます。探索者として陰謀を未然に防ぐのか、狂気の信徒となって世界を破滅に導くのか。それらは全てあなたの選択次第です。

Letter Jam

Letter Jam

Rating: 7.2 | Players: 2–6

Game Type:

Family

Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you.At the start of the game each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it and the game begins.The game is played in turns. Each turn players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver.The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue number two to the second letter etc. They can always use a wild card which can be any letter but they cannot tell others which letter it represents.Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do they place the card face down before revealing the next letter. At the end of the game players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them the bigger their collective success.—description from the publisher

Fugitive

Fugitive

Rating: 7.1 | Players: 2

Game Type:

Family

Fugitive is a two-player card game set in the world of Burgle Bros. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal while the agent must guess those cards to uncover them. If all the cards are face up the fugitive is caught.

Werewords

Werewords

Rating: 7.1 | Players: 4–10

Game Type:

Party

In Werewords players guess a secret word by asking yes or no questions. Figure out the magic word before time is up and you win! However one of the players is secretly a werewolf who is not only working against you but also knows the word. If you don't guess the word in time you can still win by identifying the werewolf!To help you out one player is the Seer who knows the word but must not to be too obvious when helping you figure it out; if the word is guessed the werewolf can pull out a win by identifying the Seer!A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels so everyone can play.

Black Sonata

Black Sonata

Rating: 7.5 | Players: 1

Game Type:

Strategy

For more than four centuries scholars have argued over the identity of the mysterious Dark Lady of William Shakespeare's sonnets. According to the sonnets the Dark Lady seduced the poet and held him in an agonised thrall while also conducting an affair with the Fair Youth whom Shakespeare also loved.In Black Sonata you will find yourself in Shakespeare's London circa 1600 in pursuit of the shadowy Lady. A specially ordered deck of cards determines her hidden movements from place to place. You must deduce her location and then intercept her to catch a glimpse and gain a clue to her identity. You will need several clues to deduce her identity but with each clue gained the Lady becomes harder to track. Black Sonata combines hidden movement and logical deduction into a unique solitaire steeped in literary history.Can you finally solve English literature's greatest mystery? Or will the Dark Lady elude you melting from your grasp like a curl of smoke and promises?

Beast

Beast

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Welcome to the Northern Expanse a place where nature is still unexplored mystical and dangerous. When the humans first arrived they thought they found an unspoiled paradise filled with bountiful forests lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner nature itself pushed back. Great creatures known as Beasts emerged and with their fangs claws and mystical powers they proved an incredible threat to the humans. In order to protect the settlements humans enlisted specialised hunters tasked with tracking and killing the Beasts before too many of their kin perish.The Beast uses a deck of direction cards to move over forests swamps and caverns using guile and deceit to hide its track from the hunters. However whenever a hunter moves over a location where the Beast has previously been a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so each hunter has but one chance of searching each round making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location or if the trail has already gone cold.Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search attack or move they need to have a card in their hand that lets them do that. Before each round both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.In order to win this game you either need to cooperate every step of the way if you play as a hunter or skillfully outmaneuver your opponents if you play as Beast. On their own hunters are never stronger than the Beast. Only when hunters communicate strategize and combine their actions can they bring down the Beast before it’s too late.—description from the designer

Spyfall

Spyfall

Rating: 6.8 | Players: 3–8

Game Type:

Party

Spyfall is a party game unlike any other one in which you get to be a spy and try to understand what's going on around you. It's really simple!Spyfall is played over several rounds and at the start of each round all players receive cards showing the same location — a casino a traveling circus a pirate ship or even a space station — except that one player receives a card that says Spy instead of the location. Players then start asking each other questions — Why are you dressed so strangely? or When was the last time we got a payday? or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is so he has to listen carefully. When it's his time to answer he'd better create a good story!At any time during a round one player may accuse another of being a spy. If all other players agree with the accusation the round ends and the accused player has to reveal his identity. If the spy is uncovered all other players score points. However the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct only the spy scores points.After a few rounds of guessing suspicion and bluffing the game ends and whoever has scored the most points is victorious!

Tajemnicze Domostwo

Tajemnicze Domostwo

Rating: 7.1 | Players: 2–7

Game Type:

Party

Tajemnicze Domostwo is a purely co-operative game for 2-7 players. One player takes the role of a helpful ghost who lives in a mysterious ancient manor. Other players are a group of psychics invited by the manor owner to solve the mystery of the place and bring peace to its residents as any person who stays in the castle sees strange dreams.The ancient legend says the ghost is the soul of the manor's previous resident who was unjustly executed for a crime he didn't commit more than one hundred years ago. Now he tries to use the mysterious signs to tell people the truth about what really happened then so that justice would be established and he might rest in peace for ever. The specialists in the supernatural were invited to try to understand what the ghost wants to tell and in case of success be honored by one more victory and receive a generous reward. They have seven days and seven nights to reach their goal. If they succeed in time everyone wins the game (including the ghost).

Tragedy Looper

Tragedy Looper

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Tragedy Looper is a scenario-based deduction game for two to four players: one mastermind and one to three protagonists. The game consists of four location boards and a number of character cards. Each scenario features a number of characters hidden roles for these characters (serial killer conspiracy theorist friend) and some pre-set tragedies (murder suicide).Each day (turn) players and the mastermind play three face-down cards onto the characters then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn) if the scenario has a tragedy set for that day it happens if the conditions are met i.e. certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen players loop back in time restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred.The players win if they manage to maintain status quo — that is if no tragedies occur to the key individuals — for a set number of days within a set number of loops. If not the mastermind wins.Tragedy Looper was originally released in Japan as 惨劇RoopeR in 2011; the first english version of the game was released in 2014.

Concept

Concept

Rating: 6.8 | Players: 4–12

Game Type:

Party

In Concept your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together this team places pieces judiciously on the available icons on the game board.To get others to guess milk for example the team might place the question mark icon (which signifies the main concept) on the liquid icon then cubes of this color on the icons for food/drink and white. For a more complicated concept such as Leonardo DiCaprio the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred such as Titanic or Inception.The first player to discover the word or phrase receives 2 victory points the team receives points as well and the player who ends up with the most points wins.

Outfoxed!

Outfoxed!

Rating: 7.1 | Players: 2–4

Game Type:

Children's

Game description from the publisher:Mrs. Plumpert's prized pot pie has gone missing and now it's a chicken chase to crack the case!In Outfoxed you move around the board to gather clues then use the special evidence scanner to rule out suspects. You have to work together quickly because the guilty fox is high-tailing it towards the exit! Will you halt the hungry hooligan before it flies the coop — or will you be outfoxed?

The Thing: The Boardgame

The Thing: The Boardgame

Rating: 7.7 | Players: 1–8

Game Type:

Thematic

The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a hidden role game in which one player is initially the Thing and the others players are humans. The purpose of the Thing is to infect others to prevent the survivors from escaping from the base (which can happen three different ways) or to try to escape with them by behaving as a human.In addition to these elements players also have to manage Outpost 31. On the map are the same rooms as seen in the film and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself.The goal of the game designers was to bring the same personal emotions and paranoia that the protagonists of the film experienced to the gaming table.

Bomb Busters

Bomb Busters

Rating: 8.0 | Players: 2–5

Game Type:

Family

There is a bomb full of wires and the countdown has started... Who are you gonna call? YOU the Bomb Busters!To clear the bomb you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you try and figure out your teammates’ wires. Find and cut identical wires but watch out if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder. Tick tock tick tock... Will you figure it out before it’s too late?With 66 missions there will be: => 66 different ways to play depending on your moods (in order by level of difficulty favourite configuration…) => 66 challenges to play over and over (even if you already blew your top!) => Plenty of tricky bombs which become more and more dangerous (but don’t get cut up about it!)Gameplay There is a set of 48 normal wires numbered 1-12 (4 of each value). Then you add some yellow and red wires and deal them all to the players. Each mission is different but your goal is always the same: go through all 12 numbers without blowing up!The players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct the wires are cut. If not — the detonator advances! If you manage to cut all wires without blowing up — good job the mission is completed but if the bomb goes off... Try again!

Cross Clues

Cross Clues

Rating: 7.2 | Players: 2–6

Game Type:

Party

Cross Clues is a cooperative party game about making connections between clues. Work together to fill in the grid of code words by giving single word clues that represent the crossing of two different code words in the grid. Consider your clues carefully and think as a team to fill in as much of the grid as possible! Thousands of different combinations guarantee endless fun!—description from the publisher

Sherlock Holmes Consulting Detective: The Baker Street Irregulars

Sherlock Holmes Consulting Detective: The Baker Street Irregulars

Rating: 8.2 | Players: 1–8

Game Type:

Thematic

In 1880 Sherlock Holmes appointed a group of street children as The Baker Street Irregulars his unofficial police force. This is their story and the story of a particular year that thrusts the Irregulars and the master detective into a series of challenging and dangerous events...Sherlock Holmes Consulting Detective is a cooperative game where the players try to solve mysterious cases by walking the foggy London streets in search of clues. Unravel the thread of intrigue answer a series of questions and compare your detective skills to those of the master sleuth himself Sherlock Holmes.The Baker Street Irregulars is a standalone game containing ten cases including introductory cases that are perfect for new players while also offering novel mechanisms and surprises to give seasoned investigators something different.Cases:1. The Curzon Street Kidnapping 2. The Mudlark Mystery 3. The Three Customers 4. The Promise 5. The Red River Valley 6. The Busker of Bridge Street 7. The Tiger's Eye 8. The Heist in Harp Lane 9. The Dog in the Night Time 10. Death of a Detective

Two Rooms and a Boom

Two Rooms and a Boom

Rating: 7.0 | Players: 6–30

Game Type:

Party

In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e. separate playing areas). The game consists of five timed rounds. At the end of each round some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

Pictures

Pictures

Rating: 7.2 | Players: 3–5

Game Type:

Family

Pictures is a quick-playing family game with very simple rules. Form the image on your secret picture card with one set of components either shoelaces color cubes icon cards sticks and stones or building blocks in such a way that the other players guess what image you have pictured:The players get points for correctly guessing other players images and for other players guessing their image. The most points wins!—description from the publisher

Insider

Insider

Rating: 7.0 | Players: 4–8

Game Type:

Party

Do we really have free will? Who decides this? Are we controlled by what we hear and what we see even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others you have to find the right answers to a quiz or find the insider who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others.In more detail players are assigned roles at random. One player is the master and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook they can freely select and write down a word.) The insider player whose role is not known to the other players will then secretly view the word. The rest of the players are known as commons. The commons then have approximately five minutes in which to ask the master yes or no-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word everyone loses.If however the word is correctly guessed in the allowable time the master flips the sand timer and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly they win the game together; if they do not the insider wins.

Mysterium Park

Mysterium Park

Rating: 7.0 | Players: 2–6

Game Type:

Family

Welcome to Mysterium Park! Its cotton candies its circus its dark secrets...The park’s former director has disappeared but the investigation came to nothing. Since that night weird things are happening on the fairground. As psychics you’re convinced that a ghost haunts this carnival... You’re now intent on giving it a chance to reveal the truth.In this cooperative stand-alone game the ghost sends visions with illustrated cards. The psychics try to interpret them in order to rule out certain suspects and locations. Then they’ll seize their only chance to piece together what happened to the director. You have only six nights before the carnival leaves town... Open your minds and find the truth!Set in the lights of a 1950's US fairground Mysterium Park shares the same core mechanism with the famous award-winning game it reimplements though bringing a different approach: it is smaller and faster thanks to very quick setup and simplified rules.Mysterium is a milestone in immersive and eye-catching experiences close to role-playing; with Mysterium Park you can enjoy the heart of it in a more condensed way.— description from the publisher

Chronicles of Crime: 1900

Chronicles of Crime: 1900

Rating: 7.9 | Players: 1–4

Game Type:

Thematic

“You are Victor Lavel a young ambitious journalist working for a major newspaper. It's the year 1900 the middle of the Belle Époque and Paris flourishes. There are so many stories to cover the Exposition Universelle the Summer Olympics the opening of the first metro station but as a Lavel a family famous for solving crimes since the Middle Ages you are much more interested in murders kidnappings and robberies. Being a journalist helps you be among the first ones to know about them and your wits often make you the first one to find the perpetrator.”The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario.Can you guess the right combination to open the safe? Would you be able to decipher an encrypted message found on the crime scene? Can you trace the suspect by navigating a map? It won’t be easy but if you get stuck you can ask your colleague Charlotte for help. She runs the “Puzzles and Riddles” column in your newspaper so she can always give you a hint about the mystery you’re struggling with.Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.-description from publisher

When I Dream

When I Dream

Rating: 6.9 | Players: 4–10

Game Type:

Party

The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in!At the beginning of each round of When I Dream one player takes the role of the Dreamer and falls asleep wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are good or naughty or if they are just tricksters changing sides as the game goes by.The whole round lasts 120 seconds in which the spirits are drawing Dream cards depicting a specific element of the dream trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not. At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile when the naughty spirits get one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round gaining extra points if they managed to equally balance the two piles.At the end of the round the dreamer must use the words he guessed and story-tell his dream for extra points before he opens his eyes.You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination providing a wonderful experience with a unique dream every round.

Obscurio

Obscurio

Rating: 7.1 | Players: 2–8

Game Type:

Family

The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks!The Grimoire guides their team towards the exit using images upon which they point at certain details. Working together the other players have to find the exit as quickly as possible while avoiding picking the wrong cards. However a member of the team is a traitor looking to lead the other players astray. A wide variety of traps are on your way to the exit of the library making player communication harder!Obscurio is a family game an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. Supported by rich contents Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor.Communicate efficiently and avoid the illusions on your way to escape the Sorcerer's library!—description from the publisher

Terrorscape

Terrorscape

Rating: 8.2 | Players: 2–4

Game Type:

Thematic

On a stormy night a couple of unfortunate travelers rushed into an abandoned mansion in the woods to take shelter. But even worse than the merciless rain they have in fact accidentally entered the hunting ground of a bloodthirsty killer…Terrorscape is a team-based asymmetric horror game. You could take the roles of the survivors or the killer. Survivors cooperate to escape the mansion by searching for 5 keys or repairing the radio to make an emergency call. The killer is solely against the survivors. The killer needs to locate the survivors by their noise or by skills and decide how to eliminate them.In a game of survivors you hide under the sight of the killer and be careful that some action may make noise. You can also draw cards to find items in some locations so as to equip yourself well for the fight. Most importantly survivors look for keys or repair the radio to make an emergency call aiming to ultimately escape from the nightmare.On the other side the killer hunts the survivors with unforgiving abilities. The killer needs to manage well your hand to plan for actions: move sense spread fear block doors......etc. When the killers encounter the survivors a battle of life and death begins!With various characters of killers and survivors each match is diversified! Each of the characters has their own skills playstyles and their own miniatures. Killers enjoy your hunt! Survivors play smart and outplay your opponent! Roll a show with blood and fear!—description from publisher

The Initiative

The Initiative

Rating: 7.5 | Players: 1–4

Game Type:

Family

The Initiative — a unique co-operative board game of story strategy and code-breaking — lets players take on the role of teenagers in 1994 who have found a mysterious board game called The Key. Not only will they play The Key but players will help the teens through a pivotal chapter of their lives by following a series of missions linked together via an interactive comic book.The game's campaign is broken into a number of chapters each taking 30-60 minutes to complete and each starting with you reading a page of the comic book. The story advances even if players fail a mission but winning may provide a reward in the future. Each chapter builds on the knowledge and story from previous chapters weaving narrative code-breaking and mystery into one thrilling game experience.

Werewords Deluxe Edition

Werewords Deluxe Edition

Rating: 7.5 | Players: 2–20

Game Type:

Party

In Werewords Deluxe Edition players guess a word by asking yes or no questions. Figure out the magic word before time is up and you win! However one of the players is secretly a werewolf who is not only working against you but also knows the magic word. If you don't guess the word in time you can still win by identifying the werewolf! To help you out one player is the Seer who knows the word but has to be careful while helping you. If you guess the word the werewolf can pull out a win by identifying the Seer!A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels so everyone can play.Werewords Deluxe Edition contains several new special roles in addition to the Mayor Seer Werewolves and Villagers and a brand new Speedwords mode new artwork and can play as few as two players and up to twenty players.—description from the publisher

Tempel des Schreckens

Tempel des Schreckens

Rating: 7.2 | Players: 3–10

Game Type:

Party

You've finally reached the Temple of Secrets with its immense treasure of gold — but what awaits you here? Fabulous wealth or total destruction? The proud and mysterious temple guards who are hiding amongst the adventurers are trying to lure them onto the wrong track in order to protect their gold. Skillfully and with a deceitful tongue they try to convince you to open the grave chambers behind which lies a dangerous fire trap. Can you trust anyone in the group when you don't know whether they're friend or foe?Tempel des Schreckens is a quick-playing bluffing game that reimplements the gameplay of TimeBomb in a new setting and for a larger group of players.

Unlock!: Game Adventures

Unlock!: Game Adventures

Rating: 7.9 | Players: 1–6

Game Type:

Thematic

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc.Unlock! Game Adventures includes three separate scenarios for you to explore each set in a different well-known board games universe:Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded an internet connection is not required during game play.—description from the publisher

Witness

Witness

Rating: 7.2 | Players: 4

Game Type:

Party

Witness is set in the world of Blake and Mortimer a Belgian comic series started in the 1940s by writer/artist Edgar P. Jacobs. In the game which is playable strictly by four players you each represent one of four characters and your goal is to solve mysteries or crimes by sharing information with one another — but you are quite restricted in how you can share information!Witness includes 64 cases for you to solve and each case starts with an explanatory scene or image or both that someone reads or shows to the group. Each player then looks in their personal casebook to find information available only to their character. Players randomly decide who shares information first and in which direction e.g. player A might whisper information to player B while player C talks to player D. Next B will share both their information and A's information to C while D talks to A.After two more rounds of the most inefficient crime-solving system ever created players read the conclusion of the case which might offer additional information or another visual then they each individually answer three questions about the case with the group scoring one point for each correct answer for a final score ranging from 0 to 12.

Similo

Similo

Rating: 6.8 | Players: 2–8

Game Type:

Family

Similo is a co-operative deduction game and each version of the game — e.g. Fables History Myths — comes with a deck of thirty cards beautifully illustrated by Naïade showing the portrait and the name of a series of characters with a common theme.Your goal is to make the other players guess one secret character (out of the twelve characters on display in the middle of the table) by playing other character cards from your hand as clues stating whether they are similar to or different from the secret character. After each turn the other players must remove one or more characters from the table until only the right one remains and you win — or it is removed and you lose!You can play with one of the Similo sets on its own using the cards from say Fables both for the characters being laid out and for the clues being given to the guessers or you can use the cards from one set for the twelve characters on display and the cards from another set as the clues. The game is far trickier this way!

Exit: The Game – The Sinister Mansion

Exit: The Game – The Sinister Mansion

Rating: 7.2 | Players: 1–4

Game Type:

Thematic

Categories:

Exit: The Game – The Sinister Mansion is a puzzle game modeled after escape rooms.Starting with season 3 the Exit series is divided into difficulty levels. The Sinister Mansion is categorized at intermediate level.

Mythos Tales

Mythos Tales

Rating: 7.4 | Players: 1–10

Game Type:

Thematic

Welcome to H.P. Lovecraft's Arkham in the 1920s. There will be many mysteries to uncover in this storytelling game of Lovecraftian terror. Using the provided newspaper a list of allies the directory of Arkham residents and a map of Arkham your job is to follow the clues from location to location suspect to suspect to unravel the mystery and answer the questions posed at the end of each scenario.Your score in Mythos Tales depends upon the number of clues points you needed to visit the risks you took to your sanity in your investigations and your ability to find the correct answers to the questions. Match wits with Armitage the man who has been exposed to the sanity-blasting truth about the existence of the age old evil! Can you beat his score?With that in mind it is time to collaborate with Armitage's investigations to complete your training. This is not a typical board game: No dice no luck but a challenge to your mental ability.The cases that appear in print edition are:Case 1 - A Grain of Evil Case 2 - Flesh and Blood Case 3 - The King Cometh Case 4 - The Slumbering Solace Case 5 - The Serpent's Vengeance Case 6 - The Star of Tokelau Case 7 - The Vanished Girl Case 8 - Pasquale's Wager

Exit: The Game – The Sunken Treasure

Exit: The Game – The Sunken Treasure

Rating: 7.0 | Players: 1–4

Game Type:

Family

Exit: The Game – The Sunken Treasure is a puzzle game modeled after escape rooms.Starting with season 3 the Exit series is divided into difficulty levels. The Sunken Treasure is categorized at beginners level.

Watson & Holmes

Watson & Holmes

Rating: 7.3 | Players: 2–7

Game Type:

Thematic

Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson's diaries. Those who accept the challenge relive the adventures of the crime-solving duo visiting each of the locations where the inquiries were made. Following the trail each clue brings players closer to solving the case.The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places decipher the clues and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street.The game consists of a series of separate cases each of which raises a number of questions that each player tries to solve before anyone else. To do this once the case and the questions have been read aloud players proceed to visit the locations where the clues are located. Each location cannot be accessed by more than one player at any one time so if two or more players want to go to the same place the player who travels there the fastest (i.e. he who uses the largest number of Carriage Tokens) gets the clue forcing the others to go to a different location. Once every player has a destination they proceed to read in secret the clue that was discovered at that location. They can discreetly take any notes they deem appropriate. Once this is done the cards are returned to their place so that others can read them in later turns.This procedure is repeated during each turn until one player believes he has found the solutions to the case; at that time he must go to 221B Baker Street to check if his answers are correct. If all the answers are correct the player wins; if they are wrong he will have lost and retires from the game and the game continues.Each detective will also have the invaluable assistance of a number of Sherlock Holmes' allies above all the good Dr Watson and of course of the detective himself.

Nanty Narking

Nanty Narking

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Immersed deeply in the world of Dickens’s and Doyle’s literature Nanty Narking moves you into the realities of the myths and legends of the Victorian era. The events in the game are tied to real and fictional characters and places in Victorian London The same London which inspired so many stories…The action takes place on the city map with players placing their agents and buildings on the board through card play. Every card is unique. The cards bring the game to life as they include most of the famous characters who have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them and you can choose to do some or all of these actions. Some cards also allow you to play a second card so you can chain actions.At the beginning of the game each player draws a secret personality with specific victory conditions which means that you can never be sure what the other players need to do in order to win. You need to fulfill your goal while also trying to prevent others from winning!

The Search for Lost Species

The Search for Lost Species

Rating: 7.8 | Players: 1–4

Game Type:

Family

Categories:

Thousands of plants and animals have been discovered but haven't been seen for decades and could be on the brink of extinction. In order to save these species we must first find them again. The Search for Lost Species is a game about this real-world search. You are scientists on an expedition to find one of those lost species focusing on those in Indonesia and Papua New Guinea.The organization Re:wild has compiled a list of lost species around the world. They engage in expeditions with numerous partners to find these Lost Species and encourage others to conduct their own expeditions to rediscover these amazing Lost Species. In this deduction game you'll work to locate these lost species and put them back on the map!The game play changes from The Search for Planet X include: Players use a combination of deduction and movement to narrow down the possible habitats of the lost species. Players can use a special expedition action to search a specific habitat for a lost species. Incorporates cards that make the game asymmetric and provide more variability.Features: Report your sightings through the free app to determine if they are confirmed. Double-sided board provides two different island maps to explore. 6 different Lost Species to find!—description from the publisher

Phantom Ink

Phantom Ink

Rating: 7.4 | Players: 4–8

Game Type:

Party

Renowned mediums are competing to figure out a secret object and prove they can connect with the World Beyond. The first team to figure out the secret object wins!To set up Phantom Ink divide players so that the Sun team and the Moon team each have one Spirit and up to three Mediums. The mediums on a team share a hand of seven question cards and the spirits begin the game by choosing one of the five objects on a card as the secret object. On a turn the mediums pass two question cards to their spirit with sample questions like What color is it most commonly? What fictional character has it or uses it? and If it were a musical instrument what would it be?The spirit discards one question card face up then returns the question card it's going to answer to their mediums then slowly writes the answer one letter at a time for all to see. As soon as the mediums think they know what this clue word is they yell Silencio and the spirit stops writing. The other team of mediums might see only the letter Y but if you know the question is What color is it? then you know the clue must be yellow. To end your turn draw two new question cards.On a turn instead of handing over question cards you can attempt to guess the answer — and to do so you write like the spirits one letter at a time. If you write an incorrect letter the spirits will stop you marking out your error with your partial guess giving the other team more information. If you guess the entire word correctly you win!Awards & Honors: Game Makers Guild - Seal of Approval The Dice Tower - Seal of Approval

Dark Moon

Dark Moon

Rating: 7.0 | Players: 3–7

Game Type:

Thematic

WELCOME TO DARK MOON. The Noguchi Masaki interplanetary mining corporation welcomes you to its outpost on Titan the dark moon of Saturn! You will be joining an experienced crew of miners technicians and adventurous souls who live to experience all the wonders that our solar system has to offer. Purpose loyalty camaraderie friendship and sacrifice all await you as a new and valued member of the Noguchi Masaki family!You are a crew member on a deep space mining expedition to Titan the dark moon of Saturn. During a routine excavation an “incident” occurs whereby some of the crew become infected with an unknown virus and become paranoid deceitful and violent trying to destroy the others.Roll dice overcome traumatic events throw your friends in quarantine when you don’t believe them and (if you’re Infected) betray everyone at just the right moment to secure victory!

Sherlock Holmes Consulting Detective: Carlton House & Queen's Park

Sherlock Holmes Consulting Detective: Carlton House & Queen's Park

Rating: 7.8 | Players: 1–8

Game Type:

Thematic

Welcome to the Carlton House. Enjoy the luxury and solve the murders! How about a stroll in beautiful Queen's Park? Beware dogs and the occasional crime scene…Return to the streets of Victorian London but also venture into brand new locations in the latest installment in the Sherlock Holmes Consulting Detective line: Carlton House & Queen's Park! Like the previously released The Thames Murders and Other Cases Carlton House & Queen's Park introduces ten exciting cases each one drawing players deep into the world of Sherlock Holmes. Among these cases includes two classic long out-of-print expansions which are now revised and updated. Whether you're playing solo or with up to eight possible players you need your wits about you to solve the cases and beat Holmes himself!—description from the publisher

Paint the Roses

Paint the Roses

Rating: 7.2 | Players: 2–5

Game Type:

Family

Paint the Roses is a 2-5 player cooperative logic deduction game that automatically adapts to your skill during play.Set in the puzzling world of Alice in Wonderland you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy logic and teamwork to finish the garden whilst staying one step ahead of the Queen otherwise the last thing you hear will be Off With Their Heads!.The Queen's whims are shared via cards secret instructions each player is given into how the garden should be arranged. Her whims are always changing so as soon as you solve one a new one is in your hand.Every turn together as a team you must guess at least one of these secret whim cards. You can't say what your card shows but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands.Although you can't discuss your own secret whim card you can openly discuss other players'. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track but the Queen is always following and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast her axe ever closer to your neck.—description from the publisher

Exit: The Game – The Mysterious Museum

Exit: The Game – The Mysterious Museum

Rating: 7.1 | Players: 1–4

Game Type:

Family

Categories:

Exit: The Game – The Mysterious Museum is a puzzle game modeled after escape rooms.Starting with season 3 the Exit series is divided into difficulty levels. The Mysterious Museum is categorized at beginner level.

Room 25

Room 25

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

Trapped in a prison in which each room has four doors but apparently no exit the players must try to find Room 25 the supposed exit to this nightmare. But some amongst them might be guardians of the prison waiting for the right moment to strike. In the cooperative game Room 25 not everyone wants to escape from imprisonment – but who is the traitor? Each turn the player moves are preprogrammed requiring discussion negotiation – and possibly betrayal.Room 25 includes five different playing modes from full cooperation to a solitaire game.

Exit: The Game – The Forgotten Island

Exit: The Game – The Forgotten Island

Rating: 6.9 | Players: 1–4

Game Type:

Thematic

For those shipwrecked on the beach of this forgotten island a chained boat is the only hope — but the mysterious owner has left puzzles over the whole island. Will the team solve them free the boat and escape?Exit: The Game – The Forgotten Island is a puzzle game modeled after escape rooms.

Infinity Gauntlet: A Love Letter Game

Infinity Gauntlet: A Love Letter Game

Rating: 6.9 | Players: 2–6

Game Type:

Family

The Mad Titan Thanos seeks the Infinity Stones to bend the universe to his indomitable will but courageous heroes are assembling to stand in his path to ultimate power. Based on the beloved card game and set in the Marvel Universe Infinity Gauntlet: A Love Letter Game features the elegant mechanics of the original re-imagined in a one-vs-many twist for thrilling team play. While one player takes on the role of Thanos on a crusade to change the universe as we know it 1-5 other players must deploy iconic heroes to defeat him before he can achieve his aims.Throughout the game players take turns drawing a card and playing a card then executing its effect. Hero players can call upon the likes of Iron Man Spider-man Thor and Scarlet Witch for their abilities to battle and gather intel about their opponent’s schemes. A worthy adversary Thanos plays with a two-card hand drawing from his own deck of minions and powerful Infinity Stones. The heroes will have to use their abilities in strategic combinations to knock his health down to zero before he can do the same to them—or find all six Infinity Stones and win with a snap of his fingers. Who will prevail in this battle for the universe?—description from the publisher

Fog of Love

Fog of Love

Rating: 6.6 | Players: 2

Game Type:

Thematic

Fog of Love is a game for two players. You will create and play two vivid characters who meet fall in love and face the challenge of making an unusual relationship work.Playing Fog of Love is like being in a romantic comedy: roller-coaster rides awkward situations lots of laughs and plenty of difficult compromises to make.Much as in a real relationship goals might be at odds. You can try to change keep being relentless or even secretly decide to be a Heartbreaker. It’s your choice.The happily ever after won’t be certain but whatever way your zigzag romance unfolds you’ll always end up with a story full of surprises – guaranteed to raise a smile!

Exit: The Game – The Polar Station

Exit: The Game – The Polar Station

Rating: 6.8 | Players: 1–4

Game Type:

Family

An alarm sounded in the eternal ice so the polar station has been evacuated and foreclosed but a small group of researchers has remained behind by mistake — and they have only one hour to find the code that will crack the lock program.Exit: The Game – The Polar Station is a puzzle game modeled after escape rooms.

MicroMacro: Crime City – All In

MicroMacro: Crime City – All In

Rating: 7.8 | Players: 1–4

Game Type:

Family

With MicroMacro: Crime City – All In the next district of the crime-ridden black-and-white metropolis Crime City now opens up for the players. On a new huge city map which seamlessly follows the previous plans 16 tricky crime cases are again waiting to be solved by one to four amateur detectives. These are brand new stories more sophisticated and criminal than ever before! The aim is to determine motives find evidence and convict the perpetrators. An attentive eye is just as much in demand as creative powers of deduction to unravel everything on the 75 x 110 cm game board. As a little help a magnifying glass is included in the game and the individual cases are again marked with symbols so that parents can decide which cases even the youngest investigators may investigate and uncover. MicroMacro: Crime City 3 - All In can be played completely independently no previous knowledge from the other two parts is required.—description from the publisher

Exit: The Game – The Catacombs of Horror

Exit: The Game – The Catacombs of Horror

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

Gloomy vaults lie under the city of lights. The catacombs of Paris swallow the light secrets and — apparently — also people. After the mysterious disappearance of a friend in the catacombs players in Exit: The Game – The Catacombs of Horror embark on a mysterious search through the underground labyrinth. Will players be able to find their friend in time and escape this cavernous world full of dark mysteries?Like other titles in the series Exit: The Game – The Catacombs of Horror includes components meant to be folded written upon or torn so it's marketed as a single-use game. What's different in this game is that it consists of two parts with each part being its own challenge.

Imagine

Imagine

Rating: 6.8 | Players: 3–8

Game Type:

Party

More than one thousand items from all walks of life can be guessed through the use of 61 transparent cards in Imagine whether they're placed next to one another or superimposed. Almost everything in the world can be represented by a simplified concept — just don't speak while you're playing...

Escape Tales: The Awakening

Escape Tales: The Awakening

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

Escape Tales: The Awakening is a story driven escape room in card game form with immersive exploration no time limits when solving puzzles and a collection of tough choices that will captivate and immerse you deeply. As for the story here's the set-up:Players take on the role of Sam whose daughter has been in a coma for over two months and whose doctors still cannot explain how this happened or what caused it. According to them everything is fine with the girl; she's healthy and shouldn't be in this condition. Sam is desperate and looks for answers everywhere he can which leads to a weird meeting with Mark.Mark's son was once in a similar situation and his father was able to help wake the boy up. He has given Sam a scary-looking book and said that inside this book he will find a ritual called The Awakening. But Mark warned Sam that he needs to prepare himself mentally since this ritual will transfer him into another dimension where he should be able to find his daughter and understand what is the cause of this state. If Sam's lucky enough then he will be able to wake her up as well. Sam has held onto the book for more than a week. Finally he's ready to go into the basement and perform a ritual. Are you ready too?Content warning: suicide

Campy Creatures

Campy Creatures

Rating: 7.0 | Players: 2–5

Game Type:

Family

Players are mad scientists in need of precious mortals for future experiments. Rather than getting your hands dirty your army of campy creatures awaits to do your bidding. Capture the most valuable mortals over the course of three nights to win. But be warned — the mortals won't go down without a fight.Campy Creatures is a ghoulish game of bluffing deduction and set collection for 2-5 players. Players begin each round with the same hand of creatures. Their goal is to capture valuable mortals by outguessing their opponents with the creatures they play. Each player has perfect information at the start so knowing what a person might do in a particular situation is key.

Coup: Rebellion G54

Coup: Rebellion G54

Rating: 7.0 | Players: 3–6

Game Type:

Party

In Coup: Rebellion G54 (G54) the last player with influence in the game wins with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power and the deck is formed by three iterations of each role for fifteen cards total.A player starts the game with two coins and two influence cards – i.e. two face-down character cards. On your turn you can take any of the actions of the five characters in play regardless of which characters you actually have in front of you or you can take one of two general actions:When you take one of the character actions – whether actively on your turn or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case if you can't (or don't) reveal the appropriate character you lose an influence turning one of your characters face-up. Face-up characters cannot be used and if both of your characters are face-up you're out of the game.If you do have the character in question and choose to reveal it the opponent loses an influence then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not.The last player to still have influence – that is a face-down character – wins the game!Coup: Rebellion G54 is a new standalone game that takes the same simple Coup mechanisms and rules but with a variable deck of 25 characters and in each game you choose to play with five out of the 25 so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can create a deck to increase bluffing deduction negotiation or luck.

Salem 1692

Salem 1692

Rating: 7.1 | Players: 4–12

Game Type:

Party

Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast before conspiracy turns you against your own.The year is 1692 and it is a perilous time to live in the town of Salem Massachusetts. One wrong step or one misplaced accusation and you could be the next witch to hang. Salem takes players into this perilous world and lets them re-live the tension politics and religious extremism that still has people talking about it 300 years later.The game is packaged in a faux book box that closes magnetically. The game disguised as a worn out leather book can easily hide on your bookshelf and masquerade as an antique.Players can play as prominent villagers from the old Salem town and even read their bios in the instruction manual. The servant girl Mary Warren pastor Samuel Parris farmer John Proctor storyteller Tituba and beggar Sarah Good are some of the 12 characters featured in the game.Players each acting as one of these unique characters are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player Witch or Not a Witch.During gameplay players gather cards that they use to accuse or defend other players. Deciding who to trust is key to survival since you can never play a card on yourself. When you suspect someone to be a witch you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all Witch Tryal cards have been found the villagers of Salem win.Players can also use green and blue cards such as Alibi Stocks Matchmaker Asylum and Scapegoat to help or hurt their allies or enemies.As players draw cards they will eventually draw black cards that take immediate effect. One black card Night forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card Conspiracy forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential otherwise Conspiracy may soon have the whole town turned evil.Before long accusations will be flying and screams of She's a WITCH! will wake the neighbours. Will you be the hero who purges your town of witches or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself escape conviction and bring Salem to the ground.Volume 1 in the Dark Cities Series by Facade Games.

Veiled Fate

Veiled Fate

Rating: 7.6 | Players: 2–8

Game Type:

Strategy

Play as a divine being who has sired a demigod in the realm of humankind. The identity of your lineage is known only to you. Use positional play to complete quests—and influence fate to ensure the outcome is in your favor. Strike the perfect balance of misdirection and mischief to capture the throne.There are 9 Demigods. At the beginning of the game each player is secretly assigned one Demigod as their offspring. When the game begins however players may control the actions of any Demigod not just their own. Through strategic play special powers and secret voting players must aid their Demigod in gaining Renown. But be careful! Giving away your lineage too soon may cause the other players to work together toward your Demigod’s demise.On their turn players will have 2 actions with which to send Demigods on quests. Each Quest can result in 2 different ways which the gods influence with secret voting cards called Fate Cards. When a Quest is completed the Fate cards are revealed and the winning side of the card is resolved giving some Demigods Renown and taking it from others. A player wins if their Demigod has the most Renown at the end of 3 rounds called ages and that Demigod becomes the heir to the throne.Part social deduction part strategy Veiled Fate pits wit against wit. Every move is a new clue to discovering the true lineage of your opponents. Can you foil carefully laid plans while cementing your own path to victory?-description from designer

Exit: The Game – The Forbidden Castle

Exit: The Game – The Forbidden Castle

Rating: 6.8 | Players: 1–4

Game Type:

Thematic

The castle is the highlight of the hike but hardly have the hikers entered the old walls when the squeaky doors close. Escape appears impossible — but strange hints may lead players in a new direction. Can they solve the riddles and find the way to freedom?Exit: The Game – The Forbidden Castle is a puzzle game modeled after escape rooms.

Paranormal Detectives

Paranormal Detectives

Rating: 7.0 | Players: 2–6

Game Type:

Party

You open your eyes to discover the most horrible truth of a lifetime... It has just come to an end and you are a ghost floating in the air! Terrified you look at your own body. A group of strange individuals have gathered around your mortal remains watching it closely with sparks of fascination in their eyes. They want to communicate with you to discover how your life ended. You need to talk to them and reveal the truth so the culprit can be judged!Paranormal Detectives is a deduction party game. One player takes the role of a Ghost. All other players work as Paranormal Detectives and need to discover how the victim died. Using paranormal abilities they will communicate with the Ghost asking open questions about the details of the crime. The Ghost answers in a variety of ghostly ways - by arranging a hangman’s knot playing chosen tarot cards creating a word puzzle on a talking board drawing by holding the hand of a detective and many more!At the beginning of the game the Ghost player receives a story card with a full description of the murder. Each card depicts all the details of the case. Each Detective receives asymmetrical pre-constructed set of interaction cards player investigation sheet and a player screen.On their turn each Detective asks the Ghost any open question they want and plays a single interaction card. The card implies the way the Ghost may answer the question. There are 9 different interactions total most of them giving information to all Detectives. Since Detectives may ask any open questions and interaction cards vary the game allows for lots of creativity for both the Ghost and Paranormal Detectives.Detectives may try twice during the game to guess what has actually happened to the victim stating who was the killer where did it happen what was the motive how was it done and what was the murder weapon. Then the Ghost writes down secretly on this Detective’s investigation sheet how many of their answers are correct.Note: The rulebook includes a fully cooperate variant.

Rear Window

Rear Window

Rating: 7.4 | Players: 3–5

Game Type:

Family

Experience Alfred Hitchcock's masterpiece film Rear Window in a game of deduction and suspense. Carefully observe strange clues and ominous patterns in the things going on in the apartments across the way. There are parties knives a saw bickering laughing music...and a mysterious trunk. Do you detect a murder? Or is the secret private world of the neighbors planting frightening ideas in your mind?In Rear Window one player takes the role of director Alfred Hitchcock — the Master of Suspense — and communicates via building windows clues and signs for the other players without ever uttering a word ideally giving them enough to go on that they can figure out who the murderer is — or whether a murder even took place.If a murderer is out there you need to nail down all eight attributes of that person by the end of four rounds without them catching on to what you see and know.

Spyfall 2

Spyfall 2

Rating: 6.8 | Players: 3–12

Game Type:

Party

Spyfall is a party game unlike any other one in which you get to be a spy and try to understand what's going on around you. It's really simple!Spyfall is played over several rounds and at the start of each round all players receive cards showing the same location — except that one player receives a card that says Spy instead of the location. Players then start asking each other questions — Why are you dressed so strangely? or When was the last time we got a payday? or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is so he has to listen carefully. When it's his time to answer he'd better create a good story!At any time during a round one player may accuse another of being a spy. If all other players agree with the accusation the round ends and the accused player has to reveal his identity. If the spy is uncovered all other players score points. However the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct only the spy scores points.After a few rounds of guessing suspicion and bluffing the game ends and whoever has scored the most points is victorious!Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight and (2) two spies can be found at each location giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong.

Exit: The Game – Advent Calendar: The Mystery of the Ice Cave

Exit: The Game – Advent Calendar: The Mystery of the Ice Cave

Rating: 7.8 | Players: 1–99

Game Type:

Family

Your pre-Christmas ski trip definitely hasn't gone as planned: Just as you are taking a break and enjoying the crystal-clear mountain air you hear a noise and see a terrifying avalanche crashing down the mountain towards you. Your heart is in your throat you hastily grab your seven things and race down the slope. With the last of your strength you throw yourself into a nice in the rocks as everything behind you is buried in snow. Your heart races and you pull yourself together. You can hardly believe it but you are alive! Only then do you take a look around: is this some kind of cave?This advent calendar is both an EXIT game and adventure story: in order to free yourself from this predicament you must open a door of the calendar each day. Behind each door you will find a new and exciting riddle the solution to which will bring you closer and closer to escaping the cave!Will you solve the mystery of the ice cave and find an exit?--description from publisherLevel 2 of 5

Love Letter: Adventure Time

Love Letter: Adventure Time

Rating: 7.3 | Players: 2–4

Game Type:

Family

Adventure Time Love Letter is a game of risk deduction and luck for 2–4 players based on the original Love Letter game by Seiji Kanai except re-themed with characters of the hit cartoon Adventure Time. Players are suitors trying to gain the affections of Princess Bubblegum (#8).In a round each player starts with only one card in hand; one card is removed from play. On a turn you draw one card and discard one of the two using the power of the discarded card to try to eliminate other players from the round. If you're the last player in the round or the player with the highest card when the deck runs out then you score a point. The game is played until a player reaches a certain amount of points determined by the numbers of players.The card art is styled to be Adventure Time characters cosplaying the characters from the Tempest version of Love Letter by AEG.There are two differences in this version. Number 1 is a new win condition. If a player plays a Hero (#5) either Finn or Jake and makes another player (including themselves) discard the other Hero card they win the round. The idea is that you are reuniting the iconic best buds. Number 2 is if you manage to win the round with a companion in your hand you win 2 tokens instead of only one.

Box One

Box One

Rating: 7.8 | Players: 1

Game Type:

Thematic

Box ONE is an ever-evolving game of trivia codes puzzles and discovery - only from the mind of Neil Patrick Harris.There’s tons of great party games — but unlike the rest Box ONE is designed to challenge just ONE person: YOU! And you alone.Prepare to set out on an exciting adventure like no other as you discover decode and unlock the secrets of Box ONE.Look closely though as with all things - there’s more than meets the eye...Box ONE is the perfect gift for anyone into puzzles codes and escape rooms. The game represents years of thought and careful planning by Neil Patrick Harris. Everything you need to decode each challenge is inside the box. Can you decode it? Can you solve it? The clock is ticking...Please note that an internet connected device is required to complete this game.

Exit: The Game – The Haunted Roller Coaster

Exit: The Game – The Haunted Roller Coaster

Rating: 7.1 | Players: 1–4

Game Type:

Thematic

Categories:

Fancy a ride at the fair on the ghost train? Of course — but what if this ride suddenly stops and you become trapped in the scenery? Then it's time to start working with your fellow passengers to escape this place of horror as quickly as possible. Exit: The Game – The Haunted Roller Coaster is particularly suited for novice riddlers as an introduction to this series of escape room games.Like other titles in the series Exit: The Game – The Haunted Roller Coaster includes components meant to be folded written upon or torn so it's marketed as a single-use game.

Cantaloop: Book 1 – Breaking into Prison

Cantaloop: Book 1 – Breaking into Prison

Rating: 7.4 | Players: 1–4

Game Type:

Thematic

The point-and-click adventure game genre was born in 1976 on the PC. In this type of game the player assumes the role of a character in an interactive story driven by puzzle solving and exploration. This game is a direct adaption of these mechanics to the cardboard medium that requires no electronics to play. In other words you are holding a classic point-and-click adventure game in book format. You will talk to characters combine items to solve puzzles and explore a unique world to get ahead in the story.In the first part of the Cantaloop Trilogy you embody the small-time criminal Oz Hook Carpenter who just returned from exile seeking revenge on the person who made you leave in the first place. But thats easier said than done: You wont stand a chance against the most powerful crook of the city all by yourself. You need a team of people with a unique set of skills if you even want the slightest chance to succeed.Explore 20 beautifully illustrated locations talk to characters and solve tricky puzzles to gather your crew in this Point'n'Click like game. Search and collect items figure out where to use them and combine them with each other.- Open World: You decide where you want to go and when. - Non-Linear Puzzle Design: There's always at least two puzzles to solve at any given time so chances that you'll get stuck are minimized. - 6-10 hours Playtime: Or 18-30 hours for the entire trilogy - a huge game world to immerse yourself in. - Story-driven: In the prologue (download the Print & Play at lookout-spiele.de) and the 3 parts of the game the story slowly ramps up to the big heist on Cantaloop Island. - Humor: Similar to the old point & click adventure games you'll get a funny response for a lot of the combinations you try. - Non-Destructive: None of the game material gets destroyed in your playthrough. There is only one sheet of paper that you can easily copy. - Help System: Should you get stuck there is a vast help section where you can get up to two hints and the solution to any puzzle. - No Abstract Puzzles: Every puzzle fits into the world and story of Cantaloop. - Dialogues: Most of Cantaloop's story is told in speech bubbles encouraging player groups to roleplay the scenes together. - Secrets: There MAY be a few easter eggs and unlockables sprinkled throughout Cantaloop but I'm sure that's just hearsay.--description from publisher

Rebel Princess

Rebel Princess

Rating: 7.4 | Players: 3–6

Game Type:

Family

Snow White The Little Mermaid Cinderella and many other fairy tale princesses are celebrating a five-day party. The prince charmings who have not been invited will try to infiltrate the ball to propose marriage to the girls. As a princess you have to avoid marriage proposals and remain single and independent after the celebrations.Rebel Princess takes place over five rounds representing the five days of a party and each round has a special rule that makes each game totally different. The general mechanisms are those of trick-taking games in which each player plays a numbered card into each trick following one of the four suits in the game. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings who each bring one marriage proposal aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.Importantly each player assumes the role of a different fairy tale princess and has a special ability that they can use once per round.—description from the publisher

Chronicles of Crime: 2400

Chronicles of Crime: 2400

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

“You are Kalia Lavel. You’ve always wanted to fight crime like your famous ancestors so you joined the elite BelCor forces. They turned you into a highly trained cyber-agent but it didn’t take you long to figure out that your bosses cared much more about their profit than about justice for ordinary people. You turned in your badge and now you live in a tiny apartment in a bad neighborhood stripped of most of your cybernetic implants. It doesn’t matter though as you can finally do what a Lavel is meant to do: solve crimes and help those who can’t count on anyone else in this merciless world.”In the standalone game Chronicles of Crime: 2400 you can use all the latest technology to solve crimes. Your pet Cyber-Raven can analyze evidence and search the web to find information on suspects. During the course of a scenario you may also obtain cybernetic implants that would increase your abilities. Super-senses that help you find evidence on the crime scene? A tomograph to quickly check the person you’re talking to for cyber enhancements? Or maybe a zapper to quickly neutralize any electronic device? The future is full of useful stuff!Be careful though as the technology is not always on your side! Is the character you’re talking to a human or an android? Who’s hiding behind the avatars you meet in the virtual cyberspace locations? The struggle between criminals and detectives is millennia old but at the beginning of the 25th century it’s been taken to a whole new level.Welcome to Paris in the year 2400! Technology has taken a giant leap forward: androids indistinguishable from humans walk the streets and having cybernetic implants has slowly become the norm. Artificial intelligence plays a major role in everyone’s daily life and for many Cyberspace has become a world as important as the real one.The landscape of Paris is now dominated by a gargantuan translucent Dome covering half a district. Under it there’s a private city on its own created and ruled by BelCor. Only the rich and privileged can live there and enjoy comfortable houses unlimited access to water clean air and controlled temperature.Uneven access to new technologies and a host of other inequalities fuel social unrest which often turns into open violence. Paris has become a popular destination for people from regions that suffered catastrophic droughts epidemics and wars. It isn’t however a promised land but a merciless world where the constant fight for influence takes place on every level from big international corporations through political extremist groups to ordinary street gangs.Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.-description from publisher

Belratti

Belratti

Rating: 7.1 | Players: 3–7

Game Type:

Party

You are buying artwork for your museum always trying to meet the current trends and finding genuine art from your associates. But the famous Belratti is trying to cheat his own fake paintings into your collection.In Belratti players are split into two roles — buyers and painters — and are playing against the game. The game presents two cards as topics for which the buyers need to buy paintings. They ask for a certain number of cards and the painters have to collectively meet this target number.The painters select cards from their hands they think will fit the most to one of the topics. Then additional cards are added as Belratti's fakes. All cards are shuffled upside down then flipped up. The buyers then have to select all the cards from the painters not the fake cards by Belratti.The roles change after each round. If too many fakes are bought the players lose.(The name of the game is obviously derived from the name of the German art forger W. Beltracchi)

Love Letter: The Hobbit – The Battle of the Five Armies

Love Letter: The Hobbit – The Battle of the Five Armies

Rating: 7.1 | Players: 2–4

Game Type:

Family

Love Letter: The Hobbit – The Battle of the Five Armies is a game of risk deduction and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists of 17 cards with the Arkenstone being valued #8 Bilbo Baggins #7 and so on down to The One Ring at #0.In each round each player starts with only one card in hand; one card is removed from play. On a turn you draw one card and play one card using the power on that card to expose others and (possibly) knock them out of the round. If you're the final player active in the round or the player with the highest card when the deck runs out then you score a point. In LL: The Hobbit The One Ring does nothing during play but it counts as a #7 when the game ends possibly leading to a tie should someone else hold Bilbo.In addition to the one extra card LL: The Hobbit differs from the original game in that the Baron (#3) is represented by two separate cards: Tauriel and Legolas. When you use an elf's power to compare cards Tauriel knocks out the player with the higher valued card while Legolas targets the lower valued card. (This change isn't in the German edition where Legolas and Tauriel have the same text.)Whoever first wins 4-7 rounds with the number dependent on the number of players wins the game!

Hidden Leaders

Hidden Leaders

Rating: 6.7 | Players: 2–6

Game Type:

Family

The island of Oshra is in turmoil. Following the death of the Emperor the conflict between the Hill Tribes and the Imperial Army escalated. While the Water People try to maintain balance between the old rivals the Undead aim to escalate the war. All hope rests on the six children of the Emperor: Who of them will claim the throne?In Hidden Leaders you take the role of one of six secret leaders each of them is allied with two of the four factions/colors. By playing heroes into your tableau either openly or secretly you influence the outcome of the conflict.Each player who is aligned with the winning faction can claim the victory. However they must have more heroes of this color than any competitor.Hidden Leaders is a quick light strategy card game with direct player interaction. It combines tableau building and deduction elements with its unique winning mechanism. This is a game of great tension with no-down time that’s fast to learn. Its distinctive artwork and character names will make you smile.—description from designer

Samurai Sword

Samurai Sword

Rating: 6.7 | Players: 3–7

Game Type:

Family

Game description from the publisher:Samurai Sword is a game based on the proven Bang! mechanisms and set in feudal Japan. In this game the familiar features of Bang! are enhanced by more dynamic and fast-paced game play and thanks to a new scoring system – based on honor points and resilience points – there is no player elimination. Everybody gets to fight to the very end! Also weapons and attacks are fused into a single card.

The Thing: Infection at Outpost 31

The Thing: Infection at Outpost 31

Rating: 7.2 | Players: 4–8

Game Type:

Thematic

It is the start of the bleak desolate Antarctic winter when a group of NSF researchers manning the claustrophobic isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth's native species this being infiltrates the facility — creating a perfect imitation of one of the Outpost 31 crew. The staff frantically begin a sweep of the base desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere out there in the frigid darkness something horrible is waiting.In the hidden identity game The Thing: Infection at Outpost 31 you will relive John Carpenter's sci-fi cult classic in a race to discover who among the team has been infected by this heinous lifeform. Play as one of twelve characters as you lead a series of investigations through the facility using supplies and equipment to clear the building. The tension mounts and paranoia ensues as you question who you can trust in the ultimate race to save humanity!

Break the Code

Break the Code

Rating: 7.1 | Players: 2–4

Game Type:

Family

Break the Code is a logical deduction game played with number tiles and question cards. You win if you can guess all of your opponent's tiles in a two-player game or if you can guess the face-down tiles in the center for a three- or four-player game. Put on your thinking cap!Place all of the number tiles face down and shuffle them. Place your game screen in front of you then randomly take your tiles. Place them face up behind your screen in numerically ascending order starting from the left. If you have two tiles with the same number place the black tile on the left. Once you have placed your tiles removed any unused number tiles from the game. Lastly shuffle the question cards and place them in a pile face down. Draw the top six cards from the pile and place them in the center of the table.Deduce all of your opponent's tiles (or the center tiles) and correctly guess their colors and numbers in order from left to right.

Exit: The Game – Theft on the Mississippi

Exit: The Game – Theft on the Mississippi

Rating: 7.1 | Players: 1–4

Game Type:

Thematic

In Exit: The Game – Theft on the Mississippi 1-4 players find themselves in a tense story again. A robbery takes place while you're traveling down the Mississippi on a steamboat. Can your team of investigators find the culprit before the riverboat docks in New Orleans and the thief escapes?The escape-room feeling for the home! With Exit: The Game players with a bit of dedication team spirit and creativity gradually discover more and more items crack codes solve puzzles and come closer to their goal little by little. It also unusual ways must be followed: So the material may be kinked labeled or cut. Just changing the material allows a particularly exciting unique and amazing gaming experience.

The Chameleon

The Chameleon

Rating: 6.5 | Players: 3–8

Game Type:

Party

A bluffing deduction game for everyone.Each round involves two missions depending on whether you’re the Chameleon or not.Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in not get caught and to work out the Secret Word.Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries books food etc.)Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.

Beyond Baker Street

Beyond Baker Street

Rating: 6.8 | Players: 2–4

Game Type:

Family

A heinous crime has been committed. A team of the Kingdom's finest detectives has been assembled and put on the case. They have a prime suspect they have a motive and they know what the opportunity to commit the crime was. Now all they have to do is prove it.Using powers of deduction and communication the players work as a team to eliminate dead leads and find clues to prove who how and why. All the relevant clues are available to them to do so. They just won't know it. On top of that Sherlock Holmes himself is already on the case. Can they solve the crime before he does?At the start of Beyond Baker Street players select one of the crimes to solve and a number of suspects motives and opportunities will be available for the players to convict of the crime. Each player holds a set of clues but they won't be able to see their own clues — only those of their counterparts. Each turn a player must take exactly one of the following actions:Players win together if they can gather enough evidence to make a conviction before Holmes does; otherwise they crumble under the stress of the case.

Hues and Cues

Hues and Cues

Rating: 6.5 | Players: 3–10

Game Type:

Family

What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target the more points you earn. Since everyone imagines colors differently connecting colors and clues has never been this much fun!Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!Use examples from everyday life from nature to pop culture or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses the more points you earn. Play off others' experiences to narrow down what they have in mind!—description from the publisher

Mafia de Cuba

Mafia de Cuba

Rating: 6.5 | Players: 6–12

Game Type:

Party

Havana December 29 1955: At the end of the meal offered at his faithful henchmen don Alessandro evokes the business in progress. Suddenly the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom under the first layer of cigars the box is filled with diamonds!In Mafia de Cuba each player will take the cigar box open it and choose to:In the evening the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions The Godfather with the help of is faithful henchmen will try to find all his stolen diamonds.Does he lose his honor by accusing wrongly? Do the most cunning thieves win? Or is it the CIA that will send these thugs behind bars?

Bristol 1350

Bristol 1350

Rating: 6.9 | Players: 1–9

Game Type:

Party

The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave you and your fellow cart-mates successfully escape and win the game!However some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart you will catch the plague. You must do whatever is necessary to make sure that doesn't happen!On the surface Bristol 1350 is part co-operative teamwork part racing strategy and part social deduction. In reality it's a selfish scramble to get yourself out of town as quickly as possible without the plague by any means necessary.The game comes in a magnetic book box and includes a rubber playmat 9 wood pawns 3 miniature carts 6 rat/apple dice a linen bag and 64 cards. The deluxe version adds 6 coins 6 cards and 3 metal carts. This standalone game is Volume 4 in the Dark Cities Series by Facade Games following Salem 1692 Tortuga 1667 and Deadwood 1876.

Stop Thief!

Stop Thief!

Rating: 7.0 | Players: 1–5

Game Type:

Family

Categories:

An alert pops up on your smartphone: A crime has just been committed! Grab your investigator's license and your keen powers of deduction and hunt down the suspect. But watch out because you're not the only private eye on the hunt and only one of you can slap the cuffs on the suspect and claim the reward. Get enough reward money and you can finally leave this rat race behind and retire to a sunny tropical beach in the Caribbean.Stop Thief is a family game of logical deduction for 2-4 players. An invisible suspect commits a crime. Only the sounds they make give them away. Listen to the clues and figure out where they are hiding. Play cards from your unique deck to move around the board sneak through a window or even get a private tip. Once you have the suspect pinned down swoop in and make the arrest.The obvious first step in this restoration was taking the electronic device and turning it into an app. Doing that allows for better sound quality and a more dynamic platform for different modes of play. Next step was ditching the roll-and-move mechanism and in general stripping out some of the luck and adding in a healthy dose of strategy. By replacing the dice with decks of movement cards it also allows asymmetrical decks which increases the fun and replayability. Game effects were also added to the suspect cards to further spice things up.

Mantis Falls

Mantis Falls

Rating: 7.2 | Players: 2–3

Game Type:

Thematic

Mantis Falls is a sometimes cooperative game of hidden roles strategy and deduction for 2-3 players.As witness to something not meant to be seen you must escape the dark mob-ruled town of Mantis Falls alive. You are told another witness will join you and together you must use cooperation to survive the increasingly dangerous roads of the night. Your ability to work with another could be your greatest strength but what if they are not who they claim to be?By the deal of hidden roles each game could have only witnesses meaning you must all survive together to win. Or there could secretly be an assassin hidden among you subtly manipulating the situation and waiting for the right moment to strike.Inspired by shadowy film noir worlds Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy player interaction and suspicion. At every turn players make concealed moves and develop hidden plans but will also have thorough conversations as they discuss tactics defend choices and bluff to protect carefully guarded secrets.Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice and sometimes it is a game of cooperation challenged by doubts and distrust. With care you may figure out which one you are playing before it's too late.

Shamans

Shamans

Rating: 6.9 | Players: 3–5

Game Type:

Family

Shamans try to restore harmony in a world threatened by Shadows. You'll need to pick a side.The game combines with ingenuity: hidden roles competitive play and an original card playing mechanic. Each played card allows you to stabilise the spirit world perform a Ritual acquire an Artefact ; and together they will bring you closer to the final showdown between Shadows and Shamans. When time comes the victor will be the one who managed to read through his rivals and stuck to the right side in this never-ending confrontation.—description from the publisher (translated)

Hunt for the Ring

Hunt for the Ring

Rating: 7.1 | Players: 2–5

Game Type:

Thematic

In Hunt for the Ring one player takes the role of Frodo and his companions who are journeying from the Shire to Rivendell while up to four other players represent the Nazgûl who are trying to hunt down the hobbits. While traveling Frodo and others must resist being corrupted by the Ring that he wears.Hunt for the Ring is a hidden movement game played in two chapters with each chapter being played on a different game board. In the first chapter the Frodo player attempts to move from the Shire to Bree gaining corruption points if they fail to do so after sixteen turns. If the Frodo player succeeds they can either record their exit point (and other game details) to play the second chapter at a later time or they can continue immediately with the second chapter having the Frodo player move from Bree to Rivendell. In this chapter the Frodo player doesn't control the hobbits directly but instead draws cards from a journey deck with each card showing one of many paths to Rivendell.

Codenames: Deep Undercover

Codenames: Deep Undercover

Rating: 6.6 | Players: 4–8

Game Type:

Party

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.In Codenames: Deep Undercover two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.Codenames: Deep Undercover' can be played as a standalone game or combined with other Codenames titles.

Human Punishment: Social Deduction 2.0

Human Punishment: Social Deduction 2.0

Rating: 7.3 | Players: 4–16

Game Type:

Party

Human Punishment is a combination of social deduction social experiment and party game for 4-16 players. Each player takes on the role of a human a machine or an outlaw in a distant future. Players must investigate others to figure out who is on their side grab one of the four different weapons and eliminate the enemies. Stay focused because hidden enemies may be on your team! Find your team trust no one!The traitor mechanism in Human Punishment transforms the table into a social experiment...

Codenames: Disney – Family Edition

Codenames: Disney – Family Edition

Rating: 6.6 | Players: 2–8

Game Type:

Family

In Codenames two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team neutral words and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the game over card. This version also comes with 4x4 grid cards with no game over spot to make it more accessible for families and children.The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words it’s family fun for Disney fans of all ages.Codenames: Disney Family Edition keeps the Codenames gameplay while featuring characters and locations from over 90 years of Disney and Pixar films..

Fractured Sky

Fractured Sky

Rating: 7.5 | Players: 1–5

Game Type:

Uncategorized

Fractured Sky is a game of deduction sneaky strategy and resource management set on a fantastical island. Players lead their kingdom in the hunt for shards of fractured falling stars which are rumored to grant wishes to those that can amass enough of them.Using airships players send their armies to regions with the star shards but finding those is not always easy and hiring seers to predict their falls can be worth the investment. Over time players will increase their presence on the island placing permanent buildings to give them advantages like extra resources or increasing the size of their troop numbers.Only one wish will be granted so who will amass the most shards before the final star falls?—description from the designer

Night of the Ninja

Night of the Ninja

Rating: 7.2 | Players: 4–11

Game Type:

Party

Night of the Ninja is a fast-paced game of deadly secrets midnight assassinations and paper-thin alliances. In Night of the Ninja your mission is to defeat a rival ninja House ...if you can figure out who they are! Each round you choose your ninja role: a Spy or Fortune Teller gains valuable information but only a Shinobi or Blind Assassin can cut down an opponent. To win you’ll have to trick your opponents figure out who can’t be trusted and fight for your House!Night of the Ninja supports 4-11 players and a single round can play out within 5 minutes. Created by Justin Gary (Ascension Shards of Infinity) it's designed to appeal to anyone from novice gamers to social deduction enthusiasts. Every card features papercraft art by Ben Charman intricately hand-cut and photographed to create a unique evocative visual style.Night of the Ninja offers several twists on the social deduction genre. The team-based play means you can win Honor even if you die as long as your House prevails. Each round begins by drafting Ninja cards and no role is strictly better than others. The deadliest cards are also the last to be played and gathering information can be as valuable as assassinating another player.Night of the Ninja contains everything needed for up eleven players: 33 Ninja cards 11 House cards 11 Player standees and 35 Honor tokens.

Bottom of the 9th

Bottom of the 9th

Rating: 6.7 | Players: 1–2

Game Type:

Thematic

It's the bottom of the ninth inning. The game is tied. It's down to the home team to score one run to win it all. Unfortunately the home team is staring down the league's best closer.A dice and card game for two players Bottom of the 9th brings all the excitement of the final three outs of a baseball game into a compact 5-20 minute game session. With variable player strengths bluffing/deduction and die-rolling only the pitcher knows what's coming and the batter needs to keep his eyes peeled. Bottom of the 9th is played over the course of three outs or four hits (for one run scored) — whichever occurs first.Bottom of the 9th includes tons of variable player powers myriad customizable line-ups the possibility of two added expansion packs and rules for advanced league and solo play to keep gamers wanting to play ball time and time again.

Prey Another Day

Prey Another Day

Rating: 6.9 | Players: 2–5

Game Type:

Family

The large predators hunt the smaller ones but they are nimble and can easily escape. Use your animal instincts to outwit the other players and deduce which animals they are sending on the hunt. The first player to capture 5 food markers will be crowned the munch king!The game takes place over multiple rounds. Each round the players can choose from their 5 animals. The stronger animals can hunt early but the weaker ones will give more points.— description from the publisher

Things in Rings

Things in Rings

Rating: 7.2 | Players: 2–6

Game Type:

Party

In the center of the table place the Rings and form a triple Venn diagram. Designate one player to be The Knower. The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards.Depending on the Ring the logic rules will be related to different characteristics like spelling grammar physical properties cultural relevance or industry.On your turn place an object card from your hand into the Venn diagram. If it fits that ring's rules place another card. If it doesn't fit the rules The Knower moves the card to the right area. The player then draws another card.The point of the game is to get rid of all of your cards. Can you figure out the Rings' logic before your opponents? Don't forget you can play in the overlapping spots of the Venn diagram or even outside it completely!—description from publisher

Exit: The Game – Advent Calendar: The Hunt for the Golden Book

Exit: The Game – Advent Calendar: The Hunt for the Golden Book

Rating: 7.7 | Players: 1–99

Game Type:

Thematic

Oh no! Something terrible has happened: Santa Claus' golden book has disappeared! It contained a complete list of all the Christmas wishes. If the book isn't found by Christmas Eve there will be nothing but sad faces around the tree on Christmas morning. It is up to you to save Christmas — and time is of the essence!The thief's trail leads you to a remote mountain village. You quickly notice that something strange is afoot here...but what? And where has the golden book gone? You must find it but let me tell you: Behind the doors of this village there are many surprises waiting for you!Exit: The Game – Advent Calendar: The Hunt for the Golden Book is an EXIT game and a 24-part adventure story in one. To find the golden book you must open a little calendar door every day. Behind each you will find a new exciting puzzle the solution of which will help you to move onto the next room. Only if you follow the clues and solve all 24 puzzles will you find the thief and the book...and save Christmas.Level: Beginner

Good Cop Bad Cop

Good Cop Bad Cop

Rating: 6.5 | Players: 4–8

Game Type:

Party

Good Cop Bad Cop is a 52 card hidden identity deduction game where each player takes on the role of a law enforcement officer in a corrupt district. Players must investigate others to figure out who is on their side grab one of the 2-3 guns on the table and shoot the opposing leader to win the game.

Fiesta de los Muertos

Fiesta de los Muertos

Rating: 7.0 | Players: 4–8

Game Type:

Party

Welcome to the Fiesta de los Muertos. On this sacred day the dead are back!Choose a word to describe your deceased character. But beware this word will pass from hand to hand and change little by little ... Can you find your character and the character of the other players ?A cooperative game combining imagination and deduction for guaranteed laughter.—description from the publisher

Hidden Games Crime Scene: The New Haven Case

Hidden Games Crime Scene: The New Haven Case

Rating: 8.1 | Players: 1–6

Game Type:

Thematic

The villagers of New Haven need your help!A mysterious death at a folk festival causes trouble. The death was dismissed by the police as natural and you are commissioned by an unknown person to investigate the case more closely. But who is the unknown client? And is it really a natural death?One thing is clear: this calls for true pros. To find the murderer you will need to examine all the documents carefully study the fingerprints check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.As a team you will need to analyse letters interpret the police interviews of various suspects make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints collect all the information on your large poster discuss the alibis and motives. For your research during the investigation you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!You should allow approx. 1.5-3 hours for the murder mystery game. However you can also put it aside one evening and continue the next day. You will all work together in a team rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family however younger children can also make a contribution and assist with the detective work.Languages This game is available in: German: Der Fall Klein-Borstelheim British: The Case of Little Gomersal American: The New Haven Case Spanish: El crimen de Quintana de la Matanza Netherlands: De Case Klein-Apelroos French: L'affaire Bourg-le-Petit Italian: Il caso di Villasetia Canadian: The Maplebrook Case Australian: The Barridale Case Portuguese: O caso de Pedralva Pequena Swedish: Fallet Karleborg Polish: Sprawa ze Szczecin Małych Mexican: El caso de San Pedro el Chico Brazilian: O caso de Pedra Pequena (coming soon)

The Ravens of Thri Sahashri

The Ravens of Thri Sahashri

Rating: 7.1 | Players: 2

Game Type:

Thematic

The Ravens of Thri Sahashri is a two-player cooperative card game. One player is playing the girl Ren who has lost her memory; the other is her psychic friend Feth who is trying to repair it. The game is about trying to communicate as well as possible by simply the choice of cards. (Note: Thri Sahashri is the buddhist term for a trillion worlds combined which in this case means the other plane.)Of a deck consisting of cards of five colors and numbered 1–5 the Ren player draws four cards and keeps them face down. The goal for both players is to ensure that when the hand ends the playing field has cards of these colors and these colors only.Each round the Feth player draws as many cards as he wishes from the shuffled deck putting them on the playing field according to the marks on the cards. The deck also contains ravens which when drawn will eat any discarded cards of that color and threaten to take them out of the game.When the Feth player is done the Ren player picks one of the cards in the playing field and puts on the leftmost still incomplete hidden card. A hidden card is complete when that card plus the cards placed on it total 7. (The fourth pile however should total only 5 according to the Japanese poem metric dodoitsu that goes 7-7-7-5.)Once all four hidden cards are completed the round ends and unless the playing field has exactly the colors represented among the hidden cards the players have failed. The game is played for three hands but in the final hand one hidden card must be completed per round lest the players fail. Players also fail if the deck runs out or if all five Ravens are drawn.

Exit: The Game – Kidnapped in Fortune City

Exit: The Game – Kidnapped in Fortune City

Rating: 7.8 | Players: 1–4

Game Type:

Thematic

Can you solve the riddles and stop the kidnapping before it’s too late?Criminal activity is rampant in the frontier town of Fortune City and now the sheriff has disappeared without a trace. With precious little time to find him players need to work together to solve the crime. Over the course of the game your investigation will lead you through Fortune City with clues and strange items to be found throughout. You will need to search for answers in the saloon drugstore gunsmith post office prison and bank. But in a unique twist you will decide the order in which you will visit these locations and who you will interrogate along the way. Together with your team you will collect clues and evaluate the townspeoples’ testimonies. But will you get the answers you need to rescue the sheriff in time?In the style of Dead Man on the Orient Express and Theft on the Mississippi players must get to the bottom of a kidnapping in the Wild West in addition to solving all the riddles.Difficulty level: 3.5 of 5Exit: The Game – Kidnapped in Fortune City is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.

Dual Powers: Revolution 1917

Dual Powers: Revolution 1917

Rating: 7.4 | Players: 1–2

Game Type:

Strategy

In March of 1917 Tsar Nicholas II was forced to abdicate the throne of Russia. In his place a conservative Provisional Government formed representing the official authority of the state. Opposed to the newly formed government stood the Petrograd Soviet an elected council of workers organized by socialist activists.Over the following months an internal struggle for power and influence would dominate the country and spark a social revolution. In this state of dual power or dvoevlastie charismatic and powerful leaders would rise with the tide of public dissatisfaction and change the course of Russian politics forever.In Dual Powers 1-2 players direct the forces on one side of this struggle through political action social maneuvering and military conflict. The player with greater support at the end of the game will shape Russia’s future and either launch or suppress the impending Civil War.—description from the publisher

Exit: The Game – The Enchanted Forest

Exit: The Game – The Enchanted Forest

Rating: 7.0 | Players: 1–4

Game Type:

Family

Exit: The Game – The Enchanted Forest is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.A relaxing walk in the woods takes a very different turn when you suddenly encounter strange fairytale creatures and even stranger puzzles. Will you ever find your way out?!-- description from the publisher

Exit: The Game – The House of Riddles

Exit: The Game – The House of Riddles

Rating: 6.9 | Players: 1–4

Game Type:

Thematic

Categories:

EXIT: Das Spiel – Das Haus der Rätsel is a puzzle game modeled after escape rooms.Starting with season 3 the EXIT series is divided into difficulty levels. Das Haus der Rätsel is categorised at beginners level.

Police Precinct

Police Precinct

Rating: 6.9 | Players: 1–6

Game Type:

Thematic

Police Precinct is a cooperative/semi-cooperative game where players are tasked with solving a mysterious murder while simultaneously working to keep crime on the streets under control and to keep the city from falling into chaos.Players take on the role of police officers with different areas of expertise. The players work together to solve the mystery by collecting evidence and eventually arresting the suspect.Complicating matters (optionally) is that there may or may not be a corrupt officer that is being paid off by the murderer to suppress evidence the same evidence everyone else is trying to uncover.Players move around the city searching through randomly shuffled investigation cards for evidence in relation to the murder. The number of investigation cards drawn depends on the character’s rating as well as how many player cards are added by other players to boost the character’s rating for the current “search”. There are four decks of investigation cards (Interview Witness Collect Crime Scene Evidence Examine Body and Locate Murder Weapon) to be searched. These decks are shuffled and placed in different locations. So a player might search the cards in one area and not find any evidence at all… or maybe the bribed cop if there is one did the searching and just said no evidence was found.Players have to find all of the evidence cards from the investigation decks to be able to arrest the murderer.At the end of each player’s turn they draw an event card. These cards represent growing crime and emergencies that are happening in the city. Each one piles on top of the other and if the cops don't stay on top of things they will be buried in crime! These Event cards are placed on the game board at the locations where they occur. Some of them have “unknown circumstance” tokens placed face-down upon them adding even more tension.If too many criminals are located in one area a gang is formed. Each gang has its own power and can cripple the police efforts if not handled quickly and carefully.So not only are the players investigating the murder but they must also arrest street criminals and handle emergencies.Sometimes when a character successfully completes a task that character is rewarded with a doughnut token. These tokens can later be used to help with tasks. However if the character does not complete the task in time the city crime track advances. The track can also advance if street crimes grow so large that no more street criminals can be placed when called for. If the Crime Track advances to the end the murderer escapes justice and the good cops fail the game.To add to the tension even further The good cops only have so many days to complete the investigation. If time runs out once again the murderer shall escape justice!The pressure is great and the stakes are high!

Lost Legacy: The Starship

Lost Legacy: The Starship

Rating: 6.6 | Players: 2–4

Game Type:

Family

Lost Legacy: The Starship is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.This is the English release of the 16 cards The Starship set in Lost Legacy. The Flying Garden set is released separately.

Tiwanaku

Tiwanaku

Rating: 7.2 | Players: 1–4

Game Type:

Abstract

It is said that Wiraqocha created the sun and the pre-Columbian tribes of the Andes. Under his leadership those who will train the mighty Inca people came out of their caves to discover new horizons in order to subsist and grow in harmony with nature. They venerated Pachamama Mother Earth the basis of all living things plants and minerals on earth and under the earth.In Tiwanaku first announced as Pachamama you lead your tribe into unknown territory in search of new lands to cultivate. Your goal: To explore regions and draw outlines to develop cultures according to the customs and legacies of Pachamama. If you honor Her by respecting the great principles of diversity and complementarity Nature will reward you; otherwise you will suffer his wrath. In this race risk-taking deduction intuition and a good sense of timing should allow you to get through.Each scenario disc indicates a unique arrangement of terrain tiles and crop tiles. Terrain tiles are in regions of 1-5 spaces and a region of one color does not touch a region of the same color even diagonally. Crop tokens have a value of 1-5 and each value has a different size/color (level 1 is brown level 2 is green etc.). A size 1 region will contain a value 1 crop token a size 2 region will contain crop tokens of value 1 and 2 and only a size 5 region will contain crop tokens of each value. Two identical crop values can never be adjacent even diagonally.On a turn take either an explore action or a divine action: At the end of an explore or divine action you can hand in 1-5 offering cubes for 0-10 points. You can hold at most one offering of each color.When the final terrain tile is placed on the game board the end of the game is triggered. Starting with this player each player in turn can take a single divine action or pass. If you pass you take no further actions. If you divine you gain points and an offering cube like normal or you lose points and must pass. Keep taking turns around the table until everyone has passed then make a final offering then see who has the most points.

Suspects: Claire Harper Takes the Stage

Suspects: Claire Harper Takes the Stage

Rating: 7.3 | Players: 1–6

Game Type:

Thematic

Suspects is a range of investigation games with streamlined rules and plots centered on the psychology of the characters in the style of Agatha Christie’s novels. The first opus will feature the ingenious and fearless Claire Harper in three stories that pay tribute to the great classics of detective literature!Claire Harper was one of the first women to graduate from Oxford in 1927. Specializing in criminal law she is also an adventurous traveler. Every mystery is an opportunity for her to test her formidable spirit of deduction and her unfailing determination! In this first episode follow her in her investigations that will take her from grand manor houses to shady theaters and from Scotland to...Egypt!--description from the publisher

Exit: The Game – The Gate Between Worlds

Exit: The Game – The Gate Between Worlds

Rating: 7.3 | Players: 1–4

Game Type:

Family

You have followed an ancient map to a hidden cave which purportedly contains some kind of mysterious gate. Inside the cave you find a large metal circle made of concentric rings embedded in the rock wall. You approach the gate hesitantly and touch it. To your astonishment the metal rings can be rotated. Suddenly everything goes dark around you. When you regain consciousness some time later you are no longer in the cave but in a bizarre new world. Where are you? And how are you supposed to find your way back to the world you know? Only by working together as a team solving riddles as you travel from world to world will you be able to make it home safely.Difficulty level: 3 of 5Exit: The Game – The Gate Between Worlds is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.

P.I.

P.I.

Rating: 6.7 | Players: 2–5

Game Type:

Family

P.I. is a pure deduction game with players competing in three consecutive mini-games in order to see who's got the best chops in terms of solving their cases.Each mini-game plays out the same way. To start you receive in secret one suspect card (out of 12) one crime card (out of 10) and one location card (out of 14); this set of information represents the case that the player to your left must solve. The game board shows fourteen locations arranged so that each location touches a few others; each location has space for a suspect and crime tile. Shuffle the suspect tiles (12 plus two no suspect) and the crime tiles (10 plus four no crime) then place one face up in each location. Each suspect crime and location is included in a deck of evidence cards and nine evidence cards are revealed.On a turn a player either places an investigator chooses an evidence card or attempts to solve her case. When you place an investigator in a location the player to your right looks at his case cards then places a disc on this space for each case card he holds that matches the suspect crime or location in this space. Additionally he places a cube on this space for each suspect crime or location that's adjacent to this space.When you choose an evidence card the player to your right places a disc on the matching tile if the card matches one of the case cards he holds places a cube on the matching tile if this tile is adjacent to a tile matching one of the case cards he holds or places nothing if you've made a wild-eyed guess and the tile isn't adjacent to anything.To attempt to solve the case you place a black token on your guesses. If wrong you're penalized two points and continue play next turn. If right you receive 7 5 3 or 1 points depending on how many others have solved their cases in earlier rounds.The mini-game ends once everyone has solved their case or only one case remains unsolved. All used investigators are removed from play then the board and cards are reset for the next mini-case. Each player has only five investigators total so use them wisely!Whoever has the most points after three mini-cases wins.

Quest

Quest

Rating: 7.3 | Players: 4–10

Game Type:

Party

In Quest all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number but if they go unknown they can sabotage Arthur’s great quests.Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then players debate reason and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.Quest also includes the Director's Cut a personal recommendation from the designer about the preferred way to play Quest.Errata:Page 7 of the rulebook should say: (for non-Director's Cut version)Three successful Quests—Good wins! The game is over.Note: When using the optional Blind Hunter the Blind Hunter reveals themself and a Hunt occurs (see page8). There is no discussion nor Good's Last Chance.While the Blind Hunter is listed as optional that role should always be included when including any named Good roles to provide a penalty for claiming.The above Errata rule does not apply to the Director's Cut.

First Contact

First Contact

Rating: 6.9 | Players: 2–7

Game Type:

Party

An exceptional party game where imaginary ancient Egyptians are trying to overcome the language barrier with… Aliens.In each turn Aliens would draw weird symbols trying to explain which earthly items they’d like to collect. Puzzled Egyptians are to figure out what this could mean. On top of that Aliens compete for being the first to grab the souvenirs and fly back home while each human wants to be the best at learning the Alien language!«First Contact» is perfect for associative-deductive games lovers. The unique theme adds even more fun to the game process and every setup gives players new puzzles to solve. Incredibly good time guaranteed!

Don't Mess with Cthulhu

Don't Mess with Cthulhu

Rating: 6.9 | Players: 4–6

Game Type:

Party

Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world or Cultists that want to bring the world to a disturbing end.The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.Before each round players receive a number of Investigation cards which they look at but then shuffle and put in front of themselves so they know what cards they have but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards and gather all unrevealed cards are shuffled an redistributed evenly among the players.Reveal Cthulhu and the Cultists win instantly. Reveal all the Elder Signs and the Investigators win. If you want to play multiple rounds (it's highly recommended) the losers in each game get Insanity tokens. Get three tokens and the night is over with the winner(s) being those most sane.Kickstarter version notes:Kickstarter Edition has the following bonuses unavailable in the retail version:#1 - 10 player aupport. All the components needed to play with up to 10 people at the same time.#2 - 3 x Necronomicon Investigation cards. Now the Investigators not only have to discover all the Elder Signs in time to prevent Cthulhu from rising they must also discover the ancient tomes called Necronomicon. But the Necronomicon are dangerous to the uninitiated and cannot be revealed until at least one Elder Sign has been discovered.These promo cards add more information into the game helping the Investigators in their quest. However the Necronomicon also give the Cultists another win condition - making the strategies more complex and the discussion even more lively.#3 - 6 x Objects of Power cards. These special cards have a variety of different uses and provide more direct and indirect information in the game (as well as a touch of light-hearted fun). Objects of Power give the game more replay value more strategy and more variability without adding complexity.Timebomb Themed editionIn TimeBomb you are playing either a terrorist trying to make a bomb blow up or a SWAT team member trying to defuse it.Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then at each of the game's 4 rounds each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards a number of SUCCESS cards one BOOM card and the rest being SAFE card.The active player then chooses another's player card and reveals it that player then becoming the new active player. After N cards have been revealed (N being the number of players) all cards are shuffled again and distributed equally to the players for a new round. If at any time the BOOM card is revealed the terrorist's team wins. If all SUCCESS cards are revealed before that happens then the SWAT team members win.Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.

Exit: The Game – The Cemetery of the Knight

Exit: The Game – The Cemetery of the Knight

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

According to legend tonight's moon is at the right angle to find a priceless red ruby hidden in the tomb of Sir Reginald Wreston. No one has succeeded in finding it yet. Will you triumph tonight?Exit: The Game – The Cemetery of the Knight is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.

One Night Ultimate Vampire

One Night Ultimate Vampire

Rating: 6.6 | Players: 3–10

Game Type:

Party

No moderator no elimination no werewolves.In One Night Ultimate Vampire the sun has just set and vampires have descended on your sleepy little town slowly turning the villagers into even more vampires. Fortunately the village has several residents with special powers with most willing to help eliminate this fanged menace!One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire the well-meaning Cupid the sneaky Assassin or others each with a special ability. In the course of a single evening your village will decide who among them is a vampire...because all it takes is finding one vampire to win!One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf or One Night Ultimate Werewolf Daybreak or both games.

Perspectives

Perspectives

Rating: 7.7 | Players: 2–6

Game Type:

Uncategorized

In Perspectives each player holds key information for piecing together what has happened and finding the solution.WORK TOGETHER TO SOLVE THE CASES!—description from the publisher

Secret Identity

Secret Identity

Rating: 7.3 | Players: 3–8

Game Type:

Party

ln Secret Identity you must guess the hidden identity of your opponents while trying to make them guess yours.At the start of a round you receive a key card that indicates your identity among the eight characters on the table. Using double-sided picto cards you try to give clues to your character so that others can guess who you are while simultaneously guessing their character — earning points for each success. Each round new characters appear on the table giving you and everyone else a fresh face to guess but your supply of picto cards is never replenished so you must be judicious when using them in order not to run out by game's end.After the fourth round whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?

Dig Your Way Out

Dig Your Way Out

Rating: 7.2 | Players: 2–6

Game Type:

Strategy

Dig Your Way Out is a game created by David Simide in which you play the role of an inmates trying to escape from prison. Be the first prisoner to dig your hole. Craft tools with salvaged materials buy them with cigarettes or extort them from other players the end justifies the means!The main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnel.Dig your way out requires to permanently be aware of what other players have in their hand. Thus you can know who to extort and who is a threat for you.Although picking up tools or weapon is visible to everyone there are plenty of ways to prevent other inmates from being too pushy: action cards gang passives and above all your background card.Background cards are powerful one-shot abilities which can change the game when used at the right time. And this is even more true when you belong to the relevant gang.

Divinare

Divinare

Rating: 6.7 | Players: 2–4

Game Type:

Family

London November 17th 1896: The streets of the city are almost deserted traveled only by passersby whose only goal seems to reach their warm homes as quickly as possible. But in the private salons of a luxury Bloomsbury hotel the goal is something completely different. The fifty greatest known mediums are taking part in a never-before-seen tournament in order to determine which one is the most powerful of all. The final table opens in a few minutes and you will be joining it. Who will win the £1,000 reserved for the winner?In Divinare — pronounced di-vin-AH-ray with the stress on the penultimate syllable — the players play the part of famous mediums who must attempt to divine the cards held by their opponents. In each round only two-thirds of the cards — representing the four divination methods of chiromancy crystallomancy tasseomancy and astromancy — are dealt out and are then revealed little-by-little giving the players the possibility of narrowing their predictions. A good prediction will allow the players to win points but guess wrong and you may be forced to take a penalty. The player with the most points after a set number of rounds wins.

Sonar

Sonar

Rating: 6.7 | Players: 2–4

Game Type:

Family

Time for an underwater game of cat-and-mouse with each of the two teams in Sonar competing to be the first to deal two points of damage to the other. Do that and you win the game instantly.In detail Sonar includes four pairs of maps and each team takes the same maps in their color. A team can be one or two players and with two players on a team each player takes a different role: Captain or Radio Operator. (A one-person team handles both roles.) A divider separates the teams and each Captain marks their starting location on the map.On a turn the Captain calls out an action typically moving their sub one space north south east or west. When they do this they call out a direction mark their new location and add one energy to their ship's register. The Radio Operator on the other team notes the movement of this sub on a plastic sheet and through deduction and trial-and-error tries to determine exactly where the opposing sub might be on the map.Instead of moving a Captain can also:You can have at most four energy in reserve so you need to manage movement and the other actions carefully so that you'll be able to fire at the opponents once you know where they are — ideally without being torpedoed in response!

The Grimm Masquerade

The Grimm Masquerade

Rating: 6.9 | Players: 2–5

Game Type:

Family

The Beast has invited you to his castle for a Masquerade. When you enter you are magically transformed into the identity of another character from The Grimm Forest! The Beast enjoys his antics!Players will be outed if they are given 2 artifacts of their bane but can win the magical masquerade if they are able to collect 3 artifacts of their favor.The Beast loves to watch the characters try and oust each other. Each player will draw 2 artifacts keeping one for themselves and giving 1 to any player at the ball. This reveals a lot of information on both players. Why did you keep that artifact? Oh excuse me Snow White I see you have 2 mirrors does that oust you as the Evil Queen?Turning in 2 Artifacts activates special actions as well timing these well have great benefits!Don't worry if you are outed early you take on the role of a Ghost you get to guess what character you think will win the magical masquerade and if you are correct you win along with them! You also take a turn handing out Artifacts to characters to try and sway the ball to your favor!The first player to collect 3 Artifacts of Favor or to be the last player remaining will win. All other players will be given a token in their defeat. When someone has 3 tokens that triggers the end of the masquerade and we see which player was the best!-description from designer

Concept Kids: Animals

Concept Kids: Animals

Rating: 7.1 | Players: 2–12

Game Type:

Children's

Concept Kids Animals is a cooperative version of the game Concept adapted for children who don’t yet know how to read.In turn the children attempt to make the others guess an animal by playing pawns on the illustrated icons on the game board. Through this the child indicates a feature of the animal to be guessed. Draw 12 cards and attempt to find as many animals as possible in order to get the most points together!Concept Kids Animals offers 110 animals to be guessed divided into two difficulty levels. Beautifully illustrated by Éric Azagury this communication game for children will allow them to discover the world of animals in a fun and innovative way.

Deal with the Devil

Deal with the Devil

Rating: 7.1 | Players: 4

Game Type:

Strategy

Deal with the Devil is a deeply thematic competitive Eurogame set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal a cultist or even the Devil. Due to the asymmetrical roles players experience the same game but with different game goals every play.During the blind trading phase players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul while the cultist's nature is to sell their soul easily. Only the accompanying app knows who is trading with whom.But beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition which is eager to punish those who cannot prove their souls remain intact.There are many dynamic strategies to experiment with across each playing. Will you sell pieces of your soul early on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence and each role has its own unique strategic approach to explore.—description from the publisher

One Night Ultimate Alien

One Night Ultimate Alien

Rating: 6.9 | Players: 4–10

Game Type:

Party

One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team but this time the roles all relate to aliens.One Night Ultimate Alien can be combined with any other One Night Ultimate... game.

Lost Legacy: Flying Garden

Lost Legacy: Flying Garden

Rating: 6.7 | Players: 2–4

Game Type:

Family

Lost Legacy: Flying Garden is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.This is the English release of the 16 cards Flying Garden set in Lost Legacy with new artwork. The Starship set is released separately.

Go Nuts for Donuts

Go Nuts for Donuts

Rating: 6.4 | Players: 2–6

Game Type:

Family

Go Nuts for Donuts is a fast-paced card game for the whole family with just a sprinkle of strategy. Outsmart your opponents and collect donuts hot out of the oven for points. But beware if two players go after the same donut then no one gets it!In Go Nuts for Donuts players lay out donuts from the deck equal to the amount of players plus one. Each player has a number card for each donut that is out. Players all pick a donut they want by placing one of their number cards face down on the table. Players simultaneously reveal their number. If two or more players have matching numbers that donut is discarded and no one gets it. If you're the only player that bid for the donut than you take it and place it face up in front of you. Collect sets unique and powerful donuts and pairs of donuts to maximize points.

Le Fantôme de l'Opéra

Le Fantôme de l'Opéra

Rating: 7.0 | Players: 2

Game Type:

Family

Le Fantôme de l’Opéra is a two-player game based on the Mr. Jack game system – that is the game is an asymmetric affair in which one player wants to reveal which suspect token on the game board represents the opponent with both players taking turns moving all of the suspects to alternately reveal and hide information. That said the game differs in a number of ways from Mr. Jack. In more detail...In Le Fantôme de l’Opéra eight suspect tokens stand in the ten rooms of the Opéra Garnier. Each suspect has a reason to drive the opera singer La Carlotta away from the production and at the start of the game one of the suspects is randomly determined to be the true identity of the Phantom player. The other player is the Investigator and he wants to discover the Phantom's identity; if he does so before La Carlotta flees the Opéra Garnier then he wins. Otherwise he loses. (To balance play between newcomers and experienced players La Carlotta's starting position can changed.)At the start of each odd round eight suspect cards are shuffled and four of them revealed. The Investigator moves one suspect and (likely) uses this suspect's unique ability then the Phantom moves two of the remaining three suspects then the Investigator moves the final suspect. The Phantom player then reveals whether he can or cannot cause a disturbance in the Opéra Garnier thus scaring La Carlotta; he can cause a disturbance only if he's alone or if he's in the room with the blackout token. If he can cause a disturbance the Investigator clears all suspects sharing a lit room; if not the Investigator clears all suspects in the dark or on their own. After this La Carlotta moves one step closer to fleeing for each suspect that hasn't been declared innocent (and an additional step if the Phantom did create a disturbance).For each even round the remaining four suspect cards are revealed and the players again move characters and use their special abilities with the Phantom going first. The game continues until only a single suspect is not innocent or La Carlotta flees France for the safety of Milan.When a character moves it can move up to as many spaces as the number of characters in the room from which it moves. Most characters can move only through open corridors but Meg Giry can use secret passageways that connect many of the rooms. The players must use Meg's ability and the other characters' special abilities to hide or reveal information. One character for example moves a padlock that blocks one corridor while another is responsible for the roaming blackout that allows the Phantom to operate in darkness (or at least provide cover for his activity elsewhere). One sweet character can draw everyone from adjacent rooms to her side while an unpleasant fellow can drive everyone away. Still another reveals (or hides) an alibi card clearing one suspect (or keeping his true nature unknown). Every character is useful in the right situation. You just have to learn what those situations are...

Unusual Suspects

Unusual Suspects

Rating: 6.4 | Players: 3–16

Game Type:

Party

Incredible! The shifty thief who operates undisturbed from months is about to be caught! After copious failures a team of detectives has a secret weapon: a witness. However this witness is quite weird; he doesn't remember anything about the appearance of the criminal but he knows everything about their habits and behavior. Will the investigative team be able to find out the criminal only from these elements?In Insoliti Sospetti (Unusual Suspects) one player is the Witness and the other players play the part of the Investigative Team. The Witness knows the real identity of the Guilty and tries to make the Team hit it only with his answers. The Team asks questions to the Witness and depending on his answers will exclude the innocent suspects after players have discussed what they learned.Insoliti Sospetti can also be played competitively or collaboratively (team vs team). In the latter case a grid of twelve suspects is created. Every round the team reveals a question card and the Witness has to answer yes/no. According to the answer the team has to remove suspects until only the Guilty one is on the board.

Exit: The Game – The Stormy Flight

Exit: The Game – The Stormy Flight

Rating: 6.8 | Players: 1–4

Game Type:

Thematic

Categories:

Team spirit creativity mystery and speed are in demand at EXIT: The Game – The Stormy Flight. The 1-4 players have little time to bring a complicated situation under control again: The players are part of the crew of a passenger plane headed to Barbados. Suddenly they get into the middle of an electrical storm. Water penetrates the machine and parts of the technology fail. Will the team be able to repair the aircraft and land safely? There is not much time left...

The Mind Extreme

The Mind Extreme

Rating: 6.9 | Players: 2–4

Game Type:

Family

The Mind Extreme functions like The Mind with players trying to play cards from their hand in ascending order — without consulting one another! — so that they can complete a certain number of levels and win. The higher the level the more cards you have in hand giving you more to juggle but also more information to use during play.The Mind Extreme offers a more complex challenge as now instead of a deck of cards from 1-100 you have two decks each numbered 1-50. Now you'll have two discard piles in play with cards from one deck needing to be played in ascending order and cards from the other being played in descending order. What's more some levels must be played blind — that is with the cards discarded face down so that no one sees what you've played. Can all players get in the right groove and discard everything in the proper order?

Shadows: Amsterdam

Shadows: Amsterdam

Rating: 6.6 | Players: 2–8

Game Type:

Family

Amsterdam present day. A crime has been committed but the police investigation is going nowhere. An anonymous client has called your detective agency to investigate. However your rivals are on the case as well so there’s no time to waste.Your Intelligence Officer will guide your Detectives through the city by sending pictures to communicate. Each image contains location intel ... for those who can understand. But you need to decode the messages faster than your rivals while avoiding the police! Explore the city to find three pieces of evidence and deliver them to your client before the other team in order to receive payment — and win the game!The police don’t want you on the case so you’d best stay out of their way! If they spot you sniffing around they’ll put you behind bars giving your rivals an easy victory.Shadows - Amsterdam is a real-time simultaneous competition between detective agencies using pictures that contain intel to communicate within your own team. Player roles are asymmetrical: each Intelligence Officer tries to guide their own team around the board and the Detectives try to understand their Intelligence Officer’s clues in a fast-paced race to victory.

Secrets

Secrets

Rating: 6.4 | Players: 4–8

Game Type:

Party

In Secrets the second co-design between Eric Lang and Bruno Faidutti players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.On your turn offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent in which case they score it or they refuse in which case the card returns to you and you score it. The game ends when a player has five cards after which the teams are revealed; the team with the highest combined score wins unless a Hippie has the single lowest score in which case they win.The interactions between the character cards are the spice of the game but since the abilities are discoverable during play the game can be taught in three minutes.

Detective: A Modern Crime Board Game – Season One

Detective: A Modern Crime Board Game – Season One

Rating: 6.9 | Players: 1–5

Game Type:

Thematic

Detective: A Modern Crime Board Game – Season One a.k.a. Detective: Season One is a fully co-operative deeply immersive board game in which 1-5 players take on the roles of investigators trying to solve a crime.Detective: Season One is a new product in the award-winning Detective line one with a shorter playing time that's tailored for a mystery game night with simpler family-friendly rules. The game consists of three standalone cases and each of them can be played in around 90 minutes. Each of the cases challenges players with different settings and styles. The cases are:• Blood Ink and Tears moves the action to Great Britain where players visit an old mansion and discover family secrets from the past that lead them to clues behind the mysterious death of the family patron. Fans of Agatha Christie's novels will find themselves at home in this rather funny case!• Solid Alibi throws players in the middle of a bloody conflict between gangs and criminals in the Italian district. Players have to not only solve the crime and discover who killed Robert Parkson but also witness growing tension in the district and find out who to trust in the spiral of violence and mutual accusations!• Natural Causes takes players to a university campus in the U.S. Professor Calvin Higgs is found dead in his lab at the Biology Institute of Virginia University. Players need to find out whether his death is from natural causes or perhaps there's someone in his surroundings responsible for this horrible crime. But what could be the motive?

The Light in the Mist

The Light in the Mist

Rating: 8.1 | Players: 1–4

Game Type:

Uncategorized

Your friend’s mysterious disappearance results in the discovery of an unusual item leading you to embark on a journey through time and memory. In this narrative puzzle adventure an intimate coming-of-age story is told through an object that serves as a tarot deck a puzzle game and a work of art. You will need to manipulate cards find hidden messages and solve logic and word problems in order to uncover the deck’s secrets.The tarot deck contains 78 cards--56 Minor Arcana and 22 Major Arcana the latter of which each represent a puzzle. Puzzles are solved using sets of Minor Arcana cards and clues from the story booklet and result in solution keywords that lead players to discover new pieces of the narrative. Some story passages grant items which can be later used to unlock extra scenes and some puzzles have multiple answers allowing players to unlock more of the story if they find all the solutions.Packed with gorgeous illustrations resonant storytelling and unique puzzles The Light in the Mist can be played solo or cooperatively in a small group. It’s non-linear structure and varied puzzle difficulty will engage players of all experience levels with over five hours of gameplay. Do you have what it takes to overcome the challenges thrown your way without getting lost in the mist?

King & Assassins

King & Assassins

Rating: 6.8 | Players: 2

Game Type:

Family

King and Assassins is an asymmetrical fantasy game of strategy and deception for two players. One player controls a vile king and his knightly lackeys who try to force their way into the castle through a mob of wrathful citizens. The other player controls the mob itself and – more importantly – three assassins who hide among the crowd hoping to kill or stop the ruler long enough for the people to deal with him using their bare fists. The king has only so much time before he is overpowered by his own subjects but using guile and swords of his guards he may be able to eliminate the assassins and hopefully escape into the safety of his palace.The gameplay is based upon Action Cards which show a limited number of Action Points available to both sides. First the king and his knights move around the board securing their position or eliminating dangers by pushing aside the crowd then the assassins hidden among the crowd prepare for their lethal strike by killing guards or making the king's progress slower. It's up to the players to make the most of the Action Points available in the current round. The king's player wins if he manages to escape from the board using one of the exits or if his knights eliminate all the assassins. The assassins win if they kill the king by dealing him two wounds or stall him long enough so that the Action Card deck is depleted.Choose your strategy hide the assassins among twelve beautifully illustrated citizens and play two different scenarios each with a multitude of choices in this simple yet rewarding game. And remember every familiar face may conceal a sharp blade!

Vienna Connection

Vienna Connection

Rating: 7.2 | Players: 1–5

Game Type:

Thematic

Vienna Connection is a standalone game inspired by the game mechanisms of Detective: A Modern Crime Board Game. In this game players take on the roles of CIA agents sent to Europe in 1977 during the Cold War to investigate the mysterious death of James Werner an American citizen murdered in Vienna.The international plot involves various secret agencies and players will travel around Europe visiting a dozen destinations and discovering secrets.Vienna Connection although inspired by Detective is a standalone game with new rules and game mechanisms that bring the spy theme to life. Players will manage resources (such as informants bribes and pieces of information) decode reports (including secret messages codes and wiretapped conversations) and will have to outsmart enemy spy agencies.—description from the publisher

Don't Mess with Cthulhu Deluxe

Don't Mess with Cthulhu Deluxe

Rating: 7.4 | Players: 4–8

Game Type:

Party

Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world or Cultists that want to bring the world to a disturbing end.The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.Before each round players receive a number of Investigation cards which they look at but then shuffle and put in front of themselves so they know what cards they have but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards and gather all unrevealed cards are shuffled an redistributed evenly among the players.Reveal Cthulhu and the Cultists win instantly. Reveal all the Elder Signs and the Investigators win. If you want to play multiple rounds (it's highly recommended) the losers in each game get Insanity tokens. Get three tokens and the night is over with the winner(s) being those most sane.Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.

Exit: The Game – The Return to the Abandoned Cabin

Exit: The Game – The Return to the Abandoned Cabin

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

EXIT The Game: The Return to the Abandoned Cabin is a sequel to Exit: The Game – The Abandoned Cabin with lots of new puzzles and tools.One ordinary morning a police detective rings your doorbell. He asks you to come with him — to a cabin in the woods. You instantly know it’s the same cabin in which the sinister riddle master Dr. Arthur Funbeq locked you up a few years ago. Apparently he has just escaped from prison. Now you’re headed back to the infamous cabin where it all began to help bring Funbeq down. The adventure begins … again!A celebration of 5 years since the initial Exit game The Abandoned Cabin!Difficulty Level 3 / 5EXIT: The Game is a series of escape room games for the home. Players must solve riddles and puzzles and crack codes to escape from an imaginary room or environment. … One-time use: Each game can only be played once because you must mark up fold and tear the game materials to crack the codes.

Abracada...What?

Abracada...What?

Rating: 6.6 | Players: 2–5

Game Type:

Family

Categories:

Abraca...what? is a family game of deduction and spellcasting. On your turn you try to cast one of the spells you have in front of you — but it's harder than it looks because only the other players can see which spells are available to you! So with cunning wit clever logic and a little luck you have to determine which spells to use against your competitors. Watch your magic words though because if you try to cast the wrong spell too often you'll lose the game!

Senjutsu: Battle For Japan

Senjutsu: Battle For Japan

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

Senjutsu is a 1-4 Player Samurai Duelling Game with slick Deck Construction mechanics simultaneous reveal combat and beautiful miniatures from a panel of sculptors. Control 1 of 4 fearsome Samurai warriors bound to the Bushido Code each with their own strengths weaknesses and motivations.Using Senjutsu's Deck Construction Mechanics forge a unique deck of devastating attacks powerful blocks timely mediations and dynamic special moves. The intuitive card-classifying system makes forging your Samurai’s Ability Deck easy.The Core Box includes dozens of different Ability Cards to shape your chosen Samurai's fighting style. There are thousands of possible deck combinations available,Gameplay Summary:Any Samurai who takes 5 wounds will fall... leaving the vanquisher victorious.

Inhuman Conditions

Inhuman Conditions

Rating: 7.2 | Players: 2

Game Type:

Party

From the co-creators of Secret Hitler & Better Myths: a Blade Runner-inspired five-minute party game for two players.Inhuman Conditions is a five-minute two-player game of surreal interrogation and conversational judo set in the heart of a chilling bureaucracy.Each game has one Investigator and one Suspect. Armed only with two stamps and a topic of conversation the Investigator must figure out whether the Suspect is a Human or a Robot.Robots must answer the Investigator's questions without arousing suspicion but are hampered by some specific malfunction in their ability to converse. They must be clever guiding the conversation in subtle ways without getting caught.Humans may speak freely but may find this freedom as much curse as gift. There are no right or wrong answers only suspicious and innocuous ones and one slip of the tongue could land Humans and Robots alike in the Bureau's Invasive Confirmation Unit. There alongside Investigators who make improper determinations they will await further testing ...—description from the publisher

Kronologic: Paris 1920

Kronologic: Paris 1920

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Investigators embark on an unprecedented voyage with Kronologic and play in an era of your choosing! Do you think you have what it takes to be the first to solve the mystery?Unravel a series of unexplained affairs at the Paris Opera to reestablish the truth. Collect clues about the movements of the implicated characters by determining where they were at the time of the incident: on your turn align a suspect's card with a special perforated tile and get two pieces of information about their movements. The first piece is for your eyes only but the second one must be shared with other players!KEY POINTS: => An engaging puzzle with a clever twist of having shared and private information => Each investigation varying in complexity will test your insight and deductive reasoning => Three different eras (contemporary historic and futuristic) and every scenario can be replayed 5 times => Gorgeous artwork and neat components

Rising 5: Runes of Asteros

Rising 5: Runes of Asteros

Rating: 6.5 | Players: 1–5

Game Type:

Family

Find the lost runes and save the planet Asteros!A long long time ago the ancient King of Asteros confined the brutal monsters in the Rune Gate and sealed it with four divine runes. But five days ago a mysterious evil power opened the gate and changed the code. Asteros is haunted by fear and disasters again! The wise leader ORAKL asked the Council of United Planets and they sent four famous agents: EKHO HAL ELLI and NOVA. ORAKL the wise and the four brave agents begin to fight against the evil powers to save Asteros. They must find the Code to reset the Gate and confine the monsters again. People call them Rising 5 hoping they will be able to restore peace on the planet.Rising 5: Runes of Asteros is a co-operative deduction and adventure game with a mobile phone application or a game master. Players must find the answer Code with the four Runes in the right arrangement before the evil power devours the planet. Players can explore the planet to collect energy or clues and to fight against evil monsters. When players try to unlock the code the App or the game master will give signs that lead to right code.If players successfully find the code they win; if the Darkness Level reaches the Red Moon because of the evil monsters or if the Character card deck is exhausted the players lose the game.

Sherlock: Last Call

Sherlock: Last Call

Rating: 6.7 | Players: 1–8

Game Type:

Thematic

In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.In Q: Last Call a man has suffered a heart attack during a flight.Commander: Commander of flight TJ1309 asking for priority to land. CT: South Indian Lake control tower. Request received. What’s the emergency? Commander: One of our passengers suffered a heart attack at 7 hours 30 minutes after the take-off. His companion suffered an anxiety crisis. CT: Roger TC1309 we’ll initiate the standard CPR protocol. We’ll send a resuscitation team a forensic doctor and an investigation team. We’ll enable passengers’ transfer and custody. Commander: Affirmative CT. Requesting vectors as soon as possible. CT: CT to flight TJ1309 you are lucky. Runway is clear right now. Authorized to South Indian Lake six thousand feet transponder two-one-five-seven. Commander: Flight TJ1309 to South Indian Lake. Six thousand feet transponder two-one-five-seven. Thanks you.—description from the publisher

Cursed Court

Cursed Court

Rating: 7.1 | Players: 2–6

Game Type:

Uncategorized

The intrigues and scandals of the realm's greater nobility are a subject of fixation and even obsession for the entire kingdom. Most especially for the minor nobility whose fortunes can be elevated — or shattered — by what happens at court.In Cursed Court you must consider both public and hidden information some of the latter shared among different pairs of players when wagering your limited influence in each season of the year. As the machinations of the nine key nobles are progressively revealed your fortunes rise and fall. After three years a winner is crowned.

Unlock!: Secret Adventures – Tombstone Express

Unlock!: Secret Adventures – Tombstone Express

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

The train you're escorting through the Wild West contains some precious cargo. It's up to you to survive the adventure and escort it home safely. Tombstone Express is a brand new Unlock! adventure for up to six players.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!

Shadows in Kyoto

Shadows in Kyoto

Rating: 6.8 | Players: 2

Game Type:

Abstract

Shadows in Kyoto is a two-player abstract game based with the background of Hanamikoji in which players take control of the Oniwaban a group of undercover spies secretly protecting the Shogun or an intelligence agency of the Meiji Government funding with the advanced technology of the Western Industrial Revolution.As the commanders the players must secretly gather key intelligence from the opponent while protecting their own interests. Through movements conflicts and tactics players have three different paths to victory: 1). Capture 2 enemy agents who possess real intelligence. 2). Let your opponent captures 3 agents of your own who possess fake intelligence. 3). Succeed in the escape of 1 agent of your own who possesses real intelligence.

Narcos: The Board Game

Narcos: The Board Game

Rating: 7.1 | Players: 2–5

Game Type:

Thematic

Narcos: The Board Game which is based on the television series Narcos puts players in the roles of the series' most powerful characters and factions as they rewrite the story behind the rise and fall of El Patrón. One person acts as El Patrón managing a growing narcotics empire while trying to keep their location on the board a secret. The remaining players lead the Hunter factions: the DEA Policía Nacional de Colombia Cali Cartel and the guerrilla extremist group. These seemingly disparate groups are united in their common interest to discover the hidden position of El Patrón sharing information and discussing strategies. If the El Patrón player manages to complete their secret objectives without being captured by the Hunters they win. However if the Hunters are able to uncover El Patrón's location they succeed in their mission and win.—description from the publisher

Archer: Once You Go Blackmail...

Archer: Once You Go Blackmail...

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Archer: Once You Go Blackmail... takes the engine at the heart of Love Letter and adds intrigue vice and phrasing as well as new card effects.In short each player starts the game with one character card in hand; one character is set aside out of play. On a turn a player draws one card then plays one of their two cards carrying out the effect of their character. Try to knock others out of the round or have the highest number in hand when the round ends. Win enough rounds and you win the game.

CrossTalk

CrossTalk

Rating: 6.9 | Players: 4–8

Game Type:

Party

CrossTalk is the party game of subtle conversation in which two teams race to guess secret keywords. Each round teams select a clue-giver and those clue-givers are given knowledge of the same secret keyword. The goal of the clue-givers is to help their teammates guess this keyword before the other team.The round begins with both clue-givers writing a one-word clue to give their team in private. Then clue-givers will alternate providing one-word public clues to everyone — but there is a catch! After your team gives a public clue the other team — and only the other team — may attempt to guess the keyword. Clue-givers will need to use their private clue to provide context for the future. This will allow them to slip public clues by the other team.The round ends when one team correctly guesses the keyword or both teams run out of guesses. Each correct guess is worth 1 point and the first team to earn 5 points wins.

Blood Bound

Blood Bound

Rating: 6.6 | Players: 6–12

Game Type:

Party

In Blood Bound a deduction game played in 15-30 minutes players assume the roles of members of two clans – the brutal animalistic warriors of the Clan of the Beast and the graceful deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks aimed indiscretions and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder?At the start of the game each player knows three things:Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this players need to attack negotiate and deduce with an attacked player being required to reveal information such as his rank or clan affiliation. Each player has an ability unique to his character and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds for example while the Guardian protects a player of the character's choice.In the end if you capture your rival clan's Elder you win – but if you capture the wrong vampire you've fallen into the enemy's trap and lose the game.

Scape Goat

Scape Goat

Rating: 7.0 | Players: 3–6

Game Type:

Party

You’re part of an internationally renowned group of billy goat criminal masterminds and you’ve just pulled off your greatest caper yet. Stealing the coveted golden hoof right out of the most secure bank vault in Barn City. Someone’s got to take the fall for it just make sure it’s not you. In Scape Goat everyone at the table is trying to pin a crime on the same player all while that player has no idea they’re taking the fall. The twist? That player could be anyone! Trade cards make deductions and figure out if you’re the scapegoat before the cops come after you!—description from the publisher

Deadwood 1876

Deadwood 1876

Rating: 6.6 | Players: 2–9

Game Type:

Thematic

There’s gold in the Black Hills of South Dakota and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?In Deadwood 1876 you use cards from your hand to try to win Safes from other players. Safes contain Badges Gold or Showdown Guns. Near the end of the game players with Badges get extra turns. After the final turn the team with the most Gold will advance to the Final Showdown. There teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner!The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold or attack mislead frame abandon or banish your own teammates.Deadwood 1876 volume 3 in the Dark Cities series from Facade Games can have 2-9 players. Learn in 20 minutes play in 20-40 minutes.—description from the publisher

The Animals of Baker Street

The Animals of Baker Street

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

Enjoy an original setting in which animals lead investigations! In this narrative game play as four different animals just as clever as they are witty who encounter mysterious situations. Meet characters gain objects collect information and piece them together to unravel the mystery! The Animals of Baker Street is a thrilling investigative game for the entire family with a unique setting enhanced by the talented pen of famous youth author Clémentine Beauvais and Sherlock games specialist Dave Neale.In the game you collectively choose the places to visit to meet and interact with the quirky animal characters of Baker Street. Decide if you want one of your detectives to use their particular abilities to collect valuable information and discover new clues. But as you visit more places time is ticking by so choose your path wisely.Try to solve the case within the given time to win!—description from the publisher

MicroMacro: Crime City – Showdown

MicroMacro: Crime City – Showdown

Rating: 7.9 | Players: 1–4

Game Type:

Family

Welcome to Crime City - a city where crime lurks around every corner. Fatal secrets sneaky attacks and cold-blooded murders are the order of the day here.MicroMacro is a cooperative detective game. Together you will solve tricky criminal cases determine motives find evidence and convict the perpetrators. An attentive eye is just as important as creative combination skills!Showdown is the fourth and final part of the MicroMacro: Crime City series. A new city map with brand new criminal cases awaits you. It is a standalone game. The 16 cases contained here can be played without knowledge of the first parts.—description from the publisher (translated)

Escape the Room: Secret of Dr. Gravely's Retreat

Escape the Room: Secret of Dr. Gravely's Retreat

Rating: 6.9 | Players: 3–8

Game Type:

Family

What are “Escape the Room” games?Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun’s version of Escape the Room allows you to bring all the excitement of these experiences into your very own home!The Mystery: The year is 1913 and you are the lucky winner of a free stay at Foxcrest Retreat where the famed Dr. Gravely has improved upon the latest in spa treatments and relaxation for those of high social standing. You take a long all-expense-paid train ride to the retreat. Upon your arrival however you and your fellow guests may find the health retreat is not what it seems...The Objective: Work with your guests to discover the dark secret of Dr. Gravely's retreat by finding clues and solving puzzles. But be careful...in the story the doors have shut and locked behind you. Will you and your guests discover the secret and escape the room before time runs out?

13 Clues

13 Clues

Rating: 6.6 | Players: 2–6

Game Type:

Family

The city of London has been shaken by heinous crimes and Scotland Yard is groping in the dark. 13 Clues set at the end of the 19th century puts players in the shoes of the detectives each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions by consulting the secret informant and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!—description from the publisher

Murder Mystery Party Case Files: Fire in Adlerstein

Murder Mystery Party Case Files: Fire in Adlerstein

Rating: 7.5 | Players: 1–5

Game Type:

Thematic

The game is a detective game where you get set of evidences and need to decide who is the criminal. You get set physical objects in combination with digital parts and use them for investigation. At the end of the process players need to enter the name of the criminal and it will be validated if it's correct. It's also possible to get hints which will help finding the right solution. Game can played in a cooperative mode as well as in a competition mode - players can split into teams and compete who is finding the criminal first.The game is designed as a realistic criminal case and requires investigations similar to those carried out by the Criminal Police in real life.—description from the designerIn unserem Spiel werden Sie als echter Detektiv tätig sein um den Fall eines verdächtigen Brands zu untersuchen der in der Stadt Adlerstein stattfand und zum Tod eines Bürgers führte. Wegen Brandstiftung mit fatalen Folgen wird ein Journalist angeklagt. Er sammelte zahlreiche Beweise mit dem Ziel seine Unschuld zu beweisen. Sie müssen ermitteln ob er die Wahrheit sagt und den wahren Verbrecher finden.Das Spiel ist als realistischer Kriminalfall ausgedacht und erfordert Untersuchungen ähnlich denen die von der Kriminalpolizei im wirklichen Leben durchgeführt werden.—description from the designer (German)

Sabotage

Sabotage

Rating: 7.2 | Players: 1–4

Game Type:

Family

Sabotage is a game of team stealth tactics. Two teams compete with spies trying to save the world and the villains trying to stop them. Spies must be clever and quiet while the villains must deduce and hunt.The game is played on a 4x4 grid. Both teams have their own copy of the map separated by a divider. Four dice are rolled each round and all players program their moves simultaneously by spending those dice. The villains execute their programmed moves first followed by the spies. When spies take a move action they must announce some information about their location to the villains who use this to deduce and track the spies. Both sides have the ability to unlock new tools and get access to more dice each round.To win the spies must hack eight times before the villains hit them five times with their weapons.-description from designer

Adventure Games: The Grand Hotel Abaddon

Adventure Games: The Grand Hotel Abaddon

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

Explore places combine items and experience stories in Adventure Games a series of cooperative games from German publisher KOSMOS. In each of these titles players are presented with a mysterious story that they must unravel over the course of play. Working together players explore common areas talk to people look for clues and combine various items to reveal the secret of the story. Depending on what decisions the players make the course of history changes and there is no going back!Unlike the EXIT: The Game series titles in this series focus on the telling and discovery of the story with no time pressure. That said many different paths can be experienced during play with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters each taking about 75 minutes to play. Nothing is destroyed so the games can be played multiple times.In Adventure Games: Grand Hotel Abaddon you want to discover what strange events are happening in the old building slipping into your role on the team to follow tracks and decide how the adventure game should proceed.

Kobayakawa

Kobayakawa

Rating: 6.3 | Players: 3–6

Game Type:

Family

Kobayakawa is a game of bluffing and deduction. In this stylish new game from Jun Sasaki components are kept at a minimum - there are only 15 cards 32 tokens and the start player marker.The rules are simple:At the start each player is given 4 tokens. In addition 8 tokens are placed in the middle of the table. Spare tokens are set aside.The deck is shuffled and each player is dealt one card face down an additional card is dealt face up next to the deck (this card is called the Kobayakawa).Each player takes a turn and either:- Draws a card to their hand and discards one of their 2 hand cards face up in front of them. Or - Turns over the top card of the deck to replace the current Kobayakawa.After all players have taken their turns each must decide if they want to stay in and 'fight' by betting a token.All players that decided to fight reveal their card. The player that has the lowest value card adds the value of the current Kobayakawa to their own card. The player with the highest number (their own card; or their own card + the Kobayakawa) wins the round and they take all the tokens that players bet plus a bonus token from the middle they take the start player token for the next round.On the 7th round (when only 2 tokens remain in the middle) the stakes and the bonus are doubled to 2 tokens.After this 7th round the game ends and the player with the most tokens wins the game.Example Round: Kobayakawa: 8 Player A: 9 Player B: Pass Player C: 15 Player D: 12Player C has the highest card value (15) but Player A is declared the winner as the results of the lowest card (9) and the Kobayakawa (8) is 17.

Spy Club

Spy Club

Rating: 6.9 | Players: 2–4

Game Type:

Family

We could start a Spy Club suggested Beatrice. You know — search for clues and try to find mysteries to solve!In Spy Club players work together as young detectives to solve neighborhood mysteries. It includes a replayable campaign format with variable unlocking content for playing a series of 5 games connected together to tell a larger story. Throughout the campaign you'll unlock new modules with additional rules and story elements. With 40 new modules and 174 cards in the campaign deck you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time.In the standard game each player has double-sided clue cards in front of them. On your turn you use actions to flip draw and trade clue cards gain ideas and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution a story starts to emerge: your Neighbor stole something from the ice cream shop but what? And why? To crack the case you must find the solution to all 5 parts before the suspect escapes or you run out of clues.You can always play a single standalone game of Spy Club but the campaign mode is the recommended way to play:

Liberation

Liberation

Rating: 6.8 | Players: 2

Game Type:

Uncategorized

For hundreds of generations the tyrannical Intercosmic Dynasty has ruled the galaxy with a titanium fist. Their power and reach is spreading but so is word of their misdeeds. A band of resistance fighters known as the Liberation has begun striking at the Dynasty from a hidden base. Will you help the Liberation gain enough support before their secret base is discovered or will the you wield the awesome power of the Dynasty to hunt down these traitors and bring them to heel?Using a tiny deck of only 18 cards Liberation plays out a miniature rebellion of galactic scale on your tabletop. An asymmetrical game of cat and mouse the Dynasty player expands their web of power occupying and exploiting planet cards while the Liberation player strikes from the shadows sabotaging the Dynasty’s hand and performing daring missions. The odds are long and the stakes are high. Can you stall long enough to cycle through the deck 3 times earning enough support to topple the Dynasty or will you scour the galactic map tightening the noose around the secret base of the Liberation to attack and destroy them? The future of the galaxy is at stake!

Specter Ops: Broken Covenant

Specter Ops: Broken Covenant

Rating: 7.5 | Players: 2–5

Game Type:

Thematic

Specter Ops: Broken Covenant is a standalone game set in the Specter Ops universe that puts two to five players in the middle of a war that's fought in the shadows.Corporate secrets linger within the corridors of Raxxon's abandoned headquarters and even though the base is empty it is not forgotten. In this tense cat-and-mouse showdown a lone A.R.K. agent stalks the shadows of the facility attempting to complete secret objectives while hunters from Raxxon's Experimental Security Division try to pinpoint their location and destroy them. On one side the agent must use all their skills and equipment to succeed. On the other the hunters rely on teamwork and superhuman skills to locate their prey. No matter who you play you must use strategy deduction and stealth to win.

Sherlock: The Tomb of the Archaeologist

Sherlock: The Tomb of the Archaeologist

Rating: 6.6 | Players: 1–8

Game Type:

Thematic

In each Q case you try to solve a mystery case with 32 clues.In Q: Tomb of the Archaeologist you must answer some questions about Edward Carter's murder.«we start this news broadcast on 25th of August of 1923 with a sad new: the passing of famous archaeologist and explorer Edward Carter.According to sources close to the family the renowned professor was found by his wife inside his study with a letter opener stabbed on his back.Because the violent nature of the happening Scotland Yard has begun a formal investigation and is interrogating his closest friends and colleagues.This afternoon all university classes at Oxford will be stopped for some minutes to pay homage to one of the finest members of its community.

NOIR: Deductive Mystery Game

NOIR: Deductive Mystery Game

Rating: 6.4 | Players: 2–9

Game Type:

Family

NOIR: Killer vs. Inspector is a two-player game of hidden identities and deduction. Each player receives a secret identity from among 25 suspects and an open role that determines his available moves and victory conditions.The Killer plays by eliminating players focusing more on intuition and reading his opponent. The Inspector uses secret information and his ability to accuse suspects to create a play style more focused around logical elimination of possibilities.The game plays in 5 to 15 minutes and is contained in a 54-card deck box for easy travel play.NOIR: Deductive Mystery Game – Black Box Edition includes fifty suspect and fifty innocent cards as well as six game modes — including Killer vs. Inspector Hitman vs. Sleuth Spy Tag Master Thief vs. Chief of Police — to test your mettle!

Hail Hydra

Hail Hydra

Rating: 6.4 | Players: 5–8

Game Type:

Party

Deception. Deduction. Destruction.In Hail Hydra you and your friends team up as Marvel's S.H.I.E.L.D. heroes to save New York City! But wait — your fellow heroes may be villainous HYDRA operatives in your midst! Use social deduction to determine who is a secret HYDRA agent and who is truly loyal to S.H.I.E.L.D. If you succeed you and your fellow S.H.I.E.L.D. heroes will retrieve the Cosmic Cube from the Red Skull and save the city! If the city is destroyed HYDRA wins.UPC 778988554081

Avalon: Big Box

Avalon: Big Box

Rating: 8.1 | Players: 5–10

Game Type:

Party

Avalon Big Box Edition is a very special release for fans of The Resistance: Avalon!This is a game of hidden loyalty. Players are either Good Loyal Servants of Arthur fighting for goodness and honor or they are aligned with the Evil ways of Mordred. Players vote to choose who will go on which Quest but how can they know who to trust? If Evil sabotages three Quests or if they assassinate Merlin at the end of the game Arthur’s kingdom will fall.Avalon Big Box is a remastered edition of the classic social deduction game The Resistance: Avalon with a huge amount of additional content added for near limitless gameplay options.Included are 23 distinct characters and numerous optional modules including Lancelots Excalibur Plot Cards Sorcerers and Rogues released as Avalon and The Resistance expansions. Also included are new roles and modules such as the Messengers Lunatic Brute Revealer Cleric Trickster and Deceiver.—description from the publisher

Hollywood 1947

Hollywood 1947

Rating: 7.2 | Players: 1–9

Game Type:

Uncategorized

The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages themes props and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry?In the game each player will secretly be a Patriot Communist or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter Gaffer Director Actor Editor etc). These jobs will affect what kind of movie is getting made that round what cards are in players’ hands and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie.The added cards will be shuffled one will be removed and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie.Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone but you may say whatever you’d like about the cards you put into a movie or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However if you are a Communist or the Rising Star lying will often help you accomplish your goals since the majority of players will be Patriots.That’s a wrap. Most players get the hang of the game after only a few minutes. So let’s go make some movies but be careful who you trust!Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692 Tortuga 1667 Deadwood 1876 and Bristol 1350.You can follow the Kickstarter at this link: https://www.kickstarter.com/projects/travishancock/hollywood-1947-a-movie-making-game-of-strategy-and-deception-description from publisher

Chaosmos

Chaosmos

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

The universe is about to collapse and your final hope lies in an ancient mysterious artifact the Ovoid. Whoever controls this cosmic egg can shape the birthing of the next universe according to their own agenda. Players are secret agents from a handful of surviving worlds zipping from planet to planet in special “amnion suits” that allow for interstellar travel space combat and planetary landings.Each planet has its own envelope of cards. When you arrive on a planet you decide which cards you want to take and which to leave behind. Knowledge is the most powerful resource in the game and being able to predict the cards your opponents possess at any given time is a powerful advantage as you build up a handful of weapons tactical gear vaults and traps as well as cards that counter your opponents' cards. The best players will keep their hand fluid constantly changing tactics while they search from world to world for the Ovoid or find a safe place to stash it.Balance your hand of cards spend your turn actions wisely and cleverly use your special alien powers to stay one step ahead of your opponents. When the Chaos Clock reaches zero only the player who possesses the Ovoid will become master of the new universe.

Mortum: Medieval Detective

Mortum: Medieval Detective

Rating: 7.3 | Players: 1–6

Game Type:

Thematic

Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe with its legends superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. You will solve mysteries and encounter fascinating characters in the course of three exciting scenarios all part of a single storyline. Each case requires up to three hours to play.You are free to explore the world of Mortum in any way you like depending on which agents you chose. Put objects under surveillance or send agents to secretly search or interact with them in many other ways. Gather information by interrogating suspects or talking to them. Choose your own way to advance through the game either using the kick in the door approach or by being stealthy and discrete trying to avoid unwanted attention.During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation etc. Using the cards and Special Action which were received during investigation a player discovers what actually happened.Only you and the choices you make decide how the events will unfold in the end. Tread carefully and welcome to Mortum!

Dinosaur Tea Party

Dinosaur Tea Party

Rating: 6.4 | Players: 3–5

Game Type:

Family

You're looking well darling. One lump or two?It's the most sought-after invitation of the year: Dinoton Abbey for high tea. Now you're all gussied up in your finery and ready for some tea and chit-chat. One problem: You can't remember anyone's name. Who's that sporting the fancy brooch with her pet chicken? Is that Jeannine? Beatriz? Oh dear. If you're not careful you'll commit a faux pas everyone will be gossiping about.Dinosaur Tea Party is a game of pure deduction for 3-5 homo sapiens. Each player takes a card corresponding to one of the dino guests. Players take turns asking each other questions or guessing their dinosaur's name. If someone guesses your name draw a new card. The first player to guess three names wins.

Revolver Noir

Revolver Noir

Rating: 7.2 | Players: 2

Game Type:

Family

It was supposed to be an easy job investigating this abandoned mansion. Suddenly a shot rings out in the darkness the bullet shattering the plaster behind you. Turns out someone is here as well and only one of you is leaving alive.Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark your goal is to track down your enemy and put an end to them – before they do the same to you.Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface.The turn alternates between players. On your turn you have Action Points which you can spend to perform actions like moving shooting listening setting traps and use the room effect.Use Room Effect Most rooms in Revolver Noir have a unique effect which can be used only while you are in that room. To trigger this effect reveal your location then follow the instructions on your room card.Winning the Game The objective is simple. To win you’ll have to hit your opponent twice.

Unlock!: Extraordinary Adventures

Unlock!: Extraordinary Adventures

Rating: 7.5 | Players: 1–6

Game Type:

Thematic

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc.Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded an internet connection is not required during game play.—description from the publisher

Exit: The Game – The Lord of the Rings: Shadows over Middle-earth

Exit: The Game – The Lord of the Rings: Shadows over Middle-earth

Rating: 6.5 | Players: 1–4

Game Type:

Thematic

Hurry up hobbits because a threat grows in the land of Mordor where the shadows loom. Frodo and his companions have set out to save Middle-earth and the fate of the free world is now in their hands — and in the hands of the players because the companions need help!In Exit: The Game – The Lord of the Rings – Shadows over Middle-earth the mighty wizard Gandalf has sent the players on a crucial mission so they must embark on an adventure and fulfill his assignments for otherwise all hope dies. Together players visit the locations from J.R.R. Tolkien's The Lord of the Rings solve tricky magic puzzles and support the companions against Nazgul orcs and other dark figures.Difficulty level: 2 of 5

Exit: The Game – The Professor's Last Riddle

Exit: The Game – The Professor's Last Riddle

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Around the world with EXIT! The world-famous professor Ian Jones recently passed away. The archaeologist loved puzzles! His travels took him to all parts of the world. He tirelessly searched for treasures believed to be lost deciphered codes and translated secret writings.In this EXIT game the 1-4 players can prove what they have learned from the professor while searching for his estate. Can you decipher the professor's legacy? Luckily there are many tools at your disposal in this escape room game. Hurry the time is ticking!Exit: The Game – The Professor's Last Riddle is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.

Fugitive (Second Edition)

Fugitive (Second Edition)

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Fugitive is a tense easy-to-learn two-player deduction card game. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal while the agent must guess those cards to uncover them. If all the cards are face up the fugitive is caught.CORE RULE change from 1st Edition: When the Fugitive doesn't play a hideout he may draw an extra card from the lowest numbered pile that still has cards.Fugitive 2nd Edition also adds a brand new SHIFT system to replace the old event system and help balance the game with players of different skill levels.

Eggs and Empires

Eggs and Empires

Rating: 6.7 | Players: 2–6

Game Type:

Family

Eggs from the dragons of Ridback Mountain are valuable — not quite as valuable as gold following the last market fluctuation but still TOTALLY worth the hassle especially since it's not like YOU are climbing the mountain and searching through dragon caves. That's what peasants are for...All the empires have sent their intrepid adventurers out to collect eggs but not all will succeed! It gets crowded on Ridback Mountain and there are only so many dragon eggs to go around — not to mention that the dragons have started mixing exploding eggs into their nests and those hurt.In the fast-playing card game Eggs and Empires players use matching decks of empire cards that contain adventurers numbered 1-10. Starting with a hand of three empire cards each turn all players select one card from their hand then play them simultaneously in an attempt to collect egg cards. Typically the player who played the highest empire card chooses an egg first then the player with the second highest empire card and so on until all revealed eggs are collected if possible. However each empire card has a unique power that can affect the order in which eggs are selected. The powers interact in strategic and awesome ways so that every hand is exciting and fun!Outwit your opponents to collect as many good eggs as possible — that is ones worth victory points (VPs) — while avoiding those nasty exploding eggs! Whoever collects the most VPs over three rounds wins.

Escape Room in a Box: The Werewolf Experiment

Escape Room in a Box: The Werewolf Experiment

Rating: 7.0 | Players: 2–8

Game Type:

Party

Based on the wildly popular new form of live action gaming in which a group of people gets locked in a room and has to solve puzzles in order to escape Escape Room In A Box: The Werewolf Experiment has all the excitement of the “room” crammed into a box so players can have the same immersive and challenging experience in a one time play table top game in the comfort of their own home (and for a lot less money!).In Escape Room In a Box: The Werewolf Experiment a group of two to six people has only one hour to work together in order to find clues solve puzzles and crack the codes that will unlock the antidote and keep them from turning into werewolves!

BattleCON: Trials of Indines

BattleCON: Trials of Indines

Rating: 8.2 | Players: 2–4

Game Type:

Uncategorized

Mechanically diverse cast of ten characters intended as a great starting point in to the World of Indines.

Council of Verona

Council of Verona

Rating: 6.3 | Players: 2–5

Game Type:

Party

The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona.In Council of Verona players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins!We've all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all!

Codenames: Harry Potter

Codenames: Harry Potter

Rating: 6.5 | Players: 2

Game Type:

Family

Codenames: Harry Potter features the gameplay from Codenames Duet with players working together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark wizard.The cards that players need to guess feature a word or phrase on one side and an image on the other.

Rent a Hero

Rent a Hero

Rating: 6.3 | Players: 3–5

Game Type:

Family

The card deck in Seventh Hero consists of 77 cards with each card representing one of seven different heroes. Players each start with two random heroes and each hero has a special power that can be activated once. Each turn a player sends a card from his hand face down to the next player who can choose to take it or pass it on. If he takes it he adds it to his group of heroes but if it's a hero he already has both hero cards are sent to the discard pile. Before sending a hero away the player must obey the current round's limitations such as the card must be odd or must be below or above a certain number.The first player to collect six of the seven heroes wins.

Among Cultists: A Social Deduction Thriller

Among Cultists: A Social Deduction Thriller

Rating: 7.1 | Players: 4–8

Game Type:

Party

Categories:

Become a member of M a secret society! 4-8 investigators try to prevent the arrival of a big evil in University... but watch out: evil cultists are already among us!AMONG CULTISTS a unique social deduction experience inspired by the masterpiece AMONG US from Innersloth!Combining board game elements with traditional social deduction players are either Investigators or Cultists and move around the board triggering events actions and encounters. Investigators have 10 rounds to reach the necessary victory points or vote out all the Cultists. The Cultists have 10 rounds to sabotage or kill the Investigators.

Master Word

Master Word

Rating: 6.7 | Players: 3–6

Game Type:

Party

Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team's resources together to seek out the master word!Master Word is a co-operative word-based deduction game in which players have to work together to try to find a secret word from a single starting hint.Each game a guide selects a card looks at the master word then shows the other players (seekers) the starting hint. The seekers then have 90 seconds to discuss and each write a clue on a card which they place in a row. Once this is done the guide places a number of tokens at the end of the row equal to the number of clues that are on the right track toward the master word. The only catch: The seekers don't know which clues the tokens refer to!If the seekers write the master word on a solution card before the end of seven rounds everyone wins! If they fail to do this or if they accidentally write the master word on a clue card everyone loses!

Apotheca

Apotheca

Rating: 6.6 | Players: 1–4

Game Type:

Abstract

Players craft potions in a secret marketplace. Hide ingredients to deceive opponents and use magical powers to mix concoctions. But beware - your opponents are brewing schemes of their own!Apotheca is played on a 4x4 grid. Players gain points by making matches of three potions of the same color in a row. The first player to make three matches wins. It's easily learned but the combination of asymmetric powers and secret facedown potions make the game a delicious challenge.Whenever a player makes a match they must place it on one of their apothecaries. This removes that apothecary's power for the rest of the game so it's important for players to keep revealing potions collecting gems and hiring new apothecaries... all while keeping their opponents at bay!Deduction is key to Apotheca. Players trap each other with clever spatial moves bluffing and misdirection. The action economy is very well balanced so every turn offers an opportunity for strategy and tough decisions.

High Treason: The Trial of Louis Riel

High Treason: The Trial of Louis Riel

Rating: 7.2 | Players: 2

Game Type:

Uncategorized

User SummaryNow YOU enter the courtroom during five fateful days of July 1885 when the future of a country hung in the balance and the defendant Louis Riel faced hanging on a charge of treason.From the publisherCanada’s westward expansion was very different than that of the United States. In the U.S. conflict in the westward movement was between the White Man and the Native Indian and a common language united U.S. settlers. Language however has divided Canada ever since General Wolfe united the country by arms at the Plains of Abraham.Canada’s settlers pushed westward led by fur-traders and trappers who were predominately French Catholic. These pioneers intermarried with the Native Indians producing a new race and a new culture – the Métis.When the Canadian government made treaties with Native Indians the Métis being neither Native nor White did not receive any comparable consideration. Wanting to protect their rights against the remote Anglo-Protestant government in eastern Canada resentment grew into rebellion in Manitoba's Red River Valley in 1869. Louis Riel led this resistance and forced the government into compromise resulting in the Manitoba Act.Due to his participation in the rebellion and in the execution of English Protestant Thomas Scott Riel himself was forced to flee to the United States. While residing there Riel obtained American citizenship.When trouble between the Métis and the government occurred further west in Saskatchewan the Métis recalled their former savior to lead them. Louis Riel and Gabriel Dumont a local Métis leader initially worked toward a peaceful solution for their grievances. However this movement eventually grew into a resistance known as the North West Resistance. The Conservative government in Ottawa amassed a military force to crush it and finally did at the Battle of Batoche 9 – 12 May 1885. While Gabriel Dumont fled to the United States after the battle; Louis Riel was tried and hanged for High Treason in Canada.There are many reasons why the first Riel resistance succeeded and the second failed. The westward expansion of the railroad allowed the federal government to deploy superior forces rapidly to the field. Riel himself embraced unorthodox religious views – views that alienated the Catholic Church and its devout supporters who were the key to his first resistance’s success.

Escape Tales: Low Memory

Escape Tales: Low Memory

Rating: 6.6 | Players: 1–4

Game Type:

Thematic

Escape Tales: Low Memory is a story driven escape room in card game form with immersive exploration no time limits when solving puzzles and a collection of tough choices that will captivate and draw you deeply into a riveting story of a cyberpunk future. Low Memory is the next title in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with Escape Tales: The Awakening. All you need for a full satisfying narrative and challenging experience is already here!It is the year 2060. Elizabeth is saying goodbye to her husband. They are going on a family trip but Elizabeth must first finish a research project so she promises to catch up with him later. A moment later she watches her husband's autonomous vehicle leaving the driveway her thoughts already drawn towards her work. Another normal day — at least that is what Elizabeth believes.The following morning Elizabeth wakes up on her sofa. She is having a terrible headache and her home is trashed — turned upside down as if there had been a break-in. Although she keeps trying she is unable to recall anything after the moment she left work the evening before. Elizabeth decides to use the memory scanner. It is the perfect tool for the situation! However every technological advancement comes at a price...In Escape Tales: Low Memory players will delve into the stories of three characters and will uncover — step by step — the plot that connects them all. Prepare for three gripping story lines coupled with a healthy dose of plot twists. Escape Tales: Low Memory holds numerous surprises in store!Content warning: suicide

The Same Game

The Same Game

Rating: 7.2 | Players: 3–6

Game Type:

Uncategorized

Is a microwave more important to humanity than diapers? How differently does a rocking horse move compared to a windshield wiper? And don't a pizza cutter and a unicycle look similar in some way?Your goal in The Same Game is to help your fellow players avoid falling into a trap. To set up choose a difficulty level (1-4) then randomly choose the 6-9 category cards (e.g. length material price movement duration of use etc.) and lay them on the table. Each player secretly draws a number tile from the bag — from 1 up to the number of categories — returns this tile to the bag then writes this number on their player board. (More than one player might have this number.) Finally place a number tile next to each category and deal each player a face-down object card.After looking at your object card think of an object that's as similar to your card as possible in your trap category that is the category next to the number you wrote down. If your trap category is price for example you want to write down an object that costs the same as the object on your card but is as different as possible in every other way.Players then take turns being the active player. When you're active you reveal your object card and written word...then say and do nothing. Everyone else then discusses which categories to reveal one by one. The more categories they reveal without hitting your trap category the more the team scores!After everyone has been active player once (or twice with 3-4 players) the game ends. How well did you score as a team?

Homeland: The Game

Homeland: The Game

Rating: 6.5 | Players: 3–6

Game Type:

Strategy

Homeland: The Game is a semi-cooperative game of intrigue deception and hidden agendas. Players assume the roles of CIA analysts directing agency resources to combat the rising tide of global terrorism. Be warned not everyone is what they seem.Homeland: The Game draws 3 to 6 players into its web of espionage and paranoia. As the pressure mounts will your actions tip the balance towards national security or global chaos?

Bureau of Investigation: Investigations in Arkham & Elsewhere

Bureau of Investigation: Investigations in Arkham & Elsewhere

Rating: 7.3 | Players: 1–8

Game Type:

Thematic

Take a trip to the US in the 1920s and tear the veil concealing the unspeakable threats from Elsewhere.As agents working for the Bureau of Investigation you’re tasked with investigating paranormal cases inspired by H.P Lovecraft’s writings.Explore Boston Arkham and exotic lands! Follow leads question witnesses find clues and take action to solve these five brand new and strange cases.This is a cooperative and standalone game based on the Sherlock Holmes Consulting detective system with some twists and new mechanics.

Last Friday

Last Friday

Rating: 6.4 | Players: 2–6

Game Type:

Thematic

Last Friday is a hidden movement hunting and deduction board game inspired by the popular slasher horror movie genre. In the role of young campers the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general the murderer's goal is to remain hidden and to kill off each of the campers while the campers are trying to fight back and kill the murderer before they are all killed.The game is played over four chapters — Arrival at the Camp The Chase The Massacre and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey then comes back from the dead looking for revenge.

Escape Tales: Children of Wyrmwoods

Escape Tales: Children of Wyrmwoods

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

Escape Tales: Children of Wyrmwoods is a story driven escape room in card game form with immersive exploration no time limits when solving puzzles and a collection of tough choices that will captivate and draw you deeply into a riveting story set in a dark and mysterious world. Children of Wyrmwoods is the third entry in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with either Escape Tales: The Awakening or Escape Tales: Low Memory. All you need for a full satisfying narrative and challenging experience is already here!Your name is Gilbert and you have spent your whole life in a small town its walls surrounded by an unsettling aggressive and dark wilderness. The woods outside the city walls are home to Wyrmvines hybrids of plants and animals fused into a deadly abomination by a long forgotten blasphemous sorcery.The town is safe ... for the time being. However you find little joy here as you are no more than a drifter a man with no family no home and no place in the world. All you have is what happiness you share with Sevillia – the only person in this misty town that sees you as more than yet another homeless wretch.Yet powers you know little about plot to claim the smallest measure of comfort which destiny has not yet taken away from you. For what lies beyond the town walls calls upon you and tugs at the strings of your fate in ways both subtle and irresistible. The time of grueling trials draws near. Be ready!Escape Tales: Children of Wyrmwoods features the dark and twisting story of a young man whose fate is beset by both the most mysterious of powers and by the tyranny of evil men. Prepare for a gripping story filled with plot twists and numerous surprises astonishing exploration and riveting puzzles. Faced with deeply personal choices which will influence the tale take a step into a grim fantasy world where little is what it seems at first.-description from publisher

The Lost Code

The Lost Code

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

The Lost Code is a smart deduction game from 2 to 4 players in which you’ll have to figure out which numbers stand on your display while seeing only other player’ numbers! Score the most points you can during the game by placing the right bets on your numbers but don’t lose your final goal: deduce your numbers!

Sonar Family

Sonar Family

Rating: 6.8 | Players: 2–4

Game Type:

Family

In the depths of the ocean two submarine crews are engaged in a silent war enemies forever.SONAR Family is a submarine battle game in which two teams operate a different submarine. Each player plays a crew member: the Captain or the Radio Operator. The game comes with 4 Double-sided Captain Sheets and 4 Double-sided Radio Operator Sheets. These are maps that are dry erase and are used to track movement and find the opposing team to sink their submarine. The two teams are divided by a screen blocking the view of each team’s maps.If one of the two submarines loses its second structure point its team loses immediately. The team who sunk the submarine wins the game!

Hidden Games Crime Scene: The Midnight Crown

Hidden Games Crime Scene: The Midnight Crown

Rating: 7.9 | Players: 1–6

Game Type:

Uncategorized

The Museum of Great Falls* needs your help!The famous Midnight Crown an heirloom of a rich aristocratic family was stolen from a museum in Great Falls* during the Long Night of Museums and a mysterious something was left behind. A construct of intrigue and secrets is knitted around a supposedly simple burglary. Be there live to support the Inspector a second time and catch those responsible in the act. Throw yourself headlong into an exciting crime case and find your way to the solution using multimedia. The village also has a few skeletons in its cupboard...One thing is clear: this calls for true pros. To find the culprit you will need to examine all the documents carefully study the fingerprints check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.As a team you will need to analyse letters interpret the police interviews of various suspects make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints collect all the information on your large poster discuss the alibis and motives. For your research during the investigation you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!You should allow approx. 1.5-3 hours for the murder mystery game. However you can also put it aside one evening and continue the next day. You will all work together in a team rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family however younger children can also make a contribution and assist with the detective work.Languages This game is available in: German: Das Diadem der Madonna British: The Midnight Crown American: The Midnight Crown French: Le Diadème d’Amaryllis Italian: Il Diadema di Mezzanotte Dutch: De Diadeem van de Madonna Spanish: La Diadema EscarlataCanadian: The Midnight Crown (coming soon) Australian: The Midnight Crown (coming soon)

The Emerald Flame

The Emerald Flame

Rating: 8.4 | Players: 1–4

Game Type:

Thematic

The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps drawings alchemical diagrams and mysterious artifacts. Combining history hand-drawn illustration vibrant characters and original puzzles The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete for a recommended group size of 1-4 people.From the creator of the “insidiously clever” puzzle adventure The Tale of Ord The Emerald Flame is a new epic for fans of escape rooms game nights and “not just games but…experiences.”—description from the designer

In Vino Morte

In Vino Morte

Rating: 6.6 | Players: 3–9

Game Type:

Party

In the first course it was definitely in the soup. After that it's not as clear. Perhaps in the Béarnaise sauce?Regardless two things are abundantly clear: someone is poisoning the guests at this party and the wine that is being poured may be the last you ever taste.In Vino Morte is a tiny little bluffing/deduction game.In the game the dealer will choose and distribute wine/poison cards and each player has an opportunity to keep theirs and drink it or swap with another player. It's quick fun and sneaky and works with a large group.

Hooky

Hooky

Rating: 7.5 | Players: 3–5

Game Type:

Strategy

Welcome to the wonderful world of Hooky. Of the 26 children who should be in classes today three are off playing hooky. It is morning before school starts and in the chaos your job as a homeroom teacher is to figure out which three are missing. There are some children off in the playground who are late getting to their homerooms and you will learn their identities as they straggle in.The three missing students are represented by three hooky cards. You earn points by correctly deducing the identity of the three hooky cards and thereby finding the three missing students. You can also earn points by learning which students are in the other players' classrooms (i.e. hands of cards). The player with the highest score wins.Let the search begin!More on the mechanics: Hooky is a deduction game with a little sprinkle of push-your-luck if you want. Each student is represented by a letter of the alphabet. All players are dealt a few cards and therefore have some knowledge of which students are definitely not missing. To solve the mystery you will ask for and give clues using five-letter words of your choice. The person asked gives a number as an answer communicating how many of the letters in the words they have in hand but not which. By learning which players have which letters (students) you will begin to suspect which students are off playing Hooky and which players have what information.

Lost Legacy: Second Chronicle – Vorpal Sword & Whitegold Spire

Lost Legacy: Second Chronicle – Vorpal Sword & Whitegold Spire

Rating: 6.8 | Players: 2–6

Game Type:

Family

In the distant past a starship from a faraway world appeared in the sky. Damaged in battle the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface and in the ages to come became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!Lost Legacy: Second Chronicle contains two sets of game cards: Vorpal Sword and Whitegold Spire. Each set can be played independently or mixed together with other sets to create a unique custom set.As for how to play Lost Legacy is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.

The Hunt

The Hunt

Rating: 7.0 | Players: 2

Game Type:

Wargames

September 1939: The commander of the Admiral Graf Spee receives the order to sink as many British freight ships as possible in the South Atlantic. The objective is to intercept the ships crossing the Atlantic and prevent supplies from reaching the UK and other destinations.The plan seems to work in the first months. Within a few weeks the Admiral Graf Spee sinks nine freight ships and sends almost 50,000 gross register tons to the seabed. The gigantic loss puts the army command in London Whitehall under pressure. In order to protect their freighters in the best possible way the Admiralty had no choice but to reinforce the English fleet in the South Atlantic by sending three cruisers in what is known as The Battle of River Plate.The Hunt is an asymmetric duel in which one player assumes the leadership of the British Royal Navy while the other player represents the German Kriegsmarine. Each player has their own deck of cards. In order for the German side to win it must stay hidden from the British while sinking five cargo ships. The British player must hunt down and fight the Admiral Graf Spee in a final naval battle in which case the side that ends up with less damage wins.Will the Royal Navy be able to take advantage of its numerical superiority or will the Kriegsmarine be the ones who with their cunning and refined strategy manage to overthrow their rival?—description from the publisher

Stew

Stew

Rating: 6.6 | Players: 2–4

Game Type:

Family

Categories:

Stew is a push-your-luck partial knowledge game. You and your fellow players take on the role of a farmer collecting items from the garden to make a stew. There are six vermin that want to eat your stew before you do. Draw a card and add it to your stew or feed some of the vermin to protect your pot. Make sure you do not wait too long or your fellow farmers might eat your stew.Released in the April 2018 Board Game of the Month Club $20+ package.

EXIT: Das Spiel – Die Känguru-Eskapaden

EXIT: Das Spiel – Die Känguru-Eskapaden

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

EXIT: Das Spiel - Die Känguru-Eskapaden is a bit unusual compared to the other titles in this series as it revolves around your efforts to aid the kangaroo Schnuffies in its entrance test for an asocial network. Will you be able to make it in time? That's not easy as it will request team spirit and a lateral thinking. This is an unusual EXIT adventure set in the world of Marc-Uwe Kling's kangaroo trilogy!Like other titles in the series EXIT: Das Spiel - Die Känguru-Eskapaden includes components meant to be folded written upon or torn so it's marketed as a single-use game.

Nosferatu

Nosferatu

Rating: 6.6 | Players: 4–10

Game Type:

Party

In 1887 a vampire wakes up and seeks to quench his thirst for blood. Brave men and women ally to destroy him – but to do so they will have to thwart the plot of Renfield his faithful servant.Nosferatu is a card game mixing tactics bluffing and team play with the vampire and Renfield facing off against the vampire hunters. At the start of the game everyone knows who Renfeld is and Renfield knows which of the hunters is actually a vampire (as he chooses how to distribute the character cards) but the vampire's identity is hidden from everyone else. The hunters must identify the vampire and kill him with the ancestral stake before he can play five bite cards; if the hunters accidentally stake one of their own then demoralized and weakened they lose the game.Each player other than Renfield starts with two cards from the library which is comprised of rumors incantations bites and night cards. Five ritual cards – silver mirror 2x blood transfusion holy water and time distortion – are placed face-up on the table. Renfield creates a clock by taking one night card for each player and shuffling it with a dawn card.The game lasts a number of rounds with the rounds continuing until one of the winning conditions is met. At the start of a round players take turns doing the following: Drawing two cards from the library discarding one card face-up placing one card face-down in an action pile then drawing a card from the clock. As soon as a player draws the dawn card or each player has played once this part of the round ends.Renfield shuffles all the cards in the action pile then reveals them. If the pile contains only incantations the player holding the stake chooses one of the rituals takes its action then turns the ritual face-down. Once all five rituals have been used the hunters win the game but their main goal is to kill the vampire. If the deck contains bite cards then Renfield applies the bites to the hunters with a hunter losing one card in his stock for each bite; a hunter can have at most two bites. Night cards in the pile are added to the clock thereby giving the vampire more time to work in future rounds while making it tougher for players to achieve rituals.If the dawn card was revealed the holder of the ancient stake can stab someone thereby ending the game with victory for one side or the other or pass the stake to another player. (If dawn didn't break then the stake passes to another player with no opportunity for stabbing.)

Deadline

Deadline

Rating: 6.6 | Players: 2–4

Game Type:

Thematic

New York the city that never sleeps. According to the high and mighty things were supposed to be different in the Big Apple in 1938. No more poverty. Medicine that works. Shining skyscrapers and subway cars the new age upon us. Sure. So why am I in the same dingy office with a cheap desk and a cheaper secretary paid to find a missing husband somewhere out in the mean streets? Simple job except my wealthy socialite employer was hiding something. She was a good looker but a bad liar. I grabbed my hat and gun. I slipped a flask into the pocket of my overcoat. I was ready to wade into the cesspool.Deadline is a film noir co-operative card game for 2-4 players from the team behind Galactic Emperor Ninjato and Wizards of the Wild in which players as detectives use special abilities and hand management to follow clever clues to solve an original mystery.

One Key

One Key

Rating: 6.5 | Players: 2–6

Game Type:

Family

The Key is missing and it is up to the players to find it! The team leader tries to communicate with the other players proposing clues by indicating their degree of affinity — strong medium/weak — with the object that the team must find. With good team-play the other players remove the wrong cards step by step until the Key is all that remains. Removing the Key results in instant defeat so be careful!One Key is a family game for all kinds of players a light game that offers a co-operative experience based on the association of ideas and deduction. All the objects are like little universes of their own. Find the right one to solve the enigma! One Key is best played with an app with a three-minute timer and background music to add tension to your games.—description from the publisher

Cheese Thief

Cheese Thief

Rating: 7.1 | Players: 4–8

Game Type:

Party

A fast-paced social deduction game for 4-8 players in a fantasy themed world.Play either as one of the normal sleepyheads dreaming about the taste of delicious cheese in tomorrow's meal OR as the thief trying to steal away the cheese for his own belly. As a thief clever enough you might have to make a cut to your fellow minions so as to sneak away successfully.No moderator. No player elimination. No set pattern.Cheese Thief is different from other similar games in social deduction genre in that it uses die-face combinations in its core mechanism to provide countless replayable scenarios.One night phase to setup. One die-face to provide genuine information. One vote down to decide who gets the cheese in the end.—description from the publisher

Vampire: The Masquerade – CHAPTERS

Vampire: The Masquerade – CHAPTERS

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Vampire: The Masquerade – Chapters takes place in Montreal after the appearance of the Second Inquisition and the fall of the Sabbat. Designed around three pillars — story strategy and roleplaying — the game merge the best elements of RPGs and board games in a totally new way. Players decisions will shape the adventure in a strong and mature storytelling.Roleplaying board game: Players have the agency to make decisions based on their character choices. They will create their characters and improve it over time with experience points.The game is composed of several sealed scenarios to unlock highly detailed tiles cards dice at least 10 miniatures (one for each playable character) and surprises!—description from the publisher

Complots

Complots

Rating: 6.8 | Players: 2–8

Game Type:

Party

A corrupt city subject to vice and avarice is under the control of vile characters. The seat of power is vacant and waiting for you to take it — unless someone else takes it first.In Complots as in the original game Coup you control two characters and start with two coins and through trickery manipulation and bluffing you want to eliminate all other players who stand in your way possibly by having them eliminate one another along the way.The 24-card deck includes four copies of six different characters each with a unique set of powers:(Either the Ambassador or the Inquisitor can be used in a game not both.)On your turn you can take any of the actions listed above regardless of which characters you actually have in front of you or you can take one of three other actions:When you take one of the character actions – whether actively on your turn or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case if you can't (or don't) reveal the appropriate character you lose an influence turning one of your characters face-up. Face-up characters cannot be used and if both of your characters are face-up you're out of the game.If you do have the character in question and choose to reveal it the opponent loses a character of their own then you shuffle that character into the deck and draw a new one perhaps getting the same character again and perhaps not.The last player to still have a face-down character wins the game!

Exit: The Game – The Cursed Labyrinth

Exit: The Game – The Cursed Labyrinth

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

During a tour of a historic castle your attention is diverted to an intriguing labyrinth in the middle of the castle’s garden. Towering walls separate it from the outside world and as you pass through the old iron gate in amazement the sky suddenly darkens and the wind begins to pick up. With a loud clang the antique iron gate slams shut behind you! You try to open it but it’s locked. Suddenly to your terror a gargoyle climbs over the gate toward you. Only by working together will you be able to solve the puzzles and escape the mysterious labyrinth.Difficulty level: 2 of 5Exit: The Game – The Cursed Labyrinth is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.

Intent to Kill

Intent to Kill

Rating: 7.7 | Players: 2–4

Game Type:

Abstract

Intent to Kill is a thrilling detective noire game in which you will find yourself in the middle of a police investigation. You can take the role of a notorious serial killer while the other shall become an experienced detective following the tracks of a criminal.The game is different for each of these roles: the murderer has to plan every step while hiding their motive; the detective has to collect evidence and question witnesses — but not all of them are truthful...A new murder is committed each round. The detective can move around the blocks and question civilians that might have useful information. The murderer can intimidate civilians to stall the investigation. The game ends after the fifth murder.Use your actions and abilities efficiently the detective has to find the murderer among civilians and determine their motive by analyzing the murders. If the detective fails the murderer wins.The game allows for many ways to enrich gameplay — when you get comfortable with the basic rules you can combine different motives add new components and play through scenarios. Once you have enough practice you will be able to rediscover the complexity of the game: our game tests show that a truly intense battle begins when experienced players that have mastered both roles go against each other.—description from the publisher

Ultimate Werewolf: Inquisition

Ultimate Werewolf: Inquisition

Rating: 6.5 | Players: 3–12

Game Type:

Party

A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations you know that the best thing to do is to start lynching suspects.You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you...Ultimate Werewolf: Inquisition is a standalone game of deduction secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team but even then you've still got to outsmart them!More specifically the humans need to rid the town of werewolves in order to win while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident and the resident with the most votes against him is lynched with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor a role that passes hands each round. Who will live? Who will die? It's in your hands...

Antidote

Antidote

Rating: 6.3 | Players: 2–7

Game Type:

Family

In Antidote you are a laboratory scientist working for a giant chemical research conglomerate. When a deadly toxin suddenly infects you and everyone in your lab you must work quickly to share your research and discover the Antidote before it's too late.In the game players take turns deciding what action all other players take: either discard from their hand or trade research with other players. Eventually all your cards will run-out and you will be left with just one that you must drink and hope it's the Antidote. If this card is the true Antidote you're cured and live to play again! If not... you die but you can always try again!Antidote has 6 core elements:

echoes: The Dancer

echoes: The Dancer

Rating: 6.6 | Players: 1–6

Game Type:

Thematic

The ghost of a young girl is haunting a Scottish manor and the echoes of the past hide the secret of her death. See whether you can unravel this secret in echoes: Die Tänzerin.echoes is a co-operative audio mystery game. Using the free app players listen to mysterious noises and voices that are connected to the playing material. Together they look for hints in the sound bites to bring the story parts in order and solve the case.In more detail your task is to assemble the 24 parts of the story in the right order; each part is represented by an object — either a game board or a card — and its associated echo. The entire story is divided into six chapters with each chapter being represented by a game board. By scanning the objects with the app you'll hear the echo connected with each object and by using conversations and noises in the echo you try to figure out which three object cards are associated with a chapter and in which order they should be placed. If you're not correct the app will inform you which cards are incorrect or in the wrong place; if you are correct you can listen to the entire chapter all at once — and you should since new additional hints can then be heard.The objects themselves also provide you with clues from time to time so neglect no details.

Roméo & Juliette

Roméo & Juliette

Rating: 7.0 | Players: 2

Game Type:

Thematic

The setting of this cooperative strategy game for two is beautiful 16th century Verona. There two bitterly hostile families stand in the way of Romeo & Juliet's love happiness.The players take on the roles of the two lovers. You won't be able to communicate freely so you'll have to make your partner understand your plans and find out where they want to meet you. The tragic couple is not allowed to speak freely to each other and can only arrange to meet in secret. Otherwise the hatred between the families will deepen. By cleverly playing cards and messages the players try to ensure that love triumphs over hate in the end.The game box unfolds into an atmospherically designed theatre scene. On this stage Romeo & Juliet and their companions move to different locations.There are 9 chapters and just as many difficulty levels. This allows the game to be perfectly adapted and varied.To win love must reach its peak before the end of the third act. If on the other hand hatred reaches its lowest point fate takes its toll on the star-crossed lovers and you will have lost.—description from the French and the German publisher (translated)

Exit: The Game + Puzzle – Nightfall Manor

Exit: The Game + Puzzle – Nightfall Manor

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

The old man was well-known for his eerie tales of the dark castle on the edge of the forest. Recently he set out on his own to find the shadowy lord of the manor but he hasn't returned. Fearing the worst you embark on a quest to find him. You must solve a series of riddles and piece together four jigsaw puzzles to uncover the mystery of Nightfall Manor and save your missing friend.In Exit: The Game + Puzzle – Nightfall Manor there are riddles within riddles hidden within four 88-piece jigsaw puzzles. Like other Exit titles Nightfall Manor has no game board but it also has no riddle cards. Instead there are four jigsaw puzzles that you will find and assemble one at a time. Each completed puzzle reveals a location containing more riddles to decipher.—description from the publisher

Exit: The Game – The Disappearance of Sherlock Holmes

Exit: The Game – The Disappearance of Sherlock Holmes

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

Sherlock Holmes needs help! The famous detective is said to have murdered the writer Ignatius Loyde and had to go into hiding. How did he become the prime suspect in this murder case? And what role does Moriarty play? The 1-4 players ages 12 and up support Dr. Watson and looking for evidence. In this EXIT® - The game they follow tracks together and approach riddle after riddle of the solution. Will they be able to solve the case?Exit: The Game – The Disappearance of Sherlock Holmes is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game. In the game players need to support Dr. Watson and look for evidence to prove Holmes' innocence.

The Key: Murder at the Oakdale Club

The Key: Murder at the Oakdale Club

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

A dramatic series of murders has shocked the Oakdale Golf Club – three people were killed! The players start their investigations and examine clues about the perpetrators times of the crimes murder weapons crime scenes and getaway vehicles. They need to generate the right number code to put the perpetrators behind bars. In the end it’s not necessarily the fastest investigator who wins the game but the most efficient one.—description from the publisherEine dramatische Mordserie erschüttert den Oakdale Golfclub drei Personen wurden umgebracht! Die Spieler nehmen die Ermittlungsarbeit auf und kombinieren die Hinweise zu Täter Tatzeit Mordwaffe Tatort und Fluchtfahrzeug. Schlussendlich müssen sie den richtigen Zahlencode generieren und bringen so die Täter hinter Gitter. Am Ende gewinnt nicht unbedingt der schnellste sondern der effizienteste Ermittler.—description from the publisher (German)

Crossfire

Crossfire

Rating: 6.4 | Players: 5–10

Game Type:

Party

The Intel is solid. Raxxon will be transporting a VIP through a sector heavy with civilian traffic. This makes the mission a tricky one. You'll be working alone as they try to throw you off their tail. Don't be fooled. You need to get in and get the job done before the chance passes by. Just be sure to not get caught in the crossfire. Deception and negotiation are your greatest tools. Complete your mission no matter the costs.Introducing Crossfire a game in the world of Specter Ops. Emerson Matsuuchi has partnered with Plaid Hat Games again to take players back into the dystopian struggle between Raxxon and A.R.K. This time players compete in two teams to either protect or assassinate a Raxxon VIP while trying to determine whether other players at the table are who they really claim to be. The clock is ticking...

My Favourite Things

My Favourite Things

Rating: 7.3 | Players: 3–6

Game Type:

Party

My Favourite Things first released as 曖昧フェイバリットシングス (Eye My Favorite Things) is a trick-taking party game in which you don't know the value of your cards and instead you get to know your fellow players.In the game you present your neighbors with a category and ask them to write their five favorite things (and one least favorite thing) in that category on their cards. You then use these cards to play a trick-taking game with all other players with none of you knowing the true value of any card played until the end of each trick. Your neighbor's preference rank is the card's strength. Card 1 is highest and 0 is lowest but if 1 and 0 appear in the same trick 0 wins.Because you are playing with someone else's favorite things each trick provokes unique insights into your fellow players and sparks interesting conversations. Does Paul like Power Rangers more than Anthony likes Banana Milkshake or Archie likes Italian Disco? These are the deductions and judgement calls you'll need to make in My Favourite Things.

Hidden Games Crime Scene: Green Poison

Hidden Games Crime Scene: Green Poison

Rating: 8.1 | Players: 1–6

Game Type:

Thematic

The Böhnke couple needs your help!A body washes up at the bathing spot in the suburb of Westerfelde. The police quickly take a suspect into custody and try to solve the murder case for a long time - in vain. In order to exonerate her arrested husband the suspect's wife hires you to solve the case. Will you succeed in connecting the complicated events in Westerfelde and keeping a clear mind?One thing is clear: this calls for true pros. To find the murderer you will need to examine all the documents carefully study the fingerprints check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.As a team you will need to analyse letters interpret the police interviews of various suspects make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints collect all the information on your large poster discuss the alibis and motives. For your research during the investigation you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!You should allow approx. 1.5-3 hours for the murder mystery game. However you can also put it aside one evening and continue the next day. You will all work together in a team rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family however younger children can also make a contribution and assist with the detective work.Languages This game is available in: German: Grünes Gift British: Green Poison French: La mort en vert (coming soon) Italian: Veleno verde (coming soon) Spain: Una solución venenosa (coming soon)

Burke's Gambit

Burke's Gambit

Rating: 6.8 | Players: 4–8

Game Type:

Party

Speeding through space Burke's Gambit is a rugged company freighter on an extremely important mission with its seasoned crew being tasked with finding powerful alien technology. What the crew finds instead is something they never expected: a dangerous parasitic organism has somehow made its way into the ship and inside the body of one of the crew members!Just as the bio-organism contamination alarm goes off one of the crew members seizes the chaotic moment and sabotages the freighter's engines. The ship its crew and the parasitic organism are all on a collision course with planet Earth where further contamination of the world's population awaits.Which of the crew are dedicated company personnel wanting the alien organism to reach Earth? Which are just crew wanting to identify the infected crew member? Most importantly which member of the crew is infected?! Join the crew of Burke's Gambit on a wild space adventure with hidden affiliations and a hidden infected player.In Burke's Gambit players take on specific roles of Captain Marine Comms Officer and more as they take turns and roll a die. The possibilities of the die include damaging another player healing themselves looking at a crew affiliation card or even scanning a player's diagnostic card. But if you roll an engine power up you hasten the ship's arrival to Earth. When Burke's Gambit reaches Earth a vote must be held to eject someone from the airlock (assuming anyone's left)!

Sherlock: Death on the 4th of July

Sherlock: Death on the 4th of July

Rating: 6.4 | Players: 1–8

Game Type:

Uncategorized

In each Q case you try to solve a mystery case with 32 clues.Play in turns one player at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions: A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recommend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you’ll lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened,working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.In Q: Death on 4th of July a mysterious death happens in Rockvalley's mansion:EMERGENCY 911 Emergency how may I help you?GARDENER Yes hello. We’ve found a body in the Rockvalley’s property.EMERGENCY May I have the address please?GARDENER It’s here in Rockvalley’s estate.EMERGENCY Rockvalley’s Manor?GARDENER Yes yes. I found it hidden in the bushes in the middle of the grove.EMERGENCY Have you checked for vital signs?GARDENER I can assure you it’s not necessary this guy is as dead as he can be.EMERGENCY Do you know the victim?GARDENER I don’t know it’s a white male. He isn’t anyone from the family though. Mr and Mrs Rockvalley are safe as well as the children.EMERGENCY Whom am I speaking with?GARDENER I’m William Greggs gardener and keeper of the estate grounds.EMERGENCY Very well. There’s a police car already on your way.GARDENER Thank you.—description from the publisher

Fiction

Fiction

Rating: 6.7 | Players: 2–8

Game Type:

Uncategorized

Fiction is a Wordle-inspired game of deception. One player is the Lie-brarian and will choose a secret word from a classic work of literature. The other players will as a team use logic and literacy to deduce the secret word as quickly as possible.Players have ten guesses and two ten-minute time periods to deduce the secret word but beware! The Lie-brarian's clues will always contain exactly one lie. The Guessers win if they figure out the word; the Lie-brarian wins if the time or number of guesses runs out.

Decktective: Bloody-Red Roses

Decktective: Bloody-Red Roses

Rating: 6.5 | Players: 1–6

Game Type:

Thematic

The noise of a carriage breaks the silence surrounding the Tudor mansion. The duke Edward York just arrived makes a gruesome discovery: count Ferdinand Tudor lies lifeless next to a bush of bloody roses. What has happened? Is it a tragic accident or a brutal crime? Collect the clues: a broken pocket watch an astrology manual the winning ticket of a horse race. Can you put the evidences together to solve the mystery?Decktective: Bloody-red roses is a co-operative investigation game featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information discard cards that they think will lead them the wrong way discuss the clues they find with the other players make hypotheses and deductions to find the solution! At the end of the game players must answer several questions: Each correct answer is worth points. The more points they get the better their outcome.On their turn players either play a card from their hand and put it face up on the table sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can only be played face up on the table if its value is equal to or less than the current number of cards in the archive.—description from the publisher

Vampire Empire

Vampire Empire

Rating: 6.6 | Players: 2

Game Type:

Strategy

In a foreboding castle somewhere in central Europe a strange fear has descended upon the inhabitants. One morning the body of a young girl was found as pale as a sheet of paper dry and totally drained of blood. Vampires are on the prowl! Who is the monster who murders innocent during the night? Before the truth will be discovered more than one person may face unjust accusations thrown out by the devious servants of darkness. Will the vampires be successfully caught before they endanger the entire society or will the castle and city fall forever into darkness?Three characters in the castle are vampires. A human investigator is trying to determine which three of nine characters he encounters are in fact monsters hiding in human form so that he can eliminate them. The head vampire on the other hand must bluff cleverly present confusing clues and trick the humans into attacking innocent citizens. By doing this the vampire can kill the most important characters in the city or conquer the castle.Vampire Empire is a two-player card game with a lot of bluffing and player interaction. In this very thematic setting each player possess a unique deck of cards granting different powers and each player had different goals to win the game!

Spectral

Spectral

Rating: 7.2 | Players: 2–5

Game Type:

Uncategorized

Categories:

Legend tells of the abandoned Spectral Manor coming to life at the stroke of midnight on a Crimson Moon — an event that rarely takes place more than once per century. On that night and that night alone in certain rooms vast treasures appear granting unspeakable wealth to those brave enough to find and claim them. But those who enter this mansion do so at their peril as some rooms awaken ghosts and curses that claim any who are foolish enough to enter. Rumors speak of glyphs and sigils found within the manor only on Crimson Moon night; these markings offer hints and clues — indicating both where treasures can be found and where paranormal traps lie in wait.In Spectral players control competing bands of treasure hunters. These bands enter the Spectral Manor on the night of the Crimson Moon and race to uncover and stake out the locations of the treasures before midnight. As they discover and decipher the glyphs they can avoid rooms where demons secretly slumber and selfishly keep such information from their rivals. Meanwhile locations of the manor that promise to conjure the most treasure will see multiple clans clashing over the territory. Through deduction bidding betting and bluffing players will uncover and harness the secrets within. The game ends after a player has placed all of their treasure hunters or if all players consecutively pass. The band that claims the most treasure while avoiding cursed rooms will come away victorious.Spectral features multiple challenge levels — beginner mode standard mode and advanced modules — so that you can tailor the game to your experience.-description from publisher

Almost Innocent

Almost Innocent

Rating: 7.2 | Players: 2–5

Game Type:

Uncategorized

Categories:

Almost Innocent is a co-operative deduction game with a progressive story in which your teammates must work together across different scenarios to prove your innocence. Each one of you has been accused of various crimes that you didn't commit and you'll have to uncover the truth throught a campaign divided into 3 acts. While being linked narratively each scenario can be played individually and there's no obligation to play them in the campaign's order.Each scenario come as a 6x6 grid in which you can find different types of colored boxes. Each box's color corresponds to a type of proof and at the beginning of the game each player will draw a card for each type of proof on the grid. This combination of cards is your neighbour's solution so each player will be responsible for the solution of another player. Turn after turn each player asks select questions that will help not only them but everyone else playing as well. The goal is to find out your solution before you run out of questions as you only have a limited number of questions to ask before the scenario ends!At the end of the scenario the players announce what they think their solution is. If everyone is right you've won. If not it looks like your group has lost...Almost Innocent is higly modular: each scenario has 3 difficulty levels to accomodate every type of players from newcomers to experienced veterans of deduction games.As you progress throught the scenarios you'll unlock different modules. After all each one of you is a character in their own right it's only fair that you may have you very own powers...—description from the publisher

Schnappt Hubi!

Schnappt Hubi!

Rating: 6.9 | Players: 2–4

Game Type:

Children's

In the cooperative deduction game Schnappt Hubi! which uses an electronic device similar to the one in Wer war's? the players explore an old house by building a 3D-labyrinth of broken walls in the first phase and chasing a ghost in the second.Each player starts with his figure – a red or yellow mouse or blue or green hare – in one predetermined corner of the square house which features a 4x4 grid of rooms that lacks any walls at the start of the game. The players find out which kind of walls are in certain directions by pressing one of four arrow buttons of a compass device with a built-in AI (to ensure that each game will have a different house). Walls come in four types: One that allows all animals to pass through one with a mousehole that allows only mice through one with a hole in the top that only hares can jump through and one that's solid and impassable. The players build those walls creating step-by-step a 3D-labyrinth. The goal of this first phase is to find the magic doors which can be opened only if there is an animal on each side.Once the players find the magic doors the ghost Hubi appears. The device gives hints to the players allowing them to deduce where Hubi is so that ideally they can eventually chase it out of the house.Schnappt Hubi! includes three difficulty levels with a timer running in the hardest level that ends the game after a certain number of moves.

10' to Kill

10' to Kill

Rating: 6.2 | Players: 2–4

Game Type:

Family

10' to Kill is a deduction game for 2-4 players that's played in about ten minutes. There are 16 characters on the board and each player secretly embodies one of them. Each player also has three secret targets they must eliminate without being discovered. The players have two actions each turn from the following choices: move any character anywhere on the board eliminate a character (different ways of doing this) or make an identity check by the police. The trick is that when a character is eliminated nobody says by whom or how! You must apply yourself in blending your true hitman in a crowd of possible suspects or guess which character is the hitman of the other players.As time goes by in 10' to Kill you will feel pressure and suspicion weigh on your shoulders. Ten minutes is a short time but it can sometimes be very long when all eyes are on you! You'll have to bluff and use discretion to eliminate your targets...and maybe the competitor's hitman!Are you ready to become the most prestigious hitman?

DANY

DANY

Rating: 6.8 | Players: 3–8

Game Type:

Party

Each player embodies a personality in DANY's head and one player will secretly be DANY’s true personality. Each turn the Active Personality will be awarded one of five Ideas he/she will have to make the other personalities guess using Memory cards (illustrated cards). Once the cards composition is made and after some discussion between the players the one to the right of the Active Personality gives the answer of his/her choice and success or failure is given to all players. A new tour begins with a new Active Personality.The game ends if there is: - 6 successes: secondary personalities win - 3 failures or if the Memory draw pile is empty: the Final Twist takes place. Players must eliminate DANY in a vote. If DANY is eliminated the secondary personalities win otherwise DANY wins and finally gets to live with some peace of mind.

Rick and Morty: Total Rickall Card Game

Rick and Morty: Total Rickall Card Game

Rating: 6.1 | Players: 2–5

Game Type:

Party

Rick and Morty: Total Rickall Card Game is based on the Rick and Morty episode of the same name. If you haven't seen it don't worry. You can still play this wild and wacky game and have plenty of fun — but you really should see it at some point. Seriously. Don't be a Jerry.Rick has locked the family inside their house. Why? Because the family has grown. Parasites masquerading as family and close friends have infiltrated and have inserted pleasant memories into everyone's minds to make them think they're real — and more keep coming! You must figure out which of these new zany characters are real and which ones are parasites that need to be exterminated. Think you've got what it takes to save the world?The game features a basic fully cooperative mode and an advanced mode where there are two teams. In the advanced mode players will be dealt a hidden role as either Real or a Parasite. The Parasite players must try to keep at least one parasite alive in the end (keeping yourself alive is the easiest way to do this). The Real players must root out the Parasites to win. Now you can shoot the other players! But if you accidentally shoot a Real player there are consequences... There is no player elimination however. A player's secret identity might change though.

Sherlock 13

Sherlock 13

Rating: 6.3 | Players: 2–4

Game Type:

Family

In Sherlock 13 first published as Holmes 13 the players take the role of a detective trying to unmask the famous thief Arsene Lupin who is among them in disguise.The game consists of 13 character cards with 2 to 3 characteristics each. Each characteristic is shared by 3 to 5 characters. The cards are shuffled and one is drawn and put aside. This card represents the disguise chosen by Arsene Lupin. The other cards are distributed evenly among the players. The players now tally the total of characteristics they have on their cards (e.g. 2 detectives 1 female 0 genius etc) and note them for later use.Players now take turns asking a question to gather new evidence:a.) To all players: Who has (at least one) of (this characteristic)?ORb.) To one player: How many of (this characteristic) do you have?Using these clues the players try to figure out which disguise Arsene has chosen (i.e. which card is missing). Instead of a question a player may announce which character he suspects to be Arsene in disguise. That player then secretly checks the hidden card. If the suspicion was correct this player wins the game otherwise the player is eliminated and the other players continue.

Fae

Fae

Rating: 6.6 | Players: 2–4

Game Type:

Abstract

In Fae first released as Clans each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each region of the board contains five areas each one of five different types. Each area receives one hut each of five different colors. On their turn a player moves all huts from one area containing less than seven to an adjacent area all the while trying to hide which color is theirs. After moving if one or more areas are completely surrounded by empty areas they are scored. If all colors are present in a scoring any colors with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends and each scoring will either gain a bonus or score nothing depending on the terrain type in which scoring occurred and how far along the track the game has progressed; each scoring advances the track and each section of the track gives different terrain types bonuses and penalties.Once at least twelve areas have scored the game ends then players reveal their colors to find out who was best able to score the most points while keeping their color a secret.

Awkward Guests 2: The Berwick Cases

Awkward Guests 2: The Berwick Cases

Rating: 7.9 | Players: 2

Game Type:

Family

Awkward Guests 2: The Berwick Cases is a title of the Awkward Guests series specifically for two players or teams. It is a dice mystery and deduction game that challenges you to solve the murder of one of the Berwick twins... and to plan the murder of her sister.The games recreate the two murders of the Berwick sisters in different ways. The players take different roles in each case. In one they act as the mastermind PLOTTING how the murder occurred and in the other as the investigator SOLVING the crime. The first investigator to correctly answer these questions firstWHO killed Beatrice/Berenice Berwick? HOW did the murderer end her life? WHY did the murderer kill her?wins the game.In their turn the investigator:—description from the publisher

Rumble in the Dungeon

Rumble in the Dungeon

Rating: 6.3 | Players: 3–6

Game Type:

Party

–The dead king's tomb. Hmm spooky and mysterious but the dead king was rich. There must be a big treasure there. –Yeah right... And traps too. And monsters. I'm not sure it's a good idea. –Well can't be worse than when we tried to snatch the dragon's eggs I reckon. –Can't be. The two thieves looked at each other silently for a while. –Y'know what? We split join other adventurers let 'em do the hard work then snatch the treasure. The thief's twin brother smiled. –Sounds like a plan.There are too many monsters and adventurers in this dungeon. The dead king's treasure is well-guarded but adventurers are fearless! Try to keep your secret character in the dungeon as long as possible or to exit the dungeon with the treasure.Rumble in the Dungeon is a simple bluffing and guessing game for the whole family. The twelve characters start in the dungeon. Each player receives two secret character tokens. In turn players will move one of the characters inside the dungeon or pick a victim and eliminate that character from the game. The player who keeps his secret characters in the dungeon the longest wins the round. During play the other players' moves provide clues to their identity unless of course they bluffed by moving other characters on purpose... Everyone tries to identify and expel the other players' characters while keeping their own safe. Furthermore if a character exits the dungeon with the dead king's treasure chest he wins the round!

Pocket Detective

Pocket Detective

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

In the Pocket Detective game series players take up investigations of different tangled cases and mysterious stories. Players are gathering clues interrogating suspects performing arrests and matching pieces of information to successfully solve the case.During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation Special Action Arrest of a Suspect etc. Using the cards which were received during investigation a player discovers what actually happened. The objective is to solve a case in a minimum number of turns.Pocket Detective is a series of cooperative card games which will test your deduction for 1-6 players age 14+.

Insider Black

Insider Black

Rating: 7.2 | Players: 4–8

Game Type:

Uncategorized

A new spicier version of the hit conversation game Insider which sold 100,000 copies worldwide! While trying to find the correct answer to the quiz you also need to be on the look out for the insider that is manipulating the game from behind the scenes. Some tricky new elements have been added to insider such as more difficult theme cards the new follower role and some off-limits question cards. You can play with this version only. In addition you can also add this version together with the original game Insider and play with up to 11 people in a team battle. If you want more Insider fun then this is for you!This game has 42 all new more difficult theme cards and a 3 minute hourglass exciting black rules team rules that can be used when playing together with the original Insider and many other exciting things! Of course Insider Black' can be played as a standalone game too!There are many new ways to play! The follower has been added. The follower role card can be used when 6 or more players are playing the game. The follower teams up with the insider and tries to support the insider during play.Off-limits question cards that prohibit certain questions. These cards make certain types of questions off-limits and are not allowed to be asked by players. Depending on which of the 5 off-limits question cards is in play for example questions about the master can't be asked specific topics or questions are unable to be asked.Team battle when played together with the original Insider. Split into two teams and try to find the opposing team's insider. The team that answers the quiz correctly first has an advantage so even the quiz can get heated!—description from the publisher

Unlock! Kids: Stories from the Past

Unlock! Kids: Stories from the Past

Rating: 7.8 | Players: 1–4

Game Type:

Children's

Second box of Unlock! kids with 6 new adventures in 3 different universes:Strolls through prehistory The secrets of Hatsheput Queen of Egypt Welcome to Golden Town!Designed for the 6-10 years of age no app no rules to read!A game by Cyril Demaegd designed for kids by Marie & Wilfried Fort. Stories by Sandra Lebrun & Loïc Audrain et Florian Fay.Artworks by par Marine Cazaux Rémy Tornior et Olivier Danchin.

One Night Revolution

One Night Revolution

Rating: 6.1 | Players: 3–10

Game Type:

Party

One Night Revolution (formerly One Night Resistance) is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again.Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night the Informants reveal themselves to one another — assuming any exist that is as at all player counts between zero and three Informants are in play — then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information switching roles and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant the Rebels wins — but if the Informant(s) remain hidden they win!

Love Letter: Princess Princess Ever After

Love Letter: Princess Princess Ever After

Rating: 7.3 | Players: 2–6

Game Type:

Uncategorized

Win the Princess' heart!Find the perfect ally to secretly carry your letter to Princess Isadora and win her heart in Love Letter: Princess Princess Ever After a quick game of risk and deduction based on the award-winning Love Letter card game! Entrust your message to the nearly invincible ogre the lightning fast unicorn or her close friends Princess Sadie and Princess Amira!The game includes 21 tarot-sized character cards and 13 acrylic favor tokens.—description from publisher

Sherlock: Propagation

Sherlock: Propagation

Rating: 6.7 | Players: 1–8

Game Type:

Uncategorized

The fire in an important laboratory in Oslo hides disturbing events. What happened? Why? Follow the clues of your team of researchers to answer these and other questions. Will you avoid spreading? (from the back cover of the game)In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.

The Key: Theft at Cliffrock Villa

The Key: Theft at Cliffrock Villa

Rating: 7.1 | Players: 1–4

Game Type:

Family

Categories:

There has been a shocking string of robberies at Cliffrock Villa. Valuable works of art have been stolen! The players start their investigations and combine clues about the perpetrators time of the crimes stolen items and escape plans. They need to generate the right number code to put the thieves behind bars. In the end it’s not necessarily the fastest investigator who wins the game but the most efficient one.—description from the publisherEine schwere Raubserie erschüttert die Cliffrock Villa wertvolle Kunstobjekte wurden gestohlen! Die Spieler nehmen die Ermittlungsarbeit auf und kombinieren die Hinweise zu Täter Tatzeit Beute und Fluchtweg. Schlussendlich müssen sie den richtigen Zahlencode generieren und bringen so die Räuber hinter Gitter. Am Ende gewinnt nicht unbedingt der schnellste sondern der effizienteste Ermittler.—description from the publisher (German)

Raise Your Goblets

Raise Your Goblets

Rating: 6.1 | Players: 2–12

Game Type:

Party

Have you felt the thrill of the struggle between life and death sitting at the same table with your worst enemy and an unreasonable amount of poison? Don’t forget to bring some antidote when playing Raise Your Goblets!In Raise Your Goblets players take the roles of nobles at a banquet each one with their own agenda of personal vendetta. Each player has wine poison and antidote tokens they can pour into the goblets trying to poison their enemies while staying alive themselves! Each noble also has a special ability that allows them to bend or even break a rule.In more detail each character has a plastic goblet and each goblet is primed in secret at the start of the round with either wine poison or antidote. On a turn you take two actions with actions being to peek inside your goblet rotate all goblets left or right swap your goblet with someone else's or secretly add one of your wine poison or antidote tokens to any goblet. Once someone has served all of their wine they can call a toast on their turn instead of doing anything else. Each player including the toaster takes one more action then everyone drinks. If you have more poison than antidote you die.What's your goal in doing all of this? Well at the start of a round you are given a target to kill and everyone knows who is targeting whom. If at the end of a round your target is dead you score 1 point; if you're alive you score 1 point; if both of these things are true you score a bonus point (3 total). Also whoever has the most wine in their cup scores 1 point. If someone has died they receive a new noble card and at the end of three rounds whoever has scored the most points wins.

DIG

DIG

Rating: 6.4 | Players: 2–4

Game Type:

Family

In DIG each player is a dog that will run throughout the Yard dig up bones and attempt to return them to the matching colored Dog Bowl with the greatest efficiency. All players will score once at the end of the game based on the cumulative value of the Bones that they returned to the matching Dog Bowls.There are 4 Bones in each of the 5 colors in the game. A Bone's value is determined at the end of the game based on the distance of its corresponding Dog Bowl to the Dog House. The Dog Bowl that is closest to the Dog House will yield a value of 5 for each bone of that color. The Dog Bowl that is second closest to the Dog House will yield a value of 4 for each bone of that color and so on. The Bowls and Bones will be swapped from the end of the Yard into the place of a recently dug up bone continuously moving the 5 Bowls to the end of the Yard nearest the Dog House.Each Yard Card has a Scent with 2 colors. The Bone on the opposite side of the Yard Card matches 1 of the colors of the Scent. This will help players determine which color Bone might be dug if that Yard Card is selected for digging.One of the most interesting aspects of DIG is the unique Leap Frog Yard replacement mechanism. When a Bone is dug up the Card that is furthest from the the Dog House is removed and fills the empty spot created by the Dog. This action creates some interesting ways to influence which Bones and Bowls each Dog has close access to but also makes timing critical for influencing Bone value for scoring.On a player's turn they may perform three of the following actions in any combination:MOVE: A player may move their Dog a maximum of 4 cards along the Yard Cards and 1 less for each Bone they hold prior to movement. For example if a player holds 2 Bone cards they may move their Dog up to 2 Cards moving below or above the Yard cards. A player may move their Dog in any direction. There is a movement legend on the bottom half of the Dog House for easy reference.DIG: A player may dig up a bone and place the Bone card in their hand. Bones that are in the hand are kept secret until they are dropped off and placed in front of the player. The empty space created from the Yard Card removal is filled with the last Card at the edge of Yard. A player may have no more than 3 Bones in their hand at any time.DROP: Drop a Bone into a Dog Bowl and place the Bone card from your hand to the playing area in front of yourself face up with the Bone visible to all players. A Dog must be AT the Bowl of the corresponding color in order to drop off any Bones of that color.Game End and Scoring: When Bowls are the only remaining Cards in the Yard (next to the Dog House) the game ends immediately and players total their scores. Any Bones still in a player's hand are removed from the game and do not count for scoring.Number 12 in the Pack O Game series.

Lost Legacy: Third Chronicle – Sacred Grail & Staff of Dragons

Lost Legacy: Third Chronicle – Sacred Grail & Staff of Dragons

Rating: 6.8 | Players: 2–6

Game Type:

Uncategorized

In the distant past a starship from a faraway world appeared in the sky. Damaged in battle the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface and in the ages to come became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!Lost Legacy: Third Chronicle contains two sets of game cards: Sacred Grail and Staff of Dragons. Each set can be played independently or mixed together with other sets to create a unique custom set.As for how to play Lost Legacy is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.

Psychic Pizza Deliverers Go to the Ghost Town

Psychic Pizza Deliverers Go to the Ghost Town

Rating: 6.7 | Players: 3–5

Game Type:

Family

In Psychic Pizza Deliverers Go to the Ghost Town players are divided into Pizza Delivery Professionals and a mayor (GM) who controls the ghosts and builds the town. The pizza delivery professionals have to find a pizza and deliver it to the right house in town all while avoiding ghosts barriers and mystic teleportation runes. The first player to find and successfully deliver a pizza wins. Luckily for them the pizza delivery professionals all possess mild psychic powers. They must use their abilities to sense and divine what's around them if they hope to deliver their pizzas.The main role of mayor is to moderate play and make the town. The mayor wins if no one is able to deliver their pizza. The game begins with the mayor building a unique town map that includes the starting location for each player pizza and house. On a player's turn they may choose to move one space in any of the four cardinal directions attack in any of the four cardinal directions in hope of banishing a ghost or use a psychic power. The mayor then resolves the action tells the player the location of any barriers adjacent to the player and whether or not the player senses any ghosts/pizzas/houses in any of the eight spaces surrounding the player.Attacking removes ghosts from the board and lets players draw one psychic card. Psychic cards allow players to make special movements on the board such as diagonal hop step or warp back to start.The players have only twenty turns to locate a pizza and deliver it to the matching house. The players have a gridded sheet of paper and a pencil to draw and record information about the town. The mayor has a special log sheet to track all the players moves and results.The game also includes several variant tiles that can be added to the town to vary gameplay.

Maudit Mot Dit

Maudit Mot Dit

Rating: 7.0 | Players: 3–6

Game Type:

Uncategorized

Maudit Mot Dit is a game in which you will have to guess a word in a specific number of clues chosen for you! Be careful that it is not guessed too quickly or not guessed at all!How to play ? A player secretly opens the box and discovers a word to be guessed with a precise number of clues. They give clues one by one so that their word is found with the right number of clues no more no less... If an opponent guesses the right word too early they steal the points!Will you be able to turn around the word? The trick is to use the right number of clues to get the right word. For example with 3 players: Irma tries to guess the secret word Pisces with 4 clues. After saying Astrology and Moon she says Tail as the third clue. Felix suggests Pisces the round stops immediately and he alone wins 3 points!—description from the publisher

echoes: The Cocktail

echoes: The Cocktail

Rating: 6.6 | Players: 1–6

Game Type:

Thematic

Categories:

The New York underworld makes dark plans in an illegal bar and the echoes of the past hide the identity of its leader. You need to discover that identity in echoes: The Cocktail.echoes is a co-operative audio mystery game. Using the free app players listen to mysterious noises and voices that are connected to the playing material. Together they look for hints in the sound bites to bring the story parts in order and solve the case.In more detail your task is to assemble the 24 parts of the story in the right order; each part is represented by an object — either a game board or a card — and its associated echo. The entire story is divided into six chapters with each chapter being represented by a game board. By scanning the objects with the app you'll hear the echo connected with each object and by using conversations and noises in the echo you try to figure out which three object cards are associated with a chapter and in which order they should be placed. If you're not correct the app will inform you which cards are incorrect or in the wrong place; if you are correct you can listen to the entire chapter all at once — and you should since new additional hints can then be heard.The objects themselves also provide you with clues from time to time so neglect no details.

The Key: Sabotage at Lucky Llama Land

The Key: Sabotage at Lucky Llama Land

Rating: 7.1 | Players: 1–4

Game Type:

Family

A series of sabotages has shocked Lucky Llama Land! Multiple attractions at the theme park were tampered with. Players start their investigations and combine clues about the days of the crimes perpetrators tools and crime scenes. They need to generate the right number code and use the key to put the saboteurs behind bars. In the end it’s not necessarily the fastest investigator who wins the game but the most efficient one.The 3rd game in The Key series by Thomas Sing this one introduces new clue types and puzzles for players to solve. A replayable mystery game.-description from publisher

Perfect Words

Perfect Words

Rating: 7.0 | Players: 2–6

Game Type:

Uncategorized

Using Word cards and Arrow tiles players create a crossword puzzle together. They discuss the grid trying to make as much sense of it as possible.Next players try to guess the arrow associations: For each arrow number (from 1 to 10) they write down on their note sheets the associations they think best summarize the words lined up in front of the arrows.Together the players reveal the associations they have written down. Each association found by a majority of players earns the group points: 1 Shell token (= 1 point) if the association has been written down by a majority of players. 1 Perfect token (= 2 points) if the association has been written down by even more players.Players add up the shells obtained to see which medal they get. Bronze Medal? Silver? Or Gold? And if players are really good they can even earn the special mentions Amazing! Incredible! or Perfect Masters!.The game also includes a Competitive variant for players who prefer a more challenging game. Two variants allow you to modulate the difficulty making it easier (for playing with children for example) or harder for experienced players.—description from the publisher

Triplock

Triplock

Rating: 6.3 | Players: 1–2

Game Type:

Strategy

Description from the publisher:The lock. A simple mechanism meant to protect whatever is on the other side a means to keep out undesirables and a symbol for all that is off-limits for the downtrodden and oppressed of New London. It’s no wonder then that the citizens of this corrupt and diseased city spend their days learning to open locks by any means necessary.Four residents of New London have caught the attention of a mysterious figure interested in their unique lock-picking talents. An unusual summons has been issued to each by way of a strange lock box with no more than a time and location inscribed on the bottom. For these four it’s clear a larger game is afoot.Welcome to Triplock a simple yet not-so-simple abstract challenge of skill and memory from Chip Theory Games. Choose to play solo as you work with the stranger to delve deeper into the unknown secrets of the Royal Company or hone your skills even further against another master lock breaker while you wait for the right moment to act. Either way you’ll be wracking your brain to solve locks amidst a corrupt world full of intrigue and mystery.A game Triplock can be played in 15 minutes or less. Choose your characters set up your Lock and draw a diagram. Diagrams give you insight into the Lock’s composition and each one you complete brings you closer to solving the lock.Using two Action dice and your Character’s unique lockpicking Skill you must discover the mechanisms hidden behind failsafes working to align them to match your chosen diagram orientation. Simple enough if it weren’t for your opponent's traps and countermeasures!Solo play is no less riveting as you select your team and follow the stranger into the bowels of the Station protected and patrolled by Royal Company. Each character is compelled by their own motivations and unique talents but their fates are intertwined by criss-crossing paths and the mysterious figure’s proposal.

Museum Suspects

Museum Suspects

Rating: 6.9 | Players: 2–4

Game Type:

Family

DRRRiiiiiiiiinnnnng! Hurry close the doors a museum piece has been stolen! The director calls in a number of highly skilled investigators to find the thief or thieves amongst the 16 suspects held inside the building. Some clues are more valuable than others. Find the best ones to solve the case while obstructing your competitors' investigations!The culprit and his possible accomplices may still be around!What will be the outcome of this case? Will you find the culprit(s) unless they have escaped before the closing of the doors?—description from the publisher

Mystery House: Adventures in a Box

Mystery House: Adventures in a Box

Rating: 6.3 | Players: 1–5

Game Type:

Thematic

Experience the thrill of an escape room in Mystery House: Adventures in a Box which features a mix of technology and tradition. Play the game with this real 3D house where you can look in through the windows using a flashlight giving you the experience of really exploring a dark mysterious house. In this Escape Room type board game you have to solve all the riddles you find inside to solve the mystery!At the beginning of the game you insert enigma cards in the box top building the house and these cards will tell a story as they're revealed and resolved during play. You must search for clues in the house looking through the windows in the rooms. An app drives you through the game and records the progress of your team and your playtime. With the app you can try to see items better use items and enter codes needed to solve the mystery.The base game includes an intro mystery and two adventures: Family Portrait and The Lord of the Labyrinth. All future expansions will use the same base game box and app as a game system.

Sherlock: 13 Hostages

Sherlock: 13 Hostages

Rating: 6.6 | Players: 1–8

Game Type:

Uncategorized

The tactical unit has intervened in a hostage robbery but the robbers have disappeared what happened? why? Follow the clues with your team of investigators to answer these questions and other questions. Will you find the stolen jewels? (from the back cover of the game)In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.

Magic Rabbit

Magic Rabbit

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

The magic show is about to start.Behind the curtain it is chaos: the rabbits jump from all sides and the hats roll to the ground!You have to put all this back in order.Hurry up! The audience is already getting impatient!In Magic Rabbit players will cooperate in a limited time to gather in line rabbits and hats together in an ascending order.The game design is straightforward. At first place randomly a Rabbit tile face-down under a Hat tile face up. Then place Dove tokens depending of the number of players.Within 2'30 you will have to rearrange the Rabbits and Hats so they match their number : Rabbit #1 under Hat #1 from 1 to 9.At the end of their turn player may also move a Dove token from a pile to another one.Hidden envelopes will bring some new magic trick to spice up the game difficulty. Envelopes comes in 3 levels and each of then contain several game variants to achieve before opening the next one!—description from the publisher

AI Space Puzzle

AI Space Puzzle

Rating: 7.2 | Players: 2–5

Game Type:

Uncategorized

AI Space Puzzle is a co-operative board game in which most players take on the role of people who have been evacuated from Earth on spaceships and one player performs as a distressed AI that has partially malfunctioned. Its task is to help passengers during this difficult journey and to do so it must try to create an effective communication system so that the passengers can be directed to the proper rooms while holding the correct security keys. The AI player uses various tokens to convey the required combination of colors and pawns but the meaning of the tokens is up to the players to decide.The game includes dozens of scenarios with increasing levels of difficulty each with new challenges that you must overcome to survive. Beep boop!

Dracula's Feast

Dracula's Feast

Rating: 6.8 | Players: 4–8

Game Type:

Uncategorized

Dracula bored and hungry has thrown a masquerade ball and invited all the townsfolk for dinner (and maybe a few for dessert). The problem: Some monsters in clever disguises have crashed the party. The bigger problem: Van Helsing is afoot and everything is at stake.It's murder on the dance floor but which monster will divert attention to the others and have the feast to themselves?Will the Werewolf sate its hunger? Will Dr. Jekyll unleash her wild side? Or will Van Helsing save the townspeople and ruin the party for everyone?Dracula's Feast is social game of logical deduction for 4 to 8 players. It takes 5 minutes to learn and less than 10 minutes to play.Each turn players guess or dance with another player. Once they have enough information they reveal their role and accuse the entire party - but certain characters have unique victory conditions and so it's a race against the rest of the party to be the first to win.

Ninja: Legend of the Scorpion Clan

Ninja: Legend of the Scorpion Clan

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

A Strategy Game of Hidden MovementThe night is quiet but somewhere in the darkness shadows are moving. A ninja and a double-crossing samurai sneak into the Lion Clan castle intent on completing their dastardly tasks. Though alert the Lion guards are as yet unaware that anything is amiss...This tense standalone game pits Lion Clan samurai guards against a Scorpion Clan ninja and his traitor ally. As the ninja or the traitor you will use hidden movement to sneak into the castle eliminate guards find your mission objective and escape. As the guards you will use your wits and superior numbers to thwart the sinister Scorpion.In this exciting new game set in the world of Legend of the Five Rings you must use your limited resources powers of deduction and a touch of guile to outthink and outmanoeuvre your opponent. Daring planning and a little luck will determine whether you triumph or meet your end on 3 feet of steel.[Publisher blurb]

RUN

RUN

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Categories:

RUN is a quick tense hidden movement game of cat-and-mouse. One player is the Runner who is navigating a city skyline and using gadgets. Pursing him is the Dispatcher who is using her helicopter and patrol cars to hunt him down.The Runner has a limited supply of movement tiles so he'll need to plan ahead to not paint himself in a corner. Every movement also leaves clues for the Dispatcher to deduce where he went. The Dispatcher has powerful searching abilities and can call for back-up if things get tough. If the Runner gets tagged twice the game is over.—description from the publisher

Loot of Lima

Loot of Lima

Rating: 6.8 | Players: 1–5

Game Type:

Uncategorized

In 1820 there were uprisings in Peru so the Spanish government decided to move its treasure from Lima to Mexico for safekeeping. The crew of the ship transporting the loot turned pirate and hid the treasure on the Island of Cocos. Now YOU are trying to find it but you'll need to share some information with your fellow pirates to make sure you find it before the Spanish catch you!In the challenging deduction board game Loot of Lima the Island of Cocos has 24 locations: 8 on the shore 8 in the forest and 8 in the mountains; the treasure is hidden in two of these locations. The game has a token for each of these locations and at the start of the game two tokens as placed back in the box (with these tokens indicating where the treasure is hidden). The rest of the tokens are then passed out evenly to the players; these represent places you have already searched and know where the treasure is not hidden.Each turn players roll three 12-sided dice to determine which questions they can ask their opponents. For example how many locations have you searched between the southeast and the northwest? Or how many locations in the forest have you searched between the west and the south? Players use the answers to these questions to build overlapping clues figure out all the locations that have already been searched and eventually discover which locations haven't been searched (and thus where the treasure is hidden).—description from the designer

Herbalism

Herbalism

Rating: 6.5 | Players: 3–4

Game Type:

Family

Description from the publisher:In the game Herbalism players take on the role of a group of novice pharmacists hoping to find the cure to the pandemic that is currently plaguing the country. Players must exchange information with one another in order to gain more insight into the ingredients of the cure; however only one can earn the title of God Farmer so be careful not to share all of your knowledge too easily!

Four Humours

Four Humours

Rating: 6.8 | Players: 1–6

Game Type:

Uncategorized

In Four Humours you are a doctor in medieval times and everyone knows that your personality is determined by an imbalance of your bodily fluids a.k.a. the four humours:The kingdom — composed of six map tiles with various locations — is filled with all types of personalities from choleric sorcerers to phlegmatic peasants. ​Prove you're the best medieval doctor by visiting citizens throughout the kingdom so they can live out their life's ambitions...or lack thereof.Each turn you play a personality potion from your hand onto a citizen on a scene card to determining that citizen's personality. Each citizen can have one of two potion types played onto it and you play each token face down so you know the personality of the citizen but none of the other players do. Once all citizens on two of the scene cards are covered with potions all potions are resolved in the following order:Place winning potions on the corresponding scene in the kingdom.. If a melancholic token sneaks away place the potion on an adjacent scene connected by a path or bridge. After all potions have been placed see whether you've completed any of the four randomized goals on display such as having a potion on each of the six map tiles or occupying two pairs of locations that are connected by bridges. Then reveal four new scene cards and begin another round.When a player completes an objective the first party tile is resolved. Party tiles are similar to scenes with citizens but they are available to play onto on your turn at any point in the game. Once the players at the table have completed six total objectives the last party tile is resolved and the game ends. The player with the most objectives completed wins!Alternatively instead of using a shared kingdom board you can play in Fiefdom Mode with each player having their own fiefdom board. After resolving scene cards players place their winning personality potion covering a matching character in your fiefdom. The objectives now encourage you to cover all characters of certain types or to create a specific pattern within your Fiefdom.

Guild Master

Guild Master

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds players simultaneously and secretly program orders to send teams of adventurers out to do the following:All players then sequentially resolve their planned orders starting with each players' 1st order then 2nd order and so on and in the order they appear on the board (builders then adventurers A-F then contracts 1-6).Players plan and program orders carefully around other players' likely moves various strategies risks and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board your dice rolls and your chances to get what you want.Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone and sometimes cooperating with or in conflict with other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals contract bonuses and reward splits is encouraged and rewarding but not absolutely required to win.Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.

Sherlock: Paradero Desconocido

Sherlock: Paradero Desconocido

Rating: 6.8 | Players: 1–8

Game Type:

Uncategorized

Nuria arrives home and finds everything scrambled and her husband has disappeared. What happened? Why? Follow the clues with your team of researchers to answer these and other questions. Will you solve the mystery of the disappeared? (from the back cover of the game)In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.

Codenames: Marvel

Codenames: Marvel

Rating: 6.2 | Players: 2–8

Game Type:

Party

Codenames: Marvel combines the hit social word game Codenames while featuring characters and locations from the Marvel Universe including Spider Man Guardians of the Galaxy The Avengers and Doctor Strange.In Codenames two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team neutral words and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.

Curios

Curios

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

You are a rogue archaeologist traveling the world for history’s lost artifacts. But the market for artifacts can shift like the rains of Africa: One minute treasures from a lost pharaoh’s pyramid are all the rage with collectors and the next minute religious artifacts discovered in a remote temple are what’s in demand.In Curios players acquire artifacts from various treasure sites without knowing their worth. Using the cards in your hand and those revealed by others you can deduce the possible value of your artifacts allowing you to focus your efforts on the more profitable ventures.Curios is a game of worker placement deduction and bluffing like no other. This simple and intuitive game is quick to learn and even quicker to play!—description from the publisher

50 Clues: The Pendulum of the Dead

50 Clues: The Pendulum of the Dead

Rating: 6.4 | Players: 1–5

Game Type:

Thematic

Maria is locked up in a psychiatric ward and must escape finding her son before it’s too late. The Pendulum of the Dead is the first episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

Snakesss

Snakesss

Rating: 6.3 | Players: 4–8

Game Type:

Party

The group has a multiple-choice question and only two minutes to work it out. The snakes amongst you already know the right answer — and they'll stop at nothing to keep you away from it.In Snakesss you deal out the cards and try to answer a multiple-choice question with the rest of the players. The more people who get it right the more points you cash in — unless of course you get one of the snake cards. All the snakes already know the answer so their job is a bit simpler. To score points they have to sabotage the discussion and mislead the other players.—description from the publisher

Hannin Wa Odoru

Hannin Wa Odoru

Rating: 6.5 | Players: 3–8

Game Type:

Party

In this game players will get 4 cards in their hand. In turn they play a card one by one. A player win the game if he can catch the culprit or he play his culprit card or when he play a dog card and finds a culprit. There are 32 cards with 11 different actions. 1. Detective 2. Culprit 3. First Finder 4. Dog 5. Rumor 6. Alibi 7. Information Exchange 8. Witness 9. Barter 10. Bystander 11. Schemer/Accomplice (new for the 1000 Yen edition)

Little Alchemists

Little Alchemists

Rating: 7.9 | Players: 2–4

Game Type:

Family

Will you surpass your teachers' knowledge and grow up to become the best alchemists in the land? Let's find out! It's time to grab your potion ingredients sharpen your deduction skills and get mixing!Little Alchemists is a family-friendly deduction game that's designed to grow with the curious minds of young players. The game starts with simple concepts and mechanisms; you'll start by gathering and combining ingredients for brewing potions to sell. However as you collect keys by achieving your potion-making goals you'll unlock new chapters that gradually add more components mechanisms and complexity to the experience.Not sure how to make potions? No sweat! Potion craft takes mere seconds with the free Little Alchemists companion app. To make a potion players select two ingredient tiles then scan them using the companion app loaded onto a tablet or smartphone. This reveals the combined result and lets players acquire and mark the corresponding potion knowledge on their secret player board.With each potion you make you'll begin to discover the secrets that lie at the heart of alchemy. Players will have to use clever deductions to figure out the arcane properties of each ingredient then they can use that knowledge to their advantage throughout the game!Over the course of seven chapters that unlock over multiple playthroughs players will learn and master many new facets of the alchemy trade preparing them for what's to come. Each chapter is designed as a replayable experience that expands on the previous chapter with new layers of game mechanisms that add more subtle depth and complexity over time. Also fully exploring the world of Little Alchemists will introduce you to many of the concepts from and better prepare you for the original Alchemists game.—description from the publisher

The Menace Among Us

The Menace Among Us

Rating: 7.0 | Players: 4–8

Game Type:

Party

The Menace Among Us is a semi-cooperative game of intrigue and survival in deep space. Adrift and powerless your crippled vessel is bleeding oxygen. As you effect repairs every breath you take brings you one step closer to death. You must work together to restore power before the air runs out — but hidden among you as loyal friends and crew members are imposters who have infiltrated security and continue to sabotage the ship. Their only goal is to avoid detection and kill the crew by force or by asphyxiation. Can you identify them in time and eliminate the threat? Or will succumb to the menace among us?The Menace Among Us is a 40 to 60-minute asymmetrical card game for 4-8 players. Each player chooses an Agenda at random either a loyal Crew member a deadly Menace or the Coward who’ll take any side just to survive. Your Agenda card sets a Team Goal and an Individual Goal as well as outlines any special abilities and the card composition of your individual 13-card deck. Then knowing your Agenda and Goals you choose a Character who you believe will best help you achieve them or mask your true identity. Characters add 7 new cards to your deck shuffle-building a unique combination of cards as well as provide you two specialized Above Deck Actions.In this hidden traitor game how you play your cards and abilities is far more important than the meta game aspects of accusations and denials. Cards are played face down and shuffled together as “Below Deck Actions.” Here Menace players secretly sabotage the ship’s systems and attack crew members who are trying to save the ship with their cards. If too few crew members risk going below deck to effect repairs the ship’s Emergency Maintenance Assistant (EmMA) adds cards to the pile to help. However the system has also been compromised and occasionally places damaging cards into the mix providing plausible deniability to the Menace players. In contrast Above Deck Actions are conducted in full view of the crew. Most of these abilities have costs either in Energy or Oxygen both resources the crew is trying to increase. So while The Doctor has the ability to heal a crew member and remove a debilitating effect a Menace player who may be secretly in control of The Doctor cares far more that it costs 2 Oxygen to perform the healing.At some point someone’s behavior will raise suspicion. But did they do so because they are trying to fulfill an Individual Goal – or are they a Menace? You can call a vote to expose their true nature. But if they are a loyal Crew member you’ve just blown precious Oxygen in the effort to detain them. For that matter was it a Menace player calling the vote in hopes of wasting the air on purpose?If the Crew can find and eliminate the Menace players – and raise the Energy to a safe threshold before the air runs out they win. If the Menace can prevent this or kill the crew outright their mission succeeds. Special commendations are awarded for surviving and for achieving your Individual Goal.—description from publisher

The Lady and the Tiger

The Lady and the Tiger

Rating: 6.3 | Players: 1–6

Game Type:

Family

The Lady and the Tiger is five games in one!Doors: A 2-player deduction game by Peter C. Hayward. Favor: A 2-4 player auction game by Allysha Tulk and Kevin Carmichael. Hoard: A solo game by Ken Maher. Labyrinth: A 2-player maze game by Philip Tootill. Traps: A 2-6 player bluffing game by JR Honeycutt.Inspired by the classic short story The Lady or the Tiger? by Frank R. Stockton each game offers a unique experience. Five amazing games packed into just eighteen unique cards!With stunning evocative art by Tania Walker The Lady and the Tiger is perfect for couples families ladies tigers and anyone who enjoys bluffing games.

Ultimate Werewolf

Ultimate Werewolf

Rating: 6.6 | Players: 5–30

Game Type:

Party

Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.Ultimate Werewolf takes place over a series of game days and nights. Each day the players discuss who among them is a Werewolf and vote out a player. Each night the Werewolves choose a player to eliminate while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.Ultimate Werewolf a new edition of the award-winning best-selling werewolf title from Bézier Games has been reimagined to allow new players to quickly get up and running with a larger box totally rewritten and simplified rules and a guide for the included roles. With all-new art and a great new card design it's the perfect way to introduce groups of 7-30 people to Werewolf.

Leaders of Euphoria: Choose a Better Oppressor

Leaders of Euphoria: Choose a Better Oppressor

Rating: 6.4 | Players: 4–8

Game Type:

Uncategorized

As the city of Euphoria was being established the struggle for political dominance raged on between the Euphorians and Subterrans. The Icarites had not yet descended upon the city and the Wastelanders were still deciding whether they wanted any part of it.Since it has become clear that the two factions cannot share control it is time for you to pick a side. Choose your faction find your allies banish those who oppose you and ensure your place at the top of the dystopian society to follow. Now it's your chance to Choose a Better Oppressor!Leaders of Euphoria: Choose a Better Oppressor is a social deduction game in the style of Good Cop Bad Cop but set in the world of Euphoria. It takes place earlier in the timeline than Euphoria when the city was young and foolish. Players will have 3 cards in front of them that determine whether they are on the Euphorian or Subterran team that will be investigated throughout the game to figure out who's on their team and who's not.Instead of the equipment cards from Good Cop Bad Cop players now use and give artifacts from the Old World in a new Artifact Phase or as a standard action. In Leaders of Euphoria you can use your turn to Hide one of your Recruit cards which is important because unlike Good Cop Bad Cop you may not use important actions without having a hidden recruit to expose. Also there is no player elimination like there was in GCBC as players who are banished from the city become Wastelanders and have a new victory condition.

The Legend of the Cherry Tree that Blossoms Every Ten Years

The Legend of the Cherry Tree that Blossoms Every Ten Years

Rating: 6.4 | Players: 2–4

Game Type:

Family

Categories:

Do you know the legend of the cherry tree that blossomed every ten years? The story goes that once every decade the cherry tree would shroud itself in beautiful flowers during the first days of spring. Thousands of buds grew on its branches and stretched elegantly toward the sky before becoming magnificent flowers of inestimable quality.When the flowers on the cherry tree begin to fall softly to the ground you rush to collect them before they wither: The one who can gather the most flowers will have their wish granted by the cherry tree. But if you are too greedy the cherry tree will find you unworthy of its gift and you will lose the chance to make your dream come true...The flowers on the cherry tree have begun their delicate fall and are ready to be collected. Each turn draw one or more flowers from the bag and try to gather as many as possible without being too greedy. At the end of your turn put your flowers either in front of your screen to gain victory points based on your sets of flowers or behind your screen to gain victory points by having the largest groups of flowers.The player who has the most victory points at the end of The Legend of the Cherry Tree that Blossoms Every Ten Years wins.

Whozit?

Whozit?

Rating: 6.8 | Players: 3–8

Game Type:

Party

Whozit? first released as Profiler is a game of co-operative deduction! For example who would care more about their looks after a parachute jump? Dracula or Lady Gaga? Discuss and decide!Every round one member of the team chooses a target character (e.g. Dracula) from six drawn at random. They then draw two phrases from the phrase deck and rank them from -5 to 5. The rest of the team then judges who among the six characters doesn't match up with how the two phrases have been ranked. If the team guesses correctly the score marker is advanced one spot and the round continues. If they guess wrongly all cards are discarded and the next round starts. The game ends after five rounds. Can you achieve a perfect score?

Kreus

Kreus

Rating: 6.6 | Players: 3–6

Game Type:

Uncategorized

In this cooperative game the players embody Titans avid to create together the ideal planet. Will you know how to dominate the nature and the elements and worse still the anger of your father Ouranos to realize the planet of your dreams? A cunning and intuitive game where deduction and cooperation will be the key words. To manage to create your planet and to bring him the life you will have to think together communicate subtly trust the other players or understand of instinct. The purpose of the game is to manage to create together a planet. To have a finished and thus livable planet it will be necessary to pass by various creations: rainbow river fish etc and completed by element cards : earth air fire water. A turn of game decomposes into two phases: the divination and the creation. During the phase of divination every player chooses in secret a card of his hand and spends his tokens energy to give information exchange cards etc. Then in the phase of creation every player reveals his card in turn order and verifies if it can be involvement. The game ends when all the cards were played or if the planet is completed.

Purrrlock Holmes: Furriarty's Trail

Purrrlock Holmes: Furriarty's Trail

Rating: 6.5 | Players: 2–5

Game Type:

Family

Categories:

Furriarty is terrorizing London and it's up to Purrrlock Holmes to stop him before he completes his plans and escapes! However Purrrlock cannot do it alone and you as a newly inducted Inspector at Scotland Pound must help bust members of Furriarty's gang in order to help Purrrlock get closer to the bewhiskered baddie that's been bullying all of Baker Street.In more detail each player in Purrrlock Holmes: Furriarty's Trail draws a hidden suspect card. Players take turns making guesses using a clock mechanism about their unknown suspect’s identity. The other players (who can see every suspect but their own) will tell you whether you've got a lead on your suspect; if not it's a dead-end. Figure out enough leads to deduce the suspect's identity and you get to snag a clue that leads to Furriarty. Each clue is labeled with a variable number of victory points. Every round Furriarty pads his way closer to escape putting tension on the players to guess — quickly! — to solve the case. If you can deduce enough suspects and collect enough paw print tokens you may be able to overtake Furriarty before he scrams.Get ready Inspector as the game is officially afoot — or a-paw if you will...

Spies & Lies: A Stratego Story

Spies & Lies: A Stratego Story

Rating: 7.0 | Players: 2

Game Type:

Uncategorized

The head-to-head game of deployment deduction and deceptionBreak the deadlock in the final days of war. Victory will hinge on the actions of a handful of men – and we women spies… Go head-to-head as you secretly select soldiers with different abilities to engage the enemy.Each of you will have the opportunity to sabotage your opponent’s missions – using careful deployment clever deduction and surprising deception. With every enemy soldier you identify with every advance you rebuff you’ll tighten the noose infiltrating further into the enemy camp and taking the Double Agent a step closer to capturing the enemy flag!Spies & Lies is played in 3 rounds. Each round consists of 3 phases (Deploy Intel and Mission) which will determine which player can move the Double Agent into enemy territory on the game board. The first player to land on the enemy’s flag with the Double Agent wins (or the player who is closest to doing so when the third round ends).-description from publisher

Brutal Kingdom

Brutal Kingdom

Rating: 6.6 | Players: 3–4

Game Type:

Strategy

The King is dead; long live the Queen! Or vice versa really as in the intriguing game Brutal Kingdom it's hard to tell what everyone is up to and who will have the greatest impact until it all ends. Yes the bishop's poison has been touched but has it been administered to the abbot or is it still waiting to be used? What's happening with the witch? And the executioner is waiting for his next job...At the beginning of a round each player has four character cards in hand. On your turn you play a card in front of you and follow its instructions. With some cards you can carry out actions on your opponent and bring an end to the round's influence — but only if you don't fall victim to your opponent in the process.

Too Many Cinderellas

Too Many Cinderellas

Rating: 6.4 | Players: 2–4

Game Type:

Uncategorized

There was a ball held at a castle in a far-off country. The Prince of the country met Cinderella at the ball and fell in love with her. He decides he wishes to marry her and sets off to find her. Unfortunately he doesn't actually remember anything about her and is left wondering aloud to all: Does anyone know Cinderella? Hearing this many influential people begin spreading rumors that their servant is the actual Cinderella.In Too Many Cinderellas players represent powerful people in the far-off country who are trying to influence the Prince's decision about who is the real Cinderella pointing him towards their Cinderella. If anyone tries to spread misinformation about your Cinderella you can just say NO! at the audience with the Prince. Many Cinderellas have gathered; who will be recognized as the real Cinderella by the Prince?In game terms the deck of cards is shuffled and each player receives four cards. The person with the smallest feet starts first. A player wins a round when she has the true Cinderella. To find the true Cinderella each player lays down a card. The card dictates which card will be or won't be the real Cinderella. When a card is laid down everyone secretly votes whether or not they want the new rule for that round. This repeats until each player has played two cards. Then everyone reveals their hand and whoever has the card that matches all the rules laid out in the round is the winner for having the true Cinderella. In cases of ties the winner is the player with the highest card.Game #3 in 'The Mike Line' of games from Grail Games.

I,Spy

ISpy

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

I Spy is an exciting contest of disguised intentions political manipulation and spy games spanning an espionage-wracked pre-war Europe. Deceive your opponents as an agent secretly working for a European power recruiting key assets buying off politicians and instigating sabotage against foreign capitals. However you will need the reluctant (or unwitting) support of your opponents to position your homeland for European domination so tread carefully and do not reveal your true identity.Game Overview: At the start of the game you receive an Alignment Token which tells you which one of the competing European nations you secretly work for.The rest of the game unfolds over the course of 14 rounds with each player (spy) performing 3 Actions per round. These actions include moving around the map acquiring resources in the form of Supply Tokens improving your abilities by recruiting Assets manipulating the otherwise-random Politicians to your advantage or even directly harassing opposing spies.But any action you take will directly affect at least one Nation in the form of gains or losses in Influence points. Your mission during the game is to generate Influence for your own Nation while at the same time preventing your opponents’ Nations from gaining too much—if you can deduce which Nations they are!Influence is tallied and compared during Scoring Phases which take place at set intervals throughout the game. In a Scoring Phase each Nation receives Power points based on how much Influence it has accumulated so far.At the end of the game players reveal their Alignment Tokens and the player whose Nation has the most Power is the winner.

Human Punishment: The Beginning

Human Punishment: The Beginning

Rating: 6.6 | Players: 3–6

Game Type:

Uncategorized

Human Punishment: The Beginning is a stand alone game and the Prequel of Human Punishment: Social Deduction 2.0 and it is a semi-cooperate social deduction & pick-up and deliver hybrid!3-6 players try to avoid the secret Machine revolution but Machine spies are everywhere and they try to corrupt the Human players. There are also Outlaws Fallen and Legion just as in Human Punishment and every faction works for their own goals.This game features a new mechanic called CWS (Connecting World System) which gives you the option to combine Human Punishment: The Beginning with Human Punishment: Social Deduction 2.0 to experience an epic theme night with YOUR OWN outcome! The Beginning is a fully stand alone game but you can also combine it with Human Punishment: Social Deduction 2.0.Fight Machines build Apex avoid Deus X Machina and don't become corrupted by the Machines. Rewrite the history of Humanity!

SHH

SHH

Rating: 6.3 | Players: 2–4

Game Type:

Family

Players cooperate as a single team to spell words in order to rid their hands of as many letters as possible. The catch? Silent play proves challenging when one doesn't know his teammate's hand. Shh!Vowel cards are placed in the playing area along with several PASS cards. Players are dealt the remaining alphabet cards (consonants) and may not share them. Players take turns adding a letter to the active word until it is valid. Each turn a player may either contribute a consonant from their hand or use an available vowel card or PASS card. Players try to score as close to 26 points as possible.Number 7 in the Pack O Game series.

Ghost Letters

Ghost Letters

Rating: 7.4 | Players: 2–12

Game Type:

Uncategorized

You are Detectives trying to solve a crime. You found 12 clues on the crime scene but only 3 of these are True Clues.One of you is the Ghost of the victim who helps to solve the crime. Detectives choose and send Clues to the Ghost. The Ghost chooses and opens the best as the Hints.One of you is the Murderer who misleads investigation – in discussion and also bluffing about cards that were sent to the Ghost and were not opened.In 3 rounds the Detectives need to guess all the 3 True Clues OR any 2 True Clues + the Murderer.More players – more different Roles: Accomplices Witness Expert Blackmailer. In extended mode – players get characters with special abilities.—description from the designer

Fangs

Fangs

Rating: 7.0 | Players: 5–8

Game Type:

Uncategorized

Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires werewolves or humans. The vampires and werewolves win by destroying the other team while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).Since everybody starts knowing only who they are they must start working on deducing who the other players are and whether they are friend or foe. Acting quickly may help you gain an advantage by weakening the opposing team before they realize which of the players fighting is their ally but moving hastily with limited information may see you accidentally eliminate a teammate and set your side back in the conflict.On each turn players either try to gather information find new equipment or try to harm (or aid) another player. Different areas of the map influence what you may discover and who you may interact with while certain cards and abilities mean you can never be certain that things will go according to plan.

Stay Away!

Stay Away!

Rating: 6.1 | Players: 4–12

Game Type:

Party

A group of archeologists has mysteriously disappeared during an expedition to the risen island of R'lyeh. You are a member of a rescue team sent to aid them but as you investigate the site you encounter something terrible that seeks to destroy your team from within...You'll need intuition nerves of steel and clever acting if you're going to survive and win the game. Who will believe you? Who is whom and who is what? You can't trust anyone and no one will trust you so block the doors quarantine a suspect reveal your identity to your allies grab a flamethrower or run away — but look carefully where you will end up because The Thing might be closer than you think...In Stay Away! 4-12 players try to track down The Thing a creature awakened from a nauseating eternal slumber on the emerged R'lyeh island that has the capability of possessing the human body cloning it then taking its place so as you play you won't know who The Thing is or when someone will become The Thing or who is infected or not. The archaeologists are looking for The Thing; their goal is to work together to identify which player is The Thing and roast it with a Flamethrower card. You remain Human until The Thing passes an Infected! card to you during a card exchange at which point you become an Infected and take on that new Role: You are now an ally of The Thing and must take care that its identity is not revealed.

Sherlock: Don's Legacy

Sherlock: Don's Legacy

Rating: 6.7 | Players: 1–8

Game Type:

Uncategorized

After the sudden death of a businessman the Miami police ask for help to find out what happened. Who is the murderer? How was the victim murdered? And why? Follow the clues with your investigative team and try to answer these and many other questions. Will you solve the mystery of Salvatore Sollai's death?—description from the publisherNach dem plötzlichen Tod eines Geschäftsmannes bittet euch die Polizei von Miami um Hilfe um herauszufinden was passiert ist. Wer ist der Mörder? Wie wurde das Opfer ermordet? Und warum? Folgt mit eurem Ermittlungsteam den Hinweisen und versucht diese und viele andere Fragen zu beantworten. Werdet ihr das Rätsel um Salvatore Sollais Tod lösen?—description from the publisher (German)

La Marche du Crabe

La Marche du Crabe

Rating: 6.6 | Players: 2

Game Type:

Uncategorized

Categories:

We are the last members of a peculiar decapod crustacean species: the square crabs from the Gironde estuary. From an evolutionary standpoint we're not that useful notably because... Well we physically can't turn. We're bound to walk in a straight line all our life. And not even straight but… Crab steering! Not exactly an interesting life... Especially for those born between two rocks.We're not that moronic though because after only a few hundred thousand years we realized that with two crabs who take turns climbing on top of each other we could move in a grid pattern in all our environment! New horizons beckoned us!Let's use this discovery to free our buddies who are trapped under items left on the beach by careless humans whilst avoiding our sworn enemies: the formidable yet stupid brown crabs and the terrifying and sly lobsters...La Marche du Crabe is a super immersive cooperative deduction game in which the two playful crabs will be completely dependent on each other... not to mention! You have often seen crabs discuss will you?An evolving game! To ensure an unlimited lifespan and a growing challenge the game is scalable with eleven Scenario cards and as many new challenges! The promise of unlimited play and always new games!HOW TO PLAYOn their turn the player must play a Baddie card on the beach and then move the crabs token. If they stop on an Item Card their friend tells whether if it's a forbidden item or not.HOW TO WINTo win the two players must free together their 8 crab buddies before they cannot place Baddie cards on the beach. Moreover shrimps being life points players lose if they must use shrimps and they don't have anymore!-description from publisher

Exit: The Game – The Hunt Through Amsterdam

Exit: The Game – The Hunt Through Amsterdam

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

A letter with a clue to a lost painting by Vincent van Gogh turns up. The team must hurry to solve the riddle as you are followed through the streets and canals of Amsterdam...Exit: The Game – The Hunt Through Amsterdam is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.

Gladius

Gladius

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

In Gladius play as cunning Roman spectators trying to make the most money by betting on gladiators competing in the gladiatorial games. Through the skillful use of underhanded tactics players can help and hinder teams to alter the outcome of each battle. Can you outwit your opponents to turn a profit or will you be left empty-handed?—description from the publisher

Checkpoint Charlie

Checkpoint Charlie

Rating: 6.6 | Players: 3–5

Game Type:

Family

Description from the publisher:Checkpoint Charlie is a game of observation deduction and mental agility. Watch all the suspects carefully and find out which of them is the chief of spies using the clues that you and the other investigators uncover. Be the first to find the chief of spies and become the best hound dog!In the game each player receives a clue that reveals one out of five possible traits of the chief of spies. Each player keeps revealing cards indicating whether each character is a suspect or not. As the game progresses players gather more and more clues to lead them towards the chief of spies. This chief of spies will coincide with five out of five possible clues and his aides will match four out of those five. Whoever accuses the chief of spies on time gets the most points. Players who accuse the aides will also earn some points while the other players might not receive any points at all — or even negative rewards. The game includes two optional rules that add more strategy to the gameplay.Checkpoint Charlie is set during the cold war and the subject of detectives and spies is applied using cartoon-stylized dogs and cats.

Rumble in the House

Rumble in the House

Rating: 6.1 | Players: 3–6

Game Type:

Family

Living together in a small house is difficult and sometimes trouble arises. It's time for a big rumble in the house! Will you able to beat the other characters out of the house stay inside and keep your identity secret?Rumble in the House is a game of bluffing and deduction for the whole family. Each player secretly owns two of the twelve characters in the house and each character starts in a different room of the house. On a turn a player either moves any character that is alone in a room into an adjacent room or starts a fight in a room that contains at least two characters. Well it's not much of a fight really as the player removes one character from the room and places it in a line with other removed characters. Once a single character remains the round ends. The first two characters removed are worth zero points while the third through eleventh characters are worth 1-9 points; the character that remains in the house is worth ten points. Each player collects points only for his most valuable character.The player with the most points after three rounds wins.

Decktective: The Gaze of the Ghost

Decktective: The Gaze of the Ghost

Rating: 6.4 | Players: 1–6

Game Type:

Thematic

Decktective: The Gaze of the Ghost is a co-operative investigation game featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information discard cards that they think will lead them the wrong way discuss the clues they find with the other players make hypotheses and deductions to find the solution! At the end of the game players must answer several questions: Each correct answer is worth points. The more points they get the better their outcome.On their turn players either play a card from their hand and put it face up on the table sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can be played face up on the table only if its value is equal to or less than the current number of cards in the archive.—description from the publisher

Murder Mystery Party Case Files: Death in Antarctica

Murder Mystery Party Case Files: Death in Antarctica

Rating: 7.2 | Players: 1–6

Game Type:

Uncategorized

A murder has been committed on the South Pole station Aquilo. The alleged perpetrator was quickly identified and the evidence was also sufficient for the court to sentence him to death. Only a coincidence saved him from execution for the time being. His family however does not believe in his guilt and asks you to reopen the case. There are many hints available in the box that you can examine directly.The game is conceived as a realistic criminal case and requires investigations similar to those carried out by the Criminal Police in real life.It can be played as: - single team - competitive mode - replayed by other players—description from the publisherAuf der Südpolstation Aquilo ist ein Mord verübt worden. Der vermeintliche Täter wurde schnell ermittelt und die Beweise waren für das Gericht auch ausreichend ihn zum Tode zu verurteilen. Nur ein Zufall bewahrte ihn vorläufig vor der Hinrichtung Seine Familie glaubt jedoch nicht an seine Schuld und bittet Sie den Fall erneut aufzurollen. Dazu stehen Ihnen in der Box zahlreiche Hinweise zur Verfügung die Sie direkt untersuchen können.Das Spiel ist als realistischer Kriminalfall ausgedacht und erfordert Untersuchungen ähnlich denen die von der Kriminalpolizei im wirklichen Leben durchgeführt werden.—description from the publisher (German)

Dead Drop

Dead Drop

Rating: 6.3 | Players: 2–4

Game Type:

Family

Dead Drop is a game that involves elements of memory deduction and crafty maneuvering. As secret agents working for different organizations players scour the globe seeking information that will help them find the location of a hidden explosive device. Agents must trade information and sell secrets in order to learn the location of the device and grab it before it falls into the hands of another agency! On a player's turn you must choose one of the following actions:At the end of a turn after performing a regular action the active agent may choose to Grab The Drop: Place two cards from your hand face up next to the card in the middle of the table. Then secretly look at the card in the middle to determine whether this card is equal to the sum of the two face-up cards. If you guessed correctly you win the round; if you're wrong you're out of the round. (In a three- or four-player game if an agent is eliminated she must place her cards face up in front of her. Other agents may trade with an eliminated agent's cards by placing the card traded from their hand face up in place of the card they take.) The first player to win three rounds wins the game.•••Dead Drop includes three sets of cards with different artwork (Spies Monsters and Kids). Dead Drop Deluxe features the same gameplay as Dead Drop but it includes eight decks of cards instead of three each illustrated by a different artist with a different theme. These extra sets are:Dead Drop Deluxe contains a cloth travel bag and silkscreened wooden tokens instead of plain cubes and it comes packaged in a UV coated box sleeve.

Saboteur: The Lost Mines

Saboteur: The Lost Mines

Rating: 6.3 | Players: 3–9

Game Type:

Family

Saboteur: The Lost Mines is a board game inspired by the famous Saboteur card game. While it uses ideas of the basic game the expansion and the two-player game it is also very different.In this game players are divided in two clans; each clan contains loyal dwarves selfish dwarves and a saboteur secretly working for the opposite clan. Players have their own pawn and the dwarves must move over the paths in order to physically reach the four goal cards one of which contains a sleeping dragon that you don't want to wake so try to avoid that one if possible. The (non-dragon) goal cards yield a variable number of points depending on the displayed but secret treasure cards.Sabotage isn't performed against a specific player but directly on the board by playing blocking path cards or adding tokens. In this way the sabotage affects always all players including yourself. As opposed to Saboteur: The Duel path cards you play don't have to be linked to your own start card which offers many more sabotage options. Even so no player is ever out of the game either temporarily or permanently.—description from the designer

Crime Zoom: His Last Card

Crime Zoom: His Last Card

Rating: 6.6 | Players: 1–6

Game Type:

Uncategorized

Crime Zoom is a series of investigation game for 1 or more players which plays in about an hour.Each investigation tells a different story but almost always begins with a crime scene.This crime scene is spread over several cards to form a great illustration. To investigate simply flip a card to take a closer look. An item intrigues you? Flip the card over and find out what the little piece of paper on the bedside table is.An address? You can now take the card that corresponds to this track. Unless another element on the crime scene appeals you even more?In Crime Zoom you will conduct your investigation freely. Discuss among players to choose the tracks to follow. When you think you have solved the case go to the questionnaire. Who is guilty? What is their motive? What is the murder weapon? And some follow-up questions of course.Make sure to identify the culprit otherwise you will lose the game. But if you answer the questions correctly the number of cards you do not reveal will determine your score.The solution will answer each of the questions. The epilogue will tell the whole story or a testimony history to understand the plot that has been played.Crime Zoom: His Last Card is the first case in the Crime Zoom series. It takes place in Brooklyn in 1980.—description from the publisher

50 Clues: White Sleep

50 Clues: White Sleep

Rating: 6.5 | Players: 1–5

Game Type:

Uncategorized

Maria is on the run with her son while also preparing for the big showdown. But will she make it? White Sleep is the second episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.A How to Play video is available here: 50 Clues: The Pendulum of the Dead

Decktective: Nightmare in the Mirror

Decktective: Nightmare in the Mirror

Rating: 6.9 | Players: 1–6

Game Type:

Thematic

Decktective: Nightmare in the Mirror is a co-operative investigation game featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information discard cards that they think will lead them the wrong way discuss the clues they find with the other players make hypotheses and deductions to find the solution! At the end of the game players must answer several questions: Each correct answer is worth points. The more points they get the better their outcome.On their turn players either play a card from their hand and put it face up on the table sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can be played face up on the table only if its value is equal to or less than the current number of cards in the archive.—description from the publisher

Lady Alice

Lady Alice

Rating: 6.3 | Players: 3–5

Game Type:

Family

In Lady Alice – a game of intrigue flair bluffing and mischief – the players are the Baker Street Kids children under the tutelage of Sherlock Holmes who must deduce the culprit behind the kidnapping of Henry Morton Stanley as well as the time and place the kidnapping occurred and which object was stolen at the same time.Holmes gives each player the solution to one of these categories at the start of the game and players must keep such information secret. On a turn the active player voices his suspicions in the form of a sentence – I suspect ....... of having been seen at ....... at around ....... hundred in possession of ....... – filling in the blanks with one of the eight possibilities in each category. All players then secretly note whether or not they hold the evidence card for one of the four things named by placing a verdict card inside a folder. The active player shuffles these folders to disguise who answered in which ways then reveals them. If all four items guessed were false then you cover those four guesses on the game board with Holmes' business cards; otherwise players mentally note how many of the items were correct and try to decipher which ones those might be.Players then participate in a deduction round in which each player can:If all players pass successively the round ends and the next player in clockwise order then voices a suspicion. Otherwise a player can pass then place a deduction token or attempt an accusation later in the same round.Each player has nine deduction tokens in his color three each of 0 1 and 2. To place a token you place it face-down on the clue of your choice to the right of any tokens already present; if any of those tokens are face-down you reveal those tokens. At most four tokens can be placed on a clue.To attempt an accusation you say I accuse (suspect) of having been been seen at (place) at around (time) in possession of (object) then all players submit their verdict cards the same way they normally do. If all of them are positive you've solved the case – but not necessarily won the game. All tokens on incorrect clues and all tokens belonging to players who made a false accusation are removed then players tally the numbers on their tokens scoring bonus points if they have a token on each piece of evidence or if they made a correct suspicion or accusation. The player with the most points wins.With three or five players you decrease (increase) the number of evidence cards handed out at the start of the game and the number of tokens that can be placed on a clue.

Sherlock: Entre tumbas

Sherlock: Entre tumbas

Rating: 6.9 | Players: 1–8

Game Type:

Uncategorized

In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.—user summaryAdam Lockwood ha desaparecido en su trabajo. ¿Qué ha pasado? ¿por qué? Sigue las pistas con tu equipo de investigadores para responder éstas y otras preguntas. ¿Resolveréis el misterio del trabajador desaparecido? —description from the back of the box

Clue

Clue

Rating: 5.9 | Players: 2–6

Game Type:

Family

Refresh of classic Clue/Cluedo game. Significant change: Adds a new character Dr. Orchid. Also includes two-player rules.This version of the game plays faster than older versions of Clue with the help of bigger spaces on the board special Red Cards and a new layout of the mansion so you can walk between rooms. The bedroom has an ensuite and you can wander from the kitchen straight into the dining room.All new artwork brings this classic murder mystery to life with a high level of detail.It also comes with cool red dice!Note: In this version of Clue when playing with the 2-player/Team rules: before you deal the black Clue cards to the players you take the top four black CLUE cards from the deck and place them face down in a row at the side of the board. When the other player/team cannot answer your question you get to secretly look at one of the four cards at the side of the board.You also don't use the Red Bonus cards in a 2-player/Team game.

Game of Thrones: Oathbreaker

Game of Thrones: Oathbreaker

Rating: 7.0 | Players: 5–8

Game Type:

Party

Who do you trust? If you sit on the Iron Throne the wisest answer is no one.Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King (or Queen) while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm others are conspirators who seek to undermine the throne and all of them have a secret agenda of their own. Who is truly loyal and who is simply hungry for power honor and coin? It's up to the King to figure it out before it's too late.In more detail the game lasts seven rounds. In each round players reveal a number of mission cards each of which has an associated influence type: crowns ravens or swords. Each noble plays influence cards face down to one or more missions and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds Order is generated; otherwise Chaos is generated. Nobles earn rewards (coin honor power) based on whether the mission with their House Sigil succeeded or failed.The King can play decree cards during the game to grant favor to nobles who seem loyal or cast suspicion on suspected conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong.At the end of the game if Order exceeds Chaos the King wins and any loyalists who achieved their personal ambitions win. If Chaos has the edge then any conspirators who achieved their personal ambitions win.

Pie Town

Pie Town

Rating: 6.3 | Players: 2–4

Game Type:

Uncategorized

Categories:

Welcome to Pie Town a community built on apples and butter. Business here is no cake walk so manage your operation well and keep your secret recipe secret.Pie Town is a worker-dice placement game with hidden information. You need to manage your constantly changing workforce to harvest bake and sell pies while deducing other players' secret recipes! Now is your chance to become the best pie shop in town!

Visitor in Blackwood Grove

Visitor in Blackwood Grove

Rating: 6.2 | Players: 3–6

Game Type:

Uncategorized

A spacecraft crashes in Blackwood Grove and the Kid is the only one watching. Federal Agents hunt down the signal but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it but others are repelled? Hiding in the craft the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship.Visitor in Blackwood Grove is an asymmetric two-versus-many inductive-reasoning game in which one player — the Visitor — makes up a secret rule like Things that contain metal to determine which objects can pass through the forcefield. The other players — the Agents and the Kid — try to figure out the rule by seeing which objects pass through the forcefield and which don't. The Agents secretly test cards from their hands to learn what passes the rule and what doesn't. The Kid tries to predict which cards will pass the rule and she builds trust with the Visitor if she’s right.The Kid and the Visitor are on a team — if the Visitor makes a rule that's too easy the agents will solve it first and he will lose. If the Visitor makes the rule too hard nobody will be able to solve it and the Agents will win. If the Visitor makes the rule just right the Kid will figure it out before the agents and both the Kid and the Visitor win!Awards & Honors: BostonFIG Fest // 2017 - Audience Choice Award IndieCade // 2017 Official Selection Mensa Mind Games // 2019 Finalist Indie Mega Booth PAX East // 2018 Official Selection

Medical Mysteries: NYC Emergency Room

Medical Mysteries: NYC Emergency Room

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Your patients' lives are in your hands. Will they survive the night? Work as a team to solve real life medical cases. Each patient has a mysterious medical condition and it is your job to diagnose and treat before its too late. Do you have what it takes to save their lives?BE A NEW YORK CITY EMERGENCY ROOM DOCTOR: Medical Mysteries puts you in the shoes of an Emergency Room doctor tasked with ensuring your patient survives the night - their lives are in your hands. Can you work with your team to examine diagnose and treat your patient before it’s too late?INCLUDES 4 PATIENTS AND A TUTORIAL: This Medical Mysteries game includes 4 patient files to solve. Each patient comes into the Emergency Room with mysterious medical condition that you’ll need to unravel before it’s too late. Also includes a Tutorial which walks you through a patient case so you feel prepared to treat and diagnose patients on your own before moving to the 4 main patients. Each case has a varying level of difficulty.EXAMINE DIAGNOSE AND TREAT: As an Emergency Room Doctors it is your job to examine your patients’ mysterious symptoms review their medical history and uncover hidden clues. Work together to diagnose the conditions. Follow clues run tests consult specialists and use your instincts to diagnose the patient and finally make the right treatment decisions to help your patient survive the night. Then work to determine the underlying cause of their condition. Earn points along the way for making the right treatment decisions and helping your patient survive the night.NO PRIOR MEDICAL KNOWLEDGE NECESSARY EASY TO LEARN AND PLAY: Medical Mysteries game includes a full case tutorial to walk you through how to play. Tutorial helps players navigate through their patient's treatment plan and no prior medical knowledge is necessary. Each patient includes an intake interview and an Electronic Medical Record to review and assess the case. From there you’ll have the information you need to start treating and diagnosing. Research Sheets will provide details on possible conditions that your patient might have and additional information will unfold as you start treating the patient. Gather more information by running tests and consulting specialist as you narrow down the options.IT’S A RACE AGAINST THE CLOCK: Each action you take progresses the game and the clock. Your goal is to get your patient to survive the night. Continue testing and diagnosing until time runs out.—description from the publisher

Hard to Get

Hard to Get

Rating: 7.1 | Players: 2–12

Game Type:

Uncategorized

The Witness knows the right word. The Detectives are on the case.In Hard to Get players must work together to find the right word which only the Witness knows. The Detectives have few clues to go on – 5 dilemmas the Witness has to go through.Is Pancake more Tom Hanks or Tom Cruise? Is a Cactus Sweet or Sour?Hard to Get is an entertaining party game that will definitely spark lively discussions around the table.

Pocket Ops

Pocket Ops

Rating: 6.4 | Players: 2

Game Type:

Abstract

Description from the publisher:Pocket Ops is a two-player game of deduction and area control. As rival spymasters position your agents to outmaneuver your opponent and dominate the battlefield.Built on the Tic-Tac-Toe framework that everyone knows players must stay one step ahead of their opponent. The battleground is as much in the minds of the Spymasters as it is on the board. Predict your opponent’s moves to prevent them from gaining ground and when all hope seems lost snatch victory away from your opponent with clever use of your elite agents: the Assassin Sniper Pusher Grappler or Hacker.If you are the first to capture both parts of the doomsday device it’s game over for your opponent!

Focus

Focus

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

Communicate… without a word. A cooperative deduction game for 2 players with 168 illustrations 3 game modes and aimed at beginners as well as experts.Both players must guess their partner's secret picture among a grid of many illustrations while giving clues about their own secret picture.During each turn back and forth a player must pick and remove from the grid a picture they think is not their partner's secret image. Ideally the chosen card should give their teammate a clue about their own card. If at any point a player removes their partner's secret card the game is lost.

ARGH

ARGH

Rating: 6.8 | Players: 2–4

Game Type:

Family

Revolt! Yes my dear fellow animals revolt against the humans who exploit us! I am a lab rat who broke free and I will have my vengeance over those humans! Join me and together we shall blow up this place the symbol of our oppression! —Ratchet Leader of Animals Revolt aGainst Humans a.k.a. ARGHIn ARGH a minimalist game with bluff and deduction your mission is to find allies and the components to build a bomb. Avoid the humans and the animals that remain faithful to them. Make smart deductions and careful propositions and thanks to you ARGH will become a landmark in the history of the struggle for animal liberation.

Zoo Break

Zoo Break

Rating: 7.8 | Players: 2–5

Game Type:

Uncategorized

A modern cooperative take on the classic zoo escape premise.EMERGENCY! A computer malfunction at the Bedlam Zoo has short-circuited the gates for all the enclosures and the animals are escaping and making their way to the zoo exit. You will work together with your fellow zookeepers to round up all the animals and lock their enclosures before it's too late.Zoo Break is a crisis-management game that requires dynamic and cooperative problem-solving. You will spend your turn deciding how to use limited actions to move about the board collect and trade supplies capture animals and lock cages all while evading injury and coping with other challenges caused by the animals marauding through the zoo. Escape and Move cards control the animals with maximum variability leading to endlessly different game scenarios.Success hinges on the keepers' ability to anticipate adapt and make strategic decisions applying their skills and resources to regain control of the zoo. It's complex and suspenseful enough to keep adults riveted but also playful and inviting to ambitious game-loving kids. (Difficulty can also be regulated using a simple card selection mechanism at the start of the game.)—description from the publisher

The Stifling Dark

The Stifling Dark

Rating: 7.5 | Players: 2–5

Game Type:

Strategy

Categories:

The Stifling Dark is a one-vs-many hidden-movement horror board game with an innovative line-of-sight mechanic for 2-5 players. One player takes the role of the adversary whose goal is to prevent the other players (the investigators) from escaping through a variety of unique actions. As an investigator your only goals are to survive and escape.Investigators move around the board in a point-to-point fashion using their base movement speed. They may sprint to move more quickly but they need to keep an eye on their stamina so they don't become exhausted. Additionally investigators can pick up and use items lock and unlock doors or use their flashlights to try and find the adversary. Meanwhile the adversary is secretly moving around the board trying to stop the investigators from escaping. There are a variety of investigators to choose from each with their own special abilities. The adversary also has multiple attacks and abilities that change how you play the game.Will you fix the car and drive out or will you override the gate and try to sneak out? The investigators will need to decide if they want to stick together to watch each other's backs or split up to race towards the exit. Either way they must move quickly - the longer the game takes the more chances the adversary has to stop them!The game ends when either all of the investigators escape (meaning the investigators won) or the adversary achieves their win condition (which is different for each adversary).

Deduckto

Deduckto

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Categories:

Put your sleuthing skills to the test in Deduckto to nab your secret suspect first. Use logic and deduction to correctly figure out the animal disguise and location on your hidden card. Do the clues point to Paulie the Pigeon wearing a Mustache in the Park? Or maybe it's Pinky the Pig in a Wig at the Pier! Be the first to suss out your suspect and you've quacked the case!—description from the publisher

The Werewolves of Miller's Hollow: Best Of

The Werewolves of Miller's Hollow: Best Of

Rating: 7.1 | Players: 8–28

Game Type:

Uncategorized

To celebrate The Werewolves of Miller's Hollow and its howling legacy the original designers have decided to take all their favorite character combinations and bring them to you. With characters taken from all the expansions — New Moon Characters The Pact — and put in one box now it's easier than ever to put together a terrifying game with Best of Werewolves of Miller's Hollow.

GROWL

GROWL

Rating: 6.5 | Players: 4–10

Game Type:

Uncategorized

Work together to distribute the bites and wounds amongst the village. Some of you are wolves trying to turn the others. When Night falls everyone secretly passes cards to their neighbors!4-10 players (up to 15 with more cards) all claim to be innocent humans but one (or more) of them is Wolf Zero the original werewolf that wants to infect the village!The deck of cards sits face-up in the middle of the table. One by one you take turns picking up the top card and giving it to any (other) player you want. The cards can be a Bite (which brings you closer to becoming a wolf) or a Wound (which brings you closer to dead) or cards that cancel other cards. When a Night card is revealed the full moon comes out and werewolves and humans get to pass cards anonymously which is how the infection spreads and turns humans into wolves. Charms negate Bites and Salves negate Wounds. 3 Wounds (net) kill either a human or a werewolf. 3 Bites (net) turn a human into a werewolf and only wolves can pass Bites at night.When the deck is exhausted at the end of the third night Wolf Zero(es) begins to GROWL and slowly other wolves (even dead wolves) join the growl! If any humans are left alive all humans (even dead ones) win. If all the players who are still alive are growling all wolves (including dead ones) win!

Bang! The Dice Game: The Walking Dead

Bang! The Dice Game: The Walking Dead

Rating: 6.6 | Players: 3–8

Game Type:

Uncategorized

The Walking Dead Bang! Dice Game allows players to face off against one another in this fast-paced stand-alone version of Bang!Roll shoot Bang! Test your survival skills with this fast moving version of BANG! The Dice Game: The Walking Dead. Based on the world's best-selling shoot 'em up card game Bang! where players battle one another for supremacy! With each roll of the dice Walkers get closer to overrunning the Survivors can you survive?

Hack Trick

Hack Trick

Rating: 6.3 | Players: 2–4

Game Type:

Abstract

1:34 a.m. --- A fired bookkeeper’s message on Twitter: 3-SAME or SUM-15. 1:39 a.m. --- The information leaked out few minutes ago and already the cartel chief's server has been attacked. The stake is high therefore the hackers not only have to break the firewall but to fight against each other ...Hack Trick is a game of deduction and combinations where players generate numbers to finally obtain a valid password - a three-digit code with the same digits (ex. 222 555) or with their sum being 15 (ex. 852 159 357). Each time a card is played the player adds a number to the sequence and marks the generated number - the sum of the last two numbers - on the keypad (places a marker on the key). Because the keypad is a magic square (the sum of each row column or diagonal is 15) the object of the game is to line up three markers or place three on the same key.Hack Trick gameplay is deceptively simple but you’ll see that it hides many combinations. In his turn the player may ask the sum of the opponent’s hand than play a card or draw. When he plays a card he may capture opponent markers moreover he may sacrifice a marker to force his opponent to play a card in the next turn or contrarily protect himself from being forced. Markers can be used in five different ways but be careful the player who runs out loses!Finally the winner will be the player who knows how to defend and attack the positions when to gather information when to use the doubles when to start a forced series but above all how to find the right balance between forming a strong hand and tend to the final goal on the board.

BANG!: The Walking Dead

BANG!: The Walking Dead

Rating: 6.3 | Players: 4–7

Game Type:

Party

BANG!: The Walking Dead is a shoot 'em up card game based on BANG! in which factions from The Walking Dead face off in a battle to survive. Each player becomes a famous Walking Dead character while taking on the roles of Leader Savior Survivor or Loner.BANG!: The Walking Dead is interchangeable with the original BANG! game and plays much the same way. Players try to determine who is on which teams then use their cards in hand to attack others and heal themselves ideally ending up with their team on top.

Ritual

Ritual

Rating: 7.2 | Players: 2–6

Game Type:

Uncategorized

Ritual is a cooperative game taking place over 3 timed rounds in which players have to communicate with their actions instead of talking i.e. by giving or taking runes (colored stones) to or from other players to redistribute them in order to achive their secret private goals and finally the public ritual.

Suspicion

Suspicion

Rating: 6.2 | Players: 2–6

Game Type:

Family

You are a jewel thief and you've been invited to the mansion of someone who doesn't know that you engage in such nefarious doings. While at that mansion you're going to try to nick as many jewels as possible but *gadzooks* the mansion turns out to be filled with jewel thieves who are all trying to do the same thing. Can you out them publicly while staying unknown yourself and bagging a nice collection of gems?In Suspicion ten characters start on the perimeter of the game board and each player is secretly one of these characters. On a turn you roll two dice then move the two characters shown (or characters of your choice if you roll a joker). After this you play one of the two action cards in your hand and carry out one of the actions on that card: stealing a type of gem in the space where your character is located moving any character asking someone else whether their character can be seen by someone on the board and so on.Gems come in three types and when one of the piles is empty the game ends. Everyone guesses who is which character then all identities are revealed. For each player you've guessed correctly you score 7 points; for each set of three different gems you score 6 points; and for each individual gem aside from the sets you score 1 point. Whoever has the most points wins!

50 Clues: The Fate of Leopold

50 Clues: The Fate of Leopold

Rating: 6.5 | Players: 1–5

Game Type:

Thematic

Maria has gathered enough strength to confront Leopold but first she must track him down. The Fate of Leopold is the third episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.A How to Play video is available here: 50 Clues: The Pendulum of the Dead

Lost Legacy: Fourth Chronicle – The Werewolf & Undying Heart

Lost Legacy: Fourth Chronicle – The Werewolf & Undying Heart

Rating: 7.1 | Players: 2–6

Game Type:

Uncategorized

In the distant past a starship from a faraway world appeared in the sky. Damaged in battle the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface and in the ages to come became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!Lost Legacy: Fourth Chronicle contains two sets of game cards: The Werewolf and Undying Heart. Each set can be played independently or mixed together with other sets to create a unique custom set. As for how to play Lost Legacy is a game of risk deduction and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn you do the following:By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play) up to six players can compete at the same time.Note: Undying Heart was previously released as Lost Legacy: Undying Heart but AEG published it with a new title and with some card name changes.

Shy Monsters

Shy Monsters

Rating: 6.7 | Players: 2

Game Type:

Uncategorized

Shy Monsters (Mutlose Monster) is an asymmetric bluffing game for two players in which a player builds a dungeon and their opponent tries to escape from it.The Dungeon Master leads a band of shy monsters. Make sure to respect their favourite places in the dungeon otherwise they will not attack the Hero. The Hero must properly decipher the dungeon’s structure and use its special actions soundly to escape from it alive.

Colorful

Colorful

Rating: 7.0 | Players: 2–6

Game Type:

Uncategorized

Colorful is a game about categorizing and matching colors as a group. Each round a player will come up with a specific example within a broad topic for the group to secretly match with a color card from their hand. After 5 rounds cards are checked to see if the group or an individual wins!—description from the publisher

Code of Nine

Code of Nine

Rating: 6.4 | Players: 3–4

Game Type:

Strategy

The world is in ruin. Humankind is but a distant memory and only now have you awoken. You are an automaton in possession of several fragments that once held the will of the human race. The other fragments lie in the hands of your fellow automatons. You must investigate and piece together these fragments so that you alone may fulfill the final will of humanity.Code of Nine — first released as Old World And Code Of Nine or OWACON — is a card-based board game in which the goal is to puzzle together long-gone memories. Players battle for victory points (VPs) but what will generate VPs is decided by eight so-called memory cards that are dealt at the start of the game with each player getting to look at only two of these.Each round players choose actions that gain certain items such as coins books statues or legacies or perhaps to peek at the other players' memory cards.After five rounds the score is calculated and whoever has the most points wins.

Break the Cube

Break the Cube

Rating: 7.1 | Players: 2–4

Game Type:

Abstract

Categories:

Break the Cube is the multiplayer puzzle solving game that will let you go brain-to-brain with your friends! To compete you will need to build the most complex shape possible behind your screen.Your goal is to recreate the shape hidden behind your opponent's screen before they recreate yours using Break the Code's system of questioning and guessing but now with a 3D shape!The first player finding their opponent shapes initiate the end of the game. Everyone else will get a chance to guess their respective opponent shape to share the victory. If the challenge is not hard enough spice up your games with additional rules like only one final guess or adding another piece to you shapes!—description from the publisher

Side Quest: Nemesis

Side Quest: Nemesis

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Captain Jessica Kowalski's crew has been offered another offer from the Corporation. Apparently a ship carrying a precious load vanished a few weeks ago. The mission was simple: locate the ship assess the situation and make sure the cargo reaches Earth. However the last log entry was rather unsettling. She recorded: the AI of the ship detected alien lifeforms labelled Intruders aboard. Silence is scarier than usual…Side Quest: Nemesis is a game of puzzles and enigmas by the designers of the Escape Tales series but now in the Nemesis universe. SideQuest: Nemesis offers captivating puzzles an interesting scenario and difficult choices to make while under pressure. The game will test your creativity your perception your open-mindedness. Be aware the silence aboard is not a good sign and intruders are hiding in the darkness. Complete your mission and avoid being contaminated at all costs!

Kenjin

Kenjin

Rating: 6.4 | Players: 2–4

Game Type:

Strategy

A merciless war is raging throughout feudal Japan fueled by the hunger for power or the desire for peace of its great lords. As one of them you must defend your territory from the enemy threatening your borders. Now it's time to command your troops and read through your opponent's strategy to take over the battlefield and prevail!Kenjin is a quick and subtle card game of bluffing and tactics. You share two random battlefields with each of the players next to you: one worth 4 points the other 6.You get a hand of thirteen cards numbered from 0 to 3. They are your peasants thugs lords. On your turn send two of them to one or two of your battlefields. When all the cards have been played each battlefield is won by the player with the highest sum of card values there. Some cards are always played face up others always face down. Some of them also have a special power: Use your peasants (0) to lure your opponent's troops to a battlefield or to score more points if they survive. Play a Lord (2) early as it's strengthened by each new reinforcement thereafter.Terrains also impact a battle's outcome: Peasants take arms to protect their rice fields while military strength is not always enough when you fight over a palace. Once each battlefield has been scored the player with the most victory points wins.

New Salem

New Salem

Rating: 6.3 | Players: 3–8

Game Type:

Uncategorized

New Salem is a hidden-identity drafting deduction and set-collection game in which players are 17th-century founders of New Salem where they hope to escape from the pestilence-filled streets of Salem during the infamous witch trials.Righteous players need to keep the witches at bay and construct specific types of buildings while witches add pestilence to the new town without detection. If the righteous players can keep pestilence at a minimum the one who scored the most victory points will win but if there is too much pestilence the witch who was the most evil will win.

Ion: A Compound Building Game

Ion: A Compound Building Game

Rating: 6.3 | Players: 2–7

Game Type:

Family

ION: A Compound Building Game is a card drafting game where players select from a number of available Ion Cards and Noble Gas cards with the goal of creating sets of compounds and inert noble gases.Here’s how the game is played: Each player is dealt eight cards must select one of those cards and then passes the remaining. Players must choose to either bond (pair) their selected card with another Element Card or set it alone (possibly to form an ionic bond at a later time). Throughout the game players gain additional points for building specific compounds which are listed on the Compound Goal Cards and have available a set of Action Tiles which award them additional moves throughout the game. Players score points based upon the quantity and type of neutrally balanced compounds they construct and noble gas sets they collect. After three rounds players add their total scores from each round subtract points from Action Tiles used and the player with the most points wins!

Sherlock: El mayordomo

Sherlock: El mayordomo

Rating: 6.8 | Players: 1–8

Game Type:

Uncategorized

In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.—description from the back of the boxEl famoso mayordomo de Milwaukee es hallado muerto. ¿Suicidio o asesinato? ¿qué ha sucedido? Vuestro equipo de detectives deberá analizar las pistas para responder a éstas y otras muchas preguntas. ¿Conseguiréis esclarecer la misteriosa muerte?—description from the back of the box

Nessos

Nessos

Rating: 6.4 | Players: 3–6

Game Type:

Uncategorized

In Nessos you must embody Greek heroes who imprison mythological creatures into sacred amphoras in order to offer them to the gods. If you capture enough you will reach the rank of gods' chosen One! But beware for Charon the terrible roams and will by all means try to make you take a one way trip to Hell!During the game the players must bluff in order to win the Amphora cards which represent the most interesting creatures. When your turn comes offer an Amphora card to another player. They can accept it or refuse it by offering it to another player. Collect Amphora cards in order to be the first to reach the number of points required. But be careful if you get three Charon cards you lose the round.—description from the publisherGame Play Players start each round with 5 cards in their hands. The game takes place in a undetermined number of rounds until one of the three game-end conditions is met. The player who has the first player pawn chooses a card in her hand of cards and offers it by putting it face down in front of another player of her choice. If the card offered is a Creature card she must say out loud the number of the card without lying. If the card offered is a Charon card she can (and should) lie by saying out loud any number she wishes. The player who gets the card has 3 choices: - He accepts the card before looking at it and then places it face up in front of him. - He refuses the card without looking at it. It returns to the player who offered it and she places it face up in front of herself. - He adds a card from his hand face down and offers the two cards to another player. He is only allowed to lie about the Charon cards by announcing the number he chooses. In this third case the player who receives the two cards has the same choices. Cards cannot be offered to a player who has already been offered cards in this round nor to the player with the First player pawn. The last player must either accept or refuse the cards offered. Then a new round starts the first player pawn moves to the left and players draw cards from the deck to refill their hands to 5 cards. Having a 1 card a 2 card and a 3 card in front of you gives you 10 bonus points (=16 points). Players who have three Charon cards in front of them are sent to Hell and are eliminated from the game. The player whose Creature cards reaches or exceeds the number of points required wins the game.

Festo!

Festo!

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

It's a big feast in the magical kingdom of Gloutama where you take on the role of an ever-hungry halfling that goes to the market to gather all sorts of wonderful ingredients from elves dwarfs pixies trolls orcs and wizards so you can cook up dishes that will have every creature in the kingdom licking their fingers.In each of four rounds in Festo! players try to gather as many ingredients as they can by placing their servants by the different races in the game — but each round consists of two phases in which the players roll three dice that determine whether races are available this turn or not. Some races might be totally unavailable because of this so players have to decide how many of their servants they want to place during each phase. Once this is done majorities determine who gets what.Who will be the cleverest of all halflings? Play Festo! and find out!—description from the publisher

Hidden Games Tatort: Ein Drahtseilakt

Hidden Games Tatort: Ein Drahtseilakt

Rating: 7.8 | Players: 1–6

Game Type:

Uncategorized

A serious accident during the performance at the MONELLI circus terrifies the audience. The young and extremely talented acrobat Amelie Moreau had an accident during a dangerous feat. Insurance detective Hans Peter Kaiser begins his investigation. Everything points to an accident but Kaiser is sure there is more to it. As private detectives you all investigate a real crime case together!One thing is clear: this calls for true pros. To find the murderer you will need to examine all the documents carefully study the fingerprints check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.As a team you will need to analyse letters interpret the police interviews of various suspects make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints collect all the information on your large poster discuss the alibis and motives. For your research during the investigation you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!You should allow approx. 1.5-3 hours for the murder mystery game. However you can also put it aside one evening and continue the next day. You will all work together in a team rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family however younger children can also make a contribution and assist with the detective work.Languages This game is available in: German: Ein Drahtseilakt British: A balancing act (coming soon) French: Sur le fil (coming soon) Italian: In bilico su un filo (coming soon) Spain: Bailando sobre la cuerda floja (coming soon)

Kryptos

Kryptos

Rating: 6.4 | Players: 3–6

Game Type:

Uncategorized

Break the code before your opponents do it! Kryptos puts you in the role of a cryptographer whose task is to decipher the secret codes. Think plan and analyze but do not waste your time because watchful opponents will surely take advantage of every mistake!Kryptos is an uncomplicated fast and dynamic puzzle game designed for 3-6 players whose task is to guess and deduce the value of cards held by the opponents. Each player has the same number of cards numbered from 1 to 48 in four different colors and all players also know which color of cards their opponents have. During preparation for the game the players reveal two cards from their hands and take as many colored chips as the number of cards they hold in this color.The winner is the player who most effectively deduces values and positions of the opponents' cards based on knowledge of colors revealed and held cards and a bit of statistics or luck.

Tricks and the Phantom

Tricks and the Phantom

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Tricks and the Phantom is a simple deduction game using only ten (or eleven) cards with a little bluffing element. Deduce the culprit from among the four persons. However there may be a phantom who attempts to confuse you.In the base game ten cards are dealt to four players so players have hands of only two or three cards. As in a trick-taking game each player plays one card face down in turn order. While doing this each player forecasts who has the highest card (that is the culprit). Each card has a color (suit) and you have to show that color when you play the card; this allows opponents to narrow down the number of your card but some cards have a special effect so big numbers don't win automatically. Points are awarded to whoever played the highest card (the culprit) and to whoever correctly forecasted that player winning.Tricks and the Phantom is not just card luck. It is a strategy inference game that requires you to read each other's psychology.

Hunt A Killer: Death at the Dive Bar

Hunt A Killer: Death at the Dive Bar

Rating: 6.7 | Players: 1–6

Game Type:

Uncategorized

A murder at the local dive bar. A mysterious masked figure. A small town full of suspects. When owner Nick Webster falls from a cliff behind his roadside tavern his death is ruled an accident. But one of his employees suspects foul play and she needs yout help to prove it. Do you have what it takes... to Hunt A Killer?Players will assume the role of private investigators working together to uncover the truth about what happened to Nick Webster. Along the way you'll investigate suspects string together clues and crack a few codes to unravel the mystery and bring a killer to justice.You'll need to discover clear means motive and opportunity to find the killer. Accomplish this by carefully examining realistic witness statements photos items from the scene codes and other evidence to find the answer.Hunt A Killer: Death at the Dive Bar is an immersive murder mystery experience.Difficulty: 1/5 - Easy—description from the publisher

Mortum: Medieval Detective – The Shelter

Mortum: Medieval Detective – The Shelter

Rating: 8.1 | Players: 1–6

Game Type:

Uncategorized

The Shelter is a separate stand-alone scenario for Mortum. Medieval Detective.It is a game of deduction and adventures which takes place in a grim world shaped in the image of medieval Europe with its legends superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. In this stand-alone scenario you will end up in a sinister place marked by mysterious events. While unraveling its secrets you will meet people of uneasy fate none of which are faceless observers. And some of your actions will determine their destiny. Only you and the choices you make decide how the events will unfold in the end. Tread carefully and welcome to the Shelter!During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation etc. Using the cards and Special Action which were received during investigation a player discovers what actually happened.We recommend to proceed to this scenario after you finished the core storyline of Mortum: Medieval Detective.However you may also play this as a stand-alone scenario without even having the core game and knowing its plot.

Virulence: An Infectious Card Game

Virulence: An Infectious Card Game

Rating: 6.7 | Players: 2–5

Game Type:

Family

Virulence: An Infectious Card Game is an addictively quick and simple card game focused on viruses infecting a host cell - and how they assemble and replicate inside that host cell.Virulence has players take on the role of viruses competing to infect a host cell in order to replicate their own viral components thus scoring points.Each round players secretly choose one Virus card from their hand place it face down on the table then simultaneously flip these Virus cards to reveal each player's (and thus each virus') virulence. In order from the highest to the lowest virulence players then take turns selecting from the available Viral Component cards each awarding points in a variety of ways or allowing that player to build their hand of Virus Cards allowing them to win critical components later.Virulence is addictively simple and competitive because it combines blind bidding/bluffing with engine building a bit of luck and most importantly it can played be taught in 30 seconds and played 10 minutes.

Think Str8!

Think Str8!

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

Think Str8! is about estimating guessing and making clever deductions! Each player has six numbers in different colors in front of them. They can see the numbers of all the other players but unfortunately they see only the back of their own display. Who will manage to figure out through deduction what is standing in front of them?In more detail the game includes cards in six colors with each color having numbers 0-7. One card of each color is randomly removed from play and returned to the box without anyone knowing the numbers on those cards. Each player then sets up a rack with one card of each color on it but with the racks facing toward the other players so that no one sees the numbers on their own rack. (In a game with two or three players set up two or one additional racks visible to all players.)On a round the active player rolls the three color dice e.g. blue red and yellow. Each player tries to guess what the sum of the numbers on their rack is for the cards that correspond to the die colors. If the dice showed two green and one grey for example you'd add the green number twice and the grey number once — but of course you can't see what your numbers are; you can only see what they aren't based on what's showing in the racks visible to you.The active player then takes one of the bid strips — seven cardboard strips that come in different lengths — and places it across one or more numbers on the number line in front of them to show the range in which their sum lies e.g. 13-16. Each other player does the same choosing from the strips not previously chosen. If you guess correctly you score points with shorter strips being worth more points; if you're wrong then you must discard any one of your colored cards face up then draw a new card of this color and place it in your rack unseen. You now see this hidden number which may help you deduce sums from previous rounds but now you have to start over with you deductions for that color! Other players see the new card you just placed so they get more info too.After 8-10 rounds depending on the number of players each player guesses the numbers on their racks writing down one two or three guesses for each color. If you guess correctly you score 5 2 or 1 points for a color based on how many guesses you wrote. Add these points to whatever you scored previously and whoever has the most points wins.

El portero Baldomero

El portero Baldomero

Rating: 6.7 | Players: 3–8

Game Type:

Party

El portero Baldomero is a game of deception and deduction where one of the players will take the role of the doorman of a community the affable Baldomero while the rest of the players will be a group of very gossipy neighbors.Baldomero wants to know all the gossips that are spoken on the bulding. The rest of the neighbors will try to prevent the doorman from finding out everything.If the neighbors catch you snooping you will most likely lose your job!

Destination X

Destination X

Rating: 6.5 | Players: 2–10

Game Type:

Family

Description from the publisher:Destination X is a different kind of game experience: One player takes the moderator role as a spy on the run while the remaining players are detectives who must cooperate and use their deductive skills and geographical knowledge to track down the spy and identify their secret destination.At the beginning of each round six destination cards are placed face up on the table. The spy secretly chooses one of the destinations and flips to the chosen country's page in the handbook. Each detective is given three informant cards and in turn each detective must play an informant to get information about the spy's secret destination. The spy must find the relevant information in the handbook and answer truthfully. The informants may provide information on various aspects such as population industry religion history economy and so on. After a detective has played an informant the detective must also eliminate one of the destinations on the table.At any time the detectives can decide to guess on the spy's destination. If they guess correctly the detectives win the round; otherwise the spy wins. The spy also wins if the detectives run out of informant cards so the detectives must manage their resources well and not spend too much time or else the spy will manage to get away. The first side to win three rounds wins the game.No prior geographic knowledge is needed to play. Since Destination X is a team-based game it can be played in groups of any number of players.

Hero of Weehawken: The Aaron Burr Conspiracy 1805-1807

Hero of Weehawken: The Aaron Burr Conspiracy 1805-1807

Rating: 7.5 | Players: 1

Game Type:

Thematic

Historic Gaming #7Hero of Weehawken is a solitaire game in which the player takes the role of President Thomas Jefferson at a dangerous moment in the history of the United States. Former Vice President Aaron Burr is somewhere out west and rumors abound that he is threatening the nation with plans for some sort of ill-advised military adventure that could bring America to war with Spain or even a direct act of treason against the United States!To forestall this disaster you must first determine Burr’s real plans then find and arrest him before he executes his plan; and finally gather sufficient evidence to convict Burr at trial. If your agents arrest him too soon you will not have gathered enough evidence or figured out what to charge him with. If you wait too long however you may be too late to stop his nefarious plans.Do you have what it takes to gather the right information in time? Be the judge and become the Hero of Weehawken!Game Data:Complexity: 2.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: TBDGame Components:• One 8-page full color Rules booklet with Examples of play • One 8.5” x 11” map • Two 8.5” x 5.5” mats (Plan and Trial) • One Player Aid sheet • 32 5/8 square game pieces • 60 Event cards

Donner Dinner Party

Donner Dinner Party

Rating: 6.2 | Players: 4–10

Game Type:

Party

Donner Dinner Party is a rowdy game of frontier cannibalism!Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846 players are members of the ill-fated Donner Party wagon train stranded atop a mountain with no food. Who will avoid becoming tonight's dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh?In more detail Donner Dinner Party is a social deduction game in which players are either pioneer or cannibal. Each player has equipment as well and sometimes that will help you survive — unless of course you're a cannibal in which case you might want to play dumb about what you have.The party goes hunting regularly to try to survive and the cannibals will try to thwart these efforts since they really prefer the taste of human flesh. In the end if the number of cannibals equals the number of pioneers the cannibals win; if the pioneers survive seven weeks without this happening then they win instead.

Minuit,Meurtre en Mer

MinuitMeurtre en Mer

Rating: 7.1 | Players: 2–6

Game Type:

Uncategorized

Description from the publisher (translated):An investigation game aboard a cruise ship: for 2 to 6 players from age 12. A passenger has been murdered in his suite on board a beautiful cruise ship! The twelve occupants of the VIP cabins on the restricted-access upper deck are the obvious suspects. As a passenger on the ship you along with a few fellow private detectives who happen to be attending a conference on board decide to carry out the investigation putting at stake your reputation!Minuit Meurtre en Mer takes you on board for an unpredictable voyage during which you will need to demonstrate insightfulness to uncover some or all the circumstances of the crime

Ultimate Werewolf: Extreme

Ultimate Werewolf: Extreme

Rating: 7.9 | Players: 3–25

Game Type:

Uncategorized

In Ultimate Werewolf Extreme 3-25 players will use their wits to deceive and uncover deception by fellow players as they attempt to discover who among them is a werewolf. Like traditional werewolf games Ultimate Werewolf Extreme has all sorts of roles and a moderator to run the game but Extreme reworks this in several ways:Most importantly the game is integrated with a new app that makes moderating easier than ever before. No more writing down all of the roles and who is assigned to them or trying to remember some of the complex interactions that happen when using multiple special abilities. The app has two major parts: A deck configuration tool and a game moderator assistant. The deck configuration tool creates a deck based on user-set parameters such as number of players moderator difficulty info value or traditional role balance.The game moderator assistant automatically scans cards player names and player faces placing them into the app and using that information to run the game. While a moderator is still required to run the game and monitor the app much of the critical bookkeeping such as tracking the players who are still in the game which actions should happen in what order at night and timing each of the games all happen automatically. This app is not needed to play but it will make moderating a breeze with a timer turn order and loads of special features!—description from the publisher

Dubious

Dubious

Rating: 6.8 | Players: 3–6

Game Type:

Uncategorized

Doubt is in the air!How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever!Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time each player has to listen carefully to what others have to say about themselves and prove their detective finesse.—description from the publisher

Harsh Shadows

Harsh Shadows

Rating: 7.1 | Players: 1

Game Type:

Uncategorized

When you saw the code words Project Nightshade come across your desk you insisted on the assignment... You were instantly reminded of the shadow operative who had slipped through the fingers of some of The Rigel Group's best agents. Now it's your chance to catch this criminal before it’s too late.As a master agent of the elite global task force The Rigel Group you expertly hunt down cunning spies and deadly double agents. You’ll need to use your wits local intel and tools of the trade to lure the spy into your trap. Just be sure you’re the predator and not the prey! This isn't just any spy; one false move could end your mission... permanently.Harsh Shadows is a solitaire game of espionage. To set up place nine location cards in a 3x3 grid then place discovery cards under each location. Place three file cards near the locations then place case cards under each file. Place decks for arrow cards and additional discovery cards nearby along with two agent tool cards. The spy and agent cards start in different locations.You are the agent and go first moving to an adjacent location and revealing a discovery card which could be an item clue or bomb; item and clue cards go in hand while bombs force you to discard. You can use a location's special ability and clues to reveal case cards under files. You might be able to place a tracking bug on the spy.For the spy's turn the arrow cards move the spy to an adjacent location where a new discovery card is placed at random. If the spy moves to your location discard a card. If you can't discard a card or discover you've discarded an item matching a case card you lose immediately.When the discovery deck is empty the spy attempts to escape. You must have placed a tracking bug on the spy have the three item cards in hand matching the case cards and make it to the spy's current location before the spy escapes.

One Night Ultimate Super Villains

One Night Ultimate Super Villains

Rating: 6.8 | Players: 3–10

Game Type:

Uncategorized

Unbeknownst to the citizens of Shady Grove USA a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is these nefarious criminals are hiding in plain sight as residents of Shady Grove so the heroes first have to find these treacherous evil-doers before it’s too late...In One Night Ultimate Super Villains players take on the roles of heroes or villains each with amazing superpowers that help further their cause. The vile trio of Rapscallion Dr. Peeker and Henchman #7 are intent on getting away with their crimes while the members of the Super Club Of Overt Powers (SCOOP) are all out to catch them. Shady Grove — maybe even the world — will never be the same.One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf Daybreak Vampire and Alien — to create even more fun and chaos.The game also includes a free companion app which guides players through the different player actions during the night phase of the game.

Pocket Detective №2

Pocket Detective №2

Rating: 6.7 | Players: 1–6

Game Type:

Uncategorized

Categories:

In the Pocket Detective game series players take up investigations of different tangled cases and mysterious stories. Players are gathering clues interrogating suspects performing arrests and matching pieces of information to successfully solve the case.During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation Special Action Arrest of a Suspect etc. Using the cards which were received during investigation a player discovers what actually happened. The objective is to solve a case in a minimum number of turns.In 2nd case you will play as journalists. Every year you are aimed to a small town to make report about local festival. But this time you'll write about something rather more interesting...

Suspects: Claire Harper,Eternal Investigator

Suspects: Claire HarperEternal Investigator

Rating: 7.5 | Players: 1–6

Game Type:

Uncategorized

In this second chapter of the Suspects line players embody detective Claire Harper at different stages in her life: from her school days to tranquil Swiss lakes as well as the first post-war Olympic Games!Claire Harper was born in 1910. She is an avid reader of Agatha Christie a world traveller and more British than 5 o’clock tea. Oxford University admitted her after implementing quotas for female students in 1927. She followed in her father’s footsteps and graduated with the key to unlocking her dreams: a degree in criminal law. Now Claire Harper investigates observes discovers and thwarts. There’s no mystery that is too twisted for her brilliant mind no case that’s too hard for her to crack. Claire Harper isn’t just a detective. She’s the very best.In each chapter of Suspects you will read Clue cards to progress through the plot like a book discuss and reason amongst yourselves and form hypotheses. Your goal is to score the most points when you answer the questions about the case. The faster you answer (i.e. having drawn and read as few Clue cards as possible) the more points you will score.

Soda Smugglers

Soda Smugglers

Rating: 6.7 | Players: 3–8

Game Type:

Party

Lawmakers are cracking down on soda and tight regulation has made way for lucrative smuggling. One bottle per person is the new law — thus bribes suitcase inspections and arrests are on the agenda. Only one will emerge the Soda Kingpin.Each round in Soda Smugglers one player takes a turn in the role of a border guard while the other players act as travelers. In a quest to acquire coveted carbonation and its accompanying bottle caps the border guard tries to confiscate as many sodas as possible while only the cleverest travelers will sneak across with their fizzy contraband. After each player has been the border guard (twice in a 3-4 player game once in a 5-8 player game) the game ends and whoever has the most bottle caps wins!—description from the publisher

Masque of the Red Death

Masque of the Red Death

Rating: 6.5 | Players: 4–7

Game Type:

Thematic

As nobles at a magnificent masquerade ball you and your friends all vie to improve your social standing. Gossip flies rumors swirl and with each chime of the ebony clock hearts fill with dread and despair. As midnight approaches you begin to realize that something is amiss.Based on Edgar Allen Poe's sinister story Masque of the Red Death pits you and up to six of your friends against each other as you hobnob with the Prince. But disaster strikes at midnight. You must balance your actions carefully between currying the Prince's favor and discovering which rooms the Red Death will visit. After all having the highest social standing matters only if you survive...

ScandalOh!

ScandalOh!

Rating: 7.1 | Players: 1–6

Game Type:

Uncategorized

ScandalOh! is a Brilliant Deck System deduction game about investigative journalism in which each playing presents a different scenario and players have to bring a scandal to light.WHAT is the scandal plot? WHICH celebrity is behind it? WHICH newspaper will make it public?The game challenges you to use genuine investigative abilities to solve each case. To get the scoop you have to keep an eye on the celebrities and their contacts question the newspaper editors search for clues anywhere in the city and consult your sources. You do all of this while exchanging information with your opponents or hiding it from them so get ready to use all your deductive skills!The heart of ScandalOh! is simple: Players have a hand of seven cards and each card has a value (1 or 2 points according to the amount of information that it provides) and several references (i.e. the subjects of the card information). During a turn you ask for information about three different references in which you are interested. The rest of the players can offer you cards that contain the requested references and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand.After each round ends players can try to uncover the scandal. If the actual scandal is not revealed players discard part of their hands and receive three new cards. The player or players who uncover the scandal first win.—description from publisher

Super Mario: Level Up! Board Game

Super Mario: Level Up! Board Game

Rating: 6.3 | Players: 3–6

Game Type:

Uncategorized

Description from the publisher:In Super Mario Level Up! join Mario and his pals as you advance them up the Mushroom Kingdom while challenging other players to gather the most coins and reach the castle at the top.Each player starts with a unique line-up of characters that they are trying to score the most points with. Players take turns moving any character up the board until a character gets to the top.Once a character is advanced to the top board players vote to see if the character stays or is kicked off the Mushroom Kingdom. It takes only one NO vote to get them off the board. And players should use the NO votes wisely as each player only has two NO votes in their hand. The round ends when the character is unanimously voted to stay at the top.Score up your points and play another round. Game ends after three rounds.

Holiday Hijinks #1: The Kringle Caper

Holiday Hijinks #1: The Kringle Caper

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

It's the crack of dawn on Christmas Day when the early morning silence is broken by a sudden “Kerplunk!” Something strange has dropped down the chimney! You race to the hearth to find a soot-covered envelope with “URGENT” scrawled across the front. Anxiously you open the letter and discover a cryptic message. As you begin to read the air fills with the sound of jingle bells and the sweet smell of peppermint. Just then you are magically whisked away to the North Pole! It seems that a dastardly crime has been committed and Santa needs your help to catch the ne'er-do-wells! There's no time to wait; Santa is counting on you! Are you ready to save Christmas?The Kringle Caper title #1 in the Holiday Hijinks line is an escape room style game in just 18 cards! As a group you will solve a series of puzzles to unravel a mystery.Puzzles may test your perception wordplay and lateral thinking. English language fluency is required.When you have solved a puzzle on the cards you will enter the answer into the companion website (compatible with all smart phones and computers) and it will check whether you are correct. If you are the website will tell you which card or cards to take next. The website also contains a graduated hint system so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away.This system is non-destructible: some groups may choose to write on cards but this is not required. A group cannot re-play the game but can pass it on to another group for their use.This entry in the series takes about an hour to solve and is rated 2 out of 3 in difficulty.

Dragon Keepers

Dragon Keepers

Rating: 6.5 | Players: 1–6

Game Type:

Family

In this fantasy universe each player is the chief of a tribe of dragon keepers defending the dragons from attacks by the evil hunter. The hunter wants to see those cute dragons dead but must get past the dragon keepers. The keepers belong to different tribes but together they have the common goal of protecting the dragons. The keepers use magic in their duels with the evil hunter.Dragon Keepers was designed by Vital Lacerda and his youngest daughter Catarina. Says Vital She is the one who knows a lot about dragons and I could have never been able to do this design without her. Dragon Keepers has two different games in the box:KEEPER GAME: 3–6 players | 10–15 minutes | ages 6+ In this competitive mode the hunter rolls dice to attack the dragons and the players choose which of the attacked dragons they want to defend. The game ends when one player manages to heroically defend three different dragons or if one dragon gets three hits. The winner is the player with more successful defenses.DRAGON GAME: 2–4 players | 20–40 minutes | ages 9+ In this cooperative mode the keepers work together to defend and train the dragons so that they attack the hunter. Players can take four different actions: Defend Cure Train and Attack. Those actions are limited and they need to cooperate and organized as a group to manage to stop the hunter's attacks during the game. The players lose if a dragon is killed by the hunter or if the battle event deck runs out. The players win if X dragons (where X is determined by the difficulty level) manage to successfully attack the hunter.

Diáspora

Diáspora

Rating: 6.6 | Players: 1–24

Game Type:

Uncategorized

In Diáspora 1 to 24 players will try to solve the 24 cards that have an unique code in them. Through an e-mail communication with the interstellar ship where the three main characters of the game are traveling the players will reveal new mysteries and obtaining new information about the history of the game as they resolve the cards in it.—description from the publisher (translated)En Diáspora de 1 a 24 jugadores tratarán de resolver las 24 cartas que albergan un código único en ellas. A través de una comunicación vía e-mail con la nave interestelar en la que viajan los tres protagonistas de la historia los jugadores irán desvelando nuevos enigmas y obteniendo nueva información acerca de la historia del juego a medida que van resolviendo las cartas de éste.—description from the publisher